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-rw-r--r--src/common/Collision/Models/GameObjectModel.h2
-rw-r--r--src/common/Configuration/Config.cpp6
-rw-r--r--src/common/Configuration/Config.h6
-rw-r--r--src/common/Debugging/Errors.cpp7
-rw-r--r--src/common/Debugging/Errors.h2
-rw-r--r--src/common/Logging/Log.cpp13
-rw-r--r--src/common/Logging/Log.h7
-rw-r--r--src/common/Platform/ServiceWin32.cpp (renamed from src/server/shared/Service/ServiceWin32.cpp)1
-rw-r--r--src/common/Platform/ServiceWin32.h (renamed from src/server/shared/Service/ServiceWin32.h)1
-rw-r--r--src/common/Threading/LockedQueue.h8
-rw-r--r--src/common/Utilities/Util.cpp11
-rw-r--r--src/common/Utilities/Util.h1
-rw-r--r--src/server/CMakeLists.txt13
-rw-r--r--src/server/authserver/CMakeLists.txt4
-rw-r--r--src/server/authserver/Main.cpp3
-rw-r--r--src/server/authserver/Server/AuthSession.cpp5
-rw-r--r--src/server/database/Database/DatabaseEnv.cpp22
-rw-r--r--src/server/database/Database/DatabaseEnv.h4
-rw-r--r--src/server/database/Database/DatabaseLoader.h2
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp8
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp3
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h12
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp91
-rw-r--r--src/server/game/Accounts/AccountMgr.h12
-rw-r--r--src/server/game/Accounts/RBAC.cpp6
-rw-r--r--src/server/game/Accounts/RBAC.h4
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp6
-rw-r--r--src/server/game/Achievements/AchievementMgr.h6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h6
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp12
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h12
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp6
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.h6
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.h6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h6
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.h6
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp6
-rw-r--r--src/server/game/Conditions/ConditionMgr.h6
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp6
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h6
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp6
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h6
-rw-r--r--src/server/game/Entities/Player/Player.cpp1238
-rw-r--r--src/server/game/Entities/Player/Player.h238
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp6
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.h7
-rw-r--r--src/server/game/Events/GameEventMgr.cpp6
-rw-r--r--src/server/game/Events/GameEventMgr.h6
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp13
-rw-r--r--src/server/game/Globals/ObjectMgr.h12
-rw-r--r--src/server/game/Grids/GridReference.h6
-rw-r--r--src/server/game/Groups/GroupMgr.cpp6
-rw-r--r--src/server/game/Groups/GroupMgr.h6
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp6
-rw-r--r--src/server/game/Guilds/GuildMgr.h6
-rw-r--r--src/server/game/Handlers/AddonHandler.cpp6
-rw-r--r--src/server/game/Handlers/AddonHandler.h6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h6
-rw-r--r--src/server/game/Maps/MapManager.cpp6
-rw-r--r--src/server/game/Maps/MapManager.h6
-rw-r--r--src/server/game/Maps/TransportMgr.cpp6
-rw-r--r--src/server/game/Maps/TransportMgr.h6
-rw-r--r--src/server/game/Miscellaneous/Language.h4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h2
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp6
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.h6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.h6
-rw-r--r--src/server/game/Pools/PoolMgr.cpp6
-rw-r--r--src/server/game/Pools/PoolMgr.h6
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp17
-rw-r--r--src/server/game/Scripting/ScriptMgr.h11
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp6
-rw-r--r--src/server/game/Scripting/ScriptSystem.h6
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp6
-rw-r--r--src/server/game/Server/Protocol/PacketLog.h6
-rw-r--r--src/server/game/Server/WorldSession.cpp188
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/Server/WorldSocket.cpp3
-rw-r--r--src/server/game/Server/WorldSocket.h1
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp6
-rw-r--r--src/server/game/Server/WorldSocketMgr.h6
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp6
-rw-r--r--src/server/game/Spells/SpellMgr.h6
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp6
-rw-r--r--src/server/game/Texts/CreatureTextMgr.h6
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp6
-rw-r--r--src/server/game/Tickets/TicketMgr.h6
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp6
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h6
-rw-r--r--src/server/game/World/World.cpp10
-rw-r--r--src/server/game/World/World.h7
-rw-r--r--src/server/scripts/Commands/cs_account.cpp52
-rw-r--r--src/server/scripts/Commands/cs_ahbot.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp6
-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp7
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp12
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h18
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h6
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp20
-rw-r--r--src/server/scripts/Kalimdor/zone_desolace.cpp1
-rw-r--r--src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp45
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp77
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp2
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h14
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.h18
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h18
-rw-r--r--src/server/shared/CMakeLists.txt3
-rw-r--r--src/server/shared/Networking/Socket.h33
-rw-r--r--src/server/shared/Packets/ByteBuffer.h12
-rw-r--r--src/server/worldserver/CMakeLists.txt4
-rw-r--r--src/server/worldserver/Main.cpp9
-rw-r--r--src/server/worldserver/RemoteAccess/RASession.cpp6
-rw-r--r--src/server/worldserver/worldserver.conf.dist29
141 files changed, 1547 insertions, 1316 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 9d8687233c1..7834f53c63a 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -84,4 +84,6 @@ private:
std::unique_ptr<GameObjectModelOwnerBase> owner;
};
+void LoadGameObjectModelList(std::string const& dataPath);
+
#endif // _GAMEOBJECT_MODEL_H
diff --git a/src/common/Configuration/Config.cpp b/src/common/Configuration/Config.cpp
index 5db333c8aff..fba438dbd33 100644
--- a/src/common/Configuration/Config.cpp
+++ b/src/common/Configuration/Config.cpp
@@ -56,6 +56,12 @@ bool ConfigMgr::LoadInitial(std::string const& file, std::string& error)
return true;
}
+ConfigMgr* ConfigMgr::instance()
+{
+ static ConfigMgr instance;
+ return &instance;
+}
+
bool ConfigMgr::Reload(std::string& error)
{
return LoadInitial(_filename, error);
diff --git a/src/common/Configuration/Config.h b/src/common/Configuration/Config.h
index ada910d8fcc..6882517b509 100644
--- a/src/common/Configuration/Config.h
+++ b/src/common/Configuration/Config.h
@@ -33,11 +33,7 @@ public:
/// Method used only for loading main configuration files (authserver.conf and worldserver.conf)
bool LoadInitial(std::string const& file, std::string& error);
- static ConfigMgr* instance()
- {
- static ConfigMgr instance;
- return &instance;
- }
+ static ConfigMgr* instance();
bool Reload(std::string& error);
diff --git a/src/common/Debugging/Errors.cpp b/src/common/Debugging/Errors.cpp
index 1ec66ff6d59..2ce00229e53 100644
--- a/src/common/Debugging/Errors.cpp
+++ b/src/common/Debugging/Errors.cpp
@@ -96,4 +96,11 @@ void Abort(char const* file, int line, char const* function)
exit(1);
}
+void AbortHandler(int /*sigval*/)
+{
+ // nothing useful to log here, no way to pass args
+ *((volatile int*)NULL) = 0;
+ exit(1);
+}
+
} // namespace Trinity
diff --git a/src/common/Debugging/Errors.h b/src/common/Debugging/Errors.h
index 38e311a6b13..37d247ada82 100644
--- a/src/common/Debugging/Errors.h
+++ b/src/common/Debugging/Errors.h
@@ -34,6 +34,8 @@ namespace Trinity
void Warning(char const* file, int line, char const* function, char const* message);
+ DECLSPEC_NORETURN void AbortHandler(int sigval) ATTR_NORETURN;
+
} // namespace Trinity
#if COMPILER == COMPILER_MICROSOFT
diff --git a/src/common/Logging/Log.cpp b/src/common/Logging/Log.cpp
index a80a4671822..f7a84fb8b47 100644
--- a/src/common/Logging/Log.cpp
+++ b/src/common/Logging/Log.cpp
@@ -320,6 +320,12 @@ void Log::Close()
appenders.clear();
}
+Log* Log::instance()
+{
+ static Log instance;
+ return &instance;
+}
+
void Log::Initialize(boost::asio::io_service* ioService)
{
if (ioService)
@@ -331,6 +337,13 @@ void Log::Initialize(boost::asio::io_service* ioService)
LoadFromConfig();
}
+void Log::SetSynchronous()
+{
+ delete _strand;
+ _strand = nullptr;
+ _ioService = nullptr;
+}
+
void Log::LoadFromConfig()
{
Close();
diff --git a/src/common/Logging/Log.h b/src/common/Logging/Log.h
index a90481ad5d2..062f14d525c 100644
--- a/src/common/Logging/Log.h
+++ b/src/common/Logging/Log.h
@@ -44,13 +44,10 @@ class Log
public:
- static Log* instance()
- {
- static Log instance;
- return &instance;
- }
+ static Log* instance();
void Initialize(boost::asio::io_service* ioService);
+ void SetSynchronous(); // Not threadsafe - should only be called from main() after all threads are joined
void LoadFromConfig();
void Close();
bool ShouldLog(std::string const& type, LogLevel level) const;
diff --git a/src/server/shared/Service/ServiceWin32.cpp b/src/common/Platform/ServiceWin32.cpp
index b6a1682993b..3c34f3e322c 100644
--- a/src/server/shared/Service/ServiceWin32.cpp
+++ b/src/common/Platform/ServiceWin32.cpp
@@ -261,4 +261,3 @@ bool WinServiceRun()
return true;
}
#endif
-
diff --git a/src/server/shared/Service/ServiceWin32.h b/src/common/Platform/ServiceWin32.h
index 3d67bfe5445..b892ba4e3b6 100644
--- a/src/server/shared/Service/ServiceWin32.h
+++ b/src/common/Platform/ServiceWin32.h
@@ -26,4 +26,3 @@ bool WinServiceRun();
#endif // _WIN32_SERVICE_
#endif // _WIN32
-
diff --git a/src/common/Threading/LockedQueue.h b/src/common/Threading/LockedQueue.h
index c6faaaf81ca..21a29d7e53b 100644
--- a/src/common/Threading/LockedQueue.h
+++ b/src/common/Threading/LockedQueue.h
@@ -57,6 +57,14 @@ public:
unlock();
}
+ //! Adds items back to front of the queue
+ template<class Iterator>
+ void readd(Iterator begin, Iterator end)
+ {
+ std::lock_guard<std::mutex> lock(_lock);
+ _queue.insert(_queue.begin(), begin, end);
+ }
+
//! Gets the next result in the queue, if any.
bool next(T& result)
{
diff --git a/src/common/Utilities/Util.cpp b/src/common/Utilities/Util.cpp
index 1360253294f..ddc07505942 100644
--- a/src/common/Utilities/Util.cpp
+++ b/src/common/Utilities/Util.cpp
@@ -487,6 +487,17 @@ void vutf8printf(FILE* out, const char *str, va_list* ap)
#endif
}
+bool Utf8ToUpperOnlyLatin(std::string& utf8String)
+{
+ std::wstring wstr;
+ if (!Utf8toWStr(utf8String, wstr))
+ return false;
+
+ std::transform(wstr.begin(), wstr.end(), wstr.begin(), wcharToUpperOnlyLatin);
+
+ return WStrToUtf8(wstr, utf8String);
+}
+
std::string ByteArrayToHexStr(uint8 const* bytes, uint32 arrayLen, bool reverse /* = false */)
{
int32 init = 0;
diff --git a/src/common/Utilities/Util.h b/src/common/Utilities/Util.h
index ab5cabca8d2..a3e3f21466e 100644
--- a/src/common/Utilities/Util.h
+++ b/src/common/Utilities/Util.h
@@ -310,6 +310,7 @@ bool consoleToUtf8(const std::string& conStr, std::string& utf8str);
bool Utf8FitTo(const std::string& str, std::wstring const& search);
void utf8printf(FILE* out, const char *str, ...);
void vutf8printf(FILE* out, const char *str, va_list* ap);
+bool Utf8ToUpperOnlyLatin(std::string& utf8String);
bool IsIPAddress(char const* ipaddress);
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt
index 9a454696ca8..283b8e98721 100644
--- a/src/server/CMakeLists.txt
+++ b/src/server/CMakeLists.txt
@@ -18,10 +18,15 @@ if(CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW)
add_definitions(-fno-delete-null-pointer-checks)
endif()
-set(sources_windows_Debugging
- ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
- ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
-)
+if(WIN32)
+ set(sources_windows
+ ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.cpp
+ ${CMAKE_SOURCE_DIR}/src/common/Debugging/WheatyExceptionReport.h
+ ${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.cpp
+ ${CMAKE_SOURCE_DIR}/src/common/Platform/ServiceWin32.h
+ )
+endif(WIN32)
+
add_subdirectory(database)
add_subdirectory(shared)
add_subdirectory(game)
diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt
index 34e7ed8a43f..04212a97c3e 100644
--- a/src/server/authserver/CMakeLists.txt
+++ b/src/server/authserver/CMakeLists.txt
@@ -31,7 +31,7 @@ set(authserver_SRCS
if( WIN32 )
set(authserver_SRCS
${authserver_SRCS}
- ${sources_windows_Debugging}
+ ${sources_windows}
)
if ( MSVC )
set(authserver_SRCS
@@ -54,9 +54,11 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/common/Logging
${CMAKE_SOURCE_DIR}/src/common/Threading
${CMAKE_SOURCE_DIR}/src/common/Utilities
+ ${CMAKE_SOURCE_DIR}/src/common/Platform
${CMAKE_SOURCE_DIR}/src/server/database
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
+ ${CMAKE_SOURCE_DIR}/src/server/database/Updater
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Networking
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 939d15ceca8..a53187ad737 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -76,10 +76,11 @@ boost::asio::deadline_timer* _dbPingTimer;
uint32 _dbPingInterval;
boost::asio::deadline_timer* _banExpiryCheckTimer;
uint32 _banExpiryCheckInterval;
-LoginDatabaseWorkerPool LoginDatabase;
int main(int argc, char** argv)
{
+ signal(SIGABRT, &Trinity::AbortHandler);
+
std::string configFile = _TRINITY_REALM_CONFIG;
std::string configService;
auto vm = GetConsoleArguments(argc, argv, configFile, configService);
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index e0b463b74ad..982aca58eee 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -146,6 +146,11 @@ void AccountInfo::LoadResult(Field* fields)
IsBanned = fields[6].GetUInt64() != 0;
IsPermanenetlyBanned = fields[7].GetUInt64() != 0;
SecurityLevel = AccountTypes(fields[8].GetUInt8());
+
+ // Use our own uppercasing of the account name instead of using UPPER() in mysql query
+ // This is how the account was created in the first place and changing it now would result in breaking
+ // login for all accounts having accented characters in their name
+ Utf8ToUpperOnlyLatin(Login);
}
AuthSession::AuthSession(tcp::socket&& socket) : Socket(std::move(socket)),
diff --git a/src/server/database/Database/DatabaseEnv.cpp b/src/server/database/Database/DatabaseEnv.cpp
new file mode 100644
index 00000000000..3b2e632e4fb
--- /dev/null
+++ b/src/server/database/Database/DatabaseEnv.cpp
@@ -0,0 +1,22 @@
+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DatabaseEnv.h"
+
+WorldDatabaseWorkerPool WorldDatabase;
+CharacterDatabaseWorkerPool CharacterDatabase;
+LoginDatabaseWorkerPool LoginDatabase;
