diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/DestinationHolderImp.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h index 1fbc1c1ec67..226a90d9279 100644 --- a/src/game/DestinationHolderImp.h +++ b/src/game/DestinationHolderImp.h @@ -108,12 +108,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, float x, y, z; if (!micro_movement) - { GetLocationNowNoMicroMovement(x, y, z); - - if (x == -431602080) - return false; - } else { if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT)) @@ -124,9 +119,6 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, else GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false); - if (x == -431602080) - return false; - // Change movement computation to micro movement based on last tick coords, this makes system work // even on multiple floors zones without hugh vmaps usage ;) |