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-rw-r--r--src/server/game/Entities/Object/Object.cpp117
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp16
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp5
-rw-r--r--src/server/game/World/World.cpp11
-rw-r--r--src/server/game/World/World.h9
-rw-r--r--src/server/scripts/World/chat_log.cpp225
-rw-r--r--src/server/shared/Debugging/WheatyExceptionReport.cpp26
-rw-r--r--src/server/shared/Logging/Log.cpp12
-rw-r--r--src/server/shared/Logging/Log.h6
-rw-r--r--src/server/worldserver/worldserver.conf.dist72
12 files changed, 159 insertions, 347 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 69f7073ce1b..c0a54060298 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2489,125 +2489,36 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
{
GetNearPoint2D(x, y, distance2d+searcher_size, absAngle);
z = GetPositionZ();
+ // Should "searcher" be used instead of "this" when updating z coordinate ?
UpdateAllowedPositionZ(x, y, z);
- /*
// if detection disabled, return first point
- if (!sWorld->getIntConfig(CONFIG_DETECT_POS_COLLISION))
- {
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
+ if (!sWorld->getBoolConfig(CONFIG_DETECT_POS_COLLISION))
return;
- }
- // or remember first point
- float first_x = x;
- float first_y = y;
- bool first_los_conflict = false; // first point LOS problems
-
- // prepare selector for work
- ObjectPosSelector selector(GetPositionX(), GetPositionY(), GetObjectSize(), distance2d+searcher_size);
-
- // adding used positions around object
- {
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
- Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this, u_do);
-
- TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
- TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d);
- cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d);
- }
-
- // maybe can just place in primary position
- if (selector.CheckOriginal())
- {
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
-
- if (IsWithinLOS(x, y, z))
- return;
-
- first_los_conflict = true; // first point have LOS problems
- }
-
- float angle; // candidate of angle for free pos
-
- // special case when one from list empty and then empty side preferred
- if (selector.FirstAngle(angle))
- {
- GetNearPoint2D(x, y, distance2d, absAngle+angle);
- z = GetPositionZ();
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
-
- if (IsWithinLOS(x, y, z))
- return;
- }
-
- // set first used pos in lists
- selector.InitializeAngle();
-
- // select in positions after current nodes (selection one by one)
- while (selector.NextAngle(angle)) // angle for free pos
- {
- GetNearPoint2D(x, y, distance2d, absAngle+angle);
- z = GetPositionZ();
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
-
- if (IsWithinLOS(x, y, z))
- return;
- }
-
- // BAD NEWS: not free pos (or used or have LOS problems)
- // Attempt find _used_ pos without LOS problem
-
- if (!first_los_conflict)
- {
- x = first_x;
- y = first_y;
-
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
+ // return if the point is already in LoS
+ if (IsWithinLOS(x, y, z))
return;
- }
-
- // special case when one from list empty and then empty side preferred
- if (selector.IsNonBalanced())
- {
- if (!selector.FirstAngle(angle)) // _used_ pos
- {
- GetNearPoint2D(x, y, distance2d, absAngle+angle);
- z = GetPositionZ();
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
-
- if (IsWithinLOS(x, y, z))
- return;
- }
- }
- // set first used pos in lists
- selector.InitializeAngle();
+ // remember first point
+ float first_x = x;
+ float first_y = y;
+ float first_z = z;
- // select in positions after current nodes (selection one by one)
- while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
+ // loop in a circle to look for a point in LoS using small steps
+ for (float angle = M_PI / 8; angle < M_PI * 2; angle += M_PI / 8)
{
- GetNearPoint2D(x, y, distance2d, absAngle+angle);
+ GetNearPoint2D(x, y, distance2d + searcher_size, absAngle + angle);
z = GetPositionZ();
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
-
+ UpdateAllowedPositionZ(x, y, z);
if (IsWithinLOS(x, y, z))
return;
}
- // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
+ // still not in LoS, give up and return first position found
x = first_x;
y = first_y;
-
- UpdateGroundPositionZ(x, y, z); // update to LOS height if available
- */
+ z = first_z;
}
void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d /*= 0*/, float angle /*= 0*/) const
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e8bb7981c79..2691a6870f2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25058,6 +25058,9 @@ void Player::HandleFall(MovementInfo const& movementInfo)
if (damageperc > 0)
{
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL));
+
+ if (GetCommandStatus(CHEAT_GOD))
+ damage = 0;
float height = movementInfo.pos.m_positionZ;
UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 98072e11632..5bf3193fc14 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2515,7 +2515,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
- if (spellInfo->IsTargetingArea())
+ if (spellInfo->IsAffectingArea())
modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Decrease hit chance from victim rating bonus
@@ -10443,7 +10443,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
default:
return false;
}
- break;
+ // Do not add a break here, case fallthrough is intentional! Adding a break will make above spells unable to crit.
