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-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.cpp4
-rw-r--r--src/server/collision/Management/VMapManager2.cpp6
-rwxr-xr-xsrc/server/collision/Management/VMapManager2.h3
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp8
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp20
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp101
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.cpp12
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp8
-rwxr-xr-xsrc/server/game/Conditions/DisableMgr.cpp17
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h1
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h24
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h3
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp26
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.h2
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp1
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.cpp76
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h17
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp14
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp615
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h53
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp31
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp171
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h5
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp6
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp4
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.cpp15
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp444
-rwxr-xr-xsrc/server/game/Grids/Grid.h31
-rwxr-xr-xsrc/server/game/Grids/NGrid.h2
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp22
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h1
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp8
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp1
-rwxr-xr-xsrc/server/game/Maps/Map.cpp123
-rwxr-xr-xsrc/server/game/Maps/Map.h17
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp12
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h15
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp35
-rwxr-xr-xsrc/server/game/Maps/MapManager.h21
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp31
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.cpp4
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp211
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h174
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AddonHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp12
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/LFGHandler.cpp16
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp6
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/QuestHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp56
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h1
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp9
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp41
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp57
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp22
-rw-r--r--src/server/game/Tools/PlayerDump.cpp13
-rwxr-xr-xsrc/server/game/World/World.cpp14
-rwxr-xr-xsrc/server/game/World/World.h6
-rw-r--r--src/server/scripts/Commands/cs_account.cpp2
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp16
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp33
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp66
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp11
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp16
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp21
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp5
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp50
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp1
-rw-r--r--src/server/scripts/Northrend/borean_tundra.cpp2
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp3
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
-rw-r--r--src/server/scripts/Outland/shadowmoon_valley.cpp3
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp114
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp16
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.h3
-rwxr-xr-xsrc/server/shared/Dynamic/TypeContainer.h10
-rwxr-xr-xsrc/server/shared/Dynamic/TypeContainerFunctions.h51
-rwxr-xr-xsrc/server/shared/Logging/Log.cpp64
106 files changed, 1686 insertions, 1601 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 7b2ad044eb9..c24012efcef 100755
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -616,8 +616,8 @@ bool AuthSocket::_HandleLogonProof()
memcpy(proof.M2, sha.GetDigest(), 20);
proof.cmd = AUTH_LOGON_PROOF;
proof.error = 0;
- proof.unk1 = 0x00800000;
- proof.unk2 = 0x00;
+ proof.unk1 = 0x00800000; // Accountflags. 0x01 = GM, 0x08 = Trial, 0x00800000 = Pro pass (arena tournament)
+ proof.unk2 = 0x00; // SurveyId
proof.unk3 = 0x00;
socket().send((char *)&proof, sizeof(proof));
}
diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp
index 9f32c749c5c..0632542f82e 100644
--- a/src/server/collision/Management/VMapManager2.cpp
+++ b/src/server/collision/Management/VMapManager2.cpp
@@ -247,6 +247,9 @@ namespace VMAP
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
{
+ //! Critical section, thread safe access to iLoadedModelFiles
+ TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
+
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
@@ -267,6 +270,9 @@ namespace VMAP
void VMapManager2::releaseModelInstance(const std::string &filename)
{
+ //! Critical section, thread safe access to iLoadedModelFiles
+ TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
+
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
index ac293e2071b..83fec0f0d11 100755
--- a/src/server/collision/Management/VMapManager2.h
+++ b/src/server/collision/Management/VMapManager2.h
@@ -22,6 +22,7 @@
#include "IVMapManager.h"
#include "Dynamic/UnorderedMap.h"
#include "Define.h"
+#include <ace/Thread_Mutex.h>
//===========================================================
@@ -71,6 +72,8 @@ namespace VMAP
// Tree to check collision
ModelFileMap iLoadedModelFiles;
InstanceTreeMap iInstanceMapTrees;
+ // Mutex for iLoadedModelFiles
+ ACE_Thread_Mutex LoadedModelFilesLock;
bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY);
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index 594e1a9382b..533a7ca825c 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -500,10 +500,10 @@ namespace VMAP
{
model.setGroupModels(groupsArray);
- std::string filename(iSrcDir);
- filename.push_back('/');
- filename.append(pModelFilename).append(".vmo");
- success = model.writeFile(filename);
+ std::string worldModelFileName(iSrcDir);
+ worldModelFileName.push_back('/');
+ worldModelFileName.append(pModelFilename).append(".vmo");
+ success = model.writeFile(worldModelFileName);
}
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 329a2d004a5..5752fcede7b 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -59,8 +59,8 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- if (Unit* target = creature->SelectNearestTarget(maxRangeToNearestTarget))
- creature->AI()->AttackStart(target);
+ if (Unit* nearTarget = creature->SelectNearestTarget(maxRangeToNearestTarget))
+ creature->AI()->AttackStart(nearTarget);
else if (creature->isSummon())
{
if (Unit* summoner = creature->ToTempSummon()->GetSummoner())
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 9563a5d3b4c..ffe21536de4 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -224,7 +224,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
- if (IsPlayer(*itr))
+ if (IsUnit(*itr))
{
(*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.range > 0 ? true : false);
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
@@ -1490,9 +1490,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
- else if (GameObject* target = (*itr)->ToGameObject())
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
{
- if (IsSmartGO(target))
+ if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
@@ -1607,9 +1607,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
- else if (GameObject* target = (*itr)->ToGameObject())
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
{
- if (IsSmartGO(target))
+ if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
}
@@ -1637,9 +1637,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
- else if (GameObject* target = (*itr)->ToGameObject())
+ else if (GameObject* goTarget = (*itr)->ToGameObject())
{
- if (IsSmartGO(target))
+ if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
}
@@ -2298,10 +2298,10 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->isInCombat())
return;
- Unit* unit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
- if (!unit)
+ Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit);
+ if (!target)
return;
- ProcessAction(e, unit);
+ ProcessAction(e, target);
RecalcTimer(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax);
break;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index fc3db7a0fe6..011ed75205d 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -68,10 +68,12 @@ void SmartWaypointMgr::LoadFromDB()
path = new WPPath;
last_id = 1;
}
+
if (last_id != id)
{
sLog->outErrorDb("SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id);
}
+
last_id++;
(*path)[id] = wp;
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index b2842025127..af350ac39d6 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1759,12 +1759,12 @@ void Battleground::HandleKillPlayer(Player* player, Player* killer)
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
- Player* player = ObjectAccessor::FindPlayer(itr->first);
- if (!player || player == killer)
+ Player* creditedPlayer = ObjectAccessor::FindPlayer(itr->first);
+ if (!creditedPlayer || creditedPlayer == killer)
continue;
- if (player->GetTeam() == killer->GetTeam() && player->IsAtGroupRewardDistance(player))
- UpdatePlayerScore(player, SCORE_HONORABLE_KILLS, 1);
+ if (creditedPlayer->GetTeam() == killer->GetTeam() && creditedPlayer->IsAtGroupRewardDistance(player))
+ UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
}
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index ed5c6df16c9..0d76759e1be 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -911,68 +911,51 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
uint32 discardTime = getMSTime() - sBattlegroundMgr->GetRatingDiscardTimer();
// we need to find 2 teams which will play next game
+ GroupsQueueType::iterator itr_teams[BG_TEAMS_COUNT];
+ uint8 found = 0;
+ uint8 team = 0;
- GroupsQueueType::iterator itr_team[BG_TEAMS_COUNT];
-
- //optimalization : --- we dont need to use selection_pools - each update we select max 2 groups
- for (uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++)
+ for (uint8 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++)
{
// take the group that joined first
- itr_team[i] = m_QueuedGroups[bracket_id][i].begin();
- for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
+ GroupsQueueType::iterator itr2 = m_QueuedGroups[bracket_id][i].begin();
+ for (; itr2 != m_QueuedGroups[bracket_id][i].end(); ++itr2)
{
// if group match conditions, then add it to pool
- if (!(*itr_team[i])->IsInvitedToBGInstanceGUID
- && (((*itr_team[i])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[i])->ArenaMatchmakerRating <= arenaMaxRating)
- || (*itr_team[i])->JoinTime < discardTime))
+ if (!(*itr2)->IsInvitedToBGInstanceGUID
+ && (((*itr2)->ArenaMatchmakerRating >= arenaMinRating && (*itr2)->ArenaMatchmakerRating <= arenaMaxRating)
+ || (*itr2)->JoinTime < discardTime))
{
- m_SelectionPools[i].AddGroup((*itr_team[i]), MaxPlayersPerTeam);
- // break for cycle to be able to start selecting another group from same faction queue
+ itr_teams[found++] = itr2;
+ team = i;
break;
}
}
}
- // now we are done if we have 2 groups - ali vs horde!
- // if we don't have, we must try to continue search in same queue
- // tmp variables are correctly set
- // this code isn't much userfriendly - but it is supposed to continue search for mathing group in HORDE queue
- if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())
- {
- itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE];
- ++itr_team[BG_TEAM_ALLIANCE];
- for (; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE]))
- {
- if (!(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID
- && (((*itr_team[BG_TEAM_ALLIANCE])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaMatchmakerRating <= arenaMaxRating)
- || (*itr_team[BG_TEAM_ALLIANCE])->JoinTime < discardTime))
- {
- m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*itr_team[BG_TEAM_ALLIANCE]), MaxPlayersPerTeam);
- break;
- }
- }
- }
+ if (!found)
+ return;
- // this code isn't much userfriendly - but it is supposed to continue search for mathing group in ALLIANCE queue
- if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())
+ if (found == 1)
{
- itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE];
- ++itr_team[BG_TEAM_HORDE];
- for (; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE]))
+ for (GroupsQueueType::iterator itr3 = itr_teams[0]; itr3 != m_QueuedGroups[bracket_id][team].end(); ++itr3)
{
- if (!(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID
- && (((*itr_team[BG_TEAM_HORDE])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaMatchmakerRating <= arenaMaxRating)
- || (*itr_team[BG_TEAM_HORDE])->JoinTime < discardTime))
+ if (!(*itr3)->IsInvitedToBGInstanceGUID
+ && (((*itr3)->ArenaMatchmakerRating >= arenaMinRating && (*itr3)->ArenaMatchmakerRating <= arenaMaxRating)
+ || (*itr3)->JoinTime < discardTime)
+ && (*itr_teams[0])->ArenaTeamId != (*itr3)->ArenaTeamId)
{
- m_SelectionPools[BG_TEAM_HORDE].AddGroup((*itr_team[BG_TEAM_HORDE]), MaxPlayersPerTeam);
+ itr_teams[found++] = itr3;
break;
}
}
}
//if we have 2 teams, then start new arena and invite players!
- if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())
+ if (found == 2)
{
+ GroupQueueInfo* aTeam = *itr_teams[BG_TEAM_ALLIANCE];
+ GroupQueueInfo* hTeam = *itr_teams[BG_TEAM_HORDE];
Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true);
if (!arena)
{
@@ -980,35 +963,31 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
return;
}
- (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamRating;
- (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsMatchmakerRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaMatchmakerRating;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamId, (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating);
- (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamRating;
- (*(itr_team[BG_TEAM_HORDE]))->OpponentsMatchmakerRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaMatchmakerRating;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamId, (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating);
+ aTeam->OpponentsTeamRating = hTeam->ArenaTeamRating;
+ hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating;
+ aTeam->OpponentsMatchmakerRating = hTeam->ArenaMatchmakerRating;
+ hTeam->OpponentsMatchmakerRating = aTeam->ArenaMatchmakerRating;
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
+
// now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer
- if ((*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE)
+ if (aTeam->Team != ALLIANCE)
{
- // add to alliance queue
- m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE]));
- // erase from horde queue
- m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]);
- itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin();
+ m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(aTeam);
+ m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[BG_TEAM_ALLIANCE]);
}
- if ((*(itr_team[BG_TEAM_HORDE]))->Team != HORDE)
+ if (hTeam->Team != HORDE)
{
- m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE]));
- m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]);
- itr_team[BG_TEAM_HORDE] = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin();
+ m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(hTeam);
+ m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[BG_TEAM_HORDE]);
}
- arena->SetArenaMatchmakerRating(ALLIANCE, (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaMatchmakerRating);
- arena->SetArenaMatchmakerRating(HORDE, (*(itr_team[BG_TEAM_HORDE]))->ArenaMatchmakerRating);
- InviteGroupToBG(*(itr_team[BG_TEAM_ALLIANCE]), arena, ALLIANCE);
- InviteGroupToBG(*(itr_team[BG_TEAM_HORDE]), arena, HORDE);
+ arena->SetArenaMatchmakerRating(ALLIANCE, aTeam->ArenaMatchmakerRating);
+ arena->SetArenaMatchmakerRating( HORDE, hTeam->ArenaMatchmakerRating);
+ InviteGroupToBG(aTeam, arena, ALLIANCE);
+ InviteGroupToBG(hTeam, arena, HORDE);
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!");
-
arena->StartBattleground();
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index 491584557a3..fe570930870 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -1348,23 +1348,23 @@ bool BattlegroundAV::SetupBattleground()
//creatures
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes");
- for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
+ for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
{
if (m_Nodes[i].Owner)
- PopulateNode(i);
+ PopulateNode(BG_AV_Nodes(i));
}
//all creatures which don't get despawned through the script are static
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures");
- for (i=0; i < AV_STATICCPLACE_MAX; i++)
- AddAVCreature(0, i+AV_CPLACE_MAX);
+ for (i = 0; i < AV_STATICCPLACE_MAX; i++)
+ AddAVCreature(0, i + AV_CPLACE_MAX);
//mainspiritguides:
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures");
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures");
- for (i=AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
- AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
+ for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
+ AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH + (i - AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD);
return true;
}
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 7717d319bb0..1968de70f46 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -85,7 +85,7 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
}
else // save
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHANNEL);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, m_Team);
CharacterDatabase.Execute(stmt);
@@ -563,12 +563,12 @@ void Channel::List(Player* player)
uint32 count = 0;
for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
{
- Player* player = ObjectAccessor::FindPlayer(i->first);
+ Player* member = ObjectAccessor::FindPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
- if (player && (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) || player->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) &&
- player->IsVisibleGloballyFor(player))
+ if (member && (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) || member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) &&
+ member->IsVisibleGloballyFor(player))
{
data << uint64(i->first);
data << uint8(i->second.flags); // flags seems to be changed...
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 763f3654860..1dd603094f6 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -349,18 +349,18 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
std::string bannedby = "unknown";
std::string banreason = "";
- if (QueryResult result = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
+ if (QueryResult result2 = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
"WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
{
- Field* fields = result->Fetch();
+ Field* fields = result2->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
}
- else if (QueryResult result = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
+ else if (QueryResult result3 = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
"WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
{
- Field* fields = result->Fetch();
+ Field* fields = result3->Fetch();
banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
bannedby = fields[2].GetString();
banreason = fields[3].GetString();
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index dafb0ebc11f..07febf889d0 100755
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -277,26 +277,25 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
{
case DISABLE_TYPE_SPELL:
{
- uint8 flags = itr->second.flags;
+ uint8 spellFlags = itr->second.flags;
if (unit)
{
-
- if ((flags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
- (unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && flags & SPELL_DISABLE_PET) || flags & SPELL_DISABLE_CREATURE)))
+ if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
+ (unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
- if (flags & SPELL_DISABLE_MAP)
+ if (spellFlags & SPELL_DISABLE_MAP)
{
std::set<uint32> const& mapIds = itr->second.params[0];
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
- if (!(flags & SPELL_DISABLE_AREA))
+ if (!(spellFlags & SPELL_DISABLE_AREA))
return false; // Spell is disabled on another map, but not this one, return false
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
}
- if (flags & SPELL_DISABLE_AREA)
+ if (spellFlags & SPELL_DISABLE_AREA)
{
std::set<uint32> const& areaIds = itr->second.params[1];
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
@@ -309,8 +308,10 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
return false;
}
- else if (flags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
+ else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
+
+ break;
}
case DISABLE_TYPE_MAP:
if (Player const* player = unit->ToPlayer())
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index faa73cefb11..6815d73d1b3 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -71,6 +71,7 @@ DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
+DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
@@ -292,6 +293,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 367746616d1..7edfaad03f1 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -81,6 +81,7 @@ extern DBCStorage <ChrRacesEntry> sChrRacesStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
+extern DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore;
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index e01acd2e03d..ba7be495c77 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -723,7 +723,7 @@ struct CinematicSequencesEntry
struct CreatureDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
- // 1 m_modelID
+ uint32 ModelId; // 1 m_modelID
// 2 m_soundID
// 3 m_extendedDisplayInfoID
float scale; // 4 m_creatureModelScale
@@ -754,6 +754,28 @@ struct CreatureFamilyEntry
// 27 m_iconFile
};
+struct CreatureModelDataEntry
+{
+ uint32 Id;
+ //uint32 Flags;
+ //char* ModelPath[16]
+ //uint32 Unk1;
+ float Scale; // Used in calculation of unit collision data
+ //int32 Unk2
+ //int32 Unk3
+ //uint32 Unk4
+ //uint32 Unk5
+ //float Unk6
+ //uint32 Unk7
+ //float Unk8
+ //uint32 Unk9
+ //uint32 Unk10
+ //float CollisionWidth;
+ float CollisionHeight;
+ float MountHeight; // Used in calculation of unit collision data when mounted
+ //float Unks[11]
+};
+
#define MAX_CREATURE_SPELL_DATA_SLOT 4
struct CreatureSpellDataEntry
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 5d33a3011ab..ac0b60d7f80 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -38,8 +38,9 @@ const char ChatChannelsEntryfmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
-const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
+const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
+const char CreatureModelDatafmt[]="nxxxfxxxxxxxxxxffxxxxxxxxxxx";
const char CreatureSpellDatafmt[]="niiiixxxx";
const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
const char CurrencyTypesfmt[]="xnxi";
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 1364f739663..55f798204db 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -254,7 +254,7 @@ void LFGMgr::Update(uint32 diff)
if (m_QueueTimer > LFG_QUEUEUPDATE_INTERVAL)
{
m_QueueTimer = 0;
- time_t currTime = time(NULL);
+ currTime = time(NULL);
for (LfgQueueInfoMap::const_iterator itQueue = m_QueueInfoMap.begin(); itQueue != m_QueueInfoMap.end(); ++itQueue)
{
LfgQueueInfo* queue = itQueue->second;
@@ -689,10 +689,9 @@ void LFGMgr::Leave(Player* player, Group* grp /* = NULL*/)
{
// Remove from Proposals
LfgProposalMap::iterator it = m_Proposals.begin();
- uint64 guid = player ? player->GetGUID() : grp->GetLeaderGUID();
while (it != m_Proposals.end())
{
- LfgProposalPlayerMap::iterator itPlayer = it->second->players.find(guid);
+ LfgProposalPlayerMap::iterator itPlayer = it->second->players.find(player ? player->GetGUID() : grp->GetLeaderGUID());
if (itPlayer != it->second->players.end())
{
// Mark the player/leader of group who left as didn't accept the proposal
@@ -1069,10 +1068,10 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
// Set queue roles needed - As we are using check_roles will not have more that 1 tank, 1 healer, 3 dps
for (LfgRolesMap::const_iterator it = check_roles.begin(); it != check_roles.end(); ++it)
{
- uint8 roles = it->second;
- if (roles & ROLE_TANK)
+ uint8 roles2 = it->second;
+ if (roles2 & ROLE_TANK)
--pqInfo->tanks;
- else if (roles & ROLE_HEALER)
+ else if (roles2 & ROLE_HEALER)
--pqInfo->healers;
else
--pqInfo->dps;
@@ -1152,14 +1151,14 @@ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, const PlayerSet& pla
{
uint64 guid = (*it)->GetGUID();
LfgLockMap cachedLockMap = GetLockedDungeons(guid);
- for (LfgLockMap::const_iterator it = cachedLockMap.begin(); it != cachedLockMap.end() && dungeons.size(); ++it)
+ for (LfgLockMap::const_iterator it2 = cachedLockMap.begin(); it2 != cachedLockMap.end() && dungeons.size(); ++it2)
{
- uint32 dungeonId = (it->first & 0x00FFFFFF); // Compare dungeon ids
+ uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
if (itDungeon != dungeons.end())
{
dungeons.erase(itDungeon);
- lockMap[guid][dungeonId] = it->second;
+ lockMap[guid][dungeonId] = it2->second;
}
}
}
@@ -1313,8 +1312,8 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
if (player->groupLowGuid != lowgroupguid)
sLog->outError("LFGMgr::UpdateProposal: [" UI64FMTD "] group mismatch: actual (%u) - queued (%u)", (*it)->GetGUID(), lowgroupguid, player->groupLowGuid);
- uint64 guid = player->groupLowGuid ? MAKE_NEW_GUID(player->groupLowGuid, 0, HIGHGUID_GROUP) : (*it)->GetGUID();
- LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(guid);
+ uint64 guid2 = player->groupLowGuid ? MAKE_NEW_GUID(player->groupLowGuid, 0, HIGHGUID_GROUP) : (*it)->GetGUID();
+ LfgQueueInfoMap::iterator itQueue = m_QueueInfoMap.find(guid2);
if (itQueue == m_QueueInfoMap.end())
{
sLog->outError("LFGMgr::UpdateProposal: Queue info for guid [" UI64FMTD "] not found!", guid);
@@ -1399,10 +1398,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
// Remove players/groups from Queue
for (LfgGuidList::const_iterator it = pProposal->queues.begin(); it != pProposal->queues.end(); ++it)
- {
- uint64 guid = (*it);
- RemoveFromQueue(guid);
- }
+ RemoveFromQueue(*it);
// Teleport Player
for (LfgPlayerList::const_iterator it = playersToTeleport.begin(); it != playersToTeleport.end(); ++it)
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 0d11405789d..95cb2e81869 100755
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -292,6 +292,7 @@ class LFGMgr
LfgState GetState(uint64 guid);
const LfgDungeonSet& GetSelectedDungeons(uint64 guid);
uint32 GetDungeon(uint64 guid, bool asId = true);
+ void SetState(uint64 guid, LfgState state);
void ClearState(uint64 guid);
void RemovePlayerData(uint64 guid);
void RemoveGroupData(uint64 guid);
@@ -304,7 +305,6 @@ class LFGMgr
uint8 GetRoles(uint64 guid);
const std::string& GetComment(uint64 gguid);
void RestoreState(uint64 guid);
- void SetState(uint64 guid, LfgState state);
void SetDungeon(uint64 guid, uint32 dungeon);
void SetSelectedDungeons(uint64 guid, const LfgDungeonSet& dungeons);
void SetLockedDungeons(uint64 guid, const LfgLockMap& lock);
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index f553b069162..42119a02ef8 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
}
sLFGMgr->ClearState(guid);
+ sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 90011dbae22..5bf7910466c 100755
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -337,13 +337,13 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
data << uint32(quest->GetRewChoiceItemsCount());
for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
- if (!quest->RewChoiceItemId[i])
+ if (!quest->RewardChoiceItemId[i])
continue;
- data << uint32(quest->RewChoiceItemId[i]);
- data << uint32(quest->RewChoiceItemCount[i]);
+ data << uint32(quest->RewardChoiceItemId[i]);
+ data << uint32(quest->RewardChoiceItemCount[i]);
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewChoiceItemId[i]))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0x00);
@@ -353,13 +353,13 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
{
- if (!quest->RewItemId[i])
+ if (!quest->RewardItemId[i])
continue;
- data << uint32(quest->RewItemId[i]);
- data << uint32(quest->RewItemCount[i]);
+ data << uint32(quest->RewardItemId[i]);
+ data << uint32(quest->RewardItemIdCount[i]);
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewItemId[i]))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
@@ -380,13 +380,13 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
data << uint32(0); // unk
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << uint32(quest->RewRepFaction[i]);
+ data << uint32(quest->RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << int32(quest->RewRepValueId[i]);
+ data << int32(quest->RewardFactionValueId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- data << int32(quest->RewRepValue[i]);
+ data << int32(quest->RewardFactionValueIdOverride[i]);
data << uint32(QUEST_EMOTE_COUNT);
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
@@ -478,24 +478,24 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
- data << uint32(quest->RewItemId[i]);
- data << uint32(quest->RewItemCount[i]);
+ data << uint32(quest->RewardItemId[i]);
+ data << uint32(quest->RewardItemIdCount[i]);
}
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
- data << uint32(quest->RewChoiceItemId[i]);
- data << uint32(quest->RewChoiceItemCount[i]);
+ data << uint32(quest->RewardChoiceItemId[i]);
+ data << uint32(quest->RewardChoiceItemCount[i]);
}
}
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
- data << uint32(quest->RewRepFaction[i]);
+ data << uint32(quest->RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
- data << int32(quest->RewRepValueId[i]);
+ data << int32(quest->RewardFactionValueId[i]);
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
- data << int32(quest->RewRepValue[i]);
+ data << int32(quest->RewardFactionValueIdOverride[i]);
data << quest->GetPointMapId();
data << quest->GetPointX();
@@ -510,20 +510,20 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
- if (quest->ReqCreatureOrGOId[i] < 0)
- data << uint32((quest->ReqCreatureOrGOId[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
+ if (quest->RequiredNpcOrGo[i] < 0)
+ data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
else
- data << uint32(quest->ReqCreatureOrGOId[i]);
+ data << uint32(quest->RequiredNpcOrGo[i]);
- data << uint32(quest->ReqCreatureOrGOCount[i]);
- data << uint32(quest->ReqSourceId[i]);
+ data << uint32(quest->RequiredNpcOrGoCount[i]);
+ data << uint32(quest->RequiredSourceItemid[i]);
data << uint32(0); // req source count?
