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-rw-r--r--[-rwxr-xr-x]src/server/authserver/Server/AuthSocket.cpp0
-rwxr-xr-xsrc/server/game/AI/CreatureAIRegistry.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp1386
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.h645
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp743
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.h49
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
-rw-r--r--[-rwxr-xr-x]src/server/game/Achievements/AchievementMgr.cpp2716
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h99
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp73
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h22
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp12
-rw-r--r--src/server/game/Battlefield/Battlefield.h3
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp302
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp9
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h1
-rwxr-xr-xsrc/server/game/Battlegrounds/ArenaTeam.h3
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp6
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp45
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h24
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp467
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h10
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAB.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp36
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBFG.h40
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.cpp7
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp36
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundTP.h40
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.cpp4
-rw-r--r--src/server/game/CMakeLists.txt1
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.h4
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp18
-rw-r--r--[-rwxr-xr-x]src/server/game/Chat/Chat.h2
-rw-r--r--src/server/game/Chat/ChatLink.cpp47
-rw-r--r--src/server/game/Chat/ChatLink.h2
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp2
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp4
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp112
-rw-r--r--src/server/game/DataStores/DB2Stores.h34
-rw-r--r--src/server/game/DataStores/DB2Structure.h158
-rw-r--r--src/server/game/DataStores/DB2fmt.h26
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h400
-rw-r--r--[-rwxr-xr-x]src/server/game/DataStores/DBCStores.cpp604
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h70
-rw-r--r--[-rwxr-xr-x]src/server/game/DataStores/DBCStructure.h1297
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h180
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.cpp56
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp188
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h35
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp231
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.h2
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.h2
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp7
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h1
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp342
-rwxr-xr-xsrc/server/game/Entities/Item/Item.h224
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h225
-rw-r--r--[-rwxr-xr-x]src/server/game/Entities/Object/Object.cpp532
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h129
-rwxr-xr-xsrc/server/game/Entities/Object/ObjectDefines.h42
-rw-r--r--[-rwxr-xr-x]src/server/game/Entities/Object/Updates/UpdateData.cpp97
-rwxr-xr-xsrc/server/game/Entities/Object/Updates/UpdateData.h39
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp1388
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateFieldFlags.h1
-rwxr-xr-xsrc/server/game/Entities/Object/Updates/UpdateFields.h902
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp67
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h12
-rw-r--r--[-rwxr-xr-x]src/server/game/Entities/Player/Player.cpp4029
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h368
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp13
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp310
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3142
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h135
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp10
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h24
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp23
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h1
-rw-r--r--[-rwxr-xr-x]src/server/game/Globals/ObjectMgr.cpp1901
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h68
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h2
-rwxr-xr-xsrc/server/game/Groups/Group.cpp78
-rwxr-xr-xsrc/server/game/Groups/Group.h60
-rw-r--r--[-rwxr-xr-x]src/server/game/Guilds/Guild.cpp994
-rwxr-xr-xsrc/server/game/Guilds/Guild.h276
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp44
-rw-r--r--src/server/game/Guilds/GuildMgr.h3
-rwxr-xr-xsrc/server/game/Handlers/ArenaTeamHandler.cpp23
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/AuctionHouseHandler.cpp274
-rwxr-xr-xsrc/server/game/Handlers/AuthHandler.cpp26
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp196
-rwxr-xr-xsrc/server/game/Handlers/ChannelHandler.cpp127
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp376
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/ChatHandler.cpp440
-rwxr-xr-xsrc/server/game/Handlers/CombatHandler.cpp10
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/GroupHandler.cpp728
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp535
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/ItemHandler.cpp996
-rwxr-xr-xsrc/server/game/Handlers/LFGHandler.cpp65
-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp26
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/MailHandler.cpp167
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/MiscHandler.cpp482
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/MovementHandler.cpp644
-rwxr-xr-xsrc/server/game/Handlers/NPCHandler.cpp88
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/PetHandler.cpp75
-rwxr-xr-xsrc/server/game/Handlers/PetitionsHandler.cpp100
-rwxr-xr-xsrc/server/game/Handlers/QueryHandler.cpp56
-rw-r--r--[-rwxr-xr-x]src/server/game/Handlers/QuestHandler.cpp88
-rw-r--r--src/server/game/Handlers/ReferAFriendHandler.cpp10
-rwxr-xr-xsrc/server/game/Handlers/SkillHandler.cpp46
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp86
-rwxr-xr-xsrc/server/game/Handlers/TaxiHandler.cpp33
-rwxr-xr-xsrc/server/game/Handlers/TicketHandler.cpp38
-rwxr-xr-xsrc/server/game/Handlers/TradeHandler.cpp225
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp40
-rwxr-xr-xsrc/server/game/Handlers/VoiceChatHandler.cpp18
-rw-r--r--src/server/game/Handlers/VoidStorageHandler.cpp620
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp7
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h19
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp57
-rwxr-xr-xsrc/server/game/Mails/Mail.h16
-rwxr-xr-xsrc/server/game/Maps/Map.cpp11
-rwxr-xr-xsrc/server/game/Maps/Map.h1
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp2
-rwxr-xr-xsrc/server/game/Maps/MapManager.h15
-rwxr-xr-xsrc/server/game/Miscellaneous/Formulas.h3
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h1238
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementStructures.h1998
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp17
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h29
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h148
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp55
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h19
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp114
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.h9
-rw-r--r--src/server/game/Movement/Spline/MovementTypedefs.h7
-rw-r--r--src/server/game/Movement/Spline/MovementUtil.cpp190
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.cpp2
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.h3
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp233
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h131
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp26
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp39
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp2
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h4
-rw-r--r--[-rwxr-xr-x]src/server/game/Server/Protocol/Opcodes.cpp3000
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h2728
-rw-r--r--src/server/game/Server/WorldPacket.cpp107
-rw-r--r--[-rwxr-xr-x]src/server/game/Server/WorldPacket.h (renamed from src/server/shared/Packets/WorldPacket.h)24
-rw-r--r--[-rwxr-xr-x]src/server/game/Server/WorldSession.cpp454
-rwxr-xr-xsrc/server/game/Server/WorldSession.h433
-rw-r--r--[-rwxr-xr-x]src/server/game/Server/WorldSocket.cpp285
-rwxr-xr-xsrc/server/game/Server/WorldSocket.h3
-rwxr-xr-xsrc/server/game/Skills/SkillDiscovery.cpp2
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraDefines.h690
-rw-r--r--[-rwxr-xr-x]src/server/game/Spells/Auras/SpellAuraEffects.cpp410
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h7
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp352
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp470
-rwxr-xr-xsrc/server/game/Spells/Spell.h8
-rw-r--r--[-rwxr-xr-x]src/server/game/Spells/SpellEffects.cpp382
-rw-r--r--src/server/game/Spells/SpellInfo.cpp462
-rw-r--r--src/server/game/Spells/SpellInfo.h56
-rw-r--r--[-rwxr-xr-x]src/server/game/Spells/SpellMgr.cpp12
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.cpp29
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.h2
-rw-r--r--src/server/game/Tools/PlayerDump.cpp3
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp4
-rwxr-xr-xsrc/server/game/Weather/WeatherMgr.cpp2
-rw-r--r--[-rwxr-xr-x]src/server/game/World/World.cpp85
-rwxr-xr-xsrc/server/game/World/World.h28
-rw-r--r--src/server/scripts/CMakeLists.txt1
-rw-r--r--src/server/scripts/Commands/cs_character.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp8
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp9
-rw-r--r--src/server/scripts/Commands/cs_go.cpp2
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp25
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp459
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp1001
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp32
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp10
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp86
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp7
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/CMakeLists.txt19
-rw-r--r--src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp293
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp99
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp74
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp259
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp87
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp306
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp283
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp91
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp92
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp323
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp275
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp134
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp588
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp205
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp72
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp91
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp239
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h51
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp63
-rw-r--r--src/server/scripts/EasternKingdoms/boss_kruul.cpp160
-rw-r--r--src/server/scripts/EasternKingdoms/burning_steppes.cpp128
-rw-r--r--src/server/scripts/EasternKingdoms/ghostlands.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/hinterlands.cpp201
-rw-r--r--src/server/scripts/EasternKingdoms/ironforge.cpp67
-rw-r--r--src/server/scripts/EasternKingdoms/loch_modan.cpp74
-rw-r--r--src/server/scripts/EasternKingdoms/redridge_mountains.cpp146
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp189
-rw-r--r--src/server/scripts/EasternKingdoms/stormwind_city.cpp613
-rw-r--r--src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp130
-rw-r--r--src/server/scripts/EasternKingdoms/tirisfal_glades.cpp185
-rw-r--r--src/server/scripts/Kalimdor/CMakeLists.txt1
-rw-r--r--src/server/scripts/Kalimdor/azshara.cpp493
-rw-r--r--src/server/scripts/Kalimdor/azuremyst_isle.cpp164
-rw-r--r--src/server/scripts/Kalimdor/boss_azuregos.cpp167
-rw-r--r--src/server/scripts/Kalimdor/darkshore.cpp370
-rw-r--r--src/server/scripts/Kalimdor/desolace.cpp104
-rw-r--r--src/server/scripts/Kalimdor/durotar.cpp451
-rw-r--r--src/server/scripts/Kalimdor/dustwallow_marsh.cpp452
-rw-r--r--src/server/scripts/Kalimdor/felwood.cpp72
-rw-r--r--src/server/scripts/Kalimdor/feralas.cpp185
-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp548
-rw-r--r--src/server/scripts/Kalimdor/mulgore.cpp122
-rw-r--r--src/server/scripts/Kalimdor/orgrimmar.cpp222
-rw-r--r--src/server/scripts/Kalimdor/silithus.cpp932
-rw-r--r--src/server/scripts/Kalimdor/stonetalon_mountains.cpp146
-rw-r--r--src/server/scripts/Kalimdor/tanaris.cpp375
-rw-r--r--src/server/scripts/Kalimdor/the_barrens.cpp497
-rw-r--r--src/server/scripts/Kalimdor/thousand_needles.cpp428
-rw-r--r--src/server/scripts/Kalimdor/thunder_bluff.cpp24
-rw-r--r--src/server/scripts/Kalimdor/ungoro_crater.cpp321
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp16
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp1
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp1
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp1
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp2
-rw-r--r--src/server/scripts/OutdoorPvP/CMakeLists.txt2
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp785
-rwxr-xr-xsrc/server/scripts/OutdoorPvP/OutdoorPvPEP.h331
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp6
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp127
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp13
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp20
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp44
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp3
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp6
-rw-r--r--src/server/scripts/World/item_scripts.cpp12
-rw-r--r--src/server/scripts/World/npc_professions.cpp8
-rw-r--r--src/server/scripts/World/npcs_special.cpp8
-rwxr-xr-xsrc/server/shared/Common.h2
-rw-r--r--src/server/shared/DataStores/DB2FileLoader.cpp408
-rw-r--r--src/server/shared/DataStores/DB2FileLoader.h106
-rw-r--r--src/server/shared/DataStores/DB2Store.h141
-rwxr-xr-xsrc/server/shared/DataStores/DBCFileLoader.h15
-rwxr-xr-xsrc/server/shared/DataStores/DBCStore.h4
-rwxr-xr-x[-rw-r--r--]src/server/shared/Database/Implementation/CharacterDatabase.cpp69
-rwxr-xr-x[-rw-r--r--]src/server/shared/Database/Implementation/CharacterDatabase.h23
-rwxr-xr-xsrc/server/shared/Database/Implementation/WorldDatabase.cpp8
-rwxr-xr-xsrc/server/shared/Database/Implementation/WorldDatabase.h2
-rwxr-xr-xsrc/server/shared/Database/PreparedStatement.cpp9
-rwxr-xr-xsrc/server/shared/Define.h14
-rw-r--r--src/server/shared/Logging/Appender.h2
-rw-r--r--[-rwxr-xr-x]src/server/shared/Logging/Log.cpp0
-rw-r--r--[-rwxr-xr-x]src/server/shared/Logging/Log.h0
-rwxr-xr-xsrc/server/shared/Packets/ByteBuffer.h126
-rw-r--r--src/server/worldserver/CMakeLists.txt1
-rw-r--r--src/server/worldserver/worldserver.conf.dist37
-rw-r--r--src/tools/map_extractor/CMakeLists.txt28
-rw-r--r--src/tools/map_extractor/System.cpp549
-rw-r--r--src/tools/map_extractor/adt.cpp21
-rw-r--r--src/tools/map_extractor/adt.h13
-rw-r--r--src/tools/map_extractor/dbcfile.cpp76
-rw-r--r--src/tools/map_extractor/dbcfile.h210
-rw-r--r--src/tools/map_extractor/loadlib.cpp25
-rw-r--r--src/tools/map_extractor/loadlib/loadlib.h5
-rw-r--r--src/tools/map_extractor/mpq_libmpq.cpp111
-rw-r--r--src/tools/map_extractor/mpq_libmpq04.h91
-rw-r--r--src/tools/map_extractor/wdt.cpp2
-rw-r--r--src/tools/map_extractor/wdt.h2
-rw-r--r--src/tools/vmap4_assembler/CMakeLists.txt2
-rw-r--r--src/tools/vmap4_extractor/CMakeLists.txt26
-rw-r--r--src/tools/vmap4_extractor/adtfile.cpp4
-rw-r--r--src/tools/vmap4_extractor/adtfile.h2
-rw-r--r--src/tools/vmap4_extractor/dbcfile.cpp116
-rw-r--r--src/tools/vmap4_extractor/dbcfile.h226
-rw-r--r--src/tools/vmap4_extractor/gameobject_extract.cpp4
-rw-r--r--src/tools/vmap4_extractor/loadlib/loadlib.h77
-rw-r--r--src/tools/vmap4_extractor/model.cpp6
-rw-r--r--src/tools/vmap4_extractor/model.h1
-rw-r--r--src/tools/vmap4_extractor/modelheaders.h7
-rw-r--r--src/tools/vmap4_extractor/mpq_libmpq.cpp111
-rw-r--r--src/tools/vmap4_extractor/mpq_libmpq04.h91
-rw-r--r--src/tools/vmap4_extractor/mpqfile.cpp86
-rw-r--r--src/tools/vmap4_extractor/mpqfile.h81
-rw-r--r--src/tools/vmap4_extractor/vmapexport.cpp325
-rw-r--r--src/tools/vmap4_extractor/wdtfile.cpp6
-rw-r--r--src/tools/vmap4_extractor/wdtfile.h2
-rw-r--r--src/tools/vmap4_extractor/wmo.cpp8
-rw-r--r--src/tools/vmap4_extractor/wmo.h2
324 files changed, 30423 insertions, 34433 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 2ad80c7f62d..2ad80c7f62d 100755..100644
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp
index e5c689da339..564eb7209f1 100755
--- a/src/server/game/AI/CreatureAIRegistry.cpp
+++ b/src/server/game/AI/CreatureAIRegistry.cpp
@@ -22,7 +22,6 @@
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
-#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
@@ -46,7 +45,6 @@ namespace AIRegistry
(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
(new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
- (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
(new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
deleted file mode 100755
index aa14bc1b56e..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ /dev/null
@@ -1,1386 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "CreatureEventAI.h"
-#include "CreatureEventAIMgr.h"
-#include "ObjectMgr.h"
-#include "Spell.h"
-#include "World.h"
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "InstanceScript.h"
-#include "SpellMgr.h"
-#include "CreatureAIImpl.h"
-#include "ConditionMgr.h"
-
-bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax)
-{
- if (repeatMin == repeatMax)
- Time = repeatMin;
- else if (repeatMax > repeatMin)
- Time = urand(repeatMin, repeatMax);
- else
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
- Enabled = false;
- return false;
- }
-
- return true;
-}
-
-int CreatureEventAI::Permissible(const Creature* creature)
-{
- if (creature->GetAIName() == "EventAI")
- return PERMIT_BASE_SPECIAL;
- return PERMIT_BASE_NO;
-}
-
-CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
-{
- // Need make copy for filter unneeded steps and safe in case table reload
- CreatureEventAI_Event_Map::const_iterator CreatureEvents = sEventAIMgr->GetCreatureEventAIMap().find(me->GetEntry());
- if (CreatureEvents != sEventAIMgr->GetCreatureEventAIMap().end())
- {
- std::vector<CreatureEventAI_Event>::const_iterator i;
- for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
- {
- //Debug check
- #ifndef TRINITY_DEBUG
- if ((*i).event_flags & EFLAG_DEBUG_ONLY)
- continue;
- #endif
- if (me->GetMap()->IsDungeon())
- {
- if ((1 << (me->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
- {
- //event flagged for instance mode
- m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
- }
- continue;
- }
- m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
- }
- //EventMap had events but they were not added because they must be for instance
- if (m_CreatureEventAIList.empty())
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry());
- }
- else
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry());
-
- m_bEmptyList = m_CreatureEventAIList.empty();
- m_Phase = 0;
- m_CombatMovementEnabled = true;
- m_MeleeEnabled = true;
- m_AttackDistance = 0.0f;
- m_AttackAngle = 0.0f;
-
- m_InvincibilityHpLevel = 0;
-
- //Handle Spawned Events
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if (SpawnedEventConditionsCheck((*i).Event))
- ProcessEvent(*i);
- }
-}
-
-bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker /*=NULL*/)
-{
- if (!holder.Enabled || holder.Time)
- return false;
-
- //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
- if (holder.Event.event_inverse_phase_mask & (1 << m_Phase))
- return false;
-
- CreatureEventAI_Event const& event = holder.Event;
-
- //Check event conditions based on the event type, also reset events
- switch (event.event_type)
- {
- case EVENT_T_TIMER:
- if (!me->isInCombat())
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
- break;
- case EVENT_T_TIMER_OOC:
- if (me->isInCombat())
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
- break;
- case EVENT_T_HP:
- {
- if (!me->isInCombat() || !me->GetMaxHealth())
- return false;
-
- uint32 perc = uint32(me->GetHealthPct());
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_MANA:
- {
- if (!me->isInCombat() || !me->GetMaxPower(POWER_MANA))
- return false;
-
- uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA);
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_AGGRO:
- break;
- case EVENT_T_KILL:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.kill.repeatMin, event.kill.repeatMax);
- break;
- case EVENT_T_DEATH:
- case EVENT_T_EVADE:
- break;
- case EVENT_T_SPELLHIT:
- //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.spell_hit.repeatMin, event.spell_hit.repeatMax);
- break;
- case EVENT_T_RANGE:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.range.repeatMin, event.range.repeatMax);
- break;
- case EVENT_T_OOC_LOS:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.ooc_los.repeatMin, event.ooc_los.repeatMax);
- break;
- case EVENT_T_RESET:
- case EVENT_T_SPAWNED:
- break;
- case EVENT_T_TARGET_HP:
- {
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
- return false;
-
- uint32 perc = uint32(me->getVictim()->GetHealthPct());
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_TARGET_CASTING:
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.target_casting.repeatMin, event.target_casting.repeatMax);
- break;
- case EVENT_T_FRIENDLY_HP:
- {
- if (!me->isInCombat())
- return false;
-
- Unit* unit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit);
- if (!unit)
- return false;
-
- actionInvoker = unit;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax);
- break;
- }
- case EVENT_T_FRIENDLY_IS_CC:
- {
- if (!me->isInCombat())
- return false;
-
- std::list<Creature*> pList;
- DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius);
-
- //List is empty
- if (pList.empty())
- return false;
-
- //We don't really care about the whole list, just return first available
- actionInvoker = *(pList.begin());
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax);
- break;
- }
- case EVENT_T_FRIENDLY_MISSING_BUFF:
- {
- std::list<Creature*> pList;
- DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId);
-
- //List is empty
- if (pList.empty())
- return false;
-
- //We don't really care about the whole list, just return first available
- actionInvoker = *(pList.begin());
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax);
- break;
- }
- case EVENT_T_SUMMONED_UNIT:
- {
- //Prevent event from occuring on no unit or non creatures
- if (!actionInvoker || actionInvoker->GetTypeId() != TYPEID_UNIT)
- return false;
-
- //Creature id doesn't match up
- if (actionInvoker->ToCreature()->GetEntry() != event.summon_unit.creatureId)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.summon_unit.repeatMin, event.summon_unit.repeatMax);
- break;
- }
- case EVENT_T_TARGET_MANA:
- {
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
- return false;
-
- uint32 perc = (me->getVictim()->GetPower(POWER_MANA)*100) / me->getVictim()->GetMaxPower(POWER_MANA);
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_REACHED_HOME:
- case EVENT_T_RECEIVE_EMOTE:
- break;
- case EVENT_T_BUFFED:
- {
- //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
- // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const* aura = me->GetAura(event.buffed.spellId);
- if (!aura || aura->GetStackAmount() < event.buffed.amount)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
- break;
- }
- case EVENT_T_TARGET_BUFFED:
- {
- //Prevent event from occuring on no unit
- if (!actionInvoker)
- return false;
-
- //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
- // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const* aura = actionInvoker->GetAura(event.buffed.spellId);
- if (!aura || aura->GetStackAmount() < event.buffed.amount)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
- break;
- }
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type);
- break;
- }
-
- //Disable non-repeatable events
- if (!(holder.Event.event_flags & EFLAG_REPEATABLE))
- holder.Enabled = false;
-
- //Store random here so that all random actions match up
- uint32 rnd = rand();
-
- //Return if chance for event is not met
- if (holder.Event.event_chance <= rnd % 100)
- return false;
-
- //Process actions
- for (uint8 j = 0; j < MAX_ACTIONS; ++j)
- ProcessAction(holder.Event.action[j], rnd, holder.Event.event_id, actionInvoker);
-
- return true;
-}
-
-void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker)
-{
- switch (action.type)
- {
- case ACTION_T_TEXT:
- {
- if (!action.text.TextId1)
- return;
-
- int32 temp = action.text.TextId1;
-
- if (action.text.TextId2 && action.text.TextId3)
- temp = RAND(action.text.TextId1, action.text.TextId2, action.text.TextId3);
- else if (action.text.TextId2 && urand(0, 1))
- temp = action.text.TextId2;
-
- if (temp)
- {
- Unit* target = NULL;
-
- if (actionInvoker)
- {
- if (actionInvoker->GetTypeId() == TYPEID_PLAYER)
- target = actionInvoker;
- else if (Unit* owner = actionInvoker->GetOwner())
- {
- if (owner->GetTypeId() == TYPEID_PLAYER)
- target = owner;
- }
- }
- else
- {
- target = me->getVictim();
- if (target && target->GetTypeId() != TYPEID_PLAYER)
- if (Unit* owner = target->GetOwner())
- if (owner->GetTypeId() == TYPEID_PLAYER)
- target = owner;
- }
-
- DoScriptText(temp, me, target);
- }
- break;
- }
- case ACTION_T_SET_FACTION:
- {
- if (action.set_faction.factionId)
- me->setFaction(action.set_faction.factionId);
- else
- {
- if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(me->GetEntry()))
- {
- //if no id provided, assume reset and then use default
- if (me->getFaction() != ci->faction_A)
- me->setFaction(ci->faction_A);
- }
- }
- break;
- }
- case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
- {
- if (action.morph.creatureId || action.morph.modelId)
- {
- //set model based on entry from creature_template
- if (action.morph.creatureId)
- {
- if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
- {
- uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
- me->SetDisplayId(display_id);
- }
- }
- //if no param1, then use value from param2 (modelId)
- else
- me->SetDisplayId(action.morph.modelId);
- }
- else
- me->DeMorph();
- break;
- }
- case ACTION_T_SOUND:
- me->PlayDirectSound(action.sound.soundId);
- break;
- case ACTION_T_EMOTE:
- me->HandleEmoteCommand(action.emote.emoteId);
- break;
- case ACTION_T_RANDOM_SOUND:
- {
- int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
- if (temp >= 0)
- me->PlayDirectSound(temp);
- break;
- }
- case ACTION_T_RANDOM_EMOTE:
- {
- int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
- if (temp >= 0)
- me->HandleEmoteCommand(temp);
- break;
- }
- case ACTION_T_CAST:
- {
- Unit* target = GetTargetByType(action.cast.target, actionInvoker);
- Unit* caster = me;
-
- if (!target)
- return;
-
- if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
- caster = target;
-
- //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
- bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS));
-
- // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
- if (action.cast.castFlags & CAST_AURA_NOT_PRESENT)
- {
- if (target->HasAura(action.cast.spellId))
- return;
- }
-
- if (canCast)
- {
- const SpellInfo* tSpell = sSpellMgr->GetSpellInfo(action.cast.spellId);
-
- //Verify that spell exists
- if (tSpell)
- {
- //Check if cannot cast spell
- if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
- !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
- {
- //Melee current victim if flag not set
- if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
- {
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
- {
- m_AttackDistance = 0.0f;
- m_AttackAngle = 0.0f;
-
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
- }
- }
- }
- else
- {
- //Interrupt any previous spell
- if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS)
- caster->InterruptNonMeleeSpells(false);
-
- caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
- }
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId);
- }
- break;
- }
- case ACTION_T_SUMMON:
- {
- Unit* target = GetTargetByType(action.summon.target, actionInvoker);
-
- Creature* creature = NULL;
-
- if (action.summon.duration)
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
- else
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, eventId, me->GetEntry());
- else if (action.summon.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
- break;
- }
- case ACTION_T_THREAT_SINGLE_PCT:
- if (Unit* target = GetTargetByType(action.threat_single_pct.target, actionInvoker))
- me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
- break;
- case ACTION_T_THREAT_ALL_PCT:
- {
- std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- me->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
- break;
- }
- case ACTION_T_QUEST_EVENT:
- if (Unit* target = GetTargetByType(action.quest_event.target, actionInvoker))
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->AreaExploredOrEventHappens(action.quest_event.questId);
- break;
- case ACTION_T_CAST_EVENT:
- if (Unit* target = GetTargetByType(action.cast_event.target, actionInvoker))
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->CastedCreatureOrGO(action.cast_event.creatureId, me->GetGUID(), action.cast_event.spellId);
- break;
- case ACTION_T_SET_UNIT_FIELD:
- {
- Unit* target = GetTargetByType(action.set_unit_field.target, actionInvoker);
-
- // not allow modify important for integrity object fields
- if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
- return;
-
- if (target)
- target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
-
- break;
- }
- case ACTION_T_SET_UNIT_FLAG:
- if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker))
- target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
- break;
- case ACTION_T_REMOVE_UNIT_FLAG:
- if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker))
- target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
- break;
- case ACTION_T_AUTO_ATTACK:
- m_MeleeEnabled = action.auto_attack.state != 0;
- break;
- case ACTION_T_COMBAT_MOVEMENT:
- // ignore no affect case
- if (m_CombatMovementEnabled == (action.combat_movement.state != 0))
- return;
-
- m_CombatMovementEnabled = action.combat_movement.state != 0;
-
- //Allow movement (create new targeted movement gen only if idle)
- if (m_CombatMovementEnabled)
- {
- Unit* victim = me->getVictim();
- if (me->isInCombat() && victim)
- {
- if (action.combat_movement.melee)
- {
- me->AddUnitState(UNIT_STATE_MELEE_ATTACKING);
- me->SendMeleeAttackStart(victim);
- }
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
- me->GetMotionMaster()->MoveChase(victim, m_AttackDistance, m_AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
- }
- }
- else
- {
- if (me->isInCombat())
- {
- Unit* victim = me->getVictim();
- if (action.combat_movement.melee && victim)
- {
- me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
- me->SendMeleeAttackStop(victim);
- }
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
- me->GetMotionMaster()->MoveIdle();
- }
- }
- break;
- case ACTION_T_SET_PHASE:
- m_Phase = action.set_phase.phase;
- break;
- case ACTION_T_INC_PHASE:
- {
- int32 new_phase = int32(m_Phase)+action.set_inc_phase.step;
- if (new_phase < 0)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry());
- m_Phase = 0;
- }
- else if (new_phase >= MAX_PHASE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry());
- m_Phase = MAX_PHASE-1;
- }
- else
- m_Phase = new_phase;
-
- break;
- }
- case ACTION_T_EVADE:
- EnterEvadeMode();
- break;
- case ACTION_T_FLEE_FOR_ASSIST:
- me->DoFleeToGetAssistance();
- break;
- case ACTION_T_QUEST_EVENT_ALL:
- if (actionInvoker && actionInvoker->GetTypeId() == TYPEID_PLAYER)
- {
- if (Unit* Temp = Unit::GetUnit(*me, actionInvoker->GetGUID()))
- if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId, me);
- }
- break;
- case ACTION_T_CAST_EVENT_ALL:
- {
- std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, me->GetGUID(), action.cast_event_all.spellId);
- break;
- }
- case ACTION_T_REMOVEAURASFROMSPELL:
- if (Unit* target = GetTargetByType(action.remove_aura.target, actionInvoker))
- target->RemoveAurasDueToSpell(action.remove_aura.spellId);
- break;
- case ACTION_T_RANGED_MOVEMENT:
- m_AttackDistance = (float)action.ranged_movement.distance;
- m_AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
-
- if (m_CombatMovementEnabled)
- {
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
- }
- break;
- case ACTION_T_RANDOM_PHASE:
- m_Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
- break;
- case ACTION_T_RANDOM_PHASE_RANGE:
- if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax)
- m_Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry());
- break;
- case ACTION_T_SUMMON_ID:
- {
- Unit* target = GetTargetByType(action.summon_id.target, actionInvoker);
-
- CreatureEventAI_Summon_Map::const_iterator i = sEventAIMgr->GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
- if (i == sEventAIMgr->GetCreatureEventAISummonMap().end())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, eventId, me->GetEntry());
- return;
- }
-
- Creature* creature = NULL;
- if ((*i).second.SpawnTimeSecs)
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
- else
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, eventId, me->GetEntry());
- else if (action.summon_id.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
-
- break;
- }
- case ACTION_T_KILLED_MONSTER:
- //first attempt player who tapped creature
- if (Player* player = me->GetLootRecipient())
- player->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player); // player as param is a hacky solution not to use GUID
- else
- {
- //if not available, use actionInvoker
- if (Unit* target = GetTargetByType(action.killed_monster.target, actionInvoker))
- if (Player* player2 = target->GetCharmerOrOwnerPlayerOrPlayerItself())
- player2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player2);
- }
- break;
- case ACTION_T_SET_INST_DATA:
- {
- InstanceScript* instance = me->GetInstanceScript();
- if (!instance)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- instance->SetData(action.set_inst_data.field, action.set_inst_data.value);
- break;
- }
- case ACTION_T_SET_INST_DATA64:
- {
- Unit* target = GetTargetByType(action.set_inst_data64.target, actionInvoker);
- if (!target)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- InstanceScript* instance = me->GetInstanceScript();
- if (!instance)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- instance->SetData64(action.set_inst_data64.field, target->GetGUID());
- break;
- }
- case ACTION_T_UPDATE_TEMPLATE:
- if (me->GetEntry() == action.update_template.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- me->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
- break;
- case ACTION_T_DIE:
- if (me->isDead())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry());
- return;
- }
- me->Kill(me);
- break;
- case ACTION_T_ZONE_COMBAT_PULSE:
- {
- me->SetInCombatWithZone();
- break;
- }
- case ACTION_T_CALL_FOR_HELP:
- {
- me->CallForHelp((float)action.call_for_help.radius);
- break;
- }
- break;
-
- // TRINITY ONLY
- case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat
- {
- float x, y, z;
- me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1);
- me->GetMotionMaster()->MovePoint(0, x, y, z);
- break;
- }
- case ACTION_T_SET_STAND_STATE:
- me->SetStandState(UnitStandStateType(action.raw.param1));
- break;
- case ACTION_T_SET_PHASE_MASK:
- me->SetPhaseMask(action.raw.param1, true);
- break;
- case ACTION_T_SET_VISIBILITY:
- me->SetVisible(bool(action.raw.param1));
- break;
- case ACTION_T_SET_ACTIVE:
- me->setActive(action.raw.param1 ? true : false);
- break;
- case ACTION_T_SET_AGGRESSIVE:
- me->SetReactState(ReactStates(action.raw.param1));
- break;
- case ACTION_T_ATTACK_START_PULSE:
- AttackStart(me->SelectNearestTarget((float)action.raw.param1));
- break;
- case ACTION_T_SUMMON_GO:
- {
- GameObject* object = NULL;
-
- float x, y, z;
- me->GetPosition(x, y, z);
- object = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
- if (!object)
- {
- sLog->outError(LOG_FILTER_TSCR, "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry());
- }
- break;
- }
-
- case ACTION_T_SET_SHEATH:
- {
- me->SetSheath(SheathState(action.set_sheath.sheath));
- break;
- }
- case ACTION_T_FORCE_DESPAWN:
- {
- me->DespawnOrUnsummon(action.forced_despawn.msDelay);
- break;
- }
- case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
- {
- if (action.invincibility_hp_level.is_percent)
- m_InvincibilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level);
- else
- m_InvincibilityHpLevel = action.invincibility_hp_level.hp_level;
- break;
- }
- case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
- {
- if (action.mount.creatureId || action.mount.modelId)
- {
- // set model based on entry from creature_template
- if (action.mount.creatureId)
- {
- if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
- {
- uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
- me->Mount(display_id);
- }
- }
- //if no param1, then use value from param2 (modelId)
- else
- me->Mount(action.mount.modelId);
- }
- else
- me->Dismount();
-
- break;
- }
- default:
- break;
- }
-}
-
-void CreatureEventAI::JustRespawned()
-{
- Reset();
-
- if (m_bEmptyList)
- return;
-
- //Handle Spawned Events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if (SpawnedEventConditionsCheck((*i).Event))
- ProcessEvent(*i);
-}
-
-void CreatureEventAI::Reset()
-{
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- m_EventDiff = 0;
-
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_RESET)
- ProcessEvent(*i);
- }
-
- //Reset all events to enabled
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- CreatureEventAI_Event const& event = (*i).Event;
- switch (event.event_type)
- {
- //Reset all out of combat timers
- case EVENT_T_TIMER_OOC:
- {
- if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
- (*i).Enabled = true;
- break;
- }
- //default:
- //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat()
- //(*i).Enabled = true;
- //(*i).Time = 0;
- //break;
- }
- }
-}
-
-void CreatureEventAI::JustReachedHome()
-{
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
- ProcessEvent(*i);
- }
- }
-
- Reset();
-}
-
-void CreatureEventAI::EnterEvadeMode()
-{
- CreatureAI::EnterEvadeMode();
-
- if (m_bEmptyList)
- return;
-
- //Handle Evade events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_EVADE)
- ProcessEvent(*i);
- }
-}
-
-void CreatureEventAI::JustDied(Unit* killer)
-{
- Reset();
-
- if (m_bEmptyList)
- return;
-
- //Handle Evade events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_DEATH)
- ProcessEvent(*i, killer);
- }
-
- // reset phase after any death state events
- m_Phase = 0;
-}
-
-void CreatureEventAI::KilledUnit(Unit* victim)
-{
- if (m_bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_KILL)
- ProcessEvent(*i, victim);
- }
-}
-
-void CreatureEventAI::JustSummoned(Creature* unit)
-{
- if (m_bEmptyList || !unit)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
- ProcessEvent(*i, unit);
- }
-}
-
-void CreatureEventAI::EnterCombat(Unit* enemy)
-{
- //Check for on combat start events
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- CreatureEventAI_Event const& event = (*i).Event;
- switch (event.event_type)
- {
- case EVENT_T_AGGRO:
- (*i).Enabled = true;
- ProcessEvent(*i, enemy);
- break;
- //Reset all in combat timers
- case EVENT_T_TIMER:
- if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
- (*i).Enabled = true;
- break;
- //All normal events need to be re-enabled and their time set to 0
- default:
- (*i).Enabled = true;
- (*i).Time = 0;
- break;
- }
- }
- }
-
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- m_EventDiff = 0;
-}
-
-void CreatureEventAI::AttackStart(Unit* who)
-{
- if (!who)
- return;
-
- if (me->Attack(who, m_MeleeEnabled))
- {
- if (m_CombatMovementEnabled)
- {
- me->GetMotionMaster()->MoveChase(who, m_AttackDistance, m_AttackAngle);
- }
- else
- {
- me->GetMotionMaster()->MoveIdle();
- }
- }
-}
-
-void CreatureEventAI::MoveInLineOfSight(Unit* who)
-{
- if (me->getVictim())
- return;
-
- //Check for OOC LOS Event
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr)
- {
- if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
- {
- //can trigger if closer than fMaxAllowedRange
- float fMaxAllowedRange = (float)((*itr).Event.ooc_los.maxRange);
-
- //if range is ok and we are actually in LOS
- if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who))
- {
- //if friendly event&&who is not hostile OR hostile event&&who is hostile
- if (((*itr).Event.ooc_los.noHostile && !me->IsHostileTo(who)) ||
- ((!(*itr).Event.ooc_los.noHostile) && me->IsHostileTo(who)))
- ProcessEvent(*itr, who);
- }
- }
- }
- }
-
- CreatureAI::MoveInLineOfSight(who);
-}
-
-void CreatureEventAI::SpellHit(Unit* unit, const SpellInfo* spell)
-{
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if ((*i).Event.event_type == EVENT_T_SPELLHIT)
- //If spell id matches (or no spell id) & if spell school matches (or no spell school)
- if (!(*i).Event.spell_hit.spellId || spell->Id == (*i).Event.spell_hit.spellId)
- if (spell->SchoolMask & (*i).Event.spell_hit.schoolMask)
- ProcessEvent(*i, unit);
-}
-
-void CreatureEventAI::UpdateAI(const uint32 diff)
-{
- //Check if we are in combat (also updates calls threat update code)
- bool Combat = UpdateVictim();
-
- if (!m_bEmptyList)
- {
- //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
- if (m_EventUpdateTime <= diff)
- {
- m_EventDiff += diff;
-
- //Check for time based events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- //Decrement Timers
- if ((*i).Time)
- {
- if (m_EventDiff <= (*i).Time)
- {
- //Do not decrement timers if event cannot trigger in this phase
- if (!((*i).Event.event_inverse_phase_mask & (1 << m_Phase)))
- (*i).Time -= m_EventDiff;
-
- //Skip processing of events that have time remaining
- continue;
- }
- else (*i).Time = 0;
- }
-
- //Events that are updated every EVENT_UPDATE_TIME
- switch ((*i).Event.event_type)
- {
- case EVENT_T_TIMER_OOC:
- ProcessEvent(*i);
- break;
- case EVENT_T_TIMER:
- case EVENT_T_MANA:
- case EVENT_T_HP:
- case EVENT_T_TARGET_HP:
- case EVENT_T_TARGET_CASTING:
- case EVENT_T_FRIENDLY_HP:
- if (me->getVictim())
- ProcessEvent(*i);
- break;
- case EVENT_T_RANGE:
- if (me->getVictim())
- if (me->IsInMap(me->getVictim()) && me->InSamePhase(me->getVictim()))
- if (me->IsInRange(me->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
- ProcessEvent(*i);
- break;
- default:
- break;
- }
- }
-
- m_EventDiff = 0;
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- }
- else
- {
- m_EventDiff += diff;
- m_EventUpdateTime -= diff;
- }
- }
-
- //Melee Auto-Attack
- if (Combat && m_MeleeEnabled)
- DoMeleeAttackIfReady();
-}
-
-inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
-{
- switch (rnd % 3)
- {
- case 0: return param1;
- case 1: return param2;
- case 2: return param3;
- }
- return 0;
-}
-
-inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
-{
- switch (rnd % 3)
- {
- case 0: return param1;
- case 1: return param2;
- case 2: return param3;
- }
- return 0;
-}
-
-inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker)
-{
- switch (target)
- {
- case TARGET_T_SELF:
- return me;
- case TARGET_T_HOSTILE:
- return me->getVictim();
- case TARGET_T_HOSTILE_SECOND_AGGRO:
- return SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- case TARGET_T_HOSTILE_LAST_AGGRO:
- return SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
- case TARGET_T_HOSTILE_RANDOM:
- return SelectTarget(SELECT_TARGET_RANDOM, 0);
- case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
- return SelectTarget(SELECT_TARGET_RANDOM, 1);
- case TARGET_T_ACTION_INVOKER:
- return actionInvoker;
- default:
- return NULL;
- };
-}
-
-Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Unit* unit = NULL;
-
- Trinity::MostHPMissingInRange u_check(me, range, minHPDiff);
- Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
-
- /*
- typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
- This means that if we only search grid then we cannot possibly return pets or players so this is safe
- */
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
- return unit;
-}
-
-void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::FriendlyCCedInRange u_check(me, range);
- Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
-}
-
-void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
- Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
-}
-
-// *********************************
-// *** Functions used globally ***
-
-void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* target)
-{
- if (!source)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
- return;
- }
-
- if (textEntry >= 0)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
- return;
- }
-
- CreatureEventAI_TextMap::const_iterator i = sEventAIMgr->GetCreatureEventAITextMap().find(textEntry);
-
- if (i == sEventAIMgr->GetCreatureEventAITextMap().end())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
-
- if ((*i).second.SoundId)
- {
- if (sSoundEntriesStore.LookupEntry((*i).second.SoundId))
- source->PlayDirectSound((*i).second.SoundId);
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
- }
-
- if ((*i).second.Emote)
- {
- if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER)
- {
- ((Unit*)source)->HandleEmoteCommand((*i).second.Emote);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
- }
-
- switch ((*i).second.Type)
- {
- case CHAT_TYPE_SAY:
- source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_YELL:
- source->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
- break;
- case CHAT_TYPE_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- source->MonsterWhisper(textEntry, target->GetGUID());
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
- }break;
- case CHAT_TYPE_BOSS_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- source->MonsterWhisper(textEntry, target->GetGUID(), true);
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
- }break;
- case CHAT_TYPE_ZONE_YELL:
- source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- }
-}
-
-bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered)
-{
- //No target so we can't cast
- if (!target || !spell)
- return false;
-
- //Silenced so we can't cast
- if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- return false;
-
- //Check for power
- if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
- return false;
-
- //Unit is out of range of this spell
- if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
- return false;
-
- return true;
-}
-
-void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
-{
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr)
- {
- if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
- {
- if ((*itr).Event.receive_emote.emoteId != textEmote)
- return;
-
- Condition cond;
- cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition);
- cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
- cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
-
- ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
- if (cond.Meets(srcInfo))
- {
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
- ProcessEvent(*itr, player);
- }
- }
- }
-}
-
-void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage)
-{
- if (m_InvincibilityHpLevel > 0 && me->GetHealth() < m_InvincibilityHpLevel+damage)
- {
- if (me->GetHealth() <= m_InvincibilityHpLevel)
- damage = 0;
- else
- damage = me->GetHealth() - m_InvincibilityHpLevel;
- }
-}
-
-bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
-{
- if (event.event_type != EVENT_T_SPAWNED)
- return false;
-
- switch (event.spawned.condition)
- {
- case SPAWNED_EVENT_ALWAY:
- // always
- return true;
- case SPAWNED_EVENT_MAP:
- // map ID check
- return me->GetMapId() == event.spawned.conditionValue1;
- case SPAWNED_EVENT_ZONE:
- {
- // zone ID check
- uint32 zone, area;
- me->GetZoneAndAreaId(zone, area);
- return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
- }
- default:
- break;
- }
-
- return false;
-}
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h
deleted file mode 100755
index b9e1ae32be4..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAI.h
+++ /dev/null
@@ -1,645 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_CREATURE_EAI_H
-#define TRINITY_CREATURE_EAI_H
-
-#include "Common.h"
-#include "Creature.h"
-#include "CreatureAI.h"
-#include "Unit.h"
-
-class Player;
-class WorldObject;
-
-#define EVENT_UPDATE_TIME 500
-#define MAX_ACTIONS 3
-#define MAX_PHASE 32
-
-enum EventAI_Type
-{
- EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_MANA = 3, // ManaMax%, ManaMin% RepeatMin, RepeatMax
- EVENT_T_AGGRO = 4, // NONE
- EVENT_T_KILL = 5, // RepeatMin, RepeatMax
- EVENT_T_DEATH = 6, // NONE
- EVENT_T_EVADE = 7, // NONE
- EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
- EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
- EVENT_T_OOC_LOS = 10, // NoHostile, MaxRnage, RepeatMin, RepeatMax
- EVENT_T_SPAWNED = 11, // Condition, CondValue1
- EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
- EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
- EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
- EVENT_T_QUEST_ACCEPT = 19, // QuestID
- EVENT_T_QUEST_COMPLETE = 20, //
- EVENT_T_REACHED_HOME = 21, // NONE
- EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
- EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
- EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
- EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
-
- EVENT_T_END,
-};
-
-enum EventAI_ActionType
-{
- ACTION_T_NONE = 0, // No action
- ACTION_T_TEXT = 1, // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
- ACTION_T_SET_FACTION = 2, // FactionId (or 0 for default)
- ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
- ACTION_T_SOUND = 4, // SoundId
- ACTION_T_EMOTE = 5, // EmoteId
- ACTION_T_RANDOM_SAY = 6, // UNUSED
- ACTION_T_RANDOM_YELL = 7, // UNUSED
- ACTION_T_RANDOM_TEXTEMOTE = 8, // UNUSED
- ACTION_T_RANDOM_SOUND = 9, // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
- ACTION_T_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
- ACTION_T_CAST = 11, // SpellId, Target, CastFlags
- ACTION_T_SUMMON = 12, // CreatureID, Target, Duration in ms
- ACTION_T_THREAT_SINGLE_PCT = 13, // Threat%, Target
- ACTION_T_THREAT_ALL_PCT = 14, // Threat%
- ACTION_T_QUEST_EVENT = 15, // QuestID, Target
- ACTION_T_CAST_EVENT = 16, // QuestID, SpellId, Target - must be removed as hack?
- ACTION_T_SET_UNIT_FIELD = 17, // Field_Number, Value, Target
- ACTION_T_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
- ACTION_T_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
- ACTION_T_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
- ACTION_T_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- ACTION_T_SET_PHASE = 22, // Phase
- ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
- ACTION_T_EVADE = 24, // No Params
- ACTION_T_FLEE_FOR_ASSIST = 25, // No Params
- ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
- ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
- ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
- ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle
- ACTION_T_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3
- ACTION_T_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
- ACTION_T_SUMMON_ID = 32, // CreatureId, Target, SpawnId
- ACTION_T_KILLED_MONSTER = 33, // CreatureId, Target
- ACTION_T_SET_INST_DATA = 34, // Field, Data
- ACTION_T_SET_INST_DATA64 = 35, // Field, Target
- ACTION_T_UPDATE_TEMPLATE = 36, // Entry, Team
- ACTION_T_DIE = 37, // No Params
- ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
- ACTION_T_CALL_FOR_HELP = 39, // Radius
- ACTION_T_SET_SHEATH = 40, // Sheath (0-passive, 1-melee, 2-ranged)
- ACTION_T_FORCE_DESPAWN = 41, // No Params
- ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat, 1-percent from max health)
- ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
-
- ACTION_T_SET_PHASE_MASK = 97,
- ACTION_T_SET_STAND_STATE = 98,
- ACTION_T_MOVE_RANDOM_POINT = 99,
- ACTION_T_SET_VISIBILITY = 100,
- ACTION_T_SET_ACTIVE = 101, //Apply
- ACTION_T_SET_AGGRESSIVE = 102, //Apply
- ACTION_T_ATTACK_START_PULSE = 103, //Distance
- ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
-
- ACTION_T_END = 105,
-};
-
-enum Target
-{
- //Self (me)
- TARGET_T_SELF = 0, //Self cast
-
- //Hostile targets (if pet then returns pet owner)
- TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
- TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
- TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
- TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
-
- //Invoker targets (if pet then returns pet owner)
- TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
-
- //Hostile targets (including pets)
- TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
- TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
- TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
- TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
-
- TARGET_T_ACTION_INVOKER_WPET,
-
- TARGET_T_END
-};
-
-enum CastFlags
-{
- CAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
- CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
- CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
- CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
- CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
- CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
-};
-
-enum EventFlags
-{
- EFLAG_REPEATABLE = 0x01, //Event repeats
- EFLAG_DIFFICULTY_0 = 0x02, //Event only occurs in instance difficulty 0
- EFLAG_DIFFICULTY_1 = 0x04, //Event only occurs in instance difficulty 1
- EFLAG_DIFFICULTY_2 = 0x08, //Event only occurs in instance difficulty 2
- EFLAG_DIFFICULTY_3 = 0x10, //Event only occurs in instance difficulty 3
- EFLAG_RESERVED_5 = 0x20,
- EFLAG_RESERVED_6 = 0x40,
- EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
-
- EFLAG_DIFFICULTY_ALL = (EFLAG_DIFFICULTY_0|EFLAG_DIFFICULTY_1|EFLAG_DIFFICULTY_2|EFLAG_DIFFICULTY_3)
-};
-
-enum SpawnedEventMode
-{
- SPAWNED_EVENT_ALWAY = 0,
- SPAWNED_EVENT_MAP = 1,
- SPAWNED_EVENT_ZONE = 2
-};
-
-// String text additional data, used in (CreatureEventAI)
-struct StringTextData
-{
- uint32 SoundId;
- uint8 Type;
- uint32 Language;
- uint32 Emote;
-};
-// Text Maps
-typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
-
-struct CreatureEventAI_Action
-{
- EventAI_ActionType type: 16;
- union
- {
- // ACTION_T_TEXT = 1
- struct
- {
- int32 TextId1;
- int32 TextId2;
- int32 TextId3;
- } text;
- // ACTION_T_SET_FACTION = 2
- struct
- {
- uint32 factionId; // faction or 0 for default)
- } set_faction;
- // ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
- struct
- {
- uint32 creatureId; // set one from fields (or 0 for both to demorph)
- uint32 modelId;
- } morph;
- // ACTION_T_SOUND = 4
- struct
- {
- uint32 soundId;
- } sound;
- // ACTION_T_EMOTE = 5
- struct
- {
- uint32 emoteId;
- } emote;
- // ACTION_T_RANDOM_SOUND = 9
- struct
- {
- int32 soundId1; // (-1 in any field means no output if randomed that field)
- int32 soundId2;
- int32 soundId3;
- } random_sound;
- // ACTION_T_RANDOM_EMOTE = 10
- struct
- {
- int32 emoteId1; // (-1 in any field means no output if randomed that field)
- int32 emoteId2;
- int32 emoteId3;
- } random_emote;
- // ACTION_T_CAST = 11
- struct
- {
- uint32 spellId;
- uint32 target;
- uint32 castFlags;
- } cast;
- // ACTION_T_SUMMON = 12
- struct
- {
- uint32 creatureId;
- uint32 target;
- uint32 duration;
- } summon;
- // ACTION_T_THREAT_SINGLE_PCT = 13
- struct
- {
- int32 percent;
- uint32 target;
- } threat_single_pct;
- // ACTION_T_THREAT_ALL_PCT = 14
- struct
- {
- int32 percent;
- } threat_all_pct;
- // ACTION_T_QUEST_EVENT = 15
- struct
- {
- uint32 questId;
- uint32 target;
- } quest_event;
- // ACTION_T_CAST_EVENT = 16
- struct
- {
- uint32 creatureId;
- uint32 spellId;
- uint32 target;
- } cast_event;
- // ACTION_T_SET_UNIT_FIELD = 17
- struct
- {
- uint32 field;
- uint32 value;
- uint32 target;
- } set_unit_field;
- // ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
- // ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
- struct
- {
- uint32 value;
- uint32 target;
- } unit_flag;
- // ACTION_T_AUTO_ATTACK = 20
- struct
- {
- uint32 state; // 0 = stop attack, anything else means continue attacking
- } auto_attack;
- // ACTION_T_COMBAT_MOVEMENT = 21
- struct
- {
- uint32 state; // 0 = stop combat based movement, anything else continue attacking
- uint32 melee; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged
- } combat_movement;
- // ACTION_T_SET_PHASE = 22
- struct
- {
- uint32 phase;
- } set_phase;
- // ACTION_T_INC_PHASE = 23
- struct
- {
- int32 step;
- } set_inc_phase;
- // ACTION_T_QUEST_EVENT_ALL = 26
- struct
- {
- uint32 questId;
- } quest_event_all;
- // ACTION_T_CAST_EVENT_ALL = 27
- struct
- {
- uint32 creatureId;
- uint32 spellId;
- } cast_event_all;
- // ACTION_T_REMOVEAURASFROMSPELL = 28
- struct
- {
- uint32 target;
- uint32 spellId;
- } remove_aura;
- // ACTION_T_RANGED_MOVEMENT = 29
- struct
- {
- uint32 distance;
- int32 angle;
- } ranged_movement;
- // ACTION_T_RANDOM_PHASE = 30
- struct
- {
- uint32 phase1;
- uint32 phase2;
- uint32 phase3;
- } random_phase;
- // ACTION_T_RANDOM_PHASE_RANGE = 31
- struct
- {
- uint32 phaseMin;
- uint32 phaseMax;
- } random_phase_range;
- // ACTION_T_SUMMON_ID = 32
- struct
- {
- uint32 creatureId;
- uint32 target;
- uint32 spawnId;
- } summon_id;
- // ACTION_T_KILLED_MONSTER = 33
- struct
- {
- uint32 creatureId;
- uint32 target;
- } killed_monster;
- // ACTION_T_SET_INST_DATA = 34
- struct
- {
- uint32 field;
- uint32 value;
- } set_inst_data;
- // ACTION_T_SET_INST_DATA64 = 35
- struct
- {
- uint32 field;
- uint32 target;
- } set_inst_data64;
- // ACTION_T_UPDATE_TEMPLATE = 36
- struct
- {
- uint32 creatureId;
- uint32 team;
- } update_template;
- // ACTION_T_CALL_FOR_HELP = 39
- struct
- {
- uint32 radius;
- } call_for_help;
- // ACTION_T_SET_SHEATH = 40
- struct
- {
- uint32 sheath;
- } set_sheath;
- // ACTION_T_FORCE_DESPAWN = 41
- struct
- {
- uint32 msDelay;
- } forced_despawn;
- // ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
- struct
- {
- uint32 hp_level;
- uint32 is_percent;
- } invincibility_hp_level;
- // ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43
- struct
- {
- uint32 creatureId; // set one from fields (or 0 for both to dismount)
- uint32 modelId;
- } mount;
- // RAW
- struct
- {
- uint32 param1;
- uint32 param2;
- uint32 param3;
- } raw;
- };
-};
-
-struct CreatureEventAI_Event
-{
- uint32 event_id;
-
- uint32 creature_id;
-
- uint32 event_inverse_phase_mask;
-
- EventAI_Type event_type : 16;
- uint8 event_chance : 8;
- uint8 event_flags : 8;
-
- union
- {
- // EVENT_T_TIMER = 0
- // EVENT_T_TIMER_OOC = 1
- struct
- {
- uint32 initialMin;
- uint32 initialMax;
- uint32 repeatMin;
- uint32 repeatMax;
- } timer;
- // EVENT_T_HP = 2
- // EVENT_T_MANA = 3
- // EVENT_T_TARGET_HP = 12
- // EVENT_T_TARGET_MANA = 18
- struct
- {
- uint32 percentMax;
- uint32 percentMin;
- uint32 repeatMin;
- uint32 repeatMax;
- } percent_range;
- // EVENT_T_KILL = 5
- struct
- {
- uint32 repeatMin;
- uint32 repeatMax;
- } kill;
- // EVENT_T_SPELLHIT = 8
- struct
- {
- uint32 spellId;
- uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
- uint32 repeatMin;
- uint32 repeatMax;
- } spell_hit;
- // EVENT_T_RANGE = 9
- struct
- {
- uint32 minDist;
- uint32 maxDist;
- uint32 repeatMin;
- uint32 repeatMax;
- } range;
- // EVENT_T_OOC_LOS = 10
- struct
- {
- uint32 noHostile;
- uint32 maxRange;
- uint32 repeatMin;
- uint32 repeatMax;
- } ooc_los;
- // EVENT_T_SPAWNED = 11
- struct
- {
- uint32 condition;
- uint32 conditionValue1;
- } spawned;
- // EVENT_T_TARGET_CASTING = 13
- struct
- {
- uint32 repeatMin;
- uint32 repeatMax;
- } target_casting;
- // EVENT_T_FRIENDLY_HP = 14
- struct
- {
- uint32 hpDeficit;
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_hp;
- // EVENT_T_FRIENDLY_IS_CC = 15
- struct
- {
- uint32 dispelType; // unused ?
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_is_cc;
- // EVENT_T_FRIENDLY_MISSING_BUFF = 16
- struct
- {
- uint32 spellId;
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_buff;
- // EVENT_T_SUMMONED_UNIT = 17
- struct
- {
- uint32 creatureId;
- uint32 repeatMin;
- uint32 repeatMax;
- } summon_unit;
- // EVENT_T_QUEST_ACCEPT = 19
- // EVENT_T_QUEST_COMPLETE = 20
- struct
- {
- uint32 questId;
- } quest;
- // EVENT_T_RECEIVE_EMOTE = 22
- struct
- {
- uint32 emoteId;
- uint32 condition;
- uint32 conditionValue1;
- uint32 conditionValue2;
- } receive_emote;
- // EVENT_T_BUFFED = 23
- // EVENT_T_TARGET_BUFFED = 24
- struct
- {
- uint32 spellId;
- uint32 amount;
- uint32 repeatMin;
- uint32 repeatMax;
- } buffed;
-
- // RAW
- struct
- {
- uint32 param1;
- uint32 param2;
- uint32 param3;
- uint32 param4;
- } raw;
- };
-
- CreatureEventAI_Action action[MAX_ACTIONS];
-};
-//Event_Map
-typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
-
-struct CreatureEventAI_Summon
-{
- //uint32 id;
-
- float position_x;
- float position_y;
- float position_z;
- float orientation;
- uint32 SpawnTimeSecs;
-};
-
-//EventSummon_Map
-typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map;
-
-struct CreatureEventAIHolder
-{
- CreatureEventAIHolder(CreatureEventAI_Event const& p) : Event(p), Time(0), Enabled(true){}
-
- CreatureEventAI_Event Event;
- uint32 Time;
- bool Enabled;
-
- // helper
- bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax);
-};
-
-class CreatureEventAI : public CreatureAI
-{
- public:
- explicit CreatureEventAI(Creature* c);
- ~CreatureEventAI()
- {
- m_CreatureEventAIList.clear();
- }
- void JustRespawned();
- void Reset();
- void JustReachedHome();
- void EnterCombat(Unit* enemy);
- void EnterEvadeMode();
- void JustDied(Unit* /*killer*/);
- void KilledUnit(Unit* victim);
- void JustSummoned(Creature* unit);
- void AttackStart(Unit* who);
- void MoveInLineOfSight(Unit* who);
- void SpellHit(Unit* unit, const SpellInfo* spell);
- void DamageTaken(Unit* done_by, uint32& damage);
- void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
- void UpdateAI(const uint32 diff);
- void ReceiveEmote(Player* player, uint32 textEmote);
- static int Permissible(const Creature*);
-
- bool ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker = NULL);
- void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker);
- inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
- inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
- inline Unit* GetTargetByType(uint32 target, Unit* actionInvoker);
-
- void DoScriptText(int32 textEntry, WorldObject* source, Unit* target);
- bool CanCast(Unit* target, SpellInfo const* spell, bool triggered);
-
- bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event);
-
- Unit* DoSelectLowestHpFriendly(float range, uint32 minHPDiff);
- void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
- void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
-
- protected:
- uint32 m_EventUpdateTime; // Time between event updates
- uint32 m_EventDiff; // Time between the last event call
- bool m_bEmptyList;
-
- typedef std::vector<CreatureEventAIHolder> CreatureEventAIList;
- CreatureEventAIList m_CreatureEventAIList; // Holder for events (stores enabled, time, and eventid)
- // Variables used by Events themselves
- uint8 m_Phase; // Current phase, max 32 phases
- bool m_CombatMovementEnabled; // If we allow targeted movment gen (movement twoards top threat)
- bool m_MeleeEnabled; // If we allow melee auto attack
- float m_AttackDistance; // Distance to attack from
- float m_AttackAngle; // Angle of attack
- uint32 m_InvincibilityHpLevel; // Minimal health level allowed at damage apply
-};
-#endif
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
deleted file mode 100755
index 728b17b0bbf..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ /dev/null
@@ -1,743 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "CreatureEventAI.h"
-#include "CreatureEventAIMgr.h"
-#include "ObjectMgr.h"
-#include "ObjectDefines.h"
-#include "GridDefines.h"
-#include "ConditionMgr.h"
-#include "SpellMgr.h"
-#include "SpellInfo.h"
-
-// -------------------
-void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
-{
- uint32 oldMSTime = getMSTime();
-
- // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
- m_CreatureEventAI_TextMap.clear();
-
- // Load EventAI Text
- sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
-
- // Gather Additional data from EventAI Texts 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
- StringTextData temp;
-
- int32 i = fields[0].GetInt32();
- temp.SoundId = fields[1].GetUInt32();
- temp.Type = fields[2].GetUInt8();
- temp.Language = fields[3].GetUInt8();
- temp.Emote = fields[4].GetUInt16();
-
- // range negative
- if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
- continue;
- }
-
- // range negative (must not happen, loaded from same table)
- if (!sObjectMgr->GetTrinityStringLocale(i))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
- continue;
- }
-
- if (temp.SoundId)
- {
- if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
- }
-
- if (!GetLanguageDescByID(temp.Language))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
-
- if (temp.Type > CHAT_TYPE_ZONE_YELL)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
-
- if (temp.Emote)
- {
- if (!sEmotesStore.LookupEntry(temp.Emote))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
- }
-
- m_CreatureEventAI_TextMap[i] = temp;
- ++count;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
-
-void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
-{
- uint32 oldMSTime = getMSTime();
-
- //Drop Existing EventSummon Map
- m_CreatureEventAI_Summon_Map.clear();
-
- // Gather additional data for EventAI
- QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- CreatureEventAI_Summon temp;
-
- uint32 i = fields[0].GetUInt32();
- temp.position_x = fields[1].GetFloat();
- temp.position_y = fields[2].GetFloat();
- temp.position_z = fields[3].GetFloat();
- temp.orientation = fields[4].GetFloat();
- temp.SpawnTimeSecs = fields[5].GetUInt32();
-
- if (!Trinity::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", i, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
- continue;
- }
-
- //Add to map
- m_CreatureEventAI_Summon_Map[i] = temp;
- ++count;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI summon definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
-
-void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
-{
- uint32 oldMSTime = getMSTime();
-
- //Drop Existing EventAI List
- m_CreatureEventAI_Event_Map.clear();
-
- // Gather event data
- QueryResult result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
- "event_param1, event_param2, event_param3, event_param4, "
- "action1_type, action1_param1, action1_param2, action1_param3, "
- "action2_type, action2_param1, action2_param2, action2_param3, "
- "action3_type, action3_param1, action3_param2, action3_param3 "
- "FROM creature_ai_scripts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- CreatureEventAI_Event temp;
- temp.event_id = EventAI_Type(fields[0].GetUInt32());
- uint32 i = temp.event_id;
-
- temp.creature_id = fields[1].GetUInt32();
- uint32 creature_id = temp.creature_id;
-
- uint32 e_type = fields[2].GetUInt8();
- //Report any errors in event
- if (e_type >= EVENT_T_END)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
- continue;
- }
- temp.event_type = EventAI_Type(e_type);
-
- temp.event_inverse_phase_mask = fields[3].GetInt32();
- temp.event_chance = fields[4].GetUInt32();
- temp.event_flags = fields[5].GetUInt32();
- temp.raw.param1 = fields[6].GetInt32();
- temp.raw.param2 = fields[7].GetInt32();
- temp.raw.param3 = fields[8].GetInt32();
- temp.raw.param4 = fields[9].GetInt32();
-
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
- //Creature does not exist in database
- if (!cInfo)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
- continue;
- }
-
- // Only on the first script
- if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
- sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
-
- //No chance of this event occuring
- if (temp.event_chance == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
- //Chance above 100, force it to be 100
- else if (temp.event_chance > 100)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
- temp.event_chance = 100;
- }
-
- //Individual event checks
- switch (temp.event_type)
- {
- case EVENT_T_TIMER:
- case EVENT_T_TIMER_OOC:
- if (temp.timer.initialMax < temp.timer.initialMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
- if (temp.timer.repeatMax < temp.timer.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_HP:
- case EVENT_T_MANA:
- case EVENT_T_TARGET_HP:
- case EVENT_T_TARGET_MANA:
- if (temp.percent_range.percentMax > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
-
- if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
-
- if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
- temp.event_flags &= ~EFLAG_REPEATABLE;
- }
- break;
- case EVENT_T_SPELLHIT:
- if (temp.spell_hit.spellId)
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
-
- if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
- }
-
- if (!temp.spell_hit.schoolMask)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
-
- if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_RANGE:
- if (temp.range.maxDist < temp.range.minDist)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
- if (temp.range.repeatMax < temp.range.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_OOC_LOS:
- if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_SPAWNED:
- switch (temp.spawned.condition)
- {
- case SPAWNED_EVENT_ALWAY:
- break;
- case SPAWNED_EVENT_MAP:
- if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
- break;
- case SPAWNED_EVENT_ZONE:
- if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
- break;
- }
- break;
- case EVENT_T_FRIENDLY_HP:
- if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_FRIENDLY_IS_CC:
- if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_FRIENDLY_MISSING_BUFF:
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
- if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- }
- case EVENT_T_KILL:
- if (temp.kill.repeatMax < temp.kill.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_TARGET_CASTING:
- if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_SUMMONED_UNIT:
- if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
- if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_QUEST_ACCEPT:
- case EVENT_T_QUEST_COMPLETE:
- if (!sObjectMgr->GetQuestTemplate(temp.quest.questId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
- continue;
-
- case EVENT_T_AGGRO:
- case EVENT_T_DEATH:
- case EVENT_T_EVADE:
- case EVENT_T_REACHED_HOME:
- {
- if (temp.event_flags & EFLAG_REPEATABLE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
- temp.event_flags &= ~EFLAG_REPEATABLE;
- }
-
- break;
- }
-
- case EVENT_T_RECEIVE_EMOTE:
- {
- if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
- continue;
- }
- if (temp.receive_emote.condition)
- {
- Condition cond;
- cond.ConditionType = ConditionTypes(temp.receive_emote.condition);
- cond.ConditionValue1 = temp.receive_emote.conditionValue1;
- cond.ConditionValue2 = temp.receive_emote.conditionValue2;
- if (!sConditionMgr->isConditionTypeValid(&cond))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
- continue;
- }
- }
-
- if (!(temp.event_flags & EFLAG_REPEATABLE))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
- temp.event_flags |= EFLAG_REPEATABLE;
- }
-
- break;
- }
-
- case EVENT_T_BUFFED:
- case EVENT_T_TARGET_BUFFED:
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
- if (temp.buffed.repeatMax < temp.buffed.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- }
-
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
- break;
- }
-
- for (uint32 j = 0; j < MAX_ACTIONS; j++)
- {
- uint16 action_type = fields[10+(j*4)].GetUInt8();
- if (action_type >= ACTION_T_END)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
- temp.action[j].type = ACTION_T_NONE;
- continue;
- }
-
- CreatureEventAI_Action& action = temp.action[j];
-
- action.type = EventAI_ActionType(action_type);
- action.raw.param1 = fields[11+(j*4)].GetInt32();
- action.raw.param2 = fields[12+(j*4)].GetInt32();
- action.raw.param3 = fields[13+(j*4)].GetInt32();
-
- //Report any errors in actions
- switch (action.type)
- {
- case ACTION_T_NONE:
- break;
- case ACTION_T_TEXT:
- {
- if (action.text.TextId1 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
- }
- if (action.text.TextId2 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
-
- if (!action.text.TextId1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
- }
- if (action.text.TextId3 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
-
- if (!action.text.TextId1 || !action.text.TextId2)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
- }
- break;
- }
- case ACTION_T_SET_FACTION:
- if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
- action.set_faction.factionId = 0;
- }
- break;
- case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
- if (action.morph.creatureId !=0 || action.morph.modelId !=0)
- {
- if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
- action.morph.creatureId = 0;
- }
-
- if (action.morph.modelId)
- {
- if (action.morph.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
- action.morph.modelId = 0;
- }
- else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
- action.morph.modelId = 0;
- }
- }
- }
- break;
- case ACTION_T_SOUND:
- if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
- break;
- case ACTION_T_EMOTE:
- if (!sEmotesStore.LookupEntry(action.emote.emoteId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
- break;
- case ACTION_T_RANDOM_SOUND:
- if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
- if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
- if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
- break;
- case ACTION_T_RANDOM_EMOTE:
- if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
- if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
- if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
- break;
- case ACTION_T_CAST:
- {
- const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId);
- if (!spell)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
- /* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
- else
- {
- if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
- {
- //output as debug for now, also because there's no general rule all spells have RecoveryTime
- if (temp.event_param3 < spell->RecoveryTime)
- sLog->outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
- }
- }
- */
-
- //Cast is always triggered if target is forced to cast on self
- if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
- action.cast.castFlags |= CAST_TRIGGERED;
-
- if (action.cast.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- }
- case ACTION_T_SUMMON:
- if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
-
- if (action.summon.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_THREAT_SINGLE_PCT:
- if (std::abs(action.threat_single_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
- if (action.threat_single_pct.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_THREAT_ALL_PCT:
- if (std::abs(action.threat_all_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
- break;
- case ACTION_T_QUEST_EVENT:
- if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId))
- {
- if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
-
- if (action.quest_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
-
- break;
- case ACTION_T_CAST_EVENT:
- if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
- if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
- if (action.cast_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_UNIT_FIELD:
- if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
- if (action.set_unit_field.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_UNIT_FLAG:
- case ACTION_T_REMOVE_UNIT_FLAG:
- if (action.unit_flag.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_PHASE:
- if (action.set_phase.phase >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- break;
- case ACTION_T_INC_PHASE:
- if (action.set_inc_phase.step == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
- else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
- break;
- case ACTION_T_QUEST_EVENT_ALL:
- if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId))
- {
- if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
- break;
- case ACTION_T_CAST_EVENT_ALL:
- if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
- if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
- break;
- case ACTION_T_REMOVEAURASFROMSPELL:
- if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
- if (action.remove_aura.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
- if (action.random_phase.phase1 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase.phase2 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase.phase3 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- break;
- case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
- if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
- std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
- // equal case processed at call
- }
- break;
- case ACTION_T_SUMMON_ID:
- if (!sObjectMgr->GetCreatureTemplate(action.summon_id.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
- if (action.summon_id.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
- break;
- case ACTION_T_KILLED_MONSTER:
- if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
- if (action.killed_monster.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_INST_DATA:
- if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
- if (action.set_inst_data.value > 4/*SPECIAL*/)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
- break;
- case ACTION_T_SET_INST_DATA64:
- if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
- if (action.set_inst_data64.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_UPDATE_TEMPLATE:
- if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
- break;
- case ACTION_T_SET_SHEATH:
- if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
- action.set_sheath.sheath = SHEATH_STATE_UNARMED;
- }
- break;
- case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
- if (action.invincibility_hp_level.is_percent)
- {
- if (action.invincibility_hp_level.hp_level > 100)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
- action.invincibility_hp_level.hp_level = 100;
- }
- }
- break;
- case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
- if (action.mount.creatureId != 0 || action.mount.modelId != 0)
- {
- if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId);
- action.morph.creatureId = 0;
- }
-
- if (action.mount.modelId)
- {
- if (action.mount.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId);
- action.mount.modelId = 0;
- }
- else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId);
- action.mount.modelId = 0;
- }
- }
- }
- break;
- case ACTION_T_EVADE: //No Params
- case ACTION_T_FLEE_FOR_ASSIST: //No Params
- case ACTION_T_DIE: //No Params
- case ACTION_T_ZONE_COMBAT_PULSE: //No Params
- case ACTION_T_FORCE_DESPAWN: //No Params
- case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
- case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
- case ACTION_T_CALL_FOR_HELP: //Distance
- break;
-
- case ACTION_T_RANDOM_SAY:
- case ACTION_T_RANDOM_YELL:
- case ACTION_T_RANDOM_TEXTEMOTE:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
- break;
-
- case ACTION_T_MOVE_RANDOM_POINT:
- case ACTION_T_SET_STAND_STATE:
- case ACTION_T_SET_PHASE_MASK:
- case ACTION_T_SET_VISIBILITY:
- case ACTION_T_SET_ACTIVE:
- case ACTION_T_SET_AGGRESSIVE:
- case ACTION_T_ATTACK_START_PULSE:
- case ACTION_T_SUMMON_GO:
- break;
-
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type);
- break;
- }
- }
-
- //Add to list
- m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
- ++count;
-
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h
deleted file mode 100755
index 93e953681b6..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_CREATURE_EAI_MGR_H
-#define TRINITY_CREATURE_EAI_MGR_H
-
-#include "Common.h"
-#include "CreatureEventAI.h"
-
-class CreatureEventAIMgr
-{
- friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>;
-
- private:
- CreatureEventAIMgr(){};
- ~CreatureEventAIMgr(){};
-
- public:
- void LoadCreatureEventAI_Texts();
- void LoadCreatureEventAI_Summons();
- void LoadCreatureEventAI_Scripts();
-
- CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
- CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
- CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
-
- private:
- CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;
- CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map;
- CreatureEventAI_TextMap m_CreatureEventAI_TextMap;
-};
-
-#define sEventAIMgr ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance()
-#endif
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 76bb3aaa76a..1611ae2b85d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -221,7 +221,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
continue;
//Continue if we don't have the mana to actually cast this spell
- if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType)))
+ if (tempSpell->ManaCost > (uint32)me->GetPower(Powers(tempSpell->PowerType)))
continue;
//Check if the spell meets our range requirements
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 3b69408354e..a40024a81cd 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -676,7 +676,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
if (Quest const* qid = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
{
- if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u SpecialFlags for Quest entry %u does not include FLAGS_EXPLORATION_OR_EVENT(2), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest);
return false;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 05965d8ffa0..2a81339a930 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -23,6 +23,7 @@
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
+#include "DB2Stores.h"
//#include "SmartScript.h"
//#include "SmartAI.h"
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 506495469d3..ee2795a83a8 100755..100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -40,6 +40,7 @@
#include "BattlegroundAB.h"
#include "Map.h"
#include "InstanceScript.h"
+#include "Group.h"
namespace Trinity
{
@@ -79,7 +80,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
- switch (criteria->requiredType)
+ switch (criteria->type)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
@@ -107,7 +108,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->type);
return false;
}
break;
@@ -123,7 +124,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, creature.id);
+ criteria->ID, criteria->type, dataType, creature.id);
return false;
}
return true;
@@ -131,19 +132,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!classRace.class_id && !classRace.race_id)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
- criteria->ID, criteria->requiredType, dataType);
+ criteria->ID, criteria->type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, classRace.class_id);
+ criteria->ID, criteria->type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, classRace.race_id);
+ criteria->ID, criteria->type, dataType, classRace.race_id);
return false;
}
return true;
@@ -151,15 +152,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (health.percent < 1 || health.percent > 100)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, health.percent);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
- if (player_dead.own_team_flag > 1)
- {
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
- criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag);
+ criteria->ID, criteria->type, dataType, health.percent);
return false;
}
return true;
@@ -170,36 +163,28 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!spellEntry)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
+ criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
+ criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
- criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
+ criteria->ID, criteria->type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
return true;
}
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
- if (!GetAreaEntryByAreaID(area.id))
- {
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, area.id);
- return false;
- }
- return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, level.minlevel);
+ criteria->ID, criteria->type, dataType, level.minlevel);
return false;
}
return true;
@@ -207,7 +192,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (gender.gender > GENDER_NONE)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, gender.gender);
+ criteria->ID, criteria->type, dataType, gender.gender);
return false;
}
return true;
@@ -215,15 +200,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!ScriptId)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
- criteria->ID, criteria->requiredType, dataType);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
- if (difficulty.difficulty >= MAX_DIFFICULTY)
- {
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, difficulty.difficulty);
+ criteria->ID, criteria->type, dataType);
return false;
}
return true;
@@ -231,7 +208,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (map_players.maxcount <= 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, map_players.maxcount);
+ criteria->ID, criteria->type, dataType, map_players.maxcount);
return false;
}
return true;
@@ -239,7 +216,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (team.team != ALLIANCE && team.team != HORDE)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, team.team);
+ criteria->ID, criteria->type, dataType, team.team);
return false;
}
return true;
@@ -247,7 +224,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (drunk.state >= MAX_DRUNKEN)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, drunk.state);
+ criteria->ID, criteria->type, dataType, drunk.state);
return false;
}
return true;
@@ -255,7 +232,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!sHolidaysStore.LookupEntry(holiday.id))
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, holiday.id);
+ criteria->ID, criteria->type, dataType, holiday.id);
return false;
}
return true;
@@ -265,15 +242,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
- if (!sMapStore.LookupEntry(map_id.mapId))
- {
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) has unknown map id in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, map_id.mapId);
+ criteria->ID, criteria->type, dataType, equipped_item.item_quality);
return false;
}
return true;
@@ -281,29 +250,29 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!classRace.class_id && !classRace.race_id)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
- criteria->ID, criteria->requiredType, dataType);
+ criteria->ID, criteria->type, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, classRace.class_id);
+ criteria->ID, criteria->type, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
- criteria->ID, criteria->requiredType, dataType, classRace.race_id);
+ criteria->ID, criteria->type, dataType, classRace.race_id);
return false;
}
return true;
default:
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->type, dataType);
return false;
}
}
-bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
+bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
{
switch (dataType)
{
@@ -333,25 +302,12 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return !target->HealthAbovePct(health.percent);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
- if (target && !target->isAlive())
- if (const Player* player = target->ToPlayer())
- if (player->GetDeathTimer() != 0)
- // flag set == must be same team, not set == different team
- return (player->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
- return false;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
- {
- uint32 zone_id, area_id;
- source->GetZoneAndAreaId(zone_id, area_id);
- return area.id == zone_id || area.id == area_id;
- }
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- return miscvalue1 >= value.minvalue;
+ return miscValue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (!target)
return false;
@@ -362,11 +318,6 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
return sScriptMgr->OnCriteriaCheck(this, const_cast<Player*>(source), const_cast<Unit*>(target));
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
- if (source->GetMap()->IsRaid())
- if (source->GetMap()->Is25ManRaid() != (difficulty.difficulty & RAID_DIFFICULTY_MASK_25MAN))
- return false;
- return source->GetMap()->GetSpawnMode() >= difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
@@ -402,71 +353,113 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
- return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
+ return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
{
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscvalue1);
+ ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
if (!pProto)
return false;
return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
}
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
- return source->GetMapId() == map_id.mapId;
default:
break;
}
return false;
}
-bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
+bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
{
for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
- if (!itr->Meets(criteria_id, source, target, miscvalue))
+ if (!itr->Meets(criteria_id, source, target, miscValue))
return false;
return true;
}
-AchievementMgr::AchievementMgr(Player* player)
+template<class T>
+AchievementMgr<T>::AchievementMgr(T* owner)
{
- m_player = player;
+ _owner = owner;
}
-AchievementMgr::~AchievementMgr()
+template<class T>
+AchievementMgr<T>::~AchievementMgr()
{
}
-void AchievementMgr::Reset()
+template<class T>
+void AchievementMgr<T>::SendPacket(WorldPacket* data) const
{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
- data << uint32(iter->first);
- m_player->SendDirectMessage(&data);
- }
+}
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- WorldPacket data(SMSG_CRITERIA_DELETED, 4);
- data << uint32(iter->first);
- m_player->SendDirectMessage(&data);
- }
+template<>
+void AchievementMgr<Guild>::SendPacket(WorldPacket* data) const
+{
+ GetOwner()->BroadcastPacket(data);
+}
- m_completedAchievements.clear();
- m_criteriaProgress.clear();
- DeleteFromDB(m_player->GetGUIDLow());
+template<>
+void AchievementMgr<Player>::SendPacket(WorldPacket* data) const
+{
+ GetOwner()->GetSession()->SendPacket(data);
+}
- // re-fill data
- CheckAllAchievementCriteria();
+template<class T>
+void AchievementMgr<T>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
+{
+ CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
+ if (criteriaProgress == m_criteriaProgress.end())
+ return;
+
+ WorldPacket data(SMSG_CRITERIA_DELETED, 4);
+ data << uint32(entry->ID);
+ SendPacket(&data);
+
+ m_criteriaProgress.erase(criteriaProgress);
+}
+
+template<>
+void AchievementMgr<Guild>::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
+{
+ CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
+ if (criteriaProgress == m_criteriaProgress.end())
+ return;
+
+ ObjectGuid guid = GetOwner()->GetGUID();
+
+ WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[4]);
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data << uint32(entry->ID);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+
+ SendPacket(&data);
+
+ m_criteriaProgress.erase(criteriaProgress);
}
-void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete)
+template<class T>
+void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, bool evenIfCriteriaComplete)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
- if (m_player->isGameMaster())
+ if (GetOwner()->isGameMaster())
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
@@ -474,7 +467,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement);
if (!achievement)
continue;
@@ -483,9 +476,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
continue;
for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
- if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscvalue1 &&
+ if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscValue1 &&
(!achievementCriteria->additionalRequirements[j].additionalRequirement_value ||
- achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscvalue2))
+ achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscValue2))
{
RemoveCriteriaProgress(achievementCriteria);
break;
@@ -493,7 +486,19 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
}
}
-void AchievementMgr::DeleteFromDB(uint32 lowguid)
+template<>
+void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint32 /*miscValue1*/, uint32 /*miscValue2*/, bool /*evenIfCriteriaComplete*/)
+{
+ // Not needed
+}
+
+template<class T>
+void AchievementMgr<T>::DeleteFromDB(uint32 /*lowguid*/)
+{
+}
+
+template<>
+void AchievementMgr<Player>::DeleteFromDB(uint32 lowguid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -508,7 +513,29 @@ void AchievementMgr::DeleteFromDB(uint32 lowguid)
CharacterDatabase.CommitTransaction(trans);
}
-void AchievementMgr::SaveToDB(SQLTransaction& trans)
+template<>
+void AchievementMgr<Guild>::DeleteFromDB(uint32 lowguid)
+{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
+ stmt->setUInt32(0, lowguid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt32(0, lowguid);
+ trans->Append(stmt);
+
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+template<class T>
+void AchievementMgr<T>::SaveToDB(SQLTransaction& /*trans*/)
+{
+}
+
+template<>
+void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
{
if (!m_completedAchievements.empty())
{
@@ -523,7 +550,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
/// first new/changed record prefix
if (!need_execute)
{
- ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
+ ssdel << "DELETE FROM character_achievement WHERE guid = " << GetOwner()->GetGUIDLow() << " AND achievement IN (";
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
need_execute = true;
}
@@ -536,7 +563,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
// new/changed record data
ssdel << iter->first;
- ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';
+ ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';
/// mark as saved in db
iter->second.changed = false;
@@ -567,7 +594,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
/// first new/changed record prefix (for any counter value)
if (!need_execute_del)
{
- ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
+ ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetOwner()->GetGUIDLow() << " AND criteria IN (";
need_execute_del = true;
}
/// next new/changed record prefix
@@ -592,7 +619,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
ssins << ',';
// new/changed record data
- ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
+ ssins << '(' << GetOwner()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
}
/// mark as updated in db
@@ -612,7 +639,61 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
}
}
-void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+template<>
+void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans)
+{
+ PreparedStatement* stmt;
+ std::ostringstream guidstr;
+ for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
+ {
+ if (!itr->second.changed)
+ continue;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
+ stmt->setUInt32(0, GetOwner()->GetId());
+ stmt->setUInt16(1, itr->first);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
+ stmt->setUInt32(0, GetOwner()->GetId());
+ stmt->setUInt16(1, itr->first);
+ stmt->setUInt32(2, itr->second.date);
+ for (std::set<uint64>::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
+ guidstr << GUID_LOPART(*gItr) << ',';
+
+ stmt->setString(3, guidstr.str());
+ trans->Append(stmt);
+
+ guidstr.str("");
+ }
+
+ for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
+ {
+ if (!itr->second.changed)
+ continue;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt32(0, GetOwner()->GetId());
+ stmt->setUInt16(1, itr->first);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt32(0, GetOwner()->GetId());
+ stmt->setUInt16(1, itr->first);
+ stmt->setUInt32(2, itr->second.counter);
+ stmt->setUInt32(3, itr->second.date);
+ stmt->setUInt32(4, GUID_LOPART(itr->second.CompletedGUID));
+ trans->Append(stmt);
+ }
+}
+
+template<class T>
+void AchievementMgr<T>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+{
+}
+
+template<>
+void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
@@ -622,7 +703,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
@@ -632,16 +713,18 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
- if (uint32 titleId = reward->titleId[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1])
+ if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
- if (!GetPlayer()->HasTitle(titleEntry))
- GetPlayer()->SetTitle(titleEntry);
+ if (!GetOwner()->HasTitle(titleEntry))
+ GetOwner()->SetTitle(titleEntry);
- } while (achievementResult->NextRow());
+ }
+ while (achievementResult->NextRow());
}
if (criteriaResult)
{
+ time_t now = time(NULL);
do
{
Field* fields = criteriaResult->Fetch();
@@ -649,94 +732,251 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all characters
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
-
stmt->setUInt16(0, uint16(id));
-
CharacterDatabase.Execute(stmt);
continue;
}
- if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
+ if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now)
+ continue;
+
+ CriteriaProgress& progress = m_criteriaProgress[id];
+ progress.counter = counter;
+ progress.date = date;
+ progress.changed = false;
+ }
+ while (criteriaResult->NextRow());
+ }
+}
+
+template<>
+void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+{
+ if (achievementResult)
+ {
+ do
+ {
+ Field* fields = achievementResult->Fetch();
+ uint32 achievementid = fields[0].GetUInt16();
+
+ // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
+ if (!achievement)
+ continue;
+
+ CompletedAchievementData& ca = m_completedAchievements[achievementid];
+ ca.date = time_t(fields[1].GetUInt32());
+ Tokens guids(fields[2].GetString(), ' ');
+ for (uint32 i = 0; i < guids.size(); ++i)
+ ca.guids.insert(MAKE_NEW_GUID(atol(guids[i]), 0, HIGHGUID_PLAYER));
+
+ ca.changed = false;
+ }
+ while (achievementResult->NextRow());
+ }
+
+ if (criteriaResult)
+ {
+ time_t now = time(NULL);
+ do
+ {
+ Field* fields = criteriaResult->Fetch();
+ uint32 id = fields[0].GetUInt16();
+ uint32 counter = fields[1].GetUInt32();
+ time_t date = time_t(fields[2].GetUInt32());
+ uint64 guid = fields[3].GetUInt32();
+
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
+ if (!criteria)
+ {
+ // we will remove not existed criteria for all guilds
+ sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
+ stmt->setUInt16(0, uint16(id));
+ CharacterDatabase.Execute(stmt);
+ continue;
+ }
+
+ if (criteria->timeLimit && time_t(date + criteria->timeLimit) < now)
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
+ progress.CompletedGUID = MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
progress.changed = false;
} while (criteriaResult->NextRow());
}
}
-void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
+template<class T>
+void AchievementMgr<T>::Reset()
{
- if (GetPlayer()->GetSession()->PlayerLoading())
- return;
+}
+
+template<>
+void AchievementMgr<Player>::Reset()
+{
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ {
+ WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
+ data << uint32(iter->first);
+ SendPacket(&data);
+ }
+
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
+ {
+ WorldPacket data(SMSG_CRITERIA_DELETED, 4);
+ data << uint32(iter->first);
+ SendPacket(&data);
+ }
+
+ m_completedAchievements.clear();
+ m_criteriaProgress.clear();
+ DeleteFromDB(GetOwner()->GetGUIDLow());
+
+ // re-fill data
+ CheckAllAchievementCriteria(GetOwner());
+}
+
+template<>
+void AchievementMgr<Guild>::Reset()
+{
+ ObjectGuid guid = GetOwner()->GetGUID();
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ {
+ WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+ data << uint32(iter->first);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data << uint32(secsToTimeBitFields(iter->second.date));
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ SendPacket(&data);
+ }
+
+ while (!m_criteriaProgress.empty())
+ if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
+ RemoveCriteriaProgress(criteria);
- // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
+ m_completedAchievements.clear();
+ DeleteFromDB(GetOwner()->GetId());
+}
+
+template<class T>
+void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const
+{
+ // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
return;
- #ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
- #endif
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
- if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
+ if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
{
- Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
+ Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
- guild->BroadcastWorker(say_do, GetPlayer());
+ guild->BroadcastWorker(say_do);
}
- if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
- WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
- data << GetPlayer()->GetName();
- data << uint64(GetPlayer()->GetGUID());
+ WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetOwner()->GetName()) + 1 + 8 + 4 + 4);
+ data << GetOwner()->GetName();
+ data << uint64(GetOwner()->GetGUID());
data << uint32(achievement->ID);
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
sWorld->SendGlobalMessage(&data);
}
// if player is in world he can tell his friends about new achievement
- else if (GetPlayer()->IsInWorld())
+ else if (GetOwner()->IsInWorld())
{
- CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
+ CellCoord p = Trinity::ComputeCellCoord(GetOwner()->GetPositionX(), GetOwner()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
- Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
+ Trinity::AchievementChatBuilder say_builder(*GetOwner(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED, achievement->ID);
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
- cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
+ cell.Visit(p, message, *GetOwner()->GetMap(), *GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
- data.append(GetPlayer()->GetPackGUID());
+ data.append(GetOwner()->GetPackGUID());
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
- data << uint32(0);
- GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
+ data << uint32(0); // does not notify player ingame
+ GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
+}
+
+template<>
+void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const
+{
+ ObjectGuid guid = GetOwner()->GetGUID();
+
+ WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+
+ data.WriteByteSeq(guid[2]);
+ data << uint32(secsToTimeBitFields(time(NULL)));
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[3]);
+ data << uint32(achievement->ID);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[6]);
+
+ SendPacket(&data);
+}
+
+template<class T>
+void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
+{
}
-void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
+template<>
+void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
- WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
+ WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
data << uint32(entry->ID);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
- data.append(GetPlayer()->GetPackGUID());
+ data.appendPackGUID(GetOwner()->GetGUID());
if (!entry->timeLimit)
data << uint32(0);
else
@@ -744,20 +984,75 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C
data << uint32(secsToTimeBitFields(progress->date));
data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk
- GetPlayer()->SendDirectMessage(&data);
+ SendPacket(&data);
+}
+
+template<>
+void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
+{
+ //will send response to criteria progress request
+ WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4);
+
+ ObjectGuid counter = progress->counter; // for accessing every byte individually
+ ObjectGuid guid = progress->CompletedGUID;
+
+ data.WriteBits(1, 21);
+ data.WriteBit(counter[4]);
+ data.WriteBit(counter[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(counter[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(counter[5]);
+ data.WriteBit(counter[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(counter[2]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(counter[6]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(counter[7]);
+ data.WriteBit(guid[4]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(guid[5]);
+ data << uint32(progress->date); // unknown date
+ data.WriteByteSeq(counter[3]);
+ data.WriteByteSeq(counter[7]);
+ data << uint32(progress->date); // unknown date
+ data.WriteByteSeq(counter[6]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(counter[4]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(counter[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(counter[1]);
+ data.WriteByteSeq(guid[6]);
+ data << uint32(progress->date); // last update time (not packed!)
+ data << uint32(entry->ID);
+ data.WriteByteSeq(counter[5]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(counter[2]);
+ data.WriteByteSeq(guid[0]);
+
+ SendPacket(&data);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
-void AchievementMgr::CheckAllAchievementCriteria()
+template<class T>
+void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer)
{
// suppress sending packets
for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
- UpdateAchievementCriteria(AchievementCriteriaTypes(i));
+ UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, NULL, referencePlayer);
}
-static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
+static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = {1057, 1107, 1108};
static const uint32 achievIdForDungeon[][4] =
{
// ach_cr_id, is_dungeon, is_raid, is_heroic_dungeon
@@ -769,28 +1064,41 @@ static const uint32 achievIdForDungeon[][4] =
{ 0, false, false, false }
};
+// Helper function to avoid having to specialize template for a 800 line long function
+template <typename T> static bool IsGuild() { return false; }
+template<> bool IsGuild<Guild>() { return true; }
+
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
-void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
+template<class T>
+void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
- if (m_player->isGameMaster())
+ if (referencePlayer->isGameMaster())
return;
- AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
+ AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild<T>());
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->achievement);
if (!achievement)
+ {
+ sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->achievement);
continue;
+ }
- if (!CanUpdateCriteria(achievementCriteria, achievement))
+ if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, unit, referencePlayer))
continue;
+ // requirements not found in the dbc
+ if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
+ if (!data->Meets(referencePlayer, unit, miscValue1))
+ continue;
+
switch (type)
{
// std. case: increment at 1
@@ -804,12 +1112,37 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
break;
- // std case: increment at miscvalue1
+ // std case: increment at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
@@ -820,102 +1153,42 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
+ SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
break;
- // std case: high value at miscvalue1
+ // std case: high value at miscValue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
-
- // specialized cases
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
- {
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), NULL))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (achievementCriteria->kill_creature.creatureID != miscValue1)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
- break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
- if (!data->Meets(GetPlayer(), unit))
- continue;
- SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- // update at loading or specific skill update
- if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
- continue;
- if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
- SetCriteriaProgress(achievementCriteria, skillvalue);
+ if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- // update at loading or specific skill update
- if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
- continue;
- if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
- SetCriteriaProgress(achievementCriteria, maxSkillvalue);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
- SetCriteriaProgress(achievementCriteria, 1);
+ if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- {
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
@@ -925,7 +1198,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
- SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
+ SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
continue;
}
@@ -934,7 +1207,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - 2 * DAY))
- // last progress is older than 2 days. Player missed 1 day => Retart count.
+ // last progress is older than 2 days. Player missed 1 day => Restart count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - DAY))
// last progress is between 1 and 2 days. => 1st time of the day.
@@ -943,463 +1216,54 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// last progress is within the day before the reset => Already counted today.
continue;
- SetCriteriaProgress(achievementCriteria, 1, progressType);
+ SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
- // speedup for non-login case
- if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
- continue;
-
uint32 counter = 0;
- const RewardedQuestSet &rewQuests = GetPlayer()->getRewardedQuests();
+ const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
++counter;
}
- SetCriteriaProgress(achievementCriteria, counter);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
- continue;
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
- bool notfit = false;
- for (int j = 0; j < MAX_ARENA_SLOT; ++j)
- {
- if (achievIdByArenaSlot[j] == achievement->ID)
- {
- Battleground* bg = GetPlayer()->GetBattleground();
- if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
- notfit = true;
-
- break;
- }
- }
- if (notfit)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
- if (!map || !map->IsDungeon())
- continue;
-
- // search case
- bool found = false;
- for (int j = 0; achievIdForDungeon[j][0]; ++j)
- {
- if (achievIdForDungeon[j][0] == achievement->ID)
- {
- if (map->IsRaid())
- {
- // if raid accepted (ignore difficulty)
- if (!achievIdForDungeon[j][2])
- break; // for
- }
- else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
- {
- // dungeon in normal mode accepted
- if (!achievIdForDungeon[j][1])
- break; // for
- }
- else
- {
- // dungeon in heroic mode accepted
- if (!achievIdForDungeon[j][3])
- break; // for
- }
-
- found = true;
- break; // for
- }
- }
- if (!found)
- continue;
-
- //FIXME: work only for instances where max == min for players
- if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
break;
-
}
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- // if team check required: must kill by opposition faction
- if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam())
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
-
- // miscvalue1 is the ingame fallheight*100 as stored in dbc
- SetCriteriaProgress(achievementCriteria, miscValue1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- if (miscValue2 != achievementCriteria->death_from.type)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ // miscValue1 is the ingame fallheight*100 as stored in dbc
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- {
- // if miscvalues != 0, it contains the questID.
- if (miscValue1)
- {
- if (miscValue1 != achievementCriteria->complete_quest.questID)
- continue;
- }
- else
- {
- // login case.
- if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
- continue;
- }
-
- if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
- if (!data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- {
- if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- {
- if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
- continue;
-
- if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- {
- // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
- // miscvalue2=count of item loot
- if (!miscValue1 || !miscValue2)
- continue;
- if (miscValue1 != achievementCriteria->loot_type.lootType)
- continue;
-
- // zone specific
- if (achievementCriteria->loot_type.lootTypeCount == 1)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- // speedup for non-login case
- if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
- continue;
- SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- if (!miscValue1) // no update at login
- continue;
-
- // additional requirements
- if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
- {
- // reset the progress as we have a win without the requirement.
- SetCriteriaProgress(achievementCriteria, 0);
- continue;
- }
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- if (achievementCriteria->use_item.itemID != miscValue1)
- continue;
-
- // Children's Week achievements have extra requirements
- if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
- {
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), NULL))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- // You _have_ to loot that item, just owning it when logging in does _not_ count!
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->own_item.itemID)
- continue;
- SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
- break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- {
- WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
- if (!worldOverlayEntry)
- break;
-
- bool matchFound = false;
- for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
- {
- uint32 area_id = worldOverlayEntry->areatableID[j];
- if (!area_id) // array have 0 only in empty tail
- break;
-
- int32 exploreFlag = GetAreaFlagByAreaID(area_id);
- if (exploreFlag < 0)
- continue;
-
- uint32 playerIndexOffset = uint32(exploreFlag) / 32;
- uint32 mask = 1<< (uint32(exploreFlag) % 32);
-
- if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
- {
- matchFound = true;
- break;
- }
- }
-
- if (matchFound)
- SetCriteriaProgress(achievementCriteria, 1);
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
- // skip faction check only at loading
- if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
- continue;
-
- int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
+ int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
if (reputation > 0)
- SetCriteriaProgress(achievementCriteria, reputation);
+ SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- {
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- {
- // skip for login case
- if (!miscValue1)
- continue;
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- {
- // miscvalue1 = itemid
- // miscvalue2 = itemSlot
- if (!miscValue1)
- continue;
-
- if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
- continue;
-
- // check item level and quality via achievement_criteria_data
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- }
-
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- {
- // miscvalue1 = itemid
- // miscvalue2 = diced value
- if (!miscValue1)
- continue;
- if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
- continue;
-
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
- if (!pProto)
- continue;
-
- // check item level via achievement_criteria_data
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- {
- // miscvalue1 = emote
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->do_emote.emoteID)
- continue;
- if (achievementCriteria->do_emote.count)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- {
- if (!miscValue1)
- continue;
-
- if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
- {
- if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
- continue;
-
- // map specific case (BG in fact) expected player targeted damage/heal
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- // miscvalue1 = item_id
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->equip_item.itemID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- // miscvalue1 = go entry
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- if (!miscValue1)
- continue;
- if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
- if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
- continue;
-
uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
- spellIter != GetPlayer()->GetSpellMap().end();
+ for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
+ spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
@@ -1409,56 +1273,23 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
spellCount++;
}
}
- SetCriteriaProgress(achievementCriteria, spellCount);
+ SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
break;
}
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
-
- if (achievementCriteria->win_duel.duelCount)
- {
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data)
- continue;
-
- if (!data->Meets(GetPlayer(), unit))
- continue;
- }
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- {
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscValue1)
- continue;
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
- if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
- continue;
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
- if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
- continue;
-
uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
- spellIter != GetPlayer()->GetSpellMap().end();
+ for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
+ spellIter != referencePlayer->GetSpellMap().end();
++spellIter)
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
@@ -1466,26 +1297,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
spellCount++;
}
- SetCriteriaProgress(achievementCriteria, spellCount);
+ SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
{
@@ -1493,49 +1312,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
uint32 points = 0;
for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
- if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
+ if (AchievementEntry const* pAchievement = sAchievementMgr->GetAchievement(itr->first))
points += pAchievement->points;
- SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
+ SetCriteriaProgress(achievementCriteria, points, referencePlayer, PROGRESS_SET);
}
else
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- {
- if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- {
- // skip login update
- if (!miscValue1)
- continue;
-
- // those requirements couldn't be found in the dbc
- AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), unit))
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- {
- if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
@@ -1547,13 +1329,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscValue2 != reqTeamType)
continue;
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
- else // login case
+ else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
- uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot);
+ uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
@@ -1561,7 +1343,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!team || team->GetType() != reqTeamType)
continue;
- SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
@@ -1577,13 +1359,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (miscValue2 != reqTeamType)
continue;
- SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
}
- else // login case
+ else // login case
{
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
- uint32 teamId = GetPlayer()->GetArenaTeamId(arena_slot);
+ uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
if (!teamId)
continue;
@@ -1591,9 +1373,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!team || team->GetType() != reqTeamType)
continue;
- if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
+ if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
{
- SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
break;
}
}
@@ -1601,14 +1383,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
- // std case: not exist in DBC, not triggered in code as result
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
- break;
// FIXME: not triggered in code as result, need to implement
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
@@ -1616,27 +1390,59 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
+ case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK118:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK120:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK121:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK122:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK123:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK137:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK138:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK139:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK140:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK141:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK142:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK143:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK144:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK145:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK146:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK147:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK148:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK149:
+ case ACHIEVEMENT_CRITERIA_TYPE_UNK150:
break; // Not implemented yet :(
}
if (IsCompletedCriteria(achievementCriteria, achievement))
- CompletedCriteriaFor(achievement);
+ CompletedCriteriaFor(achievement, referencePlayer);
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
if (IsCompletedAchievement(achievement))
- CompletedAchievement(achievement);
+ CompletedAchievement(achievement, referencePlayer);
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if (IsCompletedAchievement(*itr))
- CompletedAchievement(*itr);
+ CompletedAchievement(*itr, referencePlayer);
}
}
-bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
+template<class T>
+bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
@@ -1653,7 +1459,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
if (!progress)
return false;
- switch (achievementCriteria->requiredType)
+ switch (achievementCriteria->type)
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount;
@@ -1754,6 +1560,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return progress->counter >= achievementCriteria->get_killing_blow.killCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
+ return progress->counter >= achievementCriteria->currencyGain.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
@@ -1782,9 +1590,6 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
@@ -1794,7 +1599,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return false;
}
-void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
+template<class T>
+void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
{
// counter can never complete
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
@@ -1805,26 +1611,27 @@ void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
return;
if (IsCompletedAchievement(achievement))
- CompletedAchievement(achievement);
+ CompletedAchievement(achievement, referencePlayer);
}
-bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
+template<class T>
+bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
{
// counter can never complete
if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
return false;
// for achievement with referenced achievement criterias get from referenced and counter from self
- uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
- uint32 achievmentForTestCount = entry->count;
+ uint32 achievementForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
+ uint32 achievementForTestCount = entry->count;
- AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
+ AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId);
if (!cList)
return false;
uint32 count = 0;
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
- // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
+ // Oddly, the target count is NOT contained in the achievement, but in each individual criteria
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
{
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
@@ -1859,18 +1666,19 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
completed_all = false;
// completed as have req. count of completed criterias
- if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
+ if (achievementForTestCount > 0 && achievementForTestCount <= count)
return true;
}
// all criterias completed requirement
- if (completed_all && achievmentForTestCount == 0)
+ if (completed_all && achievementForTestCount == 0)
return true;
return false;
}
-CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
+template<class T>
+CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
{
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
@@ -1880,14 +1688,15 @@ CriteriaProgress* AchievementMgr::GetCriteriaProgress(AchievementCriteriaEntry c
return &(iter->second);
}
-void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
+template<class T>
+void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype)
{
// Don't allow to cheat - doing timed achievements without timer active
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
if (entry->timeLimit && timedIter == m_timedAchievements.end())
return;
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (%s GUID: "UI64FMTD")", entry->ID, changeValue, GetLogNameForGuid(GetOwner()->GetGUID()), GetOwner()->GetGUID());
CriteriaProgress* progress = GetCriteriaProgress(entry);
if (!progress)
@@ -1930,38 +1739,28 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
progress->changed = true;
progress->date = time(NULL); // set the date to the latest update.
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->achievement);
uint32 timeElapsed = 0;
- bool timedCompleted = false;
+ bool criteriaComplete = IsCompletedCriteria(entry, achievement);
if (entry->timeLimit)
{
- // has to exist else we wouldn't be here
- timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
// Client expects this in packet
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
- if (timedCompleted)
+ if (criteriaComplete)
m_timedAchievements.erase(timedIter);
}
- SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
-}
-
-void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
-{
- CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
- if (criteriaProgress == m_criteriaProgress.end())
- return;
-
- WorldPacket data(SMSG_CRITERIA_DELETED, 4);
- data << uint32(entry->ID);
- m_player->SendDirectMessage(&data);
+ if (criteriaComplete && achievement->flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID)
+ progress->CompletedGUID = referencePlayer->GetGUID();
- m_criteriaProgress.erase(criteriaProgress);
+ SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete);
}
-void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
+template<class T>
+void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff)
{
if (!m_timedAchievements.empty())
{
@@ -1970,7 +1769,7 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
- AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
+ AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
@@ -1983,15 +1782,21 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
}
}
-void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /*= 0*/)
+template<class T>
+void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
+{
+}
+
+template<>
+void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
{
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
- if ((*i)->timerStartEvent != entry)
+ if ((*i)->timedCriteriaMiscId != entry)
continue;
- AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->achievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
@@ -2000,18 +1805,19 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
// and at client too
- SetCriteriaProgress(*i, 0, PROGRESS_SET);
+ SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET);
}
}
}
}
-void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
+template<class T>
+void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
{
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
- for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
- if ((*i)->timerStartEvent != entry)
+ if ((*i)->timedCriteriaMiscId != entry)
continue;
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
@@ -2027,18 +1833,21 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type,
}
}
-void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
+template<class T>
+void AchievementMgr<T>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u)", achievement->ID);
// disable for gamemasters with GM-mode enabled
- if (m_player->isGameMaster())
+ if (GetOwner()->isGameMaster())
return;
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
- SendAchievementEarned(achievement);
+ if (!GetOwner()->GetSession()->PlayerLoading())
+ SendAchievementEarned(achievement);
+
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(NULL);
ca.changed = true;
@@ -2048,8 +1857,8 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
sAchievementMgr->SetRealmCompleted(achievement);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
@@ -2063,16 +1872,16 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
- if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
+ if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
- GetPlayer()->SetTitle(titleEntry);
+ GetOwner()->SetTitle(titleEntry);
// mail
if (reward->sender)
{
- Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : NULL;
+ Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL;
- int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
+ int loc_idx = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
// subject and text
std::string subject = reward->subject;
@@ -2098,75 +1907,386 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
draft.AddItem(item);
}
- draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
+ draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->sender));
CharacterDatabase.CommitTransaction(trans);
}
}
-void AchievementMgr::SendAllAchievementData() const
+template<>
+void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
- WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
- BuildAllDataPacket(&data);
- GetPlayer()->GetSession()->SendPacket(&data);
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID);
+
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
+ return;
+
+ SendAchievementEarned(achievement);
+ CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
+ ca.date = time(NULL);
+ ca.changed = true;
+
+ if (achievement->flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
+ {
+ if (referencePlayer->GetGuildId() == GetOwner()->GetId())
+ ca.guids.insert(referencePlayer->GetGUID());
+
+ if (Group const* group = referencePlayer->GetGroup())
+ for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
+ if (Player const* groupMember = ref->getSource())
+ if (groupMember->GetGuildId() == GetOwner()->GetId())
+ ca.guids.insert(groupMember->GetGUID());
+ }
+
+ sAchievementMgr->SetRealmCompleted(achievement);
+
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, NULL, referencePlayer);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->points, 0, NULL, referencePlayer);
}
-void AchievementMgr::SendRespondInspectAchievements(Player* player) const
+struct VisibleAchievementPred
{
- WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
- data.append(GetPlayer()->GetPackGUID());
- BuildAllDataPacket(&data);
- player->GetSession()->SendPacket(&data);
+ bool operator()(CompletedAchievementMap::value_type const& val)
+ {
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
+ return achievement && !(achievement->flags & ACHIEVEMENT_FLAG_HIDDEN);
+ }
+};
+
+template<class T>
+void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const
+{
+ VisibleAchievementPred isVisible;
+ size_t numCriteria = m_criteriaProgress.size();
+ size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
+ ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
+ ObjectGuid guid = GetOwner()->GetGUID();
+ ObjectGuid counter;
+
+ WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
+ data.WriteBits(numCriteria, 21);
+ for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
+ {
+ counter = uint64(itr->second.counter);
+
+ data.WriteBit(guid[4]);
+ data.WriteBit(counter[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(counter[0]);
+ data.WriteBit(counter[6]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(counter[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(counter[7]);
+ data.WriteBit(guid[7]);
+ data.WriteBits(0u, 2);
+ data.WriteBit(guid[6]);
+ data.WriteBit(counter[2]);
+ data.WriteBit(counter[1]);
+ data.WriteBit(counter[5]);
+ data.WriteBit(guid[1]);
+
+ criteriaData.WriteByteSeq(guid[3]);
+ criteriaData.WriteByteSeq(counter[5]);
+ criteriaData.WriteByteSeq(counter[6]);
+ criteriaData.WriteByteSeq(guid[4]);
+ criteriaData.WriteByteSeq(guid[6]);
+ criteriaData.WriteByteSeq(counter[2]);
+ criteriaData << uint32(0); // timer 2
+ criteriaData.WriteByteSeq(guid[2]);
+ criteriaData << uint32(itr->first); // criteria id
+ criteriaData.WriteByteSeq(guid[5]);
+ criteriaData.WriteByteSeq(counter[0]);
+ criteriaData.WriteByteSeq(counter[3]);
+ criteriaData.WriteByteSeq(counter[1]);
+ criteriaData.WriteByteSeq(counter[4]);
+ criteriaData.WriteByteSeq(guid[0]);
+ criteriaData.WriteByteSeq(guid[7]);
+ criteriaData.WriteByteSeq(counter[7]);
+ criteriaData << uint32(0); // timer 1
+ criteriaData << uint32(secsToTimeBitFields(itr->second.date)); // criteria date
+ criteriaData.WriteByteSeq(guid[1]);
+ }
+
+ data.WriteBits(numAchievements, 23);
+ data.FlushBits();
+ data.append(criteriaData);
+
+ for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
+ {
+ if (!isVisible(*itr))
+ continue;
+
+ data << uint32(itr->first);
+ data << uint32(secsToTimeBitFields(itr->second.date));
+ }
+
+ SendPacket(&data);
}
-/**
- * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
- */
-void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
+template<>
+void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const
{
- AchievementEntry const* achievement = NULL;
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, m_completedAchievements.size() * (4 + 4) + 3);
+ data.WriteBits(m_completedAchievements.size(), 23);
+ for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
- // Skip hidden achievements
- achievement = sAchievementStore.LookupEntry(iter->first);
- if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
+ data << uint32(secsToTimeBitFields(itr->second.date));
+ data << uint32(itr->first);
+ }
+
+ receiver->GetSession()->SendPacket(&data);
+}
+
+template<class T>
+void AchievementMgr<T>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
+{
+}
+
+template<>
+void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
+{
+ ObjectGuid guid = GetOwner()->GetGUID();
+ ObjectGuid counter;
+
+ VisibleAchievementPred isVisible;
+ size_t numCriteria = m_criteriaProgress.size();
+ size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
+ ByteBuffer criteriaData(numCriteria * (0));
+
+ WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0));
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[1]);
+ data.WriteBits(numAchievements, 23);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBits(numCriteria, 21);
+ data.WriteBit(guid[2]);
+ for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
+ {
+ counter = itr->second.counter;
+
+ data.WriteBit(counter[5]);
+ data.WriteBit(counter[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(counter[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(counter[4]);
+ data.WriteBit(counter[1]);
+ data.WriteBit(counter[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBits(0, 2); // criteria progress flags
+ data.WriteBit(counter[0]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(counter[7]);
+
+ criteriaData.WriteByteSeq(guid[3]);
+ criteriaData.WriteByteSeq(counter[4]);
+ criteriaData << uint32(0); // timer 1
+ criteriaData.WriteByteSeq(guid[1]);
+ criteriaData << uint32(secsToTimeBitFields(itr->second.date));
+ criteriaData.WriteByteSeq(counter[3]);
+ criteriaData.WriteByteSeq(counter[7]);
+ criteriaData.WriteByteSeq(guid[5]);
+ criteriaData.WriteByteSeq(counter[0]);
+ criteriaData.WriteByteSeq(guid[4]);
+ criteriaData.WriteByteSeq(guid[2]);
+ criteriaData.WriteByteSeq(guid[6]);
+ criteriaData.WriteByteSeq(guid[7]);
+ criteriaData.WriteByteSeq(counter[6]);
+ criteriaData << uint32(itr->first);
+ criteriaData << uint32(0); // timer 2
+ criteriaData.WriteByteSeq(counter[1]);
+ criteriaData.WriteByteSeq(counter[5]);
+ criteriaData.WriteByteSeq(guid[0]);
+ criteriaData.WriteByteSeq(counter[2]);
+ }
+
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.FlushBits();
+ data.append(criteriaData);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+
+ for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
+ {
+ if (!isVisible(*itr))
continue;
- *data << uint32(iter->first);
- *data << uint32(secsToTimeBitFields(iter->second.date));
+ data << uint32(itr->first);
+ data << uint32(secsToTimeBitFields(itr->second.date));
}
- *data << int32(-1);
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+
+ receiver->GetSession()->SendPacket(&data);
+}
+
+template<>
+void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
+{
+ //will send response to criteria progress request
+ AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId);
+ if (!criteria)
+ {
+ // send empty packet
+ WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3);
+ data.WriteBits(0, 21);
+ receiver->GetSession()->SendPacket(&data);
+ return;
+ }
+
+ ObjectGuid counter;
+ ObjectGuid guid;
+ uint32 numCriteria = 0;
+ ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4));
+ ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8);
+ for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
+ {
+ uint32 criteriaId = (*itr)->ID;
+ CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
+ if (progress == m_criteriaProgress.end())
+ continue;
+
+ ++numCriteria;
+ }
+
+ criteriaBits.WriteBits(numCriteria, 21);
+
+ for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
{
- *data << uint32(iter->first);
- data->appendPackGUID(iter->second.counter);
- data->append(GetPlayer()->GetPackGUID());
- *data << uint32(0);
- *data << uint32(secsToTimeBitFields(iter->second.date));
- *data << uint32(0);
- *data << uint32(0);
+ uint32 criteriaId = (*itr)->ID;
+ CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
+ if (progress == m_criteriaProgress.end())
+ continue;
+
+ counter = progress->second.counter;
+ guid = progress->second.CompletedGUID;
+
+ criteriaBits.WriteBit(counter[4]);
+ criteriaBits.WriteBit(counter[1]);
+ criteriaBits.WriteBit(guid[2]);
+ criteriaBits.WriteBit(counter[3]);
+ criteriaBits.WriteBit(guid[1]);
+ criteriaBits.WriteBit(counter[5]);
+ criteriaBits.WriteBit(counter[0]);
+ criteriaBits.WriteBit(guid[3]);
+ criteriaBits.WriteBit(counter[2]);
+ criteriaBits.WriteBit(guid[7]);
+ criteriaBits.WriteBit(guid[5]);
+ criteriaBits.WriteBit(guid[0]);
+ criteriaBits.WriteBit(counter[6]);
+ criteriaBits.WriteBit(guid[6]);
+ criteriaBits.WriteBit(counter[7]);
+ criteriaBits.WriteBit(guid[4]);
+
+ criteriaData.WriteByteSeq(guid[5]);
+ criteriaData << uint32(progress->second.date); // unknown date
+ criteriaData.WriteByteSeq(counter[3]);
+ criteriaData.WriteByteSeq(counter[7]);
+ criteriaData << uint32(progress->second.date); // unknown date
+ criteriaData.WriteByteSeq(counter[6]);
+ criteriaData.WriteByteSeq(guid[4]);
+ criteriaData.WriteByteSeq(guid[1]);
+ criteriaData.WriteByteSeq(counter[4]);
+ criteriaData.WriteByteSeq(guid[3]);
+ criteriaData.WriteByteSeq(counter[0]);
+ criteriaData.WriteByteSeq(guid[2]);
+ criteriaData.WriteByteSeq(counter[1]);
+ criteriaData.WriteByteSeq(guid[6]);
+ criteriaData << uint32(progress->second.date); // last update time (not packed!)
+ criteriaData << uint32(criteriaId);
+ criteriaData.WriteByteSeq(counter[5]);
+ criteriaData << uint32(0);
+ criteriaData.WriteByteSeq(guid[7]);
+ criteriaData.WriteByteSeq(counter[2]);
+ criteriaData.WriteByteSeq(guid[0]);
}
- *data << int32(-1);
+ WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size());
+ data.append(criteriaBits);
+ if (numCriteria)
+ data.append(criteriaData);
+
+ receiver->GetSession()->SendPacket(&data);
}
-bool AchievementMgr::HasAchieved(uint32 achievementId) const
+template<class T>
+bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const
{
return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}
-bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
+template<class T>
+bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Disabled",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
+ return false;
+ }
+
+ if (achievement->mapID != -1 && referencePlayer->GetMapId() != uint32(achievement->mapID))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong map",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
+ }
- if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
+ if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
+ (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Wrong faction",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
+ }
- if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) ||
- (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
+ if (IsCompletedCriteria(criteria, achievement))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Is Completed",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
return false;
+ }
+ if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Requirements not satisfied",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
+ return false;
+ }
+
+ if (!AdditionalRequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Additional requirements not satisfied",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
+ return false;
+ }
+
+ if (!ConditionsSatisfied(criteria, referencePlayer))
+ {
+ sLog->outTrace(LOG_FILTER_ACHIEVEMENTSYS, "CanUpdateCriteria: %s (Id: %u Type %s) Conditions not satisfied",
+ criteria->name, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->type));
+ return false;
+ }
+
+ return true;
+}
+
+template<class T>
+bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const
+{
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
{
if (!criteria->additionalRequirements[i].additionalRequirement_type)
@@ -2175,11 +2295,11 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria,
switch (criteria->additionalRequirements[i].additionalRequirement_type)
{
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
- if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
+ if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
- if (GetPlayer()->GetGroup())
+ if (referencePlayer->GetGroup())
return false;
break;
default:
@@ -2187,13 +2307,719 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria,
}
}
- // don't update already completed criteria
- if (IsCompletedCriteria(criteria, achievement))
- return false;
+ return true;
+}
+
+template<class T>
+bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const *achievementCriteria, uint64 miscValue1, uint64 miscValue2, Unit const *unit, Player* referencePlayer) const
+{
+ switch (AchievementCriteriaTypes(achievementCriteria->type))
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
+ if (!miscValue1)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ if (!miscValue1 || achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ if (!miscValue1 || achievementCriteria->kill_creature.creatureID != miscValue1)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ {
+ if (!miscValue1)
+ return false;
+ // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
+ bool notfit = false;
+ for (int j = 0; j < MAX_ARENA_SLOT; ++j)
+ {
+ if (achievIdByArenaSlot[j] == achievementCriteria->achievement)
+ {
+ Battleground* bg = referencePlayer->GetBattleground();
+ if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
+ notfit = true;
+ break;
+ }
+ }
+ if (notfit)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ {
+ if (!miscValue1)
+ return false;
+
+ Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
+ if (!map || !map->IsDungeon())
+ return false;
+
+ // search case
+ bool found = false;
+ for (int j = 0; achievIdForDungeon[j][0]; ++j)
+ {
+ if (achievIdForDungeon[j][0] == achievementCriteria->achievement)
+ {
+ if (map->IsRaid())
+ {
+ // if raid accepted (ignore difficulty)
+ if (!achievIdForDungeon[j][2])
+ break; // for
+ }
+ else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
+ {
+ // dungeon in normal mode accepted
+ if (!achievIdForDungeon[j][1])
+ break; // for
+ }
+ else
+ {
+ // dungeon in heroic mode accepted
+ if (!achievIdForDungeon[j][3])
+ break; // for
+ }
+
+ found = true;
+ break; // for
+ }
+ }
+ if (!found)
+ return false;
+
+ //FIXME: work only for instances where max == min for players
+ if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ if (!miscValue1 || miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ if (!miscValue1)
+ return false;
+
+ // if team check required: must kill by opposition faction
+ if (achievementCriteria->achievement == 318 && miscValue2 == referencePlayer->GetTeam())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ if (!miscValue1 || miscValue2 != achievementCriteria->death_from.type)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ {
+ // if miscValues != 0, it contains the questID.
+ if (miscValue1)
+ {
+ if (miscValue1 != achievementCriteria->complete_quest.questID)
+ return false;
+ }
+ else
+ {
+ // login case.
+ if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
+ return false;
+ }
+
+ if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
+ if (!data->Meets(referencePlayer, unit))
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
+ return false;
+
+ if (!referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID))
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ // miscValue1 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
+ // miscValue2 = count of item loot
+ if (!miscValue1 || !miscValue2 || miscValue1 != achievementCriteria->loot_type.lootType)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ if (!miscValue1 || achievementCriteria->use_item.itemID != miscValue1)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ if (!miscValue1 || miscValue1 != achievementCriteria->own_item.itemID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ {
+ WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
+ if (!worldOverlayEntry)
+ break;
+
+ bool matchFound = false;
+ for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
+ {
+ uint32 area_id = worldOverlayEntry->areatableID[j];
+ if (!area_id) // array have 0 only in empty tail
+ break;
+
+ int32 exploreFlag = GetAreaFlagByAreaID(area_id);
+ if (exploreFlag < 0)
+ continue;
+
+ uint32 playerIndexOffset = uint32(exploreFlag) / 32;
+ uint32 mask = 1 << (uint32(exploreFlag) % 32);
+
+ if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
+ {
+ matchFound = true;
+ break;
+ }
+ }
+
+ if (!matchFound)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ // miscValue1 = itemid miscValue2 = itemSlot
+ if (!miscValue1 || miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ {
+ // miscValue1 = itemid miscValue2 = diced value
+ if (!miscValue1 || miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
+ return false;
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
+ if (!proto)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ if (!miscValue1 || miscValue1 != achievementCriteria->do_emote.emoteID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ if (!miscValue1)
+ return false;
+
+ if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
+ {
+ if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
+ return false;
+
+ // map specific case (BG in fact) expected player targeted damage/heal
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ }
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ // miscValue1 = item_id
+ if (!miscValue1 || miscValue1 != achievementCriteria->equip_item.itemID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ if (!miscValue1 || miscValue1 != achievementCriteria->use_gameobject.goEntry)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ if (!miscValue1 || miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ {
+ if (!miscValue1)
+ return false;
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
+ if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
+ if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
+ || miscValue1 != achievementCriteria->currencyGain.currency)
+ return false;
+ break;
+ default:
+ break;
+ }
return true;
}
+template<class T>
+bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const
+{
+ for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i)
+ {
+ uint32 const reqType = criteria->additionalConditionType[i];
+ uint32 const reqValue = criteria->additionalConditionValue[i];
+
+ switch (AchievementCriteriaAdditionalCondition(reqType))
+ {
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
+ if (!unit || unit->GetEntry() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
+ if (!unit || unit->isAlive())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
+ if (!unit)
+ return false;
+ if (const Player* player = unit->ToPlayer())
+ if (player->GetTeam() == referencePlayer->GetTeam())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
+ if (!referencePlayer->HasAura(reqValue))
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
+ if (!unit || !unit->HasAura(reqValue))
+ return false;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_MOUNTED: // 11
+ if (!unit || !unit->IsMounted())
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
+ {
+ // miscValue1 is itemid
+ ItemTemplate const * const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
+ if (!item || item->Quality < reqValue)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
+ if (uint32(referencePlayer->GetMap()->GetDifficulty()) != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
+ if (referencePlayer->GetMapId() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE: // 18
+ if (referencePlayer->GetZoneId() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA: // 17
+ if (referencePlayer->GetAreaId() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
+ if (referencePlayer->getRace() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
+ if (referencePlayer->getClass() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
+ if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
+ {
+ if (!unit)
+ return false;
+ Creature const * const creature = unit->ToCreature();
+ if (!creature || creature->GetCreatureType() != reqValue)
+ return false;
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
+ // miscValue1 is title's bit index
+ if (miscValue1 != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
+ if (referencePlayer->getLevel() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
+ if (!unit || unit->getLevel() != reqValue)
+ return false;
+ break;
+ case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
+ if (!unit || unit->GetHealthPct() >= reqValue)
+ return false;
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+}
+
+char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
+{
+ return GetCriteriaTypeString(AchievementCriteriaTypes(type));
+}
+
+char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
+{
+ switch (type)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ return "KILL_CREATURE";
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ return "TYPE_WIN_BG";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
+ return "COMPLETE_RESEARCH";
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ return "REACH_LEVEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ return "REACH_SKILL_LEVEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ return "COMPLETE_ACHIEVEMENT";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ return "COMPLETE_QUEST_COUNT";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
+ return "COMPLETE_DAILY_QUEST_DAILY";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ return "COMPLETE_QUESTS_IN_ZONE";
+ case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
+ return "CURRENCY";
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ return "DAMAGE_DONE";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ return "COMPLETE_DAILY_QUEST";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ return "COMPLETE_BATTLEGROUND";
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ return "DEATH_AT_MAP";
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ return "DEATH";
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ return "DEATH_IN_DUNGEON";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
+ return "COMPLETE_RAID";
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ return "KILLED_BY_CREATURE";
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ return "KILLED_BY_PLAYER";
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ return "FALL_WITHOUT_DYING";
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ return "DEATHS_FROM";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ return "COMPLETE_QUEST";
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ return "BE_SPELL_TARGET";
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ return "CAST_SPELL";
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ return "BG_OBJECTIVE_CAPTURE";
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ return "HONORABLE_KILL_AT_AREA";
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
+ return "WIN_ARENA";
+ case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
+ return "PLAY_ARENA";
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ return "LEARN_SPELL";
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ return "HONORABLE_KILL";
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ return "OWN_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ return "WIN_RATED_ARENA";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ return "HIGHEST_TEAM_RATING";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
+ return "HIGHEST_PERSONAL_RATING";
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ return "LEARN_SKILL_LEVEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ return "USE_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ return "LOOT_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ return "EXPLORE_AREA";
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
+ return "OWN_RANK";
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ return "BUY_BANK_SLOT";
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ return "GAIN_REPUTATION";
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ return "GAIN_EXALTED_REPUTATION";
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ return "VISIT_BARBER_SHOP";
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ return "EQUIP_EPIC_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ return "ROLL_NEED_ON_LOOT";
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ return "GREED_ON_LOOT";
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ return "HK_CLASS";
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ return "HK_RACE";
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ return "DO_EMOTE";
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ return "HEALING_DONE";
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ return "GET_KILLING_BLOWS";
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ return "EQUIP_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ return "MONEY_FROM_VENDORS";
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ return "GOLD_SPENT_FOR_TALENTS";
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ return "NUMBER_OF_TALENT_RESETS";
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ return "MONEY_FROM_QUEST_REWARD";
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
+ return "GOLD_SPENT_FOR_TRAVELLING";
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ return "GOLD_SPENT_AT_BARBER";
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ return "GOLD_SPENT_FOR_MAIL";
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ return "LOOT_MONEY";
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ return "USE_GAMEOBJECT";
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ return "BE_SPELL_TARGET2";
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ return "SPECIAL_PVP_KILL";
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ return "FISH_IN_GAMEOBJECT";
+ case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
+ return "EARNED_PVP_TITLE";
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ return "LEARN_SKILLLINE_SPELLS";
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ return "WIN_DUEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ return "LOSE_DUEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
+ return "KILL_CREATURE_TYPE";
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
+ return "GOLD_EARNED_BY_AUCTIONS";
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ return "CREATE_AUCTION";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ return "HIGHEST_AUCTION_BID";
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
+ return "WON_AUCTIONS";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
+ return "HIGHEST_AUCTION_SOLD";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ return "HIGHEST_GOLD_VALUE_OWNED";
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ return "GAIN_REVERED_REPUTATION";
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ return "GAIN_HONORED_REPUTATION";
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ return "KNOWN_FACTIONS";
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ return "LOOT_EPIC_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ return "RECEIVE_EPIC_ITEM";
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ return "ROLL_NEED";
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ return "ROLL_GREED";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
+ return "HIT_DEALT";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
+ return "HIT_RECEIVED";
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
+ return "TOTAL_DAMAGE_RECEIVED";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
+ return "HIGHEST_HEAL_CASTED";
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
+ return "TOTAL_HEALING_RECEIVED";
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
+ return "HIGHEST_HEALING_RECEIVED";
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ return "QUEST_ABANDONED";
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ return "FLIGHT_PATHS_TAKEN";
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ return "LOOT_TYPE";
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ return "CAST_SPELL2";
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ return "LEARN_SKILL_LINE";
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+ return "EARN_HONORABLE_KILL";
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ return "ACCEPTED_SUMMONINGS";
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
+ return "EARN_ACHIEVEMENT_POINTS";
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
+ return "USE_LFD_TO_GROUP_WITH_PLAYERS";
+ case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
+ return "SPENT_GOLD_GUILD_REPAIRS";
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
+ return "REACH_GUILD_LEVEL";
+ case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
+ return "CRAFT_ITEMS_GUILD";
+ case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
+ return "CATCH_FROM_POOL";
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
+ return "BUY_GUILD_BANK_SLOTS";
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
+ return "EARN_GUILD_ACHIEVEMENT_POINTS";
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
+ return "WIN_RATED_BATTLEGROUND";
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
+ return "REACH_BG_RATING";
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
+ return "BUY_GUILD_TABARD";
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
+ return "COMPLETE_QUESTS_GUILD";
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
+ return "HONORABLE_KILLS_GUILD";
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
+ return "KILL_CREATURE_TYPE_GUILD";
+ default:
+ return "MISSING_TYPE";
+ }
+ return "";
+}
+
+template class AchievementMgr<Guild>;
+template class AchievementMgr<Player>;
+
//==========================================================
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
@@ -2205,20 +3031,28 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
return;
}
+ uint32 criterias = 0;
+ uint32 guildCriterias = 0;
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
if (!criteria)
continue;
- m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
- m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->achievement);
+
+ m_AchievementCriteriaListByAchievement[criteria->achievement].push_back(criteria);
+
+ if (achievement && achievement->flags & ACHIEVEMENT_FLAG_GUILD)
+ ++guildCriterias, m_GuildAchievementCriteriasByType[criteria->type].push_back(criteria);
+ else
+ ++criterias, m_AchievementCriteriasByType[criteria->type].push_back(criteria);
if (criteria->timeLimit)
- m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
+ m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
@@ -2235,7 +3069,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
if (!achievement || !achievement->refAchievement)
continue;
@@ -2244,7 +3078,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
- if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(4539))
+ if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast<AchievementEntry*>(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -2271,7 +3105,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
if (!criteria)
{
@@ -2308,89 +3142,6 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
while (result->NextRow());
- // post loading checks
- for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
- {
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
- if (!criteria)
- continue;
-
- switch (criteria->requiredType)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- {
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
- if (!achievement)
- continue;
-
- // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
- if (achievement->ID == 1282)
- break;
-
- continue;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
- if (criteria->do_emote.count == 0)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
- if (criteria->win_duel.duelCount == 0)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
- if (criteria->loot_type.lootTypeCount != 1)
- continue;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- break; // any cases
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: // any cases
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
- {
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
- if (!achievement)
- continue;
- if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
- continue;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- break;
- default: // type not use DB data, ignore
- continue;
- }
-
- if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, NULL))
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
- }
-
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -2411,7 +3162,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
Field* fields = result->Fetch();
uint16 achievementId = fields[0].GetUInt16();
- const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
+ const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
if (!achievement)
{
// Remove non existent achievements from all characters
@@ -2427,7 +3178,8 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
m_allCompletedAchievements.insert(achievementId);
- } while (result->NextRow());
+ }
+ while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -2438,7 +3190,7 @@ void AchievementGlobalMgr::LoadRewards()
m_achievementRewards.clear(); // need for reload case
- // 0 1 2 3 4 5 6
+ // 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
if (!result)
@@ -2453,10 +3205,10 @@ void AchievementGlobalMgr::LoadRewards()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
- const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
+ const AchievementEntry* pAchievement = GetAchievement(entry);
if (!pAchievement)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
continue;
}
@@ -2471,7 +3223,7 @@ void AchievementGlobalMgr::LoadRewards()
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
continue;
}
@@ -2530,7 +3282,6 @@ void AchievementGlobalMgr::LoadRewards()
m_achievementRewards[entry] = reward;
++count;
-
}
while (result->NextRow());
@@ -2573,7 +3324,18 @@ void AchievementGlobalMgr::LoadRewardLocales()
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
}
- } while (result->NextRow());
+ }
+ while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
+
+AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
+{
+ return sAchievementStore.LookupEntry(achievementId);
+}
+
+AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
+{
+ return sAchievementCriteriaStore.LookupEntry(criteriaId);
+}
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index c7d838fcb44..4196f6728fe 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -15,6 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+
#ifndef __TRINITY_ACHIEVEMENTMGR_H
#define __TRINITY_ACHIEVEMENTMGR_H
@@ -37,6 +38,7 @@ struct CriteriaProgress
{
uint32 counter;
time_t date; // latest update time.
+ uint64 CompletedGUID; // GUID of the player that completed this criteria (guild achievements)
bool changed;
};
@@ -46,15 +48,13 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
- ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
- ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement
- ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
+ // REUSE
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
@@ -62,14 +62,13 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
- ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id
};
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 22 // maximum value in AchievementCriteriaDataType enum
-
class Player;
class Unit;
+class WorldPacket;
struct AchievementCriteriaData
{
@@ -94,11 +93,6 @@ struct AchievementCriteriaData
{
uint32 percent;
} health;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
- struct
- {
- uint32 own_team_flag;
- } player_dead;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
struct
@@ -106,11 +100,6 @@ struct AchievementCriteriaData
uint32 spell_id;
uint32 effect_idx;
} aura;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
- struct
- {
- uint32 id;
- } area;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
@@ -127,11 +116,6 @@ struct AchievementCriteriaData
uint32 gender;
} gender;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data)
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
- struct
- {
- uint32 difficulty;
- } difficulty;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
struct
{
@@ -165,12 +149,7 @@ struct AchievementCriteriaData
uint32 item_level;
uint32 item_quality;
} equipped_item;
- // ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20
- struct
- {
- uint32 mapId;
- } map_id;
- // ...
+ // raw
struct
{
uint32 value1;
@@ -233,34 +212,33 @@ typedef std::map<uint32, AchievementRewardLocale> AchievementRewardLocales;
struct CompletedAchievementData
{
time_t date;
+ std::set<uint64> guids;
bool changed;
};
typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
-class Unit;
-class Player;
-class WorldPacket;
-
+template<class T>
class AchievementMgr
{
public:
- AchievementMgr(Player* player);
+ AchievementMgr(T* owner);
~AchievementMgr();
void Reset();
static void DeleteFromDB(uint32 lowguid);
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(SQLTransaction& trans);
- void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false);
- void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
- void CompletedAchievement(AchievementEntry const* entry);
- void CheckAllAchievementCriteria();
- void SendAllAchievementData() const;
- void SendRespondInspectAchievements(Player* player) const;
+ void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false);
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit const* unit = NULL, Player* referencePlayer = NULL);
+ void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer);
+ void CheckAllAchievementCriteria(Player* referencePlayer);
+ void SendAllAchievementData(Player* receiver) const;
+ void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
bool HasAchieved(uint32 achievementId) const;
- Player* GetPlayer() const { return m_player; }
+ T* GetOwner() const { return _owner; }
+
void UpdateTimedAchievements(uint32 timeDiff);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
@@ -270,15 +248,19 @@ class AchievementMgr
void SendAchievementEarned(AchievementEntry const* achievement) const;
void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const;
CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry);
- void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
+ void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, Player* referencePlayer, ProgressType ptype = PROGRESS_SET);
void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry);
- void CompletedCriteriaFor(AchievementEntry const* achievement);
+ void CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer);
bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
- bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
- void BuildAllDataPacket(WorldPacket* data) const;
+ bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer);
+ void SendPacket(WorldPacket* data) const;
+
+ bool ConditionsSatisfied(AchievementCriteriaEntry const *criteria, Player* referencePlayer) const;
+ bool RequirementsSatisfied(AchievementCriteriaEntry const *criteria, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const;
+ bool AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const;
- Player* m_player;
+ T* _owner;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
typedef std::map<uint32, uint32> TimedAchievementMap;
@@ -292,9 +274,12 @@ class AchievementGlobalMgr
~AchievementGlobalMgr() {}
public:
- AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type) const
+ static char const* GetCriteriaTypeString(AchievementCriteriaTypes type);
+ static char const* GetCriteriaTypeString(uint32 type);
+
+ AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type, bool guild = false) const
{
- return m_AchievementCriteriasByType[type];
+ return guild ? m_GuildAchievementCriteriasByType[type] : m_AchievementCriteriasByType[type];
}
AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const
@@ -342,20 +327,44 @@ class AchievementGlobalMgr
m_allCompletedAchievements.insert(achievement->ID);
}
+ bool IsGroupCriteriaType(AchievementCriteriaTypes type) const
+ {
+ switch (type)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // NYI
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: // NYI
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND: // NYI
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+ }
+
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData();
void LoadAchievementReferenceList();
void LoadCompletedAchievements();
void LoadRewards();
void LoadRewardLocales();
+ AchievementEntry const* GetAchievement(uint32 achievementId) const;
+ AchievementCriteriaEntry const* GetAchievementCriteria(uint32 achievementId) const;
private:
AchievementCriteriaDataMap m_criteriaDataMap;
// store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
+ AchievementCriteriaEntryList m_GuildAchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
+
AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX];
+
// store achievement criterias by achievement to speed up lookup
AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
+
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 84b5513b659..4c934991d44 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -29,7 +29,7 @@
#include "AuctionHouseMgr.h"
#include "Item.h"
#include "Language.h"
-#include "Logging/Log.h"
+#include "Log.h"
#include <vector>
enum eAuctionHouse
@@ -89,7 +89,7 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
- Item* pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->itemGUIDLow);
if (!pItem)
return;
@@ -143,9 +143,9 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
if (bidder)
{
- bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
+ bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->itemEntry);
// FIXME: for offline player need also
- bidder->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
+ bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
}
MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
@@ -179,8 +179,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
//FIXME: what do if owner offline
if (owner)
{
- owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
- owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
+ owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
+ owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
//send auction owner notification, bidder must be current!
owner->GetSession()->SendAuctionOwnerNotification(auction);
}
@@ -195,7 +195,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
- Item* pItem = GetAItem(auction->item_guidlow);
+ Item* pItem = GetAItem(auction->itemGUIDLow);
if (!pItem)
return;
@@ -228,7 +228,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
if (oldBidder || oldBidder_accId)
{
if (oldBidder && newBidder)
- oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->itemEntry);
MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
.AddMoney(auction->bid)
@@ -237,7 +237,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
}
//this function sends mail, when auction is cancelled to old bidder
-void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
+void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item)
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
@@ -246,6 +246,9 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ
if (!bidder)
bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid);
+ if (bidder)
+ bidder->GetSession()->SendAuctionRemovedNotification(auction->Id, auction->itemEntry, item->GetItemRandomPropertyId());
+
// bidder exist
if (bidder || bidder_accId)
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
@@ -275,17 +278,17 @@ void AuctionHouseMgr::LoadAuctionItems()
Field* fields = result->Fetch();
uint32 item_guid = fields[11].GetUInt32();
- uint32 item_template = fields[12].GetUInt32();
+ uint32 itemEntry = fields[12].GetUInt32();
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item_template);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, item_template);
+ sLog->outError(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry);
continue;
}
Item* item = NewItemOrBag(proto);
- if (!item->LoadFromDB(item_guid, 0, fields, item_template))
+ if (!item->LoadFromDB(item_guid, 0, fields, itemEntry))
{
delete item;
continue;
@@ -411,7 +414,7 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
sScriptMgr->OnAuctionAdd(this, auction);
}
-bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*item_template*/)
+bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*itemEntry*/)
{
bool wasInMap = AuctionsMap.erase(auction->Id) ? true : false;
@@ -465,14 +468,14 @@ void AuctionHouseObject::Update()
sScriptMgr->OnAuctionSuccessful(this, auction);
}
- uint32 item_template = auction->item_template;
+ uint32 itemEntry = auction->itemEntry;
///- In any case clear the auction
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
- RemoveAuction(auction, item_template);
- sAuctionMgr->RemoveAItem(auction->item_guidlow);
+ RemoveAuction(auction, itemEntry);
+ sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
}
while (result->NextRow());
}
@@ -518,7 +521,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
- Item* item = sAuctionMgr->GetAItem(Aentry->item_guidlow);
+ Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow);
if (!item)
continue;
@@ -569,7 +572,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (itemRandProp)
{
- char* const* temp = itemRandProp->nameSuffix;
+ char* temp = itemRandProp->nameSuffix;
//char* temp = itemRandProp->nameSuffix;
// dbc local name
@@ -601,16 +604,16 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
{
- Item* item = sAuctionMgr->GetAItem(item_guidlow);
+ Item* item = sAuctionMgr->GetAItem(itemGUIDLow);
if (!item)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, item_guidlow);
+ sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
return false;
}
data << uint32(Id);
data << uint32(item->GetEntry());
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
+ for (uint8 i = 0; i < PROP_ENCHANTMENT_SLOT_0; ++i) // PROP_ENCHANTMENT_SLOT_0 = 10
{
data << uint32(item->GetEnchantmentId(EnchantmentSlot(i)));
data << uint32(item->GetEnchantmentDuration(EnchantmentSlot(i)));
@@ -623,13 +626,13 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
data << uint32(item->GetSpellCharges()); // item->charge FFFFFFF
data << uint32(0); // Unknown
data << uint64(owner); // Auction->owner
- data << uint32(startbid); // Auction->startbid (not sure if useful)
- data << uint32(bid ? GetAuctionOutBid() : 0);
+ data << uint64(startbid); // Auction->startbid (not sure if useful)
+ data << uint64(bid ? GetAuctionOutBid() : 0);
// Minimal outbid
- data << uint32(buyout); // Auction->buyout
+ data << uint64(buyout); // Auction->buyout
data << uint32((expire_time - time(NULL)) * IN_MILLISECONDS); // time left
data << uint64(bidder); // auction->bidder current
- data << uint32(bid); // current bid
+ data << uint64(bid); // current bid
return true;
}
@@ -658,7 +661,7 @@ void AuctionEntry::SaveToDB(SQLTransaction& trans) const
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
stmt->setUInt32(0, Id);
stmt->setUInt32(1, auctioneer);
- stmt->setUInt32(2, item_guidlow);
+ stmt->setUInt32(2, itemGUIDLow);
stmt->setUInt32(3, owner);
stmt->setInt32 (4, int32(buyout));
stmt->setUInt64(5, uint64(expire_time));
@@ -673,8 +676,8 @@ bool AuctionEntry::LoadFromDB(Field* fields)
{
Id = fields[0].GetUInt32();
auctioneer = fields[1].GetUInt32();
- item_guidlow = fields[2].GetUInt32();
- item_template = fields[3].GetUInt32();
+ itemGUIDLow = fields[2].GetUInt32();
+ itemEntry = fields[3].GetUInt32();
itemCount = fields[4].GetUInt32();
owner = fields[5].GetUInt32();
buyout = fields[6].GetUInt32();
@@ -707,10 +710,10 @@ bool AuctionEntry::LoadFromDB(Field* fields)
}
// check if sold item exists for guid
- // and item_template in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
- if (!sAuctionMgr->GetAItem(item_guidlow))
+ // and itemEntry in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
+ if (!sAuctionMgr->GetAItem(itemGUIDLow))
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, item_guidlow);
+ sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, itemGUIDLow);
return false;
}
return true;
@@ -795,8 +798,8 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
Id = fields[0].GetUInt32();
auctioneer = fields[1].GetUInt32();
- item_guidlow = fields[2].GetUInt32();
- item_template = fields[3].GetUInt32();
+ itemGUIDLow = fields[2].GetUInt32();
+ itemEntry = fields[3].GetUInt32();
itemCount = fields[4].GetUInt32();
owner = fields[5].GetUInt32();
buyout = fields[6].GetUInt32();
@@ -835,7 +838,7 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const
{
std::ostringstream strm;
- strm << item_template << ":0:" << response << ':' << Id << ':' << itemCount;
+ strm << itemEntry << ":0:" << response << ':' << Id << ':' << itemCount;
return strm.str();
}
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 049440f99d0..b7080101588 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -34,11 +34,15 @@ class WorldPacket;
enum AuctionError
{
- AUCTION_OK = 0,
- AUCTION_INTERNAL_ERROR = 2,
- AUCTION_NOT_ENOUGHT_MONEY = 3,
- AUCTION_ITEM_NOT_FOUND = 4,
- CANNOT_BID_YOUR_AUCTION_ERROR = 10
+ ERR_AUCTION_OK = 0,
+ ERR_AUCTION_INVENTORY = 1,
+ ERR_AUCTION_DATABASE_ERROR = 2,
+ ERR_AUCTION_NOT_ENOUGHT_MONEY = 3,
+ ERR_AUCTION_ITEM_NOT_FOUND = 4,
+ ERR_AUCTION_HIGHER_BID = 5,
+ ERR_AUCTION_BID_INCREMENT = 7,
+ ERR_AUCTION_BID_OWN = 10,
+ ERR_RESTRICTED_ACCOUNT = 13,
};
enum AuctionAction
@@ -63,8 +67,8 @@ struct AuctionEntry
{
uint32 Id;
uint32 auctioneer; // creature low guid
- uint32 item_guidlow;
- uint32 item_template;
+ uint32 itemGUIDLow;
+ uint32 itemEntry;
uint32 itemCount;
uint32 owner;
uint32 startbid; //maybe useless
@@ -118,7 +122,7 @@ class AuctionHouseObject
void AddAuction(AuctionEntry* auction);
- bool RemoveAuction(AuctionEntry* auction, uint32 item_template);
+ bool RemoveAuction(AuctionEntry* auction, uint32 itemEntry);
void Update();
@@ -166,7 +170,7 @@ class AuctionHouseMgr
void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
- void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
+ void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 7f701f541a1..8ed4375bc41 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -34,6 +34,8 @@
Battlefield::Battlefield()
{
+ m_Guid = MAKE_NEW_GUID(m_TypeId, 0, HIGHGUID_TYPE_BATTLEGROUND);
+
m_Timer = 0;
m_IsEnabled = true;
m_isActive = false;
@@ -100,7 +102,7 @@ void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
if (m_PlayersInWar[player->GetTeamId()].find(player->GetGUID()) != m_PlayersInWar[player->GetTeamId()].end())
{
m_PlayersInWar[player->GetTeamId()].erase(player->GetGUID());
- player->GetSession()->SendBfLeaveMessage(m_BattleId);
+ player->GetSession()->SendBfLeaveMessage(m_Guid);
if (Group* group = player->GetGroup()) // Remove the player from the raid group
group->RemoveMember(player->GetGUID());
@@ -203,7 +205,7 @@ void Battlefield::InvitePlayerToQueue(Player* player)
return;
if (m_PlayersInQueue[player->GetTeamId()].size() <= m_MinPlayer || m_PlayersInQueue[GetOtherTeam(player->GetTeamId())].size() >= m_MinPlayer)
- player->GetSession()->SendBfInvitePlayerToQueue(m_BattleId);
+ player->GetSession()->SendBfInvitePlayerToQueue(m_Guid);
}
void Battlefield::InvitePlayersInQueueToWar()
@@ -272,7 +274,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(NULL) + m_TimeForAcceptInvite;
- player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite);
+ player->GetSession()->SendBfInvitePlayerToWar(m_Guid, m_ZoneId, m_TimeForAcceptInvite);
}
void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
@@ -368,7 +370,7 @@ void Battlefield::PlayerAcceptInviteToQueue(Player* player)
// Add player in queue
m_PlayersInQueue[player->GetTeamId()].insert(player->GetGUID());
// Send notification
- player->GetSession()->SendBfQueueInviteResponse(m_BattleId, m_ZoneId);
+ player->GetSession()->SendBfQueueInviteResponse(m_Guid, m_ZoneId);
}
// Called in WorldSession::HandleBfExitRequest
@@ -386,7 +388,7 @@ void Battlefield::PlayerAcceptInviteToWar(Player* player)
if (AddOrSetPlayerToCorrectBfGroup(player))
{
- player->GetSession()->SendBfEntered(m_BattleId);
+ player->GetSession()->SendBfEntered(m_Guid);
m_PlayersInWar[player->GetTeamId()].insert(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 07daf33d431..175bb039744 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -239,6 +239,7 @@ class Battlefield : public ZoneScript
uint32 GetTypeId() { return m_TypeId; }
uint32 GetZoneId() { return m_ZoneId; }
+ uint64 GetGUID() { return m_Guid; }
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
@@ -357,6 +358,8 @@ class Battlefield : public ZoneScript
void InitStalker(uint32 entry, float x, float y, float z, float o);
protected:
+ uint64 m_Guid;
+
uint64 StalkerGuid;
uint32 m_Timer; // Global timer for event
bool m_IsEnabled;
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index b852082d582..aac9ac42392 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -21,130 +21,298 @@
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "Object.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Opcodes.h"
//This send to player windows for invite player to join the war
-//Param1:(BattleId) the BattleId of Bf
+//Param1:(guid) the guid of Bf
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(time) Time in second that the player have for accept
-void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
+void WorldSession::SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 pTime)
{
- //Send packet
- WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
- data << uint32(BattleId);
- data << uint32(ZoneId);
- data << uint32((time(NULL) + p_time));
+ ObjectGuid guidBytes = guid;
+
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 16);
+
+ data.WriteBit(guidBytes[5]);
+ data.WriteBit(guidBytes[3]);
+ data.WriteBit(guidBytes[7]);
+ data.WriteBit(guidBytes[2]);
+ data.WriteBit(guidBytes[6]);
+ data.WriteBit(guidBytes[4]);
+ data.WriteBit(guidBytes[1]);
+ data.WriteBit(guidBytes[0]);
+
+ data.WriteByteSeq(guidBytes[6]);
+ data << uint32(zoneId); // Zone Id
+ data.WriteByteSeq(guidBytes[1]);
+ data.WriteByteSeq(guidBytes[3]);
+ data.WriteByteSeq(guidBytes[4]);
+ data.WriteByteSeq(guidBytes[2]);
+ data.WriteByteSeq(guidBytes[0]);
+ data << uint32(time(NULL) + pTime); // Invite lasts until
+ data.WriteByteSeq(guidBytes[7]);
+ data.WriteByteSeq(guidBytes[5]);
//Sending the packet to player
SendPacket(&data);
}
//This send invitation to player to join the queue
-//Param1:(BattleId) the BattleId of Bf
-void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
+void WorldSession::SendBfInvitePlayerToQueue(uint64 guid)
{
+ ObjectGuid guidBytes = guid;
+
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
- data << uint32(BattleId);
- data << uint8(1); //warmup ? used ?
+ data.WriteBit(1); // unk
+ data.WriteBit(0); // Has Warmup
+ data.WriteBit(1); // unk
+ data.WriteBit(guidBytes[0]);
+ data.WriteBit(1); // unk
+ data.WriteBit(guidBytes[2]);
+ data.WriteBit(guidBytes[6]);
+ data.WriteBit(guidBytes[3]);
+ data.WriteBit(1); // unk
+ data.WriteBit(0); // unk
+ data.WriteBit(guidBytes[1]);
+ data.WriteBit(guidBytes[5]);
+ data.WriteBit(guidBytes[4]);
+ data.WriteBit(1); // unk
+ data.WriteBit(guidBytes[7]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(guidBytes[2]);
+ data.WriteByteSeq(guidBytes[3]);
+ data.WriteByteSeq(guidBytes[6]);
+ data << uint8(1); // Warmup
+ data.WriteByteSeq(guidBytes[5]);
+ data.WriteByteSeq(guidBytes[0]);
+ data.WriteByteSeq(guidBytes[4]);
+ data.WriteByteSeq(guidBytes[1]);
+ data.WriteByteSeq(guidBytes[7]);
//Sending packet to player
SendPacket(&data);
}
//This send packet for inform player that he join queue
-//Param1:(BattleId) the BattleId of Bf
+//Param1:(guid) the guid of Bf
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(CanQueue) if able to queue
//Param4:(Full) on log in is full
-void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
+void WorldSession::SendBfQueueInviteResponse(uint64 guid, uint32 ZoneId, bool CanQueue, bool Full)
{
- WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
- data << uint32(BattleId);
+ const bool hasSecondGuid = false;
+ const bool warmup = true;
+ ObjectGuid guidBytes = guid;
+
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 16);
+
+ data.WriteBit(guidBytes[1]);
+ data.WriteBit(guidBytes[6]);
+ data.WriteBit(guidBytes[5]);
+ data.WriteBit(guidBytes[7]);
+ data.WriteBit(Full); // Logging In, VERIFYME
+ data.WriteBit(guidBytes[0]);
+ data.WriteBit(!hasSecondGuid);
+ data.WriteBit(guidBytes[4]);
+
+ // if (hasSecondGuid) 7 3 0 4 2 6 1 5
+
+ data.WriteBit(guidBytes[3]);
+ data.WriteBit(guidBytes[2]);
+
+ // if (hasSecondGuid) 2 5 3 0 4 6 1 7
+
+ data.FlushBits();
+
+ data << uint8(CanQueue); // Accepted
+
+ data.WriteByteSeq(guidBytes[1]);
+ data.WriteByteSeq(guidBytes[3]);
+ data.WriteByteSeq(guidBytes[6]);
+ data.WriteByteSeq(guidBytes[7]);
+ data.WriteByteSeq(guidBytes[0]);
+
+ data << uint8(warmup);
+
+ data.WriteByteSeq(guidBytes[2]);
+ data.WriteByteSeq(guidBytes[4]);
+ data.WriteByteSeq(guidBytes[5]);
+
data << uint32(ZoneId);
- data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
- data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
- data << uint8(1); //Warmup
+
SendPacket(&data);
}
//This is call when player accept to join war
-//Param1:(BattleId) the BattleId of Bf
-void WorldSession::SendBfEntered(uint32 BattleId)
+void WorldSession::SendBfEntered(uint64 guid)
{
-// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
- WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7);
- data << uint32(BattleId);
- data << uint8(1); //unk
- data << uint8(1); //unk
- data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK
+ uint8 isAFK = _player->isAFK() ? 1 : 0;
+ ObjectGuid guidBytes = guid;
+
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 11);
+
+ data.WriteBit(0); // unk
+ data.WriteBit(isAFK); // Clear AFK
+ data.WriteBit(guidBytes[1]);
+ data.WriteBit(guidBytes[4]);
+ data.WriteBit(guidBytes[5]);
+ data.WriteBit(guidBytes[0]);
+ data.WriteBit(guidBytes[3]);
+ data.WriteBit(0); // unk
+ data.WriteBit(guidBytes[6]);
+ data.WriteBit(guidBytes[7]);
+ data.WriteBit(guidBytes[2]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(guidBytes[5]);
+ data.WriteByteSeq(guidBytes[3]);
+ data.WriteByteSeq(guidBytes[0]);
+ data.WriteByteSeq(guidBytes[4]);
+ data.WriteByteSeq(guidBytes[1]);
+ data.WriteByteSeq(guidBytes[7]);
+ data.WriteByteSeq(guidBytes[2]);
+ data.WriteByteSeq(guidBytes[6]);
+
SendPacket(&data);
}
-void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason)
+void WorldSession::SendBfLeaveMessage(uint64 guid, BFLeaveReason reason)
{
- WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7);
- data << uint32(BattleId);
- data << uint8(reason);//byte Reason
- data << uint8(2);//byte BattleStatus
- data << uint8(0);//bool Relocated
+ ObjectGuid guidBytes = guid;
+
+ WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 11);
+
+ data.WriteBit(guidBytes[2]);
+ data.WriteBit(guidBytes[5]);
+ data.WriteBit(guidBytes[1]);
+ data.WriteBit(guidBytes[0]);
+ data.WriteBit(guidBytes[3]);
+ data.WriteBit(guidBytes[6]);
+ data.WriteBit(0); // Relocated
+ data.WriteBit(guidBytes[7]);
+ data.WriteBit(guidBytes[4]);
+
+ data.FlushBits();
+
+ data << uint8(2); // BattleStatus
+ data.WriteByteSeq(guidBytes[1]);
+ data.WriteByteSeq(guidBytes[7]);
+ data.WriteByteSeq(guidBytes[4]);
+ data.WriteByteSeq(guidBytes[2]);
+ data.WriteByteSeq(guidBytes[3]);
+ data << uint8(reason); // Reason
+ data.WriteByteSeq(guidBytes[6]);
+ data.WriteByteSeq(guidBytes[0]);
+ data.WriteByteSeq(guidBytes[5]);
+
SendPacket(&data);
}
//Send by client when he click on accept for queue
-void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data)
+void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
{
- uint32 BattleId;
- uint8 Accepted;
+ uint8 accepted;
+ ObjectGuid guid;
+
+ guid[2] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ accepted = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
- recv_data >> BattleId >> Accepted;
- sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
+ sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted);
+
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
+ if (!bf)
return;
- if (Accepted)
- {
- Bf->PlayerAcceptInviteToQueue(_player);
- }
+ if (accepted)
+ bf->PlayerAcceptInviteToQueue(_player);
}
//Send by client on clicking in accept or refuse of invitation windows for join game
-void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data)
+void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
- uint32 BattleId;
- uint8 Accepted;
+ uint8 accepted;
+ ObjectGuid guid;
+
+ guid[6] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ accepted = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[5]);
+
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted);
- recv_data >> BattleId >> Accepted;
- sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
+ if (!bf)
return;
- //If player accept invitation
- if (Accepted)
- {
- Bf->PlayerAcceptInviteToWar(_player);
- }
+ if (accepted)
+ bf->PlayerAcceptInviteToWar(_player);
else
- {
- if (_player->GetZoneId() == Bf->GetZoneId())
- Bf->KickPlayerFromBattlefield(_player->GetGUID());
- }
+ if (_player->GetZoneId() == bf->GetZoneId())
+ bf->KickPlayerFromBattlefield(_player->GetGUID());
}
-void WorldSession::HandleBfExitRequest(WorldPacket & recv_data)
+void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
{
- uint32 BattleId;
+ ObjectGuid guid;
- recv_data >> BattleId;
- sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
- Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
- if (!Bf)
- return;
+ guid[2] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[5]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[6]);
+
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", guid);
- Bf->AskToLeaveQueue(_player);
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid))
+ bf->AskToLeaveQueue(_player);
}
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 6122b25e8e8..d2ecf43ee9b 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -118,6 +118,15 @@ Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
return NULL;
}
+Battlefield* BattlefieldMgr::GetBattlefieldByGUID(uint64 guid)
+{
+ for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
+ if ((*itr)->GetGUID() == guid)
+ return (*itr);
+
+ return NULL;
+}
+
void BattlefieldMgr::Update(uint32 diff)
{
m_UpdateTimer += diff;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index 4ee37e424fd..b448cd4ead2 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -48,6 +48,7 @@ class BattlefieldMgr
// return assigned battlefield
Battlefield *GetBattlefieldToZoneId(uint32 zoneid);
Battlefield *GetBattlefieldByBattleId(uint32 battleid);
+ Battlefield *GetBattlefieldByGUID(uint64 guid);
ZoneScript *GetZoneScript(uint32 zoneId);
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index d8ad2c09e59..2528ab27141 100755
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -57,7 +57,8 @@ enum ArenaTeamCommandErrors
ERR_ARENA_TEAM_TARGET_TOO_HIGH_S = 0x16,
ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S = 0x17,
ERR_ARENA_TEAM_NOT_FOUND = 0x1B,
- ERR_ARENA_TEAMS_LOCKED = 0x1E
+ ERR_ARENA_TEAMS_LOCKED = 0x1E,
+ ERR_ARENA_TEAM_TOO_MANY_CREATE = 0x21,
};
enum ArenaTeamEvents
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index 55de445345b..9365172a4ca 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -149,16 +149,17 @@ void ArenaTeamMgr::DistributeArenaPoints()
if (ArenaTeam* at = teamItr->second)
at->UpdateArenaPointsHelper(PlayerPoints);
+ /*
SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ // Cycle that gives points to all players
PreparedStatement* stmt;
- // Cycle that gives points to all players
for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
{
// Add points to player if online
if (Player* player = HashMapHolder<Player>::Find(playerItr->first))
- player->ModifyArenaPoints(playerItr->second, &trans);
+ player->ModifyConquestPoints(playerItr->second, &trans);
else // Update database
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
@@ -169,6 +170,7 @@ void ArenaTeamMgr::DistributeArenaPoints()
}
CharacterDatabase.CommitTransaction(trans);
+ */
PlayerPoints.clear();
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index eb5f3459edf..ab69ed40943 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -34,6 +34,8 @@
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
+#include "Guild.h"
+#include "GuildMgr.h"
namespace Trinity
{
@@ -129,6 +131,7 @@ void Battleground::BroadcastWorker(Do& _do)
Battleground::Battleground()
{
+ m_Guid = MAKE_NEW_GUID(m_TypeID, 0, HIGHGUID_TYPE_BATTLEGROUND);
m_TypeID = BATTLEGROUND_TYPE_NONE;
m_RandomTypeID = BATTLEGROUND_TYPE_NONE;
m_InstanceID = 0;
@@ -491,7 +494,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType());
player->GetSession()->SendPacket(&status);
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
@@ -799,6 +802,7 @@ void Battleground::EndBattleground(uint32 winner)
}
}
+ bool guildAwarded = false;
uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
@@ -851,7 +855,7 @@ void Battleground::EndBattleground(uint32 winner)
{
// update achievement BEFORE personal rating update
uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot());
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change);
}
@@ -866,7 +870,10 @@ void Battleground::EndBattleground(uint32 winner)
uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
- uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
+
+ // remove temporary currency bonus auras before rewarding player
+ player->RemoveAura(SPELL_HONORABLE_DEFENDER_25Y);
+ player->RemoveAura(SPELL_HONORABLE_DEFENDER_60Y);
// Reward winner team
if (team == winner)
@@ -874,13 +881,24 @@ void Battleground::EndBattleground(uint32 winner)
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
{
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
- if (CanAwardArenaPoints())
- player->ModifyArenaPoints(winner_arena);
+ /*if (CanAwardArenaPoints())
+ player->ModifyConquestPoints(player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST);*/
if (!player->GetRandomWinner())
player->SetRandomWinner(true);
}
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1);
+ if (!guildAwarded)
+ {
+ guildAwarded = true;
+ if (uint32 guildId = GetBgMap()->GetOwnerGuildId(player->GetTeam()))
+ if (Guild* guild = sGuildMgr->GetGuildById(guildId))
+ {
+ guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, 1, 0, NULL, player);
+ if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
+ guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, std::max<uint32>(winner_arena_team->GetRating(), 1), 0, NULL, player);
+ }
+ }
}
else
{
@@ -897,9 +915,9 @@ void Battleground::EndBattleground(uint32 winner)
player->GetSession()->SendPacket(&data);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team)
@@ -1003,7 +1021,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (SendPacket)
{
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
player->GetSession()->SendPacket(&data);
}
@@ -1127,14 +1145,14 @@ void Battleground::AddPlayer(Player* player)
UpdatePlayersCountByTeam(team, false); // +1 player
WorldPacket data;
- sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
+ sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player->GetGUID());
SendPacketToTeam(team, &data, player, false);
// BG Status packet
WorldPacket status;
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), isArena() ? 0 : 1);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), isArena() ? 0 : 1);
player->GetSession()->SendPacket(&status);
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
@@ -1643,6 +1661,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
// correct cast speed
creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
+ creature->SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
return true;
}
@@ -1703,6 +1722,8 @@ void Battleground::SendWarningToAll(int32 entry, ...)
data << (uint32)(msg.length() + 1);
data << msg.c_str();
data << (uint8)0;
+ data << (float)0.0f; // added in 4.2.0, unk
+ data << (uint8)0; // added in 4.2.0, unk
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
if (player->GetSession())
@@ -1840,7 +1861,7 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
player->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
player->GetSession()->SendPacket(&data);
}
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 01dfbb23033..29523864329 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -133,12 +133,12 @@ enum BattlegroundBuffObjects
enum BattlegroundRandomRewards
{
- BG_REWARD_WINNER_HONOR_FIRST = 30,
- BG_REWARD_WINNER_ARENA_FIRST = 25,
- BG_REWARD_WINNER_HONOR_LAST = 15,
- BG_REWARD_WINNER_ARENA_LAST = 0,
- BG_REWARD_LOSER_HONOR_FIRST = 5,
- BG_REWARD_LOSER_HONOR_LAST = 5
+ BG_REWARD_WINNER_HONOR_FIRST = 270,
+ BG_REWARD_WINNER_CONQUEST_FIRST = 100,
+ BG_REWARD_WINNER_HONOR_LAST = 135,
+ BG_REWARD_WINNER_CONQUEST_LAST = 50,
+ BG_REWARD_LOSER_HONOR_FIRST = 45,
+ BG_REWARD_LOSER_HONOR_LAST = 35
};
const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY };
@@ -177,10 +177,12 @@ enum BattlegroundQueueTypeId
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
- BATTLEGROUND_QUEUE_RB = 7,
- BATTLEGROUND_QUEUE_2v2 = 8,
- BATTLEGROUND_QUEUE_3v3 = 9,
- BATTLEGROUND_QUEUE_5v5 = 10,
+ BATTLEGROUND_QUEUE_TP = 7,
+ BATTLEGROUND_QUEUE_BFG = 8,
+ BATTLEGROUND_QUEUE_RB = 9,
+ BATTLEGROUND_QUEUE_2v2 = 10,
+ BATTLEGROUND_QUEUE_3v3 = 11,
+ BATTLEGROUND_QUEUE_5v5 = 12,
MAX_BATTLEGROUND_QUEUE_TYPES
};
@@ -340,6 +342,7 @@ class Battleground
/* Battleground */
// Get methods:
char const* GetName() const { return m_Name; }
+ uint64 GetGUID() { return m_Guid; }
BattlegroundTypeId GetTypeID(bool GetRandom = false) const { return GetRandom ? m_RandomTypeID : m_TypeID; }
BattlegroundBracketId GetBracketId() const { return m_BracketId; }
uint32 GetInstanceID() const { return m_InstanceID; }
@@ -633,6 +636,7 @@ class Battleground
bool m_PrematureCountDown;
uint32 m_PrematureCountDownTimer;
char const* m_Name;
+ uint64 m_Guid;
/* Pre- and post-update hooks */
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 0b107983379..9ff21ca2d30 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -37,6 +37,8 @@
#include "BattlegroundRV.h"
#include "BattlegroundIC.h"
#include "BattlegroundRB.h"
+#include "BattlegroundTP.h"
+#include "BattlegroundBFG.h"
#include "Chat.h"
#include "Map.h"
#include "MapInstanced.h"
@@ -178,56 +180,244 @@ void BattlegroundMgr::Update(uint32 diff)
}
}
-void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
+void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket *data, Battleground *bg, Player * pPlayer, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame)
{
- // we can be in 2 queues in same time...
+ if (!bg)
+ StatusID = STATUS_NONE;
- if (StatusID == 0 || !bg)
- {
- data->Initialize(SMSG_BATTLEFIELD_STATUS, 4+8);
- *data << uint32(QueueSlot); // queue id (0...1)
- *data << uint64(0);
- return;
- }
+ ObjectGuid guidBytes1 = pPlayer->GetGUID();
+ ObjectGuid guidBytes2 = bg->GetGUID();
- data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+8+1+1+4+1+4+4+4));
- *data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time
- // The following segment is read as uint64 in client but can be appended as their original type.
- *data << uint8(arenatype);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
- *data << uint8(bg->isArena() ? 0xC : 0x2);
- *data << uint32(bg->GetTypeID());
- *data << uint16(0x1F90);
- // End of uint64 segment, decomposed this way for simplicity
- *data << uint8(0); // 3.3.0, some level, only saw 80...
- *data << uint8(0); // 3.3.0, some level, only saw 80...
- *data << uint32(bg->GetClientInstanceID());
- // alliance/horde for BG and skirmish/rated for Arenas
- // following displays the minimap-icon 0 = faction icon 1 = arenaicon
- *data << uint8(bg->isRated()); // 1 for rated match, 0 for bg or non rated match
-
- *data << uint32(StatusID); // status
switch (StatusID)
{
- case STATUS_WAIT_QUEUE: // status_in_queue
- *data << uint32(Time1); // average wait time, milliseconds
- *data << uint32(Time2); // time in queue, updated every minute!, milliseconds
+ case STATUS_NONE:
+ {
+ //data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, ">>>>> STATUS_NONE");
break;
- case STATUS_WAIT_JOIN: // status_invite
- *data << uint32(bg->GetMapId()); // map id
- *data << uint64(0); // 3.3.5, unknown
- *data << uint32(Time1); // time to remove from queue, milliseconds
+ }
+ case STATUS_WAIT_QUEUE:
+ {
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_QUEUED);
+
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(guidBytes1[0]);
+ data->WriteBit(guidBytes2[3]);
+ data->WriteBit(guidBytes1[2]);
+ data->WriteBit(0); // unk
+ data->WriteBit(0); // Join Failed
+ data->WriteBit(guidBytes2[2]);
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes2[0]);
+ data->WriteBit(guidBytes2[6]);
+ data->WriteBit(guidBytes2[4]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes1[7]);
+ data->WriteBit(guidBytes2[7]);
+ data->WriteBit(guidBytes2[5]);
+ data->WriteBit(guidBytes1[4]);
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(0); // unk
+ data->WriteBit(0); // unk
+ data->WriteBit(guidBytes2[1]);
+
+ data->FlushBits();
+
+ data->WriteByteSeq(guidBytes1[0]);
+ *data << uint32(0); // unk
+ data->WriteByteSeq(guidBytes2[5]);
+ data->WriteByteSeq(guidBytes1[3]);
+ *data << uint32(0); // unk
+ data->WriteByteSeq(guidBytes2[7]);
+ data->WriteByteSeq(guidBytes2[1]);
+ data->WriteByteSeq(guidBytes2[2]);
+ *data << uint8(0); // unk
+ data->WriteByteSeq(guidBytes2[4]);
+ data->WriteByteSeq(guidBytes1[2]);
+ *data << uint8(0); // unk
+ data->WriteByteSeq(guidBytes2[6]);
+ data->WriteByteSeq(guidBytes1[7]);
+ data->WriteByteSeq(guidBytes2[3]);
+ data->WriteByteSeq(guidBytes1[6]);
+ data->WriteByteSeq(guidBytes2[0]);
+ *data << uint32(bg->GetStartTime()); // Time
+ *data << uint32(0); // unk
+ *data << uint8(bg->GetMinLevel()); // Min Level
+ *data << uint32(0); // unk
+ data->WriteByteSeq(guidBytes1[1]);
+ data->WriteByteSeq(guidBytes1[5]);
+ *data << uint32(0); // unk
+ data->WriteByteSeq(guidBytes1[4]);
+
break;
- case STATUS_IN_PROGRESS: // status_in_progress
- *data << uint32(bg->GetMapId()); // map id
- *data << uint64(0); // 3.3.5, unknown
- *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds
- *data << uint32(Time2); // time from bg start, milliseconds
- *data << uint8(uiFrame);
+ }
+ case STATUS_WAIT_JOIN:
+ {
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION, 44);
+
+ *data << uint32(bg->GetClientInstanceID()); // Client Instance ID
+ *data << uint32(Time1); // Time until closed
+ *data << uint8(0); // unk
+ *data << uint32(QueueSlot); // Queue slot
+ *data << uint32(Time2); // Time
+ *data << uint8(bg->GetMinLevel()); // Min Level
+ *data << uint32(bg->GetStatus()); // Status
+ *data << uint32(bg->GetMapId()); // Map Id
+ *data << uint8(0); // unk
+
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(guidBytes1[2]);
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes2[2]);
+ data->WriteBit(guidBytes1[4]);
+ data->WriteBit(guidBytes2[6]);
+ data->WriteBit(guidBytes2[3]);
+ data->WriteBit(bg->isRated()); // Is Rated
+ data->WriteBit(guidBytes1[7]);
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(guidBytes2[7]);
+ data->WriteBit(guidBytes2[0]);
+ data->WriteBit(guidBytes2[4]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes2[1]);
+ data->WriteBit(guidBytes2[5]);
+ data->WriteBit(guidBytes1[0]);
+
+ data->FlushBits();
+
+ data->WriteByteSeq(guidBytes2[6]);
+ data->WriteByteSeq(guidBytes2[5]);
+ data->WriteByteSeq(guidBytes2[7]);
+ data->WriteByteSeq(guidBytes2[0]);
+ data->WriteByteSeq(guidBytes1[0]);
+ data->WriteByteSeq(guidBytes1[7]);
+ data->WriteByteSeq(guidBytes2[4]);
+ data->WriteByteSeq(guidBytes1[1]);
+ data->WriteByteSeq(guidBytes2[0]);
+ data->WriteByteSeq(guidBytes1[4]);
+ data->WriteByteSeq(guidBytes2[1]);
+ data->WriteByteSeq(guidBytes1[5]);
+ data->WriteByteSeq(guidBytes2[3]);
+ data->WriteByteSeq(guidBytes1[6]);
+ data->WriteByteSeq(guidBytes1[2]);
+ data->WriteByteSeq(guidBytes1[3]);
break;
- default:
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Unknown BG status!");
+ }
+ case STATUS_IN_PROGRESS:
+ {
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_ACTIVE, 49);
+
+ data->WriteBit(guidBytes1[2]);
+ data->WriteBit(guidBytes1[7]);
+ data->WriteBit(guidBytes2[7]);
+ data->WriteBit(guidBytes2[1]);
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(0); // Unk
+ data->WriteBit(guidBytes2[0]);
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes2[3]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes2[5]);
+ data->WriteBit(0); // Unk Bit 64
+ data->WriteBit(guidBytes1[4]);
+ data->WriteBit(guidBytes2[6]);
+ data->WriteBit(guidBytes2[4]);
+ data->WriteBit(guidBytes2[2]);
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(guidBytes1[0]);
+
+ data->WriteByteSeq(guidBytes2[4]);
+ data->WriteByteSeq(guidBytes2[5]);
+ data->WriteByteSeq(guidBytes1[5]);
+ data->WriteByteSeq(guidBytes2[1]);
+ data->WriteByteSeq(guidBytes2[6]);
+ data->WriteByteSeq(guidBytes2[3]);
+ data->WriteByteSeq(guidBytes2[7]);
+ data->WriteByteSeq(guidBytes1[6]);
+
+ *data << uint32(Time2); // Time
+ *data << uint8(bg->GetPlayersCountByTeam(bg->GetPlayerTeam(pPlayer->GetGUID()))); // Teamsize
+
+ data->WriteByteSeq(guidBytes1[4]);
+ data->WriteByteSeq(guidBytes1[1]);
+
+ *data << uint32(QueueSlot); // Queue slot
+ *data << uint8(bg->GetMaxLevel()); // Max Level
+ *data << uint32(bg->GetStatus()); // Status
+ *data << uint32(bg->GetMapId()); // Map Id
+ *data << uint8(bg->GetMinLevel()); // Min Level
+ *data << uint32(Time1); // Time until closed
+
+ data->WriteByteSeq(guidBytes1[2]);
+
+ *data << uint32(bg->GetStartTime()); // Time since started
+
+ data->WriteByteSeq(guidBytes1[0]);
+ data->WriteByteSeq(guidBytes1[3]);
+ data->WriteByteSeq(guidBytes1[2]);
+
+ *data << uint32(bg->GetClientInstanceID()); // Client Instance ID
+
+ data->WriteByteSeq(guidBytes2[0]);
+ data->WriteByteSeq(guidBytes1[7]);
+ break;
+ }
+ case STATUS_WAIT_LEAVE:
+ {
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS, 48);
+
+ *data << uint8(0); // unk
+ *data << uint32(bg->GetStatus()); // Status
+ *data << uint32(QueueSlot); // Queue slot
+ *data << uint32(Time1); // Time until closed
+ *data << uint32(0); // unk
+ *data << uint8(0); // unk
+ *data << uint8(0); // unk
+ *data << uint8(bg->GetMinLevel()); // Min Level
+ *data << uint8(0); // unk
+ *data << uint8(0); // unk
+ *data << uint32(bg->GetMapId()); // Map Id
+ *data << uint32(Time2); // Time
+ *data << uint8(0); // unk
+
+ data->WriteBit(guidBytes2[0]);
+ data->WriteBit(guidBytes2[1]);
+ data->WriteBit(guidBytes2[7]);
+ data->WriteBit(guidBytes1[7]);
+ data->WriteBit(guidBytes1[0]);
+ data->WriteBit(guidBytes2[4]);
+ data->WriteBit(guidBytes1[6]);
+ data->WriteBit(guidBytes1[2]);
+ data->WriteBit(guidBytes1[3]);
+ data->WriteBit(guidBytes2[3]);
+ data->WriteBit(guidBytes1[4]);
+ data->WriteBit(guidBytes2[5]);
+ data->WriteBit(guidBytes1[5]);
+ data->WriteBit(guidBytes2[2]);
+ data->WriteBit(bg->isRated()); // Is Rated
+ data->WriteBit(guidBytes1[1]);
+ data->WriteBit(guidBytes2[6]);
+
+ data->FlushBits();
+
+ data->WriteByteSeq(guidBytes1[0]);
+ data->WriteByteSeq(guidBytes2[4]);
+ data->WriteByteSeq(guidBytes1[3]);
+ data->WriteByteSeq(guidBytes2[1]);
+ data->WriteByteSeq(guidBytes2[0]);
+ data->WriteByteSeq(guidBytes2[2]);
+ data->WriteByteSeq(guidBytes1[2]);
+ data->WriteByteSeq(guidBytes2[7]);
+ data->WriteByteSeq(guidBytes1[1]);
+ data->WriteByteSeq(guidBytes1[6]);
+ data->WriteByteSeq(guidBytes2[6]);
+ data->WriteByteSeq(guidBytes2[5]);
+ data->WriteByteSeq(guidBytes1[5]);
+ data->WriteByteSeq(guidBytes1[4]);
+ data->WriteByteSeq(guidBytes1[7]);
+ data->WriteByteSeq(guidBytes2[3]);
break;
+ }
}
}
@@ -339,6 +529,16 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(0x00000002); // count of next fields
*data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases asssulted
*data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended
+ case 726:
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundTPScore*)itr2->second)->FlagCaptures); // flag captures
+ *data << uint32(((BattlegroundTPScore*)itr2->second)->FlagReturns); // flag returns
+ break;
+ case 761:
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundBFGScore*)itr2->second)->BasesAssaulted); // bases asssulted
+ *data << uint32(((BattlegroundBFGScore*)itr2->second)->BasesDefended); // bases defended
+ break;
default:
*data << uint32(0);
break;
@@ -375,6 +575,14 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases asssulted
*data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended
break;
+ case BATTLEGROUND_TP:
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundTPScore*)itr2->second)->FlagCaptures); // flag captures
+ *data << uint32(((BattlegroundTPScore*)itr2->second)->FlagReturns); // flag returns
+ case BATTLEGROUND_BFG:
+ *data << uint32(0x00000002); // count of next fields
+ *data << uint32(((BattlegroundBFGScore*)itr2->second)->BasesAssaulted); // bases asssulted
+ *data << uint32(((BattlegroundBFGScore*)itr2->second)->BasesDefended); // bases defended
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
case BATTLEGROUND_AA:
@@ -399,12 +607,13 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
data->put(wpos, scoreCount);
}
-void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result)
+void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, Battleground* bg, Player* pPlayer, GroupJoinBattlegroundResult result)
{
- data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
- *data << int32(result);
- if (result == ERR_BATTLEGROUND_JOIN_TIMED_OUT || result == ERR_BATTLEGROUND_JOIN_FAILED)
- *data << uint64(0); // player guid
+ ObjectGuid guidBytes1 = pPlayer->GetGUID();
+ ObjectGuid guidBytes2 = bg->GetGUID();
+
+ data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
+
}
void BattlegroundMgr::BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value)
@@ -422,14 +631,52 @@ void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid)
{
+ ObjectGuid guidBytes = guid;
+
data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);
- *data << uint64(guid);
+
+ data->WriteBit(guidBytes[7]);
+ data->WriteBit(guidBytes[6]);
+ data->WriteBit(guidBytes[2]);
+ data->WriteBit(guidBytes[4]);
+ data->WriteBit(guidBytes[5]);
+ data->WriteBit(guidBytes[1]);
+ data->WriteBit(guidBytes[3]);
+ data->WriteBit(guidBytes[0]);
+
+ data->WriteByteSeq(guidBytes[4]);
+ data->WriteByteSeq(guidBytes[2]);
+ data->WriteByteSeq(guidBytes[5]);
+ data->WriteByteSeq(guidBytes[7]);
+ data->WriteByteSeq(guidBytes[0]);
+ data->WriteByteSeq(guidBytes[6]);
+ data->WriteByteSeq(guidBytes[1]);
+ data->WriteByteSeq(guidBytes[3]);
}
-void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player)
+void BattlegroundMgr::BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, uint64 guid)
{
+ ObjectGuid guidBytes = guid;
+
data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8);
- *data << uint64(player->GetGUID());
+
+ data->WriteBit(guidBytes[0]);
+ data->WriteBit(guidBytes[4]);
+ data->WriteBit(guidBytes[3]);
+ data->WriteBit(guidBytes[5]);
+ data->WriteBit(guidBytes[7]);
+ data->WriteBit(guidBytes[6]);
+ data->WriteBit(guidBytes[2]);
+ data->WriteBit(guidBytes[1]);
+
+ data->WriteByteSeq(guidBytes[1]);
+ data->WriteByteSeq(guidBytes[5]);
+ data->WriteByteSeq(guidBytes[3]);
+ data->WriteByteSeq(guidBytes[2]);
+ data->WriteByteSeq(guidBytes[0]);
+ data->WriteByteSeq(guidBytes[7]);
+ data->WriteByteSeq(guidBytes[4]);
+ data->WriteByteSeq(guidBytes[6]);
}
Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)
@@ -595,6 +842,12 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
case BATTLEGROUND_IC:
bg = new BattlegroundIC(*(BattlegroundIC*)bg_template);
break;
+ case BATTLEGROUND_TP:
+ bg = new BattlegroundTP(*(BattlegroundTP*)bg_template);
+ break;
+ case BATTLEGROUND_BFG:
+ bg = new BattlegroundBFG(*(BattlegroundBFG*)bg_template);
+ break;
case BATTLEGROUND_RB:
bg = new BattlegroundRB(*(BattlegroundRB*)bg_template);
break;
@@ -643,6 +896,8 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
case BATTLEGROUND_DS: bg = new BattlegroundDS; break;
case BATTLEGROUND_RV: bg = new BattlegroundRV; break;
case BATTLEGROUND_IC: bg = new BattlegroundIC; break;
+ case BATTLEGROUND_TP: bg = new BattlegroundTP; break;
+ case BATTLEGROUND_BFG: bg = new BattlegroundBFG; break;
case BATTLEGROUND_RB: bg = new BattlegroundRB; break;
default:
bg = new Battleground;
@@ -774,7 +1029,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
selectionWeight = fields[10].GetUInt8();
data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
- data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
+
+ //data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
data.MapID = bl->mapid[0];
if (!CreateBattleground(data))
@@ -812,68 +1068,71 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
}
-void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
+void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId)
{
if (!player)
return;
- uint32 winner_kills = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_LAST : BG_REWARD_WINNER_HONOR_FIRST;
- uint32 winner_arena = player->GetRandomWinner() ? BG_REWARD_WINNER_ARENA_LAST : BG_REWARD_WINNER_ARENA_FIRST;
- uint32 loser_kills = player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_LAST : BG_REWARD_LOSER_HONOR_FIRST;
+ uint32 winner_conquest = player->GetRandomWinner() ? BG_REWARD_WINNER_CONQUEST_FIRST : BG_REWARD_WINNER_CONQUEST_LAST;
+ uint32 winner_honor = player->GetRandomWinner() ? BG_REWARD_WINNER_HONOR_FIRST : BG_REWARD_WINNER_HONOR_LAST;
+ uint32 loser_honor = !player->GetRandomWinner() ? BG_REWARD_LOSER_HONOR_FIRST : BG_REWARD_LOSER_HONOR_LAST;
- winner_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills));
- loser_kills = Trinity::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills));
+ ObjectGuid guidBytes = guid;
data->Initialize(SMSG_BATTLEFIELD_LIST);
- *data << uint64(guid); // battlemaster guid
- *data << uint8(fromWhere); // from where you joined
+ *data << uint32(winner_conquest); // Winner Conquest Reward or Random Winner Conquest Reward
+ *data << uint32(winner_conquest); // Winner Conquest Reward or Random Winner Conquest Reward
+ *data << uint32(loser_honor); // Loser Honor Reward or Random Loser Honor Reward
*data << uint32(bgTypeId); // battleground id
- *data << uint8(0); // unk
- *data << uint8(0); // unk
-
- // Rewards
- *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin
- *data << uint32(winner_kills); // 3.3.3 winHonor
- *data << uint32(winner_arena); // 3.3.3 winArena
- *data << uint32(loser_kills); // 3.3.3 lossHonor
-
- uint8 isRandom = bgTypeId == BATTLEGROUND_RB;
-
- *data << uint8(isRandom); // 3.3.3 isRandom
- if (isRandom)
- {
- // Rewards (random)
- *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random
- *data << uint32(winner_kills); // 3.3.3 winHonor_Random
- *data << uint32(winner_arena); // 3.3.3 winArena_Random
- *data << uint32(loser_kills); // 3.3.3 lossHonor_Random
- }
-
- if (bgTypeId == BATTLEGROUND_AA) // arena
- {
- *data << uint32(0); // unk (count?)
- }
- else // battleground
+ *data << uint32(loser_honor); // Loser Honor Reward or Random Loser Honor Reward
+ *data << uint32(winner_honor); // Winner Honor Reward or Random Winner Honor Reward
+ *data << uint32(winner_honor); // Winner Honor Reward or Random Winner Honor Reward
+ *data << uint8(0); // max level
+ *data << uint8(0); // min level
+
+ data->WriteBit(guidBytes[0]);
+ data->WriteBit(guidBytes[1]);
+ data->WriteBit(guidBytes[7]);
+ data->WriteBit(0); // unk
+ data->WriteBit(0); // unk
+ size_t count_pos = data->wpos();
+ data->WriteBit(0); // bg instance count
+
+ data->WriteBit(guidBytes[6]);
+ data->WriteBit(guidBytes[4]);
+ data->WriteBit(guidBytes[2]);
+ data->WriteBit(guidBytes[3]);
+ data->WriteBit(0); // unk
+ data->WriteBit(guidBytes[5]);
+ data->WriteBit(0); // unk
+
+ data->FlushBits();
+
+ data->WriteByteSeq(guidBytes[6]);
+ data->WriteByteSeq(guidBytes[1]);
+ data->WriteByteSeq(guidBytes[7]);
+ data->WriteByteSeq(guidBytes[5]);
+
+ if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
{
- size_t count_pos = data->wpos();
- *data << uint32(0); // number of bg instances
-
- if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId))
+ // expected bracket entry
+ if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), player->getLevel()))
{
- // expected bracket entry
- if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), player->getLevel()))
+ uint32 count = 0;
+ BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
+ for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracketId].end();++itr)
{
- uint32 count = 0;
- BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
- for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracketId].end();++itr)
- {
- *data << uint32(*itr);
- ++count;
- }
- data->put<uint32>(count_pos, count);
+ *data << uint32(*itr); // instance id
+ ++count;
}
+ data->put<uint32>(count_pos, count);
}
}
+
+ data->WriteByteSeq(guidBytes[0]);
+ data->WriteByteSeq(guidBytes[2]);
+ data->WriteByteSeq(guidBytes[4]);
+ data->WriteByteSeq(guidBytes[3]);
}
void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId)
@@ -933,6 +1192,10 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
return BATTLEGROUND_QUEUE_SA;
case BATTLEGROUND_IC:
return BATTLEGROUND_QUEUE_IC;
+ case BATTLEGROUND_TP:
+ return BATTLEGROUND_QUEUE_TP;
+ case BATTLEGROUND_BFG:
+ return BATTLEGROUND_QUEUE_BFG;
case BATTLEGROUND_RB:
return BATTLEGROUND_QUEUE_RB;
case BATTLEGROUND_AA:
@@ -973,6 +1236,10 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
return BATTLEGROUND_SA;
case BATTLEGROUND_QUEUE_IC:
return BATTLEGROUND_IC;
+ case BATTLEGROUND_QUEUE_TP:
+ return BATTLEGROUND_TP;
+ case BATTLEGROUND_QUEUE_BFG:
+ return BATTLEGROUND_BFG;
case BATTLEGROUND_QUEUE_RB:
return BATTLEGROUND_RB;
case BATTLEGROUND_QUEUE_2v2:
@@ -1112,6 +1379,8 @@ HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId
case BATTLEGROUND_SA: return HOLIDAY_CALL_TO_ARMS_SA;
case BATTLEGROUND_AB: return HOLIDAY_CALL_TO_ARMS_AB;
case BATTLEGROUND_IC: return HOLIDAY_CALL_TO_ARMS_IC;
+ case BATTLEGROUND_TP: return HOLIDAY_CALL_TO_ARMS_TP;
+ case BATTLEGROUND_BFG: return HOLIDAY_CALL_TO_ARMS_BFG;
default: return HOLIDAY_NONE;
}
}
@@ -1126,6 +1395,8 @@ BattlegroundTypeId BattlegroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday)
case HOLIDAY_CALL_TO_ARMS_SA: return BATTLEGROUND_SA;
case HOLIDAY_CALL_TO_ARMS_AB: return BATTLEGROUND_AB;
case HOLIDAY_CALL_TO_ARMS_IC: return BATTLEGROUND_IC;
+ case HOLIDAY_CALL_TO_ARMS_TP: return BATTLEGROUND_TP;
+ case HOLIDAY_CALL_TO_ARMS_BFG: return BATTLEGROUND_BFG;
default: return BATTLEGROUND_TYPE_NONE;
}
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 10a49408c06..a161f36fc6d 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -66,14 +66,14 @@ class BattlegroundMgr
void Update(uint32 diff);
/* Packet Building */
- void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
+ void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, uint64 guid);
void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, uint64 guid);
- void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
- void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
+ void BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId);
+ void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, Battleground* bg, Player* player, GroupJoinBattlegroundResult result);
void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg);
- void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype, uint8 uiFrame = 1);
- void BuildPlaySoundPacket(WorldPacket* data, uint32 soundid);
+ void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint8 uiFrame = 1);
+ void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId);
void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid);
/* Battlegrounds */
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 85d41977d13..7e7502b0538 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -391,7 +391,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
plr2->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
// queue->removeplayer, it causes bugs
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, plr2, queueSlot, STATUS_NONE, 0, 0, 0);
plr2->GetSession()->SendPacket(&data);
}
// then actually delete, this may delete the group as well!
@@ -470,7 +470,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
player->GetSession()->SendPacket(&data);
}
return true;
@@ -1022,7 +1022,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
WorldPacket data;
//we must send remaining time in queue
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType);
player->GetSession()->SendPacket(&data);
}
}
@@ -1070,7 +1070,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetBracketId());
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_NONE, 0, 0, 0);
player->GetSession()->SendPacket(&data);
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 8b2543f20ff..fa36f0b02aa 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -681,11 +681,11 @@ void BattlegroundAB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_BASES_ASSAULTED:
((BattlegroundABScore*)itr->second)->BasesAssaulted += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_ASSAULT_BASE);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_ASSAULT_BASE);
break;
case SCORE_BASES_DEFENDED:
((BattlegroundABScore*)itr->second)->BasesDefended += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_DEFEND_BASE);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AB_OBJECTIVE_DEFEND_BASE);
break;
default:
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index 96fa899a746..37072866238 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -540,19 +540,19 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_GRAVEYARDS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->GraveyardsAssaulted += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_GRAVEYARD);
break;
case SCORE_GRAVEYARDS_DEFENDED:
((BattlegroundAVScore*)itr->second)->GraveyardsDefended += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_GRAVEYARD);
break;
case SCORE_TOWERS_ASSAULTED:
((BattlegroundAVScore*)itr->second)->TowersAssaulted += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_ASSAULT_TOWER);
break;
case SCORE_TOWERS_DEFENDED:
((BattlegroundAVScore*)itr->second)->TowersDefended += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, AV_OBJECTIVE_DEFEND_TOWER);
break;
case SCORE_MINES_CAPTURED:
((BattlegroundAVScore*)itr->second)->MinesCaptured += value;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
new file mode 100644
index 00000000000..52af3e23e11
--- /dev/null
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Battleground.h"
+#include "BattlegroundBFG.h"
+#include "Creature.h"
+#include "GameObject.h"
+#include "Language.h"
+#include "Object.h"
+#include "ObjectMgr.h"
+#include "BattlegroundMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+
+BattlegroundBFG::BattlegroundBFG()
+{
+}
+
+BattlegroundBFG::~BattlegroundBFG()
+{
+}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
new file mode 100644
index 00000000000..35c9bef8b17
--- /dev/null
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __BATTLEGROUNDBFG_H
+#define __BATTLEGROUNDBFG_H
+
+#include "Battleground.h"
+
+class BattlegroundBFGScore : public BattlegroundScore
+{
+ public:
+ BattlegroundBFGScore(): BasesAssaulted(0), BasesDefended(0) {};
+ virtual ~BattlegroundBFGScore() {};
+
+ uint32 BasesAssaulted;
+ uint32 BasesDefended;
+};
+
+class BattlegroundBFG : public Battleground
+{
+ public:
+ BattlegroundBFG();
+ ~BattlegroundBFG();
+};
+
+#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 9bab15d9b5e..35ea94ba607 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -816,7 +816,7 @@ void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattlegroundEYScore*)itr->second)->FlagCaptures += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG);
break;
default:
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 90571dfb758..ca2c3357a42 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -75,7 +75,7 @@ void BattlegroundIC::SendTransportInit(Player* player)
if (!gunshipAlliance || !gunshipHorde)
return;
- UpdateData transData;
+ UpdateData transData(player->GetMapId());
gunshipAlliance->BuildCreateUpdateBlockForPlayer(&transData, player);
gunshipHorde->BuildCreateUpdateBlockForPlayer(&transData, player);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 58f7cabc72d..f7f4df61be6 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -273,7 +273,7 @@ void BattlegroundSA::StartShips()
{
if (Player* p = ObjectAccessor::FindPlayer(itr->first))
{
- UpdateData data;
+ UpdateData data(p->GetMapId());
WorldPacket pkt;
GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, p);
data.BuildPacket(&pkt);
@@ -912,8 +912,9 @@ void BattlegroundSA::SendTransportInit(Player* player)
{
if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
{
- UpdateData transData;
+ UpdateData transData(player->GetMapId());
if (BgObjects[BG_SA_BOAT_ONE])
+
GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player);
if (BgObjects[BG_SA_BOAT_TWO])
GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
@@ -927,7 +928,7 @@ void BattlegroundSA::SendTransportsRemove(Player* player)
{
if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
{
- UpdateData transData;
+ UpdateData transData(player->GetMapId());
if (BgObjects[BG_SA_BOAT_ONE])
GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData);
if (BgObjects[BG_SA_BOAT_TWO])
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
new file mode 100644
index 00000000000..5a19dff589f
--- /dev/null
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
@@ -0,0 +1,36 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Battleground.h"
+#include "BattlegroundTP.h"
+#include "Creature.h"
+#include "GameObject.h"
+#include "Language.h"
+#include "Object.h"
+#include "ObjectMgr.h"
+#include "BattlegroundMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+
+BattlegroundTP::BattlegroundTP()
+{
+}
+
+BattlegroundTP::~BattlegroundTP()
+{
+}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundTP.h b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
new file mode 100644
index 00000000000..45be413e5cf
--- /dev/null
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundTP.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __BATTLEGROUNDTP_H
+#define __BATTLEGROUNDTP_H
+
+#include "Battleground.h"
+
+class BattlegroundTPScore : public BattlegroundScore
+{
+ public:
+ BattlegroundTPScore() : FlagCaptures(0), FlagReturns(0) {};
+ virtual ~BattlegroundTPScore() {};
+
+ uint32 FlagCaptures;
+ uint32 FlagReturns;
+};
+
+class BattlegroundTP : public Battleground
+{
+ public:
+ BattlegroundTP();
+ ~BattlegroundTP();
+};
+
+#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 8df6f93a082..d2f5d43c187 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -773,11 +773,11 @@ void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattlegroundWGScore*)itr->second)->FlagCaptures += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG);
break;
case SCORE_FLAG_RETURNS: // flags returned
((BattlegroundWGScore*)itr->second)->FlagReturns += value;
- Source->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG);
+ Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG);
break;
default:
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 68ae2d8ea38..874332d2364 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -134,7 +134,6 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Addons
${CMAKE_CURRENT_SOURCE_DIR}/AI
${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI
- ${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts
${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 9564dbb381e..503bbc57c69 100755
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -48,8 +48,8 @@ enum ChatNotify
CHAT_MODE_CHANGE_NOTICE = 0x0C, //?
CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s.";
CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s.";
- // CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s.";
- // CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s.";
+ CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s.";
+ CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s.";
CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak.";
CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s.";
CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel.";
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index b5bad419c98..c4ea71f7c4e 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -621,7 +621,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
}
//Note: target_guid used only in CHAT_MSG_WHISPER_INFORM mode (in this case channelName ignored)
-void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker)
+void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker, const char* addonPrefix /*= NULL*/)
{
uint32 messageLength = (message ? strlen(message) : 0) + 1;
@@ -675,6 +675,13 @@ void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint
*data << uint32(messageLength);
*data << message;
*data << uint8(0);
+
+ if (type == CHAT_MSG_RAID_BOSS_WHISPER || type == CHAT_MSG_RAID_BOSS_EMOTE)
+ {
+ *data << float(0.0f); // Added in 4.2.0, unk
+ *data << uint8(0); // Added in 4.2.0, unk
+ }
+
return;
}
default:
@@ -690,9 +697,16 @@ void ChatHandler::FillMessageData(WorldPacket* data, WorldSession* session, uint
{
ASSERT(channelName);
*data << channelName;
+ *data << uint64(target_guid);
}
+ else if (type == uint8(CHAT_MSG_ADDON))
+ {
+ ASSERT(addonPrefix);
+ *data << addonPrefix;
+ }
+ else
+ *data << uint64(target_guid);
- *data << uint64(target_guid);
*data << uint32(messageLength);
*data << message;
if (session != 0 && type != CHAT_MSG_WHISPER_INFORM && type != CHAT_MSG_DND && type != CHAT_MSG_AFK)
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 269ebdd1d2f..c0560ee0e27 100755..100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -51,7 +51,7 @@ class ChatHandler
explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
virtual ~ChatHandler() {}
- static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker);
+ static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker, const char* addonPrefix = NULL);
void FillMessageData(WorldPacket* data, uint8 type, uint32 language, uint64 target_guid, const char* message)
{
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index d26f937c43d..6860426c3eb 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -165,7 +165,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
return true;
}
-inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const
+inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, char* suffixStrings) const
{
std::stringstream ss;
if (locale == NULL || index >= locale->Name.size())
@@ -181,7 +181,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
- char* const* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
+ char* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
if (!res)
@@ -304,30 +304,21 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
return false;
}
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
+ uint32 skillLineNameLength = strlen(skillLine->name);
+ if (skillLineNameLength > 0 && strncmp(skillLine->name, buffer, skillLineNameLength) == 0)
{
- uint32 skillLineNameLength = strlen(skillLine->name[i]);
- if (skillLineNameLength > 0 && strncmp(skillLine->name[i], buffer, skillLineNameLength) == 0)
- {
- // found the prefix, remove it to perform spellname validation below
- // -2 = strlen(": ")
- uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
- memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
- }
+ // found the prefix, remove it to perform spellname validation below
+ // -2 = strlen(": ")
+ uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
+ memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
}
}
- bool res = false;
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
- if (*_spell->SpellName[i] && strcmp(_spell->SpellName[i], buffer) == 0)
- {
- res = true;
- break;
- }
+ if (*_spell->SpellName && strcmp(_spell->SpellName, buffer) == 0)
+ return true;
- if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
- return res;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
+ return false;
}
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@@ -379,17 +370,11 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
- bool res = false;
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
- if (*_achievement->name[i] && strcmp(_achievement->name[i], buffer) == 0)
- {
- res = true;
- break;
- }
+ if (*_achievement->name && strcmp(_achievement->name, buffer) == 0)
+ return true;
- if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
- return res;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
+ return false;
}
// |color|Htrade:spell_id:cur_value:max_value:player_guid:base64_data|h[name]|h|r
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index 392d28aca54..2301dc09f29 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -61,7 +61,7 @@ public:
virtual bool ValidateName(char* buffer, const char* context);
protected:
- std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const;
+ std::string FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const;
ItemTemplate const* _item;
int32 _data[8];
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 87853a53b6c..ea2e8099aff 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -420,7 +420,7 @@ void ThreatManager::doAddThreat(Unit* victim, float threat)
Unit* redirectTarget = victim->GetMisdirectionTarget();
if (redirectTarget)
if (Aura* glyphAura = redirectTarget->GetAura(63326)) // Glyph of Vigilance
- reducedThreadPercent += glyphAura->GetSpellInfo()->Effects[0].CalcValue();
+ reducedThreadPercent += glyphAura->GetSpellInfo()->Effects[0].CalcValue(glyphAura->GetCaster());
float reducedThreat = threat * reducedThreadPercent / 100.0f;
threat -= reducedThreat;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7bb28556514..ab3c6aba791 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -28,7 +28,7 @@
#include "Spell.h"
// Checks if object meets the condition
-// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
+// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: SmartAI)
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
@@ -712,7 +712,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 conditions. DB table `conditions` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions. DB table `conditions` is empty!");
return;
}
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
new file mode 100644
index 00000000000..2e1c25ced39
--- /dev/null
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -0,0 +1,112 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DB2Stores.h"
+#include "Log.h"
+#include "SharedDefines.h"
+#include "SpellMgr.h"
+#include "DB2fmt.h"
+
+#include <map>
+
+DB2Storage <ItemEntry> sItemStore(Itemfmt);
+DB2Storage <ItemCurrencyCostEntry> sItemCurrencyCostStore(ItemCurrencyCostfmt);
+DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
+DB2Storage <ItemSparseEntry> sItemSparseStore (ItemSparsefmt);
+
+typedef std::list<std::string> StoreProblemList1;
+
+uint32 DB2FilesCount = 0;
+
+static bool LoadDB2_assert_print(uint32 fsize,uint32 rsize, const std::string& filename)
+{
+ sLog->outError(LOG_FILTER_GENERAL, "Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
+
+ // ASSERT must fail after function call
+ return false;
+}
+
+struct LocalDB2Data
+{
+ LocalDB2Data(LocaleConstant loc) : defaultLocale(loc), availableDb2Locales(0xFFFFFFFF) {}
+
+ LocaleConstant defaultLocale;
+
+ // bitmasks for index of fullLocaleNameList
+ uint32 availableDb2Locales;
+};
+
+template<class T>
+inline void LoadDB2(StoreProblemList1& errlist, DB2Storage<T>& storage, const std::string& db2_path, const std::string& filename)
+{
+ // compatibility format and C++ structure sizes
+ ASSERT(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDB2_assert_print(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename));
+
+ ++DB2FilesCount;
+
+ std::string db2_filename = db2_path + filename;
+ if (!storage.Load(db2_filename.c_str()))
+ {
+ // sort problematic db2 to (1) non compatible and (2) nonexistent
+ if (FILE * f = fopen(db2_filename.c_str(), "rb"))
+ {
+ char buf[100];
+ snprintf(buf, 100,"(exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?", storage.GetFieldCount(), strlen(storage.GetFormat()));
+ errlist.push_back(db2_filename + buf);
+ fclose(f);
+ }
+ else
+ errlist.push_back(db2_filename);
+ }
+}
+
+void LoadDB2Stores(const std::string& dataPath)
+{
+ std::string db2Path = dataPath + "dbc/";
+
+ StoreProblemList1 bad_db2_files;
+
+ LoadDB2(bad_db2_files, sItemStore, db2Path, "Item.db2");
+ LoadDB2(bad_db2_files, sItemCurrencyCostStore, db2Path, "ItemCurrencyCost.db2");
+ LoadDB2(bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
+ LoadDB2(bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
+ // error checks
+ if (bad_db2_files.size() >= DB2FilesCount)
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str());
+ exit(1);
+ }
+ else if (!bad_db2_files.empty())
+ {
+ std::string str;
+ for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
+ str += *i + "\n";
+
+ sLog->outError(LOG_FILTER_GENERAL, "\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount,str.c_str());
+ exit(1);
+ }
+
+ // Check loaded DB2 files proper version
+ if (!sItemStore.LookupEntry(83086) || // last item added in 4.3.4 (15595)
+ !sItemExtendedCostStore.LookupEntry(3872) ) // last item extended cost added in 4.3.4 (15595)
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Please extract correct db2 files from client 4.3.4 15595.");
+ exit(1);
+ }
+
+ sLog->outInfo(LOG_FILTER_GENERAL, ">> Initialized %d DB2 data stores.", DB2FilesCount);
+}
diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h
new file mode 100644
index 00000000000..6cf719da70b
--- /dev/null
+++ b/src/server/game/DataStores/DB2Stores.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2STORES_H
+#define TRINITY_DB2STORES_H
+
+#include "Common.h"
+#include "DB2Store.h"
+#include "DB2Structure.h"
+
+#include <list>
+
+extern DB2Storage <ItemEntry> sItemStore;
+extern DB2Storage <ItemCurrencyCostEntry> sItemCurrencyCostStore;
+extern DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore;
+extern DB2Storage <ItemSparseEntry> sItemSparseStore;
+
+void LoadDB2Stores(const std::string& dataPath);
+
+#endif \ No newline at end of file
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h
new file mode 100644
index 00000000000..386e8546236
--- /dev/null
+++ b/src/server/game/DataStores/DB2Structure.h
@@ -0,0 +1,158 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2STRUCTURE_H
+#define TRINITY_DB2STRUCTURE_H
+
+#include "Common.h"
+#include "DBCEnums.h"
+#include "Define.h"
+#include "Path.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "SharedDefines.h"
+#include "ItemPrototype.h"
+
+#include <map>
+#include <set>
+#include <vector>
+
+// GCC has alternative #pragma pack(N) syntax and old gcc version does not support pack(push, N), also any gcc version does not support it at some platform
+#if defined(__GNUC__)
+#pragma pack(1)
+#else
+#pragma pack(push, 1)
+#endif
+
+// Structures used to access raw DB2 data and required packing to portability
+struct ItemEntry
+{
+ uint32 ID; // 0
+ uint32 Class; // 1
+ uint32 SubClass; // 2
+ int32 Unk0; // 3
+ int32 Material; // 4
+ uint32 DisplayId; // 5
+ uint32 InventoryType; // 6
+ uint32 Sheath; // 7
+};
+
+struct ItemCurrencyCostEntry
+{
+ //uint32 Id;
+ uint32 ItemId;
+};
+
+struct ItemSparseEntry
+{
+ uint32 ID; // 0
+ uint32 Quality; // 1
+ uint32 Flags; // 2
+ uint32 Flags2; // 3
+ float Unk430_1;
+ float Unk430_2;
+ uint32 BuyCount;
+ uint32 BuyPrice; // 4
+ uint32 SellPrice; // 5
+ uint32 InventoryType; // 6
+ int32 AllowableClass; // 7
+ int32 AllowableRace; // 8
+ uint32 ItemLevel; // 9
+ int32 RequiredLevel; // 10
+ uint32 RequiredSkill; // 11
+ uint32 RequiredSkillRank; // 12
+ uint32 RequiredSpell; // 13
+ uint32 RequiredHonorRank; // 14
+ uint32 RequiredCityRank; // 15
+ uint32 RequiredReputationFaction; // 16
+ uint32 RequiredReputationRank; // 17
+ uint32 MaxCount; // 18
+ uint32 Stackable; // 19
+ uint32 ContainerSlots; // 20
+ int32 ItemStatType[MAX_ITEM_PROTO_STATS]; // 21 - 30
+ uint32 ItemStatValue[MAX_ITEM_PROTO_STATS]; // 31 - 40
+ int32 ItemStatUnk1[MAX_ITEM_PROTO_STATS]; // 41 - 50
+ int32 ItemStatUnk2[MAX_ITEM_PROTO_STATS]; // 51 - 60
+ uint32 ScalingStatDistribution; // 61
+ uint32 DamageType; // 62
+ uint32 Delay; // 63
+ float RangedModRange; // 64
+ int32 SpellId[MAX_ITEM_PROTO_SPELLS]; // 65 - 69
+ int32 SpellTrigger[MAX_ITEM_PROTO_SPELLS]; // 70 - 74
+ int32 SpellCharges[MAX_ITEM_PROTO_SPELLS]; // 75 - 79
+ int32 SpellCooldown[MAX_ITEM_PROTO_SPELLS]; // 80 - 84
+ int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89
+ int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94
+ uint32 Bonding; // 95
+ char* Name; // 96
+ char* Name2; // 97
+ char* Name3; // 98
+ char* Name4; // 99
+ char* Description; // 100
+ uint32 PageText; // 101
+ uint32 LanguageID; // 102
+ uint32 PageMaterial; // 103
+ uint32 StartQuest; // 104
+ uint32 LockID; // 105
+ int32 Material; // 106
+ uint32 Sheath; // 107
+ uint32 RandomProperty; // 108
+ uint32 RandomSuffix; // 109
+ uint32 ItemSet; // 110
+ uint32 Area; // 112
+ uint32 Map; // 113
+ uint32 BagFamily; // 114
+ uint32 TotemCategory; // 115
+ uint32 Color[MAX_ITEM_PROTO_SOCKETS]; // 116 - 118
+ uint32 Content[MAX_ITEM_PROTO_SOCKETS]; // 119 - 121
+ int32 SocketBonus; // 122
+ uint32 GemProperties; // 123
+ float ArmorDamageModifier; // 124
+ uint32 Duration; // 125
+ uint32 ItemLimitCategory; // 126
+ uint32 HolidayId; // 127
+ float StatScalingFactor; // 128
+ int32 CurrencySubstitutionId; // 129
+ int32 CurrencySubstitutionCount; // 130
+};
+
+#define MAX_ITEM_EXT_COST_ITEMS 5
+#define MAX_ITEM_EXT_COST_CURRENCIES 5
+
+struct ItemExtendedCostEntry
+{
+ uint32 ID; // 0 extended-cost entry id
+ //uint32 reqhonorpoints; // 1 required honor points
+ //uint32 reqarenapoints; // 2 required arena points
+ uint32 RequiredArenaSlot; // 3 arena slot restrictions (min slot value)
+ uint32 RequiredItem[MAX_ITEM_EXT_COST_ITEMS]; // 4-8 required item id
+ uint32 RequiredItemCount[MAX_ITEM_EXT_COST_ITEMS]; // 9-13 required count of 1st item
+ uint32 RequiredPersonalArenaRating; // 14 required personal arena rating
+ //uint32 ItemPurchaseGroup; // 15
+ uint32 RequiredCurrency[MAX_ITEM_EXT_COST_CURRENCIES];// 16-20 required curency id
+ uint32 RequiredCurrencyCount[MAX_ITEM_EXT_COST_CURRENCIES];// 21-25 required curency count
+ //uint32 Unknown[5]; // 26-30
+};
+
+// GCC has alternative #pragma pack(N) syntax and old gcc version does not support pack(push, N), also any gcc version does not support it at some platform
+#if defined(__GNUC__)
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+#endif \ No newline at end of file
diff --git a/src/server/game/DataStores/DB2fmt.h b/src/server/game/DataStores/DB2fmt.h
new file mode 100644
index 00000000000..3cc3a9b7693
--- /dev/null
+++ b/src/server/game/DataStores/DB2fmt.h
@@ -0,0 +1,26 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2SFRM_H
+#define TRINITY_DB2SFRM_H
+
+const char Itemfmt[]="niiiiiii";
+const char ItemCurrencyCostfmt[]="xn";
+const char ItemSparsefmt[]="niiiffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisssssiiiiiiiiiiiiiiiiiiiiiifiiifii";
+const char ItemExtendedCostEntryfmt[]="nxxiiiiiiiiiiiixiiiiiiiiiixxxxx";
+
+#endif
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index e73480cb4de..5ab9949d9cf 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -19,18 +19,21 @@
#ifndef DBCENUMS_H
#define DBCENUMS_H
-// Client expected level limitation, like as used in DBC item max levels for "until max player level"
-// use as default max player level, must be fit max level for used client
-// also see MAX_LEVEL and STRONG_MAX_LEVEL define
-#define DEFAULT_MAX_LEVEL 80
-
-// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
-// also see GT_MAX_LEVEL define
-#define MAX_LEVEL 100
-
-// Server side limitation. Base at used code requirements.
-// also see MAX_LEVEL and GT_MAX_LEVEL define
-#define STRONG_MAX_LEVEL 255
+enum LevelLimit
+{
+ // Client expected level limitation, like as used in DBC item max levels for "until max player level"
+ // use as default max player level, must be fit max level for used client
+ // also see MAX_LEVEL and STRONG_MAX_LEVEL define
+ DEFAULT_MAX_LEVEL = 85,
+
+ // client supported max level for player/pets/etc. Avoid overflow or client stability affected.
+ // also see GT_MAX_LEVEL define
+ MAX_LEVEL = 100,
+
+ // Server side limitation. Base at used code requirements.
+ // also see MAX_LEVEL and GT_MAX_LEVEL define
+ STRONG_MAX_LEVEL = 255,
+};
enum BattlegroundBracketId // bracketId for level ranges
{
@@ -58,19 +61,30 @@ enum AchievementFaction
enum AchievementFlags
{
- ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
- ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
- ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
- ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
- ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
- ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
- ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
- ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, //
+ ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
+ ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
+ ACHIEVEMENT_FLAG_PLAY_NO_VISUAL = 0x00000004, // Client does not play achievement earned visual
+ ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all requirements (and calculate max value)
+ ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
+ ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
+ ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
+ ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, //
+ ACHIEVEMENT_FLAG_UNK3 = 0x00000400, // ACHIEVEMENT_FLAG_HIDE_NAME_IN_TIE
+ ACHIEVEMENT_FLAG_REALM_FIRST_GUILD = 0x00000800, // first guild on realm done something
+ ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS = 0x00001000, // Shows in guild news
+ ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER = 0x00002000, // Shows in guild news header
+ ACHIEVEMENT_FLAG_GUILD = 0x00004000, //
+ ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS = 0x00008000, //
+ ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS = 0x00010000, //
};
-#define MAX_CRITERIA_REQUIREMENTS 2
+enum
+{
+ MAX_CRITERIA_REQUIREMENTS = 2,
+ MAX_ADDITIONAL_CRITERIA_CONDITIONS = 3
+};
enum AchievementCriteriaCondition
{
@@ -84,6 +98,53 @@ enum AchievementCriteriaCondition
ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk
};
+enum AchievementCriteriaAdditionalCondition
+{
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_DRUNK_VALUE = 1, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK2 = 2,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL = 3, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY = 4,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER = 5,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD = 6,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY = 7,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA = 8,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA = 10,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_MOUNTED = 11,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN = 14,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS = 15,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK16 = 16,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA = 17,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ZONE = 18,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY = 20,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_YIELDS_XP = 21, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_ARENA_TEAM_SIZE = 24, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE = 25,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS = 26,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE = 27,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS = 28,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS = 29,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE = 30,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP = 32,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_CLASS = 33, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_SUBCLASS = 34, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK35 = 35, // related to timed completing-quests achievements
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MIN_PERSONAL_RATING = 37, // NYI (when implementing don't forget about ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX = 38,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL = 39,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL = 40,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE = 41, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW = 46,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK55 = 55,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MIN_ACHIEVEMENT_POINTS = 56, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_REQUIRES_LFG_GROUP = 58, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_UNK60 = 60,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_REQUIRES_GUILD_GROUP = 61, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GUILD_REPUTATION = 62, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_RATED_BATTLEGROUND = 63, // NYI
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RARITY = 65,
+ ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RACE = 66,
+};
+
enum AchievementCriteriaFlags
{
ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar
@@ -102,130 +163,145 @@ enum AchievementCriteriaTimedTypes
ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent
ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent
ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_UNK = 10, // Unknown
ACHIEVEMENT_TIMED_TYPE_MAX,
};
enum AchievementCriteriaTypes
{
- ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
- ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
- ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
- // you have to complete a daily quest x times in a row
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
- ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17,
- ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
- ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
- ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
- ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
- ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
- ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
- ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
- ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29,
- ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
- ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
- ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
- ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
- ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
- // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
- ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
- ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42,
- ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
- ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44,
- ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47,
- // noted: rewarded as soon as the player payed, not at taking place at the seat
- ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48,
- ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
- // TODO: itemlevel is mentioned in text but not present in dbc
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51,
- ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
- ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
- ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
- ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
- // TODO: in some cases map not present, and in some cases need do without die
- ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56,
- ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
- ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
- ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
- ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
- ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
- ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69,
- ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70,
- ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
- // TODO: title id is not mentioned in dbc
- ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75,
- ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
- ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
- // TODO: creature type (demon, undead etc.) is not stored in dbc
- ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
- ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80,
- ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83,
- ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
- ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
- ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
- ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
- ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
- ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
- ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
- ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
- ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
- // TODO: target entry is missing
- ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110,
- ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112,
- ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
- ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
- // 0..115 => 116 criteria types total
- ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS = 3, // struct { uint32 itemCount; }
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
+ ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12,
+ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
+ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29,
+ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
+ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42,
+ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47,
+ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48,
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, // TODO: itemlevel is mentioned in text but not present in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
+ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
+ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
+ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, // TODO: in some cases map not present, and in some cases need do without die
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
+ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69,
+ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70,
+ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
+ ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, // TODO: title id is not mentioned in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
+ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, // TODO: creature type (demon, undead etc.) is not stored in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80,
+ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83,
+ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
+ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
+ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
+ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
+ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, // TODO: target entry is missing
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
+ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK118 = 118,
ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
- // 120
- // 121
- // 122
- // 123
- // 0..123 => 124 criteria types total
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK120 = 120,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK121 = 121,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK122 = 122,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK123 = 123,
+ ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125,
+ ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126,
+ ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS = 129,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING = 132,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD = 133,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK137 = 137,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK138 = 138, //struct { Flag flag; uint32 count; } 1: Guild Dungeon, 2:Guild Challenge, 3:Guild battlefield
+ ACHIEVEMENT_CRITERIA_TYPE_UNK139 = 139, //struct { uint32 count; } Guild Challenge
+ ACHIEVEMENT_CRITERIA_TYPE_UNK140 = 140,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK141 = 141,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK142 = 142,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK143 = 143,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK144 = 144,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK145 = 145,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK146 = 146,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK147 = 147,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK148 = 148,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK149 = 149,
+ ACHIEVEMENT_CRITERIA_TYPE_UNK150 = 150,
};
+#define ACHIEVEMENT_CRITERIA_TYPE_TOTAL 151
+
enum AchievementCategory
{
CATEGORY_CHILDRENS_WEEK = 163,
@@ -233,7 +309,7 @@ enum AchievementCategory
enum AreaFlags
{
- AREA_FLAG_UNK0 = 0x00000001, // Unknown
+ AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a)
AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before)
AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
@@ -261,7 +337,8 @@ enum AreaFlags
AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area
- AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly
+ AREA_FLAG_NO_FLY_ZONE = 0x20000000, // Marks zones where you cannot fly
+ AREA_FLAG_UNK9 = 0x40000000,
};
enum Difficulty
@@ -286,7 +363,7 @@ enum Difficulty
enum SpawnMask
{
- SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes
SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
@@ -349,19 +426,25 @@ enum ItemEnchantmentType
enum ItemLimitCategoryMode
{
- ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
- ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems)
+ ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank
+ ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems)
+};
+
+enum MountFlags
+{
+ MOUNT_FLAG_CAN_PITCH = 0x4, // client checks MOVEMENTFLAG2_FULL_SPEED_PITCHING
+ MOUNT_FLAG_CAN_SWIM = 0x8, // client checks MOVEMENTFLAG_SWIMMING
};
enum TotemCategoryType
{
- TOTEM_CATEGORY_TYPE_KNIFE = 1,
- TOTEM_CATEGORY_TYPE_TOTEM = 2,
- TOTEM_CATEGORY_TYPE_ROD = 3,
- TOTEM_CATEGORY_TYPE_PICK = 21,
- TOTEM_CATEGORY_TYPE_STONE = 22,
- TOTEM_CATEGORY_TYPE_HAMMER = 23,
- TOTEM_CATEGORY_TYPE_SPANNER = 24
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
};
// SummonProperties.dbc, col 1
@@ -389,7 +472,8 @@ enum SummonPropType
SUMMON_PROP_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3
SUMMON_PROP_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells
SUMMON_PROP_TYPE_LIGHTWELL = 11, // summon lightwell, 6 spells in 3.0.3
- SUMMON_PROP_TYPE_JEEVES = 12 // summon Jeeves, 1 spell in 3.3.5a
+ SUMMON_PROP_TYPE_JEEVES = 12, // summon Jeeves, 1 spell in 3.3.5a
+ SUMMON_PROP_TYPE_LASHTAIL = 13, // Lashtail Hatchling, 1 spell in 4.2.2
};
// SummonProperties.dbc, col 5
@@ -412,6 +496,11 @@ enum SummonPropFlags
SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows
SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental
SUMMON_PROP_FLAG_UNK16 = 0x00008000, // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related?
+ SUMMON_PROP_FLAG_UNK17 = 0x00010000,
+ SUMMON_PROP_FLAG_UNK18 = 0x00020000,
+ SUMMON_PROP_FLAG_UNK19 = 0x00040000,
+ SUMMON_PROP_FLAG_UNK20 = 0x00080000,
+ SUMMON_PROP_FLAG_UNK21 = 0x00100000, // Totems
};
enum VehicleSeatFlags
@@ -452,4 +541,13 @@ enum VehicleSeatFlagsB
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
+// CurrencyTypes.dbc
+enum CurrencyTypes
+{
+ CURRENCY_TYPE_CONQUEST_POINTS = 390,
+ CURRENCY_TYPE_HONOR_POINTS = 392,
+ CURRENCY_TYPE_JUSTICE_POINTS = 395,
+ CURRENCY_TYPE_VALOR_POINTS = 396
+};
+
#endif
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 850c58bdf93..ffceb4e60aa 100755..100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -17,12 +17,11 @@
*/
#include "DBCStores.h"
-
#include "Log.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
-
#include "DBCfmt.h"
+#include "ItemPrototype.h"
#include <map>
@@ -59,6 +58,7 @@ static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
@@ -68,6 +68,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
+DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore(ChrClassesXPowerTypesfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
@@ -103,16 +104,36 @@ DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSp
DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt);
DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
-DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
+DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore(GtOCTHpPerStaminafmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
+DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore(GtSpellScalingfmt);
+DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore(GtOCTBaseHPByClassfmt);
+DBCStorage <GtOCTBaseMPByClassEntry> sGtOCTBaseMPByClassStore(GtOCTBaseMPByClassfmt);
+DBCStorage <GuildPerkSpellsEntry> sGuildPerkSpellsStore(GuildPerkSpellsfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
-DBCStorage <ItemEntry> sItemStore(Itemfmt);
+DBCStorage <ImportPriceArmorEntry> sImportPriceArmorStore(ImportPriceArmorfmt);
+DBCStorage <ImportPriceQualityEntry> sImportPriceQualityStore(ImportPriceQualityfmt);
+DBCStorage <ImportPriceShieldEntry> sImportPriceShieldStore(ImportPriceShieldfmt);
+DBCStorage <ImportPriceWeaponEntry> sImportPriceWeaponStore(ImportPriceWeaponfmt);
+DBCStorage <ItemPriceBaseEntry> sItemPriceBaseStore(ItemPriceBasefmt);
+DBCStorage <ItemReforgeEntry> sItemReforgeStore(ItemReforgefmt);
+DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt);
+DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
+DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
+DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
-//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
+DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageRangedStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt);
+DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore(ItemDisenchantLootfmt);
//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
-DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
@@ -130,6 +151,12 @@ DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // o
MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
+DBCStorage <MountCapabilityEntry> sMountCapabilityStore(MountCapabilityfmt);
+DBCStorage <MountTypeEntry> sMountTypeStore(MountTypefmt);
+
+DBCStorage <NameGenEntry> sNameGenStore(NameGenfmt);
+NameGenVectorArraysMap sGenNameVectoArraysMap;
+DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore(NumTalentsAtLevelfmt);
DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt);
@@ -153,19 +180,44 @@ DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
SpellCategoryStore sSpellCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
+
+DBCStorage <SpellReagentsEntry> sSpellReagentsStore(SpellReagentsEntryfmt);
+DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt);
+DBCStorage <SpellTotemsEntry> sSpellTotemsStore(SpellTotemsEntryfmt);
+DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt);
+DBCStorage <SpellPowerEntry> sSpellPowerStore(SpellPowerEntryfmt);
+DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt);
+DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore(SpellInterruptsEntryfmt);
+DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt);
+DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore(SpellClassOptionsEntryfmt);
+DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore(SpellCooldownsEntryfmt);
+DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt);
+DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt);
+DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt);
+
+SpellEffectMap sSpellEffectMap;
+SpellReagentMap sSpellReagentMap;
+SpellTotemMap sSpellTotemMap;
+
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
+DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore(SpellCategoriesEntryfmt);
+DBCStorage <SpellEffectEntry> sSpellEffectStore(SpellEffectEntryfmt);
DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt);
DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
-DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
+DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftEntryfmt);
+DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore(SpellShapeshiftFormfmt);
DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
+DBCStorage <TalentTreePrimarySpellsEntry> sTalentTreePrimarySpellsStore(TalentTreePrimarySpellsfmt);
+typedef std::map<uint32, std::vector<uint32> > TalentTreePrimarySpellsMap;
+TalentTreePrimarySpellsMap sTalentTreePrimarySpellsMap;
// store absolute bit position for first rank for talent inspect
static uint32 sTalentTabPages[MAX_CLASSES][3];
@@ -193,6 +245,7 @@ DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
+DBCStorage <PhaseEntry> sPhaseStores(PhaseEntryfmt);
typedef std::list<std::string> StoreProblemList;
@@ -276,34 +329,36 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
- LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore, dbcPath, "ArmorLocation.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrPowerTypesStore, dbcPath, "ChrClassesXPowerTypes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");//14545
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
@@ -314,8 +369,8 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");//14545
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
@@ -329,95 +384,130 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");//14545
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTHpPerStaminaStore, dbcPath, "gtOCTHpPerStamina.dbc");//14545
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtSpellScalingStore, dbcPath, "gtSpellScaling.dbc");//15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseHPByClassStore, dbcPath, "gtOCTBaseHPByClass.dbc");//15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTBaseMPByClassStore, dbcPath, "gtOCTBaseMPByClass.dbc");//15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGuildPerkSpellsStore, dbcPath, "GuildPerkSpells.dbc");//15595
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceArmorStore, dbcPath, "ImportPriceArmor.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceQualityStore, dbcPath, "ImportPriceQuality.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceShieldStore, dbcPath, "ImportPriceShield.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceWeaponStore, dbcPath, "ImportPriceWeapon.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemPriceBaseStore, dbcPath, "ItemPriceBase.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemReforgeStore, dbcPath, "ItemReforge.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath, "ItemClass.dbc"); // 15595
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
- //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageAmmoStore, dbcPath, "ItemDamageAmmo.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandStore, dbcPath, "ItemDamageOneHand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore,dbcPath, "ItemDamageOneHandCaster.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageRangedStore, dbcPath, "ItemDamageRanged.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageThrownStore, dbcPath, "ItemDamageThrown.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore,dbcPath, "ItemDamageTwoHandCaster.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc");
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sLiquidTypeStore, dbcPath, "LiquidType.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");//14545
// fill data
- for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
+ sMapDifficultyMap[MAKE_PAIR32(0, 0)] = MapDifficulty(0, 0, false);//map 0 is missingg from MapDifficulty.dbc use this till its ported to sql
+ for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i)
if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
- sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
+ sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] > 0);
sMapDifficultyStore.Clear();
- LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMountCapabilityStore, dbcPath, "MountCapability.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMountTypeStore, dbcPath, "MountType.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sNameGenStore, dbcPath, "NameGen.dbc");//14545
+ for (uint32 i = 0; i < sNameGenStore.GetNumRows(); ++i)
+ if (NameGenEntry const* entry = sNameGenStore.LookupEntry(i))
+ sGenNameVectoArraysMap[entry->race].stringVectorArray[entry->gender].push_back(std::string(entry->name));
+ sNameGenStore.Clear();
+ LoadDBC(availableDbcLocales, bad_dbc_files, sNumTalentsAtLevelStore, dbcPath, "NumTalentsAtLevel.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");//14545
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
+ LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
- SpellEntry const* spell = sSpellStore.LookupEntry(i);
+ SpellCategoriesEntry const* spell = sSpellCategoriesStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
}
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
- SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
-
if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
{
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
+ SpellLevelsEntry const* levels = sSpellLevelsStore.LookupEntry(i);
+ if (!levels)
+ continue;
+
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
if (!cFamily)
continue;
if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
continue;
- if (spellInfo->spellLevel)
+ if (levels->spellLevel)
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
@@ -428,20 +518,45 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshiftForm.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore,dbcPath,"SpellTargetRestrictions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore, dbcPath,"SpellPower.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore, dbcPath,"SpellLevels.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545
+
+ for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
+ {
+ if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
+ sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect;
+ }
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc"/*, &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex*/);//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshift.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftFormStore, dbcPath, "SpellShapeshiftForm.dbc");//14545
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");//14545
// Create Spelldifficulty searcher
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
@@ -482,7 +597,7 @@ void LoadDBCStores(const std::string& dataPath)
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");//14545
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
@@ -498,22 +613,27 @@ void LoadDBCStores(const std::string& dataPath)
continue;
// store class talent tab pages
- uint32 cls = 1;
- for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}
-
- sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
+ for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
+ if (talentTabInfo->ClassMask & (1 << (cls - 1)))
+ sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTreePrimarySpellsStore, dbcPath, "TalentTreePrimarySpells.dbc");
+ for (uint32 i = 0; i < sTalentTreePrimarySpellsStore.GetNumRows(); ++i)
+ if (TalentTreePrimarySpellsEntry const* talentSpell = sTalentTreePrimarySpellsStore.LookupEntry(i))
+ sTalentTreePrimarySpellsMap[talentSpell->TalentTree].push_back(talentSpell->SpellId);
+ sTalentTreePrimarySpellsStore.Clear();
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");//14545
for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");//14545
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
@@ -536,11 +656,10 @@ void LoadDBCStores(const std::string& dataPath)
// include existed nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
- for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
- if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
- for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
- if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
- spellPaths.insert(sInfo->EffectMiscValue[j]);
+ for (uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
+ if (SpellEffectEntry const* sInfo = sSpellEffectStore.LookupEntry (i))
+ if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI)
+ spellPaths.insert(sInfo->EffectMiscValue);
memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
@@ -572,10 +691,10 @@ void LoadDBCStores(const std::string& dataPath)
}
// valid taxi network node
- uint8 field = (uint8)((i - 1) / 32);
- uint32 submask = 1<<((i-1)%32);
- sTaxiNodesMask[field] |= submask;
+ uint8 field = (uint8)((i - 1) / 8);
+ uint32 submask = 1 << ((i-1) % 8);
+ sTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
sHordeTaxiNodesMask[field] |= submask;
if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
@@ -593,19 +712,19 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");//14545
for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");//14545
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
@@ -624,20 +743,25 @@ void LoadDBCStores(const std::string& dataPath)
}
// Check loaded DBC files proper version
- if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.5a
- !sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a
- !sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.5a
- !sItemStore.LookupEntry(56806) || // last gem property added in 3.3.5a
- !sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a
- !sMapStore.LookupEntry(724) || // last map added in 3.3.5a
- !sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a
+ if (!sAreaStore.LookupEntry(4713) || // last area (areaflag) added in 4.3.4 (15595)
+ !sCharTitlesStore.LookupEntry(287) || // last char title added in 4.3.4 (15595)
+ !sGemPropertiesStore.LookupEntry(2250) || // last gem property added in 4.3.4 (15595)
+ !sMapStore.LookupEntry(980) || // last map added in 4.3.4 (15595)
+ !sSpellStore.LookupEntry(121820) ) // last spell added in 4.3.4 (15595)
{
sLog->outError(LOG_FILTER_GENERAL, "You have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
+}
+
+const std::string* GetRandomCharacterName(uint8 race, uint8 gender)
+{
+ uint32 size = sGenNameVectoArraysMap[race].stringVectorArray[gender].size();
+ uint32 randPos = urand(0,size-1);
+ return &sGenNameVectoArraysMap[race].stringVectorArray[gender][randPos];
}
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
@@ -649,14 +773,41 @@ SimpleFactionsList const* GetFactionTeamList(uint32 faction)
return NULL;
}
-char* GetPetName(uint32 petfamily, uint32 dbclang)
+char const* GetPetName(uint32 petfamily, uint32 /*dbclang*/)
{
if (!petfamily)
return NULL;
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
- return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
+ return pet_family->Name ? pet_family->Name : NULL;
+}
+
+SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, uint32 effect)
+{
+ SpellEffectMap::const_iterator itr = sSpellEffectMap.find(spellId);
+ if(itr == sSpellEffectMap.end())
+ return NULL;
+
+ return itr->second.effects[effect];
+}
+
+SpellReagentsEntry const* GetSpellReagentEntry(uint32 spellId, uint8 reagent)
+{
+ SpellReagentMap::const_iterator itr = sSpellReagentMap.find(spellId);
+ if(itr == sSpellReagentMap.end())
+ return NULL;
+
+ return itr->second.reagents[reagent];
+}
+
+SpellTotemsEntry const* GetSpellTotemEntry(uint32 spellId, uint8 totem)
+{
+ SpellTotemMap::const_iterator itr = sSpellTotemMap.find(spellId);
+ if(itr == sSpellTotemMap.end())
+ return NULL;
+
+ return itr->second.totems[totem];
}
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
@@ -724,7 +875,7 @@ uint32 GetAreaFlagByMapId(uint32 mapid)
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
{
- if (mapid != 530 && mapid != 571) // speed for most cases
+ if (mapid != 530 && mapid != 571 && mapid != 732) // speed for most cases
return mapid;
if (WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId))
@@ -733,6 +884,10 @@ uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
return mapid;
}
+/*
+Used only for calculate xp gain by content lvl.
+Calculation on Gilneas and group maps of LostIslands calculated as CONTENT_1_60.
+*/
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
{
mapid = GetVirtualMapForMapAndZone(mapid, zoneId);
@@ -743,11 +898,17 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
if (!mapEntry)
return CONTENT_1_60;
- switch (mapEntry->Expansion())
+ // no need enum all maps from phasing
+ if (mapEntry->rootPhaseMap >= 0)
+ mapid = mapEntry->rootPhaseMap;
+
+ switch (mapid)
{
- default: return CONTENT_1_60;
- case 1: return CONTENT_61_70;
- case 2: return CONTENT_71_80;
+ case 648: //LostIslands
+ case 654: //Gilneas
+ return CONTENT_1_60;
+ default:
+ return ContentLevels(mapEntry->Expansion());
}
}
@@ -866,6 +1027,15 @@ uint32 const* GetTalentTabPages(uint8 cls)
return sTalentTabPages[cls];
}
+std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree)
+{
+ TalentTreePrimarySpellsMap::const_iterator itr = sTalentTreePrimarySpellsMap.find(talentTree);
+ if (itr == sTalentTreePrimarySpellsMap.end())
+ return NULL;
+
+ return &itr->second;
+}
+
uint32 GetLiquidFlags(uint32 liquidType)
{
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquidType))
@@ -874,3 +1044,155 @@ uint32 GetLiquidFlags(uint32 liquidType)
return 0;
}
+uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const
+{
+ if (inventoryType < MAX_INVTYPE)
+ {
+ switch (inventoryType)
+ {
+ case INVTYPE_NON_EQUIP:
+ case INVTYPE_BODY:
+ case INVTYPE_BAG:
+ case INVTYPE_TABARD:
+ case INVTYPE_AMMO:
+ case INVTYPE_QUIVER:
+ return 0;
+ case INVTYPE_HEAD:
+ case INVTYPE_CHEST:
+ case INVTYPE_LEGS:
+ case INVTYPE_2HWEAPON:
+ case INVTYPE_ROBE:
+ return StatMultiplier[0];
+ case INVTYPE_SHOULDERS:
+ case INVTYPE_WAIST:
+ case INVTYPE_FEET:
+ case INVTYPE_HANDS:
+ case INVTYPE_TRINKET:
+ return StatMultiplier[1];
+ case INVTYPE_NECK:
+ case INVTYPE_WRISTS:
+ case INVTYPE_FINGER:
+ case INVTYPE_SHIELD:
+ case INVTYPE_CLOAK:
+ case INVTYPE_HOLDABLE:
+ return StatMultiplier[2];
+ case INVTYPE_RANGED:
+ case INVTYPE_THROWN:
+ case INVTYPE_RANGEDRIGHT:
+ case INVTYPE_RELIC:
+ return StatMultiplier[3];
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ return StatMultiplier[4];
+ default:
+ break;
+ }
+ }
+ return 0;
+}
+
+uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const
+{
+ if (inventoryType <= INVTYPE_ROBE && armorType < 4)
+ {
+ switch (inventoryType)
+ {
+ case INVTYPE_NON_EQUIP:
+ case INVTYPE_NECK:
+ case INVTYPE_BODY:
+ case INVTYPE_FINGER:
+ case INVTYPE_TRINKET:
+ case INVTYPE_WEAPON:
+ case INVTYPE_SHIELD:
+ case INVTYPE_RANGED:
+ case INVTYPE_2HWEAPON:
+ case INVTYPE_BAG:
+ case INVTYPE_TABARD:
+ break;
+ case INVTYPE_SHOULDERS:
+ return Armor[0][armorType];
+ case INVTYPE_CHEST:
+ case INVTYPE_ROBE:
+ return Armor[1][armorType];
+ case INVTYPE_HEAD:
+ return Armor[2][armorType];
+ case INVTYPE_LEGS:
+ return Armor[3][armorType];
+ case INVTYPE_FEET:
+ return Armor[4][armorType];
+ case INVTYPE_WAIST:
+ return Armor[5][armorType];
+ case INVTYPE_HANDS:
+ return Armor[6][armorType];
+ case INVTYPE_WRISTS:
+ return Armor[7][armorType];
+ case INVTYPE_CLOAK:
+ return CloakArmor;
+ default:
+ break;
+ }
+ }
+ return 0;
+}
+
+uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const
+{
+ if (!isCasterWeapon)
+ {
+ switch (subClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_AXE:
+ case ITEM_SUBCLASS_WEAPON_MACE:
+ case ITEM_SUBCLASS_WEAPON_SWORD:
+ case ITEM_SUBCLASS_WEAPON_DAGGER:
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ *damageMultiplier = 0.3f;
+ return dpsMod[0];
+ case ITEM_SUBCLASS_WEAPON_AXE2:
+ case ITEM_SUBCLASS_WEAPON_MACE2:
+ case ITEM_SUBCLASS_WEAPON_POLEARM:
+ case ITEM_SUBCLASS_WEAPON_SWORD2:
+ case ITEM_SUBCLASS_WEAPON_STAFF:
+ case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
+ *damageMultiplier = 0.2f;
+ return dpsMod[1];
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ *damageMultiplier = 0.3f;
+ return dpsMod[4];
+ case ITEM_SUBCLASS_WEAPON_Obsolete:
+ case ITEM_SUBCLASS_WEAPON_EXOTIC:
+ case ITEM_SUBCLASS_WEAPON_EXOTIC2:
+ case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
+ case ITEM_SUBCLASS_WEAPON_MISCELLANEOUS:
+ case ITEM_SUBCLASS_WEAPON_SPEAR:
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ break;
+ }
+ }
+ else
+ {
+ if (subClass <= ITEM_SUBCLASS_WEAPON_WAND)
+ {
+ uint32 mask = 1 << subClass;
+ // two-handed weapons
+ if (mask & 0x562)
+ {
+ *damageMultiplier = 0.2f;
+ return dpsMod[3];
+ }
+
+ if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
+ {
+ *damageMultiplier = 0.3f;
+ return dpsMod[5];
+ }
+ }
+ *damageMultiplier = 0.3f;
+ return dpsMod[2];
+ }
+ return 0;
+}
+
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index cd30ed587f8..f669049be5c 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -28,9 +28,12 @@
typedef std::list<uint32> SimpleFactionsList;
SimpleFactionsList const* GetFactionTeamList(uint32 faction);
-char* GetPetName(uint32 petfamily, uint32 dbclang);
+char const* GetPetName(uint32 petfamily, uint32 dbclang);
uint32 GetTalentSpellCost(uint32 spellId);
TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
+SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, uint32 effect);
+SpellReagentsEntry const* GetSpellReagentEntry(uint32 spellId, uint8 reagent);
+SpellTotemsEntry const* GetSpellTotemEntry(uint32 spellId, uint8 totem);
int32 GetAreaFlagByAreaID(uint32 area_id); // -1 if not found
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
@@ -41,12 +44,16 @@ WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
+const std::string* GetRandomCharacterName(uint8 race, uint8 gender);
+
enum ContentLevels
{
- CONTENT_1_60 = 0,
- CONTENT_61_70,
- CONTENT_71_80
+ CONTENT_1_60 = 0,
+ CONTENT_61_70 = 1,
+ CONTENT_71_80 = 2,
+ CONTENT_81_85 = 3
};
+
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId);
bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
@@ -59,6 +66,7 @@ MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
MapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty);
uint32 const* /*[MAX_TALENT_TABS]*/ GetTalentTabPages(uint8 cls);
+std::vector<uint32> const* GetTalentTreePrimarySpells(uint32 talentTree);
uint32 GetLiquidFlags(uint32 liquidType);
@@ -71,6 +79,7 @@ extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access
extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <ArmorLocationEntry> sArmorLocationStore;
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
@@ -80,6 +89,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+extern DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
@@ -107,15 +117,35 @@ extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore;
-extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
-extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
+extern DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore;
extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
+extern DBCStorage <GtSpellScalingEntry> sGtSpellScalingStore;
+extern DBCStorage <GtOCTBaseHPByClassEntry> sGtOCTBaseHPByClassStore;
+extern DBCStorage <GtOCTBaseMPByClassEntry> sGtOCTBaseMPByClassStore;
+extern DBCStorage <GuildPerkSpellsEntry> sGuildPerkSpellsStore;
extern DBCStorage <HolidaysEntry> sHolidaysStore;
-extern DBCStorage <ItemEntry> sItemStore;
+extern DBCStorage <ImportPriceArmorEntry> sImportPriceArmorStore;
+extern DBCStorage <ImportPriceQualityEntry> sImportPriceQualityStore;
+extern DBCStorage <ImportPriceShieldEntry> sImportPriceShieldStore;
+extern DBCStorage <ImportPriceWeaponEntry> sImportPriceWeaponStore;
+extern DBCStorage <ItemPriceBaseEntry> sItemPriceBaseStore;
+extern DBCStorage <ItemReforgeEntry> sItemReforgeStore;
+extern DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore;
+extern DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore;
+extern DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore;
+extern DBCStorage <ItemClassEntry> sItemClassStore;
extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageAmmoStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageOneHandStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageRangedStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageThrownStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageWandStore;
//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
-extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
+extern DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore;
extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
@@ -125,6 +155,11 @@ extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
+extern DBCStorage <MountCapabilityEntry> sMountCapabilityStore;
+extern DBCStorage <MountTypeEntry> sMountTypeStore;
+extern DBCStorage <NameGenEntry> sNameGenStore;
+extern DBCStorage <NumTalentsAtLevelEntry> sNumTalentsAtLevelStore;
+extern DBCStorage <PhaseEntry> sPhaseStore;
//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
extern MapDifficultyMap sMapDifficultyMap;
extern DBCStorage <MovieEntry> sMovieStore;
@@ -150,8 +185,24 @@ extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
+extern DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore;
extern DBCStorage <SpellEntry> sSpellStore;
-extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
+extern DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore;
+extern DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore;
+extern DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore;
+extern DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore;
+extern DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore;
+extern DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore;
+extern DBCStorage <SpellEffectEntry> sSpellEffectStore;
+extern DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore;
+extern DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore;
+extern DBCStorage <SpellLevelsEntry> sSpellLevelsStore;
+extern DBCStorage <SpellPowerEntry> sSpellPowerStore;
+extern DBCStorage <SpellReagentsEntry> sSpellReagentsStore;
+extern DBCStorage <SpellScalingEntry> sSpellScalingStore;
+extern DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore;
+extern DBCStorage <SpellTotemsEntry> sSpellTotemsStore;
+//extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore;
extern DBCStorage <TalentEntry> sTalentStore;
extern DBCStorage <TalentTabEntry> sTalentTabStore;
@@ -164,7 +215,6 @@ extern TaxiMask sAllianceTaxiNodesMask;
extern TaxiMask sDeathKnightTaxiNodesMask;
extern TaxiPathSetBySource sTaxiPathSetBySource;
extern TaxiPathNodesByPath sTaxiPathNodesByPath;
-extern DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore;
extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
extern DBCStorage <VehicleEntry> sVehicleStore;
extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index fdec06f6f48..1d397e8f3ec 100755..100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -44,35 +44,31 @@ struct AchievementEntry
int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
int32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
- char *name[16]; // 4-19
- //uint32 name_flags; // 20
- //char *description[16]; // 21-36
- //uint32 desc_flags; // 37
- uint32 categoryId; // 38
- uint32 points; // 39 reward points
- //uint32 OrderInCategory; // 40
- uint32 flags; // 41
- //uint32 icon; // 42 icon (from SpellIcon.dbc)
- //char *titleReward[16]; // 43-58
- //uint32 titleReward_flags; // 59
- uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
- uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
+ char* name; // 4
+ //char* description; // 5
+ uint32 categoryId; // 6
+ uint32 points; // 7 reward points
+ //uint32 OrderInCategory; // 8
+ uint32 flags; // 9
+ //uint32 icon; // 10 icon (from SpellIcon.dbc)
+ //char* reward; // 11
+ uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias)
+ uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
{
uint32 ID; // 0
uint32 parentCategory; // 1 -1 for main category
- //char *name[16]; // 2-17
- //uint32 name_flags; // 18
- //uint32 sortOrder; // 19
+ //char* name; // 2
+ //uint32 sortOrder; // 3
};
struct AchievementCriteriaEntry
{
uint32 ID; // 0
- uint32 referredAchievement; // 1
- uint32 requiredType; // 2
+ uint32 achievement; // 1
+ uint32 type; // 2
union
{
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
@@ -131,6 +127,13 @@ struct AchievementCriteriaEntry
uint32 questCount; // 4
} complete_quests_in_zone;
+ // ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12
+ struct
+ {
+ uint32 currency;
+ uint32 count;
+ } currencyGain;
+
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
@@ -260,7 +263,14 @@ struct AchievementCriteriaEntry
struct
{
uint32 teamtype; // 3 {2, 3, 5}
- uint32 PersonalRating; // 4
+ uint32 teamrating; // 4
+ } reach_team_rating;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39
+ struct
+ {
+ uint32 teamtype; // 3 {2, 3, 5}
+ uint32 PersonalRating; // 4
} highest_personal_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
@@ -370,6 +380,7 @@ struct AchievementCriteriaEntry
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
+ // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
@@ -504,15 +515,19 @@ struct AchievementCriteriaEntry
uint32 additionalRequirement_value;
} additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
- //char* name[16]; // 9-24
- //uint32 name_flags; // 25
- uint32 flags; // 26
- uint32 timedType; // 27
- uint32 timerStartEvent; // 28 Alway appears with timed events
- // for timed spells it is spell id for
- // timed kills it is creature id
- uint32 timeLimit; // 29 time limit in seconds
- //uint32 showOrder; // 30 show order
+ char* name; // 9 m_description_lang
+ uint32 completionFlag; // 10 m_flags
+ uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
+ // 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?)
+ // 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells)
+ // 7: ByKillNpcId, 9: ByUseItemId
+ uint32 timedCriteriaMiscId; // 12 m_timer_asset_id Alway appears with timed events, used internally to start the achievement, store
+ uint32 timeLimit; // 13 m_timer_time time limit in seconds
+ uint32 showOrder; // 14 m_ui_order also used in achievement shift-links as index in state bitmask
+ //uint32 unk1; // 15 only one value, still unknown
+ //uint32 unk2; // 16 all zeros
+ uint32 additionalConditionType[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 17-19
+ uint32 additionalConditionValue[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 20-22
};
struct AreaTableEntry
@@ -521,13 +536,25 @@ struct AreaTableEntry
uint32 mapid; // 1
uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
uint32 exploreFlag; // 3, main index
- uint32 flags; // 4, unknown value but 312 for all cities
- // 5-9 unused
+ uint32 flags; // 4,
+ //uint32 unk5; // 5,
+ //uint32 unk6; // 6,
+ //uint32 unk7; // 7,
+ //uint32 unk8; // 8,
+ //uint32 unk9; // 9,
int32 area_level; // 10
- char* area_name[16]; // 11-26
- // 27, string flags, unused
- uint32 team; // 28
- uint32 LiquidTypeOverride[4]; // 29-32 liquid override by type
+ char* area_name; // 11
+ uint32 team; // 12
+ uint32 LiquidTypeOverride[4]; // 13-16 liquid override by type
+ //float unk13; // 17,
+ //float unk13; // 18,
+ //uint32 unk19; // 19, All zeros (4.2.2)
+ //uint32 unk20; // 20 4.0.0
+ //uint32 unk21; // 21 4.0.0
+ //uint32 unk22; // 22 4.0.0
+ //uint32 unk23; // 23 4.0.0
+ //uint32 unk24; // 24 - worldStateId
+ //uint32 unk25 // 25
// helpers
bool IsSanctuary() const
@@ -553,16 +580,14 @@ struct AreaPOIEntry
uint32 icon[11]; //1-11
float x; //12
float y; //13
- float z; //14
- uint32 mapId; //15
- //uint32 val1; //16
- uint32 zoneId; //17
- //char* name[16]; //18-33
- //uint32 name_flag; //34
- //char* name2[16]; //35-50
- //uint32 name_flag2; //51
- uint32 worldState; //52
- //uint32 val2; //53
+ uint32 mapId; //14
+ //uint32 val1; //15
+ uint32 zoneId; //16
+ //char* name; //17 - name
+ //char* name2; //18 - name2
+ uint32 worldState; //19
+ //uint32 val2; //20
+ //uint32 unk; //21
};
struct AreaTriggerEntry
@@ -572,11 +597,20 @@ struct AreaTriggerEntry
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
- float radius; // 5 m_radius
- float box_x; // 6 m_box_length
- float box_y; // 7 m_box_width
- float box_z; // 8 m_box_heigh
- float box_orientation; // 9 m_box_yaw
+ //uint32 // 5
+ //uint32 // 6
+ //uint32 // 7
+ float radius; // 8 m_radius
+ float box_x; // 9 m_box_length
+ float box_y; // 10 m_box_width
+ float box_z; // 11 m_box_heigh
+ float box_orientation; // 12 m_box_yaw
+};
+
+struct ArmorLocationEntry
+{
+ uint32 InventoryType; // 0
+ float Value[5]; // 1-5 multiplier for armor types (cloth...plate, no armor?)
};
struct AuctionHouseEntry
@@ -585,8 +619,7 @@ struct AuctionHouseEntry
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
- //char* name[16]; // 4-19
- // 20 string flag, unused
+ //char* name; // 4
};
struct BankBagSlotPricesEntry
@@ -599,14 +632,12 @@ struct BarberShopStyleEntry
{
uint32 Id; // 0
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
- //char* name[16]; // 2-17 name of hair style
- //uint32 name_flags; // 18
- //uint32 unk_name[16]; // 19-34, all empty
- //uint32 unk_flags; // 35
- //float CostMultiplier; // 36 values 1 and 0.75
- uint32 race; // 37 race
- uint32 gender; // 38 0 -> male, 1 -> female
- uint32 hair_id; // 39 real ID to hair/facial hair
+ //char* name; // 2 m_DisplayName_lang
+ //uint32 unk_name; // 3 m_Description_lang
+ //float CostMultiplier; // 4 m_Cost_Modifier
+ uint32 race; // 5 m_race
+ uint32 gender; // 6 m_sex
+ uint32 hair_id; // 7 m_data (real ID to hair/facial hair)
};
struct BattlemasterListEntry
@@ -615,12 +646,15 @@ struct BattlemasterListEntry
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
//uint32 canJoinAsGroup; // 10 (0 or 1)
- char* name[16]; // 11-26
- //uint32 nameFlags // 27 string flag, unused
- uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
- uint32 HolidayWorldStateId; // 29 new 3.1
- //uint32 MinLevel; // 30
- //uint32 SomeLevel; // 31, may be max level
+ char* name; // 11
+ uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group
+ uint32 HolidayWorldStateId; // 13 new 3.1
+ uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content)
+ uint32 maxLevel; // 15, max level (sync with PvPDifficulty.dbc content)
+ //uint32 maxGroupSizeRated; // 16 4.0.1
+ //uint32 unk; // 17 - 4.0.6.13596
+ //uint32 maxPlayers; // 18 4.0.1
+ //uint32 unk1; // 19 4.0.3, value 2 for Rated Battlegrounds
};
#define MAX_OUTFIT_ITEMS 24
@@ -635,46 +669,45 @@ struct CharStartOutfitEntry
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
//uint32 Unknown2; // 39
//uint32 Unknown3; // 40
+ //uint32 Unknown4; // 41
+ //uint32 Unknown5; // 42
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
- char* name[16]; // 2-17
- // 18 string flag, unused
- //char* name2[16]; // 19-34, unused
- // 35 string flag, unused
- uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+ char* name; // 2 m_name_lang
+ //char* name2; // 3 m_name1_lang
+ uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+ //uint32 // 5
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0
uint32 flags; // 1
- char* pattern[16]; // 3-18
- // 19 string flags, unused
- //char* name[16]; // 20-35 unused
- // 36 string flag, unused
+ //uint32 // 2 m_factionGroup
+ char* pattern; // 3 m_name_lang
+ //char* name; // 4 m_shortcut_lang
};
struct ChrClassesEntry
{
uint32 ClassID; // 0
- // 1, unused
- uint32 powerType; // 2
- // 3-4, unused
- //char* name[16]; // 5-20 unused
- // 21 string flag, unused
- //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
- // 37 string flag, unused
- //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
- // 54 string flag, unused
- // 55, unused
- uint32 spellfamily; // 56
- // 57, unused
- uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
- uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
+ uint32 powerType; // 1 m_DisplayPower
+ // 2 m_petNameToken
+ char* name; // 3 m_name_lang
+ //char* nameFemale; // 4 m_name_female_lang
+ //char* nameNeutralGender; // 5 m_name_male_lang
+ //char* capitalizedName // 6, m_filename
+ uint32 spellfamily; // 7 m_spellClassSet
+ //uint32 flags2; // 8 m_flags (0x08 HasRelicSlot)
+ uint32 CinematicSequence; // 9 m_cinematicSequenceID
+ uint32 expansion; // 10 m_required_expansion
+ uint32 APPerStrenth; // 11
+ uint32 APPerAgility; // 12
+ //uint32 // 13
};
struct ChrRacesEntry
@@ -689,15 +722,23 @@ struct ChrRacesEntry
uint32 TeamID; // 7 (7-Alliance 1-Horde)
// 8-11 unused
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
- //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
- char* name[16]; // 14-29 used for DBC language detection/selection
- // 30 string flags, unused
- //char* nameFemale[16]; // 31-46, if different from base (male) case
- // 47 string flags, unused
- //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
- // 64 string flags, unused
- // 65-67 unused
- uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
+ //uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
+ char* name; // 14 m_name_lang used for DBC language detection/selection
+ //char* nameFemale; // 15 m_name_female_lang
+ //char* nameNeutralGender; // 16 m_name_male_lang
+ // 17-18 m_facialHairCustomization[2]
+ // 19 m_hairCustomization
+ uint32 expansion; // 20 m_required_expansion
+ //uint32 // 21 (23 for worgens)
+ //uint32 // 22 4.0.0
+ //uint32 // 23 4.0.0
+};
+
+struct ChrPowerTypesEntry
+{
+ uint32 entry; // 0
+ uint32 classId; // 1
+ uint32 power; // 2
};
/* not used
@@ -737,6 +778,7 @@ struct CreatureDisplayInfoEntry
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
+ // 16
};
struct CreatureFamilyEntry
@@ -750,18 +792,17 @@ struct CreatureFamilyEntry
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
- char* Name[16]; // 10-25 m_name_lang
- // 26 string flags
- // 27 m_iconFile
+ char* Name; // 10 m_name_lang
+ // 11 m_iconFile
};
struct CreatureModelDataEntry
{
uint32 Id;
//uint32 Flags;
- //char* ModelPath[16]
+ //char* ModelPath
//uint32 Unk1;
- float Scale; // Used in calculation of unit collision data
+ //float Scale; // Used in calculation of unit collision data
//int32 Unk2
//int32 Unk3
//uint32 Unk4
@@ -789,9 +830,8 @@ struct CreatureSpellDataEntry
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
- //char* Name[16]; // 1-16 name
- // 17 string flags
- //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
+ //char* Name; // 1 m_name_lang
+ //uint32 no_expirience; // 2 m_flags no exp? critters, non-combat pets, gas cloud.
};
/* not used
@@ -806,33 +846,45 @@ struct CurrencyCategoryEntry
struct CurrencyTypesEntry
{
- //uint32 ID; // 0 not used
- uint32 ItemId; // 1 used as real index
- //uint32 Category; // 2 may be category
- uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
+ uint32 ID; // 0 not used
+ //uint32 Category; // 1 may be category
+ //char* name; // 2
+ //char* iconName; // 3
+ //uint32 unk4; // 4 all 0
+ //uint32 unk5; // 5 archaeology-related (?)
+ uint32 SubstitutionId; // 6
+ uint32 TotalCap; // 7
+ uint32 WeekCap; // 8
+ uint32 Flags; // 9
+ //char* description; // 10
};
struct DestructibleModelDataEntry
{
uint32 Id;
+ uint32 DamagedDisplayId;
//uint32 DamagedUnk1;
//uint32 DamagedUnk2;
- uint32 DamagedDisplayId;
//uint32 DamagedUnk3;
+ uint32 DestroyedDisplayId;
//uint32 DestroyedUnk1;
//uint32 DestroyedUnk2;
- uint32 DestroyedDisplayId;
//uint32 DestroyedUnk3;
+ //uint32 DestroyedUnk4;
+ uint32 RebuildingDisplayId;
//uint32 RebuildingUnk1;
//uint32 RebuildingUnk2;
- uint32 RebuildingDisplayId;
//uint32 RebuildingUnk3;
+ //uint32 RebuildingUnk4;
+ uint32 SmokeDisplayId;
//uint32 SmokeUnk1;
//uint32 SmokeUnk2;
- uint32 SmokeDisplayId;
//uint32 SmokeUnk3;
- //uint32 Unk4;
- //uint32 Unk5;
+ //uint32 SmokeUnk4;
+ //uint32 UnkDisplayid;
+ //uint32 Unk6;
+ //uint32 Unk7;
+ //uint32 Unk8;
};
struct DungeonEncounterEntry
@@ -842,7 +894,7 @@ struct DungeonEncounterEntry
uint32 difficulty; // 2 instance mode
//uint32 unk0; // 3
uint32 encounterIndex; // 4 encounter index for creating completed mask
- char* encounterName[16]; // 5-20 encounter name
+ char* encounterName; // 5 encounter name
//uint32 nameFlags; // 21
//uint32 unk1; // 22
};
@@ -862,12 +914,13 @@ struct DurabilityQualityEntry
struct EmotesEntry
{
uint32 Id; // 0
- //char* Name; // 1, internal name
- //uint32 AnimationId; // 2, ref to animationData
+ //char* Name; // 1, internal name
+ //uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
- //uint32 SoundId; // 6, ref to soundEntries
+ //uint32 SoundId; // 6, ref to soundEntries
+ //uint32 unk7 // 7
};
struct EmotesTextEntry
@@ -889,10 +942,9 @@ struct FactionEntry
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
- char* name[16]; // 23-38 m_name_lang
- // 39 string flags
- //char* description[16]; // 40-55 m_description_lang
- // 56 string flags
+ char* name; // 23 m_name_lang
+ //char* description; // 24 m_description_lang
+ //uint32 // 25
// helpers
bool CanHaveReputation() const
@@ -918,6 +970,8 @@ struct FactionTemplateEntry
// helpers
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
+ if (ID == entry.ID)
+ return true;
if (entry.faction)
{
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
@@ -931,6 +985,8 @@ struct FactionTemplateEntry
}
bool IsHostileTo(FactionTemplateEntry const& entry) const
{
+ if (ID == entry.ID)
+ return false;
if (entry.faction)
{
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
@@ -956,22 +1012,25 @@ struct FactionTemplateEntry
struct GameObjectDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
- char* filename; // 1
- //uint32 unk1[10]; //2-11
+ char* filename; // 1
+ //uint32 unk1[10]; //2-11
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
- //uint32 transport; //18
+ //uint32 transport; //18
};
struct GemPropertiesEntry
{
- uint32 ID;
- uint32 spellitemenchantement;
- uint32 color;
+ uint32 ID; // 0 m_id
+ uint32 spellitemenchantement; // 1 m_enchant_id
+ // 2 m_maxcount_inv
+ // 3 m_maxcount_item
+ uint32 color; // 4 m_type
+ //uint32 // 5
};
struct GlyphPropertiesEntry
@@ -996,21 +1055,25 @@ struct GlyphSlotEntry
struct GtBarberShopCostBaseEntry
{
+ //uint32 level;
float cost;
};
struct GtCombatRatingsEntry
{
+ //uint32 level;
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
+ //uint32 level;
float base;
};
struct GtChanceToMeleeCritEntry
{
+ //uint32 level;
float ratio;
};
@@ -1034,10 +1097,15 @@ struct GtOCTRegenHPEntry
float ratio;
};
-//struct GtOCTRegenMPEntry
-//{
-// float ratio;
-//};
+struct GtOCTRegenMPEntry
+{
+ float ratio;
+};
+
+struct gtOCTHpPerStaminaEntry
+{
+ float ratio;
+};
struct GtRegenHPPerSptEntry
{
@@ -1049,12 +1117,33 @@ struct GtRegenMPPerSptEntry
float ratio;
};
+struct GtSpellScalingEntry
+{
+ float value;
+};
+
+struct GtOCTBaseHPByClassEntry
+{
+ float ratio;
+};
+
+struct GtOCTBaseMPByClassEntry
+{
+ float ratio;
+};
+
+struct GuildPerkSpellsEntry
+{
+ //uint32 Id;
+ uint32 Level;
+ uint32 SpellId;
+};
+
/* no used
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, m_holidayDescriptionID
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
+ //char* name // 1 m_name_lang
};
*/
@@ -1062,8 +1151,7 @@ struct HolidayDescriptionsEntry
struct HolidayNamesEntry
{
uint32 ID; // 0, m_holidayNameID
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
+ //char* name // 1 m_name_lang
};
*/
@@ -1087,23 +1175,105 @@ struct HolidaysEntry
//uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
};
-struct ItemEntry
+// ImportPriceArmor.dbc
+struct ImportPriceArmorEntry
+{
+ uint32 InventoryType; // 1 Id/InventoryType
+ float ClothFactor; // 2 Price factor cloth
+ float LeatherFactor; // 3 Price factor leather
+ float MailFactor; // 4 Price factor mail
+ float PlateFactor; // 5 Price factor plate
+};
+
+// ImportPriceQuality.dbc
+struct ImportPriceQualityEntry
{
- uint32 ID; // 0
- uint32 Class; // 1
- uint32 SubClass; // 2 some items have strange subclasses
- int32 Unk0; // 3
- int32 Material; // 4
- uint32 DisplayId; // 5
- uint32 InventoryType; // 6
- uint32 Sheath; // 7
+ uint32 QualityId; // 1 Quality Id (+1?)
+ float Factor; // 2 Price factor
+};
+
+// ImportPriceShield.dbc
+struct ImportPriceShieldEntry
+{
+ uint32 Id; // 1 Unk id (only 1 and 2)
+ float Factor; // 2 Price factor
+};
+
+// ImportPriceWeapon.dbc
+struct ImportPriceWeaponEntry
+{
+ uint32 Id; // 1 Unk id (mainhand - 0, offhand - 1, weapon - 2, 2hweapon - 3, ranged/rangedright/relic - 4)
+ float Factor; // 2 Price factor
+};
+
+// ItemPriceBase.dbc
+struct ItemPriceBaseEntry
+{
+ uint32 ItemLevel; // 2 Item level (1 - 1000)
+ float ArmorFactor; // 3 Price factor for armor
+ float WeaponFactor; // 4 Price factor for weapons
+};
+
+struct ItemReforgeEntry
+{
+ uint32 Id;
+ uint32 SourceStat;
+ float SourceMultiplier;
+ uint32 FinalStat;
+ float FinalMultiplier;
+};
+
+// common struct for:
+// ItemDamageAmmo.dbc
+// ItemDamageOneHand.dbc
+// ItemDamageOneHandCaster.dbc
+// ItemDamageRanged.dbc
+// ItemDamageThrown.dbc
+// ItemDamageTwoHand.dbc
+// ItemDamageTwoHandCaster.dbc
+// ItemDamageWand.dbc
+struct ItemDamageEntry
+{
+ uint32 Id; // 0 item level
+ float DPS[7]; // 1-7 multiplier for item quality
+ uint32 Id2; // 8 item level
+};
+
+struct ItemArmorQualityEntry
+{
+ uint32 Id; // 0 item level
+ float Value[7]; // 1-7 multiplier for item quality
+ uint32 Id2; // 8 item level
+};
+
+struct ItemArmorShieldEntry
+{
+ uint32 Id; // 0 item level
+ uint32 Id2; // 1 item level
+ float Value[7]; // 2-8 multiplier for item quality
+};
+
+struct ItemArmorTotalEntry
+{
+ uint32 Id; // 0 item level
+ uint32 Id2; // 1 item level
+ float Value[4]; // 2-5 multiplier for armor types (cloth...plate)
+};
+
+// ItemClass.dbc
+struct ItemClassEntry
+{
+ uint32 Class; // 1 item class id
+ //uint32 Unk; // 2 unk
+ //uint32 IsWeapon; // 3 1 for weapon, 0 for everything else
+ float PriceFactor; // 4 used to calculate certain prices
+ //char* Name; // class name
};
struct ItemBagFamilyEntry
{
uint32 ID; // 0
- //char* name[16] // 1-16 m_name_lang
- // // 17 name flags
+ //char* name; // 1 m_name_lang
};
struct ItemDisplayInfoEntry
@@ -1122,34 +1292,23 @@ struct ItemDisplayInfoEntry
// 11 m_particleColorID
};
-//struct ItemCondExtCostsEntry
-//{
-// uint32 ID;
-// uint32 condExtendedCost; // ItemTemplate::CondExtendedCost
-// uint32 itemextendedcostentry; // ItemTemplate::ExtendedCost
-// uint32 arenaseason; // arena season number(1-4)
-//};
-
-#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5
-
-struct ItemExtendedCostEntry
+struct ItemDisenchantLootEntry
{
- uint32 ID; // 0 extended-cost entry id
- uint32 reqhonorpoints; // 1 required honor points
- uint32 reqarenapoints; // 2 required arena points
- uint32 reqarenaslot; // 3 arena slot restrctions (min slot value)
- uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id
- uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item
- uint32 reqpersonalarenarating; // 15 required personal arena rating};
+ uint32 Id;
+ uint32 ItemClass;
+ int32 ItemSubClass;
+ uint32 ItemQuality;
+ uint32 MinItemLevel;
+ uint32 MaxItemLevel;
+ uint32 RequiredDisenchantSkill;
};
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
- uint32 maxCount; // 18, max allowed equipped as item or in gem slot
- uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
+ //char* name; // 1 m_name_lang
+ uint32 maxCount; // 2, m_quantity max allowed equipped as item or in gem slot
+ uint32 mode; // 3, m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode)
};
#define MAX_ITEM_ENCHANTMENT_EFFECTS 3
@@ -1157,23 +1316,19 @@ struct ItemLimitCategoryEntry
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0 m_ID
- //char* internalName // 1 m_Name
+ //char* internalName // 1 m_Name
uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
// 5-6 unused
- char* nameSuffix[16]; // 7-22 m_name_lang
- // 23 name flags
+ char* nameSuffix; // 7 m_name_lang
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
- char* nameSuffix[16]; // 1-16 m_name_lang
- // 17, name flags
- // 18 m_internalName
- uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment
- //uint32 unk1[2] // 22-23 unknown
- uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct
- //uint32 unk2[2] // 27-28 unknown
+ char* nameSuffix; // 1 m_name_lang
+ // 2 m_internalName
+ uint32 enchant_id[5]; // 3-7 m_enchantment
+ uint32 prefix[5]; // 8-12 m_allocationPct
};
#define MAX_ITEM_SET_ITEMS 10
@@ -1182,35 +1337,33 @@ struct ItemRandomSuffixEntry
struct ItemSetEntry
{
//uint32 id // 0 m_ID
- char* name[16]; // 1-16 m_name_lang
- // 17 string flags, unused
- uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
- //uint32 unknown[7]; // 28-34 unk, all 0
- uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID
- uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold
- uint32 required_skill_id; // 51 m_requiredSkill
- uint32 required_skill_value; // 52 m_requiredSkillRank
+ char* name; // 1 m_name_lang
+ uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID
+ uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID
+ uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold
+ uint32 required_skill_id; // 35 m_requiredSkill
+ uint32 required_skill_value; // 36 m_requiredSkillRank
};
struct LFGDungeonEntry
{
uint32 ID; // 0
- //char* name[16]; // 1-17 Name lang
- uint32 minlevel; // 18
- uint32 maxlevel; // 19
- uint32 reclevel; // 20
- uint32 recminlevel; // 21
- uint32 recmaxlevel; // 22
- int32 map; // 23
- uint32 difficulty; // 24
- //uint32 flags; // 25 (flags & 4) = IsHoliday
- uint32 type; // 26
- //uint32 unk; // 27
- //char* iconname; // 28
- uint32 expansion; // 29
- //uint32 unk4; // 30
- uint32 grouptype; // 31
- //char* desc[16]; // 32-47 Description
+ //char* name; // 1
+ uint32 minlevel; // 2
+ uint32 maxlevel; // 3
+ uint32 reclevel; // 4
+ uint32 recminlevel; // 5
+ uint32 recmaxlevel; // 6
+ int32 map; // 7
+ uint32 difficulty; // 8
+ //uint32 unk; // 9
+ uint32 type; // 10
+ //uint32 unk2; // 11
+ //char* unk3; // 12
+ uint32 expansion; // 13
+ //uint32 unk4; // 14
+ uint32 grouptype; // 15
+ //char* desc; // 16 Description
// Helpers
uint32 Entry() const { return ID + (type << 24); }
};
@@ -1250,12 +1403,18 @@ struct LockEntry
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
};
+struct PhaseEntry
+{
+ uint32 ID; // 0
+ char* Name; // 1
+ uint32 phaseShift; // 2
+};
+
struct MailTemplateEntry
{
uint32 ID; // 0
- //char* subject[16]; // 1-16
- // 17 name flags, unused
- char* content[16]; // 18-33
+ //char* subject; // 1 m_subject_lang
+ char* content; // 2 m_body_lang
};
struct MapEntry
@@ -1264,23 +1423,22 @@ struct MapEntry
//char* internalname; // 1 unused
uint32 map_type; // 2
//uint32 unk_330; // 3
- // 4 0 or 1 for battlegrounds (not arenas)
- char* name[16]; // 5-20
- // 21 name flags, unused
- uint32 linked_zone; // 22 common zone for instance and continent map
- //char* hordeIntro[16]; // 23-38 text for PvP Zones
- // 39 intro text flags
- //char* allianceIntro[16]; // 40-55 text for PvP Zones
- // 56 intro text flags
- uint32 multimap_id; // 57
- // 58
- int32 entrance_map; // 59 map_id of entrance map
- float entrance_x; // 60 entrance x coordinate (if exist single entry)
- float entrance_y; // 61 entrance y coordinate (if exist single entry)
- // 62 -1, 0 and 720
- uint32 addon; // 63 (0-original maps, 1-tbc addon)
- uint32 unk_time; // 64 some kind of time?
- //uint32 maxPlayers; // 65 max players
+ //uint32 unk4; // 4 4.0.1
+ //uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
+ char* name; // 6 m_MapName_lang
+ uint32 linked_zone; // 7 m_areaTableID
+ //char* hordeIntro; // 8 m_MapDescription0_lang
+ //char* allianceIntro; // 9 m_MapDescription1_lang
+ uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc)
+ //float BattlefieldMapIconScale; // 11 m_minimapIconScale
+ int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
+ float entrance_x; // 13 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance)
+ float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
+ //uint32 timeOfDayOverride; // 15 m_timeOfDayOverride
+ uint32 addon; // 16 m_expansionID
+ uint32 unk_time; // 17 m_raidOffset
+ //uint32 maxPlayers; // 18 m_maxPlayers
+ int32 rootPhaseMap; // 19 new 4.0.0, mapid, related to phasing
// Helpers
uint32 Expansion() const { return addon; }
@@ -1315,18 +1473,52 @@ struct MapDifficultyEntry
//uint32 Id; // 0
uint32 MapId; // 1
uint32 Difficulty; // 2 (for arenas: arena slot)
- char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements)
- //uint32 textFlags; // 19
- uint32 resetTime; // 20
- uint32 maxPlayers; // 21
- //char* difficultyString; // 22
+ char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
+ uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time
+ uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
+ //char* difficultyString; // 6 m_difficultystring
+};
+
+struct MountCapabilityEntry
+{
+ uint32 Id;
+ uint32 Flags;
+ uint32 RequiredRidingSkill;
+ uint32 RequiredArea;
+ uint32 RequiredAura;
+ uint32 RequiredSpell;
+ uint32 SpeedModSpell;
+ int32 RequiredMap;
+};
+
+#define MAX_MOUNT_CAPABILITIES 24
+
+struct MountTypeEntry
+{
+ uint32 Id;
+ uint32 MountCapability[MAX_MOUNT_CAPABILITIES];
};
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
- //uint32 unk2; // 2 always 100
+ //uint32 unk1; // 2 m_volume
+ //uint32 unk2; // 3 4.0.0
+};
+
+struct NameGenEntry
+{
+ //uint32 id;
+ char* name;
+ uint32 race;
+ uint32 gender;
+};
+
+struct NumTalentsAtLevelEntry
+{
+ //uint32 Level; // 0 index
+ float Talents; // 1 talent count
};
#define MAX_OVERRIDE_SPELL 10
@@ -1336,6 +1528,7 @@ struct OverrideSpellDataEntry
uint32 id; // 0
uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
//uint32 unk0; // 11
+ //uint32 unk3; // 12 possibly flag
};
struct PvPDifficultyEntry
@@ -1354,8 +1547,7 @@ struct PvPDifficultyEntry
struct QuestSortEntry
{
uint32 id; // 0 m_ID
- //char* name[16]; // 1-16 m_SortName_lang
- // 17 name flags
+ //char* name; // 1 m_SortName_lang
};
struct QuestXPEntry
@@ -1384,78 +1576,23 @@ struct ScalingStatDistributionEntry
uint32 Id; // 0
int32 StatMod[10]; // 1-10
uint32 Modifier[10]; // 11-20
- uint32 MaxLevel; // 21
+ //uint32 unk1; // 21
+ uint32 MaxLevel; // 22 m_maxlevel
};
struct ScalingStatValuesEntry
{
- uint32 Id; // 0
- uint32 Level; // 1
- uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
- uint32 armorMod[4]; // 6-9 Armor for level
- uint32 dpsMod[6]; // 10-15 DPS mod for level
- uint32 spellPower; // 16 spell power for level
- uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
- uint32 ssdMultiplier3; // 18 3.3
- uint32 armorMod2[5]; // 19-23 Armor for level
-
- uint32 getssdMultiplier(uint32 mask) const
- {
- if (mask & 0x4001F)
- {
- if (mask & 0x00000001) return ssdMultiplier[0]; // Shoulder
- if (mask & 0x00000002) return ssdMultiplier[1]; // Trinket
- if (mask & 0x00000004) return ssdMultiplier[2]; // Weapon1H
- if (mask & 0x00000008) return ssdMultiplier2;
- if (mask & 0x00000010) return ssdMultiplier[3]; // Ranged
- if (mask & 0x00040000) return ssdMultiplier3;
- }
- return 0;
- }
-
- uint32 getArmorMod(uint32 mask) const
- {
- if (mask & 0x00F001E0)
- {
- if (mask & 0x00000020) return armorMod[0]; // Cloth shoulder
- if (mask & 0x00000040) return armorMod[1]; // Leather shoulder
- if (mask & 0x00000080) return armorMod[2]; // Mail shoulder
- if (mask & 0x00000100) return armorMod[3]; // Plate shoulder
-
- if (mask & 0x00080000) return armorMod2[0]; // cloak
- if (mask & 0x00100000) return armorMod2[1]; // cloth
- if (mask & 0x00200000) return armorMod2[2]; // leather
- if (mask & 0x00400000) return armorMod2[3]; // mail
- if (mask & 0x00800000) return armorMod2[4]; // plate
- }
- return 0;
- }
+ uint32 Id; // 0
+ uint32 Level; // 1
+ uint32 dpsMod[6]; // 2-7 DPS mod for level
+ uint32 Spellpower; // 8 spell power for level
+ uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
+ uint32 Armor[8][4]; // 14-46 Armor for level
+ uint32 CloakArmor; // 47 armor for cloak
- uint32 getDPSMod(uint32 mask) const
- {
- if (mask & 0x7E00)
- {
- if (mask & 0x00000200) return dpsMod[0]; // Weapon 1h
- if (mask & 0x00000400) return dpsMod[1]; // Weapon 2h
- if (mask & 0x00000800) return dpsMod[2]; // Caster dps 1h
- if (mask & 0x00001000) return dpsMod[3]; // Caster dps 2h
- if (mask & 0x00002000) return dpsMod[4]; // Ranged
- if (mask & 0x00004000) return dpsMod[5]; // Wand
- }
- return 0;
- }
-
- uint32 getSpellBonus(uint32 mask) const
- {
- if (mask & 0x00008000) return spellPower;
- return 0;
- }
-
- uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
- {
- if (mask & 0x00010000) return 0; // not used?
- return 0;
- }
+ uint32 GetStatMultiplier(uint32 inventoryType) const;
+ uint32 GetArmor(uint32 inventoryType, uint32 armorType) const;
+ uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const;
};
//struct SkillLineCategoryEntry{
@@ -1487,14 +1624,11 @@ struct SkillLineEntry
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
- char* name[16]; // 3-18 m_displayName_lang
- // 19 string flags
- //char* description[16]; // 20-35 m_description_lang
- // 36 string flags
- uint32 spellIcon; // 37 m_spellIconID
- //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
- // 54 string flags
- uint32 canLink; // 55 m_canLink (prof. with recipes
+ char* name; // 3 m_displayName_lang
+ //char* description; // 4 m_description_lang
+ uint32 spellIcon; // 5 m_spellIconID
+ //char* alternateVerb; // 6 m_alternateVerb_lang
+ uint32 canLink; // 7 m_canLink (prof. with recipes)
};
struct SkillLineAbilityEntry
@@ -1511,7 +1645,8 @@ struct SkillLineAbilityEntry
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
- //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+ //uint32 // 12
+ //uint32 // 13 4.0.0
};
struct SoundEntriesEntry
@@ -1527,124 +1662,170 @@ struct SoundEntriesEntry
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
- // 29 new in 3.1
+ // 29 m_soundEntriesAdvancedID, new in 3.1
+ //unk // 30 4.0.0
+ //unk // 31 4.0.0
+ //unk // 32 4.0.0
+ //unk // 33 4.0.0
+};
+
+// SpellEffect.dbc
+struct SpellEffectEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 Effect; // 1 m_effect
+ float EffectValueMultiplier; // 2 m_effectAmplitude
+ uint32 EffectApplyAuraName; // 3 m_effectAura
+ uint32 EffectAmplitude; // 4 m_effectAuraPeriod
+ int32 EffectBasePoints; // 5 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ float EffectBonusMultiplier; // 6 m_effectBonus
+ float EffectDamageMultiplier; // 7 m_effectChainAmplitude
+ uint32 EffectChainTarget; // 8 m_effectChainTargets
+ int32 EffectDieSides; // 9 m_effectDieSides
+ uint32 EffectItemType; // 10 m_effectItemType
+ uint32 EffectMechanic; // 11 m_effectMechanic
+ int32 EffectMiscValue; // 12 m_effectMiscValue
+ int32 EffectMiscValueB; // 13 m_effectMiscValueB
+ float EffectPointsPerComboPoint; // 14 m_effectPointsPerCombo
+ uint32 EffectRadiusIndex; // 15 m_effectRadiusIndex - spellradius.dbc
+ uint32 EffectRadiusMaxIndex; // 16 4.0.0
+ float EffectRealPointsPerLevel; // 17 m_effectRealPointsPerLevel
+ flag96 EffectSpellClassMask; // 18 19 20 m_effectSpellClassMask1(2/3), effect 0
+ uint32 EffectTriggerSpell; // 21 m_effectTriggerSpell
+ uint32 EffectImplicitTargetA; // 22 m_implicitTargetA
+ uint32 EffectImplicitTargetB; // 23 m_implicitTargetB
+ uint32 EffectSpellId; // 24 new 4.0.0
+ uint32 EffectIndex; // 25 new 4.0.0
+ //uint32 Unk0 // 26 4.2.0 only 0 or 1
};
#define MAX_SPELL_EFFECTS 3
#define MAX_EFFECT_MASK 7
#define MAX_SPELL_REAGENTS 8
+// SpellAuraOptions.dbc
+struct SpellAuraOptionsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 StackAmount; // 1 m_cumulativeAura
+ uint32 procChance; // 2 m_procChance
+ uint32 procCharges; // 3 m_procCharges
+ uint32 procFlags; // 4 m_procTypeMask
+};
+
+// SpellAuraRestrictions.dbc/
+struct SpellAuraRestrictionsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 CasterAuraState; // 1 m_casterAuraState
+ uint32 TargetAuraState; // 2 m_targetAuraState
+ uint32 CasterAuraStateNot; // 3 m_excludeCasterAuraState
+ uint32 TargetAuraStateNot; // 4 m_excludeTargetAuraState
+ uint32 casterAuraSpell; // 5 m_casterAuraSpell
+ uint32 targetAuraSpell; // 6 m_targetAuraSpell
+ uint32 excludeCasterAuraSpell; // 7 m_excludeCasterAuraSpell
+ uint32 excludeTargetAuraSpell; // 8 m_excludeTargetAuraSpell
+};
+
+// SpellCastingRequirements.dbc
+struct SpellCastingRequirementsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 FacingCasterFlags; // 1 m_facingCasterFlags
+ //uint32 MinFactionId; // 2 m_minFactionID not used
+ //uint32 MinReputation; // 3 m_minReputation not used
+ int32 AreaGroupId; // 4 m_requiredAreaGroupId
+ //uint32 RequiredAuraVision; // 5 m_requiredAuraVision not used
+ uint32 RequiresSpellFocus; // 6 m_requiresSpellFocus
+};
+
+#define MAX_SPELL_TOTEMS 2
+
+// SpellTotems.dbc
+struct SpellTotemsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID
+ uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem
+};
+
+struct SpellTotem
+{
+ SpellTotem()
+ {
+ totems[0] = NULL;
+ totems[1] = NULL;
+ }
+ SpellTotemsEntry const* totems[MAX_SPELL_TOTEMS];
+};
+
+typedef std::map<uint32, SpellTotem> SpellTotemMap;
+
+// Spell.dbc
struct SpellEntry
{
uint32 Id; // 0 m_ID
+ uint32 Attributes; // 1 m_attribute
+ uint32 AttributesEx; // 2 m_attributesEx
+ uint32 AttributesEx2; // 3 m_attributesExB
+ uint32 AttributesEx3; // 4 m_attributesExC
+ uint32 AttributesEx4; // 5 m_attributesExD
+ uint32 AttributesEx5; // 6 m_attributesExE
+ uint32 AttributesEx6; // 7 m_attributesExF
+ uint32 AttributesEx7; // 8 m_attributesExG
+ uint32 AttributesEx8; // 9 m_attributesExH
+ uint32 AttributesEx9; // 10 m_attributesExI
+ uint32 AttributesEx10; // 11 m_attributesExJ
+ uint32 CastingTimeIndex; // 12 m_castingTimeIndex
+ uint32 DurationIndex; // 13 m_durationIndex
+ uint32 powerType; // 14 m_powerType
+ uint32 rangeIndex; // 15 m_rangeIndex
+ float speed; // 16 m_speed
+ uint32 SpellVisual[2]; // 17-18 m_spellVisualID
+ uint32 SpellIconID; // 19 m_spellIconID
+ uint32 activeIconID; // 20 m_activeIconID
+ char* SpellName; // 21 m_name_lang
+ char* Rank; // 22 m_nameSubtext_lang
+ //char* Description; // 23 m_description_lang not used
+ //char* ToolTip; // 24 m_auraDescription_lang not used
+ uint32 SchoolMask; // 25 m_schoolMask
+ uint32 runeCostID; // 26 m_runeCostID
+ //uint32 spellMissileID; // 27 m_spellMissileID not used
+ //uint32 spellDescriptionVariableID; // 28 m_spellDescriptionVariableID, 3.2.0
+ uint32 SpellDifficultyId; // 29 m_spellDifficultyID - id from SpellDifficulty.dbc
+ //float unk_f1; // 30
+ uint32 SpellScalingId; // 31 SpellScaling.dbc
+ uint32 SpellAuraOptionsId; // 32 SpellAuraOptions.dbc
+ uint32 SpellAuraRestrictionsId; // 33 SpellAuraRestrictions.dbc
+ uint32 SpellCastingRequirementsId; // 34 SpellCastingRequirements.dbc
+ uint32 SpellCategoriesId; // 35 SpellCategories.dbc
+ uint32 SpellClassOptionsId; // 36 SpellClassOptions.dbc
+ uint32 SpellCooldownsId; // 37 SpellCooldowns.dbc
+ //uint32 unkIndex7; // 38 all zeros...
+ uint32 SpellEquippedItemsId; // 39 SpellEquippedItems.dbc
+ uint32 SpellInterruptsId; // 40 SpellInterrupts.dbc
+ uint32 SpellLevelsId; // 41 SpellLevels.dbc
+ uint32 SpellPowerId; // 42 SpellPower.dbc
+ uint32 SpellReagentsId; // 43 SpellReagents.dbc
+ uint32 SpellShapeshiftId; // 44 SpellShapeshift.dbc
+ uint32 SpellTargetRestrictionsId; // 45 SpellTargetRestrictions.dbc
+ uint32 SpellTotemsId; // 46 SpellTotems.dbc
+ //uint32 ResearchProject; // 47 ResearchProject.dbc
+
+ // struct access functions
+ SpellEffectEntry const* GetSpellEffect(uint32 eff) const;
+};
+
+// SpellCategories.dbc
+struct SpellCategoriesEntry
+{
+ //uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
+ uint32 DmgClass; // 153 m_defenseType
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
- uint32 Attributes; // 4 m_attributes
- uint32 AttributesEx; // 5 m_attributesEx
- uint32 AttributesEx2; // 6 m_attributesExB
- uint32 AttributesEx3; // 7 m_attributesExC
- uint32 AttributesEx4; // 8 m_attributesExD
- uint32 AttributesEx5; // 9 m_attributesExE
- uint32 AttributesEx6; // 10 m_attributesExF
- uint32 AttributesEx7; // 11 m_attributesExG
- uint32 Stances; // 12 m_shapeshiftMask
- // uint32 unk_320_2; // 13 3.2.0
- uint32 StancesNot; // 14 m_shapeshiftExclude
- // uint32 unk_320_3; // 15 3.2.0
- uint32 Targets; // 16 m_targets
- uint32 TargetCreatureType; // 17 m_targetCreatureType
- uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
- uint32 FacingCasterFlags; // 19 m_facingCasterFlags
- uint32 CasterAuraState; // 20 m_casterAuraState
- uint32 TargetAuraState; // 21 m_targetAuraState
- uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
- uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
- uint32 casterAuraSpell; // 24 m_casterAuraSpell
- uint32 targetAuraSpell; // 25 m_targetAuraSpell
- uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
- uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
- uint32 CastingTimeIndex; // 28 m_castingTimeIndex
- uint32 RecoveryTime; // 29 m_recoveryTime
- uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
- uint32 InterruptFlags; // 31 m_interruptFlags
- uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
- uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
- uint32 procFlags; // 34 m_procTypeMask
- uint32 procChance; // 35 m_procChance
- uint32 procCharges; // 36 m_procCharges
- uint32 maxLevel; // 37 m_maxLevel
- uint32 baseLevel; // 38 m_baseLevel
- uint32 spellLevel; // 39 m_spellLevel
- uint32 DurationIndex; // 40 m_durationIndex
- uint32 powerType; // 41 m_powerType
- uint32 manaCost; // 42 m_manaCost
- uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
- uint32 manaPerSecond; // 44 m_manaPerSecond
- uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
- uint32 rangeIndex; // 46 m_rangeIndex
- float speed; // 47 m_speed
- //uint32 modalNextSpell; // 48 m_modalNextSpell not used
- uint32 StackAmount; // 49 m_cumulativeAura
- uint32 Totem[2]; // 50-51 m_totem
- int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent
- uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount
- int32 EquippedItemClass; // 68 m_equippedItemClass (value)
- int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
- int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
- uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
- int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
- float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel
- int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic
- uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA
- uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB
- uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc
- uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura
- uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod
- float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
- uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets
- uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType
- int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue
- int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB
- uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell
- float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo
- flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130
- uint32 SpellVisual[2]; // 131-132 m_spellVisualID
- uint32 SpellIconID; // 133 m_spellIconID
- uint32 activeIconID; // 134 m_activeIconID
- //uint32 spellPriority; // 135 not used
- char* SpellName[16]; // 136-151 m_name_lang
- //uint32 SpellNameFlag; // 152 not used
- char* Rank[16]; // 153-168 m_nameSubtext_lang
- //uint32 RankFlags; // 169 not used
- //char* Description[16]; // 170-185 m_description_lang not used
- //uint32 DescriptionFlags; // 186 not used
- //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
- //uint32 ToolTipFlags; // 203 not used
- uint32 ManaCostPercentage; // 204 m_manaCostPct
- uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
- uint32 StartRecoveryTime; // 206 m_startRecoveryTime
- uint32 MaxTargetLevel; // 207 m_maxTargetLevel
- uint32 SpellFamilyName; // 208 m_spellClassSet
- flag96 SpellFamilyFlags; // 209-211
- uint32 MaxAffectedTargets; // 212 m_maxTargets
- uint32 DmgClass; // 213 m_defenseType
- uint32 PreventionType; // 214 m_preventionType
- //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
- float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude
- //uint32 MinFactionId; // 219 m_minFactionID not used
- //uint32 MinReputation; // 220 m_minReputation not used
- //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
- uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
- int32 AreaGroupId; // 224 m_requiredAreaGroupId
- uint32 SchoolMask; // 225 m_schoolMask
- uint32 runeCostID; // 226 m_runeCostID
- //uint32 spellMissileID; // 227 m_spellMissileID not used
- //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
- float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0
- //uint32 spellDescriptionVariableID; // 232 3.2.0
- //uint32 SpellDifficultyId; // 233 3.3.0
+ uint32 PreventionType; // 154 m_preventionType
+ uint32 StartRecoveryCategory; // 145 m_startRecoveryCategory
};
typedef std::set<uint32> SpellCategorySet;
@@ -1669,16 +1850,15 @@ struct SpellDifficultyEntry
struct SpellFocusObjectEntry
{
uint32 ID; // 0
- //char* Name[16]; // 1-15 unused
- // 16 string flags, unused
+ //char* Name; // 1 m_name_lang
};
struct SpellRadiusEntry
{
uint32 ID;
- float radiusMin;
+ float radiusHostile;
//uint32 Unk //always 0
- float radiusMax;
+ float radiusFriend;
};
struct SpellRangeEntry
@@ -1687,12 +1867,71 @@ struct SpellRangeEntry
float minRangeHostile;
float minRangeFriend;
float maxRangeHostile;
- float maxRangeFriend;
+ float maxRangeFriend; //friend means unattackable unit here
uint32 type;
- //char* Name[16]; // 7-23 unused
- // 24 string flags, unused
- //char* Name2[16]; // 25-40 unused
- // 41 string flags, unused
+ //char* Name; // 6-21 m_displayName_lang
+ //char* ShortName; // 23-38 m_displayNameShort_lang
+};
+
+// SpellEquippedItems.dbc
+struct SpellEquippedItemsEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 EquippedItemClass; // 70 m_equippedItemClass (value)
+ int32 EquippedItemInventoryTypeMask; // 72 m_equippedItemInvTypes (mask)
+ int32 EquippedItemSubClassMask; // 71 m_equippedItemSubclass (mask)
+};
+
+// SpellCooldowns.dbc
+struct SpellCooldownsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 CategoryRecoveryTime; // 31 m_categoryRecoveryTime
+ uint32 RecoveryTime; // 30 m_recoveryTime
+ uint32 StartRecoveryTime; // 146 m_startRecoveryTime
+};
+
+// SpellClassOptions.dbc
+struct SpellClassOptionsEntry
+{
+ //uint32 Id; // 0 m_ID
+ //uint32 modalNextSpell; // 1 m_modalNextSpell not used
+ flag96 SpellFamilyFlags; // 2-4
+ uint32 SpellFamilyName; // 5 m_spellClassSet
+ //char* Description; // 6 4.0.0
+};
+
+// SpellInterrupts.dbc
+struct SpellInterruptsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags
+ //uint32 // 2 4.0.0
+ uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags
+ //uint32 // 4 4.0.0
+ uint32 InterruptFlags; // 5 m_interruptFlags
+};
+
+// SpellLevels.dbc
+struct SpellLevelsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 baseLevel; // 1 m_baseLevel
+ uint32 maxLevel; // 2 m_maxLevel
+ uint32 spellLevel; // 3 m_spellLevel
+};
+
+// SpellPower.dbc
+struct SpellPowerEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 manaCost; // 1 m_manaCost
+ uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
+ uint32 ManaCostPercentage; // 3 m_manaCostPct
+ uint32 manaPerSecond; // 4 m_manaPerSecond
+ //uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
+ //uint32 unk1; // 6 4.0.0
+ //float unk2; // 7 4.3.0
};
struct SpellRuneCostEntry
@@ -1707,21 +1946,84 @@ struct SpellRuneCostEntry
#define MAX_SHAPESHIFT_SPELLS 8
-struct SpellShapeshiftEntry
+struct SpellShapeshiftFormEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
- //char* Name[16]; // 2-17 unused
- //uint32 NameFlags; // 18 unused
- uint32 flags1; // 19
- int32 creatureType; // 20 <= 0 humanoid, other normal creature types
- //uint32 unk1; // 21 unused
- uint32 attackSpeed; // 22
- uint32 modelID_A; // 23 alliance modelid
- uint32 modelID_H; // 24 horde modelid (only one form)
- //uint32 unk3; // 25 unused
- //uint32 unk4; // 26 unused
- uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
+ //char* Name; // 2 unused
+ uint32 flags1; // 3
+ int32 creatureType; // 4 <=0 humanoid, other normal creature types
+ //uint32 unk1; // 5 unused, related to next field
+ uint32 attackSpeed; // 6
+ uint32 modelID_A; // 7 alliance modelid (0 means no model)
+ uint32 modelID_H; // 8 horde modelid (but only for one form)
+ //uint32 unk3; // 9 unused always 0
+ //uint32 unk4; // 10 unused always 0
+ uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 11-18 spells which appear in the bar after shapeshifting
+ //uint32 unk5; // 19
+ //uint32 unk6; // 20
+};
+
+// SpellShapeshift.dbc
+struct SpellShapeshiftEntry
+{
+ uint32 Id; // 0 - m_ID
+ uint32 StancesNot; // 3 - m_shapeshiftExclude
+ // uint32 unk_320_2; // 2 - 3.2.0
+ uint32 Stances; // 1 - m_shapeshiftMask
+ // uint32 unk_320_3; // 4 - 3.2.0
+ // uint32 StanceBarOrder; // 5 - m_stanceBarOrder not used
+};
+
+// SpellTargetRestrictions.dbc
+struct SpellTargetRestrictionsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 MaxAffectedTargets; // 1 m_maxTargets
+ uint32 MaxTargetLevel; // 2 m_maxTargetLevel
+ uint32 TargetCreatureType; // 3 m_targetCreatureType
+ uint32 Targets; // 4 m_targets
+};
+
+// SpellReagents.dbc
+struct SpellReagentsEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 Reagent[MAX_SPELL_REAGENTS]; // 54-61 m_reagent
+ uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 62-69 m_reagentCount
+};
+
+struct SpellReagent
+{
+ SpellReagent()
+ {
+ reagents[0] = NULL;
+ reagents[1] = NULL;
+ reagents[2] = NULL;
+ reagents[3] = NULL;
+ reagents[4] = NULL;
+ reagents[5] = NULL;
+ reagents[6] = NULL;
+ reagents[7] = NULL;
+ }
+ SpellReagentsEntry const* reagents[MAX_SPELL_REAGENTS];
+};
+
+typedef std::map<uint32, SpellReagent> SpellReagentMap;
+
+// SpellScaling.dbc
+struct SpellScalingEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 CastTimeMin; // 1
+ int32 CastTimeMax; // 2
+ int32 CastTimeMaxLevel; // 3
+ int32 ScalingClass; // 4 (index * 100) + charLevel - 1 => gtSpellScaling.dbc
+ float Multiplier[3]; // 5-7
+ float RandomMultiplier[3]; // 8-10
+ float OtherMultiplier[3]; // 11-13
+ float CoefBase; // 14 some coefficient, mostly 1.0f
+ int32 CoefLevelBase; // 15 some level
};
struct SpellDurationEntry
@@ -1738,15 +2040,15 @@ struct SpellItemEnchantmentEntry
uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
//uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
- char* description[16]; // 14-29 m_name_lang[16]
- //uint32 descriptionFlags; // 30 name flags
- uint32 aura_id; // 31 m_itemVisual
- uint32 slot; // 32 m_flags
- uint32 GemID; // 33 m_src_itemID
- uint32 EnchantmentCondition; // 34 m_condition_id
- uint32 requiredSkill; // 35 m_requiredSkillID
- uint32 requiredSkillValue; // 36 m_requiredSkillRank
- uint32 requiredLevel; // 37 m_requiredLevel
+ char* description; // 14 m_name_lang
+ uint32 aura_id; // 15 m_itemVisual
+ uint32 slot; // 16 m_flags
+ uint32 GemID; // 17 m_src_itemID
+ uint32 EnchantmentCondition; // 18 m_condition_id
+ uint32 requiredSkill; // 19 m_requiredSkillID
+ uint32 requiredSkillValue; // 20 m_requiredSkillRank
+ uint32 requiredLevel; // 21 new in 3.1
+ // 22 new in 3.1
};
struct SpellItemEnchantmentConditionEntry
@@ -1787,27 +2089,35 @@ struct TalentEntry
uint32 Row; // 2
uint32 Col; // 3
uint32 RankID[MAX_TALENT_RANK]; // 4-8
- // 9-12 not used, always 0, maybe not used high ranks
- uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
- // 14-15 not used
- uint32 DependsOnRank; // 16
- // 17-18 not used
- //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
- //uint32 unk2; // 20, all 0
- //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
+ uint32 DependsOn; // 9 m_prereqTalent (Talent.dbc)
+ // 10-11 part of prev field
+ uint32 DependsOnRank; // 12 m_prereqRank
+ // 13-14 part of prev field
+ //uint32 needAddInSpellBook; // 15 m_flags also need disable higest ranks on reset talent tree
+ //uint32 unk2; // 16 m_requiredSpellID
+ //uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0
- //char* name[16]; // 1-16, unused
- //uint32 nameFlags; // 17, unused
- //unit32 spellicon; // 18
- // 19 not used
- uint32 ClassMask; // 20
- uint32 petTalentMask; // 21
- uint32 tabpage; // 22
- //char* internalname; // 23
+ //char* name; // 1 m_name_lang
+ //unit32 spellicon; // 2 m_spellIconID
+ uint32 ClassMask; // 3 m_classMask
+ uint32 petTalentMask; // 4 m_petTalentMask
+ uint32 tabpage; // 5 m_orderIndex
+ //char* internalname; // 6 m_backgroundFile
+ //char* description; // 7
+ //uint32 rolesMask; // 8 4.0.0
+ //uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
+};
+
+struct TalentTreePrimarySpellsEntry
+{
+ //uint32 Id; // 0 index
+ uint32 TalentTree; // 1 entry from TalentTab.dbc
+ uint32 SpellId; // 2 spell id to learn
+ //uint32 Flags; // 3 some kind of flags
};
struct TaxiNodesEntry
@@ -1817,9 +2127,8 @@ struct TaxiNodesEntry
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
- char* name[16]; // 5-21 m_Name_lang
- // 22 string flags
- uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
+ char* name; // 5 m_Name_lang
+ uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
};
struct TaxiPathEntry
@@ -1854,10 +2163,9 @@ struct TeamContributionPointsEntry
struct TotemCategoryEntry
{
uint32 ID; // 0
- //char* name[16]; // 1-16
- // 17 string flags, unused
- uint32 categoryType; // 18 (one for specialization)
- uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
+ //char* name; // 1 m_name_lang
+ uint32 categoryType; // 2 m_totemCategoryType (one for specialization)
+ uint32 categoryMask; // 3 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
#define MAX_VEHICLE_SEATS 8
@@ -1887,9 +2195,9 @@ struct VehicleEntry
float m_msslTrgtArcRepeat; // 25
float m_msslTrgtArcWidth; // 26
float m_msslTrgtImpactRadius[2]; // 27-28
- char* m_msslTrgtArcTexture; // 29
- char* m_msslTrgtImpactTexture; // 30
- char* m_msslTrgtImpactModel[2]; // 31-32
+ char* m_msslTrgtArcTexture; // 29
+ char* m_msslTrgtImpactTexture; // 30
+ char* m_msslTrgtImpactModel[2]; // 31-32
float m_cameraYawOffset; // 33
uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35
@@ -1970,8 +2278,10 @@ struct WMOAreaTableEntry
//uint32 field8;
uint32 Flags; // 9 used for indoor/outdoor determination
uint32 areaId; // 10 link to AreaTableEntry.ID
- //char *Name[16];
- //uint32 nameFlags;
+ //char *Name; // 11 m_AreaName_lang
+ //uint32 field12; // 12
+ //uint32 field13; // 13
+ //uint32 field14; // 14
};
struct WorldMapAreaEntry
@@ -1987,6 +2297,9 @@ struct WorldMapAreaEntry
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates)
// uint32 parentMapID; // 10
+
+ // uint32 minRecommendedLevel; // 12 Minimum recommended level displayed on world map
+ // uint32 maxRecommendedLevel; // 13 Maximum recommended level displayed on world map
};
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
@@ -1996,9 +2309,15 @@ struct WorldMapOverlayEntry
uint32 ID; // 0
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
- // 6-7 always 0, possible part of areatableID[]
- //char* internal_name // 8
- // 9-16 some ints
+ //char* internal_name // 6 m_textureName
+ // 7 m_textureWidth
+ // 8 m_textureHeight
+ // 9 m_offsetX
+ // 10 m_offsetY
+ // 11 m_hitRectTop
+ // 12 m_hitRectLeft
+ // 13 m_hitRectBottom
+ // 14 m_hitRectRight
};
struct WorldSafeLocsEntry
@@ -2008,8 +2327,7 @@ struct WorldSafeLocsEntry
float x; // 2
float y; // 3
float z; // 4
- //char* name[16] // 5-20 name, unused
- // 21 name flags, unused
+ //char* name; // 5 m_AreaName_lang
};
/*
@@ -2055,6 +2373,13 @@ struct WorldStateUI
#pragma pack(pop)
#endif
+struct VectorArray
+{
+ std::vector<std::string> stringVectorArray[2];
+};
+
+typedef std::map<uint32, VectorArray> NameGenVectorArraysMap;
+
// Structures not used for casting to loaded DBC data and not required then packing
struct MapDifficulty
{
@@ -2077,6 +2402,19 @@ struct TalentSpellPos
typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
+struct SpellEffect
+{
+ SpellEffect()
+ {
+ effects[0] = NULL;
+ effects[1] = NULL;
+ effects[2] = NULL;
+ }
+ SpellEffectEntry const* effects[3];
+};
+
+typedef std::map<uint32, SpellEffect> SpellEffectMap;
+
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() : ID(0), price(0) {}
@@ -2099,7 +2437,6 @@ struct TaxiPathNodePtr
typedef Path<TaxiPathNodePtr, TaxiPathNodeEntry const> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
-#define TaxiMaskSize 14
-typedef uint32 TaxiMask[TaxiMaskSize];
+#define TaxiMaskSize 114
+typedef uint8 TaxiMask[TaxiMaskSize];
#endif
-
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 39d031e96f9..8dfc40d9b4e 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -19,111 +19,155 @@
#ifndef TRINITY_DBCSFRM_H
#define TRINITY_DBCSFRM_H
-const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
-const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
-const std::string CustomAchievementIndex = "ID";
-const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
-const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxiiiiixxx";
+// x - skip<uint32>, X - skip<uint8>, s - char*, f - float, i - uint32, b - uint8, d - index (not included)
+// n - index (included), l - bool, p - field present in sql dbc, a - field absent in sql dbc
+
+const char Achievementfmt[]="niixsxiixixxii";
+//const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
+//const std::string CustomAchievementIndex = "ID";
+const char AchievementCriteriafmt[]="niiiiiiiisiiiiixxiiiiii";
+const char AreaTableEntryfmt[]="iiinixxxxxisiiiiixxxxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii";
-const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
-const char AreaTriggerEntryfmt[]="niffffffff";
-const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
+const char AreaPOIEntryfmt[]="niiiiiiiiiiiffixixxixx";
+const char AreaTriggerEntryfmt[]="nifffxxxfffff";
+const char ArmorLocationfmt[]="nfffff";
+const char AuctionHouseEntryfmt[]="niiix";
const char BankBagSlotPricesEntryfmt[]="ni";
-const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
-const char BattlemasterListEntryfmt[]="niiiiiiiiixssssssssssssssssxiixx";
-const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-const char CharTitlesEntryfmt[]="nxssssssssssssssssxxxxxxxxxxxxxxxxxxi";
-const char ChatChannelsEntryfmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
- // ChatChannelsEntryfmt, index not used (more compact store)
-const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
-const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char BarberShopStyleEntryfmt[]="nixxxiii";
+const char BattlemasterListEntryfmt[]="niiiiiiiiixsiiiixxxx";
+const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char CharTitlesEntryfmt[]="nxsxix";
+const char ChatChannelsEntryfmt[]="nixsx";
+
+const char ChrClassesEntryfmt[]="nixsxxxixiiiix";
+const char ChrRacesEntryfmt[]="nxixiixixxxxixsxxxxxixxx";
+const char ChrClassesXPowerTypesfmt[]="nii";
+
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
-const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
-const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
-const char CreatureModelDatafmt[]="nxxxfxxxxxxxxxxffxxxxxxxxxxx";
+const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxxx";
+const char CreatureModelDatafmt[]="nxxxxxxxxxxxxxffxxxxxxxxxxxxxxx";
+const char CreatureFamilyfmt[]="nfifiiiiixsx";
const char CreatureSpellDatafmt[]="niiiixxxx";
-const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
-const char CurrencyTypesfmt[]="xnxi";
-const char DestructibleModelDatafmt[]="nxxixxxixxxixxxixxx";
-const char DungeonEncounterfmt[]="niixissssssssssssssssxx";
+const char CreatureTypefmt[]="nxx";
+const char CurrencyTypesfmt[]="nxxxxxiiiix";
+
+const char DestructibleModelDatafmt[]="ixxixxxixxxixxxixxxxxxxx";
+const char DungeonEncounterfmt[]="iiixisxx";
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char DurabilityQualityfmt[]="nf";
-const char EmotesEntryfmt[]="nxxiiix";
+const char EmotesEntryfmt[]="nxxiiixx";
const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
-const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx";
const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
-const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffx";
-const char GemPropertiesEntryfmt[]="nixxi";
+const char GameObjectDisplayInfofmt[]="nsxxxxxxxxxxffffffxxx";
+
+const char GemPropertiesEntryfmt[]="nixxix";
const char GlyphPropertiesfmt[]="niii";
const char GlyphSlotfmt[]="nii";
-const char GtBarberShopCostBasefmt[]="f";
-const char GtCombatRatingsfmt[]="f";
-const char GtChanceToMeleeCritBasefmt[]="f";
-const char GtChanceToMeleeCritfmt[]="f";
-const char GtChanceToSpellCritBasefmt[]="f";
-const char GtChanceToSpellCritfmt[]="f";
+
+const char GtBarberShopCostBasefmt[]="xf";
+const char GtCombatRatingsfmt[]="xf";
+const char GtOCTHpPerStaminafmt[]="df";
+const char GtChanceToMeleeCritBasefmt[]="xf";
+const char GtChanceToMeleeCritfmt[]="xf";
+const char GtChanceToSpellCritBasefmt[]="xf";
+const char GtChanceToSpellCritfmt[]="xf";
const char GtOCTClassCombatRatingScalarfmt[]="df";
const char GtOCTRegenHPfmt[]="f";
//const char GtOCTRegenMPfmt[]="f";
-const char GtRegenHPPerSptfmt[]="f";
-const char GtRegenMPPerSptfmt[]="f";
+const char GtRegenMPPerSptfmt[]="xf";
+const char GtSpellScalingfmt[]="df";
+const char GtOCTBaseHPByClassfmt[]="df";
+const char GtOCTBaseMPByClassfmt[]="df";
+const char GuildPerkSpellsfmt[]="dii";
const char Holidaysfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix";
-const char Itemfmt[]="niiiiiii";
-const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
+const char ImportPriceArmorfmt[]="nffff";
+const char ImportPriceQualityfmt[]="nf";
+const char ImportPriceShieldfmt[]="nf";
+const char ImportPriceWeaponfmt[]="nf";
+const char ItemPriceBasefmt[]="diff";
+const char ItemReforgefmt[]="nifif";
+const char ItemBagFamilyfmt[]="nx";
+const char ItemArmorQualityfmt[]="nfffffffi";
+const char ItemArmorShieldfmt[]="nifffffff";
+const char ItemArmorTotalfmt[]="niffff";
+const char ItemClassfmt[]="dixxfx";
+const char ItemDamagefmt[]="nfffffffi";
+const char ItemDisenchantLootfmt[]="niiiiii";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
-//const char ItemCondExtCostsEntryfmt[]="xiii";
-const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix";
-const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
-const char ItemRandomPropertiesfmt[]="nxiiixxssssssssssssssssx";
-const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiixxiiixx";
-const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
-const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxxxx";
+const char ItemLimitCategoryEntryfmt[]="nxii";
+const char ItemRandomPropertiesfmt[]="nxiiixxs";
+const char ItemRandomSuffixfmt[]="nsxiiiiiiiiii";
+const char ItemSetEntryfmt[]="dsiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
+const char LFGDungeonEntryfmt[]="nxiiiiiiixixxixixxxxx";
const char LiquidTypefmt[]="nxxixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
-const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
-const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
-const char MapDifficultyEntryfmt[]="diisxxxxxxxxxxxxxxxxiix";
-const char MovieEntryfmt[]="nxx";
-const char OverrideSpellDatafmt[]="niiiiiiiiiix";
-const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
+const char PhaseEntryfmt[]="nsi";
+const char MailTemplateEntryfmt[]="nxs";
+const char MapEntryfmt[]="nxixxxsixxixiffxiixi";
+const char MapDifficultyEntryfmt[]="diisiix";
+const char MovieEntryfmt[]="nxxx";
+const char MountCapabilityfmt[]="niiiiiii";
+const char MountTypefmt[]="niiiiiiiiiiiiiiiiiiiiiiii";
+const char NameGenfmt[] = "dsii";
+const char NumTalentsAtLevelfmt[]="df";
+const char OverrideSpellDatafmt[]="niiiiiiiiiixx";
+const char QuestSortEntryfmt[]="nx";
const char QuestXPfmt[]="niiiiiiiiii";
const char QuestFactionRewardfmt[]="niiiiiiiiii";
const char PvPDifficultyfmt[]="diiiii";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
-const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
-const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiii";
-const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
+const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi";
+const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+const char SkillLinefmt[]="nisxixi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
-const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";
+const char SpellCategoriesEntryfmt[]="diiiiii";
const char SpellDifficultyfmt[]="niiii";
const std::string CustomSpellDifficultyfmt="ppppp";
const std::string CustomSpellDifficultyIndex="id";
const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
+const char SpellEffectEntryfmt[]="nifiiiffiiiiiifiifiiiiiiiix";
+const char SpellEntryfmt[]="niiiiiiiiiiiiiiifiiiissxxiixxixiiiiiiixiiiiiiiix";
const std::string CustomSpellEntryfmt="papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
-const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
-const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
+const char SpellFocusObjectfmt[]="nx";
+const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiisiiiiiiix";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
-const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellRangefmt[]="nffffixx";
+const char SpellReagentsEntryfmt[]="diiiiiiiiiiiiiiii";
+const char SpellScalingEntryfmt[]="diiiiffffffffffi";
+const char SpellTotemsEntryfmt[]="niiii";
+const char SpellTargetRestrictionsEntryfmt[]="nxiiii";
+const char SpellPowerEntryfmt[]="diiiixxx";
+const char SpellInterruptsEntryfmt[]="dixixi";
+const char SpellEquippedItemsEntryfmt[]="diii";
+const char SpellAuraOptionsEntryfmt[]="niiii";
+const char SpellAuraRestrictionsEntryfmt[]="diiiiiiii";
+const char SpellCastingRequirementsEntryfmt[]="dixxixi";
+const char SpellClassOptionsEntryfmt[]="dxiiiix";
+const char SpellCooldownsEntryfmt[]="diii";
+const char SpellLevelsEntryfmt[]="diii";
const char SpellRuneCostfmt[]="niiii";
-const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
+const char SpellShapeshiftEntryfmt[]="nixixx";
+const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx";
const char StableSlotPricesfmt[] = "ni";
const char SummonPropertiesfmt[] = "niiiii";
-const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
-const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
-const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii";
+const char TalentEntryfmt[]="niiiiiiiiixxixxxxxx";
+const char TalentTabEntryfmt[]="nxxiiixxxxx";
+const char TalentTreePrimarySpellsfmt[]="diix";
+const char TaxiNodesEntryfmt[]="nifffsiixxx";
const char TaxiPathEntryfmt[]="niii";
const char TaxiPathNodeEntryfmt[]="diiifffiiii";
const char TeamContributionPointsfmt[]="df";
-const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
+const char TotemCategoryEntryfmt[]="nxii";
const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
-const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
-const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxxxxxxxxxxxxxxx";
-const char WorldMapAreaEntryfmt[]="xinxffffixx";
-const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
-const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
+const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx";
+const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxx";
+const char WorldMapAreaEntryfmt[]="xinxffffixxxxx";
+const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxx";
+const char WorldSafeLocsEntryfmt[]="nifffx";
#endif
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index bb6c1dfdcc1..4bc1ca0a832 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1899,7 +1899,7 @@ void LFGMgr::RewardDungeonDoneFor(const uint32 dungeonId, Player* player)
// Update achievements
if (dungeon->difficulty == DUNGEON_DIFFICULTY_HEROIC)
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, 1);
LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel());
if (!reward)
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 60c0b7ad394..653a731b5b2 100755
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -32,7 +32,7 @@ Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES)
m_objectType |= TYPEMASK_CORPSE;
m_objectTypeId = TYPEID_CORPSE;
- m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION);
+ m_updateFlag = UPDATEFLAG_STATIONARY_POSITION;
m_valuesCount = CORPSE_END;
@@ -103,25 +103,25 @@ void Corpse::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
DeleteFromDB(trans);
+ uint16 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
- stmt->setUInt32(0, GetGUIDLow()); // corpseGuid
- stmt->setUInt32(1, GUID_LOPART(GetOwnerGUID())); // guid
- stmt->setFloat (2, GetPositionX()); // posX
- stmt->setFloat (3, GetPositionY()); // posY
- stmt->setFloat (4, GetPositionZ()); // posZ
- stmt->setFloat (5, GetOrientation()); // orientation
- stmt->setUInt16(6, GetMapId()); // mapId
- stmt->setUInt32(7, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
- stmt->setString(8, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
- stmt->setUInt32(9, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
- stmt->setUInt32(10, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
- stmt->setUInt32(11, GetUInt32Value(CORPSE_FIELD_GUILD)); // guildId
- stmt->setUInt8 (12, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
- stmt->setUInt8 (13, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
- stmt->setUInt32(14, uint32(m_time)); // time
- stmt->setUInt8 (15, GetType()); // corpseType
- stmt->setUInt32(16, GetInstanceId()); // instanceId
- stmt->setUInt16(17, GetPhaseMask()); // phaseMask
+ stmt->setUInt32(index++, GetGUIDLow()); // corpseGuid
+ stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID())); // guid
+ stmt->setFloat (index++, GetPositionX()); // posX
+ stmt->setFloat (index++, GetPositionY()); // posY
+ stmt->setFloat (index++, GetPositionZ()); // posZ
+ stmt->setFloat (index++, GetOrientation()); // orientation
+ stmt->setUInt16(index++, GetMapId()); // mapId
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
+ stmt->setString(index++, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
+ stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
+ stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
+ stmt->setUInt32(index++, uint32(m_time)); // time
+ stmt->setUInt8 (index++, GetType()); // corpseType
+ stmt->setUInt32(index++, GetInstanceId()); // instanceId
+ stmt->setUInt16(index++, GetPhaseMask()); // phaseMask
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -161,9 +161,10 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
{
- uint32 ownerGuid = fields[17].GetUInt32();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
- // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+ // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
+
+ uint32 ownerGuid = fields[16].GetUInt32();
float posX = fields[0].GetFloat();
float posY = fields[1].GetFloat();
float posZ = fields[2].GetFloat();
@@ -176,15 +177,14 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
_LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END);
SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32());
- SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
- SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8());
- SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8());
+ SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8());
+ SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8());
SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER));
- m_time = time_t(fields[12].GetUInt32());
+ m_time = time_t(fields[11].GetUInt32());
- uint32 instanceId = fields[14].GetUInt32();
- uint32 phaseMask = fields[15].GetUInt16();
+ uint32 instanceId = fields[13].GetUInt32();
+ uint32 phaseMask = fields[14].GetUInt16();
// place
SetLocationInstanceId(instanceId);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 866437d828c..6e2fc197a5f 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -61,12 +61,12 @@ TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
return NULL;
}
-bool VendorItemData::RemoveItem(uint32 item_id)
+bool VendorItemData::RemoveItem(uint32 item_id, uint8 type)
{
bool found = false;
for (VendorItemList::iterator i = m_items.begin(); i != m_items.end();)
{
- if ((*i)->item == item_id)
+ if ((*i)->item == item_id && (*i)->Type == type)
{
i = m_items.erase(i++);
found = true;
@@ -77,10 +77,10 @@ bool VendorItemData::RemoveItem(uint32 item_id)
return found;
}
-VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const
+VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const
{
for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost)
+ if ((*i)->item == item_id && (*i)->ExtendedCost == extendedCost && (*i)->Type == type)
return *i;
return NULL;
}
@@ -327,6 +327,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data
SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
+ SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
SetSpeed(MOVE_WALK, cinfo->speed_walk);
SetSpeed(MOVE_RUN, cinfo->speed_run);
@@ -380,6 +381,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
+ SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
@@ -439,7 +441,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
*/
// TODO: Shouldn't we check whether or not the creature is in water first?
- if (cInfo->InhabitType & INHABIT_WATER)
+ if (cInfo->InhabitType & INHABIT_WATER && IsInWater())
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
return true;
@@ -1159,12 +1161,26 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo)
// mana
uint32 mana = stats->GenerateMana(cinfo);
-
SetCreateMana(mana);
- SetMaxPower(POWER_MANA, mana); //MAX Mana
- SetPower(POWER_MANA, mana);
- // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
+ switch (getClass())
+ {
+ case CLASS_WARRIOR:
+ setPowerType(POWER_RAGE);
+ SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
+ SetPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
+ break;
+ case CLASS_ROGUE:
+ setPowerType(POWER_ENERGY);
+ SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
+ SetPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
+ break;
+ default:
+ setPowerType(POWER_MANA);
+ SetMaxPower(POWER_MANA, mana);
+ SetPower(POWER_MANA, mana);
+ break;
+ }
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana);
@@ -1734,7 +1750,10 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
if (bcontinue)
continue;
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
+ if (bcontinue)
+ continue;
+
+ if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA))
continue;
float range = spellInfo->GetMaxRange(false);
float minrange = spellInfo->GetMinRange(false);
@@ -1778,7 +1797,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
if (bcontinue)
continue;
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
+ if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA))
continue;
float range = spellInfo->GetMaxRange(true);
@@ -2461,9 +2480,52 @@ bool Creature::SetWalk(bool enable)
if (!Unit::SetWalk(enable))
return false;
- WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9);
- data.append(GetPackGUID());
- SendMessageToSet(&data, false);
+ ObjectGuid guid = GetGUID();
+ if (enable)
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_SET_WALK_MODE, 9);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ SendMessageToSet(&data, false);
+ }
+ else
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_SET_RUN_MODE, 9);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[1]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ SendMessageToSet(&data, false);
+ }
+
return true;
}
@@ -2477,9 +2539,52 @@ bool Creature::SetDisableGravity(bool disable, bool packetOnly/*=false*/)
if (!movespline->Initialized())
return true;
- WorldPacket data(disable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9);
- data.append(GetPackGUID());
- SendMessageToSet(&data, false);
+ ObjectGuid guid = GetGUID();
+ if (disable)
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, 9);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[6]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ SendMessageToSet(&data, false);
+ }
+ else
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ SendMessageToSet(&data, false);
+ }
+
return true;
}
@@ -2498,8 +2603,51 @@ bool Creature::SetHover(bool enable)
return true;
//! Not always a packet is sent
- WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
- data.append(GetPackGUID());
- SendMessageToSet(&data, false);
+ ObjectGuid guid = GetGUID();
+ if (enable)
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_SET_HOVER, 9);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[6]);
+ SendMessageToSet(&data, false);
+ }
+ else
+ {
+ WorldPacket data(SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+ SendMessageToSet(&data, false);
+ }
+
return true;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index c8ebf1aa13b..14a680d62d1 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -95,6 +95,7 @@ struct CreatureTemplate
uint8 minlevel;
uint8 maxlevel;
uint32 expansion;
+ uint32 expansionUnknown; // either 0 or 3, sent to the client / wdb
uint32 faction_A;
uint32 faction_H;
uint32 npcflag;
@@ -122,6 +123,7 @@ struct CreatureTemplate
uint32 rangedattackpower;
uint32 type; // enum CreatureType values
uint32 type_flags; // enum CreatureTypeFlags mask values
+ uint32 type_flags2; // unknown enum, only set for 4 creatures (with value 1)
uint32 lootid;
uint32 pickpocketLootId;
uint32 SkinLootId;
@@ -137,6 +139,7 @@ struct CreatureTemplate
float HoverHeight;
float ModHealth;
float ModMana;
+ float ModManaExtra; // Added in 4.x, this value is usually 2 for a small group of creatures with double mana
float ModArmor;
bool RacialLeader;
uint32 questItems[MAX_CREATURE_QUEST_ITEMS];
@@ -175,10 +178,6 @@ struct CreatureTemplate
// Benchmarked: Faster than std::map (insert/find)
typedef UNORDERED_MAP<uint32, CreatureTemplate> CreatureTemplateContainer;
-// Represents max amount of expansions.
-// TODO: Add MAX_EXPANSION constant.
-#define MAX_CREATURE_BASE_HP 3
-
// Defines base stats for creatures (used to calculate HP/mana/armor).
struct CreatureBaseStats
{
@@ -199,7 +198,7 @@ struct CreatureBaseStats
if (!BaseMana)
return 0;
- return uint32((BaseMana * info->ModMana) + 0.5f);
+ return uint32((BaseMana * info->ModMana * info->ModManaExtra) + 0.5f);
}
uint32 GenerateArmor(CreatureTemplate const* info) const
@@ -318,13 +317,14 @@ enum ChatType
// Vendors
struct VendorItem
{
- VendorItem(uint32 _item, int32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost)
- : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost) {}
+ VendorItem(uint32 _item, int32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost, uint8 _Type)
+ : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost), Type(_Type) {}
uint32 item;
- uint32 maxcount; // 0 for infinity item amount
+ uint32 maxcount; // 0 for infinity item amount
uint32 incrtime; // time for restore items amount if maxcount != 0
uint32 ExtendedCost;
+ uint8 Type;
//helpers
bool IsGoldRequired(ItemTemplate const* pProto) const { return pProto->Flags2 & ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD || !ExtendedCost; }
@@ -344,12 +344,12 @@ struct VendorItemData
}
bool Empty() const { return m_items.empty(); }
uint8 GetItemCount() const { return m_items.size(); }
- void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost)
+ void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type)
{
- m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost));
+ m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost, type));
}
- bool RemoveItem(uint32 item_id);
- VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost) const;
+ bool RemoveItem(uint32 item_id, uint8 type);
+ VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const;
void Clear()
{
for (VendorItemList::const_iterator itr = m_items.begin(); itr != m_items.end(); ++itr)
@@ -407,7 +407,7 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns;
// max different by z coordinate for creature aggro reaction
#define CREATURE_Z_ATTACK_RANGE 3
-#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
+#define MAX_VENDOR_ITEMS 300 // Limitation in 4.x.x item count in SMSG_LIST_INVENTORY
enum CreatureCellMoveState
{
@@ -526,11 +526,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
bool SetDisableGravity(bool disable, bool packetOnly = false);
bool SetHover(bool enable);
- uint32 GetShieldBlockValue() const //dunno mob block value
- {
- return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20));
- }
-
SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
@@ -674,8 +669,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void SetHomePosition(float x, float y, float z, float o) { m_homePosition.Relocate(x, y, z, o); }
void SetHomePosition(const Position &pos) { m_homePosition.Relocate(pos); }
- void GetHomePosition(float &x, float &y, float &z, float &ori) { m_homePosition.GetPosition(x, y, z, ori); }
- Position GetHomePosition() { return m_homePosition; }
+ void GetHomePosition(float &x, float &y, float &z, float &ori) const { m_homePosition.GetPosition(x, y, z, ori); }
+ Position GetHomePosition() const { return m_homePosition; }
void SetTransportHomePosition(float x, float y, float z, float o) { m_transportHomePosition.Relocate(x, y, z, o); }
void SetTransportHomePosition(const Position &pos) { m_transportHomePosition.Relocate(pos); }
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index ec196280d99..52a9de09f30 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -281,11 +281,11 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
-void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
+void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const
{
- WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
+ WorldPacket data(SMSG_QUESTGIVER_STATUS, 8 + 4);
data << uint64(npcGUID);
- data << uint8(questStatus);
+ data << uint32(questStatus);
_session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
@@ -293,10 +293,14 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
{
- std::string questTitle = quest->GetTitle();
- std::string questDetails = quest->GetDetails();
- std::string questObjectives = quest->GetObjectives();
- std::string questEndText = quest->GetEndText();
+ std::string questTitle = quest->GetTitle();
+ std::string questDetails = quest->GetDetails();
+ std::string questObjectives = quest->GetObjectives();
+ std::string questEndText = quest->GetEndText();
+ std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
+ std::string questGiverTargetName = quest->GetQuestGiverTargetName();
+ std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
+ std::string questTurnTargetName = quest->GetQuestTurnTargetName();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
@@ -307,86 +311,37 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
}
}
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
data << uint64(npcGUID);
- data << uint64(0); // wotlk, something todo with quest sharing?
+ data << uint64(0); // either 0 or a npc guid (quest giver)
data << uint32(quest->GetQuestId());
data << questTitle;
data << questDetails;
data << questObjectives;
+ data << questGiverTextWindow; // 4.x
+ data << questGiverTargetName; // 4.x
+ data << questTurnTextWindow; // 4.x
+ data << questTurnTargetName; // 4.x
+ data << uint32(quest->GetQuestGiverPortrait()); // 4.x
+ data << uint32(quest->GetQuestTurnInPortrait()); // 4.x
data << uint8(activateAccept ? 1 : 0); // auto finish
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers());
data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
+ data << uint8(0); // 4.x FIXME: Starts at AreaTrigger
+ data << uint32(quest->GetRequiredSpell()); // 4.x
- if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
- {
- data << uint32(0); // Rewarded chosen items hidden
- data << uint32(0); // Rewarded items hidden
- data << uint32(0); // Rewarded money hidden
- data << uint32(0); // Rewarded XP hidden
- }
- else
- {
- data << uint32(quest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- {
- if (!quest->RewardChoiceItemId[i])
- continue;
-
- data << uint32(quest->RewardChoiceItemId[i]);
- data << uint32(quest->RewardChoiceItemCount[i]);
-
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
- data << uint32(itemTemplate->DisplayInfoID);
- else
- data << uint32(0x00);
- }
-
- data << uint32(quest->GetRewItemsCount());
-
- for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
- {
- if (!quest->RewardItemId[i])
- continue;
-
- data << uint32(quest->RewardItemId[i]);
- data << uint32(quest->RewardItemIdCount[i]);
-
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
- data << uint32(itemTemplate->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- data << uint32(quest->GetRewOrReqMoney());
- data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));
- }
-
- // rewarded honor points. Multiply with 10 to satisfy client
- data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest)));
- data << float(0.0f); // unk, honor multiplier?
- data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
- data << int32(quest->GetRewSpellCast()); // casted spell
- data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
- data << uint32(quest->GetBonusTalents()); // bonus talents
- data << uint32(quest->GetRewArenaPoints()); // reward arena points
- data << uint32(0); // unk
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << uint32(quest->RewardFactionId[i]);
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << int32(quest->RewardFactionValueId[i]);
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << int32(quest->RewardFactionValueIdOverride[i]);
+ quest->BuildExtraQuestInfo(data, _session->GetPlayer());
data << uint32(QUEST_EMOTE_COUNT);
- for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
data << uint32(quest->DetailsEmote[i]);
data << uint32(quest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
@@ -403,6 +358,10 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText();
std::string questCompletedText = quest->GetCompletedText();
+ std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
+ std::string questGiverTargetName = quest->GetQuestGiverTargetName();
+ std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
+ std::string questTurnTargetName = quest->GetQuestTurnTargetName();
std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -418,6 +377,10 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]);
@@ -458,11 +421,16 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << float(quest->GetRewHonorMultiplier());
data << uint32(quest->GetSrcItemId()); // source item id
data << uint32(quest->GetFlags() & 0xFFFF); // quest flags
+ data << uint32(quest->GetMinimapTargetMark()); // minimap target mark (skull, etc. missing enum)
data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(quest->GetPlayersSlain()); // players slain
data << uint32(quest->GetBonusTalents()); // bonus talents
- data << uint32(quest->GetRewArenaPoints()); // bonus arena points
- data << uint32(0); // review rep show mask
+ data << uint32(quest->GetRewArenaPoints()); // bonus arena points FIXME: arena points were removed, right?
+ data << uint32(quest->GetRewardSkillId()); // reward skill id
+ data << uint32(quest->GetRewardSkillPoints()); // reward skill points
+ data << uint32(quest->GetRewardReputationMask()); // rep mask (unsure on what it does)
+ data << uint32(quest->GetQuestGiverPortrait()); // quest giver entry ?
+ data << uint32(quest->GetQuestTurnInPortrait()); // quest turnin entry ?
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
{
@@ -491,7 +459,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
data << int32(quest->RewardFactionValueId[i]);
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
+ for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unknown usage
data << int32(quest->RewardFactionValueIdOverride[i]);
data << quest->GetPointMapId();
@@ -503,7 +471,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questObjectives;
data << questDetails;
data << questEndText;
- data << questCompletedText; // display in quest objectives window once all objectives are completed
+ data << questCompletedText;
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
@@ -514,7 +482,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredNpcOrGoCount[i]);
data << uint32(quest->RequiredSourceItemId[i]);
- data << uint32(0); // req source count?
+ data << uint32(quest->RequiredSourceItemCount[i]);
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
@@ -523,9 +491,30 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredItemCount[i]);
}
+ data << uint32(quest->GetRequiredSpell()); // Is it required to be cast, learned or what?
+
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
data << questObjectiveText[i];
+ for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ {
+ data << uint32(quest->RewardCurrencyId[i]);
+ data << uint32(quest->RewardCurrencyCount[i]);
+ }
+
+ for (uint32 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ {
+ data << uint32(quest->RequiredCurrencyId[i]);
+ data << uint32(quest->RequiredCurrencyCount[i]);
+ }
+
+ data << questGiverTextWindow;
+ data << questGiverTargetName;
+ data << questTurnTextWindow;
+ data << questTurnTargetName;
+ data << uint32(quest->GetSoundAccept());
+ data << uint32(quest->GetSoundTurnIn());
+
_session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
}
@@ -534,6 +523,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
{
std::string questTitle = quest->GetTitle();
std::string questOfferRewardText = quest->GetOfferRewardText();
+ std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
+ std::string questGiverTargetName = quest->GetQuestGiverTargetName();
+ std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
+ std::string questTurnTargetName = quest->GetQuestTurnTargetName();
int locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
@@ -542,6 +535,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
{
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
+ ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
}
}
@@ -551,12 +548,19 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << questTitle;
data << questOfferRewardText;
+ data << questGiverTextWindow;
+ data << questGiverTargetName;
+ data << questTurnTextWindow;
+ data << questTurnTargetName;
+ data << uint32(quest->GetQuestGiverPortrait());
+ data << uint32(quest->GetQuestTurnInPortrait());
+
data << uint8(enableNext ? 1 : 0); // Auto Finish
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
uint32 emoteCount = 0;
- for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if (quest->OfferRewardEmote[i] <= 0)
break;
@@ -564,58 +568,13 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
}
data << emoteCount; // Emote Count
- for (uint32 i = 0; i < emoteCount; ++i)
+ for (uint8 i = 0; i < emoteCount; ++i)
{
data << uint32(quest->OfferRewardEmoteDelay[i]); // Delay Emote
data << uint32(quest->OfferRewardEmote[i]);
}
- data << uint32(quest->GetRewChoiceItemsCount());
- for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i)
- {
- data << uint32(quest->RewardChoiceItemId[i]);
- data << uint32(quest->RewardChoiceItemCount[i]);
-
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
- data << uint32(itemTemplate->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- data << uint32(quest->GetRewItemsCount());
- for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
- {
- data << uint32(quest->RewardItemId[i]);
- data << uint32(quest->RewardItemIdCount[i]);
-
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
- data << uint32(itemTemplate->DisplayInfoID);
- else
- data << uint32(0);
- }
-
- data << uint32(quest->GetRewOrReqMoney());
- data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST));
-
- // rewarded honor points. Multiply with 10 to satisfy client
- data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest)));
- data << float(0.0f); // unk, honor multiplier?
- data << uint32(0x08); // unused by client?
- data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
- data << int32(quest->GetRewSpellCast()); // casted spell
- data << uint32(0); // unknown
- data << uint32(quest->GetBonusTalents()); // bonus talents
- data << uint32(quest->GetRewArenaPoints()); // arena points
- data << uint32(0);
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
- data << uint32(quest->RewardFactionId[i]);
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
- data << int32(quest->RewardFactionValueId[i]);
-
- for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
- data << uint32(quest->RewardFactionValueIdOverride[i]);
+ quest->BuildExtraQuestInfo(data, _session->GetPlayer());
_session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
@@ -651,7 +610,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << questTitle;
data << requestItemsText;
- data << uint32(0x00); // unknown
+ data << uint32(0); // unknown
if (canComplete)
data << quest->GetCompleteEmote();
@@ -659,10 +618,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << quest->GetIncompleteEmote();
// Close Window after cancel
- if (closeOnCancel)
- data << uint32(0x01);
- else
- data << uint32(0x00);
+ data << uint32(closeOnCancel);
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
@@ -685,14 +641,25 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << uint32(0);
}
- if (!canComplete)
- data << uint32(0x00);
+ data << uint32(quest->GetReqCurrencyCount());
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ {
+ if (!quest->RequiredCurrencyId[i])
+ continue;
+
+ data << uint32(quest->RequiredCurrencyId[i]);
+ data << uint32(quest->RequiredCurrencyCount[i]);
+ }
+
+ if (!canComplete) // Experimental; there are 6 similar flags, if any of them
+ data << uint32(0x00); // of them is 0 player can't complete quest (still unknown meaning)
else
- data << uint32(0x03);
+ data << uint32(0x02);
data << uint32(0x04);
data << uint32(0x08);
data << uint32(0x10);
+ data << uint32(0x40);
_session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index 15766bbcd59..237aad4e5b3 100755
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -267,7 +267,7 @@ class PlayerMenu
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
- void SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const;
+ void SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const;
void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID);
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index ba7faf60ddf..b60197ff613 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -34,7 +34,7 @@ class TempSummon : public Creature
void SetTempSummonType(TempSummonType type);
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) {}
Unit* GetSummoner() const;
- uint64 GetSummonerGUID() { return m_summonerGUID; }
+ uint64 GetSummonerGUID() const { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
uint32 GetTimer() { return m_timer; }
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index cd4a9443867..065333dc9e2 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -33,7 +33,7 @@ DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject),
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
- m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION);
+ m_updateFlag = UPDATEFLAG_STATIONARY_POSITION;
m_valuesCount = DYNAMICOBJECT_END;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b229f00fcd7..18ed5632793 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -29,7 +29,7 @@
#include "ScriptMgr.h"
#include "CreatureAISelector.h"
#include "Group.h"
-
+#include "MapManager.h"
#include "GameObjectModel.h"
#include "DynamicTree.h"
@@ -38,7 +38,7 @@ GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new Game
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;
- m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
+ m_updateFlag = (UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION);
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;
@@ -229,6 +229,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
m_goValue->Building.Health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
m_goValue->Building.MaxHealth = m_goValue->Building.Health;
SetGoAnimProgress(255);
+ SetUInt32Value(GAMEOBJECT_PARENTROTATION, m_goInfo->building.destructibleData);
break;
case GAMEOBJECT_TYPE_TRANSPORT:
SetUInt32Value(GAMEOBJECT_LEVEL, goinfo->transport.pause);
@@ -310,7 +311,7 @@ void GameObject::Update(uint32 diff)
SetGoState(GO_STATE_ACTIVE);
SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
- UpdateData udata;
+ UpdateData udata(caster->GetMapId());
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index eb2fa8f1a0e..b3efb47dd6f 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -51,6 +51,7 @@ struct GameObjectTemplate
uint32 flags;
float size;
uint32 questItems[MAX_GAMEOBJECT_QUEST_ITEMS];
+ int32 unkInt32;
union // different GO types have different data field
{
//0 GAMEOBJECT_TYPE_DOOR
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index c032647d924..3eb9aabab14 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -211,6 +211,10 @@ bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
return false;
return true;
+ case ITEM_SUBCLASS_TACKLE_CONTAINER:
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_FISHING_SUPP))
+ return false;
+ return true;
default:
return false;
}
@@ -237,7 +241,7 @@ Item::Item()
m_objectType |= TYPEMASK_ITEM;
m_objectTypeId = TYPEID_ITEM;
- m_updateFlag = UPDATEFLAG_LOWGUID;
+ m_updateFlag = 0;
m_valuesCount = ITEM_END;
m_slot = 0;
@@ -644,8 +648,8 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
SetState(ITEM_CHANGED, GetOwner());
}
- for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
- SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0);
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_1; i < PROP_ENCHANTMENT_SLOT_1 + 3; ++i)
+ SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_1], 0, 0);
}
}
else
@@ -661,7 +665,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetState(ITEM_CHANGED, GetOwner());
}
- for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i <= PROP_ENCHANTMENT_SLOT_4; ++i)
SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
}
}
@@ -781,10 +785,15 @@ bool Item::HasEnchantRequiredSkill(const Player* player) const
{
// Check all enchants for required skill
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ {
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
return false;
+ }
return true;
}
@@ -795,10 +804,15 @@ uint32 Item::GetEnchantRequiredLevel() const
// Check all enchants for required level
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ {
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredLevel > level)
level = enchantEntry->requiredLevel;
+ }
return level;
}
@@ -807,10 +821,16 @@ bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ {
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
return true;
+ }
+
return false;
}
@@ -818,15 +838,15 @@ InventoryResult Item::CanBeMergedPartlyWith(ItemTemplate const* proto) const
{
// not allow merge looting currently items
if (m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
// check item type
if (GetEntry() != proto->ItemId)
- return EQUIP_ERR_ITEM_CANT_STACK;
+ return EQUIP_ERR_CANT_STACK;
// check free space (full stacks can't be target of merge
if (GetCount() >= proto->GetMaxStackSize())
- return EQUIP_ERR_ITEM_CANT_STACK;
+ return EQUIP_ERR_CANT_STACK;
return EQUIP_ERR_OK;
}
@@ -838,8 +858,8 @@ bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
// Special case - accept vellum for armor/weapon requirements
- if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum())
- ||(spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
+ if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR ||
+ spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON) && proto->IsVellum())
if (spellInfo->IsAbilityOfSkillType(SKILL_ENCHANTING)) // only for enchanting spells
return true;
@@ -1196,3 +1216,307 @@ bool Item::CheckSoulboundTradeExpire()
return false;
}
+
+bool Item::CanBeTransmogrified() const
+{
+ ItemTemplate const* proto = GetTemplate();
+
+ if (!proto)
+ return false;
+
+ if (proto->Quality == ITEM_QUALITY_LEGENDARY)
+ return false;
+
+ if (proto->Class != ITEM_CLASS_ARMOR &&
+ proto->Class != ITEM_CLASS_WEAPON)
+ return false;
+
+ if (proto->Class == ITEM_CLASS_WEAPON && proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
+ return false;
+
+ if (proto->Flags2 & ITEM_FLAGS_EXTRA_CANNOT_BE_TRANSMOG)
+ return false;
+
+ if (!HasStats())
+ return false;
+
+ return true;
+}
+
+bool Item::CanTransmogrify() const
+{
+ ItemTemplate const* proto = GetTemplate();
+
+ if (!proto)
+ return false;
+
+ if (proto->Flags2 & ITEM_FLAGS_EXTRA_CANNOT_TRANSMOG)
+ return false;
+
+ if (proto->Quality == ITEM_QUALITY_LEGENDARY)
+ return false;
+
+ if (proto->Class != ITEM_CLASS_ARMOR &&
+ proto->Class != ITEM_CLASS_WEAPON)
+ return false;
+
+ if (proto->Class == ITEM_CLASS_WEAPON && proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
+ return false;
+
+ if (proto->Flags2 & ITEM_FLAGS_EXTRA_CAN_TRANSMOG)
+ return true;
+
+ if (!HasStats())
+ return false;
+
+ return true;
+}
+
+bool Item::CanTransmogrifyItemWithItem(Item const* transmogrified, Item const* transmogrifier)
+{
+ if (!transmogrifier || !transmogrified)
+ return false;
+
+ ItemTemplate const* proto1 = transmogrifier->GetTemplate(); // source
+ ItemTemplate const* proto2 = transmogrified->GetTemplate(); // dest
+
+ if (proto1->ItemId == proto2->ItemId)
+ return false;
+
+ if (!transmogrified->CanTransmogrify() || !transmogrifier->CanBeTransmogrified())
+ return false;
+
+ if (proto1->InventoryType == INVTYPE_BAG ||
+ proto1->InventoryType == INVTYPE_RELIC ||
+ proto1->InventoryType == INVTYPE_BODY ||
+ proto1->InventoryType == INVTYPE_FINGER ||
+ proto1->InventoryType == INVTYPE_TRINKET ||
+ proto1->InventoryType == INVTYPE_AMMO ||
+ proto1->InventoryType == INVTYPE_QUIVER)
+ return false;
+
+ if (proto1->SubClass != proto2->SubClass && (proto1->Class != ITEM_CLASS_WEAPON || !proto2->IsRangedWeapon() || !proto1->IsRangedWeapon()))
+ return false;
+
+ if (proto1->InventoryType != proto2->InventoryType &&
+ (proto1->Class != ITEM_CLASS_WEAPON || (proto2->InventoryType != INVTYPE_WEAPONMAINHAND && proto2->InventoryType != INVTYPE_WEAPONOFFHAND)) &&
+ (proto1->Class != ITEM_CLASS_ARMOR || (proto1->InventoryType != INVTYPE_CHEST && proto2->InventoryType != INVTYPE_ROBE && proto1->InventoryType != INVTYPE_ROBE && proto2->InventoryType != INVTYPE_CHEST)))
+ return false;
+
+ return true;
+}
+
+bool Item::HasStats() const
+{
+ if (GetItemRandomPropertyId() != 0)
+ return true;
+
+ ItemTemplate const* proto = GetTemplate();
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ if (proto->ItemStat[i].ItemStatValue != 0)
+ return true;
+
+ return false;
+}
+
+// used by mail items, transmog cost, stationeryinfo and others
+uint32 Item::GetSellPrice(ItemTemplate const* proto, bool& normalSellPrice)
+{
+ normalSellPrice = true;
+
+ if (proto->Flags2 & ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE)
+ {
+ return proto->BuyPrice;
+ }
+ else
+ {
+ ImportPriceQualityEntry const* qualityPrice = sImportPriceQualityStore.LookupEntry(proto->Quality + 1);
+ ItemPriceBaseEntry const* basePrice = sItemPriceBaseStore.LookupEntry(proto->ItemLevel);
+
+ if (!qualityPrice || !basePrice)
+ return 0;
+
+ float qualityFactor = qualityPrice->Factor;
+ float baseFactor = 0.0f;
+
+ uint32 inventoryType = proto->InventoryType;
+
+ if (inventoryType == INVTYPE_WEAPON ||
+ inventoryType == INVTYPE_2HWEAPON ||
+ inventoryType == INVTYPE_WEAPONMAINHAND ||
+ inventoryType == INVTYPE_WEAPONOFFHAND ||
+ inventoryType == INVTYPE_RANGED ||
+ inventoryType == INVTYPE_THROWN ||
+ inventoryType == INVTYPE_RANGEDRIGHT)
+ baseFactor = basePrice->WeaponFactor;
+ else
+ baseFactor = basePrice->ArmorFactor;
+
+ if (inventoryType == INVTYPE_ROBE)
+ inventoryType = INVTYPE_CHEST;
+
+ float typeFactor = 0.0f;
+ uint8 wepType = -1;
+
+ switch (inventoryType)
+ {
+ case INVTYPE_HEAD:
+ case INVTYPE_SHOULDERS:
+ case INVTYPE_CHEST:
+ case INVTYPE_WAIST:
+ case INVTYPE_LEGS:
+ case INVTYPE_FEET:
+ case INVTYPE_WRISTS:
+ case INVTYPE_HANDS:
+ case INVTYPE_CLOAK:
+ {
+ ImportPriceArmorEntry const* armorPrice = sImportPriceArmorStore.LookupEntry(inventoryType);
+ if (!armorPrice)
+ return 0;
+
+ switch (proto->SubClass)
+ {
+ case ITEM_SUBCLASS_ARMOR_MISCELLANEOUS:
+ case ITEM_SUBCLASS_ARMOR_CLOTH:
+ {
+ typeFactor = armorPrice->ClothFactor;
+ break;
+ }
+ case ITEM_SUBCLASS_ARMOR_LEATHER:
+ {
+ typeFactor = armorPrice->ClothFactor;
+ break;
+ }
+ case ITEM_SUBCLASS_ARMOR_MAIL:
+ {
+ typeFactor = armorPrice->ClothFactor;
+ break;
+ }
+ case ITEM_SUBCLASS_ARMOR_PLATE:
+ {
+ typeFactor = armorPrice->ClothFactor;
+ break;
+ }
+ default:
+ {
+ return 0;
+ }
+ }
+
+ break;
+ }
+ case INVTYPE_SHIELD:
+ {
+ ImportPriceShieldEntry const* shieldPrice = sImportPriceShieldStore.LookupEntry(1); // it only has two rows, it's unclear which is the one used
+ if (!shieldPrice)
+ return 0;
+
+ typeFactor = shieldPrice->Factor;
+ break;
+ }
+ case INVTYPE_WEAPONMAINHAND:
+ wepType = 0; // unk enum, fall back
+ case INVTYPE_WEAPONOFFHAND:
+ wepType = 1; // unk enum, fall back
+ case INVTYPE_WEAPON:
+ wepType = 2; // unk enum, fall back
+ case INVTYPE_2HWEAPON:
+ wepType = 3; // unk enum, fall back
+ case INVTYPE_RANGED:
+ case INVTYPE_RANGEDRIGHT:
+ case INVTYPE_RELIC:
+ {
+ wepType = 4; // unk enum
+
+ ImportPriceWeaponEntry const* weaponPrice = sImportPriceWeaponStore.LookupEntry(wepType + 1);
+ if (!weaponPrice)
+ return 0;
+
+ typeFactor = weaponPrice->Factor;
+ break;
+ }
+ default:
+ return proto->BuyPrice;
+ }
+
+ normalSellPrice = false;
+ return (uint32)(qualityFactor * proto->Unk430_2 * proto->Unk430_1 * typeFactor * baseFactor);
+ }
+}
+
+uint32 Item::GetSpecialPrice(ItemTemplate const* proto, uint32 minimumPrice /*= 10000*/)
+{
+ uint32 cost = 0;
+
+ if (proto->Flags2 & ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE)
+ cost = proto->SellPrice;
+ else
+ {
+ bool normalPrice;
+ cost = Item::GetSellPrice(proto, normalPrice);
+
+ if (!normalPrice)
+ {
+ if (proto->BuyCount <= 1)
+ {
+ ItemClassEntry const* classEntry = sItemClassStore.LookupEntry(proto->Class);
+ if (classEntry)
+ cost *= classEntry->PriceFactor;
+ else
+ cost = 0;
+ }
+ else
+ cost /= 4 * proto->BuyCount;
+ }
+ else
+ cost = proto->SellPrice;
+ }
+
+ if (cost < minimumPrice)
+ cost = minimumPrice;
+
+ return cost;
+}
+
+int32 Item::GetReforgableStat(ItemModType statType) const
+{
+ ItemTemplate const* proto = GetTemplate();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ if (proto->ItemStat[i].ItemStatType == statType)
+ return proto->ItemStat[i].ItemStatValue;
+
+ int32 randomPropId = GetItemRandomPropertyId();
+ if (!randomPropId)
+ return 0;
+
+ if (randomPropId < 0)
+ {
+ ItemRandomSuffixEntry const* randomSuffix = sItemRandomSuffixStore.LookupEntry(-randomPropId);
+ if (!randomSuffix)
+ return 0;
+
+ for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)
+ if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))
+ for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f)
+ if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)
+ for (int k = 0; k < 5; ++k)
+ if (randomSuffix->enchant_id[k] == enchant->ID)
+ return int32((randomSuffix->prefix[k] * GetItemSuffixFactor()) / 10000);
+ }
+ else
+ {
+ ItemRandomPropertiesEntry const* randomProp = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ if (!randomProp)
+ return 0;
+
+ for (uint32 e = PROP_ENCHANTMENT_SLOT_0; e <= PROP_ENCHANTMENT_SLOT_4; ++e)
+ if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(GetEnchantmentId(EnchantmentSlot(e))))
+ for (uint32 f = 0; f < MAX_ITEM_ENCHANTMENT_EFFECTS; ++f)
+ if (enchant->type[f] == ITEM_ENCHANTMENT_TYPE_STAT && enchant->spellid[f] == statType)
+ for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
+ if (randomProp->enchant_id[k] == enchant->ID)
+ return int32(enchant->amount[k]);
+ }
+
+ return 0;
+}
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index a5f9ed5c008..b5ee171e6b1 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -38,95 +38,99 @@ struct ItemSetEffect
enum InventoryResult
{
- EQUIP_ERR_OK = 0,
- EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1,
- EQUIP_ERR_CANT_EQUIP_SKILL = 2,
- EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT = 3,
- EQUIP_ERR_BAG_FULL = 4,
- EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG = 5,
- EQUIP_ERR_CANT_TRADE_EQUIP_BAGS = 6,
- EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE = 7,
- EQUIP_ERR_NO_REQUIRED_PROFICIENCY = 8,
- EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE = 9,
- EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM = 10,
- EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2 = 11,
- EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2 = 12,
- EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED = 13,
- EQUIP_ERR_CANT_DUAL_WIELD = 14,
- EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG = 15,
- EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 = 16,
- EQUIP_ERR_CANT_CARRY_MORE_OF_THIS = 17,
- EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3 = 18,
- EQUIP_ERR_ITEM_CANT_STACK = 19,
- EQUIP_ERR_ITEM_CANT_BE_EQUIPPED = 20,
- EQUIP_ERR_ITEMS_CANT_BE_SWAPPED = 21,
- EQUIP_ERR_SLOT_IS_EMPTY = 22,
- EQUIP_ERR_ITEM_NOT_FOUND = 23,
- EQUIP_ERR_CANT_DROP_SOULBOUND = 24,
- EQUIP_ERR_OUT_OF_RANGE = 25,
- EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT = 26,
- EQUIP_ERR_COULDNT_SPLIT_ITEMS = 27,
- EQUIP_ERR_MISSING_REAGENT = 28,
- EQUIP_ERR_NOT_ENOUGH_MONEY = 29,
- EQUIP_ERR_NOT_A_BAG = 30,
- EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS = 31,
- EQUIP_ERR_DONT_OWN_THAT_ITEM = 32,
- EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER = 33,
- EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT = 34,
- EQUIP_ERR_TOO_FAR_AWAY_FROM_BANK = 35,
- EQUIP_ERR_ITEM_LOCKED = 36,
- EQUIP_ERR_YOU_ARE_STUNNED = 37,
- EQUIP_ERR_YOU_ARE_DEAD = 38,
- EQUIP_ERR_CANT_DO_RIGHT_NOW = 39,
- EQUIP_ERR_INT_BAG_ERROR = 40,
- EQUIP_ERR_CAN_EQUIP_ONLY1_BOLT = 41,
- EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH = 42,
- EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED = 43,
- EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED = 44,
- EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED = 45,
- EQUIP_ERR_BOUND_CANT_BE_WRAPPED = 46,
- EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED = 47,
- EQUIP_ERR_BAGS_CANT_BE_WRAPPED = 48,
- EQUIP_ERR_ALREADY_LOOTED = 49,
- EQUIP_ERR_INVENTORY_FULL = 50,
- EQUIP_ERR_BANK_FULL = 51,
- EQUIP_ERR_ITEM_IS_CURRENTLY_SOLD_OUT = 52,
- EQUIP_ERR_BAG_FULL3 = 53,
- EQUIP_ERR_ITEM_NOT_FOUND2 = 54,
- EQUIP_ERR_ITEM_CANT_STACK2 = 55,
- EQUIP_ERR_BAG_FULL4 = 56,
- EQUIP_ERR_ITEM_SOLD_OUT = 57,
- EQUIP_ERR_OBJECT_IS_BUSY = 58,
- EQUIP_ERR_NONE = 59,
- EQUIP_ERR_NOT_IN_COMBAT = 60,
- EQUIP_ERR_NOT_WHILE_DISARMED = 61,
- EQUIP_ERR_BAG_FULL6 = 62,
- EQUIP_ERR_CANT_EQUIP_RANK = 63,
- EQUIP_ERR_CANT_EQUIP_REPUTATION = 64,
- EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65,
- EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66,
- EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE = 67,
- EQUIP_ERR_VENDOR_MISSING_TURNINS = 68,
- EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69,
- EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70,
- EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71,
- EQUIP_ERR_MAIL_BOUND_ITEM = 72,
- EQUIP_ERR_NO_SPLIT_WHILE_PROSPECTING = 73,
- EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75,
- EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76,
- EQUIP_ERR_TOO_MUCH_GOLD = 77,
- EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78,
- EQUIP_ERR_CANNOT_TRADE_THAT = 79,
- EQUIP_ERR_PERSONAL_ARENA_RATING_TOO_LOW = 80,
- EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM = 81,
- EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82,
- // no output = 83,
- EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED = 84,
- EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED = 85,
- EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86,
- EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87,
- EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88,
- EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED = 89
+ EQUIP_ERR_OK = 0,
+ EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1, // You must reach level %d to use that item.
+ EQUIP_ERR_CANT_EQUIP_SKILL = 2, // You aren't skilled enough to use that item.
+ EQUIP_ERR_WRONG_SLOT = 3, // That item does not go in that slot.
+ EQUIP_ERR_BAG_FULL = 4, // That bag is full.
+ EQUIP_ERR_BAG_IN_BAG = 5, // Can't put non-empty bags in other bags.
+ EQUIP_ERR_TRADE_EQUIPPED_BAG = 6, // You can't trade equipped bags.
+ EQUIP_ERR_AMMO_ONLY = 7, // Only ammo can go there.
+ EQUIP_ERR_PROFICIENCY_NEEDED = 8, // You do not have the required proficiency for that item.
+ EQUIP_ERR_NO_SLOT_AVAILABLE = 9, // No equipment slot is available for that item.
+ EQUIP_ERR_CANT_EQUIP_EVER = 10, // You can never use that item.
+ EQUIP_ERR_CANT_EQUIP_EVER_2 = 11, // You can never use that item.
+ EQUIP_ERR_NO_SLOT_AVAILABLE_2 = 12, // No equipment slot is available for that item.
+ EQUIP_ERR_2HANDED_EQUIPPED = 13, // Cannot equip that with a two-handed weapon.
+ EQUIP_ERR_2HSKILLNOTFOUND = 14, // You cannot dual-wield
+ EQUIP_ERR_WRONG_BAG_TYPE = 15, // That item doesn't go in that container.
+ EQUIP_ERR_WRONG_BAG_TYPE_2 = 16, // That item doesn't go in that container.
+ EQUIP_ERR_ITEM_MAX_COUNT = 17, // You can't carry any more of those items.
+ EQUIP_ERR_NO_SLOT_AVAILABLE_3 = 18, // No equipment slot is available for that item.
+ EQUIP_ERR_CANT_STACK = 19, // This item cannot stack.
+ EQUIP_ERR_NOT_EQUIPPABLE = 20, // This item cannot be equipped.
+ EQUIP_ERR_CANT_SWAP = 21, // These items can't be swapped.
+ EQUIP_ERR_SLOT_EMPTY = 22, // That slot is empty.
+ EQUIP_ERR_ITEM_NOT_FOUND = 23, // The item was not found.
+ EQUIP_ERR_DROP_BOUND_ITEM = 24, // You can't drop a soulbound item.
+ EQUIP_ERR_OUT_OF_RANGE = 25, // Out of range.
+ EQUIP_ERR_TOO_FEW_TO_SPLIT = 26, // Tried to split more than number in stack.
+ EQUIP_ERR_SPLIT_FAILED = 27, // Couldn't split those items.
+ EQUIP_ERR_SPELL_FAILED_REAGENTS_GENERIC = 28, // Missing reagent
+ EQUIP_ERR_NOT_ENOUGH_MONEY = 29, // You don't have enough money.
+ EQUIP_ERR_NOT_A_BAG = 30, // Not a bag.
+ EQUIP_ERR_DESTROY_NONEMPTY_BAG = 31, // You can only do that with empty bags.
+ EQUIP_ERR_NOT_OWNER = 32, // You don't own that item.
+ EQUIP_ERR_ONLY_ONE_QUIVER = 33, // You can only equip one quiver.
+ EQUIP_ERR_NO_BANK_SLOT = 34, // You must purchase that bag slot first
+ EQUIP_ERR_NO_BANK_HERE = 35, // You are too far away from a bank.
+ EQUIP_ERR_ITEM_LOCKED = 36, // Item is locked.
+ EQUIP_ERR_GENERIC_STUNNED = 37, // You are stunned
+ EQUIP_ERR_PLAYER_DEAD = 38, // You can't do that when you're dead.
+ EQUIP_ERR_CLIENT_LOCKED_OUT = 39, // You can't do that right now.
+ EQUIP_ERR_INTERNAL_BAG_ERROR = 40, // Internal Bag Error
+ EQUIP_ERR_ONLY_ONE_BOLT = 41, // You can only equip one quiver.
+ EQUIP_ERR_ONLY_ONE_AMMO = 42, // You can only equip one ammo pouch.
+ EQUIP_ERR_CANT_WRAP_STACKABLE = 43, // Stackable items can't be wrapped.
+ EQUIP_ERR_CANT_WRAP_EQUIPPED = 44, // Equipped items can't be wrapped.
+ EQUIP_ERR_CANT_WRAP_WRAPPED = 45, // Wrapped items can't be wrapped.
+ EQUIP_ERR_CANT_WRAP_BOUND = 46, // Bound items can't be wrapped.
+ EQUIP_ERR_CANT_WRAP_UNIQUE = 47, // Unique items can't be wrapped.
+ EQUIP_ERR_CANT_WRAP_BAGS = 48, // Bags can't be wrapped.
+ EQUIP_ERR_LOOT_GONE = 49, // Already looted
+ EQUIP_ERR_INV_FULL = 50, // Inventory is full.
+ EQUIP_ERR_BANK_FULL = 51, // Your bank is full
+ EQUIP_ERR_VENDOR_SOLD_OUT = 52, // That item is currently sold out.
+ EQUIP_ERR_BAG_FULL_2 = 53, // That bag is full.
+ EQUIP_ERR_ITEM_NOT_FOUND_2 = 54, // The item was not found.
+ EQUIP_ERR_CANT_STACK_2 = 55, // This item cannot stack.
+ EQUIP_ERR_BAG_FULL_3 = 56, // That bag is full.
+ EQUIP_ERR_VENDOR_SOLD_OUT_2 = 57, // That item is currently sold out.
+ EQUIP_ERR_OBJECT_IS_BUSY = 58, // That object is busy.
+ EQUIP_ERR_CANT_BE_DISENCHANTED = 59,
+ EQUIP_ERR_NOT_IN_COMBAT = 60, // You can't do that while in combat
+ EQUIP_ERR_NOT_WHILE_DISARMED = 61, // You can't do that while disarmed
+ EQUIP_ERR_BAG_FULL_4 = 62, // That bag is full.
+ EQUIP_ERR_CANT_EQUIP_RANK = 63, // You don't have the required rank for that item
+ EQUIP_ERR_CANT_EQUIP_REPUTATION = 64, // You don't have the required reputation for that item
+ EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65, // You cannot equip another bag of that type
+ EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66, // You can't loot that item now.
+ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE = 67, // You cannot equip more than one of those.
+ EQUIP_ERR_VENDOR_MISSING_TURNINS = 68, // You do not have the required items for that purchase
+ EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69, // You don't have enough honor points
+ EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70, // You don't have enough arena points
+ EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71, // You have the maximum number of those gems in your inventory or socketed into items.
+ EQUIP_ERR_MAIL_BOUND_ITEM = 72, // You can't mail soulbound items.
+ EQUIP_ERR_INTERNAL_BAG_ERROR_2 = 73, // Internal Bag Error
+ EQUIP_ERR_BAG_FULL_5 = 74, // That bag is full.
+ EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75, // You have the maximum number of those gems socketed into equipped items.
+ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76, // You cannot socket more than one of those gems into a single item.
+ EQUIP_ERR_TOO_MUCH_GOLD = 77, // At gold limit
+ EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78, // You can't do that while in an arena match
+ EQUIP_ERR_TRADE_BOUND_ITEM = 79, // You can't trade a soulbound item.
+ EQUIP_ERR_CANT_EQUIP_RATING = 80, // You don't have the personal, team, or battleground rating required to buy that item
+ EQUIP_ERR_NO_OUTPUT = 81,
+ EQUIP_ERR_NOT_SAME_ACCOUNT = 82, // Account-bound items can only be given to your own characters.
+ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84, // You can only carry %d %s
+ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85, // You can only equip %d |4item:items in the %s category
+ EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, // Your level is too high to use that item
+ EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, // You must reach level %d to purchase that item.
+ EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, // You do not have the required talent to equip that.
+ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89, // You can only equip %d |4item:items in the %s category
+ EQUIP_ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = 90, // Cannot equip item in this form
+ EQUIP_ERR_ITEM_INVENTORY_FULL_SATCHEL = 91, // Your inventory is full. Your satchel has been delivered to your mailbox.
+ EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = 92, // Your level is too low to use that item
+ EQUIP_ERR_CANT_BUY_QUANTITY = 93, // You can't buy the specified quantity of that item.
};
enum BuyResult
@@ -162,14 +166,17 @@ enum EnchantmentSlot
SOCK_ENCHANTMENT_SLOT_3 = 4,
BONUS_ENCHANTMENT_SLOT = 5,
PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
- MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
-
- PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix
- PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix
- PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty
- PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomProperty
- PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomProperty
- MAX_ENCHANTMENT_SLOT = 12
+ //TODO: 7,
+ REFORGE_ENCHANTMENT_SLOT = 8,
+ TRANSMOGRIFY_ENCHANTMENT_SLOT = 9,
+ MAX_INSPECTED_ENCHANTMENT_SLOT = 10,
+
+ PROP_ENCHANTMENT_SLOT_0 = 10, // used with RandomSuffix
+ PROP_ENCHANTMENT_SLOT_1 = 11, // used with RandomSuffix
+ PROP_ENCHANTMENT_SLOT_2 = 12, // used with RandomSuffix and RandomProperty
+ PROP_ENCHANTMENT_SLOT_3 = 13, // used with RandomProperty
+ PROP_ENCHANTMENT_SLOT_4 = 14, // used with RandomProperty
+ MAX_ENCHANTMENT_SLOT = 15
};
#define MAX_VISIBLE_ITEM_OFFSET 2 // 2 fields per visible item (entry+enchantment)
@@ -315,10 +322,11 @@ class Item : public Object
bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
+ bool HasStats() const;
bool IsPotion() const { return GetTemplate()->IsPotion(); }
- bool IsWeaponVellum() const { return GetTemplate()->IsWeaponVellum(); }
- bool IsArmorVellum() const { return GetTemplate()->IsArmorVellum(); }
+ bool IsVellum() const { return GetTemplate()->IsVellum(); }
bool IsConjuredConsumable() const { return GetTemplate()->IsConjuredConsumable(); }
+ bool IsRangedWeapon() const { return GetTemplate()->IsRangedWeapon(); }
// Item Refund system
void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL);
@@ -341,6 +349,24 @@ class Item : public Object
void BuildUpdate(UpdateDataMapType&);
uint32 GetScriptId() const { return GetTemplate()->ScriptId; }
+
+ bool CanBeTransmogrified() const;
+ bool CanTransmogrify() const;
+ static bool CanTransmogrifyItemWithItem(Item const* transmogrified, Item const* transmogrifier);
+ static uint32 GetSpecialPrice(ItemTemplate const* proto, uint32 minimumPrice = 10000);
+ uint32 GetSpecialPrice(uint32 minimumPrice = 10000) const { return Item::GetSpecialPrice(GetTemplate(), minimumPrice); }
+
+ uint32 GetVisibleEntry() const
+ {
+ if (uint32 transmogrification = GetEnchantmentId(TRANSMOGRIFY_ENCHANTMENT_SLOT))
+ return transmogrification;
+ return GetEntry();
+ }
+
+ static uint32 GetSellPrice(ItemTemplate const* proto, bool& success);
+
+ int32 GetReforgableStat(ItemModType statType) const;
+
private:
std::string m_text;
uint8 m_slot;
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index f85bf80e145..5b427c48a4b 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -73,7 +73,7 @@ void LoadRandomEnchantmentsTable()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
}
uint32 GetItemEnchantMod(int32 entry)
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 5088a30157c..317e30b88f6 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -59,18 +59,23 @@ enum ItemModType
ITEM_MOD_EXPERTISE_RATING = 37,
ITEM_MOD_ATTACK_POWER = 38,
ITEM_MOD_RANGED_ATTACK_POWER = 39,
- //ITEM_MOD_FERAL_ATTACK_POWER = 40, not in 3.3
- ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
- ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
ITEM_MOD_MANA_REGENERATION = 43,
ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
ITEM_MOD_SPELL_POWER = 45,
ITEM_MOD_HEALTH_REGEN = 46,
ITEM_MOD_SPELL_PENETRATION = 47,
- ITEM_MOD_BLOCK_VALUE = 48
+ ITEM_MOD_BLOCK_VALUE = 48,
+ ITEM_MOD_MASTERY_RATING = 49,
+ ITEM_MOD_EXTRA_ARMOR = 50,
+ ITEM_MOD_FIRE_RESISTANCE = 51,
+ ITEM_MOD_FROST_RESISTANCE = 52,
+ ITEM_MOD_HOLY_RESISTANCE = 53,
+ ITEM_MOD_SHADOW_RESISTANCE = 54,
+ ITEM_MOD_NATURE_RESISTANCE = 55,
+ ITEM_MOD_ARCANE_RESISTANCE = 56,
};
-#define MAX_ITEM_MOD 49
+#define MAX_ITEM_MOD 57
enum ItemSpelltriggerType
{
@@ -140,7 +145,7 @@ enum ItemProtoFlags
ITEM_PROTO_FLAG_TRIGGERED_CAST = 0x10000000, // Spell is cast with triggered flag
ITEM_PROTO_FLAG_MILLABLE = 0x20000000, // Item can be milled
ITEM_PROTO_FLAG_UNK11 = 0x40000000, // ?
- ITEM_PROTO_FLAG_UNK12 = 0x80000000 // ?
+ ITEM_PROTO_FLAG_BOP_TRADEABLE = 0x80000000 // bound item that can be traded
};
/* TODO
@@ -189,7 +194,13 @@ enum ItemFlagsExtra
ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
- ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
+ ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100,
+ ITEM_FLAGS_EXTRA_CASTER_WEAPON = 0x00000200,
+ ITEM_FLAGS_EXTRA_HAS_NORMAL_PRICE = 0x00004000,
+ ITEM_FLAGS_EXTRA_BNET_ACCOUNT_BOUND = 0x00020000,
+ ITEM_FLAGS_EXTRA_CANNOT_BE_TRANSMOG = 0x00200000,
+ ITEM_FLAGS_EXTRA_CANNOT_TRANSMOG = 0x00400000,
+ ITEM_FLAGS_EXTRA_CAN_TRANSMOG = 0x00800000,
};
enum ItemFlagsCustom
@@ -199,6 +210,20 @@ enum ItemFlagsCustom
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004, // Item will always follow group/master/need before greed looting rules
};
+enum CurrencyFlags
+{
+ CURRENCY_FLAG_TRADEABLE = 0x01,
+ // ...
+ CURRENCY_FLAG_HIGH_PRECISION = 0x08,
+ // ...
+};
+
+enum ItemVendorType
+{
+ ITEM_VENDOR_TYPE_ITEM = 1,
+ ITEM_VENDOR_TYPE_CURRENCY = 2,
+};
+
enum BAG_FAMILY_MASK
{
BAG_FAMILY_MASK_NONE = 0x00000000,
@@ -216,7 +241,8 @@ enum BAG_FAMILY_MASK
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
- BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
+ BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000,
+ BAG_FAMILY_MASK_FISHING_SUPP = 0x00008000,
};
enum SocketColor
@@ -224,10 +250,12 @@ enum SocketColor
SOCKET_COLOR_META = 1,
SOCKET_COLOR_RED = 2,
SOCKET_COLOR_YELLOW = 4,
- SOCKET_COLOR_BLUE = 8
+ SOCKET_COLOR_BLUE = 8,
+ SOCKET_COLOR_HYDRAULIC = 16, // not used
+ SOCKET_COLOR_COGWHEEL = 32,
};
-#define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
+#define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE | SOCKET_COLOR_COGWHEEL)
enum InventoryType
{
@@ -274,14 +302,14 @@ enum ItemClass
ITEM_CLASS_REAGENT = 5,
ITEM_CLASS_PROJECTILE = 6,
ITEM_CLASS_TRADE_GOODS = 7,
- ITEM_CLASS_GENERIC = 8,
+ ITEM_CLASS_GENERIC = 8, // OBSOLETE
ITEM_CLASS_RECIPE = 9,
- ITEM_CLASS_MONEY = 10,
+ ITEM_CLASS_MONEY = 10, // OBSOLETE
ITEM_CLASS_QUIVER = 11,
ITEM_CLASS_QUEST = 12,
ITEM_CLASS_KEY = 13,
- ITEM_CLASS_PERMANENT = 14,
- ITEM_CLASS_MISC = 15,
+ ITEM_CLASS_PERMANENT = 14, // OBSOLETE
+ ITEM_CLASS_MISCELLANEOUS = 15,
ITEM_CLASS_GLYPH = 16
};
@@ -294,7 +322,7 @@ enum ItemSubclassConsumable
ITEM_SUBCLASS_ELIXIR = 2,
ITEM_SUBCLASS_FLASK = 3,
ITEM_SUBCLASS_SCROLL = 4,
- ITEM_SUBCLASS_FOOD = 5,
+ ITEM_SUBCLASS_FOOD_DRINK = 5,
ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
ITEM_SUBCLASS_BANDAGE = 7,
ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
@@ -312,28 +340,29 @@ enum ItemSubclassContainer
ITEM_SUBCLASS_GEM_CONTAINER = 5,
ITEM_SUBCLASS_MINING_CONTAINER = 6,
ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
- ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
+ ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8,
+ ITEM_SUBCLASS_TACKLE_CONTAINER = 9
};
-#define MAX_ITEM_SUBCLASS_CONTAINER 9
+#define MAX_ITEM_SUBCLASS_CONTAINER 10
enum ItemSubclassWeapon
{
- ITEM_SUBCLASS_WEAPON_AXE = 0,
- ITEM_SUBCLASS_WEAPON_AXE2 = 1,
+ ITEM_SUBCLASS_WEAPON_AXE = 0, // One-Handed Axes
+ ITEM_SUBCLASS_WEAPON_AXE2 = 1, // Two-Handed Axes
ITEM_SUBCLASS_WEAPON_BOW = 2,
ITEM_SUBCLASS_WEAPON_GUN = 3,
- ITEM_SUBCLASS_WEAPON_MACE = 4,
- ITEM_SUBCLASS_WEAPON_MACE2 = 5,
+ ITEM_SUBCLASS_WEAPON_MACE = 4, // One-Handed Maces
+ ITEM_SUBCLASS_WEAPON_MACE2 = 5, // Two-Handed Maces
ITEM_SUBCLASS_WEAPON_POLEARM = 6,
- ITEM_SUBCLASS_WEAPON_SWORD = 7,
- ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
- ITEM_SUBCLASS_WEAPON_obsolete = 9,
+ ITEM_SUBCLASS_WEAPON_SWORD = 7, // One-Handed Swords
+ ITEM_SUBCLASS_WEAPON_SWORD2 = 8, // Two-Handed Swords
+ ITEM_SUBCLASS_WEAPON_Obsolete = 9,
ITEM_SUBCLASS_WEAPON_STAFF = 10,
- ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
- ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
- ITEM_SUBCLASS_WEAPON_FIST = 13,
- ITEM_SUBCLASS_WEAPON_MISC = 14,
+ ITEM_SUBCLASS_WEAPON_EXOTIC = 11, // One-Handed Exotics
+ ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12, // Two-Handed Exotics
+ ITEM_SUBCLASS_WEAPON_FIST_WEAPON = 13,
+ ITEM_SUBCLASS_WEAPON_MISCELLANEOUS = 14,
ITEM_SUBCLASS_WEAPON_DAGGER = 15,
ITEM_SUBCLASS_WEAPON_THROWN = 16,
ITEM_SUBCLASS_WEAPON_SPEAR = 17,
@@ -358,27 +387,30 @@ enum ItemSubclassGem
ITEM_SUBCLASS_GEM_ORANGE = 5,
ITEM_SUBCLASS_GEM_META = 6,
ITEM_SUBCLASS_GEM_SIMPLE = 7,
- ITEM_SUBCLASS_GEM_PRISMATIC = 8
+ ITEM_SUBCLASS_GEM_PRISMATIC = 8,
+ ITEM_SUBCLASS_GEM_HYDRAULIC = 9,
+ ITEM_SUBCLASS_GEM_COGWHEEL = 10
};
-#define MAX_ITEM_SUBCLASS_GEM 9
+#define MAX_ITEM_SUBCLASS_GEM 11
enum ItemSubclassArmor
{
- ITEM_SUBCLASS_ARMOR_MISC = 0,
+ ITEM_SUBCLASS_ARMOR_MISCELLANEOUS = 0,
ITEM_SUBCLASS_ARMOR_CLOTH = 1,
ITEM_SUBCLASS_ARMOR_LEATHER = 2,
ITEM_SUBCLASS_ARMOR_MAIL = 3,
ITEM_SUBCLASS_ARMOR_PLATE = 4,
- ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
+ ITEM_SUBCLASS_ARMOR_BUCKLER = 5, // OBSOLETE
ITEM_SUBCLASS_ARMOR_SHIELD = 6,
ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
ITEM_SUBCLASS_ARMOR_IDOL = 8,
ITEM_SUBCLASS_ARMOR_TOTEM = 9,
- ITEM_SUBCLASS_ARMOR_SIGIL = 10
+ ITEM_SUBCLASS_ARMOR_SIGIL = 10,
+ ITEM_SUBCLASS_ARMOR_RELIC = 11,
};
-#define MAX_ITEM_SUBCLASS_ARMOR 11
+#define MAX_ITEM_SUBCLASS_ARMOR 12
enum ItemSubclassReagent
{
@@ -389,11 +421,11 @@ enum ItemSubclassReagent
enum ItemSubclassProjectile
{
- ITEM_SUBCLASS_WAND = 0, // ABS
- ITEM_SUBCLASS_BOLT = 1, // ABS
+ ITEM_SUBCLASS_WAND = 0, // OBSOLETE
+ ITEM_SUBCLASS_BOLT = 1, // OBSOLETE
ITEM_SUBCLASS_ARROW = 2,
ITEM_SUBCLASS_BULLET = 3,
- ITEM_SUBCLASS_THROWN = 4 // ABS
+ ITEM_SUBCLASS_THROWN = 4 // OBSOLETE
};
#define MAX_ITEM_SUBCLASS_PROJECTILE 5
@@ -414,15 +446,14 @@ enum ItemSubclassTradeGoods
ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
ITEM_SUBCLASS_ENCHANTING = 12,
ITEM_SUBCLASS_MATERIAL = 13,
- ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
- ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
+ ITEM_SUBCLASS_ENCHANTMENT = 14,
};
-#define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
+#define MAX_ITEM_SUBCLASS_TRADE_GOODS 15
enum ItemSubclassGeneric
{
- ITEM_SUBCLASS_GENERIC = 0
+ ITEM_SUBCLASS_GENERIC = 0 // OBSOLETE
};
#define MAX_ITEM_SUBCLASS_GENERIC 1
@@ -439,22 +470,24 @@ enum ItemSubclassRecipe
ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
ITEM_SUBCLASS_FISHING_MANUAL = 9,
- ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
+ ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10,
+ ITEM_SUBCLASS_INSCRIPTION_TECHNIQUE = 11
};
-#define MAX_ITEM_SUBCLASS_RECIPE 11
+#define MAX_ITEM_SUBCLASS_RECIPE 12
enum ItemSubclassMoney
{
- ITEM_SUBCLASS_MONEY = 0
+ ITEM_SUBCLASS_MONEY = 0, // OBSOLETE
+ ITEM_SUBCLASS_MONEY_UNK_7 = 7, // OBSOLETE, 1 item (41749)
};
-#define MAX_ITEM_SUBCLASS_MONEY 1
+#define MAX_ITEM_SUBCLASS_MONEY 8
enum ItemSubclassQuiver
{
- ITEM_SUBCLASS_QUIVER0 = 0, // ABS
- ITEM_SUBCLASS_QUIVER1 = 1, // ABS
+ ITEM_SUBCLASS_QUIVER0 = 0, // OBSOLETE
+ ITEM_SUBCLASS_QUIVER1 = 1, // OBSOLETE
ITEM_SUBCLASS_QUIVER = 2,
ITEM_SUBCLASS_AMMO_POUCH = 3
};
@@ -463,10 +496,12 @@ enum ItemSubclassQuiver
enum ItemSubclassQuest
{
- ITEM_SUBCLASS_QUEST = 0
+ ITEM_SUBCLASS_QUEST = 0,
+ ITEM_SUBCLASS_QUEST_UNK3 = 3, // 1 item (33604)
+ ITEM_SUBCLASS_QUEST_UNK8 = 8, // 2 items (37445, 49700)
};
-#define MAX_ITEM_SUBCLASS_QUEST 1
+#define MAX_ITEM_SUBCLASS_QUEST 9
enum ItemSubclassKey
{
@@ -490,10 +525,11 @@ enum ItemSubclassJunk
ITEM_SUBCLASS_JUNK_PET = 2,
ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
ITEM_SUBCLASS_JUNK_OTHER = 4,
- ITEM_SUBCLASS_JUNK_MOUNT = 5
+ ITEM_SUBCLASS_JUNK_MOUNT = 5,
+ ITEM_SUBCLASS_JUNK_UNK12 = 12, // 1 item (37677)
};
-#define MAX_ITEM_SUBCLASS_JUNK 6
+#define MAX_ITEM_SUBCLASS_JUNK 13
enum ItemSubclassGlyph
{
@@ -549,24 +585,19 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS
#pragma pack(push, 1)
#endif
-struct _Damage
-{
- float DamageMin;
- float DamageMax;
- uint32 DamageType; // id from Resistances.dbc
-};
-
struct _ItemStat
{
uint32 ItemStatType;
int32 ItemStatValue;
+ int32 ItemStatUnk1;
+ int32 ItemStatUnk2;
};
+
struct _Spell
{
int32 SpellId; // id from Spell.dbc
uint32 SpellTrigger;
int32 SpellCharges;
- float SpellPPMRate;
int32 SpellCooldown;
uint32 SpellCategory; // id from SpellCategory.dbc
int32 SpellCategoryCooldown;
@@ -589,11 +620,13 @@ struct ItemTemplate
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
int32 Unk0;
- std::string Name1;
+ std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
uint32 Flags;
uint32 Flags2;
+ float Unk430_1;
+ float Unk430_2;
uint32 BuyCount;
int32 BuyPrice;
uint32 SellPrice;
@@ -612,24 +645,14 @@ struct ItemTemplate
int32 MaxCount; // <= 0: no limit
int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
uint32 ContainerSlots;
- uint32 StatsCount;
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
- uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
- _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
- uint32 Armor;
- uint32 HolyRes;
- uint32 FireRes;
- uint32 NatureRes;
- uint32 FrostRes;
- uint32 ShadowRes;
- uint32 ArcaneRes;
+ uint32 DamageType; // id from Resistances.dbc
uint32 Delay;
- uint32 AmmoType;
float RangedModRange;
_Spell Spells[MAX_ITEM_PROTO_SPELLS];
uint32 Bonding;
- std::string Description;
+ std::string Description;
uint32 PageText;
uint32 LanguageID;
uint32 PageMaterial;
@@ -639,7 +662,6 @@ struct ItemTemplate
uint32 Sheath;
int32 RandomProperty; // id from ItemRandomProperties.dbc
int32 RandomSuffix; // id from ItemRandomSuffix.dbc
- uint32 Block;
uint32 ItemSet; // id from ItemSet.dbc
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
@@ -649,13 +671,23 @@ struct ItemTemplate
_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
uint32 socketBonus; // id from SpellItemEnchantment.dbc
uint32 GemProperties; // id from GemProperties.dbc
- uint32 RequiredDisenchantSkill;
float ArmorDamageModifier;
uint32 Duration;
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
uint32 HolidayId; // id from Holidays.dbc
+ float StatScalingFactor;
+ uint32 CurrencySubstitutionId; // May be used instead of a currency
+ uint32 CurrencySubstitutionCount;
+
+ // extra fields, not part of db2 files
+ float DamageMin;
+ float DamageMax;
+ float DPS;
+ uint32 Armor;
+ float SpellPPMRate;
uint32 ScriptId;
uint32 DisenchantID;
+ uint32 RequiredDisenchantSkill;
uint32 FoodType;
uint32 MinMoneyLoot;
uint32 MaxMoneyLoot;
@@ -689,29 +721,6 @@ struct ItemTemplate
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
}
- float getDPS() const
- {
- if (Delay == 0)
- return 0;
- float temp = 0;
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- temp+=Damage[i].DamageMin + Damage[i].DamageMax;
- return temp*500/Delay;
- }
-
- int32 getFeralBonus(int32 extraDPS = 0) const
- {
- // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
- if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
- {
- int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
- if (bonus < 0)
- return 0;
- return bonus;
- }
- return 0;
- }
-
float GetItemLevelIncludingQuality() const
{
float itemLevel = (float)ItemLevel;
@@ -736,9 +745,16 @@ struct ItemTemplate
}
bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
- bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
- bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
+ bool IsVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ENCHANTMENT; }
bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); }
+
+ bool IsRangedWeapon() const
+ {
+ return Class == ITEM_CLASS_WEAPON ||
+ SubClass == ITEM_SUBCLASS_WEAPON_BOW ||
+ SubClass == ITEM_SUBCLASS_WEAPON_GUN ||
+ SubClass == ITEM_SUBCLASS_WEAPON_CROSSBOW;
+ }
};
// Benchmarked: Faster than std::map (insert/find)
@@ -750,17 +766,6 @@ struct ItemLocale
StringVector Description;
};
-struct ItemSetNameEntry
-{
- std::string name;
- uint32 InventoryType;
-};
-
-struct ItemSetNameLocale
-{
- StringVector Name;
-};
-
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack()
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 2e4ad07f86d..2ccb5b68bca 100755..100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -47,6 +47,7 @@
#include "OutdoorPvPMgr.h"
#include "MovementPacketBuilder.h"
#include "DynamicTree.h"
+#include "Unit.h"
#include "Group.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
@@ -139,21 +140,8 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value(OBJECT_FIELD_GUID, guid);
- uint32 type = 0;
- switch (m_objectType)
- {
- //case TYPEID_ITEM: type = 3; break;
- //case TYPEID_CONTAINER: type = 7; break; //+4
- //case TYPEID_UNIT: type = 9; break; //+2
- //case TYPEID_PLAYER: type = 25; break; //+16
- //case TYPEID_GAMEOBJECT: type = 33; break; //+8
- case TYPEID_DYNAMICOBJECT: type = 65; break; //+32
- //case TYPEID_CORPSE: type = 129; break; //+64
- default: type = m_objectType; break;
- }
- SetUInt32Value(OBJECT_FIELD_TYPE, type);
- //SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
- m_PackGUID.wpos(0);
+ SetUInt16Value(OBJECT_FIELD_TYPE, 0, m_objectType);
+ m_PackGUID.clear();
m_PackGUID.appendPackGUID(GetGUID());
}
@@ -189,40 +177,42 @@ void Object::RemoveFromWorld()
ClearUpdateMask(true);
}
-void Object::BuildMovementUpdateBlock(UpdateData* data, uint32 flags) const
-{
- ByteBuffer buf(500);
-
- buf << uint8(UPDATETYPE_MOVEMENT);
- buf.append(GetPackGUID());
-
- _BuildMovementUpdate(&buf, flags);
-
- data->AddUpdateBlock(buf);
-}
-
void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
if (!target)
return;
- uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
+ uint8 updateType = UPDATETYPE_CREATE_OBJECT;
uint16 flags = m_updateFlag;
+ uint32 valCount = m_valuesCount;
+
/** lower flag1 **/
if (target == this) // building packet for yourself
flags |= UPDATEFLAG_SELF;
+ else if (GetTypeId() == TYPEID_PLAYER)
+ valCount = PLAYER_END_NOT_SELF;
- if (flags & UPDATEFLAG_STATIONARY_POSITION)
+ switch (GetGUIDHigh())
{
- // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
- if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
- updatetype = UPDATETYPE_CREATE_OBJECT2;
-
- // UPDATETYPE_CREATE_OBJECT2 for pets...
- if (target->GetPetGUID() == GetGUID())
- updatetype = UPDATETYPE_CREATE_OBJECT2;
+ case HIGHGUID_PLAYER:
+ case HIGHGUID_PET:
+ case HIGHGUID_CORPSE:
+ case HIGHGUID_DYNAMICOBJECT:
+ updateType = UPDATETYPE_CREATE_OBJECT2;
+ break;
+ case HIGHGUID_UNIT:
+ if (ToUnit()->ToTempSummon() && IS_PLAYER_GUID(ToUnit()->ToTempSummon()->GetSummonerGUID()))
+ updateType = UPDATETYPE_CREATE_OBJECT2;
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ if (IS_PLAYER_GUID(ToGameObject()->GetOwnerGUID()))
+ updateType = UPDATETYPE_CREATE_OBJECT2;
+ break;
+ }
+ if (flags & UPDATEFLAG_STATIONARY_POSITION)
+ {
// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
if (isType(TYPEMASK_GAMEOBJECT))
{
@@ -232,7 +222,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
case GAMEOBJECT_TYPE_DUEL_ARBITER:
case GAMEOBJECT_TYPE_FLAGSTAND:
case GAMEOBJECT_TYPE_FLAGDROP:
- updatetype = UPDATETYPE_CREATE_OBJECT2;
+ updateType = UPDATETYPE_CREATE_OBJECT2;
break;
case GAMEOBJECT_TYPE_TRANSPORT:
flags |= UPDATEFLAG_TRANSPORT;
@@ -241,34 +231,29 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
break;
}
}
-
- if (isType(TYPEMASK_UNIT))
- {
- if (((Unit*)this)->getVictim())
- flags |= UPDATEFLAG_HAS_TARGET;
- }
}
- //sLog->outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
+ if (ToUnit() && ToUnit()->getVictim())
+ flags |= UPDATEFLAG_HAS_TARGET;
ByteBuffer buf(500);
- buf << (uint8)updatetype;
+ buf << uint8(updateType);
buf.append(GetPackGUID());
- buf << (uint8)m_objectTypeId;
+ buf << uint8(m_objectTypeId);
_BuildMovementUpdate(&buf, flags);
UpdateMask updateMask;
- updateMask.SetCount(m_valuesCount);
+ updateMask.SetCount(valCount);
_SetCreateBits(&updateMask, target);
- _BuildValuesUpdate(updatetype, &buf, &updateMask, target);
+ _BuildValuesUpdate(updateType, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
void Object::SendUpdateToPlayer(Player* player)
{
// send create update to player
- UpdateData upd;
+ UpdateData upd(player->GetMapId());
WorldPacket packet;
BuildCreateUpdateBlockForPlayer(&upd, player);
@@ -280,11 +265,15 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) c
{
ByteBuffer buf(500);
- buf << (uint8) UPDATETYPE_VALUES;
+ buf << uint8(UPDATETYPE_VALUES);
buf.append(GetPackGUID());
UpdateMask updateMask;
- updateMask.SetCount(m_valuesCount);
+ uint32 valCount = m_valuesCount;
+ if (GetTypeId() == TYPEID_PLAYER && target != this)
+ valCount = PLAYER_END_NOT_SELF;
+
+ updateMask.SetCount(valCount);
_SetUpdateBits(&updateMask, target);
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
@@ -311,150 +300,308 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const
void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
{
- *data << uint16(flags); // update flags
+ uint32 unkLoopCounter = 0;
+ // Bit content
+ data->WriteBit(0);
+ data->WriteBit(0);
+ data->WriteBit(flags & UPDATEFLAG_ROTATION);
+ data->WriteBit(flags & UPDATEFLAG_ANIMKITS);
+ data->WriteBit(flags & UPDATEFLAG_HAS_TARGET);
+ data->WriteBit(flags & UPDATEFLAG_SELF);
+ data->WriteBit(flags & UPDATEFLAG_VEHICLE);
+ data->WriteBit(flags & UPDATEFLAG_LIVING);
+ data->WriteBits(unkLoopCounter, 24);
+ data->WriteBit(0);
+ data->WriteBit(flags & UPDATEFLAG_GO_TRANSPORT_POSITION);
+ data->WriteBit(flags & UPDATEFLAG_STATIONARY_POSITION);
+ data->WriteBit(flags & UPDATEFLAG_UNK5);
+ data->WriteBit(0);
+ data->WriteBit(flags & UPDATEFLAG_TRANSPORT);
- // 0x20
if (flags & UPDATEFLAG_LIVING)
{
- ((Unit*)this)->BuildMovementPacket(data);
+ Unit const* self = ToUnit();
+ ObjectGuid guid = GetGUID();
+ uint32 movementFlags = self->m_movementInfo.GetMovementFlags();
+ uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags();
+ if (GetTypeId() == TYPEID_UNIT)
+ movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED;
+
+ data->WriteBit(!movementFlags);
+ data->WriteBit(G3D::fuzzyEq(self->GetOrientation(), 0.0f)); // Has Orientation
+ data->WriteBit(guid[7]);
+ data->WriteBit(guid[3]);
+ data->WriteBit(guid[2]);
+ if (movementFlags)
+ data->WriteBits(movementFlags, 30);
+
+ data->WriteBit(0);
+ data->WriteBit(!((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) ||
+ (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))); // Has pitch
+ data->WriteBit(self->IsSplineEnabled()); // Has spline data
+ data->WriteBit(movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING);// Has fall data
+ data->WriteBit(!(movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION)); // Has spline elevation
+ data->WriteBit(guid[5]);
+ data->WriteBit(self->m_movementInfo.t_guid); // Has transport data
+ data->WriteBit(0); // Is missing time
+ if (self->m_movementInfo.t_guid)
+ {
+ ObjectGuid transGuid = self->m_movementInfo.t_guid;
+
+ data->WriteBit(transGuid[1]);
+ data->WriteBit(0); // Has transport time 2
+ data->WriteBit(transGuid[4]);
+ data->WriteBit(transGuid[0]);
+ data->WriteBit(transGuid[6]);
+ data->WriteBit(0); // Has transport time 3
+ data->WriteBit(transGuid[7]);
+ data->WriteBit(transGuid[5]);
+ data->WriteBit(transGuid[3]);
+ data->WriteBit(transGuid[2]);
+ }
+
+ data->WriteBit(guid[4]);
+ if (self->IsSplineEnabled())
+ Movement::PacketBuilder::WriteCreateBits(*self->movespline, *data);
- *data << ((Unit*)this)->GetSpeed(MOVE_WALK);
- *data << ((Unit*)this)->GetSpeed(MOVE_RUN);
- *data << ((Unit*)this)->GetSpeed(MOVE_RUN_BACK);
- *data << ((Unit*)this)->GetSpeed(MOVE_SWIM);
- *data << ((Unit*)this)->GetSpeed(MOVE_SWIM_BACK);
- *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT);
- *data << ((Unit*)this)->GetSpeed(MOVE_FLIGHT_BACK);
- *data << ((Unit*)this)->GetSpeed(MOVE_TURN_RATE);
- *data << ((Unit*)this)->GetSpeed(MOVE_PITCH_RATE);
+ data->WriteBit(guid[6]);
+ if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING)
+ data->WriteBit(movementFlags & MOVEMENTFLAG_FALLING);
- // 0x08000000
- if (((Unit*)this)->m_movementInfo.GetMovementFlags() & MOVEMENTFLAG_SPLINE_ENABLED)
- Movement::PacketBuilder::WriteCreate(*((Unit*)this)->movespline, *data);
+ data->WriteBit(guid[0]);
+ data->WriteBit(guid[1]);
+ data->WriteBit(0);
+ data->WriteBit(!movementFlagsExtra);
+ if (movementFlagsExtra)
+ data->WriteBits(movementFlagsExtra, 12);
}
- else
+
+ if (flags & UPDATEFLAG_GO_TRANSPORT_POSITION)
{
- if (flags & UPDATEFLAG_POSITION)
- {
- Transport* transport = ((WorldObject*)this)->GetTransport();
- if (transport)
- data->append(transport->GetPackGUID());
- else
- *data << uint8(0);
+ WorldObject const* self = static_cast<WorldObject const*>(this);
+ ObjectGuid transGuid = self->m_movementInfo.t_guid;
+ data->WriteBit(transGuid[5]);
+ data->WriteBit(0); // Has GO transport time 3
+ data->WriteBit(transGuid[0]);
+ data->WriteBit(transGuid[3]);
+ data->WriteBit(transGuid[6]);
+ data->WriteBit(transGuid[1]);
+ data->WriteBit(transGuid[4]);
+ data->WriteBit(transGuid[2]);
+ data->WriteBit(0); // Has GO transport time 2
+ data->WriteBit(transGuid[7]);
+ }
- *data << ((WorldObject*)this)->GetPositionX();
- *data << ((WorldObject*)this)->GetPositionY();
- if (isType(TYPEMASK_UNIT))
- *data << ((Unit*)this)->GetPositionZMinusOffset();
- else
- *data << ((WorldObject*)this)->GetPositionZ();
+ if (flags & UPDATEFLAG_HAS_TARGET)
+ {
+ ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer
+ data->WriteBit(victimGuid[2]);
+ data->WriteBit(victimGuid[7]);
+ data->WriteBit(victimGuid[0]);
+ data->WriteBit(victimGuid[4]);
+ data->WriteBit(victimGuid[5]);
+ data->WriteBit(victimGuid[6]);
+ data->WriteBit(victimGuid[1]);
+ data->WriteBit(victimGuid[3]);
+ }
- if (transport)
- {
- *data << ((WorldObject*)this)->GetTransOffsetX();
- *data << ((WorldObject*)this)->GetTransOffsetY();
- *data << ((WorldObject*)this)->GetTransOffsetZ();
- }
- else
- {
- *data << ((WorldObject*)this)->GetPositionX();
- *data << ((WorldObject*)this)->GetPositionY();
- if (isType(TYPEMASK_UNIT))
- *data << ((Unit*)this)->GetPositionZMinusOffset();
- else
- *data << ((WorldObject*)this)->GetPositionZ();
- }
+ if (flags & UPDATEFLAG_ANIMKITS)
+ {
+ data->WriteBit(1); // Missing AnimKit1
+ data->WriteBit(1); // Missing AnimKit2
+ data->WriteBit(1); // Missing AnimKit3
+ }
- *data << ((WorldObject*)this)->GetOrientation();
+ data->FlushBits();
- if (GetTypeId() == TYPEID_CORPSE)
- *data << float(((WorldObject*)this)->GetOrientation());
- else
- *data << float(0);
- }
- else
+ // Data
+ for (uint32 i = 0; i < unkLoopCounter; ++i)
+ *data << uint32(0);
+
+ if (flags & UPDATEFLAG_LIVING)
+ {
+ Unit const* self = ToUnit();
+ ObjectGuid guid = GetGUID();
+ uint32 movementFlags = self->m_movementInfo.GetMovementFlags();
+ uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags();
+ if (GetTypeId() == TYPEID_UNIT)
+ movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED;
+
+ data->WriteByteSeq(guid[4]);
+ *data << self->GetSpeed(MOVE_RUN_BACK);
+ if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING)
{
- // 0x40
- if (flags & UPDATEFLAG_STATIONARY_POSITION)
+ if (movementFlags & MOVEMENTFLAG_FALLING)
{
- *data << ((WorldObject*)this)->GetPositionX();
- *data << ((WorldObject*)this)->GetPositionY();
- if (isType(TYPEMASK_UNIT))
- *data << ((Unit*)this)->GetPositionZMinusOffset();
- else
- *data << ((WorldObject*)this)->GetPositionZ();
- *data << ((WorldObject*)this)->GetOrientation();
+ *data << float(self->m_movementInfo.j_cosAngle);
+ *data << float(self->m_movementInfo.j_xyspeed);
+ *data << float(self->m_movementInfo.j_sinAngle);
}
+
+ *data << uint32(self->m_movementInfo.fallTime);
+ *data << float(self->m_movementInfo.j_zspeed);
}
- }
- // 0x8
- if (flags & UPDATEFLAG_UNKNOWN)
- {
- *data << uint32(0);
- }
+ *data << self->GetSpeed(MOVE_SWIM_BACK);
+ if (movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION)
+ *data << float(self->m_movementInfo.splineElevation);
- // 0x10
- if (flags & UPDATEFLAG_LOWGUID)
- {
- switch (GetTypeId())
+ if (self->IsSplineEnabled())
+ Movement::PacketBuilder::WriteCreateData(*self->movespline, *data);
+
+ *data << float(self->GetPositionZMinusOffset());
+ data->WriteByteSeq(guid[5]);
+ if (self->m_movementInfo.t_guid)
{
- case TYPEID_OBJECT:
- case TYPEID_ITEM:
- case TYPEID_CONTAINER:
- case TYPEID_GAMEOBJECT:
- case TYPEID_DYNAMICOBJECT:
- case TYPEID_CORPSE:
- *data << uint32(GetGUIDLow()); // GetGUIDLow()
- break;
- //! Unit, Player and default here are sending wrong values.
- //! TODO: Research the proper formula
- case TYPEID_UNIT:
- *data << uint32(0x0000000B); // unk
- break;
- case TYPEID_PLAYER:
- if (flags & UPDATEFLAG_SELF)
- *data << uint32(0x0000002F); // unk
- else
- *data << uint32(0x00000008); // unk
- break;
- default:
- *data << uint32(0x00000000); // unk
- break;
+ ObjectGuid transGuid = self->m_movementInfo.t_guid;
+
+ data->WriteByteSeq(transGuid[5]);
+ data->WriteByteSeq(transGuid[7]);
+ *data << uint32(self->GetTransTime());
+ *data << float(self->GetTransOffsetO());
+ //if (hasTransportTime2)
+ // *data << uint32(0);
+
+ *data << float(self->GetTransOffsetY());
+ *data << float(self->GetTransOffsetX());
+ data->WriteByteSeq(transGuid[3]);
+ *data << float(self->GetTransOffsetZ());
+ data->WriteByteSeq(transGuid[0]);
+ //if (hasTransportTime3)
+ // *data << uint32(0);
+
+ *data << int8(self->GetTransSeat());
+ data->WriteByteSeq(transGuid[1]);
+ data->WriteByteSeq(transGuid[6]);
+ data->WriteByteSeq(transGuid[2]);
+ data->WriteByteSeq(transGuid[4]);
}
- }
- // 0x4
- if (flags & UPDATEFLAG_HAS_TARGET)
- {
- if (Unit* victim = ((Unit*)this)->getVictim())
- data->append(victim->GetPackGUID());
- else
- *data << uint8(0);
+ *data << float(self->GetPositionX());
+ *data << self->GetSpeed(MOVE_PITCH_RATE);
+ data->WriteByteSeq(guid[3]);
+ data->WriteByteSeq(guid[0]);
+ *data << self->GetSpeed(MOVE_SWIM);
+ *data << float(self->GetPositionY());
+ data->WriteByteSeq(guid[7]);
+ data->WriteByteSeq(guid[1]);
+ data->WriteByteSeq(guid[2]);
+ *data << self->GetSpeed(MOVE_WALK);
+
+ //if (true) // Has time, controlled by bit just after HasTransport
+ *data << uint32(getMSTime());
+
+ *data << self->GetSpeed(MOVE_FLIGHT_BACK);
+ data->WriteByteSeq(guid[6]);
+ *data << self->GetSpeed(MOVE_TURN_RATE);
+ if (!G3D::fuzzyEq(self->GetOrientation(), 0.0f))
+ *data << float(self->GetOrientation());
+
+ *data << self->GetSpeed(MOVE_RUN);
+ if ((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) ||
+ (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
+ *data << float(self->m_movementInfo.pitch);
+
+ *data << self->GetSpeed(MOVE_FLIGHT);
}
- // 0x2
- if (flags & UPDATEFLAG_TRANSPORT)
+ if (flags & UPDATEFLAG_VEHICLE)
{
- *data << uint32(getMSTime()); // Unknown - getMSTime is wrong.
+ Unit const* self = ToUnit();
+ *data << float(self->GetOrientation());
+ *data << uint32(self->GetVehicleKit()->GetVehicleInfo()->m_ID);
}
- // 0x80
- if (flags & UPDATEFLAG_VEHICLE)
+ if (flags & UPDATEFLAG_GO_TRANSPORT_POSITION)
{
- // TODO: Allow players to aquire this updateflag.
- *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID);
- *data << float(((Creature*)this)->GetOrientation());
+ WorldObject const* self = static_cast<WorldObject const*>(this);
+ ObjectGuid transGuid = self->m_movementInfo.t_guid;
+
+ data->WriteBit(transGuid[0]);
+ data->WriteBit(transGuid[5]);
+ //if (hasTransportTime3)
+ // *data << uint32(0);
+
+ data->WriteBit(transGuid[3]);
+ *data << float(self->GetTransOffsetX());
+ data->WriteBit(transGuid[4]);
+ data->WriteBit(transGuid[6]);
+ data->WriteBit(transGuid[1]);
+ *data << uint32(self->GetTransTime());
+ *data << float(self->GetTransOffsetY());
+ data->WriteBit(transGuid[2]);
+ data->WriteBit(transGuid[7]);
+ *data << float(self->GetTransOffsetZ());
+ *data << int8(self->GetTransSeat());
+ *data << float(self->GetTransOffsetO());
+ //if (hasTransportTime2)
+ // *data << uint32(0);
}
- // 0x200
if (flags & UPDATEFLAG_ROTATION)
+ *data << uint64(ToGameObject()->GetRotation());
+
+ if (flags & UPDATEFLAG_UNK5)
+ {
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << uint8(0);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ *data << float(0.0f);
+ }
+
+ if (flags & UPDATEFLAG_STATIONARY_POSITION)
{
- *data << int64(((GameObject*)this)->GetRotation());
+ WorldObject const* self = static_cast<WorldObject const*>(this);
+ *data << float(self->GetOrientation());
+ *data << float(self->GetPositionX());
+ *data << float(self->GetPositionY());
+ if (Unit const* unit = ToUnit())
+ *data << float(unit->GetPositionZMinusOffset());
+ else
+ *data << float(self->GetPositionZ());
}
+
+ if (flags & UPDATEFLAG_HAS_TARGET)
+ {
+ ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer
+ data->WriteByteSeq(victimGuid[4]);
+ data->WriteByteSeq(victimGuid[0]);
+ data->WriteByteSeq(victimGuid[3]);
+ data->WriteByteSeq(victimGuid[5]);
+ data->WriteByteSeq(victimGuid[7]);
+ data->WriteByteSeq(victimGuid[6]);
+ data->WriteByteSeq(victimGuid[2]);
+ data->WriteByteSeq(victimGuid[1]);
+ }
+
+ //if (flags & UPDATEFLAG_ANIMKITS)
+ //{
+ // if (hasAnimKit1)
+ // *data << uint16(animKit1);
+ // if (hasAnimKit2)
+ // *data << uint16(animKit2);
+ // if (hasAnimKit3)
+ // *data << uint16(animKit3);
+ //}
+
+ if (flags & UPDATEFLAG_TRANSPORT)
+ *data << uint32(getMSTime()); // Unknown - getMSTime is wrong.
}
-void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* updateMask, Player* target) const
+void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* updateMask, Player* target) const
{
if (!target)
return;
@@ -496,7 +643,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
}
}
- WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
+ uint32 valCount = m_valuesCount;
+ if (GetTypeId() == TYPEID_PLAYER && target != this)
+ valCount = PLAYER_END_NOT_SELF;
+
+ WPAssert(updateMask && updateMask->GetCount() == valCount);
*data << (uint8)updateMask->GetBlockCount();
data->append(updateMask->GetMask(), updateMask->GetLength());
@@ -504,7 +655,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
// 2 specialized loops for speed optimization in non-unit case
if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
{
- for (uint16 index = 0; index < m_valuesCount; ++index)
+ for (uint16 index = 0; index < valCount; ++index)
{
if (updateMask->GetBit(index))
{
@@ -668,7 +819,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
}
else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
{
- for (uint16 index = 0; index < m_valuesCount; ++index)
+ for (uint16 index = 0; index < valCount; ++index)
{
if (updateMask->GetBit(index))
{
@@ -684,35 +835,28 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
else
*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GENERIC:
if (target->isGameMaster())
*data << uint16(0);
else
*data << uint16(GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
if (target->isGameMaster())
*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
else
*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
- *data << uint16(-1);
break;
default:
- // unknown, not happen.
- *data << uint16(0);
- *data << uint16(-1);
+ *data << uint16(0); // unknown, not happen.
break;
}
}
else
- {
- // disable quest object
- *data << uint16(0);
- *data << uint16(-1);
- }
+ *data << uint16(0); // disable quest object
+
+ *data << uint16(-1);
}
else if (index == GAMEOBJECT_FLAGS)
{
@@ -730,7 +874,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
}
else // other objects case (no special index checks)
{
- for (uint16 index = 0; index < m_valuesCount; ++index)
+ for (uint16 index = 0; index < valCount; ++index)
{
if (updateMask->GetBit(index))
{
@@ -759,7 +903,7 @@ void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) cons
if (iter == data_map.end())
{
- std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(player, UpdateData()));
+ std::pair<UpdateDataMapType::iterator, bool> p = data_map.insert(UpdateDataMapType::value_type(player, UpdateData(player->GetMapId())));
ASSERT(p.second);
iter = p.first;
}
@@ -856,7 +1000,11 @@ void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const
GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
- for (uint16 index = 0; index < m_valuesCount; ++index, ++indexes)
+ uint32 valCount = m_valuesCount;
+ if (GetTypeId() == TYPEID_PLAYER && target != this)
+ valCount = PLAYER_END_NOT_SELF;
+
+ for (uint16 index = 0; index < valCount; ++index, ++indexes)
if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*indexes && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
updateMask->SetBit(index);
}
@@ -873,7 +1021,11 @@ void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const
GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember);
- for (uint16 index = 0; index < m_valuesCount; ++index, ++value)
+ uint32 valCount = m_valuesCount;
+ if (GetTypeId() == TYPEID_PLAYER && target != this)
+ valCount = PLAYER_END_NOT_SELF;
+
+ for (uint16 index = 0; index < valCount; ++index, ++value)
if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember)))
updateMask->SetBit(index);
}
@@ -1244,7 +1396,7 @@ void MovementInfo::OutDebug()
sLog->outInfo(LOG_FILTER_GENERAL, "flags2 %u", flags2);
sLog->outInfo(LOG_FILTER_GENERAL, "time %u current time " UI64FMTD "", flags2, uint64(::time(NULL)));
sLog->outInfo(LOG_FILTER_GENERAL, "position: `%s`", pos.ToString().c_str());
- if (flags & MOVEMENTFLAG_ONTRANSPORT)
+ if (t_guid)
{
sLog->outInfo(LOG_FILTER_GENERAL, "TRANSPORT:");
sLog->outInfo(LOG_FILTER_GENERAL, "guid: " UI64FMTD, t_guid);
@@ -1514,7 +1666,7 @@ void Position::RelocateOffset(const Position & offset)
m_positionX = GetPositionX() + (offset.GetPositionX() * cos(GetOrientation()) + offset.GetPositionY() * sin(GetOrientation() + M_PI));
m_positionY = GetPositionY() + (offset.GetPositionY() * cos(GetOrientation()) + offset.GetPositionX() * sin(GetOrientation()));
m_positionZ = GetPositionZ() + offset.GetPositionZ();
- m_orientation = GetOrientation() + offset.GetOrientation();
+ SetOrientation(GetOrientation() + offset.GetOrientation());
}
void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
@@ -1525,7 +1677,7 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset
retOffset.m_positionX = dx * cos(GetOrientation()) + dy * sin(GetOrientation());
retOffset.m_positionY = dy * cos(GetOrientation()) - dx * sin(GetOrientation());
retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
- retOffset.m_orientation = endPos.GetOrientation() - GetOrientation();
+ retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
}
float Position::GetAngle(const Position* obj) const
@@ -1573,13 +1725,13 @@ bool Position::HasInArc(float arc, const Position* obj) const
return true;
// move arc to range 0.. 2*pi
- arc = MapManager::NormalizeOrientation(arc);
+ arc = NormalizeOrientation(arc);
float angle = GetAngle(obj);
angle -= m_orientation;
// move angle to range -pi ... +pi
- angle = MapManager::NormalizeOrientation(angle);
+ angle = NormalizeOrientation(angle);
if (angle > M_PI)
angle -= 2.0f*M_PI;
@@ -2141,6 +2293,8 @@ void WorldObject::BuildMonsterChat(WorldPacket* data, uint8 msgtype, char const*
*data << (uint32)(strlen(text)+1);
*data << text;
*data << (uint8)0; // ChatTag
+ *data << (float)0.0f; // added in 4.2.0, unk
+ *data << (uint8)0; // added in 4.2.0, unk
}
void Unit::BuildHeartBeatMsg(WorldPacket* data) const
@@ -2774,7 +2928,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
void WorldObject::MovePosition(Position &pos, float dist, float angle)
{
- angle += m_orientation;
+ angle += GetOrientation();
float destx, desty, destz, ground, floor;
destx = pos.m_positionX + dist * cos(angle);
desty = pos.m_positionY + dist * sin(angle);
@@ -2814,12 +2968,12 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
Trinity::NormalizeMapCoord(pos.m_positionX);
Trinity::NormalizeMapCoord(pos.m_positionY);
UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
- pos.m_orientation = m_orientation;
+ pos.SetOrientation(GetOrientation());
}
void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle)
{
- angle += m_orientation;
+ angle += GetOrientation();
float destx, desty, destz, ground, floor;
pos.m_positionZ += 2.0f;
destx = pos.m_positionX + dist * cos(angle);
@@ -2882,7 +3036,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
Trinity::NormalizeMapCoord(pos.m_positionX);
Trinity::NormalizeMapCoord(pos.m_positionY);
UpdateAllowedPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
- pos.m_orientation = m_orientation;
+ pos.SetOrientation(GetOrientation());
}
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index ab9ea2daea9..e3d940360f2 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -119,6 +119,62 @@ class Transport;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
+//! Structure to ease conversions from single 64 bit integer guid into individual bytes, for packet sending purposes
+//! Nuke this out when porting ObjectGuid from MaNGOS, but preserve the per-byte storage
+struct ObjectGuid
+{
+ public:
+ ObjectGuid() { _data.u64 = 0LL; }
+ ObjectGuid(uint64 guid) { _data.u64 = guid; }
+ ObjectGuid(ObjectGuid const& other) { _data.u64 = other._data.u64; }
+
+ uint8& operator[](uint32 index)
+ {
+ ASSERT(index < sizeof(uint64));
+
+#if TRINITY_ENDIAN == TRINITY_LITTLEENDIAN
+ return _data.byte[index];
+#else
+ return _data.byte[7 - index];
+#endif
+ }
+
+ uint8 const& operator[](uint32 index) const
+ {
+ ASSERT(index < sizeof(uint64));
+
+#if TRINITY_ENDIAN == TRINITY_LITTLEENDIAN
+ return _data.byte[index];
+#else
+ return _data.byte[7 - index];
+#endif
+ }
+
+ operator uint64()
+ {
+ return _data.u64;
+ }
+
+ ObjectGuid& operator=(uint64 guid)
+ {
+ _data.u64 = guid;
+ return *this;
+ }
+
+ ObjectGuid& operator=(ObjectGuid const& other)
+ {
+ _data.u64 = other._data.u64;
+ return *this;
+ }
+
+ private:
+ union
+ {
+ uint64 u64;
+ uint8 byte[8];
+ } _data;
+};
+
class Object
{
public:
@@ -147,7 +203,6 @@ class Object
void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
- void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const;
virtual void DestroyForPlayer(Player* target, bool onDeath = false) const;
@@ -307,19 +362,24 @@ class Object
void ForceValuesUpdateAtIndex(uint32);
Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
- Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return NULL; }
+ Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(this); else return NULL; }
+
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
- Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return NULL; }
+ Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return NULL; }
+
+ Unit* ToUnit() { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(this); else return NULL; }
+ Unit const* ToUnit() const { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(this); else return NULL; }
- Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Unit*>(this); else return NULL; }
- Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; }
GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return NULL; }
- GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; }
+ GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(this); else return NULL; }
Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return NULL; }
- Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; }
- protected:
+ Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(this); else return NULL; }
+
+ DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return NULL; }
+ DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return NULL; }
+ protected:
Object();
void _InitValues();
@@ -384,21 +444,24 @@ struct Position
float m_positionX;
float m_positionY;
float m_positionZ;
+// Better to limit access to m_orientation field, but this will be hard to achieve with many scripts using array initialization for this structure
+//private:
float m_orientation;
+//public:
void Relocate(float x, float y)
{ m_positionX = x; m_positionY = y;}
void Relocate(float x, float y, float z)
{ m_positionX = x; m_positionY = y; m_positionZ = z; }
void Relocate(float x, float y, float z, float orientation)
- { m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; }
+ { m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation); }
void Relocate(const Position &pos)
- { m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
+ { m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation); }
void Relocate(const Position* pos)
- { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
+ { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation); }
void RelocateOffset(const Position &offset);
void SetOrientation(float orientation)
- { m_orientation = orientation; }
+ { m_orientation = NormalizeOrientation(orientation); }
float GetPositionX() const { return m_positionX; }
float GetPositionY() const { return m_positionY; }
@@ -465,6 +528,21 @@ struct Position
bool HasInArc(float arcangle, const Position* pos) const;
bool HasInLine(WorldObject const* target, float width) const;
std::string ToString() const;
+
+ // modulos a radian orientation to the range of 0..2PI
+ static float NormalizeOrientation(float o)
+ {
+ // fmod only supports positive numbers. Thus we have
+ // to emulate negative numbers
+ if (o < 0)
+ {
+ float mod = o *-1;
+ mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
+ mod = -mod + 2.0f * static_cast<float>(M_PI);
+ return mod;
+ }
+ return fmod(o, 2.0f * static_cast<float>(M_PI));
+ }
};
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
@@ -474,25 +552,26 @@ ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& st
struct MovementInfo
{
// common
- uint64 guid;
- uint32 flags;
- uint16 flags2;
+ uint64 guid;
+ uint32 flags;
+ uint16 flags2;
Position pos;
- uint32 time;
+ uint32 time;
// transport
- uint64 t_guid;
+ uint64 t_guid;
Position t_pos;
- uint32 t_time;
- uint32 t_time2;
- int8 t_seat;
+ int8 t_seat;
+ uint32 t_time;
+ uint32 t_time2;
+ uint32 t_time3;
// swimming/flying
- float pitch;
+ float pitch;
// falling
- uint32 fallTime;
+ uint32 fallTime;
// jumping
- float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed;
+ float j_zspeed, j_cosAngle, j_sinAngle, j_xyspeed;
// spline
- float splineElevation;
+ float splineElevation;
MovementInfo()
{
@@ -500,7 +579,7 @@ struct MovementInfo
guid = 0;
flags = 0;
flags2 = 0;
- time = t_time = t_time2 = fallTime = 0;
+ time = t_time = t_time2 = t_time3 = fallTime = 0;
splineElevation = 0;
pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
t_guid = 0;
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index c227d081d8b..b971943954e 100755
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -33,18 +33,20 @@
enum HighGuid
{
- HIGHGUID_ITEM = 0x4000, // blizz 4000
- HIGHGUID_CONTAINER = 0x4000, // blizz 4000
- HIGHGUID_PLAYER = 0x0000, // blizz 0000
- HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
- HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
- HIGHGUID_UNIT = 0xF130, // blizz F130
- HIGHGUID_PET = 0xF140, // blizz F140
- HIGHGUID_VEHICLE = 0xF150, // blizz F550
- HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
- HIGHGUID_CORPSE = 0xF101, // blizz F100
- HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
- HIGHGUID_GROUP = 0x1F50,
+ HIGHGUID_ITEM = 0x400, // blizz 4000
+ HIGHGUID_CONTAINER = 0x400, // blizz 4000
+ HIGHGUID_PLAYER = 0x000, // blizz 0000
+ HIGHGUID_GAMEOBJECT = 0xF11, // blizz F110
+ HIGHGUID_TRANSPORT = 0xF12, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
+ HIGHGUID_UNIT = 0xF13, // blizz F130
+ HIGHGUID_PET = 0xF14, // blizz F140
+ HIGHGUID_VEHICLE = 0xF15, // blizz F550
+ HIGHGUID_DYNAMICOBJECT = 0xF10, // blizz F100
+ HIGHGUID_CORPSE = 0xF101, // blizz F100
+ HIGHGUID_TYPE_BATTLEGROUND = 0x1F1, // new 4.x
+ HIGHGUID_MO_TRANSPORT = 0x1FC, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
+ HIGHGUID_GROUP = 0x1F5,
+ HIGHGUID_GUILD = 0x1FF5, // new 4.x
};
#define IS_EMPTY_GUID(Guid) (Guid == 0)
@@ -64,19 +66,25 @@ enum HighGuid
#define IS_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_TRANSPORT)
#define IS_MO_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT)
#define IS_GROUP(Guid) (GUID_HIPART(Guid) == HIGHGUID_GROUP)
+#define IS_GUILD(Guid) (GUID_HIPART(Guid) == HIGHGUID_GUILD)
// l - OBJECT_FIELD_GUID
// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
// h - OBJECT_FIELD_GUID + 1
-#define MAKE_NEW_GUID(l, e, h) uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48))
+#define MAKE_NEW_GUID(l, e, h) uint64(uint64(l) | (uint64(e) << 32) | (uint64(h) << ((h == HIGHGUID_GUILD || h == HIGHGUID_CORPSE) ? 48 : 52)))
-#define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF)
+//#define GUID_HIPART(x) (uint32)((uint64(x) >> 52)) & 0x0000FFFF)
+inline uint32 GUID_HIPART(uint64 guid)
+{
+ uint32 t = ((uint64(guid) >> 48) & 0x0000FFFF);
+ return (t == HIGHGUID_GUILD || t == HIGHGUID_CORPSE) ? t : ((uint32(t) >> 4) & 0x00000FFF);
+}
// We have different low and middle part size for different guid types
#define _GUID_ENPART_2(x) 0
-#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF))
+#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000000FFFFF))
#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
-#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
+#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
inline bool IsGuidHaveEnPart(uint64 guid)
{
@@ -87,6 +95,7 @@ inline bool IsGuidHaveEnPart(uint64 guid)
case HIGHGUID_DYNAMICOBJECT:
case HIGHGUID_CORPSE:
case HIGHGUID_GROUP:
+ case HIGHGUID_GUILD:
return false;
case HIGHGUID_GAMEOBJECT:
case HIGHGUID_TRANSPORT:
@@ -117,6 +126,7 @@ inline char const* GetLogNameForGuid(uint64 guid)
case HIGHGUID_CORPSE: return "corpse";
case HIGHGUID_MO_TRANSPORT: return "mo_transport";
case HIGHGUID_GROUP: return "group";
+ case HIGHGUID_GUILD: return "guild";
default:
return "<unknown>";
}
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index 45464f19083..afe43ca245c 100755..100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -25,7 +25,7 @@
#include "World.h"
#include "zlib.h"
-UpdateData::UpdateData() : m_blockCount(0)
+UpdateData::UpdateData(uint16 map) : m_map(map), m_blockCount(0)
{
}
@@ -45,104 +45,24 @@ void UpdateData::AddUpdateBlock(const ByteBuffer &block)
++m_blockCount;
}
-void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
-{
- z_stream c_stream;
-
- c_stream.zalloc = (alloc_func)0;
- c_stream.zfree = (free_func)0;
- c_stream.opaque = (voidpf)0;
-
- // default Z_BEST_SPEED (1)
- int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
- if (z_res != Z_OK)
- {
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
- *dst_size = 0;
- return;
- }
-
- c_stream.next_out = (Bytef*)dst;
- c_stream.avail_out = *dst_size;
- c_stream.next_in = (Bytef*)src;
- c_stream.avail_in = (uInt)src_size;
-
- z_res = deflate(&c_stream, Z_NO_FLUSH);
- if (z_res != Z_OK)
- {
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
- *dst_size = 0;
- return;
- }
-
- if (c_stream.avail_in != 0)
- {
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate not greedy)");
- *dst_size = 0;
- return;
- }
-
- z_res = deflate(&c_stream, Z_FINISH);
- if (z_res != Z_STREAM_END)
- {
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
- *dst_size = 0;
- return;
- }
-
- z_res = deflateEnd(&c_stream);
- if (z_res != Z_OK)
- {
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
- *dst_size = 0;
- return;
- }
-
- *dst_size = c_stream.total_out;
-}
-
bool UpdateData::BuildPacket(WorldPacket* packet)
{
ASSERT(packet->empty()); // shouldn't happen
+ packet->Initialize(SMSG_UPDATE_OBJECT, 2 + 4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
- ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
-
- buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
+ *packet << uint16(m_map);
+ *packet << uint32(m_blockCount + (m_outOfRangeGUIDs.empty() ? 0 : 1));
if (!m_outOfRangeGUIDs.empty())
{
- buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
- buf << (uint32) m_outOfRangeGUIDs.size();
+ *packet << uint8(UPDATETYPE_OUT_OF_RANGE_OBJECTS);
+ *packet << uint32(m_outOfRangeGUIDs.size());
for (std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
- {
- buf.appendPackGUID(*i);
- }
- }
-
- buf.append(m_data);
-
- size_t pSize = buf.wpos(); // use real used data size
-
- if (pSize > 100) // compress large packets
- {
- uint32 destsize = compressBound(pSize);
- packet->resize(destsize + sizeof(uint32));
-
- packet->put<uint32>(0, pSize);
- Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
- if (destsize == 0)
- return false;
-
- packet->resize(destsize + sizeof(uint32));
- packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
- }
- else // send small packets without compression
- {
- packet->append(buf);
- packet->SetOpcode(SMSG_UPDATE_OBJECT);
+ packet->appendPackGUID(*i);
}
+ packet->append(m_data);
return true;
}
@@ -151,5 +71,6 @@ void UpdateData::Clear()
m_data.clear();
m_outOfRangeGUIDs.clear();
m_blockCount = 0;
+ m_map = 0;
}
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h
index ff649b7cb2f..27a42be5c2d 100755
--- a/src/server/game/Entities/Object/Updates/UpdateData.h
+++ b/src/server/game/Entities/Object/Updates/UpdateData.h
@@ -25,32 +25,34 @@ class WorldPacket;
enum OBJECT_UPDATE_TYPE
{
UPDATETYPE_VALUES = 0,
- UPDATETYPE_MOVEMENT = 1,
- UPDATETYPE_CREATE_OBJECT = 2,
- UPDATETYPE_CREATE_OBJECT2 = 3,
- UPDATETYPE_OUT_OF_RANGE_OBJECTS = 4,
- UPDATETYPE_NEAR_OBJECTS = 5
+ UPDATETYPE_CREATE_OBJECT = 1,
+ UPDATETYPE_CREATE_OBJECT2 = 2,
+ UPDATETYPE_OUT_OF_RANGE_OBJECTS = 3,
};
enum OBJECT_UPDATE_FLAGS
{
- UPDATEFLAG_NONE = 0x0000,
- UPDATEFLAG_SELF = 0x0001,
- UPDATEFLAG_TRANSPORT = 0x0002,
- UPDATEFLAG_HAS_TARGET = 0x0004,
- UPDATEFLAG_UNKNOWN = 0x0008,
- UPDATEFLAG_LOWGUID = 0x0010,
- UPDATEFLAG_LIVING = 0x0020,
- UPDATEFLAG_STATIONARY_POSITION = 0x0040,
- UPDATEFLAG_VEHICLE = 0x0080,
- UPDATEFLAG_POSITION = 0x0100,
- UPDATEFLAG_ROTATION = 0x0200
+ UPDATEFLAG_NONE = 0x0000,
+ UPDATEFLAG_SELF = 0x0001,
+ UPDATEFLAG_TRANSPORT = 0x0002,
+ UPDATEFLAG_HAS_TARGET = 0x0004,
+ UPDATEFLAG_UNKNOWN = 0x0008,
+ UPDATEFLAG_LOWGUID = 0x0010,
+ UPDATEFLAG_LIVING = 0x0020,
+ UPDATEFLAG_STATIONARY_POSITION = 0x0040,
+ UPDATEFLAG_VEHICLE = 0x0080,
+ UPDATEFLAG_GO_TRANSPORT_POSITION = 0x0100,
+ UPDATEFLAG_ROTATION = 0x0200,
+ UPDATEFLAG_UNK3 = 0x0400,
+ UPDATEFLAG_ANIMKITS = 0x0800,
+ UPDATEFLAG_UNK5 = 0x1000,
+ UPDATEFLAG_UNK6 = 0x2000,
};
class UpdateData
{
public:
- UpdateData();
+ UpdateData(uint16 map);
void AddOutOfRangeGUID(std::set<uint64>& guids);
void AddOutOfRangeGUID(uint64 guid);
@@ -62,11 +64,10 @@ class UpdateData
std::set<uint64> const& GetOutOfRangeGUIDs() const { return m_outOfRangeGUIDs; }
protected:
+ uint16 m_map;
uint32 m_blockCount;
std::set<uint64> m_outOfRangeGUIDs;
ByteBuffer m_data;
-
- void Compress(void* dst, uint32 *dst_size, void* src, int src_size);
};
#endif
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
index 95bdaef221b..2c15487180c 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.cpp
@@ -21,6 +21,8 @@ uint32 ItemUpdateFieldFlags[CONTAINER_END] =
{
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
@@ -77,12 +79,20 @@ uint32 ItemUpdateFieldFlags[CONTAINER_END] =
UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1
UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_1+1
UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_12_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_13_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_14_3
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_1+1
+ UF_FLAG_PUBLIC, // ITEM_FIELD_ENCHANTMENT_15_3
UF_FLAG_PUBLIC, // ITEM_FIELD_PROPERTY_SEED
UF_FLAG_PUBLIC, // ITEM_FIELD_RANDOM_PROPERTIES_ID
UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_DURABILITY
UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER, // ITEM_FIELD_MAXDURABILITY
UF_FLAG_PUBLIC, // ITEM_FIELD_CREATE_PLAYED_TIME
- UF_FLAG_NONE, // ITEM_FIELD_PAD
UF_FLAG_PUBLIC, // CONTAINER_FIELD_NUM_SLOTS
UF_FLAG_NONE, // CONTAINER_ALIGN_PAD
UF_FLAG_PUBLIC, // CONTAINER_FIELD_SLOT_1
@@ -163,6 +173,8 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
{
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
@@ -191,30 +203,22 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PUBLIC, // UNIT_FIELD_POWER3
UF_FLAG_PUBLIC, // UNIT_FIELD_POWER4
UF_FLAG_PUBLIC, // UNIT_FIELD_POWER5
- UF_FLAG_PUBLIC, // UNIT_FIELD_POWER6
- UF_FLAG_PUBLIC, // UNIT_FIELD_POWER7
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXHEALTH
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER1
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER2
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER3
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER4
UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER5
- UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER6
- UF_FLAG_PUBLIC, // UNIT_FIELD_MAXPOWER7
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+1
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+2
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+3
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+4
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+5
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+6
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+1
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+2
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+3
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+4
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+5
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+6
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER+4
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+1
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+2
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+3
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_UNUSED2, // UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER+4
UF_FLAG_PUBLIC, // UNIT_FIELD_LEVEL
UF_FLAG_PUBLIC, // UNIT_FIELD_FACTIONTEMPLATE
UF_FLAG_PUBLIC, // UNIT_VIRTUAL_ITEM_SLOT_ID
@@ -228,7 +232,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // UNIT_FIELD_RANGEDATTACKTIME
UF_FLAG_PUBLIC, // UNIT_FIELD_BOUNDINGRADIUS
UF_FLAG_PUBLIC, // UNIT_FIELD_COMBATREACH
- UF_FLAG_PUBLIC, // UNIT_FIELD_DISPLAYID
+ UF_FLAG_DYNAMIC, // UNIT_FIELD_DISPLAYID
UF_FLAG_PUBLIC, // UNIT_FIELD_NATIVEDISPLAYID
UF_FLAG_PUBLIC, // UNIT_FIELD_MOUNTDISPLAYID
UF_FLAG_PRIVATE | UF_FLAG_OWNER | UF_FLAG_SPECIAL_INFO, // UNIT_FIELD_MINDAMAGE
@@ -242,6 +246,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_OWNER, // UNIT_FIELD_PETNEXTLEVELEXP
UF_FLAG_DYNAMIC, // UNIT_DYNAMIC_FLAGS
UF_FLAG_PUBLIC, // UNIT_MOD_CAST_SPEED
+ UF_FLAG_PUBLIC, // UNIT_MOD_CAST_HASTE
UF_FLAG_PUBLIC, // UNIT_CREATED_BY_SPELL
UF_FLAG_DYNAMIC, // UNIT_NPC_FLAGS
UF_FLAG_PUBLIC, // UNIT_NPC_EMOTESTATE
@@ -285,10 +290,12 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_BASE_HEALTH
UF_FLAG_PUBLIC, // UNIT_FIELD_BYTES_2
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MODS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MOD_POS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MOD_NEG
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_ATTACK_POWER_MULTIPLIER
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER
- UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MODS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS
+ UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MINRANGEDDAMAGE
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXRANGEDDAMAGE
@@ -308,142 +315,269 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_POWER_COST_MULTIPLIER+6
UF_FLAG_PRIVATE | UF_FLAG_OWNER, // UNIT_FIELD_MAXHEALTHMODIFIER
UF_FLAG_PUBLIC, // UNIT_FIELD_HOVERHEIGHT
+ UF_FLAG_PUBLIC, // UNIT_FIELD_MAXITEMLEVEL
UF_FLAG_NONE, // UNIT_FIELD_PADDING
UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER
UF_FLAG_PUBLIC, // PLAYER_DUEL_ARBITER+1
UF_FLAG_PUBLIC, // PLAYER_FLAGS
- UF_FLAG_PUBLIC, // PLAYER_GUILDID
UF_FLAG_PUBLIC, // PLAYER_GUILDRANK
+ UF_FLAG_PUBLIC, // PLAYER_GUILDDELETE_DATE
+ UF_FLAG_PUBLIC, // PLAYER_GUILDLEVEL
UF_FLAG_PUBLIC, // PLAYER_BYTES
UF_FLAG_PUBLIC, // PLAYER_BYTES_2
UF_FLAG_PUBLIC, // PLAYER_BYTES_3
UF_FLAG_PUBLIC, // PLAYER_DUEL_TEAM
UF_FLAG_PUBLIC, // PLAYER_GUILD_TIMESTAMP
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_1_4
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_1_4
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_2_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_2_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_3_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_3_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_4_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_4_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_5_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_5_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_6_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_6_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_7_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_7_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_8_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_8_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_9_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_9_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_10_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_10_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_11_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_11_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_12_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_12_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_13_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_13_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_14_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_14_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_15_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_15_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_16_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_16_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_17_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_17_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_18_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_18_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_19_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_19_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_20_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_20_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_21_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_21_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_22_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_22_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_23_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_23_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_24_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_24_5
UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_2
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_3+1
- UF_FLAG_PRIVATE, // PLAYER_QUEST_LOG_25_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_25_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_26_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_27_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_28_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_29_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_30_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_31_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_32_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_33_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_34_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_35_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_36_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_37_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_38_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_39_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_40_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_41_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_42_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_43_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_44_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_45_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_46_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_47_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_48_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_49_5
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_2
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_3
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_3+1
+ UF_FLAG_PARTY_MEMBER, // PLAYER_QUEST_LOG_50_5
UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENTRYID
UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
UF_FLAG_PUBLIC, // PLAYER_VISIBLE_ITEM_2_ENTRYID
@@ -657,134 +791,6 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+21
UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+22
UF_FLAG_PRIVATE, // PLAYER_FIELD_VENDORBUYBACK_SLOT_1+23
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+1
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+2
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+3
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+4
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+5
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+6
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+7
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+8
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+9
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+10
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+11
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+12
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+13
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+14
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+15
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+16
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+17
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+18
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+19
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+20
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+21
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+22
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+23
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+24
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+25
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+26
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+27
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+28
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+29
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+30
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+31
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+32
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+33
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+34
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+35
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+36
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+37
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+38
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+39
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+40
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+41
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+42
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+43
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+44
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+45
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+46
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+47
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+48
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+49
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+50
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+51
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+52
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+53
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+54
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+55
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+56
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+57
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+58
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+59
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+60
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+61
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+62
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KEYRING_SLOT_1+63
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+1
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+2
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+3
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+4
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+5
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+6
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+7
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+8
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+9
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+10
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+11
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+12
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+13
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+14
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+15
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+16
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+17
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+18
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+19
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+20
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+21
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+22
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+23
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+24
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+25
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+26
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+27
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+28
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+29
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+30
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+31
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+32
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+33
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+34
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+35
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+36
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+37
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+38
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+39
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+40
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+41
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+42
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+43
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+44
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+45
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+46
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+47
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+48
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+49
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+50
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+51
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+52
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+53
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+54
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+55
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+56
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+57
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+58
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+59
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+60
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+61
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+62
- UF_FLAG_PRIVATE, // PLAYER_FIELD_CURRENCYTOKEN_SLOT_1+63
UF_FLAG_PRIVATE, // PLAYER_FARSIGHT
UF_FLAG_PRIVATE, // PLAYER_FARSIGHT+1
UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES
@@ -793,403 +799,402 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES1+1
UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2
UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES2+1
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES
- UF_FLAG_PRIVATE, // PLAYER_FIELD_KNOWN_CURRENCIES+1
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES3
+ UF_FLAG_PRIVATE, // PLAYER__FIELD_KNOWN_TITLES3+1
UF_FLAG_PRIVATE, // PLAYER_XP
UF_FLAG_PRIVATE, // PLAYER_NEXT_LEVEL_XP
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+1
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+2
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+3
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+4
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+5
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+6
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+7
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+8
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+9
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+10
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+11
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+12
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+13
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+14
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+15
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+16
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+17
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+18
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+19
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+20
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+21
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+22
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+23
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+24
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+25
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+26
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+27
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+28
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+29
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+30
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+31
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+32
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+33
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+34
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+35
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+36
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+37
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+38
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+39
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+40
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+41
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+42
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+43
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+44
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+45
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+46
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+47
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+48
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+49
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+50
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+51
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+52
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+53
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+54
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+55
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+56
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+57
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+58
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+59
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+60
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+61
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+62
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+63
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+64
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+65
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+66
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+67
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+68
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+69
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+70
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+71
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+72
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+73
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+74
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+75
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+76
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+77
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+78
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+79
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+80
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+81
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+82
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+83
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+84
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+85
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+86
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+87
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+88
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+89
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+90
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+91
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+92
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+93
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+94
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+95
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+96
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+97
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+98
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+99
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+100
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+101
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+102
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+103
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+104
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+105
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+106
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+107
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+108
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+109
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+110
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+111
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+112
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+113
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+114
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+115
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+116
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+117
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+118
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+119
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+120
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+121
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+122
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+123
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+124
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+125
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+126
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+127
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+128
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+129
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+130
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+131
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+132
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+133
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+134
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+135
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+136
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+137
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+138
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+139
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+140
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+141
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+142
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+143
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+144
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+145
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+146
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+147
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+148
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+149
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+150
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+151
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+152
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+153
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+154
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+155
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+156
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+157
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+158
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+159
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+160
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+161
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+162
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+163
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+164
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+165
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+166
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+167
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+168
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+169
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+170
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+171
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+172
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+173
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+174
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+175
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+176
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+177
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+178
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+179
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+180
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+181
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+182
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+183
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+184
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+185
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+186
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+187
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+188
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+189
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+190
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+191
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+192
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+193
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+194
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+195
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+196
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+197
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+198
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+199
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+200
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+201
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+202
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+203
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+204
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+205
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+206
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+207
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+208
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+209
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+210
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+211
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+212
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+213
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+214
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+215
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+216
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+217
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+218
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+219
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+220
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+221
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+222
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+223
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+224
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+225
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+226
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+227
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+228
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+229
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+230
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+231
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+232
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+233
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+234
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+235
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+236
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+237
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+238
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+239
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+240
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+241
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+242
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+243
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+244
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+245
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+246
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+247
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+248
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+249
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+250
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+251
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+252
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+253
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+254
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+255
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+256
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+257
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+258
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+259
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+260
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+261
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+262
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+263
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+264
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+265
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+266
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+267
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+268
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+269
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+270
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+271
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+272
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+273
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+274
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+275
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+276
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+277
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+278
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+279
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+280
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+281
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+282
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+283
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+284
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+285
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+286
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+287
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+288
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+289
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+290
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+291
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+292
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+293
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+294
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+295
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+296
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+297
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+298
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+299
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+300
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+301
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+302
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+303
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+304
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+305
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+306
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+307
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+308
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+309
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+310
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+311
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+312
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+313
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+314
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+315
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+316
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+317
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+318
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+319
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+320
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+321
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+322
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+323
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+324
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+325
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+326
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+327
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+328
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+329
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+330
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+331
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+332
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+333
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+334
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+335
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+336
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+337
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+338
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+339
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+340
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+341
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+342
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+343
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+344
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+345
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+346
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+347
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+348
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+349
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+350
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+351
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+352
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+353
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+354
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+355
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+356
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+357
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+358
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+359
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+360
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+361
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+362
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+363
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+364
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+365
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+366
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+367
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+368
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+369
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+370
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+371
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+372
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+373
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+374
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+375
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+376
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+377
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+378
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+379
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+380
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+381
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+382
- UF_FLAG_PRIVATE, // PLAYER_SKILL_INFO_1_1+383
- UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS1
- UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_LINEID_0+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_STEP_0+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_RANK_0+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MAX_RANK_0+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_MODIFIER_0+63
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+1
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+2
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+3
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+4
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+5
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+6
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+7
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+8
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+9
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+10
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+11
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+12
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+13
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+14
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+15
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+16
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+17
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+18
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+19
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+20
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+21
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+22
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+23
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+24
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+25
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+26
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+27
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+28
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+29
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+30
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+31
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+32
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+33
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+34
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+35
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+36
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+37
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+38
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+39
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+40
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+41
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+42
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+43
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+44
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+45
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+46
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+47
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+48
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+49
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+50
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+51
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+52
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+53
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+54
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+55
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+56
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+57
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+58
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+59
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+60
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+61
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+62
+ UF_FLAG_PRIVATE, // PLAYER_SKILL_TALENT_0+63
+ UF_FLAG_PRIVATE, // PLAYER_CHARACTER_POINTS
UF_FLAG_PRIVATE, // PLAYER_TRACK_CREATURES
UF_FLAG_PRIVATE, // PLAYER_TRACK_RESOURCES
+ UF_FLAG_PRIVATE, // PLAYER_EXPERTISE
+ UF_FLAG_PRIVATE, // PLAYER_OFFHAND_EXPERTISE
UF_FLAG_PRIVATE, // PLAYER_BLOCK_PERCENTAGE
UF_FLAG_PRIVATE, // PLAYER_DODGE_PERCENTAGE
UF_FLAG_PRIVATE, // PLAYER_PARRY_PERCENTAGE
- UF_FLAG_PRIVATE, // PLAYER_EXPERTISE
- UF_FLAG_PRIVATE, // PLAYER_OFFHAND_EXPERTISE
UF_FLAG_PRIVATE, // PLAYER_CRIT_PERCENTAGE
UF_FLAG_PRIVATE, // PLAYER_RANGED_CRIT_PERCENTAGE
UF_FLAG_PRIVATE, // PLAYER_OFFHAND_CRIT_PERCENTAGE
@@ -1202,6 +1207,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_SPELL_CRIT_PERCENTAGE1+6
UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK
UF_FLAG_PRIVATE, // PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE
+ UF_FLAG_PRIVATE, // PLAYER_MASTERY
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+1
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+2
@@ -1330,8 +1336,37 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+125
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+126
UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+127
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+128
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+129
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+130
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+131
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+132
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+133
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+134
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+135
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+136
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+137
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+138
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+139
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+140
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+141
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+142
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+143
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+144
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+145
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+146
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+147
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+148
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+149
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+150
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+151
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+152
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+153
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+154
+ UF_FLAG_PRIVATE, // PLAYER_EXPLORED_ZONES_1+155
UF_FLAG_PRIVATE, // PLAYER_REST_STATE_EXPERIENCE
UF_FLAG_PRIVATE, // PLAYER_FIELD_COINAGE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COINAGE+1
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+1
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_DAMAGE_DONE_POS+2
@@ -1356,10 +1391,14 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_POS
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_PCT
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HEALING_DONE_PCT
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_SPELL_POWER_PCT
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_RESISTANCE
UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES
- UF_FLAG_PRIVATE, // PLAYER_AMMO_ID
UF_FLAG_PRIVATE, // PLAYER_SELF_RES_SPELL
UF_FLAG_PRIVATE, // PLAYER_FIELD_PVP_MEDALS
UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_PRICE_1
@@ -1387,8 +1426,6 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+10
UF_FLAG_PRIVATE, // PLAYER_FIELD_BUYBACK_TIMESTAMP_1+11
UF_FLAG_PRIVATE, // PLAYER_FIELD_KILLS
- UF_FLAG_PRIVATE, // PLAYER_FIELD_TODAY_CONTRIBUTION
- UF_FLAG_PRIVATE, // PLAYER_FIELD_YESTERDAY_CONTRIBUTION
UF_FLAG_PRIVATE, // PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
UF_FLAG_PRIVATE, // PLAYER_FIELD_BYTES2
UF_FLAG_PRIVATE, // PLAYER_FIELD_WATCHED_FACTION_INDEX
@@ -1417,6 +1454,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+22
UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+23
UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+24
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_COMBAT_RATING_1+25
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+1
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+2
@@ -1438,8 +1476,7 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+18
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+19
UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_TEAM_INFO_1_1+20
- UF_FLAG_PRIVATE, // PLAYER_FIELD_HONOR_CURRENCY
- UF_FLAG_PRIVATE, // PLAYER_FIELD_ARENA_CURRENCY
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_BATTLEGROUND_RATING
UF_FLAG_PRIVATE, // PLAYER_FIELD_MAX_LEVEL
UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1
UF_FLAG_PRIVATE, // PLAYER_FIELD_DAILY_QUESTS_1+1
@@ -1479,20 +1516,53 @@ uint32 UnitUpdateFieldFlags[PLAYER_END] =
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+3
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+4
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPH_SLOTS_1+8
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+1
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+2
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+3
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+4
UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_GLYPHS_1+8
UF_FLAG_PRIVATE, // PLAYER_GLYPHS_ENABLED
UF_FLAG_PRIVATE, // PLAYER_PET_SPELL_POWER
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESEARCHING_1+7
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+2
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+3
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+4
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+5
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+6
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_RESERACH_SITE_1+7
+ UF_FLAG_PRIVATE, // PLAYER_PROFESSION_SKILL_LINE_1
+ UF_FLAG_PRIVATE, // PLAYER_PROFESSION_SKILL_LINE_1+1
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_UI_HIT_MODIFIER
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_UI_SPELL_HIT_MODIFIER
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_HOME_REALM_TIME_OFFSET
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HASTE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_RANGED_HASTE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_PET_HASTE
+ UF_FLAG_PRIVATE, // PLAYER_FIELD_MOD_HASTE_REGEN
};
uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END] =
{
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
@@ -1515,13 +1585,15 @@ uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END] =
{
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
UF_FLAG_NONE, // OBJECT_FIELD_PADDING
UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER
UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTER+1
- UF_FLAG_PUBLIC, // DYNAMICOBJECT_BYTES
+ UF_FLAG_DYNAMIC, // DYNAMICOBJECT_BYTES
UF_FLAG_PUBLIC, // DYNAMICOBJECT_SPELLID
UF_FLAG_PUBLIC, // DYNAMICOBJECT_RADIUS
UF_FLAG_PUBLIC, // DYNAMICOBJECT_CASTTIME
@@ -1531,6 +1603,8 @@ uint32 CorpseUpdateFieldFlags[CORPSE_END] =
{
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
@@ -1561,8 +1635,24 @@ uint32 CorpseUpdateFieldFlags[CORPSE_END] =
UF_FLAG_PUBLIC, // CORPSE_FIELD_ITEM+18
UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_1
UF_FLAG_PUBLIC, // CORPSE_FIELD_BYTES_2
- UF_FLAG_PUBLIC, // CORPSE_FIELD_GUILD
UF_FLAG_PUBLIC, // CORPSE_FIELD_FLAGS
UF_FLAG_DYNAMIC, // CORPSE_FIELD_DYNAMIC_FLAGS
- UF_FLAG_NONE, // CORPSE_FIELD_PAD
+};
+
+uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END] =
+{
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_GUID+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_DATA+1
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_TYPE
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_ENTRY
+ UF_FLAG_PUBLIC, // OBJECT_FIELD_SCALE_X
+ UF_FLAG_NONE, // OBJECT_FIELD_PADDING
+ UF_FLAG_PUBLIC, // AREATRIGGER_SPELLID
+ UF_FLAG_PUBLIC, // AREATRIGGER_SPELLVISUALID
+ UF_FLAG_PUBLIC, // AREATRIGGER_DURATION
+ UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS
+ UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS+1
+ UF_FLAG_PUBLIC, // AREATRIGGER_FINAL_POS+2
};
diff --git a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
index 71b3f0cd4aa..5a4186c9894 100644
--- a/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFieldFlags.h
@@ -40,5 +40,6 @@ extern uint32 UnitUpdateFieldFlags[PLAYER_END];
extern uint32 GameObjectUpdateFieldFlags[GAMEOBJECT_END];
extern uint32 DynamicObjectUpdateFieldFlags[DYNAMICOBJECT_END];
extern uint32 CorpseUpdateFieldFlags[CORPSE_END];
+extern uint32 AreaTriggerUpdateFieldFlags[AREATRIGGER_END];
#endif // _UPDATEFIELDFLAGS_H
diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h
index 825bda98ae6..3602cbea648 100755
--- a/src/server/game/Entities/Object/Updates/UpdateFields.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFields.h
@@ -16,418 +16,550 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef _UPDATEFIELDS_AUTO_H
-#define _UPDATEFIELDS_AUTO_H
+#ifndef _UPDATEFIELDS_H
+#define _UPDATEFIELDS_H
-// Auto generated for version 3, 3, 5, 12340
+// Auto generated for version 4, 3, 4, 15595
enum EObjectFields
{
- OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- OBJECT_FIELD_TYPE = 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
- OBJECT_FIELD_ENTRY = 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- OBJECT_FIELD_SCALE_X = 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
- OBJECT_FIELD_PADDING = 0x0005, // Size: 1, Type: INT, Flags: NONE
- OBJECT_END = 0x0006,
+ OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ OBJECT_FIELD_DATA = 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
+ OBJECT_FIELD_TYPE = 0x0004, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ OBJECT_FIELD_ENTRY = 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
+ OBJECT_FIELD_SCALE_X = 0x0006, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ OBJECT_FIELD_PADDING = 0x0007, // Size: 1, Type: INT, Flags: NONE
+ OBJECT_END = 0x0008,
};
enum EItemFields
{
- ITEM_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
- ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC
- ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
- ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC
- ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_DURABILITY = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0038, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_PAD = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: NONE
- ITEM_END = OBJECT_END + 0x003A,
+ ITEM_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
+ ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC
+ ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
+ ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_13_1 = OBJECT_END + 0x0034, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_13_3 = OBJECT_END + 0x0036, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_14_1 = OBJECT_END + 0x0037, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_14_3 = OBJECT_END + 0x0039, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_15_1 = OBJECT_END + 0x003A, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_15_3 = OBJECT_END + 0x003C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_DURABILITY = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0040, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0041, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_END = OBJECT_END + 0x0042,
};
enum EContainerFields
{
- CONTAINER_FIELD_NUM_SLOTS = ITEM_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC
- CONTAINER_ALIGN_PAD = ITEM_END + 0x0001, // Size: 1, Type: BYTES, Flags: NONE
- CONTAINER_FIELD_SLOT_1 = ITEM_END + 0x0002, // Size: 72, Type: LONG, Flags: PUBLIC
- CONTAINER_END = ITEM_END + 0x004A,
+ CONTAINER_FIELD_NUM_SLOTS = ITEM_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC
+ CONTAINER_ALIGN_PAD = ITEM_END + 0x0001, // Size: 1, Type: BYTES, Flags: NONE
+ CONTAINER_FIELD_SLOT_1 = ITEM_END + 0x0002, // Size: 72, Type: LONG, Flags: PUBLIC
+ CONTAINER_END = ITEM_END + 0x004A,
};
enum EUnitFields
{
- UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE
- UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC
- UNIT_CHANNEL_SPELL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC
- UNIT_FIELD_HEALTH = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER1 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER2 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER6 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER7 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001E, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001F, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER6 = OBJECT_END + 0x0020, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER7 = OBJECT_END + 0x0021, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x0022, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0029, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_LEVEL = OBJECT_END + 0x0030, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0031, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x0032, // Size: 3, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FLAGS = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_AURASTATE = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0038, // Size: 2, Type: INT, Flags: PUBLIC
- UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x003A, // Size: 1, Type: INT, Flags: PRIVATE
- UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_COMBATREACH = OBJECT_END + 0x003C, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_DISPLAYID = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0040, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0041, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0044, // Size: 1, Type: BYTES, Flags: PUBLIC
- UNIT_FIELD_PETNUMBER = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: OWNER
- UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: OWNER
- UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: DYNAMIC
- UNIT_MOD_CAST_SPEED = OBJECT_END + 0x004A, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_CREATED_BY_SPELL = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_NPC_FLAGS = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: DYNAMIC
- UNIT_NPC_EMOTESTATE = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_STAT0 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT1 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT2 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT3 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT4 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0057, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0058, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x005A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x005C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RESISTANCES = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x006B, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_BASE_MANA = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_BYTES_2 = OBJECT_END + 0x0074, // Size: 1, Type: BYTES, Flags: PUBLIC
- UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x0075, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x0076, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
- UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0078, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x007A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x007B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x007C, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x007D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x0084, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x008B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x008C, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_PADDING = OBJECT_END + 0x008D, // Size: 1, Type: INT, Flags: NONE
- UNIT_END = OBJECT_END + 0x008E,
+ UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE
+ UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC
+ UNIT_CHANNEL_SPELL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC
+ UNIT_FIELD_HEALTH = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER1 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER2 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x001E, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, UNUSED2
+ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0023, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, UNUSED2
+ UNIT_FIELD_LEVEL = OBJECT_END + 0x0028, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0029, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x002A, // Size: 3, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FLAGS = OBJECT_END + 0x002D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x002E, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_AURASTATE = OBJECT_END + 0x002F, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0030, // Size: 2, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x0032, // Size: 1, Type: INT, Flags: PRIVATE
+ UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x0033, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_COMBATREACH = OBJECT_END + 0x0034, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_DISPLAYID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: DYNAMIC
+ UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0038, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO
+ UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0039, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO
+ UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x003A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO
+ UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, SPECIAL_INFO
+ UNIT_FIELD_BYTES_1 = OBJECT_END + 0x003C, // Size: 1, Type: BYTES, Flags: PUBLIC
+ UNIT_FIELD_PETNUMBER = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: OWNER
+ UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0040, // Size: 1, Type: INT, Flags: OWNER
+ UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0041, // Size: 1, Type: INT, Flags: DYNAMIC
+ UNIT_MOD_CAST_SPEED = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_MOD_CAST_HASTE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_CREATED_BY_SPELL = OBJECT_END + 0x0044, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_NPC_FLAGS = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: DYNAMIC
+ UNIT_NPC_EMOTESTATE = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_STAT0 = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT1 = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT2 = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT3 = OBJECT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT4 = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RESISTANCES = OBJECT_END + 0x0056, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, SPECIAL_INFO
+ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_BASE_MANA = OBJECT_END + 0x006B, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x006C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_BYTES_2 = OBJECT_END + 0x006D, // Size: 1, Type: BYTES, Flags: PUBLIC
+ UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x006E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MOD_POS = OBJECT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0070, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0071, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0075, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x0076, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x0078, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x007F, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x0086, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x0087, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_MAXITEMLEVEL = OBJECT_END + 0x0088, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PADDING = OBJECT_END + 0x0089, // Size: 1, Type: INT, Flags: NONE
+ UNIT_END = OBJECT_END + 0x008A,
+};
+
+enum EPlayerFields
+{
+ PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILDRANK = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILDDELETE_DATE = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILDLEVEL = UNIT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_BYTES = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_BYTES_2 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_BYTES_3 = UNIT_END + 0x0008, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_DUEL_TEAM = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0011, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0012, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0016, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0017, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x0020, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0021, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0025, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0026, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x002A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x0030, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0034, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0035, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0039, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x003A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0043, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0044, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0048, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0049, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0052, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0053, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0057, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0058, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0061, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0062, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0066, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0067, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x0070, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0071, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0075, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0076, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x007A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x0080, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0084, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0085, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_26_1 = UNIT_END + 0x0088, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_26_2 = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_26_3 = UNIT_END + 0x008A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_26_5 = UNIT_END + 0x008C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_27_1 = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_27_2 = UNIT_END + 0x008E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_27_3 = UNIT_END + 0x008F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_27_5 = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_28_1 = UNIT_END + 0x0092, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_28_2 = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_28_3 = UNIT_END + 0x0094, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_28_5 = UNIT_END + 0x0096, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_29_1 = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_29_2 = UNIT_END + 0x0098, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_29_3 = UNIT_END + 0x0099, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_29_5 = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_30_1 = UNIT_END + 0x009C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_30_2 = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_30_3 = UNIT_END + 0x009E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_30_5 = UNIT_END + 0x00A0, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_31_1 = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_31_2 = UNIT_END + 0x00A2, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_31_3 = UNIT_END + 0x00A3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_31_5 = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_32_1 = UNIT_END + 0x00A6, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_32_2 = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_32_3 = UNIT_END + 0x00A8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_32_5 = UNIT_END + 0x00AA, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_33_1 = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_33_2 = UNIT_END + 0x00AC, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_33_3 = UNIT_END + 0x00AD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_33_5 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_34_1 = UNIT_END + 0x00B0, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_34_2 = UNIT_END + 0x00B1, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_34_3 = UNIT_END + 0x00B2, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_34_5 = UNIT_END + 0x00B4, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_35_1 = UNIT_END + 0x00B5, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_35_2 = UNIT_END + 0x00B6, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_35_3 = UNIT_END + 0x00B7, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_35_5 = UNIT_END + 0x00B9, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_36_1 = UNIT_END + 0x00BA, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_36_2 = UNIT_END + 0x00BB, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_36_3 = UNIT_END + 0x00BC, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_36_5 = UNIT_END + 0x00BE, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_37_1 = UNIT_END + 0x00BF, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_37_2 = UNIT_END + 0x00C0, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_37_3 = UNIT_END + 0x00C1, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_37_5 = UNIT_END + 0x00C3, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_38_1 = UNIT_END + 0x00C4, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_38_2 = UNIT_END + 0x00C5, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_38_3 = UNIT_END + 0x00C6, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_38_5 = UNIT_END + 0x00C8, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_39_1 = UNIT_END + 0x00C9, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_39_2 = UNIT_END + 0x00CA, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_39_3 = UNIT_END + 0x00CB, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_39_5 = UNIT_END + 0x00CD, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_40_1 = UNIT_END + 0x00CE, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_40_2 = UNIT_END + 0x00CF, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_40_3 = UNIT_END + 0x00D0, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_40_5 = UNIT_END + 0x00D2, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_41_1 = UNIT_END + 0x00D3, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_41_2 = UNIT_END + 0x00D4, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_41_3 = UNIT_END + 0x00D5, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_41_5 = UNIT_END + 0x00D7, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_42_1 = UNIT_END + 0x00D8, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_42_2 = UNIT_END + 0x00D9, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_42_3 = UNIT_END + 0x00DA, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_42_5 = UNIT_END + 0x00DC, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_43_1 = UNIT_END + 0x00DD, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_43_2 = UNIT_END + 0x00DE, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_43_3 = UNIT_END + 0x00DF, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_43_5 = UNIT_END + 0x00E1, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_44_1 = UNIT_END + 0x00E2, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_44_2 = UNIT_END + 0x00E3, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_44_3 = UNIT_END + 0x00E4, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_44_5 = UNIT_END + 0x00E6, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_45_1 = UNIT_END + 0x00E7, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_45_2 = UNIT_END + 0x00E8, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_45_3 = UNIT_END + 0x00E9, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_45_5 = UNIT_END + 0x00EB, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_46_1 = UNIT_END + 0x00EC, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_46_2 = UNIT_END + 0x00ED, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_46_3 = UNIT_END + 0x00EE, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_46_5 = UNIT_END + 0x00F0, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_47_1 = UNIT_END + 0x00F1, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_47_2 = UNIT_END + 0x00F2, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_47_3 = UNIT_END + 0x00F3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_47_5 = UNIT_END + 0x00F5, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_48_1 = UNIT_END + 0x00F6, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_48_2 = UNIT_END + 0x00F7, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_48_3 = UNIT_END + 0x00F8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_48_5 = UNIT_END + 0x00FA, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_49_1 = UNIT_END + 0x00FB, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_49_2 = UNIT_END + 0x00FC, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_49_3 = UNIT_END + 0x00FD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_49_5 = UNIT_END + 0x00FF, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_50_1 = UNIT_END + 0x0100, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_50_2 = UNIT_END + 0x0101, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_50_3 = UNIT_END + 0x0102, // Size: 2, Type: TWO_SHORT, Flags: PARTY_MEMBER
+ PLAYER_QUEST_LOG_50_5 = UNIT_END + 0x0104, // Size: 1, Type: INT, Flags: PARTY_MEMBER
+ PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0105, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0106, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0107, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x0108, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x0109, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x010A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x010B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x010C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x010D, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x010E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x010F, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0110, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0111, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0112, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0113, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0114, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0115, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0116, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0117, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x0118, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x0119, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x011A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x011B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x011C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x011D, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x011E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x011F, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x0120, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x0121, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x0122, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x0123, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x0124, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x0125, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x0126, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x0127, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x0128, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x0129, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x012A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_CHOSEN_TITLE = UNIT_END + 0x012B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_FAKE_INEBRIATION = UNIT_END + 0x012C, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_FIELD_PAD_0 = UNIT_END + 0x012D, // Size: 1, Type: INT, Flags: NONE
+ PLAYER_END_NOT_SELF = UNIT_END + 0x012E,
- PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILDID = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILDRANK = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_BYTES = UNIT_END + 0x0005, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_BYTES_2 = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_BYTES_3 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_DUEL_TEAM = UNIT_END + 0x0008, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0011, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0013, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0016, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0018, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0020, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0022, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0025, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0027, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x002F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0031, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0034, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0036, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x0039, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003E, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0040, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0043, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0045, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0048, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004D, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0052, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0057, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0061, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0063, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0066, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0068, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0070, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0075, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0077, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x007F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0081, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0084, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0086, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0088, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x008A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x008B, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x008C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x008E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x008F, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x0090, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0092, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0094, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0095, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0096, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0098, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0099, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x009A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x009C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x009E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x009F, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x00A0, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x00A2, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x00A4, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x00A6, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x00A8, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x00A9, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x00AA, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x00AC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_CHOSEN_TITLE = UNIT_END + 0x00AD, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_FAKE_INEBRIATION = UNIT_END + 0x00AE, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_FIELD_PAD_0 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: NONE
- PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x00B0, // Size: 46, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x00DE, // Size: 32, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x00FE, // Size: 56, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x0136, // Size: 14, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x0144, // Size: 24, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x015C, // Size: 64, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x019C, // Size: 64, Type: LONG, Flags: PRIVATE
- PLAYER_FARSIGHT = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x01E4, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER_XP = UNIT_END + 0x01E6, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E7, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01E8, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_TRACK_CREATURES = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_TRACK_RESOURCES = UNIT_END + 0x036B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_EXPERTISE = UNIT_END + 0x036F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0370, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x0371, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0372, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0373, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0374, // Size: 7, Type: FLOAT, Flags: PRIVATE
- PLAYER_SHIELD_BLOCK = UNIT_END + 0x037B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x037C, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037D, // Size: 128, Type: BYTES, Flags: PRIVATE
- PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x03FD, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_COINAGE = UNIT_END + 0x03FE, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x03FF, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0406, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x040D, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x0414, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0415, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0416, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0418, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BYTES = UNIT_END + 0x0419, // Size: 1, Type: BYTES, Flags: PRIVATE
- PLAYER_AMMO_ID = UNIT_END + 0x041A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SELF_RES_SPELL = UNIT_END + 0x041B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x041C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x041D, // Size: 12, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0429, // Size: 12, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_KILLS = UNIT_END + 0x0435, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0436, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BYTES2 = UNIT_END + 0x0439, // Size: 1, Type: 6, Flags: PRIVATE
- PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x043B, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0454, // Size: 21, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0469, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x046A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x046B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x046C, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0485, // Size: 4, Type: FLOAT, Flags: PRIVATE
- PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0489, // Size: 3, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x048C, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0492, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0498, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_PET_SPELL_POWER = UNIT_END + 0x0499, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_END = UNIT_END + 0x049A,
+ PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x012E, // Size: 46, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x015C, // Size: 32, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x017C, // Size: 56, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x01B4, // Size: 14, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x01C2, // Size: 24, Type: LONG, Flags: PRIVATE
+ PLAYER_FARSIGHT = UNIT_END + 0x01DA, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES3 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER_XP = UNIT_END + 0x01E4, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E5, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_SKILL_LINEID_0 = UNIT_END + 0x01E6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_SKILL_STEP_0 = UNIT_END + 0x0226, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_SKILL_RANK_0 = UNIT_END + 0x0266, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_SKILL_MAX_RANK_0 = UNIT_END + 0x02A6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_SKILL_MODIFIER_0 = UNIT_END + 0x02E6, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_SKILL_TALENT_0 = UNIT_END + 0x0326, // Size: 64, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_CHARACTER_POINTS = UNIT_END + 0x0366, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_TRACK_CREATURES = UNIT_END + 0x0367, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_TRACK_RESOURCES = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_EXPERTISE = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036B, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x036F, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0370, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0371, // Size: 7, Type: FLOAT, Flags: PRIVATE
+ PLAYER_SHIELD_BLOCK = UNIT_END + 0x0378, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x0379, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_MASTERY = UNIT_END + 0x037A, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037B, // Size: 156, Type: BYTES, Flags: PRIVATE
+ PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_COINAGE = UNIT_END + 0x0418, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x041A, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0421, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x0428, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x042F, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0430, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0431, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS = UNIT_END + 0x0432, // Size: 3, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_SPELL_POWER_PCT = UNIT_END + 0x0435, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT = UNIT_END + 0x0436, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BYTES = UNIT_END + 0x0439, // Size: 1, Type: BYTES, Flags: PRIVATE
+ PLAYER_SELF_RES_SPELL = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x043B, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x043C, // Size: 12, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0448, // Size: 12, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_KILLS = UNIT_END + 0x0454, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0455, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BYTES2 = UNIT_END + 0x0456, // Size: 1, Type: 6, Flags: PRIVATE
+ PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x0457, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x0458, // Size: 26, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0472, // Size: 21, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BATTLEGROUND_RATING = UNIT_END + 0x0487, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x0488, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x0489, // Size: 25, Type: INT, Flags: PRIVATE
+ PLAYER_RUNE_REGEN_1 = UNIT_END + 0x04A2, // Size: 4, Type: FLOAT, Flags: PRIVATE
+ PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x04A6, // Size: 3, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x04A9, // Size: 9, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x04B2, // Size: 9, Type: INT, Flags: PRIVATE
+ PLAYER_GLYPHS_ENABLED = UNIT_END + 0x04BB, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_PET_SPELL_POWER = UNIT_END + 0x04BC, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_RESEARCHING_1 = UNIT_END + 0x04BD, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_FIELD_RESERACH_SITE_1 = UNIT_END + 0x04C5, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_PROFESSION_SKILL_LINE_1 = UNIT_END + 0x04CD, // Size: 2, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_UI_HIT_MODIFIER = UNIT_END + 0x04CF, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_UI_SPELL_HIT_MODIFIER = UNIT_END + 0x04D0, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_HOME_REALM_TIME_OFFSET = UNIT_END + 0x04D1, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HASTE = UNIT_END + 0x04D2, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_RANGED_HASTE = UNIT_END + 0x04D3, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_PET_HASTE = UNIT_END + 0x04D4, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HASTE_REGEN = UNIT_END + 0x04D5, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_END = UNIT_END + 0x04D6,
};
enum EGameObjectFields
{
- OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
- GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC
- GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
- GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
- GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
- GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC
- GAMEOBJECT_END = OBJECT_END + 0x000C,
+ OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
+ GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
+ GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC
+ GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
+ GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
+ GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
+ GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC
+ GAMEOBJECT_END = OBJECT_END + 0x000C,
};
enum EDynamicObjectFields
{
- DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: BYTES, Flags: PUBLIC
- DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
- DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
- DYNAMICOBJECT_END = OBJECT_END + 0x0006,
+ DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: DYNAMIC
+ DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
+ DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
+ DYNAMICOBJECT_END = OBJECT_END + 0x0006,
};
enum ECorpseFields
{
- CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
- CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC
- CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC
- CORPSE_FIELD_GUILD = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: DYNAMIC
- CORPSE_FIELD_PAD = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: NONE
- CORPSE_END = OBJECT_END + 0x001E,
+ CORPSE_FIELD_OWNER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
+ CORPSE_FIELD_PARTY = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
+ CORPSE_FIELD_DISPLAY_ID = OBJECT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
+ CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC
+ CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC
+ CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC
+ CORPSE_FIELD_FLAGS = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
+ CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: DYNAMIC
+ CORPSE_END = OBJECT_END + 0x001C,
};
-#endif
+
+enum EAreaTriggerFields
+{
+ AREATRIGGER_SPELLID = OBJECT_END + 0x0000, // Size: 1, Type: INT, Flags: PUBLIC
+ AREATRIGGER_SPELLVISUALID = OBJECT_END + 0x0001, // Size: 1, Type: INT, Flags: PUBLIC
+ AREATRIGGER_DURATION = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
+ AREATRIGGER_FINAL_POS = OBJECT_END + 0x0003, // Size: 3, Type: FLOAT, Flags: PUBLIC
+ AREATRIGGER_END = OBJECT_END + 0x0006,
+};
+
+#endif // _UPDATEFIELDS_H
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 17b214857db..71a68fdba3c 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -35,7 +35,7 @@
Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner, true),
m_usedTalentCount(0), m_removed(false), m_owner(owner),
-m_happinessTimer(7500), m_petType(type), m_duration(0),
+m_petType(type), m_duration(0),
m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
{
m_unitTypeMask |= UNIT_MASK_PET;
@@ -147,7 +147,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
if (!petentry)
return false;
- uint32 summon_spell_id = fields[15].GetUInt32();
+ uint32 summon_spell_id = fields[14].GetUInt32();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id);
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
@@ -156,7 +156,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
if (current && is_temporary_summoned)
return false;
- PetType pet_type = PetType(fields[16].GetUInt8());
+ PetType pet_type = PetType(fields[15].GetUInt8());
if (pet_type == HUNTER_PET)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
@@ -223,8 +223,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet abandon, cancel)
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
setPowerType(POWER_FOCUS);
break;
default:
@@ -255,7 +253,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
else
{
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
- SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
+ SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana);
}
}
@@ -303,13 +301,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
InitTalentForLevel(); // set original talents points before spell loading
- uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32());
+ uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32());
_LoadAuras(timediff);
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
{
- m_charmInfo->LoadPetActionBar(fields[13].GetString());
+ m_charmInfo->LoadPetActionBar(fields[12].GetString());
_LoadSpells();
InitTalentForLevel(); // re-init to check talent count
@@ -437,7 +435,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// save pet
std::ostringstream ss;
- ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) "
+ ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ','
<< GetEntry() << ','
@@ -450,8 +448,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< name.c_str() << "', "
<< uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ','
<< curhealth << ','
- << curmana << ','
- << GetPower(POWER_HAPPINESS) << ", '";
+ << curmana << ", '";
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
@@ -512,12 +509,6 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
// pet corpse non lootable and non skinnable
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
- //lose happiness when died and not in BG/Arena
- MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
- if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
- ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
-
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
@@ -611,18 +602,6 @@ void Pet::Update(uint32 diff)
}
}
}
-
- if (getPetType() != HUNTER_PET)
- break;
-
- if (m_happinessTimer <= diff)
- {
- LoseHappiness();
- m_happinessTimer = 7500;
- }
- else
- m_happinessTimer -= diff;
-
break;
}
default:
@@ -670,27 +649,6 @@ void Creature::Regenerate(Powers power)
ModifyPower(power, int32(addvalue));
}
-void Pet::LoseHappiness()
-{
- uint32 curValue = GetPower(POWER_HAPPINESS);
- if (curValue <= 0)
- return;
- int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
- if (isInCombat()) //we know in combat happiness fades faster, multiplier guess
- addvalue = int32(addvalue * 1.5f);
- ModifyPower(POWER_HAPPINESS, -addvalue);
-}
-
-HappinessState Pet::GetHappinessState()
-{
- if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
- return UNHAPPY;
- else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
- return HAPPY;
- else
- return CONTENT;
-}
-
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
m_owner->RemovePet(this, mode, returnreagent);
@@ -775,7 +733,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
SetDisplayId(creature->GetDisplayId());
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
- SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
+ SetName(cFamily->Name);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
@@ -788,7 +746,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
return false;
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
- SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
+ SetName(cFamily->Name);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
@@ -803,8 +761,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas
if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
return false;
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, 166500);
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
@@ -857,6 +813,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
+ SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
@@ -1893,6 +1850,8 @@ bool Pet::IsPermanentPetFor(Player* owner)
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
case CLASS_DEATH_KNIGHT:
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
+ case CLASS_MAGE:
+ return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL;
default:
return false;
}
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 3475817816d..5759a58a575 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -42,13 +42,6 @@ enum PetSaveMode
PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
};
-enum HappinessState
-{
- UNHAPPY = 1,
- CONTENT = 2,
- HAPPY = 3
-};
-
enum PetSpellState
{
PETSPELL_UNCHANGED = 0,
@@ -108,8 +101,6 @@ enum PetNameInvalidReason
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
-#define HAPPINESS_LEVEL_SIZE 333000
-
#define ACTIVE_SPELLS_MAX 4
#define PET_FOLLOW_DIST 1.0f
@@ -156,8 +147,6 @@ class Pet : public Guardian
return m_autospells[pos];
}
- void LoseHappiness();
- HappinessState GetHappinessState();
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
@@ -227,7 +216,6 @@ class Pet : public Guardian
Player* GetOwner() { return m_owner; }
protected:
Player* m_owner;
- uint32 m_happinessTimer;
PetType m_petType;
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
uint64 m_auraRaidUpdateMask;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8660b040037..b79ecff7f96 100755..100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -74,23 +74,13 @@
#include "InstanceScript.h"
#include <cmath>
#include "AccountMgr.h"
+#include "DB2Stores.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
+#include "BattlefieldMgr.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
-#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
-#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
-#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
-
-#define SKILL_VALUE(x) PAIR32_LOPART(x)
-#define SKILL_MAX(x) PAIR32_HIPART(x)
-#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
-
-#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
-#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
-#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
-
enum CharacterFlags
{
CHARACTER_FLAG_NONE = 0x00000000,
@@ -205,15 +195,16 @@ void PlayerTaxi::LoadTaxiMask(const char* data)
void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
{
+ data << uint32(TaxiMaskSize);
if (all)
{
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(sTaxiNodesMask[i]); // all existed nodes
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
+ data << uint8(sTaxiNodesMask[i]); // all existed nodes
}
else
{
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(m_taximask[i]); // known nodes
+ for (uint8 i = 0; i < TaxiMaskSize; ++i)
+ data << uint8(m_taximask[i]); // known nodes
}
}
@@ -281,7 +272,7 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
{
for (uint8 i = 0; i < TaxiMaskSize; ++i)
- ss << taxi.m_taximask[i] << ' ';
+ ss << uint32(taxi.m_taximask[i]) << ' ';
return ss;
}
@@ -359,7 +350,7 @@ void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/)
Update(false); // send spell info to caster self
}
-void TradeData::SetMoney(uint32 money)
+void TradeData::SetMoney(uint64 money)
{
if (m_money == money)
return;
@@ -433,6 +424,7 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
// 4.3. Give reputation (player must not be on BG).
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
// 5. Credit instance encounter.
+// 6. Update guild achievements.
KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
// 1. Initialize internal variables to default values.
_killer(killer), _victim(victim), _group(killer->GetGroup()),
@@ -624,10 +616,18 @@ void KillRewarder::Reward()
}
// 5. Credit instance encounter.
+ // 6. Update guild achievements.
if (Creature* victim = _victim->ToCreature())
+ {
if (victim->IsDungeonBoss())
if (InstanceScript* instance = _victim->GetInstanceScript())
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim);
+
+ if (uint32 guildId = victim->GetMap()->GetOwnerGuildId())
+ if (Guild* guild = sGuildMgr->GetGuildById(guildId))
+ guild->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, victim->GetEntry(), 1, victim, _killer);
+ }
+
}
// == Player ====================================================
@@ -670,11 +670,10 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_comboTarget = 0;
m_comboPoints = 0;
- m_usedTalentCount = 0;
- m_questRewardTalentCount = 0;
-
m_regenTimer = 0;
m_regenTimerCount = 0;
+ m_holyPowerRegenTimerCount = 0;
+ m_focusRegenTimerCount = 0;
m_weaponChangeTimer = 0;
m_zoneUpdateId = 0;
@@ -721,7 +720,7 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_DailyQuestChanged = false;
m_lastDailyQuestTime = 0;
- for (uint8 i=0; i<MAX_TIMERS; i++)
+ for (uint8 i=0; i < MAX_TIMERS; i++)
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
m_MirrorTimerFlags = UNDERWATER_NONE;
@@ -736,7 +735,7 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
{
- m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
+ m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattlegroundQueueID[j].invitedToInstance = 0;
}
@@ -748,7 +747,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_canBlock = false;
m_canDualWield = false;
m_canTitanGrip = false;
- m_ammoDPS = 0.0f;
m_temporaryUnsummonedPetNumber = 0;
//cache for UNIT_CREATED_BY_SPELL to allow
@@ -772,8 +770,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
unReadMails = 0;
m_nextMailDelivereTime = 0;
- m_resetTalentsCost = 0;
- m_resetTalentsTime = 0;
m_itemUpdateQueueBlocked = false;
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
@@ -789,17 +785,7 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
m_lastPotionId = 0;
-
- m_activeSpec = 0;
- m_specsCount = 1;
-
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
- m_Glyphs[i][g] = 0;
-
- m_talents[i] = new PlayerTalentMap();
- }
+ _talentMgr = new PlayerTalentInfo();
for (uint8 i = 0; i < BASEMOD_END; ++i)
{
@@ -811,7 +797,6 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_baseRatingValue[i] = 0;
m_baseSpellPower = 0;
- m_baseFeralAP = 0;
m_baseManaRegen = 0;
m_baseHealthRegen = 0;
m_spellPenetrationItemMod = 0;
@@ -861,6 +846,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_SeasonalQuestChanged = false;
SetPendingBind(0, 0);
+
+ memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*));
}
Player::~Player()
@@ -875,12 +862,7 @@ Player::~Player()
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
delete itr->second;
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr)
- delete itr->second;
- delete m_talents[i];
- }
+ delete _talentMgr;
//all mailed items should be deleted, also all mail should be deallocated
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
@@ -897,6 +879,9 @@ Player::~Player()
delete m_declinedname;
delete m_runes;
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ delete _voidStorageItems[i];
+
sWorld->DecreasePlayerCount();
}
@@ -975,6 +960,9 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
}
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
+ SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
+ SetFloatValue(PLAYER_FIELD_MOD_HASTE, 1.0f);
+ SetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, 1.0f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
// -1 is default value
@@ -988,8 +976,9 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
- SetUInt32Value(PLAYER_GUILDID, 0);
+ SetUInt64Value(OBJECT_FIELD_DATA, 0);
SetUInt32Value(PLAYER_GUILDRANK, 0);
+ SetUInt32Value(PLAYER_GUILDLEVEL, 0);
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
@@ -998,8 +987,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
@@ -1018,8 +1005,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
InitRunes();
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
- SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
- SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
+ SetCurrency(CURRENCY_TYPE_HONOR_POINTS, sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
+ SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
// start with every map explored
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
@@ -1094,8 +1081,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
if (getPowerType() == POWER_RUNIC_POWER)
{
- SetPower(POWER_RUNE, 8);
- SetMaxPower(POWER_RUNE, 8);
+ SetPower(POWER_RUNES, 8);
+ SetMaxPower(POWER_RUNES, 8);
SetPower(POWER_RUNIC_POWER, 0);
SetMaxPower(POWER_RUNIC_POWER, 1000);
}
@@ -1139,7 +1126,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
uint32 count = iProto->BuyCount;
// special amount for food/drink
- if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
+ if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD_DRINK)
{
switch (iProto->Spells[0].SpellCategory)
{
@@ -1175,7 +1162,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
EquipItem(eDest, pItem, true);
}
- // move other items to more appropriate slots (ammo not equipped in special bag)
+ // move other items to more appropriate slots
else
{
ItemPosCountVec sDest;
@@ -1185,11 +1172,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
pItem = StoreItem(sDest, pItem, true);
}
-
- // if this is ammo then use it
- msg = CanUseAmmo(pItem->GetEntry());
- if (msg == EQUIP_ERR_OK)
- SetAmmo(pItem->GetEntry());
}
}
}
@@ -1299,11 +1281,10 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
sLog->outDebug(LOG_FILTER_PLAYER, "We are fall to death, loosing 10 percents durability");
DurabilityLossAll(0.10f, false);
// durability lost message
- WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- GetSession()->SendPacket(&data2);
+ SendDurabilityLoss(this, 10);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
}
return final_damage;
@@ -1842,9 +1823,9 @@ void Player::setDeathState(DeathState s)
// passive spell
if (!ressSpellId)
ressSpellId = GetResurrectionSpellId();
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
GetAchievementMgr().ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH);
@@ -1861,100 +1842,70 @@ void Player::setDeathState(DeathState s)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
-bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
+bool Player::BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer)
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
// "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20 21
- // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, character_declinedname.genitive "
+ // 15 16 17 18 19 20 21 22
+ // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, characters.slot, character_declinedname.genitive"
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ std::string name = fields[1].GetString();
uint8 plrRace = fields[2].GetUInt8();
uint8 plrClass = fields[3].GetUInt8();
uint8 gender = fields[4].GetUInt8();
-
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
- if (!info)
- {
- sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player %u has incorrect race/class pair. Don't build enum.", guid);
- return false;
- }
- else if (!IsValidGender(gender))
- {
- sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player (%u) has incorrect gender (%hu), don't build enum.", guid, gender);
- return false;
- }
-
- *data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- *data << fields[1].GetString(); // name
- *data << uint8(plrRace); // race
- *data << uint8(plrClass); // class
- *data << uint8(gender); // gender
-
- uint32 playerBytes = fields[5].GetUInt32();
- *data << uint8(playerBytes); // skin
- *data << uint8(playerBytes >> 8); // face
- *data << uint8(playerBytes >> 16); // hair style
- *data << uint8(playerBytes >> 24); // hair color
-
- uint32 playerBytes2 = fields[6].GetUInt32();
- *data << uint8(playerBytes2 & 0xFF); // facial hair
-
- *data << uint8(fields[7].GetUInt8()); // level
- *data << uint32(fields[8].GetUInt16()); // zone
- *data << uint32(fields[9].GetUInt16()); // map
-
- *data << fields[10].GetFloat(); // x
- *data << fields[11].GetFloat(); // y
- *data << fields[12].GetFloat(); // z
-
- *data << uint32(fields[13].GetUInt32()); // guild id
+ uint8 skin = uint8(fields[5].GetUInt32() & 0xFF);
+ uint8 face = uint8((fields[5].GetUInt32() >> 8) & 0xFF);
+ uint8 hairStyle = uint8((fields[5].GetUInt32() >> 16) & 0xFF);
+ uint8 hairColor = uint8((fields[5].GetUInt32() >> 24) & 0xFF);
+ uint8 facialHair = uint8(fields[6].GetUInt32() & 0xFF);
+ uint8 level = fields[7].GetUInt8();
+ uint32 zone = fields[8].GetUInt16();
+ uint32 mapId = uint32(fields[9].GetUInt16());
+ float x = fields[10].GetFloat();
+ float y = fields[11].GetFloat();
+ float z = fields[12].GetFloat();
+ uint32 guildId = fields[13].GetUInt32();
+ ObjectGuid guildGuid = MAKE_NEW_GUID(guildId, 0, guildId ? uint32(HIGHGUID_GUILD) : 0);
+ uint32 playerFlags = fields[14].GetUInt32();
+ uint32 atLoginFlags = fields[15].GetUInt16();
+ Tokens equipment(fields[19].GetString(), ' ');
+ uint8 slot = fields[21].GetUInt8();
uint32 charFlags = 0;
- uint32 playerFlags = fields[14].GetUInt32();
- uint16 atLoginFlags = fields[15].GetUInt16();
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
charFlags |= CHARACTER_FLAG_HIDE_HELM;
+
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
+
if (playerFlags & PLAYER_FLAGS_GHOST)
charFlags |= CHARACTER_FLAG_GHOST;
+
if (atLoginFlags & AT_LOGIN_RENAME)
charFlags |= CHARACTER_FLAG_RENAME;
+
if (fields[20].GetUInt32())
charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
- if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
- {
- if (!fields[21].GetString().empty())
- charFlags |= CHARACTER_FLAG_DECLINED;
- }
- else
- charFlags |= CHARACTER_FLAG_DECLINED;
- *data << uint32(charFlags); // character flags
+ if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[22].GetString().empty())
+ charFlags |= CHARACTER_FLAG_DECLINED;
- // character customize flags
+ uint32 customizationFlag = 0;
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
+ customizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE;
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
+ customizationFlag = CHAR_CUSTOMIZE_FLAG_FACTION;
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
- else
- *data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
+ customizationFlag = CHAR_CUSTOMIZE_FLAG_RACE;
- // First login
- *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
-
- // Pets info
uint32 petDisplayId = 0;
- uint32 petLevel = 0;
- uint32 petFamily = 0;
-
+ uint32 petLevel = 0;
+ uint32 petFamily = 0;
// show pet at selection character in character list only for non-ghost character
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
{
@@ -1963,32 +1914,48 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
if (creatureInfo)
{
petDisplayId = fields[17].GetUInt32();
- petLevel = fields[18].GetUInt16();
- petFamily = creatureInfo->family;
- }
- }
-
- *data << uint32(petDisplayId);
- *data << uint32(petLevel);
- *data << uint32(petFamily);
-
- Tokens equipment(fields[19].GetString(), ' ');
+ petLevel = fields[18].GetUInt16();
+ petFamily = creatureInfo->family;
+ }
+ }
+
+ // Packet content flags
+ bitBuffer->WriteBit(guid[3]);
+ bitBuffer->WriteBit(guildGuid[1]);
+ bitBuffer->WriteBit(guildGuid[7]);
+ bitBuffer->WriteBit(guildGuid[2]);
+ bitBuffer->WriteBits(uint32(name.length()), 7);
+ bitBuffer->WriteBit(guid[4]);
+ bitBuffer->WriteBit(guid[7]);
+ bitBuffer->WriteBit(guildGuid[3]);
+ bitBuffer->WriteBit(guid[5]);
+ bitBuffer->WriteBit(guildGuid[6]);
+ bitBuffer->WriteBit(guid[1]);
+ bitBuffer->WriteBit(guildGuid[5]);
+ bitBuffer->WriteBit(guildGuid[4]);
+ bitBuffer->WriteBit(atLoginFlags & AT_LOGIN_FIRST);
+ bitBuffer->WriteBit(guid[0]);
+ bitBuffer->WriteBit(guid[2]);
+ bitBuffer->WriteBit(guid[6]);
+ bitBuffer->WriteBit(guildGuid[0]);
+
+ // Character data
+ *dataBuffer << uint8(plrClass); // Class
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
- uint32 visualBase = slot * 2;
- uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase);
+ uint32 visualbase = slot * 2;
+ uint32 itemId = GetUInt32ValueFromArray(equipment, visualbase);
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (!proto)
{
- *data << uint32(0);
- *data << uint8(0);
- *data << uint32(0);
+ *dataBuffer << uint8(0);
+ *dataBuffer << uint32(0);
+ *dataBuffer << uint32(0);
continue;
}
- SpellItemEnchantmentEntry const* enchant = NULL;
-
- uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1);
+ SpellItemEnchantmentEntry const *enchant = NULL;
+ uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
// values stored in 2 uint16
@@ -2001,11 +1968,47 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
break;
}
- *data << uint32(proto->DisplayInfoID);
- *data << uint8(proto->InventoryType);
- *data << uint32(enchant ? enchant->aura_id : 0);
- }
-
+ *dataBuffer << uint8(proto->InventoryType);
+ *dataBuffer << uint32(proto->DisplayInfoID);
+ *dataBuffer << uint32(enchant ? enchant->aura_id : 0);
+ }
+
+ *dataBuffer << uint32(petFamily); // Pet family
+ dataBuffer->WriteByteSeq(guildGuid[2]);
+ *dataBuffer << uint8(slot); // List order
+ *dataBuffer << uint8(hairStyle); // Hair style
+ dataBuffer->WriteByteSeq(guildGuid[3]);
+ *dataBuffer << uint32(petDisplayId); // Pet DisplayID
+ *dataBuffer << uint32(charFlags); // Character flags
+ *dataBuffer << uint8(hairColor); // Hair color
+ dataBuffer->WriteByteSeq(guid[4]);
+ *dataBuffer << uint32(mapId); // Map Id
+ dataBuffer->WriteByteSeq(guildGuid[5]);
+ *dataBuffer << float(z); // Z
+ dataBuffer->WriteByteSeq(guildGuid[6]);
+ *dataBuffer << uint32(petLevel); // Pet level
+ dataBuffer->WriteByteSeq(guid[3]);
+ *dataBuffer << float(y); // Y
+ *dataBuffer << uint32(customizationFlag); // Character customization flags
+ *dataBuffer << uint8(facialHair); // Facial hair
+ dataBuffer->WriteByteSeq(guid[7]);
+ *dataBuffer << uint8(gender); // Gender
+ dataBuffer->append(name.c_str(), name.length()); // Name
+ *dataBuffer << uint8(face); // Face
+ dataBuffer->WriteByteSeq(guid[0]);
+ dataBuffer->WriteByteSeq(guid[2]);
+ dataBuffer->WriteByteSeq(guildGuid[1]);
+ dataBuffer->WriteByteSeq(guildGuid[7]);
+ *dataBuffer << float(x); // X
+ *dataBuffer << uint8(skin); // Skin
+ *dataBuffer << uint8(plrRace); // Race
+ *dataBuffer << uint8(level); // Level
+ dataBuffer->WriteByteSeq(guid[6]);
+ dataBuffer->WriteByteSeq(guildGuid[4]);
+ dataBuffer->WriteByteSeq(guildGuid[0]);
+ dataBuffer->WriteByteSeq(guid[5]);
+ dataBuffer->WriteByteSeq(guid[1]);
+ *dataBuffer << uint32(zone); // Zone id
return true;
}
@@ -2047,20 +2050,62 @@ uint8 Player::GetChatTag() const
void Player::SendTeleportPacket(Position &oldPos)
{
- WorldPacket data2(MSG_MOVE_TELEPORT, 38);
- data2.append(GetPackGUID());
- BuildMovementPacket(&data2);
- Relocate(&oldPos);
- SendMessageToSet(&data2, false);
-}
+ ObjectGuid guid = GetGUID();
+ ObjectGuid transGuid = GetTransGUID();
+
+ WorldPacket data(MSG_MOVE_TELEPORT, 38);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(0); // unknown
+ data.WriteBit(uint64(transGuid));
+ data.WriteBit(guid[1]);
+ if (transGuid)
+ {
+ data.WriteBit(transGuid[1]);
+ data.WriteBit(transGuid[3]);
+ data.WriteBit(transGuid[2]);
+ data.WriteBit(transGuid[5]);
+ data.WriteBit(transGuid[0]);
+ data.WriteBit(transGuid[7]);
+ data.WriteBit(transGuid[6]);
+ data.WriteBit(transGuid[4]);
+ }
+
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.FlushBits();
+
+ if (transGuid)
+ {
+ data.WriteByteSeq(transGuid[6]);
+ data.WriteByteSeq(transGuid[5]);
+ data.WriteByteSeq(transGuid[1]);
+ data.WriteByteSeq(transGuid[7]);
+ data.WriteByteSeq(transGuid[0]);
+ data.WriteByteSeq(transGuid[2]);
+ data.WriteByteSeq(transGuid[4]);
+ data.WriteByteSeq(transGuid[3]);
+ }
+
+ data << uint32(0); // counter
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data << float(GetPositionX());
+ data.WriteByteSeq(guid[4]);
+ data << float(GetOrientation());
+ data.WriteByteSeq(guid[7]);
+ data << float(GetPositionZMinusOffset());
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+ data << float(GetPositionY());
-void Player::SendTeleportAckPacket()
-{
- WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
- data.append(GetPackGUID());
- data << uint32(0); // this value increments every time
- BuildMovementPacket(&data);
- GetSession()->SendPacket(&data);
+ Relocate(&oldPos);
+ SendDirectMessage(&data);
}
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
@@ -2117,15 +2162,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (m_transport)
{
- if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
- AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- else
+ if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT))
{
m_transport->RemovePassenger(this);
m_transport = NULL;
m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
m_movementInfo.t_time = 0;
m_movementInfo.t_seat = -1;
+ m_movementInfo.t_guid = 0;
}
}
@@ -2167,15 +2211,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetFallInformation(0, z);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
- // at client packet MSG_MOVE_TELEPORT_ACK
+ // at client packet CMSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(true);
- // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
+ // near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing
if (!GetSession()->PlayerLogout())
{
Position oldPos;
GetPosition(&oldPos);
Relocate(x, y, z, orientation);
- SendTeleportAckPacket();
SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
}
}
@@ -2259,10 +2302,16 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
// send transfer packets
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
- data << uint32(mapid);
+ data.WriteBit(0); // unknown
if (m_transport)
- data << m_transport->GetEntry() << GetMapId();
+ {
+ data.WriteBit(1); // has transport
+ data << GetMapId() << m_transport->GetEntry();
+ }
+ else
+ data.WriteBit(0); // has transport
+ data << uint32(mapid);
GetSession()->SendPacket(&data);
}
@@ -2292,11 +2341,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!GetSession()->PlayerLogout())
{
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
+ data << float(m_teleport_dest.GetPositionX());
+ data << float(m_teleport_dest.GetOrientation());
+ data << float(m_teleport_dest.GetPositionZ());
data << uint32(mapid);
- if (m_transport)
- data << m_movementInfo.t_pos.PositionXYZOStream();
- else
- data << m_teleport_dest.PositionXYZOStream();
+ data << float(m_teleport_dest.GetPositionY());
GetSession()->SendPacket(&data);
SendSavedInstances();
@@ -2337,13 +2386,14 @@ void Player::ProcessDelayedOperations()
else
SetFullHealth();
- if (GetMaxPower(POWER_MANA) > m_resurrectMana)
+ if (uint32(GetMaxPower(POWER_MANA)) > m_resurrectMana)
SetPower(POWER_MANA, m_resurrectMana);
else
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
SetPower(POWER_RAGE, 0);
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetPower(POWER_ECLIPSE, 0);
SpawnCorpseBones();
}
@@ -2441,15 +2491,40 @@ void Player::RegenerateAll()
m_regenTimerCount += m_regenTimer;
- Regenerate(POWER_ENERGY);
+ if (getClass() == CLASS_PALADIN)
+ m_holyPowerRegenTimerCount += m_regenTimer;
+
+ if (getClass() == CLASS_HUNTER)
+ m_focusRegenTimerCount += m_regenTimer;
+ Regenerate(POWER_ENERGY);
Regenerate(POWER_MANA);
// Runes act as cooldowns, and they don't need to send any data
if (getClass() == CLASS_DEATH_KNIGHT)
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- if (uint32 cd = GetRuneCooldown(i))
- SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
+ {
+ for (uint8 i = 0; i < MAX_RUNES; i += 2)
+ {
+ uint8 runeToRegen = i;
+ uint32 cd = GetRuneCooldown(i);
+ uint32 secondRuneCd = GetRuneCooldown(i + 1);
+ // Regenerate second rune of the same type only after first rune is off the cooldown
+ if (secondRuneCd && (cd > secondRuneCd || !cd))
+ {
+ runeToRegen = i + 1;
+ cd = secondRuneCd;
+ }
+
+ if (cd)
+ SetRuneCooldown(runeToRegen, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
+ }
+ }
+
+ if (m_focusRegenTimerCount >= 1000 && getClass() == CLASS_HUNTER)
+ {
+ Regenerate(POWER_FOCUS);
+ m_focusRegenTimerCount -= 1000;
+ }
if (m_regenTimerCount >= 2000)
{
@@ -2468,6 +2543,12 @@ void Player::RegenerateAll()
m_regenTimerCount -= 2000;
}
+ if (m_holyPowerRegenTimerCount >= 10000 && getClass() == CLASS_PALADIN)
+ {
+ Regenerate(POWER_HOLY_POWER);
+ m_holyPowerRegenTimerCount -= 10000;
+ }
+
m_regenTimer = 0;
}
@@ -2485,6 +2566,11 @@ void Player::Regenerate(Powers power)
float addvalue = 0.0f;
+ // Powers now benefit from haste.
+ float rangedHaste = GetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE);
+ float meleeHaste = GetFloatValue(PLAYER_FIELD_MOD_HASTE);
+ float spellHaste = GetFloatValue(UNIT_MOD_CAST_SPEED);
+
switch (power)
{
case POWER_MANA:
@@ -2492,24 +2578,26 @@ void Player::Regenerate(Powers power)
bool recentCast = IsUnderLastManaUseEffect();
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
- if (getLevel() < 15)
- ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
-
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
+ addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePctF(0.001f, spellHaste));
else
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- } break;
- case POWER_RAGE: // Regenerate rage
+ addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * ((0.001f * m_regenTimer) + CalculatePctF(0.001f, spellHaste));
+ }
+ break;
+ case POWER_RAGE: // Regenerate rage
{
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
{
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
- addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
+ addvalue += -25 * RageDecreaseRate / meleeHaste; // 2.5 rage by tick (= 2 seconds => 1.25 rage/sec)
}
- } break;
- case POWER_ENERGY: // Regenerate energy (rogue)
- addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY);
+ }
+ break;
+ case POWER_FOCUS:
+ addvalue += (6.0f + CalculatePctF(6.0f, rangedHaste)) * sWorld->getRate(RATE_POWER_FOCUS);
+ break;
+ case POWER_ENERGY: // Regenerate energy (rogue)
+ addvalue += ((0.01f * m_regenTimer) + CalculatePctF(0.01f, meleeHaste)) * sWorld->getRate(RATE_POWER_ENERGY);
break;
case POWER_RUNIC_POWER:
{
@@ -2518,10 +2606,15 @@ void Player::Regenerate(Powers power)
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
}
- } break;
- case POWER_RUNE:
- case POWER_FOCUS:
- case POWER_HAPPINESS:
+ }
+ break;
+ case POWER_HOLY_POWER: // Regenerate holy power
+ {
+ if (!isInCombat())
+ addvalue += -1.0f; // remove 1 each 10 sec
+ }
+ break;
+ case POWER_RUNES:
case POWER_HEALTH:
break;
default:
@@ -2609,7 +2702,7 @@ void Player::RegenerateHealth()
// normal regen case (maybe partly in combat case)
else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
{
- addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
+ addvalue = HealthIncreaseRate;
if (!isInCombat())
{
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
@@ -2652,6 +2745,9 @@ void Player::ResetAllPowers()
case POWER_RUNIC_POWER:
SetPower(POWER_RUNIC_POWER, 0);
break;
+ case POWER_ECLIPSE:
+ SetPower(POWER_ECLIPSE, 0);
+ break;
default:
break;
}
@@ -3003,23 +3099,21 @@ void Player::GiveLevel(uint8 level)
PlayerLevelInfo info;
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
- PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
+ uint32 basehp = 0, basemana = 0;
+ sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basehp, basemana);
// send levelup info to client
- WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
+ WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_STORED_POWERS*4+MAX_STATS*4));
data << uint32(level);
- data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
- // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
- data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
- data << uint32(0);
- data << uint32(0);
+ data << uint32(int32(basehp) - int32(GetCreateHealth()));
+ // for (int i = 0; i < MAX_STORED_POWERS; ++i) // Powers loop (0-10)
+ data << uint32(int32(basemana) - int32(GetCreateMana()));
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
// end for
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
+ for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
GetSession()->SendPacket(&data);
@@ -3039,8 +3133,8 @@ void Player::GiveLevel(uint8 level)
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetCreateStat(Stats(i), info.stats[i]);
- SetCreateHealth(classInfo.basehealth);
- SetCreateMana(classInfo.basemana);
+ SetCreateHealth(basehp);
+ SetCreateMana(basemana);
InitTalentForLevel();
InitTaxiNodesForLevel();
@@ -3058,7 +3152,6 @@ void Player::GiveLevel(uint8 level)
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
_ApplyAllLevelScaleItemMods(true);
@@ -3074,7 +3167,7 @@ void Player::GiveLevel(uint8 level)
CharacterDatabase.CommitTransaction(trans);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
// Refer-A-Friend
if (GetSession()->GetRecruiterId())
@@ -3097,33 +3190,33 @@ void Player::InitTalentForLevel()
if (level < 10)
{
// Remove all talent points
- if (m_usedTalentCount > 0) // Free any used talents
+ if (GetUsedTalentCount() > 0) // Free any used talents
{
- resetTalents(true);
+ ResetTalents(true);
SetFreeTalentPoints(0);
}
}
else
{
- if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0)
+ if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || GetSpecsCount() == 0)
{
- m_specsCount = 1;
- m_activeSpec = 0;
+ SetSpecsCount(1);
+ SetActiveSpec(0);
}
uint32 talentPointsForLevel = CalculateTalentsPoints();
// if used more that have then reset
- if (m_usedTalentCount > talentPointsForLevel)
+ if (GetUsedTalentCount() > talentPointsForLevel)
{
if (!AccountMgr::IsAdminAccount(GetSession()->GetSecurity()))
- resetTalents(true);
+ ResetTalents(true);
else
SetFreeTalentPoints(0);
}
// else update amount of free points
else
- SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
+ SetFreeTalentPoints(talentPointsForLevel - GetUsedTalentCount());
}
if (!GetSession()->PlayerLoading())
@@ -3135,8 +3228,8 @@ void Player::InitStatsForLevel(bool reapplyMods)
if (reapplyMods) //reapply stats values only on .reset stats (level) command
_RemoveAllStatBonuses();
- PlayerClassLevelInfo classInfo;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
+ uint32 basehp = 0, basemana = 0;
+ sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basehp, basemana);
PlayerLevelInfo info;
sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
@@ -3151,6 +3244,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
// set default cast time multiplier
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
+ SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
+ SetFloatValue(PLAYER_FIELD_MOD_HASTE, 1.0f);
+ SetFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, 1.0f);
// reset size before reapply auras
SetObjectScale(1.0f);
@@ -3162,10 +3258,10 @@ void Player::InitStatsForLevel(bool reapplyMods)
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
SetStat(Stats(i), info.stats[i]);
- SetCreateHealth(classInfo.basehealth);
+ SetCreateHealth(basehp);
//set create powers
- SetCreateMana(classInfo.basemana);
+ SetCreateMana(basemana);
SetArmor(int32(m_createStats[STAT_AGILITY]*2));
@@ -3196,10 +3292,8 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
@@ -3213,7 +3307,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
- SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
+
+ // Static 30% damage blocked
+ SetUInt32Value(PLAYER_SHIELD_BLOCK, 30);
// Dodge percentage
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
@@ -3245,9 +3341,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
// save new stats
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
- SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
+ SetMaxPower(Powers(i), GetCreatePowers(Powers(i)));
- SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
+ SetMaxHealth(basehp); // stamina bonus will applied later
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
@@ -3282,8 +3378,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
+ SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
SetPower(POWER_RUNIC_POWER, 0);
// update level to hunter/summon pet
@@ -3315,7 +3410,7 @@ void Player::SendInitialSpells()
data << uint32(itr->first);
data << uint16(0); // it's not slot id
- spellCount +=1;
+ ++spellCount;
}
data.put<uint16>(countPos, spellCount); // write real count value
@@ -3330,7 +3425,7 @@ void Player::SendInitialSpells()
data << uint32(itr->first);
- data << uint16(itr->second.itemid); // cast item id
+ data << uint32(itr->second.itemid); // cast item id
data << uint16(sEntry->Category); // spell category
// send infinity cooldown in special format
@@ -3376,15 +3471,15 @@ void Player::RemoveMail(uint32 id)
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
{
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
- data << (uint32) mailId;
- data << (uint32) mailAction;
- data << (uint32) mailError;
+ data << uint32(mailId);
+ data << uint32(mailAction);
+ data << uint32(mailError);
if (mailError == MAIL_ERR_EQUIP_ERROR)
- data << (uint32) equipError;
+ data << uint32(equipError);
else if (mailAction == MAIL_ITEM_TAKEN)
{
- data << (uint32) item_guid; // item guid low?
- data << (uint32) item_count; // item count?
+ data << uint32(item_guid); // item guid low?
+ data << uint32(item_count); // item count?
}
GetSession()->SendPacket(&data);
}
@@ -3471,8 +3566,8 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
return false;
}
- PlayerTalentMap::iterator itr = m_talents[spec]->find(spellId);
- if (itr != m_talents[spec]->end())
+ PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(spellId);
+ if (itr != GetTalentMap(spec)->end())
itr->second->state = PLAYERSPELL_UNCHANGED;
else if (TalentSpellPos const* talentPos = GetTalentSpellPos(spellId))
{
@@ -3485,8 +3580,8 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
if (!rankSpellId || rankSpellId == spellId)
continue;
- itr = m_talents[spec]->find(rankSpellId);
- if (itr != m_talents[spec]->end())
+ itr = GetTalentMap(spec)->find(rankSpellId);
+ if (itr != GetTalentMap(spec)->end())
itr->second->state = PLAYERSPELL_REMOVED;
}
}
@@ -3497,7 +3592,7 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
newtalent->state = state;
newtalent->spec = spec;
- (*m_talents[spec])[spellId] = newtalent;
+ (*GetTalentMap(spec))[spellId] = newtalent;
return true;
}
return false;
@@ -3774,7 +3869,7 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
}
// update used talent points count
- m_usedTalentCount += talentCost;
+ SetUsedTalentCount(GetUsedTalentCount() + talentCost);
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
@@ -3814,12 +3909,6 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
if (!pSkill)
continue;
- if (!Has310Flyer(false) && pSkill->id == SKILL_MOUNTS)
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->Effects[i].CalcValue() == 310)
- SetHas310Flyer(true);
-
if (HasSkill(pSkill->id))
continue;
@@ -3864,11 +3953,11 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
// not ranked skills
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
@@ -3926,9 +4015,9 @@ void Player::learnSpell(uint32 spell_id, bool dependent)
// prevent duplicated entires in spell book, also not send if not in world (loading)
if (learning && IsInWorld())
{
- WorldPacket data(SMSG_LEARNED_SPELL, 6);
+ WorldPacket data(SMSG_LEARNED_SPELL, 8);
data << uint32(spell_id);
- data << uint16(0);
+ data << uint32(0);
GetSession()->SendPacket(&data);
}
@@ -4010,10 +4099,10 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
uint32 talentCosts = GetTalentSpellCost(spell_id);
if (talentCosts > 0 && giveTalentPoints)
{
- if (talentCosts < m_usedTalentCount)
- m_usedTalentCount -= talentCosts;
+ if (talentCosts < GetUsedTalentCount())
+ SetUsedTalentCount(GetUsedTalentCount() - talentCosts);
else
- m_usedTalentCount = 0;
+ SetUsedTalentCount(0);
}
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
@@ -4084,16 +4173,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
}
-
- // most likely will never be used, haven't heard of cases where players unlearn a mount
- if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS)
- {
- if (spellInfo)
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->Effects[i].CalcValue() == 310)
- Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
- }
}
}
@@ -4148,8 +4227,19 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (spell_id == 46917 && m_canTitanGrip)
SetCanTitanGrip(false);
- if (spell_id == 674 && m_canDualWield)
- SetCanDualWield(false);
+ if (m_canDualWield)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
+ if (spellInfo->IsPassive())
+ {
+ for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ if (spellInfo->Effects[i].Effect == SPELL_EFFECT_DUAL_WIELD)
+ {
+ SetCanDualWield(false);
+ break;
+ }
+ }
+ }
if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
AutoUnequipOffhandIfNeed();
@@ -4163,40 +4253,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
}
}
-bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
-{
- if (!checkAllSpells)
- return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
- else
- {
- SetHas310Flyer(false);
- SpellInfo const* spellInfo;
- for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->first == excludeSpellId)
- continue;
-
- SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- if (_spell_idx->second->skillId != SKILL_MOUNTS)
- break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
-
- spellInfo = sSpellMgr->GetSpellInfo(itr->first);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->Effects[i].CalcValue() == 310)
- {
- SetHas310Flyer(true);
- return true;
- }
- }
- }
- }
-
- return false;
-}
-
void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
{
m_spellCooldowns.erase(spell_id);
@@ -4347,31 +4403,31 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans)
trans->Append(ss.str().c_str());
}
-uint32 Player::resetTalentsCost() const
+uint32 Player::GetNextResetTalentsCost() const
{
// The first time reset costs 1 gold
- if (m_resetTalentsCost < 1*GOLD)
+ if (GetTalentResetCost() < 1*GOLD)
return 1*GOLD;
// then 5 gold
- else if (m_resetTalentsCost < 5*GOLD)
+ else if (GetTalentResetCost() < 5*GOLD)
return 5*GOLD;
// After that it increases in increments of 5 gold
- else if (m_resetTalentsCost < 10*GOLD)
+ else if (GetTalentResetCost() < 10*GOLD)
return 10*GOLD;
else
{
- uint64 months = (sWorld->GetGameTime() - m_resetTalentsTime)/MONTH;
+ uint64 months = (sWorld->GetGameTime() - GetTalentResetTime())/MONTH;
if (months > 0)
{
// This cost will be reduced by a rate of 5 gold per month
- int32 new_cost = int32(m_resetTalentsCost - 5*GOLD*months);
+ int32 new_cost = int32(GetTalentResetCost() - 5*GOLD*months);
// to a minimum of 10 gold.
return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
}
else
{
// After that it increases in increments of 5 gold
- int32 new_cost = m_resetTalentsCost + 5*GOLD;
+ int32 new_cost = GetTalentResetCost() + 5*GOLD;
// until it hits a cap of 50 gold.
if (new_cost > 50*GOLD)
new_cost = 50*GOLD;
@@ -4380,7 +4436,7 @@ uint32 Player::resetTalentsCost() const
}
}
-bool Player::resetTalents(bool no_cost)
+bool Player::ResetTalents(bool no_cost)
{
sScriptMgr->OnPlayerTalentsReset(this, no_cost);
@@ -4390,7 +4446,7 @@ bool Player::resetTalents(bool no_cost)
uint32 talentPointsForLevel = CalculateTalentsPoints();
- if (m_usedTalentCount == 0)
+ if (!GetUsedTalentCount())
{
SetFreeTalentPoints(talentPointsForLevel);
return false;
@@ -4400,9 +4456,9 @@ bool Player::resetTalents(bool no_cost)
if (!no_cost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
{
- cost = resetTalentsCost();
+ cost = GetNextResetTalentsCost();
- if (!HasEnoughMoney(cost))
+ if (!HasEnoughMoney(uint64(cost)))
{
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
return false;
@@ -4443,27 +4499,37 @@ bool Player::resetTalents(bool no_cost)
if (_spellEntry->Effects[i].TriggerSpell > 0 && _spellEntry->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
removeSpell(_spellEntry->Effects[i].TriggerSpell, true);
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
- PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
- if (plrTalent != m_talents[m_activeSpec]->end())
+ PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveSpec())->find(talentInfo->RankID[rank]);
+ if (plrTalent != GetTalentMap(GetActiveSpec())->end())
plrTalent->second->state = PLAYERSPELL_REMOVED;
}
}
+ // Remove spec specific spells
+ for (uint32 i = 0; i < MAX_TALENT_TABS; ++i)
+ {
+ std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]);
+ if (specSpells)
+ for (size_t i = 0; i < specSpells->size(); ++i)
+ removeSpell(specSpells->at(i), true);
+ }
+
+ SetPrimaryTalentTree(GetActiveSpec(), 0);
+ SetFreeTalentPoints(talentPointsForLevel);
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_SaveTalents(trans);
_SaveSpells(trans);
CharacterDatabase.CommitTransaction(trans);
- SetFreeTalentPoints(talentPointsForLevel);
-
if (!no_cost)
{
- ModifyMoney(-(int32)cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
+ ModifyMoney(-(int64)cost);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
- m_resetTalentsCost = cost;
- m_resetTalentsTime = time(NULL);
+ SetTalentResetCost(cost);
+ SetTalentResetTime(time(NULL));
}
/* when prev line will dropped use next line
@@ -4477,12 +4543,6 @@ bool Player::resetTalents(bool no_cost)
return true;
}
-void Player::SetFreeTalentPoints(uint32 points)
-{
- sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
- SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
-}
-
Mail* Player::GetMail(uint32 id)
{
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
@@ -4511,13 +4571,6 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
}
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
- }
}
Unit::BuildCreateUpdateBlockForPlayer(data, target);
@@ -4544,13 +4597,6 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
m_items[i]->DestroyForPlayer(target);
}
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer(target);
- }
}
}
@@ -4563,8 +4609,8 @@ bool Player::HasSpell(uint32 spell) const
bool Player::HasTalent(uint32 spell, uint8 spec) const
{
- PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell);
- return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED);
+ PlayerTalentMap::const_iterator itr = GetTalentMap(spec)->find(spell);
+ return (itr != GetTalentMap(spec)->end() && itr->second->state != PLAYERSPELL_REMOVED);
}
bool Player::HasActiveSpell(uint32 spell) const
@@ -4716,7 +4762,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
uint32 sender = mailFields[3].GetUInt32();
std::string subject = mailFields[4].GetString();
std::string body = mailFields[5].GetString();
- uint32 money = mailFields[6].GetUInt32();
+ uint64 money = mailFields[6].GetUInt64();
bool has_items = mailFields[7].GetBool();
// We can return mail now
@@ -5015,24 +5061,6 @@ void Player::DeleteOldCharacters(uint32 keepDays)
}
}
-void Player::SetMovement(PlayerMovementType pType)
-{
- WorldPacket data;
- switch (pType)
- {
- case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
- case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
- case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
- case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
- default:
- sLog->outError(LOG_FILTER_PLAYER, "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
- return;
- }
- data.append(GetPackGUID());
- data << uint32(0);
- GetSession()->SendPacket(&data);
-}
-
/* Preconditions:
- a resurrectable corpse must not be loaded for the player (only bones)
- the player must be in world
@@ -5071,9 +5099,9 @@ void Player::BuildPlayerRepop()
// convert player body to ghost
SetHealth(1);
- SetMovement(MOVE_WATER_WALK);
+ SendMovementSetWaterWalking(true);
if (!GetSession()->isLogingOut())
- SetMovement(MOVE_UNROOT);
+ SetRooted(false);
// BG - remove insignia related
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
@@ -5113,8 +5141,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
setDeathState(ALIVE);
- SetMovement(MOVE_LAND_WALK);
- SetMovement(MOVE_UNROOT);
+ SendMovementSetWaterWalking(false);
+ SetRooted(false);
m_deathTimer = 0;
@@ -5125,6 +5153,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
SetPower(POWER_RAGE, 0);
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
+ SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent));
+ SetPower(POWER_ECLIPSE, 0);
}
// trigger update zone for alive state zone updates
@@ -5174,7 +5204,7 @@ void Player::KillPlayer()
if (IsFlying() && !GetTransport())
i_motionMaster.MoveFall();
- SetMovement(MOVE_ROOT);
+ SetRooted(true);
StopMirrorTimers(); //disable timers(bars)
@@ -5236,12 +5266,10 @@ void Player::CreateCorpse()
flags |= CORPSE_FLAG_HIDE_CLOAK;
if (InBattleground() && !InArena())
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
- corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
+ corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
- corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
-
uint32 iDisplayID;
uint32 iIventoryType;
uint32 _cfi;
@@ -5292,9 +5320,6 @@ void Player::DurabilityLossAll(double percent, bool inventory)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityLoss(pItem, percent);
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
@@ -5313,6 +5338,8 @@ void Player::DurabilityLoss(Item* item, double percent)
if (!pMaxDurability)
return;
+ percent /= GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS);
+
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
if (pDurabilityLoss < 1)
@@ -5336,9 +5363,6 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
DurabilityPointsLoss(pItem, points);
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
@@ -5457,13 +5481,13 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
TotalCost = costs;
}
- else if (!HasEnoughMoney(costs))
+ else if (!HasEnoughMoney(uint64(costs)))
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "You do not have enough money");
return TotalCost;
}
else
- ModifyMoney(-int32(costs));
+ ModifyMoney(-int64(costs));
}
}
@@ -5580,7 +5604,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
if (!cMgr)
return;
- std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
+ std::string current_zone_name = current_zone->area_name;
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
@@ -5616,7 +5640,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
else
currentNameExt = current_zone_name.c_str();
- snprintf(new_channel_name_buf, 100, channel->pattern[m_session->GetSessionDbcLocale()], currentNameExt);
+ snprintf(new_channel_name_buf, 100, channel->pattern, currentNameExt);
joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID);
if (usedChannel)
@@ -5631,7 +5655,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
else
- joinChannel = cMgr->GetJoinChannel(channel->pattern[m_session->GetSessionDbcLocale()], channel->ChannelID);
+ joinChannel = cMgr->GetJoinChannel(channel->pattern, channel->ChannelID);
}
else
removeChannel = usedChannel;
@@ -5699,7 +5723,6 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
- case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break;
default: break;
}
}
@@ -5732,15 +5755,6 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
}
-uint32 Player::GetShieldBlockValue() const
-{
- float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
-
- value = (value < 0) ? 0 : value;
-
- return uint32(value);
-}
-
float Player::GetMeleeCritFromAgility()
{
uint8 level = getLevel();
@@ -5763,17 +5777,17 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
// Table for base dodge values
const float dodge_base[MAX_CLASSES] =
{
- 0.036640f, // Warrior
- 0.034943f, // Paladi
- -0.040873f, // Hunter
- 0.020957f, // Rogue
- 0.034178f, // Priest
+ 0.037580f, // Warrior
+ 0.036520f, // Paladin
+ -0.054500f, // Hunter
+ -0.005900f, // Rogue
+ 0.031830f, // Priest
0.036640f, // DK
- 0.021080f, // Shaman
- 0.036587f, // Mage
- 0.024211f, // Warlock
+ 0.016750f, // Shaman
+ 0.034575f, // Mage
+ 0.020350f, // Warlock
0.0f, // ??
- 0.056097f // Druid
+ 0.049510f // Druid
};
// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
const float crit_to_dodge[MAX_CLASSES] =
@@ -5819,13 +5833,13 @@ float Player::GetSpellCritFromIntellect()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
- GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
+ GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
+ GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (critBase == NULL || critRatio == NULL)
return 0.0f;
- float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
- return crit*100.0f;
+ float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
+ return crit * 100.0f;
}
float Player::GetRatingMultiplier(CombatRating cr) const
@@ -5863,29 +5877,6 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
return 0.0f;
}
-float Player::OCTRegenHPPerSpirit()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (baseRatio == NULL || moreRatio == NULL)
- return 0.0f;
-
- // Formula from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float baseSpirit = spirit;
- if (baseSpirit > 50)
- baseSpirit = 50;
- float moreSpirit = spirit - baseSpirit;
- float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
- return regen;
-}
-
float Player::OCTRegenMPPerSpirit()
{
uint8 level = getLevel();
@@ -5917,6 +5908,8 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
float RatingChange = value * GetRatingMultiplier(cr);
ApplyAttackTimePercentMod(BASE_ATTACK, RatingChange, apply);
ApplyAttackTimePercentMod(OFF_ATTACK, RatingChange, apply);
+ if (getClass() == CLASS_DEATH_KNIGHT)
+ UpdateAllRunesRegen();
break;
}
case CR_HASTE_RANGED:
@@ -6059,25 +6052,27 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return false;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 value = SKILL_VALUE(data);
- uint32 max = SKILL_MAX(data);
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
+
+ uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
+ uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
- if ((!max) || (!value) || (value >= max))
+ if (!max || !value || value >= max)
return false;
if (value < max)
{
- uint32 new_value = value+step;
+ uint16 new_value = value + step;
if (new_value > max)
new_value = max;
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, new_value);
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
+
UpdateSkillEnchantments(skill_id, value, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
return true;
}
@@ -6190,37 +6185,39 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return false;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
- uint32 data = GetUInt32Value(valueIndex);
- uint16 SkillValue = SKILL_VALUE(data);
- uint16 MaxValue = SKILL_MAX(data);
+ uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
+ uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
- if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
+ if (!max || !value || value >= max)
return false;
int32 Roll = irand(1, 1000);
if (Roll <= Chance)
{
- uint32 new_value = SkillValue+step;
- if (new_value > MaxValue)
- new_value = MaxValue;
+ uint16 new_value = value + step;
+ if (new_value > max)
+ new_value = max;
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, new_value);
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
+
for (size_t i = 0; i < bonusSkillLevelsSize; ++i)
{
uint32 bsl = bonusSkillLevels[i];
- if (SkillValue < bsl && new_value >= bsl)
+ if (value < bsl && new_value >= bsl)
{
learnSkillRewardedSpells(SkillId, new_value);
break;
}
}
- UpdateSkillEnchantments(SkillId, SkillValue, new_value);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
+
+ UpdateSkillEnchantments(SkillId, value, new_value);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
return true;
}
@@ -6299,16 +6296,12 @@ void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return;
- uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
+ uint16 field = itr->second.pos / 2 + (talent ? PLAYER_SKILL_TALENT_0 : PLAYER_SKILL_MODIFIER_0);
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
- uint32 bonus_val = GetUInt32Value(bonusIndex);
- int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
- int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
+ uint16 bonus = GetUInt16Value(field, offset);
- if (talent) // permanent bonus stored in high part
- SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus+val));
- else // temporary/item bonus stored in low part
- SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus+val, perm_bonus));
+ SetUInt16Value(field, offset, bonus + val);
}
void Player::UpdateSkillsForLevel()
@@ -6331,10 +6324,11 @@ void Player::UpdateSkillsForLevel()
if (GetSkillRangeType(pSkill, false) != SKILL_RANGE_LEVEL)
continue;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
- uint32 val = SKILL_VALUE(data);
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
+
+ uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
+ uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
/// update only level dependent max skill values
if (max != 1)
@@ -6342,13 +6336,16 @@ void Player::UpdateSkillsForLevel()
/// maximize skill always
if (alwaysMaxSkill)
{
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, maxSkill);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxSkill);
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
+
else if (max != maxconfskill) /// update max skill value if current max skill not maximized
{
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, val);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxSkill);
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
@@ -6366,13 +6363,16 @@ void Player::UpdateSkillsToMaxSkillsForLevel()
uint32 pskill = itr->first;
if (IsProfessionOrRidingSkill(pskill))
continue;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
+
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
+
+ uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
if (max > 1)
{
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, max);
+
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
}
@@ -6394,33 +6394,43 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
//has skill
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
{
- currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1; // itr->second.pos % 2
+ currVal = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
if (newVal)
{
// if skill value is going down, update enchantments before setting the new value
if (newVal < currVal)
UpdateSkillEnchantments(id, currVal, newVal);
+
// update step
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
+ SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step);
// update value
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, newVal);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal);
+
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
+
learnSkillRewardedSpells(id, newVal);
// if skill value is going up, update enchantments after setting the new value
if (newVal > currVal)
UpdateSkillEnchantments(id, currVal, newVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
+
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
}
else //remove
{
//remove enchantments needing this skill
UpdateSkillEnchantments(id, currVal, 0);
// clear skill fields
- SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
+ SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0);
// mark as deleted or simply remove from map if not saved yet
if (itr->second.uState != SKILL_NEW)
@@ -6433,54 +6443,77 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j))
if (pAbility->skillId == id)
removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->spellId));
+
+ // Clear profession lines
+ if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1) == id)
+ SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, 0);
+ else if (GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1) == id)
+ SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, 0);
}
}
else if (newVal) //add
{
currVal = 0;
- for (int i=0; i < PLAYER_MAX_SKILLS; ++i)
- if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
+ for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i)
{
- SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
- if (!pSkill)
+ uint16 field = i / 2;
+ uint8 offset = i & 1; // i % 2
+
+ if (!GetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset))
{
- sLog->outError(LOG_FILTER_PLAYER_SKILLS, "Skill not found in SkillLineStore: skill #%u", id);
- return;
- }
+ SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id);
+ if (!skillEntry)
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Skill not found in SkillLineStore: skill #%u", id);
+ return;
+ }
- SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal));
- UpdateSkillEnchantments(id, currVal, newVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
+ SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, id);
+ if (skillEntry->categoryId == SKILL_CATEGORY_PROFESSION)
+ {
+ if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1))
+ SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1, id);
+ else if (!GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1))
+ SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + 1, id);
+ }
- // insert new entry or update if not deleted old entry yet
- if (itr != mSkillStatus.end())
- {
- itr->second.pos = i;
- itr->second.uState = SKILL_CHANGED;
- }
- else
- mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
+ SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step);
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, newVal);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal);
- // apply skill bonuses
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0);
+ UpdateSkillEnchantments(id, currVal, newVal);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
- // temporary bonuses
- AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
- for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
+ // insert new entry or update if not deleted old entry yet
+ if (itr != mSkillStatus.end())
+ {
+ itr->second.pos = i;
+ itr->second.uState = SKILL_CHANGED;
+ }
+ else
+ mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
+
+ // apply skill bonuses
+ SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0);
+
+ // temporary bonuses
+ AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
+ for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
+ if ((*j)->GetMiscValue() == int32(id))
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
- // permanent bonuses
- AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
- for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
+ // permanent bonuses
+ AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
+ for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
+ if ((*j)->GetMiscValue() == int32(id))
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
- // Learn all spells for skill
- learnSkillRewardedSpells(id, newVal);
- return;
+ // Learn all spells for skill
+ learnSkillRewardedSpells(id, newVal);
+ return;
+ }
}
}
}
@@ -6503,7 +6536,7 @@ uint16 Player::GetSkillStep(uint16 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
+ return GetUInt16Value(PLAYER_SKILL_STEP_0 + itr->second.pos / 2, itr->second.pos & 1);
}
uint16 Player::GetSkillValue(uint32 skill) const
@@ -6515,11 +6548,12 @@ uint16 Player::GetSkillValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
+ int32 result = int32(GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset));
+ result += int32(GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset));
+ result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset));
return result < 0 ? 0 : result;
}
@@ -6532,11 +6566,12 @@ uint16 Player::GetMaxSkillValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
- int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
+ int32 result = int32(GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset));
+ result += int32(GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset));
+ result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset));
return result < 0 ? 0 : result;
}
@@ -6549,7 +6584,10 @@ uint16 Player::GetPureMaxSkillValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ return GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
}
uint16 Player::GetBaseSkillValue(uint32 skill) const
@@ -6561,8 +6599,11 @@ uint16 Player::GetBaseSkillValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ int32 result = int32(GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset));
+ result += int32(GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset));
return result < 0 ? 0 : result;
}
@@ -6575,7 +6616,10 @@ uint16 Player::GetPureSkillValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ return GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
}
int16 Player::GetSkillPermBonusValue(uint32 skill) const
@@ -6587,7 +6631,10 @@ int16 Player::GetSkillPermBonusValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ return GetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset);
}
int16 Player::GetSkillTempBonusValue(uint32 skill) const
@@ -6599,17 +6646,19 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return 0;
- return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ return GetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset);
}
void Player::SendActionButtons(uint32 state) const
{
WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
- data << uint8(state);
/*
state can be 0, 1, 2
- 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
- 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
+ 0 - Sends initial action buttons, client does not validate if we have the spell or not
+ 1 - Used used after spec swaps, client validates if a spell is known.
2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
*/
if (state != 2)
@@ -6623,9 +6672,12 @@ void Player::SendActionButtons(uint32 state) const
data << uint32(0);
}
}
+ else
+ data.resize(MAX_ACTION_BUTTONS * 4); // insert crap, client doesnt even parse this for state == 2
+ data << uint8(state);
GetSession()->SendPacket(&data);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), GetActiveSpec());
}
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
@@ -6820,7 +6872,7 @@ void Player::CheckAreaExploreAndOutdoor()
{
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
if (!areaEntry)
@@ -7065,16 +7117,12 @@ void Player::UpdateHonorFields()
// update yesterday's contribution
if (m_lastHonorUpdateTime >= yesterday)
{
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
-
// this is the first update today, reset today's contribution
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today));
}
else
{
// no honor/kills yesterday or today, reset
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
}
}
@@ -7085,15 +7133,15 @@ void Player::UpdateHonorFields()
///Calculate the amount of honor gained based on the victim
///and the size of the group for which the honor is divided
///An exact honor value can also be given (overriding the calcs)
-bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvptoken)
+bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken)
{
// do not reward honor in arenas, but enable onkill spellproc
if (InArena())
{
- if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
+ if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
return false;
- if (GetBGTeam() == uVictim->ToPlayer()->GetBGTeam())
+ if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
return false;
return true;
@@ -7118,16 +7166,14 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
if (honor_f <= 0)
{
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
+ if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
return false;
- victim_guid = uVictim->GetGUID();
+ victim_guid = victim->GetGUID();
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
+ if (Player* plrVictim = victim->ToPlayer())
{
- Player* victim = uVictim->ToPlayer();
-
- if (GetTeam() == victim->GetTeam() && !sWorld->IsFFAPvPRealm())
+ if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
uint8 k_level = getLevel();
@@ -7172,7 +7218,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
}
else
{
- if (!uVictim->ToCreature()->isRacialLeader())
+ if (!victim->ToCreature()->isRacialLeader())
return false;
honor_f = 100.0f; // ??? need more info
@@ -7180,7 +7226,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
}
}
- if (uVictim != NULL)
+ if (victim != NULL)
{
if (groupsize > 1)
honor_f /= groupsize;
@@ -7198,16 +7244,14 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
// victim_rank [5..19] HK: <alliance\horde rank>
// victim_rank [0, 20+] HK: <>
WorldPacket data(SMSG_PVP_CREDIT, 4+8+4);
- data << honor;
- data << victim_guid;
- data << victim_rank;
+ data << uint32(honor);
+ data << uint64(victim_guid);
+ data << uint32(victim_rank);
GetSession()->SendPacket(&data);
// add honor points
- ModifyHonorPoints(honor);
-
- ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true);
+ ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, int32(honor));
if (InBattleground() && honor > 0)
{
@@ -7219,10 +7263,10 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
{
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
+ if (!victim || victim == this || victim ->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
return true;
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
// Check if allowed to receive it in current map
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
@@ -7242,86 +7286,204 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
return true;
}
-void Player::SetHonorPoints(uint32 value)
+
+void Player::SendCurrencies() const
{
- if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
- value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value);
- if (value)
- AddKnownCurrency(ITEM_HONOR_POINTS_ID);
+ ByteBuffer currencyData;
+ WorldPacket packet(SMSG_INIT_CURRENCY, 4 + m_currencies.size()*(5*4 + 1));
+ packet.WriteBits(m_currencies.size(), 23);
+
+ for (PlayerCurrenciesMap::const_iterator itr = m_currencies.begin(); itr != m_currencies.end(); ++itr)
+ {
+ CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
+ if (!entry) // should never happen
+ continue;
+
+ uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1;
+ uint32 weekCount = itr->second.weekCount / precision;
+ uint32 weekCap = _GetCurrencyWeekCap(entry) / precision;
+
+ packet.WriteBit(weekCount);
+ packet.WriteBits(0, 4); // some flags
+ packet.WriteBit(weekCap);
+ packet.WriteBit(0); // season total earned
+
+ currencyData << uint32(itr->second.totalCount / precision);
+ if (weekCap)
+ currencyData << uint32(weekCap);
+
+ //if (seasonTotal)
+ // currencyData << uint32(seasonTotal);
+
+ currencyData << uint32(entry->ID);
+ if (weekCount)
+ currencyData << uint32(weekCount);
+ }
+
+ packet.FlushBits();
+ packet.append(currencyData);
+ GetSession()->SendPacket(&packet);
}
-void Player::SetArenaPoints(uint32 value)
+uint32 Player::GetCurrency(uint32 id) const
{
- if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
- value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value);
- if (value)
- AddKnownCurrency(ITEM_ARENA_POINTS_ID);
+ PlayerCurrenciesMap::const_iterator itr = m_currencies.find(id);
+ return itr != m_currencies.end() ? itr->second.totalCount : 0;
}
-void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/)
+bool Player::HasCurrency(uint32 id, uint32 count) const
{
- PreparedStatement* stmt = NULL;
+ PlayerCurrenciesMap::const_iterator itr = m_currencies.find(id);
+ return itr != m_currencies.end() && itr->second.totalCount >= count;
+}
- int32 newValue = int32(GetHonorPoints()) + value;
- if (newValue < 0)
- newValue = 0;
- SetHonorPoints(uint32(newValue));
+void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/)
+{
+ if (!count)
+ return;
- if (trans && !trans->null())
+ CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
+ ASSERT(currency);
+
+ int32 precision = currency->Flags & CURRENCY_FLAG_HIGH_PRECISION ? 100 : 1;
+ uint32 oldTotalCount = 0;
+ uint32 oldWeekCount = 0;
+ PlayerCurrenciesMap::iterator itr = m_currencies.find(id);
+ if (itr == m_currencies.end())
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS);
- stmt->setUInt32(0, newValue);
- stmt->setUInt32(1, GetGUIDLow());
- (*trans)->Append(stmt);
+ PlayerCurrency cur;
+ cur.state = PLAYERCURRENCY_NEW;
+ cur.totalCount = 0;
+ cur.weekCount = 0;
+ m_currencies[id] = cur;
+ itr = m_currencies.find(id);
+ }
+ else
+ {
+ oldTotalCount = itr->second.totalCount;
+ oldWeekCount = itr->second.weekCount;
}
-}
-void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/)
-{
- PreparedStatement* stmt = NULL;
+ int32 newTotalCount = int32(oldTotalCount) + count;
+ if (newTotalCount < 0)
+ newTotalCount = 0;
- int32 newValue = int32(GetArenaPoints()) + value;
- if (newValue < 0)
- newValue = 0;
- SetArenaPoints(uint32(newValue));
+ int32 newWeekCount = int32(oldWeekCount) + (count > 0 ? count : 0);
+ if (newWeekCount < 0)
+ newWeekCount = 0;
- if (trans && !trans->null())
+ if (currency->TotalCap && int32(currency->TotalCap) < newTotalCount)
{
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS);
- stmt->setUInt32(0, newValue);
- stmt->setUInt32(1, GetGUIDLow());
- (*trans)->Append(stmt);
+ int32 delta = newTotalCount - int32(currency->TotalCap);
+ newTotalCount = int32(currency->TotalCap);
+ newWeekCount -= delta;
+ }
+
+ // TODO: fix conquest points
+ uint32 weekCap = _GetCurrencyWeekCap(currency);
+ if (weekCap && int32(weekCap) < newTotalCount)
+ {
+ int32 delta = newWeekCount - int32(weekCap);
+ newWeekCount = int32(weekCap);
+ newTotalCount -= delta;
+ }
+
+ // if we change total, we must change week
+ ASSERT(((newTotalCount-oldTotalCount) != 0) == ((newWeekCount-oldWeekCount) != 0));
+
+ if (uint32(newTotalCount) != oldTotalCount)
+ {
+ if (itr->second.state != PLAYERCURRENCY_NEW)
+ itr->second.state = PLAYERCURRENCY_CHANGED;
+
+ itr->second.totalCount = newTotalCount;
+ itr->second.weekCount = newWeekCount;
+
+ // probably excessive checks
+ if (IsInWorld() && !GetSession()->PlayerLoading())
+ {
+ if (count > 0)
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CURRENCY, id, count);
+
+ WorldPacket packet(SMSG_UPDATE_CURRENCY, 12);
+
+ packet.WriteBit(weekCap != 0);
+ packet.WriteBit(0); // hasSeasonCount
+ packet.WriteBit(printLog); // print in log
+
+ // if hasSeasonCount packet << uint32(seasontotalearned); TODO: save this in character DB and use it
+
+ packet << uint32(newTotalCount / precision);
+ packet << uint32(id);
+ if (weekCap)
+ packet << uint32(newWeekCount / precision);
+
+ GetSession()->SendPacket(&packet);
+ }
}
}
+void Player::SetCurrency(uint32 id, uint32 count, bool printLog /*= true*/)
+{
+ ModifyCurrency(id, int32(count) - GetCurrency(id), printLog);
+}
+
+uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const
+{
+ uint32 cap = currency->WeekCap;
+ switch (currency->ID)
+ {
+ case CURRENCY_TYPE_CONQUEST_POINTS:
+ {
+ // TODO: implement
+ cap = 0;
+ break;
+ }
+ case CURRENCY_TYPE_HONOR_POINTS:
+ {
+ uint32 honorcap = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
+ if (honorcap > 0)
+ cap = honorcap;
+ break;
+ }
+ case CURRENCY_TYPE_JUSTICE_POINTS:
+ {
+ uint32 justicecap = sWorld->getIntConfig(CONFIG_MAX_JUSTICE_POINTS);
+ if (justicecap > 0)
+ cap = justicecap;
+ break;
+ }
+ }
+
+ if (cap != currency->WeekCap && IsInWorld() && !GetSession()->PlayerLoading())
+ {
+ WorldPacket packet(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, 8);
+ packet << uint32(cap / ((currency->Flags & 0x8) ? 100 : 1));
+ packet << uint32(currency->ID);
+ GetSession()->SendPacket(&packet);
+ }
+
+ return cap;
+}
+
uint32 Player::GetGuildIdFromDB(uint64 guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, GUID_LOPART(guid));
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ return result->Fetch()[0].GetUInt32();
- if (!result)
- return 0;
-
- uint32 id = result->Fetch()[0].GetUInt32();
- return id;
+ return 0;
}
uint8 Player::GetRankFromDB(uint64 guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, GUID_LOPART(guid));
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ return result->Fetch()[1].GetUInt8();
- if (result)
- {
- uint32 v = result->Fetch()[1].GetUInt8();
- return v;
- }
- else
- return 0;
+ return 0;
}
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
@@ -7436,13 +7598,9 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
if (GetSession() && group->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID()))
- {
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
if (Player* member = itr->getSource())
GetSession()->SendNameQueryOpcode(member->GetGUID());
- }
- }
}
m_zoneUpdateId = newZone;
@@ -7596,8 +7754,8 @@ void Player::DuelComplete(DuelCompleteType type)
{
data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
- data << duel->opponent->GetName();
data << GetName();
+ data << duel->opponent->GetName();
SendMessageToSet(&data, true);
}
@@ -7622,10 +7780,10 @@ void Player::DuelComplete(DuelCompleteType type)
}
break;
case DUEL_WON:
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
if (duel->opponent)
{
- duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
+ duel->opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
//Credit for quest Death's Challenge
if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
@@ -7720,10 +7878,6 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
_ApplyItemBonuses(proto, slot, apply);
-
- if (slot == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
-
ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
@@ -7744,7 +7898,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
- ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
+ ScalingStatValuesEntry const* ssv = ssd ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
if (only_level_scale && !ssv)
return;
@@ -7758,12 +7912,10 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd->StatMod[i] < 0)
continue;
statType = ssd->StatMod[i];
- val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
+ val = (ssv->GetStatMultiplier(proto->InventoryType) * ssd->Modifier[i]) / 10000;
}
else
{
- if (i >= proto->StatsCount)
- continue;
statType = proto->ItemStat[i].ItemStatType;
val = proto->ItemStat[i].ItemStatValue;
}
@@ -7896,9 +8048,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
case ITEM_MOD_RANGED_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ApplyFeralAPBonus(int32(val), apply);
-// break;
case ITEM_MOD_MANA_REGENERATION:
ApplyManaRegenBonus(int32(val), apply);
break;
@@ -7915,23 +8064,36 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -val, apply);
m_spellPenetrationItemMod += apply ? val : -val;
break;
- // deprecated item mods
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
+ case ITEM_MOD_FIRE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_FROST_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_HOLY_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_SHADOW_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_NATURE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_ARCANE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply);
break;
}
}
// Apply Spell Power from ScalingStatValue if set
- if (ssv)
- if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
+ if (ssv && proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ if (int32 spellbonus = int32(ssv->Spellpower))
ApplySpellPowerBonus(spellbonus, apply);
// If set ScalingStatValue armor get it or use item armor
uint32 armor = proto->Armor;
- if (ssv)
- if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
- armor = ssvarmor;
+ if (ssv && proto->Class == ITEM_CLASS_ARMOR)
+ armor = ssv->GetArmor(proto->InventoryType, proto->SubClass - 1);
if (armor)
{
@@ -7956,27 +8118,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (proto->ArmorDamageModifier > 0)
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
- if (proto->Block)
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
-
- if (proto->HolyRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
-
- if (proto->FireRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
-
- if (proto->NatureRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
-
- if (proto->FrostRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
-
- if (proto->ShadowRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
-
- if (proto->ArcaneRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
-
WeaponAttackType attType = BASE_ATTACK;
if (slot == EQUIPMENT_SLOT_RANGED && (
@@ -7992,23 +8133,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
-
-
- // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
- if (getClass() == CLASS_DRUID)
- {
- int32 dpsMod = 0;
- int32 feral_bonus = 0;
- if (ssv)
- {
- dpsMod = ssv->getDPSMod(proto->ScalingStatValue);
- feral_bonus += ssv->getFeralBonus(proto->ScalingStatValue);
- }
-
- feral_bonus += proto->getFeralBonus(dpsMod);
- if (feral_bonus)
- ApplyFeralAPBonus(feral_bonus, apply);
- }
}
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
@@ -8027,18 +8151,20 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
attType = OFF_ATTACK;
}
- float minDamage = proto->Damage[0].DamageMin;
- float maxDamage = proto->Damage[0].DamageMax;
+ float minDamage = proto->DamageMin;
+ float maxDamage = proto->DamageMax;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
+ int32 extraDPS = 0;
if (ssv)
{
- int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
+ float damageMultiplier = 0.0f;
+ extraDPS = ssv->GetDPSAndDamageMultiplier(proto->SubClass, proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON, &damageMultiplier);
if (extraDPS)
{
float average = extraDPS * proto->Delay / 1000.0f;
- minDamage = 0.7f * average;
- maxDamage = 1.3f * average;
+ minDamage = (1.0f - damageMultiplier) * average;
+ maxDamage = (1.0f + damageMultiplier) * average;
}
}
@@ -8064,10 +8190,6 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
}
- // No need to modify any physical damage for ferals as it is calculated from stats only
- if (IsInFeralForm())
- return;
-
if (CanModifyStats() && (damage || proto->Delay))
UpdateDamagePhysical(attType);
}
@@ -8311,7 +8433,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
float chance = (float)spellInfo->ProcChance;
- if (spellData.SpellPPMRate)
+ if (proto->SpellPPMRate)
{
if (spellData.SpellId == 52781) // Persuasive Strike
{
@@ -8326,7 +8448,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
}
}
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
+ chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo);
}
else if (chance > 100.0f)
{
@@ -8341,6 +8463,9 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
// item combat enchantments
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
+ if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
@@ -8416,7 +8541,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
if (!spellInfo)
{
sLog->outError(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
- SendEquipError(EQUIP_ERR_NONE, item, NULL);
+ SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item, NULL);
return;
}
@@ -8463,6 +8588,9 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
// Item enchantments spells casted at use
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
+ if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
@@ -8529,9 +8657,6 @@ void Player::_RemoveAllItemMods()
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
_ApplyItemBonuses(proto, i, false);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
}
}
@@ -8558,9 +8683,6 @@ void Player::_ApplyAllItemMods()
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
_ApplyItemBonuses(proto, i, true);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
}
}
@@ -8605,63 +8727,6 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply)
}
}
-void Player::_ApplyAmmoBonuses()
-{
- // check ammo
- uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo_id)
- return;
-
- float currentAmmoDPS;
-
- ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
- if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
- currentAmmoDPS = 0.0f;
- else
- currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
-
- if (currentAmmoDPS == GetAmmoDPS())
- return;
-
- m_ammoDPS = currentAmmoDPS;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const
-{
- if (!ammo_proto)
- return false;
-
- // check ranged weapon
- Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
- if (!weapon || weapon->IsBroken())
- return false;
-
- ItemTemplate const* weapon_proto = weapon->GetTemplate();
- if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
- return false;
-
- // check ammo ws. weapon compatibility
- switch (weapon_proto->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
- return false;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
- return false;
- break;
- default:
- return false;
- }
-
- return true;
-}
-
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
Called by remove insignia spell effect */
void Player::RemovedInsignia(Player* looterPlr)
@@ -8998,7 +9063,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// need know merged fishing/corpse loot type for achievements
loot->loot_type = loot_type;
- WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
+ WorldPacket data(SMSG_LOOT_RESPONSE, 8 + 1 + 50 + 1 + 1); // we guess size
data << uint64(guid);
data << uint8(loot_type);
data << LootView(*loot, this, permission);
@@ -9028,9 +9093,10 @@ void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
{
- WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
+ WorldPacket data(SMSG_UPDATE_WORLD_STATE, 4+4+1);
data << Field;
data << Value;
+ data << uint8(0);
GetSession()->SendPacket(&data);
}
@@ -9067,9 +9133,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 2918:
NumberOfFields = 8;
break;
- case 139:
- NumberOfFields = 41;
- break;
case 1377:
NumberOfFields = 15;
break;
@@ -9157,46 +9220,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
case 2257: // Deeprun Tram
case 3703: // Shattrath City
break;
- case 139: // Eastern Plaguelands
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x97a) << uint32(0x0); // 10 2426
- data << uint32(0x917) << uint32(0x0); // 11 2327
- data << uint32(0x918) << uint32(0x0); // 12 2328
- data << uint32(0x97b) << uint32(0x32); // 13 2427
- data << uint32(0x97c) << uint32(0x32); // 14 2428
- data << uint32(0x933) << uint32(0x1); // 15 2355
- data << uint32(0x946) << uint32(0x0); // 16 2374
- data << uint32(0x947) << uint32(0x0); // 17 2375
- data << uint32(0x948) << uint32(0x0); // 18 2376
- data << uint32(0x949) << uint32(0x0); // 19 2377
- data << uint32(0x94a) << uint32(0x0); // 20 2378
- data << uint32(0x94b) << uint32(0x0); // 21 2379
- data << uint32(0x932) << uint32(0x0); // 22 2354
- data << uint32(0x934) << uint32(0x0); // 23 2356
- data << uint32(0x935) << uint32(0x0); // 24 2357
- data << uint32(0x936) << uint32(0x0); // 25 2358
- data << uint32(0x937) << uint32(0x0); // 26 2359
- data << uint32(0x938) << uint32(0x0); // 27 2360
- data << uint32(0x939) << uint32(0x1); // 28 2361
- data << uint32(0x930) << uint32(0x1); // 29 2352
- data << uint32(0x93a) << uint32(0x0); // 30 2362
- data << uint32(0x93b) << uint32(0x0); // 31 2363
- data << uint32(0x93c) << uint32(0x0); // 32 2364
- data << uint32(0x93d) << uint32(0x0); // 33 2365
- data << uint32(0x944) << uint32(0x0); // 34 2372
- data << uint32(0x945) << uint32(0x0); // 35 2373
- data << uint32(0x931) << uint32(0x1); // 36 2353
- data << uint32(0x93e) << uint32(0x0); // 37 2366
- data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
- data << uint32(0x940) << uint32(0x0); // 39 2368
- data << uint32(0x941) << uint32(0x0); // 7 2369
- data << uint32(0x942) << uint32(0x0); // 8 2370
- data << uint32(0x943) << uint32(0x0); // 9 2371
- }
- break;
case 1377: // Silithus
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
pvp->FillInitialWorldStates(data);
@@ -9669,6 +9692,27 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
}
break;
+ // Twin Peaks
+ case 5031:
+ if (bg && bg->GetTypeID(true) == BATTLEGROUND_TP)
+ bg->FillInitialWorldStates(data);
+ else
+ {
+ data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
+ data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
+ data << uint32(0x609) << uint32(0x0); // 9 1545 unk
+ data << uint32(0x60a) << uint32(0x0); // 10 1546 unk
+ data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
+ data << uint32(0x641) << uint32(0x3); // 12 1601 unk
+ data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
+ }
+ break;
+ // Battle for Gilneas
+ case 5449:
+ if (bg && bg->GetTypeID(true) == BATTLEGROUND_BFG)
+ bg->FillInitialWorldStates(data);
+ break;
default:
data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8
@@ -9719,7 +9763,7 @@ void Player::SendTalentWipeConfirm(uint64 guid)
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
data << uint64(guid);
- uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
+ uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost();
data << cost;
GetSession()->SendPacket(&data);
}
@@ -9918,30 +9962,10 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c
break;
case INVTYPE_RELIC:
{
- switch (proto->SubClass)
- {
- case ITEM_SUBCLASS_ARMOR_LIBRAM:
- if (playerClass == CLASS_PALADIN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_IDOL:
- if (playerClass == CLASS_DRUID)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_TOTEM:
- if (playerClass == CLASS_SHAMAN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_MISC:
- if (playerClass == CLASS_WARLOCK)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_SIGIL:
- if (playerClass == CLASS_DEATH_KNIGHT)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- }
- break;
+ if (playerClass == CLASS_PALADIN || playerClass == CLASS_DRUID ||
+ playerClass == CLASS_SHAMAN || playerClass == CLASS_DEATH_KNIGHT)
+ slots[0] = EQUIPMENT_SLOT_RANGED;
+ break;
}
default:
return NULL_SLOT;
@@ -10003,14 +10027,6 @@ InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
return EQUIP_ERR_OK;
}
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = GetBagByPos(i))
@@ -10035,11 +10051,6 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
if (pItem != skipItem && pItem->GetEntry() == item)
count += pItem->GetCount();
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = GetBagByPos(i))
count += pBag->GetItemCount(item, skipItem);
@@ -10082,13 +10093,6 @@ uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipIte
if (pProto->ItemLimitCategory == limitCategory)
count += pItem->GetCount();
- for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem)
- if (ItemTemplate const* pProto = pItem->GetTemplate())
- if (pProto->ItemLimitCategory == limitCategory)
- count += pItem->GetCount();
-
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = GetBagByPos(i))
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
@@ -10114,11 +10118,6 @@ Item* Player::GetItemByGuid(uint64 guid) const
if (pItem->GetGUID() == guid)
return pItem;
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetGUID() == guid)
- return pItem;
-
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (pItem->GetGUID() == guid)
@@ -10150,7 +10149,7 @@ Item* Player::GetItemByPos(uint16 pos) const
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
{
- if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
+ if (bag == INVENTORY_SLOT_BAG_0 && slot < BANK_SLOT_BAG_END)
return m_items[slot];
else if (Bag* pBag = GetBagByPos(bag))
return pBag->GetItemByPos(slot);
@@ -10232,8 +10231,6 @@ bool Player::IsInventoryPos(uint8 bag, uint8 slot)
return true;
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
return true;
- if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
- return true;
return false;
}
@@ -10292,10 +10289,6 @@ bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos)
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
return true;
- // keyring slots
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
- return true;
-
// bank main slots
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
return true;
@@ -10335,16 +10328,7 @@ bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
return true;
}
}
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return true;
- }
- }
+
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
if (Bag* pBag = GetBagByPos(i))
@@ -10474,11 +10458,11 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
{
if (no_space_count)
*no_space_count = count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
if (pItem && pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
// no maximum
if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
@@ -10491,7 +10475,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
{
if (no_space_count)
*no_space_count = count + curcount - pProto->MaxCount;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
@@ -10503,7 +10487,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
{
if (no_space_count)
*no_space_count = count;
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
}
if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
@@ -10513,7 +10497,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
{
if (no_space_count)
*no_space_count = count + curcount - limitEntry->maxCount;
- return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED;
+ return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS;
}
}
}
@@ -10521,36 +10505,6 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
return EQUIP_ERR_OK;
}
-bool Player::HasItemTotemCategory(uint32 TotemCategory) const
-{
- Item* pItem;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
- return true;
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- pItem = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
- return true;
- }
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag* pBag = GetBagByPos(i))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- pItem = GetUseableItemByPos(i, j);
- if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate()->TotemCategory, TotemCategory))
- return true;
- }
- }
- }
- return false;
-}
-
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
{
Item* pItem2 = GetItemByPos(bag, slot);
@@ -10562,40 +10516,32 @@ InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemP
uint32 need_space;
if (pSrcItem && pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot))
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
+ return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
// empty specific slot - check item fit to slot
if (!pItem2 || swap)
{
if (bag == INVENTORY_SLOT_BAG_0)
{
- // keyring case
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // currencytoken case
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
// prevent cheating
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
}
else
{
Bag* pBag = GetBagByPos(bag);
if (!pBag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
ItemTemplate const* pBagProto = pBag->GetTemplate();
if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
if (slot >= pBagProto->ContainerSlots)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
if (!ItemCanGoIntoBag(pProto, pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
}
// non empty stack with space
@@ -10629,26 +10575,26 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
{
// skip specific bag already processed in first called CanStoreItem_InBag
if (bag == skip_bag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
// skip not existed bag or self targeted bag
Bag* pBag = GetBagByPos(bag);
if (!pBag || pBag == pSrcItem)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
if (pSrcItem && pSrcItem->IsNotEmptyBag())
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
+ return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
ItemTemplate const* pBagProto = pBag->GetTemplate();
if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
// specialized bag mode or non-specilized
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
if (!ItemCanGoIntoBag(pProto, pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
@@ -10699,7 +10645,7 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
{
//this is never called for non-bag slots so we can do this
if (pSrcItem && pSrcItem->IsNotEmptyBag())
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
+ return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
for (uint32 j = slot_begin; j < slot_end; j++)
{
@@ -10755,7 +10701,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
{
if (no_space_count)
*no_space_count = count;
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
+ return swap ? EQUIP_ERR_CANT_SWAP :EQUIP_ERR_ITEM_NOT_FOUND;
}
if (pItem)
@@ -10765,14 +10711,14 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
{
if (no_space_count)
*no_space_count = count;
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
}
if (pItem->IsBindedNotWith(this))
{
if (no_space_count)
*no_space_count = count;
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
+ return EQUIP_ERR_NOT_OWNER;
}
}
@@ -10808,7 +10754,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
@@ -10822,24 +10768,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
{
if (bag == INVENTORY_SLOT_BAG_0) // inventory
{
- res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
@@ -10855,7 +10783,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
else // equipped bag
@@ -10879,7 +10807,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
}
@@ -10887,67 +10815,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
// search free slot in bag for place to
if (bag == INVENTORY_SLOT_BAG_0) // inventory
{
- // search free slot - keyring case
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->IsCurrencyToken())
- {
- res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
@@ -10963,7 +10830,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
else // equipped bag
@@ -10986,7 +10853,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
}
@@ -10996,24 +10863,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
// search stack for merge to
if (pProto->Stackable != 1)
{
- res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
if (res != EQUIP_ERR_OK)
{
@@ -11029,7 +10878,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
if (pProto->BagFamily)
@@ -11047,7 +10896,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
}
@@ -11065,7 +10914,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
}
@@ -11073,48 +10922,6 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
// search free slot - special bag case
if (pProto->BagFamily)
{
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START+keyringSize, dest, pProto, count, false, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->IsCurrencyToken())
- {
- res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
- if (res != EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count == 0)
- {
- if (no_similar_count == 0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
@@ -11128,13 +10935,13 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
}
if (pItem && pItem->IsNotEmptyBag())
- return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
+ return EQUIP_ERR_BAG_IN_BAG;
// search free slot
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
@@ -11152,7 +10959,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
@@ -11168,14 +10975,14 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
+ return EQUIP_ERR_ITEM_MAX_COUNT;
}
}
if (no_space_count)
*no_space_count = count + no_similar_count;
- return EQUIP_ERR_INVENTORY_FULL;
+ return EQUIP_ERR_INV_FULL;
}
//////////////////////////////////////////////////////////////////////////
@@ -11186,13 +10993,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// fill space table
int inv_slot_items[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
int inv_bags[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
- int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
- int inv_tokens[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START];
memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
- memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
- memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
@@ -11201,20 +11004,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
}
- for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsInTrade())
- inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
- }
-
- for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsInTrade())
- inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
- }
-
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
@@ -11242,11 +11031,11 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// item used
if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
// item it 'bind'
if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
+ return EQUIP_ERR_NOT_OWNER;
ItemTemplate const* pBagProto;
@@ -11260,32 +11049,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
{
bool b_found = false;
- for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found)
- continue;
-
- for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found)
- continue;
-
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
@@ -11326,38 +11089,6 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
if (pProto->BagFamily)
{
bool b_found = false;
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
- {
- if (inv_keys[t-KEYRING_SLOT_START] == 0)
- {
- inv_keys[t-KEYRING_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found)
- continue;
-
- if (pProto->IsCurrencyToken())
- {
- for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- if (inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0)
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found)
- continue;
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
@@ -11424,7 +11155,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// no free slot found?
if (!b_found)
- return EQUIP_ERR_INVENTORY_FULL;
+ return EQUIP_ERR_INV_FULL;
}
return EQUIP_ERR_OK;
@@ -11456,10 +11187,10 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
{
// item used
if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
+ return EQUIP_ERR_NOT_OWNER;
// check count of items (skip for auto move for same player from bank)
InventoryResult res = CanTakeMoreSimilarItems(pItem);
@@ -11472,7 +11203,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
// May be here should be more stronger checks; STUNNED checked
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
if (HasUnitState(UNIT_STATE_STUNNED))
- return EQUIP_ERR_YOU_ARE_STUNNED;
+ return EQUIP_ERR_GENERIC_STUNNED;
// do not allow equipping gear except weapons, offhands, projectiles, relics in
// - combat
@@ -11488,27 +11219,27 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
}
if (isInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
+ return EQUIP_ERR_CLIENT_LOCKED_OUT; // maybe exist better err
if (IsNonMeleeSpellCasted(false))
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
uint8 eslot = FindEquipSlot(pProto, slot, swap);
if (eslot == NULL_SLOT)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
res = CanUseItem(pItem, not_loading);
if (res != EQUIP_ERR_OK)
return res;
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
- return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
+ return EQUIP_ERR_NO_SLOT_AVAILABLE;
// if swap ignore item (equipped also)
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? eslot : uint8(NULL_SLOT));
@@ -11523,8 +11254,8 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (ItemTemplate const* pBagProto = pBag->GetTemplate())
if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
- ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
- : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
+ ? EQUIP_ERR_ONLY_ONE_AMMO
+ : EQUIP_ERR_ONLY_ONE_QUIVER;
uint32 type = pProto->InventoryType;
@@ -11533,16 +11264,16 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
{
if (!CanDualWield())
- return EQUIP_ERR_CANT_DUAL_WIELD;
+ return EQUIP_ERR_2HSKILLNOTFOUND;
}
else if (type == INVTYPE_2HWEAPON)
{
if (!CanDualWield() || !CanTitanGrip())
- return EQUIP_ERR_CANT_DUAL_WIELD;
+ return EQUIP_ERR_2HSKILLNOTFOUND;
}
if (IsTwoHandUsed())
- return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
+ return EQUIP_ERR_2HANDED_EQUIPPED;
}
// equip two-hand weapon case (with possible unequip 2 items)
@@ -11551,10 +11282,10 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (eslot == EQUIPMENT_SLOT_OFFHAND)
{
if (!CanTitanGrip())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
}
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
if (!CanTitanGrip())
{
@@ -11564,7 +11295,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (offItem && (!not_loading ||
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
+ return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_INV_FULL;
}
}
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
@@ -11572,7 +11303,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
}
}
- return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
+ return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_CANT_SWAP;
}
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
@@ -11595,7 +11326,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
// item used
if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
// - combat
@@ -11611,7 +11342,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
}
if (!swap && pItem->IsNotEmptyBag())
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
+ return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
return EQUIP_ERR_OK;
}
@@ -11619,29 +11350,28 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item* pItem, bool swap, bool not_loading) const
{
if (!pItem)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
+ return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
+ return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
// item used
if (pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
+ return EQUIP_ERR_LOOT_GONE;
if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
+ return EQUIP_ERR_NOT_OWNER;
// Currency tokens are not supposed to be swapped out of their hidden bag
- uint8 pItemslot = pItem->GetSlot();
- if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
+ if(pItem->IsCurrencyToken())
{
sLog->outError(LOG_FILTER_PLAYER, "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
GetName(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId);
- return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
+ return EQUIP_ERR_CANT_SWAP;
}
// check count of items (skip for auto move for same player from bank)
@@ -11655,10 +11385,10 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
{
if (!pItem->IsBag())
- return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
+ return EQUIP_ERR_WRONG_SLOT;
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
- return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
+ return EQUIP_ERR_NO_BANK_SLOT;
res = CanUseItem(pItem, not_loading);
if (res != EQUIP_ERR_OK)
@@ -11679,7 +11409,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
if (bag != NULL_BAG)
{
if (pItem->IsNotEmptyBag())
- return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
+ return EQUIP_ERR_BAG_IN_BAG;
// search stack in bag for merge to
if (pProto->Stackable != 1)
@@ -11810,16 +11540,16 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry());
if (!isAlive() && not_loading)
- return EQUIP_ERR_YOU_ARE_DEAD;
+ return EQUIP_ERR_PLAYER_DEAD;
//if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
+ // return EQUIP_ERR_GENERIC_STUNNED;
ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
+ return EQUIP_ERR_NOT_OWNER;
InventoryResult res = CanUseItem(pProto);
if (res != EQUIP_ERR_OK)
@@ -11832,7 +11562,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
{
- // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
+ // TODO: when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED.
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
@@ -11850,7 +11580,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
}
}
if (!allowEquip && GetSkillValue(itemSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
}
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
@@ -11869,31 +11599,31 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
if (proto)
{
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeam() != HORDE)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ return EQUIP_ERR_CANT_EQUIP_EVER;
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeam() != ALLIANCE)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ return EQUIP_ERR_CANT_EQUIP_EVER;
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ return EQUIP_ERR_CANT_EQUIP_EVER;
if (proto->RequiredSkill != 0)
{
if (GetSkillValue(proto->RequiredSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
if (getLevel() < proto->RequiredLevel)
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
// If World Event is not active, prevent using event dependant items
if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
return EQUIP_ERR_OK;
}
@@ -11935,15 +11665,15 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
}; //Copy from function Item::GetSkill()
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ return EQUIP_ERR_CANT_EQUIP_EVER;
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
if (proto->RequiredSkill != 0)
{
if (!GetSkillValue(proto->RequiredSkill))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
@@ -11951,108 +11681,43 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
uint8 _class = getClass();
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ return EQUIP_ERR_PROFICIENCY_NEEDED;
- if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK)
+ if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISCELLANEOUS && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK)
{
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
{
if (getLevel() < 40)
{
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_PLATE)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
{
if (getLevel() < 40)
{
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
if (_class == CLASS_ROGUE || _class == CLASS_DRUID)
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK)
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_CLOTH)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ return EQUIP_ERR_CLIENT_LOCKED_OUT;
}
return EQUIP_ERR_OK;
}
-InventoryResult Player::CanUseAmmo(uint32 item) const
-{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
- if (!isAlive())
- return EQUIP_ERR_YOU_ARE_DEAD;
- //if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto)
- {
- if (pProto->InventoryType!= INVTYPE_AMMO)
- return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
-
- InventoryResult res = CanUseItem(pProto);
- if (res != EQUIP_ERR_OK)
- return res;
-
- /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
- */
-
- // Requires No Ammo
- if (HasAura(46699))
- return EQUIP_ERR_BAG_FULL6;
-
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-void Player::SetAmmo(uint32 item)
-{
- if (!item)
- return;
-
- // already set
- if (GetUInt32Value(PLAYER_AMMO_ID) == item)
- return;
-
- // check ammo
- if (item)
- {
- InventoryResult msg = CanUseAmmo(item);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL, item);
- return;
- }
- }
-
- SetUInt32Value(PLAYER_AMMO_ID, item);
-
- _ApplyAmmoBonuses();
-}
-
-void Player::RemoveAmmo()
-{
- SetUInt32Value(PLAYER_AMMO_ID, 0);
-
- m_ammoDPS = 0.0f;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId)
{
AllowedLooterSet allowedLooters;
@@ -12070,8 +11735,8 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
if (pItem)
{
ItemAddedQuestCheck(item, count);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1);
if (randomPropertyId)
pItem->SetItemRandomProperties(randomPropertyId);
pItem = StoreItem(dest, pItem, update);
@@ -12160,10 +11825,6 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem->SetSlot(slot);
pItem->SetContainer(NULL);
-
- // need update known currency
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- AddKnownCurrency(pItem->GetEntry());
}
else
pBag->StoreItem(slot, pItem, update);
@@ -12241,7 +11902,7 @@ Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
if (Item* pItem = Item::CreateItem(item, 1, this))
{
ItemAddedQuestCheck(item, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
return EquipItem(pos, pItem, update);
}
@@ -12351,8 +12012,8 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
}
// only for full equip instead adding to stack
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
return pItem;
}
@@ -12373,8 +12034,8 @@ void Player::QuickEquipItem(uint16 pos, Item* pItem)
pItem->SendUpdateToPlayer(this);
}
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
}
}
@@ -12382,7 +12043,7 @@ void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
{
if (pItem)
{
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
+ SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetVisibleEntry());
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
}
@@ -12520,7 +12181,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
{
// update quest counters
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
// store item
Item* pLastItem = StoreItem(dest, pItem, update);
@@ -12669,34 +12330,6 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
}
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pItem->GetEntry() == item && !pItem->IsInTrade())
- {
- if (pItem->GetCount() + remcount <= count)
- {
- // all keys can be unequipped
- remcount += pItem->GetCount();
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
@@ -12774,11 +12407,6 @@ void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
-
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = GetBagByPos(i))
@@ -12829,11 +12457,6 @@ Item* Player::GetItemByEntry(uint32 entry) const
if (pItem->GetEntry() == entry)
return pItem;
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == entry)
- return pItem;
-
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
@@ -12891,21 +12514,21 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
{
//best error message found for attempting to split while looting
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL);
return;
}
// not let split all items (can be only at cheating)
if (pSrcItem->GetCount() == count)
{
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, NULL);
return;
}
// not let split more existed items (can be only at cheating)
if (pSrcItem->GetCount() < count)
{
- SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_TOO_FEW_TO_SPLIT, pSrcItem, NULL);
return;
}
@@ -13006,7 +12629,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!isAlive())
{
- SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
+ SendEquipError(EQUIP_ERR_PLAYER_DEAD, pSrcItem, pDstItem);
return;
}
@@ -13015,7 +12638,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (pSrcItem->m_lootGenerated) // prevent swap looting item
{
//best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, pSrcItem, NULL);
return;
}
@@ -13034,14 +12657,14 @@ void Player::SwapItem(uint16 src, uint16 dst)
// prevent put equipped/bank bag in self
if (IsBagPos(src) && srcslot == dstbag)
{
- SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
+ SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
return;
}
// prevent equipping bag in the same slot from its inside
if (IsBagPos(dst) && srcbag == dstslot)
{
- SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
+ SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
return;
}
@@ -13052,7 +12675,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (pDstItem->m_lootGenerated) // prevent swap looting item
{
//best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL);
+ SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, pDstItem, NULL);
return;
}
@@ -13249,7 +12872,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
{
// one from items not go to empty target bag
- SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
+ SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
return;
}
@@ -13259,7 +12882,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (count > emptyBag->GetBagSize())
{
// too small targeted bag
- SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
+ SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
return;
}
@@ -13453,16 +13076,16 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
data << uint32(proto ? proto->RequiredLevel : 0);
break;
}
- case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
+ case EQUIP_ERR_NO_OUTPUT: // no idea about this one...
{
data << uint64(0); // item guid
data << uint32(0); // slot
data << uint64(0); // container
break;
}
- case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED:
- case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED:
- case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED:
+ case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS:
+ case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS:
+ case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS:
{
ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
data << uint32(proto ? proto->ItemLimitCategory : 0);
@@ -13475,26 +13098,22 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
GetSession()->SendPacket(&data);
}
-void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
+void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(creature ? creature->GetGUID() : 0);
data << uint32(item);
- if (param > 0)
- data << uint32(param);
data << uint8(msg);
GetSession()->SendPacket(&data);
}
-void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
+void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
- WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
+ WorldPacket data(SMSG_SELL_ITEM, (8+8+1)); // last check 4.3.4
data << uint64(creature ? creature->GetGUID() : 0);
data << uint64(guid);
- if (param > 0)
- data << uint32(param);
data << uint8(msg);
GetSession()->SendPacket(&data);
}
@@ -13598,6 +13217,9 @@ void Player::AddEnchantmentDurations(Item* item)
{
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
+ if (x > PRISMATIC_ENCHANTMENT_SLOT || x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
continue;
@@ -13692,10 +13314,255 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur
}
}
+void Player::ApplyReforgeEnchantment(Item* item, bool apply)
+{
+ if (!item)
+ return;
+
+ ItemReforgeEntry const* reforge = sItemReforgeStore.LookupEntry(item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT));
+ if (!reforge)
+ return;
+
+ float removeValue = item->GetReforgableStat(ItemModType(reforge->SourceStat)) * reforge->SourceMultiplier;
+ float addValue = removeValue * reforge->FinalMultiplier;
+
+ switch (reforge->SourceStat)
+ {
+ case ITEM_MOD_MANA:
+ HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, -removeValue, apply);
+ break;
+ case ITEM_MOD_HEALTH:
+ HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, -removeValue, apply);
+ break;
+ case ITEM_MOD_AGILITY:
+ HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, -removeValue, apply);
+ ApplyStatBuffMod(STAT_AGILITY, -removeValue, apply);
+ break;
+ case ITEM_MOD_STRENGTH:
+ HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, -removeValue, apply);
+ ApplyStatBuffMod(STAT_STRENGTH, -removeValue, apply);
+ break;
+ case ITEM_MOD_INTELLECT:
+ HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, -removeValue, apply);
+ ApplyStatBuffMod(STAT_INTELLECT, -removeValue, apply);
+ break;
+ case ITEM_MOD_SPIRIT:
+ HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, -removeValue, apply);
+ ApplyStatBuffMod(STAT_SPIRIT, -removeValue, apply);
+ break;
+ case ITEM_MOD_STAMINA:
+ HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, -removeValue, apply);
+ ApplyStatBuffMod(STAT_STAMINA, -removeValue, apply);
+ break;
+ case ITEM_MOD_DEFENSE_SKILL_RATING:
+ ApplyRatingMod(CR_DEFENSE_SKILL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_DODGE_RATING:
+ ApplyRatingMod(CR_DODGE, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_PARRY_RATING:
+ ApplyRatingMod(CR_PARRY, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_BLOCK_RATING:
+ ApplyRatingMod(CR_BLOCK, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HIT_MELEE_RATING:
+ ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HIT_RANGED_RATING:
+ ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HIT_SPELL_RATING:
+ ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_CRIT_MELEE_RATING:
+ ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_CRIT_RANGED_RATING:
+ ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_CRIT_SPELL_RATING:
+ ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HASTE_SPELL_RATING:
+ ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HIT_RATING:
+ ApplyRatingMod(CR_HIT_MELEE, -int32(removeValue), apply);
+ ApplyRatingMod(CR_HIT_RANGED, -int32(removeValue), apply);
+ ApplyRatingMod(CR_HIT_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_CRIT_RATING:
+ ApplyRatingMod(CR_CRIT_MELEE, -int32(removeValue), apply);
+ ApplyRatingMod(CR_CRIT_RANGED, -int32(removeValue), apply);
+ ApplyRatingMod(CR_CRIT_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_RESILIENCE_RATING:
+ ApplyRatingMod(CR_CRIT_TAKEN_MELEE, -int32(removeValue), apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_RANGED, -int32(removeValue), apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HASTE_RATING:
+ ApplyRatingMod(CR_HASTE_MELEE, -int32(removeValue), apply);
+ ApplyRatingMod(CR_HASTE_RANGED, -int32(removeValue), apply);
+ ApplyRatingMod(CR_HASTE_SPELL, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_EXPERTISE_RATING:
+ ApplyRatingMod(CR_EXPERTISE, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_ATTACK_POWER:
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, -removeValue, apply);
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply);
+ break;
+ case ITEM_MOD_RANGED_ATTACK_POWER:
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, -removeValue, apply);
+ break;
+ case ITEM_MOD_MANA_REGENERATION:
+ ApplyManaRegenBonus(-int32(removeValue), apply);
+ break;
+ case ITEM_MOD_ARMOR_PENETRATION_RATING:
+ ApplyRatingMod(CR_ARMOR_PENETRATION, -int32(removeValue), apply);
+ break;
+ case ITEM_MOD_SPELL_POWER:
+ ApplySpellPowerBonus(-int32(removeValue), apply);
+ break;
+ case ITEM_MOD_HEALTH_REGEN:
+ ApplyHealthRegenBonus(-int32(removeValue), apply);
+ break;
+ case ITEM_MOD_SPELL_PENETRATION:
+ ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, -int32(removeValue), apply);
+ m_spellPenetrationItemMod += apply ? -int32(removeValue) : int32(removeValue);
+ break;
+ case ITEM_MOD_BLOCK_VALUE:
+ HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, -removeValue, apply);
+ break;
+ }
+
+ switch (reforge->FinalStat)
+ {
+ case ITEM_MOD_MANA:
+ HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, addValue, apply);
+ break;
+ case ITEM_MOD_HEALTH:
+ HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, addValue, apply);
+ break;
+ case ITEM_MOD_AGILITY:
+ HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, addValue, apply);
+ ApplyStatBuffMod(STAT_AGILITY, addValue, apply);
+ break;
+ case ITEM_MOD_STRENGTH:
+ HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, addValue, apply);
+ ApplyStatBuffMod(STAT_STRENGTH, addValue, apply);
+ break;
+ case ITEM_MOD_INTELLECT:
+ HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, addValue, apply);
+ ApplyStatBuffMod(STAT_INTELLECT, addValue, apply);
+ break;
+ case ITEM_MOD_SPIRIT:
+ HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, addValue, apply);
+ ApplyStatBuffMod(STAT_SPIRIT, addValue, apply);
+ break;
+ case ITEM_MOD_STAMINA:
+ HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, addValue, apply);
+ ApplyStatBuffMod(STAT_STAMINA, addValue, apply);
+ break;
+ case ITEM_MOD_DEFENSE_SKILL_RATING:
+ ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_DODGE_RATING:
+ ApplyRatingMod(CR_DODGE, int32(addValue), apply);
+ break;
+ case ITEM_MOD_PARRY_RATING:
+ ApplyRatingMod(CR_PARRY, int32(addValue), apply);
+ break;
+ case ITEM_MOD_BLOCK_RATING:
+ ApplyRatingMod(CR_BLOCK, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HIT_MELEE_RATING:
+ ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HIT_RANGED_RATING:
+ ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HIT_SPELL_RATING:
+ ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_CRIT_MELEE_RATING:
+ ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply);
+ break;
+ case ITEM_MOD_CRIT_RANGED_RATING:
+ ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply);
+ break;
+ case ITEM_MOD_CRIT_SPELL_RATING:
+ ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HASTE_SPELL_RATING:
+ ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HIT_RATING:
+ ApplyRatingMod(CR_HIT_MELEE, int32(addValue), apply);
+ ApplyRatingMod(CR_HIT_RANGED, int32(addValue), apply);
+ ApplyRatingMod(CR_HIT_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_CRIT_RATING:
+ ApplyRatingMod(CR_CRIT_MELEE, int32(addValue), apply);
+ ApplyRatingMod(CR_CRIT_RANGED, int32(addValue), apply);
+ ApplyRatingMod(CR_CRIT_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_RESILIENCE_RATING:
+ ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(addValue), apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(addValue), apply);
+ ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_HASTE_RATING:
+ ApplyRatingMod(CR_HASTE_MELEE, int32(addValue), apply);
+ ApplyRatingMod(CR_HASTE_RANGED, int32(addValue), apply);
+ ApplyRatingMod(CR_HASTE_SPELL, int32(addValue), apply);
+ break;
+ case ITEM_MOD_EXPERTISE_RATING:
+ ApplyRatingMod(CR_EXPERTISE, int32(addValue), apply);
+ break;
+ case ITEM_MOD_ATTACK_POWER:
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, addValue, apply);
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply);
+ break;
+ case ITEM_MOD_RANGED_ATTACK_POWER:
+ HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, addValue, apply);
+ break;
+ case ITEM_MOD_MANA_REGENERATION:
+ ApplyManaRegenBonus(int32(addValue), apply);
+ break;
+ case ITEM_MOD_ARMOR_PENETRATION_RATING:
+ ApplyRatingMod(CR_ARMOR_PENETRATION, int32(addValue), apply);
+ break;
+ case ITEM_MOD_SPELL_POWER:
+ ApplySpellPowerBonus(int32(addValue), apply);
+ break;
+ case ITEM_MOD_HEALTH_REGEN:
+ ApplyHealthRegenBonus(int32(addValue), apply);
+ break;
+ case ITEM_MOD_SPELL_PENETRATION:
+ ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, int32(addValue), apply);
+ m_spellPenetrationItemMod += apply ? int32(addValue) : -int32(addValue);
+ break;
+ case ITEM_MOD_BLOCK_VALUE:
+ HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, addValue, apply);
+ break;
+ }
+}
+
void Player::ApplyEnchantment(Item* item, bool apply)
{
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
+ {
+ // Apply reforge as last enchant
+ if (slot == REFORGE_ENCHANTMENT_SLOT)
+ continue;
+
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
+ }
+
+ ApplyEnchantment(item, REFORGE_ENCHANTMENT_SLOT, apply);
}
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
@@ -13706,6 +13573,15 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (slot >= MAX_ENCHANTMENT_SLOT)
return;
+ if (slot == TRANSMOGRIFY_ENCHANTMENT_SLOT)
+ return;
+
+ if (slot == REFORGE_ENCHANTMENT_SLOT)
+ {
+ ApplyReforgeEnchantment(item, apply);
+ return;
+ }
+
uint32 enchant_id = item->GetEnchantmentId(slot);
if (!enchant_id)
return;
@@ -13723,6 +13599,11 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
return;
+ // Cogwheel gems dont have requirement data set in SpellItemEnchantment.dbc, but they do have it in Item-sparse.db2
+ if (ItemTemplate const* gem = sObjectMgr->GetItemTemplate(pEnchant->GemID))
+ if (gem->RequiredSkill && GetSkillValue(gem->RequiredSkill) < gem->RequiredSkillRank)
+ return;
+
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
@@ -13764,13 +13645,13 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
{
int32 basepoints = 0;
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
- if (item->GetItemRandomPropertyId())
+ if (item->GetItemRandomPropertyId() < 0)
{
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if (item_rand)
{
// Search enchant_amount
- for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
+ for (int k = 0; k < 5; ++k)
{
if (item_rand->enchant_id[k] == enchant_id)
{
@@ -13816,7 +13697,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if (item_rand_suffix)
{
- for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
+ for (int k = 0; k < 5; ++k)
{
if (item_rand_suffix->enchant_id[k] == enchant_id)
{
@@ -13980,10 +13861,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount);
break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ApplyFeralAPBonus(enchant_amount, apply);
-// sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount);
-// break;
case ITEM_MOD_MANA_REGENERATION:
ApplyManaRegenBonus(enchant_amount, apply);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount);
@@ -14009,8 +13886,6 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount);
break;
- case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
- case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
default:
break;
}
@@ -14079,6 +13954,9 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
{
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
+ if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
if (!ench_id)
continue;
@@ -14119,17 +13997,13 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
void Player::SendEnchantmentDurations()
{
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- {
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
- }
}
void Player::SendItemDurations()
{
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
- {
(*itr)->SendTimeUpdate(this);
- }
}
void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast)
@@ -14367,7 +14241,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
return;
int32 cost = int32(item->BoxMoney);
- if (!HasEnoughMoney(cost))
+ if (!HasEnoughMoney(int64(cost)))
{
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
PlayerTalkClass->SendCloseGossip();
@@ -14748,7 +14622,7 @@ bool Player::CanAddQuest(Quest const* quest, bool msg)
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
- if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
+ if (msg2 == EQUIP_ERR_ITEM_MAX_COUNT)
return true;
else if (msg2 != EQUIP_ERR_OK)
{
@@ -14782,7 +14656,7 @@ bool Player::CanCompleteQuest(uint32 quest_id)
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
@@ -14791,7 +14665,7 @@ bool Player::CanCompleteQuest(uint32 quest_id)
}
}
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
@@ -14803,19 +14677,19 @@ bool Player::CanCompleteQuest(uint32 quest_id)
}
}
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
return false;
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored)
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored)
return false;
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.Timer == 0)
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
return false;
if (qInfo->GetRewOrReqMoney() < 0)
{
- if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
+ if (!HasEnoughMoney(-int64(qInfo->GetRewOrReqMoney())))
return false;
}
@@ -14837,7 +14711,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const* quest)
if (!CanTakeQuest(quest, false))
return false;
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
return false;
@@ -14863,7 +14737,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
return false;
// prevent receive reward with quest items in bank
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
@@ -14878,7 +14752,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
}
// prevent receive reward with low money and GetRewOrReqMoney() < 0
- if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
+ if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-int64(quest->GetRewOrReqMoney())))
return false;
return true;
@@ -14940,19 +14814,19 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
questStatusData.Explored = false;
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
questStatusData.ItemCount[i] = 0;
}
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.CreatureOrGOCount[i] = 0;
}
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
questStatusData.PlayerCount = 0;
GiveQuestSourceItem(quest);
@@ -14967,7 +14841,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
GetReputationMgr().SetVisible(factionEntry);
uint32 qtime = 0;
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
uint32 limittime = quest->GetLimitTime();
@@ -15023,7 +14897,7 @@ void Player::CompleteQuest(uint32 quest_id)
if (qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED))
RewardQuest(qInfo, 0, this, false);
else
- SendQuestComplete(quest_id);
+ SendQuestComplete(qInfo);
}
}
}
@@ -15123,7 +14997,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
ModifyMoney(moneyRew);
if (moneyRew > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
}
// honor reward
@@ -15137,15 +15011,12 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
SetTitle(titleEntry);
}
- if (quest->GetBonusTalents())
+ if (uint32 talents = quest->GetBonusTalents())
{
- m_questRewardTalentCount+=quest->GetBonusTalents();
+ AddQuestRewardedTalentCount(talents);
InitTalentForLevel();
}
- if (quest->GetRewArenaPoints())
- ModifyArenaPoints(quest->GetRewArenaPoints());
-
// Send reward mail
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
{
@@ -15160,8 +15031,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
SetDailyQuestStatus(quest_id);
if (quest->IsDaily())
{
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
}
}
else if (quest->IsWeekly())
@@ -15189,9 +15060,9 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
CastSpell(this, quest->GetRewSpell(), true);
if (quest->GetZoneOrSort() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
uint32 zone = 0;
uint32 area = 0;
@@ -15238,7 +15109,7 @@ void Player::FailQuest(uint32 questId)
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
}
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
QuestStatusData& q_status = m_QuestStatus[questId];
@@ -15493,7 +15364,7 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
{
- if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
@@ -15664,7 +15535,7 @@ bool Player::GiveQuestSourceItem(Quest const* quest)
return true;
}
// player already have max amount required item, just report success
- else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
+ else if (msg == EQUIP_ERR_ITEM_MAX_COUNT)
return true;
else
SendEquipError(msg, NULL, NULL, srcitem);
@@ -15802,7 +15673,7 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData)
{
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
@@ -15879,7 +15750,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
continue;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
- if (!qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
continue;
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
@@ -15896,7 +15767,8 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
m_QuestStatusSave[questid] = true;
- SendQuestUpdateAddItem(qInfo, j, additemcount);
+ //SendQuestUpdateAddItem(qInfo, j, additemcount);
+ // FIXME: verify if there's any packet sent updating item
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
@@ -15917,7 +15789,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
if (!qInfo)
continue;
- if (!qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
+ if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
continue;
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
@@ -15971,7 +15843,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
}
GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL);
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
@@ -15986,7 +15858,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
QuestStatusData& q_status = m_QuestStatus[questid];
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
{
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST))
{
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
@@ -16041,7 +15913,7 @@ void Player::KilledPlayerCredit()
QuestStatusData& q_status = m_QuestStatus[questid];
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
{
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
{
uint32 reqkill = qInfo->GetPlayersSlain();
uint16 curkill = q_status.PlayerCount;
@@ -16083,7 +15955,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST))
{
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
@@ -16160,7 +16032,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
+ if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
{
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
@@ -16344,39 +16216,50 @@ bool Player::HasQuestForItem(uint32 itemid) const
return false;
}
-void Player::SendQuestComplete(uint32 quest_id)
+void Player::SendQuestComplete(Quest const* quest)
{
- if (quest_id)
+ if (quest)
{
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
- data << uint32(quest_id);
+ data << uint32(quest->GetQuestId());
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest->GetQuestId());
}
}
void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver)
{
- uint32 questid = quest->GetQuestId();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
- sGameEventMgr->HandleQuestComplete(questid);
- WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
- data << uint32(questid);
+ uint32 questId = quest->GetQuestId();
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questId);
+ sGameEventMgr->HandleQuestComplete(questId);
+
+ uint32 xp;
+ uint32 moneyReward;
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- data << uint32(XP);
- data << uint32(quest->GetRewOrReqMoney());
+ xp = XP;
+ moneyReward = quest->GetRewOrReqMoney();
}
- else
+ else // At max level, increase gold reward
{
- data << uint32(0);
- data << uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
+ xp = 0;
+ moneyReward = uint32(quest->GetRewOrReqMoney() + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
}
- data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
- data << uint32(quest->GetBonusTalents()); // bonus talents
- data << uint32(quest->GetRewArenaPoints());
+ WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
+
+ data << uint32(quest->GetBonusTalents()); // bonus talents (not verified for 4.x)
+ data << uint32(quest->GetRewardSkillPoints()); // 4.x bonus skill points
+ data << uint32(moneyReward);
+ data << uint32(xp);
+ data << uint32(questId);
+ data << uint32(quest->GetRewardSkillId()); // 4.x bonus skill id
+
+ data.WriteBit(0); // FIXME: unknown bits, common values sent
+ data.WriteBit(1);
+ data.FlushBits();
+
GetSession()->SendPacket(&data);
if (quest->GetQuestCompleteScript() != 0)
@@ -16447,15 +16330,6 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg)
}
}
-void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
-{
- WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
- //data << quest->RequiredItemId[item_idx];
- //data << count;
- GetSession()->SendPacket(&data);
-}
-
void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
{
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
@@ -16674,12 +16548,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
// 12 13 14 15 16 17 18 19 20 21 22 23 24
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
- // 25 26 27 28 29 30 31 32 33 34 35 36 37 38
- //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
- // 39 40 41 42 43 44 45 46 47 48 49
- //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
- // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
- //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
+ // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
+ //"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
+ // 40 41 42 43 44 45 46 47
+ //"conquestPoints, totalHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
+ // 48 49 50 51 52 53 54 55 56 57 58
+ //"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, "
+ // 59 60 61
+ //"knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADFROM);
if (!result)
@@ -16744,8 +16620,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
- _LoadIntoDataField(fields[61].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
- _LoadIntoDataField(fields[64].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
+ _LoadIntoDataField(fields[57].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
+ _LoadIntoDataField(fields[59].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
@@ -16754,7 +16630,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
m_achievementMgr.LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
- uint32 money = fields[8].GetUInt32();
+ uint64 money = fields[8].GetUInt64();
if (money > MAX_MONEY_AMOUNT)
money = MAX_MONEY_AMOUNT;
SetMoney(money);
@@ -16762,16 +16638,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8());
- SetByteValue(PLAYER_BYTES_3, 1, fields[49].GetUInt8());
+ SetByteValue(PLAYER_BYTES_3, 1, fields[47].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
- SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32());
-
- SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
-
- SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
+ SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[46].GetUInt32());
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
- SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8());
+ SetByteValue(PLAYER_FIELD_BYTES, 2, fields[60].GetUInt8());
InitDisplayIds();
@@ -16799,21 +16671,23 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
- uint32 transGUID = fields[30].GetUInt32();
+ uint32 transGUID = uint32(fields[31].GetUInt32());
+
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
+
uint32 mapId = fields[15].GetUInt16();
- uint32 instanceId = fields[58].GetUInt32();
+ uint32 instanceId = fields[54].GetUInt32();
- uint32 dungeonDiff = fields[38].GetUInt8() & 0x0F;
+ uint32 dungeonDiff = fields[39].GetUInt8() & 0x0F;
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
- uint32 raidDiff = (fields[38].GetUInt8() >> 4) & 0x0F;
+ uint32 raidDiff = (fields[39].GetUInt8() >> 4) & 0x0F;
if (raidDiff >= MAX_RAID_DIFFICULTY)
raidDiff = RAID_DIFFICULTY_10MAN_NORMAL;
SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
- std::string taxi_nodes = fields[37].GetString();
+ std::string taxi_nodes = fields[38].GetString();
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
@@ -16821,8 +16695,6 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
- SetArenaPoints(fields[39].GetUInt32());
-
// check arena teams integrity
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
@@ -16839,12 +16711,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
}
- SetHonorPoints(fields[40].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[43].GetUInt32());
- SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16());
- SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16());
+ SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, fields[40].GetUInt32());
+ SetCurrency(CURRENCY_TYPE_HONOR_POINTS, fields[41].GetUInt32());
+ SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[42].GetUInt32());
+ SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[43].GetUInt16());
+ SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[44].GetUInt16());
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES));
@@ -16906,17 +16777,17 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
else if (transGUID)
{
m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_MO_TRANSPORT);
- m_movementInfo.t_pos.Relocate(fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat());
+ m_movementInfo.t_pos.Relocate(fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), fields[30].GetFloat());
if (!Trinity::IsValidMapCoord(
GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
- GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation) ||
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation()) ||
// transport size limited
m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
guid, GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
- GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation);
+ GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.GetOrientation());
RelocateToHomebind();
}
@@ -17082,28 +16953,28 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
- m_resetTalentsCost = fields[24].GetUInt32();
- m_resetTalentsTime = time_t(fields[25].GetUInt32());
+ SetTalentResetCost(fields[24].GetUInt32());
+ SetTalentResetTime(time_t(fields[25].GetUInt32()));
m_taxi.LoadTaxiMask(fields[17].GetCString()); // must be before InitTaxiNodesForLevel
- uint32 extraflags = fields[31].GetUInt16();
+ uint32 extraflags = fields[32].GetUInt16();
- m_stableSlots = fields[32].GetUInt8();
+ m_stableSlots = fields[33].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
sLog->outError(LOG_FILTER_PLAYER, "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
- m_atLoginFlags = fields[33].GetUInt16();
+ m_atLoginFlags = fields[34].GetUInt16();
// Honor system
// Update Honor kills data
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
- m_deathExpireTime = time_t(fields[36].GetUInt32());
+ m_deathExpireTime = time_t(fields[37].GetUInt32());
if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
@@ -17163,14 +17034,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//mails are loaded only when needed ;-) - when player in game click on mailbox.
//_LoadMail();
- m_specsCount = fields[59].GetUInt8();
- m_activeSpec = fields[60].GetUInt8();
+ SetSpecsCount(fields[55].GetUInt8());
+ SetActiveSpec(fields[56].GetUInt8());
// sanity check
- if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
+ if (GetSpecsCount() > MAX_TALENT_SPECS || GetActiveSpec() > MAX_TALENT_SPEC || GetSpecsCount() < MIN_TALENT_SPECS)
{
- m_activeSpec = 0;
- sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec);
+ SetActiveSpec(0);
+ sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), GetSpecsCount(), GetActiveSpec());
}
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
@@ -17200,6 +17071,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
+ if (IsVoidStorageUnlocked())
+ _LoadVoidStorage(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE));
+
// update items with duration and realtime
UpdateItemDuration(time_diff, true);
@@ -17212,7 +17086,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
- uint32 curTitle = fields[46].GetUInt32();
+ uint32 curTitle = fields[45].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
@@ -17235,12 +17109,38 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
UpdateAllStats();
// restore remembered power/health values (but not more max values)
- uint32 savedHealth = fields[50].GetUInt32();
+ uint32 savedHealth = fields[48].GetUInt32();
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
- for (uint8 i = 0; i < MAX_POWERS; ++i)
+ uint32 loadedPowers = 0;
+ for (uint32 i = 0; i < MAX_POWERS; ++i)
{
- uint32 savedPower = fields[51+i].GetUInt32();
- SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
+ if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS)
+ {
+ uint32 savedPower = fields[49+loadedPowers].GetUInt32();
+ uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers);
+ SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
+ if (++loadedPowers >= MAX_STORED_POWERS)
+ break;
+ }
+ }
+
+ for (; loadedPowers < MAX_STORED_POWERS; ++loadedPowers)
+ SetUInt32Value(UNIT_FIELD_POWER1 + loadedPowers, 0);
+
+ SetPower(POWER_ECLIPSE, 0);
+
+ // must be after loading spells and talents
+ Tokens talentTrees(fields[26].GetString(), ' ', MAX_TALENT_SPECS);
+ for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
+ {
+ if (i >= talentTrees.size())
+ break;
+
+ uint32 talentTree = atol(talentTrees[i]);
+ if (sTalentTabStore.LookupEntry(talentTree))
+ SetPrimaryTalentTree(i, talentTree);
+ else if (i == GetActiveSpec())
+ SetAtLoginFlag(AT_LOGIN_RESET_TALENTS); // invalid tree, reset talents
}
sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str());
@@ -17295,7 +17195,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
}
// RaF stuff.
- m_grantableLevels = fields[66].GetUInt8();
+ m_grantableLevels = fields[61].GetUInt8();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
@@ -17304,7 +17204,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
- m_achievementMgr.CheckAllAchievementCriteria();
+ m_achievementMgr.CheckAllAchievementCriteria(this);
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
@@ -17464,7 +17364,7 @@ void Player::_LoadGlyphAuras()
{
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
{
- if (uint32 glyph = GetGlyph(i))
+ if (uint32 glyph = GetGlyph(GetActiveSpec(), i))
{
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
@@ -17588,7 +17488,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
std::map<uint64, Item*>::iterator itr = invalidBagMap.find(bagGuid);
if (std::find(problematicItems.begin(),problematicItems.end(),itr->second) != problematicItems.end())
- err = EQUIP_ERR_INT_BAG_ERROR;
+ err = EQUIP_ERR_INTERNAL_BAG_ERROR;
}
else
{
@@ -17635,6 +17535,52 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
_ApplyAllItemMods();
}
+void Player::_LoadVoidStorage(PreparedQueryResult result)
+{
+ if (!result)
+ return;
+
+ do
+ {
+ // SELECT itemid, itemEntry, slot, creatorGuid FROM character_void_storage WHERE playerGuid = ?
+ Field* fields = result->Fetch();
+
+ uint64 itemId = fields[0].GetUInt64();
+ uint32 itemEntry = fields[1].GetUInt32();
+ uint8 slot = fields[2].GetUInt8();
+ uint32 creatorGuid = fields[3].GetUInt32();
+ uint32 randomProperty = fields[4].GetUInt32();
+ uint32 suffixFactor = fields[5].GetUInt32();
+
+ if (!itemId)
+ {
+ sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid id (item id: " UI64FMTD ", entry: %u).", GetGUIDLow(), GetName(), itemId, itemEntry);
+ continue;
+ }
+
+ if (!sObjectMgr->GetItemTemplate(itemEntry))
+ {
+ sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid entry (item id: " UI64FMTD ", entry: %u).", GetGUIDLow(), GetName(), itemId, itemEntry);
+ continue;
+ }
+
+ if (slot >= VOID_STORAGE_MAX_SLOT)
+ {
+ sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUIDLow(), GetName(), itemId, itemEntry, slot);
+ continue;
+ }
+
+ if (!sObjectMgr->GetPlayerByLowGUID(creatorGuid))
+ {
+ sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadVoidStorage - Player (GUID: %u, name: %s) has an item with an invalid creator guid, set to 0 (item id: " UI64FMTD ", entry: %u, creatorGuid: %u).", GetGUIDLow(), GetName(), itemId, itemEntry, creatorGuid);
+ creatorGuid = 0;
+ }
+
+ _voidStorageItems[slot] = new VoidStorageItem(itemId, itemEntry, creatorGuid, randomProperty, suffixFactor);
+ }
+ while (result->NextRow());
+}
+
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
{
PreparedStatement* stmt = NULL;
@@ -17849,8 +17795,8 @@ void Player::_LoadMail()
bool has_items = fields[6].GetBool();
m->expire_time = time_t(fields[7].GetUInt32());
m->deliver_time = time_t(fields[8].GetUInt32());
- m->money = fields[9].GetUInt32();
- m->COD = fields[10].GetUInt32();
+ m->money = fields[9].GetUInt64();
+ m->COD = fields[10].GetUInt64();
m->checked = fields[11].GetUInt8();
m->stationery = fields[12].GetUInt8();
m->mailTemplateId = fields[13].GetInt16();
@@ -17922,7 +17868,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
time_t quest_time = time_t(fields[3].GetUInt32());
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
{
AddTimedQuest(quest_id);
@@ -18000,8 +17946,8 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
SetTitle(titleEntry);
}
- if (quest->GetBonusTalents())
- m_questRewardTalentCount += quest->GetBonusTalents();
+ if (uint32 talents = quest->GetBonusTalents())
+ AddQuestRewardedTalentCount(talents);
}
m_RewardedQuests.insert(quest_id);
@@ -18354,14 +18300,17 @@ void Player::SendRaidInfo()
InstanceSave* save = itr->second.save;
data << uint32(save->GetMapId()); // map id
data << uint32(save->GetDifficulty()); // difficulty
+ data << uint32(0); // Unknown 4.2.2
data << uint64(save->GetInstanceId()); // instance id
data << uint8(1); // expired = 0
data << uint8(0); // extended = 1
data << uint32(save->GetResetTime() - now); // reset time
+ data << uint32(0); // Unknown 4.2.2
++counter;
}
}
}
+
data.put<uint32>(p_counter, counter);
GetSession()->SendPacket(&data);
}
@@ -18386,8 +18335,8 @@ void Player::SendSavedInstances()
}
}
- //Send opcode 811. true or false means, whether you have current raid/heroic instances
- data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
+ //Send opcode SMSG_UPDATE_INSTANCE_OWNERSHIP. true or false means, whether you have current raid/heroic instances
+ data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP, 4);
data << uint32(hasBeenSaved);
GetSession()->SendPacket(&data);
@@ -18400,7 +18349,7 @@ void Player::SendSavedInstances()
{
if (itr->second.perm)
{
- data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
+ data.Initialize(SMSG_UPDATE_LAST_INSTANCE, 4);
data << uint32(itr->second.save->GetMapId());
GetSession()->SendPacket(&data);
}
@@ -18533,7 +18482,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName());
+ sLog->outError(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class (%u/%u) pair. Can't be loaded.", GetName(), uint32(getRace()), uint32(getClass()));
return false;
}
@@ -18625,7 +18574,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, getGender());
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
- stmt->setUInt32(index++, GetMoney());
+ stmt->setUInt64(index++, GetMoney());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
@@ -18648,8 +18597,13 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
- stmt->setUInt32(index++, m_resetTalentsCost);
- stmt->setUInt32(index++, uint32(m_resetTalentsTime));
+ stmt->setUInt32(index++, GetTalentResetCost());
+ stmt->setUInt32(index++, GetTalentResetTime());
+
+ ss.str("");
+ for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
+ ss << GetPrimaryTalentTree(i) << " ";
+ stmt->setString(index++, ss.str());
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
stmt->setUInt8(index++, m_stableSlots);
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
@@ -18660,26 +18614,34 @@ void Player::SaveToDB(bool create /*=false*/)
ss << m_taxi.SaveTaxiDestinationsToString();
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetArenaPoints());
- stmt->setUInt32(index++, GetHonorPoints());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
- stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
stmt->setUInt8(index++, GetDrunkValue());
stmt->setUInt32(index++, GetHealth());
+ uint32 storedPowers = 0;
for (uint32 i = 0; i < MAX_POWERS; ++i)
- stmt->setUInt32(index++, GetPower(Powers(i)));
+ {
+ if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS)
+ {
+ stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers));
+ if (++storedPowers >= MAX_STORED_POWERS)
+ break;
+ }
+ }
+
+ for (; storedPowers < MAX_STORED_POWERS; ++storedPowers)
+ stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, GetSession()->GetLatency());
- stmt->setUInt8(index++, m_specsCount);
- stmt->setUInt8(index++, m_activeSpec);
+ stmt->setUInt8(index++, GetSpecsCount());
+ stmt->setUInt8(index++, GetActiveSpec());
ss.str("");
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
@@ -18700,15 +18662,13 @@ void Player::SaveToDB(bool create /*=false*/)
ss << '0';
ss << " 0 ";
}
-
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
ss.str("");
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
-
stmt->setString(index++, ss.str());
+
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
stmt->setUInt32(index++, m_grantableLevels);
}
@@ -18722,7 +18682,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, getGender());
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
- stmt->setUInt32(index++, GetMoney());
+ stmt->setUInt64(index++, GetMoney());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
@@ -18759,8 +18719,13 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
- stmt->setUInt32(index++, m_resetTalentsCost);
- stmt->setUInt32(index++, uint32(m_resetTalentsTime));
+ stmt->setUInt32(index++, GetTalentResetCost());
+ stmt->setUInt32(index++, GetTalentResetTime());
+
+ ss.str("");
+ for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
+ ss << GetPrimaryTalentTree(i) << " ";
+ stmt->setString(index++, ss.str());
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
stmt->setUInt8(index++, m_stableSlots);
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
@@ -18771,26 +18736,34 @@ void Player::SaveToDB(bool create /*=false*/)
ss << m_taxi.SaveTaxiDestinationsToString();
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetArenaPoints());
- stmt->setUInt32(index++, GetHonorPoints());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
- stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
stmt->setUInt8(index++, GetDrunkValue());
stmt->setUInt32(index++, GetHealth());
+ uint32 storedPowers = 0;
for (uint32 i = 0; i < MAX_POWERS; ++i)
- stmt->setUInt32(index++, GetPower(Powers(i)));
+ {
+ if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS)
+ {
+ stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_POWER1 + storedPowers));
+ if (++storedPowers >= MAX_STORED_POWERS)
+ break;
+ }
+ }
+
+ for (; storedPowers < MAX_STORED_POWERS; ++storedPowers)
+ stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, GetSession()->GetLatency());
- stmt->setUInt8(index++, m_specsCount);
- stmt->setUInt8(index++, m_activeSpec);
+ stmt->setUInt8(index++, GetSpecsCount());
+ stmt->setUInt8(index++, GetActiveSpec());
ss.str("");
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
@@ -18813,7 +18786,6 @@ void Player::SaveToDB(bool create /*=false*/)
}
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
ss.str("");
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
@@ -18837,6 +18809,7 @@ void Player::SaveToDB(bool create /*=false*/)
_SaveBGData(trans);
_SaveInventory(trans);
+ _SaveVoidStorage(trans);
_SaveQuestStatus(trans);
_SaveDailyQuestStatus(trans);
_SaveWeeklyQuestStatus(trans);
@@ -18876,7 +18849,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
void Player::SaveGoldToDB(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY);
- stmt->setUInt32(0, GetMoney());
+ stmt->setUInt64(0, GetMoney());
stmt->setUInt32(1, GetGUIDLow());
trans->Append(stmt);
}
@@ -18892,7 +18865,7 @@ void Player::_SaveActions(SQLTransaction& trans)
case ACTIONBUTTON_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
stmt->setUInt32(0, GetGUIDLow());
- stmt->setUInt8(1, m_activeSpec);
+ stmt->setUInt8(1, GetActiveSpec());
stmt->setUInt8(2, itr->first);
stmt->setUInt32(3, itr->second.GetAction());
stmt->setUInt8(4, uint8(itr->second.GetType()));
@@ -18907,7 +18880,7 @@ void Player::_SaveActions(SQLTransaction& trans)
stmt->setUInt8(1, uint8(itr->second.GetType()));
stmt->setUInt32(2, GetGUIDLow());
stmt->setUInt8(3, itr->first);
- stmt->setUInt8(4, m_activeSpec);
+ stmt->setUInt8(4, GetActiveSpec());
trans->Append(stmt);
itr->second.uState = ACTIONBUTTON_UNCHANGED;
@@ -18917,7 +18890,7 @@ void Player::_SaveActions(SQLTransaction& trans)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt8(1, itr->first);
- stmt->setUInt8(2, m_activeSpec);
+ stmt->setUInt8(2, GetActiveSpec());
trans->Append(stmt);
m_actionButtons.erase(itr++);
@@ -19076,7 +19049,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
// save all changes to the item...
if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
item->SaveToDB(trans);
- // ...but do not save position in invntory
+ // ...but do not save position in inventory
continue;
}
}
@@ -19106,6 +19079,37 @@ void Player::_SaveInventory(SQLTransaction& trans)
m_itemUpdateQueue.clear();
}
+void Player::_SaveVoidStorage(SQLTransaction& trans)
+{
+ PreparedStatement* stmt = NULL;
+ uint32 lowGuid = GetGUIDLow();
+
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ {
+ if (!_voidStorageItems[i]) // unused item
+ {
+ // DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT);
+ stmt->setUInt8(0, i);
+ stmt->setUInt32(1, lowGuid);
+ }
+ else
+ {
+ // REPLACE INTO character_inventory (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_VOID_STORAGE_ITEM);
+ stmt->setUInt64(0, _voidStorageItems[i]->ItemId);
+ stmt->setUInt32(1, lowGuid);
+ stmt->setUInt32(2, _voidStorageItems[i]->ItemEntry);
+ stmt->setUInt8(3, i);
+ stmt->setUInt32(4, _voidStorageItems[i]->CreatorGuid);
+ stmt->setUInt32(5, _voidStorageItems[i]->ItemRandomPropertyId);
+ stmt->setUInt32(6, _voidStorageItems[i]->ItemSuffixFactor);
+ }
+
+ trans->Append(stmt);
+ }
+}
+
void Player::_SaveMail(SQLTransaction& trans)
{
if (!m_mailsLoaded)
@@ -19366,9 +19370,11 @@ void Player::_SaveSkills(SQLTransaction& trans)
continue;
}
- uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
- uint16 value = SKILL_VALUE(valueData);
- uint16 max = SKILL_MAX(valueData);
+ uint16 field = itr->second.pos / 2;
+ uint8 offset = itr->second.pos & 1;
+
+ uint16 value = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset);
+ uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset);
switch (itr->second.uState)
{
@@ -19379,7 +19385,6 @@ void Player::_SaveSkills(SQLTransaction& trans)
stmt->setUInt16(2, value);
stmt->setUInt16(3, max);
trans->Append(stmt);
-
break;
case SKILL_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
@@ -19388,13 +19393,12 @@ void Player::_SaveSkills(SQLTransaction& trans)
stmt->setUInt32(2, GetGUIDLow());
stmt->setUInt16(3, uint16(itr->first));
trans->Append(stmt);
-
break;
default:
break;
}
- itr->second.uState = SKILL_UNCHANGED;
+ itr->second.uState = SKILL_UNCHANGED;
++itr;
}
}
@@ -19457,7 +19461,7 @@ void Player::_SaveStats(SQLTransaction& trans)
stmt->setUInt32(index++, GetGUIDLow());
stmt->setUInt32(index++, GetMaxHealth());
- for (uint8 i = 0; i < MAX_POWERS; ++i)
+ for (uint8 i = 0; i < MAX_STORED_POWERS; ++i)
stmt->setUInt32(index++, GetMaxPower(Powers(i)));
for (uint8 i = 0; i < MAX_STATS; ++i)
@@ -19728,7 +19732,7 @@ void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
// 1: There are players offline in your party.
