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-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp16
3 files changed, 17 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
index e34dd9cf807..bd7f786defe 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
@@ -56,7 +56,7 @@ EndScriptData */
#define SPELL_ENRAGE 27680 //this spell need verification
#define SPELL_SUMMON_WATER_ELEMENT 36459 //not in use yet(in use ever?)
#define SPELL_ELEMENTAL_SPAWNIN 25035
-#define SPELL_BLUE_BEAM /*40227*/40227 //channeled Hydross Beam Helper (not in use yet)
+#define SPELL_BLUE_BEAM 40227 //channeled Hydross Beam Helper (not in use yet)
#define ENTRY_PURE_SPAWN 22035
#define ENTRY_TAINTED_SPAWN 22036
@@ -324,7 +324,7 @@ struct TRINITY_DLL_DECL boss_hydross_the_unstableAI : public ScriptedAI
//WaterTomb_Timer
if (WaterTomb_Timer < diff)
{
- Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (target)
DoCast(target, SPELL_WATER_TOMB);
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index 8c183685815..28e8a4d5e6e 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -365,7 +365,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
//Static Charge
//Used on random people (only 1 person at any given time) in Phases 1 and 3, it's a debuff doing 2775 to 3225 Nature damage to the target and everybody in about 5 yards around it, every 1 seconds for 30 seconds. It can be removed by Cloak of Shadows, Iceblock, Divine Shield, etc, but not by Cleanse or Dispel Magic.
Unit *target = NULL;
- target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200, true);
if(target && !target->HasAura(SPELL_STATIC_CHARGE_TRIGGER))
//cast Static Charge every 2 seconds for 20 seconds
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
index d0abd5edbd6..3b6316412a5 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
@@ -111,10 +111,19 @@ struct TRINITY_DLL_DECL mob_inner_demonAI : public ScriptedAI
if (m_creature->getVictim()->GetGUID() != victimGUID)
{
+ DoModifyThreatPercent(m_creature->getVictim(), -100);
Unit* owner = Unit::GetUnit((*m_creature),victimGUID);
- if (owner)
- AttackStart(owner);
+ if (owner && owner->isAlive())
+ {
+ m_creature->AddThreat(owner,999999);
+ AttackStart(owner);
+ }else if(owner && owner->isDead())
+ {
+ m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
}
+
if(Link_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_SOUL_LINK, true);
@@ -433,6 +442,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
//Enrage_Timer ( 10 min )
if(Berserk_Timer < diff && !EnrageUsed)
{
+ m_creature->InterruptNonMeleeSpells(false);
DoCast(m_creature, SPELL_BERSERK);
EnrageUsed = true;
}else Berserk_Timer -= diff;
@@ -550,6 +560,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
if (!IsFinalForm && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 15)
{
//at this point he divides himself in two parts
+ CastConsumingMadness();
+ DespawnDemon();
Creature *Copy = NULL;
Copy = DoSpawnCreature(DEMON_FORM, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 6000);
if(Copy)