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-rw-r--r--src/game/Unit.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f4253d8e97b..bc026849496 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10366,13 +10366,23 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
- UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- float val = GetTotalAuraModValue(unitMod);
- if(val < 0.0f)
- val = 0.0f;
+//get value from unit field instead of calculating from mods-because mods from stat are not added to unit_mods
+ int32 index, index_mod, index_mult;
+ if (attType == RANGED_ATTACK)
+ {
+ index=UNIT_FIELD_RANGED_ATTACK_POWER;
+ index_mod=UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
+ index_mult=UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
+ }
+ else //meele
+ {
+ index=UNIT_FIELD_ATTACK_POWER;
+ index_mod=UNIT_FIELD_ATTACK_POWER_MODS;
+ index_mult=UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
+ }
- return val;
+ float val = float(GetUInt32Value(index) + GetUInt32Value(index_mod)) * float(GetFloatValue(index_mult)+1);
+ return (val < 0.0f)? 0.0f : val;
}
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const