diff --git a/src/server/database/Database/DatabaseEnv.h b/src/server/database/Database/DatabaseEnv.h
index cc8355a1302..c9a7672ac57 100644
--- a/src/server/database/Database/DatabaseEnv.h
+++ b/src/server/database/Database/DatabaseEnv.h
@@ -38,9 +38,11 @@
#include "Implementation/CharacterDatabase.h"
#include "Implementation/WorldDatabase.h"
+/// Accessor to the world database
extern WorldDatabaseWorkerPool WorldDatabase;
+/// Accessor to the character database
extern CharacterDatabaseWorkerPool CharacterDatabase;
+/// Accessor to the realm/login database
extern LoginDatabaseWorkerPool LoginDatabase;
#endif
-
diff --git a/src/server/database/Database/DatabaseLoader.h b/src/server/database/Database/DatabaseLoader.h
index ec390a427ad..d3812eb060d 100644
--- a/src/server/database/Database/DatabaseLoader.h
+++ b/src/server/database/Database/DatabaseLoader.h
@@ -19,7 +19,7 @@
#define DatabaseLoader_h__
#include "DatabaseWorkerPool.h"
-#include "DatabaseEnv.h"
+#include "DBUpdater.h"
#include <functional>
#include <stack>
diff --git a/src/server/database/Database/Implementation/LoginDatabase.cpp b/src/server/database/Database/Implementation/LoginDatabase.cpp
index 2749c08594f..4f056e2686d 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/database/Database/Implementation/LoginDatabase.cpp
@@ -37,7 +37,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_ACCOUNT_BANNED, "DELETE FROM account_banned WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_VS, "UPDATE account SET v = ?, s = ? WHERE username = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.id, UPPER(a.username), a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
+ PrepareStatement(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.id, a.username, a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
"ab.unbandate = ab.bandate, aa.gmlevel, a.token_key, a.sha_pass_hash, a.v, a.s "
"FROM account a LEFT JOIN account_access aa ON a.id = aa.id LEFT JOIN account_banned ab ON ab.id = a.id AND ab.active = 1 WHERE a.username = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_RECONNECTCHALLENGE, "SELECT a.id, UPPER(a.username), a.locked, a.lock_country, a.last_ip, a.failed_logins, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, "
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 8acf6b9c9dc..66b1253069c 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -150,14 +150,14 @@ void PetAI::UpdateAI(uint32 diff)
if (me->GetCharmInfo() && me->GetSpellHistory()->HasGlobalCooldown(spellInfo))
continue;
+ // check spell cooldown
+ if (!me->GetSpellHistory()->IsReady(spellInfo))
+ continue;
+
if (spellInfo->IsPositive())
{
if (spellInfo->CanBeUsedInCombat())
{
- // check spell cooldown & school lock
- if (!me->GetSpellHistory()->IsReady(spellInfo))
- continue;
-
// Check if we're in combat or commanded to attack
if (!me->IsInCombat() && !me->GetCharmInfo()->IsCommandAttack())
continue;
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 3aadf6e59a0..844bd45ffeb 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -310,5 +310,8 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
+ if (HostileReference* currentVictim = _source->getThreatManager().getCurrentVictim())
+ return target->GetGUID() != currentVictim->getUnitGuid();
+
return target != _source->GetVictim();
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 766e747d998..f5a0066a5e3 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -107,11 +107,11 @@ struct SpellTargetSelector : public std::unary_function<Unit*, bool>
struct NonTankTargetSelector : public std::unary_function<Unit*, bool>
{
public:
- NonTankTargetSelector(Creature* source, bool playerOnly = true) : _source(source), _playerOnly(playerOnly) { }
+ NonTankTargetSelector(Unit* source, bool playerOnly = true) : _source(source), _playerOnly(playerOnly) { }
bool operator()(Unit const* target) const;
private:
- Creature const* _source;
+ Unit* _source;
bool _playerOnly;
};
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 3fe6fcdb4ae..ba1738a523b 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -27,6 +27,12 @@
#include "SmartScriptMgr.h"
+SmartWaypointMgr* SmartWaypointMgr::instance()
+{
+ static SmartWaypointMgr instance;
+ return &instance;
+}
+
void SmartWaypointMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
@@ -98,6 +104,12 @@ SmartWaypointMgr::~SmartWaypointMgr()
}
}
+SmartAIMgr* SmartAIMgr::instance()
+{
+ static SmartAIMgr instance;
+ return &instance;
+}
+
void SmartAIMgr::LoadSmartAIFromDB()
