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-rw-r--r--src/server/scripts/Commands/cs_debug.cpp14
-rw-r--r--src/server/shared/SharedDefines.h3
-rw-r--r--src/server/shared/enuminfo_SharedDefines.cpp372
3 files changed, 385 insertions, 4 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index eca67c1bf8e..eab6cc6993d 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1242,11 +1242,19 @@ public:
return true;
}
- //show animation
- static bool HandleDebugAnimCommand(ChatHandler* handler, uint32 emoteId)
+ // Play emote animation
+ static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
{
if (Unit* unit = handler->getSelectedUnit())
- unit->HandleEmoteCommand(static_cast<Emote>(emoteId));
+ unit->HandleEmoteCommand(emote);
+
+ try
+ {
+ handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote));
+ } catch (...)
+ {
+ handler->PSendSysMessage("Playing unknown emote");
+ }
return true;
}
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h
index 171f5e5c172..5af36fcfc1c 100644
--- a/src/server/shared/SharedDefines.h
+++ b/src/server/shared/SharedDefines.h
@@ -1922,9 +1922,10 @@ enum TextEmotes
};
// Emotes.dbc
+// EnumUtils: DESCRIBE THIS
enum Emote : uint32
{
- EMOTE_ONESHOT_NONE = 0,
+ EMOTE_ONESHOT_NONE = 0, // SKIP
EMOTE_ONESHOT_TALK = 1,
EMOTE_ONESHOT_BOW = 2,
EMOTE_ONESHOT_WAVE = 3,
diff --git a/src/server/shared/enuminfo_SharedDefines.cpp b/src/server/shared/enuminfo_SharedDefines.cpp
index a1c7428c68f..c2fa150bcf6 100644
--- a/src/server/shared/enuminfo_SharedDefines.cpp
+++ b/src/server/shared/enuminfo_SharedDefines.cpp
@@ -1045,6 +1045,378 @@ TC_API_EXPORT SpellPreventionType EnumUtils<SpellPreventionType>::FromIndex(size
}
}
+/*************************************************************\
+|* data for enum 'Emote' in 'SharedDefines.h' auto-generated *|
+\*************************************************************/
+template <>
+TC_API_EXPORT EnumText EnumUtils<Emote>::ToString(Emote value)
+{
+ switch (value)
+ {
+ case EMOTE_ONESHOT_TALK: return { "EMOTE_ONESHOT_TALK", "EMOTE_ONESHOT_TALK", "" };
+ case EMOTE_ONESHOT_BOW: return { "EMOTE_ONESHOT_BOW", "EMOTE_ONESHOT_BOW", "" };
+ case EMOTE_ONESHOT_WAVE: return { "EMOTE_ONESHOT_WAVE", "EMOTE_ONESHOT_WAVE", "" };
+ case EMOTE_ONESHOT_CHEER: return { "EMOTE_ONESHOT_CHEER", "EMOTE_ONESHOT_CHEER", "" };
+ case EMOTE_ONESHOT_EXCLAMATION: return { "EMOTE_ONESHOT_EXCLAMATION", "EMOTE_ONESHOT_EXCLAMATION", "" };
+ case EMOTE_ONESHOT_QUESTION: return { "EMOTE_ONESHOT_QUESTION", "EMOTE_ONESHOT_QUESTION", "" };
+ case EMOTE_ONESHOT_EAT: return { "EMOTE_ONESHOT_EAT", "EMOTE_ONESHOT_EAT", "" };
+ case EMOTE_STATE_DANCE: return { "EMOTE_STATE_DANCE", "EMOTE_STATE_DANCE", "" };
+ case EMOTE_ONESHOT_LAUGH: return { "EMOTE_ONESHOT_LAUGH", "EMOTE_ONESHOT_LAUGH", "" };
+ case EMOTE_STATE_SLEEP: return { "EMOTE_STATE_SLEEP", "EMOTE_STATE_SLEEP", "" };
+ case EMOTE_STATE_SIT: return { "EMOTE_STATE_SIT", "EMOTE_STATE_SIT", "" };
+ case EMOTE_ONESHOT_RUDE: return { "EMOTE_ONESHOT_RUDE", "EMOTE_ONESHOT_RUDE", "" };
+ case EMOTE_ONESHOT_ROAR: return { "EMOTE_ONESHOT_ROAR", "EMOTE_ONESHOT_ROAR", "" };
+ case EMOTE_ONESHOT_KNEEL: return { "EMOTE_ONESHOT_KNEEL", "EMOTE_ONESHOT_KNEEL", "" };
+ case EMOTE_ONESHOT_KISS: return { "EMOTE_ONESHOT_KISS", "EMOTE_ONESHOT_KISS", "" };
+ case EMOTE_ONESHOT_CRY: return { "EMOTE_ONESHOT_CRY", "EMOTE_ONESHOT_CRY", "" };
+ case EMOTE_ONESHOT_CHICKEN: return { "EMOTE_ONESHOT_CHICKEN", "EMOTE_ONESHOT_CHICKEN", "" };
+ case EMOTE_ONESHOT_BEG: return { "EMOTE_ONESHOT_BEG", "EMOTE_ONESHOT_BEG", "" };
+ case EMOTE_ONESHOT_APPLAUD: return { "EMOTE_ONESHOT_APPLAUD", "EMOTE_ONESHOT_APPLAUD", "" };
+ case EMOTE_ONESHOT_SHOUT: return { "EMOTE_ONESHOT_SHOUT", "EMOTE_ONESHOT_SHOUT", "" };
+ case EMOTE_ONESHOT_FLEX: return { "EMOTE_ONESHOT_FLEX", "EMOTE_ONESHOT_FLEX", "" };
+ case EMOTE_ONESHOT_SHY: return { "EMOTE_ONESHOT_SHY", "EMOTE_ONESHOT_SHY", "" };
+ case EMOTE_ONESHOT_POINT: return { "EMOTE_ONESHOT_POINT", "EMOTE_ONESHOT_POINT", "" };
+ case EMOTE_STATE_STAND: return { "EMOTE_STATE_STAND", "EMOTE_STATE_STAND", "" };
+ case EMOTE_STATE_READY_UNARMED: return { "EMOTE_STATE_READY_UNARMED", "EMOTE_STATE_READY_UNARMED", "" };
+ case EMOTE_STATE_WORK_SHEATHED: return { "EMOTE_STATE_WORK_SHEATHED", "EMOTE_STATE_WORK_SHEATHED", "" };
+ case EMOTE_STATE_POINT: return { "EMOTE_STATE_POINT", "EMOTE_STATE_POINT", "" };
+ case EMOTE_STATE_NONE: return { "EMOTE_STATE_NONE", "EMOTE_STATE_NONE", "" };
+ case EMOTE_ONESHOT_WOUND: return { "EMOTE_ONESHOT_WOUND", "EMOTE_ONESHOT_WOUND", "" };
+ case EMOTE_ONESHOT_WOUND_CRITICAL: return { "EMOTE_ONESHOT_WOUND_CRITICAL", "EMOTE_ONESHOT_WOUND_CRITICAL", "" };
+ case EMOTE_ONESHOT_ATTACK_UNARMED: return { "EMOTE_ONESHOT_ATTACK_UNARMED", "EMOTE_ONESHOT_ATTACK_UNARMED", "" };
+ case EMOTE_ONESHOT_ATTACK1H: return { "EMOTE_ONESHOT_ATTACK1H", "EMOTE_ONESHOT_ATTACK1H", "" };
+ case EMOTE_ONESHOT_ATTACK2HTIGHT: return { "EMOTE_ONESHOT_ATTACK2HTIGHT", "EMOTE_ONESHOT_ATTACK2HTIGHT", "" };
+ case EMOTE_ONESHOT_ATTACK2H_LOOSE: return { "EMOTE_ONESHOT_ATTACK2H_LOOSE", "EMOTE_ONESHOT_ATTACK2H_LOOSE", "" };
+ case EMOTE_ONESHOT_PARRY_UNARMED: return { "EMOTE_ONESHOT_PARRY_UNARMED", "EMOTE_ONESHOT_PARRY_UNARMED", "" };
+ case EMOTE_ONESHOT_PARRY_SHIELD: return { "EMOTE_ONESHOT_PARRY_SHIELD", "EMOTE_ONESHOT_PARRY_SHIELD", "" };
+ case EMOTE_ONESHOT_READY_UNARMED: return { "EMOTE_ONESHOT_READY_UNARMED", "EMOTE_ONESHOT_READY_UNARMED", "" };
+ case EMOTE_ONESHOT_READY1H: return { "EMOTE_ONESHOT_READY1H", "EMOTE_ONESHOT_READY1H", "" };
+ case EMOTE_ONESHOT_READY_BOW: return { "EMOTE_ONESHOT_READY_BOW", "EMOTE_ONESHOT_READY_BOW", "" };
+ case EMOTE_ONESHOT_SPELL_PRECAST: return { "EMOTE_ONESHOT_SPELL_PRECAST", "EMOTE_ONESHOT_SPELL_PRECAST", "" };
+ case EMOTE_ONESHOT_SPELL_CAST: return { "EMOTE_ONESHOT_SPELL_CAST", "EMOTE_ONESHOT_SPELL_CAST", "" };
+ case EMOTE_ONESHOT_BATTLE_ROAR: return { "EMOTE_ONESHOT_BATTLE_ROAR", "EMOTE_ONESHOT_BATTLE_ROAR", "" };
+ case EMOTE_ONESHOT_SPECIALATTACK1H: return { "EMOTE_ONESHOT_SPECIALATTACK1H", "EMOTE_ONESHOT_SPECIALATTACK1H", "" };
+ case EMOTE_ONESHOT_KICK: return { "EMOTE_ONESHOT_KICK", "EMOTE_ONESHOT_KICK", "" };
+ case EMOTE_ONESHOT_ATTACK_THROWN: return { "EMOTE_ONESHOT_ATTACK_THROWN", "EMOTE_ONESHOT_ATTACK_THROWN", "" };
+ case EMOTE_STATE_STUN: return { "EMOTE_STATE_STUN", "EMOTE_STATE_STUN", "" };
+ case EMOTE_STATE_DEAD: return { "EMOTE_STATE_DEAD", "EMOTE_STATE_DEAD", "" };
+ case EMOTE_ONESHOT_SALUTE: return { "EMOTE_ONESHOT_SALUTE", "EMOTE_ONESHOT_SALUTE", "" };
+ case EMOTE_STATE_KNEEL: return { "EMOTE_STATE_KNEEL", "EMOTE_STATE_KNEEL", "" };
+ case EMOTE_STATE_USE_STANDING: return { "EMOTE_STATE_USE_STANDING", "EMOTE_STATE_USE_STANDING", "" };
+ case EMOTE_ONESHOT_WAVE_NO_SHEATHE: return { "EMOTE_ONESHOT_WAVE_NO_SHEATHE", "EMOTE_ONESHOT_WAVE_NO_SHEATHE", "" };
+ case EMOTE_ONESHOT_CHEER_NO_SHEATHE: return { "EMOTE_ONESHOT_CHEER_NO_SHEATHE", "EMOTE_ONESHOT_CHEER_NO_SHEATHE", "" };
+ case EMOTE_ONESHOT_EAT_NO_SHEATHE: return { "EMOTE_ONESHOT_EAT_NO_SHEATHE", "EMOTE_ONESHOT_EAT_NO_SHEATHE", "" };
+ case EMOTE_STATE_STUN_NO_SHEATHE: return { "EMOTE_STATE_STUN_NO_SHEATHE", "EMOTE_STATE_STUN_NO_SHEATHE", "" };
+ case EMOTE_ONESHOT_DANCE: return { "EMOTE_ONESHOT_DANCE", "EMOTE_ONESHOT_DANCE", "" };
+ case EMOTE_ONESHOT_SALUTE_NO_SHEATH: return { "EMOTE_ONESHOT_SALUTE_NO_SHEATH", "EMOTE_ONESHOT_SALUTE_NO_SHEATH", "" };
+ case EMOTE_STATE_USE_STANDING_NO_SHEATHE: return { "EMOTE_STATE_USE_STANDING_NO_SHEATHE", "EMOTE_STATE_USE_STANDING_NO_SHEATHE", "" };
+ case EMOTE_ONESHOT_LAUGH_NO_SHEATHE: return { "EMOTE_ONESHOT_LAUGH_NO_SHEATHE", "EMOTE_ONESHOT_LAUGH_NO_SHEATHE", "" };
+ case EMOTE_STATE_WORK: return { "EMOTE_STATE_WORK", "EMOTE_STATE_WORK", "" };
+ case EMOTE_STATE_SPELL_PRECAST: return { "EMOTE_STATE_SPELL_PRECAST", "EMOTE_STATE_SPELL_PRECAST", "" };
+ case EMOTE_ONESHOT_READY_RIFLE: return { "EMOTE_ONESHOT_READY_RIFLE", "EMOTE_ONESHOT_READY_RIFLE", "" };
+ case EMOTE_STATE_READY_RIFLE: return { "EMOTE_STATE_READY_RIFLE", "EMOTE_STATE_READY_RIFLE", "" };
+ case EMOTE_STATE_WORK_MINING: return { "EMOTE_STATE_WORK_MINING", "EMOTE_STATE_WORK_MINING", "" };
+ case EMOTE_STATE_WORK_CHOPWOOD: return { "EMOTE_STATE_WORK_CHOPWOOD", "EMOTE_STATE_WORK_CHOPWOOD", "" };
+ case EMOTE_STATE_APPLAUD: return { "EMOTE_STATE_APPLAUD", "EMOTE_STATE_APPLAUD", "" };
+ case EMOTE_ONESHOT_LIFTOFF: return { "EMOTE_ONESHOT_LIFTOFF", "EMOTE_ONESHOT_LIFTOFF", "" };
+ case EMOTE_ONESHOT_YES: return { "EMOTE_ONESHOT_YES", "EMOTE_ONESHOT_YES", "" };
+ case EMOTE_ONESHOT_NO: return { "EMOTE_ONESHOT_NO", "EMOTE_ONESHOT_NO", "" };
+ case EMOTE_ONESHOT_TRAIN: return { "EMOTE_ONESHOT_TRAIN", "EMOTE_ONESHOT_TRAIN", "" };
+ case EMOTE_ONESHOT_LAND: return { "EMOTE_ONESHOT_LAND", "EMOTE_ONESHOT_LAND", "" };
+ case EMOTE_STATE_AT_EASE: return { "EMOTE_STATE_AT_EASE", "EMOTE_STATE_AT_EASE", "" };
+ case EMOTE_STATE_READY1H: return { "EMOTE_STATE_READY1H", "EMOTE_STATE_READY1H", "" };
+ case EMOTE_STATE_SPELL_KNEEL_START: return { "EMOTE_STATE_SPELL_KNEEL_START", "EMOTE_STATE_SPELL_KNEEL_START", "" };
+ case EMOTE_STATE_SUBMERGED: return { "EMOTE_STATE_SUBMERGED", "EMOTE_STATE_SUBMERGED", "" };
+ case EMOTE_ONESHOT_SUBMERGE: return { "EMOTE_ONESHOT_SUBMERGE", "EMOTE_ONESHOT_SUBMERGE", "" };
+ case EMOTE_STATE_READY2H: return { "EMOTE_STATE_READY2H", "EMOTE_STATE_READY2H", "" };
+ case EMOTE_STATE_READY_BOW: return { "EMOTE_STATE_READY_BOW", "EMOTE_STATE_READY_BOW", "" };
+ case EMOTE_ONESHOT_MOUNT_SPECIAL: return { "EMOTE_ONESHOT_MOUNT_SPECIAL", "EMOTE_ONESHOT_MOUNT_SPECIAL", "" };
+ case EMOTE_STATE_TALK: return { "EMOTE_STATE_TALK", "EMOTE_STATE_TALK", "" };
+ case EMOTE_STATE_FISHING: return { "EMOTE_STATE_FISHING", "EMOTE_STATE_FISHING", "" };
+ case EMOTE_ONESHOT_FISHING: return { "EMOTE_ONESHOT_FISHING", "EMOTE_ONESHOT_FISHING", "" };
+ case EMOTE_ONESHOT_LOOT: return { "EMOTE_ONESHOT_LOOT", "EMOTE_ONESHOT_LOOT", "" };
+ case EMOTE_STATE_WHIRLWIND: return { "EMOTE_STATE_WHIRLWIND", "EMOTE_STATE_WHIRLWIND", "" };
+ case EMOTE_STATE_DROWNED: return { "EMOTE_STATE_DROWNED", "EMOTE_STATE_DROWNED", "" };
+ case EMOTE_STATE_HOLD_BOW: return { "EMOTE_STATE_HOLD_BOW", "EMOTE_STATE_HOLD_BOW", "" };
+ case EMOTE_STATE_HOLD_RIFLE: return { "EMOTE_STATE_HOLD_RIFLE", "EMOTE_STATE_HOLD_RIFLE", "" };
+ case EMOTE_STATE_HOLD_THROWN: return { "EMOTE_STATE_HOLD_THROWN", "EMOTE_STATE_HOLD_THROWN", "" };
+ case EMOTE_ONESHOT_DROWN: return { "EMOTE_ONESHOT_DROWN", "EMOTE_ONESHOT_DROWN", "" };
