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-rw-r--r--src/game/AchievementMgr.cpp910
-rw-r--r--src/game/AchievementMgr.h101
-rw-r--r--src/game/Calendar.cpp17
-rw-r--r--src/game/Calendar.h26
-rw-r--r--src/game/CalendarHandler.cpp118
-rw-r--r--src/game/Vehicle.cpp102
-rw-r--r--src/game/Vehicle.h58
-rw-r--r--src/mangosd/CliRunnable.cpp355
-rw-r--r--src/mangosd/CliRunnable.h35
-rw-r--r--src/mangosd/Main.cpp165
-rw-r--r--src/mangosd/Makefile.am85
-rw-r--r--src/mangosd/Master.cpp517
-rw-r--r--src/mangosd/Master.h52
-rw-r--r--src/mangosd/RASocket.cpp259
-rw-r--r--src/mangosd/RASocket.h67
-rw-r--r--src/mangosd/TrinityCore.icobin0 -> 136606 bytes
-rw-r--r--src/mangosd/WorldRunnable.cpp86
-rw-r--r--src/mangosd/WorldRunnable.h35
-rw-r--r--src/mangosd/mangosd.conf.dist.in1294
-rw-r--r--src/mangosd/mangosd.rc85
-rw-r--r--src/mangosd/monitor-mangosd (renamed from src/trinitycore/monitor-mangosd)0
-rw-r--r--src/mangosd/resource.h (renamed from src/trinitycore/resource.h)0
-rw-r--r--src/mangosd/run-mangosd (renamed from src/trinitycore/run-mangosd)0
-rw-r--r--src/realmd/AuthCodes.h75
-rw-r--r--src/realmd/AuthSocket.cpp1094
-rw-r--r--src/realmd/AuthSocket.h86
-rw-r--r--src/realmd/Main.cpp345
-rw-r--r--src/realmd/Makefile.am72
-rw-r--r--src/realmd/RealmList.cpp102
-rw-r--r--src/realmd/RealmList.h68
-rw-r--r--src/realmd/Realmd.rc85
-rw-r--r--src/realmd/TrinityRealm.icobin0 -> 136606 bytes
-rw-r--r--src/realmd/realmd.conf.dist.in116
-rw-r--r--src/realmd/resource.h (renamed from src/trinityrealm/resource.h)0
-rw-r--r--src/shared/MemoryLeaks.h48
-rw-r--r--src/shared/revision_nr.h4
36 files changed, 6462 insertions, 0 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
new file mode 100644
index 00000000000..e4e26dec111
--- /dev/null
+++ b/src/game/AchievementMgr.cpp
@@ -0,0 +1,910 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "AchievementMgr.h"
+#include "Common.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "Database/DBCEnums.h"
+#include "ObjectMgr.h"
+#include "Guild.h"
+#include "Database/DatabaseEnv.h"
+#include "GameEvent.h"
+#include "World.h"
+#include "SpellMgr.h"
+
+const CriteriaCastSpellRequirement AchievementMgr::criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] =
+ {
+ {5272, 3057, 0, 0},
+ {5273, 2784, 0, 0},
+ {5752, 9099, 0, 0},
+ {5753, 8403, 0, 0},
+ {5772, 0, 0, RACE_GNOME},
+ {5774, 0, 0, RACE_BLOODELF},
+ {5775, 0, 0, RACE_DRAENEI},
+ {5776, 0, 0, RACE_DWARF},
+ {5777, 0, 0, RACE_HUMAN},
+ {5778, 0, 0, RACE_NIGHTELF},
+ {5779, 0, 0, RACE_ORC},
+ {5780, 0, 0, RACE_TAUREN},
+ {5781, 0, 0, RACE_TROLL},
+ {5782, 0, 0, RACE_UNDEAD_PLAYER},
+ {6225, 5661, 0, 0},
+ {6226, 26044, 0, 0},
+ {6228, 739, 0, 0},
+ {6229, 927, 0, 0},
+ {6230, 1444, 0, 0},
+ {6231, 8140, 0, 0},
+ {6232, 5489, 0, 0},
+ {6233,12336, 0, 0},
+ {6234, 1351, 0, 0},
+ {6235, 5484, 0, 0},
+ {6236, 1182, 0, 0},
+ {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC},
+ {6238, 0, CLASS_WARRIOR, RACE_HUMAN},
+ {6239, 0, CLASS_SHAMAN, RACE_TAUREN},
+ {6240, 0, CLASS_DRUID, RACE_NIGHTELF},
+ {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER},
+ {6242, 0, CLASS_HUNTER, RACE_TROLL},
+ {6243, 0, CLASS_MAGE, RACE_GNOME},
+ {6244, 0, CLASS_PALADIN, RACE_DWARF},
+ {6245, 0, CLASS_WARLOCK, RACE_BLOODELF},
+ {6246, 0, CLASS_PRIEST, RACE_DRAENEI},
+ {6312, 0, CLASS_WARLOCK, RACE_GNOME},
+ {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN},
+ {6314, 0, CLASS_PRIEST, RACE_NIGHTELF},
+ {6315, 0, CLASS_SHAMAN, RACE_ORC},
+ {6316, 0, CLASS_DRUID, RACE_TAUREN},
+ {6317, 0, CLASS_ROGUE, RACE_TROLL},
+ {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER},
+ {6319, 0, CLASS_MAGE, RACE_BLOODELF},
+ {6320, 0, CLASS_PALADIN, RACE_DRAENEI},
+ {6321, 0, CLASS_HUNTER, RACE_DWARF},
+ {6662, 31261, 0, 0}
+ };
+
+const AchievementReward AchievementMgr::achievementRewards[ACHIEVEMENT_REWARD_COUNT] =
+ {
+ // achievementId, horde titleid, alliance titleid, itemid
+ {45, 0, 0, 43348},
+ {46, 78, 78, 0},
+ {230, 72, 72, 0},
+ {456, 139, 139, 0},
+ {614, 0, 0, 44223},
+ {619, 0, 0, 44224},
+ {714, 47, 47, 0},
+ {762, 130, 130, 0},
+ {870, 127, 126, 0},
+ {871, 144, 144, 0},
+ {876, 0, 0, 43349},
+ {907, 48, 48, 0},
+ {913, 74, 74, 0},
+ {942, 79, 79, 0},
+ {943, 79, 79, 0},
+ {945, 131, 131, 0},
+ {948, 130, 130, 0},
+ {953, 132, 132, 0},
+ {978, 81, 81, 0},
+ {1015, 77, 77, 0},
+ {1021, 0, 0, 40643},
+ {1038, 75, 75, 0},
+ {1039, 76, 76, 0},
+ {1163, 128, 128, 0},
+ {1174, 82, 82, 0},
+ {1175, 72, 72, 0},
+ {1250, 0, 0, 40653},
+ {1400, 120, 120, 0},
+ {1402, 122, 122, 0},
+ {1516, 83, 83, 0},
+ {1563, 84, 84, 0},
+ {1656, 124, 124, 0},
+ {1657, 124, 124, 0},
+ {1658, 129, 129, 0},
+ {1681, 125, 125, 43300},
+ {1682, 125, 125, 43300},
+ {1683, 133, 133, 0},
+ {1684, 133, 133, 0},
+ {1691, 134, 134, 0},
+ {1692, 134, 134, 0},
+ {1693, 135, 135, 0},
+ {1707, 135, 135, 0},
+ {1784, 84, 84, 0},
+ {1793, 137, 137, 0},
+ {1956, 0, 0, 43824},
+ {2051, 140, 140, 0},
+ {2054, 121, 121, 0},
+ {2096, 0, 0, 44430},
+ {2136, 0, 0, 0},// <- TODO: find item for spell 59961
+ {2137, 0, 0, 0},// <- TODO: find item for spell 60021
+ {2138, 0, 0, 0},// <- TODO: find item for spell 59976
+ {2143, 0, 0, 44178},
+ {2144, 0, 0, 0},// <- TODO: find item for spell 60024
+ {2145, 0, 0, 0},// <- TODO: find item for spell 60024
+ {2186, 141, 141, 0},
+ {2187, 142, 142, 0},
+ {2188, 143, 143, 0}
+ };
+
+AchievementMgr::AchievementMgr(Player *player)
+{
+ m_player = player;
+}
+
+AchievementMgr::~AchievementMgr()
+{
+}
+
+void AchievementMgr::SaveToDB()
+{
+ if(!m_completedAchievements.empty())
+ {
+ bool need_execute = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); iter++)
+ {
+ if(!iter->second.changed)
+ continue;
+
+ /// first new/changed record prefix
+ if(!need_execute)
+ {
+ ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
+ ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
+ need_execute = true;
+ }
+ /// next new/changed record prefix
+ else
+ {
+ ssdel << ", ";
+ ssins << ", ";
+ }
+
+ // new/changed record data
+ ssdel << iter->first;
+ ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
+
+ /// mark as saved in db
+ iter->second.changed = false;
+ }
+
+ if(need_execute)
+ ssdel << ")";
+
+ if(need_execute)
+ {
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.Execute( ssdel.str().c_str() );
+ CharacterDatabase.Execute( ssins.str().c_str() );
+ CharacterDatabase.CommitTransaction ();
+ }
+ }
+
+ if(!m_criteriaProgress.empty())
+ {
+ /// prepare deleting and insert
+ bool need_execute = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ {
+ if(!iter->second.changed)
+ continue;
+
+ /// first new/changed record prefix
+ if(!need_execute)
+ {
+ ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
+ ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
+ need_execute = true;
+ }
+ /// next new/changed record prefix
+ else
+ {
+ ssdel << ", ";
+ ssins << ", ";
+ }
+
+ // new/changed record data
+ ssdel << iter->first;
+ ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
+
+ /// mark as saved in db
+ iter->second.changed = false;
+ }
+
+ if(need_execute)
+ ssdel << ")";
+
+ if(need_execute)
+ {
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.Execute( ssdel.str().c_str() );
+ CharacterDatabase.Execute( ssins.str().c_str() );
+ CharacterDatabase.CommitTransaction ();
+ }
+ }
+}
+
+void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
+{
+ if(achievementResult)
+ {
+ do
+ {
+ Field *fields = achievementResult->Fetch();
+ CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
+ ca.date = time_t(fields[1].GetUInt64());
+ ca.changed = false;
+ } while(achievementResult->NextRow());
+ delete achievementResult;
+ }
+
+ if(criteriaResult)
+ {
+ do
+ {
+ Field *fields = criteriaResult->Fetch();
+
+ uint32 id = fields[0].GetUInt32();
+ uint32 counter = fields[1].GetUInt32();
+ time_t date = time_t(fields[2].GetUInt64());
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
+ if(!criteria || criteria->timeLimit && date + criteria->timeLimit < time(NULL))
+ continue;
+
+ CriteriaProgress& progress = m_criteriaProgress[id];
+ progress.counter = counter;
+ progress.date = date;
+ progress.changed = false;
+ } while(criteriaResult->NextRow());
+ delete criteriaResult;
+ }
+
+}
+
+void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
+{
+ sLog.outString("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
+
+ const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
+ if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
+ {
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ data << uint8(CHAT_MSG_ACHIEVEMENT);
+ data << uint8(CHAT_MSG_GUILD_ACHIEVEMENT);
+ data << uint32(LANG_UNIVERSAL);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(5);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(strlen(msg)+1);
+ data << msg;
+ data << uint8(0);
+ data << uint32(achievement->ID);
+ guild->BroadcastPacket(&data);
+ }
+ if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ {
+ // broadcast realm first reached
+ WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
+ data << GetPlayer()->GetName();
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(achievement->ID);
+ data << uint32(0); // 1=link supplied string as player name, 0=display plain string
+ sWorld.SendGlobalMessage(&data);
+ }
+ else
+ {
+ WorldPacket data(SMSG_MESSAGECHAT, 200);
+ data << uint8(CHAT_MSG_ACHIEVEMENT);
+ data << uint32(LANG_UNIVERSAL);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(5);
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(strlen(msg)+1);
+ data << msg;
+ data << uint8(0);
+ data << uint32(achievement->ID);
+ GetPlayer()->SendMessageToSet(&data, true);
+
+ }
+ WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(achievement->ID);
+ data << uint32(secsToTimeBitFields(time(NULL)));
+ data << uint32(0);
+ GetPlayer()->SendMessageToSet(&data, true);
+}
+
+void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
+{
+ WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
+ data << uint32(id);
+
+ // the counter is packed like a packed Guid
+ data.appendPackGUID(progress->counter);
+
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(0);
+ data << uint32(secsToTimeBitFields(progress->date));
+ data << uint32(0); // timer 1
+ data << uint32(0); // timer 2
+ GetPlayer()->SendMessageToSet(&data, true);
+}
+
+/**
+ * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
+ */
+void AchievementMgr::CheckAllAchievementCriteria()
+{
+ // suppress sending packets
+ for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; i++)
+ UpdateAchievementCriteria(AchievementCriteriaTypes(i));
+}
+
+/**
+ * this function will be called whenever the user might have done a criteria relevant action
+ */
+void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
+{
+ sLog.outString("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
+ AchievementCriteriaEntryList const& achievementCriteriaList = objmgr.GetAchievementCriteriaByType(type);
+ for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ {
+ AchievementCriteriaEntry const *achievementCriteria = (*i);
+
+ // don't update already completed criteria
+ if(IsCompletedCriteria(achievementCriteria))
+ continue;
+
+ if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
+ continue;
+
+ AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ if(!achievement)
+ continue;
+
+ if(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE ||
+ achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)
+ continue;
+
+ switch (type)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievementCriteria->kill_creature.creatureID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue2, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, skillvalue);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ {
+ uint32 counter =0;
+ for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ if(itr->second.m_rewarded)
+ counter++;
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ {
+ uint32 counter =0;
+ for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++)
+ {
+ Quest const* quest = objmgr.GetQuestTemplate(itr->first);
+ if(itr->second.m_rewarded && quest->GetZoneOrSort() == achievementCriteria->complete_quests_in_zone.zoneID)
+ counter++;
+ }
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievement->ID == 1260)
+ {
+ if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
+ continue;
+ // TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
+ if(!gameeventmgr.IsActiveEvent(26))
+ continue;
+ }
+ // miscvalue1 is the ingame fallheight*100 as stored in dbc
+ SetCriteriaProgress(achievementCriteria, miscvalue1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if(!miscvalue1)
+ continue;
+ if(achievementCriteria->use_item.itemID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ // speedup for non-login case
+ if(miscvalue1 && achievementCriteria->own_item.itemID!=miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ // You _have_ to loot that item, just owning it when logging in does _not_ count!
+ if(!miscvalue1)
+ continue;
+ if(miscvalue1 != achievementCriteria->own_item.itemID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue2, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ {
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ continue;
+ // those requirements couldn't be found in the dbc
+
+ const CriteriaCastSpellRequirement *requirement = NULL;
+ for (uint32 i=0; i<CRITERIA_CAST_SPELL_REQ_COUNT; i++)
+ {
+ if (criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID)
+ {
+ requirement = &criteriaCastSpellRequirements[i];
+ break;
+ }
+ }
+
+ if (requirement)
+ {
+ if (!unit)
+ continue;
+
+ if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry)
+ continue;
+
+ if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace))
+ continue;
+
+ if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass))
+ continue;
+ }
+ SetCriteriaProgress(achievementCriteria, 1, true);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ {
+ uint32 spellCount = 0;
+ for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
+ spellIter != GetPlayer()->GetSpellMap().end();
+ spellIter++)
+ {
+ for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
+ skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
+ skillIter++)
+ {
+ if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
+ spellCount++;
+ }
+ }
+ SetCriteriaProgress(achievementCriteria, spellCount);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ {
+ // skip for login case
+ if(!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ {
+ int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID);
+ if (reputation > 0)
+ SetCriteriaProgress(achievementCriteria, reputation);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ {
+ uint32 counter = 0;
+ const FactionStateList factionStateList = GetPlayer()->GetFactionStateList();
+ for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); iter++)
+ {
+ if(GetPlayer()->ReputationToRank(iter->second.Standing) >= REP_EXALTED)
+ ++counter;
+ }
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ {
+ WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
+ if(!worldOverlayEntry)
+ break;
+
+ int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
+ if(exploreFlag < 0)
+ break;
+
+ uint32 playerIndexOffset = uint32(exploreFlag) / 32;
+ uint32 mask = 1<< (uint32(exploreFlag) % 32);
+
+ if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+
+ }
+ if(IsCompletedCriteria(achievementCriteria))
+ CompletedCriteria(achievementCriteria);
+ }
+}
+
+bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria)
+{
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ if(!achievement)
+ return false;
+
+ // counter can never complete
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
+
+ if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ {
+ // someone on this realm has already completed that achievement
+ if(objmgr.allCompletedAchievements.find(achievement->ID)!=objmgr.allCompletedAchievements.end())
+ return false;
+ }
+
+ CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
+ if(itr == m_criteriaProgress.end())
+ return false;
+
+ CriteriaProgress const* progress = &itr->second;
+
+ switch(achievementCriteria->requiredType)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ if(achievement->ID == 467 && GetPlayer()->getClass() != CLASS_SHAMAN ||
+ achievement->ID == 466 && GetPlayer()->getClass() != CLASS_DRUID ||
+ achievement->ID == 465 && GetPlayer()->getClass() != CLASS_PALADIN ||
+ achievement->ID == 464 && GetPlayer()->getClass() != CLASS_PRIEST ||
+ achievement->ID == 463 && GetPlayer()->getClass() != CLASS_WARLOCK ||
+ achievement->ID == 462 && GetPlayer()->getClass() != CLASS_HUNTER ||
+ achievement->ID == 461 && GetPlayer()->getClass() != CLASS_DEATH_KNIGHT ||
+ achievement->ID == 460 && GetPlayer()->getClass() != CLASS_MAGE ||
+ achievement->ID == 459 && GetPlayer()->getClass() != CLASS_WARRIOR ||
+ achievement->ID == 458 && GetPlayer()->getClass() != CLASS_ROGUE ||
+
+ achievement->ID == 1404 && GetPlayer()->getRace() != RACE_GNOME ||
+ achievement->ID == 1405 && GetPlayer()->getRace() != RACE_BLOODELF ||
+ achievement->ID == 1406 && GetPlayer()->getRace() != RACE_DRAENEI ||
+ achievement->ID == 1407 && GetPlayer()->getRace() != RACE_DWARF ||
+ achievement->ID == 1408 && GetPlayer()->getRace() != RACE_HUMAN ||
+ achievement->ID == 1409 && GetPlayer()->getRace() != RACE_NIGHTELF ||
+ achievement->ID == 1410 && GetPlayer()->getRace() != RACE_ORC ||
+ achievement->ID == 1411 && GetPlayer()->getRace() != RACE_TAUREN ||
+ achievement->ID == 1412 && GetPlayer()->getRace() != RACE_TROLL ||
+ achievement->ID == 1413 && GetPlayer()->getRace() != RACE_UNDEAD_PLAYER )
+ return false;
+ return progress->counter >= achievementCriteria->reach_level.level;
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ return progress->counter >= achievementCriteria->kill_creature.creatureCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ return m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end();
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ return progress->counter >= achievementCriteria->use_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ return progress->counter >= achievementCriteria->own_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ return progress->counter >= achievementCriteria->loot_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ return progress->counter >= achievementCriteria->be_spell_target.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ return progress->counter >= achievementCriteria->cast_spell.castCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ return progress->counter >= 1;
+
+ // handle all statistic-only criteria here
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ return false;
+ }
+ return false;
+}
+
+void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria)
+{
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
+ if(!achievement)
+ return;
+ // counter can never complete
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return;
+
+ if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED)
+ {
+ CompletedAchievement(achievement);
+ }
+}
+
+// TODO: achievement 705 requires 4 criteria to be fulfilled
+AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry)
+{
+ if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end())
+ return ACHIEVEMENT_COMPLETED_COMPLETED_STORED;
+
+ bool foundOutstanding = false;
+ for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++)
+ {
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ if(!criteria || criteria->referredAchievement!= entry->ID)
+ continue;
+
+ if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL)
+ return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
+
+ // found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
+ if(!IsCompletedCriteria(criteria))
+ foundOutstanding = true;
+ }
+ if(foundOutstanding)
+ return ACHIEVEMENT_COMPLETED_NONE;
+ else
+ return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED;
+}
+
+void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative)
+{
+ sLog.outString("AchievementMgr::SetCriteriaProgress(%u, %u)", entry->ID, newValue);
+ CriteriaProgress *progress = NULL;
+
+ CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
+
+ if(iter == m_criteriaProgress.end())
+ {
+ progress = &m_criteriaProgress[entry->ID];
+ progress->counter = 0;
+ progress->date = time(NULL);
+ }
+ else
+ {
+ progress = &iter->second;
+ if(relative)
+ newValue += progress->counter;
+ if(progress->counter == newValue)
+ return;
+ progress->counter = newValue;
+ }
+
+ progress->changed = true;
+
+ if(entry->timeLimit)
+ {
+ time_t now = time(NULL);
+ if(progress->date + entry->timeLimit < now)
+ {
+ progress->counter = 1;
+ }
+ // also it seems illogical, the timeframe will be extended at every criteria update
+ progress->date = now;
+ }
+ SendCriteriaUpdate(entry->ID,progress);
+}
+
+void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
+{
+ sLog.outString("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
+ if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end())
+ return;
+
+ SendAchievementEarned(achievement);
+ CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
+ ca.date = time(NULL);
+ ca.changed = true;
+
+ // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
+ // TODO: where do set this instead?
+ if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ objmgr.allCompletedAchievements.insert(achievement->ID);
+
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
+
+ // reward items and titles
+ AchievementReward const* reward = NULL;
+ for (uint32 i=0; i<ACHIEVEMENT_REWARD_COUNT; i++)
+ {
+ if (achievementRewards[i].achievementId == achievement->ID)
+ {
+ reward = &achievementRewards[i];
+ break;
+ }
+ }
+
+ if (reward)
+ {
+ sLog.outString("achiev %u, title= %u, %u", reward->achievementId, reward->titleId[0], reward->titleId[1]);
+ uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1];
+ if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
+ GetPlayer()->SetTitle(titleEntry);
+
+ if (reward->itemId)
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( reward->itemId );
+
+ if(!pProto)
+ {
+ GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+
+ ItemPosCountVec dest;
+ uint32 no_space = 0;
+ uint8 msg = GetPlayer()->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, reward->itemId, 1, &no_space );
+
+ if( msg != EQUIP_ERR_OK )
+ {
+ GetPlayer()->SendEquipError( msg, NULL, NULL );
+ return;
+ }
+ Item* pItem = GetPlayer()->StoreNewItem( dest, reward->itemId, true);
+
+ if(!pItem)
+ {
+ GetPlayer()->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+ }
+ }
+}
+
+void AchievementMgr::SendAllAchievementData()
+{
+ // since we don't know the exact size of the packed GUIDs this is just an approximation
+ WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
+ BuildAllDataPacket(&data);
+ GetPlayer()->GetSession()->SendPacket(&data);
+}
+
+void AchievementMgr::SendRespondInspectAchievements(Player* player)
+{
+ // since we don't know the exact size of the packed GUIDs this is just an approximation
+ WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4);
+ data.append(GetPlayer()->GetPackGUID());
+ BuildAllDataPacket(&data);
+ player->GetSession()->SendPacket(&data);
+}
+
+/**
+ * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
+ */
+void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
+{
+ for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
+ {
+ *data << uint32(iter->first);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ }
+ *data << int32(-1);
+
+ for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
+ {
+ *data << uint32(iter->first);
+ data->appendPackGUID(iter->second.counter);
+ data->append(GetPlayer()->GetPackGUID());
+ *data << uint32(0);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ *data << uint32(0);
+ *data << uint32(0);
+ }
+
+ *data << int32(-1);
+}
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
new file mode 100644
index 00000000000..6392a9fc647
--- /dev/null
+++ b/src/game/AchievementMgr.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+#ifndef __MANGOS_ACHIEVEMENTMGR_H
+#define __MANGOS_ACHIEVEMENTMGR_H
+
+#include "Common.h"
+#include "Database/DBCEnums.h"
+#include "Database/DBCStores.h"
+#include "Database/DatabaseEnv.h"
+
+#define CRITERIA_CAST_SPELL_REQ_COUNT 46
+#define ACHIEVEMENT_REWARD_COUNT 57
+
+struct CriteriaProgress
+{
+ uint32 counter;
+ time_t date;
+ bool changed;
+};
+
+struct CriteriaCastSpellRequirement
+{
+ uint32 achievementCriteriaId;
+ uint32 creatureEntry;
+ uint8 playerClass;
+ uint8 playerRace;
+};
+
+struct AchievementReward
+{
+ uint32 achievementId;
+ uint32 titleId[2];
+ uint32 itemId;
+};
+
+struct CompletedAchievementData
+{
+ time_t date;
+ bool changed;
+};
+
+typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
+typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
+
+class Unit;
+class Player;
+class WorldPacket;
+
+enum AchievementCompletionState
+{
+ ACHIEVEMENT_COMPLETED_NONE,
+ ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED,
+ ACHIEVEMENT_COMPLETED_COMPLETED_STORED,
+};
+
+class AchievementMgr
+{
+ public:
+ AchievementMgr(Player* pl);
+ ~AchievementMgr();
+
+ void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
+ void SaveToDB();
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
+ void CheckAllAchievementCriteria();
+ void SendAllAchievementData();
+ void SendRespondInspectAchievements(Player* player);
+ Player* GetPlayer() { return m_player;}
+
+ private:
+ void SendAchievementEarned(AchievementEntry const* achievement);
+ void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
+ void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false);
+ void CompletedCriteria(AchievementCriteriaEntry const* entry);
+ void CompletedAchievement(AchievementEntry const* entry);
+ bool IsCompletedCriteria(AchievementCriteriaEntry const* entry);
+ AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry);
+ void BuildAllDataPacket(WorldPacket *data);
+
+ Player* m_player;
+ CriteriaProgressMap m_criteriaProgress;
+ CompletedAchievementMap m_completedAchievements;
+ static const CriteriaCastSpellRequirement criteriaCastSpellRequirements[];
+ static const AchievementReward achievementRewards[];
+};
+#endif
diff --git a/src/game/Calendar.cpp b/src/game/Calendar.cpp
new file mode 100644
index 00000000000..cebf7252e78
--- /dev/null
+++ b/src/game/Calendar.cpp
@@ -0,0 +1,17 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
diff --git a/src/game/Calendar.h b/src/game/Calendar.h
new file mode 100644
index 00000000000..94e4ff103f5
--- /dev/null
+++ b/src/game/Calendar.h
@@ -0,0 +1,26 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_CALENDAR_H
+#define MANGOS_CALENDAR_H
+
+class Calendar
+{
+
+};
+#endif
diff --git a/src/game/CalendarHandler.cpp b/src/game/CalendarHandler.cpp
new file mode 100644
index 00000000000..9c69e3a91f6
--- /dev/null
+++ b/src/game/CalendarHandler.cpp
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+
+void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarGetEvent(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_GET_EVENT");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_GUILD_FILTER");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarArenaTeam(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_ARENA_TEAM");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_ADD_EVENT");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarUpdateEvent(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_UPDATE_EVENT");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarRemoveEvent(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_REMOVE_EVENT");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarCopyEvent(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_COPY_EVENT");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarEventInvite(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_INVITE");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarEventRsvp(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_RSVP");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarEventStatus(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_STATUS");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarComplain(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_COMPLAIN");
+ recv_data.hexlike();
+}
+
+void WorldSession::HandleCalendarGetNumPending(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING");
+ recv_data.hexlike();
+
+ WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
+ data << uint32(0); // 0 - no pending invites, 1 - some pending invites
+ SendPacket(&data);
+}
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
new file mode 100644
index 00000000000..4e1153a166b
--- /dev/null
+++ b/src/game/Vehicle.cpp
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Vehicle.h"
+#include "MapManager.h"
+#include "SpellAuras.h"
+#include "Unit.h"
+#include "Util.h"
+
+Vehicle::Vehicle() : Creature(), m_vehicleId(0)
+{
+ m_isVehicle = true;
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
+}
+
+Vehicle::~Vehicle()
+{
+ if(m_uint32Values) // only for fully created Object
+ ObjectAccessor::Instance().RemoveObject(this);
+}
+
+void Vehicle::AddToWorld()
+{
+ ///- Register the vehicle for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+}
+
+void Vehicle::RemoveFromWorld()
+{
+ ///- Remove the vehicle from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+}
+
+void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ Creature::setDeathState(s);
+}
+
+void Vehicle::Update(uint32 diff)
+{
+ Creature::Update(diff);
+}
+
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
+{
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
+
+ if(!InitEntry(Entry, team))
+ return false;
+
+ m_defaultMovementType = IDLE_MOTION_TYPE;
+
+ AIM_Initialize();
+
+ SetVehicleId(vehicleId);
+
+ SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
+
+ CreatureInfo const *ci = GetCreatureInfo();
+ setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
+ SetMaxHealth(ci->maxhealth);
+ SelectLevel(ci);
+ SetHealth(GetMaxHealth());
+
+ return true;
+}
+
+void Vehicle::Dismiss()
+{
+ SendObjectDeSpawnAnim(GetGUID());
+ CombatStop();
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+}
diff --git a/src/game/Vehicle.h b/src/game/Vehicle.h
new file mode 100644
index 00000000000..7fd8b60c40a
--- /dev/null
+++ b/src/game/Vehicle.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_VEHICLE_H
+#define MANGOSSERVER_VEHICLE_H
+
+#include "ObjectDefines.h"
+#include "Creature.h"
+#include "Unit.h"
+
+class Vehicle : public Creature
+{
+ public:
+ explicit Vehicle();
+ virtual ~Vehicle();
+
+ void AddToWorld();
+ void RemoveFromWorld();
+
+ bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team);
+
+ void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
+ void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
+
+ uint32 GetVehicleId() { return m_vehicleId; }
+ void SetVehicleId(uint32 vehicleid) { m_vehicleId = vehicleid; }
+
+ void Dismiss();
+
+ protected:
+ uint32 m_vehicleId;
+
+ private:
+ void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
+ {
+ assert(false);
+ }
+ void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
+ {
+ assert(false);
+ }
+};
+#endif
diff --git a/src/mangosd/CliRunnable.cpp b/src/mangosd/CliRunnable.cpp
new file mode 100644
index 00000000000..7fe2ab784a6
--- /dev/null
+++ b/src/mangosd/CliRunnable.cpp
@@ -0,0 +1,355 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#include "Common.h"
+#include "Language.h"
+#include "Log.h"
+#include "World.h"
+#include "ScriptCalls.h"
+#include "ObjectMgr.h"
+#include "WorldSession.h"
+#include "Config/ConfigEnv.h"
+#include "Util.h"
+#include "AccountMgr.h"
+#include "CliRunnable.h"
+#include "MapManager.h"
+#include "Player.h"
+#include "Chat.h"
+
+void utf8print(const char* str)
+{
+#if PLATFORM == PLATFORM_WINDOWS
+ wchar_t wtemp_buf[6000];
+ size_t wtemp_len = 6000-1;
+ if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len))
+ return;
+
+ char temp_buf[6000];
+ CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);
+ printf(temp_buf);
+#else
+ printf(str);
+#endif
+}
+
+/// Delete a user account and all associated characters in this realm
+/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
+bool ChatHandler::HandleAccountDeleteCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ ///- Get the account name from the command line
+ char *account_name_str=strtok ((char*)args," ");
+ if (!account_name_str)
+ return false;
+
+ std::string account_name = account_name_str;
+ if(!AccountMgr::normilizeString(account_name))
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 account_id = accmgr.GetId(account_name);
+ if(!account_id)
+ {
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ /// Commands not recommended call from chat, but support anyway
+ if(m_session)
+ {
+ uint32 targetSecurity = accmgr.GetSecurity(account_id);
+
+ /// can delete only for account with less security
+ /// This is also reject self apply in fact
+ if (targetSecurity >= m_session->GetSecurity())
+ {
+ SendSysMessage (LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage (true);
+ return false;
+ }
+ }
+
+ AccountOpResult result = accmgr.DeleteAccount(account_id);
+ switch(result)
+ {
+ case AOR_OK:
+ PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str());
+ break;
+ case AOR_NAME_NOT_EXIST:
+ PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_DB_INTERNAL_ERROR:
+ PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ char *character_name_str = strtok((char*)args," ");
+ if(!character_name_str)
+ return false;
+
+ std::string character_name = character_name_str;
+ if(!normalizePlayerName(character_name))
+ return false;
+
+ uint64 character_guid;
+ uint32 account_id;
+
+ Player *player = objmgr.GetPlayer(character_name.c_str());
+ if(player)
+ {
+ character_guid = player->GetGUID();
+ account_id = player->GetSession()->GetAccountId();
+ player->GetSession()->KickPlayer();
+ }
+ else
+ {
+ character_guid = objmgr.GetPlayerGUIDByName(character_name);
+ if(!character_guid)
+ {
+ PSendSysMessage(LANG_NO_PLAYER,character_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ account_id = objmgr.GetPlayerAccountIdByGUID(character_guid);
+ }
+
+ std::string account_name;
+ accmgr.GetName (account_id,account_name);
+
+ Player::DeleteFromDB(character_guid, account_id, true);
+ PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
+ return true;
+}
+
+/// Exit the realm
+bool ChatHandler::HandleServerExitCommand(const char* args)
+{
+ SendSysMessage(LANG_COMMAND_EXIT);
+ World::StopNow(SHUTDOWN_EXIT_CODE);
+ return true;
+}
+
+/// Display info on users currently in the realm
+bool ChatHandler::HandleAccountOnlineListCommand(const char* args)
+{
+ ///- Get the list of accounts ID logged to the realm
+ QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0");
+ if (!resultDB)
+ return true;
+
+ ///- Display the list of account/characters online
+ SendSysMessage("=====================================================================");
+ SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
+ SendSysMessage("=====================================================================");
+
+ ///- Circle through accounts
+ do
+ {
+ Field *fieldsDB = resultDB->Fetch();
+ std::string name = fieldsDB[0].GetCppString();
+ uint32 account = fieldsDB[1].GetUInt32();
+
+ ///- Get the username, last IP and GM level of each account
+ // No SQL injection. account is uint32.
+ // 0 1 2 3
+ QueryResult *resultLogin = loginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account);
+
+ if(resultLogin)
+ {
+ Field *fieldsLogin = resultLogin->Fetch();
+ PSendSysMessage("|%15s| %20s | %15s |%4d|%5d|",
+ fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsLogin[2].GetUInt32(),fieldsLogin[3].GetUInt32());
+
+ delete resultLogin;
+ }
+ else
+ PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str());
+
+ }while(resultDB->NextRow());
+
+ delete resultDB;
+
+ SendSysMessage("=====================================================================");
+ return true;
+}
+
+/// Create an account
+bool ChatHandler::HandleAccountCreateCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ ///- %Parse the command line arguments
+ char *szAcc = strtok((char*)args, " ");
+ char *szPassword = strtok(NULL, " ");
+ if(!szAcc || !szPassword)
+ return false;
+
+ // normilized in accmgr.CreateAccount
+ std::string account_name = szAcc;
+ std::string password = szPassword;
+
+ AccountOpResult result = accmgr.CreateAccount(account_name, password);
+ switch(result)
+ {
+ case AOR_OK:
+ PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str());
+ break;
+ case AOR_NAME_TOO_LONG:
+ SendSysMessage(LANG_ACCOUNT_TOO_LONG);
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_NAME_ALREDY_EXIST:
+ SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ case AOR_DB_INTERNAL_ERROR:
+ PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ default:
+ PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ return true;
+}
+
+/// Set the level of logging
+bool ChatHandler::HandleServerSetLogLevelCommand(const char *args)
+{
+ if(!*args)
+ return false;
+
+ char *NewLevel = strtok((char*)args, " ");
+ if (!NewLevel)
+ return false;
+
+ sLog.SetLogLevel(NewLevel);
+ return true;
+}
+
+/// @}
+
+#ifdef linux
+// Non-blocking keypress detector, when return pressed, return 1, else always return 0
+int kb_hit_return()
+{
+ struct timeval tv;
+ fd_set fds;
+ tv.tv_sec = 0;
+ tv.tv_usec = 0;
+ FD_ZERO(&fds);
+ FD_SET(STDIN_FILENO, &fds);
+ select(STDIN_FILENO+1, &fds, NULL, NULL, &tv);
+ return FD_ISSET(STDIN_FILENO, &fds);
+}
+#endif
+
+/// %Thread start
+void CliRunnable::run()
+{
+ ///- Init new SQL thread for the world database (one connection call enough)
+ WorldDatabase.ThreadStart(); // let thread do safe mySQL requests
+
+ char commandbuf[256];
+
+ ///- Display the list of available CLI functions then beep
+ sLog.outString();
+
+ if(sConfig.GetBoolDefault("BeepAtStart", true))
+ printf("\a"); // \a = Alert
+
+ // print this here the first time
+ // later it will be printed after command queue updates
+ printf("TC>");
+
+ ///- As long as the World is running (no World::m_stopEvent), get the command line and handle it
+ while (!World::IsStopped())
+ {
+ fflush(stdout);
+ #ifdef linux
+ while (!kb_hit_return() && !World::IsStopped())
+ // With this, we limit CLI to 10commands/second
+ usleep(100);
+ if (World::IsStopped())
+ break;
+ #endif
+ char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin);
+ if (command_str != NULL)
+ {
+ for(int x=0;command_str[x];x++)
+ if(command_str[x]=='\r'||command_str[x]=='\n')
+ {
+ command_str[x]=0;
+ break;
+ }
+
+
+ if(!*command_str)
+ {
+ printf("TC>");
+ continue;
+ }
+
+ std::string command;
+ if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8
+ {
+ printf("TC>");
+ continue;
+ }
+
+ sWorld.QueueCliCommand(&utf8print,command.c_str());
+ }
+ else if (feof(stdin))
+ {
+ World::StopNow(SHUTDOWN_EXIT_CODE);
+ }
+ }
+
+ ///- End the database thread
+ WorldDatabase.ThreadEnd(); // free mySQL thread resources
+}
diff --git a/src/mangosd/CliRunnable.h b/src/mangosd/CliRunnable.h
new file mode 100644
index 00000000000..c3c1792b6e8
--- /dev/null
+++ b/src/mangosd/CliRunnable.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#ifndef __CLIRUNNABLE_H
+#define __CLIRUNNABLE_H
+
+/// Command Line Interface handling thread
+class CliRunnable : public ZThread::Runnable
+{
+ public:
+ void run();
+};
+#endif
+/// @}
diff --git a/src/mangosd/Main.cpp b/src/mangosd/Main.cpp
new file mode 100644
index 00000000000..5d497a0e0c2
--- /dev/null
+++ b/src/mangosd/Main.cpp
@@ -0,0 +1,165 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd Trinity Daemon
+/// @{
+/// \file
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Config/ConfigEnv.h"
+#include "Log.h"
+#include "Master.h"
+
+#ifndef _TRINITY_CORE_CONFIG
+# define _TRINITY_CORE_CONFIG "TrinityCore.conf"
+#endif //_TRINITY_CORE_CONFIG
+
+// Format is YYYYMMDDRR where RR is the change in the conf file
+// for that day.
+#ifndef _TRINITY_CORE_CONFVER
+# define _TRINITY_CORE_CONFVER 2008022901
+#endif //_TRINITY_CORE_CONFVER
+
+#ifdef WIN32
+#include "ServiceWin32.h"
+char serviceName[] = "Trinityd";
+char serviceLongName[] = "Trinity core service";
+char serviceDescription[] = "Massive Network Game Object Server";
+/*
+ * -1 - not in service mode
+ * 0 - stopped
+ * 1 - running
+ * 2 - paused
+ */
+int m_ServiceStatus = -1;
+#endif
+
+DatabaseType WorldDatabase; ///< Accessor to the world database
+DatabaseType CharacterDatabase; ///< Accessor to the character database
+DatabaseType loginDatabase; ///< Accessor to the realm/login database
+
+uint32 realmID; ///< Id of the realm
+
+/// Print out the usage string for this program on the console.
+void usage(const char *prog)
+{
+ sLog.outString("Usage: \n %s [<options>]\n"
+ " -c config_file use config_file as configuration file\n\r"
+ #ifdef WIN32
+ " Running as service functions:\n\r"
+ " --service run as service\n\r"
+ " -s install install service\n\r"
+ " -s uninstall uninstall service\n\r"
+ #endif
+ ,prog);
+}
+
+/// Launch the Trinity server
+extern int main(int argc, char **argv)
+{
+ ///- Command line parsing to get the configuration file name
+ char const* cfg_file = _TRINITY_CORE_CONFIG;
+ int c=1;
+ while( c < argc )
+ {
+ if( strcmp(argv[c],"-c") == 0)
+ {
+ if( ++c >= argc )
+ {
+ sLog.outError("Runtime-Error: -c option requires an input argument");
+ usage(argv[0]);
+ return 1;
+ }
+ else
+ cfg_file = argv[c];
+ }
+
+ #ifdef WIN32
+ ////////////
+ //Services//
+ ////////////
+ if( strcmp(argv[c],"-s") == 0)
+ {
+ if( ++c >= argc )
+ {
+ sLog.outError("Runtime-Error: -s option requires an input argument");
+ usage(argv[0]);
+ return 1;
+ }
+ if( strcmp(argv[c],"install") == 0)
+ {
+ if (WinServiceInstall())
+ sLog.outString("Installing service");
+ return 1;
+ }
+ else if( strcmp(argv[c],"uninstall") == 0)
+ {
+ if(WinServiceUninstall())
+ sLog.outString("Uninstalling service");
+ return 1;
+ }
+ else
+ {
+ sLog.outError("Runtime-Error: unsupported option %s",argv[c]);
+ usage(argv[0]);
+ return 1;
+ }
+ }
+ if( strcmp(argv[c],"--service") == 0)
+ {
+ WinServiceRun();
+ }
+ ////
+ #endif
+ ++c;
+ }
+
+ if (!sConfig.SetSource(cfg_file))
+ {
+ sLog.outError("Could not find configuration file %s.", cfg_file);
+ return 1;
+ }
+ sLog.outString("Using configuration file %s.", cfg_file);
+
+ uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
+ if (confVersion < _TRINITY_CORE_CONFVER)
+ {
+ sLog.outError("*****************************************************************************");
+ sLog.outError(" WARNING: Your trinitycore.conf version indicates your conf file is out of date!");
+ sLog.outError(" Please check for updates, as your current default values may cause");
+ sLog.outError(" strange behavior.");
+ sLog.outError("*****************************************************************************");
+ clock_t pause = 3000 + clock();
+
+ while (pause > clock()) {}
+ }
+
+ ///- and run the 'Master'
+ /// \todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd?
