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-rw-r--r--src/game/SpellAuras.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index d3249e09c25..767cc512561 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3238,7 +3238,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real)
m_target->addUnitState(UNIT_STAT_DIED);
m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
// prevent interrupt message
if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
@@ -3322,7 +3322,7 @@ void Aura::HandleModStealth(bool apply, bool Real)
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
// drop flag at stealth in bg
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
// remove player from the objective's active player count at stealth
if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP())
@@ -3392,7 +3392,7 @@ void Aura::HandleInvisibility(bool apply, bool Real)
{
m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
{
@@ -3850,7 +3850,7 @@ void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
{
if(apply && m_modifier.m_miscvalue == SPELL_SCHOOL_MASK_NORMAL)
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
@@ -5342,7 +5342,7 @@ void Aura::HandleModUnattackable( bool Apply, bool Real )
if(Real && Apply)
{
m_target->CombatStop();
- m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE);
+ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_STEALTH);
}
m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);