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-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp43
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp279
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp429
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp127
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp243
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp340
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp139
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp491
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp385
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.h73
10 files changed, 1489 insertions, 1060 deletions
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 36d2c5f8ed3..dc923e534b0 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -23,12 +23,9 @@ enum Spells
{
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD = 58693,
- H_SPELL_BLIZZARD = 59369,
SPELL_MANA_DESTRUCTION = 59374,
SPELL_TAIL_SWEEP = 58690,
- H_SPELL_TAIL_SWEEP = 59283,
SPELL_UNCONTROLLABLE_ENERGY = 58688,
- H_SPELL_UNCONTROLLABLE_ENERGY = 59281,
SPELL_TRANSFORM = 58668
};
@@ -48,17 +45,11 @@ class boss_cyanigosa : public CreatureScript
public:
boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_cyanigosaAI>(creature);
- }
-
- struct boss_cyanigosaAI : public ScriptedAI
+ struct boss_cyanigosaAI : public BossAI
{
- boss_cyanigosaAI(Creature* creature) : ScriptedAI(creature)
+ boss_cyanigosaAI(Creature* creature) : BossAI(creature, DATA_CYANIGOSA)
{
Initialize();
- instance = creature->GetInstanceScript();
}
void Initialize()
@@ -76,24 +67,20 @@ public:
uint32 uiTailSweepTimer;
uint32 uiUncontrollableEnergyTimer;
- InstanceScript* instance;
-
void Reset() override
{
Initialize();
- instance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED);
+ BossAI::Reset();
}
- void EnterCombat(Unit* /*who*/) override
+ void EnterCombat(Unit* who) override
{
+ BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
-
- instance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
-
void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_REMOVE_NPC) == 1)
@@ -102,13 +89,12 @@ public:
instance->SetData(DATA_REMOVE_NPC, 0);
}
- //Return since we have no target
if (!UpdateVictim())
return;
if (uiArcaneVacuumTimer <= diff)
{
- DoCast(SPELL_ARCANE_VACUUM);
+ DoCastAOE(SPELL_ARCANE_VACUUM);
uiArcaneVacuumTimer = 10000;
} else uiArcaneVacuumTimer -= diff;
@@ -121,7 +107,7 @@ public:
if (uiTailSweepTimer <= diff)
{
- DoCast(SPELL_TAIL_SWEEP);
+ DoCastVictim(SPELL_TAIL_SWEEP);
uiTailSweepTimer = 20000;
} else uiTailSweepTimer -= diff;
@@ -144,22 +130,23 @@ public:
DoMeleeAttackIfReady();
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
+ BossAI::JustDied(killer);
Talk(SAY_DEATH);
-
- instance->SetData(DATA_CYANIGOSA_EVENT, DONE);
}
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Talk(SAY_SLAY);
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_cyanigosaAI>(creature);
+ }
};
class achievement_defenseless : public AchievementCriteriaScript
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 2fd98bd48cf..1f9fc6d7981 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -24,12 +24,11 @@ enum Spells
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL = 54481,
- H_SPELL_CHAIN_HEAL = 59473,
SPELL_EARTH_SHIELD = 54479,
- H_SPELL_EARTH_SHIELD = 59471,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
- SPELL_STORMSTRIKE = 51876
+ SPELL_STORMSTRIKE = 51876,
+ SPELL_WINDFURY = 54493
};
enum Yells
@@ -42,6 +41,17 @@ enum Yells
SAY_BOTH_ADDS_KILLED = 5
};
+enum ErekemEvents
+{
+ EVENT_EARTH_SHIELD = 1,
+ EVENT_CHAIN_HEAL,
+ EVENT_BLOODLUST,
+ EVENT_LIGHTNING_BOLT,
+ EVENT_EARTH_SHOCK,
+ EVENT_WINDFURY,
+ EVENT_STORMSTRIKE
+};
+
class boss_erekem : public CreatureScript
{
public:
@@ -62,39 +72,50 @@ public:
void Initialize()
{
- uiBloodlustTimer = 15000;
- uiChainHealTimer = 0;
- uiEarthShockTimer = urand(2000, 8000);
- uiLightningBoltTimer = urand(5000, 10000);
- uiEarthShieldTimer = 20000;
+ phase = 0;
+ breakBondsCd = 0;
}
- uint32 uiBloodlustTimer;
- uint32 uiChainHealTimer;
- uint32 uiEarthShockTimer;
- uint32 uiLightningBoltTimer;
- uint32 uiEarthShieldTimer;
-
- InstanceScript* instance;
-
void Reset() override
{
Initialize();
+
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
{
- if (!pGuard1->IsAlive())
- pGuard1->Respawn();
+ if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ pGuard1->DespawnOrUnsummon();
+ if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+ pGuard2->DespawnOrUnsummon();
}
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+ else
{
- if (!pGuard2->IsAlive())
- pGuard2->Respawn();
+ if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ {
+ if (!pGuard1->IsAlive())
+ pGuard1->Respawn();
+ }
+ if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+ {
+ if (!pGuard2->IsAlive())
+ pGuard2->Respawn();
+ }
}
+
+ events.Reset();
+ }
+
+ void JustReachedHome() override
+ {
+ if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ pGuard1->Respawn();
+
+ if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+ pGuard2->Respawn();
}
void AttackStart(Unit* who) override
@@ -111,13 +132,13 @@ public:
if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
{
- pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
+ pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (!pGuard1->GetVictim() && pGuard1->AI())
pGuard1->AI()->AttackStart(who);
}
if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
{
- pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
+ pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (!pGuard2->GetVictim() && pGuard2->AI())
pGuard2->AI()->AttackStart(who);
}
@@ -129,125 +150,160 @@ public:
Talk(SAY_AGGRO);
DoCast(me, SPELL_EARTH_SHIELD);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_EREKEM_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ if (GameObject* door = instance->GetGameObject(DATA_EREKEM_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
+
+ events.ScheduleEvent(EVENT_EARTH_SHIELD, 20000);
+ events.ScheduleEvent(EVENT_BLOODLUST, 15000);
+ events.ScheduleEvent(EVENT_CHAIN_HEAL, 10000);
+ events.ScheduleEvent(EVENT_LIGHTNING_BOLT, 2000);
}
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ void JustDied(Unit* /*killer*/) override
+ {
+ Talk(SAY_DEATH);
+
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ {
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 7);
+ }
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ {
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetData(DATA_WAVE_COUNT, 13);
+ }
+ }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
void UpdateAI(uint32 diff) override
{
- //Return since we have no target
if (!UpdateVictim())
return;
- //spam stormstrike in hc mode if spawns are dead
- if (IsHeroic())
- {
+ if (phase == 0)
if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
{
if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
{
if (!pGuard1->IsAlive() && !pGuard2->IsAlive())
+ {
+ phase = 1;
DoCastVictim(SPELL_STORMSTRIKE);
+ DoCast(SPELL_WINDFURY);
+ events.Reset();
+ events.ScheduleEvent(EVENT_EARTH_SHOCK, urand(2000, 8000));
+ events.ScheduleEvent(EVENT_WINDFURY, urand(1500, 2000));
+ events.ScheduleEvent(EVENT_STORMSTRIKE, urand(1500, 2000));
+ }
}
}
- }
- if (uiEarthShieldTimer <= diff)
- {
- DoCast(me, SPELL_EARTH_SHIELD);
- uiEarthShieldTimer = 20000;
- } else uiEarthShieldTimer -= diff;
+ events.Update(diff);
- if (uiChainHealTimer <= diff)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ if (breakBondsCd <= 0)
{
- ObjectGuid TargetGUID = GetChainHealTargetGUID();
- if (!TargetGUID.IsEmpty())
+ if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
{
- if (Creature* target = ObjectAccessor::GetCreature(*me, TargetGUID))
- DoCast(target, SPELL_CHAIN_HEAL);
-
- //If one of the adds is dead spawn heals faster
- Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
- Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
- uiChainHealTimer = ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()) ? 3000 : 8000) + rand32() % 3000;
+ if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+ {
+ if (pGuard1->IsAlive())
+ {
+ if (pGuard1->HasAuraType(SPELL_AURA_MOD_STUN) || pGuard1->HasAuraType(SPELL_AURA_MOD_ROOT)
+ || pGuard1->HasAuraType(SPELL_AURA_MOD_CONFUSE) || pGuard1->HasAuraType(SPELL_AURA_MOD_PACIFY)
+ || pGuard1->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
+ {
+ DoCast(SPELL_BREAK_BONDS);
+ breakBondsCd = 10000;
+ return;
+ }
+ }
+ if (pGuard2->IsAlive())
+ {
+ if (pGuard2->HasAuraType(SPELL_AURA_MOD_STUN) || pGuard2->HasAuraType(SPELL_AURA_MOD_ROOT)
+ || pGuard2->HasAuraType(SPELL_AURA_MOD_CONFUSE) || pGuard2->HasAuraType(SPELL_AURA_MOD_PACIFY)
+ || pGuard2->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
+ {
+ DoCast(SPELL_BREAK_BONDS);
+ breakBondsCd = 10000;
+ return;
+ }
+ }
+ }
}
- } else uiChainHealTimer -= diff;
-
- if (uiBloodlustTimer <= diff)
- {
- DoCast(me, SPELL_BLOODLUST);
- uiBloodlustTimer = urand(35000, 45000);
- } else uiBloodlustTimer -= diff;
-
- if (uiEarthShockTimer <= diff)
- {
- DoCastVictim(SPELL_EARTH_SHOCK);
- uiEarthShockTimer = urand(8000, 13000);
- } else uiEarthShockTimer -= diff;
-
- if (uiLightningBoltTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_LIGHTNING_BOLT);
- uiLightningBoltTimer = urand(18000, 24000);
- } else uiLightningBoltTimer -= diff;
-
- DoMeleeAttackIfReady();
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ else
+ breakBondsCd -= diff;
+
+ switch (uint32 eventId = events.ExecuteEvent())
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ case EVENT_EARTH_SHIELD:
+ if (Unit* ally = DoSelectLowestHpFriendly(30.0f))
+ DoCast(ally, SPELL_EARTH_SHIELD);
+ events.ScheduleEvent(EVENT_EARTH_SHIELD, 20000);
+ break;
+ case EVENT_BLOODLUST:
+ DoCast(SPELL_BLOODLUST);
+ events.ScheduleEvent(EVENT_BLOODLUST, urand(35000, 45000));
+ break;
+ case EVENT_LIGHTNING_BOLT:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LIGHTNING_BOLT);
+ events.ScheduleEvent(EVENT_LIGHTNING_BOLT, 2500);
+ break;
+ case EVENT_CHAIN_HEAL:
+ if (Unit* ally = DoSelectLowestHpFriendly(40.0f))
+ DoCast(ally, SPELL_CHAIN_HEAL);
+ {
+ Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
+ Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
+ events.ScheduleEvent(EVENT_CHAIN_HEAL, ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()) ? 3000 : 8000 + rand() % 3000));
+ }
+ break;
+ case EVENT_EARTH_SHOCK:
+ DoCastVictim(SPELL_EARTH_SHOCK);
+ events.ScheduleEvent(EVENT_EARTH_SHOCK, urand(8000, 13000));
+ break;
+ case EVENT_WINDFURY:
+ DoCast(SPELL_WINDFURY);
+ events.ScheduleEvent(EVENT_WINDFURY, urand(1500, 2000));
+ break;
+ case EVENT_STORMSTRIKE:
+ DoCastVictim(SPELL_STORMSTRIKE);
+ events.ScheduleEvent(EVENT_STORMSTRIKE, urand(1500, 2000));
+ break;
+ default:
+ break;
}
- }
-
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
- Talk(SAY_SLAY);
+ DoMeleeAttackIfReady();
}
- ObjectGuid GetChainHealTargetGUID()
- {
- if (HealthBelowPct(85))
- return me->GetGUID();
-
- Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
- if (pGuard1 && pGuard1->IsAlive() && !pGuard1->HealthAbovePct(75))
- return pGuard1->GetGUID();
-
- Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
- if (pGuard2 && pGuard2->IsAlive() && !pGuard2->HealthAbovePct(75))
- return pGuard2->GetGUID();
-
- return ObjectGuid::Empty;
- }
+ private:
+ EventMap events;
+ InstanceScript* instance;
+ uint8 phase;
+ int32 breakBondsCd;
};
-
};
enum GuardSpells
@@ -291,6 +347,9 @@ public:
void Reset() override
{
Initialize();
+
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
}
void AttackStart(Unit* who) override
@@ -309,7 +368,6 @@ public:
void MoveInLineOfSight(Unit* /*who*/) override { }
-
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
@@ -336,7 +394,6 @@ public:
} else uiGushingWoundTimer -= diff;
}
};
-
};
void AddSC_boss_erekem()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 48fe8049d19..cfdacb10896 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -23,19 +23,20 @@ enum Spells
