diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Chat.cpp | 1 | ||||
-rw-r--r-- | src/game/Chat.h | 1 | ||||
-rw-r--r-- | src/game/Level3.cpp | 8 | ||||
-rw-r--r-- | src/game/Map.h | 5 | ||||
-rw-r--r-- | src/game/MapManager.cpp | 14 | ||||
-rw-r--r-- | src/game/MiscHandler.cpp | 56 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 164 | ||||
-rw-r--r-- | src/game/ObjectMgr.h | 22 | ||||
-rw-r--r-- | src/game/Player.cpp | 64 | ||||
-rw-r--r-- | src/game/Player.h | 15 | ||||
-rw-r--r-- | src/game/Spell.cpp | 6 | ||||
-rw-r--r-- | src/game/World.cpp | 5 | ||||
-rw-r--r-- | src/shared/Database/SQLStorage.cpp | 4 |
13 files changed, 226 insertions, 139 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index f64877095ed..e45266ad531 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -247,6 +247,7 @@ ChatCommand * ChatHandler::getCommandTable() { "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL }, { "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL }, + { "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL }, { "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL }, { "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL }, { "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index e6474968606..c35354b810f 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -222,6 +222,7 @@ class ChatHandler bool HandleReloadWpScriptsCommand(const char* args); bool HandleReloadAreaTriggerTavernCommand(const char* args); bool HandleReloadAreaTriggerTeleportCommand(const char* args); + bool HandleReloadAccessRequirementCommand(const char* args); bool HandleReloadEventScriptsCommand(const char* args); bool HandleReloadCommandCommand(const char* args); bool HandleReloadCreatureQuestRelationsCommand(const char* args); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 0dd5c7a176d..6c3ec1a9806 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) return true; } +bool ChatHandler::HandleReloadAccessRequirementCommand(const char*) +{ + sLog.outString( "Re-Loading Access Requirement definitions..." ); + objmgr.LoadAccessRequirements(); + SendGlobalGMSysMessage("DB table `access_requirement` reloaded."); + return true; + } + bool ChatHandler::HandleReloadCommandCommand(const char*) { load_command_table = true; diff --git a/src/game/Map.h b/src/game/Map.h index d7b3747fb34..23ae08d1167 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -98,11 +98,10 @@ struct CreatureMover struct InstanceTemplate { uint32 map; - uint32 parent; - uint32 levelMin; - uint32 levelMax; + uint32 parent; uint32 maxPlayers; uint32 reset_delay; + uint32 access_id; float startLocX; float startLocY; float startLocZ; diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 4b736f83b2e..6a8cd130691 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) } } - // TODO: move this to a map dependent location - /*if(i_data && i_data->IsEncounterInProgress()) - { - sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName()); - player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); - return(false); - }*/ - return true; + // Requirements + InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); + if(!instance) + return false; + + return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true); } else return true; diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 35c8519de01..6d0c94fa0ef 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -854,60 +854,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) if(!at) return; - if(!GetPlayer()->isGameMaster()) - { - uint32 missingLevel = 0; - if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) - missingLevel = at->requiredLevel; - - // must have one or the other, report the first one that's missing - uint32 missingItem = 0; - if(at->requiredItem) - { - if(!GetPlayer()->HasItemCount(at->requiredItem, 1) && - (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1))) - missingItem = at->requiredItem; - } - else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1)) - missingItem = at->requiredItem2; - - uint32 missingKey = 0; - uint32 missingHeroicQuest = 0; - if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC) - { - if(at->heroicKey) - { - if(!GetPlayer()->HasItemCount(at->heroicKey, 1) && - (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1))) - missingKey = at->heroicKey; - } - else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1)) - missingKey = at->heroicKey2; - - if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest)) - missingHeroicQuest = at->heroicQuest; - } - - uint32 missingQuest = 0; - if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest)) - missingQuest = at->requiredQuest; - - if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest) - { - // TODO: all this is probably wrong - if(missingItem) - SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1); - else if(missingKey) - GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2); - else if(missingHeroicQuest) - SendAreaTriggerMessage(at->heroicQuestFailedText.c_str()); - else if(missingQuest) - SendAreaTriggerMessage(at->requiredFailedText.c_str()); - else if(missingLevel) - SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel); - return; - } - } + if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) + return; GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 55af142a094..eef767b263e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -5112,8 +5112,8 @@ void ObjectMgr::LoadAreaTriggerTeleports() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 - QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); + // 