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-rw-r--r--src/server/game/Entities/Player/Player.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 33ce50c1053..032c02f2288 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14999,19 +14999,6 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
RemoveTimedQuest(quest_id);
- if (quest->GetRewChoiceItemsCount() > 0)
- {
- if (uint32 itemId = quest->RewardChoiceItemId[reward])
- {
- ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false);
- }
- }
- }
-
if (quest->GetRewItemsCount() > 0)
{
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
@@ -15030,7 +15017,18 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
}
}
- RewardReputation(quest);
+ if (quest->GetRewChoiceItemsCount() > 0)
+ {
+ if (uint32 itemId = quest->RewardChoiceItemId[reward])
+ {
+ ItemPosCountVec dest;
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
+ {
+ Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomPropertyId(itemId));
+ SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false);
+ }
+ }
+ }
uint16 log_slot = FindQuestSlot(quest_id);
if (log_slot < MAX_QUEST_LOG_SIZE)
@@ -15117,6 +15115,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
if (announce)
SendQuestReward(quest, XP);
+ RewardReputation(quest);
+
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
if (quest->GetRewSpellCast() > 0)
{