{
LoadHelperStores();
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index d60834c9fef..748792b9b42 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1447,11 +1447,7 @@ class SmartWaypointMgr
~SmartWaypointMgr();
public:
- static SmartWaypointMgr* instance()
- {
- static SmartWaypointMgr instance;
- return &instance;
- }
+ static SmartWaypointMgr* instance();
void LoadFromDB();
@@ -1483,11 +1479,7 @@ class SmartAIMgr
~SmartAIMgr() { }
public:
- static SmartAIMgr* instance()
- {
- static SmartAIMgr instance;
- return &instance;
- }
+ static SmartAIMgr* instance();
void LoadSmartAIFromDB();
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index a0bd6a08b2c..1b93d072fb6 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -33,17 +33,23 @@ AccountMgr::~AccountMgr()
ClearRBAC();
}
-AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email = "")
+AccountMgr* AccountMgr::instance()
+{
+ static AccountMgr instance;
+ return &instance;
+}
+
+AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password, std::string email /*= ""*/)
{
if (utf8length(username) > MAX_ACCOUNT_STR)
- return AOR_NAME_TOO_LONG; // username's too long
+ return AccountOpResult::AOR_NAME_TOO_LONG; // username's too long
- normalizeString(username);
- normalizeString(password);
- normalizeString(email);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(password);
+ Utf8ToUpperOnlyLatin(email);
if (GetId(username))
- return AOR_NAME_ALREADY_EXIST; // username does already exist
+ return AccountOpResult::AOR_NAME_ALREADY_EXIST; // username does already exist
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
@@ -57,7 +63,7 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
LoginDatabase.Execute(stmt);
- return AOR_OK; // everything's fine
+ return AccountOpResult::AOR_OK; // everything's fine
}
AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
@@ -68,7 +74,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
- return AOR_NAME_NOT_EXIST;
+ return AccountOpResult::AOR_NAME_NOT_EXIST;
// Obtain accounts characters
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
@@ -128,7 +134,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
LoginDatabase.CommitTransaction(trans);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
@@ -139,16 +145,16 @@ AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUser
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
- return AOR_NAME_NOT_EXIST;
+ return AccountOpResult::AOR_NAME_NOT_EXIST;
if (utf8length(newUsername) > MAX_ACCOUNT_STR)
- return AOR_NAME_TOO_LONG;
+ return AccountOpResult::AOR_NAME_TOO_LONG;
- if (utf8length(newPassword) > MAX_ACCOUNT_STR)
- return AOR_PASS_TOO_LONG;
+ if (utf8length(newPassword) > MAX_PASS_STR)
+ return AccountOpResult::AOR_PASS_TOO_LONG;
- normalizeString(newUsername);
- normalizeString(newPassword);
+ Utf8ToUpperOnlyLatin(newUsername);
+ Utf8ToUpperOnlyLatin(newPassword);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
@@ -158,7 +164,7 @@ AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUser
LoginDatabase.Execute(stmt);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPassword)
@@ -168,17 +174,17 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedPasswordChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
- if (utf8length(newPassword) > MAX_ACCOUNT_STR)
+ if (utf8length(newPassword) > MAX_PASS_STR)
{
sScriptMgr->OnFailedPasswordChange(accountId);
- return AOR_PASS_TOO_LONG;
+ return AccountOpResult::AOR_PASS_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newPassword);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newPassword);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
@@ -196,7 +202,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
LoginDatabase.Execute(stmt);
sScriptMgr->OnPasswordChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
@@ -206,17 +212,17 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
if (utf8length(newEmail) > MAX_EMAIL_STR)
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_EMAIL_TOO_LONG;
+ return AccountOpResult::AOR_EMAIL_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
@@ -226,7 +232,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
LoginDatabase.Execute(stmt);
sScriptMgr->OnEmailChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmail)
@@ -236,17 +242,17 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
if (!GetName(accountId, username))
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_NAME_NOT_EXIST; // account doesn't exist
+ return AccountOpResult::AOR_NAME_NOT_EXIST; // account doesn't exist
}
if (utf8length(newEmail) > MAX_EMAIL_STR)
{
sScriptMgr->OnFailedEmailChange(accountId);
- return AOR_EMAIL_TOO_LONG;
+ return AccountOpResult::AOR_EMAIL_TOO_LONG;
}
- normalizeString(username);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
@@ -256,7 +262,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
LoginDatabase.Execute(stmt);
sScriptMgr->OnEmailChange(accountId);
- return AOR_OK;
+ return AccountOpResult::AOR_OK;
}
uint32 AccountMgr::GetId(std::string const& username)
@@ -324,8 +330,8 @@ bool AccountMgr::CheckPassword(uint32 accountId, std::string password)
if (!GetName(accountId, username))
return false;
- normalizeString(username);
- normalizeString(password);
+ Utf8ToUpperOnlyLatin(username);
+ Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
@@ -343,8 +349,8 @@ bool AccountMgr::CheckEmail(uint32 accountId, std::string newEmail)
if (!GetEmail(accountId, oldEmail))
return false;
- normalizeString(oldEmail);
- normalizeString(newEmail);
+ Utf8ToUpperOnlyLatin(oldEmail);
+ Utf8ToUpperOnlyLatin(newEmail);
if (strcmp(oldEmail.c_str(), newEmail.c_str()) == 0)
return true;
@@ -362,19 +368,6 @@ uint32 AccountMgr::GetCharactersCount(uint32 accountId)
return (result) ? (*result)[0].GetUInt64() : 0;
}
-bool AccountMgr::normalizeString(std::string& utf8String)
-{
- wchar_t buffer[MAX_ACCOUNT_STR+1];
-
- size_t maxLength = MAX_ACCOUNT_STR;
- if (!Utf8toWStr(utf8String, buffer, maxLength))
- return false;
-
- std::transform(&buffer[0], buffer+maxLength, &buffer[0], wcharToUpperOnlyLatin);
-
- return WStrToUtf8(buffer, maxLength, utf8String);
-}
-
std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::string const& password)
{
SHA1Hash sha;
diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h
index 40ccba1f8e5..faf28cc707f 100644
--- a/src/server/game/Accounts/AccountMgr.h
+++ b/src/server/game/Accounts/AccountMgr.h
@@ -21,7 +21,7 @@
#include "RBAC.h"
-enum AccountOpResult
+enum class AccountOpResult : uint8
{
AOR_OK,
AOR_NAME_TOO_LONG,
@@ -39,6 +39,7 @@ enum PasswordChangeSecurity
PW_RBAC
};
+#define MAX_PASS_STR 16
#define MAX_ACCOUNT_STR 16
#define MAX_EMAIL_STR 64
@@ -55,13 +56,9 @@ class AccountMgr
~AccountMgr();
public:
- static AccountMgr* instance()
- {
- static AccountMgr instance;
- return &instance;
- }
+ static AccountMgr* instance();
- AccountOpResult CreateAccount(std::string username, std::string password, std::string email);
+ AccountOpResult CreateAccount(std::string username, std::string password, std::string email = "");
static AccountOpResult DeleteAccount(uint32 accountId);
static AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword);
static AccountOpResult ChangePassword(uint32 accountId, std::string newPassword);
@@ -78,7 +75,6 @@ class AccountMgr
static uint32 GetCharactersCount(uint32 accountId);
static std::string CalculateShaPassHash(std::string const& name, std::string const& password);
- static bool normalizeString(std::string& utf8String);
static bool IsPlayerAccount(uint32 gmlevel);
static bool IsAdminAccount(uint32 gmlevel);
static bool IsConsoleAccount(uint32 gmlevel);
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index a8720b66df4..34d7687452c 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -236,10 +236,10 @@ void RBACData::AddPermissions(RBACPermissionContainer const& permsFrom, RBACPerm
permsTo.insert(*itr);
}
-void RBACData::RemovePermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo)
+void RBACData::RemovePermissions(RBACPermissionContainer& permsFrom, RBACPermissionContainer const& permsToRemove)
{
- for (RBACPermissionContainer::const_iterator itr = permsFrom.begin(); itr != permsFrom.end(); ++itr)
- permsTo.erase(*itr);
+ for (RBACPermissionContainer::const_iterator itr = permsToRemove.begin(); itr != permsToRemove.end(); ++itr)
+ permsFrom.erase(*itr);
}
void RBACData::ExpandPermissions(RBACPermissionContainer& permissions)
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 3f5db56558b..1dc98f8b2c1 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -938,8 +938,8 @@ class RBACData
/// Adds a list of permissions to another list
void AddPermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo);
- /// Removes a list of permissions to another list
- void RemovePermissions(RBACPermissionContainer const& permsFrom, RBACPermissionContainer& permsTo);
+ /// Removes a list of permissions from another list
