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-rw-r--r--src/server/game/Server/WorldSocket.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index ba0d2c7d48e..af99ba5df4b 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -212,14 +212,12 @@ bool WorldSocket::ReadDataHandler()
OpcodeClient opcode = static_cast<OpcodeClient>(cmd);
- std::string opcodeName = GetOpcodeNameForLogging(opcode);
-
WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType());
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort(), GetConnectionType());
- TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), opcodeName.c_str());
+ TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str());
switch (opcode)
{
@@ -253,17 +251,17 @@ bool WorldSocket::ReadDataHandler()
break;
}
case CMSG_KEEP_ALIVE:
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
break;
case CMSG_LOG_DISCONNECT:
packet.rfinish(); // contains uint32 disconnectReason;
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
return true;
case CMSG_ENABLE_NAGLE:
{
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
if (_worldSession)
_worldSession->HandleEnableNagleAlgorithm();