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-rw-r--r--src/server/game/Entities/Player/Player.cpp38
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
3 files changed, 29 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 838c57edf19..d79ba16d24c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18357,11 +18357,10 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
// set value, including drunk invisibility detection
// calculate sobering. after 15 minutes logged out, the player will be sober again
- uint8 newDrunkValue = 0;
if (time_diff < uint32(GetDrunkValue()) * 9)
- newDrunkValue = GetDrunkValue() - time_diff / 9;
-
- SetDrunkValue(newDrunkValue);
+ SetDrunkValue(GetDrunkValue() - time_diff / 9);
+ else
+ SetDrunkValue(0);
m_createTime = fields.createTime;
m_createMode = fields.createMode;
@@ -18602,6 +18601,8 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
}
}
+ InitPvP();
+
// RaF stuff.
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
AddDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
@@ -21875,13 +21876,14 @@ void Player::ResetContestedPvP()
void Player::UpdatePvPFlag(time_t currTime)
{
- if (!IsPvP())
- return;
-
- if (!pvpInfo.EndTimer || currTime < (pvpInfo.EndTimer + 300) || pvpInfo.IsHostile)
- return;
+ if (pvpInfo.EndTimer && pvpInfo.EndTimer <= currTime)
+ {
+ pvpInfo.EndTimer = 0;
+ RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
+ }
- UpdatePvP(false);
+ if (IsPvP() && !pvpInfo.IsHostile && !HasPlayerFlag(PlayerFlags(PLAYER_FLAGS_IN_PVP | PLAYER_FLAGS_PVP_TIMER)))
+ UpdatePvP(false);
}
void Player::UpdateDuelFlag(time_t currTime)
@@ -23553,6 +23555,18 @@ void Player::UpdateHomebindTime(uint32 time)
}
}
+void Player::InitPvP()
+{
+ if (HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
+ UpdatePvP(true, true);
+ else if (HasPlayerFlag(PLAYER_FLAGS_PVP_TIMER))
+ {
+ UpdatePvP(true, true);
+ if (!pvpInfo.IsHostile)
+ pvpInfo.EndTimer = GameTime::GetGameTime() + 300;
+ }
+}
+
void Player::UpdatePvPState(bool onlyFFA)
{
/// @todo should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
@@ -23585,7 +23599,7 @@ void Player::UpdatePvPState(bool onlyFFA)
else // in friendly area
{
if (IsPvP() && !HasPlayerFlag(PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
- pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
+ pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off
}
}
@@ -23605,7 +23619,7 @@ void Player::UpdatePvP(bool state, bool _override)
}
else
{
- pvpInfo.EndTimer = GameTime::GetGameTime();
+ pvpInfo.EndTimer = GameTime::GetGameTime() + 300;
SetPvP(state);
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7aba4547820..2b228b45421 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1891,6 +1891,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SetMultiActionBars(uint8 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MultiActionBars), mask); }
PvPInfo pvpInfo;
+ void InitPvP();
void UpdatePvPState(bool onlyFFA = false);
void SetPvP(bool state) override;
void UpdatePvP(bool state, bool override = false);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 3769220bc3e..0c7f5582ba1 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -318,7 +318,7 @@ void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
+ GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off
}
else
{
@@ -336,7 +336,7 @@ void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
GetPlayer()->AddPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
+ GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime() + 300; // start toggle-off
}
else
{