// 2>: There are players in your party attempting to zone into an instance.
*/
- WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
+ WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 8);
data << uint32(reason);
data << uint32(MapId);
GetSession()->SendPacket(&data);
@@ -19915,13 +19919,16 @@ void Player::StopCastingCharm()
}
}
-inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const
+inline void Player::BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language, const char* addonPrefix /*= NULL*/) const
{
*data << uint8(msgtype);
*data << uint32(language);
*data << uint64(GetGUID());
*data << uint32(0); // constant unknown time
- *data << uint64(GetGUID());
+ if (addonPrefix)
+ *data << addonPrefix;
+ else
+ *data << uint64(GetGUID());
*data << uint32(text.length() + 1);
*data << text;
*data << uint8(GetChatTag());
@@ -19957,13 +19964,21 @@ void Player::TextEmote(const std::string& text)
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
}
-void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
+void Player::WhisperAddon(const std::string& text, const std::string& prefix, Player* receiver)
{
- bool isAddonMessage = language == LANG_ADDON;
+ std::string _text(text);
+ sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, LANG_UNIVERSAL, _text, receiver);
- if (!isAddonMessage) // if not addon data
- language = LANG_UNIVERSAL; // whispers should always be readable
+ if (!receiver->GetSession()->IsAddonRegistered(prefix))
+ return;
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, LANG_UNIVERSAL, prefix.c_str());
+ receiver->GetSession()->SendPacket(&data);
+}
+
+void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
+{
Player* rPlayer = ObjectAccessor::FindPlayer(receiver);
std::string _text(text);
@@ -19976,22 +19991,13 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, language);
rPlayer->GetSession()->SendPacket(&data);
- // not send confirmation for addon messages
- if (!isAddonMessage)
- {
- data.Initialize(SMSG_MESSAGECHAT, 200);
- rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language);
- GetSession()->SendPacket(&data);
- }
+ data.Initialize(SMSG_MESSAGECHAT, 200);
+ rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language);
+ GetSession()->SendPacket(&data);
}
- else if (!isAddonMessage)
- // announce to player that player he is whispering to is dnd and cannot receive his message
+ else // announce to player that player he is whispering to is dnd and cannot receive his message
ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str());
- // rest stuff shouldn't happen in case of addon message
- if (isAddonMessage)
- return;
-
if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
{
SetAcceptWhispers(true);
@@ -20282,33 +20288,37 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
void Player::AddSpellMod(SpellModifier* mod, bool apply)
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId);
- uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
+ Opcodes opcode = Opcodes((mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER);
int i = 0;
flag96 _mask = 0;
+ uint32 modTypeCount = 0; // count of mods per one mod->op
+ WorldPacket data(opcode);
+ data << uint32(1); // count of different mod->op's in packet
+ size_t writePos = data.wpos();
+ data << uint32(modTypeCount);
+ data << uint8(mod->op);
for (int eff = 0; eff < 96; ++eff)
{
- if (eff != 0 && eff%32 == 0)
+ if (eff != 0 && (eff % 32) == 0)
_mask[i++] = 0;
- _mask[i] = uint32(1) << (eff-(32*i));
+ _mask[i] = uint32(1) << (eff - (32 * i));
if (mod->mask & _mask)
{
int32 val = 0;
for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
- {
if ((*itr)->type == mod->type && (*itr)->mask & _mask)
val += (*itr)->value;
- }
val += apply ? mod->value : -(mod->value);
- WorldPacket data(Opcode, (1+1+4));
+
data << uint8(eff);
- data << uint8(mod->op);
- data << int32(val);
- SendDirectMessage(&data);
+ data << float(val);
+ ++modTypeCount;
}
}
-
+ data.put<uint32>(writePos, modTypeCount);
+ SendDirectMessage(&data);
if (apply)
m_spellMods[mod->op].push_back(mod);
else
@@ -20723,7 +20733,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return false;
}
- uint32 money = GetMoney();
+ uint64 money = GetMoney();
if (npc)
totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc));
@@ -20736,9 +20746,9 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
}
//Checks and preparations done, DO FLIGHT
- ModifyMoney(-(int32)totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
+ ModifyMoney(-int64(totalcost));
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
// prevent stealth flight
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
@@ -20874,7 +20884,7 @@ void Player::InitDataForForm(bool reapplyMods)
{
ShapeshiftForm form = GetShapeshiftForm();
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (ssEntry && ssEntry->attackSpeed)
{
SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
@@ -20894,7 +20904,6 @@ void Player::InitDataForForm(bool reapplyMods)
break;
}
case FORM_BEAR:
- case FORM_DIREBEAR:
{
if (getPowerType() != POWER_RAGE)
setPowerType(POWER_RAGE);
@@ -20943,12 +20952,12 @@ void Player::InitDisplayIds()
}
}
-inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
+inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore)
{
ItemPosCountVec vDest;
uint16 uiDest = 0;
InventoryResult msg = bStore ?
- CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
+ CanStoreNewItem(bag, slot, vDest, item, count) :
CanEquipNewItem(slot, uiDest, item, false);
if (msg != EQUIP_ERR_OK)
{
@@ -20958,19 +20967,19 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
ModifyMoney(-price);
- if (crItem->ExtendedCost) // case for new honor system
+ if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
-
- if (iece->reqarenapoints)
- ModifyArenaPoints(- int32(iece->reqarenapoints * count));
+ for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
+ {
+ if (iece->RequiredItem[i])
+ DestroyItemCount(iece->RequiredItem[i], iece->RequiredItemCount[i], true);
+ }
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- if (iece->reqitem[i])
- DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
+ if (iece->RequiredCurrency[i])
+ ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i]));
}
}
@@ -20979,7 +20988,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
EquipNewItem(uiDest, item, true);
if (it)
{
- uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
+ uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count);
WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
data << uint64(pVendor->GetGUID());
@@ -20987,7 +20996,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
data << uint32(count);
GetSession()->SendPacket(&data);
- SendNewItem(it, pProto->BuyCount * count, true, false, false);
+ SendNewItem(it, count, true, false, false);
if (!bStore)
AutoUnequipOffhandIfNeed();
@@ -21005,6 +21014,110 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
return true;
}
+bool Player::BuyCurrencyFromVendorSlot(uint64 vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count)
+{
+ vendorSlot += 1;
+
+ // cheating attempt
+ if (count < 1) count = 1;
+
+ if (!isAlive())
+ return false;
+
+ CurrencyTypesEntry const* proto = sCurrencyTypesStore.LookupEntry(currency);
+ if (!proto)
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0);
+ return false;
+ }
+
+ Creature* creature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyCurrencyFromVendorSlot - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
+ SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, currency, 0);
+ return false;
+ }
+
+ VendorItemData const* vItems = creature->GetVendorItems();
+ if (!vItems || vItems->Empty())
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
+ return false;
+ }
+
+ if (vendorSlot >= vItems->GetItemCount())
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
+ return false;
+ }
+
+ VendorItem const* crItem = vItems->GetItem(vendorSlot);
+ // store diff item (cheating)
+ if (!crItem || crItem->item != currency || crItem->Type != ITEM_VENDOR_TYPE_CURRENCY)
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
+ return false;
+ }
+
+ if (crItem->ExtendedCost)
+ {
+ ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
+ if (!iece)
+ {
+ sLog->outError(LOG_FILTER_PLAYER, "Currency %u have wrong ExtendedCost field value %u", currency, crItem->ExtendedCost);
+ return false;
+ }
+
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
+ {
+ if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * count)))
+ {
+ SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
+ return false;
+ }
+ }
+
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
+ {
+ if (!iece->RequiredCurrency[i])
+ continue;
+
+ CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
+ if (!entry)
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); // Find correct error
+ return false;
+ }
+
+ uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1;
+
+ if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * count) / precision))
+ {
+ SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); // Find correct error
+ return false;
+ }
+ }
+
+ // check for personal arena rating requirement
+ if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating)
+ {
+ // probably not the proper equip err
+ SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
+ return false;
+ }
+ }
+ else // currencies have no price defined, can only be bought with ExtendedCost
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, currency, 0);
+ return false;
+ }
+
+ ModifyCurrency(currency, crItem->maxcount);
+
+ return true;
+}
+
// Return true is the bought item has a max count to force refresh of window by caller
bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
{
@@ -21072,31 +21185,44 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
if (crItem->ExtendedCost)
{
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (!iece)
+ // Can only buy full stacks for extended cost
+ if (pProto->BuyCount != count)
{
- sLog->outError(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
+ SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL);
return false;
}
- // honor points price
- if (GetHonorPoints() < (iece->reqhonorpoints * count))
+ ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
+ if (!iece)
{
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
+ sLog->outError(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
- // arena points price
- if (GetArenaPoints() < (iece->reqarenapoints * count))
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
{
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
- return false;
+ if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * count)))
+ {
+ SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
+ return false;
+ }
}
- // item base price
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
+ if (!iece->RequiredCurrency[i])
+ continue;
+
+ CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->RequiredCurrency[i]);
+ if (!entry)
+ {
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
+ return false;
+ }
+
+ uint32 precision = (entry->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1;
+
+ if (!HasCurrency(iece->RequiredCurrency[i], (iece->RequiredCurrencyCount[i] * count) / precision))
{
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
return false;
@@ -21104,7 +21230,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
// check for personal arena rating requirement
- if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
+ if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating)
{
// probably not the proper equip err
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
@@ -21126,7 +21252,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
// reputation discount
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
- if (!HasEnoughMoney(price))
+ if (!HasEnoughMoney(uint64(price)))
{
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
return false;
@@ -21140,9 +21266,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
else if (IsEquipmentPos(bag, slot))
{
- if (pProto->BuyCount * count != 1)
+ if (count != 1)
{
- SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_NOT_EQUIPPABLE, NULL, NULL);
return false;
}
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
@@ -21150,7 +21276,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
else
{
- SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return false;
}
@@ -21538,7 +21664,7 @@ void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
//cycle all equipped items
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
- //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
+ //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
if (slot == exceptslot)
continue;
@@ -21822,7 +21948,7 @@ void Player::UpdateTriggerVisibility()
if (!IsInWorld())
return;
- UpdateData udata;
+ UpdateData udata(GetMapId());
WorldPacket packet;
for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
@@ -21914,16 +22040,16 @@ void Player::InitPrimaryProfessions()
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
}
-void Player::ModifyMoney(int32 d)
+void Player::ModifyMoney(int64 d)
{
sScriptMgr->OnPlayerMoneyChanged(this, d);
if (d < 0)
- SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
+ SetMoney (GetMoney() > uint64(-d) ? GetMoney() + d : 0);
else
{
- uint32 newAmount = 0;
- if (GetMoney() < uint32(MAX_MONEY_AMOUNT - d))
+ uint64 newAmount = 0;
+ if (GetMoney() < uint64(MAX_MONEY_AMOUNT - d))
newAmount = GetMoney() + d;
else
{
@@ -21932,7 +22058,7 @@ void Player::ModifyMoney(int32 d)
if (d)
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
}
- SetMoney (newAmount);
+ SetMoney(newAmount);
}
}
@@ -22072,12 +22198,6 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendTalentsInfoData(false);
- // SMSG_INSTANCE_DIFFICULTY
- data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
- data << uint32(GetMap()->GetDifficulty());
- data << uint32(0);
- GetSession()->SendPacket(&data);
-
SendInitialSpells();
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
@@ -22086,7 +22206,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendInitialActionButtons();
m_reputationMgr.SendInitialReputations();
- m_achievementMgr.SendAllAchievementData();
+ m_achievementMgr.SendAllAchievementData(this);
SendEquipmentSetList();
@@ -22103,6 +22223,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
// SMSG_UPDATE_WORLD_STATE
// SMSG_POWER_UPDATE
+ SendCurrencies();
SetMover(this);
}
@@ -22137,16 +22258,11 @@ void Player::SendInitialPacketsAfterAddToMap()
}
if (HasAuraType(SPELL_AURA_MOD_STUN))
- SetMovement(MOVE_ROOT);
+ SetRooted(true);
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
if (HasAuraType(SPELL_AURA_MOD_ROOT))
- {
- WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
- data2.append(GetPackGUID());
- data2 << (uint32)2;
- SendMessageToSet(&data2, true);
- }
+ SendMoveRoot(2);
SendAurasForTarget(this);
SendEnchantmentDurations(); // must be after add to map
@@ -22182,18 +22298,8 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
{
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
data << uint32(mapid);
- data << uint8(reason); // transfer abort reason
- switch (reason)
- {
- case TRANSFER_ABORT_INSUF_EXPAN_LVL:
- case TRANSFER_ABORT_DIFFICULTY:
- case TRANSFER_ABORT_UNIQUE_MESSAGE:
- // these are the ONLY cases that have an extra argument in the packet!!!
- data << uint8(arg);
- break;
- default:
- break;
- }
+ data << uint8(reason); // transfer abort reason
+ data << uint8(arg);
GetSession()->SendPacket(&data);
}
@@ -22534,6 +22640,7 @@ void Player::ResetWeeklyQuestStatus()
m_weeklyquests.clear();
// DB data deleted in caller
m_WeeklyQuestChanged = false;
+
}
void Player::ResetSeasonalQuestStatus(uint16 event_id)
@@ -22660,7 +22767,7 @@ void Player::UpdateForQuestWorldObjects()
if (m_clientGUIDs.empty())
return;
- UpdateData udata;
+ UpdateData udata(GetMapId());
WorldPacket packet;
for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
{
@@ -22728,7 +22835,7 @@ void Player::SummonIfPossible(bool agree)
m_summon_expire = 0;
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
}
@@ -23083,14 +23190,15 @@ void Player::ResurectUsingRequestData()
else
SetFullHealth();
- if (GetMaxPower(POWER_MANA) > m_resurrectMana)
+ if (uint32(GetMaxPower(POWER_MANA)) > m_resurrectMana)
SetPower(POWER_MANA, m_resurrectMana);
else
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
SetPower(POWER_RAGE, 0);
-
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
+ SetPower(POWER_ECLIPSE, 0);
SpawnCorpseBones();
}
@@ -23568,27 +23676,22 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel()
{
- for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
+ uint32 slot = 0;
+ for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows() && slot < MAX_GLYPH_SLOT_INDEX; ++i)
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
- if (gs->Order)
- SetGlyphSlot(gs->Order - 1, gs->Id);
+ SetGlyphSlot(slot++, gs->Id);
uint8 level = getLevel();
- uint32 value = 0;
+ uint32 slotMask = 0;
- // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
- if (level >= 15)
- value |= (0x01 | 0x02);
- if (level >= 30)
- value |= 0x08;
+ if (level >= 25)
+ slotMask |= 0x01 | 0x02 | 0x40;
if (level >= 50)
- value |= 0x04;
- if (level >= 70)
- value |= 0x10;
- if (level >= 80)
- value |= 0x20;
+ slotMask |= 0x04 | 0x08 | 0x80;
+ if (level >= 75)
+ slotMask |= 0x10 | 0x20 | 0x100;
- SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
+ SetUInt32Value(PLAYER_GLYPHS_ENABLED, slotMask);
}
bool Player::isTotalImmune()
@@ -23697,17 +23800,25 @@ void Player::UpdateCharmedAI()
}
}
-uint32 Player::GetRuneBaseCooldown(uint8 index)
+uint32 Player::GetRuneTypeBaseCooldown(RuneType runeType) const
{
- uint8 rune = GetBaseRune(index);
- uint32 cooldown = RUNE_BASE_COOLDOWN;
+ float cooldown = RUNE_BASE_COOLDOWN;
+ float hastePct = 0.0f;
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
- {
- if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
- cooldown = cooldown*(100-(*i)->GetAmount())/100;
- }
+ if ((*i)->GetMiscValue() == POWER_RUNES && (*i)->GetMiscValueB() == runeType)
+ cooldown *= 1.0f - (*i)->GetAmount() / 100.0f;
+
+ // Runes cooldown are now affected by player's haste from equipment ...
+ hastePct = GetRatingBonusValue(CR_HASTE_MELEE);
+
+ // ... and some auras.
+ hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE);
+ hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_2);
+ hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3);
+
+ cooldown *= 1.0f - (hastePct / 100.0f);
return cooldown;
}
@@ -23802,7 +23913,7 @@ void Player::InitRunes()
}
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
- SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
+ SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); // set a base regen timer equal to 10 sec
}
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
@@ -23851,7 +23962,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
if (!item)
{
- SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_LOOT_GONE, NULL, NULL);
return;
}
@@ -23902,9 +24013,9 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
--loot->unlootedCount;
SendNewItem(newitem, uint32(item->count), false, false, true);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
}
else
SendEquipError(msg, NULL, NULL, item->itemid);
@@ -23912,16 +24023,30 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
uint32 Player::CalculateTalentsPoints() const
{
- uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
+ // this dbc file has entries only up to level 100
+ NumTalentsAtLevelEntry const* count = sNumTalentsAtLevelStore.LookupEntry(std::min<uint32>(getLevel(), 100));
+ if (!count)
+ return 0;
+
+ float baseForLevel = count->Talents;
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
- return uint32(base_talent * sWorld->getRate(RATE_TALENT));
+ return uint32(baseForLevel * sWorld->getRate(RATE_TALENT));
+
+ // Death Knight starting level
+ // hardcoded here - number of quest awarded talents is equal to number of talents any other class would have at level 55
+ if (getLevel() < 55)
+ return 0;
+
+ NumTalentsAtLevelEntry const* dkBase = sNumTalentsAtLevelStore.LookupEntry(55);
+ if (!dkBase)
+ return 0;
- uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
- talentPointsForLevel += m_questRewardTalentCount;
+ float talentPointsForLevel = count->Talents - dkBase->Talents;
+ talentPointsForLevel += float(GetQuestRewardedTalentCount());
- if (talentPointsForLevel > base_talent)
- talentPointsForLevel = base_talent;
+ if (talentPointsForLevel > baseForLevel)
+ talentPointsForLevel = baseForLevel;
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
}
@@ -23947,6 +24072,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
// SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
uint32 count = 0;
+ uint8 professionCount = 0;
if (result)
{
do
@@ -23989,14 +24115,28 @@ void Player::_LoadSkills(PreparedQueryResult result)
continue;
}
- // enable unlearn button for primary professions only
+ uint16 field = count / 2;
+ uint8 offset = count & 1;
+
+ SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, skill);
+ uint16 step = 0;
+
+ if (pSkill->categoryId == SKILL_CATEGORY_SECONDARY)
+ step = max / 75;
+
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 1));
- else
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 0));
+ {
+ step = max / 75;
+
+ if (professionCount < 2)
+ SetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + professionCount++, skill);
+ }
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
+ SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, step);
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, value);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, max);
+ SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
@@ -24015,9 +24155,15 @@ void Player::_LoadSkills(PreparedQueryResult result)
for (; count < PLAYER_MAX_SKILLS; ++count)
{
- SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
+ uint16 field = count / 2;
+ uint8 offset = count & 1;
+
+ SetUInt16Value(PLAYER_SKILL_LINEID_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_STEP_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_MODIFIER_0 + field, offset, 0);
+ SetUInt16Value(PLAYER_SKILL_TALENT_0 + field, offset, 0);
}
// special settings
@@ -24108,7 +24254,7 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8
{
// there is an equip limit on this item
if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
+ return EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE;
}
// check unique-equipped limit
@@ -24116,12 +24262,12 @@ InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8
{
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
if (!limitEntry)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
+ return EQUIP_ERR_NOT_EQUIPPABLE;
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
if (limit_count > limitEntry->maxCount)
- return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
+ return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
// there is an equip limit on this item
if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
@@ -24135,7 +24281,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
- //sLog->outDebug("zDiff = %f", z_diff);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formula below to 0
@@ -24170,7 +24316,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
if (isAlive() && final_damage < original_health)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
@@ -24182,37 +24328,45 @@ void Player::HandleFall(MovementInfo const& movementInfo)
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
+ GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit, this);
+
+ // Update only individual achievement criteria here, otherwise we may get multiple updates
+ // from a single boss kill
+ if (sAchievementMgr->IsGroupCriteriaType(type))
+ return;
+
+ if (Guild* guild = sGuildMgr->GetGuildById(GetGuildId()))
+ guild->GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit, this);
}
void Player::CompletedAchievement(AchievementEntry const* entry)
{
- GetAchievementMgr().CompletedAchievement(entry);
+ GetAchievementMgr().CompletedAchievement(entry, this);
}
-void Player::LearnTalent(uint32 talentId, uint32 talentRank)
+bool Player::LearnTalent(uint32 talentId, uint32 talentRank)
{
uint32 CurTalentPoints = GetFreeTalentPoints();
if (CurTalentPoints == 0)
- return;
+ return false;
if (talentRank >= MAX_TALENT_RANK)
- return;
+ return false;
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
- return;
+ return false;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
- return;
+ return false;
// prevent learn talent for different class (cheating)
if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- return;
+ return false;
// find current max talent rank (0~5)
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
@@ -24227,11 +24381,11 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// we already have same or higher talent rank learned
if (curtalent_maxrank >= (talentRank + 1))
- return;
+ return false;
// check if we have enough talent points
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
- return;
+ return false;
// Check if it requires another talent
if (talentInfo->DependsOn > 0)
@@ -24246,33 +24400,32 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
hasEnoughRank = true;
}
if (!hasEnoughRank)
- return;
+ return false;
}
}
// Find out how many points we have in this field
uint32 spentPoints = 0;
-
+ uint32 primaryTreeTalents = 0;
uint32 tTab = talentInfo->TalentTab;
- if (talentInfo->Row > 0)
+ bool isMainTree = GetPrimaryTalentTree(GetActiveSpec()) == tTab || !GetPrimaryTalentTree(GetActiveSpec());
+
+ if (talentInfo->Row > 0 || !isMainTree)
{
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
{
- // Someday, someone needs to revamp
- const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
+ if (TalentEntry const* tmpTalent = sTalentStore.LookupEntry(i)) // Someday, someone needs to revamp the way talents are tracked
{
- if (tmpTalent->TalentTab == tTab)
+ for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
{
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
+ if (tmpTalent->RankID[rank] != 0)
{
- if (tmpTalent->RankID[rank] != 0)
+ if (HasSpell(tmpTalent->RankID[rank]))
{
- if (HasSpell(tmpTalent->RankID[rank]))
- {
+ if (tmpTalent->TalentTab == tTab)
spentPoints += (rank + 1);
- }
+ if (tmpTalent->TalentTab == GetPrimaryTalentTree(GetActiveSpec()))
+ primaryTreeTalents += (rank + 1);
}
}
}
@@ -24282,28 +24435,43 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// not have required min points spent in talent tree
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
- return;
+ return false;
+
+ // player has not spent 31 talents in main tree before attempting to learn other tree's talents
+ if (!isMainTree && primaryTreeTalents < REQ_PRIMARY_TREE_TALENTS)
+ return false;
// spell not set in talent.dbc
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
sLog->outError(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
- return;
+ return false;
}
// already known
if (HasSpell(spellid))
- return;
+ return false;
// learn! (other talent ranks will unlearned at learning)
learnSpell(spellid, false);
- AddTalent(spellid, m_activeSpec, true);
+ AddTalent(spellid, GetActiveSpec(), true);
+
+ sLog->outInfo(LOG_FILTER_GENERAL, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, GetActiveSpec());
- sLog->outInfo(LOG_FILTER_PLAYER, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
+ // set talent tree for player
+ if (!GetPrimaryTalentTree(GetActiveSpec()))
+ {
+ SetPrimaryTalentTree(GetActiveSpec(), talentInfo->TalentTab);
+ std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab);
+ if (specSpells)
+ for (size_t i = 0; i < specSpells->size(); ++i)
+ learnSpell(specSpells->at(i), false);
+ }
// update free talent points
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
+ return true;
}
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
@@ -24444,7 +24612,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
void Player::AddKnownCurrency(uint32 itemId)
{
if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
- SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex-1)));
+ SetFlag64(0, (1LL << (ctEntry->ID-1)));
}
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
@@ -24513,17 +24681,18 @@ bool Player::canSeeSpellClickOn(Creature const* c) const
void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
- *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
- *data << uint8(m_activeSpec); // talent group index (0 or 1)
+ *data << uint8(GetSpecsCount()); // talent group count (0, 1 or 2)
+ *data << uint8(GetActiveSpec()); // talent group index (0 or 1)
- if (m_specsCount)
+ if (GetSpecsCount())
{
- if (m_specsCount > MAX_TALENT_SPECS)
- m_specsCount = MAX_TALENT_SPECS;
+ if (GetSpecsCount() > MAX_TALENT_SPECS)
+ SetSpecsCount(MAX_TALENT_SPECS);
// loop through all specs (only 1 for now)
- for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
+ for (uint8 specIdx = 0; specIdx < GetSpecsCount(); ++specIdx)
{
+ *data << uint32(GetPrimaryTalentTree(specIdx));
uint8 talentIdCount = 0;
size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
@@ -24572,7 +24741,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
+ *data << uint16(GetGlyph(specIdx, i)); // GlyphProperties.dbc
}
}
}
@@ -24903,7 +25072,7 @@ void Player::SetMap(Map* map)
void Player::_LoadGlyphs(PreparedQueryResult result)
{
- // SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
+ // SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9 FROM character_glyphs WHERE guid = '%u'
if (!result)
return;
@@ -24912,15 +25081,11 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
Field* fields = result->Fetch();
uint8 spec = fields[0].GetUInt8();
- if (spec >= m_specsCount)
+ if (spec >= GetSpecsCount())
continue;
- m_Glyphs[spec][0] = fields[1].GetUInt16();
- m_Glyphs[spec][1] = fields[2].GetUInt16();
- m_Glyphs[spec][2] = fields[3].GetUInt16();
- m_Glyphs[spec][3] = fields[4].GetUInt16();
- m_Glyphs[spec][4] = fields[5].GetUInt16();
- m_Glyphs[spec][5] = fields[6].GetUInt16();
+ for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
+ _talentMgr->SpecInfo[spec].Glyphs[i] = fields[i + 1].GetUInt16();
}
while (result->NextRow());
}
@@ -24932,7 +25097,7 @@ void Player::_SaveGlyphs(SQLTransaction& trans)
trans->Append(stmt);
- for (uint8 spec = 0; spec < m_specsCount; ++spec)
+ for (uint8 spec = 0; spec < GetSpecsCount(); ++spec)
{
uint8 index = 0;
@@ -24942,7 +25107,7 @@ void Player::_SaveGlyphs(SQLTransaction& trans)
stmt->setUInt8(index++, spec);
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- stmt->setUInt16(index++, uint16(m_Glyphs[spec][i]));
+ stmt->setUInt16(index++, uint16(GetGlyph(spec, i)));
trans->Append(stmt);
}
@@ -24965,7 +25130,7 @@ void Player::_SaveTalents(SQLTransaction& trans)
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
- for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();)
+ for (PlayerTalentMap::iterator itr = GetTalentMap(i)->begin(); itr != GetTalentMap(i)->end();)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
{
@@ -24988,7 +25153,7 @@ void Player::_SaveTalents(SQLTransaction& trans)
if (itr->second->state == PLAYERSPELL_REMOVED)
{
delete itr->second;
- m_talents[i]->erase(itr++);
+ GetTalentMap(i)->erase(itr++);
}
else
{
@@ -25005,7 +25170,7 @@ void Player::UpdateSpecCount(uint8 count)
if (curCount == count)
return;
- if (m_activeSpec >= count)
+ if (GetActiveSpec() >= count)
ActivateSpec(0);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -25032,11 +25197,10 @@ void Player::UpdateSpecCount(uint8 count)
_SaveActions(trans);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
- stmt->setUInt8(0, m_activeSpec);
+ stmt->setUInt8(0, GetActiveSpec());
stmt->setUInt32(1, GetGUIDLow());
trans->Append(stmt);
- m_activeSpec = 0;
}
CharacterDatabase.CommitTransaction(trans);
@@ -25114,10 +25278,19 @@ void Player::ActivateSpec(uint8 spec)
}
}
+ // Remove spec specific spells
+ for (uint32 i = 0; i < MAX_TALENT_TABS; ++i)
+ {
+ std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]);
+ if (specSpells)
+ for (size_t i = 0; i < specSpells->size(); ++i)
+ removeSpell(specSpells->at(i), true);
+ }
+
// set glyphs
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
// remove secondary glyph
- if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
+ if (uint32 oldglyph = GetGlyph(GetActiveSpec(), slot))
if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
RemoveAurasDueToSpell(old_gp->SpellId);
@@ -25147,7 +25320,7 @@ void Player::ActivateSpec(uint8 spec)
if (talentInfo->RankID[rank] == 0)
continue;
// if the talent can be found in the newly activated PlayerTalentMap
- if (HasTalent(talentInfo->RankID[rank], m_activeSpec))
+ if (HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
{
learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap
spentTalents += (rank + 1); // increment the spentTalents count
@@ -25155,10 +25328,15 @@ void Player::ActivateSpec(uint8 spec)
}
}
+ std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetPrimaryTalentTree(GetActiveSpec()));
+ if (specSpells)
+ for (size_t i = 0; i < specSpells->size(); ++i)
+ learnSpell(specSpells->at(i), false);
+
// set glyphs
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
{
- uint32 glyph = m_Glyphs[m_activeSpec][slot];
+ uint32 glyph = GetGlyph(GetActiveSpec(), slot);
// apply primary glyph
if (glyph)
@@ -25168,13 +25346,13 @@ void Player::ActivateSpec(uint8 spec)
SetGlyph(slot, glyph);
}
- m_usedTalentCount = spentTalents;
+ SetUsedTalentCount(spentTalents);
InitTalentForLevel();
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
stmt->setUInt32(0, GetGUIDLow());
- stmt->setUInt8(1, m_activeSpec);
+ stmt->setUInt8(1, GetActiveSpec());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
_LoadActions(result);
}
@@ -25186,6 +25364,9 @@ void Player::ActivateSpec(uint8 spec)
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
SetPower(pw, 0);
+
+ if (!sTalentTabStore.LookupEntry(GetPrimaryTalentTree(GetActiveSpec())))
+ ResetTalents(true);
}
void Player::ResetTimeSync()
@@ -25211,6 +25392,7 @@ void Player::SetReputation(uint32 factionentry, uint32 value)
{
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
}
+
uint32 Player::GetReputation(uint32 factionentry)
{
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
@@ -25218,7 +25400,7 @@ uint32 Player::GetReputation(uint32 factionentry)
std::string Player::GetGuildName()
{
- return sGuildMgr->GetGuildById(GetGuildId())->GetName();
+ return GetGuildId() ? sGuildMgr->GetGuildById(GetGuildId())->GetName() : "";
}
void Player::SendDuelCountdown(uint32 counter)
@@ -25267,18 +25449,40 @@ void Player::SendRefundInfo(Item* item)
return;
}
+ ObjectGuid guid = item->GetGUID();
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
- data << uint64(item->GetGUID()); // item guid
- data << uint32(item->GetPaidMoney()); // money cost
- data << uint32(iece->reqhonorpoints); // honor point cost
- data << uint32(iece->reqarenapoints); // arena point cost
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[7]);
+ data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
+ {
+ data << uint32(iece->RequiredItemCount[i]);
+ data << uint32(iece->RequiredItem[i]);
+ }
+
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[2]);
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // currency cost data
{
- data << uint32(iece->reqitem[i]);
- data << uint32(iece->reqitemcount[i]);
+ data << uint32(iece->RequiredCurrencyCount[i]);
+ data << uint32(iece->RequiredCurrency[i]);
}
+
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
data << uint32(0);
- data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
+ data.WriteByteSeq(guid[0]);
+ data << uint32(item->GetPaidMoney()); // money cost
GetSession()->SendPacket(&data);
}
@@ -25305,6 +25509,51 @@ bool Player::AddItem(uint32 itemId, uint32 count)
return true;
}
+void Player::SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error)
+{
+ ObjectGuid guid = item->GetGUID();
+ WorldPacket data(SMSG_ITEM_REFUND_RESULT, 1 + 1 + 8 + 4*8 + 4 + 4*8 + 1);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(!error);
+ data.WriteBit(item->GetPaidMoney() > 0);
+ data.FlushBits();
+ if (!error)
+ {
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
+ {
+ data << uint32(iece->RequiredCurrencyCount[i]);
+ data << uint32(iece->RequiredCurrency[i]);
+ }
+
+ data << uint32(item->GetPaidMoney()); // money cost
+
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
+ {
+ data << uint32(iece->RequiredItemCount[i]);
+ data << uint32(iece->RequiredItem[i]);
+ }
+ }
+
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[5]);
+
+ data << uint8(error); // error code
+ GetSession()->SendPacket(&data);
+}
+
void Player::RefundItem(Item* item)
{
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
@@ -25316,10 +25565,7 @@ void Player::RefundItem(Item* item)
if (item->IsRefundExpired()) // item refund has expired
{
item->SetNotRefundable(this);
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
- data << uint64(item->GetGUID()); // Guid
- data << uint32(10); // Error!
- GetSession()->SendPacket(&data);
+ SendItemRefundResult(item, NULL, 10);
return;
}
@@ -25338,10 +25584,10 @@ void Player::RefundItem(Item* item)
}
bool store_error = false;
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
{
- uint32 count = iece->reqitemcount[i];
- uint32 itemid = iece->reqitem[i];
+ uint32 count = iece->RequiredItemCount[i];
+ uint32 itemid = iece->RequiredItem[i];
if (count && itemid)
{
@@ -25357,25 +25603,11 @@ void Player::RefundItem(Item* item)
if (store_error)
{
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
- data << uint64(item->GetGUID()); // Guid
- data << uint32(10); // Error!
- GetSession()->SendPacket(&data);
+ SendItemRefundResult(item, iece, 10);
return;
}
- WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4+4+4+4+4*4+4*4);
- data << uint64(item->GetGUID()); // item guid
- data << uint32(0); // 0, or error code
- data << uint32(item->GetPaidMoney()); // money cost
- data << uint32(iece->reqhonorpoints); // honor point cost
- data << uint32(iece->reqarenapoints); // arena point cost
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
- {
- data << uint32(iece->reqitem[i]);
- data << uint32(iece->reqitemcount[i]);
- }
- GetSession()->SendPacket(&data);
+ SendItemRefundResult(item, iece, 0);
uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
@@ -25389,10 +25621,10 @@ void Player::RefundItem(Item* item)
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
// Grant back extendedcost items
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- uint32 count = iece->reqitemcount[i];
- uint32 itemid = iece->reqitem[i];
+ uint32 count = iece->RequiredItemCount[i];
+ uint32 itemid = iece->RequiredItem[i];
if (count && itemid)
{
ItemPosCountVec dest;
@@ -25407,13 +25639,7 @@ void Player::RefundItem(Item* item)
if (moneyRefund)
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
- // Grant back Honor points
- if (uint32 honorRefund = iece->reqhonorpoints)
- ModifyHonorPoints(honorRefund, &trans);
-
- // Grant back Arena points
- if (uint32 arenaRefund = iece->reqarenapoints)
- ModifyArenaPoints(arenaRefund, &trans);
+ // Grant back Arena and Honor points ?
SaveInventoryAndGoldToDB(trans);
@@ -25502,6 +25728,106 @@ bool Player::IsInWhisperWhiteList(uint64 guid)
return false;
}
+uint8 Player::GetNextVoidStorageFreeSlot() const
+{
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ if (!_voidStorageItems[i]) // unused item
+ return i;
+
+ return VOID_STORAGE_MAX_SLOT;
+}
+
+uint8 Player::GetNumOfVoidStorageFreeSlots() const
+{
+ uint8 count = 0;
+
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ if (!_voidStorageItems[i])
+ count++;
+
+ return count;
+}
+
+uint8 Player::AddVoidStorageItem(const VoidStorageItem& item)
+{
+ int8 slot = GetNextVoidStorageFreeSlot();
+
+ if (slot >= VOID_STORAGE_MAX_SLOT)
+ {
+ GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
+ return 255;
+ }
+
+ _voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemEntry,
+ item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor);
+ return slot;
+}
+
+void Player::AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item)
+{
+ if (slot >= VOID_STORAGE_MAX_SLOT)
+ {
+ GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
+ return;
+ }
+
+ if (_voidStorageItems[slot])
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Player::AddVoidStorageItemAtSlot - Player (GUID: %u, name: %s) tried to add an item to an used slot (item id: " UI64FMTD ", entry: %u, slot: %u).", GetGUIDLow(), GetName(), _voidStorageItems[slot]->ItemId, _voidStorageItems[slot]->ItemEntry, slot);
+ GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
+ return;
+ }
+
+ _voidStorageItems[slot] = new VoidStorageItem(item.ItemId, item.ItemId,
+ item.CreatorGuid, item.ItemRandomPropertyId, item.ItemSuffixFactor);
+}
+
+void Player::DeleteVoidStorageItem(uint8 slot)
+{
+ if (slot >= VOID_STORAGE_MAX_SLOT)
+ {
+ GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
+ return;
+ }
+
+ delete _voidStorageItems[slot];
+ _voidStorageItems[slot] = NULL;
+}
+
+bool Player::SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot)
+{
+ if (oldSlot >= VOID_STORAGE_MAX_SLOT || newSlot >= VOID_STORAGE_MAX_SLOT || oldSlot == newSlot)
+ return false;
+
+ std::swap(_voidStorageItems[newSlot], _voidStorageItems[oldSlot]);
+ return true;
+}
+
+VoidStorageItem* Player::GetVoidStorageItem(uint8 slot) const
+{
+ if (slot >= VOID_STORAGE_MAX_SLOT)
+ {
+ GetSession()->SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
+ return NULL;
+ }
+
+ return _voidStorageItems[slot];
+}
+
+VoidStorageItem* Player::GetVoidStorageItem(uint64 id, uint8& slot) const
+{
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ {
+ if (_voidStorageItems[i] && _voidStorageItems[i]->ItemId == id)
+ {
+ slot = i;
+ return _voidStorageItems[i];
+ }
+ }
+
+ return NULL;
+}
+
bool Player::SetHover(bool enable)
{
if (!Unit::SetHover(enable))
@@ -25512,9 +25838,56 @@ bool Player::SetHover(bool enable)
void Player::SendMovementSetCanFly(bool apply)
{
- WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
- data.append(GetPackGUID());
- data << uint32(0); //! movement counter
+ ObjectGuid guid = GetGUID();
+ WorldPacket data;
+ if (apply)
+ {
+ data.Initialize(SMSG_MOVE_SET_CAN_FLY, 1 + 8 + 4);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+
+ data << uint32(0); //! movement counter
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ }
+ else
+ {
+ data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 1 + 8 + 4);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[6]);
+
+ data << uint32(0); //! movement counter
+
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
+ }
SendDirectMessage(&data);
}
@@ -25538,16 +25911,140 @@ void Player::SendMovementSetHover(bool apply)
void Player::SendMovementSetWaterWalking(bool apply)
{
- WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12);
- data.append(GetPackGUID());
- data << uint32(0); //! movement counter
+ ObjectGuid guid = GetGUID();
+ WorldPacket data;
+ if (apply)
+ {
+ data.Initialize(SMSG_MOVE_WATER_WALK, 1 + 4 + 8);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[2]);
+
+ data << uint32(0); //! movement counter
+
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ }
+ else
+ {
+ data.Initialize(SMSG_MOVE_LAND_WALK, 1 + 4 + 8);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[2]);
+
+ data << uint32(0); //! movement counter
+ }
SendDirectMessage(&data);
}
void Player::SendMovementSetFeatherFall(bool apply)
{
- WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12);
- data.append(GetPackGUID());
- data << uint32(0); //! movement counter
+ ObjectGuid guid = GetGUID();
+ WorldPacket data;
+
+ if (apply)
+ {
+ data.Initialize(SMSG_MOVE_FEATHER_FALL, 1 + 4 + 8);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
+
+ data << uint32(0); //! movement counter
+
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ }
+ else
+ {
+ data.Initialize(SMSG_MOVE_NORMAL_FALL, 1 + 4 + 8);
+
+ data << uint32(0); //! movement counter
+
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
+ }
+
+ SendDirectMessage(&data);
+}
+
+void Player::SendMovementSetCollisionHeight(float height)
+{
+ ObjectGuid guid = GetGUID();
+ WorldPacket data(SMSG_MOVE_SET_COLLISION_HEIGHT, 2 + 8 + 4 + 4);
+ data.WriteBits(0, 2);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.FlushBits();
+
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data << uint32(sWorld->GetGameTime()); // Packet counter
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data << float(height);
+
SendDirectMessage(&data);
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 358eebb7548..09c7e0ff2a1 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -44,6 +44,7 @@
#include<vector>
struct Mail;
+struct ItemExtendedCostEntry;
class Channel;
class Creature;
class DynamicObject;
@@ -57,9 +58,9 @@ class UpdateMask;
typedef std::deque<Mail*> PlayerMails;
-#define PLAYER_MAX_SKILLS 127
+#define PLAYER_MAX_SKILLS 128
#define PLAYER_MAX_DAILY_QUESTS 25
-#define PLAYER_EXPLORED_ZONES_SIZE 128
+#define PLAYER_EXPLORED_ZONES_SIZE 156
// Note: SPELLMOD_* values is aura types in fact
enum SpellModType
@@ -124,9 +125,25 @@ struct SpellModifier
Aura* const ownerAura;
};
+enum PlayerCurrencyState
+{
+ PLAYERCURRENCY_UNCHANGED = 0,
+ PLAYERCURRENCY_CHANGED = 1,
+ PLAYERCURRENCY_NEW = 2,
+ PLAYERCURRENCY_REMOVED = 3
+};
+
+struct PlayerCurrency
+{
+ PlayerCurrencyState state;
+ uint32 totalCount;
+ uint32 weekCount;
+};
+
typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap;
typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
+typedef UNORDERED_MAP<uint32, PlayerCurrency> PlayerCurrenciesMap;
typedef std::list<uint64> WhisperListContainer;
@@ -141,9 +158,9 @@ typedef UNORDERED_MAP<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTime
enum TrainerSpellState
{
- TRAINER_SPELL_GREEN = 0,
- TRAINER_SPELL_RED = 1,
- TRAINER_SPELL_GRAY = 2,
+ TRAINER_SPELL_GRAY = 0,
+ TRAINER_SPELL_GREEN = 1,
+ TRAINER_SPELL_RED = 2,
TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
};
@@ -205,20 +222,6 @@ struct PlayerCreateInfoItem
typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
-struct PlayerClassLevelInfo
-{
- PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
- uint16 basehealth;
- uint16 basemana;
-};
-
-struct PlayerClassInfo
-{
- PlayerClassInfo() : levelInfo(NULL) { }
-
- PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
-};
-
struct PlayerLevelInfo
{
PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i) stats[i] = 0; }
@@ -348,14 +351,6 @@ struct EnchantDuration
typedef std::list<EnchantDuration> EnchantDurationList;
typedef std::list<Item*> ItemDurationList;
-enum PlayerMovementType
-{
- MOVE_ROOT = 1,
- MOVE_UNROOT = 2,
- MOVE_WATER_WALK = 3,
- MOVE_LAND_WALK = 4
-};
-
enum DrunkenState
{
DRUNKEN_SOBER = 0,
@@ -397,7 +392,7 @@ enum PlayerFlags
PLAYER_FLAGS_UNK26 = 0x04000000,
PLAYER_FLAGS_UNK27 = 0x08000000,
PLAYER_FLAGS_UNK28 = 0x10000000,
- PLAYER_FLAGS_UNK29 = 0x20000000,
+ PLAYER_FLAGS_VOID_UNLOCKED = 0x20000000, // void storage
PLAYER_FLAGS_UNK30 = 0x40000000,
PLAYER_FLAGS_UNK31 = 0x80000000,
};
@@ -470,7 +465,7 @@ enum MirrorTimerType
{
FATIGUE_TIMER = 0,
BREATH_TIMER = 1,
- FIRE_TIMER = 2
+ FIRE_TIMER = 2 // feign death
};
#define MAX_TIMERS 3
#define DISABLED_MIRROR_TIMER -1
@@ -484,7 +479,6 @@ enum PlayerExtraFlags
PLAYER_EXTRA_TAXICHEAT = 0x0008,
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
- PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
// other states
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
@@ -556,7 +550,7 @@ enum PlayerSlots
// first slot for item stored (in any way in player m_items data)
PLAYER_SLOT_START = 0,
// last+1 slot for item stored (in any way in player m_items data)
- PLAYER_SLOT_END = 150,
+ PLAYER_SLOT_END = 86,
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
};
@@ -618,18 +612,6 @@ enum BuyBackSlots // 12 slots
BUYBACK_SLOT_END = 86
};
-enum KeyRingSlots // 32 slots
-{
- KEYRING_SLOT_START = 86,
- KEYRING_SLOT_END = 118
-};
-
-enum CurrencyTokenSlots // 32 slots
-{
- CURRENCYTOKEN_SLOT_START = 118,
- CURRENCYTOKEN_SLOT_END = 150
-};
-
enum EquipmentSetUpdateState
{
EQUIPMENT_SET_UNCHANGED = 0,
@@ -677,22 +659,24 @@ enum TradeSlots
enum TransferAbortReason
{
- TRANSFER_ABORT_NONE = 0x00,
- TRANSFER_ABORT_ERROR = 0x01,
- TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
- TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
- TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
- TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
- TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
- TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
- TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
- TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
- TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
- TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
- TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
- TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
- TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
- TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
+ TRANSFER_ABORT_NONE = 0x00,
+ TRANSFER_ABORT_ERROR = 0x01,
+ TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
+ TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
+ TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
+ TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
+ TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
+ TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
+ TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
+ TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
+ TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
+ TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
+ TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
+ TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
+ TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
+ TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
+ TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE = 0x12, // 4.2.2
+ TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER = 0x13, // 4.2.2
};
enum InstanceResetWarningType
@@ -807,6 +791,7 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADQUESTSTATUSREW = 29,
PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES = 30,
PLAYER_LOGIN_QUERY_LOADSEASONALQUESTSTATUS = 31,
+ PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE = 32,
MAX_PLAYER_LOGIN_QUERY,
};
@@ -823,7 +808,7 @@ enum PlayerDelayedOperations
// Player summoning auto-decline time (in secs)
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
-#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
+#define MAX_MONEY_AMOUNT (UI64LIT(9999999999)) // TODO: Move this restriction to worldserver.conf, default to this value, hardcap at uint64.max
struct InstancePlayerBind
{
@@ -865,12 +850,6 @@ enum CharDeleteMethod
// the name gets freed up and appears as deleted ingame
};
-enum CurrencyItems
-{
- ITEM_HONOR_POINTS_ID = 43308,
- ITEM_ARENA_POINTS_ID = 43307
-};
-
enum ReferAFriendError
{
ERR_REFER_A_FRIEND_NONE = 0x00,
@@ -907,14 +886,14 @@ class PlayerTaxi
bool IsTaximaskNodeKnown(uint32 nodeidx) const
{
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
+ uint8 field = uint8((nodeidx - 1) / 8);
+ uint32 submask = 1 << ((nodeidx-1) % 8);
return (m_taximask[field] & submask) == submask;
}
bool SetTaximaskNode(uint32 nodeidx)
{
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
+ uint8 field = uint8((nodeidx - 1) / 8);
+ uint32 submask = 1 << ((nodeidx-1) % 8);
if ((m_taximask[field] & submask) != submask)
{
m_taximask[field] |= submask;
@@ -976,6 +955,33 @@ struct BGData
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
};
+struct VoidStorageItem
+{
+ VoidStorageItem()
+ {
+ ItemId = 0;
+ ItemEntry = 0;
+ CreatorGuid = 0;
+ ItemRandomPropertyId = 0;
+ ItemSuffixFactor = 0;
+ }
+
+ VoidStorageItem(uint64 id, uint32 entry, uint32 creator, uint32 randomPropertyId, uint32 suffixFactor)
+ {
+ ItemId = id;
+ ItemEntry = entry;
+ CreatorGuid = creator;
+ ItemRandomPropertyId = randomPropertyId;
+ ItemSuffixFactor = suffixFactor;
+ }
+
+ uint64 ItemId;
+ uint32 ItemEntry;
+ uint32 CreatorGuid;
+ uint32 ItemRandomPropertyId;
+ uint32 ItemSuffixFactor;
+};
+
class TradeData
{
public: // constructors
@@ -997,8 +1003,8 @@ class TradeData
Item* GetSpellCastItem() const;
bool HasSpellCastItem() const { return m_spellCastItem != 0; }
- uint32 GetMoney() const { return m_money; }
- void SetMoney(uint32 money);
+ uint64 GetMoney() const { return m_money; }
+ void SetMoney(uint64 money);
bool IsAccepted() const { return m_accepted; }
void SetAccepted(bool state, bool crosssend = false);
@@ -1018,12 +1024,12 @@ class TradeData
bool m_accepted; // m_player press accept for trade list
bool m_acceptProccess; // one from player/trader press accept and this processed
- uint32 m_money; // m_player place money to trade
+ uint64 m_money; // m_player place money to trade
uint32 m_spell; // m_player apply spell to non-traded slot item
uint64 m_spellCastItem; // applied spell casted by item use
- uint64 m_items[TRADE_SLOT_COUNT]; // traded itmes from m_player side including non-traded slot
+ uint64 m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
};
class KillRewarder
@@ -1058,6 +1064,50 @@ private:
bool _isPvP;
};
+struct PlayerTalentInfo
+{
+ PlayerTalentInfo() :
+ FreeTalentPoints(0), UsedTalentCount(0), QuestRewardedTalentCount(0),
+ ResetTalentsCost(0), ResetTalentsTime(0),
+ ActiveSpec(0), SpecsCount(1)
+ {
+ for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
+ {
+ SpecInfo[i].Talents = new PlayerTalentMap();
+ memset(SpecInfo[i].Glyphs, 0, MAX_GLYPH_SLOT_INDEX * sizeof(uint32));
+ SpecInfo[i].TalentTree = 0;
+ }
+ }
+
+ ~PlayerTalentInfo()
+ {
+ for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
+ {
+ for (PlayerTalentMap::const_iterator itr = SpecInfo[i].Talents->begin(); itr != SpecInfo[i].Talents->end(); ++itr)
+ delete itr->second;
+ delete SpecInfo[i].Talents;
+ }
+ }
+
+ struct TalentSpecInfo
+ {
+ PlayerTalentMap* Talents;
+ uint32 Glyphs[MAX_GLYPH_SLOT_INDEX];
+ uint32 TalentTree;
+ } SpecInfo[MAX_TALENT_SPECS];
+
+ uint32 FreeTalentPoints;
+ uint32 UsedTalentCount;
+ uint32 QuestRewardedTalentCount;
+ uint32 ResetTalentsCost;
+ time_t ResetTalentsTime;
+ uint8 ActiveSpec;
+ uint8 SpecsCount;
+
+private:
+ PlayerTalentInfo(PlayerTalentInfo const&);
+};
+
class Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
@@ -1093,7 +1143,7 @@ class Player : public Unit, public GridObject<Player>
void Update(uint32 time);
- static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
+ static bool BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer);
void SetInWater(bool apply);
@@ -1139,8 +1189,6 @@ class Player : public Unit, public GridObject<Player>
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
void SetGMVisible(bool on);
- bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
- void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f);
@@ -1189,7 +1237,8 @@ class Player : public Unit, public GridObject<Player>
void Yell(const std::string& text, const uint32 language);
void TextEmote(const std::string& text);
void Whisper(const std::string& text, const uint32 language, uint64 receiver);
- void BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language) const;
+ void WhisperAddon(const std::string& text, const std::string& prefix, Player* receiver);
+ void BuildPlayerChat(WorldPacket* data, uint8 msgtype, const std::string& text, uint32 language, const char* addonPrefix = NULL) const;
/*********************************************************/
/*** STORAGE SYSTEM ***/
@@ -1276,11 +1325,13 @@ class Player : public Unit, public GridObject<Player>
void AddRefundReference(uint32 it);
void DeleteRefundReference(uint32 it);
+ void SendCurrencies() const;
+ uint32 GetCurrency(uint32 id) const;
+ bool HasCurrency(uint32 id, uint32 count) const;
+ void SetCurrency(uint32 id, uint32 count, bool printLog = true);
+ void ModifyCurrency(uint32 id, int32 count, bool printLog = true);
+
void ApplyEquipCooldown(Item* pItem);
- void SetAmmo(uint32 item);
- void RemoveAmmo();
- float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const;
void QuickEquipItem(uint16 pos, Item* pItem);
void VisualizeItem(uint8 slot, Item* pItem);
void SetVisibleItemSlot(uint8 slot, Item* pItem);
@@ -1305,10 +1356,9 @@ class Player : public Unit, public GridObject<Player>
void AddItemToBuyBackSlot(Item* pItem);
Item* GetItemFromBuyBackSlot(uint32 slot);
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
- uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
- void SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param);
+ void SendSellError(SellResult msg, Creature* creature, uint64 guid);
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
@@ -1325,6 +1375,7 @@ class Player : public Unit, public GridObject<Player>
}
void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false);
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
+ bool BuyCurrencyFromVendorSlot(uint64 vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count);
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
float GetReputationPriceDiscount(Creature const* creature) const;
@@ -1344,6 +1395,7 @@ class Player : public Unit, public GridObject<Player>
void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
void ApplyEnchantment(Item* item, bool apply);
+ void ApplyReforgeEnchantment(Item* item, bool apply);
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
void SendEnchantmentDurations();
void BuildEnchantmentsInfoData(WorldPacket* data);
@@ -1474,14 +1526,13 @@ class Player : public Unit, public GridObject<Player>
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 quest_id) const;
- void SendQuestComplete(uint32 quest_id);
+ void SendQuestComplete(Quest const* quest);
void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg) const;
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
void SendPushToPartyResponse(Player* player, uint32 msg);
- void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
@@ -1510,6 +1561,8 @@ class Player : public Unit, public GridObject<Player>
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid);
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
+ static bool IsValidClass(uint8 Class) { return (1 << (Class - 1)) & CLASSMASK_ALL_PLAYABLE; }
+ static bool IsValidRace(uint8 Race) { return (1 << (Race - 1)) & RACEMASK_ALL_PLAYABLE; }
/*********************************************************/
/*** SAVE SYSTEM ***/
@@ -1541,19 +1594,19 @@ class Player : public Unit, public GridObject<Player>
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
- uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
- void ModifyMoney(int32 d);
- bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
- bool HasEnoughMoney(int32 amount) const
+ uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); }
+ void ModifyMoney(int64 d);
+ bool HasEnoughMoney(uint64 amount) const { return GetMoney() >= amount; }
+ bool HasEnoughMoney(int64 amount) const
{
if (amount > 0)
- return (GetMoney() >= (uint32) amount);
+ return (GetMoney() >= (uint64)amount);
return true;
}
- void SetMoney(uint32 value)
+ void SetMoney(uint64 value)
{
- SetUInt32Value(PLAYER_FIELD_COINAGE, value);
+ SetUInt64Value(PLAYER_FIELD_COINAGE, value);
MoneyChanged(value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
}
@@ -1650,42 +1703,57 @@ class Player : public Unit, public GridObject<Player>
void SetReputation(uint32 factionentry, uint32 value);
uint32 GetReputation(uint32 factionentry);
std::string GetGuildName();
- uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
- void SetFreeTalentPoints(uint32 points);
- bool resetTalents(bool no_cost = false);
- uint32 resetTalentsCost() const;
+
+ // Talents
+ uint32 GetFreeTalentPoints() const { return _talentMgr->FreeTalentPoints; }
+ void SetFreeTalentPoints(uint32 points) { _talentMgr->FreeTalentPoints = points; }
+ uint32 GetUsedTalentCount() const { return _talentMgr->UsedTalentCount; }
+ void SetUsedTalentCount(uint32 talents) { _talentMgr->UsedTalentCount = talents; }
+ uint32 GetQuestRewardedTalentCount() const { return _talentMgr->QuestRewardedTalentCount; }
+ void AddQuestRewardedTalentCount(uint32 points) { _talentMgr->QuestRewardedTalentCount += points; }
+ uint32 GetTalentResetCost() const { return _talentMgr->ResetTalentsCost; }
+ void SetTalentResetCost(uint32 cost) { _talentMgr->ResetTalentsCost = cost; }
+ uint32 GetTalentResetTime() const { return _talentMgr->ResetTalentsTime; }
+ void SetTalentResetTime(time_t time_) { _talentMgr->ResetTalentsTime = time_; }
+ uint32 GetPrimaryTalentTree(uint8 spec) const { return _talentMgr->SpecInfo[spec].TalentTree; }
+ void SetPrimaryTalentTree(uint8 spec, uint32 tree) { _talentMgr->SpecInfo[spec].TalentTree = tree; }
+ uint8 GetActiveSpec() const { return _talentMgr->ActiveSpec; }
+ void SetActiveSpec(uint8 spec){ _talentMgr->ActiveSpec = spec; }
+ uint8 GetSpecsCount() const { return _talentMgr->SpecsCount; }
+ void SetSpecsCount(uint8 count) { _talentMgr->SpecsCount = count; }
+
+ bool ResetTalents(bool no_cost = false);
+ uint32 GetNextResetTalentsCost() const;
void InitTalentForLevel();
void BuildPlayerTalentsInfoData(WorldPacket* data);
void BuildPetTalentsInfoData(WorldPacket* data);
void SendTalentsInfoData(bool pet);
- void LearnTalent(uint32 talentId, uint32 talentRank);
+ bool LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
-
bool AddTalent(uint32 spellId, uint8 spec, bool learning);
bool HasTalent(uint32 spell_id, uint8 spec) const;
-
uint32 CalculateTalentsPoints() const;
// Dual Spec
void UpdateSpecCount(uint8 count);
- uint32 GetActiveSpec() { return m_activeSpec; }
- void SetActiveSpec(uint8 spec){ m_activeSpec = spec; }
- uint8 GetSpecsCount() { return m_specsCount; }
- void SetSpecsCount(uint8 count) { m_specsCount = count; }
void ActivateSpec(uint8 spec);
void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
- uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
+ uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
void SetGlyph(uint8 slot, uint32 glyph)
{
- m_Glyphs[m_activeSpec][slot] = glyph;
+ _talentMgr->SpecInfo[GetActiveSpec()].Glyphs[slot] = glyph;
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
- uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
+ uint32 GetGlyph(uint8 spec, uint8 slot) const { return _talentMgr->SpecInfo[spec].Glyphs[slot]; }
+
+ PlayerTalentMap const* GetTalentMap(uint8 spec) const { return _talentMgr->SpecInfo[spec].Talents; }
+ PlayerTalentMap* GetTalentMap(uint8 spec) { return _talentMgr->SpecInfo[spec].Talents; }
+ ActionButtonList const& GetActionButtons() const { return m_actionButtons; }
- uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
- void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
+ uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); }
+ void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS, profs); }
void InitPrimaryProfessions();
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
@@ -1760,7 +1828,7 @@ class Player : public Unit, public GridObject<Player>
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 button);
ActionButton const* GetActionButton(uint8 button);
- void SendInitialActionButtons() const { SendActionButtons(1); }
+ void SendInitialActionButtons() const { SendActionButtons(0); }
void SendActionButtons(uint32 state) const;
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
@@ -1805,11 +1873,22 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
- void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
+ void SetInGuild(uint32 guildId)
+ {
+ if (guildId)
+ SetUInt64Value(OBJECT_FIELD_DATA, MAKE_NEW_GUID(guildId, 0, HIGHGUID_GUILD));
+ else
+ SetUInt64Value(OBJECT_FIELD_DATA, 0);
+
+ SetUInt16Value(OBJECT_FIELD_TYPE, 1, guildId != 0);
+ }
+
void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
- uint8 GetRank() { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
+ uint32 GetRank() { return GetUInt32Value(PLAYER_GUILDRANK); }
+ void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); }
+ uint32 GetGuildLevel() { return GetUInt32Value(PLAYER_GUILDLEVEL); }
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
- uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
+ uint32 GetGuildId() const { return GetUInt32Value(OBJECT_FIELD_DATA); /* return only lower part */ }
static uint32 GetGuildIdFromDB(uint64 guid);
static uint8 GetRankFromDB(uint64 guid);
int GetGuildIdInvited() { return m_GuildIdInvited; }
@@ -1861,9 +1940,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateArmor();
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
- void ApplyFeralAPBonus(int32 amount, bool apply);
void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateShieldBlockValue();
void UpdateDamagePhysical(WeaponAttackType attType);
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
@@ -1877,9 +1954,7 @@ class Player : public Unit, public GridObject<Player>
inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
float GetMeleeCritFromAgility();
void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
- float GetMissPercentageFromDefence() const;
float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
float OCTRegenMPPerSpirit();
float GetRatingMultiplier(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const;
@@ -1904,6 +1979,7 @@ class Player : public Unit, public GridObject<Player>
void ApplyHealthRegenBonus(int32 amount, bool apply);
void UpdateManaRegen();
void UpdateRuneRegen(RuneType rune);
+ void UpdateAllRunesRegen();
uint64 GetLootGUID() const { return m_lootGuid; }
void SetLootGUID(uint64 guid) { m_lootGuid = guid; }
@@ -1942,7 +2018,6 @@ class Player : public Unit, public GridObject<Player>
void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
void SendTeleportPacket(Position &oldPos);
- void SendTeleportAckPacket();
Corpse* GetCorpse() const;
void SpawnCorpseBones();
@@ -1970,8 +2045,6 @@ class Player : public Unit, public GridObject<Player>
}
bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
- void SetMovement(PlayerMovementType pType);
-
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
void JoinedChannel(Channel* c);
@@ -2036,15 +2109,10 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
/*** PVP SYSTEM ***/
/*********************************************************/
+ // TODO: Properly implement correncies as of Cataclysm
void UpdateHonorFields();
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
- uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
- uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
- void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans
- void ModifyArenaPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, arena point save query will be added to trans
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
- void SetHonorPoints(uint32 value);
- void SetArenaPoints(uint32 value);
//End of PvP System
@@ -2059,7 +2127,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateCorpseReclaimDelay();
void SendCorpseReclaimDelay(bool load = false);
- uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
+ uint32 GetBlockPercent() { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
bool CanParry() const { return m_canParry; }
void SetCanParry(bool value);
bool CanBlock() const { return m_canBlock; }
@@ -2089,7 +2157,6 @@ class Player : public Unit, public GridObject<Player>
void _ApplyAllLevelScaleItemMods(bool apply);
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
- void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
@@ -2441,7 +2508,8 @@ class Player : public Unit, public GridObject<Player>
RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
- uint32 GetRuneBaseCooldown(uint8 index);
+ uint32 GetRuneBaseCooldown(uint8 index) const { return GetRuneTypeBaseCooldown(GetBaseRune(index)); }
+ uint32 GetRuneTypeBaseCooldown(RuneType runeType) const;
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
RuneType GetLastUsedRune() { return m_runes->lastUsedRune; }
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
@@ -2457,8 +2525,8 @@ class Player : public Unit, public GridObject<Player>
void AddRunePower(uint8 index);
void InitRunes();
- AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
- AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
+ AchievementMgr<Player>& GetAchievementMgr() { return m_achievementMgr; }
+ AchievementMgr<Player> const& GetAchievementMgr() const { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry);
@@ -2488,6 +2556,7 @@ class Player : public Unit, public GridObject<Player>
void SendMovementSetHover(bool apply);
void SendMovementSetWaterWalking(bool apply);
void SendMovementSetFeatherFall(bool apply);
+ void SendMovementSetCollisionHeight(float height);
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
@@ -2525,10 +2594,25 @@ class Player : public Unit, public GridObject<Player>
}
}
+ // Void Storage
+ bool IsVoidStorageUnlocked() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
+ void UnlockVoidStorage() { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
+ void LockVoidStorage() { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
+ uint8 GetNextVoidStorageFreeSlot() const;
+ uint8 GetNumOfVoidStorageFreeSlots() const;
+ uint8 AddVoidStorageItem(const VoidStorageItem& item);
+ void AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item);
+ void DeleteVoidStorageItem(uint8 slot);
+ bool SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot);
+ VoidStorageItem* GetVoidStorageItem(uint8 slot) const;
+ VoidStorageItem* GetVoidStorageItem(uint64 id, uint8& slot) const;
+
protected:
// Gamemaster whisper whitelist
WhisperListContainer WhisperList;
uint32 m_regenTimerCount;
+ uint32 m_holyPowerRegenTimerCount;
+ uint32 m_focusRegenTimerCount;
float m_powerFraction[MAX_POWERS];
uint32 m_contestedPvPTimer;
@@ -2574,6 +2658,7 @@ class Player : public Unit, public GridObject<Player>
void _LoadGlyphAuras();
void _LoadBoundInstances(PreparedQueryResult result);
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
+ void _LoadVoidStorage(PreparedQueryResult result);
void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
void _LoadMail();
void _LoadMailedItems(Mail* mail);
@@ -2603,6 +2688,7 @@ class Player : public Unit, public GridObject<Player>
void _SaveActions(SQLTransaction& trans);
void _SaveAuras(SQLTransaction& trans);
void _SaveInventory(SQLTransaction& trans);
+ void _SaveVoidStorage(SQLTransaction& trans);
void _SaveMail(SQLTransaction& trans);
void _SaveQuestStatus(SQLTransaction& trans);
void _SaveDailyQuestStatus(SQLTransaction& trans);
@@ -2647,6 +2733,11 @@ class Player : public Unit, public GridObject<Player>
Item* m_items[PLAYER_SLOTS_COUNT];
uint32 m_currentBuybackSlot;
+ PlayerCurrenciesMap m_currencies;
+ uint32 _GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const;
+
+ VoidStorageItem* _voidStorageItems[VOID_STORAGE_MAX_SLOT];
+
std::vector<Item*> m_itemUpdateQueue;
bool m_itemUpdateQueueBlocked;
@@ -2669,22 +2760,17 @@ class Player : public Unit, public GridObject<Player>
PlayerMails m_mail;
PlayerSpellMap m_spells;
- PlayerTalentMap* m_talents[MAX_TALENT_SPECS];
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
GlobalCooldownMgr m_GlobalCooldownMgr;
- uint8 m_activeSpec;
- uint8 m_specsCount;
-
- uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
+ PlayerTalentInfo* _talentMgr;
ActionButtonList m_actionButtons;
float m_auraBaseMod[BASEMOD_END][MOD_END];
int16 m_baseRatingValue[MAX_COMBAT_RATING];
uint32 m_baseSpellPower;
- uint32 m_baseFeralAP;
uint32 m_baseManaRegen;
uint32 m_baseHealthRegen;
int32 m_spellPenetrationItemMod;
@@ -2737,7 +2823,6 @@ class Player : public Unit, public GridObject<Player>
bool m_canBlock;
bool m_canTitanGrip;
uint8 m_swingErrorMsg;
- float m_ammoDPS;
////////////////////Rest System/////////////////////
time_t time_inn_enter;
@@ -2748,10 +2833,6 @@ class Player : public Unit, public GridObject<Player>
float m_rest_bonus;
RestType rest_type;
////////////////////Rest System/////////////////////
- uint32 m_resetTalentsCost;
- time_t m_resetTalentsTime;
- uint32 m_usedTalentCount;
- uint32 m_questRewardTalentCount;
// Social
PlayerSocial *m_social;
@@ -2795,6 +2876,7 @@ class Player : public Unit, public GridObject<Player>
std::set<uint32> m_refundableItems;
void SendRefundInfo(Item* item);
void RefundItem(Item* item);
+ void SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error);
// know currencies are not removed at any point (0 displayed)
void AddKnownCurrency(uint32 itemId);
@@ -2839,7 +2921,7 @@ class Player : public Unit, public GridObject<Player>
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
- AchievementMgr m_achievementMgr;
+ AchievementMgr<Player> m_achievementMgr;
ReputationMgr m_reputationMgr;
SpellCooldowns m_spellCooldowns;
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 88d3108dbe2..d5163d04297 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -169,7 +169,7 @@ void MapManager::LoadTransportNPCs()
Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0),
currenttguid(0), m_period(period), ScriptId(script), m_nextNodeTime(0)
{
- m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION);
+ m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION);
}
Transport::~Transport()
@@ -580,7 +580,7 @@ void Transport::UpdateForMap(Map const* targetMap)
{
if (this != itr->getSource()->GetTransport())
{
- UpdateData transData;
+ UpdateData transData(GetMapId());
BuildCreateUpdateBlockForPlayer(&transData, itr->getSource());
WorldPacket packet;
transData.BuildPacket(&packet);
@@ -590,7 +590,7 @@ void Transport::UpdateForMap(Map const* targetMap)
}
else
{
- UpdateData transData;
+ UpdateData transData(targetMap->GetId());
BuildOutOfRangeUpdateBlock(&transData);
WorldPacket out_packet;
transData.BuildPacket(&out_packet);
@@ -638,8 +638,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
}
creature->SetTransport(this);
- creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- creature->m_movementInfo.guid = GetGUID();
+ creature->m_movementInfo.t_guid = GetGUID();
creature->m_movementInfo.t_pos.Relocate(x, y, z, o);
if (anim)
@@ -679,7 +678,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
void Transport::UpdatePosition(MovementInfo* mi)
{
- float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation;
+ float transport_o = mi->pos.GetOrientation() - mi->t_pos.GetOrientation();
float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o));
float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o));
float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ;
@@ -717,7 +716,7 @@ void Transport::CalculatePassengerPosition(float& x, float& y, float& z, float&
//! This method transforms supplied global coordinates into local offsets
void Transport::CalculatePassengerOffset(float& x, float& y, float& z, float& o)
{
- o -= GetOrientation();
+ o = o - GetOrientation();
z -= GetPositionZ();
y -= GetPositionY(); // y = searchedY * cos(o) + searchedX * sin(o)
x -= GetPositionX(); // x = searchedX * cos(o) + searchedY * sin(o + pi)
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 5cec0cf4375..f5b313987e3 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -70,9 +70,6 @@ bool Player::UpdateStats(Stats stat)
switch (stat)
{
- case STAT_STRENGTH:
- UpdateShieldBlockValue();
- break;
case STAT_AGILITY:
UpdateArmor();
UpdateAllCritPercentages();
@@ -93,24 +90,12 @@ bool Player::UpdateStats(Stats stat)
}
if (stat == STAT_STRENGTH)
- {
UpdateAttackPowerAndDamage(false);
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(true);
- }
else if (stat == STAT_AGILITY)
{
UpdateAttackPowerAndDamage(false);
UpdateAttackPowerAndDamage(true);
}
- else
- {
- // Need update (exist AP from stat auras)
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(false);
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(true);
- }
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
@@ -171,7 +156,6 @@ bool Player::UpdateAllStats()
UpdateAllCritPercentages();
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
- UpdateShieldBlockValue();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -205,7 +189,6 @@ void Player::UpdateArmor()
value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
- value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
value += GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
@@ -229,22 +212,25 @@ void Player::UpdateArmor()
float Player::GetHealthBonusFromStamina()
{
- float stamina = GetStat(STAT_STAMINA);
+ // Taken from PaperDollFrame.lua - 4.3.4.15595
+ gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1);
- float baseStam = stamina < 20 ? stamina : 20;
+ float stamina = GetStat(STAT_STAMINA);
+ float baseStam = std::min(20.0f, stamina);
float moreStam = stamina - baseStam;
- return baseStam + (moreStam*10.0f);
+ return baseStam + moreStam * hpBase->ratio;
}
float Player::GetManaBonusFromIntellect()
{
+ // Taken from PaperDollFrame.lua - 4.3.4.15595
float intellect = GetStat(STAT_INTELLECT);
- float baseInt = intellect < 20 ? intellect : 20;
+ float baseInt = std::min(20.0f, intellect);
float moreInt = intellect - baseInt;
- return baseInt + (moreInt*15.0f);
+ return baseInt + (moreInt * 15.0f);
}
void Player::UpdateMaxHealth()
@@ -273,33 +259,24 @@ void Player::UpdateMaxPower(Powers power)
SetMaxPower(power, uint32(value));
}
-void Player::ApplyFeralAPBonus(int32 amount, bool apply)
-{
- _ModifyUInt32(apply, m_baseFeralAP, amount);
- UpdateAttackPowerAndDamage();
-}
-
void Player::UpdateAttackPowerAndDamage(bool ranged)
{
float val2 = 0.0f;
float level = float(getLevel());
+ ChrClassesEntry const* entry = sChrClassesStore.LookupEntry(getClass());
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
- uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
if (ranged)
{
index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
- index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
switch (getClass())
{
case CLASS_HUNTER:
- val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
+ val2 = level * 2.0f + GetStat(STAT_AGILITY) * 2.0f - 20.0f;
break;
case CLASS_ROGUE:
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
@@ -307,106 +284,19 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
case CLASS_WARRIOR:
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
break;
- case CLASS_DRUID:
- switch (GetShapeshiftForm())
- {
- case FORM_CAT:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- val2 = 0.0f; break;
- default:
- val2 = GetStat(STAT_AGILITY) - 10.0f; break;
- }
- break;
- default: val2 = GetStat(STAT_AGILITY) - 10.0f; break;
}
}
else
{
- switch (getClass())
- {
- case CLASS_WARRIOR:
- val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
- break;
- case CLASS_PALADIN:
- val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
- break;
- case CLASS_DEATH_KNIGHT:
- val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
- break;
- case CLASS_ROGUE:
- val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
- break;
- case CLASS_HUNTER:
- val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
- break;
- case CLASS_SHAMAN:
- val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
- break;
- case CLASS_DRUID:
- {
- // Check if Predatory Strikes is skilled
- float mLevelMult = 0.0f;
- float weapon_bonus = 0.0f;
- if (IsInFeralForm())
- {
- Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
- {
- AuraEffect* aurEff = *itr;
- if (aurEff->GetSpellInfo()->SpellIconID == 1563)
- {
- switch (aurEff->GetEffIndex())
- {
- case 0: // Predatory Strikes (effect 0)
- mLevelMult = CalculatePctN(1.0f, aurEff->GetAmount());
- break;
- case 1: // Predatory Strikes (effect 1)
- if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
- {
- // also gains % attack power from equipped weapon
- ItemTemplate const* proto = mainHand->GetTemplate();
- if (!proto)
- continue;
-
- weapon_bonus = CalculatePctN(float(proto->getFeralBonus()), aurEff->GetAmount());
- }
- break;
- default:
- break;
- }
- }
- }
- }
-
- switch (GetShapeshiftForm())
- {
- case FORM_CAT:
- val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
- break;
- case FORM_BEAR:
- case FORM_DIREBEAR:
- val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
- break;
- case FORM_MOONKIN:
- val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
- break;
- default:
- val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
- break;
- }
- break;
- }
- case CLASS_MAGE:
- val2 = GetStat(STAT_STRENGTH) - 10.0f;
- break;
- case CLASS_PRIEST:
- val2 = GetStat(STAT_STRENGTH) - 10.0f;
- break;
- case CLASS_WARLOCK:
- val2 = GetStat(STAT_STRENGTH) - 10.0f;
- break;
- }
+ float strengthValue = std::max((GetStat(STAT_STRENGTH) - 10.0f) * entry->APPerStrenth, 0.0f);
+ float agilityValue = std::max((GetStat(STAT_AGILITY) - 10.0f) * entry->APPerAgility, 0.0f);
+
+ SpellShapeshiftFormEntry const* form = sSpellShapeshiftFormStore.LookupEntry(GetShapeshiftForm());
+ // Directly taken from client, SHAPESHIFT_FLAG_AP_FROM_STRENGTH ?
+ if (form && form->flags1 & 0x20)
+ agilityValue += std::max((GetStat(STAT_AGILITY) - 10.0f) * entry->APPerStrenth, 0.0f);
+
+ val2 = strengthValue + agilityValue;
}
SetModifierValue(unitMod, BASE_VALUE, val2);
@@ -415,32 +305,15 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
- if (ranged)
- {
- if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
- {
- AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
- attPowerMod += CalculatePctN(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
- }
- }
- else
+ if (!ranged)
{
- AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
- attPowerMod += CalculatePctN(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
-
AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
// always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
}
- float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
-
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
Pet* pet = GetPet(); //update pet's AP
//automatically update weapon damage after attack power modification
@@ -463,11 +336,6 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
}
}
-void Player::UpdateShieldBlockValue()
-{
- SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue());
-}
-
void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
{
UnitMods unitMod;
@@ -488,7 +356,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
float att_speed = GetAPMultiplier(attType, normalized);
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
+ float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * att_speed;
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
@@ -498,12 +366,20 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
if (IsInFeralForm()) //check if player is druid and in cat or bear forms
{
- uint8 lvl = getLevel();
- if (lvl > 60)
- lvl = 60;
+ float weaponSpeed = BASE_ATTACK_TIME / 1000.f;
+ if (Item* weapon = GetWeaponForAttack(BASE_ATTACK, true))
+ weaponSpeed = weapon->GetTemplate()->Delay / 1000;
- weapon_mindamage = lvl*0.85f*att_speed;
- weapon_maxdamage = lvl*1.25f*att_speed;
+ if (GetShapeshiftForm() == FORM_CAT)
+ {
+ weapon_mindamage = weapon_mindamage / weaponSpeed;
+ weapon_maxdamage = weapon_maxdamage / weaponSpeed;
+ }
+ else if (GetShapeshiftForm() == FORM_BEAR)
+ {
+ weapon_mindamage = weapon_mindamage / weaponSpeed + weapon_mindamage / 2.5;
+ weapon_maxdamage = weapon_mindamage / weaponSpeed + weapon_maxdamage / 2.5;
+ }
}
else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
{
@@ -517,11 +393,13 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
weapon_mindamage = BASE_MINDAMAGE;
weapon_maxdamage = BASE_MAXDAMAGE;
}
+ /*
+ TODO: Is this still needed after ammo has been removed?
else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage
{
- weapon_mindamage += GetAmmoDPS() * att_speed;
- weapon_maxdamage += GetAmmoDPS() * att_speed;
- }
+ weapon_mindamage += ammo * att_speed;
+ weapon_maxdamage += ammo * att_speed;
+ }*/
min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
@@ -567,8 +445,6 @@ void Player::UpdateBlockPercentage()
{
// Base value
value = 5.0f;
- // Modify value from defense skill
- value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
// Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
// Increase from rating
@@ -639,43 +515,16 @@ const float m_diminishing_k[MAX_CLASSES] =
0.9720f // Druid
};
-float Player::GetMissPercentageFromDefence() const
-{
- float const miss_cap[MAX_CLASSES] =
- {
- 16.00f, // Warrior //correct
- 16.00f, // Paladin //correct
- 16.00f, // Hunter //?
- 16.00f, // Rogue //?
- 16.00f, // Priest //?
- 16.00f, // DK //correct
- 16.00f, // Shaman //?
- 16.00f, // Mage //?
- 16.00f, // Warlock //?
- 0.0f, // ??
- 16.00f // Druid //?
- };
-
- float diminishing = 0.0f, nondiminishing = 0.0f;
- // Modify value from defense skill (only bonus from defense rating diminishes)
- nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
- diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
-
- // apply diminishing formula to diminishing miss chance
- uint32 pclass = getClass()-1;
- return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass]));
-}
-
void Player::UpdateParryPercentage()
{
const float parry_cap[MAX_CLASSES] =
{
- 47.003525f, // Warrior
- 47.003525f, // Paladin
+ 65.631440f, // Warrior
+ 65.631440f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
0.0f, // Priest
- 47.003525f, // DK
+ 65.631440f, // DK
145.560408f, // Shaman
0.0f, // Mage
0.0f, // Warlock
@@ -707,12 +556,12 @@ void Player::UpdateDodgePercentage()
{
const float dodge_cap[MAX_CLASSES] =
{
- 88.129021f, // Warrior
- 88.129021f, // Paladin
+ 65.631440f, // Warrior
+ 65.631440f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
150.375940f, // Priest
- 88.129021f, // DK
+ 65.631440f, // DK
145.560408f, // Shaman
150.375940f, // Mage
150.375940f, // Warlock
@@ -836,9 +685,8 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
void Player::UpdateManaRegen()
{
- float Intellect = GetStat(STAT_INTELLECT);
- // Mana regen from spirit and intellect
- float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit();
+ // Mana regen from spirit
+ float power_regen = OCTRegenMPPerSpirit();
// Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
@@ -848,9 +696,7 @@ void Player::UpdateManaRegen()
// Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
- {
power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
- }
// Set regen rate in cast state apply only on spirit based regen
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
@@ -882,6 +728,13 @@ void Player::UpdateRuneRegen(RuneType rune)
SetFloatValue(PLAYER_RUNE_REGEN_1 + uint8(rune), regen);
}
+void Player::UpdateAllRunesRegen()
+{
+ for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
+ if (uint32 cooldown = GetRuneTypeBaseCooldown(RuneType(i)))
+ SetFloatValue(PLAYER_RUNE_REGEN_1 + i, float(1 * IN_MILLISECONDS) / float(cooldown));
+}
+
void Player::_ApplyAllStatBonuses()
{
SetCanModifyStats(false);
@@ -968,22 +821,18 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
if (ranged)
{
index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
}
float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
//automatically update weapon damage after attack power modification
@@ -1098,7 +947,7 @@ bool Guardian::UpdateStats(Stats stat)
if (aurEff)
{
SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value
- AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
+ AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner)); // Ravenous Dead edits the original scale
}
// Glyph of the Ghoul
aurEff = owner->GetAuraEffect(58686, 0);
@@ -1117,18 +966,6 @@ bool Guardian::UpdateStats(Stats stat)
else
{
mod = 0.45f;
- if (isPet())
- {
- PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
- if (itr == ToPet()->m_spells.end())
- itr = ToPet()->m_spells.find(62762); // Wild Hunt rank 2
-
- if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
- AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue());
- }
- }
ownersBonus = float(owner->GetStat(stat)) * mod;
value += ownersBonus;
}
@@ -1287,19 +1124,6 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
if (isHunterPet()) //hunter pets benefit from owner's attack power
{
float mod = 1.0f; //Hunter contribution modifier
- if (isPet())
- {
- PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758); //Wild Hunt rank 1
- if (itr == ToPet()->m_spells.end())
- itr = ToPet()->m_spells.find(62762); //Wild Hunt rank 2
-
- if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt
- {
- SpellInfo const* sProto = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
- mod += CalculatePctN(1.0f, sProto->Effects[1].CalcValue());
- }
- }
-
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
}
@@ -1333,13 +1157,10 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
//in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
//UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
- //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
@@ -1386,27 +1207,6 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
- // Pet's base damage changes depending on happiness
- if (isHunterPet() && attType == BASE_ATTACK)
- {
- switch (ToPet()->GetHappinessState())
- {
- case HAPPY:
- // 125% of normal damage
- mindamage = mindamage * 1.25f;
- maxdamage = maxdamage * 1.25f;
- break;
- case CONTENT:
- // 100% of normal damage, nothing to modify
- break;
- case UNHAPPY:
- // 75% of normal damage
- mindamage = mindamage * 0.75f;
- maxdamage = maxdamage * 0.75f;
- break;
- }
- }
-
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3f088c556f6..76644b1aa99 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -167,7 +167,7 @@ m_HostileRefManager(this)
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
- m_updateFlag = (UPDATEFLAG_LIVING | UPDATEFLAG_STATIONARY_POSITION);
+ m_updateFlag = UPDATEFLAG_LIVING;
m_attackTimer[BASE_ATTACK] = 0;
m_attackTimer[OFF_ATTACK] = 0;
@@ -378,12 +378,13 @@ void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed)
init.Launch();
}
-void Unit::UpdateSplineMovement(uint32 t_diff)
+enum MovementIntervals
{
- enum{
- POSITION_UPDATE_DELAY = 400,
- };
+ POSITION_UPDATE_DELAY = 400,
+};
+void Unit::UpdateSplineMovement(uint32 t_diff)
+{
if (movespline->Finalized())
return;
@@ -395,35 +396,37 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
m_movesplineTimer.Update(t_diff);
if (m_movesplineTimer.Passed() || arrived)
- {
- m_movesplineTimer.Reset(POSITION_UPDATE_DELAY);
- Movement::Location loc = movespline->ComputePosition();
+ UpdateSplinePosition();
+}
- if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+void Unit::UpdateSplinePosition()
+{
+ m_movesplineTimer.Reset(POSITION_UPDATE_DELAY);
+ Movement::Location loc = movespline->ComputePosition();
+ if (GetTransGUID())
+ {
+ Position& pos = m_movementInfo.t_pos;
+ pos.m_positionX = loc.x;
+ pos.m_positionY = loc.y;
+ pos.m_positionZ = loc.z;
+ pos.SetOrientation(loc.orientation);
+ if (Unit* vehicle = GetVehicleBase())
{
- Position& pos = m_movementInfo.t_pos;
- pos.m_positionX = loc.x;
- pos.m_positionY = loc.y;
- pos.m_positionZ = loc.z;
- pos.m_orientation = loc.orientation;
- if (Unit* vehicle = GetVehicleBase())
- {
- loc.x += vehicle->GetPositionX();
- loc.y += vehicle->GetPositionY();
- loc.z += vehicle->GetPositionZMinusOffset();
- loc.orientation = vehicle->GetOrientation();
- }
- else if (Transport* trans = GetTransport())
- trans->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation);
+ loc.x += vehicle->GetPositionX();
+ loc.y += vehicle->GetPositionY();
+ loc.z += vehicle->GetPositionZMinusOffset();
+ loc.orientation = vehicle->GetOrientation();
}
-
- UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
+ else if (Transport* trans = GetTransport())
+ trans->CalculatePassengerPosition(loc.x, loc.y, loc.z, loc.orientation);
}
+
+ UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
}
void Unit::DisableSpline()
{
- m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD));
+ m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FORWARD);
movespline->_Interrupt();
}
@@ -590,32 +593,13 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
// Rage from Damage made (only from direct weapon damage)
if (cleanDamage && damagetype == DIRECT_DAMAGE && this != victim && getPowerType() == POWER_RAGE)
{
- uint32 weaponSpeedHitFactor;
- uint32 rage_damage = damage + cleanDamage->absorbed_damage;
-
+ uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000 * 8.125f);
switch (cleanDamage->attackType)
{
- case BASE_ATTACK:
- {
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType) / 1000.0f * 3.5f);
- if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor *= 2;
-
- RewardRage(rage_damage, weaponSpeedHitFactor, true);
-
- break;
- }
case OFF_ATTACK:
- {
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType) / 1000.0f * 1.75f);
- if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor *= 2;
-
- RewardRage(rage_damage, weaponSpeedHitFactor, true);
-
- break;
- }
- case RANGED_ATTACK:
+ rage /= 2;
+ case BASE_ATTACK:
+ RewardRage(rage, true);
break;
default:
break;
@@ -626,7 +610,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
{
// Rage from absorbed damage
if (cleanDamage && cleanDamage->absorbed_damage && victim->getPowerType() == POWER_RAGE)
- victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
+ victim->RewardRage(cleanDamage->absorbed_damage, false);
return 0;
}
@@ -696,7 +680,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
// call before auras are removed
if (Player* killer = GetCharmerOrOwnerPlayerOrPlayerItself())
- killer->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim);
+ killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim);
}
Kill(victim, durabilityLoss);
@@ -729,7 +713,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (this != victim && victim->getPowerType() == POWER_RAGE)
{
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
- victim->RewardRage(rage_damage, 0, false);
+ victim->RewardRage(rage_damage, false);
}
if (GetTypeId() == TYPEID_PLAYER)
@@ -936,7 +920,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
return;
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
- uint32 crTypeMask = victim->GetCreatureTypeMask();
if (IsDamageReducedByArmor(damageSchoolMask, spellInfo))
damage = CalcArmorReducedDamage(victim, damage, spellInfo, attackType);
@@ -977,9 +960,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
critPctDamageMod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask()) - 1.0f) * 100;
- // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
- critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
-
if (critPctDamageMod != 0)
AddPctF(damage, critPctDamageMod);
}
@@ -987,12 +967,11 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
// Spell weapon based damage CAN BE crit & blocked at same time
if (blocked)
{
- damageInfo->blocked = victim->GetShieldBlockValue();
// double blocked amount if block is critical
+ uint32 value = victim->GetBlockPercent();
if (victim->isBlockCritical())
- damageInfo->blocked += damageInfo->blocked;
- if (damage < int32(damageInfo->blocked))
- damageInfo->blocked = uint32(damage);
+ value *= 2; // double blocked percent
+ damageInfo->blocked = CalculatePctN(damage, value);
damage -= damageInfo->blocked;
}
@@ -1165,10 +1144,6 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
mod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, damageInfo->damageSchoolMask) - 1.0f) * 100;
- uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
-
- // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
- mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (mod != 0)
AddPctF(damageInfo->damage, mod);
break;
@@ -1188,19 +1163,9 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
case MELEE_HIT_BLOCK:
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->HitInfo |= HITINFO_BLOCK;
- damageInfo->procEx |= PROC_EX_BLOCK;
- damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
- // double blocked amount if block is critical
- if (damageInfo->target->isBlockCritical())
- damageInfo->blocked_amount+=damageInfo->blocked_amount;
- if (damageInfo->blocked_amount >= damageInfo->damage)
- {
- damageInfo->TargetState = VICTIMSTATE_BLOCKS;
- damageInfo->blocked_amount = damageInfo->damage;
- damageInfo->procEx |= PROC_EX_FULL_BLOCK;
- }
- else
- damageInfo->procEx |= PROC_EX_NORMAL_HIT;
+ damageInfo->procEx |= PROC_EX_BLOCK | PROC_EX_NORMAL_HIT;
+ // 30% damage blocked, double blocked amount if block is critical
+ damageInfo->blocked_amount = CalculatePctN(damageInfo->damage, damageInfo->target->isBlockCritical() ? damageInfo->target->GetBlockPercent() * 2 : damageInfo->target->GetBlockPercent());
damageInfo->damage -= damageInfo->blocked_amount;
damageInfo->cleanDamage += damageInfo->blocked_amount;
break;
@@ -1375,7 +1340,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
victim->DealDamageMods(this, damage, NULL);
// TODO: Move this to a packet handler
- WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8+8+4+4+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4);
data << uint64(victim->GetGUID());
data << uint64(GetGUID());
data << uint32(i_spellProto->Id);
@@ -1383,6 +1348,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
int32 overkill = int32(damage) - int32(GetHealth());
data << uint32(overkill > 0 ? overkill : 0); // Overkill
data << uint32(i_spellProto->SchoolMask);
+ data << uint32(0); // FIX ME: Send resisted damage, both fully resisted and partly resisted
victim->SendMessageToSet(&data, true);
victim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
@@ -1426,6 +1392,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
uint32 newdamage = 0;
float armor = float(victim->GetArmor());
+ // bypass enemy armor by SPELL_AURA_BYPASS_ARMOR_FOR_CASTER
+ int32 armorBypassPct = 0;
+ AuraEffectList const & reductionAuras = victim->GetAuraEffectsByType(SPELL_AURA_BYPASS_ARMOR_FOR_CASTER);
+ for (AuraEffectList::const_iterator i = reductionAuras.begin(); i != reductionAuras.end(); ++i)
+ if ((*i)->GetCasterGUID() == GetGUID())
+ armorBypassPct += (*i)->GetAmount();
+ armor = CalculatePctN(armor, 100 - std::min(armorBypassPct, 100));
+
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
@@ -1433,14 +1407,6 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
- AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
- {
- if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
- && (*j)->IsAffectedOnSpell(spellInfo))
- armor = floor(AddPctN(armor, -(*j)->GetAmount()));
- }
-
AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
{
@@ -1448,27 +1414,9 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
armor = floor(AddPctN(armor, -(*j)->GetAmount()));
}
- // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
+ // Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId() == TYPEID_PLAYER)
{
- float bonusPct = 0;
- AuraEffectList const& armorPenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
- for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr)
- {
- if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
- {
- if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
- bonusPct += (*itr)->GetAmount();
- else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
- bonusPct += (*itr)->GetAmount();
- }
- else
- {
- if (ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
- bonusPct += (*itr)->GetAmount();
- }
- }
-
float maxArmorPen = 0;
if (victim->getLevel() < 60)
maxArmorPen = float(400 + 85 * victim->getLevel());
@@ -1478,7 +1426,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
// Figure out how much armor do we ignore
- float armorPen = CalculatePctF(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
+ float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
armor -= std::min(armorPen, maxArmorPen);
}
@@ -1559,11 +1507,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
float damageResisted = float(damage * i / 10);
- AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
- if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
- AddPctN(damageResisted, -(*j)->GetAmount());
-
AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
if ((*j)->GetMiscValue() & schoolMask)
@@ -1590,7 +1533,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (!((*itr)->GetMiscValue() & schoolMask))
continue;
- if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
+ if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectingSpell(spellInfo))
auraAbsorbMod = float((*itr)->GetAmount());
}
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
@@ -1713,40 +1656,6 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
{
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
- AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT));
- for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
- {
- // Check if aura was removed during iteration - we don't need to work on such auras
- if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
- continue;
- // check damage school mask
- if (!((*itr)->GetMiscValue() & schoolMask))
- continue;
-
- // Damage can be splitted only if aura has an alive caster
- Unit* caster = (*itr)->GetCaster();
- if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->isAlive())
- continue;
-
- int32 splitDamage = (*itr)->GetAmount();
-
- // absorb must be smaller than the damage itself
- splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
-
- dmgInfo.AbsorbDamage(splitDamage);
-
- uint32 splitted = splitDamage;
- uint32 splitted_absorb = 0;
- DealDamageMods(caster, splitted, &splitted_absorb);
-
- SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
- }
-
- // We're going to call functions which can modify content of the list during iteration over it's elements
- // Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSplitDamagePctCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT));
for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(), next; (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
{
@@ -1906,7 +1815,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
// Miss chance based on melee
//float miss_chance = MeleeMissChanceCalc(victim, attType);
- float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(GetMaxSkillValueForLevel(this)), 0);
+ float miss_chance = MeleeSpellMissChance(victim, attType, 0);
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, victim);
@@ -2164,7 +2073,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
}
-bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
+bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType /*attackType*/)
{
// These spells can't be blocked
if (spellProto && spellProto->Attributes & SPELL_ATTR0_IMPOSSIBLE_DODGE_PARRY_BLOCK)
@@ -2177,9 +2086,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)
return false;
- float blockChance = victim->GetUnitBlockChance();
- blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
- if (roll_chance_f(blockChance))
+ if (roll_chance_f(victim->GetUnitBlockChance()))
return true;
}
return false;
@@ -2227,19 +2134,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
- int32 attackerWeaponSkill;
- // skill value for these spells (for example judgements) is 5* level
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spell->IsRangedWeaponSpell())
- attackerWeaponSkill = getLevel() * 5;
- // bonus from skills is 0.04% per skill Diff
- else
- attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
-
- int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
-
uint32 roll = urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spell->Id) * 100.0f);
+ uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, spell->Id) * 100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
@@ -2323,7 +2220,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
AuraEffectList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if (!(*i)->IsAffectedOnSpell(spell))
+ if (!(*i)->IsAffectingSpell(spell))
continue;
switch ((*i)->GetMiscValue())
{
@@ -2339,7 +2236,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
if (canDodge)
{
// Roll dodge
- int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
+ int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f);
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE) * 100;
dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
@@ -2358,7 +2255,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
if (canParry)
{
// Roll parry
- int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
+ int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f);
// Reduce parry chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)
parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
@@ -2374,7 +2271,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
if (canBlock)
{
- int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
+ int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f);
if (blockChance < 0)
blockChance = 0;
tmp += blockChance;
@@ -2412,17 +2309,11 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
- // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
- modHitChance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
-
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
if (!(spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT))
{
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
- // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
- if (spell->IsTargetingArea())
- modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Decrease hit chance from victim rating bonus
if (victim->GetTypeId() == TYPEID_PLAYER)
@@ -2454,26 +2345,6 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
int32 resist_chance = victim->GetMechanicResistChance(spell) * 100;
tmp += resist_chance;
- // Chance resist debuff
- if (!spell->IsPositive())
- {
- bool bNegativeAura = true;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (spell->Effects[i].ApplyAuraName == 0)
- {
- bNegativeAura = false;
- break;
- }
- }
-
- if (bNegativeAura)
- {
- tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)) * 100;
- tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)) * 100;
- }
- }
-
// Roll chance
if (rand < tmp)
return SPELL_MISS_RESIST;
@@ -2619,9 +2490,6 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const
{
float miss_chance = 5.00f;
- if (Player const* player = ToPlayer())
- miss_chance += player->GetMissPercentageFromDefence();
-
if (attType == RANGED_ATTACK)
miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
else
@@ -2640,7 +2508,7 @@ float Unit::GetUnitBlockChance() const
if (player->CanBlock())
{
Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
+ if (tmpitem && !tmpitem->IsBroken())
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
@@ -4171,7 +4039,7 @@ bool Unit::HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affecte
{
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- if ((*i)->IsAffectedOnSpell(affectedSpell))
+ if ((*i)->IsAffectingSpell(affectedSpell))
return true;
return false;
}
@@ -4231,7 +4099,7 @@ AuraEffect* Unit::IsScriptOverriden(SpellInfo const* spell, int32 script) const
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetMiscValue() == script)
- if ((*i)->IsAffectedOnSpell(spell))
+ if ((*i)->IsAffectingSpell(spell))
return (*i);
}
return NULL;
@@ -4479,7 +4347,7 @@ int32 Unit::GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const*
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->IsAffectedOnSpell(affectedSpell))
+ if ((*i)->IsAffectingSpell(affectedSpell))
if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup))
modifier += (*i)->GetAmount();
}
@@ -4498,7 +4366,7 @@ float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo cons
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->IsAffectedOnSpell(affectedSpell))
+ if ((*i)->IsAffectingSpell(affectedSpell))
if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup))
AddPctN(multiplier, (*i)->GetAmount());
}
@@ -4516,7 +4384,7 @@ int32 Unit::GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() > modifier)
+ if ((*i)->IsAffectingSpell(affectedSpell) && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
@@ -4530,7 +4398,7 @@ int32 Unit::GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() < modifier)
+ if ((*i)->IsAffectingSpell(affectedSpell) && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
@@ -4868,8 +4736,11 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
data << float(0);
data << float(0);
data << float(0);
- data << float(0); // Found in a loop with 1 iteration
- data << float(0); // ditto ^
+ for (uint8 i = 0; i < 2; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
data << uint32(0);
}
@@ -5012,6 +4883,127 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf
return true;
}
+bool Unit::HandleAuraProcOnPowerAmount(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 /*procEx*/, uint32 cooldown)
+{
+ // Get triggered aura spell info
+ SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
+
+ // Get effect index used for the proc
+ uint32 effIndex = triggeredByAura->GetEffIndex();
+
+ // Power amount required to proc the spell
+ int32 powerAmountRequired = triggeredByAura->GetAmount();
+ // Power type required to proc
+ Powers powerRequired = Powers(auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].MiscValue);
+
+ // Set trigger spell id, target, custom basepoints
+ uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
+
+ Unit* target = NULL;
+ int32 basepoints0 = 0;
+
+ Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
+ ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
+
+ /* Try handle unknown trigger spells or with invalid power amount or misc value
+ if (sSpellMgr->GetSpellInfo(trigger_spell_id) == NULL || powerAmountRequired == NULL || powerRequired >= MAX_POWER)
+ {
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ break;
+ }
+ }
+ }*/
+
+ // All ok. Check current trigger spell
+ SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
+ if (triggerEntry == NULL)
+ {
+ // Not cast unknown spell
+ // sLog->outError("Unit::HandleAuraProcOnPowerAmount: Spell %u have 0 in EffectTriggered[%d], not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
+ return false;
+ }
+
+ // not allow proc extra attack spell at extra attack
+ if (m_extraAttacks && triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
+ return false;
+
+ if (!powerRequired || !powerAmountRequired)
+ {
+ sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraProcOnPowerAmount: Spell %u have 0 powerAmountRequired in EffectAmount[%d] or 0 powerRequired in EffectMiscValue, not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
+ return false;
+ }
+
+ if (GetPower(powerRequired) != powerAmountRequired)
+ return false;
+
+ // Custom requirements (not listed in procEx) Warning! damage dealing after this
+ // Custom triggered spells
+ switch (auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ {
+ // Eclipse Mastery Driver Passive
+ if (auraSpellInfo->Id == 79577)
+ {
+ uint32 solarEclipseMarker = 67483;
+ uint32 lunarEclipseMarker = 67484;
+
+ switch(effIndex)
+ {
+ case 0:
+ {
+ // Do not proc if proc spell isnt starfire and starsurge
+ if (procSpell->Id != 2912 && procSpell->Id != 78674)
+ return false;
+
+ if (HasAura(solarEclipseMarker))
+ {
+ RemoveAurasDueToSpell(solarEclipseMarker);
+ CastSpell(this,lunarEclipseMarker,true);
+ }
+ break;
+ }
+ case 1:
+ {
+ // Do not proc if proc spell isnt wrath and starsurge
+ if (procSpell->Id != 5176 && procSpell->Id != 78674)
+ return false;
+
+ if (HasAura(lunarEclipseMarker))
+ {
+ RemoveAurasDueToSpell(lunarEclipseMarker);
+ CastSpell(this,solarEclipseMarker,true);
+ }
+
+ break;
+ }
+ }
+ }
+ break;
+ }
+ }
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id))
+ return false;
+
+ // try detect target manually if not set
+ if (target == NULL)
+ target = !(procFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry && triggerEntry->IsPositive() ? this : victim;
+
+ if (basepoints0)
+ CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ else
+ CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
+
+ if (cooldown && GetTypeId() == TYPEID_PLAYER)
+ ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown);
+
+ return true;
+}
+
//victim may be NULL
bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
{
@@ -5587,6 +5579,19 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 69384;
break;
}
+ case 47020: // Enter vehicle XT-002 (Scrapbot)
+ {
+ if (GetTypeId() != TYPEID_UNIT)
+ return false;
+
+ Unit* vehicleBase = GetVehicleBase();
+ if (!vehicleBase)
+ return false;
+
+ // Todo: Check if this amount is blizzlike
+ vehicleBase->ModifyHealth(int32(vehicleBase->CountPctFromMaxHealth(1)));
+ break;
+ }
}
break;
}
@@ -5599,7 +5604,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return false;
// mana reward
- basepoints0 = CalculatePctN(int32(GetMaxPower(POWER_MANA)), triggerAmount);
+ basepoints0 = CalculatePctN(GetMaxPower(POWER_MANA), triggerAmount);
target = this;
triggered_spell_id = 29442;
break;
@@ -5638,7 +5643,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
break;
}
- // Hot Streak
+ // Hot Streak & Improved Hot Streak
if (dummySpell->SpellIconID == 2999)
{
if (effIndex != 0)
@@ -5651,7 +5656,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (procEx & PROC_EX_CRITICAL_HIT)
{
counter->SetAmount(counter->GetAmount() * 2);
- if (counter->GetAmount() < 100) // not enough
+ if (counter->GetAmount() < 100 && dummySpell->Id != 44445) // not enough or Hot Streak spell
return true;
// Crititcal counted -> roll chance
if (roll_chance_i(triggerAmount))
@@ -5660,20 +5665,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
counter->SetAmount(25);
return true;
}
- // Burnout
- if (dummySpell->SpellIconID == 2998)
- {
- if (!procSpell)
- return false;
-
- int32 cost = int32(procSpell->ManaCost + CalculatePctU(GetCreateMana(), procSpell->ManaCostPercentage));
- basepoints0 = CalculatePctN(cost, triggerAmount);
- if (basepoints0 <= 0)
- return false;
- triggered_spell_id = 44450;
- target = this;
- break;
- }
// Incanter's Regalia set (add trigger chance to Mana Shield)
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
{
@@ -5707,21 +5698,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 11119:
case 11120:
case 12846:
- case 12847:
- case 12848:
{
- switch (dummySpell->Id)
- {
- case 11119: basepoints0 = int32(0.04f * damage); break;
- case 11120: basepoints0 = int32(0.08f * damage); break;
- case 12846: basepoints0 = int32(0.12f * damage); break;
- case 12847: basepoints0 = int32(0.16f * damage); break;
- case 12848: basepoints0 = int32(0.20f * damage); break;
- default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (IG)", dummySpell->Id);
- return false;
- }
-
+ basepoints0 = CalculatePctN(damage, triggerAmount);
triggered_spell_id = 12654;
basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
break;
@@ -5733,16 +5711,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!player)
return false;
- SpellCooldowns const cooldowns = player->GetSpellCooldowns();
- // remove cooldowns on all ranks of Frost Nova
- for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
- {
- SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
- // Frost Nova
- if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
- && cdSpell->SpellFamilyFlags[0] & 0x00000040)
- player->RemoveSpellCooldown(cdSpell->Id, true);
- }
+ // Remove Frost Nova cooldown
+ player->RemoveSpellCooldown(122, true);
break;
}
// Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
@@ -5764,19 +5734,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 64413;
break;
}
- case 47020: // Enter vehicle XT-002 (Scrapbot)
- {
- if (GetTypeId() != TYPEID_UNIT)
- return false;
-
- Unit* vehicleBase = GetVehicleBase();
- if (!vehicleBase)
- return false;
-
- // Todo: Check if this amount is blizzlike
- vehicleBase->ModifyHealth(int32(vehicleBase->CountPctFromMaxHealth(1)));
- break;
- }
}
break;
}
@@ -5800,14 +5757,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
RemoveAura(dummySpell->Id);
return false;
}
- // Improved Spell Reflection
- case 59088:
- case 59089:
- {
- triggered_spell_id = 59725;
- target = this;
- break;
- }
}
// Retaliation
@@ -5843,20 +5792,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
target = this;
break;
}
- // Damage Shield
- if (dummySpell->SpellIconID == 3214)
- {
- triggered_spell_id = 59653;
- // % of amount blocked
- basepoints0 = CalculatePctN(int32(GetShieldBlockValue()), triggerAmount);
- break;
- }
- // Glyph of Blocking
- if (dummySpell->Id == 58375)
- {
- triggered_spell_id = 58374;
- break;
- }
// Glyph of Sunder Armor
if (dummySpell->Id == 58387)
{
@@ -5933,19 +5868,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
switch (dummySpell->Id)
{
- // Siphon Life
- case 63108:
- {
- if (!damage)
- break;
- // Glyph of Siphon Life
- if (HasAura(56216))
- triggerAmount += triggerAmount / 4;
- triggered_spell_id = 63106;
- target = this;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- break;
- }
// Glyph of Shadowflame
case 63310:
{
@@ -5965,41 +5887,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Soul Leech
case 30293:
case 30295:
- case 30296:
{
- // Improved Soul Leech
- AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
- {
- if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
- {
- if ((*i)->GetEffIndex() != 0)
- continue;
- basepoints0 = int32((*i)->GetAmount());
- target = GetGuardianPet();
- if (target)
- {
- // regen mana for pet
- CastCustomSpell(target, 54607, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- }
- // regen mana for caster
- CastCustomSpell(this, 59117, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- // Get second aura of spell for replenishment effect on party
- if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
- {
- // Replenishment - roll chance
- if (roll_chance_i(aurEff->GetAmount()))
- {
- CastSpell(this, 57669, true, castItem, triggeredByAura);
- }
- }
- break;
- }
- }
- // health
basepoints0 = CalculatePctN(int32(damage), triggerAmount);
target = this;
triggered_spell_id = 30294;
+ // Replenishment
+ CastSpell(this, 57669, true, castItem, triggeredByAura);
break;
}
// Shadowflame (Voidheart Raiment set bonus)
@@ -6054,7 +5947,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (triggeredByAura->GetCasterGUID() != victim->GetGUID())
return false;
- // Energize 0.25% of max. mana
+ // Energize 1% of max. mana
victim->CastSpell(victim, 57669, true, castItem, triggeredByAura);
return true; // no hidden cooldown
}
@@ -6079,8 +5972,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Body and Soul
if (dummySpell->SpellIconID == 2218)
{
- // Proc only from Abolish desease on self cast
- if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
+ // Proc only from Cure Disease on self cast
+ if (procSpell->Id != 528 || victim != this || !roll_chance_i(triggerAmount))
return false;
triggered_spell_id = 64136;
target = this;
@@ -6095,9 +5988,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return false;
// heal amount
- int32 total = CalculatePctN(int32(damage), triggerAmount);
- int32 team = total / 5;
- int32 self = total - team;
+ int32 self = CalculatePctN(int32(damage), triggerAmount);
+ int32 team = CalculatePctN(int32(damage), triggerAmount / 2);
CastCustomSpell(this, 15290, &team, &self, NULL, true, castItem, triggeredByAura);
return true; // no hidden cooldown
}
@@ -6125,25 +6017,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!GoPoH)
return false;
- int EffIndex = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
- {
- if (GoPoH->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA)
- {
- EffIndex = i;
- break;
- }
- }
- int32 tickcount = GoPoH->GetMaxDuration() / GoPoH->Effects[EffIndex].Amplitude;
- if (!tickcount)
- return false;
-
+ int32 tickcount = GoPoH->GetMaxDuration() / GoPoH->Effects[EFFECT_0].Amplitude;
basepoints0 = CalculatePctN(int32(damage), triggerAmount) / tickcount;
break;
}
- // Improved Shadowform
- case 47570:
+ // Phantasm
case 47569:
+ case 47570:
{
if (!roll_chance_i(triggerAmount))
return false;
@@ -6154,9 +6034,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Glyph of Dispel Magic
case 55677:
{
- // Dispel Magic shares spellfamilyflag with abolish disease
- if (procSpell->SpellIconID != 74)
- return false;
if (!target || !target->IsFriendlyTo(this))
return false;
@@ -6216,8 +6093,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (procSpell->SpellIconID != 62)
return false;
- int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
- basepoints0 = int32(CalculatePctN(GetCreatePowers(POWER_MANA), mana_perc) / 10);
+ basepoints0 = int32(CalculatePctN(GetCreatePowers(POWER_MANA), triggerAmount) / 5);
triggered_spell_id = 54833;
target = this;
break;
@@ -6228,7 +6104,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 54846;
break;
}
- // Glyph of Shred
+ // Glyph of Bloodletting
case 54815:
{
if (!target)
@@ -6237,15 +6113,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// try to find spell Rip on the target
if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
{
- // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
+ // Rip's max duration, note: spells which modifies Rip's duration also counted
uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
// just Rip's max duration without other spells
uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
// add possible auras' and Glyph of Shred's max duration
- CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
- CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
+ CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Bloodletting -> +6 seconds
CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
// if min < max -> that means caster didn't cast 3 shred yet
@@ -6260,19 +6135,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// if not found Rip
return false;
}
- // Glyph of Rake
- case 54821:
- {
- if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
- {
- if (target && target->GetTypeId() == TYPEID_UNIT)
- {
- triggered_spell_id = 54820;
- break;
- }
- }
- return false;
- }
// Leader of the Pack
case 24932:
{
@@ -6281,13 +6143,9 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
target = this;
triggered_spell_id = 34299;
- if (triggeredByAura->GetCasterGUID() != GetGUID())
- break;
- int32 basepoints1 = triggerAmount * 2;
- // Improved Leader of the Pack
- // Check cooldown of heal spell cooldown
- if (GetTypeId() == TYPEID_PLAYER && !ToPlayer()->HasSpellCooldown(34299))
- CastCustomSpell(this, 60889, &basepoints1, 0, 0, true, 0, triggeredByAura);
+ // Regenerate 4% mana
+ int32 mana = CalculatePctN(GetCreateMana(), triggerAmount);
+ CastCustomSpell(this, 68285, &mana, NULL, NULL, true, castItem, triggeredByAura);
break;
}
// Healing Touch (Dreamwalker Raiment set)
@@ -6299,15 +6157,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 28742;
break;
}
- // Glyph of Rejuvenation
- case 54754:
- {
- if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
- return false;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- triggered_spell_id = 54755;
- break;
- }
// Healing Touch Refund (Idol of Longevity trinket)
case 28847:
{
@@ -6395,26 +6244,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return true;
}
}
- // Eclipse
- if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
- {
- if (!procSpell || effIndex != 0)
- return false;
-
- bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
-
- if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
- return false;
-
- target = this;
- if (target->HasAura(isWrathSpell ? 48517 : 48518))
- return false;
-
- triggered_spell_id = isWrathSpell ? 48518 : 48517;
- break;
- }
// Living Seed
- else if (dummySpell->SpellIconID == 2860)
+ if (dummySpell->SpellIconID == 2860)
{
triggered_spell_id = 48504;
basepoints0 = CalculatePctN(int32(damage), triggerAmount);
@@ -6450,11 +6281,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
switch (dummySpell->Id)
{
- case 56800: // Glyph of Backstab
- {
- triggered_spell_id = 63975;
- break;
- }
case 32748: // Deadly Throw Interrupt
{
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
@@ -6478,27 +6304,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
switch (dummySpell->SpellIconID)
{
- case 2116: // Quick Recovery
- {
- if (!procSpell)
- return false;
-
- // energy cost save
- basepoints0 = CalculatePctN(int32(procSpell->ManaCost), triggerAmount);
- if (basepoints0 <= 0)
- return false;
-
- target = this;
- triggered_spell_id = 31663;
- break;
- }
case 2909: // Cut to the Chase
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
- if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
+ if (Aura* aur = GetAura(5171))
{
- aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
+ aur->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
return true;
}
return false;
@@ -6517,8 +6329,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
case 267: // Improved Mend Pet
{
- int32 chance = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
- if (!roll_chance_i(chance))
+ if (!roll_chance_i(triggerAmount))
return false;
triggered_spell_id = 24406;
@@ -6529,23 +6340,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!procSpell)
return false;
- Spell* spell = ToPlayer()->m_spellModTakingSpell;
-
- // Disable charge drop because of Lock and Load
- ToPlayer()->SetSpellModTakingSpell(spell, false);
-
- // Explosive Shot
- if (procSpell->SpellFamilyFlags[2] & 0x200)
- {
- if (!victim)
- return false;
- if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
- basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4/10/3;
- }
- else
- basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4/10;
-
- ToPlayer()->SetSpellModTakingSpell(spell, true);
+ basepoints0 = CalculatePctN(procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)), triggerAmount);
if (basepoints0 <= 0)
return false;
@@ -6554,38 +6349,15 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 34720;
break;
}
- case 3406: // Hunting Party
- {
- triggered_spell_id = 57669;
- target = this;
- break;
- }
case 3560: // Rapid Recuperation
{
- // This effect only from Rapid Killing (mana regen)
+ // This effect only from Rapid Killing (focus regen)
if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
return false;
target = this;
-
- switch (dummySpell->Id)
- {
- case 53228: // Rank 1
- triggered_spell_id = 56654;
- break;
- case 53232: // Rank 2
- triggered_spell_id = 58882;
- break;
- }
- break;
- }
- case 3579: // Lock and Load
- {
- // Proc only from periodic (from trap activation proc another aura of this spell)
- if (!(procFlag & PROC_FLAG_DONE_PERIODIC) || !roll_chance_i(triggerAmount))
- return false;
- triggered_spell_id = 56453;
- target = this;
+ triggered_spell_id = 58883;
+ basepoints0 = CalculatePctN(GetMaxPower(POWER_FOCUS), triggerAmount);
break;
}
}
@@ -6600,17 +6372,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
target = this;
break;
}
- case 57870: // Glyph of Mend Pet
- {
- victim->CastSpell(victim, 57894, true, NULL, NULL, GetGUID());
- return true;
- }
}
break;
}
case SPELLFAMILY_PALADIN:
{
- // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
+ // Seal of Righteousness - melee proc dummy (addition (MWS * (0.011 * AP.022 * holy spell power) * 100 / 100) damage)
if (dummySpell->SpellFamilyFlags[0] & 0x8000000)
{
if (effIndex != 0)
@@ -6619,7 +6386,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY) +
victim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY);
- basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap * 0.022f + 0.044f * holy) / 1000;
+ basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap * 0.011f + 0.022f * holy) / 1000;
break;
}
// Light's Beacon - Beacon of Light
@@ -6636,8 +6403,22 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (beaconTarget->IsWithinLOSInMap(victim))
{
- basepoints0 = damage;
- victim->CastCustomSpell(beaconTarget, 53654, &basepoints0, NULL, NULL, true);
+ int32 percent = 0;
+ switch (procSpell->Id)
+ {
+ case 85673: // Word of Glory
+ case 20473: // Holy Shock
+ case 19750: // Flash of Light
+ case 82326: // Divine Light
+ case 85222: // Light of Dawn
+ percent = triggerAmount; // 50% heal from these spells
+ break;
+ case 635: // Holy Light
+ percent = triggerAmount * 2; // 100% heal from Holy Light
+ break;
+ }
+ basepoints0 = CalculatePctN(damage, percent);
+ victim->CastCustomSpell(beaconTarget, 53652, &basepoints0, NULL, NULL, true);
return true;
}
}
@@ -6649,96 +6430,10 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
target = this;
triggered_spell_id = 31930;
- // replenishment
- CastSpell(this, 57669, true, castItem, triggeredByAura);
- break;
- }
- // Sanctified Wrath
- if (dummySpell->SpellIconID == 3029)
- {
- triggered_spell_id = 57318;
- target = this;
- basepoints0 = triggerAmount;
- CastCustomSpell(target, triggered_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura);
- return true;
- }
- // Sacred Shield
- if (dummySpell->SpellFamilyFlags[1] & 0x80000)
- {
- if (procFlag & PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS)
- {
- if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN && (procSpell->SpellFamilyFlags[0] & 0x40000000))
- {
- basepoints0 = damage / 12;
-
- if (basepoints0)
- CastCustomSpell(this, 66922, &basepoints0, NULL, NULL, true, 0, triggeredByAura, victim->GetGUID());
-
- return true;
- }
- else
- return false;
- }
- else if (damage > 0)
- triggered_spell_id = 58597;
-
- // Item - Paladin T8 Holy 4P Bonus
- if (Unit* caster = triggeredByAura->GetCaster())
- if (AuraEffect const* aurEff = caster->GetAuraEffect(64895, 0))
- cooldown = aurEff->GetAmount();
-
- target = this;
- break;
- }
- // Righteous Vengeance
- if (dummySpell->SpellIconID == 3025)
- {
- // 4 damage tick
- basepoints0 = triggerAmount * damage / 400;
- triggered_spell_id = 61840;
- // Add remaining ticks to damage done
- basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
- break;
- }
- // Sheath of Light
- if (dummySpell->SpellIconID == 3030)
- {
- // 4 healing tick
- basepoints0 = triggerAmount * damage / 400;
- triggered_spell_id = 54203;
break;
}
switch (dummySpell->Id)
{
- // Heart of the Crusader
- case 20335: // rank 1
- triggered_spell_id = 21183;
- break;
- case 20336: // rank 2
- triggered_spell_id = 54498;
- break;
- case 20337: // rank 3
- triggered_spell_id = 54499;
- break;
- // Judgement of Light
- case 20185:
- {
- // 2% of base mana
- basepoints0 = int32(victim->CountPctFromMaxHealth(2));
- victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
- return true;
- }
- // Judgement of Wisdom
- case 20186:
- {
- if (victim && victim->isAlive() && victim->getPowerType() == POWER_MANA)
- {
- // 2% of base mana
- basepoints0 = int32(CalculatePctN(victim->GetCreateMana(), 2));
- victim->CastCustomSpell(victim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
- }
- return true;
- }
// Holy Power (Redemption Armor set)
case 28789:
{
@@ -6770,24 +6465,10 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
break;
}
- case 25899: // Greater Blessing of Sanctuary
- case 20911: // Blessing of Sanctuary
- {
- target = this;
- switch (target->getPowerType())
- {
- case POWER_MANA:
- triggered_spell_id = 57319;
- break;
- default:
- return false;
- }
- break;
- }
- // Seal of Vengeance (damage calc on apply aura)
+ // Seal of Truth (damage calc on apply aura)
case 31801:
{
- if (effIndex != 0) // effect 1, 2 used by seal unleashing code
+ if (effIndex != 0) // effect 2 used by seal unleashing code
return false;
// At melee attack or Hammer of the Righteous spell damage considered as melee attack
@@ -6800,7 +6481,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = 31803;
- // On target with 5 stacks of Holy Vengeance direct damage is done
+ // On target with 5 stacks of Censure direct damage is done
if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
{
if (aur->GetStackAmount() == 5)
@@ -6816,61 +6497,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return false;
break;
}
- // Seal of Corruption
- case 53736:
- {
- if (effIndex != 0) // effect 1, 2 used by seal unleashing code
- return false;
-
- // At melee attack or Hammer of the Righteous spell damage considered as melee attack
- bool stacker = !procSpell || procSpell->Id == 53595;
- // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
- bool damager = procSpell && procSpell->EquippedItemClass != -1;
-
- if (!stacker && !damager)
- return false;
-
- triggered_spell_id = 53742;
-
- // On target with 5 stacks of Blood Corruption direct damage is done
- if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
- {
- if (aur->GetStackAmount() == 5)
- {
- if (stacker)
- aur->RefreshDuration();
- CastSpell(victim, 53739, true);
- return true;
- }
- }
-
- if (!stacker)
- return false;
- break;
- }
- // Spiritual Attunement
- case 31785:
- case 33776:
- {
- // if healed by another unit (victim)
- if (this == victim)
- return false;
-
- // heal amount
- basepoints0 = int32(CalculatePctN(std::min(damage, GetMaxHealth() - GetHealth()), triggerAmount));
- target = this;
-
- if (basepoints0)
- triggered_spell_id = 31786;
- break;
- }
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
case 40470:
{
if (!procSpell)
return false;
- float chance;
+ float chance;
// Flash of light/Holy light
if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
@@ -6892,13 +6525,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
break;
}
- // Glyph of Holy Light
- case 54937:
- {
- triggered_spell_id = 54968;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- break;
- }
// Item - Paladin T8 Holy 2P Bonus
case 64890:
{
@@ -6978,14 +6604,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
switch (dummySpell->Id)
{
- // Tidal Force
- case 55198:
- {
- // Remove aura stack from caster
- RemoveAuraFromStack(55166);
- // drop charges
- return false;
- }
// Totemic Power (The Earthshatterer set)
case 28823:
{
@@ -7058,26 +6676,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return false;
// Now amount of extra power stored in 1 effect of Enchant spell
- // Get it by item enchant id
- uint32 spellId;
- switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
- {
- case 283: spellId = 8232; break; // 1 Rank
- case 284: spellId = 8235; break; // 2 Rank
- case 525: spellId = 10486; break; // 3 Rank
- case 1669:spellId = 16362; break; // 4 Rank
- case 2636:spellId = 25505; break; // 5 Rank
- case 3785:spellId = 58801; break; // 6 Rank
- case 3786:spellId = 58803; break; // 7 Rank
- case 3787:spellId = 58804; break; // 8 Rank
- default:
- {
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
- castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
- return false;
- }
- }
-
+ uint32 spellId = 8232;
SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!windfurySpellInfo)
{
@@ -7245,23 +6844,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// if not found Flame Shock
return false;
}
- case 63280: // Glyph of Totem of Wrath
- {
- if (procSpell->SpellIconID != 2019)
- return false;
-
- if (Creature* totem = GetMap()->GetCreature(m_SummonSlot[1])) // Fire totem summon slot
- {
- if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0]))
- {
- int32 bp0 = CalculatePctN(totemSpell->Effects[EFFECT_0].CalcValue(), triggerAmount);
- int32 bp1 = CalculatePctN(totemSpell->Effects[EFFECT_1].CalcValue(), triggerAmount);
- CastCustomSpell(this, 63283, &bp0, &bp1, NULL, true);
- return true;
- }
- }
- return false;
- }
break;
}
// Frozen Power
@@ -7287,7 +6869,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
break;
}
// Earth Shield
- if (dummySpell->SpellFamilyFlags[1] & 0x00000400)
+ if (dummySpell->Id == 974)
{
// 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
originalCaster = triggeredByAura->GetCasterGUID();
@@ -7347,109 +6929,19 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
CastCustomSpell(victim, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
return true;
}
- // Improved Water Shield
- if (dummySpell->SpellIconID == 2287)
- {
- // Default chance for Healing Wave and Riptide
- float chance = (float)triggeredByAura->GetAmount();
-
- if (procSpell->SpellFamilyFlags[0] & 0x80)
- // Lesser Healing Wave - 0.6 of default
- chance *= 0.6f;
- else if (procSpell->SpellFamilyFlags[0] & 0x100)
- // Chain heal - 0.3 of default
- chance *= 0.3f;
-
- if (!roll_chance_f(chance))
- return false;
-
- // Water Shield
- if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
- {
- uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
- CastSpell(this, spell, true, castItem, triggeredByAura);
- return true;
- }
- return false;
- }
- // Lightning Overload
- if (dummySpell->SpellIconID == 2018) // only this spell has SpellFamily Shaman SpellIconID == 2018 and dummy aura
- {
- if (!procSpell || GetTypeId() != TYPEID_PLAYER || !victim)
- return false;
-
- // custom cooldown processing case
- if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(dummySpell->Id))
- return false;
-
- uint32 spellId = 0;
- // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
- switch (procSpell->Id)
- {
- // Lightning Bolt
- case 403: spellId = 45284; break; // Rank 1
- case 529: spellId = 45286; break; // Rank 2
- case 548: spellId = 45287; break; // Rank 3
- case 915: spellId = 45288; break; // Rank 4
- case 943: spellId = 45289; break; // Rank 5
- case 6041: spellId = 45290; break; // Rank 6
- case 10391: spellId = 45291; break; // Rank 7
- case 10392: spellId = 45292; break; // Rank 8
- case 15207: spellId = 45293; break; // Rank 9
- case 15208: spellId = 45294; break; // Rank 10
- case 25448: spellId = 45295; break; // Rank 11
- case 25449: spellId = 45296; break; // Rank 12
- case 49237: spellId = 49239; break; // Rank 13
- case 49238: spellId = 49240; break; // Rank 14
- // Chain Lightning
- case 421: spellId = 45297; break; // Rank 1
- case 930: spellId = 45298; break; // Rank 2
- case 2860: spellId = 45299; break; // Rank 3
- case 10605: spellId = 45300; break; // Rank 4
- case 25439: spellId = 45301; break; // Rank 5
- case 25442: spellId = 45302; break; // Rank 6
- case 49270: spellId = 49268; break; // Rank 7
- case 49271: spellId = 49269; break; // Rank 8
- default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
- return false;
- }
-
- // Chain Lightning
- if (procSpell->SpellFamilyFlags[0] & 0x2)
- {
- // Chain lightning has [LightOverload_Proc_Chance] / [Max_Number_of_Targets] chance to proc of each individual target hit.
- // A maxed LO would have a 33% / 3 = 11% chance to proc of each target.
- // LO chance was already "accounted" at the proc chance roll, now need to divide the chance by [Max_Number_of_Targets]
- float chance = 100.0f / procSpell->Effects[effIndex].ChainTarget;
- if (!roll_chance_f(chance))
- return false;
-
- // Remove cooldown (Chain Lightning - has Category Recovery time)
- ToPlayer()->RemoveSpellCooldown(spellId);
- }
-
- CastSpell(victim, spellId, true, castItem, triggeredByAura);
-
- if (cooldown && GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->AddSpellCooldown(dummySpell->Id, 0, time(NULL) + cooldown);
-
- return true;
- }
// Static Shock
if (dummySpell->SpellIconID == 3059)
{
// Lightning Shield
- if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
+ if (GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
{
- uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
+ uint32 spell = 26364;
// custom cooldown processing case
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(spell))
ToPlayer()->RemoveSpellCooldown(spell);
CastSpell(target, spell, true, castItem, triggeredByAura);
- aurEff->GetBase()->DropCharge();
return true;
}
return false;
@@ -7458,7 +6950,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_DEATHKNIGHT:
{
- // Blood-Caked Strike - Blood-Caked Blade
+ // Blood-Caked Blade
if (dummySpell->SpellIconID == 138)
{
if (!target || !target->isAlive())
@@ -7467,14 +6959,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
triggered_spell_id = dummySpell->Effects[effIndex].TriggerSpell;
break;
}
- // Improved Blood Presence
- if (dummySpell->SpellIconID == 2636)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- break;
- }
// Butchery
if (dummySpell->SpellIconID == 2664)
{
@@ -7508,40 +6992,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
else
return false;
}
- // Mark of Blood
- if (dummySpell->Id == 49005)
- {
- // TODO: need more info (cooldowns/PPM)
- triggered_spell_id = 61607;
- break;
- }
// Unholy Blight
if (dummySpell->Id == 49194)
{
basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- // Glyph of Unholy Blight
- if (AuraEffect* glyph=GetAuraEffect(63332, 0))
- AddPctN(basepoints0, glyph->GetAmount());
-
triggered_spell_id = 50536;
basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
break;
}
- // Vendetta
- if (dummySpell->SpellFamilyFlags[0] & 0x10000)
- {
- basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
- triggered_spell_id = 50181;
- target = this;
- break;
- }
- // Necrosis
- if (dummySpell->SpellIconID == 2709)
- {
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- triggered_spell_id = 51460;
- break;
- }
// Threat of Thassarian
if (dummySpell->SpellIconID == 2023)
{
@@ -7554,45 +7012,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
switch (procSpell->Id)
{
- // Obliterate
- case 49020: triggered_spell_id = 66198; break; // Rank 1
- case 51423: triggered_spell_id = 66972; break; // Rank 2
- case 51424: triggered_spell_id = 66973; break; // Rank 3
- case 51425: triggered_spell_id = 66974; break; // Rank 4
-
- // Frost Strike
- case 49143: triggered_spell_id = 66196; break; // Rank 1
- case 51416: triggered_spell_id = 66958; break; // Rank 2
- case 51417: triggered_spell_id = 66959; break; // Rank 3
- case 51418: triggered_spell_id = 66960; break; // Rank 4
- case 51419: triggered_spell_id = 66961; break; // Rank 5
- case 55268: triggered_spell_id = 66962; break; // Rank 6
-
- // Plague Strike
- case 45462: triggered_spell_id = 66216; break; // Rank 1
- case 49917: triggered_spell_id = 66988; break; // Rank 2
- case 49918: triggered_spell_id = 66989; break; // Rank 3
- case 49919: triggered_spell_id = 66990; break; // Rank 4
- case 49920: triggered_spell_id = 66991; break; // Rank 5
- case 49921: triggered_spell_id = 66992; break; // Rank 6
-
- // Death Strike
- case 49998: triggered_spell_id = 66188; break; // Rank 1
- case 49999: triggered_spell_id = 66950; break; // Rank 2
- case 45463: triggered_spell_id = 66951; break; // Rank 3
- case 49923: triggered_spell_id = 66952; break; // Rank 4
- case 49924: triggered_spell_id = 66953; break; // Rank 5
-
- // Rune Strike
- case 56815: triggered_spell_id = 66217; break; // Rank 1
-
- // Blood Strike
- case 45902: triggered_spell_id = 66215; break; // Rank 1
- case 49926: triggered_spell_id = 66975; break; // Rank 2
- case 49927: triggered_spell_id = 66976; break; // Rank 3
- case 49928: triggered_spell_id = 66977; break; // Rank 4
- case 49929: triggered_spell_id = 66978; break; // Rank 5
- case 49930: triggered_spell_id = 66979; break; // Rank 6
+ case 49020: triggered_spell_id = 66198; break; // Obliterate
+ case 49143: triggered_spell_id = 66196; break; // Frost Strike
+ case 45462: triggered_spell_id = 66216; break; // Plague Strike
+ case 49998: triggered_spell_id = 66188; break; // Death Strike
+ case 56815: triggered_spell_id = 66217; break; // Rune Strike
+ case 45902: triggered_spell_id = 66215; break; // Blood Strike
default:
return false;
}
@@ -7611,51 +7036,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
target = this;
break;
}
- // Wandering Plague
- if (dummySpell->SpellIconID == 1614)
- {
- if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, victim)))
- return false;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- triggered_spell_id = 50526;
- break;
- }
- // Sudden Doom
- if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
- {
- SpellChainNode const* chain = NULL;
- // get highest rank of the Death Coil spell
- PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- // check if shown in spell book
- if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
- continue;
-
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
- if (!spellProto)
- continue;
-
- if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
- && spellProto->SpellFamilyFlags[0] & 0x2000)
- {
- SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
-
- // No chain entry or entry lower than found entry
- if (!chain || !newChain || (chain->rank < newChain->rank))
- {
- triggered_spell_id = itr->first;
- chain = newChain;
- }
- else
- continue;
- // Found spell is last in chain - do not need to look more
- // Optimisation for most common case
- if (chain && chain->last->Id == itr->first)
- break;
- }
- }
- }
break;
}
case SPELLFAMILY_POTION:
@@ -7745,6 +7125,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return true;
}
+
bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
@@ -7758,22 +7139,12 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec
Unit* target = victim;
int32 basepoints0 = 0;
+ /*
switch (dummySpell->SpellFamilyName)
{
- case SPELLFAMILY_HUNTER:
- {
- // Aspect of the Viper
- if (dummySpell->SpellFamilyFlags[1] & 0x40000)
- {
- uint32 maxmana = GetMaxPower(POWER_MANA);
- basepoints0 = CalculatePctF(maxmana, GetAttackTime(RANGED_ATTACK) / 1000.0f);
- target = this;
- triggered_spell_id = 34075;
- break;
- }
- break;
- }
+
}
+ */
// processed charge only counting case
if (!triggered_spell_id)
return true;
@@ -7811,23 +7182,13 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura
Unit* target = victim;
int32 basepoints0 = 0;
+ /*
switch (dummySpell->SpellFamilyName)
{
- case SPELLFAMILY_PALADIN:
- {
- // Blessing of Sanctuary
- if (dummySpell->SpellFamilyFlags[0] & 0x10000000)
- {
- switch (getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 57319; break;
- default:
- return false;
- }
- }
- break;
- }
+
}
+ */
+
// processed charge only counting case
if (!triggered_spell_id)
return true;
@@ -7856,7 +7217,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura
// Used in case when access to whole aura is needed
// All procs should be handled like this...
-bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown, bool * handled)
+bool Unit::HandleAuraProc(Unit* victim, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown, bool * handled)
{
SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
@@ -7914,30 +7275,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
break;
case SPELLFAMILY_PALADIN:
{
- // Infusion of Light
- if (dummySpell->SpellIconID == 3021)
- {
- // Flash of Light HoT on Flash of Light when Sacred Shield active
- if (procSpell->SpellFamilyFlags[0] & 0x40000000 && procSpell->SpellIconID == 242)
- {
- *handled = true;
- if (victim && victim->HasAura(53601))
- {
- int32 bp0 = CalculatePctN(int32(damage / 12), dummySpell->Effects[EFFECT_2].CalcValue());
- // Item - Paladin T9 Holy 4P Bonus
- if (AuraEffect const* aurEff = GetAuraEffect(67191, 0))
- AddPctN(bp0, aurEff->GetAmount());
- CastCustomSpell(victim, 66922, &bp0, NULL, NULL, true);
- return true;
- }
- }
- // but should not proc on non-critical Holy Shocks
- else if ((procSpell->SpellFamilyFlags[0] & 0x200000 || procSpell->SpellFamilyFlags[1] & 0x10000) && !(procEx & PROC_EX_CRITICAL_HIT))
- *handled = true;
- break;
- }
// Judgements of the Just
- else if (dummySpell->SpellIconID == 3015)
+ if (dummySpell->SpellIconID == 3015)
{
*handled = true;
CastSpell(victim, 68055, true);
@@ -7966,24 +7305,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
}
case SPELLFAMILY_MAGE:
{
- // Combustion
switch (dummySpell->Id)
{
- case 11129:
- {
- *handled = true;
- Unit* caster = triggeredByAura->GetCaster();
- if (!caster || !damage)
- return false;
-
- // last charge and crit
- if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
- return true; // charge counting (will removed)
-
- CastSpell(this, 28682, true);
-
- return (procEx & PROC_EX_CRITICAL_HIT) ? true : false;
- }
// Empowered Fire
case 31656:
case 31657:
@@ -8211,6 +7534,13 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL))
RemoveAurasDueToSpell(50240);
}
+ // Warrior - Vigilance, SPELLFAMILY_GENERIC
+ if (auraSpellInfo->Id == 50720)
+ {
+ target = triggeredByAura->GetCaster();
+ if (!target)
+ return false;
+ }
}
break;
case SPELLFAMILY_MAGE:
@@ -8235,78 +7565,12 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
RemoveAuraFromStack(auraSpellInfo->Id);
return false;
}
- if (auraSpellInfo->Id == 50720)
- {
- target = triggeredByAura->GetCaster();
- if (!target)
- return false;
- }
break;
- case SPELLFAMILY_WARLOCK:
- {
- // Drain Soul
- if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
- {
- // Improved Drain Soul
- Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellInfo()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 2);
- basepoints0 = int32(CalculatePctN(GetMaxPower(POWER_MANA), value2));
- // Drain Soul
- CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- break;
- }
- }
- // Not remove charge (aura removed on death in any cases)
- // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
- return false;
- }
- // Nether Protection
- else if (auraSpellInfo->SpellIconID == 1985)
- {
- if (!procSpell)
- return false;
- switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
- case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
- default:
- return false;
- }
- }
- break;
- }
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
if (auraSpellInfo->Id == 37594)
trigger_spell_id = 37595;
- // Blessed Recovery
- else if (auraSpellInfo->SpellIconID == 1875)
- {
- switch (auraSpellInfo->Id)
- {
- case 27811: trigger_spell_id = 27813; break;
- case 27815: trigger_spell_id = 27817; break;
- case 27816: trigger_spell_id = 27818; break;
- default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
- return false;
- }
- basepoints0 = CalculatePctN(int32(damage), triggerAmount) / 3;
- target = this;
- // Add remaining ticks to healing done
- basepoints0 += GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_HEAL);
- }
break;
}
case SPELLFAMILY_DRUID:
@@ -8320,8 +7584,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
case FORM_NONE: trigger_spell_id = 37344; break;
case FORM_CAT: trigger_spell_id = 37341; break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 37340; break;
+ case FORM_BEAR: trigger_spell_id = 37340; break;
case FORM_TREE: trigger_spell_id = 37342; break;
case FORM_MOONKIN: trigger_spell_id = 37343; break;
default:
@@ -8335,8 +7598,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
switch (GetShapeshiftForm())
{
case FORM_CAT: trigger_spell_id = 67355; break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 67354; break;
+ case FORM_BEAR: trigger_spell_id = 67354; break;
default:
return false;
}
@@ -8452,42 +7714,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
break;
}
default:
- // Illumination
- if (auraSpellInfo->SpellIconID == 241)
- {
- if (!procSpell)
- return false;
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
- // Holy Shock heal
- if (procSpell->SpellFamilyFlags[1] & 0x00010000)
- {
- switch (procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- case 48820: originalSpellId = 48824; break;
- case 48821: originalSpellId = 48825; break;
- default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
- return false;
- }
- }
- SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
- if (!originalSpell)
- {
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
- return false;
- }
- // percent stored in effect 1 (class scripts) base points
- int32 cost = int32(originalSpell->ManaCost + CalculatePctU(GetCreateMana(), originalSpell->ManaCostPercentage));
- basepoints0 = CalculatePctN(cost, auraSpellInfo->Effects[1].CalcValue());
- trigger_spell_id = 20272;
- target = this;
- }
break;
}
break;
@@ -8522,77 +7748,26 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 30881: // Nature's Guardian Rank 1
case 30883: // Nature's Guardian Rank 2
case 30884: // Nature's Guardian Rank 3
- case 30885: // Nature's Guardian Rank 4
- case 30886: // Nature's Guardian Rank 5
{
- if (HealthBelowPct(30))
+ if (!HealthBelowPctDamaged(30, damage))
{
- basepoints0 = int32(auraSpellInfo->Effects[EFFECT_0].CalcValue() * GetMaxHealth() / 100.0f);
+ basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
target = this;
trigger_spell_id = 31616;
- // TODO: Threat part
+ if (victim && victim->isAlive())
+ victim->getThreatManager().modifyThreatPercent(this, -10);
}
else
return false;
break;
}
- default:
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if (auraSpellInfo->SpellFamilyFlags[0] & 0x400)
- {
- trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
- }
- // Nature's Guardian
- else if (auraSpellInfo->SpellIconID == 2013)
- {
- // Check health condition - should drop to less 30% (damage deal after this!)
- if (!HealthBelowPctDamaged(30, damage))
- return false;
-
- if (victim && victim->isAlive())
- victim->getThreatManager().modifyThreatPercent(this, -10);
-
- basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
- trigger_spell_id = 31616;
- target = this;
- }
- }
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
- // Acclimation
- if (auraSpellInfo->SpellIconID == 1930)
- {
- if (!procSpell)
- return false;
- switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
- case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
- default:
- return false;
- }
- }
- // Blood Presence (Improved)
- else if (auraSpellInfo->Id == 63611)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
-
- trigger_spell_id = 50475;
- basepoints0 = CalculatePctN(int32(damage), triggerAmount);
- }
// Item - Death Knight T10 Melee 4P Bonus
- else if (auraSpellInfo->Id == 70656)
+ if (auraSpellInfo->Id == 70656)
{
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT)
return false;
@@ -8666,7 +7841,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
ItemTemplate const* weapon = item->GetTemplate();
- float weaponDPS = weapon->getDPS();
+ float weaponDPS = weapon->DPS;
float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f;
float weaponSpeed = float(weapon->Delay) / 1000.0f;
basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed);
@@ -8691,7 +7866,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Deflection
case 52420:
{
- if (!HealthBelowPct(35))
+ if (!HealthBelowPctDamaged(35, damage))
return false;
break;
}
@@ -8704,16 +7879,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return false;
break;
}
- // Deadly Swiftness (Rank 1)
- case 31255:
- {
- // whenever you deal damage to a target who is below 20% health.
- if (!victim || !victim->isAlive() || victim->HealthAbovePct(20))
- return false;
-
- target = this;
- trigger_spell_id = 22588;
- }
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
@@ -8748,24 +7913,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Decimation
case 63156:
case 63158:
- // Can proc only if target has hp below 35%
- if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
+ // Can proc only if target has hp below 25%
+ if (!victim || !victim->HealthBelowPct(auraSpellInfo->Effects[EFFECT_1].CalcValue()))
return false;
break;
// Deathbringer Saurfang - Blood Beast's Blood Link
case 72176:
basepoints0 = 3;
break;
- case 15337: // Improved Spirit Tap (Rank 1)
- case 15338: // Improved Spirit Tap (Rank 2)
- {
- if (procSpell->SpellFamilyFlags[0] & 0x800000)
- if ((procSpell->Id != 58381) || !roll_chance_i(50))
- return false;
-
- target = victim;
- break;
- }
// Professor Putricide - Ooze Spell Tank Protection
case 71770:
if (victim)
@@ -8786,52 +7941,11 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
break;
}
- // Blade Barrier
- if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85 && procSpell)
- {
- Player* player = ToPlayer();
- if (!player || player->getClass() != CLASS_DEATH_KNIGHT)
- return false;
-
- if (!player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
- return false;
- }
-
- // Rime
- else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Howling Blast
- ToPlayer()->RemoveSpellCategoryCooldown(1248, true);
- }
-
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch (trigger_spell_id)
{
// Auras which should proc on area aura source (caster in this case):
- // Turn the Tables
- case 52914:
- case 52915:
- case 52910:
- // Honor Among Thieves
- case 52916:
- {
- target = triggeredByAura->GetBase()->GetCaster();
- if (!target)
- return false;
-
- if (cooldown && target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->HasSpellCooldown(trigger_spell_id))
- return false;
-
- target->CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura);
-
- if (cooldown && GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->AddSpellCooldown(trigger_spell_id, 0, time(NULL) + cooldown);
- return true;
- }
// Cast positive spell on enemy target
case 7099: // Curse of Mending
case 39703: // Curse of Mending
@@ -8841,14 +7955,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
target = victim;
break;
}
- // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
- case 15250: // Rogue Setup
- {
- // applied only for main target
- if (!victim || (GetTypeId() == TYPEID_PLAYER && victim != ToPlayer()->GetSelectedUnit()))
- return false;
- break; // continue normal case
- }
// Finish movies that add combo
case 14189: // Seal Fate (Netherblade set)
case 14157: // Ruthlessness
@@ -8865,12 +7971,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(this, 70721, true);
break;
}
- // Shamanistic Rage triggered spell
- case 30824:
- {
- basepoints0 = int32(CalculatePctN(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
- break;
- }
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
@@ -8878,22 +7978,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return false;
break;
}
- // Demonic Pact
- case 48090:
- {
- // Get talent aura from owner
- if (isPet())
- if (Unit* owner = GetOwner())
- {
- if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
- {
- basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonusDone(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); // TODO: Is it right?
- CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, NULL, true, castItem, triggeredByAura);
- return true;
- }
- }
- break;
- }
case 46916: // Slam! (Bloodsurge proc)
case 52437: // Sudden Death
{
@@ -8932,35 +8016,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
CastSpell(this, 70831, true, castItem, triggeredByAura);
break;
}
- // Astral Shift
- case 52179:
- {
- if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == victim)
- return false;
-
- // Need stun, fear or silence mechanic
- if (!(procSpell->GetAllEffectsMechanicMask() & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
- return false;
- break;
- }
- // Burning Determination
- case 54748:
- {
- if (!procSpell)
- return false;
- // Need Interrupt or Silenced mechanic
- if (!(procSpell->GetAllEffectsMechanicMask() & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
- return false;
- break;
- }
- // Lock and Load
- case 56453:
- {
- // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
- if (!(procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
- return false;
- break;
- }
// Glyph of Death's Embrace
case 58679:
{
@@ -9055,7 +8110,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return true;
}
-bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown)
+bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetMiscValue();
@@ -9069,27 +8124,6 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
switch (scriptId)
{
- case 836: // Improved Blizzard (Rank 1)
- {
- if (!procSpell || procSpell->SpellVisual[0] != 9487)
- return false;
- triggered_spell_id = 12484;
- break;
- }
- case 988: // Improved Blizzard (Rank 2)
- {
- if (!procSpell || procSpell->SpellVisual[0] != 9487)
- return false;
- triggered_spell_id = 12485;
- break;
- }
- case 989: // Improved Blizzard (Rank 3)
- {
- if (!procSpell || procSpell->SpellVisual[0] != 9487)
- return false;
- triggered_spell_id = 12486;
- break;
- }
case 4533: // Dreamwalker Raiment 2 pieces bonus
{
// Chance 50%
@@ -9109,26 +8143,6 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
case 4537: // Dreamwalker Raiment 6 pieces bonus
triggered_spell_id = 28750; // Blessing of the Claw
break;
- case 5497: // Improved Mana Gems
- triggered_spell_id = 37445; // Mana Surge
- break;
- case 7010: // Revitalize - can proc on full hp target
- case 7011:
- case 7012:
- {
- if (!roll_chance_i(triggeredByAura->GetAmount()))
- return false;
- switch (victim->getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 48542; break;
- case POWER_RAGE: triggered_spell_id = 48541; break;
- case POWER_ENERGY: triggered_spell_id = 48540; break;
- case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
- default:
- break;
- }
- break;
- }
default:
break;
}
@@ -9192,10 +8206,6 @@ void Unit::setPowerType(Powers new_powertype)
case POWER_ENERGY:
SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
break;
- case POWER_HAPPINESS:
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- break;
}
}
@@ -9644,7 +8654,7 @@ bool Unit::HasAuraState(AuraStateType flag, SpellInfo const* spellProto, Unit co
{
AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(spellProto))
+ if ((*j)->IsAffectingSpell(spellProto))
return true;
}
// Check per caster aura state
@@ -9677,7 +8687,7 @@ void Unit::SetOwnerGUID(uint64 owner)
SetFieldNotifyFlag(UF_FLAG_OWNER);
- UpdateData udata;
+ UpdateData udata(GetMapId());
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, player);
udata.BuildPacket(&packet);
@@ -10044,15 +9054,15 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
if (gain)
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
}
if (Player* player = victim->ToPlayer())
{
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
}
return gain;
@@ -10271,7 +9281,7 @@ void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Pow
SendMessageToSet(&data, true);
}
-void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
+void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, int32 damage, Powers powerType)
{
SendEnergizeSpellLog(victim, spellID, damage, powerType);
// needs to be called after sending spell log
@@ -10340,26 +9350,40 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())))
AddPctN(DoneTotalMod, (*i)->GetAmount());
+ // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
+ AddPctN(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic));
+
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- if (!(*i)->IsAffectedOnSpell(spellProto))
+ if (!(*i)->IsAffectingSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
case 4920: // Molten Fury
case 4919:
- case 6917: // Death's Embrace
- case 6926:
- case 6928:
{
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
AddPctN(DoneTotalMod, (*i)->GetAmount());
break;
}
+ case 6917: // Death's Embrace damage effect
+ case 6926:
+ case 6928:
+ {
+ // Health at 25% or less (25% stored at effect 2 of the spell)
+ if (victim->HealthBelowPct(CalculateSpellDamage(this, (*i)->GetSpellInfo(), EFFECT_2)))
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
+ }
+ case 6916: // Death's Embrace heal effect
+ case 6925:
+ case 6927:
+ if (HealthBelowPct(CalculateSpellDamage(this, (*i)->GetSpellInfo(), EFFECT_2)))
+ AddPctN(DoneTotalMod, (*i)->GetAmount());
+ break;
// Soul Siphon
case 4992:
case 4993:
@@ -10374,8 +9398,8 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
{
Aura const* aura = itr->second->GetBase();
- SpellInfo const* m_spell = aura->GetSpellInfo();
- if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
+ SpellInfo const* spell = aura->GetSpellInfo();
+ if (spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(spell->SpellFamilyFlags[1] & 0x0004071B || spell->SpellFamilyFlags[0] & 0x8044C402))
continue;
modPercent += stepPercent * aura->GetStackAmount();
if (modPercent >= maxPercent)
@@ -10387,12 +9411,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
AddPctN(DoneTotalMod, modPercent);
break;
}
- case 6916: // Death's Embrace
- case 6925:
- case 6927:
- if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
case 5481: // Starfire Bonus
{
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
@@ -10411,65 +9429,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotal += (*i)->GetAmount();
break;
}
- // Tundra Stalker
- // Merciless Combat
- case 7277:
- {
- // Merciless Combat
- if ((*i)->GetSpellInfo()->SpellIconID == 2656)
- {
- if (!victim->HealthAbovePct(35))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
- // Tundra Stalker
- else
- {
- // Frost Fever (target debuff)
- if (victim->HasAura(55095))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
- break;
- }
- // Rage of Rivendare
- case 7293:
- {
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
- AddPctF(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
- break;
- }
- // Twisted Faith
- case 7377:
- {
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
- // Marked for Death
- case 7598:
- case 7599:
- case 7600:
- case 7601:
- case 7602:
- {
- if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
- // Dirty Deeds
- case 6427:
- case 6428:
- case 6579:
- case 6580:
- {
- if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- {
- // effect 0 has expected value but in negative state
- int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
- AddPctN(DoneTotalMod, bonus);
- }
- break;
- }
}
}
@@ -10479,89 +9438,35 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
case SPELLFAMILY_MAGE:
// Ice Lance
if (spellProto->SpellIconID == 186)
- {
if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
- {
- // Glyph of Ice Lance
- if (owner->HasAura(56377) && victim->getLevel() > owner->getLevel())
- DoneTotalMod *= 4.0f;
- else
- DoneTotalMod *= 3.0f;
- }
- }
+ DoneTotalMod *= 2.0f;
// Torment the weak
- if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
+ if (spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_ARCANE)
+ {
if (victim->HasAuraWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_SLOW_ATTACK)))
{
AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
- if ((*i)->GetSpellInfo()->SpellIconID == 3263)
+ {
+ if ((*i)->GetSpellInfo()->SpellIconID == 2215)
{
AddPctN(DoneTotalMod, (*i)->GetAmount());
break;
}
+ }
}
+ }
break;
case SPELLFAMILY_PRIEST:
- // Mind Flay
- if (spellProto->SpellFamilyFlags[0] & 0x800000)
- {
- // Glyph of Shadow Word: Pain
- if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
- // Increase Mind Flay damage if Shadow Word: Pain present on target
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
-
- // Twisted Faith - Mind Flay part
- if (AuraEffect* aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1))
- // Increase Mind Flay damage if Shadow Word: Pain present on target
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID()))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
- }
// Smite
- else if (spellProto->SpellFamilyFlags[0] & 0x80)
+ if (spellProto->SpellFamilyFlags[0] & 0x80)
{
// Glyph of Smite
if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
AddPctN(DoneTotalMod, aurEff->GetAmount());
}
- // Shadow Word: Death
- else if (spellProto->SpellFamilyFlags[1] & 0x2)
- {
- // Glyph of Shadow Word: Death
- if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
- if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
- }
- break;
- case SPELLFAMILY_PALADIN:
- // Judgement of Vengeance/Judgement of Corruption
- if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
- {
- // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
- uint32 stacks = 0;
- Unit::AuraEffectList const& auras = victim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
- {
- stacks = (*itr)->GetBase()->GetStackAmount();
- break;
- }
- // + 10% for each application of Holy Vengeance/Blood Corruption on the target
- if (stacks)
- AddPctU(DoneTotalMod, 10 * stacks);
- }
- break;
- case SPELLFAMILY_DRUID:
- // Thorns
- if (spellProto->SpellFamilyFlags[0] & 0x100)
- {
- // Brambles
- if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
- }
break;
case SPELLFAMILY_WARLOCK:
// Fire and Brimstone
@@ -10579,59 +9484,17 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
// Drain Soul - increased damage for targets under 25 % HP
if (spellProto->SpellFamilyFlags[0] & 0x00004000)
if (HasAura(100001))
- DoneTotalMod *= 4;
- // Shadow Bite (15% increase from each dot)
+ DoneTotalMod *= 2;
+ // Shadow Bite (30% increase from each dot)
if (spellProto->SpellFamilyFlags[1] & 0x00400000 && isPet())
if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
- AddPctN(DoneTotalMod, 15 * count);
- break;
- case SPELLFAMILY_HUNTER:
- // Steady Shot
- if (spellProto->SpellFamilyFlags[1] & 0x1)
- if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
+ AddPctN(DoneTotalMod, 30 * count);
break;
case SPELLFAMILY_DEATHKNIGHT:
- // Improved Icy Touch
- if (spellProto->SpellFamilyFlags[0] & 0x2)
- if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
- AddPctN(DoneTotalMod, aurEff->GetAmount());
-
// Sigil of the Vengeful Heart
if (spellProto->SpellFamilyFlags[0] & 0x2000)
if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
- AddPctN(DoneTotal, aurEff->GetAmount());
-
- // Glacier Rot
- if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
- if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
- if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
- AddPctN(DoneTotalMod, aurEff->GetAmount());
-
- // Impurity (dummy effect)
- if (GetTypeId() == TYPEID_PLAYER)
- {
- PlayerSpellMap playerSpells = ToPlayer()->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
- continue;
- switch (itr->first)
- {
- case 49220:
- case 49633:
- case 49635:
- case 49636:
- case 49638:
- {
- if (SpellInfo const* proto = sSpellMgr->GetSpellInfo(itr->first))
- AddPctN(ApCoeffMod, proto->Effects[0].CalcValue());
- }
- break;
- }
- }
- }
+ DoneTotal += aurEff->GetAmount();
break;
}
@@ -10735,8 +9598,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
{
if (GetTypeId() != TYPEID_PLAYER)
continue;
- float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f);
- AddPctF(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
+ AddPctN(TakenTotalMod, (*i)->GetAmount());
}
break;
}
@@ -10745,7 +9607,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
// From caster spells
AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
- if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectingSpell(spellProto))
AddPctN(TakenTotalMod, (*i)->GetAmount());
// Mod damage from spell mechanic
@@ -10907,7 +9769,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- if (!((*i)->IsAffectedOnSpell(spellProto)))
+ if (!((*i)->IsAffectingSpell(spellProto)))
continue;
int32 modChance = 0;
switch ((*i)->GetMiscValue())
@@ -11043,6 +9905,11 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
+ AuraEffectList const& critAuras = victim->GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER);
+ for (AuraEffectList::const_iterator i = critAuras.begin(); i != critAuras.end(); ++i)
+ if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectingSpell(spellProto))
+ crit_chance += (*i)->GetAmount();
+
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
if (roll_chance_f(crit_chance))
return true;
@@ -11069,9 +9936,6 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage
crit_mod += (GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask()) - 1.0f) * 100;
- if (victim)
- crit_mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
-
if (crit_bonus != 0)
AddPctF(crit_bonus, crit_mod);
@@ -11086,30 +9950,12 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage
return crit_bonus;
}
-uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim)
+uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 damage, Unit* victim)
{
// Calculate critical bonus
- int32 crit_bonus;
- switch (spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
- case SPELL_DAMAGE_CLASS_RANGED:
- // TODO: write here full calculation for melee/ranged spells
- crit_bonus = damage;
- break;
- default:
- crit_bonus = damage / 2; // for spells is 50%
- break;
- }
-
- if (victim)
- {
- uint32 creatureTypeMask = victim->GetCreatureTypeMask();
- crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
- }
+ int32 crit_bonus = damage;
- if (crit_bonus > 0)
- damage += crit_bonus;
+ damage += crit_bonus;
damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
@@ -11140,7 +9986,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
{
- if (!(*i)->IsAffectedOnSpell(spellProto))
+ if (!(*i)->IsAffectingSpell(spellProto))
continue;
switch ((*i)->GetMiscValue())
{
@@ -11155,12 +10001,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
if (victim->HealthBelowPct(50))
AddPctN(DoneTotalMod, (*i)->GetAmount());
break;
- case 7798: // Glyph of Regrowth
- {
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
case 8477: // Nourish Heal Boost
{
int32 stepPercent = (*i)->GetAmount();
@@ -11180,12 +10020,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
AddPctN(DoneTotalMod, modPercent);
break;
}
- case 7871: // Glyph of Lesser Healing Wave
- {
- if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID()))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
default:
break;
}
@@ -11237,23 +10071,9 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
coeff /= 100.0f;
}
- // Earthliving - 0.45% of normal hot coeff
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
- factorMod *= 0.45f;
-
DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
}
- // Gift of the Naaru
- if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
- {
- int32 apBonus = int32(std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK)));
- if (apBonus > DoneAdvertisedBenefit)
- DoneTotal += int32(apBonus * 0.22f); // 22% of AP per tick
- else
- DoneTotal += int32(DoneAdvertisedBenefit * 0.377f); // 37.7% of BH per tick
- }
-
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (spellProto->Effects[i].ApplyAuraName)
@@ -11309,18 +10129,6 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
TakenTotalMod *= 1.2f;
}
- if (damagetype == DOT)
- {
- // Healing over time taken percent
- float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
- if (minval_hot)
- AddPctF(TakenTotalMod, minval_hot);
-
- float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
- if (maxval_hot)
- AddPctF(TakenTotalMod, maxval_hot);
- }
-
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
float coeff = 0;
@@ -11351,16 +10159,12 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
coeff /= 100.0f;
}
- // Earthliving - 0.45% of normal hot coeff
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
- factorMod *= 0.45f;
-
TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
}
AuraEffectList const& mHealingGet= GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectingSpell(spellProto))
AddPctN(TakenTotalMod, (*i)->GetAmount());
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -11659,80 +10463,13 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())))
AddPctN(DoneTotalMod, (*i)->GetAmount());
+ // Add SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC percent bonus
+ if (spellProto)
+ AddPctN(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic));
+
// done scripted mod (take it from owner)
Unit* owner = GetOwner() ? GetOwner() : this;
- AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spellProto))
- continue;
-
- switch ((*i)->GetMiscValue())
- {
- // Tundra Stalker
- // Merciless Combat
- case 7277:
- {
- // Merciless Combat
- if ((*i)->GetSpellInfo()->SpellIconID == 2656)
- {
- if (!victim->HealthAbovePct(35))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
- // Tundra Stalker
- else
- {
- // Frost Fever (target debuff)
- if (victim->HasAura(55095))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- }
- break;
- }
- // Rage of Rivendare
- case 7293:
- {
- if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
- AddPctF(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
- break;
- }
- // Marked for Death
- case 7598:
- case 7599:
- case 7600:
- case 7601:
- case 7602:
- {
- if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
- }
- // Dirty Deeds
- case 6427:
- case 6428:
- {
- if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- {
- // effect 0 has expected value but in negative state
- int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
- AddPctN(DoneTotalMod, bonus);
- }
- break;
- }
- }
- }
-
- // Custom scripted damage
- if (spellProto)
- switch (spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_DEATHKNIGHT:
- // Glacier Rot
- if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
- if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
- if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
- AddPctN(DoneTotalMod, aurEff->GetAmount());
- break;
- }
+ // AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
@@ -11785,7 +10522,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
// From caster spells
AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
- if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectingSpell(spellProto))
AddPctN(TakenTotalMod, (*i)->GetAmount());
// Mod damage from spell mechanic
@@ -11988,11 +10725,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
player->UnsummonPetTemporaryIfAny();
}
- WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
- data.append(GetPackGUID());
- data << uint32(sWorld->GetGameTime()); // Packet counter
- data << player->GetCollisionHeight(true);
- player->GetSession()->SendPacket(&data);
+ player->SendMovementSetCollisionHeight(player->GetCollisionHeight(true));
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
@@ -12007,13 +10740,7 @@ void Unit::Dismount()
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
if (Player* thisPlayer = ToPlayer())
- {
- WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
- data.append(GetPackGUID());
- data << uint32(sWorld->GetGameTime()); // Packet counter
- data << thisPlayer->GetCollisionHeight(false);
- thisPlayer->GetSession()->SendPacket(&data);
- }
+ thisPlayer->SendMovementSetCollisionHeight(thisPlayer->GetCollisionHeight(false));
WorldPacket data(SMSG_DISMOUNT, 8);
data.appendPackGUID(GetGUID());
@@ -12048,6 +10775,64 @@ void Unit::Dismount()
}
}
+MountCapabilityEntry const* Unit::GetMountCapability(uint32 mountType) const
+{
+ if (!mountType)
+ return NULL;
+
+ MountTypeEntry const* mountTypeEntry = sMountTypeStore.LookupEntry(mountType);
+ if (!mountTypeEntry)
+ return NULL;
+
+ uint32 zoneId, areaId;
+ GetZoneAndAreaId(zoneId, areaId);
+ uint32 ridingSkill = 5000;
+ if (GetTypeId() == TYPEID_PLAYER)
+ ridingSkill = ToPlayer()->GetSkillValue(SKILL_RIDING);
+
+ for (uint32 i = MAX_MOUNT_CAPABILITIES; i > 0; --i)
+ {
+ MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(mountTypeEntry->MountCapability[i - 1]);
+ if (!mountCapability)
+ continue;
+
+ if (ridingSkill < mountCapability->RequiredRidingSkill)
+ continue;
+
+ if (HasExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING))
+ {
+ if (!(mountCapability->Flags & MOUNT_FLAG_CAN_PITCH))
+ continue;
+ }
+ else if (HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING))
+ {
+ if (!(mountCapability->Flags & MOUNT_FLAG_CAN_SWIM))
+ continue;
+ }
+ else if (!(mountCapability->Flags & 0x1)) // unknown flags, checked in 4.2.2 14545 client
+ {
+ if (!(mountCapability->Flags & 0x2))
+ continue;
+ }
+
+ if (mountCapability->RequiredMap != -1 && int32(GetMapId()) != mountCapability->RequiredMap)
+ continue;
+
+ if (mountCapability->RequiredArea && (mountCapability->RequiredArea != zoneId && mountCapability->RequiredArea != areaId))
+ continue;
+
+ if (mountCapability->RequiredAura && !HasAura(mountCapability->RequiredAura))
+ continue;
+
+ if (mountCapability->RequiredSpell && (GetTypeId() != TYPEID_PLAYER || !ToPlayer()->HasSpell(mountCapability->RequiredSpell)))
+ continue;
+
+ return mountCapability;
+ }
+
+ return NULL;
+}
+
void Unit::SetInCombatWith(Unit* enemy)
{
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
@@ -12470,16 +11255,16 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
if (dVal == 0)
return 0;
- int32 curPower = (int32)GetPower(power);
+ int32 curPower = GetPower(power);
int32 val = dVal + curPower;
- if (val <= 0)
+ if (val <= GetMinPower(power))
{
- SetPower(power, 0);
+ SetPower(power, GetMinPower(power));
return -curPower;
}
- int32 maxPower = (int32)GetMaxPower(power);
+ int32 maxPower = GetMaxPower(power);
if (val < maxPower)
{
@@ -12501,7 +11286,7 @@ int32 Unit::ModifyPowerPct(Powers power, float pct, bool apply)
float amount = (float)GetMaxPower(power);
ApplyPercentModFloatVar(amount, pct, apply);
- return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power));
+ return ModifyPower(power, (int32)amount - GetMaxPower(power));
}
bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const
@@ -12686,44 +11471,205 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
propagateSpeedChange();
WorldPacket data;
+ ObjectGuid guid = GetGUID();
if (!forced)
{
switch (mtype)
{
case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[4]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[5]);
break;
case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
break;
case MOVE_RUN_BACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[1]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
break;
case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[4]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
break;
case MOVE_SWIM_BACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[6]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[2]);
break;
case MOVE_TURN_RATE:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_TURN_RATE, 1 + 8 + 4);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.FlushBits();
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
break;
case MOVE_FLIGHT:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data << float(GetSpeed(mtype));
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[5]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
break;
case MOVE_PITCH_RATE:
- data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
+ data.Initialize(SMSG_SPLINE_MOVE_SET_PITCH_RATE, 1 + 8 + 4);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[2]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[4]);
break;
default:
sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
- BuildMovementPacket(&data);
- data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
}
else
@@ -12742,41 +11688,198 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
switch (mtype)
{
case MOVE_WALK:
- data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_WALK_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[2]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
break;
case MOVE_RUN:
- data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
+ data.Initialize(SMSG_MOVE_SET_RUN_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[4]);
+ data << uint32(0);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
break;
case MOVE_RUN_BACK:
- data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_RUN_BACK_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+ data.WriteByteSeq(guid[5]);
+ data << uint32(0);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[6]);
break;
case MOVE_SWIM:
- data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteByteSeq(guid[0]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[2]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
break;
case MOVE_SWIM_BACK:
- data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_SWIM_BACK_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[1]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
break;
case MOVE_TURN_RATE:
- data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_TURN_RATE, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[4]);
break;
case MOVE_FLIGHT:
- data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_FLIGHT_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[5]);
+ data << float(GetSpeed(mtype));
+ data << uint32(0);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
break;
case MOVE_FLIGHT_BACK:
- data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[5]);
+ data.WriteByteSeq(guid[3]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[6]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[7]);
break;
case MOVE_PITCH_RATE:
- data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
+ data.Initialize(SMSG_MOVE_SET_PITCH_RATE, 1 + 8 + 4 + 4);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data << float(GetSpeed(mtype));
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[0]);
+ data << uint32(0);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
break;
default:
sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
- data.append(GetPackGUID());
- data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
- if (mtype == MOVE_RUN)
- data << uint8(0); // new 2.1.0
- data << float(GetSpeed(mtype));
SendMessageToSet(&data, true);
}
}
@@ -13407,7 +12510,7 @@ uint32 Unit::GetCreatureType() const
if (GetTypeId() == TYPEID_PLAYER)
{
ShapeshiftForm form = GetShapeshiftForm();
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
@@ -13463,7 +12566,6 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS:
case UNIT_MOD_RUNE:
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
@@ -13583,8 +12685,7 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
case UNIT_MOD_RAGE: return POWER_RAGE;
case UNIT_MOD_FOCUS: return POWER_FOCUS;
case UNIT_MOD_ENERGY: return POWER_ENERGY;
- case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
- case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNE: return POWER_RUNES;
case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
default:
case UNIT_MOD_MANA: return POWER_MANA;
@@ -13595,14 +12696,14 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
if (attType == RANGED_ATTACK)
{
- int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
- int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
@@ -13686,22 +12787,71 @@ void Unit::SetMaxHealth(uint32 val)
SetHealth(val);
}
-void Unit::SetPower(Powers power, uint32 val)
+uint32 Unit::GetPowerIndexByClass(uint32 powerId, uint32 classId) const
{
- if (GetPower(power) == val)
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classId);
+
+ ASSERT(classEntry && "Class not found");
+
+ uint32 index = 0;
+ for (uint32 i = 0; i <= sChrPowerTypesStore.GetNumRows(); ++i)
+ {
+ ChrPowerTypesEntry const* powerEntry = sChrPowerTypesStore.LookupEntry(i);
+ if (!powerEntry)
+ continue;
+
+ if (powerEntry->classId != classId)
+ continue;
+
+ if (powerEntry->power == powerId)
+ return index;
+
+ ++index;
+ }
+
+ // return invalid value - this class doesn't use this power
+ return MAX_POWERS;
+};
+
+int32 Unit::GetPower(Powers power) const
+{
+ uint32 powerIndex = GetPowerIndexByClass(power, getClass());
+ if (powerIndex == MAX_POWERS)
+ return 0;
+
+ return GetUInt32Value(UNIT_FIELD_POWER1 + powerIndex);
+}
+
+int32 Unit::GetMaxPower(Powers power) const
+{
+ uint32 powerIndex = GetPowerIndexByClass(power, getClass());
+ if (powerIndex == MAX_POWERS)
+ return 0;
+
+ return GetInt32Value(UNIT_FIELD_MAXPOWER1 + powerIndex);
+}
+
+void Unit::SetPower(Powers power, int32 val)
+{
+ uint32 powerIndex = GetPowerIndexByClass(power, getClass());
+ if (powerIndex == MAX_POWERS)
return;
- uint32 maxPower = GetMaxPower(power);
+ int32 maxPower = int32(GetMaxPower(power));
if (maxPower < val)
val = maxPower;
- SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
+ SetInt32Value(UNIT_FIELD_POWER1 + powerIndex, val);
- WorldPacket data(SMSG_POWER_UPDATE);
- data.append(GetPackGUID());
- data << uint8(power);
- data << uint32(val);
- SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+ if (IsInWorld())
+ {
+ WorldPacket data(SMSG_POWER_UPDATE, 8 + 4 + 1 + 4);
+ data.append(GetPackGUID());
+ data << uint32(1); //power count
+ data << uint8(powerIndex);
+ data << int32(val);
+ SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
+ }
// group update
if (Player* player = ToPlayer())
@@ -13717,17 +12867,17 @@ void Unit::SetPower(Powers power, uint32 val)
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
-
- // Update the pet's character sheet with happiness damage bonus
- if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
- pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
-void Unit::SetMaxPower(Powers power, uint32 val)
+void Unit::SetMaxPower(Powers power, int32 val)
{
- uint32 cur_power = GetPower(power);
- SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
+ uint32 powerIndex = GetPowerIndexByClass(power, getClass());
+ if (powerIndex == MAX_POWERS)
+ return;
+
+ int32 cur_power = GetPower(power);
+ SetInt32Value(UNIT_FIELD_MAXPOWER1 + powerIndex, val);
// group update
if (GetTypeId() == TYPEID_PLAYER)
@@ -13749,19 +12899,32 @@ void Unit::SetMaxPower(Powers power, uint32 val)
SetPower(power, val);
}
-uint32 Unit::GetCreatePowers(Powers power) const
+int32 Unit::GetCreatePowers(Powers power) const
{
- // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
switch (power)
{
- case POWER_MANA: return GetCreateMana();
- case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
- case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
- case POWER_RUNIC_POWER: return 1000;
- case POWER_RUNE: return 0;
- case POWER_HEALTH: return 0;
+ case POWER_MANA:
+ return GetCreateMana();
+ case POWER_RAGE:
+ return 1000;
+ case POWER_FOCUS:
+ if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_HUNTER)
+ return 100;
+ return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
+ case POWER_ENERGY:
+ return 100;
+ case POWER_RUNIC_POWER:
+ return 1000;
+ case POWER_RUNES:
+ return 0;
+ case POWER_SOUL_SHARDS:
+ return 3;
+ case POWER_ECLIPSE:
+ return 0;
+ case POWER_HOLY_POWER:
+ return 0;
+ case POWER_HEALTH:
+ return 0;
default:
break;
}
@@ -14171,6 +13334,7 @@ bool InitTriggerAuraData()
isNonTriggerAura[i] = false;
isAlwaysTriggeredAura[i] = false;
}
+ isTriggerAura[SPELL_AURA_PROC_ON_POWER_AMOUNT] = true;
isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
@@ -14200,6 +13364,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE] = true;
+ isTriggerAura[SPELL_AURA_MOD_MELEE_HASTE_3] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
@@ -14458,6 +13623,13 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
takeCharges = true;
break;
}
+ case SPELL_AURA_PROC_ON_POWER_AMOUNT:
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ if (HandleAuraProcOnPowerAmount(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
+ takeCharges = true;
+ break;
+ }
case SPELL_AURA_OBS_MOD_POWER:
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleObsModEnergyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
@@ -14469,6 +13641,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
takeCharges = true;
break;
case SPELL_AURA_MOD_MELEE_HASTE:
+ case SPELL_AURA_MOD_MELEE_HASTE_3:
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleHasteAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
@@ -14746,14 +13919,13 @@ void Unit::StopMoving()
{
ClearUnitState(UNIT_STATE_MOVING);
- // not need send any packets if not in world
- if (!IsInWorld())
+ // not need send any packets if not in world or not moving
+ if (!IsInWorld() || movespline->Finalized())
return;
- Movement::MoveSplineInit init(*this);
- init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
- init.SetFacing(GetOrientation());
- init.Launch();
+ // Update position using old spline
+ UpdateSplinePosition();
+ Movement::MoveSplineInit(*this).Stop();
}
void Unit::SendMovementFlagUpdate()
@@ -15450,6 +14622,13 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
return true;
}
+void Unit::SendDurabilityLoss(Player* receiver, uint32 percent)
+{
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 4);
+ data << uint32(percent);
+ receiver->GetSession()->SendPacket(&data);
+}
+
void Unit::Kill(Unit* victim, bool durabilityLoss)
{
// Prevent killing unit twice (and giving reward from kill twice)
@@ -15549,7 +14728,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// update get killing blow achievements, must be done before setDeathState to be able to require auras on target
// and before Spirit of Redemption as it also removes auras
if (player)
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
// if talent known but not triggered (check priest class for speedup check)
bool spiritOfRedemption = false;
@@ -15605,11 +14784,13 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// only if not player and not controlled by player pet. And not at BG
if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
- sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
- plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
+ double baseLoss = sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH);
+ uint32 loss = uint32(baseLoss - (baseLoss * plrVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS)));
+ sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %u percent durability", loss);
+ // Durability loss is calculated more accurately again for each item in Player::DurabilityLoss
+ plrVictim->DurabilityLossAll(baseLoss, false);
// durability lost message
- WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- plrVictim->GetSession()->SendPacket(&data);
+ SendDurabilityLoss(plrVictim, loss);
}
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && IsAIEnabled)
@@ -15705,9 +14886,9 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (victim->GetTypeId() == TYPEID_PLAYER)
{
if (GetTypeId() == TYPEID_UNIT)
- victim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
else if (GetTypeId() == TYPEID_PLAYER && victim != this)
- victim->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ToPlayer()->GetTeam());
+ victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ToPlayer()->GetTeam());
}
// Hook for OnPVPKill Event
@@ -15799,6 +14980,63 @@ void Unit::SetControlled(bool apply, UnitState state)
}
}
+void Unit::SendMoveRoot(uint32 value)
+{
+ ObjectGuid guid = GetGUID();
+ WorldPacket data(SMSG_MOVE_ROOT, 1 + 8 + 4);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[5]);
+
+ data << uint32(value);
+
+
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[6]);
+
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendMoveUnroot(uint32 value)
+{
+ ObjectGuid guid = GetGUID();
+ WorldPacket data(SMSG_MOVE_UNROOT, 1 + 8 + 4);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[1]);
+
+ data << uint32(value);
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+
+ SendMessageToSet(&data, true);
+}
+
void Unit::SetStunned(bool apply)
{
if (apply)
@@ -15818,10 +15056,7 @@ void Unit::SetStunned(bool apply)
else
SetStandState(UNIT_STAND_STATE_STAND);
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
- data.append(GetPackGUID());
- data << uint32(0);
- SendMessageToSet(&data, true);
+ SendMoveRoot(0);
CastStop();
}
@@ -15837,11 +15072,7 @@ void Unit::SetStunned(bool apply)
if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
{
- WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
- data.append(GetPackGUID());
- data << uint32(0);
- SendMessageToSet(&data, true);
-
+ SendMoveUnroot(0);
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
}
}
@@ -15861,18 +15092,30 @@ void Unit::SetRooted(bool apply)
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
if (GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
- data.append(GetPackGUID());
- data << m_rootTimes;
- SendMessageToSet(&data, true);
- }
+ SendMoveRoot(m_rootTimes);
else
{
+ ObjectGuid guid = GetGUID();
WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8);
- data.append(GetPackGUID());
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[4]);
SendMessageToSet(&data, true);
- ToCreature()->StopMoving();
+ StopMoving();
}
}
else
@@ -15880,16 +15123,28 @@ void Unit::SetRooted(bool apply)
if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect
{
if (GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
- data.append(GetPackGUID());
- data << ++m_rootTimes;
- SendMessageToSet(&data, true);
- }
+ SendMoveUnroot(++m_rootTimes);
else
{
+ ObjectGuid guid = GetGUID();
WorldPacket data(SMSG_SPLINE_MOVE_UNROOT, 8);
- data.append(GetPackGUID());
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[4]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
SendMessageToSet(&data, true);
}
@@ -16401,9 +15656,29 @@ void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
void Unit::SendPlaySpellVisual(uint32 id)
{
- WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
- data << uint64(GetGUID());
+ ObjectGuid guid = GetGUID();
+
+ WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 4 * 3 + 8);
+ data << uint32(0);
data << uint32(id); // SpellVisualKit.dbc index
+ data << uint32(0);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[6]);
+ data.FlushBits();
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[5]);
SendMessageToSet(&data, false);
}
@@ -16478,7 +15753,7 @@ void Unit::ApplyResilience(Unit const* victim, float* crit, int32* damage, bool
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, uint32 spellId) const
{
//calculate miss chance
float missChance = victim->GetUnitMissChance(attType);
@@ -16486,14 +15761,6 @@ float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, i
if (!spellId && haveOffhandWeapon())
missChance += 19;
- // bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if (victim->GetTypeId() == TYPEID_PLAYER)
- missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
- else
- missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
-
// Calculate hit chance
float hitChance = 100.0f;
@@ -16589,11 +15856,47 @@ void Unit::UpdateObjectVisibility(bool forced)
}
}
+void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float vcos, float vsin)
+{
+ ObjectGuid guid = GetGUID();
+ WorldPacket data(SMSG_MOVE_KNOCK_BACK, (1+8+4+4+4+4+4));
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[7]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[4]);
+
+ data.WriteByteSeq(guid[1]);
+
+ data << float(vsin);
+ data << uint32(0);
+
+ data.WriteByteSeq(guid[6]);
+ data.WriteByteSeq(guid[7]);
+
+ data << float(speedXY);
+
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[3]);
+
+ data << float(speedZ);
+ data << float(vcos);
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[0]);
+
+ player->GetSession()->SendPacket(&data);
+}
+
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
Player* player = NULL;
if (GetTypeId() == TYPEID_PLAYER)
- player = (Player*)this;
+ player = ToPlayer();
else if (Unit* charmer = GetCharmer())
{
player = charmer->ToPlayer();
@@ -16602,23 +15905,12 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
}
if (!player)
- {
GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
- }
else
{
float vcos, vsin;
GetSinCos(x, y, vsin, vcos);
-
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
- data.append(GetPackGUID());
- data << uint32(0); // counter
- data << float(vcos); // x direction
- data << float(vsin); // y direction
- data << float(speedXY); // Horizontal speed
- data << float(-speedZ); // Z Movement speed (vertical)
-
- player->GetSession()->SendPacket(&data);
+ SendMoveKnockBack(player, speedXY, -speedZ, vcos, vsin);
}
}
@@ -16666,6 +15958,72 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 892;
}
}
+ else if (getRace() == RACE_TROLL)
+ {
+ uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
+ switch (hairColor)
+ {
+ case 0: // Red
+ case 1:
+ return 33668;
+ case 2: // Yellow
+ case 3:
+ return 33667;
+ case 4: // Blue
+ case 5:
+ case 6:
+ return 33666;
+ case 7: // Purple
+ case 10:
+ return 33665;
+ default: // original - white
+ return 33669;
+ }
+ }
+ else if (getRace() == RACE_WORGEN)
+ {
+ // Based on Skin color
+ uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
+ // Male
+ if (getGender() == GENDER_MALE)
+ {
+ switch (skinColor)
+ {
+ case 1: // Brown
+ return 33662;
+ case 2: // Black
+ case 7:
+ return 33661;
+ case 4: // yellow
+ return 33664;
+ case 3: // White
+ case 5:
+ return 33663;
+ default: // original - Gray
+ return 33660;
+ }
+ }
+ // Female
+ else
+ {
+ switch (skinColor)
+ {
+ case 5: // Brown
+ case 6:
+ return 33662;
+ case 7: // Black
+ case 8:
+ return 33661;
+ case 3: // yellow
+ case 4:
+ return 33664;
+ case 2: // White
+ return 33663;
+ default: // original - Gray
+ return 33660;
+ }
+ }
+ }
// Based on Skin color
else if (getRace() == RACE_TAUREN)
{
@@ -16700,30 +16058,32 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
}
}
// Female
- else switch (skinColor)
+ else
{
- case 10: // White
- return 29409;
- case 6: // Light Brown
- case 7:
- return 29410;
- case 4: // Brown
- case 5:
- return 29411;
- case 0: // Dark
- case 1:
- case 2:
- case 3:
- return 29412;
- default: // original - Grey
- return 8571;
+ switch (skinColor)
+ {
+ case 10: // White
+ return 29409;
+ case 6: // Light Brown
+ case 7:
+ return 29410;
+ case 4: // Brown
+ case 5:
+ return 29411;
+ case 0: // Dark
+ case 1:
+ case 2:
+ case 3:
+ return 29412;
+ default: // original - Grey
+ return 8571;
+ }
}
}
else if (Player::TeamForRace(getRace()) == ALLIANCE)
return 892;
else
return 8571;
- case FORM_DIREBEAR:
case FORM_BEAR:
// Based on Hair color
if (getRace() == RACE_NIGHTELF)
@@ -16745,6 +16105,73 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 2281;
}
}
+ else if (getRace() == RACE_TROLL)
+ {
+ uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
+ switch (hairColor)
+ {
+ case 0: // Red
+ case 1:
+ return 33657;
+ case 2: // Yellow
+ case 3:
+ return 33659;
+ case 7: // Purple
+ case 10:
+ return 33656;
+ case 8: // White
+ case 9:
+ case 11:
+ case 12:
+ return 33658;
+ default: // original - Blue
+ return 33655;
+ }
+ }
+ else if (getRace() == RACE_WORGEN)
+ {
+ // Based on Skin color
+ uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
+ // Male
+ if (getGender() == GENDER_MALE)
+ {
+ switch (skinColor)
+ {
+ case 1: // Brown
+ return 33652;
+ case 2: // Black
+ case 7:
+ return 33651;
+ case 4: // Yellow
+ return 33653;
+ case 3: // White
+ case 5:
+ return 33654;
+ default: // original - Gray
+ return 33650;
+ }
+ }
+ // Female
+ else
+ {
+ switch (skinColor)
+ {
+ case 5: // Brown
+ case 6:
+ return 33652;
+ case 7: // Black
+ case 8:
+ return 33651;
+ case 3: // yellow
+ case 4:
+ return 33654;
+ case 2: // White
+ return 33653;
+ default: // original - Gray
+ return 33650;
+ }
+ }
+ }
// Based on Skin color
else if (getRace() == RACE_TAUREN)
{
@@ -16779,23 +16206,26 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
}
}
// Female
- else switch (skinColor)
+ else
{
- case 0: // Dark (Black)
- case 1:
- return 29418;
- case 2: // White
- case 3:
- return 29419;
- case 6: // Light Brown/Grey
- case 7:
- case 8:
- case 9:
- return 29420;
- case 10: // Completly White
- return 29421;
- default: // original - Brown
- return 2289;
+ switch (skinColor)
+ {
+ case 0: // Dark (Black)
+ case 1:
+ return 29418;
+ case 2: // White
+ case 3:
+ return 29419;
+ case 6: // Light Brown/Grey
+ case 7:
+ case 8:
+ case 9:
+ return 29420;
+ case 10: // Completly White
+ return 29421;
+ default: // original - Brown
+ return 2289;
+ }
}
}
else if (Player::TeamForRace(getRace()) == ALLIANCE)
@@ -16815,7 +16245,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
}
uint32 modelid = 0;
- SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (formEntry && formEntry->modelID_A)
{
// Take the alliance modelid as default
@@ -16916,6 +16346,21 @@ uint32 Unit::GetModelForTotem(PlayerTotemType totemType)
}
break;
}
+ case RACE_GOBLIN:
+ {
+ switch (totemType)
+ {
+ case SUMMON_TYPE_TOTEM_FIRE: // fire
+ return 30783;
+ case SUMMON_TYPE_TOTEM_EARTH: // earth
+ return 30782;
+ case SUMMON_TYPE_TOTEM_WATER: // water
+ return 30784;
+ case SUMMON_TYPE_TOTEM_AIR: // air
+ return 30781;
+ }
+ break;
+ }
}
return 0;
}
@@ -16929,16 +16374,7 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward)
{
float vcos = cos(angle+GetOrientation());
float vsin = sin(angle+GetOrientation());
-
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
- data.append(GetPackGUID());
- data << uint32(0); // Sequence
- data << float(vcos); // x direction
- data << float(vsin); // y direction
- data << float(speedXY); // Horizontal speed
- data << float(-speedZ); // Z Movement speed (vertical)
-
- ToPlayer()->GetSession()->SendPacket(&data);
+ SendMoveKnockBack(ToPlayer(), speedXY, -speedZ, vcos, vsin);
}
}
@@ -17188,45 +16624,79 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
*data << GetPositionZMinusOffset();
*data << GetOrientation();
- // 0x00000200
- if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
+ bool onTransport = m_movementInfo.t_guid != 0;
+ bool hasInterpolatedMovement = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT;
+ bool time3 = false;
+ bool swimming = ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
+ || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING));
+ bool interPolatedTurning = m_movementInfo.flags2 & MOVEMENTFLAG2_INTERPOLATED_TURNING;
+ bool jumping = GetUnitMovementFlags() & MOVEMENTFLAG_FALLING;
+ bool splineElevation = GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION;
+ bool splineData = false;
+
+ data->WriteBits(GetUnitMovementFlags(), 30);
+ data->WriteBits(m_movementInfo.flags2, 12);
+ data->WriteBit(onTransport);
+ if (onTransport)
+ {
+ data->WriteBit(hasInterpolatedMovement);
+ data->WriteBit(time3);
+ }
+
+ data->WriteBit(swimming);
+ data->WriteBit(interPolatedTurning);
+ if (interPolatedTurning)
+ data->WriteBit(jumping);
+
+ data->WriteBit(splineElevation);
+ data->WriteBit(splineData);
+
+ data->FlushBits(); // reset bit stream
+
+ *data << uint64(GetGUID());
+ *data << uint32(getMSTime());
+ *data << float(GetPositionX());
+ *data << float(GetPositionY());
+ *data << float(GetPositionZ());
+ *data << float(GetOrientation());
+
+ if (onTransport)
{
if (m_vehicle)
- data->append(m_vehicle->GetBase()->GetPackGUID());
+ *data << uint64(m_vehicle->GetBase()->GetGUID());
else if (GetTransport())
- data->append(GetTransport()->GetPackGUID());
- else
- *data << (uint8)0;
+ *data << uint64(GetTransport()->GetGUID());
+ else // probably should never happen
+ *data << (uint64)0;
*data << float (GetTransOffsetX());
*data << float (GetTransOffsetY());
*data << float (GetTransOffsetZ());
*data << float (GetTransOffsetO());
- *data << uint32(GetTransTime());
*data << uint8 (GetTransSeat());
-
- if (GetExtraUnitMovementFlags() & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
- *data << uint32(m_movementInfo.t_time2);
+ *data << uint32(GetTransTime());
+ if (hasInterpolatedMovement)
+ *data << int32(0); // Transport Time 2
+ if (time3)
+ *data << int32(0); // Transport Time 3
}
- // 0x02200000
- if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
- || (m_movementInfo.flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
+ if (swimming)
*data << (float)m_movementInfo.pitch;
- *data << (uint32)m_movementInfo.fallTime;
-
- // 0x00001000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_FALLING)
+ if (interPolatedTurning)
{
+ *data << (uint32)m_movementInfo.fallTime;
*data << (float)m_movementInfo.j_zspeed;
- *data << (float)m_movementInfo.j_sinAngle;
- *data << (float)m_movementInfo.j_cosAngle;
- *data << (float)m_movementInfo.j_xyspeed;
+ if (jumping)
+ {
+ *data << (float)m_movementInfo.j_sinAngle;
+ *data << (float)m_movementInfo.j_cosAngle;
+ *data << (float)m_movementInfo.j_xyspeed;
+ }
}
- // 0x04000000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE_ELEVATION)
+ if (splineElevation)
*data << (float)m_movementInfo.splineElevation;
}
@@ -17306,7 +16776,7 @@ void Unit::SendThreatListUpdate()
{
uint32 count = getThreatManager().getThreatList().size();
- //sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
+ sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
@@ -17358,27 +16828,22 @@ void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
SendMessageToSet(&data, false);
}
-void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
+// baseRage means damage taken when attacker = false
+void Unit::RewardRage(uint32 baseRage, bool attacker)
{
float addRage;
- float rageconversion = ((0.0091107836f * getLevel() * getLevel()) + 3.225598133f * getLevel()) + 4.2652911f;
-
- // Unknown if correct, but lineary adjust rage conversion above level 70
- if (getLevel() > 70)
- rageconversion += 13.27f * (getLevel() - 70);
-
if (attacker)
{
- addRage = (damage / rageconversion * 7.5f + weaponSpeedHitFactor) / 2;
-
+ addRage = baseRage;
// talent who gave more rage on attack
AddPctN(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT));
}
else
{
- addRage = damage / rageconversion * 2.5f;
-
+ // Calculate rage from health and damage taken
+ //! ToDo: Check formula
+ addRage = floor(0.5f + (25.7f * baseRage / GetMaxHealth()));
// Berserker Rage effect
if (HasAura(18499))
addRage *= 2.0f;
@@ -17695,3 +17160,8 @@ void Unit::SendMovementCanFlyChange()
BuildMovementPacket(&data);
SendMessageToSet(&data, false);
}
+
+bool Unit::IsSplineEnabled() const
+{
+ return movespline->Initialized();
+}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 46dbf4829a6..9dcb981c95a 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -35,6 +35,7 @@
#include "SpellInfo.h"
#include "Path.h"
#include "WorldPacket.h"
+#include "WorldSession.h"
#include "Timer.h"
#include <list>
@@ -201,7 +202,7 @@ enum ShapeshiftForm
FORM_BEAR = 0x05,
FORM_AMBIENT = 0x06,
FORM_GHOUL = 0x07,
- FORM_DIREBEAR = 0x08,
+ FORM_DIREBEAR = 0x08, // Removed in 4.0.1
FORM_STEVES_GHOUL = 0x09,
FORM_THARONJA_SKELETON = 0x0A,
FORM_TEST_OF_STRENGTH = 0x0B,
@@ -417,9 +418,13 @@ enum UnitMods
UNIT_MOD_RAGE,
UNIT_MOD_FOCUS,
UNIT_MOD_ENERGY,
- UNIT_MOD_HAPPINESS,
+ UNIT_MOD_UNUSED, // Old UNIT_MOD_HAPPINESS
UNIT_MOD_RUNE,
UNIT_MOD_RUNIC_POWER,
+ UNIT_MOD_SOUL_SHARDS,
+ UNIT_MOD_ECLIPSE,
+ UNIT_MOD_HOLY_POWER,
+ UNIT_MOD_ALTERNATIVE,
UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
UNIT_MOD_RESISTANCE_HOLY,
UNIT_MOD_RESISTANCE_FIRE,
@@ -439,7 +444,7 @@ enum UnitMods
UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
UNIT_MOD_POWER_START = UNIT_MOD_MANA,
- UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
+ UNIT_MOD_POWER_END = UNIT_MOD_ALTERNATIVE + 1
};
enum BaseModGroup
@@ -636,7 +641,7 @@ enum NPCFlags
{
UNIT_NPC_FLAG_NONE = 0x00000000,
UNIT_NPC_FLAG_GOSSIP = 0x00000001, // 100%
- UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // guessed, probably ok
+ UNIT_NPC_FLAG_QUESTGIVER = 0x00000002, // 100%
UNIT_NPC_FLAG_UNK1 = 0x00000004,
UNIT_NPC_FLAG_UNK2 = 0x00000008,
UNIT_NPC_FLAG_TRAINER = 0x00000010, // 100%
@@ -661,6 +666,9 @@ enum NPCFlags
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // players with mounts that have vehicle data should have it set
+ UNIT_NPC_FLAG_REFORGER = 0x08000000, // reforging
+ UNIT_NPC_FLAG_TRANSMOGRIFIER = 0x10000000, // transmogrification
+ UNIT_NPC_FLAG_VAULTKEEPER = 0x20000000, // void storage
};
enum MovementFlags
@@ -675,28 +683,26 @@ enum MovementFlags
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALKING = 0x00000100, // Walking
- MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
- MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible.
- MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
- MOVEMENTFLAG_FALLING = 0x00001000, // damage dealt on that type of falling
- MOVEMENTFLAG_FALLING_FAR = 0x00002000,
- MOVEMENTFLAG_PENDING_STOP = 0x00004000,
- MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000,
- MOVEMENTFLAG_PENDING_FORWARD = 0x00010000,
- MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000,
- MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000,
- MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000,
- MOVEMENTFLAG_PENDING_ROOT = 0x00100000,
- MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
- MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying
- MOVEMENTFLAG_DESCENDING = 0x00800000,
- MOVEMENTFLAG_CAN_FLY = 0x01000000, // Appears when unit can fly AND also walk
- MOVEMENTFLAG_FLYING = 0x02000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity
- MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths
- MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths
- MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
- MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
- MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
+ MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000200, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible.
+ MOVEMENTFLAG_ROOT = 0x00000400, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
+ MOVEMENTFLAG_FALLING = 0x00000800, // damage dealt on that type of falling
+ MOVEMENTFLAG_FALLING_FAR = 0x00001000,
+ MOVEMENTFLAG_PENDING_STOP = 0x00002000,
+ MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00004000,
+ MOVEMENTFLAG_PENDING_FORWARD = 0x00008000,
+ MOVEMENTFLAG_PENDING_BACKWARD = 0x00010000,
+ MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00020000,
+ MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00040000,
+ MOVEMENTFLAG_PENDING_ROOT = 0x00080000,
+ MOVEMENTFLAG_SWIMMING = 0x00100000, // appears with fly flag also
+ MOVEMENTFLAG_ASCENDING = 0x00200000, // press "space" when flying
+ MOVEMENTFLAG_DESCENDING = 0x00400000,
+ MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly AND also walk
+ MOVEMENTFLAG_FLYING = 0x01000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity
+ MOVEMENTFLAG_SPLINE_ELEVATION = 0x02000000, // used for flight paths
+ MOVEMENTFLAG_WATERWALKING = 0x04000000, // prevent unit from falling through water
+ MOVEMENTFLAG_FALLING_SLOW = 0x08000000, // active rogue safe fall spell (passive)
+ MOVEMENTFLAG_HOVER = 0x10000000, // hover, cannot jump
// TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
MOVEMENTFLAG_MASK_MOVING =
@@ -710,6 +716,12 @@ enum MovementFlags
MOVEMENTFLAG_MASK_MOVING_FLY =
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING,
+ // Movement flags allowed for creature in CreateObject - we need to keep all other enabled serverside
+ // to properly calculate all movement
+ MOVEMENTFLAG_MASK_CREATURE_ALLOWED =
+ MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_ROOT | MOVEMENTFLAG_SWIMMING |
+ MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_WATERWALKING | MOVEMENTFLAG_FALLING_SLOW | MOVEMENTFLAG_HOVER,
+
//! TODO if needed: add more flags to this masks that are exclusive to players
MOVEMENTFLAG_MASK_PLAYER_ONLY =
MOVEMENTFLAG_FLYING,
@@ -719,20 +731,16 @@ enum MovementFlags2
MOVEMENTFLAG2_NONE = 0x00000000,
MOVEMENTFLAG2_NO_STRAFE = 0x00000001,
MOVEMENTFLAG2_NO_JUMPING = 0x00000002,
- MOVEMENTFLAG2_UNK3 = 0x00000004, // Overrides various clientside checks
- MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
- MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
- MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
- MOVEMENTFLAG2_UNK7 = 0x00000040,
- MOVEMENTFLAG2_UNK8 = 0x00000080,
- MOVEMENTFLAG2_UNK9 = 0x00000100,
- MOVEMENTFLAG2_UNK10 = 0x00000200,
- MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
- MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800,
- MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000,
- MOVEMENTFLAG2_UNK14 = 0x00002000,
- MOVEMENTFLAG2_UNK15 = 0x00004000,
- MOVEMENTFLAG2_UNK16 = 0x00008000,
+ MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000004,
+ MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000008,
+ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000010,
+ MOVEMENTFLAG2_UNK7 = 0x00000020,
+ MOVEMENTFLAG2_UNK8 = 0x00000040,
+ MOVEMENTFLAG2_UNK9 = 0x00000080,
+ MOVEMENTFLAG2_UNK10 = 0x00000100,
+ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000200,
+ MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000400,
+ MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00000800,
};
enum UnitTypeMask
@@ -1335,14 +1343,17 @@ class Unit : public WorldObject
Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
void setPowerType(Powers power);
- uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); }
- uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }
- void SetPower(Powers power, uint32 val);
- void SetMaxPower(Powers power, uint32 val);
+ int32 GetPower(Powers power) const;
+ int32 GetMinPower(Powers power) const { return power == POWER_ECLIPSE ? -100 : 0; }
+ int32 GetMaxPower(Powers power) const;
+ void SetPower(Powers power, int32 val);
+ void SetMaxPower(Powers power, int32 val);
// returns the change in power
int32 ModifyPower(Powers power, int32 val);
int32 ModifyPowerPct(Powers power, float pct, bool apply = true);
+ uint32 GetPowerIndexByClass(uint32 powerId, uint32 classId) const;
+
uint32 GetAttackTime(WeaponAttackType att) const
{
float f_BaseAttackTime = GetFloatValue(UNIT_FIELD_BASEATTACKTIME+att) / m_modAttackSpeedPct[att];
@@ -1405,6 +1416,9 @@ class Unit : public WorldObject
uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
void Mount(uint32 mount, uint32 vehicleId = 0, uint32 creatureEntry = 0);
void Dismount();
+ MountCapabilityEntry const* GetMountCapability(uint32 mountType) const;
+
+ void SendDurabilityLoss(Player* receiver, uint32 percent);
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
void DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb);
@@ -1447,7 +1461,7 @@ class Unit : public WorldObject
void ApplyResilience(const Unit* victim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
- float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
+ float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spell, bool canReflect = false);
@@ -1469,21 +1483,8 @@ class Unit : public WorldObject
return true;
}
- virtual uint32 GetShieldBlockValue() const =0;
- uint32 GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const
- {
- uint32 value = GetShieldBlockValue();
- if (value >= hard_cap)
- {
- value = (soft_cap + hard_cap) / 2;
- }
- else if (value > soft_cap)
- {
- value = soft_cap + ((value - soft_cap) / 2);
- }
+ virtual uint32 GetBlockPercent() { return 30; }
- return value;
- }
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
@@ -1555,7 +1556,7 @@ class Unit : public WorldObject
void SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
int32 HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHealth, bool critical = false);
void SendEnergizeSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype);
- void EnergizeBySpell(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype);
+ void EnergizeBySpell(Unit* victim, uint32 SpellID, int32 Damage, Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit* victim, uint32 spellID, uint32 damage);
void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
@@ -1592,6 +1593,7 @@ class Unit : public WorldObject
void UpdateOrientation(float orientation);
void UpdateHeight(float newZ);
+ void SendMoveKnockBack(Player* player, float speedXY, float speedZ, float vcos, float vsin);
void KnockbackFrom(float x, float y, float speedXY, float speedZ);
void JumpTo(float speedXY, float speedZ, bool forward = true);
void JumpTo(WorldObject* obj, float speedZ);
@@ -1851,7 +1853,7 @@ class Unit : public WorldObject
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
- uint32 GetCreatePowers(Powers power) const;
+ int32 GetCreatePowers(Powers power) const;
float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
@@ -1888,7 +1890,7 @@ class Unit : public WorldObject
inline bool IsInFeralForm() const
{
ShapeshiftForm form = GetShapeshiftForm();
- return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR;
+ return form == FORM_CAT || form == FORM_BEAR;
}
inline bool IsInDisallowedMountForm() const
@@ -2083,6 +2085,7 @@ class Unit : public WorldObject
uint16 HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.flags2 & f; }
uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; }
void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; }
+ bool IsSplineEnabled() const;
float GetPositionZMinusOffset() const
{
@@ -2181,7 +2184,7 @@ class Unit : public WorldObject
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_DISABLE_GRAVITY); }
void SetCanFly(bool apply);
- void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker);
+ void RewardRage(uint32 baseRage, bool attacker);
virtual float GetFollowAngle() const { return static_cast<float>(M_PI/2); }
@@ -2304,6 +2307,7 @@ class Unit : public WorldObject
void DisableSpline();
private:
bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent);
+ bool HandleAuraProcOnPowerAmount(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleSpellCritChanceAuraProc(Unit* victim, uint32 damage, AuraEffect* triggredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
@@ -2316,16 +2320,21 @@ class Unit : public WorldObject
bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
void UpdateSplineMovement(uint32 t_diff);
+ void UpdateSplinePosition();
// player or player's pet
float GetCombatRatingReduction(CombatRating cr) const;
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
+ protected:
+ void SendMoveRoot(uint32 value);
+ void SendMoveUnroot(uint32 value);
void SetFeared(bool apply);
void SetConfused(bool apply);
void SetStunned(bool apply);
void SetRooted(bool apply);
+ private:
uint32 m_rootTimes;
uint32 m_state; // Even derived shouldn't modify
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 710821f2f24..50370ba48de 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -342,12 +342,11 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING))
unit->AddUnitState(UNIT_STATE_ONVEHICLE);
- unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ;
- unit->m_movementInfo.t_pos.m_orientation = 0;
+ unit->m_movementInfo.t_pos.SetOrientation(0);
unit->m_movementInfo.t_time = 0; // 1 for player
unit->m_movementInfo.t_seat = seat->first;
unit->m_movementInfo.t_guid = _me->GetGUID();
@@ -362,9 +361,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
if (_me->IsInWorld())
{
- unit->SendClearTarget(); // SMSG_BREAK_TARGET
+ unit->SendClearTarget(); // SMSG_BREAK_TARGET
unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
- // also adds MOVEMENTFLAG_ROOT
+ // also adds MOVEMENTFLAG_ROOT
Movement::MoveSplineInit init(*unit);
init.DisableTransportPathTransformations();
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
@@ -419,7 +418,6 @@ void Vehicle::RemovePassenger(Unit* unit)
if (_me->IsInWorld())
{
- unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
unit->m_movementInfo.t_time = 0;
unit->m_movementInfo.t_seat = 0;
@@ -450,7 +448,7 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
float px = x + passenger->m_movementInfo.t_pos.m_positionX;
float py = y + passenger->m_movementInfo.t_pos.m_positionY;
float pz = z + passenger->m_movementInfo.t_pos.m_positionZ;
- float po = ang + passenger->m_movementInfo.t_pos.m_orientation;
+ float po = ang + passenger->m_movementInfo.t_pos.GetOrientation();
passenger->UpdatePosition(px, py, pz, po);
}
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index df34a61d444..fe7840c9878 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -32,7 +32,29 @@ enum PowerType
POWER_HEAT = 101,
POWER_OOZE = 121,
POWER_BLOOD = 141,
- POWER_WRATH = 142
+ POWER_WRATH = 142,
+ POWER_ARCANE_ENERGY = 143,
+ POWER_LIFE_ENERGY = 144,
+ POWER_SUN_ENERGY = 145,
+ POWER_SWING_VELOCITY = 146,
+ POWER_SHADOWFLAME_ENERGY = 147,
+ POWER_BLUE_POWER = 148,
+ POWER_PURPLE_POWER = 149,
+ POWER_GREEN_POWER = 150,
+ POWER_ORANGE_POWER = 151,
+ POWER_ENERGY_2 = 153,
+ POWER_ARCANEENERGY = 161,
+ POWER_WIND_POWER_1 = 162,
+ POWER_WIND_POWER_2 = 163,
+ POWER_WIND_POWER_3 = 164,
+ POWER_FUEL = 165,
+ POWER_SUN_POWER = 166,
+ POWER_TWILIGHT_ENERGY = 169,
+ POWER_VENOM = 174,
+ POWER_ORANGE_POWER_2 = 176,
+ POWER_CONSUMING_FLAME = 177,
+ POWER_PYROCLASTIC_FRENZY = 178,
+ POWER_FLASHFIRE = 179,
};
enum VehicleFlags
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index bead65bbfdd..be9bd7ecbf3 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -210,7 +210,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
mGameEvent.clear();
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 game events. DB table `game_event` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
return;
}
@@ -791,13 +791,11 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
+ // 0 1 2 3 4 5 6
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
- {
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
- }
else
{
uint32 count = 0;
@@ -820,6 +818,7 @@ void GameEventMgr::LoadFromDB()
newEntry.maxcount = fields[3].GetUInt32();
newEntry.incrtime = fields[4].GetUInt32();
newEntry.ExtendedCost = fields[5].GetUInt32();
+ newEntry.Type = fields[6].GetUInt8();
// get the event npc flag for checking if the npc will be vendor during the event or not
uint32 event_npc_flag = 0;
NPCFlagList& flist = mGameEventNPCFlags[event_id];
@@ -838,7 +837,7 @@ void GameEventMgr::LoadFromDB()
newEntry.entry = data->id;
// check validity with event's npcflag
- if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag))
+ if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, newEntry.Type, NULL, NULL, event_npc_flag))
continue;
vendors.push_back(newEntry);
@@ -1041,14 +1040,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug("GameEvent %u is active", itr->first);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug("GameEvent %u is not active", itr->first);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1176,9 +1175,9 @@ void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate)
for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr)
{
if (activate)
- sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false);
+ sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, itr->Type, false);
else
- sObjectMgr->RemoveVendorItem(itr->entry, itr->item, false);
+ sObjectMgr->RemoveVendorItem(itr->entry, itr->item, itr->Type, false);
}
}
@@ -1206,7 +1205,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //sLog->outDebug("Spawning creature %u", *itr);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
if (!creature->LoadCreatureFromDB(*itr, map))
delete creature;
}
@@ -1233,7 +1232,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //sLog->outDebug("Spawning gameobject %u", *itr);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
//TODO: find out when it is add to map
if (!pGameobject->LoadGameObjectFromDB(*itr, map, false))
delete pGameobject;
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index d9b5890bfe5..ce1d10e327a 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -85,6 +85,7 @@ struct NPCVendorEntry
int32 maxcount; // 0 for infinite
uint32 incrtime; // time for restore items amount if maxcount != 0
uint32 ExtendedCost;
+ uint8 Type; // 1 item, 2 currency
};
class Player;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 08a76008fde..b87cb2d7fbf 100755..100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -45,6 +45,8 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "PoolMgr.h"
+#include "DB2Structure.h"
+#include "DB2Stores.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
@@ -177,7 +179,9 @@ LanguageDesc lang_description[LANGUAGES_COUNT] =
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
- { LANG_GOBLIN_BINARY, 0, 0 }
+ { LANG_GOBLIN_BINARY, 0, 0 },
+ { LANG_WORGEN, 69270, SKILL_LANG_WORGEN },
+ { LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
@@ -227,7 +231,7 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
}
ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1),
- _itemTextId(1), _mailId(1), _hiPetNumber(1), _hiCharGuid(1),
+ _itemTextId(1), _mailId(1), _hiPetNumber(1), _voidItemId(1), _hiCharGuid(1),
_hiCreatureGuid(1), _hiPetGuid(1), _hiVehicleGuid(1), _hiItemGuid(1),
_hiGoGuid(1), _hiDoGuid(1), _hiCorpseGuid(1), _hiMoTransGuid(1)
{}
@@ -240,10 +244,6 @@ ObjectMgr::~ObjectMgr()
for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
delete[] i->second;
- // free only if loaded
- for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
- delete[] _playerClassInfo[class_].levelInfo;
-
for (int race = 0; race < MAX_RACES; ++race)
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] _playerInfo[race][class_].levelInfo;
@@ -367,19 +367,19 @@ void ObjectMgr::LoadCreatureTemplates()
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20 21
- "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, "
- // 22 23 24 25 26 27 28 29 30 31 32
- "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, "
- // 33 34 35 36 37 38 39 40 41 42
+ // 9 10 11 12 13 14 15 16 17 18 19 20 21
+ "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, "
+ // 22 23 24 25 26 27 28 29 30 31 32 33
+ "speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, "
+ // 34 35 36 37 38 39 40 41 42 43
"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
- // 43 44 45 46 47 48 49 50 51 52 53
- "type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
- // 54 55 56 57 58 59 60 61 62 63 64 65 66
- "spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 67 68 69 70 71 72 73 74 75 76 77
- "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
- // 78 79 80 81 82 83
+ // 44 45 46 47 48 49 50 51 52 53 54
+ "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
+ // 55 56 57 58 59 60 61 62 63 64 65 66 67 68
+ "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
+ // 69 70 71 72 73 74 75 76 77 78 79 80
+ "InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
+ // 81 82 83 84 85 86 87
" questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
@@ -419,65 +419,68 @@ void ObjectMgr::LoadCreatureTemplates()
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
- creatureTemplate.faction_A = uint32(fields[17].GetUInt16());
- creatureTemplate.faction_H = uint32(fields[18].GetUInt16());
- creatureTemplate.npcflag = fields[19].GetUInt32();
- creatureTemplate.speed_walk = fields[20].GetFloat();
- creatureTemplate.speed_run = fields[21].GetFloat();
- creatureTemplate.scale = fields[22].GetFloat();
- creatureTemplate.rank = uint32(fields[23].GetUInt8());
- creatureTemplate.mindmg = fields[24].GetFloat();
- creatureTemplate.maxdmg = fields[25].GetFloat();
- creatureTemplate.dmgschool = uint32(fields[26].GetInt8());
- creatureTemplate.attackpower = fields[27].GetUInt32();
- creatureTemplate.dmg_multiplier = fields[28].GetFloat();
- creatureTemplate.baseattacktime = fields[29].GetUInt32();
- creatureTemplate.rangeattacktime = fields[30].GetUInt32();
- creatureTemplate.unit_class = uint32(fields[31].GetUInt8());
- creatureTemplate.unit_flags = fields[32].GetUInt32();
- creatureTemplate.dynamicflags = fields[33].GetUInt32();
- creatureTemplate.family = uint32(fields[34].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[35].GetUInt8());
- creatureTemplate.trainer_spell = fields[36].GetUInt32();
- creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
- creatureTemplate.minrangedmg = fields[39].GetFloat();
- creatureTemplate.maxrangedmg = fields[40].GetFloat();
- creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
- creatureTemplate.type = uint32(fields[42].GetUInt8());
- creatureTemplate.type_flags = fields[43].GetUInt32();
- creatureTemplate.lootid = fields[44].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[45].GetUInt32();
- creatureTemplate.SkinLootId = fields[46].GetUInt32();
+ creatureTemplate.expansionUnknown = uint32(fields[17].GetUInt16());
+ creatureTemplate.faction_A = uint32(fields[18].GetUInt16());
+ creatureTemplate.faction_H = uint32(fields[19].GetUInt16());
+ creatureTemplate.npcflag = fields[20].GetUInt32();
+ creatureTemplate.speed_walk = fields[21].GetFloat();
+ creatureTemplate.speed_run = fields[22].GetFloat();
+ creatureTemplate.scale = fields[23].GetFloat();
+ creatureTemplate.rank = uint32(fields[24].GetUInt8());
+ creatureTemplate.mindmg = fields[25].GetFloat();
+ creatureTemplate.maxdmg = fields[26].GetFloat();
+ creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
+ creatureTemplate.attackpower = fields[28].GetUInt32();
+ creatureTemplate.dmg_multiplier = fields[29].GetFloat();
+ creatureTemplate.baseattacktime = fields[30].GetUInt32();
+ creatureTemplate.rangeattacktime = fields[31].GetUInt32();
+ creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
+ creatureTemplate.unit_flags = fields[33].GetUInt32();
+ creatureTemplate.dynamicflags = fields[34].GetUInt32();
+ creatureTemplate.family = uint32(fields[35].GetUInt8());
+ creatureTemplate.trainer_type = uint32(fields[36].GetUInt8());
+ creatureTemplate.trainer_spell = fields[37].GetUInt32();
+ creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
+ creatureTemplate.trainer_race = uint32(fields[39].GetUInt8());
+ creatureTemplate.minrangedmg = fields[40].GetFloat();
+ creatureTemplate.maxrangedmg = fields[41].GetFloat();
+ creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16());
+ creatureTemplate.type = uint32(fields[43].GetUInt8());
+ creatureTemplate.type_flags = fields[44].GetUInt32();
+ creatureTemplate.type_flags2 = fields[45].GetUInt32();
+ creatureTemplate.lootid = fields[46].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[47].GetUInt32();
+ creatureTemplate.SkinLootId = fields[48].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[47 + i -1].GetInt16();
+ creatureTemplate.resistance[i] = fields[49 + i - 1].GetInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
-
- creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
- creatureTemplate.VehicleId = fields[62].GetUInt32();
- creatureTemplate.mingold = fields[63].GetUInt32();
- creatureTemplate.maxgold = fields[64].GetUInt32();
- creatureTemplate.AIName = fields[65].GetString();
- creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
- creatureTemplate.HoverHeight = fields[68].GetFloat();
- creatureTemplate.ModHealth = fields[69].GetFloat();
- creatureTemplate.ModMana = fields[70].GetFloat();
- creatureTemplate.ModArmor = fields[71].GetFloat();
- creatureTemplate.RacialLeader = fields[72].GetBool();
+ creatureTemplate.spells[i] = fields[55 + i].GetUInt32();
+
+ creatureTemplate.PetSpellDataId = fields[63].GetUInt32();
+ creatureTemplate.VehicleId = fields[64].GetUInt32();
+ creatureTemplate.mingold = fields[65].GetUInt32();
+ creatureTemplate.maxgold = fields[66].GetUInt32();
+ creatureTemplate.AIName = fields[67].GetString();
+ creatureTemplate.MovementType = uint32(fields[68].GetUInt8());
+ creatureTemplate.InhabitType = uint32(fields[69].GetUInt8());
+ creatureTemplate.HoverHeight = fields[70].GetFloat();
+ creatureTemplate.ModHealth = fields[71].GetFloat();
+ creatureTemplate.ModMana = fields[72].GetFloat();
+ creatureTemplate.ModManaExtra = fields[73].GetFloat();
+ creatureTemplate.ModArmor = fields[74].GetFloat();
+ creatureTemplate.RacialLeader = fields[75].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- creatureTemplate.questItems[i] = fields[73 + i].GetUInt32();
+ creatureTemplate.questItems[i] = fields[76 + i].GetUInt32();
- creatureTemplate.movementId = fields[79].GetUInt32();
- creatureTemplate.RegenHealth = fields[80].GetBool();
- creatureTemplate.equipmentId = fields[81].GetUInt32();
- creatureTemplate.MechanicImmuneMask = fields[82].GetUInt32();
- creatureTemplate.flags_extra = fields[83].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[84].GetCString());
+ creatureTemplate.movementId = fields[82].GetUInt32();
+ creatureTemplate.RegenHealth = fields[83].GetBool();
+ creatureTemplate.equipmentId = fields[84].GetUInt32();
+ creatureTemplate.MechanicImmuneMask = fields[85].GetUInt32();
+ creatureTemplate.flags_extra = fields[86].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[87].GetCString());
++count;
}
@@ -850,12 +853,18 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
}
- if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1))
+ if (cInfo->expansion > MAX_CREATURE_BASE_HP)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
+ sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with `exp` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
}
+ if (cInfo->expansionUnknown > MAX_CREATURE_BASE_HP)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with `exp_unk` %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansionUnknown);
+ const_cast<CreatureTemplate*>(cInfo)->expansionUnknown = 0;
+ }
+
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
@@ -1163,7 +1172,7 @@ void ObjectMgr::LoadLinkedRespawn()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
@@ -1394,7 +1403,7 @@ void ObjectMgr::LoadCreatures()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creatures. DB table `creature` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
@@ -1454,7 +1463,7 @@ void ObjectMgr::LoadCreatures()
}
if (data.spawnMask & ~spawnMasks[data.mapid])
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
+ sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u) spawnMasks[data.mapid]: %u.", guid, data.spawnMask, data.mapid, spawnMasks[data.mapid]);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
@@ -1703,7 +1712,7 @@ void ObjectMgr::LoadGameobjects()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
@@ -1996,582 +2005,504 @@ void ObjectMgr::LoadItemLocales()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::LoadItemTemplates()
+void FillItemDamageFields(float* minDamage, float* maxDamage, float* dps, uint32 itemLevel, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 delay, float statScalingFactor, uint32 inventoryType, uint32 flags2)
{
- uint32 oldMSTime = getMSTime();
-
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
- // 13 14 15 16 17 18 19 20
- "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
- // 21 22 23 24 25 26 27 28
- "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
- // 29 30 31 32 33 34 35 36 37 38
- "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
- // 39 40 41 42 43 44 45 46 47
- "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
- // 48 49 50 51 52 53 54 55 56 57 58
- "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
- // 59 60 61 62 63 64 65 66 67 68
- "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
- // 69 70 71 72 73 74 75
- "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
- // 76 77 78 79 80 81 82
- "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
- // 83 84 85 86 87 88 89
- "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
- // 90 91 92 93 94 95 96
- "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
- // 97 98 99 100 101 102 103 104 105
- "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
- // 106 107 108 109 110 111 112 113 114 115 116 117
- "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
- // 118 119 120 121 122 123 124 125
- "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
- // 126 127 128 129 130 131 132 133
- "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
- // 134 135 136
- "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item templates. DB table `item_template` is empty.");
+ *minDamage = *maxDamage = *dps = 0.0f;
+ if (itemClass != ITEM_CLASS_WEAPON || quality > ITEM_QUALITY_ARTIFACT)
return;
- }
- _itemTemplateStore.rehash(result->GetRowCount());
- uint32 count = 0;
- bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
+ DBCStorage<ItemDamageEntry>* store = NULL;
+ // get the right store here
+ if (inventoryType > 0xD + 13)
+ return;
- do
+ switch (inventoryType)
{
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
- ItemTemplate& itemTemplate = _itemTemplateStore[entry];
-
- itemTemplate.ItemId = entry;
- itemTemplate.Class = uint32(fields[1].GetUInt8());
- itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.Unk0 = fields[3].GetInt32();
- itemTemplate.Name1 = fields[4].GetString();
- itemTemplate.DisplayInfoID = fields[5].GetUInt32();
- itemTemplate.Quality = uint32(fields[6].GetUInt8());
- itemTemplate.Flags = uint32(fields[7].GetInt64());
- itemTemplate.Flags2 = fields[8].GetUInt32();
- itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
- itemTemplate.BuyPrice = int32(fields[10].GetInt64());
- itemTemplate.SellPrice = fields[11].GetUInt32();
- itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
- itemTemplate.AllowableClass = fields[13].GetInt32();
- itemTemplate.AllowableRace = fields[14].GetInt32();
- itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
- itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
- itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
- itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
- itemTemplate.RequiredSpell = fields[19].GetUInt32();
- itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
- itemTemplate.RequiredCityRank = fields[21].GetUInt32();
- itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
- itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
- itemTemplate.MaxCount = fields[24].GetInt32();
- itemTemplate.Stackable = fields[25].GetInt32();
- itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
- itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
-
- for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
- {
- itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
- itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
- }
-
- itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
- itemTemplate.ScalingStatValue = fields[49].GetInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
- }
-
- itemTemplate.Armor = uint32(fields[56].GetUInt16());
- itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
- itemTemplate.FireRes = uint32(fields[58].GetUInt8());
- itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
- itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
- itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
- itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
- itemTemplate.Delay = uint32(fields[63].GetUInt16());
- itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
- itemTemplate.RangedModRange = fields[65].GetFloat();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
- itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
- itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
- itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
- itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
- itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
- itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
- }
-
- itemTemplate.Bonding = uint32(fields[101].GetUInt8());
- itemTemplate.Description = fields[102].GetString();
- itemTemplate.PageText = fields[103].GetUInt32();
- itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
- itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
- itemTemplate.StartQuest = fields[106].GetUInt32();
- itemTemplate.LockID = fields[107].GetUInt32();
- itemTemplate.Material = int32(fields[108].GetInt8());
- itemTemplate.Sheath = uint32(fields[109].GetUInt8());
- itemTemplate.RandomProperty = fields[110].GetUInt32();
- itemTemplate.RandomSuffix = fields[111].GetInt32();
- itemTemplate.Block = fields[112].GetUInt32();
- itemTemplate.ItemSet = fields[113].GetUInt32();
- itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
- itemTemplate.Area = fields[115].GetUInt32();
- itemTemplate.Map = uint32(fields[116].GetUInt16());
- itemTemplate.BagFamily = fields[117].GetUInt32();
- itemTemplate.TotemCategory = fields[118].GetUInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
- {
- itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
- itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
- }
-
- itemTemplate.socketBonus = fields[125].GetUInt32();
- itemTemplate.GemProperties = fields[126].GetUInt32();
- itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
- itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
- itemTemplate.Duration = fields[129].GetUInt32();
- itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
- itemTemplate.HolidayId = fields[131].GetUInt32();
- itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
- itemTemplate.DisenchantID = fields[133].GetUInt32();
- itemTemplate.FoodType = uint32(fields[134].GetUInt8());
- itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
- itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
- itemTemplate.FlagsCu = fields[137].GetUInt32();
-
- // Checks
-
- ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
-
- if (dbcitem)
- {
- if (itemTemplate.Class != dbcitem->Class)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
- if (enforceDBCAttributes)
- itemTemplate.Class = dbcitem->Class;
- }
-
- if (itemTemplate.Unk0 != dbcitem->Unk0)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
- if (enforceDBCAttributes)
- itemTemplate.Unk0 = dbcitem->Unk0;
- }
- if (itemTemplate.Material != dbcitem->Material)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
- if (enforceDBCAttributes)
- itemTemplate.Material = dbcitem->Material;
- }
- if (itemTemplate.InventoryType != dbcitem->InventoryType)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
- if (enforceDBCAttributes)
- itemTemplate.InventoryType = dbcitem->InventoryType;
- }
- if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
- if (enforceDBCAttributes)
- itemTemplate.DisplayInfoID = dbcitem->DisplayId;
- }
- if (itemTemplate.Sheath != dbcitem->Sheath)
+ case INVTYPE_AMMO:
+ store = &sItemDamageAmmoStore;
+ break;
+ case INVTYPE_2HWEAPON:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageTwoHandCasterStore;
+ else
+ store = &sItemDamageTwoHandStore;
+ break;
+ case INVTYPE_RANGED:
+ case INVTYPE_THROWN:
+ case INVTYPE_RANGEDRIGHT:
+ switch (itemSubClass)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
- if (enforceDBCAttributes)
- itemTemplate.Sheath = dbcitem->Sheath;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ store = &sItemDamageWandStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ store = &sItemDamageThrownStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ store = &sItemDamageRangedStore;
+ break;
+ default:
+ return;
}
+ break;
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageOneHandCasterStore;
+ else
+ store = &sItemDamageOneHandStore;
+ break;
+ default:
+ return;
+ }
- }
- else
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
-
- if (itemTemplate.Class >= MAX_ITEM_CLASS)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
- itemTemplate.Class = ITEM_CLASS_MISC;
- }
-
- if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
- itemTemplate.SubClass = 0;// exist for all item classes
- }
-
- if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
- itemTemplate.Quality = ITEM_QUALITY_NORMAL;
- }
-
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
-
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
- entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
- }
- else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
- }
-
- if (itemTemplate.BuyCount <= 0)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
- itemTemplate.BuyCount = 1;
- }
-
- if (itemTemplate.InventoryType >= MAX_INVTYPE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
- itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
- }
-
- if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
- itemTemplate.RequiredSkill = 0;
- }
-
- {
- // can be used in equip slot, as page read use in inventory, or spell casting at use
- bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
- if (!req)
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellId)
- {
- req = true;
- break;
- }
- }
-
- if (req)
- {
- if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
+ if (!store)
+ return;
- if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
- }
- }
+ ItemDamageEntry const* damageInfo = store->LookupEntry(itemLevel);
+ if (!damageInfo)
+ return;
- if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
- itemTemplate.RequiredSpell = 0;
- }
+ *dps = damageInfo->DPS[quality];
+ float avgDamage = *dps * delay * 0.001f;
+ *minDamage = (statScalingFactor * -0.5f + 1.0f) * avgDamage;
+ *maxDamage = floor(float(avgDamage * (statScalingFactor * 0.5f + 1.0f) + 0.5f));
+}
- if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
+uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, uint32 quality, uint32 inventoryType)
+{
+ if (quality > ITEM_QUALITY_ARTIFACT)
+ return 0;
- if (itemTemplate.RequiredReputationFaction)
- {
- if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
- itemTemplate.RequiredReputationFaction = 0;
- }
+ // all items but shields
+ if (itemClass != ITEM_CLASS_ARMOR || itemSubclass != ITEM_SUBCLASS_ARMOR_SHIELD)
+ {
+ ItemArmorQualityEntry const* armorQuality = sItemArmorQualityStore.LookupEntry(itemlevel);
+ ItemArmorTotalEntry const* armorToral = sItemArmorTotalStore.LookupEntry(itemlevel);
+ if (!armorQuality || !armorToral)
+ return 0;
- if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
- }
+ if (inventoryType == INVTYPE_ROBE)
+ inventoryType = INVTYPE_CHEST;
- if (itemTemplate.MaxCount < -1)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
- itemTemplate.MaxCount = -1;
- }
+ ArmorLocationEntry const* location = sArmorLocationStore.LookupEntry(inventoryType);
+ if (!location)
+ return 0;
- if (itemTemplate.Stackable == 0)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = 1;
- }
- else if (itemTemplate.Stackable < -1)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = -1;
- }
+ if (itemSubclass < ITEM_SUBCLASS_ARMOR_CLOTH)
+ return 0;
- if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
- itemTemplate.ContainerSlots = MAX_BAG_SIZE;
- }
+ return uint32(armorQuality->Value[quality] * armorToral->Value[quality] * location->Value[itemSubclass - 1] + 0.5f);
+ }
- if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
- itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
- }
+ // shields
+ ItemArmorShieldEntry const* shield = sItemArmorShieldStore.LookupEntry(itemlevel);
+ if (!shield)
+ return 0;
- for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
- {
- // for ItemStatValue != 0
- if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- itemTemplate.ItemStat[j].ItemStatType = 0;
- }
+ return uint32(shield->Value[quality] + 0.5f);
+}
- switch (itemTemplate.ItemStat[j].ItemStatType)
- {
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- break;
- default:
- break;
- }
- }
+uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
+{
+ if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)
+ return 0;
- for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
- {
- if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
- itemTemplate.Damage[j].DamageType = 0;
- }
- }
+ static float const qualityMultipliers[MAX_ITEM_QUALITY] =
+ {
+ 1.0f, 1.0f, 1.0f, 1.17f, 1.37f, 1.68f, 0.0f, 0.0f
+ };
- // special format
- if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
- {
- // spell_1
- if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
+ static float const armorMultipliers[MAX_INVTYPE] =
+ {
+ 0.00f, // INVTYPE_NON_EQUIP
+ 0.59f, // INVTYPE_HEAD
+ 0.00f, // INVTYPE_NECK
+ 0.59f, // INVTYPE_SHOULDERS
+ 0.00f, // INVTYPE_BODY
+ 1.00f, // INVTYPE_CHEST
+ 0.35f, // INVTYPE_WAIST
+ 0.75f, // INVTYPE_LEGS
+ 0.49f, // INVTYPE_FEET
+ 0.35f, // INVTYPE_WRISTS
+ 0.35f, // INVTYPE_HANDS
+ 0.00f, // INVTYPE_FINGER
+ 0.00f, // INVTYPE_TRINKET
+ 0.00f, // INVTYPE_WEAPON
+ 1.00f, // INVTYPE_SHIELD
+ 0.00f, // INVTYPE_RANGED
+ 0.00f, // INVTYPE_CLOAK
+ 0.00f, // INVTYPE_2HWEAPON
+ 0.00f, // INVTYPE_BAG
+ 0.00f, // INVTYPE_TABARD
+ 1.00f, // INVTYPE_ROBE
+ 0.00f, // INVTYPE_WEAPONMAINHAND
+ 0.00f, // INVTYPE_WEAPONOFFHAND
+ 0.00f, // INVTYPE_HOLDABLE
+ 0.00f, // INVTYPE_AMMO
+ 0.00f, // INVTYPE_THROWN
+ 0.00f, // INVTYPE_RANGEDRIGHT
+ 0.00f, // INVTYPE_QUIVER
+ 0.00f, // INVTYPE_RELIC
+ };
- // spell_2 have learning spell
- if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (!itemTemplate.Spells[1].SpellId)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[1].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- }
+ static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] =
+ {
+ 0.89f, // ITEM_SUBCLASS_WEAPON_AXE
+ 1.03f, // ITEM_SUBCLASS_WEAPON_AXE2
+ 0.77f, // ITEM_SUBCLASS_WEAPON_BOW
+ 0.77f, // ITEM_SUBCLASS_WEAPON_GUN
+ 0.89f, // ITEM_SUBCLASS_WEAPON_MACE
+ 1.03f, // ITEM_SUBCLASS_WEAPON_MACE2
+ 1.03f, // ITEM_SUBCLASS_WEAPON_POLEARM
+ 0.89f, // ITEM_SUBCLASS_WEAPON_SWORD
+ 1.03f, // ITEM_SUBCLASS_WEAPON_SWORD2
+ 0.00f, // ITEM_SUBCLASS_WEAPON_Obsolete
+ 1.03f, // ITEM_SUBCLASS_WEAPON_STAFF
+ 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC
+ 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2
+ 0.64f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON
+ 0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
+ 0.64f, // ITEM_SUBCLASS_WEAPON_DAGGER
+ 0.64f, // ITEM_SUBCLASS_WEAPON_THROWN
+ 0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR
+ 0.77f, // ITEM_SUBCLASS_WEAPON_CROSSBOW
+ 0.64f, // ITEM_SUBCLASS_WEAPON_WAND
+ 0.64f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE
+ };
- // spell_3*, spell_4*, spell_5* is empty
- for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[j].SpellId != 0)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- // normal spell list
- else
- {
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
+ float levelPenalty = 1.0f;
+ if (itemLevel <= 28)
+ levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f;
- if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- }
+ if (itemClass == ITEM_CLASS_ARMOR)
+ {
+ if (inventoryType > INVTYPE_ROBE)
+ return 0;
- if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
+ return 5 * uint32(23.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty + 0.5f);
+ }
- if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
+ return 5 * uint32(17.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty + 0.5f);
+};
- if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
+void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, ItemTemplate const& itemTemplate)
+{
+ *disenchantID = 0;
+ *(int32*)requiredDisenchantSkill = -1;
+ if ((itemTemplate.Flags & (ITEM_PROTO_FLAG_CONJURED | ITEM_PROTO_FLAG_UNK6)) ||
+ itemTemplate.Bonding == BIND_QUEST_ITEM || itemTemplate.Area || itemTemplate.Map ||
+ itemTemplate.Stackable > 1 ||
+ itemTemplate.Quality < ITEM_QUALITY_UNCOMMON || itemTemplate.Quality > ITEM_QUALITY_EPIC ||
+ !(itemTemplate.Class == ITEM_CLASS_ARMOR || itemTemplate.Class == ITEM_CLASS_WEAPON) ||
+ !(Item::GetSpecialPrice(&itemTemplate) || sItemCurrencyCostStore.LookupEntry(itemTemplate.ItemId)))
+ return;
- if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
- itemTemplate.Sheath = SHEATHETYPE_NONE;
- }
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
+ {
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
- if (itemTemplate.RandomProperty)
+ if (disenchant->ItemClass == itemTemplate.Class &&
+ disenchant->ItemQuality == itemTemplate.Quality &&
+ disenchant->MinItemLevel <= itemTemplate.ItemLevel &&
+ disenchant->MaxItemLevel >= itemTemplate.ItemLevel)
{
- // To be implemented later
- if (itemTemplate.RandomProperty == -1)
- itemTemplate.RandomProperty = 0;
-
- else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
+ if (disenchant->Id == 60 || disenchant->Id == 61) // epic item disenchant ilvl range 66-99 (classic)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
- itemTemplate.RandomProperty = 0;
+ if (itemTemplate.RequiredLevel > 60 || itemTemplate.RequiredSkillRank > 300)
+ continue; // skip to epic item disenchant ilvl range 90-199 (TBC)
}
- }
-
- if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
- itemTemplate.RandomSuffix = 0;
- }
-
- if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
- itemTemplate.ItemSet = 0;
- }
-
- if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
-
- if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
-
- if (itemTemplate.BagFamily)
- {
- // check bits
- for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
+ else if (disenchant->Id == 66 || disenchant->Id == 67) // epic item disenchant ilvl range 90-199 (TBC)
{
- uint32 mask = 1 << j;
- if ((itemTemplate.BagFamily & mask) == 0)
- continue;
-
- ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
- if (!bf)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
+ if (itemTemplate.RequiredLevel <= 60 || (itemTemplate.RequiredSkill && itemTemplate.RequiredSkillRank <= 300))
continue;
- }
-
- if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
- {
- CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
- if (!ctEntry)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- }
- }
}
- }
- if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
-
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
- {
- if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
- itemTemplate.Socket[j].Color = 0;
- }
+ *disenchantID = disenchant->Id;
+ *requiredDisenchantSkill = disenchant->RequiredDisenchantSkill;
+ return;
}
+ }
+}
- if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
-
- if (itemTemplate.FoodType >= MAX_PET_DIET)
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
- itemTemplate.FoodType = 0;
- }
+void ObjectMgr::LoadItemTemplates()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 sparseCount = 0;
+ uint32 dbCount = 0;
- if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
- itemTemplate.ItemLimitCategory = 0;
- }
+ for (uint32 itemId = 0; itemId < sItemSparseStore.GetNumRows(); ++itemId)
+ {
+ ItemSparseEntry const* sparse = sItemSparseStore.LookupEntry(itemId);
+ ItemEntry const* db2Data = sItemStore.LookupEntry(itemId);
+ if (!sparse || !db2Data)
+ continue;
- if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
- {
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
- itemTemplate.HolidayId = 0;
- }
+ ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = db2Data->Class;
+ itemTemplate.SubClass = db2Data->SubClass;
+ itemTemplate.Unk0 = db2Data->Unk0;
+ itemTemplate.Name1 = sparse->Name;
+ itemTemplate.DisplayInfoID = db2Data->DisplayId;
+ itemTemplate.Quality = sparse->Quality;
+ itemTemplate.Flags = sparse->Flags;
+ itemTemplate.Flags2 = sparse->Flags2;
+ itemTemplate.Unk430_1 = sparse->Unk430_1;
+ itemTemplate.Unk430_2 = sparse->Unk430_2;
+ itemTemplate.BuyCount = std::max(sparse->BuyCount, 1u);
+ itemTemplate.BuyPrice = sparse->BuyPrice;
+ itemTemplate.SellPrice = sparse->SellPrice;
+ itemTemplate.InventoryType = db2Data->InventoryType;
+ itemTemplate.AllowableClass = sparse->AllowableClass;
+ itemTemplate.AllowableRace = sparse->AllowableRace;
+ itemTemplate.ItemLevel = sparse->ItemLevel;
+ itemTemplate.RequiredLevel = sparse->RequiredLevel;
+ itemTemplate.RequiredSkill = sparse->RequiredSkill;
+ itemTemplate.RequiredSkillRank = sparse->RequiredSkillRank;
+ itemTemplate.RequiredSpell = sparse->RequiredSpell;
+ itemTemplate.RequiredHonorRank = sparse->RequiredHonorRank;
+ itemTemplate.RequiredCityRank = sparse->RequiredCityRank;
+ itemTemplate.RequiredReputationFaction = sparse->RequiredReputationFaction;
+ itemTemplate.RequiredReputationRank = sparse->RequiredReputationRank;
+ itemTemplate.MaxCount = sparse->MaxCount;
+ itemTemplate.Stackable = sparse->Stackable;
+ itemTemplate.ContainerSlots = sparse->ContainerSlots;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = sparse->ItemStatType[i];
+ itemTemplate.ItemStat[i].ItemStatValue = sparse->ItemStatValue[i];
+ itemTemplate.ItemStat[i].ItemStatUnk1 = sparse->ItemStatUnk1[i];
+ itemTemplate.ItemStat[i].ItemStatUnk2 = sparse->ItemStatUnk2[i];
+ }
+
+ itemTemplate.ScalingStatDistribution = sparse->ScalingStatDistribution;
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, sparse->ItemLevel,
+ db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->Delay, sparse->StatScalingFactor,
+ sparse->InventoryType, sparse->Flags2);
+
+ itemTemplate.DamageType = sparse->DamageType;
+ itemTemplate.Armor = FillItemArmor(sparse->ItemLevel, db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->InventoryType);
+ itemTemplate.Delay = sparse->Delay;
+ itemTemplate.RangedModRange = sparse->RangedModRange;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = sparse->SpellId[i];
+ itemTemplate.Spells[i].SpellTrigger = sparse->SpellTrigger[i];
+ itemTemplate.Spells[i].SpellCharges = sparse->SpellCharges[i];
+ itemTemplate.Spells[i].SpellCooldown = sparse->SpellCooldown[i];
+ itemTemplate.Spells[i].SpellCategory = sparse->SpellCategory[i];
+ itemTemplate.Spells[i].SpellCategoryCooldown = sparse->SpellCategoryCooldown[i];
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = sparse->Bonding;
+ itemTemplate.Description = sparse->Description;
+ itemTemplate.PageText = sparse->PageText;
+ itemTemplate.LanguageID = sparse->LanguageID;
+ itemTemplate.PageMaterial = sparse->PageMaterial;
+ itemTemplate.StartQuest = sparse->StartQuest;
+ itemTemplate.LockID = sparse->LockID;
+ itemTemplate.Material = sparse->Material;
+ itemTemplate.Sheath = sparse->Sheath;
+ itemTemplate.RandomProperty = sparse->RandomProperty;
+ itemTemplate.RandomSuffix = sparse->RandomSuffix;
+ itemTemplate.ItemSet = sparse->ItemSet;
+ itemTemplate.MaxDurability = FillMaxDurability(db2Data->Class, db2Data->SubClass, sparse->InventoryType, sparse->Quality, sparse->ItemLevel);
+ itemTemplate.Area = sparse->Area;
+ itemTemplate.Map = sparse->Map;
+ itemTemplate.BagFamily = sparse->BagFamily;
+ itemTemplate.TotemCategory = sparse->TotemCategory;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = sparse->Color[i];
+ itemTemplate.Socket[i].Content = sparse->Content[i];
+ }
+
+ itemTemplate.socketBonus = sparse->SocketBonus;
+ itemTemplate.GemProperties = sparse->GemProperties;
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate);
+
+ itemTemplate.ArmorDamageModifier = sparse->ArmorDamageModifier;
+ itemTemplate.Duration = sparse->Duration;
+ itemTemplate.ItemLimitCategory = sparse->ItemLimitCategory;
+ itemTemplate.HolidayId = sparse->HolidayId;
+ itemTemplate.StatScalingFactor = sparse->StatScalingFactor;
+ itemTemplate.CurrencySubstitutionId = sparse->CurrencySubstitutionId;
+ itemTemplate.CurrencySubstitutionCount = sparse->CurrencySubstitutionCount;
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++sparseCount;
+ }
+
+ // Load missing items from item_template AND overwrite data from Item-sparse.db2 (item_template is supposed to contain Item-sparse.adb data)
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ QueryResult result = WorldDatabase.Query("SELECT entry, Class, SubClass, Unk0, Name, DisplayId, Quality, Flags, FlagsExtra, Unk430_1, Unk430_2, BuyCount, BuyPrice, SellPrice, "
+ // 14 15 16 17 18 19 20 21
+ "InventoryType, AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, "
+ // 22 23 24 25 26 27 28
+ "RequiredHonorRank, RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, "
+ // 29 30 31 32 33 34 35 36
+ "stat_type1, stat_value1, stat_unk1_1, stat_unk2_1, stat_type2, stat_value2, stat_unk1_2, stat_unk2_2, "
+ // 37 38 39 40 41 42 43 44
+ "stat_type3, stat_value3, stat_unk1_3, stat_unk2_3, stat_type4, stat_value4, stat_unk1_4, stat_unk2_4, "
+ // 45 46 47 48 49 50 51 52
+ "stat_type5, stat_value5, stat_unk1_5, stat_unk2_5, stat_type6, stat_value6, stat_unk1_6, stat_unk2_6, "
+ // 53 54 55 56 57 58 59 60
+ "stat_type7, stat_value7, stat_unk1_7, stat_unk2_7, stat_type8, stat_value8, stat_unk1_8, stat_unk2_8, "
+ // 61 62 63 64 65 66 67 68
+ "stat_type9, stat_value9, stat_unk1_9, stat_unk2_9, stat_type10, stat_value10, stat_unk1_10, stat_unk2_10, "
+ // 69 70 71 72
+ "ScalingStatDistribution, DamageType, Delay, RangedModRange, "
+ // 73 74 75 76 77 78
+ "spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, "
+ // 79 80 81 82 83 84
+ "spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, "
+ // 85 86 87 88 89 90
+ "spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, "
+ // 91 92 93 94 95 96
+ "spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, "
+ // 97 98 99 100 101 102
+ "spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, "
+ // 103 104 105 106 107 108 109 110
+ "Bonding, Description, PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, "
+ // 111 112 113 114 115 116 117 118
+ "Sheath, RandomProperty, RandomSuffix, ItemSet, Area, Map, BagFamily, TotemCategory, "
+ // 119 120 121 122 123 124 125
+ "SocketColor_1, SocketContent_1, SocketColor_2, SocketContent_2, SocketColor_3, SocketContent_3, SocketBonus, "
+ // 126 127 128 129 130 131
+ "GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, StatScalingFactor, "
+ // 132 133
+ "CurrencySubstitutionId, CurrencySubstitutionCount "
+ "FROM item_template");
- if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
+ if (result)
+ {
+ do
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
- itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
- }
-
- ++count;
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (_itemTemplateStore.find(itemId) != _itemTemplateStore.end())
+ --sparseCount;
+
+ ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = uint32(fields[1].GetUInt8());
+ itemTemplate.SubClass = uint32(fields[2].GetUInt8());
+ itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.Name1 = fields[4].GetString();
+ itemTemplate.DisplayInfoID = fields[5].GetUInt32();
+ itemTemplate.Quality = uint32(fields[6].GetUInt8());
+ itemTemplate.Flags = uint32(fields[7].GetInt64());
+ itemTemplate.Flags2 = fields[8].GetUInt32();
+ itemTemplate.Unk430_1 = fields[9].GetFloat();
+ itemTemplate.Unk430_2 = fields[10].GetFloat();
+ itemTemplate.BuyCount = uint32(fields[11].GetUInt8());
+ itemTemplate.BuyPrice = int32(fields[12].GetInt64());
+ itemTemplate.SellPrice = fields[13].GetUInt32();
+
+ itemTemplate.InventoryType = uint32(fields[14].GetUInt8());
+ itemTemplate.AllowableClass = fields[15].GetInt32();
+ itemTemplate.AllowableRace = fields[16].GetInt32();
+ itemTemplate.ItemLevel = uint32(fields[17].GetUInt16());
+ itemTemplate.RequiredLevel = uint32(fields[18].GetUInt8());
+ itemTemplate.RequiredSkill = uint32(fields[19].GetUInt16());
+ itemTemplate.RequiredSkillRank = uint32(fields[20].GetUInt16());
+ itemTemplate.RequiredSpell = fields[21].GetUInt32();
+ itemTemplate.RequiredHonorRank = fields[22].GetUInt32();
+ itemTemplate.RequiredCityRank = fields[23].GetUInt32();
+ itemTemplate.RequiredReputationFaction = uint32(fields[24].GetUInt16());
+ itemTemplate.RequiredReputationRank = uint32(fields[25].GetUInt16());
+ itemTemplate.MaxCount = fields[26].GetInt32();
+ itemTemplate.Stackable = fields[27].GetInt32();
+ itemTemplate.ContainerSlots = uint32(fields[28].GetUInt8());
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = uint32(fields[29 + i * 4 + 0].GetUInt8());
+ itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i * 4 + 1].GetInt16());
+ itemTemplate.ItemStat[i].ItemStatUnk1 = fields[29 + i * 4 + 2].GetInt32();
+ itemTemplate.ItemStat[i].ItemStatUnk2 = fields[29 + i * 4 + 3].GetInt32();
+ }
+
+ itemTemplate.ScalingStatDistribution = uint32(fields[69].GetUInt16());
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, itemTemplate.ItemLevel,
+ itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, fields[71].GetUInt16(),
+ fields[131].GetFloat(), itemTemplate.InventoryType, itemTemplate.Flags2);
+
+ itemTemplate.DamageType = fields[70].GetUInt8();
+ itemTemplate.Armor = FillItemArmor(itemTemplate.ItemLevel, itemTemplate.Class,
+ itemTemplate.SubClass, itemTemplate.Quality,
+ itemTemplate.InventoryType);
+
+ itemTemplate.Delay = fields[71].GetUInt16();
+ itemTemplate.RangedModRange = fields[72].GetFloat();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = fields[73 + 6 * i + 0].GetInt32();
+ itemTemplate.Spells[i].SpellTrigger = uint32(fields[73 + 6 * i + 1].GetUInt8());
+ itemTemplate.Spells[i].SpellCharges = int32(fields[73 + 6 * i + 2].GetInt16());
+ itemTemplate.Spells[i].SpellCooldown = fields[73 + 6 * i + 3].GetInt32();
+ itemTemplate.Spells[i].SpellCategory = uint32(fields[73 + 6 * i + 4].GetUInt16());
+ itemTemplate.Spells[i].SpellCategoryCooldown = fields[73 + 6 * i + 5].GetInt32();
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = uint32(fields[103].GetUInt8());
+ itemTemplate.Description = fields[104].GetString();
+ itemTemplate.PageText = fields[105].GetUInt32();
+ itemTemplate.LanguageID = uint32(fields[106].GetUInt8());
+ itemTemplate.PageMaterial = uint32(fields[107].GetUInt8());
+ itemTemplate.StartQuest = fields[108].GetUInt32();
+ itemTemplate.LockID = fields[109].GetUInt32();
+ itemTemplate.Material = int32(fields[110].GetInt8());
+ itemTemplate.Sheath = uint32(fields[111].GetUInt8());
+ itemTemplate.RandomProperty = fields[112].GetUInt32();
+ itemTemplate.RandomSuffix = fields[113].GetInt32();
+ itemTemplate.ItemSet = fields[114].GetUInt32();
+ itemTemplate.MaxDurability = FillMaxDurability(itemTemplate.Class, itemTemplate.SubClass,
+ itemTemplate.InventoryType, itemTemplate.Quality, itemTemplate.ItemLevel);
+
+ itemTemplate.Area = fields[115].GetUInt32();
+ itemTemplate.Map = uint32(fields[116].GetUInt16());
+ itemTemplate.BagFamily = fields[117].GetUInt32();
+ itemTemplate.TotemCategory = fields[118].GetUInt32();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
+ itemTemplate.Socket[i].Content = fields[119 + i * 2 + 1].GetUInt32();
+ }
+
+ itemTemplate.socketBonus = fields[125].GetUInt32();
+ itemTemplate.GemProperties = fields[126].GetUInt32();
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill, itemTemplate);
+
+ itemTemplate.ArmorDamageModifier = fields[127].GetFloat();
+ itemTemplate.Duration = fields[128].GetUInt32();
+ itemTemplate.ItemLimitCategory = uint32(fields[129].GetInt16());
+ itemTemplate.HolidayId = fields[130].GetUInt32();
+ itemTemplate.StatScalingFactor = fields[131].GetFloat();
+ itemTemplate.CurrencySubstitutionId = fields[132].GetInt32();
+ itemTemplate.CurrencySubstitutionCount = fields[133].GetInt32();
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++dbCount;
+ } while (result->NextRow());
}
- while (result->NextRow());
// Check if item templates for DBC referenced character start outfit are present
std::set<uint32> notFoundOutfit;
@@ -2596,124 +2527,77 @@ void ObjectMgr::LoadItemTemplates()
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-}
-
-ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
-{
- ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry);
- if (itr != _itemTemplateStore.end())
- return &(itr->second);
-
- return NULL;
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates from Item-sparse.db2 and %u from database in %u ms", sparseCount, dbCount, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::LoadItemSetNameLocales()
+void ObjectMgr::LoadItemTemplateAddon()
{
uint32 oldMSTime = getMSTime();
+ uint32 count = 0;
- _itemSetNameLocaleStore.clear(); // need for reload case
-
- QueryResult result = WorldDatabase.Query("SELECT `entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8` FROM `locales_item_set_names`");
-
- if (!result)
- return;
-
- do
+ QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
+ if (result)
{
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
- ItemSetNameLocale& data = _itemSetNameLocaleStore[entry];
-
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
- AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
- } while (result->NextRow());
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
+ continue;
+ }
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
+ uint32 minMoneyLoot = fields[3].GetUInt32();
+ uint32 maxMoneyLoot = fields[4].GetUInt32();
+ if (minMoneyLoot > maxMoneyLoot)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
+ std::swap(minMoneyLoot, maxMoneyLoot);
+ }
+ ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
+ itemTemplate.FlagsCu = fields[1].GetUInt32();
+ itemTemplate.FoodType = fields[2].GetUInt8();
+ itemTemplate.MinMoneyLoot = minMoneyLoot;
+ itemTemplate.MaxMoneyLoot = maxMoneyLoot;
+ itemTemplate.SpellPPMRate = fields[5].GetFloat();
+ ++count;
+ } while (result->NextRow());
+ }
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::LoadItemSetNames()
+void ObjectMgr::LoadItemScriptNames()
{
uint32 oldMSTime = getMSTime();
-
- _itemSetNameStore.clear(); // needed for reload case
-
- std::set<uint32> itemSetItems;
-
- // fill item set member ids
- for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
- {
- ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
- if (!setEntry)
- continue;
-
- for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
- if (setEntry->itemId[i])
- itemSetItems.insert(setEntry->itemId[i]);
- }
-
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
- return;
- }
-
- _itemSetNameStore.rehash(result->GetRowCount());
uint32 count = 0;
- do
- {
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
- if (itemSetItems.find(entry) == itemSetItems.end())
- {
- sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
- continue;
- }
-
- ItemSetNameEntry &data = _itemSetNameStore[entry];
- data.name = fields[1].GetString();
-
- uint32 invType = fields[2].GetUInt8();
- if (invType >= MAX_INVTYPE)
- {
- sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
- invType = INVTYPE_NON_EQUIP;
- }
-
- data.InventoryType = invType;
- itemSetItems.erase(entry);
- ++count;
- } while (result->NextRow());
-
- if (!itemSetItems.empty())
+ QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
+ if (result)
{
- ItemTemplate const* pProto;
- for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
+ do
{
- uint32 entry = *itr;
- // add data from item_template if available
- pProto = sObjectMgr->GetItemTemplate(entry);
- if (pProto)
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
{
- sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
- ItemSetNameEntry &data = _itemSetNameStore[entry];
- data.name = pProto->Name1;
- data.InventoryType = pProto->InventoryType;
- ++count;
+ sLog->outError(LOG_FILTER_SQL, "Item %u specified in `item_script_names` does not exist, skipped.", itemId);
+ continue;
}
- else
- sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
- }
+
+ _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetCString());
+ ++count;
+ } while (result->NextRow());
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
+{
+ ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry);
+ if (itr != _itemTemplateStore.end())
+ return &(itr->second);
+ return NULL;
}
void ObjectMgr::LoadVehicleTemplateAccessories()
@@ -2729,7 +2613,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
@@ -2824,7 +2708,7 @@ void ObjectMgr::LoadPetLevelInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
@@ -2971,7 +2855,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
@@ -3129,7 +3013,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
}
else
@@ -3185,7 +3069,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
@@ -3221,86 +3105,6 @@ void ObjectMgr::LoadPlayerInfo()
}
}
- // Loading levels data (class only dependent)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level HP/Mana Data...");
- {
- uint32 oldMSTime = getMSTime();
-
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
-
- if (!result)
- {
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
-
- exit(1);
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 current_class = fields[0].GetUInt8();
- if (current_class >= MAX_CLASSES)
- {
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
- continue;
- }
-
- uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
- if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
- ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
- continue;
- }
-
- PlayerClassInfo* pClassInfo = &_playerClassInfo[current_class];
-
- if (!pClassInfo->levelInfo)
- pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
-
- PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
-
- pClassLevelInfo->basehealth = fields[2].GetUInt16();
- pClassLevelInfo->basemana = fields[3].GetUInt16();
-
- ++count;
- }
- while (result->NextRow());
-
- // Fill gaps and check integrity
- for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
- {
- // skip non existed classes
- if (!sChrClassesStore.LookupEntry(class_))
- continue;
-
- PlayerClassInfo* pClassInfo = &_playerClassInfo[class_];
-
- // fatal error if no level 1 data
- if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
- {
- sLog->outError(LOG_FILTER_SQL, "Class %i Level 1 does not have health/mana data!", class_);
- exit(1);
- }
-
- // fill level gaps
- for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
- {
- if (pClassInfo->levelInfo[level].basehealth == 0)
- {
- sLog->outError(LOG_FILTER_SQL, "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level+1, level);
- pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
- }
- }
- }
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- }
-
// Loading levels data (class/race dependent)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level Stats Data...");
{
@@ -3311,7 +3115,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
exit(1);
}
@@ -3428,7 +3232,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
exit(1);
}
@@ -3473,17 +3277,25 @@ void ObjectMgr::LoadPlayerInfo()
}
}
-void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
+void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseHP, uint32& baseMana) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
- PlayerClassInfo const* pInfo = &_playerClassInfo[class_];
-
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
- *info = pInfo->levelInfo[level-1];
+ GtOCTBaseHPByClassEntry const* hp = sGtOCTBaseHPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1);
+ GtOCTBaseMPByClassEntry const* mp = sGtOCTBaseMPByClassStore.LookupEntry((class_-1) * GT_MAX_LEVEL + level-1);
+
+ if (!hp || !mp)
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level);
+ return;
+ }
+
+ baseHP = uint32(hp->ratio);
+ baseMana = uint32(mp->ratio);
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
@@ -3595,38 +3407,42 @@ void ObjectMgr::LoadQuests()
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, "
// 21 22 23 24 25 26 27 28 29 30 31
"PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, "
- // 32 33 34 35 36 37 38 39 40 41 42
- "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
- // 43 44 45 46 47 48 49 50
- "RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, "
- // 51 52 53 54 55 56 57 58 59 60 61 62
+ // 32 33 34 35 36 37 38 39 40 41 42 43
+ "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, MinimapTargetMark, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
+ // 44 45 46 47 48 49 50 51 52 53 54 55 56
+ "RewardSkillId, RewardSkillPoints, RewardReputationMask, QuestGiverPortrait, QuestTurnInPortrait, RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, "
+ // 57 58 59 60 61 62 63 64 65 66 67 68
"RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, "
- // 63 64 65 66 67 68 69 70 71 72
+ // 69 70 71 72 73 74 75 76 77 78
"RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, "
- // 73 74 75 76 77
+ // 79 80 81 82 83
"RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, "
- // 78 79 80 81
- "PointMapId, PointX, PointY, PointOption, "
- // 82 83 84 85 86 87 88
- "Title, Objectives, Details, EndText, OfferRewardText, RequestItemsText, CompletedText, "
- // 89 90 91 92 93 94 95 96
+ // 84 85 86 87 88 89 90 91 92 93 94
+ "PointMapId, PointX, PointY, PointOption, Title, Objectives, Details, EndText, CompletedText, OfferRewardText, RequestItemsText, "
+ // 95 96 97 98 99 100 101 102
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
- // 97 98 99 100 101 102 103 104
+ // 103 104 105 106 107 108 109 110
"RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, "
- // 105 106 107 108 109 110 111 112 113 114 115 116
+ // 111 112 113 114 115 116 117 118 119 120 121 122
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
- // 117 118 119 120 121 122 123 124 125
- "RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
- // 126 127 128 129 130 131 132 133 134 135
+ // 123 124 125 126 127 128 129 130 131
+ "RequiredSpell, RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
+ // 132 133 134 135 136 137 138 139
+ "RewardCurrencyId1, RewardCurrencyId2, RewardCurrencyId3, RewardCurrencyId4, RewardCurrencyCount1, RewardCurrencyCount2, RewardCurrencyCount3, RewardCurrencyCount4, "
+ // 140 141 142 143 144 145 146 147
+ "RequiredCurrencyId1, RequiredCurrencyId2, RequiredCurrencyId3, RequiredCurrencyId4, RequiredCurrencyCount1, RequiredCurrencyCount2, RequiredCurrencyCount3, RequiredCurrencyCount4, "
+ // 148 149 150 151 152 153
+ "QuestGiverTextWindow, QuestGiverTargetName, QuestTurnTextWindow, QuestTurnTargetName, SoundAccept, SoundTurnIn, "
+ // 154 155 156 157 158 159 160 161 162 163
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, "
- // 136 137 138 139 140 141 142 143
+ // 164 165 166 167 168 169 170 171
"OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
- // 144 145 146
+ // 172 173 174
"StartScript, CompleteScript, WDBVerified"
" FROM quest_template");
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
@@ -3658,11 +3474,11 @@ void ObjectMgr::LoadQuests()
if (qinfo->GetQuestMethod() >= 3)
sLog->outError(LOG_FILTER_SQL, "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
- if (qinfo->Flags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
+ if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
sLog->outError(LOG_FILTER_SQL, "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
- qinfo->GetQuestId(), qinfo->Flags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
- qinfo->Flags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
+ qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
+ qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
@@ -3673,19 +3489,19 @@ void ObjectMgr::LoadQuests()
if (qinfo->Flags & QUEST_FLAGS_DAILY)
{
- if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
+ if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
sLog->outError(LOG_FILTER_SQL, "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
+ qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
- if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
+ if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
sLog->outError(LOG_FILTER_SQL, "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
+ qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
@@ -3703,6 +3519,12 @@ void ObjectMgr::LoadQuests()
}
}
+ if (qinfo->MinLevel == uint32(-1) || qinfo->MinLevel > DEFAULT_MAX_LEVEL)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u should be disabled because `MinLevel` = %i", qinfo->GetQuestId(), int32(qinfo->MinLevel));
+ // no changes needed, sending -1 in SMSG_QUEST_QUERY_RESPONSE is valid
+ }
+
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
@@ -3903,7 +3725,7 @@ void ObjectMgr::LoadQuests()
// no changes, quest can't be done for this requirement
}
- qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER);
+ qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
{
@@ -3912,7 +3734,7 @@ void ObjectMgr::LoadQuests()
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
- else if (qinfo->RequiredItemCount[j]>0)
+ else if (qinfo->RequiredItemCount[j] > 0)
{
sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
@@ -3971,12 +3793,12 @@ void ObjectMgr::LoadQuests()
if (found)
{
- if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1);
+ sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1);
// this will prevent quest completing without objective
- const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
+ const_cast<Quest*>(qinfo)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
else
@@ -4010,7 +3832,7 @@ void ObjectMgr::LoadQuests()
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
- qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO);
+ qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL_OR_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
if (!qinfo->RequiredNpcOrGoCount[j])
{
@@ -4190,26 +4012,149 @@ void ObjectMgr::LoadQuests()
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
+ for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
+ {
+ if (qinfo->RewardCurrencyId[j])
+ {
+ if (qinfo->RewardCurrencyCount[j] == 0)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.",
+ qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1);
+ // no changes, quest can't be done for this requirement
+ }
+
+ if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j]))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
+ qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]);
+ qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
+ }
+ }
+ else if (qinfo->RewardCurrencyCount[j] > 0)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
+ qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
+ }
+ }
+
+ for (uint8 j = 0; j < QUEST_REQUIRED_CURRENCY_COUNT; ++j)
+ {
+ if (qinfo->RequiredCurrencyId[j])
+ {
+ if (qinfo->RequiredCurrencyCount[j] == 0)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = %u but `RequiredCurrencyCount%d` = 0, quest can't be done.",
+ qinfo->GetQuestId(), j+1, qinfo->RequiredCurrencyId[j], j+1);
+ // no changes, quest can't be done for this requirement
+ }
+
+ if (!sCurrencyTypesStore.LookupEntry(qinfo->RequiredCurrencyId[j]))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
+ qinfo->GetQuestId(), j+1, qinfo->RequiredCurrencyId[j], qinfo->RequiredCurrencyId[j]);
+ qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest
+ }
+ }
+ else if (qinfo->RequiredCurrencyCount[j] > 0)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredCurrencyId%d` = 0 but `RequiredCurrencyCount%d` = %u, quest can't be done.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredCurrencyCount[j]);
+ qinfo->RequiredCurrencyCount[j] = 0; // prevent incorrect work of quest
+ }
+ }
+
+ if (qinfo->SoundAccept)
+ {
+ if (!sSoundEntriesStore.LookupEntry(qinfo->SoundAccept))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.",
+ qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept);
+ qinfo->SoundAccept = 0; // no sound will be played
+ }
+ }
+
+ if (qinfo->SoundTurnIn)
+ {
+ if (!sSoundEntriesStore.LookupEntry(qinfo->SoundTurnIn))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.",
+ qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn);
+ qinfo->SoundTurnIn = 0; // no sound will be played
+ }
+ }
+
+ if (qinfo->RequiredSpell > 0)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RequiredSpell);
+
+ if (!spellInfo)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSpell` = %u but spell %u does not exist, quest will not require a spell.",
+ qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell);
+ qinfo->RequiredSpell = 0; // no spell will be required
+ }
+
+ else if (!SpellMgr::IsSpellValid(spellInfo))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSpell` = %u but spell %u is broken, quest will not require a spell.",
+ qinfo->GetQuestId(), qinfo->RequiredSpell, qinfo->RequiredSpell);
+ qinfo->RequiredSpell = 0; // no spell will be required
+ }
+
+ /* Can we require talents?
+ else if (GetTalentSpellCost(qinfo->RewardSpellCast))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
+ qinfo->RewardSpellCast = 0; // no spell will be casted on player
+ }
+ }*/
+ }
+
+ if (qinfo->RewardSkillId)
+ {
+ if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId))
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillId` = %u but this skill does not exist",
+ qinfo->GetQuestId(), qinfo->RewardSkillId);
+ }
+ if (!qinfo->RewardSkillPoints)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0",
+ qinfo->GetQuestId(), qinfo->RewardSkillId);
+ }
+ }
+
+ if (qinfo->RewardSkillPoints)
+ {
+ if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue())
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue());
+ // no changes, quest can't be done for this requirement
+ }
+ if (!qinfo->RewardSkillId)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0",
+ qinfo->GetQuestId(), qinfo->RewardSkillPoints);
+ }
+ }
+
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
- {
sLog->outError(LOG_FILTER_SQL, "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
- }
else
- {
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
- }
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == _questTemplates.end())
- {
sLog->outError(LOG_FILTER_SQL, "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
- }
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
@@ -4220,12 +4165,12 @@ void ObjectMgr::LoadQuests()
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
- qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED);
+ qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->RequiredPlayerKills)
- qinfo->SetFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL);
+ qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
}
- // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
+ // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
@@ -4245,12 +4190,12 @@ void ObjectMgr::LoadQuests()
if (!quest)
continue;
- if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
+ sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
+ const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
@@ -4265,14 +4210,14 @@ void ObjectMgr::LoadQuestLocales()
_questLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, "
- "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, "
- "Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, "
- "Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, "
- "Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, "
- "Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, "
- "Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, "
- "Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, "
- "Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8"
+ "Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, QuestGiverTextWindow_loc1, QuestGiverTargetName_loc1, QuestTurnTextWindow_loc1, QuestTurnTargetName_loc1,"
+ "Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, QuestGiverTextWindow_loc2, QuestGiverTargetName_loc2, QuestTurnTextWindow_loc2, QuestTurnTargetName_loc2,"
+ "Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, QuestGiverTextWindow_loc3, QuestGiverTargetName_loc3, QuestTurnTextWindow_loc3, QuestTurnTargetName_loc3,"
+ "Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, QuestGiverTextWindow_loc4, QuestGiverTargetName_loc4, QuestTurnTextWindow_loc4, QuestTurnTargetName_loc4,"
+ "Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, QuestGiverTextWindow_loc5, QuestGiverTargetName_loc5, QuestTurnTextWindow_loc5, QuestTurnTargetName_loc5,"
+ "Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, QuestGiverTextWindow_loc6, QuestGiverTargetName_loc6, QuestTurnTextWindow_loc6, QuestTurnTargetName_loc6,"
+ "Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, QuestGiverTextWindow_loc7, QuestGiverTargetName_loc7, QuestTurnTextWindow_loc7, QuestTurnTargetName_loc7,"
+ "Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8, QuestGiverTextWindow_loc8, QuestGiverTargetName_loc8, QuestTurnTextWindow_loc8, QuestTurnTargetName_loc8"
" FROM locales_quest");
if (!result)
@@ -4290,16 +4235,21 @@ void ObjectMgr::LoadQuestLocales()
{
LocaleConstant locale = (LocaleConstant) i;
- AddLocaleString(fields[1 + 11 * (i - 1)].GetString(), locale, data.Title);
- AddLocaleString(fields[1 + 11 * (i - 1) + 1].GetString(), locale, data.Details);
- AddLocaleString(fields[1 + 11 * (i - 1) + 2].GetString(), locale, data.Objectives);
- AddLocaleString(fields[1 + 11 * (i - 1) + 3].GetString(), locale, data.OfferRewardText);
- AddLocaleString(fields[1 + 11 * (i - 1) + 4].GetString(), locale, data.RequestItemsText);
- AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.EndText);
- AddLocaleString(fields[1 + 11 * (i - 1) + 6].GetString(), locale, data.CompletedText);
+ AddLocaleString(fields[1 + 15 * (i - 1)].GetString(), locale, data.Title);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 1].GetString(), locale, data.Details);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 2].GetString(), locale, data.Objectives);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 3].GetString(), locale, data.OfferRewardText);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 4].GetString(), locale, data.RequestItemsText);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 5].GetString(), locale, data.EndText);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 6].GetString(), locale, data.CompletedText);
for (uint8 k = 0; k < 4; ++k)
- AddLocaleString(fields[1 + 11 * (i - 1) + 7 + k].GetString(), locale, data.ObjectiveText[k]);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 7 + k].GetString(), locale, data.ObjectiveText[k]);
+
+ AddLocaleString(fields[1 + 15 * (i - 1) + 11].GetString(), locale, data.QuestGiverTextWindow);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 12].GetString(), locale, data.QuestGiverTargetName);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 13].GetString(), locale, data.QuestTurnTextWindow);
+ AddLocaleString(fields[1 + 15 * (i - 1) + 14].GetString(), locale, data.QuestTurnTargetName);
}
} while (result->NextRow());
@@ -4421,13 +4371,13 @@ void ObjectMgr::LoadScripts(ScriptsType type)
continue;
}
- if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
+ sLog->outError(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
+ const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
@@ -5006,7 +4956,7 @@ void ObjectMgr::LoadInstanceEncounters()
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 instance encounters, table is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!");
return;
}
@@ -5029,7 +4979,7 @@ void ObjectMgr::LoadInstanceEncounters()
if (lastEncounterDungeon && !sLFGDungeonStore.LookupEntry(lastEncounterDungeon))
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
+ sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName, lastEncounterDungeon);
continue;
}
@@ -5038,7 +4988,7 @@ void ObjectMgr::LoadInstanceEncounters()
{
if (itr != dungeonLastBosses.end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
+ sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName, itr->second->id, itr->second->encounterName);
continue;
}
@@ -5052,7 +5002,7 @@ void ObjectMgr::LoadInstanceEncounters()
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName);
continue;
}
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
@@ -5061,12 +5011,12 @@ void ObjectMgr::LoadInstanceEncounters()
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName);
continue;
}
break;
default:
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
+ sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName);
continue;
}
@@ -5234,7 +5184,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
- m->COD = fields[6].GetUInt32();
+ m->COD = fields[6].GetUInt64();
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
@@ -5347,12 +5297,12 @@ void ObjectMgr::LoadQuestAreaTriggers()
continue;
}
- if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
+ if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
+ sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
+ const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
@@ -5450,8 +5400,8 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
- uint8 field = (uint8)((i - 1) / 32);
- uint32 submask = 1<<((i-1)%32);
+ uint8 field = (uint8)((i - 1) / 8);
+ uint32 submask = 1 << ((i-1) % 8);
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
@@ -6087,6 +6037,10 @@ void ObjectMgr::SetHighestGuids()
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
+
+ result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage");
+ if (result)
+ _voidItemId = (*result)[0].GetUInt64()+1;
}
uint32 ObjectMgr::GenerateAuctionID()
@@ -6273,8 +6227,10 @@ void ObjectMgr::LoadGameObjectTemplate()
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
// 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
"questItem4, questItem5, questItem6, data0, data1, data2, data3, data4, data5, data6, data7, data8, data9, data10, data11, data12, "
- // 29 30 31 32 33 34 35 36 37 38 39 40 41
- "data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, AIName, ScriptName "
+ // 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
+ "data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, data24, data25, data26, data27, data28, "
+ // 45 46 47 48 49 50
+ "data29, data30, data31, unkInt32, AIName, ScriptName "
"FROM gameobject_template");
if (!result)
@@ -6308,10 +6264,11 @@ void ObjectMgr::LoadGameObjectTemplate()
got.questItems[i] = fields[10 + i].GetUInt32();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
- got.raw.data[i] = fields[16 + i].GetInt32(); // data1 and data6 can be -1
+ got.raw.data[i] = fields[16 + i].GetUInt32();
- got.AIName = fields[40].GetString();
- got.ScriptId = GetScriptId(fields[41].GetCString());
+ got.unkInt32 = fields[48].GetInt32();
+ got.AIName = fields[49].GetString();
+ got.ScriptId = GetScriptId(fields[50].GetCString());
// Checks
@@ -6459,7 +6416,7 @@ void ObjectMgr::LoadExplorationBaseXP()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
@@ -6544,7 +6501,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
- char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
+ const char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (!petname)
return cinfo->Name;
@@ -6559,8 +6516,16 @@ uint32 ObjectMgr::GeneratePetNumber()
return ++_hiPetNumber;
}
+uint64 ObjectMgr::GenerateVoidStorageItemId()
+{
+ return ++_voidItemId;
+}
+
void ObjectMgr::LoadCorpses()
{
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+ // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
+
uint32 oldMSTime = getMSTime();
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
@@ -6575,7 +6540,7 @@ void ObjectMgr::LoadCorpses()
{
Field* fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
- CorpseType type = CorpseType(fields[13].GetUInt8());
+ CorpseType type = CorpseType(fields[12].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{
sLog->outError(LOG_FILTER_GENERAL, "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
@@ -6676,7 +6641,7 @@ void ObjectMgr::LoadReputationOnKill()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
@@ -6738,8 +6703,8 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
_repSpilloverTemplateStore.clear(); // for reload case
- uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
+ uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template");
if (!result)
{
@@ -6767,6 +6732,9 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
repTemplate.faction[3] = fields[10].GetUInt16();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt8();
+ repTemplate.faction[4] = fields[13].GetUInt16();
+ repTemplate.faction_rate[4] = fields[14].GetFloat();
+ repTemplate.faction_rank[4] = fields[15].GetUInt8();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
@@ -6832,6 +6800,12 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
+ FactionEntry const* factionEntry4 = sFactionStore.LookupEntry(repTemplate.faction[4]);
+ if (repTemplate.faction[4] && !factionEntry4)
+ {
+ sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[4]);
+ continue;
+ }
_repSpilloverTemplateStore[factionId] = repTemplate;
@@ -6855,7 +6829,7 @@ void ObjectMgr::LoadPointsOfInterest()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
@@ -6901,7 +6875,7 @@ void ObjectMgr::LoadQuestPOI()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
@@ -6969,7 +6943,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
@@ -7072,7 +7046,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table,
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
return;
}
@@ -7443,7 +7417,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
else
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table);
@@ -7519,7 +7493,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
@@ -7627,7 +7601,7 @@ void ObjectMgr::LoadGameTele()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
@@ -7767,7 +7741,7 @@ void ObjectMgr::LoadMailLevelRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
@@ -7909,7 +7883,7 @@ void ObjectMgr::LoadTrainerSpell()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
return;
}
@@ -7936,11 +7910,12 @@ void ObjectMgr::LoadTrainerSpell()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors)
+int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors)
{
// find all items from the reference vendor
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
+ stmt->setUInt8(1, type);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -7955,19 +7930,20 @@ int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *s
// if item is a negative, its a reference
if (item_id < 0)
- count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
+ count += LoadReferenceVendor(vendor, -item_id, type, skip_vendors);
else
{
- int32 maxcount = fields[1].GetUInt8();
+ int32 maxcount = fields[1].GetUInt32();
uint32 incrtime = fields[2].GetUInt32();
uint32 ExtendedCost = fields[3].GetUInt32();
+ uint8 type = fields[4].GetUInt8();
- if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors))
+ if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, type, NULL, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
- vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
+ vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type);
++count;
}
} while (result->NextRow());
@@ -7986,11 +7962,11 @@ void ObjectMgr::LoadVendors()
std::set<uint32> skip_vendors;
- QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
+ QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
@@ -8005,19 +7981,20 @@ void ObjectMgr::LoadVendors()
// if item is a negative, its a reference
if (item_id < 0)
- count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
+ count += LoadReferenceVendor(entry, -item_id, 0, &skip_vendors);
else
{
- uint32 maxcount = fields[2].GetUInt8();
+ uint32 maxcount = fields[2].GetUInt32();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
+ uint8 type = fields[5].GetUInt8();
- if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
+ if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, type, NULL, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
- vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
+ vList.AddItem(item_id, maxcount, incrtime, ExtendedCost, type);
++count;
}
}
@@ -8036,7 +8013,7 @@ void ObjectMgr::LoadGossipMenu()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
return;
}
@@ -8082,7 +8059,7 @@ void ObjectMgr::LoadGossipMenuItems()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
return;
}
@@ -8130,32 +8107,33 @@ void ObjectMgr::LoadGossipMenuItems()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
+void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
- vList.AddItem(item, maxcount, incrtime, extendedCost);
+ vList.AddItem(item, maxcount, incrtime, extendedCost, type);
if (persist)
{
- PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENODR);
+ PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
stmt->setUInt8(2, maxcount);
stmt->setUInt32(3, incrtime);
stmt->setUInt32(4, extendedCost);
+ stmt->setUInt8(5, type);
WorldDatabase.Execute(stmt);
}
}
-bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
+bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
- if (!iter->second.RemoveItem(item))
+ if (!iter->second.RemoveItem(item, type))
return false;
if (persist)
@@ -8164,6 +8142,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
+ stmt->setUInt8(2, type);
WorldDatabase.Execute(stmt);
}
@@ -8171,7 +8150,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
return true;
}
-bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
+bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, uint8 type, Player* player, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
@@ -8198,12 +8177,13 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
return false;
}
- if (!sObjectMgr->GetItemTemplate(item_id))
+ if ((type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(id)) ||
+ (type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(id)))
{
if (player)
- ChatHandler(player).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
+ ChatHandler(player).PSendSysMessage(LANG_ITEM_NOT_FOUND, id, type);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
+ sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, id, type);
return false;
}
@@ -8212,41 +8192,44 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", id, ExtendedCost, vendor_entry);
return false;
}
- if (maxcount > 0 && incrtime == 0)
+ if (type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies
{
- if (player)
- ChatHandler(player).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
- else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
- return false;
- }
- else if (maxcount == 0 && incrtime > 0)
- {
- if (player)
- ChatHandler(player).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
- else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
- return false;
+ if (maxcount > 0 && incrtime == 0)
+ {
+ if (player)
+ ChatHandler(player).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
+ else
+ sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, id, vendor_entry);
+ return false;
+ }
+ else if (maxcount == 0 && incrtime > 0)
+ {
+ if (player)
+ ChatHandler(player).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
+ else
+ sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", id, vendor_entry);
+ return false;
+ }
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
- if (vItems->FindItemCostPair(item_id, ExtendedCost))
+ if (vItems->FindItemCostPair(id, ExtendedCost, type))
{
if (player)
- ChatHandler(player).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
+ ChatHandler(player).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost, type);
else
- sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", id, ExtendedCost, type, vendor_entry);
return false;
}
- if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
+ if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS) // FIXME: GetItemCount range 0...255 MAX_VENDOR_ITEMS = 300
{
if (player)
ChatHandler(player).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
@@ -8272,7 +8255,7 @@ void ObjectMgr::LoadScriptNames()
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
- "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
+ "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
@@ -8404,7 +8387,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
+ QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basehp3, basemana, basearmor FROM creature_classlevelstats");
if (!result)
{
@@ -8423,10 +8406,10 @@ void ObjectMgr::LoadCreatureClassLevelStats()
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
- stats.BaseHealth[i] = fields[i + 2].GetInt16();
+ stats.BaseHealth[i] = fields[i + 2].GetUInt32();
- stats.BaseMana = fields[5].GetInt16();
- stats.BaseArmor = fields[6].GetInt16();
+ stats.BaseMana = fields[5].GetUInt32();
+ stats.BaseArmor = fields[6].GetUInt32();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
sLog->outError(LOG_FILTER_SQL, "Creature base stats for level %u has invalid class %u", Level, Class);
@@ -8467,7 +8450,7 @@ void ObjectMgr::LoadFactionChangeAchievements()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
@@ -8538,7 +8521,7 @@ void ObjectMgr::LoadFactionChangeSpells()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
@@ -8601,6 +8584,38 @@ void ObjectMgr::LoadFactionChangeReputations()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+void ObjectMgr::LoadHotfixData()
+{
+ uint32 oldMSTime = getMSTime();
+
+ QueryResult result = WorldDatabase.Query("SELECT entry, type, UNIX_TIMESTAMP(hotfixDate) FROM hotfix_data");
+
+ if (!result)
+ {
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 hotfix info entries. DB table `hotfix_data` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+
+ _hotfixData.reserve(result->GetRowCount());
+
+ do
+ {
+ Field* fields = result->Fetch();
+
+ HotfixInfo info;
+ info.Entry = fields[0].GetUInt32();
+ info.Type = fields[1].GetUInt32();
+ info.Timestamp = fields[2].GetUInt64();
+ _hotfixData.push_back(info);
+ ++count;
+ }
+ while (result->NextRow());
+
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u hotfix info entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index da0d37cf27a..c176cf42e1a 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -389,7 +389,6 @@ typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataContainer;
typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleContainer;
typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleContainer;
typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleContainer;
-typedef UNORDERED_MAP<uint32, ItemSetNameLocale> ItemSetNameLocaleContainer;
typedef UNORDERED_MAP<uint32, QuestLocale> QuestLocaleContainer;
typedef UNORDERED_MAP<uint32, NpcTextLocale> NpcTextLocaleContainer;
typedef UNORDERED_MAP<uint32, PageTextLocale> PageTextLocaleContainer;
@@ -578,6 +577,15 @@ struct DungeonEncounter
typedef std::list<DungeonEncounter const*> DungeonEncounterList;
typedef UNORDERED_MAP<uint32, DungeonEncounterList> DungeonEncounterContainer;
+struct HotfixInfo
+{
+ uint32 Type;
+ uint32 Timestamp;
+ uint32 Entry;
+};
+
+typedef std::vector<HotfixInfo> HotfixData;
+
class PlayerDumpReader;
class ObjectMgr
@@ -614,7 +622,7 @@ class ObjectMgr
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
- int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
+ int LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors);
void LoadGameObjectTemplate();
void AddGameobjectInfo(GameObjectTemplate* goinfo);
@@ -631,25 +639,11 @@ class ObjectMgr
ItemTemplate const* GetItemTemplate(uint32 entry);
ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; }
- ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
- {
- ItemSetNameContainer::iterator itr = _itemSetNameStore.find(itemId);
- if (itr != _itemSetNameStore.end())
- return &itr->second;
- return NULL;
- }
-
InstanceTemplate const* GetInstanceTemplate(uint32 mapId);
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint8 level) const;
- PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
- {
- if (class_ >= MAX_CLASSES)
- return NULL;
- return &_playerClassInfo[class_];
- }
- void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const;
+ void GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseHP, uint32& baseMana) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
@@ -858,9 +852,9 @@ class ObjectMgr
void LoadGameObjectLocales();
void LoadGameobjects();
void LoadItemTemplates();
+ void LoadItemTemplateAddon();
+ void LoadItemScriptNames();
void LoadItemLocales();
- void LoadItemSetNames();
- void LoadItemSetNameLocales();
void LoadQuestLocales();
void LoadNpcTextLocales();
void LoadPageTextLocales();
@@ -930,6 +924,7 @@ class ObjectMgr
uint64 GenerateEquipmentSetGuid();
uint32 GenerateMailID();
uint32 GeneratePetNumber();
+ uint64 GenerateVoidStorageItemId();
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
ExclusiveQuestGroups mExclusiveQuestGroups;
@@ -984,12 +979,6 @@ class ObjectMgr
if (itr == _itemLocaleStore.end()) return NULL;
return &itr->second;
}
- ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const
- {
- ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry);
- if (itr == _itemSetNameLocaleStore.end())return NULL;
- return &itr->second;
- }
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleContainer::const_iterator itr = _questLocaleStore.find(entry);
@@ -1086,15 +1075,15 @@ class ObjectMgr
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
{
- CacheVendorItemContainer::const_iterator iter = _cacheVendorItemStore.find(entry);
+ CacheVendorItemContainer::const_iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return NULL;
return &iter->second;
}
- void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist = true); // for event
- bool RemoveVendorItem(uint32 entry, uint32 item, bool persist = true); // for event
- bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
+ void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist = true); // for event
+ bool RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist = true); // for event
+ bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
ScriptNameContainer &GetScriptNames() { return _scriptNamesStore; }
@@ -1145,6 +1134,19 @@ class ObjectMgr
void LoadFactionChangeSpells();
void LoadFactionChangeReputations();
+ void LoadHotfixData();
+ HotfixData const& GetHotfixData() const { return _hotfixData; }
+ time_t GetHotfixDate(uint32 entry, uint32 type) const
+ {
+ time_t ret = 0;
+ for (HotfixData::const_iterator itr = _hotfixData.begin(); itr != _hotfixData.end(); ++itr)
+ if (itr->Entry == entry && itr->Type == type)
+ if (itr->Timestamp > ret)
+ ret = itr->Timestamp;
+
+ return ret ? ret : time(NULL);
+ }
+
private:
// first free id for selected id type
uint32 _auctionId;
@@ -1152,6 +1154,7 @@ class ObjectMgr
uint32 _itemTextId;
uint32 _mailId;
uint32 _hiPetNumber;
+ uint64 _voidItemId;
// first free low guid for selected guid type
uint32 _hiCharGuid;
@@ -1229,8 +1232,6 @@ class ObjectMgr
// PetLevelInfoContainer[creature_id][level]
PetLevelInfoContainer _petInfoStore; // [creature_id][level]
- PlayerClassInfo _playerClassInfo[MAX_CLASSES];
-
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
PlayerInfo _playerInfo[MAX_RACES][MAX_CLASSES];
@@ -1248,9 +1249,6 @@ class ObjectMgr
HalfNameContainer _petHalfName0;
HalfNameContainer _petHalfName1;
- typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameContainer;
- ItemSetNameContainer _itemSetNameStore;
-
MapObjectGuids _mapObjectGuidsStore;
CreatureDataContainer _creatureDataStore;
CreatureTemplateContainer _creatureTemplateStore;
@@ -1266,7 +1264,6 @@ class ObjectMgr
ItemTemplateContainer _itemTemplateStore;
ItemLocaleContainer _itemLocaleStore;
- ItemSetNameLocaleContainer _itemSetNameLocaleStore;
QuestLocaleContainer _questLocaleStore;
NpcTextLocaleContainer _npcTextLocaleStore;
PageTextLocaleContainer _pageTextLocaleStore;
@@ -1287,6 +1284,7 @@ class ObjectMgr
GO_TO_GO,
GO_TO_CREATURE, // GO is dependant on creature
};
+ HotfixData _hotfixData;
};
#define sObjectMgr ACE_Singleton<ObjectMgr, ACE_Null_Mutex>::instance()
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 072db578220..75df3e67c5a 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -44,7 +44,7 @@ namespace Trinity
std::set<Unit*> i_visibleNow;
Player::ClientGUIDs vis_guids;
- VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) {}
+ VisibleNotifier(Player &player) : i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs) {}
template<class T> void Visit(GridRefManager<T> &m);
void SendToSelf(void);
};
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index fda04effbf5..b9ede2ec985 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -269,6 +269,37 @@ void Group::ConvertToRaid()
player->UpdateForQuestWorldObjects();
}
+void Group::ConvertToGroup()
+{
+ if (m_memberSlots.size() > 5)
+ return; // What message error should we send?
+
+ m_groupType = GroupType(GROUPTYPE_NORMAL);
+
+ if (m_subGroupsCounts)
+ {
+ delete[] m_subGroupsCounts;
+ m_subGroupsCounts = NULL;
+ }
+
+ if (!isBGGroup() && !isBFGroup())
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
+
+ stmt->setUInt8(0, uint8(m_groupType));
+ stmt->setUInt32(1, m_dbStoreId);
+
+ CharacterDatabase.Execute(stmt);
+ }
+
+ SendUpdate();
+
+ // update quest related GO states (quest activity dependent from raid membership)
+ for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
+ player->UpdateForQuestWorldObjects();
+}
+
bool Group::AddInvite(Player* player)
{
if (!player || player->GetGroupInvite())
@@ -442,7 +473,7 @@ bool Group::AddMember(Player* player)
// Broadcast new player group member fields to rest of the group
player->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
- UpdateData groupData;
+ UpdateData groupData(player->GetMapId());
WorldPacket groupDataPacket;
// Broadcast group members' fields to player
@@ -453,7 +484,7 @@ bool Group::AddMember(Player* player)
if (Player* member = itr->getSource())
{
- if (player->HaveAtClient(member))
+ if (player->HaveAtClient(member)) // must be on the same map, or shit will break
{
member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
member->BuildValuesUpdateBlockForPlayer(&groupData, player);
@@ -462,7 +493,7 @@ bool Group::AddMember(Player* player)
if (member->HaveAtClient(player))
{
- UpdateData newData;
+ UpdateData newData(player->GetMapId());
WorldPacket newDataPacket;
player->BuildValuesUpdateBlockForPlayer(&newData, member);
if (newData.HasData())
@@ -773,7 +804,7 @@ void Group::Disband(bool hideDestroy /* = false */)
/*** LOOT SYSTEM ***/
/*********************************************************/
-void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
+void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
{
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << uint64(r.itemGUID); // guid of rolled item
@@ -783,8 +814,9 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID
data << uint32(r.itemCount); // items in stack
- data << uint32(CountDown); // the countdown time to choose "need" or "greed"
+ data << uint32(countDown); // the countdown time to choose "need" or "greed"
data << uint8(r.rollVoteMask); // roll type mask
+ data << uint8(r.totalPlayersRolling); // maybe the number of players rolling for it???
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
@@ -815,6 +847,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
if (!canNeed)
voteMask &= ~ROLL_FLAG_TYPE_NEED;
data << uint8(voteMask); // roll type mask
+ data << uint8(r.totalPlayersRolling); // maybe the number of players rolling for it???
p->GetSession()->SendPacket(&data);
}
@@ -828,7 +861,7 @@ void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber,
data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(roll.itemRandomSuffix); // randomSuffix
data << uint32(roll.itemRandomPropId); // Item random property ID
- data << uint8(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
+ data << uint32(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
data << uint8(0); // 1: "You automatically passed on: %s because you cannot loot that item." - Possibly used in need befor greed
@@ -852,7 +885,7 @@ void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumb
data << uint32(roll.itemRandomSuffix); // randomSuffix
data << uint32(roll.itemRandomPropId); // Item random property
data << uint64(targetGuid); // guid of the player who won.
- data << uint8(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL
+ data << uint32(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL
data << uint8(rollType); // rollType related to SMSG_LOOT_ROLL
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
@@ -917,7 +950,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1004,7 +1037,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1201,11 +1234,11 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
uint32 real_count = 0;
- WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
+ WorldPacket data(SMSG_LOOT_MASTER_LIST, GetMembersCount()*8);
data << (uint8)GetMembersCount();
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1326,7 +1359,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (player && player->GetSession())
{
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
ItemPosCountVec dest;
LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);
@@ -1376,7 +1409,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (player && player->GetSession())
{
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
LootItem* item = &(roll->itemSlot >= roll->getLoot()->items.size() ? roll->getLoot()->quest_items[roll->itemSlot - roll->getLoot()->items.size()] : roll->getLoot()->items[roll->itemSlot]);
@@ -1498,6 +1531,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
{
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
+ data << uint8(0); // 4.x new
}
data << uint64(m_guid);
@@ -1510,7 +1544,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
Player* member = ObjectAccessor::FindPlayer(citr->guid);
- uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
+ uint8 onlineState = member ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr->name;
@@ -1530,7 +1564,6 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(m_lootThreshold); // loot threshold
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
data << uint8(m_raidDifficulty); // Raid Difficulty
- data << uint8(0); // 3.3
}
player->GetSession()->SendPacket(&data);
@@ -1553,6 +1586,21 @@ void Group::UpdatePlayerOutOfRange(Player* player)
}
}
+void Group::BroadcastAddonMessagePacket(WorldPacket* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group, uint64 ignore)
+{
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* player = itr->getSource();
+ if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
+ continue;
+
+ if (WorldSession* session = player->GetSession())
+ if (session && (group == -1 || itr->getSubGroup() == group))
+ if (session->IsAddonRegistered(prefix))
+ session->SendPacket(packet);
+ }
+}
+
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index de622a16301..c24b3f3deae 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -96,34 +96,38 @@ enum GroupType
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
- GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
- GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
- GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
- GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
- GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
- GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
- GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
- GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
- GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
- GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
- GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
- GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
- GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
- GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
- GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
- GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
- GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
- GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
- GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
- GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
- GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
- GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
+ GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16 (GroupMemberStatusFlag)
+ GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32 (HP)
+ GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32 (HP)
+ GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8 (PowerType)
+ GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // int16 (power value)
+ GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // int16 (power value)
+ GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16 (level value)
+ GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16 (zone id)
+ GROUP_UPDATE_FLAG_UNK100 = 0x00000100, // int16 (unk)
+ GROUP_UPDATE_FLAG_POSITION = 0x00000200, // uint16 (x), uint16 (y), uint16 (z)
+ GROUP_UPDATE_FLAG_AURAS = 0x00000400, // uint8 (unk), uint64 (mask), uint32 (count), for each bit set: uint32 (spell id) + uint16 (AuraFlags) (if has flags Scalable -> 3x int32 (bps))
+ GROUP_UPDATE_FLAG_PET_GUID = 0x00000800, // uint64 (pet guid)
+ GROUP_UPDATE_FLAG_PET_NAME = 0x00001000, // cstring (name, NULL terminated string)
+ GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00002000, // uint16 (model id)
+ GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00004000, // uint32 (HP)
+ GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00008000, // uint32 (HP)
+ GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00010000, // uint8 (PowerType)
+ GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00020000, // uint16 (power value)
+ GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00040000, // uint16 (power value)
+ GROUP_UPDATE_FLAG_PET_AURAS = 0x00080000, // [see GROUP_UPDATE_FLAG_AURAS]
+ GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00100000, // int32 (vehicle seat id)
+ GROUP_UPDATE_FLAG_PHASE = 0x00200000, // int32 (unk), uint32 (phase count), for (count) uint16(phaseId)
+
+ GROUP_UPDATE_PET = GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID |
+ GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_POWER_TYPE |
+ GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER | GROUP_UPDATE_FLAG_PET_AURAS, // all pet flags
+ GROUP_UPDATE_FULL = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
+ GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
+ GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
+ GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_PET | GROUP_UPDATE_FLAG_PHASE, // all known flags, except UNK100 and VEHICLE_SEAT
};
-#define GROUP_UPDATE_FLAGS_COUNT 20
- // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
-static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
-
class Roll : public LootValidatorRef
{
public:
@@ -242,6 +246,7 @@ class Group
void ConvertToLFG();
void ConvertToRaid();
+ void ConvertToGroup();
void SetBattlegroundGroup(Battleground* bg);
void SetBattlefieldGroup(Battlefield* bf);
@@ -269,7 +274,8 @@ class Group
void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = NULL);
void UpdatePlayerOutOfRange(Player* player);
// ignore: GUID of player that will be ignored
- void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
+ void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0);
+ void BroadcastAddonMessagePacket(WorldPacket* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0);
void BroadcastReadyCheck(WorldPacket* packet);
void OfflineReadyCheck();
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 4df77f874f3..ba9d8610c12 100755..100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -99,9 +99,13 @@ inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
// Writes information about all events into packet.
inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
{
- data << uint8(m_log.size());
+ ByteBuffer buffer;
+ data.WriteBits(m_log.size(), 23);
for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
- (*itr)->WritePacket(data);
+ (*itr)->WritePacket(data, buffer);
+
+ data.FlushBits();
+ data.append(buffer);
}
inline uint32 Guild::LogHolder::GetNextGUID()
@@ -138,20 +142,56 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
+void Guild::EventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const
{
- // Event type
- data << uint8(m_eventType);
- // Player 1
- data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
- // Player 2 not for left/join guild events
- if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
- data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
- // New Rank - only for promote/demote guild events
- if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
- data << uint8(m_newRank);
+ ObjectGuid guid1 = MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER);
+ ObjectGuid guid2 = MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER);
+
+ data.WriteBit(guid1[2]);
+ data.WriteBit(guid1[4]);
+ data.WriteBit(guid2[7]);
+ data.WriteBit(guid2[6]);
+ data.WriteBit(guid1[3]);
+ data.WriteBit(guid2[3]);
+ data.WriteBit(guid2[5]);
+ data.WriteBit(guid1[7]);
+ data.WriteBit(guid1[5]);
+ data.WriteBit(guid1[0]);
+ data.WriteBit(guid2[4]);
+ data.WriteBit(guid2[2]);
+ data.WriteBit(guid2[0]);
+ data.WriteBit(guid2[1]);
+ data.WriteBit(guid1[1]);
+ data.WriteBit(guid1[6]);
+
+ content.WriteByteSeq(guid2[3]);
+ content.WriteByteSeq(guid2[2]);
+ content.WriteByteSeq(guid2[5]);
+
+ // New Rank
+ content << uint8(m_newRank);
+
+ content.WriteByteSeq(guid2[4]);
+ content.WriteByteSeq(guid1[0]);
+ content.WriteByteSeq(guid1[4]);
+
// Event timestamp
- data << uint32(::time(NULL) - m_timestamp);
+ content << uint32(::time(NULL) - m_timestamp);
+
+ content.WriteByteSeq(guid1[7]);
+ content.WriteByteSeq(guid1[3]);
+ content.WriteByteSeq(guid2[0]);
+ content.WriteByteSeq(guid2[6]);
+ content.WriteByteSeq(guid2[7]);
+ content.WriteByteSeq(guid1[5]);
+
+ // Event type
+ content << uint8(m_eventType);
+
+ content.WriteByteSeq(guid2[1]);
+ content.WriteByteSeq(guid1[2]);
+ content.WriteByteSeq(guid1[6]);
+ content.WriteByteSeq(guid1[1]);
}
///////////////////////////////////////////////////////////////////////////////
@@ -181,20 +221,52 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
+void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const
{
- data << uint8(m_eventType);
- data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
- data << uint32(m_itemOrMoney);
- // if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 )
- if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY)
- {
- data << uint32(m_itemStackCount);
- if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2)
- data << uint8(m_destTabId);
- }
+ ObjectGuid logGuid = MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER);
+
+ bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM ||
+ m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2;
+
+ bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2);
+
+ bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved;
- data << uint32(time(NULL) - m_timestamp);
+ data.WriteBit(IsMoneyEvent());
+ data.WriteBit(logGuid[4]);
+ data.WriteBit(logGuid[1]);
+ data.WriteBit(hasItem);
+ data.WriteBit(hasStack);
+ data.WriteBit(logGuid[2]);
+ data.WriteBit(logGuid[5]);
+ data.WriteBit(logGuid[3]);
+ data.WriteBit(logGuid[6]);
+ data.WriteBit(logGuid[0]);
+ data.WriteBit(itemMoved);
+ data.WriteBit(logGuid[7]);
+
+ content.WriteByteSeq(logGuid[6]);
+ content.WriteByteSeq(logGuid[1]);
+ content.WriteByteSeq(logGuid[5]);
+ if (hasStack)
+ content << uint32(m_itemStackCount);
+
+ content << uint8(m_eventType);
+ content.WriteByteSeq(logGuid[2]);
+ content.WriteByteSeq(logGuid[4]);
+ content.WriteByteSeq(logGuid[0]);
+ content.WriteByteSeq(logGuid[7]);
+ content.WriteByteSeq(logGuid[3]);
+ if (hasItem)
+ content << uint32(m_itemOrMoney);
+
+ content << uint32(time(NULL) - m_timestamp);
+
+ if (IsMoneyEvent())
+ content << uint64(m_itemOrMoney);
+
+ if (itemMoved)
+ content << uint8(m_destTabId);
}
///////////////////////////////////////////////////////////////////////////////
@@ -219,17 +291,6 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Guild::RankInfo::WritePacket(WorldPacket& data) const
-{
- data << uint32(m_rights);
- data << uint32(m_bankMoneyPerDay); // In game set in gold, in packet set in bronze.
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- data << uint32(m_bankTabRightsAndSlots[i].rights);
- data << uint32(m_bankTabRightsAndSlots[i].slots);
- }
-}
-
void Guild::RankInfo::SetName(const std::string& name)
{
if (m_name == name)
@@ -381,48 +442,6 @@ void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
}
}
-inline void Guild::BankTab::WritePacket(WorldPacket& data) const
-{
- data << uint8(GUILD_BANK_MAX_SLOTS);
- for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
- WriteSlotPacket(data, slotId);
-}
-
-// Writes information about contents of specified slot into packet.
-void Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId) const
-{
- Item* pItem = GetItem(slotId);
- uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
-
- data << uint8(slotId);
- data << uint32(itemEntry);
- if (itemEntry)
- {
- data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
- data << uint32(pItem->GetItemRandomPropertyId()); // Random item property id
-
- if (pItem->GetItemRandomPropertyId())
- data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
-
- data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
- data << uint32(0);
- data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
-
- uint8 enchCount = 0;
- size_t enchCountPos = data.wpos();
-
- data << uint8(enchCount); // Number of enchantments
- for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
- if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
- {
- data << uint8(i);
- data << uint32(enchId);
- ++enchCount;
- }
- data.put<uint8>(enchCountPos, enchCount);
- }
-}
-
void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon)
{
if (m_name == name && m_icon == icon)
@@ -456,12 +475,12 @@ void Guild::BankTab::SetText(const std::string& text)
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
-bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
+bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
- m_items[slotId] = pItem;
+ m_items[slotId] = item;
PreparedStatement* stmt = NULL;
@@ -471,28 +490,29 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem)
stmt->setUInt8 (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- if (pItem)
+ if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
- stmt->setUInt32(3, pItem->GetGUIDLow());
+ stmt->setUInt32(3, item->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
- pItem->FSetState(ITEM_NEW);
- pItem->SaveToDB(trans); // Not in inventory and can be saved standalone
+ item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
+ item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
+ item->FSetState(ITEM_NEW);
+ item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
-void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const
+void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
- WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
- data << uint8(m_tabId);
- data << m_text;
+ WorldPacket data(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, 1 + m_text.size() + 1);
+ data.WriteBits(m_text.length(), 14);
+ data << uint32(m_tabId);
+ data.WriteString(m_text);
if (session)
session->SendPacket(&data);
@@ -586,12 +606,12 @@ bool Guild::Member::LoadFromDB(Field* fields)
m_bankRemaining[i].value = fields[8 + i * 2].GetUInt32();
}
- SetStats(fields[19].GetString(),
- fields[20].GetUInt8(), // characters.level
- fields[21].GetUInt8(), // characters.class
- fields[22].GetUInt16(), // characters.zone
- fields[23].GetUInt32()); // characters.account
- m_logoutTime = fields[24].GetUInt32(); // characters.logout_time
+ SetStats(fields[23].GetString(),
+ fields[24].GetUInt8(), // characters.level
+ fields[25].GetUInt8(), // characters.class
+ fields[26].GetUInt16(), // characters.zone
+ fields[27].GetUInt32()); // characters.account
+ m_logoutTime = fields[28].GetUInt32(); // characters.logout_time
if (!CheckStats())
return false;
@@ -620,35 +640,6 @@ bool Guild::Member::CheckStats() const
return true;
}
-void Guild::Member::WritePacket(WorldPacket& data) const
-{
- if (Player* player = FindPlayer())
- {
- data << uint64(player->GetGUID());
- data << uint8(1);
- data << player->GetName();
- data << uint32(m_rankId);
- data << uint8(player->getLevel());
- data << uint8(player->getClass());
- data << uint8(0); // new 2.4.0
- data << uint32(player->GetZoneId());
- }
- else
- {
- data << m_guid;
- data << uint8(0);
- data << m_name;
- data << uint32(m_rankId);
- data << uint8(m_level);
- data << uint8(m_class);
- data << uint8(0); // new 2.4.0
- data << uint32(m_zoneId);
- data << float(float(::time(NULL) - m_logoutTime) / DAY);
- }
- data << m_publicNote;
- data << m_officerNote;
-}
-
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
@@ -804,13 +795,13 @@ bool Guild::PlayerMoveItemData::InitItem()
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
- m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
+ m_pPlayer->SendEquipError(EQUIP_ERR_DESTROY_NONEMPTY_BAG, m_pItem);
m_pItem = NULL;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
- m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
+ m_pPlayer->SendEquipError(EQUIP_ERR_CANT_SWAP, m_pItem);
m_pItem = NULL;
}
}
@@ -1029,11 +1020,11 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
- return EQUIP_ERR_CANT_DROP_SOULBOUND;
+ return EQUIP_ERR_DROP_BOUND_ITEM;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+ return EQUIP_ERR_WRONG_BAG_TYPE;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
@@ -1044,7 +1035,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
pItemDest = NULL;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
- return EQUIP_ERR_ITEM_CANT_STACK;
+ return EQUIP_ERR_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
@@ -1069,7 +1060,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
///////////////////////////////////////////////////////////////////////////////
// Guild
-Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL)
+Guild::Guild() : m_id(0), m_leaderGuid(0), m_createdDate(0), m_accountsNumber(0), m_bankMoney(0), m_eventLog(NULL), m_achievementMgr(this), m_level(1)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
@@ -1107,6 +1098,7 @@ bool Guild::Create(Player* pLeader, const std::string& name)
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = ::time(NULL);
+ m_level = 1;
_CreateLogHolders();
sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
@@ -1144,6 +1136,8 @@ bool Guild::Create(Player* pLeader, const std::string& name)
// Call scripts on successful create
sScriptMgr->OnGuildCreate(this, pLeader, name);
+ _BroadcastEvent(GE_FOUNDER, m_leaderGuid);
+
return ret;
}
@@ -1198,22 +1192,108 @@ void Guild::Disband()
sGuildMgr->RemoveGuild(m_id);
}
+void Guild::SaveToDB()
+{
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ m_achievementMgr.SaveToDB(trans);
+
+ CharacterDatabase.CommitTransaction(trans);
+}
+
///////////////////////////////////////////////////////////////////////////////
// HANDLE CLIENT COMMANDS
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
+ ByteBuffer memberData(100);
// Guess size
- WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
- data << uint32(m_members.size());
- data << m_motd;
- data << m_info;
-
- data << uint32(_GetRanksSize());
- for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
- ritr->WritePacket(data);
+ WorldPacket data(SMSG_GUILD_ROSTER, 100);
+ data.WriteBits(m_motd.length(), 11);
+ data.WriteBits(m_members.size(), 18);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- itr->second->WritePacket(data);
+ {
+ Member* member = itr->second;
+ Player* player = member->FindPlayer();
+ size_t pubNoteLength = member->GetPublicNote().length();
+ size_t offNoteLength = member->GetOfficerNote().length();
+
+ ObjectGuid guid = member->GetGUID();
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(0); // Has Authenticator
+ data.WriteBit(0); // Can Scroll of Ressurect
+ data.WriteBits(pubNoteLength, 8);
+ data.WriteBits(offNoteLength, 8);
+ data.WriteBit(guid[0]);
+ data.WriteBits(member->GetName().length(), 7);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[7]);
+
+ uint8 flags = GUILDMEMBER_STATUS_NONE;
+ if (player)
+ {
+ flags |= GUILDMEMBER_STATUS_ONLINE;
+ if (player->isAFK())
+ flags |= GUILDMEMBER_STATUS_AFK;
+ if (player->isDND())
+ flags |= GUILDMEMBER_STATUS_DND;
+ }
+
+ memberData << uint8(member->GetClass());
+ memberData << int32(0); // unk
+ memberData.WriteByteSeq(guid[0]);
+ memberData << uint64(0); // weekly activity
+ memberData << uint32(member->GetRankId());
+ memberData << uint32(0); // player->GetAchievementMgr().GetCompletedAchievementsAmount()
+
+ // for (2 professions)
+ memberData << uint32(0) << uint32(0) << uint32(0);
+ memberData << uint32(0) << uint32(0) << uint32(0);
+
+ memberData.WriteByteSeq(guid[2]);
+ memberData << uint8(flags);
+ memberData << uint32(player ? player->GetZoneId() : member->GetZone());
+ memberData << uint64(0); // Total activity
+ memberData.WriteByteSeq(guid[7]);
+ memberData << uint32(member->GetRemainingWeeklyReputation());// Remaining guild week Rep
+
+ if (pubNoteLength)
+ memberData.WriteString(member->GetPublicNote());
+
+ memberData.WriteByteSeq(guid[3]);
+ memberData << uint8(player ? player->getLevel() : member->GetLevel());
+ memberData << int32(0); // unk
+ memberData.WriteByteSeq(guid[5]);
+ memberData.WriteByteSeq(guid[4]);
+ memberData << uint8(0); // unk
+ memberData.WriteByteSeq(guid[1]);
+ memberData << float(player ? 0.0f : float(::time(NULL) - member->GetLogoutTime()) / DAY);
+
+ if (offNoteLength)
+ memberData.WriteString(member->GetOfficerNote());
+
+ memberData.WriteByteSeq(guid[6]);
+ memberData.WriteString(member->GetName());
+ }
+
+ size_t infoLength = m_info.length();
+ data.WriteBits(infoLength, 12);
+
+ data.FlushBits();
+ data.append(memberData);
+
+ if (infoLength)
+ data.WriteString(m_info);
+
+ data.WriteString(m_motd);
+ data << uint32(m_accountsNumber);
+ data << uint32(GUILD_REPUTATION_WEEKLY_CAP);
+ data << uint32(secsToTimeBitFields(m_createdDate));
+ data << uint32(0);
if (session)
session->SendPacket(&data);
@@ -1225,9 +1305,11 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/)
void Guild::HandleQuery(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
- data << uint32(m_id);
+
+ data << uint64(GetGUID());
data << m_name;
+ // Rank name
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
{
if (i < _GetRanksSize())
@@ -1236,13 +1318,71 @@ void Guild::HandleQuery(WorldSession* session)
data << uint8(0); // Empty string
}
+ // Rank order of creation
+ for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
+ {
+ if (i < _GetRanksSize())
+ data << uint32(i);
+ else
+ data << uint32(0);
+ }
+
+ // Rank order of "importance" (sorting by rights)
+ for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
+ {
+ if (i < _GetRanksSize())
+ data << uint32(m_ranks[i].GetId());
+ else
+ data << uint32(0);
+ }
+
m_emblemInfo.WritePacket(data);
- data << uint32(_GetRanksSize()); // Amount of ranks
+
+ data << uint32(_GetRanksSize()); // Number of ranks used
+
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
}
+void Guild::HandleGuildRanks(WorldSession* session) const
+{
+ // perhaps move to guild.cpp.....
