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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
-rw-r--r--src/server/game/Spells/Spell.cpp2
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5bfbf189d25..30b0be54b25 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7918,7 +7918,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
if (Unit* magnet = (*itr)->GetBase()->GetCaster())
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
- && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
&& _IsValidAttackTarget(magnet, spellInfo))
{
/// @todo handle this charge drop by proc in cast phase on explicit target
@@ -7927,7 +7926,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
// Set up missile speed based delay
uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f));
// Schedule charge drop
- (*itr)->GetBase()->DropChargeDelayed(delay,AURA_REMOVE_BY_EXPIRE);
+ (*itr)->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE);
}
else
(*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7bdd33a74b2..fac8a5aa670 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -721,7 +721,7 @@ void Spell::SelectExplicitTargets()
{
// check for explicit target redirection, for Grounding Totem for example
if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY
- || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive()))
+ || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_caster->IsFriendlyTo(target)))
{
Unit* redirect;
switch (m_spellInfo->DmgClass)