aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/Pet.cpp1
-rw-r--r--src/game/Spell.cpp12
-rw-r--r--src/game/Spell.h1
-rw-r--r--src/game/SpellAuras.cpp3
-rw-r--r--src/game/SpellAuras.h2
-rw-r--r--src/game/SpellEffects.cpp6
6 files changed, 16 insertions, 9 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 86f0ec58db5..d1345b7079d 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -571,7 +571,6 @@ void Pet::Update(uint32 diff)
default:
break;
}
- uint32 guidlow = GetGUIDLow();
Creature::Update(diff);
}
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 0095933a01d..33f4d05ea0e 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -380,6 +380,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_glyphIndex = 0;
m_preCastSpell = 0;
m_triggeredByAuraSpell = NULL;
+ m_spellAura = NULL;
//Auto Shot & Shoot (wand)
m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
@@ -938,6 +939,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
uint32 procEx = PROC_EX_NONE;
+ m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
DoSpellHitOnUnit(unit, mask);
@@ -981,6 +983,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
+ if (m_spellAura)
+ m_spellAura->SetProcDamage(addhealth);
+
int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
@@ -1007,6 +1012,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
+ if (m_spellAura)
+ m_spellAura->SetProcDamage(damageInfo.damage);
+
caster->DealSpellDamage(&damageInfo, true);
// Judgement of Blood
@@ -1186,7 +1194,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags[1] & 0x000020))
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
}
- unit->AddAura(Aur);
+ // Set aura only when successfully applied
+ if (unit->AddAura(Aur))
+ m_spellAura = Aur;
}
t_effmask = effectMask& ~t_effmask;
for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 45a3a123bae..5a85590fe78 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -517,6 +517,7 @@ class Spell
Item* itemTarget;
GameObject* gameObjTarget;
int32 damage;
+ Aura * m_spellAura; // only used in DoAllEffectOnTarget
// this is set in Spell Hit, but used in Apply Aura handler
DiminishingLevels m_diminishLevel;
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 975e1310c1c..fb7d2c83f1c 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2434,8 +2434,9 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real)
// Haunt
if(m_spellProto->SpellFamilyFlags[1] & 0x40000)
{
+ int32 bp0 = GetParentAura()->GetProcDamage() * m_amount / 100;
if(caster)
- caster->CastCustomSpell(caster, 48210, &m_currentBasePoints, 0, 0, true);
+ caster->CastCustomSpell(caster, 48210, &bp0, 0, 0, true, NULL, this);
return;
}
break;
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index fb8120a01e6..eacd7f9e20b 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -74,6 +74,8 @@ class TRINITY_DLL_SPEC Aura
uint8 GetAuraCharges() const { return m_procCharges; }
void SetAuraCharges(uint8 charges);
bool DropAuraCharge();
+ void SetProcDamage(uint32 val) { m_procDamage = val; }
+ uint32 GetProcDamage() const { return m_procDamage; }
int8 GetStackAmount() const {return m_stackAmount;}
void SetStackAmount(uint8 num);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 021fd24fd71..fee53a2aafe 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -448,12 +448,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE, m_spellInfo, m_caster))
damage += int32(damage*0.25f);
}
- // Haunt
- else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
- {
- m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100);
- }
-
// Conflagrate - consumes immolate
if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE)
{