}
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- data << uint32(quest->ReqItemId[i]);
- data << uint32(quest->ReqItemCount[i]);
+ data << uint32(quest->RequiredItemId[i]);
+ data << uint32(quest->RequiredItemCount[i]);
}
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -576,10 +576,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(quest->GetRewChoiceItemsCount());
for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i)
{
- data << uint32(quest->RewChoiceItemId[i]);
- data << uint32(quest->RewChoiceItemCount[i]);
+ data << uint32(quest->RewardChoiceItemId[i]);
+ data << uint32(quest->RewardChoiceItemCount[i]);
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewChoiceItemId[i]))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
@@ -588,10 +588,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(quest->GetRewItemsCount());
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
- data << uint32(quest->RewItemId[i]);
- data << uint32(quest->RewItemCount[i]);
+ data << uint32(quest->RewardItemId[i]);
+ data << uint32(quest->RewardItemIdCount[i]);
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewItemId[i]))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
@@ -612,13 +612,13 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(0);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
- data << uint32(quest->RewRepFaction[i]);
+ data << uint32(quest->RewardFactionId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
- data << int32(quest->RewRepValueId[i]);
+ data << int32(quest->RewardFactionValueId[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
- data << uint32(quest->RewRepValue[i]);
+ data << uint32(quest->RewardFactionValueIdOverride[i]);
_session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
@@ -676,13 +676,13 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << uint32(quest->GetReqItemsCount());
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- if (!quest->ReqItemId[i])
+ if (!quest->RequiredItemId[i])
continue;
- data << uint32(quest->ReqItemId[i]);
- data << uint32(quest->ReqItemCount[i]);
+ data << uint32(quest->RequiredItemId[i]);
+ data << uint32(quest->RequiredItemCount[i]);
- if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ReqItemId[i]))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
data << uint32(itemTemplate->DisplayInfoID);
else
data << uint32(0);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index a354422c9ae..978d9accb64 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1273,6 +1273,8 @@ void WorldObject::setActive(bool on)
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
+ if (IsInWorld())
+ RemoveFromWorld();
}
void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index dfcf6a3cfa4..eab4dbeba99 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -527,9 +527,11 @@ template<class T>
class GridObject
{
public:
- GridReference<T> &GetGridRef() { return m_gridRef; }
- protected:
- GridReference<T> m_gridRef;
+ bool IsInGrid() const { return _gridRef.isValid(); }
+ void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
+ void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
+ private:
+ GridReference<T> _gridRef;
};
template <class T_VALUES, class T_FLAGS, class FLAG_TYPE, uint8 ARRAY_SIZE>
@@ -667,12 +669,17 @@ class WorldObject : public Object, public WorldLocation
}
float GetDistanceZ(const WorldObject* obj) const;
+ bool IsSelfOrInSameMap(const WorldObject* obj) const
+ {
+ if (this == obj)
+ return true;
+ return IsInMap(obj);
+ }
bool IsInMap(const WorldObject* obj) const
{
if (obj)
return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap()) && InSamePhase(obj);
- else
- return false;
+ return false;
}
bool IsWithinDist3d(float x, float y, float z, float dist) const
{ return IsInDist(x, y, z, dist + GetObjectSize()); }
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 82c551c2374..404fe24d467 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -382,29 +382,29 @@ void Pet::SavePetToDB(PetSaveMode mode)
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
- uint32 owner = GUID_LOPART(GetOwnerGUID());
+ uint32 ownerLowGUID = GUID_LOPART(GetOwnerGUID());
std::string name = m_name;
CharacterDatabase.EscapeString(name);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans = CharacterDatabase.BeginTransaction();
// remove current data
- trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner, m_charmInfo->GetPetNumber());
+ trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", ownerLowGUID, m_charmInfo->GetPetNumber());
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
trans->PAppend("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
- PET_SAVE_NOT_IN_SLOT, owner, uint32(mode));
+ PET_SAVE_NOT_IN_SLOT, ownerLowGUID, uint32(mode));
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
- if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
+ if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
trans->PAppend("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
- owner, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
+ ownerLowGUID, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ','
<< GetEntry() << ','
- << owner << ','
+ << ownerLowGUID << ','
<< GetNativeDisplayId() << ','
<< uint32(getLevel()) << ','
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ','
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index adcefdddab2..401e965f816 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -279,10 +279,8 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
{
- ss << '\'';
for (uint8 i = 0; i < TaxiMaskSize; ++i)
ss << taxi.m_taximask[i] << ' ';
- ss << '\'';
return ss;
}
@@ -940,7 +938,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
return false;
}
- SetMap(sMapMgr->CreateMap(info->mapId, this, 0));
+ SetMap(sMapMgr->CreateMap(info->mapId, this));
uint8 powertype = cEntry->powerType;
@@ -2205,8 +2203,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!sMapMgr->CanPlayerEnter(mapid, this, false))
return false;
- Map* map = sMapMgr->CreateMap(mapid, this, 0);
- if (!map || map->CanEnter(this))
+ //I think this always returns true. Correct me if I am wrong.
+ // If the map is not created, assume it is possible to enter it.
+ // It will be created in the WorldPortAck.
+ //Map* map = sMapMgr->FindBaseNonInstanceMap(mapid);
+ //if (!map || map->CanEnter(this))
{
//lets reset near teleport flag if it wasn't reset during chained teleports
SetSemaphoreTeleportNear(false);
@@ -2277,7 +2278,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// remove from old map now
if (oldmap)
- oldmap->RemoveFromMap(this, false);
+ oldmap->RemovePlayerFromMap(this, false);
// new final coordinates
float final_x = x;
@@ -2315,8 +2316,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
SetSemaphoreTeleportFar(true);
}
- else
- return false;
+ //else
+ // return false;
}
return true;
}
@@ -3087,7 +3088,8 @@ void Player::GiveLevel(uint8 level)
// Refer-A-Friend
if (GetSession()->GetRecruiterId())
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
- if (level % 2 == 0) {
+ if (level % 2 == 0)
+ {
++m_grantableLevels;
if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
@@ -3482,7 +3484,7 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
if (!rankSpellId || rankSpellId == spell_id)
continue;
- PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId);
+ itr = m_talents[spec]->find(rankSpellId);
if (itr != m_talents[spec]->end())
itr->second->state = PLAYERSPELL_REMOVED;
}
@@ -4092,8 +4094,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id))
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
-
// if talent then lesser rank also talent and need learn
if (talentCosts)
{
@@ -4241,8 +4241,8 @@ void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
if (Pet* pet = GetPet())
{
// notify player
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
- SendClearCooldown(itr->first, pet);
+ for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
+ SendClearCooldown(itr2->first, pet);
// actually clear cooldowns
pet->m_CreatureSpellCooldowns.clear();
@@ -4395,9 +4395,9 @@ bool Player::resetTalents(bool no_cost)
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
+ for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
continue;
@@ -4833,14 +4833,14 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
do
{
- Field* fields = resultItems->Fetch();
- uint32 item_guidlow = fields[11].GetUInt32();
- uint32 item_template = fields[12].GetUInt32();
+ Field* fields2 = resultItems->Fetch();
+ uint32 item_guidlow = fields2[11].GetUInt32();
+ uint32 item_template = fields2[12].GetUInt32();
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
if (!itemProto)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guidlow);
trans->Append(stmt);
continue;
@@ -5087,8 +5087,6 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
- setDeathState(ALIVE);
-
SetMovement(MOVE_LAND_WALK);
SetMovement(MOVE_UNROOT);
@@ -5118,6 +5116,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// update visibility
UpdateObjectVisibility();
+ setDeathState(ALIVE);
+
if (!applySickness)
return;
@@ -7016,22 +7016,22 @@ void Player::RewardReputation(Quest const* quest)
// quest reputation reward/loss
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
{
- if (!quest->RewRepFaction[i])
+ if (!quest->RewardFactionId[i])
continue;
- if (quest->RewRepValue[i])
+ if (quest->RewardFactionValueIdOverride[i])
{
- int32 rep = CalculateReputationGain(GetQuestLevel(quest), quest->RewRepValue[i]/100, quest->RewRepFaction[i], true, true);
+ int32 rep = CalculateReputationGain(GetQuestLevel(quest), quest->RewardFactionValueIdOverride[i]/100, quest->RewardFactionId[i], true, true);
if (recruitAFriend)
rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i]))
+ if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
GetReputationMgr().ModifyReputation(factionEntry, rep);
}
else
{
- uint32 row = ((quest->RewRepValueId[i] < 0) ? 1 : 0) + 1;
- uint32 field = abs(quest->RewRepValueId[i]);
+ uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
+ uint32 field = abs(quest->RewardFactionValueId[i]);
if (const QuestFactionRewEntry* pRow = sQuestFactionRewardStore.LookupEntry(row))
{
@@ -7040,12 +7040,12 @@ void Player::RewardReputation(Quest const* quest)
if (!repPoints)
continue;
- repPoints = CalculateReputationGain(GetQuestLevel(quest), repPoints, quest->RewRepFaction[i], true);
+ repPoints = CalculateReputationGain(GetQuestLevel(quest), repPoints, quest->RewardFactionId[i], true);
if (recruitAFriend)
repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewRepFaction[i]))
+ if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
GetReputationMgr().ModifyReputation(factionEntry, repPoints);
}
}
@@ -14514,7 +14514,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest)
bool Player::CanSeeStartQuest(Quest const* quest)
{
- if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) &&
+ if (SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) && SatisfyQuestSkill(quest, false) &&
SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
@@ -14529,8 +14529,8 @@ bool Player::CanSeeStartQuest(Quest const* quest)
bool Player::CanTakeQuest(Quest const* quest, bool msg)
{
return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
- && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
- && SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg)
+ && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
+ && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
@@ -14589,7 +14589,7 @@ bool Player::CanCompleteQuest(uint32 quest_id)
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if (qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i])
+ if (qInfo->RequiredItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->RequiredItemCount[i])
return false;
}
}
@@ -14598,10 +14598,10 @@ bool Player::CanCompleteQuest(uint32 quest_id)
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
{
- if (qInfo->ReqCreatureOrGOId[i] == 0)
+ if (qInfo->RequiredNpcOrGo[i] == 0)
continue;
- if (qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i])
+ if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->RequiredNpcOrGoCount[i])
return false;
}
}
@@ -14642,7 +14642,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const* quest)
if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if (quest->ReqItemId[i] && quest->ReqItemCount[i] && !HasItemCount(quest->ReqItemId[i], quest->ReqItemCount[i]))
+ if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
return false;
if (!CanRewardQuest(quest, false))
@@ -14670,11 +14670,11 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if (quest->ReqItemCount[i]!= 0 &&
- GetItemCount(quest->ReqItemId[i]) < quest->ReqItemCount[i])
+ if (quest->RequiredItemCount[i]!= 0 &&
+ GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
{
if (msg)
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->ReqItemId[i]);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->RequiredItemId[i]);
return false;
}
}
@@ -14695,13 +14695,13 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
if (quest->GetRewChoiceItemsCount() > 0)
{
- if (quest->RewChoiceItemId[reward])
+ if (quest->RewardChoiceItemId[reward])
{
ItemPosCountVec dest;
- InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewChoiceItemId[reward], quest->RewChoiceItemCount[reward]);
+ InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewChoiceItemId[reward]);
+ SendEquipError(res, NULL, NULL, quest->RewardChoiceItemId[reward]);
return false;
}
}
@@ -14711,13 +14711,13 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
{
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
- if (quest->RewItemId[i])
+ if (quest->RewardItemId[i])
{
ItemPosCountVec dest;
- InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewItemId[i], quest->RewItemCount[i]);
+ InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewItemId[i]);
+ SendEquipError(res, NULL, NULL, quest->RewardItemId[i]);
return false;
}
}
@@ -14850,15 +14850,15 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
uint32 quest_id = quest->GetQuestId();
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (quest->ReqItemId[i])
- DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true);
+ if (quest->RequiredItemId[i])
+ DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
- if (quest->ReqSourceId[i])
+ if (quest->RequiredSourceItemid[i])
{
- uint32 count = quest->ReqSourceCount[i];
- DestroyItemCount(quest->ReqSourceId[i], count ? count : 9999, true);
+ uint32 count = quest->RequiredSourceItemId[i];
+ DestroyItemCount(quest->RequiredSourceItemid[i], count ? count : 9999, true);
}
}
@@ -14866,13 +14866,13 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
if (quest->GetRewChoiceItemsCount() > 0)
{
- if (uint32 itemId = quest->RewChoiceItemId[reward])
+ if (uint32 itemId = quest->RewardChoiceItemId[reward])
{
ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewChoiceItemCount[reward]) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, quest->RewChoiceItemCount[reward], true, false);
+ SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false);
}
}
}
@@ -14881,13 +14881,13 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
{
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
{
- if (uint32 itemId = quest->RewItemId[i])
+ if (uint32 itemId = quest->RewardItemId[i])
{
ItemPosCountVec dest;
- if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewItemCount[i]) == EQUIP_ERR_OK)
+ if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
{
Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, quest->RewItemCount[i], true, false);
+ SendNewItem(item, quest->RewardItemIdCount[i], true, false);
}
}
}
@@ -15051,57 +15051,31 @@ void Player::FailQuest(uint32 questId)
// Destroy quest items on quest failure.
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (quest->ReqItemId[i] > 0 && quest->ReqItemCount[i] > 0)
+ if (quest->RequiredItemId[i] > 0 && quest->RequiredItemCount[i] > 0)
// Destroy items recieved on starting the quest.
- DestroyItemCount(quest->ReqItemId[i], quest->ReqItemCount[i], true, true);
+ DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- if (quest->ReqSourceId[i] > 0 && quest->ReqSourceCount[i] > 0)
+ if (quest->RequiredSourceItemid[i] > 0 && quest->RequiredSourceItemId[i] > 0)
// Destroy items recieved during the quest.
- DestroyItemCount(quest->ReqSourceId[i], quest->ReqSourceCount[i], true, true);
+ DestroyItemCount(quest->RequiredSourceItemid[i], quest->RequiredSourceItemId[i], true, true);
}
}
-bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
{
- int32 zoneOrSort = qInfo->GetZoneOrSort();
- int32 skillOrClassMask = qInfo->GetSkillOrClassMask();
+ uint32 skill = qInfo->GetRequiredSkill();
- // skip zone zoneOrSort and 0 case skillOrClass
- if (zoneOrSort >= 0 && skillOrClassMask == 0)
+ // skip 0 case RequiredSkill
+ if (skill == 0)
return true;
- int32 questSort = -zoneOrSort;
- uint8 reqSortClass = ClassByQuestSort(questSort);
-
- // check class sort cases in zoneOrSort
- if (reqSortClass != 0 && getClass() != reqSortClass)
+ // check skill value
+ if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- // check class
- if (skillOrClassMask < 0)
- {
- uint32 reqClassMask = -int32(skillOrClassMask);
- if (!(reqClassMask & getClassMask()))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- }
- // check skill
- else if (skillOrClassMask > 0)
- {
- uint32 reqSkill = skillOrClassMask;
- if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
+ return false;
}
return true;
@@ -15229,6 +15203,24 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
return false;
}
+bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
+{
+ uint32 reqClass = qInfo->GetRequiredClasses();
+
+ if (reqClass == 0)
+ return true;
+
+ if ((reqClass & getClassMask()) == 0)
+ {
+ if (msg)
+ SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
+
+ return false;
+ }
+
+ return true;
+}
+
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
{
uint32 reqraces = qInfo->GetRequiredRaces();
@@ -15486,7 +15478,7 @@ bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
// exist two cases when destroy source quest item not possible:
// a) non un-equippable item (equipped non-empty bag, for example)
// b) when quest is started from an item and item also is needed in
- // the end as ReqItemId
+ // the end as RequiredItemId
InventoryResult res = CanUnequipItems(srcItemId, count);
if (res != EQUIP_ERR_OK)
{
@@ -15496,7 +15488,7 @@ bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
}
for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
- if (item->StartQuest == questId && srcItemId == quest->ReqItemId[n])
+ if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
destroyItem = false;
if (destroyItem)
@@ -15588,7 +15580,7 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
return 0;
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if (qInfo->ReqCreatureOrGOId[j] == entry)
+ if (qInfo->RequiredNpcOrGo[j] == entry)
return m_QuestStatus[quest_id].m_creatureOrGOcount[j];
return 0;
@@ -15600,10 +15592,10 @@ void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questS
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- uint32 reqitemcount = quest->ReqItemCount[i];
+ uint32 reqitemcount = quest->RequiredItemCount[i];
if (reqitemcount != 0)
{
- uint32 curitemcount = GetItemCount(quest->ReqItemId[i], true);
+ uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
m_QuestStatusSave[quest->GetQuestId()] = true;
@@ -15678,10 +15670,10 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- uint32 reqitem = qInfo->ReqItemId[j];
+ uint32 reqitem = qInfo->RequiredItemId[j];
if (reqitem == entry)
{
- uint32 reqitemcount = qInfo->ReqItemCount[j];
+ uint32 reqitemcount = qInfo->RequiredItemCount[j];
uint16 curitemcount = q_status.m_itemcount[j];
if (curitemcount < reqitemcount)
{
@@ -15716,12 +15708,12 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- uint32 reqitem = qInfo->ReqItemId[j];
+ uint32 reqitem = qInfo->RequiredItemId[j];
if (reqitem == entry)
{
QuestStatusData& q_status = m_QuestStatus[questid];
- uint32 reqitemcount = qInfo->ReqItemCount[j];
+ uint32 reqitemcount = qInfo->RequiredItemCount[j];
uint16 curitemcount;
if (q_status.m_status != QUEST_STATUS_COMPLETE)
curitemcount = q_status.m_itemcount[j];
@@ -15785,18 +15777,18 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
// skip GO activate objective or none
- if (qInfo->ReqCreatureOrGOId[j] <= 0)
+ if (qInfo->RequiredNpcOrGo[j] <= 0)
continue;
// skip Cast at creature objective
- if (qInfo->ReqSpell[j] != 0)
+ if (qInfo->RequiredSpellCast[j] != 0)
continue;
- uint32 reqkill = qInfo->ReqCreatureOrGOId[j];
+ uint32 reqkill = qInfo->RequiredNpcOrGo[j];
if (reqkill == real_entry)
{
- uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j];
+ uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
uint16 curkillcount = q_status.m_creatureOrGOcount[j];
if (curkillcount < reqkillcount)
{
@@ -15882,7 +15874,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
// skip kill creature objective (0) or wrong spell casts
- if (qInfo->ReqSpell[j] != spell_id)
+ if (qInfo->RequiredSpellCast[j] != spell_id)
continue;
uint32 reqTarget = 0;
@@ -15890,32 +15882,32 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
if (isCreature)
{
// creature activate objectives
- if (qInfo->ReqCreatureOrGOId[j] > 0)
+ if (qInfo->RequiredNpcOrGo[j] > 0)
{
// checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
+ reqTarget = qInfo->RequiredNpcOrGo[j];
if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template
{
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- if (cinfo->KillCredit[i] == reqTarget)
- entry = cinfo->KillCredit[i];
+ for (uint8 j = 0; j < MAX_KILL_CREDIT; ++j)
+ if (cinfo->KillCredit[j] == reqTarget)
+ entry = cinfo->KillCredit[j];
}
}
}
else
{
// GO activate objective
- if (qInfo->ReqCreatureOrGOId[j] < 0)
+ if (qInfo->RequiredNpcOrGo[j] < 0)
// checked at quest_template loading
- reqTarget = - qInfo->ReqCreatureOrGOId[j];
+ reqTarget = - qInfo->RequiredNpcOrGo[j];
}
// other not this creature/GO related objectives
if (reqTarget != entry)
continue;
- uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j];
+ uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
uint16 curCastCount = q_status.m_creatureOrGOcount[j];
if (curCastCount < reqCastCount)
{
@@ -15959,20 +15951,20 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
// skip spell casts and Gameobject objectives
- if (qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0)
+ if (qInfo->RequiredSpellCast[j] > 0 || qInfo->RequiredNpcOrGo[j] < 0)
continue;
uint32 reqTarget = 0;
- if (qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives
+ if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
// checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
+ reqTarget = qInfo->RequiredNpcOrGo[j];
else
continue;
if (reqTarget == entry)
{
- uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j];
+ uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
uint16 curTalkCount = q_status.m_creatureOrGOcount[j];
if (curTalkCount < reqTalkCount)
{
@@ -16109,14 +16101,14 @@ bool Player::HasQuestForItem(uint32 itemid) const
// This part for ReqItem drop
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- if (itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j])
+ if (itemid == qinfo->RequiredItemId[j] && q_status.m_itemcount[j] < qinfo->RequiredItemCount[j])
return true;
}
// This part - for ReqSource
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
// examined item is a source item
- if (qinfo->ReqSourceId[j] == itemid)
+ if (qinfo->RequiredSourceItemid[j] == itemid)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
@@ -16125,9 +16117,9 @@ bool Player::HasQuestForItem(uint32 itemid) const
return true;
// allows custom amount drop when not 0
- if (qinfo->ReqSourceCount[j])
+ if (qinfo->RequiredSourceItemId[j])
{
- if (GetItemCount(itemid, true) < qinfo->ReqSourceCount[j])
+ if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemId[j])
return true;
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
return true;
@@ -16200,7 +16192,7 @@ void Player::SendQuestTimerFailed(uint32 quest_id)
}
}
-void Player::SendCanTakeQuestResponse(uint32 msg)
+void Player::SendCanTakeQuestResponse(uint32 msg) const
{
WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
data << uint32(msg);
@@ -16245,7 +16237,7 @@ void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/,
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
- //data << quest->ReqItemId[item_idx];
+ //data << quest->RequiredItemId[item_idx];
//data << count;
GetSession()->SendPacket(&data);
}
@@ -16254,7 +16246,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uin
{
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
- int32 entry = quest->ReqCreatureOrGOId[ creatureOrGO_idx ];
+ int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
if (entry < 0)
// client expected gameobject template id in form (id|0x80000000)
entry = (-entry) | 0x80000000;
@@ -16264,7 +16256,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uin
data << uint32(quest->GetQuestId());
data << uint32(entry);
data << uint32(old_count + add_count);
- data << uint32(quest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
+ data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
data << uint64(guid);
GetSession()->SendPacket(&data);
@@ -16790,7 +16782,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// NOW player must have valid map
// load the player's map here if it's not already loaded
- Map* map = sMapMgr->CreateMap(mapId, this, instanceId);
+ Map* map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
@@ -16808,14 +16800,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
RelocateToHomebind();
}
- map = sMapMgr->CreateMap(mapId, this, 0);
+ map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
sLog->outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- map = sMapMgr->CreateMap(mapId, this, 0);
+ map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
sLog->outError("Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
@@ -17536,7 +17528,7 @@ void Player::_LoadMailedItems(Mail* mail)
{
sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template, mail->messageID);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item_guid_low);
CharacterDatabase.Execute(stmt);
continue;
@@ -18263,7 +18255,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
/*** SAVE SYSTEM ***/
/*********************************************************/
-void Player::SaveToDB()
+void Player::SaveToDB(bool create /*=false*/)
{
// delay auto save at any saves (manual, in code, or autosave)
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
@@ -18281,156 +18273,228 @@ void Player::SaveToDB()
sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
outDebugValues();
- std::string sql_name = m_name;
- CharacterDatabase.EscapeString(sql_name);
+ PreparedStatement* stmt = NULL;
+ uint16 index = 0;
- std::ostringstream ss;
- ss << "REPLACE INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
- "map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
- "taximask, online, cinematic, "
- "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
- "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
- "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
- "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
- "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES ("
- << GetGUIDLow() << ','
- << GetSession()->GetAccountId() << ", '"
- << sql_name << "', "
- << uint32(getRace()) << ','
- << uint32(getClass()) << ','
- << uint32(getGender()) << ','
- << uint32(getLevel()) << ','
- << GetUInt32Value(PLAYER_XP) << ','
- << GetMoney() << ','
- << GetUInt32Value(PLAYER_BYTES) << ','
- << GetUInt32Value(PLAYER_BYTES_2) << ','
- << GetUInt32Value(PLAYER_FLAGS) << ',';
-
- if (!IsBeingTeleported())
- {
- ss << GetMapId() << ','
- << (uint32)GetInstanceId() << ','
- << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
- << finiteAlways(GetPositionX()) << ','
- << finiteAlways(GetPositionY()) << ','
- << finiteAlways(GetPositionZ()) << ','
- << finiteAlways(GetOrientation()) << ',';
- }
- else
+ if (create)
{
- ss << GetTeleportDest().GetMapId() << ','
- << (uint32)0 << ','
- << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
- << finiteAlways(GetTeleportDest().GetPositionX()) << ','
- << finiteAlways(GetTeleportDest().GetPositionY()) << ','
- << finiteAlways(GetTeleportDest().GetPositionZ()) << ','
- << finiteAlways(GetTeleportDest().GetOrientation()) << ',';
- }
-
- ss << m_taxi << ','; // string with TaxiMaskSize numbers
-
- ss << (IsInWorld() ? 1 : 0) << ',';
-
- ss << uint32(m_cinematic) << ',';
+ //! Insert query
+ //! TO DO: Filter out more redundant fields that can take their default value at player create
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER);
+ stmt->setUInt32(index++, GetGUIDLow());
+ stmt->setUInt32(index++, GetSession()->GetAccountId());
+ stmt->setString(index++, GetName());
+ stmt->setUInt8(index++, getRace());
+ stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, getLevel());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
+ stmt->setUInt32(index++, GetMoney());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
+ stmt->setUInt16(index++, (uint16)GetMapId());
+ stmt->setUInt32(index++, (uint32)GetInstanceId());
+ stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
+ stmt->setFloat(index++, finiteAlways(GetPositionX()));
+ stmt->setFloat(index++, finiteAlways(GetPositionY()));
+ stmt->setFloat(index++, finiteAlways(GetPositionZ()));
+ stmt->setFloat(index++, finiteAlways(GetOrientation()));
+
+ std::ostringstream ss;
+ ss << m_taxi;
+ stmt->setString(index++, ss.str());
+ stmt->setUInt8(index++, m_cinematic);
+ stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
+ stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
+ stmt->setFloat(index++, finiteAlways(m_rest_bonus));
+ stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
+ //save, far from tavern/city
+ //save, but in tavern/city
+ stmt->setUInt32(index++, m_resetTalentsCost);
+ stmt->setUInt32(index++, m_resetTalentsTime);
+ stmt->setUInt16(index++, (uint16)m_ExtraFlags);
+ stmt->setUInt8(index++, m_stableSlots);
+ stmt->setUInt16(index++, (uint16)m_atLoginFlags);
+ stmt->setUInt16(index++, GetZoneId());
+ stmt->setUInt32(index++, m_deathExpireTime);
+
+ ss.str("");
+ ss << m_taxi.SaveTaxiDestinationsToString();
+
+ stmt->setString(index++, ss.str());
+ stmt->setUInt32(index++, GetArenaPoints());
+ stmt->setUInt32(index++, GetHonorPoints());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
+ stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
+ stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
+ stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
+ stmt->setUInt32(index++, GetHealth());
+
+ for (uint32 i = 0; i < MAX_POWERS; ++i)
+ stmt->setUInt32(index++, GetPower(Powers(i)));
+
+ stmt->setUInt32(index++, GetSession()->GetLatency());
+
+ stmt->setUInt8(index++, m_specsCount);
+ stmt->setUInt8(index++, m_activeSpec);
+
+ ss.str("");
+ for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
+ stmt->setString(index++, ss.str());
+
+ ss.str("");
+ // cache equipment...
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
+ ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
+
+ // ...and bags for enum opcode
+ for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ {
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ ss << item->GetEntry();
+ else
+ ss << '0';
+ ss << " 0 ";
+ }
- ss << m_Played_time[PLAYED_TIME_TOTAL] << ',';
- ss << m_Played_time[PLAYED_TIME_LEVEL] << ',';
+ stmt->setString(index++, ss.str());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
- ss << finiteAlways(m_rest_bonus) << ',';
- ss << uint32(time(NULL)) << ',';
- ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ',';
- //save, far from tavern/city
- //save, but in tavern/city
- ss << m_resetTalentsCost << ',';
- ss << uint32(m_resetTalentsTime) << ',';
+ ss.str("");
+ for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
+ ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ',';
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ',';
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ',';
- ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ',';
- if (m_transport)
- ss << m_transport->GetGUIDLow();
+ stmt->setString(index++, ss.str());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
+ stmt->setUInt32(index++, m_grantableLevels);
+ }
else
- ss << '0';
- ss << ',';
-
- ss << m_ExtraFlags << ',';
-
- ss << uint32(m_stableSlots) << ','; // to prevent save uint8 as char
-
- ss << uint32(m_atLoginFlags) << ',';
-
- ss << GetZoneId() << ',';
-
- ss << uint32(m_deathExpireTime) << ", '";
-
- ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
-
- ss << GetArenaPoints() << ',';
-
- ss << GetHonorPoints() << ',';
-
- ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ',';
-
- ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ',';
-
- ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ',';
-
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ',';
-
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ',';
-
- ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ',';
-
- ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ',';
-
- ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ',';
-
- ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ',';
-
- ss << GetHealth();
-
- for (uint32 i = 0; i < MAX_POWERS; ++i)
- ss << ',' << GetPower(Powers(i));
- ss << ',';
- ss << GetSession()->GetLatency();
- ss << ',';
- ss << uint32(m_specsCount);
- ss << ',';
- ss << uint32(m_activeSpec) << ", '";
- for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
-
- // cache equipment...
- ss << "', '";
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
- ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
-
- // ...and bags for enum opcode
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- ss << item->GetEntry();
+ // Update query
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
+ stmt->setString(index++, GetName());
+ stmt->setUInt8(index++, getRace());
+ stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, getLevel());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
+ stmt->setUInt32(index++, GetMoney());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
+
+ if (!IsBeingTeleported())
+ {
+ stmt->setUInt16(index++, (uint16)GetMapId());
+ stmt->setUInt32(index++, (uint32)GetInstanceId());
+ stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
+ stmt->setFloat(index++, finiteAlways(GetPositionX()));
+ stmt->setFloat(index++, finiteAlways(GetPositionY()));
+ stmt->setFloat(index++, finiteAlways(GetPositionZ()));
+ stmt->setFloat(index++, finiteAlways(GetOrientation()));
+ }
else
- ss << '0';
- ss << " 0 ";
- }
+ {
+ stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
+ stmt->setUInt32(index++, (uint32)0);
+ stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
+ stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
+ stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
+ stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
+ stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
+ }
+
+ std::ostringstream ss;
+ ss << m_taxi;
+ stmt->setString(index++, ss.str());
+ stmt->setUInt8(index++, m_cinematic);
+ stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
+ stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
+ stmt->setFloat(index++, finiteAlways(m_rest_bonus));
+ stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
+ //save, far from tavern/city
+ //save, but in tavern/city
+ stmt->setUInt32(index++, m_resetTalentsCost);
+ stmt->setUInt32(index++, m_resetTalentsTime);
+ stmt->setUInt16(index++, (uint16)m_ExtraFlags);
+ stmt->setUInt8(index++, m_stableSlots);
+ stmt->setUInt16(index++, (uint16)m_atLoginFlags);
+ stmt->setUInt16(index++, GetZoneId());
+ stmt->setUInt32(index++, m_deathExpireTime);
+
+ ss.str("");
+ ss << m_taxi.SaveTaxiDestinationsToString();
+
+ stmt->setString(index++, ss.str());
+ stmt->setUInt32(index++, GetArenaPoints());
+ stmt->setUInt32(index++, GetHonorPoints());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
+ stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
+ stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
+ stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
+ stmt->setUInt32(index++, GetHealth());
+
+ for (uint32 i = 0; i < MAX_POWERS; ++i)
+ stmt->setUInt32(index++, GetPower(Powers(i)));
+
+ stmt->setUInt32(index++, GetSession()->GetLatency());
+
+ stmt->setUInt8(index++, m_specsCount);
+ stmt->setUInt8(index++, m_activeSpec);
+
+ ss.str("");
+ for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
+ stmt->setString(index++, ss.str());
+
+ ss.str("");
+ // cache equipment...
+ for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
+ ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
+
+ // ...and bags for enum opcode
+ for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
+ {
+ if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ ss << item->GetEntry();
+ else
+ ss << '0';
+ ss << " 0 ";
+ }
- ss << "',";
+ stmt->setString(index++, ss.str());
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
- ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
- for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
- ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
+ ss.str("");
+ for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
+ ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
- ss << "',";
- ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
- ss << ",";
- ss << uint32(m_grantableLevels);
- ss << ')';
+ stmt->setString(index++, ss.str());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
+ stmt->setUInt32(index++, m_grantableLevels);
+
+ stmt->setUInt8(index++, IsInWorld() ? 1 : 0);
+ // Index
+ stmt->setUInt32(index++, GetGUIDLow());
+ }
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->Append(ss.str().c_str());
+ trans->Append(stmt);
if (m_mailsUpdated) //save mails only when needed
_SaveMail(trans);
@@ -20123,9 +20187,9 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI))
{
- TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
+ TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
m_taxi.ClearTaxiDestinations();
- TeleportTo(lastnode->map_id, lastnode->x, lastnode->y, lastnode->z, GetOrientation());
+ TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
return false;
}
else
@@ -22000,10 +22064,10 @@ bool Player::HasQuestForGO(int32 GOId) const
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
- if (qinfo->ReqCreatureOrGOId[j] >= 0) //skip non GO case
+ if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
continue;
- if ((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j])
+ if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.m_creatureOrGOcount[j] < qinfo->RequiredNpcOrGoCount[j])
return true;
}
}
@@ -22850,7 +22914,6 @@ bool Player::CanCaptureTowerPoint()
}
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
-
{
uint8 level = getLevel();
@@ -24328,9 +24391,9 @@ void Player::ActivateSpec(uint8 spec)
// Let client clear his current Actions
SendActionButtons(2);
// m_actionButtons.clear() is called in the next _LoadActionButtons
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
+ for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
continue;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index bb39d902ae7..651b99e7cb4 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -395,10 +395,10 @@ enum PlayerFlags
PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
PLAYER_FLAGS_UNK26 = 0x04000000,
PLAYER_FLAGS_UNK27 = 0x08000000,
- PLAYER_FLAGS_UNK28 = 0x01000000,
- PLAYER_FLAGS_UNK29 = 0x02000000,
- PLAYER_FLAGS_UNK30 = 0x04000000,
- PLAYER_FLAGS_UNK31 = 0x08000000,
+ PLAYER_FLAGS_UNK28 = 0x10000000,
+ PLAYER_FLAGS_UNK29 = 0x20000000,
+ PLAYER_FLAGS_UNK30 = 0x40000000,
+ PLAYER_FLAGS_UNK31 = 0x80000000,
};
// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
@@ -774,7 +774,7 @@ enum PlayerChatTag
CHAT_TAG_AFK = 0x01,
CHAT_TAG_DND = 0x02,
CHAT_TAG_GM = 0x04,
- CHAT_TAG_UNK = 0x08, // Probably battleground commentator
+ CHAT_TAG_COM = 0x08, // Commentator
CHAT_TAG_DEV = 0x10,
};
@@ -1410,10 +1410,11 @@ class Player : public Unit, public GridObject<Player>
void IncompleteQuest(uint32 quest_id);
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
- bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg);
+ bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
bool SatisfyQuestLog(bool msg);
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg);
+ bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
bool SatisfyQuestRace(Quest const* qInfo, bool msg);
bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
bool SatisfyQuestStatus(Quest const* qInfo, bool msg);
@@ -1493,7 +1494,7 @@ class Player : public Unit, public GridObject<Player>
void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
void SendQuestTimerFailed(uint32 quest_id);
- void SendCanTakeQuestResponse(uint32 msg);
+ void SendCanTakeQuestResponse(uint32 msg) const;
void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
void SendPushToPartyResponse(Player* player, uint32 msg);
void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
@@ -1530,7 +1531,7 @@ class Player : public Unit, public GridObject<Player>
/*** SAVE SYSTEM ***/
/*********************************************************/
- void SaveToDB();
+ void SaveToDB(bool create = false);
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
void SaveGoldToDB(SQLTransaction& trans);
@@ -2300,6 +2301,7 @@ class Player : public Unit, public GridObject<Player>
m_mover = target;
m_mover->m_movedPlayer = this;
}
+
void SetSeer(WorldObject* target) { m_seer = target; }
void SetViewpoint(WorldObject* target, bool apply);
WorldObject* GetViewpoint() const;
@@ -2493,6 +2495,41 @@ class Player : public Unit, public GridObject<Player>
void AddWhisperWhiteList(uint64 guid) { WhisperList.push_back(guid); }
bool IsInWhisperWhiteList(uint64 guid);
+ //! Return collision height sent to client
+ float GetCollisionHeight(bool mounted)
+ {
+ if (mounted)
+ {
+ CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
+ if (!mountDisplayInfo)
+ return GetCollisionHeight(false);
+
+ CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
+ if (!mountModelData)
+ return GetCollisionHeight(false);
+
+ CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
+ ASSERT(displayInfo);
+ CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
+ ASSERT(modelData);
+
+ float scaleMod = GetFloatValue(OBJECT_FIELD_SCALE_X); // 99% sure about this
+
+ return scaleMod * mountModelData->MountHeight + modelData->CollisionHeight * 0.5f;
+ }
+ else
+ {
+ //! Dismounting case - use basic default model data
+ CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
+ ASSERT(displayInfo);
+ CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelId);
+ ASSERT(modelData);
+
+ return modelData->CollisionHeight;
+ }
+ //! TODO: Need a proper calculation for collision height when mounted
+ }
+
protected:
// Gamemaster whisper whitelist
WhisperListContainer WhisperList;
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index e9798b61a60..dbb18496515 100755
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -130,7 +130,7 @@ void PlayerSocial::SendSocialList(Player* player)
sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
data << uint64(itr->first); // player guid
- data << uint32(itr->second.Flags); // player flag (0x1-friend?, 0x2-ignored?, 0x4-muted?)
+ data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << itr->second.Note; // string note
if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 28895cff35e..b92e1ad21dc 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -98,7 +98,7 @@ void MapManager::LoadTransports()
m_TransportsByMap[*i].insert(t);
//If we someday decide to use the grid to track transports, here:
- t->SetMap(sMapMgr->CreateMap(mapid, t, 0));
+ t->SetMap(sMapMgr->CreateBaseMap(mapid));
t->AddToWorld();
++count;
@@ -365,9 +365,9 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
if (keyFrames[keyFrames.size() - 1].node->mapid != keyFrames[0].node->mapid)
teleport = true;
- WayPoint pos(keyFrames[0].node->mapid, keyFrames[0].node->x, keyFrames[0].node->y, keyFrames[0].node->z, teleport, 0,
+ m_WayPoints[0] = WayPoint(keyFrames[0].node->mapid, keyFrames[0].node->x, keyFrames[0].node->y, keyFrames[0].node->z, teleport, 0,
keyFrames[0].node->arrivalEventID, keyFrames[0].node->departureEventID);
- m_WayPoints[0] = pos;
+
t += keyFrames[0].node->delay * 1000;
uint32 cM = keyFrames[0].node->mapid;
@@ -387,12 +387,11 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
if (d > 0)
{
- float newX, newY, newZ;
- newX = keyFrames[i].node->x + (keyFrames[i + 1].node->x - keyFrames[i].node->x) * d / keyFrames[i + 1].distFromPrev;
- newY = keyFrames[i].node->y + (keyFrames[i + 1].node->y - keyFrames[i].node->y) * d / keyFrames[i + 1].distFromPrev;
- newZ = keyFrames[i].node->z + (keyFrames[i + 1].node->z - keyFrames[i].node->z) * d / keyFrames[i + 1].distFromPrev;
+ float newX = keyFrames[i].node->x + (keyFrames[i + 1].node->x - keyFrames[i].node->x) * d / keyFrames[i + 1].distFromPrev;
+ float newY = keyFrames[i].node->y + (keyFrames[i + 1].node->y - keyFrames[i].node->y) * d / keyFrames[i + 1].distFromPrev;
+ float newZ = keyFrames[i].node->z + (keyFrames[i + 1].node->z - keyFrames[i].node->z) * d / keyFrames[i + 1].distFromPrev;
- bool teleport = false;
+ teleport = false;
if (keyFrames[i].node->mapid != cM)
{
teleport = true;
@@ -400,9 +399,8 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
}
// sLog->outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
- WayPoint pos(keyFrames[i].node->mapid, newX, newY, newZ, teleport, 0);
if (teleport)
- m_WayPoints[t] = pos;
+ m_WayPoints[t] = WayPoint(keyFrames[i].node->mapid, newX, newY, newZ, teleport, 0);
}
if (tFrom < tTo) // caught in tFrom dock's "gravitational pull"
@@ -439,25 +437,18 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
else
t += (long)keyFrames[i + 1].tTo % 100;
- bool teleport = false;
+ teleport = false;
if ((keyFrames[i + 1].node->actionFlag == 1) || (keyFrames[i + 1].node->mapid != keyFrames[i].node->mapid))
{
teleport = true;
cM = keyFrames[i + 1].node->mapid;
}
- WayPoint pos(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport,
+ m_WayPoints[t] = WayPoint(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport,
0, keyFrames[i + 1].node->arrivalEventID, keyFrames[i + 1].node->departureEventID);
// sLog->outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
-/*
- if (keyFrames[i+1].delay > 5)
- pos.delayed = true;
-*/
- //if (teleport)
- m_WayPoints[t] = pos;
t += keyFrames[i + 1].node->delay * 1000;
- // sLog->outString("------");
}
uint32 timer = t;
@@ -503,7 +494,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
RemoveFromWorld();
ResetMap();
- Map* newMap = sMapMgr->CreateMap(newMapid, this, 0);
+ Map* newMap = sMapMgr->CreateBaseMap(newMapid);
SetMap(newMap);
ASSERT (GetMap());
AddToWorld();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 109479c3fe6..2e2f5591a5d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1512,44 +1512,36 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
armor = floor(AddPctN(armor, -(*j)->GetAmount()));
}
+ // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
if (GetTypeId() == TYPEID_PLAYER)
{
+ float bonusPct = 0;
AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
{
- // item neutral spell
if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
{
- armor = floor(AddPctN(armor, -(*itr)->GetAmount()));
- continue;
+ if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
+ bonusPct += (*itr)->GetAmount();
+ else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
+ bonusPct += (*itr)->GetAmount();
}
-
- // item dependent spell - check current weapons
- for (int i = 0; i < MAX_ATTACK; ++i)
+ else
{
- Item* weapon = ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true);
-
- if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
- {
- armor = floor(AddPctN(armor, -(*itr)->GetAmount()));
- break;
- }
+ if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
+ bonusPct += (*itr)->GetAmount();
}
}
- }
- // Apply Player CR_ARMOR_PENETRATION rating
- if (GetTypeId() == TYPEID_PLAYER)
- {
float maxArmorPen = 0;
- if (getLevel() < 60)
+ if (victim->getLevel() < 60)
maxArmorPen = float(400 + 85 * victim->getLevel());
else
maxArmorPen = 400 + 85 * victim->getLevel() + 4.5f * 85 * (victim->getLevel() - 59);
// Cap armor penetration to this number
maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
// Figure out how much armor do we ignore
- float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
+ float armorPen = CalculatePctF(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
armor -= std::min(armorPen, maxArmorPen);
}
@@ -1584,7 +1576,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
// Magic damage, check for resists
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
{
- float victimResistance = float(victim->GetResistance(GetFirstSchoolInMask(schoolMask)));
+ float victimResistance = float(victim->GetResistance(schoolMask));
victimResistance += float(GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
if (Player* player = ToPlayer())
@@ -1687,12 +1679,12 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (currentAbsorb < 0)
currentAbsorb = 0;
- uint32 absorb = currentAbsorb;
+ uint32 tempAbsorb = uint32(currentAbsorb);
bool defaultPrevented = false;
- absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, absorb, defaultPrevented);
- currentAbsorb = absorb;
+ absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
+ currentAbsorb = tempAbsorb;
if (defaultPrevented)
continue;
@@ -1705,8 +1697,8 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
dmgInfo.AbsorbDamage(currentAbsorb);
- absorb = currentAbsorb;
- absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
+ tempAbsorb = currentAbsorb;
+ absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
// Check if our aura is using amount to count damage
if (absorbAurEff->GetAmount() >= 0)
@@ -1738,12 +1730,12 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (currentAbsorb < 0)
currentAbsorb = 0;
- uint32 absorb = currentAbsorb;
+ uint32 tempAbsorb = currentAbsorb;
bool defaultPrevented = false;
- absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb, defaultPrevented);
- currentAbsorb = absorb;
+ absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
+ currentAbsorb = tempAbsorb;
if (defaultPrevented)
continue;
@@ -1766,8 +1758,8 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
dmgInfo.AbsorbDamage(currentAbsorb);
- absorb = currentAbsorb;
- absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, absorb);
+ tempAbsorb = currentAbsorb;
+ absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
// Check if our aura is using amount to count damage
if (absorbAurEff->GetAmount() >= 0)
@@ -2220,22 +2212,23 @@ void Unit::SendMeleeAttackStart(Unit* victim)
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
data << uint64(GetGUID());
data << uint64(victim->GetGUID());
-
SendMessageToSet(&data, true);
sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
- if (!victim)
- return;
-
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data.append(GetPackGUID());
- data.append(victim->GetPackGUID()); // can be 0x00...
- data << uint32(0); // can be 0x1
+ data.append(victim ? victim->GetPackGUID() : 0); // can be 0x00...
+ data << uint32(0); // can be 0x1
SendMessageToSet(&data, true);
- sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
+ sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART");
+
+ if (victim)
+ sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
+ else
+ sLog->outDetail("%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
@@ -3743,13 +3736,13 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit*
// Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
- if (Aura* newAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
+ if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
{
if (stealCharge)
- newAura->ModCharges(1);
+ oldAura->ModCharges(1);
else
- newAura->ModStackAmount(1);
- newAura->SetDuration(int32(dur));
+ oldAura->ModStackAmount(1);
+ oldAura->SetDuration(int32(dur));
}
else
{
@@ -5241,6 +5234,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
break;
case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
+ case CLASS_DEATH_KNIGHT:
triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
cooldown_spell_id = 39511;
break;
@@ -6289,7 +6283,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
{
- if (target->GetTypeId() == TYPEID_UNIT)
+ if (target && target->GetTypeId() == TYPEID_UNIT)
{
triggered_spell_id = 54820;
break;
@@ -7249,7 +7243,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Item - Shaman T10 Elemental 4P Bonus
case 70817:
{
- if(!target)
+ if (!target)
return false;
// try to find spell Flame Shock on the target
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
@@ -8000,11 +7994,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
else if (dummySpell->SpellIconID == 3015)
{
*handled = true;
- if (procSpell->Category == SPELLCATEGORY_JUDGEMENT)
- {
- CastSpell(victim, 68055, true);
- return true;
- }
+ CastSpell(victim, 68055, true);
+ return true;
}
// Glyph of Divinity
else if (dummySpell->Id == 54939)
@@ -8409,6 +8400,13 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
break;
}
+ // Item - Hunter T9 4P Bonus
+ if (auraSpellInfo->Id == 67151)
+ {
+ trigger_spell_id = 68130;
+ target = this;
+ break;
+ }
break;
}
case SPELLFAMILY_PALADIN:
@@ -10895,12 +10893,6 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
if (victim->HasAura(6788))
crit_chance+=(*i)->GetAmount();
break;
- case 21: // Test of Faith
- case 6935:
- case 6918:
- if (victim->HealthBelowPct(50))
- crit_chance+=(*i)->GetAmount();
- break;
default:
break;
}
@@ -11125,11 +11117,6 @@ uint32 Unit::SpellHealingBonus(Unit* victim, SpellInfo const* spellProto, uint32
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
DoneTotal += (*i)->GetAmount();
break;
- case 7997: // Renewed Hope
- case 7998:
- if (victim->HasAura(6788))
- AddPctN(DoneTotalMod, (*i)->GetAmount());
- break;
case 21: // Test of Faith
case 6935:
case 6918:
@@ -11754,23 +11741,6 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
AddPctF(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
}
break;
- // Blessing of Sanctuary
- // Greater Blessing of Sanctuary
- case 19:
- case 1804:
- {
- if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_PALADIN)
- continue;
-
- if ((*i)->GetMiscValue() & (spellProto ? spellProto->GetSchoolMask() : 0))
- AddPctN(TakenTotalMod, (*i)->GetAmount());
- break;
- }
- // Ebon Plague
- case 1933:
- if ((*i)->GetMiscValue() & (spellProto ? spellProto->GetSchoolMask() : 0))
- AddPctN(TakenTotalMod, (*i)->GetAmount());
- break;
}
}
@@ -11928,6 +11898,12 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
else
player->UnsummonPetTemporaryIfAny();
}
+
+ WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
+ data.append(GetPackGUID());
+ data << uint32(sWorld->GetGameTime()); // Packet counter
+ data << player->GetCollisionHeight(true);
+ player->GetSession()->SendPacket(&data);
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
@@ -11941,6 +11917,15 @@ void Unit::Unmount()
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT);
+ if (Player* thisPlayer = ToPlayer())
+ {
+ WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
+ data.append(GetPackGUID());
+ data << uint32(sWorld->GetGameTime()); // Packet counter
+ data << thisPlayer->GetCollisionHeight(false);
+ thisPlayer->GetSession()->SendPacket(&data);
+ }
+
WorldPacket data(SMSG_DISMOUNT, 8);
data.appendPackGUID(GetGUID());
SendMessageToSet(&data, true);
@@ -11949,7 +11934,7 @@ void Unit::Unmount()
if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
- WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
+ data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8+4);
data.appendPackGUID(GetGUID());
data << uint32(0);
ToPlayer()->SendMessageToSet(&data, true);
@@ -14331,7 +14316,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
if (!handled)
- for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex)
+ for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (!(i->effMask & (1<<effIndex)))
continue;
@@ -14357,8 +14342,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount(), spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
SpellNonMeleeDamage damageInfo(this, target, spellInfo->Id, spellInfo->SchoolMask);
- uint32 damage = SpellDamageBonus(target, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
- CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ uint32 newDamage = SpellDamageBonus(target, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
+ CalculateSpellDamageTaken(&damageInfo, newDamage, spellInfo);
DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
@@ -15638,6 +15623,9 @@ void Unit::SetControlled(bool apply, UnitState state)
case UNIT_STAT_CONFUSED:
if (!HasUnitState(UNIT_STAT_STUNNED))
{
+ ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ SendMeleeAttackStop();
+ // SendAutoRepeatCancel ?
