aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp22
1 files changed, 8 insertions, 14 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index f6eb52fcb19..d8115c22cc8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15351,27 +15351,21 @@ bool Player::MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid)
{
if (!result)
{
- // 0 1 2 3 4 5 6 7 8 9 10 11
- result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login, zone, level FROM characters WHERE guid = '%u'",guid);
+ // 0 1 2 3 4 5 6 7
+ result = CharacterDatabase.PQuery("SELECT name, position_x, position_y, position_z, map, totaltime, leveltime, at_login FROM characters WHERE guid = '%u'",guid);
if (!result)
return false;
}
Field *fields = result->Fetch();
- if (!LoadValues(fields[1].GetString()))
- {
- sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid));
- return false;
- }
-
// overwrite possible wrong/corrupted guid
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- m_name = fields[2].GetCppString();
+ m_name = fields[0].GetCppString();
- Relocate(fields[3].GetFloat(),fields[4].GetFloat(),fields[5].GetFloat());
- Map *map = MapManager::Instance().CreateMap(fields[6].GetUInt32(), this, 0);
+ Relocate(fields[1].GetFloat(),fields[2].GetFloat(),fields[3].GetFloat());
+ Map *map = MapManager::Instance().CreateMap(fields[4].GetUInt32(), this, 0);
SetMap(map);
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
@@ -15380,10 +15374,10 @@ bool Player::MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid)
// the instance id is not needed at character enum
- m_Played_time[PLAYED_TIME_TOTAL] = fields[7].GetUInt32();
- m_Played_time[PLAYED_TIME_LEVEL] = fields[8].GetUInt32();
+ m_Played_time[PLAYED_TIME_TOTAL] = fields[5].GetUInt32();
+ m_Played_time[PLAYED_TIME_LEVEL] = fields[6].GetUInt32();
- m_atLoginFlags = fields[9].GetUInt32();
+ m_atLoginFlags = fields[7].GetUInt32();
// I don't see these used anywhere ..
/*_LoadGroup();