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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp24
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h11
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp10
-rw-r--r--src/server/game/Entities/Object/Object.cpp7
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp8
-rw-r--r--src/server/game/Entities/Player/Player.cpp323
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp100
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp5
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp18
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp6
-rw-r--r--src/server/game/Maps/Map.cpp2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp107
-rw-r--r--src/server/game/Scripting/ScriptMgr.h29
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp122
-rw-r--r--src/server/game/Scripting/ScriptSystem.h24
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp5
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp5
-rw-r--r--src/server/game/Tools/PlayerDump.cpp1
-rw-r--r--src/server/game/World/World.h3
-rw-r--r--src/server/scripts/Commands/cs_account.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp9
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp10
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp4
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp32
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp20
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp296
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp141
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h52
-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp52
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp30
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp12
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp117
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp2
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp52
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp14
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp55
-rw-r--r--src/server/scripts/Spells/spell_holiday.cpp115
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp14
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/World/npc_professions.cpp4
-rw-r--r--src/server/scripts/World/npcs_special.cpp44
49 files changed, 1093 insertions, 834 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index a860c8152c5..78c22e74f44 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -183,6 +183,9 @@ void PetAI::UpdateAI(const uint32 diff)
}
}
+ if (spellInfo->HasEffect(SPELL_EFFECT_JUMP_DEST))
+ continue; // Pets must only jump to target
+
// No enemy, check friendly
if (!spellUsed)
{
@@ -266,6 +269,7 @@ void PetAI::UpdateAllies()
//only pet and owner/not in group->ok
if (m_AllySet.size() == 2 && !group)
return;
+
//owner is in group; group members filled in already (no raid -> subgroupcount = whole count)
if (group && !group->isRaidGroup() && m_AllySet.size() == (group->GetMembersCount() + 2))
return;
@@ -550,10 +554,14 @@ bool PetAI::CanAttack(Unit* target)
return (me->IsWithinMeleeRange(target) || me->GetCharmInfo()->IsCommandAttack());
// Pets attacking something (or chasing) should only switch targets if owner tells them to
- if (me->getVictim() && (me->getVictim() != target))
+ if (me->getVictim() && me->getVictim() != target)
{
// Check if our owner selected this target and clicked "attack"
- Unit* ownerTarget = me->GetCharmerOrOwner()->ToPlayer()->GetSelectedUnit();
+ Unit* ownerTarget = NULL;
+ if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
+ ownerTarget = owner->GetSelectedUnit();
+ else
+ ownerTarget = me->GetCharmerOrOwner()->getVictim();
if (ownerTarget && me->GetCharmInfo()->IsCommandAttack())
return (target->GetGUID() == ownerTarget->GetGUID());
@@ -574,11 +582,19 @@ void PetAI::ReceiveEmote(Player* player, uint32 emote)
{
case TEXT_EMOTE_COWER:
if (me->isPet() && me->ToPet()->IsPetGhoul())
- me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+ me->HandleEmoteCommand(/*EMOTE_ONESHOT_ROAR*/EMOTE_ONESHOT_OMNICAST_GHOUL);
break;
case TEXT_EMOTE_ANGRY:
if (me->isPet() && me->ToPet()->IsPetGhoul())
- me->HandleEmoteCommand(EMOTE_ONESHOT_COWER);
+ me->HandleEmoteCommand(/*EMOTE_ONESHOT_COWER*/EMOTE_STATE_STUN);
+ break;
+ case TEXT_EMOTE_GLARE:
+ if (me->isPet() && me->ToPet()->IsPetGhoul())
+ me->HandleEmoteCommand(EMOTE_STATE_STUN);
+ break;
+ case TEXT_EMOTE_SOOTHE:
+ if (me->isPet() && me->ToPet()->IsPetGhoul())
+ me->HandleEmoteCommand(EMOTE_ONESHOT_OMNICAST_GHOUL);
break;
}
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 2eab0e89fcd..8b31bb5c54d 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -29,17 +29,6 @@ class Quest;
class Unit;
struct AISpellInfoType;
-// Default script texts
-enum GeneralScriptTexts
-{
- DEFAULT_TEXT = -1000000,
- EMOTE_GENERIC_FRENZY_KILL = -1000001,
- EMOTE_GENERIC_FRENZY = -1000002,
- EMOTE_GENERIC_ENRAGED = -1000003,
- EMOTE_GENERIC_BERSERK = -1000004,
- EMOTE_GENERIC_BERSERK_RAID = -1000005 // RaidBossEmote version of the previous one
-};
-
//Selection method used by SelectTarget
enum SelectAggroTarget
{
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 4738d8f6f27..161c4a578ce 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -419,6 +419,8 @@ bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction, uint32 /*itemEntry
// we need to delete the entry, it is not referenced any more
delete auction;
+ auction = NULL;
+
return wasInMap;
}
@@ -471,8 +473,8 @@ void AuctionHouseObject::Update()
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
- RemoveAuction(auction, itemEntry);
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
+ RemoveAuction(auction, itemEntry);
}
while (result->NextRow());
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4600caa63e3..8d39e459187 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -411,6 +411,16 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
SetPvP(false);
}
+ // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
+ if (IsVehicle())
+ {
+ if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
+ {
+ setFaction(owner->getFaction()); // vehicles should have same as owner faction
+ owner->VehicleSpellInitialize();
+ }
+ }
+
// trigger creature is always not selectable and can not be attacked
if (isTrigger())
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7818cdc6942..d96cf58db52 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2336,12 +2336,7 @@ void WorldObject::SetZoneScript()
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
m_zoneScript = bf;
else
- {
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
- m_zoneScript = bf;
- else
- m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
- }
+ m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
}
}
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 5238eed2e15..a6130f03c6e 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -268,7 +268,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID);
stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT));
stmt->setUInt32(1, ownerid);
stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT));
@@ -333,7 +333,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
if (getPetType() == HUNTER_PET)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
stmt->setUInt32(0, owner->GetGUIDLow());
stmt->setUInt32(1, GetCharmInfo()->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -429,7 +429,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
stmt->setUInt32(0, ownerLowGUID);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
@@ -1350,7 +1350,7 @@ void Pet::_SaveAuras(SQLTransaction& trans)
uint8 index = 0;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
stmt->setUInt64(index++, casterGUID);
stmt->setUInt32(index++, itr->second->GetId());
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 34d132f6dce..af7692b87c5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4750,7 +4750,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
// We can return mail now
// So firstly delete the old one
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, mail_id);
trans->Append(stmt);
@@ -4759,7 +4759,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
if (has_items)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, mail_id);
trans->Append(stmt);
}
@@ -4773,7 +4773,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
if (has_items)
{
// Data needs to be at first place for Item::LoadFromDB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, mail_id);
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
if (resultItems)
@@ -4988,7 +4988,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
case CHAR_DELETE_UNLINK:
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
stmt->setUInt32(0, guid);
@@ -5725,7 +5725,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
- if (modGroup >= BASEMOD_END || modType > MOD_END)
+ if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
sLog->outError(LOG_FILTER_SPELLS_AURAS, "trial to access non existed BaseModGroup or wrong BaseModType!");
return 0.0f;
@@ -6993,7 +6993,10 @@ int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
percent *= repRate;
}
- return int32(rep * percent / 100.0f);
+ if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
+ percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
+
+ return CalculatePct(rep, percent);
}
// Calculates how many reputation points player gains in victim's enemy factions
@@ -7016,43 +7019,20 @@ void Player::RewardReputation(Unit* victim, float rate)
// support for: Championing - http://www.wowwiki.com/Championing
Map const* map = GetMap();
- if (map && map->IsDungeon())
+ if (map && map->IsNonRaidDungeon())
{
- InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(map->GetId());
- if (instance)
- {
- AccessRequirement const* pAccessRequirement = sObjectMgr->GetAccessRequirement(map->GetId(), ((InstanceMap*)map)->GetDifficulty());
- if (pAccessRequirement)
- {
- if (!map->IsRaid() && pAccessRequirement->levelMin == 80)
- ChampioningFaction = GetChampioningFaction();
- }
- }
+ if (AccessRequirement const* accessRequirement = sObjectMgr->GetAccessRequirement(map->GetId(), map->GetDifficulty()))
+ if (accessRequirement->levelMin == 80)
+ ChampioningFaction = GetChampioningFaction();
}
}
- // Favored reputation increase START
- uint32 zone = GetZoneId();
uint32 team = GetTeam();
- float favored_rep_mult = 0;
-
- if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714))
- favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
- else if (HasAura(30754) && (Rep->RepFaction1 == 609 || Rep->RepFaction2 == 609) && !ChampioningFaction)
- favored_rep_mult = 0.25; // Cenarion Favor
-
- if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :)
- // Favored reputation increase END
-
- bool recruitAFriend = GetsRecruitAFriendBonus(false);
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
{
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
- donerep1 = int32(donerep1*(rate + favored_rep_mult));
-
- if (recruitAFriend)
- donerep1 = int32(donerep1 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
+ donerep1 = int32(donerep1 * rate);
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
@@ -7063,10 +7043,7 @@ void Player::RewardReputation(Unit* victim, float rate)
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
{
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
- donerep2 = int32(donerep2*(rate + favored_rep_mult));
-
- if (recruitAFriend)
- donerep2 = int32(donerep2 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
+ donerep2 = int32(donerep2 * rate);
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
@@ -7078,59 +7055,43 @@ void Player::RewardReputation(Unit* victim, float rate)
// Calculate how many reputation points player gain with the quest
void Player::RewardReputation(Quest const* quest)
{
- bool recruitAFriend = GetsRecruitAFriendBonus(false);
-
- // quest reputation reward/loss
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
if (!quest->RewardFactionId[i])
continue;
- if (quest->RewardFactionValueIdOverride[i])
- {
- int32 rep = 0;
- if (quest->IsDaily())
- rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), quest->RewardFactionValueIdOverride[i]/100, quest->RewardFactionId[i], true);
- else if (quest->IsWeekly())
- rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), quest->RewardFactionValueIdOverride[i]/100, quest->RewardFactionId[i], true);
- else if (quest->IsMonthly())
- rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), quest->RewardFactionValueIdOverride[i]/100, quest->RewardFactionId[i], true);
- else
- rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), quest->RewardFactionValueIdOverride[i]/100, quest->RewardFactionId[i], true);
+ int32 rep = 0;
+ bool noQuestBonus = false;
- if (recruitAFriend)
- rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
-
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
- GetReputationMgr().ModifyReputation(factionEntry, rep);
+ if (quest->RewardFactionValueIdOverride[i])
+ {
+ rep = quest->RewardFactionValueIdOverride[i] / 100;
+ noQuestBonus = true;
}
else
{
uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
- uint32 field = abs(quest->RewardFactionValueId[i]);
-
- if (QuestFactionRewEntry const* pRow = sQuestFactionRewardStore.LookupEntry(row))
