diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 |
2 files changed, 2 insertions, 7 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9fb915a436a..e028665e843 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -205,11 +205,6 @@ void CreatureAI::JustAppeared() } } -void CreatureAI::JustReachedHome() -{ - Reset(); -} - void CreatureAI::JustEnteredCombat(Unit* who) { if (!IsEngaged() && !me->CanHaveThreatList()) @@ -239,6 +234,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } } + Reset(); } bool CreatureAI::UpdateVictim() @@ -280,7 +276,6 @@ void CreatureAI::EngagementStart(Unit* who) } _isEngaged = true; - me->InterruptNonMeleeSpells(false); me->AtEngage(who); } diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 00dbf33a33e..0f9a7e5c817 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -157,7 +157,7 @@ class TC_GAME_API CreatureAI : public UnitAI void OnCharmed(bool isNew) override; // Called at reaching home after evade - virtual void JustReachedHome(); + virtual void JustReachedHome() { } void DoZoneInCombat(Creature* creature = nullptr); |
