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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp22
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp6
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp4
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h2
-rwxr-xr-xsrc/server/game/World/World.cpp2
6 files changed, 20 insertions, 22 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 2ad6b244058..ec4acbec9ed 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -280,7 +280,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
- sLog->outError("Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
+ sLog->outError(LOG_FILTER_GENERAL, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -587,10 +587,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id)
if (m_GraveyardList[id])
return m_GraveyardList[id];
else
- sLog->outError("Battlefield::GetGraveyardById Id:%u not existed", id);
+ sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u not existed", id);
}
else
- sLog->outError("Battlefield::GetGraveyardById Id:%u cant be found", id);
+ sLog->outError(LOG_FILTER_GENERAL, "Battlefield::GetGraveyardById Id:%u cant be found", id);
return NULL;
}
@@ -684,7 +684,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
{
if (!spirit)
{
- sLog->outError("BfGraveyard::SetSpirit: Invalid Spirit.");
+ sLog->outError(LOG_FILTER_GENERAL, "BfGraveyard::SetSpirit: Invalid Spirit.");
return;
}
@@ -798,14 +798,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = const_cast < Map * >(sMapMgr->CreateBaseMap(m_MapId));
if (!map)
{
- sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
+ sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
return 0;
}
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
- sLog->outError("Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ sLog->outError(LOG_FILTER_GENERAL, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
return NULL;
}
@@ -815,7 +815,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- sLog->outErrorDb("Battlefield::SpawnCreature: entry %u does not exist.", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: entry %u does not exist.", entry);
return NULL;
}
// force using DB speeds -- do we really need this?
@@ -841,8 +841,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY))
{
- sLog->outErrorDb("Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
- sLog->outError("Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
+ sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
delete go;
return NULL;
}
@@ -920,7 +920,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- sLog->outError("OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
+ sLog->outError(LOG_FILTER_GENERAL, "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
return false;
}
@@ -1066,7 +1066,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //sLog->outError("%u->%u", m_OldState, m_State);
+ //sLog->outError(LOG_FILTER_GENERAL, "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index e10c5c136d9..09c6f18f796 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data)
uint8 Accepted;
recv_data >> BattleId >> Accepted;
- sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data)
uint8 Accepted;
recv_data >> BattleId >> Accepted;
- sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recv_data)
uint32 BattleId;
recv_data >> BattleId;
- sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index 9f821871c2b..6122b25e8e8 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -40,15 +40,13 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if (!pBf->SetupBattlefield())
{
- sLog->outString();
- sLog->outString("Battlefield : Wintergrasp init failed.");
+ sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
- sLog->outString();
- sLog->outString("Battlefield : Wintergrasp successfully initiated.");
+ sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
}
/* For Cataclysm: Tol Barad
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 8c68ee3f17e..c57f2bf0597 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -238,7 +238,7 @@ void BattlefieldWG::OnBattleStart()
m_titansRelic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
else
- sLog->outError("WG: Failed to spawn titan relic.");
+ sLog->outError(LOG_FILTER_GENERAL, "WG: Failed to spawn titan relic.");
// Update tower visibility and update faction
@@ -490,7 +490,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId)
case AREA_THE_CHILLED_QUAGMIRE:
return BATTLEFIELD_WG_GY_HORDE;
default:
- sLog->outError("BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
+ sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
break;
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 53c051a03d2..738d82135d2 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -1245,7 +1245,7 @@ struct BfWGGameObjectBuilding
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
- sLog->outError("BattlefieldWG: Relic not found.");
+ sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found.");
break;
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index c4ff906bc35..b6e9ee1651d 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1730,7 +1730,7 @@ void World::SetInitialWorldSettings()
sOutdoorPvPMgr->InitOutdoorPvP();
///- Initialize Battlefield
- sLog->outString("Starting Battlefield System");
+ sLog->outInfo(LOG_FILTER_GENERAL, "Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports...");