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-rw-r--r--src/server/game/Miscellaneous/CommonHelpers.h4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp7
2 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Miscellaneous/CommonHelpers.h b/src/server/game/Miscellaneous/CommonHelpers.h
index 56483dbdbf0..8111fbfc9f7 100644
--- a/src/server/game/Miscellaneous/CommonHelpers.h
+++ b/src/server/game/Miscellaneous/CommonHelpers.h
@@ -29,8 +29,8 @@ namespace Trinity
namespace Entity
{
// Return values range from 0 (left-most spec) to 2 (right-most spec). If two specs have the same number of talent points, the left-most of those specs is returned.
- uint8 GetPlayerSpecialization(Player const* who);
- bool IsPlayerHealer(Player const* who);
+ TC_GAME_API uint8 GetPlayerSpecialization(Player const* who);
+ TC_GAME_API bool IsPlayerHealer(Player const* who);
bool IsPlayerRangedAttacker(Player const* who);
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 16a44bb54bb..6b52bccf7e4 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -15,15 +15,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "naxxramas.h"
+#include "CommonHelpers.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
-#include "naxxramas.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "PlayerAI.h"
#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
@@ -180,7 +181,7 @@ class KelThuzadCharmedPlayerAI : public SimpleCharmedPlayerAI
if (pTarget->HasBreakableByDamageCrowdControlAura())
return false;
// We _really_ dislike healers. So we hit them in the face. Repeatedly. Exclusively.
- return PlayerAI::IsPlayerHealer(pTarget);
+ return Trinity::Helpers::Entity::IsPlayerHealer(pTarget);
}
};