+ ByteBuffer rankData(100);
+ WorldPacket data(SMSG_GUILD_RANK, 100);
+
+ data.WriteBits(_GetRanksSize(), 18);
+
+ for (uint8 i = 0; i < _GetRanksSize(); i++)
+ {
+ RankInfo const* rankInfo = GetRankInfo(i);
+ if (!rankInfo)
+ continue;
+
+ data.WriteBits(rankInfo->GetName().length(), 7);
+
+ rankData << uint32(i);
+
+ for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
+ {
+ rankData << uint32(rankInfo->GetBankTabSlotsPerDay(j));
+ rankData << uint32(rankInfo->GetBankTabRights(j));
+ }
+
+ rankData << uint32(rankInfo->GetBankMoneyPerDay());
+ rankData << uint32(rankInfo->GetRights());
+
+ if (rankInfo->GetName().length())
+ rankData.WriteString(rankInfo->GetName());
+
+ rankData << uint32(rankInfo->GetId());
+ }
+
+ data.FlushBits();
+ data.append(rankData);
+ session->SendPacket(&data);
+}
+
void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
{
if (m_motd == motd)
@@ -1293,12 +1433,12 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
if (!_IsLeader(player))
// "Only guild leaders can create emblems."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER);
- else if (!player->HasEnoughMoney(EMBLEM_PRICE))
+ else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE)))
// "You can't afford to do that."
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY);
else
{
- player->ModifyMoney(-int32(EMBLEM_PRICE));
+ player->ModifyMoney(-int64(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
@@ -1336,28 +1476,26 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetInfo(name, icon);
- SendBankTabsInfo(session);
- _SendBankContent(session, tabId);
+ SendBankList(session, tabId, true, true);
}
}
-void Guild::HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer)
+void Guild::HandleSetMemberNote(WorldSession* session, std::string const& note, uint64 guid, bool isPublic)
{
// Player must have rights to set public/officer note
- if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
+ if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- // Noted player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ else if (Member* member = GetMember(guid))
{
- if (officer)
- member->SetOfficerNote(note);
- else
+ if (isPublic)
member->SetPublicNote(note);
+ else
+ member->SetOfficerNote(note);
HandleRoster(session);
}
}
-void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
+void Guild::HandleSetRankInfo(WorldSession* session, uint32 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
@@ -1389,17 +1527,17 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
return;
Player* player = session->GetPlayer();
- if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
+ if (!player->HasEnoughMoney(uint64(tabCost))) // Should not happen, this is checked by client
return;
if (!_CreateNewBankTab())
return;
- player->ModifyMoney(-int32(tabCost));
+ player->ModifyMoney(-int64(tabCost));
_SetRankBankMoneyPerDay(player->GetRank(), uint32(GUILD_WITHDRAW_MONEY_UNLIMITED));
_SetRankBankTabRightsAndSlots(player->GetRank(), tabId, GuildBankRightsAndSlots(GUILD_BANK_RIGHT_FULL, uint32(GUILD_WITHDRAW_SLOT_UNLIMITED)));
HandleRoster(); // Broadcast for tab rights update
- SendBankTabsInfo(session);
+ SendBankList(session, tabId, false, true);
}
void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
@@ -1421,11 +1559,11 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
return;
}
// Invited player cannot be in another guild
- if (pInvitee->GetGuildId())
+ /*if (pInvitee->GetGuildId())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, name);
+ SendCommandResult(session, GUILD_INVITE, ERR_ALREADY_IN_GUILD_S, name);
return;
- }
+ }*/
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
@@ -1444,9 +1582,65 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
- WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
- data << player->GetName();
- data << m_name;
+ WorldPacket data(SMSG_GUILD_INVITE, 100);
+ data << uint32(GetLevel());
+ data << uint32(m_emblemInfo.GetBorderStyle());
+ data << uint32(m_emblemInfo.GetBorderColor());
+ data << uint32(m_emblemInfo.GetStyle());
+ data << uint32(m_emblemInfo.GetBackgroundColor());
+ data << uint32(m_emblemInfo.GetColor());
+
+ ObjectGuid oldGuildGuid = MAKE_NEW_GUID(pInvitee->GetGuildId(), 0, pInvitee->GetGuildId() ? uint32(HIGHGUID_GUILD) : 0);
+ ObjectGuid newGuildGuid = GetGUID();
+
+ data.WriteBit(newGuildGuid[3]);
+ data.WriteBit(newGuildGuid[2]);
+ data.WriteBits(pInvitee->GetGuildName().length(), 8);
+ data.WriteBit(newGuildGuid[1]);
+ data.WriteBit(oldGuildGuid[6]);
+ data.WriteBit(oldGuildGuid[4]);
+ data.WriteBit(oldGuildGuid[1]);
+ data.WriteBit(oldGuildGuid[5]);
+ data.WriteBit(oldGuildGuid[7]);
+ data.WriteBit(oldGuildGuid[2]);
+ data.WriteBit(newGuildGuid[7]);
+ data.WriteBit(newGuildGuid[0]);
+ data.WriteBit(newGuildGuid[6]);
+ data.WriteBits(m_name.length(), 8);
+ data.WriteBit(oldGuildGuid[3]);
+ data.WriteBit(oldGuildGuid[0]);
+ data.WriteBit(newGuildGuid[5]);
+ data.WriteBits(strlen(player->GetName()), 7);
+ data.WriteBit(newGuildGuid[4]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(newGuildGuid[1]);
+ data.WriteByteSeq(oldGuildGuid[3]);
+ data.WriteByteSeq(newGuildGuid[6]);
+ data.WriteByteSeq(oldGuildGuid[2]);
+ data.WriteByteSeq(oldGuildGuid[1]);
+ data.WriteByteSeq(newGuildGuid[0]);
+
+ if (!pInvitee->GetGuildName().empty())
+ data.WriteString(pInvitee->GetGuildName());
+
+ data.WriteByteSeq(newGuildGuid[7]);
+ data.WriteByteSeq(newGuildGuid[2]);
+
+ data.WriteString(player->GetName());
+
+ data.WriteByteSeq(oldGuildGuid[7]);
+ data.WriteByteSeq(oldGuildGuid[6]);
+ data.WriteByteSeq(oldGuildGuid[5]);
+ data.WriteByteSeq(oldGuildGuid[0]);
+ data.WriteByteSeq(newGuildGuid[4]);
+
+ data.WriteString(m_name);
+
+ data.WriteByteSeq(newGuildGuid[5]);
+ data.WriteByteSeq(newGuildGuid[3]);
+ data.WriteByteSeq(oldGuildGuid[4]);
pInvitee->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INVITE)");
@@ -1490,41 +1684,49 @@ void Guild::HandleLeaveMember(WorldSession* session)
}
}
-void Guild::HandleRemoveMember(WorldSession* session, const std::string& name)
+void Guild::HandleRemoveMember(WorldSession* session, uint64 guid)
{
Player* player = session->GetPlayer();
+ Player* removedPlayer = ObjectAccessor::FindPlayer(guid);
+ Member* member = GetMember(guid);
+
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
- // Removed player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ // Removed player must be a member of the guild
+ else if (member && removedPlayer)
{
- // Leader cannot be removed
+ // Guild masters cannot be removed
if (member->IsRank(GR_GUILDMASTER))
SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else if (member->IsRankNotLower(player->GetRank()))
- SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ SendCommandResult(session, GUILD_QUIT_S, ERR_GUILD_RANK_TOO_HIGH_S, removedPlayer->GetName());
else
{
- uint64 guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
- _BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName());
+ _BroadcastEvent(GE_REMOVED, 0, removedPlayer->GetName(), player->GetName());
}
}
+ else if (removedPlayer)
+ SendCommandResult(session, GUILD_QUIT_S, ERR_PLAYER_NO_MORE_IN_GUILD, removedPlayer->GetName());
}
-void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote)
+void Guild::HandleUpdateMemberRank(WorldSession* session, uint64 targetGuid, bool demote)
{
Player* player = session->GetPlayer();
- // Player must have rights to promote
- if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+
// Promoted player must be a member of guild
- else if (Member* member = GetMember(session, name))
+ if (Member* member = GetMember(targetGuid))
{
+ if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
@@ -1537,13 +1739,13 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam
// Player can demote only lower rank members
if (member->IsRankNotLower(player->GetRank()))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, member->GetName());
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, name);
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_LOW_S, member->GetName());
return;
}
}
@@ -1553,20 +1755,43 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, const std::string& nam
// member->GetRank() + 1 is the highest rank that current player can promote to
if (member->IsRankNotLower(player->GetRank() + 1))
{
- SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, name);
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_RANK_TOO_HIGH_S, member->GetName());
return;
}
}
- // When promoting player, rank is decreased, when demoting - increased
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
- _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), name.c_str(), _GetRankName(newRankId).c_str());
+ _BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName(), member->GetName().c_str(), _GetRankName(newRankId).c_str());
+ }
+}
+
+void Guild::HandleSetMemberRank(WorldSession* session, uint64 targetGuid, uint64 setterGuid, uint32 rank)
+{
+ Player* player = session->GetPlayer();
+
+ // Promoted player must be a member of guild
+ if (Member* member = GetMember(targetGuid))
+ {
+ if (!_HasRankRight(player, rank > member->GetRankId() ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ // Player cannot promote himself
+ if (member->IsSamePlayer(player->GetGUID()))
+ {
+ SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_NAME_INVALID);
+ return;
+ }
+
+ SendGuildRanksUpdate(setterGuid, targetGuid, rank);
}
}
-void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
+void Guild::HandleAddNewRank(WorldSession* session, std::string const& name) //, uint32 rankId)
{
if (_GetRanksSize() >= GUILD_RANKS_MAX_COUNT)
return;
@@ -1582,7 +1807,7 @@ void Guild::HandleAddNewRank(WorldSession* session, const std::string& name)
}
}
-void Guild::HandleRemoveLowestRank(WorldSession* session)
+void Guild::HandleRemoveRank(WorldSession* session, uint32 rankId)
{
// Cannot remove rank if total count is minimum allowed by the client
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT)
@@ -1593,19 +1818,18 @@ void Guild::HandleRemoveLowestRank(WorldSession* session)
SendCommandResult(session, GUILD_INVITE_S, ERR_GUILD_PERMISSIONS);
else
{
- uint8 rankId = _GetLowestRankId();
// Delete bank rights for rank
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
- stmt->setUInt8 (1, rankId);
+ stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK);
stmt->setUInt32(0, m_id);
- stmt->setUInt8 (1, rankId);
+ stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
- m_ranks.pop_back();
+ m_ranks.erase(m_ranks.begin() + rankId-1);
HandleQuery(session);
HandleRoster(); // Broadcast for tab rights update
@@ -1623,7 +1847,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
// Add money to bank
_ModifyBankMoney(trans, amount, true);
// Remove money from player
- player->ModifyMoney(-int32(amount));
+ player->ModifyMoney(-int64(amount));
player->SaveGoldToDB(trans);
// Log GM action (TODO: move to scripts)
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
@@ -1637,9 +1861,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
CharacterDatabase.CommitTransaction(trans);
- SendBankTabsInfo(session);
- _SendBankContent(session, 0);
- _SendBankMoneyUpdate(session);
+ SendBankList(session, 0, false, false);
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
@@ -1680,11 +1902,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
SendMoneyInfo(session);
if (!repair)
- {
- SendBankTabsInfo(session);
- _SendBankContent(session, 0);
- _SendBankMoneyUpdate(session);
- }
+ SendBankList(session, 0, false, false);
return true;
}
@@ -1697,6 +1915,8 @@ void Guild::HandleMemberLogout(WorldSession* session)
member->UpdateLogoutTime();
}
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName());
+
+ SaveToDB();
}
void Guild::HandleDisband(WorldSession* session)
@@ -1711,26 +1931,34 @@ void Guild::HandleDisband(WorldSession* session)
}
}
-///////////////////////////////////////////////////////////////////////////////
-// Send data to client
-void Guild::SendInfo(WorldSession* session) const
+void Guild::HandleGuildPartyRequest(WorldSession* session)
{
- WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
- data << m_name;
- data << secsToTimeBitFields(m_createdDate); // 3.x (prev. year + month + day)
- data << uint32(m_members.size()); // Number of members
- data << m_accountsNumber; // Number of accounts
+ Player* player = session->GetPlayer();
+ Group* group = player->GetGroup();
+
+ // Make sure player is a member of the guild and that he is in a group.
+ if (!IsMember(player->GetGUID()) || !group)
+ return;
+
+ WorldPacket data(SMSG_GUILD_PARTY_STATE_RESPONSE, 13);
+ data.WriteBit(0); // Is guild group
+ data.FlushBits();
+ data << float(0.f); // Guild XP multiplier
+ data << uint32(0); // Current guild members
+ data << uint32(0); // Needed guild members
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_INFO)");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_GUILD_PARTY_STATE_RESPONSE)");
}
+///////////////////////////////////////////////////////////////////////////////
+// Send data to client
void Guild::SendEventLog(WorldSession* session) const
{
- WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
+ WorldPacket data(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_EVENT_LOG_QUERY_RESULT)");
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
@@ -1738,38 +1966,98 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
- const LogHolder* pLog = m_bankEventLog[tabId];
- WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
- data << uint8(tabId);
- pLog->WritePacket(data);
+ LogHolder const* log = m_bankEventLog[tabId];
+ WorldPacket data(SMSG_GUILD_BANK_LOG_QUERY_RESULT, log->GetSize() * (4 * 4 + 1) + 1 + 1);
+ data.WriteBit(GetLevel() >= 5 && tabId == GUILD_BANK_MAX_TABS); // has Cash Flow perk
+ log->WritePacket(data);
+ data << uint32(tabId);
+ //if (tabId == GUILD_BANK_MAX_TABS && hasCashFlow)
+ // data << uint64(cashFlowContribution);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LOG_QUERY_RESULT) for tab %u", tabId);
}
}
-void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
+void Guild::SendBankList(WorldSession* session, uint8 tabId, bool withContent, bool withTabInfo) const
{
- if (tabId < _GetPurchasedTabsSize())
+ ByteBuffer tabData;
+ WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+ data.WriteBit(0);
+ uint32 itemCount = 0;
+ if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ if (BankTab const* tab = GetBankTab(tabId))
+ for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ if (Item* tabItem = tab->GetItem(slotId))
+ ++itemCount;
+
+ data.WriteBits(itemCount, 20);
+ data.WriteBits(withTabInfo ? _GetPurchasedTabsSize() : 0, 22);
+ if (withContent && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
+ {
+ if (BankTab const* tab = GetBankTab(tabId))
+ {
+ for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
+ {
+ if (Item* tabItem = tab->GetItem(slotId))
+ {
+ data.WriteBit(0);
+
+ uint32 enchants = 0;
+ for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench)
+ {
+ if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(ench)))
+ {
+ tabData << uint32(enchantId);
+ tabData << uint32(ench);
+ ++enchants;
+ }
+ }
+
+ data.WriteBits(enchants, 23);
+
+ tabData << uint32(0);
+ tabData << uint32(0);
+ tabData << uint32(0);
+ tabData << uint32(tabItem->GetCount()); // ITEM_FIELD_STACK_COUNT
+ tabData << uint32(slotId);
+ tabData << uint32(0);
+ tabData << uint32(tabItem->GetEntry());
+ tabData << uint32(tabItem->GetItemRandomPropertyId());
+ tabData << uint32(abs(tabItem->GetSpellCharges())); // Spell charges
+ tabData << uint32(tabItem->GetItemSuffixFactor()); // SuffixFactor
+ }
+ }
+ }
+ }
+
+ if (withTabInfo)
{
- SendMoneyInfo(session);
- _SendBankContent(session, tabId);
+ for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
+ {
+ data.WriteBits(m_bankTabs[i]->GetIcon().length(), 9);
+ data.WriteBits(m_bankTabs[i]->GetName().length(), 7);
+ }
}
-}
-void Guild::SendBankTabsInfo(WorldSession* session) const
-{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
+ data.FlushBits();
+
+ if (withTabInfo)
+ {
+ for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
+ {
+ data.WriteString(m_bankTabs[i]->GetIcon());
+ data << uint32(i);
+ data.WriteString(m_bankTabs[i]->GetName());
+ }
+ }
data << uint64(m_bankMoney);
- data << uint8(0); // TabInfo packet must be for tabId 0
- data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
- data << uint8(1); // Tell client that this packet includes tab info
+ if (!tabData.empty())
+ data.append(tabData);
- data << uint8(_GetPurchasedTabsSize()); // Number of tabs
- for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
- m_bankTabs[i]->WriteInfoPacket(data);
+ data << uint32(tabId);
+ data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
- data << uint8(0); // Do not send tab content
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
@@ -1777,40 +2065,51 @@ void Guild::SendBankTabsInfo(WorldSession* session) const
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
- if (const BankTab* pTab = GetBankTab(tabId))
- pTab->SendText(this, session);
+ if (BankTab const* tab = GetBankTab(tabId))
+ tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
uint64 guid = session->GetPlayer()->GetGUID();
- uint8 rankId = session->GetPlayer()->GetRank();
-
- WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
+ uint32 rankId = session->GetPlayer()->GetRank();
+ WorldPacket data(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, 4 * 15 + 1);
data << uint32(rankId);
+ data << uint32(_GetPurchasedTabsSize());
data << uint32(_GetRankRights(rankId));
data << uint32(_GetMemberRemainingMoney(guid));
- data << uint8 (_GetPurchasedTabsSize());
- // Why sending all info when not all tabs are purchased???
+ data.WriteBits(GUILD_BANK_MAX_TABS, 23);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
data << uint32(_GetRankBankTabRights(rankId, tabId));
data << uint32(_GetMemberRemainingSlots(guid, tabId));
}
+
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_PERMISSIONS)");
+ sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_PERMISSIONS_QUERY_RESULTS)");
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
- WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
- data << uint32(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
+ WorldPacket data(SMSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
+ data << uint64(_GetMemberRemainingMoney(session->GetPlayer()->GetGUID()));
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
+ sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_BANK_MONEY_WITHDRAWN");
}
void Guild::SendLoginInfo(WorldSession* session) const
{
+ /*
+ Login sequence:
+ SMSG_GUILD_EVENT - GE_MOTD
+ SMSG_GUILD_RANK
+ SMSG_GUILD_EVENT - GE_SIGNED_ON
+ -- learn perks
+ SMSG_GUILD_REPUTATION_WEEKLY_CAP
+ SMSG_GUILD_ACHIEVEMENT_DATA
+ SMSG_GUILD_MEMBER_DAILY_RESET // bank withdrawal reset
+ */
+
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
data << uint8(GE_MOTD);
data << uint8(1);
@@ -1818,9 +2117,39 @@ void Guild::SendLoginInfo(WorldSession* session) const
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent guild MOTD (SMSG_GUILD_EVENT)");
- SendBankTabsInfo(session);
+ HandleGuildRanks(session);
_BroadcastEvent(GE_SIGNED_ON, session->GetPlayer()->GetGUID(), session->GetPlayer()->GetName());
+
+ // Send to self separately, player is not in world yet and is not found by _BroadcastEvent
+ data.Initialize(SMSG_GUILD_EVENT, 1 + 1 + strlen(session->GetPlayer()->GetName()) + 8);
+ data << uint8(GE_SIGNED_ON);
+ data << uint8(1);
+ data << session->GetPlayer()->GetName();
+ data << uint64(session->GetPlayer()->GetGUID());
+ session->SendPacket(&data);
+
+ for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
+ if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
+ if (entry->Level >= GetLevel())
+ session->GetPlayer()->learnSpell(entry->SpellId, false);
+
+ SendGuildReputationWeeklyCap(session);
+
+ GetAchievementMgr().SendAllAchievementData(session->GetPlayer());
+
+ data.Initialize(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit
+ session->SendPacket(&data);
+}
+
+void Guild::SendGuildReputationWeeklyCap(WorldSession* session) const
+{
+ if (Member const* member = GetMember(session->GetPlayer()->GetGUID()))
+ {
+ WorldPacket data(SMSG_GUILD_REPUTATION_WEEKLY_CAP, 4);
+ data << uint32(member->GetRemainingWeeklyReputation());
+ session->SendPacket(&data);
+ }
}
///////////////////////////////////////////////////////////////////////////////
@@ -2040,6 +2369,21 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, const std:
}
}
+void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, const std::string& msg, const std::string& prefix) const
+{
+ if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
+ {
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, CHAT_MSG_ADDON, NULL, 0, msg.c_str(), NULL, prefix.c_str());
+ for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ if (Player* player = itr->second->FindPlayer())
+ if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
+ !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) &&
+ player->GetSession()->IsAddonRegistered(prefix))
+ player->GetSession()->SendPacket(&data);
+ }
+}
+
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
@@ -2075,7 +2419,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
uint32 lowguid = GUID_LOPART(guid);
- // If rank was not passed, assing lowest possible rank
+ // If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
@@ -2115,6 +2459,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
{
player->SetInGuild(m_id);
player->SetRank(rankId);
+ player->SetGuildLevel(m_level);
player->SetGuildIdInvited(0);
}
@@ -2193,6 +2538,12 @@ bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
return false;
}
+bool Guild::IsMember(uint64 guid)
+{
+ Members::const_iterator itr = m_members.find(GUID_LOPART(guid));
+ return itr != m_members.end();
+}
+
///////////////////////////////////////////////////////////////////////////////
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
@@ -2292,7 +2643,7 @@ void Guild::_CreateRank(const std::string& name, uint32 rights)
return;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
- uint8 newRankId = _GetRanksSize();
+ uint32 newRankId = _GetRanksSize();
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
@@ -2379,7 +2730,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
CharacterDatabase.Execute(stmt);
}
-void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
+void Guild::_SetRankBankMoneyPerDay(uint32 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
{
@@ -2391,7 +2742,7 @@ void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
}
}
-void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
+void Guild::_SetRankBankTabRightsAndSlots(uint32 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (tabId >= _GetPurchasedTabsSize())
return;
@@ -2406,28 +2757,28 @@ void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRi
}
}
-inline std::string Guild::_GetRankName(uint8 rankId) const
+inline std::string Guild::_GetRankName(uint32 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "<unknown>";
}
-inline uint32 Guild::_GetRankRights(uint8 rankId) const
+inline uint32 Guild::_GetRankRights(uint32 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
-inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
+inline uint32 Guild::_GetRankBankMoneyPerDay(uint32 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
-inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
+inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint32 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (const RankInfo* rankInfo = GetRankInfo(rankId))
@@ -2435,7 +2786,7 @@ inline uint32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
return 0;
}
-inline uint8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
+inline uint32 Guild::_GetRankBankTabRights(uint32 rankId, uint8 tabId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
@@ -2494,6 +2845,10 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp
if (tabId > GUILD_BANK_MAX_TABS)
return;
+ // not logging moves within the same tab
+ if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
+ return;
+
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
@@ -2624,41 +2979,6 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
return true;
}
-void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
-{
- uint64 guid = session->GetPlayer()->GetGUID();
- if (_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
- if (const BankTab* pTab = GetBankTab(tabId))
- {
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(m_bankMoney);
- data << uint8(tabId);
- data << uint32(_GetMemberRemainingSlots(guid, tabId));
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- pTab->WritePacket(data);
-
- session->SendPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
- }
-}
-
-void Guild::_SendBankMoneyUpdate(WorldSession* session) const
-{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 8 + 1 + 4 + 1 + 1);
-
- data << uint64(m_bankMoney);
- data << uint8(0); // tabId, default 0
- data << uint32(_GetMemberRemainingSlots(session->GetPlayer()->GetGUID(), 0));
- data << uint8(0); // Tell that there's no tab info in this packet
- data << uint8(0); // No items
- BroadcastPacket(&data);
-
- sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
@@ -2687,26 +3007,63 @@ void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) cons
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
+
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
- if (const BankTab* pTab = GetBankTab(tabId))
+ if (BankTab const* tab = GetBankTab(tabId))
{
+ ByteBuffer tabData;
WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
+ data.WriteBit(0);
+ data.WriteBits(slots.size(), 20); // Item count
+ data.WriteBits(0, 22); // Tab count
+
+ for (SlotIds::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
+ {
+ data.WriteBit(0);
+
+ Item const* tabItem = tab->GetItem(*itr);
+ uint32 enchantCount = 0;
+ if (tabItem)
+ {
+ for (uint32 enchSlot = 0; enchSlot < MAX_ENCHANTMENT_SLOT; ++enchSlot)
+ {
+ if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(enchSlot)))
+ {
+ tabData << uint32(enchantId);
+ tabData << uint32(enchSlot);
+ ++enchantCount;
+ }
+ }
+ }
+
+ data.WriteBits(enchantCount, 23); // enchantment count
+
+ tabData << uint32(0);
+ tabData << uint32(0);
+ tabData << uint32(0);
+ tabData << uint32(tabItem ? tabItem->GetCount() : 0); // ITEM_FIELD_STACK_COUNT
+ tabData << uint32(*itr);
+ tabData << uint32(0);
+ tabData << uint32(tabItem ? tabItem->GetEntry() : 0);
+ tabData << uint32(tabItem ? tabItem->GetItemRandomPropertyId() : 0);
+ tabData << uint32(tabItem ? abs(tabItem->GetSpellCharges()) : 0); // Spell charges
+ tabData << uint32(tabItem ? tabItem->GetItemSuffixFactor() : 0); // SuffixFactor
+ }
+
+ data.FlushBits();
data << uint64(m_bankMoney);
- data << uint8(tabId);
+ if (!tabData.empty())
+ data.append(tabData);
+
+ data << uint32(tabId);
size_t rempos = data.wpos();
data << uint32(0); // Item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- data << uint8(slots.size());
- for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
- if (slots.find(slotId) != slots.end())
- pTab->WriteSlotPacket(data, slotId);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
@@ -2742,3 +3099,56 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent SMSG_GUILD_EVENT");
}
+
+void Guild::SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank)
+{
+ ObjectGuid tarGuid = targetGuid;
+ ObjectGuid setGuid = setterGuid;
+
+ Member* member = GetMember(targetGuid);
+ ASSERT(member);
+
+ WorldPacket data(SMSG_GUILD_RANKS_UPDATE, 100);
+ data.WriteBit(setGuid[7]);
+ data.WriteBit(setGuid[2]);
+ data.WriteBit(tarGuid[2]);
+ data.WriteBit(setGuid[1]);
+ data.WriteBit(tarGuid[1]);
+ data.WriteBit(tarGuid[7]);
+ data.WriteBit(tarGuid[0]);
+ data.WriteBit(tarGuid[5]);
+ data.WriteBit(tarGuid[4]);
+ data.WriteBit(rank < member->GetRankId()); // 1 == higher, 0 = lower?
+ data.WriteBit(setGuid[5]);
+ data.WriteBit(setGuid[0]);
+ data.WriteBit(tarGuid[6]);
+ data.WriteBit(setGuid[3]);
+ data.WriteBit(setGuid[6]);
+ data.WriteBit(tarGuid[3]);
+ data.WriteBit(setGuid[4]);
+
+ data.FlushBits();
+
+ data << uint32(rank);
+ data.WriteByteSeq(setGuid[3]);
+ data.WriteByteSeq(tarGuid[7]);
+ data.WriteByteSeq(setGuid[6]);
+ data.WriteByteSeq(setGuid[2]);
+ data.WriteByteSeq(tarGuid[5]);
+ data.WriteByteSeq(tarGuid[0]);
+ data.WriteByteSeq(setGuid[7]);
+ data.WriteByteSeq(setGuid[5]);
+ data.WriteByteSeq(tarGuid[2]);
+ data.WriteByteSeq(tarGuid[1]);
+ data.WriteByteSeq(setGuid[0]);
+ data.WriteByteSeq(setGuid[4]);
+ data.WriteByteSeq(setGuid[1]);
+ data.WriteByteSeq(tarGuid[3]);
+ data.WriteByteSeq(tarGuid[6]);
+ data.WriteByteSeq(tarGuid[4]);
+ BroadcastPacket(&data);
+
+ member->ChangeRank(rank);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GUILD_RANKS_UPDATE");
+}
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index e18e62e51b7..bb94fdbb0f1 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -29,7 +29,7 @@ class Item;
enum GuildMisc
{
- GUILD_BANK_MAX_TABS = 6, // send by client for money log also
+ GUILD_BANK_MAX_TABS = 8, // send by client for money log also
GUILD_BANK_MAX_SLOTS = 98,
GUILD_BANK_MONEY_LOGS_TAB = 100, // used for money log in DB
GUILD_RANKS_MIN_COUNT = 5,
@@ -72,7 +72,7 @@ enum GuildRankRights
GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair
GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold
GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk
- GR_RIGHT_ALL = 0x001DF1FF
+ GR_RIGHT_ALL = 0x00DDFFBF
};
enum GuildCommandType
@@ -87,54 +87,68 @@ enum GuildCommandType
enum GuildCommandError
{
- ERR_PLAYER_NO_MORE_IN_GUILD = 0x00,
- ERR_GUILD_INTERNAL = 0x01,
- ERR_ALREADY_IN_GUILD = 0x02,
- ERR_ALREADY_IN_GUILD_S = 0x03,
- ERR_INVITED_TO_GUILD = 0x04,
- ERR_ALREADY_INVITED_TO_GUILD_S = 0x05,
- ERR_GUILD_NAME_INVALID = 0x06,
- ERR_GUILD_NAME_EXISTS_S = 0x07,
- ERR_GUILD_LEADER_LEAVE = 0x08,
- ERR_GUILD_PERMISSIONS = 0x08,
- ERR_GUILD_PLAYER_NOT_IN_GUILD = 0x09,
- ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A,
- ERR_GUILD_PLAYER_NOT_FOUND_S = 0x0B,
- ERR_GUILD_NOT_ALLIED = 0x0C,
- ERR_GUILD_RANK_TOO_HIGH_S = 0x0D,
- ERR_GUILD_RANK_TOO_LOW_S = 0x0E,
- ERR_GUILD_RANKS_LOCKED = 0x11,
- ERR_GUILD_RANK_IN_USE = 0x12,
- ERR_GUILD_IGNORING_YOU_S = 0x13,
- ERR_GUILD_UNK1 = 0x14,
- ERR_GUILD_WITHDRAW_LIMIT = 0x19,
- ERR_GUILD_NOT_ENOUGH_MONEY = 0x1A,
- ERR_GUILD_BANK_FULL = 0x1C,
- ERR_GUILD_ITEM_NOT_FOUND = 0x1D
+ ERR_PLAYER_NO_MORE_IN_GUILD = 0x00,
+ ERR_GUILD_INTERNAL = 0x01,
+ ERR_ALREADY_IN_GUILD = 0x02,
+ ERR_ALREADY_IN_GUILD_S = 0x03,
+ ERR_INVITED_TO_GUILD = 0x04,
+ ERR_ALREADY_INVITED_TO_GUILD_S = 0x05,
+ ERR_GUILD_NAME_INVALID = 0x06,
+ ERR_GUILD_NAME_EXISTS_S = 0x07,
+ ERR_GUILD_LEADER_LEAVE = 0x08,
+ ERR_GUILD_PERMISSIONS = 0x08,
+ ERR_GUILD_PLAYER_NOT_IN_GUILD = 0x09,
+ ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 0x0A,
+ ERR_GUILD_PLAYER_NOT_FOUND_S = 0x0B,
+ ERR_GUILD_NOT_ALLIED = 0x0C,
+ ERR_GUILD_RANK_TOO_HIGH_S = 0x0D,
+ ERR_GUILD_RANK_TOO_LOW_S = 0x0E,
+ ERR_GUILD_RANKS_LOCKED = 0x11,
+ ERR_GUILD_RANK_IN_USE = 0x12,
+ ERR_GUILD_IGNORING_YOU_S = 0x13,
+ ERR_GUILD_UNK1 = 0x14,
+ ERR_GUILD_WITHDRAW_LIMIT = 0x19,
+ ERR_GUILD_NOT_ENOUGH_MONEY = 0x1A,
+ ERR_GUILD_BANK_FULL = 0x1C,
+ ERR_GUILD_ITEM_NOT_FOUND = 0x1D,
+ ERR_GUILD_TOO_MUCH_MONEY = 0x1F,
+ ERR_GUILD_BANK_WRONG_TAB = 0x20,
+ ERR_RANK_REQUIRES_AUTHENTICATOR = 0x22,
+ ERR_GUILD_BANK_VOUCHER_FAILED = 0x23,
+ ERR_GUILD_TRIAL_ACCOUNT = 0x24,
+ ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL = 0x25,
+ ERR_GUILD_MOVE_STARTING = 0x26,
+ ERR_GUILD_REP_TOO_LOW = 0x27,
};
enum GuildEvents
{
- GE_PROMOTION = 0x00,
- GE_DEMOTION = 0x01,
- GE_MOTD = 0x02,
- GE_JOINED = 0x03,
- GE_LEFT = 0x04,
- GE_REMOVED = 0x05,
- GE_LEADER_IS = 0x06,
- GE_LEADER_CHANGED = 0x07,
- GE_DISBANDED = 0x08,
- GE_TABARDCHANGE = 0x09,
- GE_UNK1 = 0x0A, // string, string EVENT_GUILD_ROSTER_UPDATE tab content change?
- GE_UNK2 = 0x0B, // EVENT_GUILD_ROSTER_UPDATE
- GE_SIGNED_ON = 0x0C, // ERR_FRIEND_ONLINE_SS
- GE_SIGNED_OFF = 0x0D, // ERR_FRIEND_OFFLINE_S
- GE_GUILDBANK_BAGSLOTS_CHANGED = 0x0E, // EVENT_GUILDBANK_BAGSLOTS_CHANGED
- GE_GUILDBANK_TAB_PURCHASED = 0x0F, // EVENT_GUILDBANK_UPDATE_TABS
- GE_UNK5 = 0x10, // EVENT_GUILDBANK_UPDATE_TABS
- GE_GUILDBANK_MONEY_UPDATE = 0x11, // EVENT_GUILDBANK_UPDATE_MONEY, string 0000000000002710 is 1 gold
- GE_GUILDBANK_MONEY_WITHDRAWN = 0x12, // MSG_GUILD_BANK_MONEY_WITHDRAWN
- GE_GUILDBANK_TEXT_CHANGED = 0x13 // EVENT_GUILDBANK_TEXT_CHANGED
+ GE_PROMOTION = 1,
+ GE_DEMOTION = 2,
+ GE_MOTD = 3,
+ GE_JOINED = 4,
+ GE_LEFT = 5,
+ GE_REMOVED = 6,
+ GE_LEADER_IS = 7,
+ GE_LEADER_CHANGED = 8,
+ GE_DISBANDED = 9,
+ GE_TABARDCHANGE = 10,
+ GE_RANK_UPDATED = 11,
+ GE_RANK_CREATED = 12,
+ GE_RANK_DELETED = 13,
+ GE_RANK_ORDER_CHANGED = 14,
+ GE_FOUNDER = 15, // At guild creation - Set founder
+ GE_SIGNED_ON = 16,
+ GE_SIGNED_OFF = 17,
+ GE_GUILDBANKBAGSLOTS_CHANGED = 18,
+ GE_BANK_TAB_PURCHASED = 19,
+ GE_BANK_TAB_UPDATED = 20,
+ GE_BANK_MONEY_UPDATED = 21,
+ GE_BANK_MONEY_WITHDRAWN = 22,
+ GE_BANK_TEXT_CHANGED = 23,
+ // 24 - error 795
+ GE_SIGNED_ON_MOBILE = 25,
+ GE_SIGNED_Off_MOBILE = 26,
};
enum PetitionTurns
@@ -142,15 +156,20 @@ enum PetitionTurns
PETITION_TURN_OK = 0,
PETITION_TURN_ALREADY_IN_GUILD = 2,
PETITION_TURN_NEED_MORE_SIGNATURES = 4,
+ PETITION_TURN_GUILD_PERMISSIONS = 11,
+ PETITION_TURN_GUILD_NAME_INVALID = 12,
};
enum PetitionSigns
{
- PETITION_SIGN_OK = 0,
- PETITION_SIGN_ALREADY_SIGNED = 1,
- PETITION_SIGN_ALREADY_IN_GUILD = 2,
- PETITION_SIGN_CANT_SIGN_OWN = 3,
- PETITION_SIGN_NOT_SERVER = 4,
+ PETITION_SIGN_OK = 0,
+ PETITION_SIGN_ALREADY_SIGNED = 1,
+ PETITION_SIGN_ALREADY_IN_GUILD = 2,
+ PETITION_SIGN_CANT_SIGN_OWN = 3,
+ PETITION_SIGN_NOT_SERVER = 4,
+ PETITION_SIGN_FULL = 5,
+ PETITION_SIGN_ALREADY_SIGNED_OTHER = 6,
+ PETITION_SIGN_RESTRICTED_ACCOUNT = 7,
};
enum GuildBankRights
@@ -165,15 +184,16 @@ enum GuildBankRights
enum GuildBankEventLogTypes
{
- GUILD_BANK_LOG_DEPOSIT_ITEM = 1,
- GUILD_BANK_LOG_WITHDRAW_ITEM = 2,
- GUILD_BANK_LOG_MOVE_ITEM = 3,
- GUILD_BANK_LOG_DEPOSIT_MONEY = 4,
- GUILD_BANK_LOG_WITHDRAW_MONEY = 5,
- GUILD_BANK_LOG_REPAIR_MONEY = 6,
- GUILD_BANK_LOG_MOVE_ITEM2 = 7,
- GUILD_BANK_LOG_UNK1 = 8,
- GUILD_BANK_LOG_UNK2 = 9,
+ GUILD_BANK_LOG_DEPOSIT_ITEM = 1,
+ GUILD_BANK_LOG_WITHDRAW_ITEM = 2,
+ GUILD_BANK_LOG_MOVE_ITEM = 3,
+ GUILD_BANK_LOG_DEPOSIT_MONEY = 4,
+ GUILD_BANK_LOG_WITHDRAW_MONEY = 5,
+ GUILD_BANK_LOG_REPAIR_MONEY = 6,
+ GUILD_BANK_LOG_MOVE_ITEM2 = 7,
+ GUILD_BANK_LOG_UNK1 = 8,
+ GUILD_BANK_LOG_BUY_SLOT = 9,
+ GUILD_BANK_LOG_CASH_FLOW_DEPOSIT = 10,
};
enum GuildEventLogTypes
@@ -196,6 +216,17 @@ enum GuildEmblemError
ERR_GUILDEMBLEM_INVALIDVENDOR = 5
};
+enum GuildMemberFlags
+{
+ GUILDMEMBER_STATUS_NONE = 0x0000,
+ GUILDMEMBER_STATUS_ONLINE = 0x0001,
+ GUILDMEMBER_STATUS_AFK = 0x0002,
+ GUILDMEMBER_STATUS_DND = 0x0004,
+ GUILDMEMBER_STATUS_MOBILE = 0x0008, // remote chat from mobile app
+};
+
+#define GUILD_REPUTATION_WEEKLY_CAP 4375
+
////////////////////////////////////////////////////////////////////////////////////////////
// Emblem info
class EmblemInfo
@@ -226,7 +257,7 @@ private:
struct GuildBankRightsAndSlots
{
GuildBankRightsAndSlots() : rights(0), slots(0) { }
- GuildBankRightsAndSlots(uint8 _rights, uint32 _slots) : rights(_rights), slots(_slots) { }
+ GuildBankRightsAndSlots(uint32 _rights, uint32 _slots) : rights(_rights), slots(_slots) { }
inline bool IsEqual(GuildBankRightsAndSlots const& rhs) const { return rights == rhs.rights && slots == rhs.slots; }
void SetGuildMasterValues()
@@ -235,7 +266,7 @@ struct GuildBankRightsAndSlots
slots = uint32(GUILD_WITHDRAW_SLOT_UNLIMITED);
}
- uint8 rights;
+ uint32 rights;
uint32 slots;
};
typedef std::vector <GuildBankRightsAndSlots> GuildBankRightsAndSlotsVec;
@@ -257,7 +288,7 @@ private:
};
public:
- Member(uint32 guildId, uint64 guid, uint8 rankId) : m_guildId(guildId), m_guid(guid), m_logoutTime(::time(NULL)), m_rankId(rankId) { }
+ Member(uint32 guildId, uint64 guid, uint32 rankId) : m_guildId(guildId), m_guid(guid), m_logoutTime(::time(NULL)), m_rankId(rankId) { }
void SetStats(Player* player);
void SetStats(const std::string& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId);
@@ -266,14 +297,20 @@ private:
void SetPublicNote(const std::string& publicNote);
void SetOfficerNote(const std::string& officerNote);
+ std::string GetPublicNote() { return m_publicNote; };
+ std::string GetOfficerNote() { return m_officerNote; };
+
bool LoadFromDB(Field* fields);
void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
uint64 GetGUID() const { return m_guid; }
std::string GetName() const { return m_name; }
uint32 GetAccountId() const { return m_accountId; }
- uint8 GetRankId() const { return m_rankId; }
+ uint32 GetRankId() const { return m_rankId; }
+ uint8 GetClass() const { return m_class; }
+ uint8 GetLevel() const { return m_level; }
+ uint8 GetZone() const { return m_zoneId; }
+ uint64 GetLogoutTime() const { return m_logoutTime; }
void ChangeRank(uint8 newRank);
@@ -290,6 +327,8 @@ private:
inline Player* FindPlayer() const { return ObjectAccessor::FindPlayer(m_guid); }
+ uint32 GetRemainingWeeklyReputation() const { return 0; }
+
private:
uint32 m_guildId;
// Fields from characters table
@@ -301,7 +340,7 @@ private:
uint64 m_logoutTime;
uint32 m_accountId;
// Fields from guild_member table
- uint8 m_rankId;
+ uint32 m_rankId;
std::string m_publicNote;
std::string m_officerNote;
@@ -319,7 +358,7 @@ private:
uint32 GetGUID() const { return m_guid; }
virtual void SaveToDB(SQLTransaction& trans) const = 0;
- virtual void WritePacket(WorldPacket& data) const = 0;
+ virtual void WritePacket(WorldPacket& data, ByteBuffer& content) const = 0;
protected:
uint32 m_guildId;
@@ -340,7 +379,7 @@ private:
~EventLogEntry() { }
void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
+ void WritePacket(WorldPacket& data, ByteBuffer& content) const;
private:
GuildEventLogTypes m_eventType;
@@ -358,7 +397,13 @@ private:
return
eventType == GUILD_BANK_LOG_DEPOSIT_MONEY ||
eventType == GUILD_BANK_LOG_WITHDRAW_MONEY ||
- eventType == GUILD_BANK_LOG_REPAIR_MONEY;
+ eventType == GUILD_BANK_LOG_REPAIR_MONEY ||
+ eventType == GUILD_BANK_LOG_CASH_FLOW_DEPOSIT;
+ }
+
+ bool IsMoneyEvent() const
+ {
+ return IsMoneyEvent(m_eventType);
}
BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
@@ -372,7 +417,7 @@ private:
~BankEventLogEntry() { }
void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
+ void WritePacket(WorldPacket& data, ByteBuffer& content) const;
private:
GuildBankEventLogTypes m_eventType;
@@ -409,19 +454,18 @@ private:
uint32 m_nextGUID;
};
- // Class incapsulating guild rank data
+ // Class encapsulating guild rank data
class RankInfo
{
public:
RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
- RankInfo(uint32 guildId, uint8 rankId, const std::string& name, uint32 rights, uint32 money) :
+ RankInfo(uint32 guildId, uint32 rankId, const std::string& name, uint32 rights, uint32 money) :
m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), m_bankMoneyPerDay(money) { }
void LoadFromDB(Field* fields);
void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
- uint8 GetId() const { return m_rankId; }
+ uint32 GetId() const { return m_rankId; }
std::string GetName() const { return m_name; }
void SetName(const std::string& name);
@@ -429,10 +473,13 @@ private:
uint32 GetRights() const { return m_rights; }
void SetRights(uint32 rights);
+ bool operator < (const RankInfo& rank) const { return m_rights > rank.GetRights(); }
+ bool operator == (const RankInfo& rank) const { return m_rights == rank.GetRights(); }
+
uint32 GetBankMoneyPerDay() const { return m_rankId == GR_GUILDMASTER ? GUILD_WITHDRAW_MONEY_UNLIMITED : m_bankMoneyPerDay; }
void SetBankMoneyPerDay(uint32 money);
- inline uint8 GetBankTabRights(uint8 tabId) const { return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].rights : 0; }
+ inline uint32 GetBankTabRights(uint8 tabId) const { return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].rights : 0; }
inline uint32 GetBankTabSlotsPerDay(uint8 tabId) const
{
if (tabId < GUILD_BANK_MAX_TABS)
@@ -443,8 +490,7 @@ private:
private:
uint32 m_guildId;
-
- uint8 m_rankId;
+ uint32 m_rankId;
std::string m_name;
uint32 m_rights;
uint32 m_bankMoneyPerDay;
@@ -463,20 +509,16 @@ private:
bool LoadItemFromDB(Field* fields);
void Delete(SQLTransaction& trans, bool removeItemsFromDB = false);
- void WritePacket(WorldPacket& data) const;
- void WriteSlotPacket(WorldPacket& data, uint8 slotId) const;
- void WriteInfoPacket(WorldPacket& data) const
- {
- data << m_name;
- data << m_icon;
- }
+ void SetInfo(std::string const& name, std::string const& icon);
+ void SetText(std::string const& text);
+ void SendText(Guild const* guild, WorldSession* session) const;
- void SetInfo(const std::string& name, const std::string& icon);
- void SetText(const std::string& text);
- void SendText(const Guild* guild, WorldSession* session) const;
+ std::string const& GetName() const { return m_name; }
+ std::string const& GetIcon() const { return m_icon; }
+ std::string const& GetText() const { return m_text; }
inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; }
- bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem);
+ bool SetItem(SQLTransaction& trans, uint8 slotId, Item* item);
private:
uint32 m_guildId;
@@ -588,8 +630,11 @@ public:
bool Create(Player* pLeader, const std::string& name);
void Disband();
+ void SaveToDB();
+
// Getters
uint32 GetId() const { return m_id; }
+ uint64 GetGUID() const { return MAKE_NEW_GUID(m_id, 0, HIGHGUID_GUILD); }
uint64 GetLeaderGUID() const { return m_leaderGuid; }
const std::string& GetName() const { return m_name; }
const std::string& GetMOTD() const { return m_motd; }
@@ -598,36 +643,38 @@ public:
// Handle client commands
void HandleRoster(WorldSession* session = NULL); // NULL = broadcast
void HandleQuery(WorldSession* session);
+ void HandleGuildRanks(WorldSession* session) const;
void HandleSetMOTD(WorldSession* session, const std::string& motd);
void HandleSetInfo(WorldSession* session, const std::string& info);
void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo);
void HandleSetLeader(WorldSession* session, const std::string& name);
void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, const std::string& name, const std::string& icon);
- void HandleSetMemberNote(WorldSession* session, const std::string& name, const std::string& note, bool officer);
- void HandleSetRankInfo(WorldSession* session, uint8 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots);
+ void HandleSetMemberNote(WorldSession* session, std::string const& note, uint64 guid, bool isPublic);
+ void HandleSetRankInfo(WorldSession* session, uint32 rankId, const std::string& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots);
void HandleBuyBankTab(WorldSession* session, uint8 tabId);
void HandleInviteMember(WorldSession* session, const std::string& name);
void HandleAcceptMember(WorldSession* session);
void HandleLeaveMember(WorldSession* session);
- void HandleRemoveMember(WorldSession* session, const std::string& name);
- void HandleUpdateMemberRank(WorldSession* session, const std::string& name, bool demote);
+ void HandleRemoveMember(WorldSession* session, uint64 guid);
+ void HandleUpdateMemberRank(WorldSession* session, uint64 targetGuid, bool demote);
+ void HandleSetMemberRank(WorldSession* session, uint64 targetGuid, uint64 setterGuid, uint32 rank);
void HandleAddNewRank(WorldSession* session, const std::string& name);
- void HandleRemoveLowestRank(WorldSession* session);
+ void HandleRemoveRank(WorldSession* session, uint32 rankId);
void HandleMemberDepositMoney(WorldSession* session, uint32 amount);
bool HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair = false);
void HandleMemberLogout(WorldSession* session);
void HandleDisband(WorldSession* session);
+ void HandleGuildPartyRequest(WorldSession* session);
// Send info to client
- void SendInfo(WorldSession* session) const;
void SendEventLog(WorldSession* session) const;
void SendBankLog(WorldSession* session, uint8 tabId) const;
- void SendBankTabsInfo(WorldSession* session) const;
- void SendBankTabData(WorldSession* session, uint8 tabId) const;
+ void SendBankList(WorldSession* session, uint8 tabId, bool withContent, bool withTabInfo) const;
void SendBankTabText(WorldSession* session, uint8 tabId) const;
void SendPermissions(WorldSession* session) const;
void SendMoneyInfo(WorldSession* session) const;
void SendLoginInfo(WorldSession* session) const;
+ void SendGuildReputationWeeklyCap(WorldSession* session) const;
// Load from DB
bool LoadFromDB(Field* fields);
@@ -642,6 +689,7 @@ public:
// Broadcasts
void BroadcastToGuild(WorldSession* session, bool officerOnly, const std::string& msg, uint32 language = LANG_UNIVERSAL) const;
+ void BroadcastAddonToGuild(WorldSession* session, bool officerOnly, const std::string& msg, const std::string& prefix) const;
void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const;
void BroadcastPacket(WorldPacket* packet) const;
@@ -659,6 +707,7 @@ public:
bool AddMember(uint64 guid, uint8 rankId = GUILD_RANK_NONE);
void DeleteMember(uint64 guid, bool isDisbanding = false, bool isKicked = false);
bool ChangeMemberRank(uint64 guid, uint8 newRank);
+ bool IsMember(uint64 guid);
// Bank
void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount);
@@ -667,6 +716,11 @@ public:
// Bank tabs
void SetBankTabText(uint8 tabId, const std::string& text);
+ AchievementMgr<Guild>& GetAchievementMgr() { return m_achievementMgr; }
+ AchievementMgr<Guild> const& GetAchievementMgr() const { return m_achievementMgr; }
+
+ uint32 GetLevel() const { return m_level; }
+
protected:
uint32 m_id;
std::string m_name;
@@ -687,12 +741,16 @@ protected:
LogHolder* m_eventLog;
LogHolder* m_bankEventLog[GUILD_BANK_MAX_TABS + 1];
+ AchievementMgr<Guild> m_achievementMgr;
+
+ uint32 m_level;
+
private:
- inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); }
- inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
- inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
+ inline uint32 _GetRanksSize() const { return uint32(m_ranks.size()); }
+ inline const RankInfo* GetRankInfo(uint32 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
+ inline RankInfo* GetRankInfo(uint32 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; }
inline bool _HasRankRight(Player* player, uint32 right) const { return (_GetRankRights(player->GetRank()) & right) != GR_RIGHT_EMPTY; }
- inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); }
+ inline uint32 _GetLowestRankId() const { return uint32(m_ranks.size() - 1); }
inline uint8 _GetPurchasedTabsSize() const { return uint8(m_bankTabs.size()); }
inline BankTab* GetBankTab(uint8 tabId) { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; }
@@ -739,13 +797,13 @@ private:
bool _ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add);
void _SetLeaderGUID(Member* pLeader);
- void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay);
- void _SetRankBankTabRightsAndSlots(uint8 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true);
- uint8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const;
- uint32 _GetRankRights(uint8 rankId) const;
- uint32 _GetRankBankMoneyPerDay(uint8 rankId) const;
- uint32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const;
- std::string _GetRankName(uint8 rankId) const;
+ void _SetRankBankMoneyPerDay(uint32 rankId, uint32 moneyPerDay);
+ void _SetRankBankTabRightsAndSlots(uint32 rankId, uint8 tabId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true);
+ uint32 _GetRankBankTabRights(uint32 rankId, uint8 tabId) const;
+ uint32 _GetRankRights(uint32 rankId) const;
+ uint32 _GetRankBankMoneyPerDay(uint32 rankId) const;
+ uint32 _GetRankBankTabSlotsPerDay(uint32 rankId, uint8 tabId) const;
+ std::string _GetRankName(uint32 rankId) const;
uint32 _GetMemberRemainingSlots(uint64 guid, uint8 tabId) const;
uint32 _GetMemberRemainingMoney(uint64 guid) const;
@@ -760,11 +818,11 @@ private:
void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount);
bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0);
- void _SendBankContent(WorldSession* session, uint8 tabId) const;
- void _SendBankMoneyUpdate(WorldSession* session) const;
void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const;
void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const;
+ void SendGuildRanksUpdate(uint64 setterGuid, uint64 targetGuid, uint32 rank);
+
void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const;
};
#endif
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index cebcf6040f9..04b0cfeaa39 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -39,6 +39,12 @@ void GuildMgr::RemoveGuild(uint32 guildId)
GuildStore.erase(guildId);
}
+void GuildMgr::SaveGuilds()
+{
+ for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
+ itr->second->SaveToDB();
+}
+
uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
@@ -59,6 +65,17 @@ Guild* GuildMgr::GetGuildById(uint32 guildId) const
return NULL;
}
+Guild* GuildMgr::GetGuildByGuid(uint64 guid) const
+{
+ // Full guids are only used when receiving/sending data to client
+ // everywhere else guild id is used
+ if (IS_GUILD(guid))
+ if (uint32 guildId = GUID_LOPART(guid))
+ return GetGuildById(guildId);
+
+ return NULL;
+}
+
Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
{
std::string search = guildName;
@@ -174,12 +191,14 @@ void GuildMgr::LoadGuilds()
CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
+ QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
// 7 8 9 10 11 12
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
// 13 14 15 16 17 18
"BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5, "
- // 19 20 21 22 23 24
+ // 19 20 21 22
+ "BankResetTimeTab6, BankRemSlotsTab6, BankResetTimeTab7, BankRemSlotsTab7, "
+ // 23 24 25 26 27 28
"c.name, c.level, c.class, c.zone, c.account, c.logout_time "
"FROM guild_member gm LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC");
@@ -378,8 +397,25 @@ void GuildMgr::LoadGuilds()
}
}
- // 9. Validate loaded guild data
- sLog->outInfo(LOG_FILTER_GUILD, "Validating data of loaded guilds...");
+ // 9. Load guild achievements
+ {
+ PreparedQueryResult achievementResult;
+ PreparedQueryResult criteriaResult;
+ for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT);
+ stmt->setUInt32(0, itr->first);
+ achievementResult = CharacterDatabase.Query(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt32(0, itr->first);
+ criteriaResult = CharacterDatabase.Query(stmt);
+
+ itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
+ }
+ }
+
+ // 10. Validate loaded guild data
+ sLog->outInfo(LOG_FILTER_GENERAL, "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index 9654fced227..4b999c9231a 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -32,6 +32,7 @@ public:
Guild* GetGuildByLeader(uint64 guid) const;
Guild* GetGuildById(uint32 guildId) const;
+ Guild* GetGuildByGuid(uint64 guid) const;
Guild* GetGuildByName(const std::string& guildName) const;
std::string GetGuildNameById(uint32 guildId) const;
@@ -39,6 +40,8 @@ public:
void AddGuild(Guild* guild);
void RemoveGuild(uint32 guildId);
+ void SaveGuilds();
+
uint32 GenerateGuildId();
void SetNextGuildId(uint32 Id) { NextGuildId = Id; }
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index 8fb820713ce..27ec8433fe1 100755
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -152,7 +152,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
-void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
@@ -185,7 +185,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
}
-void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
@@ -348,20 +348,25 @@ void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recvData)
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
{
- WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 4+team.length()+1+player.length()+1+4);
+ WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 2 + team.length() + player.length() + 4 + 4);
+
+ data.WriteBits(player.length(), 7);
+ data.WriteBits(team.length(), 8);
+ data.FlushBits();
+
+ data.WriteString(player);
data << uint32(teamAction);
- data << team;
- data << player;
data << uint32(errorId);
+ data.WriteString(team);
SendPacket(&data);
}
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
{
- WorldPacket data(SMSG_ARENA_ERROR, 4+1); // 886 - You are not in a %uv%u arena team
- uint32 unk = 0;
- data << uint32(unk); // unk(0)
- if (!unk)
+ WorldPacket data(SMSG_ARENA_ERROR, 4+1);
+ uint32 error = 0;
+ data << uint32(error); // 0 = ERR_ARENA_NO_TEAM_II, 1 = ERR_ARENA_EXPIRED_CAIS, 2 = ERR_LFG_CANT_USE_BATTLEGROUND
+ if (!error)
data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 2ebcbce0661..3e2d0e1310a 100755..100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -33,10 +33,10 @@
//post-incrementation is always slower than pre-incrementation !
//void called when player click on auctioneer npc
-void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
{
uint64 guid; //NPC guid
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
@@ -73,74 +73,98 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
}
//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
+void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError)
{
- WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
- data << auctionId;
- data << Action;
- data << ErrorCode;
- if (!ErrorCode && Action)
- data << bidError; //when bid, then send 0, once...
+ WorldPacket data(SMSG_AUCTION_COMMAND_RESULT);
+ data << uint32(auction ? auction->Id : 0);
+ data << uint32(action);
+ data << uint32(errorCode);
+
+ switch (errorCode)
+ {
+ case ERR_AUCTION_OK:
+ if (action == AUCTION_PLACE_BID)
+ data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
+ break;
+ case ERR_AUCTION_INVENTORY:
+ data << uint32(bidError);
+ break;
+ case ERR_AUCTION_HIGHER_BID:
+ data << uint64(auction->bidder);
+ data << uint64(auction->bid);
+ data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
+ break;
+ }
+
SendPacket(&data);
}
//this function sends notification, if bidder is online
-void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
+void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 itemEntry)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
data << uint32(location);
data << uint32(auctionId);
data << uint64(bidder);
- data << uint32(bidSum);
- data << uint32(diff);
- data << uint32(item_template);
+ data << uint64(bidSum);
+ data << uint64(diff);
+ data << uint32(itemEntry);
data << uint32(0);
SendPacket(&data);
}
-//this void causes on client to display: "Your auction sold"
+// this void causes on client to display: "Your auction sold"
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
{
- WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4));
+ WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, 40);
data << uint32(auction->Id);
- data << uint32(auction->bid);
- data << uint32(0); //unk
- data << uint64(0); //unk (bidder guid?)
- data << uint32(auction->item_template);
- data << uint32(0); //unk
- data << float(0); //unk (time?)
+ data << uint64(auction->bid);
+ data << uint64(0); //unk
+ data << uint64(0); //unk
+ data << uint32(auction->itemEntry);
+ data << uint32(0); //unk
+ data << float(0); //unk
+ SendPacket(&data);
+}
+
+void WorldSession::SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId)
+{
+ WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (4+4+4));
+ data << uint32(auctionId);
+ data << uint32(itemEntry);
+ data << uint32(randomPropertyId);
SendPacket(&data);
}
//this void creates new auction and adds auction to some auctionhouse
-void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
+void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
{
- uint64 auctioneer;
- uint32 itemsCount, etime, bid, buyout;
- recv_data >> auctioneer;
- recv_data >> itemsCount;
+ uint64 auctioneer, bid, buyout;
+ uint32 itemsCount, etime;
+ recvData >> auctioneer;
+ recvData >> itemsCount;
uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
uint32 count[MAX_AUCTION_ITEMS];
if (itemsCount > MAX_AUCTION_ITEMS)
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
for (uint32 i = 0; i < itemsCount; ++i)
{
- recv_data >> itemGUIDs[i];
- recv_data >> count[i];
+ recvData >> itemGUIDs[i];
+ recvData >> count[i];
if (!itemGUIDs[i] || !count[i] || count[i] > 1000 )
return;
}
- recv_data >> bid;
- recv_data >> buyout;
- recv_data >> etime;
+ recvData >> bid;
+ recvData >> buyout;
+ recvData >> etime;
if (!bid || !etime)
return;
@@ -184,7 +208,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (!item)
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND);
return;
}
@@ -192,7 +216,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i])
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -202,7 +226,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (!finalCount)
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -212,7 +236,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (item->GetMaxStackCount() < finalCount)
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
@@ -225,9 +249,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
- if (!_player->HasEnoughMoney(deposit))
+ if (!_player->HasEnoughMoney((uint64)deposit))
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
}
@@ -250,8 +274,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount());
}
- AH->item_guidlow = item->GetGUIDLow();
- AH->item_template = item->GetEntry();
+ AH->itemGUIDLow = item->GetGUIDLow();
+ AH->itemEntry = item->GetEntry();
AH->itemCount = item->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
@@ -275,9 +299,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
- SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
+ SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
@@ -286,7 +310,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
if (!newItem)
{
sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -296,8 +320,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount());
}
- AH->item_guidlow = newItem->GetGUIDLow();
- AH->item_template = newItem->GetEntry();
+ AH->itemGUIDLow = newItem->GetGUIDLow();
+ AH->itemEntry = newItem->GetEntry();
AH->itemCount = newItem->GetCount();
AH->owner = _player->GetGUIDLow();
AH->startbid = bid;
@@ -345,27 +369,28 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
- SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
+ SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
return;
}
}
}
-//this function is called when client bids or buys out auction
-void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
+// this function is called when client bids or buys out auction
+void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
- uint32 price;
- recv_data >> auctioneer;
- recv_data >> auctionId >> price;
+ uint64 price;
+ recvData >> auctioneer;
+ recvData >> auctionId;
+ recvData >> price;
if (!auctionId || !price)
- return; //check for cheaters
+ return; // check for cheaters
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -386,18 +411,18 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
if (!auction || auction->owner == player->GetGUIDLow())
{
//you cannot bid your own auction:
- SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
- Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
+ /*Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
- SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
- }
+ }*/
// cheating
if (price <= auction->bid || price < auction->startbid)
@@ -407,14 +432,15 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
if ((price < auction->buyout || auction->buyout == 0) &&
price < auction->bid + auction->GetAuctionOutBid())
{
- //auction has already higher bid, client tests it!
+ // client already test it but just in case ...
+ SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID);
return;
}
if (!player->HasEnoughMoney(price))
{
- //you don't have enought money!, client tests!
- //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
+ // client already test it but just in case ...
+ SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
}
@@ -425,20 +451,20 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
if (auction->bidder > 0)
{
if (auction->bidder == player->GetGUIDLow())
- player->ModifyMoney(-int32(price - auction->bid));
+ player->ModifyMoney(-int64(price - auction->bid));
else
{
// mail to last bidder and return money
sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
- player->ModifyMoney(-int32(price));
+ player->ModifyMoney(-int64(price));
}
}
else
- player->ModifyMoney(-int32(price));
+ player->ModifyMoney(-int64(price));
auction->bidder = player->GetGUIDLow();
auction->bid = price;
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
@@ -446,50 +472,49 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
+ SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
}
else
{
//buyout:
if (player->GetGUIDLow() == auction->bidder)
- player->ModifyMoney(-int32(auction->buyout - auction->bid));
+ player->ModifyMoney(-int64(auction->buyout - auction->bid));
else
{
- player->ModifyMoney(-int32(auction->buyout));
+ player->ModifyMoney(-int64(auction->buyout));
if (auction->bidder) //buyout for bidded auction ..
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
}
auction->bidder = player->GetGUIDLow();
auction->bid = auction->buyout;
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
//- Mails must be under transaction control too to prevent data loss
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
+ SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
auction->DeleteFromDB(trans);
- uint32 item_template = auction->item_template;
- sAuctionMgr->RemoveAItem(auction->item_guidlow);
- auctionHouse->RemoveAuction(auction, item_template);
+ uint32 itemEntry = auction->itemEntry;
+ sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
+ auctionHouse->RemoveAuction(auction, itemEntry);
}
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//this void is called when auction_owner cancels his auction
-void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
+void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
- recv_data >> auctioneer;
- recv_data >> auctionId;
- //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
+ recvData >> auctioneer;
+ recvData >> auctionId;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -510,17 +535,16 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUIDLow())
{
- Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
+ Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
- if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
+ if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed
return;
- //some auctionBidderNotification would be needed, but don't know that parts..
- sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
- player->ModifyMoney(-int32(auctionCut));
+ sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans, pItem);
+ player->ModifyMoney(-int64(auctionCut));
}
// item will deleted or added to received mail list
@@ -530,21 +554,21 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
- SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
+ sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->itemGUIDLow);
+ SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
else
{
- SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
+ SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
- sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
+ sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER: %u tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUIDLow(), auctionId);
return;
}
//inform player, that auction is removed
- SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
+ SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK);
// Now remove the auction
@@ -552,13 +576,13 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
- uint32 item_template = auction->item_template;
- sAuctionMgr->RemoveAItem(auction->item_guidlow);
- auctionHouse->RemoveAuction(auction, item_template);
+ uint32 itemEntry = auction->itemEntry;
+ sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
+ auctionHouse->RemoveAuction(auction, itemEntry);
}
//called when player lists his bids
-void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
@@ -566,12 +590,12 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
- recv_data >> outbiddedCount;
- if (recv_data.size() != (16 + outbiddedCount * 4))
+ recvData >> guid;
+ recvData >> listfrom; // not used in fact (this list not have page control in client)
+ recvData >> outbiddedCount;
+ if (recvData.size() != (16 + outbiddedCount * 4))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4));
+ sLog->outError(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
@@ -579,7 +603,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
@@ -591,14 +615,14 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
Player* player = GetPlayer();
- data << (uint32) 0; //add 0 as count
+ data << uint32(0); //add 0 as count
uint32 count = 0;
uint32 totalcount = 0;
while (outbiddedCount > 0) //add all data, which client requires
{
--outbiddedCount;
uint32 outbiddedAuctionId;
- recv_data >> outbiddedAuctionId;
+ recvData >> outbiddedAuctionId;
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
if (auction && auction->BuildAuctionInfo(data))
{
@@ -610,20 +634,20 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
auctionHouse->BuildListBidderItems(data, player, count, totalcount);
data.put<uint32>(0, count); // add count to placeholder
data << totalcount;
- data << (uint32)300; //unk 2.3.0
+ data << uint32(300); //unk 2.3.0
SendPacket(&data);
}
//this void sends player info about his auctions
-void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
+ recvData >> guid;
+ recvData >> listfrom; // not used in fact (this list not have page control in client)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -639,20 +663,20 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
- data << (uint32) 0; // amount place holder
+ data << uint32(0); // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
data.put<uint32>(0, count);
- data << (uint32) totalcount;
- data << (uint32) 0;
+ data << uint32(totalcount);
+ data << uint32(0);
SendPacket(&data);
}
//this void is called when player clicks on search button
-void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
@@ -661,24 +685,20 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
- recv_data >> guid;
- recv_data >> listfrom; // start, used for page control listing by 50 elements
- recv_data >> searchedname;
+ recvData >> guid;
+ recvData >> listfrom; // start, used for page control listing by 50 elements
+ recvData >> searchedname;
- recv_data >> levelmin >> levelmax;
- recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
- recv_data >> quality >> usable;
+ recvData >> levelmin >> levelmax;
+ recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
+ recvData >> quality >> usable;
- recv_data.read_skip<uint8>(); // unk
+ recvData.read_skip<uint8>(); // unk
+ recvData.read_skip<uint8>(); // unk
// this block looks like it uses some lame byte packing or similar...
- uint8 unkCnt;
- recv_data >> unkCnt;
- for (uint8 i = 0; i < unkCnt; i++)
- {
- recv_data.read_skip<uint8>();
- recv_data.read_skip<uint8>();
- }
+ for (uint8 i = 0; i < 15; i++)
+ recvData.read_skip<uint8>();
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -693,13 +713,13 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
- //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
uint32 count = 0;
uint32 totalcount = 0;
- data << (uint32) 0;
+ data << uint32(0);
// converting string that we try to find to lower case
std::wstring wsearchedname;
@@ -714,16 +734,16 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
count, totalcount);
data.put<uint32>(0, count);
- data << (uint32) totalcount;
- data << (uint32) 300; // unk 2.3.0 const?
+ data << uint32(totalcount);
+ data << uint32(300); //unk 2.3.0
SendPacket(&data);
}
-void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
- recv_data.read_skip<uint64>();
+ recvData.read_skip<uint64>();
uint32 count = 0;
@@ -733,7 +753,7 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
data << ""; // string
data << ""; // string
- data << uint32(0);
+ data << uint64(0);
data << uint32(0);
data << float(0);
}*/
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 49027bdf497..5085bb15584 100755
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -19,20 +19,28 @@
#include "WorldSession.h"
#include "WorldPacket.h"
-void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
+void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
- WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
- packet << uint8(code);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1 /*bits*/ + 4 + 1 + 4 + 1 + 4 + 1 + 1 + (queued ? 4 : 0));
+ packet.WriteBit(queued);
+ if (queued)
+ packet.WriteBit(0);
+
+ packet.WriteBit(1); // has account info
+
+ packet.FlushBits();
+
+ // account info
packet << uint32(0); // BillingTimeRemaining
- packet << uint8(0); // BillingPlanFlags
+ packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, 3 - CATA; must be set in database manually for each account
+ packet << uint32(0);
+ packet << uint8(Expansion()); // Unknown, these two show the same
packet << uint32(0); // BillingTimeRested
- packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
+ packet << uint8(0); // BillingPlanFlags
- if (!shortForm)
- {
+ packet << uint8(code);
+ if (queued)
packet << uint32(queuePos); // Queue position
- packet << uint8(0); // Realm has a free character migration - bool
- }
SendPacket(&packet);
}
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 475c1c42fca..d3e28bd84d1 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -35,10 +35,10 @@
#include "DisableMgr.h"
#include "Group.h"
-void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
@@ -66,23 +66,41 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId)
{
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
+ sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId);
SendPacket(&data);
}
-void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
- uint64 guid;
uint32 bgTypeId_;
uint32 instanceId;
- uint8 joinAsGroup;
+ uint8 asGroup;
bool isPremade = false;
Group* grp = NULL;
-
- recv_data >> guid; // battlemaster guid
- recv_data >> bgTypeId_; // battleground type id (DBC id)
- recv_data >> instanceId; // instance id, 0 if First Available selected
- recv_data >> joinAsGroup; // join as group
+ ObjectGuid guid;
+
+ recvData >> instanceId; // Instance Id
+ guid[2] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ asGroup = recvData.ReadBit(); // As Group
+ guid[4] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+ recvData.ReadByteSeq(guid[1]);
+
+ //extract from guid
+ bgTypeId_ = GUID_LOPART(guid);
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
@@ -95,10 +113,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED);
return;
}
-
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ //sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID:"UI64FMTD" TypeId:%u)", guid, bgTypeId_);
// can do this, since it's battleground, not arena
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
@@ -126,13 +143,13 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
GroupJoinBattlegroundResult err;
// check queue conditions
- if (!joinAsGroup)
+ if (!asGroup)
{
if (GetPlayer()->isUsingLfg())
{
// player is using dungeon finder or raid finder
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_LFG_CANT_USE_BATTLEGROUND);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_LFG_CANT_USE_BATTLEGROUND);
GetPlayer()->GetSession()->SendPacket(&data);
return;
}
@@ -141,7 +158,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (!_player->CanJoinToBattleground())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -150,7 +167,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
{
//player is already in random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -159,7 +176,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
{
//player is already in queue, can't start random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_NON_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -173,7 +190,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -187,7 +204,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
WorldPacket data;
// send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
@@ -223,7 +240,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
if (err <= 0)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -232,9 +249,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
// send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
member->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
@@ -244,15 +261,16 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEGROUND_PLAYER_POSITIONS Message");
Battleground* bg = _player->GetBattleground();
if (!bg) // can't be received if player not in battleground
return;
- uint32 count = 0;
+ uint32 acount = 0;
+ uint32 hcount = 0;
Player* aplr = NULL;
Player* hplr = NULL;
@@ -260,37 +278,81 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket & /*recv_
{
aplr = ObjectAccessor::FindPlayer(guid);
if (aplr)
- ++count;
+ ++acount;
}
if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_HORDE))
{
hplr = ObjectAccessor::FindPlayer(guid);
if (hplr)
- ++count;
+ ++hcount;
}
- WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * count);
- data << 0;
- data << count;
- if (aplr)
+ ObjectGuid aguid = aplr ? aplr->GetGUID() : 0;
+ ObjectGuid hguid = hplr ? hplr->GetGUID() : 0;
+
+ WorldPacket data(SMSG_BATTLEFIELD_PLAYER_POSITIONS);
+
+ data.WriteBits(acount, 22);
+ for (uint8 i = 0; i < acount; i++)
{
- data << uint64(aplr->GetGUID());
- data << float(aplr->GetPositionX());
- data << float(aplr->GetPositionY());
+ data.WriteBit(aguid[3]);
+ data.WriteBit(aguid[5]);
+ data.WriteBit(aguid[1]);
+ data.WriteBit(aguid[6]);
+ data.WriteBit(aguid[7]);
+ data.WriteBit(aguid[0]);
+ data.WriteBit(aguid[2]);
+ data.WriteBit(aguid[4]);
}
- if (hplr)
+ data.WriteBits(hcount, 22);
+ for (uint8 i = 0; i < hcount; i++)
{
- data << uint64(hplr->GetGUID());
- data << float(hplr->GetPositionX());
+ data.WriteBit(hguid[6]);
+ data.WriteBit(hguid[5]);
+ data.WriteBit(hguid[4]);
+ data.WriteBit(hguid[7]);
+ data.WriteBit(hguid[2]);
+ data.WriteBit(hguid[1]);
+ data.WriteBit(hguid[0]);
+ data.WriteBit(hguid[3]);
+ }
+
+ data.FlushBits();
+
+ for (uint8 i = 0; i < hcount; i++)
+ {
+ data.WriteByteSeq(hguid[2]);
+ data.WriteByteSeq(hguid[1]);
data << float(hplr->GetPositionY());
+ data.WriteByteSeq(hguid[5]);
+ data.WriteByteSeq(hguid[4]);
+ data.WriteByteSeq(hguid[7]);
+ data.WriteByteSeq(hguid[0]);
+ data.WriteByteSeq(hguid[6]);
+ data.WriteByteSeq(hguid[3]);
+ data << float(hplr->GetPositionX());
+ }
+
+ for (uint8 i = 0; i < acount; i++)
+ {
+ data.WriteByteSeq(aguid[6]);
+ data << float(aplr->GetPositionX());
+ data.WriteByteSeq(aguid[5]);
+ data.WriteByteSeq(aguid[3]);
+ data << float(aplr->GetPositionY());
+ data.WriteByteSeq(aguid[1]);
+ data.WriteByteSeq(aguid[7]);
+ data.WriteByteSeq(aguid[0]);
+ data.WriteByteSeq(aguid[2]);
+ data.WriteByteSeq(aguid[4]);
}
SendPacket(&data);
}
-void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
@@ -309,18 +371,12 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
-void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
+void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
- recv_data >> bgTypeId; // id from DBC
-
- uint8 fromWhere;
- recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
-
- uint8 unk1;
- recv_data >> unk1; // Unknown 3.2.2
+ recvData >> bgTypeId; // id from DBC
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
@@ -330,11 +386,11 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
}
WorldPacket data;
- sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId), fromWhere);
+ sBattlegroundMgr->BuildBattlegroundListPacket(&data, 0, _player, BattlegroundTypeId(bgTypeId));
SendPacket(&data);
}
-void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
+void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
@@ -344,7 +400,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
- recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
+ recvData >> type >> unk2 >> bgTypeId_ >> unk >> action;
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
@@ -400,7 +456,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
{
//send bg command result to show nice message
WorldPacket data2;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
@@ -437,7 +493,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
@@ -469,7 +525,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
}
}
_player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, 0, 0, 0);
bgQueue.RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if (!ginfo.ArenaType)
@@ -483,14 +539,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
}
}
-void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
- recv_data.read_skip<uint8>(); // unk1
- recv_data.read_skip<uint8>(); // unk2
- recv_data.read_skip<uint32>(); // BattlegroundTypeId
- recv_data.read_skip<uint16>(); // unk3
+ recvData.read_skip<uint8>(); // unk1
+ recvData.read_skip<uint8>(); // unk2
+ recvData.read_skip<uint32>(); // BattlegroundTypeId
+ recvData.read_skip<uint16>(); // unk3
// not allow leave battleground in combat
if (_player->isInCombat())
@@ -501,7 +557,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
_player->LeaveBattleground();
}
-void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
@@ -525,7 +581,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
{
// this line is checked, i only don't know if GetStartTime is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
SendPacket(&data);
continue;
}
@@ -543,7 +599,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
continue;
uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
// send status invited to Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
SendPacket(&data);
}
else
@@ -559,13 +615,13 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
// send status in Battleground Queue
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
SendPacket(&data);
}
}
}
-void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
+void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
@@ -575,7 +631,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
uint8 isRated; // isRated
Group* grp = NULL;
- recv_data >> guid >> arenaslot >> asGroup >> isRated;
+ recvData >> guid >> arenaslot >> asGroup >> isRated;
// ignore if we already in BG or BG queue
if (_player->InBattleground())
@@ -702,7 +758,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
if (err <= 0)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -711,9 +767,9 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
// send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
+ sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
member->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
@@ -726,17 +782,17 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
WorldPacket data;
// send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
SendPacket(&data);
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
+void WorldSession::HandleReportPvPAFK(WorldPacket & recvData)
{
uint64 playerGuid;
- recv_data >> playerGuid;
+ recvData >> playerGuid;
Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
if (!reportedPlayer)
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 9b749fa8005..1fb0f8a2f32 100755
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -23,18 +23,21 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- uint32 channel_id;
- uint8 unknown1, unknown2;
- std::string channelname, pass;
-
- recvPacket >> channel_id;
- recvPacket >> unknown1 >> unknown2;
- recvPacket >> channelname;
- recvPacket >> pass;
-
- if (channel_id)
+ uint32 channelId;
+ uint32 channelLength, passLength;
+ std::string channelName, pass;
+
+ recvPacket >> channelId;
+ recvPacket.ReadBit(); // unknowns
+ recvPacket.ReadBit();
+ channelLength = recvPacket.ReadBits(8);
+ passLength = recvPacket.ReadBits(8);
+ channelName = recvPacket.ReadString(channelLength);
+ pass = recvPacket.ReadString(passLength);
+
+ if (channelId)
{
- ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channel_id);
+ ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
@@ -46,13 +49,13 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
return;
}
- if (channelname.empty())
+ if (channelName.empty())
return;
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
{
cMgr->team = _player->GetTeam();
- if (Channel* chn = cMgr->GetJoinChannel(channelname, channel_id))
+ if (Channel* chn = cMgr->GetJoinChannel(channelName, channelId))
chn->Join(_player->GetGUID(), pass.c_str());
}
}
@@ -64,7 +67,8 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
uint32 unk;
std::string channelname;
recvPacket >> unk; // channel id?
- recvPacket >> channelname;
+ uint32 length = recvPacket.ReadBits(8);
+ channelname = recvPacket.ReadString(length);
if (channelname.empty())
return;
@@ -80,8 +84,9 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
+
+ uint32 length = recvPacket.ReadBits(8);
+ std::string channelname = recvPacket.ReadString(length);
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel* chn = cMgr->GetChannel(channelname, _player))
@@ -91,10 +96,11 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket)
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, pass;
- recvPacket >> channelname;
+ uint32 nameLength = recvPacket.ReadBits(8);
+ uint32 passLength = recvPacket.ReadBits(7);
- recvPacket >> pass;
+ std::string channelname = recvPacket.ReadString(nameLength);
+ std::string pass = recvPacket.ReadString(passLength);
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel* chn = cMgr->GetChannel(channelname, _player))
@@ -104,10 +110,12 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, newp;
- recvPacket >> channelname;
- recvPacket >> newp;
+ uint32 channelLength = recvPacket.ReadBits(8);
+ uint32 nameLength = recvPacket.ReadBits(7);
+
+ std::string newp = recvPacket.ReadString(nameLength);
+ std::string channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(newp))
return;
@@ -120,8 +128,9 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
+ uint32 length = recvPacket.ReadBits(8);
+ std::string channelname = recvPacket.ReadString(length);
+
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->SendWhoOwner(_player->GetGUID());
@@ -130,10 +139,12 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
- recvPacket >> otp;
+ uint32 channelLength = recvPacket.ReadBits(8);
+ uint32 nameLength = recvPacket.ReadBits(7);
+
+ std::string otp = recvPacket.ReadString(nameLength);
+ std::string channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(otp))
return;
@@ -146,10 +157,12 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
- recvPacket >> otp;
+ uint32 nameLength = recvPacket.ReadBits(7);
+ uint32 channelLength = recvPacket.ReadBits(8);
+
+ std::string channelname = recvPacket.ReadString(channelLength);
+ std::string otp = recvPacket.ReadString(nameLength);
if (!normalizePlayerName(otp))
return;
@@ -162,10 +175,11 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ uint32 channelLength = recvPacket.ReadBits(8);
+ uint32 nameLength = recvPacket.ReadBits(7);
- recvPacket >> otp;
+ std::string channelname = recvPacket.ReadString(channelLength);
+ std::string otp = recvPacket.ReadString(nameLength);
if (!normalizePlayerName(otp))
return;
@@ -179,10 +193,11 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ uint32 nameLength = recvPacket.ReadBits(8);
+ uint32 channelLength = recvPacket.ReadBits(7);
- recvPacket >> otp;
+ std::string otp = recvPacket.ReadString(nameLength);
+ std::string channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(otp))
return;
@@ -195,10 +210,11 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ uint32 nameLength = recvPacket.ReadBits(7);
+ uint32 channelLength = recvPacket.ReadBits(8);
- recvPacket >> otp;
+ std::string otp = recvPacket.ReadString(nameLength);
+ std::string channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(otp))
return;
@@ -211,10 +227,12 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ uint32 channelLength = recvPacket.ReadBits(8);
+ uint32 nameLength = recvPacket.ReadBits(7);
+
+ std::string channelname = recvPacket.ReadString(channelLength);
+ std::string otp = recvPacket.ReadString(nameLength);
- recvPacket >> otp;
if (!normalizePlayerName(otp))
return;
@@ -226,10 +244,14 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
+ uint32 channelLength, nameLength;
std::string channelname, otp;
- recvPacket >> channelname;
- recvPacket >> otp;
+ channelLength = recvPacket.ReadBits(8);
+ nameLength = recvPacket.ReadBits(7);
+
+ otp = recvPacket.ReadString(nameLength);
+ channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(otp))
return;
@@ -243,10 +265,11 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname, otp;
- recvPacket >> channelname;
+ uint32 channelLength = recvPacket.ReadBits(7);
+ uint32 nameLength = recvPacket.ReadBits(8);
- recvPacket >> otp;
+ std::string otp = recvPacket.ReadString(nameLength);
+ std::string channelname = recvPacket.ReadString(channelLength);
if (!normalizePlayerName(otp))
return;
@@ -259,8 +282,10 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
- std::string channelname;
- recvPacket >> channelname;
+
+ uint32 length = recvPacket.ReadBits(8);
+ std::string channelname = recvPacket.ReadString(length);
+
if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
if (Channel* chn = cMgr->GetChannel(channelname, _player))
chn->Announce(_player->GetGUID());
@@ -290,13 +315,13 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
}
}
-void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
+void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
std::string channelname;
recvPacket >> channelname;
/*if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
- if (Channel* chn = cMgr->GetChannel(channelname, _player))
+ if (Channel* chn = cMgr->GetChannel(channelName, _player))
chn->JoinNotify(_player->GetGUID());*/
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 8544266840f..649f09ad212 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -26,7 +26,6 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
-
#include "ArenaTeam.h"
#include "Chat.h"
#include "Group.h"
@@ -43,6 +42,7 @@
#include "ScriptMgr.h"
#include "Battleground.h"
#include "AccountMgr.h"
+#include "DBCStores.h"
#include "LFGMgr.h"
class LoginQueryHolder : public SQLQueryHolder
@@ -110,6 +110,10 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_VOID_STORAGE);
+ stmt->setUInt32(0, lowGuid);
+ res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADVOIDSTORAGE, stmt);
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, stmt);
@@ -203,34 +207,47 @@ bool LoginQueryHolder::Initialize()
void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
- WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
+ uint32 charCount = 0;
+ ByteBuffer bitBuffer;
+ ByteBuffer dataBuffer;
- uint8 num = 0;
-
- data << num;
-
- _allowedCharsToLogin.clear();
+ bitBuffer.WriteBits(0, 23);
+ bitBuffer.WriteBit(1);
if (result)
{
+ _allowedCharsToLogin.clear();
+
+ charCount = uint32(result->GetRowCount());
+ bitBuffer.reserve(24 * charCount / 8);
+ dataBuffer.reserve(charCount * 381);
+
+ bitBuffer.WriteBits(charCount, 17);
+
do
{
- uint32 guidlow = (*result)[0].GetUInt32();
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId());
- if (Player::BuildEnumData(result, &data))
- {
- _allowedCharsToLogin.insert(guidlow);
- ++num;
- }
- }
- while (result->NextRow());
+ uint32 guidLow = (*result)[0].GetUInt32();
+
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidLow, GetAccountId());
+
+ Player::BuildEnumData(result, &dataBuffer, &bitBuffer);
+
+ _allowedCharsToLogin.insert(guidLow);
+ } while (result->NextRow());
+
+ bitBuffer.FlushBits();
}
+ else
+ bitBuffer.WriteBits(0, 17);
- data.put<uint8>(0, num);
+ WorldPacket data(SMSG_CHAR_ENUM, 7 + bitBuffer.size() + dataBuffer.size());
+ data.append(bitBuffer);
+ if (charCount)
+ data.append(dataBuffer);
SendPacket(&data);
}
-void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recvData*/)
{
// remove expired bans
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
@@ -249,20 +266,20 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
_charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
}
-void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleCharCreateOpcode(WorldPacket & recvData)
{
std::string name;
uint8 race_, class_;
- recv_data >> name;
+ recvData >> name;
- recv_data >> race_;
- recv_data >> class_;
+ recvData >> race_;
+ recvData >> class_;
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
- recv_data >> gender >> skin >> face;
- recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
+ recvData >> gender >> skin >> face;
+ recvData >> hairStyle >> hairColor >> facialHair >> outfitId;
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
@@ -387,7 +404,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
}
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
- _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data));
+ _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recvData));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
@@ -670,10 +687,10 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
}
-void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleCharDeleteOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// can't delete loaded character
if (ObjectAccessor::FindPlayer(guid))
@@ -737,20 +754,37 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId());
+ sLog->outError(LOG_FILTER_NETWORKIO, "Player tries to login again, AccountId = %d", GetAccountId());
return;
}
m_playerLoading = true;
- uint64 playerGuid = 0;
+ ObjectGuid playerGuid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message");
-
- recv_data >> playerGuid;
+ playerGuid[2] = recvData.ReadBit();
+ playerGuid[3] = recvData.ReadBit();
+ playerGuid[0] = recvData.ReadBit();
+ playerGuid[6] = recvData.ReadBit();
+ playerGuid[4] = recvData.ReadBit();
+ playerGuid[5] = recvData.ReadBit();
+ playerGuid[1] = recvData.ReadBit();
+ playerGuid[7] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(playerGuid[2]);
+ recvData.ReadByteSeq(playerGuid[7]);
+ recvData.ReadByteSeq(playerGuid[0]);
+ recvData.ReadByteSeq(playerGuid[3]);
+ recvData.ReadByteSeq(playerGuid[5]);
+ recvData.ReadByteSeq(playerGuid[6]);
+ recvData.ReadByteSeq(playerGuid[1]);
+ recvData.ReadByteSeq(playerGuid[4]);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Character (Guid: %u) logging in", GUID_LOPART(playerGuid));
if (!CharCanLogin(GUID_LOPART(playerGuid)))
{
@@ -770,6 +804,17 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
+void WorldSession::HandleLoadScreenOpcode(WorldPacket& recvPacket)
+{
+ sLog->outInfo(LOG_FILTER_GENERAL, "WORLD: Recvd CMSG_LOAD_SCREEN");
+ uint32 mapID;
+
+ recvPacket >> mapID;
+ recvPacket.ReadBit();
+
+ // TODO: Do something with this packet
+}
+
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
uint64 playerGuid = holder->GetGuid();
@@ -804,9 +849,34 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
- data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
+ bool featureBit4 = true;
+ data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 7); // checked in 4.2.2
data << uint8(2); // unknown value
- data << uint8(0); // enable(1)/disable(0) voice chat interface in client
+ data << uint32(1);
+ data << uint32(1);
+ data << uint32(2);
+ data << uint32(0);
+ data.WriteBit(1);
+ data.WriteBit(1);
+ data.WriteBit(0);
+ data.WriteBit(featureBit4);
+ data.WriteBit(0);
+ data.WriteBit(0);
+ data.FlushBits();
+ if (featureBit4)
+ {
+ data << uint32(1);
+ data << uint32(0);
+ data << uint32(10);
+ data << uint32(60);
+ }
+
+ //if (featureBit5)
+ //{
+ // data << uint32(0);
+ // data << uint32(0);
+ // data << uint32(0);
+ //}
SendPacket(&data);
// Send MOTD
@@ -853,6 +923,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
Field* fields = resultGuild->Fetch();
pCurrChar->SetInGuild(fields[0].GetUInt32());
pCurrChar->SetRank(fields[1].GetUInt8());
+ if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
+ pCurrChar->SetUInt32Value(PLAYER_GUILDLEVEL, guild->GetLevel());
}
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
@@ -860,21 +932,20 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SetRank(0);
}
- if (pCurrChar->GetGuildId() != 0)
+ data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
+ data << uint64(0);
+ SendPacket(&data);
+
+ data.Initialize(SMSG_HOTFIX_INFO);
+ HotfixData const& hotfix = sObjectMgr->GetHotfixData();
+ data.WriteBits(hotfix.size(), 22);
+ data.FlushBits();
+ for (uint32 i = 0; i < hotfix.size(); ++i)
{
- if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
- guild->SendLoginInfo(this);
- else
- {
- // remove wrong guild data
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
- pCurrChar->SetInGuild(0);
- }
+ data << uint32(hotfix[i].Type);
+ data << uint32(hotfix[i].Timestamp);
+ data << uint32(hotfix[i].Entry);
}
-
- data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
- data << uint32(0);
- data << uint32(0);
SendPacket(&data);
pCurrChar->SendInitialPacketsBeforeAddToMap();
@@ -918,20 +989,28 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
}
sObjectAccessor->AddObject(pCurrChar);
- //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName());
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Player %s added to Map.", pCurrChar->GetName());
+
+ if (pCurrChar->GetGuildId() != 0)
+ {
+ if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
+ guild->SendLoginInfo(this);
+ else
+ {
+ // remove wrong guild data
+ sLog->outError(LOG_FILTER_GENERAL, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
+ pCurrChar->SetInGuild(0);
+ }
+ }
pCurrChar->SendInitialPacketsAfterAddToMap();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
-
stmt->setUInt32(0, pCurrChar->GetGUIDLow());
-
CharacterDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
-
stmt->setUInt32(0, GetAccountId());
-
LoginDatabase.Execute(stmt);
pCurrChar->SetInGameTime(getMSTime());
@@ -958,7 +1037,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
- pCurrChar->SetMovement(MOVE_WATER_WALK);
+ pCurrChar->SendMovementSetWaterWalking(true);
}
pCurrChar->ContinueTaxiFlight();
@@ -986,7 +1065,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
- pCurrChar->resetTalents(true);
+ pCurrChar->ResetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
SendNotification(LANG_RESET_TALENTS);
}
@@ -1017,30 +1096,30 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
delete holder;
}
-void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
+void WorldSession::HandleSetFactionAtWar(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
- recv_data >> repListID;
- recv_data >> flag;
+ recvData >> repListID;
+ recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
-void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
+void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
-void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
+void WorldSession::HandleTutorialFlag(WorldPacket & recvData)
{
uint32 data;
- recv_data >> data;
+ recvData >> data;
uint8 index = uint8(data / 32);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
@@ -1053,57 +1132,57 @@ void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
SetTutorialInt(index, flag);
}
-void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
+void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
}
-void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
+void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
}
-void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
- recv_data >> fact;
+ recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
-void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
- recv_data >> replistid >> inactive;
+ recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
-void WorldSession::HandleShowingHelmOpcode(WorldPacket& recv_data)
+void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName());
- recv_data.read_skip<uint8>(); // unknown, bool?
+ recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
-void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data)
+void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName());
- recv_data.read_skip<uint8>(); // unknown, bool?
+ recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
-void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
+void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
uint64 guid;
std::string newName;
- recv_data >> guid;
- recv_data >> newName;
+ recvData >> guid;
+ recvData >> newName;
// prevent character rename to invalid name
if (!normalizePlayerName(newName))
@@ -1193,11 +1272,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
sWorld->UpdateCharacterNameData(guidLow, newName);
}
-void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
+void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
@@ -1232,7 +1311,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
std::string name2;
DeclinedName declinedname;
- recv_data >> name2;
+ recvData >> name2;
if (name2 != name) // character have different name
{
@@ -1245,7 +1324,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
- recv_data >> declinedname.name[i];
+ recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
@@ -1290,12 +1369,12 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
+void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE");
uint32 Hair, Color, FacialHair, SkinColor;
- recv_data >> Hair >> Color >> FacialHair >> SkinColor;
+ recvData >> Hair >> Color >> FacialHair >> SkinColor;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
@@ -1312,12 +1391,12 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
- uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
+ uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
// 0 - ok
// 1, 3 - not enough money
- // 2 - you have to seat on barber chair
- if (!_player->HasEnoughMoney(Cost))
+ // 2 - you have to sit on barber chair
+ if (!_player->HasEnoughMoney((uint64)cost))
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(1); // no money
@@ -1331,8 +1410,8 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
SendPacket(&data);
}
- _player->ModifyMoney(-int32(Cost)); // it isn't free
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost);
+ _player->ModifyMoney(-int64(cost)); // it isn't free
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
@@ -1340,15 +1419,15 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
if (bs_skinColor)
_player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(0); // stand up
}
-void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
+void WorldSession::HandleRemoveGlyph(WorldPacket & recvData)
{
uint32 slot;
- recv_data >> slot;
+ recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
@@ -1356,7 +1435,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
return;
}
- if (uint32 glyph = _player->GetGlyph(slot))
+ if (uint32 glyph = _player->GetGlyph(_player->GetActiveSpec(), slot))
{
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
@@ -1367,21 +1446,19 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
+void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
uint64 guid;
std::string newName;
- recv_data >> guid;
- recv_data >> newName;
+ recvData >> guid;
+ recvData >> newName;
uint8 gender, skin, face, hairStyle, hairColor, facialHair;
- recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
+ recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
-
stmt->setUInt32(0, GUID_LOPART(guid));
-
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -1483,23 +1560,23 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
- recv_data.readPackGUID(setGuid);
+ recvData.readPackGUID(setGuid);
uint32 index;
- recv_data >> index;
+ recvData >> index;
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name;
- recv_data >> name;
+ recvData >> name;
std::string iconName;
- recv_data >> iconName;
+ recvData >> iconName;
EquipmentSet eqSet;
@@ -1511,7 +1588,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
- recv_data.readPackGUID(itemGuid);
+ recvData.readPackGUID(itemGuid);
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
if (itemGuid == 1)
@@ -1535,17 +1612,17 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
_player->SetEquipmentSet(index, eqSet);
}
-void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
- recv_data.readPackGUID(setGuid);
+ recvData.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
-void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
{
if (_player->isInCombat())
return;
@@ -1555,10 +1632,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
- recv_data.readPackGUID(itemGuid);
+ recvData.readPackGUID(itemGuid);
uint8 srcbag, srcslot;
- recv_data >> srcbag >> srcslot;
+ recvData >> srcbag >> srcslot;
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
@@ -1600,15 +1677,15 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
SendPacket(&data);
}
-void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
+void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
// TODO: Move queries to prepared statements
uint64 guid;
std::string newname;
uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
- recv_data >> guid;
- recv_data >> newname;
- recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
+ recvData >> guid;
+ recvData >> newname;
+ recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
uint32 lowGuid = GUID_LOPART(guid);
@@ -1630,7 +1707,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 playerClass = uint32(fields[0].GetUInt8());
uint32 level = uint32(fields[1].GetUInt8());
uint32 at_loginFlags = fields[2].GetUInt16();
- uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+ uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
if (!sObjectMgr->GetPlayerInfo(race, playerClass))
{
@@ -1722,6 +1799,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
switch (race)
{
case RACE_ORC:
+ case RACE_GOBLIN:
case RACE_TAUREN:
case RACE_UNDEAD_PLAYER:
case RACE_TROLL:
@@ -1770,6 +1848,9 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
case RACE_NIGHTELF:
stmt->setUInt16(1, 113);
break;
+ case RACE_WORGEN:
+ stmt->setUInt16(1, 791);
+ break;
case RACE_UNDEAD_PLAYER:
stmt->setUInt16(1, 673);
break;
@@ -1782,12 +1863,15 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
case RACE_BLOODELF:
stmt->setUInt16(1, 137);
break;
+ case RACE_GOBLIN:
+ stmt->setUInt16(1, 792);
+ break;
}
trans->Append(stmt);
}
- if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
+ if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// Delete all Flypaths
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
@@ -2021,3 +2105,73 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
data << uint8(race);
SendPacket(&data);
}
+
+void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData)
+{
+ uint8 gender, race;
+
+ recvData >> race;
+ recvData >> gender;
+
+ if (!Player::IsValidRace(race))
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Invalid race (%u) sent by accountId: %u", race, GetAccountId());
+ return;
+ }
+
+ if (!Player::IsValidGender(gender))
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "Invalid gender (%u) sent by accountId: %u", gender, GetAccountId());
+ return;
+ }
+
+ std::string const* name = GetRandomCharacterName(race, gender);
+ WorldPacket data(SMSG_RANDOMIZE_CHAR_NAME, 10);
+ data.WriteBit(0); // unk
+ data.WriteBits(name->size(), 7);
+ data.WriteString(*name);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleReorderCharacters(WorldPacket& recvData)
+{
+ uint32 charactersCount = recvData.ReadBits(10);
+
+ std::vector<ObjectGuid> guids(charactersCount);
+ uint8 position;
+
+ for (uint8 i = 0; i < charactersCount; ++i)
+ {
+ guids[i][1] = recvData.ReadBit();
+ guids[i][4] = recvData.ReadBit();
+ guids[i][5] = recvData.ReadBit();
+ guids[i][3] = recvData.ReadBit();
+ guids[i][0] = recvData.ReadBit();
+ guids[i][7] = recvData.ReadBit();
+ guids[i][6] = recvData.ReadBit();
+ guids[i][2] = recvData.ReadBit();
+ }
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ for (uint8 i = 0; i < charactersCount; ++i)
+ {
+ recvData.ReadByteSeq(guids[i][6]);
+ recvData.ReadByteSeq(guids[i][5]);
+ recvData.ReadByteSeq(guids[i][1]);
+ recvData.ReadByteSeq(guids[i][4]);
+ recvData.ReadByteSeq(guids[i][0]);
+ recvData.ReadByteSeq(guids[i][3]);
+
+ recvData >> position;
+
+ recvData.ReadByteSeq(guids[i][2]);
+ recvData.ReadByteSeq(guids[i][7]);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
+ stmt->setUInt8(0, position);
+ stmt->setUInt32(1, GUID_LOPART(guids[i]));
+ trans->Append(stmt);
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+}
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 880f2df86f7..2ab2831c0d0 100755..100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -63,131 +63,180 @@ bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg
return true;
}
-void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
+void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
- uint32 type;
+ uint32 type = 0;
uint32 lang;
- recv_data >> type;
- recv_data >> lang;
+ switch(recvData.GetOpcode())
+ {
+ case CMSG_MESSAGECHAT_SAY:
+ type = CHAT_MSG_SAY;
+ break;
+ case CMSG_MESSAGECHAT_YELL:
+ type = CHAT_MSG_YELL;
+ break;
+ case CMSG_MESSAGECHAT_CHANNEL:
+ type = CHAT_MSG_CHANNEL;
+ break;
+ case CMSG_MESSAGECHAT_WHISPER:
+ type = CHAT_MSG_WHISPER;
+ break;
+ case CMSG_MESSAGECHAT_GUILD:
+ type = CHAT_MSG_GUILD;
+ break;
+ case CMSG_MESSAGECHAT_OFFICER:
+ type = CHAT_MSG_OFFICER;
+ break;
+ case CMSG_MESSAGECHAT_AFK:
+ type = CHAT_MSG_AFK;
+ break;
+ case CMSG_MESSAGECHAT_DND:
+ type = CHAT_MSG_DND;
+ break;
+ case CMSG_MESSAGECHAT_EMOTE:
+ type = CHAT_MSG_EMOTE;
+ break;
+ case CMSG_MESSAGECHAT_PARTY:
+ type = CHAT_MSG_PARTY;
+ break;
+ case CMSG_MESSAGECHAT_RAID:
+ type = CHAT_MSG_RAID;
+ break;
+ case CMSG_MESSAGECHAT_BATTLEGROUND:
+ type = CHAT_MSG_BATTLEGROUND;
+ break;
+ case CMSG_MESSAGECHAT_RAID_WARNING:
+ type = CHAT_MSG_RAID_WARNING;
+ break;
+ default:
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode());
+ recvData.hexlike();
+ return;
+ }
if (type >= MAX_CHAT_MSG_TYPE)
{
sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: Wrong message type received: %u", type);
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
Player* sender = GetPlayer();
- //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "CHAT: packet received. type %u, lang %u", type, lang);
- // prevent talking at unknown language (cheating)
- LanguageDesc const* langDesc = GetLanguageDescByID(lang);
- if (!langDesc)
+ // no language sent with emote packet.
+ if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
{
- SendNotification(LANG_UNKNOWN_LANGUAGE);
- recv_data.rfinish();
- return;
- }
- if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
- {
- // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
- Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
- bool foundAura = false;
- for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
+ recvData >> lang;
+
+ // prevent talking at unknown language (cheating)
+ LanguageDesc const* langDesc = GetLanguageDescByID(lang);
+ if (!langDesc)
{
- if ((*i)->GetMiscValue() == int32(lang))
- {
- foundAura = true;
- break;
- }
+ SendNotification(LANG_UNKNOWN_LANGUAGE);
+ recvData.rfinish();
+ return;
}
- if (!foundAura)
+ if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
{
- SendNotification(LANG_NOT_LEARNED_LANGUAGE);
- recv_data.rfinish();
- return;
+ // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
+ Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
+ bool foundAura = false;
+ for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
+ {
+ if ((*i)->GetMiscValue() == int32(lang))
+ {
+ foundAura = true;
+ break;
+ }
+ }
+ if (!foundAura)
+ {
+ SendNotification(LANG_NOT_LEARNED_LANGUAGE);
+ recvData.rfinish();
+ return;
+ }
}
- }
- if (lang == LANG_ADDON)
- {
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
+ if (lang == LANG_ADDON)
{
- std::string msg = "";
- recv_data >> msg;
+ if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
+ {
+ std::string msg = "";
+ recvData >> msg;
- if (msg.empty())
- return;
+ if (msg.empty())
+ return;
- sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg);
- }
+ sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg);
+ }
- // Disabled addon channel?
- if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
- return;
- }
- // LANG_ADDON should not be changed nor be affected by flood control
- else
- {
- // send in universal language if player in .gmon mode (ignore spell effects)
- if (sender->isGameMaster())
- lang = LANG_UNIVERSAL;
+ // Disabled addon channel?
+ if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
+ return;
+ }
+ // LANG_ADDON should not be changed nor be affected by flood control
else
{
- // send in universal language in two side iteration allowed mode
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
+ // send in universal language if player in .gm on mode (ignore spell effects)
+ if (sender->isGameMaster())
lang = LANG_UNIVERSAL;
else
{
- switch (type)
+ // send in universal language in two side iteration allowed mode
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
+ lang = LANG_UNIVERSAL;
+ else
{
- case CHAT_MSG_PARTY:
- case CHAT_MSG_PARTY_LEADER:
- case CHAT_MSG_RAID:
- case CHAT_MSG_RAID_LEADER:
- case CHAT_MSG_RAID_WARNING:
- // allow two side chat at group channel if two side group allowed
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
- lang = LANG_UNIVERSAL;
- break;
- case CHAT_MSG_GUILD:
- case CHAT_MSG_OFFICER:
- // allow two side chat at guild channel if two side guild allowed
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
- lang = LANG_UNIVERSAL;
- break;
+ switch (type)
+ {
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_PARTY_LEADER:
+ case CHAT_MSG_RAID:
+ case CHAT_MSG_RAID_LEADER:
+ case CHAT_MSG_RAID_WARNING:
+ // allow two side chat at group channel if two side group allowed
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
+ lang = LANG_UNIVERSAL;
+ break;
+ case CHAT_MSG_GUILD:
+ case CHAT_MSG_OFFICER:
+ // allow two side chat at guild channel if two side guild allowed
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ lang = LANG_UNIVERSAL;
+ break;
+ }
}
- }
- // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
- Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
- if (!ModLangAuras.empty())
- lang = ModLangAuras.front()->GetMiscValue();
- }
+ // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
+ Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
+ if (!ModLangAuras.empty())
+ lang = ModLangAuras.front()->GetMiscValue();
+ }
- if (!sender->CanSpeak())
- {
- std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
- SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
- recv_data.rfinish(); // Prevent warnings
- return;
+ if (!sender->CanSpeak())
+ {
+ std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
+ SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
+ recvData.rfinish(); // Prevent warnings
+ return;
+ }
}
-
- if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
- sender->UpdateSpeakTime();
}
+ else
+ lang = LANG_UNIVERSAL;
if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
- std::string msg="";
- recv_data >> msg;
-
+ recvData.rfinish();
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName());
return;
}
+ uint32 textLength = 0;
+ uint32 receiverLength = 0;
std::string to, channel, msg;
bool ignoreChecks = false;
switch (type)
@@ -196,27 +245,30 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
case CHAT_MSG_PARTY:
- case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
case CHAT_MSG_RAID:
- case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
case CHAT_MSG_BATTLEGROUND:
- case CHAT_MSG_BATTLEGROUND_LEADER:
- recv_data >> msg;
+ textLength = recvData.ReadBits(9);
+ msg = recvData.ReadString(textLength);
break;
case CHAT_MSG_WHISPER:
- recv_data >> to;
- recv_data >> msg;
+ receiverLength = recvData.ReadBits(10);
+ textLength = recvData.ReadBits(9);
+ to = recvData.ReadString(receiverLength);
+ msg = recvData.ReadString(textLength);
break;
case CHAT_MSG_CHANNEL:
- recv_data >> channel;
- recv_data >> msg;
+ receiverLength = recvData.ReadBits(10);
+ textLength = recvData.ReadBits(9);
+ msg = recvData.ReadString(textLength);
+ channel = recvData.ReadString(receiverLength);
break;
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
- recv_data >> msg;
+ textLength = recvData.ReadBits(9);
+ msg = recvData.ReadString(textLength);
ignoreChecks = true;
break;
}
@@ -309,8 +361,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
- if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(_player->GetGUID()))
- return;
+ if (group->IsLeader(GetPlayer()->GetGUID()))
+ type = CHAT_MSG_PARTY_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
@@ -343,6 +395,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
}
} break;
case CHAT_MSG_RAID:
+ case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
@@ -353,27 +406,13 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
return;
}
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
-
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
- case CHAT_MSG_RAID_LEADER:
- {
- // if player is in battleground, he cannot say to battleground members by /ra
- Group* group = GetPlayer()->GetOriginalGroup();
- if (!group)
- {
- group = GetPlayer()->GetGroup();
- if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
- return;
- }
+ if (group->IsLeader(GetPlayer()->GetGUID()))
+ type = CHAT_MSG_RAID_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
+ ChatHandler::FillMessageData(&data, this, uint8(type), lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_WARNING:
@@ -390,29 +429,20 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND:
- {
- //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
- Group* group = GetPlayer()->GetGroup();
- if (!group || !group->isBGGroup())
- return;
-
- sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
-
- WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
- group->BroadcastPacket(&data, false);
- } break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
- if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
+ if (!group || !group->isBGGroup())
return;
+ if (group->IsLeader(GetPlayer()->GetGUID()))
+ type = CHAT_MSG_BATTLEGROUND_LEADER;
+
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
- ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
+ ChatHandler::FillMessageData(&data, this, uint8(type), lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_CHANNEL:
@@ -479,13 +509,151 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData)
+{
+ Player* sender = GetPlayer();
+ ChatMsg type;
+
+ switch (recvData.GetOpcode())
+ {
+ case CMSG_MESSAGECHAT_ADDON_BATTLEGROUND:
+ type = CHAT_MSG_BATTLEGROUND;
+ break;
+ case CMSG_MESSAGECHAT_ADDON_GUILD:
+ type = CHAT_MSG_GUILD;
+ break;
+ case CMSG_MESSAGECHAT_ADDON_OFFICER:
+ type = CHAT_MSG_OFFICER;
+ break;
+ case CMSG_MESSAGECHAT_ADDON_PARTY:
+ type = CHAT_MSG_PARTY;
+ break;
+ case CMSG_MESSAGECHAT_ADDON_RAID:
+ type = CHAT_MSG_RAID;
+ break;
+ case CMSG_MESSAGECHAT_ADDON_WHISPER:
+ type = CHAT_MSG_WHISPER;
+ break;
+ default:
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleAddonMessagechatOpcode: Unknown addon chat opcode (%u)", recvData.GetOpcode());
+ recvData.hexlike();
+ return;
+ }
+
+ std::string message;
+ std::string prefix;
+ std::string targetName;
+
+ switch (type)
+ {
+ case CHAT_MSG_WHISPER:
+ {
+ uint32 msgLen = recvData.ReadBits(9);
+ uint32 prefixLen = recvData.ReadBits(5);
+ uint32 targetLen = recvData.ReadBits(10);
+ message = recvData.ReadString(msgLen);
+ prefix = recvData.ReadString(prefixLen);
+ targetName = recvData.ReadString(targetLen);
+ break;
+ }
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_RAID:
+ case CHAT_MSG_OFFICER:
+ {
+ uint32 prefixLen = recvData.ReadBits(5);
+ uint32 msgLen = recvData.ReadBits(9);
+ prefix = recvData.ReadString(prefixLen);
+ message = recvData.ReadString(msgLen);
+ break;
+ }
+ case CHAT_MSG_GUILD:
+ case CHAT_MSG_BATTLEGROUND:
+ {
+ uint32 msgLen = recvData.ReadBits(9);
+ uint32 prefixLen = recvData.ReadBits(5);
+ message = recvData.ReadString(msgLen);
+ prefix = recvData.ReadString(prefixLen);
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Logging enabled?
+ if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
+ {
+ if (message.empty())
+ return;
+
+ // Weird way to log stuff...
+ sScriptMgr->OnPlayerChat(sender, CHAT_MSG_ADDON, LANG_ADDON, message);
+ }
+
+ // Disabled addon channel?
+ if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
+ return;
+
+ switch (type)
+ {
+ case CHAT_MSG_BATTLEGROUND:
+ {
+ Group* group = sender->GetGroup();
+ if (!group || !group->isBGGroup())
+ return;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, type, LANG_ADDON, "", 0, message.c_str(), NULL);
+ group->BroadcastAddonMessagePacket(&data, prefix, false);
+ break;
+ }
+ case CHAT_MSG_GUILD:
+ case CHAT_MSG_OFFICER:
+ {
+ if (sender->GetGuildId())
+ if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
+ guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, message, prefix);
+ break;
+ }
+ case CHAT_MSG_WHISPER:
+ {
+ if (!normalizePlayerName(targetName))
+ break;
+ Player* receiver = sObjectAccessor->FindPlayerByName(targetName.c_str());
+ if (!receiver)
+ break;
+
+ sender->WhisperAddon(message, prefix, receiver);
+ break;
+ }
+ // Messages sent to "RAID" while in a party will get delivered to "PARTY"
+ case CHAT_MSG_PARTY:
+ case CHAT_MSG_RAID:
+ {
+
+ Group* group = sender->GetGroup();
+ if (!group || group->isBGGroup())
+ break;
+
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, this, type, LANG_ADDON, "", 0, message.c_str(), NULL, prefix.c_str());
+ group->BroadcastAddonMessagePacket(&data, prefix, true, -1, group->GetMemberGroup(sender->GetGUID()));
+ break;
+ }
+ default:
+ {
+ sLog->outError(LOG_FILTER_GENERAL, "HandleAddonMessagechatOpcode: unknown addon message type %u", type);
+ break;
+ }
+ }
+}
+
+void WorldSession::HandleEmoteOpcode(WorldPacket & recvData)
{
if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
uint32 emote;
- recv_data >> emote;
+ recvData >> emote;
sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
@@ -522,7 +690,7 @@ namespace Trinity
};
} // namespace Trinity
-void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
{
if (!GetPlayer()->isAlive())
return;
@@ -537,9 +705,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
uint32 text_emote, emoteNum;
uint64 guid;
- recv_data >> text_emote;
- recv_data >> emoteNum;
- recv_data >> guid;
+ recvData >> text_emote;
+ recvData >> emoteNum;
+ recvData >> guid;
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
@@ -577,21 +745,21 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
-void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data)
+void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
uint64 iguid;
uint8 unk;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
- recv_data >> iguid;
- recv_data >> unk; // probably related to spam reporting
+ recvData >> iguid;
+ recvData >> unk; // probably related to spam reporting
Player* player = ObjectAccessor::FindPlayer(iguid);
if (!player || !player->GetSession())
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 78547d2d0f3..1cd86afc6d2 100755
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -26,10 +26,10 @@
#include "Vehicle.h"
#include "VehicleDefines.h"
-void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
+void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
@@ -66,15 +66,15 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
_player->Attack(pEnemy, true);
}
-void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
{
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
- recv_data >> sheathed;
+ recvData >> sheathed;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index c11a1cfc2aa..936f387a68a 100755..100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -31,6 +31,9 @@
#include "Util.h"
#include "SpellAuras.h"
#include "Vehicle.h"
+#include "DB2Structure.h"
+#include "DB2Stores.h"
+#include "SpellAuraEffects.h"
class Aura;
@@ -47,72 +50,105 @@ class Aura;
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
{
- WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
+ WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
data << uint32(operation);
data << member;
data << uint32(res);
data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
+ data << uint64(0); // player who caused error (in some cases).
SendPacket(&data);
}
-void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupInviteOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");
- std::string membername;
- recv_data >> membername;
- recv_data.read_skip<uint32>();
+ ObjectGuid crossRealmGuid; // unused
+
+ recvData.read_skip<uint32>(); // Non-zero in cross realm invites
+ recvData.read_skip<uint32>(); // Always 0
+
+ crossRealmGuid[2] = recvData.ReadBit();
+ crossRealmGuid[7] = recvData.ReadBit();
+
+ uint8 realmLen = recvData.ReadBits(9);
+
+ crossRealmGuid[3] = recvData.ReadBit();
+
+ uint8 nameLen = recvData.ReadBits(10);
+
+ crossRealmGuid[5] = recvData.ReadBit();
+ crossRealmGuid[4] = recvData.ReadBit();
+ crossRealmGuid[6] = recvData.ReadBit();
+ crossRealmGuid[0] = recvData.ReadBit();
+ crossRealmGuid[1] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(crossRealmGuid[4]);
+ recvData.ReadByteSeq(crossRealmGuid[7]);
+ recvData.ReadByteSeq(crossRealmGuid[6]);
+
+ std::string memberName, realmName;
+ memberName = recvData.ReadString(nameLen);
+ realmName = recvData.ReadString(realmLen); // unused
+
+ recvData.ReadByteSeq(crossRealmGuid[1]);
+ recvData.ReadByteSeq(crossRealmGuid[0]);
+ recvData.ReadByteSeq(crossRealmGuid[5]);
+ recvData.ReadByteSeq(crossRealmGuid[3]);
+ recvData.ReadByteSeq(crossRealmGuid[2]);
// attempt add selected player
// cheating
- if (!normalizePlayerName(membername))
+ if (!normalizePlayerName(memberName))
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
return;
}
- Player* player = sObjectAccessor->FindPlayerByName(membername.c_str());
+ Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str());
// no player
if (!player)
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
return;
}
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
return;
}
+ ObjectGuid invitedGuid = player->GetGUID();
+
Group* group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
@@ -123,17 +159,63 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
// player already in another group or invited
if (group2 || player->GetGroupInvite())
{
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
- WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
- data << uint8(0); // invited/already in group flag
- data << GetPlayer()->GetName(); // max len 48
- data << uint32(0); // unk
- data << uint8(0); // count
- data << uint32(0); // unk
+ WorldPacket data(SMSG_GROUP_INVITE, 45);
+
+ data.WriteBit(0);
+
+ data.WriteBit(invitedGuid[0]);
+ data.WriteBit(invitedGuid[3]);
+ data.WriteBit(invitedGuid[2]);
+
+ data.WriteBit(0); // Inverse already in group
+
+ data.WriteBit(invitedGuid[6]);
+ data.WriteBit(invitedGuid[5]);
+
+ data.WriteBits(0, 9); // Realm name
+
+ data.WriteBit(invitedGuid[4]);
+
+ data.WriteBits(strlen(player->GetName()), 7); // Invited name length
+
+ data.WriteBits(0, 24); // Count 2
+
+ data.WriteBit(0);
+
+ data.WriteBit(invitedGuid[1]);
+ data.WriteBit(invitedGuid[7]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(invitedGuid[1]);
+ data.WriteByteSeq(invitedGuid[4]);
+
+ data << int32(getMSTime());
+ data << int32(0);
+ data << int32(0);
+
+ data.WriteByteSeq(invitedGuid[6]);
+ data.WriteByteSeq(invitedGuid[0]);
+ data.WriteByteSeq(invitedGuid[2]);
+ data.WriteByteSeq(invitedGuid[3]);
+
+ // for count2 { int32(0) }
+
+ data.WriteByteSeq(invitedGuid[5]);
+
+ // data.append(realm name);
+
+ data.WriteByteSeq(invitedGuid[7]);
+
+ data.WriteString(player->GetName()); // invited name
+
+ data << int32(0);
+
player->GetSession()->SendPacket(&data);
}
@@ -184,101 +266,145 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
}
// ok, we do it
- WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
- data << uint8(1); // invited/already in group flag
- data << GetPlayer()->GetName(); // max len 48
- data << uint32(0); // unk
- data << uint8(0); // count
- data << uint32(0); // unk
+ WorldPacket data(SMSG_GROUP_INVITE, 45);
+
+ data.WriteBit(0);
+
+ data.WriteBit(invitedGuid[0]);
+ data.WriteBit(invitedGuid[3]);
+ data.WriteBit(invitedGuid[2]);
+
+ data.WriteBit(1); // Inverse already in group
+
+ data.WriteBit(invitedGuid[6]);
+ data.WriteBit(invitedGuid[5]);
+
+ data.WriteBits(0, 9); // Realm name
+
+ data.WriteBit(invitedGuid[4]);
+
+ data.WriteBits(strlen(player->GetName()), 7); // Invited name length
+
+ data.WriteBits(0, 24); // Count 2
+
+ data.WriteBit(0);
+
+ data.WriteBit(invitedGuid[1]);
+ data.WriteBit(invitedGuid[7]);
+
+ data.FlushBits();
+
+ data.WriteByteSeq(invitedGuid[1]);
+ data.WriteByteSeq(invitedGuid[4]);
+
+ data << int32(getMSTime());
+ data << int32(0);
+ data << int32(0);
+
+ data.WriteByteSeq(invitedGuid[6]);
+ data.WriteByteSeq(invitedGuid[0]);
+ data.WriteByteSeq(invitedGuid[2]);
+ data.WriteByteSeq(invitedGuid[3]);
+
+ // for count2 { int32(0) }
+
+ data.WriteByteSeq(invitedGuid[5]);
+
+ // data.append(realm name);
+
+ data.WriteByteSeq(invitedGuid[7]);
+
+ data.WriteString(player->GetName());
+
+ data << int32(0);
+
player->GetSession()->SendPacket(&data);
- SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
+ SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}
-void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data)
+void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE_RESPONSE");
+
+ bool accept = !recvData.ReadBit();
+ if (!accept)
+ recvData.read_skip<uint32>(); // unk
- recv_data.read_skip<uint32>();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
- // Remove player from invitees in any case
- group->RemoveInvite(GetPlayer());
-
- if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
+ if (accept)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
- return;
- }
+ // Remove player from invitees in any case
+ group->RemoveInvite(GetPlayer());
- // Group is full
- if (group->IsFull())
- {
- SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
- return;
- }
-
- Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
-
- // Forming a new group, create it
- if (!group->IsCreated())
- {
- // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
- if (!leader)
+ if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
- group->RemoveAllInvites();
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
- // If we're about to create a group there really should be a leader present
- ASSERT(leader);
- group->RemoveInvite(leader);
- group->Create(leader);
- sGroupMgr->AddGroup(group);
- }
+ // Group is full
+ if (group->IsFull())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
+ return;
+ }
- // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
- if (!group->AddMember(GetPlayer()))
- return;
+ Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
- group->BroadcastGroupUpdate();
-}
+ // Forming a new group, create it
+ if (!group->IsCreated())
+ {
+ // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
+ if (!leader)
+ {
+ group->RemoveAllInvites();
+ return;
+ }
-void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recv_data*/)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
+ // If we're about to create a group there really should be a leader present
+ ASSERT(leader);
+ group->RemoveInvite(leader);
+ group->Create(leader);
+ sGroupMgr->AddGroup(group);
+ }
- Group* group = GetPlayer()->GetGroupInvite();
- if (!group)
- return;
+ // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
+ if (!group->AddMember(GetPlayer()))
+ return;
- // Remember leader if online (group pointer will be invalid if group gets disbanded)
- Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+ group->BroadcastGroupUpdate();
+ }
+ else
+ {
+ // Remember leader if online (group pointer will be invalid if group gets disbanded)
+ Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
- // uninvite, group can be deleted
- GetPlayer()->UninviteFromGroup();
+ // uninvite, group can be deleted
+ GetPlayer()->UninviteFromGroup();
- if (!leader || !leader->GetSession())
- return;
+ if (!leader || !leader->GetSession())
+ return;
- // report
- std::string name = std::string(GetPlayer()->GetName());
- WorldPacket data(SMSG_GROUP_DECLINE, name.length());
- data << name.c_str();
- leader->GetSession()->SendPacket(&data);
+ // report
+ WorldPacket data(SMSG_GROUP_DECLINE, strlen(GetPlayer()->GetName()));
+ data << GetPlayer()->GetName();
+ leader->GetSession()->SendPacket(&data);
+ }
}
-void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
uint64 guid;
std::string reason;
- recv_data >> guid;
- recv_data >> reason;
+ recvData >> guid;
+ recvData >> reason;
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
@@ -319,12 +445,12 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
}
-void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE");
std::string membername;
- recv_data >> membername;
+ recvData >> membername;
// player not found
if (!normalizePlayerName(membername))
@@ -363,12 +489,12 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
}
-void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
Group* group = GetPlayer()->GetGroup();
@@ -384,7 +510,81 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
group->SendUpdate();
}
-void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_ROLES");
+
+ uint32 newRole;
+ ObjectGuid guid1; // Assigner GUID
+ ObjectGuid guid2; // Target GUID
+
+ guid1 = GetPlayer()->GetGUID();
+
+ recvData >> newRole;
+
+ guid2[2] = recvData.ReadBit();
+ guid2[6] = recvData.ReadBit();
+ guid2[3] = recvData.ReadBit();
+ guid2[7] = recvData.ReadBit();
+ guid2[5] = recvData.ReadBit();
+ guid2[1] = recvData.ReadBit();
+ guid2[0] = recvData.ReadBit();
+ guid2[4] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid2[6]);
+ recvData.ReadByteSeq(guid2[4]);
+ recvData.ReadByteSeq(guid2[1]);
+ recvData.ReadByteSeq(guid2[3]);
+ recvData.ReadByteSeq(guid2[0]);
+ recvData.ReadByteSeq(guid2[5]);
+ recvData.ReadByteSeq(guid2[2]);
+ recvData.ReadByteSeq(guid2[7]);
+
+ WorldPacket data(SMSG_GROUP_SET_ROLE, 24);
+
+ data.WriteBit(guid1[1]);
+ data.WriteBit(guid2[0]);
+ data.WriteBit(guid2[2]);
+ data.WriteBit(guid2[4]);
+ data.WriteBit(guid2[7]);
+ data.WriteBit(guid2[3]);
+ data.WriteBit(guid1[7]);
+ data.WriteBit(guid2[5]);
+ data.WriteBit(guid1[5]);
+ data.WriteBit(guid1[4]);
+ data.WriteBit(guid1[3]);
+ data.WriteBit(guid2[6]);
+ data.WriteBit(guid1[2]);
+ data.WriteBit(guid1[6]);
+ data.WriteBit(guid2[1]);
+ data.WriteBit(guid1[0]);
+
+ data.WriteByteSeq(guid1[7]);
+ data.WriteByteSeq(guid2[3]);
+ data.WriteByteSeq(guid1[6]);
+ data.WriteByteSeq(guid2[4]);
+ data.WriteByteSeq(guid2[0]);
+ data << uint32(newRole); // New Role
+ data.WriteByteSeq(guid2[6]);
+ data.WriteByteSeq(guid2[2]);
+ data.WriteByteSeq(guid1[0]);
+ data.WriteByteSeq(guid1[4]);
+ data.WriteByteSeq(guid2[1]);
+ data.WriteByteSeq(guid1[3]);
+ data.WriteByteSeq(guid1[5]);
+ data.WriteByteSeq(guid1[2]);
+ data.WriteByteSeq(guid2[5]);
+ data.WriteByteSeq(guid2[7]);
+ data.WriteByteSeq(guid1[1]);
+ data << uint32(0); // Old Role
+
+ if (GetPlayer()->GetGroup())
+ GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
+ else
+ SendPacket(&data);
+}
+
+void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
@@ -407,14 +607,14 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recv_data*/)
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
-void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootMethodOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod;
uint64 lootMaster;
uint32 lootThreshold;
- recv_data >> lootMethod >> lootMaster >> lootThreshold;
+ recvData >> lootMethod >> lootMaster >> lootThreshold;
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -450,15 +650,15 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData)
switch (rollType)
{
case ROLL_NEED:
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}
-void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
+void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING");
@@ -466,10 +666,10 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
return;
float x, y;
- recv_data >> x;
- recv_data >> y;
+ recvData >> x;
+ recvData >> y;
- //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
/** error handling **/
/********************/
@@ -482,13 +682,13 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
-void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
+void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL");
uint32 minimum, maximum, roll;
- recv_data >> minimum;
- recv_data >> maximum;
+ recvData >> minimum;
+ recvData >> maximum;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
@@ -498,7 +698,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
// everything's fine, do it
roll = urand(minimum, maximum);
- //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
+ //sLog->outDebug(LOG_FILTER_GENERAL, "ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
data << uint32(minimum);
@@ -511,7 +711,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE");
@@ -519,29 +719,27 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket & recv_data)
if (!group)
return;
- uint8 x;
- recv_data >> x;
+ uint8 x;
+ recvData >> x;
/** error handling **/
/********************/
// everything's fine, do it
if (x == 0xFF) // target icon request
- {
group->SendTargetIconList(this);
- }
else // target icon update
{
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
group->SetTargetIcon(x, _player->GetGUID(), guid);
}
}
-void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT");
@@ -552,17 +750,25 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recv_data*/)
if (_player->InBattleground())
return;
- /** error handling **/
+ // error handling
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
- /********************/
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
- group->ConvertToRaid();
+
+ // New 4.x: it is now possible to convert a raid to a group if member count is 5 or less
+
+ bool toRaid;
+ recvData >> toRaid;
+
+ if (toRaid)
+ group->ConvertToRaid();
+ else
+ group->ConvertToGroup();
}
-void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
@@ -573,8 +779,8 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
std::string name;
uint8 groupNr;
- recv_data >> name;
- recv_data >> groupNr;
+ recvData >> name;
+ recvData >> groupNr;
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
@@ -588,10 +794,9 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
Player* movedPlayer = sObjectAccessor->FindPlayerByName(name.c_str());
uint64 guid;
+
if (movedPlayer)
- {
guid = movedPlayer->GetGUID();
- }
else
{
CharacterDatabase.EscapeString(name);
@@ -601,7 +806,17 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
group->ChangeMembersGroup(guid, groupNr);
}
-void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SWAP_SUB_GROUP");
+ std::string unk1;
+ std::string unk2;
+
+ recvData >> unk1;
+ recvData >> unk2;
+}
+
+void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
@@ -614,15 +829,15 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data)
uint64 guid;
bool apply;
- recv_data >> guid;
- recv_data >> apply;
+ recvData >> guid;
+ recvData >> apply;
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
group->SendUpdate();
}
-void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT");
@@ -637,8 +852,8 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
uint8 assignment;
bool apply;
uint64 guid;
- recv_data >> assignment >> apply;
- recv_data >> guid;
+ recvData >> assignment >> apply;
+ recvData >> guid;
switch (assignment)
{
@@ -656,7 +871,7 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket & recv_data)
group->SendUpdate();
}
-void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
@@ -664,7 +879,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
if (!group)
return;
- if (recv_data.empty()) // request
+ if (recvData.empty()) // request
{
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
@@ -681,7 +896,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
else // answer
{
uint8 state;
- recv_data >> state;
+ recvData >> state;
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
@@ -691,7 +906,7 @@ void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recvData*/)
{
//Group* group = GetPlayer()->GetGroup();
//if (!group)
@@ -716,64 +931,82 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
- uint32 byteCount = 0;
- for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
- if (mask & (1 << i))
- byteCount += GroupUpdateLength[i];
-
- data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
+ data->Initialize(SMSG_PARTY_MEMBER_STATS, 80); // average value
data->append(player->GetPackGUID());
- *data << (uint32) mask;
+ *data << uint32(mask);
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
if (player)
{
if (player->IsPvP())
- *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
+ *data << uint16(MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
else
- *data << (uint16) MEMBER_STATUS_ONLINE;
+ *data << uint16(MEMBER_STATUS_ONLINE);
}
else
- *data << (uint16) MEMBER_STATUS_OFFLINE;
+ *data << uint16(MEMBER_STATUS_OFFLINE);
}
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
- *data << (uint32) player->GetHealth();
+ *data << uint32(player->GetHealth());
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
- *data << (uint32) player->GetMaxHealth();
+ *data << uint32(player->GetMaxHealth());
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
- *data << (uint8) powerType;
+ *data << uint8(powerType);
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
- *data << (uint16) player->GetPower(powerType);
+ *data << uint16(player->GetPower(powerType));
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
- *data << (uint16) player->GetMaxPower(powerType);
+ *data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL)
- *data << (uint16) player->getLevel();
+ *data << uint16(player->getLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE)
- *data << (uint16) player->GetZoneId();
+ *data << uint16(player->GetZoneId());
+
+ if (mask & GROUP_UPDATE_FLAG_UNK100)
+ *data << uint16(0);
if (mask & GROUP_UPDATE_FLAG_POSITION)
- *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
+ *data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ());
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
+ *data << uint8(0);
uint64 auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
+ *data << uint32(MAX_AURAS); // count
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const* aurApp = player->GetVisibleAura(i);
- *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
- *data << uint8(1);
+ if (!aurApp)
+ {
+ *data << uint32(0);
+ *data << uint16(0);
+ continue;
+ }
+
+ *data << uint32(aurApp->GetBase()->GetId());
+ *data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ *data << int32(eff->GetAmount());
+ else
+ *data << int32(0);
+ }
+ }
}
}
}
@@ -782,9 +1015,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if (pet)
- *data << (uint64) pet->GetGUID();
+ *data << uint64(pet->GetGUID());
else
- *data << (uint64) 0;
+ *data << uint64(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
@@ -792,97 +1025,129 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (pet)
*data << pet->GetName();
else
- *data << (uint8) 0;
+ *data << uint8(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if (pet)
- *data << (uint16) pet->GetDisplayId();
+ *data << uint16(pet->GetDisplayId());
else
- *data << (uint16) 0;
+ *data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
if (pet)
- *data << (uint32) pet->GetHealth();
+ *data << uint32(pet->GetHealth());
else
- *data << (uint32) 0;
+ *data << uint32(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
if (pet)
- *data << (uint32) pet->GetMaxHealth();
+ *data << uint32(pet->GetMaxHealth());
else
- *data << (uint32) 0;
+ *data << uint32(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
if (pet)
- *data << (uint8) pet->getPowerType();
+ *data << uint8(pet->getPowerType());
else
- *data << (uint8) 0;
+ *data << uint8(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
if (pet)
- *data << (uint16) pet->GetPower(pet->getPowerType());
+ *data << uint16(pet->GetPower(pet->getPowerType()));
else
- *data << (uint16) 0;
+ *data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
if (pet)
- *data << (uint16) pet->GetMaxPower(pet->getPowerType());
+ *data << uint16(pet->GetMaxPower(pet->getPowerType()));
else
- *data << (uint16) 0;
+ *data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
{
if (Vehicle* veh = player->GetVehicle())
- *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat];
+ *data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]);
+ else
+ *data << uint32(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
if (pet)
{
+ *data << uint8(0);
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
+ *data << uint32(MAX_AURAS); // count
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const* aurApp = pet->GetVisibleAura(i);
- *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
- *data << uint8(1);
+ if (!aurApp)
+ {
+ *data << uint32(0);
+ *data << uint16(0);
+ continue;
+ }
+
+ *data << uint32(aurApp->GetBase()->GetId());
+ *data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ *data << int32(eff->GetAmount());
+ else
+ *data << int32(0);
+ }
+ }
}
}
}
else
- *data << (uint64) 0;
+ {
+ *data << uint8(0);
+ *data << uint64(0);
+ }
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PHASE)
+ {
+ *data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
+ *data << uint32(0); // count
+ // for (count) *data << uint16(phaseId)
}
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
-void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
+void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
- uint64 Guid;
- recv_data >> Guid;
+ uint64 guid;
+ recvData >> guid;
- Player* player = HashMapHolder<Player>::Find(Guid);
+ Player* player = HashMapHolder<Player>::Find(guid);
if (!player)
{
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
- data.appendPackGUID(Guid);
+ data.appendPackGUID(guid);
data << (uint32) GROUP_UPDATE_FLAG_STATUS;
data << (uint16) MEMBER_STATUS_OFFLINE;
SendPacket(&data);
@@ -895,94 +1160,123 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data)
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.append(player->GetPackGUID());
- uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
- if (pet)
- mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
+ uint32 mask1 = GROUP_UPDATE_FULL;
- Powers powerType = player->getPowerType();
- data << (uint32) mask1; // group update mask
- data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
- data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
- data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
- data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
- data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
- data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
- data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
- data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
- data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
- data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
+ if (!pet)
+ mask1 &= ~GROUP_UPDATE_PET;
+ Powers powerType = player->getPowerType();
+ data << uint32(mask1); // group update mask
+ data << uint16(MEMBER_STATUS_ONLINE); // member's online status, GROUP_UPDATE_FLAG_STATUS
+ data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
+ data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
+ data << uint8 (powerType); // GROUP_UPDATE_FLAG_POWER_TYPE
+ data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
+ data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
+ data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
+ data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
+ data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
+ data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
+ data << uint16(player->GetPositionZ()); // GROUP_UPDATE_FLAG_POSITION
+
+ // GROUP_UPDATE_FLAG_AURAS
+ data << uint8(1);
uint64 auramask = 0;
size_t maskPos = data.wpos();
- data << (uint64) auramask; // placeholder
+ data << uint64(auramask); // placeholder
+ data << uint32(MAX_AURAS); // count
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
- if (AuraApplication * aurApp = player->GetVisibleAura(i))
+ if (AuraApplication const* aurApp = player->GetVisibleAura(i))
{
auramask |= (uint64(1) << i);
- data << (uint32) aurApp->GetBase()->GetId();
- data << (uint8) 1;
+
+ data << uint32(aurApp->GetBase()->GetId());
+ data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ data << int32(eff->GetAmount());
+ else
+ data << int32(0);
+ }
+ }
}
}
- data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
+ data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
if (pet)
{
Powers petpowertype = pet->getPowerType();
- data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
+ data << uint64(pet->GetGUID()); // GROUP_UPDATE_FLAG_PET_GUID
data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
- data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
- data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
- data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
- data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
- data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
- data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
-
+ data << uint16(pet->GetDisplayId()); // GROUP_UPDATE_FLAG_PET_MODEL_ID
+ data << uint32(pet->GetHealth()); // GROUP_UPDATE_FLAG_PET_CUR_HP
+ data << uint32(pet->GetMaxHealth()); // GROUP_UPDATE_FLAG_PET_MAX_HP
+ data << uint8 (petpowertype); // GROUP_UPDATE_FLAG_PET_POWER_TYPE
+ data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER
+ data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER
+
+ // GROUP_UPDATE_FLAG_PET_AURAS
+ data << uint8(1);
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
- data << (uint64) petauramask; // placeholder
+ data << uint64(petauramask); // placeholder
+ data << uint32(MAX_AURAS); // count
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
- if (AuraApplication * auraApp = pet->GetVisibleAura(i))
+ if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
{
petauramask |= (uint64(1) << i);
- data << (uint32) auraApp->GetBase()->GetId();
- data << (uint8) 1;
+
+ data << uint32(aurApp->GetBase()->GetId());
+ data << uint16(aurApp->GetFlags());
+
+ if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
+ data << int32(eff->GetAmount());
+ else
+ data << int32(0);
+ }
+ }
}
}
+
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
}
- else
- {
- data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
- data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
- }
+ // else not needed, flags do not include any PET_ update
+
+ // GROUP_UPDATE_FLAG_PHASE
+ data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
+ data << uint32(0); // count
+ // for (count) *data << uint16(phaseId)
SendPacket(&data);
}
-/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recvData*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
-/*void WorldSession::HandleGroupCancelOpcode(WorldPacket & recv_data)
-{
- sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL.");
-}*/
-
-void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recv_data)
+void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
- uint32 passOnLoot;
- recv_data >> passOnLoot; // 1 always pass, 0 do not pass
+ bool passOnLoot;
+ recvData >> passOnLoot; // 1 always pass, 0 do not pass
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
- if (passOnLoot != 0)
+ if (passOnLoot)
sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
return;
}
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index ccd1c931f51..b3c2d4ae030 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -44,38 +44,26 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY");
- uint32 guildId;
- recvPacket >> guildId;
- // Use received guild id to access guild method (not player's guild id)
- if (Guild* guild = sGuildMgr->GetGuildById(guildId))
- guild->HandleQuery(this);
- else
- Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
-}
-
-void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
+ uint64 guildGuid, playerGuid;
+ recvPacket >> guildGuid >> playerGuid;
- std::string name;
- recvPacket >> name;
+ // If guild doesn't exist or player is not part of the guild send error
+ if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
+ if (guild->IsMember(playerGuid))
+ {
+ guild->HandleQuery(this);
+ return;
+ }
- if (!GetPlayer()->GetGuildId()) // Player cannot be in guild
- {
- Guild* guild = new Guild();
- if (guild->Create(GetPlayer(), name))
- sGuildMgr->AddGuild(guild);
- else
- delete guild;
- }
+ Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");
- std::string invitedName;
- recvPacket >> invitedName;
+ uint32 nameLength = recvPacket.ReadBits(7);
+ std::string invitedName = recvPacket.ReadString(nameLength);
if (normalizePlayerName(invitedName))
if (Guild* guild = _GetPlayerGuild(this, true))
@@ -86,12 +74,28 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE");
- std::string playerName;
- recvPacket >> playerName;
+ ObjectGuid playerGuid;
+
+ playerGuid[6] = recvPacket.ReadBit();
+ playerGuid[5] = recvPacket.ReadBit();
+ playerGuid[4] = recvPacket.ReadBit();
+ playerGuid[0] = recvPacket.ReadBit();
+ playerGuid[1] = recvPacket.ReadBit();
+ playerGuid[3] = recvPacket.ReadBit();
+ playerGuid[7] = recvPacket.ReadBit();
+ playerGuid[2] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(playerGuid[2]);
+ recvPacket.ReadByteSeq(playerGuid[6]);
+ recvPacket.ReadByteSeq(playerGuid[5]);
+ recvPacket.ReadByteSeq(playerGuid[7]);
+ recvPacket.ReadByteSeq(playerGuid[1]);
+ recvPacket.ReadByteSeq(playerGuid[4]);
+ recvPacket.ReadByteSeq(playerGuid[3]);
+ recvPacket.ReadByteSeq(playerGuid[0]);
- if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleRemoveMember(this, playerName);
+ if (Guild* guild = _GetPlayerGuild(this, true))
+ guild->HandleRemoveMember(this, playerGuid);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
@@ -112,19 +116,13 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
GetPlayer()->SetInGuild(0);
}
-void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO");
-
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->SendInfo(this);
-}
-
-void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
+void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER");
- if (Guild* guild = _GetPlayerGuild(this))
+ recvPacket.rfinish();
+
+ if (Guild* guild = _GetPlayerGuild(this, true))
guild->HandleRoster(this);
}
@@ -132,24 +130,104 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE");
- std::string playerName;
- recvPacket >> playerName;
+ ObjectGuid targetGuid;
+
+ targetGuid[7] = recvPacket.ReadBit();
+ targetGuid[2] = recvPacket.ReadBit();
+ targetGuid[5] = recvPacket.ReadBit();
+ targetGuid[6] = recvPacket.ReadBit();
+ targetGuid[1] = recvPacket.ReadBit();
+ targetGuid[0] = recvPacket.ReadBit();
+ targetGuid[3] = recvPacket.ReadBit();
+ targetGuid[4] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(targetGuid[0]);
+ recvPacket.ReadByteSeq(targetGuid[5]);
+ recvPacket.ReadByteSeq(targetGuid[2]);
+ recvPacket.ReadByteSeq(targetGuid[3]);
+ recvPacket.ReadByteSeq(targetGuid[6]);
+ recvPacket.ReadByteSeq(targetGuid[4]);
+ recvPacket.ReadByteSeq(targetGuid[1]);
+ recvPacket.ReadByteSeq(targetGuid[7]);
- if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleUpdateMemberRank(this, playerName, false);
+ if (Guild* guild = _GetPlayerGuild(this, true))
+ guild->HandleUpdateMemberRank(this, targetGuid, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE");
- std::string playerName;
- recvPacket >> playerName;
+ ObjectGuid targetGuid;
+
+ targetGuid[7] = recvPacket.ReadBit();
+ targetGuid[1] = recvPacket.ReadBit();
+ targetGuid[5] = recvPacket.ReadBit();
+ targetGuid[6] = recvPacket.ReadBit();
+ targetGuid[2] = recvPacket.ReadBit();
+ targetGuid[3] = recvPacket.ReadBit();
+ targetGuid[0] = recvPacket.ReadBit();
+ targetGuid[4] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(targetGuid[1]);
+ recvPacket.ReadByteSeq(targetGuid[2]);
+ recvPacket.ReadByteSeq(targetGuid[7]);
+ recvPacket.ReadByteSeq(targetGuid[5]);
+ recvPacket.ReadByteSeq(targetGuid[6]);
+ recvPacket.ReadByteSeq(targetGuid[0]);
+ recvPacket.ReadByteSeq(targetGuid[4]);
+ recvPacket.ReadByteSeq(targetGuid[3]);
- if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleUpdateMemberRank(this, playerName, true);
+ if (Guild* guild = _GetPlayerGuild(this, true))
+ guild->HandleUpdateMemberRank(this, targetGuid, true);
+}
+
+void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ASSIGN_MEMBER_RANK");
+
+ ObjectGuid targetGuid;
+ ObjectGuid setterGuid;
+
+ uint32 rankId;
+ recvPacket >> rankId;
+
+ targetGuid[1] = recvPacket.ReadBit();
+ targetGuid[7] = recvPacket.ReadBit();
+ setterGuid[4] = recvPacket.ReadBit();
+ setterGuid[2] = recvPacket.ReadBit();
+ targetGuid[4] = recvPacket.ReadBit();
+ targetGuid[5] = recvPacket.ReadBit();
+ targetGuid[6] = recvPacket.ReadBit();
+ setterGuid[1] = recvPacket.ReadBit();
+ setterGuid[7] = recvPacket.ReadBit();
+ targetGuid[2] = recvPacket.ReadBit();
+ targetGuid[3] = recvPacket.ReadBit();
+ targetGuid[0] = recvPacket.ReadBit();
+ setterGuid[6] = recvPacket.ReadBit();
+ setterGuid[3] = recvPacket.ReadBit();
+ setterGuid[0] = recvPacket.ReadBit();
+ setterGuid[5] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(targetGuid[0]);
+ recvPacket.ReadByteSeq(setterGuid[1]);
+ recvPacket.ReadByteSeq(setterGuid[3]);
+ recvPacket.ReadByteSeq(setterGuid[5]);
+ recvPacket.ReadByteSeq(targetGuid[7]);
+ recvPacket.ReadByteSeq(targetGuid[3]);
+ recvPacket.ReadByteSeq(setterGuid[0]);
+ recvPacket.ReadByteSeq(targetGuid[1]);
+ recvPacket.ReadByteSeq(setterGuid[6]);
+ recvPacket.ReadByteSeq(targetGuid[2]);
+ recvPacket.ReadByteSeq(targetGuid[5]);
+ recvPacket.ReadByteSeq(targetGuid[4]);
+ recvPacket.ReadByteSeq(setterGuid[2]);
+ recvPacket.ReadByteSeq(setterGuid[4]);
+ recvPacket.ReadByteSeq(targetGuid[6]);
+ recvPacket.ReadByteSeq(setterGuid[7]);
+
+ if (Guild* guild = _GetPlayerGuild(this, true))
+ guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
@@ -184,107 +262,104 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");
- std::string motd; // Empty by default
- if (!recvPacket.empty())
- recvPacket >> motd;
+ uint32 motdLength = recvPacket.ReadBits(11);
+ std::string motd = recvPacket.ReadString(motdLength);
if (Guild* guild = _GetPlayerGuild(this, true))
guild->HandleSetMOTD(this, motd);
}
-void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
+void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_NOTE");
- std::string playerName;
- recvPacket >> playerName;
+ ObjectGuid playerGuid;
- std::string publicNote;
- recvPacket >> publicNote;
+ playerGuid[1] = recvPacket.ReadBit();
+ playerGuid[4] = recvPacket.ReadBit();
+ playerGuid[5] = recvPacket.ReadBit();
+ playerGuid[3] = recvPacket.ReadBit();
+ playerGuid[0] = recvPacket.ReadBit();
+ playerGuid[7] = recvPacket.ReadBit();
+ bool type = recvPacket.ReadBit(); // 0 == Officer, 1 == Public
+ playerGuid[6] = recvPacket.ReadBit();
+ uint32 noteLength = recvPacket.ReadBits(8);
+ playerGuid[2] = recvPacket.ReadBit();
- if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleSetMemberNote(this, playerName, publicNote, false);
-}
+ recvPacket.ReadByteSeq(playerGuid[4]);
+ recvPacket.ReadByteSeq(playerGuid[5]);
+ recvPacket.ReadByteSeq(playerGuid[0]);
+ recvPacket.ReadByteSeq(playerGuid[3]);
+ recvPacket.ReadByteSeq(playerGuid[1]);
+ recvPacket.ReadByteSeq(playerGuid[6]);
+ recvPacket.ReadByteSeq(playerGuid[7]);
+ std::string note = recvPacket.ReadString(noteLength);
+ recvPacket.ReadByteSeq(playerGuid[2]);
-void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
-
- std::string playerName;
- recvPacket >> playerName;
-
- std::string officerNote;
- recvPacket >> officerNote;
-
- if (normalizePlayerName(playerName))
- if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleSetMemberNote(this, playerName, officerNote, true);
+ if (Guild* guild = _GetPlayerGuild(this, true))
+ guild->HandleSetMemberNote(this, note, playerGuid, type);
}
-void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
+void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY_RANKS");
- Guild* guild = _GetPlayerGuild(this, true);
- if (!guild)
- {
- recvPacket.rpos(recvPacket.wpos());
- return;
- }
-
- uint32 rankId;
- recvPacket >> rankId;
-
- uint32 rights;
- recvPacket >> rights;
-
- std::string rankName;
- recvPacket >> rankName;
-
- uint32 money;
- recvPacket >> money;
-
- GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
- for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
- {
- uint32 bankRights;
- uint32 slots;
+ ObjectGuid guildGuid;
- recvPacket >> bankRights;
- recvPacket >> slots;
+ guildGuid[2] = recvData.ReadBit();
+ guildGuid[3] = recvData.ReadBit();
+ guildGuid[0] = recvData.ReadBit();
+ guildGuid[6] = recvData.ReadBit();
+ guildGuid[4] = recvData.ReadBit();
+ guildGuid[7] = recvData.ReadBit();
+ guildGuid[5] = recvData.ReadBit();
+ guildGuid[1] = recvData.ReadBit();
- rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots);
- }
+ recvData.ReadByteSeq(guildGuid[3]);
+ recvData.ReadByteSeq(guildGuid[4]);
+ recvData.ReadByteSeq(guildGuid[5]);
+ recvData.ReadByteSeq(guildGuid[7]);
+ recvData.ReadByteSeq(guildGuid[1]);
+ recvData.ReadByteSeq(guildGuid[0]);
+ recvData.ReadByteSeq(guildGuid[6]);
+ recvData.ReadByteSeq(guildGuid[2]);
- guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
+ if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
+ if (guild->IsMember(_player->GetGUID()))
+ guild->HandleGuildRanks(this);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK");
- std::string rankName;
- recvPacket >> rankName;
+ uint32 rankId;
+ recvPacket >> rankId;
+
+ uint32 length = recvPacket.ReadBits(7);
+ std::string rankName = recvPacket.ReadString(length);
if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleAddNewRank(this, rankName);
+ guild->HandleAddNewRank(this, rankName); //, rankId);
}
-void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
+void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK");
+ uint32 rankId;
+ recvPacket >> rankId;
+
if (Guild* guild = _GetPlayerGuild(this, true))
- guild->HandleRemoveLowestRank(this);
+ guild->HandleRemoveRank(this, rankId);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");
- std::string info;
- recvPacket >> info;
+ uint32 length = recvPacket.ReadBits(12);
+ std::string info = recvPacket.ReadString(length);
if (Guild* guild = _GetPlayerGuild(this, true))
guild->HandleSetInfo(this, info);
@@ -322,92 +397,92 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_EVENT_LOG_QUERY)");
if (Guild* guild = _GetPlayerGuild(this))
guild->SendEventLog(this);
}
-void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
+void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY)");
if (Guild* guild = _GetPlayerGuild(this))
guild->SendMoneyInfo(this);
}
-void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
+void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_PERMISSIONS)");
if (Guild* guild = _GetPlayerGuild(this))
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
-void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
if (Guild* guild = _GetPlayerGuild(this))
- guild->SendBankTabsInfo(this);
+ guild->SendBankList(this, 0, true, true);
else
Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
}
// Called when opening guild bank tab only (first one)
-void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankQueryTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
uint8 fullSlotList;
- recv_data >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
+ recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = _GetPlayerGuild(this))
- guild->SendBankTabData(this, tabId);
+ guild->SendBankList(this, tabId, true, false);
}
-void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
- uint64 GoGuid;
- recv_data >> GoGuid;
+ uint64 goGuid;
+ recvData >> goGuid;
- uint32 money;
- recv_data >> money;
+ uint64 money;
+ recvData >> money;
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
if (Guild* guild = _GetPlayerGuild(this))
guild->HandleMemberDepositMoney(this, money);
}
-void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint32 money;
- recv_data >> money;
+ recvData >> money;
if (money)
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -415,28 +490,28 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
guild->HandleMemberWithdrawMoney(this, money);
}
-void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankSwapItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = _GetPlayerGuild(this);
if (!guild)
{
- recv_data.rfinish(); // Prevent additional spam at rejected packet
+ recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
- recv_data >> bankToBank;
+ recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
@@ -446,18 +521,19 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
if (bankToBank)
{
uint8 destTabId;
- recv_data >> destTabId;
+ recvData >> destTabId;
uint8 destSlotId;
- recv_data >> destSlotId;
- recv_data.read_skip<uint32>(); // Always 0
+ recvData >> destSlotId;
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
- recv_data.read_skip<uint8>(); // Always 0
+ uint32 destItemEntry;
+ recvData >> destItemEntry;
- recv_data >> splitedAmount;
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
+ recvData.read_skip<uint8>(); // Always 0
+ recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
@@ -467,65 +543,65 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
- recv_data >> tabId;
- recv_data >> slotId;
- recv_data >> itemEntry;
+ recvData >> tabId;
+ recvData >> slotId;
+ recvData >> itemEntry;
uint8 autoStore;
- recv_data >> autoStore;
+ recvData >> autoStore;
if (autoStore)
{
- recv_data.read_skip<uint32>(); // autoStoreCount
- recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
- recv_data.read_skip<uint32>(); // Always 0
+ recvData.read_skip<uint32>(); // autoStoreCount
+ recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
+ recvData.read_skip<uint32>(); // Always 0
}
else
{
- recv_data >> playerBag;
- recv_data >> playerSlotId;
- recv_data >> toChar;
- recv_data >> splitedAmount;
+ recvData >> playerBag;
+ recvData >> playerSlotId;
+ recvData >> toChar;
+ recvData >> splitedAmount;
}
// Player <-> Bank
// Allow to work with inventory only
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
- GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
+ GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
-void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankBuyTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (!GoGuid || GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = _GetPlayerGuild(this))
guild->HandleBuyBankTab(this, tabId);
}
-void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
uint64 GoGuid;
- recv_data >> GoGuid;
+ recvData >> GoGuid;
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
std::string name;
- recv_data >> name;
+ recvData >> name;
std::string icon;
- recv_data >> icon;
+ recvData >> icon;
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -533,38 +609,135 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
-void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data)
+void WorldSession::HandleGuildBankLogQuery(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
- uint8 tabId;
- recv_data >> tabId;
+ uint32 tabId;
+ recvData >> tabId;
if (Guild* guild = _GetPlayerGuild(this))
guild->SendBankLog(this, tabId);
}
-void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_BANK_QUERY_TEXT");
uint8 tabId;
- recv_data >> tabId;
+ recvData >> tabId;
if (Guild* guild = _GetPlayerGuild(this))
guild->SendBankTabText(this, tabId);
}
-void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
+void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
- uint8 tabId;
- recv_data >> tabId;
+ uint32 tabId;
+ recvData >> tabId;
- std::string text;
- recv_data >> text;
+ uint32 textLen = recvData.ReadBits(14);
+ std::string text = recvData.ReadString(textLen);
if (Guild* guild = _GetPlayerGuild(this))
guild->SetBankTabText(tabId, text);
}
+
+void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUERY_GUILD_XP");
+
+ ObjectGuid guildGuid;
+
+ guildGuid[2] = recvData.ReadBit();
+ guildGuid[1] = recvData.ReadBit();
+ guildGuid[0] = recvData.ReadBit();
+ guildGuid[5] = recvData.ReadBit();
+ guildGuid[4] = recvData.ReadBit();
+ guildGuid[7] = recvData.ReadBit();
+ guildGuid[6] = recvData.ReadBit();
+ guildGuid[3] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guildGuid[7]);
+ recvData.ReadByteSeq(guildGuid[2]);
+ recvData.ReadByteSeq(guildGuid[3]);
+ recvData.ReadByteSeq(guildGuid[6]);
+ recvData.ReadByteSeq(guildGuid[1]);
+ recvData.ReadByteSeq(guildGuid[5]);
+ recvData.ReadByteSeq(guildGuid[0]);
+ recvData.ReadByteSeq(guildGuid[4]);
+
+ //if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
+ // guild->Send SMSG_GUILD_XP
+}
+
+void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_RANK_PERMISSIONS");
+
+ Guild* guild = _GetPlayerGuild(this, true);
+ if (!guild)
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ uint32 unk;
+ uint32 rankId;
+ uint32 oldRights;
+ uint32 newRights;
+ uint32 moneyPerDay;
+
+ recvPacket >> unk;
+ recvPacket >> oldRights;
+ recvPacket >> newRights;
+
+ GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
+ for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
+ {
+ uint32 bankRights;
+ uint32 slots;
+
+ recvPacket >> bankRights;
+ recvPacket >> slots;
+
+ rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots);
+ }
+
+ recvPacket >> moneyPerDay;
+ recvPacket >> rankId;
+ uint32 nameLength = recvPacket.ReadBits(7);
+ std::string rankName = recvPacket.ReadString(nameLength);
+
+ guild->HandleSetRankInfo(this, rankId, rankName, newRights, moneyPerDay, rightsAndSlots);
+}
+
+void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE");
+
+ ObjectGuid guildGuid;
+
+ guildGuid[0] = recvData.ReadBit();
+ guildGuid[6] = recvData.ReadBit();
+ guildGuid[7] = recvData.ReadBit();
+ guildGuid[3] = recvData.ReadBit();
+ guildGuid[5] = recvData.ReadBit();
+ guildGuid[1] = recvData.ReadBit();
+ guildGuid[2] = recvData.ReadBit();
+ guildGuid[4] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guildGuid[6]);
+ recvData.ReadByteSeq(guildGuid[3]);
+ recvData.ReadByteSeq(guildGuid[2]);
+ recvData.ReadByteSeq(guildGuid[1]);
+ recvData.ReadByteSeq(guildGuid[5]);
+ recvData.ReadByteSeq(guildGuid[0]);
+ recvData.ReadByteSeq(guildGuid[7]);
+ recvData.ReadByteSeq(guildGuid[4]);
+
+ if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
+ guild->HandleGuildPartyRequest(this);
+}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 260220bb8d5..3b38db78d94 100755..100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -27,14 +27,15 @@
#include "UpdateData.h"
#include "ObjectAccessor.h"
#include "SpellInfo.h"
+#include <vector>
-void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
{
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM");
uint8 srcbag, srcslot, dstbag, dstslot;
uint32 count;
- recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
+ recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
uint16 src = ((srcbag << 8) | srcslot);
@@ -54,19 +55,19 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
{
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
_player->SplitItem(src, dst, count);
}
-void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recvData)
{
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM");
uint8 srcslot, dstslot;
- recv_data >> dstslot >> srcslot;
+ recvData >> dstslot >> srcslot;
//sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
@@ -81,7 +82,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
{
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
@@ -91,11 +92,11 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
_player->SwapItem(src, dst);
}
-void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
{
uint64 itemguid;
uint8 dstslot;
- recv_data >> itemguid >> dstslot;
+ recvData >> itemguid >> dstslot;
// cheating attempt, client should never send opcode in that case
if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
@@ -110,12 +111,12 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data)
_player->SwapItem(item->GetPos(), dstpos);
}
-void WorldSession::HandleSwapItem(WorldPacket & recv_data)
+void WorldSession::HandleSwapItem(WorldPacket& recvData)
{
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM");
uint8 dstbag, dstslot, srcbag, srcslot;
- recv_data >> dstbag >> dstslot >> srcbag >> srcslot;
+ recvData >> dstbag >> dstslot >> srcbag >> srcslot;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
uint16 src = ((srcbag << 8) | srcslot);
@@ -133,19 +134,19 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data)
if (!_player->IsValidPos(dstbag, dstslot, true))
{
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
_player->SwapItem(src, dst);
}
-void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recvData)
{
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM");
uint8 srcbag, srcslot;
- recv_data >> srcbag >> srcslot;
+ recvData >> srcbag >> srcslot;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
@@ -234,12 +235,12 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleDestroyItemOpcode(WorldPacket & recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM");
+ //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROY_ITEM");
uint8 bag, slot, count, data1, data2, data3;
- recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
+ recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
//sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
uint16 pos = (bag << 8) | slot;
@@ -264,7 +265,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
if (pItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_INDESTRUCTIBLE)
{
- _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, NULL, NULL);
return;
}
@@ -277,174 +278,176 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
_player->DestroyItem(bag, slot, true);
}
-// Only _static_ data send in this packet !!!
-void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
+void WorldSession::SendItemDb2Reply(uint32 entry)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
- uint32 item;
- recv_data >> item;
-
- sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item Query = %u", item);
-
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto)
+ WorldPacket data(SMSG_DB_REPLY, 44);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(entry);
+ if (!proto)
{
- std::string Name = pProto->Name1;
- std::string Description = pProto->Description;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
- {
- ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
- }
- }
- // guess size
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
- data << pProto->ItemId;
- data << pProto->Class;
- data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
- data << Name;
- data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
- data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
- data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
- data << pProto->DisplayInfoID;
- data << pProto->Quality;
- data << pProto->Flags;
- data << pProto->Flags2;
- data << pProto->BuyPrice;
- data << pProto->SellPrice;
- data << pProto->InventoryType;
- data << pProto->AllowableClass;
- data << pProto->AllowableRace;
- data << pProto->ItemLevel;
- data << pProto->RequiredLevel;
- data << pProto->RequiredSkill;
- data << pProto->RequiredSkillRank;
- data << pProto->RequiredSpell;
- data << pProto->RequiredHonorRank;
- data << pProto->RequiredCityRank;
- data << pProto->RequiredReputationFaction;
- data << pProto->RequiredReputationRank;
- data << int32(pProto->MaxCount);
- data << int32(pProto->Stackable);
- data << pProto->ContainerSlots;
- data << pProto->StatsCount; // item stats count
- for (uint32 i = 0; i < pProto->StatsCount; ++i)
- {
- data << pProto->ItemStat[i].ItemStatType;
- data << pProto->ItemStat[i].ItemStatValue;
- }
- data << pProto->ScalingStatDistribution; // scaling stats distribution
- data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- data << pProto->Damage[i].DamageMin;
- data << pProto->Damage[i].DamageMax;
- data << pProto->Damage[i].DamageType;
- }
+ data << uint32(-1); // entry
+ data << uint32(DB2_REPLY_ITEM);
+ data << uint32(time(NULL)); // hotfix date
+ data << uint32(0); // size of next block
+ return;
+ }
- // resistances (7)
- data << pProto->Armor;
- data << pProto->HolyRes;
- data << pProto->FireRes;
- data << pProto->NatureRes;
- data << pProto->FrostRes;
- data << pProto->ShadowRes;
- data << pProto->ArcaneRes;
+ data << uint32(entry);
+ data << uint32(DB2_REPLY_ITEM);
+ data << uint32(sObjectMgr->GetHotfixDate(entry, DB2_REPLY_ITEM));
- data << pProto->Delay;
- data << pProto->AmmoType;
- data << pProto->RangedModRange;
+ ByteBuffer buff;
+ buff << uint32(entry);
+ buff << uint32(proto->Class);
+ buff << uint32(proto->SubClass);
+ buff << int32(proto->Unk0);
+ buff << uint32(proto->Material);
+ buff << uint32(proto->DisplayInfoID);
+ buff << uint32(proto->InventoryType);
+ buff << uint32(proto->Sheath);
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
- // use `item_template` or if not set then only use spell cooldowns
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
- if (spell)
- {
- bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+ data << uint32(buff.size());
+ data.append(buff);
- data << pProto->Spells[s].SpellId;
- data << pProto->Spells[s].SpellTrigger;
- data << uint32(-abs(pProto->Spells[s].SpellCharges));
+ SendPacket(&data);
+}
- if (db_data)
- {
- data << uint32(pProto->Spells[s].SpellCooldown);
- data << uint32(pProto->Spells[s].SpellCategory);
- data << uint32(pProto->Spells[s].SpellCategoryCooldown);
- }
- else
- {
- data << uint32(spell->RecoveryTime);
- data << uint32(spell->Category);
- data << uint32(spell->CategoryRecoveryTime);
- }
- }
- else
- {
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(-1);
- data << uint32(0);
- data << uint32(-1);
- }
- }
- data << pProto->Bonding;
- data << Description;
- data << pProto->PageText;
- data << pProto->LanguageID;
- data << pProto->PageMaterial;
- data << pProto->StartQuest;
- data << pProto->LockID;
- data << int32(pProto->Material);
- data << pProto->Sheath;
- data << pProto->RandomProperty;
- data << pProto->RandomSuffix;
- data << pProto->Block;
- data << pProto->ItemSet;
- data << pProto->MaxDurability;
- data << pProto->Area;
- data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
- data << pProto->BagFamily;
- data << pProto->TotemCategory;
- for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
- {
- data << pProto->Socket[s].Color;
- data << pProto->Socket[s].Content;
- }
- data << pProto->socketBonus;
- data << pProto->GemProperties;
- data << pProto->RequiredDisenchantSkill;
- data << pProto->ArmorDamageModifier;
- data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
- data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
- data << pProto->HolidayId; // Holiday.dbc?
- SendPacket(&data);
- }
- else
+void WorldSession::SendItemSparseDb2Reply(uint32 entry)
+{
+ WorldPacket data(SMSG_DB_REPLY, 526);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(entry);
+ if (!proto)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
- data << uint32(item | 0x80000000);
- SendPacket(&data);
+ data << uint32(-1); // entry
+ data << uint32(DB2_REPLY_SPARSE);
+ data << uint32(time(NULL)); // hotfix date
+ data << uint32(0); // size of next block
+ return;
}
+
+ data << uint32(entry);
+ data << uint32(DB2_REPLY_SPARSE);
+ data << uint32(sObjectMgr->GetHotfixDate(entry, DB2_REPLY_SPARSE));
+
+ ByteBuffer buff;
+ buff << uint32(entry);
+ buff << uint32(proto->Quality);
+ buff << uint32(proto->Flags);
+ buff << uint32(proto->Flags2);
+ buff << float(proto->Unk430_1);
+ buff << float(proto->Unk430_2);
+ buff << uint32(proto->BuyCount);
+ buff << int32(proto->BuyPrice);
+ buff << uint32(proto->SellPrice);
+ buff << uint32(proto->InventoryType);
+ buff << int32(proto->AllowableClass);
+ buff << int32(proto->AllowableRace);
+ buff << uint32(proto->ItemLevel);
+ buff << uint32(proto->RequiredLevel);
+ buff << uint32(proto->RequiredSkill);
+ buff << uint32(proto->RequiredSkillRank);
+ buff << uint32(proto->RequiredSpell);
+ buff << uint32(proto->RequiredHonorRank);
+ buff << uint32(proto->RequiredCityRank);
+ buff << uint32(proto->RequiredReputationFaction);
+ buff << uint32(proto->RequiredReputationRank);
+ buff << int32(proto->MaxCount);
+ buff << int32(proto->Stackable);
+ buff << uint32(proto->ContainerSlots);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ buff << uint32(proto->ItemStat[x].ItemStatType);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ buff << int32(proto->ItemStat[x].ItemStatValue);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ buff << int32(proto->ItemStat[x].ItemStatUnk1);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ buff << int32(proto->ItemStat[x].ItemStatUnk2);
+
+ buff << uint32(proto->ScalingStatDistribution);
+ buff << uint32(proto->DamageType);
+ buff << uint32(proto->Delay);
+ buff << float(proto->RangedModRange);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << int32(proto->Spells[x].SpellId);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << uint32(proto->Spells[x].SpellTrigger);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << int32(proto->Spells[x].SpellCharges);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << int32(proto->Spells[x].SpellCooldown);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << uint32(proto->Spells[x].SpellCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ buff << int32(proto->Spells[x].SpellCategoryCooldown);
+
+ buff << uint32(proto->Bonding);
+
+ // item name
+ std::string name = proto->Name1;
+ buff << uint16(name.length());
+ if (name.length())
+ buff << name;
+
+ for (uint32 i = 0; i < 3; ++i) // other 3 names
+ buff << uint16(0);
+
+ std::string desc = proto->Description;
+ buff << uint16(desc.length());
+ if (desc.length())
+ buff << desc;
+
+ buff << uint32(proto->PageText);
+ buff << uint32(proto->LanguageID);
+ buff << uint32(proto->PageMaterial);
+ buff << uint32(proto->StartQuest);
+ buff << uint32(proto->LockID);
+ buff << int32(proto->Material);
+ buff << uint32(proto->Sheath);
+ buff << int32(proto->RandomProperty);
+ buff << int32(proto->RandomSuffix);
+ buff << uint32(proto->ItemSet);
+
+ buff << uint32(proto->Area);
+ buff << uint32(proto->Map);
+ buff << uint32(proto->BagFamily);
+ buff << uint32(proto->TotemCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ buff << uint32(proto->Socket[x].Color);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ buff << uint32(proto->Socket[x].Content);
+
+ buff << uint32(proto->socketBonus);
+ buff << uint32(proto->GemProperties);
+ buff << float(proto->ArmorDamageModifier);
+ buff << int32(proto->Duration);
+ buff << uint32(proto->ItemLimitCategory);
+ buff << uint32(proto->HolidayId);
+ buff << float(proto->StatScalingFactor); // StatScalingFactor
+ buff << uint32(proto->CurrencySubstitutionId);
+ buff << uint32(proto->CurrencySubstitutionCount);
+
+ data << uint32(buff.size());
+ data.append(buff);
+
+ SendPacket(&data);
}
-void WorldSession::HandleReadItem(WorldPacket & recv_data)
+void WorldSession::HandleReadItem(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM");
-
uint8 bag, slot;
- recv_data >> bag >> slot;
+ recvData >> bag >> slot;
- //sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Read bag = %u, slot = %u", bag, slot);
Item* pItem = _player->GetItemByPos(bag, slot);
if (pItem && pItem->GetTemplate()->PageText)
@@ -454,7 +457,7 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data)
InventoryResult msg = _player->CanUseItem(pItem);
if (msg == EQUIP_ERR_OK)
{
- data.Initialize (SMSG_READ_ITEM_OK, 8);
+ data.Initialize(SMSG_READ_ITEM_OK, 8);
sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item page sent");
}
else
@@ -470,26 +473,13 @@ void WorldSession::HandleReadItem(WorldPacket & recv_data)
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
}
-void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data)
-{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
-
- uint32 itemid;
- uint64 guid;
-
- recv_data >> itemid >> guid;
-
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
- itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
-}
-
-void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSellItemOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM");
uint64 vendorguid, itemguid;
uint32 count;
- recv_data >> vendorguid >> itemguid >> count;
+ recvData >> vendorguid >> itemguid >> count;
if (!itemguid)
return;
@@ -498,7 +488,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid);
return;
}
@@ -512,21 +502,21 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
// prevent sell not owner item
if (_player->GetGUID() != pItem->GetOwnerGUID())
{
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
// prevent sell non empty bag by drag-and-drop at vendor's item list
if (pItem->IsNotEmptyBag())
{
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
// prevent sell currently looted item
if (_player->GetLootGUID() == pItem->GetGUID())
{
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
@@ -546,7 +536,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
// prevent sell more items that exist in stack (possible only not from client)
if (count > pItem->GetCount())
{
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
}
@@ -562,7 +552,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
if (!pNewItem)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
@@ -586,30 +576,30 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
uint32 money = pProto->SellPrice * count;
_player->ModifyMoney(money);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
}
else
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid);
return;
}
}
- _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid, 0);
+ _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid);
return;
}
-void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
+void WorldSession::HandleBuybackItem(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM");
uint64 vendorguid;
uint32 slot;
- recv_data >> vendorguid >> slot;
+ recvData >> vendorguid >> slot;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0);
return;
}
@@ -621,7 +611,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
if (pItem)
{
uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
- if (!_player->HasEnoughMoney(price))
+ if (!_player->HasEnoughMoney(uint64(price)))
{
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0);
return;
@@ -634,7 +624,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
_player->ModifyMoney(-(int32)price);
_player->RemoveItemFromBuyBackSlot(slot, false);
_player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
_player->StoreItem(dest, pItem, true);
}
else
@@ -645,14 +635,14 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0);
}
-void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
uint64 vendorguid, bagguid;
uint32 item, slot, count;
uint8 bagslot;
- recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
+ recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
// client expects count starting at 1, and we send vendorslot+1 to client already
if (slot > 0)
@@ -661,24 +651,15 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
return; // cheating
uint8 bag = NULL_BAG; // init for case invalid bagGUID
-
+ Item* bagItem = NULL;
// find bag slot by bag guid
if (bagguid == _player->GetGUID())
bag = INVENTORY_SLOT_BAG_0;
else
- {
- for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag* pBag = _player->GetBagByPos(i))
- {
- if (bagguid == pBag->GetGUID())
- {
- bag = i;
- break;
- }
- }
- }
- }
+ bagItem = _player->GetItemByGuid(bagguid);
+
+ if (bagItem && bagItem->IsBag())
+ bag = bagItem->GetSlot();
// bag not found, cheating?
if (bag == NULL_BAG)
@@ -687,14 +668,15 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot);
}
-void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM");
- uint64 vendorguid;
+ uint64 vendorguid, bagGuid;
uint32 item, slot, count;
- uint8 unk1;
+ uint8 itemType; // 1 = item, 2 = currency
+ uint8 bagSlot;
- recv_data >> vendorguid >> item >> slot >> count >> unk1;
+ recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot;
// client expects count starting at 1, and we send vendorslot+1 to client already
if (slot > 0)
@@ -702,14 +684,27 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
else
return; // cheating
- GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, NULL_BAG, NULL_SLOT);
+ if (itemType == ITEM_VENDOR_TYPE_ITEM)
+ {
+ Item* bagItem = _player->GetItemByGuid(bagGuid);
+
+ uint8 bag = NULL_BAG;
+ if (bagItem && bagItem->IsBag())
+ bag = bagItem->GetSlot();
+
+ GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagSlot);
+ }
+ else if (itemType == ITEM_VENDOR_TYPE_CURRENCY)
+ GetPlayer()->BuyCurrencyFromVendorSlot(vendorguid, slot, item, count);
+ else
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: received wrong itemType (%u) in HandleBuyItemOpcode", itemType);
}
-void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleListInventoryOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
if (!GetPlayer()->isAlive())
return;
@@ -727,7 +722,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (!vendor)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0);
return;
}
@@ -739,80 +734,147 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STATE_MOVING))
vendor->StopMoving();
- VendorItemData const* items = vendor->GetVendorItems();
- if (!items)
- {
- WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
- data << uint64(vendorGuid);
- data << uint8(0); // count == 0, next will be error code
- data << uint8(0); // "Vendor has no inventory"
- SendPacket(&data);
- return;
- }
-
- uint8 itemCount = items->GetItemCount();
- uint8 count = 0;
-
- WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
- data << uint64(vendorGuid);
+ VendorItemData const* vendorItems = vendor->GetVendorItems();
+ uint8 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
- size_t countPos = data.wpos();
- data << uint8(count);
+ //if (rawItemCount > 300),
+ // rawItemCount = 300; // client cap but uint8 max value is 255
- float discountMod = _player->GetReputationPriceDiscount(vendor);
+ ByteBuffer itemsData(32 * rawItemCount);
+ std::vector<bool> enablers;
+ enablers.reserve(2 * rawItemCount);
- for (uint8 slot = 0; slot < itemCount; ++slot)
+ const float discountMod = _player->GetReputationPriceDiscount(vendor);
+ uint8 count = 0;
+ for (uint8 slot = 0; slot < rawItemCount; ++slot)
{
- if (VendorItem const* item = items->GetItem(slot))
+ VendorItem const* vendorItem = vendorItems->GetItem(slot);
+ if (!vendorItem) continue;
+
+ if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM)
{
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
+ ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item);
+ if (!itemTemplate)
+ continue;
+
+ uint32 leftInStock = !vendorItem->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(vendorItem);
+ if (!_player->isGameMaster()) // ignore conditions if GM on
{
- if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
+ // Respect allowed class
+ if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP)
continue;
- // Only display items in vendor lists for the team the
- // player is on. If GM on, display all items.
- if (!_player->isGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE)))
+
+ // Only display items in vendor lists for the team the player is on
+ if ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) ||
+ (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE))
continue;
// Items sold out are not displayed in list
- uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
- if (!_player->isGameMaster() && !leftInStock)
+ if (leftInStock == 0)
continue;
+ }
- ++count;
+ int32 price = vendorItem->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
- // reputation discount
- int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
+ itemsData << uint32(count++ + 1); // client expects counting to start at 1
+ itemsData << uint32(itemTemplate->MaxDurability);
- data << uint32(slot + 1); // client expects counting to start at 1
- data << uint32(item->item);
- data << uint32(itemTemplate->DisplayInfoID);
- data << int32(leftInStock);
- data << uint32(price);
- data << uint32(itemTemplate->MaxDurability);
- data << uint32(itemTemplate->BuyCount);
- data << uint32(item->ExtendedCost);
+ if (vendorItem->ExtendedCost != 0)
+ {
+ enablers.push_back(0);
+ itemsData << uint32(vendorItem->ExtendedCost);
}
+ else
+ enablers.push_back(1);
+ enablers.push_back(1); // unk bit
+
+ itemsData << uint32(vendorItem->item);
+ itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency
+ itemsData << uint32(price);
+ itemsData << uint32(itemTemplate->DisplayInfoID);
+ // if (!unk "enabler") data << uint32(something);
+ itemsData << int32(leftInStock);
+ itemsData << uint32(itemTemplate->BuyCount);
}
- }
+ else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY)
+ {
+ CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item);
+ if (!currencyTemplate)
+ continue;
- if (count == 0)
- {
- data << uint8(0);
- SendPacket(&data);
- return;
+ if (vendorItem->ExtendedCost == 0)
+ continue; // there's no price defined for currencies, only extendedcost is used
+
+ uint32 precision = (currencyTemplate->Flags & CURRENCY_FLAG_HIGH_PRECISION) ? 100 : 1;
+
+ itemsData << uint32(count++ + 1); // client expects counting to start at 1
+ itemsData << uint32(0); // max durability
+
+ if (vendorItem->ExtendedCost != 0)
+ {
+ enablers.push_back(0);
+ itemsData << uint32(vendorItem->ExtendedCost);
+ }
+ else
+ enablers.push_back(1);
+
+ enablers.push_back(1); // unk bit
+
+ itemsData << uint32(vendorItem->item);
+ itemsData << uint32(vendorItem->Type); // 1 is items, 2 is currency
+ itemsData << uint32(0); // price, only seen currency types that have Extended cost
+ itemsData << uint32(0); // displayId
+ // if (!unk "enabler") data << uint32(something);
+ itemsData << int32(-1);
+ itemsData << uint32(vendorItem->maxcount * precision);
+ }
+ // else error
}
- data.put<uint8>(countPos, count);
+ ObjectGuid guid = vendorGuid;
+
+ WorldPacket data(SMSG_LIST_INVENTORY, 12 + itemsData.size());
+
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[0]);
+
+ data.WriteBits(count, 21); // item count
+
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[7]);
+
+ for (std::vector<bool>::const_iterator itr = enablers.begin(); itr != enablers.end(); ++itr)
+ data.WriteBit(*itr);
+
+ data.WriteBit(guid[4]);
+
+ data.FlushBits();
+ data.append(itemsData);
+
+ data.WriteByteSeq(guid[5]);
+ data.WriteByteSeq(guid[4]);
+ data.WriteByteSeq(guid[1]);
+ data.WriteByteSeq(guid[0]);
+ data.WriteByteSeq(guid[6]);
+
+ data << uint8(count == 0); // unk byte, item count 0: 1, item count != 0: 0 or some "random" value below 300
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[7]);
+
SendPacket(&data);
}
-void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
{
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
uint8 srcbag, srcslot, dstbag;
- recv_data >> srcbag >> srcslot >> dstbag;
+ recvData >> srcbag >> srcslot >> dstbag;
//sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
@@ -821,7 +883,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
{
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
@@ -850,7 +912,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
if (dest.size() == 1 && dest[0].pos == src)
{
// just remove grey item state
- _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+ _player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, pItem, NULL);
return;
}
@@ -895,7 +957,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
uint32 price = slotEntry->price;
- if (!_player->HasEnoughMoney(price))
+ if (!_player->HasEnoughMoney(uint64(price)))
{
data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
SendPacket(&data);
@@ -903,12 +965,12 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
}
_player->SetBankBagSlotCount(slot);
- _player->ModifyMoney(-int32(price));
+ _player->ModifyMoney(-int64(price));
data << uint32(ERR_BANKSLOT_OK);
SendPacket(&data);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
}
void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
@@ -933,7 +995,7 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
{
- _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL);
return;
}
@@ -983,33 +1045,13 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
}
}
-void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
-{
- if (!GetPlayer()->isAlive())
- {
- GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
- uint32 item;
-
- recv_data >> item;
-
- if (!item)
- GetPlayer()->RemoveAmmo();
- else
- GetPlayer()->SetAmmo(item);
-}
-
void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID)
{
- WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
- data << uint64(Target);
- data << uint64(Caster);
+ WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 4.3.4
+ data.appendPackGUID(Target);
+ data.appendPackGUID(Caster);
data << uint32(ItemID);
data << uint32(SpellID);
- data << uint8(0);
SendPacket(&data);
}
@@ -1024,38 +1066,14 @@ void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,
SendPacket(&data);
}
-void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
-{
- uint32 itemid;
- recv_data >> itemid;
- recv_data.read_skip<uint64>(); // guid
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
- ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
- if (pName)
- {
- std::string Name = pName->name;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
- ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
-
- WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
- data << uint32(itemid);
- data << Name;
- data << uint32(pName->InventoryType);
- SendPacket(&data);
- }
-}
-
-void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
+void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM");
uint8 gift_bag, gift_slot, item_bag, item_slot;
- recv_data >> gift_bag >> gift_slot; // paper
- recv_data >> item_bag >> item_slot; // item
+ recvData >> gift_bag >> gift_slot; // paper
+ recvData >> item_bag >> item_slot; // item
sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
@@ -1082,44 +1100,44 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
if (item == gift) // not possable with pacjket from real client
{
- _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
return;
}
if (item->IsEquipped())
{
- _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL);
return;
}
if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
{
- _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
return;
}
if (item->IsBag())
{
- _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL);
return;
}
if (item->IsSoulBound())
{
- _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL);
return;
}
if (item->GetMaxStackCount() != 1)
{
- _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL);
return;
}
// maybe not correct check (it is better than nothing)
- if (item->GetTemplate()->MaxCount>0)
+ if (item->GetTemplate()->MaxCount > 0)
{
- _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
+ _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL);
return;
}
@@ -1159,19 +1177,19 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
_player->DestroyItemCount(gift, count, true);
}
-void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS");
uint64 item_guid;
uint64 gem_guids[MAX_GEM_SOCKETS];
- recv_data >> item_guid;
+ recvData >> item_guid;
if (!item_guid)
return;
for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- recv_data >> gem_guids[i];
+ recvData >> gem_guids[i];
//cheat -> tried to socket same gem multiple times
if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
@@ -1223,6 +1241,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
// tried to put meta gem in normal socket
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
return;
+
+ // tried to put normal gem in cogwheel socket
+ if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->color != SOCKET_COLOR_COGWHEEL)
+ return;
+
+ // tried to put cogwheel gem in normal socket
+ if (itemProto->Socket[i].Color != SOCKET_COLOR_COGWHEEL && GemProps[i]->color == SOCKET_COLOR_COGWHEEL)
+ return;
}
uint32 GemEnchants[MAX_GEM_SOCKETS];
@@ -1329,9 +1355,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
if (GemEnchants[i])
{
+ uint32 gemCount = 1;
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0);
if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
- _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
+ _player->DestroyItemCount(guidItem, gemCount, true);
}
}
@@ -1353,19 +1380,19 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
}
-void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
+void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
- uint32 eslot;
+ uint32 slot;
- recv_data >> eslot;
+ recvData >> slot;
// apply only to equipped item
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, eslot))
+ if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
return;
- Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
+ Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item)
return;
@@ -1377,12 +1404,12 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
}
-void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
+void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO");
uint64 guid;
- recv_data >> guid; // item guid
+ recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
if (!item)
@@ -1394,11 +1421,11 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
GetPlayer()->SendRefundInfo(item);
}
-void WorldSession::HandleItemRefund(WorldPacket &recv_data)
+void WorldSession::HandleItemRefund(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND");
uint64 guid;
- recv_data >> guid; // item guid
+ recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
if (!item)
@@ -1415,14 +1442,14 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
*
* This function is called when player clicks on item which has some flag set
*/
-void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
+void WorldSession::HandleItemTextQuery(WorldPacket & recvData )
{
uint64 itemGuid;
- recv_data >> itemGuid;
+ recvData >> itemGuid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
- WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
+ WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 14); // guess size
if (Item* item = _player->GetItemByGuid(itemGuid))
{
@@ -1437,3 +1464,266 @@ void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
SendPacket(&data);
}
+
+void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRANSMOGRIFY_ITEMS");
+ Player* player = GetPlayer();
+
+ // Read data
+ uint32 count = recvData.ReadBits(22);
+
+ if (count < EQUIPMENT_SLOT_START || count >= EQUIPMENT_SLOT_END)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) sent a wrong count (%u) when transmogrifying items.", player->GetGUIDLow(), player->GetName(), count);
+ recvData.rfinish();
+ return;
+ }
+
+ std::vector<ObjectGuid> itemGuids(count, ObjectGuid(0));
+ std::vector<uint32> newEntries(count, 0);
+ std::vector<uint32> slots(count, 0);
+
+ for (uint8 i = 0; i < count; ++i)
+ {
+ itemGuids[i][0] = recvData.ReadBit();
+ itemGuids[i][5] = recvData.ReadBit();
+ itemGuids[i][6] = recvData.ReadBit();
+ itemGuids[i][2] = recvData.ReadBit();
+ itemGuids[i][3] = recvData.ReadBit();
+ itemGuids[i][7] = recvData.ReadBit();
+ itemGuids[i][4] = recvData.ReadBit();
+ itemGuids[i][1] = recvData.ReadBit();
+ }
+
+ ObjectGuid npcGuid;
+ npcGuid[7] = recvData.ReadBit();
+ npcGuid[3] = recvData.ReadBit();
+ npcGuid[5] = recvData.ReadBit();
+ npcGuid[6] = recvData.ReadBit();
+ npcGuid[1] = recvData.ReadBit();
+ npcGuid[4] = recvData.ReadBit();
+ npcGuid[0] = recvData.ReadBit();
+ npcGuid[2] = recvData.ReadBit();
+
+ recvData.FlushBits();
+
+ for (uint32 i = 0; i < count; ++i)
+ {
+ recvData >> newEntries[i];
+
+ recvData.ReadByteSeq(itemGuids[i][1]);
+ recvData.ReadByteSeq(itemGuids[i][5]);
+ recvData.ReadByteSeq(itemGuids[i][0]);
+ recvData.ReadByteSeq(itemGuids[i][4]);
+ recvData.ReadByteSeq(itemGuids[i][6]);
+ recvData.ReadByteSeq(itemGuids[i][7]);
+ recvData.ReadByteSeq(itemGuids[i][3]);
+ recvData.ReadByteSeq(itemGuids[i][2]);
+
+ recvData >> slots[i];
+ }
+
+ recvData.ReadByteSeq(npcGuid[7]);
+ recvData.ReadByteSeq(npcGuid[2]);
+ recvData.ReadByteSeq(npcGuid[5]);
+ recvData.ReadByteSeq(npcGuid[4]);
+ recvData.ReadByteSeq(npcGuid[3]);
+ recvData.ReadByteSeq(npcGuid[1]);
+ recvData.ReadByteSeq(npcGuid[6]);
+ recvData.ReadByteSeq(npcGuid[0]);
+
+ // Validate
+
+ if (!player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_TRANSMOGRIFIER))
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
+ return;
+ }
+
+ int32 cost = 0;
+ for (uint8 i = 0; i < count; ++i)
+ {
+ // slot of the transmogrified item
+ if (slots[i] < EQUIPMENT_SLOT_START || slots[i] >= EQUIPMENT_SLOT_END)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify an item (lowguid: %u) with a wrong slot (%u) when transmogrifying items.", player->GetGUIDLow(), player->GetName(), GUID_LOPART(itemGuids[i]), slots[i]);
+ return;
+ }
+
+ // entry of the transmogrifier item, if it's not 0
+ if (newEntries[i])
+ {
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newEntries[i]);
+ if (!proto)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify to an invalid item (entry: %u).", player->GetGUIDLow(), player->GetName(), newEntries[i]);
+ return;
+ }
+ }
+
+ Item* itemTransmogrifier = NULL;
+ // guid of the transmogrifier item, if it's not 0
+ if (itemGuids[i])
+ {
+ itemTransmogrifier = player->GetItemByGuid(itemGuids[i]);
+ if (!itemTransmogrifier)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify with an invalid item (lowguid: %u).", player->GetGUIDLow(), player->GetName(), GUID_LOPART(itemGuids[i]));
+ return;
+ }
+ }
+
+ // transmogrified item
+ Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]);
+ if (!itemTransmogrified)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) tried to transmogrify an invalid item in a valid slot (slot: %u).", player->GetGUIDLow(), player->GetName(), slots[i]);
+ return;
+ }
+
+ // uint16 tempDest;
+ //// has to be able to equip item transmogrified item
+ //if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrified, true, true))
+ //{
+ // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the item to be transmogrified (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName(), slots[i], itemTransmogrified->GetEntry());
+ // return;
+ //}
+ //
+ //// has to be able to equip item transmogrifier item
+ //if (!player->CanEquipItem(slots[i], tempDest, itemTransmogrifier, true, true))
+ //{
+ // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) can't equip the transmogrifier item (slot: %u, entry: %u).", player->GetGUIDLow(), player->GetName(), slots[i], itemTransmogrifier->GetEntry());
+ // return;
+ //}
+
+ if (!newEntries[i]) // reset look
+ {
+ itemTransmogrified->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT);
+ player->SetVisibleItemSlot(slots[i], itemTransmogrified);
+ }
+ else
+ {
+ if (!Item::CanTransmogrifyItemWithItem(itemTransmogrified, itemTransmogrifier))
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTransmogrifyItems - Player (GUID: %u, name: %s) failed CanTransmogrifyItemWithItem (%u with %u).", player->GetGUIDLow(), player->GetName(), itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry());
+ return;
+ }
+
+ // All okay, proceed
+ itemTransmogrified->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntries[i], 0, 0);
+ player->SetVisibleItemSlot(slots[i], itemTransmogrified);
+
+ itemTransmogrified->UpdatePlayedTime(player);
+
+ itemTransmogrified->SetOwnerGUID(player->GetGUID());
+ itemTransmogrified->SetNotRefundable(player);
+ itemTransmogrified->ClearSoulboundTradeable(player);
+
+ if (itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || itemTransmogrifier->GetTemplate()->Bonding == BIND_WHEN_USE)
+ itemTransmogrifier->SetBinding(true);
+
+ itemTransmogrifier->SetOwnerGUID(player->GetGUID());
+ itemTransmogrifier->SetNotRefundable(player);
+ itemTransmogrifier->ClearSoulboundTradeable(player);
+
+ cost += itemTransmogrified->GetSpecialPrice();
+ }
+ }
+
+ // trusting the client, if it got here it has to have enough money
+ // ... unless client was modified
+ if (cost) // 0 cost if reverting look
+ player->ModifyMoney(-cost);
+}
+
+void WorldSession::SendReforgeResult(bool success)
+{
+ WorldPacket data(SMSG_REFORGE_RESULT, 1);
+ data.WriteBit(success);
+ data.FlushBits();
+ SendPacket(&data);
+}
+
+void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData)
+{
+ uint32 slot, reforgeEntry;
+ ObjectGuid guid;
+ uint32 bag;
+ Player* player = GetPlayer();
+
+ recvData >> reforgeEntry >> slot >> bag;
+
+ guid[2] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[5]);
+
+ if (!player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_REFORGER))
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(guid));
+ SendReforgeResult(false);
+ return;
+ }
+
+ Item* item = player->GetItemByPos(bag, slot);
+
+ if (!item)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Player (Guid: %u Name: %s) tried to reforge an invalid/non-existant item.", player->GetGUIDLow(), player->GetName());
+ SendReforgeResult(false);
+ return;
+ }
+
+ if (!reforgeEntry)
+ {
+ // Reset the item
+ if (item->IsEquipped())
+ player->ApplyReforgeEnchantment(item, false);
+ item->ClearEnchantment(REFORGE_ENCHANTMENT_SLOT);
+ SendReforgeResult(true);
+ return;
+ }
+
+ ItemReforgeEntry const* stats = sItemReforgeStore.LookupEntry(reforgeEntry);
+ if (!stats)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleReforgeItemOpcode - Player (Guid: %u Name: %s) tried to reforge an item with invalid reforge entry (%u).", player->GetGUIDLow(), player->GetName(), reforgeEntry);
+ SendReforgeResult(false);
+ return;
+ }
+
+ if (!item->GetReforgableStat(ItemModType(stats->SourceStat)) || item->GetReforgableStat(ItemModType(stats->FinalStat))) // Cheating, you cant reforge to a stat that the item already has, nor reforge from a stat that the item does not have
+ {
+ SendReforgeResult(false);
+ return;
+ }
+
+ if (!player->HasEnoughMoney(uint64(item->GetSpecialPrice()))) // cheating
+ {
+ SendReforgeResult(false);
+ return;
+ }
+
+ player->ModifyMoney(-int64(item->GetSpecialPrice()));
+
+ item->SetEnchantment(REFORGE_ENCHANTMENT_SLOT, reforgeEntry, 0, 0);
+
+ SendReforgeResult(true);
+
+ if (item->IsEquipped())
+ player->ApplyReforgeEnchantment(item, true);
+}
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index aa6d208ad3a..b4f74735568 100755
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -32,6 +32,8 @@ void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
+ data << uint32(0); // Unknown 4.2.2
+ data << uint32(0); // Unknown 4.2.2
}
}
@@ -45,13 +47,13 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa
}
}
-void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
@@ -59,32 +61,32 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
uint32 dungeon;
uint32 roles;
- recv_data >> roles;
- recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
- recv_data >> numDungeons;
+ recvData >> roles;
+ recvData.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
+ recvData >> numDungeons;
if (!numDungeons)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
- recv_data >> dungeon;
+ recvData >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
- recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
+ recvData.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
- recv_data >> comment;
+ recvData >> comment;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
-void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
{
Group* grp = GetPlayer()->GetGroup();
@@ -95,21 +97,21 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
sLFGMgr->Leave(GetPlayer(), grp);
}
-void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
uint32 lfgGroupID; // Internal lfgGroupID
bool accept; // Accept to join?
- recv_data >> lfgGroupID;
- recv_data >> accept;
+ recvData >> lfgGroupID;
+ recvData >> accept;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
-void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
- recv_data >> roles; // Player Group Roles
+ recvData >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
@@ -122,35 +124,35 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
-void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
{
std::string comment;
- recv_data >> comment;
+ recvData >> comment;
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
-void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
{
bool agree; // Agree to kick player
- recv_data >> agree;
+ recvData >> agree;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(GetPlayer(), agree);
}
-void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
{
bool out;
- recv_data >> out;
+ recvData >> out;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
-void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
@@ -231,7 +233,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
SendPacket(&data);
}
-void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
@@ -257,7 +259,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
- size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
+ size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
@@ -265,18 +267,18 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data
SendPacket(&data);
}
-void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfrSearchOpcode(WorldPacket& recvData)
{
uint32 entry; // Raid id to search
- recv_data >> entry;
+ recvData >> entry;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
//SendLfrUpdateListOpcode(entry);
}
-void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data)
+void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId; // Raid id queue to leave
- recv_data >> dungeonId;
+ recvData >> dungeonId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
@@ -444,7 +446,7 @@ void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
{
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
- size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
+ size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
@@ -531,6 +533,7 @@ void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
data << uint8(pBoot->inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
+ data << uint8(0); // Unknown 4.2.2
data << uint64(pBoot->victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
@@ -657,8 +660,8 @@ void WorldSession::SendLfgTeleportError(uint8 err)
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
- WorldPacket data(SMSG_UPDATE_LFG_LIST);
+ sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
+ WorldPacket data(SMSG_LFG_UPDATE_LIST);
SendPacket(&data);
}
*/
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 8259d0c4e9b..aa4b7b85023 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -30,7 +30,7 @@
#include "World.h"
#include "Util.h"
-void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
@@ -38,7 +38,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
Loot* loot = NULL;
uint8 lootSlot = 0;
- recv_data >> lootSlot;
+ recvData >> lootSlot;
if (IS_GAMEOBJECT_GUID(lguid))
{
@@ -94,7 +94,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
player->StoreLootItem(lootSlot, loot);
}
-void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
@@ -179,7 +179,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney(goldPerPlayer);
- (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
+ (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(goldPerPlayer);
@@ -190,7 +190,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
else
{
player->ModifyMoney(loot->gold);
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(loot->gold);
@@ -202,12 +202,12 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// Check possible cheat
if (!_player->isAlive())
@@ -428,12 +428,12 @@ void WorldSession::DoLootRelease(uint64 lguid)
loot->RemoveLooter(player->GetGUID());
}
-void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
{
uint8 slotid;
uint64 lootguid, target_playerguid;
- recv_data >> lootguid >> slotid >> target_playerguid;
+ recvData >> lootguid >> slotid >> target_playerguid;
if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID())
{
@@ -483,7 +483,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
if (item.follow_loot_rules && !item.AllowedForPlayer(target))
- msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+ msg = EQUIP_ERR_CANT_EQUIP_EVER;
if (msg != EQUIP_ERR_OK)
{
target->SendEquipError(msg, NULL, NULL, item.itemid);
@@ -498,9 +498,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
// not move item from loot to target inventory
Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
- target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
- target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count);
- target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
+ target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
+ target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count);
+ target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
// mark as looted
item.count=0;
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index ae04444a118..f89fa2ab25e 100755..100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -29,43 +29,84 @@
#include "Item.h"
#include "AccountMgr.h"
-void WorldSession::HandleSendMail(WorldPacket & recv_data)
+void WorldSession::HandleSendMail(WorldPacket& recvData)
{
- uint64 mailbox, unk3;
+ ObjectGuid mailbox;
+ uint64 money, COD;
std::string receiver, subject, body;
- uint32 unk1, unk2, money, COD;
- uint8 unk4;
- recv_data >> mailbox;
- recv_data >> receiver;
+ uint32 bodyLength, subjectLength, receiverLength;
+ uint32 unk1, unk2;
- recv_data >> subject;
+ recvData >> unk1;
+ recvData >> unk2; // Stationery?
- recv_data >> body;
+ recvData >> money >> COD; // money and cod
+ bodyLength = recvData.ReadBits(12);
+ subjectLength = recvData.ReadBits(9);
- recv_data >> unk1; // stationery?
- recv_data >> unk2; // 0x00000000
-
- uint8 items_count;
- recv_data >> items_count; // attached items count
+ uint8 items_count = recvData.ReadBits(5); // attached items count
if (items_count > MAX_MAIL_ITEMS) // client limit
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
- recv_data.rfinish(); // set to end to avoid warnings spam
+ recvData.rfinish(); // set to end to avoid warnings spam
return;
}
- uint64 itemGUIDs[MAX_MAIL_ITEMS];
+ mailbox[0] = recvData.ReadBit();
+
+ ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ itemGUIDs[i][2] = recvData.ReadBit();
+ itemGUIDs[i][6] = recvData.ReadBit();
+ itemGUIDs[i][3] = recvData.ReadBit();
+ itemGUIDs[i][7] = recvData.ReadBit();
+ itemGUIDs[i][1] = recvData.ReadBit();
+ itemGUIDs[i][0] = recvData.ReadBit();
+ itemGUIDs[i][4] = recvData.ReadBit();
+ itemGUIDs[i][5] = recvData.ReadBit();
+ }
+
+ mailbox[3] = recvData.ReadBit();
+ mailbox[4] = recvData.ReadBit();
+ receiverLength = recvData.ReadBits(7);
+ mailbox[2] = recvData.ReadBit();
+ mailbox[6] = recvData.ReadBit();
+ mailbox[1] = recvData.ReadBit();
+ mailbox[7] = recvData.ReadBit();
+ mailbox[5] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(mailbox[4]);
for (uint8 i = 0; i < items_count; ++i)
{
- recv_data.read_skip<uint8>(); // item slot in mail, not used
- recv_data >> itemGUIDs[i];
+ recvData.ReadByteSeq(itemGUIDs[i][6]);
+ recvData.ReadByteSeq(itemGUIDs[i][1]);
+ recvData.ReadByteSeq(itemGUIDs[i][7]);
+ recvData.ReadByteSeq(itemGUIDs[i][2]);
+ recvData.read_skip<uint8>(); // item slot in mail, not used
+ recvData.ReadByteSeq(itemGUIDs[i][3]);
+ recvData.ReadByteSeq(itemGUIDs[i][0]);
+ recvData.ReadByteSeq(itemGUIDs[i][4]);
+ recvData.ReadByteSeq(itemGUIDs[i][5]);
}
- recv_data >> money >> COD; // money and cod
- recv_data >> unk3; // const 0
- recv_data >> unk4; // const 0
+ recvData.ReadByteSeq(mailbox[7]);
+ recvData.ReadByteSeq(mailbox[3]);
+ recvData.ReadByteSeq(mailbox[6]);
+ recvData.ReadByteSeq(mailbox[5]);
+
+ subject = recvData.ReadString(subjectLength);
+ receiver = recvData.ReadString(receiverLength);
+
+ recvData.ReadByteSeq(mailbox[2]);
+ recvData.ReadByteSeq(mailbox[0]);
+
+ body = recvData.ReadString(bodyLength);
+
+ recvData.ReadByteSeq(mailbox[1]);
// packet read complete, now do check
@@ -89,13 +130,13 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (!rc)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
if (player->GetGUID() == rc)
{
@@ -105,7 +146,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
- uint32 reqmoney = cost + money;
+ uint64 reqmoney = cost + money;
if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster())
{
@@ -218,7 +259,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account)
{
- player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
return;
}
@@ -236,7 +277,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (item->IsNotEmptyBag())
{
- player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
+ player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
return;
}
@@ -245,8 +286,8 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
player->SendMailResult(0, MAIL_SEND, MAIL_OK);
- player->ModifyMoney(-int32(reqmoney));
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
+ player->ModifyMoney(-int64(reqmoney));
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
@@ -283,7 +324,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
- sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: " UI64FMTD " to player: %s (Account: %u)",
GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account);
}
}
@@ -302,12 +343,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data)
}
//called when mail is read
-void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
+void WorldSession::HandleMailMarkAsRead(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
+ recvData >> mailbox;
+ recvData >> mailId;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -325,13 +366,13 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data)
}
//called when client deletes mail
-void WorldSession::HandleMailDelete(WorldPacket & recv_data)
+void WorldSession::HandleMailDelete(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data.read_skip<uint32>(); // mailTemplateId
+ recvData >> mailbox;
+ recvData >> mailId;
+ recvData.read_skip<uint32>(); // mailTemplateId
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -353,13 +394,13 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data)
player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
}
-void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
+void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
{
uint64 mailbox;
uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
+ recvData >> mailbox;
+ recvData >> mailId;
+ recvData.read_skip<uint64>(); // original sender GUID for return to, not used
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -417,14 +458,14 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
}
//called when player takes item attached in mail
-void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
+void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
{
uint64 mailbox;
uint32 mailId;
uint32 itemId;
- recv_data >> mailbox;
- recv_data >> mailId;
- recv_data >> itemId; // item guid low
+ recvData >> mailbox;
+ recvData >> mailId;
+ recvData >> itemId; // item guid low
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -439,7 +480,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
}
// prevent cheating with skip client money check
- if (!player->HasEnoughMoney(m->COD))
+ if (!player->HasEnoughMoney(uint64(m->COD)))
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
return;
@@ -478,7 +519,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name))
sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
- sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: " UI64FMTD " to player: %s (Account: %u)",
GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId);
}
else if (!receive)
@@ -512,12 +553,15 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data)
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
-void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
+void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
uint64 mailbox;
+ uint64 money;
uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
+
+ recvData >> mailbox;
+ recvData >> mailId;
+ recvData >> money;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -525,7 +569,8 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
Player* player = _player;
Mail* m = player->GetMail(mailId);
- if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) ||
+ (money > 0 && m->money != money))
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
@@ -533,7 +578,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
- player->ModifyMoney(m->money);
+ player->ModifyMoney(money);
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
@@ -546,10 +591,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
}
//called when player lists his received mails
-void WorldSession::HandleGetMailList(WorldPacket & recv_data)
+void WorldSession::HandleGetMailList(WorldPacket& recvData)
{
uint64 mailbox;
- recv_data >> mailbox;
+ recvData >> mailbox;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -566,7 +611,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
uint32 mailsCount = 0; // real send to client mails amount
uint32 realCount = 0; // real mails amount
- WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
+ WorldPacket data(SMSG_MAIL_LIST_RESULT, 200); // guess size
data << uint32(0); // real mail's count
data << uint8(0); // mail's count
time_t cur_time = time(NULL);
@@ -613,10 +658,10 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
break;
}
- data << uint32((*itr)->COD); // COD
- data << uint32(0); // package (Package.dbc)
+ data << uint64((*itr)->COD); // COD
+ data << uint32(0); // Package.dbc ID ?
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
- data << uint32((*itr)->money); // Gold
+ data << uint64((*itr)->money); // Gold
data << uint32((*itr)->checked); // flags
data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
@@ -668,13 +713,13 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
}
//used when player copies mail body to his inventory
-void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
+void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
{
uint64 mailbox;
uint32 mailId;
- recv_data >> mailbox;
- recv_data >> mailId;
+ recvData >> mailbox;
+ recvData >> mailId;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
return;
@@ -705,7 +750,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
return;
}
- bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
+ bodyItem->SetText(mailTemplateEntry->content);
}
else
bodyItem->SetText(m->body);
@@ -734,7 +779,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
-void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/)
+void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 80caee7d896..76aae192c41 100755..100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -56,11 +56,11 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
-void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
- recv_data.read_skip<uint8>();
+ recvData.read_skip<uint8>(); // FromLua ?
if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
@@ -85,7 +85,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
GetPlayer()->RepopAtGraveyard();
}
-void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
@@ -94,10 +94,10 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
uint64 guid;
std::string code = "";
- recv_data >> guid >> menuId >> gossipListId;
+ recvData >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
- recv_data >> code;
+ recvData >> code;
Creature* unit = NULL;
GameObject* go = NULL;
@@ -170,7 +170,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
+void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
@@ -185,15 +185,15 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
- recv_data >> level_min; // maximal player level, default 0
- recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
- recv_data >> player_name; // player name, case sensitive...
+ recvData >> level_min; // maximal player level, default 0
+ recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
+ recvData >> player_name; // player name, case sensitive...
- recv_data >> guild_name; // guild name, case sensitive...
+ recvData >> guild_name; // guild name, case sensitive...
- recv_data >> racemask; // race mask
- recv_data >> classmask; // class mask
- recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
+ recvData >> racemask; // race mask
+ recvData >> classmask; // class mask
+ recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
@@ -201,12 +201,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
- recv_data >> temp; // zone id, 0 if zone is unknown...
+ recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
- recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+ recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
@@ -217,7 +217,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
- recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+ recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
@@ -367,14 +367,14 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
-void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
- uint8 reason = 0;
+ uint32 reason = 0;
if (GetPlayer()->isInCombat())
reason = 1;
@@ -386,8 +386,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
if (reason)
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(reason);
- data << uint32(0);
+ data << uint32(reason);
+ data << uint8(0);
SendPacket(&data);
LogoutRequest(0);
return;
@@ -398,8 +398,8 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT)))
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(0);
- data << uint32(16777216);
+ data << uint32(reason);
+ data << uint8(1); // instant logout
SendPacket(&data);
LogoutPlayer(true);
return;
@@ -409,27 +409,23 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
if (GetPlayer()->CanFreeMove())
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
-
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << (uint32)2;
- SendPacket(&data);
+ GetPlayer()->SetRooted(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(0);
data << uint32(0);
+ data << uint8(0);
SendPacket(&data);
LogoutRequest(time(NULL));
}
-void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
-void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
@@ -446,10 +442,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
if (GetPlayer()->CanFreeMove())
{
//!we can move again
- data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << uint32(0);
- SendPacket(&data);
+ GetPlayer()->SetRooted(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
@@ -461,13 +454,13 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
-void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
+void WorldSession::HandleTogglePvP(WorldPacket& recvData)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
- if (recv_data.size() == 1)
+ if (recvData.size() == 1)
{
bool newPvPStatus;
- recv_data >> newPvPStatus;
+ recvData >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
@@ -492,10 +485,10 @@ void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
// pvp->HandlePlayerActivityChanged(_player);
}
-void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
{
uint32 newZone;
- recv_data >> newZone;
+ recvData >> newZone;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
@@ -506,41 +499,47 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
//GetPlayer()->SendInitWorldStates(true, newZone);
}
-void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleReturnToGraveyard(WorldPacket& /*recvPacket*/)
+{
+ if (GetPlayer()->isAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
_player->SetSelection(guid);
}
-void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
+void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
{
- // sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
- recv_data >> animstate;
+ recvData >> animstate;
_player->SetStandState(animstate);
}
-void WorldSession::HandleContactListOpcode(WorldPacket & recv_data)
+void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
- uint32 unk;
- recv_data >> unk;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
+ recvData.read_skip<uint32>(); // always 1
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST");
_player->GetSocial()->SendSocialList(_player);
}
-void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
- recv_data >> friendName;
+ recvData >> friendName;
- recv_data >> friendNote;
+ recvData >> friendNote;
if (!normalizePlayerName(friendName))
return;
@@ -609,13 +608,13 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data)
+void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
uint64 FriendGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
- recv_data >> FriendGUID;
+ recvData >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
@@ -624,13 +623,13 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- recv_data >> ignoreName;
+ recvData >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
@@ -682,13 +681,13 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
+void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
uint64 IgnoreGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
- recv_data >> IgnoreGUID;
+ recvData >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
@@ -697,23 +696,23 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
-void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
- recv_data >> guid >> note;
+ recvData >> guid >> note;
_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
}
-void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBugOpcode(WorldPacket& recvData)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
- recv_data >> suggestion >> contentlen >> content;
+ recvData >> suggestion >> contentlen >> content;
- recv_data >> typelen >> type;
+ recvData >> typelen >> type;
if (suggestion == 0)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
@@ -731,12 +730,12 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
CharacterDatabase.Execute(stmt);
}
-void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
+void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
if (GetPlayer()->isAlive())
return;
@@ -768,14 +767,14 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
GetPlayer()->SpawnCorpseBones();
}
-void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
+void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
- recv_data >> guid;
- recv_data >> status;
+ recvData >> guid;
+ recvData >> status;
if (GetPlayer()->isAlive())
return;
@@ -809,10 +808,10 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
SendPacket(&data);
}
-void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
+void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
{
uint32 triggerId;
- recv_data >> triggerId;
+ recvData >> triggerId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
@@ -939,12 +938,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
-void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
+void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
- recv_data >> type >> timestamp >> decompressedSize;
+ recvData >> type >> timestamp >> decompressedSize;
sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
@@ -965,7 +964,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
if (decompressedSize > 0xFFFF)
{
- recv_data.rfinish(); // unnneded warning spam in this case
+ recvData.rfinish(); // unnneded warning spam in this case
sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize);
return;
}
@@ -974,14 +973,14 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
- if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
+ if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + recvData.rpos()), recvData.size() - recvData.rpos()) != Z_OK)
{
- recv_data.rfinish(); // unnneded warning spam in this case
+ recvData.rfinish(); // unnneded warning spam in this case
sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
return;
}
- recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
+ recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos())
std::string adata;
dest >> adata;
@@ -994,12 +993,12 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
SendPacket(&data);
}
-void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
+void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
- recv_data >> type;
+ recvData >> type;
sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
@@ -1032,12 +1031,19 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
+int32 WorldSession::HandleEnableNagleAlgorithm()
+{
+ // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
+ // instead of large amount of small packets
+ return 0;
+}
+
+void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_ACTION_BUTTON");
uint8 button;
uint32 packetData;
- recv_data >> button >> packetData;
+ recvData >> button >> packetData;
uint32 action = ACTION_BUTTON_ACTION(packetData);
uint8 type = ACTION_BUTTON_TYPE(packetData);
@@ -1073,29 +1079,49 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
}
}
-void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
-void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
+void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
+void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
{
- /* WorldSession::Update(getMSTime());*/
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
- uint64 guid;
- recv_data.readPackGUID(guid);
- recv_data.read_skip<uint32>();
+ ObjectGuid guid;
+ uint32 time;
+ recvData >> time;
+
+ guid[5] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+
+ //TODO!
+
/*
uint64 guid;
uint32 time_skipped;
- recv_data >> guid;
- recv_data >> time_skipped;
+ recvData >> guid;
+ recvData >> time_skipped;
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
/// TODO
@@ -1106,84 +1132,84 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
*/
}
-void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
+void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
}
-void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
{
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
- recv_data.read_skip<float>(); // unk2
+ ReadMovementInfo(recvData, &movementInfo);
+ recvData.read_skip<float>(); // unk2
*/
}
-void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
{
// no used
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
*/
}
-void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
+void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
{
- uint8 ActionBar;
+ uint8 actionBar;
- recv_data >> ActionBar;
+ recvData >> actionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
- if (ActionBar != 0)
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(ActionBar));
+ if (actionBar != 0)
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
return;
}
- GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
+ GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
}
-void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
+void WorldSession::HandlePlayedTime(WorldPacket& recvData)
{
uint8 unk1;
- recv_data >> unk1; // 0 or 1 expected
+ recvData >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
@@ -1192,10 +1218,10 @@ void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
+void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
@@ -1208,15 +1234,12 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
return;
}
- uint32 talent_points = 0x47;
- uint32 guid_size = player->GetPackGUID().wpos();
- WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
- data.append(player->GetPackGUID());
+ uint32 talent_points = 41;
+ WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4);
+ data << player->GetGUID();
if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
- {
player->BuildPlayerTalentsInfoData(&data);
- }
else
{
data << uint32(0); // unspentTalentPoints
@@ -1225,13 +1248,20 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
}
player->BuildEnchantmentsInfoData(&data);
+ if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
+ {
+ data << uint64(guild->GetGUID());
+ data << uint32(guild->GetLevel());
+ data << uint64(0/*guild->GetXP()*/);
+ data << uint32(0/*guild->GetMembersCount()*/); // number of members
+ }
SendPacket(&data);
}
-void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
@@ -1241,17 +1271,15 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
return;
}
- WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
- data << uint64(player->GetGUID());
- data << uint8(player->GetHonorPoints());
+ WorldPacket data(SMSG_INSPECT_HONOR_STATS, 4+1+4+8);
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ data << uint8(0); // rank
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ data << uint64(player->GetGUID());
SendPacket(&data);
}
-void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
{
uint32 time;
uint32 mapid;
@@ -1260,12 +1288,12 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
float PositionZ;
float Orientation;
- recv_data >> time; // time in m.sec.
- recv_data >> mapid;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation; // o (3.141593 = 180 degrees)
+ recvData >> time; // time in m.sec.
+ recvData >> mapid;
+ recvData >> PositionX;
+ recvData >> PositionY;
+ recvData >> PositionZ;
+ recvData >> Orientation; // o (3.141593 = 180 degrees)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
@@ -1283,11 +1311,11 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
-void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
+void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
std::string charname;
- recv_data >> charname;
+ recvData >> charname;
if (!AccountMgr::IsAdminAccount(GetSecurity()))
{
@@ -1343,7 +1371,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
-void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
+void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
@@ -1354,21 +1382,21 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
- recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recv_data >> spammer_guid; // player guid
+ recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recvData >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
- recv_data >> unk1; // const 0
- recv_data >> unk2; // probably mail id
- recv_data >> unk3; // const 0
+ recvData >> unk1; // const 0
+ recvData >> unk2; // probably mail id
+ recvData >> unk3; // const 0
break;
case 1:
- recv_data >> unk1; // probably language
- recv_data >> unk2; // message type?
- recv_data >> unk3; // probably channel id
- recv_data >> unk4; // unk random value
- recv_data >> description; // spam description string (messagetype, channel name, player name, message)
+ recvData >> unk1; // probably language
+ recvData >> unk2; // message type?
+ recvData >> unk3; // probably channel id
+ recvData >> unk4; // unk random value
+ recvData >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
@@ -1376,20 +1404,21 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
- WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
- data << uint8(0);
+ WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
+ data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
+ data << uint8(0); // value 0xC generates a "CalendarError" in client.
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
-void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
- recv_data >> unk;
+ recvData >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
@@ -1403,12 +1432,12 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
//sLog->outDebug("response sent %u", unk);
}
-void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
+void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
uint8 apply;
- recv_data >> apply;
+ recvData >> apply;
switch (apply)
{
@@ -1431,12 +1460,12 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
GetPlayer()->UpdateVisibilityForPlayer();
}
-void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
int32 title;
- recv_data >> title;
+ recvData >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
@@ -1450,12 +1479,12 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
-void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
+void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
uint32 counter, clientTicks;
- recv_data >> counter >> clientTicks;
+ recvData >> clientTicks >> counter;
if (counter != _player->m_timeSyncCounter - 1)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName());
@@ -1470,7 +1499,7 @@ void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
_player->m_timeSyncClient = clientTicks;
}
-void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
@@ -1483,12 +1512,12 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
_player->ResetInstances(INSTANCE_RESET_ALL, false);
}
-void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
- recv_data >> mode;
+ recvData >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
@@ -1540,12 +1569,12 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
uint32 mode;
- recv_data >> mode;
+ recvData >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
@@ -1597,7 +1626,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
@@ -1618,54 +1647,63 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
-void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data)
+void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
{
// fly mode on/off
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<float>(); // unk2
+ recvData.read_skip<float>(); // unk2
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
-void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */)
+void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
{
/*
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
- recv_data.hexlike();
+ recvData.hexlike();
*/
}
-void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
{
uint8 mode;
- recv_data >> mode;
+ recvData >> mode;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
}
-void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data)
+void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
{
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
- player->GetAchievementMgr().SendRespondInspectAchievements(_player);
+ player->GetAchievementMgr().SendAchievementInfo(_player);
}
-void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
+void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData)
+{
+ uint32 achievementId;
+ recvData >> achievementId;
+
+ if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId);
+}
+
+void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
@@ -1675,7 +1713,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
SendPacket(&data);
}
-void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)
+void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
@@ -1689,8 +1727,9 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
data << uint32(PhaseShift);
SendPacket(&data);
}
+
// Battlefield and Battleground
-void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
@@ -1713,7 +1752,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
bf->SendAreaSpiritHealerQueryOpcode(_player,guid);
}
-void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
@@ -1736,7 +1775,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
-void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
+void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
if (_player->isInFlight())
return;
@@ -1775,6 +1814,57 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
_player->SetPendingBind(0, 0);
}
+void WorldSession::HandleRequestHotfix(WorldPacket& recvPacket)
+{
+ uint32 type, count;
+ recvPacket >> type;
+
+ count = recvPacket.ReadBits(23);
+
+ ObjectGuid* guids = new ObjectGuid[count];
+ for (uint32 i = 0; i < count; ++i)
+ {
+ guids[i][0] = recvPacket.ReadBit();
+ guids[i][4] = recvPacket.ReadBit();
+ guids[i][7] = recvPacket.ReadBit();
+ guids[i][2] = recvPacket.ReadBit();
+ guids[i][5] = recvPacket.ReadBit();
+ guids[i][3] = recvPacket.ReadBit();
+ guids[i][6] = recvPacket.ReadBit();
+ guids[i][1] = recvPacket.ReadBit();
+ }
+
+ uint32 entry;
+ for (uint32 i = 0; i < count; ++i)
+ {
+ recvPacket.ReadByteSeq(guids[i][5]);
+ recvPacket.ReadByteSeq(guids[i][6]);
+ recvPacket.ReadByteSeq(guids[i][7]);
+ recvPacket.ReadByteSeq(guids[i][0]);
+ recvPacket.ReadByteSeq(guids[i][1]);
+ recvPacket.ReadByteSeq(guids[i][3]);
+ recvPacket.ReadByteSeq(guids[i][4]);
+ recvPacket >> entry;
+ recvPacket.ReadByteSeq(guids[i][2]);
+
+ switch (type)
+ {
+ case DB2_REPLY_ITEM:
+ SendItemDb2Reply(entry);
+ break;
+ case DB2_REPLY_SPARSE:
+ SendItemSparseDb2Reply(entry);
+ break;
+ default:
+ sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type);
+ recvPacket.rfinish();
+ break;
+ }
+ }
+
+ delete[] guids;
+}
+
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
@@ -1814,7 +1904,39 @@ void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
uint32 opcode;
recvPacket >> opcode;
- recvPacket.SetOpcode(opcode);
+ recvPacket.SetOpcode(MSG_MOVE_STOP); // always set to MSG_MOVE_STOP in client SetOpcode
HandleMovementOpcodes(recvPacket);
}
}
+ void WorldSession::HandleViolenceLevel(WorldPacket& recvPacket)
+ {
+ uint8 violenceLevel;
+ recvPacket >> violenceLevel;
+
+ // do something?
+ }
+
+ void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
+ {
+ ObjectGuid guid;
+ guid[6] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[5] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[0]);
+ recvPacket.ReadByteSeq(guid[5]);
+
+ WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
+ sLog->outError(LOG_FILTER_NETWORKIO, "Object update failed for object "UI64FMTD" (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
+ }
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 27b1f2eca3f..0cc9263bfbd 100755..100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -30,8 +30,9 @@
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
+#include "MovementStructures.h"
-void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
@@ -187,16 +188,33 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
- uint64 guid;
-
- recv_data.readPackGUID(guid);
+ ObjectGuid guid;
uint32 flags, time;
- recv_data >> flags >> time;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid);
+ recvPacket >> flags >> time;
+
+ guid[5] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[6] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[5]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[0]);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, uint64(guid));
sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -238,9 +256,9 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
+void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
{
- uint16 opcode = recvData.GetOpcode();
+ uint16 opcode = recvPacket.GetOpcode();
Unit* mover = _player->m_mover;
@@ -251,46 +269,41 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plrMover && plrMover->IsBeingTeleported())
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
/* extract packet */
- uint64 guid;
-
- recvData.readPackGUID(guid);
-
MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
-
- recvData.rfinish(); // prevent warnings spam
+ ReadMovementInfo(recvPacket, &movementInfo);
// prevent tampered movement data
- if (guid != mover->GetGUID())
+ if (movementInfo.guid != mover->GetGUID())
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: guid error");
return;
-
+ }
if (!movementInfo.pos.IsPositionValid())
{
- recvData.rfinish(); // prevent warnings spam
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleMovementOpcodes: Invalid Position");
return;
}
/* handle special cases */
- if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
+ if (movementInfo.t_guid)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
{
- recvData.rfinish(); // prevent warnings spam
+ recvPacket.rfinish(); // prevent warnings spam
return;
}
@@ -339,7 +352,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
{
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
- movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
+ movementInfo.t_guid = 0;
}
}
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
@@ -364,10 +377,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
/*----------------------*/
/* process position-change */
- WorldPacket data(opcode, recvData.size());
+ WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size());
movementInfo.time = getMSTime();
movementInfo.guid = mover->GetGUID();
- WriteMovementInfo(&data, &movementInfo);
+ WriteMovementInfo(data, &movementInfo);
mover->SendMessageToSet(&data, _player);
mover->m_movementInfo = movementInfo;
@@ -406,34 +419,33 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
}
}
-void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
+void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
- uint32 opcode = recv_data.GetOpcode();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+ uint32 opcode = recvData.GetOpcode();
/* extract packet */
uint64 guid;
uint32 unk1;
float newspeed;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
// now can skip not our packet
if (_player->GetGUID() != guid)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
// continue parse packet
- recv_data >> unk1; // counter or moveEvent
+ recvData >> unk1; // counter or moveEvent
MovementInfo movementInfo;
movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data >> newspeed;
+ recvData >> newspeed;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
@@ -445,15 +457,15 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
switch (opcode)
{
- case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
- case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
- case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
- case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
- case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
- case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
- case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
- case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
- case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
+ //case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
+ //case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
+ //case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
+ //case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
+ //case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
+ //case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
+ //case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
+ //case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
+ //case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
@@ -485,36 +497,53 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
}
}
-void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
+void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
- uint64 guid;
- recv_data >> guid;
+ ObjectGuid guid;
+
+ guid[7] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+ guid[5] = recvPacket.ReadBit();
+ guid[6] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[0]);
+ recvPacket.ReadByteSeq(guid[5]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[7]);
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
+ sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
-void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
+void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
- recv_data.readPackGUID(old_mover_guid);
+ recvData.readPackGUID(old_mover_guid);
MovementInfo mi;
- ReadMovementInfo(recv_data, &mi);
+ ReadMovementInfo(recvData, &mi);
mi.guid = old_mover_guid;
_player->m_movementInfo = mi;
}
-void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
{
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
@@ -522,24 +551,24 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
GetPlayer()->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
+void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
if (_player->m_mover->GetGUID() != guid)
return;
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
_player->m_movementInfo = movementInfo;
- WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
+ WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, 66);
data.appendPackGUID(guid);
_player->BuildMovementPacket(&data);
@@ -552,45 +581,518 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
_player->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
-void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
+void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
- recv_data.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
- recv_data.read_skip<uint32>(); // unk2
+ recvData.read_skip<uint32>(); // unk2
}
-void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
+void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
{
if (!_player->isAlive() || _player->isInCombat())
return;
- uint64 summoner_guid;
+ uint64 summonerGuid;
bool agree;
- recv_data >> summoner_guid;
- recv_data >> agree;
+ recvData >> summonerGuid;
+ recvData >> agree;
_player->SummonIfPossible(agree);
}
+
+void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
+{
+ bool hasMovementFlags = false;
+ bool hasMovementFlags2 = false;
+ bool hasTimestamp = false;
+ bool hasOrientation = false;
+ bool hasTransportData = false;
+ bool hasTransportTime2 = false;
+ bool hasTransportTime3 = false;
+ bool hasPitch = false;
+ bool hasFallData = false;
+ bool hasFallDirection = false;
+ bool hasSplineElevation = false;
+ bool hasSpline = false;
+
+ MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
+ if (sequence == NULL)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::ReadMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
+ return;
+ }
+
+ ObjectGuid guid;
+ ObjectGuid tguid;
+
+ for (uint32 i = 0; i < MSE_COUNT; ++i)
+ {
+ MovementStatusElements element = sequence[i];
+ if (element == MSEEnd)
+ break;
+
+ if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
+ {
+ guid[element - MSEHasGuidByte0] = data.ReadBit();
+ continue;
+ }
+
+ if (element >= MSEHasTransportGuidByte0 &&
+ element <= MSEHasTransportGuidByte7)
+ {
+ if (hasTransportData)
+ tguid[element - MSEHasTransportGuidByte0] = data.ReadBit();
+ continue;
+ }
+
+ if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
+ {
+ data.ReadByteSeq(guid[element - MSEGuidByte0]);
+ continue;
+ }
+
+ if (element >= MSETransportGuidByte0 &&
+ element <= MSETransportGuidByte7)
+ {
+ if (hasTransportData)
+ data.ReadByteSeq(tguid[element - MSETransportGuidByte0]);
+ continue;
+ }
+
+ switch (element)
+ {
+ case MSEHasMovementFlags:
+ hasMovementFlags = !data.ReadBit();
+ break;
+ case MSEHasMovementFlags2:
+ hasMovementFlags2 = !data.ReadBit();
+ break;
+ case MSEHasTimestamp:
+ hasTimestamp = !data.ReadBit();
+ break;
+ case MSEHasOrientation:
+ hasOrientation = !data.ReadBit();
+ break;
+ case MSEHasTransportData:
+ hasTransportData = data.ReadBit();
+ break;
+ case MSEHasTransportTime2:
+ if (hasTransportData)
+ hasTransportTime2 = data.ReadBit();
+ break;
+ case MSEHasTransportTime3:
+ if (hasTransportData)
+ hasTransportTime3 = data.ReadBit();
+ break;
+ case MSEHasPitch:
+ hasPitch = !data.ReadBit();
+ break;
+ case MSEHasFallData:
+ hasFallData = data.ReadBit();
+ break;
+ case MSEHasFallDirection:
+ if (hasFallData)
+ hasFallDirection = data.ReadBit();
+ break;
+ case MSEHasSplineElevation:
+ hasSplineElevation = !data.ReadBit();
+ break;
+ case MSEHasSpline:
+ hasSpline = data.ReadBit();
+ break;
+ case MSEMovementFlags:
+ if (hasMovementFlags)
+ mi->flags = data.ReadBits(30);
+ break;
+ case MSEMovementFlags2:
+ if (hasMovementFlags2)
+ mi->flags2 = data.ReadBits(12);
+ break;
+ case MSETimestamp:
+ if (hasTimestamp)
+ data >> mi->time;
+ break;
+ case MSEPositionX:
+ data >> mi->pos.m_positionX;
+ break;
+ case MSEPositionY:
+ data >> mi->pos.m_positionY;
+ break;
+ case MSEPositionZ:
+ data >> mi->pos.m_positionZ;
+ break;
+ case MSEOrientation:
+ if (hasOrientation)
+ mi->pos.SetOrientation(data.read<float>());
+ break;
+ case MSETransportPositionX:
+ if (hasTransportData)
+ data >> mi->t_pos.m_positionX;
+ break;
+ case MSETransportPositionY:
+ if (hasTransportData)
+ data >> mi->t_pos.m_positionY;
+ break;
+ case MSETransportPositionZ:
+ if (hasTransportData)
+ data >> mi->t_pos.m_positionZ;
+ break;
+ case MSETransportOrientation:
+ if (hasTransportData)
+ mi->pos.SetOrientation(data.read<float>());
+ break;
+ case MSETransportSeat:
+ if (hasTransportData)
+ data >> mi->t_seat;
+ break;
+ case MSETransportTime:
+ if (hasTransportData)
+ data >> mi->t_time;
+ break;
+ case MSETransportTime2:
+ if (hasTransportData && hasTransportTime2)
+ data >> mi->t_time2;
+ break;
+ case MSETransportTime3:
+ if (hasTransportData && hasTransportTime3)
+ data >> mi->t_time3;
+ break;
+ case MSEPitch:
+ if (hasPitch)
+ data >> mi->pitch;
+ break;
+ case MSEFallTime:
+ if (hasFallData)
+ data >> mi->fallTime;
+ break;
+ case MSEFallVerticalSpeed:
+ if (hasFallData)
+ data >> mi->j_zspeed;
+ break;
+ case MSEFallCosAngle:
+ if (hasFallData && hasFallDirection)
+ data >> mi->j_cosAngle;
+ break;
+ case MSEFallSinAngle:
+ if (hasFallData && hasFallDirection)
+ data >> mi->j_sinAngle;
+ break;
+ case MSEFallHorizontalSpeed:
+ if (hasFallData && hasFallDirection)
+ data >> mi->j_xyspeed;
+ break;
+ case MSESplineElevation:
+ if (hasSplineElevation)
+ data >> mi->splineElevation;
+ break;
+ case MSEZeroBit:
+ case MSEOneBit:
+ data.ReadBit();
+ break;
+ default:
+ ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo");
+ break;
+ }
+ }
+
+ mi->guid = guid;
+ mi->t_guid = tguid;
+
+ if (hasTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX)
+ if (GetPlayer()->GetTransport())
+ GetPlayer()->GetTransport()->UpdatePosition(mi);
+
+ //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
+ //! Might be subject to latency, so just remove improper flags.
+ #ifdef TRINITY_DEBUG
+ #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
+ { \
+ if (check) \
+ { \
+ sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
+ "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
+ STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
+ mi->RemoveMovementFlag((maskToRemove)); \
+ } \
+ }
+ #else
+ #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
+ if (check) \
+ mi->RemoveMovementFlag((maskToRemove));
+ #endif
+
+
+ /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
+ in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
+ It will freeze clients that receive this player's movement info.
+ */
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
+ MOVEMENTFLAG_ROOT);
+
+ //! Cannot hover without SPELL_AURA_HOVER
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
+ MOVEMENTFLAG_HOVER);
+
+ //! Cannot ascend and descend at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
+ MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
+
+ //! Cannot move left and right at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
+ MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
+
+ //! Cannot strafe left and right at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
+ MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
+
+ //! Cannot pitch up and down at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
+ MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
+
+ //! Cannot move forwards and backwards at the same time
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
+ MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
+
+ //! Cannot walk on water without SPELL_AURA_WATER_WALK
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
+ MOVEMENTFLAG_WATERWALKING);
+
+ //! Cannot feather fall without SPELL_AURA_FEATHER_FALL
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
+ MOVEMENTFLAG_FALLING_SLOW);
+
+ /*! Cannot fly if no fly auras present. Exception is being a GM.
+ Note that we check for account level instead of Player::IsGameMaster() because in some
+ situations it may be feasable to use .gm fly on as a GM without having .gm on,
+ e.g. aerial combat.
+ */
+
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
+ !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
+ !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
+ MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
+
+ #undef REMOVE_VIOLATING_FLAGS
+}
+
+void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
+{
+ bool hasMovementFlags = mi->GetMovementFlags() != 0;
+ bool hasMovementFlags2 = mi->GetExtraMovementFlags() != 0;
+ bool hasTimestamp = mi->time != 0;
+ bool hasOrientation = !G3D::fuzzyEq(mi->pos.GetOrientation(), 0.0f);
+ bool hasTransportData = mi->t_guid != 0;
+ bool hasTransportTime2 = mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT);
+ bool hasTransportTime3 = false;
+ bool hasPitch = mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
+ bool hasFallData = mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_TURNING);
+ bool hasFallDirection = mi->HasMovementFlag(MOVEMENTFLAG_FALLING);
+ bool hasSplineElevation = mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION);
+ bool hasSpline = false;
+
+ MovementStatusElements* sequence = GetMovementStatusElementsSequence(data.GetOpcode());
+ if (!sequence)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::WriteMovementInfo: No movement sequence found for opcode 0x%04X", uint32(data.GetOpcode()));
+ return;
+ }
+
+ ObjectGuid guid = mi->guid;
+ ObjectGuid tguid = mi->t_guid;
+
+ for(uint32 i = 0; i < MSE_COUNT; ++i)
+ {
+ MovementStatusElements element = sequence[i];
+ if (element == MSEEnd)
+ break;
+
+ if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
+ {
+ data.WriteBit(guid[element - MSEHasGuidByte0]);
+ continue;
+ }
+
+ if (element >= MSEHasTransportGuidByte0 &&
+ element <= MSEHasTransportGuidByte7)
+ {
+ if (hasTransportData)
+ data.WriteBit(tguid[element - MSEHasTransportGuidByte0]);
+ continue;
+ }
+
+ if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
+ {
+ data.WriteByteSeq(guid[element - MSEGuidByte0]);
+ continue;
+ }
+
+ if (element >= MSETransportGuidByte0 &&
+ element <= MSETransportGuidByte7)
+ {
+ if (hasTransportData)
+ data.WriteByteSeq(tguid[element - MSETransportGuidByte0]);
+ continue;
+ }
+
+ switch (element)
+ {
+ case MSEHasMovementFlags:
+ data.WriteBit(!hasMovementFlags);
+ break;
+ case MSEHasMovementFlags2:
+ data.WriteBit(!hasMovementFlags2);
+ break;
+ case MSEHasTimestamp:
+ data.WriteBit(!hasTimestamp);
+ break;
+ case MSEHasOrientation:
+ data.WriteBit(!hasOrientation);
+ break;
+ case MSEHasTransportData:
+ data.WriteBit(hasTransportData);
+ break;
+ case MSEHasTransportTime2:
+ if (hasTransportData)
+ data.WriteBit(hasTransportTime2);
+ break;
+ case MSEHasTransportTime3:
+ if (hasTransportData)
+ data.WriteBit(hasTransportTime3);
+ break;
+ case MSEHasPitch:
+ data.WriteBit(!hasPitch);
+ break;
+ case MSEHasFallData:
+ data.WriteBit(hasFallData);
+ break;
+ case MSEHasFallDirection:
+ if (hasFallData)
+ data.WriteBit(hasFallDirection);
+ break;
+ case MSEHasSplineElevation:
+ data.WriteBit(!hasSplineElevation);
+ break;
+ case MSEHasSpline:
+ data.WriteBit(hasSpline);
+ break;
+ case MSEMovementFlags:
+ if (hasMovementFlags)
+ data.WriteBits(mi->flags, 30);
+ break;
+ case MSEMovementFlags2:
+ if (hasMovementFlags2)
+ data.WriteBits(mi->flags2, 12);
+ break;
+ case MSETimestamp:
+ if (hasTimestamp)
+ data << mi->time;
+ break;
+ case MSEPositionX:
+ data << mi->pos.m_positionX;
+ break;
+ case MSEPositionY:
+ data << mi->pos.m_positionY;
+ break;
+ case MSEPositionZ:
+ data << mi->pos.m_positionZ;
+ break;
+ case MSEOrientation:
+ if (hasOrientation)
+ data << mi->pos.GetOrientation();
+ break;
+ case MSETransportPositionX:
+ if (hasTransportData)
+ data << mi->t_pos.m_positionX;
+ break;
+ case MSETransportPositionY:
+ if (hasTransportData)
+ data << mi->t_pos.m_positionY;
+ break;
+ case MSETransportPositionZ:
+ if (hasTransportData)
+ data << mi->t_pos.m_positionZ;
+ break;
+ case MSETransportOrientation:
+ if (hasTransportData)
+ data << mi->t_pos.GetOrientation();
+ break;
+ case MSETransportSeat:
+ if (hasTransportData)
+ data << mi->t_seat;
+ break;
+ case MSETransportTime:
+ if (hasTransportData)
+ data << mi->t_time;
+ break;
+ case MSETransportTime2:
+ if (hasTransportData && hasTransportTime2)
+ data << mi->t_time2;
+ break;
+ case MSETransportTime3:
+ if (hasTransportData && hasTransportTime3)
+ data << mi->t_time3;
+ break;
+ case MSEPitch:
+ if (hasPitch)
+ data << mi->pitch;
+ break;
+ case MSEFallTime:
+ if (hasFallData)
+ data << mi->fallTime;
+ break;
+ case MSEFallVerticalSpeed:
+ if (hasFallData)
+ data << mi->j_zspeed;
+ break;
+ case MSEFallCosAngle:
+ if (hasFallData && hasFallDirection)
+ data << mi->j_cosAngle;
+ break;
+ case MSEFallSinAngle:
+ if (hasFallData && hasFallDirection)
+ data << mi->j_sinAngle;
+ break;
+ case MSEFallHorizontalSpeed:
+ if (hasFallData && hasFallDirection)
+ data << mi->j_xyspeed;
+ break;
+ case MSESplineElevation:
+ if (hasSplineElevation)
+ data << mi->splineElevation;
+ break;
+ case MSEZeroBit:
+ data.WriteBit(0);
+ break;
+ case MSEOneBit:
+ data.WriteBit(1);
+ break;
+ default:
+ ASSERT(false && "Incorrect sequence element detected at ReadMovementInfo");
+ break;
+ }
+ }
+}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f0c3093aa25..32636d51f49 100755
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -47,10 +47,10 @@ enum StableResultCode
STABLE_ERR_EXOTIC = 0x0C, // "you are unable to control exotic creatures"
};
-void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
@@ -73,13 +73,13 @@ void WorldSession::SendTabardVendorActivate(uint64 guid)
SendPacket(&data);
}
-void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{
uint64 guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
@@ -102,11 +102,11 @@ void WorldSession::SendShowBank(uint64 guid)
SendPacket(&data);
}
-void WorldSession::HandleTrainerListOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTrainerListOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
SendTrainerList(guid);
}
@@ -154,6 +154,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
WorldPacket data(SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
+ data << uint32(1); // different value for each trainer, also found in CMSG_TRAINER_BUY_SPELL
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
@@ -191,9 +192,6 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
- data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
- // primary prof. learn confirmation dialog
- data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
@@ -208,7 +206,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
data << uint32(prevSpellId);
++maxReq;
}
- if (maxReq == 3)
+ if (maxReq == 2)
break;
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
@@ -216,15 +214,19 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
data << uint32(itr2->second);
++maxReq;
}
- if (maxReq == 3)
+ if (maxReq == 2)
break;
}
- while (maxReq < 3)
+ while (maxReq < 2)
{
data << uint32(0);
++maxReq;
}
+ data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
+ // primary prof. learn confirmation dialog
+ data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
+
++count;
}
@@ -234,12 +236,13 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
SendPacket(&data);
}
-void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recvData)
{
uint64 guid;
uint32 spellId = 0;
+ int32 unkInt;
- recv_data >> guid >> spellId;
+ recvData >> guid >> unkInt >> spellId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
@@ -274,10 +277,10 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
- if (!_player->HasEnoughMoney(nSpellCost))
+ if (!_player->HasEnoughMoney(uint64(nSpellCost)))
return;
- _player->ModifyMoney(-int32(nSpellCost));
+ _player->ModifyMoney(-int64(nSpellCost));
unit->SendPlaySpellVisual(179); // 53 SpellCastDirected
unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute
@@ -291,15 +294,16 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid);
data << uint32(spellId); // should be same as in packet from client
+ data << uint32(0); // "Trainer service", 1 = "Not enough money for trainer service <TS>". 0 = "Trainer service <TS> unavailable"
SendPacket(&data);
}
-void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGossipHelloOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
@@ -318,9 +322,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider() || unit->isGuard())
- {
unit->StopMoving();
- }
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->isSpiritGuide())
@@ -343,7 +345,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
unit->AI()->sGossipHello(_player);
}
-/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
+/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
@@ -352,12 +354,12 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
uint64 guid;
std::string code = "";
- recv_data >> guid >> unk >> option;
+ recvData >> guid >> unk >> option;
if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
sLog->outDebug(LOG_FILTER_PACKETIO, "reading string");
- recv_data >> code;
+ recvData >> code;
sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
}
@@ -384,13 +386,13 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
}
}*/
-void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
@@ -439,10 +441,10 @@ void WorldSession::SendSpiritResurrect()
_player->UpdateObjectVisibility();
}
-void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
{
uint64 npcGUID;
- recv_data >> npcGUID;
+ recvData >> npcGUID;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
return;
@@ -491,17 +493,18 @@ void WorldSession::SendBindPoint(Creature* npc)
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(bindspell);
+ data << uint32(0); // "Trainer service", 1 = "Not enough money for trainer service <TS>". 0 = "Trainer service <TS> unavailable"
SendPacket(&data);
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
+void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
- recv_data >> npcGUID;
+ recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
return;
@@ -552,6 +555,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid
// not let move dead pet in slot
if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
{
+ data << uint32(0); // 4.x unknown, some kind of order?
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
@@ -589,12 +593,12 @@ void WorldSession::SendStableResult(uint8 res)
SendPacket(&data);
}
-void WorldSession::HandleStablePet(WorldPacket & recv_data)
+void WorldSession::HandleStablePet(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
- recv_data >> npcGUID;
+ recvData >> npcGUID;
if (!GetPlayer()->isAlive())
{
@@ -664,13 +668,13 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
SendStableResult(STABLE_ERR_STABLE);
}
-void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
+void WorldSession::HandleUnstablePet(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
- recv_data >> npcGUID >> petnumber;
+ recvData >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
@@ -745,12 +749,12 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
-void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
+void WorldSession::HandleBuyStableSlot(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
- recv_data >> npcGUID;
+ recvData >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
@@ -764,7 +768,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
- StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
+ /*StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++GetPlayer()->m_stableSlots;
@@ -772,24 +776,24 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
- SendStableResult(STABLE_ERR_MONEY);
+ SendStableResult(STABLE_ERR_MONEY);*/
}
else
SendStableResult(STABLE_ERR_STABLE);
}
-void WorldSession::HandleStableRevivePet(WorldPacket &/* recv_data */)
+void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
}
-void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
+void WorldSession::HandleStableSwapPet(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 petId;
- recv_data >> npcGUID >> petId;
+ recvData >> npcGUID >> petId;
if (!CheckStableMaster(npcGUID))
{
@@ -875,14 +879,14 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
-void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
+void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
- recv_data >> npcGUID >> itemGUID >> guildBank;
+ recvData >> npcGUID >> itemGUID >> guildBank;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 3501b3bc068..c0345e17fcd 100755..100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -32,10 +32,10 @@
#include "Group.h"
#include "SpellInfo.h"
-void WorldSession::HandleDismissCritter(WorldPacket &recv_data)
+void WorldSession::HandleDismissCritter(WorldPacket &recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
@@ -55,14 +55,19 @@ void WorldSession::HandleDismissCritter(WorldPacket &recv_data)
}
}
-void WorldSession::HandlePetAction(WorldPacket & recv_data)
+void WorldSession::HandlePetAction(WorldPacket & recvData)
{
uint64 guid1;
uint32 data;
uint64 guid2;
- recv_data >> guid1; //pet guid
- recv_data >> data;
- recv_data >> guid2; //tag guid
+ float x, y, z;
+ recvData >> guid1; //pet guid
+ recvData >> data;
+ recvData >> guid2; //tag guid
+ // Position
+ recvData >> x;
+ recvData >> y;
+ recvData >> z;
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
@@ -110,10 +115,10 @@ void WorldSession::HandlePetAction(WorldPacket & recv_data)
}
}
-void WorldSession::HandlePetStopAttack(WorldPacket &recv_data)
+void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
@@ -401,15 +406,15 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
}
}
-void WorldSession::HandlePetNameQuery(WorldPacket & recv_data)
+void WorldSession::HandlePetNameQuery(WorldPacket & recvData)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
uint64 petguid;
- recv_data >> petnumber;
- recv_data >> petguid;
+ recvData >> petnumber;
+ recvData >> petguid;
SendPetNameQuery(petguid, petnumber);
}
@@ -470,14 +475,14 @@ bool WorldSession::CheckStableMaster(uint64 guid)
return true;
}
-void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
+void WorldSession::HandlePetSetAction(WorldPacket & recvData)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION");
uint64 petguid;
uint8 count;
- recv_data >> petguid;
+ recvData >> petguid;
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
@@ -494,7 +499,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
return;
}
- count = (recv_data.size() == 24) ? 2 : 1;
+ count = (recvData.size() == 24) ? 2 : 1;
uint32 position[2];
uint32 data[2];
@@ -502,8 +507,8 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
for (uint8 i = 0; i < count; ++i)
{
- recv_data >> position[i];
- recv_data >> data[i];
+ recvData >> position[i];
+ recvData >> data[i];
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
@@ -586,7 +591,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
}
}
-void WorldSession::HandlePetRename(WorldPacket & recv_data)
+void WorldSession::HandlePetRename(WorldPacket & recvData)
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");
@@ -596,9 +601,9 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
std::string name;
DeclinedName declinedname;
- recv_data >> petguid;
- recv_data >> name;
- recv_data >> isdeclined;
+ recvData >> petguid;
+ recvData >> name;
+ recvData >> isdeclined;
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
@@ -632,7 +637,7 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
{
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
- recv_data >> declinedname.name[i];
+ recvData >> declinedname.name[i];
}
std::wstring wname;
@@ -671,10 +676,10 @@ void WorldSession::HandlePetRename(WorldPacket & recv_data)
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
-void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
+void WorldSession::HandlePetAbandon(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid; //pet guid
+ recvData >> guid; //pet guid
sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
if (!_player->IsInWorld())
@@ -685,15 +690,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
if (pet)
{
if (pet->isPet())
- {
- if (pet->GetGUID() == _player->GetPetGUID())
- {
- uint32 feelty = pet->GetPower(POWER_HAPPINESS);
- pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0);
- }
-
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
- }
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
@@ -855,33 +852,33 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
SendPacket(&data);
}
-void WorldSession::HandlePetLearnTalent(WorldPacket & recv_data)
+void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
- uint32 talent_id, requested_rank;
- recv_data >> guid >> talent_id >> requested_rank;
+ uint32 talentId, requestedRank;
+ recvData >> guid >> talentId >> requestedRank;
- _player->LearnPetTalent(guid, talent_id, requested_rank);
+ _player->LearnPetTalent(guid, talentId, requestedRank);
_player->SendTalentsInfoData(true);
}
-void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recv_data)
+void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
uint32 talentsCount;
- recv_data >> talentsCount;
+ recvData >> talentsCount;
uint32 talentId, talentRank;
for (uint32 i = 0; i < talentsCount; ++i)
{
- recv_data >> talentId >> talentRank;
+ recvData >> talentId >> talentRank;
_player->LearnPetTalent(guid, talentId, talentRank);
}
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index 90af03113bf..263aa8846ee 100755
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -56,7 +56,7 @@ enum CharterCosts
ARENA_TEAM_CHARTER_5v5_COST = 2000000
};
-void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");
@@ -64,28 +64,28 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
std::string name;
- recv_data >> guidNPC; // NPC GUID
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint64>(); // 0
- recv_data >> name; // name
- recv_data.read_skip<std::string>(); // some string
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint16>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
- recv_data.read_skip<uint32>(); // 0
+ recvData >> guidNPC; // NPC GUID
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint64>(); // 0
+ recvData >> name; // name
+ recvData.read_skip<std::string>(); // some string
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint16>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
+ recvData.read_skip<uint32>(); // 0
for (int i = 0; i < 10; ++i)
- recv_data.read_skip<std::string>();
+ recvData.read_skip<std::string>();
- recv_data >> clientIndex; // index
- recv_data.read_skip<uint32>(); // 0
+ recvData >> clientIndex; // index
+ recvData.read_skip<uint32>(); // 0
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
@@ -187,7 +187,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
return;
}
- if (!_player->HasEnoughMoney(cost))
+ if (!_player->HasEnoughMoney(uint64(cost)))
{ //player hasn't got enough money
_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
return;
@@ -250,13 +250,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
CharacterDatabase.CommitTransaction(trans);
}
-void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
+void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
uint8 signs = 0;
uint64 petitionguid;
- recv_data >> petitionguid; // petition guid
+ recvData >> petitionguid; // petition guid
// solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
uint32 petitionGuidLow = GUID_LOPART(petitionguid);
@@ -310,14 +310,14 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionQueryOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok
uint32 guildguid;
uint64 petitionguid;
- recv_data >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
- recv_data >> petitionguid; // petition guid
+ recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
+ recvData >> petitionguid; // petition guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
SendPetitionQueryOpcode(petitionguid);
@@ -355,8 +355,8 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
data << uint8(0); // some string
if (type == GUILD_CHARTER_TYPE)
{
- data << uint32(9);
- data << uint32(9);
+ data << uint32(4);
+ data << uint32(4);
data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
}
else
@@ -387,16 +387,16 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
SendPacket(&data);
}
-void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME");
uint64 petitionGuid;
uint32 type;
std::string newName;
- recv_data >> petitionGuid; // guid
- recv_data >> newName; // new name
+ recvData >> petitionGuid; // guid
+ recvData >> newName; // new name
Item* item = _player->GetItemByGuid(petitionGuid);
if (!item)
@@ -460,15 +460,15 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionSignOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
Field* fields;
uint64 petitionGuid;
uint8 unk;
- recv_data >> petitionGuid; // petition guid
- recv_data >> unk;
+ recvData >> petitionGuid; // petition guid
+ recvData >> unk;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
@@ -557,14 +557,10 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
data << uint64(_player->GetGUID());
- data << (uint32)PETITION_SIGN_ALREADY_SIGNED;
+ data << uint32(PETITION_SIGN_ALREADY_SIGNED);
// close at signer side
SendPacket(&data);
-
- // update for owner if online
- if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
- owner->GetSession()->SendPacket(&data);
return;
}
@@ -597,13 +593,13 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
owner->GetSession()->SendPacket(&data);
}
-void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok
uint64 petitionguid;
uint64 ownerguid;
- recv_data >> petitionguid; // petition guid
+ recvData >> petitionguid; // petition guid
sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
@@ -627,7 +623,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok
@@ -635,9 +631,9 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
uint64 petitionguid, plguid;
uint32 type, junk;
Player* player;
- recv_data >> junk; // this is not petition type!
- recv_data >> petitionguid; // petition guid
- recv_data >> plguid; // player guid
+ recvData >> junk; // this is not petition type!
+ recvData >> petitionguid; // petition guid
+ recvData >> plguid; // player guid
player = ObjectAccessor::FindPlayer(plguid);
if (!player)
@@ -736,7 +732,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
player->GetSession()->SendPacket(&data);
}
-void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
@@ -744,7 +740,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
WorldPacket data;
uint64 petitionGuid;
- recv_data >> petitionGuid;
+ recvData >> petitionGuid;
// Check if player really has the required petition charter
Item* item = _player->GetItemByGuid(petitionGuid);
@@ -878,7 +874,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
// Receive the rest of the packet in arena team creation case
uint32 background, icon, iconcolor, border, bordercolor;
- recv_data >> background >> icon >> iconcolor >> border >> bordercolor;
+ recvData >> background >> icon >> iconcolor >> border >> bordercolor;
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
@@ -924,12 +920,12 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePetitionShowListOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
SendPetitionShowList(guid);
}
@@ -954,7 +950,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
data << uint32(CHARTER_DISPLAY_ID); // charter display id
data << uint32(GUILD_CHARTER_COST); // charter cost
data << uint32(0); // unknown
- data << uint32(9); // required signs?
+ data << uint32(4); // required signs?
}
else
{
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index d3f51867831..6ee11e4936d 100755
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -64,10 +64,10 @@ void WorldSession::SendNameQueryOpcode(uint64 guid)
SendPacket(&data);
}
-void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
+void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// This is disable by default to prevent lots of console spam
// sLog->outInfo(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid);
@@ -75,7 +75,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
SendNameQueryOpcode(guid);
}
-void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
}
@@ -89,12 +89,12 @@ void WorldSession::SendQueryTimeResponse()
}
/// Only _static_ data is sent in this packet !!!
-void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
- recv_data >> entry;
+ recvData >> entry;
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
@@ -118,10 +118,14 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
data << uint32(entry); // creature entry
data << Name;
- data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
+
+ for (int i = 0; i < 7; i++)
+ data << uint8(0); // name2, ..., name8
+
data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags
+ data << uint32(ci->type_flags2); // unknown meaning
data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
@@ -137,6 +141,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
+ data << uint32(ci->expansionUnknown); // unknown meaning
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
@@ -152,12 +157,12 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
}
/// Only _static_ data is sent in this packet !!!
-void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recvData)
{
uint32 entry;
- recv_data >> entry;
+ recvData >> entry;
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
if (info)
@@ -189,10 +194,11 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << info->unk1; // 2.0.3, string
- data.append(info->raw.data, 24);
+ data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
data << float(info->size); // go size
for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
- data << uint32(info->questItems[i]); // itemId[6], quest drop
+ data << uint32(info->questItems[i]); // itemId[6], quest drop
+ data << int32(info->unkInt32); // 4.x, unknown
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
@@ -207,7 +213,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
@@ -258,15 +264,15 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
SendPacket(&data);
}
-void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recvData)
{
uint32 textID;
uint64 guid;
- recv_data >> textID;
+ recvData >> textID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
- recv_data >> guid;
+ recvData >> guid;
GetPlayer()->SetSelection(guid);
GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
@@ -342,13 +348,13 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
}
/// Only _static_ data is sent in this packet !!!
-void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
- recv_data >> pageID;
- recv_data.read_skip<uint64>(); // guid
+ recvData >> pageID;
+ recvData.read_skip<uint64>(); // guid
while (pageID)
{
@@ -382,12 +388,12 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data)
+void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
uint32 unk;
- recv_data >> unk;
+ recvData >> unk;
WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4);
data << float(0);
@@ -397,14 +403,14 @@ void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
+void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;
- recv_data >> count; // quest count, max=25
+ recvData >> count; // quest count, max=25
if (count >= MAX_QUEST_LOG_SIZE)
{
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
@@ -414,7 +420,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
for (uint32 i = 0; i < count; ++i)
{
uint32 questId;
- recv_data >> questId; // quest id
+ recvData >> questId; // quest id
bool questOk = false;
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index db18f2a01c9..2f5c031e336 100755..100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -33,12 +33,12 @@
#include "ScriptMgr.h"
#include "GameObjectAI.h"
-void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
- uint8 questStatus = DIALOG_STATUS_NONE;
- uint8 defstatus = DIALOG_STATUS_NONE;
+ recvData >> guid;
+ uint32 questStatus = DIALOG_STATUS_NONE;
+ uint32 defstatus = DIALOG_STATUS_NONE;
Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!questgiver)
@@ -79,10 +79,10 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
-void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
@@ -109,12 +109,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
creature->AI()->sGossipHello(_player);
}
-void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
uint64 guid;
uint32 questId;
uint32 unk1;
- recv_data >> guid >> questId >> unk1;
+ recvData >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
@@ -230,12 +230,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
{
uint64 guid;
uint32 questId;
uint8 unk1;
- recv_data >> guid >> questId >> unk1;
+ recvData >> guid >> questId >> unk1;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
@@ -268,24 +268,24 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleQuestQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
{
if (!_player)
return;
uint32 questId;
- recv_data >> questId;
+ recvData >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
-void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
uint32 questId, reward;
uint64 guid;
- recv_data >> guid >> questId >> reward;
+ recvData >> guid >> questId >> reward;
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
@@ -365,11 +365,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
}
}
-void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
+void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData)
{
uint32 questId;
uint64 guid;
- recv_data >> guid >> questId;
+ recvData >> guid >> questId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
@@ -391,17 +391,17 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recv_data)
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
}
-void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/)
+void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
{
uint8 slot1, slot2;
- recv_data >> slot1 >> slot2;
+ recvData >> slot1 >> slot2;
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
@@ -411,10 +411,10 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data)
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
-void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
{
uint8 slot;
- recv_data >> slot;
+ recvData >> slot;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
@@ -427,7 +427,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
if (const Quest *quest = sObjectMgr->GetQuestTemplate(questId))
{
- if (quest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
+ if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
_player->RemoveTimedQuest(questId);
}
@@ -440,16 +440,16 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
_player->SetQuestSlot(slot, 0);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
}
}
-void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
+void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
{
uint32 questId;
- recv_data >> questId;
+ recvData >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId);
if (const Quest* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -479,16 +479,16 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
}
}
-void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
+void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
uint32 questId;
- uint64 guid;
-
- recv_data >> guid >> questId;
+ uint64 playerGuid;
+ int8 unkByte;
+ recvData >> playerGuid >> questId >> unkByte;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, questId = %u", uint32(GUID_LOPART(playerGuid)), questId);
- Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
+ Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, playerGuid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
@@ -500,7 +500,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
+ sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [playerGuid: %u] tried to complete questId [entry: %u] without being in possession of the questId!",
_player->GetName(), _player->GetGUIDLow(), questId);
return;
}
@@ -513,16 +513,16 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
{
if (quest->IsRepeatable())
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanCompleteRepeatableQuest(quest), false);
else
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false);
}
else
{
if (quest->GetReqItemsCount()) // some items required
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false);
else // no items required
- _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, playerGuid, true);
}
}
}
@@ -537,7 +537,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
uint32 questId;
recvPacket >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -715,13 +715,13 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
uint32 count = 0;
- WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
+ WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
data << uint32(count); // placeholder
for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
{
- uint8 questStatus = DIALOG_STATUS_NONE;
- uint8 defstatus = DIALOG_STATUS_NONE;
+ uint32 questStatus = DIALOG_STATUS_NONE;
+ uint32 defstatus = DIALOG_STATUS_NONE;
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
{
@@ -736,7 +736,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
- data << uint8(questStatus);
+ data << uint32(questStatus);
++count;
}
else if (IS_GAMEOBJECT_GUID(*itr))
@@ -751,7 +751,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
questStatus = getDialogStatus(_player, questgiver, defstatus);
data << uint64(questgiver->GetGUID());
- data << uint8(questStatus);
+ data << uint32(questStatus);
++count;
}
}
@@ -760,7 +760,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
SendPacket(&data);
}
-void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recv_data*/)
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
diff --git a/src/server/game/Handlers/ReferAFriendHandler.cpp b/src/server/game/Handlers/ReferAFriendHandler.cpp
index 58d425ddf98..90fbe068984 100644
--- a/src/server/game/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Handlers/ReferAFriendHandler.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -21,12 +21,12 @@
#include "Opcodes.h"
#include "Log.h"
-void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
+void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL");
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);
@@ -63,12 +63,12 @@ void WorldSession::HandleGrantLevel(WorldPacket& recv_data)
target->GetSession()->SendPacket(&data2);
}
-void WorldSession::HandleAcceptGrantLevel(WorldPacket& recv_data)
+void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
Player* other = ObjectAccessor::GetObjectInWorld(guid, _player);
if (!(other && other->GetSession()))
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index f9731ba85db..f2199e26055 100755
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -26,20 +26,36 @@
#include "ObjectAccessor.h"
#include "UpdateMask.h"
-void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData)
{
- uint32 talent_id, requested_rank;
- recv_data >> talent_id >> requested_rank;
+ uint32 talentId, requestedRank;
+ recvData >> talentId >> requestedRank;
- _player->LearnTalent(talent_id, requested_rank);
- _player->SendTalentsInfoData(false);
+ if (_player->LearnTalent(talentId, requestedRank))
+ _player->SendTalentsInfoData(false);
}
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS");
+ int32 tabPage;
uint32 talentsCount;
+ recvPacket >> tabPage; // talent tree
+
+ // prevent cheating (selecting new tree with points already in another)
+ if (tabPage >= 0) // -1 if player already has specialization
+ {
+ if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
+ {
+ if (talentTabEntry->tabpage != uint32(tabPage))
+ {
+ recvPacket.rfinish();
+ return;
+ }
+ }
+ }
+
recvPacket >> talentsCount;
uint32 talentId, talentRank;
@@ -48,17 +64,21 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
recvPacket >> talentId >> talentRank;
- _player->LearnTalent(talentId, talentRank);
+ if (!_player->LearnTalent(talentId, talentRank))
+ {
+ recvPacket.rfinish();
+ break;
+ }
}
_player->SendTalentsInfoData(false);
}
-void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
@@ -71,7 +91,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if (!(_player->resetTalents()))
+ if (!_player->ResetTalents())
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
data << uint64(0);
@@ -84,9 +104,9 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
-void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data)
+void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
{
- uint32 skill_id;
- recv_data >> skill_id;
- GetPlayer()->SetSkill(skill_id, 0, 0, 0);
+ uint32 skillId;
+ recvData >> skillId;
+ GetPlayer()->SetSkill(skillId, 0, 0, 0);
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index b9e5523fd23..de881e0608d 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -21,6 +21,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
+#include "GuildMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
@@ -61,6 +62,27 @@ void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlag
ReadMovementInfo(recvPacket, &movementInfo);*/
}
}
+ else if (castFlags & 0x8) // Archaeology
+ {
+ uint32 count, entry, usedCount;
+ uint8 type;
+ recvPacket >> count;
+ for (uint32 i = 0; i < count; ++i)
+ {
+ recvPacket >> type;
+ switch (type)
+ {
+ case 2: // Keystones
+ recvPacket >> entry; // Item id
+ recvPacket >> usedCount; // Item count
+ break;
+ case 1: // Fragments
+ recvPacket >> entry; // Currency id
+ recvPacket >> usedCount; // Currency count
+ break;
+ }
+ }
+ }
}
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
@@ -206,7 +228,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
- pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ pUser->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
pUser->GetName(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
return;
@@ -269,11 +291,11 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
}
-void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
@@ -305,14 +327,18 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
go->AI()->GossipHello(_player);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
- uint32 spellId;
+ uint32 spellId, glyphIndex;
uint8 castCount, castFlags;
- recvPacket >> castCount >> spellId >> castFlags;
+
+ recvPacket >> castCount;
+ recvPacket >> spellId;
+ recvPacket >> glyphIndex;
+ recvPacket >> castFlags;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
@@ -324,8 +350,8 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
@@ -336,7 +362,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
- if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive())
+ if (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive())
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
@@ -354,6 +380,27 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
}
+ Unit::AuraEffectList swaps = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
+ Unit::AuraEffectList const& swaps2 = mover->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
+ if (!swaps2.empty())
+ swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());
+
+ if (!swaps.empty())
+ {
+ for (Unit::AuraEffectList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
+ {
+ if ((*itr)->IsAffectingSpell(spellInfo))
+ {
+ if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo((*itr)->GetAmount()))
+ {
+ spellInfo = newInfo;
+ spellId = newInfo->Id;
+ }
+ break;
+ }
+ }
+ }
+
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
@@ -387,6 +434,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
spell->m_cast_count = castCount; // set count of casts
+ spell->m_glyphIndex = glyphIndex;
spell->prepare(&targets);
}
@@ -484,9 +532,9 @@ void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
-void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
+void WorldSession::HandleCancelChanneling(WorldPacket & recvData)
{
- recv_data.read_skip<uint32>(); // spellid, not used
+ recvData.read_skip<uint32>(); // spellid, not used
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
@@ -519,7 +567,7 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
totem->ToTotem()->UnSummon();
}
-void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
@@ -536,10 +584,10 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleSpellClick(WorldPacket& recv_data)
+void WorldSession::HandleSpellClick(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// this will get something not in world. crash
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
@@ -554,11 +602,12 @@ void WorldSession::HandleSpellClick(WorldPacket& recv_data)
unit->HandleSpellClick(_player);
}
-void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
+void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
+ recvData.read_skip<uint32>(); // DisplayId ?
// Get unit for which data is needed by client
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
@@ -583,12 +632,17 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recv_data)
if (creator->GetTypeId() == TYPEID_PLAYER)
{
Player* player = creator->ToPlayer();
+ Guild* guild = NULL;
+
+ if (uint32 guildId = player->GetGuildId())
+ guild = sGuildMgr->GetGuildById(guildId);
+
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
- data << uint32(player->GetGuildId()); // unk
+ data << uint64(guild ? guild->GetGUID() : 0);
static EquipmentSlots const itemSlots[] =
{
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index b774fbcba70..a3e7959cdeb 100755
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -28,13 +28,13 @@
#include "Path.h"
#include "WaypointMovementGenerator.h"
-void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket & recv_data)
+void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
SendTaxiStatus(guid);
}
@@ -63,12 +63,12 @@ void WorldSession::SendTaxiStatus(uint64 guid)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS");
}
-void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket & recv_data)
+void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// cheating checks
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
@@ -94,12 +94,12 @@ void WorldSession::SendTaxiMenu(Creature* unit)
{
// find current node
uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
-
- if (curloc == 0)
+ if (!curloc)
return;
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
- if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
+ if (unit->GetEntry() == 29480)
+ GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
@@ -163,14 +163,14 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid)
}
}
-void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
+void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
uint64 guid;
uint32 node_count;
- recv_data >> guid >> node_count;
+ recvData >> guid >> node_count;
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
@@ -183,7 +183,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
for (uint32 i = 0; i < node_count; ++i)
{
uint32 node;
- recv_data >> node;
+ recvData >> node;
nodes.push_back(node);
}
@@ -195,17 +195,14 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data)
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
-void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
+void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE");
- uint64 guid; // used only for proper packet read
- recv_data.readPackGUID(guid);
+ recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo; // used only for proper packet read
- ReadMovementInfo(recv_data, &movementInfo);
-
- recv_data.read_skip<uint32>(); // unk
+ ReadMovementInfo(recvData, &movementInfo);
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
@@ -273,7 +270,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
}
-void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
+void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI");
@@ -281,7 +278,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
std::vector<uint32> nodes;
nodes.resize(2);
- recv_data >> guid >> nodes[0] >> nodes[1];
+ recvData >> guid >> nodes[0] >> nodes[1];
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index d6675188f6e..e5618420ac5 100755
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -26,7 +26,7 @@
#include "WorldSession.h"
#include "Util.h"
-void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recvData)
{
// Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
if (sTicketMgr->GetStatus() == GMTICKET_QUEUE_STATUS_DISABLED)
@@ -42,7 +42,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
// Player must not have ticket
if (!sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
- GmTicket* ticket = new GmTicket(GetPlayer(), recv_data);
+ GmTicket* ticket = new GmTicket(GetPlayer(), recvData);
sTicketMgr->AddTicket(ticket);
sTicketMgr->UpdateLastChange();
@@ -56,10 +56,10 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recvData)
{
std::string message;
- recv_data >> message;
+ recvData >> message;
GMTicketResponse response = GMTICKET_RESPONSE_UPDATE_ERROR;
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
@@ -78,7 +78,7 @@ void WorldSession::HandleGMTicketUpdateOpcode(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recvData*/)
{
if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
{
@@ -93,7 +93,7 @@ void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket & /*recv_data*/)
}
}
-void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recvData*/)
{
SendQueryTimeResponse();
@@ -108,7 +108,7 @@ void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket & /*recv_data*/)
sTicketMgr->SendTicket(this, NULL);
}
-void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recvData*/)
{
// Note: This only disables the ticket UI at client side and is not fully reliable
// are we sure this is a uint32? Should ask Zor
@@ -117,25 +117,25 @@ void WorldSession::HandleGMTicketSystemStatusOpcode(WorldPacket & /*recv_data*/)
SendPacket(&data);
}
-void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
+void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
{
uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
// just put the survey into the database
uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
- recv_data >> mainSurvey;
+ recvData >> mainSurvey;
// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
for (uint8 i = 0; i < 10; i++)
{
uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
- recv_data >> subSurveyId;
+ recvData >> subSurveyId;
if (!subSurveyId)
break;
uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
- recv_data >> rank;
+ recvData >> rank;
std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
- recv_data >> comment;
+ recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
@@ -146,7 +146,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
}
std::string comment; // just a guess
- recv_data >> comment;
+ recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
@@ -157,17 +157,17 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
CharacterDatabase.Execute(stmt);
}
-void WorldSession::HandleReportLag(WorldPacket& recv_data)
+void WorldSession::HandleReportLag(WorldPacket& recvData)
{
// just put the lag report into the database...
// can't think of anything else to do with it
uint32 lagType, mapId;
- recv_data >> lagType;
- recv_data >> mapId;
+ recvData >> lagType;
+ recvData >> mapId;
float x, y, z;
- recv_data >> x;
- recv_data >> y;
- recv_data >> z;
+ recvData >> x;
+ recvData >> y;
+ recvData >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GUID_LOPART(GetPlayer()->GetGUID()));
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index f50b9ebd311..13cddaff7ea 100755
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -34,34 +34,38 @@ void WorldSession::SendTradeStatus(TradeStatus status)
{
WorldPacket data;
+ data.Initialize(SMSG_TRADE_STATUS, 1+4+4);
+ data.WriteBit(0); // unk bit, usually 0
+ data.WriteBits(status, 5);
+
switch (status)
{
case TRADE_STATUS_BEGIN_TRADE:
- data.Initialize(SMSG_TRADE_STATUS, 4+8);
- data << uint32(status);
- data << uint64(0);
+ data.WriteBits(0, 8); // zero guid
+ data.FlushBits();
break;
case TRADE_STATUS_OPEN_WINDOW:
- data.Initialize(SMSG_TRADE_STATUS, 4+4);
- data << uint32(status);
- data << uint32(0); // added in 2.4.0
+ data.FlushBits();
+ data << uint32(0); // unk
break;
case TRADE_STATUS_CLOSE_WINDOW:
- data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
- data << uint32(status);
- data << uint32(0);
- data << uint8(0);
- data << uint32(0);
+ data.WriteBit(0); // unk
+ data.FlushBits();
+ data << uint32(0); // unk
+ data << uint32(0); // unk
break;
case TRADE_STATUS_ONLY_CONJURED:
case TRADE_STATUS_NOT_ELIGIBLE:
- data.Initialize(SMSG_TRADE_STATUS, 4+1);
- data << uint32(status);
- data << uint8(0);
+ data.FlushBits();
+ data << uint8(0); // unk
break;
+ case TRADE_STATUS_CURRENCY: // Not implemented
+ case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented
+ data.FlushBits();
+ data << uint32(0); // unk
+ data << uint32(0); // unk
default:
- data.Initialize(SMSG_TRADE_STATUS, 4);
- data << uint32(status);
+ data.FlushBits();
break;
}
@@ -71,60 +75,117 @@ void WorldSession::SendTradeStatus(TradeStatus status)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
- // recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
- // recvPacket.print_storage();
}
void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
- WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
- data << uint8(trader_data); // 1 means traders data, 0 means own
- data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ ByteBuffer itemData(7*2 + 7*4 + 3*4 + 3*4 + 1);
+
+ uint8 count = 0;
+ for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
+ if (view_trade->GetItem(TradeSlots(i)))
+ ++count;
+
+ WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + count * 70);
+ data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ data << uint32(0); // unk 2
+ data << uint64(view_trade->GetMoney()); // trader gold
+ data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
+ data << uint32(0); // unk 5
+ data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
- data << uint32(view_trade->GetMoney()); // trader gold
- data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
+ data.WriteBits(count, 22);
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
- data << uint8(i); // trade slot number, if not specified, then end of packet
+ Item* item = view_trade->GetItem(TradeSlots(i));
+ if (!item)
+ continue;
- if (Item* item = view_trade->GetItem(TradeSlots(i)))
- {
- data << uint32(item->GetTemplate()->ItemId); // entry
- data << uint32(item->GetTemplate()->DisplayInfoID);// display id
- data << uint32(item->GetCount()); // stack count
- // wrapped: hide stats but show giftcreator name
- data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED) ? 1 : 0);
- data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
- // perm. enchantment and gems
- data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
- data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
- // creator
- data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
- data << uint32(item->GetSpellCharges()); // charges
- data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
- data << uint32(item->GetItemRandomPropertyId());// random properties id
- data << uint32(item->GetTemplate()->LockID); // lock id
- // max durability
- data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
- // durability
- data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
- }
- else
+ ObjectGuid giftCreatorGuid = item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR);
+ ObjectGuid creatorGuid = item->GetUInt64Value(ITEM_FIELD_CREATOR);
+
+ data.WriteBit(giftCreatorGuid[7]);
+ data.WriteBit(giftCreatorGuid[1]);
+ bool notWrapped = data.WriteBit(!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED));
+ data.WriteBit(giftCreatorGuid[3]);
+
+ if (notWrapped)
{
- for (uint8 j = 0; j < 18; ++j)
- data << uint32(0);
+ data.WriteBit(creatorGuid[7]);
+ data.WriteBit(creatorGuid[1]);
+ data.WriteBit(creatorGuid[4]);
+ data.WriteBit(creatorGuid[6]);
+ data.WriteBit(creatorGuid[2]);
+ data.WriteBit(creatorGuid[3]);
+ data.WriteBit(creatorGuid[5]);
+ data.WriteBit(item->GetTemplate()->LockID != 0);
+ data.WriteBit(creatorGuid[0]);
+
+ itemData.WriteByteSeq(creatorGuid[1]);
+
+ itemData << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS /*3*/; ++enchant_slot)
+ itemData << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
+ itemData << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
+
+ itemData.WriteByteSeq(creatorGuid[6]);
+ itemData.WriteByteSeq(creatorGuid[2]);
+ itemData.WriteByteSeq(creatorGuid[7]);
+ itemData.WriteByteSeq(creatorGuid[4]);
+
+ itemData << uint32(0); // reforge id, FIXME: not implemented
+ itemData << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
+ itemData << uint32(item->GetItemRandomPropertyId());
+
+ itemData.WriteByteSeq(creatorGuid[3]);
+
+ itemData << uint32(0); // unk7
+
+ itemData.WriteByteSeq(creatorGuid[0]);
+
+ itemData << uint32(item->GetSpellCharges());
+ itemData << uint32(item->GetItemSuffixFactor());
+
+ itemData.WriteByteSeq(creatorGuid[5]);
}
+
+ data.WriteBit(giftCreatorGuid[6]);
+ data.WriteBit(giftCreatorGuid[4]);
+ data.WriteBit(giftCreatorGuid[2]);
+ data.WriteBit(giftCreatorGuid[0]);
+ data.WriteBit(giftCreatorGuid[5]);
+
+ itemData.WriteByteSeq(giftCreatorGuid[6]);
+ itemData.WriteByteSeq(giftCreatorGuid[1]);
+ itemData.WriteByteSeq(giftCreatorGuid[7]);
+ itemData.WriteByteSeq(giftCreatorGuid[4]);
+
+ itemData << uint32(item->GetTemplate()->ItemId);
+
+ itemData.WriteByteSeq(giftCreatorGuid[0]);
+
+ itemData << uint32(item->GetCount());
+
+ itemData.WriteByteSeq(giftCreatorGuid[5]);
+
+ itemData << uint8(i);
+
+ itemData.WriteByteSeq(giftCreatorGuid[2]);
+ itemData.WriteByteSeq(giftCreatorGuid[3]);
}
+
+ data.FlushBits();
+ data.append(itemData);
+
SendPacket(&data);
}
@@ -462,14 +523,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && my_trade->GetMoney() > 0)
{
- sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)",
_player->GetName(), _player->GetSession()->GetAccountId(),
my_trade->GetMoney(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && his_trade->GetMoney() > 0)
{
- sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
+ sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: " UI64FMTD ") to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
his_trade->GetMoney(),
_player->GetName(), _player->GetSession()->GetAccountId());
@@ -477,9 +538,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// update money
- _player->ModifyMoney(-int32(my_trade->GetMoney()));
+ _player->ModifyMoney(-int64(my_trade->GetMoney()));
_player->ModifyMoney(his_trade->GetMoney());
- trader->ModifyMoney(-int32(his_trade->GetMoney()));
+ trader->ModifyMoney(-int64(his_trade->GetMoney()));
trader->ModifyMoney(my_trade->GetMoney());
if (my_spell)
@@ -539,15 +600,32 @@ void WorldSession::SendCancelTrade()
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
- // sended also after LOGOUT COMPLETE
+ // sent also after LOGOUT COMPLETE
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
- uint64 ID;
- recvPacket >> ID;
+ ObjectGuid guid;
+
+ guid[0] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[5] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+ guid[6] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[5]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[0]);
if (GetPlayer()->m_trade)
return;
@@ -582,7 +660,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- Player* pOther = ObjectAccessor::FindPlayer(ID);
+ Player* pOther = ObjectAccessor::FindPlayer(guid);
if (!pOther)
{
@@ -648,15 +726,36 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
_player->m_trade = new TradeData(_player, pOther);
pOther->m_trade = new TradeData(pOther, _player);
- WorldPacket data(SMSG_TRADE_STATUS, 12);
- data << uint32(TRADE_STATUS_BEGIN_TRADE);
- data << uint64(_player->GetGUID());
+ WorldPacket data(SMSG_TRADE_STATUS, 2+7);
+ data.WriteBit(0); // unk bit, usually 0
+ data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5);
+
+ ObjectGuid playerGuid = _player->GetGUID();
+ // WTB StartBitStream...
+ data.WriteBit(playerGuid[2]);
+ data.WriteBit(playerGuid[4]);
+ data.WriteBit(playerGuid[6]);
+ data.WriteBit(playerGuid[0]);
+ data.WriteBit(playerGuid[1]);
+ data.WriteBit(playerGuid[3]);
+ data.WriteBit(playerGuid[7]);
+ data.WriteBit(playerGuid[5]);
+
+ data.WriteByteSeq(playerGuid[4]);
+ data.WriteByteSeq(playerGuid[1]);
+ data.WriteByteSeq(playerGuid[2]);
+ data.WriteByteSeq(playerGuid[3]);
+ data.WriteByteSeq(playerGuid[0]);
+ data.WriteByteSeq(playerGuid[7]);
+ data.WriteByteSeq(playerGuid[6]);
+ data.WriteByteSeq(playerGuid[5]);
+
pOther->GetSession()->SendPacket(&data);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
- uint32 gold;
+ uint64 gold;
recvPacket >> gold;
TradeData* my_trade = _player->GetTradeData();
@@ -674,9 +773,9 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
uint8 bag;
uint8 slot;
+ recvPacket >> slot;
recvPacket >> tradeSlot;
recvPacket >> bag;
- recvPacket >> slot;
TradeData* my_trade = _player->GetTradeData();
if (!my_trade)
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index f0ccfc44e60..b9603cc7822 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -23,7 +23,7 @@
#include "Log.h"
#include "ObjectAccessor.h"
-void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
+void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
@@ -31,44 +31,44 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
if (!vehicleGUID) // something wrong here...
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
uint64 guid;
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
MovementInfo mi;
mi.guid = guid;
- ReadMovementInfo(recv_data, &mi);
+ ReadMovementInfo(recvData, &mi);
_player->m_movementInfo = mi;
_player->ExitVehicle();
}
-void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
+void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
return;
}
VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
if (!seat->CanSwitchFromSeat())
{
- recv_data.rfinish(); // prevent warnings spam
+ recvData.rfinish(); // prevent warnings spam
sLog->outError(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
- recv_data.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
+ recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
return;
}
- switch (recv_data.GetOpcode())
+ switch (recvData.GetOpcode())
{
case CMSG_REQUEST_VEHICLE_PREV_SEAT:
GetPlayer()->ChangeSeat(-1, false);
@@ -76,20 +76,20 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
GetPlayer()->ChangeSeat(-1, true);
break;
- case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
+ /*case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
+ ReadMovementInfo(recvData, &movementInfo);
vehicle_base->m_movementInfo = movementInfo;
uint64 accessory; // accessory guid
- recv_data.readPackGUID(accessory);
+ recvData.readPackGUID(accessory);
int8 seatId;
- recv_data >> seatId;
+ recvData >> seatId;
if (vehicle_base->GetGUID() != guid)
return;
@@ -103,14 +103,14 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
vehUnit->HandleSpellClick(GetPlayer(), seatId);
}
break;
- }
+ }*/
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
- recv_data.readPackGUID(guid);
+ recvData.readPackGUID(guid);
int8 seatId;
- recv_data >> seatId;
+ recvData >> seatId;
if (vehicle_base->GetGUID() == guid)
GetPlayer()->ChangeSeat(seatId);
@@ -125,7 +125,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
}
}
-void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket& data)
{
// Read guid
uint64 guid;
@@ -144,7 +144,7 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
}
}
-void WorldSession::HandleEjectPassenger(WorldPacket &data)
+void WorldSession::HandleEjectPassenger(WorldPacket& data)
{
Vehicle* vehicle = _player->GetVehicleKit();
if (!vehicle)
@@ -209,7 +209,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
sLog->outError(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
-void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recv_data*/)
+void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
diff --git a/src/server/game/Handlers/VoiceChatHandler.cpp b/src/server/game/Handlers/VoiceChatHandler.cpp
index 34ad5ac3eae..92e6b45d225 100755
--- a/src/server/game/Handlers/VoiceChatHandler.cpp
+++ b/src/server/game/Handlers/VoiceChatHandler.cpp
@@ -22,24 +22,28 @@
#include "Opcodes.h"
#include "Log.h"
-void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recv_data)
+void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
- recv_data.read_skip<uint8>();
- recv_data.read_skip<uint8>();
+ recvData.read_skip<uint8>();
+ recvData.read_skip<uint8>();
}
-void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recv_data*/)
+void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
+ /* structure:
+ 8 bits -> channel name length
+ string -> channel name
+ */
}
-void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recv_data)
+void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
- recv_data.read_skip<uint32>();
- recv_data.read_skip<char*>();
+ recvData.read_skip<uint32>();
+ recvData.read_skip<char*>();
}
diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp
new file mode 100644
index 00000000000..8171a30cc3a
--- /dev/null
+++ b/src/server/game/Handlers/VoidStorageHandler.cpp
@@ -0,0 +1,620 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectAccessor.h"
+#include "ObjectMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include <list>
+#include <vector>
+#include <utility>
+
+void WorldSession::SendVoidStorageTransferResult(VoidTransferError result)
+{
+ WorldPacket data(SMSG_VOID_TRANSFER_RESULT, 4);
+ data << uint32(result);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleVoidStorageUnlock(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_UNLOCK");
+ Player* player = GetPlayer();
+
+ ObjectGuid npcGuid;
+ npcGuid[4] = recvData.ReadBit();
+ npcGuid[5] = recvData.ReadBit();
+ npcGuid[3] = recvData.ReadBit();
+ npcGuid[0] = recvData.ReadBit();
+ npcGuid[2] = recvData.ReadBit();
+ npcGuid[1] = recvData.ReadBit();
+ npcGuid[7] = recvData.ReadBit();
+ npcGuid[6] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(npcGuid[7]);
+ recvData.ReadByteSeq(npcGuid[1]);
+ recvData.ReadByteSeq(npcGuid[2]);
+ recvData.ReadByteSeq(npcGuid[3]);
+ recvData.ReadByteSeq(npcGuid[5]);
+ recvData.ReadByteSeq(npcGuid[0]);
+ recvData.ReadByteSeq(npcGuid[6]);
+ recvData.ReadByteSeq(npcGuid[4]);
+
+ Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
+ if (!unit)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageUnlock - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
+ return;
+ }
+
+ if (player->IsVoidStorageUnlocked())
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageUnlock - Player (GUID: %u, name: %s) tried to unlock void storage a 2nd time.", player->GetGUIDLow(), player->GetName());
+ return;
+ }
+
+ player->ModifyMoney(-int64(VOID_STORAGE_UNLOCK));
+ player->UnlockVoidStorage();
+}
+
+void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_QUERY");
+ Player* player = GetPlayer();
+
+ ObjectGuid npcGuid;
+ npcGuid[4] = recvData.ReadBit();
+ npcGuid[0] = recvData.ReadBit();
+ npcGuid[5] = recvData.ReadBit();
+ npcGuid[7] = recvData.ReadBit();
+ npcGuid[6] = recvData.ReadBit();
+ npcGuid[3] = recvData.ReadBit();
+ npcGuid[1] = recvData.ReadBit();
+ npcGuid[2] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(npcGuid[5]);
+ recvData.ReadByteSeq(npcGuid[6]);
+ recvData.ReadByteSeq(npcGuid[3]);
+ recvData.ReadByteSeq(npcGuid[7]);
+ recvData.ReadByteSeq(npcGuid[1]);
+ recvData.ReadByteSeq(npcGuid[0]);
+ recvData.ReadByteSeq(npcGuid[4]);
+ recvData.ReadByteSeq(npcGuid[2]);
+
+ Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
+ if (!unit)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageQuery - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
+ return;
+ }
+
+ if (!player->IsVoidStorageUnlocked())
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageQuery - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName());
+ return;
+ }
+
+ uint8 count = 0;
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ if (player->GetVoidStorageItem(i))
+ ++count;
+
+ WorldPacket data(SMSG_VOID_STORAGE_CONTENTS, 2 * count + (14 + 4 + 4 + 4 + 4) * count);
+
+ data.WriteBits(count, 8);
+
+ ByteBuffer itemData((14 + 4 + 4 + 4 + 4) * count);
+
+ for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
+ {
+ VoidStorageItem* item = player->GetVoidStorageItem(i);
+ if (!item)
+ continue;
+
+ ObjectGuid itemId = item->ItemId;
+ ObjectGuid creatorGuid = item->CreatorGuid;
+
+ data.WriteBit(creatorGuid[3]);
+ data.WriteBit(itemId[5]);
+ data.WriteBit(creatorGuid[6]);
+ data.WriteBit(creatorGuid[1]);
+ data.WriteBit(itemId[1]);
+ data.WriteBit(itemId[3]);
+ data.WriteBit(itemId[6]);
+ data.WriteBit(creatorGuid[5]);
+ data.WriteBit(creatorGuid[2]);
+ data.WriteBit(itemId[2]);
+ data.WriteBit(creatorGuid[4]);
+ data.WriteBit(itemId[0]);
+ data.WriteBit(itemId[4]);
+ data.WriteBit(itemId[7]);
+ data.WriteBit(creatorGuid[0]);
+ data.WriteBit(creatorGuid[7]);
+
+ itemData.WriteByteSeq(creatorGuid[3]);
+
+ itemData << uint32(item->ItemSuffixFactor);
+
+ itemData.WriteByteSeq(creatorGuid[4]);
+
+ itemData << uint32(i);
+
+ itemData.WriteByteSeq(itemId[0]);
+ itemData.WriteByteSeq(itemId[6]);
+ itemData.WriteByteSeq(creatorGuid[0]);
+
+ itemData << uint32(item->ItemRandomPropertyId);
+
+ itemData.WriteByteSeq(itemId[4]);
+ itemData.WriteByteSeq(itemId[5]);
+ itemData.WriteByteSeq(itemId[2]);
+ itemData.WriteByteSeq(creatorGuid[2]);
+ itemData.WriteByteSeq(creatorGuid[6]);
+ itemData.WriteByteSeq(itemId[1]);
+ itemData.WriteByteSeq(itemId[3]);
+ itemData.WriteByteSeq(creatorGuid[5]);
+ itemData.WriteByteSeq(creatorGuid[7]);
+
+ itemData << uint32(item->ItemEntry);
+
+ itemData.WriteByteSeq(itemId[7]);
+ }
+
+ data.FlushBits();
+ data.append(itemData);
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_STORAGE_TRANSFER");
+ Player* player = GetPlayer();
+
+ // Read everything
+
+ ObjectGuid npcGuid;
+ npcGuid[1] = recvData.ReadBit();
+
+ uint32 countDeposit = recvData.ReadBits(26);
+
+ if (countDeposit > 9)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit more than 9 items (%u).", player->GetGUIDLow(), player->GetName(), countDeposit);
+ return;
+ }
+
+ std::vector<ObjectGuid> itemGuids(countDeposit);
+ for (uint32 i = 0; i < countDeposit; ++i)
+ {
+ itemGuids[i][4] = recvData.ReadBit();
+ itemGuids[i][6] = recvData.ReadBit();
+ itemGuids[i][7] = recvData.ReadBit();
+ itemGuids[i][0] = recvData.ReadBit();
+ itemGuids[i][1] = recvData.ReadBit();
+ itemGuids[i][5] = recvData.ReadBit();
+ itemGuids[i][3] = recvData.ReadBit();
+ itemGuids[i][2] = recvData.ReadBit();
+ }
+
+ npcGuid[2] = recvData.ReadBit();
+ npcGuid[0] = recvData.ReadBit();
+ npcGuid[3] = recvData.ReadBit();
+ npcGuid[5] = recvData.ReadBit();
+ npcGuid[6] = recvData.ReadBit();
+ npcGuid[4] = recvData.ReadBit();
+
+ uint32 countWithdraw = recvData.ReadBits(26);
+
+ if (countWithdraw > 9)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to withdraw more than 9 items (%u).", player->GetGUIDLow(), player->GetName(), countWithdraw);
+ return;
+ }
+
+ std::vector<ObjectGuid> itemIds(countWithdraw);
+ for (uint32 i = 0; i < countWithdraw; ++i)
+ {
+ itemIds[i][4] = recvData.ReadBit();
+ itemIds[i][7] = recvData.ReadBit();
+ itemIds[i][1] = recvData.ReadBit();
+ itemIds[i][0] = recvData.ReadBit();
+ itemIds[i][2] = recvData.ReadBit();
+ itemIds[i][3] = recvData.ReadBit();
+ itemIds[i][5] = recvData.ReadBit();
+ itemIds[i][6] = recvData.ReadBit();
+ }
+
+ npcGuid[7] = recvData.ReadBit();
+
+ recvData.FlushBits();
+
+ for (uint32 i = 0; i < countDeposit; ++i)
+ {
+ recvData.ReadByteSeq(itemGuids[i][6]);
+ recvData.ReadByteSeq(itemGuids[i][1]);
+ recvData.ReadByteSeq(itemGuids[i][0]);
+ recvData.ReadByteSeq(itemGuids[i][2]);
+ recvData.ReadByteSeq(itemGuids[i][4]);
+ recvData.ReadByteSeq(itemGuids[i][5]);
+ recvData.ReadByteSeq(itemGuids[i][3]);
+ recvData.ReadByteSeq(itemGuids[i][7]);
+ }
+
+ recvData.ReadByteSeq(npcGuid[5]);
+ recvData.ReadByteSeq(npcGuid[6]);
+
+ for (uint32 i = 0; i < countWithdraw; ++i)
+ {
+ recvData.ReadByteSeq(itemIds[i][3]);
+ recvData.ReadByteSeq(itemIds[i][1]);
+ recvData.ReadByteSeq(itemIds[i][0]);
+ recvData.ReadByteSeq(itemIds[i][6]);
+ recvData.ReadByteSeq(itemIds[i][2]);
+ recvData.ReadByteSeq(itemIds[i][7]);
+ recvData.ReadByteSeq(itemIds[i][5]);
+ recvData.ReadByteSeq(itemIds[i][4]);
+ }
+
+ recvData.ReadByteSeq(npcGuid[1]);
+ recvData.ReadByteSeq(npcGuid[4]);
+ recvData.ReadByteSeq(npcGuid[7]);
+ recvData.ReadByteSeq(npcGuid[3]);
+ recvData.ReadByteSeq(npcGuid[2]);
+ recvData.ReadByteSeq(npcGuid[0]);
+
+ Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
+ if (!unit)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
+ return;
+ }
+
+ if (!player->IsVoidStorageUnlocked())
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName());
+ return;
+ }
+
+ if (itemGuids.size() > player->GetNumOfVoidStorageFreeSlots())
+ {
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
+ return;
+ }
+
+ uint32 freeBagSlots = 0;
+ if (itemIds.size() != 0)
+ {
+ // make this a Player function
+ for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
+ if (Bag* bag = player->GetBagByPos(i))
+ freeBagSlots += bag->GetFreeSlots();
+ for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
+ if (!player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ ++freeBagSlots;
+ }
+
+ if (itemIds.size() > freeBagSlots)
+ {
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
+ return;
+ }
+
+ if (!player->HasEnoughMoney(uint64(itemGuids.size() * VOID_STORAGE_STORE_ITEM)))
+ {
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT];
+ uint8 depositCount = 0;
+ for (std::vector<ObjectGuid>::iterator itr = itemGuids.begin(); itr != itemGuids.end(); ++itr)
+ {
+ Item* item = player->GetItemByGuid(*itr);
+ if (!item)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName(), uint64(*itr));
+ continue;
+ }
+
+ VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetUInt64Value(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor());
+
+ uint8 slot = player->AddVoidStorageItem(itemVS);
+
+ depositItems[depositCount++] = std::make_pair(itemVS, slot);
+
+ player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
+ }
+
+ int64 cost = depositCount * VOID_STORAGE_STORE_ITEM;
+
+ player->ModifyMoney(-cost);
+
+ VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW];
+ uint8 withdrawCount = 0;
+ for (std::vector<ObjectGuid>::iterator itr = itemIds.begin(); itr != itemIds.end(); ++itr)
+ {
+ uint8 slot;
+ VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot);
+ if (!itemVS)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName(), uint64(*itr));
+ continue;
+ }
+
+ ItemPosCountVec dest;
+ InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1);
+ if (msg != EQUIP_ERR_OK)
+ {
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName(), uint64(*itr));
+ return;
+ }
+
+ Item* item = player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId);
+ item->SetUInt64Value(ITEM_FIELD_CREATOR, uint64(itemVS->CreatorGuid));
+ item->SetBinding(true);
+ player->SendNewItem(item, 1, false, false, false);
+
+ withdrawItems[withdrawCount++] = *itemVS;
+
+ player->DeleteVoidStorageItem(slot);
+ }
+
+ WorldPacket data(SMSG_VOID_STORAGE_TRANSFER_CHANGES, ((5 + 5 + (7 + 7) * depositCount +
+ 7 * withdrawCount) / 8) + 7 * withdrawCount + (7 + 7 + 4 * 4) * depositCount);
+
+ data.WriteBits(depositCount, 5);
+ data.WriteBits(withdrawCount, 5);
+
+ for (uint8 i = 0; i < depositCount; ++i)
+ {
+ ObjectGuid itemId = depositItems[i].first.ItemId;
+ ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid;
+ data.WriteBit(creatorGuid[7]);
+ data.WriteBit(itemId[7]);
+ data.WriteBit(itemId[4]);
+ data.WriteBit(creatorGuid[6]);
+ data.WriteBit(creatorGuid[5]);
+ data.WriteBit(itemId[3]);
+ data.WriteBit(itemId[5]);
+ data.WriteBit(creatorGuid[4]);
+ data.WriteBit(creatorGuid[2]);
+ data.WriteBit(creatorGuid[0]);
+ data.WriteBit(creatorGuid[3]);
+ data.WriteBit(creatorGuid[1]);
+ data.WriteBit(itemId[2]);
+ data.WriteBit(itemId[0]);
+ data.WriteBit(itemId[1]);
+ data.WriteBit(itemId[6]);
+ }
+
+ for (uint8 i = 0; i < withdrawCount; ++i)
+ {
+ ObjectGuid itemId = withdrawItems[i].ItemId;
+ data.WriteBit(itemId[1]);
+ data.WriteBit(itemId[7]);
+ data.WriteBit(itemId[3]);
+ data.WriteBit(itemId[5]);
+ data.WriteBit(itemId[6]);
+ data.WriteBit(itemId[2]);
+ data.WriteBit(itemId[4]);
+ data.WriteBit(itemId[0]);
+ }
+
+ data.FlushBits();
+
+ for (uint8 i = 0; i < withdrawCount; ++i)
+ {
+ ObjectGuid itemId = withdrawItems[i].ItemId;
+ data.WriteByteSeq(itemId[3]);
+ data.WriteByteSeq(itemId[1]);
+ data.WriteByteSeq(itemId[0]);
+ data.WriteByteSeq(itemId[2]);
+ data.WriteByteSeq(itemId[7]);
+ data.WriteByteSeq(itemId[5]);
+ data.WriteByteSeq(itemId[6]);
+ data.WriteByteSeq(itemId[4]);
+ }
+
+ for (uint8 i = 0; i < depositCount; ++i)
+ {
+ ObjectGuid itemId = depositItems[i].first.ItemId;
+ ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid;
+
+ data << uint32(depositItems[i].first.ItemSuffixFactor);
+
+ data.WriteByteSeq(itemId[6]);
+ data.WriteByteSeq(itemId[4]);
+ data.WriteByteSeq(creatorGuid[4]);
+ data.WriteByteSeq(itemId[2]);
+ data.WriteByteSeq(creatorGuid[1]);
+ data.WriteByteSeq(creatorGuid[3]);
+ data.WriteByteSeq(itemId[3]);
+ data.WriteByteSeq(creatorGuid[0]);
+ data.WriteByteSeq(itemId[0]);
+ data.WriteByteSeq(creatorGuid[6]);
+ data.WriteByteSeq(itemId[5]);
+ data.WriteByteSeq(creatorGuid[5]);
+ data.WriteByteSeq(creatorGuid[7]);
+
+ data << uint32(depositItems[i].first.ItemEntry);
+
+ data.WriteByteSeq(itemId[1]);
+
+ data << uint32(depositItems[i].second); // slot
+
+ data.WriteByteSeq(creatorGuid[2]);
+ data.WriteByteSeq(itemId[7]);
+
+ data << uint32(depositItems[i].first.ItemRandomPropertyId);
+ }
+
+ SendPacket(&data);
+
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR);
+}
+
+void WorldSession::HandleVoidSwapItem(WorldPacket& recvData)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_VOID_SWAP_ITEM");
+
+ Player* player = GetPlayer();
+ uint32 newSlot;
+ ObjectGuid npcGuid;
+ ObjectGuid itemId;
+
+ recvData >> newSlot;
+
+ npcGuid[2] = recvData.ReadBit();
+ npcGuid[4] = recvData.ReadBit();
+ npcGuid[0] = recvData.ReadBit();
+ itemId[2] = recvData.ReadBit();
+ itemId[6] = recvData.ReadBit();
+ itemId[5] = recvData.ReadBit();
+ npcGuid[1] = recvData.ReadBit();
+ npcGuid[7] = recvData.ReadBit();
+ itemId[3] = recvData.ReadBit();
+ itemId[7] = recvData.ReadBit();
+ itemId[0] = recvData.ReadBit();
+ npcGuid[6] = recvData.ReadBit();
+ npcGuid[5] = recvData.ReadBit();
+ npcGuid[3] = recvData.ReadBit();
+ itemId[1] = recvData.ReadBit();
+ itemId[4] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(npcGuid[1]);
+ recvData.ReadByteSeq(itemId[3]);
+ recvData.ReadByteSeq(itemId[2]);
+ recvData.ReadByteSeq(itemId[4]);
+ recvData.ReadByteSeq(npcGuid[3]);
+ recvData.ReadByteSeq(npcGuid[0]);
+ recvData.ReadByteSeq(itemId[6]);
+ recvData.ReadByteSeq(itemId[1]);
+ recvData.ReadByteSeq(npcGuid[5]);
+ recvData.ReadByteSeq(itemId[5]);
+ recvData.ReadByteSeq(npcGuid[6]);
+ recvData.ReadByteSeq(itemId[0]);
+ recvData.ReadByteSeq(npcGuid[2]);
+ recvData.ReadByteSeq(npcGuid[7]);
+ recvData.ReadByteSeq(npcGuid[4]);
+ recvData.ReadByteSeq(itemId[7]);
+
+ Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
+ if (!unit)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
+ return;
+ }
+
+ if (!player->IsVoidStorageUnlocked())
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName());
+ return;
+ }
+
+ uint8 oldSlot;
+ if (!player->GetVoidStorageItem(itemId, oldSlot))
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleVoidSwapItem - Player (GUID: %u, name: %s) requested swapping an invalid item (slot: %u, itemid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName(), newSlot, uint64(itemId));
+ return;
+ }
+
+ bool usedSrcSlot = player->GetVoidStorageItem(oldSlot) != NULL; // should be always true
+ bool usedDestSlot = player->GetVoidStorageItem(newSlot) != NULL;
+ ObjectGuid itemIdDest;
+ if (usedDestSlot)
+ itemIdDest = player->GetVoidStorageItem(newSlot)->ItemId;
+
+ if (!player->SwapVoidStorageItem(oldSlot, newSlot))
+ {
+ SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INTERNAL_ERROR_1);
+ return;
+ }
+
+ WorldPacket data(SMSG_VOID_ITEM_SWAP_RESPONSE, 1 + (usedSrcSlot + usedDestSlot) * (1 + 7 + 4));
+
+ data.WriteBit(!usedDestSlot);
+ data.WriteBit(!usedSrcSlot);
+
+ if (usedSrcSlot)
+ {
+ data.WriteBit(itemId[5]);
+ data.WriteBit(itemId[2]);
+ data.WriteBit(itemId[1]);
+ data.WriteBit(itemId[4]);
+ data.WriteBit(itemId[0]);
+ data.WriteBit(itemId[6]);
+ data.WriteBit(itemId[7]);
+ data.WriteBit(itemId[3]);
+ }
+
+ data.WriteBit(!usedDestSlot); // unk
+
+ if (usedDestSlot)
+ {
+ data.WriteBit(itemIdDest[7]);
+ data.WriteBit(itemIdDest[3]);
+ data.WriteBit(itemIdDest[4]);
+ data.WriteBit(itemIdDest[0]);
+ data.WriteBit(itemIdDest[5]);
+ data.WriteBit(itemIdDest[1]);
+ data.WriteBit(itemIdDest[2]);
+ data.WriteBit(itemIdDest[6]);
+ }
+
+ data.WriteBit(!usedSrcSlot); // unk
+
+ data.FlushBits();
+
+ if (usedDestSlot)
+ {
+ data.WriteByteSeq(itemIdDest[4]);
+ data.WriteByteSeq(itemIdDest[6]);
+ data.WriteByteSeq(itemIdDest[5]);
+ data.WriteByteSeq(itemIdDest[2]);
+ data.WriteByteSeq(itemIdDest[3]);
+ data.WriteByteSeq(itemIdDest[1]);
+ data.WriteByteSeq(itemIdDest[7]);
+ data.WriteByteSeq(itemIdDest[0]);
+ }
+
+ if (usedSrcSlot)
+ {
+ data.WriteByteSeq(itemId[6]);
+ data.WriteByteSeq(itemId[3]);
+ data.WriteByteSeq(itemId[5]);
+ data.WriteByteSeq(itemId[0]);
+ data.WriteByteSeq(itemId[1]);
+ data.WriteByteSeq(itemId[2]);
+ data.WriteByteSeq(itemId[4]);
+ data.WriteByteSeq(itemId[7]);
+ }
+
+ if (usedDestSlot)
+ data << uint32(oldSlot);
+
+ if (usedSrcSlot)
+ data << uint32(newSlot);
+
+ SendPacket(&data);
+}
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index be9ee67b341..6888f77916a 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -400,12 +400,15 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
case ENCOUNTER_FRAME_ENGAGE:
case ENCOUNTER_FRAME_DISENGAGE:
case ENCOUNTER_FRAME_UPDATE_PRIORITY:
+ if (!unit)
+ return;
data.append(unit->GetPackGUID());
data << uint8(param1);
break;
case ENCOUNTER_FRAME_ADD_TIMER:
case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
+ case ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT:
data << uint8(param1);
break;
case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
@@ -413,6 +416,8 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
data << uint8(param2);
break;
case ENCOUNTER_FRAME_UNK7:
+ case ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT:
+ case ENCOUNTER_FRAME_RESET_COMBAT_RES_LIMIT:
default:
break;
}
@@ -431,7 +436,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if ((*itr)->creditType == type && (*itr)->creditEntry == creditEntry)
{
completedEncounters |= 1 << (*itr)->dbcEntry->encounterIndex;
- sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]);
+ sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName);
if (uint32 dungeonId = (*itr)->lastEncounterDungeon)
{
Map::PlayerList const& players = instance->GetPlayers();
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index ba6d327e631..130e06b67c0 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -42,14 +42,17 @@ typedef std::set<Creature*> MinionSet;
enum EncounterFrameType
{
- ENCOUNTER_FRAME_ENGAGE = 0,
- ENCOUNTER_FRAME_DISENGAGE = 1,
- ENCOUNTER_FRAME_UPDATE_PRIORITY = 2,
- ENCOUNTER_FRAME_ADD_TIMER = 3,
- ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 4,
- ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 5,
- ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 6,
- ENCOUNTER_FRAME_UNK7 = 7, // Seems to have something to do with sorting the encounter units
+ ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT = 0,
+ ENCOUNTER_FRAME_RESET_COMBAT_RES_LIMIT = 1,
+ ENCOUNTER_FRAME_ENGAGE = 2,
+ ENCOUNTER_FRAME_DISENGAGE = 3,
+ ENCOUNTER_FRAME_UPDATE_PRIORITY = 4,
+ ENCOUNTER_FRAME_ADD_TIMER = 5,
+ ENCOUNTER_FRAME_ENABLE_OBJECTIVE = 6,
+ ENCOUNTER_FRAME_UPDATE_OBJECTIVE = 7,
+ ENCOUNTER_FRAME_DISABLE_OBJECTIVE = 8,
+ ENCOUNTER_FRAME_UNK7 = 9, // Seems to have something to do with sorting the encounter units
+ ENCOUNTER_FRAME_ADD_COMBAT_RES_LIMIT = 10,
};
enum EncounterState
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 72636a5d2aa..186b54fd9e0 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -794,20 +794,23 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
if (lv.permission == NONE_PERMISSION)
{
- b << uint32(0); //gold
+ b << uint32(0); // gold
b << uint8(0); // item count
- return b; // nothing output more
+ b << uint8(0); // currency count
+ return b;
}
Loot &l = lv.loot;
uint8 itemsShown = 0;
+ uint8 currenciesShown = 0;
- //gold
- b << uint32(l.gold);
+ b << uint32(l.gold); //gold
size_t count_pos = b.wpos(); // pos of item count byte
b << uint8(0); // item count placeholder
+ size_t currency_count_pos = b.wpos(); // pos of currency count byte
+ b << uint8(0); // currency count placeholder
switch (lv.permission)
{
@@ -887,7 +890,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
break;
}
default:
- return b; // nothing output more
+ return b;
}
LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
@@ -985,8 +988,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
}
- //update number of items shown
+ //update number of items and currencies shown
b.put<uint8>(count_pos, itemsShown);
+ b.put<uint8>(currency_count_pos, currenciesShown);
return b;
}
@@ -1479,7 +1483,7 @@ void LoadLootTemplates_Creature()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
}
void LoadLootTemplates_Disenchant()
@@ -1491,16 +1495,17 @@ void LoadLootTemplates_Disenchant()
LootIdSet lootIdSet, lootIdSetUsed;
uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet);
- ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
- for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
{
- if (uint32 lootid = itr->second.DisenchantID)
- {
- if (lootIdSet.find(lootid) == lootIdSet.end())
- LootTemplates_Disenchant.ReportNotExistedId(lootid);
- else
- lootIdSetUsed.insert(lootid);
- }
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
+
+ uint32 lootid = disenchant->Id;
+ if (lootIdSet.find(lootid) == lootIdSet.end())
+ LootTemplates_Disenchant.ReportNotExistedId(lootid);
+ else
+ lootIdSetUsed.insert(lootid);
}
for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr)
@@ -1512,7 +1517,7 @@ void LoadLootTemplates_Disenchant()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
}
void LoadLootTemplates_Fishing()
@@ -1536,7 +1541,7 @@ void LoadLootTemplates_Fishing()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
}
void LoadLootTemplates_Gameobject()
@@ -1570,7 +1575,7 @@ void LoadLootTemplates_Gameobject()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
}
void LoadLootTemplates_Item()
@@ -1594,7 +1599,7 @@ void LoadLootTemplates_Item()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
}
void LoadLootTemplates_Milling()
@@ -1623,7 +1628,7 @@ void LoadLootTemplates_Milling()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
}
void LoadLootTemplates_Pickpocketing()
@@ -1657,7 +1662,7 @@ void LoadLootTemplates_Pickpocketing()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
}
void LoadLootTemplates_Prospecting()
@@ -1686,7 +1691,7 @@ void LoadLootTemplates_Prospecting()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
}
void LoadLootTemplates_Mail()
@@ -1710,7 +1715,7 @@ void LoadLootTemplates_Mail()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
}
void LoadLootTemplates_Skinning()
@@ -1744,7 +1749,7 @@ void LoadLootTemplates_Skinning()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
}
void LoadLootTemplates_Spell()
@@ -1786,7 +1791,7 @@ void LoadLootTemplates_Spell()
if (count)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
}
void LoadLootTemplates_Reference()
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index 8efb33bda9a..7ae8f659788 100755
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -124,13 +124,13 @@ class MailDraft
public: // Accessors
uint16 GetMailTemplateId() const { return m_mailTemplateId; }
std::string const& GetSubject() const { return m_subject; }
- uint32 GetMoney() const { return m_money; }
- uint32 GetCOD() const { return m_COD; }
+ uint64 GetMoney() const { return m_money; }
+ uint64 GetCOD() const { return m_COD; }
std::string const& GetBody() const { return m_body; }
public: // modifiers
MailDraft& AddItem(Item* item);
- MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
+ MailDraft& AddMoney(uint64 money) { m_money = money; return *this; }
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
@@ -148,8 +148,8 @@ class MailDraft
MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
- uint32 m_money;
- uint32 m_COD;
+ uint64 m_money;
+ uint64 m_COD;
};
struct MailItemInfo
@@ -165,7 +165,7 @@ struct Mail
uint8 messageType;
uint8 stationery;
uint16 mailTemplateId;
- uint32 sender;
+ uint32 sender; // TODO: change to uint64 and store full guids
uint32 receiver;
std::string subject;
std::string body;
@@ -173,8 +173,8 @@ struct Mail
std::vector<uint32> removedItems;
time_t expire_time;
time_t deliver_time;
- uint32 money;
- uint32 COD;
+ uint64 money;
+ uint64 COD;
uint32 checked;
MailState state;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 53b2f9cf437..c1510bef543 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1960,7 +1960,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
char const* Map::GetMapName() const
{
- return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
+ return i_mapEntry ? i_mapEntry->name : "UNNAMEDMAP\x0";
}
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
@@ -1989,7 +1989,7 @@ void Map::SendInitSelf(Player* player)
{
sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
- UpdateData data;
+ UpdateData data(player->GetMapId());
// attach to player data current transport data
if (Transport* transport = player->GetTransport())
@@ -2026,7 +2026,7 @@ void Map::SendInitTransports(Player* player)
if (tmap.find(player->GetMapId()) == tmap.end())
return;
- UpdateData transData;
+ UpdateData transData(player->GetMapId());
MapManager::TransportSet& tset = tmap[player->GetMapId()];
@@ -2053,7 +2053,7 @@ void Map::SendRemoveTransports(Player* player)
if (tmap.find(player->GetMapId()) == tmap.end())
return;
- UpdateData transData;
+ UpdateData transData(player->GetMapId());
MapManager::TransportSet& tset = tmap[player->GetMapId()];
@@ -2446,10 +2446,11 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// players also become permanently bound when they enter
if (groupBind->perm)
{
- WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 9);
+ WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 10);
data << uint32(60000);
data << uint32(i_data ? i_data->GetCompletedEncounterMask() : 0);
data << uint8(0);
+ data << uint8(0); // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START
player->GetSession()->SendPacket(&data);
player->SetPendingBind(mapSave->GetInstanceId(), 60000);
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 0743c4e545f..53588c527e3 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -444,6 +444,7 @@ class Map : public GridRefManager<NGridType>
bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);}
bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist);
+ virtual uint32 GetOwnerGuildId(uint32 /*team*/ = TEAM_OTHER) const { return 0; }
/*
RESPAWN TIMES
*/
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index b49d7db0a27..4c272430266 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (player->isGameMaster())
return true;
- char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+ char const* mapName = entry->name;
Group* group = player->GetGroup();
if (entry->IsRaid())
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index aa07eef2204..8f5c3799161 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -104,21 +104,6 @@ class MapManager
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
}
- // modulos a radian orientation to the range of 0..2PI
- static float NormalizeOrientation(float o)
- {
- // fmod only supports positive numbers. Thus we have
- // to emulate negative numbers
- if (o < 0)
- {
- float mod = o *-1;
- mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
- mod = -mod + 2.0f * static_cast<float>(M_PI);
- return mod;
- }
- return fmod(o, 2.0f * static_cast<float>(M_PI));
- }
-
void DoDelayedMovesAndRemoves();
void LoadTransports();
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index dac5b1ef9a2..212c391d186 100755
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -126,6 +126,9 @@ namespace Trinity
case CONTENT_71_80:
nBaseExp = 580;
break;
+ case CONTENT_81_85:
+ nBaseExp = 1878;
+ break;
default:
sLog->outError(LOG_FILTER_GENERAL, "BaseGain: Unsupported content level %u", content);
nBaseExp = 45;
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f74d6c44be7..fc656f2e88b 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -22,6 +22,8 @@
#include "Define.h"
#include <cassert>
+#define MAX_CREATURE_BASE_HP 4
+
enum SpellEffIndex
{
EFFECT_0 = 0,
@@ -33,14 +35,15 @@ enum SpellEffIndex
#define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255
+
// loot modes for creatures and gameobjects, bitmask!
enum LootModes
{
- LOOT_MODE_DEFAULT = 1,
- LOOT_MODE_HARD_MODE_1 = 2,
- LOOT_MODE_HARD_MODE_2 = 4,
- LOOT_MODE_HARD_MODE_3 = 8,
- LOOT_MODE_HARD_MODE_4 = 16
+ LOOT_MODE_DEFAULT = 0x1,
+ LOOT_MODE_HARD_MODE_1 = 0x2,
+ LOOT_MODE_HARD_MODE_2 = 0x4,
+ LOOT_MODE_HARD_MODE_3 = 0x8,
+ LOOT_MODE_HARD_MODE_4 = 0x10
};
enum Gender
@@ -53,42 +56,44 @@ enum Gender
// Race value is index in ChrRaces.dbc
enum Races
{
- RACE_NONE = 0,
- RACE_HUMAN = 1,
- RACE_ORC = 2,
- RACE_DWARF = 3,
- RACE_NIGHTELF = 4,
- RACE_UNDEAD_PLAYER = 5,
- RACE_TAUREN = 6,
- RACE_GNOME = 7,
- RACE_TROLL = 8,
- //RACE_GOBLIN = 9,
- RACE_BLOODELF = 10,
- RACE_DRAENEI = 11
- //RACE_FEL_ORC = 12,
- //RACE_NAGA = 13,
- //RACE_BROKEN = 14,
- //RACE_SKELETON = 15,
- //RACE_VRYKUL = 16,
- //RACE_TUSKARR = 17,
- //RACE_FOREST_TROLL = 18,
- //RACE_TAUNKA = 19,
+ RACE_NONE = 0,
+ RACE_HUMAN = 1,
+ RACE_ORC = 2,
+ RACE_DWARF = 3,
+ RACE_NIGHTELF = 4,
+ RACE_UNDEAD_PLAYER = 5,
+ RACE_TAUREN = 6,
+ RACE_GNOME = 7,
+ RACE_TROLL = 8,
+ RACE_GOBLIN = 9,
+ RACE_BLOODELF = 10,
+ RACE_DRAENEI = 11,
+ //RACE_FEL_ORC = 12,
+ //RACE_NAGA = 13,
+ //RACE_BROKEN = 14,
+ //RACE_SKELETON = 15,
+ //RACE_VRYKUL = 16,
+ //RACE_TUSKARR = 17,
+ //RACE_FOREST_TROLL = 18,
+ //RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
- //RACE_ICE_TROLL = 21
+ //RACE_ICE_TROLL = 21,
+ RACE_WORGEN = 22,
+ //RACE_GILNEAN = 23
};
// max+1 for player race
-#define MAX_RACES 12
+#define MAX_RACES 23
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
- (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
- (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
- (1<<(RACE_DRAENEI-1)))
+ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
+ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
+ (1<<(RACE_DRAENEI-1)) |(1<<(RACE_GOBLIN-1)) |(1<<(RACE_WORGEN-1)))
#define RACEMASK_ALLIANCE \
((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
- (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
+ (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)) | (1<<(RACE_WORGEN-1)))
#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
@@ -148,7 +153,7 @@ enum ReputationRank
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
-#define MAX_SPILLOVER_FACTIONS 4
+#define MAX_SPILLOVER_FACTIONS 5
enum MoneyConstants
{
@@ -174,14 +179,20 @@ enum Powers
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
- POWER_HAPPINESS = 4,
- POWER_RUNE = 5,
+ POWER_UNUSED = 4,
+ POWER_RUNES = 5,
POWER_RUNIC_POWER = 6,
- MAX_POWERS = 7,
- POWER_ALL = 127, // default for class?