+ void RemovePermissions(RBACPermissionContainer& permsFrom, RBACPermissionContainer const& permsToRemove);
/**
* @name ExpandPermissions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 40cb643bbb5..ebc814405bf 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -2246,6 +2246,12 @@ char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes
return "MISSING_TYPE";
}
+AchievementGlobalMgr* AchievementGlobalMgr::instance()
+{
+ static AchievementGlobalMgr instance;
+ return &instance;
+}
+
//==========================================================
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index cc3fd55bc3a..aba56bfbfc1 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -315,11 +315,7 @@ class AchievementGlobalMgr
static char const* GetCriteriaTypeString(AchievementCriteriaTypes type);
static char const* GetCriteriaTypeString(uint32 type);
- static AchievementGlobalMgr* instance()
- {
- static AchievementGlobalMgr instance;
- return &instance;
- }
+ static AchievementGlobalMgr* instance();
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type) const
{
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 01ffc9f1093..d9f5388e3ce 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -44,6 +44,12 @@ AuctionHouseMgr::~AuctionHouseMgr()
delete itr->second;
}
+AuctionHouseMgr* AuctionHouseMgr::instance()
+{
+ static AuctionHouseMgr instance;
+ return &instance;
+}
+
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index fe4b9ed07de..7fc039114e7 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -153,11 +153,7 @@ class AuctionHouseMgr
~AuctionHouseMgr();
public:
- static AuctionHouseMgr* instance()
- {
- static AuctionHouseMgr instance;
- return &instance;
- }
+ static AuctionHouseMgr* instance();
typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
typedef std::vector<AuctionEntry*> PlayerAuctions;
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index e1ba9a64191..74f0aaf428a 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -24,6 +24,12 @@
#include "AuctionHouseBotBuyer.h"
#include "AuctionHouseBotSeller.h"
+AuctionBotConfig* AuctionBotConfig::instance()
+{
+ static AuctionBotConfig instance;
+ return &instance;
+}
+
bool AuctionBotConfig::Initialize()
{
GetConfigFromFile();
@@ -426,6 +432,12 @@ void AuctionHouseBot::Rebuild(bool all)
}
}
+AuctionHouseBot* AuctionHouseBot::instance()
+{
+ static AuctionHouseBot instance;
+ return &instance;
+}
+
void AuctionHouseBot::Update()
{
// nothing do...
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 87f76a17dcc..8f90e8fa76f 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -205,11 +205,7 @@ private:
AuctionBotConfig& operator=(const AuctionBotConfig&);
public:
- static AuctionBotConfig* instance()
- {
- static AuctionBotConfig instance;
- return &instance;
- }
+ static AuctionBotConfig* instance();
bool Initialize();
const std::string& GetAHBotIncludes() const { return _AHBotIncludes; }
@@ -283,11 +279,7 @@ private:
AuctionHouseBot& operator=(const AuctionHouseBot&);
public:
- static AuctionHouseBot* instance()
- {
- static AuctionHouseBot instance;
- return &instance;
- }
+ static AuctionHouseBot* instance();
void Update();
void Initialize();
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index e4c10d64682..1df87fe1d6f 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -32,6 +32,12 @@ BattlefieldMgr::~BattlefieldMgr()
_battlefieldMap.clear();
}
+BattlefieldMgr* BattlefieldMgr::instance()
+{
+ static BattlefieldMgr instance;
+ return &instance;
+}
+
void BattlefieldMgr::InitBattlefield()
{
Battlefield* wg = new BattlefieldWG();
diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h
index fabb33ae359..5d2c13538f6 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.h
+++ b/src/server/game/Battlefield/BattlefieldMgr.h
@@ -27,11 +27,7 @@ class ZoneScript;
class BattlefieldMgr
{
public:
- static BattlefieldMgr* instance()
- {
- static BattlefieldMgr instance;
- return &instance;
- }
+ static BattlefieldMgr* instance();
// create battlefield events
void InitBattlefield();
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index b838131fd03..5dd0b6f29c3 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -35,6 +35,12 @@ ArenaTeamMgr::~ArenaTeamMgr()
delete itr->second;
}
+ArenaTeamMgr* ArenaTeamMgr::instance()
+{
+ static ArenaTeamMgr instance;
+ return &instance;
+}
+
// Arena teams collection
ArenaTeam* ArenaTeamMgr::GetArenaTeamById(uint32 arenaTeamId) const
{
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.h b/src/server/game/Battlegrounds/ArenaTeamMgr.h
