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-rw-r--r--src/server/scripts/Pet/pet_mage.cpp181
1 files changed, 178 insertions, 3 deletions
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 274fa27c9d0..525f321509e 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -24,11 +24,21 @@
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Pet.h"
+#include "PetAI.h"
enum MageSpells
{
SPELL_MAGE_CLONE_ME = 45204,
- SPELL_MAGE_MASTERS_THREAT_LIST = 58838
+ SPELL_MAGE_MASTERS_THREAT_LIST = 58838,
+ SPELL_MAGE_FROST_BOLT = 59638,
+ SPELL_MAGE_FIRE_BLAST = 59637
+};
+
+enum MirrorImageTimers
+{
+ TIMER_MIRROR_IMAGE_INIT = 0,
+ TIMER_MIRROR_IMAGE_FROST_BOLT = 4000,
+ TIMER_MIRROR_IMAGE_FIRE_BLAST = 6000
};
class npc_pet_mage_mirror_image : public CreatureScript
@@ -40,20 +50,184 @@ class npc_pet_mage_mirror_image : public CreatureScript
{
npc_pet_mage_mirror_imageAI(Creature* creature) : CasterAI(creature) { }
+ void Init()
+ {
+ Unit* owner = me->GetCharmerOrOwner();
+
+ std::list<Unit*> targets;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
+ me->VisitNearbyObject(40.0f, searcher);
+
+ Unit* highestThreatUnit = nullptr;
+ float highestThreat = 0.0f;
+ Unit* nearestPlayer = nullptr;
+ for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ {
+ // Consider only units without CC
+ if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter)))
+ {
+ // Take first found unit
+ if (!highestThreatUnit && (*iter)->GetTypeId() != TYPEID_PLAYER)
+ {
+ highestThreatUnit = (*iter);
+ continue;
+ }
+ if (!nearestPlayer && ((*iter)->GetTypeId() == TYPEID_PLAYER))
+ {
+ nearestPlayer = (*iter);
+ continue;
+ }
+ // else compare best fit unit with current unit
+ ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
+ {
+ // Try to find threat referenced to owner
+ if ((*trig_citr)->getTarget() == owner)
+ {
+ // Check if best fit hostile unit hs lower threat than this current unit
+ if (highestThreat < (*trig_citr)->getThreat())
+ {
+ // If so, update best fit unit
+ highestThreat = (*trig_citr)->getThreat();
+ highestThreatUnit = (*iter);
+ break;
+ }
+ }
+ }
+ // In case no unit with threat was found so far, always check for nearest unit (only for players)
+ if ((*iter)->GetTypeId() == TYPEID_PLAYER)
+ {
+ // If this player is closer than the previous one, update it
+ if (me->GetDistance((*iter)->GetPosition()) < me->GetDistance(nearestPlayer->GetPosition()))
+ nearestPlayer = (*iter);
+ }
+ }
+ }
+ // Prioritize units with threat referenced to owner
+ if (highestThreat > 0.0f && highestThreatUnit)
+ me->Attack(highestThreatUnit, false);
+ // If there is no such target, try to attack nearest hostile unit if such exists
+ else if (nearestPlayer)
+ me->Attack(nearestPlayer, false);
+ }
+
+ bool IsInThreatList(Unit* target)
+ {
+ Unit* owner = me->GetCharmerOrOwner();
+
+ std::list<Unit*> targets;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
+ me->VisitNearbyObject(40.0f, searcher);
+
+ for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ {
+ if ((*iter) == target)
+ {
+ // Consider only units without CC
+ if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter)))
+ {
+ ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
+ {
+ // Try to find threat referenced to owner
+ if ((*trig_citr)->getTarget() == owner)
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+
void InitializeAI() override
{
CasterAI::InitializeAI();
Unit* owner = me->GetOwner();
if (!owner)
return;
- // Inherit Master's Threat List (not yet implemented)
- owner->CastSpell((Unit*)NULL, SPELL_MAGE_MASTERS_THREAT_LIST, true);
+
// here mirror image casts on summoner spell (not present in client dbc) 49866
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcast by mirror images (stats related?)
// Clone Me!
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false);
}
+ void EnterCombat(Unit* who) override
+ {
+ if (me->GetVictim() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
+ {
+ me->CastSpell(who, SPELL_MAGE_FIRE_BLAST, false);
+ events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_INIT);
+ events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST);
+ }
+ else
+ EnterEvadeMode();
+ }
+
+ void Reset() override
+ {
+ events.Reset();
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ Unit* owner = me->GetCharmerOrOwner();
+ Unit* target = owner->getAttackerForHelper();
+
+ events.Update(diff);
+
+ // prevent CC interrupts by images
+ if (me->GetVictim() && me->EnsureVictim()->HasBreakableByDamageCrowdControlAura(me))
+ {
+ me->InterruptNonMeleeSpells(false);
+ return;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ if (!owner)
+ return;
+
+ // assign target if image doesnt have any or the target is not actual
+ if (!target || me->GetVictim() != target)
+ {
+ Unit* ownerTarget = nullptr;
+ if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
+ ownerTarget = owner->GetSelectedUnit();
+
+ // recognize which victim will be choosen
+ if (ownerTarget && ownerTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget))
+ me->Attack(ownerTarget, false);
+ }
+ else if (ownerTarget && (ownerTarget->GetTypeId() != TYPEID_PLAYER) && IsInThreatList(ownerTarget))
+ {
+ if (!ownerTarget->HasBreakableByDamageCrowdControlAura(ownerTarget))
+ me->Attack(ownerTarget, false);
+ }
+ else
+ Init();
+ }
+
+ if (uint32 spellId = events.ExecuteEvent())
+ {
+ if (spellId == SPELL_MAGE_FROST_BOLT)
+ {
+ events.ScheduleEvent(SPELL_MAGE_FROST_BOLT, TIMER_MIRROR_IMAGE_FROST_BOLT);
+ DoCastVictim(spellId);
+ }
+ else if (spellId == SPELL_MAGE_FIRE_BLAST)
+ {
+ DoCastVictim(spellId);
+ events.ScheduleEvent(SPELL_MAGE_FIRE_BLAST, TIMER_MIRROR_IMAGE_FIRE_BLAST);
+ }
+ }
+ }
+
// Do not reload Creature templates on evade mode enter - prevent visual lost
void EnterEvadeMode() override
{
@@ -68,6 +242,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, me->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
+ Init();
}
};