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-rw-r--r--src/game/Level3.cpp4
-rw-r--r--src/shared/Database/DBCStructure.h10
2 files changed, 2 insertions, 12 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index ec487544d2f..e505aebe1af 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1249,7 +1249,7 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args)
sWorld.SendGMText(LANG_SCRIPTS_RELOADED);
return true;
}
-/*
+
bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
{
///- Reload dynamic data tables from the database
@@ -1259,7 +1259,7 @@ bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
SendGlobalGMSysMessage("Auctions reloaded.");
return true;
}
-*/
+
bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
{
if(!*args)
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 493ce32fa50..8f2fa87e17f 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -538,16 +538,6 @@ struct AuctionHouseEntry
// 20 string flag, unused
};
-struct AuctionHouseEntry
-{
- uint32 houseId; // 0 index
- uint32 faction; // 1 id of faction.dbc for player factions associated with city
- uint32 depositPercent; // 2 1/3 from real
- uint32 cutPercent; // 3
- //char* name[16]; // 4-19
- // 20 string flag, unused
-};
-
struct BankBagSlotPricesEntry
{
uint32 ID;