diff options
Diffstat (limited to 'src')
5 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index db3843e8c69..17eb2d45a36 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -65,9 +65,9 @@ class TC_GAME_API MovementGenerator virtual void UnitSpeedChanged() { } // timer in ms - virtual void Pause(uint32/* timer = 0*/) { } + virtual void Pause(uint32/* timer*/) { } // timer in ms - virtual void Resume(uint32/* overrideTimer = 0*/) { } + virtual void Resume(uint32/* overrideTimer*/) { } // used by Evade code for select point to evade with expected restart default movement virtual bool GetResetPosition(Unit*, float&/* x*/, float&/* y*/, float&/* z*/) { return false; } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index df49180b40d..1e2298ed088 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -44,7 +44,7 @@ MovementGeneratorType RandomMovementGenerator<T>::GetMovementGeneratorType() con } template<class T> -void RandomMovementGenerator<T>::Pause(uint32 timer /*= 0*/) +void RandomMovementGenerator<T>::Pause(uint32 timer) { if (timer) { @@ -60,7 +60,7 @@ void RandomMovementGenerator<T>::Pause(uint32 timer /*= 0*/) } template<class T> -void RandomMovementGenerator<T>::Resume(uint32 overrideTimer /*= 0*/) +void RandomMovementGenerator<T>::Resume(uint32 overrideTimer) { if (overrideTimer) _timer.Reset(overrideTimer); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h index f09ac170b50..5d6ff652f2b 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h @@ -33,8 +33,8 @@ class RandomMovementGenerator : public MovementGeneratorMedium<T, RandomMovement MovementGeneratorType GetMovementGeneratorType() const override; - void Pause(uint32 timer = 0) override; - void Resume(uint32 overrideTimer = 0) override; + void Pause(uint32 timer) override; + void Resume(uint32 overrideTimer) override; void DoInitialize(T*); void DoReset(T*); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index f1b118ca8f2..801e176de9e 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -71,7 +71,7 @@ MovementGeneratorType WaypointMovementGenerator<Creature>::GetMovementGeneratorT return WAYPOINT_MOTION_TYPE; } -void WaypointMovementGenerator<Creature>::Pause(uint32 timer/* = 0*/) +void WaypointMovementGenerator<Creature>::Pause(uint32 timer) { if (timer) { @@ -91,7 +91,7 @@ void WaypointMovementGenerator<Creature>::Pause(uint32 timer/* = 0*/) } } -void WaypointMovementGenerator<Creature>::Resume(uint32 overrideTimer/* = 0*/) +void WaypointMovementGenerator<Creature>::Resume(uint32 overrideTimer) { if (overrideTimer) _nextMoveTime.Reset(overrideTimer); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index 3764a9629f0..0978758f573 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -47,8 +47,8 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creat MovementGeneratorType GetMovementGeneratorType() const override; void UnitSpeedChanged() override { AddFlag(MOVEMENTGENERATOR_FLAG_SPEED_UPDATE_PENDING); } - void Pause(uint32 timer = 0) override; - void Resume(uint32 overrideTimer = 0) override; + void Pause(uint32 timer) override; + void Resume(uint32 overrideTimer) override; bool GetResetPosition(Unit*, float& x, float& y, float& z) override; void DoInitialize(Creature*); |