diff options
Diffstat (limited to 'src')
25 files changed, 1072 insertions, 432 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 945b239c5dd..63b1729766b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1291,9 +1291,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) // Hmmmm dont like this emotes client must by self do all animations if (damageInfo->HitInfo & HITINFO_CRITICALHIT) - victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL); if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) - victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD); if (damageInfo->TargetState == VICTIMSTATE_PARRY) { diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 78c49092740..da4f022a4b0 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -95,6 +95,7 @@ enum Races // Class value is index in ChrClasses.dbc enum Classes { + CLASS_NONE = 0, CLASS_WARRIOR = 1, CLASS_PALADIN = 2, CLASS_HUNTER = 3, @@ -1502,6 +1503,7 @@ enum GameObjectDestructibleState GO_DESTRUCTIBLE_REBUILDING = 3, }; +// EmotesText.dbc enum TextEmotes { TEXT_EMOTE_AGREE = 1, @@ -1665,7 +1667,7 @@ enum TextEmotes TEXT_EMOTE_ATTACKMYTARGET = 307, TEXT_EMOTE_OOM = 323, TEXT_EMOTE_FOLLOW = 324, - TEXT_EMOTE_HELP = 325, + TEXT_EMOTE_WAIT = 325, TEXT_EMOTE_HEALME = 326, TEXT_EMOTE_OPENFIRE = 327, TEXT_EMOTE_FLIRT = 328, @@ -1674,7 +1676,7 @@ enum TextEmotes TEXT_EMOTE_WINK = 363, TEXT_EMOTE_PAT = 364, TEXT_EMOTE_SERIOUS = 365, - TEXT_EMOTE_MOUNTSPECIAL = 366, + TEXT_EMOTE_MOUNT_SPECIAL = 366, TEXT_EMOTE_GOODLUCK = 367, TEXT_EMOTE_BLAME = 368, TEXT_EMOTE_BLANK = 369, @@ -1687,6 +1689,7 @@ enum TextEmotes TEXT_EMOTE_ENEMY = 376, TEXT_EMOTE_EYEBROW = 377, TEXT_EMOTE_TOAST = 378, + TEXT_EMOTE_FAIL = 379, TEXT_EMOTE_HIGHFIVE = 380, TEXT_EMOTE_ABSENT = 381, TEXT_EMOTE_ARM = 382, @@ -1741,6 +1744,7 @@ enum TextEmotes TEXT_EMOTE_SNEEZE = 436, TEXT_EMOTE_SNORT = 437, TEXT_EMOTE_SQUEAL = 438, + TEXT_EMOTE_STOPATTACK = 439, TEXT_EMOTE_SUSPICIOUS = 440, TEXT_EMOTE_THINK = 441, TEXT_EMOTE_TRUCE = 442, @@ -1756,412 +1760,695 @@ enum TextEmotes TEXT_EMOTE_YW = 453, }; +// Emotes.dbc enum Emote { - EMOTE_ONESHOT_NONE = 0, - EMOTE_ONESHOT_TALK = 1, - EMOTE_ONESHOT_BOW = 2, - EMOTE_ONESHOT_WAVE = 3, - EMOTE_ONESHOT_CHEER = 4, - EMOTE_ONESHOT_EXCLAMATION = 5, - EMOTE_ONESHOT_QUESTION = 6, - EMOTE_ONESHOT_EAT = 7, - EMOTE_STATE_DANCE = 10, - EMOTE_ONESHOT_LAUGH = 11, - EMOTE_STATE_SLEEP = 12, - EMOTE_STATE_SIT = 13, - EMOTE_ONESHOT_RUDE = 14, - EMOTE_ONESHOT_ROAR = 15, - EMOTE_ONESHOT_KNEEL = 16, - EMOTE_ONESHOT_KISS = 17, - EMOTE_ONESHOT_CRY = 18, - EMOTE_ONESHOT_CHICKEN = 19, - EMOTE_ONESHOT_BEG = 20, - EMOTE_ONESHOT_APPLAUD = 21, - EMOTE_ONESHOT_SHOUT = 22, - EMOTE_ONESHOT_FLEX = 23, - EMOTE_ONESHOT_SHY = 24, - EMOTE_ONESHOT_POINT = 25, - EMOTE_STATE_STAND = 26, - EMOTE_STATE_READYUNARMED = 27, - EMOTE_STATE_WORK_SHEATHED = 28, - EMOTE_STATE_POINT = 29, - EMOTE_STATE_NONE = 30, - EMOTE_ONESHOT_WOUND = 33, - EMOTE_ONESHOT_WOUNDCRITICAL = 34, - EMOTE_ONESHOT_ATTACKUNARMED = 35, - EMOTE_ONESHOT_ATTACK1H = 36, - EMOTE_ONESHOT_ATTACK2HTIGHT = 37, - EMOTE_ONESHOT_ATTACK2HLOOSE = 38, - EMOTE_ONESHOT_PARRYUNARMED = 39, - EMOTE_ONESHOT_PARRYSHIELD = 43, - EMOTE_ONESHOT_READYUNARMED = 44, - EMOTE_ONESHOT_READY1H = 45, - EMOTE_ONESHOT_READYBOW = 48, - EMOTE_ONESHOT_SPELLPRECAST = 50, - EMOTE_ONESHOT_SPELLCAST = 51, - EMOTE_ONESHOT_BATTLEROAR = 53, - EMOTE_ONESHOT_SPECIALATTACK1H = 54, - EMOTE_ONESHOT_KICK = 60, - EMOTE_ONESHOT_ATTACKTHROWN = 61, - EMOTE_STATE_STUN = 64, - EMOTE_STATE_DEAD = 65, - EMOTE_ONESHOT_SALUTE = 66, - EMOTE_STATE_KNEEL = 68, - EMOTE_STATE_USESTANDING = 69, - EMOTE_ONESHOT_WAVE_NOSHEATHE = 70, - EMOTE_ONESHOT_CHEER_NOSHEATHE = 71, - EMOTE_ONESHOT_EAT_NOSHEATHE = 92, - EMOTE_STATE_STUN_NOSHEATHE = 93, - EMOTE_ONESHOT_DANCE = 94, - EMOTE_ONESHOT_SALUTE_NOSHEATH = 113, - EMOTE_STATE_USESTANDING_NOSHEATHE = 133, - EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153, - EMOTE_STATE_WORK = 173, - EMOTE_STATE_SPELLPRECAST = 193, - EMOTE_ONESHOT_READYRIFLE = 213, - EMOTE_STATE_READYRIFLE = 214, - EMOTE_STATE_WORK_MINING = 233, - EMOTE_STATE_WORK_CHOPWOOD = 234, - EMOTE_STATE_APPLAUD = 253, - EMOTE_ONESHOT_LIFTOFF = 254, - EMOTE_ONESHOT_YES = 273, - EMOTE_ONESHOT_NO = 274, - EMOTE_ONESHOT_TRAIN = 275, - EMOTE_ONESHOT_LAND = 293, - EMOTE_STATE_AT_EASE = 313, - EMOTE_STATE_READY1H = 333, - EMOTE_STATE_SPELLKNEELSTART = 353, - EMOTE_STATE_SUBMERGED = 373, - EMOTE_ONESHOT_SUBMERGE = 374, - EMOTE_STATE_READY2H = 375, - EMOTE_STATE_READYBOW = 376, - EMOTE_ONESHOT_MOUNTSPECIAL = 377, - EMOTE_STATE_TALK = 378, - EMOTE_STATE_FISHING = 379, - EMOTE_ONESHOT_FISHING = 380, - EMOTE_ONESHOT_LOOT = 381, - EMOTE_STATE_WHIRLWIND = 382, - EMOTE_STATE_DROWNED = 383, - EMOTE_STATE_HOLD_BOW = 384, - EMOTE_STATE_HOLD_RIFLE = 385, - EMOTE_STATE_HOLD_THROWN = 386, - EMOTE_ONESHOT_DROWN = 387, - EMOTE_ONESHOT_STOMP = 388, - EMOTE_ONESHOT_ATTACKOFF = 389, - EMOTE_ONESHOT_ATTACKOFFPIERCE = 390, - EMOTE_STATE_ROAR = 391, - EMOTE_STATE_LAUGH = 392, - EMOTE_ONESHOT_CREATURE_SPECIAL = 393, - EMOTE_ONESHOT_JUMPLANDRUN = 394, - EMOTE_ONESHOT_JUMPEND = 395, - EMOTE_ONESHOT_TALK_NOSHEATHE = 396, - EMOTE_ONESHOT_POINT_NOSHEATHE = 397, - EMOTE_STATE_CANNIBALIZE = 398, - EMOTE_ONESHOT_JUMPSTART = 399, - EMOTE_STATE_DANCESPECIAL = 400, - EMOTE_ONESHOT_DANCESPECIAL = 401, - EMOTE_ONESHOT_CUSTOMSPELL01 = 402, - EMOTE_ONESHOT_CUSTOMSPELL02 = 403, - EMOTE_ONESHOT_CUSTOMSPELL03 = 404, - EMOTE_ONESHOT_CUSTOMSPELL04 = 405, - EMOTE_ONESHOT_CUSTOMSPELL05 = 406, - EMOTE_ONESHOT_CUSTOMSPELL06 = 407, - EMOTE_ONESHOT_CUSTOMSPELL07 = 408, - EMOTE_ONESHOT_CUSTOMSPELL08 = 409, - EMOTE_ONESHOT_CUSTOMSPELL09 = 410, - EMOTE_ONESHOT_CUSTOMSPELL10 = 411, - EMOTE_STATE_EXCLAIM = 412, - EMOTE_STATE_DANCE_CUSTOM = 413, - EMOTE_STATE_SIT_CHAIR_MED = 415, - EMOTE_STATE_CUSTOM_SPELL_01 = 416, - EMOTE_STATE_CUSTOM_SPELL_02 = 417, - EMOTE_STATE_EAT = 418, - EMOTE_STATE_CUSTOM_SPELL_04 = 419, - EMOTE_STATE_CUSTOM_SPELL_03 = 420, - EMOTE_STATE_CUSTOM_SPELL_05 = 421, - EMOTE_STATE_SPELLEFFECT_HOLD = 422, - EMOTE_STATE_EAT_NO_SHEATHE = 423, - EMOTE_STATE_MOUNT = 424, - EMOTE_STATE_READY2HL = 425, - EMOTE_STATE_SIT_CHAIR_HIGH = 426, - EMOTE_STATE_FALL = 427, - EMOTE_STATE_LOOT = 428, - EMOTE_STATE_SUBMERGED_NEW = 429, - EMOTE_ONESHOT_COWER = 430, - EMOTE_STATE_COWER = 431, - EMOTE_ONESHOT_USESTANDING = 432, - EMOTE_STATE_STEALTH_STAND = 433, - EMOTE_ONESHOT_OMNICAST_GHOUL = 434, - EMOTE_ONESHOT_ATTACKBOW = 435, - EMOTE_ONESHOT_ATTACKRIFLE = 436, - EMOTE_STATE_SWIM_IDLE = 437, - EMOTE_STATE_ATTACK_UNARMED = 438, - EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439, - EMOTE_ONESHOT_DODGE = 440, - EMOTE_ONESHOT_PARRY1H = 441, - EMOTE_ONESHOT_PARRY2H = 442, - EMOTE_ONESHOT_PARRY2HL = 443, - EMOTE_STATE_FLYFALL = 444, - EMOTE_ONESHOT_FLYDEATH = 445, - EMOTE_STATE_FLY_FALL = 446, - EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, - EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, - EMOTE_ONESHOT_EMERGE = 449, - EMOTE_ONESHOT_DRAGONSPIT = 450, - EMOTE_STATE_SPECIALUNARMED = 451, - EMOTE_ONESHOT_FLYGRAB = 452, - EMOTE_STATE_FLYGRABCLOSED = 453, - EMOTE_ONESHOT_FLYGRABTHROWN = 454, - EMOTE_STATE_FLY_SIT_GROUND = 455, - EMOTE_STATE_WALKBACKWARDS = 456, - EMOTE_ONESHOT_FLYTALK = 457, - EMOTE_ONESHOT_FLYATTACK1H = 458, - EMOTE_STATE_CUSTOMSPELL08 = 459, - EMOTE_ONESHOT_FLY_DRAGONSPIT = 460, - EMOTE_STATE_SIT_CHAIR_LOW = 461, - EMOTE_ONE_SHOT_STUN = 462, - EMOTE_ONESHOT_SPELLCAST_OMNI = 463, - EMOTE_STATE_READYTHROWN = 465, - EMOTE_ONESHOT_WORK_CHOPWOOD = 466, - EMOTE_ONESHOT_WORK_MINING = 467, - EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, - EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, - EMOTE_STAND_STATE_NONE = 470, - EMOTE_STATE_READYJOUST = 471, - EMOTE_STATE_STRANGULATE = 473, - EMOTE_STATE_READYSPELLOMNI = 474, - EMOTE_STATE_HOLD_JOUST = 475, - EMOTE_ONESHOT_CRY_JAINA = 476 -}; - + EMOTE_ONESHOT_NONE = 0, + EMOTE_ONESHOT_TALK = 1, + EMOTE_ONESHOT_BOW = 2, + EMOTE_ONESHOT_WAVE = 3, + EMOTE_ONESHOT_CHEER = 4, + EMOTE_ONESHOT_EXCLAMATION = 5, + EMOTE_ONESHOT_QUESTION = 6, + EMOTE_ONESHOT_EAT = 7, + EMOTE_STATE_DANCE = 10, + EMOTE_ONESHOT_LAUGH = 11, + EMOTE_STATE_SLEEP = 12, + EMOTE_STATE_SIT = 13, + EMOTE_ONESHOT_RUDE = 14, + EMOTE_ONESHOT_ROAR = 15, + EMOTE_ONESHOT_KNEEL = 16, + EMOTE_ONESHOT_KISS = 17, + EMOTE_ONESHOT_CRY = 18, + EMOTE_ONESHOT_CHICKEN = 19, + EMOTE_ONESHOT_BEG = 20, + EMOTE_ONESHOT_APPLAUD = 21, + EMOTE_ONESHOT_SHOUT = 22, + EMOTE_ONESHOT_FLEX = 23, + EMOTE_ONESHOT_SHY = 24, + EMOTE_ONESHOT_POINT = 25, + EMOTE_STATE_STAND = 26, + EMOTE_STATE_READY_UNARMED = 27, + EMOTE_STATE_WORK_SHEATHED = 28, + EMOTE_STATE_POINT = 29, + EMOTE_STATE_NONE = 30, + EMOTE_ONESHOT_WOUND = 33, + EMOTE_ONESHOT_WOUND_CRITICAL = 34, + EMOTE_ONESHOT_ATTACK_UNARMED = 35, + EMOTE_ONESHOT_ATTACK1H = 36, + EMOTE_ONESHOT_ATTACK2HTIGHT = 37, + EMOTE_ONESHOT_ATTACK2H_LOOSE = 38, + EMOTE_ONESHOT_PARRY_UNARMED = 39, + EMOTE_ONESHOT_PARRY_SHIELD = 43, + EMOTE_ONESHOT_READY_UNARMED = 44, + EMOTE_ONESHOT_READY1H = 45, + EMOTE_ONESHOT_READY_BOW = 48, + EMOTE_ONESHOT_SPELL_PRECAST = 50, + EMOTE_ONESHOT_SPELL_CAST = 51, + EMOTE_ONESHOT_BATTLE_ROAR = 53, + EMOTE_ONESHOT_SPECIALATTACK1H = 54, + EMOTE_ONESHOT_KICK = 60, + EMOTE_ONESHOT_ATTACK_THROWN = 61, + EMOTE_STATE_STUN = 64, + EMOTE_STATE_DEAD = 65, + EMOTE_ONESHOT_SALUTE = 66, + EMOTE_STATE_KNEEL = 68, + EMOTE_STATE_USE_STANDING = 69, + EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70, + EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71, + EMOTE_ONESHOT_EAT_NO_SHEATHE = 92, + EMOTE_STATE_STUN_NO_SHEATHE = 93, + EMOTE_ONESHOT_DANCE = 94, + EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113, + EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133, + EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153, + EMOTE_STATE_WORK = 173, + EMOTE_STATE_SPELL_PRECAST = 193, + EMOTE_ONESHOT_READY_RIFLE = 213, + EMOTE_STATE_READY_RIFLE = 214, + EMOTE_STATE_WORK_MINING = 233, + EMOTE_STATE_WORK_CHOPWOOD = 234, + EMOTE_STATE_APPLAUD = 253, + EMOTE_ONESHOT_LIFTOFF = 254, + EMOTE_ONESHOT_YES = 273, + EMOTE_ONESHOT_NO = 274, + EMOTE_ONESHOT_TRAIN = 275, + EMOTE_ONESHOT_LAND = 293, + EMOTE_STATE_AT_EASE = 313, + EMOTE_STATE_READY1H = 333, + EMOTE_STATE_SPELL_KNEEL_START = 353, + EMOTE_STATE_SUBMERGED = 373, + EMOTE_ONESHOT_SUBMERGE = 374, + EMOTE_STATE_READY2H = 375, + EMOTE_STATE_READY_BOW = 376, + EMOTE_ONESHOT_MOUNT_SPECIAL = 377, + EMOTE_STATE_TALK = 378, + EMOTE_STATE_FISHING = 379, + EMOTE_ONESHOT_FISHING = 380, + EMOTE_ONESHOT_LOOT = 381, + EMOTE_STATE_WHIRLWIND = 382, + EMOTE_STATE_DROWNED = 383, + EMOTE_STATE_HOLD_BOW = 384, + EMOTE_STATE_HOLD_RIFLE = 385, + EMOTE_STATE_HOLD_THROWN = 386, + EMOTE_ONESHOT_DROWN = 387, + EMOTE_ONESHOT_STOMP = 388, + EMOTE_ONESHOT_ATTACK_OFF = 389, + EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390, + EMOTE_STATE_ROAR = 391, + EMOTE_STATE_LAUGH = 392, + EMOTE_ONESHOT_CREATURE_SPECIAL = 393, + EMOTE_ONESHOT_JUMPLANDRUN = 394, + EMOTE_ONESHOT_JUMPEND = 395, + EMOTE_ONESHOT_TALK_NO_SHEATHE = 396, + EMOTE_ONESHOT_POINT_NO_SHEATHE = 397, + EMOTE_STATE_CANNIBALIZE = 398, + EMOTE_ONESHOT_JUMPSTART = 399, + EMOTE_STATE_DANCESPECIAL = 400, + EMOTE_ONESHOT_DANCESPECIAL = 401, + EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402, + EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403, + EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404, + EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405, + EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406, + EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407, + EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408, + EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409, + EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410, + EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411, + EMOTE_STATE_EXCLAIM = 412, + EMOTE_STATE_DANCE_CUSTOM = 413, + EMOTE_STATE_SIT_CHAIR_MED = 415, + EMOTE_STATE_CUSTOM_SPELL_01 = 416, + EMOTE_STATE_CUSTOM_SPELL_02 = 417, + EMOTE_STATE_EAT = 418, + EMOTE_STATE_CUSTOM_SPELL_04 = 419, + EMOTE_STATE_CUSTOM_SPELL_03 = 420, + EMOTE_STATE_CUSTOM_SPELL_05 = 421, + EMOTE_STATE_SPELLEFFECT_HOLD = 422, + EMOTE_STATE_EAT_NO_SHEATHE = 423, + EMOTE_STATE_MOUNT = 424, + EMOTE_STATE_READY2HL = 425, + EMOTE_STATE_SIT_CHAIR_HIGH = 426, + EMOTE_STATE_FALL = 427, + EMOTE_STATE_LOOT = 428, + EMOTE_STATE_SUBMERGED_NEW = 429, + EMOTE_ONESHOT_COWER = 430, + EMOTE_STATE_COWER = 431, + EMOTE_ONESHOT_USE_STANDING = 432, + EMOTE_STATE_STEALTH_STAND = 433, + EMOTE_ONESHOT_OMNICAST_GHOUL = 434, + EMOTE_ONESHOT_ATTACK_BOW = 435, + EMOTE_ONESHOT_ATTACK_RIFLE = 436, + EMOTE_STATE_SWIM_IDLE = 437, + EMOTE_STATE_ATTACK_UNARMED = 438, + EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439, + EMOTE_ONESHOT_DODGE = 440, + EMOTE_ONESHOT_PARRY1H = 441, + EMOTE_ONESHOT_PARRY2H = 442, + EMOTE_ONESHOT_PARRY2HL = 443, + EMOTE_STATE_FLYFALL = 444, + EMOTE_ONESHOT_FLYDEATH = 445, + EMOTE_STATE_FLY_FALL = 446, + EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447, + EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448, + EMOTE_ONESHOT_EMERGE = 449, + EMOTE_ONESHOT_DRAGON_SPIT = 450, + EMOTE_STATE_SPECIAL_UNARMED = 451, + EMOTE_ONESHOT_FLYGRAB = 452, + EMOTE_STATE_FLYGRABCLOSED = 453, + EMOTE_ONESHOT_FLYGRABTHROWN = 454, + EMOTE_STATE_FLY_SIT_GROUND = 455, + EMOTE_STATE_WALK_BACKWARDS = 456, + EMOTE_ONESHOT_FLYTALK = 457, + EMOTE_ONESHOT_FLYATTACK1H = 458, + EMOTE_STATE_CUSTOM_SPELL_08 = 459, + EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460, + EMOTE_STATE_SIT_CHAIR_LOW = 461, + EMOTE_ONESHOT_STUN = 462, + EMOTE_ONESHOT_SPELL_CAST_OMNI = 463, + EMOTE_STATE_READY_THROWN = 465, + EMOTE_ONESHOT_WORK_CHOPWOOD = 466, + EMOTE_ONESHOT_WORK_MINING = 467, + EMOTE_STATE_SPELL_CHANNEL_OMNI = 468, + EMOTE_STATE_SPELL_CHANNEL_DIRECTED = 469, + EMOTE_STAND_STATE_NONE = 470, + EMOTE_STATE_READYJOUST = 471, + EMOTE_STATE_STRANGULATE = 473, + EMOTE_STATE_READY_SPELL_OMNI = 474, + EMOTE_STATE_HOLD_JOUST = 475, + EMOTE_ONESHOT_CRY_JAINA = 476 +}; + +// AnimationData.dbc enum Anim { - ANIM_STAND = 0x0, - ANIM_DEATH = 0x1, - ANIM_SPELL = 0x2, - ANIM_STOP = 0x3, - ANIM_WALK = 0x4, - ANIM_RUN = 0x5, - ANIM_DEAD = 0x6, - ANIM_RISE = 0x7, - ANIM_STANDWOUND = 0x8, - ANIM_COMBATWOUND = 0x9, - ANIM_COMBATCRITICAL = 0xA, - ANIM_SHUFFLE_LEFT = 0xB, - ANIM_SHUFFLE_RIGHT = 0xC, - ANIM_WALK_BACKWARDS = 0xD, - ANIM_STUN = 0xE, - ANIM_HANDS_CLOSED = 0xF, - ANIM_ATTACKUNARMED = 0x10, - ANIM_ATTACK1H = 0x11, - ANIM_ATTACK2HTIGHT = 0x12, - ANIM_ATTACK2HLOOSE = 0x13, - ANIM_PARRYUNARMED = 0x14, - ANIM_PARRY1H = 0x15, - ANIM_PARRY2HTIGHT = 0x16, - ANIM_PARRY2HLOOSE = 0x17, - ANIM_PARRYSHIELD = 0x18, - ANIM_READYUNARMED = 0x19, - ANIM_READY1H = 0x1A, - ANIM_READY2HTIGHT = 0x1B, - ANIM_READY2HLOOSE = 0x1C, - ANIM_READYBOW = 0x1D, - ANIM_DODGE = 0x1E, - ANIM_SPELLPRECAST = 0x1F, - ANIM_SPELLCAST = 0x20, - ANIM_SPELLCASTAREA = 0x21, - ANIM_NPCWELCOME = 0x22, - ANIM_NPCGOODBYE = 0x23, - ANIM_BLOCK = 0x24, - ANIM_JUMPSTART = 0x25, - ANIM_JUMP = 0x26, - ANIM_JUMPEND = 0x27, - ANIM_FALL = 0x28, - ANIM_SWIMIDLE = 0x29, - ANIM_SWIM = 0x2A, - ANIM_SWIM_LEFT = 0x2B, - ANIM_SWIM_RIGHT = 0x2C, - ANIM_SWIM_BACKWARDS = 0x2D, - ANIM_ATTACKBOW = 0x2E, - ANIM_FIREBOW = 0x2F, - ANIM_READYRIFLE = 0x30, - ANIM_ATTACKRIFLE = 0x31, - ANIM_LOOT = 0x32, - ANIM_SPELL_PRECAST_DIRECTED = 0x33, - ANIM_SPELL_PRECAST_OMNI = 0x34, - ANIM_SPELL_CAST_DIRECTED = 0x35, - ANIM_SPELL_CAST_OMNI = 0x36, - ANIM_SPELL_BATTLEROAR = 0x37, - ANIM_SPELL_READYABILITY = 0x38, - ANIM_SPELL_SPECIAL1H = 0x39, - ANIM_SPELL_SPECIAL2H = 0x3A, - ANIM_SPELL_SHIELDBASH = 0x3B, - ANIM_EMOTE_TALK = 0x3C, - ANIM_EMOTE_EAT = 0x3D, - ANIM_EMOTE_WORK = 0x3E, - ANIM_EMOTE_USE_STANDING = 0x3F, - ANIM_EMOTE_EXCLAMATION = 0x40, - ANIM_EMOTE_QUESTION = 0x41, - ANIM_EMOTE_BOW = 0x42, - ANIM_EMOTE_WAVE = 0x43, - ANIM_EMOTE_CHEER = 0x44, - ANIM_EMOTE_DANCE = 0x45, - ANIM_EMOTE_LAUGH = 0x46, - ANIM_EMOTE_SLEEP = 0x47, - ANIM_EMOTE_SIT_GROUND = 0x48, - ANIM_EMOTE_RUDE = 0x49, - ANIM_EMOTE_ROAR = 0x4A, - ANIM_EMOTE_KNEEL = 0x4B, - ANIM_EMOTE_KISS = 0x4C, - ANIM_EMOTE_CRY = 0x4D, - ANIM_EMOTE_CHICKEN = 0x4E, - ANIM_EMOTE_BEG = 0x4F, - ANIM_EMOTE_APPLAUD = 0x50, - ANIM_EMOTE_SHOUT = 0x51, - ANIM_EMOTE_FLEX = 0x52, - ANIM_EMOTE_SHY = 0x53, - ANIM_EMOTE_POINT = 0x54, - ANIM_ATTACK1HPIERCE = 0x55, - ANIM_ATTACK2HLOOSEPIERCE = 0x56, - ANIM_ATTACKOFF = 0x57, - ANIM_ATTACKOFFPIERCE = 0x58, - ANIM_SHEATHE = 0x59, - ANIM_HIPSHEATHE = 0x5A, - ANIM_MOUNT = 0x5B, - ANIM_RUN_LEANRIGHT = 0x5C, - ANIM_RUN_LEANLEFT = 0x5D, - ANIM_MOUNT_SPECIAL = 0x5E, - ANIM_KICK = 0x5F, - ANIM_SITDOWN = 0x60, - ANIM_SITTING = 0x61, - ANIM_SITUP = 0x62, - ANIM_SLEEPDOWN = 0x63, - ANIM_SLEEPING = 0x64, - ANIM_SLEEPUP = 0x65, - ANIM_SITCHAIRLOW = 0x66, - ANIM_SITCHAIRMEDIUM = 0x67, - ANIM_SITCHAIRHIGH = 0x68, - ANIM_LOADBOW = 0x69, - ANIM_LOADRIFLE = 0x6A, - ANIM_ATTACKTHROWN = 0x6B, - ANIM_READYTHROWN = 0x6C, - ANIM_HOLDBOW = 0x6D, - ANIM_HOLDRIFLE = 0x6E, - ANIM_HOLDTHROWN = 0x6F, - ANIM_LOADTHROWN = 0x70, - ANIM_EMOTE_SALUTE = 0x71, - ANIM_KNEELDOWN = 0x72, - ANIM_KNEELING = 0x73, - ANIM_KNEELUP = 0x74, - ANIM_ATTACKUNARMEDOFF = 0x75, - ANIM_SPECIALUNARMED = 0x76, - ANIM_STEALTHWALK = 0x77, - ANIM_STEALTHSTAND = 0x78, - ANIM_KNOCKDOWN = 0x79, - ANIM_EATING = 0x7A, - ANIM_USESTANDINGLOOP = 0x7B, - ANIM_CHANNELCASTDIRECTED = 0x7C, - ANIM_CHANNELCASTOMNI = 0x7D, - ANIM_WHIRLWIND = 0x7E, - ANIM_BIRTH = 0x7F, - ANIM_USESTANDINGSTART = 0x80, - ANIM_USESTANDINGEND = 0x81, - ANIM_HOWL = 0x82, - ANIM_DROWN = 0x83, - ANIM_DROWNED = 0x84, - ANIM_FISHINGCAST = 0x85, - ANIM_FISHINGLOOP = 0x86, - ANIM_FLY = 0x87, - ANIM_EMOTE_WORK_NO_SHEATHE = 0x88, - ANIM_EMOTE_STUN_NO_SHEATHE = 0x89, - ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A, - ANIM_SPELL_SLEEP_DOWN = 0x8B, - ANIM_SPELL_KNEEL_START = 0x8C, - ANIM_SPELL_KNEEL_LOOP = 0x8D, - ANIM_SPELL_KNEEL_END = 0x8E, - ANIM_SPRINT = 0x8F, - ANIM_IN_FIGHT = 0x90, - - ANIM_GAMEOBJ_SPAWN = 145, - ANIM_GAMEOBJ_CLOSE = 146, - ANIM_GAMEOBJ_CLOSED = 147, - ANIM_GAMEOBJ_OPEN = 148, - ANIM_GAMEOBJ_OPENED = 149, - ANIM_GAMEOBJ_DESTROY = 150, - ANIM_GAMEOBJ_DESTROYED = 151, - ANIM_GAMEOBJ_REBUILD = 152, - ANIM_GAMEOBJ_CUSTOM0 = 153, - ANIM_GAMEOBJ_CUSTOM1 = 154, - ANIM_GAMEOBJ_CUSTOM2 = 155, - ANIM_GAMEOBJ_CUSTOM3 = 156, - ANIM_GAMEOBJ_DESPAWN = 157, - ANIM_HOLD = 158, - ANIM_DECAY = 159, - ANIM_BOWPULL = 160, - ANIM_BOWRELEASE = 161, - ANIM_SHIPSTART = 162, - ANIM_SHIPMOVEING = 163, - ANIM_SHIPSTOP = 164, - ANIM_GROUPARROW = 165, - ANIM_ARROW = 166, - ANIM_CORPSEARROW = 167, - ANIM_GUIDEARROW = 168, - ANIM_SWAY = 169, - ANIM_DRUIDCATPOUNCE = 170, - ANIM_DRUIDCATRIP = 171, - ANIM_DRUIDCATRAKE = 172, - ANIM_DRUIDCATRAVAGE = 173, - ANIM_DRUIDCATCLAW = 174, - ANIM_DRUIDCATCOWER = 175, - ANIM_DRUIDBEARSWIPE = 176, - ANIM_DRUIDBEARBITE = 177, - ANIM_DRUIDBEARMAUL = 178, - ANIM_DRUIDBEARBASH = 179, - ANIM_DRAGONTAIL = 180, - ANIM_DRAGONSTOMP = 181, - ANIM_DRAGONSPIT = 182, - ANIM_DRAGONSPITHOVER = 183, - ANIM_DRAGONSPITFLY = 184, - ANIM_EMOTEYES = 185, - ANIM_EMOTENO = 186, - ANIM_JUMPLANDRUN = 187, - ANIM_LOOTHOLD = 188, - ANIM_LOOTUP = 189, - ANIM_STANDHIGH = 190, - ANIM_IMPACT = 191, - ANIM_LIFTOFF = 192, - ANIM_HOVER = 193, - ANIM_SUCCUBUSENTICE = 194, - ANIM_EMOTETRAIN = 195, - ANIM_EMOTEDEAD = 196, - ANIM_EMOTEDANCEONCE = 197, - ANIM_DEFLECT = 198, - ANIM_EMOTEEATNOSHEATHE = 199, - ANIM_LAND = 200, - ANIM_SUBMERGE = 201, - ANIM_SUBMERGED = 202, - ANIM_CANNIBALIZE = 203, - ANIM_ARROWBIRTH = 204, - ANIM_GROURARROWBIRTH = 205, - ANIM_CORPSEARROWBIRTH = 206, - ANIM_GUIDEARROWBIRTH = 207, - ANIM_EMOTETALKNOSHEATHE = 208, - ANIM_EMOTEPOINTNOSHEATHE = 209, - ANIM_EMOTESALUTENOSHEATHE = 210, - ANIM_EMOTEDANCESPECIAL = 211, - ANIM_MUTILATE = 212, - ANIM_CUSTOMSPELL01 = 213, - ANIM_CUSTOMSPELL02 = 214, - ANIM_CUSTOMSPELL03 = 215, - ANIM_CUSTOMSPELL04 = 216, - ANIM_CUSTOMSPELL05 = 217, - ANIM_CUSTOMSPELL06 = 218, - ANIM_CUSTOMSPELL07 = 219, - ANIM_CUSTOMSPELL08 = 220, - ANIM_CUSTOMSPELL09 = 221, - ANIM_CUSTOMSPELL10 = 222, - ANIM_StealthRun = 223 + ANIM_STAND = 0, + ANIM_DEATH = 1, + ANIM_SPELL = 2, + ANIM_STOP = 3, + ANIM_WALK = 4, + ANIM_RUN = 5, + ANIM_DEAD = 6, + ANIM_RISE = 7, + ANIM_STAND_WOUND = 8, + ANIM_COMBAT_WOUND = 9, + ANIM_COMBAT_CRITICAL = 10, + ANIM_SHUFFLE_LEFT = 11, + ANIM_SHUFFLE_RIGHT = 12, + ANIM_WALK_BACKWARDS = 13, + ANIM_STUN = 14, + ANIM_HANDS_CLOSED = 15, + ANIM_ATTACK_UNARMED = 16, + ANIM_ATTACK1H = 17, + ANIM_ATTACK2H = 18, + ANIM_ATTACK2HL = 19, + ANIM_PARRY_UNARMED = 20, + ANIM_PARRY1H = 21, + ANIM_PARRY2H = 22, + ANIM_PARRY2HL = 23, + ANIM_SHIELD_BLOCK = 24, + ANIM_READY_UNARMED = 25, + ANIM_READY1H = 26, + ANIM_READY2H = 27, + ANIM_READY2HL = 28, + ANIM_READY_BOW = 29, + ANIM_DODGE = 30, + ANIM_SPELL_PRECAST = 31, + ANIM_SPELL_CAST = 32, + ANIM_SPELL_CAST_AREA = 33, + ANIM_NPC_WELCOME = 34, + ANIM_NPC_GOODBYE = 35, + ANIM_BLOCK = 36, + ANIM_JUMP_START = 37, + ANIM_JUMP = 38, + ANIM_JUMP_END = 39, + ANIM_FALL = 40, + ANIM_SWIM_IDLE = 41, + ANIM_SWIM = 42, + ANIM_SWIM_LEFT = 43, + ANIM_SWIM_RIGHT = 44, + ANIM_SWIM_BACKWARDS = 45, + ANIM_ATTACK_BOW = 46, + ANIM_FIRE_BOW = 47, + ANIM_READY_RIFLE = 48, + ANIM_ATTACK_RIFLE = 49, + ANIM_LOOT = 50, + ANIM_READY_SPELL_DIRECTED = 51, + ANIM_READY_SPELL_OMNI = 52, + ANIM_SPELL_CAST_DIRECTED = 53, + ANIM_SPELL_CAST_OMNI = 54, + ANIM_BATTLE_ROAR = 55, + ANIM_READY_ABILITY = 56, + ANIM_SPECIAL1H = 57, + ANIM_SPECIAL2H = 58, + ANIM_SHIELD_BASH = 59, + ANIM_EMOTE_TALK = 60, + ANIM_EMOTE_EAT = 61, + ANIM_EMOTE_WORK = 62, + ANIM_EMOTE_USE_STANDING = 63, + ANIM_EMOTE_TALK_EXCLAMATION = 64, + ANIM_EMOTE_TALK_QUESTION = 65, + ANIM_EMOTE_BOW = 66, + ANIM_EMOTE_WAVE = 67, + ANIM_EMOTE_CHEER = 68, + ANIM_EMOTE_DANCE = 69, + ANIM_EMOTE_LAUGH = 70, + ANIM_EMOTE_SLEEP = 71, + ANIM_EMOTE_SIT_GROUND = 72, + ANIM_EMOTE_RUDE = 73, + ANIM_EMOTE_ROAR = 74, + ANIM_EMOTE_KNEEL = 75, + ANIM_EMOTE_KISS = 76, + ANIM_EMOTE_CRY = 77, + ANIM_EMOTE_CHICKEN = 78, + ANIM_EMOTE_BEG = 79, + ANIM_EMOTE_APPLAUD = 80, + ANIM_EMOTE_SHOUT = 81, + ANIM_EMOTE_FLEX = 82, + ANIM_EMOTE_SHY = 83, + ANIM_EMOTE_POINT = 84, + ANIM_ATTACK1H_PIERCE = 85, + ANIM_ATTACK2H_LOOSE_PIERCE = 86, + ANIM_ATTACK_OFF = 87, + ANIM_ATTACK_OFF_PIERCE = 88, + ANIM_SHEATHE = 89, + ANIM_HIP_SHEATHE = 90, + ANIM_MOUNT = 91, + ANIM_RUN_RIGHT = 92, + ANIM_RUN_LEFT = 93, + ANIM_MOUNT_SPECIAL = 94, + ANIM_KICK = 95, + ANIM_SIT_GROUND_DOWN = 96, + ANIM_SIT_GROUND = 97, + ANIM_SIT_GROUND_UP = 98, + ANIM_SLEEP_DOWN = 99, + ANIM_SLEEP = 100, + ANIM_SLEEP_UP = 101, + ANIM_SIT_CHAIR_LOW = 102, + ANIM_SIT_CHAIR_MED = 103, + ANIM_SIT_CHAIR_HIGH = 104, + ANIM_LOAD_BOW = 105, + ANIM_LOAD_RIFLE = 106, + ANIM_ATTACK_THROWN = 107, + ANIM_READY_THROWN = 108, + ANIM_HOLD_BOW = 109, + ANIM_HOLD_RIFLE = 110, + ANIM_HOLD_THROWN = 111, + ANIM_LOAD_THROWN = 112, + ANIM_EMOTE_SALUTE = 113, + ANIM_KNEEL_START = 114, + ANIM_KNEEL_LOOP = 115, + ANIM_KNEEL_END = 116, + ANIM_ATTACK_UNARMED_OFF = 117, + ANIM_SPECIAL_UNARMED = 118, + ANIM_STEALTH_WALK = 119, + ANIM_STEALTH_STAND = 120, + ANIM_KNOCKDOWN = 121, + ANIM_EATING_LOOP = 122, + ANIM_USE_STANDING_LOOP = 123, + ANIM_CHANNEL_CAST_DIRECTED = 124, + ANIM_CHANNEL_CAST_OMNI = 125, + ANIM_WHIRLWIND = 126, + ANIM_BIRTH = 127, + ANIM_USE_STANDING_START = 128, + ANIM_USE_STANDING_END = 129, + ANIM_CREATURE_SPECIAL = 130, + ANIM_DROWN = 131, + ANIM_DROWNED = 132, + ANIM_FISHING_CAST = 133, + ANIM_FISHING_LOOP = 134, + ANIM_FLY = 135, + ANIM_EMOTE_WORK_NO_SHEATHE = 136, + ANIM_EMOTE_STUN_NO_SHEATHE = 137, + ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138, + ANIM_SPELL_SLEEP_DOWN = 139, + ANIM_SPELL_KNEEL_START = 140, + ANIM_SPELL_KNEEL_LOOP = 141, + ANIM_SPELL_KNEEL_END = 142, + ANIM_SPRINT = 143, + ANIM_IN_FIGHT = 144, + ANIM_SPAWN = 145, + ANIM_CLOSE = 146, + ANIM_CLOSED = 147, + ANIM_OPEN = 148, + ANIM_OPENED = 149, + ANIM_DESTROY = 150, + ANIM_DESTROYED = 151, + ANIM_REBUILD = 152, + ANIM_CUSTOM_0 = 153, + ANIM_CUSTOM_1 = 154, + ANIM_CUSTOM_2 = 155, + ANIM_CUSTOM_3 = 156, + ANIM_DESPAWN = 157, + ANIM_HOLD = 158, + ANIM_DECAY = 159, + ANIM_BOW_PULL = 160, + ANIM_BOW_RELEASE = 161, + ANIM_SHIP_START = 162, + ANIM_SHIP_MOVING = 163, + ANIM_SHIP_STOP = 164, + ANIM_GROUP_ARROW = 165, + ANIM_ARROW = 166, + ANIM_CORPSE_ARROW = 167, + ANIM_GUIDE_ARROW = 168, + ANIM_SWAY = 169, + ANIM_DRUID_CAT_POUNCE = 170, + ANIM_DRUID_CAT_RIP = 171, + ANIM_DRUID_CAT_RAKE = 172, + ANIM_DRUID_CAT_RAVAGE = 173, + ANIM_DRUID_CAT_CLAW = 174, + ANIM_DRUID_CAT_COWER = 175, + ANIM_DRUID_BEAR_SWIPE = 176, + ANIM_DRUID_BEAR_BITE = 177, + ANIM_DRUID_BEAR_MAUL = 178, + ANIM_DRUID_BEAR_BASH = 179, + ANIM_DRAGON_TAIL = 180, + ANIM_DRAGON_STOMP = 181, + ANIM_DRAGON_SPIT = 182, + ANIM_DRAGON_SPIT_HOVER = 183, + ANIM_DRAGON_SPIT_FLY = 184, + ANIM_EMOTE_YES = 185, + ANIM_EMOTE_NO = 186, + ANIM_JUMP_LAND_RUN = 187, + ANIM_LOOT_HOLD = 188, + ANIM_LOOT_UP = 189, + ANIM_STAND_HIGH = 190, + ANIM_IMPACT = 191, + ANIM_LIFTOFF = 192, + ANIM_HOVER = 193, + ANIM_SUCCUBUS_ENTICE = 194, + ANIM_EMOTE_TRAIN = 195, + ANIM_EMOTE_DEAD = 196, + ANIM_EMOTE_DANCE_ONCE = 197, + ANIM_DEFLECT = 198, + ANIM_EMOTE_EAT_NO_SHEATHE = 199, + ANIM_LAND = 200, + ANIM_SUBMERGE = 201, + ANIM_SUBMERGED = 202, + ANIM_CANNIBALIZE = 203, + ANIM_ARROW_BIRTH = 204, + ANIM_GROUP_ARROW_BIRTH = 205, + ANIM_CORPSE_ARROW_BIRTH = 206, + ANIM_GUIDE_ARROW_BIRTH = 207, + ANIM_EMOTE_TALK_NO_SHEATHE = 208, + ANIM_EMOTE_POINT_NO_SHEATHE = 209, + ANIM_EMOTE_SALUTE_NO_SHEATHE = 210, + ANIM_EMOTE_DANCE_SPECIAL = 211, + ANIM_MUTILATE = 212, + ANIM_CUSTOM_SPELL_01 = 213, + ANIM_CUSTOM_SPELL_02 = 214, + ANIM_CUSTOM_SPELL_03 = 215, + ANIM_CUSTOM_SPELL_04 = 216, + ANIM_CUSTOM_SPELL_05 = 217, + ANIM_CUSTOM_SPELL_06 = 218, + ANIM_CUSTOM_SPELL_07 = 219, + ANIM_CUSTOM_SPELL_08 = 220, + ANIM_CUSTOM_SPELL_09 = 221, + ANIM_CUSTOM_SPELL_10 = 222, + ANIM_STEALTH_RUN = 223, + ANIM_EMERGE = 224, + ANIM_COWER = 225, + ANIM_GRAB = 226, + ANIM_GRAB_CLOSED = 227, + ANIM_GRAB_THROWN = 228, + ANIM_FLY_STAND = 229, + ANIM_FLY_DEATH = 230, + ANIM_FLY_SPELL = 231, + ANIM_FLY_STOP = 232, + ANIM_FLY_WALK = 233, + ANIM_FLY_RUN = 234, + ANIM_FLY_DEAD = 235, + ANIM_FLY_RISE = 236, + ANIM_FLY_STAND_WOUND = 237, + ANIM_FLY_COMBAT_WOUND = 238, + ANIM_FLY_COMBAT_CRITICAL = 239, + ANIM_FLY_SHUFFLE_LEFT = 240, + ANIM_FLY_SHUFFLE_RIGHT = 241, + ANIM_FLY_WALK_BACKWARDS = 242, + ANIM_FLY_STUN = 243, + ANIM_FLY_HANDS_CLOSED = 244, + ANIM_FLY_ATTACK_UNARMED = 245, + ANIM_FLY_ATTACK1H = 246, + ANIM_FLY_ATTACK2H = 247, + ANIM_FLY_ATTACK2HL = 248, + ANIM_FLY_PARRY_UNARMED = 249, + ANIM_FLY_PARRY1H = 250, + ANIM_FLY_PARRY2H = 251, + ANIM_FLY_PARRY2HL = 252, + ANIM_FLY_SHIELD_BLOCK = 253, + ANIM_FLY_READY_UNARMED = 254, + ANIM_FLY_READY1H = 255, + ANIM_FLY_READY2H = 256, + ANIM_FLY_READY2HL = 257, + ANIM_FLY_READY_BOW = 258, + ANIM_FLY_DODGE = 259, + ANIM_FLY_SPELL_PRECAST = 260, + ANIM_FLY_SPELL_CAST = 261, + ANIM_FLY_SPELL_CAST_AREA = 262, + ANIM_FLY_NPC_WELCOME = 263, + ANIM_FLY_NPC_GOODBYE = 264, + ANIM_FLY_BLOCK = 265, + ANIM_FLY_JUMP_START = 266, + ANIM_FLY_JUMP = 267, + ANIM_FLY_JUMP_END = 268, + ANIM_FLY_FALL = 269, + ANIM_FLY_SWIM_IDLE = 270, + ANIM_FLY_SWIM = 271, + ANIM_FLY_SWIM_LEFT = 272, + ANIM_FLY_SWIM_RIGHT = 273, + ANIM_FLY_SWIM_BACKWARDS = 274, + ANIM_FLY_ATTACK_BOW = 275, + ANIM_FLY_FIRE_BOW = 276, + ANIM_FLY_READY_RIFLE = 277, + ANIM_FLY_ATTACK_RIFLE = 278, + ANIM_FLY_LOOT = 279, + ANIM_FLY_READY_SPELL_DIRECTED = 280, + ANIM_FLY_READY_SPELL_OMNI = 281, + ANIM_FLY_SPELL_CAST_DIRECTED = 282, + ANIM_FLY_SPELL_CAST_OMNI = 283, + ANIM_FLY_SPELL_BATTLE_ROAR = 284, + ANIM_FLY_READY_ABILITY = 285, + ANIM_FLY_SPECIAL1H = 286, + ANIM_FLY_SPECIAL2H = 287, + ANIM_FLY_SHIELD_BASH = 288, + ANIM_FLY_EMOTE_TALK = 289, + ANIM_FLY_EMOTE_EAT = 290, + ANIM_FLY_EMOTE_WORK = 291, + ANIM_FLY_USE_STANDING = 292, + ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293, + ANIM_FLY_EMOTE_TALK_QUESTION = 294, + ANIM_FLY_EMOTE_BOW = 295, + ANIM_FLY_EMOTE_WAVE = 296, + ANIM_FLY_EMOTE_CHEER = 297, + ANIM_FLY_EMOTE_DANCE = 298, + ANIM_FLY_EMOTE_LAUGH = 299, + ANIM_FLY_EMOTE_SLEEP = 300, + ANIM_FLY_EMOTE_SIT_GROUND = 301, + ANIM_FLY_EMOTE_RUDE = 302, + ANIM_FLY_EMOTE_ROAR = 303, + ANIM_FLY_EMOTE_KNEEL = 304, + ANIM_FLY_EMOTE_KISS = 305, + ANIM_FLY_EMOTE_CRY = 306, + ANIM_FLY_EMOTE_CHICKEN = 307, + ANIM_FLY_EMOTE_BEG = 308, + ANIM_FLY_EMOTE_APPLAUD = 309, + ANIM_FLY_EMOTE_SHOUT = 310, + ANIM_FLY_EMOTE_FLEX = 311, + ANIM_FLY_EMOTE_SHY = 312, + ANIM_FLY_EMOTE_POINT = 313, + ANIM_FLY_ATTACK1H_PIERCE = 314, + ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315, + ANIM_FLY_ATTACK_OFF = 316, + ANIM_FLY_ATTACK_OFF_PIERCE = 317, + ANIM_FLY_SHEATH = 318, + ANIM_FLY_HIP_SHEATH = 319, + ANIM_FLY_MOUNT = 320, + ANIM_FLY_RUN_RIGHT = 321, + ANIM_FLY_RUN_LEFT = 322, + ANIM_FLY_MOUNT_SPECIAL = 323, + ANIM_FLY_KICK = 324, + ANIM_FLY_SIT_GROUND_DOWN = 325, + ANIM_FLY_SIT_GROUND = 326, + ANIM_FLY_SIT_GROUND_UP = 327, + ANIM_FLY_SLEEP_DOWN = 328, + ANIM_FLY_SLEEP = 329, + ANIM_FLY_SLEEP_UP = 330, + ANIM_FLY_SIT_CHAIR_LOW = 331, + ANIM_FLY_SIT_CHAIR_MED = 332, + ANIM_FLY_SIT_CHAIR_HIGH = 333, + ANIM_FLY_LOAD_BOW = 334, + ANIM_FLY_LOAD_RIFLE = 335, + ANIM_FLY_ATTACK_THROWN = 336, + ANIM_FLY_READY_THROWN = 337, + ANIM_FLY_HOLD_BOW = 338, + ANIM_FLY_HOLD_RIFLE = 339, + ANIM_FLY_HOLD_THROWN = 340, + ANIM_FLY_LOAD_THROWN = 341, + ANIM_FLY_EMOTE_SALUTE = 342, + ANIM_FLY_KNEEL_START = 343, + ANIM_FLY_KNEEL_LOOP = 344, + ANIM_FLY_KNEEL_END = 345, + ANIM_FLY_ATTACK_UNARMED_OFF = 346, + ANIM_FLY_SPECIAL_UNARMED = 347, + ANIM_FLY_STEALTH_WALK = 348, + ANIM_FLY_STEALTH_STAND = 349, + ANIM_FLY_KNOCKDOWN = 350, + ANIM_FLY_EATING_LOOP = 351, + ANIM_FLY_USE_STANDING_LOOP = 352, + ANIM_FLY_CHANNEL_CAST_DIRECTED = 353, + ANIM_FLY_CHANNEL_CAST_OMNI = 354, + ANIM_FLY_WHIRLWIND = 355, + ANIM_FLY_BIRTH = 356, + ANIM_FLY_USE_STANDING_START = 357, + ANIM_FLY_USE_STANDING_END = 358, + ANIM_FLY_CREATURE_SPECIAL = 359, + ANIM_FLY_DROWN = 360, + ANIM_FLY_DROWNED = 361, + ANIM_FLY_FISHING_CAST = 362, + ANIM_FLY_FISHING_LOOP = 363, + ANIM_FLY_FLY = 364, + ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365, + ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366, + ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367, + ANIM_FLY_SPELL_SLEEP_DOWN = 368, + ANIM_FLY_SPELL_KNEEL_START = 369, + ANIM_FLY_SPELL_KNEEL_LOOP = 370, + ANIM_FLY_SPELL_KNEEL_END = 371, + ANIM_FLY_SPRINT = 372, + ANIM_FLY_IN_FLIGHT = 373, + ANIM_FLY_SPAWN = 374, + ANIM_FLY_CLOSE = 375, + ANIM_FLY_CLOSED = 376, + ANIM_FLY_OPEN = 377, + ANIM_FLY_OPENED = 378, + ANIM_FLY_DESTROY = 379, + ANIM_FLY_DESTROYED = 380, + ANIM_FLY_REBUILD = 381, + ANIM_FLY_CUSTOM_0 = 382, + ANIM_FLY_CUSTOM_1 = 383, + ANIM_FLY_CUSTOM_2 = 384, + ANIM_FLY_CUSTOM_3 = 385, + ANIM_FLY_DESPAWN = 386, + ANIM_FLY_HOLD = 387, + ANIM_FLY_DECAY = 388, + ANIM_FLY_BOW_PULL = 389, + ANIM_FLY_BOW_RELEASE = 390, + ANIM_FLY_SHIP_START = 391, + ANIM_FLY_SHIP_MOVING = 392, + ANIM_FLY_SHIP_STOP = 393, + ANIM_FLY_GROUP_ARROW = 394, + ANIM_FLY_ARROW = 395, + ANIM_FLY_CORPSE_ARROW = 396, + ANIM_FLY_GUIDE_ARROW = 397, + ANIM_FLY_SWAY = 398, + ANIM_FLY_DRUID_CAT_POUNCE = 399, + ANIM_FLY_DRUID_CAT_RIP = 400, + ANIM_FLY_DRUID_CAT_RAKE = 401, + ANIM_FLY_DRUID_CAT_RAVAGE = 402, + ANIM_FLY_DRUID_CAT_CLAW = 403, + ANIM_FLY_DRUID_CAT_COWER = 404, + ANIM_FLY_DRUID_BEAR_SWIPE = 405, + ANIM_FLY_DRUID_BEAR_BITE = 406, + ANIM_FLY_DRUID_BEAR_MAUL = 407, + ANIM_FLY_DRUID_BEAR_BASH = 408, + ANIM_FLY_DRAGON_TAIL = 409, + ANIM_FLY_DRAGON_STOMP = 410, + ANIM_FLY_DRAGON_SPIT = 411, + ANIM_FLY_DRAGON_SPIT_HOVER = 412, + ANIM_FLY_DRAGON_SPIT_FLY = 413, + ANIM_FLY_EMOTE_YES = 414, + ANIM_FLY_EMOTE_NO = 415, + ANIM_FLY_JUMP_LAND_RUN = 416, + ANIM_FLY_LOOT_HOLD = 417, + ANIM_FLY_LOOT_UP = 418, + ANIM_FLY_STAND_HIGH = 419, + ANIM_FLY_IMPACT = 420, + ANIM_FLY_LIFTOFF = 421, + ANIM_FLY_HOVER = 422, + ANIM_FLY_SUCCUBUS_ENTICE = 423, + ANIM_FLY_EMOTE_TRAIN = 424, + ANIM_FLY_EMOTE_DEAD = 425, + ANIM_FLY_EMOTE_DANCE_ONCE = 426, + ANIM_FLY_DEFLECT = 427, + ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428, + ANIM_FLY_LAND = 429, + ANIM_FLY_SUBMERGE = 430, + ANIM_FLY_SUBMERGED = 431, + ANIM_FLY_CANNIBALIZE = 432, + ANIM_FLY_ARROW_BIRTH = 433, + ANIM_FLY_GROUP_ARROW_BIRTH = 434, + ANIM_FLY_CORPSE_ARROW_BIRTH = 435, + ANIM_FLY_GUIDE_ARROW_BIRTH = 436, + ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437, + ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438, + ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439, + ANIM_FLY_EMOTE_DANCE_SPECIAL = 440, + ANIM_FLY_MUTILATE = 441, + ANIM_FLY_CUSTOM_SPELL_01 = 442, + ANIM_FLY_CUSTOM_SPELL_02 = 443, + ANIM_FLY_CUSTOM_SPELL_03 = 444, + ANIM_FLY_CUSTOM_SPELL_04 = 445, + ANIM_FLY_CUSTOM_SPELL_05 = 446, + ANIM_FLY_CUSTOM_SPELL_06 = 447, + ANIM_FLY_CUSTOM_SPELL_07 = 448, + ANIM_FLY_CUSTOM_SPELL_08 = 449, + ANIM_FLY_CUSTOM_SPELL_09 = 450, + ANIM_FLY_CUSTOM_SPELL_10 = 451, + ANIM_FLY_STEALTH_RUN = 452, + ANIM_FLY_EMERGE = 453, + ANIM_FLY_COWER = 454, + ANIM_FLY_GRAB = 455, + ANIM_FLY_GRAB_CLOSED = 456, + ANIM_FLY_GRAB_THROWN = 457, + ANIM_TO_FLY = 458, + ANIM_TO_HOVER = 459, + ANIM_TO_GROUND = 460, + ANIM_FLY_TO_FLY = 461, + ANIM_FLY_TO_HOVER = 462, + ANIM_FLY_TO_GROUND = 463, + ANIM_SETTLE = 464, + ANIM_FLY_SETTLE = 465, + ANIM_DEATH_START = 466, + ANIM_DEATH_LOOP = 467, + ANIM_DEATH_END = 468, + ANIM_FLY_DEATH_START = 469, + ANIM_FLY_DEATH_LOOP = 470, + ANIM_FLY_DEATH_END = 471, + ANIM_DEATH_END_HOLD = 472, + ANIM_FLY_DEATH_END_HOLD = 473, + ANIM_STRANGULATE = 474, + ANIM_FLY_STRANGULATE = 475, + ANIM_READY_JOUST = 476, + ANIM_LOAD_JOUST = 477, + ANIM_HOLD_JOUST = 478, + ANIM_FLY_READY_JOUST = 479, + ANIM_FLY_LOAD_JOUST = 480, + ANIM_FLY_HOLD_JOUST = 481, + ANIM_ATTACK_JOUST = 482, + ANIM_FLY_ATTACK_JOUST = 483, + ANIM_RECLINED_MOUNT = 484, + ANIM_FLY_RECLINED_MOUNT = 485, + ANIM_TO_ALTERED = 486, + ANIM_FROM_ALTERED = 487, + ANIM_FLY_TO_ALTERED = 488, + ANIM_FLY_FROM_ALTERED = 489, + ANIM_IN_STOCKS = 490, + ANIM_FLY_IN_STOCKS = 491, + ANIM_VEHICLE_GRAB = 492, + ANIM_VEHICLE_THROW = 493, + ANIM_FLY_VEHICLE_GRAB = 494, + ANIM_FLY_VEHICLE_THROW = 495, + ANIM_TO_ALTERED_POST_SWAP = 496, + ANIM_FROM_ALTERED_POST_SWAP = 497, + ANIM_FLY_TO_ALTERED_POST_SWAP = 498, + ANIM_FLY_FROM_ALTERED_POST_SWAP = 499, + ANIM_RECLINED_MOUNT_PASSENGER = 500, + ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501, + ANIM_CARRY2H = 502, + ANIM_CARRIED2H = 503, + ANIM_FLY_CARRY2H = 504, + ANIM_FLY_CARRIED2H = 505 }; enum LockKeyType @@ -2473,8 +2760,8 @@ enum SkillType SKILL_SURVIVAL2 = 142, SKILL_RIDING_HORSE = 148, SKILL_RIDING_WOLF = 149, - SKILL_RIDING_RAM = 152, SKILL_RIDING_TIGER = 150, + SKILL_RIDING_RAM = 152, SKILL_SWIMING = 155, SKILL_2H_MACES = 160, SKILL_UNARMED = 162, diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index c46721db6cd..cdec6bb3ffa 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -39,6 +39,7 @@ void AddSC_warrior_spell_scripts(); void AddSC_quest_spell_scripts(); void AddSC_item_spell_scripts(); void AddSC_example_spell_scripts(); +void AddSC_holiday_spell_scripts(); void AddSC_SmartSCripts(); @@ -642,6 +643,7 @@ void AddSpellScripts() AddSC_quest_spell_scripts(); AddSC_item_spell_scripts(); AddSC_example_spell_scripts(); + AddSC_holiday_spell_scripts(); } void AddCommandScripts() diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 171382ba4f7..99961664aa8 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2893,6 +2893,7 @@ void SpellMgr::LoadSpellCustomAttr() case 64588: // Thrust (Argent Tournament) case 66479: // Thrust (Argent Tournament) case 68505: // Thrust (Argent Tournament) + case 62709: // Counterattack! (Argent Tournament) case 62626: // Break-Shield (Argent Tournament, Player) case 64590: // Break-Shield (Argent Tournament, Player) case 64342: // Break-Shield (Argent Tournament, NPC) diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 363f7645f6f..17c819f2f22 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -992,7 +992,7 @@ public: return true; } - static bool HandleReloadWpCommand(ChatHandler* /*handler*/, const char* args) + static bool HandleReloadWpCommand(ChatHandler* handler, const char* args) { if (*args != 'a') sLog->outString("Re-Loading Waypoints data from 'waypoints_data'"); @@ -1000,7 +1000,7 @@ public: sWaypointMgr->Load(); if (*args != 'a') - sLog->outString("DB Table 'waypoint_data' reloaded."); + handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded."); return true; } diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 8eff3e3a042..17cf775603f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -1238,10 +1238,10 @@ public: me->HandleEmoteCommand(EMOTE_ONESHOT_KICK); break; case 2: - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); break; case 3: - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); break; case 4: me->HandleEmoteCommand(EMOTE_ONESHOT_KICK); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index febe89772fd..9512d66b6eb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -91,7 +91,7 @@ public: case 2: if (!player->isRessurectRequested()) { - me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01); + me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01); DoCast(player, SPELL_REVIVE, true); me->MonsterWhisper(VALK_WHISPER, player->GetGUID()); } diff --git a/src/server/scripts/EasternKingdoms/westfall.cpp b/src/server/scripts/EasternKingdoms/westfall.cpp index 34cc8559a71..271e1d99d63 100644 --- a/src/server/scripts/EasternKingdoms/westfall.cpp +++ b/src/server/scripts/EasternKingdoms/westfall.cpp @@ -110,7 +110,7 @@ public: case 4: SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE); me->SetSheath(SHEATH_STATE_RANGED); - me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE); break; case 7: me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); @@ -141,7 +141,7 @@ public: case 13: SetEquipmentSlots(true); me->SetSheath(SHEATH_STATE_UNARMED); - me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE); break; case 17: player->GroupEventHappens(QUEST_TOME_VALOR, me); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 6466780f024..65bc8f6a8e6 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -678,7 +678,7 @@ public: } if (i == LastOverronPos && IsOverrun) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED); if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21)) { me->setDeathState(DEAD); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp index d56608ba7f1..7f3c19ac69c 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp @@ -38,7 +38,7 @@ EndScriptData */ #define SPELL_ARCANE_EXPLOSION 25679 #define SPELL_EARTH_SHOCK 26194 -#define SPELL_TRUE_FULFILLMENT4 26526 +#define SPELL_TRUE_FULFILLMENT 785 #define SPELL_BLINK 28391 class ov_mycoordinates diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp index 8cf72b3538d..6c91c64f981 100644 --- a/src/server/scripts/Kalimdor/durotar.cpp +++ b/src/server/scripts/Kalimdor/durotar.cpp @@ -84,7 +84,7 @@ public: void UpdateAI(const uint32 uiDiff) { if (work == true) - me->HandleEmoteCommand(466); + me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD); if (m_uiRebuffTimer <= uiDiff) { DoCast(me, SPELL_BUFF_SLEEP); diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp index 01cca58359e..c689d6954a4 100644 --- a/src/server/scripts/Kalimdor/mulgore.cpp +++ b/src/server/scripts/Kalimdor/mulgore.cpp @@ -171,7 +171,7 @@ public: break; case 2: DoScriptText(EMOTE_EAT_LUNCH, me); - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); break; case 3: if (Player* unit = Unit::GetPlayer(*me, uiPlayerGUID)) diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp index 6f2ddb1febb..e12897c1def 100644 --- a/src/server/scripts/Kalimdor/the_barrens.cpp +++ b/src/server/scripts/Kalimdor/the_barrens.cpp @@ -512,7 +512,7 @@ public: //creature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32f); //creature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78f); creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f); - creature->HandleEmoteCommand(EMOTE_STATE_READYUNARMED); + creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED); EventBigWill = true; Wave_Timer = 1000; } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index b17b6f1286b..3831e4824ad 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -429,7 +429,7 @@ class npc_fizzlebang_toc : public CreatureScript case 1130: me->GetMotionMaster()->MovementExpired(); DoScriptText(SAY_STAGE_1_03, me); - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI); if (Unit* pTrigger = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.69494f, TEMPSUMMON_MANUAL_DESPAWN)) { m_uiTriggerGUID = pTrigger->GetGUID(); @@ -446,7 +446,7 @@ class npc_fizzlebang_toc : public CreatureScript m_uiUpdateTimer = 4000; break; case 1134: - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI); if (Creature* pPortal = me->SummonCreature(NPC_WILFRED_PORTAL, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.71239f, TEMPSUMMON_MANUAL_DESPAWN)) { pPortal->SetReactState(REACT_PASSIVE); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 9866d2aace0..2acd014e063 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -883,7 +883,7 @@ class boss_the_lich_king : public CreatureScript case EVENT_INTRO_TALK_1: Talk(SAY_LK_INTRO_2); // for some reason blizz sends 2 emotes in row here so (we handle one in