0 1 2 3 4 5 6 + QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if( !result ) { @@ -5140,20 +5140,12 @@ void ObjectMgr::LoadAreaTriggerTeleports() AreaTrigger at; - at.requiredLevel = fields[1].GetUInt8(); - at.requiredItem = fields[2].GetUInt32(); - at.requiredItem2 = fields[3].GetUInt32(); - at.heroicKey = fields[4].GetUInt32(); - at.heroicKey2 = fields[5].GetUInt32(); - at.heroicQuest = fields[6].GetUInt32(); - at.heroicQuestFailedText = fields[7].GetCppString(); - at.requiredQuest = fields[8].GetUInt32(); - at.requiredFailedText = fields[9].GetCppString(); - at.target_mapId = fields[10].GetUInt32(); - at.target_X = fields[11].GetFloat(); - at.target_Y = fields[12].GetFloat(); - at.target_Z = fields[13].GetFloat(); - at.target_Orientation = fields[14].GetFloat(); + at.access_id = fields[1].GetUInt32(); + at.target_mapId = fields[2].GetUInt32(); + at.target_X = fields[3].GetFloat(); + at.target_Y = fields[4].GetFloat(); + at.target_Z = fields[5].GetFloat(); + at.target_Orientation = fields[6].GetFloat(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) @@ -5161,85 +5153,141 @@ void ObjectMgr::LoadAreaTriggerTeleports() sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } + + MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); + if(!mapEntry) + { + sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); + continue; + } - if(at.requiredItem) + if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) { - ItemPrototype const *pProto = GetItemPrototype(at.requiredItem); - if(!pProto) - { - sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID); - at.requiredItem = 0; - } + sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); + continue; } - if(at.requiredItem2) + + mAreaTriggers[Trigger_ID] = at; + + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); +} + +void ObjectMgr::LoadAccessRequirements() +{ + mAccessRequirements.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u access requirement definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + ++count; + + uint32 requiremt_ID = fields[0].GetUInt32(); + + AccessRequirement ar; + + ar.levelMin = fields[1].GetUInt8(); + ar.levelMax = fields[2].GetUInt32(); + ar.item = fields[3].GetUInt32(); + ar.item2 = fields[4].GetUInt32(); + ar.heroicKey = fields[5].GetUInt32(); + ar.heroicKey2 = fields[6].GetUInt32(); + ar.quest = fields[7].GetUInt32(); + ar.questFailedText = fields[8].GetCppString(); + ar.heroicQuest = fields[9].GetUInt32(); + ar.heroicQuestFailedText = fields[10].GetCppString(); + + if(ar.item) { - ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2); + ItemPrototype const *pProto = GetItemPrototype(ar.item); if(!pProto) { - sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID); - at.requiredItem2 = 0; + sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID); + ar.item = 0; } } - if(at.heroicKey) + if(ar.item2) { - ItemPrototype const *pProto = GetItemPrototype(at.heroicKey); + ItemPrototype const *pProto = GetItemPrototype(ar.item2); if(!pProto) { - sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID); - at.heroicKey = 0; + sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID); + ar.item2 = 0; } } - if(at.heroicKey2) + if(ar.heroicKey) { - ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2); + ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey); if(!pProto) { - sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID); - at.heroicKey2 = 0; + sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID); + ar.heroicKey = 0; } } - if(at.heroicQuest) + if(ar.heroicKey2) { - if(!mQuestTemplates[at.heroicQuest]) + ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2); + if(!pProto) { - sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID); - at.heroicQuest = 0; + sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID); + ar.heroicKey2 = 0; } } - if(at.requiredQuest) + if(ar.heroicQuest) + { + if(!mQuestTemplates[ar.heroicQuest]) + { + sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID); + ar.heroicQuest = 0; + } + } + + if(ar.quest) { - if(!mQuestTemplates[at.requiredQuest]) + if(!mQuestTemplates[ar.quest]) { - sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID); - at.requiredQuest = 0; + sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID); + ar.quest = 0; } } - MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); - if(!mapEntry) - { - sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); - continue; - } - - if(at.target_X==0 && at.target_Y==0 && at.target_Z==0) - { - sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); - continue; - } - - mAreaTriggers[Trigger_ID] = at; + mAccessRequirements[requiremt_ID] = ar; } while( result->NextRow() ); delete result; sLog.outString(); - sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); + sLog.outString( ">> Loaded %u access requirement definitions", count ); } AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index 5dbea9c0ce4..dc71843a735 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -102,15 +102,7 @@ extern ScriptMapMap sWaypointScripts; struct AreaTrigger { - uint8 requiredLevel; - uint32 requiredItem; - uint32 requiredItem2; - uint32 heroicKey; - uint32 heroicKey2; - uint32 heroicQuest; - std::string heroicQuestFailedText; - uint32 requiredQuest; - std::string requiredFailedText; + uint32 access_id; uint32 target_mapId; float target_X; float target_Y; @@ -315,6 +307,8 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap; + typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap; + typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap; @@ -490,6 +484,14 @@ class ObjectMgr return NULL; } + AccessRequirement const* GetAccessRequirement(uint32 requirement) const + { + AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement ); + if( itr != mAccessRequirements.end( ) ) + return &itr->second; + return NULL; + } + AreaTrigger const* GetGoBackTrigger(uint32 Map) const; uint32 GetAreaTriggerScriptId(uint32 trigger_id); @@ -565,6 +567,7 @@ class ObjectMgr void LoadGossipText(); void LoadAreaTriggerTeleports(); + void LoadAccessRequirements(); void LoadQuestAreaTriggers(); void LoadAreaTriggerScripts(); void LoadTavernAreaTriggers(); @@ -859,6 +862,7 @@ class ObjectMgr GossipTextMap mGossipText; AreaTriggerMap mAreaTriggers; AreaTriggerScriptMap mAreaTriggerScripts; + AccessRequirementMap mAccessRequirements; RepOnKillMap mRepOnKill; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 971089a11aa..5c9c0c978e2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15227,6 +15227,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid)); } +bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report) +{ + if(!isGameMaster() && ar) + { + uint32 LevelMin = 0; + if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + LevelMin = ar->levelMin; + + uint32 LevelMax = 0; + if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + LevelMax = ar->levelMax; + + uint32 missingItem = 0; + if(ar->item) + { + if(!HasItemCount(ar->item, 1) && + (!ar->item2 || !HasItemCount(ar->item2, 1))) + missingItem = ar->item; + } + else if(ar->item2 && !HasItemCount(ar->item2, 1)) + missingItem = ar->item2; + + uint32 missingKey = 0; + uint32 missingHeroicQuest = 0; + if(GetDifficulty() == DIFFICULTY_HEROIC) + { + if(ar->heroicKey) + { + if(!HasItemCount(ar->heroicKey, 1) && + (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1))) + missingKey = ar->heroicKey; + } + else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1)) + missingKey = ar->heroicKey2; + + if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest)) + missingHeroicQuest = ar->heroicQuest; + } + + uint32 missingQuest = 0; + if(ar->quest && !GetQuestRewardStatus(ar->quest)) + missingQuest = ar->quest; + + if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest) + { + if(report) + { + if(missingItem) + GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1); + else if(missingKey) + SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2); + else if(missingHeroicQuest) + GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str()); + else if(missingQuest) + GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str()); + else if(LevelMin) + GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin); + } + return false; + } + } + return true; +} + bool Player::_LoadHomeBind(QueryResult *result) { bool ok = false; diff --git a/src/game/Player.h b/src/game/Player.h index 79380fbbb2c..d6e87a1b58c 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -830,6 +830,20 @@ struct InstancePlayerBind InstancePlayerBind() : save(NULL), perm(false) {} }; +struct AccessRequirement +{ + uint8 levelMin; + uint8 levelMax; + uint32 item; + uint32 item2; + uint32 heroicKey; + uint32 heroicKey2; + uint32 quest; + std::string questFailedText; + uint32 heroicQuest; + std::string heroicQuestFailedText; + }; + class TRINITY_DLL_SPEC PlayerTaxi { public: @@ -2052,6 +2066,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SendRaidInfo(); void SendSavedInstances(); static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0); + bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false); /*********************************************************/ /*** GROUP SYSTEM ***/ diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 4fce14950eb..707f1819968 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4027,10 +4027,8 @@ uint8 Spell::CanCast(bool strict) InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); if(!instance) return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; - if ( instance->levelMin > target->getLevel() ) - return SPELL_FAILED_LOWLEVEL; - if ( instance->levelMax && instance->levelMax < target->getLevel() ) - return SPELL_FAILED_HIGHLEVEL; + if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) + return SPELL_FAILED_BAD_TARGETS; } break; } diff --git a/src/game/World.cpp b/src/game/World.cpp index b722f67f827..9a2caa078ce 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1201,7 +1201,10 @@ void World::SetInitialWorldSettings() objmgr.LoadQuestRelations(); // must be after quest load sLog.outString( "Loading AreaTrigger definitions..." ); - objmgr.LoadAreaTriggerTeleports(); // must be after item template load + objmgr.LoadAreaTriggerTeleports(); + + sLog.outString( "Loading Access Requirements..." ); + objmgr.LoadAccessRequirements(); // must be after item template load sLog.outString( "Loading Quest Area Triggers..." ); objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp index 1419d6a2ac6..0eeefbf10ca 100644 --- a/src/shared/Database/SQLStorage.cpp +++ b/src/shared/Database/SQLStorage.cpp @@ -39,8 +39,8 @@ const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiii"; const char PageTextfmt[]="isi"; const char SpellThreatfmt[]="ii"; -const char InstanceTemplatesrcfmt[]="iiiiiiffffs"; -const char InstanceTemplatedstfmt[]="iiiiiiffffi"; +const char InstanceTemplatesrcfmt[]="iiiiiffffs"; +const char InstanceTemplatedstfmt[]="iiiiiffffi"; SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template"); SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon"); |