diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/scripts/world/npcs_special.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/scripts/world/npcs_special.cpp b/src/scripts/world/npcs_special.cpp index 47bb0893d6a..27e449a660d 100644 --- a/src/scripts/world/npcs_special.cpp +++ b/src/scripts/world/npcs_special.cpp @@ -37,6 +37,7 @@ npc_rogue_trainer 80% Scripted trainers, so they are able to offer ite npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage +npc_locksmith 75% list of keys needs to be confirmed EndContentData */ #include "ScriptedPch.h" @@ -2112,6 +2113,110 @@ bool GossipSelect_npc_pet_trainer(Player* pPlayer, Creature* pCreature, uint32 / return true; } +/*###### +## npc_locksmith +######*/ + +enum eLockSmith +{ + QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ = 10704, + QUEST_DARK_IRON_LEGACY = 3802, + QUEST_THE_KEY_TO_SCHOLOMANCE_A = 5505, + QUEST_THE_KEY_TO_SCHOLOMANCE_H = 5511, + QUEST_HOTTER_THAN_HELL_A = 10758, + QUEST_HOTTER_THAN_HELL_H = 10764, + QUEST_RETURN_TO_KHAGDAR = 9837, + QUEST_CONTAINMENT = 13159, + + ITEM_ARCATRAZ_KEY = 31084, + ITEM_SHADOWFORGE_KEY = 11000, + ITEM_SKELETON_KEY = 13704, + ITEM_SHATTERED_HALLS_KEY = 28395, + ITEM_THE_MASTERS_KEY = 24490, + ITEM_VIOLET_HOLD_KEY = 42482, + + SPELL_ARCATRAZ_KEY = 54881, + SPELL_SHADOWFORGE_KEY = 54882, + SPELL_SKELETON_KEY = 54883, + SPELL_SHATTERED_HALLS_KEY = 54884, + SPELL_THE_MASTERS_KEY = 54885, + SPELL_VIOLET_HOLD_KEY = 67253 +}; + +#define GOSSIP_LOST_ARCATRAZ_KEY "I've lost my key to the Arcatraz." +#define GOSSIP_LOST_SHADOWFORGE_KEY "I've lost my key to the Blackrock Depths." +#define GOSSIP_LOST_SKELETON_KEY "I've lost my key to the Scholomance." +#define GOSSIP_LOST_SHATTERED_HALLS_KEY "I've lost my key to the Shattered Halls." +#define GOSSIP_LOST_THE_MASTERS_KEY "I've lost my key to the Karazhan." +#define GOSSIP_LOST_VIOLET_HOLD_KEY "I've lost my key to the Violet Hold." + + +bool GossipHello_npc_locksmith(Player* pPlayer, Creature* pCreature) +{ + + // Arcatraz Key + if (pPlayer->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !pPlayer->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1); + + // Shadowforge Key + if (pPlayer->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !pPlayer->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2); + + // Skeleton Key + if ((pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) && + !pPlayer->HasItemCount(ITEM_SKELETON_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +3); + + // Shatered Halls Key + if ((pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) && + !pPlayer->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +4); + + // Master's Key + if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !pPlayer->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +5); + + // Violet Hold Key + if (pPlayer->GetQuestRewardStatus(QUEST_CONTAINMENT) && !pPlayer->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true)) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6); + + pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); + + return true; +} + +bool GossipSelect_npc_locksmith(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_ARCATRAZ_KEY, false); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_SHADOWFORGE_KEY, false); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_SKELETON_KEY, false); + break; + case GOSSIP_ACTION_INFO_DEF+4: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_SHATTERED_HALLS_KEY, false); + break; + case GOSSIP_ACTION_INFO_DEF+5: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_THE_MASTERS_KEY, false); + break; + case GOSSIP_ACTION_INFO_DEF+6: + pPlayer->CLOSE_GOSSIP_MENU(); + pPlayer->CastSpell(pPlayer, SPELL_VIOLET_HOLD_KEY, false); + break; + } + return true; +} + void AddSC_npcs_special() { Script *newscript; @@ -2250,5 +2355,11 @@ void AddSC_npcs_special() newscript->pGossipHello = &GossipHello_npc_pet_trainer; newscript->pGossipSelect = &GossipSelect_npc_pet_trainer; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_locksmith"; + newscript->pGossipHello = &GossipHello_npc_locksmith; + newscript->pGossipSelect = &GossipSelect_npc_locksmith; + newscript->RegisterSelf(); } |