diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 144 | ||||
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 103 |
2 files changed, 148 insertions, 99 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 71ee0029477..df88362328a 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -67,54 +67,56 @@ char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX] ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[CONDITION_MAX] = { - { "None", false, false, false }, - { "Aura", true, true, true }, - { "Item Stored", true, true, true }, - { "Item Equipped", true, false, false }, - { "Zone", true, false, false }, - { "Reputation", true, true, false }, - { "Team", true, false, false }, - { "Skill", true, true, false }, - { "Quest Rewarded", true, false, false }, - { "Quest Taken", true, false, false }, - { "Drunken", true, false, false }, - { "WorldState", true, true, false }, - { "Active Event", true, false, false }, - { "Instance Info", true, true, true }, - { "Quest None", true, false, false }, - { "Class", true, false, false }, - { "Race", true, false, false }, - { "Achievement", true, false, false }, - { "Title", true, false, false }, - { "SpawnMask", true, false, false }, - { "Gender", true, false, false }, - { "Unit State", true, false, false }, - { "Map", true, false, false }, - { "Area", true, false, false }, - { "CreatureType", true, false, false }, - { "Spell Known", true, false, false }, - { "PhaseMask", true, false, false }, - { "Level", true, true, false }, - { "Quest Completed", true, false, false }, - { "Near Creature", true, true, true }, - { "Near GameObject", true, true, false }, - { "Object Entry or Guid", true, true, true }, - { "Object TypeMask", true, false, false }, - { "Relation", true, true, false }, - { "Reaction", true, true, false }, - { "Distance", true, true, true }, - { "Alive", false, false, false }, - { "Health Value", true, true, false }, - { "Health Pct", true, true, false }, - { "Realm Achievement", true, false, false }, - { "In Water", false, false, false }, - { "Terrain Swap", false, false, false }, - { "Sit/stand state", true, true, false }, - { "Daily Quest Completed",true, false, false }, - { "Charmed", false, false, false }, - { "Pet type", true, false, false }, - { "On Taxi", false, false, false }, - { "Quest state mask", true, true, false } + { "None", false, false, false }, + { "Aura", true, true, true }, + { "Item Stored", true, true, true }, + { "Item Equipped", true, false, false }, + { "Zone", true, false, false }, + { "Reputation", true, true, false }, + { "Team", true, false, false }, + { "Skill", true, true, false }, + { "Quest Rewarded", true, false, false }, + { "Quest Taken", true, false, false }, + { "Drunken", true, false, false }, + { "WorldState", true, true, false }, + { "Active Event", true, false, false }, + { "Instance Info", true, true, true }, + { "Quest None", true, false, false }, + { "Class", true, false, false }, + { "Race", true, false, false }, + { "Achievement", true, false, false }, + { "Title", true, false, false }, + { "SpawnMask", true, false, false }, + { "Gender", true, false, false }, + { "Unit State", true, false, false }, + { "Map", true, false, false }, + { "Area", true, false, false }, + { "CreatureType", true, false, false }, + { "Spell Known", true, false, false }, + { "PhaseMask", true, false, false }, + { "Level", true, true, false }, + { "Quest Completed", true, false, false }, + { "Near Creature", true, true, true }, + { "Near GameObject", true, true, false }, + { "Object Entry or Guid", true, true, true }, + { "Object TypeMask", true, false, false }, + { "Relation", true, true, false }, + { "Reaction", true, true, false }, + { "Distance", true, true, true }, + { "Alive", false, false, false }, + { "Health Value", true, true, false }, + { "Health Pct", true, true, false }, + { "Realm Achievement", true, false, false }, + { "In Water", false, false, false }, + { "Terrain Swap", false, false, false }, + { "Sit/stand state", true, true, false }, + { "Daily Quest Completed", true, false, false }, + { "Charmed", false, false, false }, + { "Pet type", true, false, false }, + { "On Taxi", false, false, false }, + { "Quest state mask", true, true, false }, + { "Quest objective progress", true, true, true }, + { "Is Gamemaster", true, false, false } }; // Checks if object meets the condition @@ -499,6 +501,21 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const } break; } + case CONDITION_QUEST_OBJECTIVE_PROGRESS: + { + if (Player* player = object->ToPlayer()) + { + const Quest* quest = sObjectMgr->GetQuestTemplate(ConditionValue1); + uint16 log_slot = player->FindQuestSlot(quest->GetQuestId()); + uint32 progressCount = 0; + if (log_slot < MAX_QUEST_LOG_SIZE) + progressCount = player->GetQuestSlotCounter(log_slot, ConditionValue2); + if (progressCount == ConditionValue3) + condMeets = true; + } + break; + } + case CONDITION_GAMEMASTER: { if (Player* player = object->ToPlayer()) @@ -697,6 +714,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_QUESTSTATE: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_QUEST_OBJECTIVE_PROGRESS: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; case CONDITION_GAMEMASTER: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; @@ -2270,6 +2290,34 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const return false; } break; + case CONDITION_QUEST_OBJECTIVE_PROGRESS: + { + const Quest* quest = sObjectMgr->GetQuestTemplate(cond->ConditionValue1); + if (!quest) + { + TC_LOG_ERROR("sql.sql", "%s points to non-existing quest (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1); + return false; + } + + if (cond->ConditionValue2 < 0 || cond->ConditionValue2 > 3) + { + TC_LOG_ERROR("sql.sql", "%s has out-of-range quest objective index specified (%u), it must be a number between 0 and 3. skipped.", cond->ToString(true).c_str(), cond->ConditionValue2); + return false; + } + + if (quest->RequiredNpcOrGo[cond->ConditionValue2] == 0) + { + TC_LOG_ERROR("sql.sql", "%s has quest objective %u for quest %u, but the field RequiredNPCOrGo%u is 0, skipped.", cond->ToString(true).c_str(), cond->ConditionValue2, cond->ConditionValue1, cond->ConditionValue2); + return false; + } + + if (cond->ConditionValue3 > quest->RequiredNpcOrGoCount[cond->ConditionValue2]) + { + TC_LOG_ERROR("sql.sql", "%s has quest objective count %u in value3, but quest %u has a maximum objective count of %u in RequiredNPCOrGOCount%u, skipped.", cond->ToString(true).c_str(), cond->ConditionValue3, cond->ConditionValue2, quest->RequiredNpcOrGoCount[cond->ConditionValue2], cond->ConditionValue2); + return