+ return sMaster.Run();
+
+ // at sMaster return function exist with codes
+ // 0 - normal shutdown
+ // 1 - shutdown at error
+ // 2 - restart command used, this code can be used by restarter for restart Trinityd
+}
+
+/// @}
diff --git a/src/mangosd/Makefile.am b/src/mangosd/Makefile.am
new file mode 100644
index 00000000000..ad1b78d9033
--- /dev/null
+++ b/src/mangosd/Makefile.am
@@ -0,0 +1,85 @@
+# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+#
+# Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+## Process this file with automake to produce Makefile.in
+
+## Build world list daemon as standalone program
+bin_PROGRAMS = trinity-core
+
+## Preprocessor flags
+trinity_core_CPPFLAGS = \
+$(MYSQL_INCLUDES) \
+$(POSTGRE_INCLUDES) \
+$(TRINI_INCLUDES) \
+-I$(top_srcdir)/dep/include \
+-I$(top_srcdir)/src/shared \
+-I$(top_srcdir)/src/framework \
+-I$(top_srcdir)/src/game \
+-D_TRINITY_CORE_CONFIG='"$(sysconfdir)/trinitycore.conf"'
+
+## Sources
+trinity_core_SOURCES = \
+$(srcdir)/CliRunnable.cpp \
+$(srcdir)/CliRunnable.h \
+$(srcdir)/Main.cpp \
+$(srcdir)/Master.cpp \
+$(srcdir)/Master.h \
+$(srcdir)/RASocket.cpp \
+$(srcdir)/RASocket.h \
+$(srcdir)/WorldRunnable.cpp \
+$(srcdir)/WorldRunnable.h
+
+## Convenience libs to add
+trinity_core_LDADD = \
+$(top_builddir)/src/game/libgame.a \
+$(top_builddir)/src/shared/libshared.a \
+$(top_builddir)/src/shared/vmap/libvmaps.a \
+$(top_builddir)/src/framework/libmangosframework.a \
+$(top_builddir)/dep/src/sockets/libmangossockets.a \
+$(top_builddir)/dep/src/zthread/libZThread.la \
+$(top_builddir)/dep/src/g3dlite/libg3dlite.a
+
+if USE_TSCRIPTS
+trinity_core_LDADD += $(top_builddir)/src/bindings/scripts/libtrinityscript.la
+else
+trinity_core_LDADD += $(top_builddir)/src/bindings/interface/libtrinityscript.la
+endif
+
+## Linker flags
+trinity_core_LDFLAGS = $(MYSQL_LIBS) $(POSTGRE_LIBS) $(ZLIB) $(COMPATLIB) $(SSLLIB) $(TRINI_LIBS) -export-dynamic
+
+## Additional files to install
+sysconf_DATA = \
+ trinitycore.conf.dist
+
+EXTRA_DIST = \
+ trinitycore.conf.dist
+
+## Prevend overwrite of the config file, if its already installed
+install-data-hook:
+ @list='$(sysconf_DATA)'; for p in $$list; do \
+ dest=`echo $$p | sed -e s/.dist//`; \
+ if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
+ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
+ else \
+ echo " $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest"; \
+ $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest; \
+ fi; \
+ done
+
+
diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp
new file mode 100644
index 00000000000..eea1606256c
--- /dev/null
+++ b/src/mangosd/Master.cpp
@@ -0,0 +1,517 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup Trinityd
+*/
+
+#include <ace/OS_NS_signal.h>
+
+#include "WorldSocketMgr.h"
+#include "Common.h"
+#include "Master.h"
+#include "WorldSocket.h"
+#include "WorldRunnable.h"
+#include "World.h"
+#include "Log.h"
+#include "Timer.h"
+#include "Policies/SingletonImp.h"
+#include "SystemConfig.h"
+#include "Config/ConfigEnv.h"
+#include "Database/DatabaseEnv.h"
+#include "CliRunnable.h"
+#include "RASocket.h"
+#include "ScriptCalls.h"
+#include "Util.h"
+
+#include "sockets/TcpSocket.h"
+#include "sockets/Utility.h"
+#include "sockets/Parse.h"
+#include "sockets/Socket.h"
+#include "sockets/SocketHandler.h"
+#include "sockets/ListenSocket.h"
+
+#ifdef WIN32
+#include "ServiceWin32.h"
+extern int m_ServiceStatus;
+#endif
+
+/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
+#pragma warning(disable:4305)
+
+INSTANTIATE_SINGLETON_1( Master );
+
+volatile uint32 Master::m_masterLoopCounter = 0;
+
+class FreezeDetectorRunnable : public ZThread::Runnable
+{
+public:
+ FreezeDetectorRunnable() { _delaytime = 0; }
+ uint32 m_loops, m_lastchange;
+ uint32 w_loops, w_lastchange;
+ uint32 _delaytime;
+ void SetDelayTime(uint32 t) { _delaytime = t; }
+ void run(void)
+ {
+ if(!_delaytime)
+ return;
+ sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
+ m_loops = 0;
+ w_loops = 0;
+ m_lastchange = 0;
+ w_lastchange = 0;
+ while(!World::IsStopped())
+ {
+ ZThread::Thread::sleep(1000);
+ uint32 curtime = getMSTime();
+ //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
+
+ // There is no Master anymore
+ // TODO: clear the rest of the code
+// // normal work
+// if(m_loops != Master::m_masterLoopCounter)
+// {
+// m_lastchange = curtime;
+// m_loops = Master::m_masterLoopCounter;
+// }
+// // possible freeze
+// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
+// {
+// sLog.outError("Main/Sockets Thread hangs, kicking out server!");
+// *((uint32 volatile*)NULL) = 0; // bang crash
+// }
+
+ // normal work
+ if(w_loops != World::m_worldLoopCounter)
+ {
+ w_lastchange = curtime;
+ w_loops = World::m_worldLoopCounter;
+ }
+ // possible freeze
+ else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
+ {
+ sLog.outError("World Thread hangs, kicking out server!");
+ *((uint32 volatile*)NULL) = 0; // bang crash
+ }
+ }
+ sLog.outString("Anti-freeze thread exiting without problems.");
+ }
+};
+
+class RARunnable : public ZThread::Runnable
+{
+public:
+ uint32 numLoops, loopCounter;
+
+ RARunnable ()
+ {
+ uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
+ numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
+ loopCounter = 0;
+ }
+
+ void
+ checkping ()
+ {
+ // ping if need
+ if ((++loopCounter) == numLoops)
+ {
+ loopCounter = 0;
+ sLog.outDetail ("Ping MySQL to keep connection alive");
+ delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
+ delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
+ delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
+ }
+ }
+
+ void
+ run (void)
+ {
+ SocketHandler h;
+
+ // Launch the RA listener socket
+ ListenSocket<RASocket> RAListenSocket (h);
+ bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
+
+ if (usera)
+ {
+ port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
+ std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
+ ipaddr_t raip;
+ if (!Utility::u2ip (stringip, raip))
+ sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ());
+ else if (RAListenSocket.Bind (raip, raport))
+ sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ());
+ else
+ {
+ h.Add (&RAListenSocket);
+
+ sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
+ }
+ }
+
+ // Socket Selet time is in microseconds , not miliseconds!!
+ uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
+
+ // if use ra spend time waiting for io, if not use ra ,just sleep
+ if (usera)
+ while (!World::IsStopped())
+ {
+ h.Select (0, socketSelecttime);
+ checkping ();
+ }
+ else
+ while (!World::IsStopped())
+ {
+ ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
+ checkping ();
+ }
+ }
+};
+
+Master::Master()
+{
+}
+
+Master::~Master()
+{
+}
+
+/// Main function
+int Master::Run()
+{
+ sLog.outString( "%s (core-daemon)", _FULLVERSION );
+ sLog.outString( "<Ctrl-C> to stop.\n" );
+
+ sLog.outTitle( " ______ __");
+ sLog.outTitle( "/\\__ _\\ __ __/\\ \\__");
+ sLog.outTitle( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __");
+ sLog.outTitle( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\");
+ sLog.outTitle( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\");
+ sLog.outTitle( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\");
+ sLog.outTitle( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\");
+ sLog.outTitle( " C O R E /\\___/");
+ sLog.outTitle( "http://TrinityCore.org \\/__/\n");
+
+ /// worldd PID file creation
+ std::string pidfile = sConfig.GetStringDefault("PidFile", "");
+ if(!pidfile.empty())
+ {
+ uint32 pid = CreatePIDFile(pidfile);
+ if( !pid )
+ {
+ sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
+ return 1;
+ }
+
+ sLog.outString( "Daemon PID: %u\n", pid );
+ }
+
+ ///- Start the databases
+ if (!_StartDB())
+ return 1;
+
+ ///- Initialize the World
+ sWorld.SetInitialWorldSettings();
+
+ ///- Catch termination signals
+ _HookSignals();
+
+ ///- Launch WorldRunnable thread
+ ZThread::Thread t(new WorldRunnable);
+ t.setPriority ((ZThread::Priority )2);
+
+ // set server online
+ loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
+
+#ifdef WIN32
+ if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
+#else
+ if (sConfig.GetBoolDefault("Console.Enable", true))
+#endif
+ {
+ ///- Launch CliRunnable thread
+ ZThread::Thread td1(new CliRunnable);
+ }
+
+ ZThread::Thread td2(new RARunnable);
+
+ ///- Handle affinity for multiple processors and process priority on Windows
+ #ifdef WIN32
+ {
+ HANDLE hProcess = GetCurrentProcess();
+
+ uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
+ if(Aff > 0)
+ {
+ ULONG_PTR appAff;
+ ULONG_PTR sysAff;
+
+ if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
+ {
+ ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
+
+ if(!curAff )
+ {
+ sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff);
+ }
+ else
+ {
+ if(SetProcessAffinityMask(hProcess,curAff))
+ sLog.outString("Using processors (bitmask, hex): %x", curAff);
+ else
+ sLog.outError("Can't set used processors (hex): %x",curAff);
+ }
+ }
+ sLog.outString();
+ }
+
+ bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
+
+// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
+ if(Prio)
+ {
+ if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
+ sLog.outString("TrinityCore process priority class set to HIGH");
+ else
+ sLog.outError("ERROR: Can't set Trinityd process priority class.");
+ sLog.outString();
+ }
+ }
+ #endif
+
+ uint32 realCurrTime, realPrevTime;
+ realCurrTime = realPrevTime = getMSTime();
+
+ uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
+
+ // maximum counter for next ping
+ uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
+ uint32 loopCounter = 0;
+
+ ///- Start up freeze catcher thread
+ uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0);
+ if(freeze_delay)
+ {
+ FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
+ fdr->SetDelayTime(freeze_delay*1000);
+ ZThread::Thread t(fdr);
+ t.setPriority(ZThread::High);
+ }
+
+ ///- Launch the world listener socket
+ port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
+ std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
+
+ if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
+ {
+ sLog.outError ("Failed to start network");
+ World::StopNow(ERROR_EXIT_CODE);
+ // go down and shutdown the server
+ }
+
+ sWorldSocketMgr->Wait ();
+
+ // set server offline
+ loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
+
+ ///- Remove signal handling before leaving
+ _UnhookSignals();
+
+ // when the main thread closes the singletons get unloaded
+ // since worldrunnable uses them, it will crash if unloaded after master
+ t.wait();
+ td2.wait ();
+
+ ///- Clean database before leaving
+ clearOnlineAccounts();
+
+ ///- Wait for delay threads to end
+ CharacterDatabase.HaltDelayThread();
+ WorldDatabase.HaltDelayThread();
+ loginDatabase.HaltDelayThread();
+
+ sLog.outString( "Halting process..." );
+
+ #ifdef WIN32
+ if (sConfig.GetBoolDefault("Console.Enable", true))
+ {
+ // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
+ //_exit(1);
+ // send keyboard input to safely unblock the CLI thread
+ INPUT_RECORD b[5];
+ HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
+ b[0].EventType = KEY_EVENT;
+ b[0].Event.KeyEvent.bKeyDown = TRUE;
+ b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
+ b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
+ b[0].Event.KeyEvent.wRepeatCount = 1;
+
+ b[1].EventType = KEY_EVENT;
+ b[1].Event.KeyEvent.bKeyDown = FALSE;
+ b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
+ b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
+ b[1].Event.KeyEvent.wRepeatCount = 1;
+
+ b[2].EventType = KEY_EVENT;
+ b[2].Event.KeyEvent.bKeyDown = TRUE;
+ b[2].Event.KeyEvent.dwControlKeyState = 0;
+ b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
+ b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
+ b[2].Event.KeyEvent.wRepeatCount = 1;
+ b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
+
+ b[3].EventType = KEY_EVENT;
+ b[3].Event.KeyEvent.bKeyDown = FALSE;
+ b[3].Event.KeyEvent.dwControlKeyState = 0;
+ b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
+ b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
+ b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
+ b[3].Event.KeyEvent.wRepeatCount = 1;
+ DWORD numb;
+ BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
+ }
+ #endif
+
+ // for some unknown reason, unloading scripts here and not in worldrunnable
+ // fixes a memory leak related to detaching threads from the module
+ UnloadScriptingModule();
+
+ // Exit the process with specified return value
+ return World::GetExitCode();
+}
+
+/// Initialize connection to the databases
+bool Master::_StartDB()
+{
+ ///- Get world database info from configuration file
+ std::string dbstring;
+ if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
+ {
+ sLog.outError("Database not specified in configuration file");
+ return false;
+ }
+ sLog.outString("World Database: %s", dbstring.c_str());
+
+ ///- Initialise the world database
+ if(!WorldDatabase.Initialize(dbstring.c_str()))
+ {
+ sLog.outError("Cannot connect to world database %s",dbstring.c_str());
+ return false;
+ }
+
+ if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
+ {
+ sLog.outError("Character Database not specified in configuration file");
+ return false;
+ }
+ sLog.outString("Character Database: %s", dbstring.c_str());
+
+ ///- Initialise the Character database
+ if(!CharacterDatabase.Initialize(dbstring.c_str()))
+ {
+ sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
+ return false;
+ }
+
+ ///- Get login database info from configuration file
+ if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
+ {
+ sLog.outError("Login database not specified in configuration file");
+ return false;
+ }
+
+ ///- Initialise the login database
+ sLog.outString("Login Database: %s", dbstring.c_str() );
+ if(!loginDatabase.Initialize(dbstring.c_str()))
+ {
+ sLog.outError("Cannot connect to login database %s",dbstring.c_str());
+ return false;
+ }
+
+ ///- Get the realm Id from the configuration file
+ realmID = sConfig.GetIntDefault("RealmID", 0);
+ if(!realmID)
+ {
+ sLog.outError("Realm ID not defined in configuration file");
+ return false;
+ }
+ sLog.outString("Realm running as realm ID %d", realmID);
+
+ ///- Clean the database before starting
+ clearOnlineAccounts();
+
+ sWorld.LoadDBVersion();
+
+ sLog.outString("Using %s", sWorld.GetDBVersion());
+ return true;
+}
+
+/// Clear 'online' status for all accounts with characters in this realm
+void Master::clearOnlineAccounts()
+{
+ // Cleanup online status for characters hosted at current realm
+ /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
+ loginDatabase.PExecute(
+ "UPDATE account SET online = 0 WHERE online > 0 "
+ "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
+
+
+ CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
+}
+
+/// Handle termination signals
+void Master::_OnSignal(int s)
+{
+ switch (s)
+ {
+ case SIGINT:
+ World::StopNow(RESTART_EXIT_CODE);
+ break;
+ case SIGTERM:
+ #ifdef _WIN32
+ case SIGBREAK:
+ #endif
+ World::StopNow(SHUTDOWN_EXIT_CODE);
+ break;
+ }
+
+ signal(s, _OnSignal);
+}
+
+/// Define hook '_OnSignal' for all termination signals
+void Master::_HookSignals()
+{
+ signal(SIGINT, _OnSignal);
+ signal(SIGTERM, _OnSignal);
+ #ifdef _WIN32
+ signal(SIGBREAK, _OnSignal);
+ #endif
+}
+
+/// Unhook the signals before leaving
+void Master::_UnhookSignals()
+{
+ signal(SIGINT, 0);
+ signal(SIGTERM, 0);
+ #ifdef _WIN32
+ signal(SIGBREAK, 0);
+ #endif
+}
diff --git a/src/mangosd/Master.h b/src/mangosd/Master.h
new file mode 100644
index 00000000000..2485dd456b1
--- /dev/null
+++ b/src/mangosd/Master.h
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#ifndef _MASTER_H
+#define _MASTER_H
+
+#include "Common.h"
+#include "Policies/Singleton.h"
+
+/// Start the server
+class Master
+{
+ public:
+ Master();
+ ~Master();
+ int Run();
+ static volatile uint32 m_masterLoopCounter;
+
+ private:
+ bool _StartDB();
+
+ void _HookSignals();
+ void _UnhookSignals();
+ static void _OnSignal(int s);
+
+ void clearOnlineAccounts();
+};
+
+#define sMaster Trinity::Singleton<Master>::Instance()
+#endif
+/// @}
diff --git a/src/mangosd/RASocket.cpp b/src/mangosd/RASocket.cpp
new file mode 100644
index 00000000000..f953dc3f592
--- /dev/null
+++ b/src/mangosd/RASocket.cpp
@@ -0,0 +1,259 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup Trinityd
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "RASocket.h"
+#include "World.h"
+#include "Config/ConfigEnv.h"
+#include "Util.h"
+#include "AccountMgr.h"
+
+/// \todo Make this thread safe if in the future 2 admins should be able to log at the same time.
+SOCKET r;
+
+#define dropclient {Sendf("I'm busy right now, come back later."); \
+ SetCloseAndDelete(); \
+ return; \
+ }
+
+uint32 iSession=0; ///< Session number (incremented each time a new connection is made)
+unsigned int iUsers=0; ///< Number of active administrators
+
+typedef int(* pPrintf)(const char*,...);
+
+void ParseCommand(CliCommandHolder::Print*, char*command);
+
+/// RASocket constructor
+RASocket::RASocket(ISocketHandler &h): TcpSocket(h)
+{
+
+ ///- Increment the session number
+ iSess =iSession++ ;
+
+ ///- Get the config parameters
+ bSecure = sConfig.GetBoolDefault( "RA.Secure", true );
+ iMinLevel = sConfig.GetIntDefault( "RA.MinLevel", 3 );
+
+ ///- Initialize buffer and data
+ iInputLength=0;
+ buff=new char[RA_BUFF_SIZE];
+ stage=NONE;
+}
+
+/// RASocket destructor
+RASocket::~RASocket()
+{
+ ///- Delete buffer and decrease active admins count
+ delete [] buff;
+
+ sLog.outRALog("Connection was closed.\n");
+
+ if(stage==OK)
+ iUsers--;
+}
+
+/// Accept an incoming connection
+void RASocket::OnAccept()
+{
+ std::string ss=GetRemoteAddress();
+ sLog.outRALog("Incoming connection from %s.\n",ss.c_str());
+ ///- If there is already an active admin, drop the connection
+ if(iUsers)
+ dropclient
+
+ ///- Else print Motd
+ Sendf("%s\r\n",sWorld.GetMotd());
+}
+
+/// Read data from the network
+void RASocket::OnRead()
+{
+ ///- Read data and check input length
+ TcpSocket::OnRead();
+
+ unsigned int sz=ibuf.GetLength();
+ if(iInputLength+sz>=RA_BUFF_SIZE)
+ {
+ sLog.outRALog("Input buffer overflow, possible DOS attack.\n");
+ SetCloseAndDelete();
+ return;
+ }
+
+ ///- If there is already an active admin (other than you), drop the connection
+ if(stage!=OK && iUsers)
+ dropclient
+
+ char *inp = new char [sz+1];
+ ibuf.Read(inp,sz);
+
+ /// \todo Can somebody explain this 'Linux bugfix'?
+ if(stage==NONE)
+ if(sz>4) //linux remote telnet
+ if(memcmp(inp ,"USER ",5))
+ {
+ delete [] inp;return;
+ printf("lin bugfix");
+ } //linux bugfix
+
+ ///- Discard data after line break or line feed
+ bool gotenter=false;
+ unsigned int y=0;
+ for(;y<sz;y++)
+ if(inp[y]=='\r'||inp[y]=='\n')
+ {
+ gotenter=true;
+ break;
+ }
+
+ //No buffer overflow (checked above)
+ memcpy(&buff[iInputLength],inp,y);
+ iInputLength+=y;
+ delete [] inp;
+ if(gotenter)
+ {
+
+ buff[iInputLength]=0;
+ iInputLength=0;
+ switch(stage)
+ {
+ /// <ul> <li> If the input is 'USER <username>'
+ case NONE:
+ if(!memcmp(buff,"USER ",5)) //got "USER" cmd
+ {
+ szLogin=&buff[5];
+
+ ///- Get the gmlevel and password from the account table
+ std::string login = szLogin;
+
+ ///- Convert Account name to Upper Format
+ AccountMgr::normilizeString(login);
+
+ ///- Escape the Login to allow quotes in names
+ loginDatabase.escape_string(login);
+
+ QueryResult* result = loginDatabase.PQuery("SELECT gmlevel FROM account WHERE username = '%s'",login.c_str());
+
+ ///- If the user is not found, deny access
+ if(!result)
+ {
+ Sendf("-No such user.\r\n");
+ sLog.outRALog("User %s does not exist.\n",szLogin.c_str());
+ if(bSecure)SetCloseAndDelete();
+ }
+ else
+ {
+ Field *fields = result->Fetch();
+
+ //szPass=fields[0].GetString();
+
+ ///- if gmlevel is too low, deny access
+ if(fields[0].GetUInt32()<iMinLevel)
+ {
+ Sendf("-Not enough privileges.\r\n");
+ sLog.outRALog("User %s has no privilege.\n",szLogin.c_str());
+ if(bSecure)SetCloseAndDelete();
+ } else
+ {
+ stage=LG;
+ }
+ delete result;
+ }
+ }
+ break;
+ ///<li> If the input is 'PASS <password>' (and the user already gave his username)
+ case LG:
+ if(!memcmp(buff,"PASS ",5)) //got "PASS" cmd
+ { //login+pass ok
+ ///- If password is correct, increment the number of active administrators
+ std::string login = szLogin;
+ std::string pw = &buff[5];
+
+ AccountMgr::normilizeString(login);
+ AccountMgr::normilizeString(pw);
+ loginDatabase.escape_string(login);
+ loginDatabase.escape_string(pw);
+
+ QueryResult *check = loginDatabase.PQuery(
+ "SELECT 1 FROM account WHERE username = '%s' AND sha_pass_hash=SHA1(CONCAT(username,':','%s'))",
+ login.c_str(), pw.c_str());
+
+ if(check)
+ {
+ delete check;
+ r=GetSocket();
+ stage=OK;
+ ++iUsers;
+
+ Sendf("+Logged in.\r\n");
+ sLog.outRALog("User %s has logged in.\n",szLogin.c_str());
+ Sendf("TC>");
+ }
+ else
+ {
+ ///- Else deny access
+ Sendf("-Wrong pass.\r\n");
+ sLog.outRALog("User %s has failed to log in.\n",szLogin.c_str());
+ if(bSecure)SetCloseAndDelete();
+ }
+ }
+ break;
+ ///<li> If user is logged, parse and execute the command
+ case OK:
+ if(strlen(buff))
+ {
+ sLog.outRALog("Got '%s' cmd.\n",buff);
+ sWorld.QueueCliCommand(&RASocket::zprint , buff);
+ }
+ else
+ Sendf("TC>");
+ break;
+ ///</ul>
+ };
+
+ }
+}
+
+/// Output function
+void RASocket::zprint( const char * szText )
+{
+ if( !szText )
+ return;
+
+ #ifdef RA_CRYPT
+
+ char *megabuffer=strdup(szText);
+ unsigned int sz=strlen(megabuffer);
+ Encrypt(megabuffer,sz);
+ send(r,megabuffer,sz,0);
+ delete [] megabuffer;
+
+ #else
+
+ unsigned int sz=strlen(szText);
+ send(r,szText,sz,0);
+
+ #endif
+}
diff --git a/src/mangosd/RASocket.h b/src/mangosd/RASocket.h
new file mode 100644
index 00000000000..a164c9d3aa2
--- /dev/null
+++ b/src/mangosd/RASocket.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#ifndef _RASOCKET_H
+#define _RASOCKET_H
+
+#include "Common.h"
+#include "sockets/TcpSocket.h"
+
+#define RA_BUFF_SIZE 1024
+
+class ISocketHandler;
+
+/// Remote Administration socket
+class RASocket: public TcpSocket
+{
+ public:
+
+ RASocket(ISocketHandler& h);
+ ~RASocket();
+
+ void OnAccept();
+ void OnRead();
+
+ private:
+
+ char * buff;
+ std::string szLogin;
+ uint32 iSess;
+ unsigned int iInputLength;
+ bool bLog;
+ bool bSecure; //kick on wrong pass, non exist. user, user with no priv
+ //will protect from DOS, bruteforce attacks
+ //some 'smart' protection must be added for more security
+ uint8 iMinLevel;
+ enum
+ {
+ NONE, //initial value
+ LG, //only login was entered
+ OK, //both login and pass were given, and they are correct and user have enough priv.