+ POWER_SOUL_SHARDS = 7,
+ POWER_ECLIPSE = 8,
+ POWER_HOLY_POWER = 9,
+ POWER_ALTERNATE_POWER = 10, // Used in some quests
+ MAX_POWERS = 11,
+ POWER_ALL = 127, // default for class?
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
+#define MAX_STORED_POWERS 5
+
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
@@ -426,7 +437,7 @@ enum SpellAttr4
SPELL_ATTR4_UNK13 = 0x00002000, // 13
SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14 doesn't break auras by damage from these spells
SPELL_ATTR4_UNK15 = 0x00008000, // 15
- SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16
+ SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG = 0x00010000, // 16 Cannot be used in both Arenas or Rated Battlegrounds
SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17
SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once
SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
@@ -552,11 +563,120 @@ enum SpellAttr7
SPELL_ATTR7_UNK31 = 0x80000000 // 31 only 70769
};
+enum SpellAttr8
+{
+ SPELL_ATTR8_UNK0 = 0x00000001, // 0
+ SPELL_ATTR8_UNK1 = 0x00000002, // 1
+ SPELL_ATTR8_UNK2 = 0x00000004, // 2
+ SPELL_ATTR8_UNK3 = 0x00000008, // 3
+ SPELL_ATTR8_UNK4 = 0x00000010, // 4
+ SPELL_ATTR8_UNK5 = 0x00000020, // 5
+ SPELL_ATTR8_UNK6 = 0x00000040, // 6
+ SPELL_ATTR8_UNK7 = 0x00000080, // 7
+ SPELL_ATTR8_UNK8 = 0x00000100, // 8
+ SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER = 0x00000200, // 9 Periodic auras with this flag keep old periodic timer when refreshing at close to one tick remaining (kind of anti DoT clipping)
+ SPELL_ATTR8_UNK10 = 0x00000400, // 10
+ SPELL_ATTR8_UNK11 = 0x00000800, // 11
+ SPELL_ATTR8_AURA_SEND_AMOUNT = 0x00001000, // 12 Aura must have flag AFLAG_ANY_EFFECT_AMOUNT_SENT to send amount
+ SPELL_ATTR8_UNK13 = 0x00002000, // 13
+ SPELL_ATTR8_UNK14 = 0x00004000, // 14
+ SPELL_ATTR8_UNK15 = 0x00008000, // 15
+ SPELL_ATTR8_UNK16 = 0x00010000, // 16
+ SPELL_ATTR8_UNK17 = 0x00020000, // 17
+ SPELL_ATTR8_UNK18 = 0x00040000, // 18
+ SPELL_ATTR8_UNK19 = 0x00080000, // 19
+ SPELL_ATTR8_ARMOR_SPECIALIZATION = 0x00100000, // 20
+ SPELL_ATTR8_UNK21 = 0x00200000, // 21
+ SPELL_ATTR8_UNK22 = 0x00400000, // 22
+ SPELL_ATTR8_UNK23 = 0x00800000, // 23
+ SPELL_ATTR8_UNK24 = 0x01000000, // 24
+ SPELL_ATTR8_UNK25 = 0x02000000, // 25
+ SPELL_ATTR8_RAID_MARKER = 0x04000000, // 26 probably spell no need learn to cast
+ SPELL_ATTR8_UNK27 = 0x08000000, // 27
+ SPELL_ATTR8_GUILD_PERKS = 0x10000000, // 28
+ SPELL_ATTR8_MASTERY = 0x20000000, // 29
+ SPELL_ATTR8_UNK30 = 0x40000000, // 30
+ SPELL_ATTR8_UNK31 = 0x80000000 // 31
+};
+
+enum SpellAttr9
+{
+ SPELL_ATTR9_UNK0 = 0x00000001, // 0
+ SPELL_ATTR9_UNK1 = 0x00000002, // 1
+ SPELL_ATTR9_UNK2 = 0x00000004, // 2
+ SPELL_ATTR9_UNK3 = 0x00000008, // 3
+ SPELL_ATTR9_UNK4 = 0x00000010, // 4
+ SPELL_ATTR9_UNK5 = 0x00000020, // 5
+ SPELL_ATTR9_UNK6 = 0x00000040, // 6
+ SPELL_ATTR9_UNK7 = 0x00000080, // 7
+ SPELL_ATTR9_UNK8 = 0x00000100, // 8
+ SPELL_ATTR9_NOT_USABLE_IN_ARENA = 0x00000200, // 9 Cannot be used in arenas
+ SPELL_ATTR9_UNK10 = 0x00000400, // 10
+ SPELL_ATTR9_UNK11 = 0x00000800, // 11
+ SPELL_ATTR9_UNK12 = 0x00001000, // 12
+ SPELL_ATTR9_UNK13 = 0x00002000, // 13
+ SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS = 0x00004000, // 14 Can be used in Rated Battlegrounds
+ SPELL_ATTR9_UNK15 = 0x00008000, // 15
+ SPELL_ATTR9_UNK16 = 0x00010000, // 16
+ SPELL_ATTR9_UNK17 = 0x00020000, // 17
+ SPELL_ATTR9_UNK18 = 0x00040000, // 18
+ SPELL_ATTR9_UNK19 = 0x00080000, // 19
+ SPELL_ATTR9_UNK20 = 0x00100000, // 20
+ SPELL_ATTR9_UNK21 = 0x00200000, // 21
+ SPELL_ATTR9_UNK22 = 0x00400000, // 22
+ SPELL_ATTR9_UNK23 = 0x00800000, // 23
+ SPELL_ATTR9_UNK24 = 0x01000000, // 24
+ SPELL_ATTR9_UNK25 = 0x02000000, // 25
+ SPELL_ATTR9_UNK26 = 0x04000000, // 26
+ SPELL_ATTR9_UNK27 = 0x08000000, // 27
+ SPELL_ATTR9_UNK28 = 0x10000000, // 28
+ SPELL_ATTR9_UNK29 = 0x20000000, // 29
+ SPELL_ATTR9_UNK30 = 0x40000000, // 30
+ SPELL_ATTR9_UNK31 = 0x80000000 // 31
+};
+
+enum SpellAttr10
+{
+ SPELL_ATTR10_UNK0 = 0x00000001, // 0
+ SPELL_ATTR10_UNK1 = 0x00000002, // 1
+ SPELL_ATTR10_UNK2 = 0x00000004, // 2
+ SPELL_ATTR10_UNK3 = 0x00000008, // 3
+ SPELL_ATTR10_UNK4 = 0x00000010, // 4
+ SPELL_ATTR10_UNK5 = 0x00000020, // 5
+ SPELL_ATTR10_UNK6 = 0x00000040, // 6
+ SPELL_ATTR10_UNK7 = 0x00000080, // 7
+ SPELL_ATTR10_UNK8 = 0x00000100, // 8
+ SPELL_ATTR10_UNK9 = 0x00000200, // 9
+ SPELL_ATTR10_UNK10 = 0x00000400, // 10
+ SPELL_ATTR10_UNK11 = 0x00000800, // 11
+ SPELL_ATTR10_UNK12 = 0x00001000, // 12
+ SPELL_ATTR10_UNK13 = 0x00002000, // 13
+ SPELL_ATTR10_UNK14 = 0x00004000, // 14
+ SPELL_ATTR10_UNK15 = 0x00008000, // 15
+ SPELL_ATTR10_UNK16 = 0x00010000, // 16
+ SPELL_ATTR10_UNK17 = 0x00020000, // 17
+ SPELL_ATTR10_UNK18 = 0x00040000, // 18
+ SPELL_ATTR10_UNK19 = 0x00080000, // 19
+ SPELL_ATTR10_UNK20 = 0x00100000, // 20
+ SPELL_ATTR10_UNK21 = 0x00200000, // 21
+ SPELL_ATTR10_UNK22 = 0x00400000, // 22
+ SPELL_ATTR10_UNK23 = 0x00800000, // 23
+ SPELL_ATTR10_UNK24 = 0x01000000, // 24
+ SPELL_ATTR10_UNK25 = 0x02000000, // 25
+ SPELL_ATTR10_UNK26 = 0x04000000, // 26
+ SPELL_ATTR10_UNK27 = 0x08000000, // 27
+ SPELL_ATTR10_UNK28 = 0x10000000, // 28
+ SPELL_ATTR10_UNK29 = 0x20000000, // 29
+ SPELL_ATTR10_UNK30 = 0x40000000, // 30
+ SPELL_ATTR10_UNK31 = 0x80000000 // 31
+};
+
#define MIN_TALENT_SPEC 0
#define MAX_TALENT_SPEC 1
#define MIN_TALENT_SPECS 1
#define MAX_TALENT_SPECS 2
-#define MAX_GLYPH_SLOT_INDEX 6
+#define MAX_GLYPH_SLOT_INDEX 9
+#define REQ_PRIMARY_TREE_TALENTS 31
// Custom values
enum SpellClickUserTypes
@@ -633,10 +753,12 @@ enum Language
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
+ LANG_WORGEN = 39,
+ LANG_GOBLIN = 40,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exist, replaced by messagetype?
};
-#define LANGUAGES_COUNT 19
+#define LANGUAGES_COUNT 21
enum TeamId
{
@@ -662,7 +784,7 @@ enum SpellEffects
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
- SPELL_EFFECT_PORTAL_TELEPORT = 4,
+ SPELL_EFFECT_PORTAL_TELEPORT = 4, // Unused (4.3.4)
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
@@ -671,9 +793,9 @@ enum SpellEffects
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
- SPELL_EFFECT_RITUAL_BASE = 13,
- SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
- SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
+ SPELL_EFFECT_RITUAL_BASE = 13, // Unused (4.3.4)
+ SPELL_EFFECT_RITUAL_SPECIALIZE = 14, // Unused (4.3.4)
+ SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15, // Unused (4.3.4)
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
@@ -709,8 +831,8 @@ enum SpellEffects
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
SPELL_EFFECT_TRANS_DOOR = 50,
- SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
- SPELL_EFFECT_GUARANTEE_HIT = 52,
+ SPELL_EFFECT_FORCE_CRITICAL_HIT = 51, // Unused (4.3.4)
+ SPELL_EFFECT_GUARANTEE_HIT = 52, // Unused (4.3.4)
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
@@ -780,7 +902,7 @@ enum SpellEffects
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
- SPELL_EFFECT_122 = 122,
+ SPELL_EFFECT_122 = 122, // Unused (4.3.4)
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PULL_TOWARDS = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
@@ -821,203 +943,236 @@ enum SpellEffects
SPELL_EFFECT_160 = 160,
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
- SPELL_EFFECT_163 = 163,
+ SPELL_EFFECT_163 = 163, // Unused (4.3.4)
SPELL_EFFECT_REMOVE_AURA = 164,
- TOTAL_SPELL_EFFECTS = 165
+ SPELL_EFFECT_165 = 165,
+ SPELL_EFFECT_166 = 166,
+ SPELL_EFFECT_167 = 167,
+ SPELL_EFFECT_168 = 168,
+ SPELL_EFFECT_169 = 169,
+ SPELL_EFFECT_170 = 170,
+ SPELL_EFFECT_171 = 171, // Summons gamebject
+ SPELL_EFFECT_172 = 172, // Aoe ressurection
+ SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB = 173, // Guild tab unlocked (guild perk)
+ SPELL_EFFECT_174 = 174,
+ SPELL_EFFECT_175 = 175, // Unused (4.3.4)
+ SPELL_EFFECT_176 = 176, // Some kind of sanctuary effect (Vanish)
+ SPELL_EFFECT_177 = 177,
+ SPELL_EFFECT_178 = 178, // Unused (4.3.4)
+ SPELL_EFFECT_179 = 179,
+ SPELL_EFFECT_180 = 180, // Unused (4.3.4)
+ SPELL_EFFECT_181 = 181, // Unused (4.3.4)
+ SPELL_EFFECT_182 = 182,
+ TOTAL_SPELL_EFFECTS = 183,
};
enum SpellCastResult
{
- SPELL_FAILED_SUCCESS = 0,
- SPELL_FAILED_AFFECTING_COMBAT = 1,
- SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
- SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
- SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
- SPELL_FAILED_ALREADY_BEING_TAMED = 5,
- SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
- SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
- SPELL_FAILED_ALREADY_OPEN = 8,
- SPELL_FAILED_AURA_BOUNCED = 9,
- SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
- SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
- SPELL_FAILED_BAD_TARGETS = 12,
- SPELL_FAILED_CANT_BE_CHARMED = 13,
- SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
- SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
- SPELL_FAILED_CANT_BE_MILLED = 16,
- SPELL_FAILED_CANT_BE_PROSPECTED = 17,
- SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
- SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
- SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
- SPELL_FAILED_CANT_STEALTH = 21,
- SPELL_FAILED_CASTER_AURASTATE = 22,
- SPELL_FAILED_CASTER_DEAD = 23,
- SPELL_FAILED_CHARMED = 24,
- SPELL_FAILED_CHEST_IN_USE = 25,
- SPELL_FAILED_CONFUSED = 26,
- SPELL_FAILED_DONT_REPORT = 27,
- SPELL_FAILED_EQUIPPED_ITEM = 28,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
- SPELL_FAILED_ERROR = 32,
- SPELL_FAILED_FIZZLE = 33,
- SPELL_FAILED_FLEEING = 34,
- SPELL_FAILED_FOOD_LOWLEVEL = 35,
- SPELL_FAILED_HIGHLEVEL = 36,
- SPELL_FAILED_HUNGER_SATIATED = 37,
- SPELL_FAILED_IMMUNE = 38,
- SPELL_FAILED_INCORRECT_AREA = 39,
- SPELL_FAILED_INTERRUPTED = 40,
- SPELL_FAILED_INTERRUPTED_COMBAT = 41,
- SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
- SPELL_FAILED_ITEM_GONE = 43,
- SPELL_FAILED_ITEM_NOT_FOUND = 44,
- SPELL_FAILED_ITEM_NOT_READY = 45,
- SPELL_FAILED_LEVEL_REQUIREMENT = 46,
- SPELL_FAILED_LINE_OF_SIGHT = 47,
- SPELL_FAILED_LOWLEVEL = 48,
- SPELL_FAILED_LOW_CASTLEVEL = 49,
- SPELL_FAILED_MAINHAND_EMPTY = 50,
- SPELL_FAILED_MOVING = 51,
- SPELL_FAILED_NEED_AMMO = 52,
- SPELL_FAILED_NEED_AMMO_POUCH = 53,
- SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
- SPELL_FAILED_NEED_MORE_ITEMS = 55,
- SPELL_FAILED_NOPATH = 56,
- SPELL_FAILED_NOT_BEHIND = 57,
- SPELL_FAILED_NOT_FISHABLE = 58,
- SPELL_FAILED_NOT_FLYING = 59,
- SPELL_FAILED_NOT_HERE = 60,
- SPELL_FAILED_NOT_INFRONT = 61,
- SPELL_FAILED_NOT_IN_CONTROL = 62,
- SPELL_FAILED_NOT_KNOWN = 63,
- SPELL_FAILED_NOT_MOUNTED = 64,
- SPELL_FAILED_NOT_ON_TAXI = 65,
- SPELL_FAILED_NOT_ON_TRANSPORT = 66,
- SPELL_FAILED_NOT_READY = 67,
- SPELL_FAILED_NOT_SHAPESHIFT = 68,
- SPELL_FAILED_NOT_STANDING = 69,
- SPELL_FAILED_NOT_TRADEABLE = 70,
- SPELL_FAILED_NOT_TRADING = 71,
- SPELL_FAILED_NOT_UNSHEATHED = 72,
- SPELL_FAILED_NOT_WHILE_GHOST = 73,
- SPELL_FAILED_NOT_WHILE_LOOTING = 74,
- SPELL_FAILED_NO_AMMO = 75,
- SPELL_FAILED_NO_CHARGES_REMAIN = 76,
- SPELL_FAILED_NO_CHAMPION = 77,
- SPELL_FAILED_NO_COMBO_POINTS = 78,
- SPELL_FAILED_NO_DUELING = 79,
- SPELL_FAILED_NO_ENDURANCE = 80,
- SPELL_FAILED_NO_FISH = 81,
- SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
- SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
- SPELL_FAILED_NO_PET = 84,
- SPELL_FAILED_NO_POWER = 85,
- SPELL_FAILED_NOTHING_TO_DISPEL = 86,
- SPELL_FAILED_NOTHING_TO_STEAL = 87,
- SPELL_FAILED_ONLY_ABOVEWATER = 88,
- SPELL_FAILED_ONLY_DAYTIME = 89,
- SPELL_FAILED_ONLY_INDOORS = 90,
- SPELL_FAILED_ONLY_MOUNTED = 91,
- SPELL_FAILED_ONLY_NIGHTTIME = 92,
- SPELL_FAILED_ONLY_OUTDOORS = 93,
- SPELL_FAILED_ONLY_SHAPESHIFT = 94,
- SPELL_FAILED_ONLY_STEALTHED = 95,
- SPELL_FAILED_ONLY_UNDERWATER = 96,
- SPELL_FAILED_OUT_OF_RANGE = 97,
- SPELL_FAILED_PACIFIED = 98,
- SPELL_FAILED_POSSESSED = 99,
- SPELL_FAILED_REAGENTS = 100,
- SPELL_FAILED_REQUIRES_AREA = 101,
- SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
- SPELL_FAILED_ROOTED = 103,
- SPELL_FAILED_SILENCED = 104,
- SPELL_FAILED_SPELL_IN_PROGRESS = 105,
- SPELL_FAILED_SPELL_LEARNED = 106,
- SPELL_FAILED_SPELL_UNAVAILABLE = 107,
- SPELL_FAILED_STUNNED = 108,
- SPELL_FAILED_TARGETS_DEAD = 109,
- SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
- SPELL_FAILED_TARGET_AURASTATE = 111,
- SPELL_FAILED_TARGET_DUELING = 112,
- SPELL_FAILED_TARGET_ENEMY = 113,
- SPELL_FAILED_TARGET_ENRAGED = 114,
- SPELL_FAILED_TARGET_FRIENDLY = 115,
- SPELL_FAILED_TARGET_IN_COMBAT = 116,
- SPELL_FAILED_TARGET_IS_PLAYER = 117,
- SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
- SPELL_FAILED_TARGET_NOT_DEAD = 119,
- SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
- SPELL_FAILED_TARGET_NOT_LOOTED = 121,
- SPELL_FAILED_TARGET_NOT_PLAYER = 122,
- SPELL_FAILED_TARGET_NO_POCKETS = 123,
- SPELL_FAILED_TARGET_NO_WEAPONS = 124,
- SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
- SPELL_FAILED_TARGET_UNSKINNABLE = 126,
- SPELL_FAILED_THIRST_SATIATED = 127,
- SPELL_FAILED_TOO_CLOSE = 128,
- SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
- SPELL_FAILED_TOTEM_CATEGORY = 130,
- SPELL_FAILED_TOTEMS = 131,
- SPELL_FAILED_TRY_AGAIN = 132,
- SPELL_FAILED_UNIT_NOT_BEHIND = 133,
- SPELL_FAILED_UNIT_NOT_INFRONT = 134,
- SPELL_FAILED_WRONG_PET_FOOD = 135,
- SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
- SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
- SPELL_FAILED_NOT_WHILE_TRADING = 138,
- SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
- SPELL_FAILED_TARGET_FREEFORALL = 140,
- SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
- SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
- SPELL_FAILED_TARGET_NOT_GHOST = 143,
- SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
- SPELL_FAILED_WRONG_WEATHER = 145,
- SPELL_FAILED_DAMAGE_IMMUNE = 146,
- SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
- SPELL_FAILED_PLAY_TIME = 148,
- SPELL_FAILED_REPUTATION = 149,
- SPELL_FAILED_MIN_SKILL = 150,
- SPELL_FAILED_NOT_IN_ARENA = 151,
- SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
- SPELL_FAILED_NOT_ON_STEALTHED = 153,
- SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
- SPELL_FAILED_NOT_ON_MOUNTED = 155,
- SPELL_FAILED_TOO_SHALLOW = 156,
- SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
- SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
- SPELL_FAILED_BM_OR_INVISGOD = 159,
- SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
- SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
- SPELL_FAILED_NOT_IDLE = 162,
- SPELL_FAILED_NOT_INACTIVE = 163,
- SPELL_FAILED_PARTIAL_PLAYTIME = 164,
- SPELL_FAILED_NO_PLAYTIME = 165,
- SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
- SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
- SPELL_FAILED_ONLY_IN_ARENA = 168,
- SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
- SPELL_FAILED_ON_USE_ENCHANT = 170,
- SPELL_FAILED_NOT_ON_GROUND = 171,
- SPELL_FAILED_CUSTOM_ERROR = 172,
- SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
- SPELL_FAILED_TOO_MANY_SOCKETS = 174,
- SPELL_FAILED_INVALID_GLYPH = 175,
- SPELL_FAILED_UNIQUE_GLYPH = 176,
- SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
- SPELL_FAILED_NO_VALID_TARGETS = 178,
- SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
- SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
- SPELL_FAILED_FISHING_TOO_LOW = 181,
- SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
- SPELL_FAILED_SUMMON_PENDING = 183,
- SPELL_FAILED_MAX_SOCKETS = 184,
- SPELL_FAILED_PET_CAN_RENAME = 185,
- SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
- SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
-
- SPELL_CAST_OK = 255 // custom value, must not be sent to client
+ SPELL_FAILED_SUCCESS = 0,
+ SPELL_FAILED_AFFECTING_COMBAT = 1,
+ SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
+ SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
+ SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
+ SPELL_FAILED_ALREADY_BEING_TAMED = 5,
+ SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
+ SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
+ SPELL_FAILED_ALREADY_HAVE_PET = 8,
+ SPELL_FAILED_ALREADY_OPEN = 9,
+ SPELL_FAILED_AURA_BOUNCED = 10,
+ SPELL_FAILED_AUTOTRACK_INTERRUPTED = 11,
+ SPELL_FAILED_BAD_IMPLICIT_TARGETS = 12,
+ SPELL_FAILED_BAD_TARGETS = 13,
+ SPELL_FAILED_CANT_BE_CHARMED = 14,
+ SPELL_FAILED_CANT_BE_DISENCHANTED = 15,
+ SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 16,
+ SPELL_FAILED_CANT_BE_MILLED = 17,
+ SPELL_FAILED_CANT_BE_PROSPECTED = 18,
+ SPELL_FAILED_CANT_CAST_ON_TAPPED = 19,
+ SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 20,
+ SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 21,
+ SPELL_FAILED_CANT_STEALTH = 22,
+ SPELL_FAILED_CASTER_AURASTATE = 23,
+ SPELL_FAILED_CASTER_DEAD = 24,
+ SPELL_FAILED_CHARMED = 25,
+ SPELL_FAILED_CHEST_IN_USE = 26,
+ SPELL_FAILED_CONFUSED = 27,
+ SPELL_FAILED_DONT_REPORT = 28,
+ SPELL_FAILED_EQUIPPED_ITEM = 29,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS = 30,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 31,
+ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 32,
+ SPELL_FAILED_ERROR = 33,
+ SPELL_FAILED_FALLING = 34,
+ SPELL_FAILED_FIZZLE = 35,
+ SPELL_FAILED_FLEEING = 36,
+ SPELL_FAILED_FOOD_LOWLEVEL = 37,
+ SPELL_FAILED_HIGHLEVEL = 38,
+ SPELL_FAILED_HUNGER_SATIATED = 39,
+ SPELL_FAILED_IMMUNE = 40,
+ SPELL_FAILED_INCORRECT_AREA = 41,
+ SPELL_FAILED_INTERRUPTED = 42,
+ SPELL_FAILED_INTERRUPTED_COMBAT = 43,
+ SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 44,
+ SPELL_FAILED_ITEM_GONE = 45,
+ SPELL_FAILED_ITEM_NOT_FOUND = 46,
+ SPELL_FAILED_ITEM_NOT_READY = 47,
+ SPELL_FAILED_LEVEL_REQUIREMENT = 48,
+ SPELL_FAILED_LINE_OF_SIGHT = 49,
+ SPELL_FAILED_LOWLEVEL = 50,
+ SPELL_FAILED_LOW_CASTLEVEL = 51,
+ SPELL_FAILED_MAINHAND_EMPTY = 52,
+ SPELL_FAILED_MOVING = 53,
+ SPELL_FAILED_NEED_AMMO = 54,
+ SPELL_FAILED_NEED_AMMO_POUCH = 55,
+ SPELL_FAILED_NEED_EXOTIC_AMMO = 56,
+ SPELL_FAILED_NEED_MORE_ITEMS = 57,
+ SPELL_FAILED_NOPATH = 58,
+ SPELL_FAILED_NOT_BEHIND = 59,
+ SPELL_FAILED_NOT_FISHABLE = 60,
+ SPELL_FAILED_NOT_FLYING = 61,
+ SPELL_FAILED_NOT_HERE = 62,
+ SPELL_FAILED_NOT_INFRONT = 63,
+ SPELL_FAILED_NOT_IN_CONTROL = 64,
+ SPELL_FAILED_NOT_KNOWN = 65,
+ SPELL_FAILED_NOT_MOUNTED = 66,
+ SPELL_FAILED_NOT_ON_TAXI = 67,
+ SPELL_FAILED_NOT_ON_TRANSPORT = 68,
+ SPELL_FAILED_NOT_READY = 69,
+ SPELL_FAILED_NOT_SHAPESHIFT = 70,
+ SPELL_FAILED_NOT_STANDING = 71,
+ SPELL_FAILED_NOT_TRADEABLE = 72,
+ SPELL_FAILED_NOT_TRADING = 73,
+ SPELL_FAILED_NOT_UNSHEATHED = 74,
+ SPELL_FAILED_NOT_WHILE_GHOST = 75,
+ SPELL_FAILED_NOT_WHILE_LOOTING = 76,
+ SPELL_FAILED_NO_AMMO = 77,
+ SPELL_FAILED_NO_CHARGES_REMAIN = 78,
+ SPELL_FAILED_NO_CHAMPION = 79,
+ SPELL_FAILED_NO_COMBO_POINTS = 80,
+ SPELL_FAILED_NO_DUELING = 81,
+ SPELL_FAILED_NO_ENDURANCE = 82,
+ SPELL_FAILED_NO_FISH = 83,
+ SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 84,
+ SPELL_FAILED_NO_MOUNTS_ALLOWED = 85,
+ SPELL_FAILED_NO_PET = 86,
+ SPELL_FAILED_NO_POWER = 87,
+ SPELL_FAILED_NOTHING_TO_DISPEL = 88,
+ SPELL_FAILED_NOTHING_TO_STEAL = 89,
+ SPELL_FAILED_ONLY_ABOVEWATER = 90,
+ SPELL_FAILED_ONLY_DAYTIME = 91,
+ SPELL_FAILED_ONLY_INDOORS = 92,
+ SPELL_FAILED_ONLY_MOUNTED = 93,
+ SPELL_FAILED_ONLY_NIGHTTIME = 94,
+ SPELL_FAILED_ONLY_OUTDOORS = 95,
+ SPELL_FAILED_ONLY_SHAPESHIFT = 96,
+ SPELL_FAILED_ONLY_STEALTHED = 97,
+ SPELL_FAILED_ONLY_UNDERWATER = 98,
+ SPELL_FAILED_OUT_OF_RANGE = 99,
+ SPELL_FAILED_PACIFIED = 100,
+ SPELL_FAILED_POSSESSED = 101,
+ SPELL_FAILED_REAGENTS = 102,
+ SPELL_FAILED_REQUIRES_AREA = 103,
+ SPELL_FAILED_REQUIRES_SPELL_FOCUS = 104,
+ SPELL_FAILED_ROOTED = 105,
+ SPELL_FAILED_SILENCED = 106,
+ SPELL_FAILED_SPELL_IN_PROGRESS = 107,
+ SPELL_FAILED_SPELL_LEARNED = 108,
+ SPELL_FAILED_SPELL_UNAVAILABLE = 109,
+ SPELL_FAILED_STUNNED = 110,
+ SPELL_FAILED_TARGETS_DEAD = 111,
+ SPELL_FAILED_TARGET_AFFECTING_COMBAT = 112,
+ SPELL_FAILED_TARGET_AURASTATE = 113,
+ SPELL_FAILED_TARGET_DUELING = 114,
+ SPELL_FAILED_TARGET_ENEMY = 115,
+ SPELL_FAILED_TARGET_ENRAGED = 116,
+ SPELL_FAILED_TARGET_FRIENDLY = 117,
+ SPELL_FAILED_TARGET_IN_COMBAT = 118,
+ SPELL_FAILED_TARGET_IS_PLAYER = 119,
+ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 120,
+ SPELL_FAILED_TARGET_NOT_DEAD = 121,
+ SPELL_FAILED_TARGET_NOT_IN_PARTY = 122,
+ SPELL_FAILED_TARGET_NOT_LOOTED = 123,
+ SPELL_FAILED_TARGET_NOT_PLAYER = 124,
+ SPELL_FAILED_TARGET_NO_POCKETS = 125,
+ SPELL_FAILED_TARGET_NO_WEAPONS = 126,
+ SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 127,
+ SPELL_FAILED_TARGET_UNSKINNABLE = 128,
+ SPELL_FAILED_THIRST_SATIATED = 129,
+ SPELL_FAILED_TOO_CLOSE = 130,
+ SPELL_FAILED_TOO_MANY_OF_ITEM = 131,
+ SPELL_FAILED_TOTEM_CATEGORY = 132,
+ SPELL_FAILED_TOTEMS = 133,
+ SPELL_FAILED_TRY_AGAIN = 134,
+ SPELL_FAILED_UNIT_NOT_BEHIND = 135,
+ SPELL_FAILED_UNIT_NOT_INFRONT = 136,
+ SPELL_FAILED_VISION_OBSCURED = 137,
+ SPELL_FAILED_WRONG_PET_FOOD = 138,
+ SPELL_FAILED_NOT_WHILE_FATIGUED = 139,
+ SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 140,
+ SPELL_FAILED_NOT_WHILE_TRADING = 141,
+ SPELL_FAILED_TARGET_NOT_IN_RAID = 142,
+ SPELL_FAILED_TARGET_FREEFORALL = 143,
+ SPELL_FAILED_NO_EDIBLE_CORPSES = 144,
+ SPELL_FAILED_ONLY_BATTLEGROUNDS = 145,
+ SPELL_FAILED_TARGET_NOT_GHOST = 146,
+ SPELL_FAILED_TRANSFORM_UNUSABLE = 147,
+ SPELL_FAILED_WRONG_WEATHER = 148,
+ SPELL_FAILED_DAMAGE_IMMUNE = 149,
+ SPELL_FAILED_PREVENTED_BY_MECHANIC = 150,
+ SPELL_FAILED_PLAY_TIME = 151,
+ SPELL_FAILED_REPUTATION = 152,
+ SPELL_FAILED_MIN_SKILL = 153,
+ SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND = 154,
+ SPELL_FAILED_NOT_ON_SHAPESHIFT = 155,
+ SPELL_FAILED_NOT_ON_STEALTHED = 156,
+ SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 157,
+ SPELL_FAILED_NOT_ON_MOUNTED = 158,
+ SPELL_FAILED_TOO_SHALLOW = 159,
+ SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 160,
+ SPELL_FAILED_TARGET_IS_TRIVIAL = 161,
+ SPELL_FAILED_BM_OR_INVISGOD = 162,
+ SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 163,
+ SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 164,
+ SPELL_FAILED_NOT_IDLE = 165,
+ SPELL_FAILED_NOT_INACTIVE = 166,
+ SPELL_FAILED_PARTIAL_PLAYTIME = 167,
+ SPELL_FAILED_NO_PLAYTIME = 168,
+ SPELL_FAILED_NOT_IN_BATTLEGROUND = 169,
+ SPELL_FAILED_NOT_IN_RAID_INSTANCE = 170,
+ SPELL_FAILED_ONLY_IN_ARENA = 171,
+ SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 172,
+ SPELL_FAILED_ON_USE_ENCHANT = 173,
+ SPELL_FAILED_NOT_ON_GROUND = 174,
+ SPELL_FAILED_CUSTOM_ERROR = 175,
+ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 176,
+ SPELL_FAILED_TOO_MANY_SOCKETS = 177,
+ SPELL_FAILED_INVALID_GLYPH = 178,
+ SPELL_FAILED_UNIQUE_GLYPH = 179,
+ SPELL_FAILED_GLYPH_SOCKET_LOCKED = 180,
+ SPELL_FAILED_NO_VALID_TARGETS = 181,
+ SPELL_FAILED_ITEM_AT_MAX_CHARGES = 182,
+ SPELL_FAILED_NOT_IN_BARBERSHOP = 183,
+ SPELL_FAILED_FISHING_TOO_LOW = 184,
+ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 185,
+ SPELL_FAILED_SUMMON_PENDING = 186,
+ SPELL_FAILED_MAX_SOCKETS = 187,
+ SPELL_FAILED_PET_CAN_RENAME = 188,
+ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 189,
+ SPELL_FAILED_NO_ACTIONS = 190,
+ SPELL_FAILED_CURRENCY_WEIGHT_MISMATCH = 191,
+ SPELL_FAILED_WEIGHT_NOT_ENOUGH = 192,
+ SPELL_FAILED_WEIGHT_TOO_MUCH = 193,
+ SPELL_FAILED_NO_VACANT_SEAT = 194,
+ SPELL_FAILED_NO_LIQUID = 195,
+ SPELL_FAILED_ONLY_NOT_SWIMMING = 196,
+ SPELL_FAILED_BY_NOT_MOVING = 197,
+ SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED = 198,
+ SPELL_FAILED_NOT_IN_ARENA = 199,
+ SPELL_FAILED_TARGET_NOT_GROUNDED = 200,
+ SPELL_FAILED_EXCEEDED_WEEKLY_USAGE = 201,
+ SPELL_FAILED_NOT_IN_LFG_DUNGEON = 202,
+ SPELL_FAILED_UNKNOWN = 254, // custom value, default case
+ SPELL_CAST_OK = 255, // custom value, must not be sent to client
};
enum SpellCustomErrors
@@ -1090,38 +1245,60 @@ enum SpellCustomErrors
SPELL_CUSTOM_ERROR_GM_ONLY = 65, // Only GMs may use that. Your account has been reported for investigation.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_58 = 66, // You must reach level 58 to use this portal.
SPELL_CUSTOM_ERROR_AT_HONOR_CAP = 67, // You already have the maximum amount of honor.
- SPELL_CUSTOM_ERROR_68 = 68, // ""
- SPELL_CUSTOM_ERROR_69 = 69, // ""
- SPELL_CUSTOM_ERROR_70 = 70, // ""
- SPELL_CUSTOM_ERROR_71 = 71, // ""
- SPELL_CUSTOM_ERROR_72 = 72, // ""
- SPELL_CUSTOM_ERROR_73 = 73, // ""
- SPELL_CUSTOM_ERROR_74 = 74, // ""
+ SPELL_CUSTOM_ERROR_HAVE_HOT_ROD = 68, // You already have a Hot Rod.
+ SPELL_CUSTOM_ERROR_PARTYGOER_MORE_BUBBLY = 69, // This partygoer wants some more bubbly
+ SPELL_CUSTOM_ERROR_PARTYGOER_NEED_BUCKET = 70, // This partygoer needs a bucket!
+ SPELL_CUSTOM_ERROR_PARTYGOER_WANT_TO_DANCE = 71, // This partygoer wants to dance with you.
+ SPELL_CUSTOM_ERROR_PARTYGOER_WANT_FIREWORKS = 72, // This partygoer wants to see some fireworks.
+ SPELL_CUSTOM_ERROR_PARTYGOER_WANT_APPETIZER = 73, // This partygoer wants some more hors d'oeuvres.
+ SPELL_CUSTOM_ERROR_GOBLIN_BATTERY_DEPLETED = 74, // The Goblin All-In-1-Der Belt's battery is depleted.
SPELL_CUSTOM_ERROR_MUST_HAVE_DEMONIC_CIRCLE = 75, // You must have a demonic circle active.
SPELL_CUSTOM_ERROR_AT_MAX_RAGE = 76, // You already have maximum rage
SPELL_CUSTOM_ERROR_REQUIRES_350_ENGINEERING = 77, // Requires Engineering (350)
SPELL_CUSTOM_ERROR_SOUL_BELONGS_TO_LICH_KING = 78, // Your soul belongs to the Lich King
SPELL_CUSTOM_ERROR_ATTENDANT_HAS_PONY = 79, // Your attendant already has an Argent Pony
- SPELL_CUSTOM_ERROR_80 = 80, // ""
- SPELL_CUSTOM_ERROR_81 = 81, // ""
- SPELL_CUSTOM_ERROR_82 = 82, // ""
+ SPELL_CUSTOM_ERROR_GOBLIN_STARTING_MISSION = 80, // First, Overload the Defective Generator, Activate the Leaky Stove, and Drop a Cigar on the Flammable Bed.
+ SPELL_CUSTOM_ERROR_GASBOT_ALREADY_SENT = 81, // You've already sent in the Gasbot and destroyed headquarters!
+ SPELL_CUSTOM_ERROR_GOBLIN_IS_PARTIED_OUT = 82, // This goblin is all partied out!
SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM = 83, // You must have a Fire Totem active.
SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES = 84, // You may not bite other vampires.
SPELL_CUSTOM_ERROR_PET_ALREADY_AT_YOUR_LEVEL = 85, // Your pet is already at your level.
SPELL_CUSTOM_ERROR_MISSING_ITEM_REQUIREMENS = 86, // You do not meet the level requirements for this item.
SPELL_CUSTOM_ERROR_TOO_MANY_ABOMINATIONS = 87, // There are too many Mutated Abominations.
SPELL_CUSTOM_ERROR_ALL_POTIONS_USED = 88, // The potions have all been depleted by Professor Putricide.
- SPELL_CUSTOM_ERROR_89 = 89, // ""
+ SPELL_CUSTOM_ERROR_DEFEATED_ENOUGH_ALREADY = 89, // You have already defeated enough of them.
SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_65 = 90, // Requires level 65
- SPELL_CUSTOM_ERROR_91 = 91, // ""
- SPELL_CUSTOM_ERROR_92 = 92, // ""
- SPELL_CUSTOM_ERROR_93 = 93, // ""
- SPELL_CUSTOM_ERROR_94 = 94, // ""
- SPELL_CUSTOM_ERROR_95 = 95, // ""
+ SPELL_CUSTOM_ERROR_DESTROYED_KTC_OIL_PLATFORM = 91, // You have already destroyed the KTC Oil Platform.
+ SPELL_CUSTOM_ERROR_LAUNCHED_ENOUGH_CAGES = 92, // You have already launched enough cages.
+ SPELL_CUSTOM_ERROR_REQUIRES_BOOSTER_ROCKETS = 93, // Requires Single-Stage Booster Rockets. Return to Hobart Grapplehammer to get more.
+ SPELL_CUSTOM_ERROR_ENOUGH_WILD_CLUCKERS = 94, // You have already captured enough wild cluckers.
+ SPELL_CUSTOM_ERROR_REQUIRES_CONTROL_FIREWORKS = 95, // Requires Remote Control Fireworks. Return to Hobart Grapplehammer to get more.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_RECRUITS = 96, // You already have the max number of recruits.
SPELL_CUSTOM_ERROR_MAX_NUMBER_OF_VOLUNTEERS = 97, // You already have the max number of volunteers.
SPELL_CUSTOM_ERROR_FROSTMOURNE_RENDERED_RESSURECT = 98, // Frostmourne has rendered you unable to ressurect.
SPELL_CUSTOM_ERROR_CANT_MOUNT_WITH_SHAPESHIFT = 99, // You can't mount while affected by that shapeshift.
+ SPELL_CUSTOM_ERROR_FAWNS_ALREADY_FOLLOWING = 100, // Three fawns are already following you!
+ SPELL_CUSTOM_ERROR_ALREADY_HAVE_RIVER_BOAT = 101, // You already have a River Boat.
+ SPELL_CUSTOM_ERROR_NO_ACTIVE_ENCHANTMENT = 102, // You have no active enchantment to unleash.
+ SPELL_CUSTOM_ERROR_ENOUGH_HIGHBOURNE_SOULS = 103, // You have bound enough Highborne souls. Return to Arcanist Valdurian.
+ SPELL_CUSTOM_ERROR_ATLEAST_40YD_FROM_OIL_DRILLING = 104, // You must be at least 40 yards away from all other Oil Drilling Rigs.
+ SPELL_CUSTOM_ERROR_ABOVE_ENSLAVED_PEARL_MINER = 105, // You must be above the Enslaved Pearl Miner.
+ SPELL_CUSTOM_ERROR_MUST_TARGET_CORPSE_SPECIAL_1 = 106, // You must target the corpse of a Seabrush Terrapin, Scourgut Remora, or Spinescale Hammerhead.
+ SPELL_CUSTOM_ERROR_SLAGHAMMER_ALREADY_PRISONER = 107, // Ambassador Slaghammer is already your prisoner.
+ SPELL_CUSTOM_ERROR_REQUIRE_ATTUNED_LOCATION_1 = 108, // Requires a location that is attuned with the Naz'jar Battlemaiden.
+ SPELL_CUSTOM_ERROR_NEED_TO_FREE_DRAKE_FIRST = 109, // Free the Drake from the net first!
+ SPELL_CUSTOM_ERROR_DRAGONMAW_ALLIES_ALREADY_FOLLOW = 110, // You already have three Dragonmaw allies following you.
+ SPELL_CUSTOM_ERROR_REQUIRE_OPPOSABLE_THUMBS = 111, // Requires Opposable Thumbs.
+ SPELL_CUSTOM_ERROR_NOT_ENOUGH_HEALTH_2 = 112, // Not enough health
+ SPELL_CUSTOM_ERROR_ENOUGH_FORSAKEN_TROOPERS = 113, // You already have enough Forsaken Troopers.
+ SPELL_CUSTOM_ERROR_CANNOT_JUMP_TO_BOULDER = 114, // You cannot jump to another boulder yet.
+ SPELL_CUSTOM_ERROR_SKILL_TOO_HIGH = 115, // Skill too high.
+ SPELL_CUSTOM_ERROR_ALREADY_6_SURVIVORS_RESCUED = 116, // You have already rescued 6 Survivors.
+ SPELL_CUSTOM_ERROR_MUST_FACE_SHIPS_FROM_BALLOON = 117, // You need to be facing the ships from the rescue balloon.
+ SPELL_CUSTOM_ERROR_CANNOT_SUPERVISE_MORE_CULTISTS = 118, // You cannot supervise more than 5 Arrested Cultists at a time.
+ SPELL_CUSTOM_ERROR_REQUIRES_LEVEL_85 = 119, // You must reach level 85 to use this portal.
+ SPELL_CUSTOM_ERROR_MUST_BE_BELOW_35_HEALTH = 120, // Your target must be below 35% health.
+ SPELL_CUSTOM_ERROR_MUST_SELECT_TALENT_SPECIAL = 121, // You must select a talent specialization first.
};
enum StealthType
@@ -1232,7 +1409,8 @@ enum Mechanics
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
- MECHANIC_ENRAGED = 31
+ MECHANIC_ENRAGED = 31,
+ MECHANIC_WOUNDED = 32,
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
@@ -1388,6 +1566,23 @@ enum Targets
TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_CONE = 108,
TARGET_DEST_UNK_110 = 110, // 1 spell
+ TARGET_UNK_111 = 111,
+ TARGET_UNK_112 = 112,
+ TARGET_UNK_113 = 113,
+ TARGET_UNK_114 = 114,
+ TARGET_UNK_115 = 115,
+ TARGET_UNK_116 = 116,
+ TARGET_UNK_117 = 117,
+ TARGET_UNK_118 = 118,
+ TARGET_UNK_119 = 119,
+ TARGET_UNK_120 = 120,
+ TARGET_UNK_121 = 121,
+ TARGET_UNK_122 = 122,
+ TARGET_UNK_123 = 123,
+ TARGET_UNK_124 = 124,
+ TARGET_UNK_125 = 125,
+ TARGET_UNK_126 = 126,
+ TARGET_UNK_127 = 127,
TOTAL_SPELL_TARGETS
};
@@ -1473,7 +1668,7 @@ enum GameobjectTypes
};
#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
-#define MAX_GAMEOBJECT_DATA 24 // Max number of uint32 vars in gameobject_template data field
+#define MAX_GAMEOBJECT_DATA 32 // Max number of uint32 vars in gameobject_template data field
enum GameObjectFlags
{
@@ -2519,47 +2714,58 @@ uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_ME
// CreatureFamily.dbc
enum CreatureFamily
{
- CREATURE_FAMILY_WOLF = 1,
- CREATURE_FAMILY_CAT = 2,
- CREATURE_FAMILY_SPIDER = 3,
- CREATURE_FAMILY_BEAR = 4,
- CREATURE_FAMILY_BOAR = 5,
- CREATURE_FAMILY_CROCOLISK = 6,
- CREATURE_FAMILY_CARRION_BIRD = 7,
- CREATURE_FAMILY_CRAB = 8,
- CREATURE_FAMILY_GORILLA = 9,
- CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
- CREATURE_FAMILY_RAPTOR = 11,
- CREATURE_FAMILY_TALLSTRIDER = 12,
- CREATURE_FAMILY_FELHUNTER = 15,
- CREATURE_FAMILY_VOIDWALKER = 16,
- CREATURE_FAMILY_SUCCUBUS = 17,
- CREATURE_FAMILY_DOOMGUARD = 19,
- CREATURE_FAMILY_SCORPID = 20,
- CREATURE_FAMILY_TURTLE = 21,
- CREATURE_FAMILY_IMP = 23,
- CREATURE_FAMILY_BAT = 24,
- CREATURE_FAMILY_HYENA = 25,
- CREATURE_FAMILY_BIRD_OF_PREY = 26,
- CREATURE_FAMILY_WIND_SERPENT = 27,
- CREATURE_FAMILY_REMOTE_CONTROL = 28,
- CREATURE_FAMILY_FELGUARD = 29,
- CREATURE_FAMILY_DRAGONHAWK = 30,
- CREATURE_FAMILY_RAVAGER = 31,
- CREATURE_FAMILY_WARP_STALKER = 32,
- CREATURE_FAMILY_SPOREBAT = 33,
- CREATURE_FAMILY_NETHER_RAY = 34,
- CREATURE_FAMILY_SERPENT = 35,
- CREATURE_FAMILY_MOTH = 37,
- CREATURE_FAMILY_CHIMAERA = 38,
- CREATURE_FAMILY_DEVILSAUR = 39,
- CREATURE_FAMILY_GHOUL = 40,
- CREATURE_FAMILY_SILITHID = 41,
- CREATURE_FAMILY_WORM = 42,
- CREATURE_FAMILY_RHINO = 43,
- CREATURE_FAMILY_WASP = 44,
- CREATURE_FAMILY_CORE_HOUND = 45,
- CREATURE_FAMILY_SPIRIT_BEAST = 46
+ CREATURE_FAMILY_WOLF = 1,
+ CREATURE_FAMILY_CAT = 2,
+ CREATURE_FAMILY_SPIDER = 3,
+ CREATURE_FAMILY_BEAR = 4,
+ CREATURE_FAMILY_BOAR = 5,
+ CREATURE_FAMILY_CROCOLISK = 6,
+ CREATURE_FAMILY_CARRION_BIRD = 7,
+ CREATURE_FAMILY_CRAB = 8,
+ CREATURE_FAMILY_GORILLA = 9,
+ CREATURE_FAMILY_HORSE_CUSTOM = 10, // Does not exist in DBC but used for horse like beasts in DB
+ CREATURE_FAMILY_RAPTOR = 11,
+ CREATURE_FAMILY_TALLSTRIDER = 12,
+ CREATURE_FAMILY_FELHUNTER = 15,
+ CREATURE_FAMILY_VOIDWALKER = 16,
+ CREATURE_FAMILY_SUCCUBUS = 17,
+ CREATURE_FAMILY_DOOMGUARD = 19,
+ CREATURE_FAMILY_SCORPID = 20,
+ CREATURE_FAMILY_TURTLE = 21,
+ CREATURE_FAMILY_IMP = 23,
+ CREATURE_FAMILY_BAT = 24,
+ CREATURE_FAMILY_HYENA = 25,
+ CREATURE_FAMILY_BIRD_OF_PREY = 26,
+ CREATURE_FAMILY_WIND_SERPENT = 27,
+ CREATURE_FAMILY_REMOTE_CONTROL = 28,
+ CREATURE_FAMILY_FELGUARD = 29,
+ CREATURE_FAMILY_DRAGONHAWK = 30,
+ CREATURE_FAMILY_RAVAGER = 31,
+ CREATURE_FAMILY_WARP_STALKER = 32,
+ CREATURE_FAMILY_SPOREBAT = 33,
+ CREATURE_FAMILY_NETHER_RAY = 34,
+ CREATURE_FAMILY_SERPENT = 35,
+ CREATURE_FAMILY_MOTH = 37,
+ CREATURE_FAMILY_CHIMAERA = 38,
+ CREATURE_FAMILY_DEVILSAUR = 39,
+ CREATURE_FAMILY_GHOUL = 40,
+ CREATURE_FAMILY_SILITHID = 41,
+ CREATURE_FAMILY_WORM = 42,
+ CREATURE_FAMILY_RHINO = 43,
+ CREATURE_FAMILY_WASP = 44,
+ CREATURE_FAMILY_CORE_HOUND = 45,
+ CREATURE_FAMILY_SPIRIT_BEAST = 46,
+ CREATURE_FAMILY_WATER_ELEMENTAL = 49,
+ CREATURE_FAMILY_FOX = 50,
+ CREATURE_FAMILY_MONKEY = 51,
+ CREATURE_FAMILY_DOG = 52,
+ CREATURE_FAMILY_BEETLE = 53,
+ CREATURE_FAMILY_SHALE_SPIDER = 55,
+ CREATURE_FAMILY_ZOMBIE = 56,
+ CREATURE_FAMILY_BEETLE_OLD = 57,
+ CREATURE_FAMILY_SILITHID_2 = 59,
+ CREATURE_FAMILY_WASP_2 = 66,
+ CREATURE_FAMILY_HYDRA = 68,
};
enum CreatureTypeFlags
@@ -2598,6 +2804,18 @@ enum CreatureTypeFlags
CREATURE_TYPEFLAGS_UNK31 = 0x80000000,
};
+enum CreatureTypeFlags2
+{
+ CREATURE_TYPEFLAGS_2_UNK1 = 0x00000001,
+ CREATURE_TYPEFLAGS_2_UNK2 = 0x00000002,
+ CREATURE_TYPEFLAGS_2_UNK3 = 0x00000004,
+ CREATURE_TYPEFLAGS_2_UNK4 = 0x00000008,
+ CREATURE_TYPEFLAGS_2_UNK5 = 0x00000010,
+ CREATURE_TYPEFLAGS_2_UNK6 = 0x00000020,
+ CREATURE_TYPEFLAGS_2_UNK7 = 0x00000040,
+ CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080,
+};
+
enum CreatureEliteType
{
CREATURE_ELITE_NORMAL = 0,
@@ -2638,7 +2856,12 @@ enum HolidayIds
HOLIDAY_DAY_OF_DEAD = 409,
HOLIDAY_CALL_TO_ARMS_IC = 420,
HOLIDAY_LOVE_IS_IN_THE_AIR = 423,
- HOLIDAY_KALU_AK_FISHING_DERBY = 424
+ HOLIDAY_KALU_AK_FISHING_DERBY = 424,
+ HOLIDAY_CALL_TO_ARMS_BFG = 435,
+ HOLIDAY_CALL_TO_ARMS_TP = 436,
+ HOLIDAY_RATED_BG_15_VS_15 = 442,
+ HOLIDAY_RATED_BG_25_VS_25 = 443,
+ HOLIDAY_ANNIVERSARY_7_YEARS = 467,
};
// values based at QuestInfo.dbc
@@ -2701,6 +2924,11 @@ enum QuestSort
QUEST_SORT_NOBLEGARDEN = 374,
QUEST_SORT_PILGRIMS_BOUNTY = 375,
QUEST_SORT_LOVE_IS_IN_THE_AIR = 376,
+ QUEST_SORT_ARCHAEOLOGY = 377,
+ QUEST_SORT_CHILDRENS_WEEK = 378,
+ QUEST_SORT_FIRELANDS_INVASION = 379,
+ QUEST_SORT_ZANDALARI = 380,
+ QUEST_SORT_ELEMENTAL_BONDS = 381,
};
inline uint8 ClassByQuestSort(int32 QuestSort)
@@ -2846,7 +3074,7 @@ enum SkillType
SKILL_RACIAL_HUMAN = 754,
SKILL_JEWELCRAFTING = 755,
SKILL_RACIAL_BLOODELF = 756,
- SKILL_PET_EVENT_RC = 758,
+ SKILL_PET_EVENT_RC = 758, // SkillCategory = -1
SKILL_LANG_DRAENEI = 759,
SKILL_RACIAL_DRAENEI = 760,
SKILL_PET_FELGUARD = 761,
@@ -2874,10 +3102,34 @@ enum SkillType
SKILL_PET_WASP = 785,
SKILL_PET_EXOTIC_RHINO = 786,
SKILL_PET_EXOTIC_CORE_HOUND = 787,
- SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
-};
-
-#define MAX_SKILL_TYPE 789
+ SKILL_PET_EXOTIC_SPIRIT_BEAST = 788,
+ SKILL_RACIAL_WORGEN = 789,
+ SKILL_RACIAL_GOBLIN = 790,
+ SKILL_LANG_WORGEN = 791,
+ SKILL_LANG_GOBLIN = 792,
+ SKILL_ARCHAEOLOGY = 794,
+ SKILL_GENERAL_HUNTER = 795,
+ SKILL_GENERAL_DEATH_KNIGHT = 796,
+ SKILL_GENERAL_ROGUE = 797,
+ SKILL_GENERAL_DRUID = 798,
+ SKILL_GENERAL_MAGE = 799,
+ SKILL_GENERAL_PALADIN = 800,
+ SKILL_GENERAL_SHAMAN = 801,
+ SKILL_GENERAL_WARLOCK = 802,
+ SKILL_GENERAL_WARRIOR = 803,
+ SKILL_GENERAL_PRIEST = 804,
+ SKILL_PET_WATER_ELEMENTAL = 805,
+ SKILL_PET_FOX = 808,
+ SKILL_ALL_GLYPHS = 810,
+ SKILL_PET_DOG = 811,
+ SKILL_PET_MONKEY = 815,
+ SKILL_PET_SHALE_SPIDER = 817,
+ SKILL_PET_BEETLE = 818,
+ SKILL_ALL_GUILD_PERKS = 821,
+ SKILL_PET_HYDRA = 824,
+};
+
+#define MAX_SKILL_TYPE 825
inline SkillType SkillByLockType(LockType locktype)
{
@@ -2908,12 +3160,14 @@ inline uint32 SkillByQuestSort(int32 QuestSort)
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
+ case QUEST_SORT_ARCHAEOLOGY: return SKILL_ARCHAEOLOGY;
}
return 0;
}
enum SkillCategory
{
+ SKILL_CATEGORY_UNK1 = 0,
SKILL_CATEGORY_ATTRIBUTES = 5,
SKILL_CATEGORY_WEAPON = 6,
SKILL_CATEGORY_CLASS = 7,
@@ -2957,7 +3211,9 @@ enum TotemCategory
TC_BLADED_PICKAXE = 168,
TC_FLINT_AND_TINDER = 169,
TC_RUNED_COBALT_ROD = 189,
- TC_RUNED_TITANIUM_ROD = 190
+ TC_RUNED_TITANIUM_ROD = 190,
+ TC_RUNED_ELEMENTIUM_ROD = 209,
+ TC_HIGH_POWERED_BOLT_GUN = 210,
};
enum UnitDynFlags
@@ -2992,7 +3248,7 @@ enum WeatherType
enum ChatMsg
{
- CHAT_MSG_ADDON = 0xFFFFFFFF,
+ CHAT_MSG_ADDON = 0xFFFFFFFF, // -1
CHAT_MSG_SYSTEM = 0x00,
CHAT_MSG_SAY = 0x01,
CHAT_MSG_PARTY = 0x02,
@@ -3016,6 +3272,7 @@ enum ChatMsg
CHAT_MSG_CHANNEL_LIST = 0x14,
CHAT_MSG_CHANNEL_NOTICE = 0x15,
CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
+ // CHAT_MSG_TARGETICONS
CHAT_MSG_AFK = 0x17,
CHAT_MSG_DND = 0x18,
CHAT_MSG_IGNORED = 0x19,
@@ -3044,7 +3301,7 @@ enum ChatMsg
CHAT_MSG_ACHIEVEMENT = 0x30,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
CHAT_MSG_ARENA_POINTS = 0x32,
- CHAT_MSG_PARTY_LEADER = 0x33
+ CHAT_MSG_PARTY_LEADER = 0x33,
};
#define MAX_CHAT_MSG_TYPE 0x34
@@ -3062,14 +3319,14 @@ enum ChatLinkColors
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
- PET_DIET_MEAT = 1,
- PET_DIET_FISH = 2,
- PET_DIET_CHEESE = 3,
- PET_DIET_BREAD = 4,
- PET_DIET_FUNGAS = 5,
- PET_DIET_FRUIT = 6,
- PET_DIET_RAW_MEAT = 7,
- PET_DIET_RAW_FISH = 8
+ PET_DIET_MEAT = 1,
+ PET_DIET_FISH = 2,
+ PET_DIET_CHEESE = 3,
+ PET_DIET_BREAD = 4,
+ PET_DIET_FUNGAS = 5,
+ PET_DIET_FRUIT = 6,
+ PET_DIET_RAW_MEAT = 7,
+ PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
@@ -3147,6 +3404,8 @@ enum SummonType
SUMMON_TYPE_VEHICLE = 9,
SUMMON_TYPE_VEHICLE2 = 10,
SUMMON_TYPE_OBJECT = 11,
+ SUMMON_TYPE_UNK12 = 12,
+ SUMMON_TYPE_UNK13 = 13,
};
enum EventId
@@ -3156,121 +3415,121 @@ enum EventId
enum ResponseCodes
{
- RESPONSE_SUCCESS = 0x00,
- RESPONSE_FAILURE = 0x01,
- RESPONSE_CANCELLED = 0x02,
- RESPONSE_DISCONNECTED = 0x03,
- RESPONSE_FAILED_TO_CONNECT = 0x04,
- RESPONSE_CONNECTED = 0x05,
- RESPONSE_VERSION_MISMATCH = 0x06,
-
- CSTATUS_CONNECTING = 0x07,
- CSTATUS_NEGOTIATING_SECURITY = 0x08,
- CSTATUS_NEGOTIATION_COMPLETE = 0x09,
- CSTATUS_NEGOTIATION_FAILED = 0x0A,
- CSTATUS_AUTHENTICATING = 0x0B,
-
- AUTH_OK = 0x0C,
- AUTH_FAILED = 0x0D,
- AUTH_REJECT = 0x0E,
- AUTH_BAD_SERVER_PROOF = 0x0F,
- AUTH_UNAVAILABLE = 0x10,
- AUTH_SYSTEM_ERROR = 0x11,
- AUTH_BILLING_ERROR = 0x12,
- AUTH_BILLING_EXPIRED = 0x13,
- AUTH_VERSION_MISMATCH = 0x14,
- AUTH_UNKNOWN_ACCOUNT = 0x15,
- AUTH_INCORRECT_PASSWORD = 0x16,
- AUTH_SESSION_EXPIRED = 0x17,
- AUTH_SERVER_SHUTTING_DOWN = 0x18,
- AUTH_ALREADY_LOGGING_IN = 0x19,
- AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
- AUTH_WAIT_QUEUE = 0x1B,
- AUTH_BANNED = 0x1C,
- AUTH_ALREADY_ONLINE = 0x1D,
- AUTH_NO_TIME = 0x1E,
- AUTH_DB_BUSY = 0x1F,
- AUTH_SUSPENDED = 0x20,
- AUTH_PARENTAL_CONTROL = 0x21,
- AUTH_LOCKED_ENFORCED = 0x22,
-
- REALM_LIST_IN_PROGRESS = 0x23,
- REALM_LIST_SUCCESS = 0x24,
- REALM_LIST_FAILED = 0x25,
- REALM_LIST_INVALID = 0x26,
- REALM_LIST_REALM_NOT_FOUND = 0x27,
-
- ACCOUNT_CREATE_IN_PROGRESS = 0x28,
- ACCOUNT_CREATE_SUCCESS = 0x29,
- ACCOUNT_CREATE_FAILED = 0x2A,
-
- CHAR_LIST_RETRIEVING = 0x2B,
- CHAR_LIST_RETRIEVED = 0x2C,
- CHAR_LIST_FAILED = 0x2D,
-
- CHAR_CREATE_IN_PROGRESS = 0x2E,
- CHAR_CREATE_SUCCESS = 0x2F,
- CHAR_CREATE_ERROR = 0x30,
- CHAR_CREATE_FAILED = 0x31,
- CHAR_CREATE_NAME_IN_USE = 0x32,
- CHAR_CREATE_DISABLED = 0x33,
- CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
- CHAR_CREATE_SERVER_LIMIT = 0x35,
- CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
- CHAR_CREATE_SERVER_QUEUE = 0x37,
- CHAR_CREATE_ONLY_EXISTING = 0x38,
- CHAR_CREATE_EXPANSION = 0x39,
- CHAR_CREATE_EXPANSION_CLASS = 0x3A,
- CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
- CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
- CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D,
- CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E,
- CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F,
- CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40,
- CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41,
- CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42,
- CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43,
-
- CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44,
-
- CHAR_CREATE_FORCE_LOGIN = 0x45,
-
- CHAR_DELETE_IN_PROGRESS = 0x46,
- CHAR_DELETE_SUCCESS = 0x47,
- CHAR_DELETE_FAILED = 0x48,
- CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49,
- CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A,
- CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B,
-
- CHAR_LOGIN_IN_PROGRESS = 0x4C,
- CHAR_LOGIN_SUCCESS = 0x4D,
- CHAR_LOGIN_NO_WORLD = 0x4E,
- CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F,
- CHAR_LOGIN_NO_INSTANCES = 0x50,
- CHAR_LOGIN_FAILED = 0x51,
- CHAR_LOGIN_DISABLED = 0x52,
- CHAR_LOGIN_NO_CHARACTER = 0x53,
- CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54,
- CHAR_LOGIN_LOCKED_BY_BILLING = 0x55,
- CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56,
-
- CHAR_NAME_SUCCESS = 0x57,
- CHAR_NAME_FAILURE = 0x58,
- CHAR_NAME_NO_NAME = 0x59,
- CHAR_NAME_TOO_SHORT = 0x5A,
- CHAR_NAME_TOO_LONG = 0x5B,
- CHAR_NAME_INVALID_CHARACTER = 0x5C,
- CHAR_NAME_MIXED_LANGUAGES = 0x5D,
- CHAR_NAME_PROFANE = 0x5E,
- CHAR_NAME_RESERVED = 0x5F,
- CHAR_NAME_INVALID_APOSTROPHE = 0x60,
- CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61,
- CHAR_NAME_THREE_CONSECUTIVE = 0x62,
- CHAR_NAME_INVALID_SPACE = 0x63,
- CHAR_NAME_CONSECUTIVE_SPACES = 0x64,
- CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65,
- CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66,
- CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67
+ RESPONSE_SUCCESS = 0,
+ RESPONSE_FAILURE = 1,
+ RESPONSE_CANCELLED = 2,
+ RESPONSE_DISCONNECTED = 3,
+ RESPONSE_FAILED_TO_CONNECT = 4,
+ RESPONSE_CONNECTED = 5,
+ RESPONSE_VERSION_MISMATCH = 6,
+
+ CSTATUS_CONNECTING = 7,
+ CSTATUS_NEGOTIATING_SECURITY = 8,
+ CSTATUS_NEGOTIATION_COMPLETE = 9,
+ CSTATUS_NEGOTIATION_FAILED = 10,
+ CSTATUS_AUTHENTICATING = 11,
+
+ AUTH_OK = 12,
+ AUTH_FAILED = 13,
+ AUTH_REJECT = 14,
+ AUTH_BAD_SERVER_PROOF = 15,
+ AUTH_UNAVAILABLE = 16,
+ AUTH_SYSTEM_ERROR = 17,
+ AUTH_BILLING_ERROR = 18,
+ AUTH_BILLING_EXPIRED = 19,
+ AUTH_VERSION_MISMATCH = 20,
+ AUTH_UNKNOWN_ACCOUNT = 21,
+ AUTH_INCORRECT_PASSWORD = 22,
+ AUTH_SESSION_EXPIRED = 23,
+ AUTH_SERVER_SHUTTING_DOWN = 24,
+ AUTH_ALREADY_LOGGING_IN = 25,
+ AUTH_LOGIN_SERVER_NOT_FOUND = 26,
+ AUTH_WAIT_QUEUE = 27,
+ AUTH_BANNED = 28,
+ AUTH_ALREADY_ONLINE = 29,
+ AUTH_NO_TIME = 30,
+ AUTH_DB_BUSY = 31,
+ AUTH_SUSPENDED = 32,
+ AUTH_PARENTAL_CONTROL = 33,
+ AUTH_LOCKED_ENFORCED = 34,
+
+ REALM_LIST_IN_PROGRESS = 35,
+ REALM_LIST_SUCCESS = 36,
+ REALM_LIST_FAILED = 37,
+ REALM_LIST_INVALID = 38,
+ REALM_LIST_REALM_NOT_FOUND = 39,
+
+ ACCOUNT_CREATE_IN_PROGRESS = 40,
+ ACCOUNT_CREATE_SUCCESS = 41,
+ ACCOUNT_CREATE_FAILED = 42,
+
+ CHAR_LIST_RETRIEVING = 43,
+ CHAR_LIST_RETRIEVED = 44,
+ CHAR_LIST_FAILED = 45,
+
+ CHAR_CREATE_IN_PROGRESS = 46,
+ CHAR_CREATE_SUCCESS = 47,
+ CHAR_CREATE_ERROR = 48,
+ CHAR_CREATE_FAILED = 49,
+ CHAR_CREATE_NAME_IN_USE = 50,
+ CHAR_CREATE_DISABLED = 51,
+ CHAR_CREATE_PVP_TEAMS_VIOLATION = 52,
+ CHAR_CREATE_SERVER_LIMIT = 53,
+ CHAR_CREATE_ACCOUNT_LIMIT = 54,
+ CHAR_CREATE_SERVER_QUEUE = 55,
+ CHAR_CREATE_ONLY_EXISTING = 56,
+ CHAR_CREATE_EXPANSION = 57,
+ CHAR_CREATE_EXPANSION_CLASS = 58,
+ CHAR_CREATE_LEVEL_REQUIREMENT = 59,
+ CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60,
+ CHAR_CREATE_CHARACTER_IN_GUILD = 61,
+ CHAR_CREATE_RESTRICTED_RACECLASS = 62,
+ CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63,
+ CHAR_CREATE_CHARACTER_ARENA_LEADER = 64,
+ CHAR_CREATE_CHARACTER_DELETE_MAIL = 65,
+ CHAR_CREATE_CHARACTER_SWAP_FACTION = 66,
+ CHAR_CREATE_CHARACTER_RACE_ONLY = 67,
+ CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68,
+ CHAR_CREATE_FORCE_LOGIN = 69,
+
+ CHAR_DELETE_IN_PROGRESS = 70,
+ CHAR_DELETE_SUCCESS = 71,
+ CHAR_DELETE_FAILED = 72,
+ CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73,
+ CHAR_DELETE_FAILED_GUILD_LEADER = 74,
+ CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75,
+ CHAR_DELETE_FAILED_HAS_HEIRLOOM_OR_MAIL = 76,
+
+ CHAR_LOGIN_IN_PROGRESS = 77,
+ CHAR_LOGIN_SUCCESS = 78,
+ CHAR_LOGIN_NO_WORLD = 79,
+ CHAR_LOGIN_DUPLICATE_CHARACTER = 80,
+ CHAR_LOGIN_NO_INSTANCES = 81,
+ CHAR_LOGIN_FAILED = 82,
+ CHAR_LOGIN_DISABLED = 83,
+ CHAR_LOGIN_NO_CHARACTER = 84,
+ CHAR_LOGIN_LOCKED_FOR_TRANSFER = 85,
+ CHAR_LOGIN_LOCKED_BY_BILLING = 86,
+ CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 87,
+ CHAR_LOGIN_TEMPORARY_GM_LOCK = 88,
+
+ CHAR_NAME_SUCCESS = 89,
+ CHAR_NAME_FAILURE = 90,
+ CHAR_NAME_NO_NAME = 91,
+ CHAR_NAME_TOO_SHORT = 92,
+ CHAR_NAME_TOO_LONG = 93,
+ CHAR_NAME_INVALID_CHARACTER = 94,
+ CHAR_NAME_MIXED_LANGUAGES = 95,
+ CHAR_NAME_PROFANE = 96,
+ CHAR_NAME_RESERVED = 97,
+ CHAR_NAME_INVALID_APOSTROPHE = 98,
+ CHAR_NAME_MULTIPLE_APOSTROPHES = 99,
+ CHAR_NAME_THREE_CONSECUTIVE = 100,
+ CHAR_NAME_INVALID_SPACE = 101,
+ CHAR_NAME_CONSECUTIVE_SPACES = 102,
+ CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 103,
+ CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 104,
+ CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 105,
};
/// Ban function modes
@@ -3292,23 +3551,31 @@ enum BanReturn
// indexes of BattlemasterList.dbc
enum BattlegroundTypeId
{
- BATTLEGROUND_TYPE_NONE = 0, // None
- BATTLEGROUND_AV = 1, // Alterac Valley
- BATTLEGROUND_WS = 2, // Warsong Gulch
- BATTLEGROUND_AB = 3, // Arathi Basin
- BATTLEGROUND_NA = 4, // Nagrand Arena
- BATTLEGROUND_BE = 5, // Blade's Edge Arena
- BATTLEGROUND_AA = 6, // All Arenas
- BATTLEGROUND_EY = 7, // Eye of the Storm
- BATTLEGROUND_RL = 8, // Ruins of Lordaernon
- BATTLEGROUND_SA = 9, // Strand of the Ancients
- BATTLEGROUND_DS = 10, // Dalaran Sewers
- BATTLEGROUND_RV = 11, // Ring of Valor
- BATTLEGROUND_IC = 30, // Isle of Conquest
- BATTLEGROUND_RB = 32 // Random Battleground
-};
-
-#define MAX_BATTLEGROUND_TYPE_ID 33
+ BATTLEGROUND_TYPE_NONE = 0, // None
+ BATTLEGROUND_AV = 1, // Alterac Valley
+ BATTLEGROUND_WS = 2, // Warsong Gulch
+ BATTLEGROUND_AB = 3, // Arathi Basin
+ BATTLEGROUND_NA = 4, // Nagrand Arena
+ BATTLEGROUND_BE = 5, // Blade's Edge Arena
+ BATTLEGROUND_AA = 6, // All Arenas
+ BATTLEGROUND_EY = 7, // Eye of the Storm
+ BATTLEGROUND_RL = 8, // Ruins of Lordaernon
+ BATTLEGROUND_SA = 9, // Strand of the Ancients
+ BATTLEGROUND_DS = 10, // Dalaran Sewers
+ BATTLEGROUND_RV = 11, // Ring of Valor
+ BATTLEGROUND_IC = 30, // Isle of Conquest
+ BATTLEGROUND_RB = 32, // Random Battleground
+ BATTLEGROUND_RATED_10_VS_10 = 100, // Rated BG 10 vs 10
+ BATTLEGROUND_RATED_15_VS_15 = 101, // Rated BG 15 vs 15
+ BATTLEGROUND_RATED_25_VS_25 = 102, // Rated BG 25 vs 25
+ BATTLEGROUND_TP = 108, // Twin Peaks
+ BATTLEGROUND_BFG = 120, // Battle For Gilneas
+ // 441 = "Icecrown Citadel"
+ // 443 = "The Ruby Sanctum"
+ // 656 = "Rated Eye of the Storm"
+};
+
+#define MAX_BATTLEGROUND_TYPE_ID 121
enum MailResponseType
{
@@ -3357,35 +3624,44 @@ enum SpellFamilyNames
// 14 - unused
SPELLFAMILY_DEATHKNIGHT = 15,
// 16 - unused
- SPELLFAMILY_PET = 17
+ SPELLFAMILY_PET = 17,
+ SPELLFAMILY_UNK3 = 50,
};
enum TradeStatus
{
- TRADE_STATUS_BUSY = 0,
- TRADE_STATUS_BEGIN_TRADE = 1,
- TRADE_STATUS_OPEN_WINDOW = 2,
- TRADE_STATUS_TRADE_CANCELED = 3,
- TRADE_STATUS_TRADE_ACCEPT = 4,
- TRADE_STATUS_BUSY_2 = 5,
- TRADE_STATUS_NO_TARGET = 6,
- TRADE_STATUS_BACK_TO_TRADE = 7,
- TRADE_STATUS_TRADE_COMPLETE = 8,
- // 9?
- TRADE_STATUS_TARGET_TO_FAR = 10,
- TRADE_STATUS_WRONG_FACTION = 11,
- TRADE_STATUS_CLOSE_WINDOW = 12,
- // 13?
- TRADE_STATUS_IGNORE_YOU = 14,
- TRADE_STATUS_YOU_STUNNED = 15,
- TRADE_STATUS_TARGET_STUNNED = 16,
- TRADE_STATUS_YOU_DEAD = 17,
- TRADE_STATUS_TARGET_DEAD = 18,
- TRADE_STATUS_YOU_LOGOUT = 19,
- TRADE_STATUS_TARGET_LOGOUT = 20,
- TRADE_STATUS_TRIAL_ACCOUNT = 21, // Trial accounts can not perform that action
- TRADE_STATUS_ONLY_CONJURED = 22, // You can only trade conjured items... (cross realm BG related).
- TRADE_STATUS_NOT_ELIGIBLE = 23 // Related to trading soulbound loot items
+ TRADE_STATUS_OPEN_WINDOW = 0,
+ // 1 - Related to EVENT_PLAYER_MONEY
+ TRADE_STATUS_NOT_ELIGIBLE = 2, // Related to trading soulbound loot items
+ TRADE_STATUS_YOU_LOGOUT = 3,
+ TRADE_STATUS_IGNORE_YOU = 4,
+ TRADE_STATUS_TARGET_DEAD = 5,
+ TRADE_STATUS_TRADE_ACCEPT = 6,
+ TRADE_STATUS_TARGET_LOGOUT = 7,
+ // 8 - nonexistent
+ TRADE_STATUS_TRADE_COMPLETE = 9,
+ TRADE_STATUS_TRIAL_ACCOUNT = 10, // Trial accounts can not perform that action
+ // 11 - nonexistent
+ TRADE_STATUS_BEGIN_TRADE = 12,
+ TRADE_STATUS_YOU_DEAD = 13,
+ // 14 - nonexistent
+ // 15 - nonexistent
+ TRADE_STATUS_TARGET_TO_FAR = 16,
+ TRADE_STATUS_NO_TARGET = 17,
+ TRADE_STATUS_BUSY_2 = 18,
+ TRADE_STATUS_CURRENCY_NOT_TRADABLE = 19, // new 4.x
+ TRADE_STATUS_WRONG_FACTION = 20,
+ TRADE_STATUS_BUSY = 21,
+ // 22 - equivalent to 335 unk status 9
+ TRADE_STATUS_TRADE_CANCELED = 23,
+ TRADE_STATUS_CURRENCY = 24, // new 4.x
+ TRADE_STATUS_BACK_TO_TRADE = 25,
+ TRADE_STATUS_ONLY_CONJURED = 26, // You can only trade conjured items... (cross realm BG related).
+ TRADE_STATUS_YOU_STUNNED = 27,
+ // 28 - nonexistent
+ TRADE_STATUS_TARGET_STUNNED = 29,
+ // 30 - nonexistent
+ TRADE_STATUS_CLOSE_WINDOW = 31,
};
enum XPColorChar
@@ -3522,4 +3798,24 @@ enum CalendarError
// Calendar - end
+#define VOID_STORAGE_UNLOCK 100*GOLD
+#define VOID_STORAGE_STORE_ITEM 25*GOLD
+#define VOID_STORAGE_MAX_DEPOSIT 9
+#define VOID_STORAGE_MAX_WITHDRAW 9
+#define VOID_STORAGE_MAX_SLOT 80
+
+enum VoidTransferError
+{
+ VOID_TRANSFER_ERROR_NO_ERROR = 0,
+ VOID_TRANSFER_ERROR_INTERNAL_ERROR_1 = 1,
+ VOID_TRANSFER_ERROR_INTERNAL_ERROR_2 = 2,
+ VOID_TRANSFER_ERROR_FULL = 3,
+ VOID_TRANSFER_ERROR_INTERNAL_ERROR_3 = 4,
+ VOID_TRANSFER_ERROR_INTERNAL_ERROR_4 = 5,
+ VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY = 6,
+ VOID_TRANSFER_ERROR_INVENTORY_FULL = 7,
+ VOID_TRANSFER_ERROR_INTERNAL_ERROR_5 = 8,
+ VOID_TRANSFER_ERROR_TRANSFER_UNKNOWN = 9,
+};
+
#endif
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 12b85b10922..6de76a1d9bc 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -237,6 +237,8 @@ void FlightPathMovementGenerator::Reset(Player & player)
}
init.SetFirstPointId(GetCurrentNode());
init.SetFly();
+ init.SetSmooth();
+ init.SetWalk(true);
init.SetVelocity(PLAYER_FLIGHT_SPEED);
init.Launch();
}
diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h
new file mode 100644
index 00000000000..8f609e8d076
--- /dev/null
+++ b/src/server/game/Movement/MovementStructures.h
@@ -0,0 +1,1998 @@
+/*
+* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _MOVEMENT_STRUCTURES_H
+#define _MOVEMENT_STRUCTURES_H
+
+enum MovementStatusElements
+{
+ MSEHasGuidByte0,
+ MSEHasGuidByte1,
+ MSEHasGuidByte2,
+ MSEHasGuidByte3,
+ MSEHasGuidByte4,
+ MSEHasGuidByte5,
+ MSEHasGuidByte6,
+ MSEHasGuidByte7,
+ MSEHasMovementFlags,
+ MSEHasMovementFlags2,
+ MSEHasTimestamp,
+ MSEHasOrientation,
+ MSEHasTransportData,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportTime2,
+ MSEHasTransportTime3,
+ MSEHasPitch,
+ MSEHasFallData,
+ MSEHasFallDirection,
+ MSEHasSplineElevation,
+ MSEHasSpline,
+
+ MSEGuidByte0,
+ MSEGuidByte1,
+ MSEGuidByte2,
+ MSEGuidByte3,
+ MSEGuidByte4,
+ MSEGuidByte5,
+ MSEGuidByte6,
+ MSEGuidByte7,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSETimestamp,
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEOrientation,
+ MSETransportGuidByte0,
+ MSETransportGuidByte1,
+ MSETransportGuidByte2,
+ MSETransportGuidByte3,
+ MSETransportGuidByte4,
+ MSETransportGuidByte5,
+ MSETransportGuidByte6,
+ MSETransportGuidByte7,
+ MSETransportPositionX,
+ MSETransportPositionY,
+ MSETransportPositionZ,
+ MSETransportOrientation,
+ MSETransportSeat,
+ MSETransportTime,
+ MSETransportTime2,
+ MSETransportTime3,
+ MSEPitch,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSESplineElevation,
+
+ // Special
+ MSEZeroBit, // writes bit value 1 or skips read bit
+ MSEOneBit, // writes bit value 0 or skips read bit
+ MSEEnd, // marks end of parsing
+ MSE_COUNT
+};
+
+//4.3.4
+MovementStatusElements PlayerMoveSequence[] =
+{
+ MSEHasFallData,
+ MSEHasGuidByte3,
+ MSEHasGuidByte6,
+ MSEHasMovementFlags2,
+ MSEHasSpline,
+ MSEHasTimestamp,
+ MSEHasGuidByte0,
+ MSEHasGuidByte1,
+ MSEMovementFlags2,
+ MSEHasGuidByte7,
+ MSEHasMovementFlags,
+ MSEHasOrientation,
+ MSEHasGuidByte2,
+ MSEHasSplineElevation,
+ MSEZeroBit,
+ MSEHasGuidByte4,
+ MSEHasFallDirection,
+ MSEHasGuidByte5,
+ MSEHasTransportData,
+ MSEMovementFlags,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEHasPitch,
+ MSEGuidByte5,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSESplineElevation,
+ MSEGuidByte7,
+ MSEPositionY,
+ MSEGuidByte3,
+ MSETransportTime3,
+ MSETransportGuidByte6,
+ MSETransportSeat,
+ MSETransportGuidByte5,
+ MSETransportPositionX,
+ MSETransportGuidByte1,
+ MSETransportOrientation,
+ MSETransportGuidByte2,
+ MSETransportTime2,
+ MSETransportGuidByte0,
+ MSETransportPositionZ,
+ MSETransportGuidByte7,
+ MSETransportGuidByte4,
+ MSETransportGuidByte3,
+ MSETransportPositionY,
+ MSETransportTime,
+ MSEGuidByte4,
+ MSEPositionX,
+ MSEGuidByte6,
+ MSEPositionZ,
+ MSETimestamp,
+ MSEGuidByte2,
+ MSEPitch,
+ MSEGuidByte0,
+ MSEOrientation,
+ MSEGuidByte1,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementFallLandSequence[] =
+{
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEHasTransportData,
+ MSEHasGuidByte7,
+ MSEHasGuidByte1,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte3,
+ MSEHasSplineElevation,
+ MSEHasOrientation,
+ MSEHasGuidByte6,
+ MSEHasTimestamp,
+ MSEZeroBit,
+ MSEHasPitch,
+ MSEHasGuidByte4,
+ MSEHasSpline,
+ MSEHasGuidByte5,
+ MSEHasMovementFlags,
+ MSEHasFallData,
+ MSEHasGuidByte0,
+ MSEHasGuidByte2,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte7,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte1,
+ MSEGuidByte7,
+ MSEGuidByte4,
+ MSEGuidByte3,
+ MSEGuidByte6,
+ MSEGuidByte0,
+ MSEGuidByte2,
+ MSEGuidByte5,
+ MSETransportTime,
+ MSETransportPositionZ,
+ MSETransportPositionY,
+ MSETransportPositionX,
+ MSETransportGuidByte5,
+ MSETransportTime3,
+ MSETransportGuidByte1,
+ MSETransportSeat,
+ MSETransportTime2,
+ MSETransportGuidByte4,
+ MSETransportOrientation,
+ MSETransportGuidByte0,
+ MSETransportGuidByte7,
+ MSETransportGuidByte3,
+ MSETransportGuidByte6,
+ MSETransportGuidByte2,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEPitch,
+ MSEOrientation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementHeartBeatSequence[] =
+{
+ MSEPositionZ,
+ MSEPositionX,
+ MSEPositionY,
+ MSEHasPitch,
+ MSEHasTimestamp,
+ MSEHasFallData,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasGuidByte7,
+ MSEHasGuidByte1,
+ MSEHasGuidByte0,
+ MSEHasGuidByte4,
+ MSEHasGuidByte2,
+ MSEHasOrientation,
+ MSEHasGuidByte5,
+ MSEHasGuidByte3,
+ MSEHasSplineElevation,
+ MSEHasSpline,
+ MSEZeroBit,
+ MSEHasGuidByte6,
+ MSEHasMovementFlags,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte1,
+ MSEHasFallDirection,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEGuidByte3,
+ MSEGuidByte6,
+ MSEGuidByte1,
+ MSEGuidByte7,
+ MSEGuidByte2,
+ MSEGuidByte5,
+ MSEGuidByte0,
+ MSEGuidByte4,
+ MSETransportPositionZ,
+ MSETransportSeat,
+ MSETransportOrientation,
+ MSETransportGuidByte4,
+ MSETransportPositionY,
+ MSETransportTime,
+ MSETransportPositionX,
+ MSETransportGuidByte5,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportGuidByte7,
+ MSETransportTime3,
+ MSETransportTime2,
+ MSETransportGuidByte2,
+ MSETransportGuidByte0,
+ MSETransportGuidByte6,
+ MSEOrientation,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEPitch,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementJumpSequence[] =
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEHasTimestamp,
+ MSEHasGuidByte5,
+ MSEHasMovementFlags,
+ MSEHasGuidByte4,
+ MSEHasGuidByte6,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte0,
+ MSEHasTransportData,
+ MSEHasGuidByte3,
+ MSEHasPitch,
+ MSEHasGuidByte7,
+ MSEHasFallData,
+ MSEHasSpline,
+ MSEHasOrientation,
+ MSEHasGuidByte1,
+ MSEHasSplineElevation,
+ MSEZeroBit,
+ MSEHasGuidByte2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime3,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte2,
+ MSEHasFallDirection,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEGuidByte6,
+ MSEGuidByte5,
+ MSEGuidByte4,
+ MSEGuidByte0,
+ MSEGuidByte2,
+ MSEGuidByte3,
+ MSEGuidByte7,
+ MSEGuidByte1,
+ MSETransportGuidByte1,
+ MSETransportGuidByte7,
+ MSETransportPositionX,
+ MSETransportGuidByte4,
+ MSETransportTime3,
+ MSETransportGuidByte0,
+ MSETransportOrientation,
+ MSETransportTime2,
+ MSETransportTime,
+ MSETransportGuidByte6,
+ MSETransportPositionZ,
+ MSETransportSeat,
+ MSETransportPositionY,
+ MSETransportGuidByte3,
+ MSETransportGuidByte2,
+ MSETransportGuidByte5,
+ MSEPitch,
+ MSETimestamp,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSESplineElevation,
+ MSEOrientation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementSetFacingSequence[] =
+{
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEHasGuidByte6,
+ MSEHasTransportData,
+ MSEHasGuidByte4,
+ MSEHasSpline,
+ MSEHasGuidByte0,
+ MSEHasOrientation,
+ MSEHasTimestamp,
+ MSEHasPitch,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte5,
+ MSEHasGuidByte7,
+ MSEHasGuidByte2,
+ MSEHasFallData,
+ MSEHasSplineElevation,
+ MSEHasMovementFlags,
+ MSEHasGuidByte3,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte1,
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEGuidByte6,
+ MSEGuidByte7,
+ MSEGuidByte2,
+ MSEGuidByte0,
+ MSEGuidByte4,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte3,
+ MSETransportGuidByte0,
+ MSETransportPositionX,
+ MSETransportGuidByte1,
+ MSETransportTime2,
+ MSETransportGuidByte4,
+ MSETransportPositionZ,
+ MSETransportOrientation,
+ MSETransportGuidByte2,
+ MSETransportTime3,
+ MSETransportGuidByte3,
+ MSETransportSeat,
+ MSETransportPositionY,
+ MSETransportGuidByte5,
+ MSETransportGuidByte6,
+ MSETransportTime,
+ MSETransportGuidByte7,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSESplineElevation,
+ MSEOrientation,
+ MSETimestamp,
+ MSEPitch,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementSetPitchSequence[] =
+{
+ MSEPositionX,
+ MSEPositionZ,
+ MSEPositionY,
+ MSEHasFallData,
+ MSEHasMovementFlags,
+ MSEHasGuidByte1,
+ MSEHasOrientation,
+ MSEHasGuidByte7,
+ MSEHasGuidByte3,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasSplineElevation,
+ MSEHasGuidByte6,
+ MSEHasPitch,
+ MSEHasGuidByte4,
+ MSEHasSpline,
+ MSEHasGuidByte2,
+ MSEZeroBit,
+ MSEHasTimestamp,
+ MSEHasGuidByte0,
+ MSEHasGuidByte5,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportTime2,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte3,
+ MSEGuidByte7,
+ MSEGuidByte1,
+ MSEGuidByte6,
+ MSEGuidByte0,
+ MSEGuidByte5,
+ MSEGuidByte2,
+ MSEGuidByte4,
+ MSETransportGuidByte4,
+ MSETransportGuidByte3,
+ MSETransportGuidByte6,
+ MSETransportOrientation,
+ MSETransportGuidByte1,
+ MSETransportTime3,
+ MSETransportTime,
+ MSETransportGuidByte2,
+ MSETransportPositionZ,
+ MSETransportGuidByte0,
+ MSETransportTime2,
+ MSETransportPositionY,
+ MSETransportGuidByte5,
+ MSETransportSeat,
+ MSETransportGuidByte7,
+ MSETransportPositionX,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEPitch,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEOrientation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartBackwardSequence[] =
+{
+ MSEPositionX,
+ MSEPositionZ,
+ MSEPositionY,
+ MSEHasTransportData,
+ MSEHasGuidByte3,
+ MSEHasGuidByte0,
+ MSEHasGuidByte2,
+ MSEHasTimestamp,
+ MSEHasGuidByte7,
+ MSEHasPitch,
+ MSEZeroBit,
+ MSEHasMovementFlags,
+ MSEHasOrientation,
+ MSEHasSpline,
+ MSEHasMovementFlags2,
+ MSEHasFallData,
+ MSEHasGuidByte5,
+ MSEHasGuidByte1,
+ MSEHasGuidByte4,
+ MSEHasGuidByte6,
+ MSEHasSplineElevation,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime3,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+ MSEGuidByte6,
+ MSEGuidByte7,
+ MSEGuidByte4,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte0,
+ MSEGuidByte2,
+ MSEGuidByte3,
+ MSETransportPositionZ,
+ MSETransportGuidByte2,
+ MSETransportTime3,
+ MSETransportGuidByte0,
+ MSETransportGuidByte5,
+ MSETransportPositionY,
+ MSETransportGuidByte1,
+ MSETransportPositionX,
+ MSETransportTime2,
+ MSETransportGuidByte4,
+ MSETransportOrientation,
+ MSETransportSeat,
+ MSETransportGuidByte7,
+ MSETransportTime,
+ MSETransportGuidByte6,
+ MSETransportGuidByte3,
+ MSEPitch,
+ MSETimestamp,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEOrientation,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartForwardSequence[] =
+{
+ MSEPositionY,
+ MSEPositionZ,
+ MSEPositionX,
+ MSEHasGuidByte5,
+ MSEHasGuidByte2,
+ MSEHasGuidByte0,
+ MSEZeroBit,
+ MSEHasMovementFlags,
+ MSEHasGuidByte7,
+ MSEHasGuidByte3,
+ MSEHasGuidByte1,
+ MSEHasOrientation,
+ MSEHasGuidByte6,
+ MSEHasSpline,
+ MSEHasSplineElevation,
+ MSEHasGuidByte4,
+ MSEHasTransportData,
+ MSEHasTimestamp,
+ MSEHasPitch,
+ MSEHasMovementFlags2,
+ MSEHasFallData,
+ MSEMovementFlags,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportTime3,
+ MSEHasTransportTime2,
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEGuidByte2,
+ MSEGuidByte4,
+ MSEGuidByte6,
+ MSEGuidByte1,
+ MSEGuidByte7,
+ MSEGuidByte3,
+ MSEGuidByte5,
+ MSEGuidByte0,
+ MSEFallVerticalSpeed,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallTime,
+ MSETransportGuidByte3,
+ MSETransportPositionY,
+ MSETransportPositionZ,
+ MSETransportGuidByte1,
+ MSETransportGuidByte4,
+ MSETransportGuidByte7,
+ MSETransportOrientation,
+ MSETransportGuidByte2,
+ MSETransportPositionX,
+ MSETransportGuidByte5,
+ MSETransportTime3,
+ MSETransportTime,
+ MSETransportGuidByte6,
+ MSETransportGuidByte0,
+ MSETransportSeat,
+ MSETransportTime2,
+ MSESplineElevation,
+ MSEPitch,
+ MSEOrientation,
+ MSETimestamp,
+
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartStrafeLeftSequence[] =
+{
+ MSEPositionZ,
+ MSEPositionX,
+ MSEPositionY,
+ MSEHasSplineElevation,
+ MSEHasGuidByte5,
+ MSEHasPitch,
+ MSEHasGuidByte6,
+ MSEHasTimestamp,
+ MSEHasGuidByte1,
+ MSEZeroBit,
+ MSEHasGuidByte4,
+ MSEHasGuidByte0,
+ MSEHasGuidByte2,
+ MSEHasFallData,
+ MSEHasOrientation,
+ MSEHasGuidByte3,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte7,
+ MSEHasSpline,
+ MSEHasMovementFlags,
+ MSEHasTransportData,
+ MSEHasFallDirection,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte0,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEGuidByte2,
+ MSEGuidByte6,
+ MSEGuidByte3,
+ MSEGuidByte1,
+ MSEGuidByte0,
+ MSEGuidByte7,
+ MSEGuidByte4,
+ MSEGuidByte5,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSETransportSeat,
+ MSETransportGuidByte2,
+ MSETransportTime2,
+ MSETransportGuidByte3,
+ MSETransportPositionZ,
+ MSETransportTime3,
+ MSETransportGuidByte0,
+ MSETransportGuidByte7,
+ MSETransportPositionY,
+ MSETransportGuidByte5,
+ MSETransportGuidByte1,
+ MSETransportOrientation,
+ MSETransportTime,
+ MSETransportGuidByte6,
+ MSETransportGuidByte4,
+ MSETransportPositionX,
+ MSETimestamp,
+ MSEOrientation,
+ MSEPitch,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartStrafeRightSequence[] =
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEHasPitch,
+ MSEHasGuidByte1,
+ MSEHasOrientation,
+ MSEHasGuidByte4,
+ MSEHasSpline,
+ MSEZeroBit,
+ MSEHasGuidByte5,
+ MSEHasFallData,
+ MSEHasSplineElevation,
+ MSEHasTimestamp,
+ MSEHasMovementFlags,
+ MSEHasGuidByte2,
+ MSEHasGuidByte7,
+ MSEHasGuidByte6,
+ MSEHasGuidByte3,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasGuidByte0,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime3,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte7,
+ MSEGuidByte5,
+ MSEGuidByte3,
+ MSEGuidByte1,
+ MSEGuidByte2,
+ MSEGuidByte4,
+ MSEGuidByte6,
+ MSEGuidByte0,
+ MSETransportGuidByte5,
+ MSETransportGuidByte1,
+ MSETransportGuidByte6,
+ MSETransportPositionY,
+ MSETransportOrientation,
+ MSETransportGuidByte0,
+ MSETransportGuidByte2,
+ MSETransportSeat,
+ MSETransportPositionX,
+ MSETransportTime3,
+ MSETransportTime,
+ MSETransportGuidByte4,
+ MSETransportGuidByte7,
+ MSETransportTime2,
+ MSETransportPositionZ,
+ MSETransportGuidByte3,
+ MSEPitch,
+ MSEOrientation,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSETimestamp,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartTurnLeftSequence[] =
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasOrientation,
+ MSEHasSpline,
+ MSEHasMovementFlags,
+ MSEHasGuidByte4,
+ MSEHasGuidByte2,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte5,
+ MSEHasGuidByte7,
+ MSEHasTransportData,
+ MSEHasGuidByte6,
+ MSEHasSplineElevation,
+ MSEHasGuidByte0,
+ MSEHasGuidByte3,
+ MSEHasPitch,
+ MSEHasTimestamp,
+ MSEHasFallData,
+ MSEMovementFlags2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte6,
+ MSEHasFallDirection,
+ MSEMovementFlags,
+ MSEGuidByte0,
+ MSEGuidByte4,
+ MSEGuidByte7,
+ MSEGuidByte5,
+ MSEGuidByte6,
+ MSEGuidByte3,
+ MSEGuidByte2,
+ MSEGuidByte1,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSETransportGuidByte0,
+ MSETransportPositionX,
+ MSETransportTime,
+ MSETransportSeat,
+ MSETransportPositionZ,
+ MSETransportGuidByte4,
+ MSETransportOrientation,
+ MSETransportGuidByte2,
+ MSETransportGuidByte6,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportPositionY,
+ MSETransportTime3,
+ MSETransportTime2,
+ MSETransportGuidByte5,
+ MSETransportGuidByte7,
+ MSETimestamp,
+ MSEPitch,
+ MSEOrientation,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartTurnRightSequence[] =
+{
+ MSEPositionX,
+ MSEPositionZ,
+ MSEPositionY,
+ MSEHasGuidByte3,
+ MSEHasGuidByte5,
+ MSEHasMovementFlags,
+ MSEHasSpline,
+ MSEHasGuidByte0,
+ MSEHasOrientation,
+ MSEHasTransportData,
+ MSEHasGuidByte7,
+ MSEZeroBit,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte1,
+ MSEHasTimestamp,
+ MSEHasGuidByte6,
+ MSEHasGuidByte2,
+ MSEHasGuidByte4,
+ MSEHasSplineElevation,
+ MSEHasPitch,
+ MSEHasFallData,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportTime3,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte5,
+ MSEGuidByte0,
+ MSEGuidByte7,
+ MSEGuidByte3,
+ MSEGuidByte2,
+ MSEGuidByte1,
+ MSEGuidByte4,
+ MSEGuidByte6,
+ MSETransportPositionY,
+ MSETransportGuidByte0,
+ MSETransportGuidByte4,
+ MSETransportGuidByte1,
+ MSETransportGuidByte6,
+ MSETransportGuidByte2,
+ MSETransportSeat,
+ MSETransportOrientation,
+ MSETransportGuidByte5,
+ MSETransportTime3,
+ MSETransportPositionZ,
+ MSETransportPositionX,
+ MSETransportTime,
+ MSETransportGuidByte7,
+ MSETransportGuidByte3,
+ MSETransportTime2,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSEPitch,
+ MSEOrientation,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopSequence[] =
+{
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEHasGuidByte3,
+ MSEHasGuidByte6,
+ MSEHasSplineElevation,
+ MSEHasSpline,
+ MSEHasOrientation,
+ MSEHasGuidByte7,
+ MSEHasMovementFlags,
+ MSEHasGuidByte5,
+ MSEHasFallData,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasTimestamp,
+ MSEHasGuidByte4,
+ MSEHasGuidByte1,
+ MSEZeroBit,
+ MSEHasGuidByte2,
+ MSEHasGuidByte0,
+ MSEHasPitch,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportTime2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte2,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+ MSEGuidByte6,
+ MSEGuidByte3,
+ MSEGuidByte0,
+ MSEGuidByte4,
+ MSEGuidByte2,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte7,
+ MSETransportGuidByte4,
+ MSETransportGuidByte7,
+ MSETransportTime,
+ MSETransportSeat,
+ MSETransportPositionZ,
+ MSETransportTime3,
+ MSETransportGuidByte2,
+ MSETransportGuidByte0,
+ MSETransportPositionY,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportTime2,
+ MSETransportPositionX,
+ MSETransportOrientation,
+ MSETransportGuidByte5,
+ MSETransportGuidByte6,
+ MSETimestamp,
+ MSEOrientation,
+ MSEPitch,
+ MSESplineElevation,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopStrafeSequence[] =
+{
+ MSEPositionY,
+ MSEPositionZ,
+ MSEPositionX,
+ MSEHasPitch,
+ MSEHasTimestamp,
+ MSEHasGuidByte2,
+ MSEHasFallData,
+ MSEHasGuidByte7,
+ MSEHasSplineElevation,
+ MSEHasGuidByte3,
+ MSEHasOrientation,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasMovementFlags,
+ MSEHasSpline,
+ MSEHasGuidByte0,
+ MSEZeroBit,
+ MSEHasGuidByte6,
+ MSEHasGuidByte5,
+ MSEHasGuidByte1,
+ MSEHasGuidByte4,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportTime3,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEGuidByte2,
+ MSEGuidByte7,
+ MSEGuidByte3,
+ MSEGuidByte4,
+ MSEGuidByte5,
+ MSEGuidByte6,
+ MSEGuidByte1,
+ MSEGuidByte0,
+ MSETransportSeat,
+ MSETransportGuidByte6,
+ MSETransportPositionZ,
+ MSETransportTime3,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportGuidByte2,
+ MSETransportGuidByte4,
+ MSETransportGuidByte5,
+ MSETransportTime,
+ MSETransportOrientation,
+ MSETransportPositionX,
+ MSETransportGuidByte0,
+ MSETransportPositionY,
+ MSETransportTime2,
+ MSETransportGuidByte7,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSESplineElevation,
+ MSEOrientation,
+ MSEPitch,
+ MSETimestamp,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopTurnSequence[] =
+{
+ MSEPositionX,
+ MSEPositionZ,
+ MSEPositionY,
+ MSEHasGuidByte5,
+ MSEHasGuidByte4,
+ MSEHasFallData,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasGuidByte0,
+ MSEHasSpline,
+ MSEHasMovementFlags,
+ MSEHasGuidByte2,
+ MSEHasGuidByte6,
+ MSEHasPitch,
+ MSEHasTransportData,
+ MSEHasGuidByte3,
+ MSEHasSplineElevation,
+ MSEHasTimestamp,
+ MSEHasMovementFlags2,
+ MSEHasOrientation,
+ MSEHasGuidByte7,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte1,
+ MSEHasFallDirection,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEGuidByte3,
+ MSEGuidByte2,
+ MSEGuidByte6,
+ MSEGuidByte4,
+ MSEGuidByte0,
+ MSEGuidByte7,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSESplineElevation,
+ MSETransportPositionX,
+ MSETransportGuidByte5,
+ MSETransportSeat,
+ MSETransportGuidByte2,
+ MSETransportGuidByte3,
+ MSETransportOrientation,
+ MSETransportTime2,
+ MSETransportTime3,
+ MSETransportGuidByte7,
+ MSETransportGuidByte1,
+ MSETransportGuidByte0,
+ MSETransportGuidByte4,
+ MSETransportPositionY,
+ MSETransportPositionZ,
+ MSETransportTime,
+ MSETransportGuidByte6,
+ MSEFallTime,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallVerticalSpeed,
+ MSETimestamp,
+ MSEPitch,
+ MSEOrientation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartAscendSequence[] =
+{
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEHasGuidByte0,
+ MSEHasGuidByte1,
+ MSEHasGuidByte7,
+ MSEZeroBit,
+ MSEHasGuidByte5,
+ MSEHasTransportData,
+ MSEHasGuidByte2,
+ MSEHasSplineElevation,
+ MSEHasFallData,
+ MSEHasSpline,
+ MSEHasGuidByte3,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte6,
+ MSEHasMovementFlags,
+ MSEHasPitch,
+ MSEHasTimestamp,
+ MSEHasOrientation,
+ MSEHasGuidByte4,
+ MSEMovementFlags,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte7,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+ MSEGuidByte6,
+ MSEGuidByte3,
+ MSEGuidByte1,
+ MSEGuidByte4,
+ MSEGuidByte2,
+ MSEGuidByte0,
+ MSEGuidByte5,
+ MSEGuidByte7,
+ MSETransportGuidByte3,
+ MSETransportGuidByte5,
+ MSETransportGuidByte4,
+ MSETransportSeat,
+ MSETransportGuidByte2,
+ MSETransportOrientation,
+ MSETransportPositionY,
+ MSETransportGuidByte7,
+ MSETransportTime2,
+ MSETransportPositionZ,
+ MSETransportTime3,
+ MSETransportGuidByte6,
+ MSETransportTime,
+ MSETransportGuidByte0,
+ MSETransportGuidByte1,
+ MSETransportPositionX,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSEOrientation,
+ MSEPitch,
+ MSETimestamp,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartDescendSequence[] =
+{
+ MSEPositionY,
+ MSEPositionZ,
+ MSEPositionX,
+ MSEHasGuidByte0,
+ MSEHasPitch,
+ MSEHasFallData,
+ MSEHasGuidByte4,
+ MSEHasOrientation,
+ MSEHasTimestamp,
+ MSEHasMovementFlags2,
+ MSEHasMovementFlags,
+ MSEHasGuidByte6,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasTransportData,
+ MSEHasSpline,
+ MSEHasSplineElevation,
+ MSEHasGuidByte5,
+ MSEHasGuidByte3,
+ MSEHasGuidByte7,
+ MSEHasGuidByte2,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte5,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte2,
+ MSEGuidByte7,
+ MSEGuidByte6,
+ MSEGuidByte0,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte4,
+ MSEGuidByte3,
+ MSEPitch,
+ MSETransportPositionZ,
+ MSETransportSeat,
+ MSETransportTime3,
+ MSETransportGuidByte6,
+ MSETransportTime2,
+ MSETransportGuidByte1,
+ MSETransportTime,
+ MSETransportGuidByte4,
+ MSETransportPositionY,
+ MSETransportPositionX,
+ MSETransportGuidByte7,
+ MSETransportGuidByte3,
+ MSETransportGuidByte5,
+ MSETransportGuidByte2,
+ MSETransportOrientation,
+ MSETransportGuidByte0,
+ MSEFallTime,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallVerticalSpeed,
+ MSETimestamp,
+ MSEOrientation,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartSwimSequence[] =
+{
+ MSEPositionZ,
+ MSEPositionX,
+ MSEPositionY,
+ MSEHasGuidByte3,
+ MSEHasSplineElevation,
+ MSEHasGuidByte4,
+ MSEHasGuidByte7,
+ MSEZeroBit,
+ MSEHasPitch,
+ MSEHasGuidByte0,
+ MSEHasOrientation,
+ MSEHasMovementFlags,
+ MSEHasFallData,
+ MSEHasGuidByte5,
+ MSEHasTransportData,
+ MSEHasMovementFlags2,
+ MSEHasTimestamp,
+ MSEHasGuidByte6,
+ MSEHasGuidByte1,
+ MSEHasSpline,
+ MSEHasGuidByte2,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportTime3,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEGuidByte0,
+ MSEGuidByte2,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte4,
+ MSEGuidByte6,
+ MSEGuidByte3,
+ MSEGuidByte7,
+ MSEPitch,
+ MSETransportTime2,
+ MSETransportGuidByte2,
+ MSETransportPositionY,
+ MSETransportGuidByte3,
+ MSETransportTime,
+ MSETransportPositionX,
+ MSETransportOrientation,
+ MSETransportTime3,
+ MSETransportGuidByte6,
+ MSETransportGuidByte5,
+ MSETransportGuidByte4,
+ MSETransportPositionZ,
+ MSETransportGuidByte1,
+ MSETransportGuidByte7,
+ MSETransportGuidByte0,
+ MSETransportSeat,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEOrientation,
+ MSETimestamp,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopSwimSequence[] =
+{
+ MSEPositionX,
+ MSEPositionY,
+ MSEPositionZ,
+ MSEHasSpline,
+ MSEHasPitch,
+ MSEHasGuidByte5,
+ MSEHasGuidByte3,
+ MSEHasGuidByte7,
+ MSEHasSplineElevation,
+ MSEHasMovementFlags,
+ MSEHasGuidByte4,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte2,
+ MSEHasGuidByte6,
+ MSEHasTransportData,
+ MSEHasOrientation,
+ MSEZeroBit,
+ MSEHasTimestamp,
+ MSEHasGuidByte1,
+ MSEHasGuidByte0,
+ MSEHasFallData,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte5,
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+ MSEGuidByte0,
+ MSEGuidByte4,
+ MSEGuidByte3,
+ MSEGuidByte6,
+ MSEGuidByte7,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte2,
+ MSETransportTime3,
+ MSETransportGuidByte4,
+ MSETransportTime,
+ MSETransportPositionZ,
+ MSETransportSeat,
+ MSETransportGuidByte3,
+ MSETransportGuidByte2,
+ MSETransportPositionY,
+ MSETransportGuidByte7,
+ MSETransportGuidByte1,
+ MSETransportGuidByte6,
+ MSETransportGuidByte5,
+ MSETransportTime2,
+ MSETransportPositionX,
+ MSETransportGuidByte0,
+ MSETransportOrientation,
+ MSEFallVerticalSpeed,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallTime,
+ MSETimestamp,
+ MSEPitch,
+ MSEOrientation,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopAscendSequence[] =
+{
+ MSEPositionZ,
+ MSEPositionY,
+ MSEPositionX,
+ MSEHasGuidByte3,
+ MSEHasGuidByte2,
+ MSEHasFallData,
+ MSEHasGuidByte7,
+ MSEHasOrientation,
+ MSEHasPitch,
+ MSEHasSpline,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasGuidByte4,
+ MSEHasMovementFlags,
+ MSEHasGuidByte0,
+ MSEHasGuidByte6,
+ MSEHasSplineElevation,
+ MSEHasTransportData,
+ MSEHasMovementFlags2,
+ MSEHasTimestamp,
+ MSEHasGuidByte5,
+ MSEHasTransportTime2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte0,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte7,
+ MSEGuidByte5,
+ MSEGuidByte4,
+ MSEGuidByte3,
+ MSEGuidByte2,
+ MSEGuidByte1,
+ MSEGuidByte0,
+ MSEGuidByte6,
+ MSETransportGuidByte5,
+ MSETransportPositionY,
+ MSETransportGuidByte7,
+ MSETransportGuidByte2,
+ MSETransportGuidByte6,
+ MSETransportTime2,
+ MSETransportTime3,
+ MSETransportOrientation,
+ MSETransportGuidByte3,
+ MSETransportGuidByte4,
+ MSETransportSeat,
+ MSETransportGuidByte1,
+ MSETransportTime,
+ MSETransportGuidByte0,
+ MSETransportPositionX,
+ MSETransportPositionZ,
+ MSEFallTime,
+ MSEFallVerticalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEPitch,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEOrientation,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStopPitchSequence[] =
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEHasGuidByte0,
+ MSEHasGuidByte5,
+ MSEHasGuidByte3,
+ MSEHasFallData,
+ MSEHasGuidByte2,
+ MSEHasGuidByte4,
+ MSEHasGuidByte7,
+ MSEHasPitch,
+ MSEHasSpline,
+ MSEHasOrientation,
+ MSEZeroBit,
+ MSEHasMovementFlags2,
+ MSEHasSplineElevation,
+ MSEHasGuidByte6,
+ MSEHasGuidByte1,
+ MSEHasTimestamp,
+ MSEHasTransportData,
+ MSEHasMovementFlags,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte1,
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+ MSEGuidByte1,
+ MSEGuidByte7,
+ MSEGuidByte0,
+ MSEGuidByte6,
+ MSEGuidByte4,
+ MSEGuidByte3,
+ MSEGuidByte5,
+ MSEGuidByte2,
+ MSETimestamp,
+ MSEFallHorizontalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSETransportGuidByte5,
+ MSETransportGuidByte2,
+ MSETransportTime2,
+ MSETransportPositionX,
+ MSETransportOrientation,
+ MSETransportGuidByte6,
+ MSETransportGuidByte3,
+ MSETransportGuidByte1,
+ MSETransportPositionZ,
+ MSETransportTime3,
+ MSETransportGuidByte0,
+ MSETransportGuidByte4,
+ MSETransportTime,
+ MSETransportPositionY,
+ MSETransportSeat,
+ MSETransportGuidByte7,
+ MSESplineElevation,
+ MSEOrientation,
+ MSEPitch,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartPitchDownSequence[] =
+{
+ MSEPositionX,
+ MSEPositionZ,
+ MSEPositionY,
+ MSEHasMovementFlags,
+ MSEHasGuidByte7,
+ MSEHasGuidByte6,
+ MSEHasPitch,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasGuidByte4,
+ MSEHasTimestamp,
+ MSEHasSplineElevation,
+ MSEHasMovementFlags2,
+ MSEHasTransportData,
+ MSEHasGuidByte0,
+ MSEHasGuidByte5,
+ MSEHasGuidByte3,
+ MSEHasSpline,
+ MSEHasOrientation,
+ MSEHasFallData,
+ MSEHasGuidByte2,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte2,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+ MSEMovementFlags,
+ MSEGuidByte3,
+ MSEGuidByte7,
+ MSEGuidByte0,
+ MSEGuidByte5,
+ MSEGuidByte2,
+ MSEGuidByte6,
+ MSEGuidByte4,
+ MSEGuidByte1,
+ MSETransportTime3,
+ MSETransportGuidByte3,
+ MSETransportTime2,
+ MSETransportGuidByte5,
+ MSETransportGuidByte1,
+ MSETransportPositionY,
+ MSETransportGuidByte6,
+ MSETransportGuidByte4,
+ MSETransportTime,
+ MSETransportPositionZ,
+ MSETransportPositionX,
+ MSETransportGuidByte0,
+ MSETransportSeat,
+ MSETransportGuidByte2,
+ MSETransportGuidByte7,
+ MSETransportOrientation,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallVerticalSpeed,
+ MSEFallTime,
+ MSEPitch,
+ MSEOrientation,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEEnd,
+};
+
+//4.3.4
+MovementStatusElements MovementStartPitchUpSequence[] =
+{
+ MSEPositionZ,
+ MSEPositionY,
+ MSEPositionX,
+ MSEHasGuidByte4,
+ MSEHasMovementFlags,
+ MSEHasMovementFlags2,
+ MSEHasSpline,
+ MSEHasGuidByte2,
+ MSEHasGuidByte6,
+ MSEHasGuidByte3,
+ MSEZeroBit,
+ MSEHasSplineElevation,
+ MSEHasFallData,
+ MSEHasGuidByte0,
+ MSEHasTransportData,
+ MSEHasGuidByte1,
+ MSEHasGuidByte5,
+ MSEHasPitch,
+ MSEHasTimestamp,
+ MSEHasOrientation,
+ MSEHasGuidByte7,
+ MSEMovementFlags2,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte2,
+ MSEMovementFlags,
+ MSEHasFallDirection,
+ MSEGuidByte0,
+ MSEGuidByte3,
+ MSEGuidByte4,
+ MSEGuidByte6,
+ MSEGuidByte7,
+ MSEGuidByte1,
+ MSEGuidByte5,
+ MSEGuidByte2,
+ MSETransportPositionX,
+ MSETransportGuidByte1,
+ MSETransportGuidByte3,
+ MSETransportGuidByte2,
+ MSETransportGuidByte0,
+ MSETransportTime,
+ MSETransportPositionZ,
+ MSETransportOrientation,
+ MSETransportGuidByte7,
+ MSETransportTime2,
+ MSETransportSeat,
+ MSETransportGuidByte6,
+ MSETransportGuidByte5,
+ MSETransportTime3,
+ MSETransportPositionY,
+ MSETransportGuidByte4,
+ MSEFallTime,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallVerticalSpeed,
+ MSEOrientation,
+ MSESplineElevation,
+ MSEPitch,
+ MSETimestamp,
+ MSEEnd,
+};
+
+MovementStatusElements MoveChngTransport[]=
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEHasGuidByte4,
+ MSEHasGuidByte0,
+ MSEHasGuidByte2,
+ MSEHasTransportData,
+ MSEHasSpline,
+ MSEHasOrientation,
+ MSEHasGuidByte6,
+ MSEHasTimestamp,
+ MSEHasGuidByte5,
+ MSEHasGuidByte7,
+ MSEHasPitch,
+ MSEZeroBit,
+ MSEHasGuidByte3,
+ MSEHasSplineElevation,
+ MSEHasGuidByte1,
+ MSEHasFallData,
+ MSEHasMovementFlags,
+ MSEHasMovementFlags2,
+
+ MSEHasTransportGuidByte3,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte0,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte5,
+
+ MSEMovementFlags,
+ MSEMovementFlags2,
+ MSEHasFallDirection,
+
+ MSEGuidByte7,
+ MSEGuidByte5,
+ MSEGuidByte1,
+ MSEGuidByte2,
+ MSEGuidByte6,
+ MSEGuidByte4,
+ MSEGuidByte0,
+ MSEGuidByte3,
+
+ MSETransportPositionY,
+ MSETransportSeat,
+ MSETransportGuidByte1,
+ MSETransportGuidByte0,
+ MSETransportGuidByte2,
+ MSETransportGuidByte3,
+ MSETransportGuidByte6,
+ MSETransportPositionZ,
+ MSETransportPositionX,
+ MSETransportTime3,
+ MSETransportTime,
+ MSETransportGuidByte7,
+ MSETransportGuidByte5,
+ MSETransportGuidByte4,
+ MSETransportOrientation,
+ MSETransportTime2,
+
+ MSEFallTime,
+ MSEFallHorizontalSpeed,
+ MSEFallCosAngle,
+ MSEFallSinAngle,
+ MSEFallVerticalSpeed,
+
+ MSEOrientation,
+ MSEPitch,
+ MSESplineElevation,
+ MSETimestamp,
+ MSEEnd,
+};
+
+// 4.3.4
+MovementStatusElements MoveSplineDone[] =
+{
+ MSEPositionY,
+ MSEPositionX,
+ MSEPositionZ,
+ MSEHasGuidByte6,
+ MSEHasOrientation,
+ MSEHasFallData,
+ MSEHasTimestamp,
+ MSEHasGuidByte2,
+ MSEHasSplineElevation,
+ MSEHasGuidByte4,
+ MSEHasTransportData,
+ MSEHasGuidByte3,
+ MSEHasMovementFlags,
+ MSEHasGuidByte0,
+ MSEZeroBit,
+ MSEHasGuidByte1,
+ MSEHasGuidByte5,
+ MSEHasPitch,
+ MSEHasSpline,
+ MSEHasMovementFlags2,
+ MSEHasGuidByte7,
+
+ MSEHasTransportGuidByte1,
+ MSEHasTransportGuidByte7,
+ MSEHasTransportGuidByte5,
+ MSEHasTransportGuidByte3,
+ MSEHasTransportGuidByte4,
+ MSEHasTransportGuidByte6,
+ MSEHasTransportTime2,
+ MSEHasTransportGuidByte2,
+ MSEHasTransportTime3,
+ MSEHasTransportGuidByte0,
+
+ MSEHasFallDirection,
+ MSEMovementFlags2,
+ MSEMovementFlags,
+
+ MSEGuidByte7,
+ MSEGuidByte4,
+ MSEGuidByte5,
+ MSEGuidByte6,
+ MSEGuidByte0,
+ MSEGuidByte1,
+ MSEGuidByte2,
+ MSEGuidByte3,
+
+ MSEFallVerticalSpeed,
+ MSEFallSinAngle,
+ MSEFallCosAngle,
+ MSEFallHorizontalSpeed,
+ MSEFallTime,
+
+ MSEPitch,
+ MSEOrientation,
+
+ MSETransportGuidByte1,
+ MSETransportTime3,
+ MSETransportGuidByte7,
+ MSETransportTime,
+ MSETransportPositionY,
+ MSETransportPositionX,
+ MSETransportPositionZ,
+ MSETransportSeat,
+ MSETransportOrientation,
+ MSETransportGuidByte0,
+ MSETransportTime2,
+ MSETransportGuidByte2,
+ MSETransportGuidByte3,
+ MSETransportGuidByte5,
+ MSETransportGuidByte6,
+ MSETransportGuidByte4,
+
+ MSETimestamp,
+ MSESplineElevation,
+ MSEEnd,
+};
+
+MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)
+{
+ switch (opcode)
+ {
+ case MSG_MOVE_FALL_LAND:
+ return MovementFallLandSequence;
+ case MSG_MOVE_HEARTBEAT:
+ return MovementHeartBeatSequence;
+ case MSG_MOVE_JUMP:
+ return MovementJumpSequence;
+ case MSG_MOVE_SET_FACING:
+ return MovementSetFacingSequence;
+ case MSG_MOVE_SET_PITCH:
+ return MovementSetPitchSequence;
+ case MSG_MOVE_START_ASCEND:
+ return MovementStartAscendSequence;
+ case MSG_MOVE_START_BACKWARD:
+ return MovementStartBackwardSequence;
+ case MSG_MOVE_START_DESCEND:
+ return MovementStartDescendSequence;
+ case MSG_MOVE_START_FORWARD:
+ return MovementStartForwardSequence;
+ case MSG_MOVE_START_PITCH_DOWN:
+ return MovementStartPitchDownSequence;
+ case MSG_MOVE_START_PITCH_UP:
+ return MovementStartPitchUpSequence;
+ case MSG_MOVE_START_STRAFE_LEFT:
+ return MovementStartStrafeLeftSequence;
+ case MSG_MOVE_START_STRAFE_RIGHT:
+ return MovementStartStrafeRightSequence;
+ case MSG_MOVE_START_SWIM:
+ return MovementStartSwimSequence;
+ case MSG_MOVE_START_TURN_LEFT:
+ return MovementStartTurnLeftSequence;
+ case MSG_MOVE_START_TURN_RIGHT:
+ return MovementStartTurnRightSequence;
+ case MSG_MOVE_STOP:
+ return MovementStopSequence;
+ case MSG_MOVE_STOP_ASCEND:
+ return MovementStopAscendSequence;
+ case MSG_MOVE_STOP_PITCH:
+ return MovementStopPitchSequence;
+ case MSG_MOVE_STOP_STRAFE:
+ return MovementStopStrafeSequence;
+ case MSG_MOVE_STOP_SWIM:
+ return MovementStopSwimSequence;
+ case MSG_MOVE_STOP_TURN:
+ return MovementStopTurnSequence;
+ case SMSG_PLAYER_MOVE:
+ return PlayerMoveSequence;
+ case CMSG_MOVE_CHNG_TRANSPORT:
+ return MoveChngTransport;
+ case CMSG_MOVE_SPLINE_DONE:
+ return MoveSplineDone;
+ default:
+ break;
+ }
+
+ return NULL;
+}
+
+#endif
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 61bd3900b9d..164b65c067d 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -50,15 +50,15 @@ Location MoveSpline::ComputePosition() const
if (splineflags.final_angle)
c.orientation = facing.angle;
else if (splineflags.final_point)
- c.orientation = atan2(facing.f.y-c.y, facing.f.x-c.x);
+ c.orientation = atan2(facing.f.y - c.y, facing.f.x - c.x);
//nothing to do for MoveSplineFlag::Final_Target flag
}
else
{
- if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed|MoveSplineFlag::Falling))
+ if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling | MoveSplineFlag::Unknown0))
{
Vector3 hermite;
- spline.evaluate_derivative(point_Idx,u,hermite);
+ spline.evaluate_derivative(point_Idx, u, hermite);
c.orientation = atan2(hermite.y, hermite.x);
}
@@ -171,6 +171,13 @@ void MoveSpline::Initialize(const MoveSplineInitArgs& args)
vertical_acceleration = 0.f;
effect_start_time = 0;
+ // Check if its a stop spline
+ if (args.flags.done)
+ {
+ spline.clear();
+ return;
+ }
+
init_spline(args);
// init parabolic / animation
@@ -214,7 +221,7 @@ bool MoveSplineInitArgs::Validate() const
// each vertex offset packed into 11 bytes
bool MoveSplineInitArgs::_checkPathBounds() const
{
- if (!(flags & MoveSplineFlag::Mask_CatmullRom) && path.size() > 2)
+ if (!(flags & MoveSplineFlag::Catmullrom) && path.size() > 2)
{
enum{
MAX_OFFSET = (1 << 11) / 2,
@@ -264,7 +271,7 @@ MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)
{
point_Idx = spline.first();
time_passed = time_passed % Duration();
- result = Result_NextSegment;
+ result = Result_NextCycle;
}
else
{
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index d4b19b21634..56f2670a04b 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -41,7 +41,8 @@ namespace Movement
{
public:
typedef Spline<int32> MySpline;
- enum UpdateResult{
+ enum UpdateResult
+ {
Result_None = 0x01,
Result_Arrived = 0x02,
Result_NextCycle = 0x04,
@@ -70,27 +71,27 @@ namespace Movement
void init_spline(const MoveSplineInitArgs& args);
protected:
- const MySpline::ControlArray& getPath() const { return spline.getPoints();}
+ const MySpline::ControlArray& getPath() const { return spline.getPoints(); }
void computeParabolicElevation(float& el) const;
void computeFallElevation(float& el) const;
UpdateResult _updateState(int32& ms_time_diff);
- int32 next_timestamp() const { return spline.length(point_Idx+1);}
- int32 segment_time_elapsed() const { return next_timestamp()-time_passed;}
- int32 Duration() const { return spline.length();}
- int32 timeElapsed() const { return Duration() - time_passed;}
- int32 timePassed() const { return time_passed;}
+ int32 next_timestamp() const { return spline.length(point_Idx+1); }
+ int32 segment_time_elapsed() const { return next_timestamp()-time_passed; }
+ int32 Duration() const { return spline.length(); }
+ int32 timeElapsed() const { return Duration() - time_passed; }
+ int32 timePassed() const { return time_passed; }
public:
- const MySpline& _Spline() const { return spline;}
- int32 _currentSplineIdx() const { return point_Idx;}
+ const MySpline& _Spline() const { return spline; }
+ int32 _currentSplineIdx() const { return point_Idx; }
void _Finalize();
void _Interrupt() { splineflags.done = true;}
public:
void Initialize(const MoveSplineInitArgs&);
- bool Initialized() const { return !spline.empty();}
+ bool Initialized() const { return !spline.empty(); }
explicit MoveSpline();
@@ -112,11 +113,11 @@ namespace Movement
Location ComputePosition() const;
- uint32 GetId() const { return m_Id;}
+ uint32 GetId() const { return m_Id; }
bool Finalized() const { return splineflags.done; }
- bool isCyclic() const { return splineflags.cyclic;}
- const Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3();}
- const Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx+1) : Vector3();}
+ bool isCyclic() const { return splineflags.cyclic; }
+ const Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3(); }
+ const Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx+1) : Vector3(); }
int32 currentPathIdx() const;
std::string ToString() const;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index cfc2fdee450..89e76faeea3 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -33,48 +33,52 @@ namespace Movement
class MoveSplineFlag
{
public:
- enum eFlags{
+ enum eFlags
+ {
None = 0x00000000,
- // x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
- Done = 0x00000100,
- Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag
- No_Spline = 0x00000400,
- Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag
- Walkmode = 0x00001000,
- Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation
- OrientationFixed = 0x00004000, // Model orientation fixed
- Final_Point = 0x00008000,
- Final_Target = 0x00010000,
- Final_Angle = 0x00020000,
- Catmullrom = 0x00040000, // Used Catmullrom interpolation mode
- Cyclic = 0x00080000, // Movement by cycled spline
- Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
- Animation = 0x00200000, // Plays animation after some time passed
- Frozen = 0x00400000, // Will never arrive
- TransportEnter = 0x00800000,
- TransportExit = 0x01000000,
- Unknown7 = 0x02000000,
- Unknown8 = 0x04000000,
- OrientationInversed = 0x08000000,
- Unknown10 = 0x10000000,
- Unknown11 = 0x20000000,
- Unknown12 = 0x40000000,
- Unknown13 = 0x80000000,
+ // x00-x07 used as animation Ids storage in pair with Animation flag
+ Unknown0 = 0x00000008, // NOT VERIFIED
+ FallingSlow = 0x00000010,
+ Done = 0x00000020,
+ Falling = 0x00000040, // Affects elevation computation, can't be combined with Parabolic flag
+ No_Spline = 0x00000080,
+ Unknown2 = 0x00000100, // NOT VERIFIED
+ Flying = 0x00000200, // Smooth movement(Catmullrom interpolation mode), flying animation
+ OrientationFixed = 0x00000400, // Model orientation fixed
+ Catmullrom = 0x00000800, // Used Catmullrom interpolation mode
+ Cyclic = 0x00001000, // Movement by cycled spline
+ Enter_Cycle = 0x00002000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
+ Frozen = 0x00004000, // Will never arrive
+ TransportEnter = 0x00008000,
+ TransportExit = 0x00010000,
+ Unknown3 = 0x00020000, // NOT VERIFIED
+ Unknown4 = 0x00040000, // NOT VERIFIED
+ OrientationInversed = 0x00080000,
+ SmoothGroundPath = 0x00100000,
+ Walkmode = 0x00200000,
+ UncompressedPath = 0x00400000,
+ Unknown6 = 0x00800000, // NOT VERIFIED
+ Animation = 0x01000000, // Plays animation after some time passed
+ Parabolic = 0x02000000, // Affects elevation computation, can't be combined with Falling flag
+ Final_Point = 0x04000000,
+ Final_Target = 0x08000000,
+ Final_Angle = 0x10000000,
+ Unknown7 = 0x20000000, // NOT VERIFIED
+ Unknown8 = 0x40000000, // NOT VERIFIED
+ Unknown9 = 0x80000000, // NOT VERIFIED
// Masks
Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
// animation ids stored here, see AnimType enum, used with Animation flag
- Mask_Animations = 0xFF,
+ Mask_Animations = 0x7,
// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
- // CatmullRom interpolation mode used
- Mask_CatmullRom = Flying | Catmullrom,
// Unused, not suported flags
- Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13,
+ Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown0|Unknown2|Unknown3|Unknown4|Unknown6|Unknown7|Unknown8|Unknown9,
};
- inline uint32& raw() { return (uint32&)*this;}
- inline const uint32& raw() const { return (const uint32&)*this;}
+ inline uint32& raw() { return (uint32&)*this; }
+ inline const uint32& raw() const { return (const uint32&)*this; }
MoveSplineFlag() { raw() = 0; }
MoveSplineFlag(uint32 f) { raw() = f; }
@@ -82,58 +86,62 @@ namespace Movement
// Constant interface
- bool isSmooth() const { return raw() & Mask_CatmullRom;}
- bool isLinear() const { return !isSmooth();}
- bool isFacing() const { return raw() & Mask_Final_Facing;}
+ bool isSmooth() const { return raw() & Catmullrom; }
+ bool isLinear() const { return !isSmooth(); }
+ bool isFacing() const { return raw() & Mask_Final_Facing; }
- uint8 getAnimationId() const { return animId;}
- bool hasAllFlags(uint32 f) const { return (raw() & f) == f;}
- bool hasFlag(uint32 f) const { return (raw() & f) != 0;}
- uint32 operator & (uint32 f) const { return (raw() & f);}
- uint32 operator | (uint32 f) const { return (raw() | f);}
+ uint8 getAnimationId() const { return animId; }
+ bool hasAllFlags(uint32 f) const { return (raw() & f) == f; }
+ bool hasFlag(uint32 f) const { return (raw() & f) != 0; }
+ uint32 operator & (uint32 f) const { return (raw() & f); }
+ uint32 operator | (uint32 f) const { return (raw() | f); }
std::string ToString() const;
// Not constant interface
- void operator &= (uint32 f) { raw() &= f;}
- void operator |= (uint32 f) { raw() |= f;}
+ void operator &= (uint32 f) { raw() &= f; }
+ void operator |= (uint32 f) { raw() |= f; }
- void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic)) | Animation | anim; }
- void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Parabolic; }
+ void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic | FallingSlow)) | Animation | (anim & Mask_Animations); }
+ void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation | FallingSlow)) | Parabolic; }
void EnableFalling() { raw() = (raw() & ~(Mask_Animations | Parabolic | Animation)) | Falling; }
- void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; }
- void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; }
+ void EnableCatmullRom() { raw() = (raw() & ~SmoothGroundPath) | Catmullrom | UncompressedPath; }
void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point; }
void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle; }
void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target; }
void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
- uint8 animId : 8;
- bool done : 1;
- bool falling : 1;
- bool no_spline : 1;
- bool parabolic : 1;
- bool walkmode : 1;
- bool flying : 1;
- bool orientationFixed : 1;
- bool final_point : 1;
- bool final_target : 1;
- bool final_angle : 1;
- bool catmullrom : 1;
- bool cyclic : 1;
- bool enter_cycle : 1;
- bool animation : 1;
- bool frozen : 1;
- bool transportEnter: 1;
- bool transportExit : 1;
- bool unknown7 : 1;
- bool unknown8 : 1;
+ uint8 animId : 3;
+ bool unknown0 : 1;
+ bool fallingSlow : 1;
+ bool done : 1;
+ bool falling : 1;
+ bool no_spline : 1;
+ bool unknown2 : 1;
+ bool flying : 1;
+ bool orientationFixed : 1;
+ bool catmullrom : 1;
+ bool cyclic : 1;
+ bool enter_cycle : 1;
+ bool frozen : 1;
+ bool transportEnter : 1;
+ bool transportExit : 1;
+ bool unknown3 : 1;
+ bool unknown4 : 1;
bool orientationInversed : 1;
- bool unknown10 : 1;
- bool unknown11 : 1;
- bool unknown12 : 1;
- bool unknown13 : 1;
+ bool smoothGroundPath : 1;
+ bool walkmode : 1;
+ bool uncompressedPath : 1;
+ bool unknown6 : 1;
+ bool animation : 1;
+ bool parabolic : 1;
+ bool final_point : 1;
+ bool final_target : 1;
+ bool final_angle : 1;
+ bool unknown7 : 1;
+ bool unknown8 : 1;
+ bool unknown9 : 1;
};
#if defined( __GNUC__ )
#pragma pack()
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index c539dd3cc39..7d91e82096e 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -60,12 +60,10 @@ namespace Movement
{
MoveSpline& move_spline = *unit.movespline;
- bool transport = false;
Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZMinusOffset(), unit.GetOrientation());
// Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
- if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID())
+ if (unit.GetTransGUID())
{
- transport = true;
real_position.x = unit.GetTransOffsetX();
real_position.y = unit.GetTransOffsetY();
real_position.z = unit.GetTransOffsetZ();
@@ -81,7 +79,7 @@ namespace Movement
if (args.path.empty())
return;
- // corrent first vertex
+ // correct first vertex
args.path[0] = real_position;
args.initialOrientation = real_position.orientation;
@@ -91,7 +89,7 @@ namespace Movement
else
moveFlags &= ~MOVEMENTFLAG_WALKING;
- moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD);
+ moveFlags |= MOVEMENTFLAG_FORWARD;
if (!args.HasVelocity)
args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags));
@@ -102,28 +100,57 @@ namespace Movement
if (moveFlags & MOVEMENTFLAG_ROOT)
moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
- unit.m_movementInfo.SetMovementFlags((MovementFlags)moveFlags);
+ unit.m_movementInfo.SetMovementFlags(moveFlags);
move_spline.Initialize(args);
- WorldPacket data(!transport ? SMSG_MONSTER_MOVE : SMSG_MONSTER_MOVE_TRANSPORT, 64);
+ WorldPacket data(SMSG_MONSTER_MOVE, 64);
data.append(unit.GetPackGUID());
- if (transport)
+ if (unit.GetTransGUID())
{
+ data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
data.appendPackGUID(unit.GetTransGUID());
data << int8(unit.GetTransSeat());
}
PacketBuilder::WriteMonsterMove(move_spline, data);
- unit.SendMessageToSet(&data,true);
+ unit.SendMessageToSet(&data, true);
+ }
+
+ void MoveSplineInit::Stop()
+ {
+ MoveSpline& move_spline = *unit.movespline;
+
+ // No need to stop if we are not moving
+ if (move_spline.Finalized())
+ return;
+
+ Location loc = move_spline.ComputePosition();
+ args.flags = MoveSplineFlag::Done;
+ unit.m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_FORWARD);
+ move_spline.Initialize(args);
+
+ WorldPacket data(SMSG_MONSTER_MOVE, 64);
+ data.append(unit.GetPackGUID());
+ if (unit.GetTransGUID())
+ {
+ data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
+ data.appendPackGUID(unit.GetTransGUID());
+ data << int8(unit.GetTransSeat());
+ }
+
+ PacketBuilder::WriteStopMovement(loc, args.splineId, data);
+ unit.SendMessageToSet(&data, true);
}
MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
{
+ args.splineId = splineIdGen.NewId();
// Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
- args.TransformForTransport = unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID();
+ args.TransformForTransport = unit.GetTransGUID();
// mix existing state into new
args.flags.walkmode = unit.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
- args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY));
+ args.flags.flying = unit.m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY));
+ args.flags.smoothGroundPath = true; // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this
}
void MoveSplineInit::SetFacing(const Unit * target)
@@ -154,6 +181,12 @@ namespace Movement
args.path[1] = transform(dest);
}
+ void MoveSplineInit::SetFall()
+ {
+ args.flags.EnableFalling();
+ args.flags.fallingSlow = unit.HasUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW);
+ }
+
Vector3 TransportPathTransform::operator()(Vector3 input)
{
if (_transformForTransport)
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index ef847809ac8..77e34c22b5b 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -58,6 +58,10 @@ namespace Movement
*/
void Launch();
+ /* Final pass of initialization that stops movement.
+ */
+ void Stop();
+
/* Adds movement by parabolic trajectory
* @param amplitude - the maximum height of parabola, value could be negative and positive
* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
@@ -102,6 +106,10 @@ namespace Movement
void SetFly();
/* Enables walk mode. Disabled by default
*/
+ void EnableTaxiFlight();
+ /* Flags used in taxi
+ */
+
void SetWalk(bool enable);
/* Makes movement cyclic. Disabled by default
*/
@@ -140,16 +148,15 @@ namespace Movement
Unit& unit;
};
- inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
- inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;}
- inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
- inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
- inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();}
+ inline void MoveSplineInit::SetFly() { args.flags.flying = true; }
+ inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable; }
+ inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); }
+ inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; }
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
- inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
+ inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; }
inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset)
{
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index 8aef671d2d1..027c85cef36 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -1,4 +1,5 @@
/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
@@ -19,6 +20,7 @@
#include "MovementPacketBuilder.h"
#include "MoveSpline.h"
#include "WorldPacket.h"
+#include "Object.h"
namespace Movement
{
@@ -87,6 +89,14 @@ namespace Movement
}
}
+ void PacketBuilder::WriteStopMovement(Vector3 const& pos, uint32 splineId, ByteBuffer& data)
+ {
+ data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
+ data << pos;
+ data << splineId;
+ data << uint8(MonsterMoveStop);
+ }
+
void WriteLinearPath(const Spline<int32>& spline, ByteBuffer& data)
{
uint32 last_idx = spline.getPointCount() - 3;
@@ -128,7 +138,7 @@ namespace Movement
const Spline<int32>& spline = move_spline.spline;
MoveSplineFlag splineflags = move_spline.splineflags;
- if (splineflags & MoveSplineFlag::Mask_CatmullRom)
+ if (splineflags & MoveSplineFlag::UncompressedPath)
{
if (splineflags.cyclic)
WriteCatmullRomCyclicPath(spline, data);
@@ -139,44 +149,100 @@ namespace Movement
WriteLinearPath(spline, data);
}
- void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
+ void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
+ {
+ if (!data.WriteBit(!moveSpline.Finalized()))
+ return;
+
+ data.WriteBits(uint8(moveSpline.spline.mode()), 2);
+ data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
+ data.WriteBits(moveSpline.getPath().size(), 22);
+ switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
+ {
+ case MoveSplineFlag::Final_Target:
+ {
+ ObjectGuid targetGuid = moveSpline.facing.target;
+ data.WriteBits(2, 2);
+ data.WriteBit(targetGuid[4]);
+ data.WriteBit(targetGuid[3]);
+ data.WriteBit(targetGuid[7]);
+ data.WriteBit(targetGuid[2]);
+ data.WriteBit(targetGuid[6]);
+ data.WriteBit(targetGuid[1]);
+ data.WriteBit(targetGuid[0]);
+ data.WriteBit(targetGuid[5]);
+ break;
+ }
+ case MoveSplineFlag::Final_Angle:
+ data.WriteBits(0, 2);
+ break;
+ case MoveSplineFlag::Final_Point:
+ data.WriteBits(1, 2);
+ break;
+ default:
+ data.WriteBits(3, 2);
+ break;
+ }
+
+ data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
+ data.WriteBits(moveSpline.splineflags.raw(), 25);
+ }
+
+ void PacketBuilder::WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data)
{
- //WriteClientStatus(mov,data);
- //data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount);
- //if (mov.SplineEnabled())
+ if (!moveSpline.Finalized())
{
- MoveSplineFlag splineFlags = move_spline.splineflags;
+ MoveSplineFlag splineFlags = moveSpline.splineflags;
+
+ if ((splineFlags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration())
+ data << moveSpline.vertical_acceleration; // added in 3.1
- data << splineFlags.raw();
+ data << moveSpline.timePassed();
if (splineFlags.final_angle)
- {
- data << move_spline.facing.angle;
- }
+ data << moveSpline.facing.angle;
else if (splineFlags.final_target)
{
- data << move_spline.facing.target;
+ ObjectGuid facingGuid = moveSpline.facing.target;
+ data.WriteByteSeq(facingGuid[5]);
+ data.WriteByteSeq(facingGuid[3]);
+ data.WriteByteSeq(facingGuid[7]);
+ data.WriteByteSeq(facingGuid[1]);
+ data.WriteByteSeq(facingGuid[6]);
+ data.WriteByteSeq(facingGuid[4]);
+ data.WriteByteSeq(facingGuid[2]);
+ data.WriteByteSeq(facingGuid[0]);
}
- else if (splineFlags.final_point)
+
+ uint32 nodes = moveSpline.getPath().size();
+ for (uint32 i = 0; i < nodes; ++i)
{
- data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
+ data << float(moveSpline.getPath()[i].z);
+ data << float(moveSpline.getPath()[i].x);
+ data << float(moveSpline.getPath()[i].y);
}
- data << move_spline.timePassed();
- data << move_spline.Duration();
- data << move_spline.GetId();
+ if (splineFlags.final_point)
+ data << moveSpline.facing.f.x << moveSpline.facing.f.z << moveSpline.facing.f.y;
- data << float(1.f); // splineInfo.duration_mod; added in 3.1
data << float(1.f); // splineInfo.duration_mod_next; added in 3.1
+ data << moveSpline.Duration();
+ if (splineFlags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation))
+ data << moveSpline.effect_start_time; // added in 3.1
- data << move_spline.vertical_acceleration; // added in 3.1
- data << move_spline.effect_start_time; // added in 3.1
+ data << float(1.f); // splineInfo.duration_mod; added in 3.1
+ }
- uint32 nodes = move_spline.getPath().size();
- data << nodes;
- data.append<Vector3>(&move_spline.getPath()[0], nodes);
- data << uint8(move_spline.spline.mode()); // added in 3.1
- data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
+ if (!moveSpline.isCyclic())
+ {
+ Vector3 dest = moveSpline.FinalDestination();
+ data << float(dest.z);
+ data << float(dest.x);
+ data << float(dest.y);
}
+ else
+ data << Vector3::zero();
+
+ data << moveSpline.GetId();
}
}
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h
index 92a414e9b3b..24b355924c8 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.h
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h
@@ -1,4 +1,5 @@
/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
@@ -19,6 +20,10 @@
#ifndef TRINITYSERVER_PACKET_BUILDER_H
#define TRINITYSERVER_PACKET_BUILDER_H
+#include "Define.h" // for uint32
+#include "G3D/Vector3.h"
+using G3D::Vector3;
+
class ByteBuffer;
class WorldPacket;
@@ -31,7 +36,9 @@ namespace Movement
public:
static void WriteMonsterMove(const MoveSpline& mov, WorldPacket& data);
- static void WriteCreate(const MoveSpline& mov, ByteBuffer& data);
+ static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data);
+ static void WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data);
+ static void WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data);
};
}
#endif // TRINITYSERVER_PACKET_BUILDER_H
diff --git a/src/server/game/Movement/Spline/MovementTypedefs.h b/src/server/game/Movement/Spline/MovementTypedefs.h
index 01c8a5b7e7b..51679260ebb 100644
--- a/src/server/game/Movement/Spline/MovementTypedefs.h
+++ b/src/server/game/Movement/Spline/MovementTypedefs.h
@@ -54,7 +54,7 @@ namespace Movement
class counter
{
public:
- counter() { init();}
+ counter() { init(); }
void Increase()
{
@@ -64,8 +64,8 @@ namespace Movement
++m_counter;
}
- T NewId() { Increase(); return m_counter;}
- T getCurrent() const { return m_counter;}
+ T NewId() { Increase(); return m_counter; }
+ T getCurrent() const { return m_counter; }
private:
void init() { m_counter = 0; }
@@ -76,6 +76,7 @@ namespace Movement
extern double gravity;
extern float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity);
+ extern UInt32Counter splineIdGen;
}
#endif // TRINITYSERVER_TYPEDEFS_H
diff --git a/src/server/game/Movement/Spline/MovementUtil.cpp b/src/server/game/Movement/Spline/MovementUtil.cpp
index f0ed01c4676..86fcd26fad7 100644
--- a/src/server/game/Movement/Spline/MovementUtil.cpp
+++ b/src/server/game/Movement/Spline/MovementUtil.cpp
@@ -23,34 +23,35 @@
namespace Movement
{
double gravity = 19.29110527038574;
+ UInt32Counter splineIdGen;
/// Velocity bounds that makes fall speed limited
float terminalVelocity = 60.148003f;
- float terminalSavefallVelocity = 7.f;
+ float terminalSafefallVelocity = 7.f;
- const float terminal_length = float(terminalVelocity * terminalVelocity) / (2.f * gravity);
- const float terminal_savefall_length = (terminalSavefallVelocity * terminalSavefallVelocity) / (2.f * gravity);
- const float terminalFallTime = float(terminalVelocity/gravity); // the time that needed to reach terminalVelocity
+ const float terminal_length = float(terminalVelocity * terminalVelocity) / (2.0f * gravity);
+ const float terminal_safefall_length = (terminalSafefallVelocity * terminalSafefallVelocity) / (2.0f * gravity);
+ const float terminalFallTime = float(terminalVelocity / gravity); // the time that needed to reach terminalVelocity
float computeFallTime(float path_length, bool isSafeFall)
{
- if (path_length < 0.f)
- return 0.f;
+ if (path_length < 0.0f)
+ return 0.0f;
float time;
- if ( isSafeFall )
+ if (isSafeFall)
{
- if (path_length >= terminal_savefall_length)
- time = (path_length - terminal_savefall_length)/terminalSavefallVelocity + terminalSavefallVelocity/gravity;
+ if (path_length >= terminal_safefall_length)
+ time = (path_length - terminal_safefall_length) / terminalSafefallVelocity + terminalSafefallVelocity / gravity;
else
- time = sqrtf(2.f * path_length/gravity);
+ time = sqrtf(2.0f * path_length / gravity);
}
else
{
if (path_length >= terminal_length)
- time = (path_length - terminal_length)/terminalVelocity + terminalFallTime;
+ time = (path_length - terminal_length) / terminalVelocity + terminalFallTime;
else
- time = sqrtf(2.f * path_length/gravity);
+ time = sqrtf(2.0f * path_length / gravity);
}
return time;
@@ -61,20 +62,21 @@ namespace Movement
float termVel;
float result;
- if ( isSafeFall )
- termVel = terminalSavefallVelocity;
+ if (isSafeFall)
+ termVel = terminalSafefallVelocity;
else
termVel = terminalVelocity;
- if ( start_velocity > termVel )
+ if (start_velocity > termVel)
start_velocity = termVel;
float terminal_time = terminalFallTime - start_velocity / gravity; // the time that needed to reach terminalVelocity
- if ( t_passed > terminal_time )
+ if (t_passed > terminal_time)
{
- result = terminalVelocity*(t_passed - terminal_time) +
- start_velocity*terminal_time + gravity*terminal_time*terminal_time*0.5f;
+ result = terminalVelocity * (t_passed - terminal_time) +
+ start_velocity * terminal_time +
+ gravity * terminal_time * terminal_time*0.5f;
}
else
result = t_passed * (start_velocity + t_passed * gravity * 0.5f);
@@ -100,7 +102,7 @@ namespace Movement
#define STR(x) #x
- const char * g_MovementFlag_names[]=
+ char const* g_MovementFlag_names[] =
{
STR(Forward ),// 0x00000001,
STR(Backward ),// 0x00000002,
@@ -112,89 +114,89 @@ namespace Movement
STR(Pitch_Down ),// 0x00000080,
STR(Walk ),// 0x00000100, // Walking
- STR(Ontransport ),// 0x00000200,
- STR(Levitation ),// 0x00000400,
- STR(Root ),// 0x00000800,
- STR(Falling ),// 0x00001000,
- STR(Fallingfar ),// 0x00002000,
- STR(Pendingstop ),// 0x00004000,
- STR(PendingSTRafestop ),// 0x00008000,
- STR(Pendingforward ),// 0x00010000,
- STR(Pendingbackward ),// 0x00020000,
- STR(PendingSTRafeleft ),// 0x00040000,
- STR(PendingSTRaferight ),// 0x00080000,
- STR(Pendingroot ),// 0x00100000,
- STR(Swimming ),// 0x00200000, // Appears With Fly Flag Also
- STR(Ascending ),// 0x00400000, // Swim Up Also
- STR(Descending ),// 0x00800000, // Swim Down Also
- STR(Can_Fly ),// 0x01000000, // Can Fly In 3.3?
- STR(Flying ),// 0x02000000, // Actual Flying Mode
- STR(Spline_Elevation ),// 0x04000000, // Used For Flight Paths
- STR(Spline_Enabled ),// 0x08000000, // Used For Flight Paths
- STR(Waterwalking ),// 0x10000000, // Prevent Unit From Falling Through Water
- STR(Safe_Fall ),// 0x20000000, // Active Rogue Safe Fall Spell (Passive)
- STR(Hover ),// 0x40000000
- STR(Unknown13 ),// 0x80000000
- STR(Unk1 ),
- STR(Unk2 ),
- STR(Unk3 ),
- STR(Fullspeedturning ),
- STR(Fullspeedpitching ),
- STR(Allow_Pitching ),
- STR(Unk4 ),
- STR(Unk5 ),
- STR(Unk6 ),
- STR(Unk7 ),
- STR(Interp_Move ),
- STR(Interp_Turning ),
- STR(Interp_Pitching ),
- STR(Unk8 ),
- STR(Unk9 ),
- STR(Unk10 ),
+ STR(Levitation ),// 0x00000200,
+ STR(Root ),// 0x00000400,
+ STR(Falling ),// 0x00000800,
+ STR(Fallingfar ),// 0x00001000,
+ STR(Pendingstop ),// 0x00002000,
+ STR(PendingSTRafestop ),// 0x00004000,
+ STR(Pendingforward ),// 0x00008000,
+ STR(Pendingbackward ),// 0x00010000,
+ STR(PendingSTRafeleft ),// 0x00020000,
+ STR(PendingSTRaferight ),// 0x00040000,
+ STR(Pendingroot ),// 0x00080000,
+ STR(Swimming ),// 0x00100000, // Appears With Fly Flag Also
+ STR(Ascending ),// 0x00200000, // Swim Up Also
+ STR(Descending ),// 0x00400000, // Swim Down Also
+ STR(Can_Fly ),// 0x00800000, // Can Fly In 3.3?
+ STR(Flying ),// 0x01000000, // Actual Flying Mode
+ STR(Spline_Elevation ),// 0x02000000, // Used For Flight Paths
+ STR(Waterwalking ),// 0x04000000, // Prevent Unit From Falling Through Water
+ STR(Safe_Fall ),// 0x08000000, // Active Rogue Safe Fall Spell (Passive)
+ STR(Hover ),// 0x10000000
+ STR(Local_Dirty ),// 0x20000000
+ STR(None31 ),// 0x40000000
+ STR(None32 ),// 0x80000000
+ STR(Unk1 ),
+ STR(Unk2 ),
+ STR(Unk3 ),
+ STR(Fullspeedturning ),
+ STR(Fullspeedpitching ),
+ STR(Allow_Pitching ),
+ STR(Unk4 ),
+ STR(Unk5 ),
+ STR(Unk6 ),
+ STR(Unk7 ),
+ STR(Interp_Move ),
+ STR(Interp_Turning ),
+ STR(Interp_Pitching ),
+ STR(None8 ),
+ STR(None9 ),
+ STR(None10 ),
};
- const char * g_SplineFlag_names[32]=
+ char const* g_SplineFlag_names[32] =
{
- STR(AnimBit1 ),// 0x00000001,
- STR(AnimBit2 ),// 0x00000002,
- STR(AnimBit3 ),// 0x00000004,
- STR(AnimBit4 ),// 0x00000008,
- STR(AnimBit5 ),// 0x00000010,
- STR(AnimBit6 ),// 0x00000020,
- STR(AnimBit7 ),// 0x00000040,
- STR(AnimBit8 ),// 0x00000080,
- STR(Done ),// 0x00000100,
- STR(Falling ),// 0x00000200, // Not Compartible With Trajectory Movement
- STR(No_Spline ),// 0x00000400,
- STR(Trajectory ),// 0x00000800, // Not Compartible With Fall Movement
- STR(Walkmode ),// 0x00001000,
- STR(Flying ),// 0x00002000, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
- STR(Knockback ),// 0x00004000, // Model Orientation Fixed
- STR(Final_Point ),// 0x00008000,
- STR(Final_Target ),// 0x00010000,
- STR(Final_Angle ),// 0x00020000,
- STR(Catmullrom ),// 0x00040000, // Used Catmullrom Interpolation Mode
- STR(Cyclic ),// 0x00080000, // Movement By Cycled Spline
- STR(Enter_Cycle ),// 0x00100000, // Everytime Appears With Cyclic Flag In Monster Move Packet
- STR(Animation ),// 0x00200000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
- STR(Unknown4 ),// 0x00400000, // Disables Movement By Path
- STR(Unknown5 ),// 0x00800000,
- STR(Unknown6 ),// 0x01000000,
- STR(Unknown7 ),// 0x02000000,
- STR(Unknown8 ),// 0x04000000,
- STR(OrientationInversed ),// 0x08000000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
- STR(Unknown10 ),// 0x10000000,
- STR(Unknown11 ),// 0x20000000,
- STR(Unknown12 ),// 0x40000000,
- STR(Unknown13 ),// 0x80000000,
+ STR(AnimBit1 ),// 0x00000001,
+ STR(AnimBit2 ),// 0x00000002,
+ STR(AnimBit3 ),// 0x00000004,
+ STR(Unknown0 ),// 0x00000008,
+ STR(FallingSlow ),// 0x00000010,
+ STR(Done ),// 0x00000020,
+ STR(Falling ),// 0x00000040, // Not Compartible With Trajectory Movement
+ STR(No_Spline ),// 0x00000080,
+ STR(Unknown2 ),// 0x00000100,
+ STR(Flying ),// 0x00000200, // Smooth Movement(Catmullrom Interpolation Mode), Flying Animation
+ STR(OrientationFixed ),// 0x00000400, // Model Orientation Fixed
+ STR(Catmullrom ),// 0x00000800, // Used Catmullrom Interpolation Mode
+ STR(Cyclic ),// 0x00001000, // Movement By Cycled Spline
+ STR(Enter_Cycle ),// 0x00002000, // Everytime Appears With Cyclic Flag In Monster Move Packet
+ STR(Frozen ),// 0x00004000,
+ STR(TransportEnter ),// 0x00008000
+ STR(TransportExit ),// 0x00010000
+ STR(Unknown3 ),// 0x00020000,
+ STR(Unknown4 ),// 0x00040000,
+ STR(OrientationInversed),// 0x00080000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
+ STR(SmoothGroundPath ),// 0x00100000,
+ STR(Walkmode ),// 0x00200000,
+ STR(UncompressedPath ),// 0x00400000,
+ STR(Unknown6 ),// 0x00800000,
+ STR(Animation ),// 0x01000000, // Animationid (0...3), Uint32 Time, Not Compartible With Trajectory And Fall Movement
+ STR(Parabolic ),// 0x02000000, // Not Compartible With Fall Movement
+ STR(Final_Point ),// 0x04000000,
+ STR(Final_Target ),// 0x08000000,
+ STR(Final_Angle ),// 0x10000000,
+ STR(Unknown7 ),// 0x20000000,
+ STR(Unknown8 ),// 0x40000000,
+ STR(Unknown9 ),// 0x80000000,
};
template<class Flags, int N>
- void print_flags(Flags t, const char* (&names)[N], std::string& str)
+ void print_flags(Flags t, char const* (&names)[N], std::string& str)
{
for (int i = 0; i < N; ++i)
{
- if ((t & (Flags)(1 << i)) && names[i] != NULL)
+ if ((t & Flags(1 << i)) && names[i] != NULL)
str.append(" ").append(names[i]);
}
}
@@ -202,7 +204,7 @@ namespace Movement
std::string MoveSplineFlag::ToString() const
{
std::string str;
- print_flags(raw(),g_SplineFlag_names,str);
+ print_flags(raw(), g_SplineFlag_names, str);
return str;
}
}
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index a01e18347f6..a03db6bd9f0 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -48,7 +48,7 @@ void WaypointMgr::Load()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
return;
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 6ea13d353c5..d2f1362dc82 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -31,10 +31,9 @@ enum OutdoorPvPTypes
OUTDOOR_PVP_TF = 3,
OUTDOOR_PVP_ZM = 4,
OUTDOOR_PVP_SI = 5,
- OUTDOOR_PVP_EP = 6,
};
-#define MAX_OUTDOORPVP_TYPES 7
+#define MAX_OUTDOORPVP_TYPES 6
enum ObjectiveStates
{
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index b58011efe42..6aa9500b998 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -19,20 +19,21 @@
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
+#include "ObjectMgr.h"
Quest::Quest(Field* questRecord)
{
Id = questRecord[0].GetUInt32();
Method = questRecord[1].GetUInt8();
Level = questRecord[2].GetInt16();
- MinLevel = questRecord[3].GetUInt8();
- MaxLevel = questRecord[4].GetUInt8();
+ MinLevel = uint32(questRecord[3].GetInt16());
+ MaxLevel = uint32(questRecord[4].GetInt16());
ZoneOrSort = questRecord[5].GetInt16();
Type = questRecord[6].GetUInt16();
SuggestedPlayers = questRecord[7].GetUInt8();
LimitTime = questRecord[8].GetUInt32();
RequiredClasses = questRecord[9].GetUInt16();
- RequiredRaces = questRecord[10].GetUInt16();
+ RequiredRaces = questRecord[10].GetUInt32();
RequiredSkillId = questRecord[11].GetUInt16();
RequiredSkillPoints = questRecord[12].GetUInt16();
RequiredFactionId1 = questRecord[13].GetUInt16();
@@ -60,115 +61,150 @@ Quest::Quest(Field* questRecord)
SourceItemIdCount = questRecord[35].GetUInt8();
SourceSpellid = questRecord[36].GetUInt32();
Flags = questRecord[37].GetUInt32();
- uint32 SpecialFlags = questRecord[38].GetUInt8();
- RewardTitleId = questRecord[39].GetUInt8();
- RequiredPlayerKills = questRecord[40].GetUInt8();
- RewardTalents = questRecord[41].GetUInt8();
- RewardArenaPoints = questRecord[42].GetUInt16();
+ SpecialFlags = questRecord[38].GetUInt8();
+ MinimapTargetMark = questRecord[39].GetUInt8();
+ RewardTitleId = questRecord[40].GetUInt8();
+ RequiredPlayerKills = questRecord[41].GetUInt8();
+ RewardTalents = questRecord[42].GetUInt8();
+ RewardArenaPoints = questRecord[43].GetUInt16();
+ RewardSkillId = questRecord[44].GetUInt16();
+ RewardSkillPoints = questRecord[45].GetUInt8();
+ RewardReputationMask = questRecord[46].GetUInt8();
+ QuestGiverPortrait = questRecord[47].GetUInt32();
+ QuestTurnInPortrait = questRecord[48].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewardItemId[i] = questRecord[43+i].GetUInt32();
+ RewardItemId[i] = questRecord[49+i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewardItemIdCount[i] = questRecord[47+i].GetUInt16();
+ RewardItemIdCount[i] = questRecord[53+i].GetUInt16();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewardChoiceItemId[i] = questRecord[51+i].GetUInt32();
+ RewardChoiceItemId[i] = questRecord[57+i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewardChoiceItemCount[i] = questRecord[57+i].GetUInt16();
+ RewardChoiceItemCount[i] = questRecord[63+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionId[i] = questRecord[63+i].GetUInt16();
+ RewardFactionId[i] = questRecord[69+i].GetUInt16();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionValueId[i] = questRecord[68+i].GetInt32();
+ RewardFactionValueId[i] = questRecord[74+i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32();
-
- PointMapId = questRecord[78].GetUInt16();
- PointX = questRecord[79].GetFloat();
- PointY = questRecord[80].GetFloat();
- PointOption = questRecord[81].GetUInt32();
- Title = questRecord[82].GetString();
- Objectives = questRecord[83].GetString();
- Details = questRecord[84].GetString();
- EndText = questRecord[85].GetString();
- OfferRewardText = questRecord[86].GetString();
- RequestItemsText = questRecord[87].GetString();
- CompletedText = questRecord[88].GetString();
+ RewardFactionValueIdOverride[i] = questRecord[79+i].GetInt32();
+
+ PointMapId = questRecord[84].GetUInt16();
+ PointX = questRecord[85].GetFloat();
+ PointY = questRecord[86].GetFloat();
+ PointOption = questRecord[87].GetUInt32();
+ Title = questRecord[88].GetString();
+ Objectives = questRecord[89].GetString();
+ Details = questRecord[90].GetString();
+ EndText = questRecord[91].GetString();
+ CompletedText = questRecord[92].GetString();
+ OfferRewardText = questRecord[93].GetString();
+ RequestItemsText = questRecord[94].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredNpcOrGo[i] = questRecord[89+i].GetInt32();
+ RequiredNpcOrGo[i] = questRecord[95+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt16();
+ RequiredNpcOrGoCount[i] = questRecord[99+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemId[i] = questRecord[97+i].GetUInt32();
+ RequiredSourceItemId[i] = questRecord[103+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- RequiredSourceItemCount[i] = questRecord[101+i].GetUInt16();
+ RequiredSourceItemCount[i] = questRecord[107+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- RequiredItemId[i] = questRecord[105+i].GetUInt32();
+ RequiredItemId[i] = questRecord[111+i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- RequiredItemCount[i] = questRecord[111+i].GetUInt16();
+ RequiredItemCount[i] = questRecord[117+i].GetUInt16();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- RequiredSpellCast[i] = questRecord[117+i].GetUInt32();
+ RequiredSpell = questRecord[123].GetUInt32();
- // int8 Unknown0 = questRecord[121].GetUInt8();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) // To be removed
+ RequiredSpellCast[i] = questRecord[124+i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[122+i].GetString();
+ ObjectiveText[i] = questRecord[128+i].GetString();
+
+ for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ RewardCurrencyId[i] = questRecord[132+i].GetUInt16();
+
+ for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ RewardCurrencyCount[i] = questRecord[136+i].GetUInt8();
+
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ RequiredCurrencyId[i] = questRecord[140+i].GetUInt16();
+
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ RequiredCurrencyCount[i] = questRecord[144+i].GetUInt8();
+
+ QuestGiverTextWindow = questRecord[148].GetString();
+ QuestGiverTargetName = questRecord[149].GetString();
+ QuestTurnTextWindow = questRecord[150].GetString();
+ QuestTurnTargetName = questRecord[151].GetString();
+ SoundAccept = questRecord[152].GetUInt16();
+ SoundTurnIn = questRecord[153].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmote[i] = questRecord[126+i].GetUInt16();
+ DetailsEmote[i] = questRecord[154+i].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32();
+ DetailsEmoteDelay[i] = questRecord[158+i].GetUInt32();
- EmoteOnIncomplete = questRecord[134].GetUInt16();
- EmoteOnComplete = questRecord[135].GetUInt16();
+ EmoteOnIncomplete = questRecord[162].GetUInt16();
+ EmoteOnComplete = questRecord[163].GetUInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmote[i] = questRecord[136+i].GetInt16();
+ OfferRewardEmote[i] = questRecord[164+i].GetInt16();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32();
+ OfferRewardEmoteDelay[i] = questRecord[168+i].GetInt32();
- StartScript = questRecord[144].GetUInt32();
- CompleteScript = questRecord[145].GetUInt32();
+ StartScript = questRecord[172].GetUInt32();
+ CompleteScript = questRecord[173].GetUInt32();
- // int32 WDBVerified = questRecord[146].GetInt32();
+ // int32 WDBVerified = questRecord[174].GetInt32();
- Flags |= SpecialFlags << 20;
- if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
+ if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
Flags |= QUEST_FLAGS_AUTO_ACCEPT;
- m_reqitemscount = 0;
- m_reqCreatureOrGOcount = 0;
- m_rewitemscount = 0;
- m_rewchoiceitemscount = 0;
+ m_reqItemsCount = 0;
+ m_reqNpcOrGoCount = 0;
+ m_rewItemsCount = 0;
+ m_rewChoiceItemsCount = 0;
+ m_rewCurrencyCount = 0;
+ m_reqCurrencyCount = 0;
- for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
if (RequiredItemId[i])
- ++m_reqitemscount;
+ ++m_reqItemsCount;
- for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (RequiredNpcOrGo[i])
- ++m_reqCreatureOrGOcount;
+ ++m_reqNpcOrGoCount;
- for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (RewardItemId[i])
- ++m_rewitemscount;
+ ++m_rewItemsCount;
- for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
if (RewardChoiceItemId[i])
- ++m_rewchoiceitemscount;
+ ++m_rewChoiceItemsCount;
+
+ for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ if (RewardCurrencyId[i])
+ ++m_rewCurrencyCount;
+
+ for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
+ if (RequiredCurrencyId[i])
+ ++m_reqCurrencyCount;
+
}
uint32 Quest::XPValue(Player* player) const
@@ -210,6 +246,79 @@ int32 Quest::GetRewOrReqMoney() const
return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
}
+void Quest::BuildExtraQuestInfo(WorldPacket& data, Player* player) const
+{
+ data << uint32(GetRewChoiceItemsCount());
+ for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ data << uint32(RewardChoiceItemId[i]);
+ for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ data << uint32(RewardChoiceItemCount[i]);
+ for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ {
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardChoiceItemId[i]))
+ data << uint32(itemTemplate->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(GetReqItemsCount());
+ for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ data << uint32(RewardItemId[i]);
+ for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ data << uint32(RewardItemIdCount[i]);
+ for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ {
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(RewardItemId[i]))
+ data << uint32(itemTemplate->DisplayInfoID);
+ else
+ data << uint32(0);
+ }
+
+ data << uint32(GetRewOrReqMoney());
+ data << uint32(XPValue(player) * sWorld->getRate(RATE_XP_QUEST));
+
+ data << uint32(GetCharTitleId());
+ data << uint32(0); // unk
+ data << float(0.0f); // unk
+ data << uint32(GetBonusTalents());
+ data << uint32(0); // unk
+ data << uint32(GetRewardReputationMask());
+
+ /* Pre cata struct, some of these unks might be the missing values in cata:
+ // rewarded honor points. Multiply with 10 to satisfy client
+ data << 10 * Trinity::Honor::hk_honor_at_level(_session->GetPlayer()->getLevel(), quest->GetRewHonorMultiplier());
+ data << float(0); // unk, honor multiplier?
+ data << uint32(0x08); // unused by client?
+ data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
+ data << int32(quest->GetRewSpellCast()); // casted spell
+ data << uint32(0); // unknown
+ data << uint32(quest->GetBonusTalents()); // bonus talents
+ data << uint32(quest->GetRewArenaPoints()); // arena points
+ data << uint32(0);
+ */
+
+ for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
+ data << uint32(RewardFactionId[i]);
+
+ for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
+ data << int32(RewardFactionValueId[i]);
+
+ for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
+ data << uint32(RewardFactionValueIdOverride[i]);
+
+ data << uint32(GetRewSpell());
+ data << uint32(GetRewSpellCast());
+
+ for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ data << uint32(RewardCurrencyId[i]);
+
+ for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
+ data << uint32(RewardCurrencyCount[i]);
+
+ data << uint32(GetRewardSkillId());
+ data << uint32(GetRewardSkillPoints());
+}
+
bool Quest::IsAutoAccept() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? false : (Flags & QUEST_FLAGS_AUTO_ACCEPT);
@@ -235,7 +344,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
uint32 honor = 0;
- if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
+ /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level);
@@ -244,7 +353,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1f);
honor += GetRewHonorAddition();
- }
+ }*/
return honor;
}
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 6155e33d35e..53ba7ea0d09 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -22,6 +22,7 @@
#include "Define.h"
#include "DatabaseEnv.h"
#include "SharedDefines.h"
+#include "WorldPacket.h"
#include <string>
#include <vector>
@@ -41,6 +42,8 @@ class ObjectMgr;
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
#define QUEST_PVP_KILL_SLOT 0
+#define QUEST_REWARD_CURRENCY_COUNT 4
+#define QUEST_REQUIRED_CURRENCY_COUNT 4
enum QuestFailedReasons
{
@@ -107,17 +110,18 @@ enum QuestStatus
enum __QuestGiverStatus
{
- DIALOG_STATUS_NONE = 0,
- DIALOG_STATUS_UNAVAILABLE = 1,
- DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 2,
- DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 3,
- DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 4,
- DIALOG_STATUS_INCOMPLETE = 5,
- DIALOG_STATUS_REWARD_REP = 6,
- DIALOG_STATUS_AVAILABLE_REP = 7,
- DIALOG_STATUS_AVAILABLE = 8,
- DIALOG_STATUS_REWARD2 = 9, // no yellow dot on minimap
- DIALOG_STATUS_REWARD = 10 // yellow dot on minimap
+ DIALOG_STATUS_NONE = 0x000,
+ DIALOG_STATUS_UNK = 0x001,
+ DIALOG_STATUS_UNAVAILABLE = 0x002,
+ DIALOG_STATUS_LOW_LEVEL_AVAILABLE = 0x004,
+ DIALOG_STATUS_LOW_LEVEL_REWARD_REP = 0x008,
+ DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP = 0x010,
+ DIALOG_STATUS_INCOMPLETE = 0x020,
+ DIALOG_STATUS_REWARD_REP = 0x040,
+ DIALOG_STATUS_AVAILABLE_REP = 0x080,
+ DIALOG_STATUS_AVAILABLE = 0x100,
+ DIALOG_STATUS_REWARD2 = 0x200, // no yellow dot on minimap
+ DIALOG_STATUS_REWARD = 0x400 // yellow dot on minimap
};
enum __QuestFlags
@@ -145,20 +149,27 @@ enum __QuestFlags
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
+ // ... 4.x added flags up to 0x80000000 - all unknown for now
+};
+
+enum __QuestSpecialFlags
+{
+ QUEST_SPECIAL_FLAGS_NONE = 0x000,
// Trinity flags for set SpecialFlags in DB if required but used only at server
- QUEST_TRINITY_FLAGS_REPEATABLE = 0x00100000, // Set by 1 in SpecialFlags from DB
- QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT = 0x00200000, // Set by 2 in SpecialFlags from DB (if reequired area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
- QUEST_TRINITY_FLAGS_AUTO_ACCEPT = 0x00400000, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
- QUEST_TRINITY_FLAGS_DF_QUEST = 0x00800000, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
-
- QUEST_TRINITY_FLAGS_DB_ALLOWED = 0xFFFFF | QUEST_TRINITY_FLAGS_REPEATABLE | QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT | QUEST_TRINITY_FLAGS_AUTO_ACCEPT | QUEST_TRINITY_FLAGS_DF_QUEST,
-
- // Trinity flags for internal use only
- QUEST_TRINITY_FLAGS_DELIVER = 0x04000000, // Internal flag computed only
- QUEST_TRINITY_FLAGS_SPEAKTO = 0x08000000, // Internal flag computed only
- QUEST_TRINITY_FLAGS_KILL_OR_CAST = 0x10000000, // Internal flag computed only
- QUEST_TRINITY_FLAGS_TIMED = 0x20000000, // Internal flag computed only
- QUEST_TRINITY_FLAGS_PLAYER_KILL = 0x40000000, // Internal flag computed only
+ QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001,
+ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
+ QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // quest is to be auto-accepted.
+ QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // quest is used by Dungeon Finder.
+
+ // room for more custom flags
+
+ QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST,
+
+ QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
+ QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
+ QUEST_SPECIAL_FLAGS_KILL_OR_CAST = 0x200, // Internal flag computed only
+ QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only
+ QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800, // Internal flag computed only
};
struct QuestLocale
@@ -173,6 +184,11 @@ struct QuestLocale
StringVector EndText;
StringVector CompletedText;
std::vector< StringVector > ObjectiveText;
+ // new on 4.x
+ StringVector QuestGiverTextWindow;
+ StringVector QuestGiverTargetName;
+ StringVector QuestTurnTextWindow;
+ StringVector QuestTurnTargetName;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
@@ -188,6 +204,9 @@ class Quest
bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
void SetFlag(uint32 flag) { Flags |= flag; }
+ bool HasSpecialFlag(uint32 flag) const { return (SpecialFlags & flag) != 0; }
+ void SetSpecialFlag(uint32 flag) { SpecialFlags |= flag; }
+
// table data accessors:
uint32 GetQuestId() const { return Id; }
uint32 GetQuestMethod() const { return Method; }
@@ -229,11 +248,14 @@ class Quest
std::string GetRequestItemsText() const { return RequestItemsText; }
std::string GetEndText() const { return EndText; }
std::string GetCompletedText() const { return CompletedText; }
+ std::string GetQuestGiverTextWindow() const { return QuestGiverTextWindow; }
+ std::string GetQuestGiverTargetName() const { return QuestGiverTargetName; }
+ std::string GetQuestTurnTextWindow() const { return QuestTurnTextWindow; }
+ std::string GetQuestTurnTargetName() const { return QuestTurnTargetName; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
- uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; }
- // use in XP calculation at client
+ uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; } // use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
@@ -242,21 +264,31 @@ class Quest
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; }
+ uint32 GetRequiredSpell() const { return RequiredSpell; }
+ uint32 GetSoundAccept() const { return SoundAccept; }
+ uint32 GetSoundTurnIn() const { return SoundTurnIn; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
uint32 GetQuestStartScript() const { return StartScript; }
uint32 GetQuestCompleteScript() const { return CompleteScript; }
- bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; }
+ bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
bool IsAutoAccept() const;
bool IsAutoComplete() const;
uint32 GetFlags() const { return Flags; }
+ uint32 GetSpecialFlags() const { return SpecialFlags; }
+ uint32 GetMinimapTargetMark() const { return MinimapTargetMark; }
+ uint32 GetRewardSkillId() const { return RewardSkillId; }
+ uint32 GetRewardSkillPoints() const { return RewardSkillPoints; }
+ uint32 GetRewardReputationMask() const { return RewardReputationMask; }
+ uint32 GetQuestGiverPortrait() const { return QuestGiverPortrait; }
+ uint32 GetQuestTurnInPortrait() const { return QuestTurnInPortrait; }
bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; }
bool IsAllowedInRaid() const;
- bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; }
+ bool IsDFQuest() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
@@ -279,11 +311,20 @@ class Quest
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
+ // 4.x
+ uint32 RewardCurrencyId[QUEST_REWARD_CURRENCY_COUNT];
+ uint32 RewardCurrencyCount[QUEST_REWARD_CURRENCY_COUNT];
+ uint32 RequiredCurrencyId[QUEST_REQUIRED_CURRENCY_COUNT];
+ uint32 RequiredCurrencyCount[QUEST_REQUIRED_CURRENCY_COUNT];
- uint32 GetReqItemsCount() const { return m_reqitemscount; }
- uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }
- uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; }
- uint32 GetRewItemsCount() const { return m_rewitemscount; }
+ uint32 GetReqItemsCount() const { return m_reqItemsCount; }
+ uint32 GetReqCreatureOrGOcount() const { return m_reqNpcOrGoCount; }
+ uint32 GetRewChoiceItemsCount() const { return m_rewChoiceItemsCount; }
+ uint32 GetRewItemsCount() const { return m_rewItemsCount; }
+ uint32 GetRewCurrencyCount() const { return m_rewCurrencyCount; }
+ uint32 GetReqCurrencyCount() const { return m_reqCurrencyCount; }
+
+ void BuildExtraQuestInfo(WorldPacket& data, Player* player) const;
typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests;
@@ -292,10 +333,12 @@ class Quest
// cached data
private:
- uint32 m_reqitemscount;
- uint32 m_reqCreatureOrGOcount;
- uint32 m_rewchoiceitemscount;
- uint32 m_rewitemscount;
+ uint32 m_reqItemsCount;
+ uint32 m_reqNpcOrGoCount;
+ uint32 m_rewChoiceItemsCount;
+ uint32 m_rewItemsCount;
+ uint32 m_rewCurrencyCount;
+ uint32 m_reqCurrencyCount;
// table data
protected:
@@ -356,6 +399,22 @@ class Quest
uint32 EmoteOnComplete;
uint32 StartScript;
uint32 CompleteScript;
+ // new in 4.x
+ uint32 MinimapTargetMark;
+ uint32 RewardSkillId;
+ uint32 RewardSkillPoints;
+ uint32 RewardReputationMask;
+ uint32 QuestGiverPortrait;
+ uint32 QuestTurnInPortrait;
+ uint32 RequiredSpell;
+ std::string QuestGiverTextWindow;
+ std::string QuestGiverTargetName;
+ std::string QuestTurnTextWindow;
+ std::string QuestTurnTargetName;
+ uint32 SoundAccept;
+ uint32 SoundTurnIn;
+
+ uint32 SpecialFlags; // custom flags, not sniffed/WDB
};
struct QuestStatusData
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 05b224fb024..edb4c0c1cf4 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -197,23 +197,23 @@ void ReputationMgr::SendState(FactionState const* faction)
void ReputationMgr::SendInitialReputations()
{
- WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
- data << uint32 (0x00000080);
+ WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+256*5));
+ data << uint32(256); // count
RepListID a = 0;
for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
// fill in absent fields
- for (; a != itr->first; a++)
+ for (; a != itr->first; ++a)
{
- data << uint8 (0x00);
- data << uint32 (0x00000000);
+ data << uint8(0);
+ data << uint32(0);
}
// fill in encountered data
- data << uint8 (itr->second.Flags);
- data << uint32 (itr->second.Standing);
+ data << uint8(itr->second.Flags);
+ data << uint32(itr->second.Standing);
itr->second.needSend = false;
@@ -221,7 +221,7 @@ void ReputationMgr::SendInitialReputations()
}
// fill in absent fields
- for (; a != 128; a++)
+ for (; a != 256; ++a)
{
data << uint8 (0x00);
data << uint32 (0x00000000);
@@ -388,11 +388,11 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
UpdateRankCounters(old_rank, new_rank);
_player->ReputationChanged(factionEntry);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
return true;
}
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 9d983542fea..e7d203c9bc1 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -228,25 +228,19 @@ void AddSC_boss_nalorakk();
void AddSC_boss_zuljin();
void AddSC_instance_zulaman();
void AddSC_zulaman();
-void AddSC_boss_jeklik(); //Zul'Gurub
-void AddSC_boss_venoxis();
-void AddSC_boss_marli();
-void AddSC_boss_mandokir();
-void AddSC_boss_gahzranka();
-void AddSC_boss_thekal();
-void AddSC_boss_arlokk();
-void AddSC_boss_jindo();
-void AddSC_boss_hakkar();
-void AddSC_boss_grilek();
+void AddSC_boss_grilek(); // Zul'Gurub
void AddSC_boss_hazzarah();
+void AddSC_boss_jindo_the_godbreaker();
+void AddSC_boss_kilnara();
+void AddSC_boss_mandokir();
void AddSC_boss_renataki();
+void AddSC_boss_venoxis();
void AddSC_boss_wushoolay();
+void AddSC_boss_zanzil();
void AddSC_instance_zulgurub();
-
//void AddSC_alterac_mountains();
void AddSC_arathi_highlands();
void AddSC_blasted_lands();
-void AddSC_boss_kruul();
void AddSC_burning_steppes();
void AddSC_duskwood();
void AddSC_eastern_plaguelands();
@@ -335,7 +329,6 @@ void AddSC_ashenvale();
void AddSC_azshara();
void AddSC_azuremyst_isle();
void AddSC_bloodmyst_isle();
-void AddSC_boss_azuregos();
void AddSC_darkshore();
void AddSC_desolace();
void AddSC_durotar();
@@ -600,7 +593,6 @@ void AddSC_zangarmarsh();
// battlegrounds
// outdoor pvp
-void AddSC_outdoorpvp_ep();
void AddSC_outdoorpvp_hp();
void AddSC_outdoorpvp_na();
void AddSC_outdoorpvp_si();
@@ -851,25 +843,20 @@ void AddEasternKingdomsScripts()
AddSC_boss_zuljin();
AddSC_instance_zulaman();
AddSC_zulaman();
- AddSC_boss_jeklik(); //Zul'Gurub
- AddSC_boss_venoxis();
- AddSC_boss_marli();
- AddSC_boss_mandokir();
- AddSC_boss_gahzranka();
- AddSC_boss_thekal();
- AddSC_boss_arlokk();
- AddSC_boss_jindo();
- AddSC_boss_hakkar();
- AddSC_boss_grilek();
+ AddSC_boss_grilek(); // Zul'Gurub
AddSC_boss_hazzarah();
+ AddSC_boss_jindo_the_godbreaker();
+ AddSC_boss_kilnara();
+ AddSC_boss_mandokir();
AddSC_boss_renataki();
+ AddSC_boss_venoxis();
AddSC_boss_wushoolay();
+ AddSC_boss_zanzil();
AddSC_instance_zulgurub();
//AddSC_alterac_mountains();
AddSC_arathi_highlands();
AddSC_blasted_lands();
- AddSC_boss_kruul();
AddSC_burning_steppes();
AddSC_duskwood();
AddSC_eastern_plaguelands();
@@ -962,7 +949,6 @@ void AddKalimdorScripts()
AddSC_azshara();
AddSC_azuremyst_isle();
AddSC_bloodmyst_isle();
- AddSC_boss_azuregos();
AddSC_darkshore();
AddSC_desolace();
AddSC_durotar();
@@ -1237,7 +1223,6 @@ void AddNorthrendScripts()
void AddOutdoorPvPScripts()
{
#ifdef SCRIPTS
- AddSC_outdoorpvp_ep();
AddSC_outdoorpvp_hp();
AddSC_outdoorpvp_na();
AddSC_outdoorpvp_si();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 47ce6c17b28..e3f550c5f48 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1226,7 +1226,7 @@ void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost)
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost);
}
-void ScriptMgr::OnPlayerMoneyChanged(Player* player, int32& amount)
+void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount)
{
FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 270182509f9..0dc357c366d 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -684,7 +684,7 @@ class PlayerScript : public ScriptObject
virtual void OnTalentsReset(Player* /*player*/, bool /*noCost*/) { }
// Called when a player's money is modified (before the modification is done)
- virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { }
+ virtual void OnMoneyChanged(Player* /*player*/, int64& /*amount*/) { }
// Called when a player gains XP (before anything is given)
virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
@@ -990,7 +990,7 @@ class ScriptMgr
void OnPlayerLevelChanged(Player* player, uint8 oldLevel);
void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
void OnPlayerTalentsReset(Player* player, bool noCost);
- void OnPlayerMoneyChanged(Player* player, int32& amount);
+ void OnPlayerMoneyChanged(Player* player, int64& amount);
void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerDuelRequest(Player* target, Player* challenger);
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index a229d3ed536..671cec2905e 100755..100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -16,1325 +16,1693 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/** \file
- \ingroup u2w
-*/
-
#include "Opcodes.h"
#include "WorldSession.h"
+OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS] = { };
+
+template<bool isInValidRange, bool isNonZero>
+inline void ValidateAndSetOpcode(uint16 /*opcode*/, char const* /*name*/, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/)
+{
+ // if for some reason we are here, that means NUM_OPCODE_HANDLERS == 0 (or your compiler is broken)
+}
+
+template<>
+void ValidateAndSetOpcode<true, true>(uint16 opcode, char const* name, SessionStatus status, PacketProcessing processing, pOpcodeHandler handler)
+{
+ if (opcodeTable[opcode] != NULL)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Tried to override handler of %s with %s (opcode %u)", opcodeTable[opcode]->name, name, opcode);
+ return;
+ }
+
+ opcodeTable[opcode] = new OpcodeHandler(name, status, processing, handler);
+}
+
+template<>
+void ValidateAndSetOpcode<false, true>(uint16 opcode, char const* /*name*/, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/)
+{
+ sLog->outError(LOG_FILTER_NETWORKIO, "Tried to set handler for an invalid opcode %d", opcode);
+}
+
+template<>
+void ValidateAndSetOpcode<true, false>(uint16 /*opcode*/, char const* name, SessionStatus /*status*/, PacketProcessing /*processing*/, pOpcodeHandler /*handler*/)
+{
+ sLog->outError(LOG_FILTER_NETWORKIO, "Opcode %s got value 0", name);
+}
+
+#define DEFINE_OPCODE_HANDLER(opcode, status, processing, handler) \
+ ValidateAndSetOpcode<(opcode < NUM_OPCODE_HANDLERS), (opcode != 0)>(opcode, #opcode, status, processing, handler);
+
/// Correspondence between opcodes and their names
-OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
+void InitOpcodes()
{
- /*0x000*/ { "MSG_NULL_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x001*/ { "CMSG_BOOTME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x002*/ { "CMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x003*/ { "SMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x004*/ { "CMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x005*/ { "SMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x006*/ { "CMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x007*/ { "SMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x008*/ { "CMSG_WORLD_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode },
- /*0x009*/ { "CMSG_TELEPORT_TO_UNIT", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00A*/ { "CMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00B*/ { "SMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x00C*/ { "CMSG_DEBUG_CHANGECELLZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00D*/ { "CMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00E*/ { "SMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00F*/ { "CMSG_RECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x010*/ { "CMSG_LEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x011*/ { "CMSG_CREATEMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x012*/ { "CMSG_DESTROYMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x013*/ { "CMSG_CREATEITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x014*/ { "CMSG_CREATEGAMEOBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x015*/ { "SMSG_CHECK_FOR_BOTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x016*/ { "CMSG_MAKEMONSTERATTACKGUID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x017*/ { "CMSG_BOT_DETECTED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x018*/ { "CMSG_FORCEACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x019*/ { "CMSG_FORCEACTIONONOTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01A*/ { "CMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01B*/ { "SMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01C*/ { "CMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01D*/ { "SMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01E*/ { "SMSG_REFER_A_FRIEND_EXPIRED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01F*/ { "CMSG_WEATHER_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x020*/ { "CMSG_UNDRESSPLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x021*/ { "CMSG_BEASTMASTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x022*/ { "CMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x023*/ { "SMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x024*/ { "CMSG_CHEAT_SETMONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x025*/ { "CMSG_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x026*/ { "CMSG_PET_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x027*/ { "CMSG_SET_WORLDSTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x028*/ { "CMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x029*/ { "CMSG_USE_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02A*/ { "CMSG_FLAG_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02B*/ { "CMSG_FLAG_QUEST_FINISH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02C*/ { "CMSG_CLEAR_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02D*/ { "CMSG_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02E*/ { "CMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02F*/ { "SMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x030*/ { "CMSG_DISABLE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x031*/ { "CMSG_ADVANCE_SPAWN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x032*/ { "SMSG_DESTRUCTIBLE_BUILDING_DAMAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x033*/ { "CMSG_AUTH_SRP6_BEGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x034*/ { "CMSG_AUTH_SRP6_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x035*/ { "CMSG_AUTH_SRP6_RECODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x036*/ { "CMSG_CHAR_CREATE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode },
- /*0x037*/ { "CMSG_CHAR_ENUM", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode },
- /*0x038*/ { "CMSG_CHAR_DELETE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode },
- /*0x039*/ { "SMSG_AUTH_SRP6_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03A*/ { "SMSG_CHAR_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03B*/ { "SMSG_CHAR_ENUM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03C*/ { "SMSG_CHAR_DELETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03D*/ { "CMSG_PLAYER_LOGIN", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode },
- /*0x03E*/ { "SMSG_NEW_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03F*/ { "SMSG_TRANSFER_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x040*/ { "SMSG_TRANSFER_ABORTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x041*/ { "SMSG_CHARACTER_LOGIN_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x042*/ { "SMSG_LOGIN_SETTIMESPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x043*/ { "SMSG_GAMETIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x044*/ { "CMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x045*/ { "SMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x046*/ { "CMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x047*/ { "SMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x048*/ { "CMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x049*/ { "SMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04A*/ { "CMSG_PLAYER_LOGOUT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode },
- /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode },
- /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode },
- /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode },
- /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x052*/ { "CMSG_PET_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery },
- /*0x053*/ { "SMSG_PET_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x054*/ { "CMSG_GUILD_QUERY", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode },
- /*0x055*/ { "SMSG_GUILD_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x056*/ { "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleItemQuerySingleOpcode },
- /*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode },
- /*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode },
- /*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05E*/ { "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode },
- /*0x05F*/ { "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x060*/ { "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode },
- /*0x061*/ { "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x062*/ { "CMSG_WHO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode },
- /*0x063*/ { "SMSG_WHO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode },
- /*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode },
- /*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode },
- /*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode },
- /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode },
- /*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode },
- /*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode },
- /*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode },
- /*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode },
- /*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode },
- /*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode },
- /*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode },
- /*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode },
- /*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode },
- /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode },
- /*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07F*/ { "SMSG_PARTY_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x080*/ { "UMSG_UPDATE_GROUP_MEMBERS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x081*/ { "CMSG_GUILD_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode },
- /*0x082*/ { "CMSG_GUILD_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode },
- /*0x083*/ { "SMSG_GUILD_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x084*/ { "CMSG_GUILD_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode },
- /*0x085*/ { "CMSG_GUILD_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode },
- /*0x086*/ { "SMSG_GUILD_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x087*/ { "CMSG_GUILD_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode },
- /*0x088*/ { "SMSG_GUILD_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x089*/ { "CMSG_GUILD_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode },
- /*0x08A*/ { "SMSG_GUILD_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x08B*/ { "CMSG_GUILD_PROMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode },
- /*0x08C*/ { "CMSG_GUILD_DEMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode },
- /*0x08D*/ { "CMSG_GUILD_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode },
- /*0x08E*/ { "CMSG_GUILD_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode },
- /*0x08F*/ { "CMSG_GUILD_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode },
- /*0x090*/ { "CMSG_GUILD_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode },
- /*0x091*/ { "CMSG_GUILD_MOTD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode },
- /*0x092*/ { "SMSG_GUILD_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x093*/ { "SMSG_GUILD_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode },
- /*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel },
- /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel },
- /*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList },
- /*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x09C*/ { "CMSG_CHANNEL_PASSWORD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword },
- /*0x09D*/ { "CMSG_CHANNEL_SET_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner },
- /*0x09E*/ { "CMSG_CHANNEL_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner },
- /*0x09F*/ { "CMSG_CHANNEL_MODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator },
- /*0x0A0*/ { "CMSG_CHANNEL_UNMODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator },
- /*0x0A1*/ { "CMSG_CHANNEL_MUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute },
- /*0x0A2*/ { "CMSG_CHANNEL_UNMUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute },
- /*0x0A3*/ { "CMSG_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite },
- /*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick },
- /*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan },
- /*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban },
- /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements },
- /*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL },
- /*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AB*/ { "CMSG_USE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode },
- /*0x0AC*/ { "CMSG_OPEN_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode },
- /*0x0AD*/ { "CMSG_READ_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem },
- /*0x0AE*/ { "SMSG_READ_ITEM_OK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AF*/ { "SMSG_READ_ITEM_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B0*/ { "SMSG_ITEM_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B1*/ { "CMSG_GAMEOBJ_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode },
- /*0x0B2*/ { "CMSG_DESTROY_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0B3*/ { "SMSG_GAMEOBJECT_CUSTOM_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B4*/ { "CMSG_AREATRIGGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode },
- /*0x0B5*/ { "MSG_MOVE_START_FORWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B6*/ { "MSG_MOVE_START_BACKWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B7*/ { "MSG_MOVE_STOP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B8*/ { "MSG_MOVE_START_STRAFE_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B9*/ { "MSG_MOVE_START_STRAFE_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BA*/ { "MSG_MOVE_STOP_STRAFE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BB*/ { "MSG_MOVE_JUMP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BC*/ { "MSG_MOVE_START_TURN_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BD*/ { "MSG_MOVE_START_TURN_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BE*/ { "MSG_MOVE_STOP_TURN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BF*/ { "MSG_MOVE_START_PITCH_UP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C0*/ { "MSG_MOVE_START_PITCH_DOWN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C1*/ { "MSG_MOVE_STOP_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C2*/ { "MSG_MOVE_SET_RUN_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C3*/ { "MSG_MOVE_SET_WALK_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C4*/ { "MSG_MOVE_TOGGLE_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C5*/ { "MSG_MOVE_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C6*/ { "MSG_MOVE_TELEPORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C7*/ { "MSG_MOVE_TELEPORT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck },
- /*0x0C8*/ { "MSG_MOVE_TOGGLE_FALL_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C9*/ { "MSG_MOVE_FALL_LAND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CA*/ { "MSG_MOVE_START_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CB*/ { "MSG_MOVE_STOP_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CC*/ { "MSG_MOVE_SET_RUN_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CD*/ { "MSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CE*/ { "MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CF*/ { "MSG_MOVE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D0*/ { "MSG_MOVE_SET_WALK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D1*/ { "MSG_MOVE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D2*/ { "MSG_MOVE_SET_SWIM_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D3*/ { "MSG_MOVE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D4*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D5*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D6*/ { "MSG_MOVE_SET_ALL_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D7*/ { "MSG_MOVE_SET_TURN_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D8*/ { "MSG_MOVE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode },
- /*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E0*/ { "CMSG_MOVE_CHARM_PORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0E1*/ { "CMSG_MOVE_SET_RAW_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0E2*/ { "SMSG_FORCE_RUN_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E3*/ { "CMSG_FORCE_RUN_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E4*/ { "SMSG_FORCE_RUN_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E5*/ { "CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E6*/ { "SMSG_FORCE_SWIM_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E7*/ { "CMSG_FORCE_SWIM_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E8*/ { "SMSG_FORCE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E9*/ { "CMSG_FORCE_MOVE_ROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck },
- /*0x0EA*/ { "SMSG_FORCE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0EB*/ { "CMSG_FORCE_MOVE_UNROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck },
- /*0x0EC*/ { "MSG_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0ED*/ { "MSG_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0EE*/ { "MSG_MOVE_HEARTBEAT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0EF*/ { "SMSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F0*/ { "CMSG_MOVE_KNOCK_BACK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck },
- /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck },
- /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera },
- /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic },
- /*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag },
- /*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear },
- /*0x100*/ { "CMSG_TUTORIAL_RESET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset },
- /*0x101*/ { "CMSG_STANDSTATECHANGE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode },
- /*0x102*/ { "CMSG_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode },
- /*0x103*/ { "SMSG_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x104*/ { "CMSG_TEXT_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode },
- /*0x105*/ { "SMSG_TEXT_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x106*/ { "CMSG_AUTOEQUIP_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x107*/ { "CMSG_AUTOSTORE_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x108*/ { "CMSG_AUTOSTORE_LOOT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode },
- /*0x109*/ { "CMSG_STORE_LOOT_IN_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x10A*/ { "CMSG_AUTOEQUIP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode },
- /*0x10B*/ { "CMSG_AUTOSTORE_BAG_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode },
- /*0x10C*/ { "CMSG_SWAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem },
- /*0x10D*/ { "CMSG_SWAP_INV_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode },
- /*0x10E*/ { "CMSG_SPLIT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode },
- /*0x10F*/ { "CMSG_AUTOEQUIP_ITEM_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode },
- /*0x110*/ { "CMSG_UNCLAIM_LICENSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x111*/ { "CMSG_DESTROYITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode },
- /*0x112*/ { "SMSG_INVENTORY_CHANGE_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x113*/ { "SMSG_OPEN_CONTAINER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x114*/ { "CMSG_INSPECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode },
- /*0x115*/ { "SMSG_INSPECT_RESULTS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x116*/ { "CMSG_INITIATE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode },
- /*0x117*/ { "CMSG_BEGIN_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode },
- /*0x118*/ { "CMSG_BUSY_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode },
- /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode },
- /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode },
- /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode },
- /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode },
- /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode },
- /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode },
- /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode },
- /*0x120*/ { "SMSG_TRADE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x121*/ { "SMSG_TRADE_STATUS_EXTENDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x122*/ { "SMSG_INITIALIZE_FACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x123*/ { "SMSG_SET_FACTION_VISIBLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x124*/ { "SMSG_SET_FACTION_STANDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x125*/ { "CMSG_SET_FACTION_ATWAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar },
- /*0x126*/ { "CMSG_SET_FACTION_CHEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat },
- /*0x127*/ { "SMSG_SET_PROFICIENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x128*/ { "CMSG_SET_ACTION_BUTTON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode },
- /*0x129*/ { "SMSG_ACTION_BUTTONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12A*/ { "SMSG_INITIAL_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12B*/ { "SMSG_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12C*/ { "SMSG_SUPERCEDED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12D*/ { "CMSG_NEW_SPELL_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x12E*/ { "CMSG_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode },
- /*0x12F*/ { "CMSG_CANCEL_CAST", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode },
- /*0x130*/ { "SMSG_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x131*/ { "SMSG_SPELL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x132*/ { "SMSG_SPELL_GO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x133*/ { "SMSG_SPELL_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode },
- /*0x137*/ { "SMSG_EQUIPMENT_SET_SAVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling },
- /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode },
- /*0x13E*/ { "CMSG_DELETEEQUIPMENT_SET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete },
- /*0x13F*/ { "CMSG_INSTANCE_LOCK_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse },
- /*0x140*/ { "CMSG_DEBUG_PASSIVE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode },
- /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode },
- /*0x143*/ { "SMSG_ATTACKSTART", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x144*/ { "SMSG_ATTACKSTOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x145*/ { "SMSG_ATTACKSWING_NOTINRANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x146*/ { "SMSG_ATTACKSWING_BADFACING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x147*/ { "SMSG_INSTANCE_LOCK_WARNING_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x148*/ { "SMSG_ATTACKSWING_DEADTARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x149*/ { "SMSG_ATTACKSWING_CANT_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14B*/ { "SMSG_BATTLEFIELD_PORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14C*/ { "CMSG_PERFORM_ACTION_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x14D*/ { "SMSG_RESUME_CAST_BAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14F*/ { "SMSG_SPELLBREAKLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x151*/ { "SMSG_SPELLENERGIZELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x152*/ { "SMSG_BREAK_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x153*/ { "CMSG_SAVE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x154*/ { "CMSG_SETDEATHBINDPOINT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x155*/ { "SMSG_BINDPOINTUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x156*/ { "CMSG_GETDEATHBINDZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x157*/ { "SMSG_BINDZONEREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x158*/ { "SMSG_PLAYERBOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x159*/ { "SMSG_CLIENT_CONTROL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x15A*/ { "CMSG_REPOP_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode },
- /*0x15B*/ { "SMSG_RESURRECT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x15C*/ { "CMSG_RESURRECT_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode },
- /*0x15D*/ { "CMSG_LOOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode },
- /*0x15E*/ { "CMSG_LOOT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode },
- /*0x15F*/ { "CMSG_LOOT_RELEASE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode },
- /*0x160*/ { "SMSG_LOOT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x161*/ { "SMSG_LOOT_RELEASE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x162*/ { "SMSG_LOOT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x163*/ { "SMSG_LOOT_MONEY_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x164*/ { "SMSG_LOOT_ITEM_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x165*/ { "SMSG_LOOT_CLEAR_MONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x166*/ { "SMSG_ITEM_PUSH_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x167*/ { "SMSG_DUEL_REQUESTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x168*/ { "SMSG_DUEL_OUTOFBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x169*/ { "SMSG_DUEL_INBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16A*/ { "SMSG_DUEL_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16B*/ { "SMSG_DUEL_WINNER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16C*/ { "CMSG_DUEL_ACCEPTED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode },
- /*0x16D*/ { "CMSG_DUEL_CANCELLED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode },
- /*0x16E*/ { "SMSG_MOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16F*/ { "SMSG_DISMOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x170*/ { "SMSG_REMOVED_FROM_PVP_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x171*/ { "CMSG_MOUNTSPECIAL_ANIM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode },
- /*0x172*/ { "SMSG_MOUNTSPECIAL_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x173*/ { "SMSG_PET_TAME_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x174*/ { "CMSG_PET_SET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction },
- /*0x175*/ { "CMSG_PET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction },
- /*0x176*/ { "CMSG_PET_ABANDON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon },
- /*0x177*/ { "CMSG_PET_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename },
- /*0x178*/ { "SMSG_PET_NAME_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x179*/ { "SMSG_PET_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17A*/ { "SMSG_PET_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17B*/ { "CMSG_GOSSIP_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode },
- /*0x17C*/ { "CMSG_GOSSIP_SELECT_OPTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode },
- /*0x17D*/ { "SMSG_GOSSIP_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17E*/ { "SMSG_GOSSIP_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17F*/ { "CMSG_NPC_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode },
- /*0x180*/ { "SMSG_NPC_TEXT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x181*/ { "SMSG_NPC_WONT_TALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x182*/ { "CMSG_QUESTGIVER_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode},
- /*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode },
- /*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode},
- /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch },
- /*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode},
- /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest },
- /*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode},
- /*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x18E*/ { "CMSG_QUESTGIVER_CHOOSE_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode},
- /*0x18F*/ { "SMSG_QUESTGIVER_QUEST_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x190*/ { "CMSG_QUESTGIVER_CANCEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel },
- /*0x191*/ { "SMSG_QUESTGIVER_QUEST_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x192*/ { "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x193*/ { "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest },
- /*0x194*/ { "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest },
- /*0x195*/ { "SMSG_QUESTLOG_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x196*/ { "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x197*/ { "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x198*/ { "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x199*/ { "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept },
- /*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty },
- /*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode },
- /*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode },
- /*0x1A1*/ { "SMSG_SELL_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A2*/ { "CMSG_BUY_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode },
- /*0x1A3*/ { "CMSG_BUY_ITEM_IN_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode },
- /*0x1A4*/ { "SMSG_BUY_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A5*/ { "SMSG_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A6*/ { "CMSG_TAXICLEARALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A7*/ { "CMSG_TAXIENABLEALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A8*/ { "CMSG_TAXISHOWNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A9*/ { "SMSG_SHOWTAXINODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AA*/ { "CMSG_TAXINODE_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode },
- /*0x1AB*/ { "SMSG_TAXINODE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AC*/ { "CMSG_TAXIQUERYAVAILABLENODES", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes },
- /*0x1AD*/ { "CMSG_ACTIVATETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode },
- /*0x1AE*/ { "SMSG_ACTIVATETAXIREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AF*/ { "SMSG_NEW_TAXI_PATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B0*/ { "CMSG_TRAINER_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode },
- /*0x1B1*/ { "SMSG_TRAINER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B2*/ { "CMSG_TRAINER_BUY_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode },
- /*0x1B3*/ { "SMSG_TRAINER_BUY_SUCCEEDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B4*/ { "SMSG_TRAINER_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B5*/ { "CMSG_BINDER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode },
- /*0x1B6*/ { "SMSG_PLAYERBINDERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B7*/ { "CMSG_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode },
- /*0x1B8*/ { "SMSG_SHOW_BANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B9*/ { "CMSG_BUY_BANK_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode },
- /*0x1BA*/ { "SMSG_BUY_BANK_SLOT_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1BB*/ { "CMSG_PETITION_SHOWLIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode },
- /*0x1BC*/ { "SMSG_PETITION_SHOWLIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1BD*/ { "CMSG_PETITION_BUY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode },
- /*0x1BE*/ { "CMSG_PETITION_SHOW_SIGNATURES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode },
- /*0x1BF*/ { "SMSG_PETITION_SHOW_SIGNATURES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C0*/ { "CMSG_PETITION_SIGN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode },
- /*0x1C1*/ { "SMSG_PETITION_SIGN_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C2*/ { "MSG_PETITION_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode },
- /*0x1C3*/ { "CMSG_OFFER_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode },
- /*0x1C4*/ { "CMSG_TURN_IN_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode },
- /*0x1C5*/ { "SMSG_TURN_IN_PETITION_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C6*/ { "CMSG_PETITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode },
- /*0x1C7*/ { "SMSG_PETITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C8*/ { "SMSG_FISH_NOT_HOOKED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C9*/ { "SMSG_FISH_ESCAPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CA*/ { "CMSG_BUG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode },
- /*0x1CB*/ { "SMSG_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CC*/ { "CMSG_PLAYED_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime },
- /*0x1CD*/ { "SMSG_PLAYED_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CE*/ { "CMSG_QUERY_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode },
- /*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode },
- /*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode },
- /*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode },
- /*0x1D6*/ { "SMSG_RESISTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D7*/ { "SMSG_ENCHANTMENTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D8*/ { "CMSG_SET_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1D9*/ { "SMSG_START_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DA*/ { "SMSG_PAUSE_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DB*/ { "SMSG_STOP_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DC*/ { "CMSG_PING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess },
- /*0x1DD*/ { "SMSG_PONG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DE*/ { "SMSG_CLEAR_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DF*/ { "SMSG_GAMEOBJECT_PAGETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E0*/ { "CMSG_SETSHEATHED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode },
- /*0x1E1*/ { "SMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E2*/ { "SMSG_SPELL_DELAYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E3*/ { "CMSG_QUEST_POI_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery },
- /*0x1E4*/ { "SMSG_QUEST_POI_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E5*/ { "CMSG_GHOST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E6*/ { "CMSG_GM_INVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E7*/ { "SMSG_INVALID_PROMOTION_CODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E8*/ { "MSG_GM_BIND_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E9*/ { "MSG_GM_SUMMON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1EA*/ { "SMSG_ITEM_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EB*/ { "SMSG_ITEM_ENCHANT_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EC*/ { "SMSG_AUTH_CHALLENGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1ED*/ { "CMSG_AUTH_SESSION", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess },
- /*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode },
- /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode },
- /*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode},
- /*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode },
- /*0x1F5*/ { "SMSG_PARTYKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F6*/ { "SMSG_COMPRESSED_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F7*/ { "SMSG_PLAY_SPELL_IMPACT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F8*/ { "SMSG_EXPLORATION_EXPERIENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F9*/ { "CMSG_GM_SET_SECURITY_GROUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FA*/ { "CMSG_GM_NUKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FB*/ { "MSG_RANDOM_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode },
- /*0x1FC*/ { "SMSG_ENVIRONMENTALDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1FD*/ { "CMSG_CHANGEPLAYER_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FE*/ { "SMSG_RWHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1FF*/ { "SMSG_LFG_PLAYER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x200*/ { "SMSG_LFG_TELEPORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x201*/ { "CMSG_UNLEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x202*/ { "CMSG_UNLEARN_SKILL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode },
- /*0x203*/ { "SMSG_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode },
- /*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode },
- /*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData },
- /*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData },
- /*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20E*/ { "SMSG_CHANGEPLAYER_DIFFICULTY_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20F*/ { "CMSG_GM_TEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x210*/ { "CMSG_GM_CREATE_ITEM_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x211*/ { "CMSG_GMTICKET_GETTICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode },
- /*0x212*/ { "SMSG_GMTICKET_GETTICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x213*/ { "CMSG_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x214*/ { "SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x215*/ { "SMSG_GAMEOBJECT_DESPAWN_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x216*/ { "MSG_CORPSE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode },
- /*0x217*/ { "CMSG_GMTICKET_DELETETICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode },
- /*0x218*/ { "SMSG_GMTICKET_DELETETICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x219*/ { "SMSG_CHAT_WRONG_FACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21A*/ { "CMSG_GMTICKET_SYSTEMSTATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode},
- /*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode},
- /*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x21E*/ { "SMSG_QUEST_FORCE_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x222*/ { "SMSG_SPIRIT_HEALER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x223*/ { "CMSG_CHARACTER_POINT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x224*/ { "SMSG_GOSSIP_POI", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x225*/ { "CMSG_CHAT_IGNORED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode },
- /*0x226*/ { "CMSG_GM_VISION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x227*/ { "CMSG_SERVER_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x228*/ { "CMSG_GM_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x229*/ { "CMSG_GM_REVEALTO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22A*/ { "CMSG_GM_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22B*/ { "CMSG_GM_SUMMONMOB", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22C*/ { "CMSG_GM_MOVECORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22D*/ { "CMSG_GM_FREEZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22E*/ { "CMSG_GM_UBERINVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22F*/ { "CMSG_GM_REQUEST_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x230*/ { "SMSG_GM_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x231*/ { "CMSG_GUILD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode },
- /*0x232*/ { "CMSG_GUILD_ADD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode },
- /*0x233*/ { "CMSG_GUILD_DEL_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode },
- /*0x234*/ { "CMSG_GUILD_SET_PUBLIC_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode },
- /*0x235*/ { "CMSG_GUILD_SET_OFFICER_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode },
- /*0x236*/ { "SMSG_LOGIN_VERIFY_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail },
- /*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList },
- /*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode },
- /*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x23F*/ { "SMSG_FORCE_SET_VEHICLE_REC_ID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x240*/ { "CMSG_SET_VEHICLE_REC_ID_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x241*/ { "CMSG_TAXICLEARNODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery },
- /*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney },
- /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem },
- /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead },
- /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender },
- /*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete },
- /*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem },
- /*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24C*/ { "SMSG_SPELLLOGEXECUTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24D*/ { "SMSG_DEBUGAURAPROC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24E*/ { "SMSG_PERIODICAURALOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24F*/ { "SMSG_SPELLDAMAGESHIELD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x250*/ { "SMSG_SPELLNONMELEEDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x251*/ { "CMSG_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode },
- /*0x252*/ { "SMSG_RESURRECT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x253*/ { "CMSG_TOGGLE_PVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP },
- /*0x254*/ { "SMSG_ZONE_UNDER_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x255*/ { "MSG_AUCTION_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode },
- /*0x256*/ { "CMSG_AUCTION_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem },
- /*0x257*/ { "CMSG_AUCTION_REMOVE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem },
- /*0x258*/ { "CMSG_AUCTION_LIST_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems },
- /*0x259*/ { "CMSG_AUCTION_LIST_OWNER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems },
- /*0x25A*/ { "CMSG_AUCTION_PLACE_BID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid },
- /*0x25B*/ { "SMSG_AUCTION_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25C*/ { "SMSG_AUCTION_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25D*/ { "SMSG_AUCTION_OWNER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25E*/ { "SMSG_AUCTION_BIDDER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25F*/ { "SMSG_AUCTION_OWNER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x260*/ { "SMSG_PROCRESIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x261*/ { "SMSG_COMBAT_EVENT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x262*/ { "SMSG_DISPEL_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x263*/ { "SMSG_SPELLORDAMAGE_IMMUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x264*/ { "CMSG_AUCTION_LIST_BIDDER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems },
- /*0x265*/ { "SMSG_AUCTION_BIDDER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x266*/ { "SMSG_SET_FLAT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x267*/ { "SMSG_SET_PCT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x268*/ { "CMSG_SET_AMMO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode },
- /*0x269*/ { "SMSG_CORPSE_RECLAIM_DELAY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x26A*/ { "CMSG_SET_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode },
- /*0x26B*/ { "CMSG_PET_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode },
- /*0x26C*/ { "CMSG_PLAYER_AI_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x26D*/ { "CMSG_CANCEL_AUTO_REPEAT_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode},
- /*0x26E*/ { "MSG_GM_ACCOUNT_ONLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x26F*/ { "MSG_LIST_STABLED_PETS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode },
- /*0x270*/ { "CMSG_STABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet },
- /*0x271*/ { "CMSG_UNSTABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet },
- /*0x272*/ { "CMSG_BUY_STABLE_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot },
- /*0x273*/ { "SMSG_STABLE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x274*/ { "CMSG_STABLE_REVIVE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet },
- /*0x275*/ { "CMSG_STABLE_SWAP_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet },
- /*0x276*/ { "MSG_QUEST_PUSH_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult },
- /*0x277*/ { "SMSG_PLAY_MUSIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x278*/ { "SMSG_PLAY_OBJECT_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x279*/ { "CMSG_REQUEST_PET_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode },
- /*0x27A*/ { "CMSG_FAR_SIGHT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode },
- /*0x27B*/ { "SMSG_SPELLDISPELLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x27C*/ { "SMSG_DAMAGE_CALC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode },
- /*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode},
- /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode },
- /*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode },
- /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime },
- /*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x288*/ { "CMSG_SET_PVP_RANK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x289*/ { "CMSG_ADD_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28A*/ { "CMSG_DEL_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode },
- /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode},
- /*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem },
- /*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x293*/ { "SMSG_LFG_OFFER_CONTINUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x294*/ { "CMSG_TEST_DROP_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x295*/ { "SMSG_TEST_DROP_RATE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x296*/ { "CMSG_LFG_GET_STATUS", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x297*/ { "SMSG_SHOW_MAILBOX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x298*/ { "SMSG_RESET_RANGED_COMBAT_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x299*/ { "SMSG_MEETINGSTONE_MEMBER_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29A*/ { "SMSG_CHAT_NOT_IN_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29B*/ { "CMSG_CANCEL_GROWTH_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode },
- /*0x29C*/ { "SMSG_CANCEL_AUTO_REPEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29D*/ { "SMSG_STANDSTATE_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29E*/ { "SMSG_LOOT_ALL_PASSED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29F*/ { "SMSG_LOOT_ROLL_WON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A0*/ { "CMSG_LOOT_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll },
- /*0x2A1*/ { "SMSG_LOOT_START_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A2*/ { "SMSG_LOOT_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A3*/ { "CMSG_LOOT_MASTER_GIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode },
- /*0x2A4*/ { "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A5*/ { "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A6*/ { "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode },
- /*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode },
- /*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode },
- /*0x2AD*/ { "MSG_DEV_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2AE*/ { "SMSG_MONSTER_MOVE_TRANSPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AF*/ { "SMSG_PET_BROKEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B0*/ { "MSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B1*/ { "MSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B2*/ { "CMSG_SERVER_BROADCAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B3*/ { "CMSG_SELF_RES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode },
- /*0x2B4*/ { "SMSG_FEIGN_DEATH_RESISTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B5*/ { "CMSG_RUN_SCRIPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode },
- /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode },
- /*0x2BB*/ { "SMSG_LFG_ROLE_CHOSEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles },
- /*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode },
- /*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C3*/ { "SMSG_UPDATE_WORLD_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode },
- /*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode },
- /*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode },
- /*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2CD*/ { "CMSG_REQUEST_RAID_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode },
- /*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode },
- /*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck },
- /*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck },
- /*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover },
- /*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode },
- /*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode },
- /*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode },
- /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode },
- /*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DB*/ { "CMSG_FORCE_WALK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2DC*/ { "SMSG_FORCE_SWIM_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode },
- /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode },
- /*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode},
- /*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode},
- /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_AUTHED, PROCESS_THREADSAFE, &WorldSession::HandleWardenDataOpcode },
- /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode},
- /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack },
- /*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode },
- /*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F2*/ { "SMSG_PARTY_MEMBER_STATS_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F3*/ { "CMSG_PET_SPELL_AUTOCAST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode },
- /*0x2F4*/ { "SMSG_WEATHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F5*/ { "SMSG_PLAY_TIME_WARNING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F6*/ { "SMSG_MINIGAME_SETUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F7*/ { "SMSG_MINIGAME_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F8*/ { "CMSG_MINIGAME_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode },
- /*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x300*/ { "SMSG_SPLINE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x301*/ { "SMSG_SPLINE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x302*/ { "SMSG_SPLINE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x303*/ { "SMSG_SPLINE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x304*/ { "SMSG_SPLINE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x305*/ { "SMSG_SPLINE_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x306*/ { "SMSG_SPLINE_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x307*/ { "SMSG_SPLINE_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x308*/ { "SMSG_SPLINE_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x309*/ { "SMSG_SPLINE_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30A*/ { "SMSG_SPLINE_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30B*/ { "SMSG_SPLINE_MOVE_START_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30C*/ { "SMSG_SPLINE_MOVE_STOP_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30D*/ { "SMSG_SPLINE_MOVE_SET_RUN_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30E*/ { "SMSG_SPLINE_MOVE_SET_WALK_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode },
- /*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode },
- /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode },
- /*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x31C*/ { "SMSG_INVALIDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31D*/ { "CMSG_RESET_INSTANCES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode },
- /*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode },
- /*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode },
- /*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x325*/ { "SMSG_PET_DISMISS_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode},
- /*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit },
- /*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x32D*/ { "SMSG_CHAT_PLAYER_AMBIGUOUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x32E*/ { "MSG_DELAY_GHOST_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x32F*/ { "SMSG_SPELLINSTAKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x330*/ { "SMSG_SPELL_UPDATE_CHAIN_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x331*/ { "CMSG_CHAT_FILTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x332*/ { "SMSG_EXPECTED_SPAM_RECORDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x333*/ { "SMSG_SPELLSTEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x334*/ { "CMSG_LOTTERY_QUERY_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x335*/ { "SMSG_LOTTERY_QUERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x336*/ { "CMSG_BUY_LOTTERY_TICKET_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x337*/ { "SMSG_LOTTERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x338*/ { "SMSG_CHARACTER_PROFILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x339*/ { "SMSG_CHARACTER_PROFILE_REALM_CONNECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33A*/ { "SMSG_DEFENSE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode },
- /*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode },
- /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode },
- /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode },
- /*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode },
- /*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode },
- /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode },
- /*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode },
- /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode },
- /*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode },
- /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode },
- /*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena },
- /*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode },
- /*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode },
- /*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode },
- /*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode },
- /*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x361*/ { "SMSG_LFG_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x362*/ { "CMSG_LFG_PROPOSAL_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode },
- /*0x363*/ { "SMSG_LFG_ROLE_CHECK_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x364*/ { "SMSG_LFG_JOIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x365*/ { "SMSG_LFG_QUEUE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode },
- /*0x367*/ { "SMSG_LFG_UPDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x368*/ { "SMSG_LFG_UPDATE_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x369*/ { "SMSG_LFG_UPDATE_SEARCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode },
- /*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode },
- /*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode},
- /*0x36F*/ { "SMSG_LFG_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x370*/ { "CMSG_LFG_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode },
- /*0x371*/ { "CMSG_LFD_PARTY_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode},
- /*0x372*/ { "SMSG_LFG_PARTY_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode },
- /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode },
- /*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode },
- /*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode},
- /*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37D*/ { "MSG_MOVE_SET_FLIGHT_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37E*/ { "MSG_MOVE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37F*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x380*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x381*/ { "SMSG_FORCE_FLIGHT_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x382*/ { "CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x383*/ { "SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x384*/ { "CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x385*/ { "SMSG_SPLINE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x386*/ { "SMSG_SPLINE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x387*/ { "CMSG_MAELSTROM_INVALIDATE_CACHE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x388*/ { "SMSG_FLIGHT_SPLINE_SYNC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode },
- /*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode },
- /*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode },
- /*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp },
- /*0x392*/ { "CMSG_SEND_LOCAL_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x393*/ { "CMSG_SEND_GENERAL_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x394*/ { "CMSG_SEND_COMBAT_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x395*/ { "CMSG_MAELSTROM_GM_SENT_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x396*/ { "SMSG_RESET_FAILED_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x397*/ { "SMSG_REAL_GROUP_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x398*/ { "SMSG_LFG_DISABLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A0*/ { "SMSG_VOICE_SESSION_ADJUST_PRIORITY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A1*/ { "CMSG_VOICE_SET_TALKER_MUTED_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3A9*/ { "SMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AA*/ { "SMSG_SPELL_CHANCE_PROC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AB*/ { "CMSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode },
- /*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B3*/ { "SMSG_GM_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B4*/ { "MSG_GM_GEARRATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B5*/ { "CMSG_COMMENTATOR_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B6*/ { "SMSG_COMMENTATOR_STATE_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B7*/ { "CMSG_COMMENTATOR_GET_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B8*/ { "SMSG_COMMENTATOR_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B9*/ { "CMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BA*/ { "SMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3BB*/ { "SMSG_COMMENTATOR_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3BC*/ { "CMSG_COMMENTATOR_ENTER_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BD*/ { "CMSG_COMMENTATOR_EXIT_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BE*/ { "CMSG_COMMENTATOR_INSTANCE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BF*/ { "SMSG_CLEAR_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C0*/ { "CMSG_BOT_DETECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C1*/ { "SMSG_CROSSED_INEBRIATION_THRESHOLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C2*/ { "CMSG_CHEAT_PLAYER_LOGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode},
- /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode },
- /*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CB*/ { "CMSG_GM_UNSQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CC*/ { "CMSG_CHANNEL_SILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CD*/ { "CMSG_CHANNEL_SILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CE*/ { "CMSG_CHANNEL_UNSILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery },
- /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel },
- /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount },
- /*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode },
- /*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3DA*/ { "SMSG_AVAILABLE_VOICE_CHANNEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3DB*/ { "CMSG_ADD_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DC*/ { "CMSG_DEL_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DD*/ { "CMSG_PARTY_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DE*/ { "CMSG_PARTY_UNSILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DF*/ { "MSG_NOTIFY_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3E0*/ { "SMSG_COMSAT_RECONNECT_TRY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK },
- /*0x3E5*/ { "SMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate },
- /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab },
- /*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems },
- /*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab },
- /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab },
- /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney },
- /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney },
- /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery },
- /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch },
- /*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F3*/ { "CMSG_CLEAR_CHANNEL_WATCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3F4*/ { "SMSG_INSPECT_TALENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F5*/ { "SMSG_GOGOGO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F6*/ { "SMSG_ECHO_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F7*/ { "CMSG_SET_TITLE_SUFFIX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3F8*/ { "CMSG_SPELLCLICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick },
- /*0x3F9*/ { "SMSG_LOOT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions },
- /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn },
- /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode },
- /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest },
- /*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x405*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess },
- /*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode },
- /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText },
- /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText },
- /*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel },
- /*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x40F*/ { "MSG_GM_CHANGE_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite },
- /*0x411*/ { "SMSG_GROUPACTION_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed },
- /*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery},
- /*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames },
- /*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x41D*/ { "SMSG_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41E*/ { "SMSG_SEND_UNLEARN_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41F*/ { "SMSG_PROPOSE_LEVEL_GRANT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x420*/ { "CMSG_ACCEPT_LEVEL_GRANT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel },
- /*0x421*/ { "SMSG_REFER_A_FRIEND_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x422*/ { "SMSG_SPLINE_MOVE_SET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x423*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x424*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x425*/ { "CMSG_CHANGE_PERSONAL_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x426*/ { "CMSG_ALTER_APPEARANCE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance },
- /*0x427*/ { "SMSG_ENABLE_BARBER_SHOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x428*/ { "SMSG_BARBER_SHOP_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x429*/ { "CMSG_CALENDAR_GET_CALENDAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar },
- /*0x42A*/ { "CMSG_CALENDAR_GET_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent },
- /*0x42B*/ { "CMSG_CALENDAR_GUILD_FILTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter },
- /*0x42C*/ { "CMSG_CALENDAR_ARENA_TEAM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam },
- /*0x42D*/ { "CMSG_CALENDAR_ADD_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent },
- /*0x42E*/ { "CMSG_CALENDAR_UPDATE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent },
- /*0x42F*/ { "CMSG_CALENDAR_REMOVE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent },
- /*0x430*/ { "CMSG_CALENDAR_COPY_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent },
- /*0x431*/ { "CMSG_CALENDAR_EVENT_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite },
- /*0x432*/ { "CMSG_CALENDAR_EVENT_RSVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp },
- /*0x433*/ { "CMSG_CALENDAR_EVENT_REMOVE_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite },
- /*0x434*/ { "CMSG_CALENDAR_EVENT_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus },
- /*0x435*/ { "CMSG_CALENDAR_EVENT_MODERATOR_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus},
- /*0x436*/ { "SMSG_CALENDAR_SEND_CALENDAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x437*/ { "SMSG_CALENDAR_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x438*/ { "SMSG_CALENDAR_FILTER_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x439*/ { "SMSG_CALENDAR_ARENA_TEAM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43A*/ { "SMSG_CALENDAR_EVENT_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43B*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43C*/ { "SMSG_CALENDAR_EVENT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43D*/ { "SMSG_CALENDAR_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43E*/ { "SMSG_CALENDAR_RAID_LOCKOUT_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43F*/ { "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x440*/ { "SMSG_CALENDAR_EVENT_INVITE_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x441*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x442*/ { "SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x443*/ { "SMSG_CALENDAR_EVENT_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x444*/ { "SMSG_CALENDAR_EVENT_UPDATED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x445*/ { "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x446*/ { "CMSG_CALENDAR_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain },
- /*0x447*/ { "CMSG_CALENDAR_GET_NUM_PENDING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending },
- /*0x448*/ { "SMSG_CALENDAR_SEND_NUM_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x449*/ { "CMSG_SAVE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44A*/ { "SMSG_NOTIFY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x44B*/ { "CMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44C*/ { "SMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x44D*/ { "CMSG_LOAD_DANCES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44E*/ { "CMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44F*/ { "SMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x450*/ { "CMSG_SYNC_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x451*/ { "CMSG_DANCE_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x452*/ { "SMSG_DANCE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x453*/ { "SMSG_INVALIDATE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x454*/ { "CMSG_DELETE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x455*/ { "SMSG_LEARNED_DANCE_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x456*/ { "CMSG_LEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x457*/ { "CMSG_UNLEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x458*/ { "CMSG_SET_RUNE_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x459*/ { "CMSG_SET_RUNE_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45A*/ { "MSG_MOVE_SET_PITCH_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45B*/ { "MSG_MOVE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45C*/ { "SMSG_FORCE_PITCH_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x45D*/ { "CMSG_FORCE_PITCH_RATE_CHANGE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45E*/ { "SMSG_SPLINE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x45F*/ { "CMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x460*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x461*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x462*/ { "CMSG_UPDATE_MISSILE_TRAJECTORY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory },
- /*0x463*/ { "SMSG_UPDATE_ACCOUNT_DATA_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x464*/ { "SMSG_TRIGGER_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x465*/ { "CMSG_COMPLETE_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x466*/ { "CMSG_SET_GLYPH_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x467*/ { "CMSG_SET_GLYPH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements },
- /*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle },
- /*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x471*/ { "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x472*/ { "CMSG_UNITANIMTIER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x473*/ { "CMSG_CHAR_CUSTOMIZE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize },
- /*0x474*/ { "SMSG_CHAR_CUSTOMIZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x475*/ { "SMSG_PET_RENAMEABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x476*/ { "CMSG_REQUEST_VEHICLE_EXIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit },
- /*0x477*/ { "CMSG_REQUEST_VEHICLE_PREV_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x478*/ { "CMSG_REQUEST_VEHICLE_NEXT_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x47A*/ { "CMSG_PET_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent },
- /*0x47B*/ { "CMSG_PET_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x47C*/ { "SMSG_SET_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x47D*/ { "SMSG_ALL_ACHIEVEMENT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x47E*/ { "CMSG_FORCE_SAY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x47F*/ { "SMSG_HEALTH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x480*/ { "SMSG_POWER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x481*/ { "CMSG_GAMEOBJ_REPORT_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse },
- /*0x482*/ { "SMSG_HIGHEST_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x483*/ { "SMSG_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x484*/ { "SMSG_THREAT_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x485*/ { "SMSG_THREAT_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x486*/ { "SMSG_CONVERT_RUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x487*/ { "SMSG_RESYNC_RUNES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x488*/ { "SMSG_ADD_RUNE_POWER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x489*/ { "CMSG_START_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x48A*/ { "CMSG_REMOVE_GLYPH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph },
- /*0x48B*/ { "CMSG_DUMP_OBJECTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x48C*/ { "SMSG_DUMP_OBJECTS_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x48D*/ { "CMSG_DISMISS_CRITTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter },
- /*0x48E*/ { "SMSG_NOTIFY_DEST_LOC_SPELL_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x48F*/ { "CMSG_AUCTION_LIST_PENDING_SALES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales },
- /*0x490*/ { "SMSG_AUCTION_LIST_PENDING_SALES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x491*/ { "SMSG_MODIFY_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x492*/ { "SMSG_PET_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x493*/ { "CMSG_ENABLETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes },
- /*0x494*/ { "SMSG_PRE_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x495*/ { "SMSG_AURA_UPDATE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x496*/ { "SMSG_AURA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x497*/ { "CMSG_FLOOD_GRACE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x498*/ { "SMSG_SERVER_FIRST_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect },
- /*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A0*/ { "CMSG_SERVER_INFO_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A1*/ { "SMSG_SERVER_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A2*/ { "CMSG_CHECK_LOGIN_CRITERIA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A3*/ { "SMSG_SERVER_BUCK_DATA_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A4*/ { "CMSG_SET_BREATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A5*/ { "CMSG_QUERY_VEHICLE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A6*/ { "SMSG_BATTLEGROUND_INFO_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A7*/ { "SMSG_PLAYER_VEHICLE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A8*/ { "CMSG_PLAYER_VEHICLE_ENTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle },
- /*0x4A9*/ { "CMSG_CONTROLLER_EJECT_PASSENGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger },
- /*0x4AA*/ { "SMSG_PET_GUIDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4AB*/ { "SMSG_CLIENTCACHE_VERSION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4AC*/ { "CMSG_CHANGE_GDF_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AD*/ { "CMSG_SET_ARENA_TEAM_RATING_BY_INDEX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AE*/ { "CMSG_SET_ARENA_TEAM_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AF*/ { "CMSG_SET_ARENA_TEAM_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B0*/ { "CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B1*/ { "CMSG_SET_ARENA_MEMBER_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B2*/ { "SMSG_ITEM_REFUND_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B3*/ { "CMSG_ITEM_REFUND_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest },
- /*0x4B4*/ { "CMSG_ITEM_REFUND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund },
- /*0x4B5*/ { "SMSG_ITEM_REFUND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B6*/ { "CMSG_CORPSE_MAP_POSITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery },
- /*0x4B7*/ { "SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B8*/ { "CMSG_UNUSED5", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL },
- /*0x4B9*/ { "CMSG_UNUSED6", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4BA*/ { "CMSG_CALENDAR_EVENT_SIGNUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup },
- /*0x4BB*/ { "SMSG_CALENDAR_CLEAR_PENDING_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4BC*/ { "SMSG_EQUIPMENT_SET_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4BD*/ { "CMSG_EQUIPMENT_SET_SAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave },
- /*0x4BE*/ { "CMSG_UPDATE_PROJECTILE_POSITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition },
- /*0x4BF*/ { "SMSG_SET_PROJECTILE_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C0*/ { "SMSG_TALENTS_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C1*/ { "CMSG_LEARN_PREVIEW_TALENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents },
- /*0x4C2*/ { "CMSG_LEARN_PREVIEW_TALENTS_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet },
- /*0x4C3*/ { "CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C4*/ { "CMSG_GM_GRANT_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C5*/ { "CMSG_GM_REMOVE_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C6*/ { "CMSG_GM_SET_CRITERIA_FOR_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C7*/ { "SMSG_ARENA_OPPONENT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C8*/ { "SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C9*/ { "CMSG_PROFILEDATA_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CA*/ { "SMSG_PROFILEDATA_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CB*/ { "CMSG_START_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CC*/ { "CMSG_END_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CD*/ { "SMSG_MULTIPLE_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CE*/ { "SMSG_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CF*/ { "CMSG_MOVE_GRAVITY_DISABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D0*/ { "SMSG_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D1*/ { "CMSG_MOVE_GRAVITY_ENABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D2*/ { "MSG_MOVE_GRAVITY_CHNG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D3*/ { "SMSG_SPLINE_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D4*/ { "SMSG_SPLINE_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D5*/ { "CMSG_EQUIPMENT_SET_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse },
- /*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D7*/ { "CMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D8*/ { "SMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange },
- /*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DB*/ { "CMSG_PVP_QUEUE_STATS_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4DC*/ { "SMSG_PVP_QUEUE_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DD*/ { "CMSG_SET_PAID_SERVICE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4DE*/ { "SMSG_BATTLEFIELD_MGR_ENTRY_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DF*/ { "CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfEntryInviteResponse },
- /*0x4E0*/ { "SMSG_BATTLEFIELD_MGR_ENTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E1*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E2*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse },
- /*0x4E3*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4E4*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E5*/ { "SMSG_BATTLEFIELD_MGR_EJECT_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E6*/ { "SMSG_BATTLEFIELD_MGR_EJECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E7*/ { "CMSG_BATTLEFIELD_MGR_EXIT_REQUEST", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest },
- /*0x4E8*/ { "SMSG_BATTLEFIELD_MGR_STATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E9*/ { "CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4EB*/ { "MSG_SET_RAID_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode },
- /*0x4EC*/ { "CMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4ED*/ { "SMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4EE*/ { "SMSG_GMRESPONSE_DB_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4EF*/ { "SMSG_GMRESPONSE_RECEIVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F0*/ { "CMSG_GMRESPONSE_RESOLVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve },
- /*0x4F1*/ { "SMSG_GMRESPONSE_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F2*/ { "SMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F3*/ { "CMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4F4*/ { "CMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4F5*/ { "SMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate },
- /*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange },
- /*0x4F9*/ { "MSG_VIEW_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FB*/ { "CMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FC*/ { "SMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FD*/ { "SMSG_LOOT_SLOT_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FE*/ { "UMSG_UPDATE_GROUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FF*/ { "CMSG_READY_FOR_ACCOUNT_DATA_TIMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes },
- /*0x500*/ { "CMSG_QUERY_QUESTS_COMPLETED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted },
- /*0x501*/ { "SMSG_QUERY_QUESTS_COMPLETED_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x502*/ { "CMSG_GM_REPORT_LAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag },
- /*0x503*/ { "CMSG_AFK_MONITOR_INFO_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x504*/ { "SMSG_AFK_MONITOR_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x505*/ { "CMSG_AFK_MONITOR_INFO_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x506*/ { "SMSG_CORPSE_IS_NOT_IN_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x507*/ { "CMSG_GM_NUKE_CHARACTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x508*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x509*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50A*/ { "SMSG_CAMERA_SHAKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50B*/ { "SMSG_UPDATE_ITEM_ENCHANTMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50C*/ { "CMSG_SET_CHARACTER_MODEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50D*/ { "SMSG_REDIRECT_CLIENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50E*/ { "CMSG_REDIRECTION_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50F*/ { "SMSG_SUSPEND_COMMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x510*/ { "CMSG_SUSPEND_COMMS_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x511*/ { "SMSG_FORCE_SEND_QUEUED_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x512*/ { "CMSG_REDIRECTION_AUTH_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x513*/ { "CMSG_DROP_NEW_CONNECTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x514*/ { "SMSG_SEND_ALL_COMBAT_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x515*/ { "SMSG_OPEN_LFG_DUNGEON_FINDER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x516*/ { "SMSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x517*/ { "CMSG_MOVE_SET_COLLISION_HGT_ACK", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x518*/ { "MSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x519*/ { "CMSG_CLEAR_RANDOM_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51A*/ { "CMSG_CLEAR_HOLIDAY_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51B*/ { "CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51C*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x51D*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x51E*/ { "SMSG_COMPRESSED_UNKNOWN_1310", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+ memset(opcodeTable, 0, sizeof(opcodeTable));
+
+ DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ADDON_REGISTERED_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
+ DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
+ DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTO_DECLINE_GUILD_INVITES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfEntryInviteResponse );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfExitRequest );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBfQueueInviteResponse );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
+ DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_RATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
+ DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ROSTER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
+ DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle );
+ DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
+ DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ DEFINE_OPCODE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
+ DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
+ DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
+ DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
+ DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );
+ DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
+ DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve );
+ DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag );
+ DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_REQUEST_JOIN_UPDATES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_ROLES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSwapSubGroupOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAchievementProgressQuery);
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryRanksOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_CHALLENGE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_MAX_DAILY_XP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_REQUEST_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetNoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetRankPermissionsOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_GUILD_SWITCH_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
+ DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_WARNING_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest );
+ DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );
+ DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
+ DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_LFR_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_COMMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_POST_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );
+ DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_ADDON_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_BATTLEGROUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
+ DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
+ DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateFailedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
+ DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
+ DEFINE_OPCODE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_BATTLEFIELD_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_XP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryXPOpcode ); // STATUS_AUTHED
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
+ DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
+ DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REFORGE_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReforgeItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleReorderCharacters );
+ DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_HOTFIX, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleRequestHotfix );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_OPTIONS_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit );
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RETURN_TO_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReturnToGraveyard );
+ DEFINE_OPCODE_HANDLER(CMSG_ROLE_POLL_BEGIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
+ DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel ); // STATUS_AUTHED
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_PREFERED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_PRIMARY_TALENT_TREE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
+ DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_BUG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SUBMIT_COMPLAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SUGGESTION_SUBMIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_TOKEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );
+ DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
+ DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
+ DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
+ DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems );
+ DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );
+ DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );
+ DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAddonPrefixesOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );
+ DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory );
+ DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
+ DEFINE_OPCODE_HANDLER(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel );
+ DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageTransfer );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_STORAGE_UNLOCK, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidStorageUnlock );
+ DEFINE_OPCODE_HANDLER(CMSG_VOID_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleVoidSwapItem );
+ DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode ); // STATUS_AUTHED
+ DEFINE_OPCODE_HANDLER(CMSG_WARGAME_ACCEPT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_WARGAME_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
+ DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_RUN_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_TELEPORT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
+ DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
+ DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
+ DEFINE_OPCODE_HANDLER(MSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_INFO_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MOVEMENT_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_OPPONENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AVERAGE_ITEM_LEVEL_INFORM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PLAYER_POSITIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_RATED_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_ACTIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_IGNORED_ACCOUNT_MUTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_DISCONNECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_SERVER_RECONNECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CUSTOM_LOAD_SCREEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FLOOD_DETECTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LOG_QUERY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_COMPLETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHALLENGE_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CHANGE_NAME_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT_2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_FLAGGED_FOR_RENAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MAX_DAILY_XP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_DAILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MEMBER_UPDATE_NOTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RANKS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RENAMED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_REACTION_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_REPUTATION_WEEKLY_CAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_REWARDS_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_UPDATE_ROSTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INIT_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_ADD_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_REMOVE_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_SEND_PASSIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS_NONE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_BROWSE_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_POST_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_IN_PROGRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MONEY_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_ACTIVE_MOVER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COMPOUND_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_BACK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_SWIM_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD_ABORT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_ALREADY_SIGNED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_ADDED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL_KIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_NPC_QUERY_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_THROTTLED_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RAID_SUMMON_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_RATING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RATED_BG_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REFORGE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESEARCH_SETUP_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ROLE_POLL_BEGIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SERVER_PERF, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SHOW_RATINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SOR_START_EXPERIENCE_INCOMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLINTERRUPTLOG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_DISABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_COLLISION_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FEATHER_FALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_LAND_WALK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_STREAMING_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUPPRESS_NPC_GREETINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TALENTS_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UNIT_HEALTH_FREQUENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UNIT_SPELLCAST_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+
+ // These opcodes are not in WPP
+
+ //DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_REQUEST_SCORE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); Need to send the response
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger );
+ //DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
+ //DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );
+ //DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_PARTY_LOCK_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LF_GUILD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MEETINGSTONE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_DIFFICULTY_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_MAX_XP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUEST_NPC_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph );
+ //DEFINE_OPCODE_HANDLER(CMSG_REPLACE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HEIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RAW_POSITION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_MOUSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ACTION_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_UPDATE_INVITE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMBAT_LOG_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPLETION_NPC_RESPONCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_DONE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_KNOWN_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_SET_NOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_TRADESKILL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_XP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_OPEN_FROM_GOSSIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LF_GUILD_SEARCH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_SETQUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_DISABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_ENABLE_GRAVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SKIP_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_WALK_IN_AIR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_UNK_DEAD_ALIVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PUREMOUNT_CANCELLED_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SETUP_RESEARCH_HISTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+
+#undef DEFINE_OPCODE_HANDLER
};
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index d5b9dff4a89..da881a7eb5b 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -25,1327 +25,1377 @@
#include "Common.h"
-// Note: this include need for be sure have full definition of class WorldSession
-// if this class definition not complete then VS for x64 release use different size for
-// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
-// table opcodeTable in source when Opcode.h included but WorldSession.h not included
-#include "WorldSession.h"
-
/// List of Opcodes
enum Opcodes
{
- MSG_NULL_ACTION = 0x000,
- CMSG_BOOTME = 0x001,
- CMSG_DBLOOKUP = 0x002,
- SMSG_DBLOOKUP = 0x003,
- CMSG_QUERY_OBJECT_POSITION = 0x004,
- SMSG_QUERY_OBJECT_POSITION = 0x005,
- CMSG_QUERY_OBJECT_ROTATION = 0x006,
- SMSG_QUERY_OBJECT_ROTATION = 0x007,
- CMSG_WORLD_TELEPORT = 0x008,
- CMSG_TELEPORT_TO_UNIT = 0x009,
- CMSG_ZONE_MAP = 0x00A,
- SMSG_ZONE_MAP = 0x00B,
- CMSG_DEBUG_CHANGECELLZONE = 0x00C,
- CMSG_MOVE_CHARACTER_CHEAT = 0x00D,
- SMSG_MOVE_CHARACTER_CHEAT = 0x00E,
- CMSG_RECHARGE = 0x00F,
- CMSG_LEARN_SPELL = 0x010,
- CMSG_CREATEMONSTER = 0x011,
- CMSG_DESTROYMONSTER = 0x012,
- CMSG_CREATEITEM = 0x013,
- CMSG_CREATEGAMEOBJECT = 0x014,
- SMSG_CHECK_FOR_BOTS = 0x015,
- CMSG_MAKEMONSTERATTACKGUID = 0x016,
- CMSG_BOT_DETECTED2 = 0x017,
- CMSG_FORCEACTION = 0x018,
- CMSG_FORCEACTIONONOTHER = 0x019,
- CMSG_FORCEACTIONSHOW = 0x01A,
- SMSG_FORCEACTIONSHOW = 0x01B,
- CMSG_PETGODMODE = 0x01C,
- SMSG_PETGODMODE = 0x01D,
- SMSG_REFER_A_FRIEND_EXPIRED = 0x01E,
- CMSG_WEATHER_SPEED_CHEAT = 0x01F,
- CMSG_UNDRESSPLAYER = 0x020,
- CMSG_BEASTMASTER = 0x021,
- CMSG_GODMODE = 0x022,
- SMSG_GODMODE = 0x023,
- CMSG_CHEAT_SETMONEY = 0x024,
- CMSG_LEVEL_CHEAT = 0x025,
- CMSG_PET_LEVEL_CHEAT = 0x026,
- CMSG_SET_WORLDSTATE = 0x027,
- CMSG_COOLDOWN_CHEAT = 0x028,
- CMSG_USE_SKILL_CHEAT = 0x029,
- CMSG_FLAG_QUEST = 0x02A,
- CMSG_FLAG_QUEST_FINISH = 0x02B,
- CMSG_CLEAR_QUEST = 0x02C,
- CMSG_SEND_EVENT = 0x02D,
- CMSG_DEBUG_AISTATE = 0x02E,
- SMSG_DEBUG_AISTATE = 0x02F,
- CMSG_DISABLE_PVP_CHEAT = 0x030,
- CMSG_ADVANCE_SPAWN_TIME = 0x031,
- SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x032,
- CMSG_AUTH_SRP6_BEGIN = 0x033,
- CMSG_AUTH_SRP6_PROOF = 0x034,
- CMSG_AUTH_SRP6_RECODE = 0x035,
- CMSG_CHAR_CREATE = 0x036,
- CMSG_CHAR_ENUM = 0x037,
- CMSG_CHAR_DELETE = 0x038,
- SMSG_AUTH_SRP6_RESPONSE = 0x039,
- SMSG_CHAR_CREATE = 0x03A,
- SMSG_CHAR_ENUM = 0x03B,
- SMSG_CHAR_DELETE = 0x03C,
- CMSG_PLAYER_LOGIN = 0x03D,
- SMSG_NEW_WORLD = 0x03E,
- SMSG_TRANSFER_PENDING = 0x03F,
- SMSG_TRANSFER_ABORTED = 0x040,
- SMSG_CHARACTER_LOGIN_FAILED = 0x041,
- SMSG_LOGIN_SETTIMESPEED = 0x042,
- SMSG_GAMETIME_UPDATE = 0x043,
- CMSG_GAMETIME_SET = 0x044,
- SMSG_GAMETIME_SET = 0x045,
- CMSG_GAMESPEED_SET = 0x046,
- SMSG_GAMESPEED_SET = 0x047,
- CMSG_SERVERTIME = 0x048,
- SMSG_SERVERTIME = 0x049,
- CMSG_PLAYER_LOGOUT = 0x04A,
- CMSG_LOGOUT_REQUEST = 0x04B,
- SMSG_LOGOUT_RESPONSE = 0x04C,
- SMSG_LOGOUT_COMPLETE = 0x04D,
- CMSG_LOGOUT_CANCEL = 0x04E,
- SMSG_LOGOUT_CANCEL_ACK = 0x04F,
- CMSG_NAME_QUERY = 0x050,
- SMSG_NAME_QUERY_RESPONSE = 0x051,
- CMSG_PET_NAME_QUERY = 0x052,
- SMSG_PET_NAME_QUERY_RESPONSE = 0x053,
- CMSG_GUILD_QUERY = 0x054,
- SMSG_GUILD_QUERY_RESPONSE = 0x055,
- CMSG_ITEM_QUERY_SINGLE = 0x056,
- CMSG_ITEM_QUERY_MULTIPLE = 0x057,
- SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x058,
- SMSG_ITEM_QUERY_MULTIPLE_RESPONSE = 0x059,
- CMSG_PAGE_TEXT_QUERY = 0x05A,
- SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x05B,
- CMSG_QUEST_QUERY = 0x05C,
- SMSG_QUEST_QUERY_RESPONSE = 0x05D,
- CMSG_GAMEOBJECT_QUERY = 0x05E,
- SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x05F,
- CMSG_CREATURE_QUERY = 0x060,
- SMSG_CREATURE_QUERY_RESPONSE = 0x061,
- CMSG_WHO = 0x062,
- SMSG_WHO = 0x063,
- CMSG_WHOIS = 0x064,
- SMSG_WHOIS = 0x065,
- CMSG_CONTACT_LIST = 0x066,
- SMSG_CONTACT_LIST = 0x067,
- SMSG_FRIEND_STATUS = 0x068,
- CMSG_ADD_FRIEND = 0x069,
- CMSG_DEL_FRIEND = 0x06A,
- CMSG_SET_CONTACT_NOTES = 0x06B,
- CMSG_ADD_IGNORE = 0x06C,
- CMSG_DEL_IGNORE = 0x06D,
- CMSG_GROUP_INVITE = 0x06E,
- SMSG_GROUP_INVITE = 0x06F,
- CMSG_GROUP_CANCEL = 0x070,
- SMSG_GROUP_CANCEL = 0x071,
- CMSG_GROUP_ACCEPT = 0x072,
- CMSG_GROUP_DECLINE = 0x073,
- SMSG_GROUP_DECLINE = 0x074,
- CMSG_GROUP_UNINVITE = 0x075,
- CMSG_GROUP_UNINVITE_GUID = 0x076,
- SMSG_GROUP_UNINVITE = 0x077,
- CMSG_GROUP_SET_LEADER = 0x078,
- SMSG_GROUP_SET_LEADER = 0x079,
- CMSG_LOOT_METHOD = 0x07A,
- CMSG_GROUP_DISBAND = 0x07B,
- SMSG_GROUP_DESTROYED = 0x07C,
- SMSG_GROUP_LIST = 0x07D,
- SMSG_PARTY_MEMBER_STATS = 0x07E,
- SMSG_PARTY_COMMAND_RESULT = 0x07F,
- UMSG_UPDATE_GROUP_MEMBERS = 0x080,
- CMSG_GUILD_CREATE = 0x081,
- CMSG_GUILD_INVITE = 0x082,
- SMSG_GUILD_INVITE = 0x083,
- CMSG_GUILD_ACCEPT = 0x084,
- CMSG_GUILD_DECLINE = 0x085,
- SMSG_GUILD_DECLINE = 0x086,
- CMSG_GUILD_INFO = 0x087,
- SMSG_GUILD_INFO = 0x088,
- CMSG_GUILD_ROSTER = 0x089,
- SMSG_GUILD_ROSTER = 0x08A,
- CMSG_GUILD_PROMOTE = 0x08B,
- CMSG_GUILD_DEMOTE = 0x08C,
- CMSG_GUILD_LEAVE = 0x08D,
- CMSG_GUILD_REMOVE = 0x08E,
- CMSG_GUILD_DISBAND = 0x08F,
- CMSG_GUILD_LEADER = 0x090,
- CMSG_GUILD_MOTD = 0x091,
- SMSG_GUILD_EVENT = 0x092,
- SMSG_GUILD_COMMAND_RESULT = 0x093,
- UMSG_UPDATE_GUILD = 0x094,
- CMSG_MESSAGECHAT = 0x095,
- SMSG_MESSAGECHAT = 0x096,
- CMSG_JOIN_CHANNEL = 0x097,
- CMSG_LEAVE_CHANNEL = 0x098,
- SMSG_CHANNEL_NOTIFY = 0x099,
- CMSG_CHANNEL_LIST = 0x09A,
- SMSG_CHANNEL_LIST = 0x09B,
- CMSG_CHANNEL_PASSWORD = 0x09C,
- CMSG_CHANNEL_SET_OWNER = 0x09D,
- CMSG_CHANNEL_OWNER = 0x09E,
- CMSG_CHANNEL_MODERATOR = 0x09F,
- CMSG_CHANNEL_UNMODERATOR = 0x0A0,
- CMSG_CHANNEL_MUTE = 0x0A1,
- CMSG_CHANNEL_UNMUTE = 0x0A2,
- CMSG_CHANNEL_INVITE = 0x0A3,
- CMSG_CHANNEL_KICK = 0x0A4,
- CMSG_CHANNEL_BAN = 0x0A5,
- CMSG_CHANNEL_UNBAN = 0x0A6,
- CMSG_CHANNEL_ANNOUNCEMENTS = 0x0A7,
- CMSG_CHANNEL_MODERATE = 0x0A8,
- SMSG_UPDATE_OBJECT = 0x0A9,
- SMSG_DESTROY_OBJECT = 0x0AA,
- CMSG_USE_ITEM = 0x0AB,
- CMSG_OPEN_ITEM = 0x0AC,
- CMSG_READ_ITEM = 0x0AD,
- SMSG_READ_ITEM_OK = 0x0AE,
- SMSG_READ_ITEM_FAILED = 0x0AF,
- SMSG_ITEM_COOLDOWN = 0x0B0,
- CMSG_GAMEOBJ_USE = 0x0B1,
- CMSG_DESTROY_ITEMS = 0x0B2,
- SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x0B3,
- CMSG_AREATRIGGER = 0x0B4,
- MSG_MOVE_START_FORWARD = 0x0B5,
- MSG_MOVE_START_BACKWARD = 0x0B6,
- MSG_MOVE_STOP = 0x0B7,
- MSG_MOVE_START_STRAFE_LEFT = 0x0B8,
- MSG_MOVE_START_STRAFE_RIGHT = 0x0B9,
- MSG_MOVE_STOP_STRAFE = 0x0BA,
- MSG_MOVE_JUMP = 0x0BB,
- MSG_MOVE_START_TURN_LEFT = 0x0BC,
- MSG_MOVE_START_TURN_RIGHT = 0x0BD,
- MSG_MOVE_STOP_TURN = 0x0BE,
- MSG_MOVE_START_PITCH_UP = 0x0BF,
- MSG_MOVE_START_PITCH_DOWN = 0x0C0,
- MSG_MOVE_STOP_PITCH = 0x0C1,
- MSG_MOVE_SET_RUN_MODE = 0x0C2,
- MSG_MOVE_SET_WALK_MODE = 0x0C3,
- MSG_MOVE_TOGGLE_LOGGING = 0x0C4,
- MSG_MOVE_TELEPORT = 0x0C5,
- MSG_MOVE_TELEPORT_CHEAT = 0x0C6,
- MSG_MOVE_TELEPORT_ACK = 0x0C7,
- MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0C8,
- MSG_MOVE_FALL_LAND = 0x0C9,
- MSG_MOVE_START_SWIM = 0x0CA,
- MSG_MOVE_STOP_SWIM = 0x0CB,
- MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x0CC,
- MSG_MOVE_SET_RUN_SPEED = 0x0CD,
- MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x0CE,
- MSG_MOVE_SET_RUN_BACK_SPEED = 0x0CF,
- MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x0D0,
- MSG_MOVE_SET_WALK_SPEED = 0x0D1,
- MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x0D2,
- MSG_MOVE_SET_SWIM_SPEED = 0x0D3,
- MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x0D4,
- MSG_MOVE_SET_SWIM_BACK_SPEED = 0x0D5,
- MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x0D6,
- MSG_MOVE_SET_TURN_RATE_CHEAT = 0x0D7,
- MSG_MOVE_SET_TURN_RATE = 0x0D8,
- MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x0D9,
- MSG_MOVE_SET_FACING = 0x0DA,
- MSG_MOVE_SET_PITCH = 0x0DB,
- MSG_MOVE_WORLDPORT_ACK = 0x0DC,
- SMSG_MONSTER_MOVE = 0x0DD,
- SMSG_MOVE_WATER_WALK = 0x0DE,
- SMSG_MOVE_LAND_WALK = 0x0DF,
- CMSG_MOVE_CHARM_PORT_CHEAT = 0x0E0,
- CMSG_MOVE_SET_RAW_POSITION = 0x0E1,
- SMSG_FORCE_RUN_SPEED_CHANGE = 0x0E2,
- CMSG_FORCE_RUN_SPEED_CHANGE_ACK = 0x0E3,
- SMSG_FORCE_RUN_BACK_SPEED_CHANGE = 0x0E4,
- CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x0E5,
- SMSG_FORCE_SWIM_SPEED_CHANGE = 0x0E6,
- CMSG_FORCE_SWIM_SPEED_CHANGE_ACK = 0x0E7,
- SMSG_FORCE_MOVE_ROOT = 0x0E8,
- CMSG_FORCE_MOVE_ROOT_ACK = 0x0E9,
- SMSG_FORCE_MOVE_UNROOT = 0x0EA,
- CMSG_FORCE_MOVE_UNROOT_ACK = 0x0EB,
- MSG_MOVE_ROOT = 0x0EC,
- MSG_MOVE_UNROOT = 0x0ED,
- MSG_MOVE_HEARTBEAT = 0x0EE,
- SMSG_MOVE_KNOCK_BACK = 0x0EF,
- CMSG_MOVE_KNOCK_BACK_ACK = 0x0F0,
- MSG_MOVE_KNOCK_BACK = 0x0F1,
- SMSG_MOVE_FEATHER_FALL = 0x0F2,
- SMSG_MOVE_NORMAL_FALL = 0x0F3,
- SMSG_MOVE_SET_HOVER = 0x0F4,
- SMSG_MOVE_UNSET_HOVER = 0x0F5,
- CMSG_MOVE_HOVER_ACK = 0x0F6,
- MSG_MOVE_HOVER = 0x0F7,
- CMSG_TRIGGER_CINEMATIC_CHEAT = 0x0F8,
- CMSG_OPENING_CINEMATIC = 0x0F9,
- SMSG_TRIGGER_CINEMATIC = 0x0FA,
- CMSG_NEXT_CINEMATIC_CAMERA = 0x0FB,
- CMSG_COMPLETE_CINEMATIC = 0x0FC,
- SMSG_TUTORIAL_FLAGS = 0x0FD,
- CMSG_TUTORIAL_FLAG = 0x0FE,
- CMSG_TUTORIAL_CLEAR = 0x0FF,
- CMSG_TUTORIAL_RESET = 0x100,
- CMSG_STANDSTATECHANGE = 0x101,
- CMSG_EMOTE = 0x102,
- SMSG_EMOTE = 0x103,
- CMSG_TEXT_EMOTE = 0x104,
- SMSG_TEXT_EMOTE = 0x105,
- CMSG_AUTOEQUIP_GROUND_ITEM = 0x106,
- CMSG_AUTOSTORE_GROUND_ITEM = 0x107,
- CMSG_AUTOSTORE_LOOT_ITEM = 0x108,
- CMSG_STORE_LOOT_IN_SLOT = 0x109,
- CMSG_AUTOEQUIP_ITEM = 0x10A,
- CMSG_AUTOSTORE_BAG_ITEM = 0x10B,
- CMSG_SWAP_ITEM = 0x10C,
- CMSG_SWAP_INV_ITEM = 0x10D,
- CMSG_SPLIT_ITEM = 0x10E,
- CMSG_AUTOEQUIP_ITEM_SLOT = 0x10F,
- CMSG_UNCLAIM_LICENSE = 0x110,
- CMSG_DESTROYITEM = 0x111,
- SMSG_INVENTORY_CHANGE_FAILURE = 0x112,
- SMSG_OPEN_CONTAINER = 0x113,
- CMSG_INSPECT = 0x114,
- SMSG_INSPECT_RESULTS_UPDATE = 0x115,
- CMSG_INITIATE_TRADE = 0x116,
- CMSG_BEGIN_TRADE = 0x117,
- CMSG_BUSY_TRADE = 0x118,
- CMSG_IGNORE_TRADE = 0x119,
- CMSG_ACCEPT_TRADE = 0x11A,
- CMSG_UNACCEPT_TRADE = 0x11B,
- CMSG_CANCEL_TRADE = 0x11C,
- CMSG_SET_TRADE_ITEM = 0x11D,
- CMSG_CLEAR_TRADE_ITEM = 0x11E,
- CMSG_SET_TRADE_GOLD = 0x11F,
- SMSG_TRADE_STATUS = 0x120,
- SMSG_TRADE_STATUS_EXTENDED = 0x121,
- SMSG_INITIALIZE_FACTIONS = 0x122,
- SMSG_SET_FACTION_VISIBLE = 0x123,
- SMSG_SET_FACTION_STANDING = 0x124,
- CMSG_SET_FACTION_ATWAR = 0x125,
- CMSG_SET_FACTION_CHEAT = 0x126,
- SMSG_SET_PROFICIENCY = 0x127,
- CMSG_SET_ACTION_BUTTON = 0x128,
- SMSG_ACTION_BUTTONS = 0x129,
- SMSG_INITIAL_SPELLS = 0x12A,
- SMSG_LEARNED_SPELL = 0x12B,
- SMSG_SUPERCEDED_SPELL = 0x12C,
- CMSG_NEW_SPELL_SLOT = 0x12D,
- CMSG_CAST_SPELL = 0x12E,
- CMSG_CANCEL_CAST = 0x12F,
- SMSG_CAST_FAILED = 0x130,
- SMSG_SPELL_START = 0x131,
- SMSG_SPELL_GO = 0x132,
- SMSG_SPELL_FAILURE = 0x133,
- SMSG_SPELL_COOLDOWN = 0x134,
- SMSG_COOLDOWN_EVENT = 0x135,
- CMSG_CANCEL_AURA = 0x136,
- SMSG_EQUIPMENT_SET_SAVED = 0x137,
- SMSG_PET_CAST_FAILED = 0x138,
- MSG_CHANNEL_START = 0x139,
- MSG_CHANNEL_UPDATE = 0x13A,
- CMSG_CANCEL_CHANNELLING = 0x13B,
- SMSG_AI_REACTION = 0x13C,
- CMSG_SET_SELECTION = 0x13D,
- CMSG_DELETEEQUIPMENT_SET = 0x13E,
- CMSG_INSTANCE_LOCK_RESPONSE = 0x13F,
- CMSG_DEBUG_PASSIVE_AURA = 0x140,
- CMSG_ATTACKSWING = 0x141,
- CMSG_ATTACKSTOP = 0x142,
- SMSG_ATTACKSTART = 0x143,
- SMSG_ATTACKSTOP = 0x144,
- SMSG_ATTACKSWING_NOTINRANGE = 0x145,
- SMSG_ATTACKSWING_BADFACING = 0x146,
- SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x147,
- SMSG_ATTACKSWING_DEADTARGET = 0x148,
- SMSG_ATTACKSWING_CANT_ATTACK = 0x149,
- SMSG_ATTACKERSTATEUPDATE = 0x14A,
- SMSG_BATTLEFIELD_PORT_DENIED = 0x14B,
- CMSG_PERFORM_ACTION_SET = 0x14C,
- SMSG_RESUME_CAST_BAR = 0x14D,
- SMSG_CANCEL_COMBAT = 0x14E,
- SMSG_SPELLBREAKLOG = 0x14F,
- SMSG_SPELLHEALLOG = 0x150,
- SMSG_SPELLENERGIZELOG = 0x151,
- SMSG_BREAK_TARGET = 0x152,
- CMSG_SAVE_PLAYER = 0x153,
- CMSG_SETDEATHBINDPOINT = 0x154,
- SMSG_BINDPOINTUPDATE = 0x155,
- CMSG_GETDEATHBINDZONE = 0x156,
- SMSG_BINDZONEREPLY = 0x157,
- SMSG_PLAYERBOUND = 0x158,
- SMSG_CLIENT_CONTROL_UPDATE = 0x159,
- CMSG_REPOP_REQUEST = 0x15A,
- SMSG_RESURRECT_REQUEST = 0x15B,
- CMSG_RESURRECT_RESPONSE = 0x15C,
- CMSG_LOOT = 0x15D,
- CMSG_LOOT_MONEY = 0x15E,
- CMSG_LOOT_RELEASE = 0x15F,
- SMSG_LOOT_RESPONSE = 0x160,
- SMSG_LOOT_RELEASE_RESPONSE = 0x161,
- SMSG_LOOT_REMOVED = 0x162,
- SMSG_LOOT_MONEY_NOTIFY = 0x163,
- SMSG_LOOT_ITEM_NOTIFY = 0x164,
- SMSG_LOOT_CLEAR_MONEY = 0x165,
- SMSG_ITEM_PUSH_RESULT = 0x166,
- SMSG_DUEL_REQUESTED = 0x167,
- SMSG_DUEL_OUTOFBOUNDS = 0x168,
- SMSG_DUEL_INBOUNDS = 0x169,
- SMSG_DUEL_COMPLETE = 0x16A,
- SMSG_DUEL_WINNER = 0x16B,
- CMSG_DUEL_ACCEPTED = 0x16C,
- CMSG_DUEL_CANCELLED = 0x16D,
- SMSG_MOUNTRESULT = 0x16E,
- SMSG_DISMOUNTRESULT = 0x16F,
- SMSG_REMOVED_FROM_PVP_QUEUE = 0x170,
- CMSG_MOUNTSPECIAL_ANIM = 0x171,
- SMSG_MOUNTSPECIAL_ANIM = 0x172,
- SMSG_PET_TAME_FAILURE = 0x173,
- CMSG_PET_SET_ACTION = 0x174,
- CMSG_PET_ACTION = 0x175,
- CMSG_PET_ABANDON = 0x176,
- CMSG_PET_RENAME = 0x177,
- SMSG_PET_NAME_INVALID = 0x178,
- SMSG_PET_SPELLS = 0x179,
- SMSG_PET_MODE = 0x17A,
- CMSG_GOSSIP_HELLO = 0x17B,
- CMSG_GOSSIP_SELECT_OPTION = 0x17C,
- SMSG_GOSSIP_MESSAGE = 0x17D,
- SMSG_GOSSIP_COMPLETE = 0x17E,
- CMSG_NPC_TEXT_QUERY = 0x17F,
- SMSG_NPC_TEXT_UPDATE = 0x180,
- SMSG_NPC_WONT_TALK = 0x181,
- CMSG_QUESTGIVER_STATUS_QUERY = 0x182,
- SMSG_QUESTGIVER_STATUS = 0x183,
- CMSG_QUESTGIVER_HELLO = 0x184,
- SMSG_QUESTGIVER_QUEST_LIST = 0x185,
- CMSG_QUESTGIVER_QUERY_QUEST = 0x186,
- CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x187,
- SMSG_QUESTGIVER_QUEST_DETAILS = 0x188,
- CMSG_QUESTGIVER_ACCEPT_QUEST = 0x189,
- CMSG_QUESTGIVER_COMPLETE_QUEST = 0x18A,
- SMSG_QUESTGIVER_REQUEST_ITEMS = 0x18B,
- CMSG_QUESTGIVER_REQUEST_REWARD = 0x18C,
- SMSG_QUESTGIVER_OFFER_REWARD = 0x18D,
- CMSG_QUESTGIVER_CHOOSE_REWARD = 0x18E,
- SMSG_QUESTGIVER_QUEST_INVALID = 0x18F,
- CMSG_QUESTGIVER_CANCEL = 0x190,
- SMSG_QUESTGIVER_QUEST_COMPLETE = 0x191,
- SMSG_QUESTGIVER_QUEST_FAILED = 0x192,
- CMSG_QUESTLOG_SWAP_QUEST = 0x193,
- CMSG_QUESTLOG_REMOVE_QUEST = 0x194,
- SMSG_QUESTLOG_FULL = 0x195,
- SMSG_QUESTUPDATE_FAILED = 0x196,
- SMSG_QUESTUPDATE_FAILEDTIMER = 0x197,
- SMSG_QUESTUPDATE_COMPLETE = 0x198,
- SMSG_QUESTUPDATE_ADD_KILL = 0x199,
- SMSG_QUESTUPDATE_ADD_ITEM = 0x19A,
- CMSG_QUEST_CONFIRM_ACCEPT = 0x19B,
- SMSG_QUEST_CONFIRM_ACCEPT = 0x19C,
- CMSG_PUSHQUESTTOPARTY = 0x19D,
- CMSG_LIST_INVENTORY = 0x19E,
- SMSG_LIST_INVENTORY = 0x19F,
- CMSG_SELL_ITEM = 0x1A0,
- SMSG_SELL_ITEM = 0x1A1,
- CMSG_BUY_ITEM = 0x1A2,
- CMSG_BUY_ITEM_IN_SLOT = 0x1A3,
- SMSG_BUY_ITEM = 0x1A4,
- SMSG_BUY_FAILED = 0x1A5,
- CMSG_TAXICLEARALLNODES = 0x1A6,
- CMSG_TAXIENABLEALLNODES = 0x1A7,
- CMSG_TAXISHOWNODES = 0x1A8,
- SMSG_SHOWTAXINODES = 0x1A9,
- CMSG_TAXINODE_STATUS_QUERY = 0x1AA,
- SMSG_TAXINODE_STATUS = 0x1AB,
- CMSG_TAXIQUERYAVAILABLENODES = 0x1AC,
- CMSG_ACTIVATETAXI = 0x1AD,
- SMSG_ACTIVATETAXIREPLY = 0x1AE,
- SMSG_NEW_TAXI_PATH = 0x1AF,
- CMSG_TRAINER_LIST = 0x1B0,
- SMSG_TRAINER_LIST = 0x1B1,
- CMSG_TRAINER_BUY_SPELL = 0x1B2,
- SMSG_TRAINER_BUY_SUCCEEDED = 0x1B3,
- SMSG_TRAINER_BUY_FAILED = 0x1B4,
- CMSG_BINDER_ACTIVATE = 0x1B5,
- SMSG_PLAYERBINDERROR = 0x1B6,
- CMSG_BANKER_ACTIVATE = 0x1B7,
- SMSG_SHOW_BANK = 0x1B8,
- CMSG_BUY_BANK_SLOT = 0x1B9,
- SMSG_BUY_BANK_SLOT_RESULT = 0x1BA,
- CMSG_PETITION_SHOWLIST = 0x1BB,
- SMSG_PETITION_SHOWLIST = 0x1BC,
- CMSG_PETITION_BUY = 0x1BD,
- CMSG_PETITION_SHOW_SIGNATURES = 0x1BE,
- SMSG_PETITION_SHOW_SIGNATURES = 0x1BF,
- CMSG_PETITION_SIGN = 0x1C0,
- SMSG_PETITION_SIGN_RESULTS = 0x1C1,
- MSG_PETITION_DECLINE = 0x1C2,
- CMSG_OFFER_PETITION = 0x1C3,
- CMSG_TURN_IN_PETITION = 0x1C4,
- SMSG_TURN_IN_PETITION_RESULTS = 0x1C5,
- CMSG_PETITION_QUERY = 0x1C6,
- SMSG_PETITION_QUERY_RESPONSE = 0x1C7,
- SMSG_FISH_NOT_HOOKED = 0x1C8,
- SMSG_FISH_ESCAPED = 0x1C9,
- CMSG_BUG = 0x1CA,
- SMSG_NOTIFICATION = 0x1CB,
- CMSG_PLAYED_TIME = 0x1CC,
- SMSG_PLAYED_TIME = 0x1CD,
- CMSG_QUERY_TIME = 0x1CE,
- SMSG_QUERY_TIME_RESPONSE = 0x1CF,
- SMSG_LOG_XPGAIN = 0x1D0,
- SMSG_AURACASTLOG = 0x1D1,
- CMSG_RECLAIM_CORPSE = 0x1D2,
- CMSG_WRAP_ITEM = 0x1D3,
- SMSG_LEVELUP_INFO = 0x1D4,
- MSG_MINIMAP_PING = 0x1D5,
- SMSG_RESISTLOG = 0x1D6,
- SMSG_ENCHANTMENTLOG = 0x1D7,
- CMSG_SET_SKILL_CHEAT = 0x1D8,
- SMSG_START_MIRROR_TIMER = 0x1D9,
- SMSG_PAUSE_MIRROR_TIMER = 0x1DA,
- SMSG_STOP_MIRROR_TIMER = 0x1DB,
- CMSG_PING = 0x1DC,
- SMSG_PONG = 0x1DD,
- SMSG_CLEAR_COOLDOWN = 0x1DE,
- SMSG_GAMEOBJECT_PAGETEXT = 0x1DF,
- CMSG_SETSHEATHED = 0x1E0,
- SMSG_COOLDOWN_CHEAT = 0x1E1,
- SMSG_SPELL_DELAYED = 0x1E2,
- CMSG_QUEST_POI_QUERY = 0x1E3,
- SMSG_QUEST_POI_QUERY_RESPONSE = 0x1E4,
- CMSG_GHOST = 0x1E5,
- CMSG_GM_INVIS = 0x1E6,
- SMSG_INVALID_PROMOTION_CODE = 0x1E7,
- MSG_GM_BIND_OTHER = 0x1E8,
- MSG_GM_SUMMON = 0x1E9,
- SMSG_ITEM_TIME_UPDATE = 0x1EA,
- SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x1EB,
- SMSG_AUTH_CHALLENGE = 0x1EC,
- CMSG_AUTH_SESSION = 0x1ED,
- SMSG_AUTH_RESPONSE = 0x1EE,
- MSG_GM_SHOWLABEL = 0x1EF,
- CMSG_PET_CAST_SPELL = 0x1F0,
- MSG_SAVE_GUILD_EMBLEM = 0x1F1,
- MSG_TABARDVENDOR_ACTIVATE = 0x1F2,
- SMSG_PLAY_SPELL_VISUAL = 0x1F3,
- CMSG_ZONEUPDATE = 0x1F4,
- SMSG_PARTYKILLLOG = 0x1F5,
- SMSG_COMPRESSED_UPDATE_OBJECT = 0x1F6,
- SMSG_PLAY_SPELL_IMPACT = 0x1F7,
- SMSG_EXPLORATION_EXPERIENCE = 0x1F8,
- CMSG_GM_SET_SECURITY_GROUP = 0x1F9,
- CMSG_GM_NUKE = 0x1FA,
- MSG_RANDOM_ROLL = 0x1FB,
- SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC,
- CMSG_CHANGEPLAYER_DIFFICULTY = 0x1FD,
- SMSG_RWHOIS = 0x1FE,
- SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}
- SMSG_LFG_TELEPORT_DENIED = 0x200, // uint32 (1, 2, 4, 6;0, 5, 7)
- CMSG_UNLEARN_SPELL = 0x201,
- CMSG_UNLEARN_SKILL = 0x202,
- SMSG_REMOVED_SPELL = 0x203,
- CMSG_DECHARGE = 0x204,
- CMSG_GMTICKET_CREATE = 0x205,
- SMSG_GMTICKET_CREATE = 0x206,
- CMSG_GMTICKET_UPDATETEXT = 0x207,
- SMSG_GMTICKET_UPDATETEXT = 0x208,
- SMSG_ACCOUNT_DATA_TIMES = 0x209,
- CMSG_REQUEST_ACCOUNT_DATA = 0x20A,
- CMSG_UPDATE_ACCOUNT_DATA = 0x20B,
- SMSG_UPDATE_ACCOUNT_DATA = 0x20C,
- SMSG_CLEAR_FAR_SIGHT_IMMEDIATE = 0x20D,
- SMSG_CHANGEPLAYER_DIFFICULTY_RESULT = 0x20E,
- CMSG_GM_TEACH = 0x20F,
- CMSG_GM_CREATE_ITEM_TARGET = 0x210,
- CMSG_GMTICKET_GETTICKET = 0x211,
- SMSG_GMTICKET_GETTICKET = 0x212,
- CMSG_UNLEARN_TALENTS = 0x213,
- SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x214,
- SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x215,
- MSG_CORPSE_QUERY = 0x216,
- CMSG_GMTICKET_DELETETICKET = 0x217,
- SMSG_GMTICKET_DELETETICKET = 0x218,
- SMSG_CHAT_WRONG_FACTION = 0x219,
- CMSG_GMTICKET_SYSTEMSTATUS = 0x21A,
- SMSG_GMTICKET_SYSTEMSTATUS = 0x21B,
- CMSG_SPIRIT_HEALER_ACTIVATE = 0x21C,
- CMSG_SET_STAT_CHEAT = 0x21D,
- SMSG_QUEST_FORCE_REMOVE = 0x21E, // uint32 questid
- CMSG_SKILL_BUY_STEP = 0x21F,
- CMSG_SKILL_BUY_RANK = 0x220,
- CMSG_XP_CHEAT = 0x221,
- SMSG_SPIRIT_HEALER_CONFIRM = 0x222,
- CMSG_CHARACTER_POINT_CHEAT = 0x223,
- SMSG_GOSSIP_POI = 0x224,
- CMSG_CHAT_IGNORED = 0x225,
- CMSG_GM_VISION = 0x226,
- CMSG_SERVER_COMMAND = 0x227,
- CMSG_GM_SILENCE = 0x228,
- CMSG_GM_REVEALTO = 0x229,
- CMSG_GM_RESURRECT = 0x22A,
- CMSG_GM_SUMMONMOB = 0x22B,
- CMSG_GM_MOVECORPSE = 0x22C,
- CMSG_GM_FREEZE = 0x22D,
- CMSG_GM_UBERINVIS = 0x22E,
- CMSG_GM_REQUEST_PLAYER_INFO = 0x22F,
- SMSG_GM_PLAYER_INFO = 0x230,
- CMSG_GUILD_RANK = 0x231,
- CMSG_GUILD_ADD_RANK = 0x232,
- CMSG_GUILD_DEL_RANK = 0x233,
- CMSG_GUILD_SET_PUBLIC_NOTE = 0x234,
- CMSG_GUILD_SET_OFFICER_NOTE = 0x235,
- SMSG_LOGIN_VERIFY_WORLD = 0x236,
- CMSG_CLEAR_EXPLORATION = 0x237,
- CMSG_SEND_MAIL = 0x238,
- SMSG_SEND_MAIL_RESULT = 0x239,
- CMSG_GET_MAIL_LIST = 0x23A,
- SMSG_MAIL_LIST_RESULT = 0x23B,
- CMSG_BATTLEFIELD_LIST = 0x23C,
- SMSG_BATTLEFIELD_LIST = 0x23D,
- CMSG_BATTLEFIELD_JOIN = 0x23E,
- SMSG_FORCE_SET_VEHICLE_REC_ID = 0x23F,
- CMSG_SET_VEHICLE_REC_ID_ACK = 0x240,
- CMSG_TAXICLEARNODE = 0x241,
- CMSG_TAXIENABLENODE = 0x242,
- CMSG_ITEM_TEXT_QUERY = 0x243,
- SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x244,
- CMSG_MAIL_TAKE_MONEY = 0x245,
- CMSG_MAIL_TAKE_ITEM = 0x246,
- CMSG_MAIL_MARK_AS_READ = 0x247,
- CMSG_MAIL_RETURN_TO_SENDER = 0x248,
- CMSG_MAIL_DELETE = 0x249,
- CMSG_MAIL_CREATE_TEXT_ITEM = 0x24A,
- SMSG_SPELLLOGMISS = 0x24B,
- SMSG_SPELLLOGEXECUTE = 0x24C,
- SMSG_DEBUGAURAPROC = 0x24D,
- SMSG_PERIODICAURALOG = 0x24E,
- SMSG_SPELLDAMAGESHIELD = 0x24F,
- SMSG_SPELLNONMELEEDAMAGELOG = 0x250,
- CMSG_LEARN_TALENT = 0x251,
- SMSG_RESURRECT_FAILED = 0x252,
- CMSG_TOGGLE_PVP = 0x253,
- SMSG_ZONE_UNDER_ATTACK = 0x254,
- MSG_AUCTION_HELLO = 0x255,
- CMSG_AUCTION_SELL_ITEM = 0x256,
- CMSG_AUCTION_REMOVE_ITEM = 0x257,
- CMSG_AUCTION_LIST_ITEMS = 0x258,
- CMSG_AUCTION_LIST_OWNER_ITEMS = 0x259,
- CMSG_AUCTION_PLACE_BID = 0x25A,
- SMSG_AUCTION_COMMAND_RESULT = 0x25B,
- SMSG_AUCTION_LIST_RESULT = 0x25C,
- SMSG_AUCTION_OWNER_LIST_RESULT = 0x25D,
- SMSG_AUCTION_BIDDER_NOTIFICATION = 0x25E,
- SMSG_AUCTION_OWNER_NOTIFICATION = 0x25F,
- SMSG_PROCRESIST = 0x260,
- SMSG_COMBAT_EVENT_FAILED = 0x261,
- SMSG_DISPEL_FAILED = 0x262,
- SMSG_SPELLORDAMAGE_IMMUNE = 0x263,
- CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x264,
- SMSG_AUCTION_BIDDER_LIST_RESULT = 0x265,
- SMSG_SET_FLAT_SPELL_MODIFIER = 0x266,
- SMSG_SET_PCT_SPELL_MODIFIER = 0x267,
- CMSG_SET_AMMO = 0x268,
- SMSG_CORPSE_RECLAIM_DELAY = 0x269,
- CMSG_SET_ACTIVE_MOVER = 0x26A,
- CMSG_PET_CANCEL_AURA = 0x26B,
- CMSG_PLAYER_AI_CHEAT = 0x26C,
- CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x26D,
- MSG_GM_ACCOUNT_ONLINE = 0x26E,
- MSG_LIST_STABLED_PETS = 0x26F,
- CMSG_STABLE_PET = 0x270,
- CMSG_UNSTABLE_PET = 0x271,
- CMSG_BUY_STABLE_SLOT = 0x272,
- SMSG_STABLE_RESULT = 0x273,
- CMSG_STABLE_REVIVE_PET = 0x274,
- CMSG_STABLE_SWAP_PET = 0x275,
- MSG_QUEST_PUSH_RESULT = 0x276,
- SMSG_PLAY_MUSIC = 0x277,
- SMSG_PLAY_OBJECT_SOUND = 0x278,
- CMSG_REQUEST_PET_INFO = 0x279,
- CMSG_FAR_SIGHT = 0x27A,
- SMSG_SPELLDISPELLOG = 0x27B,
- SMSG_DAMAGE_CALC_LOG = 0x27C,
- CMSG_ENABLE_DAMAGE_LOG = 0x27D,
- CMSG_GROUP_CHANGE_SUB_GROUP = 0x27E,
- CMSG_REQUEST_PARTY_MEMBER_STATS = 0x27F,
- CMSG_GROUP_SWAP_SUB_GROUP = 0x280,
- CMSG_RESET_FACTION_CHEAT = 0x281,
- CMSG_AUTOSTORE_BANK_ITEM = 0x282,
- CMSG_AUTOBANK_ITEM = 0x283,
- MSG_QUERY_NEXT_MAIL_TIME = 0x284,
- SMSG_RECEIVED_MAIL = 0x285,
- SMSG_RAID_GROUP_ONLY = 0x286,
- CMSG_SET_DURABILITY_CHEAT = 0x287,
- CMSG_SET_PVP_RANK_CHEAT = 0x288,
- CMSG_ADD_PVP_MEDAL_CHEAT = 0x289,
- CMSG_DEL_PVP_MEDAL_CHEAT = 0x28A,
- CMSG_SET_PVP_TITLE = 0x28B,
- SMSG_PVP_CREDIT = 0x28C,
- SMSG_AUCTION_REMOVED_NOTIFICATION = 0x28D,
- CMSG_GROUP_RAID_CONVERT = 0x28E,
- CMSG_GROUP_ASSISTANT_LEADER = 0x28F,
- CMSG_BUYBACK_ITEM = 0x290,
- SMSG_SERVER_MESSAGE = 0x291,
- CMSG_SET_SAVED_INSTANCE_EXTEND = 0x292,
- SMSG_LFG_OFFER_CONTINUE = 0x293,
- CMSG_TEST_DROP_RATE = 0x294,
- SMSG_TEST_DROP_RATE_RESULT = 0x295,
- CMSG_LFG_GET_STATUS = 0x296,
- SMSG_SHOW_MAILBOX = 0x297,
- SMSG_RESET_RANGED_COMBAT_TIMER = 0x298,
- SMSG_CHAT_NOT_IN_PARTY = 0x299, // uint32, errors: ERR_NOT_IN_GROUP (2, 51) and ERR_NOT_IN_RAID (3, 39, 40)
- CMSG_GMTICKETSYSTEM_TOGGLE = 0x29A,
- CMSG_CANCEL_GROWTH_AURA = 0x29B,
- SMSG_CANCEL_AUTO_REPEAT = 0x29C,
- SMSG_STANDSTATE_UPDATE = 0x29D,
- SMSG_LOOT_ALL_PASSED = 0x29E,
- SMSG_LOOT_ROLL_WON = 0x29F,
- CMSG_LOOT_ROLL = 0x2A0,
- SMSG_LOOT_START_ROLL = 0x2A1,
- SMSG_LOOT_ROLL = 0x2A2,
- CMSG_LOOT_MASTER_GIVE = 0x2A3,
- SMSG_LOOT_MASTER_LIST = 0x2A4,
- SMSG_SET_FORCED_REACTIONS = 0x2A5,
- SMSG_SPELL_FAILED_OTHER = 0x2A6,
- SMSG_GAMEOBJECT_RESET_STATE = 0x2A7,
- CMSG_REPAIR_ITEM = 0x2A8,
- SMSG_CHAT_PLAYER_NOT_FOUND = 0x2A9,
- MSG_TALENT_WIPE_CONFIRM = 0x2AA,
- SMSG_SUMMON_REQUEST = 0x2AB,
- CMSG_SUMMON_RESPONSE = 0x2AC,
- MSG_DEV_SHOWLABEL = 0x2AD,
- SMSG_MONSTER_MOVE_TRANSPORT = 0x2AE,
- SMSG_PET_BROKEN = 0x2AF,
- MSG_MOVE_FEATHER_FALL = 0x2B0,
- MSG_MOVE_WATER_WALK = 0x2B1,
- CMSG_SERVER_BROADCAST = 0x2B2,
- CMSG_SELF_RES = 0x2B3,
- SMSG_FEIGN_DEATH_RESISTED = 0x2B4,
- CMSG_RUN_SCRIPT = 0x2B5,
- SMSG_SCRIPT_MESSAGE = 0x2B6,
- SMSG_DUEL_COUNTDOWN = 0x2B7,
- SMSG_AREA_TRIGGER_MESSAGE = 0x2B8,
- CMSG_SHOWING_HELM = 0x2B9,
- CMSG_SHOWING_CLOAK = 0x2BA,
- SMSG_LFG_ROLE_CHOSEN = 0x2BB,
- SMSG_PLAYER_SKINNED = 0x2BC,
- SMSG_DURABILITY_DAMAGE_DEATH = 0x2BD,
- CMSG_SET_EXPLORATION = 0x2BE,
- CMSG_SET_ACTIONBAR_TOGGLES = 0x2BF,
- UMSG_DELETE_GUILD_CHARTER = 0x2C0,
- MSG_PETITION_RENAME = 0x2C1,
- SMSG_INIT_WORLD_STATES = 0x2C2,
- SMSG_UPDATE_WORLD_STATE = 0x2C3,
- CMSG_ITEM_NAME_QUERY = 0x2C4,
- SMSG_ITEM_NAME_QUERY_RESPONSE = 0x2C5,
- SMSG_PET_ACTION_FEEDBACK = 0x2C6,
- CMSG_CHAR_RENAME = 0x2C7,
- SMSG_CHAR_RENAME = 0x2C8,
- CMSG_MOVE_SPLINE_DONE = 0x2C9,
- CMSG_MOVE_FALL_RESET = 0x2CA,
- SMSG_INSTANCE_SAVE_CREATED = 0x2CB,
- SMSG_RAID_INSTANCE_INFO = 0x2CC,
- CMSG_REQUEST_RAID_INFO = 0x2CD,
- CMSG_MOVE_TIME_SKIPPED = 0x2CE,
- CMSG_MOVE_FEATHER_FALL_ACK = 0x2CF,
- CMSG_MOVE_WATER_WALK_ACK = 0x2D0,
- CMSG_MOVE_NOT_ACTIVE_MOVER = 0x2D1,
- SMSG_PLAY_SOUND = 0x2D2,
- CMSG_BATTLEFIELD_STATUS = 0x2D3,
- SMSG_BATTLEFIELD_STATUS = 0x2D4,
- CMSG_BATTLEFIELD_PORT = 0x2D5,
- MSG_INSPECT_HONOR_STATS = 0x2D6,
- CMSG_BATTLEMASTER_HELLO = 0x2D7,
- CMSG_MOVE_START_SWIM_CHEAT = 0x2D8,
- CMSG_MOVE_STOP_SWIM_CHEAT = 0x2D9,
- SMSG_FORCE_WALK_SPEED_CHANGE = 0x2DA,
- CMSG_FORCE_WALK_SPEED_CHANGE_ACK = 0x2DB,
- SMSG_FORCE_SWIM_BACK_SPEED_CHANGE = 0x2DC,
- CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x2DD,
- SMSG_FORCE_TURN_RATE_CHANGE = 0x2DE,
- CMSG_FORCE_TURN_RATE_CHANGE_ACK = 0x2DF,
- MSG_PVP_LOG_DATA = 0x2E0,
- CMSG_LEAVE_BATTLEFIELD = 0x2E1,
- CMSG_AREA_SPIRIT_HEALER_QUERY = 0x2E2,
- CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x2E3,
- SMSG_AREA_SPIRIT_HEALER_TIME = 0x2E4,
- CMSG_GM_UNTEACH = 0x2E5,
- SMSG_WARDEN_DATA = 0x2E6,
- CMSG_WARDEN_DATA = 0x2E7,
- SMSG_GROUP_JOINED_BATTLEGROUND = 0x2E8,
- MSG_BATTLEGROUND_PLAYER_POSITIONS = 0x2E9,
- CMSG_PET_STOP_ATTACK = 0x2EA,
- SMSG_BINDER_CONFIRM = 0x2EB,
- SMSG_BATTLEGROUND_PLAYER_JOINED = 0x2EC,
- SMSG_BATTLEGROUND_PLAYER_LEFT = 0x2ED,
- CMSG_BATTLEMASTER_JOIN = 0x2EE,
- SMSG_ADDON_INFO = 0x2EF,
- CMSG_PET_UNLEARN = 0x2F0, // Deprecated 3.x
- SMSG_PET_UNLEARN_CONFIRM = 0x2F1, // Deprecated 3.x
- SMSG_PARTY_MEMBER_STATS_FULL = 0x2F2,
- CMSG_PET_SPELL_AUTOCAST = 0x2F3,
- SMSG_WEATHER = 0x2F4,
- SMSG_PLAY_TIME_WARNING = 0x2F5,
- SMSG_MINIGAME_SETUP = 0x2F6,
- SMSG_MINIGAME_STATE = 0x2F7,
- CMSG_MINIGAME_MOVE = 0x2F8,
- SMSG_MINIGAME_MOVE_FAILED = 0x2F9,
- SMSG_RAID_INSTANCE_MESSAGE = 0x2FA,
- SMSG_COMPRESSED_MOVES = 0x2FB,
- CMSG_GUILD_INFO_TEXT = 0x2FC,
- SMSG_CHAT_RESTRICTED = 0x2FD,
- SMSG_SPLINE_SET_RUN_SPEED = 0x2FE,
- SMSG_SPLINE_SET_RUN_BACK_SPEED = 0x2FF,
- SMSG_SPLINE_SET_SWIM_SPEED = 0x300,
- SMSG_SPLINE_SET_WALK_SPEED = 0x301,
- SMSG_SPLINE_SET_SWIM_BACK_SPEED = 0x302,
- SMSG_SPLINE_SET_TURN_RATE = 0x303,
- SMSG_SPLINE_MOVE_UNROOT = 0x304,
- SMSG_SPLINE_MOVE_FEATHER_FALL = 0x305,
- SMSG_SPLINE_MOVE_NORMAL_FALL = 0x306,
- SMSG_SPLINE_MOVE_SET_HOVER = 0x307,
- SMSG_SPLINE_MOVE_UNSET_HOVER = 0x308,
- SMSG_SPLINE_MOVE_WATER_WALK = 0x309,
- SMSG_SPLINE_MOVE_LAND_WALK = 0x30A,
- SMSG_SPLINE_MOVE_START_SWIM = 0x30B,
- SMSG_SPLINE_MOVE_STOP_SWIM = 0x30C,
- SMSG_SPLINE_MOVE_SET_RUN_MODE = 0x30D,
- SMSG_SPLINE_MOVE_SET_WALK_MODE = 0x30E,
- CMSG_GM_NUKE_ACCOUNT = 0x30F,
- MSG_GM_DESTROY_CORPSE = 0x310,
- CMSG_GM_DESTROY_ONLINE_CORPSE = 0x311,
- CMSG_ACTIVATETAXIEXPRESS = 0x312,
- SMSG_SET_FACTION_ATWAR = 0x313,
- SMSG_GAMETIMEBIAS_SET = 0x314,
- CMSG_DEBUG_ACTIONS_START = 0x315,
- CMSG_DEBUG_ACTIONS_STOP = 0x316,
- CMSG_SET_FACTION_INACTIVE = 0x317,
- CMSG_SET_WATCHED_FACTION = 0x318,
- MSG_MOVE_TIME_SKIPPED = 0x319,
- SMSG_SPLINE_MOVE_ROOT = 0x31A,
- CMSG_SET_EXPLORATION_ALL = 0x31B,
- SMSG_INVALIDATE_PLAYER = 0x31C,
- CMSG_RESET_INSTANCES = 0x31D,
- SMSG_INSTANCE_RESET = 0x31E,
- SMSG_INSTANCE_RESET_FAILED = 0x31F,
- SMSG_UPDATE_LAST_INSTANCE = 0x320,
- MSG_RAID_TARGET_UPDATE = 0x321,
- MSG_RAID_READY_CHECK = 0x322,
- CMSG_LUA_USAGE = 0x323,
- SMSG_PET_ACTION_SOUND = 0x324,
- SMSG_PET_DISMISS_SOUND = 0x325,
- SMSG_GHOSTEE_GONE = 0x326,
- CMSG_GM_UPDATE_TICKET_STATUS = 0x327,
- SMSG_GM_TICKET_STATUS_UPDATE = 0x328,
- MSG_SET_DUNGEON_DIFFICULTY = 0x329,
- CMSG_GMSURVEY_SUBMIT = 0x32A,
- SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x32B,
- CMSG_IGNORE_KNOCKBACK_CHEAT = 0x32C,
- SMSG_CHAT_PLAYER_AMBIGUOUS = 0x32D,
- MSG_DELAY_GHOST_TELEPORT = 0x32E,
- SMSG_SPELLINSTAKILLLOG = 0x32F,
- SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x330,
- CMSG_CHAT_FILTERED = 0x331,
- SMSG_EXPECTED_SPAM_RECORDS = 0x332,
- SMSG_SPELLSTEALLOG = 0x333,
- CMSG_LOTTERY_QUERY_OBSOLETE = 0x334,
- SMSG_LOTTERY_QUERY_RESULT_OBSOLETE = 0x335,
- CMSG_BUY_LOTTERY_TICKET_OBSOLETE = 0x336,
- SMSG_LOTTERY_RESULT_OBSOLETE = 0x337,
- SMSG_CHARACTER_PROFILE = 0x338,
- SMSG_CHARACTER_PROFILE_REALM_CONNECTED = 0x339,
- SMSG_DEFENSE_MESSAGE = 0x33A,
- SMSG_INSTANCE_DIFFICULTY = 0x33B,
- MSG_GM_RESETINSTANCELIMIT = 0x33C,
- SMSG_MOTD = 0x33D,
- SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33E,
- SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33F,
- CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK= 0x340,
- MSG_MOVE_START_SWIM_CHEAT = 0x341,
- MSG_MOVE_STOP_SWIM_CHEAT = 0x342,
- SMSG_MOVE_SET_CAN_FLY = 0x343,
- SMSG_MOVE_UNSET_CAN_FLY = 0x344,
- CMSG_MOVE_SET_CAN_FLY_ACK = 0x345,
- CMSG_MOVE_SET_FLY = 0x346,
- CMSG_SOCKET_GEMS = 0x347,
- CMSG_ARENA_TEAM_CREATE = 0x348,
- SMSG_ARENA_TEAM_COMMAND_RESULT = 0x349,
- MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x34A,
- CMSG_ARENA_TEAM_QUERY = 0x34B,
- SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x34C,
- CMSG_ARENA_TEAM_ROSTER = 0x34D,
- SMSG_ARENA_TEAM_ROSTER = 0x34E,
- CMSG_ARENA_TEAM_INVITE = 0x34F,
- SMSG_ARENA_TEAM_INVITE = 0x350,
- CMSG_ARENA_TEAM_ACCEPT = 0x351,
- CMSG_ARENA_TEAM_DECLINE = 0x352,
- CMSG_ARENA_TEAM_LEAVE = 0x353,
- CMSG_ARENA_TEAM_REMOVE = 0x354,
- CMSG_ARENA_TEAM_DISBAND = 0x355,
- CMSG_ARENA_TEAM_LEADER = 0x356,
- SMSG_ARENA_TEAM_EVENT = 0x357,
- CMSG_BATTLEMASTER_JOIN_ARENA = 0x358,
- MSG_MOVE_START_ASCEND = 0x359,
- MSG_MOVE_STOP_ASCEND = 0x35A,
- SMSG_ARENA_TEAM_STATS = 0x35B,
- CMSG_LFG_JOIN = 0x35C,
- CMSG_LFG_LEAVE = 0x35D,
- CMSG_SEARCH_LFG_JOIN = 0x35E,
- CMSG_SEARCH_LFG_LEAVE = 0x35F,
- SMSG_UPDATE_LFG_LIST = 0x360, // uint32, uint32, if (uint8) { uint32 count, for (count) { uint64} }, uint32 count2, uint32, for (count2) { uint64, uint32 flags, if (flags & 0x2) {string}, if (flags & 0x10) {for (3) uint8}, if (flags & 0x80) {uint64, uint32}}, uint32 count3, uint32, for (count3) {uint64, uint32 flags, if (flags & 0x1) {uint8, uint8, uint8, for (3) uint8, uint32, uint32, uint32, uint32, uint32, uint32, float, float, uint32, uint32, uint32, uint32, uint32, float, uint32, uint32, uint32, uint32, uint32, uint32}, if (flags&0x2) string, if (flags&0x4) uint8, if (flags&0x8) uint64, if (flags&0x10) uint8, if (flags&0x20) uint32, if (flags&0x40) uint8, if (flags& 0x80) {uint64, uint32}}
- SMSG_LFG_PROPOSAL_UPDATE = 0x361, // uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32, uint8, uint8, uint8, uint8}
- CMSG_LFG_PROPOSAL_RESULT = 0x362,
- SMSG_LFG_ROLE_CHECK_UPDATE = 0x363, // uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, }
- SMSG_LFG_JOIN_RESULT = 0x364, // uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 }
- SMSG_LFG_QUEUE_STATUS = 0x365, // uint32 dungeon, uint32 lfgtype, uint32, uint32, uint32, uint32, uint8, uint8, uint8, uint8
- CMSG_SET_LFG_COMMENT = 0x366,
- SMSG_LFG_UPDATE_PLAYER = 0x367, // uint8, if (uint8) { uint8, uint8, uint8, uint8, if (uint8) for (uint8) uint32, string}
- SMSG_LFG_UPDATE_PARTY = 0x368, // uint8, if (uint8) { uint8, uint8, uint8, for (3) uint8, uint8, if (uint8) for (uint8) uint32, string}
- SMSG_LFG_UPDATE_SEARCH = 0x369, // uint8
- CMSG_LFG_SET_ROLES = 0x36A,
- CMSG_LFG_SET_NEEDS = 0x36B,
- CMSG_LFG_SET_BOOT_VOTE = 0x36C,
- SMSG_LFG_BOOT_PROPOSAL_UPDATE = 0x36D, // uint8, uint8, uint8, uint64, uint32, uint32, uint32, uint32
- CMSG_LFD_PLAYER_LOCK_INFO_REQUEST = 0x36E,
- SMSG_LFG_PLAYER_INFO = 0x36F, // uint8, for (uint8) { uint32, uint8, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}}, uint32, for (uint32) {uint32, uint32}
- CMSG_LFG_TELEPORT = 0x370,
- CMSG_LFD_PARTY_LOCK_INFO_REQUEST = 0x371,
- SMSG_LFG_PARTY_INFO = 0x372, // uint8, for (uint8) uint64
- SMSG_TITLE_EARNED = 0x373,
- CMSG_SET_TITLE = 0x374,
- CMSG_CANCEL_MOUNT_AURA = 0x375,
- SMSG_ARENA_ERROR = 0x376,
- MSG_INSPECT_ARENA_TEAMS = 0x377,
- SMSG_DEATH_RELEASE_LOC = 0x378,
- CMSG_CANCEL_TEMP_ENCHANTMENT = 0x379,
- SMSG_FORCED_DEATH_UPDATE = 0x37A,
- CMSG_CHEAT_SET_HONOR_CURRENCY = 0x37B,
- CMSG_CHEAT_SET_ARENA_CURRENCY = 0x37C,
- MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x37D,
- MSG_MOVE_SET_FLIGHT_SPEED = 0x37E,
- MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT = 0x37F,
- MSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x380,
- SMSG_FORCE_FLIGHT_SPEED_CHANGE = 0x381,
- CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x382,
- SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE = 0x383,
- CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x384,
- SMSG_SPLINE_SET_FLIGHT_SPEED = 0x385,
- SMSG_SPLINE_SET_FLIGHT_BACK_SPEED = 0x386,
- CMSG_MAELSTROM_INVALIDATE_CACHE = 0x387,
- SMSG_FLIGHT_SPLINE_SYNC = 0x388,
- CMSG_SET_TAXI_BENCHMARK_MODE = 0x389,
- SMSG_JOINED_BATTLEGROUND_QUEUE = 0x38A,
- SMSG_REALM_SPLIT = 0x38B,
- CMSG_REALM_SPLIT = 0x38C,
- CMSG_MOVE_CHNG_TRANSPORT = 0x38D,
- MSG_PARTY_ASSIGNMENT = 0x38E,
- SMSG_OFFER_PETITION_ERROR = 0x38F,
- SMSG_TIME_SYNC_REQ = 0x390,
- CMSG_TIME_SYNC_RESP = 0x391,
- CMSG_SEND_LOCAL_EVENT = 0x392,
- CMSG_SEND_GENERAL_TRIGGER = 0x393,
- CMSG_SEND_COMBAT_TRIGGER = 0x394,
- CMSG_MAELSTROM_GM_SENT_MAIL = 0x395,
- SMSG_RESET_FAILED_NOTIFY = 0x396,
- SMSG_REAL_GROUP_UPDATE = 0x397,
- SMSG_LFG_DISABLED = 0x398,
- CMSG_ACTIVE_PVP_CHEAT = 0x399,
- CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY = 0x39A,
- SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE = 0x39B,
- SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE = 0x39C,
- SMSG_UPDATE_COMBO_POINTS = 0x39D,
- SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x39E,
- SMSG_VOICE_SESSION_LEAVE = 0x39F,
- SMSG_VOICE_SESSION_ADJUST_PRIORITY = 0x3A0,
- CMSG_VOICE_SET_TALKER_MUTED_REQUEST = 0x3A1,
- SMSG_VOICE_SET_TALKER_MUTED = 0x3A2,
- SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE = 0x3A3,
- SMSG_SET_EXTRA_AURA_INFO_OBSOLETE = 0x3A4,
- SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE = 0x3A5,
- SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE = 0x3A6,
- MSG_MOVE_START_DESCEND = 0x3A7,
- CMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A8,
- SMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A9,
- SMSG_SPELL_CHANCE_PROC_LOG = 0x3AA,
- CMSG_MOVE_SET_RUN_SPEED = 0x3AB,
- SMSG_DISMOUNT = 0x3AC,
- MSG_MOVE_UPDATE_CAN_FLY = 0x3AD,
- MSG_RAID_READY_CHECK_CONFIRM = 0x3AE,
- CMSG_VOICE_SESSION_ENABLE = 0x3AF,
- SMSG_VOICE_SESSION_ENABLE = 0x3B0,
- SMSG_VOICE_PARENTAL_CONTROLS = 0x3B1,
- CMSG_GM_WHISPER = 0x3B2,
- SMSG_GM_MESSAGECHAT = 0x3B3,
- MSG_GM_GEARRATING = 0x3B4,
- CMSG_COMMENTATOR_ENABLE = 0x3B5,
- SMSG_COMMENTATOR_STATE_CHANGED = 0x3B6,
- CMSG_COMMENTATOR_GET_MAP_INFO = 0x3B7,
- SMSG_COMMENTATOR_MAP_INFO = 0x3B8,
- CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B9,
- SMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3BA,
- SMSG_COMMENTATOR_PLAYER_INFO = 0x3BB,
- CMSG_COMMENTATOR_ENTER_INSTANCE = 0x3BC,
- CMSG_COMMENTATOR_EXIT_INSTANCE = 0x3BD,
- CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x3BE,
- SMSG_CLEAR_TARGET = 0x3BF,
- CMSG_BOT_DETECTED = 0x3C0,
- SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x3C1,
- CMSG_CHEAT_PLAYER_LOGIN = 0x3C2,
- CMSG_CHEAT_PLAYER_LOOKUP = 0x3C3,
- SMSG_CHEAT_PLAYER_LOOKUP = 0x3C4,
- SMSG_KICK_REASON = 0x3C5,
- MSG_RAID_READY_CHECK_FINISHED = 0x3C6,
- CMSG_COMPLAIN = 0x3C7,
- SMSG_COMPLAIN_RESULT = 0x3C8,
- SMSG_FEATURE_SYSTEM_STATUS = 0x3C9,
- CMSG_GM_SHOW_COMPLAINTS = 0x3CA,
- CMSG_GM_UNSQUELCH = 0x3CB,
- CMSG_CHANNEL_SILENCE_VOICE = 0x3CC,
- CMSG_CHANNEL_SILENCE_ALL = 0x3CD,
- CMSG_CHANNEL_UNSILENCE_VOICE = 0x3CE,
- CMSG_CHANNEL_UNSILENCE_ALL = 0x3CF,
- CMSG_TARGET_CAST = 0x3D0,
- CMSG_TARGET_SCRIPT_CAST = 0x3D1,
- CMSG_CHANNEL_DISPLAY_LIST = 0x3D2,
- CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x3D3,
- CMSG_GET_CHANNEL_MEMBER_COUNT = 0x3D4,
- SMSG_CHANNEL_MEMBER_COUNT = 0x3D5,
- CMSG_CHANNEL_VOICE_ON = 0x3D6,
- CMSG_CHANNEL_VOICE_OFF = 0x3D7,
- CMSG_DEBUG_LIST_TARGETS = 0x3D8,
- SMSG_DEBUG_LIST_TARGETS = 0x3D9,
- SMSG_AVAILABLE_VOICE_CHANNEL = 0x3DA,
- CMSG_ADD_VOICE_IGNORE = 0x3DB,
- CMSG_DEL_VOICE_IGNORE = 0x3DC,
- CMSG_PARTY_SILENCE = 0x3DD,
- CMSG_PARTY_UNSILENCE = 0x3DE,
- MSG_NOTIFY_PARTY_SQUELCH = 0x3DF,
- SMSG_COMSAT_RECONNECT_TRY = 0x3E0,
- SMSG_COMSAT_DISCONNECT = 0x3E1,
- SMSG_COMSAT_CONNECT_FAIL = 0x3E2,
- SMSG_VOICE_CHAT_STATUS = 0x3E3,
- CMSG_REPORT_PVP_AFK = 0x3E4,
- SMSG_REPORT_PVP_AFK_RESULT = 0x3E5,
- CMSG_GUILD_BANKER_ACTIVATE = 0x3E6,
- CMSG_GUILD_BANK_QUERY_TAB = 0x3E7,
- SMSG_GUILD_BANK_LIST = 0x3E8,
- CMSG_GUILD_BANK_SWAP_ITEMS = 0x3E9,
- CMSG_GUILD_BANK_BUY_TAB = 0x3EA,
- CMSG_GUILD_BANK_UPDATE_TAB = 0x3EB,
- CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x3EC,
- CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x3ED,
- MSG_GUILD_BANK_LOG_QUERY = 0x3EE,
- CMSG_SET_CHANNEL_WATCH = 0x3EF,
- SMSG_USERLIST_ADD = 0x3F0,
- SMSG_USERLIST_REMOVE = 0x3F1,
- SMSG_USERLIST_UPDATE = 0x3F2,
- CMSG_CLEAR_CHANNEL_WATCH = 0x3F3,
- SMSG_INSPECT_TALENT = 0x3F4,
- SMSG_GOGOGO_OBSOLETE = 0x3F5,
- SMSG_ECHO_PARTY_SQUELCH = 0x3F6,
- CMSG_SET_TITLE_SUFFIX = 0x3F7,
- CMSG_SPELLCLICK = 0x3F8,
- SMSG_LOOT_LIST = 0x3F9,
- CMSG_GM_CHARACTER_RESTORE = 0x3FA,
- CMSG_GM_CHARACTER_SAVE = 0x3FB,
- SMSG_VOICESESSION_FULL = 0x3FC,
- MSG_GUILD_PERMISSIONS = 0x3FD,
- MSG_GUILD_BANK_MONEY_WITHDRAWN = 0x3FE,
- MSG_GUILD_EVENT_LOG_QUERY = 0x3FF,
- CMSG_MAELSTROM_RENAME_GUILD = 0x400,
- CMSG_GET_MIRRORIMAGE_DATA = 0x401,
- SMSG_MIRRORIMAGE_DATA = 0x402,
- SMSG_FORCE_DISPLAY_UPDATE = 0x403,
- SMSG_SPELL_CHANCE_RESIST_PUSHBACK = 0x404,
- CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x405,
- SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x406,
- CMSG_KEEP_ALIVE = 0x407,
- SMSG_RAID_READY_CHECK_ERROR = 0x408,
- CMSG_OPT_OUT_OF_LOOT = 0x409,
- MSG_QUERY_GUILD_BANK_TEXT = 0x40A,
- CMSG_SET_GUILD_BANK_TEXT = 0x40B,
- CMSG_SET_GRANTABLE_LEVELS = 0x40C,
- CMSG_GRANT_LEVEL = 0x40D,
- CMSG_REFER_A_FRIEND = 0x40E,
- MSG_GM_CHANGE_ARENA_RATING = 0x40F,
- CMSG_DECLINE_CHANNEL_INVITE = 0x410,
- SMSG_GROUPACTION_THROTTLED = 0x411,
- SMSG_OVERRIDE_LIGHT = 0x412, // uint32 defaultMapLight, uint32 overrideLight, uint32 transitionTimeMs
- SMSG_TOTEM_CREATED = 0x413,
- CMSG_TOTEM_DESTROYED = 0x414,
- CMSG_EXPIRE_RAID_INSTANCE = 0x415,
- CMSG_NO_SPELL_VARIANCE = 0x416,
- CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x417,
- SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x418,
- CMSG_SET_PLAYER_DECLINED_NAMES = 0x419,
- SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x41A,
- CMSG_QUERY_SERVER_BUCK_DATA = 0x41B,
- CMSG_CLEAR_SERVER_BUCK_DATA = 0x41C,
- SMSG_SERVER_BUCK_DATA = 0x41D,
- SMSG_SEND_UNLEARN_SPELLS = 0x41E,
- SMSG_PROPOSE_LEVEL_GRANT = 0x41F,
- CMSG_ACCEPT_LEVEL_GRANT = 0x420,
- SMSG_REFER_A_FRIEND_FAILURE = 0x421,
- SMSG_SPLINE_MOVE_SET_FLYING = 0x422,
- SMSG_SPLINE_MOVE_UNSET_FLYING = 0x423,
- SMSG_SUMMON_CANCEL = 0x424,
- CMSG_CHANGE_PERSONAL_ARENA_RATING = 0x425,
- CMSG_ALTER_APPEARANCE = 0x426,
- SMSG_ENABLE_BARBER_SHOP = 0x427,
- SMSG_BARBER_SHOP_RESULT = 0x428,
- CMSG_CALENDAR_GET_CALENDAR = 0x429,
- CMSG_CALENDAR_GET_EVENT = 0x42A,
- CMSG_CALENDAR_GUILD_FILTER = 0x42B,
- CMSG_CALENDAR_ARENA_TEAM = 0x42C,
- CMSG_CALENDAR_ADD_EVENT = 0x42D,
- CMSG_CALENDAR_UPDATE_EVENT = 0x42E,
- CMSG_CALENDAR_REMOVE_EVENT = 0x42F,
- CMSG_CALENDAR_COPY_EVENT = 0x430,
- CMSG_CALENDAR_EVENT_INVITE = 0x431,
- CMSG_CALENDAR_EVENT_RSVP = 0x432,
- CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x433,
- CMSG_CALENDAR_EVENT_STATUS = 0x434,
- CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x435,
- SMSG_CALENDAR_SEND_CALENDAR = 0x436,
- SMSG_CALENDAR_SEND_EVENT = 0x437,
- SMSG_CALENDAR_FILTER_GUILD = 0x438,
- SMSG_CALENDAR_ARENA_TEAM = 0x439,
- SMSG_CALENDAR_EVENT_INVITE = 0x43A,
- SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x43B,
- SMSG_CALENDAR_EVENT_STATUS = 0x43C,
- SMSG_CALENDAR_COMMAND_RESULT = 0x43D,
- SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x43E,
- SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x43F,
- SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x440,
- SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x441,
- SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x442,
- SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x443,
- SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x444,
- SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x445,
- CMSG_CALENDAR_COMPLAIN = 0x446,
- CMSG_CALENDAR_GET_NUM_PENDING = 0x447,
- SMSG_CALENDAR_SEND_NUM_PENDING = 0x448,
- CMSG_SAVE_DANCE = 0x449,
- SMSG_NOTIFY_DANCE = 0x44A,
- CMSG_PLAY_DANCE = 0x44B,
- SMSG_PLAY_DANCE = 0x44C,
- CMSG_LOAD_DANCES = 0x44D,
- CMSG_STOP_DANCE = 0x44E,
- SMSG_STOP_DANCE = 0x44F,
- CMSG_SYNC_DANCE = 0x450,
- CMSG_DANCE_QUERY = 0x451,
- SMSG_DANCE_QUERY_RESPONSE = 0x452,
- SMSG_INVALIDATE_DANCE = 0x453,
- CMSG_DELETE_DANCE = 0x454,
- SMSG_LEARNED_DANCE_MOVES = 0x455,
- CMSG_LEARN_DANCE_MOVE = 0x456,
- CMSG_UNLEARN_DANCE_MOVE = 0x457,
- CMSG_SET_RUNE_COUNT = 0x458,
- CMSG_SET_RUNE_COOLDOWN = 0x459,
- MSG_MOVE_SET_PITCH_RATE_CHEAT = 0x45A,
- MSG_MOVE_SET_PITCH_RATE = 0x45B,
- SMSG_FORCE_PITCH_RATE_CHANGE = 0x45C,
- CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x45D,
- SMSG_SPLINE_SET_PITCH_RATE = 0x45E,
- CMSG_CALENDAR_EVENT_INVITE_NOTES = 0x45F,
- SMSG_CALENDAR_EVENT_INVITE_NOTES = 0x460,
- SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT = 0x461,
- CMSG_UPDATE_MISSILE_TRAJECTORY = 0x462,
- SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x463,
- SMSG_TRIGGER_MOVIE = 0x464,
- CMSG_COMPLETE_MOVIE = 0x465,
- CMSG_SET_GLYPH_SLOT = 0x466,
- CMSG_SET_GLYPH = 0x467,
- SMSG_ACHIEVEMENT_EARNED = 0x468,
- SMSG_DYNAMIC_DROP_ROLL_RESULT = 0x469,
- SMSG_CRITERIA_UPDATE = 0x46A,
- CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x46B,
- SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x46C,
- CMSG_DISMISS_CONTROLLED_VEHICLE = 0x46D,
- CMSG_COMPLETE_ACHIEVEMENT_CHEAT = 0x46E,
- SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x46F,
- CMSG_SET_CRITERIA_CHEAT = 0x470,
- SMSG_CALENDAR_RAID_LOCKOUT_UPDATED = 0x471,
- CMSG_UNITANIMTIER_CHEAT = 0x472,
- CMSG_CHAR_CUSTOMIZE = 0x473,
- SMSG_CHAR_CUSTOMIZE = 0x474,
- SMSG_PET_RENAMEABLE = 0x475,
- CMSG_REQUEST_VEHICLE_EXIT = 0x476,
- CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x477,
- CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x478,
- CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x479,
- CMSG_PET_LEARN_TALENT = 0x47A,
- CMSG_PET_UNLEARN_TALENTS = 0x47B,
- SMSG_SET_PHASE_SHIFT = 0x47C,
- SMSG_ALL_ACHIEVEMENT_DATA = 0x47D,
- CMSG_FORCE_SAY_CHEAT = 0x47E,
- SMSG_HEALTH_UPDATE = 0x47F,
- SMSG_POWER_UPDATE = 0x480,
- CMSG_GAMEOBJ_REPORT_USE = 0x481,
- SMSG_HIGHEST_THREAT_UPDATE = 0x482,
- SMSG_THREAT_UPDATE = 0x483,
- SMSG_THREAT_REMOVE = 0x484,
- SMSG_THREAT_CLEAR = 0x485,
- SMSG_CONVERT_RUNE = 0x486,
- SMSG_RESYNC_RUNES = 0x487,
- SMSG_ADD_RUNE_POWER = 0x488,
- CMSG_START_QUEST = 0x489,
- CMSG_REMOVE_GLYPH = 0x48A,
- CMSG_DUMP_OBJECTS = 0x48B,
- SMSG_DUMP_OBJECTS_DATA = 0x48C,
- CMSG_DISMISS_CRITTER = 0x48D,
- SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x48E,
- CMSG_AUCTION_LIST_PENDING_SALES = 0x48F,
- SMSG_AUCTION_LIST_PENDING_SALES = 0x490,
- SMSG_MODIFY_COOLDOWN = 0x491,
- SMSG_PET_UPDATE_COMBO_POINTS = 0x492,
- CMSG_ENABLETAXI = 0x493,
- SMSG_PRE_RESURRECT = 0x494,
- SMSG_AURA_UPDATE_ALL = 0x495,
- SMSG_AURA_UPDATE = 0x496,
- CMSG_FLOOD_GRACE_CHEAT = 0x497,
- SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498,
- SMSG_PET_LEARNED_SPELL = 0x499,
- SMSG_PET_REMOVED_SPELL = 0x49A,
- CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x49B,
- CMSG_HEARTH_AND_RESURRECT = 0x49C,
- SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x49D,
- SMSG_CRITERIA_DELETED = 0x49E,
- SMSG_ACHIEVEMENT_DELETED = 0x49F,
- CMSG_SERVER_INFO_QUERY = 0x4A0,
- SMSG_SERVER_INFO_RESPONSE = 0x4A1,
- CMSG_CHECK_LOGIN_CRITERIA = 0x4A2,
- SMSG_SERVER_BUCK_DATA_START = 0x4A3,
- CMSG_SET_BREATH = 0x4A4,
- CMSG_QUERY_VEHICLE_STATUS = 0x4A5,
- SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet"
- SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // guid+uint32 (vehicle)
- CMSG_PLAYER_VEHICLE_ENTER = 0x4A8, // uint64
- CMSG_CONTROLLER_EJECT_PASSENGER = 0x4A9, // uint64
- SMSG_PET_GUIDS = 0x4AA,
- SMSG_CLIENTCACHE_VERSION = 0x4AB,
- CMSG_CHANGE_GDF_ARENA_RATING = 0x4AC,
- CMSG_SET_ARENA_TEAM_RATING_BY_INDEX = 0x4AD,
- CMSG_SET_ARENA_TEAM_WEEKLY_GAMES = 0x4AE,
- CMSG_SET_ARENA_TEAM_SEASON_GAMES = 0x4AF,
- CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES = 0x4B0,
- CMSG_SET_ARENA_MEMBER_SEASON_GAMES = 0x4B1,
- SMSG_ITEM_REFUND_INFO_RESPONSE = 0x4B2,
- CMSG_ITEM_REFUND_INFO = 0x4B3,
- CMSG_ITEM_REFUND = 0x4B4, // lua: ContainerRefundItemPurchase
- SMSG_ITEM_REFUND_RESULT = 0x4B5,
- CMSG_CORPSE_MAP_POSITION_QUERY = 0x4B6, // uint32
- SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x4B7, // 3*float+float
- CMSG_UNUSED5 = 0x4B8,
- CMSG_UNUSED6 = 0x4B9,
- CMSG_CALENDAR_EVENT_SIGNUP = 0x4BA, // uint64
- SMSG_CALENDAR_CLEAR_PENDING_ACTION = 0x4BB,
- SMSG_EQUIPMENT_SET_LIST = 0x4BC, // equipment manager list?