+ case EMOTE_ONESHOT_STOMP: return { "EMOTE_ONESHOT_STOMP", "EMOTE_ONESHOT_STOMP", "" };
+ case EMOTE_ONESHOT_ATTACK_OFF: return { "EMOTE_ONESHOT_ATTACK_OFF", "EMOTE_ONESHOT_ATTACK_OFF", "" };
+ case EMOTE_ONESHOT_ATTACK_OFF_PIERCE: return { "EMOTE_ONESHOT_ATTACK_OFF_PIERCE", "EMOTE_ONESHOT_ATTACK_OFF_PIERCE", "" };
+ case EMOTE_STATE_ROAR: return { "EMOTE_STATE_ROAR", "EMOTE_STATE_ROAR", "" };
+ case EMOTE_STATE_LAUGH: return { "EMOTE_STATE_LAUGH", "EMOTE_STATE_LAUGH", "" };
+ case EMOTE_ONESHOT_CREATURE_SPECIAL: return { "EMOTE_ONESHOT_CREATURE_SPECIAL", "EMOTE_ONESHOT_CREATURE_SPECIAL", "" };
+ case EMOTE_ONESHOT_JUMPLANDRUN: return { "EMOTE_ONESHOT_JUMPLANDRUN", "EMOTE_ONESHOT_JUMPLANDRUN", "" };
+ case EMOTE_ONESHOT_JUMPEND: return { "EMOTE_ONESHOT_JUMPEND", "EMOTE_ONESHOT_JUMPEND", "" };
+ case EMOTE_ONESHOT_TALK_NO_SHEATHE: return { "EMOTE_ONESHOT_TALK_NO_SHEATHE", "EMOTE_ONESHOT_TALK_NO_SHEATHE", "" };
+ case EMOTE_ONESHOT_POINT_NO_SHEATHE: return { "EMOTE_ONESHOT_POINT_NO_SHEATHE", "EMOTE_ONESHOT_POINT_NO_SHEATHE", "" };
+ case EMOTE_STATE_CANNIBALIZE: return { "EMOTE_STATE_CANNIBALIZE", "EMOTE_STATE_CANNIBALIZE", "" };
+ case EMOTE_ONESHOT_JUMPSTART: return { "EMOTE_ONESHOT_JUMPSTART", "EMOTE_ONESHOT_JUMPSTART", "" };
+ case EMOTE_STATE_DANCESPECIAL: return { "EMOTE_STATE_DANCESPECIAL", "EMOTE_STATE_DANCESPECIAL", "" };
+ case EMOTE_ONESHOT_DANCESPECIAL: return { "EMOTE_ONESHOT_DANCESPECIAL", "EMOTE_ONESHOT_DANCESPECIAL", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_01: return { "EMOTE_ONESHOT_CUSTOM_SPELL_01", "EMOTE_ONESHOT_CUSTOM_SPELL_01", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_02: return { "EMOTE_ONESHOT_CUSTOM_SPELL_02", "EMOTE_ONESHOT_CUSTOM_SPELL_02", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_03: return { "EMOTE_ONESHOT_CUSTOM_SPELL_03", "EMOTE_ONESHOT_CUSTOM_SPELL_03", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_04: return { "EMOTE_ONESHOT_CUSTOM_SPELL_04", "EMOTE_ONESHOT_CUSTOM_SPELL_04", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_05: return { "EMOTE_ONESHOT_CUSTOM_SPELL_05", "EMOTE_ONESHOT_CUSTOM_SPELL_05", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_06: return { "EMOTE_ONESHOT_CUSTOM_SPELL_06", "EMOTE_ONESHOT_CUSTOM_SPELL_06", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_07: return { "EMOTE_ONESHOT_CUSTOM_SPELL_07", "EMOTE_ONESHOT_CUSTOM_SPELL_07", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_08: return { "EMOTE_ONESHOT_CUSTOM_SPELL_08", "EMOTE_ONESHOT_CUSTOM_SPELL_08", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_09: return { "EMOTE_ONESHOT_CUSTOM_SPELL_09", "EMOTE_ONESHOT_CUSTOM_SPELL_09", "" };
+ case EMOTE_ONESHOT_CUSTOM_SPELL_10: return { "EMOTE_ONESHOT_CUSTOM_SPELL_10", "EMOTE_ONESHOT_CUSTOM_SPELL_10", "" };
+ case EMOTE_STATE_EXCLAIM: return { "EMOTE_STATE_EXCLAIM", "EMOTE_STATE_EXCLAIM", "" };
+ case EMOTE_STATE_DANCE_CUSTOM: return { "EMOTE_STATE_DANCE_CUSTOM", "EMOTE_STATE_DANCE_CUSTOM", "" };
+ case EMOTE_STATE_SIT_CHAIR_MED: return { "EMOTE_STATE_SIT_CHAIR_MED", "EMOTE_STATE_SIT_CHAIR_MED", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_01: return { "EMOTE_STATE_CUSTOM_SPELL_01", "EMOTE_STATE_CUSTOM_SPELL_01", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_02: return { "EMOTE_STATE_CUSTOM_SPELL_02", "EMOTE_STATE_CUSTOM_SPELL_02", "" };