{
SPELL_DRAINED = 59820,
SPELL_FRENZY = 54312,
- SPELL_FRENZY_H = 59522,
SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST = 54237,
- SPELL_WATER_BLAST_H = 59520,
SPELL_WATER_BOLT_VOLLEY = 54241,
- SPELL_WATER_BOLT_VOLLEY_H = 59521,
SPELL_SPLASH = 59516,
- SPELL_WATER_GLOBULE = 54268
+ SPELL_BURST = 54379,
+ SPELL_WATER_GLOBULE = 54268,
+ SPELL_MERGE = 54269,
+ SPELL_WATER_GLOBULE_VISUAL = 54260
};
enum IchoronCreatures
{
NPC_ICHOR_GLOBULE = 29321,
+ NPC_ICHORON_SUMMON_TARGET = 29326
};
enum Yells
@@ -51,75 +52,83 @@ enum Yells
enum Actions
{
- ACTION_WATER_ELEMENT_HIT = 1,
- ACTION_WATER_ELEMENT_KILLED = 2,
+ ACTION_WATER_ELEMENT_HIT = 1
};
-/// @todo get those positions from spawn of creature 29326
-#define MAX_SPAWN_LOC 5
-static Position SpawnLoc[MAX_SPAWN_LOC]=
+enum IchoronEvents
{
- {1840.64f, 795.407f, 44.079f, 1.676f},
- {1886.24f, 757.733f, 47.750f, 5.201f},
- {1877.91f, 845.915f, 43.417f, 3.560f},
- {1918.97f, 850.645f, 47.225f, 4.136f},
- {1935.50f, 796.224f, 52.492f, 4.224f},
+ EVENT_WATER_BLAST = 1,
+ EVENT_WATER_BOLT_VOLLEY
+};
+
+enum GlobuleEvents
+{
+ EVENT_GLOBULE_MOVE = 1
};
enum Misc
{
+ DATA_GLOBULE_PATH = 0,
DATA_DEHYDRATION = 1
};
+
+#define MAX_GLOBULE_PATHS 10
+
+Position const globulePaths[MAX_GLOBULE_PATHS] =
+{
+ // first target
+ { 1861.357f, 804.039f, 44.008f, 6.268f },
+ { 1869.375f, 803.976f, 38.781f, 0.009f },
+ // second target
+ { 1888.063f, 763.488f, 47.667f, 1.744f },
+ { 1882.865f, 776.385f, 38.824f, 1.882f },
+ // third target
+ { 1935.140f, 817.752f, 52.181f, 1.885f },
+ { 1916.642f, 826.337f, 39.139f, 2.851f },
+ // fourth target
+ { 1930.257f, 833.053f, 46.906f, 4.579f },
+ { 1916.642f, 826.337f, 39.139f, 2.851f },
+ // fifth target
+ { 1878.248f, 841.883f, 43.334f, 4.717f },
+ { 1879.438f, 834.443f, 38.699f, 4.831f }
+};
+
class boss_ichoron : public CreatureScript
{
public:
boss_ichoron() : CreatureScript("boss_ichoron") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_ichoronAI>(creature);
- }
-
struct boss_ichoronAI : public ScriptedAI
{
boss_ichoronAI(Creature* creature) : ScriptedAI(creature), m_waterElements(creature)
{
Initialize();
- instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
void Initialize()
{
bIsExploded = false;
bIsFrenzy = false;
+ bIsDrained = false;
dehydration = true;
- uiBubbleCheckerTimer = 1000;
- uiWaterBoltVolleyTimer = urand(10000, 15000);
+ drainedTimer = 50;
+ burstTimer = 15000;
}
- bool bIsExploded;
- bool bIsFrenzy;
- bool dehydration;
-
- uint32 uiBubbleCheckerTimer;
- uint32 uiWaterBoltVolleyTimer;
-
- InstanceScript* instance;
-
- SummonList m_waterElements;
-
void Reset() override
{
Initialize();
+ events.Reset();
me->SetVisible(true);
DespawnWaterElements();
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) override
@@ -128,16 +137,20 @@ public:
DoCast(me, SPELL_PROTECTIVE_BUBBLE);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_ICHORON_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ if (GameObject* door = instance->GetGameObject(DATA_ICHORON_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
+
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+
+ events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
+ events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
}
void AttackStart(Unit* who) override
@@ -162,18 +175,14 @@ public:
switch (param)
{
case ACTION_WATER_ELEMENT_HIT:
- me->ModifyHealth(int32(me->CountPctFromMaxHealth(1)));
-
+ {
if (bIsExploded)
DoExplodeCompleted();
+ me->SetHealth(me->GetHealth() + me->CountPctFromMaxHealth(3));
dehydration = false;
- break;
- case ACTION_WATER_ELEMENT_KILLED:
- uint32 damage = me->CountPctFromMaxHealth(3);
- me->ModifyHealth(-int32(damage));
- me->LowerPlayerDamageReq(damage);
- break;
+ }
+ break;
}
}
@@ -187,6 +196,7 @@ public:
void DoExplodeCompleted()
{
bIsExploded = false;
+ bIsDrained = false;
if (!HealthBelowPct(25))
{
@@ -206,75 +216,24 @@ public:
return 0;
}
- void MoveInLineOfSight(Unit* /*who*/) override { }
-
-
- void UpdateAI(uint32 uiDiff) override
+ void MoveInLineOfSight(Unit* who) override
{
- if (!UpdateVictim())
+ if (!who->ToCreature())
return;
- if (!bIsFrenzy && HealthBelowPct(25) && !bIsExploded)
- {
- Talk(SAY_ENRAGE);
- DoCast(me, SPELL_FRENZY, true);
- bIsFrenzy = true;
- }
-
- if (!bIsFrenzy)
- {
- if (uiBubbleCheckerTimer <= uiDiff)
- {
- if (!bIsExploded)
- {
- if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
- {
- Talk(SAY_SHATTER);
- DoCast(me, SPELL_WATER_BLAST);
- DoCast(me, SPELL_DRAINED);
- bIsExploded = true;
- me->AttackStop();
- me->SetVisible(false);
- for (uint8 i = 0; i < 10; i++)
- {
- int tmp = urand(0, MAX_SPAWN_LOC-1);
- me->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN);
- }
- }
- }
- else
- {
- bool bIsWaterElementsAlive = false;
- if (!m_waterElements.empty())
- {
- for (SummonList::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr)
- if (Creature* temp = ObjectAccessor::GetCreature(*me, *itr))
- if (temp->IsAlive())
- {
- bIsWaterElementsAlive = true;
- break;
- }
- }
+ if (who->GetEntry() != NPC_ICHOR_GLOBULE)
+ return;
- if (!bIsWaterElementsAlive)
- DoExplodeCompleted();
- }
- uiBubbleCheckerTimer = 1000;
- }
- else uiBubbleCheckerTimer -= uiDiff;
- }
+ if (!me->IsWithinDist(who, 4.0f, false))
+ return;
- if (!bIsExploded)
- {
- if (uiWaterBoltVolleyTimer <= uiDiff)
- {
- DoCast(me, SPELL_WATER_BOLT_VOLLEY);
- uiWaterBoltVolleyTimer = urand(10000, 15000);
- }
- else uiWaterBoltVolleyTimer -= uiDiff;
+ if (who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
+ return;
- DoMeleeAttackIfReady();
- }
+ who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ who->CastSpell(who, SPELL_MERGE);
+ DoAction(ACTION_WATER_ELEMENT_HIT);
+ who->ToCreature()->DespawnOrUnsummon(1000);
}
void JustDied(Unit* /*killer*/) override
@@ -291,45 +250,187 @@ public:
if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 7);
}
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 13);
}
}
void JustSummoned(Creature* summoned) override
{
- if (summoned)
- {
- summoned->SetSpeed(MOVE_RUN, 0.3f);
- summoned->GetMotionMaster()->MoveFollow(me, 0, 0);
- m_waterElements.Summon(summoned);
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
- }
+ summoned->SetSpeed(MOVE_RUN, 0.3f);
+ m_waterElements.Summon(summoned);
+
+ instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
}
void SummonedCreatureDespawn(Creature* summoned) override
{
- if (summoned)
+ m_waterElements.Despawn(summoned);
+
+ if (m_waterElements.empty() && bIsExploded)
{
- m_waterElements.Despawn(summoned);
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ me->RemoveAllAuras();
+ DoExplodeCompleted();
}
+
+ instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
}
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
return;
- Talk(SAY_SLAY);
+ if (!bIsFrenzy && HealthBelowPct(25) && !bIsExploded)
+ {
+ Talk(SAY_ENRAGE);
+ DoCast(me, SPELL_FRENZY, true);
+ bIsFrenzy = true;
+ }
+
+ if (!bIsFrenzy)
+ {
+ if (!bIsExploded)
+ {
+ if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
+ {
+ bIsExploded = true;
+ Talk(SAY_SHATTER);
+ DoCast(SPELL_BURST);
+ me->RemoveAllAuras();
+ burstTimer = 15000;
+
+ std::list<Creature*> summonTargets;
+ GetCreatureListWithEntryInGrid(summonTargets, me, NPC_ICHORON_SUMMON_TARGET, 200.0f);
+ std::list<Creature*>::iterator itr = summonTargets.begin();
+
+ for (uint8 i = 0; i < MAX_GLOBULE_PATHS; i++)
+ {
+ std::advance(itr, urand(0, summonTargets.size() - 1)); // I take a random minion in the list
+ Position targetPos = (*itr)->GetRandomNearPosition(10.0f);
+ itr = summonTargets.begin();
+ TempSummon* globule = me->SummonCreature(NPC_ICHOR_GLOBULE, targetPos, TEMPSUMMON_CORPSE_DESPAWN);
+ DoCast(globule, SPELL_WATER_GLOBULE_VISUAL);
+
+ float minDistance = 1000.0f;
+ uint8 nextPath = 0;
+ // I move the globules to next position. the 10 positions are in couples, defined in globulePaths, so i have to increase by 2.
+ for (uint8 gpath = 0; gpath < MAX_GLOBULE_PATHS; gpath += 2)
+ {
+ if (globule->GetDistance(globulePaths[gpath]) < minDistance)
+ {
+ minDistance = globule->GetDistance(globulePaths[gpath]);
+ nextPath = gpath;
+ }
+ }
+
+ globule->GetAI()->SetData(DATA_GLOBULE_PATH, nextPath);
+ }
+ return;
+ }
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ events.Update(diff);
+
+ switch (uint32 eventId = events.ExecuteEvent())
+ {
+ case EVENT_WATER_BLAST:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WATER_BLAST);
+ events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
+ break;
+ case EVENT_WATER_BOLT_VOLLEY:
+ DoCast(SPELL_WATER_BOLT_VOLLEY);
+ events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
+ break;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+ else if (!bIsDrained)
+ {
+ if (drainedTimer <= 0)
+ {
+ bIsDrained = true;
+ drainedTimer = 50;
+ uint32 damage = me->CountPctFromMaxHealth(30);
+ if (me->GetHealth() < damage)
+ me->SetHealth(me->CountPctFromMaxHealth(1));
+ else
+ {
+ me->SetHealth(me->GetHealth() - damage);
+ me->LowerPlayerDamageReq(damage);
+ }
+ DoCast(SPELL_DRAINED);
+ me->SetVisible(false);
+ me->AttackStop();
+ }
+ else
+ drainedTimer -= diff;
+ }
+ else if (bIsDrained)
+ {
+ if (burstTimer <= 0)
+ {
+ DoExplodeCompleted();
+ }
+ else
+ burstTimer -= diff;
+ }
+ }
+ else
+ {
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ events.Update(diff);
+
+ switch (uint32 eventId = events.ExecuteEvent())
+ {
+ case EVENT_WATER_BLAST:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_WATER_BLAST);
+ events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
+ break;
+ case EVENT_WATER_BOLT_VOLLEY:
+ DoCast(SPELL_WATER_BOLT_VOLLEY);
+ events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
+ break;
+ }
+
+ DoMeleeAttackIfReady();
+ }
}
+
+ private:
+ InstanceScript* instance;
+ SummonList m_waterElements;
+ EventMap events;
+ bool bIsExploded;
+ bool bIsFrenzy;
+ bool bIsDrained;
+ bool dehydration;
+ int32 drainedTimer;
+ int32 burstTimer;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_ichoronAI>(creature);
+ }
};
class npc_ichor_globule : public CreatureScript
@@ -337,11 +438,6 @@ class npc_ichor_globule : public CreatureScript
public:
npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ichor_globuleAI>(creature);
- }
-
struct npc_ichor_globuleAI : public ScriptedAI
{
npc_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
@@ -352,51 +448,74 @@ public:
void Initialize()
{
- uiRangeCheck_Timer = 1000;
+ pathId = 0;
}
- InstanceScript* instance;
-
- uint32 uiRangeCheck_Timer;
-
void Reset() override
{
Initialize();
- DoCast(me, SPELL_WATER_GLOBULE);
+ events.Reset();
+ DoCast(SPELL_WATER_GLOBULE);
+ me->SetReactState(REACT_PASSIVE);
}
- void AttackStart(Unit* /*who*/) override
+ void SetData(uint32 id, uint32 data) override
{
- return;
+ if (id == DATA_GLOBULE_PATH)
+ {
+ pathId = data;
+ me->GetMotionMaster()->MovePoint(0, globulePaths[pathId]);
+ }
}
- void UpdateAI(uint32 uiDiff) override
+ void MovementInform(uint32 type, uint32 id) override
{
- if (uiRangeCheck_Timer < uiDiff)
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ switch (id)
{
- if (Creature* pIchoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
- {
- if (me->IsWithinDist(pIchoron, 2.0f, false))
- {
- if (pIchoron->AI())
- pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT);
- me->DespawnOrUnsummon();
- }
- }
- uiRangeCheck_Timer = 1000;
+ case 0:
+ me->GetMotionMaster()->Clear();
+ events.ScheduleEvent(EVENT_GLOBULE_MOVE, 500);
+ break;
+ case 1:
+ me->GetMotionMaster()->Clear();
+ if (Creature* ichoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
+ me->GetMotionMaster()->MoveFollow(ichoron, 0.0f, 0.0f);
+ break;
}
- else uiRangeCheck_Timer -= uiDiff;
}
- void JustDied(Unit* /*killer*/) override
+ // on retail spell casted on a creature's death are not casted after death but keeping mob at 1 health, casting it and then letting the mob die.
+ // this feature should be still implemented
+ void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
+ {
+ int32 actualHp = me->GetHealth();
+ actualHp -= damage;
+
+ if (actualHp <= 0)
+ DoCast(SPELL_SPLASH);
+ }
+
+ void UpdateAI(uint32 diff) override
{
- DoCast(me, SPELL_SPLASH);
- if (Creature* pIchoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
- if (pIchoron->AI())
- pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
+ events.Update(diff);
+
+ if (events.ExecuteEvent() == EVENT_GLOBULE_MOVE)
+ me->GetMotionMaster()->MovePoint(1, globulePaths[pathId + 1]);
}
+
+ private:
+ InstanceScript* instance;
+ EventMap events;
+ uint8 pathId;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_ichor_globuleAI>(creature);
+ }
};
class achievement_dehydration : public AchievementCriteriaScript
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index c3df7b71b83..8dc0e32fb31 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -21,13 +21,18 @@
enum Spells
{
- SPELL_CAUTERIZING_FLAMES = 59466, //Only in heroic
- SPELL_FIREBOLT = 54235,
- H_SPELL_FIREBOLT = 59468,
- SPELL_FLAME_BREATH = 54282,
- H_SPELL_FLAME_BREATH = 59469,
- SPELL_LAVA_BURN = 54249,
- H_SPELL_LAVA_BURN = 59594
+ SPELL_CAUTERIZING_FLAMES = 59466, // Only in heroic
+ SPELL_FIREBOLT = 54235,
+ SPELL_FLAME_BREATH = 54282,
+ SPELL_LAVA_BURN = 54249
+};
+
+enum LavanthorEvents
+{
+ EVENT_CAUTERIZING_FLAMES = 1,
+ EVENT_FIREBOLT,
+ EVENT_FLAME_BREATH,
+ EVENT_LAVA_BURN
};
class boss_lavanthor : public CreatureScript
@@ -44,46 +49,37 @@ public:
{
boss_lavanthorAI(Creature* creature) : ScriptedAI(creature)
{
- Initialize();
instance = creature->GetInstanceScript();
}
- void Initialize()
- {
- uiFireboltTimer = 1000;
- uiFlameBreathTimer = 5000;
- uiLavaBurnTimer = 10000;
- uiCauterizingFlamesTimer = 3000;
- }
-
- uint32 uiFireboltTimer;
- uint32 uiFlameBreathTimer;
- uint32 uiLavaBurnTimer;
- uint32 uiCauterizingFlamesTimer;
-
- InstanceScript* instance;
-
void Reset() override
{
- Initialize();
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+
+ events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_LAVANTHOR_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (GameObject* door = instance->GetGameObject(DATA_LAVANTHOR_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+
+ events.ScheduleEvent(EVENT_FIREBOLT, 1000);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, 5000);
+ events.ScheduleEvent(EVENT_LAVA_BURN, 10000);
+ if (IsHeroic())
+ events.ScheduleEvent(EVENT_CAUTERIZING_FLAMES, 3000);
}
void AttackStart(Unit* who) override
@@ -100,40 +96,38 @@ public:
}
}
- void MoveInLineOfSight(Unit* /*who*/) override { }
-
-
void UpdateAI(uint32 diff) override
{
- //Return since we have no target
if (!UpdateVictim())
return;
- if (uiFireboltTimer <= diff)
- {
- DoCastVictim(SPELL_FIREBOLT);
- uiFireboltTimer = urand(5000, 13000);
- } else uiFireboltTimer -= diff;
+ events.Update(diff);
- if (uiFlameBreathTimer <= diff)
- {
- DoCastVictim(SPELL_FLAME_BREATH);
- uiFlameBreathTimer = urand(10000, 15000);
- } else uiFlameBreathTimer -= diff;
-
- if (uiLavaBurnTimer <= diff)
- {
- DoCastVictim(SPELL_LAVA_BURN);
- uiLavaBurnTimer = urand(15000, 23000);
- }
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (IsHeroic())
+ switch (uint32 eventId = events.ExecuteEvent())
{
- if (uiCauterizingFlamesTimer <= diff)
- {
- DoCastVictim(SPELL_CAUTERIZING_FLAMES);
- uiCauterizingFlamesTimer = urand(10000, 16000);
- } else uiCauterizingFlamesTimer -= diff;
+ case EVENT_FIREBOLT:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FIREBOLT);
+ events.ScheduleEvent(EVENT_FIREBOLT, urand(5000, 13000));
+ break;
+ case EVENT_FLAME_BREATH:
+ DoCast(SPELL_FLAME_BREATH);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 15000));
+ break;
+ case EVENT_LAVA_BURN:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_LAVA_BURN);
+ events.ScheduleEvent(EVENT_LAVA_BURN, urand(15000, 23000));
+ break;
+ case EVENT_CAUTERIZING_FLAMES:
+ DoCast(SPELL_CAUTERIZING_FLAMES);
+ events.ScheduleEvent(EVENT_CAUTERIZING_FLAMES, urand(10000, 16000));
+ break;
+ default:
+ break;
}
DoMeleeAttackIfReady();
@@ -143,17 +137,20 @@ public:
{
if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 7);
}
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 13);
}
}
- };
+ private:
+ EventMap events;
+ InstanceScript* instance;
+ };
};
void AddSC_boss_lavanthor()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index 9a6422dec32..8f2fe578d6e 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -17,13 +17,27 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "violet_hold.h"
-//Spells
enum Spells
{
SPELL_CORROSIVE_SALIVA = 54527,
- SPELL_OPTIC_LINK = 54396
+ SPELL_OPTIC_LINK = 54396,
+ SPELL_RAY_OF_PAIN = 54438, // NYI missing spelldifficulty
+ SPELL_RAY_OF_SUFFERING = 54442, // NYI missing spelldifficulty
+
+ // Visual
+ SPELL_OPTIC_LINK_LEVEL_1 = 54393,
+ SPELL_OPTIC_LINK_LEVEL_2 = 54394,
+ SPELL_OPTIC_LINK_LEVEL_3 = 54395
+};
+
+enum MoraggEvents
+{
+ EVENT_CORROSIVE_SALIVA = 1,
+ EVENT_OPTIC_LINK
};
class boss_moragg : public CreatureScript
@@ -31,52 +45,43 @@ class boss_moragg : public CreatureScript
public:
boss_moragg() : CreatureScript("boss_moragg") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_moraggAI>(creature);
- }
-
struct boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature* creature) : ScriptedAI(creature)
{
- Initialize();
instance = creature->GetInstanceScript();
}
- void Initialize()
- {
- uiOpticLinkTimer = 10000;
- uiCorrosiveSalivaTimer = 5000;
- }
-
- uint32 uiOpticLinkTimer;
- uint32 uiCorrosiveSalivaTimer;
-
- InstanceScript* instance;
-
void Reset() override
{
- Initialize();
+ events.Reset();
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/) override
{
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_MORAGG_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ if (GameObject* door = instance->GetGameObject(DATA_MORAGG_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
+
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+
+ me->SetInCombatWithZone();
+
+ DoCast(SPELL_RAY_OF_PAIN);
+ DoCast(SPELL_RAY_OF_SUFFERING);
+ events.ScheduleEvent(EVENT_OPTIC_LINK, 15000);
+ events.ScheduleEvent(EVENT_CORROSIVE_SALIVA, 5000);
}
void AttackStart(Unit* who) override
@@ -93,48 +98,202 @@ public:
}
}
- void MoveInLineOfSight(Unit* /*who*/) override { }
-
-
void UpdateAI(uint32 diff) override
{
- //Return since we have no target
if (!UpdateVictim())
return;
- if (uiOpticLinkTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_OPTIC_LINK);
- uiOpticLinkTimer = 15000;
- } else uiOpticLinkTimer -= diff;
+ events.Update(diff);
- if (uiCorrosiveSalivaTimer <= diff)
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ switch (uint32 eventId = events.ExecuteEvent())
{
- DoCastVictim(SPELL_CORROSIVE_SALIVA);
- uiCorrosiveSalivaTimer = 10000;
- } else uiCorrosiveSalivaTimer -= diff;
+ case EVENT_OPTIC_LINK:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_OPTIC_LINK);
+ events.ScheduleEvent(EVENT_OPTIC_LINK, 25000);
+ break;
+ case EVENT_CORROSIVE_SALIVA:
+ DoCastVictim(SPELL_CORROSIVE_SALIVA);
+ events.ScheduleEvent(EVENT_CORROSIVE_SALIVA, 10000);
+ break;
+ default:
+ break;
+ }
DoMeleeAttackIfReady();
}
+
void JustDied(Unit* /*killer*/) override
{
if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 7);
}
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 13);
}
}
+
+ private:
+ EventMap events;
+ InstanceScript* instance;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_moraggAI>(creature);
+ }
+};
+
+class spell_moragg_ray_of_suffering : public SpellScriptLoader
+{
+public:
+ spell_moragg_ray_of_suffering() : SpellScriptLoader("spell_moragg_ray_of_suffering") { }
+
+ class spell_moragg_ray_of_suffering_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_moragg_ray_of_suffering_AuraScript);
+
+ void OnPeriodic(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+ std::list<HostileReference*> players = GetTarget()->getThreatManager().getThreatList();
+ if (!players.empty())
+ {
+ std::list<HostileReference*>::iterator itr = players.begin();
+ std::advance(itr, urand(0, players.size() - 1));
+
+ uint32 triggerSpell = GetSpellInfo()->GetEffect(aurEff->GetEffIndex())->TriggerSpell;
+ GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_MAX_TARGETS, 1, (*itr)->getTarget(), TRIGGERED_FULL_MASK, NULL, aurEff);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_of_suffering_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_moragg_ray_of_suffering_AuraScript();
+ }
+};
+
+class spell_moragg_ray_of_pain : public SpellScriptLoader
+{
+public:
+ spell_moragg_ray_of_pain() : SpellScriptLoader("spell_moragg_ray_of_pain") { }
+
+ class spell_moragg_ray_of_pain_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_moragg_ray_of_pain_AuraScript);
+
+ void OnPeriodic(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+ std::list<HostileReference*> players = GetTarget()->getThreatManager().getThreatList();
+ if (!players.empty())
+ {
+ std::list<HostileReference*>::iterator itr = players.begin();
+ std::advance(itr, urand(0, players.size() - 1));
+
+ uint32 triggerSpell = GetSpellInfo()->GetEffect(aurEff->GetEffIndex())->TriggerSpell;
+ GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_MAX_TARGETS, 1, (*itr)->getTarget(), TRIGGERED_FULL_MASK, NULL, aurEff);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_of_pain_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_moragg_ray_of_pain_AuraScript();
+ }
+};
+
+class spell_moragg_optic_link : public SpellScriptLoader
+{
+public:
+ spell_moragg_optic_link() : SpellScriptLoader("spell_moragg_optic_link") { }
+
+ class spell_moragg_optic_link_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_moragg_optic_link_AuraScript);
+
+ void OnPeriodic(AuraEffect const* aurEff)
+ {
+ switch (aurEff->GetTickNumber()) // Different visual based on tick
+ {
+ case 1:
+ case 2:
+ case 3:
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ break;
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_2, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ break;
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_2, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_3, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void OnUpdate(AuraEffect* aurEff)
+ {
+ switch (aurEff->GetTickNumber())
+ {
+ case 1:
+ aurEff->SetAmount(aurEff->GetAmount() + 250); // base amount is 500
+ break;
+ case 4:
+ aurEff->SetAmount(aurEff->GetAmount() * 2); // goes to 1500
+ break;
+ case 8:
+ aurEff->SetAmount(aurEff->GetAmount() * 2); // goes to 3000
+ break;
+ default:
+ break;
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_optic_link_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_moragg_optic_link_AuraScript::OnUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_moragg_optic_link_AuraScript();
+ }
};
void AddSC_boss_moragg()
{
new boss_moragg();
+ new spell_moragg_ray_of_suffering();
+ new spell_moragg_ray_of_pain();
+ new spell_moragg_optic_link();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index 833b06cfbff..4fb7646558d 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -17,24 +17,24 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "violet_hold.h"
+#include "SpellInfo.h"
+#include "SpellScript.h"
#include "Player.h"
+#include "violet_hold.h"
enum Spells
{
SPELL_ARCANE_BARRAGE_VOLLEY = 54202,
- SPELL_ARCANE_BARRAGE_VOLLEY_H = 59483,
SPELL_ARCANE_BUFFET = 54226,
- SPELL_ARCANE_BUFFET_H = 59485,
SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
- SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137,
+ SPELL_SUMMON_ETHEREAL_SPHERE_2 = 61337,
SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138
};
enum NPCs
{
NPC_ETHEREAL_SPHERE = 29271,
- //NPC_ETHEREAL_SPHERE2 = 32582, // heroic only?
+ NPC_ETHEREAL_SPHERE2 = 32582
};
enum CreatureSpells
@@ -42,7 +42,8 @@ enum CreatureSpells
SPELL_ARCANE_POWER = 54160,
H_SPELL_ARCANE_POWER = 59474,
SPELL_SUMMON_PLAYERS = 54164,
- SPELL_POWER_BALL_VISUAL = 54141
+ SPELL_POWER_BALL_VISUAL = 54141,
+ SPELL_POWER_BALL_DAMAGE_TRIGGER = 54207
};
enum Yells
@@ -56,52 +57,50 @@ enum Yells
SAY_SUMMON_ENERGY = 6
};
+enum XevozzEvents
+{
+ EVENT_ARCANE_BARRAGE = 1,
+ EVENT_ARCANE_BUFFET,
+ EVENT_SUMMON_SPHERE,
+ EVENT_SUMMON_SPHERE_2,
+ EVENT_RANGE_CHECK,
+ EVENT_SUMMON_PLAYERS,
+ EVENT_DESPAWN_SPHERE
+};
+
+enum SphereActions
+{
+ ACTION_SUMMON = 1,
+};
+
class boss_xevozz : public CreatureScript
{
public:
boss_xevozz() : CreatureScript("boss_xevozz") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_xevozzAI>(creature);
- }
-
struct boss_xevozzAI : public ScriptedAI
{
boss_xevozzAI(Creature* creature) : ScriptedAI(creature)
{
- Initialize();
- instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- void Initialize()
- {
- uiSummonEtherealSphere_Timer = urand(10000, 12000);
- uiArcaneBarrageVolley_Timer = urand(20000, 22000);
- uiArcaneBuffet_Timer = uiSummonEtherealSphere_Timer + urand(5000, 6000);
- }
-
- InstanceScript* instance;
-
- uint32 uiSummonEtherealSphere_Timer;
- uint32 uiArcaneBarrageVolley_Timer;
- uint32 uiArcaneBuffet_Timer;
-
void Reset() override
{
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- Initialize();
DespawnSphere();
+ events.Reset();
}
void DespawnSphere()
{
std::list<Creature*> assistList;
GetCreatureListWithEntryInGrid(assistList, me, NPC_ETHEREAL_SPHERE, 150.0f);
+ GetCreatureListWithEntryInGrid(assistList, me, NPC_ETHEREAL_SPHERE2, 150.0f);
if (assistList.empty())
return;
@@ -116,11 +115,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetSpeed(MOVE_RUN, 0.5f);
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- {
- summoned->AddThreat(target, 0.00f);
- summoned->AI()->AttackStart(target);
- }
+ summoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
}
void AttackStart(Unit* who) override
@@ -139,58 +134,23 @@ public:
void EnterCombat(Unit* /*who*/) override
{
- Talk(SAY_AGGRO);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_XEVOZZ_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ if (GameObject* door = instance->GetGameObject(DATA_XEVOZZ_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ Talk(SAY_AGGRO);
- void UpdateAI(uint32 uiDiff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (uiArcaneBarrageVolley_Timer < uiDiff)
- {
- DoCast(me, SPELL_ARCANE_BARRAGE_VOLLEY);
- uiArcaneBarrageVolley_Timer = urand(20000, 22000);
- }
- else uiArcaneBarrageVolley_Timer -= uiDiff;
-
- if (uiArcaneBuffet_Timer)
- {
- if (uiArcaneBuffet_Timer < uiDiff)
- {
- DoCastVictim(SPELL_ARCANE_BUFFET);
- uiArcaneBuffet_Timer = 0;
- }
- else uiArcaneBuffet_Timer -= uiDiff;
- }
-
- if (uiSummonEtherealSphere_Timer < uiDiff)
- {
- Talk(SAY_SPAWN);
- DoCast(me, SPELL_SUMMON_ETHEREAL_SPHERE_1);
- if (IsHeroic()) // extra one for heroic
- me->SummonCreature(NPC_ETHEREAL_SPHERE, me->GetPositionX() - 5 + rand32() % 10, me->GetPositionY() - 5 + rand32() % 10, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 40000);
-
- uiSummonEtherealSphere_Timer = urand(45000, 47000);
- uiArcaneBuffet_Timer = urand(5000, 6000);
- }
- else uiSummonEtherealSphere_Timer -= uiDiff;
+ if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- DoMeleeAttackIfReady();
+ events.ScheduleEvent(EVENT_SUMMON_SPHERE, 5000);
+ events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(8000, 10000));
+ events.ScheduleEvent(EVENT_ARCANE_BUFFET, urand(10000, 11000));
}
void JustDied(Unit* /*killer*/) override
@@ -201,24 +161,86 @@ public:
if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 7);
}
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
instance->SetData(DATA_WAVE_COUNT, 13);
}
}
+
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+
+ void SpellHit(Unit* who, const SpellInfo* spell) override
+ {
+ if (!who->ToCreature())
+ return;
+
+ if ((spell->Id == SPELL_ARCANE_POWER) || (spell->Id == H_SPELL_ARCANE_POWER))
+ Talk(SAY_SUMMON_ENERGY);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- Talk(SAY_SLAY);
+ switch (uint32 eventId = events.ExecuteEvent())
+ {
+ case EVENT_ARCANE_BARRAGE:
+ DoCast(SPELL_ARCANE_BARRAGE_VOLLEY);
+ events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(8000, 10000));
+ break;
+ case EVENT_ARCANE_BUFFET:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_BUFFET);
+ events.ScheduleEvent(EVENT_ARCANE_BUFFET, urand(15000, 20000));
+ break;
+ case EVENT_SUMMON_SPHERE:
+ Talk(SAY_REPEAT_SUMMON);
+ DoCast(SPELL_SUMMON_ETHEREAL_SPHERE_1);
+ if (IsHeroic())
+ events.ScheduleEvent(EVENT_SUMMON_SPHERE_2, 2500);
+ events.ScheduleEvent(EVENT_SUMMON_PLAYERS, urand(33000, 35000));
+ events.ScheduleEvent(EVENT_SUMMON_SPHERE, urand(45000, 47000));
+ break;
+ case EVENT_SUMMON_SPHERE_2:
+ Talk(SAY_REPEAT_SUMMON);
+ DoCast(SPELL_SUMMON_ETHEREAL_SPHERE_2);
+ break;
+ case EVENT_SUMMON_PLAYERS:
+ if (Creature* sphere = me->FindNearestCreature(NPC_ETHEREAL_SPHERE, 150.0f))
+ sphere->GetAI()->DoAction(ACTION_SUMMON);
+ else if (Creature* sphere = me->FindNearestCreature(NPC_ETHEREAL_SPHERE2, 150.0f))
+ sphere->GetAI()->DoAction(ACTION_SUMMON);
+ break;
+ default:
+ break;
+ }
+
+ DoMeleeAttackIfReady();
}
+
+ private:
+ InstanceScript* instance;
+ EventMap events;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_xevozzAI>(creature);
+ }
};
class npc_ethereal_sphere : public CreatureScript
@@ -226,83 +248,149 @@ class npc_ethereal_sphere : public CreatureScript
public:
npc_ethereal_sphere() : CreatureScript("npc_ethereal_sphere") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ethereal_sphereAI>(creature);
- }
-
struct npc_ethereal_sphereAI : public ScriptedAI
{
npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
void Initialize()
{
- uiSummonPlayers_Timer = urand(33000, 35000);
- uiRangeCheck_Timer = 1000;
+ arcanePower = false;
}
- InstanceScript* instance;
-
- uint32 uiSummonPlayers_Timer;
- uint32 uiRangeCheck_Timer;
-
void Reset() override
{
Initialize();
+ events.Reset();
+ DoCast(SPELL_POWER_BALL_VISUAL);
+ DoCast(SPELL_POWER_BALL_DAMAGE_TRIGGER);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ me->setFaction(16);
+ events.ScheduleEvent(EVENT_DESPAWN_SPHERE, 40000);
+ events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
}
- void UpdateAI(uint32 uiDiff) override
+ void DoAction(int32 action) override
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ if (action == ACTION_SUMMON)
+ DoCast(SPELL_SUMMON_PLAYERS);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
- if (!me->HasAura(SPELL_POWER_BALL_VISUAL))
- DoCast(me, SPELL_POWER_BALL_VISUAL);
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- if (uiRangeCheck_Timer < uiDiff)
+ switch (uint32 eventId = events.ExecuteEvent())
{
- if (Creature* pXevozz = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_XEVOZZ)))
- {
- float fDistance = me->GetDistance2d(pXevozz);
- if (fDistance <= 3)
- DoCast(pXevozz, SPELL_ARCANE_POWER);
- else
- DoCast(me, 35845); //Is it blizzlike?
- }
- uiRangeCheck_Timer = 1000;
+ case EVENT_RANGE_CHECK:
+ if (Creature* xevozz = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_XEVOZZ)))
+ {
+ if (me->IsWithinDist(xevozz, 3.0f) && !arcanePower)
+ {
+ DoCast(SPELL_ARCANE_POWER);
+ arcanePower = true;
+ events.ScheduleEvent(EVENT_DESPAWN_SPHERE, 8000);
+ }
+ }
+ events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
+ break;
+ case EVENT_DESPAWN_SPHERE:
+ me->DespawnOrUnsummon();
+ break;
}
- else uiRangeCheck_Timer -= uiDiff;
+ }
+
+ private:
+ InstanceScript* instance;
+ EventMap events;
+ bool arcanePower;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_ethereal_sphereAI>(creature);
+ }
+};
- if (uiSummonPlayers_Timer < uiDiff)
+class spell_xevozz_summon_players : public SpellScriptLoader
+{
+public:
+ spell_xevozz_summon_players() : SpellScriptLoader("spell_xevozz_summon_players") { }
+
+ class spell_xevozz_summon_players_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_xevozz_summon_players_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* target = GetHitUnit();
+
+ if (target)
{
- DoCast(me, SPELL_SUMMON_PLAYERS); // not working right
+ Position pos = GetOriginalCaster()->GetPosition();
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
- {
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
+ }
+ }
- if (!PlayerList.isEmpty())
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->GetSource()->IsAlive())
- DoTeleportPlayer(i->GetSource(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), i->GetSource()->GetOrientation());
- }
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_xevozz_summon_players_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_xevozz_summon_players_SpellScript();
+ }
+};
+
+class spell_xevozz_summon_ethereal_sphere : public SpellScriptLoader
+{
+public:
+ spell_xevozz_summon_ethereal_sphere() : SpellScriptLoader("spell_xevozz_summon_ethereal_sphere") { }
+
+ class spell_xevozz_summon_ethereal_sphere_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_xevozz_summon_ethereal_sphere_SpellScript);
+
+ void HandleScript(SpellDestination& target)
+ {
+ Unit* caster = GetOriginalCaster();
+ Position pos;
+ float distance = 0.0f;
- uiSummonPlayers_Timer = urand(33000, 35000);
+ while (distance < 20.0f)
+ {
+ pos = caster->GetRandomNearPosition(60.0f);
+ distance = caster->GetDistance(pos);
}
- else uiSummonPlayers_Timer -= uiDiff;
+
+ target.Relocate(pos);
+ }
+
+ void Register() override
+ {
+ OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_xevozz_summon_ethereal_sphere_SpellScript::HandleScript, EFFECT_0, TARGET_DEST_DB);
}
};
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_xevozz_summon_ethereal_sphere_SpellScript();
+ }
};
void AddSC_boss_xevozz()
{
new boss_xevozz();
new npc_ethereal_sphere();
+ new spell_xevozz_summon_players();
+ new spell_xevozz_summon_ethereal_sphere();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index 1043c1db29a..02e479a22f4 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -22,15 +22,9 @@
enum Spells
{
SPELL_SHROUD_OF_DARKNESS = 54524,
- H_SPELL_SHROUD_OF_DARKNESS = 59745,
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_VOID_SHIFT = 54361,
- H_SPELL_VOID_SHIFT = 59743,
-};
-
-enum Creatures
-{
- NPC_VOID_SENTRY = 29364
+ SPELL_VOID_SHIFTED = 54343,
};
enum Yells
@@ -48,19 +42,21 @@ enum Misc
DATA_VOID_DANCE = 2153
};
+enum ZuramatEvents
+{
+ EVENT_VOID_SHIFT = 1,
+ EVENT_SUMMON_VOID,
+ EVENT_SHROUD_OF_DARKNESS
+};
+
class boss_zuramat : public CreatureScript
{
public:
boss_zuramat() : CreatureScript("boss_zuramat") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_zuramatAI>(creature);
- }
-
struct boss_zuramatAI : public ScriptedAI
{
- boss_zuramatAI(Creature* creature) : ScriptedAI(creature)
+ boss_zuramatAI(Creature* creature) : ScriptedAI(creature), sentries(me)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -68,18 +64,18 @@ public:
void Initialize()
{
- SpellShroudOfDarknessTimer = 22000;
- SpellVoidShiftTimer = 15000;
- SpellSummonVoidTimer = 12000;
voidDance = true;
}
- InstanceScript* instance;
-
- uint32 SpellVoidShiftTimer;
- uint32 SpellSummonVoidTimer;
- uint32 SpellShroudOfDarknessTimer;
- bool voidDance;
+ void DespawnSentries()
+ {
+ sentries.DespawnAll();
+ std::list<Creature*> sentrylist;
+ GetCreatureListWithEntryInGrid(sentrylist, me, NPC_VOID_SENTRY_BALL, 200.0f);
+ if (!sentrylist.empty())
+ for (std::list<Creature*>::const_iterator itr = sentrylist.begin(); itr != sentrylist.end(); ++itr)
+ (*itr)->DespawnOrUnsummon();
+ }
void Reset() override
{
@@ -89,6 +85,8 @@ public:
instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
Initialize();
+ events.Reset();
+ DespawnSentries();
}
void AttackStart(Unit* who) override
@@ -107,48 +105,29 @@ public:
void EnterCombat(Unit* /*who*/) override
{
- Talk(SAY_AGGRO);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_ZURAMAT_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ if (GameObject* door = instance->GetGameObject(DATA_ZURAMAT_CELL))
+ if (door->GetGoState() == GO_STATE_READY)
{
EnterEvadeMode();
return;
}
+
+ Talk(SAY_AGGRO);
+
if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ me->SetInCombatWithZone();
+ events.ScheduleEvent(EVENT_SHROUD_OF_DARKNESS, urand(18000, 20000));
+ events.ScheduleEvent(EVENT_VOID_SHIFT, 9000);
+ events.ScheduleEvent(EVENT_SUMMON_VOID, 4000);
+ }
- void UpdateAI(uint32 diff) override
+ void JustSummoned(Creature* summon) override
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (SpellSummonVoidTimer <= diff)
- {
- DoCastVictim(SPELL_SUMMON_VOID_SENTRY, false);
- SpellSummonVoidTimer = 20000;
- } else SpellSummonVoidTimer -=diff;
-
- if (SpellVoidShiftTimer <= diff)
- {
- if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(unit, SPELL_VOID_SHIFT);
- SpellVoidShiftTimer = 20000;
- } else SpellVoidShiftTimer -=diff;
-
- if (SpellShroudOfDarknessTimer <= diff)
- {
- DoCastVictim(SPELL_SHROUD_OF_DARKNESS);
- SpellShroudOfDarknessTimer = 20000;
- } else SpellShroudOfDarknessTimer -=diff;
-
- DoMeleeAttackIfReady();
+ sentries.Summon(summon);
}
void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) override
@@ -167,29 +146,73 @@ public:
void JustDied(Unit* /*killer*/) override
{
+ instance->SetData(DATA_ZURAMAT, 1);
+
Talk(SAY_DEATH);
+ DespawnSentries();
+
if (instance->GetData(DATA_WAVE_COUNT) == 6)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 7);
}
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
+ instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
instance->SetData(DATA_WAVE_COUNT, 13);
}
}
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
return;
- Talk(SAY_SLAY);
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ switch (uint32 eventId = events.ExecuteEvent())
+ {
+ case EVENT_SUMMON_VOID:
+ DoCast(SPELL_SUMMON_VOID_SENTRY);
+ events.ScheduleEvent(EVENT_SUMMON_VOID, urand(7000, 10000));
+ break;
+ case EVENT_VOID_SHIFT:
+ if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(unit, SPELL_VOID_SHIFT);
+ events.ScheduleEvent(EVENT_VOID_SHIFT, 15000);
+ break;
+ case EVENT_SHROUD_OF_DARKNESS:
+ DoCast(SPELL_SHROUD_OF_DARKNESS);
+ events.ScheduleEvent(EVENT_SHROUD_OF_DARKNESS, urand(18000, 20000));
+ break;
+ default:
+ break;
+ }
+
+ DoMeleeAttackIfReady();
}
+
+ private:
+ InstanceScript* instance;
+ EventMap events;
+ SummonList sentries;
+ bool voidDance;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_zuramatAI>(creature);
+ }
};
class achievement_void_dance : public AchievementCriteriaScript
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index ef9ad806c89..e9c526df42e 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -22,8 +22,6 @@
#include "Player.h"
#include "TemporarySummon.h"
-#define MAX_ENCOUNTER 3
-
/* Violet Hold encounters:
0 - First boss
1 - Second boss
@@ -38,21 +36,6 @@
6 - Zuramat
7 - Cyanigosa */
-enum GameObjects
-{
- GO_MAIN_DOOR = 191723,
- GO_XEVOZZ_DOOR = 191556,
- GO_LAVANTHOR_DOOR = 191566,
- GO_ICHORON_DOOR = 191722,
- GO_ZURAMAT_DOOR = 191565,
- GO_EREKEM_DOOR = 191564,
- GO_EREKEM_GUARD_1_DOOR = 191563,
- GO_EREKEM_GUARD_2_DOOR = 191562,
- GO_MORAGG_DOOR = 191606,
- GO_INTRO_ACTIVATION_CRYSTAL = 193615,
- GO_ACTIVATION_CRYSTAL = 193611
-};
-
enum AzureSaboteurSpells
{
SABOTEUR_SHIELD_DISRUPTION = 58291,
@@ -64,7 +47,7 @@ enum CrystalSpells
SPELL_ARCANE_LIGHTNING = 57930
};
-const Position PortalLocation[] =
+Position const PortalLocation[] =
{
{1877.51f, 850.104f, 44.6599f, 4.7822f }, // WP 1
{1918.37f, 853.437f, 47.1624f, 4.12294f}, // WP 2
@@ -74,21 +57,21 @@ const Position PortalLocation[] =
{1908.31f, 809.657f, 38.7037f, 3.08701f} // WP 6
};
-const Position ArcaneSphere = {1887.060059f, 806.151001f, 61.321602f, 0.0f};
-const Position BossStartMove1 = {1894.684448f, 739.390503f, 47.668003f, 0.0f};
-const Position BossStartMove2 = {1875.173950f, 860.832703f, 43.333565f, 0.0f};
-const Position BossStartMove21 = {1858.854614f, 855.071411f, 43.333565f, 0.0f};
-const Position BossStartMove22 = {1891.926636f, 863.388977f, 43.333565f, 0.0f};
-const Position BossStartMove3 = {1916.138062f, 778.152222f, 35.772308f, 0.0f};
-const Position BossStartMove4 = {1853.618286f, 758.557617f, 38.657505f, 0.0f};
-const Position BossStartMove5 = {1906.683960f, 842.348022f, 38.637459f, 0.0f};
-const Position BossStartMove6 = {1928.207031f, 852.864441f, 47.200813f, 0.0f};
-
-const Position CyanigosasSpawnLocation = {1930.281250f, 804.407715f, 52.410946f, 3.139621f};
-const Position MiddleRoomLocation = {1892.291260f, 805.696838f, 38.438862f, 3.139621f};
-const Position MiddleRoomPortalSaboLocation = {1896.622925f, 804.854126f, 38.504772f, 3.139621f};
-
-//Cyanigosa's prefight event data
+Position const ArcaneSphere = {1887.060059f, 806.151001f, 61.321602f, 0.0f};
+Position const BossStartMove1 = {1894.684448f, 739.390503f, 47.668003f, 0.0f};
+Position const BossStartMove2 = {1875.173950f, 860.832703f, 43.333565f, 0.0f};
+Position const BossStartMove21 = {1858.854614f, 855.071411f, 43.333565f, 0.0f};
+Position const BossStartMove22 = {1891.926636f, 863.388977f, 43.333565f, 0.0f};
+Position const BossStartMove3 = {1916.138062f, 778.152222f, 35.772308f, 0.0f};
+Position const BossStartMove4 = {1853.618286f, 758.557617f, 38.657505f, 0.0f};
+Position const BossStartMove5 = {1906.683960f, 842.348022f, 38.637459f, 0.0f};
+Position const BossStartMove6 = {1928.207031f, 852.864441f, 47.200813f, 0.0f};
+
+Position const CyanigosasSpawnLocation = {1930.281250f, 804.407715f, 52.410946f, 3.139621f};
+Position const MiddleRoomLocation = {1892.291260f, 805.696838f, 38.438862f, 3.139621f};
+Position const MiddleRoomPortalSaboLocation = {1896.622925f, 804.854126f, 38.504772f, 3.139621f};
+
+// Cyanigosa's prefight event data
enum Yells
{
CYANIGOSA_SAY_SPAWN = 0
@@ -100,21 +83,45 @@ enum Spells
CYANIGOSA_BLUE_AURA = 47759,
};
+ObjectData const creatureData[] =
+{
+ { NPC_XEVOZZ, DATA_XEVOZZ },
+ { NPC_LAVANTHOR, DATA_LAVANTHOR },
+ { NPC_ICHORON, DATA_ICHORON },
+ { NPC_ZURAMAT, DATA_ZURAMAT },
+ { NPC_EREKEM, DATA_EREKEM },
+ { NPC_MORAGG, DATA_MORAGG },
+ { NPC_CYANIGOSA, DATA_CYANIGOSA },
+ { NPC_SINCLARI, DATA_SINCLARI },
+ { 0, 0 } // END
+};
+
+ObjectData const gameObjectData[] =
+{
+ { GO_EREKEM_GUARD_1_DOOR, DATA_EREKEM_LEFT_GUARD_CELL },
+ { GO_EREKEM_GUARD_2_DOOR, DATA_EREKEM_RIGHT_GUARD_CELL },
+ { GO_EREKEM_DOOR, DATA_EREKEM_CELL },
+ { GO_ZURAMAT_DOOR, DATA_ZURAMAT_CELL },
+ { GO_LAVANTHOR_DOOR, DATA_LAVANTHOR_CELL },
+ { GO_MORAGG_DOOR, DATA_MORAGG_CELL },
+ { GO_ICHORON_DOOR, DATA_ICHORON_CELL },
+ { GO_XEVOZZ_DOOR, DATA_XEVOZZ_CELL },
+ { GO_MAIN_DOOR, DATA_MAIN_DOOR },
+ { 0, 0 } // END
+};
+
class instance_violet_hold : public InstanceMapScript
{
public:
instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { }
- InstanceScript* GetInstanceScript(InstanceMap* map) const override
- {
- return new instance_violet_hold_InstanceMapScript(map);
- }
-
struct instance_violet_hold_InstanceMapScript : public InstanceScript
{
instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ LoadObjectData(creatureData, gameObjectData);
uiRemoveNpc = 0;
@@ -138,29 +145,11 @@ public:
bCrystalActivated = false;
defenseless = true;
uiMainEventPhase = NOT_STARTED;
-
- memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
+ zuramatDead = false;
}
- ObjectGuid uiMoragg;
- ObjectGuid uiErekem;
ObjectGuid uiErekemGuard[2];
- ObjectGuid uiIchoron;
- ObjectGuid uiLavanthor;
- ObjectGuid uiXevozz;
- ObjectGuid uiZuramat;
- ObjectGuid uiCyanigosa;
- ObjectGuid uiSinclari;
-
- ObjectGuid uiMoraggCell;
- ObjectGuid uiErekemCell;
- ObjectGuid uiErekemLeftGuardCell;
- ObjectGuid uiErekemRightGuardCell;
- ObjectGuid uiIchoronCell;
- ObjectGuid uiLavanthorCell;
- ObjectGuid uiXevozzCell;
- ObjectGuid uiZuramatCell;
- ObjectGuid uiMainDoor;
+
ObjectGuid uiTeleportationPortal;
ObjectGuid uiSaboteurPortal;
@@ -180,7 +169,6 @@ public:
uint8 uiDoorIntegrity;
- uint16 m_auiEncounter[MAX_ENCOUNTER];
uint8 uiCountErekemGuards;
uint8 uiCountActivationCrystals;
uint8 uiCyanigosaEventPhase;
@@ -191,132 +179,93 @@ public:
bool bIsDoorSpellCast;
bool bCrystalActivated;
bool defenseless;
+ bool zuramatDead;
std::list<uint8> NpcAtDoorCastingList;
- std::string str_data;
-
- bool IsEncounterInProgress() const override
- {
- for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
- if (m_auiEncounter[i] == IN_PROGRESS)
- return true;
-
- return false;
- }
-
void OnCreatureCreate(Creature* creature) override
{
+ InstanceScript::OnCreatureCreate(creature);
+
switch (creature->GetEntry())
{
- case CREATURE_XEVOZZ:
- uiXevozz = creature->GetGUID();
- break;
- case CREATURE_LAVANTHOR:
- uiLavanthor = creature->GetGUID();
- break;
- case CREATURE_ICHORON:
- uiIchoron = creature->GetGUID();
- break;
- case CREATURE_ZURAMAT:
- uiZuramat = creature->GetGUID();
- break;
- case CREATURE_EREKEM:
- uiErekem = creature->GetGUID();
- break;
- case CREATURE_EREKEM_GUARD:
+ case NPC_EREKEM_GUARD:
if (uiCountErekemGuards < 2)
{
uiErekemGuard[uiCountErekemGuards++] = creature->GetGUID();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
}
break;
- case CREATURE_MORAGG:
- uiMoragg = creature->GetGUID();
+ case NPC_CYANIGOSA:
+ creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
break;
- case CREATURE_CYANIGOSA:
- uiCyanigosa = creature->GetGUID();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ default:
break;
- case CREATURE_SINCLARI:
- uiSinclari = creature->GetGUID();
+ case NPC_VOID_SENTRY:
+ if (zuramatDead)
+ {
+ creature->DespawnOrUnsummon();
+ zuramatDead = false;
+ }
break;
}
- /*
- BEWARE - SHIT.
- if (creature->GetGUID() == uiFirstBoss || creature->GetGUID() == uiSecondBoss)
+ /*if (creature->GetGUID() == uiFirstBoss || creature->GetGUID() == uiSecondBoss)
{
creature->AllLootRemovedFromCorpse();
creature->RemoveLootMode(1);
- }
- */
+ }*/
}
void OnGameObjectCreate(GameObject* go) override
{
+ InstanceScript::OnGameObjectCreate(go);
+
switch (go->GetEntry())
{
- case GO_EREKEM_GUARD_1_DOOR:
- uiErekemLeftGuardCell = go->GetGUID();
- break;
- case GO_EREKEM_GUARD_2_DOOR:
- uiErekemRightGuardCell = go->GetGUID();
- break;
- case GO_EREKEM_DOOR:
- uiErekemCell = go->GetGUID();
- break;
- case GO_ZURAMAT_DOOR:
- uiZuramatCell = go->GetGUID();
- break;
- case GO_LAVANTHOR_DOOR:
- uiLavanthorCell = go->GetGUID();
- break;
- case GO_MORAGG_DOOR:
- uiMoraggCell = go->GetGUID();
- break;
- case GO_ICHORON_DOOR:
- uiIchoronCell = go->GetGUID();
- break;
- case GO_XEVOZZ_DOOR:
- uiXevozzCell = go->GetGUID();
- break;
- case GO_MAIN_DOOR:
- uiMainDoor = go->GetGUID();
- break;
case GO_ACTIVATION_CRYSTAL:
if (uiCountActivationCrystals < 4)
uiActivationCrystal[uiCountActivationCrystals++] = go->GetGUID();
break;
+ default:
+ break;
}
}
- void SetData(uint32 type, uint32 data) override
+ bool SetBossState(uint32 type, EncounterState state) override
{
+ if (!InstanceScript::SetBossState(type, state))
+ return false;
+
switch (type)
{
case DATA_1ST_BOSS_EVENT:
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, CREATURE_EREKEM, NULL);
- m_auiEncounter[0] = data;
- if (data == DONE)
- SaveToDB();
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_EREKEM, nullptr);
break;
case DATA_2ND_BOSS_EVENT:
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, CREATURE_MORAGG, NULL);
- m_auiEncounter[1] = data;
- if (data == DONE)
- SaveToDB();
- break;
- case DATA_CYANIGOSA_EVENT:
- m_auiEncounter[2] = data;
- if (data == DONE)
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_MORAGG, nullptr);
+ break;
+ case DATA_CYANIGOSA:
+ if (state == DONE)
{
- SaveToDB();
uiMainEventPhase = DONE;
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- pMainDoor->SetGoState(GO_STATE_ACTIVE);
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ mainDoor->SetGoState(GO_STATE_ACTIVE);
}
break;
+ default:
+ break;
+ }
+
+ return true;
+ }
+
+ void SetData(uint32 type, uint32 data) override
+ {
+ switch (type)
+ {
case DATA_WAVE_COUNT:
uiWaveCount = data;
bActive = true;
@@ -340,21 +289,8 @@ public:
NpcAtDoorCastingList.pop_back();
break;
case DATA_MAIN_DOOR:
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- {
- switch (data)
- {
- case GO_STATE_ACTIVE:
- pMainDoor->SetGoState(GO_STATE_ACTIVE);
- break;
- case GO_STATE_READY:
- pMainDoor->SetGoState(GO_STATE_READY);
- break;
- case GO_STATE_ACTIVE_ALTERNATIVE:
- pMainDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
- break;
- }
- }
+ if (GameObject* mainDoor = GetGameObject(type))
+ mainDoor->SetGoState(GOState(data));
break;
case DATA_START_BOSS_ENCOUNTER:
switch (uiWaveCount)
@@ -374,7 +310,7 @@ public:
uiMainEventPhase = data;
if (data == IN_PROGRESS) // Start event
{
- if (GameObject* mainDoor = instance->GetGameObject(uiMainDoor))
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
mainDoor->SetGoState(GO_STATE_READY);
uiWaveCount = 1;
bActive = true;
@@ -384,6 +320,9 @@ public:
uiRemoveNpc = 0; // might not have been reset after a wipe on a boss.
