aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/Level3.cpp2
-rw-r--r--src/game/Spell.cpp8
-rw-r--r--src/game/Unit.cpp6
-rw-r--r--src/game/Unit.h6
-rw-r--r--src/shared/revision_nr.h2
5 files changed, 13 insertions, 11 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index aef91bf1e9c..0b414cd64c7 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2802,7 +2802,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
bool talent = (talentCost > 0);
bool passive = IsPassiveSpell(id);
- bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2));
+ bool active = target && target->HasAura(id);
// unit32 used to prevent interpreting uint8 as char at output
// find rank of learned spell for learning spell, or talent rank
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 30978ac6d99..3019b67b853 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3489,9 +3489,9 @@ uint8 Spell::CanCast(bool strict)
return SPELL_FAILED_CASTER_AURASTATE;
// Caster aura req check if need
- if(m_spellInfo->casterAuraSpell && !m_caster->isAuraPresent(m_spellInfo->casterAuraSpell))
+ if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeCasterAuraSpell && m_caster->isAuraPresent(m_spellInfo->excludeCasterAuraSpell))
+ if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
// cancel autorepeat spells if cast start when moving
@@ -3513,9 +3513,9 @@ uint8 Spell::CanCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE;
// Target aura req check if need
- if(m_spellInfo->targetAuraSpell && !target->isAuraPresent(m_spellInfo->targetAuraSpell))
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeTargetAuraSpell && target->isAuraPresent(m_spellInfo->excludeTargetAuraSpell))
+ if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
if(target != m_caster)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 694003fbc97..766115742da 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4012,11 +4012,11 @@ Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
return NULL;
}
-bool Unit::isAuraPresent(uint32 spellId)
+bool Unit::HasAura(uint32 spellId) const
{
- for (int i=0; i<3; ++i)
+ for (int i = 0; i < 3 ; ++i)
{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, i));
+ AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
if (iter != m_Auras.end())
return true;
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index b015f166a8b..98a49e519ac 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1012,7 +1012,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool HasAuraType(AuraType auraType) const;
bool HasAura(uint32 spellId, uint32 effIndex) const
- { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); }
+ {
+ return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
+ }
+ bool HasAura(uint32 spellId) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
@@ -1312,7 +1315,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
Aura* GetAura(uint32 spellId, uint32 effindex);
- bool isAuraPresent(uint32 spellId);
AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; }
AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index db510b27791..4755816010e 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7012"
+ #define REVISION_NR "7013"
#endif // __REVISION_NR_H__