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index fbc78564ea5..e0b29523a3a 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -107,20 +107,12 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_WHISPER:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- {
- std::string msg = "";
- recvData >> msg;
-
- if (msg.empty())
- return;
-
- sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg);
- }
-
- // Disabled addon channel?
+ // check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
+ {
+ recvData.rfinish();
return;
+ }
break;
default:
TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 28e58c87323..c59762066ae 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -159,10 +159,15 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
if (TransportBase* transport = owner->GetDirectTransport())
transport->CalculatePassengerPosition(dest.x, dest.y, dest.z);
+ // First check distance
if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->CanFly())
targetMoved = !i_target->IsWithinDist3d(dest.x, dest.y, dest.z, allowed_dist);
else
targetMoved = !i_target->IsWithinDist2d(dest.x, dest.y, allowed_dist);
+
+ // then, if the target is in range, check also Line of Sight.
+ if (!targetMoved)
+ targetMoved = !i_target->IsWithinLOSInMap(owner);
}
if (i_recalculateTravel || targetMoved)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 729dfac6497..8f2941865fa 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1177,17 +1177,6 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetIntDefault("MapUpdate.Threads", 1);
m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetIntDefault("Command.LookupMaxResults", 0);
- // chat logging
- m_bool_configs[CONFIG_CHATLOG_CHANNEL] = sConfigMgr->GetBoolDefault("ChatLogs.Channel", false);
- m_bool_configs[CONFIG_CHATLOG_WHISPER] = sConfigMgr->GetBoolDefault("ChatLogs.Whisper", false);
- m_bool_configs[CONFIG_CHATLOG_SYSCHAN] = sConfigMgr->GetBoolDefault("ChatLogs.SysChan", false);
- m_bool_configs[CONFIG_CHATLOG_PARTY] = sConfigMgr->GetBoolDefault("ChatLogs.Party", false);
- m_bool_configs[CONFIG_CHATLOG_RAID] = sConfigMgr->GetBoolDefault("ChatLogs.Raid", false);
- m_bool_configs[CONFIG_CHATLOG_GUILD] = sConfigMgr->GetBoolDefault("ChatLogs.Guild", false);
- m_bool_configs[CONFIG_CHATLOG_PUBLIC] = sConfigMgr->GetBoolDefault("ChatLogs.Public", false);
- m_bool_configs[CONFIG_CHATLOG_ADDON] = sConfigMgr->GetBoolDefault("ChatLogs.Addon", false);
- m_bool_configs[CONFIG_CHATLOG_BGROUND] = sConfigMgr->GetBoolDefault("ChatLogs.Battleground", false);
-
// Warden
m_bool_configs[CONFIG_WARDEN_ENABLED] = sConfigMgr->GetBoolDefault("Warden.Enabled", false);
m_int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = sConfigMgr->GetIntDefault("Warden.NumMemChecks", 3);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 4c43507d038..a58dcc82acc 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -139,15 +139,6 @@ enum WorldBoolConfigs
CONFIG_SHOW_KICK_IN_WORLD,
CONFIG_SHOW_MUTE_IN_WORLD,
CONFIG_SHOW_BAN_IN_WORLD,
- CONFIG_CHATLOG_CHANNEL,
- CONFIG_CHATLOG_WHISPER,
- CONFIG_CHATLOG_SYSCHAN,
- CONFIG_CHATLOG_PARTY,
- CONFIG_CHATLOG_RAID,
- CONFIG_CHATLOG_GUILD,
- CONFIG_CHATLOG_PUBLIC,
- CONFIG_CHATLOG_ADDON,
- CONFIG_CHATLOG_BGROUND,
CONFIG_AUTOBROADCAST,
CONFIG_ALLOW_TICKETS,
CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES,
diff --git a/src/server/scripts/World/chat_log.cpp b/src/server/scripts/World/chat_log.cpp
index ef854246d20..7074de3ed48 100644
--- a/src/server/scripts/World/chat_log.cpp
+++ b/src/server/scripts/World/chat_log.cpp
@@ -22,144 +22,133 @@
class ChatLogScript : public PlayerScript
{
-public:
- ChatLogScript() : PlayerScript("ChatLogScript") { }
+ public:
+ ChatLogScript() : PlayerScript("ChatLogScript") { }
- void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg)
- {
- switch (type)
+ void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg) OVERRIDE
{
- case CHAT_MSG_ADDON:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s sends: %s",
- player->GetName().c_str(), msg.c_str());
- break;
-
- case CHAT_MSG_SAY:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
- TC_LOG_DEBUG("chat.log", "[SAY] Player %s says (language %u): %s",
+ switch (type)
+ {
+ case CHAT_MSG_SAY:
+ TC_LOG_DEBUG("chat.log.say", "Player %s says (language %u): %s",
player->GetName().c_str(), lang, msg.c_str());
- break;
+ break;
- case CHAT_MSG_EMOTE:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
- TC_LOG_DEBUG("chat.log", "[TEXTEMOTE] Player %s emotes: %s",
+ case CHAT_MSG_EMOTE:
+ TC_LOG_DEBUG("chat.log.emote", "Player %s emotes: %s",
player->GetName().c_str(), msg.c_str());
- break;
+ break;
- case CHAT_MSG_YELL:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_PUBLIC))
- TC_LOG_DEBUG("chat.log", "[YELL] Player %s yells (language %u): %s",
+ case CHAT_MSG_YELL:
+ TC_LOG_DEBUG("chat.log.yell", "Player %s yells (language %u): %s",
player->GetName().c_str(), lang, msg.c_str());
- break;
+ break;
+ }
+ }
+
+ void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Player* receiver) OVERRIDE
+ {
+ if (lang != LANG_ADDON)
+ TC_LOG_DEBUG("chat.log.whisper", "Player %s tells %s: %s",
+ player->GetName().c_str(), receiver ? receiver->GetName().c_str() : "<unknown>", msg.c_str());
+ else
+ TC_LOG_DEBUG("chat.log.addon.whisper", "Player %s tells %s: %s",
+ player->GetName().c_str(), receiver ? receiver->GetName().c_str() : "<unknown>", msg.c_str());
}
- }
-
- void OnChat(Player* player, uint32 /*type*/, uint32 lang, std::string& msg, Player* receiver)
- {
- if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_WHISPER))
- TC_LOG_DEBUG("chat.log", "[WHISPER] Player %s tells %s: %s",
- player->GetName().c_str(), receiver ? receiver->GetName().c_str() : "<unknown>", msg.c_str());
- else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s tells %s: %s",
- player->GetName().c_str(), receiver ? receiver->GetName().c_str() : "<unknown>", msg.c_str());
- }
-
- void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
- {
- //! NOTE:
- //! LANG_ADDON can only be sent by client in "PARTY", "RAID", "GUILD", "BATTLEGROUND", "WHISPER"
- switch (type)
+
+ void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group) OVERRIDE
{
- case CHAT_MSG_PARTY:
- if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_PARTY))
- TC_LOG_DEBUG("chat.log", "[PARTY] Player %s tells group with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s tells group with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- break;
-
- case CHAT_MSG_PARTY_LEADER:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_PARTY))
- TC_LOG_DEBUG("chat.log", "[PARTY] Leader %s tells group: %s",
+ //! NOTE:
+ //! LANG_ADDON can only be sent by client in "PARTY", "RAID", "GUILD", "BATTLEGROUND", "WHISPER"
+ switch (type)
+ {
+ case CHAT_MSG_PARTY:
+ if (lang != LANG_ADDON)
+ TC_LOG_DEBUG("chat.log.party", "Player %s tells group with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ else
+ TC_LOG_DEBUG("chat.log.addon.party", "Player %s tells group with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ break;
+
+ case CHAT_MSG_PARTY_LEADER:
+ TC_LOG_DEBUG("chat.log.party", "Leader %s tells group: %s",
player->GetName().c_str(), msg.c_str());
- break;
-
- case CHAT_MSG_RAID:
- if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
- TC_LOG_DEBUG("chat.log", "[RAID] Player %s tells raid with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s tells raid with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- break;
-
- case CHAT_MSG_RAID_LEADER:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
- TC_LOG_DEBUG("chat.log", "[RAID] Leader player %s tells raid: %s",
+ break;
+
+ case CHAT_MSG_RAID:
+ if (lang != LANG_ADDON)
+ TC_LOG_DEBUG("chat.log.raid", "Player %s tells raid with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ else
+ TC_LOG_DEBUG("chat.log.addon.raid", "Player %s tells raid with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ break;
+
+ case CHAT_MSG_RAID_LEADER:
+ TC_LOG_DEBUG("chat.log.raid", "Leader player %s tells raid: %s",
player->GetName().c_str(), msg.c_str());
- break;
+ break;
- case CHAT_MSG_RAID_WARNING:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_RAID))
