diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/creature/mob_event_ai.cpp | 4 | ||||
-rw-r--r-- | src/game/Creature.cpp | 20 | ||||
-rw-r--r-- | src/game/Creature.h | 8 | ||||
-rw-r--r-- | src/game/Object.cpp | 8 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 24 | ||||
-rw-r--r-- | src/game/QueryHandler.cpp | 10 | ||||
-rw-r--r-- | src/game/Totem.cpp | 16 |
7 files changed, 45 insertions, 45 deletions
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp index c25fa7c1eb8..957d14d7b22 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp @@ -605,8 +605,8 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI if (CreatureInfo const* ci = GetCreatureTemplateStore(param1)) { //use default display - if (ci->Modelid1) - m_creature->SetDisplayId(ci->Modelid1); + if (ci->Modelid_A1) + m_creature->SetDisplayId(ci->Modelid_A1); } } //if no param1, then use value from param2 (modelId) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index c69ae6e8d16..f86df8485df 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -100,20 +100,20 @@ uint32 CreatureInfo::GetRandomValidModelId() const uint32 c = 0; uint32 modelIDs[4]; - if (Modelid1) modelIDs[c++] = Modelid1; - if (Modelid2) modelIDs[c++] = Modelid2; - if (Modelid3) modelIDs[c++] = Modelid3; - if (Modelid4) modelIDs[c++] = Modelid4; + if (Modelid_A1) modelIDs[c++] = Modelid_A1; + if (Modelid_A2) modelIDs[c++] = Modelid_A2; + if (Modelid_H1) modelIDs[c++] = Modelid_H1; + if (Modelid_H2) modelIDs[c++] = Modelid_H2; return ((c>0) ? modelIDs[urand(0,c-1)] : 0); } uint32 CreatureInfo::GetFirstValidModelId() const { - if(Modelid1) return Modelid1; - if(Modelid2) return Modelid2; - if(Modelid3) return Modelid3; - if(Modelid4) return Modelid4; + if(Modelid_A1) return Modelid_A1; + if(Modelid_A2) return Modelid_A2; + if(Modelid_H1) return Modelid_H1; + if(Modelid_H2) return Modelid_H2; return 0; } @@ -1189,8 +1189,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) CreatureInfo const *cinfo = GetCreatureInfo(); if(cinfo) { - if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 || - displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0; + if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 || + displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0; } // data->guid = guid don't must be update at save diff --git a/src/game/Creature.h b/src/game/Creature.h index 6c59f325d3d..5a8fd48f97d 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -150,10 +150,10 @@ struct CreatureInfo { uint32 Entry; uint32 HeroicEntry; - uint32 Modelid1; - uint32 Modelid2; - uint32 Modelid3; - uint32 Modelid4; + uint32 Modelid_A1; + uint32 Modelid_A2; + uint32 Modelid_H1; + uint32 Modelid_H2; char* Name; char* SubName; char* IconName; diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 956b327820a..d106b578004 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -598,15 +598,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if(target->isGameMaster()) { - if(cinfo->Modelid2) - *data << cinfo->Modelid1; + if(cinfo->Modelid_A2) + *data << cinfo->Modelid_A1; else *data << 17519; // world invisible trigger's model } else { - if(cinfo->Modelid2) - *data << cinfo->Modelid2; + if(cinfo->Modelid_A2) + *data << cinfo->Modelid_A2; else *data << 11686; // world invisible trigger's model } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 408d46ceb62..31697f31df0 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -566,25 +566,25 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); // check model ids, supplying and sending non-existent ids to the client might crash them - if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1)) + if(cInfo->Modelid_A1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A1)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1); - const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A1); + const_cast<CreatureInfo*>(cInfo)->Modelid_A1 = 0; } - if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2)) + if(cInfo->Modelid_A2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A2)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2); - const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A2); + const_cast<CreatureInfo*>(cInfo)->Modelid_A2 = 0; } - if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3)) + if(cInfo->Modelid_H1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H1)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3); - const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H1); + const_cast<CreatureInfo*>(cInfo)->Modelid_H1 = 0; } - if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4)) + if(cInfo->Modelid_H2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H2)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4); - const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H2); + const_cast<CreatureInfo*>(cInfo)->Modelid_H2 = 0; } if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index f7777367771..6a99703dbc4 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -181,16 +181,16 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty data << SubName; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 - data << (uint32)ci->type_flags; // flags wdbFeild7=wad flags1 + data << (uint32)ci->type_flags; // flags wdbFeild7=wad flags1 data << (uint32)ci->type; data << (uint32)ci->family; // family wdbFeild9 data << (uint32)ci->rank; // rank wdbFeild10 data << (uint32)0; // unknown wdbFeild11 data << (uint32)ci->PetSpellDataId; // Id from CreatureSpellData.dbc wdbField12 - data << (uint32)ci->Modelid1; // Modelid1 - data << (uint32)ci->Modelid2; // Modelid2 - data << (uint32)ci->Modelid3; // Modelid3 - data << (uint32)ci->Modelid4; // Modelid4 + data << (uint32)ci->Modelid_A1; // Modelid_A1 + data << (uint32)ci->Modelid_A2; // Modelid_A2 + data << (uint32)ci->Modelid_H1; // Modelid_H1 + data << (uint32)ci->Modelid_H2; // Modelid_H2 data << (float)1.0f; // unk data << (float)1.0f; // unk data << (uint8)ci->RacialLeader; diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 2889f6f9188..de58a7ef15f 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -62,17 +62,17 @@ void Totem::Summon(Unit* owner) uint32 modelid = 0; if(((Player*)owner)->GetTeam() == HORDE) { - if(cinfo->Modelid3) - modelid = cinfo->Modelid3; - else if(cinfo->Modelid4) - modelid = cinfo->Modelid4; + if(cinfo->Modelid_H1) + modelid = cinfo->Modelid_H1; + else if(cinfo->Modelid_H2) + modelid = cinfo->Modelid_H2; } else { - if(cinfo->Modelid1) - modelid = cinfo->Modelid1; - else if(cinfo->Modelid2) - modelid = cinfo->Modelid2; + if(cinfo->Modelid_A1) + modelid = cinfo->Modelid_A1; + else if(cinfo->Modelid_A2) + modelid = cinfo->Modelid_A2; } if (modelid) SetDisplayId(modelid); |