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-rw-r--r--src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp32
-rw-r--r--src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp136
2 files changed, 72 insertions, 96 deletions
diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
index 5cd9b01b7c3..284511d5311 100644
--- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
+++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
@@ -123,27 +123,33 @@ CreatureAI* GetAI_npc_bartleby(Creature *_creature)
## npc_dashel_stonefist
######*/
+enum
+{
+ QUEST_MISSING_DIPLO_PT8 = 1447,
+ FACTION_HOSTILE = 168
+};
+
struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI
{
- npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) {}
+ npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) { uiNormFaction = c->getFaction(); }
+
+ uint32 uiNormFaction;
void Reset()
{
- m_creature->setFaction(11);
+ m_creature->setFaction(uiNormFaction);
}
void DamageTaken(Unit *done_by, uint32 & damage)
{
- if((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15)
+ if ((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15)
{
//Take 0 damage
damage = 0;
if (done_by->GetTypeId() == TYPEID_PLAYER)
- {
- CAST_PLR(done_by)->AttackStop();
- CAST_PLR(done_by)->AreaExploredOrEventHappens(1447);
- }
+ CAST_PLR(done_by)->AreaExploredOrEventHappens(QUEST_MISSING_DIPLO_PT8);
+
//m_creature->CombatStop();
EnterEvadeMode();
}
@@ -152,19 +158,19 @@ struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI
void EnterCombat(Unit *who) {}
};
-bool QuestAccept_npc_dashel_stonefist(Player *player, Creature *_Creature, Quest const *_Quest)
+bool QuestAccept_npc_dashel_stonefist(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- if(_Quest->GetQuestId() == 1447)
+ if(pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8)
{
- _Creature->setFaction(168);
- CAST_AI(npc_dashel_stonefistAI, _Creature->AI())->AttackStart(player);
+ pCreature->setFaction(FACTION_HOSTILE);
+ CAST_AI(npc_dashel_stonefistAI, pCreature->AI())->AttackStart(pPlayer);
}
return true;
}
-CreatureAI* GetAI_npc_dashel_stonefist(Creature *_creature)
+CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature)
{
- return new npc_dashel_stonefistAI(_creature);
+ return new npc_dashel_stonefistAI(pCreature);
}
/*######
diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
index a4f2f32b250..a3f84aa0dc2 100644
--- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
+++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Zangarmarsh
SD%Complete: 100
-SDComment: Quest support: 9785, 9803, 10009, 9752. Mark Of ... buffs.
+SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs.
SDCategory: Zangarmarsh
EndScriptData */
@@ -255,71 +255,67 @@ bool GossipSelect_npc_mortog_steamhead(Player *player, Creature *_Creature, uint
## npc_kayra_longmane
######*/
-#define SAY_PROGRESS_1 -1000360
-#define SAY_PROGRESS_2 -1000361
-#define SAY_PROGRESS_3 -1000362
-#define SAY_PROGRESS_4 -1000363
-#define SAY_PROGRESS_5 -1000364
-#define SAY_PROGRESS_6 -1000365
-
-#define QUEST_EFU 9752
-#define MOB_AMBUSH 18042
+enum
+{
+ SAY_START = -1000360,
+ SAY_AMBUSH1 = -1000361,
+ SAY_PROGRESS = -1000362,
+ SAY_AMBUSH2 = -1000363,
+ SAY_NEAR_END = -1000364,
+ SAY_END = -1000365,
+
+ QUEST_ESCAPE_FROM = 9752,
+ NPC_SLAVEBINDER = 18042
+};
struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI
{
npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {}
- bool Completed;
-
- void Reset()
- {
- Completed = false;
- m_creature->setFaction(1660);
- }
+ void Reset() { }
void EnterCombat(Unit* who){}
- void JustSummoned(Creature *summoned)
- {
- summoned->AI()->AttackStart(m_creature);
- summoned->setFaction(14);
- }
-
void WaypointReached(uint32 i)
{
- Player* player = Unit::GetPlayer(PlayerGUID);
+ Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID);
+
+ if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
+ return;
switch(i)
{
- case 0: DoScriptText(SAY_PROGRESS_1, m_creature, player); break;
- case 5: DoScriptText(SAY_PROGRESS_2, m_creature, player);
