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-rwxr-xr-xsrc/server/game/Entities/Creature/CreatureGroups.cpp23
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp9
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp2
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.h2
5 files changed, 17 insertions, 23 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 0167aa08d30..d32eff862bb 100755
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -88,21 +88,6 @@ void LoadCreatureFormations()
return;
}
- std::set<uint32> guidSet;
-
- QueryResult guidResult = WorldDatabase.PQuery("SELECT guid FROM creature");
- if (guidResult)
- {
- do
- {
- Field* fields = guidResult->Fetch();
- uint32 guid = fields[0].GetUInt32();
-
- guidSet.insert(guid);
-
- } while (guidResult->NextRow());
- }
-
uint32 count = 0;
Field* fields;
FormationInfo* group_member;
@@ -114,8 +99,8 @@ void LoadCreatureFormations()
//Load group member data
group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
- uint32 memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
+ uint32 memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if (group_member->leaderGUID != memberGUID)
{
@@ -130,14 +115,14 @@ void LoadCreatureFormations()
// check data correctness
{
- if (guidSet.find(group_member->leaderGUID) == guidSet.end())
+ if (!sObjectMgr->GetCreatureData(group_member->leaderGUID))
{
sLog->outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
delete group_member;
continue;
}
- if (guidSet.find(memberGUID) == guidSet.end())
+ if (!sObjectMgr->GetCreatureData(memberGUID))
{
sLog->outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
delete group_member;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 99317eb22b0..e2c8982ffd4 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -1018,12 +1018,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Update the last_ip in the database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, account);
- CharacterDatabase.Execute(stmt);
+ LoginDatabase.Execute(stmt);
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 853c03af07b..d53f2688fa5 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2728,7 +2728,9 @@ void World::SetPlayerSecurityLimit(AccountTypes _sec)
void World::ResetWeeklyQuests()
{
- CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
+ CharacterDatabase.Execute(stmt);
+
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
@@ -2743,7 +2745,10 @@ void World::ResetWeeklyQuests()
void World::ResetRandomBG()
{
sLog->outDetail("Random BG status reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_battleground_random");
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ CharacterDatabase.Execute(stmt);
+
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index c48adb8c70a..fa12bb32f49 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -45,6 +45,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_GET_FREE_NAME, "SELECT guid, name FROM characters WHERE guid = ? AND account = ? AND (at_login & ?) = ? AND NOT EXISTS (SELECT NULL FROM characters WHERE name = ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_GET_GUID_RACE_ACC_BY_NAME, "SELECT guid, race, account FROM characters WHERE name = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_DAILY, "DELETE FROM character_queststatus_daily", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_WEEKLY, "DELETE FROM character_queststatus_weekly", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random", CONNECTION_ASYNC);
// Start LoginQueryHolder content
PREPARE_STATEMENT(CHAR_LOAD_PLAYER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 7461e87f6d9..571bea9768b 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -65,6 +65,8 @@ enum CharacterDatabaseStatements
CHAR_GET_FREE_NAME,
CHAR_GET_GUID_RACE_ACC_BY_NAME,
CHAR_DEL_QUEST_STATUS_DAILY,
+ CHAR_DEL_QUEST_STATUS_WEEKLY,
+ CHAR_DEL_BATTLEGROUND_RANDOM,
CHAR_LOAD_PLAYER,
CHAR_LOAD_PLAYER_GROUP,
CHAR_LOAD_PLAYER_BOUNDINSTANCES,