+ if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
{
- int32 repPoints = pRow->QuestRewFactionValue[field];
- if (!repPoints)
- continue;
+ uint32 field = abs(quest->RewardFactionValueId[i]);
+ rep = questFactionRewEntry->QuestRewFactionValue[field];
+ }
+ }
- if (quest->IsDaily())
- repPoints = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]);
- else if (quest->IsWeekly())
- repPoints = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]);
- else if (quest->IsMonthly())
- repPoints = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]);
- else
- repPoints = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), repPoints, quest->RewardFactionId[i]);
+ if (!rep)
+ continue;
- if (recruitAFriend)
- repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
+ if (quest->IsDaily())
+ rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
+ else if (quest->IsWeekly())
+ rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
+ else if (quest->IsMonthly())
+ rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
+ else
+ rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
- GetReputationMgr().ModifyReputation(factionEntry, repPoints);
- }
- }
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
+ GetReputationMgr().ModifyReputation(factionEntry, rep);
}
}
@@ -7431,7 +7392,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (!zone)
{
// stored zone is zero, use generic and slow zone detection
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -7447,7 +7408,7 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
if (zone > 0)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
stmt->setUInt16(0, uint16(zone));
stmt->setUInt32(1, guidLow);
@@ -8394,25 +8355,11 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
if (spellData.SpellPPMRate)
{
- if (spellData.SpellId == 52781) // Persuasive Strike
- {
- switch (target->GetEntry())
- {
- default:
- return;
- case 28939:
- case 28940:
- case 28610:
- break;
- }
- }
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
}
else if (chance > 100.0f)
- {
chance = GetWeaponProcChance();
- }
if (roll_chance_f(chance))
CastSpell(target, spellInfo->Id, true, item);
@@ -9691,8 +9638,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
instance->FillInitialWorldStates(data);
else
{
- data << uint32(4132) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES
- data << uint32(4131) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
+ data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
+ data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
}
break;
// Wintergrasp
@@ -9834,11 +9781,10 @@ void Player::SetSheath(SheathState sheathed)
SetVirtualItemSlot(2, NULL);
break;
case SHEATH_STATE_MELEE: // prepared melee weapon
- {
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
SetVirtualItemSlot(2, NULL);
- }; break;
+ break;
case SHEATH_STATE_RANGED: // prepared ranged weapon
SetVirtualItemSlot(0, NULL);
SetVirtualItemSlot(1, NULL);
@@ -11976,7 +11922,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
Map const* map = lootedObject->GetMap();
if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true))
if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
+ if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
lootedObjectInDungeon = true;
if (!lootedObjectInDungeon)
@@ -12374,12 +12320,12 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
switch (slot)
{
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
+ case EQUIPMENT_SLOT_MAINHAND:
+ case EQUIPMENT_SLOT_OFFHAND:
+ case EQUIPMENT_SLOT_RANGED:
+ RecalculateRating(CR_ARMOR_PENETRATION);
+ default:
+ break;
}
}
else
@@ -12702,22 +12648,22 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
}
}
-void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
+void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
+ sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
uint32 remcount = 0;
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
- if (pItem->GetEntry() == item && !pItem->IsInTrade())
+ if (item->GetEntry() == itemEntry && !item->IsInTrade())
{
- if (pItem->GetCount() + remcount <= count)
+ if (item->GetCount() + remcount <= count)
{
// all items in inventory can unequipped
- remcount += pItem->GetCount();
+ remcount += item->GetCount();
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
@@ -12725,11 +12671,11 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
else
{
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
return;
}
}
@@ -12738,14 +12684,14 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
- if (pItem->GetEntry() == item && !pItem->IsInTrade())
+ if (item->GetEntry() == itemEntry && !item->IsInTrade())
{
- if (pItem->GetCount() + remcount <= count)
+ if (item->GetCount() + remcount <= count)
{
// all keys can be unequipped
- remcount += pItem->GetCount();
+ remcount += item->GetCount();
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
@@ -12753,11 +12699,11 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
else
{
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
return;
}
}
@@ -12767,18 +12713,18 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
// in inventory bags
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Bag* pBag = GetBagByPos(i))
+ if (Bag* bag = GetBagByPos(i))
{
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
{
- if (Item* pItem = pBag->GetItemByPos(j))
+ if (Item* item = bag->GetItemByPos(j))
{
- if (pItem->GetEntry() == item && !pItem->IsInTrade())
+ if (item->GetEntry() == itemEntry && !item->IsInTrade())
{
// all items in bags can be unequipped
- if (pItem->GetCount() + remcount <= count)
+ if (item->GetCount() + remcount <= count)
{
- remcount += pItem->GetCount();
+ remcount += item->GetCount();
DestroyItem(i, j, update);
if (remcount >= count)
@@ -12786,11 +12732,11 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
else
{
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
return;
}
}
@@ -12802,15 +12748,15 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
// in equipment and bag list
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
- if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
+ if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
{
- if (pItem->GetCount() + remcount <= count)
+ if (item->GetCount() + remcount <= count)
{
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
{
- remcount += pItem->GetCount();
+ remcount += item->GetCount();
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
if (remcount >= count)
@@ -12819,16 +12765,78 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ
}
else
{
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
if (IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- pItem->SetState(ITEM_CHANGED, this);
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
+
+ // in bank
+ for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
+ {
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ {
+ if (item->GetEntry() == itemEntry && !item->IsInTrade())
+ {
+ if (item->GetCount() + remcount <= count)
+ {
+ remcount += item->GetCount();
+ DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
+ if (remcount >= count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
+ if (IsInWorld() && update)
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
+ return;
+ }
+ }
+ }
+ }
+
+ // in bank bags
+ for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
+ {
+ if (Bag* bag = GetBagByPos(i))
+ {
+ for (uint32 j = 0; j < bag->GetBagSize(); j++)
+ {
+ if (Item* item = bag->GetItemByPos(j))
+ {
+ if (item->GetEntry() == itemEntry && !item->IsInTrade())
+ {
+ // all items in bags can be unequipped
+ if (item->GetCount() + remcount <= count)
+ {
+ remcount += item->GetCount();
+ DestroyItem(i, j, update);
+
+ if (remcount >= count)
+ return;
+ }
+ else
+ {
+ ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
+ item->SetCount(item->GetCount() - count + remcount);
+ if (IsInWorld() && update)
+ item->SendUpdateToPlayer(this);
+ item->SetState(ITEM_CHANGED, this);
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
}
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
@@ -17738,7 +17746,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
stmt->setUInt32(0, item->GetGUIDLow());
stmt->setUInt32(1, GetGUIDLow());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -17758,7 +17766,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, item->GetGUIDLow());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -18362,11 +18370,12 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
if (save)
{
InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
- if (bind.save)
+ if (!load)
{
- // update the save when the group kills a boss
- if (permanent != bind.perm || save != bind.save)
- if (!load)
+ if (bind.save)
+ {
+ // update the save when the group kills a boss
+ if (permanent != bind.perm || save != bind.save)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
@@ -18377,9 +18386,8 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
CharacterDatabase.Execute(stmt);
}
- }
- else
- if (!load)
+ }
+ else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
@@ -18389,6 +18397,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
CharacterDatabase.Execute(stmt);
}
+ }
if (bind.save != save)
{
@@ -18407,8 +18416,8 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent);
return &bind;
}
- else
- return NULL;
+
+ return NULL;
}
void Player::BindToInstance()
@@ -19096,7 +19105,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (!item || item->GetState() == ITEM_NEW)
continue;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, item->GetGUIDLow());
trans->Append(stmt);
@@ -19181,7 +19190,6 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
}
- PreparedStatement* stmt = NULL;
switch (item->GetState())
{
case ITEM_NEW:
@@ -19218,7 +19226,7 @@ void Player::_SaveMail(SQLTransaction& trans)
Mail* m = (*itr);
if (m->state == MAIL_STATE_CHANGED)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0));
stmt->setUInt32(1, uint32(m->expire_time));
stmt->setUInt32(2, uint32(m->deliver_time));
@@ -19245,7 +19253,6 @@ void Player::_SaveMail(SQLTransaction& trans)
{
if (m->HasItems())
{
- PreparedStatement* stmt = NULL;
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
@@ -20600,7 +20607,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
if (type == 10)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
stmt->setUInt32(0, GUID_LOPART(guid));
@@ -20608,7 +20615,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt8(1, uint8(type));
@@ -20666,7 +20673,7 @@ void Player::LeaveAllArenaTeams(uint64 guid)
while (result->NextRow());
}
-void Player::SetRestBonus (float rest_bonus_new)
+void Player::SetRestBonus(float rest_bonus_new)
{
// Prevent resting on max level
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f1d421b916a..19f3f78fc06 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1038,6 +1038,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
break;
}
+ // Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
+ sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage);
+
// Calculate absorb resist
if (damage > 0)
{
@@ -1134,6 +1137,9 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
+ // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
+ sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
+
// Calculate armor reduction
if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
{
@@ -5566,37 +5572,28 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Shadow's Fate (Shadowmourne questline)
case 71169:
{
- target = triggeredByAura->GetCaster();
- if (!target)
- return false;
- Player* player = target->ToPlayer();
- if (!player)
- return false;
- // not checking Infusion auras because its in targetAuraSpell of credit spell
- if (player->GetQuestStatus(24749) == QUEST_STATUS_INCOMPLETE) // Unholy Infusion
- {
- if (GetEntry() != 36678) // Professor Putricide
- return false;
- CastSpell(target, 71518, true); // Quest Credit
- return true;
- }
- else if (player->GetQuestStatus(24756) == QUEST_STATUS_INCOMPLETE) // Blood Infusion
- {
- if (GetEntry() != 37955) // Blood-Queen Lana'thel
- return false;
- CastSpell(target, 72934, true); // Quest Credit
- return true;
- }
- else if (player->GetQuestStatus(24757) == QUEST_STATUS_INCOMPLETE) // Frost Infusion
+ uint32 spellId = 0;
+
+ switch (GetEntry())
{
- if (GetEntry() != 36853) // Sindragosa
- return false;
- CastSpell(target, 72289, true); // Quest Credit
- return true;
+ case 36678: // NPC: Professor Putricide
+ spellId = 71518; // Spell: Unholy Infusion Credit
+ break;
+ case 37955: // NPC: Blood-Queen Lana'thel
+ spellId = 72934; // Spell: Quest Credit
+ break;
+ case 36853: // NPC: Sindragosa <Queen of the Frostbrood>
+ spellId = 72289; // Spell: Frost Infusion Quest Credit
+ break;
+ default:
+ break;
}
- else if (player->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) // A Feast of Souls
- triggered_spell_id = 71203;
- break;
+ if (spellId)
+ CastSpell((Unit*)NULL, spellId, true);
+
+ CastSpell((Unit*)NULL, 71203, true);
+
+ return true;
}
// Essence of the Blood Queen
case 70871:
@@ -9041,33 +9038,36 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Shadow's Fate (Shadowmourne questline)
case 71169:
{
- if (GetTypeId() != TYPEID_PLAYER)
+ // Victim needs more checks so bugs, rats or summons can not be affected by the proc.
