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-rw-r--r--src/game/Group.cpp85
-rw-r--r--src/game/Group.h50
-rw-r--r--src/game/GroupHandler.cpp17
3 files changed, 92 insertions, 60 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index ea561df6df9..0ffd3242549 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -203,7 +203,13 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant)
return false;
member.group = subgroup;
- member.assistant = assistant;
+ if (assistant)
+ member.flags |= MEMBER_FLAG_ASSISTANT;
+ if (member.guid == m_mainTank)
+ member.flags |= MEMBER_FLAG_MAINTANK;
+ if (member.guid == m_mainAssistant)
+ member.flags |= MEMBER_FLAG_MAINASSIST;
+
m_memberSlots.push_back(member);
SubGroupCounterIncrease(subgroup);
@@ -956,10 +962,10 @@ void Group::SendUpdate()
continue;
// guess size
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20));
- data << (uint8)m_groupType; // group type
- data << (uint8)(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
- data << (uint8)(citr->group); // groupid
- data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank
+ data << uint8(m_groupType); // group type
+ data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
+ data << uint8(citr->group); // groupid
+ data << uint8(0); // unk
data << uint64(0x50000000FFFFFFFELL); // related to voice chat?
data << uint32(GetMembersCount()-1);
for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
@@ -967,25 +973,26 @@ void Group::SendUpdate()
if(citr->guid == citr2->guid)
continue;
Player* member = objmgr.GetPlayer(citr2->guid);
+
+ // Sometimes objmgr can't find player when he is teleporting between maps, causing him to show up as offline
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
data << citr2->name;
- data << (uint64)citr2->guid;
- // online-state
- data << (uint8)(onlineState);
- data << (uint8)(citr2->group); // groupid
- data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank
+ data << uint64(citr2->guid); // guid
+ data << uint8(onlineState); // online-state
+ data << uint8(citr2->group); // groupid
+ data << uint8(citr2->flags); // See enum GroupMemberFlags
}
data << uint64(m_leaderGuid); // leader guid
if(GetMembersCount()-1)
{
- data << (uint8)m_lootMethod; // loot method
- data << (uint64)m_looterGuid; // looter guid
- data << (uint8)m_lootThreshold; // loot threshold
- data << (uint8)m_dungeonDifficulty; // Dungeon Difficulty
- data << (uint8)m_raidDifficulty; // Raid Difficulty
+ data << uint8(m_lootMethod); // loot method
+ data << uint64(m_looterGuid); // looter guid
+ data << uint8(m_lootThreshold); // loot threshold
+ data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
+ data << uint8(m_raidDifficulty); // Raid Difficulty
}
player->GetSession()->SendPacket( &data );
}
@@ -1047,7 +1054,7 @@ void Group::OfflineReadyCheck()
}
}
-bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
+bool Group::_addMember(const uint64 &guid, const char* name)
{
// get first not-full group
uint8 groupid = 0;
@@ -1067,10 +1074,10 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
return false;
}
- return _addMember(guid, name, isAssistant, groupid);
+ return _addMember(guid, name, groupid);
}
-bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group)
+bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
{
if(IsFull())
return false;
@@ -1084,7 +1091,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
member.guid = guid;
member.name = name;
member.group = group;
- member.assistant = isAssistant;
+ member.flags = 0;
m_memberSlots.push_back(member);
SubGroupCounterIncrease(group);
@@ -1116,7 +1123,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
if(!isBGGroup())
{
// insert into group table
- CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group);
+ CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.flags & MEMBER_FLAG_ASSISTANT)?1:0), member.group);
}
return true;
@@ -1256,40 +1263,44 @@ bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
return true;
}
-bool Group::_setAssistantFlag(const uint64 &guid, const bool &state)
+bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply)
{
member_witerator slot = _getMemberWSlot(guid);
- if(slot==m_memberSlots.end())
+ if (slot == m_memberSlots.end())
return false;
- slot->assistant = state;
- if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid));
+ ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply);
+
+ if(!isBGGroup())
+ CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (apply)?1:0, GUID_LOPART(guid));
return true;
}
-bool Group::_setMainTank(const uint64 &guid)
+bool Group::_setMainTank(const uint64 &guid, const bool &apply)
{
- member_citerator slot = _getMemberCSlot(guid);
- if(slot==m_memberSlots.end())
+ member_witerator slot = _getMemberWSlot(guid); // First check member slots to see if the target exists
+ if (slot == m_memberSlots.end())
return false;
- if(m_mainAssistant == guid)
- _setMainAssistant(0);
- m_mainTank = guid;
- if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
+ RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
+ ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
+
+ if (!isBGGroup())
+ CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid));
return true;
}
-bool Group::_setMainAssistant(const uint64 &guid)
+bool Group::_setMainAssistant(const uint64 &guid, const bool &apply)
{
member_witerator slot = _getMemberWSlot(guid);
- if(slot==m_memberSlots.end())
+ if (slot == m_memberSlots.end())
return false;
- if(m_mainTank == guid)
- _setMainTank(0);
- m_mainAssistant = guid;
- if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
+ RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
+ ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist.