- TC_LOG_DEBUG("chat.log", "[RAID] Leader player %s warns raid with: %s",
+ case CHAT_MSG_RAID_WARNING:
+ TC_LOG_DEBUG("chat.log.raid", "Leader player %s warns raid with: %s",
player->GetName().c_str(), msg.c_str());
- break;
-
- case CHAT_MSG_BATTLEGROUND:
- if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_BGROUND))
- TC_LOG_DEBUG("chat.log", "[BATTLEGROUND] Player %s tells battleground with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s tells battleground with leader %s: %s",
- player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
- break;
-
- case CHAT_MSG_BATTLEGROUND_LEADER:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_BGROUND))
- TC_LOG_DEBUG("chat.log", "[BATTLEGROUND] Leader player %s tells battleground: %s",
+ break;
+
+ case CHAT_MSG_BATTLEGROUND:
+ if (lang != LANG_ADDON)
+ TC_LOG_DEBUG("chat.log.bg", "Player %s tells battleground with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ else
+ TC_LOG_DEBUG("chat.log.addon.bg", "Player %s tells battleground with leader %s: %s",
+ player->GetName().c_str(), group ? group->GetLeaderName() : "<unknown>", msg.c_str());
+ break;
+
+ case CHAT_MSG_BATTLEGROUND_LEADER:
+ TC_LOG_DEBUG("chat.log.bg", "Leader player %s tells battleground: %s",
player->GetName().c_str(), msg.c_str());
- break;
+ break;
+ }
}
- }
- void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
- {
- switch (type)
+ void OnChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild) OVERRIDE
{
- case CHAT_MSG_GUILD:
- if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_GUILD))
- TC_LOG_DEBUG("chat.log", "[GUILD] Player %s tells guild %s: %s",
- player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
- else if (lang == LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
- TC_LOG_DEBUG("chat.log", "[ADDON] Player %s sends to guild %s: %s",
+ switch (type)
+ {
+ case CHAT_MSG_GUILD:
+ if (lang != LANG_ADDON)
+ TC_LOG_DEBUG("chat.log.guild", "Player %s tells guild %s: %s",
+ player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
+ else
+ TC_LOG_DEBUG("chat.log.addon.guild", "Player %s sends to guild %s: %s",
+ player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
+ break;
+
+ case CHAT_MSG_OFFICER:
+ TC_LOG_DEBUG("chat.log.guild.officer", "Player %s tells guild %s officers: %s",
player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
- break;
+ break;
+ }
+ }
- case CHAT_MSG_OFFICER:
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_GUILD))
- TC_LOG_DEBUG("chat.log", "[OFFICER] Player %s tells guild %s officers: %s",
- player->GetName().c_str(), guild ? guild->GetName().c_str() : "<unknown>", msg.c_str());
- break;
+ void OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Channel* channel) OVERRIDE
+ {
+ bool isSystem = channel &&
+ (channel->HasFlag(CHANNEL_FLAG_TRADE) ||
+ channel->HasFlag(CHANNEL_FLAG_GENERAL) ||
+ channel->HasFlag(CHANNEL_FLAG_CITY) ||
+ channel->HasFlag(CHANNEL_FLAG_LFG));
+
+ if (isSystem)
+ TC_LOG_DEBUG("chat.log.system", "Player %s tells channel %s: %s",
+ player->GetName().c_str(), channel->GetName().c_str(), msg.c_str());
+ else
+ {
+ std::string channelName = channel ? channel->GetName() : "<unknown>";
+ TC_LOG_DEBUG("chat.log.channel." + channelName, "Player %s tells channel %s: %s",
+ player->GetName().c_str(), channelName.c_str(), msg.c_str());
+ }
}
- }
-
- void OnChat(Player* player, uint32 /*type*/, uint32 /*lang*/, std::string& msg, Channel* channel)
- {
- bool isSystem = channel &&
- (channel->HasFlag(CHANNEL_FLAG_TRADE) ||
- channel->HasFlag(CHANNEL_FLAG_GENERAL) ||
- channel->HasFlag(CHANNEL_FLAG_CITY) ||
- channel->HasFlag(CHANNEL_FLAG_LFG));
-
- if (sWorld->getBoolConfig(CONFIG_CHATLOG_SYSCHAN) && isSystem)
- TC_LOG_DEBUG("chat.log", "[SYSCHAN] Player %s tells channel %s: %s",
- player->GetName().c_str(), channel->GetName().c_str(), msg.c_str());
- else if (sWorld->getBoolConfig(CONFIG_CHATLOG_CHANNEL))
- TC_LOG_DEBUG("chat.log", "[CHANNEL] Player %s tells channel %s: %s",
- player->GetName().c_str(), channel ? channel->GetName().c_str() : "<unknown>", msg.c_str());
- }
};
void AddSC_chat_log()