- CMSG_EQUIPMENT_SET_SAVE = 0x4BD,
- CMSG_UPDATE_PROJECTILE_POSITION = 0x4BE,
- SMSG_SET_PROJECTILE_POSITION = 0x4BF,
- SMSG_TALENTS_INFO = 0x4C0,
- CMSG_LEARN_PREVIEW_TALENTS = 0x4C1,
- CMSG_LEARN_PREVIEW_TALENTS_PET = 0x4C2,
- CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE = 0x4C3,
- CMSG_GM_GRANT_ACHIEVEMENT = 0x4C4,
- CMSG_GM_REMOVE_ACHIEVEMENT = 0x4C5,
- CMSG_GM_SET_CRITERIA_FOR_PLAYER = 0x4C6,
- SMSG_ARENA_OPPONENT_UPDATE = 0x4C7, // uint64
- SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x4C8, // uint32 "Can't modify arena team while queued or in a match."
- CMSG_PROFILEDATA_REQUEST = 0x4C9,
- SMSG_PROFILEDATA_RESPONSE = 0x4CA,
- CMSG_START_BATTLEFIELD_CHEAT = 0x4CB,
- CMSG_END_BATTLEFIELD_CHEAT = 0x4CC,
- SMSG_MULTIPLE_PACKETS = 0x4CD,
- SMSG_MOVE_GRAVITY_DISABLE = 0x4CE,
- CMSG_MOVE_GRAVITY_DISABLE_ACK = 0x4CF,
- SMSG_MOVE_GRAVITY_ENABLE = 0x4D0,
- CMSG_MOVE_GRAVITY_ENABLE_ACK = 0x4D1,
- MSG_MOVE_GRAVITY_CHNG = 0x4D2,
- SMSG_SPLINE_MOVE_GRAVITY_DISABLE = 0x4D3,
- SMSG_SPLINE_MOVE_GRAVITY_ENABLE = 0x4D4,
- CMSG_EQUIPMENT_SET_USE = 0x4D5,
- SMSG_EQUIPMENT_SET_USE_RESULT = 0x4D6,
- CMSG_FORCE_ANIM = 0x4D7,
- SMSG_FORCE_ANIM = 0x4D8,
- CMSG_CHAR_FACTION_CHANGE = 0x4D9,
- SMSG_CHAR_FACTION_CHANGE = 0x4DA,
- CMSG_PVP_QUEUE_STATS_REQUEST = 0x4DB,
- SMSG_PVP_QUEUE_STATS = 0x4DC,
- CMSG_SET_PAID_SERVICE_CHEAT = 0x4DD,
- SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE, // uint32
- CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF,
- SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8
- SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1, // uint32
- CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2,
- CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3,
- SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x4E4, // uint32, uint8
- SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x4E5, // uint32
- SMSG_BATTLEFIELD_MGR_EJECTED = 0x4E6, // uint32, uint32, uint8
- CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x4E7,
- SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x4E8, // uint32, uint32
- CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE = 0x4E9,
- CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME= 0x4EA,
- MSG_SET_RAID_DIFFICULTY = 0x4EB,
- CMSG_TOGGLE_XP_GAIN = 0x4EC,
- SMSG_TOGGLE_XP_GAIN = 0x4ED, // enable/disable XP gain console message
- SMSG_GMRESPONSE_DB_ERROR = 0x4EE, // empty
- SMSG_GMRESPONSE_RECEIVED = 0x4EF, // uint32, uint32, string[2000], string[4000][4]
- CMSG_GMRESPONSE_RESOLVE = 0x4F0,
- SMSG_GMRESPONSE_STATUS_UPDATE = 0x4F1, // uint8 (1 - EVENT_GMSURVEY_DISPLAY, 0 - EVENT_UPDATE_TICKET)
- SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2,
- CMSG_GMRESPONSE_CREATE_TICKET = 0x4F3,
- CMSG_SERVERINFO = 0x4F4,
- SMSG_SERVERINFO = 0x4F5,
- CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F6,
- SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F7,
- CMSG_CHAR_RACE_CHANGE = 0x4F8,
- MSG_VIEW_PHASE_SHIFT = 0x4F9,
- SMSG_TALENTS_INVOLUNTARILY_RESET = 0x4FA, // uint8
- CMSG_DEBUG_SERVER_GEO = 0x4FB,
- SMSG_DEBUG_SERVER_GEO = 0x4FC,
- SMSG_LOOT_SLOT_CHANGED = 0x4FD,
- UMSG_UPDATE_GROUP_INFO = 0x4FE,
- CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0x4FF,
- CMSG_QUERY_QUESTS_COMPLETED = 0x500,
- SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x501,
- CMSG_GM_REPORT_LAG = 0x502,
- CMSG_AFK_MONITOR_INFO_REQUEST = 0x503,
- SMSG_AFK_MONITOR_INFO_RESPONSE = 0x504,
- CMSG_AFK_MONITOR_INFO_CLEAR = 0x505,
- SMSG_CORPSE_NOT_IN_INSTANCE = 0x506,
- CMSG_GM_NUKE_CHARACTER = 0x507,
- CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0x508,
- CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x509,
- SMSG_CAMERA_SHAKE = 0x50A, // uint32 SpellEffectCameraShakes.dbc index, uint32
- SMSG_UPDATE_ITEM_ENCHANTMENTS = 0x50B, // some item update packet?
- CMSG_SET_CHARACTER_MODEL = 0x50C,
- SMSG_REDIRECT_CLIENT = 0x50D, // uint32 ip, uint16 port, uint32 unk, uint8[20] hash (ip + port, seed=sessionkey)
- CMSG_REDIRECTION_FAILED = 0x50E, // something with networking
- SMSG_SUSPEND_COMMS = 0x50F,
- CMSG_SUSPEND_COMMS_ACK = 0x510,
- SMSG_FORCE_SEND_QUEUED_PACKETS = 0x511,
- CMSG_REDIRECTION_AUTH_PROOF = 0x512,
- CMSG_DROP_NEW_CONNECTION = 0x513,
- SMSG_SEND_ALL_COMBAT_LOG = 0x514,
- SMSG_OPEN_LFG_DUNGEON_FINDER = 0x515,
- SMSG_MOVE_SET_COLLISION_HGT = 0x516,
- CMSG_MOVE_SET_COLLISION_HGT_ACK = 0x517,
- MSG_MOVE_SET_COLLISION_HGT = 0x518,
- CMSG_CLEAR_RANDOM_BG_WIN_TIME = 0x519,
- CMSG_CLEAR_HOLIDAY_BG_WIN_TIME = 0x51A,
- CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x51B,
- SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1 = 0x51C,
- SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x51D,
- SMSG_MULTIPLE_MOVES = 0x51E, // uncompressed version of SMSG_COMPRESSED_MOVES
- NUM_MSG_TYPES = 0x51F
+ NUM_OPCODE_HANDLERS = (0x7FFF+1),
+ UNKNOWN_OPCODE = (0xFFFF+1),
+ NULL_OPCODE = 0,
+ COMPRESSED_OPCODE_MASK = 0x8000,
+
+ CMSG_ACCEPT_LEVEL_GRANT = 0x0205,
+ CMSG_ACCEPT_TRADE = 0x7110,
+ CMSG_ACTIVATETAXI = 0x6E06,
+ CMSG_ACTIVATETAXIEXPRESS = 0x0515,
+ CMSG_ADDON_REGISTERED_PREFIXES = 0x0954,
+ CMSG_ADD_FRIEND = 0x6527,
+ CMSG_ADD_IGNORE = 0x4726,
+ CMSG_ADD_VOICE_IGNORE = 0x0F06,
+ CMSG_ALTER_APPEARANCE = 0x0914,
+ CMSG_AREATRIGGER = 0x0937,
+ CMSG_AREA_SPIRIT_HEALER_QUERY = 0x4907,
+ CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x4815,
+ CMSG_ARENA_TEAM_ACCEPT = 0x2A25,
+ CMSG_ARENA_TEAM_CREATE = 0x04A1,
+ CMSG_ARENA_TEAM_DECLINE = 0x6925,
+ CMSG_ARENA_TEAM_DISBAND = 0x6504,
+ CMSG_ARENA_TEAM_INVITE = 0x2F27,
+ CMSG_ARENA_TEAM_LEADER = 0x4204,
+ CMSG_ARENA_TEAM_LEAVE = 0x0E16,
+ CMSG_ARENA_TEAM_QUERY = 0x0514,
+ CMSG_ARENA_TEAM_REMOVE = 0x2F05,
+ CMSG_ARENA_TEAM_ROSTER = 0x6F37,
+ CMSG_ATTACKSTOP = 0x4106,
+ CMSG_ATTACKSWING = 0x0926,
+ CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x6937,
+ CMSG_AUCTION_LIST_ITEMS = 0x0324,
+ CMSG_AUCTION_LIST_OWNER_ITEMS = 0x0206,
+ CMSG_AUCTION_LIST_PENDING_SALES = 0x2C17,
+ CMSG_AUCTION_PLACE_BID = 0x2306,
+ CMSG_AUCTION_REMOVE_ITEM = 0x6426,
+ CMSG_AUCTION_SELL_ITEM = 0x4A06,
+ CMSG_AUTH_SESSION = 0x0449,
+ CMSG_AUTOBANK_ITEM = 0x2537,
+ CMSG_AUTOEQUIP_GROUND_ITEM = 0x0000,
+ CMSG_AUTOEQUIP_ITEM = 0x4304,
+ CMSG_AUTOEQUIP_ITEM_SLOT = 0x4A17,
+ CMSG_AUTOSTORE_BAG_ITEM = 0x0236,
+ CMSG_AUTOSTORE_BANK_ITEM = 0x0607,
+ CMSG_AUTOSTORE_GROUND_ITEM = 0x0000,
+ CMSG_AUTOSTORE_LOOT_ITEM = 0x0E34,
+ CMSG_AUTO_DECLINE_GUILD_INVITES = 0x2034,
+ CMSG_BANKER_ACTIVATE = 0x0005,
+ CMSG_BATTLEFIELD_JOIN = 0x0000,
+ CMSG_BATTLEFIELD_LEAVE = 0x3018,
+ CMSG_BATTLEFIELD_LIST = 0x3814,
+ CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x05A3,
+ CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x2490,
+ CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x0413,
+ CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x710C,
+ CMSG_BATTLEFIELD_PORT = 0x711A,
+ CMSG_BATTLEFIELD_REQUEST_SCORE_DATA = 0x0000,
+ CMSG_BATTLEFIELD_STATUS = 0x2500,
+ CMSG_BATTLEGROUND_PLAYER_POSITIONS = 0x3902,
+ CMSG_BATTLEMASTER_JOIN = 0x7902,
+ CMSG_BATTLEMASTER_JOIN_ARENA = 0x701C,
+ CMSG_BATTLEMASTER_JOIN_RATED = 0x3B18,
+ CMSG_BEGIN_TRADE = 0x721E,
+ CMSG_BINDER_ACTIVATE = 0x4006,
+ CMSG_BOT_DETECTED2 = 0x0000,
+ CMSG_BUG = 0x4035,
+ CMSG_BUSY_TRADE = 0x331C,
+ CMSG_BUYBACK_ITEM = 0x6C17,
+ CMSG_BUY_BANK_SLOT = 0x0425,
+ CMSG_BUY_ITEM = 0x0736,
+ CMSG_CALENDAR_ADD_EVENT = 0x0726,
+ CMSG_CALENDAR_ARENA_TEAM = 0x0204,
+ CMSG_CALENDAR_COMPLAIN = 0x4C36,
+ CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP = 0x0000,
+ CMSG_CALENDAR_COPY_EVENT = 0x0207,
+ CMSG_CALENDAR_EVENT_INVITE = 0x2435,
+ CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x6B35,
+ CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x4337,
+ CMSG_CALENDAR_EVENT_RSVP = 0x0227,
+ CMSG_CALENDAR_EVENT_SIGNUP = 0x6606,
+ CMSG_CALENDAR_EVENT_STATUS = 0x2D24,
+ CMSG_CALENDAR_GET_CALENDAR = 0x2814,
+ CMSG_CALENDAR_GET_EVENT = 0x6416,
+ CMSG_CALENDAR_GET_NUM_PENDING = 0x4D05,
+ CMSG_CALENDAR_GUILD_FILTER = 0x4A16,
+ CMSG_CALENDAR_REMOVE_EVENT = 0x6636,
+ CMSG_CALENDAR_UPDATE_EVENT = 0x2114,
+ CMSG_CANCEL_AURA = 0x0E26,
+ CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x6C35,
+ CMSG_CANCEL_CAST = 0x0115,
+ CMSG_CANCEL_CHANNELLING = 0x6C25,
+ CMSG_CANCEL_GROWTH_AURA = 0x0000,
+ CMSG_CANCEL_MOUNT_AURA = 0x0635,
+ CMSG_CANCEL_QUEUED_SPELL = 0x7B1C,
+ CMSG_CANCEL_TEMP_ENCHANTMENT = 0x6C37,
+ CMSG_CANCEL_TRADE = 0x731E,
+ CMSG_CAST_SPELL = 0x4C07,
+ CMSG_CHANGEPLAYER_DIFFICULTY = 0x6107,
+ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x7310,
+ CMSG_CHANNEL_ANNOUNCEMENTS = 0x1146,
+ CMSG_CHANNEL_BAN = 0x3D56,
+ CMSG_CHANNEL_DISPLAY_LIST = 0x2144,
+ CMSG_CHANNEL_INVITE = 0x0144,
+ CMSG_CHANNEL_KICK = 0x3156,
+ CMSG_CHANNEL_LIST = 0x1556,
+ CMSG_CHANNEL_MODERATE = 0x2944,
+ CMSG_CHANNEL_MODERATOR = 0x0146,
+ CMSG_CHANNEL_MUTE = 0x2554,
+ CMSG_CHANNEL_OWNER = 0x3D44,
+ CMSG_CHANNEL_PASSWORD = 0x2556,
+ CMSG_CHANNEL_ROSTER_INFO = 0x3546,
+ CMSG_CHANNEL_SET_OWNER = 0x3556,
+ CMSG_CHANNEL_SILENCE_ALL = 0x2154,
+ CMSG_CHANNEL_SILENCE_VOICE = 0x2D54,
+ CMSG_CHANNEL_UNBAN = 0x2D46,
+ CMSG_CHANNEL_UNMODERATOR = 0x1954,
+ CMSG_CHANNEL_UNMUTE = 0x3554,
+ CMSG_CHANNEL_UNSILENCE_ALL = 0x2546,
+ CMSG_CHANNEL_UNSILENCE_VOICE = 0x3146,
+ CMSG_CHANNEL_VOICE_OFF = 0x3144,
+ CMSG_CHANNEL_VOICE_ON = 0x1144,
+ CMSG_CHAR_CREATE = 0x4A36,
+ CMSG_CHAR_CUSTOMIZE = 0x2C34,
+ CMSG_CHAR_DELETE = 0x6425,
+ CMSG_CHAR_ENUM = 0x0502,
+ CMSG_CHAR_FACTION_CHANGE = 0x2735,
+ CMSG_CHAR_RACE_CHANGE = 0x0D24,
+ CMSG_CHAR_RENAME = 0x2327,
+ CMSG_CHAT_FILTERED = 0x0946,
+ CMSG_CHAT_IGNORED = 0x0D54,
+ CMSG_CLEAR_CHANNEL_WATCH = 0x2604,
+ CMSG_CLEAR_RAID_MARKER = 0x7300,
+ CMSG_CLEAR_TRADE_ITEM = 0x7018,
+ CMSG_COMMENTATOR_ENABLE = 0x0B07,
+ CMSG_COMMENTATOR_ENTER_INSTANCE = 0x4105,
+ CMSG_COMMENTATOR_EXIT_INSTANCE = 0x6136,
+ CMSG_COMMENTATOR_GET_MAP_INFO = 0x0026,
+ CMSG_COMMENTATOR_GET_PARTY_INFO = 0x2412,
+ CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x0D14,
+ CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x0917,
+ CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x0025,
+ CMSG_COMMENTATOR_START_WARGAME = 0x25A0,
+ CMSG_COMPLAIN = 0x0427,
+ CMSG_COMPLETE_CINEMATIC = 0x2116,
+ CMSG_COMPLETE_MOVIE = 0x4136,
+ CMSG_CONNECT_TO_FAILED = 0x2533,
+ CMSG_CONTACT_LIST = 0x4534,
+ CMSG_CORPSE_MAP_POSITION_QUERY = 0x6205,
+ CMSG_CREATURE_QUERY = 0x2706,
+ CMSG_DANCE_QUERY = 0x4E07,
+ CMSG_DECLINE_CHANNEL_INVITE = 0x0000,
+ CMSG_DELETEEQUIPMENT_SET = 0x4D07,
+ CMSG_DEL_FRIEND = 0x6A15,
+ CMSG_DEL_IGNORE = 0x4727,
+ CMSG_DEL_VOICE_IGNORE = 0x0024,
+ CMSG_DESTROY_ITEM = 0x4A27,
+ CMSG_DISMISS_CONTROLLED_VEHICLE = 0x3218,
+ CMSG_DISMISS_CRITTER = 0x4227,
+ CMSG_DUEL_ACCEPTED = 0x2136,
+ CMSG_DUEL_CANCELLED = 0x6624,
+ CMSG_DUNGEON_FINDER_GET_SYSTEM_INFO = 0x0412,
+ CMSG_EJECT_PASSENGER = 0x6927,
+ CMSG_EMOTE = 0x4C26,
+ CMSG_ENABLETAXI = 0x0C16,
+ CMSG_ENABLE_NAGLE = 0x4449,
+ CMSG_EQUIPMENT_SET_DELETE = 0x0000,
+ CMSG_EQUIPMENT_SET_SAVE = 0x4F27,
+ CMSG_EQUIPMENT_SET_USE = 0x0417,
+ CMSG_FAR_SIGHT = 0x4835,
+ CMSG_FORCE_MOVE_ROOT_ACK = 0x701E,
+ CMSG_FORCE_MOVE_UNROOT_ACK = 0x7808,
+ CMSG_GAMEOBJECT_QUERY = 0x4017,
+ CMSG_GAMEOBJ_REPORT_USE = 0x4827,
+ CMSG_GAMEOBJ_USE = 0x4E17,
+ CMSG_GAMESPEED_SET = 0x0000,
+ CMSG_GAMETIME_SET = 0x0000,
+ CMSG_GETDEATHBINDZONE = 0x0000,
+ CMSG_GET_MAIL_LIST = 0x4D37,
+ CMSG_GET_MIRRORIMAGE_DATA = 0x0C25,
+ CMSG_GHOST = 0x0000,
+ CMSG_GMRESPONSE_RESOLVE = 0x6506,
+ CMSG_GMSURVEY_SUBMIT = 0x2724,
+ CMSG_GMTICKET_CREATE = 0x0137,
+ CMSG_GMTICKET_DELETETICKET = 0x6B14,
+ CMSG_GMTICKET_GETTICKET = 0x0326,
+ CMSG_GMTICKET_SYSTEMSTATUS = 0x4205,
+ CMSG_GMTICKET_UPDATETEXT = 0x0636,
+ CMSG_GM_INVIS = 0x0000,
+ CMSG_GM_NUKE = 0x0000,
+ CMSG_GM_REPORT_LAG = 0x6726,
+ CMSG_GM_SET_SECURITY_GROUP = 0x0000,
+ CMSG_GOSSIP_HELLO = 0x4525,
+ CMSG_GOSSIP_SELECT_OPTION = 0x0216,
+ CMSG_GRANT_LEVEL = 0x6D16,
+ CMSG_GROUP_ASSISTANT_LEADER = 0x6025,
+ CMSG_GROUP_CANCEL = 0x0000,
+ CMSG_GROUP_CHANGE_SUB_GROUP = 0x4124,
+ CMSG_GROUP_DISBAND = 0x2804,
+ CMSG_GROUP_INVITE = 0x0513,
+ CMSG_GROUP_INVITE_RESPONSE = 0x0410,
+ CMSG_GROUP_RAID_CONVERT = 0x6E27,
+ CMSG_GROUP_REQUEST_JOIN_UPDATES = 0x2583,
+ CMSG_GROUP_SET_LEADER = 0x4C17,
+ CMSG_GROUP_SET_ROLES = 0x25B1,
+ CMSG_GROUP_SWAP_SUB_GROUP = 0x0034,
+ CMSG_GROUP_UNINVITE = 0x0000,
+ CMSG_GROUP_UNINVITE_GUID = 0x2E07,
+ CMSG_GUILD_ACCEPT = 0x2531,
+ CMSG_GUILD_ACHIEVEMENT_MEMBERS = 0x3025,
+ CMSG_GUILD_ACHIEVEMENT_PROGRESS_QUERY = 0x3235,
+ CMSG_GUILD_ADD_RANK = 0x3030,
+ CMSG_GUILD_ASSIGN_MEMBER_RANK = 0x3032,
+ CMSG_GUILD_BANKER_ACTIVATE = 0x2E37,
+ CMSG_GUILD_BANK_BUY_TAB = 0x0C37,
+ CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x0707,
+ CMSG_GUILD_BANK_LOG_QUERY = 0x3224,
+ CMSG_GUILD_BANK_MONEY_WITHDRAWN_QUERY = 0x1225,
+ CMSG_GUILD_BANK_NOTE = 0x0000,
+ CMSG_GUILD_BANK_QUERY_TAB = 0x2E35,
+ CMSG_GUILD_BANK_QUERY_TEXT = 0x3220,
+ CMSG_GUILD_BANK_SWAP_ITEMS = 0x2315,
+ CMSG_GUILD_BANK_UPDATE_TAB = 0x0106,
+ CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x0037,
+ CMSG_GUILD_CHANGE_NAME_REQUEST = 0x1232,
+ CMSG_GUILD_DECLINE = 0x3231,
+ CMSG_GUILD_DEL_RANK = 0x3234,
+ CMSG_GUILD_DEMOTE = 0x1020,
+ CMSG_GUILD_DISBAND = 0x3226,
+ CMSG_GUILD_EVENT_LOG_QUERY = 0x1220,
+ CMSG_GUILD_INFO = 0x0000,
+ CMSG_GUILD_INFO_TEXT = 0x3227,
+ CMSG_GUILD_INVITE = 0x24B0,
+ CMSG_GUILD_LEADER = 0x0000,
+ CMSG_GUILD_LEAVE = 0x1021,
+ CMSG_GUILD_MEMBER_SEND_SOR_REQUEST = 0x3225,
+ CMSG_GUILD_MOTD = 0x1035,
+ CMSG_GUILD_NEWS_UPDATE_STICKY = 0x3223,
+ CMSG_GUILD_PERMISSIONS = 0x3022,
+ CMSG_GUILD_PROMOTE = 0x1030,
+ CMSG_GUILD_QUERY = 0x4426,
+ CMSG_GUILD_QUERY_NEWS = 0x3020,
+ CMSG_GUILD_QUERY_RANKS = 0x1026,
+ CMSG_GUILD_REMOVE = 0x1231,
+ CMSG_GUILD_REPLACE_GUILD_MASTER = 0x1034,
+ CMSG_GUILD_REQUEST_CHALLENGE_UPDATE = 0x1224,
+ CMSG_GUILD_REQUEST_MAX_DAILY_XP = 0x3232,
+ CMSG_GUILD_REQUEST_PARTY_STATE = 0x3900,
+ CMSG_GUILD_ROSTER = 0x1226,
+ CMSG_GUILD_SET_ACHIEVEMENT_TRACKING = 0x1027,
+ CMSG_GUILD_SET_GUILD_MASTER = 0x3034,
+ CMSG_GUILD_SET_NOTE = 0x1233,
+ CMSG_GUILD_SET_RANK_PERMISSIONS = 0x1024,
+ CMSG_GUILD_SWITCH_RANK = 0x1221,
+ CMSG_HEARTH_AND_RESURRECT = 0x4B34,
+ CMSG_IGNORE_TRADE = 0x7112,
+ CMSG_INITIATE_TRADE = 0x7916,
+ CMSG_INSPECT = 0x0927,
+ CMSG_INSTANCE_LOCK_WARNING_RESPONSE = 0x6234,
+ CMSG_ITEM_REFUND = 0x6134,
+ CMSG_ITEM_REFUND_INFO = 0x2206,
+ CMSG_ITEM_TEXT_QUERY = 0x2406,
+ CMSG_JOIN_CHANNEL = 0x0156,
+ CMSG_KEEP_ALIVE = 0x0015,
+ CMSG_LEARN_PREVIEW_TALENTS = 0x2415,
+ CMSG_LEARN_PREVIEW_TALENTS_PET = 0x6E24,
+ CMSG_LEARN_TALENT = 0x0306,
+ CMSG_LEAVE_BATTLEFIELD = 0x0000,
+ CMSG_LEAVE_CHANNEL = 0x2D56,
+ CMSG_LFG_GET_PLAYER_INFO = 0x0000,
+ CMSG_LFG_GET_STATUS = 0x2581,
+ CMSG_LFG_JOIN = 0x2430,
+ CMSG_LFG_LEAVE = 0x2433,
+ CMSG_LFG_LFR_JOIN = 0x0531,
+ CMSG_LFG_LFR_LEAVE = 0x0500,
+ CMSG_LFG_PARTY_LOCK_INFO_REQUEST = 0x0000,
+ CMSG_LFG_PROPOSAL_RESULT = 0x0403,
+ CMSG_LFG_SET_BOOT_VOTE = 0x04B3,
+ CMSG_LFG_SET_COMMENT = 0x0530,
+ CMSG_LFG_SET_ROLES = 0x0480,
+ CMSG_LFG_TELEPORT = 0x2482,
+ CMSG_LF_GUILD_ADD_RECRUIT = 0x4448,
+ CMSG_LF_GUILD_BROWSE = 0x0548,
+ CMSG_LF_GUILD_DECLINE_RECRUIT = 0x1031,
+ CMSG_LF_GUILD_GET_APPLICATIONS = 0x1230,
+ CMSG_LF_GUILD_GET_RECRUITS = 0x3230,
+ CMSG_LF_GUILD_JOIN = 0x0000,
+ CMSG_LF_GUILD_POST_REQUEST = 0x3237,
+ CMSG_LF_GUILD_REMOVE_RECRUIT = 0x3027,
+ CMSG_LF_GUILD_SET_GUILD_POST = 0x0448,
+ CMSG_LIST_INVENTORY = 0x2806,
+ CMSG_LOAD_SCREEN = 0x2422,
+ CMSG_LOGOUT_CANCEL = 0x2324,
+ CMSG_LOGOUT_REQUEST = 0x0A25,
+ CMSG_LOG_DISCONNECT = 0x446D,
+ CMSG_LOOT = 0x0127,
+ CMSG_LOOT_CURRENCY = 0x781C,
+ CMSG_LOOT_MASTER_GIVE = 0x4F35,
+ CMSG_LOOT_METHOD = 0x2F24,
+ CMSG_LOOT_MONEY = 0x6227,
+ CMSG_LOOT_RELEASE = 0x2007,
+ CMSG_LOOT_ROLL = 0x6934,
+ CMSG_MAIL_CREATE_TEXT_ITEM = 0x0B14,
+ CMSG_MAIL_DELETE = 0x6104,
+ CMSG_MAIL_MARK_AS_READ = 0x0C07,
+ CMSG_MAIL_RETURN_TO_SENDER = 0x0816,
+ CMSG_MAIL_TAKE_ITEM = 0x2B06,
+ CMSG_MAIL_TAKE_MONEY = 0x4034,
+ CMSG_MEETINGSTONE_INFO = 0x0000,
+ CMSG_MESSAGECHAT_ADDON_BATTLEGROUND = 0x0D46,
+ CMSG_MESSAGECHAT_ADDON_GUILD = 0x0544,
+ CMSG_MESSAGECHAT_ADDON_OFFICER = 0x3954,
+ CMSG_MESSAGECHAT_ADDON_PARTY = 0x0546,
+ CMSG_MESSAGECHAT_ADDON_RAID = 0x1D56,
+ CMSG_MESSAGECHAT_ADDON_WHISPER = 0x2146,
+ CMSG_MESSAGECHAT_AFK = 0x0D44,
+ CMSG_MESSAGECHAT_BATTLEGROUND = 0x2156,
+ CMSG_MESSAGECHAT_CHANNEL = 0x1D44,
+ CMSG_MESSAGECHAT_DND = 0x2946,
+ CMSG_MESSAGECHAT_EMOTE = 0x1156,
+ CMSG_MESSAGECHAT_GUILD = 0x3956,
+ CMSG_MESSAGECHAT_OFFICER = 0x1946,
+ CMSG_MESSAGECHAT_PARTY = 0x1D46,
+ CMSG_MESSAGECHAT_RAID = 0x2D44,
+ CMSG_MESSAGECHAT_RAID_WARNING = 0x0944,
+ CMSG_MESSAGECHAT_SAY = 0x1154,
+ CMSG_MESSAGECHAT_WHISPER = 0x0D56,
+ CMSG_MESSAGECHAT_YELL = 0x3544,
+ CMSG_MINIGAME_MOVE = 0x2A34,
+ CMSG_MOUNTSPECIAL_ANIM = 0x2807,
+ CMSG_MOVE_CHARM_TELEPORT_CHEAT = 0x0000,
+ CMSG_MOVE_CHNG_TRANSPORT = 0x3102,
+ CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK = 0x0000,
+ CMSG_MOVE_FALL_RESET = 0x310A,
+ CMSG_MOVE_FEATHER_FALL_ACK = 0x3110,
+ CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x310E,
+ CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x7314,
+ CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK = 0x3100,
+ CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x3216,
+ CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK = 0x7818,
+ CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x7A16,
+ CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK = 0x7A10,
+ CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK = 0x7316,
+ CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK = 0x7210,
+ CMSG_MOVE_GRAVITY_DISABLE_ACK = 0x3118,
+ CMSG_MOVE_GRAVITY_ENABLE_ACK = 0x700A,
+ CMSG_MOVE_HOVER_ACK = 0x3318,
+ CMSG_MOVE_KNOCK_BACK_ACK = 0x721C,
+ CMSG_MOVE_NOT_ACTIVE_MOVER = 0x7A1A,
+ CMSG_MOVE_SET_CAN_FLY = 0x720E,
+ CMSG_MOVE_SET_CAN_FLY_ACK = 0x790C,
+ CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK = 0x3014,
+ CMSG_MOVE_SET_COLLISION_HEIGHT_ACK = 0x7114,
+ CMSG_MOVE_SET_RELATIVE_POSITION = 0x0000,
+ CMSG_MOVE_SET_VEHICLE_REC_ID_ACK = 0x0000,
+ CMSG_MOVE_SPLINE_DONE = 0x790E,
+ CMSG_MOVE_TIME_SKIPPED = 0x7A0A,
+ CMSG_MOVE_TOGGLE_COLLISION_ACK = 0x0000,
+ CMSG_MOVE_WATER_WALK_ACK = 0x3B00,
+ CMSG_NAME_QUERY = 0x2224,
+ CMSG_NEW_SPELL_SLOT = 0x0000,
+ CMSG_NEXT_CINEMATIC_CAMERA = 0x2014,
+ CMSG_NPC_TEXT_QUERY = 0x4E24,
+ CMSG_OBJECT_UPDATE_FAILED = 0x3808,
+ CMSG_OBJECT_UPDATE_RESCUED = 0x3906,
+ CMSG_OFFER_PETITION = 0x4817,
+ CMSG_OPENING_CINEMATIC = 0x0A16,
+ CMSG_OPEN_ITEM = 0x6A34,
+ CMSG_OPT_OUT_OF_LOOT = 0x6B16,
+ CMSG_PAGE_TEXT_QUERY = 0x6614,
+ CMSG_PARTY_SILENCE = 0x6B26,
+ CMSG_PARTY_UNSILENCE = 0x4D24,
+ CMSG_PETITION_BUY = 0x4E05,
+ CMSG_PETITION_QUERY = 0x4424,
+ CMSG_PETITION_SHOWLIST = 0x4617,
+ CMSG_PETITION_SHOW_SIGNATURES = 0x4F15,
+ CMSG_PETITION_SIGN = 0x0E04,
+ CMSG_PET_ABANDON = 0x0C24,
+ CMSG_PET_ACTION = 0x0226,
+ CMSG_PET_CANCEL_AURA = 0x4B25,
+ CMSG_PET_CAST_SPELL = 0x6337,
+ CMSG_PET_LEARN_TALENT = 0x6725,
+ CMSG_PET_NAME_CACHE = 0x0000,
+ CMSG_PET_NAME_QUERY = 0x6F24,
+ CMSG_PET_RENAME = 0x6406,
+ CMSG_PET_SET_ACTION = 0x6904,
+ CMSG_PET_SPELL_AUTOCAST = 0x2514,
+ CMSG_PET_STOP_ATTACK = 0x6C14,
+ CMSG_PING = 0x444D,
+ CMSG_PLAYED_TIME = 0x0804,
+ CMSG_PLAYER_DIFFICULTY_CHANGE = 0x0000,
+ CMSG_PLAYER_LOGIN = 0x05B1,
+ CMSG_PLAYER_LOGOUT = 0x0000,
+ CMSG_PLAYER_VEHICLE_ENTER = 0x2705,
+ CMSG_PLAY_DANCE = 0x6914,
+ CMSG_PUSHQUESTTOPARTY = 0x4B14,
+ CMSG_PVP_LOG_DATA = 0x7308,
+ CMSG_QUERY_BATTLEFIELD_STATE = 0x7202,
+ CMSG_QUERY_GUILD_MEMBERS_FOR_RECIPE = 0x1036,
+ CMSG_QUERY_GUILD_MEMBER_RECIPES = 0x1037,
+ CMSG_QUERY_GUILD_RECIPES = 0x3033,
+ CMSG_QUERY_GUILD_REWARDS = 0x3012,
+ CMSG_QUERY_GUILD_XP = 0x1237,
+ CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x4D27,
+ CMSG_QUERY_QUESTS_COMPLETED = 0x2317,
+ CMSG_QUERY_TIME = 0x0A36,
+ CMSG_QUESTGIVER_ACCEPT_QUEST = 0x6B37,
+ CMSG_QUESTGIVER_CANCEL = 0x0000,
+ CMSG_QUESTGIVER_CHOOSE_REWARD = 0x2125,
+ CMSG_QUESTGIVER_COMPLETE_QUEST = 0x0114,
+ CMSG_QUESTGIVER_HELLO = 0x0D17,
+ CMSG_QUESTGIVER_QUERY_QUEST = 0x2F14,
+ CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x0000,
+ CMSG_QUESTGIVER_REQUEST_REWARD = 0x2534,
+ CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x6305,
+ CMSG_QUESTGIVER_STATUS_QUERY = 0x4407,
+ CMSG_QUESTLOG_REMOVE_QUEST = 0x0D16,
+ CMSG_QUESTLOG_SWAP_QUEST = 0x0000,
+ CMSG_QUEST_CONFIRM_ACCEPT = 0x0D15,
+ CMSG_QUEST_NPC_QUERY = 0x7302,
+ CMSG_QUEST_POI_QUERY = 0x4037,
+ CMSG_QUEST_QUERY = 0x0D06,
+ CMSG_RANDOMIZE_CHAR_NAME = 0x2413,
+ CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0x2B16,
+ CMSG_READ_ITEM = 0x2F16,
+ CMSG_REALM_SPLIT = 0x2906,
+ CMSG_RECLAIM_CORPSE = 0x4036,
+ CMSG_REDIRECTION_AUTH_PROOF = 0x044D,
+ CMSG_REFORGE_ITEM = 0x331A,
+ CMSG_REORDER_CHARACTERS = 0x0593,
+ CMSG_REPAIR_ITEM = 0x2917,
+ CMSG_REPLACE_ACCOUNT_DATA = 0x0000,
+ CMSG_REPOP_REQUEST = 0x6235,
+ CMSG_REPORT_PVP_AFK = 0x6734,
+ CMSG_REQUEST_ACCOUNT_DATA = 0x6505,
+ CMSG_REQUEST_CATEGORY_COOLDOWNS = 0x7102,
+ CMSG_REQUEST_CEMETERY_LIST = 0x720A,
+ CMSG_REQUEST_HONOR_STATS = 0x791E,
+ CMSG_REQUEST_HOTFIX = 0x2401,
+ CMSG_REQUEST_INSPECT_RATED_BG_STATS = 0x3010,
+ CMSG_REQUEST_PARTY_MEMBER_STATS = 0x0C04,
+ CMSG_REQUEST_PET_INFO = 0x4924,
+ CMSG_REQUEST_PVP_OPTIONS_ENABLED = 0x24A1,
+ CMSG_REQUEST_PVP_REWARDS = 0x780C,
+ CMSG_REQUEST_RAID_INFO = 0x2F26,
+ CMSG_REQUEST_RATED_BG_INFO = 0x2423,
+ CMSG_REQUEST_RATED_BG_STATS = 0x05B3,
+ CMSG_REQUEST_RESEARCH_HISTORY = 0x3306,
+ CMSG_REQUEST_VEHICLE_EXIT = 0x2B35,
+ CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x4434,
+ CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x4C04,
+ CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x4C14,
+ CMSG_RESET_FACTION_CHEAT = 0x4469,
+ CMSG_RESET_INSTANCES = 0x6E14,
+ CMSG_RESURRECT_RESPONSE = 0x6827,
+ CMSG_RETURN_TO_GRAVEYARD = 0x301E,
+ CMSG_ROLE_POLL_BEGIN = 0x0430,
+ CMSG_SAVE_CUF_PROFILES = 0x730E,
+ CMSG_SAVE_PLAYER = 0x0000,
+ CMSG_SEARCH_LFG_JOIN = 0x0000,
+ CMSG_SEARCH_LFG_LEAVE = 0x0000,
+ CMSG_SELF_RES = 0x6115,
+ CMSG_SELL_ITEM = 0x4E15,
+ CMSG_SEND_MAIL = 0x0523,
+ CMSG_SEND_SOR_REQUEST_VIA_ADDRESS = 0x0420,
+ CMSG_SEND_SOR_REQUEST_VIA_BNET_ACCOUNT_ID = 0x0482,
+ CMSG_SERVERTIME = 0x0000,
+ CMSG_SETDEATHBINDPOINT = 0x0000,
+ CMSG_SETSHEATHED = 0x4326,
+ CMSG_SET_ACTIONBAR_TOGGLES = 0x2506,
+ CMSG_SET_ACTION_BUTTON = 0x6F06,
+ CMSG_SET_ACTIVE_MOVER = 0x3314,
+ CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x4305,
+ CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0x4435,
+ CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x0536,
+ CMSG_SET_CHANNEL_WATCH = 0x4517,
+ CMSG_SET_CONTACT_NOTES = 0x6135,
+ CMSG_SET_CURRENCY_FLAGS = 0x7306,
+ CMSG_SET_EVERYONE_IS_ASSISTANT = 0x2530,
+ CMSG_SET_FACTION_ATWAR = 0x0706,
+ CMSG_SET_FACTION_CHEAT = 0x0000,
+ CMSG_SET_FACTION_INACTIVE = 0x0E37,
+ CMSG_SET_GUILD_BANK_TEXT = 0x3023,
+ CMSG_SET_LFG_COMMENT = 0x0000,
+ CMSG_SET_PET_SLOT = 0x3A04,
+ CMSG_SET_PLAYER_DECLINED_NAMES = 0x6316,
+ CMSG_SET_PREFERED_CEMETERY = 0x311E,
+ CMSG_SET_PRIMARY_TALENT_TREE = 0x4524,
+ CMSG_SET_RELATIVE_POSITION = 0x311A,
+ CMSG_SET_SAVED_INSTANCE_EXTEND = 0x6706,
+ CMSG_SET_SELECTION = 0x0506,
+ CMSG_SET_SKILL_CHEAT = 0x0000,
+ CMSG_SET_TAXI_BENCHMARK_MODE = 0x4314,
+ CMSG_SET_TITLE = 0x2117,
+ CMSG_SET_TRADE_CURRENCY = 0x3312,
+ CMSG_SET_TRADE_GOLD = 0x3008,
+ CMSG_SET_TRADE_ITEM = 0x7B0C,
+ CMSG_SET_VEHICLE_REC_ID_ACK = 0x3108,
+ CMSG_SET_WATCHED_FACTION = 0x2434,
+ CMSG_SHOWING_CLOAK = 0x4135,
+ CMSG_SHOWING_HELM = 0x0735,
+ CMSG_SOCKET_GEMS = 0x2F04,
+ CMSG_SPELLCLICK = 0x0805,
+ CMSG_SPIRIT_HEALER_ACTIVATE = 0x2E26,
+ CMSG_SPLIT_ITEM = 0x0F17,
+ CMSG_STANDSTATECHANGE = 0x0535,
+ CMSG_START_QUEST = 0x0000,
+ CMSG_STOP_DANCE = 0x2907,
+ CMSG_STORE_LOOT_IN_SLOT = 0x0000,
+ CMSG_SUBMIT_BUG = 0x2520,
+ CMSG_SUBMIT_COMPLAIN = 0x2501,
+ CMSG_SUGGESTION_SUBMIT = 0x2512,
+ CMSG_SUMMON_RESPONSE = 0x6F27,
+ CMSG_SUSPEND_TOKEN = 0x046D,
+ CMSG_SWAP_INV_ITEM = 0x2614,
+ CMSG_SWAP_ITEM = 0x6326,
+ CMSG_SYNC_DANCE = 0x0036,
+ CMSG_TAXICLEARALLNODES = 0x0000,
+ CMSG_TAXIENABLEALLNODES = 0x0000,
+ CMSG_TAXINODE_STATUS_QUERY = 0x2F25,
+ CMSG_TAXIQUERYAVAILABLENODES = 0x6C06,
+ CMSG_TAXISHOWNODES = 0x0000,
+ CMSG_TELEPORT_TO_UNIT = 0x4206,
+ CMSG_TEXT_EMOTE = 0x2E24,
+ CMSG_TIME_ADJUSTMENT_RESPONSE = 0x3818,
+ CMSG_TIME_SYNC_RESP = 0x3B0C,
+ CMSG_TIME_SYNC_RESP_FAILED = 0x710A,
+ CMSG_TOGGLE_PVP = 0x6815,
+ CMSG_TOTEM_DESTROYED = 0x4207,
+ CMSG_TRAINER_BUY_SPELL = 0x4415,
+ CMSG_TRAINER_LIST = 0x2336,
+ CMSG_TRANSMOGRIFY_ITEMS = 0x3B0E,
+ CMSG_TRIGGER_CINEMATIC_CHEAT = 0x0000,
+ CMSG_TURN_IN_PETITION = 0x0B27,
+ CMSG_TUTORIAL_CLEAR = 0x6515,
+ CMSG_TUTORIAL_FLAG = 0x6C26,
+ CMSG_TUTORIAL_RESET = 0x2726,
+ CMSG_UNACCEPT_TRADE = 0x391A,
+ CMSG_UNLEARN_SKILL = 0x6106,
+ CMSG_UNLEARN_SPECIALIZATION = 0x3210,
+ CMSG_UNREGISTER_ALL_ADDON_PREFIXES = 0x3D54,
+ CMSG_UPDATE_ACCOUNT_DATA = 0x4736,
+ CMSG_UPDATE_MISSILE_TRAJECTORY = 0x781E,
+ CMSG_UPDATE_PROJECTILE_POSITION = 0x0E24,
+ CMSG_USED_FOLLOW = 0x7912,
+ CMSG_USE_ITEM = 0x2C06,
+ CMSG_VIOLENCE_LEVEL = 0x7816,
+ CMSG_VOICE_SESSION_ENABLE = 0x2314,
+ CMSG_VOID_STORAGE_QUERY = 0x790A,
+ CMSG_VOID_STORAGE_TRANSFER = 0x380E,
+ CMSG_VOID_STORAGE_UNLOCK = 0x7B14,
+ CMSG_VOID_SWAP_ITEM = 0x3204,
+ CMSG_WARDEN_DATA = 0x25A2,
+ CMSG_WARGAME_ACCEPT = 0x2410,
+ CMSG_WARGAME_START = 0x05A0,
+ CMSG_WHO = 0x6C15,
+ CMSG_WHOIS = 0x6B05,
+ CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4605,
+ CMSG_WORLD_TELEPORT = 0x24B2,
+ CMSG_WRAP_ITEM = 0x4F06,
+ CMSG_ZONEUPDATE = 0x4F37,
+ MSG_AUCTION_HELLO = 0x2307,
+ MSG_CHANNEL_START = 0x0A15, // SMSG only?
+ MSG_CHANNEL_UPDATE = 0x2417, // SMSG only?
+ MSG_CORPSE_QUERY = 0x4336,
+ MSG_GM_BIND_OTHER = 0x0000,
+ MSG_GM_SHOWLABEL = 0x0000,
+ MSG_GM_SUMMON = 0x0000,
+ MSG_INSPECT_ARENA_TEAMS = 0x2704,
+ MSG_LIST_STABLED_PETS = 0x0834,
+ MSG_MINIMAP_PING = 0x6635,
+ MSG_MOVE_CHARM_TELEPORT_CHEAT = 0x7A08,
+ MSG_MOVE_FALL_LAND = 0x380A,
+ MSG_MOVE_FEATHER_FALL = 0x0000,
+ MSG_MOVE_GRAVITY_CHNG = 0x0000,
+ MSG_MOVE_HEARTBEAT = 0x3914,
+ MSG_MOVE_HOVER = 0x0000,
+ MSG_MOVE_JUMP = 0x7A06,
+ MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_COLLISION_HEIGHT = 0x0000,
+ MSG_MOVE_SET_FACING = 0x7914,
+ MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_PITCH = 0x7312,
+ MSG_MOVE_SET_RAW_POSITION_ACK = 0x0000,
+ MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_RUN_MODE = 0x791A,
+ MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_SET_TURN_RATE_CHEAT = 0x0000,
+ MSG_MOVE_SET_WALK_MODE = 0x7002,
+ MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x0000,
+ MSG_MOVE_START_ASCEND = 0x390A,
+ MSG_MOVE_START_BACKWARD = 0x330A,
+ MSG_MOVE_START_DESCEND = 0x3800,
+ MSG_MOVE_START_FORWARD = 0x7814,
+ MSG_MOVE_START_PITCH_DOWN = 0x3908,
+ MSG_MOVE_START_PITCH_UP = 0x3304,
+ MSG_MOVE_START_STRAFE_LEFT = 0x3A16,
+ MSG_MOVE_START_STRAFE_RIGHT = 0x3A02,
+ MSG_MOVE_START_SWIM = 0x3206,
+ MSG_MOVE_START_TURN_LEFT = 0x700C,
+ MSG_MOVE_START_TURN_RIGHT = 0x7000,
+ MSG_MOVE_STOP = 0x320A,
+ MSG_MOVE_STOP_ASCEND = 0x7B00,
+ MSG_MOVE_STOP_PITCH = 0x7216,
+ MSG_MOVE_STOP_STRAFE = 0x3002,
+ MSG_MOVE_STOP_SWIM = 0x3802,
+ MSG_MOVE_STOP_TURN = 0x331E,
+ MSG_MOVE_TELEPORT = 0x55A0,
+ MSG_MOVE_TELEPORT_ACK = 0x390C,
+ MSG_MOVE_TELEPORT_CHEAT = 0x3A10,
+ MSG_MOVE_TIME_SKIPPED = 0x19B3,
+ MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x7B04,
+ MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0000,
+ MSG_MOVE_TOGGLE_LOGGING = 0x0000,
+ MSG_MOVE_UPDATE_CAN_FLY = 0x0000,
+ MSG_MOVE_UPDATE_FLIGHT_SPEED = 0x30B1,
+ MSG_MOVE_UPDATE_MOUSE = 0x0000,
+ MSG_MOVE_UPDATE_RUN_SPEED = 0x14A6,
+ MSG_MOVE_UPDATE_TELEPORT = 0x50B2,
+ MSG_MOVE_WATER_WALK = 0x0000,
+ MSG_MOVE_WORLDPORT_ACK = 0x2411,
+ MSG_NOTIFY_PARTY_SQUELCH = 0x4D06,
+ MSG_PARTY_ASSIGNMENT = 0x0424,
+ MSG_PETITION_DECLINE = 0x4905,
+ MSG_PETITION_RENAME = 0x4005,
+ MSG_PVP_LOG_DATA = 0x0000,
+ MSG_QUERY_NEXT_MAIL_TIME = 0x0F04,
+ MSG_QUEST_PUSH_RESULT = 0x4515,
+ MSG_RAID_READY_CHECK = 0x2304,
+ MSG_RAID_READY_CHECK_CONFIRM = 0x4F05,
+ MSG_RAID_READY_CHECK_FINISHED = 0x2E15,
+ MSG_RAID_TARGET_UPDATE = 0x2C36,
+ MSG_RANDOM_ROLL = 0x0905,
+ MSG_SAVE_GUILD_EMBLEM = 0x2404,
+ MSG_SET_DUNGEON_DIFFICULTY = 0x4925,
+ MSG_SET_RAID_DIFFICULTY = 0x0614,
+ MSG_START_MOVE_FORWARD = 0x0000,
+ MSG_TABARDVENDOR_ACTIVATE = 0x6926,
+ MSG_TALENT_WIPE_CONFIRM = 0x0107,
+ MSG_VERIFY_CONNECTIVITY = 0x4F57,
+ SMSG_ACCOUNT_DATA_TIMES = 0x4B05,
+ SMSG_ACCOUNT_INFO_RESPONSE = 0x10A7,
+ SMSG_ACCOUNT_RESTRICTED_WARNING = 0x51A7,
+ SMSG_ACHIEVEMENT_DELETED = 0x6A16,
+ SMSG_ACHIEVEMENT_EARNED = 0x4405,
+ SMSG_ACTION_BUTTONS = 0x38B5,
+ SMSG_ACTIVATETAXIREPLY = 0x6A37,
+ SMSG_ADDON_INFO = 0x2C14,
+ SMSG_ADD_RUNE_POWER = 0x6915,
+ SMSG_AI_REACTION = 0x0637,
+ SMSG_ALL_ACHIEVEMENT_DATA = 0x58B1,
+ SMSG_AREA_SPIRIT_HEALER_TIME = 0x0734,
+ SMSG_AREA_TRIGGER_MESSAGE = 0x4505,
+ SMSG_AREA_TRIGGER_MOVEMENT_UPDATE = 0x3DB1,
+ SMSG_ARENA_ERROR = 0x2D17,
+ SMSG_ARENA_OPPONENT_UPDATE = 0x2637,
+ SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x6E34,
+ SMSG_ARENA_TEAM_COMMAND_RESULT = 0x39B3,
+ SMSG_ARENA_TEAM_EVENT = 0x0617,
+ SMSG_ARENA_TEAM_INVITE = 0x0F36,
+ SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x6336,
+ SMSG_ARENA_TEAM_ROSTER = 0x2717,
+ SMSG_ARENA_TEAM_STATS = 0x4425,
+ SMSG_ATTACKERSTATEUPDATE = 0x0B25,
+ SMSG_ATTACKSTART = 0x2D15,
+ SMSG_ATTACKSTOP = 0x0934,
+ SMSG_ATTACKSWING_BADFACING = 0x0B36,
+ SMSG_ATTACKSWING_CANT_ATTACK = 0x0016,
+ SMSG_ATTACKSWING_DEADTARGET = 0x2B26,
+ SMSG_ATTACKSWING_NOTINRANGE = 0x6C07,
+ SMSG_AUCTION_BIDDER_LIST_RESULT = 0x0027,
+ SMSG_AUCTION_BIDDER_NOTIFICATION = 0x4E27,
+ SMSG_AUCTION_COMMAND_RESULT = 0x4C25,
+ SMSG_AUCTION_LIST_PENDING_SALES = 0x6A27,
+ SMSG_AUCTION_LIST_RESULT = 0x6637,
+ SMSG_AUCTION_OWNER_LIST_RESULT = 0x6C34,
+ SMSG_AUCTION_OWNER_NOTIFICATION = 0x4116,
+ SMSG_AUCTION_REMOVED_NOTIFICATION = 0x2334,
+ SMSG_AURACASTLOG = 0x0000,
+ SMSG_AURA_POINTS_DEPLETED = 0x7CB7,
+ SMSG_AURA_UPDATE = 0x4707,
+ SMSG_AURA_UPDATE_ALL = 0x6916,
+ SMSG_AUTH_CHALLENGE = 0x4542,
+ SMSG_AUTH_RESPONSE = 0x5DB6,
+ SMSG_AVAILABLE_VOICE_CHANNEL = 0x2E16,
+ SMSG_AVERAGE_ITEM_LEVEL_INFORM = 0x5DA7,
+ SMSG_BARBER_SHOP_RESULT = 0x6125,
+ SMSG_BATTLEFIELD_LIST = 0x71B5,
+ SMSG_BATTLEFIELD_MGR_EJECTED = 0x7DB7,
+ SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x34A2,
+ SMSG_BATTLEFIELD_MGR_ENTERED = 0x5CA0,
+ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x34B3,
+ SMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x51B1,
+ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x15A6,
+ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x79B6,
+ SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x35B4,
+ SMSG_BATTLEFIELD_PLAYER_POSITIONS = 0x58B4,
+ SMSG_BATTLEFIELD_PORT_DENIED = 0x35A3,
+ SMSG_BATTLEFIELD_RATED_INFO = 0x54A3,
+ SMSG_BATTLEFIELD_STATUS = 0x7DA1,
+ SMSG_BATTLEFIELD_STATUS_QUEUED = 0x35A1,
+ SMSG_BATTLEFIELD_STATUS_ACTIVE = 0x74A4,
+ SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION = 0x59A0,
+ SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS = 0x75A2,
+ SMSG_BATTLEFIELD_STATUS_FAILED = 0x71A7,
+ SMSG_BATTLEGROUND_INFO_THROTTLED = 0x34B2,
+ SMSG_BATTLEGROUND_PLAYER_JOINED = 0x50B0,
+ SMSG_BATTLEGROUND_PLAYER_LEFT = 0x59A6,
+ SMSG_BINDER_CONFIRM = 0x2835,
+ SMSG_BINDPOINTUPDATE = 0x0527,
+ SMSG_BINDZONEREPLY = 0x0000,
+ SMSG_BREAK_TARGET = 0x0105,
+ SMSG_BUY_BANK_SLOT_RESULT = 0x0000,
+ SMSG_BUY_FAILED = 0x6435,
+ SMSG_BUY_ITEM = 0x0F26,
+ SMSG_CALENDAR_ACTION_PENDING = 0x0000,
+ SMSG_CALENDAR_ARENA_TEAM = 0x0615,
+ SMSG_CALENDAR_CLEAR_PENDING_ACTION = 0x2106,
+ SMSG_CALENDAR_COMMAND_RESULT = 0x6F36,
+ SMSG_CALENDAR_EVENT_INVITE = 0x4E16,
+ SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x2A05,
+ SMSG_CALENDAR_EVENT_INVITE_NOTES = 0x0E17,
+ SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT = 0x2535,
+ SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x0725,
+ SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x2617,
+ SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x6625,
+ SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x6B06,
+ SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x6D35,
+ SMSG_CALENDAR_EVENT_STATUS = 0x2A27,
+ SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x0907,
+ SMSG_CALENDAR_FILTER_GUILD = 0x4A26,
+ SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x2305,
+ SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x2E25,
+ SMSG_CALENDAR_RAID_LOCKOUT_UPDATED = 0x4636,
+ SMSG_CALENDAR_SEND_CALENDAR = 0x6805,
+ SMSG_CALENDAR_SEND_EVENT = 0x0C35,
+ SMSG_CALENDAR_SEND_NUM_PENDING = 0x0C17,
+ SMSG_CALENDAR_UPDATE_INVITE_LIST = 0x0000,
+ SMSG_CAMERA_SHAKE = 0x4214,
+ SMSG_CANCEL_AUTO_REPEAT = 0x6436,
+ SMSG_CANCEL_COMBAT = 0x4F04,
+ SMSG_CAST_FAILED = 0x4D16,
+ SMSG_CHANNEL_LIST = 0x2214,
+ SMSG_CHANNEL_MEMBER_COUNT = 0x6414,
+ SMSG_CHANNEL_NOTIFY = 0x0825,
+ SMSG_CHARACTER_LOGIN_FAILED = 0x4417,
+ SMSG_CHAR_CREATE = 0x2D05,
+ SMSG_CHAR_CUSTOMIZE = 0x4F16,
+ SMSG_CHAR_DELETE = 0x0304,
+ SMSG_CHAR_ENUM = 0x10B0,
+ SMSG_CHAR_FACTION_CHANGE = 0x4C06,
+ SMSG_CHAR_RENAME = 0x2024,
+ SMSG_CHAT_IGNORED_ACCOUNT_MUTED = 0x15A4,
+ SMSG_CHAT_NOT_IN_PARTY = 0x6A14,
+ SMSG_CHAT_PLAYER_AMBIGUOUS = 0x2F34,
+ SMSG_CHAT_PLAYER_NOT_FOUND = 0x2526,
+ SMSG_CHAT_RESTRICTED = 0x6536,
+ SMSG_CHAT_SERVER_DISCONNECTED = 0x6D34,
+ SMSG_CHAT_SERVER_RECONNECTED = 0x6905,
+ SMSG_CHAT_WRONG_FACTION = 0x6724,
+ SMSG_CHECK_FOR_BOTS = 0x0000,
+ SMSG_CLEAR_BOSS_EMOTES = 0x19A3,
+ SMSG_CLEAR_COOLDOWN = 0x0000,
+ SMSG_CLEAR_COOLDOWNS = 0x59B4,
+ SMSG_CLEAR_FAR_SIGHT_IMMEDIATE = 0x2A04,
+ SMSG_CLEAR_TARGET = 0x4B26,
+ SMSG_CLIENTCACHE_VERSION = 0x2734,
+ SMSG_CLIENT_CONTROL_UPDATE = 0x2837,
+ SMSG_COMBAT_EVENT_FAILED = 0x2B07,
+ SMSG_COMBAT_LOG_MULTIPLE = 0x0000,
+ SMSG_COMMENTATOR_MAP_INFO = 0x0327,
+ SMSG_COMMENTATOR_PARTY_INFO = 0x38B0,
+ SMSG_COMMENTATOR_PLAYER_INFO = 0x2F36,
+ SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1 = 0x2126,
+ SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x6814,
+ SMSG_COMMENTATOR_STATE_CHANGED = 0x0737,
+ SMSG_COMPLAIN_RESULT = 0x6D24,
+ SMSG_COMPRESSED_ACHIEVEMENT_DATA = 0x0000,
+ SMSG_COMPRESSED_CHAR_ENUM = 0x0000,
+ SMSG_COMPRESSED_GUILD_ROSTER = 0x0000,
+ SMSG_COMPRESSED_MOVES = 0x0517,
+ SMSG_COMPRESSED_UPDATE_OBJECT = 0x0000,
+ SMSG_COMSAT_CONNECT_FAIL = 0x6317,
+ SMSG_COMSAT_DISCONNECT = 0x0316,
+ SMSG_COMSAT_RECONNECT_TRY = 0x4D35,
+ SMSG_CONTACT_LIST = 0x6017,
+ SMSG_CONVERT_RUNE = 0x4F14,
+ SMSG_COOLDOWN_CHEAT = 0x0627,
+ SMSG_COOLDOWN_EVENT = 0x4F26,
+ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x0E35,
+ SMSG_CORPSE_NOT_IN_INSTANCE = 0x2A14,
+ SMSG_CORPSE_RECLAIM_DELAY = 0x0D34,
+ SMSG_CREATURE_QUERY_RESPONSE = 0x6024,
+ SMSG_CRITERIA_DELETED = 0x2915,
+ SMSG_CRITERIA_UPDATE = 0x6E37,
+ SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x2036,
+ SMSG_CURRENCY_LOOT_REMOVED = 0x1DB4,
+ SMSG_CURRENCY_LOOT_RESTORED = 0x30A0,
+ SMSG_CUSTOM_LOAD_SCREEN = 0x1DB6,
+ SMSG_DAMAGE_CALC_LOG = 0x2436,
+ SMSG_DAMAGE_DONE_OBSOLETE = 0x0000,
+ SMSG_DANCE_QUERY_RESPONSE = 0x2F06,
+ SMSG_DB_REPLY = 0x38A4,
+ SMSG_DEATH_RELEASE_LOC = 0x2F07,
+ SMSG_DEBUG_RUNE_REGEN = 0x31B3,
+ SMSG_DEFENSE_MESSAGE = 0x0314,
+ SMSG_DESTROY_OBJECT = 0x4724,
+ SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x4825,
+ SMSG_DIFFERENT_INSTANCE_FROM_PARTY = 0x15B1,
+ SMSG_DISENCHANT_CREDIT = 0x55A2,
+ SMSG_DISMOUNT = 0x2135,
+ SMSG_DISMOUNTRESULT = 0x0D25,
+ SMSG_DISPEL_FAILED = 0x0307,
+ SMSG_DISPLAY_GAME_ERROR = 0x31A6,
+ SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR = 0x38A2,
+ SMSG_DROP_NEW_CONNECTION = 0x4D40,
+ SMSG_DUEL_COMPLETE = 0x2527,
+ SMSG_DUEL_COUNTDOWN = 0x4836,
+ SMSG_DUEL_INBOUNDS = 0x0A27,
+ SMSG_DUEL_OUTOFBOUNDS = 0x0C26,
+ SMSG_DUEL_REQUESTED = 0x4504,
+ SMSG_DUEL_WINNER = 0x2D36,
+ SMSG_DUMP_RIDE_TICKETS_RESPONSE = 0x11A3,
+ SMSG_DURABILITY_DAMAGE_DEATH = 0x4C27,
+ SMSG_ECHO_PARTY_SQUELCH = 0x0814,
+ SMSG_EMOTE = 0x0A34,
+ SMSG_ENABLE_BARBER_SHOP = 0x2D16,
+ SMSG_ENCHANTMENTLOG = 0x6035,
+ SMSG_ENVIRONMENTALDAMAGELOG = 0x6C05,
+ SMSG_EQUIPMENT_SET_LIST = 0x2E04,
+ SMSG_EQUIPMENT_SET_SAVED = 0x2216,
+ SMSG_EQUIPMENT_SET_USE_RESULT = 0x2424,
+ SMSG_EXPECTED_SPAM_RECORDS = 0x4D36,
+ SMSG_EXPLORATION_EXPERIENCE = 0x6716,
+ SMSG_FAILED_PLAYER_CONDITION = 0x19A4,
+ SMSG_FEATURE_SYSTEM_STATUS = 0x3DB7,
+ SMSG_FEIGN_DEATH_RESISTED = 0x0D05,
+ SMSG_FISH_ESCAPED = 0x2205,
+ SMSG_FISH_NOT_HOOKED = 0x0A17,
+ SMSG_FLIGHT_SPLINE_SYNC = 0x0924,
+ SMSG_FLOOD_DETECTED = 0x0542,
+ SMSG_FORCEACTIONSHOW = 0x0000,
+ SMSG_FORCED_DEATH_UPDATE = 0x2606,
+ SMSG_FORCE_DISPLAY_UPDATE = 0x0000,
+ SMSG_FORCE_SEND_QUEUED_PACKETS = 0x0140,
+ SMSG_FORCE_SET_VEHICLE_REC_ID = 0x70A1,
+ SMSG_FORGE_MASTER_SET = 0x70B7,
+ SMSG_FRIEND_STATUS = 0x0717,
+ SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x4936,
+ SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x6735,
+ SMSG_GAMEOBJECT_PAGETEXT = 0x2925,
+ SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x0915,
+ SMSG_GAMEOBJECT_RESET_STATE = 0x2A16,
+ SMSG_GAMESPEED_SET = 0x4E34,
+ SMSG_GAMETIME_SET = 0x0014,
+ SMSG_GAMETIME_UPDATE = 0x4127,
+ SMSG_GAME_EVENT_DEBUG_LOG = 0x31A7,
+ SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT = 0x14A3,
+ SMSG_GMRESPONSE_DB_ERROR = 0x0006,
+ SMSG_GMRESPONSE_RECEIVED = 0x2E34,
+ SMSG_GMRESPONSE_STATUS_UPDATE = 0x0A04,
+ SMSG_GMTICKET_CREATE = 0x2107,
+ SMSG_GMTICKET_DELETETICKET = 0x6D17,
+ SMSG_GMTICKET_GETTICKET = 0x2C15,
+ SMSG_GMTICKET_SYSTEMSTATUS = 0x0D35,
+ SMSG_GMTICKET_UPDATETEXT = 0x6535,
+ SMSG_GM_MESSAGECHAT = 0x6434,
+ SMSG_GM_PLAYER_INFO = 0x4A15,
+ SMSG_GM_TICKET_STATUS_UPDATE = 0x2C25,
+ SMSG_GODMODE = 0x0405,
+ SMSG_GOSSIP_COMPLETE = 0x0806,
+ SMSG_GOSSIP_MESSAGE = 0x2035,
+ SMSG_GOSSIP_POI = 0x4316,
+ SMSG_GROUPACTION_THROTTLED = 0x6524,
+ SMSG_GROUP_CANCEL = 0x4D25,
+ SMSG_GROUP_DECLINE = 0x6835,
+ SMSG_GROUP_DESTROYED = 0x2207,
+ SMSG_GROUP_INVITE = 0x31B2,
+ SMSG_GROUP_LIST = 0x4C24,
+ SMSG_GROUP_SET_LEADER = 0x0526,
+ SMSG_GROUP_SET_ROLE = 0x39A6,
+ SMSG_GROUP_UNINVITE = 0x0A07,
+ SMSG_GUILD_ACHIEVEMENT_DATA = 0x54B7,
+ SMSG_GUILD_ACHIEVEMENT_DELETED = 0x35A0,
+ SMSG_GUILD_ACHIEVEMENT_EARNED = 0x50B5,
+ SMSG_GUILD_ACHIEVEMENT_MEMBERS = 0x38A5,
+ SMSG_GUILD_BANK_LIST = 0x78A5,
+ SMSG_GUILD_BANK_LOG_QUERY_RESULT = 0x30B2,
+ SMSG_GUILD_BANK_MONEY_WITHDRAWN = 0x5DB4,
+ SMSG_GUILD_BANK_QUERY_TEXT_RESULT = 0x75A3,
+ SMSG_GUILD_CANCEL = 0x0000,
+ SMSG_GUILD_CHALLENGE_COMPLETED = 0x39A3,
+ SMSG_GUILD_CHALLENGE_UPDATED = 0x18B1,
+ SMSG_GUILD_CHANGE_NAME_RESULT = 0x3CB1,
+ SMSG_GUILD_COMMAND_RESULT = 0x7DB3,
+ SMSG_GUILD_COMMAND_RESULT_2 = 0x2707,
+ SMSG_GUILD_CRITERIA_DATA = 0x14B4,
+ SMSG_GUILD_CRITERIA_DELETED = 0x55B1,
+ SMSG_GUILD_DECLINE = 0x2C07,
+ SMSG_GUILD_EVENT = 0x0705,
+ SMSG_GUILD_EVENT_LOG_QUERY_RESULT = 0x10B2,
+ SMSG_GUILD_FLAGGED_FOR_RENAME = 0x30B6,
+ SMSG_GUILD_INVITE = 0x14A2,
+ SMSG_GUILD_INVITE_CANCEL = 0x0606,
+ SMSG_GUILD_KNOWN_RECIPES = 0x0000,
+ SMSG_GUILD_MAX_DAILY_XP = 0x79B5,
+ SMSG_GUILD_MEMBERS_FOR_RECIPE = 0x1CB7,
+ SMSG_GUILD_MEMBER_DAILY_RESET = 0x10A5,
+ SMSG_GUILD_MEMBER_RECIPES = 0x1CB0,
+ SMSG_GUILD_MEMBER_UPDATE_NOTE = 0x7CA0,
+ SMSG_GUILD_MOVE_COMPLETE = 0x11B2,
+ SMSG_GUILD_MOVE_STARTING = 0x70A4,
+ SMSG_GUILD_NEWS_DELETED = 0x74A7,
+ SMSG_GUILD_NEWS_UPDATE = 0x35A7,
+ SMSG_GUILD_PARTY_STATE_RESPONSE = 0x50A6,
+ SMSG_GUILD_PERMISSIONS_QUERY_RESULTS = 0x34A3,
+ SMSG_GUILD_QUERY_RESPONSE = 0x0E06,
+ SMSG_GUILD_RANK = 0x30B4,
+ SMSG_GUILD_RANKS_UPDATE = 0x5DA0,
+ SMSG_GUILD_RECIPES = 0x10B3,
+ SMSG_GUILD_RENAMED = 0x74A6,
+ SMSG_GUILD_REPUTATION_REACTION_CHANGED = 0x74B0,
+ SMSG_GUILD_REPUTATION_WEEKLY_CAP = 0x30B7,
+ SMSG_GUILD_RESET = 0x1CB5,
+ SMSG_GUILD_REWARDS_LIST = 0x1DB0,
+ SMSG_GUILD_ROSTER = 0x3DA3,
+ SMSG_GUILD_SET_NOTE = 0x0000,
+ SMSG_GUILD_TRADESKILL_UPDATE = 0x0000,
+ SMSG_GUILD_UPDATE_ROSTER = 0x18B0,
+ SMSG_GUILD_XP = 0x3DB0,
+ SMSG_GUILD_XP_GAIN = 0x14A1,
+ SMSG_GUILD_XP_UPDATE = 0x0000,
+ SMSG_HEALTH_UPDATE = 0x4734,
+ SMSG_HIGHEST_THREAT_UPDATE = 0x4104,
+ SMSG_HOTFIX_INFO = 0x19B5,
+ SMSG_HOTFIX_NOTIFY = 0x55A7,
+ SMSG_INITIALIZE_FACTIONS = 0x4634,
+ SMSG_INITIAL_SPELLS = 0x0104,
+ SMSG_INIT_CURRENCY = 0x15A5,
+ SMSG_INIT_WORLD_STATES = 0x4C15,
+ SMSG_INSPECT = 0x0000,
+ SMSG_INSPECT_HONOR_STATS = 0x79A5,
+ SMSG_INSPECT_RATED_BG_STATS = 0x19A5,
+ SMSG_INSPECT_RESULTS_UPDATE = 0x0C14,
+ SMSG_INSPECT_TALENT = 0x4014,
+ SMSG_INSTANCE_DIFFICULTY = 0x0000,
+ SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x4F17,
+ SMSG_INSTANCE_RESET = 0x6F05,
+ SMSG_INSTANCE_RESET_FAILED = 0x4725,
+ SMSG_INSTANCE_SAVE_CREATED = 0x0124,
+ SMSG_INVALIDATE_DANCE = 0x0E27,
+ SMSG_INVALIDATE_PLAYER = 0x6325,
+ SMSG_INVALID_PROMOTION_CODE = 0x6F25,
+ SMSG_INVENTORY_CHANGE_FAILURE = 0x2236,
+ SMSG_ITEM_ADD_PASSIVE = 0x7CB4,
+ SMSG_ITEM_COOLDOWN = 0x4D14,
+ SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x0F27,
+ SMSG_ITEM_EXPIRE_PURCHASE_REFUND = 0x1CA0,
+ SMSG_ITEM_PUSH_RESULT = 0x0E15,
+ SMSG_ITEM_REFUND_INFO_RESPONSE = 0x15A3,
+ SMSG_ITEM_REFUND_RESULT = 0x5DB1,
+ SMSG_ITEM_REMOVE_PASSIVE = 0x39A1,
+ SMSG_ITEM_SEND_PASSIVE = 0x70B1,
+ SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x2725,
+ SMSG_ITEM_TIME_UPDATE = 0x2407,
+ SMSG_JOINED_BATTLEGROUND_QUEUE = 0x0000,
+ SMSG_KICK_REASON = 0x0000,
+ SMSG_LEARNED_DANCE_MOVES = 0x0E05,
+ SMSG_LEARNED_SPELL = 0x58A2,
+ SMSG_LEVELUP_INFO = 0x0435,
+ SMSG_LFG_BOOT_PROPOSAL_UPDATE = 0x0F05,
+ SMSG_LFG_DISABLED = 0x0815,
+ SMSG_LFG_JOIN_RESULT = 0x38B6,
+ SMSG_LFG_OFFER_CONTINUE = 0x6B27,
+ SMSG_LFG_OPEN_FROM_GOSSIP = 0x0000,
+ SMSG_LFG_PARTY_INFO = 0x2325,
+ SMSG_LFG_PLAYER_INFO = 0x4B36,
+ SMSG_LFG_PLAYER_REWARD = 0x6834,
+ SMSG_LFG_PROPOSAL_UPDATE = 0x7DA6,
+ SMSG_LFG_QUEUE_STATUS = 0x78B4,
+ SMSG_LFG_ROLE_CHECK_UPDATE = 0x0336,
+ SMSG_LFG_ROLE_CHOSEN = 0x6A26,
+ SMSG_LFG_SLOT_INVALID = 0x54B5,
+ SMSG_LFG_TELEPORT_DENIED = 0x0E14,
+ SMSG_LFG_UPDATE_LIST = 0x0000,
+ SMSG_LFG_UPDATE_PARTY = 0x0000,
+ SMSG_LFG_UPDATE_PLAYER = 0x0000,
+ SMSG_LFG_UPDATE_SEARCH = 0x54A1,
+ SMSG_LFG_UPDATE_STATUS = 0x31A4,
+ SMSG_LFG_UPDATE_STATUS_NONE = 0x7CA1,
+ SMSG_LF_GUILD_APPLICANT_LIST_UPDATED = 0x10A4,
+ SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED = 0x71A5,
+ SMSG_LF_GUILD_BROWSE_UPDATED = 0x1DA3,
+ SMSG_LF_GUILD_COMMAND_RESULT = 0x54A6,
+ SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED = 0x1CA5,
+ SMSG_LF_GUILD_POST_UPDATED = 0x35B7,
+ SMSG_LF_GUILD_RECRUIT_LIST_UPDATED = 0x1CB2,
+ SMSG_LF_GUILD_SEARCH_RESULT = 0x0000,
+ SMSG_LIST_INVENTORY = 0x7CB0,
+ SMSG_LOAD_CUF_PROFILES = 0x50B1,
+ SMSG_LOGIN_SETTIMESPEED = 0x4D15,
+ SMSG_LOGIN_VERIFY_WORLD = 0x2005,
+ SMSG_LOGOUT_CANCEL_ACK = 0x6514,
+ SMSG_LOGOUT_COMPLETE = 0x2137,
+ SMSG_LOGOUT_RESPONSE = 0x0524,
+ SMSG_LOG_XPGAIN = 0x4514,
+ SMSG_LOOT_ALL_PASSED = 0x6237,
+ SMSG_LOOT_CLEAR_MONEY = 0x2B37,
+ SMSG_LOOT_CONTENTS = 0x11B1,
+ SMSG_LOOT_ITEM_NOTIFY = 0x6D15,
+ SMSG_LOOT_LIST = 0x6807,
+ SMSG_LOOT_MASTER_LIST = 0x0325,
+ SMSG_LOOT_MONEY_NOTIFY = 0x2836,
+ SMSG_LOOT_RELEASE_RESPONSE = 0x6D25,
+ SMSG_LOOT_REMOVED = 0x6817,
+ SMSG_LOOT_RESPONSE = 0x4C16,
+ SMSG_LOOT_ROLL = 0x6507,
+ SMSG_LOOT_ROLL_WON = 0x6617,
+ SMSG_LOOT_SLOT_CHANGED = 0x2935,
+ SMSG_LOOT_START_ROLL = 0x2227,
+ SMSG_MAIL_LIST_RESULT = 0x4217,
+ SMSG_MAP_OBJ_EVENTS = 0x54B2,
+ SMSG_MEETINGSTONE_COMPLETE = 0x2524,
+ SMSG_MEETINGSTONE_IN_PROGRESS = 0x2D35,
+ SMSG_MEETINGSTONE_MEMBER_ADDED = 0x0000,
+ SMSG_MEETINGSTONE_SETQUEUE = 0x0000,
+ SMSG_MESSAGECHAT = 0x2026,
+ SMSG_MESSAGE_BOX = 0x30A1,
+ SMSG_MINIGAME_SETUP = 0x6727,
+ SMSG_MINIGAME_STATE = 0x2E17,
+ SMSG_MIRRORIMAGE_DATA = 0x2634,
+ SMSG_MISSILE_CANCEL = 0x3DB4,
+ SMSG_MODIFY_COOLDOWN = 0x6016,
+ SMSG_MONEY_NOTIFY = 0x55B6,
+ SMSG_MONSTER_MOVE = 0x6E17,
+ SMSG_MONSTER_MOVE_TRANSPORT = 0x2004,
+ SMSG_MOTD = 0x0A35,
+ SMSG_MOUNTRESULT = 0x2225,
+ SMSG_MOUNTSPECIAL_ANIM = 0x0217,
+ SMSG_MOVE_COLLISION_DISABLE = 0x31B0,
+ SMSG_MOVE_COLLISION_ENABLE = 0x11A7,
+ SMSG_MOVE_DISABLE_COLLISION = 0x0000,
+ SMSG_MOVE_DISABLE_GRAVITY = 0x0000,
+ SMSG_MOVE_ENABLE_COLLISION = 0x0000,
+ SMSG_MOVE_ENABLE_GRAVITY = 0x0000,
+ SMSG_MOVE_FEATHER_FALL = 0x79B0,
+ SMSG_MOVE_GRAVITY_DISABLE = 0x75B2,
+ SMSG_MOVE_GRAVITY_ENABLE = 0x30B3,
+ SMSG_MOVE_KNOCK_BACK = 0x5CB4,
+ SMSG_MOVE_LAND_WALK = 0x34B7,
+ SMSG_MOVE_NORMAL_FALL = 0x51B6,
+ SMSG_MOVE_ROOT = 0x7DA0,
+ SMSG_MOVE_SET_ACTIVE_MOVER = 0x11B3,
+ SMSG_MOVE_SET_CAN_FLY = 0x3DA1,
+ SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x59A2,
+ SMSG_MOVE_SET_COLLISION_HEIGHT = 0x11B0,
+ SMSG_MOVE_SET_COMPOUND_STATE = 0x75A0,
+ SMSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x30A2,
+ SMSG_MOVE_SET_FLIGHT_SPEED = 0x71A6,
+ SMSG_MOVE_SET_HOVER = 0x5CB3,
+ SMSG_MOVE_SET_PITCH_RATE = 0x75B0,
+ SMSG_MOVE_SET_RUN_BACK_SPEED = 0x71B1,
+ SMSG_MOVE_SET_RUN_SPEED = 0x3DB5,
+ SMSG_MOVE_SET_SWIM_BACK_SPEED = 0x5CA6,
+ SMSG_MOVE_SET_SWIM_SPEED = 0x15A7,
+ SMSG_MOVE_SET_TURN_RATE = 0x30A5,
+ SMSG_MOVE_SET_VEHICLE_REC_ID = 0x0000,
+ SMSG_MOVE_SET_WALK_IN_AIR = 0x0000,
+ SMSG_MOVE_SET_WALK_SPEED = 0x1DA4,
+ SMSG_MOVE_UNROOT = 0x7DB4,
+ SMSG_MOVE_UNSET_CAN_FLY = 0x15A2,
+ SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x7DB2,
+ SMSG_MOVE_UNSET_HOVER = 0x51B3,
+ SMSG_MOVE_UNSET_WALK_IN_AIR = 0x0000,
+ SMSG_MOVE_UPDATE_COLLISION_HEIGHT = 0x59A3,
+ SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED = 0x74A0,
+ SMSG_MOVE_UPDATE_KNOCK_BACK = 0x3DB2,
+ SMSG_MOVE_UPDATE_PITCH_RATE = 0x1DB5,
+ SMSG_MOVE_UPDATE_RUN_BACK_SPEED = 0x3DA6,
+ SMSG_MOVE_UPDATE_SWIM_BACK_SPEED = 0x30B5,
+ SMSG_MOVE_UPDATE_SWIM_SPEED = 0x59B5,
+ SMSG_MOVE_UPDATE_TELEPORT = 0x0000,
+ SMSG_MOVE_UPDATE_TURN_RATE = 0x5DA1,
+ SMSG_MOVE_UPDATE_WALK_SPEED = 0x54A2,
+ SMSG_MOVE_WATER_WALK = 0x75B1,
+ SMSG_MULTIPLE_PACKETS = 0x6736,
+ SMSG_NAME_QUERY_RESPONSE = 0x6E04,
+ SMSG_NEW_TAXI_PATH = 0x4B35,
+ SMSG_NEW_WORLD = 0x79B1,
+ SMSG_NEW_WORLD_ABORT = 0x14B7,
+ SMSG_NOTIFICATION = 0x14A0,
+ SMSG_NOTIFY_DANCE = 0x4904,
+ SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x6204,
+ SMSG_NPC_TEXT_UPDATE = 0x4436,
+ SMSG_NPC_WONT_TALK = 0x0000,
+ SMSG_OFFER_PETITION_ERROR = 0x2716,
+ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x4D34,
+ SMSG_OPEN_CONTAINER = 0x4714,
+ SMSG_OPEN_LFG_DUNGEON_FINDER = 0x2C37,
+ SMSG_OVERRIDE_LIGHT = 0x4225,
+ SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x2B14,
+ SMSG_PARTYKILLLOG = 0x4937,
+ SMSG_PARTY_COMMAND_RESULT = 0x6E07,
+ SMSG_PARTY_MEMBER_STATS = 0x2104,
+ SMSG_PARTY_MEMBER_STATS_FULL = 0x0215,
+ SMSG_PAUSE_MIRROR_TIMER = 0x4015,
+ SMSG_PERIODICAURALOG = 0x0416,
+ SMSG_PETGODMODE = 0x2E36,
+ SMSG_PETITION_ALREADY_SIGNED = 0x5DA3,
+ SMSG_PETITION_QUERY_RESPONSE = 0x4B37,
+ SMSG_PETITION_SHOWLIST = 0x6405,
+ SMSG_PETITION_SHOW_SIGNATURES = 0x0716,
+ SMSG_PETITION_SIGN_RESULTS = 0x6217,
+ SMSG_PET_ACTION_FEEDBACK = 0x0807,
+ SMSG_PET_ACTION_SOUND = 0x4324,
+ SMSG_PET_ADDED = 0x3CA5,
+ SMSG_PET_BROKEN = 0x2E27,
+ SMSG_PET_CAST_FAILED = 0x2B15,
+ SMSG_PET_DISMISS_SOUND = 0x2B05,
+ SMSG_PET_GUIDS = 0x2D26,
+ SMSG_PET_LEARNED_SPELL = 0x0507,
+ SMSG_PET_MODE = 0x2235,
+ SMSG_PET_NAME_INVALID = 0x6007,
+ SMSG_PET_NAME_QUERY_RESPONSE = 0x4C37,
+ SMSG_PET_REMOVED_SPELL = 0x6A04,
+ SMSG_PET_RENAMEABLE = 0x2B27,
+ SMSG_PET_SLOT_UPDATED = 0x51A3,
+ SMSG_PET_SPELLS = 0x4114,
+ SMSG_PET_TAME_FAILURE = 0x6B24,
+ SMSG_PET_UPDATE_COMBO_POINTS = 0x4325,
+ SMSG_PLAYED_TIME = 0x6037,
+ SMSG_PLAYERBINDERROR = 0x6A24,
+ SMSG_PLAYERBOUND = 0x2516,
+ SMSG_PLAYER_DIFFICULTY_CHANGE = 0x2217,
+ SMSG_PLAYER_MOVE = 0x79A2,
+ SMSG_PLAYER_SKINNED = 0x0116,
+ SMSG_PLAYER_UNK_DEAD_ALIVE = 0x0000,
+ SMSG_PLAYER_VEHICLE_DATA = 0x4115,
+ SMSG_PLAY_DANCE = 0x4704,
+ SMSG_PLAY_MUSIC = 0x4B06,
+ SMSG_PLAY_OBJECT_SOUND = 0x2635,
+ SMSG_PLAY_SOUND = 0x2134,
+ SMSG_PLAY_SPELL_IMPACT = 0x0000,
+ SMSG_PLAY_SPELL_VISUAL = 0x10B1,
+ SMSG_PLAY_SPELL_VISUAL_KIT = 0x55A5,
+ SMSG_PLAY_TIME_WARNING = 0x4814,
+ SMSG_PONG = 0x4D42,
+ SMSG_POWER_UPDATE = 0x4A07,
+ SMSG_PRE_RESURRECT = 0x6C36,
+ SMSG_PROCRESIST = 0x0426,
+ SMSG_PROPOSE_LEVEL_GRANT = 0x6114,
+ SMSG_PUREMOUNT_CANCELLED_OBSOLETE = 0x0000,
+ SMSG_PVP_CREDIT = 0x6015,
+ SMSG_PVP_LOG_DATA = 0x5CB2,
+ SMSG_PVP_OPTIONS_ENABLED = 0x50A1,
+ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x6314,
+ SMSG_QUERY_TIME_RESPONSE = 0x2124,
+ SMSG_QUESTGIVER_OFFER_REWARD = 0x2427,
+ SMSG_QUESTGIVER_QUEST_COMPLETE = 0x55A4,
+ SMSG_QUESTGIVER_QUEST_DETAILS = 0x2425,
+ SMSG_QUESTGIVER_QUEST_FAILED = 0x4236,
+ SMSG_QUESTGIVER_QUEST_INVALID = 0x4016,
+ SMSG_QUESTGIVER_QUEST_LIST = 0x0134,
+ SMSG_QUESTGIVER_REQUEST_ITEMS = 0x6236,
+ SMSG_QUESTGIVER_STATUS = 0x2115,
+ SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x4F25,
+ SMSG_QUESTLOG_FULL = 0x0E36,
+ SMSG_QUESTUPDATE_ADD_ITEM = 0x0000,
+ SMSG_QUESTUPDATE_ADD_KILL = 0x0D27,
+ SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x4416,
+ SMSG_QUESTUPDATE_COMPLETE = 0x2937,
+ SMSG_QUESTUPDATE_FAILED = 0x6324,
+ SMSG_QUESTUPDATE_FAILEDTIMER = 0x6427,
+ SMSG_QUEST_NPC_QUERY_RESPONSE = 0x75A1,
+ SMSG_QUEST_CONFIRM_ACCEPT = 0x6F07,
+ SMSG_QUEST_FORCE_REMOVE = 0x6605,
+ SMSG_QUEST_POI_QUERY_RESPONSE = 0x6304,
+ SMSG_QUEST_QUERY_RESPONSE = 0x6936,
+ SMSG_RAID_GROUP_ONLY = 0x0837,
+ SMSG_RAID_INSTANCE_INFO = 0x6626,
+ SMSG_RAID_INSTANCE_MESSAGE = 0x6E15,
+ SMSG_RAID_MARKERS_CHANGED = 0x10A1,
+ SMSG_RAID_READY_CHECK_THROTTLED_ERROR = 0x2607,
+ SMSG_RAID_SUMMON_FAILED = 0x18B6,
+ SMSG_RANDOMIZE_CHAR_NAME = 0x38B1,
+ SMSG_RATED_BG_RATING = 0x15A1,
+ SMSG_RATED_BG_STATS = 0x34A1,
+ SMSG_READ_ITEM_FAILED = 0x0F16,
+ SMSG_READ_ITEM_OK = 0x2605,
+ SMSG_REALM_SPLIT = 0x2714,
+ SMSG_REAL_GROUP_UPDATE = 0x0F34,
+ SMSG_RECEIVED_MAIL = 0x2924,
+ SMSG_REDIRECT_CLIENT = 0x0942,
+ SMSG_REFER_A_FRIEND_EXPIRED = 0x4934,
+ SMSG_REFER_A_FRIEND_FAILURE = 0x2037,
+ SMSG_REFORGE_RESULT = 0x58A4,
+ SMSG_REMOVED_SPELL = 0x4804,
+ SMSG_REPORT_PVP_AFK_RESULT = 0x2D06,
+ SMSG_REQUEST_CEMETERY_LIST_RESPONSE = 0x30A7,
+ SMSG_REQUEST_PVP_REWARDS_RESPONSE = 0x5DA4,
+ SMSG_RESEARCH_COMPLETE = 0x35A6,
+ SMSG_RESEARCH_SETUP_HISTORY = 0x10B6,
+ SMSG_RESET_COMPRESSION_CONTEXT = 0x0142,
+ SMSG_RESET_FAILED_NOTIFY = 0x4616,
+ SMSG_RESISTLOG = 0x0000,
+ SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x15B0,
+ SMSG_RESURRECT_REQUEST = 0x2905,
+ SMSG_RESYNC_RUNES = 0x6224,
+ SMSG_ROLE_POLL_BEGIN = 0x70B0,
+ SMSG_RWHOIS = 0x2437,
+ SMSG_SELL_ITEM = 0x6105,
+ SMSG_SEND_MAIL_RESULT = 0x4927,
+ SMSG_SEND_UNLEARN_SPELLS = 0x4E25,
+ SMSG_SERVERTIME = 0x6327,
+ SMSG_SERVER_FIRST_ACHIEVEMENT = 0x6424,
+ SMSG_SERVER_INFO_RESPONSE = 0x74B5,
+ SMSG_SERVER_MESSAGE = 0x6C04,
+ SMSG_SERVER_PERF = 0x74B6,
+ SMSG_SETUP_RESEARCH_HISTORY = 0x0000,
+ SMSG_SET_DF_FAST_LAUNCH_RESULT = 0x35B6,
+ SMSG_SET_FACTION_ATWAR = 0x4216,
+ SMSG_SET_FACTION_STANDING = 0x0126,
+ SMSG_SET_FACTION_VISIBLE = 0x2525,
+ SMSG_SET_FLAT_SPELL_MODIFIER = 0x2834,
+ SMSG_SET_FORCED_REACTIONS = 0x4615,
+ SMSG_SET_PCT_SPELL_MODIFIER = 0x0224,
+ SMSG_SET_PHASE_SHIFT = 0x70A0,
+ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x2B25,
+ SMSG_SET_PLAY_HOVER_ANIM = 0x30A6,
+ SMSG_SET_PROFICIENCY = 0x6207,
+ SMSG_SET_PROJECTILE_POSITION = 0x2616,
+ SMSG_SHOWTAXINODES = 0x2A36,
+ SMSG_SHOW_BANK = 0x2627,
+ SMSG_SHOW_RATINGS = 0x11B4,
+ SMSG_SOR_START_EXPERIENCE_INCOMPLETE = 0x7CA7,
+ SMSG_SPELLBREAKLOG = 0x6B17,
+ SMSG_SPELLDAMAGESHIELD = 0x2927,
+ SMSG_SPELLDISPELLOG = 0x4516,
+ SMSG_SPELLENERGIZELOG = 0x0414,
+ SMSG_SPELLHEALLOG = 0x2816,
+ SMSG_SPELLINSTAKILLLOG = 0x6216,
+ SMSG_SPELLINTERRUPTLOG = 0x1DA7,
+ SMSG_SPELLLOGEXECUTE = 0x0626,
+ SMSG_SPELLLOGMISS = 0x0625,
+ SMSG_SPELLNONMELEEDAMAGELOG = 0x4315,
+ SMSG_SPELLORDAMAGE_IMMUNE = 0x4507,
+ SMSG_SPELLSTEALLOG = 0x4E26,
+ SMSG_SPELL_CATEGORY_COOLDOWN = 0x71B6,
+ SMSG_SPELL_COOLDOWN = 0x4B16,
+ SMSG_SPELL_DELAYED = 0x0715,
+ SMSG_SPELL_FAILED_OTHER = 0x0C34,
+ SMSG_SPELL_FAILURE = 0x4535,
+ SMSG_SPELL_GO = 0x6E16,
+ SMSG_SPELL_START = 0x6415,
+ SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x6006,
+ SMSG_SPIRIT_HEALER_CONFIRM = 0x4917,
+ SMSG_SPLINE_MOVE_COLLISION_DISABLE = 0x35B1,
+ SMSG_SPLINE_MOVE_COLLISION_ENABLE = 0x3CB0,
+ SMSG_SPLINE_MOVE_GRAVITY_DISABLE = 0x5DB5,
+ SMSG_SPLINE_MOVE_GRAVITY_ENABLE = 0x3CA6,
+ SMSG_SPLINE_MOVE_ROOT = 0x51B4,
+ SMSG_SPLINE_MOVE_SET_FEATHER_FALL = 0x3DA5,
+ SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED = 0x38B3,
+ SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED = 0x39A0,
+ SMSG_SPLINE_MOVE_SET_FLYING = 0x31B5,
+ SMSG_SPLINE_MOVE_SET_HOVER = 0x14B6,
+ SMSG_SPLINE_MOVE_SET_LAND_WALK = 0x3DA7,
+ SMSG_SPLINE_MOVE_SET_NORMAL_FALL = 0x38B2,
+ SMSG_SPLINE_MOVE_SET_PITCH_RATE = 0x14B0,
+ SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED = 0x3DB3,
+ SMSG_SPLINE_MOVE_SET_RUN_MODE = 0x75A7,
+ SMSG_SPLINE_MOVE_SET_RUN_SPEED = 0x51B7,
+ SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED = 0x59A1,
+ SMSG_SPLINE_MOVE_SET_SWIM_SPEED = 0x39A4,
+ SMSG_SPLINE_MOVE_SET_TURN_RATE = 0x78B5,
+ SMSG_SPLINE_MOVE_SET_WALK_MODE = 0x54B6,
+ SMSG_SPLINE_MOVE_SET_WALK_SPEED = 0x34A5,
+ SMSG_SPLINE_MOVE_SET_WATER_WALK = 0x0000,
+ SMSG_SPLINE_MOVE_START_SWIM = 0x31A5,
+ SMSG_SPLINE_MOVE_STOP_SWIM = 0x1DA2,
+ SMSG_SPLINE_MOVE_UNROOT = 0x75B6,
+ SMSG_SPLINE_MOVE_UNSET_FLYING = 0x58A6,
+ SMSG_SPLINE_MOVE_UNSET_HOVER = 0x7DA5,
+ SMSG_SPLINE_MOVE_WATER_WALK = 0x50A2,
+ SMSG_STABLE_RESULT = 0x2204,
+ SMSG_STANDSTATE_UPDATE = 0x6F04,
+ SMSG_START_MIRROR_TIMER = 0x6824,
+ SMSG_START_TIMER = 0x59A5,
+ SMSG_STOP_DANCE = 0x4637,
+ SMSG_STOP_MIRROR_TIMER = 0x0B06,
+ SMSG_STREAMING_MOVIE = 0x15B7,
+ SMSG_SUMMON_CANCEL = 0x0B34,
+ SMSG_SUMMON_REQUEST = 0x2A07,
+ SMSG_SUPERCEDED_SPELL = 0x35B0,
+ SMSG_SUPPRESS_NPC_GREETINGS = 0x74B1,
+ SMSG_SUSPEND_COMMS = 0x4140,
+ SMSG_SUSPEND_TOKEN_RESPONSE = 0x14B1,
+ SMSG_TALENTS_ERROR = 0x0916,
+ SMSG_TALENTS_INFO = 0x6F26,
+ SMSG_TALENTS_INVOLUNTARILY_RESET = 0x2C27,
+ SMSG_TAXINODE_STATUS = 0x2936,
+ SMSG_TEST_DROP_RATE_RESULT = 0x6816,
+ SMSG_TEXT_EMOTE = 0x0B05,
+ SMSG_THREAT_CLEAR = 0x6437,
+ SMSG_THREAT_REMOVE = 0x2E05,
+ SMSG_THREAT_UPDATE = 0x4735,
+ SMSG_TIME_ADJUSTMENT = 0x79B7,
+ SMSG_TIME_SYNC_REQ = 0x3CA4,
+ SMSG_TITLE_EARNED = 0x2426,
+ SMSG_TOGGLE_XP_GAIN = 0x6704,
+ SMSG_TOTEM_CREATED = 0x2414,
+ SMSG_TRADE_STATUS = 0x5CA3,
+ SMSG_TRADE_STATUS_EXTENDED = 0x70A2,
+ SMSG_TRAINER_BUY_FAILED = 0x0004,
+ SMSG_TRAINER_BUY_RESULT = 0x0000,
+ SMSG_TRAINER_BUY_SUCCEEDED = 0x6A05,
+ SMSG_TRAINER_LIST = 0x4414,
+ SMSG_TRANSFER_ABORTED = 0x0537,
+ SMSG_TRANSFER_PENDING = 0x18A6,
+ SMSG_TRIGGER_CINEMATIC = 0x6C27,
+ SMSG_TRIGGER_MOVIE = 0x4625,
+ SMSG_TURN_IN_PETITION_RESULTS = 0x0F07,
+ SMSG_TUTORIAL_FLAGS = 0x0B35,
+ SMSG_UNIT_HEALTH_FREQUENT = 0x2C26,
+ SMSG_UNIT_SPELLCAST_START = 0x2517,
+ SMSG_UPDATE_ACCOUNT_DATA = 0x6837,
+ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x2015,
+ SMSG_UPDATE_COMBO_POINTS = 0x6B34,
+ SMSG_UPDATE_CURRENCY = 0x59B0,
+ SMSG_UPDATE_CURRENCY_WEEK_LIMIT = 0x70A7,
+ SMSG_UPDATE_DUNGEON_ENCOUNTER_FOR_LOOT = 0x3CB5,
+ SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x4007,
+ SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x4915,
+ SMSG_UPDATE_ITEM_ENCHANTMENTS = 0x6014,
+ SMSG_UPDATE_LAST_INSTANCE = 0x0437,
+ SMSG_UPDATE_OBJECT = 0x4715,
+ SMSG_UPDATE_SERVER_PLAYER_POSITION = 0x74A3,
+ SMSG_UPDATE_WORLD_STATE = 0x4816,
+ SMSG_USERLIST_ADD = 0x0F37,
+ SMSG_USERLIST_REMOVE = 0x2006,
+ SMSG_USERLIST_UPDATE = 0x0135,
+ SMSG_VOICESESSION_FULL = 0x6225,
+ SMSG_VOICE_CHAT_STATUS = 0x0F15,
+ SMSG_VOICE_PARENTAL_CONTROLS = 0x0534,
+ SMSG_VOICE_SESSION_LEAVE = 0x2A24,
+ SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x2A17,
+ SMSG_VOICE_SET_TALKER_MUTED = 0x6E35,
+ SMSG_VOID_ITEM_SWAP_RESPONSE = 0x78A2,
+ SMSG_VOID_STORAGE_CONTENTS = 0x75B4,
+ SMSG_VOID_STORAGE_FAILED = 0x18A7,
+ SMSG_VOID_STORAGE_TRANSFER_CHANGES = 0x51A6,
+ SMSG_VOID_TRANSFER_RESULT = 0x1DA6,
+ SMSG_WAIT_QUEUE_FINISH = 0x75B7,
+ SMSG_WAIT_QUEUE_UPDATE = 0x58A1,
+ SMSG_WARDEN_DATA = 0x31A0,
+ SMSG_WARGAME_CHECK_ENTRY = 0x3DA4,
+ SMSG_WARGAME_REQUEST_SENT = 0x59B2,
+ SMSG_WEATHER = 0x2904,
+ SMSG_WEEKLY_LAST_RESET = 0x50A5,
+ SMSG_WEEKLY_RESET_CURRENCY = 0x3CA1,
+ SMSG_WEEKLY_SPELL_USAGE = 0x39B7,
+ SMSG_WEEKLY_SPELL_USAGE_UPDATE = 0x11B5,
+ SMSG_WHO = 0x6907,
+ SMSG_WHOIS = 0x6917,
+ SMSG_WORLD_SERVER_INFO = 0x31A2,
+ SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4A14,
+ SMSG_XP_GAIN_ABORTED = 0x50B4,
+ SMSG_ZONE_UNDER_ATTACK = 0x0A06,
};
/// Player state
@@ -1367,30 +1417,48 @@ enum PacketProcessing
};
class WorldPacket;
+class WorldSession;
+
+typedef void(WorldSession::*pOpcodeHandler)(WorldPacket& recvPacket);
struct OpcodeHandler
{
+ OpcodeHandler() {}
+ OpcodeHandler(char const* _name, SessionStatus _status, PacketProcessing _processing, pOpcodeHandler _handler)
+ : name(_name), status(_status), packetProcessing(_processing), handler(_handler) {}
+
char const* name;
SessionStatus status;
PacketProcessing packetProcessing;
- void (WorldSession::*handler)(WorldPacket& recvPacket);
+ pOpcodeHandler handler;
};
-extern OpcodeHandler opcodeTable[NUM_MSG_TYPES];
+extern OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS];
+void InitOpcodes();
/// Lookup opcode name for human understandable logging
-inline const char* LookupOpcodeName(uint16 id)
-{
- if (id >= NUM_MSG_TYPES)
- return "Received unknown opcode, it's more than max!";
- return opcodeTable[id].name;
-}
-
-inline std::string GetOpcodeNameForLogging(uint16 opcode)
+inline std::string GetOpcodeNameForLogging(Opcodes id)
{
+ uint32 opcode = uint32(id);
std::ostringstream ss;
- ss << '[' << LookupOpcodeName(opcode) << " 0x" << std::hex << std::uppercase << opcode << std::nouppercase << " (" << std::dec << opcode << ")]";
- return ss.str().c_str();
+ ss << '[';
+
+ if (id < UNKNOWN_OPCODE)
+ {
+ if (OpcodeHandler* handler = opcodeTable[uint32(id) & 0x7FFF])
+ {
+ ss << handler->name;
+ if (opcode & COMPRESSED_OPCODE_MASK)
+ ss << "_COMPRESSED";
+ }
+ else
+ ss << "UNKNOWN OPCODE";
+ }
+ else
+ ss << "INVALID OPCODE";
+
+ ss << " 0x" << std::hex << std::uppercase << opcode << std::nouppercase << " (" << std::dec << opcode << ")]";
+ return ss.str();
}
#endif
diff --git a/src/server/game/Server/WorldPacket.cpp b/src/server/game/Server/WorldPacket.cpp
new file mode 100644
index 00000000000..266f5e74e1d
--- /dev/null
+++ b/src/server/game/Server/WorldPacket.cpp
@@ -0,0 +1,107 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <zlib.h>
+#include "WorldPacket.h"
+#include "World.h"
+
+//! Compresses packet in place
+void WorldPacket::Compress(z_stream* compressionStream)
+{
+ Opcodes uncompressedOpcode = GetOpcode();
+ if (uncompressedOpcode & COMPRESSED_OPCODE_MASK)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Packet with opcode 0x%04X is already compressed!", uncompressedOpcode);
+ return;
+ }
+
+ Opcodes opcode = Opcodes(uncompressedOpcode | COMPRESSED_OPCODE_MASK);
+ uint32 size = wpos();
+ uint32 destsize = compressBound(size);
+
+ std::vector<uint8> storage(destsize);
+
+ _compressionStream = compressionStream;
+ Compress(static_cast<void*>(&storage[0]), &destsize, static_cast<const void*>(contents()), size);
+ if (destsize == 0)
+ return;
+
+ clear();
+ reserve(destsize + sizeof(uint32));
+ *this << uint32(size);
+ append(&storage[0], destsize);
+ SetOpcode(opcode);
+
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Successfully compressed opcode %u (len %u) to %u (len %u)", uncompressedOpcode, size, opcode, destsize);
+}
+
+//! Compresses another packet and stores it in self (source left intact)
+void WorldPacket::Compress(z_stream* compressionStream, WorldPacket const* source)
+{
+ ASSERT(source != this);
+
+ Opcodes uncompressedOpcode = source->GetOpcode();
+ if (uncompressedOpcode & COMPRESSED_OPCODE_MASK)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Packet with opcode 0x%04X is already compressed!", uncompressedOpcode);
+ return;
+ }
+
+ Opcodes opcode = Opcodes(uncompressedOpcode | COMPRESSED_OPCODE_MASK);
+ uint32 size = source->size();
+ uint32 destsize = compressBound(size);
+
+ size_t sizePos = 0;
+ resize(destsize + sizeof(uint32));
+
+ _compressionStream = compressionStream;
+ Compress(static_cast<void*>(&_storage[0] + sizeof(uint32)), &destsize, static_cast<const void*>(source->contents()), size);
+ if (destsize == 0)
+ return;
+
+ put<uint32>(sizePos, size);
+ resize(destsize + sizeof(uint32));
+
+ SetOpcode(opcode);
+
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Successfully compressed opcode %u (len %u) to %u (len %u)", uncompressedOpcode, size, opcode, destsize);
+}
+
+void WorldPacket::Compress(void* dst, uint32 *dst_size, const void* src, int src_size)
+{
+ _compressionStream->next_out = (Bytef*)dst;
+ _compressionStream->avail_out = *dst_size;
+ _compressionStream->next_in = (Bytef*)src;
+ _compressionStream->avail_in = (uInt)src_size;
+
+ int32 z_res = deflate(_compressionStream, Z_SYNC_FLUSH);
+ if (z_res != Z_OK)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Can't compress packet (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
+ *dst_size = 0;
+ return;
+ }
+
+ if (_compressionStream->avail_in != 0)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Can't compress packet (zlib: deflate not greedy)");
+ *dst_size = 0;
+ return;
+ }
+
+ *dst_size -= _compressionStream->avail_out;
+}
diff --git a/src/server/shared/Packets/WorldPacket.h b/src/server/game/Server/WorldPacket.h
index 7ab95bc496d..c695c16ed3b 100755..100644
--- a/src/server/shared/Packets/WorldPacket.h
+++ b/src/server/game/Server/WorldPacket.h
@@ -20,33 +20,43 @@
#define TRINITYCORE_WORLDPACKET_H
#include "Common.h"
+#include "Opcodes.h"
#include "ByteBuffer.h"
+struct z_stream_s;
+
class WorldPacket : public ByteBuffer
{
public:
// just container for later use
- WorldPacket() : ByteBuffer(0), m_opcode(0)
+ WorldPacket() : ByteBuffer(0), m_opcode(UNKNOWN_OPCODE)
+ {
+ }
+
+ WorldPacket(Opcodes opcode, size_t res = 200) : ByteBuffer(res), m_opcode(opcode)
{
}
- explicit WorldPacket(uint16 opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { }
// copy constructor
- WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
+ WorldPacket(WorldPacket const& packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
{
}
- void Initialize(uint16 opcode, size_t newres=200)
+ void Initialize(Opcodes opcode, size_t newres = 200)
{
clear();
_storage.reserve(newres);
m_opcode = opcode;
}
- uint16 GetOpcode() const { return m_opcode; }
- void SetOpcode(uint16 opcode) { m_opcode = opcode; }
+ Opcodes GetOpcode() const { return m_opcode; }
+ void SetOpcode(Opcodes opcode) { m_opcode = opcode; }
+ void Compress(z_stream_s* compressionStream);
+ void Compress(z_stream_s* compressionStream, WorldPacket const* source);
protected:
- uint16 m_opcode;
+ Opcodes m_opcode;
+ void Compress(void* dst, uint32 *dst_size, const void* src, int src_size);
+ z_stream_s* _compressionStream;
};
#endif
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 6a2c7e64446..a2f2492b810 100755..100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -21,6 +21,7 @@
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
+#include <zlib.h>
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
@@ -47,14 +48,15 @@
bool MapSessionFilter::Process(WorldPacket* packet)
{
- OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
+ Opcodes opcode = DropHighBytes(packet->GetOpcode());
+ OpcodeHandler const* opHandle = opcodeTable[opcode];
//let's check if our opcode can be really processed in Map::Update()
- if (opHandle.packetProcessing == PROCESS_INPLACE)
+ if (opHandle->packetProcessing == PROCESS_INPLACE)
return true;
//we do not process thread-unsafe packets
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
+ if (opHandle->packetProcessing == PROCESS_THREADUNSAFE)
return false;
Player* player = m_pSession->GetPlayer();
@@ -69,13 +71,14 @@ bool MapSessionFilter::Process(WorldPacket* packet)
//OR packet handler is not thread-safe!
bool WorldSessionFilter::Process(WorldPacket* packet)
{
- OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
+ Opcodes opcode = DropHighBytes(packet->GetOpcode());
+ OpcodeHandler const* opHandle = opcodeTable[opcode];
//check if packet handler is supposed to be safe
- if (opHandle.packetProcessing == PROCESS_INPLACE)
+ if (opHandle->packetProcessing == PROCESS_INPLACE)
return true;
//thread-unsafe packets should be processed in World::UpdateSessions()
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
+ if (opHandle->packetProcessing == PROCESS_THREADUNSAFE)
return true;
//no player attached? -> our client! ^^
@@ -99,6 +102,7 @@ m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter),
isRecruiter(isARecruiter), timeLastWhoCommand(0)
{
_warden = NULL;
+ _filterAddonMessages = false;
if (sock)
{
@@ -109,6 +113,19 @@ isRecruiter(isARecruiter), timeLastWhoCommand(0)
}
InitializeQueryCallbackParameters();
+
+ _compressionStream = new z_stream();
+ _compressionStream->zalloc = (alloc_func)NULL;
+ _compressionStream->zfree = (free_func)NULL;
+ _compressionStream->opaque = (voidpf)NULL;
+ _compressionStream->avail_in = 0;
+ _compressionStream->next_in = NULL;
+ int32 z_res = deflateInit(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION));
+ if (z_res != Z_OK)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
+ return;
+ }
}
/// WorldSession destructor
@@ -135,6 +152,15 @@ WorldSession::~WorldSession()
delete packet;
LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query
+
+ int32 z_res = deflateEnd(_compressionStream);
+ if (z_res != Z_OK && z_res != Z_DATA_ERROR) // Z_DATA_ERROR signals that internal state was BUSY
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "Can't close packet compression stream (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
+ return;
+ }
+
+ delete _compressionStream;
}
/// Get the player name
@@ -169,11 +195,32 @@ uint32 WorldSession::GetGuidLow() const
}
/// Send a packet to the client
-void WorldSession::SendPacket(WorldPacket const* packet)
+void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/)
{
if (!m_Socket)
return;
+ if (packet->GetOpcode() == NULL_OPCODE)
+ {
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of NULL_OPCODE to %s", GetPlayerName(false).c_str());
+ return;
+ }
+ else if (packet->GetOpcode() == UNKNOWN_OPCODE)
+ {
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerName(false).c_str());
+ return;
+ }
+
+ if (!forced)
+ {
+ OpcodeHandler* handler = opcodeTable[packet->GetOpcode()];
+ if (!handler || handler->status == STATUS_UNHANDLED)
+ {
+ sLog->outError(LOG_FILTER_OPCODES, "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerName(false).c_str());
+ return;
+ }
+ }
+
#ifdef TRINITY_DEBUG
// Code for network use statistic
static uint64 sendPacketCount = 0;
@@ -260,108 +307,100 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
!_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket &&
_recvQueue.next(packet, updater))
{
- if (packet->GetOpcode() >= NUM_MSG_TYPES)
- {
- sLog->outError(LOG_FILTER_OPCODES, "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerName(false).c_str());
- sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet));
- }
- else
+ const OpcodeHandler* opHandle = opcodeTable[packet->GetOpcode()];
+
+ try
{
- OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()];
- try
+ switch (opHandle->status)
{
- switch (opHandle.status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
+ case STATUS_LOGGEDIN:
+ if (!_player)
+ {
+ // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
+ //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
+ //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
+ if (!m_playerRecentlyLogout)
{
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
- //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
- if (!m_playerRecentlyLogout)
- {
- //! Prevent infinite loop
- if (!firstDelayedPacket)
- firstDelayedPacket = packet;
- //! Because checking a bool is faster than reallocating memory
- deletePacket = false;
- QueuePacket(packet);
- //! Log
+ //! Prevent infinite loop
+ if (!firstDelayedPacket)
+ firstDelayedPacket = packet;
+ //! Because checking a bool is faster than reallocating memory
+ deletePacket = false;
+ QueuePacket(packet);
+ //! Log
sLog->outDebug(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
"Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
- }
- }
- else if (_player->IsInWorld())
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
}
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else
- {
- // not expected _player or must checked in packet handler
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
- {
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
- }
-
- // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
- // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
- if (packet->GetOpcode() == CMSG_CHAR_ENUM)
- m_playerRecentlyLogout = false;
-
+ }
+ else if (_player->IsInWorld())
+ {
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
+ break;
+ case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
+ if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
+ LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
+ "the player has not logged in yet and not recently logout");
+ else
+ {
+ // not expected _player or must checked in packet hanlder
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
+ (this->*opHandle->handler)(*packet);
if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_TRANSFER:
+ if (!_player)
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
+ else if (_player->IsInWorld())
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
+ else
+ {
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_AUTHED:
+ // prevent cheating with skip queue wait
+ if (m_inQueue)
+ {
+ LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
break;
- case STATUS_NEVER:
+ }
+
+ // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
+ // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
+ if (packet->GetOpcode() == CMSG_CHAR_ENUM)
+ m_playerRecentlyLogout = false;
+
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE) && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ break;
+ case STATUS_NEVER:
sLog->outError(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerName(false).c_str());
- break;
- case STATUS_UNHANDLED:
- sLog->outDebug(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ break;
+ case STATUS_UNHANDLED:
+ sLog->outError(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerName(false).c_str());
- break;
- }
- }
- catch(ByteBufferException &)
- {
- sLog->outError(LOG_FILTER_GENERAL, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- packet->hexlike();
+ break;
}
}
+ catch(ByteBufferException &)
+ {
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
+ packet->hexlike();
+ }
if (deletePacket)
delete packet;
@@ -585,8 +624,11 @@ void WorldSession::SendNotification(const char *format, ...)
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
- WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
- data << szStr;
+ size_t len = strlen(szStr);
+ WorldPacket data(SMSG_NOTIFICATION, 2 + len);
+ data.WriteBits(len, 13);
+ data.FlushBits();
+ data.append(szStr, len);
SendPacket(&data);
}
}
@@ -603,8 +645,11 @@ void WorldSession::SendNotification(uint32 string_id, ...)
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
- WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
- data << szStr;
+ size_t len = strlen(szStr);
+ WorldPacket data(SMSG_NOTIFICATION, 2 + len);
+ data.WriteBits(len, 13);
+ data.FlushBits();
+ data.append(szStr, len);
SendPacket(&data);
}
}
@@ -643,15 +688,21 @@ void WorldSession::SendAuthWaitQue(uint32 position)
if (position == 0)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet.FlushBits();
packet << uint8(AUTH_OK);
SendPacket(&packet);
}
else
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
+ packet.WriteBit(1); // has queue info
+ packet.WriteBit(0); // unk queue bool
+ packet.WriteBit(0); // has account info
+ packet.FlushBits();
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(position);
- packet << uint8(0); // unk
SendPacket(&packet);
}
}
@@ -728,8 +779,8 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string d
void WorldSession::SendAccountDataTimes(uint32 mask)
{
- WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
- data << uint32(time(NULL)); // unix time of something
+ WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+NUM_ACCOUNT_DATA_TYPES*4);
+ data << uint32(time(NULL)); // Server time
data << uint8(1);
data << uint32(mask); // type mask
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
@@ -777,156 +828,6 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
m_TutorialsChanged = false;
}
-void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
-{
- data >> mi->flags;
- data >> mi->flags2;
- data >> mi->time;
- data >> mi->pos.PositionXYZOStream();
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
- {
- data.readPackGUID(mi->t_guid);
-
- data >> mi->t_pos.PositionXYZOStream();
- data >> mi->t_time;
- data >> mi->t_seat;
-
- if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
- data >> mi->t_time2;
-
- if (mi->pos.m_positionX != mi->t_pos.m_positionX)
- if (GetPlayer()->GetTransport())
- GetPlayer()->GetTransport()->UpdatePosition(mi);
- }
-
- if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))
- data >> mi->pitch;
-
- data >> mi->fallTime;
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
- {
- data >> mi->j_zspeed;
- data >> mi->j_sinAngle;
- data >> mi->j_cosAngle;
- data >> mi->j_xyspeed;
- }
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
- data >> mi->splineElevation;
-
- //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
- //! Might be subject to latency, so just remove improper flags.
- #ifdef TRINITY_DEBUG
- #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
- { \
- if (check) \
- { \
- sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
- "MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
- STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
- mi->RemoveMovementFlag((maskToRemove)); \
- } \
- }
- #else
- #define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
- if (check) \
- mi->RemoveMovementFlag((maskToRemove));
- #endif
-
-
- /*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
- in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
- It will freeze clients that receive this player's movement info.
- */
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
- MOVEMENTFLAG_ROOT);
-
- //! Cannot hover without SPELL_AURA_HOVER
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
- MOVEMENTFLAG_HOVER);
-
- //! Cannot ascend and descend at the same time
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
- MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
-
- //! Cannot move left and right at the same time
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
- MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
-
- //! Cannot strafe left and right at the same time
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
- MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
-
- //! Cannot pitch up and down at the same time
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
- MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
-
- //! Cannot move forwards and backwards at the same time
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
- MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
-
- //! Cannot walk on water without SPELL_AURA_WATER_WALK
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
- MOVEMENTFLAG_WATERWALKING);
-
- //! Cannot feather fall without SPELL_AURA_FEATHER_FALL
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
- MOVEMENTFLAG_FALLING_SLOW);
-
- /*! Cannot fly if no fly auras present. Exception is being a GM.
- Note that we check for account level instead of Player::IsGameMaster() because in some
- situations it may be feasable to use .gm fly on as a GM without having .gm on,
- e.g. aerial combat.
- */
-
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
- !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
- !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
- MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
-
- #undef REMOVE_VIOLATING_FLAGS
-}
-
-void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
-{
- data->appendPackGUID(mi->guid);
-
- *data << mi->flags;
- *data << mi->flags2;
- *data << mi->time;
- *data << mi->pos.PositionXYZOStream();
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
- {
- data->appendPackGUID(mi->t_guid);
-
- *data << mi->t_pos.PositionXYZOStream();
- *data << mi->t_time;
- *data << mi->t_seat;
-
- if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
- *data << mi->t_time2;
- }
-
- if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
- *data << mi->pitch;
-
- *data << mi->fallTime;
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
- {
- *data << mi->j_zspeed;
- *data << mi->j_sinAngle;
- *data << mi->j_cosAngle;
- *data << mi->j_xyspeed;
- }
-
- if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
- *data << mi->splineElevation;
-}
-
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
@@ -1070,6 +971,57 @@ void WorldSession::SendAddonsInfo()
SendPacket(&data);
}
+bool WorldSession::IsAddonRegistered(const std::string& prefix) const
+{
+ if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered
+ return true;
+
+ if (_registeredAddonPrefixes.empty())
+ return false;
+
+ std::vector<std::string>::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix);
+ return itr != _registeredAddonPrefixes.end();
+}
+
+void WorldSession::HandleUnregisterAddonPrefixesOpcode(WorldPacket& /*recvPacket*/) // empty packet
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UNREGISTER_ALL_ADDON_PREFIXES");
+
+ _registeredAddonPrefixes.clear();
+}
+
+void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADDON_REGISTERED_PREFIXES");
+
+ // This is always sent after CMSG_UNREGISTER_ALL_ADDON_PREFIXES
+
+ uint32 count = recvPacket.ReadBits(25);
+
+ if (count > REGISTERED_ADDON_PREFIX_SOFTCAP)
+ {
+ // if we have hit the softcap (64) nothing should be filtered
+ _filterAddonMessages = false;
+ recvPacket.rfinish();
+ return;
+ }
+
+ std::vector<uint8> lengths(count);
+ for (uint32 i = 0; i < count; ++i)
+ lengths[i] = recvPacket.ReadBits(5);
+
+ for (uint32 i = 0; i < count; ++i)
+ _registeredAddonPrefixes.push_back(recvPacket.ReadString(lengths[i]));
+
+ if (_registeredAddonPrefixes.size() > REGISTERED_ADDON_PREFIX_SOFTCAP) // shouldn't happen
+ {
+ _filterAddonMessages = false;
+ return;
+ }
+
+ _filterAddonMessages = true;
+}
+
void WorldSession::SetPlayer(Player* player)
{
_player = player;
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 0aa14eb78a8..44b259bdfc4 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -30,6 +30,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "Cryptography/BigNumber.h"
+#include "Opcodes.h"
class CalendarEvent;
class CalendarInvite;
@@ -76,6 +77,8 @@ enum AccountDataType
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
+#define REGISTERED_ADDON_PREFIX_SOFTCAP 64
+
struct AccountData
{
AccountData() : Time(0), Data("") {}
@@ -145,12 +148,15 @@ enum ChatRestrictionType
enum CharterTypes
{
- GUILD_CHARTER_TYPE = 9,
+ GUILD_CHARTER_TYPE = 4,
ARENA_TEAM_CHARTER_2v2_TYPE = 2,
ARENA_TEAM_CHARTER_3v3_TYPE = 3,
- ARENA_TEAM_CHARTER_5v5_TYPE = 5
+ ARENA_TEAM_CHARTER_5v5_TYPE = 5,
};
+#define DB2_REPLY_SPARSE 2442913102
+#define DB2_REPLY_ITEM 1344507586
+
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
@@ -161,6 +167,7 @@ public:
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessLogout() const { return true; }
+ static Opcodes DropHighBytes(Opcodes opcode) { return Opcodes(opcode & 0xFFFF); }
protected:
WorldSession* const m_pSession;
@@ -235,11 +242,12 @@ class WorldSession
void ReadAddonsInfo(WorldPacket& data);
void SendAddonsInfo();
+ bool IsAddonRegistered(const std::string& prefix) const;
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
- void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
+ void WriteMovementInfo(WorldPacket &data, MovementInfo* mi);
- void SendPacket(WorldPacket const* packet);
+ void SendPacket(WorldPacket const* packet, bool forced = false);
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
void SendNotification(uint32 string_id, ...);
void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
@@ -248,7 +256,7 @@ class WorldSession
void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse();
- void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
+ void SendAuthResponse(uint8 code, bool queued, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
AccountTypes GetSecurity() const { return _security; }
@@ -344,9 +352,10 @@ class WorldSession
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
void SendAuctionHello(uint64 guid, Creature* unit);
- void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
+ void SendAuctionCommandResult(AuctionEntry* auction, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
+ void SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId);
//Item Enchantment
void SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID);
@@ -388,19 +397,15 @@ class WorldSession
else
m_timeOutTime -= diff;
}
- void ResetTimeOutTime()
- {
- m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME);
- }
- bool IsConnectionIdle() const
- {
- return (m_timeOutTime <= 0 && !m_inQueue);
- }
+ void ResetTimeOutTime() { m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME); }
+ bool IsConnectionIdle() const { return (m_timeOutTime <= 0 && !m_inQueue); }
// Recruit-A-Friend Handling
uint32 GetRecruiterId() const { return recruiterId; }
bool IsARecruiter() const { return isRecruiter; }
+ z_stream_s* GetCompressionStream() { return _compressionStream; }
+
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
@@ -413,9 +418,13 @@ class WorldSession
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
+ void HandleLoadScreenOpcode(WorldPacket& recvPacket);
void HandleCharEnum(PreparedQueryResult result);
void HandlePlayerLogin(LoginQueryHolder * holder);
- void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
+ void HandleCharFactionOrRaceChange(WorldPacket& recvData);
+ void HandleRandomizeCharNameOpcode(WorldPacket& recvData);
+ void HandleReorderCharacters(WorldPacket& recvData);
+
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
@@ -424,6 +433,7 @@ class WorldSession
void HandleMoveUnRootAck(WorldPacket& recvPacket);
void HandleMoveRootAck(WorldPacket& recvPacket);
void HandleLookingForGroup(WorldPacket& recvPacket);
+ void HandleReturnToGraveyard(WorldPacket& recvPacket);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
@@ -432,15 +442,15 @@ class WorldSession
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
- void HandleFeatherFallAck(WorldPacket& recv_data);
+ void HandleFeatherFallAck(WorldPacket& recvData);
- void HandleMoveHoverAck(WorldPacket& recv_data);
+ void HandleMoveHoverAck(WorldPacket& recvData);
void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
// character view
- void HandleShowingHelmOpcode(WorldPacket& recv_data);
- void HandleShowingCloakOpcode(WorldPacket& recv_data);
+ void HandleShowingHelmOpcode(WorldPacket& recvData);
+ void HandleShowingCloakOpcode(WorldPacket& recvData);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
@@ -449,7 +459,7 @@ class WorldSession
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAck(WorldPacket& recvPacket);
- void HandleForceSpeedChangeAck(WorldPacket& recv_data);
+ void HandleForceSpeedChangeAck(WorldPacket& recvData);
void HandlePingOpcode(WorldPacket& recvPacket);
void HandleAuthSessionOpcode(WorldPacket& recvPacket);
@@ -489,15 +499,13 @@ class WorldSession
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
- void HandleSetAmmoOpcode(WorldPacket& recvPacket);
- void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
- void HandleSetFactionAtWar(WorldPacket& recv_data);
- void HandleSetFactionCheat(WorldPacket& recv_data);
- void HandleSetWatchedFactionOpcode(WorldPacket& recv_data);
- void HandleSetFactionInactiveOpcode(WorldPacket& recv_data);
+ void HandleSetFactionAtWar(WorldPacket& recvData);
+ void HandleSetFactionCheat(WorldPacket& recvData);
+ void HandleSetWatchedFactionOpcode(WorldPacket& recvData);
+ void HandleSetFactionInactiveOpcode(WorldPacket& recvData);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
@@ -519,69 +527,70 @@ class WorldSession
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
- void HandleSetActiveMoverOpcode(WorldPacket& recv_data);
- void HandleMoveNotActiveMover(WorldPacket& recv_data);
- void HandleDismissControlledVehicle(WorldPacket& recv_data);
- void HandleRequestVehicleExit(WorldPacket& recv_data);
- void HandleChangeSeatsOnControlledVehicle(WorldPacket& recv_data);
- void HandleMoveTimeSkippedOpcode(WorldPacket& recv_data);
+ void HandleSetActiveMoverOpcode(WorldPacket& recvData);
+ void HandleMoveNotActiveMover(WorldPacket& recvData);
+ void HandleDismissControlledVehicle(WorldPacket& recvData);
+ void HandleRequestVehicleExit(WorldPacket& recvData);
+ void HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData);
+ void HandleMoveTimeSkippedOpcode(WorldPacket& recvData);
- void HandleRequestRaidInfoOpcode(WorldPacket& recv_data);
+ void HandleRequestRaidInfoOpcode(WorldPacket& recvData);
- void HandleBattlefieldStatusOpcode(WorldPacket& recv_data);
- void HandleBattleMasterHelloOpcode(WorldPacket& recv_data);
+ void HandleBattlefieldStatusOpcode(WorldPacket& recvData);
+ void HandleBattleMasterHelloOpcode(WorldPacket& recvData);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
- void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
- void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
+ void HandleGroupInviteResponseOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
+ void HandleGroupSetRolesOpcode(WorldPacket& recvData);
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
- void HandleOptOutOfLootOpcode(WorldPacket& recv_data);
+ void HandleOptOutOfLootOpcode(WorldPacket& recvData);
void HandleLootMethodOpcode(WorldPacket& recvPacket);
- void HandleLootRoll(WorldPacket& recv_data);
- void HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data);
- void HandleRaidTargetUpdateOpcode(WorldPacket& recv_data);
- void HandleRaidReadyCheckOpcode(WorldPacket& recv_data);
- void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recv_data);
- void HandleGroupRaidConvertOpcode(WorldPacket& recv_data);
- void HandleGroupChangeSubGroupOpcode(WorldPacket& recv_data);
- void HandleGroupAssistantLeaderOpcode(WorldPacket& recv_data);
- void HandlePartyAssignmentOpcode(WorldPacket& recv_data);
-
- void HandlePetitionBuyOpcode(WorldPacket& recv_data);
- void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
- void HandlePetitionQueryOpcode(WorldPacket& recv_data);
- void HandlePetitionRenameOpcode(WorldPacket& recv_data);
- void HandlePetitionSignOpcode(WorldPacket& recv_data);
- void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
- void HandleOfferPetitionOpcode(WorldPacket& recv_data);
- void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
+ void HandleLootRoll(WorldPacket& recvData);
+ void HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData);
+ void HandleRaidTargetUpdateOpcode(WorldPacket& recvData);
+ void HandleRaidReadyCheckOpcode(WorldPacket& recvData);
+ void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData);
+ void HandleGroupRaidConvertOpcode(WorldPacket& recvData);
+ void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData);
+ void HandleGroupSwapSubGroupOpcode(WorldPacket& recvData);
+ void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData);
+ void HandlePartyAssignmentOpcode(WorldPacket& recvData);
+
+ void HandlePetitionBuyOpcode(WorldPacket& recvData);
+ void HandlePetitionShowSignOpcode(WorldPacket& recvData);
+ void HandlePetitionQueryOpcode(WorldPacket& recvData);
+ void HandlePetitionRenameOpcode(WorldPacket& recvData);
+ void HandlePetitionSignOpcode(WorldPacket& recvData);
+ void HandlePetitionDeclineOpcode(WorldPacket& recvData);
+ void HandleOfferPetitionOpcode(WorldPacket& recvData);
+ void HandleTurnInPetitionOpcode(WorldPacket& recvData);
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
- void HandleGuildCreateOpcode(WorldPacket& recvPacket);
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
- void HandleGuildInfoOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildAssignRankOpcode(WorldPacket& recvPacket);
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
- void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
- void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
- void HandleGuildRankOpcode(WorldPacket& recvPacket);
+ void HandleGuildSetNoteOpcode(WorldPacket& recvPacket);
+ void HandleGuildQueryRanksOpcode(WorldPacket& recvPacket);
+ void HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
+ void HandleGuildRequestPartyState(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
@@ -626,32 +635,33 @@ class WorldSession
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
- void HandleAuctionListItems(WorldPacket& recv_data);
- void HandleAuctionListBidderItems(WorldPacket& recv_data);
- void HandleAuctionSellItem(WorldPacket& recv_data);
- void HandleAuctionRemoveItem(WorldPacket& recv_data);
- void HandleAuctionListOwnerItems(WorldPacket& recv_data);
- void HandleAuctionPlaceBid(WorldPacket& recv_data);
- void HandleAuctionListPendingSales(WorldPacket& recv_data);
-
- void HandleGetMailList(WorldPacket& recv_data);
- void HandleSendMail(WorldPacket& recv_data);
- void HandleMailTakeMoney(WorldPacket& recv_data);
- void HandleMailTakeItem(WorldPacket& recv_data);
- void HandleMailMarkAsRead(WorldPacket& recv_data);
- void HandleMailReturnToSender(WorldPacket& recv_data);
- void HandleMailDelete(WorldPacket& recv_data);
- void HandleItemTextQuery(WorldPacket& recv_data);
- void HandleMailCreateTextItem(WorldPacket& recv_data);
- void HandleQueryNextMailTime(WorldPacket& recv_data);
- void HandleCancelChanneling(WorldPacket& recv_data);
+ void HandleAuctionListItems(WorldPacket& recvData);
+ void HandleAuctionListBidderItems(WorldPacket& recvData);
+ void HandleAuctionSellItem(WorldPacket& recvData);
+ void HandleAuctionRemoveItem(WorldPacket& recvData);
+ void HandleAuctionListOwnerItems(WorldPacket& recvData);
+ void HandleAuctionPlaceBid(WorldPacket& recvData);
+ void HandleAuctionListPendingSales(WorldPacket& recvData);
+
+ void HandleGetMailList(WorldPacket& recvData);
+ void HandleSendMail(WorldPacket& recvData);
+ void HandleMailTakeMoney(WorldPacket& recvData);
+ void HandleMailTakeItem(WorldPacket& recvData);
+ void HandleMailMarkAsRead(WorldPacket& recvData);
+ void HandleMailReturnToSender(WorldPacket& recvData);
+ void HandleMailDelete(WorldPacket& recvData);
+ void HandleItemTextQuery(WorldPacket& recvData);
+ void HandleMailCreateTextItem(WorldPacket& recvData);
+ void HandleQueryNextMailTime(WorldPacket& recvData);
+ void HandleCancelChanneling(WorldPacket& recvData);
void SendItemPageInfo(ItemTemplate* itemProto);
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
- void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
+ void SendItemDb2Reply(uint32 entry);
+ void SendItemSparseDb2Reply(uint32 entry);
void HandleSellItemOpcode(WorldPacket& recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
void HandleBuyItemOpcode(WorldPacket& recvPacket);
@@ -690,17 +700,18 @@ class WorldSession
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
- void HandleQuestgiverCancel(WorldPacket& recv_data);
- void HandleQuestLogSwapQuest(WorldPacket& recv_data);
- void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
- void HandleQuestConfirmAccept(WorldPacket& recv_data);
- void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
+ void HandleQuestgiverCancel(WorldPacket& recvData);
+ void HandleQuestLogSwapQuest(WorldPacket& recvData);
+ void HandleQuestLogRemoveQuest(WorldPacket& recvData);
+ void HandleQuestConfirmAccept(WorldPacket& recvData);
+ void HandleQuestgiverCompleteQuest(WorldPacket& recvData);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
+ void HandleAddonMessagechatOpcode(WorldPacket& recvPacket);
void SendPlayerNotFoundNotice(std::string name);
void SendPlayerAmbiguousNotice(std::string name);
void SendWrongFactionNotice();
@@ -708,11 +719,14 @@ class WorldSession
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
+ void HandleUnregisterAddonPrefixesOpcode(WorldPacket& recvPacket);
+ void HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket);
+
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket);
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
- void HandleSummonResponseOpcode(WorldPacket& recv_data);
+ void HandleSummonResponseOpcode(WorldPacket& recvData);
void HandleJoinChannel(WorldPacket& recvPacket);
void HandleLeaveChannel(WorldPacket& recvPacket);
@@ -738,85 +752,84 @@ class WorldSession
void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
- void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
- void HandleTutorialFlag (WorldPacket& recv_data);
- void HandleTutorialClear(WorldPacket& recv_data);
- void HandleTutorialReset(WorldPacket& recv_data);
+ void HandleTutorialFlag (WorldPacket& recvData);
+ void HandleTutorialClear(WorldPacket& recvData);
+ void HandleTutorialReset(WorldPacket& recvData);
//Pet
- void HandlePetAction(WorldPacket& recv_data);
- void HandlePetStopAttack(WorldPacket& recv_data);
+ void HandlePetAction(WorldPacket& recvData);
+ void HandlePetStopAttack(WorldPacket& recvData);
void HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
- void HandlePetNameQuery(WorldPacket& recv_data);
- void HandlePetSetAction(WorldPacket& recv_data);
- void HandlePetAbandon(WorldPacket& recv_data);
- void HandlePetRename(WorldPacket& recv_data);
+ void HandlePetNameQuery(WorldPacket& recvData);
+ void HandlePetSetAction(WorldPacket& recvData);
+ void HandlePetAbandon(WorldPacket& recvData);
+ void HandlePetRename(WorldPacket& recvData);
void HandlePetCancelAuraOpcode(WorldPacket& recvPacket);
void HandlePetSpellAutocastOpcode(WorldPacket& recvPacket);
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
void HandlePetLearnTalent(WorldPacket& recvPacket);
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
- void HandleSetActionBarToggles(WorldPacket& recv_data);
+ void HandleSetActionBarToggles(WorldPacket& recvData);
- void HandleCharRenameOpcode(WorldPacket& recv_data);
+ void HandleCharRenameOpcode(WorldPacket& recvData);
void HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, std::string newName);
- void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
+ void HandleSetPlayerDeclinedNames(WorldPacket& recvData);
- void HandleTotemDestroyed(WorldPacket& recv_data);
- void HandleDismissCritter(WorldPacket& recv_data);
+ void HandleTotemDestroyed(WorldPacket& recvData);
+ void HandleDismissCritter(WorldPacket& recvData);
//Battleground
- void HandleBattlemasterHelloOpcode(WorldPacket& recv_data);
- void HandleBattlemasterJoinOpcode(WorldPacket& recv_data);
- void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recv_data);
- void HandlePVPLogDataOpcode(WorldPacket& recv_data);
- void HandleBattleFieldPortOpcode(WorldPacket& recv_data);
- void HandleBattlefieldListOpcode(WorldPacket& recv_data);
- void HandleLeaveBattlefieldOpcode(WorldPacket& recv_data);
- void HandleBattlemasterJoinArena(WorldPacket& recv_data);
- void HandleReportPvPAFK(WorldPacket& recv_data);
-
- void HandleWardenDataOpcode(WorldPacket& recv_data);
- void HandleWorldTeleportOpcode(WorldPacket& recv_data);
- void HandleMinimapPingOpcode(WorldPacket& recv_data);
- void HandleRandomRollOpcode(WorldPacket& recv_data);
- void HandleFarSightOpcode(WorldPacket& recv_data);
- void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
- void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data);
- void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
- void HandleSetTitleOpcode(WorldPacket& recv_data);
- void HandleRealmSplitOpcode(WorldPacket& recv_data);
- void HandleTimeSyncResp(WorldPacket& recv_data);
- void HandleWhoisOpcode(WorldPacket& recv_data);
- void HandleResetInstancesOpcode(WorldPacket& recv_data);
- void HandleHearthAndResurrect(WorldPacket& recv_data);
+ void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
+ void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
+ void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
+ void HandlePVPLogDataOpcode(WorldPacket& recvData);
+ void HandleBattleFieldPortOpcode(WorldPacket& recvData);
+ void HandleBattlefieldListOpcode(WorldPacket& recvData);
+ void HandleLeaveBattlefieldOpcode(WorldPacket& recvData);
+ void HandleBattlemasterJoinArena(WorldPacket& recvData);
+ void HandleReportPvPAFK(WorldPacket& recvData);
+
+ void HandleWardenDataOpcode(WorldPacket& recvData);
+ void HandleWorldTeleportOpcode(WorldPacket& recvData);
+ void HandleMinimapPingOpcode(WorldPacket& recvData);
+ void HandleRandomRollOpcode(WorldPacket& recvData);
+ void HandleFarSightOpcode(WorldPacket& recvData);
+ void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData);
+ void HandleSetRaidDifficultyOpcode(WorldPacket& recvData);
+ void HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData);
+ void HandleSetTitleOpcode(WorldPacket& recvData);
+ void HandleRealmSplitOpcode(WorldPacket& recvData);
+ void HandleTimeSyncResp(WorldPacket& recvData);
+ void HandleWhoisOpcode(WorldPacket& recvData);
+ void HandleResetInstancesOpcode(WorldPacket& recvData);
+ void HandleHearthAndResurrect(WorldPacket& recvData);
void HandleInstanceLockResponse(WorldPacket& recvPacket);
// Battlefield
- void SendBfInvitePlayerToWar(uint32 BattleId,uint32 ZoneId,uint32 time);
- void SendBfInvitePlayerToQueue(uint32 BattleId);
- void SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue = true, bool Full = false);
- void SendBfEntered(uint32 BattleId);
- void SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
- void HandleBfQueueInviteResponse(WorldPacket &recv_data);
- void HandleBfEntryInviteResponse(WorldPacket &recv_data);
- void HandleBfExitRequest(WorldPacket &recv_data);
+ void SendBfInvitePlayerToWar(uint64 guid, uint32 zoneId, uint32 pTime);
+ void SendBfInvitePlayerToQueue(uint64 guid);
+ void SendBfQueueInviteResponse(uint64 guid, uint32 zoneId, bool canQueue = true, bool full = false);
+ void SendBfEntered(uint64 guid);
+ void SendBfLeaveMessage(uint64 guid, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
+ void HandleBfQueueInviteResponse(WorldPacket& recvData);
+ void HandleBfEntryInviteResponse(WorldPacket& recvData);
+ void HandleBfExitRequest(WorldPacket& recvData);
// Looking for Dungeon/Raid
- void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
- void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data);
- void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data);
- void HandleLfgJoinOpcode(WorldPacket& recv_data);
- void HandleLfgLeaveOpcode(WorldPacket& recv_data);
- void HandleLfgSetRolesOpcode(WorldPacket& recv_data);
- void HandleLfgProposalResultOpcode(WorldPacket& recv_data);
- void HandleLfgSetBootVoteOpcode(WorldPacket& recv_data);
- void HandleLfgTeleportOpcode(WorldPacket& recv_data);
- void HandleLfrSearchOpcode(WorldPacket& recv_data);
- void HandleLfrLeaveOpcode(WorldPacket& recv_data);
+ void HandleLfgSetCommentOpcode(WorldPacket& recvData);
+ void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData);
+ void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recvData);
+ void HandleLfgJoinOpcode(WorldPacket& recvData);
+ void HandleLfgLeaveOpcode(WorldPacket& recvData);
+ void HandleLfgSetRolesOpcode(WorldPacket& recvData);
+ void HandleLfgProposalResultOpcode(WorldPacket& recvData);
+ void HandleLfgSetBootVoteOpcode(WorldPacket& recvData);
+ void HandleLfgTeleportOpcode(WorldPacket& recvData);
+ void HandleLfrSearchOpcode(WorldPacket& recvData);
+ void HandleLfrLeaveOpcode(WorldPacket& recvData);
void SendLfgUpdatePlayer(const LfgUpdateData& updateData);
void SendLfgUpdateParty(const LfgUpdateData& updateData);
@@ -833,55 +846,56 @@ class WorldSession
void SendLfgTeleportError(uint8 err);
// Arena Team
- void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
- void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
- void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
- void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
- void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
- void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
- void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
- void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
- void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
- void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
-
- void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
- void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
- void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
- void HandleSelfResOpcode(WorldPacket& recv_data);
- void HandleComplainOpcode(WorldPacket& recv_data);
- void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
+ void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
+ void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
+ void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
+ void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
+ void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
+ void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
+ void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
+ void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
+ void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
+ void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
+
+ void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
+ void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
+ void HandleCancelMountAuraOpcode(WorldPacket& recvData);
+ void HandleSelfResOpcode(WorldPacket& recvData);
+ void HandleComplainOpcode(WorldPacket& recvData);
+ void HandleRequestPetInfoOpcode(WorldPacket& recvData);
// Socket gem
- void HandleSocketOpcode(WorldPacket& recv_data);
+ void HandleSocketOpcode(WorldPacket& recvData);
- void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
+ void HandleCancelTempEnchantmentOpcode(WorldPacket& recvData);
- void HandleItemRefundInfoRequest(WorldPacket& recv_data);
- void HandleItemRefund(WorldPacket& recv_data);
+ void HandleItemRefundInfoRequest(WorldPacket& recvData);
+ void HandleItemRefund(WorldPacket& recvData);
- void HandleChannelVoiceOnOpcode(WorldPacket& recv_data);
- void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
- void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
- void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
+ void HandleChannelVoiceOnOpcode(WorldPacket& recvData);
+ void HandleVoiceSessionEnableOpcode(WorldPacket& recvData);
+ void HandleSetActiveVoiceChannel(WorldPacket& recvData);
+ void HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData);
// Guild Bank
- void HandleGuildPermissions(WorldPacket& recv_data);
- void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
- void HandleGuildBankerActivate(WorldPacket& recv_data);
- void HandleGuildBankQueryTab(WorldPacket& recv_data);
- void HandleGuildBankLogQuery(WorldPacket& recv_data);
- void HandleGuildBankDepositMoney(WorldPacket& recv_data);
- void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
- void HandleGuildBankSwapItems(WorldPacket& recv_data);
-
- void HandleGuildBankUpdateTab(WorldPacket& recv_data);
- void HandleGuildBankBuyTab(WorldPacket& recv_data);
- void HandleQueryGuildBankTabText(WorldPacket& recv_data);
- void HandleSetGuildBankTabText(WorldPacket& recv_data);
+ void HandleGuildPermissions(WorldPacket& recvData);
+ void HandleGuildBankMoneyWithdrawn(WorldPacket& recvData);
+ void HandleGuildBankerActivate(WorldPacket& recvData);
+ void HandleGuildBankQueryTab(WorldPacket& recvData);
+ void HandleGuildBankLogQuery(WorldPacket& recvData);
+ void HandleGuildBankDepositMoney(WorldPacket& recvData);
+ void HandleGuildBankWithdrawMoney(WorldPacket& recvData);
+ void HandleGuildBankSwapItems(WorldPacket& recvData);
+
+ void HandleGuildBankUpdateTab(WorldPacket& recvData);
+ void HandleGuildBankBuyTab(WorldPacket& recvData);
+ void HandleQueryGuildBankTabText(WorldPacket& recvData);
+ void HandleSetGuildBankTabText(WorldPacket& recvData);
+ void HandleGuildQueryXPOpcode(WorldPacket& recvData);
// Refer-a-Friend
- void HandleGrantLevel(WorldPacket& recv_data);
- void HandleAcceptGrantLevel(WorldPacket& recv_data);
+ void HandleGrantLevel(WorldPacket& recvData);
+ void HandleAcceptGrantLevel(WorldPacket& recvData);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recvData);
@@ -915,23 +929,43 @@ class WorldSession
void SendCalendarRaidLockoutUpdated(InstanceSave const* save);
void SendCalendarCommandResult(CalendarError err, char const* param = NULL);
- void HandleSpellClick(WorldPacket& recv_data);
- void HandleMirrorImageDataRequest(WorldPacket& recv_data);
- void HandleAlterAppearance(WorldPacket& recv_data);
- void HandleRemoveGlyph(WorldPacket& recv_data);
- void HandleCharCustomize(WorldPacket& recv_data);
- void HandleQueryInspectAchievements(WorldPacket& recv_data);
- void HandleEquipmentSetSave(WorldPacket& recv_data);
- void HandleEquipmentSetDelete(WorldPacket& recv_data);
- void HandleEquipmentSetUse(WorldPacket& recv_data);
- void HandleWorldStateUITimerUpdate(WorldPacket& recv_data);
- void HandleReadyForAccountDataTimes(WorldPacket& recv_data);
- void HandleQueryQuestsCompleted(WorldPacket& recv_data);
- void HandleQuestPOIQuery(WorldPacket& recv_data);
+ // Void Storage
+ void HandleVoidStorageUnlock(WorldPacket& recvData);
+ void HandleVoidStorageQuery(WorldPacket& recvData);
+ void HandleVoidStorageTransfer(WorldPacket& recvData);
+ void HandleVoidSwapItem(WorldPacket& recvData);
+ void SendVoidStorageTransferResult(VoidTransferError result);
+
+ // Transmogrification
+ void HandleTransmogrifyItems(WorldPacket& recvData);
+
+ // Reforge
+ void HandleReforgeItemOpcode(WorldPacket& recvData);
+ void SendReforgeResult(bool success);
+
+ // Miscellaneous
+ void HandleSpellClick(WorldPacket& recvData);
+ void HandleMirrorImageDataRequest(WorldPacket& recvData);
+ void HandleAlterAppearance(WorldPacket& recvData);
+ void HandleRemoveGlyph(WorldPacket& recvData);
+ void HandleCharCustomize(WorldPacket& recvData);
+ void HandleQueryInspectAchievements(WorldPacket& recvData);
+ void HandleGuildAchievementProgressQuery(WorldPacket& recvData);
+ void HandleEquipmentSetSave(WorldPacket& recvData);
+ void HandleEquipmentSetDelete(WorldPacket& recvData);
+ void HandleEquipmentSetUse(WorldPacket& recvData);
+ void HandleWorldStateUITimerUpdate(WorldPacket& recvData);
+ void HandleReadyForAccountDataTimes(WorldPacket& recvData);
+ void HandleQueryQuestsCompleted(WorldPacket& recvData);
+ void HandleQuestPOIQuery(WorldPacket& recvData);
void HandleEjectPassenger(WorldPacket& data);
void HandleEnterPlayerVehicle(WorldPacket& data);
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
+ void HandleRequestHotfix(WorldPacket& recvPacket);
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);
+ void HandleViolenceLevel(WorldPacket& recvPacket);
+ void HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket);
+ int32 HandleEnableNagleAlgorithm();
private:
void InitializeQueryCallbackParameters();
@@ -993,10 +1027,13 @@ class WorldSession
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES];
bool m_TutorialsChanged;
AddonsList m_addonsList;
+ std::vector<std::string> _registeredAddonPrefixes;
+ bool _filterAddonMessages;
uint32 recruiterId;
bool isRecruiter;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
time_t timeLastWhoCommand;
+ z_stream_s* _compressionStream;
};
#endif
/// @}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 92455f8edfe..246b1424f23 100755..100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -159,24 +159,35 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
if (closing_)
return -1;
- // Dump outgoing packet.
+ // Dump outgoing packet
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(pct, SERVER_TO_CLIENT);
- // Create a copy of the original packet; this is to avoid issues if a hook modifies it.
- sScriptMgr->OnPacketSend(this, WorldPacket(pct));
+ WorldPacket const* pkt = &pct;
- ServerPktHeader header(pct.size()+2, pct.GetOpcode());
+ // Empty buffer used in case packet should be compressed
+ WorldPacket buff;
+ if (m_Session && pkt->size() > 0x400)
+ {
+ buff.Compress(m_Session->GetCompressionStream(), pkt);
+ pkt = &buff;
+ }
+
+ sLog->outInfo(LOG_FILTER_OPCODES, "S->C: %s", GetOpcodeNameForLogging(pkt->GetOpcode()).c_str());
+
+ sScriptMgr->OnPacketSend(this, *pkt);
+
+ ServerPktHeader header(pkt->size()+2, pkt->GetOpcode());
m_Crypt.EncryptSend ((uint8*)header.header, header.getHeaderLength());
- if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
+ if (m_OutBuffer->space() >= pkt->size() + header.getHeaderLength() && msg_queue()->is_empty())
{
// Put the packet on the buffer.
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
ACE_ASSERT (false);
- if (!pct.empty())
- if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
+ if (!pkt->empty())
+ if (m_OutBuffer->copy((char*) pkt->contents(), pkt->size()) == -1)
ACE_ASSERT (false);
}
else
@@ -184,12 +195,12 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
// Enqueue the packet.
ACE_Message_Block* mb;
- ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
+ ACE_NEW_RETURN(mb, ACE_Message_Block(pkt->size() + header.getHeaderLength()), -1);
mb->copy((char*) header.header, header.getHeaderLength());
- if (!pct.empty())
- mb->copy((const char*)pct.contents(), pct.size());
+ if (!pkt->empty())
+ mb->copy((const char*)pkt->contents(), pkt->size());
if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
@@ -242,18 +253,10 @@ int WorldSocket::open (void *a)
m_Address = remote_addr.get_host_addr();
- // Send startup packet.
- WorldPacket packet (SMSG_AUTH_CHALLENGE, 24);
- packet << uint32(1); // 1...31
- packet << m_Seed;
-
- BigNumber seed1;
- seed1.SetRand(16 * 8);
- packet.append(seed1.AsByteArray(16), 16); // new encryption seeds
-
- BigNumber seed2;
- seed2.SetRand(16 * 8);
- packet.append(seed2.AsByteArray(16), 16); // new encryption seeds
+ // not an opcode. this packet sends raw string WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"
+ // because of our implementation, bytes "WO" become the opcode
+ WorldPacket packet(MSG_VERIFY_CONNECTIVITY);
+ packet << "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
if (SendPacket(packet) == -1)
return -1;
@@ -458,7 +461,7 @@ int WorldSocket::Update (void)
int ret;
do
- ret = handle_output (get_handle());
+ ret = handle_output(get_handle());
while (ret > 0);
return ret;
@@ -466,18 +469,18 @@ int WorldSocket::Update (void)
int WorldSocket::handle_input_header (void)
{
- ACE_ASSERT (m_RecvWPct == NULL);
+ ACE_ASSERT(m_RecvWPct == NULL);
- ACE_ASSERT (m_Header.length() == sizeof(ClientPktHeader));
+ ACE_ASSERT(m_Header.length() == sizeof(ClientPktHeader));
- m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
+ m_Crypt.DecryptRecv ((uint8*)m_Header.rd_ptr(), sizeof(ClientPktHeader));
- ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
+ ClientPktHeader& header = *((ClientPktHeader*)m_Header.rd_ptr());
EndianConvertReverse(header.size);
EndianConvert(header.cmd);
- if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
+ if ((header.size < 4) || (header.size > 10240) || (header.cmd > 0xFFFF && (header.cmd >> 16) != 0x4C52)) // LR (from MSG_VERIFY_CONNECTIVITY)
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
@@ -492,11 +495,11 @@ int WorldSocket::handle_input_header (void)
header.size -= 4;
- ACE_NEW_RETURN (m_RecvWPct, WorldPacket ((uint16) header.cmd, header.size), -1);
+ ACE_NEW_RETURN(m_RecvWPct, WorldPacket (PacketFilter::DropHighBytes(Opcodes(header.cmd)), header.size), -1);
if (header.size > 0)
{
- m_RecvWPct->resize (header.size);
+ m_RecvWPct->resize(header.size);
m_RecvPct.base ((char*) m_RecvWPct->contents(), m_RecvWPct->size());
}
else
@@ -663,9 +666,9 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
ACE_ASSERT (new_pct);
// manage memory ;)
- ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
+ ACE_Auto_Ptr<WorldPacket> aptr(new_pct);
- const ACE_UINT16 opcode = new_pct->GetOpcode();
+ Opcodes opcode = PacketFilter::DropHighBytes(new_pct->GetOpcode());
if (closing_)
return -1;
@@ -674,12 +677,15 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(*new_pct, CLIENT_TO_SERVER);
+ std::string opcodeName = GetOpcodeNameForLogging(opcode);
+ sLog->outInfo(LOG_FILTER_OPCODES, "C->S: %s", opcodeName.c_str());
+
try
{
switch (opcode)
{
case CMSG_PING:
- return HandlePing (*new_pct);
+ return HandlePing(*new_pct);
case CMSG_AUTH_SESSION:
if (m_Session)
{
@@ -688,28 +694,57 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
}
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
- return HandleAuthSession (*new_pct);
+ return HandleAuthSession(*new_pct);
case CMSG_KEEP_ALIVE:
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", GetOpcodeNameForLogging(opcode).c_str());
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
+ case CMSG_LOG_DISCONNECT:
+ new_pct->rfinish(); // contains uint32 disconnectReason;
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
+ return 0;
+ // not an opcode, client sends string "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" without opcode
+ // first 4 bytes become the opcode (2 dropped)
+ case MSG_VERIFY_CONNECTIVITY:
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
+ std::string str;
+ *new_pct >> str;
+ if (str != "D OF WARCRAFT CONNECTION - CLIENT TO SERVER")
+ return -1;
+ return HandleSendAuthSession();
+ }
+ case CMSG_ENABLE_NAGLE:
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
+ return m_Session ? m_Session->HandleEnableNagleAlgorithm() : -1;
+ }
default:
{
- ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
-
+ ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1);
if (!m_Session)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
+ sLog->outError(LOG_FILTER_OPCODES, "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return -1;
}
+ OpcodeHandler* handler = opcodeTable[opcode];
+ if (!handler || handler->status == STATUS_UNHANDLED)
+ {
+ sLog->outError(LOG_FILTER_OPCODES, "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(new_pct->GetOpcode()).c_str(), m_Session->GetPlayerName(false).c_str());
+ return 0;
+ }
+
// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
m_Session->ResetTimeOutTime();
// OK, give the packet to WorldSession
aptr.release();
- // WARNINIG here we call it with locks held.
+ // WARNING here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
m_Session->QueuePacket(new_pct);
return 0;
@@ -718,8 +753,8 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
}
catch (ByteBufferException &)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i. Disconnected client.",
- opcode, GetRemoteAddress().c_str(), m_Session ? int32(m_Session->GetAccountId()) : -1);
+ sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet %s from client %s, accountid=%i. Disconnected client.",
+ opcodeName.c_str(), GetRemoteAddress().c_str(), m_Session ? int32(m_Session->GetAccountId()) : -1);
new_pct->hexlike();
return -1;
}
@@ -727,27 +762,78 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
ACE_NOTREACHED (return 0);
}
+int WorldSocket::HandleSendAuthSession()
+{
+ WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
+ BigNumber seed1;
+ seed1.SetRand(16 * 8);
+ packet.append(seed1.AsByteArray(16), 16); // new encryption seeds
+
+ BigNumber seed2;
+ seed2.SetRand(16 * 8);
+ packet.append(seed2.AsByteArray(16), 16); // new encryption seeds
+
+ packet << m_Seed;
+ packet << uint8(1);
+ return SendPacket(packet);
+}
+
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
- // NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
- uint32 unk2, unk3, unk5, unk6, unk7;
- uint64 unk4;
- uint32 BuiltNumberClient;
- uint32 id, security;
- //uint8 expansion = 0;
+ uint16 clientBuild, security;
+ uint32 id;
+ uint32 addonSize;
LocaleConstant locale;
std::string account;
SHA1Hash sha;
- BigNumber v, s, g, N;
- WorldPacket packet, SendAddonPacked;
-
BigNumber k;
+ WorldPacket addonsData;
+
+ recvPacket.read_skip<uint32>();
+ recvPacket.read_skip<uint32>();
+ recvPacket.read_skip<uint8>();
+ recvPacket >> digest[10];
+ recvPacket >> digest[18];
+ recvPacket >> digest[12];
+ recvPacket >> digest[5];
+ recvPacket.read_skip<uint64>();
+ recvPacket >> digest[15];
+ recvPacket >> digest[9];
+ recvPacket >> digest[19];
+ recvPacket >> digest[4];
+ recvPacket >> digest[7];
+ recvPacket >> digest[16];
+ recvPacket >> digest[3];
+ recvPacket >> clientBuild;
+ recvPacket >> digest[8];
+ recvPacket.read_skip<uint32>();
+ recvPacket.read_skip<uint8>();
+ recvPacket >> digest[17];
+ recvPacket >> digest[6];
+ recvPacket >> digest[0];
+ recvPacket >> digest[1];
+ recvPacket >> digest[11];
+ recvPacket >> clientSeed;
+ recvPacket >> digest[2];
+ recvPacket.read_skip<uint32>();
+ recvPacket >> digest[14];
+ recvPacket >> digest[13];
+
+ recvPacket >> addonSize;
+ addonsData.resize(addonSize);
+ recvPacket.read((uint8*)addonsData.contents(), addonSize);
+
+ recvPacket.ReadBit();
+ uint32 accountNameLength = recvPacket.ReadBits(12);
+ account = recvPacket.ReadString(accountNameLength);
if (sWorld->IsClosed())
{
- packet.Initialize(SMSG_AUTH_RESPONSE, 1);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
packet << uint8(AUTH_REJECT);
SendPacket(packet);
@@ -755,23 +841,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return -1;
}
- // Read the content of the packet
- recvPacket >> BuiltNumberClient; // for now no use
- recvPacket >> unk2;
- recvPacket >> account;
- recvPacket >> unk3;
- recvPacket >> clientSeed;
- recvPacket >> unk5 >> unk6 >> unk7;
- recvPacket >> unk4;
- recvPacket.read(digest, 20);
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
- BuiltNumberClient,
- unk2,
- account.c_str(),
- unk3,
- clientSeed);
-
// Get the account information from the realmd database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
@@ -782,8 +851,10 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Stop if the account is not found
if (!result)
{
- packet.Initialize (SMSG_AUTH_RESPONSE, 1);
- packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
@@ -798,29 +869,19 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (expansion > world_expansion)
expansion = world_expansion;
- N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
- g.SetDword (7);
-
- v.SetHexStr(fields[4].GetCString());
- s.SetHexStr (fields[5].GetCString());
-
- const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
- const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
- sStr,
- vStr);
-
- OPENSSL_free ((void*) sStr);
- OPENSSL_free ((void*) vStr);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
+ fields[5].GetCString(),
+ fields[4].GetCString());
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
{
- packet.Initialize (SMSG_AUTH_RESPONSE, 1);
- packet << uint8 (AUTH_FAILED);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet << uint8(AUTH_FAILED);
SendPacket(packet);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
@@ -834,7 +895,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
security = SEC_ADMINISTRATOR;
*/
- k.SetHexStr (fields[1].GetCString());
+ k.SetHexStr(fields[1].GetCString());
int64 mutetime = fields[7].GetInt64();
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
@@ -883,8 +944,10 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (banresult) // if account banned
{
- packet.Initialize (SMSG_AUTH_RESPONSE, 1);
- packet << uint8 (AUTH_BANNED);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet << uint8(AUTH_BANNED);
SendPacket(packet);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
@@ -894,10 +957,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
- if (AccountTypes(security) < allowedAccountType)
+ if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
- WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
- Packet << uint8 (AUTH_UNAVAILABLE);
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet << uint8(AUTH_UNAVAILABLE);
SendPacket(packet);
@@ -909,20 +974,21 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
uint32 t = 0;
uint32 seed = m_Seed;
- sha.UpdateData (account);
- sha.UpdateData ((uint8 *) & t, 4);
- sha.UpdateData ((uint8 *) & clientSeed, 4);
- sha.UpdateData ((uint8 *) & seed, 4);
- sha.UpdateBigNumbers (&k, NULL);
+ sha.UpdateData(account);
+ sha.UpdateData((uint8*)&t, 4);
+ sha.UpdateData((uint8*)&clientSeed, 4);
+ sha.UpdateData((uint8*)&seed, 4);
+ sha.UpdateBigNumbers(&k, NULL);
sha.Finalize();
std::string address = GetRemoteAddress();
- if (memcmp (sha.GetDigest(), digest, 20))
+ if (memcmp(sha.GetDigest(), digest, 20))
{
- packet.Initialize (SMSG_AUTH_RESPONSE, 1);
- packet << uint8 (AUTH_FAILED);
-
+ WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
+ packet.WriteBit(0); // has queue info
+ packet.WriteBit(0); // has account info
+ packet << uint8(AUTH_FAILED);
SendPacket(packet);
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
@@ -930,8 +996,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
- account.c_str(),
- address.c_str());
+ account.c_str(),
+ address.c_str());
// Check if this user is by any chance a recruiter
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
@@ -954,13 +1020,13 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
LoginDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
- ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
+ ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
m_Crypt.Init(&k);
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
- m_Session->ReadAddonsInfo(recvPacket);
+ m_Session->ReadAddonsInfo(addonsData);
// Initialize Warden system only if it is enabled by config
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
@@ -968,10 +1034,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Sleep this Network thread for
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
- ACE_OS::sleep (ACE_Time_Value (0, sleepTime));
-
- sWorld->AddSession (m_Session);
+ ACE_OS::sleep(ACE_Time_Value(0, sleepTime));
+ sWorld->AddSession(m_Session);
return 0;
}
@@ -981,8 +1046,8 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
uint32 latency;
// Get the ping packet content
- recvPacket >> ping;
recvPacket >> latency;
+ recvPacket >> ping;
if (m_LastPingTime == ACE_Time_Value::zero)
m_LastPingTime = ACE_OS::gettimeofday(); // for 1st ping
@@ -1032,7 +1097,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
}
}
- WorldPacket packet (SMSG_PONG, 4);
+ WorldPacket packet(SMSG_PONG, 4);
packet << ping;
return SendPacket(packet);
}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index b8080b128f2..3a256c07095 100755
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -161,6 +161,9 @@ class WorldSocket : public WorldHandler
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
+ /// Called by CMSG_VERIFY_CONNECTIVITY_RESPONSE
+ int HandleSendAuthSession();
+
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 3eac3d34fd2..55dc00c8524 100755
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -55,7 +55,7 @@ void LoadSkillDiscoveryTable()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
return;
}
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 9e2648dc943..0c094479262 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -60,7 +60,7 @@ void LoadSkillExtraItemTable()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
return;
}
diff --git a/src/server/game/Spells/Auras/SpellAuraDefines.h b/src/server/game/Spells/Auras/SpellAuraDefines.h
index ddb230d6773..1482136f52e 100755
--- a/src/server/game/Spells/Auras/SpellAuraDefines.h
+++ b/src/server/game/Spells/Auras/SpellAuraDefines.h
@@ -59,324 +59,378 @@ enum DAMAGE_ABSORB_TYPE
enum AuraType
{
- SPELL_AURA_NONE = 0,
- SPELL_AURA_BIND_SIGHT = 1,
- SPELL_AURA_MOD_POSSESS = 2,
- SPELL_AURA_PERIODIC_DAMAGE = 3,
- SPELL_AURA_DUMMY = 4,
- SPELL_AURA_MOD_CONFUSE = 5,
- SPELL_AURA_MOD_CHARM = 6,
- SPELL_AURA_MOD_FEAR = 7,
- SPELL_AURA_PERIODIC_HEAL = 8,
- SPELL_AURA_MOD_ATTACKSPEED = 9,
- SPELL_AURA_MOD_THREAT = 10,
- SPELL_AURA_MOD_TAUNT = 11,
- SPELL_AURA_MOD_STUN = 12,
- SPELL_AURA_MOD_DAMAGE_DONE = 13,
- SPELL_AURA_MOD_DAMAGE_TAKEN = 14,
- SPELL_AURA_DAMAGE_SHIELD = 15,
- SPELL_AURA_MOD_STEALTH = 16,
- SPELL_AURA_MOD_STEALTH_DETECT = 17,
- SPELL_AURA_MOD_INVISIBILITY = 18,
- SPELL_AURA_MOD_INVISIBILITY_DETECT = 19,
- SPELL_AURA_OBS_MOD_HEALTH = 20, //20, 21 unofficial
- SPELL_AURA_OBS_MOD_POWER = 21,
- SPELL_AURA_MOD_RESISTANCE = 22,
- SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23,
- SPELL_AURA_PERIODIC_ENERGIZE = 24,
- SPELL_AURA_MOD_PACIFY = 25,
- SPELL_AURA_MOD_ROOT = 26,
- SPELL_AURA_MOD_SILENCE = 27,
- SPELL_AURA_REFLECT_SPELLS = 28,
- SPELL_AURA_MOD_STAT = 29,
- SPELL_AURA_MOD_SKILL = 30,
- SPELL_AURA_MOD_INCREASE_SPEED = 31,
- SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED = 32,
- SPELL_AURA_MOD_DECREASE_SPEED = 33,
- SPELL_AURA_MOD_INCREASE_HEALTH = 34,
- SPELL_AURA_MOD_INCREASE_ENERGY = 35,
- SPELL_AURA_MOD_SHAPESHIFT = 36,
- SPELL_AURA_EFFECT_IMMUNITY = 37,
- SPELL_AURA_STATE_IMMUNITY = 38,
- SPELL_AURA_SCHOOL_IMMUNITY = 39,
- SPELL_AURA_DAMAGE_IMMUNITY = 40,
- SPELL_AURA_DISPEL_IMMUNITY = 41,
- SPELL_AURA_PROC_TRIGGER_SPELL = 42,
- SPELL_AURA_PROC_TRIGGER_DAMAGE = 43,
- SPELL_AURA_TRACK_CREATURES = 44,
- SPELL_AURA_TRACK_RESOURCES = 45,
- SPELL_AURA_46 = 46, // Ignore all Gear test spells
- SPELL_AURA_MOD_PARRY_PERCENT = 47,
- SPELL_AURA_48 = 48, // One periodic spell
- SPELL_AURA_MOD_DODGE_PERCENT = 49,
- SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
- SPELL_AURA_MOD_BLOCK_PERCENT = 51,
- SPELL_AURA_MOD_WEAPON_CRIT_PERCENT = 52,
- SPELL_AURA_PERIODIC_LEECH = 53,
- SPELL_AURA_MOD_HIT_CHANCE = 54,
- SPELL_AURA_MOD_SPELL_HIT_CHANCE = 55,
- SPELL_AURA_TRANSFORM = 56,
- SPELL_AURA_MOD_SPELL_CRIT_CHANCE = 57,
- SPELL_AURA_MOD_INCREASE_SWIM_SPEED = 58,
- SPELL_AURA_MOD_DAMAGE_DONE_CREATURE = 59,
- SPELL_AURA_MOD_PACIFY_SILENCE = 60,
- SPELL_AURA_MOD_SCALE = 61,
- SPELL_AURA_PERIODIC_HEALTH_FUNNEL = 62,
- SPELL_AURA_63 = 63, // old SPELL_AURA_PERIODIC_MANA_FUNNEL
- SPELL_AURA_PERIODIC_MANA_LEECH = 64,
- SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK = 65,
- SPELL_AURA_FEIGN_DEATH = 66,
- SPELL_AURA_MOD_DISARM = 67,
- SPELL_AURA_MOD_STALKED = 68,
- SPELL_AURA_SCHOOL_ABSORB = 69,
- SPELL_AURA_EXTRA_ATTACKS = 70,
- SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL = 71,
- SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT = 72,
- SPELL_AURA_MOD_POWER_COST_SCHOOL = 73,
- SPELL_AURA_REFLECT_SPELLS_SCHOOL = 74,
- SPELL_AURA_MOD_LANGUAGE = 75,
- SPELL_AURA_FAR_SIGHT = 76,
- SPELL_AURA_MECHANIC_IMMUNITY = 77,
- SPELL_AURA_MOUNTED = 78,
- SPELL_AURA_MOD_DAMAGE_PERCENT_DONE = 79,
- SPELL_AURA_MOD_PERCENT_STAT = 80,
- SPELL_AURA_SPLIT_DAMAGE_PCT = 81,
- SPELL_AURA_WATER_BREATHING = 82,
- SPELL_AURA_MOD_BASE_RESISTANCE = 83,
- SPELL_AURA_MOD_REGEN = 84,
- SPELL_AURA_MOD_POWER_REGEN = 85,
- SPELL_AURA_CHANNEL_DEATH_ITEM = 86,
- SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87,
- SPELL_AURA_MOD_HEALTH_REGEN_PERCENT = 88,
- SPELL_AURA_PERIODIC_DAMAGE_PERCENT = 89,
- SPELL_AURA_90 = 90, // old SPELL_AURA_MOD_RESIST_CHANCE
- SPELL_AURA_MOD_DETECT_RANGE = 91,
- SPELL_AURA_PREVENTS_FLEEING = 92,
- SPELL_AURA_MOD_UNATTACKABLE = 93,
- SPELL_AURA_INTERRUPT_REGEN = 94,
- SPELL_AURA_GHOST = 95,
- SPELL_AURA_SPELL_MAGNET = 96,
- SPELL_AURA_MANA_SHIELD = 97,
- SPELL_AURA_MOD_SKILL_TALENT = 98,
- SPELL_AURA_MOD_ATTACK_POWER = 99,
- SPELL_AURA_AURAS_VISIBLE = 100,
- SPELL_AURA_MOD_RESISTANCE_PCT = 101,
- SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS = 102,
- SPELL_AURA_MOD_TOTAL_THREAT = 103,
- SPELL_AURA_WATER_WALK = 104,
- SPELL_AURA_FEATHER_FALL = 105,
- SPELL_AURA_HOVER = 106,
- SPELL_AURA_ADD_FLAT_MODIFIER = 107,
- SPELL_AURA_ADD_PCT_MODIFIER = 108,
- SPELL_AURA_ADD_TARGET_TRIGGER = 109,
- SPELL_AURA_MOD_POWER_REGEN_PERCENT = 110,
- SPELL_AURA_ADD_CASTER_HIT_TRIGGER = 111,
- SPELL_AURA_OVERRIDE_CLASS_SCRIPTS = 112,
- SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN = 113,
- SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT = 114,
- SPELL_AURA_MOD_HEALING = 115,
- SPELL_AURA_MOD_REGEN_DURING_COMBAT = 116,
- SPELL_AURA_MOD_MECHANIC_RESISTANCE = 117,
- SPELL_AURA_MOD_HEALING_PCT = 118,
- SPELL_AURA_119 = 119, // old SPELL_AURA_SHARE_PET_TRACKING
- SPELL_AURA_UNTRACKABLE = 120,
- SPELL_AURA_EMPATHY = 121,
- SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT = 122,
- SPELL_AURA_MOD_TARGET_RESISTANCE = 123,
- SPELL_AURA_MOD_RANGED_ATTACK_POWER = 124,
- SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN = 125,
- SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT = 126,
- SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS = 127,
- SPELL_AURA_MOD_POSSESS_PET = 128,
- SPELL_AURA_MOD_SPEED_ALWAYS = 129,
- SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS = 130,
- SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS = 131,
- SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT = 132,
- SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT = 133,
- SPELL_AURA_MOD_MANA_REGEN_INTERRUPT = 134,
- SPELL_AURA_MOD_HEALING_DONE = 135,
- SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136,
- SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137,
- SPELL_AURA_MOD_MELEE_HASTE = 138,
- SPELL_AURA_FORCE_REACTION = 139,
- SPELL_AURA_MOD_RANGED_HASTE = 140,
- SPELL_AURA_MOD_RANGED_AMMO_HASTE = 141,
- SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142,
- SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143,
- SPELL_AURA_SAFE_FALL = 144,
- SPELL_AURA_MOD_PET_TALENT_POINTS = 145,
- SPELL_AURA_ALLOW_TAME_PET_TYPE = 146,
- SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147,
- SPELL_AURA_RETAIN_COMBO_POINTS = 148,
- SPELL_AURA_REDUCE_PUSHBACK = 149, // Reduce Pushback
- SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150,
- SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed
- SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range
- SPELL_AURA_SPLIT_DAMAGE_FLAT = 153, // Split Damage Flat
- SPELL_AURA_MOD_STEALTH_LEVEL = 154, // Stealth Level Modifier
- SPELL_AURA_MOD_WATER_BREATHING = 155, // Mod Water Breathing
- SPELL_AURA_MOD_REPUTATION_GAIN = 156, // Mod Reputation Gain
- SPELL_AURA_PET_DAMAGE_MULTI = 157, // Mod Pet Damage
- SPELL_AURA_MOD_SHIELD_BLOCKVALUE = 158,
- SPELL_AURA_NO_PVP_CREDIT = 159,
- SPELL_AURA_MOD_AOE_AVOIDANCE = 160,
- SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT = 161,
- SPELL_AURA_POWER_BURN = 162,
- SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163,
- SPELL_AURA_164 = 164,
- SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS = 165,
- SPELL_AURA_MOD_ATTACK_POWER_PCT = 166,
- SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT = 167,
- SPELL_AURA_MOD_DAMAGE_DONE_VERSUS = 168,
- SPELL_AURA_MOD_CRIT_PERCENT_VERSUS = 169,
- SPELL_AURA_DETECT_AMORE = 170,
- SPELL_AURA_MOD_SPEED_NOT_STACK = 171,
- SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK = 172,
- SPELL_AURA_173 = 173, // old SPELL_AURA_ALLOW_CHAMPION_SPELLS
- SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174, // by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
- SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175,
- SPELL_AURA_SPIRIT_OF_REDEMPTION = 176,
- SPELL_AURA_AOE_CHARM = 177,
- SPELL_AURA_MOD_DEBUFF_RESISTANCE = 178,
- SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179,
- SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180,
- SPELL_AURA_181 = 181, // old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS - possible flat spell crit damage versus
- SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT = 182,
- SPELL_AURA_MOD_CRITICAL_THREAT = 183,
- SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE = 184,
- SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE= 185,
- SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE = 186,
- SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE = 187,
- SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE = 188,
- SPELL_AURA_MOD_RATING = 189,
- SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190,
- SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
- SPELL_AURA_MOD_MELEE_RANGED_HASTE = 192,
- SPELL_AURA_MELEE_SLOW = 193,
- SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194,
- SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195,
- SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath
- SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197,
- SPELL_AURA_198 = 198, // old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
- SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT = 199,
- SPELL_AURA_MOD_XP_PCT = 200,
- SPELL_AURA_FLY = 201,
- SPELL_AURA_IGNORE_COMBAT_RESULT = 202,
- SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE = 203,
- SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE = 204,
- SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN = 205,
- SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED = 206,
- SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED = 207,
- SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED = 208,
- SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS = 209,
- SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS = 210,
- SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211,
- SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212,
- SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213,
- SPELL_AURA_214 = 214,
- SPELL_AURA_ARENA_PREPARATION = 215,
- SPELL_AURA_HASTE_SPELLS = 216,
- SPELL_AURA_MOD_MELEE_HASTE_2 = 217, // NYI
- SPELL_AURA_HASTE_RANGED = 218,
- SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219,
- SPELL_AURA_MOD_RATING_FROM_STAT = 220,
- SPELL_AURA_MOD_DETAUNT = 221,
- SPELL_AURA_222 = 222,
- SPELL_AURA_RAID_PROC_FROM_CHARGE = 223,
- SPELL_AURA_224 = 224,
- SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE = 225,
- SPELL_AURA_PERIODIC_DUMMY = 226,
- SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE = 227,
- SPELL_AURA_DETECT_STEALTH = 228,
- SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229,
- SPELL_AURA_230 = 230,
- SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231,
- SPELL_AURA_MECHANIC_DURATION_MOD = 232,
- SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233, // client-side only
- SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234,
- SPELL_AURA_MOD_DISPEL_RESIST = 235,
- SPELL_AURA_CONTROL_VEHICLE = 236,
- SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER = 237,
- SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER = 238,
- SPELL_AURA_MOD_SCALE_2 = 239,
- SPELL_AURA_MOD_EXPERTISE = 240,
- SPELL_AURA_FORCE_MOVE_FORWARD = 241,
- SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING = 242,
- SPELL_AURA_MOD_FACTION = 243,
- SPELL_AURA_COMPREHEND_LANGUAGE = 244,
- SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
- SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
- SPELL_AURA_CLONE_CASTER = 247,
- SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248,
- SPELL_AURA_CONVERT_RUNE = 249,
- SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
- SPELL_AURA_MOD_ENEMY_DODGE = 251,
- SPELL_AURA_MOD_SPEED_SLOW_ALL = 252,
- SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253,
- SPELL_AURA_MOD_DISARM_OFFHAND = 254,
- SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255,
- SPELL_AURA_NO_REAGENT_USE = 256,
- SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS = 257,
- SPELL_AURA_258 = 258,
- SPELL_AURA_MOD_HOT_PCT = 259,
- SPELL_AURA_SCREEN_EFFECT = 260,
- SPELL_AURA_PHASE = 261,
- SPELL_AURA_ABILITY_IGNORE_AURASTATE = 262,
- SPELL_AURA_ALLOW_ONLY_ABILITY = 263,
- SPELL_AURA_264 = 264,
- SPELL_AURA_265 = 265,
- SPELL_AURA_266 = 266,
- SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267,
- SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268,
- SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269,
- SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive
- SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271,
- SPELL_AURA_IGNORE_MELEE_RESET = 272,
- SPELL_AURA_X_RAY = 273,
- SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274,
- SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275,
- SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276, // NYI
- SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
- SPELL_AURA_MOD_DISARM_RANGED = 278,
- SPELL_AURA_INITIALIZE_IMAGES = 279,
- SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280,
- SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
- SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
- SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
- SPELL_AURA_LINKED = 284,
- SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
- SPELL_AURA_ABILITY_PERIODIC_CRIT = 286,
- SPELL_AURA_DEFLECT_SPELLS = 287,
- SPELL_AURA_IGNORE_HIT_DIRECTION = 288,
- SPELL_AURA_289 = 289,
- SPELL_AURA_MOD_CRIT_PCT = 290,
- SPELL_AURA_MOD_XP_QUEST_PCT = 291,
- SPELL_AURA_OPEN_STABLE = 292,
- SPELL_AURA_OVERRIDE_SPELLS = 293,
- SPELL_AURA_PREVENT_REGENERATE_POWER = 294,
- SPELL_AURA_295 = 295,
- SPELL_AURA_SET_VEHICLE_ID = 296,
- SPELL_AURA_BLOCK_SPELL_FAMILY = 297,
- SPELL_AURA_STRANGULATE = 298,
- SPELL_AURA_299 = 299,
- SPELL_AURA_SHARE_DAMAGE_PCT = 300,
- SPELL_AURA_SCHOOL_HEAL_ABSORB = 301,
- SPELL_AURA_302 = 302,
- SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE = 303,
- SPELL_AURA_MOD_FAKE_INEBRIATE = 304,
- SPELL_AURA_MOD_MINIMUM_SPEED = 305,
- SPELL_AURA_306 = 306,
- SPELL_AURA_HEAL_ABSORB_TEST = 307,
- SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER = 308, // NYI
- SPELL_AURA_309 = 309,
- SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310,
- SPELL_AURA_311 = 311,
- SPELL_AURA_312 = 312,
- SPELL_AURA_313 = 313,
- SPELL_AURA_PREVENT_RESURRECTION = 314,
- SPELL_AURA_UNDERWATER_WALKING = 315,
- SPELL_AURA_PERIODIC_HASTE = 316,
- TOTAL_AURAS = 317
+ SPELL_AURA_NONE = 0,
+ SPELL_AURA_BIND_SIGHT = 1,
+ SPELL_AURA_MOD_POSSESS = 2,
+ SPELL_AURA_PERIODIC_DAMAGE = 3,
+ SPELL_AURA_DUMMY = 4,
+ SPELL_AURA_MOD_CONFUSE = 5,
+ SPELL_AURA_MOD_CHARM = 6,
+ SPELL_AURA_MOD_FEAR = 7,
+ SPELL_AURA_PERIODIC_HEAL = 8,
+ SPELL_AURA_MOD_ATTACKSPEED = 9,
+ SPELL_AURA_MOD_THREAT = 10,
+ SPELL_AURA_MOD_TAUNT = 11,
+ SPELL_AURA_MOD_STUN = 12,
+ SPELL_AURA_MOD_DAMAGE_DONE = 13,
+ SPELL_AURA_MOD_DAMAGE_TAKEN = 14,
+ SPELL_AURA_DAMAGE_SHIELD = 15,
+ SPELL_AURA_MOD_STEALTH = 16,
+ SPELL_AURA_MOD_STEALTH_DETECT = 17,
+ SPELL_AURA_MOD_INVISIBILITY = 18,
+ SPELL_AURA_MOD_INVISIBILITY_DETECT = 19,
+ SPELL_AURA_OBS_MOD_HEALTH = 20, // 20, 21 unofficial
+ SPELL_AURA_OBS_MOD_POWER = 21,
+ SPELL_AURA_MOD_RESISTANCE = 22,
+ SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23,
+ SPELL_AURA_PERIODIC_ENERGIZE = 24,
+ SPELL_AURA_MOD_PACIFY = 25,
+ SPELL_AURA_MOD_ROOT = 26,
+ SPELL_AURA_MOD_SILENCE = 27,
+ SPELL_AURA_REFLECT_SPELLS = 28,
+ SPELL_AURA_MOD_STAT = 29,
+ SPELL_AURA_MOD_SKILL = 30,
+ SPELL_AURA_MOD_INCREASE_SPEED = 31,
+ SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED = 32,
+ SPELL_AURA_MOD_DECREASE_SPEED = 33,
+ SPELL_AURA_MOD_INCREASE_HEALTH = 34,
+ SPELL_AURA_MOD_INCREASE_ENERGY = 35,
+ SPELL_AURA_MOD_SHAPESHIFT = 36,
+ SPELL_AURA_EFFECT_IMMUNITY = 37,
+ SPELL_AURA_STATE_IMMUNITY = 38,
+ SPELL_AURA_SCHOOL_IMMUNITY = 39,
+ SPELL_AURA_DAMAGE_IMMUNITY = 40,
+ SPELL_AURA_DISPEL_IMMUNITY = 41,
+ SPELL_AURA_PROC_TRIGGER_SPELL = 42,
+ SPELL_AURA_PROC_TRIGGER_DAMAGE = 43,
+ SPELL_AURA_TRACK_CREATURES = 44,
+ SPELL_AURA_TRACK_RESOURCES = 45,
+ SPELL_AURA_46 = 46, // Ignore all Gear test spells
+ SPELL_AURA_MOD_PARRY_PERCENT = 47,
+ SPELL_AURA_48 = 48, // One periodic spell
+ SPELL_AURA_MOD_DODGE_PERCENT = 49,
+ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
+ SPELL_AURA_MOD_BLOCK_PERCENT = 51,
+ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT = 52,
+ SPELL_AURA_PERIODIC_LEECH = 53,
+ SPELL_AURA_MOD_HIT_CHANCE = 54,
+ SPELL_AURA_MOD_SPELL_HIT_CHANCE = 55,
+ SPELL_AURA_TRANSFORM = 56,
+ SPELL_AURA_MOD_SPELL_CRIT_CHANCE = 57,
+ SPELL_AURA_MOD_INCREASE_SWIM_SPEED = 58,
+ SPELL_AURA_MOD_DAMAGE_DONE_CREATURE = 59,
+ SPELL_AURA_MOD_PACIFY_SILENCE = 60,
+ SPELL_AURA_MOD_SCALE = 61,
+ SPELL_AURA_PERIODIC_HEALTH_FUNNEL = 62,
+ SPELL_AURA_63 = 63, // old SPELL_AURA_PERIODIC_MANA_FUNNEL
+ SPELL_AURA_PERIODIC_MANA_LEECH = 64,
+ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK = 65,
+ SPELL_AURA_FEIGN_DEATH = 66,
+ SPELL_AURA_MOD_DISARM = 67,
+ SPELL_AURA_MOD_STALKED = 68,
+ SPELL_AURA_SCHOOL_ABSORB = 69,
+ SPELL_AURA_EXTRA_ATTACKS = 70,
+ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL = 71,
+ SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT = 72,
+ SPELL_AURA_MOD_POWER_COST_SCHOOL = 73,
+ SPELL_AURA_REFLECT_SPELLS_SCHOOL = 74,
+ SPELL_AURA_MOD_LANGUAGE = 75,
+ SPELL_AURA_FAR_SIGHT = 76,
+ SPELL_AURA_MECHANIC_IMMUNITY = 77,
+ SPELL_AURA_MOUNTED = 78,
+ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE = 79,
+ SPELL_AURA_MOD_PERCENT_STAT = 80,
+ SPELL_AURA_SPLIT_DAMAGE_PCT = 81,
+ SPELL_AURA_WATER_BREATHING = 82,
+ SPELL_AURA_MOD_BASE_RESISTANCE = 83,
+ SPELL_AURA_MOD_REGEN = 84,
+ SPELL_AURA_MOD_POWER_REGEN = 85,
+ SPELL_AURA_CHANNEL_DEATH_ITEM = 86,
+ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87,
+ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT = 88,
+ SPELL_AURA_PERIODIC_DAMAGE_PERCENT = 89,
+ SPELL_AURA_90 = 90, // old SPELL_AURA_MOD_RESIST_CHANCE
+ SPELL_AURA_MOD_DETECT_RANGE = 91,
+ SPELL_AURA_PREVENTS_FLEEING = 92,
+ SPELL_AURA_MOD_UNATTACKABLE = 93,
+ SPELL_AURA_INTERRUPT_REGEN = 94,
+ SPELL_AURA_GHOST = 95,
+ SPELL_AURA_SPELL_MAGNET = 96,
+ SPELL_AURA_MANA_SHIELD = 97,
+ SPELL_AURA_MOD_SKILL_TALENT = 98,
+ SPELL_AURA_MOD_ATTACK_POWER = 99,
+ SPELL_AURA_AURAS_VISIBLE = 100,
+ SPELL_AURA_MOD_RESISTANCE_PCT = 101,
+ SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS = 102,
+ SPELL_AURA_MOD_TOTAL_THREAT = 103,
+ SPELL_AURA_WATER_WALK = 104,
+ SPELL_AURA_FEATHER_FALL = 105,
+ SPELL_AURA_HOVER = 106,
+ SPELL_AURA_ADD_FLAT_MODIFIER = 107,
+ SPELL_AURA_ADD_PCT_MODIFIER = 108,
+ SPELL_AURA_ADD_TARGET_TRIGGER = 109,
+ SPELL_AURA_MOD_POWER_REGEN_PERCENT = 110,
+ SPELL_AURA_ADD_CASTER_HIT_TRIGGER = 111,
+ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS = 112,
+ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN = 113,
+ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT = 114,
+ SPELL_AURA_MOD_HEALING = 115,
+ SPELL_AURA_MOD_REGEN_DURING_COMBAT = 116,
+ SPELL_AURA_MOD_MECHANIC_RESISTANCE = 117,
+ SPELL_AURA_MOD_HEALING_PCT = 118,
+ SPELL_AURA_119 = 119, // old SPELL_AURA_SHARE_PET_TRACKING
+ SPELL_AURA_UNTRACKABLE = 120,
+ SPELL_AURA_EMPATHY = 121,
+ SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT = 122,
+ SPELL_AURA_MOD_TARGET_RESISTANCE = 123,
+ SPELL_AURA_MOD_RANGED_ATTACK_POWER = 124,
+ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN = 125,
+ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT = 126,
+ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS = 127,
+ SPELL_AURA_MOD_POSSESS_PET = 128,
+ SPELL_AURA_MOD_SPEED_ALWAYS = 129,
+ SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS = 130,
+ SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS = 131,
+ SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT = 132,
+ SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT = 133,
+ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT = 134,
+ SPELL_AURA_MOD_HEALING_DONE = 135,
+ SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136,
+ SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137,
+ SPELL_AURA_MOD_MELEE_HASTE = 138,
+ SPELL_AURA_FORCE_REACTION = 139,
+ SPELL_AURA_MOD_RANGED_HASTE = 140,
+ SPELL_AURA_141 = 141, // old SPELL_AURA_MOD_RANGED_AMMO_HASTE, unused now
+ SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142,
+ SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143,
+ SPELL_AURA_SAFE_FALL = 144,
+ SPELL_AURA_MOD_PET_TALENT_POINTS = 145,
+ SPELL_AURA_ALLOW_TAME_PET_TYPE = 146,
+ SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147,
+ SPELL_AURA_RETAIN_COMBO_POINTS = 148,
+ SPELL_AURA_REDUCE_PUSHBACK = 149, // Reduce Pushback
+ SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150,
+ SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed
+ SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range
+ SPELL_AURA_153 = 153, // old SPELL_AURA_SPLIT_DAMAGE_FLAT. unused 4.3.4
+ SPELL_AURA_MOD_STEALTH_LEVEL = 154, // Stealth Level Modifier
+ SPELL_AURA_MOD_WATER_BREATHING = 155, // Mod Water Breathing
+ SPELL_AURA_MOD_REPUTATION_GAIN = 156, // Mod Reputation Gain
+ SPELL_AURA_PET_DAMAGE_MULTI = 157, // Mod Pet Damage
+ SPELL_AURA_MOD_SHIELD_BLOCKVALUE = 158,
+ SPELL_AURA_NO_PVP_CREDIT = 159,
+ SPELL_AURA_160 = 160, // old SPELL_AURA_MOD_AOE_AVOIDANCE. Unused 4.3.4
+ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT = 161,
+ SPELL_AURA_POWER_BURN = 162,
+ SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163,
+ SPELL_AURA_164 = 164,
+ SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS = 165,
+ SPELL_AURA_MOD_ATTACK_POWER_PCT = 166,
+ SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT = 167,
+ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS = 168,
+ SPELL_AURA_169 = 169, // old SPELL_AURA_MOD_CRIT_PERCENT_VERSUS. unused 4.3.4
+ SPELL_AURA_DETECT_AMORE = 170,
+ SPELL_AURA_MOD_SPEED_NOT_STACK = 171,
+ SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK = 172,
+ SPELL_AURA_173 = 173, // old SPELL_AURA_ALLOW_CHAMPION_SPELLS
+ SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174, // by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
+ SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175,
+ SPELL_AURA_SPIRIT_OF_REDEMPTION = 176,
+ SPELL_AURA_AOE_CHARM = 177,
+ SPELL_AURA_178 = 178, // old SPELL_AURA_MOD_DEBUFF_RESISTANCE, unused
+ SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179,
+ SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180,
+ SPELL_AURA_181 = 181, // old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS - possible flat spell crit damage versus
+ SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT = 182,
+ SPELL_AURA_MOD_CRITICAL_THREAT = 183,
+ SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE = 184,
+ SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE = 185,
+ SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE = 186,
+ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE = 187,
+ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE = 188,
+ SPELL_AURA_MOD_RATING = 189,
+ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190,
+ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
+ SPELL_AURA_MOD_MELEE_RANGED_HASTE = 192,
+ SPELL_AURA_MELEE_SLOW = 193,
+ SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194,
+ SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195,
+ SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath
+ SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197,
+ SPELL_AURA_198 = 198, // old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
+ SPELL_AURA_199 = 199, // old SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT. unused 4.3.4
+ SPELL_AURA_MOD_XP_PCT = 200,
+ SPELL_AURA_FLY = 201,
+ SPELL_AURA_IGNORE_COMBAT_RESULT = 202,
+ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE = 203,
+ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE = 204,
+ SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN = 205,
+ SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED = 206,
+ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED = 207,
+ SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED = 208,
+ SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS = 209,
+ SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS = 210,
+ SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211,
+ SPELL_AURA_212 = 212, // old SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT. unused 4.3.4
+ SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213,
+ SPELL_AURA_214 = 214,
+ SPELL_AURA_ARENA_PREPARATION = 215,
+ SPELL_AURA_HASTE_SPELLS = 216,
+ SPELL_AURA_MOD_MELEE_HASTE_2 = 217,
+ SPELL_AURA_HASTE_RANGED = 218,
+ SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219,
+ SPELL_AURA_MOD_RATING_FROM_STAT = 220,
+ SPELL_AURA_MOD_DETAUNT = 221,
+ SPELL_AURA_222 = 222,
+ SPELL_AURA_RAID_PROC_FROM_CHARGE = 223,
+ SPELL_AURA_224 = 224,
+ SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE = 225,
+ SPELL_AURA_PERIODIC_DUMMY = 226,
+ SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE = 227,
+ SPELL_AURA_DETECT_STEALTH = 228,
+ SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229,
+ SPELL_AURA_230 = 230,
+ SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231,
+ SPELL_AURA_MECHANIC_DURATION_MOD = 232,
+ SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233, // client-side only
+ SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234,
+ SPELL_AURA_MOD_DISPEL_RESIST = 235,
+ SPELL_AURA_CONTROL_VEHICLE = 236,
+ SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER = 237,
+ SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER = 238,
+ SPELL_AURA_MOD_SCALE_2 = 239,
+ SPELL_AURA_MOD_EXPERTISE = 240,
+ SPELL_AURA_FORCE_MOVE_FORWARD = 241,
+ SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING = 242,
+ SPELL_AURA_MOD_FACTION = 243,
+ SPELL_AURA_COMPREHEND_LANGUAGE = 244,
+ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
+ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
+ SPELL_AURA_CLONE_CASTER = 247,
+ SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248,
+ SPELL_AURA_CONVERT_RUNE = 249,
+ SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
+ SPELL_AURA_MOD_ENEMY_DODGE = 251,
+ SPELL_AURA_MOD_SPEED_SLOW_ALL = 252,
+ SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253,
+ SPELL_AURA_MOD_DISARM_OFFHAND = 254,
+ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255,
+ SPELL_AURA_NO_REAGENT_USE = 256,
+ SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS = 257,
+ SPELL_AURA_258 = 258,
+ SPELL_AURA_259 = 259, // old SPELL_AURA_MOD_HOT_PCT, unused 4.3.4
+ SPELL_AURA_SCREEN_EFFECT = 260,
+ SPELL_AURA_PHASE = 261,
+ SPELL_AURA_ABILITY_IGNORE_AURASTATE = 262,
+ SPELL_AURA_ALLOW_ONLY_ABILITY = 263,
+ SPELL_AURA_264 = 264,
+ SPELL_AURA_265 = 265,
+ SPELL_AURA_266 = 266,
+ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267,
+ SPELL_AURA_268 = 268, // old SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT. unused 4.3.4
+ SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269,
+ SPELL_AURA_270 = 270, // old SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, unused 4.3.4
+ SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271,
+ SPELL_AURA_IGNORE_MELEE_RESET = 272,
+ SPELL_AURA_X_RAY = 273,
+ SPELL_AURA_274 = 274, // old SPELL_AURA_ABILITY_CONSUME_NO_AMMO, unused 4.3.4
+ SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275,
+ SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276,
+ SPELL_AURA_277 = 277, // old SPELL_AURA_MOD_MAX_AFFECTED_TARGETS. unused 4.3.4
+ SPELL_AURA_MOD_DISARM_RANGED = 278,
+ SPELL_AURA_INITIALIZE_IMAGES = 279,
+ SPELL_AURA_280 = 280, // old SPELL_AURA_MOD_ARMOR_PENETRATION_PCT unused 4.3.4
+ SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
+ SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
+ SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
+ SPELL_AURA_LINKED = 284,
+ SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
+ SPELL_AURA_ABILITY_PERIODIC_CRIT = 286,
+ SPELL_AURA_DEFLECT_SPELLS = 287,
+ SPELL_AURA_IGNORE_HIT_DIRECTION = 288,
+ SPELL_AURA_289 = 289,
+ SPELL_AURA_MOD_CRIT_PCT = 290,
+ SPELL_AURA_MOD_XP_QUEST_PCT = 291,
+ SPELL_AURA_OPEN_STABLE = 292,
+ SPELL_AURA_OVERRIDE_SPELLS = 293,
+ SPELL_AURA_PREVENT_REGENERATE_POWER = 294,
+ SPELL_AURA_295 = 295,
+ SPELL_AURA_SET_VEHICLE_ID = 296,
+ SPELL_AURA_BLOCK_SPELL_FAMILY = 297,
+ SPELL_AURA_STRANGULATE = 298,
+ SPELL_AURA_299 = 299,
+ SPELL_AURA_SHARE_DAMAGE_PCT = 300,
+ SPELL_AURA_SCHOOL_HEAL_ABSORB = 301,
+ SPELL_AURA_302 = 302,
+ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE = 303,
+ SPELL_AURA_MOD_FAKE_INEBRIATE = 304,
+ SPELL_AURA_MOD_MINIMUM_SPEED = 305,
+ SPELL_AURA_306 = 306,
+ SPELL_AURA_HEAL_ABSORB_TEST = 307,
+ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER = 308,
+ SPELL_AURA_309 = 309,
+ SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310,
+ SPELL_AURA_311 = 311,
+ SPELL_AURA_312 = 312, // puts the caster in stealth?
+ SPELL_AURA_313 = 313,
+ SPELL_AURA_PREVENT_RESURRECTION = 314,
+ SPELL_AURA_UNDERWATER_WALKING = 315,
+ SPELL_AURA_316 = 316, // old SPELL_AURA_PERIODIC_HASTE. unused 4.3.4
+ SPELL_AURA_MOD_SPELL_POWER_PCT = 317,
+ SPELL_AURA_MASTERY = 318,
+ SPELL_AURA_MOD_MELEE_HASTE_3 = 319,
+ SPELL_AURA_MOD_RANGED_HASTE_2 = 320,
+ SPELL_AURA_321 = 321,
+ SPELL_AURA_INTERFERE_TARGETTING = 322, // NYI
+ SPELL_AURA_323 = 323,
+ SPELL_AURA_324 = 324, // spell critical chance (probably by school mask)
+ SPELL_AURA_325 = 325,
+ SPELL_AURA_326 = 326, // phase related
+ SPELL_AURA_327 = 327,
+ SPELL_AURA_PROC_ON_POWER_AMOUNT = 328,
+ SPELL_AURA_MOD_RUNE_REGEN_SPEED = 329, // NYI
+ SPELL_AURA_CAST_WHILE_WALKING = 330, // NYI
+ SPELL_AURA_331 = 331,
+ SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS = 332,
+ SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 = 333,
+ SPELL_AURA_334 = 334,
+ SPELL_AURA_335 = 335,
+ SPELL_AURA_MOD_FLYING_RESTRICTIONS = 336, // NYI
+ SPELL_AURA_MOD_VENDOR_ITEMS_PRICES = 337, // NYI
+ SPELL_AURA_MOD_DURABILITY_LOSS = 338,
+ SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE = 339, // NYI
+ SPELL_AURA_340 = 340,
+ SPELL_AURA_341 = 341, // cooldown decrease
+ SPELL_AURA_MOD_MELEE_RANGED_HASTE_2 = 342,
+ SPELL_AURA_343 = 343,
+ SPELL_AURA_MOD_AUTOATTACK_DAMAGE = 344,
+ SPELL_AURA_BYPASS_ARMOR_FOR_CASTER = 345,
+ SPELL_AURA_PROGRESS_BAR = 346, // NYI
+ SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE = 347, // NYI
+ SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT = 348, // NYI
+ SPELL_AURA_MOD_CURRENCY_GAIN = 349, // NYI
+ SPELL_AURA_MOD_GATHERING_ITEMS_GAINED_PERCENT = 350, // NYI
+ SPELL_AURA_351 = 351,
+ SPELL_AURA_352 = 352,
+ SPELL_AURA_MOD_CAMOUFLAGE = 353, // NYI
+ SPELL_AURA_354 = 354,
+ SPELL_AURA_355 = 355,
+ SPELL_AURA_356 = 356,
+ SPELL_AURA_357 = 357,
+ SPELL_AURA_358 = 358,
+ SPELL_AURA_359 = 359,
+ SPELL_AURA_360 = 360,
+ SPELL_AURA_361 = 361,
+ SPELL_AURA_362 = 362,
+ SPELL_AURA_363 = 363,
+ SPELL_AURA_364 = 364,
+ SPELL_AURA_365 = 365,
+ SPELL_AURA_366 = 366,
+ SPELL_AURA_367 = 367,
+ SPELL_AURA_368 = 368,
+ SPELL_AURA_369 = 369,
+ SPELL_AURA_370 = 370,
+ TOTAL_AURAS = 371 // 4.3.4
};
enum AuraObjectType
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index b83e44d6a73..be18785e76e 100755..100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -118,7 +118,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&AuraEffect::HandleNoImmediateEffect, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL implemented in AuraEffect::PeriodicTick
- &AuraEffect::HandleNULL, // 63 unused (3.2.0) old SPELL_AURA_PERIODIC_MANA_FUNNEL
+ &AuraEffect::HandleUnused, // 63 unused (4.3.4) old SPELL_AURA_PERIODIC_MANA_FUNNEL
&AuraEffect::HandleNoImmediateEffect, // 64 SPELL_AURA_PERIODIC_MANA_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
@@ -145,7 +145,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&AuraEffect::HandleNoImmediateEffect, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
- &AuraEffect::HandleNULL, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
+ &AuraEffect::HandleUnused, // 90 unused (4.3.4) old SPELL_AURA_MOD_RESIST_CHANCE
&AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
&AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
&AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
@@ -174,7 +174,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
&AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
- &AuraEffect::HandleNULL, //119 unused (3.2.0) old SPELL_AURA_SHARE_PET_TRACKING
+ &AuraEffect::HandleUnused, //119 unused (4.3.4) old SPELL_AURA_SHARE_PET_TRACKING
&AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
@@ -196,7 +196,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
- &AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
+ &AuraEffect::HandleUnused, //141 SPELL_AURA_141
&AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
&AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
@@ -208,14 +208,14 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
- &AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
+ &AuraEffect::HandleUnused, //153 Unused (4.3.4) old SPELL_AURA_SPLIT_DAMAGE_FLAT
&AuraEffect::HandleModStealthLevel, //154 SPELL_AURA_MOD_STEALTH_LEVEL
&AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
&AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
&AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
&AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
- &AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleUnused, //160 Unused (4.3.4) old SPELL_AURA_MOD_AOE_AVOIDANCE
&AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
&AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
@@ -224,19 +224,19 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
- &AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
+ &AuraEffect::HandleUnused, //169 Unused (4.3.4) old SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
&AuraEffect::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?)
&AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
- &AuraEffect::HandleNULL, //173 unused (3.2.0) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
+ &AuraEffect::HandleUnused, //173 unused (4.3.4) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&AuraEffect::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM
- &AuraEffect::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleUnused, //178 old SPELL_AURA_MOD_DEBUFF_RESISTANCE unused 4.3.4
&AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
- &AuraEffect::HandleNULL, //181 unused (3.2.0) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
+ &AuraEffect::HandleUnused, //181 unused (4.3.4) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school
&AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
@@ -253,8 +253,8 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns
&AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
- &AuraEffect::HandleNULL, //198 unused (3.2.0) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
- &AuraEffect::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleUnused, //198 unused (4.3.4) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
+ &AuraEffect::HandleUnused, //199 unused (4.3.4) old SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
&AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill
&AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
@@ -267,19 +267,19 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
- &AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
+ &AuraEffect::HandleUnused, //212 Unused (4.3.4) old SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
&AuraEffect::HandleNULL, //214 Tamed Pet Passive
&AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
&AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
- &AuraEffect::HandleNULL, //217 69106 - killing spree helper - unknown use
+ &AuraEffect::HandleModMeleeSpeedPct, //217 SPELL_AURA_MOD_MELEE_HASTE_2
&AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
&AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
&AuraEffect::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT
&AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast
&AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
- &AuraEffect::HandleUnused, //224 unused (3.0.8a)
+ &AuraEffect::HandleUnused, //224 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //226 SPELL_AURA_PERIODIC_DUMMY implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
@@ -314,28 +314,28 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
- &AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
+ &AuraEffect::HandleUnused, //259 unused (4.3.4) old SPELL_AURA_MOD_HOT_PCT
&AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE
&AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
&AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&AuraEffect::HandleUnused, //264 unused (3.2.0)
- &AuraEffect::HandleUnused, //265 unused (3.2.0)
- &AuraEffect::HandleUnused, //266 unused (3.2.0)
+ &AuraEffect::HandleUnused, //265 unused (4.3.4)
+ &AuraEffect::HandleUnused, //266 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
- &AuraEffect::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
+ &AuraEffect::HandleUnused, //268 unused (4.3.4) old SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT.
&AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
- &AuraEffect::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
+ &AuraEffect::HandleUnused, //270 unused (4.3.4) old SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
&AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, //272 SPELL_AURA_IGNORE_MELEE_RESET
&AuraEffect::HandleUnused, //273 clientside
- &AuraEffect::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
+ &AuraEffect::HandleUnused, //274 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //276 mod damage % mechanic?
- &AuraEffect::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
+ &AuraEffect::HandleUnused, //277 unused (4.3.4) old SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
&AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&AuraEffect::HandleNoImmediateEffect, //279 SPELL_AURA_INITIALIZE_IMAGES
- &AuraEffect::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
+ &AuraEffect::HandleUnused, //280 unused (4.3.4) old SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
&AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
@@ -350,28 +350,82 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraOpenStable, //292 SPELL_AURA_OPEN_STABLE
&AuraEffect::HandleAuraOverrideSpells, //293 auras which probably add set of abilities to their target based on it's miscvalue
&AuraEffect::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
- &AuraEffect::HandleNULL, //295 0 spells in 3.3.5
+ &AuraEffect::HandleUnused, //295 unused (4.3.4)
&AuraEffect::HandleAuraSetVehicle, //296 SPELL_AURA_SET_VEHICLE_ID sets vehicle on target
&AuraEffect::HandleNULL, //297 Spirit Burst spells
&AuraEffect::HandleNULL, //298 70569 - Strangulating, maybe prevents talk or cast
- &AuraEffect::HandleNULL, //299 unused
+ &AuraEffect::HandleUnused, //299 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //300 SPELL_AURA_SHARE_DAMAGE_PCT implemented in Unit::DealDamage
&AuraEffect::HandleNoImmediateEffect, //301 SPELL_AURA_SCHOOL_HEAL_ABSORB implemented in Unit::CalcHealAbsorb
- &AuraEffect::HandleNULL, //302 0 spells in 3.3.5
+ &AuraEffect::HandleUnused, //302 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //303 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModFakeInebriation, //304 SPELL_AURA_MOD_DRUNK
&AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
- &AuraEffect::HandleNULL, //306 0 spells in 3.3.5
- &AuraEffect::HandleNULL, //307 0 spells in 3.3.5
+ &AuraEffect::HandleUnused, //306 unused (4.3.4)
+ &AuraEffect::HandleUnused, //307 unused (4.3.4)
&AuraEffect::HandleNULL, //308 new aura for hunter traps
- &AuraEffect::HandleNULL, //309 0 spells in 3.3.5
+ &AuraEffect::HandleUnused, //309 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //310 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE implemented in Spell::CalculateDamageDone
&AuraEffect::HandleNULL, //311 0 spells in 3.3.5
&AuraEffect::HandleNULL, //312 0 spells in 3.3.5
- &AuraEffect::HandleNULL, //313 0 spells in 3.3.5
+ &AuraEffect::HandleUnused, //313 unused (4.3.4)
&AuraEffect::HandlePreventResurrection, //314 SPELL_AURA_PREVENT_RESURRECTION todo
&AuraEffect::HandleNoImmediateEffect, //315 SPELL_AURA_UNDERWATER_WALKING todo
- &AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
+ &AuraEffect::HandleNoImmediateEffect, //316 unused (4.3.4) old SPELL_AURA_PERIODIC_HASTE
+ &AuraEffect::HandleNULL, //317 SPELL_AURA_MOD_SPELL_POWER_PCT
+ &AuraEffect::HandleNULL, //318 SPELL_AURA_MASTERY
+ &AuraEffect::HandleModMeleeSpeedPct, //319 SPELL_AURA_MOD_MELEE_HASTE_3
+ &AuraEffect::HandleAuraModRangedHaste, //320 SPELL_AURA_MOD_RANGED_HASTE_2
+ &AuraEffect::HandleNULL, //321 SPELL_AURA_321
+ &AuraEffect::HandleNULL, //322 SPELL_AURA_INTERFERE_TARGETTING
+ &AuraEffect::HandleUnused, //323 unused (4.3.4)
+ &AuraEffect::HandleNULL, //324 SPELL_AURA_324
+ &AuraEffect::HandleUnused, //325 unused (4.3.4)
+ &AuraEffect::HandleNULL, //326 SPELL_AURA_326
+ &AuraEffect::HandleUnused, //327 unused (4.3.4)
+ &AuraEffect::HandleNoImmediateEffect, //328 SPELL_AURA_PROC_ON_POWER_AMOUNT implemented in Unit::HandleAuraProcOnPowerAmount
+ &AuraEffect::HandleNULL, //329 SPELL_AURA_MOD_RUNE_REGEN_SPEED
+ &AuraEffect::HandleNULL, //330 SPELL_AURA_CAST_WHILE_WALKING
+ &AuraEffect::HandleNULL, //331 SPELL_AURA_331
+ &AuraEffect::HandleNoImmediateEffect, //332 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS implemented in WorldSession::HandleCastSpellOpcode
+ &AuraEffect::HandleNoImmediateEffect, //333 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2 implemented in WorldSession::HandleCastSpellOpcode
+ &AuraEffect::HandleNULL, //334 SPELL_AURA_334
+ &AuraEffect::HandleNULL, //335 SPELL_AURA_335
+ &AuraEffect::HandleNULL, //336 SPELL_AURA_MOD_FLYING_RESTRICTIONS
+ &AuraEffect::HandleNULL, //337 SPELL_AURA_MOD_VENDOR_ITEMS_PRICES
+ &AuraEffect::HandleNoImmediateEffect, //338 SPELL_AURA_MOD_DURABILITY_LOSS
+ &AuraEffect::HandleNULL, //339 SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE
+ &AuraEffect::HandleNULL, //340 SPELL_AURA_340
+ &AuraEffect::HandleNULL, //341 SPELL_AURA_341
+ &AuraEffect::HandleModMeleeRangedSpeedPct, //342 SPELL_AURA_MOD_MELEE_RANGED_HASTE_2
+ &AuraEffect::HandleNULL, //343 SPELL_AURA_343
+ &AuraEffect::HandleNULL, //344 SPELL_AURA_MOD_AUTOATTACK_DAMAGE
+ &AuraEffect::HandleNULL, //345 SPELL_AURA_BYPASS_ARMOR_FOR_CASTER
+ &AuraEffect::HandleNULL, //346 SPELL_AURA_PROGRESS_BAR
+ &AuraEffect::HandleNULL, //347 SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE
+ &AuraEffect::HandleNULL, //348 SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT
+ &AuraEffect::HandleNULL, //349 SPELL_AURA_MOD_CURRENCY_GAIN
+ &AuraEffect::HandleNULL, //350 SPELL_AURA_MOD_GATHERING_ITEMS_GAINED_PERCENT
+ &AuraEffect::HandleNULL, //351 SPELL_AURA_351
+ &AuraEffect::HandleNULL, //352 SPELL_AURA_352
+ &AuraEffect::HandleNULL, //353 SPELL_AURA_MOD_CAMOUFLAGE
+ &AuraEffect::HandleNULL, //354 SPELL_AURA_354
+ &AuraEffect::HandleUnused, //355 unused (4.3.4)
+ &AuraEffect::HandleNULL, //356 SPELL_AURA_356
+ &AuraEffect::HandleNULL, //357 SPELL_AURA_357
+ &AuraEffect::HandleNULL, //358 SPELL_AURA_358
+ &AuraEffect::HandleNULL, //359 SPELL_AURA_359
+ &AuraEffect::HandleNULL, //360 SPELL_AURA_360
+ &AuraEffect::HandleNULL, //361 SPELL_AURA_361
+ &AuraEffect::HandleUnused, //362 unused (4.3.4)
+ &AuraEffect::HandleNULL, //363 SPELL_AURA_363
+ &AuraEffect::HandleUnused, //364 unused (4.3.4)
+ &AuraEffect::HandleNULL, //365 SPELL_AURA_365
+ &AuraEffect::HandleNULL, //366 SPELL_AURA_366
+ &AuraEffect::HandleNULL, //367 SPELL_AURA_367
+ &AuraEffect::HandleUnused, //368 unused (4.3.4)
+ &AuraEffect::HandleNULL, //369 SPELL_AURA_369
+ &AuraEffect::HandleNULL, //370 SPELL_AURA_370
};
AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster):
@@ -417,7 +471,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
{
int32 amount;
// default amount calculation
- amount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, NULL);
+ amount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, GetBase()->GetOwner()->ToUnit());
// check item enchant aura cast
if (!amount && caster)
@@ -469,9 +523,9 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
Unit::AuraEffectList const& overrideClassScripts = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
{
- if ((*itr)->IsAffectedOnSpell(m_spellInfo))
+ if ((*itr)->IsAffectingSpell(m_spellInfo))
{
- // Glyph of Fear, Glyph of Frost nova and similar auras
+ // Glyph of Frost nova and similar auras
if ((*itr)->GetMiscValue() == 7801)
{
AddPctN(amount, (*itr)->GetAmount());
@@ -491,28 +545,19 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
// Ice Barrier
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x1 && GetSpellInfo()->SpellFamilyFlags[2] & 0x8)
{
- // +80.68% from sp bonus
- DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8068f;
- // Glyph of Ice Barrier: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :)
- // Glyph of Ice Barrier is only applied at the spell damage bonus because it was already applied to the base value in CalculateSpellDamage
- DoneActualBenefit = caster->ApplyEffectModifiers(GetSpellInfo(), m_effIndex, DoneActualBenefit);
+ // +87% from sp bonus
+ DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.87f;
}
- // Fire Ward
+ // Mage Ward
else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x8 && GetSpellInfo()->SpellFamilyFlags[2] & 0x8)
{
// +80.68% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8068f;
}
- // Frost Ward
- else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x100 && GetSpellInfo()->SpellFamilyFlags[2] & 0x8)
- {
- // +80.68% from sp bonus
- DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8068f;
- }
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
- if (m_spellInfo->SpellFamilyFlags[2] & 0x40)
+ if (m_spellInfo->SpellFamilyFlags[2] & 0x80000000)
{
// +80.68% from sp bonus
DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8068f;
@@ -520,28 +565,18 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
break;
case SPELLFAMILY_PRIEST:
// Power Word: Shield
- if (GetSpellInfo()->SpellFamilyFlags[0] & 0x1 && GetSpellInfo()->SpellFamilyFlags[2] & 0x400)
+ if (GetSpellInfo()->SpellFamilyFlags[0] & 0x1)
{
// +80.68% from sp bonus
- float bonus = 0.8068f;
-
- // Borrowed Time
- if (AuraEffect const* pAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2899, 1))
- bonus += CalculatePctN(1.0f, pAurEff->GetAmount());
-
- DoneActualBenefit += caster->SpellBaseHealingBonusDone(m_spellInfo->GetSchoolMask()) * bonus;
- // Improved PW: Shield: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :)
- // Improved PW: Shield is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
- DoneActualBenefit = caster->ApplyEffectModifiers(GetSpellInfo(), m_effIndex, DoneActualBenefit);
+ DoneActualBenefit += caster->SpellBaseHealingBonusDone(m_spellInfo->GetSchoolMask()) * 0.8068f;
DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellInfo());
amount += int32(DoneActualBenefit);
// Twin Disciplines
- if (AuraEffect const* pAurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, caster->GetGUID()))
+ if (AuraEffect const* pAurEff = caster->GetAuraEffect(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELLFAMILY_PRIEST, 2292, 0))
AddPctN(amount, pAurEff->GetAmount());
- // Focused Power
// Reuse variable, not sure if this code below can be moved before Twin Disciplines
DoneActualBenefit = float(amount);
DoneActualBenefit *= caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
@@ -550,30 +585,6 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
return amount;
}
break;
- case SPELLFAMILY_PALADIN:
- // Sacred Shield
- if (m_spellInfo->SpellFamilyFlags[1] & 0x80000)
- {
- //+75.00% from sp bonus
- float bonus = 0.75f;
-
- DoneActualBenefit += caster->SpellBaseHealingBonusDone(m_spellInfo->GetSchoolMask()) * bonus;
- // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
- DoneActualBenefit = caster->ApplyEffectModifiers(GetSpellInfo(), m_effIndex, DoneActualBenefit);
- DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellInfo());
-
- amount += (int32)DoneActualBenefit;
-
- // Arena - Dampening
- AuraEffect const* pAurEff = caster->GetAuraEffect(74410, 0);
- if (!pAurEff)
- pAurEff = caster->GetAuraEffect(74411, 0); // Battleground - Dampening
- if (pAurEff)
- AddPctN(amount, pAurEff->GetAmount());
-
- return amount;
- }
- break;
default:
break;
}
@@ -585,8 +596,8 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
// Mana Shield
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellInfo()->SpellFamilyFlags[0] & 0x8000 && m_spellInfo->SpellFamilyFlags[2] & 0x8)
{
- // +80.53% from +spd bonus
- DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.8053f;
+ // +80.7% from +spd bonus
+ DoneActualBenefit += caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()) * 0.807f;
}
break;
case SPELL_AURA_DUMMY:
@@ -602,24 +613,8 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
case SPELL_AURA_PERIODIC_DAMAGE:
if (!caster)
break;
- // Rupture
- if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x100000)
- {
- m_canBeRecalculated = false;
- if (caster->GetTypeId() != TYPEID_PLAYER)
- break;
- //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
- //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
- //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
- //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
- //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
- float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
- uint8 cp = caster->ToPlayer()->GetComboPoints();
- if (cp > 5) cp = 5;
- amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
- }
// Rip
- else if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[0] & 0x00800000 && GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
+ if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[0] & 0x00800000)
{
m_canBeRecalculated = false;
// 0.01*$AP*cp
@@ -641,20 +636,13 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
else if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellInfo()->SpellFamilyFlags[0] & 0x20)
{
m_canBeRecalculated = false;
- // $0.2 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
+ // ${0.25 * 6 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS)} bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 mws = caster->GetAttackTime(BASE_ATTACK);
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
- float mwb = ((mwb_min + mwb_max) / 2 + ap * mws / 14000) * 0.2f;
+ float mwb = ((mwb_min + mwb_max) / 2 + ap * mws / 14000) * 0.25f * 6.0f;
amount += int32(caster->ApplyEffectModifiers(m_spellInfo, m_effIndex, mwb));
- // "If used while your target is above 75% health, Rend does 35% more damage."
- // as for 3.1.3 only ranks above 9 (wrong tooltip?)
- if (m_spellInfo->GetRank() >= 9)
- {
- if (GetBase()->GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellInfo, caster))
- AddPctN(amount, m_spellInfo->Effects[EFFECT_2].CalcValue(caster));
- }
}
// Unholy Blight damage over time effect
else if (GetId() == 50536)
@@ -668,7 +656,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
switch (m_spellInfo->Id)
{
case 57669: // Replenishment (0.2% from max)
- amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.002f;
+ amount = CalculatePctN(GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA), amount);
break;
case 61782: // Infinite Replenishment
amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f;
@@ -695,39 +683,6 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
AddPctN(amount, modHealing->GetAmount());
}
break;
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- if (!caster)
- break;
- // Icebound Fortitude
- if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00100000)
- {
- if (caster->GetTypeId() == TYPEID_PLAYER)
- {
- int32 value = (-1 * amount) - 10;
- uint32 defva = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
-
- if (defva > 400)
- value += int32((defva - 400) * 0.15);
-
- // Glyph of Icebound Fortitude
- if (AuraEffect const* aurEff = caster->GetAuraEffect(58625, 0))
- {
- int32 valMax = aurEff->GetAmount();
- if (value < valMax)
- value = valMax;
- }
- amount = -value;
- }
- }
- // Hand of Salvation
- else if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PALADIN && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000100)
- {
- //Glyph of Salvation
- if (caster->GetGUID() == GetBase()->GetUnitOwner()->GetGUID())
- if (AuraEffect const* aurEff = caster->GetAuraEffect(63225, 0))
- amount = -aurEff->GetAmount();
- }
- break;
case SPELL_AURA_MOD_THREAT:
{
uint8 level_diff = 0;
@@ -759,6 +714,10 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellInfo()->SpellFamilyFlags[2] & 0x00000008)
amount = GetBase()->GetUnitOwner()->GetShapeshiftForm() == FORM_CAT ? amount : 0;
break;
+ case SPELL_AURA_MOUNTED:
+ if (MountCapabilityEntry const* mountCapability = GetBase()->GetUnitOwner()->GetMountCapability(uint32(GetMiscValueB())))
+ amount = mountCapability->Id;
+ break;
default:
break;
}
@@ -773,7 +732,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
return amount;
}
-void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
+void AuraEffect::CalculatePeriodic(Unit* caster, bool resetPeriodicTimer /*= true*/, bool load /*= false*/)
{
m_amplitude = m_spellInfo->Effects[m_effIndex].Amplitude;
@@ -824,8 +783,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
caster->ModSpellCastTime(m_spellInfo, m_amplitude);
}
- // and periodic time of auras affected by SPELL_AURA_PERIODIC_HASTE
- else if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
+ else if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
m_amplitude = int32(m_amplitude * caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
}
}
@@ -843,9 +801,6 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
// reset periodic timer on aura create or on reapply when aura isn't dot
// possibly we should not reset periodic timers only when aura is triggered by proc
// or maybe there's a spell attribute somewhere
- bool resetPeriodicTimer = create
- || ((GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE) && (GetAuraType() != SPELL_AURA_PERIODIC_DAMAGE_PERCENT));
-
if (resetPeriodicTimer)
{
m_periodicTimer = 0;
@@ -1203,7 +1158,7 @@ bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const
Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
{
- if ((*itr)->IsAffectedOnSpell(m_spellInfo) && caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()))
+ if ((*itr)->IsAffectingSpell(m_spellInfo) && caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()))
return true;
}
@@ -1214,7 +1169,7 @@ bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const
return false;
}
-bool AuraEffect::IsAffectedOnSpell(SpellInfo const* spell) const
+bool AuraEffect::IsAffectingSpell(SpellInfo const* spell) const
{
if (!spell)
return false;
@@ -1358,11 +1313,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
spellId2 = 21178;
HotWSpellId = 24899;
break;
- case FORM_DIREBEAR:
- spellId = 9635;
- spellId2 = 21178;
- HotWSpellId = 24899;
- break;
case FORM_BATTLESTANCE:
spellId = 21156;
break;
@@ -1428,7 +1378,9 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
if (target->GetTypeId() == TYPEID_PLAYER)
{
- const PlayerSpellMap& sp_list = target->ToPlayer()->GetSpellMap();
+ Player* plrTarget = target->ToPlayer();
+
+ PlayerSpellMap const& sp_list = plrTarget->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
@@ -1448,13 +1400,14 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Also do it for Glyphs
for (uint32 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
{
- if (uint32 glyphId = target->ToPlayer()->GetGlyph(i))
+ if (uint32 glyphId = plrTarget->GetGlyph(plrTarget->GetActiveSpec(), i))
{
if (GlyphPropertiesEntry const* glyph = sGlyphPropertiesStore.LookupEntry(glyphId))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyph->SpellId);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
continue;
+
if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
target->CastSpell(target, glyph->SpellId, true, NULL, this);
}
@@ -1462,19 +1415,21 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
}
// Leader of the Pack
- if (target->ToPlayer()->HasSpell(17007))
+ if (plrTarget->HasSpell(17007))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24932);
if (spellInfo && spellInfo->Stances & (1<<(GetMiscValue()-1)))
target->CastSpell(target, 24932, true, NULL, this);
}
+
// Improved Barkskin - apply/remove armor bonus due to shapeshift
- if (target->ToPlayer()->HasSpell(63410) || target->ToPlayer()->HasSpell(63411))
+ if (plrTarget->HasSpell(63410) || target->ToPlayer()->HasSpell(63411))
{
target->RemoveAurasDueToSpell(66530);
if (GetMiscValue() == FORM_TRAVEL || GetMiscValue() == FORM_NONE) // "while in Travel Form or while not shapeshifted"
target->CastSpell(target, 66530, true);
}
+
// Heart of the Wild
if (HotWSpellId)
{ // hacky, but the only way as spell family is not SPELLFAMILY_DRUID
@@ -1519,7 +1474,6 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
target->CastCustomSpell(target, 48420, &bp, NULL, NULL, true);
}
break;
- case FORM_DIREBEAR:
case FORM_BEAR:
// Master Shapeshifter - Bear
if (AuraEffect const* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
@@ -1530,7 +1484,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Survival of the Fittest
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DRUID, 961, 0))
{
- int32 bp = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
+ int32 bp = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster());
target->CastCustomSpell(target, 62069, &bp, NULL, NULL, true, 0, this);
}
break;
@@ -1900,7 +1854,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
break;
case FORM_BEAR: // 0x05
- case FORM_DIREBEAR: // 0x08
case FORM_BATTLESTANCE: // 0x11
case FORM_DEFENSIVESTANCE: // 0x12
@@ -1950,7 +1903,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_BEAR:
- case FORM_DIREBEAR:
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
@@ -1979,7 +1931,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (PowerType != POWER_MANA)
{
- uint32 oldPower = target->GetPower(PowerType);
+ int32 oldPower = target->GetPower(PowerType);
// reset power to default values only at power change
if (target->getPowerType() != PowerType)
target->setPowerType(PowerType);
@@ -1988,10 +1940,9 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
case FORM_CAT:
case FORM_BEAR:
- case FORM_DIREBEAR:
{
// get furor proc chance
- uint32 FurorChance = 0;
+ int32 FurorChance = 0;
if (AuraEffect const* dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0))
FurorChance = std::max(dummy->GetAmount(), 0);
@@ -1999,18 +1950,17 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
case FORM_CAT:
{
- int32 basePoints = int32(std::min(oldPower, FurorChance));
+ int32 basePoints = std::min<int32>(oldPower, FurorChance);
target->SetPower(POWER_ENERGY, 0);
target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
}
break;
case FORM_BEAR:
- case FORM_DIREBEAR:
- if (urand(0, 99) < FurorChance)
+ if (irand(0, 99) < FurorChance)
target->CastSpell(target, 17057, true);
default:
{
- uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
+ int32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
target->SetPower(POWER_ENERGY, newEnergy);
}
break;
@@ -2049,7 +1999,6 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
// Nordrassil Harness - bonus
case FORM_BEAR:
- case FORM_DIREBEAR:
case FORM_CAT:
if (AuraEffect* dummy = target->GetAuraEffect(37315, 0))
target->CastSpell(target, 37316, true, NULL, dummy);
@@ -2063,7 +2012,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
- uint32 Rage_val = 0;
+ int32 Rage_val = 0;
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
@@ -2124,7 +2073,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (target->GetTypeId() == TYPEID_PLAYER)
{
- SpellShapeshiftEntry const* shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
{
@@ -2414,9 +2363,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
if (apply)
{
/*
- WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
- data<<target->GetGUID();
- data<<uint8(0);
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0);
target->SendMessageToSet(&data, true);
*/
@@ -2462,9 +2409,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
else
{
/*
- WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
- data<<target->GetGUID();
- data<<uint8(1);
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0);
target->SendMessageToSet(&data, true);
*/
// blizz like 2.0.x
@@ -2769,17 +2714,17 @@ void AuraEffect::HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, b
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_SKILL)))
return;
- Unit* target = aurApp->GetTarget();
- if (target->GetTypeId() != TYPEID_PLAYER)
+ Player* target = aurApp->GetTarget()->ToPlayer();
+ if (!target)
return;
uint32 prot = GetMiscValue();
int32 points = GetAmount();
- target->ToPlayer()->ModifySkillBonus(prot, ((apply) ? points: -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
+ target->ModifySkillBonus(prot, (apply ? points : -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
if (prot == SKILL_DEFENSE)
- target->ToPlayer()->UpdateDefenseBonusesMod();
+ target->UpdateDefenseBonusesMod();
}
/****************************/
@@ -2817,7 +2762,7 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo
if (target->GetTypeId() == TYPEID_PLAYER)
team = target->ToPlayer()->GetTeam();
- uint32 displayID = sObjectMgr->ChooseDisplayId(team, ci);
+ uint32 displayID = ObjectMgr::ChooseDisplayId(team, ci);
sObjectMgr->GetCreatureModelRandomGender(&displayID);
//some spell has one aura of mount and one of vehicle
@@ -2827,6 +2772,10 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo
displayID = 0;
target->Mount(displayID, ci->VehicleId, GetMiscValue());
+
+ // cast speed aura
+ if (MountCapabilityEntry const* mountCapability = target->GetMountCapability(uint32(GetMiscValueB())))
+ target->CastSpell(target, mountCapability->SpeedModSpell, true);
}
else
{
@@ -2835,7 +2784,13 @@ void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bo
// need to remove ALL arura related to mounts, this will stop client crash with broom stick
// and never endless flying after using Headless Horseman's Mount
if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
+ // remove speed aura
+ if (MountCapabilityEntry const* mountCapability = target->GetMountCapability(uint32(GetMiscValueB())))
+ target->RemoveAurasDueToSpell(mountCapability->SpeedModSpell, target->GetGUID());
+ }
}
}
@@ -4007,19 +3962,13 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
Unit* target = aurApp->GetTarget();
- if (GetMiscValue() < -1 || GetMiscValue() > 4)
- {
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
- return;
- }
-
// save current health state
float healthPct = target->GetHealthPct();
bool alive = target->isAlive();
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
- if (GetMiscValue() == i || GetMiscValue() == -1)
+ if (GetMiscValueB() & 1 << i || !GetMiscValueB()) // 0 is also used for all stats
{
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
@@ -4029,7 +3978,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
// recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_UNK4 0x00000010 flag)
// this check is total bullshit i think
- if (GetMiscValue() == STAT_STAMINA && (m_spellInfo->Attributes & SPELL_ATTR0_ABILITY))
+ if (GetMiscValueB() & 1 << STAT_STAMINA && (m_spellInfo->Attributes & SPELL_ATTR0_ABILITY))
target->SetHealth(std::max<uint32>(uint32(healthPct * target->GetMaxHealth() * 0.01f), (alive ? 1 : 0)));
}
@@ -4085,7 +4034,7 @@ void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode,
// Update manaregen value
if (GetMiscValue() == POWER_MANA)
target->ToPlayer()->UpdateManaRegen();
- else if (GetMiscValue() == POWER_RUNE)
+ else if (GetMiscValue() == POWER_RUNES)
target->ToPlayer()->UpdateRuneRegen(RuneType(GetMiscValueB()));
// other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
}
@@ -4406,6 +4355,7 @@ void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const* aurApp, uin
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
+ //! ToDo: Haste auras with the same handler _CAN'T_ stack together
Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
@@ -4442,6 +4392,7 @@ void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mod
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
+ //! ToDo: Haste auras with the same handler _CAN'T_ stack together
Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
@@ -4453,24 +4404,12 @@ void AuraEffect::HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 m
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
+ //! ToDo: Haste auras with the same handler _CAN'T_ stack together
Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
-void AuraEffect::HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const
-{
- if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
- return;
-
- Unit* target = aurApp->GetTarget();
-
- if (target->GetTypeId() != TYPEID_PLAYER)
- return;
-
- target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
-}
-
/********************************/
/*** COMBAT RATING ***/
/********************************/
@@ -4558,23 +4497,6 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au
target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
}
-void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
-{
- if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
- return;
-
- Unit* target = aurApp->GetTarget();
-
- // Recalculate bonus
- if (target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS))
- target->ToPlayer()->UpdateAttackPowerAndDamage(true);
-}
-
-void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
-{
- HandleAuraModAttackPowerOfArmor(aurApp, mode, apply);
-}
-
void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
@@ -4918,22 +4840,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
}
break;
}
- case 55198: // Tidal Force
- {
- target->CastSpell(target, 55166, true, NULL, this);
- // set 3 stacks and 3 charges (to make all auras not disappear at once)
- Aura* owner_aura = target->GetAura(55166, GetCasterGUID());
- if (owner_aura)
- {
- // This aura lasts 2 sec, need this hack to properly proc spells
- // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell
- GetBase()->SetDuration(owner_aura->GetDuration());
- // Make aura be not charged-this prevents removing charge on not crit spells
- owner_aura->SetCharges(0);
- owner_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount);
- }
- break;
- }
case 39850: // Rocket Blast
if (roll_chance_i(20)) // backfire stun
target->CastSpell(target, 51581, true, NULL, this);
@@ -4959,10 +4865,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if (caster)
target->GetMotionMaster()->MoveFall();
break;
- case 46699: // Requires No Ammo
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
- break;
case 52916: // Honor Among Thieves
if (target->GetTypeId() == TYPEID_PLAYER)
if (Unit* spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
@@ -5585,7 +5487,7 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
- if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
+ if (!target->IsInWorld())
return;
uint32 vehicleId = GetMiscValue();
@@ -5598,6 +5500,9 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode,
else if (target->GetVehicleKit())
target->RemoveVehicleKit();
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, target->GetPackGUID().size()+4);
data.appendPackGUID(target->GetGUID());
data << uint32(apply ? vehicleId : 0);
@@ -6406,15 +6311,6 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
if (maxval)
AddPctF(TakenTotalMod, maxval);
- // Healing over time taken percent
- float minval_hot = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
- if (minval_hot)
- AddPctF(TakenTotalMod, minval_hot);
-
- float maxval_hot = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
- if (maxval_hot)
- AddPctF(TakenTotalMod, maxval_hot);
-
TakenTotalMod = std::max(TakenTotalMod, 0.0f);
damage = uint32(target->CountPctFromMaxHealth(damage));
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 64079918638..6d29035b9e3 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -59,7 +59,7 @@ class AuraEffect
void SetPeriodicTimer(int32 periodicTimer) { m_periodicTimer = periodicTimer; }
int32 CalculateAmount(Unit* caster);
- void CalculatePeriodic(Unit* caster, bool create = false, bool load = false);
+ void CalculatePeriodic(Unit* caster, bool resetPeriodicTimer = true, bool load = false);
void CalculateSpellMod();
void ChangeAmount(int32 newAmount, bool mark = true, bool onStackOrReapply = false);
void RecalculateAmount() { if (!CanBeRecalculated()) return; ChangeAmount(CalculateAmount(GetCaster()), false); }
@@ -79,7 +79,7 @@ class AuraEffect
bool IsPeriodic() const { return m_isPeriodic; }
void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
- bool IsAffectedOnSpell(SpellInfo const* spell) const;
+ bool IsAffectingSpell(SpellInfo const* spell) const;
bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; }
void SendTickImmune(Unit* target, Unit* caster) const;
@@ -242,7 +242,6 @@ class AuraEffect
void HandleModAttackSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const;
- void HandleRangedAmmoHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// combat rating
void HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const;
@@ -251,8 +250,6 @@ class AuraEffect
void HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
- void HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
- void HandleAuraModAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// damage bonus
void HandleModDamageDone(AuraApplication const* aurApp, uint8 mode, bool apply) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 9ee05b9a2a4..31129cf98d4 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -147,6 +147,9 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
}
_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
}
+
+ if (GetBase()->GetSpellInfo()->AttributesEx8 & SPELL_ATTR8_AURA_SEND_AMOUNT)
+ _flags |= AFLAG_ANY_EFFECT_AMOUNT_SENT;
}
void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
@@ -192,7 +195,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
uint32 flags = _flags;
if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
flags |= AFLAG_DURATION;
- data << uint8(flags);
+ data << uint16(flags);
data << uint8(aura->GetCasterLevel());
// send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges
// stack amount has priority over charges (checked on retail with spell 50262)
@@ -206,6 +209,11 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
data << uint32(aura->GetMaxDuration());
data << uint32(aura->GetDuration());
}
+
+ if (flags & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (AuraEffect const* eff = aura->GetEffect(i)) // NULL if effect flag not set
+ data << int32(eff->GetAmount());
}
void AuraApplication::ClientUpdate(bool remove)
@@ -337,7 +345,7 @@ m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false)
{
- if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel)
+ if (m_spellInfo->ManaPerSecond)
m_timeCla = 1 * IN_MILLISECONDS;
m_maxDuration = CalcMaxDuration(caster);
@@ -672,7 +680,7 @@ void Aura::Update(uint32 diff, Unit* caster)
m_timeCla -= diff;
else if (caster)
{
- if (int32 manaPerSecond = m_spellInfo->ManaPerSecond + m_spellInfo->ManaPerSecondPerLevel * caster->getLevel())
+ if (int32 manaPerSecond = m_spellInfo->ManaPerSecond)
{
m_timeCla += 1000 - diff;
@@ -741,18 +749,35 @@ void Aura::RefreshDuration()
{
SetDuration(GetMaxDuration());
- if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel)
+ if (m_spellInfo->ManaPerSecond)
m_timeCla = 1 * IN_MILLISECONDS;
}
void Aura::RefreshTimers()
{
m_maxDuration = CalcMaxDuration();
+ bool resetPeriodic = true;
+ if (m_spellInfo->AttributesEx8 & SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER)
+ {
+ int32 minAmplitude = m_maxDuration;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (AuraEffect const* eff = GetEffect(i))
+ if (int32 ampl = eff->GetAmplitude())
+ minAmplitude = std::min(ampl, minAmplitude);
+
+ // If only one tick remaining, roll it over into new duration
+ if (GetDuration() <= minAmplitude)
+ {
+ m_maxDuration += GetDuration();
+ resetPeriodic = false;
+ }
+ }
+
RefreshDuration();
Unit* caster = GetCaster();
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (HasEffect(i))
- GetEffect(i)->CalculatePeriodic(caster, false, false);
+ GetEffect(i)->CalculatePeriodic(caster, resetPeriodic, false);
}
void Aura::SetCharges(uint8 charges)
@@ -766,14 +791,14 @@ void Aura::SetCharges(uint8 charges)
uint8 Aura::CalcMaxCharges(Unit* caster) const
{
- uint8 maxProcCharges = m_spellInfo->ProcCharges;
+ uint32 maxProcCharges = m_spellInfo->ProcCharges;
if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()))
maxProcCharges = procEntry->charges;
if (caster)
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, maxProcCharges);
- return maxProcCharges;
+ return uint8(maxProcCharges);
}
bool Aura::ModCharges(int32 num, AuraRemoveMode removeMode)
@@ -913,6 +938,10 @@ bool Aura::CanBeSaved() const
if (GetId() == 44413)
return false;
+ // When a druid logins, he doesnt have either eclipse power, nor the marker auras, nor the eclipse buffs. Dont save them.
+ if (GetId() == 67483 || GetId() == 67484 || GetId() == 48517 || GetId() == 48518)
+ return false;
+
// don't save auras removed by proc system
if (IsUsingCharges() && !GetCharges())
return false;
@@ -1142,20 +1171,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_MAGE:
if (!caster)
break;
- if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001 && GetSpellInfo()->SpellFamilyFlags[2] & 0x00000008)
- {
- // Glyph of Fireball
- if (caster->HasAura(56368))
- SetDuration(0);
- }
- else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000020 && GetSpellInfo()->SpellVisual[0] == 13)
- {
- // Glyph of Frostbolt
- if (caster->HasAura(56370))
- SetDuration(0);
- }
// Todo: This should be moved to similar function in spell::hit
- else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000)
+ if (GetSpellInfo()->SpellFamilyFlags[0] & 0x01000000)
{
// Polymorph Sound - Sheep && Penguin
if (GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978)
@@ -1187,18 +1204,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
caster->CastSpell(caster, spellId, true);
}
break;
- case 44544: // Fingers of Frost
- {
- // See if we already have the indicator aura. If not, create one.
- if (Aura* aur = target->GetAura(74396))
- {
- // Aura already there. Refresh duration and set original charges
- aur->SetCharges(2);
- aur->RefreshDuration();
- }
- else
- target->AddAura(74396, target);
- }
default:
break;
}
@@ -1210,7 +1215,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x02000000 && GetEffect(0))
{
// Improved Devouring Plague
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 1))
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3790, 0))
{
uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
@@ -1240,49 +1245,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (target->HasAura(58039)) // Glyph of Blurred Speed
target->CastSpell(target, 61922, true); // Sprint (waterwalk)
break;
- case SPELLFAMILY_DEATHKNIGHT:
- if (!caster)
- break;
- // Frost Fever and Blood Plague
- if (GetSpellInfo()->SpellFamilyFlags[2] & 0x2)
- {
- // Can't proc on self
- if (GetCasterGUID() == target->GetGUID())
- break;
-
- AuraEffect* aurEff = NULL;
- // Ebon Plaguebringer / Crypt Fever
- Unit::AuraEffectList const& TalentAuras = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (Unit::AuraEffectList::const_iterator itr = TalentAuras.begin(); itr != TalentAuras.end(); ++itr)
- {
- if ((*itr)->GetMiscValue() == 7282)
- {
- aurEff = *itr;
- // Ebon Plaguebringer - end search if found
- if ((*itr)->GetSpellInfo()->SpellIconID == 1766)
- break;
- }
- }
- if (aurEff)
- {
- uint32 spellId = 0;
- switch (aurEff->GetId())
- {
- // Ebon Plague
- case 51161: spellId = 51735; break;
- case 51160: spellId = 51734; break;
- case 51099: spellId = 51726; break;
- // Crypt Fever
- case 49632: spellId = 50510; break;
- case 49631: spellId = 50509; break;
- case 49032: spellId = 50508; break;
- default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId());
- }
- caster->CastSpell(target, spellId, true, 0, GetEffect(0));
- }
- }
- break;
}
}
// mods at aura remove
@@ -1321,18 +1283,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
target->CastSpell(target, 32612, true, NULL, GetEffect(1));
target->CombatStop();
break;
- case 74396: // Fingers of Frost
- // Remove the IGNORE_AURASTATE aura
- target->RemoveAurasDueToSpell(44544);
- break;
- case 44401: //Missile Barrage
- case 48108: //Hot Streak
- case 57761: //Fireball!
- if (removeMode != AURA_REMOVE_BY_EXPIRE || aurApp->GetBase()->IsExpired())
- break;
- if (target->HasAura(70752)) //Item - Mage T10 2P Bonus
- target->CastSpell(target, 70753, true);
- break;
default:
break;
}
@@ -1342,34 +1292,11 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[1] & 0x1)
{
// Shattered Barrier
- if (AuraEffect * dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 2945, 0))
+ if (AuraEffect * dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, 3260, 0))
if (roll_chance_i(dummy->GetSpellInfo()->ProcChance))
caster->CastSpell(target, 55080, true, NULL, GetEffect(0));
}
break;
- case SPELLFAMILY_WARRIOR:
- if (!caster)
- break;
- // Spell Reflection
- if (GetSpellInfo()->SpellFamilyFlags[1] & 0x2)
- {
- if (removeMode != AURA_REMOVE_BY_DEFAULT)
- {
- // Improved Spell Reflection
- if (caster->GetDummyAuraEffect(SPELLFAMILY_WARRIOR, 1935, 1))
- {
- // aura remove - remove auras from all party members
- std::list<Unit*> PartyMembers;
- target->GetPartyMembers(PartyMembers);
- for (std::list<Unit*>::iterator itr = PartyMembers.begin(); itr != PartyMembers.end(); ++itr)
- {
- if ((*itr)!= target)
- (*itr)->RemoveAurasWithFamily(SPELLFAMILY_WARRIOR, 0, 0x2, 0, GetCasterGUID());
- }
- }
- }
- }
- break;
case SPELLFAMILY_WARLOCK:
if (!caster)
break;
@@ -1394,18 +1321,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_PRIEST:
if (!caster)
break;
- // Shadow word: Pain // Vampiric Touch
- if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00008000 || GetSpellInfo()->SpellFamilyFlags[1] & 0x00000400))
- {
- // Shadow Affinity
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 178, 1))
- {
- int32 basepoints0 = aurEff->GetAmount() * caster->GetCreateMana() / 100;
- caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
- }
- }
// Power word: shield
- else if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001)
+ if (removeMode == AURA_REMOVE_BY_ENEMY_SPELL && GetSpellInfo()->SpellFamilyFlags[0] & 0x00000001)
{
// Rapture
if (Aura const* aura = caster->GetAuraOfRankedSpell(47535))
@@ -1421,68 +1338,12 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
// effect on caster
if (AuraEffect const* aurEff = aura->GetEffect(0))
{
- float multiplier = (float)aurEff->GetAmount();
- if (aurEff->GetId() == 47535)
- multiplier -= 0.5f;
- else if (aurEff->GetId() == 47537)
- multiplier += 0.5f;
-
+ float multiplier = float(aurEff->GetAmount());
int32 basepoints0 = int32(CalculatePctF(caster->GetMaxPower(POWER_MANA), multiplier));
caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
}
- // effect on aura target
- if (AuraEffect const* aurEff = aura->GetEffect(1))
- {
- if (!roll_chance_i(aurEff->GetAmount()))
- break;
-
- int32 triggeredSpellId = 0;
- switch (target->getPowerType())
- {
- case POWER_MANA:
- {
- int32 basepoints0 = int32(CalculatePctN(target->GetMaxPower(POWER_MANA), 2));
- caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true);
- break;
- }
- case POWER_RAGE: triggeredSpellId = 63653; break;
- case POWER_ENERGY: triggeredSpellId = 63655; break;
- case POWER_RUNIC_POWER: triggeredSpellId = 63652; break;
- default:
- break;
- }
- if (triggeredSpellId)
- caster->CastSpell(target, triggeredSpellId, true);
- }
}
}
- switch (GetId())
- {
- case 47788: // Guardian Spirit
- if (removeMode != AURA_REMOVE_BY_EXPIRE)
- break;
- if (caster->GetTypeId() != TYPEID_PLAYER)
- break;
-
- Player* player = caster->ToPlayer();
- // Glyph of Guardian Spirit
- if (AuraEffect* aurEff = player->GetAuraEffect(63231, 0))
- {
- if (!player->HasSpellCooldown(47788))
- break;
-
- player->RemoveSpellCooldown(GetSpellInfo()->Id, true);
- player->AddSpellCooldown(GetSpellInfo()->Id, 0, uint32(time(NULL) + aurEff->GetAmount()));
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
- data << uint64(player->GetGUID());
- data << uint8(0x0); // flags (0x1, 0x2)
- data << uint32(GetSpellInfo()->Id);
- data << uint32(aurEff->GetAmount()*IN_MILLISECONDS);
- player->SendDirectMessage(&data);
- }
- break;
- }
break;
case SPELLFAMILY_ROGUE:
// Remove Vanish on stealth remove
@@ -1549,7 +1410,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00400000)
{
// Master of subtlety
- if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(31221, 0))
+ if (AuraEffect const* aurEff = target->GetAuraEffect(31223, 0))
{
if (!apply)
target->CastSpell(target, 31666, true);
@@ -1559,14 +1420,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL, true);
}
}
- // Overkill
- if (target->HasAura(58426))
- {
- if (!apply)
- target->CastSpell(target, 58428, true);
- else
- target->CastSpell(target, 58427, true);
- }
break;
}
break;
@@ -1592,15 +1445,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_PALADIN:
switch (GetId())
{
- case 19746:
- // Improved concentration aura - linked aura
- if (caster->HasAura(20254) || caster->HasAura(20255) || caster->HasAura(20256))
- {
- if (apply)
- target->CastSpell(target, 63510, true);
- else
- target->RemoveAura(63510);
- }
case 31821:
// Aura Mastery Triggered Spell Handler
// If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity
@@ -1618,7 +1462,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
else
target->RemoveAurasDueToSpell(64364, GetCasterGUID());
break;
- case 31842: // Divine Illumination
+ case 31842: // Divine Favor
// Item - Paladin T10 Holy 2P Bonus
if (target->HasAura(70755))
{
@@ -1629,115 +1473,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
}
break;
}
- if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_AURA)
- {
- // Improved devotion aura
- if (caster->HasAura(20140) || caster->HasAura(20138) || caster->HasAura(20139))
- {
- if (apply)
- caster->CastSpell(target, 63514, true);
- else
- target->RemoveAura(63514);
- }
- // 63531 - linked aura for both Sanctified Retribution and Swift Retribution talents
- // Not allow for Retribution Aura (prevent stacking)
- if ((GetSpellInfo()->SpellIconID != 555) && (caster->HasAura(53648) || caster->HasAura(53484) || caster->HasAura(53379) || caster->HasAura(31869)))
- {
- if (apply)
- caster->CastSpell(target, 63531, true);
- else
- target->RemoveAura(63531);
- }
- }
- break;
- case SPELLFAMILY_DEATHKNIGHT:
- if (GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_PRESENCE)
- {
- AuraEffect* bloodPresenceAura=0; // healing by damage done
- AuraEffect* frostPresenceAura=0; // increased health
- AuraEffect* unholyPresenceAura=0; // increased movement speed, faster rune recovery
-
- // Improved Presences
- Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
- {
- switch ((*itr)->GetId())
- {
- // Improved Blood Presence
- case 50365:
- case 50371:
- {
- bloodPresenceAura = (*itr);
- break;
- }
- // Improved Frost Presence
- case 50384:
- case 50385:
- {
- frostPresenceAura = (*itr);
- break;
- }
- // Improved Unholy Presence
- case 50391:
- case 50392:
- {
- unholyPresenceAura = (*itr);
- break;
- }
- }
- }
-
- uint32 presence = GetId();
- if (apply)
- {
- // Blood Presence bonus
- if (presence == 48266)
- target->CastSpell(target, 63611, true);
- else if (bloodPresenceAura)
- {
- int32 basePoints1 = bloodPresenceAura->GetAmount();
- target->CastCustomSpell(target, 63611, NULL, &basePoints1, NULL, true, 0, bloodPresenceAura);
- }
- // Frost Presence bonus
- if (presence == 48263)
- target->CastSpell(target, 61261, true);
- else if (frostPresenceAura)
- {
- int32 basePoints0 = frostPresenceAura->GetAmount();
- target->CastCustomSpell(target, 61261, &basePoints0, NULL, NULL, true, 0, frostPresenceAura);
- }
- // Unholy Presence bonus
- if (presence == 48265)
- {
- if (unholyPresenceAura)
- {
- // Not listed as any effect, only base points set
- int32 basePoints0 = unholyPresenceAura->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
- target->CastCustomSpell(target, 63622, &basePoints0, &basePoints0, &basePoints0, true, 0, unholyPresenceAura);
- }
- target->CastSpell(target, 49772, true);
- }
- else if (unholyPresenceAura)
- {
- int32 basePoints0 = unholyPresenceAura->GetAmount();
- target->CastCustomSpell(target, 49772, &basePoints0, NULL, NULL, true, 0, unholyPresenceAura);
- }
- }
- else
- {
- // Remove passive auras
- if (presence == 48266 || bloodPresenceAura)
- target->RemoveAurasDueToSpell(63611);
- if (presence == 48263 || frostPresenceAura)
- target->RemoveAurasDueToSpell(61261);
- if (presence == 48265 || unholyPresenceAura)
- {
- if (presence == 48265 && unholyPresenceAura)
- target->RemoveAurasDueToSpell(63622);
- target->RemoveAurasDueToSpell(49772);
- }
- }
- }
break;
case SPELLFAMILY_WARLOCK:
// Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage
@@ -2471,4 +2206,3 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* /*caster*
}
}
}
-
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 2f50d47a79b..36398bafa97 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -166,7 +166,7 @@ class Aura
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
// helpers for aura effects
- bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
+ bool HasEffect(uint8 effIndex) const { return GetEffect(effIndex) != NULL; }
bool HasEffectType(AuraType type) const;
AuraEffect* GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; }
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 90ac5ed5a3f..5c5faf9944e 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -53,6 +53,7 @@
#include "SpellScript.h"
#include "InstanceScript.h"
#include "SpellInfo.h"
+#include "DB2Stores.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
@@ -533,7 +534,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
// wand case
if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->DamageType);
if (originalCasterGUID)
m_originalCasterGUID = originalCasterGUID;
@@ -1061,14 +1062,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
{
// Other special target selection goes here
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
Trinity::Containers::RandomResizeList(targets, maxTargets);
- }
// for compability with older code - add only unit and go targets
// TODO: remove this
@@ -1348,14 +1342,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
// Other special target selection goes here
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
Trinity::Containers::RandomResizeList(unitTargets, maxTargets);
- }
for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
AddUnitTarget(*itr, effMask, false);
@@ -1364,14 +1351,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if (!gObjTargets.empty())
{
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
Trinity::Containers::RandomResizeList(gObjTargets, maxTargets);
- }
for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
AddGOTarget(*itr, effMask);
@@ -2503,6 +2483,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
+
m_damage = damageInfo.damage;
caster->DealSpellDamage(&damageInfo, true);
@@ -2576,25 +2557,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// disable effects to which unit is immune
SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
- {
if (effectMask & (1 << effectNumber))
- {
if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
effectMask &= ~(1 << effectNumber);
- else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
- {
- int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
- debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
-
- if (debuff_resist_chance > 0)
- if (irand(0,10000) <= (debuff_resist_chance * 100))
- {
- effectMask &= ~(1 << effectNumber);
- returnVal = SPELL_MISS_RESIST;
- }
- }
- }
- }
if (!effectMask)
return returnVal;
@@ -2605,14 +2570,14 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
if (unit->GetTypeId() == TYPEID_PLAYER)
{
unit->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id);
- unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, m_caster);
- unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
+ unit->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id, 0, m_caster);
+ unit->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
}
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, m_spellInfo->Id);
- m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
+ m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
}
if (m_caster != unit)
@@ -2729,15 +2694,28 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
- // Haste modifies duration of channeled spells
- if (m_spellInfo->IsChanneled())
+ if (duration > 0)
{
- if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
- m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
+ // Haste modifies duration of channeled spells
+ if (m_spellInfo->IsChanneled())
+ {
+ if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
+ m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
+ }
+ else if (m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
+ {
+ int32 origDuration = duration;
+ duration = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (AuraEffect const* eff = m_spellAura->GetEffect(i))
+ if (int32 amplitude = eff->GetAmplitude()) // amplitude is hastened by UNIT_MOD_CAST_SPEED
+ duration = std::max(std::max(origDuration / amplitude, 1) * amplitude, duration);
+
+ // if there is no periodic effect
+ if (!duration)
+ duration = int32(origDuration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
+ }
}
- // and duration of auras affected by SPELL_AURA_PERIODIC_HASTE
- else if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, aurSpellInfo) || m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION)
- duration = int32(duration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
if (duration != m_spellAura->GetMaxDuration())
{
@@ -3254,10 +3232,10 @@ void Spell::cast(bool skipCheck)
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_ITEM) && m_CastItem)
{
m_caster->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_ITEM, m_CastItem->GetEntry());
- m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
+ m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
}
- m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
+ m_caster->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
}
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
@@ -3368,7 +3346,7 @@ void Spell::handle_immediate()
// Remove used for cast item if need (it can be already NULL after TakeReagents call
TakeCastItem();
- // handle ammo consumption for Hunter's volley spell
+ // handle ammo consumption for thrown weapons
if (m_spellInfo->IsRangedWeaponSpell() && m_spellInfo->IsChanneled())
TakeAmmo();
@@ -3684,7 +3662,7 @@ void Spell::finish(bool ok)
Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
{
- if ((*i)->IsAffectedOnSpell(m_spellInfo))
+ if ((*i)->IsAffectingSpell(m_spellInfo))
{
found = true;
break;
@@ -3745,6 +3723,9 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
data << uint8(result); // problem
switch (result)
{
+ case SPELL_FAILED_NOT_READY:
+ data << uint32(0); // unknown (value 1 update cooldowns on client flag)
+ break;
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
break;
@@ -3797,9 +3778,29 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
data << uint32(proto->ItemLimitCategory);
break;
}
+ case SPELL_FAILED_PREVENTED_BY_MECHANIC:
+ data << uint32(spellInfo->GetAllEffectsMechanicMask()); // SpellMechanic.dbc id
+ break;
+ case SPELL_FAILED_NEED_EXOTIC_AMMO:
+ data << uint32(spellInfo->EquippedItemSubClassMask); // seems correct...
+ break;
+ case SPELL_FAILED_NEED_MORE_ITEMS:
+ data << uint32(0); // Item id
+ data << uint32(0); // Item count?
+ break;
+ case SPELL_FAILED_MIN_SKILL:
+ data << uint32(0); // SkillLine.dbc id
+ data << uint32(0); // required skill value
+ break;
+ case SPELL_FAILED_FISHING_TOO_LOW:
+ data << uint32(0); // required fishing skill
+ break;
case SPELL_FAILED_CUSTOM_ERROR:
data << uint32(customError);
break;
+ case SPELL_FAILED_SILENCED:
+ data << uint32(0); // Unknown
+ break;
case SPELL_FAILED_REAGENTS:
{
uint32 missingItem = 0;
@@ -3821,23 +3822,7 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
data << uint32(missingItem); // first missing item
break;
}
- case SPELL_FAILED_PREVENTED_BY_MECHANIC:
- data << uint32(spellInfo->Mechanic);
- break;
- case SPELL_FAILED_NEED_EXOTIC_AMMO:
- data << uint32(spellInfo->EquippedItemSubClassMask);
- break;
- case SPELL_FAILED_NEED_MORE_ITEMS:
- data << uint32(0); // Item entry
- data << uint32(0); // Count
- break;
- case SPELL_FAILED_MIN_SKILL:
- data << uint32(0); // SkillLine.dbc Id
- data << uint32(0); // Amount
- break;
- case SPELL_FAILED_FISHING_TOO_LOW:
- data << uint32(0); // Skill level
- break;
+ // TODO: SPELL_FAILED_NOT_STANDING
default:
break;
}
@@ -3851,19 +3836,17 @@ void Spell::SendSpellStart()
//sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
- uint32 castFlags = CAST_FLAG_UNKNOWN_2;
+ uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
castFlags |= CAST_FLAG_PENDING;
- if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO;
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
- if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNE)
+ if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNES)
castFlags |= CAST_FLAG_UNKNOWN_19;
WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
@@ -3876,22 +3859,58 @@ void Spell::SendSpellStart()
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
- data << int32(m_timer); // delay?
+ data << uint32(m_timer); // delay?
+ data << uint32(m_casttime);
m_targets.Write(data);
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->PowerType));
- if (castFlags & CAST_FLAG_AMMO)
- WriteAmmoToPacket(&data);
+ if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
+ {
+ //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
+ //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
+ if (Player* player = m_caster->ToPlayer())
+ {
+ data << uint8(m_runesState); // runes state before
+ data << uint8(player->GetRunesState()); // runes state after
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
+ {
+ // float casts ensure the division is performed on floats as we need float result
+ float baseCd = float(player->GetRuneBaseCooldown(i));
+ data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
+ }
+ }
+ else
+ {
+ data << uint8(0);
+ data << uint8(0);
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
+ data << uint8(0);
+ }
+ }
+
+ if (castFlags & CAST_FLAG_PROJECTILE)
+ {
+ data << uint32(0); // Ammo display ID
+ data << uint32(0); // Inventory Type
+ }
- if (castFlags & CAST_FLAG_UNKNOWN_23)
+ if (castFlags & CAST_FLAG_IMMUNITY)
{
data << uint32(0);
data << uint32(0);
}
+ if (castFlags & CAST_FLAG_HEAL_PREDICTION)
+ {
+ data << uint32(0);
+ data << uint8(0); // unkByte
+ // if (unkByte == 2)
+ // data.append(0);
+ }
+
m_caster->SendMessageToSet(&data, true);
}
@@ -3909,9 +3928,6 @@ void Spell::SendSpellGo()
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
castFlags |= CAST_FLAG_PENDING;
- if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
-
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
@@ -3920,7 +3936,7 @@ void Spell::SendSpellGo()
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& m_spellInfo->RuneCostID
- && m_spellInfo->PowerType == POWER_RUNE)
+ && m_spellInfo->PowerType == POWER_RUNES)
{
castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
@@ -3946,6 +3962,7 @@ void Spell::SendSpellGo()
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
+ data << uint32(m_timer);
data << uint32(getMSTime()); // timestamp
WriteSpellGoTargets(&data);
@@ -3961,30 +3978,28 @@ void Spell::SendSpellGo()
//The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
if (Player* player = m_caster->ToPlayer())
{
- uint8 runeMaskInitial = m_runesState;
- uint8 runeMaskAfterCast = player->GetRunesState();
- data << uint8(runeMaskInitial); // runes state before
- data << uint8(runeMaskAfterCast); // runes state after
+ data << uint8(m_runesState); // runes state before
+ data << uint8(player->GetRunesState()); // runes state after
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
- uint8 mask = (1 << i);
- if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now...
- {
- // float casts ensure the division is performed on floats as we need float result
- float baseCd = float(player->GetRuneBaseCooldown(i));
- data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
- }
+ // float casts ensure the division is performed on floats as we need float result
+ float baseCd = float(player->GetRuneBaseCooldown(i));
+ data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
}
}
}
+
if (castFlags & CAST_FLAG_ADJUST_MISSILE)
{
data << m_targets.GetElevation();
data << uint32(m_delayMoment);
}
- if (castFlags & CAST_FLAG_AMMO)
- WriteAmmoToPacket(&data);
+ if (castFlags & CAST_FLAG_PROJECTILE)
+ {
+ data << uint32(0); // Ammo display ID
+ data << uint32(0); // Inventory Type
+ }
if (castFlags & CAST_FLAG_VISUAL_CHAIN)
{
@@ -3997,79 +4012,21 @@ void Spell::SendSpellGo()
data << uint8(0);
}
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::WriteAmmoToPacket(WorldPacket* data)
-{
- uint32 ammoInventoryType = 0;
- uint32 ammoDisplayID = 0;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
- if (pItem)
- {
- ammoInventoryType = pItem->GetTemplate()->InventoryType;
- if (ammoInventoryType == INVTYPE_THROWN)
- ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
- else
- {
- uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
- if (ammoID)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
- if (pProto)
- {
- ammoDisplayID = pProto->DisplayInfoID;
- ammoInventoryType = pProto->InventoryType;
- }
- }
- else if (m_caster->HasAura(46699)) // Requires No Ammo
- {
- ammoDisplayID = 5996; // normal arrow
- ammoInventoryType = INVTYPE_AMMO;
- }
- }
- }
- }
- else
+ if (m_targets.GetTargetMask() & TARGET_FLAG_EXTRA_TARGETS)
{
- for (uint8 i = 0; i < 3; ++i)
+ data << uint32(0); // Extra targets count
+ /*
+ for (uint8 i = 0; i < count; ++i)
{
- if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
- {
- if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
- {
- if (itemEntry->Class == ITEM_CLASS_WEAPON)
- {
- switch (itemEntry->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- ammoDisplayID = itemEntry->DisplayId;
- ammoInventoryType = itemEntry->InventoryType;
- break;
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- ammoDisplayID = 5996; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- ammoDisplayID = 5998; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- }
-
- if (ammoDisplayID)
- break;
- }
- }
- }
+ data << float(0); // Target Position X
+ data << float(0); // Target Position Y
+ data << float(0); // Target Position Z
+ data << uint64(0); // Target Guid
}
+ */
}
- *data << uint32(ammoDisplayID);
- *data << uint32(ammoInventoryType);
+ m_caster->SendMessageToSet(&data, true);
}
void Spell::WriteSpellGoTargets(WorldPacket* data)
@@ -4262,7 +4219,25 @@ void Spell::SendChannelStart(uint32 duration)
data.append(m_caster->GetPackGUID());
data << uint32(m_spellInfo->Id);
data << uint32(duration);
-
+ data << uint8(0); // immunity (castflag & 0x04000000)
+ /*
+ if (immunity)
+ {
+ data << uint32(); // CastSchoolImmunities
+ data << uint32(); // CastImmunities
+ }
+ */
+ data << uint8(0); // healPrediction (castflag & 0x40000000)
+ /*
+ if (healPrediction)
+ {
+ data.appendPackGUID(channelTarget); // target packguid
+ data << uint32(); // spellid
+ data << uint8(0); // unk3
+ if (unk3 == 2)
+ data.append(); // unk packed guid (unused ?)
+ }
+ */
m_caster->SendMessageToSet(&data, true);
m_timer = duration;
@@ -4283,12 +4258,12 @@ void Spell::SendResurrectRequest(Player* target)
data << uint32(strlen(resurrectorName) + 1);
data << resurrectorName;
- data << uint8(0); // null terminator
+ data << uint8(0); // use timer according to client symbols
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); // "you'll be afflicted with resurrection sickness"
// override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
- if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_RESURRECTION_TIMER)
- data << uint32(0);
+ // 4.2.2 edit : id of the spell used to resurect. (used client-side for Mass Resurect)
+ data << uint32(m_spellInfo->Id);
target->GetSession()->SendPacket(&data);
}
@@ -4363,7 +4338,7 @@ void Spell::TakePower()
bool hit = true;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
- if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE)
+ if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNES)
if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
@@ -4379,7 +4354,7 @@ void Spell::TakePower()
}
}
- if (powerType == POWER_RUNE)
+ if (powerType == POWER_RUNES)
{
TakeRunePower(hit);
return;
@@ -4435,14 +4410,12 @@ void Spell::TakeAmmo()
m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
}
}
- else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID))
- m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
}
}
SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
{
- if (m_spellInfo->PowerType != POWER_RUNE || !runeCostID)
+ if (m_spellInfo->PowerType != POWER_RUNES || !runeCostID)
return SPELL_CAST_OK;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -4663,8 +4636,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff);
- // we do not need DamageMultiplier here.
- damage = CalculateDamage(i, NULL);
+ damage = CalculateDamage(i, unitTarget);
bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
@@ -4732,7 +4704,7 @@ SpellCastResult Spell::CheckCast(bool strict)
Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ if (!(*i)->IsAffectingSpell(m_spellInfo))
continue;
checkForm = false;
break;
@@ -4758,7 +4730,7 @@ SpellCastResult Spell::CheckCast(bool strict)
Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
{
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ if ((*j)->IsAffectingSpell(m_spellInfo))
{
m_needComboPoints = false;
if ((*j)->GetMiscValue() == 1)
@@ -4808,7 +4780,7 @@ SpellCastResult Spell::CheckCast(bool strict)
SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
{
- SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
+ SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
break;
@@ -4917,14 +4889,14 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_caster->ToPlayer()->InBattleground())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
- // do not allow spells to be cast in arenas
- // - with greater than 10 min CD without SPELL_ATTR4_USABLE_IN_ARENA flag
- // - with SPELL_ATTR4_NOT_USABLE_IN_ARENA flag
- if ((m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA) ||
- (m_spellInfo->GetRecoveryTime() > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR4_USABLE_IN_ARENA)))
- if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
- if (mapEntry->IsBattleArena())
- return SPELL_FAILED_NOT_IN_ARENA;
+ // do not allow spells to be cast in arenas or rated battlegrounds
+ if (Player * player = m_caster->ToPlayer())
+ if (player->InArena()/* || player->InRatedBattleGround() NYI*/)
+ {
+ SpellCastResult castResult = CheckArenaAndRatedBattlegroundCastRules();
+ if (castResult != SPELL_CAST_OK)
+ return castResult;
+ }
// zone check
if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster())
@@ -4987,6 +4959,7 @@ SpellCastResult Spell::CheckCast(bool strict)
bool hasNonDispelEffect = false;
uint32 dispelMask = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
{
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->AttributesEx & SPELL_ATTR1_MELEE_COMBAT_START)
@@ -5002,6 +4975,7 @@ SpellCastResult Spell::CheckCast(bool strict)
hasNonDispelEffect = true;
break;
}
+ }
if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
{
@@ -5019,6 +4993,26 @@ SpellCastResult Spell::CheckCast(bool strict)
// for effects of spells that have only one target
switch (m_spellInfo->Effects[i].Effect)
{
+ case SPELL_EFFECT_DUMMY:
+ {
+ if (m_spellInfo->Id == 19938) // Awaken Peon
+ {
+ Unit* unit = m_targets.GetUnitTarget();
+ if (!unit || !unit->HasAura(17743))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 31789) // Righteous Defense
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ Unit* target = m_targets.GetUnitTarget();
+ if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ }
+ break;
+ }
case SPELL_EFFECT_LEARN_SPELL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -5564,8 +5558,9 @@ SpellCastResult Spell::CheckCasterAuras() const
bool usableInStun = m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED;
// Glyph of Pain Suppression
+ // Allow Pain Suppression and Guardian Spirit to be cast while stunned
// there is no other way to handle it
- if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248))
+ if ((m_spellInfo->Id == 33206 || m_spellInfo->Id == 47788) && !m_caster->HasAura(63248))
usableInStun = false;
// Check whether the cast should be prevented by any state you might have.
@@ -5661,6 +5656,37 @@ SpellCastResult Spell::CheckCasterAuras() const
return SPELL_CAST_OK;
}
+SpellCastResult Spell::CheckArenaAndRatedBattlegroundCastRules()
+{
+ bool isRatedBattleground = false; // NYI
+ bool isArena = !isRatedBattleground;
+
+ // check USABLE attributes
+ // USABLE takes precedence over NOT_USABLE
+ if (isRatedBattleground && m_spellInfo->AttributesEx9 & SPELL_ATTR9_USABLE_IN_RATED_BATTLEGROUNDS)
+ return SPELL_CAST_OK;
+
+ if (isArena && m_spellInfo->AttributesEx4 & SPELL_ATTR4_USABLE_IN_ARENA)
+ return SPELL_CAST_OK;
+
+ // check NOT_USABLE attributes
+ if (m_spellInfo->AttributesEx4 & SPELL_ATTR4_NOT_USABLE_IN_ARENA_OR_RATED_BG)
+ return isArena ? SPELL_FAILED_NOT_IN_ARENA : SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND;
+
+ if (isArena && m_spellInfo->AttributesEx9 & SPELL_ATTR9_NOT_USABLE_IN_ARENA)
+ return SPELL_FAILED_NOT_IN_ARENA;
+
+ // check cooldowns
+ uint32 spellCooldown = m_spellInfo->GetRecoveryTime();
+ if (isArena && spellCooldown > 10 * MINUTE * IN_MILLISECONDS) // not sure if still needed
+ return SPELL_FAILED_NOT_IN_ARENA;
+
+ if (isRatedBattleground && spellCooldown > 15 * MINUTE * IN_MILLISECONDS)
+ return SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND;
+
+ return SPELL_CAST_OK;
+}
+
bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
@@ -5781,8 +5807,8 @@ SpellCastResult Spell::CheckPower()
return SPELL_FAILED_UNKNOWN;
}
- //check rune cost only if a spell has PowerType == POWER_RUNE
- if (m_spellInfo->PowerType == POWER_RUNE)
+ //check rune cost only if a spell has PowerType == POWER_RUNES
+ if (m_spellInfo->PowerType == POWER_RUNES)
{
SpellCastResult failReason = CheckRuneCost(m_spellInfo->RuneCostID);
if (failReason != SPELL_CAST_OK)
@@ -5973,25 +5999,7 @@ SpellCastResult Spell::CheckItems()
totems -= 1;
}
if (totems != 0)
- return SPELL_FAILED_TOTEMS; //0x7C
-
- // Check items for TotemCategory (items presence in inventory)
- uint32 TotemCategory = 2;
- for (int i= 0; i < 2; ++i)
- {
- if (m_spellInfo->TotemCategory[i] != 0)
- {
- if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
- {
- TotemCategory -= 1;
- continue;
- }
- }
- else
- TotemCategory -= 1;
- }
- if (TotemCategory != 0)
- return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
+ return SPELL_FAILED_TOTEMS;
}
// special checks for spell effects
@@ -6031,7 +6039,7 @@ SpellCastResult Spell::CheckItems()
}
case SPELL_EFFECT_ENCHANT_ITEM:
if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget()
- && (m_targets.GetItemTarget()->IsWeaponVellum() || m_targets.GetItemTarget()->IsArmorVellum()))
+ && (m_targets.GetItemTarget()->IsVellum()))
{
// cannot enchant vellum for other player
if (m_targets.GetItemTarget()->GetOwner() != m_caster)
@@ -6205,46 +6213,6 @@ SpellCastResult Spell::CheckItems()
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- {
- uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo)
- {
- // Requires No Ammo
- if (m_caster->HasAura(46699))
- break; // skip other checks
-
- return SPELL_FAILED_NO_AMMO;
- }
-
- ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
- if (!ammoProto)
- return SPELL_FAILED_NO_AMMO;
-
- if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
- return SPELL_FAILED_NO_AMMO;
-
- // check ammo ws. weapon compatibility
- switch (pItem->GetTemplate()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
- return SPELL_FAILED_NO_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
- return SPELL_FAILED_NO_AMMO;
- break;
- default:
- return SPELL_FAILED_NO_AMMO;
- }
-
- if (!m_caster->ToPlayer()->HasItemCount(ammo, 1))
- {
- m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0);
- return SPELL_FAILED_NO_AMMO;
- }
- }; break;
case ITEM_SUBCLASS_WEAPON_WAND:
break;
default:
@@ -6689,12 +6657,6 @@ void Spell::HandleLaunchPhase()
multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
bool usesAmmo = m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE;
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- {
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- usesAmmo=false;
- }
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
@@ -7149,7 +7111,7 @@ void Spell::PrepareTriggersExecutedOnHit()
Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
{
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ if (!(*i)->IsAffectingSpell(m_spellInfo))
continue;
SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
uint32 auraSpellIdx = (*i)->GetEffIndex();
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 1376b0fbd40..ce8754cbff7 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -39,11 +39,11 @@ enum SpellCastFlags
{
CAST_FLAG_NONE = 0x00000000,
CAST_FLAG_PENDING = 0x00000001, // aoe combat log?
