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-rw-r--r--src/game/SpellMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index f47b1cb8ca2..b31e911b594 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -633,6 +633,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
case 38637: // Nether Exhaustion (red)
case 38638: // Nether Exhaustion (green)
case 38639: // Nether Exhaustion (blue)
+ case 11196: // Recently Bandaged
return false;
// some spells have unclear target modes for selection, so just make effect positive
case 27184: