diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/GameObjectAI.h | 1 | ||||
-rwxr-xr-x | src/server/game/AI/CoreAI/UnitAI.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 11 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 12 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 10 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 13 | ||||
-rwxr-xr-x | src/server/game/DataStores/DBCEnums.h | 4 | ||||
-rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 2 | ||||
-rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 27 | ||||
-rwxr-xr-x | src/server/game/Events/GameEventMgr.h | 1 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectAccessor.h | 20 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CombatHandler.cpp | 23 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_modify.cpp | 7 |
15 files changed, 113 insertions, 23 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 8d0e0508113..93cd3a6d237 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -49,6 +49,7 @@ class GameObjectAI virtual uint32 GetDialogStatus(Player* /*player*/) {return 100;} virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {} virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} + virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {} }; class NullGameObjectAI : public GameObjectAI diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 3c16fe493b4..444dce0339e 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -267,6 +267,7 @@ class UnitAI virtual void sQuestComplete(Player* /*player*/, Quest const* /*quest*/) {} virtual void sQuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {} virtual bool sOnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/) { return false; } + virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) {} }; class PlayerAI : public UnitAI diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index fde660e483e..7dd793a302b 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -811,6 +811,12 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) GetScript()->mLastInvoker = invoker->GetGUID(); GetScript()->SetScript9(e, entry); } + +void SmartAI::sOnGameEvent(bool start, uint16 eventId) +{ + GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId); +} + /* SMART_EVENT_UPDATE_OOC SMART_EVENT_SPELLHIT @@ -913,6 +919,11 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv GetScript()->SetScript9(e, entry); } +void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId) +{ + GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId); +} + class SmartTrigger : public AreaTriggerScript { public: diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 8bb3bda8dd6..dc1f901d477 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -183,6 +183,7 @@ class SmartAI : public CreatureAI //void sQuestComplete(Player* player, Quest const* quest); void sQuestReward(Player* player, Quest const* quest, uint32 opt); bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex); + void sOnGameEvent(bool start, uint16 eventId); uint32 mEscortQuestID; @@ -249,6 +250,7 @@ public: void Destroyed(Player* player, uint32 eventId); void SetData(uint32 id, uint32 value); void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); + void OnGameEvent(bool start, uint16 eventId); protected: GameObject* const go; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9755055cd6e..dded086b584 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2595,6 +2595,14 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui ProcessAction(e, unit, var0, var1); break; } + case SMART_EVENT_GAME_EVENT_START: + case SMART_EVENT_GAME_EVENT_END: + { + if (e.event.gameEvent.gameEventId != var0) + return; + ProcessAction(e, NULL, var0); + break; + } default: sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType()); break; @@ -2996,7 +3004,9 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry) mResumeActionList = e.action.timedActionList.dontResume ? false : true; InitTimer((*i)); } -}Unit* SmartScript::GetLastInvoker() +} + +Unit* SmartScript::GetLastInvoker() { return ObjectAccessor::FindUnit(mLastInvoker); } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 011ed75205d..1df5849ca75 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -26,6 +26,7 @@ #include "CellImpl.h" #include "InstanceScript.h" #include "ScriptedCreature.h" +#include "GameEventMgr.h" #include "SmartScriptMgr.h" @@ -466,6 +467,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax)) return false; break; + case SMART_EVENT_GAME_EVENT_START: + case SMART_EVENT_GAME_EVENT_END: + { + GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap(); + if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid()) + return false; + break; + } case SMART_EVENT_TIMED_EVENT_TRIGGERED: case SMART_EVENT_INSTANCE_PLAYER_ENTER: case SMART_EVENT_TRANSPORT_RELOCATE: @@ -492,7 +501,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_EVENT_WAYPOINT_RESUMED: case SMART_EVENT_WAYPOINT_STOPPED: case SMART_EVENT_WAYPOINT_ENDED: - case SMART_ACTION_PLAYMOVIE: case SMART_EVENT_GOSSIP_SELECT: case SMART_EVENT_GOSSIP_HELLO: case SMART_EVENT_JUST_CREATED: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index e80da52ccd3..ea15cb46375 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -152,8 +152,10 @@ enum SMART_EVENT SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none SMART_EVENT_DUMMY_EFFECT = 66, //1 // spellId, effectIndex SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax + SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry + SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry - SMART_EVENT_END = 68, + SMART_EVENT_END = 70, }; struct SmartEvent @@ -338,6 +340,11 @@ struct SmartEvent uint32 cooldownMax; } behindTarget; + struct + { + uint32 gameEventId; + } gameEvent; + struct { uint32 param1; @@ -1128,7 +1135,9 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] = {SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT }, {SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE }, {SMART_EVENT_DUMMY_EFFECT, SMART_SCRIPT_TYPE_MASK_SPELL }, - {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE } + {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE }, + {SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT }, + {SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT }, }; diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index dcdc2b2ea0a..a13761d121f 100755 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -417,7 +417,7 @@ enum SummonPropFlags enum VehicleSeatFlags { VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden - VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing + VEHICLE_SEAT_FLAG_UNK1 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT @@ -425,6 +425,7 @@ enum VehicleSeatFlags VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI + VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 }; enum VehicleSeatFlagsB @@ -435,7 +436,6 @@ enum VehicleSeatFlagsB VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040, VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100, - VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 }; diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index ba7be495c77..f04f3368b0f 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1939,7 +1939,7 @@ struct VehicleSeatEntry // 46-57 added in 3.1, floats mostly bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; } - bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_B_CANSWITCH; } + bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_SWITCH; } bool IsUsableByOverride() const { return (m_flags & VEHICLE_SEAT_FLAG_UNCONTROLLED) || (m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3)); } bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; } diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index fe018ec78ce..d3c3268e9ce 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -341,7 +341,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) } } - if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11)) + if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK1)) unit->AddUnitState(UNIT_STAT_ONVEHICLE); unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index d3cc27c9e6c..5cb130b93e4 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -27,6 +27,8 @@ #include "GossipDef.h" #include "Player.h" #include "BattlegroundMgr.h" +#include "UnitAI.h" +#include "GameObjectAI.h" bool GameEventMgr::CheckOneGameEvent(uint16 entry) const { @@ -1059,6 +1061,8 @@ uint32 GameEventMgr::Update() // return the next e void GameEventMgr::UnApplyEvent(uint16 event_id) { sLog->outDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); + //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END + RunSmartAIScripts(event_id, false); // un-spawn positive event tagged objects GameEventUnspawn(event_id); // spawn negative event tagget objects @@ -1090,6 +1094,9 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id) sLog->outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); + //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END + RunSmartAIScripts(event_id, true); + // spawn positive event tagget objects GameEventSpawn(event_id); // un-spawn negative event tagged objects @@ -1601,6 +1608,26 @@ void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id) } } +void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate) +{ + //! Iterate over every supported source type (creature and gameobject) + //! Not entirely sure how this will affect units in non-loaded grids. + { + TRINITY_READ_GUARD(HashMapHolder<Creature>::LockType, *HashMapHolder<Creature>::GetLock()); + HashMapHolder<Creature>::MapType const& m = ObjectAccessor::GetCreatures(); + for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter) + if (iter->second->IsInWorld()) + iter->second->AI()->sOnGameEvent(activate, event_id); + } + { + TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<GameObject>::GetLock()); + HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects(); + for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter) + if (iter->second->IsInWorld()) + iter->second->AI()->OnGameEvent(activate, event_id); + } +} + bool IsHolidayActive(HolidayIds id) { if (id == HOLIDAY_NONE) diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index a2a35a85098..bba92b4d24c 100755 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -132,6 +132,7 @@ class GameEventMgr void UpdateEventNPCFlags(uint16 event_id); void UpdateEventNPCVendor(uint16 event_id, bool activate); void UpdateBattlegroundSettings(); + void RunSmartAIScripts(uint16 event_id, bool activate); //! Runs SMART_EVENT_GAME_EVENT_START/_END SAI bool CheckOneGameEventConditions(uint16 event_id); void SaveWorldEventStateToDB(uint16 event_id); bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id); diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h index 25fa20dce70..92c947eb86f 100755 --- a/src/server/game/Globals/ObjectAccessor.h +++ b/src/server/game/Globals/ObjectAccessor.h @@ -201,16 +201,16 @@ class ObjectAccessor } // when using this, you must use the hashmapholder's lock - //HashMapHolder<Creature>::MapType& GetCreatures() - //{ - // return HashMapHolder<Creature>::GetContainer(); - //} - - //// when using this, you must use the hashmapholder's lock - //HashMapHolder<GameObject>::MapType& GetGameObjects() - //{ - // return HashMapHolder<GameObject>::GetContainer(); - //} + static HashMapHolder<Creature>::MapType const& GetCreatures() + { + return HashMapHolder<Creature>::GetContainer(); + } + + // when using this, you must use the hashmapholder's lock + static HashMapHolder<GameObject>::MapType const& GetGameObjects() + { + return HashMapHolder<GameObject>::GetContainer(); + } template<class T> static void AddObject(T* object) { diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp index 31a09e830ff..e6c4499baab 100755 --- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp @@ -23,13 +23,15 @@ #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectDefines.h" +#include "Vehicle.h" +#include "VehicleDefines.h" -void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data) +void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data) { uint64 guid; recv_data >> guid; - sLog->outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); @@ -47,6 +49,20 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data) return; } + //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, + //! so we'll place the same check here. Note that it might be possible to reuse this snippet + //! in other places as well. + if (Vehicle* vehicle = _player->GetVehicle()) + { + VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player); + ASSERT(seat); + if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK)) + { + SendAttackStop(pEnemy); + return; + } + } + _player->Attack(pEnemy, true); } @@ -55,7 +71,7 @@ void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/) GetPlayer()->AttackStop(); } -void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data) { uint32 sheathed; recv_data >> sheathed; @@ -79,4 +95,3 @@ void WorldSession::SendAttackStop(Unit const* enemy) data << uint32(0); // unk, can be 1 also SendPacket(&data); } - diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 28bc17a7450..c32abb9537b 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1129,7 +1129,12 @@ public: uint16 drunkMod = drunklevel * 0xFFFF / 100; - handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod); + Player* target = handler->getSelectedPlayer(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + if (target) + target->SetDrunkValue(drunkMod); return true; } |