SetConfused(true);
CastStop();
}
@@ -15645,6 +15633,9 @@ void Unit::SetControlled(bool apply, UnitState state)
case UNIT_STAT_FLEEING:
if (!HasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
{
+ ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ SendMeleeAttackStop();
+ // SendAutoRepeatCancel ?
SetFeared(true);
CastStop();
}
@@ -16562,10 +16553,9 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const
if (Player const* player = ToPlayer())
return player->GetRatingBonusValue(cr);
// Player's pet get resilience from owner
- else if (isPet())
- if (Unit* owner = GetOwner())
- if (Player* player = owner->ToPlayer())
- return player->GetRatingBonusValue(cr);
+ else if (isPet() && GetOwner())
+ if (Player* owner = GetOwner()->ToPlayer())
+ return owner->GetRatingBonusValue(cr);
return 0.0f;
}
@@ -17389,7 +17379,7 @@ uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType
AuraEffectList const& periodicAuras = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator i = periodicAuras.begin(); i != periodicAuras.end(); ++i)
{
- if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex || (*i)->GetTotalTicks() == 0)
+ if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex || !(*i)->GetTotalTicks())
continue;
amount += uint32(((*i)->GetAmount() * std::max<int32>((*i)->GetTotalTicks() - int32((*i)->GetTickNumber()), 0)) / (*i)->GetTotalTicks());
break;
@@ -17405,6 +17395,17 @@ void Unit::SendClearTarget()
SendMessageToSet(&data, false);
}
+uint32 Unit::GetResistance(SpellSchoolMask mask) const
+{
+ int32 resist = -1;
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
+ if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
+ resist = int32(GetResistance(SpellSchools(i)));
+
+ // resist value will never be negative here
+ return uint32(resist);
+}
+
void CharmInfo::SetIsCommandAttack(bool val)
{
m_isCommandAttack = val;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 36844d97b67..5906a7f3a2b 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1310,7 +1310,7 @@ class Unit : public WorldObject
void CombatStopWithPets(bool includingCast = false);
void StopAttackFaction(uint32 faction_id);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
- void SendMeleeAttackStop(Unit* victim);
+ void SendMeleeAttackStop(Unit* victim = NULL);
void SendMeleeAttackStart(Unit* pVictim);
void AddUnitState(uint32 f) { m_state |= f; }
@@ -1346,6 +1346,7 @@ class Unit : public WorldObject
void SetArmor(int32 val) { SetResistance(SPELL_SCHOOL_NORMAL, val); }
uint32 GetResistance(SpellSchools school) const { return GetUInt32Value(UNIT_FIELD_RESISTANCES+school); }
+ uint32 GetResistance(SpellSchoolMask mask) const;
void SetResistance(SpellSchools school, int32 val) { SetStatInt32Value(UNIT_FIELD_RESISTANCES+school, val); }
uint32 GetHealth() const { return GetUInt32Value(UNIT_FIELD_HEALTH); }
@@ -1517,7 +1518,7 @@ class Unit : public WorldObject
{
value = soft_cap + ((value - soft_cap) / 2);
}
-
+
return value;
}
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 107e275d47b..fe018ec78ce 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -172,8 +172,12 @@ void Vehicle::ApplyAllImmunities()
// Different immunities for vehicles goes below
switch (GetVehicleInfo()->m_ID)
{
- case 160:
+ // code below prevents a bug with movable cannons
+ case 160: // Strand of the Ancients
+ case 244: // Wintergrasp
+ case 510: // Isle of Conquest
_me->SetControlled(true, UNIT_STAT_ROOT);
+ // why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
default:
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 4cc735a98d7..dbcb07e88f5 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1170,7 +1170,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr->AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
@@ -1199,7 +1199,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
sObjectMgr->AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 28dcd64e3b7..82532e6ae29 100755
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -199,12 +199,20 @@ void ObjectAccessor::RemoveCorpse(Corpse* corpse)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
+ //TODO: more works need to be done for corpse and other world object
if (Map* map = corpse->FindMap())
{
corpse->DestroyForNearbyPlayers();
- map->RemoveFromMap(corpse, false);
+ if (corpse->IsInGrid())
+ map->RemoveFromMap(corpse, false);
+ else
+ {
+ corpse->RemoveFromWorld();
+ corpse->ResetMap();
+ }
}
else
+
corpse->RemoveFromWorld();
// Critical section
@@ -250,6 +258,10 @@ void ObjectAccessor::AddCorpsesToGrid(GridCoord const& gridpair, GridType& grid,
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
{
+ // We need this check otherwise a corpose may be added to a grid twice
+ if (iter->second->IsInGrid())
+ continue;
+
if (iter->second->GetGridCoord() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)
@@ -281,6 +293,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
// remove corpse from player_guid -> corpse map and from current map
RemoveCorpse(corpse);
+
// remove corpse from DB
SQLTransaction trans = CharacterDatabase.BeginTransaction();
corpse->DeleteFromDB(trans);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 287ce288a88..6b0601d9663 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1599,7 +1599,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!goinfo)
return 0;
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId));
+ Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
@@ -1660,7 +1660,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
- if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
+ if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
@@ -1713,7 +1713,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
- if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
+ if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
@@ -3691,42 +3691,41 @@ void ObjectMgr::LoadQuests()
mExclusiveQuestGroups.clear();
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue, "
- // 10 11 12 13 14 15 16 17 18 19
- "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime, "
- // 20 21 22 23 24 25 26 27 28 29 30 31 32 33
- "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell, "
- // 34 35 36 37 38 39 40 41 42 43 44
- "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
- // 45 46 47 48 49 50 51 52 53 54 55 56
- "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6, "
- // 57 58 59 60 61 62 63 64
- "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, "
- // 65 66 67 68 69 70 71 72
- "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4, "
- // 73 74 75 76
- "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4, "
- // 77 78 79 80 81 82
- "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, "
- // 83 84 85 86 87 88
- "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, "
- // 89 90 91 92 93 94 95 96
- "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4, "
- // 97 98 99 100 101 102 103 104 105 106
- "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5, "
- // 107 108 109 110 111
- "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5, "
- // 112 113 114 115 116 117 118 119 120 121 122 123
- "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt, "
- // 124 125 126 127 128 129 130 131
- "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
- // 132 133 134 135 136 137
- "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, "
- // 138 139 140 141
- "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
- // 142 143
- "StartScript, CompleteScript"
+ QueryResult result = WorldDatabase.Query("SELECT "
+ //0 1 2 3 4 5 6 7 8 9 10 11 12
+ "Id, Method, Level, MinLevel, MaxLevel, ZoneOrSort, Type, SuggestedPlayers, LimitTime, RequiredClasses, RequiredRaces, RequiredSkillId, RequiredSkillPoints, "
+ // 13 14 15 16 17 18 19 20
+ "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, "
+ // 21 22 23 24 25 26 27 28 29 30 31
+ "PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, "
+ // 32 33 34 35 36 37 38 39 40 41 42
+ "RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
+ // 43 44 45 46 47 48 49 50
+ "RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, "
+ // 51 52 53 54 55 56 57 58 59 60 61 62
+ "RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, "
+ // 63 64 65 66 67 68 69 70 71 72
+ "RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, "
+ // 73 74 75 76 77
+ "RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, "
+ // 78 79 80 81
+ "PointMapId, PointX, PointY, PointOption, "
+ // 82 83 84 85 86 87 88
+ "Title, Objectives, Details, EndText, OfferRewardText, RequestItemsText, CompletedText, "
+ // 89 90 91 92 93 94 95 96
+ "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
+ // 97 98 99 100 101 102 103 104
+ "RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, "
+ // 105 106 107 108 109 110 111 112 113 114 115 116
+ "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
+ // 117 118 119 120 121 122 123 124 125
+ "RequiredSpellCast1, RequiredSpellCast2, RequiredSpellCast3, RequiredSpellCast4, Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, "
+ // 126 127 128 129 130 131 132 133 134 135
+ "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, EmoteOnIncomplete, EmoteOnComplete, "
+ // 136 137 138 139 140 141 142 143
+ "OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, "
+ // 144 145 146
+ "StartScript, CompleteScript, WDBVerified"
" FROM quest_template");
if (!result)
{
@@ -3764,45 +3763,45 @@ void ObjectMgr::LoadQuests()
sLog->outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
}
- if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
+ if (qinfo->Flags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
{
sLog->outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
- qinfo->GetQuestId(), qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
- qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
+ qinfo->GetQuestId(), qinfo->Flags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
+ qinfo->Flags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
}
- if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
+ if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
- sLog->outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.", qinfo->GetQuestId());
- qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
+ sLog->outErrorDb("Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
+ qinfo->Flags &= ~QUEST_FLAGS_DAILY;
}
- if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
+ if (qinfo->Flags & QUEST_FLAGS_DAILY)
{
- if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
+ if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
sLog->outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
+ qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
- if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
+ if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
- if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
+ if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
sLog->outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
- qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
+ qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
- if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
+ if (qinfo->Flags & QUEST_FLAGS_AUTO_REWARDED)
{
- // at auto-reward can be rewarded only RewChoiceItemId[0]
+ // at auto-reward can be rewarded only RewardChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
- if (uint32 id = qinfo->RewChoiceItemId[j])
+ if (uint32 id = qinfo->RewardChoiceItemId[j])
{
- sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
+ sLog->outErrorDb("Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest ignore this data
}
@@ -3829,77 +3828,68 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
- //check SkillOrClass value (class case).
- if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
- {
- // SkillOrClass should not have class case when class case already set in ZoneOrSort.
- if (qinfo->SkillOrClassMask < 0)
- {
- sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
- qinfo->GetQuestId(), qinfo->ZoneOrSort, qinfo->SkillOrClassMask);
- }
- }
- //check for proper SkillOrClass value (skill case)
+ //check for proper RequiredSkillId value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
- // skill is positive value in SkillOrClass
- if (qinfo->SkillOrClassMask != skill_id)
+ if (qinfo->RequiredSkillId != skill_id)
{
- sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
+ sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%i).",
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
}
}
- // SkillOrClassMask (class case)
- if (qinfo->SkillOrClassMask < 0)
+ // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
+ if (qinfo->RequiredClasses)
{
- if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
+ if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
- sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
- qinfo->GetQuestId(), qinfo->SkillOrClassMask);
+ sLog->outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
+ qinfo->RequiredClasses = 0;
}
}
- // SkillOrClassMask (skill case)
- if (qinfo->SkillOrClassMask > 0)
+ // RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
+ if (qinfo->RequiredRaces)
+ {
+ if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
+ {
+ sLog->outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
+ qinfo->RequiredRaces = 0;
+ }
+ }
+ // RequiredSkillId, can be 0
+ if (qinfo->RequiredSkillId)
{
- if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
+ if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
{
- sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
- qinfo->GetQuestId(), qinfo->SkillOrClassMask, qinfo->SkillOrClassMask);
+ sLog->outErrorDb("Quest %u has `RequiredSkillId` = %u but this skill does not exist",
+ qinfo->GetQuestId(), qinfo->RequiredSkillId);
}
}
- if (qinfo->RequiredSkillValue)
+ if (qinfo->RequiredSkillPoints)
{
- if (qinfo->RequiredSkillValue > sWorld->GetConfigMaxSkillValue())
+ if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
- sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
- qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld->GetConfigMaxSkillValue());
+ sLog->outErrorDb("Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
-
- if (qinfo->SkillOrClassMask <= 0)
- {
- sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
- qinfo->GetQuestId(), qinfo->RequiredSkillValue, qinfo->SkillOrClassMask);
- // no changes, quest can't be done for this requirement (fail at wrong skill id)
- }
}
// else Skill quests can have 0 skill level, this is ok
- if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2))
+ if (qinfo->RequiredFactionId2 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId2))
{
- sLog->outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->RepObjectiveFaction2, qinfo->RepObjectiveFaction2);
+ sLog->outErrorDb("Quest %u has `RequiredFactionId2` = %u but faction template %u does not exist, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->RequiredFactionId2, qinfo->RequiredFactionId2);
// no changes, quest can't be done for this requirement
}
- if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
+ if (qinfo->RequiredFactionId1 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId1))
{
- sLog->outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->RepObjectiveFaction, qinfo->RepObjectiveFaction);
+ sLog->outErrorDb("Quest %u has `RequiredFactionId1` = %u but faction template %u does not exist, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->RequiredFactionId1, qinfo->RequiredFactionId1);
// no changes, quest can't be done for this requirement
}
@@ -3931,17 +3921,17 @@ void ObjectMgr::LoadQuests()
// no changes, quest can't be done for this requirement
}
- if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue != 0)
+ if (!qinfo->RequiredFactionId1 && qinfo->RequiredFactionValue1 != 0)
{
- sLog->outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->RepObjectiveValue);
+ sLog->outErrorDb("Quest %u has `RequiredFactionValue1` = %d but `RequiredFactionId1` is 0, value has no effect",
+ qinfo->GetQuestId(), qinfo->RequiredFactionValue1);
// warning
}
- if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 != 0)
+ if (!qinfo->RequiredFactionId2 && qinfo->RequiredFactionValue2 != 0)
{
- sLog->outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect",
- qinfo->GetQuestId(), qinfo->RepObjectiveValue2);
+ sLog->outErrorDb("Quest %u has `RequiredFactionValue2` = %d but `RequiredFactionId2` is 0, value has no effect",
+ qinfo->GetQuestId(), qinfo->RequiredFactionValue2);
// warning
}
@@ -3959,61 +3949,61 @@ void ObjectMgr::LoadQuests()
// warning
}
- if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
+ if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
{
- sLog->outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
+ sLog->outErrorDb("Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
- qinfo->CharTitleId = 0;
+ qinfo->RewardTitleId = 0;
// quest can't reward this title
}
- if (qinfo->SrcItemId)
+ if (qinfo->SourceItemId)
{
- if (!sObjectMgr->GetItemTemplate(qinfo->SrcItemId))
+ if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
{
- sLog->outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->SrcItemId, qinfo->SrcItemId);
- qinfo->SrcItemId = 0; // quest can't be done for this requirement
+ sLog->outErrorDb("Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
+ qinfo->SourceItemId = 0; // quest can't be done for this requirement
}
- else if (qinfo->SrcItemCount == 0)
+ else if (qinfo->SourceItemIdCount == 0)
{
- sLog->outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
- qinfo->GetQuestId(), qinfo->SrcItemId);
- qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
+ sLog->outErrorDb("Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
+ qinfo->GetQuestId(), qinfo->SourceItemId);
+ qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
- else if (qinfo->SrcItemCount>0)
+ else if (qinfo->SourceItemIdCount>0)
{
- sLog->outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
- qinfo->GetQuestId(), qinfo->SrcItemCount);
- qinfo->SrcItemCount=0; // no quest work changes in fact
+ sLog->outErrorDb("Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
+ qinfo->GetQuestId(), qinfo->SourceItemIdCount);
+ qinfo->SourceItemIdCount=0; // no quest work changes in fact
}
- if (qinfo->SrcSpell)
+ if (qinfo->SourceSpellid)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SrcSpell);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellid);
if (!spellInfo)
{
- sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
- qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
- qinfo->SrcSpell = 0; // quest can't be done for this requirement
+ sLog->outErrorDb("Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
+ qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
- qinfo->GetQuestId(), qinfo->SrcSpell, qinfo->SrcSpell);
- qinfo->SrcSpell = 0; // quest can't be done for this requirement
+ sLog->outErrorDb("Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
+ qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
+ qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
}
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- uint32 id = qinfo->ReqItemId[j];
+ uint32 id = qinfo->RequiredItemId[j];
if (id)
{
- if (qinfo->ReqItemCount[j] == 0)
+ if (qinfo->RequiredItemCount[j] == 0)
{
- sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredItemId%d` = %u but `RequiredItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
@@ -4022,37 +4012,37 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
- qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
+ qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
- else if (qinfo->ReqItemCount[j]>0)
+ else if (qinfo->RequiredItemCount[j]>0)
{
- sLog->outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
- qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
+ sLog->outErrorDb("Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
+ qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
- uint32 id = qinfo->ReqSourceId[j];
+ uint32 id = qinfo->RequiredSourceItemid[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
- if (qinfo->ReqSourceCount[j]>0)
+ if (qinfo->RequiredSourceItemId[j]>0)
{
- sLog->outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->ReqSourceCount[j]);
+ sLog->outErrorDb("Quest %u has `RequiredSourceItemid%d` = 0 but `RequiredSourceItemId%d` = %u.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemId[j]);
// no changes, quest ignore this data
}
}
@@ -4060,7 +4050,7 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
- uint32 id = qinfo->ReqSpell[j];
+ uint32 id = qinfo->RequiredSpellCast[j];
if (id)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
@@ -4071,12 +4061,12 @@ void ObjectMgr::LoadQuests()
continue;
}
- if (!qinfo->ReqCreatureOrGOId[j])
+ if (!qinfo->RequiredNpcOrGo[j])
{
bool found = false;
for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k)
{
- if ((spellInfo->Effects[k].Effect == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->Effects[k].MiscValue) == qinfo->QuestId) ||
+ if ((spellInfo->Effects[k].Effect == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->Effects[k].MiscValue) == qinfo->Id) ||
spellInfo->Effects[k].Effect == SPELL_EFFECT_SEND_EVENT)
{
found = true;
@@ -4088,7 +4078,7 @@ void ObjectMgr::LoadQuests()
{
if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->QuestId, j+1, j+1);
+ sLog->outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1);
// this will prevent quest completing without objective
const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4096,7 +4086,7 @@ void ObjectMgr::LoadQuests()
}
else
{
- sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `ReqSpellCast%d` = %u and RequiredNpcOrGo%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1, id);
// no changes, quest can't be done for this requirement
}
@@ -4106,19 +4096,19 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
- int32 id = qinfo->ReqCreatureOrGOId[j];
+ int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
- sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredNpcOrGo%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(-id));
- qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
+ qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
- sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredNpcOrGo%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(id));
- qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
+ qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id)
@@ -4127,179 +4117,179 @@ void ObjectMgr::LoadQuests()
qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO);
- if (!qinfo->ReqCreatureOrGOCount[j])
+ if (!qinfo->RequiredNpcOrGoCount[j])
{
- sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RequiredNpcOrGo%d` = %u but `RequiredNpcOrGoCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
- else if (qinfo->ReqCreatureOrGOCount[j]>0)
+ else if (qinfo->RequiredNpcOrGoCount[j]>0)
{
- sLog->outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->ReqCreatureOrGOCount[j]);
+ sLog->outErrorDb("Quest %u has `RequiredNpcOrGo%d` = 0 but `RequiredNpcOrGoCount%d` = %u.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
- uint32 id = qinfo->RewChoiceItemId[j];
+ uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
+ sLog->outErrorDb("Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
- qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
+ qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
- if (!qinfo->RewChoiceItemCount[j])
+ if (!qinfo->RewardChoiceItemCount[j])
{
- sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
+ sLog->outErrorDb("Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
- else if (qinfo->RewChoiceItemCount[j]>0)
+ else if (qinfo->RewardChoiceItemCount[j]>0)
{
- sLog->outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewChoiceItemCount[j]);
+ sLog->outErrorDb("Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
- uint32 id = qinfo->RewItemId[j];
+ uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
+ sLog->outErrorDb("Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
- qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
+ qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
- if (!qinfo->RewItemCount[j])
+ if (!qinfo->RewardItemIdCount[j])
{
- sLog->outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
+ sLog->outErrorDb("Quest %u has `RewardItemId%d` = %u but `RewardItemIdCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
- else if (qinfo->RewItemCount[j]>0)
+ else if (qinfo->RewardItemIdCount[j]>0)
{
- sLog->outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewItemCount[j]);
+ sLog->outErrorDb("Quest %u has `RewardItemId%d` = 0 but `RewardItemIdCount%d` = %u.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
- if (qinfo->RewRepFaction[j])
+ if (qinfo->RewardFactionId[j])
{
- if (abs(qinfo->RewRepValueId[j]) > 9)
+ if (abs(qinfo->RewardFactionValueId[j]) > 9)
{
- sLog->outErrorDb("Quest %u has RewRepValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]);
+ sLog->outErrorDb("Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
}
- if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
+ if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
- sLog->outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewRepFaction[j], qinfo->RewRepFaction[j]);
- qinfo->RewRepFaction[j] = 0; // quest will not reward this
+ sLog->outErrorDb("Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
+ qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
- else if (qinfo->RewRepValue[j] != 0)
+ else if (qinfo->RewardFactionValueIdOverride[j] != 0)
{
- sLog->outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
- qinfo->GetQuestId(), j+1, j+1, qinfo->RewRepValue[j]);
+ sLog->outErrorDb("Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
+ qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
// no changes, quest ignore this data
}
}
- if (qinfo->RewSpell)
+ if (qinfo->RewardSpell)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewSpell);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
- sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
- qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
- qinfo->RewSpell = 0; // no spell reward will display for this quest
+ sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
+ qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
- qinfo->RewSpell = 0; // no spell reward will display for this quest
+ sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
+ qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
- else if (GetTalentSpellCost(qinfo->RewSpell))
+ else if (GetTalentSpellCost(qinfo->RewardSpell))
{
- sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->RewSpell, qinfo->RewSpell);
- qinfo->RewSpell = 0; // no spell reward will display for this quest
+ sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
+ qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
}
- if (qinfo->RewSpellCast > 0)
+ if (qinfo->RewardSpellCast > 0)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewSpellCast);
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpellCast);
if (!spellInfo)
{
- sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
- qinfo->RewSpellCast = 0; // no spell will be casted on player
+ sLog->outErrorDb("Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
+ qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
- qinfo->RewSpellCast = 0; // no spell will be casted on player
+ sLog->outErrorDb("Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
+ qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
- else if (GetTalentSpellCost(qinfo->RewSpellCast))
+ else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
- sLog->outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
- qinfo->GetQuestId(), qinfo->RewSpellCast, qinfo->RewSpellCast);
- qinfo->RewSpellCast = 0; // no spell will be casted on player
+ sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
+ qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
+ qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
}
- if (qinfo->RewMailTemplateId)
+ if (qinfo->RewardMailTemplateId)
{
- if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
+ if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
{
- sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
- qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId);
- qinfo->RewMailTemplateId = 0; // no mail will send to player
- qinfo->RewMailDelaySecs = 0; // no mail will send to player
+ sLog->outErrorDb("Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
+ qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
+ qinfo->RewardMailTemplateId = 0; // no mail will send to player
+ qinfo->RewardMailDelay = 0; // no mail will send to player
}
- else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
+ else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
{
- std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
- sLog->outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
- qinfo->GetQuestId(), qinfo->RewMailTemplateId, qinfo->RewMailTemplateId, used_mt_itr->second);
- qinfo->RewMailTemplateId = 0; // no mail will send to player
- qinfo->RewMailDelaySecs = 0; // no mail will send to player
+ std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
+ sLog->outErrorDb("Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
+ qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
+ qinfo->RewardMailTemplateId = 0; // no mail will send to player
+ qinfo->RewardMailDelay = 0; // no mail will send to player
}
else
- usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
+ usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
- if (qinfo->NextQuestInChain)
+ if (qinfo->NextQuestIdChain)
{
- QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
+ QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestIdChain);
if (qNextItr == mQuestTemplates.end())
{
- sLog->outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
- qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain);
- qinfo->NextQuestInChain = 0;
+ sLog->outErrorDb("Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
+ qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain);
+ qinfo->NextQuestIdChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
@@ -4336,7 +4326,7 @@ void ObjectMgr::LoadQuests()
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED);
- if (qinfo->PlayersSlain)
+ if (qinfo->RequiredPlayerKills)
qinfo->SetFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL);
}
@@ -5392,7 +5382,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
@@ -7084,13 +7074,13 @@ void ObjectMgr::LoadQuestPOI()
{
// The first result should have the highest questId
Field* fields = points->Fetch();
- uint32 questId = fields[0].GetUInt32();
- POIs.resize(questId + 1);
+ uint32 questIdMax = fields[0].GetUInt32();
+ POIs.resize(questIdMax + 1);
do
{
- Field* fields = points->Fetch();
+ fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
index a90915d49f0..448c4cb35fd 100755
--- a/src/server/game/Grids/Grid.h
+++ b/src/server/game/Grids/Grid.h
@@ -58,17 +58,19 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
{
- if (!i_objects.template insert<SPECIFIC_OBJECT>(obj))
- ASSERT(false);
+ i_objects.template insert<SPECIFIC_OBJECT>(obj);
+ ASSERT(obj->IsInGrid());
}
/** an object of interested exits the grid
*/
- template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
- {
- if (!i_objects.template remove<SPECIFIC_OBJECT>(obj))
- ASSERT(false);
- }
+ //Actually an unlink is enough, no need to go through the container
+ //template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
+ //{
+ // ASSERT(obj->GetGridRef().isValid());
+ // i_objects.template remove<SPECIFIC_OBJECT>(obj);
+ // ASSERT(!obj->GetGridRef().isValid());
+ //}
/** Refreshes/update the grid. This required for remote grids.
*/
@@ -104,17 +106,18 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
{
- if (!i_container.template insert<SPECIFIC_OBJECT>(obj))
- ASSERT(false);
+ i_container.template insert<SPECIFIC_OBJECT>(obj);
+ ASSERT(obj->IsInGrid());
}
/** Removes a containter type object from the grid
*/
- template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
- {
- if (!i_container.template remove<SPECIFIC_OBJECT>(obj))
- ASSERT(false);
- }
+ //template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
+ //{
+ // ASSERT(obj->GetGridRef().isValid());
+ // i_container.template remove<SPECIFIC_OBJECT>(obj);
+ // ASSERT(!obj->GetGridRef().isValid());
+ //}
/*bool NoWorldObjectInGrid() const
{
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index b814fd386a5..97a47f7d272 100755
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -120,6 +120,7 @@ class NGrid
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
+ /*
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddWorldObject(obj);
@@ -139,6 +140,7 @@ class NGrid
{
GetGridType(x, y).RemoveGridObject(obj);
}
+ */
// Visit all Grids (cells) in NGrid (grid)
template<class T, class TT>
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index e38c74dd8e4..56c6410e6d7 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -77,7 +77,7 @@ template<> void ObjectGridLoader::SetObjectCell(Creature* obj, CellCoord const&
template <class T>
void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
- obj->GetGridRef().link(&m, obj);
+ obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld();
if (obj->isActiveObject())
@@ -126,6 +126,12 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
// in that case map == currMap
obj->SetMap(map);
+ if (obj->IsInGrid())
+ {
+ obj->AddToWorld();
+ continue;
+ }
+
AddObjectHelper(cell, m, count, map, obj);
}
}
@@ -205,6 +211,11 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
// if option set then object already saved at this moment
if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
+ //Some creatures may summon other temp summons in CleanupsBeforeDelete()
+ //So we need this even after cleaner (maybe we can remove cleaner)
+ //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
+ //TODO: Check if that script has the correct logic. Do we really need to summons something before deleting?
+ obj->CleanupsBeforeDelete();
///- object will get delinked from the manager when deleted
delete obj;
}
@@ -225,23 +236,18 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
}
}
-void ObjectGridCleaner::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- iter->getSource()->CleanupsBeforeDelete();
-}
-
template<class T>
void ObjectGridCleaner::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- iter->getSource()->RemoveFromWorld();
+ iter->getSource()->CleanupsBeforeDelete();
}
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
template void ObjectGridUnloader::Visit(CorpseMapType &);
+template void ObjectGridCleaner::Visit(CreatureMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 411cae10a90..09a8fb2af9c 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -74,7 +74,6 @@ class ObjectGridEvacuator
class ObjectGridCleaner
{
public:
- void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &);
};
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index bc2648ed02b..7a2368161d8 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -309,11 +309,11 @@ void InstanceSaveManager::LoadResetTimes()
while (result->NextRow());
// update reset time for normal instances with the max creature respawn time + X hours
- if (PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
+ if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
{
do
{
- Field* fields = result->Fetch();
+ Field* fields = result2->Fetch();
uint32 instance = fields[1].GetUInt32();
time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
@@ -511,7 +511,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
- Map* map = (MapInstanced*)sMapMgr->CreateBaseMap(mapid);
+ Map const* map = sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -521,7 +521,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
DeleteInstanceFromDB(instanceId); // even if save not loaded
- Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
+ Map* iMap = ((MapInstanced*)map)->FindInstanceMap(instanceId);
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index f0e21f7f709..b8987be9adb 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -305,7 +305,6 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
void InstanceScript::DoSendNotifyToInstance(const char *format, ...)
{
InstanceMap::PlayerList const &PlayerList = instance->GetPlayers();
- InstanceMap::PlayerList::const_iterator i;
if (!PlayerList.isEmpty())
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e193325b72e..bd419482b5b 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -256,16 +256,6 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
}
template<class T>
-void Map::RemoveFromGrid(T* obj, Cell const& cell)
-{
- NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->m_isWorldObject)
- grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
- else
- grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
-}
-
-template<class T>
void Map::SwitchGridContainers(T* obj, bool on)
{
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
@@ -285,16 +275,11 @@ void Map::SwitchGridContainers(T* obj, bool on)
GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
+ obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add
if (on)
- {
- grid.RemoveGridObject<T>(obj);
grid.AddWorldObject<T>(obj);
- }
else
- {
- grid.RemoveWorldObject<T>(obj);
grid.AddGridObject<T>(obj);
- }
obj->m_isWorldObject = on;
}
@@ -390,23 +375,22 @@ void Map::LoadGrid(float x, float y)
EnsureGridLoaded(Cell(x, y));
}
-bool Map::AddToMap(Player* player)
+bool Map::AddPlayerToMap(Player* player)
{
- // Check if we are adding to correct map
- ASSERT (player->GetMap() == this);
- CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
- if (!p.IsCoordValid())
+ CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
+ if (!cellCoord.IsCoordValid())
{
- sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
+ sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false;
}
- player->SetMap(this);
-
- Cell cell(p);
+ Cell cell(cellCoord);
EnsureGridLoadedForActiveObject(cell, player);
AddToGrid(player, cell);
+ // Check if we are adding to correct map
+ ASSERT (player->GetMap() == this);
+ player->SetMap(this);
player->AddToWorld();
SendInitSelf(player);
@@ -431,38 +415,40 @@ void Map::InitializeObject(Creature* obj)
}
template<class T>
-void
-Map::AddToMap(T *obj)
+void Map::AddToMap(T *obj)
{
- CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
- if (!p.IsCoordValid())
+ //TODO: Needs clean up. An object should not be added to map twice.
+ if (obj->IsInWorld())
{
- sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ ASSERT(obj->IsInGrid());
+ obj->UpdateObjectVisibility(true);
return;
}
- Cell cell(p);
- if (obj->IsInWorld()) // need some clean up later
+ CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
+ if (!cellCoord.IsCoordValid())
{
- obj->UpdateObjectVisibility(true);
+ sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return;
}
+ Cell cell(cellCoord);
if (obj->isActiveObject())
EnsureGridLoadedForActiveObject(cell, obj);
else
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
-
AddToGrid(obj, cell);
+ sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+
+ //Must already be set before AddToMap. Usually during obj->Create.
//obj->SetMap(this);
obj->AddToWorld();
+
InitializeObject(obj);
if (obj->isActiveObject())
AddToActive(obj);
- sLog->outStaticDebug("Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
-
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
obj->UpdateObjectVisibility(true);
@@ -656,26 +642,16 @@ void Map::ProcessRelocationNotifies(const uint32 diff)
}
}
-void Map::RemoveFromMap(Player* player, bool remove)
+void Map::RemovePlayerFromMap(Player* player, bool remove)
{
player->RemoveFromWorld();
SendRemoveTransports(player);
- CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
- if (!p.IsCoordValid())
- sLog->outCrash("Map::Remove: Player is in invalid cell!");
+ player->UpdateObjectVisibility(true);
+ if (player->IsInGrid())
+ player->RemoveFromGrid();
else
- {
- Cell cell(p);
- if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d", cell.data.Part.grid_x, cell.data.Part.grid_y);
- else
- {
- sLog->outStaticDebug("Remove player %s from grid[%u, %u]", player->GetName(), cell.GridX(), cell.GridY());
- player->UpdateObjectVisibility(true);
- RemoveFromGrid(player, cell);
- }
- }
+ ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
if (remove)
DeleteFromWorld(player);
@@ -691,19 +667,8 @@ Map::RemoveFromMap(T *obj, bool remove)
if (obj->isActiveObject())
RemoveFromActive(obj);
- CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
- if (!p.IsCoordValid())
- sLog->outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- else
- {
- Cell cell(p);
- if (IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- {
- sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u, %u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
- obj->UpdateObjectVisibility(true);
- RemoveFromGrid(obj, cell);
- }
- }
+ obj->UpdateObjectVisibility(true);
+ obj->RemoveFromGrid();
obj->ResetMap();
@@ -730,7 +695,7 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati
{
sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- RemoveFromGrid(player, old_cell);
+ player->RemoveFromGrid();
if (old_cell.DiffGrid(new_cell))
EnsureGridLoadedForActiveObject(new_cell, player);
@@ -856,7 +821,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
AddToGrid(c, new_cell);
}
else
@@ -878,7 +843,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
AddToGrid(c, new_cell);
return true;
@@ -891,7 +856,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
EnsureGridCreated(GridCoord(new_cell.GridX(), new_cell.GridY()));
AddToGrid(c, new_cell);
@@ -2275,7 +2240,7 @@ bool InstanceMap::CanEnter(Player* player)
/*
Do map specific checks and add the player to the map if successful.
*/
-bool InstanceMap::AddToMap(Player* player)
+bool InstanceMap::AddPlayerToMap(Player* player)
{
// TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
// GMs still can teleport player in instance.
@@ -2385,7 +2350,7 @@ bool InstanceMap::AddToMap(Player* player)
}
// this will acquire the same mutex so it cannot be in the previous block
- Map::AddToMap(player);
+ Map::AddPlayerToMap(player);
if (i_data)
i_data->OnPlayerEnter(player);
@@ -2401,13 +2366,13 @@ void InstanceMap::Update(const uint32 t_diff)
i_data->Update(t_diff);
}
-void InstanceMap::RemoveFromMap(Player* player, bool remove)
+void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
sLog->outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
- Map::RemoveFromMap(player, remove);
+ Map::RemovePlayerFromMap(player, remove);
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);
}
@@ -2486,7 +2451,7 @@ bool InstanceMap::Reset(uint8 method)
return m_mapRefManager.isEmpty();
}
-void InstanceMap::PermBindAllPlayers(Player* player)
+void InstanceMap::PermBindAllPlayers(Player* source)
{
if (!IsDungeon())
return;
@@ -2494,11 +2459,11 @@ void InstanceMap::PermBindAllPlayers(Player* player)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", player->GetGUIDLow(), player->GetName(), player->GetMap()->GetMapName(), player->GetMapId(), GetInstanceId());
+ sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
- Group* group = player->GetGroup();
+ Group* group = source->GetGroup();
// group members outside the instance group don't get bound
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
@@ -2621,7 +2586,7 @@ bool BattlegroundMap::CanEnter(Player* player)
return Map::CanEnter(player);
}
-bool BattlegroundMap::AddToMap(Player* player)
+bool BattlegroundMap::AddPlayerToMap(Player* player)
{
{
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
@@ -2631,13 +2596,13 @@ bool BattlegroundMap::AddToMap(Player* player)
// reset instance validity, battleground maps do not homebind
player->m_InstanceValid = true;
}
- return Map::AddToMap(player);
+ return Map::AddPlayerToMap(player);
}
-void BattlegroundMap::RemoveFromMap(Player* player, bool remove)
+void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove)
{
sLog->outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
- Map::RemoveFromMap(player, remove);
+ Map::RemovePlayerFromMap(player, remove);
}
void BattlegroundMap::SetUnload()
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 053759a3ab3..9caef8457b8 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -244,8 +244,8 @@ class Map : public GridRefManager<NGridType>
return false;
}
- virtual bool AddToMap(Player*);
- virtual void RemoveFromMap(Player*, bool);
+ virtual bool AddPlayerToMap(Player*);
+ virtual void RemovePlayerFromMap(Player*, bool);
template<class T> void AddToMap(T *);
template<class T> void RemoveFromMap(T *, bool);
@@ -526,9 +526,6 @@ class Map : public GridRefManager<NGridType>
void AddToGrid(T* object, Cell const& cell);
template<class T>
- void RemoveFromGrid(T* object, Cell const& cell);
-
- template<class T>
void DeleteFromWorld(T*);
template<class T>
@@ -570,14 +567,14 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
- bool AddToMap(Player*);
- void RemoveFromMap(Player*, bool);
+ bool AddPlayerToMap(Player*);
+ void RemovePlayerFromMap(Player*, bool);
void Update(const uint32);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
- void PermBindAllPlayers(Player* player);
+ void PermBindAllPlayers(Player* source);
void UnloadAll();
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
@@ -600,8 +597,8 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
- bool AddToMap(Player*);
- void RemoveFromMap(Player*, bool);
+ bool AddPlayerToMap(Player*);
+ void RemovePlayerFromMap(Player*, bool);
bool CanEnter(Player* player);
void SetUnload();
//void UnloadAll(bool pForce);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index bbade4c9dc3..a56a193ba64 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -110,7 +110,7 @@ void MapInstanced::UnloadAll()
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
-Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
+Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
{
if (GetId() != mapId || !player)
return NULL;
@@ -124,7 +124,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
// the instance id is set in battlegroundid
NewInstanceId = player->GetBattlegroundId();
if (!NewInstanceId) return NULL;
- map = _FindMap(NewInstanceId);
+ map = FindInstanceMap(NewInstanceId);
if (!map)
map = CreateBattleground(NewInstanceId, player->GetBattleground());
}
@@ -151,7 +151,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
{
// solo/perm/group
NewInstanceId = pSave->GetInstanceId();
- map = _FindMap(NewInstanceId);
+ map = FindInstanceMap(NewInstanceId);
// it is possible that the save exists but the map doesn't
if (!map)
map = CreateInstance(NewInstanceId, pSave, pSave->GetDifficulty());
@@ -163,7 +163,11 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
NewInstanceId = sMapMgr->GenerateInstanceId();
Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(IsRaid()) : player->GetDifficulty(IsRaid());
- map = CreateInstance(NewInstanceId, NULL, diff);
+ //Seems it is now possible, but I do not know if it should be allowed
+ //ASSERT(!FindInstanceMap(NewInstanceId));
+ map = FindInstanceMap(NewInstanceId);
+ if (!map)
+ map = CreateInstance(NewInstanceId, NULL, diff);
}
}
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index af303ed0e9e..9b714cb7fb3 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -39,8 +39,12 @@ class MapInstanced : public Map
void UnloadAll();
bool CanEnter(Player* player);
- Map* CreateInstance(const uint32 mapId, Player* player);
- Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
+ Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
+ Map* FindInstanceMap(uint32 instanceId) const
+ {
+ InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
+ return(i == m_InstancedMaps.end() ? NULL : i->second);
+ }
bool DestroyInstance(InstancedMaps::iterator &itr);
void AddGridMapReference(const GridCoord &p)
@@ -60,18 +64,11 @@ class MapInstanced : public Map
virtual void InitVisibilityDistance();
private:
-
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;
- Map* _FindMap(uint32 InstanceId) const
- {
- InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
- return(i == m_InstancedMaps.end() ? NULL : i->second);
- }
-
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 78aeb32ab2d..f31f1348b44 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -95,9 +95,9 @@ void MapManager::checkAndCorrectGridStatesArray()
++i_GridStateErrorCount;
}
-Map* MapManager::_createBaseMap(uint32 id)
+Map* MapManager::CreateBaseMap(uint32 id)
{
- Map* m = _findMap(id);
+ Map* m = FindBaseMap(id);
if (m == NULL)
{
@@ -119,27 +119,34 @@ Map* MapManager::_createBaseMap(uint32 id)
return m;
}
-Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/)
+Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const
{
- ASSERT(obj);
- //if (!obj->IsInWorld()) sLog->outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
- Map* m = _createBaseMap(id);
+ Map* map = FindBaseMap(mapId);
+ if(map && map->Instanceable())
+ return NULL;
+ return map;
+}
+
+Map* MapManager::CreateMap(uint32 id, Player* player)
+{
+ Map* m = CreateBaseMap(id);
- if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
+ if (m && m->Instanceable())
+ m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player);
return m;
}
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
- Map* map = _findMap(mapid);
+ Map* map = FindBaseMap(mapid);
if (!map)
return NULL;
if (!map->Instanceable())
return instanceId == 0 ? map : NULL;
- return ((MapInstanced*)map)->FindMap(instanceId);
+ return ((MapInstanced*)map)->FindInstanceMap(instanceId);
}
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
@@ -201,8 +208,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (corpseMap == mapid)
break;
- InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(corpseMap);
- corpseMap = instance ? instance->Parent : 0;
+ InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
+ corpseMap = corpseInstance ? corpseInstance->Parent : 0;
} while (corpseMap);
if (!corpseMap)
@@ -248,7 +255,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
instaceIdToCheck = save->GetInstanceId();
// instanceId can never be 0 - will not be found
- if (!player->CheckInstanceCount(instaceIdToCheck))
+ if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead())
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES);
return false;
@@ -280,8 +287,8 @@ void MapManager::Update(uint32 diff)
iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
sObjectAccessor->Update(uint32(i_timer.GetCurrent()));
- for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
- (*iter)->Update(uint32(i_timer.GetCurrent()));
+ for (TransportSet::iterator itr = m_Transports.begin(); itr != m_Transports.end(); ++itr)
+ (*itr)->Update(uint32(i_timer.GetCurrent()));
i_timer.SetCurrent(0);
}
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 926ff2c8051..3b168a57cd5 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -35,14 +35,14 @@ class MapManager
friend class ACE_Singleton<MapManager, ACE_Thread_Mutex>;
public:
-
- Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId);
- Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
- Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
+ Map* CreateBaseMap(uint32 mapId);
+ Map* FindBaseNonInstanceMap(uint32 mapId) const;
+ Map* CreateMap(uint32 mapId, Player* player);
+ Map* FindMap(uint32 mapId, uint32 instanceId) const;
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
- Map const* m = CreateBaseMap(mapid);
+ Map const* m = const_cast<MapManager*>(this)->CreateBaseMap(mapid);
return m->GetAreaFlag(x, y, z);
}
uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
@@ -160,16 +160,15 @@ class MapManager
MapManager();
~MapManager();
- MapManager(const MapManager &);
- MapManager& operator=(const MapManager &);
-
- Map* _createBaseMap(uint32 id);
- Map* _findMap(uint32 id) const
+ Map* FindBaseMap(uint32 mapId) const
{
- MapMapType::const_iterator iter = i_maps.find(id);
+ MapMapType::const_iterator iter = i_maps.find(mapId);
return (iter == i_maps.end() ? NULL : iter->second);
}
+ MapManager(const MapManager &);
+ MapManager& operator=(const MapManager &);
+
ACE_Thread_Mutex Lock;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 1eba2fea1a2..a99d0f37c02 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -2816,7 +2816,8 @@ enum DiminishingGroup
DIMINISHING_SILENCE = 16,
DIMINISHING_SLEEP = 17,
DIMINISHING_TAUNT = 18,
- DIMINISHING_LIMITONLY = 19
+ DIMINISHING_LIMITONLY = 19,
+ DIMINISHING_DRAGONS_BREATH = 20,
};
enum SummonCategory
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 991b03c44e4..7c3b26c2646 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -29,10 +29,9 @@
#endif
template<class T>
-void
-ConfusedMovementGenerator<T>::Initialize(T &unit)
+void ConfusedMovementGenerator<T>::Initialize(T &unit)
{
- const float wander_distance = 11;
+ float const wanderDistance = 4;
float x, y, z;
x = unit.GetPositionX();
y = unit.GetPositionY();
@@ -47,8 +46,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
for (uint8 idx = 0; idx <= MAX_CONF_WAYPOINTS; ++idx)
{
- float wanderX = x + wander_distance*(float)rand_norm() - wander_distance/2;
- float wanderY = y + wander_distance*(float)rand_norm() - wander_distance/2;
+ float wanderX = x + wanderDistance * (float)rand_norm() - wanderDistance/2;
+ float wanderY = y + wanderDistance * (float)rand_norm() - wanderDistance/2;
Trinity::NormalizeMapCoord(wanderX);
Trinity::NormalizeMapCoord(wanderY);
@@ -68,7 +67,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
}
// Taken from FleeingMovementGenerator
- if (!(new_z - z) || wander_distance / fabs(new_z - z) > 1.0f)
+ if (!(new_z - z) || wanderDistance / fabs(new_z - z) > 1.0f)
{
i_waypoints[idx][0] = wanderX;
i_waypoints[idx][1] = wanderY;
@@ -89,29 +88,26 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.CastStop();
unit.StopMoving();
- unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_WALKING); // Should actually be splineflag
unit.AddUnitState(UNIT_STAT_CONFUSED);
}
template<>
-void
-ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok)
+void ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok)
{
is_water_ok = creature.canSwim();
is_land_ok = creature.canWalk();
}
template<>
-void
-ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok)
+void ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok)
{
is_water_ok = true;
is_land_ok = true;
}
template<class T>
-void
-ConfusedMovementGenerator<T>::Reset(T &unit)
+void ConfusedMovementGenerator<T>::Reset(T &unit)
{
i_nextMove = 1;
i_nextMoveTime.Reset(0);
@@ -120,8 +116,7 @@ ConfusedMovementGenerator<T>::Reset(T &unit)
}
template<class T>
-bool
-ConfusedMovementGenerator<T>::Update(T &unit, const uint32 diff)
+bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 diff)
{
if (!&unit)
return true;
@@ -141,7 +136,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 diff)
unit.ClearUnitState(UNIT_STAT_MOVE);
i_nextMove = urand(1, MAX_CONF_WAYPOINTS);
- i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
+ i_nextMoveTime.Reset(urand(100, 1000));
}
}
}
@@ -164,11 +159,11 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 diff)
}
template<class T>
-void
-ConfusedMovementGenerator<T>::Finalize(T &unit)
+void ConfusedMovementGenerator<T>::Finalize(T &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.ClearUnitState(UNIT_STAT_CONFUSED);
+
if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetTarget(unit.getVictim()->GetGUID());
}
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 808d8318ea9..396b0c489f2 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -351,7 +351,7 @@ void FlightPathMovementGenerator::InitEndGridInfo()
void FlightPathMovementGenerator::PreloadEndGrid()
{
// used to preload the final grid where the flightmaster is
- Map* endMap = sMapMgr->FindMap(m_endMapId);
+ Map* endMap = sMapMgr->FindBaseNonInstanceMap(m_endMapId);
// Load the grid
if (endMap)
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index bbef60aa5e7..bd8840ff8a8 100755
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -359,7 +359,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddCreatureToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
@@ -385,7 +385,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
+ Map* map = sMapMgr->CreateBaseMap(data->mapid);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 9650afb60e2..29bd95a73a3 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -22,127 +22,132 @@
Quest::Quest(Field* questRecord)
{
- QuestId = questRecord[0].GetUInt32();
- QuestMethod = questRecord[1].GetUInt32();
- ZoneOrSort = questRecord[2].GetInt32();
- SkillOrClassMask = questRecord[3].GetInt32();
- MinLevel = questRecord[4].GetUInt32();
- MaxLevel = questRecord[5].GetUInt32();
- QuestLevel = questRecord[6].GetInt32();
- Type = questRecord[7].GetUInt32();
- RequiredRaces = questRecord[8].GetUInt32();
- RequiredSkillValue = questRecord[9].GetUInt32();
- RepObjectiveFaction = questRecord[10].GetUInt32();
- RepObjectiveValue = questRecord[11].GetInt32();
- RepObjectiveFaction2 = questRecord[12].GetUInt32();
- RepObjectiveValue2 = questRecord[13].GetInt32();
- RequiredMinRepFaction = questRecord[14].GetUInt32();
- RequiredMinRepValue = questRecord[15].GetInt32();
- RequiredMaxRepFaction = questRecord[16].GetUInt32();
- RequiredMaxRepValue = questRecord[17].GetInt32();
- SuggestedPlayers = questRecord[18].GetUInt32();
- LimitTime = questRecord[19].GetUInt32();
- QuestFlags = questRecord[20].GetUInt32();
- uint32 SpecialFlags = questRecord[21].GetUInt16();
- CharTitleId = questRecord[22].GetUInt32();
- PlayersSlain = questRecord[23].GetUInt32();
- BonusTalents = questRecord[24].GetUInt32();
- RewArenaPoints = questRecord[25].GetInt32();
- PrevQuestId = questRecord[26].GetInt32();
- NextQuestId = questRecord[27].GetInt32();
- ExclusiveGroup = questRecord[28].GetInt32();
- NextQuestInChain = questRecord[29].GetUInt32();
- XPId = questRecord[30].GetUInt32();
- SrcItemId = questRecord[31].GetUInt32();
- SrcItemCount = questRecord[32].GetUInt32();
- SrcSpell = questRecord[33].GetUInt32();
- Title = questRecord[34].GetString();
- Details = questRecord[35].GetString();
- Objectives = questRecord[36].GetString();
- OfferRewardText = questRecord[37].GetString();
- RequestItemsText = questRecord[38].GetString();
- EndText = questRecord[39].GetString();
- CompletedText = questRecord[40].GetString();
+ Id = questRecord[0].GetUInt32();
+ Method = questRecord[1].GetUInt32();
+ Level = questRecord[2].GetInt32();
+ MinLevel = questRecord[3].GetUInt32();
+ MaxLevel = questRecord[4].GetUInt32();
+ ZoneOrSort = questRecord[5].GetInt32();
+ Type = questRecord[6].GetUInt32();
+ SuggestedPlayers = questRecord[7].GetUInt32();
+ LimitTime = questRecord[8].GetUInt32();
+ RequiredClasses = questRecord[9].GetUInt32();
+ RequiredRaces = questRecord[10].GetUInt32();
+ RequiredSkillId = questRecord[11].GetUInt32();
+ RequiredSkillPoints = questRecord[12].GetUInt32();
+ RequiredFactionId1 = questRecord[13].GetUInt32();
+ RequiredFactionId2 = questRecord[14].GetUInt32();
+ RequiredFactionValue1 = questRecord[15].GetInt32();
+ RequiredFactionValue2 = questRecord[16].GetInt32();
+ RequiredMinRepFaction = questRecord[17].GetUInt32();
+ RequiredMaxRepFaction = questRecord[18].GetUInt32();
+ RequiredMinRepValue = questRecord[19].GetInt32();
+ RequiredMaxRepValue = questRecord[20].GetInt32();
+ PrevQuestId = questRecord[21].GetInt32();
+ NextQuestId = questRecord[22].GetInt32();
+ ExclusiveGroup = questRecord[23].GetInt32();
+ NextQuestIdChain = questRecord[24].GetUInt32();
+ RewardXPId = questRecord[25].GetUInt32();
+ RewardOrRequiredMoney = questRecord[26].GetInt32();
+ RewardMoneyMaxLevel = questRecord[27].GetUInt32();
+ RewardSpell = questRecord[28].GetUInt32();
+ RewardSpellCast = questRecord[29].GetInt32();
+ RewardHonor = questRecord[30].GetUInt32();
+ RewardHonorMultiplier = questRecord[31].GetFloat();
+ RewardMailTemplateId = questRecord[32].GetUInt32();
+ RewardMailDelay = questRecord[33].GetUInt32();
+ SourceItemId = questRecord[34].GetUInt32();
+ SourceItemIdCount = questRecord[35].GetUInt32();
+ SourceSpellid = questRecord[36].GetUInt32();
+ Flags = questRecord[37].GetUInt32();
+ uint32 SpecialFlags = questRecord[38].GetUInt16();
+ RewardTitleId = questRecord[39].GetUInt32();
+ RequiredPlayerKills = questRecord[40].GetUInt32();
+ RewardTalents = questRecord[41].GetUInt32();
+ RewardArenaPoints = questRecord[42].GetInt32();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ObjectiveText[i] = questRecord[41+i].GetString();
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewardItemId[i] = questRecord[43+i].GetUInt32();
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- ReqItemId[i] = questRecord[45+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
+ RewardItemIdCount[i] = questRecord[47+i].GetUInt32();
- for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- ReqItemCount[i] = questRecord[51+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewardChoiceItemId[i] = questRecord[51+i].GetUInt32();
- for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ReqSourceId[i] = questRecord[57+i].GetUInt32();
+ for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
+ RewardChoiceItemCount[i] = questRecord[57+i].GetUInt32();
+
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionId[i] = questRecord[63+i].GetUInt32();
- for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- ReqSourceCount[i] = questRecord[61+i].GetUInt32();
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionValueId[i] = questRecord[68+i].GetInt32();
- for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32();
+ for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
+ RewardFactionValueIdOverride[i] = questRecord[73+i].GetInt32();
+
+ PointMapId = questRecord[78].GetUInt32();
+ PointX = questRecord[79].GetFloat();
+ PointY = questRecord[80].GetFloat();
+ PointOption = questRecord[81].GetUInt32();
+ Title = questRecord[82].GetString();
+ Objectives = questRecord[83].GetString();
+ Details = questRecord[84].GetString();
+ EndText = questRecord[85].GetString();
+ OfferRewardText = questRecord[86].GetString();
+ RequestItemsText = questRecord[87].GetString();
+ CompletedText = questRecord[88].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32();
+ RequiredNpcOrGo[i] = questRecord[89+i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- ReqSpell[i] = questRecord[73+i].GetUInt32();
+ RequiredNpcOrGoCount[i] = questRecord[93+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewChoiceItemId[i] = questRecord[77+i].GetUInt32();
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ RequiredSourceItemid[i] = questRecord[97+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- RewChoiceItemCount[i] = questRecord[83+i].GetUInt32();
+ for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
+ RequiredSourceItemId[i] = questRecord[101+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewItemId[i] = questRecord[89+i].GetUInt32();
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ RequiredItemId[i] = questRecord[105+i].GetUInt32();
- for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
- RewItemCount[i] = questRecord[93+i].GetUInt32();
+ for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
+ RequiredItemCount[i] = questRecord[111+i].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepFaction[i] = questRecord[97+i].GetUInt32();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ RequiredSpellCast[i] = questRecord[117+i].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepValueId[i] = questRecord[102+i].GetInt32();
+ // int8 Unknown0 = questRecord[121].GetUInt32();
- for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- RewRepValue[i] = questRecord[107+i].GetInt32();
-
- RewHonorAddition = questRecord[112].GetUInt32();
- RewHonorMultiplier = questRecord[113].GetFloat();
- RewOrReqMoney = questRecord[114].GetInt32();
- RewMoneyMaxLevel = questRecord[115].GetUInt32();
- RewSpell = questRecord[116].GetUInt32();
- RewSpellCast = questRecord[117].GetInt32();
- RewMailTemplateId = questRecord[118].GetUInt32();
- RewMailDelaySecs = questRecord[119].GetUInt32();
- PointMapId = questRecord[120].GetUInt32();
- PointX = questRecord[121].GetFloat();
- PointY = questRecord[122].GetFloat();
- PointOpt = questRecord[123].GetUInt32();
+ for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ ObjectiveText[i] = questRecord[122+i].GetString();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmote[i] = questRecord[124+i].GetUInt32();
+ DetailsEmote[i] = questRecord[126+i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32();
+ DetailsEmoteDelay[i] = questRecord[130+i].GetUInt32();
- IncompleteEmote = questRecord[132].GetUInt32();
- CompleteEmote = questRecord[133].GetUInt32();
+ EmoteOnIncomplete = questRecord[134].GetUInt32();
+ EmoteOnComplete = questRecord[135].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmote[i] = questRecord[134+i].GetInt32();
+ OfferRewardEmote[i] = questRecord[136+i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
- OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32();
+ OfferRewardEmoteDelay[i] = questRecord[140+i].GetInt32();
+
+ StartScript = questRecord[144].GetUInt32();
+ CompleteScript = questRecord[145].GetUInt32();
- QuestStartScript = questRecord[142].GetUInt32();
- QuestCompleteScript = questRecord[143].GetUInt32();
+ // int32 WDBVerified = questRecord[146].GetInt32();
- QuestFlags |= SpecialFlags << 20;
- if (QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
- QuestFlags |= QUEST_FLAGS_AUTO_ACCEPT;
+ Flags |= SpecialFlags << 20;
+ if (Flags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT)
+ Flags |= QUEST_FLAGS_AUTO_ACCEPT;
m_reqitemscount = 0;
m_reqCreatureOrGOcount = 0;
@@ -150,19 +155,19 @@ Quest::Quest(Field* questRecord)
m_rewchoiceitemscount = 0;
for (int i=0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (ReqItemId[i])
+ if (RequiredItemId[i])
++m_reqitemscount;
for (int i=0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (ReqCreatureOrGOId[i])
+ if (RequiredNpcOrGo[i])
++m_reqCreatureOrGOcount;
for (int i=0; i < QUEST_REWARDS_COUNT; ++i)
- if (RewItemId[i])
+ if (RewardItemId[i])
++m_rewitemscount;
for (int i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
- if (RewChoiceItemId[i])
+ if (RewardChoiceItemId[i])
++m_rewchoiceitemscount;
}
@@ -170,7 +175,7 @@ uint32 Quest::XPValue(Player* player) const
{
if (player)
{
- int32 quest_level = (QuestLevel == -1 ? player->getLevel() : QuestLevel);
+ int32 quest_level = (Level == -1 ? player->getLevel() : Level);
const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
if (!xpentry)
return 0;
@@ -181,7 +186,7 @@ uint32 Quest::XPValue(Player* player) const
else if (diffFactor > 10)
diffFactor = 10;
- uint32 xp = diffFactor * xpentry->Exp[XPId] / 10;
+ uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
@@ -199,15 +204,15 @@ uint32 Quest::XPValue(Player* player) const
int32 Quest::GetRewOrReqMoney() const
{
- if (RewOrReqMoney <= 0)
- return RewOrReqMoney;
+ if (RewardOrRequiredMoney <= 0)
+ return RewardOrRequiredMoney;
- return int32(RewOrReqMoney * sWorld->getRate(RATE_DROP_MONEY));
+ return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_DROP_MONEY));
}
bool Quest::IsAutoComplete() const
{
- return QuestMethod == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
+ return Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
}
bool Quest::IsAllowedInRaid() const
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 90e52660160..fc9a432a11b 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -141,7 +141,7 @@ enum __QuestFlags
QUEST_FLAGS_UNAVAILABLE = 0x00004000, // Used on quests that are not generically available
QUEST_FLAGS_WEEKLY = 0x00008000,
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
- QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with ReqItemId and SrcItemId
+ QUEST_FLAGS_SPECIAL_ITEM = 0x00020000, // has something to do with RequiredItemId and SourceItemId
QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text
QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future.
@@ -185,24 +185,25 @@ class Quest
Quest(Field* questRecord);
uint32 XPValue(Player* player) const;
- bool HasFlag(uint32 flag) const { return (QuestFlags & flag) != 0; }
- void SetFlag(uint32 flag) { QuestFlags |= flag; }
+ bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
+ void SetFlag(uint32 flag) { Flags |= flag; }
// table data accessors:
- uint32 GetQuestId() const { return QuestId; }
- uint32 GetQuestMethod() const { return QuestMethod; }
+ uint32 GetQuestId() const { return Id; }
+ uint32 GetQuestMethod() const { return Method; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
- int32 GetSkillOrClassMask() const { return SkillOrClassMask; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetMaxLevel() const { return MaxLevel; }
- uint32 GetQuestLevel() const { return QuestLevel; }
+ uint32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
+ uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
- uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
- uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
- int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
- uint32 GetRepObjectiveFaction2() const { return RepObjectiveFaction2; }
- int32 GetRepObjectiveValue2() const { return RepObjectiveValue2; }
+ uint32 GetRequiredSkill() const { return RequiredSkillId; }
+ uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
+ uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
+ int32 GetRepObjectiveValue() const { return RequiredFactionValue1; }
+ uint32 GetRepObjectiveFaction2() const { return RequiredFactionId2; }
+ int32 GetRepObjectiveValue2() const { return RequiredFactionValue2; }
uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
@@ -212,15 +213,15 @@ class Quest
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
- uint32 GetNextQuestInChain() const { return NextQuestInChain; }
- uint32 GetCharTitleId() const { return CharTitleId; }
- uint32 GetPlayersSlain() const { return PlayersSlain; }
- uint32 GetBonusTalents() const { return BonusTalents; }
- int32 GetRewArenaPoints() const {return RewArenaPoints; }
- uint32 GetXPId() const { return XPId; }
- uint32 GetSrcItemId() const { return SrcItemId; }
- uint32 GetSrcItemCount() const { return SrcItemCount; }
- uint32 GetSrcSpell() const { return SrcSpell; }
+ uint32 GetNextQuestInChain() const { return NextQuestIdChain; }
+ uint32 GetCharTitleId() const { return RewardTitleId; }
+ uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
+ uint32 GetBonusTalents() const { return RewardTalents; }
+ int32 GetRewArenaPoints() const {return RewardArenaPoints; }
+ uint32 GetXPId() const { return RewardXPId; }
+ uint32 GetSrcItemId() const { return SourceItemId; }
+ uint32 GetSrcItemCount() const { return SourceItemIdCount; }
+ uint32 GetSrcSpell() const { return SourceSpellid; }
std::string GetTitle() const { return Title; }
std::string GetDetails() const { return Details; }
std::string GetObjectives() const { return Objectives; }
@@ -229,50 +230,50 @@ class Quest
std::string GetEndText() const { return EndText; }
std::string GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
- uint32 GetRewHonorAddition() const { return RewHonorAddition; }
- float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
- uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
+ uint32 GetRewHonorAddition() const { return RewardHonor; }
+ float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
+ uint32 GetRewMoneyMaxLevel() const { return RewardMoneyMaxLevel; }
// use in XP calculation at client
- uint32 GetRewSpell() const { return RewSpell; }
- int32 GetRewSpellCast() const { return RewSpellCast; }
- uint32 GetRewMailTemplateId() const { return RewMailTemplateId; }
- uint32 GetRewMailDelaySecs() const { return RewMailDelaySecs; }
+ uint32 GetRewSpell() const { return RewardSpell; }
+ int32 GetRewSpellCast() const { return RewardSpellCast; }
+ uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
+ uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
- uint32 GetPointOpt() const { return PointOpt; }
- uint32 GetIncompleteEmote() const { return IncompleteEmote; }
- uint32 GetCompleteEmote() const { return CompleteEmote; }
- uint32 GetQuestStartScript() const { return QuestStartScript; }
- uint32 GetQuestCompleteScript() const { return QuestCompleteScript; }
- bool IsRepeatable() const { return QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE; }
+ uint32 GetPointOpt() const { return PointOption; }
+ uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
+ uint32 GetCompleteEmote() const { return EmoteOnComplete; }
+ uint32 GetQuestStartScript() const { return StartScript; }
+ uint32 GetQuestCompleteScript() const { return CompleteScript; }
+ bool IsRepeatable() const { return Flags & QUEST_TRINITY_FLAGS_REPEATABLE; }
bool IsAutoComplete() const;
- uint32 GetFlags() const { return QuestFlags; }
- bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
- bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
- bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
- bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
+ uint32 GetFlags() const { return Flags; }
+ bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; }
+ bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; }
+ bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
+ bool IsAutoAccept() const { return Flags & QUEST_FLAGS_AUTO_ACCEPT; }
bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; }
bool IsAllowedInRaid() const;
- bool IsDFQuest() const { return QuestFlags & QUEST_TRINITY_FLAGS_DF_QUEST; }
+ bool IsDFQuest() const { return Flags & QUEST_TRINITY_FLAGS_DF_QUEST; }
uint32 CalculateHonorGain(uint8 level) const;
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
- uint32 ReqItemId[QUEST_ITEM_OBJECTIVES_COUNT];
- uint32 ReqItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
- uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT];
- uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT];
- int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
- uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
- uint32 ReqSpell[QUEST_OBJECTIVES_COUNT];
- uint32 RewChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
- uint32 RewChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
- uint32 RewItemId[QUEST_REWARDS_COUNT];
- uint32 RewItemCount[QUEST_REWARDS_COUNT];
- uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
- int32 RewRepValueId[QUEST_REPUTATIONS_COUNT];
- int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
+ uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
+ uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
+ uint32 RequiredSourceItemid[QUEST_SOURCE_ITEM_IDS_COUNT];
+ uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
+ int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
+ uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
+ uint32 RequiredSpellCast[QUEST_OBJECTIVES_COUNT];
+ uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
+ uint32 RewardChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
+ uint32 RewardItemId[QUEST_REWARDS_COUNT];
+ uint32 RewardItemIdCount[QUEST_REWARDS_COUNT];
+ uint32 RewardFactionId[QUEST_REPUTATIONS_COUNT];
+ int32 RewardFactionValueId[QUEST_REPUTATIONS_COUNT];
+ int32 RewardFactionValueIdOverride[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
@@ -297,39 +298,40 @@ class Quest
// table data
protected:
- uint32 QuestId;
- uint32 QuestMethod;
+ uint32 Id;
+ uint32 Method;
int32 ZoneOrSort;
- int32 SkillOrClassMask;
uint32 MinLevel;
uint32 MaxLevel;
- int32 QuestLevel;
+ int32 Level;
uint32 Type;
+ uint32 RequiredClasses;
uint32 RequiredRaces;
- uint32 RequiredSkillValue;
- uint32 RepObjectiveFaction;
- int32 RepObjectiveValue;
- uint32 RepObjectiveFaction2;
- int32 RepObjectiveValue2;
+ uint32 RequiredSkillId;
+ uint32 RequiredSkillPoints;
+ uint32 RequiredFactionId1;
+ int32 RequiredFactionValue1;
+ uint32 RequiredFactionId2;
+ int32 RequiredFactionValue2;
uint32 RequiredMinRepFaction;
int32 RequiredMinRepValue;
uint32 RequiredMaxRepFaction;
int32 RequiredMaxRepValue;
uint32 SuggestedPlayers;
uint32 LimitTime;
- uint32 QuestFlags;
- uint32 CharTitleId;
- uint32 PlayersSlain;
- uint32 BonusTalents;
- int32 RewArenaPoints;
+ uint32 Flags;
+ uint32 RewardTitleId;
+ uint32 RequiredPlayerKills;
+ uint32 RewardTalents;
+ int32 RewardArenaPoints;
int32 PrevQuestId;
int32 NextQuestId;
int32 ExclusiveGroup;
- uint32 NextQuestInChain;
- uint32 XPId;
- uint32 SrcItemId;
- uint32 SrcItemCount;
- uint32 SrcSpell;
+ uint32 NextQuestIdChain;
+ uint32 RewardXPId;
+ uint32 SourceItemId;
+ uint32 SourceItemIdCount;
+ uint32 SourceSpellid;
std::string Title;
std::string Details;
std::string Objectives;
@@ -337,22 +339,22 @@ class Quest
std::string RequestItemsText;
std::string EndText;
std::string CompletedText;
- uint32 RewHonorAddition;
- float RewHonorMultiplier;
- int32 RewOrReqMoney;
- uint32 RewMoneyMaxLevel;
- uint32 RewSpell;
- int32 RewSpellCast;
- uint32 RewMailTemplateId;
- uint32 RewMailDelaySecs;
+ uint32 RewardHonor;
+ float RewardHonorMultiplier;
+ int32 RewardOrRequiredMoney;
+ uint32 RewardMoneyMaxLevel;
+ uint32 RewardSpell;
+ int32 RewardSpellCast;
+ uint32 RewardMailTemplateId;
+ uint32 RewardMailDelay;
uint32 PointMapId;
float PointX;
float PointY;
- uint32 PointOpt;
- uint32 IncompleteEmote;
- uint32 CompleteEmote;
- uint32 QuestStartScript;
- uint32 QuestCompleteScript;
+ uint32 PointOption;
+ uint32 EmoteOnIncomplete;
+ uint32 EmoteOnComplete;
+ uint32 StartScript;
+ uint32 CompleteScript;
};
struct QuestStatusData
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 88c9795e896..4236ef49212 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -321,11 +321,11 @@ void Map::ScriptsProcess()
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
+ for (MapManager::TransportSet::iterator itr2 = sMapMgr->m_Transports.begin(); itr2 != sMapMgr->m_Transports.end(); ++itr2)
{
- if ((*iter)->GetGUID() == step.sourceGUID)
+ if ((*itr2)->GetGUID() == step.sourceGUID)
{
- source = *iter;
+ source = *itr2;
break;
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
index 9bbf98ce3fc..c7299eb0caa 100755
--- a/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
@@ -107,9 +107,9 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
*Target << uint8(unk1);
if (unk1)
{
- uint8 unk2 = (crc != 0x4c1c776d); // If addon is Standard addon CRC
- *Target << uint8(unk2);
- if (unk2)
+ uint8 unk = (crc != 0x4c1c776d); // If addon is Standard addon CRC
+ *Target << uint8(unk);
+ if (unk)
Target->append(tdata, sizeof(tdata));
*Target << uint32(0);
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index a468d05bcdf..83b9ab048ad 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -658,7 +658,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
- newChar.SaveToDB();
+ newChar.SaveToDB(true);
createInfo->CharCount += 1;
SQLTransaction trans = LoginDatabase.BeginTransaction();
@@ -920,7 +920,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
}
}
- if (!pCurrChar->GetMap()->AddToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
+ if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
{
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
@@ -1170,6 +1170,8 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult result, std:
data << uint64(guid);
data << newname;
SendPacket(&data);
+
+ sWorld->UpdateCharacterNameData(guidLow, newname);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
@@ -1407,9 +1409,9 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
}
CharacterDatabase.EscapeString(newname);
- if (QueryResult result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
+ if (QueryResult oldNameResult = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid ='%u'", GUID_LOPART(guid)))
{
- std::string oldname = result->Fetch()[0].GetString();
+ std::string oldname = oldNameResult->Fetch()[0].GetString();
std::string IP_str = GetRemoteAddress();
sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
}
@@ -1634,7 +1636,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("UPDATE `characters` SET name='%s', race='%u', at_login=at_login & ~ %u WHERE guid='%u'", newname.c_str(), race, used_loginFlag, lowGuid);
trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", lowGuid);
- sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
+ sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
BattlegroundTeamId team = BG_TEAM_ALLIANCE;
diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
index 1ff1181bc6a..3df59b9bba1 100755
--- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
@@ -205,14 +205,14 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
- if (!qRew->RewItemId[i])
+ if (!qRew->RewardItemId[i])
continue;
- iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
- data << uint32(qRew->RewItemId[i]);
+ data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
- data << uint32(qRew->RewItemCount[i]);
+ data << uint32(qRew->RewardItemIdCount[i]);
}
}
}
@@ -495,14 +495,14 @@ void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntr
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
- if (!qRew->RewItemId[i])
+ if (!qRew->RewardItemId[i])
continue;
- iProto = sObjectMgr->GetItemTemplate(qRew->RewItemId[i]);
+ iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
- data << uint32(qRew->RewItemId[i]);
+ data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
- data << uint32(qRew->RewItemCount[i]);
+ data << uint32(qRew->RewardItemIdCount[i]);
}
}
SendPacket(&data);
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index 785fcdbf067..2dee8e3ae15 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -596,11 +596,11 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data)
data << uint32(0); // probably changed in 3.3.3
data << uint32((*itr)->stationery); // stationery (Stationery.dbc)
data << uint32((*itr)->money); // Gold
- data << uint32((*itr)->checked); // flags
+ data << uint32((*itr)->checked); // flags
data << float(((*itr)->expire_time-time(NULL))/DAY); // Time
data << uint32((*itr)->mailTemplateId); // mail template (MailTemplate.dbc)
- data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
- data << (*itr)->body; // message? max 8000
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3, max 256
+ data << (*itr)->body; // message? max 8000
data << uint8(item_count); // client limit is 0x10
for (uint8 i = 0; i < item_count; ++i)
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 0e96d22310d..4e45eb2d6c6 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -68,11 +68,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
- oldMap->RemoveFromMap(GetPlayer(), false);
+ oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
// relocate the player to the teleport destination
- Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer(), 0);
+ Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
@@ -88,7 +88,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetMap(newMap);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
- if (!GetPlayer()->GetMap()->AddToMap(GetPlayer()))
+ if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index fbd6c23d20f..e0bcadc89e9 100755
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -200,7 +200,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data)
bool destroyItem = true;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
- if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
+ if ((qInfo->RequiredItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetTemplate()->MaxCount > 0))
{
destroyItem = false;
break;
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index df7816f7cb9..311a94d4217 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1329,7 +1329,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x514*/ { "SMSG_SEND_ALL_COMBAT_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x515*/ { "SMSG_OPEN_LFG_DUNGEON_FINDER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x516*/ { "SMSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x517*/ { "CMSG_MOVE_SET_COLLISION_HGT_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
+ /*0x517*/ { "CMSG_MOVE_SET_COLLISION_HGT_ACK", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x518*/ { "MSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x519*/ { "CMSG_CLEAR_RANDOM_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x51A*/ { "CMSG_CLEAR_HOLIDAY_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index dccb320328d..14c86286718 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -494,7 +494,7 @@ void WorldSession::LogoutPlayer(bool Save)
_player->CleanupsBeforeDelete();
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow());
Map* _map = _player->GetMap();
- _map->RemoveFromMap(_player, true);
+ _map->RemovePlayerFromMap(_player, true);
SetPlayer(NULL); // deleted in Remove call
///- Send the 'logout complete' packet to the client
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 152f94ad420..c4487fbd950 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -563,10 +563,10 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
amount += (int32)DoneActualBenefit;
// Arena - Dampening
- if (AuraEffect const* pAurEff = caster->GetAuraEffect(74410, 0))
- AddPctN(amount, pAurEff->GetAmount());
- // Battleground - Dampening
- else if (AuraEffect const* pAurEff = caster->GetAuraEffect(74411, 0))
+ AuraEffect const* pAurEff = caster->GetAuraEffect(74410, 0);
+ if (!pAurEff)
+ pAurEff = caster->GetAuraEffect(74411, 0); // Battleground - Dampening
+ if (pAurEff)
AddPctN(amount, pAurEff->GetAmount());
return amount;
@@ -1508,15 +1508,15 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
// Nurturing Instinct
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0))
{
- uint32 spellId = 0;
+ uint32 spellId3 = 0;
switch (aurEff->GetId())
{
- case 33872:
- spellId = 47179;
- break;
- case 33873:
- spellId = 47180;
- break;
+ case 33872:
+ spellId3 = 47179;
+ break;
+ case 33873:
+ spellId3 = 47180;
+ break;
}
target->CastSpell(target, spellId, true, NULL, this);
}
@@ -4892,8 +4892,8 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
// Living Bomb
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
{
- AuraRemoveMode mode = aurApp->GetRemoveMode();
- if (caster && (mode == AURA_REMOVE_BY_ENEMY_SPELL || mode == AURA_REMOVE_BY_EXPIRE))
+ AuraRemoveMode removeMode = aurApp->GetRemoveMode();
+ if (caster && (removeMode == AURA_REMOVE_BY_ENEMY_SPELL || removeMode == AURA_REMOVE_BY_EXPIRE))
caster->CastSpell(target, GetAmount(), true);
}
break;
@@ -6019,13 +6019,15 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
case 65923:
{
Unit* permafrostCaster = NULL;
- if (Aura* permafrostAura = target->GetAura(66193))
- permafrostCaster = permafrostAura->GetCaster();
- else if (Aura* permafrostAura = target->GetAura(67855))
- permafrostCaster = permafrostAura->GetCaster();
- else if (Aura* permafrostAura = target->GetAura(67856))
- permafrostCaster = permafrostAura->GetCaster();
- else if (Aura* permafrostAura = target->GetAura(67857))
+ Aura* permafrostAura = target->GetAura(66193);
+ if (!permafrostAura)
+ permafrostAura = target->GetAura(67855);
+ if (!permafrostAura)
+ permafrostAura = target->GetAura(67856);
+ if (!permafrostAura)
+ permafrostAura = target->GetAura(67857);
+
+ if (permafrostAura)
permafrostCaster = permafrostAura->GetCaster();
if (permafrostCaster)
@@ -6461,15 +6463,15 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
// damage caster for heal amount
if (target != caster && GetSpellInfo()->AttributesEx2 & SPELL_ATTR2_HEALTH_FUNNEL)
{
- uint32 damage = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); // damage is not affected by spell power
- if ((int32)damage > gain)
- damage = gain;
- uint32 absorb = 0;
- caster->DealDamageMods(caster, damage, &absorb);
- caster->SendSpellNonMeleeDamageLog(caster, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, 0, false, 0, false);
+ uint32 funnelDamage = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); // damage is not affected by spell power
+ if ((int32)funnelDamage > gain)
+ funnelDamage = gain;
+ uint32 funnelAbsorb = 0;
+ caster->DealDamageMods(caster, funnelDamage, &funnelAbsorb);
+ caster->SendSpellNonMeleeDamageLog(caster, GetId(), funnelDamage, GetSpellInfo()->GetSchoolMask(), funnelAbsorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
- caster->DealDamage(caster, damage, &cleanDamage, NODAMAGE, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
+ caster->DealDamage(caster, funnelDamage, &cleanDamage, NODAMAGE, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
}
uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index c34391471d7..7f754253719 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -80,6 +80,7 @@ class AuraEffect
bool IsPeriodic() const { return m_isPeriodic; }
void SetPeriodic(bool isPeriodic) { m_isPeriodic = isPeriodic; }
bool IsAffectedOnSpell(SpellInfo const* spell) const;
+ bool HasSpellClassMask() const { return m_spellInfo->Effects[m_effIndex].SpellClassMask; }
void SendTickImmune(Unit* target, Unit* caster) const;
void PeriodicTick(AuraApplication * aurApp, Unit* caster) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index df6ac44f2cc..525084a70ed 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -557,7 +557,14 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
else
{
// owner has to be in world, or effect has to be applied to self
- ASSERT((!GetOwner()->IsInWorld() && GetOwner() == itr->first) || GetOwner()->IsInMap(itr->first));
+ if (!GetOwner()->IsSelfOrInSameMap(itr->first))
+ {
+ //TODO: There is a crash caused by shadowfiend load addon
+ sLog->outCrash("Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
+ GetOwner()->GetName(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1),
+ itr->first->GetName(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1));
+ ASSERT(false);
+ }
itr->first->_CreateAuraApplication(this, itr->second);
++itr;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index dc56e04c3b5..8a4c0a768d8 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -641,23 +641,24 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
// try to select correct unit target if not provided by client or by serverside cast
if (neededTargets & (TARGET_FLAG_UNIT_MASK))
{
- Unit* target = NULL;
+ Unit* unit = NULL;
// try to use player selection as a target
if (Player* playerCaster = m_caster->ToPlayer())
{
// selection has to be found and to be valid target for the spell
if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetSelection()))
if (m_spellInfo->CheckExplicitTarget(m_caster, selectedUnit) == SPELL_CAST_OK)
- target = selectedUnit;
+ unit = selectedUnit;
}
// try to use attacked unit as a target
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
- target = m_caster->getVictim();
+ unit = m_caster->getVictim();
+
// didn't find anything - let's use self as target
- if (!target && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
- target = m_caster;
+ if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
+ unit = m_caster;
- m_targets.SetUnitTarget(target);
+ m_targets.SetUnitTarget(unit);
}
}
@@ -1218,11 +1219,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (spellHitTarget)
{
- SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
- if (missInfo != SPELL_MISS_NONE)
+ SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
+ if (missInfo2 != SPELL_MISS_NONE)
{
- if (missInfo != SPELL_MISS_MISS)
- m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
+ if (missInfo2 != SPELL_MISS_MISS)
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo2);
m_damage = 0;
spellHitTarget = NULL;
}
@@ -6798,7 +6799,7 @@ void Spell::SelectTrajTargets()
if (!dist2d)
return;
- float dz = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
+ float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
UnitList unitList;
SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
@@ -6808,8 +6809,9 @@ void Spell::SelectTrajTargets()
unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster));
float b = tangent(m_targets.GetElevation());
- float a = (dz - dist2d * b) / (dist2d * dist2d);
- if (a > -0.0001f) a = 0;
+ float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
+ if (a > -0.0001f)
+ a = 0;
DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
float bestDist = m_spellInfo->GetMaxRange(false);
@@ -6837,9 +6839,14 @@ void Spell::SelectTrajTargets()
}
#define CHECK_DIST {\
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if (dist > bestDist) continue;\
- if (dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ if (dist > bestDist)\
+ continue;\
+ if (dist < objDist2d + size && dist > objDist2d - size)\
+ {\
+ bestDist = dist;\
+ break;\
+ }\
}
if (!a)
@@ -7027,7 +7034,7 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo
break;
default:
ASSERT(false);
- break;
+ return false;
}
(*scritr)->_PrepareScriptCall(hookType);
for (; effItr != effEndItr ; ++effItr)
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 26ef498b6ff..a4cf8e6a469 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -923,7 +923,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- uint32 spell_id = roll_chance_i(50)
+ spell_id = roll_chance_i(50)
? 29277 // Summon Purified Helboar Meat
: 29278; // Summon Toxic Helboar Meat
@@ -951,12 +951,16 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
return;
case 35745: // Socrethar's Stone
{
- uint32 spell_id;
switch (m_caster->GetAreaId())
{
- case 3900: spell_id = 35743; break; // Socrethar Portal
- case 3742: spell_id = 35744; break; // Socrethar Portal
- default: return;
+ case 3900:
+ spell_id = 35743;
+ break; // Socrethar Portal
+ case 3742:
+ spell_id = 35744;
+ break; // Socrethar Portal
+ default:
+ return;
}
m_caster->CastSpell(m_caster, spell_id, true);
@@ -1453,7 +1457,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
{
uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
- int32 bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->Effects[EFFECT_0].DamageMultiplier)));
+ bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->Effects[EFFECT_0].DamageMultiplier)));
// Improved Death Strike
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellInfo(), 2));
@@ -1465,12 +1469,12 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
{
if (m_caster->IsFriendlyTo(unitTarget))
{
- int32 bp = int32(damage * 1.5f);
+ bp = int32(damage * 1.5f);
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
- int32 bp = damage;
+ bp = damage;
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
@@ -2141,6 +2145,16 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex)
&& effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
+ //! it's possible for spells with this spell effect to either have a target or no target
+ //! in case of a target, we will execute this handler on SPELL_EFFECT_HANDLE_HIT_TARGET
+ //! with all relevant variables, and we will skip SPELL_EFFECT_HANDLE_HIT
+ if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
+ {
+ if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() != 0 ||
+ GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() != 0)
+ return;
+ }
+
WorldObject* target = NULL;
// call events for target if present
@@ -4953,6 +4967,25 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
return;
}
+ case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
+ {
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ unitTarget->ToCreature()->DespawnOrUnsummon();
+
+ return;
+ }
+ case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Delete item from inventory at death
+ m_caster->ToPlayer()->DestroyItemCount(damage, 5, true);
+
+ return;
+ }
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
{
@@ -6319,13 +6352,13 @@ void Spell::EffectQuestClear(SpellEffIndex effIndex)
// remove all quest entries for 'entry' from quest log
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
- uint32 quest = player->GetQuestSlotQuestId(slot);
- if (quest == quest_id)
+ uint32 logQuest = player->GetQuestSlotQuestId(slot);
+ if (logQuest == quest_id)
{
player->SetQuestSlot(slot, 0);
- // we ignore unequippable quest items in this case, its' still be equipped
- player->TakeQuestSourceItem(quest, false);
+ // we ignore unequippable quest items in this case, it's still be equipped
+ player->TakeQuestSourceItem(logQuest, false);
}
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b669f8fe866..c382cb56a62 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -96,7 +96,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto,
return DIMINISHING_CONTROLLED_ROOT;
// Dragon's Breath
else if (spellproto->SpellFamilyFlags[0] & 0x800000)
- return DIMINISHING_DISORIENT;
+ return DIMINISHING_DRAGONS_BREATH;
break;
}
case SPELLFAMILY_WARRIOR:
@@ -167,7 +167,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto,
}
case SPELLFAMILY_HUNTER:
{
- // Hunter's mark
+ // Hunter's Mark
if ((spellproto->SpellFamilyFlags[0] & 0x400) && spellproto->SpellIconID == 538)
return DIMINISHING_LIMITONLY;
// Scatter Shot (own diminishing)
@@ -321,20 +321,20 @@ bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch (group)
{
+ case DIMINISHING_BANISH:
case DIMINISHING_CONTROLLED_STUN:
- case DIMINISHING_STUN:
- case DIMINISHING_ENTRAPMENT:
case DIMINISHING_CONTROLLED_ROOT:
- case DIMINISHING_ROOT:
+ case DIMINISHING_CYCLONE:
+ case DIMINISHING_DISORIENT:
+ case DIMINISHING_ENTRAPMENT:
case DIMINISHING_FEAR:
+ case DIMINISHING_HORROR:
case DIMINISHING_MIND_CONTROL:
- case DIMINISHING_DISORIENT:
- case DIMINISHING_CYCLONE:
- case DIMINISHING_BANISH:
- case DIMINISHING_LIMITONLY:
case DIMINISHING_OPENING_STUN:
- case DIMINISHING_HORROR:
+ case DIMINISHING_ROOT:
+ case DIMINISHING_STUN:
case DIMINISHING_SLEEP:
+ case DIMINISHING_LIMITONLY:
return true;
default:
return false;
@@ -1005,7 +1005,7 @@ SpellThreatEntry const* SpellMgr::GetSpellThreatEntry(uint32 spellID) const
else
{
uint32 firstSpell = GetFirstSpellInChain(spellID);
- SpellThreatMap::const_iterator itr = mSpellThreatMap.find(firstSpell);
+ itr = mSpellThreatMap.find(firstSpell);
if (itr != mSpellThreatMap.end())
return &itr->second;
}
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 92fa001fe46..0c3fd957165 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -443,6 +443,10 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
typedef PetIds::value_type PetIdsPair;
PetIds petids;
+ uint8 gender = GENDER_NONE;
+ uint8 race = RACE_NONE;
+ uint8 playerClass = 0;
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
while (!feof(fin))
{
@@ -512,6 +516,9 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
if (!changenth(line, 2, chraccount)) // characters.account update
ROLLBACK(DUMP_FILE_BROKEN);
+ race = uint8(atol(getnth(line, 4).c_str()));
+ playerClass = uint8(atol(getnth(line, 5).c_str()));
+ gender = uint8(atol(getnth(line, 6).c_str()));
if (name == "")
{
// check if the original name already exists
@@ -520,10 +527,8 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
result = CharacterDatabase.PQuery("SELECT 1 FROM characters WHERE name = '%s'", name.c_str());
if (result)
- {
if (!changenth(line, 37, "1")) // characters.at_login set to "rename on login"
ROLLBACK(DUMP_FILE_BROKEN);
- }
}
else if (!changenth(line, 3, name.c_str())) // characters.name
ROLLBACK(DUMP_FILE_BROKEN);
@@ -654,6 +659,9 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
+ // in case of name conflict player has to rename at login anyway
+ sWorld->AddCharacterNameData(guid, name, gender, race, playerClass);
+
sObjectMgr->m_hiItemGuid += items.size();
sObjectMgr->m_mailid += mails.size();
@@ -664,4 +672,3 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
return DUMP_SUCCESS;
}
-
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 408db187aae..8aca4563b91 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2869,7 +2869,7 @@ void World::LoadCharacterNameData()
sLog->outString("Loaded name data for %u characters", count);
}
-void World::AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass)
+void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass)
{
CharacterNameData& data = _characterNameDataMap[guid];
data.m_name = name;
@@ -2878,18 +2878,22 @@ void World::AddCharacterNameData(uint32 guid, const std::string& name, uint8 gen
data.m_class = playerClass;
}
-void World::UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race)
+void World::UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
std::map<uint32, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
if (itr == _characterNameDataMap.end())
return;
+
itr->second.m_name = name;
- itr->second.m_gender = gender;
- if(race != RACE_NONE)
+
+ if (gender != GENDER_NONE)
+ itr->second.m_gender = gender;
+
+ if (race != RACE_NONE)
itr->second.m_race = race;
}
-const CharacterNameData* World::GetCharacterNameData(uint32 guid) const
+CharacterNameData const* World::GetCharacterNameData(uint32 guid) const
{
std::map<uint32, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
if (itr != _characterNameDataMap.end())
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index b493b8b0c7b..f643ae60287 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -738,9 +738,9 @@ class World
bool isEventKillStart;
- const CharacterNameData* GetCharacterNameData(uint32 guid) const;
- void AddCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race, uint8 playerClass);
- void UpdateCharacterNameData(uint32 guid, const std::string& name, uint8 gender, uint8 race = RACE_NONE);
+ CharacterNameData const* GetCharacterNameData(uint32 guid) const;
+ void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass);
+ void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); }
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 80dd2dc366a..ae3250ad7b7 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -473,7 +473,7 @@ public:
LoginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u' AND (RealmID = '%d' OR RealmID = '-1')", targetAccountId, realmID);
if (gm != 0)
- LoginDatabase.PExecute("INSERT INTO account_access VALUES ('%u', '%d', '%d')", targetAccountId, gm, realmID);
+ LoginDatabase.PExecute("INSERT INTO account_access VALUES ('%u', '%d', '%d')", targetAccountId, gm, gmRealmID);
handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
return true;
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 31d8cd3c8f2..3d437e473f7 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -128,13 +128,13 @@ public:
// remove all quest entries for 'entry' from quest log
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
- uint32 quest = player->GetQuestSlotQuestId(slot);
- if (quest == entry)
+ uint32 logQuest = player->GetQuestSlotQuestId(slot);
+ if (logQuest == entry)
{
player->SetQuestSlot(slot, 0);
// we ignore unequippable quest items in this case, its' still be equipped
- player->TakeQuestSourceItem(quest, false);
+ player->TakeQuestSourceItem(logQuest, false);
}
}
@@ -176,8 +176,8 @@ public:
// Add quest items for quests that require items
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
{
- uint32 id = quest->ReqItemId[x];
- uint32 count = quest->ReqItemCount[x];
+ uint32 id = quest->RequiredItemId[x];
+ uint32 count = quest->RequiredItemCount[x];
if (!id || !count)
continue;
@@ -195,10 +195,10 @@ public:
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
- int32 creature = quest->ReqCreatureOrGOId[i];
- uint32 creaturecount = quest->ReqCreatureOrGOCount[i];
+ int32 creature = quest->RequiredNpcOrGo[i];
+ uint32 creaturecount = quest->RequiredNpcOrGoCount[i];
- if (uint32 spell_id = quest->ReqSpell[i])
+ if (uint32 spell_id = quest->RequiredSpellCast[i])
{
for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature, 0, spell_id);
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 85e0ff2390b..ef4ddf17476 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -125,6 +125,29 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
+ if (strcmp(teleStr, "$home") == 0) // References target's homebind
+ {
+ if (target)
+ target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
+ else
+ {
+ QueryResult resultDB = CharacterDatabase.PQuery("SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = %u", target_guid);
+ if (resultDB)
+ {
+ Field* fieldsDB = resultDB->Fetch();
+ uint32 mapId = fieldsDB[0].GetUInt32();
+ uint32 zoneId = fieldsDB[1].GetUInt32();
+ float posX = fieldsDB[2].GetFloat();
+ float posY = fieldsDB[3].GetFloat();
+ float posZ = fieldsDB[4].GetFloat();
+
+ Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid);
+ }
+ }
+
+ return true;
+ }
+
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
if (!tele)
@@ -187,8 +210,8 @@ public:
if (!*args)
return false;
- Player* player = handler->getSelectedPlayer();
- if (!player)
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
@@ -196,7 +219,7 @@ public:
}
// check online security
- if (handler->HasLowerSecurity(player, 0))
+ if (handler->HasLowerSecurity(target, 0))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
@@ -216,9 +239,9 @@ public:
return false;
}
- std::string nameLink = handler->GetNameLink(player);
+ std::string nameLink = handler->GetNameLink(target);
- Group* grp = player->GetGroup();
+ Group* grp = target->GetGroup();
if (!grp)
{
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index f754a32fbfc..ebeb7b8f4f4 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -480,55 +480,43 @@ public:
}
// The visual waypoint
- Creature* wpCreature = NULL;
wpGuid = target->GetGUIDLow();
- // Did the user select a visual spawnpoint?
- if (wpGuid)
- wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
- // attempt check creature existence by DB data
- else
- {
- handler->PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
- return false;
- }
// User did select a visual waypoint?
+
// Check the creature
- if (wpCreature->GetEntry() == VISUAL_WAYPOINT)
- {
- QueryResult result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
+ QueryResult result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
+ if (!result)
+ {
+ handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
+ // Select waypoint number from database
+ // Since we compare float values, we have to deal with
+ // some difficulties.
+ // Here we search for all waypoints that only differ in one from 1 thousand
+ // (0.001) - There is no other way to compare C++ floats with mySQL floats
+ // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
+ const char* maxDIFF = "0.01";
+ result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s) and (abs(position_y - %f) <= %s) and (abs(position_z - %f) <= %s)",
+ target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
if (!result)
{
- handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
- // Select waypoint number from database
- // Since we compare float values, we have to deal with
- // some difficulties.
