diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Object.cpp | 30 | ||||
-rw-r--r-- | src/game/SharedDefines.h | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 54 |
3 files changed, 73 insertions, 13 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index d565818910e..1ac4c8fa2f0 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -465,6 +465,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask return; bool IsActivateToQuest = false; + bool IsPerCasterAuraState = false; if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) { if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) @@ -477,6 +478,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if (((GameObject*)this)->GetGoArtKit()) updateMask->SetBit(GAMEOBJECT_BYTES_1); } + else if (isType(TYPEMASK_UNIT)) + { + if( ((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE)) + { + IsPerCasterAuraState = true; + updateMask->SetBit(UNIT_FIELD_AURASTATE); + } + } } else // case UPDATETYPE_VALUES { @@ -489,6 +498,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask updateMask->SetBit(GAMEOBJECT_DYNAMIC); updateMask->SetBit(GAMEOBJECT_BYTES_1); } + else if (isType(TYPEMASK_UNIT)) + { + if( ((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE)) + { + IsPerCasterAuraState = true; + updateMask->SetBit(UNIT_FIELD_AURASTATE); + } + } } WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); @@ -513,6 +530,19 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *data << uint32(appendValue); } + else if (index == UNIT_FIELD_AURASTATE) + { + if(IsPerCasterAuraState) + { + // IsPerCasterAuraState set if related pet caster aura state set already + if (((Unit*)this)->HasAuraState(AURA_STATE_CONFLAGRATE, NULL, target)) + *data << m_uint32Values[ index ]; + else + *data << (m_uint32Values[ index ] & ~(1 << (AURA_STATE_CONFLAGRATE-1))); + } + else + *data << m_uint32Values[ index ]; + } // FIXME: Some values at server stored in float format but must be sent to client in uint32 format else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) { diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 0540f8f7dbe..a708a80199c 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -908,7 +908,7 @@ enum AuraState //AURA_STATE_UNKNOWN11 = 11, // t| AURA_STATE_FAERIE_FIRE = 12, // c t| AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | - AURA_STATE_CONFLAGRATE = 14, // T | + AURA_STATE_CONFLAGRATE = 14, // T | per-caster AURA_STATE_SWIFTMEND = 15, // T | AURA_STATE_DEADLY_POISON = 16, // T | AURA_STATE_ENRAGE = 17, // C | diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 359e31c3acc..84590d47336 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8536,6 +8536,48 @@ void Unit::RemoveAllAttackers() } } +bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const +{ + if (Caster && spellProto) + { + AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) + if((*j)->isAffectedOnSpell(spellProto)) + return true; + } + return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); +} + +/* +bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const +{ + if(!HasAuraState(flag)) + return false; + + // single per-caster aura state + if(flag == AURA_STATE_CONFLAGRATE) + { + Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); + for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i) + { + if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && + (*i)->GetCasterGUID() == caster && + // Immolate + (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) || + // Shadowflame + ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002))) + { + return true; + } + } + + return false; + } + + return true; +} +*/ + void Unit::ModifyAuraState(AuraState flag, bool apply) { if (apply) @@ -8581,18 +8623,6 @@ void Unit::ModifyAuraState(AuraState flag, bool apply) } } -bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const -{ - if (Caster && spellProto) - { - AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for(AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) - if((*j)->isAffectedOnSpell(spellProto)) - return true; - } - return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); -} - Unit *Unit::GetOwner() const { if(uint64 ownerid = GetOwnerGUID()) |