diff options
Diffstat (limited to 'src')
10 files changed, 79 insertions, 48 deletions
| diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index 1328fd83589..3148958fa7d 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements()      PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);      PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);      PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH); -    PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH); +    PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ? OR 1 = ?", CONNECTION_SYNCH);      PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);      PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);      PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 43c62422e00..3f66428e474 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -60,12 +60,14 @@ std::string CreatureMovementData::ToString() const  {      char const* const GroundStates[] = { "None", "Run", "Hover" };      char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" }; +    char const* const ChaseStates[]  = { "Run", "CanWalk", "AlwaysWalk" };      std::ostringstream str;      str << std::boolalpha          << "Ground: " << GroundStates[AsUnderlyingType(Ground)]          << ", Swim: " << Swim -        << ", Flight: " << FlightStates[AsUnderlyingType(Flight)]; +        << ", Flight: " << FlightStates[AsUnderlyingType(Flight)] +        << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)];      if (Rooted)          str << ", Rooted"; diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index 67e65cc53d2..cfcfb6f1c23 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -318,20 +318,33 @@ enum class CreatureFlightMovementType : uint8      Max  }; +enum class CreatureChaseMovementType : uint8 +{ +    Run, +    CanWalk, +    AlwaysWalk, + +    Max +}; +  struct TC_GAME_API CreatureMovementData  { -    CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false) { } +    CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), +                             Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { }      CreatureGroundMovementType Ground;      CreatureFlightMovementType Flight;      bool Swim;      bool Rooted; +    CreatureChaseMovementType Chase;      bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }      bool IsSwimAllowed() const { return Swim; }      bool IsFlightAllowed() const { return Flight != CreatureFlightMovementType::None; }      bool IsRooted() const { return Rooted; } +    CreatureChaseMovementType GetChase() const { return Chase; } +      std::string ToString() const;  }; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b921933cfdf..14619398df2 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -359,13 +359,13 @@ void ObjectMgr::LoadCreatureTemplates()      //                                       "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "      //                                        47      48      49      50      51      52      53      54      55         56       57       58      59      //                                       "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, " -    //                                        60          61        62          63          64           65              66                   67            68                 69             70              71 -    //                                       "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " -    //                                        72            73          74                    75           76                        77 +    //                                        60          61        62          63          64         65           66              67                   68            69                 70             71              72 +    //                                       "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " +    //                                        73            74          75                    76           77                        78      //                                       "RacialLeader, movementId, CreatureDifficultyID, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, " -    //                                        78                    79                        80 +    //                                        79                    80                        81      //                                       "mechanic_immune_mask, spell_school_immune_mask, flags_extra, " -    //                                        81 +    //                                        82      //                                       "ScriptName FROM creature_template WHERE entry = ? OR 1 = ?");      WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); @@ -468,24 +468,27 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)      if (!fields[63].IsNull())          creatureTemplate.Movement.Rooted = fields[63].GetBool(); -    creatureTemplate.HoverHeight            = fields[64].GetFloat(); -    creatureTemplate.ModHealth              = fields[65].GetFloat(); -    creatureTemplate.ModHealthExtra         = fields[66].GetFloat(); -    creatureTemplate.ModMana                = fields[67].GetFloat(); -    creatureTemplate.ModManaExtra           = fields[68].GetFloat(); -    creatureTemplate.ModArmor               = fields[69].GetFloat(); -    creatureTemplate.ModDamage              = fields[70].GetFloat(); -    creatureTemplate.ModExperience          = fields[71].GetFloat(); -    creatureTemplate.RacialLeader           = fields[72].GetBool(); -    creatureTemplate.movementId             = fields[73].GetUInt32(); -    creatureTemplate.CreatureDifficultyID   = fields[74].GetInt32(); -    creatureTemplate.WidgetSetID            = fields[75].GetInt32(); -    creatureTemplate.WidgetSetUnitConditionID = fields[76].GetInt32(); -    creatureTemplate.RegenHealth            = fields[77].GetBool(); -    creatureTemplate.MechanicImmuneMask     = fields[78].GetUInt32(); -    creatureTemplate.SpellSchoolImmuneMask  = fields[79].GetUInt32(); -    creatureTemplate.flags_extra            = fields[80].GetUInt32(); -    creatureTemplate.ScriptID               = GetScriptId(fields[81].GetString()); +    if (!fields[64].IsNull()) +        creatureTemplate.Movement.Chase   = static_cast<CreatureChaseMovementType>(fields[64].GetUInt8()); + +    creatureTemplate.HoverHeight            = fields[65].GetFloat(); +    creatureTemplate.ModHealth              = fields[66].GetFloat(); +    creatureTemplate.ModHealthExtra         = fields[67].GetFloat(); +    creatureTemplate.ModMana                = fields[68].GetFloat(); +    creatureTemplate.ModManaExtra           = fields[69].GetFloat(); +    creatureTemplate.ModArmor               = fields[70].GetFloat(); +    creatureTemplate.ModDamage              = fields[71].GetFloat(); +    creatureTemplate.ModExperience          = fields[72].GetFloat(); +    creatureTemplate.RacialLeader           = fields[73].GetBool(); +    creatureTemplate.movementId             = fields[74].GetUInt32(); +    creatureTemplate.CreatureDifficultyID   = fields[75].GetInt32(); +    creatureTemplate.WidgetSetID            = fields[76].GetInt32(); +    creatureTemplate.WidgetSetUnitConditionID = fields[77].GetInt32(); +    creatureTemplate.RegenHealth            = fields[78].GetBool(); +    creatureTemplate.MechanicImmuneMask     = fields[79].GetUInt32(); +    creatureTemplate.SpellSchoolImmuneMask  = fields[80].GetUInt32(); +    creatureTemplate.flags_extra            = fields[81].GetUInt32(); +    creatureTemplate.ScriptID               = GetScriptId(fields[82].GetString());  }  void ObjectMgr::LoadCreatureTemplateModels() @@ -1053,6 +1056,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove              table, uint32(creatureMovement.Flight), id);          creatureMovement.Flight = CreatureFlightMovementType::None;      } + +    if (creatureMovement.Chase >= CreatureChaseMovementType::Max) +    { +        TC_LOG_ERROR("sql.sql", "`%s`.`Chase` wrong value (%u) for Id " UI64FMTD ", setting to Run.", +                     table, uint32(creatureMovement.Chase), id); +        creatureMovement.Chase = CreatureChaseMovementType::Run; +    }  }  void ObjectMgr::LoadCreatureAddons() @@ -1400,7 +1410,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()      _creatureMovementOverrides.clear(); -    QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted from creature_movement_override"); +    QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");      if (!result)      {          TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); @@ -1422,6 +1432,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()          movement.Swim = fields[2].GetBool();          movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());          movement.Rooted = fields[4].GetBool(); +        movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());          CheckCreatureMovement("creature_movement_override", spawnId, movement);      } diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d690877ab02..4f8fd1345ae 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -585,14 +585,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Moveme      Add(new FollowMovementGenerator(target, dist, angle), slot);  } -void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle, bool walk) +void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle)  {      // Ignore movement request if target not exist      if (!target || target == _owner)          return;      TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '%s', starts chasing '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str()); -    Add(new ChaseMovementGenerator(target, dist, angle, walk)); +    Add(new ChaseMovementGenerator(target, dist, angle));  }  void MotionMaster::MoveConfused() diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 7e213276e29..2fc2135b603 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -140,7 +140,7 @@ class TC_GAME_API MotionMaster          void MoveTargetedHome();          void MoveRandom(float spawndist = 0.0f);          void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); -        void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}, bool walk = false); +        void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});          void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }          void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }          void MoveConfused(); diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp index 2dd7341dfc6..b7bf75e4a7d 100644 --- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp @@ -56,9 +56,8 @@ static void DoMovementInform(Unit* owner, Unit* target)          AI->MovementInform(CHASE_MOTION_TYPE, target->GetGUID().GetCounter());  } -ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle, -                                               bool walk) : AbstractFollower(ASSERT_NOTNULL(target)), _range(range), -                                                           _angle(angle), _walk(walk) +ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle) +        : AbstractFollower(ASSERT_NOTNULL(target)), _range(range), _angle(angle)  {      Mode = MOTION_MODE_DEFAULT;      Priority = MOTION_PRIORITY_NORMAL; @@ -67,12 +66,11 @@ ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange  }  ChaseMovementGenerator::~ChaseMovementGenerator() = default; -void ChaseMovementGenerator::Initialize(Unit* owner) +void ChaseMovementGenerator::Initialize(Unit* /*owner*/)  {      RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);      AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED); -    owner->SetWalk(_walk);      _path = nullptr;      _lastTargetPosition.reset();  } @@ -203,9 +201,26 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)              owner->AddUnitState(UNIT_STATE_CHASE_MOVE); +            bool walk = false; +            if (cOwner && !cOwner->IsPet()) +            { +                switch (cOwner->GetMovementTemplate().GetChase()) +                { +                    case CreatureChaseMovementType::CanWalk: +                        if (owner->IsWalking()) +                            walk = true; +                        break; +                    case CreatureChaseMovementType::AlwaysWalk: +                        walk = true; +                        break; +                    default: +                        break; +                } +            } +              Movement::MoveSplineInit init(owner);              init.MovebyPath(_path->GetPath()); -            init.SetWalk(_walk); +            init.SetWalk(walk);              init.SetFacing(target);              init.Launch(); diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h index 8991441fbae..2019d8f36e2 100644 --- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h @@ -30,7 +30,7 @@ class Unit;  class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower  {      public: -        explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {}, bool walk = false); +        explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {});          ~ChaseMovementGenerator();          void Initialize(Unit*) override; @@ -47,7 +47,6 @@ class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower          Optional<ChaseRange> const _range;          Optional<ChaseAngle> const _angle; -        bool _walk;          std::unique_ptr<PathGenerator> _path;          Optional<Position> _lastTargetPosition; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 1a9c39fa454..d23bdaded9a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -676,7 +676,7 @@ struct npc_dark_rider_of_acherus : public ScriptedAI                  case EVENT_START_MOVING:                      me->SetTarget(_horseGUID);                      if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID)) -                        me->GetMotionMaster()->MoveChase(horse, {}, {}, true); +                        me->GetMotionMaster()->MoveChase(horse);                      _events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s);                      break;                  case EVENT_DESPAWN_HORSE: diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 09ce00cde6c..b1507498aee 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -907,15 +907,6 @@ class boss_thaladred_the_darkener : public CreatureScript                  advisorbase_ai::Reset();              } -            void AttackStart(Unit* who) override -            { -                if (!who || _inFakeDeath || me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) -                    return; - -                if (me->Attack(who, true)) -                    me->GetMotionMaster()->MoveChase(who, {}, {}, true); -            } -              void JustEngagedWith(Unit* who) override              {                  Talk(SAY_THALADRED_AGGRO); 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