}
break;
+ case DATA_ZURAMAT:
+ zuramatDead = true;
+ break;
}
}
@@ -404,9 +343,6 @@ public:
{
switch (type)
{
- case DATA_1ST_BOSS_EVENT: return m_auiEncounter[0];
- case DATA_2ND_BOSS_EVENT: return m_auiEncounter[1];
- case DATA_CYANIGOSA_EVENT: return m_auiEncounter[2];
case DATA_WAVE_COUNT: return uiWaveCount;
case DATA_REMOVE_NPC: return uiRemoveNpc;
case DATA_PORTAL_LOCATION: return uiLocation;
@@ -421,125 +357,114 @@ public:
return 0;
}
- ObjectGuid GetGuidData(uint32 identifier) const override
+ ObjectGuid GetGuidData(uint32 type) const override
{
- switch (identifier)
+ switch (type)
{
- case DATA_MORAGG: return uiMoragg;
- case DATA_EREKEM: return uiErekem;
case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
- case DATA_ICHORON: return uiIchoron;
- case DATA_LAVANTHOR: return uiLavanthor;
- case DATA_XEVOZZ: return uiXevozz;
- case DATA_ZURAMAT: return uiZuramat;
- case DATA_CYANIGOSA: return uiCyanigosa;
- case DATA_MORAGG_CELL: return uiMoraggCell;
- case DATA_EREKEM_CELL: return uiErekemCell;
- case DATA_EREKEM_RIGHT_GUARD_CELL: return uiErekemRightGuardCell;
- case DATA_EREKEM_LEFT_GUARD_CELL: return uiErekemLeftGuardCell;
- case DATA_ICHORON_CELL: return uiIchoronCell;
- case DATA_LAVANTHOR_CELL: return uiLavanthorCell;
- case DATA_XEVOZZ_CELL: return uiXevozzCell;
- case DATA_ZURAMAT_CELL: return uiZuramatCell;
- case DATA_MAIN_DOOR: return uiMainDoor;
- case DATA_SINCLARI: return uiSinclari;
case DATA_TELEPORTATION_PORTAL: return uiTeleportationPortal;
case DATA_SABOTEUR_PORTAL: return uiSaboteurPortal;
}
- return ObjectGuid::Empty;
+ return InstanceScript::GetGuidData(type);
}
void SpawnPortal()
{
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5))%6);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
- if (Creature* portal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, PortalLocation[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN))
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocation[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN))
uiTeleportationPortal = portal->GetGUID();
}
void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
{
- Creature* pBoss = NULL;
+ Creature* boss = nullptr;
switch (uiBoss)
{
case BOSS_MORAGG:
- HandleGameObject(uiMoraggCell, bForceRespawn);
- pBoss = instance->GetCreature(uiMoragg);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove1);
+ HandleGameObject(GetObjectGuid(DATA_MORAGG_CELL), bForceRespawn);
+ boss = GetCreature(DATA_MORAGG);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove1);
break;
case BOSS_EREKEM:
- HandleGameObject(uiErekemCell, bForceRespawn);
- HandleGameObject(uiErekemRightGuardCell, bForceRespawn);
- HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
-
- pBoss = instance->GetCreature(uiErekem);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_CELL), bForceRespawn);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_LEFT_GUARD_CELL), bForceRespawn);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_RIGHT_GUARD_CELL), bForceRespawn);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove2);
+ boss = GetCreature(DATA_EREKEM);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove2);
if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
{
if (bForceRespawn)
- pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ {
+ pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
+ pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
+ }
else
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
}
if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1]))
{
if (bForceRespawn)
+ {
pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
+ }
else
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
}
break;
case BOSS_ICHORON:
- HandleGameObject(uiIchoronCell, bForceRespawn);
- pBoss = instance->GetCreature(uiIchoron);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove3);
+ HandleGameObject(GetObjectGuid(DATA_ICHORON_CELL), bForceRespawn);
+ boss = GetCreature(DATA_ICHORON);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove3);
break;
case BOSS_LAVANTHOR:
- HandleGameObject(uiLavanthorCell, bForceRespawn);
- pBoss = instance->GetCreature(uiLavanthor);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove4);
+ HandleGameObject(GetObjectGuid(DATA_LAVANTHOR_CELL), bForceRespawn);
+ boss = GetCreature(DATA_LAVANTHOR);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove4);
break;
case BOSS_XEVOZZ:
- HandleGameObject(uiXevozzCell, bForceRespawn);
- pBoss = instance->GetCreature(uiXevozz);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove5);
+ HandleGameObject(GetObjectGuid(DATA_XEVOZZ_CELL), bForceRespawn);
+ boss = GetCreature(DATA_XEVOZZ);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove5);
break;
case BOSS_ZURAMAT:
- HandleGameObject(uiZuramatCell, bForceRespawn);
- pBoss = instance->GetCreature(uiZuramat);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove6);
+ HandleGameObject(GetObjectGuid(DATA_ZURAMAT_CELL), bForceRespawn);
+ boss = GetCreature(DATA_ZURAMAT);
+ if (boss)
+ boss->GetMotionMaster()->MovePoint(0, BossStartMove6);
break;
}
// generic boss state changes
- if (pBoss)
+ if (boss)
{
- pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pBoss->SetReactState(REACT_AGGRESSIVE);
+ boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ boss->SetReactState(REACT_AGGRESSIVE);
if (!bForceRespawn)
{
- if (pBoss->isDead())
+ if (boss->isDead())
{
// respawn but avoid to be looted again
- pBoss->Respawn();
- pBoss->RemoveLootMode(1);
+ boss->Respawn();
+ boss->RemoveLootMode(1);
}
- pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ else
+ boss->GetMotionMaster()->MoveTargetedHome();
+
+ boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
uiWaveCount = 0;
}
}
@@ -555,12 +480,12 @@ public:
case 6:
if (uiFirstBoss == 0)
uiFirstBoss = urand(1, 6);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
{
- if (Creature* pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
- uiSaboteurPortal = pPortal->GetGUID();
- if (Creature* pAzureSaboteur = pSinclari->SummonCreature(CREATURE_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
- pAzureSaboteur->CastSpell(pAzureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
+ uiSaboteurPortal = portal->GetGUID();
+ if (Creature* azureSaboteur = sinclari->SummonCreature(NPC_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
+ azureSaboteur->CastSpell(azureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
}
break;
case 12:
@@ -569,25 +494,22 @@ public:
{
uiSecondBoss = urand(1, 6);
} while (uiSecondBoss == uiFirstBoss);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
{
- if (Creature* pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
+ if (Creature* pPortal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
uiSaboteurPortal = pPortal->GetGUID();
- if (Creature* pAzureSaboteur = pSinclari->SummonCreature(CREATURE_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
+ if (Creature* pAzureSaboteur = sinclari->SummonCreature(NPC_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
pAzureSaboteur->CastSpell(pAzureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
}
break;
case 18:
- {
- Creature* pSinclari = instance->GetCreature(uiSinclari);
- if (pSinclari)
- pSinclari->SummonCreature(CREATURE_CYANIGOSA, CyanigosasSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ sinclari->SummonCreature(NPC_CYANIGOSA, CyanigosasSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
break;
- }
case 1:
{
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- pMainDoor->SetGoState(GO_STATE_READY);
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ mainDoor->SetGoState(GO_STATE_READY);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100);
// no break
}
@@ -597,54 +519,15 @@ public:
}
}
- std::string GetSaveData() override
+ void WriteSaveDataMore(std::ostringstream& data) override
{
- OUT_SAVE_INST_DATA;
-
- std::ostringstream saveStream;
- saveStream << "V H " << (uint16)m_auiEncounter[0]
- << ' ' << (uint16)m_auiEncounter[1]
- << ' ' << (uint16)m_auiEncounter[2]
- << ' ' << (uint16)uiFirstBoss
- << ' ' << (uint16)uiSecondBoss;
-
- str_data = saveStream.str();
-
- OUT_SAVE_INST_DATA_COMPLETE;
- return str_data;
+ data << uiFirstBoss << ' ' << uiSecondBoss;
}
- void Load(const char* in) override
+ void ReadSaveDataMore(std::istringstream& data) override
{
- if (!in)
- {
- OUT_LOAD_INST_DATA_FAIL;
- return;
- }
-
- OUT_LOAD_INST_DATA(in);
-
- char dataHead1, dataHead2;
- uint16 data0, data1, data2, data3, data4;
-
- std::istringstream loadStream(in);
- loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4;
-
- if (dataHead1 == 'V' && dataHead2 == 'H')
- {
- m_auiEncounter[0] = data0;
- m_auiEncounter[1] = data1;
- m_auiEncounter[2] = data2;
-
- for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
- if (m_auiEncounter[i] == IN_PROGRESS)
- m_auiEncounter[i] = NOT_STARTED;
-
- uiFirstBoss = uint8(data3);
- uiSecondBoss = uint8(data4);
- } else OUT_LOAD_INST_DATA_FAIL;
-
- OUT_LOAD_INST_DATA_COMPLETE;
+ data >> uiFirstBoss;
+ data >> uiSecondBoss;
}
bool CheckWipe()
@@ -660,6 +543,7 @@ public:
return false;
}
+ zuramatDead = false;
return true;
}
@@ -690,59 +574,57 @@ public:
SetData(DATA_MAIN_DOOR, GO_STATE_ACTIVE);
SetData(DATA_WAVE_COUNT, 0);
uiMainEventPhase = NOT_STARTED;
+ uiActivationTimer = 5000;
for (int i = 0; i < 4; ++i)
if (GameObject* crystal = instance->GetGameObject(uiActivationCrystal[i]))
crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
{
- pSinclari->SetVisible(true);
+ sinclari->SetVisible(true);
std::list<Creature*> GuardList;
- pSinclari->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
+ sinclari->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
{
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ for (Creature* guard : GuardList)
{
- if (Creature* pGuard = *itr)
- {
- pGuard->SetVisible(true);
- pGuard->SetReactState(REACT_AGGRESSIVE);
- pGuard->GetMotionMaster()->MovePoint(1, pGuard->GetHomePosition());
- }
+ guard->SetVisible(true);
+ guard->SetReactState(REACT_AGGRESSIVE);
+ guard->GetMotionMaster()->MovePoint(1, guard->GetHomePosition());
}
}
- pSinclari->GetMotionMaster()->MovePoint(1, pSinclari->GetHomePosition());
- pSinclari->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ sinclari->GetMotionMaster()->MovePoint(1, sinclari->GetHomePosition());
+ sinclari->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
}
// Cyanigosa is spawned but not tranformed, prefight event
- Creature* pCyanigosa = instance->GetCreature(uiCyanigosa);
- if (pCyanigosa && !pCyanigosa->HasAura(CYANIGOSA_SPELL_TRANSFORM))
+ Creature* cyanigosa = GetCreature(DATA_CYANIGOSA);
+ if (cyanigosa && !cyanigosa->HasAura(CYANIGOSA_SPELL_TRANSFORM))
{
if (uiCyanigosaEventTimer <= diff)
{
switch (uiCyanigosaEventPhase)
{
case 1:
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false);
- pCyanigosa->AI()->Talk(CYANIGOSA_SAY_SPAWN);
+ cyanigosa->CastSpell(cyanigosa, CYANIGOSA_BLUE_AURA, false);
+ cyanigosa->AI()->Talk(CYANIGOSA_SAY_SPAWN);
uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
++uiCyanigosaEventPhase;
break;
case 2:
- pCyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f);
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false);
+ cyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f);
+ cyanigosa->CastSpell(cyanigosa, CYANIGOSA_BLUE_AURA, false);
uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
++uiCyanigosaEventPhase;
break;
case 3:
- pCyanigosa->RemoveAurasDueToSpell(CYANIGOSA_BLUE_AURA);
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0);
- pCyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pCyanigosa->SetReactState(REACT_AGGRESSIVE);
+ cyanigosa->RemoveAurasDueToSpell(CYANIGOSA_BLUE_AURA);
+ cyanigosa->CastSpell(cyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0);
+ cyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
+ cyanigosa->SetReactState(REACT_AGGRESSIVE);
uiCyanigosaEventTimer = 2*IN_MILLISECONDS;
++uiCyanigosaEventPhase;
break;
@@ -815,6 +697,11 @@ public:
}
}
};
+
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
+ {
+ return new instance_violet_hold_InstanceMapScript(map);
+ }
};
void AddSC_instance_violet_hold()
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 645a9da4764..b05da4b994c 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -28,22 +28,23 @@
#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
#define GOSSIP_I_WANT_IN "I'm not fighting, so send me in now!"
+#define SAY_EVENT_LOCK "I'm locking the door. Good luck, and thank you for doing this."