+ case EMOTE_STATE_EAT: return { "EMOTE_STATE_EAT", "EMOTE_STATE_EAT", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_04: return { "EMOTE_STATE_CUSTOM_SPELL_04", "EMOTE_STATE_CUSTOM_SPELL_04", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_03: return { "EMOTE_STATE_CUSTOM_SPELL_03", "EMOTE_STATE_CUSTOM_SPELL_03", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_05: return { "EMOTE_STATE_CUSTOM_SPELL_05", "EMOTE_STATE_CUSTOM_SPELL_05", "" };
+ case EMOTE_STATE_SPELLEFFECT_HOLD: return { "EMOTE_STATE_SPELLEFFECT_HOLD", "EMOTE_STATE_SPELLEFFECT_HOLD", "" };
+ case EMOTE_STATE_EAT_NO_SHEATHE: return { "EMOTE_STATE_EAT_NO_SHEATHE", "EMOTE_STATE_EAT_NO_SHEATHE", "" };
+ case EMOTE_STATE_MOUNT: return { "EMOTE_STATE_MOUNT", "EMOTE_STATE_MOUNT", "" };
+ case EMOTE_STATE_READY2HL: return { "EMOTE_STATE_READY2HL", "EMOTE_STATE_READY2HL", "" };
+ case EMOTE_STATE_SIT_CHAIR_HIGH: return { "EMOTE_STATE_SIT_CHAIR_HIGH", "EMOTE_STATE_SIT_CHAIR_HIGH", "" };
+ case EMOTE_STATE_FALL: return { "EMOTE_STATE_FALL", "EMOTE_STATE_FALL", "" };
+ case EMOTE_STATE_LOOT: return { "EMOTE_STATE_LOOT", "EMOTE_STATE_LOOT", "" };
+ case EMOTE_STATE_SUBMERGED_NEW: return { "EMOTE_STATE_SUBMERGED_NEW", "EMOTE_STATE_SUBMERGED_NEW", "" };
+ case EMOTE_ONESHOT_COWER: return { "EMOTE_ONESHOT_COWER", "EMOTE_ONESHOT_COWER", "" };
+ case EMOTE_STATE_COWER: return { "EMOTE_STATE_COWER", "EMOTE_STATE_COWER", "" };
+ case EMOTE_ONESHOT_USE_STANDING: return { "EMOTE_ONESHOT_USE_STANDING", "EMOTE_ONESHOT_USE_STANDING", "" };
+ case EMOTE_STATE_STEALTH_STAND: return { "EMOTE_STATE_STEALTH_STAND", "EMOTE_STATE_STEALTH_STAND", "" };
+ case EMOTE_ONESHOT_OMNICAST_GHOUL: return { "EMOTE_ONESHOT_OMNICAST_GHOUL", "EMOTE_ONESHOT_OMNICAST_GHOUL", "" };
+ case EMOTE_ONESHOT_ATTACK_BOW: return { "EMOTE_ONESHOT_ATTACK_BOW", "EMOTE_ONESHOT_ATTACK_BOW", "" };
+ case EMOTE_ONESHOT_ATTACK_RIFLE: return { "EMOTE_ONESHOT_ATTACK_RIFLE", "EMOTE_ONESHOT_ATTACK_RIFLE", "" };
+ case EMOTE_STATE_SWIM_IDLE: return { "EMOTE_STATE_SWIM_IDLE", "EMOTE_STATE_SWIM_IDLE", "" };
+ case EMOTE_STATE_ATTACK_UNARMED: return { "EMOTE_STATE_ATTACK_UNARMED", "EMOTE_STATE_ATTACK_UNARMED", "" };
+ case EMOTE_ONESHOT_SPELL_CAST_W_SOUND: return { "EMOTE_ONESHOT_SPELL_CAST_W_SOUND", "EMOTE_ONESHOT_SPELL_CAST_W_SOUND", "" };
+ case EMOTE_ONESHOT_DODGE: return { "EMOTE_ONESHOT_DODGE", "EMOTE_ONESHOT_DODGE", "" };
+ case EMOTE_ONESHOT_PARRY1H: return { "EMOTE_ONESHOT_PARRY1H", "EMOTE_ONESHOT_PARRY1H", "" };
+ case EMOTE_ONESHOT_PARRY2H: return { "EMOTE_ONESHOT_PARRY2H", "EMOTE_ONESHOT_PARRY2H", "" };
+ case EMOTE_ONESHOT_PARRY2HL: return { "EMOTE_ONESHOT_PARRY2HL", "EMOTE_ONESHOT_PARRY2HL", "" };
+ case EMOTE_STATE_FLYFALL: return { "EMOTE_STATE_FLYFALL", "EMOTE_STATE_FLYFALL", "" };
+ case EMOTE_ONESHOT_FLYDEATH: return { "EMOTE_ONESHOT_FLYDEATH", "EMOTE_ONESHOT_FLYDEATH", "" };
+ case EMOTE_STATE_FLY_FALL: return { "EMOTE_STATE_FLY_FALL", "EMOTE_STATE_FLY_FALL", "" };
+ case EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN: return { "EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN", "EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN", "" };
+ case EMOTE_ONESHOT_FLY_SIT_GROUND_UP: return { "EMOTE_ONESHOT_FLY_SIT_GROUND_UP", "EMOTE_ONESHOT_FLY_SIT_GROUND_UP", "" };
+ case EMOTE_ONESHOT_EMERGE: return { "EMOTE_ONESHOT_EMERGE", "EMOTE_ONESHOT_EMERGE", "" };
+ case EMOTE_ONESHOT_DRAGON_SPIT: return { "EMOTE_ONESHOT_DRAGON_SPIT", "EMOTE_ONESHOT_DRAGON_SPIT", "" };
+ case EMOTE_STATE_SPECIAL_UNARMED: return { "EMOTE_STATE_SPECIAL_UNARMED", "EMOTE_STATE_SPECIAL_UNARMED", "" };
+ case EMOTE_ONESHOT_FLYGRAB: return { "EMOTE_ONESHOT_FLYGRAB", "EMOTE_ONESHOT_FLYGRAB", "" };
+ case EMOTE_STATE_FLYGRABCLOSED: return { "EMOTE_STATE_FLYGRABCLOSED", "EMOTE_STATE_FLYGRABCLOSED", "" };
+ case EMOTE_ONESHOT_FLYGRABTHROWN: return { "EMOTE_ONESHOT_FLYGRABTHROWN", "EMOTE_ONESHOT_FLYGRABTHROWN", "" };
+ case EMOTE_STATE_FLY_SIT_GROUND: return { "EMOTE_STATE_FLY_SIT_GROUND", "EMOTE_STATE_FLY_SIT_GROUND", "" };
+ case EMOTE_STATE_WALK_BACKWARDS: return { "EMOTE_STATE_WALK_BACKWARDS", "EMOTE_STATE_WALK_BACKWARDS", "" };
+ case EMOTE_ONESHOT_FLYTALK: return { "EMOTE_ONESHOT_FLYTALK", "EMOTE_ONESHOT_FLYTALK", "" };
+ case EMOTE_ONESHOT_FLYATTACK1H: return { "EMOTE_ONESHOT_FLYATTACK1H", "EMOTE_ONESHOT_FLYATTACK1H", "" };
+ case EMOTE_STATE_CUSTOM_SPELL_08: return { "EMOTE_STATE_CUSTOM_SPELL_08", "EMOTE_STATE_CUSTOM_SPELL_08", "" };
+ case EMOTE_ONESHOT_FLY_DRAGON_SPIT: return { "EMOTE_ONESHOT_FLY_DRAGON_SPIT", "EMOTE_ONESHOT_FLY_DRAGON_SPIT", "" };
+ case EMOTE_STATE_SIT_CHAIR_LOW: return { "EMOTE_STATE_SIT_CHAIR_LOW", "EMOTE_STATE_SIT_CHAIR_LOW", "" };
+ case EMOTE_ONESHOT_STUN: return { "EMOTE_ONESHOT_STUN", "EMOTE_ONESHOT_STUN", "" };
+ case EMOTE_ONESHOT_SPELL_CAST_OMNI: return { "EMOTE_ONESHOT_SPELL_CAST_OMNI", "EMOTE_ONESHOT_SPELL_CAST_OMNI", "" };
+ case EMOTE_STATE_READY_THROWN: return { "EMOTE_STATE_READY_THROWN", "EMOTE_STATE_READY_THROWN", "" };
+ case EMOTE_ONESHOT_WORK_CHOPWOOD: return { "EMOTE_ONESHOT_WORK_CHOPWOOD", "EMOTE_ONESHOT_WORK_CHOPWOOD", "" };
+ case EMOTE_ONESHOT_WORK_MINING: return { "EMOTE_ONESHOT_WORK_MINING", "EMOTE_ONESHOT_WORK_MINING", "" };
+ case EMOTE_STATE_SPELL_CHANNEL_OMNI: return { "EMOTE_STATE_SPELL_CHANNEL_OMNI", "EMOTE_STATE_SPELL_CHANNEL_OMNI", "" };
+ case EMOTE_STATE_SPELL_CHANNEL_DIRECTED: return { "EMOTE_STATE_SPELL_CHANNEL_DIRECTED", "EMOTE_STATE_SPELL_CHANNEL_DIRECTED", "" };
+ case EMOTE_STAND_STATE_NONE: return { "EMOTE_STAND_STATE_NONE", "EMOTE_STAND_STATE_NONE", "" };
+ case EMOTE_STATE_READYJOUST: return { "EMOTE_STATE_READYJOUST", "EMOTE_STATE_READYJOUST", "" };
+ case EMOTE_STATE_STRANGULATE: return { "EMOTE_STATE_STRANGULATE", "EMOTE_STATE_STRANGULATE", "" };
+ case EMOTE_STATE_READY_SPELL_OMNI: return { "EMOTE_STATE_READY_SPELL_OMNI", "EMOTE_STATE_READY_SPELL_OMNI", "" };
+ case EMOTE_STATE_HOLD_JOUST: return { "EMOTE_STATE_HOLD_JOUST", "EMOTE_STATE_HOLD_JOUST", "" };
+ case EMOTE_ONESHOT_CRY_JAINA: return { "EMOTE_ONESHOT_CRY_JAINA", "EMOTE_ONESHOT_CRY_JAINA", "" };
+ default: throw std::out_of_range("value");
+ }
+}
+
+template <>
+TC_API_EXPORT size_t EnumUtils<Emote>::Count() { return 174; }
+
+template <>
+TC_API_EXPORT Emote EnumUtils<Emote>::FromIndex(size_t index)
+{
+ switch (index)
+ {
+ case 0: return EMOTE_ONESHOT_TALK;
+ case 1: return EMOTE_ONESHOT_BOW;
+ case 2: return EMOTE_ONESHOT_WAVE;
+ case 3: return EMOTE_ONESHOT_CHEER;
+ case 4: return EMOTE_ONESHOT_EXCLAMATION;
+ case 5: return EMOTE_ONESHOT_QUESTION;
+ case 6: return EMOTE_ONESHOT_EAT;
+ case 7: return EMOTE_STATE_DANCE;
+ case 8: return EMOTE_ONESHOT_LAUGH;
+ case 9: return EMOTE_STATE_SLEEP;
+ case 10: return EMOTE_STATE_SIT;
+ case 11: return EMOTE_ONESHOT_RUDE;
+ case 12: return EMOTE_ONESHOT_ROAR;
+ case 13: return EMOTE_ONESHOT_KNEEL;
+ case 14: return EMOTE_ONESHOT_KISS;
+ case 15: return EMOTE_ONESHOT_CRY;
+ case 16: return EMOTE_ONESHOT_CHICKEN;
+ case 17: return EMOTE_ONESHOT_BEG;
+ case 18: return EMOTE_ONESHOT_APPLAUD;
+ case 19: return EMOTE_ONESHOT_SHOUT;
+ case 20: return EMOTE_ONESHOT_FLEX;
+ case 21: return EMOTE_ONESHOT_SHY;
+ case 22: return EMOTE_ONESHOT_POINT;