+
+ if (!isBGGroup())
+ CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid));
return true;
}
diff --git a/src/game/Group.h b/src/game/Group.h
index 26c2ea878e6..0e7bb81a3ae 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -56,6 +56,13 @@ enum GroupMemberOnlineStatus
MEMBER_STATUS_UNK5 = 0x0080, // never seen
};
+enum GroupMemberFlags
+{
+ MEMBER_FLAG_ASSISTANT = 1,
+ MEMBER_FLAG_MAINTANK = 2,
+ MEMBER_FLAG_MAINASSIST = 4,
+};
+
enum GroupType
{
GROUPTYPE_NORMAL = 0,
@@ -141,7 +148,7 @@ class TRINITY_DLL_SPEC Group
uint64 guid;
std::string name;
uint8 group;
- bool assistant;
+ uint8 flags;
};
typedef std::list<MemberSlot> MemberSlotList;
typedef MemberSlotList::const_iterator member_citerator;
@@ -206,7 +213,7 @@ class TRINITY_DLL_SPEC Group
if(mslot==m_memberSlots.end())
return false;
- return mslot->assistant;
+ return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
Player* GetInvited(const uint64& guid) const;
Player* GetInvited(const std::string& name) const;
@@ -258,27 +265,27 @@ class TRINITY_DLL_SPEC Group
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
void ChangeMembersGroup(Player *player, const uint8 &group);
- void SetAssistant(uint64 guid, const bool &state)
+ void SetAssistant(uint64 guid, const bool &apply)
{
if(!isRaidGroup())
return;
- if(_setAssistantFlag(guid, state))
+ if(_setAssistantFlag(guid, apply))
SendUpdate();
}
- void SetMainTank(uint64 guid)
+ void SetMainTank(uint64 guid, const bool &apply)
{
if(!isRaidGroup())
return;
- if(_setMainTank(guid))
+ if(_setMainTank(guid, apply))
SendUpdate();
}
- void SetMainAssistant(uint64 guid)
+ void SetMainAssistant(uint64 guid, const bool &apply)
{
if(!isRaidGroup())
return;
- if(_setMainAssistant(guid))
+ if(_setMainAssistant(guid, apply))
SendUpdate();
}
@@ -343,17 +350,17 @@ class TRINITY_DLL_SPEC Group
void BroadcastGroupUpdate(void);
protected:
- bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
- bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
+ bool _addMember(const uint64 &guid, const char* name);
+ bool _addMember(const uint64 &guid, const char* name, uint8 group);
bool _removeMember(const uint64 &guid); // returns true if leader has changed
void _setLeader(const uint64 &guid);
void _removeRolls(const uint64 &guid);
bool _setMembersGroup(const uint64 &guid, const uint8 &group);
- bool _setAssistantFlag(const uint64 &guid, const bool &state);
- bool _setMainTank(const uint64 &guid);
- bool _setMainAssistant(const uint64 &guid);
+ bool _setAssistantFlag(const uint64 &guid, const bool &apply);
+ bool _setMainTank(const uint64 &guid, const bool &apply);
+ bool _setMainAssistant(const uint64 &guid, const bool &apply);
void _homebindIfInstance(Player *player);
@@ -400,6 +407,23 @@ class TRINITY_DLL_SPEC Group
if (m_subGroupsCounts)
--m_subGroupsCounts[subgroup];
}
+
+ void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
+ {
+ for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
+ {
+ if (itr->flags & flag)
+ itr->flags = GroupMemberFlags(itr->flags & ~flag);
+ }
+ }
+
+ void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
+ {
+ if (apply)
+ slot->flags |= flag;
+ else
+ slot->flags &= ~flag;
+ }
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index f8bdc008e51..ef7cee5cfa4 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -572,14 +572,10 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
if(!group)
return;
- uint8 flag1, flag2;
+ uint8 flag, apply;
uint64 guid;
- recv_data >> flag1 >> flag2;
+ recv_data >> flag >> apply;
recv_data >> guid;
- // if(flag1) Main Assist
- // 0x4
- // if(flag2) Main Tank
- // 0x2
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
@@ -587,10 +583,11 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
/********************/
// everything's fine, do it
- if(flag1 == 1)
- group->SetMainAssistant(guid);
- if(flag2 == 1)
- group->SetMainTank(guid);
+ if (flag == MEMBER_FLAG_MAINTANK)
+ group->SetMainTank(guid, apply);
+
+ else if (flag == MEMBER_FLAG_MAINASSIST)
+ group->SetMainAssistant(guid, apply);
}
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )