diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/CharacterHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/MiscHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 23 | ||||
-rw-r--r-- | src/game/Player.h | 14 | ||||
-rw-r--r-- | src/game/Spell.cpp | 16 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 15 | ||||
-rw-r--r-- | src/game/Unit.cpp | 49 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 2 |
8 files changed, 74 insertions, 49 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index f7c1fe5090a..5d091d55b1c 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -825,7 +825,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) - pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index b6b224a2d6a..2107d792c7d 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -818,7 +818,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); if(sWorld.IsFFAPvPRealm()) - GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); return; } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3a42e4ea80b..c9866fc554d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2071,7 +2071,7 @@ void Player::SetGameMaster(bool on) setFaction(35); SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); ResetContestedPvP(); getHostilRefManager().setOnlineOfflineState(false); @@ -2085,7 +2085,7 @@ void Player::SetGameMaster(bool on) // restore FFA PvP Server state if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); // restore FFA PvP area state, remove not allowed for GM mounts UpdateArea(m_areaUpdateId); @@ -2464,9 +2464,10 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_FLAGS_FFA_PVP); + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST); SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00); // one form stealth modified bytes + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); // restore if need some important flags SetUInt32Value(PLAYER_FIELD_BYTES2, 0 ); // flags empty by default @@ -3107,6 +3108,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled) for(SpellLearnSpellMap::const_iterator itr2 = spell_begin; itr2 != spell_end; ++itr2) removeSpell(itr2->second.spell, disabled); + + // TODO: recast if need lesser ranks spell for passive with IsPassiveSpellStackableWithRanks } void Player::RemoveArenaSpellCooldowns() @@ -6341,14 +6344,14 @@ void Player::UpdateArea(uint32 newArea) if(area && (area->flags & AREA_FLAG_ARENA)) { if(!isGameMaster()) - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else { // remove ffa flag only if not ffapvp realm // removal in sanctuaries and capitals is handled in zone update - if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && !sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && !sWorld.IsFFAPvPRealm()) + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } UpdateAreaDependentAuras(newArea); @@ -6412,7 +6415,7 @@ void Player::UpdateZone(uint32 newZone) { SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); if(sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else { @@ -6426,7 +6429,7 @@ void Player::UpdateZone(uint32 newZone) InnEnter(time(0),GetMapId(),0,0,0); if(sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else // anywhere else { @@ -6440,7 +6443,7 @@ void Player::UpdateZone(uint32 newZone) SetRestType(REST_TYPE_NO); if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } } else // not in tavern (leave city then) @@ -6450,7 +6453,7 @@ void Player::UpdateZone(uint32 newZone) // Set player to FFA PVP when not in rested environment. if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } } } diff --git a/src/game/Player.h b/src/game/Player.h index 88883bfd666..e1be1e6db97 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -420,16 +420,18 @@ enum PlayerFlags PLAYER_FLAGS_GM = 0x00000008, PLAYER_FLAGS_GHOST = 0x00000010, PLAYER_FLAGS_RESTING = 0x00000020, - PLAYER_FLAGS_FFA_PVP = 0x00000080, + PLAYER_FLAGS_UNK7 = 0x00000040, + PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards PLAYER_FLAGS_IN_PVP = 0x00000200, PLAYER_FLAGS_HIDE_HELM = 0x00000400, PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, - PLAYER_FLAGS_UNK1 = 0x00001000, // played long time - PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time - PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag - PLAYER_FLAGS_UNK4 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary - PLAYER_FLAGS_UNK5 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) + PLAYER_FLAGS_UNK13 = 0x00001000, // played long time + PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time + PLAYER_FLAGS_UNK15 = 0x00004000, + PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag + PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary + PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) }; diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index e31d9f06b07..1267d2b28aa 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -353,11 +353,8 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_glyphIndex = 0; m_triggeredByAuraSpell = NULL; - //Auto Shot & Shoot - if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered ) - m_autoRepeat = true; - else - m_autoRepeat = false; + //Auto Shot & Shoot (wand) + m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); m_runesState = 0; m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. @@ -670,7 +667,8 @@ void Spell::prepareDataForTriggerSystem() m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL; m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL; } - else