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-rw-r--r--src/game/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 9db043b28f1..8a02afa25d2 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1510,7 +1510,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
bool isEmpty = true;
// if the map is loaded, reset it
Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
- if(map && map->IsDungeon())
+ if(map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
{
if(p->CanReset())
isEmpty = ((InstanceMap*)map)->Reset(method);