diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/GameEventMgr.cpp | 18 | ||||
| -rw-r--r-- | src/game/GameEventMgr.h | 1 | ||||
| -rw-r--r-- | src/game/World.cpp | 3 |
3 files changed, 22 insertions, 0 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index e66c1a6e27d..965651ae2f6 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -1068,6 +1068,24 @@ uint32 GameEventMgr::Initialize() // return the next e return delay; } +void GameEventMgr::StartArenaSeason() +{ + QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT event FROM season_linked_event WHERE season = '%i'",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); + + if (!result) + { + sLog.outError("ArenaSeason (%i) must be an existant Arena Season",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); + return; + } + + Field *fields = result->Fetch(); + + uint16 eventId = fields[0].GetUInt16(); + + StartEvent(eventId,true); + sLog.outString("Arena Season %i started...",sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); +} + uint32 GameEventMgr::Update() // return the next event delay in ms { time_t currenttime = time(NULL); diff --git a/src/game/GameEventMgr.h b/src/game/GameEventMgr.h index a1b65596ecd..7c673c92e66 100644 --- a/src/game/GameEventMgr.h +++ b/src/game/GameEventMgr.h @@ -105,6 +105,7 @@ class GameEventMgr uint32 Update(); bool IsActiveEvent(uint16 event_id) { return (m_ActiveEvents.find(event_id) != m_ActiveEvents.end()); } uint32 Initialize(); + void StartArenaSeason(); void StartInternalEvent(uint16 event_id); bool StartEvent(uint16 event_id, bool overwrite = false); void StopEvent(uint16 event_id, bool overwrite = false); diff --git a/src/game/World.cpp b/src/game/World.cpp index b231558d62a..aa290b7e061 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1656,6 +1656,9 @@ void World::SetInitialWorldSettings() uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + sLog.outString("Starting Arena Season..."); + gameeventmgr.StartArenaSeason(); + sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP LoadWorldStates(); |