false; + } + break; + } case CONDITION_IN_WATER: case CONDITION_CHARMED: case CONDITION_TAXI: diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index d3e6b7824cd..3e99d6acaed 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -33,57 +33,58 @@ class LootTemplate; struct Condition; enum ConditionTypes -{ // value1 value2 value3 - CONDITION_NONE = 0, // 0 0 0 always true - CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex - CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) - CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped - CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id - CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id - CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde) - CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id - CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before - CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active - CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough - CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index - CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active - CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data. - CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved - CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class - CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race - CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete - CONDITION_TITLE = 18, // title id 0 0 true if player has title - CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask - CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender - CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState - CONDITION_MAPID = 22, // map_id 0 0 true if in map_id - CONDITION_AREAID = 23, // area_id 0 0 true if in area_id - CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1 - CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell - CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask - CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement) - CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded - CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range - CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range - CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object - CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask - CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget - CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget - CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters - CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive - CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value - CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct - CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete - CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water - CONDITION_TERRAIN_SWAP = 41, // only for master branch - CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) - CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day - CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed - CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s) - CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi - CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded) - CONDITION_GAMEMASTER = 48, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster) - CONDITION_MAX = 49 // MAX +{ // value1 value2 value3 + CONDITION_NONE = 0, // 0 0 0 always true + CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex + CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) + CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped + CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id + CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id + CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde) + CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id + CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before + CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active + CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough + CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index + CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active + CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data. + CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved + CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class + CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race + CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete + CONDITION_TITLE = 18, // title id 0 0 true if player has title + CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask + CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender + CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState + CONDITION_MAPID = 22, // map_id 0 0 true if in map_id + CONDITION_AREAID = 23, // area_id 0 0 true if in area_id + CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1 + CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell + CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask + CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement) + CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded + CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range + CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range + CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object + CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask + CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget + CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget + CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters + CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive + CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value + CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct + CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete + CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water + CONDITION_TERRAIN_SWAP = 41, // only for master branch + CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) + CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day + CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed + CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s) + CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi + CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded) + CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest + CONDITION_GAMEMASTER = 49, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster) + CONDITION_MAX = 50 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |
