diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp | 350 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 1 |
2 files changed, 153 insertions, 198 deletions
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp index 06947376619..35f1cffa8e8 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -36,22 +36,20 @@ EndScriptData */ #define SPELL_RAIN_OF_FIRE 33617 #define H_SPELL_RAIN_OF_FIRE 39363 -#define SPELL_DRAWN_SHADOWS 33563 +#define SPELL_DRAW_SHADOWS 33563 #define SPELL_SHADOWBOLT_VOLLEY 33841 +#define SPELL_BANISH 38791 #define MOB_VOID_TRAVELER 19226 #define SPELL_SACRIFICE 33587 #define SPELL_SHADOW_NOVA 33846 -#define SPELL_HEALVORPIL 33783 -#define H_SPELL_HEALVORPIL 39364 +#define SPELL_EMPOWERING_SHADOWS 33783 +#define H_SPELL_EMPOWERING_SHADOWS 39364 #define MOB_VOID_PORTAL 19224 #define SPELL_VOID_PORTAL_VISUAL 33569 -float VorpilPosition[1][3] = -{ - {-252.8820,-264.3030,17.1} -}; +float VorpilPosition[3] = {-252.8820,-264.3030,17.1}; float VoidPortalCoords[5][3] = { @@ -62,76 +60,154 @@ float VoidPortalCoords[5][3] = {-261.4533, -297.3298, 17.1} }; +class EmpoweringShadowsAura: public Aura +{ + public: + EmpoweringShadowsAura(SpellEntry *spell, uint32 eff, int32 *bp, Unit *target, Unit *caster) : Aura(spell, eff, bp, target, caster, NULL) {} +}; + +struct TRINITY_DLL_DECL mob_voidtravelerAI : public ScriptedAI +{ + mob_voidtravelerAI(Creature *c) : ScriptedAI(c) + { + HeroicMode = m_creature->GetMap()->IsHeroic(); + Reset(); + } + + bool HeroicMode; + Unit *Vorpil; + uint32 move; + bool sacrificed; + + void Reset() + { + Vorpil = NULL; + move = 0; + sacrificed = false; + } + + void Aggro(Unit *who){} + + void UpdateAI(const uint32 diff) + { + if(!Vorpil) + { + m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + if(move < diff) + { + if(sacrificed) + { + SpellEntry *spell = (SpellEntry *)GetSpellStore()->LookupEntry(HeroicMode?H_SPELL_EMPOWERING_SHADOWS:SPELL_EMPOWERING_SHADOWS); + if( spell ) + Vorpil->AddAura(new EmpoweringShadowsAura(spell, 0, NULL, Vorpil, m_creature)); + Vorpil->SetHealth(Vorpil->GetHealth()+Vorpil->GetMaxHealth()/25); + DoCast(m_creature, SPELL_SHADOW_NOVA, true); + m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + m_creature->GetMotionMaster()->MoveFollow(Vorpil,0,0); + if(m_creature->GetDistance(Vorpil) < 3) + { + DoCast(m_creature, SPELL_SACRIFICE, false); + sacrificed = true; + move = 500; + return; + } + if(!Vorpil->isInCombat() || Vorpil->isDead()) + { + m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + move = 1000; + }else move -= diff; + } +}; +CreatureAI* GetAI_mob_voidtraveler(Creature *_Creature) +{ + return new mob_voidtravelerAI (_Creature); +} + struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI { boss_grandmaster_vorpilAI(Creature *c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); + HeroicMode = m_creature->GetMap()->IsHeroic(); Intro = false; Reset(); } ScriptedInstance *pInstance; - bool Intro; + bool Intro, HelpYell; bool sumportals; bool HeroicMode; uint32 ShadowBoltVolley_Timer; - uint32 DrawnShadows_Timer; - uint32 sumportals_Timer; + uint32 DrawShadows_Timer; uint32 summonTraveler_Timer; - uint64 PortalsGuid[5]; + uint32 banish_Timer; + uint64 PortalsGuid[5]; + + void Reset() + { + ShadowBoltVolley_Timer = 15000; + DrawShadows_Timer = 45000; + summonTraveler_Timer = 90000; + banish_Timer = 17000; + HelpYell = false; + destroyPortals(); + if(pInstance) + pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED); + } void summonPortals() { - for (int i = 0;i<5;i++) + if(!sumportals) { - Creature *Portal = NULL; - Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000); - PortalsGuid[i] = Portal->GetGUID(); - Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false); + for (int i = 0;i<5;i++) + { + Creature *Portal = NULL; + Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000); + PortalsGuid[i] = Portal->GetGUID(); + Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false); + } + sumportals = true; + summonTraveler_Timer = 5000; } - sumportals = true; - summonTraveler_Timer = 5000; } void destroyPortals() { - for (int i = 0;i < 5; i ++) + if(sumportals) { - Unit *Portal = Unit::GetUnit((*m_creature), PortalsGuid[i]); - if (Portal) - if (Portal->isAlive()) + for (int i = 0;i < 5; i ++) + { + Unit *Portal = Unit::GetUnit((*m_creature), PortalsGuid[i]); + if (Portal && Portal->isAlive()) Portal->DealDamage(Portal, Portal->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - PortalsGuid[i] = 0; - } + PortalsGuid[i] = 0; + } + sumportals = false; + } } void spawnVoidTraveler() { - srand( (unsigned) time(NULL) ) ; int pos = rand()%5; - Creature *traveler; - traveler = m_creature->SummonCreature(MOB_VOID_TRAVELER,VoidPortalCoords[pos][0],VoidPortalCoords[pos][1],VoidPortalCoords[pos][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); + m_creature->SummonCreature(MOB_VOID_TRAVELER,VoidPortalCoords[pos][0],VoidPortalCoords[pos][1],VoidPortalCoords[pos][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,5000); + if(!HelpYell) + { + DoScriptText(SAY_HELP, m_creature); + HelpYell = true; + } } - void Reset() + void JustSummoned(Creature *summoned) { - HeroicMode = m_creature->GetMap()->IsHeroic(); - if( HeroicMode ) - debug_log("SD2: creature %u is in heroic mode",m_creature->GetEntry()); - - ShadowBoltVolley_Timer = 15000; - DrawnShadows_Timer = 45000; - sumportals_Timer = 10000; - summonTraveler_Timer = 90000; - - InCombat = false; - sumportals = false; - destroyPortals(); - - if(pInstance) - pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED); + if (summoned && summoned->GetEntry() == MOB_VOID_TRAVELER) + ((mob_voidtravelerAI*)summoned->AI())->Vorpil = m_creature; } void KilledUnit(Unit *victim) @@ -151,7 +227,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE); } - void StartEvent() + void Aggro(Unit *who) { switch(rand()%3) { @@ -159,55 +235,27 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI case 1: DoScriptText(SAY_AGGRO2, m_creature); break; case 2: DoScriptText(SAY_AGGRO3, m_creature); break; } - + summonPortals(); if(pInstance) pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS); } - void Aggro(Unit *who) - { - if(!InCombat) - { - InCombat = true; - StartEvent(); - } - } - void MoveInLineOfSight(Unit *who) { - if (!who || m_creature->getVictim()) - return; - - if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(m_creature) && m_creature->IsHostileTo(who)) - { - float attackRadius = m_creature->GetAttackDistance(who); - if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) - { - AttackStart(who); - } - } - else if (!Intro && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) ) //not sure about right radius + if(who && !m_creature->getVictim() && m_creature->canStartAttack(who)) + AttackStart(who); + if (!Intro && who && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who)) { DoScriptText(SAY_INTRO, m_creature); Intro = true; } - } - + void UpdateAI(const uint32 diff) { if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) return; - - if (!sumportals) - if (sumportals_Timer < diff) - { - DoScriptText(SAY_HELP, m_creature); - summonPortals(); - sumportals_Timer = 1000000; - - }else sumportals_Timer -= diff; if (ShadowBoltVolley_Timer < diff) { @@ -215,23 +263,41 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI ShadowBoltVolley_Timer = 15000; }else ShadowBoltVolley_Timer -= diff; - if ( DrawnShadows_Timer < diff) + if (HeroicMode && banish_Timer < diff) + { + Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,false); + if (target) + { + DoCast(target,SPELL_BANISH); + banish_Timer = 16000; + } + }else banish_Timer -= diff; + + if ( DrawShadows_Timer < diff) { - DoTeleportAll(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0); - m_creature->Relocate(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0); - DoCast(m_creature,SPELL_DRAWN_SHADOWS,true); + Map *map = m_creature->GetMap(); + Map::PlayerList const &PlayerList = map->GetPlayers(); + for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (Player* i_pl = i->getSource()) + if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH,0)) + i_pl->TeleportTo(m_creature->GetMapId(), VorpilPosition[0],VorpilPosition[1],VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT); - if(!HeroicMode) DoCast(m_creature,SPELL_RAIN_OF_FIRE); - else DoCast(m_creature,H_SPELL_RAIN_OF_FIRE); + m_creature->Relocate(VorpilPosition[0],VorpilPosition[1],VorpilPosition[2]); + DoCast(m_creature,SPELL_DRAW_SHADOWS,true); + + DoCast(m_creature,HeroicMode?H_SPELL_RAIN_OF_FIRE:SPELL_RAIN_OF_FIRE); ShadowBoltVolley_Timer = 6000; - DrawnShadows_Timer = 45000; - }else DrawnShadows_Timer -= diff; + DrawShadows_Timer = 30000; + }else DrawShadows_Timer -= diff; if ( summonTraveler_Timer < diff) { spawnVoidTraveler(); summonTraveler_Timer = 10000; + //enrage at 20% + if((m_creature->GetHealth()*5) < m_creature->GetMaxHealth()) + summonTraveler_Timer = 5000; }else summonTraveler_Timer -=diff; DoMeleeAttackIfReady(); @@ -242,118 +308,6 @@ CreatureAI* GetAI_boss_grandmaster_vorpil(Creature *_Creature) return new boss_grandmaster_vorpilAI (_Creature); } -struct TRINITY_DLL_DECL mob_voidtravelerAI : public ScriptedAI -{ - mob_voidtravelerAI(Creature *c) : ScriptedAI(c) - { - pInstance = ((ScriptedInstance*)c->GetInstanceData()); - Reset(); - } - - ScriptedInstance *pInstance; - uint32 VorpilCheck_Timer; - uint32 eventCheck_Timer; - bool sacrifice; - bool sacrificed; - bool oneTarget; - bool HeroicMode; - - uint32 target_timer; - - void Reset() - { - HeroicMode = m_creature->GetMap()->IsHeroic(); - if( HeroicMode ) - debug_log("SD2: creature %u is in heroic mode",m_creature->GetEntry()); - - VorpilCheck_Timer = 5000; - eventCheck_Timer = 1000; - target_timer = 2000; - oneTarget = false; - sacrificed = false; - sacrifice = false; - } - void EnterEvadeMode(){} - void Aggro(Unit *who) {} - void AttackStart(Unit *who){} - void MoveInLineOfSight(Unit *who){} - - void UpdateAI(const uint32 diff) - { - if (eventCheck_Timer < diff) - { - if(pInstance) - { - Unit *Vorpil = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_GRANDMASTERVORPIL)); - if (Vorpil) - { - if (Vorpil->isDead()) - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - - if (Vorpil->getVictim()) - { - if((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE) - (*m_creature).GetMotionMaster()->MoveFollow(Vorpil,1,0); - } - } - if(pInstance->GetData(DATA_GRANDMASTERVORPILEVENT) != IN_PROGRESS) - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - } - eventCheck_Timer = 5000; - }else eventCheck_Timer -=diff; - - if (VorpilCheck_Timer < diff) - { - if (pInstance) - { - if (!sacrificed) - { - if (!sacrifice) - { - Unit *Vorpil = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_GRANDMASTERVORPIL)); - if (Vorpil) - if (Vorpil->isAlive()) - { - if (m_creature->IsWithinDistInMap(Vorpil, 2)) - { - sacrifice = true; - DoCast(m_creature,SPELL_SACRIFICE); - VorpilCheck_Timer = 2000; - } - } - - if (!sacrifice) - VorpilCheck_Timer = 3000; - } - else - { - Unit *Vorpil = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_GRANDMASTERVORPIL)); - if (Vorpil) - if (Vorpil->isAlive()) - { - if(!HeroicMode) Vorpil->CastSpell(Vorpil,SPELL_HEALVORPIL,true); - else Vorpil->CastSpell(Vorpil,H_SPELL_HEALVORPIL,true); - }; - DoCast(m_creature,SPELL_SHADOW_NOVA); - sacrificed = true; - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - VorpilCheck_Timer = 100000; - } - } - } - }else VorpilCheck_Timer -= diff; - } -}; - -CreatureAI* GetAI_mob_voidtraveler(Creature *_Creature) -{ - return new mob_voidtravelerAI (_Creature); -} - void AddSC_boss_grandmaster_vorpil() { Script *newscript; diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 494921eb2a5..202682e138a 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2159,6 +2159,7 @@ void SpellMgr::LoadSpellCustomAttr() case 37790: //Spread Shot case 46771: //Flame Sear case 45248: //Shadow Blades + case 39835: //Needle Spine spellInfo->MaxAffectedTargets = 3; break; case 38310: //Multi-Shot |