if (m_spellInfo->Id != SPELL_ID_AUTOSHOT) // Wands + // Wands + else if (IsAutoRepeatRangedSpell(m_spellInfo) && m_spellInfo->Id != SPELL_ID_AUTOSHOT) { m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; @@ -1984,7 +1982,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count) + if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); @@ -2417,7 +2415,7 @@ void Spell::SendSpellCooldown() // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) // prevent 0 cooldowns set by another way - if (rec <= 0 && catrec <= 0 && (cat == 76 || m_spellInfo->Id != SPELL_ID_AUTOSHOT)) + if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(m_spellInfo) && m_spellInfo->Id != SPELL_ID_AUTOSHOT)) rec = _player->GetAttackTime(RANGED_ATTACK); // Now we have cooldown data (if found any), time to apply mods @@ -2455,7 +2453,7 @@ void Spell::SendSpellCooldown() if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above continue; - _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime); + _player->AddSpellCooldown(*i_scset, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime); } } } diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index bca8abd1c33..04c952005e0 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -352,6 +352,15 @@ bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1, uint32 spellSpec2); bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1, uint32 spellSpec2); bool IsPassiveSpell(uint32 spellId); +inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) +{ + if(!IsPassiveSpell(spellProto->Id)) + return false; + + return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA); +} + + inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) { switch(spellInfo->Id) @@ -418,6 +427,12 @@ inline bool isSpellBreakStealth(SpellEntry const* spellInfo) return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); } +inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo) +{ + return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 == 0x000020 /*autorepeat*/); +} + + uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); inline bool IsChanneledSpell(SpellEntry const* spellInfo) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 56284ca5f6b..5526e3a7002 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -72,20 +72,6 @@ static bool isNonTriggerAura[TOTAL_AURAS]; // Prepare lists static bool procPrepared = InitTriggerAuraData(); -bool IsPassiveStackableSpell( uint32 spellId ) -{ - if(!IsPassiveSpell(spellId)) - return false; - - SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - if(!spellProto) - return false; - if (spellProto->procFlags) - return false; - - return true; -} - Unit::Unit() : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) , m_IsInNotifyList(false), m_Notified(false) @@ -2293,6 +2279,12 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt return false; } */ + + // Check creatures flags_extra for disable block + if(pVictim->GetTypeId()==TYPEID_UNIT && + ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK ) + return false; + float blockChance = GetUnitBlockChance(); blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04; if (roll_chance_f(blockChance)) @@ -2387,7 +2379,13 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Can`t parry canParry = false; } - + // Check creatures flags_extra for disable parry + if(pVictim->GetTypeId()==TYPEID_UNIT) + { + uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra; + if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY ) + canParry = false; + } // Ignore combat result aura AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) @@ -3410,9 +3408,8 @@ bool Unit::AddAura(Aura *Aur) } } - // passive auras stack with all (except passive spell proc auras) - if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) && - !(Aur->GetId() == 20584 || Aur->GetId() == 8326)) + // passive auras not stacable with other ranks + if (!IsPassiveSpellStackableWithRanks(aurSpellInfo)) { if (!RemoveNoStackAurasDueToAura(Aur)) { @@ -3516,6 +3513,14 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) return false; uint32 spellId = Aur->GetId(); + + // passive spell special case (only non stackable with ranks) + if(IsPassiveSpell(spellId)) + { + if(IsPassiveSpellStackableWithRanks(spellProto)) + return true; + } + uint32 effIndex = Aur->GetEffIndex(); SpellSpecific spellId_spec = GetSpellSpecific(spellId); @@ -3534,9 +3539,11 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) uint32 i_spellId = i_spellProto->Id; + // early checks that spellId is passive non stackable spell if(IsPassiveSpell(i_spellId)) { - if(IsPassiveStackableSpell(i_spellId)) + // passive non-stackable spells not stackable only for same caster + if(Aur->GetCasterGUID()!=i->second->GetCasterGUID()) continue; // passive non-stackable spells not stackable only with another rank of same spell @@ -6443,7 +6450,7 @@ bool Unit::IsHostileTo(Unit const* unit) const return false; // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return true; //= PvP states @@ -6552,7 +6559,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return true; // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return false; //= PvP states diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index b46aded8736..49149eb004a 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "6989" + #define REVISION_NR "6995" #endif // __REVISION_NR_H__ |