- // Here we search for all waypoints that only differ in one from 1 thousand
- // (0.001) - There is no other way to compare C++ floats with mySQL floats
- // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
- const char* maxDIFF = "0.01";
- result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s) and (abs(position_y - %f) <= %s) and (abs(position_z - %f) <= %s)",
- wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
- if (!result)
- {
- handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
- return true;
- }
- }
-
- do
- {
- Field* fields = result->Fetch();
- pathid = fields[0].GetUInt32();
- point = fields[1].GetUInt32();
+ handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
+ return true;
}
- while (result->NextRow());
+ }
- // We have the waypoint number and the GUID of the "master npc"
- // Text is enclosed in "<>", all other arguments not
- arg_str = strtok((char*)NULL, " ");
+ do
+ {
+ Field* fields = result->Fetch();
+ pathid = fields[0].GetUInt32();
+ point = fields[1].GetUInt32();
}
+ while (result->NextRow());
+
+ // We have the waypoint number and the GUID of the "master npc"
+ // Text is enclosed in "<>", all other arguments not
+ arg_str = strtok((char*)NULL, " ");
// Check for argument
if (show != "del" && show != "move" && arg_str == NULL)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 2bcfab80056..aa0fee873e1 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -136,9 +136,9 @@ public:
{
uint8 r = rand()%4;
uint8 pos[3];
- pos[RED_PORTAL] = (r%2 ? (r>1 ? 2: 1): 0);
- pos[GREEN_PORTAL] = (r%2 ? 0: (r>1 ? 2: 1));
- pos[BLUE_PORTAL] = (r>1 ? 1: 2); // Blue Portal not on the left side (0)
+ pos[RED_PORTAL] = ((r % 2) ? (r > 1 ? 2 : 1) : 0);
+ pos[GREEN_PORTAL] = ((r % 2) ? 0 : (r > 1 ? 2 : 1));
+ pos[BLUE_PORTAL] = (r > 1 ? 1 : 2); // Blue Portal not on the left side (0)
for (int i=0; i<3; ++i)
if (Creature* portal = me->SummonCreature(PortalID[i], PortalCoord[pos[i]][0], PortalCoord[pos[i]][1], PortalCoord[pos[i]][2], 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 719c42c0a57..55254a3b8ee 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -201,7 +201,8 @@ public:
//object already removed, not exist
if (!pAdd)
{
- if (Creature* pAdd = me->SummonCreature((*itr), LackeyLocations[j][0], LackeyLocations[j][1], fZLocation, fOrientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ pAdd = me->SummonCreature((*itr), LackeyLocations[j][0], LackeyLocations[j][1], fZLocation, fOrientation, TEMPSUMMON_CORPSE_DESPAWN, 0);
+ if (pAdd)
m_auiLackeyGUID[j] = pAdd->GetGUID();
}
++j;
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
index 592e0054fa4..4bc3da16651 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
@@ -110,7 +110,7 @@ class boss_ragnaros : public CreatureScript
void KilledUnit(Unit* /*victim*/)
{
- if (urand(0, 99 < 25))
+ if (urand(0, 99) < 25)
DoScriptText(SAY_KILL, me);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index aea25af87bf..18316d67cd4 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -497,9 +497,9 @@ public:
SetEscortPaused(bOnHold);
}
- void WaypointReached(uint32 i)
+ void WaypointReached(uint32 wpId)
{
- switch (i)
+ switch (wpId)
{
case 0:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -1173,8 +1173,8 @@ public:
temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
- if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID))
- temp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
+ if (Creature* lktemp = Unit::GetCreature(*me, uiLichKingGUID))
+ lktemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
}
JumpToNextStep(1500);
break;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 9afbeaa0172..c9ab9084d22 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -504,15 +504,14 @@ public:
Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true)
{
Map* map = me->GetMap();
- if (!map->IsDungeon()) return NULL;
+ if (!map->IsDungeon())
+ return NULL;
Map::PlayerList const &PlayerList = map->GetPlayers();
- Map::PlayerList::const_iterator i;
- if (PlayerList.isEmpty()) return NULL;
+ if (PlayerList.isEmpty())
+ return NULL;
std::list<Player*> temp;
- std::list<Player*>::const_iterator j;
-
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if ((me->IsWithinLOSInMap(i->getSource()) || !checkLoS) && me->getVictim() != i->getSource() &&
me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive())
@@ -520,7 +519,7 @@ public:
if (!temp.empty())
{
- j = temp.begin();
+ std::list<Player*>::const_iterator j = temp.begin();
advance(j, rand()%temp.size());
return (*j);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 3b788c72cd8..d0ea617b734 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -102,7 +102,7 @@ public:
{
if (m_instance)
{
- if (m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT != NOT_STARTED))
+ if (m_instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
m_instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
}
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index b29a0c491cc..ca853d5684e 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -662,11 +662,13 @@ public:
{
float x, y, z;
Unit* target = NULL;
- for (uint8 z = 0; z < 6; ++z)
+ for (uint8 i = 0; i < 6; ++i)
{
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))break;
+ if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0))
+ break;
}
+
if (target)
{
target->GetPosition(x, y, z);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index fd11b4a4985..7c14845f060 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -330,14 +330,14 @@ public:
else
{
DarkFiend = false;
- for (uint8 i = 0; i < 8; ++i)
- me->SummonCreature(CREATURE_DARK_FIENDS, DarkFiends[i][0], DarkFiends[i][1], DarkFiends[i][2], DarkFiends[i][3], TEMPSUMMON_CORPSE_DESPAWN, 0);
+ for (uint8 j = 0; j < 8; ++j)
+ me->SummonCreature(CREATURE_DARK_FIENDS, DarkFiends[j][0], DarkFiends[j][1], DarkFiends[j][2], DarkFiends[j][3], TEMPSUMMON_CORPSE_DESPAWN, 0);
Timer[TIMER_DARKNESS] = 42000;
}
break;
case TIMER_HUMANOIDES:
- for (uint8 i = 0; i < 6; ++i)
- me->SummonCreature(uint32(Humanoides[i][0]), Humanoides[i][1], Humanoides[i][2], Humanoides[i][3], Humanoides[i][4], TEMPSUMMON_CORPSE_DESPAWN, 0);
+ for (uint8 j = 0; j < 6; ++j)
+ me->SummonCreature(uint32(Humanoides[j][0]), Humanoides[j][1], Humanoides[j][2], Humanoides[j][3], Humanoides[j][4], TEMPSUMMON_CORPSE_DESPAWN, 0);
Timer[TIMER_HUMANOIDES] = 60000;
break;
case TIMER_PHASE:
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
index 0e5233d6620..338f320dcc2 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
@@ -205,9 +205,9 @@ public:
{
if (i->getSource())
{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- unit->BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, YELL_EFFORTS, 0, YELL_EFFORTS_NAME, i->getSource()->GetGUID());
- i->getSource()->GetSession()->SendPacket(&data);
+ WorldPacket packet(SMSG_MESSAGECHAT, 200);
+ unit->BuildMonsterChat(&packet, CHAT_MSG_MONSTER_YELL, YELL_EFFORTS, 0, YELL_EFFORTS_NAME, i->getSource()->GetGUID());
+ i->getSource()->GetSession()->SendPacket(&packet);
WorldPacket data2(SMSG_PLAY_SOUND, 4);
data2 << 10986;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 02f9435db49..82f16dd7784 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -579,13 +579,16 @@ public:
{
//After reset
case 0:
- if (Unit* pJaina = GetClosestCreatureWithEntry(me, NPC_JAINA, 50.0f))
- uiJainaGUID = pJaina->GetGUID();
- else if (Unit* pJaina = me->SummonCreature(NPC_JAINA, 1895.48f, 1292.66f, 143.706f, 0.023475f, TEMPSUMMON_DEAD_DESPAWN, 180000))
+ {
+ Unit* pJaina = GetClosestCreatureWithEntry(me, NPC_JAINA, 50.0f);
+ if (!pJaina)
+ pJaina = pJaina = me->SummonCreature(NPC_JAINA, 1895.48f, 1292.66f, 143.706f, 0.023475f, TEMPSUMMON_DEAD_DESPAWN, 180000);
+ if (pJaina)
uiJainaGUID = pJaina->GetGUID();
bStepping = false;
JumpToNextStep(0);
break;
+ }
//After waypoint 0
case 1:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -829,9 +832,10 @@ public:
case 37:
if (Creature* pMalganis = Unit::GetCreature(*me, uiMalganisGUID))
{
- if (Creature* pZombie = GetClosestCreatureWithEntry(pMalganis, NPC_CITY_MAN, 100.0f))
- pZombie->UpdateEntry(NPC_ZOMBIE, 0);
- else if (Creature* pZombie = GetClosestCreatureWithEntry(pMalganis, NPC_CITY_MAN2, 100.0f))
+ Creature* pZombie = GetClosestCreatureWithEntry(pMalganis, NPC_CITY_MAN, 100.0f);
+ if (!pZombie)
+ pZombie = GetClosestCreatureWithEntry(pMalganis, NPC_CITY_MAN2, 100.0f);
+ if (pZombie)
pZombie->UpdateEntry(NPC_ZOMBIE, 0);
else //There's no one else to transform
uiStep++;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 4cc1069b838..43265cb4430 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -680,12 +680,8 @@ public:
//Place all units in threat list on outside of stomach
Stomach_Map.clear();
- std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
- for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
- //Outside stomach
- Stomach_Map[(*i)->getUnitGuid()] = false;
- }
+ for (std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i)
+ Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
//Spawn 2 flesh tentacles
FleshTentaclesKilled = 0;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index 2688005ee22..a1e906e214a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -221,10 +221,9 @@ public:
{
uiVehicle1GUID = pBoss->GetGUID();
uint64 uiGrandChampionBoss1 = 0;
- if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle1GUID))
- if (Vehicle* pVehicle = pBoss->GetVehicleKit())
- if (Unit* unit = pVehicle->GetPassenger(0))
- uiGrandChampionBoss1 = unit->GetGUID();
+ if (Vehicle* pVehicle = pBoss->GetVehicleKit())
+ if (Unit* unit = pVehicle->GetPassenger(0))
+ uiGrandChampionBoss1 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_1, uiVehicle1GUID);
@@ -237,10 +236,9 @@ public:
{
uiVehicle2GUID = pBoss->GetGUID();
uint64 uiGrandChampionBoss2 = 0;
- if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle2GUID))
- if (Vehicle* pVehicle = pBoss->GetVehicleKit())
- if (Unit* unit = pVehicle->GetPassenger(0))
- uiGrandChampionBoss2 = unit->GetGUID();
+ if (Vehicle* pVehicle = pBoss->GetVehicleKit())
+ if (Unit* unit = pVehicle->GetPassenger(0))
+ uiGrandChampionBoss2 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_2, uiVehicle2GUID);
@@ -253,10 +251,9 @@ public:
{
uiVehicle3GUID = pBoss->GetGUID();
uint64 uiGrandChampionBoss3 = 0;
- if (Creature* pBoss = Unit::GetCreature(*me, uiVehicle3GUID))
- if (Vehicle* pVehicle = pBoss->GetVehicleKit())
- if (Unit* unit = pVehicle->GetPassenger(0))
- uiGrandChampionBoss3 = unit->GetGUID();
+ if (Vehicle* pVehicle = pBoss->GetVehicleKit())
+ if (Unit* unit = pVehicle->GetPassenger(0))
+ uiGrandChampionBoss3 = unit->GetGUID();
if (instance)
{
instance->SetData64(DATA_GRAND_CHAMPION_VEHICLE_3, uiVehicle3GUID);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index d4514dd547e..1ee7bcb4120 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -348,10 +348,10 @@ public:
m_bTargetDied = true;
me->GetMotionMaster()->MoveJump(gormok->GetPositionX(), gormok->GetPositionY(), gormok->GetPositionZ(), 15.0f, 15.0f);
}
- else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- m_uiTargetGUID = target->GetGUID();
- me->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 15.0f, 15.0f);
+ m_uiTargetGUID = target2->GetGUID();
+ me->GetMotionMaster()->MoveJump(target2->GetPositionX(), target2->GetPositionY(), target2->GetPositionZ(), 15.0f, 15.0f);
}
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 5b612942435..29c3276467b 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -242,6 +242,9 @@ class boss_sindragosa : public CreatureScript
{
if (action == ACTION_START_FROSTWYRM)
{
+ if (TempSummon* summon = me->ToTempSummon())
+ summon->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
+
instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 255);
if (me->isDead())
return;
@@ -971,7 +974,7 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
if (!GetHitUnit()->isAlive() || !_targetCount)
return;
- float resistance = float(GetHitUnit()->GetResistance(GetFirstSchoolInMask(SpellSchoolMask(GetSpellInfo()->SchoolMask))));
+ float resistance = float(GetHitUnit()->GetResistance(SpellSchoolMask(GetSpellInfo()->SchoolMask)));
uint32 minResistFactor = uint32((resistance / (resistance + 510.0f))* 10.0f) * 2;
uint32 randomResist = urand(0, (9 - minResistFactor) * 100)/100 + minResistFactor;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 38f334058b8..2f4f225561c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1335,7 +1335,7 @@ class npc_shambling_horror_icc : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& damage)
{
- if (IsHeroic() && me->HealthBelowPctDamaged(20, damage))
+ if (!_frenzied && IsHeroic() && me->HealthBelowPctDamaged(20, damage))
{
_frenzied = true;
DoCast(me, SPELL_FRENZY, true);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index 10f1b809694..3b87dea025c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -91,7 +91,7 @@ public:
_EnterCombat();
Enraged = false;
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me);
- events.ScheduleEvent(EVENT_HATEFUL, 1200);
+ events.ScheduleEvent(EVENT_HATEFUL, 1000);
events.ScheduleEvent(EVENT_BERSERK, 360000);
if (instance)
@@ -131,7 +131,7 @@ public:
DoCast(pMostHPTarget, RAID_MODE(SPELL_HATEFUL_STRIKE, H_SPELL_HATEFUL_STRIKE), true);
- events.ScheduleEvent(EVENT_HATEFUL, 1200);
+ events.ScheduleEvent(EVENT_HATEFUL, 1000);
break;
}
case EVENT_BERSERK:
@@ -140,7 +140,7 @@ public:
events.ScheduleEvent(EVENT_SLIME, 2000);
break;
case EVENT_SLIME:
- DoCast(me->getVictim(), SPELL_SLIME_BOLT);
+ DoCast(me->getVictim(), SPELL_SLIME_BOLT, true);
events.ScheduleEvent(EVENT_SLIME, 2000);
break;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index d620289a72f..ed1bbd1971a 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -271,14 +271,18 @@ public:
break;
}
case EVENT_FLIGHT:
- phase = PHASE_FLIGHT;
- events.SetPhase(PHASE_FLIGHT);
- me->SetReactState(REACT_PASSIVE);
- me->AttackStop();
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->GetMotionMaster()->MovePoint(1, x, y, z);
- return;
+ if (HealthAbovePct(10))
+ {
+ phase = PHASE_FLIGHT;
+ events.SetPhase(PHASE_FLIGHT);
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ float x, y, z, o;
+ me->GetHomePosition(x, y, z, o);
+ me->GetMotionMaster()->MovePoint(1, x, y, z);
+ return;
+ }
+ break;
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index f59ef8afe10..e7d8b070e53 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -321,35 +321,12 @@ class boss_freya : public CreatureScript
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
- void DamageTaken(Unit* /*who*/, uint32& damage)
+ void DamageTaken(Unit* who, uint32& damage)
{
if (damage >= me->GetHealth())
{
damage = 0;
- DoScriptText(SAY_DEATH, me);
- me->SetReactState(REACT_PASSIVE);
- _JustDied();
- me->RemoveAllAuras();
- me->AttackStop();
- me->setFaction(35);
- me->DeleteThreatList();
- me->CombatStop(true);
- me->DespawnOrUnsummon(7500);
- me->CastSpell(me, SPELL_KNOCK_ON_WOOD_CREDIT, true);
-
- Creature* Elder[3];
- for (uint8 n = 0; n < 3; ++n)
- {
- Elder[n] = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_BRIGHTLEAF + n));
- if (Elder[n] && Elder[n]->isAlive())
- {
- Elder[n]->RemoveAllAuras();
- Elder[n]->AttackStop();
- Elder[n]->CombatStop(true);
- Elder[n]->DeleteThreatList();
- Elder[n]->GetAI()->DoAction(ACTION_ELDER_FREYA_KILLED);
- }
- }
+ JustDied(who);
}
}
@@ -625,7 +602,30 @@ class boss_freya : public CreatureScript
me->CastSpell((Unit*)NULL, summonSpell[me->GetMap()->GetDifficulty()][elderCount], true);
+ DoScriptText(SAY_DEATH, me);
+ me->SetReactState(REACT_PASSIVE);
_JustDied();
+ me->RemoveAllAuras();
+ me->AttackStop();
+ me->setFaction(35);
+ me->DeleteThreatList();
+ me->CombatStop(true);
+ me->DespawnOrUnsummon(7500);
+ me->CastSpell(me, SPELL_KNOCK_ON_WOOD_CREDIT, true);
+
+ Creature* Elder[3];
+ for (uint8 n = 0; n < 3; ++n)
+ {
+ Elder[n] = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_BRIGHTLEAF + n));
+ if (Elder[n] && Elder[n]->isAlive())
+ {
+ Elder[n]->RemoveAllAuras();
+ Elder[n]->AttackStop();
+ Elder[n]->CombatStop(true);
+ Elder[n]->DeleteThreatList();
+ Elder[n]->GetAI()->DoAction(ACTION_ELDER_FREYA_KILLED);
+ }
+ }
}
void JustSummoned(Creature* summoned)
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 55211f3f047..dc2d34326a7 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -130,7 +130,7 @@ public:
me->SetHealth(0);
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->GetMotionMaster()->MovementExpired(false);
me->GetMotionMaster()->MoveIdle();
me->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -152,7 +152,7 @@ public:
{
bIsUndead = true;
bEventInProgress = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->UpdateEntry(MOB_INGVAR_UNDEAD);
me->SetInCombatWith(me->getVictim());
me->GetMotionMaster()->MoveChase(me->getVictim());
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index e06da5bb7ea..45534824860 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -136,7 +136,6 @@ public:
if (Creature* pArthas = me->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
{
pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- pArthas->SetFloatValue(OBJECT_FIELD_SCALE_X, 5);
uiArthasGUID = pArthas->GetGUID();
}
}
diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp
index 9c40fbb3f82..96f1cb49b84 100644
--- a/src/server/scripts/Northrend/borean_tundra.cpp
+++ b/src/server/scripts/Northrend/borean_tundra.cpp
@@ -2125,7 +2125,7 @@ public:
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_YOU_RE_NOT_SO_BIG_NOW);
if (qInfo)
- CAST_PLR(killer)->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
+ CAST_PLR(killer)->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0], 0);
}
}
};
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index b3f1fb1b8b0..6f9481ec226 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -98,8 +98,7 @@ public:
me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING);
break;
case 28:
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
+ player->GroupEventHappens(QUEST_FORTUNATE_MISUNDERSTANDINGS, me);
// me->RestoreFaction();
DoScriptText(SAY_END_IRO, me);
SetRun(false);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 1f603699060..6bf26e795ca 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -94,7 +94,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
- DoScriptText(rand()%2 ? SAY_SLAY1 : SAY_SLAY2, me);
+ DoScriptText(urand(0, 1) ? SAY_SLAY1 : SAY_SLAY2, me);
events.DelayEvents(5000, GCD_YELL);
}
@@ -175,7 +175,7 @@ public:
SpineTargetGUID = target->GetGUID();
//must let target summon, otherwise you cannot click the spine
target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
- DoScriptText(rand()%2 ? SAY_NEEDLE1 : SAY_NEEDLE2, me);
+ DoScriptText(urand(0, 1) ? SAY_NEEDLE1 : SAY_NEEDLE2, me);
events.DelayEvents(1500, GCD_CAST);
events.DelayEvents(15000, GCD_YELL);
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index f69aa1f0757..f8ed96632df 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -234,7 +234,7 @@ public:
{
me->MonsterTextEmote(EMOTE_SPOUT, 0, true);
me->SetReactState(REACT_PASSIVE);
- me->GetMotionMaster()->MoveRotate(20000, rand()%2 ? ROTATE_DIRECTION_LEFT : ROTATE_DIRECTION_RIGHT);
+ me->GetMotionMaster()->MoveRotate(20000, urand(0, 1) ? ROTATE_DIRECTION_LEFT : ROTATE_DIRECTION_RIGHT);
SpoutTimer = 45000;
WhirlTimer = 20000;//whirl directly after spout
RotTimer = 20000;
diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp
index 31aea5ea576..610cf684a77 100644
--- a/src/server/scripts/Outland/shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/shadowmoon_valley.cpp
@@ -998,8 +998,7 @@ public:
case 50:
DoScriptText(SAY_WIL_END, me, player);
- if (Player* player = GetPlayerForEscort())
- player->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
+ player->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
break;
}
}
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index a9ed794ab45..517746dac55 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -24,14 +24,8 @@ SDCategory: Areatrigger
EndScriptData */
/* ContentData
-at_aldurthar_gate q13315/q13351
at_coilfang_waterfall 4591
at_legion_teleporter 4560 Teleporter TO Invasion Point: Cataclysm
-at_ravenholdt
-at_warsong_slaughterhouse
-at_warsong_grainery
-at_torp_farm
-at_warsong_farms q11686
at_stormwright_shelf q12741
at_last_rites q12019
at_sholazar_waygate q12548
@@ -40,46 +34,6 @@ EndContentData */
#include "ScriptPCH.h"
/*######
-## AreaTrigger_at_aldurthar_gate
-######*/
-
-enum eAldurtharGate
-{
- TRIGGER_SOUTH = 5284,
-
- TRIGGER_CENTRAL = 5285,
- TRIGGER_NORTH = 5286,
- TRIGGER_NORTHWEST = 5287,
-
- NPC_SOUTH_GATE = 32195,
- NPC_CENTRAL_GATE = 32196,
- NPC_NORTH_GATE = 32197,
- NPC_NORTHWEST_GATE = 32199
-};
-
-class AreaTrigger_at_aldurthar_gate : public AreaTriggerScript
-{
- public:
-
- AreaTrigger_at_aldurthar_gate()
- : AreaTriggerScript("at_aldurthar_gate")
- {
- }
-
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
- {
- switch (trigger->id)
- {
- case TRIGGER_SOUTH: player->KilledMonsterCredit(NPC_SOUTH_GATE, 0); break;
- case TRIGGER_CENTRAL: player->KilledMonsterCredit(NPC_CENTRAL_GATE, 0); break;
- case TRIGGER_NORTH: player->KilledMonsterCredit(NPC_NORTH_GATE, 0); break;
- case TRIGGER_NORTHWEST: player->KilledMonsterCredit(NPC_NORTHWEST_GATE, 0); break;
- }
- return true;
- }
-};
-
-/*######
## at_coilfang_waterfall
######*/
@@ -151,71 +105,6 @@ class AreaTrigger_at_legion_teleporter : public AreaTriggerScript
}
};
-enum eRavenholdt
-{
- QUEST_MANOR_RAVENHOLDT = 6681,
- NPC_RAVENHOLDT = 13936
-};
-
-class AreaTrigger_at_ravenholdt : public AreaTriggerScript
-{
- public:
-
- AreaTrigger_at_ravenholdt()
- : AreaTriggerScript("at_ravenholdt")
- {
- }
-
- bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
- {
- if (player->GetQuestStatus(QUEST_MANOR_RAVENHOLDT) == QUEST_STATUS_INCOMPLETE)
- player->KilledMonsterCredit(NPC_RAVENHOLDT, 0);
-
- return false;
- }
-};
-
-/*######
-## at_warsong_farms
-######*/
-
-enum eWarsongFarms
-{
- QUEST_THE_WARSONG_FARMS = 11686,
-
- NPC_CREDIT_SLAUGHTERHOUSE = 25672,
- NPC_CREDIT_GRAINERY = 25669,
- NPC_CREDIT_TORP_FARM = 25671,
-
- AT_SLAUGHTERHOUSE = 4873,
- AT_GRAINERY = 4871,
- AT_TORP_FARM = 4872
-};
-
-class AreaTrigger_at_warsong_farms : public AreaTriggerScript
-{
- public:
-
- AreaTrigger_at_warsong_farms()
- : AreaTriggerScript("at_warsong_farms")
- {
- }
-
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
- {
- if (!player->isDead() && player->GetQuestStatus(QUEST_THE_WARSONG_FARMS) == QUEST_STATUS_INCOMPLETE)
- {
- switch (trigger->id)
- {
- case AT_SLAUGHTERHOUSE: player->KilledMonsterCredit(NPC_CREDIT_SLAUGHTERHOUSE, 0); break;
- case AT_GRAINERY: player->KilledMonsterCredit(NPC_CREDIT_GRAINERY, 0); break;
- case AT_TORP_FARM: player->KilledMonsterCredit(NPC_CREDIT_TORP_FARM, 0); break;
- }
- }
- return true;
- }
-};
-
/*######
## at_stormwright_shelf
######*/
@@ -370,11 +259,8 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
void AddSC_areatrigger_scripts()
{
- new AreaTrigger_at_aldurthar_gate();
new AreaTrigger_at_coilfang_waterfall();
new AreaTrigger_at_legion_teleporter();
- new AreaTrigger_at_ravenholdt();
- new AreaTrigger_at_warsong_farms();
new AreaTrigger_at_stormwright_shelf();
new AreaTrigger_at_scent_larkorwi();
new AreaTrigger_at_last_rites();
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index f83b728ee01..3bb969977b6 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1009,7 +1009,7 @@ public:
if (qInfo)
{
//TODO: prisoner should help player for a short period of time
- player->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0], 0);
+ player->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0], 0);
pPrisoner->DisappearAndDie();
}
return true;
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 816dc25f1b3..f93c4a70d7c 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -300,4 +300,20 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// For loading and deleting expired auctions at startup
PREPARE_STATEMENT(CHAR_LOAD_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
+ // Player saving
+ PREPARE_STATEMENT(CHAR_ADD_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
+ "map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
+ "taximask, cinematic, "
+ "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
+ "extra_flags, stable_slots, at_login, zone, "
+ "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
+ "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
+ "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES "
+ "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
+ PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?,"
+ "map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
+ "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
+ "arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?,"
+ "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
+ "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index dd752914138..f06a17aa924 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -275,6 +275,9 @@ enum CharacterDatabaseStatements
CHAR_LOAD_EXPIRED_AUCTIONS,
+ CHAR_ADD_CHARACTER,
+ CHAR_UPD_CHARACTER,
+
MAX_CHARACTERDATABASE_STATEMENTS,
};
diff --git a/src/server/shared/Dynamic/TypeContainer.h b/src/server/shared/Dynamic/TypeContainer.h
index 0fb3eb25347..7f6f5fa661c 100755
--- a/src/server/shared/Dynamic/TypeContainer.h
+++ b/src/server/shared/Dynamic/TypeContainer.h
@@ -108,11 +108,11 @@ class TypeMapContainer
}
/// Removes the object from the container, and returns the removed object
- template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj)
- {
- SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj);
- return (t != NULL);
- }
+ //template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj)
+ //{
+ // SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj);
+ // return (t != NULL);
+ //}
ContainerMapList<OBJECT_TYPES> & GetElements(void) { return i_elements; }
const ContainerMapList<OBJECT_TYPES> & GetElements(void) const { return i_elements;}
diff --git a/src/server/shared/Dynamic/TypeContainerFunctions.h b/src/server/shared/Dynamic/TypeContainerFunctions.h
index 981cd82197f..9bfbf47da93 100755
--- a/src/server/shared/Dynamic/TypeContainerFunctions.h
+++ b/src/server/shared/Dynamic/TypeContainerFunctions.h
@@ -62,7 +62,7 @@ namespace Trinity
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj)
{
//elements._element[hdl] = obj;
- obj->GetGridRef().link(&elements._element, obj);
+ obj->AddToGrid(elements._element);
return obj;
};
@@ -84,31 +84,30 @@ namespace Trinity
return (t != NULL ? t : Insert(elements._TailElements, obj));
}
- // non-const remove method
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj)
- {
- obj->GetGridRef().unlink();
- return obj;
- }
-
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
- {
- return NULL;
- }
-
- // this is a missed
- template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
- {
- return NULL; // a missed
- }
-
- template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj)
- {
- // The head element is bad
- SPECIFIC_TYPE* t = Remove(elements._elements, obj);
- return ( t != NULL ? t : Remove(elements._TailElements, obj) );
- }
-
+ //// non-const remove method
+ //template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj)
+ //{
+ // obj->GetGridRef().unlink();
+ // return obj;
+ //}
+
+ //template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
+ //{
+ // return NULL;
+ //}
+
+ //// this is a missed
+ //template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
+ //{
+ // return NULL; // a missed
+ //}
+
+ //template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj)
+ //{
+ // // The head element is bad
+ // SPECIFIC_TYPE* t = Remove(elements._elements, obj);
+ // return ( t != NULL ? t : Remove(elements._TailElements, obj) );
+ //}
}
#endif
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index 15008f13c10..697e7616c40 100755
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -556,10 +556,10 @@ void Log::outSQLDriver(const char* str, ...)
{
outTimestamp(sqlLogFile);
- va_list ap;
- va_start(ap, str);
- vfprintf(sqlLogFile, str, ap);
- va_end(ap);
+ va_list apSQL;
+ va_start(apSQL, str);
+ vfprintf(sqlLogFile, str, apSQL);
+ va_end(apSQL);
fprintf(sqlLogFile, "\n");
fflush(sqlLogFile);
@@ -646,11 +646,11 @@ void Log::outBasic(const char * str, ...)
if (logfile)
{
outTimestamp(logfile);
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
fprintf(logfile, "\n" );
- va_end(ap);
+ va_end(ap2);
fflush(logfile);
}
}
@@ -690,10 +690,10 @@ void Log::outDetail(const char * str, ...)
if (logfile)
{
outTimestamp(logfile);
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
- va_end(ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
+ va_end(ap2);
fprintf(logfile, "\n");
fflush(logfile);
@@ -720,10 +720,10 @@ void Log::outDebugInLine(const char * str, ...)
if (logfile)
{
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
- va_end(ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
+ va_end(ap2);
}
}
}
@@ -742,10 +742,10 @@ void Log::outSQLDev(const char* str, ...)
if (sqlDevLogFile)
{
- va_list ap;
- va_start(ap, str);
- vfprintf(sqlDevLogFile, str, ap);
- va_end(ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(sqlDevLogFile, str, ap2);
+ va_end(ap2);
fprintf(sqlDevLogFile, "\n");
fflush(sqlDevLogFile);
@@ -790,10 +790,10 @@ void Log::outDebug(DebugLogFilters f, const char * str, ...)
if (logfile)
{
outTimestamp(logfile);
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
- va_end(ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
+ va_end(ap2);
fprintf(logfile, "\n" );
fflush(logfile);
@@ -835,10 +835,10 @@ void Log::outStaticDebug(const char * str, ...)
if (logfile)
{
outTimestamp(logfile);
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
- va_end(ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
+ va_end(ap2);
fprintf(logfile, "\n" );
fflush(logfile);
@@ -900,11 +900,11 @@ void Log::outCommand(uint32 account, const char * str, ...)
if (logfile)
{
outTimestamp(logfile);
- va_list ap;
- va_start(ap, str);
- vfprintf(logfile, str, ap);
+ va_list ap2;
+ va_start(ap2, str);
+ vfprintf(logfile, str, ap2);
fprintf(logfile, "\n" );
- va_end(ap);
+ va_end(ap2);
fflush(logfile);
}
}