+ case 23: return EMOTE_STATE_STAND;
+ case 24: return EMOTE_STATE_READY_UNARMED;
+ case 25: return EMOTE_STATE_WORK_SHEATHED;
+ case 26: return EMOTE_STATE_POINT;
+ case 27: return EMOTE_STATE_NONE;
+ case 28: return EMOTE_ONESHOT_WOUND;
+ case 29: return EMOTE_ONESHOT_WOUND_CRITICAL;
+ case 30: return EMOTE_ONESHOT_ATTACK_UNARMED;
+ case 31: return EMOTE_ONESHOT_ATTACK1H;
+ case 32: return EMOTE_ONESHOT_ATTACK2HTIGHT;
+ case 33: return EMOTE_ONESHOT_ATTACK2H_LOOSE;
+ case 34: return EMOTE_ONESHOT_PARRY_UNARMED;
+ case 35: return EMOTE_ONESHOT_PARRY_SHIELD;
+ case 36: return EMOTE_ONESHOT_READY_UNARMED;
+ case 37: return EMOTE_ONESHOT_READY1H;
+ case 38: return EMOTE_ONESHOT_READY_BOW;
+ case 39: return EMOTE_ONESHOT_SPELL_PRECAST;
+ case 40: return EMOTE_ONESHOT_SPELL_CAST;
+ case 41: return EMOTE_ONESHOT_BATTLE_ROAR;
+ case 42: return EMOTE_ONESHOT_SPECIALATTACK1H;
+ case 43: return EMOTE_ONESHOT_KICK;
+ case 44: return EMOTE_ONESHOT_ATTACK_THROWN;
+ case 45: return EMOTE_STATE_STUN;
+ case 46: return EMOTE_STATE_DEAD;
+ case 47: return EMOTE_ONESHOT_SALUTE;
+ case 48: return EMOTE_STATE_KNEEL;
+ case 49: return EMOTE_STATE_USE_STANDING;
+ case 50: return EMOTE_ONESHOT_WAVE_NO_SHEATHE;
+ case 51: return EMOTE_ONESHOT_CHEER_NO_SHEATHE;
+ case 52: return EMOTE_ONESHOT_EAT_NO_SHEATHE;
+ case 53: return EMOTE_STATE_STUN_NO_SHEATHE;
+ case 54: return EMOTE_ONESHOT_DANCE;
+ case 55: return EMOTE_ONESHOT_SALUTE_NO_SHEATH;
+ case 56: return EMOTE_STATE_USE_STANDING_NO_SHEATHE;
+ case 57: return EMOTE_ONESHOT_LAUGH_NO_SHEATHE;
+ case 58: return EMOTE_STATE_WORK;
+ case 59: return EMOTE_STATE_SPELL_PRECAST;
+ case 60: return EMOTE_ONESHOT_READY_RIFLE;
+ case 61: return EMOTE_STATE_READY_RIFLE;
+ case 62: return EMOTE_STATE_WORK_MINING;
+ case 63: return EMOTE_STATE_WORK_CHOPWOOD;
+ case 64: return EMOTE_STATE_APPLAUD;
+ case 65: return EMOTE_ONESHOT_LIFTOFF;
+ case 66: return EMOTE_ONESHOT_YES;
+ case 67: return EMOTE_ONESHOT_NO;
+ case 68: return EMOTE_ONESHOT_TRAIN;
+ case 69: return EMOTE_ONESHOT_LAND;
+ case 70: return EMOTE_STATE_AT_EASE;
+ case 71: return EMOTE_STATE_READY1H;
+ case 72: return EMOTE_STATE_SPELL_KNEEL_START;
+ case 73: return EMOTE_STATE_SUBMERGED;
+ case 74: return EMOTE_ONESHOT_SUBMERGE;
+ case 75: return EMOTE_STATE_READY2H;
+ case 76: return EMOTE_STATE_READY_BOW;
+ case 77: return EMOTE_ONESHOT_MOUNT_SPECIAL;
+ case 78: return EMOTE_STATE_TALK;
+ case 79: return EMOTE_STATE_FISHING;
+ case 80: return EMOTE_ONESHOT_FISHING;
+ case 81: return EMOTE_ONESHOT_LOOT;
+ case 82: return EMOTE_STATE_WHIRLWIND;
+ case 83: return EMOTE_STATE_DROWNED;
+ case 84: return EMOTE_STATE_HOLD_BOW;
+ case 85: return EMOTE_STATE_HOLD_RIFLE;
+ case 86: return EMOTE_STATE_HOLD_THROWN;
+ case 87: return EMOTE_ONESHOT_DROWN;
+ case 88: return EMOTE_ONESHOT_STOMP;
+ case 89: return EMOTE_ONESHOT_ATTACK_OFF;
+ case 90: return EMOTE_ONESHOT_ATTACK_OFF_PIERCE;
+ case 91: return EMOTE_STATE_ROAR;
+ case 92: return EMOTE_STATE_LAUGH;
+ case 93: return EMOTE_ONESHOT_CREATURE_SPECIAL;
+ case 94: return EMOTE_ONESHOT_JUMPLANDRUN;
+ case 95: return EMOTE_ONESHOT_JUMPEND;
+ case 96: return EMOTE_ONESHOT_TALK_NO_SHEATHE;
+ case 97: return EMOTE_ONESHOT_POINT_NO_SHEATHE;
+ case 98: return EMOTE_STATE_CANNIBALIZE;
+ case 99: return EMOTE_ONESHOT_JUMPSTART;
+ case 100: return EMOTE_STATE_DANCESPECIAL;
+ case 101: return EMOTE_ONESHOT_DANCESPECIAL;
+ case 102: return EMOTE_ONESHOT_CUSTOM_SPELL_01;
+ case 103: return EMOTE_ONESHOT_CUSTOM_SPELL_02;
+ case 104: return EMOTE_ONESHOT_CUSTOM_SPELL_03;
+ case 105: return EMOTE_ONESHOT_CUSTOM_SPELL_04;
+ case 106: return EMOTE_ONESHOT_CUSTOM_SPELL_05;
+ case 107: return EMOTE_ONESHOT_CUSTOM_SPELL_06;
+ case 108: return EMOTE_ONESHOT_CUSTOM_SPELL_07;
+ case 109: return EMOTE_ONESHOT_CUSTOM_SPELL_08;
+ case 110: return EMOTE_ONESHOT_CUSTOM_SPELL_09;
+ case 111: return EMOTE_ONESHOT_CUSTOM_SPELL_10;
+ case 112: return EMOTE_STATE_EXCLAIM;
+ case 113: return EMOTE_STATE_DANCE_CUSTOM;
+ case 114: return EMOTE_STATE_SIT_CHAIR_MED;
+ case 115: return EMOTE_STATE_CUSTOM_SPELL_01;
+ case 116: return EMOTE_STATE_CUSTOM_SPELL_02;
+ case 117: return EMOTE_STATE_EAT;
+ case 118: return EMOTE_STATE_CUSTOM_SPELL_04;
+ case 119: return EMOTE_STATE_CUSTOM_SPELL_03;
+ case 120: return EMOTE_STATE_CUSTOM_SPELL_05;
+ case 121: return EMOTE_STATE_SPELLEFFECT_HOLD;
+ case 122: return EMOTE_STATE_EAT_NO_SHEATHE;
+ case 123: return EMOTE_STATE_MOUNT;
+ case 124: return EMOTE_STATE_READY2HL;
+ case 125: return EMOTE_STATE_SIT_CHAIR_HIGH;
+ case 126: return EMOTE_STATE_FALL;
+ case 127: return EMOTE_STATE_LOOT;
+ case 128: return EMOTE_STATE_SUBMERGED_NEW;
+ case 129: return EMOTE_ONESHOT_COWER;
+ case 130: return EMOTE_STATE_COWER;
+ case 131: return EMOTE_ONESHOT_USE_STANDING;
+ case 132: return EMOTE_STATE_STEALTH_STAND;
+ case 133: return EMOTE_ONESHOT_OMNICAST_GHOUL;
+ case 134: return EMOTE_ONESHOT_ATTACK_BOW;
+ case 135: return EMOTE_ONESHOT_ATTACK_RIFLE;
+ case 136: return EMOTE_STATE_SWIM_IDLE;
+ case 137: return EMOTE_STATE_ATTACK_UNARMED;
+ case 138: return EMOTE_ONESHOT_SPELL_CAST_W_SOUND;
+ case 139: return EMOTE_ONESHOT_DODGE;
+ case 140: return EMOTE_ONESHOT_PARRY1H;
+ case 141: return EMOTE_ONESHOT_PARRY2H;
+ case 142: return EMOTE_ONESHOT_PARRY2HL;
+ case 143: return EMOTE_STATE_FLYFALL;
+ case 144: return EMOTE_ONESHOT_FLYDEATH;
+ case 145: return EMOTE_STATE_FLY_FALL;
+ case 146: return EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN;
+ case 147: return EMOTE_ONESHOT_FLY_SIT_GROUND_UP;
+ case 148: return EMOTE_ONESHOT_EMERGE;
+ case 149: return EMOTE_ONESHOT_DRAGON_SPIT;
+ case 150: return EMOTE_STATE_SPECIAL_UNARMED;
+ case 151: return EMOTE_ONESHOT_FLYGRAB;
+ case 152: return EMOTE_STATE_FLYGRABCLOSED;
+ case 153: return EMOTE_ONESHOT_FLYGRABTHROWN;
+ case 154: return EMOTE_STATE_FLY_SIT_GROUND;
+ case 155: return EMOTE_STATE_WALK_BACKWARDS;
+ case 156: return EMOTE_ONESHOT_FLYTALK;
+ case 157: return EMOTE_ONESHOT_FLYATTACK1H;
+ case 158: return EMOTE_STATE_CUSTOM_SPELL_08;
+ case 159: return EMOTE_ONESHOT_FLY_DRAGON_SPIT;
+ case 160: return EMOTE_STATE_SIT_CHAIR_LOW;
+ case 161: return EMOTE_ONESHOT_STUN;
+ case 162: return EMOTE_ONESHOT_SPELL_CAST_OMNI;
+ case 163: return EMOTE_STATE_READY_THROWN;
+ case 164: return EMOTE_ONESHOT_WORK_CHOPWOOD;
+ case 165: return EMOTE_ONESHOT_WORK_MINING;
+ case 166: return EMOTE_STATE_SPELL_CHANNEL_OMNI;
+ case 167: return EMOTE_STATE_SPELL_CHANNEL_DIRECTED;
+ case 168: return EMOTE_STAND_STATE_NONE;
+ case 169: return EMOTE_STATE_READYJOUST;
+ case 170: return EMOTE_STATE_STRANGULATE;
+ case 171: return EMOTE_STATE_READY_SPELL_OMNI;
+ case 172: return EMOTE_STATE_HOLD_JOUST;
+ case 173: return EMOTE_ONESHOT_CRY_JAINA;
+ default: throw std::out_of_range("index");
+ }
+}
+
/************************************************************************\
|* data for enum 'SpellFamilyNames' in 'SharedDefines.h' auto-generated *|
\************************************************************************/