Talk) - me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE); events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 7000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_INTRO_EMOTE_1, 13000, 0, PHASE_INTRO); events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 18000, 0, PHASE_INTRO); @@ -893,7 +893,7 @@ class boss_the_lich_king : public CreatureScript DoCast(me, SPELL_EMOTE_SHOUT_NO_SHEATH, false); break; case EVENT_INTRO_EMOTE_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CAST_FREEZE: Talk(SAY_LK_INTRO_3); @@ -1043,7 +1043,7 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_EMOTE_QUESTION_NO_SHEATH); break; case EVENT_OUTRO_EMOTE_TALK: - me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE); break; case EVENT_OUTRO_TALK_3: if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING))) @@ -1268,7 +1268,7 @@ class npc_tirion_fordring_tft : public CreatureScript _events.ScheduleEvent(EVENT_INTRO_CHARGE, 5000, 0, PHASE_INTRO); break; case EVENT_INTRO_EMOTE_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CHARGE: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index d02d8f3f316..00a6a02f2da 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -477,7 +477,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript Talk(SAY_TIRION_INTRO_3); break; case EVENT_LK_INTRO_1: - me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE); + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _theLichKing)) theLichKing->AI()->Talk(SAY_LK_INTRO_1); break; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index 26e4b33ad8a..8c6afba18fd 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -354,7 +354,7 @@ class boss_gothik : public CreatureScript } if (spellId && me->isInCombat()) { - me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST); + me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST); if (Creature* pRandomDeadTrigger = Unit::GetCreature(*me, DeadTriggerGUID[rand() % POS_DEAD])) me->CastSpell(pRandomDeadTrigger, spellId, true); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 6b170bab6d8..45f9a1fa012 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -668,7 +668,7 @@ class npc_expedition_commander : public CreatureScript break; case 4: for (uint8 n = 0; n < RAID_MODE(2, 4); n++) - Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); for (uint8 n = 0; n < 4; ++n) Defender[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); me->MonsterYell(SAY_AGGRO_2, LANG_UNIVERSAL, 0); diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index c0fad2374bc..ccb31c869a4 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -415,7 +415,7 @@ public: // call this each update tick? if (me->FindNearestCreature(TALLHORN_STAG, 0.2f)) { - me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); } else if (m_uiPhase) diff --git a/src/server/scripts/Northrend/icecrown.cpp b/src/server/scripts/Northrend/icecrown.cpp index 91522503d65..8da992af8fb 100644 --- a/src/server/scripts/Northrend/icecrown.cpp +++ b/src/server/scripts/Northrend/icecrown.cpp @@ -335,6 +335,162 @@ public: } }; +/*###### +* npc_tournament_training_dummy +######*/ +enum TournamentDummy +{ + NPC_CHARGE_TARGET = 33272, + NPC_MELEE_TARGET = 33229, + NPC_RANGED_TARGET = 33243, + + SPELL_CHARGE_CREDIT = 62658, + SPELL_MELEE_CREDIT = 62672, + SPELL_RANGED_CREDIT = 62673, + + SPELL_PLAYER_THRUST = 62544, + SPELL_PLAYER_BREAK_SHIELD = 62626, + SPELL_PLAYER_CHARGE = 62874, + + SPELL_RANGED_DEFEND = 62719, + SPELL_CHARGE_DEFEND = 64100, + SPELL_VULNERABLE = 62665, + + SPELL_COUNTERATTACK = 62709, + + EVENT_DUMMY_RECAST_DEFEND = 1, + EVENT_DUMMY_RESET = 2, +}; + +class npc_tournament_training_dummy : public CreatureScript +{ + public: + npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} + + struct npc_tournament_training_dummyAI : Scripted_NoMovementAI + { + npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + + EventMap events; + bool isVulnerable; + + void Reset() + { + me->SetControlled(true, UNIT_STATE_STUNNED); + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); + isVulnerable = false; + + // Cast Defend spells to max stack size + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + DoCast(SPELL_CHARGE_DEFEND); + break; + case NPC_RANGED_TARGET: + me->CastCustomSpell(SPELL_RANGED_DEFEND, SPELLVALUE_AURA_STACK, 3, me); + break; + } + + events.Reset(); + events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); + } + + void EnterEvadeMode() + { + if (!_EnterEvadeMode()) + return; + + Reset(); + } + + void DamageTaken(Unit* /*attacker*/, uint32& damage) + { + damage = 0; + events.RescheduleEvent(EVENT_DUMMY_RESET, 10000); + } + + void SpellHit(Unit* caster, SpellInfo const* spell) + { + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + if (spell->Id == SPELL_PLAYER_CHARGE) + if (isVulnerable) + DoCast(caster, SPELL_CHARGE_CREDIT, true); + break; + case NPC_MELEE_TARGET: + if (spell->Id == SPELL_PLAYER_THRUST) + { + DoCast(caster, SPELL_MELEE_CREDIT, true); + + if (Unit* target = caster->GetVehicleBase()) + DoCast(target, SPELL_COUNTERATTACK, true); + } + break; + case NPC_RANGED_TARGET: + if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) + if (isVulnerable) + DoCast(caster, SPELL_RANGED_CREDIT, true); + break; + } + + if (spell->Id == SPELL_PLAYER_BREAK_SHIELD) + if (!me->HasAura(SPELL_CHARGE_DEFEND) && !me->HasAura(SPELL_RANGED_DEFEND)) + isVulnerable = true; + } + + void UpdateAI(uint32 const diff) + { + events.Update(diff); + + switch (events.ExecuteEvent()) + { + case EVENT_DUMMY_RECAST_DEFEND: + switch (me->GetEntry()) + { + case NPC_CHARGE_TARGET: + { + if (!me->HasAura(SPELL_CHARGE_DEFEND)) + DoCast(SPELL_CHARGE_DEFEND); + break; + } + case NPC_RANGED_TARGET: + { + Aura* defend = me->GetAura(SPELL_RANGED_DEFEND); + if (!defend || defend->GetStackAmount() < 3 || defend->GetDuration() <= 8000) + DoCast(SPELL_RANGED_DEFEND); + break; + } + } + isVulnerable = false; + events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000); + break; + case EVENT_DUMMY_RESET: + if (UpdateVictim()) + { + EnterEvadeMode(); + events.ScheduleEvent(EVENT_DUMMY_RESET, 10000); + } + break; + } + + if (!UpdateVictim()) + return; + + if (!me->HasUnitState(UNIT_STATE_STUNNED)) + me->SetControlled(true, UNIT_STATE_STUNNED); + } + + void MoveInLineOfSight(Unit* /*who*/){} + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_tournament_training_dummyAI(creature); + } + +}; + void AddSC_icecrown() { new npc_arete; @@ -342,4 +498,5 @@ void AddSC_icecrown() new npc_argent_valiant; new npc_guardian_pavilion; new npc_vereth_the_cunning; + new npc_tournament_training_dummy; } diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index c7153eb4006..40e1051f218 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -665,6 +665,86 @@ public: } }; +/*###### +## Quest The Lifewarden's Wrath +######*/ + +enum MiscLifewarden +{ + NPC_PRESENCE = 28563, // Freya's Presence + NPC_SABOTEUR = 28538, // Cultist Saboteur + NPC_SERVANT = 28320, // Servant of Freya + + WHISPER_ACTIVATE = 0, + + SPELL_FREYA_DUMMY = 51318, + SPELL_LIFEFORCE = 51395, + SPELL_FREYA_DUMMY_TRIGGER = 51335, + SPELL_LASHER_EMERGE = 48195, + SPELL_WILD_GROWTH = 52948, +}; + +class spell_q12620_the_lifewarden_wrath : public SpellScriptLoader +{ +public: + spell_q12620_the_lifewarden_wrath() : SpellScriptLoader("spell_q12620_the_lifewarden_wrath") { } + + class spell_q12620_the_lifewarden_wrath_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12620_the_lifewarden_wrath_SpellScript); + + void HandleSendEvent(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + if (Unit* caster = GetCaster()) + { + if (Creature* presence = caster->FindNearestCreature(NPC_PRESENCE, 50.0f)) + { + presence->AI()->Talk(WHISPER_ACTIVATE, caster->GetGUID()); + presence->CastSpell(presence, SPELL_FREYA_DUMMY, true); // will target plants + // Freya Dummy could be scripted with the following code + + // Revive plants + std::list<Creature*> servants; + GetCaster()->GetCreatureListWithEntryInGrid(servants, NPC_SERVANT, 200.0f); + for (std::list<Creature*>::iterator itr = servants.begin(); itr != servants.end(); ++itr) + { + // Couldn't find a spell that does this + if ((*itr)->isDead()) + (*itr)->Respawn(true); + + (*itr)->CastSpell(*itr, SPELL_FREYA_DUMMY_TRIGGER, true); + (*itr)->CastSpell(*itr, SPELL_LASHER_EMERGE, false); + (*itr)->CastSpell(*itr, SPELL_WILD_GROWTH, false); + + if (Unit* target = (*itr)->SelectNearestTarget(150.0f)) + (*itr)->AI()->AttackStart(target); + } + + // Kill nearby enemies + std::list<Creature*> saboteurs; + caster->GetCreatureListWithEntryInGrid(saboteurs, NPC_SABOTEUR, 200.0f); + for (std::list<Creature*>::iterator itr = saboteurs.begin(); itr != saboteurs.end(); ++itr) + if ((*itr)->isAlive()) + // Lifeforce has a cast duration, it should be cast at all saboteurs one by one + presence->CastSpell((*itr), SPELL_LIFEFORCE, false); + } + } + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_q12620_the_lifewarden_wrath_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12620_the_lifewarden_wrath_SpellScript(); + } +}; + void AddSC_sholazar_basin() { new npc_injured_rainspeaker_oracle(); @@ -674,4 +754,5 @@ void AddSC_sholazar_basin() new npc_engineer_helice(); new npc_adventurous_dwarf(); new npc_jungle_punch_target(); + new spell_q12620_the_lifewarden_wrath(); } diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 07de7fe4786..19c4754c4fd 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -117,7 +117,7 @@ public: { bIsEating = true; EatTimer = 7000; - me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); + me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED); } } diff --git a/src/server/scripts/Spells/CMakeLists.txt b/src/server/scripts/Spells/CMakeLists.txt index 0df7cf907b6..496324e4de9 100644 --- a/src/server/scripts/Spells/CMakeLists.txt +++ b/src/server/scripts/Spells/CMakeLists.txt @@ -23,6 +23,7 @@ set(scripts_STAT_SRCS Spells/spell_mage.cpp Spells/spell_paladin.cpp Spells/spell_item.cpp + Spells/spell_holiday.cpp ) message(" -> Prepared: Spells") diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 6fc93733a85..9899e50cd28 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1652,7 +1652,7 @@ enum BreakShieldSpells class spell_gen_break_shield: public SpellScriptLoader { public: - spell_gen_break_shield() : SpellScriptLoader("spell_gen_break_shield") { } + spell_gen_break_shield(const char* name) : SpellScriptLoader(name) {} class spell_gen_break_shield_SpellScript : public SpellScript { @@ -2387,7 +2387,8 @@ void AddSC_generic_spell_scripts() new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise"); new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise"); new spell_gen_elune_candle(); - new spell_gen_break_shield(); + new spell_gen_break_shield("spell_gen_break_shield"); + new spell_gen_break_shield("spell_gen_tournament_counterattack"); new spell_gen_mounted_charge(); new spell_gen_defend(); new spell_gen_tournament_duel(); diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp new file mode 100644 index 00000000000..19b6a29e24b --- /dev/null +++ b/src/server/scripts/Spells/spell_holiday.cpp @@ -0,0 +1,110 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Spells used in holidays/game events that do not fit any other category. + * Scriptnames in this file should be prefixed with "spell_#holidayname_". + */ + +#include "ScriptPCH.h" + +// 45102 Romantic Picnic + +enum SpellsPicnic +{ + SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check + SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy + SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual + // SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused + SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual + SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000 +}; + +class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader +{ +public: + spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { } + + class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript + { + PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript); + + void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + if (Unit* target = GetTarget()) + { + target->SetStandState(UNIT_STAND_STATE_SIT); + target->CastSpell(target, SPELL_MEAL_PERIODIC, false); + } + } + + void OnPeriodic(AuraEffect const* /*aurEff*/) + { + // Every 5 seconds + if (Unit* target = GetTarget()) + { + // If our player is no longer sit, remove all auras + if (target->getStandState() != UNIT_STAND_STATE_SIT) + { + target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV); + target->RemoveAura(GetAura()); + return; + } + + target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket + target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false); + + bool foundSomeone = false; + // For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123) + // required by achievement and "hearts" visual + std::list<Player*> playerList; + Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2); + Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker); + target->VisitNearbyWorldObject(INTERACTION_DISTANCE*2, searcher); + for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr) + { + if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT) + { + GetCaster()->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true); + GetCaster()->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true); + foundSomeone = true; + // break; + } + } + + if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV)) + target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV); + } + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_love_is_in_the_air_romantic_picnic_AuraScript(); + } +}; + +void AddSC_holiday_spell_scripts() +{ + new spell_love_is_in_the_air_romantic_picnic(); +} |