+ }stage;
+
+ static void zprint( const char * szText );
+};
+#endif
+/// @}
diff --git a/src/mangosd/TrinityCore.ico b/src/mangosd/TrinityCore.ico
new file mode 100644
index 00000000000..6f0a5721957
--- /dev/null
+++ b/src/mangosd/TrinityCore.ico
Binary files differ
diff --git a/src/mangosd/WorldRunnable.cpp b/src/mangosd/WorldRunnable.cpp
new file mode 100644
index 00000000000..b57dbc6bce2
--- /dev/null
+++ b/src/mangosd/WorldRunnable.cpp
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup Trinityd
+*/
+
+#include "WorldSocketMgr.h"
+#include "Common.h"
+#include "World.h"
+#include "WorldRunnable.h"
+#include "Timer.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+
+#include "Database/DatabaseEnv.h"
+
+#ifdef WIN32
+#define WORLD_SLEEP_CONST 50
+#else
+#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
+#endif
+
+/// Heartbeat for the World
+void WorldRunnable::run()
+{
+ ///- Init new SQL thread for the world database
+ WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough)
+ sWorld.InitResultQueue();
+
+ uint32 realCurrTime = 0;
+ uint32 realPrevTime = getMSTime();
+
+ uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
+
+ ///- While we have not World::m_stopEvent, update the world
+ while (!World::IsStopped())
+ {
+ ++World::m_worldLoopCounter;
+ realCurrTime = getMSTime();
+
+ uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime);
+
+ sWorld.Update( diff );
+ realPrevTime = realCurrTime;
+
+ // diff (D0) include time of previous sleep (d0) + tick time (t0)
+ // we want that next d1 + t1 == WORLD_SLEEP_CONST
+ // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
+ // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0
+ if (diff <= WORLD_SLEEP_CONST+prevSleepTime)
+ {
+ prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff;
+ ZThread::Thread::sleep(prevSleepTime);
+ }
+ else
+ prevSleepTime = 0;
+ }
+
+ sWorld.KickAll(); // save and kick all players
+ sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
+
+ sWorldSocketMgr->StopNetwork();
+
+ MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
+
+ ///- End the database thread
+ WorldDatabase.ThreadEnd(); // free mySQL thread resources
+}
diff --git a/src/mangosd/WorldRunnable.h b/src/mangosd/WorldRunnable.h
new file mode 100644
index 00000000000..8891186dec4
--- /dev/null
+++ b/src/mangosd/WorldRunnable.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup Trinityd
+/// @{
+/// \file
+
+#ifndef __WORLDRUNNABLE_H
+#define __WORLDRUNNABLE_H
+
+/// Heartbeat thread for the World
+class WorldRunnable : public ZThread::Runnable
+{
+ public:
+ void run();
+};
+#endif
+/// @}
diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in
new file mode 100644
index 00000000000..e7ef2ac7672
--- /dev/null
+++ b/src/mangosd/mangosd.conf.dist.in
@@ -0,0 +1,1294 @@
+##########################################
+# Trinity Core worldd configuration file #
+##########################################
+ConfVersion=2008080101
+
+###################################################################################################################
+# CONNECTIONS AND DIRECTORIES
+#
+# RealmID
+# RealmID must match the realmlist inside the realmd database
+#
+# DataDir
+# Data directory setting.
+# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
+# Example: "@prefix@/share/trinitycore"
+#
+# LogsDir
+# Logs directory setting.
+# Important: Logs dir must exists, or all logs need to be disabled
+# Default: "" - no log directory prefix, if used log names isn't absolute path
+# then logs will be stored in current directory for run program.
+#
+#
+# LoginDatabaseInfo
+# WorldDatabaseInfo
+# CharacterDatabaseInfo
+# Database connection settings for the world server.
+# Default: hostname;port;username;password;database
+# .;somenumber;username;password;database - use named pipes at Windows
+# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
+# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
+# Unix sockets: experimental, not tested
+#
+# MaxPingTime
+# Settings for maximum database-ping interval (minutes between pings)
+#
+# WorldServerPort
+# Default WorldServerPort
+#
+# BindIP
+# Bind World Server to IP/hostname
+#
+###################################################################################################################
+
+RealmID = 1
+DataDir = "."
+LogsDir = ""
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd"
+WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
+CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
+MaxPingTime = 30
+WorldServerPort = 8085
+BindIP = "0.0.0.0"
+
+###################################################################################################################
+# SCRIPTING SETTINGS
+#
+# Locale
+# Setting for current (DBC) locale to use
+#
+# EventAI Error reporting
+# 0 - Only startup (Default)
+# 1 - Startup errors and Runtime event errors
+# 2 - Startup errors, Runtime event errors, and Creation errors
+###################################################################################################################
+
+Locale = 0
+EAIErrorLevel = 2
+
+###################################################################################################################
+# PERFORMANCE SETINGS
+#
+# UseProcessors
+# Used processors mask for multi-processors system (Used only at Windows)
+# Default: 0 (selected by OS)
+# number (bitmask value of selected processors)
+#
+# ProcessPriority
+# Process priority setting (Used only at Windows)
+# Default: 1 (HIGH)
+# 0 (Normal)
+#
+# Compression
+# Compression level for update packages sent to client (1..9)
+# Default: 1 (speed)
+# 9 (best compression)
+#
+# PlayerLimit
+# Maximum number of players in the world. Excluding Mods, GM's and Admins
+# Default: 100
+# 0 (for infinite players)
+# -1 (for Mods, GM's and Admins only)
+# -2 (for GM's and Admins only)
+# -3 (for Admins only)
+#
+# SaveRespawnTimeImmediately
+# Save respawn time for creatures at death and for gameobjects at use/open
+# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
+# 0 (save creature/gameobject respawn time at grid unload)
+#
+# MaxOverspeedPings
+# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
+# Default: 2
+#
+# GridUnload
+# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
+# Default: 1 (unload grids)
+# 0 (do not unload grids)
+#
+# SocketSelectTime
+# Socket select time (in milliseconds)
+# Default: 10000
+#
+# GridCleanUpDelay
+# Grid clean up delay (in milliseconds)
+# Default: 300000 (5 min)
+#
+# MapUpdateInterval
+# Map update interval (in milliseconds)
+# Default: 100
+#
+# ChangeWeatherInterval
+# Weather update interval (in milliseconds)
+# Default: 600000 (10 min)
+#
+# PlayerSaveInterval
+# Player save interval (in milliseconds)
+# Default: 900000 (15 min)
+#
+# vmap.enableLOS
+# vmap.enableHeight
+# Enable/Disable VMmap support for line of sight and height calculation
+# Default: 1 (true)
+# 0 (false)
+#
+# vmap.ignoreMapIds
+# Map id that will be ignored by VMaps
+# List of ids with delimiter ','
+# If more then one id is defined and spaces are included, the string has to be enclosed by "
+# Example: "369,0,1,530"
+#
+# vmap.ignoreSpellIds
+# These spells are ignored for LoS calculation
+# List of ids with delimiter ','
+#
+# DetectPosCollision
+# Check final move position, summon position, etc for visible collision with other objects or
+# wall (wall only if vmaps are enabled)
+# Default: 1 (enable, required more CPU power usage)
+# 0 (disable, less nice position selection but will less CPU power usage)
+#
+# TargetPosRecalculateRange
+# Max distance from movement target point (+moving unit size) and targeted object (+size)
+# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
+# More distance let have better performence, less distance let have more sensitive reaction at target move.
+# Default: 1.5
+#
+# UpdateUptimeInterval
+# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
+# Default: 10 (minutes)
+#
+# MaxCoreStuckTime
+# Periodically check if the process got freezed, if this is the case force crash after the specified
+# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
+# Default: 0 (Disabled)
+#
+# AddonChannel
+# Permit/disable the use of the addon channel through the server
+# (some client side addons can stop work correctly with disabled addon channel)
+# Default: 1 (permit addon channel)
+# 0 (do not permit addon channel)
+#
+###################################################################################################################
+
+UseProcessors = 0
+ProcessPriority = 1
+Compression = 1
+PlayerLimit = 100
+SaveRespawnTimeImmediately = 1
+MaxOverspeedPings = 2
+GridUnload = 1
+SocketSelectTime = 10000
+GridCleanUpDelay = 300000
+MapUpdateInterval = 100
+ChangeWeatherInterval = 600000
+PlayerSaveInterval = 900000
+vmap.enableLOS = 0
+vmap.enableHeight = 0
+vmap.ignoreMapIds = "369"
+vmap.ignoreSpellIds = "7720"
+DetectPosCollision = 1
+TargetPosRecalculateRange = 1.5
+UpdateUptimeInterval = 10
+MaxCoreStuckTime = 0
+AddonChannel = 1
+
+###################################################################################################################
+# SERVER LOGGING
+#
+# LogSQL
+# Enable logging of GM commands - all SQL code will be written to a log file
+# All commands are written to a file: YYYY-MM-DD_logSQL.sql
+# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
+# Default: 1 - Write SQL code to logfile
+# 0 - Do not log
+#
+# PidFile
+# World daemon PID file
+# Default: "" - do not create PID file
+# "./worldd.pid" - create PID file (recommended name)
+#
+# LogLevel
+# Server console level of logging
+# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
+# Default: 3
+#
+# LogTime
+# Include time in server console output [hh:mm:ss]
+# Default: 0 (no time)
+# 1 (print time)
+#
+# LogFile
+# Logfile name
+# Default: "Server.log"
+# "" - Empty name disable creating log file
+#
+# LogTimestamp
+# Logfile with timestamp of server start in name
+# Default: 0 - no timestamp in name
+# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+#
+# LogFileLevel
+# Server file level of logging
+# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
+# Default: 0
+#
+# LogFilter_TransportMoves
+# LogFilter_CreatureMoves
+# LogFilter_VisibilityChanges
+# Log filters
+# Default: 1 - not include with any log level
+# 0 - include in log if log level permit
+#
+# WorldLogFile
+# Packet logging file for the worldserver
+# Default: "world.log"
+#
+# DBErrorLogFile
+# Log file of DB errors detected at server run
+# Default: "DBErrors.log"
+#
+# CharLogFile
+# Character operations logfile name
+# Default: "Char.log"
+# "" - Empty name disable creating log file
+#
+# CharLogTimestamp
+# Logfile with timestamp of server start in name
+# Default: 0 - no timestamp in name
+# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+#
+# CharLogDump
+# Write character dump before deleting in Char.log
+# For restoration, cut character data from log starting from
+# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
+# Default: 0 - don't include dumping chars to log
+# 1 - include dumping chars to log
+#
+# GmLogFile
+# Log file of gm commands
+# Default: "gm_commands.log"
+# "" - Empty name for disable
+#
+# GmLogTimestamp
+# GM Logfile with timestamp of server start in name
+# Default: 0 - no timestamp in name
+# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+#
+# GmLogPerAccount
+# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
+# Default: 0 - add gm log data to single log file
+# 1 - add gm log data to account specific log files with name
+# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
+# or form Logname_#ID.Ext
+#
+# RaLogFile
+# Log file of RA commands
+# Default: "Ra.log"
+# "" - Empty name for disable
+#
+# LogColors
+# Color for messages (format "normal_color details_color debug_color error_color")
+# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
+# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
+# Default: "" - none colors
+# Example: "13 7 11 9"
+#
+###################################################################################################################
+
+LogSQL = 1
+PidFile = ""
+LogLevel = 1
+LogTime = 0
+LogFile = "Server.log"
+LogTimestamp = 0
+LogFileLevel = 0
+LogFilter_TransportMoves = 1
+LogFilter_CreatureMoves = 1
+LogFilter_VisibilityChanges = 1
+WorldLogFile = ""
+DBErrorLogFile = "db_errors.log"
+CharLogFile = "characters.log"
+CharLogTimestamp = 0
+CharLogDump = 0
+GmLogFile = "gm_commands.log"
+GmLogTimestamp = 0
+GmLogPerAccount = 0
+RaLogFile = "ra_commands.log"
+LogColors = ""
+
+###################################################################################################################
+# SERVER SETTINGS
+#
+# GameType
+# Server realm style
+# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
+# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
+# activated places and sanctuaries)
+#
+# RealmZone
+# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
+#
+# 1 Development - any language (Default)
+# 2 United States - extended-Latin
+# 3 Oceanic - extended-Latin
+# 4 Latin America - extended-Latin
+# 5 Tournament - basic-Latin at create, any at login
+# 6 Korea - East-Asian
+# 7 Tournament - basic-Latin at create, any at login
+# 8 English - extended-Latin
+# 9 German - extended-Latin
+# 10 French - extended-Latin
+# 11 Spanish - extended-Latin
+# 12 Russian - Cyrillic
+# 13 Tournament - basic-Latin at create, any at login
+# 14 Taiwan - East-Asian
+# 15 Tournament - basic-Latin at create, any at login
+# 16 China - East-Asian
+# 17 CN1 - basic-Latin at create, any at login
+# 18 CN2 - basic-Latin at create, any at login
+# 19 CN3 - basic-Latin at create, any at login
+# 20 CN4 - basic-Latin at create, any at login
+# 21 CN5 - basic-Latin at create, any at login
+# 22 CN6 - basic-Latin at create, any at login
+# 23 CN7 - basic-Latin at create, any at login
+# 24 CN8 - basic-Latin at create, any at login
+# 25 Tournament - basic-Latin at create, any at login
+# 26 Test Server - any language
+# 27 Tournament - basic-Latin at create, any at login
+# 28 QA Server - any language
+# 29 CN9 - basic-Latin at create, any at login
+#
+# Expansion
+# Allow server use content from expansion
+# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
+# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
+# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
+# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
+# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
+# characters, ignore account expansion setting)
+#
+# DBC.Locale
+# DBC Language Settings
+# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
+# 8 = Russian; 255 = Auto Detect (Default)
+#
+# DeclinedNames
+# Allow russian clients to set and use declined names
+# Default: 0 - do not use declined names, except when the Russian RealmZone is set
+# 1 - use declined names
+#
+# StrictPlayerNames
+# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
+# Default: 0 disable (but limited server timezone dependent client check)
+# 1 basic latin characters (strict)
+# 2 realm zone specific (strict). See RealmZone setting.
+# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
+# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
+# 3 basic latin characters + server timezone specific
+#
+# StrictCharterNames
+# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
+# Default: 0 disable
+# 1 basic latin characters (strict)
+# 2 realm zone specific (strict). See RealmZone setting.
+# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
+# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
+# 3 basic latin characters + server timezone specific
+#
+# StrictPetNames
+# Limit pet names to language specific symbols set
+# Default: 0 disable
+# 1 basic latin characters (strict)
+# 2 realm zone specific (strict). See RealmZone setting.
+# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
+# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
+# 3 basic latin characters + server timezone specific
+#
+# CharactersCreatingDisabled
+# Disable characters creating for specific team or any (non-player accounts not affected)
+# Default: 0 - enabled
+# 1 - disabled only for Alliance
+# 2 - disabled only for Horde
+# 3 - disabled for both teams
+#
+# MaxWhoListReturns
+# Set the maximum number of players returned in the /who list and interface.
+# Default: 49 (stable)
+#
+# CharactersPerAccount
+# Limit numbers of characters per account (at all realms).
+# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
+# Default: 50
+# The number must be >= CharactersPerRealm
+#
+# CharactersPerRealm
+# Limit numbers of characters for account at realm
+# Default: 10 (client limitation)
+# The number must be between 1 and 10
+#
+# HeroicCharactersPerRealm
+# Limit numbers of heroic class characters for account at realm
+# Default: 1
+# The number must be between 0 (not allowed) and 10
+#
+# MinLevelForHeroicCharacterCreating
+# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
+# 0 - not require any existed chaarcter
+# 1 - require at least any character existed
+# Default: 55 - default requirement
+#
+#
+# SkipCinematics
+# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
+# Default: 0 - show intro for each new characrer
+# 1 - show intro only for first character of selected race
+# 2 - disable intro show in all cases
+#
+# MaxPlayerLevel
+# Max level that can be reached by player for experience (in range from 1 to 100).
+# Change not recommended
+# Default: 80
+#
+# StartPlayerLevel
+# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
+# Default: 1
+#
+# StartHeroicPlayerLevel
+# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
+# Default: 55
+#
+# StartPlayerMoney
+# Amount of money that new players will start with.
+# If you want to start with silver, use for example 100 (100 copper = 1 silver)
+# Default: 0
+#
+# MaxHonorPoints
+# Max honor points that player can have.
+# Default: 75000
+#
+# StartHonorPoints
+# Amount of honor that new players will start with
+# Default: 0
+#
+# MaxArenaPoints
+# Max arena points that player can have.
+# Default: 5000
+#
+# StartArenaPoints
+# Amount of arena points that new players will start with
+# Default: 0
+#
+# InstantLogout
+# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
+# Default: 1 (Mods/GMs/Admins)
+#
+# DisableWaterBreath
+# Disable/enable waterbreathing for security level (0..4) or high
+# Default: 4 (None)
+#
+# AllFlightPaths
+# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
+# Default: 0 (true)
+# 1 (false)
+#
+# AlwaysMaxSkillForLevel
+# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
+# Default: 0 (true)
+# 1 (false)
+#
+# ActivateWeather
+# Activate weather system
+# Default: 1 (true)
+# 0 (false)
+#
+# Battleground.CastDeserter
+# Cast or not Deserter spell at player who leave battleground in progress
+# Default: 1 (true)
+# 0 (false)
+#
+# Battleground.QueueAnnouncer.Enable
+# Enable queue announcer posting to chat
+# Default: 1 (true)
+# 0 (false)
+#
+# Battleground.QueueAnnouncer.PlayerOnly
+# Enable queue announcer posting to chat
+# Default: 0 (false)
+# 1 (true)
+#
+# CastUnstuck
+# Allow cast or not Unstuck spell at .start or client Help option use
+# Default: 1 (true)
+# 0 (false)
+#
+# Instance.IgnoreLevel
+# Ignore level requirement to enter instance
+# Default: 0 (false)
+# 1 (true)
+#
+# Instance.IgnoreRaid
+# Ignore raid requirement to enter instance
+# Default: 0 (false)
+# 1 (true)
+#
+# Instance.ResetTimeHour
+# The hour of the day (0-23) when the global instance resets occur.
+# Default: 4
+#
+# Instance.UnloadDelay
+# Unload the instance map from memory after some time if no players are inside.
+# Default: 1800000 (miliseconds, i.e 30 minutes)
+# 0 (instance maps are kept in memory until they are reset)
+#
+# Quests.LowLevelHideDiff
+# Quest level difference to hide for player low level quests:
+# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
+# Default: 4
+# -1 (show all available quests marks)
+#
+# Quests.HighLevelHideDiff
+# Quest level difference to hide for player high level quests:
+# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
+# Default: 7
+# -1 (show all available quests marks)
+#
+# MaxPrimaryTradeSkill
+# Max count that player can learn the primary trade skill.
+# Default: 2
+# Max : 10
+#
+# MinPetitionSigns
+# Min signatures count to creating guild (0..9).
+# Default: 9
+#
+# MaxGroupXPDistance
+# Max distance to creature for group memeber to get XP at creature death.
+# Default: 74
+#
+# MailDeliveryDelay
+# Mail delivery delay time for item sending
+# Default: 3600 sec (1 hour)
+#
+# SkillChance.Prospecting
+# For prospecting skillup impossible by default, but can be allowed as custom setting
+# Default: 0 - no skilups
+# 1 - skilups possible
+#
+# SkillChance.Milling
+# For milling skillup impossible by default, but can be allowed as custom setting
+# Default: 0 - no skilups
+# 1 - skilups possible
+#
+# Event.Announce
+# Default: 0 (false)
+# 1 (true)
+#
+# BeepAtStart
+# Beep at core start finished (mostly work only at Unix/Linux systems)
+# Default: 1 (true)
+# 0 (false)
+#
+# Motd
+# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
+#
+###################################################################################################################
+
+GameType = 1
+RealmZone = 1
+Expansion = 2
+DBC.Locale = 255
+DeclinedNames = 0
+StrictPlayerNames = 0
+StrictCharterNames = 0
+StrictPetNames = 0
+MaxWhoListReturns = 49
+CharactersCreatingDisabled = 0
+CharactersPerAccount = 50
+CharactersPerRealm = 10
+HeroicCharactersPerRealm = 1
+MinLevelForHeroicCharacterCreating = 55
+SkipCinematics = 0
+MaxPlayerLevel = 80
+StartPlayerLevel = 1
+StartHeroicPlayerLevel = 55
+StartPlayerMoney = 0
+MaxHonorPoints = 75000
+StartHonorPoints = 0
+MaxArenaPoints = 5000
+StartArenaPoints = 0
+InstantLogout = 1
+DisableWaterBreath = 4
+AllFlightPaths = 0
+AlwaysMaxSkillForLevel = 0
+ActivateWeather = 1
+Battleground.CastDeserter = 1
+Battleground.QueueAnnouncer.Enable = 1
+Battleground.QueueAnnouncer.PlayerOnly = 0
+CastUnstuck = 1
+Instance.IgnoreLevel = 0
+Instance.IgnoreRaid = 0
+Instance.ResetTimeHour = 4
+Instance.UnloadDelay = 1800000
+Quests.LowLevelHideDiff = 4
+Quests.HighLevelHideDiff = 7
+MaxPrimaryTradeSkill = 2
+MinPetitionSigns = 9
+MaxGroupXPDistance = 74
+MailDeliveryDelay = 3600
+SkillChance.Prospecting = 0
+SkillChance.Milling = 0
+Event.Announce = 0
+BeepAtStart = 1
+Motd = "Welcome to a Trinity Core server."
+
+###################################################################################################################
+# PLAYER INTERACTION
+#
+# AllowTwoSide.Accounts
+# Allow or not accounts to create characters in the 2 teams in any game type.
+# Default: 0 (Not allowed)
+# 1 (Allowed)
+#
+# AllowTwoSide.Interaction.Chat
+# AllowTwoSide.Interaction.Channel
+# AllowTwoSide.Interaction.Group
+# AllowTwoSide.Interaction.Guild
+# AllowTwoSide.Interaction.Auction
+# AllowTwoSide.Interaction.Mail
+# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
+# different teams, send mail to different team.
+# Default: 0 (Not allowed)
+# 1 (Allowed)
+#
+# AllowTwoSide.WhoList
+# Allow or not show player from both team in who list.
+# Default: 0 (Not allowed)
+# 1 (Allowed)
+#
+# AllowTwoSide.AddFriend
+# Allow or not adding friends from other team in friend list.
+# Default: 0 (Not allowed)
+# 1 (Allowed)
+#
+# TalentsInspecting
+# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
+# inspect talents always)
+# Default: 1 (allow)
+# 0 (not allow)
+#
+###################################################################################################################
+
+AllowTwoSide.Accounts = 0
+AllowTwoSide.Interaction.Chat = 0
+AllowTwoSide.Interaction.Channel = 0
+AllowTwoSide.Interaction.Group = 0
+AllowTwoSide.Interaction.Guild = 0
+AllowTwoSide.Interaction.Auction = 0
+AllowTwoSide.Interaction.Mail = 0
+AllowTwoSide.WhoList = 0
+AllowTwoSide.AddFriend = 0
+TalentsInspecting = 1
+
+###################################################################################################################
+# CREATURE SETTINGS
+#
+# ThreatRadius
+# Radius for creature to evade after being pulled away from combat start point
+# If ThreatRadius is less than creature aggro radius then aggro radius will be used
+# Default: 100 yards
+#
+# Rate.Creature.Aggro
+# Aggro radius percent or off.
+# Default: 1 - 100%
+# 1.5 - 150%
+# 0 - off (0%)
+#
+# CreatureFamilyAssistanceRadius
+# Creature family assistance radius
+# Default: 10
+# 0 - off
+#
+# CreatureFamilyAssistanceDelay
+# Reaction time for creature assistance call
+# Default: 1500 (1.5s)
+#
+# WorldBossLevelDiff
+# Difference for boss dynamic level with target
+# Default: 3
+#
+# Corpse.Decay.NORMAL
+# Corpse.Decay.RARE
+# Corpse.Decay.ELITE
+# Corpse.Decay.RAREELITE
+# Corpse.Decay.WORLDBOSS
+# Seconds until creature corpse will decay without being looted or skinned.
+# Default: 60, 300, 300, 300, 3600
+#
+# Rate.Corpse.Decay.Looted
+# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
+# Default: 0.1
+#
+# Rate.Creature.Normal.Damage
+# Rate.Creature.Elite.Elite.Damage
+# Rate.Creature.Elite.RAREELITE.Damage
+# Rate.Creature.Elite.WORLDBOSS.Damage
+# Rate.Creature.Elite.RARE.Damage
+# Creature Damage Rates.
+# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
+#
+# Rate.Creature.Normal.SpellDamage
+# Rate.Creature.Elite.Elite.SpellDamage
+# Rate.Creature.Elite.RAREELITE.SpellDamage
+# Rate.Creature.Elite.WORLDBOSS.SpellDamag
+# Rate.Creature.Elite.RARE.SpellDamage
+# Creature Spell Damage Rates.
+# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
+#
+# Rate.Creature.Normal.HP
+# Rate.Creature.Elite.Elite.HP
+# Rate.Creature.Elite.RAREELITE.HP
+# Rate.Creature.Elite.WORLDBOSS.HP
+# Rate.Creature.Elite.RARE.HP
+# Creature Health Ammount Modifier.
+# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
+#
+# ListenRange.Say
+# Distance from player to listen text that creature (or other world object) say
+# Default: 25
+#
+# ListenRange.TextEmote
+# Distance from player to listen textemote that creature (or other world object) say
+# Default: 25
+#
+# ListenRange.Yell
+# Distance from player to listen text that creature (or other world object) yell
+# Default: 300
+#
+###################################################################################################################
+
+ThreatRadius = 100
+Rate.Creature.Aggro = 1
+CreatureFamilyAssistanceRadius = 10
+CreatureFamilyAssistanceDelay = 1500
+WorldBossLevelDiff = 3
+Corpse.Decay.NORMAL = 60
+Corpse.Decay.RARE = 300
+Corpse.Decay.ELITE = 300
+Corpse.Decay.RAREELITE = 300
+Corpse.Decay.WORLDBOSS = 3600
+Rate.Corpse.Decay.Looted = 0.1
+Rate.Creature.Normal.Damage = 1
+Rate.Creature.Elite.Elite.Damage = 1
+Rate.Creature.Elite.RAREELITE.Damage = 1
+Rate.Creature.Elite.WORLDBOSS.Damage = 1
+Rate.Creature.Elite.RARE.Damage = 1
+Rate.Creature.Normal.SpellDamage = 1
+Rate.Creature.Elite.Elite.SpellDamage = 1
+Rate.Creature.Elite.RAREELITE.SpellDamage = 1
+Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
+Rate.Creature.Elite.RARE.SpellDamage = 1
+Rate.Creature.Normal.HP = 1
+Rate.Creature.Elite.Elite.HP = 1
+Rate.Creature.Elite.RAREELITE.HP = 1
+Rate.Creature.Elite.WORLDBOSS.HP = 1
+Rate.Creature.Elite.RARE.HP = 1
+ListenRange.Say = 40
+ListenRange.TextEmote = 40
+ListenRange.Yell = 300
+
+###################################################################################################################
+# CHAT SETTINGS
+#
+# ChatFakeMessagePreventing
+# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
+# not applied to addon language messages, but can prevent working old addons
+# that use normal languages for sending data to another clients.
+# Default: 0 (disible fake messages preventing)
+# 1 (enabled fake messages preventing)
+#
+# ChatFlood.MessageCount
+# Chat anti-flood protection, haste message count to activate protection
+# Default: 10
+# 0 (disible anti-flood protection)
+#
+# ChatFlood.MessageDelay
+# Chat anti-flood protection, minimum message delay to count message
+# Default: 1 (in secs)
+#
+# ChatFlood.MuteTime
+# Chat anti-flood protection, mute time at activation flood protection (not saved)
+# Default: 10 (in secs)
+#
+# Channel.RestrictedLfg
+# Restrict use LookupForGroup channel only registered in LFG tool players
+# Default: 1 (allow join to channel only if active in LFG)
+# 0 (allow join to channel in any time)
+#
+# Channel.SilentlyGMJoin
+# Silently join GM characters (security level > 1) to channels
+# Default: 0 (join announcement in normal way)
+# 1 (GM join without announcement)
+#
+###################################################################################################################
+
+ChatFakeMessagePreventing = 0
+ChatFlood.MessageCount = 10
+ChatFlood.MessageDelay = 1
+ChatFlood.MuteTime = 10
+Channel.RestrictedLfg = 1
+Channel.SilentlyGMJoin = 0
+
+###################################################################################################################
+# GAME MASTER SETTINGS
+#
+# GM.LoginState
+# GM mode at login
+# Default: 2 (last save state)
+# 0 (disable)
+# 1 (enable)
+#
+# GM.AcceptTickets
+# Is GM accepting tickets from player by default or not.
+# Default: 2 (last save state)
+# 0 (disable)
+# 1 (enable)
+#
+# GM.Chat
+# GM chat mode at login
+# Default: 2 (last save state)
+# 0 (disable)
+# 1 (enable)
+#
+# GM.WhisperingTo
+# Is GM accepting whispers from player by default or not.
+# Default: 2 (last save state)
+# 0 (disable)
+# 1 (enable)
+#
+# GM.InGMList
+# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
+# Default: 0 (false)
+# 1 (true)
+#
+# GM.InWhoList
+# Is GM showed in who list (if visible).
+# Default: 0 (false)
+# 1 (true)
+#
+# GM.LogTrade
+# Include GM trade and trade slot enchanting operations in GM log if it enable
+# Default: 1 (include)
+# 0 (not include)
+#
+# GM.StartLevel
+# GM starting level (1-100)
+# Default: 1
+#
+###################################################################################################################
+
+GM.LoginState = 2
+GM.AcceptTickets = 2
+GM.Chat = 2
+GM.WhisperingTo = 2
+GM.InGMList = 0
+GM.InWhoList = 0
+GM.LogTrade = 1
+GM.StartLevel = 70
+
+###################################################################################################################
+# VISIBILITY AND RADIUSES
+#
+# Visibility.GroupMode
+# Group visibility modes
+# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
+# 1 (raid members 100% auto detect invisible player from same raid)
+# 2 (players from same team can 100% auto detect invisible player)
+#
+# Visibility.Distance.Creature
+# Visibility.Distance.Player
+# Visibility distance for different in game object
+# Max limited by active player zone: ~ 333
+# Min limit dependent from objects
+# Default: 132 (cell size)
+# Min limit is max aggro radius (45) * Rate.Creature.Aggro
+#
+# Visibility.Distance.Object
+# Visible distance for gameobject, dynobject, bodies, corpses, bones
+# Min limit is iteraction distance (5)
+#
+# Visibility.Distance.InFlight
+# Visible distance for player in flight
+# Min limit is 0 (not show any objects)
+#
+# Visibility.Distance.Grey.Unit
+# Visibility grey distance for creatures/players (fast changing objects)
+# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
+# object (except corpse around distences) If � is distance and G is grey distance then object
+# make visible if distance to it <= D but make non visible if distance > D+G
+# Default: 1 (yard)
+#
+# Visibility.Distance.Grey.Object
+# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
+# Default: 10 (yards)
+#
+#
+###################################################################################################################
+
+Visibility.GroupMode = 0
+Visibility.Distance.Creature = 132
+Visibility.Distance.Player = 132
+Visibility.Distance.Object = 132
+Visibility.Distance.InFlight = 132
+Visibility.Distance.Grey.Unit = 1
+Visibility.Distance.Grey.Object = 10
+
+###################################################################################################################
+# SERVER RATES
+#
+# Rate.Health
+# Rate.Mana
+# Rate.Rage.Income
+# Rate.Rage.Loss
+# Rate.RunicPower.Income
+# Rate.RunicPower.Loss
+# Rate.Focus
+# Health and power regeneration and rage income from damage.
+# Default: 1
+#
+# Rate.Skill.Discovery
+# Skill Discovery Rates
+# Default: 1
+#
+# Rate.Drop.Item.Poor
+# Rate.Drop.Item.Normal
+# Rate.Drop.Item.Uncommon
+# Rate.Drop.Item.Rare
+# Rate.Drop.Item.Epic
+# Rate.Drop.Item.Legendary
+# Rate.Drop.Item.Artifact
+# Rate.Drop.Item.Referenced
+# Rate.Drop.Money
+# Drop rates (items by quality and money)
+# Default: 1
+#
+# Rate.Drop.Money
+# Drop rates
+# Default: 1
+#
+# Rate.XP.Kill
+# Rate.XP.Quest
+# Rate.XP.Explore
+# XP rates
+# Default: 1
+#
+# Rate.XP.PastLevel70
+# XP needed per level past 70 (Rates below 1 not recommended)
+# Default: 1
+#
+# Rate.Rest.InGame
+# Rate.Rest.Offline.InTavernOrCity
+# Rate.Rest.Offline.InWilderness
+# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
+#
+# Rate.Damage.Fall
+# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
+#
+# Rate.Auction.Time
+# Rate.Auction.Deposit
+# Rate.Auction.Cut
+# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
+#
+# Rate.Honor
+# Honor gain rate
+#
+# Rate.Mining.Amount
+# Rate.Mining.Next
+# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
+# Mining.Next changes chance to have next use of a deposit)
+#
+# Rate.Talent
+# Talent Point rates
+# Default: 1
+#
+# Rate.Reputation.Gain
+# Reputation Gain rate
+# Default: 1
+#
+# Rate.InstanceResetTime
+# Multiplier for the number of days in between global raid/heroic instance resets.
+# Default: 1
+#
+# SkillGain.Crafting
+# SkillGain.Defense
+# SkillGain.Gathering
+# SkillGain.Weapon
+# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
+# Default: 1
+#
+# SkillChance.Orange
+# SkillChance.Yellow
+# SkillChance.Green
+# SkillChance.Grey
+# Skill chance values (0..100)
+# Default: 100-75-25-0
+#
+# SkillChance.MiningSteps
+# SkillChance.SkinningSteps
+# For skinning and Mining chance decrease with skill level.
+# Default: 0 - no decrease
+# 75 - in 2 times each 75 skill points
+#
+# DurabilityLossChance.Damage
+# Chance lost one from equiped items durability point at damage apply or receive.
+# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
+#
+# DurabilityLossChance.Absorb
+# Chance lost one from armor items durability point at damage absorb.
+# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
+#
+# DurabilityLossChance.Parry
+# Chance lost weapon durability point at parry.
+# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
+#
+# DurabilityLossChance.Block
+# Chance lost sheild durability point at damage block.
+# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
+#
+# Death.SicknessLevel
+# Starting Character start gain sickness at spirit resurrection (1 min)
+# Default: 11
+# -10 - character will have full time (10min) sickness at 1 level
+# maxplayerlevel+1 - chaarcter will not have sickess at any level
+#
+# Death.CorpseReclaimDelay.PvP
+# Death.CorpseReclaimDelay.PvE
+# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
+# Default: 1 (enabled)
+# 0 (disabled)
+#
+###################################################################################################################
+
+Rate.Health = 1
+Rate.Mana = 1
+Rate.Rage.Income = 1
+Rate.Rage.Loss = 1
+Rate.RunicPower.Income = 1
+Rate.RunicPower.Loss = 1
+Rate.Focus = 1
+Rate.Skill.Discovery = 1
+Rate.Drop.Item.Poor = 1
+Rate.Drop.Item.Normal = 1
+Rate.Drop.Item.Uncommon = 1
+Rate.Drop.Item.Rare = 1
+Rate.Drop.Item.Epic = 1
+Rate.Drop.Item.Legendary = 1
+Rate.Drop.Item.Artifact = 1
+Rate.Drop.Item.Referenced = 1
+Rate.Drop.Money = 1
+Rate.XP.Kill = 1
+Rate.XP.Quest = 1
+Rate.XP.Explore = 1
+Rate.XP.PastLevel70 = 1
+Rate.Rest.InGame = 1
+Rate.Rest.Offline.InTavernOrCity = 1
+Rate.Rest.Offline.InWilderness = 1
+Rate.Damage.Fall = 1
+Rate.Auction.Time = 1
+Rate.Auction.Deposit = 1
+Rate.Auction.Cut = 1
+Rate.Honor = 1
+Rate.Mining.Amount = 1
+Rate.Mining.Next = 1
+Rate.Talent = 1
+Rate.Reputation.Gain = 1
+Rate.InstanceResetTime = 1
+SkillGain.Crafting = 1
+SkillGain.Defense = 1
+SkillGain.Gathering = 1
+SkillGain.Weapon = 1
+SkillChance.Orange = 100
+SkillChance.Yellow = 75
+SkillChance.Green = 25
+SkillChance.Grey = 0
+SkillChance.MiningSteps = 0
+SkillChance.SkinningSteps = 0
+DurabilityLossChance.Damage = 0.5
+DurabilityLossChance.Absorb = 0.5
+DurabilityLossChance.Parry = 0.05
+DurabilityLossChance.Block = 0.05
+Death.SicknessLevel = 11
+Death.CorpseReclaimDelay.PvP = 1
+Death.CorpseReclaimDelay.PvE = 1
+
+###################################################################################################################
+#
+# Rated arena matches config
+#
+# MaxRatingDifference: the maximum rating difference between two groups in rated matches
+# Default: 0 (disable, rating difference is discarded)
+#
+# RatingDiscardTimer: after the specified milliseconds has passed,
+# rating information will be discarded when selecting teams for matches
+# also initiates an update by this timer
+# Default: 60000
+#
+# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command
+# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
+# 1 (enable): arena points are distributed automatically
+#
+# AutoDistributeInterval: how often should the distribution take place
+# if automatic distribution is enabled
+# in days
+# Default: 7 (weekly)
+#
+###################################################################################################################
+
+Arena.MaxRatingDifference = 0
+Arena.RatingDiscardTimer = 60000
+Arena.AutoDistributePoints = 0
+Arena.AutoDistributeInterval = 7
+
+###################################################################################################################
+#
+# Battleground config
+#
+# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side
+# in milliseconds
+# Default: 300000
+# 0 - disable
+#
+###################################################################################################################
+
+BattleGround.PrematureFinishTimer = 300000
+
+
+###################################################################################################################
+#
+# NETWORK CONFIG
+#
+# Network.Threads
+# Number of threads for network, recommend 1 thread per 1000 connections.
+# Default: 1
+#
+# Network.OutKBuff
+# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
+# Default: -1 (Use system default setting)
+#
+# Network.OutUBuff
+# Userspace buffer for output. This is amount of memory reserved per each connection.
+# Default: 65536
+#
+# Network.TcpNoDelay:
+# TCP Nagle algorithm setting
+# Default: 0 (enable Nagle algorithm, less traffic, more latency)
+# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
+#
+###################################################################################################################
+
+Network.Threads = 1
+Network.OutKBuff = -1
+Network.OutUBuff = 65536
+Network.TcpNodelay = 1
+
+###################################################################################################################
+# CONSOLE AND REMOTE ACCESS
+#
+# Console.Enable
+# Enable console
+# Default: 1 - on
+# 0 - off
+#
+# Ra.Enable
+# Enable remote console
+# Default: 0 - off
+# 1 - on
+#
+# Ra.IP
+# Default remote console ip address, use 0.0.0.0 for every address
+#
+# Ra.Port
+# Default remote console port
+#
+# Ra.MinLevel
+# Minimum level that's required to login,3 by default
+#
+# Ra.Secure
+# Kick client on wrong pass
+#
+###################################################################################################################
+
+Console.Enable = 1
+Ra.Enable = 0
+Ra.IP = 0.0.0.0
+Ra.Port = 3443
+Ra.MinLevel = 3
+Ra.Secure = 1
+
+###################################################################################################################
+# CUSTOM SERVER OPTIONS
+#
+# PlayerStart.AllReputation
+# Players will start with most of the high level reputations that are needed for items, mounts etc.
+# If there are any reputation faction you want to be added, just tell me.
+#
+# PlayerStart.AllSpells
+# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers.
+# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder.
+# Default: 0 - off
+# 1 - on
+#
+# PlayerStart.MapsExplored
+# Players will start with all maps explored if enabled
+#
+# MusicInBattleground
+# If enabled, "L70ETC - Power of the horde" will be played when BG starts ;)
+#
+# HonorPointsAfterDuel
+# The amount of honor points the duel winner will get after a duel.
+# Default: 0 - disable
+#
+# AlwaysMaxWeaponSkill
+# Players will automatically gain max weapon/defense skill when logging in, leveling up etc.
+#
+# PvPToken.Enable
+# Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor.
+#
+# PvPToken.MapAllowType
+# Where players can receive the pvp token
+# 4 - In all maps
+# 3 - In battlegrounds only
+# 2 - In FFA areas only (gurubashi arena etc)
+# 1 - In battlegrounds AND FFA areas only
+#
+# PvPToken.ItemID
+# The item players will get after killing someone if PvP Token system is enabled.
+# Default: 29434 - Badge of justice
+#
+# PvPToken.ItemCount
+# Modify the item ID count - Default: 1
+#
+# NoResetTalentsCost
+# Enable or disable no cost when reseting talents
+#
+# ForbiddenMaps
+# map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ','
+# Default: ""
+# example: "538,90"
+# Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)!
+#
+###################################################################################################################
+
+PlayerStart.AllReputation = 0
+PlayerStart.AllSpells = 0
+PlayerStart.MapsExplored = 0
+MusicInBattleground = 0
+HonorPointsAfterDuel = 0
+AlwaysMaxWeaponSkill = 0
+PvPToken.Enable = 0
+PvPToken.MapAllowType = 4
+PvPToken.ItemID = 29434
+PvPToken.ItemCount = 1
+NoResetTalentsCost = 0
+
diff --git a/src/mangosd/mangosd.rc b/src/mangosd/mangosd.rc
new file mode 100644
index 00000000000..4e6510c0407
--- /dev/null
+++ b/src/mangosd/mangosd.rc
@@ -0,0 +1,85 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDI_APPICON ICON "TrinityCore.ico"
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutre (Par défaut système) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 0,4,6743,685
+ PRODUCTVERSION 0,4,6743,685
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x0L
+ FILETYPE 0x0L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080004b0"
+ BEGIN
+ VALUE "FileDescription", "TrinityCore"
+ VALUE "FileVersion", "0, 4, 6743, 685"
+ VALUE "InternalName", "TrinityCore"
+ VALUE "LegalCopyright", "Copyright (C) 2008"
+ VALUE "OriginalFilename", "TrinityCore.exe"
+ VALUE "ProductName", "TrinityCore"
+ VALUE "ProductVersion", "0, 4, 6743, 685"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x800, 1200
+ END
+END
+#endif
diff --git a/src/trinitycore/monitor-mangosd b/src/mangosd/monitor-mangosd
index a740ae5e8fa..a740ae5e8fa 100644
--- a/src/trinitycore/monitor-mangosd
+++ b/src/mangosd/monitor-mangosd
diff --git a/src/trinitycore/resource.h b/src/mangosd/resource.h
index 7e7d8e4b76f..7e7d8e4b76f 100644
--- a/src/trinitycore/resource.h
+++ b/src/mangosd/resource.h
diff --git a/src/trinitycore/run-mangosd b/src/mangosd/run-mangosd
index f307bd9e1ad..f307bd9e1ad 100644
--- a/src/trinitycore/run-mangosd
+++ b/src/mangosd/run-mangosd
diff --git a/src/realmd/AuthCodes.h b/src/realmd/AuthCodes.h
new file mode 100644
index 00000000000..f322d7fea17
--- /dev/null
+++ b/src/realmd/AuthCodes.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup realmd
+*/
+
+#ifndef _AUTHCODES_H
+#define _AUTHCODES_H
+
+enum eAuthResults
+{
+ REALM_AUTH_SUCCESS = 0x00,
+ REALM_AUTH_FAILURE = 0x01, ///< Unable to connect
+ REALM_AUTH_UNKNOWN1 = 0x02, ///< Unable to connect
+ REALM_AUTH_ACCOUNT_BANNED = 0x03, ///< This <game> account has been closed and is no longer available for use. Please go to <site>/banned.html for further information.
+ REALM_AUTH_NO_MATCH = 0x04, ///< The information you have entered is not valid. Please check the spelling of the account name and password. If you need help in retrieving a lost or stolen password, see <site> for more information
+ REALM_AUTH_UNKNOWN2 = 0x05, ///< The information you have entered is not valid. Please check the spelling of the account name and password. If you need help in retrieving a lost or stolen password, see <site> for more information
+ REALM_AUTH_ACCOUNT_IN_USE = 0x06, ///< This account is already logged into <game>. Please check the spelling and try again.
+ REALM_AUTH_PREPAID_TIME_LIMIT = 0x07, ///< You have used up your prepaid time for this account. Please purchase more to continue playing
+ REALM_AUTH_SERVER_FULL = 0x08, ///< Could not log in to <game> at this time. Please try again later.
+ REALM_AUTH_WRONG_BUILD_NUMBER = 0x09, ///< Unable to validate game version. This may be caused by file corruption or interference of another program. Please visit <site> for more information and possible solutions to this issue.
+ REALM_AUTH_UPDATE_CLIENT = 0x0a, ///< Downloading
+ REALM_AUTH_UNKNOWN3 = 0x0b, ///< Unable to connect
+ REALM_AUTH_ACCOUNT_FREEZED = 0x0c, ///< This <game> account has been temporarily suspended. Please go to <site>/banned.html for further information
+ REALM_AUTH_UNKNOWN4 = 0x0d, ///< Unable to connect
+ REALM_AUTH_UNKNOWN5 = 0x0e, ///< Connected.
+ REALM_AUTH_PARENTAL_CONTROL = 0x0f ///< Access to this account has been blocked by parental controls. Your settings may be changed in your account preferences at <site>
+};
+
+enum LoginResult
+{
+ LOGIN_OK = 0x00,
+ LOGIN_FAILED = 0x01,
+ LOGIN_FAILED2 = 0x02,
+ LOGIN_BANNED = 0x03,
+ LOGIN_UNKNOWN_ACCOUNT = 0x04,
+ LOGIN_UNKNOWN_ACCOUNT3 = 0x05,
+ LOGIN_ALREADYONLINE = 0x06,
+ LOGIN_NOTIME = 0x07,
+ LOGIN_DBBUSY = 0x08,
+ LOGIN_BADVERSION = 0x09,
+ LOGIN_DOWNLOAD_FILE = 0x0A,
+ LOGIN_FAILED3 = 0x0B,
+ LOGIN_SUSPENDED = 0x0C,
+ LOGIN_FAILED4 = 0x0D,
+ LOGIN_CONNECTED = 0x0E,
+ LOGIN_PARENTALCONTROL = 0x0F,
+ LOGIN_LOCKED_ENFORCED = 0x10,
+};
+
+// we need to stick to 1 version or half of the stuff will work for someone
+// others will not and opposite
+// will only support WoW, WoW:TBC and WoW:WotLK 3.0.3 client build 9183...
+
+#define EXPECTED_TRINITY_CLIENT_BUILD {9183, 0}
+
+#endif
diff --git a/src/realmd/AuthSocket.cpp b/src/realmd/AuthSocket.cpp
new file mode 100644
index 00000000000..7168bcf700b
--- /dev/null
+++ b/src/realmd/AuthSocket.cpp
@@ -0,0 +1,1094 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup realmd
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "ByteBuffer.h"
+#include "Config/ConfigEnv.h"
+#include "Log.h"
+#include "RealmList.h"
+#include "AuthSocket.h"
+#include "AuthCodes.h"
+#include <openssl/md5.h>
+#include "Auth/Sha1.h"
+//#include "Util.h" -- for commented utf8ToUpperOnlyLatin
+
+extern RealmList m_realmList;
+
+extern DatabaseType dbRealmServer;
+
+#define ChunkSize 2048
+
+enum eAuthCmd
+{
+ //AUTH_NO_CMD = 0xFF,
+ AUTH_LOGON_CHALLENGE = 0x00,
+ AUTH_LOGON_PROOF = 0x01,
+ AUTH_RECONNECT_CHALLENGE = 0x02,
+ AUTH_RECONNECT_PROOF = 0x03,
+ //update srv =4
+ REALM_LIST = 0x10,
+ XFER_INITIATE = 0x30,
+ XFER_DATA = 0x31,
+ XFER_ACCEPT = 0x32,
+ XFER_RESUME = 0x33,
+ XFER_CANCEL = 0x34
+};
+
+enum eStatus
+{
+ STATUS_CONNECTED = 0,
+ STATUS_AUTHED
+};
+
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some paltform
+#if defined( __GNUC__ )
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+typedef struct AUTH_LOGON_CHALLENGE_C
+{
+ uint8 cmd;
+ uint8 error;
+ uint16 size;
+ uint8 gamename[4];
+ uint8 version1;
+ uint8 version2;
+ uint8 version3;
+ uint16 build;
+ uint8 platform[4];
+ uint8 os[4];
+ uint8 country[4];
+ uint32 timezone_bias;
+ uint32 ip;
+ uint8 I_len;
+ uint8 I[1];
+} sAuthLogonChallenge_C;
+
+//typedef sAuthLogonChallenge_C sAuthReconnectChallenge_C;
+/*
+typedef struct
+{
+ uint8 cmd;
+ uint8 error;
+ uint8 unk2;
+ uint8 B[32];
+ uint8 g_len;
+ uint8 g[1];
+ uint8 N_len;
+ uint8 N[32];
+ uint8 s[32];
+ uint8 unk3[16];
+} sAuthLogonChallenge_S;
+*/
+
+typedef struct AUTH_LOGON_PROOF_C
+{
+ uint8 cmd;
+ uint8 A[32];
+ uint8 M1[20];
+ uint8 crc_hash[20];
+ uint8 number_of_keys;
+ uint8 unk; // Added in 1.12.x client branch
+} sAuthLogonProof_C;
+/*
+typedef struct
+{
+ uint16 unk1;
+ uint32 unk2;
+ uint8 unk3[4];
+ uint16 unk4[20];
+} sAuthLogonProofKey_C;
+*/
+typedef struct AUTH_LOGON_PROOF_S
+{
+ uint8 cmd;
+ uint8 error;
+ uint8 M2[20];
+ uint32 unk1;
+ uint32 unk2;
+ uint16 unk3;
+} sAuthLogonProof_S;
+
+typedef struct AUTH_RECONNECT_PROOF_C
+{
+ uint8 cmd;
+ uint8 R1[16];
+ uint8 R2[20];
+ uint8 R3[20];
+ uint8 number_of_keys;
+} sAuthReconnectProof_C;
+
+typedef struct XFER_INIT
+{
+ uint8 cmd; // XFER_INITIATE
+ uint8 fileNameLen; // strlen(fileName);
+ uint8 fileName[5]; // fileName[fileNameLen]
+ uint64 file_size; // file size (bytes)
+ uint8 md5[MD5_DIGEST_LENGTH]; // MD5
+}XFER_INIT;
+
+typedef struct XFER_DATA
+{
+ uint8 opcode;
+ uint16 data_size;
+ uint8 data[ChunkSize];
+}XFER_DATA_STRUCT;
+
+typedef struct AuthHandler
+{
+ eAuthCmd cmd;
+ uint32 status;
+ bool (AuthSocket::*handler)(void);
+}AuthHandler;
+
+// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some paltform
+#if defined( __GNUC__ )
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+/// Launch a thread to transfer a patch to the client
+class PatcherRunnable: public ZThread::Runnable
+{
+ public:
+ PatcherRunnable(class AuthSocket *);
+ void run();
+
+ private:
+ AuthSocket * mySocket;
+};
+
+typedef struct PATCH_INFO
+{
+ uint8 md5[MD5_DIGEST_LENGTH];
+}PATCH_INFO;
+
+/// Caches MD5 hash of client patches present on the server
+class Patcher
+{
+ public:
+ typedef std::map<std::string, PATCH_INFO*> Patches;
+ ~Patcher();
+ Patcher();
+ Patches::const_iterator begin() const { return _patches.begin(); }
+ Patches::const_iterator end() const { return _patches.end(); }
+ void LoadPatchMD5(char*);
+ bool GetHash(char * pat,uint8 mymd5[16]);
+
+ private:
+ void LoadPatchesInfo();
+ Patches _patches;
+};
+
+const AuthHandler table[] =
+{
+ { AUTH_LOGON_CHALLENGE, STATUS_CONNECTED, &AuthSocket::_HandleLogonChallenge },
+ { AUTH_LOGON_PROOF, STATUS_CONNECTED, &AuthSocket::_HandleLogonProof },
+ { AUTH_RECONNECT_CHALLENGE, STATUS_CONNECTED, &AuthSocket::_HandleReconnectChallenge},
+ { AUTH_RECONNECT_PROOF, STATUS_CONNECTED, &AuthSocket::_HandleReconnectProof },
+ { REALM_LIST, STATUS_AUTHED, &AuthSocket::_HandleRealmList },
+ { XFER_ACCEPT, STATUS_CONNECTED, &AuthSocket::_HandleXferAccept },
+ { XFER_RESUME, STATUS_CONNECTED, &AuthSocket::_HandleXferResume },
+ { XFER_CANCEL, STATUS_CONNECTED, &AuthSocket::_HandleXferCancel }
+};
+
+#define AUTH_TOTAL_COMMANDS sizeof(table)/sizeof(AuthHandler)
+
+///Holds the MD5 hash of client patches present on the server
+Patcher PatchesCache;
+
+/// Constructor - set the N and g values for SRP6
+AuthSocket::AuthSocket(ISocketHandler &h) : TcpSocket(h)
+{
+ N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
+ g.SetDword(7);
+ _authed = false;
+ pPatch = NULL;
+
+ _accountSecurityLevel = SEC_PLAYER;
+}
+
+/// Close patch file descriptor before leaving
+AuthSocket::~AuthSocket()
+{
+ ZThread::Guard<ZThread::Mutex> g(patcherLock);
+ if(pPatch)
+ fclose(pPatch);
+}
+
+/// Accept the connection and set the s random value for SRP6
+void AuthSocket::OnAccept()
+{
+ sLog.outBasic("Accepting connection from '%s:%d'",
+ GetRemoteAddress().c_str(), GetRemotePort());
+
+ s.SetRand(s_BYTE_SIZE * 8);
+}
+
+/// Read the packet from the client
+void AuthSocket::OnRead()
+{
+ ///- Read the packet
+ TcpSocket::OnRead();
+ uint8 _cmd;
+ while (1)
+ {
+ if (!ibuf.GetLength())
+ return;
+
+ ///- Get the command out of it
+ ibuf.SoftRead((char *)&_cmd, 1); // UQ1: No longer exists in new net code ???
+ //ibuf.Read((char *)&_cmd, 1);
+ /*char *command = (char *)malloc(1);
+
+ ibuf.Read(command, 1);
+
+ _cmd = (uint8)command;*/
+ // assert(0);
+ size_t i;
+
+ ///- Circle through known commands and call the correct command handler
+ for (i=0;i<AUTH_TOTAL_COMMANDS; i++)
+ {
+ if ((uint8)table[i].cmd == _cmd &&
+ (table[i].status == STATUS_CONNECTED ||
+ (_authed && table[i].status == STATUS_AUTHED)))
+ {
+ DEBUG_LOG("[Auth] got data for cmd %u ibuf length %u", (uint32)_cmd, ibuf.GetLength());
+
+ if (!(*this.*table[i].handler)())
+ {
+ DEBUG_LOG("Command handler failed for cmd %u ibuf length %u", (uint32)_cmd, ibuf.GetLength());
+ return;
+ }
+ break;
+ }
+ }
+
+ ///- Report unknown commands in the debug log
+ if (i==AUTH_TOTAL_COMMANDS)
+ {
+ DEBUG_LOG("[Auth] got unknown packet %u", (uint32)_cmd);
+ return;
+ }
+ }
+}
+
+/// Make the SRP6 calculation from hash in dB
+void AuthSocket::_SetVSFields(const std::string& rI)
+{
+ BigNumber I;
+ I.SetHexStr(rI.c_str());
+
+ //In case of leading zeroes in the rI hash, restore them
+ uint8 mDigest[SHA_DIGEST_LENGTH];
+ memset(mDigest,0,SHA_DIGEST_LENGTH);
+ if (I.GetNumBytes() <= SHA_DIGEST_LENGTH)
+ memcpy(mDigest,I.AsByteArray(),I.GetNumBytes());
+
+ std::reverse(mDigest,mDigest+SHA_DIGEST_LENGTH);
+
+ Sha1Hash sha;
+ sha.UpdateData(s.AsByteArray(), s.GetNumBytes());
+ sha.UpdateData(mDigest, SHA_DIGEST_LENGTH);
+ sha.Finalize();
+ BigNumber x;
+ x.SetBinary(sha.GetDigest(), sha.GetLength());
+ v = g.ModExp(x, N);
+ // No SQL injection (username escaped)
+ const char *v_hex, *s_hex;
+ v_hex = v.AsHexStr();
+ s_hex = s.AsHexStr();
+ dbRealmServer.PExecute("UPDATE account SET v = '%s', s = '%s' WHERE username = '%s'",v_hex,s_hex, _safelogin.c_str() );
+ OPENSSL_free((void*)v_hex);
+ OPENSSL_free((void*)s_hex);
+}
+
+/// Logon Challenge command handler
+bool AuthSocket::_HandleLogonChallenge()
+{
+ DEBUG_LOG("Entering _HandleLogonChallenge");
+ if (ibuf.GetLength() < sizeof(sAuthLogonChallenge_C))
+ return false;
+
+ ///- Read the first 4 bytes (header) to get the length of the remaining of the packet
+ std::vector<uint8> buf;
+ buf.resize(4);
+
+ ibuf.Read((char *)&buf[0], 4);
+
+ EndianConvert(*((uint16*)(buf[0])));
+ uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
+ DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining);
+
+ if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (ibuf.GetLength() < remaining))
+ return false;
+
+ //No big fear of memory outage (size is int16, i.e. < 65536)
+ buf.resize(remaining + buf.size() + 1);
+ buf[buf.size() - 1] = 0;
+ sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0];
+
+ // BigEndian code, nop in little endian case
+ // size already converted
+ EndianConvert(*((uint32*)(&ch->gamename[0])));
+ EndianConvert(ch->build);
+ EndianConvert(*((uint32*)(&ch->platform[0])));
+ EndianConvert(*((uint32*)(&ch->os[0])));
+ EndianConvert(*((uint32*)(&ch->country[0])));
+ EndianConvert(ch->timezone_bias);
+ EndianConvert(ch->ip);
+
+ ///- Read the remaining of the packet
+ ibuf.Read((char *)&buf[4], remaining);
+ DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
+ DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);
+
+ ByteBuffer pkt;
+
+ _login = (const char*)ch->I;
+ _build = ch->build;
+
+ ///- Normalize account name
+ //utf8ToUpperOnlyLatin(_login); -- client already send account in expected form
+
+ //Escape the user login to avoid further SQL injection
+ //Memory will be freed on AuthSocket object destruction
+ _safelogin=_login;
+ dbRealmServer.escape_string(_safelogin);
+
+ pkt << (uint8) AUTH_LOGON_CHALLENGE;
+ pkt << (uint8) 0x00;
+
+ ///- Verify that this IP is not in the ip_banned table
+ // No SQL injection possible (paste the IP address as passed by the socket)
+ dbRealmServer.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ std::string address = GetRemoteAddress();
+ dbRealmServer.escape_string(address);
+ QueryResult *result = dbRealmServer.PQuery( "SELECT * FROM ip_banned WHERE ip = '%s'",address.c_str());
+ if(result)
+ {
+ pkt << (uint8)REALM_AUTH_ACCOUNT_BANNED;
+ sLog.outBasic("[AuthChallenge] Banned ip %s tries to login!",GetRemoteAddress().c_str ());
+ delete result;
+ }
+ else
+ {
+ ///- Get the account details from the account table
+ // No SQL injection (escaped user name)
+
+ result = dbRealmServer.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel FROM account WHERE username = '%s'",_safelogin.c_str ());
+ if( result )
+ {
+ ///- If the IP is 'locked', check that the player comes indeed from the correct IP address
+ bool locked = false;
+ if((*result)[2].GetUInt8() == 1) // if ip is locked
+ {
+ DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*result)[3].GetString());
+ DEBUG_LOG("[AuthChallenge] Player address is '%s'", GetRemoteAddress().c_str());
+ if ( strcmp((*result)[3].GetString(),GetRemoteAddress().c_str()) )
+ {
+ DEBUG_LOG("[AuthChallenge] Account IP differs");
+ pkt << (uint8) REALM_AUTH_ACCOUNT_FREEZED;
+ locked=true;
+ }
+ else
+ {
+ DEBUG_LOG("[AuthChallenge] Account IP matches");
+ }
+ }
+ else
+ {
+ DEBUG_LOG("[AuthChallenge] Account '%s' is not locked to ip", _login.c_str());
+ }
+
+ if (!locked)
+ {
+ //set expired bans to inactive
+ dbRealmServer.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ ///- If the account is banned, reject the logon attempt
+ QueryResult *banresult = dbRealmServer.PQuery("SELECT bandate,unbandate FROM account_banned WHERE id = %u AND active = 1", (*result)[1].GetUInt32());
+ if(banresult)
+ {
+ if((*banresult)[0].GetUInt64() == (*banresult)[1].GetUInt64())
+ {
+ pkt << (uint8) REALM_AUTH_ACCOUNT_BANNED;
+ sLog.outBasic("[AuthChallenge] Banned account %s tries to login!",_login.c_str ());
+ }
+ else
+ {
+ pkt << (uint8) REALM_AUTH_ACCOUNT_FREEZED;
+ sLog.outBasic("[AuthChallenge] Temporarily banned account %s tries to login!",_login.c_str ());
+ }
+
+ delete banresult;
+ }
+ else
+ {
+ ///- Get the password from the account table, upper it, and make the SRP6 calculation
+ std::string rI = (*result)[0].GetCppString();
+ _SetVSFields(rI);
+
+ b.SetRand(19 * 8);
+ BigNumber gmod=g.ModExp(b, N);
+ B = ((v * 3) + gmod) % N;
+
+ ASSERT(gmod.GetNumBytes() <= 32);
+
+ BigNumber unk3;
+ unk3.SetRand(16*8);
+
+ ///- Fill the response packet with the result
+ pkt << (uint8)REALM_AUTH_SUCCESS;
+
+ // B may be calculated < 32B so we force minnimal length to 32B
+ pkt.append(B.AsByteArray(32), 32); // 32 bytes
+ pkt << (uint8)1;
+ pkt.append(g.AsByteArray(), 1);
+ pkt << (uint8)32;
+ pkt.append(N.AsByteArray(), 32);
+ pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes
+ pkt.append(unk3.AsByteArray(), 16);
+ pkt << (uint8)0; // Added in 1.12.x client branch
+
+ uint8 secLevel = (*result)[4].GetUInt8();
+ _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR;
+
+ _localizationName.resize(4);
+ for(int i = 0; i <4; ++i)
+ _localizationName[i] = ch->country[4-i-1];
+
+ sLog.outBasic("[AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", _login.c_str (), ch->country[3],ch->country[2],ch->country[1],ch->country[0], GetLocaleByName(_localizationName));
+ }
+ }
+ delete result;
+ }
+ else //no account
+ {
+ pkt<< (uint8) REALM_AUTH_NO_MATCH;
+ }
+ }
+ SendBuf((char const*)pkt.contents(), pkt.size());
+ return true;
+}
+
+/// Logon Proof command handler
+bool AuthSocket::_HandleLogonProof()
+{
+ DEBUG_LOG("Entering _HandleLogonProof");
+ ///- Read the packet
+ if (ibuf.GetLength() < sizeof(sAuthLogonProof_C))
+ return false;
+ sAuthLogonProof_C lp;
+ ibuf.Read((char *)&lp, sizeof(sAuthLogonProof_C));
+
+ ///- Check if the client has one of the expected version numbers
+ bool valid_version=false;
+ int accepted_versions[]=EXPECTED_TRINITY_CLIENT_BUILD;
+ for(int i=0;accepted_versions[i];i++)
+ {
+ if(_build==accepted_versions[i])
+ {
+ valid_version=true;
+ break;
+ }
+ }
+
+ /// <ul><li> If the client has no valid version
+ if(!valid_version)
+ {
+ ///- Check if we have the apropriate patch on the disk
+
+ // 24 = len("./patches/65535enGB.mpq")+1
+ char tmp[24];
+ // No buffer overflow (fixed length of arguments)
+ sprintf(tmp,"./patches/%d%s.mpq",_build, _localizationName.c_str());
+ // This will be closed at the destruction of the AuthSocket (client deconnection)
+ FILE *pFile=fopen(tmp,"rb");
+
+ if(!pFile)
+ {
+ ByteBuffer pkt;
+ pkt << (uint8) AUTH_LOGON_CHALLENGE;
+ pkt << (uint8) 0x00;
+ pkt << (uint8) REALM_AUTH_WRONG_BUILD_NUMBER;
+ DEBUG_LOG("[AuthChallenge] %u is not a valid client version!", _build);
+ DEBUG_LOG("[AuthChallenge] Patch %s not found",tmp);
+ SendBuf((char const*)pkt.contents(), pkt.size());
+ return true;
+ }
+ else // have patch
+ {
+ pPatch=pFile;
+ XFER_INIT xferh;
+
+ ///- Get the MD5 hash of the patch file (get it from preloaded Patcher cache or calculate it)
+ if(PatchesCache.GetHash(tmp,(uint8*)&xferh.md5))
+ {
+ DEBUG_LOG("\n[AuthChallenge] Found precached patch info for patch %s",tmp);
+ }
+ else
+ { //calculate patch md5
+ printf("\n[AuthChallenge] Patch info for %s was not cached.",tmp);
+ PatchesCache.LoadPatchMD5(tmp);
+ PatchesCache.GetHash(tmp,(uint8*)&xferh.md5);
+ }
+
+ ///- Send a packet to the client with the file length and MD5 hash
+ uint8 data[2]={AUTH_LOGON_PROOF,REALM_AUTH_UPDATE_CLIENT};
+ SendBuf((const char*)data,sizeof(data));
+
+ memcpy(&xferh,"0\x05Patch",7);
+ xferh.cmd=XFER_INITIATE;
+ fseek(pPatch,0,SEEK_END);
+ xferh.file_size=ftell(pPatch);
+
+ SendBuf((const char*)&xferh,sizeof(xferh));
+ return true;
+ }
+ }
+ /// </ul>
+
+ ///- Continue the SRP6 calculation based on data received from the client
+ BigNumber A;
+ A.SetBinary(lp.A, 32);
+
+ Sha1Hash sha;
+ sha.UpdateBigNumbers(&A, &B, NULL);
+ sha.Finalize();
+ BigNumber u;
+ u.SetBinary(sha.GetDigest(), 20);
+ BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);
+
+ uint8 t[32];
+ uint8 t1[16];
+ uint8 vK[40];
+ memcpy(t, S.AsByteArray(), 32);
+ for (int i = 0; i < 16; i++)
+ {
+ t1[i] = t[i*2];
+ }
+ sha.Initialize();
+ sha.UpdateData(t1, 16);
+ sha.Finalize();
+ for (int i = 0; i < 20; i++)
+ {
+ vK[i*2] = sha.GetDigest()[i];
+ }
+ for (int i = 0; i < 16; i++)
+ {
+ t1[i] = t[i*2+1];
+ }
+ sha.Initialize();
+ sha.UpdateData(t1, 16);
+ sha.Finalize();
+ for (int i = 0; i < 20; i++)
+ {
+ vK[i*2+1] = sha.GetDigest()[i];
+ }
+ K.SetBinary(vK, 40);
+
+ uint8 hash[20];
+
+ sha.Initialize();
+ sha.UpdateBigNumbers(&N, NULL);
+ sha.Finalize();
+ memcpy(hash, sha.GetDigest(), 20);
+ sha.Initialize();
+ sha.UpdateBigNumbers(&g, NULL);
+ sha.Finalize();
+ for (int i = 0; i < 20; i++)
+ {
+ hash[i] ^= sha.GetDigest()[i];
+ }
+ BigNumber t3;
+ t3.SetBinary(hash, 20);
+
+ sha.Initialize();
+ sha.UpdateData(_login);
+ sha.Finalize();
+ uint8 t4[SHA_DIGEST_LENGTH];
+ memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH);
+
+ sha.Initialize();
+ sha.UpdateBigNumbers(&t3, NULL);
+ sha.UpdateData(t4, SHA_DIGEST_LENGTH);
+ sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
+ sha.Finalize();
+ BigNumber M;
+ M.SetBinary(sha.GetDigest(), 20);
+
+ ///- Check if SRP6 results match (password is correct), else send an error
+ if (!memcmp(M.AsByteArray(), lp.M1, 20))
+ {
+ sLog.outBasic("User '%s' successfully authenticated", _login.c_str());
+
+ ///- Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account
+ // No SQL injection (escaped user name) and IP address as received by socket
+ const char* K_hex = K.AsHexStr();
+ dbRealmServer.PExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = '%u', failed_logins = 0 WHERE username = '%s'", K_hex, GetRemoteAddress().c_str(), GetLocaleByName(_localizationName), _safelogin.c_str() );
+ OPENSSL_free((void*)K_hex);
+
+ ///- Finish SRP6 and send the final result to the client
+ sha.Initialize();
+ sha.UpdateBigNumbers(&A, &M, &K, NULL);
+ sha.Finalize();
+
+ sAuthLogonProof_S proof;
+ memcpy(proof.M2, sha.GetDigest(), 20);
+ proof.cmd = AUTH_LOGON_PROOF;
+ proof.error = 0;
+ proof.unk1 = 0x00800000;
+ proof.unk2 = 0x00;
+ proof.unk3 = 0x00;
+
+ SendBuf((char *)&proof, sizeof(proof));
+
+ ///- Set _authed to true!
+ _authed = true;
+ }
+ else
+ {
+ char data[4]={AUTH_LOGON_PROOF,REALM_AUTH_NO_MATCH,3,0};
+ SendBuf(data,sizeof(data));
+ sLog.outBasic("[AuthChallenge] account %s tried to login with wrong password!",_login.c_str ());
+
+ uint32 MaxWrongPassCount = sConfig.GetIntDefault("WrongPass.MaxCount", 0);
+ if(MaxWrongPassCount > 0)
+ {
+ //Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP
+ dbRealmServer.PExecute("UPDATE account SET failed_logins = failed_logins + 1 WHERE username = '%s'",_safelogin.c_str());
+
+ if(QueryResult *loginfail = dbRealmServer.PQuery("SELECT id, failed_logins FROM account WHERE username = '%s'", _safelogin.c_str()))
+ {
+ Field* fields = loginfail->Fetch();
+ uint32 failed_logins = fields[1].GetUInt32();
+
+ if( failed_logins >= MaxWrongPassCount )
+ {
+ uint32 WrongPassBanTime = sConfig.GetIntDefault("WrongPass.BanTime", 600);
+ bool WrongPassBanType = sConfig.GetBoolDefault("WrongPass.BanType", false);
+
+ if(WrongPassBanType)
+ {
+ uint32 acc_id = fields[0].GetUInt32();
+ dbRealmServer.PExecute("INSERT INTO account_banned VALUES ('%u',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban',1)",
+ acc_id, WrongPassBanTime);
+ sLog.outBasic("[AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times",
+ _login.c_str(), WrongPassBanTime, failed_logins);
+ }
+ else
+ {
+ std::string current_ip = GetRemoteAddress();
+ dbRealmServer.escape_string(current_ip);
+ dbRealmServer.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban')",
+ current_ip.c_str(), WrongPassBanTime);
+ sLog.outBasic("[AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times",
+ current_ip.c_str(), WrongPassBanTime, _login.c_str(), failed_logins);
+ }
+ }
+ delete loginfail;
+ }
+ }
+ }
+ return true;
+}
+
+/// Reconnect Challenge command handler
+bool AuthSocket::_HandleReconnectChallenge()
+{
+ DEBUG_LOG("Entering _HandleReconnectChallenge");
+ if (ibuf.GetLength() < sizeof(sAuthLogonChallenge_C))
+ return false;
+
+ ///- Read the first 4 bytes (header) to get the length of the remaining of the packet
+ std::vector<uint8> buf;
+ buf.resize(4);
+
+ ibuf.Read((char *)&buf[0], 4);
+
+ EndianConvert(*((uint16*)(buf[0])));
+ uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
+ DEBUG_LOG("[ReconnectChallenge] got header, body is %#04x bytes", remaining);
+
+ if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (ibuf.GetLength() < remaining))
+ return false;
+
+ //No big fear of memory outage (size is int16, i.e. < 65536)
+ buf.resize(remaining + buf.size() + 1);
+ buf[buf.size() - 1] = 0;
+ sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0];
+
+ ///- Read the remaining of the packet
+ ibuf.Read((char *)&buf[4], remaining);
+ DEBUG_LOG("[ReconnectChallenge] got full packet, %#04x bytes", ch->size);
+ DEBUG_LOG("[ReconnectChallenge] name(%d): '%s'", ch->I_len, ch->I);
+
+ _login = (const char*)ch->I;
+ _safelogin = _login;
+
+ QueryResult *result = dbRealmServer.PQuery ("SELECT sessionkey FROM account WHERE username = '%s'", _safelogin.c_str ());
+
+ // Stop if the account is not found
+ if (!result)
+ {
+ sLog.outError("[ERROR] user %s tried to login and we cannot find his session key in the database.", _login.c_str());
+ SetCloseAndDelete();
+ return false;
+ }
+
+ Field* fields = result->Fetch ();
+ K.SetHexStr (fields[0].GetString ());
+ delete result;
+
+ ///- Sending response
+ ByteBuffer pkt;
+ pkt << (uint8) AUTH_RECONNECT_CHALLENGE;
+ pkt << (uint8) 0x00;
+ _reconnectProof.SetRand(16*8);
+ pkt.append(_reconnectProof.AsByteBuffer()); // 16 bytes random
+ pkt << (uint64) 0x00 << (uint64) 0x00; // 16 bytes zeros
+ SendBuf((char const*)pkt.contents(), pkt.size());
+ return true;
+}
+
+/// Reconnect Proof command handler
+bool AuthSocket::_HandleReconnectProof()
+{
+ DEBUG_LOG("Entering _HandleReconnectProof");
+ ///- Read the packet
+ if (ibuf.GetLength() < sizeof(sAuthReconnectProof_C))
+ return false;
+ if (_login.empty() || !_reconnectProof.GetNumBytes() || !K.GetNumBytes())
+ return false;
+ sAuthReconnectProof_C lp;
+ ibuf.Read((char *)&lp, sizeof(sAuthReconnectProof_C));
+
+ BigNumber t1;
+ t1.SetBinary(lp.R1, 16);
+
+ Sha1Hash sha;
+ sha.Initialize();
+ sha.UpdateData(_login);
+ sha.UpdateBigNumbers(&t1, &_reconnectProof, &K, NULL);
+ sha.Finalize();
+
+ if (!memcmp(sha.GetDigest(), lp.R2, SHA_DIGEST_LENGTH))
+ {
+ ///- Sending response
+ ByteBuffer pkt;
+ pkt << (uint8) AUTH_RECONNECT_PROOF;
+ pkt << (uint8) 0x00;
+ pkt << (uint16) 0x00; // 2 bytes zeros
+ SendBuf((char const*)pkt.contents(), pkt.size());
+
+ ///- Set _authed to true!
+ _authed = true;
+
+ return true;
+ }
+ else
+ {
+ sLog.outError("[ERROR] user %s tried to login, but session invalid.", _login.c_str());
+ SetCloseAndDelete();
+ return false;
+ }
+}
+
+/// %Realm List command handler
+bool AuthSocket::_HandleRealmList()
+{
+ DEBUG_LOG("Entering _HandleRealmList");
+ if (ibuf.GetLength() < 5)
+ return false;
+
+ ibuf.Remove(5);
+
+ ///- Get the user id (else close the connection)
+ // No SQL injection (escaped user name)
+
+ QueryResult *result = dbRealmServer.PQuery("SELECT id,sha_pass_hash FROM account WHERE username = '%s'",_safelogin.c_str());
+ if(!result)
+ {
+ sLog.outError("[ERROR] user %s tried to login and we cannot find him in the database.",_login.c_str());
+ SetCloseAndDelete();
+ return false;
+ }
+
+ uint32 id = (*result)[0].GetUInt32();
+ std::string rI = (*result)[1].GetCppString();
+ delete result;
+
+ ///- Update realm list if need
+ m_realmList.UpdateIfNeed();
+
+ ///- Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
+ ByteBuffer pkt;
+ pkt << (uint32) 0;
+ pkt << (uint16) m_realmList.size();
+ RealmList::RealmMap::const_iterator i;
+ for( i = m_realmList.begin(); i != m_realmList.end(); i++ )
+ {
+ uint8 AmountOfCharacters;
+
+ // No SQL injection. id of realm is controlled by the database.
+ result = dbRealmServer.PQuery( "SELECT numchars FROM realmcharacters WHERE realmid = '%d' AND acctid='%u'",i->second.m_ID,id);
+ if( result )
+ {
+ Field *fields = result->Fetch();
+ AmountOfCharacters = fields[0].GetUInt8();
+ delete result;
+ }
+ else
+ AmountOfCharacters = 0;
+
+ uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
+
+ pkt << i->second.icon; // realm type
+ pkt << lock; // if 1, then realm locked
+ pkt << i->second.color; // if 2, then realm is offline
+ pkt << i->first;
+ pkt << i->second.address;
+ pkt << i->second.populationLevel;
+ pkt << AmountOfCharacters;
+ pkt << i->second.timezone; // realm category
+ pkt << (uint8) 0x2C; // unk, may be realm number/id?
+ }
+ pkt << (uint8) 0x10;
+ pkt << (uint8) 0x00;
+
+ ByteBuffer hdr;
+ hdr << (uint8) REALM_LIST;
+ hdr << (uint16)pkt.size();
+ hdr.append(pkt);
+
+ SendBuf((char const*)hdr.contents(), hdr.size());
+
+ // Set check field before possible relogin to realm
+ _SetVSFields(rI);
+ return true;
+}
+
+/// Resume patch transfer
+bool AuthSocket::_HandleXferResume()
+{
+ DEBUG_LOG("Entering _HandleXferResume");
+ ///- Check packet length and patch existence
+ if (ibuf.GetLength()<9 || !pPatch)
+ {
+ sLog.outError("Error while resuming patch transfer (wrong packet)");
+ return false;
+ }
+
+ ///- Launch a PatcherRunnable thread starting at given patch file offset
+ uint64 start;
+ ibuf.Remove(1);
+ ibuf.Read((char*)&start,sizeof(start));
+ fseek(pPatch,start,0);
+
+ ZThread::Thread u(new PatcherRunnable(this));
+ return true;
+}
+
+/// Cancel patch transfer
+bool AuthSocket::_HandleXferCancel()
+{
+ DEBUG_LOG("Entering _HandleXferCancel");
+
+ ///- Close and delete the socket
+ ibuf.Remove(1); //clear input buffer
+
+ //ZThread::Thread::sleep(15);
+ SetCloseAndDelete();
+
+ return true;
+}
+
+/// Accept patch transfer
+bool AuthSocket::_HandleXferAccept()
+{
+ DEBUG_LOG("Entering _HandleXferAccept");
+
+ ///- Check packet length and patch existence
+ if (!pPatch)
+ {
+ sLog.outError("Error while accepting patch transfer (wrong packet)");
+ return false;
+ }
+
+ ///- Launch a PatcherRunnable thread, starting at the begining of the patch file
+ ibuf.Remove(1); //clear input buffer
+ fseek(pPatch,0,0);
+
+ ZThread::Thread u(new PatcherRunnable(this));
+
+ return true;
+}
+
+/// Check if there is lag on the connection to the client
+bool AuthSocket::IsLag()
+{
+ return (TCP_BUFSIZE_READ-GetOutputLength()< 2*ChunkSize);
+}
+
+PatcherRunnable::PatcherRunnable(class AuthSocket * as)
+{
+ mySocket=as;
+}
+
+/// Send content of patch file to the client
+void PatcherRunnable::run()
+{
+ ZThread::Guard<ZThread::Mutex> g(mySocket->patcherLock);
+ XFER_DATA_STRUCT xfdata;
+ xfdata.opcode = XFER_DATA;
+
+ while(!feof(mySocket->pPatch) && mySocket->Ready())
+ {
+ ///- Wait until output buffer is reasonably empty
+ while(mySocket->Ready() && mySocket->IsLag())
+ {
+ ZThread::Thread::sleep(1);
+ }
+ ///- And send content of the patch file to the client
+ xfdata.data_size=fread(&xfdata.data,1,ChunkSize,mySocket->pPatch);
+ mySocket->SendBuf((const char*)&xfdata,xfdata.data_size +(sizeof(XFER_DATA_STRUCT)-ChunkSize));
+ }
+}
+
+/// Preload MD5 hashes of existing patch files on server
+#ifndef _WIN32
+#include <dirent.h>
+#include <errno.h>
+void Patcher::LoadPatchesInfo()
+{
+ DIR * dirp;
+ //int errno;
+ struct dirent * dp;
+ dirp = opendir("./patches/");
+ if(!dirp)
+ return;
+ while (dirp)
+ {
+ errno = 0;
+ if ((dp = readdir(dirp)) != NULL)
+ {
+ int l=strlen(dp->d_name);
+ if(l<8)continue;
+ if(!memcmp(&dp->d_name[l-4],".mpq",4))
+ LoadPatchMD5(dp->d_name);
+ }
+ else
+ {
+ if(errno != 0)
+ {
+ closedir(dirp);
+ return;
+ }
+ break;
+ }
+ }
+
+ if(dirp)
+ closedir(dirp);
+}
+
+#else
+void Patcher::LoadPatchesInfo()
+{
+ WIN32_FIND_DATA fil;
+ HANDLE hFil=FindFirstFile("./patches/*.mpq",&fil);
+ if(hFil==INVALID_HANDLE_VALUE)
+ return; //no patches were found
+
+ do
+ {
+ LoadPatchMD5(fil.cFileName);
+ }
+ while(FindNextFile(hFil,&fil));
+}
+#endif
+
+/// Calculate and store MD5 hash for a given patch file
+void Patcher::LoadPatchMD5(char * szFileName)
+{
+ ///- Try to open the patch file
+ std::string path = "./patches/";
+ path += szFileName;
+ FILE * pPatch=fopen(path.c_str(),"rb");
+ sLog.outDebug("Loading patch info from %s\n",path.c_str());
+ if(!pPatch)
+ {
+ sLog.outError("Error loading patch %s\n",path.c_str());
+ return;
+ }
+
+ ///- Calculate the MD5 hash
+ MD5_CTX ctx;
+ MD5_Init(&ctx);
+ uint8* buf = new uint8[512*1024];
+
+ while (!feof(pPatch))
+ {
+ size_t read = fread(buf, 1, 512*1024, pPatch);
+ MD5_Update(&ctx, buf, read);
+ }
+ delete [] buf;
+ fclose(pPatch);
+
+ ///- Store the result in the internal patch hash map
+ _patches[path] = new PATCH_INFO;
+ MD5_Final((uint8 *)&_patches[path]->md5 , &ctx);
+}
+
+/// Get cached MD5 hash for a given patch file
+bool Patcher::GetHash(char * pat,uint8 mymd5[16])
+{
+ for( Patches::iterator i = _patches.begin(); i != _patches.end(); i++ )
+ if(!stricmp(pat,i->first.c_str () ))
+ {
+ memcpy(mymd5,i->second->md5,16);
+ return true;
+ }
+
+ return false;
+}
+
+/// Launch the patch hashing mechanism on object creation
+Patcher::Patcher()
+{
+ LoadPatchesInfo();
+}
+
+/// Empty and delete the patch map on termination
+Patcher::~Patcher()
+{
+ for(Patches::iterator i = _patches.begin(); i != _patches.end(); i++ )
+ delete i->second;
+}
diff --git a/src/realmd/AuthSocket.h b/src/realmd/AuthSocket.h
new file mode 100644
index 00000000000..f704283c215
--- /dev/null
+++ b/src/realmd/AuthSocket.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup realmd
+/// @{
+/// \file
+
+#ifndef _AUTHSOCKET_H
+#define _AUTHSOCKET_H
+
+#include "Common.h"
+#include "Auth/BigNumber.h"
+#include "sockets/TcpSocket.h"
+#include "sockets/SocketHandler.h"
+#include "sockets/ListenSocket.h"
+#include "sockets/Utility.h"
+#include "sockets/Parse.h"
+#include "sockets/Socket.h"
+#include "zthread/Mutex.h"
+
+/// Handle login commands
+class AuthSocket: public TcpSocket
+{
+ public:
+ const static int s_BYTE_SIZE = 32;
+
+ AuthSocket(ISocketHandler& h);
+ ~AuthSocket();
+
+ void OnAccept();
+ void OnRead();
+
+ bool _HandleLogonChallenge();
+ bool _HandleLogonProof();
+ bool _HandleReconnectChallenge();
+ bool _HandleReconnectProof();
+ bool _HandleRealmList();
+ //data transfer handle for patch
+
+ bool _HandleXferResume();
+ bool _HandleXferCancel();
+ bool _HandleXferAccept();
+
+ void _SetVSFields(const std::string& rI);
+
+ FILE *pPatch;
+ ZThread::Mutex patcherLock;
+ bool IsLag();
+
+ private:
+
+ BigNumber N, s, g, v;
+ BigNumber b, B;
+ BigNumber K;
+ BigNumber _reconnectProof;
+
+ bool _authed;
+
+ std::string _login;
+ std::string _safelogin;
+
+ // Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
+ // between enUS and enGB, which is important for the patch system
+ std::string _localizationName;
+ uint16 _build;
+ AccountTypes _accountSecurityLevel;
+};
+#endif
+/// @}
diff --git a/src/realmd/Main.cpp b/src/realmd/Main.cpp
new file mode 100644
index 00000000000..1476efbd4ec
--- /dev/null
+++ b/src/realmd/Main.cpp
@@ -0,0 +1,345 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup realmd Realm Daemon
+/// @{
+/// \file
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "RealmList.h"
+
+#include "Config/ConfigEnv.h"
+#include "Log.h"
+#include "sockets/ListenSocket.h"
+#include "AuthSocket.h"
+#include "SystemConfig.h"
+#include "Util.h"
+
+// Format is YYYYMMDDRR where RR is the change in the conf file
+// for that day.
+#ifndef _REALMDCONFVERSION
+# define _REALMDCONFVERSION 2007062001
+#endif
+
+#ifndef _TRINITY_REALM_CONFIG
+# define _TRINITY_REALM_CONFIG "realmd.conf"
+#endif //_TRINITY_REALM_CONFIG
+
+#ifdef WIN32
+#include "ServiceWin32.h"
+char serviceName[] = "realmd";
+char serviceLongName[] = "Trinity realm service";
+char serviceDescription[] = "Massive Network Game Object Server";
+/*
+ * -1 - not in service mode
+ * 0 - stopped
+ * 1 - running
+ * 2 - paused
+ */
+int m_ServiceStatus = -1;
+#endif
+
+bool StartDB(std::string &dbstring);
+void UnhookSignals();
+void HookSignals();
+
+bool stopEvent = false; ///< Setting it to true stops the server
+RealmList m_realmList; ///< Holds the list of realms for this server
+
+DatabaseType dbRealmServer; ///< Accessor to the realm server database
+
+/// Print out the usage string for this program on the console.
+void usage(const char *prog)
+{
+ sLog.outString("Usage: \n %s [<options>]\n"
+ " -c config_file use config_file as configuration file\n\r"
+ #ifdef WIN32
+ " Running as service functions:\n\r"
+ " --service run as service\n\r"
+ " -s install install service\n\r"
+ " -s uninstall uninstall service\n\r"
+ #endif
+ ,prog);
+}
+
+/// Launch the realm server
+extern int main(int argc, char **argv)
+{
+ ///- Command line parsing to get the configuration file name
+ char const* cfg_file = _TRINITY_REALM_CONFIG;
+ int c=1;
+ while( c < argc )
+ {
+ if( strcmp(argv[c],"-c") == 0)
+ {
+ if( ++c >= argc )
+ {
+ sLog.outError("Runtime-Error: -c option requires an input argument");
+ usage(argv[0]);
+ return 1;
+ }
+ else
+ cfg_file = argv[c];
+ }
+
+ #ifdef WIN32
+ ////////////
+ //Services//
+ ////////////
+ if( strcmp(argv[c],"-s") == 0)
+ {
+ if( ++c >= argc )
+ {
+ sLog.outError("Runtime-Error: -s option requires an input argument");
+ usage(argv[0]);
+ return 1;
+ }
+ if( strcmp(argv[c],"install") == 0)
+ {
+ if (WinServiceInstall())
+ sLog.outString("Installing service");
+ return 1;
+ }
+ else if( strcmp(argv[c],"uninstall") == 0)
+ {
+ if(WinServiceUninstall())
+ sLog.outString("Uninstalling service");
+ return 1;
+ }
+ else
+ {
+ sLog.outError("Runtime-Error: unsupported option %s",argv[c]);
+ usage(argv[0]);
+ return 1;
+ }
+ }
+ if( strcmp(argv[c],"--service") == 0)
+ {
+ WinServiceRun();
+ }
+ ////
+ #endif
+ ++c;
+ }
+
+ if (!sConfig.SetSource(cfg_file))
+ {
+ sLog.outError("Could not find configuration file %s.", cfg_file);
+ return 1;
+ }
+ sLog.outString("Using configuration file %s.", cfg_file);
+
+ ///- Check the version of the configuration file
+ uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
+ if (confVersion < _REALMDCONFVERSION)
+ {
+ sLog.outError("*****************************************************************************");
+ sLog.outError(" WARNING: Your trinityrealm.conf version indicates your conf file is out of date!");
+ sLog.outError(" Please check for updates, as your current default values may cause");
+ sLog.outError(" strange behavior.");
+ sLog.outError("*****************************************************************************");
+ clock_t pause = 3000 + clock();
+
+ while (pause > clock()) {}
+ }
+
+ sLog.outString( "%s (realm-daemon)", _FULLVERSION );
+ sLog.outString( "<Ctrl-C> to stop.\n" );
+
+ /// realmd PID file creation
+ std::string pidfile = sConfig.GetStringDefault("PidFile", "");
+ if(!pidfile.empty())
+ {
+ uint32 pid = CreatePIDFile(pidfile);
+ if( !pid )
+ {
+ sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
+ return 1;
+ }
+
+ sLog.outString( "Daemon PID: %u\n", pid );
+ }
+
+ ///- Initialize the database connection
+ std::string dbstring;
+ if(!StartDB(dbstring))
+ return 1;
+
+ ///- Get the list of realms for the server
+ m_realmList.Initialize(sConfig.GetIntDefault("RealmsStateUpdateDelay", 20));
+ if (m_realmList.size() == 0)
+ {
+ sLog.outError("No valid realms specified.");
+ return 1;
+ }
+
+ ///- Launch the listening network socket
+ port_t rmport = sConfig.GetIntDefault( "RealmServerPort", DEFAULT_REALMSERVER_PORT );
+ std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");
+
+ SocketHandler h;
+ ListenSocket<AuthSocket> authListenSocket(h);
+ if ( authListenSocket.Bind(bind_ip.c_str(),rmport))
+ {
+ sLog.outError( "Trinity realm can not bind to %s:%d",bind_ip.c_str(), rmport );
+ return 1;
+ }
+
+ h.Add(&authListenSocket);
+
+ ///- Catch termination signals
+ HookSignals();
+
+ ///- Handle affinity for multiple processors and process priority on Windows
+ #ifdef WIN32
+ {
+ HANDLE hProcess = GetCurrentProcess();
+
+ uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
+ if(Aff > 0)
+ {
+ ULONG_PTR appAff;
+ ULONG_PTR sysAff;
+
+ if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
+ {
+ ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
+
+ if(!curAff )
+ {
+ sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x",Aff,appAff);
+ }
+ else
+ {
+ if(SetProcessAffinityMask(hProcess,curAff))
+ sLog.outString("Using processors (bitmask, hex): %x", curAff);
+ else
+ sLog.outError("Can't set used processors (hex): %x", curAff);
+ }
+ }
+ sLog.outString();
+ }
+
+ bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
+
+ if(Prio)
+ {
+ if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
+ sLog.outString("TrinityRealm process priority class set to HIGH");
+ else
+ sLog.outError("ERROR: Can't set realmd process priority class.");
+ sLog.outString();
+ }
+ }
+ #endif
+
+ // maximum counter for next ping
+ uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000));
+ uint32 loopCounter = 0;
+
+ ///- Wait for termination signal
+ while (!stopEvent)
+ {
+
+ h.Select(0, 100000);
+
+ if( (++loopCounter) == numLoops )
+ {
+ loopCounter = 0;
+ sLog.outDetail("Ping MySQL to keep connection alive");
+ delete dbRealmServer.Query("SELECT 1 FROM realmlist LIMIT 1");
+ }
+#ifdef WIN32
+ if (m_ServiceStatus == 0) stopEvent = true;
+ while (m_ServiceStatus == 2) Sleep(1000);
+#endif
+ }
+
+ ///- Wait for the delay thread to exit
+ dbRealmServer.HaltDelayThread();
+
+ ///- Remove signal handling before leaving
+ UnhookSignals();
+
+ sLog.outString( "Halting process..." );
+ return 0;
+}
+
+/// Handle termination signals
+/** Put the global variable stopEvent to 'true' if a termination signal is caught **/
+void OnSignal(int s)
+{
+ switch (s)
+ {
+ case SIGINT:
+ case SIGTERM:
+ stopEvent = true;
+ break;
+ #ifdef _WIN32
+ case SIGBREAK:
+ stopEvent = true;
+ break;
+ #endif
+ }
+
+ signal(s, OnSignal);
+}
+
+/// Initialize connection to the database
+bool StartDB(std::string &dbstring)
+{
+ if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
+ {
+ sLog.outError("Database not specified");
+ return false;
+ }
+
+ sLog.outString("Database: %s", dbstring.c_str() );
+ if(!dbRealmServer.Initialize(dbstring.c_str()))
+ {
+ sLog.outError("Cannot connect to database");
+ return false;
+ }
+
+ return true;
+}
+
+/// Define hook 'OnSignal' for all termination signals
+void HookSignals()
+{
+ signal(SIGINT, OnSignal);
+ signal(SIGTERM, OnSignal);
+ #ifdef _WIN32
+ signal(SIGBREAK, OnSignal);
+ #endif
+}
+
+/// Unhook the signals before leaving
+void UnhookSignals()
+{
+ signal(SIGINT, 0);
+ signal(SIGTERM, 0);
+ #ifdef _WIN32
+ signal(SIGBREAK, 0);
+ #endif
+}
+
+/// @}
diff --git a/src/realmd/Makefile.am b/src/realmd/Makefile.am
new file mode 100644
index 00000000000..9baeed6c2b1
--- /dev/null
+++ b/src/realmd/Makefile.am
@@ -0,0 +1,72 @@
+# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+#
+# Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+## Process this file with automake to produce Makefile.in
+
+## Build realm list daemon as standalone program
+bin_PROGRAMS = trinity-realm
+
+## Preprocessor flags
+trinity_realm_CPPFLAGS = \
+$(MYSQL_INCLUDES) \
+$(POSTGRE_INCLUDES) \
+$(TRINI_INCLUDES) \
+-I$(top_srcdir)/dep/include \
+-I$(top_srcdir)/src/framework \
+-I$(top_srcdir)/src/shared \
+-D_TRINITY_REALM_CONFIG='"$(sysconfdir)/trinityrealm.conf"'
+
+## Sources
+trinity_realm_SOURCES = \
+$(srcdir)/AuthCodes.h \
+$(srcdir)/AuthSocket.cpp \
+$(srcdir)/AuthSocket.h \
+$(srcdir)/Main.cpp \
+$(srcdir)/RealmList.cpp \
+$(srcdir)/RealmList.h
+
+## Convenience libs to add
+trinity_realm_LDADD = \
+$(top_builddir)/src/shared/libshared.a \
+$(top_builddir)/src/framework/libmangosframework.a \
+$(top_builddir)/dep/src/sockets/libmangossockets.a \
+$(top_builddir)/dep/src/zthread/libZThread.la
+
+## Linker flags
+trinity_realm_LDFLAGS = $(MYSQL_LIBS) $(POSTGRE_LIBS) $(ZLIB) $(COMPATLIB) $(SSLLIB) $(TRINI_LIBS)
+
+## Additional files to install
+sysconf_DATA = \
+ trinityrealm.conf.dist
+
+## Prevend overwrite of the config file, if its already installed
+install-data-hook:
+ @list='$(sysconf_DATA)'; for p in $$list; do \
+ dest=`echo $$p | sed -e s/.dist//`; \
+ if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
+ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
+ else \
+ echo " $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest"; \
+ $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest; \
+ fi; \
+ done
+
+## Additional files to include when running 'make dist'
+EXTRA_DIST = trinityrealm.conf.dist
+
+
diff --git a/src/realmd/RealmList.cpp b/src/realmd/RealmList.cpp
new file mode 100644
index 00000000000..97fdfbdd91f
--- /dev/null
+++ b/src/realmd/RealmList.cpp
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup realmd
+*/
+
+#include "Common.h"
+#include "RealmList.h"
+#include "Policies/SingletonImp.h"
+#include "Database/DatabaseEnv.h"
+
+INSTANTIATE_SINGLETON_1( RealmList );
+
+extern DatabaseType dbRealmServer;
+
+RealmList::RealmList( ) : m_UpdateInterval(0), m_NextUpdateTime(time(NULL))
+{
+}
+
+/// Load the realm list from the database
+void RealmList::Initialize(uint32 updateInterval)
+{
+ m_UpdateInterval = updateInterval;
+
+ ///- Get the content of the realmlist table in the database
+ UpdateRealms(true);
+}
+
+void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu)
+{
+ ///- Create new if not exist or update existed
+ Realm& realm = m_realms[name];
+
+ realm.m_ID = ID;
+ realm.name = name;
+ realm.icon = icon;
+ realm.color = color;
+ realm.timezone = timezone;
+ realm.allowedSecurityLevel = allowedSecurityLevel;
+ realm.populationLevel = popu;
+
+ ///- Append port to IP address.
+ std::ostringstream ss;
+ ss << address << ":" << port;
+ realm.address = ss.str();
+}
+
+void RealmList::UpdateIfNeed()
+{
+ // maybe disabled or updated recently
+ if(!m_UpdateInterval || m_NextUpdateTime > time(NULL))
+ return;
+
+ m_NextUpdateTime = time(NULL) + m_UpdateInterval;
+
+ // Clears Realm list
+ m_realms.clear();
+
+ // Get the content of the realmlist table in the database
+ UpdateRealms(false);
+}
+
+void RealmList::UpdateRealms(bool init)
+{
+ sLog.outDetail("Updating Realm List...");
+
+ QueryResult *result = dbRealmServer.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population FROM realmlist WHERE color <> 3 ORDER BY name" );
+
+ ///- Circle through results and add them to the realm map
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint8 allowedSecurityLevel = fields[7].GetUInt8();
+
+ UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat() );
+ if(init)
+ sLog.outString("Added realm \"%s\".", fields[1].GetString());
+ } while( result->NextRow() );
+ delete result;
+ }
+}
diff --git a/src/realmd/RealmList.h b/src/realmd/RealmList.h
new file mode 100644
index 00000000000..9cb5380bd25
--- /dev/null
+++ b/src/realmd/RealmList.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup realmd
+/// @{
+/// \file
+
+#ifndef _REALMLIST_H
+#define _REALMLIST_H
+
+#include "Common.h"
+
+/// Storage object for a realm
+struct Realm
+{
+ std::string name;
+ std::string address;
+ uint8 icon;
+ uint8 color;
+ uint8 timezone;
+ uint32 m_ID;
+ AccountTypes allowedSecurityLevel;
+ float populationLevel;
+};
+
+/// Storage object for the list of realms on the server
+class RealmList
+{
+ public:
+ typedef std::map<std::string, Realm> RealmMap;
+
+ RealmList();
+ ~RealmList() {}
+
+ void Initialize(uint32 updateInterval);
+
+ void UpdateIfNeed();
+
+ RealmMap::const_iterator begin() const { return m_realms.begin(); }
+ RealmMap::const_iterator end() const { return m_realms.end(); }
+ uint32 size() const { return m_realms.size(); }
+ private:
+ void UpdateRealms(bool init);
+ void UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu);
+ private:
+ RealmMap m_realms; ///< Internal map of realms
+ uint32 m_UpdateInterval;
+ time_t m_NextUpdateTime;
+};
+#endif
+/// @}
diff --git a/src/realmd/Realmd.rc b/src/realmd/Realmd.rc
new file mode 100644
index 00000000000..33c7eef719a
--- /dev/null
+++ b/src/realmd/Realmd.rc
@@ -0,0 +1,85 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include "windows.h" //"afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDI_APPICON ICON "TrinityRealm.ico"
+
+/////////////////////////////////////////////////////////////////////////////
+// Neutre (Par défaut système) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD)
+#ifdef _WIN32
+LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT
+#pragma code_page(1252)
+#endif //_WIN32
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION 0,4,6743,685
+ PRODUCTVERSION 0,4,6743,685
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x0L
+ FILETYPE 0x0L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "080004b0"
+ BEGIN
+ VALUE "FileDescription", "TrinityRealm"
+ VALUE "FileVersion", "0, 4, 6743, 685"
+ VALUE "InternalName", "TrinityRealm"
+ VALUE "LegalCopyright", "Copyright (C) 2008"
+ VALUE "OriginalFilename", "TrinityRealm.exe"
+ VALUE "ProductName", "TrinityRealm"
+ VALUE "ProductVersion", "0, 4, 6743, 685"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x800, 1200
+ END
+END
+#endif
diff --git a/src/realmd/TrinityRealm.ico b/src/realmd/TrinityRealm.ico
new file mode 100644
index 00000000000..da318f48a8c
--- /dev/null
+++ b/src/realmd/TrinityRealm.ico
Binary files differ
diff --git a/src/realmd/realmd.conf.dist.in b/src/realmd/realmd.conf.dist.in
new file mode 100644
index 00000000000..72ef1c9012e
--- /dev/null
+++ b/src/realmd/realmd.conf.dist.in
@@ -0,0 +1,116 @@
+##########################################
+# Trinity Core realmd configuration file #
+##########################################
+ConfVersion=2007062001
+
+###################################################################################################################
+# REALMD SETTINGS
+#
+# LoginDatabaseInfo
+# Database connection settings for the realm server.
+# Default: hostname;port;username;password;database
+# .;somenumber;username;password;database - use named pipes at Windows
+# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
+# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
+# Unix sockets: experimental, not tested
+#
+# LogsDir
+# Logs directory setting.
+# Important: Logs dir must exists, or all logs be disable
+# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
+# stored in current directory for run program.
+#
+# MaxPingTime
+# Settings for maximum database-ping interval (minutes between pings)
+#
+# RealmServerPort
+# Default RealmServerPort
+#
+# BindIP
+# Bind Realm Server to IP/hostname
+#
+# PidFile
+# Realmd daemon PID file
+# Default: "" - do not create PID file
+# "./realmd.pid" - create PID file (recommended name)
+#
+# LogLevel
+# Server console level of logging
+# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
+# Default: 0
+#
+# LogTime
+# Include time in server console output [hh:mm:ss]
+# Default: 0 (no time)
+# 1 (print time)
+#
+# LogFile
+# Logfile name
+# Default: "realmd.log"
+# "" - empty name disable creating log file
+#
+# LogTimestamp
+# Logfile with timestamp of server start in name
+# Default: 0 - no timestamp in name
+# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+#
+# LogFileLevel
+# Server file level of logging
+# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
+# Default: 0
+#
+# LogColors
+# Color for messages (format "normal_color details_color debug_color error_color)
+# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
+# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
+# Default: "" - none colors
+# "13 7 11 9" - for example :)
+#
+# UseProcessors
+# Used processors mask for multi-processors system (Used only at Windows)
+# Default: 0 (selected by OS)
+# number (bitmask value of selected processors)
+#
+# ProcessPriority
+# Process proirity setting (Used only at Windows)
+# Default: 1 (HIGH)
+# 0 (Normal)
+#
+# RealmsStateUpdateDelay
+# Realm list Update up delay (updated at realm list request if delay expired).
+# Default: 20
+# 0 (Disabled)
+#
+# WrongPass.MaxCount
+# Number of login attemps with wrong password before the account or IP is banned
+# Default: 0 (Never ban)
+#
+# WrongPass.BanTime
+# Duration of the ban in seconds (0 means permanent ban)
+# Default: 600
+#
+# WrongPass.BanType
+# Ban the IP or account on which login is attempted
+# Default: 0 (Ban IP)
+# 1 (Ban Account)
+#
+###################################################################################################################
+
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd"
+LogsDir = ""
+MaxPingTime = 30
+RealmServerPort = 3724
+BindIP = "0.0.0.0"
+PidFile = ""
+LogLevel = 0
+LogTime = 0
+LogFile = "realmd.log"
+LogTimestamp = 0
+LogFileLevel = 0
+LogColors = ""
+UseProcessors = 0
+ProcessPriority = 1
+RealmsStateUpdateDelay = 20
+WrongPass.MaxCount = 0
+WrongPass.BanTime = 600
+WrongPass.BanType = 0
diff --git a/src/trinityrealm/resource.h b/src/realmd/resource.h
index 7e7d8e4b76f..7e7d8e4b76f 100644
--- a/src/trinityrealm/resource.h
+++ b/src/realmd/resource.h
diff --git a/src/shared/MemoryLeaks.h b/src/shared/MemoryLeaks.h
new file mode 100644
index 00000000000..fceb9d6f444
--- /dev/null
+++ b/src/shared/MemoryLeaks.h
@@ -0,0 +1,48 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_MEMORY_H
+#define MANGOSSERVER_MEMORY_H
+
+#include "Platform/CompilerDefs.h"
+
+#if COMPILER == COMPILER_MICROSOFT
+
+#ifndef _WIN64
+// Visual Leak Detector support enabled
+//#include <vld/vld.h>
+// standard Visual Studio leak check disabled,
+//# define _CRTDBG_MAP_ALLOC
+//# include <stdlib.h>
+//# include <crtdbg.h>
+#else
+# define _CRTDBG_MAP_ALLOC
+# include <stdlib.h>
+# include <crtdbg.h>
+#endif
+
+#endif
+
+
+#include "Policies/Singleton.h"
+
+struct MemoryManager : public MaNGOS::Singleton < MemoryManager >
+{
+ MemoryManager();
+};
+#endif
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
new file mode 100644
index 00000000000..5d6f980e5f4
--- /dev/null
+++ b/src/shared/revision_nr.h
@@ -0,0 +1,4 @@
+#ifndef __REVISION_NR_H__
+#define __REVISION_NR_H__
+ #define REVISION_NR "6940"
+#endif // __REVISION_NR_H__