diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Miscellaneous/CommonHelpers.h | 4 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp | 7 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Miscellaneous/CommonHelpers.h b/src/server/game/Miscellaneous/CommonHelpers.h index 56483dbdbf0..8111fbfc9f7 100644 --- a/src/server/game/Miscellaneous/CommonHelpers.h +++ b/src/server/game/Miscellaneous/CommonHelpers.h @@ -29,8 +29,8 @@ namespace Trinity namespace Entity { // Return values range from 0 (left-most spec) to 2 (right-most spec). If two specs have the same number of talent points, the left-most of those specs is returned. - uint8 GetPlayerSpecialization(Player const* who); - bool IsPlayerHealer(Player const* who); + TC_GAME_API uint8 GetPlayerSpecialization(Player const* who); + TC_GAME_API bool IsPlayerHealer(Player const* who); bool IsPlayerRangedAttacker(Player const* who); } } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 16a44bb54bb..6b52bccf7e4 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -15,15 +15,16 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "ScriptMgr.h" +#include "naxxramas.h" +#include "CommonHelpers.h" #include "GameObject.h" #include "InstanceScript.h" #include "MotionMaster.h" -#include "naxxramas.h" #include "ObjectAccessor.h" #include "Player.h" #include "PlayerAI.h" #include "ScriptedCreature.h" +#include "ScriptMgr.h" #include "SpellAuraEffects.h" #include "SpellScript.h" #include "TemporarySummon.h" @@ -180,7 +181,7 @@ class KelThuzadCharmedPlayerAI : public SimpleCharmedPlayerAI if (pTarget->HasBreakableByDamageCrowdControlAura()) return false; // We _really_ dislike healers. So we hit them in the face. Repeatedly. Exclusively. - return PlayerAI::IsPlayerHealer(pTarget); + return Trinity::Helpers::Entity::IsPlayerHealer(pTarget); } }; |