diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 5 |
3 files changed, 8 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index ba0fe9628c7..52aedc6c55b 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1093,6 +1093,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void SetGMVisible(bool on); void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } + uint32 GetXP() const { return m_activePlayerData->XP; } + uint32 GetXPForNextLevel() const { return m_activePlayerData->NextLevelXP; } void SetXP(uint32 xp); void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f); void GiveLevel(uint8 level); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 510d609da5d..2b411bed02f 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1351,8 +1351,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (pCurrChar->IsGameMaster()) SendNotification(LANG_GM_ON); - TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d", - GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel()); + TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d, XP: %u/%u (%u left)", + GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel(), + _player->GetXP(), _player->GetXPForNextLevel(), _player->GetXPForNextLevel() - _player->GetXP()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 93f31f53cd9..3c03df28ad0 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -613,8 +613,9 @@ void WorldSession::LogoutPlayer(bool save) // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); - TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d", - GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel()); + TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d, XP: %u/%u (%u left)", + GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel(), + _player->GetXP(), _player->GetXPForNextLevel(), _player->GetXPForNextLevel() - _player->GetXP()); if (Map* _map = _player->FindMap()) _map->RemovePlayerFromMap(_player, true); |