diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Combat/HostileRefManager.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Kalimdor/zone_desolace.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp | 2 | ||||
-rw-r--r-- | src/server/shared/Threading/Threading.cpp | 8 | ||||
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.cpp | 9 |
10 files changed, 20 insertions, 17 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index d1bfc7403e9..39fcedf9a33 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1085,7 +1085,6 @@ inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uin case 1: return param2; case 2: return param3; } - return 0; } inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3) @@ -1096,7 +1095,6 @@ inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 case 1: return param2; case 2: return param3; } - return 0; } inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker) diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index f61380b6834..4364fb61626 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -342,7 +342,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, co { if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd)) { - if (text && text[0] != '\0') + if (text[0] != '\0') SendSysMessage(LANG_NO_SUBCMD); else SendSysMessage(LANG_CMD_SYNTAX); diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp index 4cd76b4e7a2..1e550596368 100644 --- a/src/server/game/Combat/HostileRefManager.cpp +++ b/src/server/game/Combat/HostileRefManager.cpp @@ -35,6 +35,9 @@ HostileRefManager::~HostileRefManager() void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell) { + if (getSize() == 0) + return; + HostileReference* ref = getFirst(); float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell); threat /= getSize(); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index ec6a3e518c4..6cd61dc043c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2230,8 +2230,6 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert case UNIT_MASK_MINION: summon = new Minion(properties, summoner, false); break; - default: - return NULL; } if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index e6cc30c867a..e94fb726387 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1113,7 +1113,6 @@ bool Guardian::UpdateStats(Stats stat) { case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale - default: break; } // Check just if owner has Ravenous Dead since it's effect is not an aura diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7e67a9e6e09..ef4829a8788 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14568,8 +14568,6 @@ void Unit::UpdateReactives(uint32 p_time) if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ToPlayer()->ClearComboPoints(); break; - default: - break; } } else diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp index 882bc176932..05496c0fcda 100644 --- a/src/server/scripts/Kalimdor/zone_desolace.cpp +++ b/src/server/scripts/Kalimdor/zone_desolace.cpp @@ -161,9 +161,9 @@ public: { if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL) { - if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) + if (npc_escortAI* escortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) { - pEscortAI->Start(true, false, player->GetGUID()); + escortAI->Start(true, false, player->GetGUID()); creature->setFaction(113); } } @@ -186,7 +186,7 @@ public: switch (waypointId) { case 1: - me->IsStandState(); + me->SetStandState(UNIT_STAND_STATE_STAND); break; case 15: if (player) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 13c9bbd722c..0d2a424b4c7 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -836,8 +836,6 @@ class npc_halion_controller : public CreatureScript _twilightDamageTaken = 0; return; } - default: - break; } _materialDamageTaken = 0; diff --git a/src/server/shared/Threading/Threading.cpp b/src/server/shared/Threading/Threading.cpp index 34a7bf8bb9d..1ed29d5106a 100644 --- a/src/server/shared/Threading/Threading.cpp +++ b/src/server/shared/Threading/Threading.cpp @@ -59,10 +59,10 @@ ThreadPriority::ThreadPriority() } } - //since we have only 7(seven) values in enum Priority - //and 3 we know already (Idle, Normal, Realtime) so - //we need to split each list [Idle...Normal] and [Normal...Realtime] - //into piecies + // since we have only 7(seven) values in enum Priority + // and 3 we know already (Idle, Normal, Realtime) so + // we need to split each list [Idle...Normal] and [Normal...Realtime] + // into pieces const size_t _divider = 4; size_t _div = (norm_pos - min_pos) / _divider; if (_div == 0) diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index a8254eb5eaf..ab584e27e03 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -246,11 +246,20 @@ namespace MMAP printf("Building mesh from file\n"); int tileX, tileY, mapId; if (fread(&mapId, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } if (fread(&tileX, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } if (fread(&tileY, sizeof(int), 1, file) != 1) + { + fclose(file); return; + } dtNavMesh* navMesh = NULL; buildNavMesh(mapId, navMesh); |