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-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp38
1 files changed, 8 insertions, 30 deletions
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
index 726bd1fb419..b302f1b3837 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -1377,11 +1377,11 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
}
};
-CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
+CreatureAI* GetAI_Mob_EventAI(Creature *pCreature)
{
//Select events by creature id
std::list<EventHolder> EventList;
- uint32 ID = _Creature->GetEntry();
+ uint32 ID = pCreature->GetEntry();
std::list<EventAI_Event>::iterator i;
@@ -1394,33 +1394,11 @@ CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
- if( _Creature->GetMap()->IsDungeon() )
+ if( pCreature->GetMap()->IsDungeon() )
{
- if( _Creature->GetMap()->IsHeroic() )
- {
- if( (*i).event_flags & EFLAG_HEROIC )
- {
- EventList.push_back(EventHolder(*i));
- continue;
- }else if( (*i).event_flags & EFLAG_NORMAL )
- continue;
- }
- else
- {
- if( (*i).event_flags & EFLAG_NORMAL )
- {
- EventList.push_back(EventHolder(*i));
- continue;
- }else if( (*i).event_flags & EFLAG_HEROIC )
- continue;
- }
-
- if (EAI_ErrorLevel > 1)
- {
- error_db_log("SD2: Creature %u Event %u. Creature are in instance but neither EFLAG_NORMAL or EFLAG_HEROIC are set.", _Creature->GetEntry(), (*i).event_id);
- EventList.push_back(EventHolder(*i));
- }
-
+ if ((pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
+ (!pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
+ EventList.push_back(EventHolder(*i));
continue;
}
@@ -1432,12 +1410,12 @@ CreatureAI* GetAI_Mob_EventAI(Creature *_Creature)
if (EventList.empty())
{
if (EAI_ErrorLevel > 1)
- error_db_log("SD2: Eventlist for Creature %u is empty but creature is using Mob_EventAI. Preventing EventAI on this creature.", _Creature->GetEntry());
+ error_db_log("SD2: Eventlist for Creature %u is empty but creature is using Mob_EventAI. Preventing EventAI on this creature.", pCreature->GetEntry());
return NULL;
}
- return new Mob_EventAI (_Creature, EventList);
+ return new Mob_EventAI (pCreature, EventList);
}
void AddSC_mob_event()