+ if (GetTypeId() != TYPEID_PLAYER || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
return false;
Player* player = ToPlayer();
- if (player->GetQuestStatus(24749) == QUEST_STATUS_INCOMPLETE) // Unholy Infusion
- {
- if (!player->HasAura(71516) || victim->GetEntry() != 36678) // Shadow Infusion && Professor Putricide
- return false;
- }
- else if (player->GetQuestStatus(24756) == QUEST_STATUS_INCOMPLETE) // Blood Infusion
- {
- if (!player->HasAura(72154) || victim->GetEntry() != 37955) // Thirst Quenched && Blood-Queen Lana'thel
- return false;
- }
- else if (player->GetQuestStatus(24757) == QUEST_STATUS_INCOMPLETE) // Frost Infusion
+ if (player->GetQuestStatus(24547) != QUEST_STATUS_INCOMPLETE)
{
- if (!player->HasAura(72290) || victim->GetEntry() != 36853) // Frost-Imbued Blade && Sindragosa
+ uint32 spellId = 0;
+ uint32 questId = 0;
+ switch (victim->GetEntry())
+ {
+ case 36678: // NPC: Professor Putricide
+ questId = 24749; // Quest: Unholy Infusion
+ spellId = 71516; // Spell: Shadow Infusion
+ break;
+ case 37955: // NPC: Blood-Queen Lana'thel
+ questId = 24756; // Quest: Blood Infusion
+ spellId = 72154; // Spell: Thirst Quenched
+ break;
+ case 36853: // NPC: Sindragosa
+ questId = 24757; // Quest: Frost Infusion
+ spellId = 72290; // Spell: Frost-Imbued Blade
+ break;
+ default:
+ return false;
+ }
+
+ if (player->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE || !player->HasAura(spellId))
return false;
}
- else if (player->GetQuestStatus(24547) != QUEST_STATUS_INCOMPLETE) // A Feast of Souls
- return false;
-
- if (victim->GetTypeId() != TYPEID_UNIT)
- return false;
- // critters are not allowed
- if (victim->GetCreatureType() == CREATURE_TYPE_CRITTER)
- return false;
break;
}
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 74423e2b362..70ac4aec4aa 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1658,7 +1658,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddCreature: cannot add creature entry %u to map", guid);
+ sLog->outError(LOG_FILTER_GENERAL, "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
@@ -1710,7 +1710,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddCreature: cannot add creature entry %u to map", entry);
+ sLog->outError(LOG_FILTER_GENERAL, "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
@@ -1736,7 +1736,6 @@ void ObjectMgr::LoadGameobjects()
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
-
return;
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 0e9ad902d8f..9580e1d193a 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1806,7 +1806,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// Delete all Flypaths
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
@@ -1851,7 +1851,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
taximaskstream << '0';
std::string taximask = taximaskstream.str();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->setString(0, taximask);
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -1898,7 +1898,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
// Reset guild
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, lowGuid);
@@ -1911,7 +1911,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
@@ -1957,7 +1957,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 achiev_alliance = it->first;
uint32 achiev_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -1975,7 +1975,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 item_alliance = it->first;
uint32 item_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
stmt->setUInt32(2, guid);
@@ -1988,7 +1988,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 spell_alliance = it->first;
uint32 spell_horde = it->second;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
@@ -2009,7 +2009,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
stmt->setUInt32(1, lowGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -2101,7 +2101,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
for (uint32 index = 0; index < ktcount; ++index)
ss << knownTitles[index] << ' ';
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->setString(0, ss.str().c_str());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 8defb3b8761..8b230ae05c9 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!questgiver)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
+ sLog->outInfo(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
return;
}
@@ -289,7 +289,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
+ sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
return;
}
@@ -308,7 +308,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
+ sLog->outError(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
_player->GetName().c_str(), _player->GetGUIDLow(), questId);
return;
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 831b29c2cfd..2c8da44a963 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2474,7 +2474,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin())))
- if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM))
+ if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM)
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 488dbfc9159..4f45044d5f7 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -378,14 +378,14 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveFall(uint32 id/*=0*/)
+void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
sLog->outDebug(LOG_FILTER_GENERAL, "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
- _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
+ _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
return;
}
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index b794d45423b..08b1495eb33 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -320,6 +320,7 @@ void AddSC_boss_ayamiss();
void AddSC_boss_ossirian();
void AddSC_instance_ruins_of_ahnqiraj();
void AddSC_boss_cthun(); //Temple of ahn'qiraj
+void AddSC_boss_viscidus();
void AddSC_boss_fankriss();
void AddSC_boss_huhuran();
void AddSC_bug_trio();
@@ -954,6 +955,7 @@ void AddKalimdorScripts()
AddSC_boss_ossirian();
AddSC_instance_ruins_of_ahnqiraj();
AddSC_boss_cthun(); //Temple of ahn'qiraj
+ AddSC_boss_viscidus();
AddSC_boss_fankriss();
AddSC_boss_huhuran();
AddSC_bug_trio();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 6682d3c11e3..401b0e1728b 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -160,83 +160,7 @@ class ScriptRegistry
if (!V) \
return R;
-void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* target)
-{
- if (!pSource)
- {
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i, invalid Source pointer.", iTextEntry);
- return;
- }
-
- if (iTextEntry >= 0)
- {
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- const StringTextData* pData = sScriptSystemMgr->GetTextData(iTextEntry);
-
- if (!pData)
- {
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_TSCR, "DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
-
- if (pData->uiSoundId)
- {
- if (sSoundEntriesStore.LookupEntry(pData->uiSoundId))
- pSource->SendPlaySound(pData->uiSoundId, false);
- else
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
- }
-
- if (pData->uiEmote)
- {
- if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
- ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
- else
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
- }
-
- switch (pData->uiType)
- {
- case CHAT_TYPE_SAY:
- pSource->MonsterSay(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_YELL:
- pSource->MonsterYell(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, target ? target->GetGUID() : 0, true);
- break;
- case CHAT_TYPE_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, target->GetGUID());
- else
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
-
- break;
- }
- case CHAT_TYPE_BOSS_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, target->GetGUID(), true);
- else
- sLog->outError(LOG_FILTER_TSCR, "DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
- break;
- }
- case CHAT_TYPE_ZONE_YELL:
- pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, target ? target->GetGUID() : 0);
- break;
- }
-}
ScriptMgr::ScriptMgr()
: _scriptCount(0), _scheduledScripts(0)
@@ -293,14 +217,13 @@ void ScriptMgr::Unload()
SCR_CLEAR(PlayerScript);
SCR_CLEAR(GuildScript);
SCR_CLEAR(GroupScript);
+ SCR_CLEAR(UnitScript);
#undef SCR_CLEAR
}
void ScriptMgr::LoadDatabase()
{
- sScriptSystemMgr->LoadScriptTexts();
- sScriptSystemMgr->LoadScriptTextsCustom();
sScriptSystemMgr->LoadScriptWaypoints();
}
@@ -1416,6 +1339,22 @@ void ScriptMgr::OnGroupDisband(Group* group)
FOREACH_SCRIPT(GroupScript)->OnDisband(group);
}
+// Unit
+void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
+}
+
+void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
+}
+
+void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
+{
+ FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
+}
+
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
@@ -1440,6 +1379,13 @@ FormulaScript::FormulaScript(const char* name)
ScriptRegistry<FormulaScript>::AddScript(this);
}
+UnitScript::UnitScript(const char* name, bool addToScripts)
+ : ScriptObject(name)
+{
+ if (addToScripts)
+ ScriptRegistry<UnitScript>::AddScript(this);
+}
+
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
@@ -1474,7 +1420,7 @@ ItemScript::ItemScript(const char* name)
}
CreatureScript::CreatureScript(const char* name)
- : ScriptObject(name)
+ : UnitScript(name, false)
{
ScriptRegistry<CreatureScript>::AddScript(this);
}
@@ -1552,7 +1498,7 @@ AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
}
PlayerScript::PlayerScript(const char* name)
- : ScriptObject(name)
+ : UnitScript(name, false)
{
ScriptRegistry<PlayerScript>::AddScript(this);
}
@@ -1598,6 +1544,7 @@ template class ScriptRegistry<AchievementCriteriaScript>;
template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>;
+template class ScriptRegistry<UnitScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 947be2b73fe..0f6fd5d018b 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -69,8 +69,6 @@ struct OutdoorPvPData;
#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
-// Generic scripting text function.
-void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target = NULL);
/*
TODO: Add more script type classes.
@@ -394,7 +392,24 @@ class ItemScript : public ScriptObject
virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
};
-class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
+class UnitScript : public ScriptObject
+{
+ protected:
+
+ UnitScript(const char* name, bool addToScripts = true);
+
+ public:
+ // Called when DoT's Tick Damage is being Dealt
+ virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Melee Damage is being Dealt
+ virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
+
+ // Called when Spell Damage is being Dealt
+ virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
+};
+
+class CreatureScript : public UnitScript, public UpdatableScript<Creature>
{
protected:
@@ -656,7 +671,7 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
-class PlayerScript : public ScriptObject
+class PlayerScript : public UnitScript
{
protected:
@@ -1033,6 +1048,12 @@ class ScriptMgr
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupDisband(Group* group);
+ public: /* UnitScript */
+
+ void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
+ void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
+ void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
+
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 41b41b91808..ea1cf6b1994 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -23,128 +23,6 @@
ScriptPointVector const SystemMgr::_empty;
-void SystemMgr::LoadScriptTexts()
-{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Script Texts...");
- LoadTrinityStrings("script_texts", TEXT_SOURCE_RANGE, 1+(TEXT_SOURCE_RANGE*2));
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Script Texts additional data...");
- uint32 oldMSTime = getMSTime();
-
- // 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
- return;
- }
-
- uint32 uiCount = 0;
-
- do
- {
- Field* pFields = result->Fetch();
- StringTextData temp;
-
- int32 iId = pFields[0].GetInt32();
- temp.uiSoundId = pFields[1].GetUInt32();
- temp.uiType = pFields[2].GetUInt8();
- temp.uiLanguage = pFields[3].GetUInt8();
- temp.uiEmote = pFields[4].GetUInt16();
-
- if (iId >= 0)
- {
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `script_texts` is not a negative value.", iId);
- continue;
- }
-
- if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2)
- {
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId);
- continue;
- }
-
- if (temp.uiSoundId)
- {
- if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId))
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
- }
-
- if (!GetLanguageDescByID(temp.uiLanguage))
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
-
- if (temp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
-
- m_mTextDataMap[iId] = temp;
- ++uiCount;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional Script Texts data in %u ms", uiCount, GetMSTimeDiffToNow(oldMSTime));
-}
-
-void SystemMgr::LoadScriptTextsCustom()
-{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Custom Texts...");
- LoadTrinityStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Custom Texts additional data...");
-
- QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
- return;
- }
-
- uint32 uiCount = 0;
-
- do
- {
- Field* pFields = result->Fetch();
- StringTextData temp;
-
- int32 iId = pFields[0].GetInt32();
- temp.uiSoundId = pFields[1].GetUInt32();
- temp.uiType = pFields[2].GetUInt8();
- temp.uiLanguage = pFields[3].GetUInt8();
- temp.uiEmote = pFields[4].GetUInt16();
-
- if (iId >= 0)
- {
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
- continue;
- }
-
- if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
- {
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
- continue;
- }
-
- if (temp.uiSoundId)
- {
- if (!sSoundEntriesStore.LookupEntry(temp.uiSoundId))
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
- }
-
- if (!GetLanguageDescByID(temp.uiLanguage))
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
-
- if (temp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outError(LOG_FILTER_SQL, "TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
-
- m_mTextDataMap[iId] = temp;
- ++uiCount;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional Custom Texts data.", uiCount);
-}
-
void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 4211a63b043..cc65d493f3e 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -46,14 +46,6 @@ struct ScriptPointMove
typedef std::vector<ScriptPointMove> ScriptPointVector;
-struct StringTextData
-{
- uint32 uiSoundId;
- uint8 uiType;
- uint32 uiLanguage;
- uint32 uiEmote;
-};
-
class SystemMgr
{
friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>;
@@ -61,26 +53,11 @@ class SystemMgr
~SystemMgr() {}
public:
- //Maps and lists
- typedef UNORDERED_MAP<int32, StringTextData> TextDataMap;
typedef UNORDERED_MAP<uint32, ScriptPointVector> PointMoveMap;
//Database
- void LoadScriptTexts();
- void LoadScriptTextsCustom();
void LoadScriptWaypoints();
- //Retrive from storage
- StringTextData const* GetTextData(int32 textId) const
- {
- TextDataMap::const_iterator itr = m_mTextDataMap.find(textId);
-
- if (itr == m_mTextDataMap.end())
- return NULL;
-
- return &itr->second;
- }
-
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
@@ -92,7 +69,6 @@ class SystemMgr
}
protected:
- TextDataMap m_mTextDataMap; //additional data for text strings
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 17cb16fd6d5..260091c9ed7 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5453,7 +5453,7 @@ void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, boo
{
Unit* target = aurApp->GetTarget();
- uint32 triggeredSpellId = m_spellInfo->Effects[m_effIndex].TriggerSpell;
+ uint32 triggeredSpellId = sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->Effects[m_effIndex].TriggerSpell, target);
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggeredSpellId);
if (!triggeredSpellInfo)
return;
@@ -6169,6 +6169,9 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
// ignore non positive values (can be result apply spellmods to aura damage
uint32 damage = std::max(GetAmount(), 0);
+ // Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
+ sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
+
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index a342388f583..0ec56dd17fd 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -35,7 +35,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
- QueryResult result = CharacterDatabase.Query("SELECT value FROM worldstates WHERE entry = 20004");
+ QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
if (!result)
return;
@@ -60,12 +60,11 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
- CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = 20004", flags);
+ CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
sWorld->SetCleaningFlags(flags);
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
-
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 57986243879..23114bda12a 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -406,7 +406,6 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (!fin)
return DUMP_FILE_OPEN_ERROR;
- QueryResult result = QueryResult(NULL);
char newguid[20], chraccount[20], newpetid[20], currpetid[20], lastpetid[20];
// make sure the same guid doesn't already exist and is safe to use
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 1ac9b153dfd..c541945a1e4 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -471,8 +471,9 @@ enum WorldStates
{
WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly reset time
WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
- WS_MONTHLY_QUEST_RESET_TIME = 20004, // Next monthly reset time
+ WS_CLEANING_FLAGS = 20004, // Cleaning Flags
WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time
+ WS_MONTHLY_QUEST_RESET_TIME = 20007, // Next monthly reset time
};
/// Storage class for commands issued for delayed execution
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 9269bbb07ee..a57b06a8ab0 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -306,6 +306,9 @@ public:
{
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
handler->SetSentErrorMessage(true);
+ sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change password.",
+ handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
return false;
}
@@ -321,6 +324,9 @@ public:
{
case AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
+ sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Password.",
+ handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
break;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 73fefe210df..4a08801c972 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -32,10 +32,11 @@ enum Midnight
SAY_MIDNIGHT_KILL = 0,
SAY_APPEAR = 1,
SAY_MOUNT = 2,
- SAY_KILL = 3,
- SAY_DISARMED = 4,
- SAY_DEATH = 5,
- SAY_RANDOM = 6,
+
+ SAY_KILL = 0,
+ SAY_DISARMED = 1,
+ SAY_DEATH = 2,
+ SAY_RANDOM = 3,
SPELL_SHADOWCLEAVE = 29832,
SPELL_INTANGIBLE_PRESENCE = 29833,
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
index 56d07a49dc4..2e70081fe87 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp
@@ -27,9 +27,9 @@ enum Spells
enum Yells
{
- SAY_AGGRO = -1595045,
- SAY_FAIL = -1595046,
- SAY_DEATH = -1595047
+ SAY_AGGRO = 0,
+ SAY_DEATH = 1,
+ SAY_FAIL = 2
};
class boss_infinite_corruptor : public CreatureScript
@@ -59,11 +59,12 @@ public:
void EnterCombat(Unit* /*who*/)
{
+ Talk(SAY_AGGRO);
if (instance)
instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS);
}
- void UpdateAI(const uint32 /*diff*/)
+ void UpdateAI(uint32 const /*diff*/)
{
//Return since we have no target
if (!UpdateVictim())
@@ -74,6 +75,7 @@ public:
void JustDied(Unit* /*killer*/)
{
+ Talk(SAY_DEATH);
if (instance)
instance->SetData(DATA_INFINITE_EVENT, DONE);
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
index 40d4d5d54b4..7dd395770db 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
@@ -29,7 +29,7 @@ EndScriptData */
enum Yells
{
- EMOTE_TARGET = -1509002
+ EMOTE_TARGET = 0
};
class boss_buru : public CreatureScript
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
index 4abbf99d4ef..5f5b958fb9b 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
@@ -21,8 +21,8 @@
enum Texts
{
- EMOTE_AGGRO = -1509000,
- EMOTE_MANA_FULL = -1509001
+ EMOTE_AGGRO = 0,
+ EMOTE_MANA_FULL = 1
};
enum Spells
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
index da67f93f968..1ffd74eddf3 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
@@ -23,22 +23,22 @@
enum Yells
{
// The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! Sound: 8645 Emote: 35
- SAY_ANDOROV_INTRO = -1509003, // Before for the first wave
- SAY_ANDOROV_ATTACK = -1509004, // Beginning the event
- SAY_ANDOROV_WAVE_1 = -1509001, // When the first wave comes text: Kill first, ask questions later... Incoming! emote: 45 sound: 8653
- SAY_WAVE3 = -1509005,
- SAY_WAVE4 = -1509006,
- SAY_WAVE5 = -1509007,
- SAY_WAVE6 = -1509008,
- SAY_WAVE7 = -1509009,
- SAY_INTRO = -1509010,
- SAY_UNK1 = -1509011,
- SAY_UNK2 = -1509012,
- SAY_UNK3 = -1509013,
- SAY_DEATH = -1509014,
- SAY_CHANGEAGGRO = -1509015,
- SAY_KILLS_ANDOROV = -1509016,
- SAY_COMPLETE_QUEST = -1509017 // Yell when realm complete quest 8743 for world event
+ SAY_ANDOROV_INTRO = 0, // Before for the first wave
+ SAY_ANDOROV_ATTACK = 1, // Beginning the event
+
+ SAY_WAVE3 = 0,
+ SAY_WAVE4 = 1,
+ SAY_WAVE5 = 2,
+ SAY_WAVE6 = 3,
+ SAY_WAVE7 = 4,
+ SAY_INTRO = 5,
+ SAY_UNK1 = 6,
+ SAY_UNK2 = 7,
+ SAY_UNK3 = 8,
+ SAY_DEATH = 9,
+ SAY_CHANGEAGGRO = 10,
+ SAY_KILLS_ANDOROV = 11,
+ SAY_COMPLETE_QUEST = 12 // Yell when realm complete quest 8743 for world event
// Warriors, Captains, continue the fight! Sound: 8640
};
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 1cb69689b67..c97f8a0495f 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -58,8 +58,6 @@ EndScriptData */
* - the current phase is stored in the instance data to be easily shared between the eye and cthun.
*/
-#define PI 3.14
-
enum Phases
{
PHASE_NOT_STARTED = 0,
@@ -76,24 +74,6 @@ enum Phases
PHASE_CTHUN_DONE = 6,
};
-enum Creatures
-{
- MOB_CTHUN_PORTAL = 15896,
-
- // ***** Main Phase 1 ********
- BOSS_EYE_OF_CTHUN = 15589,
- MOB_CLAW_TENTACLE = 15725,
- MOB_EYE_TENTACLE = 15726,
- MOB_SMALL_PORTAL = 15904,
-
- // ***** Main Phase 2 ********
- MOB_BODY_OF_CTHUN = 15809,
- MOB_GIANT_CLAW_TENTACLE = 15728,
- MOB_GIANT_EYE_TENTACLE = 15334,
- MOB_FLESH_TENTACLE = 15802,
- MOB_GIANT_PORTAL = 15910,
-};
-
enum Spells
{
// ***** Main Phase 1 ********
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
index d0e97bc36c8..c97fd40929a 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,18 +15,293 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Viscidus
-SD%Complete: 0
-SDComment: place holder
-SDCategory: Temple of Ahn'Qiraj
-EndScriptData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellInfo.h"
+#include "temple_of_ahnqiraj.h"
+
+enum Spells
+{
+ SPELL_POISON_SHOCK = 25993,
+ SPELL_POISONBOLT_VOLLEY = 25991,
+ SPELL_TOXIN = 26575,
+ SPELL_VISCIDUS_SLOWED = 26034,
+ SPELL_VISCIDUS_SLOWED_MORE = 26036,
+ SPELL_VISCIDUS_FREEZE = 25937,
+ SPELL_REJOIN_VISCIDUS = 25896,
+ SPELL_VISCIDUS_EXPLODE = 25938,
+ SPELL_VISCIDUS_SUICIDE = 26003,
+ SPELL_VISCIDUS_SHRINKS = 25893, // Removed from client, in world.spell_dbc
+
+ SPELL_MEMBRANE_VISCIDUS = 25994, // damage reduction spell - removed from DBC
+ SPELL_VISCIDUS_WEAKNESS = 25926, // aura which procs at damage - should trigger the slow spells - removed from DBC
+ SPELL_VISCIDUS_GROWS = 25897, // removed from DBC
+ SPELL_SUMMON_GLOBS = 25885, // summons npc 15667 using spells from 25865 to 25884; All spells have target coords - removed from DBC
+ SPELL_VISCIDUS_TELEPORT = 25904, // removed from DBC
+};
+
+enum Events
+{
+ EVENT_POISONBOLT_VOLLEY = 1,
+ EVENT_POISON_SHOCK = 2,
+ EVENT_RESET_PHASE = 3
+};
+
+enum Phases
+{
+ PHASE_FROST = 1,
+ PHASE_MELEE = 2,
+ PHASE_GLOB = 3
+};
+
+enum Emotes
+{
+ EMOTE_SLOW = 0,
+ EMOTE_FREEZE = 1,
+ EMOTE_FROZEN = 2,
+
+ EMOTE_CRACK = 3,
+ EMOTE_SHATTER = 4,
+ EMOTE_EXPLODE = 5
+};
+
+enum HitCounter
+{
+ HITCOUNTER_SLOW = 100,
+ HITCOUNTER_SLOW_MORE = 150,
+ HITCOUNTER_FREEZE = 200,
+
+ HITCOUNTER_CRACK = 50,
+ HITCOUNTER_SHATTER = 100,
+ HITCOUNTER_EXPLODE = 150,
+};
+
+enum MovePoints
+{
+ ROOM_CENTER = 1
+};
+
+Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; // TODO: Visci isn't in room middle
+float const RoomRadius = 40.0f; // TODO: Not sure if its correct
+
+class boss_viscidus : public CreatureScript
+{
+ public:
+ boss_viscidus() : CreatureScript("boss_viscidus") { }
+
+ struct boss_viscidusAI : public BossAI
+ {
+ boss_viscidusAI(Creature* creature) : BossAI(creature, DATA_VISCIDUS) { }
+
+ void Reset()
+ {
+ _Reset();
+ _hitcounter = 0;
+ _phase = PHASE_FROST;
+ }
+
+ void DamageTaken(Unit* attacker, uint32& /*damage*/)
+ {
+ if (_phase != PHASE_MELEE)
+ return;
+
+ ++_hitcounter;
+
+ if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
+ {
+ Talk(EMOTE_EXPLODE);
+ events.Reset();
+ _phase = PHASE_GLOB;
+ DoCast(me, SPELL_VISCIDUS_EXPLODE);
+ me->SetVisible(false);
+ me->RemoveAura(SPELL_TOXIN);
+ me->RemoveAura(SPELL_VISCIDUS_FREEZE);
+
+ uint8 NumGlobes = me->GetHealthPct() / 5.0f;
+ for (uint8 i = 0; i < NumGlobes; ++i)
+ {
+ float Angle = i * 2 * M_PI / NumGlobes;
+ float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
+ float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
+ float Z = -35.0f;
+
+ if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
+ {
+ Glob->UpdateAllowedPositionZ(X, Y, Z);
+ Glob->NearTeleportTo(X, Y, Z, 0.0f);
+ Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
+ }
+ }
+ }
+ else if (_hitcounter == HITCOUNTER_SHATTER)
+ Talk(EMOTE_SHATTER);
+ else if (_hitcounter == HITCOUNTER_CRACK)
+ Talk(EMOTE_CRACK);
+ }
+
+ void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
+ {
+ if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
+ {
+ ++_hitcounter;
+
+ if (_hitcounter >= HITCOUNTER_FREEZE)
+ {
+ _hitcounter = 0;
+ Talk(EMOTE_FROZEN);
+ _phase = PHASE_MELEE;
+ DoCast(me, SPELL_VISCIDUS_FREEZE);
+ me->RemoveAura(SPELL_VISCIDUS_SLOWED_MORE);
+ events.ScheduleEvent(EVENT_RESET_PHASE, 15000);
+ }
+ else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
+ {
+ Talk(EMOTE_FREEZE);
+ me->RemoveAura(SPELL_VISCIDUS_SLOWED);
+ DoCast(me, SPELL_VISCIDUS_SLOWED_MORE);
+ }
+ else if (_hitcounter >= HITCOUNTER_SLOW)
+ {
+ Talk(EMOTE_SLOW);
+ DoCast(me, SPELL_VISCIDUS_SLOWED);
+ }
+ }
+ }
+
+ void EnterCombat(Unit* /*who*/)
+ {
+ _EnterCombat();
+ events.Reset();
+ InitSpells();
+ }
+
+ void InitSpells()
+ {
+ DoCast(me, SPELL_TOXIN);
+ events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, urand(10000, 15000));
+ events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
+ }
+
+ void EnterEvadeMode()
+ {
+ summons.DespawnAll();
+ ScriptedAI::EnterEvadeMode();
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ DoCast(me, SPELL_VISCIDUS_SUICIDE);
+ summons.DespawnAll();
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (_phase == PHASE_GLOB && summons.empty())
+ {
+ DoResetThreat();
+ me->NearTeleportTo(ViscidusCoord.GetPositionX(),
+ ViscidusCoord.GetPositionY(),
+ ViscidusCoord.GetPositionZ(),
+ ViscidusCoord.GetOrientation());
+
+ _hitcounter = 0;
+ _phase = PHASE_FROST;
+ InitSpells();
+ me->SetVisible(true);
+ }
+
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_POISONBOLT_VOLLEY:
+ DoCast(me, SPELL_POISONBOLT_VOLLEY);
+ events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, urand(10000, 15000));
+ break;
+ case EVENT_POISON_SHOCK:
+ DoCast(me, SPELL_POISON_SHOCK);
+ events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
+ break;
+ case EVENT_RESET_PHASE:
+ _hitcounter = 0;
+ _phase = PHASE_FROST;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (_phase != PHASE_GLOB)
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ uint8 _hitcounter;
+ Phases _phase;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new boss_viscidusAI(creature);
+ }
+};
+
+class npc_glob_of_viscidus : public CreatureScript
+{
+ public:
+ npc_glob_of_viscidus() : CreatureScript("boss_glob_of_viscidus") { }
+
+ struct npc_glob_of_viscidusAI : public ScriptedAI
+ {
+ npc_glob_of_viscidusAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ InstanceScript* Instance = me->GetInstanceScript();
+ if (!Instance)
+ return;
+
+ if (Creature* Viscidus = me->GetMap()->GetCreature(Instance->GetData64(DATA_VISCIDUS)))
+ {
+ if (BossAI* ViscidusAI = dynamic_cast<BossAI*>(Viscidus->GetAI()))
+ ViscidusAI->SummonedCreatureDespawn(me);
+
+ if (Viscidus->isAlive() && Viscidus->GetHealthPct() < 5.0f)
+ {
+ Viscidus->SetVisible(true);
+ Viscidus->getVictim()->Kill(Viscidus);
+ }
+ else
+ {
+ Viscidus->SetHealth(Viscidus->GetHealth() - Viscidus->GetMaxHealth() / 20);
+ Viscidus->GetAI()->DoCast(Viscidus, SPELL_VISCIDUS_SHRINKS);
+ }
+ }
+ }
-#define SPELL_POISON_SHOCK 25993
-#define SPELL_POISONBOLT_VOLLEY 25991
+ void MovementInform(uint32 /*type*/, uint32 id)
+ {
+ if (id == ROOM_CENTER)
+ {
+ DoCast(me, SPELL_REJOIN_VISCIDUS);
+ ((TempSummon*)me)->UnSummon();
+ }
+ }
+ };
-#define SPELL_TOXIN_CLOUD 25989
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_glob_of_viscidusAI(creature);
+ }
+};
+void AddSC_boss_viscidus()
+{
+ new boss_viscidus();
+ new npc_glob_of_viscidus();
+}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
index c8a1ff63925..3efdcd0dcf6 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
@@ -29,71 +29,86 @@ EndScriptData */
class instance_temple_of_ahnqiraj : public InstanceMapScript
{
-public:
- instance_temple_of_ahnqiraj() : InstanceMapScript("instance_temple_of_ahnqiraj", 531) { }
+ public:
+ instance_temple_of_ahnqiraj() : InstanceMapScript("instance_temple_of_ahnqiraj", 531) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const
- {
- return new instance_temple_of_ahnqiraj_InstanceMapScript(map);
- }
+ InstanceScript* GetInstanceScript(InstanceMap* map) const
+ {
+ return new instance_temple_of_ahnqiraj_InstanceMapScript(map);
+ }
- struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript
- {
- instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) {}
+ struct instance_temple_of_ahnqiraj_InstanceMapScript : public InstanceScript
+ {
+ instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) {}
- //If Vem is dead...
- bool IsBossDied[3];
+ //If Vem is dead...
+ bool IsBossDied[3];
- //Storing Skeram, Vem and Kri.
- uint64 SkeramGUID;
- uint64 VemGUID;
- uint64 KriGUID;
- uint64 VeklorGUID;
- uint64 VeknilashGUID;
+ //Storing Skeram, Vem and Kri.
+ uint64 SkeramGUID;
+ uint64 VemGUID;
+ uint64 KriGUID;
+ uint64 VeklorGUID;
+ uint64 VeknilashGUID;
+ uint64 ViscidusGUID;
- uint32 BugTrioDeathCount;
+ uint32 BugTrioDeathCount;
- uint32 CthunPhase;
+ uint32 CthunPhase;
- void Initialize()
- {
- IsBossDied[0] = false;
- IsBossDied[1] = false;
- IsBossDied[2] = false;
+ void Initialize()
+ {
+ IsBossDied[0] = false;
+ IsBossDied[1] = false;
+ IsBossDied[2] = false;
- SkeramGUID = 0;
- VemGUID = 0;
- KriGUID = 0;
- VeklorGUID = 0;
- VeknilashGUID = 0;
+ SkeramGUID = 0;
+ VemGUID = 0;
+ KriGUID = 0;
+ VeklorGUID = 0;
+ VeknilashGUID = 0;
+ ViscidusGUID = 0;
- BugTrioDeathCount = 0;
+ BugTrioDeathCount = 0;
- CthunPhase = 0;
- }
+ CthunPhase = 0;
+ }
- void OnCreatureCreate(Creature* creature)
- {
- switch (creature->GetEntry())
+ void OnCreatureCreate(Creature* creature)
{
- case 15263: SkeramGUID = creature->GetGUID(); break;
- case 15544: VemGUID = creature->GetGUID(); break;
- case 15511: KriGUID = creature->GetGUID(); break;
- case 15276: VeklorGUID = creature->GetGUID(); break;
- case 15275: VeknilashGUID = creature->GetGUID(); break;
+ switch (creature->GetEntry())
+ {
+ case NPC_SKERAM:
+ SkeramGUID = creature->GetGUID();
+ break;
+ case NPC_VEM:
+ VemGUID = creature->GetGUID();
+ break;
+ case NPC_KRI:
+ KriGUID = creature->GetGUID();
+ break;
+ case NPC_VEKLOR:
+ VeklorGUID = creature->GetGUID();
+ break;
+ case NPC_VEKNILASH:
+ VeknilashGUID = creature->GetGUID();
+ break;
+ case NPC_VISCIDUS:
+ ViscidusGUID = creature->GetGUID();
+ break;
+ }
}
- }
- bool IsEncounterInProgress() const
- {
- //not active in AQ40
- return false;
- }
+ bool IsEncounterInProgress() const
+ {
+ //not active in AQ40
+ return false;
+ }
- uint32 GetData(uint32 type) const
- {
- switch (type)
+ uint32 GetData(uint32 type) const
{
+ switch (type)
+ {
case DATA_VEMISDEAD:
if (IsBossDied[0])
return 1;
@@ -114,14 +129,14 @@ public:
case DATA_CTHUN_PHASE:
return CthunPhase;
+ }
+ return 0;
}
- return 0;
- }
- uint64 GetData64(uint32 identifier) const
- {
- switch (identifier)
+ uint64 GetData64(uint32 identifier) const
{
+ switch (identifier)
+ {
case DATA_SKERAM:
return SkeramGUID;
case DATA_VEM:
@@ -132,14 +147,16 @@ public:
return VeklorGUID;
case DATA_VEKNILASH:
return VeknilashGUID;
- }
- return 0;
- } // end GetData64
+ case DATA_VISCIDUS:
+ return ViscidusGUID;
+ }
+ return 0;
+ } // end GetData64
- void SetData(uint32 type, uint32 data)
- {
- switch (type)
+ void SetData(uint32 type, uint32 data)
{
+ switch (type)
+ {
case DATA_VEM_DEATH:
IsBossDied[0] = true;
break;
@@ -159,9 +176,9 @@ public:
case DATA_CTHUN_PHASE:
CthunPhase = data;
break;
+ }
}
- }
- };
+ };
};
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
index 13c3d56d14c..f154ccf2c5d 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
@@ -19,19 +19,45 @@
#ifndef DEF_TEMPLE_OF_AHNQIRAJ_H
#define DEF_TEMPLE_OF_AHNQIRAJ_H
-#define DATA_SKERAM 1
-#define DATA_KRI 2
-#define DATA_VEM 3
-#define DATA_VEMISDEAD 4
-#define DATA_VEM_DEATH 5
-#define DATA_VEKLOR 6
-#define DATA_VEKLORISDEAD 7
-#define DATA_VEKLOR_DEATH 8
-#define DATA_VEKNILASH 9
-#define DATA_VEKNILASHISDEAD 10
-#define DATA_VEKNILASH_DEATH 11
-#define DATA_BUG_TRIO_DEATH 14
+enum DataTypes
+{
+ DATA_SKERAM = 1,
+ DATA_KRI = 2,
+ DATA_VEM = 3,
+ DATA_VEMISDEAD = 4,
+ DATA_VEM_DEATH = 5,
+ DATA_VEKLOR = 6,
+ DATA_VEKLORISDEAD = 7,
+ DATA_VEKLOR_DEATH = 8,
+ DATA_VEKNILASH = 9,
+ DATA_VEKNILASHISDEAD = 10,
+ DATA_VEKNILASH_DEATH = 11,
+ DATA_BUG_TRIO_DEATH = 14,
+ DATA_CTHUN_PHASE = 20,
+ DATA_VISCIDUS = 21
+};
-#define DATA_CTHUN_PHASE 20
+enum Creatures
+{
+ BOSS_EYE_OF_CTHUN = 15589,
+ MOB_CTHUN_PORTAL = 15896,
+ MOB_CLAW_TENTACLE = 15725,
+ MOB_EYE_TENTACLE = 15726,
+ MOB_SMALL_PORTAL = 15904,
+ MOB_BODY_OF_CTHUN = 15809,
+ MOB_GIANT_CLAW_TENTACLE = 15728,
+ MOB_GIANT_EYE_TENTACLE = 15334,
+ MOB_FLESH_TENTACLE = 15802,
+ MOB_GIANT_PORTAL = 15910,
+
+ NPC_VISCIDUS = 15299,
+ NPC_GLOB_OF_VISCIDUS = 15667,
+
+ NPC_SKERAM = 15263,
+ NPC_VEM = 15544,
+ NPC_KRI = 15511,
+ NPC_VEKLOR = 15276,
+ NPC_VEKNILASH = 15275
+};
#endif
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index 9485048da8c..f438275b82a 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -37,6 +37,9 @@ EndContentData */
#include "ScriptedGossip.h"
#include "Player.h"
#include "SpellInfo.h"
+#include "Cell.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
/*######
## npc_bunthen_plainswind
@@ -319,6 +322,28 @@ public:
}
}
+ void IsSummonedBy(Unit* /*summoner*/)
+ {
+ std::list<Player*> playerOnQuestList;
+ Trinity::AnyPlayerInObjectRangeCheck checker(me, 5.0f);
+ Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
+ me->VisitNearbyWorldObject(5.0f, searcher);
+ for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
+ {
+ // Check if found player target has active quest
+ if (Player* player = (*itr))
+ {
+ if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE)
+ {
+ StartEvent(player);
+ break;
+ }
+ }
+ else
+ break;
+ }
+ }
+
void JustDied(Unit* /*killer*/)
{
if (!PlayerGUID)
@@ -358,7 +383,7 @@ public:
return;
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
npc_escortAI::UpdateAI(diff);
@@ -533,30 +558,6 @@ public:
};
/*####
-# npc_clintar_dreamwalker
-####*/
-
-enum Clintar
-{
- CLINTAR_SPIRIT = 22916
-};
-
-class npc_clintar_dreamwalker : public CreatureScript
-{
-public:
- npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == 10965)
- if (Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, ClintarSpiritSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000))
- CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player);
- return true;
- }
-
-};
-
-/*####
# npc_omen
####*/
@@ -707,7 +708,6 @@ void AddSC_moonglade()
new npc_bunthen_plainswind();
new npc_great_bear_spirit();
new npc_silva_filnaveth();
- new npc_clintar_dreamwalker();
new npc_clintar_spirit();
new npc_omen();
new npc_giant_spotlight();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index d77c84b2978..3c20acf34a6 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -27,10 +27,34 @@ EndScriptData */
#include "SpellScript.h"
#include "trial_of_the_champion.h"
#include "ScriptedEscortAI.h"
-
-enum eSpells
+/*
+enum Yells
+{
+ // Eadric the Pure
+ SAY_INTRO = 0,
+ SAY_AGGRO = 1,
+ EMOTE_RADIANCE = 2,
+ EMOTE_HAMMER_RIGHTEOUS = 3,
+ SAY_HAMMER_RIGHTEOUS = 4,
+ SAY_KILL_PLAYER = 5,
+ SAY_DEFEATED = 6,
+
+ // Argent Confessor Paletress
+ SAY_INTRO_1 = 0,
+ SAY_INTRO_2 = 1,
+ SAY_AGGRO = 2,
+ SAY_MEMORY_SUMMON = 3,
+ SAY_MEMORY_DEATH = 4,
+ SAY_KILL_PLAYER = 5,
+ SAY_DEFEATED = 6,
+
+ // Memory of X
+ EMOTE_WAKING_NIGHTMARE = 0
+};
+*/
+enum Spells
{
- //Eadric
+ // Eadric the Pure
SPELL_EADRIC_ACHIEVEMENT = 68197,
SPELL_HAMMER_JUSTICE = 66863,
SPELL_HAMMER_RIGHTEOUS = 66867,
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
index c56d44ceb08..c1a2f9c07d2 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
@@ -27,7 +27,7 @@ EndScriptData */
#include "ScriptedEscortAI.h"
#include "trial_of_the_champion.h"
-enum eSpells
+enum Spells
{
//phase 1
SPELL_PLAGUE_STRIKE = 67884,
@@ -61,13 +61,13 @@ enum eSpells
SPELL_KILL_CREDIT = 68663
};
-enum eModels
+enum Models
{
MODEL_SKELETON = 29846,
MODEL_GHOST = 21300
};
-enum ePhases
+enum Phases
{
PHASE_UNDEAD = 1,
PHASE_SKELETON = 2,
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index ffda3d12e2f..9c0b894bfa7 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -33,6 +33,18 @@ EndContentData */
#include "Vehicle.h"
#include "Player.h"
+enum Yells
+{
+ SAY_INTRO_1 = 0,
+ SAY_INTRO_2 = 1,
+ SAY_INTRO_3 = 2,
+ SAY_AGGRO = 3,
+ SAY_PHASE_2 = 4,
+ SAY_PHASE_3 = 5,
+ SAY_KILL_PLAYER = 6,
+ SAY_DEATH = 7
+};
+
#define GOSSIP_START_EVENT1 "I'm ready to start challenge."
#define GOSSIP_START_EVENT2 "I'm ready for the next challenge."
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h
index cb3a43acdd0..6116a150334 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.h
@@ -19,7 +19,7 @@
#ifndef DEF_TOC_H
#define DEF_TOC_H
-enum eData
+enum Data
{
BOSS_GRAND_CHAMPIONS,
BOSS_ARGENT_CHALLENGE_E,
@@ -46,7 +46,7 @@ enum Data64
DATA_GRAND_CHAMPION_3
};
-enum eNpcs
+enum CreatureIds
{
// Horde Champions
NPC_MOKRA = 35572,
@@ -78,7 +78,7 @@ enum eNpcs
NPC_ARELAS = 35005
};
-enum eGameObjects
+enum GameObjects
{
GO_MAIN_GATE = 195647,
@@ -92,7 +92,7 @@ enum eGameObjects
GO_PALETRESS_LOOT_H = 195324
};
-enum eVehicles
+enum Vehicles
{
//Grand Champions Alliance Vehicles
VEHICLE_MARSHAL_JACOB_ALERIUS_MOUNT = 35637,
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index f618d0e04e7..a9dc9cf394d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -25,6 +25,7 @@
#include "ScriptedCreature.h"
#include "trial_of_the_crusader.h"
#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include <limits>
enum Yells
@@ -53,54 +54,54 @@ enum Summons
enum BossSpells
{
- SPELL_FREEZE_SLASH = 66012,
- SPELL_PENETRATING_COLD = 66013,
- SPELL_LEECHING_SWARM = 66118,
- SPELL_LEECHING_HEAL = 66125,
- SPELL_LEECHING_DAMAGE = 66240,
- SPELL_MARK = 67574,
- SPELL_SPIKE_CALL = 66169,
- SPELL_SUBMERGE_ANUBARAK = 65981,
- SPELL_CLEAR_ALL_DEBUFFS = 34098,
- SPELL_EMERGE_ANUBARAK = 65982,
- SPELL_SUMMON_BEATLES = 66339,
- SPELL_SUMMON_BURROWER = 66332,
+ SPELL_FREEZE_SLASH = 66012,
+ SPELL_PENETRATING_COLD = 66013,
+ SPELL_LEECHING_SWARM = 66118,
+ SPELL_LEECHING_SWARM_HEAL = 66125,
+ SPELL_LEECHING_SWARM_DMG = 66240,
+ SPELL_MARK = 67574,
+ SPELL_SPIKE_CALL = 66169,
+ SPELL_SUBMERGE_ANUBARAK = 65981,
+ SPELL_CLEAR_ALL_DEBUFFS = 34098,
+ SPELL_EMERGE_ANUBARAK = 65982,
+ SPELL_SUMMON_BEATLES = 66339,
+ SPELL_SUMMON_BURROWER = 66332,
// Burrow
- SPELL_CHURNING_GROUND = 66969,
+ SPELL_CHURNING_GROUND = 66969,
// Scarab
- SPELL_DETERMINATION = 66092,
- SPELL_ACID_MANDIBLE = 65774, //Passive - Triggered
+ SPELL_DETERMINATION = 66092,
+ SPELL_ACID_MANDIBLE = 65774, //Passive - Triggered
// Burrower
- SPELL_SPIDER_FRENZY = 66128,
- SPELL_EXPOSE_WEAKNESS = 67720, //Passive - Triggered
- SPELL_SHADOW_STRIKE = 66134,
- SPELL_SUBMERGE_EFFECT = 68394,
- SPELL_AWAKENED = 66311,
- SPELL_EMERGE_EFFECT = 65982,
+ SPELL_SPIDER_FRENZY = 66128,
+ SPELL_EXPOSE_WEAKNESS = 67720, //Passive - Triggered
+ SPELL_SHADOW_STRIKE = 66134,
+ SPELL_SUBMERGE_EFFECT = 68394,
+ SPELL_AWAKENED = 66311,
+ SPELL_EMERGE_EFFECT = 65982,
- SPELL_PERSISTENT_DIRT = 68048,
+ SPELL_PERSISTENT_DIRT = 68048,
- SUMMON_SCARAB = NPC_SCARAB,
- SUMMON_FROSTSPHERE = NPC_FROST_SPHERE,
- SPELL_BERSERK = 26662,
+ SUMMON_SCARAB = NPC_SCARAB,
+ SUMMON_FROSTSPHERE = NPC_FROST_SPHERE,
+ SPELL_BERSERK = 26662,
//Frost Sphere
- SPELL_FROST_SPHERE = 67539,
- SPELL_PERMAFROST = 66193,
- SPELL_PERMAFROST_VISUAL = 65882,
- SPELL_PERMAFROST_MODEL = 66185,
+ SPELL_FROST_SPHERE = 67539,
+ SPELL_PERMAFROST = 66193,
+ SPELL_PERMAFROST_VISUAL = 65882,
+ SPELL_PERMAFROST_MODEL = 66185,
//Spike
- SPELL_SUMMON_SPIKE = 66169,
- SPELL_SPIKE_SPEED1 = 65920,
- SPELL_SPIKE_TRAIL = 65921,
- SPELL_SPIKE_SPEED2 = 65922,
- SPELL_SPIKE_SPEED3 = 65923,
- SPELL_SPIKE_FAIL = 66181,
- SPELL_SPIKE_TELE = 66170
+ SPELL_SUMMON_SPIKE = 66169,
+ SPELL_SPIKE_SPEED1 = 65920,
+ SPELL_SPIKE_TRAIL = 65921,
+ SPELL_SPIKE_SPEED2 = 65922,
+ SPELL_SPIKE_SPEED3 = 65923,
+ SPELL_SPIKE_FAIL = 66181,
+ SPELL_SPIKE_TELE = 66170
};
#define SPELL_PERMAFROST_HELPER RAID_MODE<uint32>(66193, 67855, 67856, 67857)
@@ -841,6 +842,49 @@ class spell_impale : public SpellScriptLoader
}
};
+class spell_anubarak_leeching_swarm : public SpellScriptLoader
+{
+ public:
+ spell_anubarak_leeching_swarm() : SpellScriptLoader("spell_anubarak_leeching_swarm") { }
+
+ class spell_anubarak_leeching_swarm_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_anubarak_leeching_swarm_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
+ return false;
+ return true;
+ }
+
+ void HandleEffectPeriodic(AuraEffect const* aurEff)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetTarget())
+ {
+ int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount());
+ if (lifeLeeched < 250)
+ lifeLeeched = 250;
+ // Damage
+ caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
+ // Heal
+ caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_anubarak_leeching_swarm_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_anubarak_leeching_swarm_AuraScript();
+ }
+};
+
void AddSC_boss_anubarak_trial()
{
new boss_anubarak_trial();
@@ -850,4 +894,5 @@ void AddSC_boss_anubarak_trial()
new mob_frost_sphere();
new spell_impale();
+ new spell_anubarak_leeching_swarm();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 0018c58f4cb..8be4ac6b8b6 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -117,12 +117,16 @@ public:
events.ScheduleEvent(EVENT_FEVER, urand(15000, 20000));
events.ScheduleEvent(EVENT_PHASE, 90000);
events.ScheduleEvent(EVENT_ERUPT, 15000);
+ me->GetMotionMaster()->MoveChase(me->getVictim());
}
else
{
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o);
+ me->NearTeleportTo(x, y, z, o - G3D::halfPi());
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveIdle();
+ me->SetTarget(0);
DoCastAOE(SPELL_PLAGUE_CLOUD);
events.ScheduleEvent(EVENT_PHASE, 45000);
events.ScheduleEvent(EVENT_ERUPT, 8000);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index 8f68542d462..c8789d680ed 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -208,7 +208,7 @@ class boss_ignis : public CreatureScript
switch (eventId)
{
case EVENT_JET:
- me->MonsterTextEmote(EMOTE_JETS, 0, true);
+ Talk(EMOTE_JETS);
DoCast(me, SPELL_FLAME_JETS);
events.ScheduleEvent(EVENT_JET, urand(35000, 40000));
break;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index 9643b2ec9ab..5f560ed8dd4 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -1084,7 +1084,7 @@ class achievement_quick_shave : public AchievementCriteriaScript
bool OnCheck(Player* /*source*/, Unit* target)
{
- if (target)
+ if (target)
if (Creature* razorscale = target->ToCreature())
if (razorscale->AI()->GetData(DATA_QUICK_SHAVE))
return true;
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index c0635f897d9..5bf45452d34 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -18,7 +18,7 @@
/* ScriptData
SDName: Sholazar_Basin
SD%Complete: 100
-SDComment: Quest support: 12570, 12573, 12621.
+SDComment: Quest support: 12570, 12573, 12621, 12726
SDCategory: Sholazar_Basin
EndScriptData */
@@ -26,6 +26,7 @@ EndScriptData */
npc_injured_rainspeaker_oracle
npc_vekjik
avatar_of_freya
+npc_haiphoon (Quest: "Song of Wind and Water")
EndContentData */
#include "ScriptMgr.h"
@@ -34,6 +35,8 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "SpellAuras.h"
+#include "Vehicle.h"
+#include "CombatAI.h"
#include "Player.h"
/*######
@@ -984,6 +987,52 @@ public:
}
};
+/*######
+## Quest: Song of Wind and Water ID: 12726
+######*/
+/*This quest precisly needs core script since battle vehicles are not well integrated with SAI,
+may be easily converted to SAI when they get.*/
+enum SongOfWindAndWater
+{
+ // Spells
+ SPELL_DEVOUR_WIND = 52862,
+ SPELL_DEVOUR_WATER = 52864,
+ // NPCs
+ NPC_HAIPHOON_WATER = 28999,
+ NPC_HAIPHOON_AIR = 28985
+};
+
+class npc_haiphoon : public CreatureScript
+{
+public:
+ npc_haiphoon() : CreatureScript("npc_haiphoon") { }
+
+ struct npc_haiphoonAI : public VehicleAI
+ {
+ npc_haiphoonAI(Creature* creature) : VehicleAI(creature) { }
+
+ void SpellHitTarget(Unit* target, SpellInfo const* spell)
+ {
+ if (target == me)
+ return;
+
+ if (spell->Id == SPELL_DEVOUR_WIND && me->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ me->UpdateEntry(NPC_HAIPHOON_AIR);
+ }
+ else if (spell->Id == SPELL_DEVOUR_WATER && me->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ me->UpdateEntry(NPC_HAIPHOON_WATER);
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_haiphoonAI(creature);
+ }
+};
+
void AddSC_sholazar_basin()
{
new npc_injured_rainspeaker_oracle();
@@ -995,4 +1044,5 @@ void AddSC_sholazar_basin()
new npc_jungle_punch_target();
new spell_q12620_the_lifewarden_wrath();
new spell_q12589_shoot_rjr();
+ new npc_haiphoon();
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 7fa476100d5..5617c69aea9 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -53,14 +53,16 @@ enum eUnits
ENTRY_REINFORCED_FEL_IRON_CHEST_H = 185169
};
-enum eSays
+enum Says
{
SAY_INTRO = 0,
- SAY_WIPE = 1,
- SAY_AGGRO = 2,
- SAY_KILL = 3,
- SAY_DIE = 4,
- EMOTE = 5
+
+ SAY_WIPE = 0,
+ SAY_AGGRO = 1,
+ SAY_KILL = 2,
+ SAY_DIE = 3,
+
+ EMOTE = 0
};
const float VazrudenMiddle[3] = {-1406.5f, 1746.5f, 81.2f};
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 87a961a4672..77374932cbd 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -367,59 +367,9 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader
}
};
-// 66118 Leeching Swarm
-enum LeechingSwarmSpells
-{
- SPELL_LEECHING_SWARM_DMG = 66240,
- SPELL_LEECHING_SWARM_HEAL = 66125,
-};
-
-class spell_gen_leeching_swarm : public SpellScriptLoader
-{
- public:
- spell_gen_leeching_swarm() : SpellScriptLoader("spell_gen_leeching_swarm") { }
-
- class spell_gen_leeching_swarm_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_gen_leeching_swarm_AuraScript);
-
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
- return false;
- return true;
- }
-
- void HandleEffectPeriodic(AuraEffect const* aurEff)
- {
- Unit* caster = GetCaster();
- if (Unit* target = GetTarget())
- {
- int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount());
- if (lifeLeeched < 250)
- lifeLeeched = 250;
- // Damage
- caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
- // Heal
- caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
- }
- }
-
- void Register()
- {