- CAST_FLAG_UNKNOWN_2 = 0x00000002,
+ CAST_FLAG_HAS_TRAJECTORY = 0x00000002,
CAST_FLAG_UNKNOWN_3 = 0x00000004,
CAST_FLAG_UNKNOWN_4 = 0x00000008, // ignore AOE visual
CAST_FLAG_UNKNOWN_5 = 0x00000010,
- CAST_FLAG_AMMO = 0x00000020, // Projectiles visual
+ CAST_FLAG_PROJECTILE = 0x00000020,
CAST_FLAG_UNKNOWN_7 = 0x00000040,
CAST_FLAG_UNKNOWN_8 = 0x00000080,
CAST_FLAG_UNKNOWN_9 = 0x00000100,
@@ -68,7 +68,7 @@ enum SpellCastFlags
CAST_FLAG_UNKNOWN_28 = 0x08000000,
CAST_FLAG_UNKNOWN_29 = 0x10000000,
CAST_FLAG_UNKNOWN_30 = 0x20000000,
- CAST_FLAG_UNKNOWN_31 = 0x40000000,
+ CAST_FLAG_HEAL_PREDICTION = 0x40000000,
CAST_FLAG_UNKNOWN_32 = 0x80000000,
};
@@ -396,6 +396,7 @@ class Spell
SpellCastResult CheckPower();
SpellCastResult CheckRuneCost(uint32 runeCostID);
SpellCastResult CheckCasterAuras() const;
+ SpellCastResult CheckArenaAndRatedBattlegroundCastRules();
int32 CalculateDamage(uint8 i, Unit const* target) const { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_spellValue->EffectBasePoints[i]); }
@@ -407,7 +408,6 @@ class Spell
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets(WorldPacket* data);
- void WriteAmmoToPacket(WorldPacket* data);
bool CheckEffectTarget(Unit const* target, uint32 eff) const;
bool CanAutoCast(Unit* target);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a5e24ff1cec..8840161971a 100755..100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -118,7 +118,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
- &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot
+ &Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT unused
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
@@ -229,8 +229,26 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //160 SPELL_EFFECT_160 1 spell - 45534
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
- &Spell::EffectNULL, //163 unused
+ &Spell::EffectUnused, //163 SPELL_EFFECT_163 unused
&Spell::EffectRemoveAura, //164 SPELL_EFFECT_REMOVE_AURA
+ &Spell::EffectNULL, //165 SPELL_EFFECT_165
+ &Spell::EffectNULL, //166 SPELL_EFFECT_166
+ &Spell::EffectNULL, //167 SPELL_EFFECT_167
+ &Spell::EffectNULL, //168 SPELL_EFFECT_168
+ &Spell::EffectNULL, //169 SPELL_EFFECT_169
+ &Spell::EffectNULL, //170 SPELL_EFFECT_170
+ &Spell::EffectNULL, //171 SPELL_EFFECT_171
+ &Spell::EffectNULL, //172 SPELL_EFFECT_172
+ &Spell::EffectNULL, //173 SPELL_EFFECT_173
+ &Spell::EffectNULL, //174 SPELL_EFFECT_174
+ &Spell::EffectUnused, //175 SPELL_EFFECT_175 unused
+ &Spell::EffectNULL, //176 SPELL_EFFECT_176
+ &Spell::EffectNULL, //177 SPELL_EFFECT_177
+ &Spell::EffectUnused, //178 SPELL_EFFECT_178 unused
+ &Spell::EffectNULL, //179 SPELL_EFFECT_179
+ &Spell::EffectUnused, //180 SPELL_EFFECT_180 unused
+ &Spell::EffectUnused, //181 SPELL_EFFECT_181 unused
+ &Spell::EffectNULL, //182 SPELL_EFFECT_182
};
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
@@ -365,15 +383,8 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
}
case SPELLFAMILY_WARRIOR:
{
- // Shield Slam
- if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
- {
- uint8 level = m_caster->getLevel();
- uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f), uint32(float(level) * 34.5f));
- damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
- }
// Victory Rush
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
// Shockwave
else if (m_spellInfo->Id == 46968)
@@ -390,73 +401,12 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Incinerate Rank 1 & 2
if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
{
- // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
+ // Incinerate does more dmg (dmg/6) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
{
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0))
- damage += damage/4;
- }
- }
- // Conflagrate - consumes Immolate or Shadowflame
- else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
- {
- AuraEffect const* aura = NULL; // found req. aura for damage calculation
-
- Unit::AuraEffectList const &mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
- {
- // for caster applied auras only
- if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
- (*i)->GetCasterGUID() != m_caster->GetGUID())
- continue;
-
- // Immolate
- if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
- {
- aura = *i; // it selected always if exist
- break;
- }
-
- // Shadowflame
- if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
- aura = *i; // remember but wait possible Immolate as primary priority
- }
-
- // found Immolate or Shadowflame
- if (aura)
- {
- uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
- pdamage = m_caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
- pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
- uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
- uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
- damage += int32(CalculatePctU(pdamage * baseTotalTicks, pct_dir));
-
- uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
- m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePctU(pdamage * baseTotalTicks, pct_dot)));
-
- apply_direct_bonus = false;
- // Glyph of Conflagrate
- if (!m_caster->HasAura(56235))
- unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID());
-
- break;
- }
- }
- // Shadow Bite
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
- {
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())
- {
- if (Player* owner = m_caster->GetOwner()->ToPlayer())
- {
- if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
- {
- int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
- m_caster->CastCustomSpell(m_caster, 54425, &bp0, NULL, NULL, true);
- }
- }
+ damage += damage / 6;
}
}
break;
@@ -487,20 +437,10 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Ferocious Bite
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
{
- // converts each extra point of energy into ($f1+$AP/410) additional damage
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
- int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
- damage += int32(energy * multiple);
- damage += int32(CalculatePctN(m_caster->ToPlayer()->GetComboPoints() * ap, 7));
- }
- // Wrath
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
- {
- // Improved Insect Swarm
- if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
- if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0))
- AddPctN(damage, aurEff->GetAmount());
+ // converts each extra point of energy ( up to 25 energy ) into additional damage
+ int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -25));
+ // 25 energy = 100% more damage
+ AddPctN(damage, energy * 4);
}
break;
}
@@ -580,62 +520,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
damage *= 2;
}
- // Steady Shot
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
- {
- bool found = false;
- // check dazed affect
- Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED);
- for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
- {
- if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
- {
- found = true;
- break;
- }
- }
-
- // TODO: should this be put on taken but not done?
- if (found)
- damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
-
- if (Player* caster = m_caster->ToPlayer())
- {
- // Add Ammo and Weapon damage plus RAP * 0.1
- if (Item* item = caster->GetWeaponForAttack(RANGED_ATTACK))
- {
- ItemTemplate const* weaponTemplate = item->GetTemplate();
- float dmg_min = weaponTemplate->Damage[0].DamageMin;
- float dmg_max = weaponTemplate->Damage[0].DamageMax;
- if (dmg_max == 0.0f && dmg_min > dmg_max)
- damage += int32(dmg_min);
- else
- damage += irand(int32(dmg_min), int32(dmg_max));
- damage += int32(caster->GetAmmoDPS() * weaponTemplate->Delay * 0.001f);
- }
- }
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Hammer of the Righteous
- if (m_spellInfo->SpellFamilyFlags[1]&0x00040000)
- {
- // Add main hand dps * effect[2] amount
- float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
- int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_2);
- damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
- break;
- }
- // Shield of Righteousness
- if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
- {
- uint8 level = m_caster->getLevel();
- uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f));
- damage += CalculatePctN(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
- break;
- }
break;
}
case SPELLFAMILY_DEATHKNIGHT:
@@ -810,15 +694,6 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
// special cases
switch (triggered_spell_id)
{
- // Mirror Image
- case 58832:
- {
- // Glyph of Mirror Image
- if (m_caster->HasAura(63093))
- m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
-
- break;
- }
// Vanish (not exist)
case 18461:
{
@@ -851,10 +726,6 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, 7870, true);
return;
}
- // just skip
- case 23770: // Sayge's Dark Fortune of *
- // not exist, common cooldown can be implemented in scripts if need.
- return;
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
case 29284:
{
@@ -1529,22 +1400,6 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
//addhealth += tickheal * tickcount;
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
}
- // Nourish
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x2000000)
- {
- addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
-
- // Glyph of Nourish
- if (AuraEffect const* aurEff = m_caster->GetAuraEffect(62971, 0))
- {
- Unit::AuraEffectList const& Periodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
- for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i)
- {
- if (m_caster->GetGUID() == (*i)->GetCasterGUID())
- AddPctN(addhealth, aurEff->GetAmount());
- }
- }
- }
// Death Pact - return pct of max health to caster
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
@@ -1694,7 +1549,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
if (msg != EQUIP_ERR_OK)
{
// convert to possible store amount
- if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
+ if (msg == EQUIP_ERR_INV_FULL || msg == EQUIP_ERR_ITEM_MAX_COUNT)
num_to_add -= no_space;
else
{
@@ -1864,13 +1719,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
level_multiplier = 4;
break;
case 31930: // Judgements of the Wise
- case 63375: // Improved Stormstrike
+ case 63375: // Primal Wisdom
case 68082: // Glyph of Seal of Command
damage = int32(CalculatePctN(unitTarget->GetCreateMana(), damage));
break;
- case 48542: // Revitalize
- damage = int32(CalculatePctN(unitTarget->GetMaxPower(power), damage));
- break;
case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change)
{
if (Player* player = m_caster->ToPlayer())
@@ -1878,9 +1730,6 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
AddPctN(damage, 25);
break;
}
- case 71132: // Glyph of Shadow Word: Pain
- damage = int32(CalculatePctN(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
- break;
default:
break;
}
@@ -2221,9 +2070,9 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
- if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
+ if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CLIENT_LOCKED_OUT)
{
- if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND;
+ if (msg == EQUIP_ERR_CLIENT_LOCKED_OUT) dest = EQUIPMENT_SLOT_MAINHAND;
// prevent crash at access and unexpected charges counting with item update queue corrupt
if (m_CastItem == m_targets.GetItemTarget())
@@ -2563,7 +2412,7 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
// Devour Magic
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC)
{
- int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
+ int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue(m_caster);
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
// Glyph of Felhunter
if (Unit* owner = m_caster->GetOwner())
@@ -2753,7 +2602,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
Player* p_caster = (Player*)m_caster;
// Handle vellums
- if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
+ if (itemTarget->IsVellum())
{
// destroy one vellum from stack
uint32 count = 1;
@@ -2878,58 +2727,6 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
Player* p_caster = (Player*)m_caster;
- // Rockbiter Weapon apply to both weapon
- if (!itemTarget)
- return;
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000)
- {
- uint32 spell_id = 0;
-
- // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
- // Note: damage calculated (correctly) with rounding int32(float(v)) but
- // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
- switch (damage)
- {
- // Rank 1
- case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
- // Rank 2
- case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
- case 5: spell_id = 36751; break; // 20%
- // Rank 3
- case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
- case 7: spell_id = 36755; break; // 20%
- // Rank 4
- case 9: spell_id = 36761; break; // 0% [ 7% == 6]
- case 10: spell_id = 36758; break; // 14%
- case 11: spell_id = 36760; break; // 20%
- default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
- return;
- }
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
- if (!spellInfo)
- {
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
- return;
-
- }
-
- for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
- {
- if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
- {
- if (item->IsFitToSpellRequirements(m_spellInfo))
- {
- Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
- SpellCastTargets targets;
- targets.SetItemTarget(item);
- spell->prepare(&targets);
- }
- }
- }
- return;
- }
if (!itemTarget)
return;
@@ -3180,9 +2977,6 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
return;
}
- if (m_spellInfo->Id == 62124)
- m_caster->CastSpell(unitTarget, 67485, true);
-
// Also use this effect to set the taunter's threat to the taunted creature's highest value
if (unitTarget->getThreatManager().getCurrentVictim())
{
@@ -3262,74 +3056,26 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
if (Aura* aur = unitTarget->GetAura(58567, m_caster->GetGUID()))
{
- // 58388 - Glyph of Devastate dummy aura.
- if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0))
+ if (int32 num = (needCast ? 0 : 1))
aur->ModStackAmount(num);
fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget);
}
}
- if (m_spellInfo->SpellFamilyFlags[0] & 0x8000000) // Mocking Blow
- {
- if (unitTarget->IsImmunedToSpellEffect(m_spellInfo,EFFECT_1) || unitTarget->GetTypeId() == TYPEID_PLAYER)
- {
- m_damage = 0;
- return;
- }
- }
break;
}
case SPELLFAMILY_ROGUE:
{
- // Fan of Knives, Hemorrhage, Ghostly Strike
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
- || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
+ // Hemorrhage
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
{
- // Hemorrhage
- if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
- }
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_caster->ToPlayer()->AddComboPoints(unitTarget, 1, this);
// 50% more damage with daggers
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
totalDamagePercentMod *= 1.5f;
}
- // Mutilate (for each hand)
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
- {
- bool found = false;
- // fast check
- if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster))
- found = true;
- // full aura scan
- else
- {
- Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
- {
- found = true;
- break;
- }
- }
- }
-
- if (found)
- totalDamagePercentMod *= 1.2f; // 120% if poisoned
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Seal of Command Unleashed
- if (m_spellInfo->Id == 20467)
- {
- spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
- spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
- }
break;
}
case SPELLFAMILY_SHAMAN:
@@ -3360,54 +3106,35 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
{
// Kill Shot - bonus damage from Ranged Attack Power
if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
- spell_bonus += int32(0.4f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK));
+ spell_bonus += int32(0.45f * m_caster->GetTotalAttackPowerValue(RANGED_ATTACK));
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
- // Plague Strike
- if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
- {
- // Glyph of Plague Strike
- if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
- AddPctN(totalDamagePercentMod, aurEff->GetAmount());
- break;
- }
// Blood Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
- float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPctF(bonusPct, aurEff->GetAmount());
AddPctF(totalDamagePercentMod, bonusPct);
-
- // Glyph of Blood Strike
- if (m_caster->GetAuraEffect(59332, EFFECT_0))
- if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
- AddPctN(totalDamagePercentMod, 20);
break;
}
// Death Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
{
// Glyph of Death Strike
+ // 2% more damage per 5 runic power, up to a maximum of 40%
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
- if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
+ if (uint32 runic = std::min<uint32>(uint32(m_caster->GetPower(POWER_RUNIC_POWER) / 2.5f), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster)))
AddPctN(totalDamagePercentMod, runic);
break;
}
// Obliterate (12.5% more damage per disease)
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
{
- bool consumeDiseases = true;
- // Annihilation
- if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0))
- // Do not consume diseases if roll sucesses
- if (roll_chance_i(aurEff->GetAmount()))
- consumeDiseases = false;
-
- float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f;
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), false) / 2.0f;
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPctF(bonusPct, aurEff->GetAmount());
@@ -3423,7 +3150,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Heart Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
{
- float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue(m_caster) * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
// Death Knight T8 Melee 4P Bonus
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
AddPctF(bonusPct, aurEff->GetAmount());
@@ -4648,12 +4375,16 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
switch (m_glyphIndex)
{
case 0:
- case 1: minLevel = 15; break;
- case 2: minLevel = 50; break;
- case 3: minLevel = 30; break;
- case 4: minLevel = 70; break;
- case 5: minLevel = 80; break;
+ case 1:
+ case 6: minLevel = 25; break;
+ case 2:
+ case 3:
+ case 7: minLevel = 50; break;
+ case 4:
+ case 5:
+ case 8: minLevel = 75; break;
}
+
if (minLevel && m_caster->getLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
@@ -4675,7 +4406,7 @@ void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
}
// remove old glyph
- if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
+ if (uint32 oldglyph = player->GetGlyph(player->GetActiveSpec(), m_glyphIndex))
{
if (GlyphPropertiesEntry const* old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
@@ -5098,6 +4829,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
player->SetPower(POWER_MANA, mana);
player->SetPower(POWER_RAGE, 0);
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
+ player->SetPower(POWER_FOCUS, 0);
player->SpawnCorpseBones();
}
@@ -6247,7 +5979,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM))
continue;
- uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
+ int32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
if (m_caster->GetPower(POWER_MANA) < cost)
continue;
@@ -6311,7 +6043,7 @@ void Spell::EffectBind(SpellEffIndex effIndex)
loc.m_positionX = st->target_X;
loc.m_positionY = st->target_Y;
loc.m_positionZ = st->target_Z;
- loc.m_orientation = st->target_Orientation;
+ loc.SetOrientation(st->target_Orientation);
area_id = player->GetAreaId();
}
else
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 7b3f9a1bef9..8fa008da823 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -319,29 +319,35 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
{
+ SpellEffectEntry const* _effect = spellEntry->GetSpellEffect(effIndex);
+ SpellScalingEntry const* scaling = spellInfo->GetSpellScaling();
+
_spellInfo = spellInfo;
_effIndex = effIndex;
- Effect = spellEntry->Effect[effIndex];
- ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex];
- Amplitude = spellEntry->EffectAmplitude[effIndex];
- DieSides = spellEntry->EffectDieSides[effIndex];
- RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
- BasePoints = spellEntry->EffectBasePoints[effIndex];
- PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex];
- ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex];
- DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex];
- BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex];
- MiscValue = spellEntry->EffectMiscValue[effIndex];
- MiscValueB = spellEntry->EffectMiscValueB[effIndex];
- Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]);
- TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]);
- TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]);
- RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : NULL;
- ChainTarget = spellEntry->EffectChainTarget[effIndex];
- ItemType = spellEntry->EffectItemType[effIndex];
- TriggerSpell = spellEntry->EffectTriggerSpell[effIndex];
- SpellClassMask = spellEntry->EffectSpellClassMask[effIndex];
+ Effect = _effect ? _effect->Effect : 0;
+ ApplyAuraName = _effect ? _effect->EffectApplyAuraName : 0;
+ Amplitude = _effect ? _effect->EffectAmplitude : 0;
+ DieSides = _effect ? _effect->EffectDieSides : 0;
+ RealPointsPerLevel = _effect ? _effect->EffectRealPointsPerLevel : 0.0f;
+ BasePoints = _effect ? _effect->EffectBasePoints : 0;
+ PointsPerComboPoint = _effect ? _effect->EffectPointsPerComboPoint : 0.0f;
+ ValueMultiplier = _effect ? _effect->EffectValueMultiplier : 0.0f;
+ DamageMultiplier = _effect ? _effect->EffectDamageMultiplier : 0.0f;
+ BonusMultiplier = _effect ? _effect->EffectBonusMultiplier : 0.0f;
+ MiscValue = _effect ? _effect->EffectMiscValue : 0;
+ MiscValueB = _effect ? _effect->EffectMiscValueB : 0;
+ Mechanic = Mechanics(_effect ? _effect->EffectMechanic : 0);
+ TargetA = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetA : 0);
+ TargetB = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetB : 0);
+ RadiusEntry = _effect && _effect->EffectRadiusIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusIndex) : NULL;
+ ChainTarget = _effect ? _effect->EffectChainTarget : 0;
+ ItemType = _effect ? _effect->EffectItemType : 0;
+ TriggerSpell = _effect ? _effect->EffectTriggerSpell : 0;
+ SpellClassMask = _effect ? _effect->EffectSpellClassMask : flag96(0);
ImplicitTargetConditions = NULL;
+ ScalingMultiplier = scaling ? scaling->Multiplier[effIndex] : 0.0f;
+ DeltaScalingMultiplier = scaling ? scaling->RandomMultiplier[effIndex] : 0.0f;
+ ComboScalingMultiplier = scaling ? scaling->OtherMultiplier[effIndex] : 0.0f;
}
bool SpellEffectInfo::IsEffect() const
@@ -361,7 +367,7 @@ bool SpellEffectInfo::IsAura() const
bool SpellEffectInfo::IsAura(AuraType aura) const
{
- return IsAura() && ApplyAuraName == aura;
+ return IsAura() && AuraType(ApplyAuraName) == aura;
}
bool SpellEffectInfo::IsTargetingArea() const
@@ -400,37 +406,73 @@ bool SpellEffectInfo::IsUnitOwnedAuraEffect() const
return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA;
}
-int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* /*target*/) const
+int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* target) const
{
float basePointsPerLevel = RealPointsPerLevel;
int32 basePoints = bp ? *bp : BasePoints;
- int32 randomPoints = int32(DieSides);
+ float comboDamage = PointsPerComboPoint;
// base amount modification based on spell lvl vs caster lvl
- if (caster)
+ if (ScalingMultiplier != 0.0f)
{
- int32 level = int32(caster->getLevel());
- if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
- level = int32(_spellInfo->MaxLevel);
- else if (level < int32(_spellInfo->BaseLevel))
- level = int32(_spellInfo->BaseLevel);
- level -= int32(_spellInfo->SpellLevel);
- basePoints += int32(level * basePointsPerLevel);
- }
+ if (caster)
+ {
+ int32 level = caster->getLevel();
+ if (target && _spellInfo->IsPositiveEffect(_effIndex) && (Effect == SPELL_EFFECT_APPLY_AURA))
+ level = target->getLevel();
+
+ if (GtSpellScalingEntry const* gtScaling = sGtSpellScalingStore.LookupEntry((_spellInfo->ScalingClass != -1 ? _spellInfo->ScalingClass - 1 : MAX_CLASSES - 1) * 100 + level - 1))
+ {
+ float multiplier = gtScaling->value;
+ if (_spellInfo->CastTimeMax > 0 && _spellInfo->CastTimeMaxLevel > level)
+ multiplier *= float(_spellInfo->CastTimeMin + (level - 1) * (_spellInfo->CastTimeMax - _spellInfo->CastTimeMin) / (_spellInfo->CastTimeMaxLevel - 1)) / float(_spellInfo->CastTimeMax);
+ if (_spellInfo->CoefLevelBase > level)
+ multiplier *= (1.0f - _spellInfo->CoefBase) * (float)(level - 1) / (float)(_spellInfo->CoefLevelBase - 1) + _spellInfo->CoefBase;
+
+ float preciseBasePoints = ScalingMultiplier * multiplier;
+ if (DeltaScalingMultiplier)
+ {
+ float delta = DeltaScalingMultiplier * ScalingMultiplier * multiplier * 0.5f;
+ preciseBasePoints += frand(-delta, delta);
+ }
+
+ basePoints = int32(preciseBasePoints);
- // roll in a range <1;EffectDieSides> as of patch 3.3.3
- switch (randomPoints)
+ if (ComboScalingMultiplier)
+ comboDamage = ComboScalingMultiplier * multiplier;
+ }
+ }
+ }
+ else
{
- case 0: break;
- case 1: basePoints += 1; break; // range 1..1
- default:
- // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
- int32 randvalue = (randomPoints >= 1)
- ? irand(1, randomPoints)
- : irand(randomPoints, 1);
+ if (caster)
+ {
+ int32 level = int32(caster->getLevel());
+ if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
+ level = int32(_spellInfo->MaxLevel);
+ else if (level < int32(_spellInfo->BaseLevel))
+ level = int32(_spellInfo->BaseLevel);
+ level -= int32(_spellInfo->SpellLevel);
+ basePoints += int32(level * basePointsPerLevel);
+ }
- basePoints += randvalue;
- break;
+ // roll in a range <1;EffectDieSides> as of patch 3.3.3
+ int32 randomPoints = int32(DieSides);
+ switch (randomPoints)
+ {
+ case 0: break;
+ case 1: basePoints += 1; break; // range 1..1
+ default:
+ {
+ // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
+ int32 randvalue = (randomPoints >= 1)
+ ? irand(1, randomPoints)
+ : irand(randomPoints, 1);
+
+ basePoints += randvalue;
+ break;
+ }
+ }
}
float value = float(basePoints);
@@ -439,15 +481,14 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
if (caster)
{
// bonus amount from combo points
- if (caster->m_movedPlayer)
+ if (caster->m_movedPlayer && comboDamage)
if (uint8 comboPoints = caster->m_movedPlayer->GetComboPoints())
- if (float comboDamage = PointsPerComboPoint)
- value += comboDamage* comboPoints;
+ value += comboDamage * comboPoints;
value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value);
// amount multiplication based on caster's level
- if (!basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) &&
+ if (!_spellInfo->GetSpellScaling() && !basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) &&
Effect != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
Effect != SPELL_EFFECT_KNOCK_BACK &&
Effect != SPELL_EFFECT_ADD_EXTRA_ATTACKS &&
@@ -496,8 +537,8 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
{
if (!HasRadius())
return 0.0f;
-
- float radius = RadiusEntry->radiusMax;
+ //TODO: FIX radius value
+ float radius = RadiusEntry->ID;
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell);
@@ -716,9 +757,6 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
{
Id = spellEntry->Id;
- Category = spellEntry->Category;
- Dispel = spellEntry->Dispel;
- Mechanic = spellEntry->Mechanic;
Attributes = spellEntry->Attributes;
AttributesEx = spellEntry->AttributesEx;
AttributesEx2 = spellEntry->AttributesEx2;
@@ -727,75 +765,147 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry)
AttributesEx5 = spellEntry->AttributesEx5;
AttributesEx6 = spellEntry->AttributesEx6;
AttributesEx7 = spellEntry->AttributesEx7;
+ AttributesEx8 = spellEntry->AttributesEx8;
+ AttributesEx9 = spellEntry->AttributesEx9;
+ AttributesEx10 = spellEntry->AttributesEx10;
AttributesCu = 0;
- Stances = spellEntry->Stances;
- StancesNot = spellEntry->StancesNot;
- Targets = spellEntry->Targets;
- TargetCreatureType = spellEntry->TargetCreatureType;
- RequiresSpellFocus = spellEntry->RequiresSpellFocus;
- FacingCasterFlags = spellEntry->FacingCasterFlags;
- CasterAuraState = spellEntry->CasterAuraState;
- TargetAuraState = spellEntry->TargetAuraState;
- CasterAuraStateNot = spellEntry->CasterAuraStateNot;
- TargetAuraStateNot = spellEntry->TargetAuraStateNot;
- CasterAuraSpell = spellEntry->casterAuraSpell;
- TargetAuraSpell = spellEntry->targetAuraSpell;
- ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell;
- ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell;
CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : NULL;
- RecoveryTime = spellEntry->RecoveryTime;
- CategoryRecoveryTime = spellEntry->CategoryRecoveryTime;
- StartRecoveryCategory = spellEntry->StartRecoveryCategory;
- StartRecoveryTime = spellEntry->StartRecoveryTime;
- InterruptFlags = spellEntry->InterruptFlags;
- AuraInterruptFlags = spellEntry->AuraInterruptFlags;
- ChannelInterruptFlags = spellEntry->ChannelInterruptFlags;
- ProcFlags = spellEntry->procFlags;
- ProcChance = spellEntry->procChance;
- ProcCharges = spellEntry->procCharges;
- MaxLevel = spellEntry->maxLevel;
- BaseLevel = spellEntry->baseLevel;
- SpellLevel = spellEntry->spellLevel;
DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : NULL;
PowerType = spellEntry->powerType;
- ManaCost = spellEntry->manaCost;
- ManaCostPerlevel = spellEntry->manaCostPerlevel;
- ManaPerSecond = spellEntry->manaPerSecond;
- ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel;
- ManaCostPercentage = spellEntry->ManaCostPercentage;
- RuneCostID = spellEntry->runeCostID;
RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : NULL;
Speed = spellEntry->speed;
- StackAmount = spellEntry->StackAmount;
- for (uint8 i = 0; i < 2; ++i)
- Totem[i] = spellEntry->Totem[i];
- for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
- Reagent[i] = spellEntry->Reagent[i];
- for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
- ReagentCount[i] = spellEntry->ReagentCount[i];
- EquippedItemClass = spellEntry->EquippedItemClass;
- EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask;
- EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask;
- for (uint8 i = 0; i < 2; ++i)
- TotemCategory[i] = spellEntry->TotemCategory[i];
for (uint8 i = 0; i < 2; ++i)
SpellVisual[i] = spellEntry->SpellVisual[i];
SpellIconID = spellEntry->SpellIconID;
ActiveIconID = spellEntry->activeIconID;
- for (uint8 i = 0; i < 16; ++i)
- SpellName[i] = spellEntry->SpellName[i];
- for (uint8 i = 0; i < 16; ++i)
- Rank[i] = spellEntry->Rank[i];
- MaxTargetLevel = spellEntry->MaxTargetLevel;
- MaxAffectedTargets = spellEntry->MaxAffectedTargets;
- SpellFamilyName = spellEntry->SpellFamilyName;
- SpellFamilyFlags = spellEntry->SpellFamilyFlags;
- DmgClass = spellEntry->DmgClass;
- PreventionType = spellEntry->PreventionType;
- AreaGroupId = spellEntry->AreaGroupId;
+ SpellName = spellEntry->SpellName;
+ Rank = spellEntry->Rank;
SchoolMask = spellEntry->SchoolMask;
+ RuneCostID = spellEntry->runeCostID;
+ SpellDifficultyId = spellEntry->SpellDifficultyId;
+ SpellScalingId = spellEntry->SpellScalingId;
+ SpellAuraOptionsId = spellEntry->SpellAuraOptionsId;
+ SpellAuraRestrictionsId = spellEntry->SpellAuraRestrictionsId;
+ SpellCastingRequirementsId = spellEntry->SpellCastingRequirementsId;
+ SpellCategoriesId = spellEntry->SpellCategoriesId;
+ SpellClassOptionsId = spellEntry->SpellClassOptionsId;
+ SpellCooldownsId = spellEntry->SpellCooldownsId;
+ SpellEquippedItemsId = spellEntry->SpellEquippedItemsId;
+ SpellInterruptsId = spellEntry->SpellInterruptsId;
+ SpellLevelsId = spellEntry->SpellLevelsId;
+ SpellPowerId = spellEntry->SpellPowerId;
+ SpellReagentsId = spellEntry->SpellReagentsId;
+ SpellShapeshiftId = spellEntry->SpellShapeshiftId;
+ SpellTargetRestrictionsId = spellEntry->SpellTargetRestrictionsId;
+ SpellTotemsId = spellEntry->SpellTotemsId;
+
+ // SpellDifficultyEntry
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
Effects[i] = SpellEffectInfo(spellEntry, this, i);
+
+ // SpellScalingEntry
+ SpellScalingEntry const* _scaling = GetSpellScaling();
+ CastTimeMin = _scaling ? _scaling->CastTimeMin : 0;
+ CastTimeMax = _scaling ?_scaling->CastTimeMax : 0;
+ CastTimeMaxLevel = _scaling ? _scaling->CastTimeMaxLevel : 0;
+ ScalingClass = _scaling ? _scaling->ScalingClass : 0;
+ CoefBase = _scaling ? _scaling->CoefBase : 0;
+ CoefLevelBase = _scaling ? _scaling->CoefLevelBase : 0;
+
+ // SpellAuraOptionsEntry
+ SpellAuraOptionsEntry const* _options = GetSpellAuraOptions();
+ ProcFlags = _options ? _options->procFlags : 0;
+ ProcChance = _options ? _options->procChance : 0;
+ ProcCharges = _options ? _options->procCharges : 0;
+ StackAmount = _options ? _options->StackAmount : 0;
+
+ // SpellAuraRestrictionsEntry
+ SpellAuraRestrictionsEntry const* _aura = GetSpellAuraRestrictions();
+ CasterAuraState = _aura ? _aura->CasterAuraState : 0;
+ TargetAuraState = _aura ? _aura->TargetAuraState : 0;
+ CasterAuraStateNot = _aura ? _aura->CasterAuraStateNot : 0;
+ TargetAuraStateNot = _aura ? _aura->TargetAuraStateNot : 0;
+ CasterAuraSpell = _aura ? _aura->casterAuraSpell : 0;
+ TargetAuraSpell = _aura ? _aura->targetAuraSpell : 0;
+ ExcludeCasterAuraSpell = _aura ? _aura->excludeCasterAuraSpell : 0;
+ ExcludeTargetAuraSpell = _aura ? _aura->excludeTargetAuraSpell : 0;
+
+ // SpellCastingRequirementsEntry
+ SpellCastingRequirementsEntry const* _castreq = GetSpellCastingRequirements();
+ RequiresSpellFocus = _castreq ? _castreq->RequiresSpellFocus : 0;
+ FacingCasterFlags = _castreq ? _castreq->FacingCasterFlags : 0;
+ AreaGroupId = _castreq ? _castreq->AreaGroupId : -1;
+
+ // SpellCategoriesEntry
+ SpellCategoriesEntry const* _categorie = GetSpellCategories();
+ Category = _categorie ? _categorie->Category : 0;
+ Dispel = _categorie ? _categorie->Dispel : 0;
+ Mechanic = _categorie ? _categorie->Mechanic : 0;
+ StartRecoveryCategory = _categorie ? _categorie->StartRecoveryCategory : 0;
+ DmgClass = _categorie ? _categorie->DmgClass : 0;
+ PreventionType = _categorie ? _categorie->PreventionType : 0;
+
+ // SpellClassOptionsEntry
+ SpellClassOptionsEntry const* _class = GetSpellClassOptions();
+ SpellFamilyName = _class ? _class->SpellFamilyName : 0;
+ SpellFamilyFlags = _class ? _class->SpellFamilyFlags : flag96(0);
+
+ // SpellCooldownsEntry
+ SpellCooldownsEntry const* _cooldowns = GetSpellCooldowns();
+ RecoveryTime = _cooldowns ? _cooldowns->RecoveryTime : 0;
+ CategoryRecoveryTime = _cooldowns ? _cooldowns->CategoryRecoveryTime : 0;
+ StartRecoveryTime = _cooldowns ? _cooldowns->StartRecoveryTime : 0;
+
+ // SpellEquippedItemsEntry
+ SpellEquippedItemsEntry const* _equipped = GetSpellEquippedItems();
+ EquippedItemClass = _equipped ? _equipped->EquippedItemClass : -1;
+ EquippedItemSubClassMask = _equipped ?_equipped->EquippedItemSubClassMask : -1;
+ EquippedItemInventoryTypeMask = _equipped ? _equipped->EquippedItemInventoryTypeMask : -1;
+
+ // SpellInterruptsEntry
+ SpellInterruptsEntry const* _interrupt = GetSpellInterrupts();
+ InterruptFlags = _interrupt ? _interrupt->InterruptFlags : 0;
+ AuraInterruptFlags = _interrupt ? _interrupt->AuraInterruptFlags : 0;
+ ChannelInterruptFlags = _interrupt ? _interrupt->ChannelInterruptFlags : 0;
+
+ // SpellLevelsEntry
+ SpellLevelsEntry const* _levels = GetSpellLevels();
+ MaxLevel = _levels ? _levels->maxLevel : 0;
+ BaseLevel = _levels ? _levels->baseLevel : 0;
+ SpellLevel = _levels ? _levels->spellLevel : 0;
+
+ // SpellPowerEntry
+ SpellPowerEntry const* _power = GetSpellPower();
+ ManaCost = _power ? _power->manaCost : 0;
+ ManaCostPerlevel = _power ? _power->manaCostPerlevel : 0;
+ ManaCostPercentage = _power ? _power->ManaCostPercentage : 0;
+ ManaPerSecond = _power ? _power->manaPerSecond : 0;
+
+ // SpellReagentsEntry
+ SpellReagentsEntry const* _reagents = GetSpellReagents();
+ for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
+ Reagent[i] = _reagents ? _reagents->Reagent[i] : 0;
+ for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
+ ReagentCount[i] = _reagents ? _reagents->ReagentCount[i] : 0;
+
+ // SpellShapeshiftEntry
+ SpellShapeshiftEntry const* _shapeshift = GetSpellShapeshift();
+ Stances = _shapeshift ? _shapeshift->Stances : 0;
+ StancesNot = _shapeshift ? _shapeshift->StancesNot : 0;
+
+ // SpellTargetRestrictionsEntry
+ SpellTargetRestrictionsEntry const* _target = GetSpellTargetRestrictions();
+ Targets = _target ? _target->Targets : 0;
+ TargetCreatureType = _target ? _target->TargetCreatureType : 0;
+ MaxAffectedTargets = _target ? _target->MaxAffectedTargets : 0;
+
+ // SpellTotemsEntry
+ SpellTotemsEntry const* _totem = GetSpellTotems();
+ for (uint8 i = 0; i < 2; ++i)
+ TotemCategory[i] = _totem ? _totem->TotemCategory[i] : 0;
+ for (uint8 i = 0; i < 2; ++i)
+ Totem[i] = _totem ? _totem->Totem[i] : 0;
+
ExplicitTargetMask = _GetExplicitTargetMask();
ChainEntry = NULL;
}
@@ -1230,6 +1340,7 @@ bool SpellInfo::IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInf
case SPELL_SPECIFIC_AURA:
case SPELL_SPECIFIC_STING:
case SPELL_SPECIFIC_CURSE:
+ case SPELL_SPECIFIC_BANE:
case SPELL_SPECIFIC_ASPECT:
case SPELL_SPECIFIC_JUDGEMENT:
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
@@ -1256,10 +1367,10 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
return SPELL_CAST_OK;
bool actAsShifted = false;
- SpellShapeshiftEntry const* shapeInfo = NULL;
+ SpellShapeshiftFormEntry const* shapeInfo = NULL;
if (form > 0)
{
- shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
if (!shapeInfo)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
@@ -1411,17 +1522,27 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
}
// aura limitations
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (player)
{
- if (!Effects[i].IsAura())
- continue;
- switch (Effects[i].ApplyAuraName)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
- case SPELL_AURA_FLY:
+ if (!Effects[i].IsAura())
+ continue;
+
+ switch (Effects[i].ApplyAuraName)
{
- if (player && !player->IsKnowHowFlyIn(map_id, zone_id))
- return SPELL_FAILED_INCORRECT_AREA;
+ case SPELL_AURA_FLY:
+ {
+ if (!player->IsKnowHowFlyIn(map_id, zone_id))
+ return SPELL_FAILED_INCORRECT_AREA;
+ break;
+ }
+ case SPELL_AURA_MOUNTED:
+ {
+ if (Effects[i].MiscValueB && !player->GetMountCapability(Effects[i].MiscValueB))
+ return SPELL_FAILED_NOT_HERE;
+ break;
+ }
}
}
}
@@ -1828,6 +1949,10 @@ SpellSpecificType SpellInfo::GetSpellSpecific() const
}
case SPELLFAMILY_WARLOCK:
{
+ // Warlock (Bane of Doom | Bane of Agony | Bane of Havoc)
+ if (Id == 603 || Id == 980 || Id == 80240)
+ return SPELL_SPECIFIC_BANE;
+
// only warlock curses have this
if (Dispel == DISPEL_CURSE)
return SPELL_SPECIFIC_CURSE;
@@ -1959,11 +2084,20 @@ int32 SpellInfo::GetMaxDuration() const
uint32 SpellInfo::CalcCastTime(Unit* caster, Spell* spell) const
{
+ int32 castTime = 0;
+
// not all spells have cast time index and this is all is pasiive abilities
- if (!CastTimeEntry)
- return 0;
+ if (caster && CastTimeMax > 0)
+ {
+ castTime = CastTimeMax;
+ if (CastTimeMaxLevel > int32(caster->getLevel()))
+ castTime = CastTimeMin + int32(caster->getLevel() - 1) * (CastTimeMax - CastTimeMin) / (CastTimeMaxLevel - 1);
+ }
+ else if (CastTimeEntry)
+ castTime = CastTimeEntry->CastTime;
- int32 castTime = CastTimeEntry->CastTime;
+ if (!castTime)
+ return 0;
if (caster)
caster->ModSpellCastTime(this, castTime, spell);
@@ -2038,10 +2172,9 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask)
case POWER_RAGE:
case POWER_FOCUS:
case POWER_ENERGY:
- case POWER_HAPPINESS:
powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage));
break;
- case POWER_RUNE:
+ case POWER_RUNES:
case POWER_RUNIC_POWER:
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!");
break;
@@ -2119,7 +2252,8 @@ SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const
if (IsPositiveEffect(i) &&
(Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
- Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID))
+ Effects[i].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID) &&
+ !Effects[i].ScalingMultiplier)
{
needRankSelection = true;
break;
@@ -2482,6 +2616,86 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB)
return true;
}
+SpellTargetRestrictionsEntry const* SpellInfo::GetSpellTargetRestrictions() const
+{
+ return SpellTargetRestrictionsId ? sSpellTargetRestrictionsStore.LookupEntry(SpellTargetRestrictionsId) : NULL;
+}
+
+SpellEquippedItemsEntry const* SpellInfo::GetSpellEquippedItems() const
+{
+ return SpellEquippedItemsId ? sSpellEquippedItemsStore.LookupEntry(SpellEquippedItemsId) : NULL;
+}
+
+SpellInterruptsEntry const* SpellInfo::GetSpellInterrupts() const
+{
+ return SpellInterruptsId ? sSpellInterruptsStore.LookupEntry(SpellInterruptsId) : NULL;
+}
+
+SpellLevelsEntry const* SpellInfo::GetSpellLevels() const
+{
+ return SpellLevelsId ? sSpellLevelsStore.LookupEntry(SpellLevelsId) : NULL;
+}
+
+SpellPowerEntry const* SpellInfo::GetSpellPower() const
+{
+ return SpellPowerId ? sSpellPowerStore.LookupEntry(SpellPowerId) : NULL;
+}
+
+SpellReagentsEntry const* SpellInfo::GetSpellReagents() const
+{
+ return SpellReagentsId ? sSpellReagentsStore.LookupEntry(SpellReagentsId) : NULL;
+}
+
+SpellScalingEntry const* SpellInfo::GetSpellScaling() const
+{
+ return SpellScalingId ? sSpellScalingStore.LookupEntry(SpellScalingId) : NULL;
+}
+
+SpellShapeshiftEntry const* SpellInfo::GetSpellShapeshift() const
+{
+ return SpellShapeshiftId ? sSpellShapeshiftStore.LookupEntry(SpellShapeshiftId) : NULL;
+}
+
+SpellTotemsEntry const* SpellInfo::GetSpellTotems() const
+{
+ return SpellTotemsId ? sSpellTotemsStore.LookupEntry(SpellTotemsId) : NULL;
+}
+
+SpellAuraOptionsEntry const* SpellInfo::GetSpellAuraOptions() const
+{
+ return SpellAuraOptionsId ? sSpellAuraOptionsStore.LookupEntry(SpellAuraOptionsId) : NULL;
+}
+
+SpellAuraRestrictionsEntry const* SpellInfo::GetSpellAuraRestrictions() const
+{
+ return SpellAuraRestrictionsId ? sSpellAuraRestrictionsStore.LookupEntry(SpellAuraRestrictionsId) : NULL;
+}
+
+SpellCastingRequirementsEntry const* SpellInfo::GetSpellCastingRequirements() const
+{
+ return SpellCastingRequirementsId ? sSpellCastingRequirementsStore.LookupEntry(SpellCastingRequirementsId) : NULL;
+}
+
+SpellCategoriesEntry const* SpellInfo::GetSpellCategories() const
+{
+ return SpellCategoriesId ? sSpellCategoriesStore.LookupEntry(SpellCategoriesId) : NULL;
+}
+
+SpellClassOptionsEntry const* SpellInfo::GetSpellClassOptions() const
+{
+ return SpellClassOptionsId ? sSpellClassOptionsStore.LookupEntry(SpellClassOptionsId) : NULL;
+}
+
+SpellCooldownsEntry const* SpellInfo::GetSpellCooldowns() const
+{
+ return SpellCooldownsId ? sSpellCooldownsStore.LookupEntry(SpellCooldownsId) : NULL;
+}
+
+SpellEffectEntry const* SpellEntry::GetSpellEffect(uint32 eff) const
+{
+ return GetSpellEffectEntry(Id, eff);
+}
+
void SpellInfo::_UnloadImplicitTargetConditionLists()
{
// find the same instances of ConditionList and delete them.
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 54430cd7116..1161ac23aa3 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -60,7 +60,7 @@ enum SpellCastTargetFlags
TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet)
TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells
TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell)
- TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
+ TARGET_FLAG_EXTRA_TARGETS = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger)
TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
@@ -166,6 +166,8 @@ enum SpellSpecificType
SPELL_SPECIFIC_WARRIOR_ENRAGE = 26,
SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27,
SPELL_SPECIFIC_HAND = 28,
+ SPELL_SPECIFIC_PHASE = 29,
+ SPELL_SPECIFIC_BANE = 30,
};
enum SpellCustomAttributes
@@ -249,6 +251,10 @@ public:
uint32 TriggerSpell;
flag96 SpellClassMask;
std::list<Condition*>* ImplicitTargetConditions;
+ // SpellScalingEntry
+ float ScalingMultiplier;
+ float DeltaScalingMultiplier;
+ float ComboScalingMultiplier;
SpellEffectInfo() {}
SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex);
@@ -301,6 +307,9 @@ public:
uint32 AttributesEx5;
uint32 AttributesEx6;
uint32 AttributesEx7;
+ uint32 AttributesEx8;
+ uint32 AttributesEx9;
+ uint32 AttributesEx10;
uint32 AttributesCu;
uint32 Stances;
uint32 StancesNot;
@@ -335,7 +344,6 @@ public:
uint32 ManaCost;
uint32 ManaCostPerlevel;
uint32 ManaPerSecond;
- uint32 ManaPerSecondPerLevel;
uint32 ManaCostPercentage;
uint32 RuneCostID;
SpellRangeEntry const* RangeEntry;
@@ -351,8 +359,8 @@ public:
uint32 SpellVisual[2];
uint32 SpellIconID;
uint32 ActiveIconID;
- char* SpellName[16];
- char* Rank[16];
+ char* SpellName;
+ char* Rank;
uint32 MaxTargetLevel;
uint32 MaxAffectedTargets;
uint32 SpellFamilyName;
@@ -361,10 +369,50 @@ public:
uint32 PreventionType;
int32 AreaGroupId;
uint32 SchoolMask;
+ uint32 SpellDifficultyId;
+ uint32 SpellScalingId;
+ uint32 SpellAuraOptionsId;
+ uint32 SpellAuraRestrictionsId;
+ uint32 SpellCastingRequirementsId;
+ uint32 SpellCategoriesId;
+ uint32 SpellClassOptionsId;
+ uint32 SpellCooldownsId;
+ uint32 SpellEquippedItemsId;
+ uint32 SpellInterruptsId;
+ uint32 SpellLevelsId;
+ uint32 SpellPowerId;
+ uint32 SpellReagentsId;
+ uint32 SpellShapeshiftId;
+ uint32 SpellTargetRestrictionsId;
+ uint32 SpellTotemsId;
+ // SpellScalingEntry
+ int32 CastTimeMin;
+ int32 CastTimeMax;
+ int32 CastTimeMaxLevel;
+ int32 ScalingClass;
+ float CoefBase;
+ int32 CoefLevelBase;
SpellEffectInfo Effects[MAX_SPELL_EFFECTS];
uint32 ExplicitTargetMask;
SpellChainNode const* ChainEntry;
+ // struct access functions
+ SpellTargetRestrictionsEntry const* GetSpellTargetRestrictions() const;
+ SpellAuraOptionsEntry const* GetSpellAuraOptions() const;
+ SpellAuraRestrictionsEntry const* GetSpellAuraRestrictions() const;
+ SpellCastingRequirementsEntry const* GetSpellCastingRequirements() const;
+ SpellCategoriesEntry const* GetSpellCategories() const;
+ SpellClassOptionsEntry const* GetSpellClassOptions() const;
+ SpellCooldownsEntry const* GetSpellCooldowns() const;
+ SpellEquippedItemsEntry const* GetSpellEquippedItems() const;
+ SpellInterruptsEntry const* GetSpellInterrupts() const;
+ SpellLevelsEntry const* GetSpellLevels() const;
+ SpellPowerEntry const* GetSpellPower() const;
+ SpellReagentsEntry const* GetSpellReagents() const;
+ SpellScalingEntry const* GetSpellScaling() const;
+ SpellShapeshiftEntry const* GetSpellShapeshift() const;
+ SpellTotemsEntry const* GetSpellTotems() const;
+
SpellInfo(SpellEntry const* spellEntry);
~SpellInfo();
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index e17e71f8869..fe7a0eab229 100755..100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2636,7 +2636,7 @@ void SpellMgr::LoadSpellInfoStore()
mSpellInfoMap[i] = new SpellInfo(spellEntry);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell info store in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
@@ -2955,7 +2955,7 @@ void SpellMgr::LoadDbcDataCorrections()
{
uint32 oldMSTime = getMSTime();
- SpellEntry* spellInfo = NULL;
+ /*SpellEntry* spellInfo = NULL;
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
@@ -3248,6 +3248,12 @@ void SpellMgr::LoadDbcDataCorrections()
case 53246: // Marked for Death (Rank 5)
spellInfo->EffectSpellClassMask[0] = flag96(0x00067801, 0x10820001, 0x00000801);
break;
+ case 5176: // Wrath
+ case 2912: // Starfire
+ case 78674: // Starsurge
+ spellInfo->Effects[1].Effect = SPELL_EFFECT_DUMMY;
+ spellInfo->Effects[1].TargetA = TARGET_UNIT_CASTER;
+ break;
case 70728: // Exploit Weakness (needs target selection script)
case 70840: // Devious Minds (needs target selection script)
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
@@ -3602,6 +3608,6 @@ void SpellMgr::LoadDbcDataCorrections()
properties->Type = SUMMON_TYPE_TOTEM;
properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
properties->Type = SUMMON_TYPE_TOTEM;
-
+ */
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loading spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 0a4682db759..220d348fba2 100755
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -31,34 +31,34 @@ inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
// GM ticket
GmTicket::GmTicket() { }
-GmTicket::GmTicket(Player* player, WorldPacket& recv_data) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED)
+GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NULL)), _lastModifiedTime(time(NULL)), _closedBy(0), _assignedTo(0), _completed(false), _escalatedStatus(TICKET_UNASSIGNED)
{
_id = sTicketMgr->GenerateTicketId();
_playerName = player->GetName();
_playerGuid = player->GetGUID();
uint32 mapId;
- recv_data >> mapId; // Map is sent as UInt32!
+ recvData >> mapId; // Map is sent as UInt32!
_mapId = mapId;
- recv_data >> _posX;
- recv_data >> _posY;
- recv_data >> _posZ;
- recv_data >> _message;
+ recvData >> _posX;
+ recvData >> _posY;
+ recvData >> _posZ;
+ recvData >> _message;
uint32 needResponse;
- recv_data >> needResponse;
+ recvData >> needResponse;
_needResponse = (needResponse == 17); // Requires GM response. 17 = true, 1 = false (17 is default)
uint8 unk1;
- recv_data >> unk1; // Requests further GM interaction on a ticket to which a GM has already responded
+ recvData >> unk1; // Requests further GM interaction on a ticket to which a GM has already responded
- recv_data.rfinish();
+ recvData.rfinish();
/*
- recv_data >> uint32(count); // text lines
+ recvData >> count; // text lines
for (int i = 0; i < count; i++)
- recv_data >> uint32();
+ recvData >> uint32();
if (something)
- recv_data >> uint32();
+ recvData >> uint32();
else
compressed uint32 + string;
*/
@@ -373,12 +373,12 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const
status = GMTICKET_STATUS_HASTEXT;
}
- WorldPacket data(SMSG_GMTICKET_GETTICKET, (4 + 4 + (ticket ? message.length() + 1 + 4 + 4 + 4 + 1 + 1 : 0)));
+ WorldPacket data(SMSG_GMTICKET_GETTICKET, (4 + (ticket ? 4 + message.length() + 1 + 4 + 4 + 4 + 1 + 1 : 0)));
data << uint32(status); // standard 0x0A, 0x06 if text present
- data << uint32(ticket ? ticket->GetId() : 0); // ticketID
if (ticket)
{
+ data << uint32(ticket->GetId()); // ticketID
data << message.c_str(); // ticket text
data << uint8(0x7); // ticket category; why is this hardcoded? does it make a diff re: client?
@@ -386,5 +386,6 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const
// Now we need to go through the client logic for displaying various levels of ticket load
ticket->WritePacket(data);
}
+
session->SendPacket(&data);
}
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index be8b4063d84..0e78ac72692 100755
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -82,7 +82,7 @@ class GmTicket
{
public:
GmTicket();
- explicit GmTicket(Player* player, WorldPacket& recv_data);
+ explicit GmTicket(Player* player, WorldPacket& recvData);
~GmTicket();
bool IsClosed() const { return _closedBy; }
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index f6d0de28d28..2907292f5a6 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -320,7 +320,10 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
case DTT_CHARACTER:
{
if (result->GetFieldCount() <= 68) // avoid crashes on next check
+ {
sLog->outFatal(LOG_FILTER_GENERAL, "PlayerDumpWriter::DumpTable - Trying to access non-existing or wrong positioned field (`deleteInfos_Account`) in `characters` table.");
+ return false;
+ }
if (result->Fetch()[68].GetUInt32()) // characters.deleteInfos_Account - if filled error
return false;
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index f6daba76c1a..6eca93dc4b5 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -52,7 +52,7 @@ void WardenCheckMgr::LoadWardenChecks()
if (!result)
{
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
return;
}
@@ -164,7 +164,7 @@ void WardenCheckMgr::LoadWardenOverrides()
if (!result)
{
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!");
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!");
return;
}
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index da62122d7a3..fce078a0a14 100755
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -93,7 +93,7 @@ void LoadWeatherData()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index ea74b6d06dd..0a9af095352 100755..100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -40,11 +40,11 @@
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "TicketMgr.h"
-#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
#include "GroupMgr.h"
#include "Chat.h"
#include "DBCStores.h"
+#include "DB2Stores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
@@ -272,7 +272,7 @@ void World::AddSession_(WorldSession* s)
return;
}
- s->SendAuthResponse(AUTH_OK, true);
+ s->SendAuthResponse(AUTH_OK, false);
s->SendAddonsInfo();
s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
s->SendTutorialsData();
@@ -328,7 +328,7 @@ void World::AddQueuedPlayer(WorldSession* sess)
m_QueuedPlayer.push_back(sess);
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
- sess->SendAuthResponse(AUTH_WAIT_QUEUE, false, GetQueuePos(sess));
+ sess->SendAuthResponse(AUTH_WAIT_QUEUE, true, GetQueuePos(sess));
}
bool World::RemoveQueuedPlayer(WorldSession* sess)
@@ -770,14 +770,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_MONEY] = ConfigMgr::GetIntDefault("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
- m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
+ sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0.." UI64FMTD ". Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
+ m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
- else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
+ else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > 0x7FFFFFFF-1) // TODO: (See MAX_MONEY_AMOUNT)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
- m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT);
- m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
+ m_int_configs[CONFIG_START_PLAYER_MONEY], 0x7FFFFFFF-1, 0x7FFFFFFF-1);
+ m_int_configs[CONFIG_START_PLAYER_MONEY] = 0x7FFFFFFF-1;
}
m_int_configs[CONFIG_MAX_HONOR_POINTS] = ConfigMgr::GetIntDefault("MaxHonorPoints", 75000);
@@ -1197,6 +1197,9 @@ void World::LoadConfigSettings(bool reload)
// MySQL ping time interval
m_int_configs[CONFIG_DB_PING_INTERVAL] = ConfigMgr::GetIntDefault("MaxPingTime", 30);
+ // Guild save interval
+ m_int_configs[CONFIG_GUILD_SAVE_INTERVAL] = ConfigMgr::GetIntDefault("GuildSaveInterval", 15);
+
// misc
m_bool_configs[CONFIG_PDUMP_NO_PATHS] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowPaths", true);
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true);
@@ -1265,12 +1268,7 @@ void World::SetInitialWorldSettings()
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
- uint32 server_type;
- if (IsFFAPvPRealm())
- server_type = REALM_TYPE_PVP;
- else
- server_type = getIntConfig(CONFIG_GAME_TYPE);
-
+ uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); // One-time query
@@ -1283,6 +1281,7 @@ void World::SetInitialWorldSettings()
///- Load the DBC files
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Initialize data stores...");
LoadDBCStores(m_dataPath);
+ LoadDB2Stores(m_dataPath);
DetectDBCLang();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell dbc data corrections...");
@@ -1315,7 +1314,6 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadCreatureLocales();
sObjectMgr->LoadGameObjectLocales();
sObjectMgr->LoadItemLocales();
- sObjectMgr->LoadItemSetNameLocales();
sObjectMgr->LoadQuestLocales();
sObjectMgr->LoadNpcTextLocales();
sObjectMgr->LoadPageTextLocales();
@@ -1372,13 +1370,16 @@ void World::SetInitialWorldSettings()
LoadRandomEnchantmentsTable();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Disables");
- DisableMgr::LoadDisables(); // must be before loading quests and items
+ DisableMgr::LoadDisables(); // must be before loading quests and items
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item set names..."); // must be after LoadItemPrototypes
- sObjectMgr->LoadItemSetNames();
+ sObjectMgr->LoadItemTemplateAddon();
+
+ sLog->outInfo(LOG_FILTER_GENERAL, "Loading Item Scripts..."); // must be after LoadItemPrototypes
+ sObjectMgr->LoadItemScriptNames();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Model Based Info Data...");
sObjectMgr->LoadCreatureModelInfo();
@@ -1638,15 +1639,6 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Scripts text locales..."); // must be after Load*Scripts calls
sObjectMgr->LoadDbScriptStrings();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts...");
- sEventAIMgr->LoadCreatureEventAI_Texts();
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Summons...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts...");
- sEventAIMgr->LoadCreatureEventAI_Scripts();
-
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell script names...");
sObjectMgr->LoadSpellScriptNames();
@@ -1690,6 +1682,8 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE*IN_MILLISECONDS); // Mysql ping time in minutes
+ m_timers[WUPDATE_GUILDSAVE].SetInterval(getIntConfig(CONFIG_GUILD_SAVE_INTERVAL) * MINUTE * IN_MILLISECONDS);
+
//to set mailtimer to return mails every day between 4 and 5 am
//mailtimer is increased when updating auctions
//one second is 1000 -(tested on win system)
@@ -1761,6 +1755,12 @@ void World::SetInitialWorldSettings()
LoadCharacterNameData();
+ sLog->outInfo(LOG_FILTER_GENERAL, "Initializing Opcodes...");
+ InitOpcodes();
+
+ sLog->outInfo(LOG_FILTER_GENERAL, "Loading hotfix info...");
+ sObjectMgr->LoadHotfixData();
+
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
sLog->outInfo(LOG_FILTER_WORLDSERVER, "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
@@ -1769,15 +1769,15 @@ void World::SetInitialWorldSettings()
void World::DetectDBCLang()
{
- uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 255);
+ uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 0);
- if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
+ if (m_lang_confid >= TOTAL_LOCALES)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_lang_confid = LOCALE_enUS;
}
- ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
+ /*ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
@@ -1803,12 +1803,11 @@ void World::DetectDBCLang()
{
sLog->outError(LOG_FILTER_SERVER_LOADING, "Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
- }
-
- m_defaultDbcLocale = LocaleConstant(default_locale);
+ }*/
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ m_defaultDbcLocale = LocaleConstant(m_lang_confid);
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale", localeNames[m_defaultDbcLocale]);
}
void World::RecordTimeDiff(const char *text, ...)
@@ -2041,6 +2040,12 @@ void World::Update(uint32 diff)
WorldDatabase.KeepAlive();
}
+ if (m_timers[WUPDATE_GUILDSAVE].Passed())
+ {
+ m_timers[WUPDATE_GUILDSAVE].Reset();
+ sGuildMgr->SaveGuilds();
+ }
+
// update the instance reset times
sInstanceSaveMgr->Update();
@@ -2610,8 +2615,10 @@ void World::SendAutoBroadcast()
else if (abcenter == 1)
{
- WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
- data << msg;
+ WorldPacket data(SMSG_NOTIFICATION, 2 + msg.length());
+ data.WriteBits(msg.length(), 13);
+ data.FlushBits();
+ data.WriteString(msg);
sWorld->SendGlobalMessage(&data);
}
@@ -2619,8 +2626,10 @@ void World::SendAutoBroadcast()
{
sWorld->SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
- WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
- data << msg;
+ WorldPacket data(SMSG_NOTIFICATION, 2 + msg.length());
+ data.WriteBits(msg.length(), 13);
+ data.FlushBits();
+ data.WriteString(msg);
sWorld->SendGlobalMessage(&data);
}
@@ -2812,8 +2821,8 @@ void World::LoadDBVersion()
if (result)
{
Field* fields = result->Fetch();
- m_DBVersion = fields[0].GetString();
+ m_DBVersion = fields[0].GetString();
// will be overwrite by config values if different and non-0
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index a6cdd4742f6..b25444f4865 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -45,11 +45,19 @@ class SystemMgr;
// ServerMessages.dbc
enum ServerMessageType
{
- SERVER_MSG_SHUTDOWN_TIME = 1,
- SERVER_MSG_RESTART_TIME = 2,
- SERVER_MSG_STRING = 3,
- SERVER_MSG_SHUTDOWN_CANCELLED = 4,
- SERVER_MSG_RESTART_CANCELLED = 5
+ SERVER_MSG_SHUTDOWN_TIME = 1,
+ SERVER_MSG_RESTART_TIME = 2,
+ SERVER_MSG_STRING = 3,
+ SERVER_MSG_SHUTDOWN_CANCELLED = 4,
+ SERVER_MSG_RESTART_CANCELLED = 5,
+ SERVER_MSG_BG_SHUTDOWN_TIME = 6,
+ SERVER_MSG_BG_RESTART_TIME = 7,
+ SERVER_MSG_INSTANCE_SHUTDOWN_TIME = 8,
+ SERVER_MSG_INSTANCE_RESTART_TIME = 9,
+ SERVER_MSG_CONTENT_READY = 10,
+ SERVER_MSG_TICKET_SERVICED_SOON = 11,
+ SERVER_MSG_WAIT_TIME_UNAVAILABLE = 12,
+ SERVER_MSG_TICKET_WAIT_TIME = 13,
};
enum ShutdownMask
@@ -78,6 +86,7 @@ enum WorldTimers
WUPDATE_MAILBOXQUEUE,
WUPDATE_DELETECHARS,
WUPDATE_PINGDB,
+ WUPDATE_GUILDSAVE,
WUPDATE_COUNT
};
@@ -218,8 +227,10 @@ enum WorldIntConfigs
CONFIG_START_PLAYER_MONEY,
CONFIG_MAX_HONOR_POINTS,
CONFIG_START_HONOR_POINTS,
- CONFIG_MAX_ARENA_POINTS,
- CONFIG_START_ARENA_POINTS,
+ CONFIG_MAX_JUSTICE_POINTS,
+ CONFIG_START_JUSTICE_POINTS,
+ CONFIG_MAX_ARENA_POINTS,//todo: remove
+ CONFIG_START_ARENA_POINTS,//todo: remove
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL,
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE,
CONFIG_INSTANCE_RESET_TIME_HOUR,
@@ -325,6 +336,7 @@ enum WorldIntConfigs
CONFIG_WINTERGRASP_BATTLETIME,
CONFIG_WINTERGRASP_NOBATTLETIME,
CONFIG_WINTERGRASP_RESTART_AFTER_CRASH,
+ CONFIG_GUILD_SAVE_INTERVAL,
INT_CONFIG_VALUE_COUNT
};
@@ -635,7 +647,7 @@ class World
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
{
- uint8 lvl = getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
+ uint8 lvl = uint8(getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
}
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index f148ae2b3ee..3dfb5b39c24 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -76,7 +76,6 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
- ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index f5fbfa33cae..87948391500 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -275,7 +275,7 @@ public:
if (titleInfo && target->HasTitle(titleInfo))
{
- std::string name = titleInfo->name[loc];
+ std::string name = titleInfo->name;
if (name.empty())
continue;
@@ -471,7 +471,7 @@ public:
{
FactionState const& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
- char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
+ char const* factionName = factionEntry ? factionEntry->name : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 7f25a11bcdd..67b4d780942 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -236,7 +236,7 @@ public:
return false;
SellResult msg = SellResult(atoi(args));
- handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
+ handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0);
return true;
}
@@ -310,7 +310,7 @@ public:
uint32 opcode;
parsedStream >> opcode;
- WorldPacket data(opcode, 0);
+ WorldPacket data(Opcodes(opcode), 0);
while (!parsedStream.eof())
{
@@ -416,7 +416,7 @@ public:
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending opcode %u", data.GetOpcode());
data.hexlike();
- player->GetSession()->SendPacket(&data);
+ player->GetSession()->SendPacket(&data, true);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
return true;
}
@@ -1325,7 +1325,7 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
- sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
+ sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index 3dfc6f9c7e8..0230ebcd1e7 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -96,19 +96,16 @@ public:
if (!target)
target = handler->GetSession()->GetPlayer();
- WorldPacket data(12);
+ WorldPacket data;
if (strncmp(args, "on", 3) == 0)
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ target->SendMovementSetCanFly(true);
else if (strncmp(args, "off", 4) == 0)
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ target->SendMovementSetCanFly(false);
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
- data.append(target->GetPackGUID());
- data << uint32(0); // unknown
- target->SendMessageToSet(&data, true);
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args);
return true;
}
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index f7371884da2..b0f1eed5d5c 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -444,7 +444,7 @@ public:
if (map->Instanceable())
{
- handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName());
+ handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name, map->GetId(), map->GetMapName());
handler->SetSentErrorMessage(true);
return false;
}
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index cfdfc66f991..dcfa6b6b04c 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -394,33 +394,14 @@ public:
!skillInfo->canLink) // only prof with recipes have set
continue;
- int locale = handler->GetSessionDbcLocale();
- name = skillInfo->name[locale];
+ name = skillInfo->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, namePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = skillInfo->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, namePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
- {
- targetSkillInfo = skillInfo;
- break;
- }
+ targetSkillInfo = skillInfo;
}
if (!targetSkillInfo)
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 5c16a0963d3..5a0fd28e81a 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -435,7 +435,7 @@ public:
AuraApplication const* aurApp = itr->second;
Aura const* aura = aurApp->GetBase();
- char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
+ char const* name = aura->GetSpellInfo()->SpellName;
std::ostringstream ss_name;
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 951ebc7714b..3a2ef366ace 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -94,48 +94,30 @@ public:
AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
if (areaEntry)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = areaEntry->area_name[locale];
+ std::string name = areaEntry->area_name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = areaEntry->area_name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && count++ == maxResults)
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- // send area in "id - [name]" format
- std::ostringstream ss;
- if (handler->GetSession())
- ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name << ' ' << localeNames[locale]<< "]|h|r";
- else
- ss << areaEntry->ID << " - " << name << ' ' << localeNames[locale];
+ // send area in "id - [name]" format
+ std::ostringstream ss;
+ if (handler->GetSession())
+ ss << areaEntry->ID << " - |cffffffff|Harea:" << areaEntry->ID << "|h[" << name<< "]|h|r";
+ else
+ ss << areaEntry->ID << " - " << name;
- handler->SendSysMessage(ss.str().c_str());
+ handler->SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
@@ -301,77 +283,58 @@ public:
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(id);
- if (factionEntry)
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(id))
{
FactionState const* factionState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
- int locale = handler->GetSessionDbcLocale();
- std::string name = factionEntry->name[locale];
+ std::string name = factionEntry->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = factionEntry->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && count++ == maxResults)
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
- // or "id - [faction] [no reputation]" format
- std::ostringstream ss;
- if (handler->GetSession())
- ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << ' ' << localeNames[locale] << "]|h|r";
- else
- ss << id << " - " << name << ' ' << localeNames[locale];
+ // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
+ // or "id - [faction] [no reputation]" format
+ std::ostringstream ss;
+ if (handler->GetSession())
+ ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << "]|h|r";
+ else
+ ss << id << " - " << name;
- if (factionState) // and then target != NULL also
- {
- uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry);
- std::string rankName = handler->GetTrinityString(index);
-
- ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
-
- if (factionState->Flags & FACTION_FLAG_VISIBLE)
- ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
- if (factionState->Flags & FACTION_FLAG_AT_WAR)
- ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
- if (factionState->Flags & FACTION_FLAG_PEACE_FORCED)
- ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if (factionState->Flags & FACTION_FLAG_HIDDEN)
- ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
- if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
- ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if (factionState->Flags & FACTION_FLAG_INACTIVE)
- ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
- }
- else
- ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION);
+ if (factionState) // and then target != NULL also
+ {
+ uint32 index = target->GetReputationMgr().GetReputationRankStrIndex(factionEntry);
+ std::string rankName = handler->GetTrinityString(index);
+
+ ss << ' ' << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
+
+ if (factionState->Flags & FACTION_FLAG_VISIBLE)
+ ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
+ if (factionState->Flags & FACTION_FLAG_AT_WAR)
+ ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
+ if (factionState->Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
+ if (factionState->Flags & FACTION_FLAG_HIDDEN)
+ ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
+ if (factionState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
+ if (factionState->Flags & FACTION_FLAG_INACTIVE)
+ ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
+ }
+ else
+ ss << handler->GetTrinityString(LANG_FACTION_NOREPUTATION);
- handler->SendSysMessage(ss.str().c_str());
+ handler->SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
@@ -486,45 +449,27 @@ public:
ItemSetEntry const* set = sItemSetStore.LookupEntry(id);
if (set)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = set->name[locale];
+ std::string name = set->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = set->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && count++ == maxResults)
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- // send item set in "id - [namedlink locale]" format
- if (handler->GetSession())
- handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), localeNames[locale]);
- else
- handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), localeNames[locale]);
+ // send item set in "id - [namedlink locale]" format
+ if (handler->GetSession())
+ handler->PSendSysMessage(LANG_ITEMSET_LIST_CHAT, id, id, name.c_str(), "");
+ else
+ handler->PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE, id, name.c_str(), "");
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
if (!found)
@@ -767,59 +712,41 @@ public:
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(id);
if (skillInfo)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = skillInfo->name[locale];
+ std::string name = skillInfo->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = skillInfo->name[locale];
- if (name.empty())
- continue;
+ continue;
- if (Utf8FitTo(name, wNamePart))
- break;
- }
+ if (maxResults && count++ == maxResults)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
}
- if (locale < TOTAL_LOCALES)
+ char valStr[50] = "";
+ char const* knownStr = "";
+ if (target && target->HasSkill(id))
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
-
- char valStr[50] = "";
- char const* knownStr = "";
- if (target && target->HasSkill(id))
- {
- knownStr = handler->GetTrinityString(LANG_KNOWN);
- uint32 curValue = target->GetPureSkillValue(id);
- uint32 maxValue = target->GetPureMaxSkillValue(id);
- uint32 permValue = target->GetSkillPermBonusValue(id);
- uint32 tempValue = target->GetSkillTempBonusValue(id);
-
- char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES);
- snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue);
- }
+ knownStr = handler->GetTrinityString(LANG_KNOWN);
+ uint32 curValue = target->GetPureSkillValue(id);
+ uint32 maxValue = target->GetPureMaxSkillValue(id);
+ uint32 permValue = target->GetSkillPermBonusValue(id);
+ uint32 tempValue = target->GetSkillTempBonusValue(id);
+
+ char const* valFormat = handler->GetTrinityString(LANG_SKILL_VALUES);
+ snprintf(valStr, 50, valFormat, curValue, maxValue, permValue, tempValue);
+ }
- // send skill in "id - [namedlink locale]" format
- if (handler->GetSession())
- handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), localeNames[locale], knownStr, valStr);
- else
- handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), localeNames[locale], knownStr, valStr);
+ // send skill in "id - [namedlink locale]" format
+ if (handler->GetSession())
+ handler->PSendSysMessage(LANG_SKILL_LIST_CHAT, id, id, name.c_str(), "", knownStr, valStr);
+ else
+ handler->PSendSysMessage(LANG_SKILL_LIST_CONSOLE, id, name.c_str(), "", knownStr, valStr);
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
if (!found)
@@ -855,83 +782,63 @@ public:
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
if (spellInfo)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = spellInfo->SpellName[locale];
+ std::string name = spellInfo->SpellName;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = spellInfo->SpellName[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && count++ == maxResults)
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- bool known = target && target->HasSpell(id);
- bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);
+ bool known = target && target->HasSpell(id);
+ bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL);
- SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);
+ SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell);
- uint32 talentCost = GetTalentSpellCost(id);
+ uint32 talentCost = GetTalentSpellCost(id);
- bool talent = (talentCost > 0);
- bool passive = spellInfo->IsPassive();
- bool active = target && target->HasAura(id);
+ bool talent = (talentCost > 0);
+ bool passive = spellInfo->IsPassive();
+ bool active = target && target->HasAura(id);
- // unit32 used to prevent interpreting uint8 as char at output
- // find rank of learned spell for learning spell, or talent rank
- uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
+ // unit32 used to prevent interpreting uint8 as char at output
+ // find rank of learned spell for learning spell, or talent rank
+ uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank();
- // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
- std::ostringstream ss;
- if (handler->GetSession())
- ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
- else
- ss << id << " - " << name;
+ // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
+ std::ostringstream ss;
+ if (handler->GetSession())
+ ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
+ else
+ ss << id << " - " << name;
- // include rank in link name
- if (rank)
- ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
+ // include rank in link name
+ if (rank)
+ ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank;
- if (handler->GetSession())
- ss << ' ' << localeNames[locale] << "]|h|r";
- else
- ss << ' ' << localeNames[locale];
+ if (handler->GetSession())
+ ss << "]|h|r";
- if (talent)
- ss << handler->GetTrinityString(LANG_TALENT);
- if (passive)
- ss << handler->GetTrinityString(LANG_PASSIVE);
- if (learn)
- ss << handler->GetTrinityString(LANG_LEARN);
- if (known)
- ss << handler->GetTrinityString(LANG_KNOWN);
- if (active)
- ss << handler->GetTrinityString(LANG_ACTIVE);
+ if (talent)
+ ss << handler->GetTrinityString(LANG_TALENT);
+ if (passive)
+ ss << handler->GetTrinityString(LANG_PASSIVE);
+ if (learn)
+ ss << handler->GetTrinityString(LANG_LEARN);
+ if (known)
+ ss << handler->GetTrinityString(LANG_KNOWN);
+ if (active)
+ ss << handler->GetTrinityString(LANG_ACTIVE);
- handler->SendSysMessage(ss.str().c_str());
+ handler->SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
if (!found)
@@ -964,47 +871,29 @@ public:
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(id);
if (nodeEntry)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = nodeEntry->name[locale];
+ std::string name = nodeEntry->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = nodeEntry->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && count++ == maxResults)
{
- if (maxResults && count++ == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
- if (handler->GetSession())
- handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), localeNames[locale],
- nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
- else
- handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), localeNames[locale],
- nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
+ // send taxinode in "id - [name] (Map:m X:x Y:y Z:z)" format
+ if (handler->GetSession())
+ handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CHAT, id, id, name.c_str(), "",
+ nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
+ else
+ handler->PSendSysMessage(LANG_TAXINODE_ENTRY_LIST_CONSOLE, id, name.c_str(), "",
+ nodeEntry->map_id, nodeEntry->x, nodeEntry->y, nodeEntry->z);
- if (!found)
- found = true;
- }
+ if (!found)
+ found = true;
}
}
if (!found)
@@ -1101,53 +990,35 @@ public:
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo)
{
- int locale = handler->GetSessionDbcLocale();
- std::string name = titleInfo->name[locale];
+ std::string name = titleInfo->name;
if (name.empty())
continue;
if (!Utf8FitTo(name, wNamePart))
- {
- locale = 0;
- for (; locale < TOTAL_LOCALES; ++locale)
- {
- if (locale == handler->GetSessionDbcLocale())
- continue;
-
- name = titleInfo->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
- }
- }
+ continue;
- if (locale < TOTAL_LOCALES)
+ if (maxResults && counter == maxResults)
{
- if (maxResults && counter == maxResults)
- {
- handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
- return true;
- }
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
+ }
- char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : "";
+ char const* knownStr = target && target->HasTitle(titleInfo) ? handler->GetTrinityString(LANG_KNOWN) : "";
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
- ? handler->GetTrinityString(LANG_ACTIVE)
- : "";
+ char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
+ ? handler->GetTrinityString(LANG_ACTIVE)
+ : "";
- char titleNameStr[80];
- snprintf(titleNameStr, 80, name.c_str(), targetName);
+ char titleNameStr[80];
+ snprintf(titleNameStr, 80, name.c_str(), targetName);
- // send title in "id (idx:idx) - [namedlink locale]" format
- if (handler->GetSession())
- handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[locale], knownStr, activeStr);
- else
- handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[locale], knownStr, activeStr);
+ // send title in "id (idx:idx) - [namedlink locale]" format
+ if (handler->GetSession())
+ handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, "", knownStr, activeStr);
+ else
+ handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, "", knownStr, activeStr);
- ++counter;
- }
+ ++counter;
}
}
if (counter == 0) // if counter == 0 then we found nth
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 1edaaf5bcbf..7ea681170b4 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#include "Chat.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
@@ -29,12 +29,12 @@
#include "TargetedMovementGenerator.h"
#include "WeatherMgr.h"
#include "ace/INET_Addr.h"
-
+
class misc_commandscript : public CommandScript
{
public:
misc_commandscript() : CommandScript("misc_commandscript") { }
-
+
ChatCommand* GetCommands() const
{
static ChatCommand groupCommandTable[] =
@@ -120,7 +120,7 @@ public:
};
return commandTable;
}
-
+
static bool HandleDevCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -131,28 +131,28 @@ public:
handler->GetSession()->SendNotification(LANG_DEV_OFF);
return true;
}
-
+
std::string argstr = (char*)args;
-
+
if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER);
handler->GetSession()->SendNotification(LANG_DEV_ON);
return true;
}
-
+
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER);
handler->GetSession()->SendNotification(LANG_DEV_OFF);
return true;
}
-
+
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
-
+
static bool HandleGPSCommand(ChatHandler* handler, char const* args)
{
WorldObject* object = NULL;
@@ -161,7 +161,7 @@ public:
uint64 guid = handler->extractGuidFromLink((char*)args);
if (guid)
object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
-
+
if (!object)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -172,7 +172,7 @@ public:
else
{
object = handler->getSelectedUnit();
-
+
if (!object)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@@ -180,35 +180,35 @@ public:
return false;
}
}
-
+
CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY());
Cell cell(cellCoord);
-
+
uint32 zoneId, areaId;
object->GetZoneAndAreaId(zoneId, areaId);
-
+
MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
-
+
float zoneX = object->GetPositionX();
float zoneY = object->GetPositionY();
-
+
Map2ZoneCoordinates(zoneX, zoneY, zoneId);
-
+
Map const* map = object->GetMap();
float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
-
+
GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
-
+
// 63? WHY?
int gridX = 63 - gridCoord.x_coord;
int gridY = 63 - gridCoord.y_coord;
-
+
uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
-
+
if (haveVMap)
{
if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()))
@@ -218,25 +218,25 @@ public:
}
else
handler->PSendSysMessage("no VMAP available for area info");
-
+
handler->PSendSysMessage(LANG_MAP_POSITION,
- object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
- zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
- areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
+ object->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"),
+ zoneId, (zoneEntry ? zoneEntry->area_name : "<unknown>"),
+ areaId, (areaEntry ? areaEntry->area_name : "<unknown>"),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
-
+
LiquidData liquidStatus;
ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
-
+
if (status)
handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
-
+
return true;
}
-
+
static bool HandleAuraCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
@@ -246,16 +246,16 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
-
+
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId))
Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target);
-
+
return true;
}
-
+
static bool HandleUnAuraCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
@@ -265,21 +265,21 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
std::string argstr = args;
if (argstr == "all")
{
target->RemoveAllAuras();
return true;
}
-
+
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId)
return false;
-
+
target->RemoveAurasDueToSpell(spellId);
-
+
return true;
}
// Teleport to Player
@@ -290,7 +290,7 @@ public:
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
-
+
Player* _player = handler->GetSession()->GetPlayer();
if (target == _player || targetGuid == _player->GetGUID())
{
@@ -298,15 +298,15 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
std::string chrNameLink = handler->playerLink(targetName);
-
+
Map* map = target->GetMap();
if (map->IsBattlegroundOrArena())
{
@@ -320,7 +320,7 @@ public:
// if both players are in different bgs
else if (_player->GetBattlegroundId() && _player->GetBattlegroundId() != target->GetBattlegroundId())
_player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
-
+
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattlegroundId(target->GetBattlegroundId(), target->GetBattlegroundTypeId());
@@ -353,7 +353,7 @@ public:
return false;
}
}
-
+
// if the player or the player's group is bound to another instance
// the player will not be bound to another one
InstancePlayerBind* bind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty(map->IsRaid()));
@@ -366,15 +366,15 @@ public:
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(target->GetInstanceId()))
_player->BindToInstance(save, !save->CanReset());
}
-
+
if (map->IsRaid())
_player->SetRaidDifficulty(target->GetRaidDifficulty());
else
_player->SetDungeonDifficulty(target->GetDungeonDifficulty());
}
-
+
handler->PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
-
+
// stop flight if need
if (_player->isInFlight())
{
@@ -384,11 +384,11 @@ public:
// save only in non-flight case
else
_player->SaveRecallPosition();
-
+
// to point to see at target with same orientation
float x, y, z;
target->GetContactPoint(_player, x, y, z);
-
+
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
_player->SetPhaseMask(target->GetPhaseMask(), true);
}
@@ -397,18 +397,18 @@ public:
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
-
+
std::string nameLink = handler->playerLink(targetName);
-
+
handler->PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
-
+
// to point where player stay (if loaded)
float x, y, z, o;
uint32 map;
bool in_flight;
if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, targetGuid))
return false;
-
+
// stop flight if need
if (_player->isInFlight())
{
@@ -418,10 +418,10 @@ public:
// save only in non-flight case
else
_player->SaveRecallPosition();
-
+
_player->TeleportTo(map, x, y, z, _player->GetOrientation());
}
-
+
return true;
}
// Summon Player
@@ -432,7 +432,7 @@ public:
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
-
+
Player* _player = handler->GetSession()->GetPlayer();
if (target == _player || targetGuid == _player->GetGUID())
{
@@ -440,23 +440,23 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (target)
{
std::string nameLink = handler->playerLink(targetName);
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
if (target->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
-
+
Map* map = handler->GetSession()->GetPlayer()->GetMap();
-
+
if (map->IsBattlegroundOrArena())
{
// only allow if gm mode is on
@@ -469,7 +469,7 @@ public:
// if both players are in different bgs
else if (target->GetBattlegroundId() && handler->GetSession()->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
-
+
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
target->SetBattlegroundId(handler->GetSession()->GetPlayer()->GetBattlegroundId(), handler->GetSession()->GetPlayer()->GetBattlegroundTypeId());
@@ -480,10 +480,10 @@ public:
else if (map->IsDungeon())
{
Map* map = target->GetMap();
-
+
if (map->Instanceable() && map->GetInstanceId() != map->GetInstanceId())
target->UnbindInstance(map->GetInstanceId(), target->GetDungeonDifficulty(), true);
-
+
// we are in instance, and can summon only player in our group with us as lead
if (!handler->GetSession()->GetPlayer()->GetGroup() || !target->GetGroup() ||
(target->GetGroup()->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
@@ -495,11 +495,11 @@ public:
return false;
}
}
-
+
handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
if (handler->needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
-
+
// stop flight if need
if (target->isInFlight())
{
@@ -509,7 +509,7 @@ public:
// save only in non-flight case
else
target->SaveRecallPosition();
-
+
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
@@ -521,11 +521,11 @@ public:
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
-
+
std::string nameLink = handler->playerLink(targetName);
-
+
handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE));
-
+
// in point where GM stay
Player::SavePositionInDB(handler->GetSession()->GetPlayer()->GetMapId(),
handler->GetSession()->GetPlayer()->GetPositionX(),
@@ -535,7 +535,7 @@ public:
handler->GetSession()->GetPlayer()->GetZoneId(),
targetGuid);
}
-
+
return true;
}
// Summon group of player
@@ -544,25 +544,25 @@ public:
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
-
+
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
Group* group = target->GetGroup();
-
+
std::string nameLink = handler->GetNameLink(target);
-
+
if (!group)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
-
+
Map* gmMap = handler->GetSession()->GetPlayer()->GetMap();
bool toInstance = gmMap->Instanceable();
-
+
// we are in instance, and can summon only player in our group with us as lead
if (toInstance && (
!handler->GetSession()->GetPlayer()->GetGroup() || (group->GetLeaderGUID() != handler->GetSession()->GetPlayer()->GetGUID()) ||
@@ -573,31 +573,31 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->getSource();
-
+
if (!player || player == handler->GetSession()->GetPlayer() || !player->GetSession())
continue;
-
+
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
-
+
std::string plNameLink = handler->GetNameLink(player);
-
+
if (player->IsBeingTeleported() == true)
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (toInstance)
{
Map* playerMap = player->GetMap();
-
+
if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
@@ -606,11 +606,11 @@ public:
return false;
}
}
-
+
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
-
+
// stop flight if need
if (player->isInFlight())
{
@@ -620,39 +620,39 @@ public:
// save only in non-flight case
else
player->SaveRecallPosition();
-
+
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
}
-
+
return true;
}
-
+
static bool HandleCommandsCommand(ChatHandler* handler, char const* /*args*/)
{
handler->ShowHelpForCommand(handler->getCommandTable(), "");
return true;
}
-
+
static bool HandleDieCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
-
+
if (!target || !handler->GetSession()->GetPlayer()->GetSelection())
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (handler->HasLowerSecurity((Player*)target, 0, false))
return false;
}
-
+
if (target->isAlive())
{
if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
@@ -660,17 +660,17 @@ public:
else
handler->GetSession()->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
-
+
return true;
}
-
+
static bool HandleReviveCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
-
+
if (target)
{
target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f);
@@ -680,14 +680,14 @@ public:
else
// will resurrected at login without corpse
sObjectAccessor->ConvertCorpseForPlayer(targetGuid);
-
+
return true;
}
-
+
static bool HandleDismountCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
-
+
// If player is not mounted, so go out :)
if (!player->IsMounted())
{
@@ -695,34 +695,34 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (player->isInFlight())
{
handler->SendSysMessage(LANG_YOU_IN_FLIGHT);
handler->SetSentErrorMessage(true);
return false;
}
-
+
player->Dismount();
player->RemoveAurasByType(SPELL_AURA_MOUNTED);
return true;
}
-
+
static bool HandleGUIDCommand(ChatHandler* handler, char const* /*args*/)
{
uint64 guid = handler->GetSession()->GetPlayer()->GetSelection();
-
+
if (guid == 0)
{
handler->SendSysMessage(LANG_NO_SELECTION);
handler->SetSentErrorMessage(true);
return false;
}
-
+
handler->PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
return true;
}
-
+
static bool HandleHelpCommand(ChatHandler* handler, char const* args)
{
char const* cmd = strtok((char*)args, " ");
@@ -736,7 +736,7 @@ public:
if (!handler->ShowHelpForCommand(handler->getCommandTable(), cmd))
handler->SendSysMessage(LANG_NO_HELP_CMD);
}
-
+
return true;
}
// move item to other slot
@@ -744,35 +744,35 @@ public:
{
if (!*args)
return false;
-
+
char const* param1 = strtok((char*)args, " ");
if (!param1)
return false;
-
+
char const* param2 = strtok(NULL, " ");
if (!param2)
return false;
-
+
uint8 srcSlot = uint8(atoi(param1));
uint8 dstSlot = uint8(atoi(param2));
-
+
if (srcSlot == dstSlot)
return true;
-
+
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
return false;
-
+
if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
return false;
-
+
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
-
+
handler->GetSession()->GetPlayer()->SwapItem(src, dst);
-
+
return true;
}
-
+
static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
{
Player* target = handler->getSelectedPlayer();
@@ -782,9 +782,9 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
std::string nameLink = handler->GetNameLink(target);
-
+
if (!*args)
{
target->RemoveAllSpellCooldown();
@@ -796,30 +796,30 @@ public:
uint32 spellIid = handler->extractSpellIdFromLink((char*)args);
if (!spellIid)
return false;
-
+
if (!sSpellMgr->GetSpellInfo(spellIid))
{
handler->PSendSysMessage(LANG_UNKNOWN_SPELL, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
handler->SetSentErrorMessage(true);
return false;
}
-
+
target->RemoveSpellCooldown(spellIid, true);
handler->PSendSysMessage(LANG_REMOVE_COOLDOWN, spellIid, target == handler->GetSession()->GetPlayer() ? handler->GetTrinityString(LANG_YOU) : nameLink.c_str());
}
return true;
}
-
+
static bool HandleGetDistanceCommand(ChatHandler* handler, char const* args)
{
WorldObject* obj = NULL;
-
+
if (*args)
{
uint64 guid = handler->extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
-
+
if (!obj)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -830,7 +830,7 @@ public:
else
{
obj = handler->getSelectedUnit();
-
+
if (!obj)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
@@ -838,7 +838,7 @@ public:
return false;
}
}
-
+
handler->PSendSysMessage(LANG_DISTANCE, handler->GetSession()->GetPlayer()->GetDistance(obj), handler->GetSession()->GetPlayer()->GetDistance2d(obj), handler->GetSession()->GetPlayer()->GetExactDist(obj), handler->GetSession()->GetPlayer()->GetExactDist2d(obj));
return true;
}
@@ -848,33 +848,33 @@ public:
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
-
+
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
if (target->IsBeingTeleported())
{
handler->PSendSysMessage(LANG_IS_TELEPORTED, handler->GetNameLink(target).c_str());
handler->SetSentErrorMessage(true);
return false;
}
-
+
// stop flight if need
if (target->isInFlight())
{
target->GetMotionMaster()->MovementExpired();
target->CleanupAfterTaxiFlight();
}
-
+
target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
return true;
}
-
+
static bool HandleSaveCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
-
+
// save GM account without delay and output message
if (!AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity()))
{
@@ -885,15 +885,15 @@ public:
handler->SendSysMessage(LANG_PLAYER_SAVED);
return true;
}
-
+
// save if the player has last been saved over 20 seconds ago
uint32 saveInterval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
if (saveInterval == 0 || (saveInterval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= saveInterval - 20 * IN_MILLISECONDS))
player->SaveToDB();
-
+
return true;
}
-
+
// Save all players in the world
static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/)
{
@@ -901,7 +901,7 @@ public:
handler->SendSysMessage(LANG_PLAYERS_SAVED);
return true;
}
-
+
// kick player
static bool HandleKickPlayerCommand(ChatHandler* handler, char const* args)
{
@@ -909,53 +909,53 @@ public:
std::string playerName;
if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
return false;
-
+
if (handler->GetSession() && target == handler->GetSession()->GetPlayer())
{
handler->SendSysMessage(LANG_COMMAND_KICKSELF);
handler->SetSentErrorMessage(true);
return false;
}
-
+
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
else
handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
-
+
target->GetSession()->KickPlayer();
-
+
return true;
}
-
+
static bool HandleStartCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
-
+
if (player->isInFlight())
{
handler->SendSysMessage(LANG_YOU_IN_FLIGHT);
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (player->isInCombat())
{
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (player->isDead() || player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
{
// if player is dead and stuck, send ghost to graveyard
player->RepopAtGraveyard();
return true;
}
-
+
// cast spell Stuck
player->CastSpell(player, 7355, false);
return true;
@@ -969,16 +969,16 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
std::string argStr = (char*)args;
-
+
Player* chr = handler->getSelectedPlayer();
-
+
if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr, 0)) // check online security
return false;
-
+
if (argStr == "on")
{
chr->SetTaxiCheater(true);
@@ -987,38 +987,38 @@ public:
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
-
+
if (argStr == "off")
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
-
+
return true;
}
-
+
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
-
+
return false;
}
-
+
static bool HandleLinkGraveCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
char* px = strtok((char*)args, " ");
if (!px)
return false;
-
+
uint32 graveyardId = uint32(atoi(px));
-
+
uint32 team;
-
+
char* px2 = strtok(NULL, " ");
-
+
if (!px2)
team = 0;
else if (strncmp(px2, "horde", 6) == 0)
@@ -1027,20 +1027,20 @@ public:
team = ALLIANCE;
else
return false;
-
+
WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId);
-
+
if (!graveyard)
{
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId);
handler->SetSentErrorMessage(true);
return false;
}
-
+
Player* player = handler->GetSession()->GetPlayer();
-
+
uint32 zoneId = player->GetZoneId();
-
+
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry || areaEntry->zone !=0)
{
@@ -1048,21 +1048,21 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (sObjectMgr->AddGraveYardLink(graveyardId, zoneId, team))
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, graveyardId, zoneId);
else
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, graveyardId, zoneId);
-
+
return true;
}
-
+
static bool HandleNearGraveCommand(ChatHandler* handler, char const* args)
{
uint32 team;
-
+
size_t argStr = strlen(args);
-
+
if (!*args)
team = 0;
else if (strncmp((char*)args, "horde", argStr) == 0)
@@ -1071,17 +1071,17 @@ public:
team = ALLIANCE;
else
return false;
-
+
Player* player = handler->GetSession()->GetPlayer();
uint32 zone_id = player->GetZoneId();
-
+
WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team);
-
+
if (graveyard)
{
uint32 graveyardId = graveyard->ID;
-
+
GraveYardData const* data = sObjectMgr->FindGraveYardData(graveyardId, zone_id);
if (!data)
{
@@ -1089,47 +1089,47 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
team = data->team;
-
+
std::string team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM);
-
+
if (team == 0)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
else if (team == HORDE)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
else if (team == ALLIANCE)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
+
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, graveyardId, team_name.c_str(), zone_id);
}
else
{
std::string team_name;
-
+
if (team == 0)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
else if (team == HORDE)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
else if (team == ALLIANCE)
team_name = handler->GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
+
if (team == ~uint32(0))
handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id);
else
handler->PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id, team_name.c_str());
}
-
+
return true;
}
-
+
static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
int32 flag = int32(atoi((char*)args));
-
+
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
@@ -1137,7 +1137,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (flag != 0)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(playerTarget).c_str());
@@ -1150,7 +1150,7 @@ public:
if (handler->needReportToTarget(playerTarget))
ChatHandler(playerTarget).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
-
+
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
@@ -1158,15 +1158,15 @@ public:
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
-
+
return true;
}
-
+
static bool HandleShowAreaCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
@@ -1174,30 +1174,30 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
int32 area = GetAreaFlagByAreaID(atoi((char*)args));
int32 offset = area / 32;
uint32 val = uint32((1 << (area % 32)));
-
+
if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val)));
-
+
handler->SendSysMessage(LANG_EXPLORE_AREA);
return true;
}
-
+
static bool HandleHideAreaCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
{
@@ -1205,45 +1205,45 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
int32 area = GetAreaFlagByAreaID(atoi((char*)args));
int32 offset = area / 32;
uint32 val = uint32((1 << (area % 32)));
-
+
if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val)));
-
+
handler->SendSysMessage(LANG_UNEXPLORE_AREA);
return true;
}
-
+
static bool HandleAddItemCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
uint32 itemId = 0;
-
+
if (args[0] == '[') // [name] manual form
{
char const* itemNameStr = strtok((char*)args, "]");
-
+
if (itemNameStr && itemNameStr[0])
{
std::string itemName = itemNameStr+1;
WorldDatabase.EscapeString(itemName);
-
+
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME);
stmt->setString(0, itemName);
PreparedQueryResult result = WorldDatabase.Query(stmt);
-
+
if (!result)
{
handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, itemNameStr+1);
@@ -1262,24 +1262,24 @@ public:
return false;
itemId = uint32(atol(id));
}
-
+
char const* ccount = strtok(NULL, " ");
-
+
int32 count = 1;
-
+
if (ccount)
count = strtol(ccount, NULL, 10);
-
+
if (count == 0)
count = 1;
-
+
Player* player = handler->GetSession()->GetPlayer();
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
playerTarget = player;
-
+
sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_ADDITEM), itemId, count);
-
+
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
if (!itemTemplate)
{
@@ -1287,7 +1287,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// Subtract
if (count < 0)
{
@@ -1295,55 +1295,55 @@ public:
handler->PSendSysMessage(LANG_REMOVEITEM, itemId, -count, handler->GetNameLink(playerTarget).c_str());
return true;
}
-
+
// Adding items
uint32 noSpaceForCount = 0;
-
+
// check space and find places
ItemPosCountVec dest;
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= noSpaceForCount;
-
+
if (count == 0 || dest.empty()) // can't add any
{
handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
handler->SetSentErrorMessage(true);
return false;
}
-
+
Item* item = playerTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
-
+
// remove binding (let GM give it to another player later)
if (player == playerTarget)
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
if (Item* item1 = player->GetItemByPos(itr->pos))
item1->SetBinding(false);
-
+
if (count > 0 && item)
{
player->SendNewItem(item, count, false, true);
if (player != playerTarget)
playerTarget->SendNewItem(item, count, true, false);
}
-
+
if (noSpaceForCount > 0)
handler->PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
-
+
return true;
}
-
+
static bool HandleAddItemSetCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
char const* id = handler->extractKeyFromLink((char*)args, "Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
if (!id)
return false;
-
+
uint32 itemSetId = atol(id);
-
+
// prevent generation all items with itemset field value '0'
if (itemSetId == 0)
{
@@ -1351,14 +1351,14 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
Player* player = handler->GetSession()->GetPlayer();
Player* playerTarget = handler->getSelectedPlayer();
if (!playerTarget)
playerTarget = player;
-
+
sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_ADDITEMSET), itemSetId);
-
+
bool found = false;
ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
@@ -1371,11 +1371,11 @@ public:
if (msg == EQUIP_ERR_OK)
{
Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
-
+
// remove binding (let GM give it to another player later)
if (player == playerTarget)
item->SetBinding(false);
-
+
player->SendNewItem(item, 1, false, true);
if (player != playerTarget)
playerTarget->SendNewItem(item, 1, true, false);
@@ -1387,28 +1387,28 @@ public:
}
}
}
-
+
if (!found)
{
handler->PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND, itemSetId);
handler->SetSentErrorMessage(true);
return false;
}
-
+
return true;
}
-
+
static bool HandleBankCommand(ChatHandler* handler, char const* /*args*/)
{
handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID());
return true;
}
-
+
static bool HandleChangeWeather(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
// Weather is OFF
if (!sWorld->getBoolConfig(CONFIG_WEATHER))
{
@@ -1416,22 +1416,22 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// *Change the weather of a cell
char const* px = strtok((char*)args, " ");
char const* py = strtok(NULL, " ");
-
+
if (!px || !py)
return false;
-
+
uint32 type = uint32(atoi(px)); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
float grade = float(atof(py)); //0 to 1, sending -1 is instand good weather
-
+
Player* player = handler->GetSession()->GetPlayer();
uint32 zoneid = player->GetZoneId();
-
+
Weather* weather = WeatherMgr::FindWeather(zoneid);
-
+
if (!weather)
weather = WeatherMgr::AddWeather(zoneid);
if (!weather)
@@ -1440,12 +1440,12 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
weather->SetWeather(WeatherType(type), grade);
-
+
return true;
}
-
+
static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/)
{
@@ -1456,25 +1456,25 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// each skills that have max skill value dependent from level seted to current level max skill value
SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
return true;
}
-
+
static bool HandleSetSkillCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
char const* skillStr = handler->extractKeyFromLink((char*)args, "Hskill");
if (!skillStr)
return false;
-
+
char const* levelStr = strtok(NULL, " ");
if (!levelStr)
return false;
-
+
char const* maxPureSkill = strtok(NULL, " ");
-
+
int32 skill = atoi(skillStr);
if (skill <= 0)
{
@@ -1482,9 +1482,9 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
int32 level = uint32(atol(levelStr));
-
+
Player* target = handler->getSelectedPlayer();
if (!target)
{
@@ -1492,7 +1492,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill);
if (!skillLine)
{
@@ -1500,24 +1500,24 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
std::string tNameLink = handler->GetNameLink(target);
-
+
if (!target->GetSkillValue(skill))
{
- handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name[handler->GetSessionDbcLocale()]);
+ handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name);
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint16 max = maxPureSkill ? atol (maxPureSkill) : target->GetPureMaxSkillValue(skill);
-
+
if (level <= 0 || level > max || max <= 0)
return false;
-
+
target->SetSkill(skill, target->GetSkillStep(skill), level, max);
- handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], tNameLink.c_str(), level, max);
-
+ handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name, tNameLink.c_str(), level, max);
+
return true;
}
// show info of player
@@ -1526,9 +1526,9 @@ public:
Player* target;
uint64 targetGuid;
std::string targetName;
-
+
uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
-
+
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
@@ -1536,7 +1536,7 @@ public:
}
else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
-
+
uint32 accId = 0;
uint32 money = 0;
uint32 totalPlayerTime = 0;
@@ -1549,14 +1549,14 @@ public:
uint32 mapId;
uint32 areaId;
uint32 phase = 0;
-
+
// get additional information from Player object
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
totalPlayerTime = target->GetTotalPlayedTime();
@@ -1575,14 +1575,14 @@ public:
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
-
+
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
stmt->setUInt32(0, GUID_LOPART(targetGuid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
+
if (!result)
return false;
-
+
Field* fields = result->Fetch();
totalPlayerTime = fields[0].GetUInt32();
level = fields[1].GetUInt8();
@@ -1593,18 +1593,18 @@ public:
mapId = fields[6].GetUInt16();
areaId = fields[7].GetUInt16();
}
-
+
std::string userName = handler->GetTrinityString(LANG_ERROR);
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string lastIp = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
std::string lastLogin = handler->GetTrinityString(LANG_ERROR);
-
+
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
stmt->setInt32(0, int32(realmID));
stmt->setUInt32(1, accId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
-
+
if (result)
{
Field* fields = result->Fetch();
@@ -1612,26 +1612,26 @@ public:
security = fields[1].GetUInt8();
eMail = fields[2].GetString();
muteTime = fields[5].GetUInt64();
-
+
if (eMail.empty())
eMail = "-";
-
+
if (!handler->GetSession() || handler->GetSession()->GetSecurity() >= AccountTypes(security))
{
lastIp = fields[3].GetString();
lastLogin = fields[4].GetString();
-
+
uint32 ip = inet_addr(lastIp.c_str());
#if TRINITY_ENDIAN == BIGENDIAN
EndianConvertReverse(ip);
#endif
-
+
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY);
-
+
stmt->setUInt32(0, ip);
-
+
PreparedQueryResult result2 = WorldDatabase.Query(stmt);
-
+
if (result2)
{
Field* fields2 = result2->Fetch();
@@ -1646,14 +1646,14 @@ public:
lastLogin = "-";
}
}
-
+
std::string nameLink = handler->playerLink(targetName);
-
+
handler->PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : handler->GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGuid), userName.c_str(), accId, eMail.c_str(), security, lastIp.c_str(), lastLogin.c_str(), latency);
-
+
std::string bannedby = "unknown";
std::string banreason = "";
-
+
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
stmt->setUInt32(0, accId);
PreparedQueryResult result2 = LoginDatabase.Query(stmt);
@@ -1663,7 +1663,7 @@ public:
stmt->setUInt32(0, GUID_LOPART(targetGuid));
result2 = CharacterDatabase.Query(stmt);
}
-
+
if (result2)
{
Field* fields = result2->Fetch();
@@ -1671,13 +1671,13 @@ public:
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
}
-
+
if (muteTime > 0)
handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());
-
+
if (banTime >= 0)
handler->PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());
-
+
std::string raceStr, ClassStr;
switch (race)
{
@@ -1712,7 +1712,7 @@ public:
raceStr = "Draenei";
break;
}
-
+
switch (Class)
{
case CLASS_WARRIOR:
@@ -1746,47 +1746,46 @@ public:
ClassStr = "Druid";
break;
}
-
+
std::string timeStr = secsToTimeString(totalPlayerTime, true, true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
handler->PSendSysMessage(LANG_PINFO_LEVEL, raceStr.c_str(), ClassStr.c_str(), timeStr.c_str(), level, gold, silv, copp);
-
+
// Add map, zone, subzone and phase to output
- int locale = handler->GetSessionDbcLocale();
std::string areaName = "<unknown>";
std::string zoneName = "";
-
+
MapEntry const* map = sMapStore.LookupEntry(mapId);
-
+
AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
if (area)
{
- areaName = area->area_name[locale];
-
+ areaName = area->area_name;
+
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
if (zone)
- zoneName = zone->area_name[locale];
+ zoneName = zone->area_name;
}
-
+
if (target)
{
if (!zoneName.empty())
- handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
+ handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name, zoneName.c_str(), areaName.c_str(), phase);
else
- handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
+ handler->PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name, areaName.c_str(), "<unknown>", phase);
}
else
- handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());
-
+ handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name, areaName.c_str());
+
return true;
}
-
+
static bool HandleRespawnCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
-
+
// accept only explicitly selected target (not implicitly self targeting case)
Unit* target = handler->getSelectedUnit();
if (player->GetSelection() && target)
@@ -1797,22 +1796,22 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (target->isDead())
target->ToCreature()->Respawn();
return true;
}
-
+
CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
-
+
Trinity::RespawnDo u_do;
Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do);
-
+
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange());
-
+
return true;
}
// mute player for some times
@@ -1823,33 +1822,33 @@ public:
handler->extractOptFirstArg((char*)args, &nameStr, &delayStr);
if (!delayStr)
return false;
-
+
char const* muteReason = strtok(NULL, "\r");
std::string muteReasonStr = "No reason";
if (muteReason != NULL)
muteReasonStr = muteReason;
-
+
Player* target;
uint64 targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
-
+
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
-
+
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
-
+
uint32 notSpeakTime = uint32(atoi(delayStr));
-
+
// must have strong lesser security level
if (handler->HasLowerSecurity (target, targetGuid, true))
return false;
-
+
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
-
+
if (target)
{
// Target is online, mute will be in effect right away.
@@ -1864,16 +1863,16 @@ public:
int32 muteTime = -int32(notSpeakTime * MINUTE);
stmt->setInt64(0, muteTime);
}
-
+
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
-
+
handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
-
+
return true;
}
-
+
// unmute player
static bool HandleUnmuteCommand(ChatHandler* handler, char const* args)
{
@@ -1882,18 +1881,18 @@ public:
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
-
+
uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
-
+
// find only player from same account if any
if (!target)
if (WorldSession* session = sWorld->FindSession(accountId))
target = session->GetPlayer();
-
+
// must have strong lesser security level
if (handler->HasLowerSecurity (target, targetGuid, true))
return false;
-
+
if (target)
{
if (target->CanSpeak())
@@ -1902,25 +1901,25 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
target->GetSession()->m_muteTime = 0;
}
-
+
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0);
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
-
+
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
-
+
std::string nameLink = handler->playerLink(targetName);
-
+
handler->PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
-
+
return true;
}
-
+
static bool HandleMovegensCommand(ChatHandler* handler, char const* /*args*/)
{
@@ -1931,13 +1930,13 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
-
+
MotionMaster* motionMaster = unit->GetMotionMaster();
float x, y, z;
motionMaster->GetDestination(x, y, z);
-
+
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
MovementGenerator* movementGenerator = motionMaster->GetMotionSlot(i);
@@ -1946,7 +1945,7 @@ public:
handler->SendSysMessage("Empty");
continue;
}
-
+
switch (movementGenerator->GetMovementGeneratorType())
{
case IDLE_MOTION_TYPE:
@@ -1971,7 +1970,7 @@ public:
target = static_cast<ChaseMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<ChaseMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
-
+
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
@@ -1987,7 +1986,7 @@ public:
target = static_cast<FollowMovementGenerator<Player> const*>(movementGenerator)->GetTarget();
else
target = static_cast<FollowMovementGenerator<Creature> const*>(movementGenerator)->GetTarget();
-
+
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
@@ -2038,7 +2037,7 @@ public:
char const* newFlagStr = strtok((char*)args, " ");
if (!newFlagStr)
return false;
-
+
Creature* caster = handler->getSelectedCreature();
if (!caster)
{
@@ -2046,19 +2045,19 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
Player* player = handler->GetSession()->GetPlayer();
-
+
caster->GetMotionMaster()->MovePoint(0, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
-
+
return true;
}
-
+
static bool HandleDamageCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Unit* target = handler->getSelectedUnit();
if (!target || !handler->GetSession()->GetPlayer()->GetSelection())
{
@@ -2066,28 +2065,28 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (handler->HasLowerSecurity((Player*)target, 0, false))
return false;
}
-
+
if (!target->isAlive())
return true;
-
+
char* damageStr = strtok((char*)args, " ");
if (!damageStr)
return false;
-
+
int32 damage_int = atoi((char*)damageStr);
if (damage_int <= 0)
return true;
-
+
uint32 damage = damage_int;
-
+
char* schoolStr = strtok((char*)NULL, " ");
-
+
// flat melee damage without resistence/etc reduction
if (!schoolStr)
{
@@ -2096,52 +2095,52 @@ public:
handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
return true;
}
-
+
uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
if (school >= MAX_SPELL_SCHOOL)
return false;
-
+
SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
-
+
if (Unit::IsDamageReducedByArmor(schoolmask))
damage = handler->GetSession()->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
-
+
char* spellStr = strtok((char*)NULL, " ");
-
+
// melee damage by specific school
if (!spellStr)
{
uint32 absorb = 0;
uint32 resist = 0;
-
+
handler->GetSession()->GetPlayer()->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
+
if (damage <= absorb + resist)
return true;
-
+
damage -= absorb + resist;
-
+
handler->GetSession()->GetPlayer()->DealDamageMods(target, damage, &absorb);
handler->GetSession()->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
handler->GetSession()->GetPlayer()->SendAttackStateUpdate (HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
return true;
}
-
+
// non-melee damage
-
+
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellid = handler->extractSpellIdFromLink((char*)args);
if (!spellid || !sSpellMgr->GetSpellInfo(spellid))
return false;
-
+
handler->GetSession()->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage);
return true;
}
-
+
static bool HandleCombatStopCommand(ChatHandler* handler, char const* args)
{
Player* target = NULL;
-
+
if (args && strlen(args) > 0)
{
target = sObjectAccessor->FindPlayerByName(args);
@@ -2152,53 +2151,53 @@ public:
return false;
}
}
-
+
if (!target)
{
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
}
-
+
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
target->CombatStop();
target->getHostileRefManager().deleteReferences();
return true;
}
-
+
static bool HandleFlushArenaPointsCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sArenaTeamMgr->DistributeArenaPoints();
return true;
}
-
+
static bool HandleRepairitemsCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
-
+
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
-
+
// Repair items
target->DurabilityRepairAll(false, 0, false);
-
+
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
-
+
return true;
}
-
+
static bool HandleWaterwalkCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Player* player = handler->getSelectedPlayer();
if (!player)
{
@@ -2206,27 +2205,27 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// check online security
if (handler->HasLowerSecurity(player, 0))
return false;
-
+
if (strncmp(args, "on", 3) == 0)
- player->SetMovement(MOVE_WATER_WALK); // ON
+ player->SendMovementSetWaterWalking(true);
else if (strncmp(args, "off", 4) == 0)
- player->SetMovement(MOVE_LAND_WALK); // OFF
+ player->SendMovementSetWaterWalking(false);
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
-
+
handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
if (handler->needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
return true;
}
-
+
// Send mail by command
static bool HandleSendMailCommand(ChatHandler* handler, char const* args)
{
@@ -2236,37 +2235,37 @@ public:
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
-
+
char* tail1 = strtok(NULL, "");
if (!tail1)
return false;
-
+
char const* msgSubject = handler->extractQuotedArg(tail1);
if (!msgSubject)
return false;
-
+
char* tail2 = strtok(NULL, "");
if (!tail2)
return false;
-
+
char const* msgText = handler->extractQuotedArg(tail2);
if (!msgText)
return false;
-
+
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
-
+
// from console show not existed sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
+
//- TODO: Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
-
+
CharacterDatabase.CommitTransaction(trans);
-
+
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
@@ -2280,49 +2279,49 @@ public:
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
-
+
char* tail1 = strtok(NULL, "");
if (!tail1)
return false;
-
+
char const* msgSubject = handler->extractQuotedArg(tail1);
if (!msgSubject)
return false;
-
+
char* tail2 = strtok(NULL, "");
if (!tail2)
return false;
-
+
char const* msgText = handler->extractQuotedArg(tail2);
if (!msgText)
return false;
-
+
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
-
+
// extract items
typedef std::pair<uint32, uint32> ItemPair;
typedef std::list< ItemPair > ItemPairs;
ItemPairs items;
-
+
// get all tail string
char* tail = strtok(NULL, "");
-
+
// get from tail next item str
while (char* itemStr = strtok(tail, " "))
{
// and get new tail
tail = strtok(NULL, "");
-
+
// parse item str
char const* itemIdStr = strtok(itemStr, ":");
char const* itemCountStr = strtok(NULL, " ");
-
+
uint32 itemId = atoi(itemIdStr);
if (!itemId)
return false;
-
+
ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(itemId);
if (!item_proto)
{
@@ -2330,7 +2329,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint32 itemCount = itemCountStr ? atoi(itemCountStr) : 1;
if (itemCount < 1 || (item_proto->MaxCount > 0 && itemCount > uint32(item_proto->MaxCount)))
{
@@ -2338,15 +2337,15 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
while (itemCount > item_proto->GetMaxStackSize())
{
items.push_back(ItemPair(itemId, item_proto->GetMaxStackSize()));
itemCount -= item_proto->GetMaxStackSize();
}
-
+
items.push_back(ItemPair(itemId, itemCount));
-
+
if (items.size() > MAX_MAIL_ITEMS)
{
handler->PSendSysMessage(LANG_COMMAND_MAIL_ITEMS_LIMIT, MAX_MAIL_ITEMS);
@@ -2354,15 +2353,15 @@ public:
return false;
}
}
-
+
// from console show not existed sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
+
// fill mail
MailDraft draft(subject, text);
-
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
+
for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
@@ -2371,10 +2370,10 @@ public:
draft.AddItem(item);
}
}
-
+
draft.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
CharacterDatabase.CommitTransaction(trans);
-
+
std::string nameLink = handler->playerLink(receiverName);
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
@@ -2383,49 +2382,49 @@ public:
static bool HandleSendMoneyCommand(ChatHandler* handler, char const* args)
{
/// format: name "subject text" "mail text" money
-
+
Player* receiver;
uint64 receiverGuid;
std::string receiverName;
if (!handler->extractPlayerTarget((char*)args, &receiver, &receiverGuid, &receiverName))
return false;
-
+
char* tail1 = strtok(NULL, "");
if (!tail1)
return false;
-
+
char* msgSubject = handler->extractQuotedArg(tail1);
if (!msgSubject)
return false;
-
+
char* tail2 = strtok(NULL, "");
if (!tail2)
return false;
-
+
char* msgText = handler->extractQuotedArg(tail2);
if (!msgText)
return false;
-
+
char* moneyStr = strtok(NULL, "");
int32 money = moneyStr ? atoi(moneyStr) : 0;
if (money <= 0)
return false;
-
+
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
-
+
// from console show not existed sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
-
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
+
MailDraft(subject, text)
.AddMoney(money)
.SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), sender);
-
+
CharacterDatabase.CommitTransaction(trans);
-
+
std::string nameLink = handler->playerLink(receiverName);
handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
@@ -2437,11 +2436,11 @@ public:
Player* player;
if (!handler->extractPlayerTarget((char*)args, &player))
return false;
-
+
char* msgStr = strtok(NULL, "");
if (!msgStr)
return false;
-
+
///- Check that he is not logging out.
if (player->GetSession()->isLogingOut())
{
@@ -2449,31 +2448,31 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
/// - Send the message
// Use SendAreaTriggerMessage for fastest delivery.
player->GetSession()->SendAreaTriggerMessage("%s", msgStr);
player->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");
-
+
// Confirmation message
std::string nameLink = handler->GetNameLink(player);
handler->PSendSysMessage(LANG_SENDMESSAGE, nameLink.c_str(), msgStr);
-
+
return true;
}
-
+
static bool HandleCreatePetCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creatureTarget = handler->getSelectedCreature();
-
+
if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
-
+
CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
// Creatures with family 0 crashes the server
if (!creatrueTemplate->family)
@@ -2482,14 +2481,14 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
if (player->GetPetGUID())
{
handler->PSendSysMessage("You already have a pet");
handler->SetSentErrorMessage(true);
return false;
}
-
+
// Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
@@ -2498,14 +2497,14 @@ public:
handler->PSendSysMessage("Error 1");
return false;
}
-
+
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
-
+
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
-
+
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
sLog->outError(LOG_FILTER_GENERAL, "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
@@ -2513,47 +2512,47 @@ public:
delete pet;
return false;
}
-
+
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
-
+
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();
-
+
pet->GetMap()->AddToMap(pet->ToCreature());
-
+
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
-
+
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
-
+
return true;
}
-
+
static bool HandlePetLearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
-
+
if (!pet)
{
handler->PSendSysMessage("You have no pet");
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
-
+
if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
return false;
-
+
// Check if pet already has it
if (pet->HasSpell(spellId))
{
@@ -2561,7 +2560,7 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
// Check if spell is valid
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
@@ -2570,18 +2569,18 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
pet->learnSpell(spellId);
-
+
handler->PSendSysMessage("Pet has learned spell %u", spellId);
return true;
}
-
+
static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
@@ -2590,17 +2589,17 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
+
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
-
+
if (pet->HasSpell(spellId))
pet->removeSpell(spellId, false);
else
handler->PSendSysMessage("Pet doesn't have that spell");
-
+
return true;
}
-
+
static bool HandleFreezeCommand(ChatHandler* handler, char const* args)
{
std::string name;
@@ -2621,31 +2620,31 @@ public:
normalizePlayerName(name);
player = sObjectAccessor->FindPlayerByName(name.c_str());
}
-
+
if (!player)
{
handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
return true;
}
-
+
if (player == handler->GetSession()->GetPlayer())
{
handler->SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
return true;
}
-
+
// effect
if (player && (player != handler->GetSession()->GetPlayer()))
{
handler->PSendSysMessage(LANG_COMMAND_FREEZE, name.c_str());
-
+
// stop combat + make player unattackable + duel stop + stop some spells
player->setFaction(35);
player->CombatStop();
if (player->IsNonMeleeSpellCasted(true))
player->InterruptNonMeleeSpells(true);
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
+
// if player class = hunter || warlock remove pet if alive
if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
{
@@ -2657,23 +2656,23 @@ public:
player->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
}
-
+
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(9454))
Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player);
-
+
// save player
player->SaveToDB();
}
-
+
return true;
}
-
+
static bool HandleUnFreezeCommand(ChatHandler* handler, char const*args)
{
std::string name;
Player* player;
char* targetName = strtok((char*)args, " "); // Get entered name
-
+
if (targetName)
{
name = targetName;
@@ -2686,18 +2685,18 @@ public:
if (player)
name = player->GetName();
}
-
+
if (player)
{
handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
-
+
// Reset player faction + allow combat + allow duels
player->setFactionForRace(player->getRace());
player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
+
// Remove Freeze spell (allowing movement and spells)
player->RemoveAurasDueToSpell(9454);
-
+
// Save player
player->SaveToDB();
}
@@ -2709,21 +2708,21 @@ public:
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
+
if (!result)
{
handler->SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
return true;
}
-
+
// If player found: delete his freeze aura
Field* fields = result->Fetch();
uint32 lowGuid = fields[0].GetUInt32();
-
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, lowGuid);
CharacterDatabase.Execute(stmt);
-
+
handler->PSendSysMessage(LANG_COMMAND_UNFREEZE, name.c_str());
return true;
}
@@ -2733,10 +2732,10 @@ public:
return true;
}
}
-
+
return true;
}
-
+
static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/)
{
// Get names from DB
@@ -2747,10 +2746,10 @@ public:
handler->SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
return true;
}
-
+
// Header of the names
handler->PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
-
+
// Output of the results
do
{
@@ -2759,120 +2758,120 @@ public:
handler->PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS, player.c_str());
}
while (result->NextRow());
-
+
return true;
}
-
+
static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
-
+
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
if (group && group->GetLeaderGUID() != guid)
{
group->ChangeLeader(guid);
group->SendUpdate();
}
-
+
return true;
}
-
+
static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
-
+
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
if (group)
group->Disband();
-
+
return true;
}
-
+
static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
{
Player* player = NULL;
Group* group = NULL;
uint64 guid = 0;
char* nameStr = strtok((char*)args, " ");
-
+
if (handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid, true))
if (group)
group->RemoveMember(guid);
-
+
return true;
}
-
+
static bool HandlePlayAllCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
-
+
uint32 soundId = atoi((char*)args);
-
+
if (!sSoundEntriesStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
handler->SetSentErrorMessage(true);
return false;
}
-
+
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(soundId) << handler->GetSession()->GetPlayer()->GetGUID();
sWorld->SendGlobalMessage(&data);
-
+
handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
return true;
}
-
+
static bool HandlePossessCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
return false;
-
+
handler->GetSession()->GetPlayer()->CastSpell(unit, 530, true);
return true;
}
-
+
static bool HandleUnPossessCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
unit = handler->GetSession()->GetPlayer();
-
+
unit->RemoveCharmAuras();
-
+
return true;
}
-
+
static bool HandleBindSightCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* unit = handler->getSelectedUnit();
if (!unit)
return false;
-
+
handler->GetSession()->GetPlayer()->CastSpell(unit, 6277, true);
return true;
}
-
+
static bool HandleUnbindSightCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
-
+
if (player->isPossessing())
return false;
-
+
player->StopCastingBindSight();
return true;
}
};
-
+
void AddSC_misc_commandscript()
{
new misc_commandscript();
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index a88c765c596..beb5db62dfa 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
+#include <stdlib.h>
class modify_commandscript : public CommandScript
{
@@ -968,14 +969,14 @@ public:
target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
target->Mount(mId);
- WorldPacket data(SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4));
+ WorldPacket data(SMSG_MOVE_SET_RUN_SPEED, (8+4+1+4));
data.append(target->GetPackGUID());
data << (uint32)0;
data << (uint8)0; //new 2.1.0
data << float(speed);
target->SendMessageToSet(&data, true);
- data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4));
+ data.Initialize(SMSG_MOVE_SET_SWIM_SPEED, (8+4+4));
data.append(target->GetPackGUID());
data << (uint32)0;
data << float(speed);
@@ -1004,11 +1005,11 @@ public:
int32 addmoney = atoi((char*)args);
- uint32 moneyuser = target->GetMoney();
+ uint64 moneyuser = target->GetMoney();
if (addmoney < 0)
{
- int32 newmoney = int32(moneyuser) + addmoney;
+ int64 newmoney = int32(moneyuser) + addmoney;
sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney);
if (newmoney <= 0)
@@ -1032,18 +1033,17 @@ public:
}
else
{
- handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, addmoney, handler->GetNameLink(target).c_str());
+ handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, uint32(addmoney), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
- (ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), addmoney);
+ (ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), uint32(addmoney));
if (addmoney >=MAX_MONEY_AMOUNT)
target->SetMoney(MAX_MONEY_AMOUNT);
else
- target->ModifyMoney(addmoney);
+ target->ModifyMoney(int64(addmoney));
}
- sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, addmoney, target->GetMoney());
-
+ sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), moneyuser, uint32(addmoney), target->GetMoney());
return true;
}
@@ -1102,7 +1102,7 @@ public:
return true;
}
- static bool HandleModifyHonorCommand (ChatHandler* handler, const char* args)
+ static bool HandleModifyHonorCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
@@ -1121,9 +1121,9 @@ public:
int32 amount = (uint32)atoi(args);
- target->ModifyHonorPoints(amount);
+ target->ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, amount);
- handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetHonorPoints());
+ handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
return true;
}
@@ -1231,13 +1231,13 @@ public:
if (factionEntry->reputationListID < 0)
{
- handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[handler->GetSessionDbcLocale()], factionId);
+ handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name, factionId);
handler->SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false);
- handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId,
+ handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name, factionId,
handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
@@ -1311,9 +1311,9 @@ public:
int32 amount = (uint32)atoi(args);
- target->ModifyArenaPoints(amount);
+ target->ModifyCurrency(CURRENCY_TYPE_CONQUEST_POINTS, amount);
- handler->PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, handler->GetNameLink(target).c_str(), target->GetArenaPoints());
+ handler->PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, handler->GetNameLink(target).c_str(), target->GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS));
return true;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 77fc2918e0b..e43760191df 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -178,6 +178,8 @@ public:
if (!*args)
return false;
+ const uint8 type = 1; // FIXME: make type (1 item, 2 currency) an argument
+
char* pitem = handler->extractKeyFromLink((char*)args, "Hitem");
if (!pitem)
{
@@ -214,13 +216,13 @@ public:
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
- if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, handler->GetSession()->GetPlayer()))
+ if (!sObjectMgr->IsVendorItemValid(vendor_entry, itemId, maxcount, incrtime, extendedcost, type, handler->GetSession()->GetPlayer()))
{
handler->SetSentErrorMessage(true);
return false;
}
- sObjectMgr->AddVendorItem(vendor_entry, itemId, maxcount, incrtime, extendedcost);
+ sObjectMgr->AddVendorItem(vendor_entry, itemId, maxcount, incrtime, type, extendedcost);
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
@@ -435,7 +437,9 @@ public:
}
uint32 itemId = atol(pitem);
- if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId))
+ const uint8 type = 1; // FIXME: make type (1 item, 2 currency) an argument
+
+ if (!sObjectMgr->RemoveVendorItem(vendor->GetEntry(), itemId, type))
{
handler->PSendSysMessage(LANG_ITEM_NOT_IN_LIST, itemId);
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 3bb29f8abfe..77f6316c881 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -27,7 +27,6 @@ EndScriptData */
#include "SpellMgr.h"
#include "TicketMgr.h"
#include "MapManager.h"
-#include "CreatureEventAIMgr.h"
#include "DisableMgr.h"
#include "LFGMgr.h"
#include "AuctionHouseMgr.h"
@@ -50,7 +49,6 @@ public:
{
{ "achievement", SEC_ADMINISTRATOR, true, &HandleReloadAllAchievementCommand, "", NULL },
{ "area", SEC_ADMINISTRATOR, true, &HandleReloadAllAreaCommand, "", NULL },
- { "eventai", SEC_ADMINISTRATOR, true, &HandleReloadAllEventAICommand, "", NULL },
{ "gossips", SEC_ADMINISTRATOR, true, &HandleReloadAllGossipsCommand, "", NULL },
{ "item", SEC_ADMINISTRATOR, true, &HandleReloadAllItemCommand, "", NULL },
{ "locales", SEC_ADMINISTRATOR, true, &HandleReloadAllLocalesCommand, "", NULL },
@@ -77,9 +75,6 @@ public:
{ "conditions", SEC_ADMINISTRATOR, true, &HandleReloadConditions, "", NULL },
{ "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "", NULL },
{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
- { "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
- { "creature_ai_summons", SEC_ADMINISTRATOR, true, &HandleReloadEventAISummonsCommand, "", NULL },
- { "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
@@ -102,7 +97,6 @@ public:
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
- { "item_set_names", SEC_ADMINISTRATOR, true, &HandleReloadItemSetNamesCommand, "", NULL },
{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL },
@@ -110,7 +104,6 @@ public:
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "", NULL },
- { "locales_item_set_name", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemSetNameCommand, "", NULL },
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_points_of_interest", SEC_ADMINISTRATOR, true, &HandleReloadLocalesPointsOfInterestCommand, "", NULL },
@@ -181,7 +174,6 @@ public:
HandleReloadAllAchievementCommand(handler, "");
HandleReloadAllAreaCommand(handler, "");
- HandleReloadAllEventAICommand(handler, "");
HandleReloadAllLootCommand(handler, "");
HandleReloadAllNpcCommand(handler, "");
HandleReloadAllQuestCommand(handler, "");
@@ -273,14 +265,6 @@ public:
return true;
}
- static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/)
- {
- HandleReloadEventAITextsCommand(handler, "a");
- HandleReloadEventAISummonsCommand(handler, "a");
- HandleReloadEventAIScriptsCommand(handler, "a");
- return true;
- }
-
static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadSkillDiscoveryTemplateCommand(handler, "a");
@@ -503,20 +487,21 @@ public:
cInfo->HoverHeight = fields[67].GetFloat();
cInfo->ModHealth = fields[68].GetFloat();
cInfo->ModMana = fields[69].GetFloat();
- cInfo->ModArmor = fields[70].GetFloat();
- cInfo->RacialLeader = fields[71].GetBool();
- cInfo->questItems[0] = fields[72].GetUInt32();
- cInfo->questItems[1] = fields[73].GetUInt32();
- cInfo->questItems[2] = fields[74].GetUInt32();
- cInfo->questItems[3] = fields[75].GetUInt32();
- cInfo->questItems[4] = fields[76].GetUInt32();
- cInfo->questItems[5] = fields[77].GetUInt32();
- cInfo->movementId = fields[78].GetUInt32();
- cInfo->RegenHealth = fields[79].GetBool();
- cInfo->equipmentId = fields[80].GetUInt32();
- cInfo->MechanicImmuneMask = fields[81].GetUInt32();
- cInfo->flags_extra = fields[82].GetUInt32();
- cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString());
+ cInfo->ModManaExtra = fields[70].GetFloat();
+ cInfo->ModArmor = fields[71].GetFloat();
+ cInfo->RacialLeader = fields[72].GetBool();
+ cInfo->questItems[0] = fields[73].GetUInt32();
+ cInfo->questItems[1] = fields[74].GetUInt32();
+ cInfo->questItems[2] = fields[75].GetUInt32();
+ cInfo->questItems[3] = fields[76].GetUInt32();
+ cInfo->questItems[4] = fields[77].GetUInt32();
+ cInfo->questItems[5] = fields[78].GetUInt32();
+ cInfo->movementId = fields[79].GetUInt32();
+ cInfo->RegenHealth = fields[80].GetBool();
+ cInfo->equipmentId = fields[81].GetUInt32();
+ cInfo->MechanicImmuneMask = fields[82].GetUInt32();
+ cInfo->flags_extra = fields[83].GetUInt32();
+ cInfo->ScriptID = sObjectMgr->GetScriptId(fields[84].GetCString());
sObjectMgr->CheckCreatureTemplate(cInfo);
}
@@ -946,14 +931,6 @@ public:
return true;
}
- static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names...");
- sObjectMgr->LoadItemSetNames();
- handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
- return true;
- }
-
static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
@@ -1027,31 +1004,6 @@ public:
return true;
}
- static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
- {
-
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Texts from `creature_ai_texts`...");
- sEventAIMgr->LoadCreatureEventAI_Texts();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
- return true;
- }
-
- static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Summons from `creature_ai_summons`...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
- return true;
- }
-
- static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`...");
- sEventAIMgr->LoadCreatureEventAI_Scripts();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
- return true;
- }
-
static bool HandleReloadQuestEndScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
@@ -1208,14 +1160,6 @@ public:
return true;
}
- static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales Item set name... ");
- sObjectMgr->LoadItemSetNameLocales();
- handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
- return true;
- }
-
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Locales NPC Text ... ");
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 82fb409faa7..b0bf3e03f58 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -62,7 +62,7 @@ public:
if (target)
target->GetAchievementMgr().Reset();
else
- AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
+ AchievementMgr<Player>::DeleteFromDB(GUID_LOPART(targetGuid));
return true;
}
@@ -73,11 +73,8 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
- target->SetHonorPoints(0);
target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
return true;
@@ -234,7 +231,7 @@ public:
if (target)
{
- target->resetTalents(true);
+ target->ResetTalents(true);
target->SendTalentsInfoData(false);
ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index f35f6baca98..cb52844c626 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -94,7 +94,7 @@ public:
target->SetTitle(titleInfo); // to be sure that title now known
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index);
- handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[handler->GetSessionDbcLocale()], tNameLink.c_str());
+ handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name, tNameLink.c_str());
return true;
}
@@ -138,7 +138,7 @@ public:
char const* targetName = target->GetName();
char titleNameStr[80];
- snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], targetName);
+ snprintf(titleNameStr, 80, titleInfo->name, targetName);
target->SetTitle(titleInfo);
handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
@@ -187,7 +187,7 @@ public:
char const* targetName = target->GetName();
char titleNameStr[80];
- snprintf(titleNameStr, 80, titleInfo->name[handler->GetSessionDbcLocale()], targetName);
+ snprintf(titleNameStr, 80, titleInfo->name, targetName);
handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt
index 5dc3b52dec1..3db2545e2c1 100644
--- a/src/server/scripts/EasternKingdoms/CMakeLists.txt
+++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt
@@ -32,22 +32,17 @@ set(scripts_STAT_SRCS
EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
EasternKingdoms/isle_of_queldanas.cpp
- EasternKingdoms/boss_kruul.cpp
- EasternKingdoms/ZulGurub/boss_hakkar.cpp
- EasternKingdoms/ZulGurub/boss_mandokir.cpp
- EasternKingdoms/ZulGurub/boss_marli.cpp
- EasternKingdoms/ZulGurub/boss_hazzarah.cpp
- EasternKingdoms/ZulGurub/boss_jeklik.cpp
EasternKingdoms/ZulGurub/boss_grilek.cpp
- EasternKingdoms/ZulGurub/zulgurub.h
+ EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+ EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
+ EasternKingdoms/ZulGurub/boss_kilnara.cpp
+ EasternKingdoms/ZulGurub/boss_mandokir.cpp
EasternKingdoms/ZulGurub/boss_renataki.cpp
- EasternKingdoms/ZulGurub/boss_arlokk.cpp
- EasternKingdoms/ZulGurub/boss_gahzranka.cpp
EasternKingdoms/ZulGurub/boss_venoxis.cpp
- EasternKingdoms/ZulGurub/instance_zulgurub.cpp
- EasternKingdoms/ZulGurub/boss_jindo.cpp
EasternKingdoms/ZulGurub/boss_wushoolay.cpp
- EasternKingdoms/ZulGurub/boss_thekal.cpp
+ EasternKingdoms/ZulGurub/boss_zanzil.cpp
+ EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+ EasternKingdoms/ZulGurub/zulgurub.h
EasternKingdoms/wetlands.cpp
EasternKingdoms/arathi_highlands.cpp
EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
index 8e0fb9ff411..c2dab8d6c9e 100644
--- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
+++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
@@ -237,7 +237,7 @@ class instance_deadmines : public InstanceMapScript
void DoPlaySound(GameObject* unit, uint32 sound)
{
- WorldPacket data(4);
+ WorldPacket data;
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data, false);
@@ -245,7 +245,7 @@ class instance_deadmines : public InstanceMapScript
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
- WorldPacket data(4);
+ WorldPacket data;
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data, false);
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index bd79cbba628..d1b0e076d9c 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -246,8 +246,7 @@ public:
// Also needs an exception in spell system.
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, me->GetGUID());
// Use packet hack
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
@@ -266,8 +265,7 @@ public:
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
unit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 028cf640d21..61df92c18e2 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -434,7 +434,7 @@ public:
{
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
me->SetSpeed(MOVE_WALK, 5.0f, true);
wp_reached = false;
count = 0;
@@ -467,7 +467,7 @@ public:
instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
break;
case 19:
- me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
break;
case 20:
{
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 167f040bbc4..5ca685393ae 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -265,7 +265,7 @@ public:
{
OrbsEmpowered = 0;
EmpowerCount = 0;
- me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->setActive(true);
@@ -453,7 +453,7 @@ public:
summoned->CastSpell(summoned, SPELL_SHADOW_CHANNELING, false);
break;
case CREATURE_ANVEENA:
- summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY);
+ summoned->AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
summoned->CastSpell(summoned, SPELL_ANVEENA_PRISON, true);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
break;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
deleted file mode 100644
index 17c3f5e8ff4..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Arlokk
-SD%Complete: 95
-SDComment: Wrong cleave and red aura is missing.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-enum eYells
-{
- SAY_AGGRO = -1309011,
- SAY_FEAST_PANTHER = -1309012,
- SAY_DEATH = -1309013,
-};
-
-enum eSpells
-{
- SPELL_SHADOWWORDPAIN = 23952,
- SPELL_GOUGE = 24698,
- SPELL_MARK = 24210,
- SPELL_CLEAVE = 26350, //Perhaps not right. Not a red aura...
- SPELL_PANTHER_TRANSFORM = 24190,
-
- MODEL_ID_NORMAL = 15218,
- MODEL_ID_PANTHER = 15215,
- MODEL_ID_BLANK = 11686,
-
- NPC_ZULIAN_PROWLER = 15101
-};
-
-class boss_arlokk : public CreatureScript
-{
- public:
-
- boss_arlokk()
- : CreatureScript("boss_arlokk")
- {
- }
-
- struct boss_arlokkAI : public ScriptedAI
- {
- boss_arlokkAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 m_uiShadowWordPain_Timer;
- uint32 m_uiGouge_Timer;
- uint32 m_uiMark_Timer;
- uint32 m_uiCleave_Timer;
- uint32 m_uiVanish_Timer;
- uint32 m_uiVisible_Timer;
-
- uint32 m_uiSummon_Timer;
- uint32 m_uiSummonCount;
-
- Unit* m_pMarkedTarget;
- uint64 MarkedTargetGUID;
-
- bool m_bIsPhaseTwo;
- bool m_bIsVanished;
-
- void Reset()
- {
- m_uiShadowWordPain_Timer = 8000;
- m_uiGouge_Timer = 14000;
- m_uiMark_Timer = 35000;
- m_uiCleave_Timer = 4000;
- m_uiVanish_Timer = 60000;
- m_uiVisible_Timer = 6000;
-
- m_uiSummon_Timer = 5000;
- m_uiSummonCount = 0;
-
- m_bIsPhaseTwo = false;
- m_bIsVanished = false;
-
- MarkedTargetGUID = 0;
-
- me->SetDisplayId(MODEL_ID_NORMAL);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void JustReachedHome()
- {
- if (instance)
- instance->SetData(DATA_ARLOKK, NOT_STARTED);
-
- //we should be summoned, so despawn
- me->DespawnOrUnsummon();
- }
-
- void JustDied(Unit* /*killer*/)
- {
- DoScriptText(SAY_DEATH, me);
-
- me->SetDisplayId(MODEL_ID_NORMAL);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- if (instance)
- instance->SetData(DATA_ARLOKK, DONE);
- }
-
- void DoSummonPhanters()
- {
- if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
- DoScriptText(SAY_FEAST_PANTHER, me, pMarkedTarget);
-
- me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998f, -1649.6734f, 41.4800f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- }
-
- void JustSummoned(Creature* summoned)
- {
- if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
- summoned->AI()->AttackStart(pMarkedTarget);
-
- ++m_uiSummonCount;
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (!UpdateVictim())
- return;
-
- if (!m_bIsPhaseTwo)
- {
- if (m_uiShadowWordPain_Timer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN);
- m_uiShadowWordPain_Timer = 15000;
- }
- else
- m_uiShadowWordPain_Timer -= uiDiff;
-
- if (m_uiMark_Timer <= uiDiff)
- {
- Unit* pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
-
- if (pMarkedTarget)
- {
- DoCast(pMarkedTarget, SPELL_MARK);
- MarkedTargetGUID = pMarkedTarget->GetGUID();
- }
- else
- sLog->outError(LOG_FILTER_TSCR, "boss_arlokk could not accuire pMarkedTarget.");
-
- m_uiMark_Timer = 15000;
- }
- else
- m_uiMark_Timer -= uiDiff;
- }
- else
- {
- //Cleave_Timer
- if (m_uiCleave_Timer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_CLEAVE);
- m_uiCleave_Timer = 16000;
- }
- else
- m_uiCleave_Timer -= uiDiff;
-
- //Gouge_Timer
- if (m_uiGouge_Timer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_GOUGE);
-
- DoModifyThreatPercent(me->getVictim(), -80);
-
- m_uiGouge_Timer = 17000+rand()%10000;
- }
- else
- m_uiGouge_Timer -= uiDiff;
- }
-
- if (m_uiSummonCount <= 30)
- {
- if (m_uiSummon_Timer <= uiDiff)
- {
- DoSummonPhanters();
- m_uiSummon_Timer = 5000;
- }
- else
- m_uiSummon_Timer -= uiDiff;
- }
-
- if (m_uiVanish_Timer <= uiDiff)
- {
- //Invisble Model
- me->SetDisplayId(MODEL_ID_BLANK);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- me->AttackStop();
- DoResetThreat();
-
- m_bIsVanished = true;
-
- m_uiVanish_Timer = 45000;
- m_uiVisible_Timer = 6000;
- }
- else
- m_uiVanish_Timer -= uiDiff;
-
- if (m_bIsVanished)
- {
- if (m_uiVisible_Timer <= uiDiff)
- {
- //The Panther Model
- me->SetDisplayId(MODEL_ID_PANTHER);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- const CreatureTemplate* cinfo = me->GetCreatureTemplate();
- me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
- me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
- me->UpdateDamagePhysical(BASE_ATTACK);
-
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(target);
-
- m_bIsPhaseTwo = true;
- m_bIsVanished = false;
- }
- else
- m_uiVisible_Timer -= uiDiff;
- }
- else
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_arlokkAI(creature);
- }
-};
-
-class go_gong_of_bethekk : public GameObjectScript
-{
- public:
- go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk")
- {
- }
-
- bool OnGossipHello(Player* /*player*/, GameObject* go)
- {
- if (InstanceScript* instance = go->GetInstanceScript())
- {
- if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetData(DATA_ARLOKK) == IN_PROGRESS)
- return true;
-
- instance->SetData(DATA_ARLOKK, IN_PROGRESS);
- return true;
- }
-
- return true;
- }
-};
-
-void AddSC_boss_arlokk()
-{
- new boss_arlokk();
- new go_gong_of_bethekk();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
deleted file mode 100644
index 5e553c7396f..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Gahz'ranka
-SD%Complete: 85
-SDComment: Massive Geyser with knockback not working. Spell buggy.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-#define SPELL_FROSTBREATH 16099
-#define SPELL_MASSIVEGEYSER 22421 //Not working. Cause its a summon...
-#define SPELL_SLAM 24326
-
-class boss_gahzranka : public CreatureScript
-{
- public:
- boss_gahzranka() : CreatureScript("boss_gahzranka") { }
-
- struct boss_gahzrankaAI : public ScriptedAI
- {
- boss_gahzrankaAI(Creature* creature) : ScriptedAI(creature) { }
- uint32 Frostbreath_Timer;
- uint32 MassiveGeyser_Timer;
- uint32 Slam_Timer;
-
- void Reset()
- {
- Frostbreath_Timer = 8000;
- MassiveGeyser_Timer = 25000;
- Slam_Timer = 17000;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void UpdateAI(const uint32 diff)
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //Frostbreath_Timer
- if (Frostbreath_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_FROSTBREATH);
- Frostbreath_Timer = urand(7000, 11000);
- } else Frostbreath_Timer -= diff;
-
- //MassiveGeyser_Timer
- if (MassiveGeyser_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_MASSIVEGEYSER);
- DoResetThreat();
-
- MassiveGeyser_Timer = urand(22000, 32000);
- } else MassiveGeyser_Timer -= diff;
-
- //Slam_Timer
- if (Slam_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SLAM);
- Slam_Timer = urand(12000, 20000);
- } else Slam_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_gahzrankaAI(creature);
- }
-};
-
-void AddSC_boss_gahzranka()
-{
- new boss_gahzranka();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index 8c71ea6d48d..f015f08f082 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,71 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Grilek
-SD%Complete: 100
-SDComment:
-SDCategory: Zul'Gurub
-EndScriptData */
-
+#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
-#define SPELL_AVARTAR 24646 //The Enrage Spell
-#define SPELL_GROUNDTREMOR 6524
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
class boss_grilek : public CreatureScript
{
public:
boss_grilek() : CreatureScript("boss_grilek") { }
- struct boss_grilekAI : public ScriptedAI
+ struct boss_grilekAI : public BossAI
{
- boss_grilekAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 Avartar_Timer;
- uint32 GroundTremor_Timer;
+ boss_grilekAI(Creature* creature) : BossAI(creature, DATA_GRILEK)
+ {
+ }
void Reset()
{
- Avartar_Timer = urand(15000, 25000);
- GroundTremor_Timer = urand(8000, 16000);
}
void EnterCombat(Unit* /*who*/)
{
}
- void UpdateAI(const uint32 diff)
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
{
- //Return since we have no target
if (!UpdateVictim())
return;
- //Avartar_Timer
- if (Avartar_Timer <= diff)
- {
-
- DoCast(me, SPELL_AVARTAR);
- Unit* target = NULL;
+ events.Update(diff);
- target = SelectTarget(SELECT_TARGET_RANDOM, 1);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -50);
- if (target)
- AttackStart(target);
-
- Avartar_Timer = urand(25000, 35000);
- } else Avartar_Timer -= diff;
-
- //GroundTremor_Timer
- if (GroundTremor_Timer <= diff)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
{
- DoCast(me->getVictim(), SPELL_GROUNDTREMOR);
- GroundTremor_Timer = urand(12000, 16000);
- } else GroundTremor_Timer -= diff;
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
DoMeleeAttackIfReady();
}
@@ -96,4 +89,3 @@ void AddSC_boss_grilek()
{
new boss_grilek();
}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
deleted file mode 100644
index 6cb657f4cff..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Hakkar
-SD%Complete: 95
-SDComment: Blood siphon spell buggy cause of Core Issue.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-#define SAY_AGGRO -1309020
-#define SAY_FLEEING -1309021
-#define SAY_MINION_DESTROY -1309022 //where does it belong?
-#define SAY_PROTECT_ALTAR -1309023 //where does it belong?
-
-#define SPELL_BLOODSIPHON 24322
-#define SPELL_CORRUPTEDBLOOD 24328
-#define SPELL_CAUSEINSANITY 24327 //Not working disabled.
-#define SPELL_WILLOFHAKKAR 24178
-#define SPELL_ENRAGE 24318
-
-// The Aspects of all High Priests
-#define SPELL_ASPECT_OF_JEKLIK 24687
-#define SPELL_ASPECT_OF_VENOXIS 24688
-#define SPELL_ASPECT_OF_MARLI 24686
-#define SPELL_ASPECT_OF_THEKAL 24689
-#define SPELL_ASPECT_OF_ARLOKK 24690
-
-class boss_hakkar : public CreatureScript
-{
- public:
-
- boss_hakkar()
- : CreatureScript("boss_hakkar")
- {
- }
-
- struct boss_hakkarAI : public ScriptedAI
- {
- boss_hakkarAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 BloodSiphon_Timer;
- uint32 CorruptedBlood_Timer;
- uint32 CauseInsanity_Timer;
- uint32 WillOfHakkar_Timer;
- uint32 Enrage_Timer;
-
- uint32 CheckJeklik_Timer;
- uint32 CheckVenoxis_Timer;
- uint32 CheckMarli_Timer;
- uint32 CheckThekal_Timer;
- uint32 CheckArlokk_Timer;
-
- uint32 AspectOfJeklik_Timer;
- uint32 AspectOfVenoxis_Timer;
- uint32 AspectOfMarli_Timer;
- uint32 AspectOfThekal_Timer;
- uint32 AspectOfArlokk_Timer;
-
- bool Enraged;
-
- void Reset()
- {
- BloodSiphon_Timer = 90000;
- CorruptedBlood_Timer = 25000;
- CauseInsanity_Timer = 17000;
- WillOfHakkar_Timer = 17000;
- Enrage_Timer = 600000;
-
- CheckJeklik_Timer = 1000;
- CheckVenoxis_Timer = 2000;
- CheckMarli_Timer = 3000;
- CheckThekal_Timer = 4000;
- CheckArlokk_Timer = 5000;
-
- AspectOfJeklik_Timer = 4000;
- AspectOfVenoxis_Timer = 7000;
- AspectOfMarli_Timer = 12000;
- AspectOfThekal_Timer = 8000;
- AspectOfArlokk_Timer = 18000;
-
- Enraged = false;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //BloodSiphon_Timer
- if (BloodSiphon_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_BLOODSIPHON);
- BloodSiphon_Timer = 90000;
- } else BloodSiphon_Timer -= diff;
-
- //CorruptedBlood_Timer
- if (CorruptedBlood_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CORRUPTEDBLOOD);
- CorruptedBlood_Timer = urand(30000, 45000);
- } else CorruptedBlood_Timer -= diff;
-
- //CauseInsanity_Timer
- /*if (CauseInsanity_Timer <= diff)
- {
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CAUSEINSANITY);
-
- CauseInsanity_Timer = urand(35000, 43000);
- } else CauseInsanity_Timer -= diff;*/
-
- //WillOfHakkar_Timer
- if (WillOfHakkar_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_WILLOFHAKKAR);
-
- WillOfHakkar_Timer = urand(25000, 35000);
- } else WillOfHakkar_Timer -= diff;
-
- if (!Enraged && Enrage_Timer <= diff)
- {
- DoCast(me, SPELL_ENRAGE);
- Enraged = true;
- } else Enrage_Timer -= diff;
-
- //Checking if Jeklik is dead. If not we cast her Aspect
- if (CheckJeklik_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_JEKLIK) != DONE)
- {
- if (AspectOfJeklik_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ASPECT_OF_JEKLIK);
- AspectOfJeklik_Timer = urand(10000, 14000);
- } else AspectOfJeklik_Timer -= diff;
- }
- }
- CheckJeklik_Timer = 1000;
- } else CheckJeklik_Timer -= diff;
-
- //Checking if Venoxis is dead. If not we cast his Aspect
- if (CheckVenoxis_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_VENOXIS) != DONE)
- {
- if (AspectOfVenoxis_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ASPECT_OF_VENOXIS);
- AspectOfVenoxis_Timer = 8000;
- } else AspectOfVenoxis_Timer -= diff;
- }
- }
- CheckVenoxis_Timer = 1000;
- } else CheckVenoxis_Timer -= diff;
-
- //Checking if Marli is dead. If not we cast her Aspect
- if (CheckMarli_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_MARLI) != DONE)
- {
- if (AspectOfMarli_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
- AspectOfMarli_Timer = 10000;
- } else AspectOfMarli_Timer -= diff;
-
- }
- }
- CheckMarli_Timer = 1000;
- } else CheckMarli_Timer -= diff;
-
- //Checking if Thekal is dead. If not we cast his Aspect
- if (CheckThekal_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_THEKAL) != DONE)
- {
- if (AspectOfThekal_Timer <= diff)
- {
- DoCast(me, SPELL_ASPECT_OF_THEKAL);
- AspectOfThekal_Timer = 15000;
- } else AspectOfThekal_Timer -= diff;
- }
- }
- CheckThekal_Timer = 1000;
- } else CheckThekal_Timer -= diff;
-
- //Checking if Arlokk is dead. If yes we cast her Aspect
- if (CheckArlokk_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_ARLOKK) != DONE)
- {
- if (AspectOfArlokk_Timer <= diff)
- {
- DoCast(me, SPELL_ASPECT_OF_ARLOKK);
- DoResetThreat();
-
- AspectOfArlokk_Timer = urand(10000, 15000);
- } else AspectOfArlokk_Timer -= diff;
- }
- }
- CheckArlokk_Timer = 1000;
- } else CheckArlokk_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_hakkarAI(creature);
- }
-};
-
-void AddSC_boss_hakkar()
-{
- new boss_hakkar();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index bb3e0b14e0e..12bc4289a7d 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,86 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Hazzarah
-SD%Complete: 100
-SDComment:
-SDCategory: Zul'Gurub
-EndScriptData */
-
+#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
-#define SPELL_MANABURN 26046
-#define SPELL_SLEEP 24664
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
class boss_hazzarah : public CreatureScript
{
public:
+ boss_hazzarah() : CreatureScript("boss_hazzarah") { }
- boss_hazzarah()
- : CreatureScript("boss_hazzarah")
- {
- }
-
- struct boss_hazzarahAI : public ScriptedAI
+ struct boss_hazzarahAI : public BossAI
{
- boss_hazzarahAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ManaBurn_Timer;
- uint32 Sleep_Timer;
- uint32 Illusions_Timer;
+ boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH)
+ {
+ }
void Reset()
{
- ManaBurn_Timer = urand(4000, 10000);
- Sleep_Timer = urand(10000, 18000);
- Illusions_Timer = urand(10000, 18000);
}
void EnterCombat(Unit* /*who*/)
{
}
- void UpdateAI(const uint32 diff)
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
- //ManaBurn_Timer
- if (ManaBurn_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_MANABURN);
- ManaBurn_Timer = urand(8000, 16000);
- } else ManaBurn_Timer -= diff;
-
- //Sleep_Timer
- if (Sleep_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SLEEP);
- Sleep_Timer = urand(12000, 20000);
- } else Sleep_Timer -= diff;
+ events.Update(diff);
- //Illusions_Timer
- if (Illusions_Timer <= diff)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
{
- //We will summon 3 illusions that will spawn on a random gamer and attack this gamer
- //We will just use one model for the beginning
- Unit* target = NULL;
- for (uint8 i = 0; i < 3; ++i)
+ switch (eventId)
{
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Illusion)
- Illusion->AI()->AttackStart(target);
+ default:
+ break;
}
-
- Illusions_Timer = urand(15000, 25000);
- } else Illusions_Timer -= diff;
+ }
+ */
DoMeleeAttackIfReady();
}
@@ -111,4 +89,3 @@ void AddSC_boss_hazzarah()
{
new boss_hazzarah();
}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
deleted file mode 100644
index 156ccab5eae..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Jeklik
-SD%Complete: 85
-SDComment: Problem in finding the right flying batriders for spawning and making them fly.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-#define SAY_AGGRO -1309002
-#define SAY_RAIN_FIRE -1309003
-#define SAY_DEATH -1309004
-
-#define SPELL_CHARGE 22911
-#define SPELL_SONICBURST 23918
-#define SPELL_SCREECH 6605
-#define SPELL_SHADOW_WORD_PAIN 23952
-#define SPELL_MIND_FLAY 23953
-#define SPELL_CHAIN_MIND_FLAY 26044 //Right ID unknown. So disabled
-#define SPELL_GREATERHEAL 23954
-#define SPELL_BAT_FORM 23966
-
-// Batriders Spell
-
-#define SPELL_BOMB 40332 //Wrong ID but Magmadars bomb is not working...
-
-class boss_jeklik : public CreatureScript
-{
- public:
-
- boss_jeklik()
- : CreatureScript("boss_jeklik")
- {
- }
-
- struct boss_jeklikAI : public ScriptedAI
- {
- boss_jeklikAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 Charge_Timer;
- uint32 SonicBurst_Timer;
- uint32 Screech_Timer;
- uint32 SpawnBats_Timer;
- uint32 ShadowWordPain_Timer;
- uint32 MindFlay_Timer;
- uint32 ChainMindFlay_Timer;
- uint32 GreaterHeal_Timer;
- uint32 SpawnFlyingBats_Timer;
-
- bool PhaseTwo;
-
- void Reset()
- {
- Charge_Timer = 20000;
- SonicBurst_Timer = 8000;
- Screech_Timer = 13000;
- SpawnBats_Timer = 60000;
- ShadowWordPain_Timer = 6000;
- MindFlay_Timer = 11000;
- ChainMindFlay_Timer = 26000;
- GreaterHeal_Timer = 50000;
- SpawnFlyingBats_Timer = 10000;
-
- PhaseTwo = false;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- DoCast(me, SPELL_BAT_FORM);
- }
-
- void JustDied(Unit* /*killer*/)
- {
- DoScriptText(SAY_DEATH, me);
-
- if (instance)
- instance->SetData(DATA_JEKLIK, DONE);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (me->getVictim() && me->isAlive())
- {
- if (HealthAbovePct(50))
- {
- if (Charge_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_CHARGE);
- AttackStart(target);
- }
-
- Charge_Timer = urand(15000, 30000);
- } else Charge_Timer -= diff;
-
- if (SonicBurst_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SONICBURST);
- SonicBurst_Timer = urand(8000, 13000);
- } else SonicBurst_Timer -= diff;
-
- if (Screech_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SCREECH);
- Screech_Timer = urand(18000, 26000);
- } else Screech_Timer -= diff;
-
- if (SpawnBats_Timer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
-
- Creature* Bat = NULL;
- Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
-
- Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
-
- Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
-
- Bat = me->SummonCreature(11368, -12291.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
-
- Bat = me->SummonCreature(11368, -12289.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
- Bat = me->SummonCreature(11368, -12293.6220f, -1380.2640f, 144.8304f, 5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (target && Bat) Bat ->AI()->AttackStart(target);
-
- SpawnBats_Timer = 60000;
- } else SpawnBats_Timer -= diff;
- }
- else
- {
- if (PhaseTwo)
- {
- if (PhaseTwo && ShadowWordPain_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_SHADOW_WORD_PAIN);
- ShadowWordPain_Timer = urand(12000, 18000);
- }
- }ShadowWordPain_Timer -=diff;
-
- if (MindFlay_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_MIND_FLAY);
- MindFlay_Timer = 16000;
- }MindFlay_Timer -=diff;
-
- if (ChainMindFlay_Timer <= diff)
- {
- me->InterruptNonMeleeSpells(false);
- DoCast(me->getVictim(), SPELL_CHAIN_MIND_FLAY);
- ChainMindFlay_Timer = urand(15000, 30000);
- }ChainMindFlay_Timer -=diff;
-
- if (GreaterHeal_Timer <= diff)
- {
- me->InterruptNonMeleeSpells(false);
- DoCast(me, SPELL_GREATERHEAL);
- GreaterHeal_Timer = urand(25000, 35000);
- }GreaterHeal_Timer -=diff;
-
- if (SpawnFlyingBats_Timer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (FlyingBat)
- FlyingBat->AI()->AttackStart(target);
-
- SpawnFlyingBats_Timer = urand(10000, 15000);
- } else SpawnFlyingBats_Timer -=diff;
- }
- else
- {
- me->SetDisplayId(15219);
- DoResetThreat();
- PhaseTwo = true;
- }
- }
-
- DoMeleeAttackIfReady();
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_jeklikAI(creature);
- }
-};
-
-//Flying Bat
-class mob_batrider : public CreatureScript
-{
- public:
-
- mob_batrider()
- : CreatureScript("mob_batrider")
- {
- }
-
- struct mob_batriderAI : public ScriptedAI
- {
- mob_batriderAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 Bomb_Timer;
- uint32 Check_Timer;
-
- void Reset()
- {
- Bomb_Timer = 2000;
- Check_Timer = 1000;
-
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void UpdateAI (const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //Bomb_Timer
- if (Bomb_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_BOMB);
- Bomb_Timer = 5000;
- }
- } else Bomb_Timer -= diff;
-
- //Check_Timer
- if (Check_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_JEKLIK) == DONE)
- {
- me->setDeathState(JUST_DIED);
- me->RemoveCorpse();
- return;
- }
- }
-
- Check_Timer = 1000;
- } else Check_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_batriderAI(creature);
- }
-};
-
-void AddSC_boss_jeklik()
-{
- new boss_jeklik();
- new mob_batrider();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
deleted file mode 100644
index f8d23947e9c..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Jin'do the Hexxer
-SD%Complete: 85
-SDComment: Mind Control not working because of core bug. Shades visible for all.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-#define SAY_AGGRO -1309014
-
-#define SPELL_BRAINWASHTOTEM 24262
-#define SPELL_POWERFULLHEALINGWARD 24309 //We will not use this spell. We will summon a totem by script cause the spell totems will not cast.
-#define SPELL_HEX 24053
-#define SPELL_DELUSIONSOFJINDO 24306
-#define SPELL_SHADEOFJINDO 24308 //We will not use this spell. We will summon a shade by script.
-
-//Healing Ward Spell
-#define SPELL_HEAL 38588 //Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
-
-//Shade of Jindo Spell
-#define SPELL_SHADOWSHOCK 19460
-#define SPELL_INVISIBLE 24699
-
-class boss_jindo : public CreatureScript
-{
- public:
-
- boss_jindo()
- : CreatureScript("boss_jindo")
- {
- }
-
- struct boss_jindoAI : public ScriptedAI
- {
- boss_jindoAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 BrainWashTotem_Timer;
- uint32 HealingWard_Timer;
- uint32 Hex_Timer;
- uint32 Delusions_Timer;
- uint32 Teleport_Timer;
-
- void Reset()
- {
- BrainWashTotem_Timer = 20000;
- HealingWard_Timer = 16000;
- Hex_Timer = 8000;
- Delusions_Timer = 10000;
- Teleport_Timer = 5000;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //BrainWashTotem_Timer
- if (BrainWashTotem_Timer <= diff)
- {
- DoCast(me, SPELL_BRAINWASHTOTEM);
- BrainWashTotem_Timer = urand(18000, 26000);
- } else BrainWashTotem_Timer -= diff;
-
- //HealingWard_Timer
- if (HealingWard_Timer <= diff)
- {
- //DoCast(me, SPELL_POWERFULLHEALINGWARD);
- me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
- HealingWard_Timer = urand(14000, 20000);
- } else HealingWard_Timer -= diff;
-
- //Hex_Timer
- if (Hex_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_HEX);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -80);
-
- Hex_Timer = urand(12000, 20000);
- } else Hex_Timer -= diff;
-
- //Casting the delusion curse with a shade. So shade will attack the same target with the curse.
- if (Delusions_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_DELUSIONSOFJINDO);
-
- Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Shade)
- Shade->AI()->AttackStart(target);
- }
-
- Delusions_Timer = urand(4000, 12000);
- } else Delusions_Timer -= diff;
-
- //Teleporting a random gamer and spawning 9 skeletons that will attack this gamer
- if (Teleport_Timer <= diff)
- {
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- {
- DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(target, -100);
-
- Creature* Skeletons;
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Skeletons)
- Skeletons->AI()->AttackStart(target);
- }
-
- Teleport_Timer = urand(15000, 23000);
- } else Teleport_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_jindoAI(creature);
- }
-};
-
-//Healing Ward
-class mob_healing_ward : public CreatureScript
-{
- public:
-
- mob_healing_ward()
- : CreatureScript("mob_healing_ward")
- {
- }
-
- struct mob_healing_wardAI : public ScriptedAI
- {
- mob_healing_wardAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- uint32 Heal_Timer;
-
- InstanceScript* instance;
-
- void Reset()
- {
- Heal_Timer = 2000;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void UpdateAI (const uint32 diff)
- {
- //Heal_Timer
- if (Heal_Timer <= diff)
- {
- if (instance)
- {
- Unit* pJindo = Unit::GetUnit(*me, instance->GetData64(DATA_JINDO));
- if (pJindo)
- DoCast(pJindo, SPELL_HEAL);
- }
- Heal_Timer = 3000;
- } else Heal_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_healing_wardAI(creature);
- }
-};
-
-//Shade of Jindo
-class mob_shade_of_jindo : public CreatureScript
-{
- public:
-
- mob_shade_of_jindo()
- : CreatureScript("mob_shade_of_jindo")
- {
- }
-
- struct mob_shade_of_jindoAI : public ScriptedAI
- {
- mob_shade_of_jindoAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ShadowShock_Timer;
-
- void Reset()
- {
- ShadowShock_Timer = 1000;
- DoCast(me, SPELL_INVISIBLE, true);
- }
-
- void EnterCombat(Unit* /*who*/){}
-
- void UpdateAI (const uint32 diff)
- {
-
- //ShadowShock_Timer
- if (ShadowShock_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SHADOWSHOCK);
- ShadowShock_Timer = 2000;
- } else ShadowShock_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_shade_of_jindoAI(creature);
- }
-};
-
-void AddSC_boss_jindo()
-{
- new boss_jindo();
- new mob_healing_ward();
- new mob_shade_of_jindo();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
new file mode 100644
index 00000000000..204db428bf0
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ObjectMgr.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "zulgurub.h"
+
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
+
+class boss_jindo_the_godbreaker : public CreatureScript
+{
+ public:
+ boss_jindo_the_godbreaker() : CreatureScript("boss_jindo_the_godbreaker") { }
+
+ struct boss_jindo_the_godbreakerAI : public BossAI
+ {
+ boss_jindo_the_godbreakerAI(Creature* creature) : BossAI(creature, DATA_JINDO)
+ {
+ }
+
+ void Reset()
+ {
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
+
+ DoMeleeAttackIfReady();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_jindo_the_godbreakerAI(creature);
+ }
+};
+
+void AddSC_boss_jindo_the_godbreaker()
+{
+ new boss_jindo_the_godbreaker();
+}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
new file mode 100644
index 00000000000..17c73ae96bd
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ObjectMgr.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "Spell.h"
+#include "zulgurub.h"
+
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
+
+class boss_kilnara : public CreatureScript
+{
+ public:
+ boss_kilnara() : CreatureScript("boss_kilnara") { }
+
+ struct boss_kilnaraAI : public BossAI
+ {
+ boss_kilnaraAI(Creature* creature) : BossAI(creature, DATA_KILNARA)
+ {
+ }
+
+ void Reset()
+ {
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
+
+ DoMeleeAttackIfReady();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_kilnaraAI(creature);
+ }
+};
+
+void AddSC_boss_kilnara()
+{
+ new boss_kilnara();
+}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index 32831eb047b..108d2118a25 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -16,334 +16,67 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Mandokir
-SD%Complete: 90
-SDComment: Ohgan function needs improvements.
-SDCategory: Zul'Gurub
-EndScriptData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
-#define SAY_AGGRO -1309015
-#define SAY_DING_KILL -1309016
-#define SAY_GRATS_JINDO -1309017
-#define SAY_WATCH -1309018
-#define SAY_WATCH_WHISPER -1309019 //is this text for real? easter egg?
-
-#define SPELL_CHARGE 24408
-#define SPELL_CLEAVE 7160
-#define SPELL_FEAR 29321
-#define SPELL_WHIRLWIND 15589
-#define SPELL_MORTAL_STRIKE 16856
-#define SPELL_ENRAGE 24318
-#define SPELL_WATCH 24314
-#define SPELL_LEVEL_UP 24312
+enum Yells
+{
+};
-//Ohgans Spells
-#define SPELL_SUNDERARMOR 24317
+enum Spells
+{
+};
-#define NPC_SPEAKER 11391
+enum Events
+{
+};
class boss_mandokir : public CreatureScript
{
public:
- boss_mandokir()
- : CreatureScript("boss_mandokir")
- {
- }
+ boss_mandokir() : CreatureScript("boss_mandokir") { }
- struct boss_mandokirAI : public ScriptedAI
+ struct boss_mandokirAI : public BossAI
{
- boss_mandokirAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- uint32 KillCount;
- uint32 Watch_Timer;
- uint32 TargetInRange;
- uint32 Cleave_Timer;
- uint32 Whirlwind_Timer;
- uint32 Fear_Timer;
- uint32 MortalStrike_Timer;
- uint32 Check_Timer;
- float targetX;
- float targetY;
- float targetZ;
-
- InstanceScript* instance;
-
- bool endWatch;
- bool someWatched;
- bool RaptorDead;
- bool CombatStart;
- bool SpeakerDead;
-
- uint64 WatchTarget;
+ boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) { }
void Reset()
{
- KillCount = 0;
- Watch_Timer = 33000;
- Cleave_Timer = 7000;
- Whirlwind_Timer = 20000;
- Fear_Timer = 1000;
- MortalStrike_Timer = 1000;
- Check_Timer = 1000;
-
- targetX = 0.0f;
- targetY = 0.0f;
- targetZ = 0.0f;
- TargetInRange = 0;
-
- WatchTarget = 0;
-
- someWatched = false;
- endWatch = false;
- RaptorDead = false;
- CombatStart = false;
- SpeakerDead = false;
-
- DoCast(me, 23243);
}
void KilledUnit(Unit* victim)
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- {
- ++KillCount;
-
- if (KillCount == 3)
- {
- DoScriptText(SAY_DING_KILL, me);
-
- if (instance)
- {
- uint64 JindoGUID = instance->GetData64(DATA_JINDO);
- if (JindoGUID)
- {
- if (Unit* jTemp = Unit::GetUnit(*me, JindoGUID))
- {
- if (jTemp->isAlive())
- DoScriptText(SAY_GRATS_JINDO, jTemp);
- }
- }
- }
- DoCast(me, SPELL_LEVEL_UP, true);
- KillCount = 0;
- }
- }
}
void EnterCombat(Unit* /*who*/)
{
- DoScriptText(SAY_AGGRO, me);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!SpeakerDead)
- {
- if (!me->FindNearestCreature(NPC_SPEAKER, 100.0f, true))
- {
- me->GetMotionMaster()->MovePoint(0, -12196.3f, -1948.37f, 130.36f);
- SpeakerDead = true;
- }
- }
-
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && SpeakerDead)
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
-
- if (!UpdateVictim())
- return;
-
- if (me->getVictim() && me->isAlive())
- {
- if (!CombatStart)
- {
- //At combat Start Mandokir is mounted so we must unmount it first
- me->Dismount();
-
- //And summon his raptor
- me->SummonCreature(14988, me->getVictim()->GetPositionX(), me->getVictim()->GetPositionY(), me->getVictim()->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000);
- CombatStart = true;
- }
-
- if (Watch_Timer <= diff) //Every 20 Sec Mandokir will check this
- {
- if (WatchTarget) //If someone is watched and If the Position of the watched target is different from the one stored, or are attacking, mandokir will charge him
- {
- Unit* unit = Unit::GetUnit(*me, WatchTarget);
-
- if (unit && (
- targetX != unit->GetPositionX() ||
- targetY != unit->GetPositionY() ||
- targetZ != unit->GetPositionZ() ||
- unit->isInCombat()))
- {
- if (me->IsWithinMeleeRange(unit))
- {
- DoCast(unit, 24316);
- }
- else
- {
- DoCast(unit, SPELL_CHARGE);
- //me->SendMonsterMove(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), 0, true, 1);
- AttackStart(unit);
- }
- }
- }
- someWatched = false;
- Watch_Timer = 20000;
- } else Watch_Timer -= diff;
-
- if ((Watch_Timer < 8000) && !someWatched) //8 sec(cast time + expire time) before the check for the watch effect mandokir will cast watch debuff on a random target
- {
- if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoScriptText(SAY_WATCH, me, p);
- DoCast(p, SPELL_WATCH);
- WatchTarget = p->GetGUID();
- someWatched = true;
- endWatch = true;
- }
- }
-
- if ((Watch_Timer < 1000) && endWatch) //1 sec before the debuf expire, store the target position
- {
- Unit* unit = Unit::GetUnit(*me, WatchTarget);
- if (unit)
- {
- targetX = unit->GetPositionX();
- targetY = unit->GetPositionY();
- targetZ = unit->GetPositionZ();
- }
- endWatch = false;
- }
-
- if (!someWatched)
- {
- //Cleave
- if (Cleave_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CLEAVE);
- Cleave_Timer = 7000;
- } else Cleave_Timer -= diff;
-
- //Whirlwind
- if (Whirlwind_Timer <= diff)
- {
- DoCast(me, SPELL_WHIRLWIND);
- Whirlwind_Timer = 18000;
- } else Whirlwind_Timer -= diff;
-
- //If more then 3 targets in melee range mandokir will cast fear
- if (Fear_Timer <= diff)
- {
- TargetInRange = 0;
-
- std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
- for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
- Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
- if (unit && me->IsWithinMeleeRange(unit))
- ++TargetInRange;
- }
-
- if (TargetInRange > 3)
- DoCast(me->getVictim(), SPELL_FEAR);
-
- Fear_Timer = 4000;
- } else Fear_Timer -=diff;
-
- //Mortal Strike if target below 50% hp
- if (me->getVictim() && me->getVictim()->HealthBelowPct(50))
- {
- if (MortalStrike_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
- MortalStrike_Timer = 15000;
- } else MortalStrike_Timer -= diff;
- }
- }
- //Checking if Ohgan is dead. If yes Mandokir will enrage.
- if (Check_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_OHGAN) == DONE)
- {
- if (!RaptorDead)
- {
- DoCast(me, SPELL_ENRAGE);
- RaptorDead = true;
- }
- }
- }
-
- Check_Timer = 1000;
- } else Check_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_mandokirAI(creature);
- }
-};
-
-//Ohgan
-class mob_ohgan : public CreatureScript
-{
- public:
-
- mob_ohgan()
- : CreatureScript("mob_ohgan")
- {
- }
-
- struct mob_ohganAI : public ScriptedAI
- {
- mob_ohganAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
}
- uint32 SunderArmor_Timer;
- InstanceScript* instance;
-
- void Reset()
- {
- SunderArmor_Timer = 5000;
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
void JustDied(Unit* /*killer*/)
{
- if (instance)
- instance->SetData(DATA_OHGAN, DONE);
}
- void UpdateAI (const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
- //Return since we have no target
if (!UpdateVictim())
return;
- //SunderArmor_Timer
- if (SunderArmor_Timer <= diff)
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
{
- DoCast(me->getVictim(), SPELL_SUNDERARMOR);
- SunderArmor_Timer = urand(10000, 15000);
- } else SunderArmor_Timer -= diff;
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
DoMeleeAttackIfReady();
}
@@ -351,13 +84,11 @@ class mob_ohgan : public CreatureScript
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_ohganAI(creature);
+ return new boss_mandokirAI(creature);
}
};
void AddSC_boss_mandokir()
{
new boss_mandokir();
- new mob_ohgan();
}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
deleted file mode 100644
index 8e0deda1d0b..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
+++ /dev/null
@@ -1,275 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Marli
-SD%Complete: 80
-SDComment: Charging healers and casters not working. Perhaps wrong Spell Timers.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-#define SAY_AGGRO -1309005
-#define SAY_TRANSFORM -1309006
-#define SAY_SPIDER_SPAWN -1309007
-#define SAY_DEATH -1309008
-
-#define SPELL_CHARGE 22911
-#define SPELL_ASPECT_OF_MARLI 24686 // A stun spell
-#define SPELL_ENVOLWINGWEB 24110
-#define SPELL_POISONVOLLEY 24099
-#define SPELL_SPIDER_FORM 24084
-
-//The Spider Spells
-#define SPELL_LEVELUP 24312 //Not right Spell.
-
-class boss_marli : public CreatureScript
-{
- public:
-
- boss_marli()
- : CreatureScript("boss_marli")
- {
- }
-
- struct boss_marliAI : public ScriptedAI
- {
- boss_marliAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- InstanceScript* instance;
-
- uint32 SpawnStartSpiders_Timer;
- uint32 PoisonVolley_Timer;
- uint32 SpawnSpider_Timer;
- uint32 Charge_Timer;
- uint32 Aspect_Timer;
- uint32 Transform_Timer;
- uint32 TransformBack_Timer;
-
- bool Spawned;
- bool PhaseTwo;
-
- void Reset()
- {
- SpawnStartSpiders_Timer = 1000;
- PoisonVolley_Timer = 15000;
- SpawnSpider_Timer = 30000;
- Charge_Timer = 1500;
- Aspect_Timer = 12000;
- Transform_Timer = 45000;
- TransformBack_Timer = 25000;
-
- Spawned = false;
- PhaseTwo = false;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void JustDied(Unit* /*killer*/)
- {
- DoScriptText(SAY_DEATH, me);
- if (instance)
- instance->SetData(DATA_MARLI, DONE);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (me->getVictim() && me->isAlive())
- {
- if (PoisonVolley_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_POISONVOLLEY);
- PoisonVolley_Timer = urand(10000, 20000);
- } else PoisonVolley_Timer -= diff;
-
- if (!PhaseTwo && Aspect_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI);
- Aspect_Timer = urand(13000, 18000);
- } else Aspect_Timer -= diff;
-
- if (!Spawned && SpawnStartSpiders_Timer <= diff)
- {
- DoScriptText(SAY_SPIDER_SPAWN, me);
-
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* Spider = NULL;
-
- Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Spider)
- Spider->AI()->AttackStart(target);
- Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Spider)
- Spider->AI()->AttackStart(target);
- Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Spider)
- Spider->AI()->AttackStart(target);
- Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Spider)
- Spider->AI()->AttackStart(target);
-
- Spawned = true;
- } else SpawnStartSpiders_Timer -= diff;
-
- if (SpawnSpider_Timer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
- if (Spider)
- Spider->AI()->AttackStart(target);
- SpawnSpider_Timer = urand(12000, 17000);
- } else SpawnSpider_Timer -= diff;
-
- if (!PhaseTwo && Transform_Timer <= diff)
- {
- DoScriptText(SAY_TRANSFORM, me);
- DoCast(me, SPELL_SPIDER_FORM);
- const CreatureTemplate* cinfo = me->GetCreatureTemplate();
- me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
- me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
- me->UpdateDamagePhysical(BASE_ATTACK);
- DoCast(me->getVictim(), SPELL_ENVOLWINGWEB);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -100);
-
- PhaseTwo = true;
- Transform_Timer = urand(35000, 60000);
- } else Transform_Timer -= diff;
-
- if (PhaseTwo)
- {
- if (Charge_Timer <= diff)
- {
- Unit* target = NULL;
- int i = 0;
- while (i < 3) // max 3 tries to get a random target with power_mana
- {
- ++i;
- target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
- if (target && target->getPowerType() == POWER_MANA)
- i = 3;
- }
- if (target)
- {
- DoCast(target, SPELL_CHARGE);
- //me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
- //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1);
- AttackStart(target);
- }
-
- Charge_Timer = 8000;
- } else Charge_Timer -= diff;
-
- if (TransformBack_Timer <= diff)
- {
- me->SetDisplayId(15220);
- const CreatureTemplate* cinfo = me->GetCreatureTemplate();
- me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
- me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
- me->UpdateDamagePhysical(BASE_ATTACK);
-
- PhaseTwo = false;
- TransformBack_Timer = urand(25000, 40000);
- } else TransformBack_Timer -= diff;
-
- }
-
- DoMeleeAttackIfReady();
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_marliAI(creature);
- }
-};
-
-//Spawn of Marli
-class mob_spawn_of_marli : public CreatureScript
-{
- public:
-
- mob_spawn_of_marli()
- : CreatureScript("mob_spawn_of_marli")
- {
- }
-
- struct mob_spawn_of_marliAI : public ScriptedAI
- {
- mob_spawn_of_marliAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 LevelUp_Timer;
-
- void Reset()
- {
- LevelUp_Timer = 3000;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void UpdateAI (const uint32 diff)
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //LevelUp_Timer
- if (LevelUp_Timer <= diff)
- {
- DoCast(me, SPELL_LEVELUP);
- LevelUp_Timer = 3000;
- } else LevelUp_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_spawn_of_marliAI(creature);
- }
-};
-
-void AddSC_boss_marli()
-{
- new boss_marli();
- new mob_spawn_of_marli();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
index 32a8f209917..4b4cfa1bd45 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,135 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Renataki
-SD%Complete: 100
-SDComment:
-SDCategory: Zul'Gurub
-EndScriptData */
-
+#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
-#define SPELL_AMBUSH 24337
-#define SPELL_THOUSANDBLADES 24649
+enum Yells
+{
+};
-#define EQUIP_ID_MAIN_HAND 0 //was item display id 31818, but this id does not exist
+enum Spells
+{
+};
+
+enum Events
+{
+};
class boss_renataki : public CreatureScript
{
public:
+ boss_renataki() : CreatureScript("boss_renataki") { }
- boss_renataki()
- : CreatureScript("boss_renataki")
- {
- }
-
- struct boss_renatakiAI : public ScriptedAI
+ struct boss_renatakiAI : public BossAI
{
- boss_renatakiAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 Invisible_Timer;
- uint32 Ambush_Timer;
- uint32 Visible_Timer;
- uint32 Aggro_Timer;
- uint32 ThousandBlades_Timer;
-
- bool Invisible;
- bool Ambushed;
+ boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_RENATAKI)
+ {
+ }
void Reset()
{
- Invisible_Timer = urand(8000, 18000);
- Ambush_Timer = 3000;
- Visible_Timer = 4000;
- Aggro_Timer = urand(15000, 25000);
- ThousandBlades_Timer = urand(4000, 8000);
-
- Invisible = false;
- Ambushed = false;
}
void EnterCombat(Unit* /*who*/)
{
}
- void UpdateAI(const uint32 diff)
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
- //Invisible_Timer
- if (Invisible_Timer <= diff)
- {
- me->InterruptSpell(CURRENT_GENERIC_SPELL);
-
- SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
- me->SetDisplayId(11686);
+ events.Update(diff);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Invisible = true;
-
- Invisible_Timer = urand(15000, 30000);
- } else Invisible_Timer -= diff;
-
- if (Invisible)
- {
- if (Ambush_Timer <= diff)
- {
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- {
- DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
- DoCast(target, SPELL_AMBUSH);
- }
-
- Ambushed = true;
- Ambush_Timer = 3000;
- } else Ambush_Timer -= diff;
- }
-
- if (Ambushed)
- {
- if (Visible_Timer <= diff)
- {
- me->InterruptSpell(CURRENT_GENERIC_SPELL);
-
- me->SetDisplayId(15268);
- SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
-
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Invisible = false;
-
- Visible_Timer = 4000;
- } else Visible_Timer -= diff;
- }
-
- //Resetting some aggro so he attacks other gamers
- if (!Invisible)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (Aggro_Timer <= diff)
- {
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 1);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -50);
-
- if (target)
- AttackStart(target);
-
- Aggro_Timer = urand(7000, 20000);
- } else Aggro_Timer -= diff;
-
- if (ThousandBlades_Timer <= diff)
+ switch (eventId)
{
- DoCast(me->getVictim(), SPELL_THOUSANDBLADES);
- ThousandBlades_Timer = urand(7000, 12000);
- } else ThousandBlades_Timer -= diff;
+ default:
+ break;
+ }
}
+ */
DoMeleeAttackIfReady();
}
@@ -160,4 +89,3 @@ void AddSC_boss_renataki()
{
new boss_renataki();
}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
deleted file mode 100644
index 29495f77f2a..00000000000
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
+++ /dev/null
@@ -1,588 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Thekal
-SD%Complete: 95
-SDComment: Almost finished.
-SDCategory: Zul'Gurub
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "zulgurub.h"
-
-#define SAY_AGGRO -1309009
-#define SAY_DEATH -1309010
-
-enum eSpells
-{
- SPELL_MORTALCLEAVE = 22859,
- SPELL_SILENCE = 22666,
- SPELL_FRENZY = 8269,
- SPELL_FORCEPUNCH = 24189,
- SPELL_CHARGE = 24193,
- SPELL_ENRAGE = 8269,
- SPELL_SUMMONTIGERS = 24183,
- SPELL_TIGER_FORM = 24169,
- SPELL_RESURRECT = 24173, //We will not use this spell.
-
-//Zealot Lor'Khan Spells
- SPELL_SHIELD = 20545,
- SPELL_BLOODLUST = 24185,
- SPELL_GREATERHEAL = 24208,
- SPELL_DISARM = 6713,
-
-//Zealot Zath Spells
- SPELL_SWEEPINGSTRIKES = 18765,
- SPELL_SINISTERSTRIKE = 15581,
- SPELL_GOUGE = 12540,
- SPELL_KICK = 15614,
- SPELL_BLIND = 21060,
-};
-
-class boss_thekal : public CreatureScript
-{
- public:
-
- boss_thekal()
- : CreatureScript("boss_thekal")
- {
- }
-
- struct boss_thekalAI : public ScriptedAI
- {
- boss_thekalAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- uint32 MortalCleave_Timer;
- uint32 Silence_Timer;
- uint32 Frenzy_Timer;
- uint32 ForcePunch_Timer;
- uint32 Charge_Timer;
- uint32 Enrage_Timer;
- uint32 SummonTigers_Timer;
- uint32 Check_Timer;
- uint32 Resurrect_Timer;
-
- InstanceScript* instance;
- bool Enraged;
- bool PhaseTwo;
- bool WasDead;
-
- void Reset()
- {
- MortalCleave_Timer = 4000;
- Silence_Timer = 9000;
- Frenzy_Timer = 30000;
- ForcePunch_Timer = 4000;
- Charge_Timer = 12000;
- Enrage_Timer = 32000;
- SummonTigers_Timer = 25000;
- Check_Timer = 10000;
- Resurrect_Timer = 10000;
-
- Enraged = false;
- PhaseTwo = false;
- WasDead = false;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- DoScriptText(SAY_AGGRO, me);
- }
-
- void JustDied(Unit* /*killer*/)
- {
- DoScriptText(SAY_DEATH, me);
- if (instance)
- instance->SetData(DATA_THEKAL, DONE);
- }
-
- void JustReachedHome()
- {
- if (instance)
- instance->SetData(DATA_THEKAL, NOT_STARTED);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //Check_Timer for the death of LorKhan and Zath.
- if (!WasDead && Check_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_LORKHAN) == SPECIAL)
- {
- //Resurrect LorKhan
- if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
- {
- pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pLorKhan->setFaction(14);
- pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pLorKhan->SetFullHealth();
-
- instance->SetData(DATA_LORKHAN, DONE);
- }
- }
-
- if (instance->GetData(DATA_ZATH) == SPECIAL)
- {
- //Resurrect Zath
- Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
- if (pZath)
- {
- pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pZath->setFaction(14);
- pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pZath->SetFullHealth();
-
- instance->SetData(DATA_ZATH, DONE);
- }
- }
- }
-
- Check_Timer = 5000;
- } else Check_Timer -= diff;
-
- if (!PhaseTwo && MortalCleave_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_MORTALCLEAVE);
- MortalCleave_Timer = urand(15000, 20000);
- } else MortalCleave_Timer -= diff;
-
- if (!PhaseTwo && Silence_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SILENCE);
- Silence_Timer = urand(20000, 25000);
- } else Silence_Timer -= diff;
-
- if (!PhaseTwo && !WasDead && !HealthAbovePct(5))
- {
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetStandState(UNIT_STAND_STATE_SLEEP);
- me->AttackStop();
-
- if (instance)
- instance->SetData(DATA_THEKAL, SPECIAL);
-
- WasDead=true;
- }
-
- //Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
- if (!PhaseTwo && WasDead)
- {
- if (Resurrect_Timer <= diff)
- {
- DoCast(me, SPELL_TIGER_FORM);
- me->SetObjectScale(2.00f);
- me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFullHealth();
- const CreatureTemplate* cinfo = me->GetCreatureTemplate();
- me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
- me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
- me->UpdateDamagePhysical(BASE_ATTACK);
- DoResetThreat();
- PhaseTwo = true;
- } else Resurrect_Timer -= diff;
- }
-
- if (me->IsFullHealth() && WasDead)
- {
- WasDead = false;
- }
-
- if (PhaseTwo)
- {
- if (Charge_Timer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- DoCast(target, SPELL_CHARGE);
- DoResetThreat();
- AttackStart(target);
- }
-
- Charge_Timer = urand(15000, 22000);
- } else Charge_Timer -= diff;
-
- if (Frenzy_Timer <= diff)
- {
- DoCast(me, SPELL_FRENZY);
- Frenzy_Timer = 30000;
- } else Frenzy_Timer -= diff;
-
- if (ForcePunch_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SILENCE);
- ForcePunch_Timer = urand(16000, 21000);
- } else ForcePunch_Timer -= diff;
-
- if (SummonTigers_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SUMMONTIGERS);
- SummonTigers_Timer = urand(10000, 14000);
- } else SummonTigers_Timer -= diff;
-
- if (HealthBelowPct(11) && !Enraged)
- {
- DoCast(me, SPELL_ENRAGE);
- Enraged = true;
- }
- }
-
- DoMeleeAttackIfReady();
-
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_thekalAI(creature);
- }
-};
-
-//Zealot Lor'Khan
-class mob_zealot_lorkhan : public CreatureScript
-{
- public:
-
- mob_zealot_lorkhan()
- : CreatureScript("mob_zealot_lorkhan")
- {
- }
-
- struct mob_zealot_lorkhanAI : public ScriptedAI
- {
- mob_zealot_lorkhanAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- uint32 Shield_Timer;
- uint32 BloodLust_Timer;
- uint32 GreaterHeal_Timer;
- uint32 Disarm_Timer;
- uint32 Check_Timer;
-
- bool FakeDeath;
-
- InstanceScript* instance;
-
- void Reset()
- {
- Shield_Timer = 1000;
- BloodLust_Timer = 16000;
- GreaterHeal_Timer = 32000;
- Disarm_Timer = 6000;
- Check_Timer = 10000;
-
- FakeDeath = false;
-
- if (instance)
- instance->SetData(DATA_LORKHAN, NOT_STARTED);
-
- me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void UpdateAI (const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //Shield_Timer
- if (Shield_Timer <= diff)
- {
- DoCast(me, SPELL_SHIELD);
- Shield_Timer = 61000;
- } else Shield_Timer -= diff;
-
- //BloodLust_Timer
- if (BloodLust_Timer <= diff)
- {
- DoCast(me, SPELL_BLOODLUST);
- BloodLust_Timer = 20000+rand()%8000;
- } else BloodLust_Timer -= diff;
-
- //Casting Greaterheal to Thekal or Zath if they are in meele range.
- if (GreaterHeal_Timer <= diff)
- {
- if (instance)
- {
- Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL));
- Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH));
-
- if (!pThekal || !pZath)
- return;
-
- switch (urand(0, 1))
- {
- case 0:
- if (me->IsWithinMeleeRange(pThekal))
- DoCast(pThekal, SPELL_GREATERHEAL);
- break;
- case 1:
- if (me->IsWithinMeleeRange(pZath))
- DoCast(pZath, SPELL_GREATERHEAL);
- break;
- }
- }
-
- GreaterHeal_Timer = 15000+rand()%5000;
- } else GreaterHeal_Timer -= diff;
-
- //Disarm_Timer
- if (Disarm_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_DISARM);
- Disarm_Timer = 15000+rand()%10000;
- } else Disarm_Timer -= diff;
-
- //Check_Timer for the death of LorKhan and Zath.
- if (!FakeDeath && Check_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_THEKAL) == SPECIAL)
- {
- //Resurrect Thekal
- if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
- {
- pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pThekal->setFaction(14);
- pThekal->SetFullHealth();
- }
- }
-
- if (instance->GetData(DATA_ZATH) == SPECIAL)
- {
- //Resurrect Zath
- if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)))
- {
- pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pZath->setFaction(14);
- pZath->SetFullHealth();
- }
- }
- }
-
- Check_Timer = 5000;
- } else Check_Timer -= diff;
-
- if (!HealthAbovePct(5))
- {
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetStandState(UNIT_STAND_STATE_SLEEP);
- me->setFaction(35);
- me->AttackStop();
-
- if (instance)
- instance->SetData(DATA_LORKHAN, SPECIAL);
-
- FakeDeath = true;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_zealot_lorkhanAI(creature);
- }
-};
-
-//Zealot Zath
-class mob_zealot_zath : public CreatureScript
-{
- public:
-
- mob_zealot_zath()
- : CreatureScript("mob_zealot_zath")
- {
- }
-
- struct mob_zealot_zathAI : public ScriptedAI
- {
- mob_zealot_zathAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- uint32 SweepingStrikes_Timer;
- uint32 SinisterStrike_Timer;
- uint32 Gouge_Timer;
- uint32 Kick_Timer;
- uint32 Blind_Timer;
- uint32 Check_Timer;
-
- bool FakeDeath;
-
- InstanceScript* instance;
-
- void Reset()
- {
- SweepingStrikes_Timer = 13000;
- SinisterStrike_Timer = 8000;
- Gouge_Timer = 25000;
- Kick_Timer = 18000;
- Blind_Timer = 5000;
- Check_Timer = 10000;
-
- FakeDeath = false;
-
- if (instance)
- instance->SetData(DATA_ZATH, NOT_STARTED);
-
- me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void UpdateAI (const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- //SweepingStrikes_Timer
- if (SweepingStrikes_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SWEEPINGSTRIKES);
- SweepingStrikes_Timer = 22000+rand()%4000;
- } else SweepingStrikes_Timer -= diff;
-
- //SinisterStrike_Timer
- if (SinisterStrike_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SINISTERSTRIKE);
- SinisterStrike_Timer = 8000+rand()%8000;
- } else SinisterStrike_Timer -= diff;
-
- //Gouge_Timer
- if (Gouge_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_GOUGE);
-
- if (DoGetThreat(me->getVictim()))
- DoModifyThreatPercent(me->getVictim(), -100);
-
- Gouge_Timer = 17000+rand()%10000;
- } else Gouge_Timer -= diff;
-
- //Kick_Timer
- if (Kick_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_KICK);
- Kick_Timer = 15000+rand()%10000;
- } else Kick_Timer -= diff;
-
- //Blind_Timer
- if (Blind_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_BLIND);
- Blind_Timer = 10000+rand()%10000;
- } else Blind_Timer -= diff;
-
- //Check_Timer for the death of LorKhan and Zath.
- if (!FakeDeath && Check_Timer <= diff)
- {
- if (instance)
- {
- if (instance->GetData(DATA_LORKHAN) == SPECIAL)
- {
- //Resurrect LorKhan
- if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN)))
- {
- pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pLorKhan->setFaction(14);
- pLorKhan->SetFullHealth();
- }
- }
-
- if (instance->GetData(DATA_THEKAL) == SPECIAL)
- {
- //Resurrect Thekal
- if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL)))
- {
- pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- pThekal->setFaction(14);
- pThekal->SetFullHealth();
- }
- }
- }
-
- Check_Timer = 5000;
- } else Check_Timer -= diff;
-
- if (!HealthAbovePct(5))
- {
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetStandState(UNIT_STAND_STATE_SLEEP);
- me->setFaction(35);
- me->AttackStop();
-
- if (instance)
- instance->SetData(DATA_ZATH, SPECIAL);
-
- FakeDeath = true;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_zealot_zathAI(creature);
- }
-};
-
-void AddSC_boss_thekal()
-{
- new boss_thekal();
- new mob_zealot_lorkhan();
- new mob_zealot_zath();
-}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
index 06448032dff..83815d17d2e 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
@@ -22,75 +22,22 @@
#include "Spell.h"
#include "zulgurub.h"
-/*
- * TODO:
- * - Fix timers (research some more)
- */
-
-enum Texts
+enum Yells
{
- SAY_VENOXIS_TRANSFORM = 1, // Let the coils of hate unfurl!
- SAY_VENOXIS_DEATH = 2, // Ssserenity.. at lassst!
};
enum Spells
{
- // troll form
- SPELL_THRASH = 3391,
- SPELL_DISPEL_MAGIC = 23859,
- SPELL_RENEW = 23895,
- SPELL_HOLY_NOVA = 23858,
- SPELL_HOLY_FIRE = 23860,
- SPELL_HOLY_WRATH = 23979,
-
- // snake form
- SPELL_POISON_CLOUD = 23861,
- SPELL_VENOM_SPIT = 23862,
-
- SPELL_PARASITIC_SERPENT = 23865,
- SPELL_SUMMON_PARASITIC_SERPENT = 23866,
- SPELL_PARASITIC_SERPENT_TRIGGER = 23867,
-
- // used when swapping event-stages
- SPELL_VENOXIS_TRANSFORM = 23849, // 50% health - shapechange to cobra
- SPELL_FRENZY = 8269, // 20% health - frenzy
-};
-
-enum NPCs
-{
- NPC_PARASITIC_SERPENT = 14884,
};
enum Events
{
- // troll form
- EVENT_THRASH = 1,
- EVENT_DISPEL_MAGIC = 2,
- EVENT_RENEW = 3,
- EVENT_HOLY_NOVA = 4,
- EVENT_HOLY_FIRE = 5,
- EVENT_HOLY_WRATH = 6,
-
- // phase-changing
- EVENT_TRANSFORM = 7,
-
- // snake form events
- EVENT_POISON_CLOUD = 8,
- EVENT_VENOM_SPIT = 9,
- EVENT_PARASITIC_SERPENT = 10,
- EVENT_FRENZY = 11,
-};
-
-enum Phases
-{
- PHASE_ONE = 1, // troll form
- PHASE_TWO = 2, // snake form
};
class boss_venoxis : public CreatureScript
{
public:
- boss_venoxis() : CreatureScript("boss_venoxis") {}
+ boss_venoxis() : CreatureScript("boss_venoxis") { }
struct boss_venoxisAI : public BossAI
{
@@ -100,184 +47,42 @@ class boss_venoxis : public CreatureScript
void Reset()
{
- events.Reset();
- summons.DespawnAll();
-
- // make sure this boss is properly reset
- instance->SetBossState(DATA_VENOXIS, NOT_STARTED);
-
- // remove all spells and auras from previous attempts
- me->RemoveAllAuras();
- me->SetReactState(REACT_PASSIVE);
-
- // set some internally used variables to their defaults
- _inMeleeRange = 0;
- _transformed = false;
- _frenzied = false;
-
- events.SetPhase(PHASE_ONE);
}
void EnterCombat(Unit* /*who*/)
{
- me->SetReactState(REACT_AGGRESSIVE);
-
- instance->SetBossState(DATA_VENOXIS, IN_PROGRESS);
-
- // Always running events
- events.ScheduleEvent(EVENT_THRASH, 5000);
-
- // Phase one events (regular form)
- events.ScheduleEvent(EVENT_HOLY_NOVA, 5000, 0, PHASE_ONE);
- events.ScheduleEvent(EVENT_DISPEL_MAGIC, 35000, 0, PHASE_ONE);
- events.ScheduleEvent(EVENT_HOLY_FIRE, 10000, 0, PHASE_ONE);
- events.ScheduleEvent(EVENT_RENEW, 30000, 0, PHASE_ONE);
- events.ScheduleEvent(EVENT_HOLY_WRATH, 60000, 0, PHASE_ONE);
-
- events.SetPhase(PHASE_ONE);
-
- // Set zone in combat
- DoZoneInCombat();
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
- // check if venoxis is ready to transform
- if (!_transformed && !HealthAbovePct(50))
- {
- _transformed = true;
- // schedule the event that changes our phase
- events.ScheduleEvent(EVENT_TRANSFORM, 100);
- }
- // we're losing health, bad, go frenzy
- else if (!_frenzied && !HealthAbovePct(20))
- {
- _frenzied = true;
- events.ScheduleEvent(EVENT_FRENZY, 100);
- }
}
void JustDied(Unit* /*killer*/)
{
- Talk(SAY_VENOXIS_DEATH);
- // venoxis is dead, mark him as such for the instance
- instance->SetBossState(DATA_VENOXIS, DONE);
- me->RemoveAllAuras();
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
- // return back to main code if we're still casting
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
-
+ /*
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
- // thrash is available in all phases
- case EVENT_THRASH:
- DoCast(me, SPELL_THRASH, true);
- events.ScheduleEvent(EVENT_THRASH, urand(10000, 20000));
- break;
-
- // troll form spells and Actions (first part)
- case EVENT_DISPEL_MAGIC:
- DoCast(me, SPELL_DISPEL_MAGIC);
- events.ScheduleEvent(EVENT_DISPEL_MAGIC, urand(15000, 20000), 0, PHASE_ONE);
- break;
- case EVENT_RENEW:
- DoCast(me, SPELL_RENEW);
- events.ScheduleEvent(EVENT_RENEW, urand(25000, 30000), 0, PHASE_ONE);
- break;
- case EVENT_HOLY_NOVA:
- _inMeleeRange = 0;
-
- for (uint8 i = 0; i < 10; ++i)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, i))
- // check if target is within melee-distance
- if (me->IsWithinMeleeRange(target))
- ++_inMeleeRange;
- }
-
- // trigger spellcast only if we have 3 or more targets to affect
- if (_inMeleeRange >= 3)
- DoCast(me->getVictim(), SPELL_HOLY_NOVA);
-
- events.ScheduleEvent(EVENT_HOLY_NOVA, urand(45000, 75000), 0, PHASE_ONE);
- break;
- case EVENT_HOLY_FIRE:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_HOLY_FIRE);
- events.ScheduleEvent(EVENT_HOLY_FIRE, urand(45000, 60000), 0, PHASE_ONE);
- break;
- case EVENT_HOLY_WRATH:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_HOLY_WRATH);
- events.ScheduleEvent(EVENT_HOLY_WRATH, urand(45000, 60000), 0, PHASE_ONE);
- break;
-
- //
- // snake form spells and Actions
- //
-
- case EVENT_VENOM_SPIT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_VENOM_SPIT);
- events.ScheduleEvent(EVENT_VENOM_SPIT, urand(5000, 15000), 0, PHASE_TWO);
- break;
- case EVENT_POISON_CLOUD:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_POISON_CLOUD);
- events.ScheduleEvent(EVENT_POISON_CLOUD, urand(15000, 20000), 0, PHASE_TWO);
- break;
- case EVENT_PARASITIC_SERPENT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
- DoCast(target, SPELL_SUMMON_PARASITIC_SERPENT);
- events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 15000, 0, PHASE_TWO);
- break;
- case EVENT_FRENZY:
- // frenzy at 20% health
- DoCast(me, SPELL_FRENZY, true);
- break;
-
- //
- // shape and phase-changing
- //
-
- case EVENT_TRANSFORM:
- // shapeshift at 50% health
- DoCast(me, SPELL_VENOXIS_TRANSFORM);
- Talk(SAY_VENOXIS_TRANSFORM);
- DoResetThreat();
-
- // phase two events (snakeform)
- events.ScheduleEvent(EVENT_VENOM_SPIT, 5000, 0, PHASE_TWO);
- events.ScheduleEvent(EVENT_POISON_CLOUD, 10000, 0, PHASE_TWO);
- events.ScheduleEvent(EVENT_PARASITIC_SERPENT, 30000, 0, PHASE_TWO);
-
- // transformed, start phase two
- events.SetPhase(PHASE_TWO);
-
- break;
default:
break;
}
}
+ */
DoMeleeAttackIfReady();
}
-
- private:
- uint8 _inMeleeRange;
- bool _transformed;
- bool _frenzied;
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
index 6cdb00236df..be6dd137b67 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,67 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Wushoolay
-SD%Complete: 100
-SDComment:
-SDCategory: Zul'Gurub
-EndScriptData */
-
+#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulgurub.h"
-#define SPELL_LIGHTNINGCLOUD 25033
-#define SPELL_LIGHTNINGWAVE 24819
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
class boss_wushoolay : public CreatureScript
{
public:
+ boss_wushoolay() : CreatureScript("boss_wushoolay") { }
- boss_wushoolay()
- : CreatureScript("boss_wushoolay")
- {
- }
-
- struct boss_wushoolayAI : public ScriptedAI
+ struct boss_wushoolayAI : public BossAI
{
- boss_wushoolayAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 LightningCloud_Timer;
- uint32 LightningWave_Timer;
+ boss_wushoolayAI(Creature* creature) : BossAI(creature, DATA_HAZZARAH)
+ {
+ }
void Reset()
{
- LightningCloud_Timer = urand(5000, 10000);
- LightningWave_Timer = urand(8000, 16000);
}
void EnterCombat(Unit* /*who*/)
{
}
- void UpdateAI(const uint32 diff)
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
- //LightningCloud_Timer
- if (LightningCloud_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_LIGHTNINGCLOUD);
- LightningCloud_Timer = urand(15000, 20000);
- } else LightningCloud_Timer -= diff;
+ events.Update(diff);
- //LightningWave_Timer
- if (LightningWave_Timer <= diff)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
{
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target) DoCast(target, SPELL_LIGHTNINGWAVE);
-
- LightningWave_Timer = urand(12000, 16000);
- } else LightningWave_Timer -= diff;
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
DoMeleeAttackIfReady();
}
@@ -92,4 +89,3 @@ void AddSC_boss_wushoolay()
{
new boss_wushoolay();
}
-
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp
new file mode 100644
index 00000000000..2d5fae00550
--- /dev/null
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_zanzil.cpp
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ObjectMgr.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "zulgurub.h"
+
+enum Yells
+{
+};
+
+enum Spells
+{
+};
+
+enum Events
+{
+};
+
+class boss_zanzil : public CreatureScript
+{
+ public:
+ boss_zanzil() : CreatureScript("boss_zanzil") { }
+
+ struct boss_zanzilAI : public BossAI
+ {
+ boss_zanzilAI(Creature* creature) : BossAI(creature, DATA_ZANZIL)
+ {
+ }
+
+ void Reset()
+ {
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+ /*
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ default:
+ break;
+ }
+ }
+ */
+
+ DoMeleeAttackIfReady();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_zanzilAI(creature);
+ }
+};
+
+void AddSC_boss_zanzil()
+{
+ new boss_zanzil();
+}
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index 104d479383b..d6a0b4e3761 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -16,13 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Instance_ZulGurub
-SD%Complete: 80
-SDComment: Missing reset function after killing a boss for Ohgan, Thekal.
-SDCategory: Zul'Gurub
-EndScriptData */
-
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "zulgurub.h"
@@ -30,128 +23,186 @@ EndScriptData */
class instance_zulgurub : public InstanceMapScript
{
public:
- instance_zulgurub()
- : InstanceMapScript("instance_zulgurub", 309)
- {
- }
+ instance_zulgurub() : InstanceMapScript(ZGScriptName, 859) { }
struct instance_zulgurub_InstanceMapScript : public InstanceScript
{
- instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {}
-
- //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
- uint32 m_auiEncounter[MAX_ENCOUNTERS];
-
- //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
- uint64 m_uiLorKhanGUID;
- uint64 m_uiZathGUID;
- uint64 m_uiThekalGUID;
- uint64 m_uiJindoGUID;
-
- void Initialize()
+ instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map)
{
- memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
+ SetBossNumber(EncounterCount);
+ venoxisGUID = 0;
+ mandokirGUID = 0;
+ kilnaraGUID = 0;
+ zanzilGUID = 0;
+ jindoGUID = 0;
+ hazzarahGUID = 0;
+ renatakiGUID = 0;
+ wushoolayGUID = 0;
+ grilekGUID = 0;
+ }
- m_uiLorKhanGUID = 0;
- m_uiZathGUID = 0;
- m_uiThekalGUID = 0;
- m_uiJindoGUID = 0;
+ void OnCreatureCreate(Creature* creature)
+ {
+ switch (creature->GetEntry())
+ {
+ case NPC_VENOXIS:
+ venoxisGUID = creature->GetGUID();
+ break;
+ case NPC_MANDOKIR:
+ mandokirGUID = creature->GetGUID();
+ break;
+ case NPC_KILNARA:
+ kilnaraGUID = creature->GetGUID();
+ break;
+ case NPC_ZANZIL:
+ zanzilGUID = creature->GetGUID();
+ break;
+ case NPC_JINDO:
+ jindoGUID = creature->GetGUID();
+ break;
+ case NPC_HAZZARAH:
+ hazzarahGUID = creature->GetGUID();
+ break;
+ case NPC_RENATAKI:
+ renatakiGUID = creature->GetGUID();
+ break;
+ case NPC_WUSHOOLAY:
+ wushoolayGUID = creature->GetGUID();
+ break;
+ case NPC_GRILEK:
+ grilekGUID = creature->GetGUID();
+ break;
+ default:
+ break;
+ }
}
- bool IsEncounterInProgress() const
+ bool SetBossState(uint32 type, EncounterState state)
{
- //not active in Zul'Gurub
- return false;
+ if (!InstanceScript::SetBossState(type, state))
+ return false;
+
+ switch (type)
+ {
+ case DATA_VENOXIS:
+ case DATA_MANDOKIR:
+ case DATA_KILNARA:
+ case DATA_ZANZIL:
+ case DATA_JINDO:
+ case DATA_HAZZARAH:
+ case DATA_RENATAKI:
+ case DATA_WUSHOOLAY:
+ case DATA_GRILEK:
+ break;
+ default:
+ break;
+ }
+
+ return true;
}
- void OnCreatureCreate(Creature* creature)
+ /*
+ void SetData(uint32 type, uint32 data)
{
- switch (creature->GetEntry())
+ switch (type)
{
- case 11347: m_uiLorKhanGUID = creature->GetGUID(); break;
- case 11348: m_uiZathGUID = creature->GetGUID(); break;
- case 14509: m_uiThekalGUID = creature->GetGUID(); break;
- case 11380: m_uiJindoGUID = creature->GetGUID(); break;
}
}
- void SetData(uint32 uiType, uint32 uiData)
+ uint32 GetData(uint32 type)
{
- switch (uiType)
+ switch (type)
{
- case DATA_ARLOKK:
- m_auiEncounter[0] = uiData;
- break;
+ }
- case DATA_JEKLIK:
- m_auiEncounter[1] = uiData;
- break;
+ return 0;
+ }
+ */
+ uint64 GetData64(uint32 type)
+ {
+ switch (type)
+ {
case DATA_VENOXIS:
- m_auiEncounter[2] = uiData;
+ return venoxisGUID;
+ case DATA_MANDOKIR:
+ return mandokirGUID;
+ case DATA_KILNARA:
+ return kilnaraGUID;
+ case DATA_ZANZIL:
+ return zanzilGUID;
+ case DATA_JINDO:
+ return jindoGUID;
+ case DATA_HAZZARAH:
+ return hazzarahGUID;
+ case DATA_RENATAKI:
+ return renatakiGUID;
+ case DATA_WUSHOOLAY:
+ return wushoolayGUID;
+ case DATA_GRILEK:
+ return grilekGUID;
+ default:
break;
- case DATA_MARLI:
- m_auiEncounter[3] = uiData;
- break;
+ }
- case DATA_THEKAL:
- m_auiEncounter[4] = uiData;
- break;
+ return 0;
+ }
- case DATA_LORKHAN:
- m_auiEncounter[5] = uiData;
- break;
+ std::string GetSaveData()
+ {
+ OUT_SAVE_INST_DATA;
- case DATA_ZATH:
- m_auiEncounter[6] = uiData;
- break;
+ std::ostringstream saveStream;
+ saveStream << "Z G " << GetBossSaveData();
- case DATA_OHGAN:
- m_auiEncounter[7] = uiData;
- break;
- }
+ OUT_SAVE_INST_DATA_COMPLETE;
+ return saveStream.str();
}
- uint32 GetData(uint32 uiType)
+ void Load(char const* str)
{
- switch (uiType)
+ if (!str)
{
- case DATA_ARLOKK:
- return m_auiEncounter[0];
- case DATA_JEKLIK:
- return m_auiEncounter[1];
- case DATA_VENOXIS:
- return m_auiEncounter[2];
- case DATA_MARLI:
- return m_auiEncounter[3];
- case DATA_THEKAL:
- return m_auiEncounter[4];
- case DATA_LORKHAN:
- return m_auiEncounter[5];
- case DATA_ZATH:
- return m_auiEncounter[6];
- case DATA_OHGAN:
- return m_auiEncounter[7];
+ OUT_LOAD_INST_DATA_FAIL;
+ return;
}
- return 0;
- }
- uint64 GetData64(uint32 uiData)
- {
- switch (uiData)
+ OUT_LOAD_INST_DATA(str);
+
+ char dataHead1, dataHead2;
+
+ std::istringstream loadStream(str);
+ loadStream >> dataHead1 >> dataHead2;
+
+ if (dataHead1 == 'Z' && dataHead2 == 'G')
{
- case DATA_LORKHAN:
- return m_uiLorKhanGUID;
- case DATA_ZATH:
- return m_uiZathGUID;
- case DATA_THEKAL:
- return m_uiThekalGUID;
- case DATA_JINDO:
- return m_uiJindoGUID;
+ for (uint8 i = 0; i < EncounterCount; ++i)
+ {
+ uint32 tmpState;
+ loadStream >> tmpState;
+ if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
+ tmpState = NOT_STARTED;
+
+ SetBossState(i, EncounterState(tmpState));
+ }
}
- return 0;
+ else
+ OUT_LOAD_INST_DATA_FAIL;
+
+ OUT_LOAD_INST_DATA_COMPLETE;
}
+
+ protected:
+ uint64 venoxisGUID;
+ uint64 mandokirGUID;
+ uint64 kilnaraGUID;
+ uint64 zanzilGUID;
+ uint64 jindoGUID;
+ uint64 hazzarahGUID;
+ uint64 renatakiGUID;
+ uint64 wushoolayGUID;
+ uint64 grilekGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
index d127680cec5..0deeb1c974d 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
@@ -19,20 +19,49 @@
#ifndef DEF_ZULGURUB_H
#define DEF_ZULGURUB_H
+#define ZGScriptName "instance_zulgurub"
+
+uint32 const EncounterCount = 5;
+
enum DataTypes
{
- MAX_ENCOUNTERS = 8,
-
- DATA_ARLOKK = 1,
- DATA_JEKLIK = 2,
- DATA_VENOXIS = 3,
- DATA_MARLI = 4,
- DATA_OHGAN = 5,
- DATA_THEKAL = 6,
- DATA_ZATH = 7,
- DATA_LORKHAN = 8,
- DATA_JINDO = 10,
+ DATA_VENOXIS = 0,
+ DATA_MANDOKIR = 1,
+ DATA_KILNARA = 2,
+ DATA_ZANZIL = 3,
+ DATA_JINDO = 4,
+
+ // Cache of Madness
+ DATA_HAZZARAH = 5,
+ DATA_RENATAKI = 6,
+ DATA_WUSHOOLAY = 7,
+ DATA_GRILEK = 8,
};
+enum CreatureIds
+{
+ NPC_VENOXIS = 52155,
+ NPC_MANDOKIR = 52151,
+ NPC_KILNARA = 52059,
+ NPC_ZANZIL = 52053,
+ NPC_JINDO = 52148,
+
+ // Cache of Madness
+ NPC_HAZZARAH = 52271,
+ NPC_RENATAKI = 52269,
+ NPC_WUSHOOLAY = 52286,
+ NPC_GRILEK = 52258,
+};
+
+template<class AI>
+CreatureAI* GetZulGurubCitadelAI(Creature* creature)
+{
+ if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
+ if (instance->GetInstanceScript())
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(ZGScriptName))
+ return new AI(creature);
+ return NULL;
+}
+
#endif
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index b0d59fe8b5a..1847de91d14 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -48,7 +48,11 @@ enum eEnums
EMOTE_PROGRESS_8 = 8,
SAY_PROGRESS_9 = 9,
- QUEST_SUNKEN_TREASURE = 665,
+ EVENT_SAY_3 = 1,
+ EVENT_SAY_6 = 2,
+ EVENT_SAY_8 = 3,
+
+ QUEST_GOGGLE_BOGGLE = 26050,
MOB_VENGEFUL_SURGE = 2776
};
@@ -73,33 +77,22 @@ class npc_professor_phizzlethorpe : public CreatureScript
switch (waypointId)
{
- case 4:
+ case 6:
Talk(SAY_PROGRESS_2, player->GetGUID());
- break;
- case 5:
- Talk(SAY_PROGRESS_3, player->GetGUID());
+ events.ScheduleEvent(EVENT_SAY_3, 3000);
break;
case 8:
Talk(EMOTE_PROGRESS_4);
- break;
- case 9:
- me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
- me->SummonCreature(MOB_VENGEFUL_SURGE, -2052.96f, -2142.49f, 20.15f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
- break;
- case 10:
- Talk(SAY_PROGRESS_5, player->GetGUID());
+ me->SummonCreature(MOB_VENGEFUL_SURGE, -2065.505f, -2136.88f, 22.20362f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ me->SummonCreature(MOB_VENGEFUL_SURGE, -2059.249f, -2134.88f, 21.51582f, 1.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
break;
case 11:
- Talk(SAY_PROGRESS_6, player->GetGUID());
- SetRun();
+ Talk(SAY_PROGRESS_5, player->GetGUID());
+ events.ScheduleEvent(EVENT_SAY_6, 11000);
break;
- case 19:
+ case 17:
Talk(SAY_PROGRESS_7, player->GetGUID());
- break;
- case 20:
- Talk(EMOTE_PROGRESS_8);
- Talk(SAY_PROGRESS_9, player->GetGUID());
- player->GroupEventHappens(QUEST_SUNKEN_TREASURE, me);
+ events.ScheduleEvent(EVENT_SAY_8, 6000);
break;
}
}
@@ -116,8 +109,34 @@ class npc_professor_phizzlethorpe : public CreatureScript
void UpdateAI(const uint32 diff)
{
+ Player* player = GetPlayerForEscort();
+ if (!player)
+ return;
+
+ events.Update(diff);
+
+ while (uint32 event = events.ExecuteEvent())
+ {
+ switch (event)
+ {
+ case EVENT_SAY_3:
+ Talk(SAY_PROGRESS_3, player->GetGUID());
+ break;
+ case EVENT_SAY_6:
+ Talk(SAY_PROGRESS_6, player->GetGUID());
+ SetRun();
+ break;
+ case EVENT_SAY_8:
+ Talk(EMOTE_PROGRESS_8);
+ Talk(SAY_PROGRESS_9, player->GetGUID());
+ player->GroupEventHappens(QUEST_GOGGLE_BOGGLE, me);
+ break;
+ }
+ }
npc_escortAI::UpdateAI(diff);
}
+
+ EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
@@ -127,13 +146,13 @@ class npc_professor_phizzlethorpe : public CreatureScript
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
- if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
+ if (quest->GetQuestId() == QUEST_GOGGLE_BOGGLE)
{
creature->AI()->Talk(SAY_PROGRESS_1, player->GetGUID());
if (npc_escortAI* pEscortAI = CAST_AI(npc_professor_phizzlethorpeAI, (creature->AI())))
pEscortAI->Start(false, false, player->GetGUID(), quest);
- creature->setFaction(113);
+ creature->setFaction(42);
}
return true;
}
diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp
deleted file mode 100644
index 6a1ba633660..00000000000
--- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Kruul
-SD%Complete: 100
-SDComment: Highlord Kruul are presumably no longer in-game on regular bases, however future events could bring him back.
-SDCategory: Bosses
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-#define SPELL_SHADOWVOLLEY 21341
-#define SPELL_CLEAVE 20677
-#define SPELL_THUNDERCLAP 23931
-#define SPELL_TWISTEDREFLECTION 21063
-#define SPELL_VOIDBOLT 21066
-#define SPELL_RAGE 21340
-#define SPELL_CAPTURESOUL 21054
-
-class boss_kruul : public CreatureScript
-{
-public:
- boss_kruul() : CreatureScript("boss_kruul") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_kruulAI (creature);
- }
-
- struct boss_kruulAI : public ScriptedAI
- {
- boss_kruulAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ShadowVolley_Timer;
- uint32 Cleave_Timer;
- uint32 ThunderClap_Timer;
- uint32 TwistedReflection_Timer;
- uint32 VoidBolt_Timer;
- uint32 Rage_Timer;
- uint32 Hound_Timer;
-
- void Reset()
- {
- ShadowVolley_Timer = 10000;
- Cleave_Timer = 14000;
- ThunderClap_Timer = 20000;
- TwistedReflection_Timer = 25000;
- VoidBolt_Timer = 30000;
- Rage_Timer = 60000; //Cast rage after 1 minute
- Hound_Timer = 8000;
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- }
-
- void KilledUnit(Unit* /*victim*/)
- {
- // When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health.
- DoCast(me, SPELL_CAPTURESOUL);
- }
-
- void SummonHounds(Unit* victim)
- {
- if (Creature* Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
- Hound->AI()->AttackStart(victim);
- }
-
- void UpdateAI(const uint32 diff)
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //ShadowVolley_Timer
- if (ShadowVolley_Timer <= diff)
- {
- if (urand(0, 99) < 45)
- DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);
-
- ShadowVolley_Timer = 5000;
- } else ShadowVolley_Timer -= diff;
-
- //Cleave_Timer
- if (Cleave_Timer <= diff)
- {
- if (urand(0, 1))
- DoCast(me->getVictim(), SPELL_CLEAVE);
-
- Cleave_Timer = 10000;
- } else Cleave_Timer -= diff;
-
- //ThunderClap_Timer
- if (ThunderClap_Timer <= diff)
- {
- if (urand(0, 9) < 2)
- DoCast(me->getVictim(), SPELL_THUNDERCLAP);
-
- ThunderClap_Timer = 12000;
- } else ThunderClap_Timer -= diff;
-
- //TwistedReflection_Timer
- if (TwistedReflection_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION);
- TwistedReflection_Timer = 30000;
- } else TwistedReflection_Timer -= diff;
-
- //VoidBolt_Timer
- if (VoidBolt_Timer <= diff)
- {
- if (urand(0, 9) < 4)
- DoCast(me->getVictim(), SPELL_VOIDBOLT);
-
- VoidBolt_Timer = 18000;
- } else VoidBolt_Timer -= diff;
-
- //Rage_Timer
- if (Rage_Timer <= diff)
- {
- DoCast(me, SPELL_RAGE);
- Rage_Timer = 70000;
- } else Rage_Timer -= diff;
-
- //Hound_Timer
- if (Hound_Timer <= diff)
- {
- SummonHounds(me->getVictim());
- SummonHounds(me->getVictim());
- SummonHounds(me->getVictim());
-
- Hound_Timer = 45000;
- } else Hound_Timer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
-void AddSC_boss_kruul()
-{
- new boss_kruul();
-}
diff --git a/src/server/scripts/EasternKingdoms/burning_steppes.cpp b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
index eec747d6d73..2ef43ee67ed 100644
--- a/src/server/scripts/EasternKingdoms/burning_steppes.cpp
+++ b/src/server/scripts/EasternKingdoms/burning_steppes.cpp
@@ -18,140 +18,18 @@
/* ScriptData
SDName: Burning_Steppes
-SD%Complete: 100
-SDComment: Quest support: 4224, 4866
+SD%Complete: 0
+SDComment:
SDCategory: Burning Steppes
EndScriptData */
-/* ContentData
-npc_ragged_john
-EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## npc_ragged_john
-######*/
-
-#define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him."
-#define GOSSIP_SELECT1 "So what did you do?"
-#define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'."
-#define GOSSIP_SELECT3 "Ironfoe?"
-#define GOSSIP_SELECT4 "Interesting... continue John."
-#define GOSSIP_SELECT5 "So that's how Windsor died..."
-#define GOSSIP_SELECT6 "So how did he die?"
-#define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?"
-#define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?"
-#define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?"
-#define GOSSIP_SELECT10 "Ahh... Ironfoe"
-#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative"
-
-class npc_ragged_john : public CreatureScript
-{
-public:
- npc_ragged_john() : CreatureScript("npc_ragged_john") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2714, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(2715, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(2716, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->SEND_GOSSIP_MENU(2717, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->SEND_GOSSIP_MENU(2718, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->SEND_GOSSIP_MENU(2719, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- player->SEND_GOSSIP_MENU(2720, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
- player->SEND_GOSSIP_MENU(2721, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+8:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
- player->SEND_GOSSIP_MENU(2722, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+9:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- player->SEND_GOSSIP_MENU(2723, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+10:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- player->SEND_GOSSIP_MENU(2725, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+11:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(4224);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(2713, creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_ragged_johnAI (creature);
- }
-
- struct npc_ragged_johnAI : public ScriptedAI
- {
- npc_ragged_johnAI(Creature* creature) : ScriptedAI(creature) {}
-
- void Reset() {}
-
- void MoveInLineOfSight(Unit* who)
- {
- if (who->HasAura(16468))
- {
- if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me))
- {
- DoCast(who, 16472);
- CAST_PLR(who)->AreaExploredOrEventHappens(4866);
- }
- }
-
- ScriptedAI::MoveInLineOfSight(who);
- }
-
- void EnterCombat(Unit* /*who*/) {}
- };
-};
void AddSC_burning_steppes()
{
- new npc_ragged_john();
+
}
diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp
index 9793c6fd31c..93141f2d82c 100644
--- a/src/server/scripts/EasternKingdoms/ghostlands.cpp
+++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp
@@ -19,13 +19,11 @@
/* ScriptData
SDName: Ghostlands
SD%Complete: 100
-SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber
+SDComment:
SDCategory: Ghostlands
EndScriptData */
/* ContentData
-npc_blood_knight_dawnstar
-npc_budd_nedreck
npc_rathis_tomber
npc_ranger_lilatha
EndContentData */
@@ -36,41 +34,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
/*######
-## npc_budd_nedreck
-######*/
-
-#define GOSSIP_HBN "You gave the crew disguises?"
-
-class npc_budd_nedreck : public CreatureScript
-{
-public:
- npc_budd_nedreck() : CreatureScript("npc_budd_nedreck") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, 42540, false);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(11166) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-};
-
-/*######
## npc_rathis_tomber
######*/
@@ -218,7 +181,6 @@ public:
void AddSC_ghostlands()
{
- new npc_budd_nedreck();
new npc_rathis_tomber();
new npc_ranger_lilatha();
}
diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp
index a6d01f0ca93..096c0f2e2a6 100644
--- a/src/server/scripts/EasternKingdoms/hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp
@@ -19,13 +19,12 @@
/* ScriptData
SDName: Hinterlands
SD%Complete: 100
-SDComment: Quest support: 863, 2742
+SDComment: Quest support: 836
SDCategory: The Hinterlands
EndScriptData */
/* ContentData
npc_00x09hl
-npc_rinji
EndContentData */
#include "ScriptMgr.h"
@@ -149,205 +148,7 @@ public:
};
};
-/*######
-## npc_rinji
-######*/
-
-enum eRinji
-{
- SAY_RIN_FREE = -1000403, //from here
- SAY_RIN_BY_OUTRUNNER = -1000404,
- SAY_RIN_HELP_1 = -1000405,
- SAY_RIN_HELP_2 = -1000406, //to here, are used also by 6182 but this is wrong...
- SAY_RIN_COMPLETE = -1000407,
- SAY_RIN_PROGRESS_1 = -1000408,
- SAY_RIN_PROGRESS_2 = -1000409,
-
- QUEST_RINJI_TRAPPED = 2742,
- NPC_RANGER = 2694,
- NPC_OUTRUNNER = 2691,
- GO_RINJI_CAGE = 142036
-};
-
-struct Location
-{
- float m_fX, m_fY, m_fZ;
-};
-
-Location m_afAmbushSpawn[] =
-{
- {191.296204f, -2839.329346f, 107.388f},
- {70.972466f, -2848.674805f, 109.459f}
-};
-
-Location m_afAmbushMoveTo[] =
-{
- {166.630386f, -2824.780273f, 108.153f},
- {70.886589f, -2874.335449f, 116.675f}
-};
-
-class npc_rinji : public CreatureScript
-{
-public:
- npc_rinji() : CreatureScript("npc_rinji") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
- {
- if (GameObject* go = creature->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))
- go->UseDoorOrButton();
-
- if (npc_rinjiAI* pEscortAI = CAST_AI(npc_rinji::npc_rinjiAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_rinjiAI(creature);
- }
-
- struct npc_rinjiAI : public npc_escortAI
- {
- npc_rinjiAI(Creature* creature) : npc_escortAI(creature)
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
- }
-
- bool m_bIsByOutrunner;
- uint32 m_uiPostEventCount;
- uint32 m_uiPostEventTimer;
- int m_iSpawnId;
-
- void Reset()
- {
- m_uiPostEventCount = 0;
- m_uiPostEventTimer = 3000;
- }
-
- void JustRespawned()
- {
- m_bIsByOutrunner = false;
- m_iSpawnId = 0;
-
- npc_escortAI::JustRespawned();
- }
-
- void EnterCombat(Unit* who)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- {
- if (who->GetEntry() == NPC_OUTRUNNER && !m_bIsByOutrunner)
- {
- DoScriptText(SAY_RIN_BY_OUTRUNNER, who);
- m_bIsByOutrunner = true;
- }
-
- if (rand()%4)
- return;
-
- //only if attacked and escorter is not in combat?
- DoScriptText(RAND(SAY_RIN_HELP_1, SAY_RIN_HELP_2), me);
- }
- }
-
- void DoSpawnAmbush(bool bFirst)
- {
- if (!bFirst)
- m_iSpawnId = 1;
-
- me->SummonCreature(NPC_RANGER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
-
- for (int i = 0; i < 2; ++i)
- {
- me->SummonCreature(NPC_OUTRUNNER,
- m_afAmbushSpawn[m_iSpawnId].m_fX, m_afAmbushSpawn[m_iSpawnId].m_fY, m_afAmbushSpawn[m_iSpawnId].m_fZ, 0.0f,
- TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
- }
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->SetWalk(false);
- summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ);
- }
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- switch (waypointId)
- {
- case 1:
- DoScriptText(SAY_RIN_FREE, me, player);
- break;
- case 7:
- DoSpawnAmbush(true);
- break;
- case 13:
- DoSpawnAmbush(false);
- break;
- case 17:
- DoScriptText(SAY_RIN_COMPLETE, me, player);
- player->GroupEventHappens(QUEST_RINJI_TRAPPED, me);
- SetRun();
- m_uiPostEventCount = 1;
- break;
- }
- }
-
- void UpdateEscortAI(const uint32 uiDiff)
- {
- //Check if we have a current target
- if (!UpdateVictim())
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPostEventCount)
- {
- if (m_uiPostEventTimer <= uiDiff)
- {
- m_uiPostEventTimer = 3000;
-
- if (Player* player = GetPlayerForEscort())
- {
- switch (m_uiPostEventCount)
- {
- case 1:
- DoScriptText(SAY_RIN_PROGRESS_1, me, player);
- ++m_uiPostEventCount;
- break;
- case 2:
- DoScriptText(SAY_RIN_PROGRESS_2, me, player);
- m_uiPostEventCount = 0;
- break;
- }
- }
- else
- {
- me->DespawnOrUnsummon();
- return;
- }
- }
- else
- m_uiPostEventTimer -= uiDiff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
void AddSC_hinterlands()
{
new npc_00x09hl();
- new npc_rinji();
}
diff --git a/src/server/scripts/EasternKingdoms/ironforge.cpp b/src/server/scripts/EasternKingdoms/ironforge.cpp
index 2915ee1f3cb..9cb9ef63693 100644
--- a/src/server/scripts/EasternKingdoms/ironforge.cpp
+++ b/src/server/scripts/EasternKingdoms/ironforge.cpp
@@ -18,81 +18,18 @@
/* ScriptData
SDName: Ironforge
-SD%Complete: 100
-SDComment: Quest support: 3702
+SD%Complete: 0
+SDComment:
SDCategory: Ironforge
EndScriptData */
/* ContentData
-npc_royal_historian_archesonus
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## npc_royal_historian_archesonus
-######*/
-
-#define GOSSIP_ITEM_ROYAL "I am ready to listen"
-#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?"
-#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please."
-#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??"
-#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!"
-
-class npc_royal_historian_archesonus : public CreatureScript
-{
-public:
- npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2236, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(2237, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(2238, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->SEND_GOSSIP_MENU(2239, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(3702);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(2235, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-};
-
void AddSC_ironforge()
{
- new npc_royal_historian_archesonus();
}
diff --git a/src/server/scripts/EasternKingdoms/loch_modan.cpp b/src/server/scripts/EasternKingdoms/loch_modan.cpp
index 4e3aaae71a1..c5571560b54 100644
--- a/src/server/scripts/EasternKingdoms/loch_modan.cpp
+++ b/src/server/scripts/EasternKingdoms/loch_modan.cpp
@@ -18,88 +18,18 @@
/* ScriptData
SDName: Loch_Modan
-SD%Complete: 100
-SDComment: Quest support: 3181
+SD%Complete: 0
+SDComment:
SDCategory: Loch Modan
EndScriptData */
/* ContentData
-npc_mountaineer_pebblebitty
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## npc_mountaineer_pebblebitty
-######*/
-
-#define GOSSIP_MP "Open the gate please, i need to get to Searing Gorge"
-
-#define GOSSIP_MP1 "But i need to get there, now open the gate!"
-#define GOSSIP_MP2 "Ok, so what is this other way?"
-#define GOSSIP_MP3 "Doesn't matter, i'm invulnerable."
-#define GOSSIP_MP4 "Yes..."
-#define GOSSIP_MP5 "Ok, i'll try to remember that."
-#define GOSSIP_MP6 "A key? Ok!"
-
-class npc_mountaineer_pebblebitty : public CreatureScript
-{
-public:
- npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(1833, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(1834, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->SEND_GOSSIP_MENU(1835, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->SEND_GOSSIP_MENU(1836, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->SEND_GOSSIP_MENU(1837, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- player->SEND_GOSSIP_MENU(1838, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (!player->GetQuestRewardStatus(3181) == 1)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-};
-
void AddSC_loch_modan()
{
- new npc_mountaineer_pebblebitty();
}
diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
index 2473fec899a..3d47a8e8ed6 100644
--- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp
@@ -17,156 +17,14 @@
/* Script Data Start
SDName: Redridge Mountains
-SD%Complete: 100%
-SDComment: Support for quest 219.
+SD%Complete: 0
+SDComment:
Script Data End */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
-enum eCorporalKeeshan
-{
- QUEST_MISSING_IN_ACTION = 219,
-
- SAY_CORPORAL_1 = -1000464,
- SAY_CORPORAL_2 = -1000465,
- SAY_CORPORAL_3 = -1000466,
- SAY_CORPORAL_4 = -1000467,
- SAY_CORPORAL_5 = -1000468,
-
- SPELL_MOCKING_BLOW = 21008,
- SPELL_SHIELD_BASH = 11972,
-};
-
-class npc_corporal_keeshan : public CreatureScript
-{
-public:
- npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
- {
- CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), quest);
- DoScriptText(SAY_CORPORAL_1, creature);
- }
-
- return false;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_corporal_keeshanAI(creature);
- }
-
- struct npc_corporal_keeshanAI : public npc_escortAI
- {
- npc_corporal_keeshanAI(Creature* creature) : npc_escortAI(creature) {}
-
- uint32 uiPhase;
- uint32 uiTimer;
- uint32 uiMockingBlowTimer;
- uint32 uiShieldBashTimer;
-
- void Reset()
- {
- uiTimer = 0;
- uiPhase = 0;
- uiMockingBlowTimer = 5000;
- uiShieldBashTimer = 8000;
- }
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- if (waypointId >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
- me->SetWalk(false);
-
- switch (waypointId)
- {
- case 39:
- SetEscortPaused(true);
- uiTimer = 2000;
- uiPhase = 1;
- break;
- case 65:
- me->SetWalk(false);
- break;
- case 115:
- player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
- uiTimer = 2000;
- uiPhase = 4;
- break;
- }
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (HasEscortState(STATE_ESCORT_NONE))
- return;
-
- npc_escortAI::UpdateAI(uiDiff);
-
- if (uiPhase)
- {
- if (uiTimer <= uiDiff)
- {
- switch (uiPhase)
- {
- case 1:
- me->SetStandState(UNIT_STAND_STATE_SIT);
- uiTimer = 1000;
- uiPhase = 2;
- break;
- case 2:
- DoScriptText(SAY_CORPORAL_2, me);
- uiTimer = 15000;
- uiPhase = 3;
- break;
- case 3:
- DoScriptText(SAY_CORPORAL_3, me);
- me->SetStandState(UNIT_STAND_STATE_STAND);
- SetEscortPaused(false);
- uiTimer = 0;
- uiPhase = 0;
- break;
- case 4:
- DoScriptText(SAY_CORPORAL_4, me);
- uiTimer = 2500;
- uiPhase = 5;
- case 5:
- DoScriptText(SAY_CORPORAL_5, me);
- uiTimer = 0;
- uiPhase = 0;
- }
- } else uiTimer -= uiDiff;
- }
-
- if (!UpdateVictim())
- return;
-
- if (uiMockingBlowTimer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
- uiMockingBlowTimer = 5000;
- } else uiMockingBlowTimer -= uiDiff;
-
- if (uiShieldBashTimer <= uiDiff)
- {
- DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
- uiShieldBashTimer = 8000;
- } else uiShieldBashTimer -= uiDiff;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
void AddSC_redridge_mountains()
{
- new npc_corporal_keeshan();
}
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index 870cb29c28d..8f5925405ec 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -19,13 +19,12 @@
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
-SDComment: Quest support: 435, 452
+SDComment: Quest support: 435
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_deathstalker_erland
-pyrewood_ambush
EndContentData */
#include "ScriptMgr.h"
@@ -136,196 +135,10 @@ public:
};
/*######
-## pyrewood_ambush
-#######*/
-
-#define QUEST_PYREWOOD_AMBUSH 452
-
-#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike
-#define NPCSAY_END "Thanks for your help!" //not blizzlike
-
-static float PyrewoodSpawnPoints[3][4] =
-{
- //pos_x pos_y pos_z orien
- //outside
- /*
- {-400.85f, 1513.64f, 18.67f, 0},
- {-397.32f, 1514.12f, 18.67f, 0},
- {-397.44f, 1511.09f, 18.67f, 0},
- */
- //door
- {-396.17f, 1505.86f, 19.77f, 0},
- {-396.91f, 1505.77f, 19.77f, 0},
- {-397.94f, 1504.74f, 19.77f, 0},
-};
-
-#define WAIT_SECS 6000
-
-class pyrewood_ambush : public CreatureScript
-{
-public:
- pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest *quest)
- {
- if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
- {
- CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
- CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
- CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
- CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new pyrewood_ambushAI (creature);
- }
-
- struct pyrewood_ambushAI : public ScriptedAI
- {
- pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- QuestInProgress = false;
- }
-
- uint32 Phase;
- int8 KillCount;
- uint32 WaitTimer;
- uint64 PlayerGUID;
- SummonList Summons;
-
- bool QuestInProgress;
-
- void Reset()
- {
- WaitTimer = WAIT_SECS;
-
- if (!QuestInProgress) //fix reset values (see UpdateVictim)
- {
- Phase = 0;
- KillCount = 0;
- PlayerGUID = 0;
- Summons.DespawnAll();
- }
- }
-
- void EnterCombat(Unit* /*who*/){}
-
- void JustSummoned(Creature* summoned)
- {
- Summons.Summon(summoned);
- ++KillCount;
- }
-
- void SummonedCreatureDespawn(Creature* summoned)
- {
- Summons.Despawn(summoned);
- --KillCount;
- }
-
- void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
- {
- if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
- {
- Player* player = NULL;
- Unit* target = NULL;
- if (PlayerGUID)
- {
- player = Unit::GetPlayer(*me, PlayerGUID);
- if (player)
- target = RAND((Unit*)me, (Unit*)player);
- } else
- target = me;
-
- if (target)
- {
- summoned->setFaction(168);
- summoned->AddThreat(target, 32.0f);
- summoned->AI()->AttackStart(target);
- }
- }
- }
-
- void JustDied(Unit* /*killer*/)
- {
- if (PlayerGUID)
- if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
- if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
- player->FailQuest(QUEST_PYREWOOD_AMBUSH);
- }
-
- void UpdateAI(const uint32 diff)
- {
- //sLog->outInfo(LOG_FILTER_TSCR, "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
-
- if (!QuestInProgress)
- return;
-
- if (KillCount && Phase < 6)
- {
- if (!UpdateVictim()) //reset() on target Despawn...
- return;
-
- DoMeleeAttackIfReady();
- return;
- }
-
- switch (Phase)
- {
- case 0:
- if (WaitTimer == WAIT_SECS)
- me->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike
-
- if (WaitTimer <= diff)
- {
- WaitTimer -= diff;
- return;
- }
- break;
- case 1:
- SummonCreatureWithRandomTarget(2060, 1);
- break;
- case 2:
- SummonCreatureWithRandomTarget(2061, 2);
- SummonCreatureWithRandomTarget(2062, 0);
- break;
- case 3:
- SummonCreatureWithRandomTarget(2063, 1);
- SummonCreatureWithRandomTarget(2064, 2);
- SummonCreatureWithRandomTarget(2065, 0);
- break;
- case 4:
- SummonCreatureWithRandomTarget(2066, 1);
- SummonCreatureWithRandomTarget(2067, 0);
- SummonCreatureWithRandomTarget(2068, 2);
- break;
- case 5: //end
- if (PlayerGUID)
- {
- if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
- {
- me->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike
- player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
- }
- }
- QuestInProgress = false;
- Reset();
- break;
- }
- ++Phase; //prepare next phase
- }
- };
-};
-
-/*######
## AddSC
######*/
void AddSC_silverpine_forest()
{
new npc_deathstalker_erland();
- new pyrewood_ambush();
}
diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
index 560214d4085..f6afed67dff 100644
--- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp
+++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp
@@ -18,19 +18,12 @@
/* ScriptData
SDName: Stormwind_City
-SD%Complete: 100
-SDComment: Quest support: 1640, 1447, 4185, 11223, 434.
+SD%Complete: 0
+SDComment:
SDCategory: Stormwind City
EndScriptData */
/* ContentData
-npc_archmage_malin
-npc_bartleby
-npc_lady_katrana_prestor
-npc_tyrion
-npc_tyrion_spybot
-npc_marzon_silent_blade
-npc_lord_gregor_lescovar
EndContentData */
#include "ScriptMgr.h"
@@ -38,609 +31,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-/*######
-## npc_archmage_malin
-######*/
-
-#define GOSSIP_ITEM_MALIN "Can you send me to Theramore? I have an urgent message for Lady Jaina from Highlord Bolvar."
-
-class npc_archmage_malin : public CreatureScript
-{
-public:
- npc_archmage_malin() : CreatureScript("npc_archmage_malin") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, 42711, true);
- }
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-};
-
-/*######
-## npc_bartleby
-######*/
-
-enum eBartleby
-{
- FACTION_ENEMY = 168,
- QUEST_BEAT = 1640
-};
-
-class npc_bartleby : public CreatureScript
-{
-public:
- npc_bartleby() : CreatureScript("npc_bartleby") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_BEAT)
- {
- creature->setFaction(FACTION_ENEMY);
- creature->AI()->AttackStart(player);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_bartlebyAI(creature);
- }
-
- struct npc_bartlebyAI : public ScriptedAI
- {
- npc_bartlebyAI(Creature* creature) : ScriptedAI(creature)
- {
- m_uiNormalFaction = creature->getFaction();
- }
-
- uint32 m_uiNormalFaction;
-
- void Reset()
- {
- if (me->getFaction() != m_uiNormalFaction)
- me->setFaction(m_uiNormalFaction);
- }
-
- void AttackedBy(Unit* pAttacker)
- {
- if (me->getVictim())
- return;
-
- if (me->IsFriendlyTo(pAttacker))
- return;
-
- AttackStart(pAttacker);
- }
-
- void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
- {
- if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
- {
- //Take 0 damage
- uiDamage = 0;
-
- if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pDoneBy)->AreaExploredOrEventHappens(QUEST_BEAT);
- EnterEvadeMode();
- }
- }
- };
-};
-
-/*######
-## npc_lady_katrana_prestor
-######*/
-
-#define GOSSIP_ITEM_KAT_1 "Pardon the intrusion, Lady Prestor, but Highlord Bolvar suggested that I seek your advice."
-#define GOSSIP_ITEM_KAT_2 "My apologies, Lady Prestor."
-#define GOSSIP_ITEM_KAT_3 "Begging your pardon, Lady Prestor. That was not my intent."
-#define GOSSIP_ITEM_KAT_4 "Thank you for your time, Lady Prestor."
-
-class npc_lady_katrana_prestor : public CreatureScript
-{
-public:
- npc_lady_katrana_prestor() : CreatureScript("npc_lady_katrana_prestor") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2694, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(2695, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(2696, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(4185);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(4185) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_KAT_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(2693, creature->GetGUID());
-
- return true;
- }
-};
-
-/*######
-## npc_lord_gregor_lescovar
-######*/
-
-enum eLordGregorLescovar
-{
- SAY_LESCOVAR_2 = -1000457,
- SAY_GUARD_2 = -1000458,
- SAY_LESCOVAR_3 = -1000459,
- SAY_MARZON_1 = -1000460,
- SAY_LESCOVAR_4 = -1000461,
- SAY_TYRION_2 = -1000462,
- SAY_MARZON_2 = -1000463,
-
- NPC_STORMWIND_ROYAL = 1756,
- NPC_MARZON_BLADE = 1755,
- NPC_TYRION = 7766,
-
- QUEST_THE_ATTACK = 434
-};
-
-class npc_lord_gregor_lescovar : public CreatureScript
-{
-public:
- npc_lord_gregor_lescovar() : CreatureScript("npc_lord_gregor_lescovar") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_lord_gregor_lescovarAI(creature);
- }
-
- struct npc_lord_gregor_lescovarAI : public npc_escortAI
- {
- npc_lord_gregor_lescovarAI(Creature* creature) : npc_escortAI(creature)
- {
- creature->RestoreFaction();
- }
-
- uint32 uiTimer;
- uint32 uiPhase;
-
- uint64 MarzonGUID;
-
- void Reset()
- {
- uiTimer = 0;
- uiPhase = 0;
-
- MarzonGUID = 0;
- }
-
- void EnterEvadeMode()
- {
- me->DisappearAndDie();
-
- if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
- {
- if (pMarzon->isAlive())
- pMarzon->DisappearAndDie();
- }
- }
-
- void EnterCombat(Unit* who)
- {
- if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
- {
- if (pMarzon->isAlive() && !pMarzon->isInCombat())
- pMarzon->AI()->AttackStart(who);
- }
- }
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 14:
- SetEscortPaused(true);
- DoScriptText(SAY_LESCOVAR_2, me);
- uiTimer = 3000;
- uiPhase = 1;
- break;
- case 16:
- SetEscortPaused(true);
- if (Creature* pMarzon = me->SummonCreature(NPC_MARZON_BLADE, -8411.360352f, 480.069733f, 123.760895f, 4.941504f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
- {
- pMarzon->GetMotionMaster()->MovePoint(0, -8408.000977f, 468.611450f, 123.759903f);
- MarzonGUID = pMarzon->GetGUID();
- }
- uiTimer = 2000;
- uiPhase = 4;
- break;
- }
- }
- //TO-DO: We don't have movemaps, also we can't make 2 npcs walks to one point propperly (and we can not use escort ai, because they are 2 different spawns and with same entry), because of it we make them, disappear.
- void DoGuardsDisappearAndDie()
- {
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_STORMWIND_ROYAL, 8.0f);
- if (!GuardList.empty())
- {
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
- {
- if (Creature* pGuard = *itr)
- pGuard->DisappearAndDie();
- }
- }
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (uiPhase)
- {
- if (uiTimer <= uiDiff)
- {
- switch (uiPhase)
- {
- case 1:
- if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 8.0f, true))
- DoScriptText(SAY_GUARD_2, pGuard);
- uiTimer = 3000;
- uiPhase = 2;
- break;
- case 2:
- DoGuardsDisappearAndDie();
- uiTimer = 2000;
- uiPhase = 3;
- break;
- case 3:
- SetEscortPaused(false);
- uiTimer = 0;
- uiPhase = 0;
- break;
- case 4:
- DoScriptText(SAY_LESCOVAR_3, me);
- uiTimer = 0;
- uiPhase = 0;
- break;
- case 5:
- if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
- DoScriptText(SAY_MARZON_1, pMarzon);
- uiTimer = 3000;
- uiPhase = 6;
- break;
- case 6:
- DoScriptText(SAY_LESCOVAR_4, me);
- if (Player* player = GetPlayerForEscort())
- player->AreaExploredOrEventHappens(QUEST_THE_ATTACK);
- uiTimer = 2000;
- uiPhase = 7;
- break;
- case 7:
- if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 20.0f, true))
- DoScriptText(SAY_TYRION_2, pTyrion);
- if (Creature* pMarzon = Unit::GetCreature(*me, MarzonGUID))
- pMarzon->setFaction(14);
- me->setFaction(14);
- uiTimer = 0;
- uiPhase = 0;
- break;
- }
- } else uiTimer -= uiDiff;
- }
- npc_escortAI::UpdateAI(uiDiff);
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
-/*######
-## npc_marzon_silent_blade
-######*/
-
-class npc_marzon_silent_blade : public CreatureScript
-{
-public:
- npc_marzon_silent_blade() : CreatureScript("npc_marzon_silent_blade") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_marzon_silent_bladeAI(creature);
- }
-
- struct npc_marzon_silent_bladeAI : public ScriptedAI
- {
- npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature)
- {
- me->SetWalk(true);
- }
-
- void Reset()
- {
- me->RestoreFaction();
- }
-
- void EnterCombat(Unit* who)
- {
- DoScriptText(SAY_MARZON_2, me);
-
- if (me->isSummon())
- {
- if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- {
- if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive() && !summoner->isInCombat())
- summoner->ToCreature()->AI()->AttackStart(who);
- }
- }
- }
-
- void EnterEvadeMode()
- {
- me->DisappearAndDie();
-
- if (me->isSummon())
- {
- if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- {
- if (summoner->GetTypeId() == TYPEID_UNIT && summoner->isAlive())
- summoner->ToCreature()->DisappearAndDie();
- }
- }
- }
-
- void MovementInform(uint32 uiType, uint32 /*uiId*/)
- {
- if (uiType != POINT_MOTION_TYPE)
- return;
-
- if (me->isSummon())
- {
- Unit* summoner = me->ToTempSummon()->GetSummoner();
- if (summoner && summoner->GetTypeId() == TYPEID_UNIT && summoner->IsAIEnabled)
- {
- npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI* ai =
- CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, summoner->GetAI());
- if (ai)
- {
- ai->uiTimer = 2000;
- ai->uiPhase = 5;
- }
- //me->ChangeOrient(0.0f, summoner);
- }
- }
- }
-
- void UpdateAI(const uint32 /*diff*/)
- {
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
-/*######
-## npc_tyrion_spybot
-######*/
-
-enum eTyrionSpybot
-{
- SAY_QUEST_ACCEPT_ATTACK = -1000499,
- SAY_TYRION_1 = -1000450,
- SAY_SPYBOT_1 = -1000451,
- SAY_GUARD_1 = -1000452,
- SAY_SPYBOT_2 = -1000453,
- SAY_SPYBOT_3 = -1000454,
- SAY_LESCOVAR_1 = -1000455,
- SAY_SPYBOT_4 = -1000456,
-
- NPC_PRIESTESS_TYRIONA = 7779,
- NPC_LORD_GREGOR_LESCOVAR = 1754,
-};
-
-class npc_tyrion_spybot : public CreatureScript
-{
-public:
- npc_tyrion_spybot() : CreatureScript("npc_tyrion_spybot") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_tyrion_spybotAI(creature);
- }
-
- struct npc_tyrion_spybotAI : public npc_escortAI
- {
- npc_tyrion_spybotAI(Creature* creature) : npc_escortAI(creature) {}
-
- uint32 uiTimer;
- uint32 uiPhase;
-
- void Reset()
- {
- uiTimer = 0;
- uiPhase = 0;
- }
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 1:
- SetEscortPaused(true);
- uiTimer = 2000;
- uiPhase = 1;
- break;
- case 5:
- SetEscortPaused(true);
- DoScriptText(SAY_SPYBOT_1, me);
- uiTimer = 2000;
- uiPhase = 5;
- break;
- case 17:
- SetEscortPaused(true);
- DoScriptText(SAY_SPYBOT_3, me);
- uiTimer = 3000;
- uiPhase = 8;
- break;
- }
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (uiPhase)
- {
- if (uiTimer <= uiDiff)
- {
- switch (uiPhase)
- {
- case 1:
- DoScriptText(SAY_QUEST_ACCEPT_ATTACK, me);
- uiTimer = 3000;
- uiPhase = 2;
- break;
- case 2:
- if (Creature* pTyrion = me->FindNearestCreature(NPC_TYRION, 10.0f))
- DoScriptText(SAY_TYRION_1, pTyrion);
- uiTimer = 3000;
- uiPhase = 3;
- break;
- case 3:
- me->UpdateEntry(NPC_PRIESTESS_TYRIONA, ALLIANCE);
- uiTimer = 2000;
- uiPhase = 4;
- break;
- case 4:
- SetEscortPaused(false);
- uiPhase = 0;
- uiTimer = 0;
- break;
- case 5:
- if (Creature* pGuard = me->FindNearestCreature(NPC_STORMWIND_ROYAL, 10.0f, true))
- DoScriptText(SAY_GUARD_1, pGuard);
- uiTimer = 3000;
- uiPhase = 6;
- break;
- case 6:
- DoScriptText(SAY_SPYBOT_2, me);
- uiTimer = 3000;
- uiPhase = 7;
- break;
- case 7:
- SetEscortPaused(false);
- uiTimer = 0;
- uiPhase = 0;
- break;
- case 8:
- if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
- DoScriptText(SAY_LESCOVAR_1, pLescovar);
- uiTimer = 3000;
- uiPhase = 9;
- break;
- case 9:
- DoScriptText(SAY_SPYBOT_4, me);
- uiTimer = 3000;
- uiPhase = 10;
- break;
- case 10:
- if (Creature* pLescovar = me->FindNearestCreature(NPC_LORD_GREGOR_LESCOVAR, 10.0f))
- {
- if (Player* player = GetPlayerForEscort())
- {
- CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->Start(false, false, player->GetGUID());
- CAST_AI(npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI, pLescovar->AI())->SetMaxPlayerDistance(200.0f);
- }
- }
- me->DisappearAndDie();
- uiTimer = 0;
- uiPhase = 0;
- break;
- }
- } else uiTimer -= uiDiff;
- }
- npc_escortAI::UpdateAI(uiDiff);
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
-/*######
-## npc_tyrion
-######*/
-
-enum eTyrion
-{
- NPC_TYRION_SPYBOT = 8856
-};
-
-class npc_tyrion : public CreatureScript
-{
-public:
- npc_tyrion() : CreatureScript("npc_tyrion") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_THE_ATTACK)
- {
- if (Creature* pSpybot = creature->FindNearestCreature(NPC_TYRION_SPYBOT, 5.0f, true))
- {
- CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->Start(false, false, player->GetGUID());
- CAST_AI(npc_tyrion_spybot::npc_tyrion_spybotAI, pSpybot->AI())->SetMaxPlayerDistance(200.0f);
- }
- return true;
- }
- return false;
- }
-};
void AddSC_stormwind_city()
{
- new npc_archmage_malin();
- new npc_bartleby();
- new npc_lady_katrana_prestor();
- new npc_tyrion();
- new npc_tyrion_spybot();
- new npc_lord_gregor_lescovar();
- new npc_marzon_silent_blade();
}
diff --git a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
index 4c81380fb60..9724588039f 100644
--- a/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/swamp_of_sorrows.cpp
@@ -20,136 +20,6 @@
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
-/*######
-## npc_galen_goodward
-######*/
-
-enum Galen
-{
- QUEST_GALENS_ESCAPE = 1393,
-
- GO_GALENS_CAGE = 37118,
-
- SAY_PERIODIC = -1000500,
- SAY_QUEST_ACCEPTED = -1000501,
- SAY_ATTACKED_1 = -1000502,
- SAY_ATTACKED_2 = -1000503,
- SAY_QUEST_COMPLETE = -1000504,
- EMOTE_WHISPER = -1000505,
- EMOTE_DISAPPEAR = -1000506
-};
-
-class npc_galen_goodward : public CreatureScript
-{
-public:
-
- npc_galen_goodward() : CreatureScript("npc_galen_goodward") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
- {
- CAST_AI(npc_galen_goodward::npc_galen_goodwardAI, creature->AI())->Start(false, false, player->GetGUID());
- creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
- DoScriptText(SAY_QUEST_ACCEPTED, creature);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_galen_goodwardAI(creature);
- }
-
- struct npc_galen_goodwardAI : public npc_escortAI
- {
- npc_galen_goodwardAI(Creature* creature) : npc_escortAI(creature)
- {
- m_uiGalensCageGUID = 0;
- Reset();
- }
-
- uint64 m_uiGalensCageGUID;
- uint32 m_uiPeriodicSay;
-
- void Reset()
- {
- m_uiPeriodicSay = 6000;
- }
-
- void EnterCombat(Unit* who)
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- DoScriptText(RAND(SAY_ATTACKED_1, SAY_ATTACKED_2), me, who);
- }
-
- void WaypointStart(uint32 uiPointId)
- {
- switch (uiPointId)
- {
- case 0:
- {
- GameObject* pCage = NULL;
- if (m_uiGalensCageGUID)
- pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID);
- else
- pCage = GetClosestGameObjectWithEntry(me, GO_GALENS_CAGE, INTERACTION_DISTANCE);
- if (pCage)
- {
- pCage->UseDoorOrButton();
- m_uiGalensCageGUID = pCage->GetGUID();
- }
- break;
- }
- case 21:
- DoScriptText(EMOTE_DISAPPEAR, me);
- break;
- }
- }
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 0:
- if (GameObject* pCage = me->GetMap()->GetGameObject(m_uiGalensCageGUID))
- pCage->ResetDoorOrButton();
- break;
- case 20:
- if (Player* player = GetPlayerForEscort())
- {
- me->SetFacingToObject(player);
- DoScriptText(SAY_QUEST_COMPLETE, me, player);
- DoScriptText(EMOTE_WHISPER, me, player);
- player->GroupEventHappens(QUEST_GALENS_ESCAPE, me);
- }
- SetRun(true);
- break;
- }
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- npc_escortAI::UpdateAI(uiDiff);
-
- if (HasEscortState(STATE_ESCORT_NONE))
- return;
-
- if (m_uiPeriodicSay < uiDiff)
- {
- if (!HasEscortState(STATE_ESCORT_ESCORTING))
- DoScriptText(SAY_PERIODIC, me);
- m_uiPeriodicSay = 15000;
- }
- else
- m_uiPeriodicSay -= uiDiff;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
void AddSC_swamp_of_sorrows()
{
- new npc_galen_goodward();
}
diff --git a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
index 70f9f93c7a7..cbefd115739 100644
--- a/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
+++ b/src/server/scripts/EasternKingdoms/tirisfal_glades.cpp
@@ -18,199 +18,18 @@
/* ScriptData
SDName: Tirisfal_Glades
-SD%Complete: 100
-SDComment: Quest support: 590, 1819
+SD%Complete: 0
+SDComment:
SDCategory: Tirisfal Glades
EndScriptData */
/* ContentData
-npc_calvin_montague
-go_mausoleum_door
-go_mausoleum_trigger
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-/*######
-## npc_calvin_montague
-######*/
-
-enum eCalvin
-{
- SAY_COMPLETE = -1000431,
- SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct)
- QUEST_590 = 590,
- FACTION_HOSTILE = 168
-};
-
-class npc_calvin_montague : public CreatureScript
-{
-public:
- npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_590)
- {
- creature->setFaction(FACTION_HOSTILE);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_calvin_montagueAI (creature);
- }
-
- struct npc_calvin_montagueAI : public ScriptedAI
- {
- npc_calvin_montagueAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 m_uiPhase;
- uint32 m_uiPhaseTimer;
- uint64 m_uiPlayerGUID;
-
- void Reset()
- {
- m_uiPhase = 0;
- m_uiPhaseTimer = 5000;
- m_uiPlayerGUID = 0;
-
- me->RestoreFaction();
-
- if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void AttackedBy(Unit* pAttacker)
- {
- if (me->getVictim() || me->IsFriendlyTo(pAttacker))
- return;
-
- AttackStart(pAttacker);
- }
-
- void DamageTaken(Unit* pDoneBy, uint32 &uiDamage)
- {
- if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
- {
- uiDamage = 0;
-
- me->RestoreFaction();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- me->CombatStop(true);
-
- m_uiPhase = 1;
-
- if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
- m_uiPlayerGUID = pDoneBy->GetGUID();
- }
- }
-
- void UpdateAI(const uint32 uiDiff)
- {
- if (m_uiPhase)
- {
- if (m_uiPhaseTimer <= uiDiff)
- m_uiPhaseTimer = 7500;
- else
- {
- m_uiPhaseTimer -= uiDiff;
- return;
- }
-
- switch (m_uiPhase)
- {
- case 1:
- DoScriptText(SAY_COMPLETE, me);
- ++m_uiPhase;
- break;
- case 2:
- if (Player* player = Unit::GetPlayer(*me, m_uiPlayerGUID))
- player->AreaExploredOrEventHappens(QUEST_590);
-
- DoCast(me, SPELL_DRINK, true);
- ++m_uiPhase;
- break;
- case 3:
- EnterEvadeMode();
- break;
- }
-
- return;
- }
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
-/*######
-## go_mausoleum_door
-## go_mausoleum_trigger
-######*/
-
-enum eMausoleum
-{
- QUEST_ULAG = 1819,
- NPC_ULAG = 6390,
- GO_TRIGGER = 104593,
- GO_DOOR = 176594
-};
-
-class go_mausoleum_door : public GameObjectScript
-{
-public:
- go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
-
- bool OnGossipHello(Player* player, GameObject* /*go*/)
- {
- if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
- return false;
-
- if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f))
- {
- pTrigger->SetGoState(GO_STATE_READY);
- player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000);
- return false;
- }
-
- return false;
- }
-};
-
-class go_mausoleum_trigger : public GameObjectScript
-{
-public:
- go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
-
- bool OnGossipHello(Player* player, GameObject* go)
- {
- if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE)
- return false;
-
- if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f))
- {
- go->SetGoState(GO_STATE_ACTIVE);
- pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
- return true;
- }
-
- return false;
- }
-};
void AddSC_tirisfal_glades()
{
- new npc_calvin_montague();
- new go_mausoleum_door();
- new go_mausoleum_trigger();
}
diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt
index 7f63c521594..f54c23afb3c 100644
--- a/src/server/scripts/Kalimdor/CMakeLists.txt
+++ b/src/server/scripts/Kalimdor/CMakeLists.txt
@@ -101,7 +101,6 @@ set(scripts_STAT_SRCS
Kalimdor/WailingCaverns/wailing_caverns.cpp
Kalimdor/durotar.cpp
Kalimdor/felwood.cpp
- Kalimdor/boss_azuregos.cpp
Kalimdor/tanaris.cpp
Kalimdor/dustwallow_marsh.cpp
Kalimdor/winterspring.cpp
diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp
index 8d08c26f0a7..fdc00e04a09 100644
--- a/src/server/scripts/Kalimdor/azshara.cpp
+++ b/src/server/scripts/Kalimdor/azshara.cpp
@@ -18,507 +18,18 @@
/* ScriptData
SDName: Azshara
-SD%Complete: 90
-SDComment: Quest support: 2744, 3141, 9364, 10994
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Azshara
EndScriptData */
/* ContentData
-mobs_spitelashes
-npc_loramus_thalipedes
-mob_rizzle_sprysprocket
-mob_depth_charge
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## mobs_spitelashes
-######*/
-
-class mobs_spitelashes : public CreatureScript
-{
-public:
- mobs_spitelashes() : CreatureScript("mobs_spitelashes") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mobs_spitelashesAI (creature);
- }
-
- struct mobs_spitelashesAI : public ScriptedAI
- {
- mobs_spitelashesAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 morphtimer;
- bool spellhit;
-
- void Reset()
- {
- morphtimer = 0;
- spellhit = false;
- }
-
- void EnterCombat(Unit* /*who*/) { }
-
- void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
- {
- if (!spellhit &&
- Hitter->GetTypeId() == TYPEID_PLAYER &&
- CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
- (Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
- {
- spellhit=true;
- DoCast(me, 29124); //become a sheep
- }
- }
-
- void UpdateAI(const uint32 diff)
- {
- // we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
- if (spellhit && morphtimer >= 5000)
- {
- me->DespawnOrUnsummon();
- return;
- }
- // walk 5 seconds before summoning
- if (spellhit && morphtimer<5000)
- {
- morphtimer+=diff;
- if (morphtimer >= 5000)
- {
- DoCast(me, 28406); //summon copies
- DoCast(me, 6924); //visual explosion
- }
- }
- if (!UpdateVictim())
- return;
-
- //TODO: add abilities for the different creatures
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-/*######
-## npc_loramus_thalipedes
-######*/
-
-#define GOSSIP_HELLO_LT1 "Can you help me?"
-#define GOSSIP_HELLO_LT2 "Tell me your story"
-#define GOSSIP_SELECT_LT1 "Please continue"
-#define GOSSIP_SELECT_LT2 "I do not understand"
-#define GOSSIP_SELECT_LT3 "Indeed"
-#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus"
-#define GOSSIP_SELECT_LT5 "Yes"
-
-class npc_loramus_thalipedes : public CreatureScript
-{
-public:
- npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(2744);
- break;
-
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- player->SEND_GOSSIP_MENU(1813, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+21:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
- player->SEND_GOSSIP_MENU(1814, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+22:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- player->SEND_GOSSIP_MENU(1815, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+23:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- player->SEND_GOSSIP_MENU(1816, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+24:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
- player->SEND_GOSSIP_MENU(1817, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+25:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(3141);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-};
-
-/*####
-# mob_rizzle_sprysprocket
-####*/
-
-enum RizzleSprysprocketData
-{
- QUEST_CHASING_THE_MOONSTONE = 10994,
-
- MOB_DEPTH_CHARGE = 23025,
-
- SPELL_RIZZLE_BLACKJACK = 39865,
- SPELL_RIZZLE_ESCAPE = 39871,
- SPELL_RIZZLE_FROST_GRENADE = 40525,
- SPELL_DEPTH_CHARGE_TRAP = 38576,
- SPELL_PERIODIC_DEPTH_CHARGE = 39912,
- SPELL_GIVE_SOUTHFURY_MOONSTONE = 39886,
-
- SAY_RIZZLE_START = -1000351,
- MSG_ESCAPE_NOTICE = -1000352,
- SAY_RIZZLE_GRENADE = -1000353,
- SAY_RIZZLE_GRENADE_BACKFIRE = -1000354, // Not used
- SAY_RIZZLE_FINAL = -1000355,
- SAY_RIZZLE_FINAL2 = -1000356, // Not used
-};
-
-#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
-
-Position const WPs[58] =
-{
- {3691.97f, -3962.41f, 35.9118f, 3.67f},
- {3675.02f, -3960.49f, 35.9118f, 3.67f},
- {3653.19f, -3958.33f, 33.9118f, 3.59f},
- {3621.12f, -3958.51f, 29.9118f, 3.48f},
- {3604.86f, -3963, 29.9118f, 3.48f},
- {3569.94f, -3970.25f, 29.9118f, 3.44f},
- {3541.03f, -3975.64f, 29.9118f, 3.41f},
- {3510.84f, -3978.71f, 29.9118f, 3.41f},
- {3472.7f, -3997.07f, 29.9118f, 3.35f},
- {3439.15f, -4014.55f, 29.9118f, 3.29f},
- {3412.8f, -4025.87f, 29.9118f, 3.25f},
- {3384.95f, -4038.04f, 29.9118f, 3.24f},
- {3346.77f, -4052.93f, 29.9118f, 3.22f},
- {3299.56f, -4071.59f, 29.9118f, 3.20f},
- {3261.22f, -4080.38f, 30.9118f, 3.19f},
- {3220.68f, -4083.09f, 31.9118f, 3.18f},
- {3187.11f, -4070.45f, 33.9118f, 3.16f},
- {3162.78f, -4062.75f, 33.9118f, 3.15f},
- {3136.09f, -4050.32f, 33.9118f, 3.07f},
- {3119.47f, -4044.51f, 36.0363f, 3.07f},
- {3098.95f, -4019.8f, 33.9118f, 3.07f},
- {3073.07f, -4011.42f, 33.9118f, 3.07f},
- {3051.71f, -3993.37f, 33.9118f, 3.02f},
- {3027.52f, -3978.6f, 33.9118f, 3.00f},
- {3003.78f, -3960.14f, 33.9118f, 2.98f},
- {2977.99f, -3941.98f, 31.9118f, 2.96f},
- {2964.57f, -3932.07f, 30.9118f, 2.96f},
- {2947.9f, -3921.31f, 29.9118f, 2.96f},
- {2924.91f, -3910.8f, 29.9118f, 2.94f},
- {2903.04f, -3896.42f, 29.9118f, 2.93f},
- {2884.75f, -3874.03f, 29.9118f, 2.90f},
- {2868.19f, -3851.48f, 29.9118f, 2.82f},
- {2854.62f, -3819.72f, 29.9118f, 2.80f},
- {2825.53f, -3790.4f, 29.9118f, 2.744f},
- {2804.31f, -3773.05f, 29.9118f, 2.71f},
- {2769.78f, -3763.57f, 29.9118f, 2.70f},
- {2727.23f, -3745.92f, 30.9118f, 2.69f},
- {2680.12f, -3737.49f, 30.9118f, 2.67f},
- {2647.62f, -3739.94f, 30.9118f, 2.66f},
- {2616.6f, -3745.75f, 30.9118f, 2.64f},
- {2589.38f, -3731.97f, 30.9118f, 2.61f},
- {2562.94f, -3722.35f, 31.9118f, 2.56f},
- {2521.05f, -3716.6f, 31.9118f, 2.55f},
- {2485.26f, -3706.67f, 31.9118f, 2.51f},
- {2458.93f, -3696.67f, 31.9118f, 2.51f},
- {2432, -3692.03f, 31.9118f, 2.46f},
- {2399.59f, -3681.97f, 31.9118f, 2.45f},
- {2357.75f, -3666.6f, 31.9118f, 2.44f},
- {2311.99f, -3656.88f, 31.9118f, 2.94f},
- {2263.41f, -3649.55f, 31.9118f, 3.02f},
- {2209.05f, -3641.76f, 31.9118f, 2.99f},
- {2164.83f, -3637.64f, 31.9118f, 3.15f},
- {2122.42f, -3639, 31.9118f, 3.21f},
- {2075.73f, -3643.59f, 31.9118f, 3.22f},
- {2033.59f, -3649.52f, 31.9118f, 3.42f},
- {1985.22f, -3662.99f, 31.9118f, 3.42f},
- {1927.09f, -3679.56f, 33.9118f, 3.42f},
- {1873.57f, -3695.32f, 33.9118f, 3.44f}
-};
-
-class mob_rizzle_sprysprocket : public CreatureScript
-{
-public:
- mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
- CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDieTimer = 3000;
- CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDie = true;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE)
- return true;
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(10811, creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_rizzle_sprysprocketAI (creature);
- }
-
- struct mob_rizzle_sprysprocketAI : public ScriptedAI
- {
- mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 SpellEscapeTimer;
- uint32 TeleportTimer;
- uint32 CheckTimer;
- uint32 GrenadeTimer;
- uint32 MustDieTimer;
- uint32 CurrWP;
-
- uint64 PlayerGUID;
-
- bool MustDie;
- bool Escape;
- bool ContinueWP;
- bool Reached;
-
- void Reset()
- {
- SpellEscapeTimer = 1300;
- TeleportTimer = 3500;
- CheckTimer = 10000;
- GrenadeTimer = 30000;
- MustDieTimer = 3000;
- CurrWP = 0;
-
- PlayerGUID = 0;
-
- MustDie = false;
- Escape = false;
- ContinueWP = false;
- Reached = false;
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (MustDie)
- {
- if (MustDieTimer <= diff)
- {
- me->DespawnOrUnsummon();
- return;
- } else MustDieTimer -= diff;
- }
-
- if (!Escape)
- {
- if (!PlayerGUID)
- return;
-
- if (SpellEscapeTimer <= diff)
- {
- DoCast(me, SPELL_RIZZLE_ESCAPE, false);
- SpellEscapeTimer = 10000;
- } else SpellEscapeTimer -= diff;
-
- if (TeleportTimer <= diff)
- {
- //temp solution - unit can't be teleported by core using spelleffect 5, only players
- if (me->GetMap())
- {
- me->SetPosition(3706.39f, -3969.15f, 35.9118f, 0);
- me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0);
- }
- //begin swimming and summon depth charges
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- SendText(MSG_ESCAPE_NOTICE, player);
- DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE);
- me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
- me->SetSpeed(MOVE_RUN, 0.85f, true);
- me->GetMotionMaster()->MovementExpired();
- me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
- Escape = true;
- } else TeleportTimer -= diff;
-
- return;
- }
-
- if (ContinueWP)
- {
- me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]);
- ContinueWP = false;
- }
-
- if (GrenadeTimer <= diff)
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player)
- {
- DoScriptText(SAY_RIZZLE_GRENADE, me, player);
- DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true);
- }
- GrenadeTimer = 30000;
- } else GrenadeTimer -= diff;
-
- if (CheckTimer <= diff)
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!player)
- {
- me->DespawnOrUnsummon();
- return;
- }
-
- if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
- {
- DoScriptText(SAY_RIZZLE_FINAL, me);
- me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
- me->setFaction(35);
- me->GetMotionMaster()->MoveIdle();
- me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
- Reached = true;
- }
-
- CheckTimer = 1000;
- } else CheckTimer -= diff;
-
- }
-
- void SendText(int32 iTextEntry, Player* player)
- {
- LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
- const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx);
- sWorld->SendServerMessage(SERVER_MSG_STRING, text, player);
- }
-
- void AttackStart(Unit* who)
- {
- if (!who || PlayerGUID)
- return;
-
- if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
- {
- PlayerGUID = who->GetGUID();
- DoScriptText(SAY_RIZZLE_START, me);
- DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
- return;
- }
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void MovementInform(uint32 type, uint32 id)
- {
- if (type != POINT_MOTION_TYPE)
- return;
-
- if (id == 57)
- {
- me->DespawnOrUnsummon();
- return;
- }
-
- ++CurrWP;
- ContinueWP = true;
- }
- };
-};
-
-/*####
-# mob_depth_charge
-####*/
-class mob_depth_charge : public CreatureScript
-{
-public:
- mob_depth_charge() : CreatureScript("mob_depth_charge") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_depth_chargeAI (creature);
- }
-
- struct mob_depth_chargeAI : public ScriptedAI
- {
- mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {}
-
- bool WeMustDie;
- uint32 WeMustDieTimer;
-
- void Reset()
- {
- me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- WeMustDie = false;
- WeMustDieTimer = 1000;
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (WeMustDie)
- {
- if (WeMustDieTimer <= diff)
- me->DespawnOrUnsummon();
- else
- WeMustDieTimer -= diff;
- }
- return;
- }
-
- void MoveInLineOfSight(Unit* who)
- {
- if (!who)
- return;
-
- if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5))
- {
- DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
- WeMustDie = true;
- return;
- }
- }
-
- void AttackStart(Unit* /*who*/) {}
-
- void EnterCombat(Unit* /*who*/) {}
- };
-};
-
void AddSC_azshara()
{
- new mobs_spitelashes();
- new npc_loramus_thalipedes();
- new mob_rizzle_sprysprocket();
- new mob_depth_charge();
}
diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
index 96e67c8de47..6a109cded3b 100644
--- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Azuremyst_Isle
SD%Complete: 75
-SDComment: Quest support: 9283, 9537, 9582, 9554, 9531, ? (special flight path, proper model for mount missing). Injured Draenei cosmetic only, 9582.
+SDComment: Quest support: 9283, 9537, 9582, 9554, ? (special flight path, proper model for mount missing). Injured Draenei cosmetic only, 9582.
SDCategory: Azuremyst Isle
EndScriptData */
@@ -28,7 +28,6 @@ npc_draenei_survivor
npc_engineer_spark_overgrind
npc_injured_draenei
npc_magwin
-npc_geezle
go_ravager_cage
npc_death_ravager
EndContentData */
@@ -407,166 +406,6 @@ public:
};
-/*######
-## npc_geezle
-######*/
-
-enum Geezle
-{
- QUEST_TREES_COMPANY = 9531,
-
- SPELL_TREE_DISGUISE = 30298,
-
- GEEZLE_SAY_1 = -1000629,
- SPARK_SAY_2 = -1000630,
- SPARK_SAY_3 = -1000631,
- GEEZLE_SAY_4 = -1000632,
- SPARK_SAY_5 = -1000633,
- SPARK_SAY_6 = -1000634,
- GEEZLE_SAY_7 = -1000635,
-
- EMOTE_SPARK = -1000636,
-
- MOB_SPARK = 17243,
- GO_NAGA_FLAG = 181694
-};
-
-Position const SparkPos = {-5029.91f, -11291.79f, 8.096f, 0.0f};
-
-class npc_geezle : public CreatureScript
-{
-public:
- npc_geezle() : CreatureScript("npc_geezle") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_geezleAI(creature);
- }
-
- struct npc_geezleAI : public ScriptedAI
- {
- npc_geezleAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint64 SparkGUID;
-
- uint8 Step;
- uint32 SayTimer;
-
- bool EventStarted;
-
- void Reset()
- {
- SparkGUID = 0;
- Step = 0;
- StartEvent();
- }
-
- void EnterCombat(Unit* /*who*/){}
-
- void StartEvent()
- {
- Step = 0;
- EventStarted = true;
- if (Creature* Spark = me->SummonCreature(MOB_SPARK, SparkPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000))
- {
- SparkGUID = Spark->GetGUID();
- Spark->setActive(true);
- Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- }
- SayTimer = 8000;
- }
-
- uint32 NextStep(uint8 Step)
- {
- Creature* Spark = Unit::GetCreature(*me, SparkGUID);
-
- switch (Step)
- {
- case 0:
- if (Spark)
- Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
- me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f);
- return 9000; // NPCs are walking up to fire
- case 1:
- DespawnNagaFlag(true);
- DoScriptText(EMOTE_SPARK, Spark);
- return 1000;
- case 2:
- DoScriptText(GEEZLE_SAY_1, me, Spark);
- if (Spark)
- {
- Spark->SetInFront(me);
- me->SetInFront(Spark);
- }
- return 5000;
- case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000;
- case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000;
- case 5: DoScriptText(GEEZLE_SAY_4, me, Spark); return 8000;
- case 6: DoScriptText(SPARK_SAY_5, Spark); return 9000;
- case 7: DoScriptText(SPARK_SAY_6, Spark); return 8000;
- case 8: DoScriptText(GEEZLE_SAY_7, me, Spark); return 2000;
- case 9:
- me->GetMotionMaster()->MoveTargetedHome();
- if (Spark)
- Spark->GetMotionMaster()->MovePoint(0, SparkPos);
- CompleteQuest();
- return 9000;
- case 10:
- if (Spark)
- Spark->DisappearAndDie();
- DespawnNagaFlag(false);
- me->DisappearAndDie();
- default: return 99999999;
- }
- }
-
- // will complete Tree's company quest for all nearby players that are disguised as trees
- void CompleteQuest()
- {
- float radius = 50.0f;
- std::list<Player*> players;
- Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
- Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
- me->VisitNearbyWorldObject(radius, searcher);
-
- for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE && (*itr)->HasAura(SPELL_TREE_DISGUISE))
- (*itr)->KilledMonsterCredit(MOB_SPARK, 0);
- }
-
- void DespawnNagaFlag(bool despawn)
- {
- std::list<GameObject*> FlagList;
- me->GetGameObjectListWithEntryInGrid(FlagList, GO_NAGA_FLAG, 100.0f);
-
- if (!FlagList.empty())
- {
- for (std::list<GameObject*>::const_iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
- {
- if (despawn)
- (*itr)->SetLootState(GO_JUST_DEACTIVATED);
- else
- (*itr)->Respawn();
- }
- }
- else
- sLog->outError(LOG_FILTER_TSCR, "SD2 ERROR: FlagList is empty!");
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (SayTimer <= diff)
- {
- if (EventStarted)
- SayTimer = NextStep(Step++);
- }
- else
- SayTimer -= diff;
- }
- };
-
-};
-
enum RavegerCage
{
NPC_DEATH_RAVAGER = 17556,
@@ -762,7 +601,6 @@ void AddSC_azuremyst_isle()
new npc_engineer_spark_overgrind();
new npc_injured_draenei();
new npc_magwin();
- new npc_geezle();
new npc_death_ravager();
new go_ravager_cage();
new npc_stillpine_capitive();
diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp
deleted file mode 100644
index ec098951c03..00000000000
--- a/src/server/scripts/Kalimdor/boss_azuregos.cpp
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Boss_Azuregos
-SD%Complete: 90
-SDComment: Teleport not included, spell reflect not effecting dots (Core problem)
-SDCategory: Azshara
-EndScriptData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Say
-{
- SAY_TELEPORT = -1000100
-};
-
-enum Spells
-{
- SPELL_MARKOFFROST = 23182,
- SPELL_MANASTORM = 21097,
- SPELL_CHILL = 21098,
- SPELL_FROSTBREATH = 21099,
- SPELL_REFLECT = 22067,
- SPELL_CLEAVE = 8255, //Perhaps not right ID
- SPELL_ENRAGE = 23537
-};
-
-class boss_azuregos : public CreatureScript
-{
-public:
- boss_azuregos() : CreatureScript("boss_azuregos") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new boss_azuregosAI (creature);
- }
-
- struct boss_azuregosAI : public ScriptedAI
- {
- boss_azuregosAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 MarkOfFrostTimer;
- uint32 ManaStormTimer;
- uint32 ChillTimer;
- uint32 BreathTimer;
- uint32 TeleportTimer;
- uint32 ReflectTimer;
- uint32 CleaveTimer;
- uint32 EnrageTimer;
- bool Enraged;
-
- void Reset()
- {
- MarkOfFrostTimer = 35000;
- ManaStormTimer = urand(5000, 17000);
- ChillTimer = urand(10000, 30000);
- BreathTimer = urand(2000, 8000);
- TeleportTimer = 30000;
- ReflectTimer = urand(15000, 30000);
- CleaveTimer = 7000;
- EnrageTimer = 0;
- Enraged = false;
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (TeleportTimer <= diff)
- {
- DoScriptText(SAY_TELEPORT, me);
- std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
- std::list<HostileReference*>::const_iterator i = threatlist.begin();
- for (i = threatlist.begin(); i!= threatlist.end(); ++i)
- {
- Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
- if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
- {
- DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, unit->GetOrientation());
- }
- }
-
- DoResetThreat();
- TeleportTimer = 30000;
- } else TeleportTimer -= diff;
-
- // //MarkOfFrostTimer
- // if (MarkOfFrostTimer <= diff)
- // {
- // DoCast(me->getVictim(), SPELL_MARKOFFROST);
- // MarkOfFrostTimer = 25000;
- // } else MarkOfFrostTimer -= diff;
-
- //ChillTimer
- if (ChillTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CHILL);
- ChillTimer = urand(13000, 25000);
- } else ChillTimer -= diff;
-
- //BreathTimer
- if (BreathTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_FROSTBREATH);
- BreathTimer = urand(10000, 15000);
- } else BreathTimer -= diff;
-
- //ManaStormTimer
- if (ManaStormTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_MANASTORM);
- ManaStormTimer = urand(7500, 12500);
- } else ManaStormTimer -= diff;
-
- //ReflectTimer
- if (ReflectTimer <= diff)
- {
- DoCast(me, SPELL_REFLECT);
- ReflectTimer = urand(20000, 35000);
- } else ReflectTimer -= diff;
-
- //CleaveTimer
- if (CleaveTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CLEAVE);
- CleaveTimer = 7000;
- } else CleaveTimer -= diff;
-
- //EnrageTimer
- if (HealthBelowPct(26) && !Enraged)
- {
- DoCast(me, SPELL_ENRAGE);
- Enraged = true;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-void AddSC_boss_azuregos()
-{
- new boss_azuregos();
-}
diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp
index 0e02a77169e..3330898ebe4 100644
--- a/src/server/scripts/Kalimdor/darkshore.cpp
+++ b/src/server/scripts/Kalimdor/darkshore.cpp
@@ -18,15 +18,12 @@
/* ScriptData
SDName: Darkshore
-SD%Complete: 100
-SDComment: Quest support: 731, 2078, 5321
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Darkshore
EndScriptData */
/* ContentData
-npc_kerlonian
-npc_prospector_remtravel
-npc_threshwackonator
EndContentData */
#include "ScriptMgr.h"
@@ -35,369 +32,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
-/*####
-# npc_kerlonian
-####*/
-
-enum Kerlonian
-{
- SAY_KER_START = -1000434,
-
- EMOTE_KER_SLEEP_1 = -1000435,
- EMOTE_KER_SLEEP_2 = -1000436,
- EMOTE_KER_SLEEP_3 = -1000437,
-
- SAY_KER_SLEEP_1 = -1000438,
- SAY_KER_SLEEP_2 = -1000439,
- SAY_KER_SLEEP_3 = -1000440,
- SAY_KER_SLEEP_4 = -1000441,
-
- EMOTE_KER_AWAKEN = -1000445,
-
- SAY_KER_ALERT_1 = -1000442,
- SAY_KER_ALERT_2 = -1000443,
-
- SAY_KER_END = -1000444,
-
- SPELL_SLEEP_VISUAL = 25148,
- SPELL_AWAKEN = 17536,
- QUEST_SLEEPER_AWAKENED = 5321,
- NPC_LILADRIS = 11219, //attackers entries unknown
- FACTION_KER_ESCORTEE = 113
-};
-
-//TODO: make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road.
-class npc_kerlonian : public CreatureScript
-{
-public:
- npc_kerlonian() : CreatureScript("npc_kerlonian") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
- {
- if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
- {
- creature->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_KER_START, creature, player);
- pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, quest);
- }
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_kerlonianAI(creature);
- }
-
- struct npc_kerlonianAI : public FollowerAI
- {
- npc_kerlonianAI(Creature* creature) : FollowerAI(creature) { }
-
- uint32 FallAsleepTimer;
-
- void Reset()
- {
- FallAsleepTimer = urand(10000, 45000);
- }
-
- void MoveInLineOfSight(Unit* who)
- {
- FollowerAI::MoveInLineOfSight(who);
-
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_LILADRIS)
- {
- if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE*5))
- {
- if (Player* player = GetLeaderForFollower())
- {
- if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE)
- player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me);
-
- DoScriptText(SAY_KER_END, me);
- }
-
- SetFollowComplete();
- }
- }
- }
-
- void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell)
- {
- if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED) && pSpell->Id == SPELL_AWAKEN)
- ClearSleeping();
- }
-
- void SetSleeping()
- {
- SetFollowPaused(true);
-
- DoScriptText(RAND(EMOTE_KER_SLEEP_1, EMOTE_KER_SLEEP_2, EMOTE_KER_SLEEP_3), me);
-
- DoScriptText(RAND(SAY_KER_SLEEP_1, SAY_KER_SLEEP_2, SAY_KER_SLEEP_3, SAY_KER_SLEEP_4), me);
-
- me->SetStandState(UNIT_STAND_STATE_SLEEP);
- DoCast(me, SPELL_SLEEP_VISUAL, false);
- }
-
- void ClearSleeping()
- {
- me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL);
- me->SetStandState(UNIT_STAND_STATE_STAND);
-
- DoScriptText(EMOTE_KER_AWAKEN, me);
-
- SetFollowPaused(false);
- }
-
- void UpdateFollowerAI(const uint32 Diff)
- {
- if (!UpdateVictim())
- {
- if (!HasFollowState(STATE_FOLLOW_INPROGRESS))
- return;
-
- if (!HasFollowState(STATE_FOLLOW_PAUSED))
- {
- if (FallAsleepTimer <= Diff)
- {
- SetSleeping();
- FallAsleepTimer = urand(25000, 90000);
- }
- else
- FallAsleepTimer -= Diff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-/*####
-# npc_prospector_remtravel
-####*/
-
-enum Remtravel
-{
- SAY_REM_START = -1000327,
- SAY_REM_AGGRO = -1000328,
- SAY_REM_RAMP1_1 = -1000329,
- SAY_REM_RAMP1_2 = -1000330,
- SAY_REM_BOOK = -1000331,
- SAY_REM_TENT1_1 = -1000332,
- SAY_REM_TENT1_2 = -1000333,
- SAY_REM_MOSS = -1000334,
- EMOTE_REM_MOSS = -1000335,
- SAY_REM_MOSS_PROGRESS = -1000336,
- SAY_REM_PROGRESS = -1000337,
- SAY_REM_REMEMBER = -1000338,
- EMOTE_REM_END = -1000339,
-
- FACTION_ESCORTEE = 10,
- QUEST_ABSENT_MINDED_PT2 = 731,
- NPC_GRAVEL_SCOUT = 2158,
- NPC_GRAVEL_BONE = 2159,
- NPC_GRAVEL_GEO = 2160
-};
-
-class npc_prospector_remtravel : public CreatureScript
-{
-public:
- npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_ABSENT_MINDED_PT2)
- {
- if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID());
-
- creature->setFaction(FACTION_ESCORTEE);
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_prospector_remtravelAI(creature);
- }
-
- struct npc_prospector_remtravelAI : public npc_escortAI
- {
- npc_prospector_remtravelAI(Creature* creature) : npc_escortAI(creature) {}
-
- void WaypointReached(uint32 waypointId)
- {
- if (Player* player = GetPlayerForEscort())
- {
- switch (waypointId)
- {
- case 0:
- DoScriptText(SAY_REM_START, me, player);
- break;
- case 5:
- DoScriptText(SAY_REM_RAMP1_1, me, player);
- break;
- case 6:
- DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 9:
- DoScriptText(SAY_REM_RAMP1_2, me, player);
- break;
- case 14:
- //depend quest rewarded?
- DoScriptText(SAY_REM_BOOK, me, player);
- break;
- case 15:
- DoScriptText(SAY_REM_TENT1_1, me, player);
- break;
- case 16:
- DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 17:
- DoScriptText(SAY_REM_TENT1_2, me, player);
- break;
- case 26:
- DoScriptText(SAY_REM_MOSS, me, player);
- break;
- case 27:
- DoScriptText(EMOTE_REM_MOSS, me, player);
- break;
- case 28:
- DoScriptText(SAY_REM_MOSS_PROGRESS, me, player);
- break;
- case 29:
- DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 31:
- DoScriptText(SAY_REM_PROGRESS, me, player);
- break;
- case 41:
- DoScriptText(SAY_REM_REMEMBER, me, player);
- break;
- case 42:
- DoScriptText(EMOTE_REM_END, me, player);
- player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
- break;
- }
- }
- }
-
- void Reset() {}
-
- void EnterCombat(Unit* who)
- {
- if (urand(0, 1))
- DoScriptText(SAY_REM_AGGRO, me, who);
- }
-
- void JustSummoned(Creature* /*pSummoned*/)
- {
- //unsure if it should be any
- //pSummoned->AI()->AttackStart(me);
- }
- };
-
-};
-
-/*####
-# npc_threshwackonator
-####*/
-
-enum Threshwackonator
-{
- EMOTE_START = -1000325, //signed for 4966
- SAY_AT_CLOSE = -1000326, //signed for 4966
- QUEST_GYROMAST_REV = 2078,
- NPC_GELKAK = 6667,
- FACTION_HOSTILE = 14
-};
-
-#define GOSSIP_ITEM_INSERT_KEY "[PH] Insert key"
-
-class npc_threshwackonator : public CreatureScript
-{
-public:
- npc_threshwackonator() : CreatureScript("npc_threshwackonator") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->CLOSE_GOSSIP_MENU();
-
- if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, creature->AI()))
- {
- DoScriptText(EMOTE_START, creature);
- pThreshAI->StartFollow(player);
- }
- }
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_threshwackonatorAI(creature);
- }
-
- struct npc_threshwackonatorAI : public FollowerAI
- {
- npc_threshwackonatorAI(Creature* creature) : FollowerAI(creature) { }
-
- void Reset() { }
-
- void MoveInLineOfSight(Unit* who)
- {
- FollowerAI::MoveInLineOfSight(who);
-
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_GELKAK)
- {
- if (me->IsWithinDistInMap(who, 10.0f))
- {
- DoScriptText(SAY_AT_CLOSE, who);
- DoAtEnd();
- }
- }
- }
-
- void DoAtEnd()
- {
- me->setFaction(FACTION_HOSTILE);
-
- if (Player* pHolder = GetLeaderForFollower())
- me->AI()->AttackStart(pHolder);
-
- SetFollowComplete();
- }
- };
-
-};
-
void AddSC_darkshore()
{
- new npc_kerlonian();
- new npc_prospector_remtravel();
- new npc_threshwackonator();
}
diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp
index e196c71f681..a3da0019a8b 100644
--- a/src/server/scripts/Kalimdor/desolace.cpp
+++ b/src/server/scripts/Kalimdor/desolace.cpp
@@ -19,14 +19,12 @@
/* ScriptData
SDName: Desolace
SD%Complete: 100
-SDComment: Quest support: 5561
+SDComment: Quest support: 5561, 5581
SDCategory: Desolace
EndScriptData */
/* ContentData
npc_aged_dying_ancient_kodo
-go_iruxos
-npc_dalinda_malem
go_demon_portal
EndContentData */
@@ -173,104 +171,6 @@ public:
};
/*######
-## go_iruxos
-## Hand of Iruxos
-######*/
-
-enum Iruxos
-{
- QUEST_HAND_IRUXOS = 5381,
- NPC_DEMON_SPIRIT = 11876,
-};
-
-class go_iruxos : public GameObjectScript
-{
- public:
- go_iruxos() : GameObjectScript("go_iruxos") { }
-
- bool OnGossipHello(Player* player, GameObject* go)
- {
- if (player->GetQuestStatus(QUEST_HAND_IRUXOS) == QUEST_STATUS_INCOMPLETE && !go->FindNearestCreature(NPC_DEMON_SPIRIT, 25.0f, true))
- player->SummonCreature(NPC_DEMON_SPIRIT, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
-
- return true;
- }
-};
-
-/*######
-## npc_dalinda_malem. Quest 1440
-######*/
-
-enum Dalinda
-{
- QUEST_RETURN_TO_VAHLARRIEL = 1440
-};
-
-class npc_dalinda : public CreatureScript
-{
-public:
- npc_dalinda() : CreatureScript("npc_dalinda") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL)
- {
- if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI()))
- {
- pEscortAI->Start(true, false, player->GetGUID());
- creature->setFaction(113);
- }
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_dalindaAI(creature);
- }
-
- struct npc_dalindaAI : public npc_escortAI
- {
- npc_dalindaAI(Creature* creature) : npc_escortAI(creature) { }
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
-
- switch (waypointId)
- {
- case 1:
- me->IsStandState();
- break;
- case 15:
- if (player)
- player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
- break;
- }
- }
-
- void EnterCombat(Unit* /*who*/) { }
-
- void Reset() {}
-
- void JustDied(Unit* /*killer*/)
- {
- if (Player* player = GetPlayerForEscort())
- player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
- return;
- }
-
- void UpdateAI(const uint32 Diff)
- {
- npc_escortAI::UpdateAI(Diff);
- if (!UpdateVictim())
- return;
- DoMeleeAttackIfReady();
- }
- };
-};
-
-/*######
## go_demon_portal
######*/
@@ -301,7 +201,5 @@ class go_demon_portal : public GameObjectScript
void AddSC_desolace()
{
new npc_aged_dying_ancient_kodo();
- new go_iruxos();
- new npc_dalinda();
new go_demon_portal();
}
diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp
index ec06a542b6f..3c66da1917e 100644
--- a/src/server/scripts/Kalimdor/durotar.cpp
+++ b/src/server/scripts/Kalimdor/durotar.cpp
@@ -17,25 +17,24 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "Vehicle.h"
#include "SpellScript.h"
/*######
-##Quest 5441: Lazy Peons
-##npc_lazy_peon
+## Quest 25134: Lazy Peons
+## npc_lazy_peon
######*/
enum LazyPeonYells
{
- SAY_SPELL_HIT = -1000600 //Ow! OK, I''ll get back to work, $N!'
+ SAY_SPELL_HIT = -1000600 // Ow! OK, I''ll get back to work, $N!'
};
enum LazyPeon
{
- QUEST_LAZY_PEONS = 5441,
- GO_LUMBERPILE = 175784,
- SPELL_BUFF_SLEEP = 17743,
- SPELL_AWAKEN_PEON = 19938
+ QUEST_LAZY_PEONS = 25134,
+ GO_LUMBERPILE = 175784,
+ SPELL_BUFF_SLEEP = 17743,
+ SPELL_AWAKEN_PEON = 19938
};
class npc_lazy_peon : public CreatureScript
@@ -90,7 +89,7 @@ public:
if (RebuffTimer <= Diff)
{
DoCast(me, SPELL_BUFF_SLEEP);
- RebuffTimer = 300000; //Rebuff agian in 5 minutes
+ RebuffTimer = 300000; //Rebuff agian in 5 minutes
}
else
RebuffTimer -= Diff;
@@ -101,431 +100,6 @@ public:
};
};
-enum Texts
-{
- // Tiger Matriarch Credit
- SAY_MATRIARCH_AGGRO = 0,
-
- // Troll Volunteer
- SAY_VOLUNTEER_START = 0,
- SAY_VOLUNTEER_END = 1,
-};
-
-enum Spells
-{
- // Tiger Matriarch Credit
- SPELL_SUMMON_MATRIARCH = 75187,
- SPELL_NO_SUMMON_AURA = 75213,
- SPELL_DETECT_INVIS = 75180,
- SPELL_SUMMON_ZENTABRA_TRIGGER = 75212,
-
- // Tiger Matriarch
- SPELL_POUNCE = 61184,
- SPELL_FURIOUS_BITE = 75164,
- SPELL_SUMMON_ZENTABRA = 75181,
- SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166,
- SPELL_EJECT_PASSENGERS = 50630,
-
- // Troll Volunteer
- SPELL_VOLUNTEER_AURA = 75076,
- SPELL_PETACT_AURA = 74071,
- SPELL_QUEST_CREDIT = 75106,
- SPELL_MOUNTING_CHECK = 75420,
- SPELL_TURNIN = 73953,
- SPELL_AOE_TURNIN = 75107,
-
- // Vol'jin War Drums
- SPELL_MOTIVATE_1 = 75088,
- SPELL_MOTIVATE_2 = 75086,
-};
-
-enum Creatures
-{
- // Tiger Matriarch Credit
- NPC_TIGER_VEHICLE = 40305,
-
- // Troll Volunteer
- NPC_URUZIN = 40253,
- NPC_VOLUNTEER_1 = 40264,
- NPC_VOLUNTEER_2 = 40260,
-
- // Vol'jin War Drums
- NPC_CITIZEN_1 = 40256,
- NPC_CITIZEN_2 = 40257,
-};
-
-enum Events
-{
- // Tiger Matriarch Credit
- EVENT_CHECK_SUMMON_AURA = 1,
-
- // Tiger Matriarch
- EVENT_POUNCE = 2,
- EVENT_NOSUMMON = 3,
-};
-
-enum Points
-{
- POINT_URUZIN = 4026400,
-};
-
-class npc_tiger_matriarch_credit : public CreatureScript
-{
- public:
- npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { }
-
- struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI
- {
- npc_tiger_matriarch_creditAI(Creature* creature) : Scripted_NoMovementAI(creature)
- {
- events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000);
- }
-
- void UpdateAI(uint32 const diff)
- {
- events.Update(diff);
-
- if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA)
- {
- std::list<Creature*> tigers;
- GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f);
- if (!tigers.empty())
- {
- for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
- {
- if (!(*itr)->isSummon())
- continue;
-
- if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner())
- if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
- && !summoner->isInCombat())
- {
- me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
- me->AddAura(SPELL_DETECT_INVIS, summoner);
- summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true);
- Talk(SAY_MATRIARCH_AGGRO, summoner->GetGUID());
- }
- }
- }
-
- events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000);
- }
- }
-
- private:
- EventMap events;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_tiger_matriarch_creditAI(creature);
- }
-};
-
-class npc_tiger_matriarch : public CreatureScript
-{
- public:
- npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch") {}
-
- struct npc_tiger_matriarchAI : public ScriptedAI
- {
- npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature),
- _tigerGuid(0)
- {
- }
-
- void EnterCombat(Unit* /*target*/)
- {
- _events.Reset();
- _events.ScheduleEvent(EVENT_POUNCE, 100);
- _events.ScheduleEvent(EVENT_NOSUMMON, 50000);
- }
-
- void IsSummonedBy(Unit* summoner)
- {
- if (summoner->GetTypeId() != TYPEID_PLAYER || !summoner->GetVehicle())
- return;
-
- _tigerGuid = summoner->GetVehicle()->GetBase()->GetGUID();
- if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
- {
- me->AddThreat(tiger, 500000.0f);
- DoCast(me, SPELL_FURIOUS_BITE);
- }
- }
-
- void KilledUnit(Unit* victim)
- {
- if (victim->GetTypeId() != TYPEID_UNIT || !victim->isSummon())
- return;
-
- if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner())
- {
- vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
- vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
- vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
- vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
- }
- me->DespawnOrUnsummon();
- }
-
- void DamageTaken(Unit* attacker, uint32& damage)
- {
- if (!attacker->isSummon())
- return;
-
- if (HealthBelowPct(20))
- {
- damage = 0;
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner())
- {
- vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
- vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
- attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
- vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
- vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
- vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
- vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
- }
-
- me->DespawnOrUnsummon();
- }
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (!_tigerGuid)
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_POUNCE:
- DoCastVictim(SPELL_POUNCE);
- _events.ScheduleEvent(EVENT_POUNCE, 30000);
- break;
- case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA
- if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid))
- {
- if (tiger->isSummon())
- if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner())
- me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
- }
- _events.ScheduleEvent(EVENT_NOSUMMON, 50000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- uint64 _tigerGuid;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_tiger_matriarchAI(creature);
- }
-};
-
-// These models was found in sniff.
-// TODO: generalize these models with race from dbc
-uint32 const trollmodel[] =
-{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701,
-15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357,
-4358, 4360, 4361, 4362, 4363, 4370, 4532, 4537, 4540, 4610, 6839, 7037, 9767, 9768};
-
-class npc_troll_volunteer : public CreatureScript
-{
- public:
- npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { }
-
- struct npc_troll_volunteerAI : public ScriptedAI
- {
- npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature)
- {
- }
-
- void InitializeAI()
- {
- if (me->isDead() || !me->GetOwner())
- return;
-
- Reset();
-
- switch (urand(0, 3))
- {
- case 0:
- _mountModel = 6471;
- break;
- case 1:
- _mountModel = 6473;
- break;
- case 2:
- _mountModel = 6469;
- break;
- default:
- _mountModel = 6472;
- break;
- }
- me->SetDisplayId(trollmodel[urand(0, 39)]);
- if (Player* player = me->GetOwner()->ToPlayer())
- me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f);
- }
-
- void Reset()
- {
- _complete = false;
- me->AddAura(SPELL_VOLUNTEER_AURA, me);
- me->AddAura(SPELL_MOUNTING_CHECK, me);
- DoCast(me, SPELL_PETACT_AURA);
- me->SetReactState(REACT_PASSIVE);
- Talk(SAY_VOLUNTEER_START);
- }
-
- // This is needed for mount check aura to know what mountmodel the npc got stored
- uint32 GetMountId()
- {
- return _mountModel;
- }
-
- void MovementInform(uint32 type, uint32 id)
- {
- if (type != POINT_MOTION_TYPE)
- return;
- if (id == POINT_URUZIN)
- me->DespawnOrUnsummon();
- }
-
- void SpellHit(Unit* caster, SpellInfo const* spell)
- {
- if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !_complete)
- {
- _complete = true; // Preventing from giving credit twice
- DoCast(me, SPELL_TURNIN);
- DoCast(me, SPELL_QUEST_CREDIT);
- me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK);
- me->Dismount();
- Talk(SAY_VOLUNTEER_END);
- me->GetMotionMaster()->MovePoint(POINT_URUZIN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
- }
- }
-
- private:
- uint32 _mountModel;
- bool _complete;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_troll_volunteerAI(creature);
- }
-};
-
-typedef npc_troll_volunteer::npc_troll_volunteerAI VolunteerAI;
-
-class spell_mount_check : public SpellScriptLoader
-{
- public:
- spell_mount_check() : SpellScriptLoader("spell_mount_check") {}
-
- class spell_mount_check_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_mount_check_AuraScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_MOUNTING_CHECK))
- return false;
- return true;
- }
-
- void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
- {
- Unit* target = GetTarget();
- Unit* owner = target->GetOwner();
-
- if (!owner)
- return;
-
- if (owner->IsMounted() && !target->IsMounted())
- {
- if (VolunteerAI* volunteerAI = CAST_AI(VolunteerAI, target->GetAI()))
- target->Mount(volunteerAI->GetMountId());
- }
- else if (!owner->IsMounted() && target->IsMounted())
- target->Dismount();
-
- target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN));
- target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK));
- }
-
- void Register()
- {
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
- }
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_mount_check_AuraScript();
- }
-};
-
-class spell_voljin_war_drums : public SpellScriptLoader
-{
- public:
- spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") {}
-
- class spell_voljin_war_drums_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_voljin_war_drums_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_1))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_MOTIVATE_2))
- return false;
- return true;
- }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- if (Unit* target = GetHitUnit())
- {
- uint32 motivate = 0;
- if (target->GetEntry() == NPC_CITIZEN_1)
- motivate = SPELL_MOTIVATE_1;
- else if (target->GetEntry() == NPC_CITIZEN_2)
- motivate = SPELL_MOTIVATE_2;
- if (motivate)
- caster->CastSpell(target, motivate, false);
- }
- }
-
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_voljin_war_drums_SpellScript();
- }
-};
-
enum VoodooSpells
{
SPELL_BREW = 16712, // Special Brew
@@ -545,9 +119,9 @@ class spell_voodoo : public SpellScriptLoader
class spell_voodoo_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_voodoo_SpellScript)
+ PrepareSpellScript(spell_voodoo_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_BREW) || !sSpellMgr->GetSpellInfo(SPELL_GHOSTLY) ||
!sSpellMgr->GetSpellInfo(SPELL_HEX1) || !sSpellMgr->GetSpellInfo(SPELL_HEX2) ||
@@ -579,10 +153,5 @@ class spell_voodoo : public SpellScriptLoader
void AddSC_durotar()
{
new npc_lazy_peon();
- new npc_tiger_matriarch_credit();
- new npc_tiger_matriarch();
- new npc_troll_volunteer();
- new spell_mount_check();
- new spell_voljin_war_drums();
new spell_voodoo();
}
diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
index 5800a6a58a0..c2953ba38ef 100644
--- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp
@@ -19,16 +19,13 @@
/* ScriptData
SDName: Dustwallow_Marsh
SD%Complete: 95
-SDComment: Quest support: 11180, 558, 11126, 11142, 11174, Vendor Nat Pagle
+SDComment: Quest support: 1270, 1222, 27245
SDCategory: Dustwallow Marsh
EndScriptData */
/* ContentData
-mobs_risen_husk_spirit
-npc_lady_jaina_proudmoore
-npc_nat_pagle
-npc_private_hendel
-npc_cassa_crimsonwing - handled by npc_taxi
+npc_stinky
+go_blackhoof_cage
EndContentData */
#include "ScriptMgr.h"
@@ -38,443 +35,6 @@ EndContentData */
#include "SpellScript.h"
/*######
-## mobs_risen_husk_spirit
-######*/
-
-enum HauntingWitchHill
-{
- // Quest
- QUEST_WHATS_HAUNTING_WITCH_HILL = 11180,
-
- // General spells
- SPELL_SUMMON_RESTLESS_APPARITION = 42511,
- SPELL_WITCH_HILL_INFORMATION_CREDIT = 42512,
-
- // Risen Husk specific
- SPELL_CONSUME_FLESH = 37933,
- NPC_RISEN_HUSK = 23555,
-
- // Risen Spirit specific
- SPELL_INTANGIBLE_PRESENCE = 43127,
- NPC_RISEN_SPIRIT = 23554,
-
- // Events
- EVENT_CONSUME_FLESH = 0,
- EVENT_INTANGIBLE_PRESENCE = 1,
-};
-
-class mobs_risen_husk_spirit : public CreatureScript
-{
- public:
- mobs_risen_husk_spirit() : CreatureScript("mobs_risen_husk_spirit") { }
-
- struct mobs_risen_husk_spiritAI : public ScriptedAI
- {
- mobs_risen_husk_spiritAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset()
- {
- events.Reset();
- if (me->GetEntry() == NPC_RISEN_HUSK)
- events.ScheduleEvent(EVENT_CONSUME_FLESH, 5000);
- else if (me->GetEntry() == NPC_RISEN_SPIRIT)
- events.ScheduleEvent(EVENT_INTANGIBLE_PRESENCE, 5000);
- }
-
- void JustDied(Unit* killer)
- {
- if (killer->GetTypeId() == TYPEID_PLAYER)
- {
- if (killer->ToPlayer()->GetQuestStatus(QUEST_WHATS_HAUNTING_WITCH_HILL) == QUEST_STATUS_INCOMPLETE)
- {
- DoCast(me, SPELL_SUMMON_RESTLESS_APPARITION, true);
- DoCast(killer, SPELL_WITCH_HILL_INFORMATION_CREDIT, true);
- }
- }
- }
-
- void UpdateAI(uint32 const diff)
- {
- if (!UpdateVictim())
- return;
-
- events.Update(diff);
-
- while (uint32 eventId = events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_CONSUME_FLESH:
- DoCastVictim(SPELL_CONSUME_FLESH);
- events.ScheduleEvent(EVENT_CONSUME_FLESH, 15000);
- break;
- case EVENT_INTANGIBLE_PRESENCE:
- DoCastVictim(SPELL_INTANGIBLE_PRESENCE);
- events.ScheduleEvent(EVENT_INTANGIBLE_PRESENCE, 15000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap events;
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mobs_risen_husk_spiritAI (creature);
- }
-};
-
-/*######
-## npc_theramor_guard
-######*/
-
-enum TheramoreGuard
-{
- SAY_QUEST1 = -1000641,
- SAY_QUEST2 = -1000642,
- SAY_QUEST3 = -1000643,
- SAY_QUEST4 = -1000644,
- SAY_QUEST5 = -1000645,
- SAY_QUEST6 = -1000646,
- SAY_QUEST7 = -1000647,
- SAY_QUEST8 = -1000648,
- SAY_QUEST9 = -1000649,
-
- QUEST_DISCREDITING_THE_DESERTERS = 11133,
-
- NPC_THERAMORE_GUARD = 4979,
-
- SPELL_DOCTORED_LEAFLET = 42725,
- SPELL_PROPAGANDIZED = 42246,
-};
-
-#define GOSSIP_ITEM_THERAMORE_GUARD "You look like an intelligent person. Why don't you read one of these leaflets and give it some thought?"
-
-class npc_theramore_guard : public CreatureScript
-{
-public:
- npc_theramore_guard() : CreatureScript("npc_theramore_guard") { }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
-
- if (action == GOSSIP_SENDER_INFO)
- {
- player->CLOSE_GOSSIP_MENU();
- player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
- DoScriptText(SAY_QUEST1, creature);
- creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false);
- creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->YellTimer = 4000;
- CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->bYellTimer = true;
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_theramore_guardAI(creature);
- }
-
- struct npc_theramore_guardAI : public ScriptedAI
- {
- npc_theramore_guardAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 YellTimer;
- uint32 Step;
- bool bYellTimer;
-
- void Reset()
- {
- bYellTimer = false;
- Step = 0;
- }
-
- void UpdateAI(const uint32 Diff)
- {
- if (!me->HasAura(SPELL_PROPAGANDIZED))
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
-
- if (bYellTimer && YellTimer <= Diff)
- {
- switch (Step)
- {
- case 0:
- DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me);
- YellTimer = 3000;
- ++Step;
- break;
- case 1:
- DoScriptText(RAND(SAY_QUEST7, SAY_QUEST8, SAY_QUEST9), me);
- me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
- Step = 0;
- bYellTimer = false;
- break;
- }
- }
- else
- YellTimer -= Diff;
- }
- };
-};
-
-/*######
-## npc_lady_jaina_proudmoore
-######*/
-
-enum LadyJaina
-{
- QUEST_JAINAS_AUTOGRAPH = 558,
- SPELL_JAINAS_AUTOGRAPH = 23122
-};
-
-#define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph."
-
-class npc_lady_jaina_proudmoore : public CreatureScript
-{
-public:
- npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_SENDER_INFO)
- {
- player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
- player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
-## npc_nat_pagle
-######*/
-
-enum NatPagle
-{
- QUEST_NATS_MEASURING_TAPE = 8227
-};
-
-class npc_nat_pagle : public CreatureScript
-{
-public:
- npc_nat_pagle() : CreatureScript("npc_nat_pagle") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (creature->isVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE))
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- player->SEND_GOSSIP_MENU(7640, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(7638, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
-## npc_private_hendel
-######*/
-
-enum Hendel
-{
- // looks like all this text ids are wrong.
- SAY_PROGRESS_1_TER = -1000411, // signed for 3568
- SAY_PROGRESS_2_HEN = -1000412, // signed for 3568
- SAY_PROGRESS_3_TER = -1000413,
- SAY_PROGRESS_4_TER = -1000414,
- EMOTE_SURRENDER = -1000415,
-
- QUEST_MISSING_DIPLO_PT16 = 1324,
- FACTION_HOSTILE = 168, //guessed, may be different
-
- NPC_SENTRY = 5184, //helps hendel
- NPC_JAINA = 4968, //appears once hendel gives up
- NPC_TERVOSH = 4967
-};
-
-//TODO: develop this further, end event not created
-class npc_private_hendel : public CreatureScript
-{
-public:
- npc_private_hendel() : CreatureScript("npc_private_hendel") { }
-
- bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_MISSING_DIPLO_PT16)
- creature->setFaction(FACTION_HOSTILE);
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_private_hendelAI(creature);
- }
-
- struct npc_private_hendelAI : public ScriptedAI
- {
- npc_private_hendelAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset()
- {
- me->RestoreFaction();
- }
-
- void AttackedBy(Unit* pAttacker)
- {
- if (me->getVictim())
- return;
-
- if (me->IsFriendlyTo(pAttacker))
- return;
-
- AttackStart(pAttacker);
- }
-
- void DamageTaken(Unit* pDoneBy, uint32 &Damage)
- {
- if (Damage > me->GetHealth() || me->HealthBelowPctDamaged(20, Damage))
- {
- Damage = 0;
-
- if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
- player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
-
- DoScriptText(EMOTE_SURRENDER, me);
- EnterEvadeMode();
- }
- }
- };
-
-};
-
-/*######
-## npc_zelfrax
-######*/
-
-Position const MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f};
-
-enum Zelfrax
-{
- SAY_ZELFRAX = -1000472,
- SAY_ZELFRAX_2 = -1000473
-};
-
-class npc_zelfrax : public CreatureScript
-{
-public:
- npc_zelfrax() : CreatureScript("npc_zelfrax") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_zelfraxAI(creature);
- }
-
- struct npc_zelfraxAI : public ScriptedAI
- {
- npc_zelfraxAI(Creature* creature) : ScriptedAI(creature)
- {
- MoveToDock();
- }
-
- void AttackStart(Unit* who)
- {
- if (!who)
- return;
-
- if (me->Attack(who, true))
- {
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
-
- if (IsCombatMovementAllowed())
- me->GetMotionMaster()->MoveChase(who);
- }
- }
-
- void MovementInform(uint32 Type, uint32 /*Id*/)
- {
- if (Type != POINT_MOTION_TYPE)
- return;
-
- me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- SetCombatMovement(true);
-
- if (me->isInCombat())
- if (Unit* unit = me->getVictim())
- me->GetMotionMaster()->MoveChase(unit);
- }
-
- void MoveToDock()
- {
- SetCombatMovement(false);
- me->GetMotionMaster()->MovePoint(0, MovePosition);
- DoScriptText(SAY_ZELFRAX, me);
- DoScriptText(SAY_ZELFRAX_2, me);
- }
-
- void UpdateAI(uint32 const /*Diff*/)
- {
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-/*######
## npc_stinky
######*/
@@ -771,13 +331,7 @@ public:
void AddSC_dustwallow_marsh()
{
- new mobs_risen_husk_spirit();
- new npc_lady_jaina_proudmoore();
- new npc_nat_pagle();
- new npc_private_hendel();
- new npc_zelfrax();
new npc_stinky();
- new npc_theramore_guard();
new spell_ooze_zap();
new spell_ooze_zap_channel_end();
new spell_energize_aoe();
diff --git a/src/server/scripts/Kalimdor/felwood.cpp b/src/server/scripts/Kalimdor/felwood.cpp
index 1a0aa7b21c0..1d504c02149 100644
--- a/src/server/scripts/Kalimdor/felwood.cpp
+++ b/src/server/scripts/Kalimdor/felwood.cpp
@@ -19,87 +19,17 @@
/* ScriptData
SDName: Felwood
SD%Complete: 95
-SDComment: Quest support: 4101, 4102
+SDComment: Quest support:
SDCategory: Felwood
EndScriptData */
/* ContentData
-npcs_riverbreeze_and_silversky
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## npcs_riverbreeze_and_silversky
-######*/
-
-#define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon"
-
-enum RiverbreezeAndSilversky
-{
- SPELL_CENARION_BEACON = 15120,
-
- NPC_ARATHANDRIS_SILVERSKY = 9528,
- NPC_MAYBESS_RIVERBREEZE = 9529,
-
- QUEST_CLEASING_FELWOOD_A = 4101,
- QUEST_CLEASING_FELWOOD_H = 4102
-};
-
-class npcs_riverbreeze_and_silversky : public CreatureScript
-{
-public:
- npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, SPELL_CENARION_BEACON, false);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- uint32 creatureId = creature->GetEntry();
-
- if (creatureId == NPC_ARATHANDRIS_SILVERSKY)
- {
- if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A))
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
- } else if (player->GetTeam() == HORDE)
- player->SEND_GOSSIP_MENU(2845, creature->GetGUID());
- else
- player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
- }
-
- if (creatureId == NPC_MAYBESS_RIVERBREEZE)
- {
- if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H))
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(2849, creature->GetGUID());
- } else if (player->GetTeam() == ALLIANCE)
- player->SEND_GOSSIP_MENU(2843, creature->GetGUID());
- else
- player->SEND_GOSSIP_MENU(2842, creature->GetGUID());
- }
-
- return true;
- }
-};
-
void AddSC_felwood()
{
- new npcs_riverbreeze_and_silversky();
}
diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp
index 4fcd20951c9..79aa25cea71 100644
--- a/src/server/scripts/Kalimdor/feralas.cpp
+++ b/src/server/scripts/Kalimdor/feralas.cpp
@@ -18,8 +18,8 @@
/* ScriptData
SDName: Feralas
-SD%Complete: 100
-SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Feralas
EndScriptData */
@@ -28,187 +28,6 @@ EndScriptData */
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
-/*######
-## npc_gregan_brewspewer
-######*/
-
-#define GOSSIP_HELLO "Buy somethin', will ya?"
-
-class npc_gregan_brewspewer : public CreatureScript
-{
-public:
- npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
- }
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
- return true;
- }
-
-};
-
-/*######
-## npc_oox22fe
-######*/
-
-enum OOX
-{
- //signed for 7806
- SAY_OOX_START = -1000287,
- SAY_OOX_AGGRO1 = -1000288,
- SAY_OOX_AGGRO2 = -1000289,
- SAY_OOX_AMBUSH = -1000290,
- SAY_OOX_END = -1000292,
-
- NPC_YETI = 7848,
- NPC_GORILLA = 5260,
- NPC_WOODPAW_REAVER = 5255,
- NPC_WOODPAW_BRUTE = 5253,
- NPC_WOODPAW_ALPHA = 5258,
- NPC_WOODPAW_MYSTIC = 5254,
-
- QUEST_RESCUE_OOX22FE = 2767,
- FACTION_ESCORTEE_A = 774,
- FACTION_ESCORTEE_H = 775
-};
-
-class npc_oox22fe : public CreatureScript
-{
-public:
- npc_oox22fe() : CreatureScript("npc_oox22fe") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE)
- {
- DoScriptText(SAY_OOX_START, creature);
- //change that the npc is not lying dead on the ground
- creature->SetStandState(UNIT_STAND_STATE_STAND);
-
- if (player->GetTeam() == ALLIANCE)
- creature->setFaction(FACTION_ESCORTEE_A);
-
- if (player->GetTeam() == HORDE)
- creature->setFaction(FACTION_ESCORTEE_H);
-
- if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI()))
- pEscortAI->Start(true, false, player->GetGUID());
-
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_oox22feAI(creature);
- }
-
- struct npc_oox22feAI : public npc_escortAI
- {
- npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { }
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- // First Ambush(3 Yetis)
- case 11:
- DoScriptText(SAY_OOX_AMBUSH, me);
- me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- break;
- //Second Ambush(3 Gorillas)
- case 21:
- DoScriptText(SAY_OOX_AMBUSH, me);
- me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- break;
- //Third Ambush(4 Gnolls)
- case 30:
- DoScriptText(SAY_OOX_AMBUSH, me);
- me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- break;
- case 37:
- DoScriptText(SAY_OOX_END, me);
- // Award quest credit
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
- break;
- }
- }
-
- void Reset()
- {
- if (!HasEscortState(STATE_ESCORT_ESCORTING))
- me->SetStandState(UNIT_STAND_STATE_DEAD);
- }
-
- void EnterCombat(Unit* /*who*/)
- {
- //For an small probability the npc says something when he get aggro
- if (urand(0, 9) > 7)
- DoScriptText(RAND(SAY_OOX_AGGRO1, SAY_OOX_AGGRO2), me);
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->AI()->AttackStart(me);
- }
- };
-
-};
-
-/*######
-## npc_screecher_spirit
-######*/
-
-class npc_screecher_spirit : public CreatureScript
-{
-public:
- npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- player->SEND_GOSSIP_MENU(2039, creature->GetGUID());
- player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- return true;
- }
-
-};
-
-/*######
-## AddSC
-######*/
-
void AddSC_feralas()
{
- new npc_gregan_brewspewer();
- new npc_oox22fe();
- new npc_screecher_spirit();
}
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index 3c8d2267903..3afed715c09 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -18,17 +18,13 @@
/* ScriptData
SDName: Moonglade
-SD%Complete: 100
-SDComment: Quest support: 30, 272, 5929, 5930, 10965. Special Flight Paths for Druid class.
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Moonglade
EndScriptData */
/* ContentData
-npc_bunthen_plainswind
-npc_great_bear_spirit
-npc_silva_filnaveth
-npc_clintar_spirit
-npc_clintar_dreamwalker
+npc_omen
EndContentData */
#include "ScriptMgr.h"
@@ -36,539 +32,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
-/*######
-## npc_bunthen_plainswind
-######*/
-
-enum Bunthen
-{
- QUEST_SEA_LION_HORDE = 30,
- QUEST_SEA_LION_ALLY = 272,
- TAXI_PATH_ID_ALLY = 315,
- TAXI_PATH_ID_HORDE = 316
-};
-
-#define GOSSIP_ITEM_THUNDER "I'd like to fly to Thunder Bluff."
-#define GOSSIP_ITEM_AQ_END "Do you know where I can find Half Pendant of Aquatic Endurance?"
-
-class npc_bunthen_plainswind : public CreatureScript
-{
-public:
- npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->CLOSE_GOSSIP_MENU();
- if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
- player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->SEND_GOSSIP_MENU(5373, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->SEND_GOSSIP_MENU(5376, creature->GetGUID());
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->getClass() != CLASS_DRUID)
- player->SEND_GOSSIP_MENU(4916, creature->GetGUID());
- else if (player->GetTeam() != HORDE)
- {
- if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
-
- player->SEND_GOSSIP_MENU(4917, creature->GetGUID());
- }
- else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
-
- player->SEND_GOSSIP_MENU(4918, creature->GetGUID());
- }
- return true;
- }
-
-};
-
-/*######
-## npc_great_bear_spirit
-######*/
-
-#define GOSSIP_BEAR1 "What do you represent, spirit?"
-#define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body."
-#define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart."
-#define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw."
-
-class npc_great_bear_spirit : public CreatureScript
-{
-public:
- npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
- if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(5929);
- if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(5930);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- //ally or horde quest
- if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
-## npc_silva_filnaveth
-######*/
-
-#define GOSSIP_ITEM_RUTHERAN "I'd like to fly to Rut'theran Village."
-#define GOSSIP_ITEM_AQ_AGI "Do you know where I can find Half Pendant of Aquatic Agility?"
-
-class npc_silva_filnaveth : public CreatureScript
-{
-public:
- npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->CLOSE_GOSSIP_MENU();
- if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
- player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->SEND_GOSSIP_MENU(5374, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->SEND_GOSSIP_MENU(5375, creature->GetGUID());
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->getClass() != CLASS_DRUID)
- player->SEND_GOSSIP_MENU(4913, creature->GetGUID());
- else if (player->GetTeam() != ALLIANCE)
- {
- if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
-
- player->SEND_GOSSIP_MENU(4915, creature->GetGUID());
- }
- else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
-
- player->SEND_GOSSIP_MENU(4914, creature->GetGUID());
- }
- return true;
- }
-
-};
-
-/*######
-## npc_clintar_spirit
-######*/
-
-float const Clintar_spirit_WP[41][5] =
-{
- //pos_x pos_y pos_z orien waitTime
- {7465.28f, -3115.46f, 439.327f, 0.83f, 4000},
- {7476.49f, -3101, 443.457f, 0.89f, 0},
- {7486.57f, -3085.59f, 439.478f, 1.07f, 0},
- {7472.19f, -3085.06f, 443.142f, 3.07f, 0},
- {7456.92f, -3085.91f, 438.862f, 3.24f, 0},
- {7446.68f, -3083.43f, 438.245f, 2.40f, 0},
- {7446.17f, -3080.21f, 439.826f, 1.10f, 6000},
- {7452.41f, -3085.8f, 438.984f, 5.78f, 0},
- {7469.11f, -3084.94f, 443.048f, 6.25f, 0},
- {7483.79f, -3085.44f, 439.607f, 6.25f, 0},
- {7491.14f, -3090.96f, 439.983f, 5.44f, 0},
- {7497.62f, -3098.22f, 436.854f, 5.44f, 0},
- {7498.72f, -3113.41f, 434.596f, 4.84f, 0},
- {7500.06f, -3122.51f, 434.749f, 5.17f, 0},
- {7504.96f, -3131.53f, 434.475f, 4.74f, 0},
- {7504.31f, -3133.53f, 435.693f, 3.84f, 6000},
- {7504.55f, -3133.27f, 435.476f, 0.68f, 15000},
- {7501.99f, -3126.01f, 434.93f, 1.83f, 0},
- {7490.76f, -3114.97f, 434.431f, 2.51f, 0},
- {7479.64f, -3105.51f, 431.123f, 1.83f, 0},
- {7474.63f, -3086.59f, 428.994f, 1.83f, 2000},
- {7472.96f, -3074.18f, 427.566f, 1.57f, 0},
- {7472.25f, -3063, 428.268f, 1.55f, 0},
- {7473.46f, -3054.22f, 427.588f, 0.36f, 0},
- {7475.08f, -3053.6f, 428.653f, 0.36f, 6000},
- {7474.66f, -3053.56f, 428.433f, 3.19f, 4000},
- {7471.81f, -3058.84f, 427.073f, 4.29f, 0},
- {7472.16f, -3064.91f, 427.772f, 4.95f, 0},
- {7471.56f, -3085.36f, 428.924f, 4.72f, 0},
- {7473.56f, -3093.48f, 429.294f, 5.04f, 0},
- {7478.94f, -3104.29f, 430.638f, 5.23f, 0},
- {7484.46f, -3109.61f, 432.769f, 5.79f, 0},
- {7490.23f, -3111.08f, 434.431f, 0.02f, 0},
- {7496.29f, -3108, 434.783f, 1.15f, 0},
- {7497.46f, -3100.66f, 436.191f, 1.50f, 0},
- {7495.64f, -3093.39f, 438.349f, 2.10f, 0},
- {7492.44f, -3086.01f, 440.267f, 1.38f, 0},
- {7498.26f, -3076.44f, 440.808f, 0.71f, 0},
- {7506.4f, -3067.35f, 443.64f, 0.77f, 0},
- {7518.37f, -3057.42f, 445.584f, 0.74f, 0},
- {7517.51f, -3056.3f, 444.568f, 2.49f, 4500}
-};
-
-Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f};
-Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f};
-
-enum ClintarSpirit
-{
- ASPECT_RAVEN = 22915,
-
- //from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong.
- CLINTAR_SPIRIT_SAY_START = -1000286,
- CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 = -1000287,
- CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 = -1000288,
- CLINTAR_SPIRIT_SAY_GET_ONE = -1000289,
- CLINTAR_SPIRIT_SAY_GET_TWO = -1000290,
- CLINTAR_SPIRIT_SAY_GET_THREE = -1000291,
- CLINTAR_SPIRIT_SAY_GET_FINAL = -1000292
-};
-
-class npc_clintar_spirit : public CreatureScript
-{
-public:
- npc_clintar_spirit() : CreatureScript("npc_clintar_spirit") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_clintar_spiritAI (creature);
- }
-
- struct npc_clintar_spiritAI : public npc_escortAI
- {
- public:
- npc_clintar_spiritAI(Creature* creature) : npc_escortAI(creature)
- {
- PlayerGUID = 0;
- }
-
- uint8 Step;
- uint32 CurrWP;
- uint32 EventTimer;
- uint32 checkPlayerTimer;
-
- uint64 PlayerGUID;
-
- bool EventOnWait;
-
- void Reset()
- {
- if (!PlayerGUID)
- {
- Step = 0;
- CurrWP = 0;
- EventTimer = 0;
- PlayerGUID = 0;
- checkPlayerTimer = 1000;
- EventOnWait = false;
- }
- }
-
- void JustDied(Unit* /*killer*/)
- {
- if (!PlayerGUID)
- return;
-
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
- {
- player->FailQuest(10965);
- PlayerGUID = 0;
- Reset();
- }
- }
-
- void EnterEvadeMode()
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player && player->isInCombat() && player->getAttackerForHelper())
- {
- AttackStart(player->getAttackerForHelper());
- return;
- }
- npc_escortAI::EnterEvadeMode();
- }
-
- void EnterCombat(Unit* who)
- {
- switch (urand(0, 1))
- {
- case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break;
- case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break;
- }
- }
-
- void StartEvent(Player* player)
- {
- if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
- {
- for (uint8 i = 0; i < 41; ++i)
- {
- AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]);
- }
- PlayerGUID = player->GetGUID();
- Start(true, false, PlayerGUID);
- }
- return;
- }
-
- void UpdateAI(const uint32 diff)
- {
- npc_escortAI::UpdateAI(diff);
-
- if (!PlayerGUID)
- {
- me->setDeathState(JUST_DIED);
- return;
- }
-
- if (!me->isInCombat() && !EventOnWait)
- {
- if (checkPlayerTimer <= diff)
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (player && player->isInCombat() && player->getAttackerForHelper())
- AttackStart(player->getAttackerForHelper());
- checkPlayerTimer = 1000;
- } else checkPlayerTimer -= diff;
- }
-
- if (EventOnWait && EventTimer <= diff)
- {
-
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE))
- {
- me->setDeathState(JUST_DIED);
- return;
- }
-
- switch (CurrWP)
- {
- case 0:
- switch (Step)
- {
- case 0:
- me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID);
- EventTimer = 8000;
- Step = 1;
- break;
- case 1:
- EventOnWait = false;
- break;
- }
- break;
- case 6:
- switch (Step)
- {
- case 0:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
- EventTimer = 5000;
- Step = 1;
- break;
- case 1:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player);
- EventOnWait = false;
- break;
- }
- break;
- case 15:
- switch (Step)
- {
- case 0:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
- EventTimer = 5000;
- Step = 1;
- break;
- case 1:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- EventOnWait = false;
- break;
- }
- break;
- case 16:
- switch (Step)
- {
- case 0:
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player);
- EventTimer = 15000;
- Step = 1;
- break;
- case 1:
- EventOnWait = false;
- break;
- }
- break;
- case 20:
- switch (Step)
- {
- case 0:
- if (Creature* mob = me->SummonCreature(ASPECT_RAVEN, AspectRavenSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
- {
- mob->AddThreat(me, 10000.0f);
- mob->AI()->AttackStart(me);
- }
- EventTimer = 2000;
- Step = 1;
- break;
- case 1:
- EventOnWait = false;
- break;
- }
- break;
- case 24:
- switch (Step)
- {
- case 0:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133);
- EventTimer = 5000;
- Step = 1;
- break;
- case 1:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- EventOnWait = false;
- break;
- }
- break;
- case 25:
- switch (Step)
- {
- case 0:
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player);
- EventTimer = 4000;
- Step = 1;
- break;
- case 1:
- EventOnWait = false;
- break;
- }
- break;
- case 40:
- switch (Step)
- {
- case 0:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2);
- DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player);
- player->CompleteQuest(10965);
- EventTimer = 1500;
- Step = 1;
- break;
- case 1:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
- EventTimer = 3000;
- Step = 2;
- break;
- case 2:
- player->TalkedToCreature(me->GetEntry(), me->GetGUID());
- PlayerGUID = 0;
- Reset();
- me->setDeathState(JUST_DIED);
- break;
- }
- break;
- default:
- EventOnWait = false;
- break;
- }
-
- } else if (EventOnWait) EventTimer -= diff;
- }
-
- void WaypointReached(uint32 waypointId)
- {
- CurrWP = waypointId;
- EventTimer = 0;
- Step = 0;
- EventOnWait = true;
- }
- };
-
-};
-
-/*####
-# npc_clintar_dreamwalker
-####*/
-
-enum Clintar
-{
- CLINTAR_SPIRIT = 22916
-};
-
-class npc_clintar_dreamwalker : public CreatureScript
-{
-public:
- npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == 10965)
- if (Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, ClintarSpiritSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000))
- CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
- return true;
- }
-
-};
-
/*####
# npc_omen
####*/
@@ -717,11 +180,6 @@ public:
void AddSC_moonglade()
{
- new npc_bunthen_plainswind();
- new npc_great_bear_spirit();
- new npc_silva_filnaveth();
- new npc_clintar_dreamwalker();
- new npc_clintar_spirit();
new npc_omen();
new npc_giant_spotlight();
}
diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp
index 5b35688c2b8..9aea03de09d 100644
--- a/src/server/scripts/Kalimdor/mulgore.cpp
+++ b/src/server/scripts/Kalimdor/mulgore.cpp
@@ -19,14 +19,13 @@
/* ScriptData
SDName: Mulgore
SD%Complete: 100
-SDComment: Support for quest: 11129, 772
+SDComment: Support for quest: 11129, 861
SDCategory: Mulgore
EndScriptData */
/* ContentData
npc_skorn_whitecloud
npc_kyle_frenzied
-npc_plains_vision
EndContentData */
#include "ScriptMgr.h"
@@ -200,127 +199,8 @@ public:
};
-/*#####
-# npc_plains_vision
-######*/
-
-Position const wpPlainVision[50] =
-{
- {-2226.32f, -408.095f, -9.36235f, 0.0f},
- {-2203.04f, -437.212f, -5.72498f, 0.0f},
- {-2163.91f, -457.851f, -7.09049f, 0.0f},
- {-2123.87f, -448.137f, -9.29591f, 0.0f},
- {-2104.66f, -427.166f, -6.49513f, 0.0f},
- {-2101.48f, -422.826f, -5.3567f, 0.0f},
- {-2097.56f, -417.083f, -7.16716f, 0.0f},
- {-2084.87f, -398.626f, -9.88973f, 0.0f},
- {-2072.71f, -382.324f, -10.2488f, 0.0f},
- {-2054.05f, -356.728f, -6.22468f, 0.0f},
- {-2051.8f, -353.645f, -5.35791f, 0.0f},
- {-2049.08f, -349.912f, -6.15723f, 0.0f},
- {-2030.6f, -310.724f, -9.59302f, 0.0f},
- {-2002.15f, -249.308f, -10.8124f, 0.0f},
- {-1972.85f, -195.811f, -10.6316f, 0.0f},
- {-1940.93f, -147.652f, -11.7055f, 0.0f},
- {-1888.06f, -81.943f, -11.4404f, 0.0f},
- {-1837.05f, -34.0109f, -12.258f, 0.0f},
- {-1796.12f, -14.6462f, -10.3581f, 0.0f},
- {-1732.61f, -4.27746f, -10.0213f, 0.0f},
- {-1688.94f, -0.829945f, -11.7103f, 0.0f},
- {-1681.32f, 13.0313f, -9.48056f, 0.0f},
- {-1677.04f, 36.8349f, -7.10318f, 0.0f},
- {-1675.2f, 68.559f, -8.95384f, 0.0f},
- {-1676.57f, 89.023f, -9.65104f, 0.0f},
- {-1678.16f, 110.939f, -10.1782f, 0.0f},
- {-1677.86f, 128.681f, -5.73869f, 0.0f},
- {-1675.27f, 144.324f, -3.47916f, 0.0f},
- {-1671.7f, 163.169f, -1.23098f, 0.0f},
- {-1666.61f, 181.584f, 5.26145f, 0.0f},
- {-1661.51f, 196.154f, 8.95252f, 0.0f},
- {-1655.47f, 210.811f, 8.38727f, 0.0f},
- {-1647.07f, 226.947f, 5.27755f, 0.0f},
- {-1621.65f, 232.91f, 2.69579f, 0.0f},
- {-1600.23f, 237.641f, 2.98539f, 0.0f},
- {-1576.07f, 242.546f, 4.66541f, 0.0f},
- {-1554.57f, 248.494f, 6.60377f, 0.0f},
- {-1547.53f, 259.302f, 10.6741f, 0.0f},
- {-1541.7f, 269.847f, 16.4418f, 0.0f},
- {-1539.83f, 278.989f, 21.0597f, 0.0f},
- {-1540.16f, 290.219f, 27.8247f, 0.0f},
- {-1538.99f, 298.983f, 34.0032f, 0.0f},
- {-1540.38f, 307.337f, 41.3557f, 0.0f},
- {-1536.61f, 314.884f, 48.0179f, 0.0f},
- {-1532.42f, 323.277f, 55.6667f, 0.0f},
- {-1528.77f, 329.774f, 61.1525f, 0.0f},
- {-1525.65f, 333.18f, 63.2161f, 0.0f},
- {-1517.01f, 350.713f, 62.4286f, 0.0f},
- {-1511.39f, 362.537f, 62.4539f, 0.0f},
- {-1508.68f, 366.822f, 62.733f, 0.0f}
-};
-
-class npc_plains_vision : public CreatureScript
-{
-public:
- npc_plains_vision() : CreatureScript("npc_plains_vision") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_plains_visionAI (creature);
- }
-
- struct npc_plains_visionAI : public ScriptedAI
- {
- npc_plains_visionAI(Creature* creature) : ScriptedAI(creature) {}
-
- bool newWaypoint;
- uint8 WayPointId;
- uint8 amountWP;
-
- void Reset()
- {
- WayPointId = 0;
- newWaypoint = true;
- amountWP = 49;
- }
-
- void EnterCombat(Unit* /*who*/){}
-
- void MovementInform(uint32 type, uint32 id)
- {
- if (type != POINT_MOTION_TYPE)
- return;
-
- if (id < amountWP)
- {
- ++WayPointId;
- newWaypoint = true;
- }
- else
- {
- me->setDeathState(JUST_DIED);
- me->RemoveCorpse();
- }
- }
-
- void UpdateAI(const uint32 /*diff*/)
- {
- if (newWaypoint)
- {
- me->GetMotionMaster()->MovePoint(WayPointId, wpPlainVision[WayPointId]);
- newWaypoint = false;
- }
- }
- };
-
-};
-
-/*#####
-#
-######*/
-
void AddSC_mulgore()
{
new npc_skorn_whitecloud();
new npc_kyle_frenzied();
- new npc_plains_vision();
}
diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp
index fca8d0f5fc5..48f0396c5fb 100644
--- a/src/server/scripts/Kalimdor/orgrimmar.cpp
+++ b/src/server/scripts/Kalimdor/orgrimmar.cpp
@@ -18,236 +18,18 @@
/* ScriptData
SDName: Orgrimmar
-SD%Complete: 100
-SDComment: Quest support: 2460, 6566
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Orgrimmar
EndScriptData */
/* ContentData
-npc_shenthul
-npc_thrall_warchief
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
-/*######
-## npc_shenthul
-######*/
-
-enum Shenthul
-{
- QUEST_SHATTERED_SALUTE = 2460
-};
-
-class npc_shenthul : public CreatureScript
-{
-public:
- npc_shenthul() : CreatureScript("npc_shenthul") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
- {
- CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
- CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_shenthulAI (creature);
- }
-
- struct npc_shenthulAI : public ScriptedAI
- {
- npc_shenthulAI(Creature* creature) : ScriptedAI(creature) {}
-
- bool CanTalk;
- bool CanEmote;
- uint32 SaluteTimer;
- uint32 ResetTimer;
- uint64 PlayerGUID;
-
- void Reset()
- {
- CanTalk = false;
- CanEmote = false;
- SaluteTimer = 6000;
- ResetTimer = 0;
- PlayerGUID = 0;
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (CanEmote)
- {
- if (ResetTimer <= diff)
- {
- if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
- {
- if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
- player->FailQuest(QUEST_SHATTERED_SALUTE);
- }
- Reset();
- } else ResetTimer -= diff;
- }
-
- if (CanTalk && !CanEmote)
- {
- if (SaluteTimer <= diff)
- {
- me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
- CanEmote = true;
- ResetTimer = 60000;
- } else SaluteTimer -= diff;
- }
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
-
- void ReceiveEmote(Player* player, uint32 emote)
- {
- if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
- {
- if (CanEmote)
- {
- player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
- Reset();
- }
- }
- }
- };
-
-};
-
-/*######
-## npc_thrall_warchief
-######*/
-
-enum ThrallWarchief
-{
- QUEST_6566 = 6566,
-
- SPELL_CHAIN_LIGHTNING = 16033,
- SPELL_SHOCK = 16034
-};
-
-#define GOSSIP_HTW "Please share your wisdom with me, Warchief."
-#define GOSSIP_STW1 "What discoveries?"
-#define GOSSIP_STW2 "Usurper?"
-#define GOSSIP_STW3 "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?"
-#define GOSSIP_STW4 "I... I did not think of it that way, Warchief."
-#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance."
-#define GOSSIP_STW6 "Of course, Warchief!"
-
-//TODO: verify abilities/timers
-class npc_thrall_warchief : public CreatureScript
-{
-public:
- npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(5733, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(5734, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(5735, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- player->SEND_GOSSIP_MENU(5736, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- player->SEND_GOSSIP_MENU(5737, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- player->SEND_GOSSIP_MENU(5738, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(QUEST_6566);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_thrall_warchiefAI (creature);
- }
-
- struct npc_thrall_warchiefAI : public ScriptedAI
- {
- npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ChainLightningTimer;
- uint32 ShockTimer;
-
- void Reset()
- {
- ChainLightningTimer = 2000;
- ShockTimer = 8000;
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (!UpdateVictim())
- return;
-
- if (ChainLightningTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
- ChainLightningTimer = 9000;
- } else ChainLightningTimer -= diff;
-
- if (ShockTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_SHOCK);
- ShockTimer = 15000;
- } else ShockTimer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
void AddSC_orgrimmar()
{
- new npc_shenthul();
- new npc_thrall_warchief();
}
diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp
index 639de3dc3b2..1636c867b30 100644
--- a/src/server/scripts/Kalimdor/silithus.cpp
+++ b/src/server/scripts/Kalimdor/silithus.cpp
@@ -19,14 +19,14 @@
/* ScriptData
SDName: Silithus
SD%Complete: 100
-SDComment: Quest support: 7785, 8304, 8507.
+SDComment: Quest support: 7785, 8304.
SDCategory: Silithus
EndScriptData */
/* ContentData
npc_highlord_demitrian
npcs_rutgar_and_frankal
-quest_a_pawn_on_the_eternal_pawn
+go_wind_stone
EndContentData */
#include "ScriptMgr.h"
@@ -224,930 +224,6 @@ public:
};
-/*####
-# quest_a_pawn_on_the_eternal_board (Defines)
-####*/
-enum EternalBoard
-{
- QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
-
- FACTION_HOSTILE = 14,
- FACTION_FRIENDLY = 35,
-
- C_ANACHRONOS = 15381,
- C_FANDRAL_STAGHELM = 15382,
- C_ARYGOS = 15380,
- C_MERITHRA = 15378,
- C_CAELESTRASZ = 15379,
-
- ANACHRONOS_SAY_1 = -1350000,
- ANACHRONOS_SAY_2 = -1350001,
- ANACHRONOS_SAY_3 = -1350002,
- ANACHRONOS_SAY_4 = -1350003,
- ANACHRONOS_SAY_5 = -1350004,
- ANACHRONOS_SAY_6 = -1350005,
- ANACHRONOS_SAY_7 = -1350006,
- ANACHRONOS_SAY_8 = -1350007,
- ANACHRONOS_SAY_9 = -1350008,
- ANACHRONOS_SAY_10 = -1350009,
- ANACHRONOS_EMOTE_1 = -1350010,
- ANACHRONOS_EMOTE_2 = -1350011,
- ANACHRONOS_EMOTE_3 = -1350012,
-
- FANDRAL_SAY_1 = -1350013,
- FANDRAL_SAY_2 = -1350014,
- FANDRAL_SAY_3 = -1350015,
- FANDRAL_SAY_4 = -1350016,
- FANDRAL_SAY_5 = -1350017,
- FANDRAL_SAY_6 = -1350018,
- FANDRAL_EMOTE_1 = -1350019,
- FANDRAL_EMOTE_2 = -1350020,
-
- CAELESTRASZ_SAY_1 = -1350021,
- CAELESTRASZ_SAY_2 = -1350022,
- CAELESTRASZ_YELL_1 = -1350023,
-
- ARYGOS_SAY_1 = -1350024,
- ARYGOS_YELL_1 = -1350025,
- ARYGOS_EMOTE_1 = -1350026,
-
- MERITHRA_SAY_1 = -1350027,
- MERITHRA_SAY_2 = -1350028,
- MERITHRA_YELL_1 = -1350029,
- MERITHRA_EMOTE_1 = -1350030,
-
- GO_GATE_OF_AHN_QIRAJ = 176146,
- GO_GLYPH_OF_AHN_QIRAJ = 176148,
- GO_ROOTS_OF_AHN_QIRAJ = 176147
-};
-/*#####
-# Quest: A Pawn on the Eternal Board
-#####*/
-
-/* ContentData
-A Pawn on the Eternal Board - creatures, gameobjects and defines
-mob_qiraj_war_spawn : Adds that are summoned in the Qiraj gates battle.
-npc_anachronos_the_ancient : Creature that controls the event.
-npc_anachronos_quest_trigger: controls the spawning of the BG War mobs.
-go_crystalline_tear : GameObject that begins the event and hands out quest
-TO DO: get correct spell IDs and timings for spells cast upon dragon transformations
-TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work.
-EndContentData */
-
-#define EVENT_AREA_RADIUS 65 //65yds
-#define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time)
-
-struct QuestCinematic
-{
- int32 TextId;
- uint32 Creature, Timer;
-};
-
-// Creature 0 - Anachronos, 1 - Fandral, 2 - Arygos, 3 - Merithra, 4 - Caelestrasz
-static QuestCinematic EventAnim[]=
-{
- {ANACHRONOS_SAY_1, 0, 2000},
- {FANDRAL_SAY_1, 1, 4000},
- {MERITHRA_EMOTE_1, 3, 500},
- {MERITHRA_SAY_1, 3, 500},
- {ARYGOS_EMOTE_1, 2, 2000},
- {CAELESTRASZ_SAY_1, 4, 8000},
- {MERITHRA_SAY_2, 3, 6000},
- {0, 3, 2000},
- {MERITHRA_YELL_1, 3, 2500},
- {0, 3, 3000}, //Morph
- {0, 3, 4000}, //EmoteLiftoff
- {0, 3, 4000}, // spell
- {0, 3, 1250}, //fly
- {0, 3, 250}, //remove flags
- {ARYGOS_SAY_1, 2, 3000},
- {0, 3, 2000},
- {ARYGOS_YELL_1, 2, 3000},
- {0, 3, 3000}, //Morph
- {0, 3, 4000}, //EmoteLiftoff
- {0, 3, 4000}, // spell
- {0, 3, 1000}, //fly
- {0, 3, 1000}, //remove flags
- {CAELESTRASZ_SAY_2, 4, 5000},
- {0, 3, 3000},
- {CAELESTRASZ_YELL_1, 4, 3000},
- {0, 3, 3000}, //Morph
- {0, 3, 4000}, //EmoteLiftoff
- {0, 3, 2500}, // spell
- {ANACHRONOS_SAY_2, 0, 2000},
- {0, 3, 250}, //fly
- {0, 3, 25}, //remove flags
- {FANDRAL_SAY_2, 1, 3000},
- {ANACHRONOS_SAY_3, 0, 10000}, //Both run through the armies
- {0, 3, 2000}, // Sands will stop
- {0, 3, 8000}, // Summon Gate
- {ANACHRONOS_SAY_4, 0, 4000},
- {0, 0, 2000}, //spell 1-> Arcane cosmetic (Mobs freeze)
- {0, 0, 5000}, //Spell 2-> Arcane long cosmetic (barrier appears) (Barrier -> Glyphs)
- {0, 0, 7000}, //BarrieR
- {0, 0, 4000}, //Glyphs
- {ANACHRONOS_SAY_5, 0, 2000},
- {0, 0, 4000}, // Roots
- {FANDRAL_SAY_3, 1, 3000}, //Root Text
- {FANDRAL_EMOTE_1, 1, 3000}, //falls knee
- {ANACHRONOS_SAY_6, 0, 3000},
- {ANACHRONOS_SAY_7, 0, 3000},
- {ANACHRONOS_SAY_8, 0, 8000},
- {ANACHRONOS_EMOTE_1, 0, 1000}, //Give Scepter
- {FANDRAL_SAY_4, 1, 3000},
- {FANDRAL_SAY_5, 1, 3000}, //->Equip hammer~Scepter, throw it at door
- {FANDRAL_EMOTE_2, 1, 3000}, //Throw hammer at door.
- {ANACHRONOS_SAY_9, 0, 3000},
- {FANDRAL_SAY_6, 1, 3000}, //fandral goes away
- {ANACHRONOS_EMOTE_2, 0, 3000},
- {ANACHRONOS_EMOTE_3, 0, 3000},
- {0, 0, 2000},
- {0, 0, 2000},
- {0, 0, 4000},
- {ANACHRONOS_SAY_10, 0, 3000},
- {0, 0, 2000},
- {0, 0, 3000},
- {0, 0, 15000},
- {0, 0, 5000},
- {0, 0, 3500},
- {0, 0, 5000},
- {0, 0, 3500},
- {0, 0, 5000},
- {0, 0, 0}
-};
-
-//Cordinates for Spawns
-Position const SpawnLocation[] =
-{
- {-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8085.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8085.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8085.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8085.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8080.0f, 1424.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8085.0f, 1422.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- // 2 waves of warriors
- {-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1525.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8082.0f, 1523.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1521.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1519.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8082.0f, 1524.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1522.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8078.0f, 1518.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
- {-8082.0f, 1516.0f, 2.61f, 3.141592f}, //Kaldorei Infantry
-
- {-8088.0f, 1510.0f, 2.61f, 0.0f}, //Anubisath Conqueror
- {-8084.0f, 1520.0f, 2.61f, 0.0f}, //Anubisath Conqueror
- {-8088.0f, 1530.0f, 2.61f, 0.0f}, //Anubisath Conqueror
-
- {-8080.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8082.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8085.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8082.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8085.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8080.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Wasp
-
- {-8082.0f, 1513.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8079.0f, 1523.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8080.0f, 1531.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8079.0f, 1516.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Wasp
- {-8080.0f, 1518.0f, 2.61f, 0.0f}, //Qiraj Wasp
-
- {-8081.0f, 1514.0f, 2.61f, 0.0f}, //Qiraj Tank
- {-8081.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
- {-8081.0f, 1526.0f, 2.61f, 0.0f}, //Qiraj Tank
- {-8081.0f, 1512.0f, 2.61f, 0.0f}, //Qiraj Tank
- {-8082.0f, 1520.0f, 2.61f, 0.0f}, //Qiraj Tank
- {-8081.0f, 1528.0f, 2.61f, 0.0f}, //Qiraj Tank
-
- {-8082.0f, 1513.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
- {-8082.0f, 1520.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
- {-8082.0f, 1527.0f, 2.61f, 3.141592f}, //Anubisath Conqueror
-};
-
-struct WaveData
-{
- uint8 SpawnCount, UsedSpawnPoint;
- uint32 CreatureId, SpawnTimer, YellTimer, DespTimer;
- int32 WaveTextId;
-};
-
-static WaveData WavesInfo[5] =
-{
- {30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
- { 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
- {12, 38, 15414, 0, 0, 24000, 0}, // Qiraji Wasps
- { 6, 50, 15422, 0, 0, 24000, 0}, // Qiraji Tanks
- {15, 15, 15423, 0, 0, 24000, 0} // Kaldorei Soldier
-
-};
-
-struct SpawnSpells
-{
- uint32 Timer1, Timer2, SpellId;
-};
-
-static SpawnSpells SpawnCast[4] =
-{
- {100000, 2000, 33652}, // Stop Time
- {38500, 300000, 28528}, // Poison Cloud
- {58000, 300000, 35871}, // Frost Debuff (need correct spell)
- {80950, 300000, 42075}, // Fire Explosion (need correct spell however this one looks cool)
-};
-/*#####
-# npc_anachronos_the_ancient
-######*/
-class npc_anachronos_the_ancient : public CreatureScript
-{
-public:
- npc_anachronos_the_ancient() : CreatureScript("npc_anachronos_the_ancient") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_anachronos_the_ancientAI(creature);
- }
-
- struct npc_anachronos_the_ancientAI : public ScriptedAI
- {
- npc_anachronos_the_ancientAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 AnimationTimer;
- uint8 AnimationCount;
-
- uint64 AnachronosQuestTriggerGUID;
- uint64 MerithraGUID;
- uint64 ArygosGUID;
- uint64 CaelestraszGUID;
- uint64 FandralGUID;
- uint64 PlayerGUID;
- bool eventEnd;
-
- void Reset()
- {
- AnimationTimer = 1500;
- AnimationCount = 0;
- AnachronosQuestTriggerGUID = 0;
- MerithraGUID = 0;
- ArygosGUID = 0;
- CaelestraszGUID = 0;
- FandralGUID = 0;
- PlayerGUID = 0;
- eventEnd = false;
-
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
-
- void HandleAnimation()
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
- if (!player)
- return;
-
- Unit* Fandral = player->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f, me);
- Unit* Arygos = player->FindNearestCreature(C_ARYGOS, 100.0f, me);
- Unit* Caelestrasz = player->FindNearestCreature(C_CAELESTRASZ, 100.0f, me);
- Unit* Merithra = player->FindNearestCreature(C_MERITHRA, 100.0f, me);
-
- if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
- return;
-
- Unit* mob = NULL;
- AnimationTimer = EventAnim[AnimationCount].Timer;
- if (eventEnd == false)
- {
- switch (AnimationCount)
- {
- case 0:
- DoScriptText(ANACHRONOS_SAY_1, me, Fandral);
- break;
- case 1:
- Fandral->SetTarget(me->GetGUID());
- DoScriptText(FANDRAL_SAY_1, Fandral, me);
- break;
- case 2:
- Fandral->SetTarget(0);
- DoScriptText(MERITHRA_EMOTE_1, Merithra);
- break;
- case 3:
- DoScriptText(MERITHRA_SAY_1, Merithra);
- break;
- case 4:
- DoScriptText(ARYGOS_EMOTE_1, Arygos);
- break;
- case 5:
- Caelestrasz->SetTarget(Fandral->GetGUID());
- DoScriptText(CAELESTRASZ_SAY_1, Caelestrasz);
- break;
- case 6:
- DoScriptText(MERITHRA_SAY_2, Merithra);
- break;
- case 7:
- Caelestrasz->SetTarget(0);
- Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
- break;
- case 8:
- DoScriptText(MERITHRA_YELL_1, Merithra);
- break;
- case 9:
- Merithra->CastSpell(Merithra, 25105, true);
- break;
- case 10:
- Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- Merithra->SetDisableGravity(true);
- Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3);
- break;
- case 11:
- Merithra->CastSpell(Merithra, 24818, false);
- break;
- case 12:
- Merithra->GetMotionMaster()->MoveCharge(-8100, 1530, 50, 42);
- break;
- case 13:
- break;
- case 14:
- DoScriptText(ARYGOS_SAY_1, Arygos);
- Merithra->SetVisible(false);
- break;
- case 15:
- Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
- Merithra->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
- break;
- case 16:
- DoScriptText(ARYGOS_YELL_1, Arygos);
- break;
- case 17:
- Arygos->CastSpell(Arygos, 25107, true);
- break;
- case 18:
- Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- Arygos->SetDisableGravity(true);
- Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42);
- break;
- case 19:
- Arygos->CastSpell(Arygos, 50505, false);
- break;
- case 20:
- Arygos->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
- break;
- case 21:
- break;
- case 22:
- DoScriptText(CAELESTRASZ_SAY_2, Caelestrasz, Fandral);
- break;
- case 23:
- Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 2.61f, 10);
- Arygos->SetVisible(false);
- Arygos->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 10);
- break;
- case 24:
- DoScriptText(CAELESTRASZ_YELL_1, Caelestrasz);
- break;
- case 25:
- Caelestrasz->CastSpell(Caelestrasz, 25106, true);
- break;
- case 26:
- Caelestrasz->HandleEmoteCommand(254);
- Caelestrasz->SetDisableGravity(true);
- Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4);
- break;
- case 27:
- Caelestrasz->CastSpell(Caelestrasz, 54293, false);
- break;
- case 28:
- DoScriptText(ANACHRONOS_SAY_2, me, Fandral);
- break;
- case 29:
- Caelestrasz->GetMotionMaster()->MoveCharge(-8095, 1530, 50, 42);
- DoScriptText(FANDRAL_SAY_2, Fandral, me);
- break;
- case 30:
- break;
- case 31:
- DoScriptText(ANACHRONOS_SAY_3, me, Fandral);
- break;
- case 32:
- Caelestrasz->SetVisible(false);
- Caelestrasz->GetMotionMaster()->MoveCharge(-8034.535f, 1535.14f, 2.61f, 42);
- Fandral->GetMotionMaster()->MoveCharge(-8108, 1529, 2.77f, 8);
- me->GetMotionMaster()->MoveCharge(-8113, 1525, 2.77f, 8);
- break;//both run to the gate
- case 33:
- DoScriptText(ANACHRONOS_SAY_4, me);
- Caelestrasz->GetMotionMaster()->MoveCharge(-8050, 1473, 65, 15);
- break; //Text: sands will stop
- case 34:
- DoCast(player, 23017, true);//Arcane Channeling
- break;
- case 35:
- me->CastSpell(-8088, 1520.43f, 2.67f, 25158, true);
- break;
- case 36:
- DoCast(player, 25159, true);
- break;
- case 37:
- me->SummonGameObject(GO_GATE_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
- break;
- case 38:
- DoCast(player, 25166, true);
- me->SummonGameObject(GO_GLYPH_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
- break;
- case 39:
- DoScriptText(ANACHRONOS_SAY_5, me, Fandral);
- break;
- case 40:
- Fandral->CastSpell(me, 25167, true);
- break;
- case 41:
- Fandral->SummonGameObject(GO_ROOTS_OF_AHN_QIRAJ, -8130, 1525, 17.5f, 0, 0, 0, 0, 0, 0);
- DoScriptText(FANDRAL_SAY_3, Fandral);
- break;
- case 42:
- me->CastStop();
- DoScriptText(FANDRAL_EMOTE_1, Fandral);
- break;
- case 43:
- Fandral->CastStop();
- break;
- case 44:
- DoScriptText(ANACHRONOS_SAY_6, me);
- break;
- case 45:
- DoScriptText(ANACHRONOS_SAY_7, me);
- break;
- case 46:
- DoScriptText(ANACHRONOS_SAY_8, me);
- me->GetMotionMaster()->MoveCharge(-8110, 1527, 2.77f, 4);
- break;
- case 47:
- DoScriptText(ANACHRONOS_EMOTE_1, me);
- break;
- case 48:
- DoScriptText(FANDRAL_SAY_4, Fandral, me);
- break;
- case 49:
- DoScriptText(FANDRAL_SAY_5, Fandral, me);
- break;
- case 50:
- DoScriptText(FANDRAL_EMOTE_2, Fandral);
- Fandral->CastSpell(-8127, 1525, 17.5f, 33806, true);
- break;
- case 51:
- {
- uint32 entries[4] = { 15423, 15424, 15414, 15422 };
- for (uint8 i = 0; i < 4; ++i)
- {
- mob = player->FindNearestCreature(entries[i], 50, me);
- while (mob)
- {
- mob->RemoveFromWorld();
- mob = player->FindNearestCreature(15423, 50, me);
- }
- }
- break;
- }
- case 52:
- Fandral->GetMotionMaster()->MoveCharge(-8028.75f, 1538.795f, 2.61f, 4);
- DoScriptText(ANACHRONOS_SAY_9, me, Fandral);
- break;
- case 53:
- DoScriptText(FANDRAL_SAY_6, Fandral);
- break;
- case 54:
- DoScriptText(ANACHRONOS_EMOTE_2, me);
- break;
- case 55:
- Fandral->SetVisible(false);
- break;
- case 56:
- DoScriptText(ANACHRONOS_EMOTE_3, me);
- me->GetMotionMaster()->MoveCharge(-8116, 1522, 3.65f, 4);
- break;
- case 57:
- me->GetMotionMaster()->MoveCharge(-8116.7f, 1527, 3.7f, 4);
- break;
- case 58:
- me->GetMotionMaster()->MoveCharge(-8112.67f, 1529.9f, 2.86f, 4);
- break;
- case 59:
- me->GetMotionMaster()->MoveCharge(-8117.99f, 1532.24f, 3.94f, 4);
- break;
- case 60:
- if (player)
- DoScriptText(ANACHRONOS_SAY_10, me, player);
- me->GetMotionMaster()->MoveCharge(-8113.46f, 1524.16f, 2.89f, 4);
- break;
- case 61:
- me->GetMotionMaster()->MoveCharge(-8057.1f, 1470.32f, 2.61f, 6);
- if (player->IsInRange(me, 0, 15))
- player->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, me);
- break;
- case 62:
- me->SetDisplayId(15500);
- break;
- case 63:
- me->HandleEmoteCommand(254);
- me->SetDisableGravity(true);
- break;
- case 64:
- me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9);
- break;
- case 65:
- me->SetVisible(false);
- if (Creature* AnachronosQuestTrigger = (Unit::GetCreature(*me, AnachronosQuestTriggerGUID)))
- {
- DoScriptText(ARYGOS_YELL_1, me);
- AnachronosQuestTrigger->AI()->EnterEvadeMode();
- eventEnd=true;
- }
- break;
- }
- }
- ++AnimationCount;
- }
- void UpdateAI(const uint32 diff)
- {
- if (AnimationTimer)
- {
- if (AnimationTimer <= diff)
- HandleAnimation();
- else AnimationTimer -= diff;
- }
- if (AnimationCount < 65)
- me->CombatStop();
- if (AnimationCount == 65 || eventEnd)
- me->AI()->EnterEvadeMode();
- }
- };
-
-};
-
-/*######
-# mob_qiraj_war_spawn
-######*/
-
-class mob_qiraj_war_spawn : public CreatureScript
-{
-public:
- mob_qiraj_war_spawn() : CreatureScript("mob_qiraj_war_spawn") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_qiraj_war_spawnAI(creature);
- }
-
- struct mob_qiraj_war_spawnAI : public ScriptedAI
- {
- mob_qiraj_war_spawnAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint64 MobGUID;
- uint64 PlayerGUID;
- uint32 SpellTimer1, SpellTimer2, SpellTimer3, SpellTimer4;
- bool Timers;
- bool hasTarget;
-
- void Reset()
- {
- MobGUID = 0;
- PlayerGUID = 0;
- Timers = false;
- hasTarget = false;
- }
-
- void EnterCombat(Unit* /*who*/) {}
- void JustDied(Unit* /*slayer*/);
-
- void UpdateAI(const uint32 diff)
- {
- Unit* target = NULL;
- //Player* player = me->GetPlayer(PlayerGUID);
-
- if (!Timers)
- {
- if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
- {
- SpellTimer1 = SpawnCast[1].Timer1;
- SpellTimer2 = SpawnCast[2].Timer1;
- SpellTimer3 = SpawnCast[3].Timer1;
- }
- if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
- SpellTimer4 = SpawnCast[0].Timer1;
- Timers = true;
- }
- if (me->GetEntry() == 15424 || me->GetEntry() == 15422|| me->GetEntry() == 15414)
- {
- if (SpellTimer1 <= diff)
- {
- DoCast(me, SpawnCast[1].SpellId);
- DoCast(me, 24319);
- SpellTimer1 = SpawnCast[1].Timer2;
- } else SpellTimer1 -= diff;
- if (SpellTimer2 <= diff)
- {
- DoCast(me, SpawnCast[2].SpellId);
- SpellTimer2 = SpawnCast[2].Timer2;
- } else SpellTimer2 -= diff;
- if (SpellTimer3 <= diff)
- {
- DoCast(me, SpawnCast[3].SpellId);
- SpellTimer3 = SpawnCast[3].Timer2;
- } else SpellTimer3 -= diff;
- }
- if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
- {
- if (SpellTimer4 <= diff)
- {
- me->RemoveAllAttackers();
- me->AttackStop();
- DoCast(me, 15533);
- SpellTimer4 = SpawnCast[0].Timer2;
- } else SpellTimer4 -= diff;
- }
- if (!hasTarget)
- {
- if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
- target = me->FindNearestCreature(15423, 20, true);
- if (me->GetEntry() == 15423)
- {
- uint8 tar = urand(0, 2);
-
- if (tar == 0)
- target = me->FindNearestCreature(15422, 20, true);
- else if (tar == 1)
- target = me->FindNearestCreature(15424, 20, true);
- else if (tar == 2)
- target = me->FindNearestCreature(15414, 20, true);
- }
- hasTarget = true;
- if (target)
- me->AI()->AttackStart(target);
- }
- if (!(me->FindNearestCreature(15379, 60)))
- DoCast(me, 33652);
-
- if (!UpdateVictim())
- {
- hasTarget = false;
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-/*#####
-# npc_anachronos_quest_trigger
-#####*/
-
-class npc_anachronos_quest_trigger : public CreatureScript
-{
-public:
- npc_anachronos_quest_trigger() : CreatureScript("npc_anachronos_quest_trigger") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_anachronos_quest_triggerAI(creature);
- }
-
- struct npc_anachronos_quest_triggerAI : public ScriptedAI
- {
- npc_anachronos_quest_triggerAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint64 PlayerGUID;
-
- uint32 WaveTimer;
- uint32 AnnounceTimer;
-
- int8 LiveCount;
- uint8 WaveCount;
-
- bool EventStarted;
- bool Announced;
- bool Failed;
-
- void Reset()
- {
- PlayerGUID = 0;
-
- WaveTimer = 2000;
- AnnounceTimer = 1000;
- LiveCount = 0;
- WaveCount = 0;
-
- EventStarted = false;
- Announced = false;
- Failed = false;
-
- me->SetVisible(false);
- }
-
- void SummonNextWave()
- {
- uint8 locIndex = WavesInfo[WaveCount].UsedSpawnPoint;
- uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
-
- for (uint8 i = locIndex; i <= count; ++i)
- {
- uint32 desptimer = WavesInfo[WaveCount].DespTimer;
-
- if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer))
- {
- if (spawn->GetEntry() == 15423)
- spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4);
- if (i >= 30) WaveCount = 1;
- if (i >= 33) WaveCount = 2;
- if (i >= 45) WaveCount = 3;
- if (i >= 51) WaveCount = 4;
-
- if (WaveCount < 5) //1-4 Wave
- {
- if (mob_qiraj_war_spawn::mob_qiraj_war_spawnAI* spawnAI = CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, spawn->AI()))
- {
- spawnAI->MobGUID = me->GetGUID();
- spawnAI->PlayerGUID = PlayerGUID;
- }
- }
- }
- }
-
- WaveTimer = WavesInfo[WaveCount].SpawnTimer;
- AnnounceTimer = WavesInfo[WaveCount].YellTimer;
- }
-
- void CheckEventFail()
- {
- Player* player = Unit::GetPlayer(*me, PlayerGUID);
-
- if (!player)
- return;
-
- if (Group* EventGroup = player->GetGroup())
- {
- Player* groupMember;
-
- uint8 GroupMemberCount = 0;
- uint8 DeadMemberCount = 0;
- uint8 FailedMemberCount = 0;
-
- Group::MemberSlotList const members = EventGroup->GetMemberSlots();
-
- for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
- {
- groupMember = (Unit::GetPlayer(*me, itr->guid));
- if (!groupMember)
- continue;
- if (!groupMember->IsWithinDistInMap(me, EVENT_AREA_RADIUS) && groupMember->GetQuestStatus(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD) == QUEST_STATUS_INCOMPLETE)
- {
- groupMember->FailQuest(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD);
- ++FailedMemberCount;
- }
- ++GroupMemberCount;
-
- if (groupMember->isDead())
- ++DeadMemberCount;
- }
-
- if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
- Failed = true; //only so event can restart
- }
- }
-
- void LiveCounter()
- {
- --LiveCount;
- if (!LiveCount)
- Announced = false;
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!PlayerGUID || !EventStarted)
- return;
-
- if (WaveCount < 4)
- {
- if (!Announced && AnnounceTimer <= diff)
- {
- DoScriptText(WavesInfo[WaveCount].WaveTextId, me);
- Announced = true;
- } else AnnounceTimer -= diff;
-
- if (WaveTimer <= diff)
- SummonNextWave();
- else WaveTimer -= diff;
- }
- CheckEventFail();
- if (WaveCount == 4 || Failed)
- EnterEvadeMode();
- };
- };
-
-};
-
-void mob_qiraj_war_spawn::mob_qiraj_war_spawnAI::JustDied(Unit* /*slayer*/)
-{
- me->RemoveCorpse();
-
- if (!MobGUID)
- return;
-
- if (Creature* mob = Unit::GetCreature(*me, MobGUID))
- if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, mob->AI()))
- triggerAI->LiveCounter();
-
-};
-
-/*#####
-# go_crystalline_tear
-######*/
-
-class go_crystalline_tear : public GameObjectScript
-{
-public:
- go_crystalline_tear() : GameObjectScript("go_crystalline_tear") { }
-
- bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
- {
- if (Creature* trigger = go->FindNearestCreature(15454, 100, player))
- {
- Unit* Merithra = trigger->SummonCreature(15378, -8034.535f, 1535.14f, 2.61f, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
- Unit* Caelestrasz = trigger->SummonCreature(15379, -8032.767f, 1533.148f, 2.61f, 1.5f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
- Unit* Arygos = trigger->SummonCreature(15380, -8034.52f, 1537.843f, 2.61f, 5.7f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
- /* Unit* Fandral = */ trigger->SummonCreature(15382, -8028.462f, 1535.843f, 2.61f, 3.141592f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
- Creature* Anachronos = trigger->SummonCreature(15381, -8028.75f, 1538.795f, 2.61f, 4, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 220000);
-
- if (Merithra)
- {
- Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
- Merithra->setFaction(35);
- }
-
- if (Caelestrasz)
- {
- Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
- Caelestrasz->setFaction(35);
- }
-
- if (Arygos)
- {
- Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
- Arygos->setFaction(35);
- }
-
- if (Anachronos)
- {
- if (npc_anachronos_the_ancient::npc_anachronos_the_ancientAI* anachronosAI = CAST_AI(npc_anachronos_the_ancient::npc_anachronos_the_ancientAI, Anachronos->AI()))
- anachronosAI->PlayerGUID = player->GetGUID();
-
- if (npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI* triggerAI = CAST_AI(npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI, trigger->AI()))
- {
- triggerAI->Failed = false;
- triggerAI->PlayerGUID = player->GetGUID();
- triggerAI->EventStarted = true;
- triggerAI->Announced = true;
- }
- }
- }
- }
- return true;
- }
-
-};
/*###
## go_wind_stone
@@ -1506,10 +582,6 @@ class go_wind_stone : public GameObjectScript
void AddSC_silithus()
{
- new go_crystalline_tear();
- new npc_anachronos_quest_trigger();
- new npc_anachronos_the_ancient();
- new mob_qiraj_war_spawn();
new npc_highlord_demitrian();
new npcs_rutgar_and_frankal();
new go_wind_stone();
diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
index d38395c7b37..2ac9903aa18 100644
--- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
+++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp
@@ -18,14 +18,12 @@
/* ScriptData
SDName: Stonetalon_Mountains
-SD%Complete: 95
-SDComment: Quest support: 6627, 6523
+SD%Complete: 0
+SDComment: Quest support:
SDCategory: Stonetalon Mountains
EndScriptData */
/* ContentData
-npc_braug_dimspirit
-npc_kaya_flathoof
EndContentData */
#include "ScriptMgr.h"
@@ -33,146 +31,6 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-/*######
-## npc_braug_dimspirit
-######*/
-
-#define GOSSIP_HBD1 "Ysera"
-#define GOSSIP_HBD2 "Neltharion"
-#define GOSSIP_HBD3 "Nozdormu"
-#define GOSSIP_HBD4 "Alexstrasza"
-#define GOSSIP_HBD5 "Malygos"
-
-class npc_braug_dimspirit : public CreatureScript
-{
-public:
- npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, 6766, false);
-
- }
- if (action == GOSSIP_ACTION_INFO_DEF+2)
- {
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(6627);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(5820, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(5819, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
-## npc_kaya_flathoof
-######*/
-
-enum Kaya
-{
- FACTION_ESCORTEE_H = 775,
-
- NPC_GRIMTOTEM_RUFFIAN = 11910,
- NPC_GRIMTOTEM_BRUTE = 11912,
- NPC_GRIMTOTEM_SORCERER = 11913,
-
- SAY_START = -1000357,
- SAY_AMBUSH = -1000358,
- SAY_END = -1000359,
-
- QUEST_PROTECT_KAYA = 6523
-};
-
-class npc_kaya_flathoof : public CreatureScript
-{
-public:
- npc_kaya_flathoof() : CreatureScript("npc_kaya_flathoof") { }
-
- struct npc_kaya_flathoofAI : public npc_escortAI
- {
- npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {}
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- switch (waypointId)
- {
- case 16:
- DoScriptText(SAY_AMBUSH, me);
- me->SummonCreature(NPC_GRIMTOTEM_BRUTE, -48.53f, -503.34f, -46.31f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
- break;
- case 18:
- me->SetInFront(player);
- DoScriptText(SAY_END, me, player);
- player->GroupEventHappens(QUEST_PROTECT_KAYA, me);
- break;
- }
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->AI()->AttackStart(me);
- }
-
- void Reset(){}
- };
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
- {
- if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
- pEscortAI->Start(true, false, player->GetGUID());
-
- DoScriptText(SAY_START, creature);
- creature->setFaction(113);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_kaya_flathoofAI(creature);
- }
-
-};
-
-/*######
-## AddSC
-######*/
-
void AddSC_stonetalon_mountains()
{
- new npc_braug_dimspirit();
- new npc_kaya_flathoof();
}
diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp
index 9b742b495bb..45fbb15e582 100644
--- a/src/server/scripts/Kalimdor/tanaris.cpp
+++ b/src/server/scripts/Kalimdor/tanaris.cpp
@@ -19,18 +19,14 @@
/* ScriptData
SDName: Tanaris
SD%Complete: 80
-SDComment: Quest support: 648, 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor
+SDComment: Quest support: 648, 10277, 10279(Special flight path).
SDCategory: Tanaris
EndScriptData */
/* ContentData
-mob_aquementas
npc_custodian_of_time
-npc_marin_noggenfogger
npc_steward_of_time
-npc_stone_watcher_of_norgannon
npc_OOX17
-npc_tooga
EndContentData */
#include "ScriptMgr.h"
@@ -40,111 +36,6 @@ EndContentData */
#include "ScriptedFollowerAI.h"
/*######
-## mob_aquementas
-######*/
-
-enum Aquementas
-{
- AGGRO_YELL_AQUE = -1000350,
-
- SPELL_AQUA_JET = 13586,
- SPELL_FROST_SHOCK = 15089
-};
-
-class mob_aquementas : public CreatureScript
-{
-public:
- mob_aquementas() : CreatureScript("mob_aquementas") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new mob_aquementasAI (creature);
- }
-
- struct mob_aquementasAI : public ScriptedAI
- {
- mob_aquementasAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 SendItemTimer;
- uint32 SwitchFactionTimer;
- bool isFriendly;
-
- uint32 FrostShockTimer;
- uint32 AquaJetTimer;
-
- void Reset()
- {
- SendItemTimer = 0;
- SwitchFactionTimer = 10000;
- me->setFaction(35);
- isFriendly = true;
-
- AquaJetTimer = 5000;
- FrostShockTimer = 1000;
- }
-
- void SendItem(Unit* receiver)
- {
- if (CAST_PLR(receiver)->HasItemCount(11169, 1, false) &&
- CAST_PLR(receiver)->HasItemCount(11172, 11, false) &&
- CAST_PLR(receiver)->HasItemCount(11173, 1, false) &&
- !CAST_PLR(receiver)->HasItemCount(11522, 1, true))
- {
- ItemPosCountVec dest;
- uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
- if (msg == EQUIP_ERR_OK)
- CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true);
- }
- }
-
- void EnterCombat(Unit* who)
- {
- DoScriptText(AGGRO_YELL_AQUE, me, who);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (isFriendly)
- {
- if (SwitchFactionTimer <= diff)
- {
- me->setFaction(91);
- isFriendly = false;
- } else SwitchFactionTimer -= diff;
- }
-
- if (!UpdateVictim())
- return;
-
- if (!isFriendly)
- {
- if (SendItemTimer <= diff)
- {
- if (me->getVictim()->GetTypeId() == TYPEID_PLAYER)
- SendItem(me->getVictim());
- SendItemTimer = 5000;
- } else SendItemTimer -= diff;
- }
-
- if (FrostShockTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_FROST_SHOCK);
- FrostShockTimer = 15000;
- } else FrostShockTimer -= diff;
-
- if (AquaJetTimer <= diff)
- {
- DoCast(me, SPELL_AQUA_JET);
- AquaJetTimer = 15000;
- } else AquaJetTimer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-/*######
## npc_custodian_of_time
######*/
@@ -277,39 +168,6 @@ public:
};
/*######
-## npc_marin_noggenfogger
-######*/
-
-class npc_marin_noggenfogger : public CreatureScript
-{
-public:
- npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_TRADE)
- player->GetSession()->SendListInventory(creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (creature->isVendor() && player->GetQuestRewardStatus(2662))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_steward_of_time
######*/
@@ -356,70 +214,6 @@ public:
};
/*######
-## npc_stone_watcher_of_norgannon
-######*/
-
-#define GOSSIP_ITEM_NORGANNON_1 "What function do you serve?"
-#define GOSSIP_ITEM_NORGANNON_2 "What are the Plates of Uldum?"
-#define GOSSIP_ITEM_NORGANNON_3 "Where are the Plates of Uldum?"
-#define GOSSIP_ITEM_NORGANNON_4 "Excuse me? We've been \"reschedueled for visitations\"? What does that mean?!"
-#define GOSSIP_ITEM_NORGANNON_5 "So, what's inside Uldum?"
-#define GOSSIP_ITEM_NORGANNON_6 "I will return when i have the Plates of Uldum."
-
-class npc_stone_watcher_of_norgannon : public CreatureScript
-{
-public:
- npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(1675, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(1676, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(1677, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(1678, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- player->SEND_GOSSIP_MENU(1679, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(2954);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(1674, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_OOX17
######*/
@@ -511,176 +305,9 @@ public:
};
};
-/*####
-# npc_tooga
-####*/
-
-enum Tooga
-{
- SAY_TOOG_THIRST = -1000391,
- SAY_TOOG_WORRIED = -1000392,
- SAY_TOOG_POST_1 = -1000393,
- SAY_TORT_POST_2 = -1000394,
- SAY_TOOG_POST_3 = -1000395,
- SAY_TORT_POST_4 = -1000396,
- SAY_TOOG_POST_5 = -1000397,
- SAY_TORT_POST_6 = -1000398,
-
- QUEST_TOOGA = 1560,
- NPC_TORTA = 6015,
-
- POINT_ID_TO_WATER = 1,
- FACTION_TOOG_ESCORTEE = 113
-};
-
-Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f};
-
-class npc_tooga : public CreatureScript
-{
-public:
- npc_tooga() : CreatureScript("npc_tooga") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_TOOGA)
- {
- if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
- pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest);
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_toogaAI(creature);
- }
-
- struct npc_toogaAI : public FollowerAI
- {
- npc_toogaAI(Creature* creature) : FollowerAI(creature) { }
-
- uint32 CheckSpeechTimer;
- uint32 PostEventTimer;
- uint32 PhasePostEvent;
-
- uint64 TortaGUID;
-
- void Reset()
- {
- CheckSpeechTimer = 2500;
- PostEventTimer = 1000;
- PhasePostEvent = 0;
-
- TortaGUID = 0;
- }
-
- void MoveInLineOfSight(Unit* who)
- {
- FollowerAI::MoveInLineOfSight(who);
-
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
- {
- if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
- {
- Player* player = GetLeaderForFollower();
- if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
- player->GroupEventHappens(QUEST_TOOGA, me);
-
- TortaGUID = who->GetGUID();
- SetFollowComplete(true);
- }
- }
- }
-
- void MovementInform(uint32 MotionType, uint32 PointId)
- {
- FollowerAI::MovementInform(MotionType, PointId);
-
- if (MotionType != POINT_MOTION_TYPE)
- return;
-
- if (PointId == POINT_ID_TO_WATER)
- SetFollowComplete();
- }
-
- void UpdateFollowerAI(const uint32 Diff)
- {
- if (!UpdateVictim())
- {
- //we are doing the post-event, or...
- if (HasFollowState(STATE_FOLLOW_POSTEVENT))
- {
- if (PostEventTimer <= Diff)
- {
- PostEventTimer = 5000;
-
- Unit* pTorta = Unit::GetUnit(*me, TortaGUID);
- if (!pTorta || !pTorta->isAlive())
- {
- //something happened, so just complete
- SetFollowComplete();
- return;
- }
-
- switch (PhasePostEvent)
- {
- case 1:
- DoScriptText(SAY_TOOG_POST_1, me);
- break;
- case 2:
- DoScriptText(SAY_TORT_POST_2, pTorta);
- break;
- case 3:
- DoScriptText(SAY_TOOG_POST_3, me);
- break;
- case 4:
- DoScriptText(SAY_TORT_POST_4, pTorta);
- break;
- case 5:
- DoScriptText(SAY_TOOG_POST_5, me);
- break;
- case 6:
- DoScriptText(SAY_TORT_POST_6, pTorta);
- me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc);
- break;
- }
-
- ++PhasePostEvent;
- }
- else
- PostEventTimer -= Diff;
- }
- //...we are doing regular speech check
- else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
- {
- if (CheckSpeechTimer <= Diff)
- {
- CheckSpeechTimer = 5000;
-
- if (urand(0, 9) > 8)
- DoScriptText(RAND(SAY_TOOG_THIRST, SAY_TOOG_WORRIED), me);
- }
- else
- CheckSpeechTimer -= Diff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
void AddSC_tanaris()
{
- new mob_aquementas();
new npc_custodian_of_time();
- new npc_marin_noggenfogger();
new npc_steward_of_time();
- new npc_stone_watcher_of_norgannon();
new npc_OOX17();
- new npc_tooga();
}
diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp
index f4983558b67..5b13fe9591f 100644
--- a/src/server/scripts/Kalimdor/the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/the_barrens.cpp
@@ -19,16 +19,11 @@
/* ScriptData
SDName: The_Barrens
SD%Complete: 90
-SDComment: Quest support: 863, 898, 1719, 2458, 4921, 6981,
+SDComment: Quest support: 863
SDCategory: Barrens
EndScriptData */
/* ContentData
-npc_beaten_corpse
-npc_gilthares
-npc_sputtervalve
-npc_taskmaster_fizzule
-npc_twiggy_flathead
npc_wizzlecrank_shredder
EndContentData */
@@ -37,491 +32,6 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-/*######
-## npc_beaten_corpse
-######*/
-
-#define GOSSIP_CORPSE "Examine corpse in detail..."
-
-enum BeatenCorpse
-{
- QUEST_LOST_IN_BATTLE = 4921
-};
-
-class npc_beaten_corpse : public CreatureScript
-{
-public:
- npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF +1)
- {
- player->SEND_GOSSIP_MENU(3558, creature->GetGUID());
- player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(3557, creature->GetGUID());
- return true;
- }
-
-};
-
-/*######
-# npc_gilthares
-######*/
-
-enum Gilthares
-{
- SAY_GIL_START = -1000370,
- SAY_GIL_AT_LAST = -1000371,
- SAY_GIL_PROCEED = -1000372,
- SAY_GIL_FREEBOOTERS = -1000373,
- SAY_GIL_AGGRO_1 = -1000374,
- SAY_GIL_AGGRO_2 = -1000375,
- SAY_GIL_AGGRO_3 = -1000376,
- SAY_GIL_AGGRO_4 = -1000377,
- SAY_GIL_ALMOST = -1000378,
- SAY_GIL_SWEET = -1000379,
- SAY_GIL_FREED = -1000380,
-
- QUEST_FREE_FROM_HOLD = 898,
- AREA_MERCHANT_COAST = 391,
- FACTION_ESCORTEE = 232 //guessed, possible not needed for this quest
-};
-
-class npc_gilthares : public CreatureScript
-{
-public:
- npc_gilthares() : CreatureScript("npc_gilthares") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_FREE_FROM_HOLD)
- {
- creature->setFaction(FACTION_ESCORTEE);
- creature->SetStandState(UNIT_STAND_STATE_STAND);
-
- DoScriptText(SAY_GIL_START, creature, player);
-
- if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_giltharesAI(creature);
- }
-
- struct npc_giltharesAI : public npc_escortAI
- {
- npc_giltharesAI(Creature* creature) : npc_escortAI(creature) { }
-
- void Reset() { }
-
- void WaypointReached(uint32 waypointId)
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- switch (waypointId)
- {
- case 16:
- DoScriptText(SAY_GIL_AT_LAST, me, player);
- break;
- case 17:
- DoScriptText(SAY_GIL_PROCEED, me, player);
- break;
- case 18:
- DoScriptText(SAY_GIL_FREEBOOTERS, me, player);
- break;
- case 37:
- DoScriptText(SAY_GIL_ALMOST, me, player);
- break;
- case 47:
- DoScriptText(SAY_GIL_SWEET, me, player);
- break;
- case 53:
- DoScriptText(SAY_GIL_FREED, me, player);
- player->GroupEventHappens(QUEST_FREE_FROM_HOLD, me);
- break;
- }
- }
-
- void EnterCombat(Unit* who)
- {
- //not always use
- if (rand()%4)
- return;
-
- //only aggro text if not player and only in this area
- if (who->GetTypeId() != TYPEID_PLAYER && me->GetAreaId() == AREA_MERCHANT_COAST)
- {
- //appears to be pretty much random (possible only if escorter not in combat with who yet?)
- DoScriptText(RAND(SAY_GIL_AGGRO_1, SAY_GIL_AGGRO_2, SAY_GIL_AGGRO_3, SAY_GIL_AGGRO_4), me, who);
- }
- }
- };
-
-};
-
-/*######
-## npc_sputtervalve
-######*/
-
-#define GOSSIP_SPUTTERVALVE "Can you tell me about this shard?"
-
-class npc_sputtervalve : public CreatureScript
-{
-public:
- npc_sputtervalve() : CreatureScript("npc_sputtervalve") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF)
- {
- player->SEND_GOSSIP_MENU(2013, creature->GetGUID());
- player->AreaExploredOrEventHappens(6981);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-
-};
-
-/*######
-## npc_taskmaster_fizzule
-######*/
-
-enum TaskmasterFizzule
-{
- FACTION_FRIENDLY_F = 35,
- SPELL_FLARE = 10113,
- SPELL_FOLLY = 10137,
-};
-
-class npc_taskmaster_fizzule : public CreatureScript
-{
-public:
- npc_taskmaster_fizzule() : CreatureScript("npc_taskmaster_fizzule") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_taskmaster_fizzuleAI(creature);
- }
-
- struct npc_taskmaster_fizzuleAI : public ScriptedAI
- {
- npc_taskmaster_fizzuleAI(Creature* creature) : ScriptedAI(creature)
- {
- factionNorm = creature->getFaction();
- }
-
- uint32 factionNorm;
- bool IsFriend;
- uint32 ResetTimer;
- uint8 FlareCount;
-
- void Reset()
- {
- IsFriend = false;
- ResetTimer = 120000;
- FlareCount = 0;
- me->setFaction(factionNorm);
- }
-
- void DoFriend()
- {
- me->RemoveAllAuras();
- me->DeleteThreatList();
- me->CombatStop(true);
-
- me->StopMoving();
- me->GetMotionMaster()->MoveIdle();
-
- me->setFaction(FACTION_FRIENDLY_F);
- me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
- }
-
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
- {
- if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY)
- {
- ++FlareCount;
-
- if (FlareCount >= 2)
- IsFriend = true;
- }
- }
-
- void EnterCombat(Unit* /*who*/) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (IsFriend)
- {
- if (ResetTimer <= diff)
- {
- EnterEvadeMode();
- return;
- } else ResetTimer -= diff;
- }
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
-
- void ReceiveEmote(Player* /*player*/, uint32 emote)
- {
- if (emote == TEXT_EMOTE_SALUTE)
- {
- if (FlareCount >= 2)
- {
- if (me->getFaction() == FACTION_FRIENDLY_F)
- return;
-
- DoFriend();
- }
- }
- }
- };
-
-};
-
-/*#####
-## npc_twiggy_flathead
-#####*/
-
-enum TwiggyFlathead
-{
- NPC_BIG_WILL = 6238,
- NPC_AFFRAY_CHALLENGER = 6240,
-
- SAY_BIG_WILL_READY = -1000123,
- SAY_TWIGGY_FLATHEAD_BEGIN = -1000124,
- SAY_TWIGGY_FLATHEAD_FRAY = -1000125,
- SAY_TWIGGY_FLATHEAD_DOWN = -1000126,
- SAY_TWIGGY_FLATHEAD_OVER = -1000127,
-};
-
-Position const AffrayChallengerLoc[6] =
-{
- {-1683.0f, -4326.0f, 2.79f, 0.0f},
- {-1682.0f, -4329.0f, 2.79f, 0.0f},
- {-1683.0f, -4330.0f, 2.79f, 0.0f},
- {-1680.0f, -4334.0f, 2.79f, 1.49f},
- {-1674.0f, -4326.0f, 2.79f, 3.49f},
- {-1677.0f, -4334.0f, 2.79f, 1.66f}
-};
-
-class npc_twiggy_flathead : public CreatureScript
-{
-public:
- npc_twiggy_flathead() : CreatureScript("npc_twiggy_flathead") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_twiggy_flatheadAI (creature);
- }
-
- struct npc_twiggy_flatheadAI : public ScriptedAI
- {
- npc_twiggy_flatheadAI(Creature* creature) : ScriptedAI(creature) {}
-
- bool EventInProgress;
- bool EventGrate;
- bool EventBigWill;
- bool ChallengerDown[6];
- uint8 Wave;
- uint32 WaveTimer;
- uint32 ChallengerChecker;
- uint64 PlayerGUID;
- uint64 AffrayChallenger[6];
- uint64 BigWill;
-
- void Reset()
- {
- EventInProgress = false;
- EventGrate = false;
- EventBigWill = false;
- WaveTimer = 600000;
- ChallengerChecker = 0;
- Wave = 0;
- PlayerGUID = 0;
-
- for (uint8 i = 0; i < 6; ++i)
- {
- AffrayChallenger[i] = 0;
- ChallengerDown[i] = false;
- }
- BigWill = 0;
- }
-
- void EnterCombat(Unit* /*who*/) { }
-
- void MoveInLineOfSight(Unit* who)
- {
- if (!who || (!who->isAlive()))
- return;
-
- if (me->IsWithinDistInMap(who, 10.0f) && (who->GetTypeId() == TYPEID_PLAYER) && CAST_PLR(who)->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE && !EventInProgress)
- {
- PlayerGUID = who->GetGUID();
- EventInProgress = true;
- }
- }
-
- void KilledUnit(Unit* /*victim*/) { }
-
- void UpdateAI(const uint32 diff)
- {
- if (EventInProgress) {
- Player* pWarrior = NULL;
-
- if (PlayerGUID)
- pWarrior = Unit::GetPlayer(*me, PlayerGUID);
-
- if (!pWarrior)
- return;
-
- if (!pWarrior->isAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) {
- DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me);
- pWarrior->FailQuest(1719);
-
- for (uint8 i = 0; i < 6; ++i) // unsummon challengers
- {
- if (AffrayChallenger[i])
- {
- Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
- if (creature && creature->isAlive())
- creature->DisappearAndDie();
- }
- }
-
- if (BigWill) // unsummon bigWill
- {
- Creature* creature = Unit::GetCreature((*me), BigWill);
- if (creature && creature->isAlive())
- creature->DisappearAndDie();
- }
- Reset();
- }
-
- if (!EventGrate && EventInProgress)
- {
- float x, y, z;
- pWarrior->GetPosition(x, y, z);
-
- if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324) {
- pWarrior->AreaExploredOrEventHappens(1719);
- DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, me, pWarrior);
-
- for (uint8 i = 0; i < 6; ++i)
- {
- Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
- if (!creature)
- continue;
- creature->setFaction(35);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
- AffrayChallenger[i] = creature->GetGUID();
- }
- WaveTimer = 5000;
- ChallengerChecker = 1000;
- EventGrate = true;
- }
- }
- else if (EventInProgress)
- {
- if (ChallengerChecker <= diff)
- {
- for (uint8 i = 0; i < 6; ++i)
- {
- if (AffrayChallenger[i])
- {
- Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]);
- if ((!creature || (!creature->isAlive())) && !ChallengerDown[i])
- {
- DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me);
- ChallengerDown[i] = true;
- }
- }
- }
- ChallengerChecker = 1000;
- } else ChallengerChecker -= diff;
-
- if (WaveTimer <= diff)
- {
- if (Wave < 6 && AffrayChallenger[Wave] && !EventBigWill)
- {
- DoScriptText(SAY_TWIGGY_FLATHEAD_FRAY, me);
- Creature* creature = Unit::GetCreature((*me), AffrayChallenger[Wave]);
- if (creature && (creature->isAlive()))
- {
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
- creature->setFaction(14);
- creature->AI()->AttackStart(pWarrior);
- ++Wave;
- WaveTimer = 20000;
- }
- }
- else if (Wave >= 6 && !EventBigWill) {
- if (Creature* creature = me->SummonCreature(NPC_BIG_WILL, -1722, -4341, 6.12f, 6.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 480000))
- {
- BigWill = creature->GetGUID();
- //creature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32f);
- //creature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78f);
- creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
- creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED);
- EventBigWill = true;
- WaveTimer = 1000;
- }
- }
- else if (Wave >= 6 && EventBigWill && BigWill)
- {
- Creature* creature = Unit::GetCreature((*me), BigWill);
- if (!creature || !creature->isAlive())
- {
- DoScriptText(SAY_TWIGGY_FLATHEAD_OVER, me);
- Reset();
- }
- }
- } else WaveTimer -= diff;
- }
- }
- }
- };
-
-};
-
/*#####
## npc_wizzlecrank_shredder
#####*/
@@ -687,10 +197,5 @@ public:
void AddSC_the_barrens()
{
- new npc_beaten_corpse();
- new npc_gilthares();
- new npc_sputtervalve();
- new npc_taskmaster_fizzule();
- new npc_twiggy_flathead();
new npc_wizzlecrank_shredder();
}
diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp
index b9ae356ddf1..2abef548a94 100644
--- a/src/server/scripts/Kalimdor/thousand_needles.cpp
+++ b/src/server/scripts/Kalimdor/thousand_needles.cpp
@@ -18,18 +18,12 @@
/* ScriptData
SDName: Thousand Needles
-SD%Complete: 100
-SDComment: Support for Quest: 1950, 4770, 4904, 4966, 5151.
+SD%Complete: 0
+SDComment: Support for Quest:
SDCategory: Thousand Needles
EndScriptData */
/* ContentData
-npc_kanati
-npc_lakota_windsong
-npc_swiftmountain
-npc_plucky
-npc_enraged_panther
-go_panther_cage
EndContentData */
#include "ScriptMgr.h"
@@ -37,425 +31,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-/*#####
-# npc_kanati
-######*/
-
-enum Kanati
-{
- SAY_KAN_START = -1000410,
-
- QUEST_PROTECT_KANATI = 4966,
- NPC_GALAK_ASS = 10720
-};
-
-Position const GalakLoc = {-4867.387695f, -1357.353760f, -48.226f, 0.0f};
-
-class npc_kanati : public CreatureScript
-{
-public:
- npc_kanati() : CreatureScript("npc_kanati") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_PROTECT_KANATI)
- if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest, true);
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_kanatiAI(creature);
- }
-
- struct npc_kanatiAI : public npc_escortAI
- {
- npc_kanatiAI(Creature* creature) : npc_escortAI(creature) { }
-
- void Reset() {}
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 0:
- DoScriptText(SAY_KAN_START, me);
- DoSpawnGalak();
- break;
- case 1:
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_PROTECT_KANATI, me);
- break;
- }
- }
-
- void DoSpawnGalak()
- {
- for (int i = 0; i < 3; ++i)
- me->SummonCreature(NPC_GALAK_ASS, GalakLoc, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->AI()->AttackStart(me);
- }
- };
-
-};
-
-/*######
-# npc_lakota_windsong
-######*/
-
-enum Lakota
-{
- SAY_LAKO_START = -1000365,
- SAY_LAKO_LOOK_OUT = -1000366,
- SAY_LAKO_HERE_COME = -1000367,
- SAY_LAKO_MORE = -1000368,
- SAY_LAKO_END = -1000369,
-
- QUEST_FREE_AT_LAST = 4904,
- NPC_GRIM_BANDIT = 10758,
- FACTION_ESCORTEE_LAKO = 232, //guessed
-
- ID_AMBUSH_1 = 0,
- ID_AMBUSH_2 = 2,
- ID_AMBUSH_3 = 4
-};
-
-Position const BanditLoc[6] =
-{
- {-4905.479492f, -2062.732666f, 84.352f, 0.0f},
- {-4915.201172f, -2073.528320f, 84.733f, 0.0f},
- {-4878.883301f, -1986.947876f, 91.966f, 0.0f},
- {-4877.503906f, -1966.113403f, 91.859f, 0.0f},
- {-4767.985352f, -1873.169189f, 90.192f, 0.0f},
- {-4788.861328f, -1888.007813f, 89.888f, 0.0f}
-};
-
-class npc_lakota_windsong : public CreatureScript
-{
-public:
- npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_FREE_AT_LAST)
- {
- DoScriptText(SAY_LAKO_START, creature, player);
- creature->setFaction(FACTION_ESCORTEE_LAKO);
-
- if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_lakota_windsongAI(creature);
- }
-
- struct npc_lakota_windsongAI : public npc_escortAI
- {
- npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { }
-
- void Reset() {}
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 8:
- DoScriptText(SAY_LAKO_LOOK_OUT, me);
- DoSpawnBandits(ID_AMBUSH_1);
- break;
- case 14:
- DoScriptText(SAY_LAKO_HERE_COME, me);
- DoSpawnBandits(ID_AMBUSH_2);
- break;
- case 21:
- DoScriptText(SAY_LAKO_MORE, me);
- DoSpawnBandits(ID_AMBUSH_3);
- break;
- case 45:
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_FREE_AT_LAST, me);
- break;
- }
- }
-
- void DoSpawnBandits(int AmbushId)
- {
- for (int i = 0; i < 2; ++i)
- me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i+AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
- }
- };
-
-};
-
-/*######
-# npc_paoka_swiftmountain
-######*/
-
-enum Packa
-{
- SAY_START = -1000362,
- SAY_WYVERN = -1000363,
- SAY_COMPLETE = -1000364,
-
- QUEST_HOMEWARD = 4770,
- NPC_WYVERN = 4107,
- FACTION_ESCORTEE = 232 //guessed
-};
-
-Position const WyvernLoc[3] =
-{
- {-4990.606f, -906.057f, -5.343f, 0.0f},
- {-4970.241f, -927.378f, -4.951f, 0.0f},
- {-4985.364f, -952.528f, -5.199f, 0.0f}
-};
-
-class npc_paoka_swiftmountain : public CreatureScript
-{
-public:
- npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_HOMEWARD)
- {
- DoScriptText(SAY_START, creature, player);
- creature->setFaction(FACTION_ESCORTEE);
-
- if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
- pEscortAI->Start(false, false, player->GetGUID(), quest);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_paoka_swiftmountainAI(creature);
- }
-
- struct npc_paoka_swiftmountainAI : public npc_escortAI
- {
- npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { }
-
- void Reset() {}
-
- void WaypointReached(uint32 waypointId)
- {
- switch (waypointId)
- {
- case 15:
- DoScriptText(SAY_WYVERN, me);
- DoSpawnWyvern();
- break;
- case 26:
- DoScriptText(SAY_COMPLETE, me);
- break;
- case 27:
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_HOMEWARD, me);
- break;
- }
- }
-
- void DoSpawnWyvern()
- {
- for (int i = 0; i < 3; ++i)
- me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
- }
- };
-};
-
-/*#####
-# npc_plucky
-######*/
-
-#define GOSSIP_P "Please tell me the Phrase.."
-
-enum Plucky
-{
- FACTION_FRIENDLY = 35,
- QUEST_SCOOP = 1950,
- SPELL_PLUCKY_HUMAN = 9192,
- SPELL_PLUCKY_CHICKEN = 9220
-};
-
-class npc_plucky : public CreatureScript
-{
-public:
- npc_plucky() : CreatureScript("npc_plucky") { }
-
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->CLOSE_GOSSIP_MENU();
- player->CompleteQuest(QUEST_SCOOP);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(738, creature->GetGUID());
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_pluckyAI(creature);
- }
-
- struct npc_pluckyAI : public ScriptedAI
- {
- npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->getFaction(); }
-
- uint32 NormFaction;
- uint32 ResetTimer;
-
- void Reset()
- {
- ResetTimer = 120000;
-
- if (me->getFaction() != NormFaction)
- me->setFaction(NormFaction);
-
- if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
-
- DoCast(me, SPELL_PLUCKY_CHICKEN, false);
- }
-
- void ReceiveEmote(Player* player, uint32 TextEmote)
- {
- if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
- {
- if (TextEmote == TEXT_EMOTE_BECKON)
- {
- me->setFaction(FACTION_FRIENDLY);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- DoCast(me, SPELL_PLUCKY_HUMAN, false);
- }
- }
-
- if (TextEmote == TEXT_EMOTE_CHICKEN)
- {
- if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
- return;
- else
- {
- me->setFaction(FACTION_FRIENDLY);
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- DoCast(me, SPELL_PLUCKY_HUMAN, false);
- me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
- }
- }
- }
-
- void UpdateAI(const uint32 Diff)
- {
- if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
- {
- if (ResetTimer <= Diff)
- {
- if (!me->getVictim())
- EnterEvadeMode();
- else
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
-
- return;
- }
- else
- ResetTimer -= Diff;
- }
-
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
-
-enum PantherCage
-{
- ENRAGED_PANTHER = 10992
-};
-
-class go_panther_cage : public GameObjectScript
-{
-public:
- go_panther_cage() : GameObjectScript("go_panther_cage") { }
-
- bool OnGossipHello(Player* player, GameObject* go)
- {
- if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
- {
- if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
- {
- panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- panther->SetReactState(REACT_AGGRESSIVE);
- panther->AI()->AttackStart(player);
- }
- }
-
- return true;
- }
-};
-
-class npc_enraged_panther : public CreatureScript
-{
-public:
- npc_enraged_panther() : CreatureScript("npc_enraged_panther") { }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_enraged_pantherAI(creature);
- }
-
- struct npc_enraged_pantherAI : public ScriptedAI
- {
- npc_enraged_pantherAI(Creature* creature) : ScriptedAI(creature) {}
-
- void Reset()
- {
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetReactState(REACT_PASSIVE);
- }
-
- void UpdateAI(const uint32 /*diff*/)
- {
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
-
-};
void AddSC_thousand_needles()
{
- new npc_kanati();
- new npc_lakota_windsong();
- new npc_paoka_swiftmountain();
- new npc_plucky();
- new npc_enraged_panther();
- new go_panther_cage();
}
diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp
index b8b05b9692f..4feca5929b5 100644
--- a/src/server/scripts/Kalimdor/thunder_bluff.cpp
+++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp
@@ -47,30 +47,6 @@ class npc_cairne_bloodhoof : public CreatureScript
public:
npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_SENDER_INFO)
- {
- player->CastSpell(player, 23123, false);
- player->SEND_GOSSIP_MENU(7014, creature->GetGUID());
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
-
- player->SEND_GOSSIP_MENU(7013, creature->GetGUID());
-
- return true;
- }
-
CreatureAI* GetAI(Creature* creature) const
{
return new npc_cairne_bloodhoofAI (creature);
diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp
index 786d2fc0cd3..d8d6acf3605 100644
--- a/src/server/scripts/Kalimdor/ungoro_crater.cpp
+++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp
@@ -18,14 +18,12 @@
/* ScriptData
SDName: Ungoro Crater
-SD%Complete: 100
-SDComment: Support for Quest: 4245, 4491
+SD%Complete: 0
+SDComment: Support for Quest:
SDCategory: Ungoro Crater
EndScriptData */
/* ContentData
-npc_a-me
-npc_ringo
EndContentData */
#include "ScriptMgr.h"
@@ -33,321 +31,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
-enum AmeData
-{
- SAY_READY = -1000517,
- SAY_AGGRO1 = -1000518,
- SAY_SEARCH = -1000519,
- SAY_AGGRO2 = -1000520,
- SAY_AGGRO3 = -1000521,
- SAY_FINISH = -1000522,
-
- SPELL_DEMORALIZINGSHOUT = 13730,
-
- QUEST_CHASING_AME = 4245,
- ENTRY_TARLORD = 6519,
- ENTRY_TARLORD1 = 6519,
- ENTRY_STOMPER = 6513,
-};
-
-class npc_ame : public CreatureScript
-{
-public:
- npc_ame() : CreatureScript("npc_ame") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_CHASING_AME)
- {
- CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
- DoScriptText(SAY_READY, creature, player);
- creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- // Change faction so mobs attack
- creature->setFaction(113);
- }
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_ameAI(creature);
- }
-
- struct npc_ameAI : public npc_escortAI
- {
- npc_ameAI(Creature* creature) : npc_escortAI(creature) {}
-
- uint32 DemoralizingShoutTimer;
-
- void WaypointReached(uint32 waypointId)
- {
- if (Player* player = GetPlayerForEscort())
- {
- switch (waypointId)
- {
- case 19:
- me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO1, me, player);
- break;
- case 28:
- DoScriptText(SAY_SEARCH, me, player);
- break;
- case 38:
- me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO2, me, player);
- break;
- case 49:
- me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
- DoScriptText(SAY_AGGRO3, me, player);
- break;
- case 55:
- DoScriptText(SAY_FINISH, me, player);
- player->GroupEventHappens(QUEST_CHASING_AME, me);
- break;
- }
- }
- }
-
- void Reset()
- {
- DemoralizingShoutTimer = 5000;
- }
-
- void JustSummoned(Creature* summoned)
- {
- summoned->AI()->AttackStart(me);
- }
-
- void JustDied(Unit* /*killer*/)
- {
- if (Player* player = GetPlayerForEscort())
- player->FailQuest(QUEST_CHASING_AME);
- }
-
- void UpdateAI(const uint32 diff)
- {
- npc_escortAI::UpdateAI(diff);
- if (!UpdateVictim())
- return;
-
- if (DemoralizingShoutTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_DEMORALIZINGSHOUT);
- DemoralizingShoutTimer = 70000;
- } else DemoralizingShoutTimer -= diff;
- }
- };
-};
-
-/*####
-# npc_ringo
-####*/
-
-enum Ringo
-{
- SAY_RIN_START_1 = -1000416,
- SAY_RIN_START_2 = -1000417,
-
- SAY_FAINT_1 = -1000418,
- SAY_FAINT_2 = -1000419,
- SAY_FAINT_3 = -1000420,
- SAY_FAINT_4 = -1000421,
-
- SAY_WAKE_1 = -1000422,
- SAY_WAKE_2 = -1000423,
- SAY_WAKE_3 = -1000424,
- SAY_WAKE_4 = -1000425,
-
- SAY_RIN_END_1 = -1000426,
- SAY_SPR_END_2 = -1000427,
- SAY_RIN_END_3 = -1000428,
- EMOTE_RIN_END_4 = -1000429,
- EMOTE_RIN_END_5 = -1000430,
- SAY_RIN_END_6 = -1000431, // signed for 6784
- SAY_SPR_END_7 = -1000432,
- EMOTE_RIN_END_8 = -1000433,
-
- SPELL_REVIVE_RINGO = 15591,
- QUEST_A_LITTLE_HELP = 4491,
- NPC_SPRAGGLE = 9997,
- FACTION_ESCORTEE = 113
-};
-
-class npc_ringo : public CreatureScript
-{
-public:
- npc_ringo() : CreatureScript("npc_ringo") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
- {
- if (quest->GetQuestId() == QUEST_A_LITTLE_HELP)
- {
- if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI()))
- {
- creature->SetStandState(UNIT_STAND_STATE_STAND);
- pRingoAI->StartFollow(player, FACTION_ESCORTEE, quest);
- }
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_ringoAI(creature);
- }
-
- struct npc_ringoAI : public FollowerAI
- {
- npc_ringoAI(Creature* creature) : FollowerAI(creature) { }
-
- uint32 FaintTimer;
- uint32 EndEventProgress;
- uint32 EndEventTimer;
-
- uint64 SpraggleGUID;
-
- void Reset()
- {
- FaintTimer = urand(30000, 60000);
- EndEventProgress = 0;
- EndEventTimer = 1000;
- SpraggleGUID = 0;
- }
-
- void MoveInLineOfSight(Unit* who)
- {
- FollowerAI::MoveInLineOfSight(who);
-
- if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_SPRAGGLE)
- {
- if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
- {
- if (Player* player = GetLeaderForFollower())
- {
- if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
- player->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
- }
-
- SpraggleGUID = who->GetGUID();
- SetFollowComplete(true);
- }
- }
- }
-
- void SpellHit(Unit* /*pCaster*/, const SpellInfo* pSpell)
- {
- if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED) && pSpell->Id == SPELL_REVIVE_RINGO)
- ClearFaint();
- }
-
- void SetFaint()
- {
- if (!HasFollowState(STATE_FOLLOW_POSTEVENT))
- {
- SetFollowPaused(true);
-
- DoScriptText(RAND(SAY_FAINT_1, SAY_FAINT_2, SAY_FAINT_3, SAY_FAINT_4), me);
- }
-
- //what does actually happen here? Emote? Aura?
- me->SetStandState(UNIT_STAND_STATE_SLEEP);
- }
-
- void ClearFaint()
- {
- me->SetStandState(UNIT_STAND_STATE_STAND);
-
- if (HasFollowState(STATE_FOLLOW_POSTEVENT))
- return;
-
- DoScriptText(RAND(SAY_WAKE_1, SAY_WAKE_2, SAY_WAKE_3, SAY_WAKE_4), me);
-
- SetFollowPaused(false);
- }
-
- void UpdateFollowerAI(const uint32 Diff)
- {
- if (!UpdateVictim())
- {
- if (HasFollowState(STATE_FOLLOW_POSTEVENT))
- {
- if (EndEventTimer <= Diff)
- {
- Unit* pSpraggle = Unit::GetUnit(*me, SpraggleGUID);
- if (!pSpraggle || !pSpraggle->isAlive())
- {
- SetFollowComplete();
- return;
- }
-
- switch (EndEventProgress)
- {
- case 1:
- DoScriptText(SAY_RIN_END_1, me);
- EndEventTimer = 3000;
- break;
- case 2:
- DoScriptText(SAY_SPR_END_2, pSpraggle);
- EndEventTimer = 5000;
- break;
- case 3:
- DoScriptText(SAY_RIN_END_3, me);
- EndEventTimer = 1000;
- break;
- case 4:
- DoScriptText(EMOTE_RIN_END_4, me);
- SetFaint();
- EndEventTimer = 9000;
- break;
- case 5:
- DoScriptText(EMOTE_RIN_END_5, me);
- ClearFaint();
- EndEventTimer = 1000;
- break;
- case 6:
- DoScriptText(SAY_RIN_END_6, me);
- EndEventTimer = 3000;
- break;
- case 7:
- DoScriptText(SAY_SPR_END_7, pSpraggle);
- EndEventTimer = 10000;
- break;
- case 8:
- DoScriptText(EMOTE_RIN_END_8, me);
- EndEventTimer = 5000;
- break;
- case 9:
- SetFollowComplete();
- break;
- }
-
- ++EndEventProgress;
- }
- else
- EndEventTimer -= Diff;
- }
- else if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !HasFollowState(STATE_FOLLOW_PAUSED))
- {
- if (FaintTimer <= Diff)
- {
- SetFaint();
- FaintTimer = urand(60000, 120000);
- }
- else
- FaintTimer -= Diff;
- }
-
- return;
- }
-
- DoMeleeAttackIfReady();
- }
- };
-};
-
void AddSC_ungoro_crater()
{
- new npc_ame();
- new npc_ringo();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index f3b6078d536..0e781c6ddc0 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -131,9 +131,9 @@ bool GrandChampionsOutVehicle(Creature* me)
if (pGrandChampion1 && pGrandChampion2 && pGrandChampion3)
{
- if (!pGrandChampion1->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) &&
- !pGrandChampion2->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) &&
- !pGrandChampion3->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!pGrandChampion1->m_movementInfo.t_guid &&
+ !pGrandChampion2->m_movementInfo.t_guid &&
+ !pGrandChampion3->m_movementInfo.t_guid)
return true;
}
@@ -385,7 +385,7 @@ public:
}
}else uiPhaseTimer -= uiDiff;
- if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!UpdateVictim() || me->m_movementInfo.t_guid)
return;
if (uiInterceptTimer <= uiDiff)
@@ -529,7 +529,7 @@ public:
uiFireBallTimer = 5000;
} else uiFireBallTimer -= uiDiff;
- if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!UpdateVictim() || me->m_movementInfo.t_guid)
return;
if (uiFireBallTimer <= uiDiff)
@@ -667,7 +667,7 @@ public:
}
}else uiPhaseTimer -= uiDiff;
- if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!UpdateVictim() || me->m_movementInfo.t_guid)
return;
if (uiChainLightningTimer <= uiDiff)
@@ -813,7 +813,7 @@ public:
}
}else uiPhaseTimer -= uiDiff;
- if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!UpdateVictim() || me->m_movementInfo.t_guid)
return;
if (uiLightningArrowsTimer <= uiDiff)
@@ -961,7 +961,7 @@ public:
}
} else uiPhaseTimer -= uiDiff;
- if (!UpdateVictim() || me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (!UpdateVictim() || me->m_movementInfo.t_guid)
return;
if (uiEviscerateTimer <= uiDiff)
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 506467be8a5..88e0fe5ba66 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -139,7 +139,7 @@ public:
{
m_uiImpaleTimer = urand(8*IN_MILLISECONDS, 10*IN_MILLISECONDS);
m_uiStaggeringStompTimer = 15*IN_MILLISECONDS;
- m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);;
+ m_uiSummonTimer = urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS);
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL ||
GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 5d3a6814eb2..9017509781f 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -1244,6 +1244,7 @@ class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
+ OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
}
WorldObject* target;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index e2f9faf6a97..0515ba83480 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -357,7 +357,7 @@ class boss_lady_deathwhisper : public CreatureScript
void DamageTaken(Unit* /*damageDealer*/, uint32& damage)
{
// phase transition
- if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > me->GetPower(POWER_MANA))
+ if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > (uint32)me->GetPower(POWER_MANA))
{
Talk(SAY_PHASE_2);
Talk(EMOTE_PHASE_2);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 0c5cb0aba52..89a26bde6ff 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -303,7 +303,6 @@ class npc_coldflame : public CreatureScript
{
Position const* ownerPos = marrowgarAI->GetLastColdflamePosition();
float ang = me->GetAngle(ownerPos) - static_cast<float>(M_PI);
- MapManager::NormalizeOrientation(ang);
me->SetOrientation(ang);
owner->GetNearPosition(pos, 2.5f, 0.0f);
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 6d9450daf21..aab54785213 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -121,7 +121,7 @@ public:
coreEnergizeOrientation = me->GetOrientation();
firstCoreEnergize = true;
} else
- coreEnergizeOrientation = MapManager::NormalizeOrientation(coreEnergizeOrientation - 2.0f);
+ coreEnergizeOrientation = Position::NormalizeOrientation(coreEnergizeOrientation - 2.0f);
DoCast(me, SPELL_ENERGIZE_CORES_VISUAL);
events.ScheduleEvent(EVENT_ENERGIZE_CORES_VISUAL, 5000);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 7ee67060f97..9a3c8985371 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -373,7 +373,7 @@ class boss_algalon_the_observer : public CreatureScript
case ACTION_INIT_ALGALON:
_firstPull = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- break;;
+ break;
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 24a9171e29f..b414a3fcdcb 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -488,7 +488,7 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader
pos.m_positionX = 1756.25f + irand(-3, 3);
pos.m_positionY = -8.3f + irand(-3, 3);
pos.m_positionZ = 448.8f;
- pos.m_orientation = M_PI;
+ pos.SetOrientation(M_PI);
GetHitPlayer()->DestroyForNearbyPlayers();
GetHitPlayer()->ExitVehicle(&pos);
GetHitPlayer()->UpdateObjectVisibility(false);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 7ada42144a8..79e4684f3a6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -965,6 +965,7 @@ class spell_xt002_tympanic_tantrum : public SpellScriptLoader
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_xt002_tympanic_tantrum_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_xt002_tympanic_tantrum_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
OnHit += SpellHitFn(spell_xt002_tympanic_tantrum_SpellScript::RecalculateDamage);
+ OnHit += SpellHitFn(spell_xt002_tympanic_tantrum_SpellScript::RecalculateDamage);
}
};
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index f2f03ff602b..3a90b6901e3 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -339,6 +339,8 @@ public:
me->GetMotionMaster()->MoveLand(0, pos);
me->SetDisableGravity(false, true);
me->SetHover(true);
+ me->SetDisableGravity(false, true);
+ me->SetHover(true);
++introPhase;
introTimer = 3000;
break;
diff --git a/src/server/scripts/OutdoorPvP/CMakeLists.txt b/src/server/scripts/OutdoorPvP/CMakeLists.txt
index 237b974aa9d..15d7dbd7e8d 100644
--- a/src/server/scripts/OutdoorPvP/CMakeLists.txt
+++ b/src/server/scripts/OutdoorPvP/CMakeLists.txt
@@ -17,8 +17,6 @@ set(scripts_STAT_SRCS
OutdoorPvP/OutdoorPvPNA.cpp
OutdoorPvP/OutdoorPvPHP.cpp
OutdoorPvP/OutdoorPvPTF.h
- OutdoorPvP/OutdoorPvPEP.h
- OutdoorPvP/OutdoorPvPEP.cpp
OutdoorPvP/OutdoorPvPHP.h
OutdoorPvP/OutdoorPvPZM.h
OutdoorPvP/OutdoorPvPNA.h
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
deleted file mode 100755
index 2a94ddb3134..00000000000
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ /dev/null
@@ -1,785 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "OutdoorPvPEP.h"
-#include "WorldPacket.h"
-#include "Player.h"
-#include "GameObject.h"
-#include "ObjectMgr.h"
-#include "ObjectAccessor.h"
-#include "OutdoorPvPMgr.h"
-#include "Creature.h"
-#include "Language.h"
-#include "World.h"
-#include "GossipDef.h"
-
-OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
-: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_UnitsSummonedSide(0)
-{
- SetCapturePointData(EPCapturePoints[EP_EWT].entry, EPCapturePoints[EP_EWT].map, EPCapturePoints[EP_EWT].x, EPCapturePoints[EP_EWT].y, EPCapturePoints[EP_EWT].z, EPCapturePoints[EP_EWT].o, EPCapturePoints[EP_EWT].rot0, EPCapturePoints[EP_EWT].rot1, EPCapturePoints[EP_EWT].rot2, EPCapturePoints[EP_EWT].rot3);
- AddObject(EP_EWT_FLAGS, EPTowerFlags[EP_EWT].entry, EPTowerFlags[EP_EWT].map, EPTowerFlags[EP_EWT].x, EPTowerFlags[EP_EWT].y, EPTowerFlags[EP_EWT].z, EPTowerFlags[EP_EWT].o, EPTowerFlags[EP_EWT].rot0, EPTowerFlags[EP_EWT].rot1, EPTowerFlags[EP_EWT].rot2, EPTowerFlags[EP_EWT].rot3);
-}
-
-void OPvPCapturePointEP_EWT::ChangeState()
-{
- // if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0);
- }
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, 0);
- }
-
- uint32 artkit = 21;
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- m_TowerState = EP_TS_A;
- artkit = 2;
- SummonSupportUnitAtNorthpassTower(ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
- break;
- case OBJECTIVESTATE_HORDE:
- m_TowerState = EP_TS_H;
- artkit = 1;
- SummonSupportUnitAtNorthpassTower(HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
- break;
- case OBJECTIVESTATE_NEUTRAL:
- m_TowerState = EP_TS_N;
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- break;
- }
-
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_EWT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
-
- UpdateTowerState();
-
- // complete quest objective
- if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_EWT_CM, 0);
-}
-
-void OPvPCapturePointEP_EWT::SendChangePhase()
-{
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- // send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- // send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
-}
-
-void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket &data)
-{
- data << EP_EWT_A << uint32(bool(m_TowerState & EP_TS_A));
- data << EP_EWT_H << uint32(bool(m_TowerState & EP_TS_H));
- data << EP_EWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
- data << EP_EWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
- data << EP_EWT_N << uint32(bool(m_TowerState & EP_TS_N));
-}
-
-void OPvPCapturePointEP_EWT::UpdateTowerState()
-{
- m_PvP->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
-}
-
-bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
-{
- if (OPvPCapturePoint::HandlePlayerEnter(player))
- {
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
- return true;
- }
- return false;
-}
-
-void OPvPCapturePointEP_EWT::HandlePlayerLeave(Player* player)
-{
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(player);
-}
-
-void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower(uint32 team)
-{
- if (m_UnitsSummonedSide != team)
- {
- m_UnitsSummonedSide = team;
- const creature_type * ct = NULL;
- if (team == ALLIANCE)
- ct=EP_EWT_Summons_A;
- else
- ct=EP_EWT_Summons_H;
-
- for (uint8 i = 0; i < EP_EWT_NUM_CREATURES; ++i)
- {
- DelCreature(i);
- AddCreature(i, ct[i].entry, ct[i].teamval, ct[i].map, ct[i].x, ct[i].y, ct[i].z, ct[i].o, 1000000);
- }
- }
-}
-
-// NPT
-OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp)
-: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0)
-{
- SetCapturePointData(EPCapturePoints[EP_NPT].entry, EPCapturePoints[EP_NPT].map, EPCapturePoints[EP_NPT].x, EPCapturePoints[EP_NPT].y, EPCapturePoints[EP_NPT].z, EPCapturePoints[EP_NPT].o, EPCapturePoints[EP_NPT].rot0, EPCapturePoints[EP_NPT].rot1, EPCapturePoints[EP_NPT].rot2, EPCapturePoints[EP_NPT].rot3);
- AddObject(EP_NPT_FLAGS, EPTowerFlags[EP_NPT].entry, EPTowerFlags[EP_NPT].map, EPTowerFlags[EP_NPT].x, EPTowerFlags[EP_NPT].y, EPTowerFlags[EP_NPT].z, EPTowerFlags[EP_NPT].o, EPTowerFlags[EP_NPT].rot0, EPTowerFlags[EP_NPT].rot1, EPTowerFlags[EP_NPT].rot2, EPTowerFlags[EP_NPT].rot3);
-}
-
-void OPvPCapturePointEP_NPT::ChangeState()
-{
- // if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0);
- }
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, 0);
- }
-
- uint32 artkit = 21;
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- m_TowerState = EP_TS_A;
- artkit = 2;
- SummonGO(ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
- break;
- case OBJECTIVESTATE_HORDE:
- m_TowerState = EP_TS_H;
- artkit = 1;
- SummonGO(HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
- break;
- case OBJECTIVESTATE_NEUTRAL:
- m_TowerState = EP_TS_N;
- m_SummonedGOSide = 0;
- DelObject(EP_NPT_BUFF);
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- break;
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- m_SummonedGOSide = 0;
- DelObject(EP_NPT_BUFF);
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- break;
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- m_SummonedGOSide = 0;
- DelObject(EP_NPT_BUFF);
- break;
- }
-
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
-
- UpdateTowerState();
-
- // complete quest objective
- if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_NPT_CM, 0);
-}
-
-void OPvPCapturePointEP_NPT::SendChangePhase()
-{
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- // send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- // send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
-}
-
-void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket &data)
-{
- data << EP_NPT_A << uint32(bool(m_TowerState & EP_TS_A));
- data << EP_NPT_H << uint32(bool(m_TowerState & EP_TS_H));
- data << EP_NPT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
- data << EP_NPT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
- data << EP_NPT_N << uint32(bool(m_TowerState & EP_TS_N));
-}
-
-void OPvPCapturePointEP_NPT::UpdateTowerState()
-{
- m_PvP->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
-}
-
-bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
-{
- if (OPvPCapturePoint::HandlePlayerEnter(player))
- {
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
- return true;
- }
- return false;
-}
-
-void OPvPCapturePointEP_NPT::HandlePlayerLeave(Player* player)
-{
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(player);
-}
-
-void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
-{
- if (m_SummonedGOSide != team)
- {
- m_SummonedGOSide = team;
- DelObject(EP_NPT_BUFF);
- AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);
- GameObject* go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
- if (go)
- go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
- }
-}
-
-// CGT
-OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp)
-: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_GraveyardSide(0)
-{
- SetCapturePointData(EPCapturePoints[EP_CGT].entry, EPCapturePoints[EP_CGT].map, EPCapturePoints[EP_CGT].x, EPCapturePoints[EP_CGT].y, EPCapturePoints[EP_CGT].z, EPCapturePoints[EP_CGT].o, EPCapturePoints[EP_CGT].rot0, EPCapturePoints[EP_CGT].rot1, EPCapturePoints[EP_CGT].rot2, EPCapturePoints[EP_CGT].rot3);
- AddObject(EP_CGT_FLAGS, EPTowerFlags[EP_CGT].entry, EPTowerFlags[EP_CGT].map, EPTowerFlags[EP_CGT].x, EPTowerFlags[EP_CGT].y, EPTowerFlags[EP_CGT].z, EPTowerFlags[EP_CGT].o, EPTowerFlags[EP_CGT].rot0, EPTowerFlags[EP_CGT].rot1, EPTowerFlags[EP_CGT].rot2, EPTowerFlags[EP_CGT].rot3);
-}
-
-void OPvPCapturePointEP_CGT::ChangeState()
-{
- // if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0);
- }
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, 0);
- }
-
- uint32 artkit = 21;
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- m_TowerState = EP_TS_A;
- artkit = 2;
- LinkGraveYard(ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
- break;
- case OBJECTIVESTATE_HORDE:
- m_TowerState = EP_TS_H;
- artkit = 1;
- LinkGraveYard(HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
- break;
- case OBJECTIVESTATE_NEUTRAL:
- m_TowerState = EP_TS_N;
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- break;
- }
-
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_CGT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
-
- UpdateTowerState();
-
- // complete quest objective
- if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_CGT_CM, 0);
-}
-
-void OPvPCapturePointEP_CGT::SendChangePhase()
-{
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- // send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- // send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
-}
-
-void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket &data)
-{
- data << EP_CGT_A << uint32(bool(m_TowerState & EP_TS_A));
- data << EP_CGT_H << uint32(bool(m_TowerState & EP_TS_H));
- data << EP_CGT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
- data << EP_CGT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
- data << EP_CGT_N << uint32(bool(m_TowerState & EP_TS_N));
-}
-
-void OPvPCapturePointEP_CGT::UpdateTowerState()
-{
- m_PvP->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
-}
-
-bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
-{
- if (OPvPCapturePoint::HandlePlayerEnter(player))
- {
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
- return true;
- }
- return false;
-}
-
-void OPvPCapturePointEP_CGT::HandlePlayerLeave(Player* player)
-{
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(player);
-}
-
-void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
-{
- if (m_GraveyardSide != team)
- {
- m_GraveyardSide = team;
- sObjectMgr->RemoveGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false);
- sObjectMgr->AddGraveYardLink(EP_GraveYardId, EP_GraveYardZone, team, false);
- }
-}
-
-// PWT
-OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp)
-: OPvPCapturePoint(pvp), m_FlightMasterSpawned(0), m_TowerState(EP_TS_N)
-{
- SetCapturePointData(EPCapturePoints[EP_PWT].entry, EPCapturePoints[EP_PWT].map, EPCapturePoints[EP_PWT].x, EPCapturePoints[EP_PWT].y, EPCapturePoints[EP_PWT].z, EPCapturePoints[EP_PWT].o, EPCapturePoints[EP_PWT].rot0, EPCapturePoints[EP_PWT].rot1, EPCapturePoints[EP_PWT].rot2, EPCapturePoints[EP_PWT].rot3);
- AddObject(EP_PWT_FLAGS, EPTowerFlags[EP_PWT].entry, EPTowerFlags[EP_PWT].map, EPTowerFlags[EP_PWT].x, EPTowerFlags[EP_PWT].y, EPTowerFlags[EP_PWT].z, EPTowerFlags[EP_PWT].o, EPTowerFlags[EP_PWT].rot0, EPTowerFlags[EP_PWT].rot1, EPTowerFlags[EP_PWT].rot2, EPTowerFlags[EP_PWT].rot3);
-}
-
-void OPvPCapturePointEP_PWT::ChangeState()
-{
- // if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0);
- }
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
- {
- sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, 0);
- }
-
- uint32 artkit = 21;
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- m_TowerState = EP_TS_A;
- SummonFlightMaster(ALLIANCE);
- artkit = 2;
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
- break;
- case OBJECTIVESTATE_HORDE:
- m_TowerState = EP_TS_H;
- SummonFlightMaster(HORDE);
- artkit = 1;
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
- break;
- case OBJECTIVESTATE_NEUTRAL:
- m_TowerState = EP_TS_N;
- DelCreature(EP_PWT_FLIGHTMASTER);
- m_FlightMasterSpawned = 0;
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- break;
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = EP_TS_N_A;
- DelCreature(EP_PWT_FLIGHTMASTER);
- m_FlightMasterSpawned = 0;
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- break;
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_TowerState = EP_TS_N_H;
- DelCreature(EP_PWT_FLIGHTMASTER);
- m_FlightMasterSpawned = 0;
- break;
- }
-
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_PWT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
-
- UpdateTowerState();
-
- // complete quest objective
- if (m_TowerState == EP_TS_A || m_TowerState == EP_TS_H)
- SendObjectiveComplete(EP_PWT_CM, 0);
-}
-
-void OPvPCapturePointEP_PWT::SendChangePhase()
-{
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- // send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- // send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
-}
-
-void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket &data)
-{
- data << EP_PWT_A << uint32(bool(m_TowerState & EP_TS_A));
- data << EP_PWT_H << uint32(bool(m_TowerState & EP_TS_H));
- data << EP_PWT_N_A << uint32(bool(m_TowerState & EP_TS_N_A));
- data << EP_PWT_N_H << uint32(bool(m_TowerState & EP_TS_N_H));
- data << EP_PWT_N << uint32(bool(m_TowerState & EP_TS_N));
-}
-
-void OPvPCapturePointEP_PWT::UpdateTowerState()
-{
- m_PvP->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
-}
-
-bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
-{
- if (OPvPCapturePoint::HandlePlayerEnter(player))
- {
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
- return true;
- }
- return false;
-}
-
-void OPvPCapturePointEP_PWT::HandlePlayerLeave(Player* player)
-{
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- OPvPCapturePoint::HandlePlayerLeave(player);
-}
-
-void OPvPCapturePointEP_PWT::SummonFlightMaster(uint32 team)
-{
- if (m_FlightMasterSpawned != team)
- {
- m_FlightMasterSpawned = team;
- DelCreature(EP_PWT_FLIGHTMASTER);
- AddCreature(EP_PWT_FLIGHTMASTER, EP_PWT_FlightMaster.entry, team, EP_PWT_FlightMaster.map, EP_PWT_FlightMaster.x, EP_PWT_FlightMaster.y, EP_PWT_FlightMaster.z, EP_PWT_FlightMaster.o);
- /*
- // sky - we need update gso code
-
- Creature* c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]);
- //Spawn flight master as friendly to capturing team
- c->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 55 : 68));
- if (c)
- {
- GossipOption gso;
- gso.Action = GOSSIP_OPTION_OUTDOORPVP;
- gso.GossipId = 0;
- gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_NPT));
- gso.Id = 50;
- gso.Icon = 0;
- gso.NpcFlag = 0;
- gso.BoxMoney = 0;
- gso.Coded = false;
- c->addGossipOption(gso);
-
- gso.Action = GOSSIP_OPTION_OUTDOORPVP;
- gso.GossipId = 0;
- gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_EWT));
- gso.Id = 50;
- gso.Icon = 0;
- gso.NpcFlag = 0;
- gso.BoxMoney = 0;
- gso.Coded = false;
- c->addGossipOption(gso);
-
- gso.Action = GOSSIP_OPTION_OUTDOORPVP;
- gso.GossipId = 0;
- gso.OptionText.assign(sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_EP_FLIGHT_CGT));
- gso.Id = 50;
- gso.Icon = 0;
- gso.NpcFlag = 0;
- gso.BoxMoney = 0;
- gso.Coded = false;
- c->addGossipOption(gso);
- }
- */
- }
-}
-
-// ep
-OutdoorPvPEP::OutdoorPvPEP()
-{
- m_TypeId = OUTDOOR_PVP_EP;
- memset(EP_Controls, 0, sizeof(EP_Controls));
- m_AllianceTowersControlled = 0;
- m_HordeTowersControlled = 0;
-}
-
-bool OutdoorPvPEP::SetupOutdoorPvP()
-{
- for (uint8 i = 0; i < EPBuffZonesNum; ++i)
- RegisterZone(EPBuffZones[i]);
-
- AddCapturePoint(new OPvPCapturePointEP_EWT(this));
- AddCapturePoint(new OPvPCapturePointEP_PWT(this));
- AddCapturePoint(new OPvPCapturePointEP_CGT(this));
- AddCapturePoint(new OPvPCapturePointEP_NPT(this));
- return true;
-}
-
-bool OutdoorPvPEP::Update(uint32 diff)
-{
- if (OutdoorPvP::Update(diff))
- {
- m_AllianceTowersControlled = 0;
- m_HordeTowersControlled = 0;
- for (int i = 0; i < EP_TOWER_NUM; ++i)
- {
- if (EP_Controls[i] == ALLIANCE)
- ++m_AllianceTowersControlled;
- else if (EP_Controls[i] == HORDE)
- ++m_HordeTowersControlled;
- SendUpdateWorldState(EP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
- SendUpdateWorldState(EP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
- BuffTeams();
- }
- return true;
- }
- return false;
-}
-
-void OutdoorPvPEP::HandlePlayerEnterZone(Player* player, uint32 zone)
-{
- // add buffs
- if (player->GetTeam() == ALLIANCE)
- {
- if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
- player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
- }
- else
- {
- if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
- player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
- }
- OutdoorPvP::HandlePlayerEnterZone(player, zone);
-}
-
-void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone)
-{
- // remove buffs
- if (player->GetTeam() == ALLIANCE)
- {
- for (int i = 0; i < 4; ++i)
- player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
- }
- else
- {
- for (int i = 0; i < 4; ++i)
- player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
- }
- OutdoorPvP::HandlePlayerLeaveZone(player, zone);
-}
-
-void OutdoorPvPEP::BuffTeams()
-{
- for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
- {
- Player* player = *itr;
- {
- for (int i = 0; i < 4; ++i)
- player->RemoveAurasDueToSpell(EP_AllianceBuffs[i]);
- if (m_AllianceTowersControlled && m_AllianceTowersControlled < 5)
- player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled-1], true);
- }
- }
- for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
- {
- Player* player = *itr;
- {
- for (int i = 0; i < 4; ++i)
- player->RemoveAurasDueToSpell(EP_HordeBuffs[i]);
- if (m_HordeTowersControlled && m_HordeTowersControlled < 5)
- player->CastSpell(player, EP_HordeBuffs[m_HordeTowersControlled-1], true);
- }
- }
-}
-
-void OutdoorPvPEP::SetControlledState(uint32 index, uint32 state)
-{
- EP_Controls[index] = state;
-}
-
-void OutdoorPvPEP::FillInitialWorldStates(WorldPacket & data)
-{
- data << EP_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
- data << EP_UI_TOWER_COUNT_H << m_HordeTowersControlled;
- data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
- data << EP_UI_TOWER_SLIDER_POS << uint32(50);
- data << EP_UI_TOWER_SLIDER_N << uint32(100);
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- {
- itr->second->FillInitialWorldStates(data);
- }
-}
-
-void OutdoorPvPEP::SendRemoveWorldStates(Player* player)
-{
- player->SendUpdateWorldState(EP_UI_TOWER_COUNT_A, 0);
- player->SendUpdateWorldState(EP_UI_TOWER_COUNT_H, 0);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 0);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, 0);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, 0);
-
- player->SendUpdateWorldState(EP_EWT_A, 0);
- player->SendUpdateWorldState(EP_EWT_H, 0);
- player->SendUpdateWorldState(EP_EWT_N, 0);
- player->SendUpdateWorldState(EP_EWT_N_A, 0);
- player->SendUpdateWorldState(EP_EWT_N_H, 0);
-
- player->SendUpdateWorldState(EP_PWT_A, 0);
- player->SendUpdateWorldState(EP_PWT_H, 0);
- player->SendUpdateWorldState(EP_PWT_N, 0);
- player->SendUpdateWorldState(EP_PWT_N_A, 0);
- player->SendUpdateWorldState(EP_PWT_N_H, 0);
-
- player->SendUpdateWorldState(EP_NPT_A, 0);
- player->SendUpdateWorldState(EP_NPT_H, 0);
- player->SendUpdateWorldState(EP_NPT_N, 0);
- player->SendUpdateWorldState(EP_NPT_N_A, 0);
- player->SendUpdateWorldState(EP_NPT_N_H, 0);
-
- player->SendUpdateWorldState(EP_CGT_A, 0);
- player->SendUpdateWorldState(EP_CGT_H, 0);
- player->SendUpdateWorldState(EP_CGT_N, 0);
- player->SendUpdateWorldState(EP_CGT_N_A, 0);
- player->SendUpdateWorldState(EP_CGT_N_H, 0);
-}
-
-class OutdoorPvP_eastern_plaguelands : public OutdoorPvPScript
-{
- public:
-
- OutdoorPvP_eastern_plaguelands()
- : OutdoorPvPScript("outdoorpvp_ep")
- {
- }
-
- OutdoorPvP* GetOutdoorPvP() const
- {
- return new OutdoorPvPEP();
- }
-};
-
-void AddSC_outdoorpvp_ep()
-{
- new OutdoorPvP_eastern_plaguelands();
-}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
deleted file mode 100755
index 14712e0150d..00000000000
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
+++ /dev/null
@@ -1,331 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef OUTDOOR_PVP_EP_
-#define OUTDOOR_PVP_EP_
-
-#include "DBCStructure.h"
-#include "OutdoorPvP.h"
-
-const uint32 EP_AllianceBuffs[4] = {11413, 11414, 11415, 1386};
-
-const uint32 EP_HordeBuffs[4] = {30880, 30683, 30682, 29520};
-
-const uint32 EP_GraveYardZone = 139;
-
-const uint32 EP_GraveYardId = 927;
-
-const uint8 EPBuffZonesNum = 3;
-
-const uint32 EP_EWT_CM = 17690;
-const uint32 EP_CGT_CM = 17689;
-const uint32 EP_NPT_CM = 17696;
-const uint32 EP_PWT_CM = 17698;
-
-const uint32 EPBuffZones[EPBuffZonesNum] = {139, 2017, 2057};
-
-enum EP_TaxiNodes
-{
- EP_CGT_Taxi = 87,
- EP_EWT_Taxi = 86,
- EP_NPT_Taxi = 85,
- EP_PWT_Taxi = 84
-};
-
-enum EP_EastwallTowerWorldStates
-{
- EP_EWT_A = 2354,
- EP_EWT_H = 2356,
- EP_EWT_N_A = 2359, // ally conquested
- EP_EWT_N_H = 2360,
- EP_EWT_N = 2361
-};
-
-enum EP_NorthpassTowerWorldStates
-{
- EP_NPT_N = 2352,
- EP_NPT_N_A = 2362,
- EP_NPT_N_H = 2363,
- EP_NPT_A = 2372,
- EP_NPT_H = 2373
-};
-
-enum EP_PlagewoodTowerWorldStates
-{
- EP_PWT_N_A = 2366,
- EP_PWT_N_H = 2353, //2367 not present! use neutral!
- EP_PWT_A = 2370,
- EP_PWT_H = 2371,
- EP_PWT_N = 2353
-};
-
-enum EP_CrownGuardTowerWorldStates
-{
- EP_CGT_N_A = 2374,
- EP_CGT_N_H = 2375,
- EP_CGT_A = 2378,
- EP_CGT_H = 2379,
- EP_CGT_N = 2355
-};
-
-enum EP_WorldStates
-{
- EP_UI_TOWER_SLIDER_DISPLAY = 2426,
- EP_UI_TOWER_SLIDER_POS = 2427,
- EP_UI_TOWER_SLIDER_N = 2428,
-
- EP_UI_TOWER_COUNT_A = 2327,
- EP_UI_TOWER_COUNT_H = 2328
-};
-
-enum EP_Summons
-{
- EP_EWT_COMMANDER = 0,
- EP_EWT_SOLDIER1,
- EP_EWT_SOLDIER2,
- EP_EWT_SOLDIER3,
- EP_EWT_SOLDIER4,
- EP_PWT_FLIGHTMASTER,
-};
-
-enum EP_GoSummons
-{
- EP_NPT_BUFF = 0,
- EP_NPT_FLAGS,
- EP_EWT_FLAGS,
- EP_CGT_FLAGS,
- EP_PWT_FLAGS
-};
-
-enum EP_Towers
-{
- EP_EWT = 0, // plaguelands 03
- EP_NPT, // plaguelands 01
- EP_PWT, // plaguelands 04
- EP_CGT, // plaguelands 02
- EP_TOWER_NUM
-};
-
-const go_type EPCapturePoints[EP_TOWER_NUM] =
-{
- {182097, 0, 2574.51f, -4794.89f, 144.704f, -1.45003f, -0.097056f, 0.095578f, -0.656229f, 0.742165f},
- {181899, 0, 3181.08f, -4379.36f, 174.123f, -2.03472f, -0.065392f, 0.119494f, -0.842275f, 0.521553f},
- {182098, 0, 2962.71f, -3042.31f, 154.789f, 2.08426f, -0.074807f, -0.113837f, 0.855928f, 0.49883f},
- {182096, 0, 1860.85f, -3731.23f, 196.716f, -2.53214f, 0.033967f, -0.131914f, 0.944741f, -0.298177f}
-};
-
-const go_type EPTowerFlags[EP_TOWER_NUM] =
-{
- {182106, 0, 2569.60f, -4772.93f, 115.399f, 2.72271f, 0.0f, 0.0f, 0.978148f, 0.207912f},
- {182106, 0, 3148.17f, -4365.51f, 145.029f, 1.53589f, 0.0f, 0.0f, 0.694658f, 0.71934f},
- {182106, 0, 2992.63f, -3022.95f, 125.593f, 3.03687f, 0.0f, 0.0f, 0.99863f, 0.052336f},
- {182106, 0, 1838.42f, -3703.56f, 167.713f, 0.890118f, 0.0f, 0.0f, 0.430511f, 0.902585f}
-};
-
-const uint32 EPTowerPlayerEnterEvents[EP_TOWER_NUM] = {10691, 10699, 10701, 10705};
-
-const uint32 EPTowerPlayerLeaveEvents[EP_TOWER_NUM] = {10692, 10698, 10700, 10704};
-
-const uint8 EP_NUM_CREATURES = 6;
-const uint8 EP_EWT_NUM_CREATURES = 5;
-
-// one lordaeron commander, 4 soldiers
-// should be spawned at EWT and follow a path, but trans-grid pathing isn't safe, so summon them directly at NPT
-const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES] =
-{
- {17635, 469, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
- {17647, 469, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
- {17647, 469, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
- {17647, 469, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
- {17647, 469, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
-};
-
-const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES] =
-{
- {17995, 67, 0, 3167.61f, -4352.09f, 138.20f, 4.5811f},
- {17996, 67, 0, 3172.74f, -4352.99f, 139.14f, 4.9873f},
- {17996, 67, 0, 3165.89f, -4354.46f, 138.67f, 3.7244f},
- {17996, 67, 0, 3164.65f, -4350.26f, 138.22f, 2.4794f},
- {17996, 67, 0, 3169.91f, -4349.68f, 138.37f, 0.7444f}
-};
-
-enum EP_TowerStates
-{
- EP_TS_N = 1,
- EP_TS_N_A = 2,
- EP_TS_N_H = 4,
- EP_TS_A_P = 8,
- EP_TS_H_P = 16,
- EP_TS_A = 32,
- EP_TS_H = 64
-};
-
-// when spawning, pay attention at setting the faction manually!
-const creature_type EP_PWT_FlightMaster = {17209, 0, 0, 2987.5f, -3049.11f, 120.126f, 5.75959f};
-
-// after spawning, modify the faction so that only the controller will be able to use it with SetUInt32Value(GAMEOBJECT_FACTION, faction_id);
-const go_type EP_NPT_LordaeronShrine = {181682, 0, 3167.72f, -4355.91f, 138.785f, 1.69297f, 0.0f, 0.0f, 0.748956f, 0.66262f};
-
-class OutdoorPvPEP;
-
-class OPvPCapturePointEP_EWT : public OPvPCapturePoint
-{
- public:
-
- OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
-
- void ChangeState();
-
- void SendChangePhase();
-
- void FillInitialWorldStates(WorldPacket & data);
-
- // used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* player);
- void HandlePlayerLeave(Player* player);
-
- protected:
-
- void SummonSupportUnitAtNorthpassTower(uint32 team);
-
- void UpdateTowerState();
-
- protected:
-
- uint32 m_TowerState;
-
- uint32 m_UnitsSummonedSide;
-};
-
-class OPvPCapturePointEP_NPT : public OPvPCapturePoint
-{
- public:
-
- OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
-
- void ChangeState();
-
- void SendChangePhase();
-
- void FillInitialWorldStates(WorldPacket & data);
-
- // used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* player);
- void HandlePlayerLeave(Player* player);
-
- protected:
-
- void SummonGO(uint32 team);
-
- void UpdateTowerState();
-
- protected:
-
- uint32 m_TowerState;
-
- uint32 m_SummonedGOSide;
-};
-
-class OPvPCapturePointEP_CGT : public OPvPCapturePoint
-{
- public:
-
- OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
-
- void ChangeState();
-
- void SendChangePhase();
-
- void FillInitialWorldStates(WorldPacket & data);
-
- // used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* player);
- void HandlePlayerLeave(Player* player);
-
- protected:
-
- void LinkGraveYard(uint32 team);
-
- void UpdateTowerState();
-
- protected:
-
- uint32 m_TowerState;
-
- uint32 m_GraveyardSide;
-};
-
-class OPvPCapturePointEP_PWT : public OPvPCapturePoint
-{
- public:
-
- OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
-
- void ChangeState();
-
- void SendChangePhase();
-
- void FillInitialWorldStates(WorldPacket & data);
-
- // used when player is activated/inactivated in the area
- bool HandlePlayerEnter(Player* player);
- void HandlePlayerLeave(Player* player);
-
- protected:
-
- void SummonFlightMaster(uint32 team);
-
- void UpdateTowerState();
-
- protected:
-
- uint32 m_FlightMasterSpawned;
-
- uint32 m_TowerState;
-};
-
-class OutdoorPvPEP : public OutdoorPvP
-{
- public:
-
- OutdoorPvPEP();
-
- bool SetupOutdoorPvP();
-
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
-
- bool Update(uint32 diff);
-
- void FillInitialWorldStates(WorldPacket &data);
-
- void SendRemoveWorldStates(Player* player);
-
- void BuffTeams();
-
- void SetControlledState(uint32 index, uint32 state);
-
- private:
-
- // how many towers are controlled
- uint32 EP_Controls[EP_TOWER_NUM];
-
- uint32 m_AllianceTowersControlled;
- uint32 m_HordeTowersControlled;
-};
-
-#endif
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index f60cc1d188c..cb9f9cbc15c 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -926,8 +926,7 @@ class boss_kaelthas : public CreatureScript
unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID());
//Using packet workaround
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
@@ -953,8 +952,7 @@ class boss_kaelthas : public CreatureScript
if (Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()))
{
//Using packet workaround
- WorldPacket data(12);
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
+ WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
data.append(unit->GetPackGUID());
data << uint32(0);
unit->SendMessageToSet(&data, true);
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index b213f3df624..cdfb62bd55c 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -317,7 +317,7 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
if (Player* caster = GetCaster()->ToPlayer())
- if (caster->Has310Flyer(false))
+ if (caster->GetSkillValue(SKILL_RIDING) >= 375)
amount = 310;
}
@@ -644,6 +644,130 @@ class spell_dru_insect_swarm : public SpellScriptLoader
}
};
+enum EclipseSpells
+{
+ SPELL_DRUID_WRATH = 5176,
+ SPELL_DRUID_STARFIRE = 2912,
+ SPELL_DRUID_STARSURGE = 78674,
+ SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE = 89265,
+ SPELL_DRUID_STARSURGE_ENERGIZE = 86605,
+ SPELL_DRUID_LUNAR_ECLIPSE_MARKER = 67484, // Will make the yellow arrow on eclipse bar point to the blue side (lunar)
+ SPELL_DRUID_SOLAR_ECLIPSE_MARKER = 67483, // Will make the yellow arrow on eclipse bar point to the yellow side (solar)
+ SPELL_DRUID_SOLAR_ECLIPSE = 48517,
+ SPELL_DRUID_LUNAR_ECLIPSE = 48518,
+ TALENT_TREE_BALANCE = 752,
+};
+
+// Wrath, Starfire, and Starsurge
+class spell_dru_eclipse_energize : public SpellScriptLoader
+{
+public:
+ spell_dru_eclipse_energize() : SpellScriptLoader("spell_dru_eclipse_energize") { }
+
+ class spell_dru_eclipse_energize_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dru_eclipse_energize_SpellScript);
+
+ int32 energizeAmount;
+
+ bool Load()
+ {
+ if (GetCaster()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ if (GetCaster()->ToPlayer()->getClass() != CLASS_DRUID)
+ return false;
+
+ energizeAmount = 0;
+
+ return true;
+ }
+
+ void HandleEnergize(SpellEffIndex effIndex)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+
+ // No boomy, no deal.
+ if (caster->GetPrimaryTalentTree(caster->GetActiveSpec()) != TALENT_TREE_BALANCE)
+ return;
+
+ switch(GetSpellInfo()->Id)
+ {
+ case SPELL_DRUID_WRATH:
+ {
+ energizeAmount = -GetSpellInfo()->Effects[effIndex].BasePoints; // -13
+ // If we are set to fill the lunar side or we've just logged in with 0 power..
+ if ((!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
+ || caster->GetPower(POWER_ECLIPSE) == 0)
+ {
+ caster->CastCustomSpell(caster,SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE,&energizeAmount,0,0,true);
+ // If the energize was due to 0 power, cast the eclipse marker aura
+ if (!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
+ caster->CastSpell(caster,SPELL_DRUID_LUNAR_ECLIPSE_MARKER,true);
+ }
+ // The energizing effect brought us out of the solar eclipse, remove the aura
+ if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0)
+ caster->RemoveAurasDueToSpell(SPELL_DRUID_SOLAR_ECLIPSE);
+ break;
+ }
+ case SPELL_DRUID_STARFIRE:
+ {
+ energizeAmount = GetSpellInfo()->Effects[effIndex].BasePoints; // 20
+ // If we are set to fill the solar side or we've just logged in with 0 power..
+ if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
+ || caster->GetPower(POWER_ECLIPSE) == 0)
+ {
+ caster->CastCustomSpell(caster,SPELL_DRUID_ECLIPSE_GENERAL_ENERGIZE,&energizeAmount,0,0,true);
+ // If the energize was due to 0 power, cast the eclipse marker aura
+ if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
+ caster->CastSpell(caster,SPELL_DRUID_SOLAR_ECLIPSE_MARKER,true);
+ }
+ // The energizing effect brought us out of the lunar eclipse, remove the aura
+ if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0)
+ caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE);
+ break;
+ }
+ case SPELL_DRUID_STARSURGE:
+ {
+ // If we are set to fill the solar side or we've just logged in with 0 power (confirmed with sniffs)
+ if ((!caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
+ || caster->GetPower(POWER_ECLIPSE) == 0)
+ {
+ energizeAmount = GetSpellInfo()->Effects[effIndex].BasePoints; // 15
+ caster->CastCustomSpell(caster,SPELL_DRUID_STARSURGE_ENERGIZE,&energizeAmount,0,0,true);
+
+ // If the energize was due to 0 power, cast the eclipse marker aura
+ if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER))
+ caster->CastSpell(caster,SPELL_DRUID_SOLAR_ECLIPSE_MARKER,true);
+ }
+ else if (!caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE_MARKER) && caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE_MARKER))
+ {
+ energizeAmount = -GetSpellInfo()->Effects[effIndex].BasePoints; // -15
+ caster->CastCustomSpell(caster,SPELL_DRUID_STARSURGE_ENERGIZE,&energizeAmount,0,0,true);
+ }
+ // The energizing effect brought us out of the lunar eclipse, remove the aura
+ if (caster->HasAura(SPELL_DRUID_LUNAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) >= 0)
+ caster->RemoveAura(SPELL_DRUID_LUNAR_ECLIPSE);
+ // The energizing effect brought us out of the solar eclipse, remove the aura
+ else if (caster->HasAura(SPELL_DRUID_SOLAR_ECLIPSE) && caster->GetPower(POWER_ECLIPSE) <= 0)
+ caster->RemoveAura(SPELL_DRUID_SOLAR_ECLIPSE);
+ break;
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_1, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dru_eclipse_energize_SpellScript;
+ }
+};
+
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
@@ -659,4 +783,5 @@ void AddSC_druid_spell_scripts()
new spell_dru_savage_roar();
new spell_dru_survival_instincts();
new spell_dru_insect_swarm();
+ new spell_dru_eclipse_energize();
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 5eebb69d7a5..170f00d4111 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3027,12 +3027,13 @@ class spell_gen_mount : public SpellScriptLoader
break;
case 300:
if (canFly)
- {
- if (_mount310 && target->Has310Flyer(false))
- mount = _mount310;
- else
- mount = _mount280;
- }
+ mount = _mount280;
+ else
+ mount = _mount100;
+ break;
+ case 375:
+ if (canFly)
+ mount = _mount310;
else
mount = _mount100;
break;
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index 7830d46260c..8dff17b1c30 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -1347,24 +1347,6 @@ public:
return;
if (GetCaster()->GetOwner()->ToPlayer())
{
- // Pet's base damage changes depending on happiness
- if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet())
- {
- switch (GetCaster()->ToPet()->GetHappinessState())
- {
- case HAPPY:
- // 125% of normal damage
- amount += 25.0f;
- break;
- case CONTENT:
- // 100% of normal damage, nothing to modify
- break;
- case UNHAPPY:
- // 75% of normal damage
- amount += -25.0f;
- break;
- }
- }
// Cobra Reflexes
if (AuraEffect* cobraReflexes = GetCaster()->GetAuraEffectOfRankedSpell(61682, EFFECT_0))
amount -= cobraReflexes->GetAmount();
@@ -1706,7 +1688,7 @@ public:
if (pet->isGuardian())
((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK));
- amount += owner->CalculateDamage(BASE_ATTACK, true, true);;
+ amount += owner->CalculateDamage(BASE_ATTACK, true, true);
}
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 3d8ca3e729b..be5ec311c39 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -39,6 +39,9 @@ enum PriestSpells
PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT = 3021,
PRIEST_ICON_ID_PAIN_AND_SUFFERING = 2874,
PRIEST_SHADOW_WORD_DEATH = 32409,
+ PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH = 107903,
+ PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH = 107904,
+ PRIEST_GLYPH_OF_SHADOW = 107906,
};
// Guardian Spirit
@@ -449,6 +452,46 @@ class spell_pri_shadow_word_death : public SpellScriptLoader
}
};
+class spell_pri_shadowform : public SpellScriptLoader
+{
+ public:
+ spell_pri_shadowform() : SpellScriptLoader("spell_pri_shadowform") { }
+
+ class spell_pri_shadowform_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_pri_shadowform_AuraScript);
+
+ bool Validate(SpellInfo const* /*entry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH) ||
+ !sSpellMgr->GetSpellInfo(PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH))
+ return false;
+ return true;
+ }
+
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->CastSpell(GetTarget(), GetTarget()->HasAura(PRIEST_GLYPH_OF_SHADOW) ? PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH, true);
+ }
+
+ void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(GetTarget()->HasAura(PRIEST_GLYPH_OF_SHADOW) ? PRIEST_SHADOWFORM_VISUAL_WITH_GLYPH : PRIEST_SHADOWFORM_VISUAL_WITHOUT_GLYPH);
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_pri_shadowform_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_pri_shadowform_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_pri_shadowform_AuraScript();
+ }
+};
+
void AddSC_priest_spell_scripts()
{
new spell_pri_guardian_spirit();
@@ -461,4 +504,5 @@ void AddSC_priest_spell_scripts()
new spell_pri_vampiric_touch();
new spell_priest_renew();
new spell_pri_shadow_word_death();
+ new spell_pri_shadowform();
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index ad437c5e431..62a9e9f55d2 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -338,6 +338,9 @@ class spell_rog_deadly_poison : public SpellScriptLoader
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
+ if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ continue;
+
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
if (!enchant)
continue;
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index c863c2363af..1c6e6e11f04 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -35,6 +35,8 @@ enum ShamanSpells
SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349,
SHAMAN_SPELL_SATED = 57724,
SHAMAN_SPELL_EXHAUSTION = 57723,
+ HUNTER_SPELL_INSANITY = 95809,
+ MAGE_SPELL_TEMPORAL_DISPLACEMENT = 80354,
SHAMAN_SPELL_STORM_EARTH_AND_FIRE = 51483,
EARTHBIND_TOTEM_SPELL_EARTHGRAB = 64695,
@@ -319,6 +321,8 @@ class spell_sha_bloodlust : public SpellScriptLoader
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED));
+ targets.remove_if(Trinity::UnitAuraCheck(true, HUNTER_SPELL_INSANITY));
+ targets.remove_if(Trinity::UnitAuraCheck(true, MAGE_SPELL_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
@@ -361,6 +365,8 @@ class spell_sha_heroism : public SpellScriptLoader
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION));
+ targets.remove_if(Trinity::UnitAuraCheck(true, HUNTER_SPELL_INSANITY));
+ targets.remove_if(Trinity::UnitAuraCheck(true, MAGE_SPELL_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index d888e6cb56b..e7883f4f11f 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -75,7 +75,7 @@ public:
return false;
// error
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
return true;
}
};
@@ -118,7 +118,7 @@ public:
targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578))
return false;
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
return true;
}
};
@@ -267,15 +267,13 @@ class item_petrov_cluster_bombs : public ItemScript
public:
item_petrov_cluster_bombs() : ItemScript("item_petrov_cluster_bombs") { }
- bool OnUse(Player* player, Item* item, const SpellCastTargets & /*targets*/)
+ bool OnUse(Player* player, Item* /*item*/, const SpellCastTargets & /*targets*/)
{
if (player->GetZoneId() != ZONE_ID_HOWLING)
return false;
if (!player->GetTransport() || player->GetAreaId() != AREA_ID_SHATTERED_STRAITS)
{
- player->SendEquipError(EQUIP_ERR_NONE, item, NULL);
-
if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(SPELL_PETROV_BOMB))
Spell::SendCastResult(player, spellInfo, 1, SPELL_FAILED_NOT_HERE);
@@ -380,7 +378,7 @@ public:
} else
player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, item, NULL);
} else
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
return true;
}
};
@@ -406,7 +404,7 @@ public:
player->SendEquipError(EQUIP_ERR_OUT_OF_RANGE, item, NULL);
}
else
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
+ player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
return true;
}
};
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 175cfb190d7..e6ac4a3a2a1 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -211,7 +211,7 @@ int32 DoLowUnlearnCost(Player* player) //blacksmith
void ProcessCastaction(Player* player, Creature* creature, uint32 spellId, uint32 triggeredSpellId, int32 cost)
{
- if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney(cost))
+ if (!(spellId && player->HasSpell(spellId)) && player->HasEnoughMoney((int64)cost))
{
player->CastSpell(player, triggeredSpellId, true);
player->ModifyMoney(-cost);
@@ -349,11 +349,11 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui
{
if (EquippedOk(player, spellId))
{
- if (player->HasEnoughMoney(cost))
+ if (player->HasEnoughMoney(int64(cost)))
{
player->CastSpell(player, spellId, true);
ProfessionUnlearnSpells(player, spellId);
- player->ModifyMoney(-cost);
+ player->ModifyMoney(-int64(cost));
if (alternativeSpellId)
creature->CastSpell(player, alternativeSpellId, true);
}
@@ -361,7 +361,7 @@ void ProcessUnlearnAction(Player* player, Creature* creature, uint32 spellId, ui
player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, 0, 0);
}
else
- player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, NULL, NULL);
+ player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, NULL, NULL);
player->CLOSE_GOSSIP_MENU();
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 5640a84317c..2830a050d42 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1297,7 +1297,7 @@ public:
case GOSSIP_OPTION_LEARNDUALSPEC:
if (player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
{
- if (!player->HasEnoughMoney(10000000))
+ if (!player->HasEnoughMoney(uint64(10000000)))
{
player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
player->PlayerTalkClass->SendCloseGossip();
@@ -1305,7 +1305,7 @@ public:
}
else
{
- player->ModifyMoney(-10000000);
+ player->ModifyMoney(int64(-10000000));
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
@@ -2610,11 +2610,11 @@ public:
}
if (doSwitch)
{
- if (!player->HasEnoughMoney(EXP_COST))
+ if (!player->HasEnoughMoney(uint64(EXP_COST)))
player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
else if (noXPGain)
{
- player->ModifyMoney(-EXP_COST);
+ player->ModifyMoney(-int64(EXP_COST));
player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN);
}
else if (!noXPGain)
diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h
index 259c60ade20..7a16f2a0eb3 100755
--- a/src/server/shared/Common.h
+++ b/src/server/shared/Common.h
@@ -116,7 +116,7 @@
#define I32FMT "%08I32X"
#define I64FMT "%016I64X"
#define snprintf _snprintf
-#define atoll __atoi64
+#define atoll _atoi64
#define vsnprintf _vsnprintf
#define finite(X) _finite(X)
#define llabs _abs64
diff --git a/src/server/shared/DataStores/DB2FileLoader.cpp b/src/server/shared/DataStores/DB2FileLoader.cpp
new file mode 100644
index 00000000000..14170845211
--- /dev/null
+++ b/src/server/shared/DataStores/DB2FileLoader.cpp
@@ -0,0 +1,408 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DB2FileLoader.h"
+
+DB2FileLoader::DB2FileLoader()
+{
+ data = NULL;
+ fieldsOffset = NULL;
+}
+
+bool DB2FileLoader::Load(const char *filename, const char *fmt)
+{
+ uint32 header = 48;
+ if (data)
+ {
+ delete [] data;
+ data=NULL;
+ }
+
+ FILE * f = fopen(filename, "rb");
+ if (!f)
+ return false;
+
+ if (fread(&header, 4, 1, f) != 1) // Signature
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(header);
+
+ if (header != 0x32424457)
+ {
+ fclose(f);
+ return false; //'WDB2'
+ }
+
+ if (fread(&recordCount, 4, 1, f) != 1) // Number of records
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(recordCount);
+
+ if (fread(&fieldCount, 4, 1, f) != 1) // Number of fields
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(fieldCount);
+
+ if (fread(&recordSize, 4, 1, f) != 1) // Size of a record
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(recordSize);
+
+ if (fread(&stringSize, 4, 1, f) != 1) // String size
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(stringSize);
+
+ /* NEW WDB2 FIELDS*/
+ if (fread(&tableHash, 4, 1, f) != 1) // Table hash
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(tableHash);
+
+ if (fread(&build, 4, 1, f) != 1) // Build
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(build);
+
+ if (fread(&unk1, 4, 1, f) != 1) // Unknown WDB2
+ {
+ fclose(f);
+ return false;
+ }
+
+ EndianConvert(unk1);
+
+ if (build > 12880)
+ {
+ if (fread(&unk2, 4, 1, f) != 1) // Unknown WDB2
+ {
+ fclose(f);
+ return false;
+ }
+ EndianConvert(unk2);
+
+ if (fread(&maxIndex, 4, 1, f) != 1) // MaxIndex WDB2
+ {
+ fclose(f);
+ return false;
+ }
+ EndianConvert(maxIndex);
+
+ if (fread(&locale, 4, 1, f) != 1) // Locales
+ {
+ fclose(f);
+ return false;
+ }
+ EndianConvert(locale);
+
+ if (fread(&unk5, 4, 1, f) != 1) // Unknown WDB2
+ {
+ fclose(f);
+ return false;
+ }
+ EndianConvert(unk5);
+ }
+
+ if (maxIndex != 0)
+ {
+ int32 diff = maxIndex - unk2 + 1;
+ fseek(f, diff * 4 + diff * 2, SEEK_CUR); // diff * 4: an index for rows, diff * 2: a memory allocation bank
+ }
+
+ fieldsOffset = new uint32[fieldCount];
+ fieldsOffset[0] = 0;
+ for (uint32 i = 1; i < fieldCount; i++)
+ {
+ fieldsOffset[i] = fieldsOffset[i - 1];
+ if (fmt[i - 1] == 'b' || fmt[i - 1] == 'X')
+ fieldsOffset[i] += 1;
+ else
+ fieldsOffset[i] += 4;
+ }
+
+ data = new unsigned char[recordSize*recordCount+stringSize];
+ stringTable = data + recordSize*recordCount;
+
+ if (fread(data, recordSize * recordCount + stringSize, 1, f) != 1)
+ {
+ fclose(f);
+ return false;
+ }
+
+ fclose(f);
+ return true;
+}
+
+DB2FileLoader::~DB2FileLoader()
+{
+ if (data)
+ delete [] data;
+ if (fieldsOffset)
+ delete [] fieldsOffset;
+}
+
+DB2FileLoader::Record DB2FileLoader::getRecord(size_t id)
+{
+ assert(data);
+ return Record(*this, data + id*recordSize);
+}
+
+uint32 DB2FileLoader::GetFormatRecordSize(const char * format, int32* index_pos)
+{
+ uint32 recordsize = 0;
+ int32 i = -1;
+ for (uint32 x=0; format[x]; ++x)
+ {
+ switch(format[x])
+ {
+ case FT_FLOAT:
+ case FT_INT:
+ recordsize += 4;
+ break;
+ case FT_STRING:
+ recordsize += sizeof(char*);
+ break;
+ case FT_SORT:
+ i = x;
+ break;
+ case FT_IND:
+ i = x;
+ recordsize += 4;
+ break;
+ case FT_BYTE:
+ recordsize += 1;
+ break;
+ }
+ }
+
+ if (index_pos)
+ *index_pos = i;
+
+ return recordsize;
+}
+
+uint32 DB2FileLoader::GetFormatStringsFields(const char * format)
+{
+ uint32 stringfields = 0;
+ for (uint32 x=0; format[x]; ++x)
+ if (format[x] == FT_STRING)
+ ++stringfields;
+
+ return stringfields;
+}
+
+char* DB2FileLoader::AutoProduceData(const char* format, uint32& records, char**& indexTable)
+{
+
+ typedef char * ptr;
+ if (strlen(format) != fieldCount)
+ return NULL;
+
+ //get struct size and index pos
+ int32 i;
+ uint32 recordsize=GetFormatRecordSize(format, &i);
+
+ if (i >= 0)
+ {
+ uint32 maxi = 0;
+ //find max index
+ for (uint32 y = 0; y < recordCount; y++)
+ {
+ uint32 ind=getRecord(y).getUInt(i);
+ if (ind>maxi)
+ maxi = ind;
+ }
+
+ ++maxi;
+ records = maxi;
+ indexTable = new ptr[maxi];
+ memset(indexTable, 0, maxi * sizeof(ptr));
+ }
+ else
+ {
+ records = recordCount;
+ indexTable = new ptr[recordCount];
+ }
+
+ char* dataTable = new char[recordCount * recordsize];
+
+ uint32 offset=0;
+
+ for (uint32 y =0; y < recordCount; y++)
+ {
+ if (i>=0)
+ {
+ indexTable[getRecord(y).getUInt(i)] = &dataTable[offset];
+ }
+ else
+ indexTable[y] = &dataTable[offset];
+
+ for (uint32 x = 0; x < fieldCount; x++)
+ {
+ switch(format[x])
+ {
+ case FT_FLOAT:
+ *((float*)(&dataTable[offset])) = getRecord(y).getFloat(x);
+ offset += 4;
+ break;
+ case FT_IND:
+ case FT_INT:
+ *((uint32*)(&dataTable[offset])) = getRecord(y).getUInt(x);
+ offset += 4;
+ break;
+ case FT_BYTE:
+ *((uint8*)(&dataTable[offset])) = getRecord(y).getUInt8(x);
+ offset += 1;
+ break;
+ case FT_STRING:
+ *((char**)(&dataTable[offset])) = NULL; // will be replaces non-empty or "" strings in AutoProduceStrings
+ offset += sizeof(char*);
+ break;
+ }
+ }
+ }
+
+ return dataTable;
+}
+
+static char const* const nullStr = "";
+
+char* DB2FileLoader::AutoProduceStringsArrayHolders(const char* format, char* dataTable)
+{
+ if (strlen(format) != fieldCount)
+ return NULL;
+
+ // we store flat holders pool as single memory block
+ size_t stringFields = GetFormatStringsFields(format);
+ // each string field at load have array of string for each locale
+ size_t stringHolderSize = sizeof(char*) * TOTAL_LOCALES;
+ size_t stringHoldersRecordPoolSize = stringFields * stringHolderSize;
+ size_t stringHoldersPoolSize = stringHoldersRecordPoolSize * recordCount;
+
+ char* stringHoldersPool = new char[stringHoldersPoolSize];
+
+ // DB2 strings expected to have at least empty string
+ for (size_t i = 0; i < stringHoldersPoolSize / sizeof(char*); ++i)
+ ((char const**)stringHoldersPool)[i] = nullStr;
+
+ uint32 offset=0;
+
+ // assign string holders to string field slots
+ for (uint32 y = 0; y < recordCount; y++)
+ {
+ uint32 stringFieldNum = 0;
+
+ for(uint32 x = 0; x < fieldCount; x++)
+ switch(format[x])
+ {
+ case FT_FLOAT:
+ case FT_IND:
+ case FT_INT:
+ offset += 4;
+ break;
+ case FT_BYTE:
+ offset += 1;
+ break;
+ case FT_STRING:
+ {
+ // init db2 string field slots by pointers to string holders
+ char const*** slot = (char const***)(&dataTable[offset]);
+ *slot = (char const**)(&stringHoldersPool[stringHoldersRecordPoolSize * y + stringHolderSize*stringFieldNum]);
+ ++stringFieldNum;
+ offset += sizeof(char*);
+ break;
+ }
+ case FT_NA:
+ case FT_NA_BYTE:
+ case FT_SORT:
+ break;
+ default:
+ assert(false && "unknown format character");
+ }
+ }
+
+ //send as char* for store in char* pool list for free at unload
+ return stringHoldersPool;
+}
+
+char* DB2FileLoader::AutoProduceStrings(const char* format, char* dataTable)
+{
+ if (strlen(format) != fieldCount)
+ return NULL;
+
+ char* stringPool= new char[stringSize];
+ memcpy(stringPool, stringTable, stringSize);
+
+ uint32 offset = 0;
+
+ for (uint32 y =0; y < recordCount; y++)
+ {
+ for (uint32 x = 0; x < fieldCount; x++)
+ switch(format[x])
+ {
+ case FT_FLOAT:
+ case FT_IND:
+ case FT_INT:
+ offset += 4;
+ break;
+ case FT_BYTE:
+ offset += 1;
+ break;
+ case FT_STRING:
+ {
+ // fill only not filled entries
+ char** slot = (char**)(&dataTable[offset]);
+ if (**((char***)slot) == nullStr)
+ {
+ const char * st = getRecord(y).getString(x);
+ *slot=stringPool + (st-(const char*)stringTable);
+ }
+
+ offset+=sizeof(char*);
+ break;
+ }
+ }
+ }
+
+ return stringPool;
+}
diff --git a/src/server/shared/DataStores/DB2FileLoader.h b/src/server/shared/DataStores/DB2FileLoader.h
new file mode 100644
index 00000000000..c30e33c29f6
--- /dev/null
+++ b/src/server/shared/DataStores/DB2FileLoader.h
@@ -0,0 +1,106 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DB2_FILE_LOADER_H
+#define DB2_FILE_LOADER_H
+
+#include "Define.h"
+#include "Utilities/ByteConverter.h"
+#include <cassert>
+
+class DB2FileLoader
+{
+ public:
+ DB2FileLoader();
+ ~DB2FileLoader();
+
+ bool Load(const char *filename, const char *fmt);
+
+ class Record
+ {
+ public:
+ float getFloat(size_t field) const
+ {
+ assert(field < file.fieldCount);
+ float val = *reinterpret_cast<float*>(offset+file.GetOffset(field));
+ EndianConvert(val);
+ return val;
+ }
+ uint32 getUInt(size_t field) const
+ {
+ assert(field < file.fieldCount);
+ uint32 val = *reinterpret_cast<uint32*>(offset+file.GetOffset(field));
+ EndianConvert(val);
+ return val;
+ }
+ uint8 getUInt8(size_t field) const
+ {
+ assert(field < file.fieldCount);
+ return *reinterpret_cast<uint8*>(offset+file.GetOffset(field));
+ }
+
+ const char *getString(size_t field) const
+ {
+ assert(field < file.fieldCount);
+ size_t stringOffset = getUInt(field);
+ assert(stringOffset < file.stringSize);
+ return reinterpret_cast<char*>(file.stringTable + stringOffset);
+ }
+
+ private:
+ Record(DB2FileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) {}
+ unsigned char *offset;
+ DB2FileLoader &file;
+
+ friend class DB2FileLoader;
+ };
+
+ // Get record by id
+ Record getRecord(size_t id);
+ /// Get begin iterator over records
+
+ uint32 GetNumRows() const { return recordCount;}
+ uint32 GetCols() const { return fieldCount; }
+ uint32 GetOffset(size_t id) const { return (fieldsOffset != NULL && id < fieldCount) ? fieldsOffset[id] : 0; }
+ bool IsLoaded() const { return (data != NULL); }
+ char* AutoProduceData(const char* fmt, uint32& count, char**& indexTable);
+ char* AutoProduceStringsArrayHolders(const char* fmt, char* dataTable);
+ char* AutoProduceStrings(const char* fmt, char* dataTable);
+ static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = NULL);
+ static uint32 GetFormatStringsFields(const char * format);
+private:
+
+ uint32 recordSize;
+ uint32 recordCount;
+ uint32 fieldCount;
+ uint32 stringSize;
+ uint32 *fieldsOffset;
+ unsigned char *data;
+ unsigned char *stringTable;
+
+ // WDB2 / WCH2 fields
+ uint32 tableHash; // WDB2
+ uint32 build; // WDB2
+
+ int unk1; // WDB2 (Unix time in WCH2)
+ int unk2; // WDB2
+ int maxIndex; // WDB2 (index table)
+ int locale; // WDB2
+ int unk5; // WDB2
+};
+
+#endif \ No newline at end of file
diff --git a/src/server/shared/DataStores/DB2Store.h b/src/server/shared/DataStores/DB2Store.h
new file mode 100644
index 00000000000..6ebca714fe6
--- /dev/null
+++ b/src/server/shared/DataStores/DB2Store.h
@@ -0,0 +1,141 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DB2STORE_H
+#define DB2STORE_H
+
+#include "DB2FileLoader.h"
+#include "DB2fmt.h"
+#include "Log.h"
+#include "Field.h"
+#include "DatabaseWorkerPool.h"
+#include "Implementation/WorldDatabase.h"
+#include "DatabaseEnv.h"
+
+#include <vector>
+
+template<class T>
+class DB2Storage
+{
+ typedef std::list<char*> StringPoolList;
+ typedef std::vector<T*> DataTableEx;
+public:
+ explicit DB2Storage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
+ ~DB2Storage() { Clear(); }
+
+ T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
+ uint32 GetNumRows() const { return nCount; }
+ char const* GetFormat() const { return fmt; }
+ uint32 GetFieldCount() const { return fieldCount; }
+
+ /// Copies the provided entry and stores it.
+ void AddEntry(uint32 id, const T* entry)
+ {
+ if (LookupEntry(id))
+ return;
+
+ if (id >= nCount)
+ {
+ // reallocate index table
+ char** tmpIdxTable = new char*[id+1];
+ memset(tmpIdxTable, 0, (id+1) * sizeof(char*));
+ memcpy(tmpIdxTable, (char*)indexTable, nCount * sizeof(char*));
+ delete[] ((char*)indexTable);
+ nCount = id + 1;
+ indexTable = (T**)tmpIdxTable;
+ }
+
+ T* entryDst = new T;
+ memcpy((char*)entryDst, (char*)entry, sizeof(T));
+ m_dataTableEx.push_back(entryDst);
+ indexTable[id] = entryDst;
+ }
+
+ bool Load(char const* fn)
+ {
+ DB2FileLoader db2;
+ // Check if load was sucessful, only then continue
+ if (!db2.Load(fn, fmt))
+ return false;
+
+ fieldCount = db2.GetCols();
+
+ // load raw non-string data
+ m_dataTable = (T*)db2.AutoProduceData(fmt, nCount, (char**&)indexTable);
+
+ // create string holders for loaded string fields
+ m_stringPoolList.push_back(db2.AutoProduceStringsArrayHolders(fmt, (char*)m_dataTable));
+
+ // load strings from dbc data
+ m_stringPoolList.push_back(db2.AutoProduceStrings(fmt, (char*)m_dataTable));
+
+ // error in dbc file at loading if NULL
+ return indexTable!=NULL;
+ }
+
+ bool LoadStringsFrom(char const* fn)
+ {
+ // DBC must be already loaded using Load
+ if (!indexTable)
+ return false;
+
+ DB2FileLoader db2;
+ // Check if load was successful, only then continue
+ if (!db2.Load(fn, fmt))
+ return false;
+
+ // load strings from another locale dbc data
+ m_stringPoolList.push_back(db2.AutoProduceStrings(fmt, (char*)m_dataTable));
+
+ return true;
+ }
+
+ void Clear()
+ {
+ if (!indexTable)
+ return;
+
+ delete[] ((char*)indexTable);
+ indexTable = NULL;
+ delete[] ((char*)m_dataTable);
+ m_dataTable = NULL;
+ for (typename DataTableEx::const_iterator itr = m_dataTableEx.begin(); itr != m_dataTableEx.end(); ++itr)
+ delete *itr;
+ m_dataTableEx.clear();
+
+ while (!m_stringPoolList.empty())
+ {
+ delete[] m_stringPoolList.front();
+ m_stringPoolList.pop_front();
+ }
+ nCount = 0;
+ }
+
+ void EraseEntry(uint32 id) { indexTable[id] = NULL; }
+
+private:
+ uint32 nCount;
+ uint32 fieldCount;
+ uint32 recordSize;
+ char const* fmt;
+ T** indexTable;
+ T* m_dataTable;
+ DataTableEx m_dataTableEx;
+ StringPoolList m_stringPoolList;
+};
+
+#endif \ No newline at end of file
diff --git a/src/server/shared/DataStores/DBCFileLoader.h b/src/server/shared/DataStores/DBCFileLoader.h
index a43807a3b59..3d5c23dcb85 100755
--- a/src/server/shared/DataStores/DBCFileLoader.h
+++ b/src/server/shared/DataStores/DBCFileLoader.h
@@ -22,21 +22,6 @@
#include "Utilities/ByteConverter.h"
#include <cassert>
-enum
-{
- FT_NA='x', //not used or unknown, 4 byte size
- FT_NA_BYTE='X', //not used or unknown, byte
- FT_STRING='s', //char*
- FT_FLOAT='f', //float
- FT_INT='i', //uint32
- FT_BYTE='b', //uint8
- FT_SORT='d', //sorted by this field, field is not included
- FT_IND='n', //the same, but parsed to data
- FT_LOGIC='l', //Logical (boolean)
- FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc
- FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc
-};
-
class DBCFileLoader
{
public:
diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h
index 9965a5c1d71..0c502d3fd77 100755
--- a/src/server/shared/DataStores/DBCStore.h
+++ b/src/server/shared/DataStores/DBCStore.h
@@ -20,7 +20,7 @@
#define DBCSTORE_H
#include "DBCFileLoader.h"
-#include "Logging/Log.h"
+#include "Log.h"
#include "Field.h"
#include "DatabaseWorkerPool.h"
#include "Implementation/WorldDatabase.h"
@@ -41,7 +41,7 @@ struct SqlDbc
for (uint32 i = 0; i< sqlTableName.size(); ++i)
{
if (isalpha(sqlTableName[i]))
- sqlTableName[i] = tolower(sqlTableName[i]);
+ sqlTableName[i] = char(tolower(sqlTableName[i]));
else if (sqlTableName[i] == '.')
sqlTableName[i] = '_';
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index c7a283c94d7..368e70a758c 100644..100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -38,8 +38,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_GUID_BY_NAME_FILTER, "SELECT guid, name FROM characters WHERE name LIKE CONCAT('%%', ?, '%%')", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_SEL_BANINFO_LIST, "SELECT bandate, unbandate, bannedby, banreason FROM character_banned WHERE guid = ? ORDER BY unbandate", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_SEL_BANNED_NAME, "SELECT characters.name FROM characters, character_banned WHERE character_banned.guid = ? AND character_banned.guid = characters.guid", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN guild_member AS gm ON c.guid = gm.guid LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? ORDER BY c.guid", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? ORDER BY c.guid", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN guild_member AS gm ON c.guid = gm.guid LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ?", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.playerBytes, c.playerBytes2, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_PET_SLOTS, "SELECT owner, slot FROM character_pet WHERE owner = ? AND slot >= ? AND slot <= ? ORDER BY slot", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_PET_SLOTS_DETAIL, "SELECT owner, id, entry, level, name FROM character_pet WHERE owner = ? AND slot >= ? AND slot <= ? ORDER BY slot", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_SEL_PET_ENTRY, "SELECT entry FROM character_pet WHERE owner = ? AND id = ? AND slot >= ? AND slot <= ?", CONNECTION_ASYNC);
@@ -64,9 +64,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Start LoginQueryHolder content
PREPARE_STATEMENT(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
- "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
- "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
- "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = ?", CONNECTION_ASYNC)
+ "resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
+ "conquestPoints, totalHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
+ "health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_AURAS, "SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, "
@@ -97,7 +97,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_EQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, ignore_mask, item0, item1, item2, item3, item4, item5, item6, item7, item8, "
"item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = ? ORDER BY setindex", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_BGDATA, "SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_SEL_CHARACTER_GLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SEL_CHARACTER_GLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9 FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_TALENTS, "SELECT spell, spec FROM character_talent WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_SKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_RANDOMBG, "SELECT guid FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC)
@@ -161,7 +161,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// 0: uint32, 1: uint8, 3: string, 4: uint32
PREPARE_STATEMENT(CHAR_INS_GUILD_RANK, "INSERT INTO guild_rank (guildid, rid, rname, rights) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GUILD_RANKS, "DELETE FROM guild_rank WHERE guildid = ?", CONNECTION_ASYNC) // 0: uint32
- PREPARE_STATEMENT(CHAR_DEL_GUILD_LOWEST_RANK, "DELETE FROM guild_rank WHERE guildid = ? AND rid >= ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8
+ PREPARE_STATEMENT(CHAR_DEL_GUILD_RANK, "DELETE FROM guild_rank WHERE guildid = ? AND rid = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8
PREPARE_STATEMENT(CHAR_INS_GUILD_BANK_TAB, "INSERT INTO guild_bank_tab (guildid, TabId) VALUES (?, ?)", CONNECTION_ASYNC) // 0: uint32, 1: uint8
PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_TAB, "DELETE FROM guild_bank_tab WHERE guildid = ? AND TabId = ?", CONNECTION_ASYNC) // 0: uint32, 1: uint8
PREPARE_STATEMENT(CHAR_DEL_GUILD_BANK_TABS, "DELETE FROM guild_bank_tab WHERE guildid = ?", CONNECTION_ASYNC) // 0: uint32
@@ -210,6 +210,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3, "UPDATE guild_member SET BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4, "UPDATE guild_member SET BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5, "UPDATE guild_member SET BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS6, "UPDATE guild_member SET BankRemSlotsTab6 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS7, "UPDATE guild_member SET BankRemSlotsTab7 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
// 0: uint32, 1: uint32, 2: uint32, 3: uint32
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0, "UPDATE guild_member SET BankResetTimeTab0 = ?, BankRemSlotsTab0 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS1, "UPDATE guild_member SET BankResetTimeTab1 = ?, BankRemSlotsTab1 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
@@ -217,6 +219,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3, "UPDATE guild_member SET BankResetTimeTab3 = ?, BankRemSlotsTab3 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4, "UPDATE guild_member SET BankResetTimeTab4 = ?, BankRemSlotsTab4 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5, "UPDATE guild_member SET BankResetTimeTab5 = ?, BankRemSlotsTab5 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS6, "UPDATE guild_member SET BankResetTimeTab6 = ?, BankRemSlotsTab6 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS7, "UPDATE guild_member SET BankResetTimeTab7 = ?, BankRemSlotsTab7 = ? WHERE guildid = ? AND guid = ?", CONNECTION_ASYNC)
// 0: uint32, 1: uint8
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME0, "UPDATE guild_member SET BankResetTimeTab0 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME1, "UPDATE guild_member SET BankResetTimeTab1 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
@@ -224,7 +228,17 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME3, "UPDATE guild_member SET BankResetTimeTab3 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME4, "UPDATE guild_member SET BankResetTimeTab4 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME5, "UPDATE guild_member SET BankResetTimeTab5 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME6, "UPDATE guild_member SET BankResetTimeTab6 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_UPD_GUILD_RANK_BANK_TIME7, "UPDATE guild_member SET BankResetTimeTab7 = 0 WHERE guildid = ? AND rank = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHAR_DATA_FOR_GUILD, "SELECT name, level, class, zone, account FROM characters WHERE guid = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_GUILD_ACHIEVEMENT, "DELETE FROM guild_achievement WHERE guildId = ? AND achievement = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_INS_GUILD_ACHIEVEMENT, "INSERT INTO guild_achievement (guildId, achievement, date, guids) VALUES (?, ?, ?, ?)", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ? AND criteria = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA, "INSERT INTO guild_achievement_progress (guildId, criteria, counter, date, completedGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS, "DELETE FROM guild_achievement WHERE guildId = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA, "DELETE FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_SEL_GUILD_ACHIEVEMENT, "SELECT achievement, date, guids FROM guild_achievement WHERE guildId = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA, "SELECT criteria, counter, date, completedGuid FROM guild_achievement_progress WHERE guildId = ?", CONNECTION_SYNCH)
// Chat channel handling
PREPARE_STATEMENT(CHAR_SEL_CHANNEL, "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH)
@@ -307,8 +321,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_PLAYER_HOMEBIND, "DELETE FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC)
// Corpse
- PREPARE_STATEMENT(CHAR_SEL_CORPSES, "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_INS_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SEL_CORPSES, "SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_INS_CORPSE, "INSERT INTO corpse (corpseGuid, guid, posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE corpseGuid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_PLAYER_CORPSES, "DELETE FROM corpse WHERE guid = ? AND corpseType <> 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
@@ -348,18 +362,18 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
"taximask, cinematic, "
- "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
+ "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, talentTree, "
"extra_flags, stable_slots, at_login, zone, "
- "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
- "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
- "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES "
- "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
+ "death_expire_time, taxi_path, conquestPoints, totalHonorPoints, totalKills, "
+ "todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, "
+ "power4, power5, latency, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels) VALUES "
+ "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?,"
"map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
- "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
- "arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?,"
- "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
- "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
+ "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,talentTree=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
+ "conquestPoints=?,totalHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,"
+ "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
+ "equipmentCache=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC);
@@ -445,14 +459,13 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_SEL_MAIL_ITEMS_BY_ENTRY, "SELECT mi.item_guid, m.sender, m.receiver, cs.account, cs.name, cr.account, cr.name FROM mail m INNER JOIN mail_items mi ON mi.mail_id = m.id INNER JOIN item_instance ii ON ii.guid = mi.item_guid INNER JOIN characters cs ON cs.guid = m.sender INNER JOIN characters cr ON cr.guid = m.receiver WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY, "SELECT ah.itemguid, ah.itemowner, c.account, c.name FROM auctionhouse ah INNER JOIN characters c ON c.guid = ah.itemowner INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY, "SELECT gi.item_guid, gi.guildid, g.name FROM guild_bank_item gi INNER JOIN guild g ON g.guildid = gi.guildid INNER JOIN item_instance ii ON ii.guid = gi.item_guid WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
- PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_SYNCH);
- PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND entry = ? AND (slot = ? OR slot > ?)", CONNECTION_SYNCH);
- PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?) ", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT_2, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND entry = ? AND (slot = ? OR slot > ?)", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?) ", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENT, "DELETE FROM character_achievement WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, "DELETE FROM character_achievement_progress WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_REPUTATION_BY_FACTION, "DELETE FROM character_reputation WHERE guid = ? AND faction = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_REPUTATION_BY_FACTION, "INSERT INTO character_reputation (guid, faction, standing, flags) VALUES (?, ?, ? , ?)", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_UPD_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = (arenaPoints + ?) WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_ITEM_REFUND_INSTANCE, "DELETE FROM item_refund_instance WHERE item_guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_ITEM_REFUND_INSTANCE, "INSERT INTO item_refund_instance (item_guid, player_guid, paidMoney, paidExtendedCost) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_GROUP, "DELETE FROM groups WHERE guid = ?", CONNECTION_ASYNC);
@@ -522,7 +535,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_CHAR_TALENT, "DELETE FROM character_talent WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_SKILLS, "DELETE FROM character_skills WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UDP_CHAR_HONOR_POINTS, "UPDATE characters SET totalHonorPoints = ? WHERE guid = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_UDP_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UDP_CHAR_MONEY, "UPDATE characters SET money = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_ACTION, "INSERT INTO character_action (guid, spec, button, action, type) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHAR_ACTION, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?", CONNECTION_ASYNC);
@@ -539,14 +551,19 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_UDP_CHAR_SKILLS, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_SPELL, "INSERT INTO character_spell (guid, spell, active, disabled) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_STATS, "DELETE FROM character_stats WHERE guid = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_INS_CHAR_STATS, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_INS_CHAR_STATS, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_BY_OWNER, "DELETE FROM petition WHERE ownerguid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, "DELETE FROM petition_sign WHERE ownerguid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, "DELETE FROM petition WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, "DELETE FROM petition_sign WHERE ownerguid = ? AND type = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs VALUES(?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs (guid, spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6, glyph7, glyph8, glyph9) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_TALENT_BY_SPELL_SPEC, "DELETE FROM character_talent WHERE guid = ? and spell = ? and spec = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, spec) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ?", CONNECTION_ASYNC);
+
+ PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomProperty, suffixFactor FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomProperty, suffixFactor) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC);
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index e1530f36e44..8c7042ad926 100644..100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -166,7 +166,7 @@ enum CharacterDatabaseStatements
CHAR_DEL_GUILD_MEMBERS,
CHAR_INS_GUILD_RANK,
CHAR_DEL_GUILD_RANKS,
- CHAR_DEL_GUILD_LOWEST_RANK,
+ CHAR_DEL_GUILD_RANK,
CHAR_INS_GUILD_BANK_TAB,
CHAR_DEL_GUILD_BANK_TAB,
CHAR_DEL_GUILD_BANK_TABS,
@@ -207,19 +207,33 @@ enum CharacterDatabaseStatements
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS3,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS4,
CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS5,
+ CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS6,
+ CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS7,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS1,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS2,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS3,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS4,
CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS5,
+ CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS6,
+ CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS7,
CHAR_UPD_GUILD_RANK_BANK_TIME0,
CHAR_UPD_GUILD_RANK_BANK_TIME1,
CHAR_UPD_GUILD_RANK_BANK_TIME2,
CHAR_UPD_GUILD_RANK_BANK_TIME3,
CHAR_UPD_GUILD_RANK_BANK_TIME4,
CHAR_UPD_GUILD_RANK_BANK_TIME5,
+ CHAR_UPD_GUILD_RANK_BANK_TIME6,
+ CHAR_UPD_GUILD_RANK_BANK_TIME7,
CHAR_SEL_CHAR_DATA_FOR_GUILD,
+ CHAR_DEL_GUILD_ACHIEVEMENT,
+ CHAR_INS_GUILD_ACHIEVEMENT,
+ CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA,
+ CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA,
+ CHAR_DEL_ALL_GUILD_ACHIEVEMENTS,
+ CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA,
+ CHAR_SEL_GUILD_ACHIEVEMENT,
+ CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA,
CHAR_SEL_CHANNEL,
CHAR_INS_CHANNEL,
@@ -415,7 +429,6 @@ enum CharacterDatabaseStatements
CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS,
CHAR_DEL_CHAR_REPUTATION_BY_FACTION,
CHAR_INS_CHAR_REPUTATION_BY_FACTION,
- CHAR_UPD_CHAR_ARENA_POINTS,
CHAR_DEL_ITEM_REFUND_INSTANCE,
CHAR_INS_ITEM_REFUND_INSTANCE,
CHAR_DEL_GROUP,
@@ -485,7 +498,6 @@ enum CharacterDatabaseStatements
CHAR_DEL_CHAR_TALENT,
CHAR_DEL_CHAR_SKILLS,
CHAR_UDP_CHAR_HONOR_POINTS,
- CHAR_UDP_CHAR_ARENA_POINTS,
CHAR_UDP_CHAR_MONEY,
CHAR_INS_CHAR_ACTION,
CHAR_UPD_CHAR_ACTION,
@@ -512,6 +524,11 @@ enum CharacterDatabaseStatements
CHAR_INS_CHAR_TALENT,
CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC,
CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT,
+ CHAR_UPD_CHAR_LIST_SLOT,
+
+ CHAR_SEL_VOID_STORAGE,
+ CHAR_REP_VOID_STORAGE_ITEM,
+ CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT,
MAX_CHARACTERDATABASE_STATEMENTS,
};
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp
index 872d9ec415c..74cd57f74c0 100755
--- a/src/server/shared/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp
@@ -34,9 +34,9 @@ void WorldDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(WORLD_DEL_GRAVEYARD_ZONE, "DELETE FROM game_graveyard_zone WHERE id = ? AND ghost_zone = ? AND faction = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_INS_GAME_TELE, "INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_DEL_GAME_TELE, "DELETE FROM game_tele WHERE name = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(WORLD_INS_NPC_VENODR, "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost) VALUES(?, ?, ?, ?, ?)", CONNECTION_ASYNC);
- PREPARE_STATEMENT(WORLD_DEL_NPC_VENDOR, "DELETE FROM npc_vendor WHERE entry = ? AND item = ?", CONNECTION_ASYNC);
- PREPARE_STATEMENT(WORLD_SEL_NPC_VENDOR_REF, "SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry = ? ORDER BY slot ASC", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(WORLD_INS_NPC_VENDOR, "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost, type) VALUES(?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(WORLD_DEL_NPC_VENDOR, "DELETE FROM npc_vendor WHERE entry = ? AND item = ? AND type = ?", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(WORLD_SEL_NPC_VENDOR_REF, "SELECT item, maxcount, incrtime, ExtendedCost, type FROM npc_vendor WHERE entry = ? AND type = ? ORDER BY slot ASC", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_UPD_CREATURE_MOVEMENT_TYPE, "UPDATE creature SET MovementType = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction_A = ?, faction_H = ? WHERE entry = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC);
@@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(WORLD_INS_CREATURE_TRANSPORT, "INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_UPD_CREATURE_TRANSPORT_EMOTE, "UPDATE creature_transport SET emote = ? WHERE transport_entry = ? AND guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(WORLD_SEL_COMMANDS, "SELECT name, security, help FROM command", CONNECTION_SYNCH);
- PREPARE_STATEMENT(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
+ PREPARE_STATEMENT(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_IP2NATION_COUNTRY, "SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE i.ip < ? AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1", CONNECTION_SYNCH);
PREPARE_STATEMENT(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.h b/src/server/shared/Database/Implementation/WorldDatabase.h
index 6d7df87cc80..ceaad6f68e3 100755
--- a/src/server/shared/Database/Implementation/WorldDatabase.h
+++ b/src/server/shared/Database/Implementation/WorldDatabase.h
@@ -54,7 +54,7 @@ enum WorldDatabaseStatements
WORLD_DEL_GRAVEYARD_ZONE,
WORLD_INS_GAME_TELE,
WORLD_DEL_GAME_TELE,
- WORLD_INS_NPC_VENODR,
+ WORLD_INS_NPC_VENDOR,
WORLD_DEL_NPC_VENDOR,
WORLD_SEL_NPC_VENDOR_REF,
WORLD_UPD_CREATURE_MOVEMENT_TYPE,
diff --git a/src/server/shared/Database/PreparedStatement.cpp b/src/server/shared/Database/PreparedStatement.cpp
index 21aef0f1834..76dc7206bd7 100755
--- a/src/server/shared/Database/PreparedStatement.cpp
+++ b/src/server/shared/Database/PreparedStatement.cpp
@@ -230,11 +230,16 @@ void MySQLPreparedStatement::ClearParameters()
}
}
+static bool ParementerIndexAssertFail(uint32 stmtIndex, uint8 index, uint32 paramCount)
+{
+ sLog->outError(LOG_FILTER_SQL_DRIVER, "Attempted to bind parameter %u%s on a PreparedStatement %u (statement has only %u parameters)", uint32(index) + 1, (index == 1 ? "st" : (index == 2 ? "nd" : (index == 3 ? "rd" : "nd"))), stmtIndex, paramCount);
+ return false;
+}
+
//- Bind on mysql level
bool MySQLPreparedStatement::CheckValidIndex(uint8 index)
{
- if (index >= m_paramCount)
- return false;
+ ASSERT(index < m_paramCount || ParementerIndexAssertFail(m_stmt->m_index, index, m_paramCount));
if (m_paramsSet[index])
sLog->outWarn(LOG_FILTER_SQL, "[WARNING] Prepared Statement (id: %u) trying to bind value on already bound index (%u).", m_stmt->m_index, index);
diff --git a/src/server/shared/Define.h b/src/server/shared/Define.h
index bb3bab75e87..8c1b42af36f 100755
--- a/src/server/shared/Define.h
+++ b/src/server/shared/Define.h
@@ -79,4 +79,18 @@ typedef ACE_UINT32 uint32;
typedef ACE_UINT16 uint16;
typedef ACE_UINT8 uint8;
+enum DBCFormer
+{
+ FT_NA='x', //not used or unknown, 4 byte size
+ FT_NA_BYTE='X', //not used or unknown, byte
+ FT_STRING='s', //char*
+ FT_FLOAT='f', //float
+ FT_INT='i', //uint32
+ FT_BYTE='b', //uint8
+ FT_SORT='d', //sorted by this field, field is not included
+ FT_IND='n', //the same, but parsed to data
+ FT_LOGIC='l', //Logical (boolean)
+ FT_SQL_PRESENT='p', //Used in sql format to mark column present in sql dbc
+ FT_SQL_ABSENT='a' //Used in sql format to mark column absent in sql dbc
+};
#endif //TRINITY_DEFINE_H
diff --git a/src/server/shared/Logging/Appender.h b/src/server/shared/Logging/Appender.h
index c0e03b13db1..09ec8bfd081 100644
--- a/src/server/shared/Logging/Appender.h
+++ b/src/server/shared/Logging/Appender.h
@@ -30,7 +30,7 @@ enum LogFilterType
LOG_FILTER_PETS,
LOG_FILTER_VEHICLES,
LOG_FILTER_TSCR, // C++ AI, instance scripts, etc.
- LOG_FILTER_DATABASE_AI, // SmartAI, EventAI, Creature* * AI
+ LOG_FILTER_DATABASE_AI, // SmartAI, Creature* * AI
LOG_FILTER_MAPSCRIPTS,
LOG_FILTER_NETWORKIO,
LOG_FILTER_SPELLS_AURAS,
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index 6e17a32c78b..6e17a32c78b 100755..100644
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
diff --git a/src/server/shared/Logging/Log.h b/src/server/shared/Logging/Log.h
index cd1e9dc80df..cd1e9dc80df 100755..100644
--- a/src/server/shared/Logging/Log.h
+++ b/src/server/shared/Logging/Log.h
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 760fcfd48d9..0b08b4118d4 100755
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -21,9 +21,11 @@
#include "Common.h"
#include "Debugging/Errors.h"
-#include "Logging/Log.h"
+#include "Log.h"
#include "Utilities/ByteConverter.h"
+
+
class ByteBufferException
{
public:
@@ -52,7 +54,7 @@ class ByteBufferPositionException : public ByteBufferException
{
ACE_Stack_Trace trace;
- sLog->outError(LOG_FILTER_GENERAL, "Attempted to %s value with size: "SIZEFMTD" in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stacktrace: %s]" ,
+ sLog->outError(LOG_FILTER_GENERAL, "Attempted to %s value with size: "SIZEFMTD" in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stack trace: %s]" ,
(_add ? "put" : "get"), ValueSize, Pos, Size, trace.c_str());
}
@@ -74,7 +76,7 @@ class ByteBufferSourceException : public ByteBufferException
{
ACE_Stack_Trace trace;
- sLog->outError(LOG_FILTER_GENERAL, "Attempted to put a %s in ByteBuffer (pos: "SIZEFMTD" size: "SIZEFMTD")\n[Stacktrace: %s]",
+ sLog->outError(LOG_FILTER_GENERAL, "Attempted to put a %s in ByteBuffer (pos: "SIZEFMTD" size: "SIZEFMTD")\n[Stack trace: %s]",
(ValueSize > 0 ? "NULL-pointer" : "zero-sized value"), Pos, Size, trace.c_str());
}
};
@@ -85,19 +87,21 @@ class ByteBuffer
const static size_t DEFAULT_SIZE = 0x1000;
// constructor
- ByteBuffer(): _rpos(0), _wpos(0)
+ ByteBuffer() : _rpos(0), _wpos(0), _bitpos(8), _curbitval(0)
{
_storage.reserve(DEFAULT_SIZE);
}
- // constructor
- ByteBuffer(size_t res): _rpos(0), _wpos(0)
+ ByteBuffer(size_t reserve) : _rpos(0), _wpos(0), _bitpos(8), _curbitval(0)
{
- _storage.reserve(res);
+ _storage.reserve(reserve);
}
// copy constructor
- ByteBuffer(const ByteBuffer &buf): _rpos(buf._rpos), _wpos(buf._wpos), _storage(buf._storage) { }
+ ByteBuffer(const ByteBuffer &buf) : _rpos(buf._rpos), _wpos(buf._wpos),
+ _bitpos(buf._bitpos), _curbitval(buf._curbitval), _storage(buf._storage)
+ {
+ }
void clear()
{
@@ -107,10 +111,78 @@ class ByteBuffer
template <typename T> void append(T value)
{
+ FlushBits();
EndianConvert(value);
append((uint8 *)&value, sizeof(value));
}
+ void FlushBits()
+ {
+ if (_bitpos == 8)
+ return;
+
+ append((uint8 *)&_curbitval, sizeof(uint8));
+ _curbitval = 0;
+ _bitpos = 8;
+ }
+
+ bool WriteBit(uint32 bit)
+ {
+ --_bitpos;
+ if (bit)
+ _curbitval |= (1 << (_bitpos));
+
+ if (_bitpos == 0)
+ {
+ _bitpos = 8;
+ append((uint8 *)&_curbitval, sizeof(_curbitval));
+ _curbitval = 0;
+ }
+
+ return (bit != 0);
+ }
+
+ bool ReadBit()
+ {
+ ++_bitpos;
+ if (_bitpos > 7)
+ {
+ _bitpos = 0;
+ _curbitval = read<uint8>();
+ }
+
+ return ((_curbitval >> (7-_bitpos)) & 1) != 0;
+ }
+
+ template <typename T> void WriteBits(T value, size_t bits)
+ {
+ for (int32 i = bits-1; i >= 0; --i)
+ WriteBit((value >> i) & 1);
+ }
+
+ uint32 ReadBits(size_t bits)
+ {
+ uint32 value = 0;
+ for (int32 i = bits-1; i >= 0; --i)
+ if (ReadBit())
+ value |= (1 << (i));
+
+ return value;
+ }
+
+ // Reads a byte (if needed) in-place
+ void ReadByteSeq(uint8& b)
+ {
+ if (b != 0)
+ b ^= read<uint8>();
+ }
+
+ void WriteByteSeq(uint8 b)
+ {
+ if (b != 0)
+ append<uint8>(b ^ 1);
+ }
+
template <typename T> void put(size_t pos, T value)
{
EndianConvert(value);
@@ -275,9 +347,18 @@ class ByteBuffer
return *this;
}
- uint8 operator[](size_t pos) const
+ uint8& operator[](size_t const pos)
+ {
+ if (pos >= size())
+ throw ByteBufferPositionException(false, pos, 1, size());
+ return _storage[pos];
+ }
+
+ uint8 const& operator[](size_t const pos) const
{
- return read<uint8>(pos);
+ if (pos >= size())
+ throw ByteBufferPositionException(false, pos, 1, size());
+ return _storage[pos];
}
size_t rpos() const { return _rpos; }
@@ -359,6 +440,26 @@ class ByteBuffer
}
}
+ std::string ReadString(uint32 length)
+ {
+ if (!length)
+ return std::string();
+ char* buffer = new char[length + 1];
+ memset(buffer, 0, length + 1);
+ read((uint8*)buffer, length);
+ std::string retval = buffer;
+ delete[] buffer;
+ return retval;
+ }
+
+ //! Method for writing strings that have their length sent separately in packet
+ //! without null-terminating the string
+ void WriteString(std::string const& str)
+ {
+ if (size_t len = str.length())
+ append(str.c_str(), len);
+ }
+
const uint8 *contents() const { return &_storage[0]; }
size_t size() const { return _storage.size(); }
@@ -513,7 +614,8 @@ class ByteBuffer
}
protected:
- size_t _rpos, _wpos;
+ size_t _rpos, _wpos, _bitpos;
+ uint8 _curbitval;
std::vector<uint8> _storage;
};
@@ -596,7 +698,6 @@ inline ByteBuffer &operator>>(ByteBuffer &b, std::map<K, V> &m)
return b;
}
-// TODO: Make a ByteBuffer.cpp and move all this inlining to it.
template<> inline std::string ByteBuffer::read<std::string>()
{
std::string tmp;
@@ -622,5 +723,6 @@ inline void ByteBuffer::read_skip<std::string>()
{
read_skip<char*>();
}
+
#endif
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index eb5bb04d766..b23e15e50a1 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -70,7 +70,6 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
- ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 9eab3c40a2d..499471ad823 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -392,6 +392,14 @@ CleanCharacterDB = 0
PersistentCharacterCleanFlags = 0
#
+# GuildSaveInterval
+# Description: Time (in minutes) between guild experience saves
+# Default: 15
+#
+
+GuildSaveInterval = 15
+
+#
###################################################################################################
###################################################################################################
@@ -586,8 +594,7 @@ StrictPetNames = 0
#
# DBC.Locale
# Description: DBC language settings.
-# Default: 255 - (Auto Detect)
-# 0 - (English)
+# Default: 0 - (English)
# 1 - (Korean)
# 2 - (French)
# 3 - (German)
@@ -597,7 +604,7 @@ StrictPetNames = 0
# 7 - (Spanish Mexico)
# 8 - (Russian)
-DBC.Locale = 255
+DBC.Locale = 0
#
# DeclinedNames
@@ -611,11 +618,12 @@ DeclinedNames = 0
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
-# Default: 2 - (Expansion 2)
+# Default: 3 - (Expansion 3)
+# 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
-Expansion = 2
+Expansion = 3
#
# MinPlayerName
@@ -742,16 +750,16 @@ SkipCinematics = 0
# Description: Maximum level that can be reached by players.
# Important: Levels beyond 100 are not recommended at all.
# Range: 1-255
-# Default: 80
+# Default: 85
-MaxPlayerLevel = 80
+MaxPlayerLevel = 85
#
# MinDualSpecLevel
# Description: Level requirement for Dual Talent Specialization
-# Default: 40
+# Default: 30
-MinDualSpecLevel = 40
+MinDualSpecLevel = 30
#
# StartPlayerLevel
@@ -809,9 +817,9 @@ StartArenaPoints = 0
# RecruitAFriend.MaxLevel
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# experience multiplier.
-# Default: 60
+# Default: 80
-RecruitAFriend.MaxLevel = 60
+RecruitAFriend.MaxLevel = 80
#
# RecruitAFriend.MaxDifference
@@ -995,10 +1003,10 @@ MaxPrimaryTradeSkill = 2
#
# MinPetitionSigns
# Description: Number of required signatures on charters to create a guild.
-# Range: 0-9
-# Default: 9
+# Range: 0-4
+# Default: 4
-MinPetitionSigns = 9
+MinPetitionSigns = 4
#
# MaxGroupXPDistance
@@ -2809,4 +2817,3 @@ Logger.Opcodes=41,6,Console Server
# Default: "Root Chat DBErrors GM RA Warden Character Load"
Loggers=Root Chat DBErrors GM RA Warden Character Load WorldServer Opcodes
-
diff --git a/src/tools/map_extractor/CMakeLists.txt b/src/tools/map_extractor/CMakeLists.txt
index bde62c24c70..b84e56e5734 100644
--- a/src/tools/map_extractor/CMakeLists.txt
+++ b/src/tools/map_extractor/CMakeLists.txt
@@ -11,37 +11,27 @@
file(GLOB_RECURSE sources *.cpp *.h)
-if( UNIX )
- include_directories (
- ${CMAKE_SOURCE_DIR}/src/server/shared
- ${CMAKE_SOURCE_DIR}/dep/libmpq
- ${CMAKE_CURRENT_SOURCE_DIR}
- ${CMAKE_CURRENT_SOURCE_DIR}/loadlib
- )
-elseif( WIN32 )
- include_directories (
- ${CMAKE_SOURCE_DIR}/src/server/shared
- ${CMAKE_SOURCE_DIR}/dep/libmpq
- ${CMAKE_SOURCE_DIR}/dep/libmpq/win
- ${CMAKE_CURRENT_SOURCE_DIR}
- ${CMAKE_CURRENT_SOURCE_DIR}/loadlib
- )
-endif()
+include_directories (
+ ${CMAKE_SOURCE_DIR}/src/server/shared
+ ${CMAKE_SOURCE_DIR}/dep/StormLib/src
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/loadlib
+)
add_executable(mapextractor
${sources}
)
target_link_libraries(mapextractor
- mpq
${BZIP2_LIBRARIES}
${ZLIB_LIBRARIES}
+ storm
)
-add_dependencies(mapextractor mpq)
+add_dependencies(mapextractor storm)
if( UNIX )
install(TARGETS mapextractor DESTINATION bin)
elseif( WIN32 )
- install(TARGETS mapextractor DESTINATION "${CMAKE_INSTALL_PREFIX}")
+ install(TARGETS mapextractor DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif()
diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp
index d64276c6363..448cf2320b2 100644
--- a/src/tools/map_extractor/System.cpp
+++ b/src/tools/map_extractor/System.cpp
@@ -2,17 +2,18 @@
#include <stdio.h>
#include <deque>
-#include <set>
+#include <list>
#include <cstdlib>
#ifdef _WIN32
#include "direct.h"
#else
#include <sys/stat.h>
+#define ERROR_PATH_NOT_FOUND ERROR_FILE_NOT_FOUND
#endif
+#include "StormLib.h"
#include "dbcfile.h"
-#include "mpq_libmpq04.h"
#include "adt.h"
#include "wdt.h"
@@ -29,11 +30,13 @@
#endif
#ifdef O_LARGEFILE
- #define OPEN_FLAGS (O_RDONLY | O_BINARY | O_LARGEFILE)
+ #define OPEN_FLAGS (O_RDONLY | O_BINARY | O_LARGEFILE)
#else
#define OPEN_FLAGS (O_RDONLY | O_BINARY)
#endif
-extern ArchiveSet gOpenArchives;
+
+HANDLE WorldMpq = NULL;
+HANDLE LocaleMpq = NULL;
typedef struct
{
@@ -59,6 +62,7 @@ enum Extract
// Select data for extract
int CONF_extract = EXTRACT_MAP | EXTRACT_DBC;
+
// This option allow limit minimum height to some value (Allow save some memory)
bool CONF_allow_height_limit = true;
float CONF_use_minHeight = -500.0f;
@@ -70,34 +74,47 @@ float CONF_float_to_int16_limit = 2048.0f; // Max accuracy = val/65536
float CONF_flat_height_delta_limit = 0.005f; // If max - min less this value - surface is flat
float CONF_flat_liquid_delta_limit = 0.001f; // If max - min less this value - liquid surface is flat
-// List MPQ for extract from
-const char *CONF_mpq_list[]={
- "common.MPQ",
- "common-2.MPQ",
- "lichking.MPQ",
- "expansion.MPQ",
- "patch.MPQ",
- "patch-2.MPQ",
- "patch-3.MPQ",
- "patch-4.MPQ",
- "patch-5.MPQ",
+uint32 CONF_TargetBuild = 15595; // 4.3.4.15595
+
+// List MPQ for extract maps from
+char const* CONF_mpq_list[]=
+{
+ "world.MPQ",
+ "art.MPQ",
+ "world2.MPQ",
+ "expansion1.MPQ",
+ "expansion2.MPQ",
+ "expansion3.MPQ",
};
-static const char* const langs[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" };
-#define LANG_COUNT 12
+uint32 const Builds[] = {13164, 13205, 13287, 13329, 13596, 13623, 13914, 14007, 14333, 14480, 14545, 15005, 15050, 15211, 15354, 15595, 0};
+#define LAST_DBC_IN_DATA_BUILD 13623 // after this build mpqs with dbc are back to locale folder
-void CreateDir( const std::string& Path )
+char* const Locales[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU"};
+TCHAR* const LocalesT[] =
{
- #ifdef _WIN32
- _mkdir( Path.c_str());
- #else
- mkdir( Path.c_str(), 0777 );
- #endif
+ _T("enGB"), _T("enUS"),
+ _T("deDE"), _T("esES"),
+ _T("frFR"), _T("koKR"),
+ _T("zhCN"), _T("zhTW"),
+ _T("enCN"), _T("enTW"),
+ _T("esMX"), _T("ruRU"),
+};
+
+#define LOCALES_COUNT 12
+
+void CreateDir(std::string const& path)
+{
+#ifdef _WIN32
+ _mkdir(path.c_str());
+#else
+ mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IRWXO); // 0777
+#endif
}
-bool FileExists( const char* FileName )
+bool FileExists(TCHAR const* fileName)
{
- int fp = _open(FileName, OPEN_FLAGS);
+ int fp = _open(fileName, OPEN_FLAGS);
if(fp != -1)
{
_close(fp);
@@ -116,52 +133,62 @@ void Usage(char* prg)
"-o set output path\n"\
"-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
- "Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg);
+ "-b target build (default %u)"\
+ "Example: %s -f 0 -i \"c:\\games\\game\"", prg, CONF_TargetBuild, prg);
exit(1);
}
void HandleArgs(int argc, char * arg[])
{
- for(int c = 1; c < argc; ++c)
+ for (int c = 1; c < argc; ++c)
{
// i - input path
// o - output path
// e - extract only MAP(1)/DBC(2) - standard both(3)
// f - use float to int conversion
// h - limit minimum height
- if(arg[c][0] != '-')
+ // b - target client build
+ if (arg[c][0] != '-')
Usage(arg[0]);
- switch(arg[c][1])
+ switch (arg[c][1])
{
case 'i':
- if(c + 1 < argc) // all ok
- strcpy(input_path, arg[(c++) + 1]);
+ if (c + 1 < argc) // all ok
+ strcpy(input_path, arg[c++ + 1]);
else
Usage(arg[0]);
break;
case 'o':
- if(c + 1 < argc) // all ok
- strcpy(output_path, arg[(c++) + 1]);
+ if (c + 1 < argc) // all ok
+ strcpy(output_path, arg[c++ + 1]);
else
Usage(arg[0]);
break;
case 'f':
- if(c + 1 < argc) // all ok
- CONF_allow_float_to_int=atoi(arg[(c++) + 1])!=0;
+ if (c + 1 < argc) // all ok
+ CONF_allow_float_to_int = atoi(arg[c++ + 1])!=0;
else
Usage(arg[0]);
break;
case 'e':
- if(c + 1 < argc) // all ok
+ if (c + 1 < argc) // all ok
{
- CONF_extract=atoi(arg[(c++) + 1]);
- if(!(CONF_extract > 0 && CONF_extract < 4))
+ CONF_extract = atoi(arg[c++ + 1]);
+ if (!(CONF_extract > 0 && CONF_extract < 4))
Usage(arg[0]);
}
else
Usage(arg[0]);
break;
+ case 'b':
+ if (c + 1 < argc) // all ok
+ CONF_TargetBuild = atoi(arg[c++ + 1]);
+ else
+ Usage(arg[0]);
+ break;
+ default:
+ break;
}
}
}
@@ -169,22 +196,31 @@ void HandleArgs(int argc, char * arg[])
uint32 ReadBuild(int locale)
{
// include build info file also
- std::string filename = std::string("component.wow-")+langs[locale]+".txt";
+ std::string filename = std::string("component.wow-") + Locales[locale] + ".txt";
//printf("Read %s file... ", filename.c_str());
- MPQFile m(filename.c_str());
- if(m.isEof())
+ HANDLE dbcFile;
+ if (!SFileOpenFileEx(LocaleMpq, filename.c_str(), SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Fatal error: Not found %s file!\n", filename.c_str());
+ exit(1);
+ }
+
+ char buff[512];
+ DWORD readBytes = 0;
+ SFileReadFile(dbcFile, buff, 512, &readBytes, NULL);
+ if (!readBytes)
{
printf("Fatal error: Not found %s file!\n", filename.c_str());
exit(1);
}
- std::string text = m.getPointer();
- m.close();
+ std::string text = buff;
+ SFileCloseFile(dbcFile);
size_t pos = text.find("version=\"");
size_t pos1 = pos + strlen("version=\"");
- size_t pos2 = text.find("\"",pos1);
+ size_t pos2 = text.find("\"", pos1);
if (pos == text.npos || pos2 == text.npos || pos1 >= pos2)
{
printf("Fatal error: Invalid %s file format!\n", filename.c_str());
@@ -206,9 +242,16 @@ uint32 ReadBuild(int locale)
uint32 ReadMapDBC()
{
printf("Read Map.dbc file... ");
- DBCFile dbc("DBFilesClient\\Map.dbc");
- if(!dbc.open())
+ HANDLE dbcFile;
+ if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\Map.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Fatal error: Cannot find Map.dbc in archive!\n");
+ exit(1);
+ }
+
+ DBCFile dbc(dbcFile);
+ if (!dbc.open())
{
printf("Fatal error: Invalid Map.dbc file format!\n");
exit(1);
@@ -221,15 +264,23 @@ uint32 ReadMapDBC()
map_ids[x].id = dbc.getRecord(x).getUInt(0);
strcpy(map_ids[x].name, dbc.getRecord(x).getString(1));
}
- printf("Done! (%zu maps loaded)\n", map_count);
+
+ SFileCloseFile(dbcFile);
+ printf("Done! (%u maps loaded)\n", map_count);
return map_count;
}
void ReadAreaTableDBC()
{
printf("Read AreaTable.dbc file...");
- DBCFile dbc("DBFilesClient\\AreaTable.dbc");
+ HANDLE dbcFile;
+ if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\AreaTable.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Fatal error: Cannot find AreaTable.dbc in archive!\n");
+ exit(1);
+ }
+ DBCFile dbc(dbcFile);
if(!dbc.open())
{
printf("Fatal error: Invalid AreaTable.dbc file format!\n");
@@ -237,22 +288,27 @@ void ReadAreaTableDBC()
}
size_t area_count = dbc.getRecordCount();
- size_t maxid = dbc.getMaxId();
- areas = new uint16[maxid + 1];
- memset(areas, 0xff, (maxid + 1) * sizeof(uint16));
+ maxAreaId = dbc.getMaxId();
+ areas = new uint16[maxAreaId + 1];
- for(uint32 x = 0; x < area_count; ++x)
+ for (uint32 x = 0; x < area_count; ++x)
areas[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3);
- maxAreaId = dbc.getMaxId();
-
- printf("Done! (%zu areas loaded)\n", area_count);
+ SFileCloseFile(dbcFile);
+ printf("Done! (%u areas loaded)\n", area_count);
}
void ReadLiquidTypeTableDBC()
{
printf("Read LiquidType.dbc file...");
- DBCFile dbc("DBFilesClient\\LiquidType.dbc");
+ HANDLE dbcFile;
+ if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\LiquidType.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Fatal error: Cannot find LiquidType.dbc in archive!\n");
+ exit(1);
+ }
+
+ DBCFile dbc(dbcFile);
if(!dbc.open())
{
printf("Fatal error: Invalid LiquidType.dbc file format!\n");
@@ -267,7 +323,8 @@ void ReadLiquidTypeTableDBC()
for(uint32 x = 0; x < liqTypeCount; ++x)
LiqType[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3);
- printf("Done! (%zu LiqTypes loaded)\n", liqTypeCount);
+ SFileCloseFile(dbcFile);
+ printf("Done! (%u LiqTypes loaded)\n", liqTypeCount);
}
//
@@ -368,16 +425,9 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
{
ADT_file adt;
- if (!adt.loadFile(filename))
+ if (!adt.loadFile(WorldMpq, filename))
return false;
- adt_MCIN *cells = adt.a_grid->getMCIN();
- if (!cells)
- {
- printf("Can't find cells in '%s'\n", filename);
- return false;
- }
-
memset(liquid_show, 0, sizeof(liquid_show));
memset(liquid_flags, 0, sizeof(liquid_flags));
memset(liquid_entry, 0, sizeof(liquid_entry));
@@ -389,24 +439,27 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
map.buildMagic = build;
// Get area flags data
- for (int i=0;i<ADT_CELLS_PER_GRID;i++)
+ for (int i = 0; i < ADT_CELLS_PER_GRID; ++i)
{
- for(int j=0;j<ADT_CELLS_PER_GRID;j++)
+ for (int j = 0; j < ADT_CELLS_PER_GRID; ++j)
{
- adt_MCNK * cell = cells->getMCNK(i,j);
+ adt_MCNK* cell = adt.cells[i][j];
uint32 areaid = cell->areaid;
- if(areaid && areaid <= maxAreaId)
+ if (areaid && areaid <= maxAreaId)
{
- if(areas[areaid] != 0xffff)
+ if (areas[areaid] != 0xFFFF)
{
area_flags[i][j] = areas[areaid];
continue;
}
+
printf("File: %s\nCan't find area flag for areaid %u [%d, %d].\n", filename, areaid, cell->ix, cell->iy);
}
+
area_flags[i][j] = 0xffff;
}
}
+
//============================================
// Try pack area data
//============================================
@@ -448,7 +501,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
{
for(int j=0;j<ADT_CELLS_PER_GRID;j++)
{
- adt_MCNK * cell = cells->getMCNK(i,j);
+ adt_MCNK * cell = adt.cells[i][j];
if (!cell)
continue;
// Height values for triangles stored in order:
@@ -619,7 +672,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
{
for(int j = 0; j < ADT_CELLS_PER_GRID; j++)
{
- adt_MCNK *cell = cells->getMCNK(i, j);
+ adt_MCNK *cell = adt.cells[i][j];
if (!cell)
continue;
@@ -719,7 +772,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
// Dark water detect
if (LiqType[h->liquidType] == LIQUID_TYPE_OCEAN)
{
- uint8 *lm = h2o->getLiquidLightMap(h);
+ uint8* lm = h2o->getLiquidLightMap(h);
if (!lm)
liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER;
}
@@ -727,34 +780,37 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
if (!count && liquid_flags[i][j])
printf("Wrong liquid detect in MH2O chunk");
- float *height = h2o->getLiquidHeightMap(h);
+ float* height = h2o->getLiquidHeightMap(h);
int pos = 0;
- for (int y=0; y<=h->height;y++)
+ for (int y = 0; y <= h->height; y++)
{
- int cy = i*ADT_CELL_SIZE + y + h->yOffset;
- for (int x=0; x<= h->width; x++)
+ int cy = i * ADT_CELL_SIZE + y + h->yOffset;
+ for (int x = 0; x <= h->width; x++)
{
- int cx = j*ADT_CELL_SIZE + x + h->xOffset;
+ int cx = j * ADT_CELL_SIZE + x + h->xOffset;
+
if (height)
liquid_height[cy][cx] = height[pos];
else
liquid_height[cy][cx] = h->heightLevel1;
+
pos++;
}
}
}
}
}
+
//============================================
// Pack liquid data
//============================================
uint8 type = liquid_flags[0][0];
bool fullType = false;
- for (int y=0;y<ADT_CELLS_PER_GRID;y++)
+ for (int y = 0; y < ADT_CELLS_PER_GRID; y++)
{
- for(int x=0;x<ADT_CELLS_PER_GRID;x++)
+ for (int x = 0; x < ADT_CELLS_PER_GRID; x++)
{
- if (liquid_flags[y][x]!=type)
+ if (liquid_flags[y][x] != type)
{
fullType = true;
y = ADT_CELLS_PER_GRID;
@@ -864,15 +920,16 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
if (map.liquidMapOffset)
{
fwrite(&liquidHeader, sizeof(liquidHeader), 1, output);
- if (!(liquidHeader.flags&MAP_LIQUID_NO_TYPE))
+ if (!(liquidHeader.flags & MAP_LIQUID_NO_TYPE))
{
fwrite(liquid_entry, sizeof(liquid_entry), 1, output);
fwrite(liquid_flags, sizeof(liquid_flags), 1, output);
}
- if (!(liquidHeader.flags&MAP_LIQUID_NO_HEIGHT))
+
+ if (!(liquidHeader.flags & MAP_LIQUID_NO_HEIGHT))
{
- for (int y=0; y<liquidHeader.height;y++)
- fwrite(&liquid_height[y+liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output);
+ for (int y = 0; y < liquidHeader.height; y++)
+ fwrite(&liquid_height[y + liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output);
}
}
fclose(output);
@@ -898,135 +955,244 @@ void ExtractMapsFromMpq(uint32 build)
CreateDir(path);
printf("Convert map files\n");
- for(uint32 z = 0; z < map_count; ++z)
+ for (uint32 z = 0; z < map_count; ++z)
{
printf("Extract %s (%d/%d) \n", map_ids[z].name, z+1, map_count);
// Loadup map grid data
sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name);
WDT_file wdt;
- if (!wdt.loadFile(mpq_map_name, false))
- {
-// printf("Error loading %s map wdt data\n", map_ids[z].name);
+ if (!wdt.loadFile(WorldMpq, mpq_map_name, false))
continue;
- }
- for(uint32 y = 0; y < WDT_MAP_SIZE; ++y)
+ for (uint32 y = 0; y < WDT_MAP_SIZE; ++y)
{
- for(uint32 x = 0; x < WDT_MAP_SIZE; ++x)
+ for (uint32 x = 0; x < WDT_MAP_SIZE; ++x)
{
- if (!wdt.main->adt_list[y][x].exist)
+ if (!(wdt.main->adt_list[y][x].flag & 0x1))
continue;
+
sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x);
ConvertADT(mpq_filename, output_filename, y, x, build);
}
+
// draw progress bar
printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE);
}
}
+
printf("\n");
delete [] areas;
delete [] map_ids;
}
-bool ExtractFile( char const* mpq_name, std::string const& filename )
+bool ExtractFile(HANDLE fileInArchive, char const* filename)
{
- FILE *output = fopen(filename.c_str(), "wb");
+ FILE* output = fopen(filename, "wb");
if(!output)
{
- printf("Can't create the output file '%s'\n", filename.c_str());
+ printf("Can't create the output file '%s'\n", filename);
return false;
}
- MPQFile m(mpq_name);
- if(!m.isEof())
- fwrite(m.getPointer(), 1, m.getSize(), output);
+
+ char buffer[0x10000];
+ DWORD readBytes = 1;
+
+ while (readBytes > 0)
+ {
+ SFileReadFile(fileInArchive, buffer, sizeof(buffer), &readBytes, NULL);
+ if (readBytes > 0)
+ fwrite(buffer, 1, readBytes, output);
+ }
fclose(output);
return true;
}
-void ExtractDBCFiles(int locale, bool basicLocale)
+void ExtractDBCFiles(int l, bool basicLocale)
{
printf("Extracting dbc files...\n");
- std::set<std::string> dbcfiles;
-
- // get DBC file list
- for(ArchiveSet::iterator i = gOpenArchives.begin(); i != gOpenArchives.end();++i)
+ SFILE_FIND_DATA foundFile;
+ memset(&foundFile, 0, sizeof(foundFile));
+ HANDLE listFile = SFileFindFirstFile(LocaleMpq, "DBFilesClient\\*dbc", &foundFile, NULL);
+ HANDLE dbcFile = NULL;
+ uint32 count = 0;
+ if (listFile)
{
- vector<string> files;
- (*i)->GetFileListTo(files);
- for (vector<string>::iterator iter = files.begin(); iter != files.end(); ++iter)
- if (iter->rfind(".dbc") == iter->length() - strlen(".dbc"))
- dbcfiles.insert(*iter);
- }
+ std::string outputPath = output_path;
+ outputPath += "/dbc/";
- std::string path = output_path;
- path += "/dbc/";
- CreateDir(path);
- if(!basicLocale)
- {
- path += langs[locale];
- path += "/";
- CreateDir(path);
- }
+ CreateDir(outputPath);
+ if (!basicLocale)
+ {
+ outputPath += Locales[l];
+ outputPath += "/";
+ CreateDir(outputPath);
+ }
- // extract Build info file
- {
- string mpq_name = std::string("component.wow-") + langs[locale] + ".txt";
- string filename = path + mpq_name;
+ std::string filename;
- ExtractFile(mpq_name.c_str(), filename);
- }
+ do
+ {
+ if (!SFileOpenFileEx(LocaleMpq, foundFile.cFileName, SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Unable to open file %s in the archive\n", foundFile.cFileName);
+ continue;
+ }
- // extract DBCs
- int count = 0;
- for (set<string>::iterator iter = dbcfiles.begin(); iter != dbcfiles.end(); ++iter)
- {
- string filename = path;
- filename += (iter->c_str() + strlen("DBFilesClient\\"));
+ filename = foundFile.cFileName;
+ filename = outputPath + filename.substr(filename.rfind('\\'));
+ if (ExtractFile(dbcFile, filename.c_str()))
+ ++count;
+
+ SFileCloseFile(dbcFile);
+ } while (SFileFindNextFile(listFile, &foundFile));
- if(ExtractFile(iter->c_str(), filename))
- ++count;
+ SFileFindClose(listFile);
}
+
printf("Extracted %u DBC files\n\n", count);
}
-void LoadLocaleMPQFiles(int const locale)
+void ExtractDB2Files(int l, bool basicLocale)
{
- char filename[512];
+ printf("Extracting db2 files...\n");
+
+ SFILE_FIND_DATA foundFile;
+ memset(&foundFile, 0, sizeof(foundFile));
+ HANDLE listFile = SFileFindFirstFile(LocaleMpq, "DBFilesClient\\*db2", &foundFile, NULL);
+ HANDLE dbcFile = NULL;
+ uint32 count = 0;
+ if (listFile)
+ {
+ std::string outputPath = output_path;
+ outputPath += "/dbc/";
+ if (!basicLocale)
+ {
+ outputPath += Locales[l];
+ outputPath += "/";
+ }
- sprintf(filename,"%s/Data/%s/locale-%s.MPQ", input_path, langs[locale], langs[locale]);
- new MPQArchive(filename);
+ std::string filename;
- for(int i = 1; i < 5; ++i)
- {
- char ext[3] = "";
- if(i > 1)
- sprintf(ext, "-%i", i);
+ do
+ {
+ if (!SFileOpenFileEx(LocaleMpq, foundFile.cFileName, SFILE_OPEN_PATCHED_FILE, &dbcFile))
+ {
+ printf("Unable to open file %s in the archive\n", foundFile.cFileName);
+ continue;
+ }
+
+ filename = foundFile.cFileName;
+ filename = outputPath + filename.substr(filename.rfind('\\'));
+ if (ExtractFile(dbcFile, filename.c_str()))
+ ++count;
- sprintf(filename,"%s/Data/%s/patch-%s%s.MPQ", input_path, langs[locale], langs[locale], ext);
- if(FileExists(filename))
- new MPQArchive(filename);
+ SFileCloseFile(dbcFile);
+ } while (SFileFindNextFile(listFile, &foundFile));
+
+ SFileFindClose(listFile);
}
+
+ printf("Extracted %u DB2 files\n\n", count);
}
-void LoadCommonMPQFiles()
+bool LoadLocaleMPQFile(int locale)
{
- char filename[512];
- int count = sizeof(CONF_mpq_list)/sizeof(char*);
- for(int i = 0; i < count; ++i)
+ TCHAR buff[512];
+ memset(buff, 0, sizeof(buff));
+ _stprintf(buff, _T("%s/Data/%s/locale-%s.MPQ"), input_path, LocalesT[locale], LocalesT[locale]);
+ if (!SFileOpenArchive(buff, 0, MPQ_OPEN_READ_ONLY, &LocaleMpq))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), buff);
+ return false;
+ }
+
+ char const* prefix = NULL;
+ for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
{
- sprintf(filename, "%s/Data/%s", input_path, CONF_mpq_list[i]);
- if(FileExists(filename))
- new MPQArchive(filename);
+ memset(buff, 0, sizeof(buff));
+ if (Builds[i] > LAST_DBC_IN_DATA_BUILD)
+ {
+ prefix = "";
+ _stprintf(buff, _T("%s/Data/%s/wow-update-%s-%u.MPQ"), input_path, LocalesT[locale], LocalesT[locale], Builds[i]);
+ }
+ else
+ {
+ prefix = Locales[locale];
+ _stprintf(buff, _T("%s/Data/wow-update-%u.MPQ"), input_path, Builds[i]);
+ }
+
+ if (!SFileOpenPatchArchive(LocaleMpq, buff, prefix, 0))
+ {
+ if (GetLastError() != ERROR_FILE_NOT_FOUND)
+ _tprintf(_T("Cannot open patch archive %s\n"), buff);
+ continue;
+ }
}
+
+ return true;
}
-inline void CloseMPQFiles()
+void LoadCommonMPQFiles(uint32 build)
{
- for(ArchiveSet::iterator j = gOpenArchives.begin(); j != gOpenArchives.end();++j) (*j)->close();
- gOpenArchives.clear();
+ TCHAR filename[512];
+ _stprintf(filename, _T("%s/Data/world.MPQ"), input_path);
+ if (!SFileOpenArchive(filename, 0, MPQ_OPEN_READ_ONLY, &WorldMpq))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), filename);
+ return;
+ }
+
+ int count = sizeof(CONF_mpq_list) / sizeof(char*);
+ for (int i = 1; i < count; ++i)
+ {
+ if (build < 15211 && !strcmp("world2.MPQ", CONF_mpq_list[i])) // 4.3.2 and higher MPQ
+ continue;
+
+ _stprintf(filename, _T("%s/Data/%s"), input_path, CONF_mpq_list[i]);
+ if (!SFileOpenPatchArchive(WorldMpq, filename, "", 0))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), filename);
+ else
+ _tprintf(_T("Not found %s\n"), filename);
+ }
+ else
+ _tprintf(_T("Loaded %s\n"), filename);
+
+ }
+
+ char const* prefix = NULL;
+ for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
+ {
+ memset(filename, 0, sizeof(filename));
+ if (Builds[i] > LAST_DBC_IN_DATA_BUILD)
+ {
+ prefix = "";
+ _stprintf(filename, _T("%s/Data/wow-update-base-%u.MPQ"), input_path, Builds[i]);
+ }
+ else
+ {
+ prefix = "base";
+ _stprintf(filename, _T("%s/Data/wow-update-%u.MPQ"), input_path, Builds[i]);
+ }
+
+ if (!SFileOpenPatchArchive(WorldMpq, filename, prefix, 0))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open patch archive %s\n"), filename);
+ else
+ _tprintf(_T("Not found %s\n"), filename);
+ continue;
+ }
+ else
+ _tprintf(_T("Loaded %s\n"), filename);
+ }
+
}
int main(int argc, char * arg[])
@@ -1039,42 +1205,54 @@ int main(int argc, char * arg[])
int FirstLocale = -1;
uint32 build = 0;
- for (int i = 0; i < LANG_COUNT; i++)
+ for (int i = 0; i < LOCALES_COUNT; ++i)
{
- char tmp1[512];
- sprintf(tmp1, "%s/Data/%s/locale-%s.MPQ", input_path, langs[i], langs[i]);
- if (FileExists(tmp1))
+ //Open MPQs
+ if (!LoadLocaleMPQFile(i))
{
- printf("Detected locale: %s\n", langs[i]);
-
- //Open MPQs
- LoadLocaleMPQFiles(i);
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ printf("Unable to load %s locale archives!\n", Locales[i]);
+ continue;
+ }
- if((CONF_extract & EXTRACT_DBC) == 0)
+ printf("Detected locale: %s\n", Locales[i]);
+ if ((CONF_extract & EXTRACT_DBC) == 0)
+ {
+ FirstLocale = i;
+ build = ReadBuild(i);
+ if (build > CONF_TargetBuild)
{
- FirstLocale = i;
- build = ReadBuild(FirstLocale);
- printf("Detected client build: %u\n", build);
- break;
+ printf("Base locale-%s.MPQ has build higher than target build (%u > %u), nothing extracted!\n", Locales[i], build, CONF_TargetBuild);
+ return 0;
}
- //Extract DBC files
- if(FirstLocale < 0)
- {
- FirstLocale = i;
- build = ReadBuild(FirstLocale);
- printf("Detected client build: %u\n", build);
- ExtractDBCFiles(i, true);
- }
- else
- ExtractDBCFiles(i, false);
+ printf("Detected client build: %u\n", build);
+ break;
+ }
- //Close MPQs
- CloseMPQFiles();
+ //Extract DBC files
+ uint32 tempBuild = ReadBuild(i);
+ printf("Detected client build %u for locale %s\n", tempBuild, Locales[i]);
+ if (tempBuild > CONF_TargetBuild)
+ {
+ printf("Base locale-%s.MPQ has build higher than target build (%u > %u), nothing extracted!\n", Locales[i], tempBuild, CONF_TargetBuild);
+ continue;
}
+
+ ExtractDBCFiles(i, FirstLocale < 0);
+ ExtractDB2Files(i, FirstLocale < 0);
+
+ if (FirstLocale < 0)
+ {
+ FirstLocale = i;
+ build = tempBuild;
+ }
+
+ //Close MPQs
+ SFileCloseArchive(LocaleMpq);
}
- if(FirstLocale < 0)
+ if (FirstLocale < 0)
{
printf("No locales detected\n");
return 0;
@@ -1082,17 +1260,18 @@ int main(int argc, char * arg[])
if (CONF_extract & EXTRACT_MAP)
{
- printf("Using locale: %s\n", langs[FirstLocale]);
+ printf("Using locale: %s\n", Locales[FirstLocale]);
// Open MPQs
- LoadLocaleMPQFiles(FirstLocale);
- LoadCommonMPQFiles();
+ LoadLocaleMPQFile(FirstLocale);
+ LoadCommonMPQFiles(build);
// Extract maps
ExtractMapsFromMpq(build);
// Close MPQs
- CloseMPQFiles();
+ SFileCloseArchive(WorldMpq);
+ SFileCloseArchive(LocaleMpq);
}
return 0;
diff --git a/src/tools/map_extractor/adt.cpp b/src/tools/map_extractor/adt.cpp
index fde70681113..bb1e3bfcc45 100644
--- a/src/tools/map_extractor/adt.cpp
+++ b/src/tools/map_extractor/adt.cpp
@@ -48,6 +48,27 @@ bool ADT_file::prepareLoadedData()
if (!a_grid->prepareLoadedData())
return false;
+ // funny offsets calculations because there is no mapping for them and they have variable lengths
+ uint8* ptr = (uint8*)a_grid + a_grid->size + 8;
+ uint32 mcnk_count = 0;
+ memset(cells, 0, ADT_CELLS_PER_GRID * ADT_CELLS_PER_GRID * sizeof(adt_MCNK*));
+ while (ptr < GetData() + GetDataSize())
+ {
+ uint32 header = *(uint32*)ptr;
+ uint32 size = *(uint32*)(ptr + 4);
+ if (header == 'MCNK')
+ {
+ cells[mcnk_count / ADT_CELLS_PER_GRID][mcnk_count % ADT_CELLS_PER_GRID] = (adt_MCNK*)ptr;
+ ++mcnk_count;
+ }
+
+ // move to next chunk
+ ptr += size + 8;
+ }
+
+ if (mcnk_count != ADT_CELLS_PER_GRID * ADT_CELLS_PER_GRID)
+ return false;
+
return true;
}
diff --git a/src/tools/map_extractor/adt.h b/src/tools/map_extractor/adt.h
index 5daf5820c3f..20b5ac93540 100644
--- a/src/tools/map_extractor/adt.h
+++ b/src/tools/map_extractor/adt.h
@@ -245,15 +245,18 @@ public:
//
// Adt file header chunk
//
+class ADT_file;
class adt_MHDR
{
+ friend class ADT_file;
+
union{
uint32 fcc;
char fcc_txt[4];
};
uint32 size;
- uint32 pad;
+ uint32 flags;
uint32 offsMCIN; // MCIN
uint32 offsTex; // MTEX
uint32 offsModels; // MMDX
@@ -271,9 +274,8 @@ class adt_MHDR
uint32 data5;
public:
bool prepareLoadedData();
- adt_MCIN *getMCIN(){ return (adt_MCIN *)((uint8 *)&pad+offsMCIN);}
- adt_MH2O *getMH2O(){ return offsMH2O ? (adt_MH2O *)((uint8 *)&pad+offsMH2O) : 0;}
-
+ adt_MCIN* getMCIN() { return offsMCIN ? (adt_MCIN *)((uint8 *)&flags+offsMCIN) : NULL; }
+ adt_MH2O* getMH2O() { return offsMH2O ? (adt_MH2O *)((uint8 *)&flags+offsMH2O) : NULL; }
};
class ADT_file : public FileLoader{
@@ -283,7 +285,8 @@ public:
~ADT_file();
void free();
- adt_MHDR *a_grid;
+ adt_MHDR* a_grid;
+ adt_MCNK* cells[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
};
#endif
diff --git a/src/tools/map_extractor/dbcfile.cpp b/src/tools/map_extractor/dbcfile.cpp
index 927d3d62b7f..021dc6f6e33 100644
--- a/src/tools/map_extractor/dbcfile.cpp
+++ b/src/tools/map_extractor/dbcfile.cpp
@@ -1,83 +1,91 @@
#define _CRT_SECURE_NO_DEPRECATE
#include "dbcfile.h"
-#include "mpq_libmpq04.h"
-DBCFile::DBCFile(const std::string &filename):
- filename(filename),
- data(0)
+DBCFile::DBCFile(HANDLE file) :
+ _file(file), _data(NULL), _stringTable(NULL)
{
-
}
+
bool DBCFile::open()
{
- MPQFile f(filename.c_str());
char header[4];
- unsigned int na,nb,es,ss;
+ unsigned int na, nb, es, ss;
- if(f.read(header,4)!=4) // Number of records
+ DWORD readBytes = 0;
+ SFileReadFile(_file, header, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of records
return false;
- if(header[0]!='W' || header[1]!='D' || header[2]!='B' || header[3]!='C')
+ if (header[0] != 'W' || header[1] != 'D' || header[2] != 'B' || header[3] != 'C')
return false;
- if(f.read(&na,4)!=4) // Number of records
+ SFileReadFile(_file, &na, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of records
return false;
- if(f.read(&nb,4)!=4) // Number of fields
+
+ SFileReadFile(_file, &nb, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of fields
return false;
- if(f.read(&es,4)!=4) // Size of a record
+
+ SFileReadFile(_file, &es, 4, &readBytes, NULL);
+ if (readBytes != 4) // Size of a record
return false;
- if(f.read(&ss,4)!=4) // String size
+
+ SFileReadFile(_file, &ss, 4, &readBytes, NULL);
+ if (readBytes != 4) // String size
return false;
- recordSize = es;
- recordCount = na;
- fieldCount = nb;
- stringSize = ss;
- if(fieldCount*4 != recordSize)
+ _recordSize = es;
+ _recordCount = na;
+ _fieldCount = nb;
+ _stringSize = ss;
+ if (_fieldCount * 4 != _recordSize)
return false;
- data = new unsigned char[recordSize*recordCount+stringSize];
- stringTable = data + recordSize*recordCount;
+ _data = new unsigned char[_recordSize * _recordCount + _stringSize];
+ _stringTable = _data + _recordSize*_recordCount;
- size_t data_size = recordSize*recordCount+stringSize;
- if(f.read(data,data_size)!=data_size)
+ size_t data_size = _recordSize * _recordCount + _stringSize;
+ SFileReadFile(_file, _data, data_size, &readBytes, NULL);
+ if (readBytes != data_size)
return false;
- f.close();
+
return true;
}
+
DBCFile::~DBCFile()
{
- delete [] data;
+ delete [] _data;
}
DBCFile::Record DBCFile::getRecord(size_t id)
{
- assert(data);
- return Record(*this, data + id*recordSize);
+ assert(_data);
+ return Record(*this, _data + id*_recordSize);
}
size_t DBCFile::getMaxId()
{
- assert(data);
+ assert(_data);
size_t maxId = 0;
for(size_t i = 0; i < getRecordCount(); ++i)
- {
- if(maxId < getRecord(i).getUInt(0))
+ if (maxId < getRecord(i).getUInt(0))
maxId = getRecord(i).getUInt(0);
- }
+
return maxId;
}
DBCFile::Iterator DBCFile::begin()
{
- assert(data);
- return Iterator(*this, data);
+ assert(_data);
+ return Iterator(*this, _data);
}
+
DBCFile::Iterator DBCFile::end()
{
- assert(data);
- return Iterator(*this, stringTable);
+ assert(_data);
+ return Iterator(*this, _stringTable);
}
diff --git a/src/tools/map_extractor/dbcfile.h b/src/tools/map_extractor/dbcfile.h
index aef61df7aaa..adb4a34f473 100644
--- a/src/tools/map_extractor/dbcfile.h
+++ b/src/tools/map_extractor/dbcfile.h
@@ -2,118 +2,124 @@
#define DBCFILE_H
#include <cassert>
#include <string>
+#include "StormLib.h"
class DBCFile
{
-public:
- DBCFile(const std::string &filename);
- ~DBCFile();
+ public:
+ DBCFile(HANDLE file);
+ ~DBCFile();
- // Open database. It must be openened before it can be used.
- bool open();
+ // Open database. It must be openened before it can be used.
+ bool open();
- // Database exceptions
- class Exception
- {
- public:
- Exception(const std::string &message): message(message)
- { }
- virtual ~Exception()
- { }
- const std::string &getMessage() {return message;}
- private:
- std::string message;
- };
- class NotFound: public Exception
- {
- public:
- NotFound(): Exception("Key was not found")
- { }
- };
- // Iteration over database
- class Iterator;
- class Record
- {
- public:
- float getFloat(size_t field) const
- {
- assert(field < file.fieldCount);
- return *reinterpret_cast<float*>(offset+field*4);
- }
- unsigned int getUInt(size_t field) const
+ // Database exceptions
+ class Exception
{
- assert(field < file.fieldCount);
- return *reinterpret_cast<unsigned int*>(offset+field*4);
- }
- int getInt(size_t field) const
- {
- assert(field < file.fieldCount);
- return *reinterpret_cast<int*>(offset+field*4);
- }
- const char *getString(size_t field) const
+ public:
+ Exception(const std::string &message) : message(message) { }
+ virtual ~Exception() { }
+ const std::string &getMessage() { return message; }
+ private:
+ std::string message;
+ };
+
+ class NotFound: public Exception
{
- assert(field < file.fieldCount);
- size_t stringOffset = getUInt(field);
- assert(stringOffset < file.stringSize);
- return reinterpret_cast<char*>(file.stringTable + stringOffset);
- }
- private:
- Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {}
- unsigned char *offset;
- DBCFile &file;
-
- friend class DBCFile;
- friend class DBCFile::Iterator;
- };
- /** Iterator that iterates over records
- */
- class Iterator
- {
- public:
- Iterator(DBCFile &file, unsigned char *offset):
- record(file, offset) {}
- /// Advance (prefix only)
- Iterator & operator++() {
- record.offset += record.file.recordSize;
- return *this;
- }
- /// Return address of current instance
- Record const & operator*() const { return record; }
- const Record* operator->() const {
- return &record;
- }
- /// Comparison
- bool operator==(const Iterator &b) const
+ public:
+ NotFound(): Exception("Key was not found") { }
+ };
+
+ // Iteration over database
+ class Iterator;
+ class Record
{
- return record.offset == b.record.offset;
- }
- bool operator!=(const Iterator &b) const
+ public:
+ float getFloat(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<float*>(offset+field*4);
+ }
+
+ unsigned int getUInt(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<unsigned int*>(offset+field*4);
+ }
+
+ int getInt(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<int*>(offset+field*4);
+ }
+
+ const char *getString(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ size_t stringOffset = getUInt(field);
+ assert(stringOffset < file._stringSize);
+ return reinterpret_cast<char*>(file._stringTable + stringOffset);
+ }
+
+ private:
+ Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {}
+ unsigned char *offset;
+ DBCFile &file;
+
+ friend class DBCFile;
+ friend class DBCFile::Iterator;
+ };
+ /** Iterator that iterates over records
+ */
+ class Iterator
{
- return record.offset != b.record.offset;
- }
+ public:
+ Iterator(DBCFile &file, unsigned char *offset) : record(file, offset) { }
+
+ /// Advance (prefix only)
+ Iterator & operator++()
+ {
+ record.offset += record.file._recordSize;
+ return *this;
+ }
+
+ /// Return address of current instance
+ Record const & operator*() const { return record; }
+ const Record* operator->() const { return &record; }
+
+ /// Comparison
+ bool operator==(const Iterator &b) const
+ {
+ return record.offset == b.record.offset;
+ }
+
+ bool operator!=(const Iterator &b) const
+ {
+ return record.offset != b.record.offset;
+ }
+ private:
+ Record record;
+ };
+
+ // Get record by id
+ Record getRecord(size_t id);
+ /// Get begin iterator over records
+ Iterator begin();
+ /// Get begin iterator over records
+ Iterator end();
+ /// Trivial
+ size_t getRecordCount() const { return _recordCount; }
+ size_t getFieldCount() const { return _fieldCount; }
+ size_t getMaxId();
+
private:
- Record record;
- };
-
- // Get record by id
- Record getRecord(size_t id);
- /// Get begin iterator over records
- Iterator begin();
- /// Get begin iterator over records
- Iterator end();
- /// Trivial
- size_t getRecordCount() const { return recordCount;}
- size_t getFieldCount() const { return fieldCount; }
- size_t getMaxId();
-private:
- std::string filename;
- size_t recordSize;
- size_t recordCount;
- size_t fieldCount;
- size_t stringSize;
- unsigned char *data;
- unsigned char *stringTable;
+ HANDLE _file;
+ size_t _recordSize;
+ size_t _recordCount;
+ size_t _fieldCount;
+ size_t _stringSize;
+ unsigned char *_data;
+ unsigned char* _stringTable;
};
#endif
-
diff --git a/src/tools/map_extractor/loadlib.cpp b/src/tools/map_extractor/loadlib.cpp
index 465eb04083f..0e2112b2f26 100644
--- a/src/tools/map_extractor/loadlib.cpp
+++ b/src/tools/map_extractor/loadlib.cpp
@@ -1,11 +1,8 @@
#define _CRT_SECURE_NO_DEPRECATE
#include "loadlib.h"
-#include "mpq_libmpq04.h"
#include <cstdio>
-class MPQFile;
-
FileLoader::FileLoader()
{
data = 0;
@@ -18,29 +15,31 @@ FileLoader::~FileLoader()
free();
}
-bool FileLoader::loadFile(char *filename, bool log)
+bool FileLoader::loadFile(HANDLE mpq, char* filename, bool log)
{
free();
- MPQFile mf(filename);
- if(mf.isEof())
+ HANDLE file;
+ if (!SFileOpenFileEx(mpq, filename, SFILE_OPEN_PATCHED_FILE, &file))
{
if (log)
printf("No such file %s\n", filename);
return false;
}
- data_size = mf.getSize();
-
- data = new uint8 [data_size];
+ data_size = SFileGetFileSize(file, NULL);
+ data = new uint8[data_size];
if (data)
{
- mf.read(data, data_size);
- mf.close();
+ SFileReadFile(file, data, data_size, NULL/*bytesRead*/, NULL);
if (prepareLoadedData())
+ {
+ SFileCloseFile(file);
return true;
+ }
}
- printf("Error loading %s", filename);
- mf.close();
+
+ printf("Error loading %s\n", filename);
+ SFileCloseFile(file);
free();
return false;
}
diff --git a/src/tools/map_extractor/loadlib/loadlib.h b/src/tools/map_extractor/loadlib/loadlib.h
index bf6c0706d46..7a158ddfcf1 100644
--- a/src/tools/map_extractor/loadlib/loadlib.h
+++ b/src/tools/map_extractor/loadlib/loadlib.h
@@ -1,6 +1,8 @@
#ifndef LOAD_LIB_H
#define LOAD_LIB_H
+#include "StormLib.h"
+
#ifdef _WIN32
typedef __int64 int64;
typedef __int32 int32;
@@ -42,6 +44,7 @@ struct file_MVER
uint32 ver;
};
+
class FileLoader{
uint8 *data;
uint32 data_size;
@@ -53,7 +56,7 @@ public:
file_MVER *version;
FileLoader();
~FileLoader();
- bool loadFile(char *filename, bool log = true);
+ bool loadFile(HANDLE mpq, char *filename, bool log = true);
virtual void free();
};
#endif
diff --git a/src/tools/map_extractor/mpq_libmpq.cpp b/src/tools/map_extractor/mpq_libmpq.cpp
deleted file mode 100644
index 81aa8cc2894..00000000000
--- a/src/tools/map_extractor/mpq_libmpq.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-#include "mpq_libmpq04.h"
-#include <deque>
-#include <cstdio>
-
-ArchiveSet gOpenArchives;
-
-MPQArchive::MPQArchive(const char* filename)
-{
- int result = libmpq__archive_open(&mpq_a, filename, -1);
- printf("Opening %s\n", filename);
- if(result) {
- switch(result) {
- case LIBMPQ_ERROR_OPEN :
- printf("Error opening archive '%s': Does file really exist?\n", filename);
- break;
- case LIBMPQ_ERROR_FORMAT : /* bad file format */
- printf("Error opening archive '%s': Bad file format\n", filename);
- break;
- case LIBMPQ_ERROR_SEEK : /* seeking in file failed */
- printf("Error opening archive '%s': Seeking in file failed\n", filename);
- break;
- case LIBMPQ_ERROR_READ : /* Read error in archive */
- printf("Error opening archive '%s': Read error in archive\n", filename);
- break;
- case LIBMPQ_ERROR_MALLOC : /* maybe not enough memory? :) */
- printf("Error opening archive '%s': Maybe not enough memory\n", filename);
- break;
- default:
- printf("Error opening archive '%s': Unknown error\n", filename);
- break;
- }
- return;
- }
- gOpenArchives.push_front(this);
-}
-
-void MPQArchive::close()
-{
- //gOpenArchives.erase(erase(&mpq_a);
- libmpq__archive_close(mpq_a);
-}
-
-MPQFile::MPQFile(const char* filename):
- eof(false),
- buffer(0),
- pointer(0),
- size(0)
-{
- for(ArchiveSet::iterator i=gOpenArchives.begin(); i!=gOpenArchives.end();++i)
- {
- mpq_archive *mpq_a = (*i)->mpq_a;
-
- uint32_t filenum;
- if(libmpq__file_number(mpq_a, filename, &filenum)) continue;
- libmpq__off_t transferred;
- libmpq__file_unpacked_size(mpq_a, filenum, &size);
-
- // HACK: in patch.mpq some files don't want to open and give 1 for filesize
- if (size<=1) {
-// printf("warning: file %s has size %d; cannot read.\n", filename, size);
- eof = true;
- buffer = 0;
- return;
- }
- buffer = new char[size];
-
- //libmpq_file_getdata
- libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
- /*libmpq_file_getdata(&mpq_a, hash, fileno, (unsigned char*)buffer);*/
- return;
-
- }
- eof = true;
- buffer = 0;
-}
-
-size_t MPQFile::read(void* dest, size_t bytes)
-{
- if (eof) return 0;
-
- size_t rpos = pointer + bytes;
- if (rpos > size) {
- bytes = size - pointer;
- eof = true;
- }
-
- memcpy(dest, &(buffer[pointer]), bytes);
-
- pointer = rpos;
-
- return bytes;
-}
-
-void MPQFile::seek(int offset)
-{
- pointer = offset;
- eof = (pointer >= size);
-}
-
-void MPQFile::seekRelative(int offset)
-{
- pointer += offset;
- eof = (pointer >= size);
-}
-
-void MPQFile::close()
-{
- if (buffer) delete[] buffer;
- buffer = 0;
- eof = true;
-}
diff --git a/src/tools/map_extractor/mpq_libmpq04.h b/src/tools/map_extractor/mpq_libmpq04.h
deleted file mode 100644
index 89f715e9e87..00000000000
--- a/src/tools/map_extractor/mpq_libmpq04.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#define _CRT_SECURE_NO_DEPRECATE
-#define _CRT_SECURE_NO_WARNINGS
-
-#ifndef MPQ_H
-#define MPQ_H
-
-#include "loadlib/loadlib.h"
-#include "libmpq/mpq.h"
-#include <string.h>
-#include <ctype.h>
-#include <vector>
-#include <iostream>
-#include <deque>
-
-using namespace std;
-
-class MPQArchive
-{
-
-public:
- mpq_archive_s *mpq_a;
-
- MPQArchive(const char* filename);
- void close();
-
- void GetFileListTo(vector<string>& filelist) {
- uint32_t filenum;
- if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return;
- libmpq__off_t size, transferred;
- libmpq__file_unpacked_size(mpq_a, filenum, &size);
-
- char *buffer = new char[size];
-
- libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
-
- char seps[] = "\n";
- char *token;
-
- token = strtok( buffer, seps );
- uint32 counter = 0;
- while ((token != NULL) && (counter < size)) {
- //cout << token << endl;
- token[strlen(token) - 1] = 0;
- string s = token;
- filelist.push_back(s);
- counter += strlen(token) + 2;
- token = strtok(NULL, seps);
- }
-
- delete[] buffer;
- }
-};
-typedef std::deque<MPQArchive*> ArchiveSet;
-
-class MPQFile
-{
- //MPQHANDLE handle;
- bool eof;
- char *buffer;
- libmpq__off_t pointer,size;
-
- // disable copying
- MPQFile(const MPQFile& /*f*/) {}
- void operator=(const MPQFile& /*f*/) {}
-
-public:
- MPQFile(const char* filename); // filenames are not case sensitive
- ~MPQFile() { close(); }
- size_t read(void* dest, size_t bytes);
- size_t getSize() { return size; }
- size_t getPos() { return pointer; }
- char* getBuffer() { return buffer; }
- char* getPointer() { return buffer + pointer; }
- bool isEof() { return eof; }
- void seek(int offset);
- void seekRelative(int offset);
- void close();
-};
-
-inline void flipcc(char *fcc)
-{
- char t;
- t=fcc[0];
- fcc[0]=fcc[3];
- fcc[3]=t;
- t=fcc[1];
- fcc[1]=fcc[2];
- fcc[2]=t;
-}
-
-#endif
diff --git a/src/tools/map_extractor/wdt.cpp b/src/tools/map_extractor/wdt.cpp
index dedefbb64e5..6c2fa337d4f 100644
--- a/src/tools/map_extractor/wdt.cpp
+++ b/src/tools/map_extractor/wdt.cpp
@@ -57,6 +57,6 @@ bool WDT_file::prepareLoadedData()
return false;
wmo = (wdt_MWMO *)((uint8*)main+ main->size+8);
if (!wmo->prepareLoadedData())
- return false;
+ wmo = NULL; // optional as of cataclysm
return true;
} \ No newline at end of file
diff --git a/src/tools/map_extractor/wdt.h b/src/tools/map_extractor/wdt.h
index fcee8ac64f2..be6df3f173d 100644
--- a/src/tools/map_extractor/wdt.h
+++ b/src/tools/map_extractor/wdt.h
@@ -45,7 +45,7 @@ public:
uint32 size;
struct adtData{
- uint32 exist;
+ uint32 flag;
uint32 data1;
} adt_list[64][64];
diff --git a/src/tools/vmap4_assembler/CMakeLists.txt b/src/tools/vmap4_assembler/CMakeLists.txt
index e4f57646c49..f0f2e88c471 100644
--- a/src/tools/vmap4_assembler/CMakeLists.txt
+++ b/src/tools/vmap4_assembler/CMakeLists.txt
@@ -22,7 +22,7 @@ include_directories(
add_definitions(-DNO_CORE_FUNCS)
add_executable(vmap4assembler VMapAssembler.cpp)
-add_dependencies(vmap4assembler mpq)
+add_dependencies(vmap4assembler storm)
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set_target_properties(vmap4assembler PROPERTIES LINK_FLAGS "-framework Carbon")
diff --git a/src/tools/vmap4_extractor/CMakeLists.txt b/src/tools/vmap4_extractor/CMakeLists.txt
index 5c98d84eb17..5a40e89f1ac 100644
--- a/src/tools/vmap4_extractor/CMakeLists.txt
+++ b/src/tools/vmap4_extractor/CMakeLists.txt
@@ -15,31 +15,25 @@ file(GLOB_RECURSE sources *.cpp *.h)
add_definitions("-DIOMAP_DEBUG")
# build setup currently only supports libmpq 0.4.x
-add_definitions("-DUSE_LIBMPQ04")
-add_definitions("-Wall")
-add_definitions("-ggdb")
-add_definitions("-O3")
-
-if( UNIX )
- include_directories(
- ${CMAKE_SOURCE_DIR}/dep/libmpq
- )
-elseif( WIN32 )
- include_directories(
- ${CMAKE_SOURCE_DIR}/dep/libmpq
- ${CMAKE_SOURCE_DIR}/dep/libmpq/win
- )
+if( NOT WIN32 )
+ add_definitions("-Wall")
+ add_definitions("-ggdb")
+ add_definitions("-O3")
endif()
+include_directories(
+ ${CMAKE_SOURCE_DIR}/dep/StormLib/src
+)
+
add_executable(vmap4extractor ${sources})
target_link_libraries(vmap4extractor
- mpq
${BZIP2_LIBRARIES}
${ZLIB_LIBRARIES}
+ storm
)
-add_dependencies(vmap4extractor mpq)
+add_dependencies(vmap4extractor storm)
if( UNIX )
install(TARGETS vmap4extractor DESTINATION bin)
diff --git a/src/tools/vmap4_extractor/adtfile.cpp b/src/tools/vmap4_extractor/adtfile.cpp
index a966172a3be..c53b63ffa5e 100644
--- a/src/tools/vmap4_extractor/adtfile.cpp
+++ b/src/tools/vmap4_extractor/adtfile.cpp
@@ -78,7 +78,9 @@ char * GetExtension(char * FileName)
return NULL;
}
-ADTFile::ADTFile(char* filename): ADT(filename)
+extern HANDLE WorldMpq;
+
+ADTFile::ADTFile(char* filename): ADT(WorldMpq, filename)
{
Adtfilename.append(filename);
}
diff --git a/src/tools/vmap4_extractor/adtfile.h b/src/tools/vmap4_extractor/adtfile.h
index 08814996f68..795eebc892f 100644
--- a/src/tools/vmap4_extractor/adtfile.h
+++ b/src/tools/vmap4_extractor/adtfile.h
@@ -19,7 +19,7 @@
#ifndef ADT_H
#define ADT_H
-#include "mpq_libmpq04.h"
+#include "mpqfile.h"
#include "wmo.h"
#include "model.h"
diff --git a/src/tools/vmap4_extractor/dbcfile.cpp b/src/tools/vmap4_extractor/dbcfile.cpp
index 2474cea5259..efc8aeabe8c 100644
--- a/src/tools/vmap4_extractor/dbcfile.cpp
+++ b/src/tools/vmap4_extractor/dbcfile.cpp
@@ -16,80 +16,104 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "dbcfile.h"
-#include "mpq_libmpq04.h"
-#undef min
-#undef max
+#define _CRT_SECURE_NO_DEPRECATE
-#include <cstdio>
+#include "dbcfile.h"
-DBCFile::DBCFile(const std::string &filename) : filename(filename)
+DBCFile::DBCFile(HANDLE mpq, const char* filename) :
+ _mpq(mpq), _filename(filename), _file(NULL), _data(NULL), _stringTable(NULL)
{
- data = NULL;
}
bool DBCFile::open()
{
- MPQFile f(filename.c_str());
+ if (!SFileOpenFileEx(_mpq, _filename, SFILE_OPEN_PATCHED_FILE, &_file))
+ return false;
+
+ char header[4];
+ unsigned int na, nb, es, ss;
+
+ DWORD readBytes = 0;
+ SFileReadFile(_file, header, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of records
+ return false;
+
+ if (header[0] != 'W' || header[1] != 'D' || header[2] != 'B' || header[3] != 'C')
+ return false;
+
+ readBytes = 0;
+ SFileReadFile(_file, &na, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of records
+ return false;
+
+ readBytes = 0;
+ SFileReadFile(_file, &nb, 4, &readBytes, NULL);
+ if (readBytes != 4) // Number of fields
+ return false;
+
+ readBytes = 0;
+ SFileReadFile(_file, &es, 4, &readBytes, NULL);
+ if (readBytes != 4) // Size of a record
+ return false;
- // Need some error checking, otherwise an unhandled exception error occurs
- // if people screw with the data path.
- if (f.isEof() == true)
+ readBytes = 0;
+ SFileReadFile(_file, &ss, 4, &readBytes, NULL);
+ if (readBytes != 4) // String size
return false;
- unsigned char header[4];
- unsigned int na,nb,es,ss;
+ _recordSize = es;
+ _recordCount = na;
+ _fieldCount = nb;
+ _stringSize = ss;
+ if (_fieldCount * 4 != _recordSize)
+ return false;
- f.read(header,4); // File Header
+ _data = new unsigned char[_recordSize * _recordCount + _stringSize];
+ _stringTable = _data + _recordSize*_recordCount;
- if (header[0]!='W' || header[1]!='D' || header[2]!='B' || header[3] != 'C')
- {
- f.close();
- data = NULL;
- printf("Critical Error: An error occured while trying to read the DBCFile %s.", filename.c_str());
+ size_t data_size = _recordSize * _recordCount + _stringSize;
+ readBytes = 0;
+ SFileReadFile(_file, _data, data_size, &readBytes, NULL);
+ if (readBytes != data_size)
return false;
- }
-
- //assert(header[0]=='W' && header[1]=='D' && header[2]=='B' && header[3] == 'C');
-
- f.read(&na,4); // Number of records
- f.read(&nb,4); // Number of fields
- f.read(&es,4); // Size of a record
- f.read(&ss,4); // String size
-
- recordSize = es;
- recordCount = na;
- fieldCount = nb;
- stringSize = ss;
- //assert(fieldCount*4 == recordSize);
- assert(fieldCount*4 >= recordSize);
-
- data = new unsigned char[recordSize*recordCount+stringSize];
- stringTable = data + recordSize*recordCount;
- f.read(data,recordSize*recordCount+stringSize);
- f.close();
+
return true;
}
DBCFile::~DBCFile()
{
- delete [] data;
+ delete [] _data;
+ if (_file != NULL)
+ SFileCloseFile(_file);
}
DBCFile::Record DBCFile::getRecord(size_t id)
{
- assert(data);
- return Record(*this, data + id*recordSize);
+ assert(_data);
+ return Record(*this, _data + id*_recordSize);
+}
+
+size_t DBCFile::getMaxId()
+{
+ assert(_data);
+
+ size_t maxId = 0;
+ for(size_t i = 0; i < getRecordCount(); ++i)
+ if (maxId < getRecord(i).getUInt(0))
+ maxId = getRecord(i).getUInt(0);
+
+ return maxId;
}
DBCFile::Iterator DBCFile::begin()
{
- assert(data);
- return Iterator(*this, data);
+ assert(_data);
+ return Iterator(*this, _data);
}
DBCFile::Iterator DBCFile::end()
{
- assert(data);
- return Iterator(*this, stringTable);
+ assert(_data);
+ return Iterator(*this, _stringTable);
}
+
diff --git a/src/tools/vmap4_extractor/dbcfile.h b/src/tools/vmap4_extractor/dbcfile.h
index 56cce9a521c..007ccb6cdcb 100644
--- a/src/tools/vmap4_extractor/dbcfile.h
+++ b/src/tools/vmap4_extractor/dbcfile.h
@@ -18,138 +18,128 @@
#ifndef DBCFILE_H
#define DBCFILE_H
-
#include <cassert>
#include <string>
+#include "StormLib.h"
class DBCFile
{
-public:
- DBCFile(const std::string &filename);
- ~DBCFile();
-
- // Open database. It must be openened before it can be used.
- bool open();
-
- // TODO: Add a close function?
-
- // Database exceptions
- class Exception
- {
public:
- Exception(const std::string &message): message(message)
- { }
- virtual ~Exception()
- { }
- const std::string &getMessage() {return message;}
- private:
- std::string message;
- };
+ DBCFile(HANDLE mpq, const char* filename);
+ ~DBCFile();
- //
- class NotFound: public Exception
- {
- public:
- NotFound(): Exception("Key was not found")
- { }
- };
-
- // Iteration over database
- class Iterator;
- class Record
- {
- public:
- Record& operator= (const Record& r)
- {
- file = r.file;
- offset = r.offset;
- return *this;
- }
- float getFloat(size_t field) const
- {
- assert(field < file.fieldCount);
- return *reinterpret_cast<float*>(offset+field*4);
- }
- unsigned int getUInt(size_t field) const
- {
- assert(field < file.fieldCount);
- return *reinterpret_cast<unsigned int*>(offset+(field*4));
- }
- int getInt(size_t field) const
+ // Open database. It must be openened before it can be used.
+ bool open();
+
+ // Database exceptions
+ class Exception
{
- assert(field < file.fieldCount);
- return *reinterpret_cast<int*>(offset+field*4);
- }
- unsigned char getByte(size_t ofs) const
+ public:
+ Exception(const std::string &message) : message(message) { }
+ virtual ~Exception() { }
+ const std::string &getMessage() { return message; }
+ private:
+ std::string message;
+ };
+
+ class NotFound: public Exception
{
- assert(ofs < file.recordSize);
- return *reinterpret_cast<unsigned char*>(offset+ofs);
- }
- const char *getString(size_t field) const
+ public:
+ NotFound(): Exception("Key was not found") { }
+ };
+
+ // Iteration over database
+ class Iterator;
+ class Record
{
- assert(field < file.fieldCount);
- size_t stringOffset = getUInt(field);
- assert(stringOffset < file.stringSize);
- //char * tmp = (char*)file.stringTable + stringOffset;
- //unsigned char * tmp2 = file.stringTable + stringOffset;
- return reinterpret_cast<char*>(file.stringTable + stringOffset);
- }
- private:
- Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {}
- DBCFile &file;
- unsigned char *offset;
+ public:
+ float getFloat(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<float*>(offset+field*4);
+ }
- friend class DBCFile;
- friend class Iterator;
- };
+ unsigned int getUInt(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<unsigned int*>(offset+field*4);
+ }
- /* Iterator that iterates over records */
- class Iterator
- {
- public:
- Iterator(DBCFile &file, unsigned char *offset):
- record(file, offset) {}
- /// Advance (prefix only)
- Iterator & operator++() {
- record.offset += record.file.recordSize;
- return *this;
- }
- /// Return address of current instance
- Record const & operator*() const { return record; }
- const Record* operator->() const {
- return &record;
- }
- /// Comparison
- bool operator==(const Iterator &b) const
- {
- return record.offset == b.record.offset;
- }
- bool operator!=(const Iterator &b) const
+ int getInt(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ return *reinterpret_cast<int*>(offset+field*4);
+ }
+
+ const char *getString(size_t field) const
+ {
+ assert(field < file._fieldCount);
+ size_t stringOffset = getUInt(field);
+ assert(stringOffset < file._stringSize);
+ return reinterpret_cast<char*>(file._stringTable + stringOffset);
+ }
+
+ private:
+ Record(DBCFile &file, unsigned char *offset): file(file), offset(offset) {}
+ unsigned char *offset;
+ DBCFile &file;
+
+ friend class DBCFile;
+ friend class DBCFile::Iterator;
+ };
+ /** Iterator that iterates over records
+ */
+ class Iterator
{
- return record.offset != b.record.offset;
- }
+ public:
+ Iterator(DBCFile &file, unsigned char *offset) : record(file, offset) { }
+
+ /// Advance (prefix only)
+ Iterator & operator++()
+ {
+ record.offset += record.file._recordSize;
+ return *this;
+ }
+
+ /// Return address of current instance
+ Record const & operator*() const { return record; }
+ const Record* operator->() const { return &record; }
+
+ /// Comparison
+ bool operator==(const Iterator &b) const
+ {
+ return record.offset == b.record.offset;
+ }
+
+ bool operator!=(const Iterator &b) const
+ {
+ return record.offset != b.record.offset;
+ }
+ private:
+ Record record;
+ };
+
+ // Get record by id
+ Record getRecord(size_t id);
+ /// Get begin iterator over records
+ Iterator begin();
+ /// Get begin iterator over records
+ Iterator end();
+ /// Trivial
+ size_t getRecordCount() const { return _recordCount; }
+ size_t getFieldCount() const { return _fieldCount; }
+ size_t getMaxId();
+
private:
- Record record;
- };
-
- // Get record by id
- Record getRecord(size_t id);
- /// Get begin iterator over records
- Iterator begin();
- /// Get begin iterator over records
- Iterator end();
- /// Trivial
- size_t getRecordCount() const { return recordCount;}
- size_t getFieldCount() const { return fieldCount; }
-
-private:
- std::string filename;
- size_t recordSize;
- size_t recordCount;
- size_t fieldCount;
- size_t stringSize;
- unsigned char *data;
- unsigned char *stringTable;
+ HANDLE _mpq;
+ const char* _filename;
+ HANDLE _file;
+ size_t _recordSize;
+ size_t _recordCount;
+ size_t _fieldCount;
+ size_t _stringSize;
+ unsigned char *_data;
+ unsigned char* _stringTable;
};
#endif
diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp
index 8a1f67cd2c2..4c8e423bfc4 100644
--- a/src/tools/vmap4_extractor/gameobject_extract.cpp
+++ b/src/tools/vmap4_extractor/gameobject_extract.cpp
@@ -35,10 +35,12 @@ bool ExtractSingleModel(std::string& fname)
return mdl.ConvertToVMAPModel(output.c_str());
}
+extern HANDLE LocaleMpq;
+
void ExtractGameobjectModels()
{
printf("Extracting GameObject models...");
- DBCFile dbc("DBFilesClient\\GameObjectDisplayInfo.dbc");
+ DBCFile dbc(LocaleMpq, "DBFilesClient\\GameObjectDisplayInfo.dbc");
if(!dbc.open())
{
printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n");
diff --git a/src/tools/vmap4_extractor/loadlib/loadlib.h b/src/tools/vmap4_extractor/loadlib/loadlib.h
deleted file mode 100644
index 61865c4b436..00000000000
--- a/src/tools/vmap4_extractor/loadlib/loadlib.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef LOAD_LIB_H
-#define LOAD_LIB_H
-
-#ifdef WIN32
-typedef __int64 int64;
-typedef __int32 int32;
-typedef __int16 int16;
-typedef __int8 int8;
-typedef unsigned __int64 uint64;
-typedef unsigned __int32 uint32;
-typedef unsigned __int16 uint16;
-typedef unsigned __int8 uint8;
-#else
-#include <stdint.h>
-#ifndef uint64_t
-#ifdef __linux__
-#include <linux/types.h>
-#endif
-#endif
-typedef int64_t int64;
-typedef int32_t int32;
-typedef int16_t int16;
-typedef int8_t int8;
-typedef uint64_t uint64;
-typedef uint32_t uint32;
-typedef uint16_t uint16;
-typedef uint8_t uint8;
-#endif
-
-#define FILE_FORMAT_VERSION 18
-
-//
-// File version chunk
-//
-struct file_MVER
-{
- union{
- uint32 fcc;
- char fcc_txt[4];
- };
- uint32 size;
- uint32 ver;
-};
-
-class FileLoader{
- uint8 *data;
- uint32 data_size;
-public:
- virtual bool prepareLoadedData();
- uint8 *GetData() {return data;}
- uint32 GetDataSize() {return data_size;}
-
- file_MVER *version;
- FileLoader();
- ~FileLoader();
- bool loadFile(char *filename, bool log = true);
- virtual void free();
-};
-#endif
diff --git a/src/tools/vmap4_extractor/model.cpp b/src/tools/vmap4_extractor/model.cpp
index e81972f521f..d98dca9001b 100644
--- a/src/tools/vmap4_extractor/model.cpp
+++ b/src/tools/vmap4_extractor/model.cpp
@@ -19,18 +19,20 @@
#include "vmapexport.h"
#include "model.h"
#include "wmo.h"
-#include "mpq_libmpq04.h"
+#include "mpqfile.h"
#include <cassert>
#include <algorithm>
#include <cstdio>
+extern HANDLE WorldMpq;
+
Model::Model(std::string &filename) : filename(filename), vertices(0), indices(0)
{
}
bool Model::open()
{
- MPQFile f(filename.c_str());
+ MPQFile f(WorldMpq, filename.c_str());
ok = !f.isEof();
diff --git a/src/tools/vmap4_extractor/model.h b/src/tools/vmap4_extractor/model.h
index a6f4e27583c..9000d7e4822 100644
--- a/src/tools/vmap4_extractor/model.h
+++ b/src/tools/vmap4_extractor/model.h
@@ -19,7 +19,6 @@
#ifndef MODEL_H
#define MODEL_H
-#include "loadlib/loadlib.h"
#include "vec3d.h"
//#include "mpq.h"
#include "modelheaders.h"
diff --git a/src/tools/vmap4_extractor/modelheaders.h b/src/tools/vmap4_extractor/modelheaders.h
index d859fd3511e..7fd908d7442 100644
--- a/src/tools/vmap4_extractor/modelheaders.h
+++ b/src/tools/vmap4_extractor/modelheaders.h
@@ -19,12 +19,7 @@
#ifndef MODELHEADERS_H
#define MODELHEADERS_H
-/* typedef unsigned char uint8;
-typedef char int8;
-typedef unsigned short uint16;
-typedef short int16;
-typedef unsigned int uint32;
-typedef int int32; */
+#include "mpqfile.h" // integer typedefs
#pragma pack(push,1)
diff --git a/src/tools/vmap4_extractor/mpq_libmpq.cpp b/src/tools/vmap4_extractor/mpq_libmpq.cpp
deleted file mode 100644
index 528b9679a58..00000000000
--- a/src/tools/vmap4_extractor/mpq_libmpq.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-#include "mpq_libmpq04.h"
-#include <deque>
-#include <cstdio>
-
-ArchiveSet gOpenArchives;
-
-MPQArchive::MPQArchive(const char* filename)
-{
- int result = libmpq__archive_open(&mpq_a, filename, -1);
- printf("Opening %s\n", filename);
- if(result) {
- switch(result) {
- case LIBMPQ_ERROR_OPEN :
- printf("Error opening archive '%s': Does file really exist?\n", filename);
- break;
- case LIBMPQ_ERROR_FORMAT : /* bad file format */
- printf("Error opening archive '%s': Bad file format\n", filename);
- break;
- case LIBMPQ_ERROR_SEEK : /* seeking in file failed */
- printf("Error opening archive '%s': Seeking in file failed\n", filename);
- break;
- case LIBMPQ_ERROR_READ : /* Read error in archive */
- printf("Error opening archive '%s': Read error in archive\n", filename);
- break;
- case LIBMPQ_ERROR_MALLOC : /* maybe not enough memory? :) */
- printf("Error opening archive '%s': Maybe not enough memory\n", filename);
- break;
- default:
- printf("Error opening archive '%s': Unknown error\n", filename);
- break;
- }
- return;
- }
- gOpenArchives.push_front(this);
-}
-
-void MPQArchive::close()
-{
- //gOpenArchives.erase(erase(&mpq_a);
- libmpq__archive_close(mpq_a);
-}
-
-MPQFile::MPQFile(const char* filename):
- eof(false),
- buffer(0),
- pointer(0),
- size(0)
-{
- for(ArchiveSet::iterator i=gOpenArchives.begin(); i!=gOpenArchives.end();++i)
- {
- mpq_archive *mpq_a = (*i)->mpq_a;
-
- uint32 filenum;
- if(libmpq__file_number(mpq_a, filename, &filenum)) continue;
- libmpq__off_t transferred;
- libmpq__file_unpacked_size(mpq_a, filenum, &size);
-
- // HACK: in patch.mpq some files don't want to open and give 1 for filesize
- if (size<=1) {
- // printf("info: file %s has size %d; considered dummy file.\n", filename, size);
- eof = true;
- buffer = 0;
- return;
- }
- buffer = new char[size];
-
- //libmpq_file_getdata
- libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
- /*libmpq_file_getdata(&mpq_a, hash, fileno, (unsigned char*)buffer);*/
- return;
-
- }
- eof = true;
- buffer = 0;
-}
-
-size_t MPQFile::read(void* dest, size_t bytes)
-{
- if (eof) return 0;
-
- size_t rpos = pointer + bytes;
- if (rpos > size) {
- bytes = size - pointer;
- eof = true;
- }
-
- memcpy(dest, &(buffer[pointer]), bytes);
-
- pointer = rpos;
-
- return bytes;
-}
-
-void MPQFile::seek(int offset)
-{
- pointer = offset;
- eof = (pointer >= size);
-}
-
-void MPQFile::seekRelative(int offset)
-{
- pointer += offset;
- eof = (pointer >= size);
-}
-
-void MPQFile::close()
-{
- if (buffer) delete[] buffer;
- buffer = 0;
- eof = true;
-}
diff --git a/src/tools/vmap4_extractor/mpq_libmpq04.h b/src/tools/vmap4_extractor/mpq_libmpq04.h
deleted file mode 100644
index 89f715e9e87..00000000000
--- a/src/tools/vmap4_extractor/mpq_libmpq04.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#define _CRT_SECURE_NO_DEPRECATE
-#define _CRT_SECURE_NO_WARNINGS
-
-#ifndef MPQ_H
-#define MPQ_H
-
-#include "loadlib/loadlib.h"
-#include "libmpq/mpq.h"
-#include <string.h>
-#include <ctype.h>
-#include <vector>
-#include <iostream>
-#include <deque>
-
-using namespace std;
-
-class MPQArchive
-{
-
-public:
- mpq_archive_s *mpq_a;
-
- MPQArchive(const char* filename);
- void close();
-
- void GetFileListTo(vector<string>& filelist) {
- uint32_t filenum;
- if(libmpq__file_number(mpq_a, "(listfile)", &filenum)) return;
- libmpq__off_t size, transferred;
- libmpq__file_unpacked_size(mpq_a, filenum, &size);
-
- char *buffer = new char[size];
-
- libmpq__file_read(mpq_a, filenum, (unsigned char*)buffer, size, &transferred);
-
- char seps[] = "\n";
- char *token;
-
- token = strtok( buffer, seps );
- uint32 counter = 0;
- while ((token != NULL) && (counter < size)) {
- //cout << token << endl;
- token[strlen(token) - 1] = 0;
- string s = token;
- filelist.push_back(s);
- counter += strlen(token) + 2;
- token = strtok(NULL, seps);
- }
-
- delete[] buffer;
- }
-};
-typedef std::deque<MPQArchive*> ArchiveSet;
-
-class MPQFile
-{
- //MPQHANDLE handle;
- bool eof;
- char *buffer;
- libmpq__off_t pointer,size;
-
- // disable copying
- MPQFile(const MPQFile& /*f*/) {}
- void operator=(const MPQFile& /*f*/) {}
-
-public:
- MPQFile(const char* filename); // filenames are not case sensitive
- ~MPQFile() { close(); }
- size_t read(void* dest, size_t bytes);
- size_t getSize() { return size; }
- size_t getPos() { return pointer; }
- char* getBuffer() { return buffer; }
- char* getPointer() { return buffer + pointer; }
- bool isEof() { return eof; }
- void seek(int offset);
- void seekRelative(int offset);
- void close();
-};
-
-inline void flipcc(char *fcc)
-{
- char t;
- t=fcc[0];
- fcc[0]=fcc[3];
- fcc[3]=t;
- t=fcc[1];
- fcc[1]=fcc[2];
- fcc[2]=t;
-}
-
-#endif
diff --git a/src/tools/vmap4_extractor/mpqfile.cpp b/src/tools/vmap4_extractor/mpqfile.cpp
new file mode 100644
index 00000000000..9f019f99f38
--- /dev/null
+++ b/src/tools/vmap4_extractor/mpqfile.cpp
@@ -0,0 +1,86 @@
+#include "mpqfile.h"
+#include <deque>
+#include <cstdio>
+#include "StormLib.h"
+
+MPQFile::MPQFile(HANDLE mpq, const char* filename):
+ eof(false),
+ buffer(0),
+ pointer(0),
+ size(0)
+{
+ HANDLE file;
+ if (!SFileOpenFileEx(mpq, filename, SFILE_OPEN_PATCHED_FILE, &file))
+ {
+ fprintf(stderr, "Can't open %s, err=%u!\n", filename, GetLastError());
+ eof = true;
+ return;
+ }
+
+ DWORD hi = 0;
+ size = SFileGetFileSize(file, &hi);
+
+ if (hi)
+ {
+ fprintf(stderr, "Can't open %s, size[hi] = %u!\n", filename, (uint32)hi);
+ SFileCloseFile(file);
+ eof = true;
+ return;
+ }
+
+ if (size <= 1)
+ {
+ fprintf(stderr, "Can't open %s, size = %u!\n", filename, size);
+ SFileCloseFile(file);
+ eof = true;
+ return;
+ }
+
+ DWORD read = 0;
+ buffer = new char[size];
+ if (!SFileReadFile(file, buffer, size, &read) || size != read)
+ {
+ fprintf(stderr, "Can't read %s, size=%u read=%u!\n", filename, size, read);
+ SFileCloseFile(file);
+ eof = true;
+ return;
+ }
+
+ SFileCloseFile(file);
+}
+
+size_t MPQFile::read(void* dest, size_t bytes)
+{
+ if (eof) return 0;
+
+ size_t rpos = pointer + bytes;
+ if (rpos > size) {
+ bytes = size - pointer;
+ eof = true;
+ }
+
+ memcpy(dest, &(buffer[pointer]), bytes);
+
+ pointer = rpos;
+
+ return bytes;
+}
+
+void MPQFile::seek(int offset)
+{
+ pointer = offset;
+ eof = (pointer >= size);
+}
+
+void MPQFile::seekRelative(int offset)
+{
+ pointer += offset;
+ eof = (pointer >= size);
+}
+
+void MPQFile::close()
+{
+ if (buffer) delete[] buffer;
+ buffer = 0;
+ eof = true;
+}
diff --git a/src/tools/vmap4_extractor/mpqfile.h b/src/tools/vmap4_extractor/mpqfile.h
new file mode 100644
index 00000000000..dfd1b713c97
--- /dev/null
+++ b/src/tools/vmap4_extractor/mpqfile.h
@@ -0,0 +1,81 @@
+#define _CRT_SECURE_NO_DEPRECATE
+#ifndef _CRT_SECURE_NO_WARNINGS // fuck the police^Wwarnings
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
+#ifndef MPQ_H
+#define MPQ_H
+
+#include <string.h>
+#include <ctype.h>
+#include <vector>
+#include <iostream>
+#include <deque>
+#include "StormLib.h"
+
+#ifdef _WIN32
+#include <Windows.h> // mainly only HANDLE definition is required
+typedef __int64 int64;
+typedef __int32 int32;
+typedef __int16 int16;
+typedef __int8 int8;
+typedef unsigned __int64 uint64;
+typedef unsigned __int32 uint32;
+typedef unsigned __int16 uint16;
+typedef unsigned __int8 uint8;
+#else
+#include <stdint.h>
+#ifndef uint64_t
+#ifdef __linux__
+#include <linux/types.h>
+#endif
+#endif
+typedef int64_t int64;
+typedef int32_t int32;
+typedef int16_t int16;
+typedef int8_t int8;
+typedef uint64_t uint64;
+typedef uint32_t uint32;
+typedef uint16_t uint16;
+typedef uint8_t uint8;
+#endif
+
+using namespace std;
+
+class MPQFile
+{
+ //MPQHANDLE handle;
+ bool eof;
+ char *buffer;
+ size_t pointer,size;
+
+ // disable copying
+ MPQFile(const MPQFile &f);
+ void operator=(const MPQFile &f);
+
+public:
+ MPQFile(HANDLE mpq, const char* filename); // filenames are not case sensitive
+ ~MPQFile() { close(); }
+ size_t read(void* dest, size_t bytes);
+ size_t getSize() { return size; }
+ size_t getPos() { return pointer; }
+ char* getBuffer() { return buffer; }
+ char* getPointer() { return buffer + pointer; }
+ bool isEof() { return eof; }
+ void seek(int offset);
+ void seekRelative(int offset);
+ void close();
+};
+
+inline void flipcc(char *fcc)
+{
+ char t;
+ t=fcc[0];
+ fcc[0]=fcc[3];
+ fcc[3]=t;
+ t=fcc[1];
+ fcc[1]=fcc[2];
+ fcc[2]=t;
+}
+
+#endif
diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp
index 126a543400c..489655659c3 100644
--- a/src/tools/vmap4_extractor/vmapexport.cpp
+++ b/src/tools/vmap4_extractor/vmapexport.cpp
@@ -30,6 +30,7 @@
#define mkdir _mkdir
#else
#include <sys/stat.h>
+ #define ERROR_PATH_NOT_FOUND ERROR_FILE_NOT_FOUND
#endif
#undef min
@@ -45,7 +46,7 @@
#include "wdtfile.h"
#include "dbcfile.h"
#include "wmo.h"
-#include "mpq_libmpq04.h"
+#include "mpqfile.h"
#include "vmapexport.h"
@@ -56,7 +57,37 @@
//-----------------------------------------------------------------------------
-extern ArchiveSet gOpenArchives;
+HANDLE WorldMpq = NULL;
+HANDLE LocaleMpq = NULL;
+
+uint32 CONF_TargetBuild = 15595; // 4.3.4.15595
+
+// List MPQ for extract maps from
+char const* CONF_mpq_list[]=
+{
+ "world.MPQ",
+ "art.MPQ",
+ "expansion1.MPQ",
+ "expansion2.MPQ",
+ "expansion3.MPQ",
+ "world2.MPQ",
+};
+
+uint32 const Builds[] = {13164, 13205, 13287, 13329, 13596, 13623, 13914, 14007, 14333, 14480, 14545, 15005, 15050, 15211, 15354, 15595, 0};
+#define LAST_DBC_IN_DATA_BUILD 13623 // after this build mpqs with dbc are back to locale folder
+
+char* const Locales[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU"};
+TCHAR* const LocalesT[] =
+{
+ _T("enGB"), _T("enUS"),
+ _T("deDE"), _T("esES"),
+ _T("frFR"), _T("koKR"),
+ _T("zhCN"), _T("zhTW"),
+ _T("enCN"), _T("enTW"),
+ _T("esMX"), _T("ruRU"),
+};
+
+#define LOCALES_COUNT 12
typedef struct
{
@@ -69,7 +100,6 @@ uint16 *LiqType = 0;
uint32 map_count;
char output_path[128]=".";
char input_path[1024]=".";
-bool hasInputPathParam = false;
bool preciseVectorData = false;
// Constants
@@ -78,6 +108,148 @@ bool preciseVectorData = false;
const char* szWorkDirWmo = "./Buildings";
const char* szRawVMAPMagic = "VMAP041";
+bool LoadLocaleMPQFile(int locale)
+{
+ TCHAR buff[512];
+ memset(buff, 0, sizeof(buff));
+ _stprintf(buff, _T("%s%s/locale-%s.MPQ"), input_path, LocalesT[locale], LocalesT[locale]);
+ if (!SFileOpenArchive(buff, 0, MPQ_OPEN_READ_ONLY, &LocaleMpq))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), buff);
+ return false;
+ }
+
+ char const* prefix = NULL;
+ for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
+ {
+ memset(buff, 0, sizeof(buff));
+ if (Builds[i] > LAST_DBC_IN_DATA_BUILD)
+ {
+ prefix = "";
+ _stprintf(buff, _T("%s%s/wow-update-%s-%u.MPQ"), input_path, LocalesT[locale], LocalesT[locale], Builds[i]);
+ }
+ else
+ {
+ prefix = Locales[locale];
+ _stprintf(buff, _T("%swow-update-%u.MPQ"), input_path, Builds[i]);
+ }
+
+ if (!SFileOpenPatchArchive(LocaleMpq, buff, prefix, 0))
+ {
+ if (GetLastError() != ERROR_FILE_NOT_FOUND)
+ _tprintf(_T("Cannot open patch archive %s\n"), buff);
+ continue;
+ }
+ }
+
+ return true;
+}
+
+void LoadCommonMPQFiles(uint32 build)
+{
+ TCHAR filename[512];
+ _stprintf(filename, _T("%sworld.MPQ"), input_path);
+ if (!SFileOpenArchive(filename, 0, MPQ_OPEN_READ_ONLY, &WorldMpq))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), filename);
+ return;
+ }
+
+ int count = sizeof(CONF_mpq_list) / sizeof(char*);
+ for (int i = 1; i < count; ++i)
+ {
+ if (build < 15211 && !strcmp("world2.MPQ", CONF_mpq_list[i])) // 4.3.2 and higher MPQ
+ continue;
+
+ _stprintf(filename, _T("%s%s"), input_path, CONF_mpq_list[i]);
+ if (!SFileOpenPatchArchive(WorldMpq, filename, "", 0))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open archive %s\n"), filename);
+ else
+ _tprintf(_T("Not found %s\n"), filename);
+ }
+ else
+ {
+ _tprintf(_T("Loaded %s\n"), filename);
+
+ bool found = false;
+ int count = 0;
+ SFILE_FIND_DATA data;
+ HANDLE find = SFileFindFirstFile(WorldMpq, "*.*", &data, NULL);
+ if (find != NULL)
+ {
+ do
+ {
+ ++count;
+ if (data.dwFileFlags & MPQ_FILE_PATCH_FILE)
+ {
+ found = true;
+ break;
+ }
+ }
+ while (SFileFindNextFile(find, &data));
+ }
+ SFileFindClose(find);
+ printf("Scanned %d files, found patch = %d\n", count, found);
+ }
+ }
+
+ char const* prefix = NULL;
+ for (int i = 0; Builds[i] && Builds[i] <= CONF_TargetBuild; ++i)
+ {
+ memset(filename, 0, sizeof(filename));
+ if (Builds[i] > LAST_DBC_IN_DATA_BUILD)
+ {
+ prefix = "";
+ _stprintf(filename, _T("%swow-update-base-%u.MPQ"), input_path, Builds[i]);
+ }
+ else
+ {
+ prefix = "base";
+ _stprintf(filename, _T("%swow-update-%u.MPQ"), input_path, Builds[i]);
+ }
+
+ if (!SFileOpenPatchArchive(WorldMpq, filename, prefix, 0))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ _tprintf(_T("Cannot open patch archive %s\n"), filename);
+ else
+ _tprintf(_T("Not found %s\n"), filename);
+ continue;
+ }
+ else
+ {
+ _tprintf(_T("Loaded %s\n"), filename);
+
+
+ bool found = false;
+ int count = 0;
+ SFILE_FIND_DATA data;
+ HANDLE find = SFileFindFirstFile(WorldMpq, "*.*", &data, NULL);
+ if (find != NULL)
+ {
+ do
+ {
+ ++count;
+ if (data.dwFileFlags & MPQ_FILE_PATCH_FILE)
+ {
+ found = true;
+ break;
+ }
+ }
+ while (SFileFindNextFile(find, &data));
+ }
+ SFileFindClose(find);
+ printf("Scanned %d files, found patch = %d\n", count, found);
+ }
+ }
+
+}
+
+
// Local testing functions
bool FileExists(const char* file)
@@ -103,7 +275,8 @@ void strToLower(char* str)
void ReadLiquidTypeTableDBC()
{
printf("Read LiquidType.dbc file...");
- DBCFile dbc("DBFilesClient\\LiquidType.dbc");
+
+ DBCFile dbc(LocaleMpq, "DBFilesClient\\LiquidType.dbc");
if(!dbc.open())
{
printf("Fatal error: Invalid LiquidType.dbc file format!\n");
@@ -123,21 +296,23 @@ void ReadLiquidTypeTableDBC()
bool ExtractWmo()
{
- bool success = true;
+ bool success = false;
//const char* ParsArchiveNames[] = {"patch-2.MPQ", "patch.MPQ", "common.MPQ", "expansion.MPQ"};
- for (ArchiveSet::const_iterator ar_itr = gOpenArchives.begin(); ar_itr != gOpenArchives.end() && success; ++ar_itr)
+ SFILE_FIND_DATA data;
+ HANDLE find = SFileFindFirstFile(WorldMpq, "*.wmo", &data, NULL);
+ if (find != NULL)
{
- vector<string> filelist;
-
- (*ar_itr)->GetFileListTo(filelist);
- for (vector<string>::iterator fname = filelist.begin(); fname != filelist.end() && success; ++fname)
+ do
{
- if (fname->find(".wmo") != string::npos)
- success = ExtractSingleWmo(*fname);
+ std::string str = data.cFileName;
+ //printf("Extracting wmo %s\n", str.c_str());
+ success |= ExtractSingleWmo(str);
}
+ while (SFileFindNextFile(find, &data));
}
+ SFileFindClose(find);
if (success)
printf("\nExtract wmo complete (No (fatal) errors)\n");
@@ -297,91 +472,10 @@ bool scan_patches(char* scanmatch, std::vector<std::string>& pArchiveNames)
return(true);
}
-bool fillArchiveNameVector(std::vector<std::string>& pArchiveNames)
-{
- if(!hasInputPathParam)
- getGamePath();
-
- printf("\nGame path: %s\n", input_path);
-
- char path[512];
- string in_path(input_path);
- std::vector<std::string> locales, searchLocales;
-
- searchLocales.push_back("enGB");
- searchLocales.push_back("enUS");
- searchLocales.push_back("deDE");
- searchLocales.push_back("esES");
- searchLocales.push_back("frFR");
- searchLocales.push_back("koKR");
- searchLocales.push_back("zhCN");
- searchLocales.push_back("zhTW");
- searchLocales.push_back("enCN");
- searchLocales.push_back("enTW");
- searchLocales.push_back("esMX");
- searchLocales.push_back("ruRU");
-
- for (std::vector<std::string>::iterator i = searchLocales.begin(); i != searchLocales.end(); ++i)
- {
- std::string localePath = in_path + *i;
- // check if locale exists:
- struct stat status;
- if (stat(localePath.c_str(), &status))
- continue;
- if ((status.st_mode & S_IFDIR) == 0)
- continue;
- printf("Found locale '%s'\n", i->c_str());
- locales.push_back(*i);
- }
- printf("\n");
-
- // open locale expansion and common files
- printf("Adding data files from locale directories.\n");
- for (std::vector<std::string>::iterator i = locales.begin(); i != locales.end(); ++i)
- {
- pArchiveNames.push_back(in_path + *i + "/locale-" + *i + ".MPQ");
- pArchiveNames.push_back(in_path + *i + "/expansion-locale-" + *i + ".MPQ");
- pArchiveNames.push_back(in_path + *i + "/lichking-locale-" + *i + ".MPQ");
- }
-
- // open expansion and common files
- pArchiveNames.push_back(input_path + string("common.MPQ"));
- pArchiveNames.push_back(input_path + string("common-2.MPQ"));
- pArchiveNames.push_back(input_path + string("expansion.MPQ"));
- pArchiveNames.push_back(input_path + string("lichking.MPQ"));
-
- // now, scan for the patch levels in the core dir
- printf("Scanning patch levels from data directory.\n");
- sprintf(path, "%spatch", input_path);
- if (!scan_patches(path, pArchiveNames))
- return(false);
-
- // now, scan for the patch levels in locale dirs
- printf("Scanning patch levels from locale directories.\n");
- bool foundOne = false;
- for (std::vector<std::string>::iterator i = locales.begin(); i != locales.end(); ++i)
- {
- printf("Locale: %s\n", i->c_str());
- sprintf(path, "%s%s/patch-%s", input_path, i->c_str(), i->c_str());
- if(scan_patches(path, pArchiveNames))
- foundOne = true;
- }
-
- printf("\n");
-
- if(!foundOne)
- {
- printf("no locale found\n");
- return false;
- }
-
- return true;
-}
-
bool processArgv(int argc, char ** argv, const char *versionString)
{
bool result = true;
- hasInputPathParam = false;
+ bool hasInputPathParam = false;
preciseVectorData = false;
for(int i = 1; i < argc; ++i)
@@ -413,12 +507,18 @@ bool processArgv(int argc, char ** argv, const char *versionString)
{
preciseVectorData = true;
}
+ else if(strcmp("-b",argv[i]) == 0)
+ {
+ if (i + 1 < argc) // all ok
+ CONF_TargetBuild = atoi(argv[i++ + 1]);
+ }
else
{
result = false;
break;
}
}
+
if(!result)
{
printf("Extract %s.\n",versionString);
@@ -426,8 +526,13 @@ bool processArgv(int argc, char ** argv, const char *versionString)
printf(" -s : (default) small size (data size optimization), ~500MB less vmap data.\n");
printf(" -l : large size, ~500MB more vmap data. (might contain more details)\n");
printf(" -d <path>: Path to the vector data source folder.\n");
+ printf(" -b : target build (default %u)", CONF_TargetBuild);
printf(" -? : This message.\n");
}
+
+ if(!hasInputPathParam)
+ getGamePath();
+
return result;
}
@@ -476,21 +581,24 @@ int main(int argc, char ** argv)
))
success = (errno == EEXIST);
- // prepare archive name list
- std::vector<std::string> archiveNames;
- fillArchiveNameVector(archiveNames);
- for (size_t i=0; i < archiveNames.size(); ++i)
- {
- MPQArchive *archive = new MPQArchive(archiveNames[i].c_str());
- if (gOpenArchives.empty() || gOpenArchives.front() != archive)
- delete archive;
- }
+ LoadCommonMPQFiles(CONF_TargetBuild);
+
+ int FirstLocale = -1;
- if (gOpenArchives.empty())
+ for (int i = 0; i < LOCALES_COUNT; ++i)
{
- printf("FATAL ERROR: None MPQ archive found by path '%s'. Use -d option with proper path.\n",input_path);
- return 1;
+ //Open MPQs
+ if (!LoadLocaleMPQFile(i))
+ {
+ if (GetLastError() != ERROR_PATH_NOT_FOUND)
+ printf("Unable to load %s locale archives!\n", Locales[i]);
+ continue;
+ }
+
+ printf("Detected and using locale locale: %s\n", Locales[i]);
+ break;
}
+
ReadLiquidTypeTableDBC();
// extract data
@@ -501,7 +609,7 @@ int main(int argc, char ** argv)
//map.dbc
if (success)
{
- DBCFile * dbc = new DBCFile("DBFilesClient\\Map.dbc");
+ DBCFile * dbc = new DBCFile(LocaleMpq, "DBFilesClient\\Map.dbc");
if (!dbc->open())
{
delete dbc;
@@ -526,6 +634,9 @@ int main(int argc, char ** argv)
ExtractGameobjectModels();
}
+ SFileCloseArchive(LocaleMpq);
+ SFileCloseArchive(WorldMpq);
+
printf("\n");
if (!success)
{
diff --git a/src/tools/vmap4_extractor/wdtfile.cpp b/src/tools/vmap4_extractor/wdtfile.cpp
index e3ee545db19..2dd7396ae7d 100644
--- a/src/tools/vmap4_extractor/wdtfile.cpp
+++ b/src/tools/vmap4_extractor/wdtfile.cpp
@@ -30,7 +30,9 @@ char * wdtGetPlainName(char * FileName)
return FileName;
}
-WDTFile::WDTFile(char* file_name, char* file_name1):WDT(file_name)
+extern HANDLE WorldMpq;
+
+WDTFile::WDTFile(char* file_name, char* file_name1):WDT(WorldMpq, file_name)
{
filename.append(file_name1,strlen(file_name1));
}
@@ -129,6 +131,6 @@ ADTFile* WDTFile::GetMap(int x, int z)
char name[512];
- sprintf(name,"World\\Maps\\%s\\%s_%d_%d.adt", filename.c_str(), filename.c_str(), x, z);
+ sprintf(name,"World\\Maps\\%s\\%s_%d_%d_obj0.adt", filename.c_str(), filename.c_str(), x, z);
return new ADTFile(name);
}
diff --git a/src/tools/vmap4_extractor/wdtfile.h b/src/tools/vmap4_extractor/wdtfile.h
index f3d71c41791..ef3ec6db98c 100644
--- a/src/tools/vmap4_extractor/wdtfile.h
+++ b/src/tools/vmap4_extractor/wdtfile.h
@@ -1,7 +1,7 @@
#ifndef WDTFILE_H
#define WDTFILE_H
-#include "mpq_libmpq04.h"
+#include "mpqfile.h"
#include "wmo.h"
#include <string>
#include "stdlib.h"
diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp
index 6703872111b..8bba5610c88 100644
--- a/src/tools/vmap4_extractor/wmo.cpp
+++ b/src/tools/vmap4_extractor/wmo.cpp
@@ -26,7 +26,7 @@
#include <fstream>
#undef min
#undef max
-#include "mpq_libmpq04.h"
+#include "mpqfile.h"
using namespace std;
extern uint16 *LiqType;
@@ -35,9 +35,11 @@ WMORoot::WMORoot(std::string &filename) : filename(filename)
{
}
+extern HANDLE WorldMpq;
+
bool WMORoot::open()
{
- MPQFile f(filename.c_str());
+ MPQFile f(WorldMpq, filename.c_str());
if(f.isEof ())
{
printf("No such file.\n");
@@ -143,7 +145,7 @@ WMOGroup::WMOGroup(std::string &filename) : filename(filename),
bool WMOGroup::open()
{
- MPQFile f(filename.c_str());
+ MPQFile f(WorldMpq, filename.c_str());
if(f.isEof ())
{
printf("No such file.\n");
diff --git a/src/tools/vmap4_extractor/wmo.h b/src/tools/vmap4_extractor/wmo.h
index d1f7b82f0c6..7020bb90f12 100644
--- a/src/tools/vmap4_extractor/wmo.h
+++ b/src/tools/vmap4_extractor/wmo.h
@@ -24,7 +24,7 @@
#include <string>
#include <set>
#include "vec3d.h"
-#include "loadlib/loadlib.h"
+#include "mpqfile.h"
// MOPY flags
#define WMO_MATERIAL_NOCAMCOLLIDE 0x01