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-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index e1263a8e661..40aea1a2d02 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -27,11 +27,19 @@
struct VehicleEntry;
class Unit;
-typedef std::set<uint64> GuidSet;
class VehicleJoinEvent;
+typedef std::set<uint64> GuidSet;
+
class Vehicle : public TransportBase
{
+ protected:
+ friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
+ Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
+
+ friend void Unit::RemoveVehicleKit();
+ ~Vehicle();
+
public:
void Install();
void Uninstall();
@@ -61,19 +69,13 @@ class Vehicle : public TransportBase
void SetLastShootPos(Position const& pos) { m_lastShootPos.Relocate(pos); }
Position GetLastShootPos() { return m_lastShootPos; }
- SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
+ SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
protected:
friend class VehicleJoinEvent;
- uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
-
- protected:
- friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
- Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
- friend void Unit::RemoveVehicleKit();
- ~Vehicle();
+ uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
private:
enum Status
@@ -92,12 +94,12 @@ class Vehicle : public TransportBase
/// This method transforms supplied global coordinates into local offsets
void CalculatePassengerOffset(float& x, float& y, float& z, float& o);
- Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature.
- VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle
+ Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature.
+ VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle
GuidSet vehiclePlayers;
- uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players
- Status _status; ///< Internal variable for sanity checks
+ uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players
+ Status _status; ///< Internal variable for sanity checks
Position m_lastShootPos;
std::deque<VehicleJoinEvent*> _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers
void CancelJoinEvent(VehicleJoinEvent* e);
@@ -117,4 +119,5 @@ class VehicleJoinEvent : public BasicEvent
Unit* Passenger;
SeatMap::iterator Seat;
};
+
#endif