diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 10 | ||||
-rw-r--r-- | src/server/game/Spells/SpellHistory.cpp | 25 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 1 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 | ||||
-rw-r--r-- | src/server/scripts/World/duel_reset.cpp | 79 | ||||
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 7 |
6 files changed, 100 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 7c0700fa244..c9388fe56b2 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1947,6 +1947,12 @@ class Player : public Unit, public GridObject<Player> void SetHonorPoints(uint32 value); void SetArenaPoints(uint32 value); + // duel health and mana reset methods + void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); } + void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); } + void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); } + void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); } + //End of PvP System void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0); @@ -2630,6 +2636,10 @@ class Player : public Unit, public GridObject<Player> uint32 _activeCheats; + // variables to save health and mana before duel and restore them after duel + uint32 healthBeforeDuel; + uint32 manaBeforeDuel; + WorldLocation _corpseLocation; }; diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index d2cf03dc936..f8593fc8005 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -671,19 +671,14 @@ void SpellHistory::RestoreCooldownStateAfterDuel() _spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first]; } - _spellCooldowns = _spellCooldownsBeforeDuel; - - // update the client: clear all cooldowns - std::vector<int32> resetCooldowns; - resetCooldowns.reserve(_spellCooldowns.size()); - - for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr) - resetCooldowns.push_back(itr->first); - - if (resetCooldowns.empty()) - return; - - SendClearCooldowns(resetCooldowns); + // check for spell with onHold active before and during the duel + for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr) + { + if (!itr->second.OnHold && + _spellCooldowns.find(itr->first) != _spellCooldowns.end() && + !_spellCooldowns[itr->first].OnHold) + _spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first]; + } // update the client: restore old cooldowns PacketCooldowns cooldowns; @@ -694,14 +689,14 @@ void SpellHistory::RestoreCooldownStateAfterDuel() uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0; // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs - if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS) + if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || itr->second.OnHold) continue; cooldowns[itr->first] = cooldownDuration; } WorldPacket data; - BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns); + BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS, cooldowns); player->SendDirectMessage(&data); } } diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index bb4de29ad56..c41caa8f955 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1183,6 +1183,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetBoolDefault("PlayerStart.AllSpells", false); m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0); m_bool_configs[CONFIG_RESET_DUEL_COOLDOWNS] = sConfigMgr->GetBoolDefault("ResetDuelCooldowns", false); + m_bool_configs[CONFIG_RESET_DUEL_HEALTH_MANA] = sConfigMgr->GetBoolDefault("ResetDuelHealthMana", false); m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false); m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false); m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index e3dc3b55681..133ac3f2386 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -164,6 +164,7 @@ enum WorldBoolConfigs CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA, CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA, CONFIG_RESET_DUEL_COOLDOWNS, + CONFIG_RESET_DUEL_HEALTH_MANA, BOOL_CONFIG_VALUE_COUNT }; diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp index f08469d5bd5..ae98c0eb4ab 100644 --- a/src/server/scripts/World/duel_reset.cpp +++ b/src/server/scripts/World/duel_reset.cpp @@ -17,6 +17,7 @@ #include "ScriptMgr.h" #include "Player.h" +#include "Pet.h" class DuelResetScript : public PlayerScript { @@ -26,28 +27,90 @@ class DuelResetScript : public PlayerScript // Called when a duel starts (after 3s countdown) void OnDuelStart(Player* player1, Player* player2) override { + // Cooldowns reset if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) { player1->GetSpellHistory()->SaveCooldownStateBeforeDuel(); player2->GetSpellHistory()->SaveCooldownStateBeforeDuel(); - player1->RemoveArenaSpellCooldowns(true); - player2->RemoveArenaSpellCooldowns(true); + + ResetSpellCooldowns(player1, true); + ResetSpellCooldowns(player2, true); + } + + // Health and mana reset + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA)) + { + player1->SaveHealthBeforeDuel(); + player1->SetHealth(player1->GetMaxHealth()); + + player2->SaveHealthBeforeDuel(); + player2->SetHealth(player2->GetMaxHealth()); + + // check if player1 class uses mana + if (player1->getPowerType() == POWER_MANA || player1->getClass() == CLASS_DRUID) + { + player1->SaveManaBeforeDuel(); + player1->SetPower(POWER_MANA, player1->GetMaxPower(POWER_MANA)); + } + + // check if player2 class uses mana + if (player2->getPowerType() == POWER_MANA || player2->getClass() == CLASS_DRUID) + { + player2->SaveManaBeforeDuel(); + player2->SetPower(POWER_MANA, player2->GetMaxPower(POWER_MANA)); + } } } // Called when a duel ends - void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType /*type*/) override + void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override { - if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) + // do not reset anything if DUEL_INTERRUPTED or DUEL_FLED + if (type == DUEL_WON) { - winner->RemoveArenaSpellCooldowns(true); - loser->RemoveArenaSpellCooldowns(true); + // Cooldown restore + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) + { + + ResetSpellCooldowns(winner, true); + ResetSpellCooldowns(loser, true); - winner->GetSpellHistory()->RestoreCooldownStateAfterDuel(); - loser->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + winner->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + loser->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + } + + // Health and mana restore + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA)) + { + winner->RestoreHealthAfterDuel(); + loser->RestoreHealthAfterDuel(); + + // check if player1 class uses mana + if (winner->getPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID) + winner->RestoreManaAfterDuel(); + + // check if player2 class uses mana + if (loser->getPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID) + loser->RestoreManaAfterDuel(); + } } } + + void ResetSpellCooldowns(Player* player, bool removeActivePetCooldowns) + { + // remove cooldowns on spells that have < 10 min CD and has no onHold + player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool + { + SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); + return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && !itr->second.OnHold; + }, true); + + // pet cooldowns + if (removeActivePetCooldowns) + if (Pet* pet = player->GetPet()) + pet->GetSpellHistory()->ResetAllCooldowns(); + } }; void AddSC_duel_reset() diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index df2b2e73c1c..381df373932 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -2640,6 +2640,13 @@ HonorPointsAfterDuel = 0 ResetDuelCooldowns = 0 +# ResetDuelHealthMana +# Description: Reset health and mana before duel starts and restore them when duel ends. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ResetDuelHealthMana = 0 + # # AlwaysMaxWeaponSkill # Description: Players will automatically gain max weapon/defense skill when logging in, |