diff --git a/src/server/shared/Debugging/WheatyExceptionReport.cpp b/src/server/shared/Debugging/WheatyExceptionReport.cpp
index 1afe688c942..3b6bd3d2cc8 100644
--- a/src/server/shared/Debugging/WheatyExceptionReport.cpp
+++ b/src/server/shared/Debugging/WheatyExceptionReport.cpp
@@ -29,15 +29,23 @@
inline LPTSTR ErrorMessage(DWORD dw)
{
LPVOID lpMsgBuf;
- FormatMessage(
- FORMAT_MESSAGE_ALLOCATE_BUFFER |
- FORMAT_MESSAGE_FROM_SYSTEM,
- NULL,
- dw,
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
- (LPTSTR) &lpMsgBuf,
- 0, NULL);
- return (LPTSTR)lpMsgBuf;
+ DWORD formatResult = FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL,
+ dw,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR) &lpMsgBuf,
+ 0, NULL);
+ if (formatResult != 0)
+ return (LPTSTR)lpMsgBuf;
+ else
+ {
+ LPTSTR msgBuf = (LPTSTR)LocalAlloc(LPTR, 30);
+ sprintf(msgBuf, "Unknown error: %u", dw);
+ return msgBuf;
+ }
+
}
//============================== Global Variables =============================
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index d7d70e7d4ea..bc002668b3b 100644
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -250,13 +250,13 @@ void Log::ReadLoggersFromConfig()
AppenderConsole* appender = new AppenderConsole(NextAppenderId(), "Console", LOG_LEVEL_DEBUG, APPENDER_FLAGS_NONE);
appenders[appender->getId()] = appender;
- Logger& logger = loggers[LOGGER_ROOT];
- logger.Create(LOGGER_ROOT, LOG_LEVEL_ERROR);
- logger.addAppender(appender->getId(), appender);
+ Logger& rootLogger = loggers[LOGGER_ROOT];
+ rootLogger.Create(LOGGER_ROOT, LOG_LEVEL_ERROR);
+ rootLogger.addAppender(appender->getId(), appender);
- logger = loggers["server"];
- logger.Create("server", LOG_LEVEL_ERROR);
- logger.addAppender(appender->getId(), appender);
+ Logger& serverLogger = loggers["server"];
+ serverLogger.Create("server", LOG_LEVEL_INFO);
+ serverLogger.addAppender(appender->getId(), appender);
}
}
diff --git a/src/server/shared/Logging/Log.h b/src/server/shared/Logging/Log.h
index dcac93e5a60..73c5601b95b 100644
--- a/src/server/shared/Logging/Log.h
+++ b/src/server/shared/Logging/Log.h
@@ -103,16 +103,12 @@ inline Logger const* Log::GetLoggerByType(std::string const& originalType)
}
while (!logger);
- cachedLoggers[type] = logger;
+ cachedLoggers[originalType] = logger;
return logger;
}
inline bool Log::ShouldLog(std::string const& type, LogLevel level)
{
- // TODO: Use cache to store "Type.sub1.sub2": "Type" equivalence, should
- // Speed up in cases where requesting "Type.sub1.sub2" but only configured
- // Logger "Type"
-
Logger const* logger = GetLoggerByType(type);
if (!logger)
return false;
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 1762859afae..f71ef5d064b 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -410,78 +410,6 @@ PidFile = ""
PacketLogFile = ""
-#
-# ChatLogs.Channel
-# Description: Log custom channel chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Channel = 0
-
-#
-# ChatLogs.Whisper
-# Description: Log whispers between players.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Whisper = 0
-
-#
-# ChatLogs.SysChan
-# Description: Log system channel messages.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.SysChan = 0
-
-#
-# ChatLogs.Party
-# Description: Log party chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Party = 0
-
-#
-# ChatLogs.Raid
-# Description: Log raid chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Raid = 0
-
-#
-# ChatLogs.Guild
-# Description: Log guild chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Guild = 0
-
-#
-# ChatLogs.Public
-# Description: Log public chat (say/yell/emote).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Public = 0
-
-#
-# ChatLogs.Addon
-# Description: Log addon messages.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Addon = 0
-
-#
-# ChatLogs.BattleGround
-# Description: Log battleground chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.BattleGround = 0
-
# Extended Logging system configuration moved to end of file (on purpose)
#
###################################################################################################