- m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- break;
- case 6: DoScriptText(SAY_PROGRESS_3, m_creature, player);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- break;
- case 18: DoScriptText(SAY_PROGRESS_4, m_creature, player);
- m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
- break;
- case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- DoScriptText(SAY_PROGRESS_5, m_creature, player); break;
- case 26: DoScriptText(SAY_PROGRESS_6, m_creature, player);
- Completed = true;
- if(player)
- player->GroupEventHappens(QUEST_EFU, m_creature);
- break;
+ case 4:
+ DoScriptText(SAY_AMBUSH1, m_creature, pUnit);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 5:
+ DoScriptText(SAY_PROGRESS, m_creature, pUnit);
+ SetRun();
+ break;
+ case 16:
+ DoScriptText(SAY_AMBUSH2, m_creature, pUnit);
+ DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
+ break;
+ case 17:
+ SetRun(false);
+ DoScriptText(SAY_NEAR_END, m_creature, pUnit);
+ break;
+ case 26:
+ DoScriptText(SAY_END, m_creature, pUnit);
+ ((Player*)pUnit)->GroupEventHappens(QUEST_ESCAPE_FROM, m_creature);
+ break;
}
}
void JustDied(Unit* killer)
{
- if (PlayerGUID && !Completed)
+ if (Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID))
{
- Player* player = Unit::GetPlayer(PlayerGUID);
- if (player && !Completed)
- player->FailQuest(QUEST_EFU);
+ if (((Player*)pUnit)->GetQuestStatus(QUEST_ESCAPE_FROM) == QUEST_STATUS_INCOMPLETE)
+ ((Player*)pUnit)->FailQuest(QUEST_ESCAPE_FROM);
}
}
@@ -329,49 +325,23 @@ struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI
}
};
-bool QuestAccept_npc_kayra_longmane(Player* player, Creature* creature, Quest const* quest)
+bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
- if (quest->GetQuestId() == QUEST_EFU)
+ if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, false, player->GetGUID());
- creature->setFaction(113);
+ DoScriptText(SAY_START, pCreature, pPlayer);
+ ((npc_escortAI*)(pCreature->AI()))->Start(false, true, false, pPlayer->GetGUID());
}
return true;
}
-CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* _Creature)
+CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature)
{
- npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(_Creature);
-
- thisAI->AddWaypoint(0, -931.88, 5283.56, 23.98);//SAY_PROGRESS_1
- thisAI->AddWaypoint(1, -930.52, 5287.57, 23.82);
- thisAI->AddWaypoint(2, -924.98, 5297.94, 17.78);
- thisAI->AddWaypoint(3, -928.83, 5316.07, 18.18);
- thisAI->AddWaypoint(4, -930.07, 5323.10, 18.63);
- thisAI->AddWaypoint(5, -926.58, 5331.24, 18.74, 6000);//SAY_PROGRESS_2
- thisAI->AddWaypoint(6, -926.58, 5331.24, 18.74, 3000);//SAY_PROGRESS_3 Run to the hills!
- thisAI->AddWaypoint(7, -931.24, 5358.89, 18.14);
- thisAI->AddWaypoint(8, -934.43, 5370.20, 22.41);
- thisAI->AddWaypoint(9, -943.01, 5400.55, 22.74);
- thisAI->AddWaypoint(10, -929.62, 5417.98, 23.07);
- thisAI->AddWaypoint(11, -901.92, 5420.38, 24.19);
- thisAI->AddWaypoint(12, -859.03, 5415.36, 23.64);
- thisAI->AddWaypoint(13, -808.94, 5401.93, 23.11);
- thisAI->AddWaypoint(14, -772.74, 5390.53, 22.97);
- thisAI->AddWaypoint(15, -749.71, 5385.39, 22.75);
- thisAI->AddWaypoint(16, -721.23, 5380.38, 22.47);
- thisAI->AddWaypoint(17, -687.96, 5379.08, 22.16);
- thisAI->AddWaypoint(18, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_4 Summon Ambush
- thisAI->AddWaypoint(19, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_5
- thisAI->AddWaypoint(20, -636.14, 5385.25, 22.20);
- thisAI->AddWaypoint(21, -602.94, 5411.36, 21.48);
- thisAI->AddWaypoint(22, -566.86, 5421.87, 21.25);
- thisAI->AddWaypoint(23, -547.27, 5427.87, 21.10);
- thisAI->AddWaypoint(24, -520.59, 5444.83, 21.15);
- thisAI->AddWaypoint(25, -488.45, 5447.83, 22.38);
- thisAI->AddWaypoint(26, -449.65, 5463.78, 21.77, 11000);//SAY_PROGRESS_6
-
- return thisAI;
+ npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(pCreature);
+
+ thisAI->FillPointMovementListForCreature();
+
+ return (CreatureAI*)thisAI;
}
/*######
## AddSC