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_leeching_swarm_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
- }
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_gen_leeching_swarm_AuraScript();
- }
-};
-
enum EluneCandle
{
- NPC_OMEN = 15467,
+ NPC_OMEN = 15467,
SPELL_ELUNE_CANDLE_OMEN_HEAD = 26622,
SPELL_ELUNE_CANDLE_OMEN_CHEST = 26624,
@@ -1468,7 +1418,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
if (group->isLFGGroup())
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
+ if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
return; // in correct dungeon
@@ -3245,7 +3195,6 @@ void AddSC_generic_spell_scripts()
new spell_gen_av_drekthar_presence();
new spell_gen_burn_brutallus();
new spell_gen_cannibalize();
- new spell_gen_leeching_swarm();
new spell_gen_parachute();
new spell_gen_pet_summoned();
new spell_gen_remove_flight_auras();
diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp
index a11b186aca6..40cef99048f 100644
--- a/src/server/scripts/Spells/spell_holiday.cpp
+++ b/src/server/scripts/Spells/spell_holiday.cpp
@@ -125,15 +125,15 @@ enum TrickSpells
SPELL_TRICK_BUFF = 24753,
};
-class spell_trick : public SpellScriptLoader
+class spell_hallow_end_trick : public SpellScriptLoader
{
public:
- spell_trick() : SpellScriptLoader("spell_trick") {}
+ spell_hallow_end_trick() : SpellScriptLoader("spell_hallow_end_trick") { }
- class spell_trick_SpellScript : public SpellScript
+ class spell_hallow_end_trick_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_trick_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ PrepareSpellScript(spell_hallow_end_trick_SpellScript);
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE)
|| !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE)
@@ -176,13 +176,13 @@ class spell_trick : public SpellScriptLoader
void Register()
{
- OnEffectHitTarget += SpellEffectFn(spell_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
- return new spell_trick_SpellScript();
+ return new spell_hallow_end_trick_SpellScript();
}
};
@@ -197,16 +197,16 @@ enum TrickOrTreatSpells
SPELL_UPSET_TUMMY = 42966
};
-class spell_trick_or_treat : public SpellScriptLoader
+class spell_hallow_end_trick_or_treat : public SpellScriptLoader
{
public:
- spell_trick_or_treat() : SpellScriptLoader("spell_trick_or_treat") {}
+ spell_hallow_end_trick_or_treat() : SpellScriptLoader("spell_hallow_end_trick_or_treat") {}
- class spell_trick_or_treat_SpellScript : public SpellScript
+ class spell_hallow_end_trick_or_treat_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_trick_or_treat_SpellScript);
+ PrepareSpellScript(spell_hallow_end_trick_or_treat_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TRICK) || !sSpellMgr->GetSpellInfo(SPELL_TREAT) || !sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
return false;
@@ -225,26 +225,26 @@ class spell_trick_or_treat : public SpellScriptLoader
void Register()
{
- OnEffectHitTarget += SpellEffectFn(spell_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnEffectHitTarget += SpellEffectFn(spell_hallow_end_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
- return new spell_trick_or_treat_SpellScript();
+ return new spell_hallow_end_trick_or_treat_SpellScript();
}
};
-class spell_tricky_treat : public SpellScriptLoader
+class spell_hallow_end_tricky_treat : public SpellScriptLoader
{
public:
- spell_tricky_treat() : SpellScriptLoader("spell_tricky_treat") {}
+ spell_hallow_end_tricky_treat() : SpellScriptLoader("spell_hallow_end_tricky_treat") { }
- class spell_tricky_treat_SpellScript : public SpellScript
+ class spell_hallow_end_tricky_treat_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_tricky_treat_SpellScript);
+ PrepareSpellScript(spell_hallow_end_tricky_treat_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_TRICKY_TREAT_SPEED))
return false;
@@ -264,20 +264,87 @@ class spell_tricky_treat : public SpellScriptLoader
void Register()
{
- OnEffectHitTarget += SpellEffectFn(spell_tricky_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnEffectHitTarget += SpellEffectFn(spell_hallow_end_tricky_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
- return new spell_tricky_treat_SpellScript();
+ return new spell_hallow_end_tricky_treat_SpellScript();
+ }
+};
+
+enum Mistletoe
+{
+ SPELL_CREATE_MISTLETOE = 26206,
+ SPELL_CREATE_HOLLY = 26207,
+ SPELL_CREATE_SNOWFLAKES = 45036
+};
+
+class spell_winter_veil_mistletoe : public SpellScriptLoader
+{
+ public:
+ spell_winter_veil_mistletoe() : SpellScriptLoader("spell_winter_veil_mistletoe") { }
+
+ class spell_winter_veil_mistletoe_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_winter_veil_mistletoe_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_MISTLETOE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_CREATE_HOLLY) ||
+ !sSpellMgr->GetSpellInfo(SPELL_CREATE_SNOWFLAKES))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+
+ if (Player* target = GetHitPlayer())
+ {
+ uint32 spellId = 0;
+ switch (urand(0, 2))
+ {
+ case 0:
+ spellId = SPELL_CREATE_MISTLETOE;
+ break;
+ case 1:
+ spellId = SPELL_CREATE_HOLLY;
+ break;
+ case 2:
+ spellId = SPELL_CREATE_SNOWFLAKES;
+ break;
+ default:
+ return;
+ }
+
+ caster->CastSpell(target, spellId, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_winter_veil_mistletoe_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_winter_veil_mistletoe_SpellScript();
}
};
void AddSC_holiday_spell_scripts()
{
- new spell_trick();
- new spell_trick_or_treat();
- new spell_tricky_treat();
+ // Love is in the Air
new spell_love_is_in_the_air_romantic_picnic();
+ // Hallow's End
+ new spell_hallow_end_trick();
+ new spell_hallow_end_trick_or_treat();
+ new spell_hallow_end_tricky_treat();
+ // Winter Veil
+ new spell_winter_veil_mistletoe();
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index a15eb7ddc2c..2feb6e2b6ef 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -376,14 +376,14 @@ class spell_pri_vampiric_touch : public SpellScriptLoader
}
};
-class spell_priest_renew : public SpellScriptLoader
+class spell_pri_renew : public SpellScriptLoader
{
public:
- spell_priest_renew() : SpellScriptLoader("spell_priest_renew") { }
+ spell_pri_renew() : SpellScriptLoader("spell_pri_renew") { }
- class spell_priest_renew_AuraScript : public AuraScript
+ class spell_pri_renew_AuraScript : public AuraScript
{
- PrepareAuraScript(spell_priest_renew_AuraScript);
+ PrepareAuraScript(spell_pri_renew_AuraScript);
bool Load()
{
@@ -408,13 +408,13 @@ class spell_priest_renew : public SpellScriptLoader
void Register()
{
- OnEffectApply += AuraEffectApplyFn(spell_priest_renew_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ OnEffectApply += AuraEffectApplyFn(spell_pri_renew_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
- return new spell_priest_renew_AuraScript();
+ return new spell_pri_renew_AuraScript();
}
};
@@ -460,6 +460,6 @@ void AddSC_priest_spell_scripts()
new spell_pri_mind_sear();
new spell_pri_prayer_of_mending_heal();
new spell_pri_vampiric_touch();
- new spell_priest_renew();
+ new spell_pri_renew();
new spell_pri_shadow_word_death();
}
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index da80ec8f1da..58b6fca8a81 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -1432,7 +1432,7 @@ class spell_q11010_q11102_q11023_choose_loc : public SpellScriptLoader
Unit* caster = GetCaster();
// Check for player that is in 65 y range
std::list<Player*> playerList;
- Trinity::AnyPlayerInObjectRangeCheck checker(caster, 765.0f);
+ Trinity::AnyPlayerInObjectRangeCheck checker(caster, 65.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(caster, playerList, checker);
caster->VisitNearbyWorldObject(65.0f, searcher);
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 4e0818c7c82..4524a3a9374 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -785,7 +785,7 @@ enum eEngineeringTrinkets
SPELL_TO_TOSHLEY = 36955,
};
-#define GOSSIP_ITEM_ZAP "[PH] Unknown"
+#define GOSSIP_ITEM_ZAP "This Dimensional Imploder sounds dangerous! How can I make one?"
#define GOSSIP_ITEM_JHORDY "I must build a beacon for this marvelous device!"
#define GOSSIP_ITEM_KABLAM "[PH] Unknown"
@@ -819,7 +819,7 @@ public:
switch (creature->GetEntry())
{
case NPC_ZAP:
- canLearn = CanLearn(player, 7249, 0, 260, S_GOBLIN, SPELL_TO_EVERLOOK, npcTextId);
+ canLearn = CanLearn(player, 6092, 0, 260, S_GOBLIN, SPELL_TO_EVERLOOK, npcTextId);
if (canLearn)
gossipItem = GOSSIP_ITEM_ZAP;
break;
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 59ab9cd61e7..36657dc76c3 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1586,49 +1586,6 @@ public:
}
};
-/*####
-## npc_winter_reveler
-####*/
-
-enum WinterReveler
-{
- SPELL_MISTLETOE_DEBUFF = 26218,
- SPELL_CREATE_MISTLETOE = 26206,
- SPELL_CREATE_HOLLY = 26207,
- SPELL_CREATE_SNOWFLAKES = 45036,
-};
-
-class npc_winter_reveler : public CreatureScript
-{
- public:
- npc_winter_reveler() : CreatureScript("npc_winter_reveler") { }
-
- struct npc_winter_revelerAI : public ScriptedAI
- {
- npc_winter_revelerAI(Creature* creature) : ScriptedAI(creature) {}
-
- void ReceiveEmote(Player* player, uint32 emote)
- {
- if (player->HasAura(SPELL_MISTLETOE_DEBUFF))
- return;
-
- if (!IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
- return;
-
- if (emote == TEXT_EMOTE_KISS)
- {
- uint32 spellId = RAND<uint32>(SPELL_CREATE_MISTLETOE, SPELL_CREATE_HOLLY, SPELL_CREATE_SNOWFLAKES);
- me->CastSpell(player, spellId, false);
- me->CastSpell(player, SPELL_MISTLETOE_DEBUFF, false);
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_winter_revelerAI(creature);
- }
-};
/*####
## npc_snake_trap_serpents
@@ -3039,7 +2996,6 @@ void AddSC_npcs_special()
new npc_sayge();
new npc_steam_tonk();
new npc_tonk_mine();
- new npc_winter_reveler();
new npc_brewfest_reveler();
new npc_snake_trap();
new npc_mirror_image();