#define SPAWN_TIME 20000
enum PortalCreatures
{
- CREATURE_AZURE_INVADER_1 = 30661,
- CREATURE_AZURE_INVADER_2 = 30961,
- CREATURE_AZURE_SPELLBREAKER_1 = 30662,
- CREATURE_AZURE_SPELLBREAKER_2 = 30962,
- CREATURE_AZURE_BINDER_1 = 30663,
- CREATURE_AZURE_BINDER_2 = 30918,
- CREATURE_AZURE_MAGE_SLAYER_1 = 30664,
- CREATURE_AZURE_MAGE_SLAYER_2 = 30963,
- CREATURE_AZURE_CAPTAIN = 30666,
- CREATURE_AZURE_SORCEROR = 30667,
- CREATURE_AZURE_RAIDER = 30668,
- CREATURE_AZURE_STALKER = 32191
+ NPC_AZURE_INVADER_1 = 30661,
+ NPC_AZURE_INVADER_2 = 30961,
+ NPC_AZURE_SPELLBREAKER_1 = 30662,
+ NPC_AZURE_SPELLBREAKER_2 = 30962,
+ NPC_AZURE_BINDER_1 = 30663,
+ NPC_AZURE_BINDER_2 = 30918,
+ NPC_AZURE_MAGE_SLAYER_1 = 30664,
+ NPC_AZURE_MAGE_SLAYER_2 = 30963,
+ NPC_AZURE_CAPTAIN = 30666,
+ NPC_AZURE_SORCEROR = 30667,
+ NPC_AZURE_RAIDER = 30668,
+ NPC_AZURE_STALKER = 32191
};
enum AzureInvaderSpells
@@ -59,7 +60,7 @@ enum AzureSellbreakerSpells
SPELL_ARCANE_BLAST = 58462,
SPELL_SLOW = 25603,
SPELL_CHAINS_OF_ICE = 58464,
- SPELL_CONE_OF_COLD = 58463
+ SPELL_CONE_OF_COLD = 58463,
};
enum AzureBinderSpells
@@ -67,7 +68,7 @@ enum AzureBinderSpells
SPELL_ARCANE_BARRAGE = 58456,
SPELL_ARCANE_EXPLOSION = 58455,
SPELL_FROST_NOVA = 58458,
- SPELL_FROSTBOLT = 58457
+ SPELL_FROSTBOLT = 58457,
};
enum AzureMageSlayerSpells
@@ -85,7 +86,7 @@ enum AzureCaptainSpells
enum AzureSorcerorSpells
{
SPELL_ARCANE_STREAM = 60181,
- SPELL_MANA_DETONATION = 60182
+ SPELL_MANA_DETONATION = 60182,
};
enum AzureRaiderSpells
@@ -114,7 +115,7 @@ enum TrashDoorSpell
enum Spells
{
SPELL_PORTAL_CHANNEL = 58012,
- SPELL_CRYSTAL_ACTIVATION = 57804,
+ SPELL_CRYSTAL_ACTIVATION = 57804, // visual effect
SPELL_ARCANE_SPHERE_PASSIVE = 44263
};
@@ -242,9 +243,21 @@ const float SaboteurFinalPos6[5][3] =
{1931.063354f, 848.468445f, 47.190434f}
};
-const Position MovePosition = {1806.955566f, 803.851807f, 44.363323f, 0.0f};
-const Position playerTeleportPosition = {1830.531006f, 803.939758f, 44.340508f, 6.281611f};
-const Position sinclariOutsidePosition = {1817.315674f, 804.060608f, 44.363998f, 0.0f};
+const Position PortalLocation[] =
+{
+ { 1877.51f, 850.104f, 44.6599f, 4.7822f }, // WP 1
+ { 1936.07f, 803.198f, 53.3749f, 3.12414f }, // WP 3
+ { 1890.64f, 753.471f, 48.7224f, 1.71042f }, // WP 5
+};
+
+#define MAX_PRE_EVENT_PORTAL 3
+
+ObjectGuid preEventPortalGUID[MAX_PRE_EVENT_PORTAL] = { ObjectGuid::Empty };
+
+const Position MovePosition = { 1806.955566f, 803.851807f, 44.363323f, 0.0f };
+const Position playerTeleportPosition = { 1830.531006f, 803.939758f, 44.340508f, 6.281611f };
+const Position sinclariOutsidePosition = { 1820.429810f, 804.066040f, 44.363998f, 0.0f };
+const Position sinclariCrystalPosition = { 1828.868286f, 798.468811f, 44.363998f, 3.890467f };
class npc_sinclari_vh : public CreatureScript
{
@@ -258,7 +271,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
- ENSURE_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
+ ENSURE_AI(npc_sinclari_vh::npc_sinclariAI, creature->AI())->uiPhase = 1;
if (InstanceScript* instance = creature->GetInstanceScript())
instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
@@ -296,17 +309,12 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_sinclariAI>(creature);
- }
-
struct npc_sinclariAI : public ScriptedAI
{
npc_sinclariAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
void Initialize()
@@ -325,6 +333,9 @@ public:
Initialize();
me->SetReactState(REACT_AGGRESSIVE);
+ for (uint8 i = 0; i < MAX_PRE_EVENT_PORTAL; i++)
+ if (TempSummon* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocation[i], TEMPSUMMON_MANUAL_DESPAWN))
+ preEventPortalGUID[i] = summon->GetGUID();
std::list<Creature*> GuardList;
me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
@@ -345,8 +356,6 @@ public:
void UpdateAI(uint32 uiDiff) override
{
- ScriptedAI::UpdateAI(uiDiff);
-
if (uiPhase)
{
if (uiTimer <= uiDiff)
@@ -354,25 +363,17 @@ public:
switch (uiPhase)
{
case 1:
- Talk(SAY_SINCLARI_1);
- uiTimer = 4000;
- uiPhase = 2;
+ me->SetWalk(true);
+ me->GetMotionMaster()->MovePoint(0, sinclariCrystalPosition);
+ uiTimer = 1000;
+ uiPhase = 6;
break;
case 2:
{
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
- {
- if (Creature* pGuard = *itr)
- {
- pGuard->SetWalk(false);
- pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
- }
- }
- uiTimer = 6000;
- uiPhase = 3;
+ me->SetFacingTo(me->GetOrientation() - 3.14f);
+ Talk(SAY_SINCLARI_1);
+ uiTimer = 1500;
+ uiPhase = 7;
break;
}
case 3:
@@ -385,7 +386,6 @@ public:
if (Creature* pGuard = *itr)
{
pGuard->SetVisible(false);
- pGuard->SetReactState(REACT_PASSIVE);
}
}
uiTimer = 2000;
@@ -398,11 +398,58 @@ public:
uiPhase = 5;
break;
case 5:
- instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
+ me->SetFacingTo(0.006673f);
+ me->Say(SAY_EVENT_LOCK, LANG_UNIVERSAL, me); // need to change to db say
me->SetReactState(REACT_PASSIVE);
+ uiTimer = 3000;
+ uiPhase = 8;
+ break;
+ case 6:
+ me->GetMotionMaster()->MovementExpired();
+ me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
+ uiTimer = 2000;
+ uiPhase = 2;
+ break;
+ case 7:
+ {
+ std::list<Creature*> creatures;
+ GetCreatureListWithEntryInGrid(creatures, me, NPC_TELEPORTATION_PORTAL, 200.0f);
+ GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_BINDER_1, 200.0f);
+ GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_MAGE_SLAYER_1, 200.0f);
+ GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_INVADER_1, 200.0f);
+ DoCast(SPELL_CRYSTAL_ACTIVATION);
+ if (!creatures.empty())
+ {
+ for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
+ (*itr)->DisappearAndDie();
+ }
+ uiTimer = 500;
+ uiPhase = 9;
+ }
+ break;
+ case 8:
+ instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
uiTimer = 0;
uiPhase = 0;
break;
+ case 9:
+ {
+ std::list<Creature*> GuardList;
+ me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
+ if (!GuardList.empty())
+ for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ {
+ if (Creature* pGuard = *itr)
+ {
+ pGuard->SetReactState(REACT_PASSIVE);
+ pGuard->SetWalk(false);
+ pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
+ }
+ }
+ uiTimer = 4000;
+ uiPhase = 3;
+ }
+ break;
}
}
else uiTimer -= uiDiff;
@@ -415,6 +462,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_sinclariAI>(creature);
+ }
};
class npc_azure_saboteur : public CreatureScript
@@ -422,14 +473,9 @@ class npc_azure_saboteur : public CreatureScript
public:
npc_azure_saboteur() : CreatureScript("npc_azure_saboteur") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_saboteurAI>(creature);
- }
-
struct npc_azure_saboteurAI : public npc_escortAI
{
- npc_azure_saboteurAI(Creature* creature):npc_escortAI(creature)
+ npc_azure_saboteurAI(Creature* creature) : npc_escortAI(creature)
{
instance = creature->GetInstanceScript();
bHasGotMovingPoints = false;
@@ -532,13 +578,16 @@ public:
{
me->CastSpell(me, SABOTEUR_SHIELD_DISRUPTION, false);
me->DisappearAndDie();
- Creature* pSaboPort = ObjectAccessor::GetCreature((*me), instance->GetGuidData(DATA_SABOTEUR_PORTAL));
- if (pSaboPort)
+ if (Creature* pSaboPort = ObjectAccessor::GetCreature((*me), instance->GetGuidData(DATA_SABOTEUR_PORTAL)))
pSaboPort->DisappearAndDie();
instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_saboteurAI>(creature);
+ }
};
class npc_teleportation_portal_vh : public CreatureScript
@@ -546,11 +595,6 @@ class npc_teleportation_portal_vh : public CreatureScript
public:
npc_teleportation_portal_vh() : CreatureScript("npc_teleportation_portal_vh") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_teleportation_portalAI>(creature);
- }
-
struct npc_teleportation_portalAI : public ScriptedAI
{
npc_teleportation_portalAI(Creature* creature) : ScriptedAI(creature), listOfMobs(me)
@@ -558,6 +602,9 @@ public:
Initialize();
instance = creature->GetInstanceScript();
uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs
+
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == NOT_STARTED)
+ uiTypeOfMobsPortal = 2;
}
void Initialize()
@@ -583,13 +630,15 @@ public:
void MoveInLineOfSight(Unit* /*who*/) override { }
-
void UpdateAI(uint32 diff) override
{
- if (instance->GetData(DATA_REMOVE_NPC) == 1)
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
{
- me->DespawnOrUnsummon();
- instance->SetData(DATA_REMOVE_NPC, 0);
+ if (instance->GetData(DATA_REMOVE_NPC) == 1)
+ {
+ me->DespawnOrUnsummon();
+ instance->SetData(DATA_REMOVE_NPC, 0);
+ }
}
uint8 uiWaveCount = instance->GetData(DATA_WAVE_COUNT);
@@ -608,7 +657,7 @@ public:
uint8 k = uiWaveCount < 12 ? 2 : 3;
for (uint8 i = 0; i < k; ++i)
{
- uint32 entry = RAND(CREATURE_AZURE_CAPTAIN, CREATURE_AZURE_RAIDER, CREATURE_AZURE_STALKER, CREATURE_AZURE_SORCEROR);
+ uint32 entry = RAND(NPC_AZURE_CAPTAIN, NPC_AZURE_RAIDER, NPC_AZURE_STALKER, NPC_AZURE_SORCEROR);
DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
me->SetVisible(false);
@@ -633,14 +682,14 @@ public:
uint8 k = instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
for (uint8 i = 0; i < k; ++i)
{
- uint32 entry = RAND(CREATURE_AZURE_INVADER_1, CREATURE_AZURE_INVADER_2, CREATURE_AZURE_SPELLBREAKER_1, CREATURE_AZURE_SPELLBREAKER_2, CREATURE_AZURE_MAGE_SLAYER_1, CREATURE_AZURE_MAGE_SLAYER_2, CREATURE_AZURE_BINDER_1, CREATURE_AZURE_BINDER_2);
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2);
DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
}
else
{
bPortalGuardianOrKeeperOrEliteSpawn = true;
- uint32 entry = RAND(CREATURE_PORTAL_GUARDIAN, CREATURE_PORTAL_KEEPER);
+ uint32 entry = RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER);
if (Creature* pPortalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
me->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false);
}
@@ -653,37 +702,71 @@ public:
me->RemoveCorpse();
}
break;
+ case 2: // Pre-event
+ if (uiSpawnTimer <= diff)
+ {
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_BINDER_1);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
+ uiSpawnTimer = SPAWN_TIME;
+ } else uiSpawnTimer -= diff;
+ break;
}
}
void JustDied(Unit* /*killer*/) override
{
- instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT)+1);
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT) + 1);
}
void JustSummoned(Creature* summoned) override
{
- listOfMobs.Summon(summoned);
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ {
+ listOfMobs.Summon(summoned);
+ instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
+ }
}
void SummonedCreatureDies(Creature* summoned, Unit* /*killer*/) override
{
- listOfMobs.Despawn(summoned);
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ {
+ listOfMobs.Despawn(summoned);
+ instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ }
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_teleportation_portalAI>(creature);
+ }
};
struct violet_hold_trashAI : public npc_escortAI
{
- violet_hold_trashAI(Creature* creature):npc_escortAI(creature)
+ violet_hold_trashAI(Creature* creature) : npc_escortAI(creature)
{
instance = creature->GetInstanceScript();
bHasGotMovingPoints = false;
- portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
- secondPortalRouteID = 0;
+
+
+ if (instance->GetData(DATA_MAIN_EVENT_PHASE) == NOT_STARTED)
+ {
+ if (Creature* portal = me->FindNearestCreature(NPC_TELEPORTATION_PORTAL, 10.0f))
+ {
+ ObjectGuid portalGUID = portal->GetGUID();
+ for (uint8 i = 0; i < MAX_PRE_EVENT_PORTAL; i++)
+ if (portalGUID == preEventPortalGUID[i])
+ portalLocationID = i * 2;
+ }
+ }
+ else
+ {
+ portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
+ Reset();
+ }
}
public:
@@ -698,7 +781,7 @@ struct violet_hold_trashAI : public npc_escortAI
{
case 0:
if (waypointId == 5)
- CreatureStartAttackDoor();
+ CreatureStartAttackDoor();
break;
case 1:
if ((waypointId == 8 && secondPortalRouteID == 0) || (waypointId == 7 && secondPortalRouteID == 1))
@@ -706,7 +789,7 @@ struct violet_hold_trashAI : public npc_escortAI
break;
case 2:
if (waypointId == 7)
- CreatureStartAttackDoor();
+ CreatureStartAttackDoor();
break;
case 3:
if (waypointId == 8)
@@ -723,7 +806,7 @@ struct violet_hold_trashAI : public npc_escortAI
}
}
- void UpdateAI(uint32) override
+ void UpdateAI(uint32 diff) override
{
if (instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
me->CastStop();
@@ -778,6 +861,8 @@ struct violet_hold_trashAI : public npc_escortAI
SetDespawnAtEnd(false);
Start(true, true);
}
+
+ npc_escortAI::UpdateAI(diff);
}
void JustDied(Unit* /*killer*/) override
@@ -791,7 +876,6 @@ struct violet_hold_trashAI : public npc_escortAI
DoCast(SPELL_DESTROY_DOOR_SEAL);
instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1);
}
-
};
class npc_azure_invader : public CreatureScript
@@ -799,11 +883,6 @@ class npc_azure_invader : public CreatureScript
public:
npc_azure_invader() : CreatureScript("npc_azure_invader") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_invaderAI>(creature);
- }
-
struct npc_azure_invaderAI : public violet_hold_trashAI
{
npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -833,12 +912,11 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
- if (me->GetEntry() == CREATURE_AZURE_INVADER_1)
+ if (me->GetEntry() == NPC_AZURE_INVADER_1)
{
if (uiCleaveTimer <= diff)
{
@@ -848,14 +926,13 @@ public:
if (uiImpaleTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_IMPALE);
uiImpaleTimer = 4000;
} else uiImpaleTimer -= diff;
}
- if (me->GetEntry() == CREATURE_AZURE_INVADER_2)
+ if (me->GetEntry() == NPC_AZURE_INVADER_2)
{
if (uiBrutalStrikeTimer <= diff)
{
@@ -876,6 +953,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_invaderAI>(creature);
+ }
};
class npc_azure_binder : public CreatureScript
@@ -883,11 +964,6 @@ class npc_azure_binder : public CreatureScript
public:
npc_azure_binder() : CreatureScript("npc_azure_binder") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_binderAI>(creature);
- }
-
struct npc_azure_binderAI : public violet_hold_trashAI
{
npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -917,12 +993,11 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
- if (me->GetEntry() == CREATURE_AZURE_BINDER_1)
+ if (me->GetEntry() == NPC_AZURE_BINDER_1)
{
if (uiArcaneExplosionTimer <= diff)
{
@@ -930,16 +1005,15 @@ public:
uiArcaneExplosionTimer = 5000;
} else uiArcaneExplosionTimer -= diff;
- if (uiArcainBarrageTimer <= diff)
+ if (uiArcainBarrageTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_ARCANE_BARRAGE);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
+ DoCast(target, SPELL_ARCANE_BARRAGE);
uiArcainBarrageTimer = 6000;
} else uiArcainBarrageTimer -= diff;
}
- if (me->GetEntry() == CREATURE_AZURE_BINDER_2)
+ if (me->GetEntry() == NPC_AZURE_BINDER_2)
{
if (uiFrostNovaTimer <= diff)
{
@@ -949,8 +1023,7 @@ public:
if (uiFrostboltTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_FROSTBOLT);
uiFrostboltTimer = 6000;
} else uiFrostboltTimer -= diff;
@@ -960,6 +1033,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_binderAI>(creature);
+ }
};
class npc_azure_mage_slayer : public CreatureScript
@@ -967,11 +1044,6 @@ class npc_azure_mage_slayer : public CreatureScript
public:
npc_azure_mage_slayer() : CreatureScript("npc_azure_mage_slayer") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_mage_slayerAI>(creature);
- }
-
struct npc_azure_mage_slayerAI : public violet_hold_trashAI
{
npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -997,12 +1069,11 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
- if (me->GetEntry() == CREATURE_AZURE_MAGE_SLAYER_1)
+ if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_1)
{
if (uiArcaneEmpowermentTimer <= diff)
{
@@ -1011,12 +1082,11 @@ public:
} else uiArcaneEmpowermentTimer -= diff;
}
- if (me->GetEntry() == CREATURE_AZURE_MAGE_SLAYER_2)
+ if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_2)
{
if (uiSpellLockTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_SPELL_LOCK);
uiSpellLockTimer = 9000;
} else uiSpellLockTimer -= diff;
@@ -1026,6 +1096,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_mage_slayerAI>(creature);
+ }
};
class npc_azure_raider : public CreatureScript
@@ -1033,11 +1107,6 @@ class npc_azure_raider : public CreatureScript
public:
npc_azure_raider() : CreatureScript("npc_azure_raider") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_raiderAI>(creature);
- }
-
struct npc_azure_raiderAI : public violet_hold_trashAI
{
npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -1063,7 +1132,6 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -1084,6 +1152,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_raiderAI>(creature);
+ }
};
class npc_azure_stalker : public CreatureScript
@@ -1114,7 +1186,6 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -1123,8 +1194,7 @@ public:
{
if (_tacticalBlinkTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
DoCast(target, SPELL_TACTICAL_BLINK);
_tacticalBlinkTimer = 6000;
_tacticalBlinkCast = true;
@@ -1135,8 +1205,8 @@ public:
{
if (_backstabTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true);
- DoCast(target, SPELL_BACKSTAB);
+ if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true))
+ DoCast(target, SPELL_BACKSTAB);
_tacticalBlinkCast = false;
_backstabTimer =1300;
} else _backstabTimer -= diff;
@@ -1191,43 +1261,39 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
- if (me->GetEntry() == CREATURE_AZURE_SPELLBREAKER_1)
+ if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_1)
{
if (uiArcaneBlastTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_ARCANE_BLAST);
uiArcaneBlastTimer = 6000;
} else uiArcaneBlastTimer -= diff;
if (uiSlowTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_SLOW);
uiSlowTimer = 5000;
} else uiSlowTimer -= diff;
}
- if (me->GetEntry() == CREATURE_AZURE_SPELLBREAKER_2)
+ if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_2)
{
if (uiChainsOfIceTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_CHAINS_OF_ICE);
uiChainsOfIceTimer = 7000;
} else uiChainsOfIceTimer -= diff;
if (uiConeOfColdTimer <= diff)
{
- DoCast(SPELL_CONE_OF_COLD);
+ DoCast(SPELL_CONE_OF_COLD);
uiConeOfColdTimer = 5000;
} else uiConeOfColdTimer -= diff;
}
@@ -1247,11 +1313,6 @@ class npc_azure_captain : public CreatureScript
public:
npc_azure_captain() : CreatureScript("npc_azure_captain") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_captainAI>(creature);
- }
-
struct npc_azure_captainAI : public violet_hold_trashAI
{
npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -1277,7 +1338,6 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -1298,6 +1358,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_captainAI>(creature);
+ }
};
class npc_azure_sorceror : public CreatureScript
@@ -1305,11 +1369,6 @@ class npc_azure_sorceror : public CreatureScript
public:
npc_azure_sorceror() : CreatureScript("npc_azure_sorceror") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_sorcerorAI>(creature);
- }
-
struct npc_azure_sorcerorAI : public violet_hold_trashAI
{
npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature)
@@ -1337,15 +1396,13 @@ public:
void UpdateAI(uint32 diff) override
{
violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
if (uiArcaneStreamTimer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_ARCANE_STREAM);
uiArcaneStreamTimer = urand(0, 5000)+5000;
uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
@@ -1360,8 +1417,12 @@ public:
DoMeleeAttackIfReady();
}
};
-};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_azure_sorcerorAI>(creature);
+ }
+};
class npc_violet_hold_arcane_sphere : public CreatureScript
{
@@ -1419,6 +1480,33 @@ public:
}
};
+class spell_crystal_activation : public SpellScriptLoader
+{
+public:
+ spell_crystal_activation() : SpellScriptLoader("spell_crystal_activation") { }
+
+ class spell_crystal_activation_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_crystal_activation_SpellScript);
+
+ void HandleSendEvent(SpellEffIndex effIndex)
+ {
+ if (GetHitUnit()->GetEntry() == NPC_VIOLET_HOLD_GUARD)
+ PreventHitDefaultEffect(effIndex);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_crystal_activation_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_crystal_activation_SpellScript();
+ }
+};
+
void AddSC_violet_hold()
{
new npc_sinclari_vh();
@@ -1434,4 +1522,5 @@ void AddSC_violet_hold()
new npc_azure_saboteur();
new npc_violet_hold_arcane_sphere();
new go_activation_crystal();
+ new spell_crystal_activation();
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.h b/src/server/scripts/Northrend/VioletHold/violet_hold.h
index 404d1f493e6..e8da9576c13 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.h
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.h
@@ -18,13 +18,18 @@
#ifndef DEF_VIOLET_HOLD_H
#define DEF_VIOLET_HOLD_H
-#define DataHeader "VIO"
+#define DataHeader "VH"
+
+uint32 const EncounterCount = 3;
enum Data
{
+ // Main encounters
DATA_1ST_BOSS_EVENT,
DATA_2ND_BOSS_EVENT,
- DATA_CYANIGOSA_EVENT,
+ DATA_CYANIGOSA,
+
+ // Misc
DATA_WAVE_COUNT,
DATA_REMOVE_NPC,
DATA_PORTAL_LOCATION,
@@ -38,10 +43,8 @@ enum Data
DATA_ACTIVATE_CRYSTAL,
DATA_MAIN_EVENT_PHASE,
DATA_DEFENSELESS,
-};
-enum Data64
-{
+ // Bosses
DATA_MORAGG,
DATA_EREKEM,
DATA_EREKEM_GUARD_1,
@@ -50,7 +53,8 @@ enum Data64
DATA_LAVANTHOR,
DATA_XEVOZZ,
DATA_ZURAMAT,
- DATA_CYANIGOSA,
+
+ // Cells
DATA_MORAGG_CELL,
DATA_EREKEM_CELL,
DATA_EREKEM_LEFT_GUARD_CELL,
@@ -59,6 +63,8 @@ enum Data64
DATA_LAVANTHOR_CELL,
DATA_XEVOZZ_CELL,
DATA_ZURAMAT_CELL,
+
+ // Misc
DATA_MAIN_DOOR,
DATA_SINCLARI,
DATA_TELEPORTATION_PORTAL,
@@ -81,33 +87,50 @@ enum Bosses
enum CreaturesIds
{
- CREATURE_TELEPORTATION_PORTAL = 31011,
- CREATURE_PORTAL_GUARDIAN = 30660,
- CREATURE_PORTAL_KEEPER = 30695,
- CREATURE_XEVOZZ = 29266,
- CREATURE_LAVANTHOR = 29312,
- CREATURE_ICHORON = 29313,
- CREATURE_ZURAMAT = 29314,
- CREATURE_EREKEM = 29315,
- CREATURE_EREKEM_GUARD = 29395,
- CREATURE_MORAGG = 29316,
- CREATURE_CYANIGOSA = 31134,
- CREATURE_SINCLARI = 30658,
- CREATURE_SABOTEOUR = 31079,
- NPC_VIOLET_HOLD_GUARD = 30659,
- NPC_DEFENSE_SYSTEM = 30837
+ NPC_TELEPORTATION_PORTAL = 31011,
+ NPC_PORTAL_GUARDIAN = 30660,
+ NPC_PORTAL_KEEPER = 30695,
+ NPC_XEVOZZ = 29266,
+ NPC_LAVANTHOR = 29312,
+ NPC_ICHORON = 29313,
+ NPC_ZURAMAT = 29314,
+ NPC_EREKEM = 29315,
+ NPC_EREKEM_GUARD = 29395,
+ NPC_MORAGG = 29316,
+ NPC_CYANIGOSA = 31134,
+ NPC_SINCLARI = 30658,
+ NPC_SABOTEOUR = 31079,
+ NPC_VIOLET_HOLD_GUARD = 30659,
+ NPC_DEFENSE_SYSTEM = 30837,
+ NPC_VOID_SENTRY = 29364,
+ NPC_VOID_SENTRY_BALL = 29365
+};
+
+enum GameObjectIds
+{
+ GO_MAIN_DOOR = 191723,
+ GO_XEVOZZ_DOOR = 191556,
+ GO_LAVANTHOR_DOOR = 191566,
+ GO_ICHORON_DOOR = 191722,
+ GO_ZURAMAT_DOOR = 191565,
+ GO_EREKEM_DOOR = 191564,
+ GO_EREKEM_GUARD_1_DOOR = 191563,
+ GO_EREKEM_GUARD_2_DOOR = 191562,
+ GO_MORAGG_DOOR = 191606,
+ GO_INTRO_ACTIVATION_CRYSTAL = 193615,
+ GO_ACTIVATION_CRYSTAL = 193611
};
enum WorldStateIds
{
- WORLD_STATE_VH = 3816,
- WORLD_STATE_VH_PRISON_STATE = 3815,
- WORLD_STATE_VH_WAVE_COUNT = 3810,
+ WORLD_STATE_VH = 3816,
+ WORLD_STATE_VH_PRISON_STATE = 3815,
+ WORLD_STATE_VH_WAVE_COUNT = 3810,
};
enum Events
{
- EVENT_ACTIVATE_CRYSTAL = 20001
+ EVENT_ACTIVATE_CRYSTAL = 20001
};
#endif