index 432a4ff598f..269795092c7 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.h
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.h
@@ -27,11 +27,7 @@ private:
~ArenaTeamMgr();
public:
- static ArenaTeamMgr* instance()
- {
- static ArenaTeamMgr instance;
- return &instance;
- }
+ static ArenaTeamMgr* instance();
typedef std::unordered_map<uint32, ArenaTeam*> ArenaTeamContainer;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 8942ca7a18e..683547ef3fc 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -76,6 +76,12 @@ void BattlegroundMgr::DeleteAllBattlegrounds()
bgDataStore.clear();
}
+BattlegroundMgr* BattlegroundMgr::instance()
+{
+ static BattlegroundMgr instance;
+ return &instance;
+}
+
// used to update running battlegrounds, and delete finished ones
void BattlegroundMgr::Update(uint32 diff)
{
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 595745e53fb..50100ce47f6 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -62,11 +62,7 @@ class BattlegroundMgr
~BattlegroundMgr();
public:
- static BattlegroundMgr* instance()
- {
- static BattlegroundMgr instance;
- return &instance;
- }
+ static BattlegroundMgr* instance();
void Update(uint32 diff);
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 9d50b290c5e..b27aac7876a 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -45,6 +45,12 @@ CalendarMgr::~CalendarMgr()
delete *itr2;
}
+CalendarMgr* CalendarMgr::instance()
+{
+ static CalendarMgr instance;
+ return &instance;
+}
+
void CalendarMgr::LoadFromDB()
{
uint32 count = 0;
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 59303a18324..084685f372c 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -281,11 +281,7 @@ class CalendarMgr
uint64 _maxInviteId;
public:
- static CalendarMgr* instance()
- {
- static CalendarMgr instance;
- return &instance;
- }
+ static CalendarMgr* instance();
void LoadFromDB();
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 6da83aad1a8..50e3e64ea2c 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -928,6 +928,12 @@ bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32
return true;
}
+ConditionMgr* ConditionMgr::instance()
+{
+ static ConditionMgr instance;
+ return &instance;
+}
+
void ConditionMgr::LoadConditions(bool isReload)
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 7dc4592a6a9..0b49552acb4 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -231,11 +231,7 @@ class ConditionMgr
~ConditionMgr();
public:
- static ConditionMgr* instance()
- {
- static ConditionMgr instance;
- return &instance;
- }
+ static ConditionMgr* instance();
void LoadConditions(bool isReload = false);
bool isConditionTypeValid(Condition* cond) const;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index b0a1777f19a..fe997bc0343 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -261,6 +261,12 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
}
}
+LFGMgr* LFGMgr::instance()
+{
+ static LFGMgr instance;
+ return &instance;
+}
+
void LFGMgr::Update(uint32 diff)
{
if (!isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 90a8d802f9d..7be08d448db 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -296,11 +296,7 @@ class LFGMgr
~LFGMgr();
public:
- static LFGMgr* instance()
- {
- static LFGMgr instance;
- return &instance;
- }
+ static LFGMgr* instance();
// Functions used outside lfg namespace
void Update(uint32 diff);
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 9f26c927374..0c41089efce 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -30,6 +30,12 @@ FormationMgr::~FormationMgr()
delete itr->second;
}
+FormationMgr* FormationMgr::instance()
+{
+ static FormationMgr instance;
+ return &instance;
+}
+
void FormationMgr::AddCreatureToGroup(uint32 leaderGuid, Creature* creature)
{
Map* map = creature->FindMap();
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index 7b16585a996..d337d388b6e 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -45,11 +45,7 @@ class FormationMgr
~FormationMgr();
public:
- static FormationMgr* instance()
- {
- static FormationMgr instance;
- return &instance;
- }
+ static FormationMgr* instance();
void AddCreatureToGroup(uint32 group_id, Creature* creature);
void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f3d45b005d8..4258b9ffe0b 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -306,7 +306,7 @@ Player::Player(WorldSession* session): Unit(true)
m_ExtraFlags = 0;
- m_spellModTakingSpell = NULL;
+ m_spellModTakingSpell = nullptr;
//m_pad = 0;
// players always accept
@@ -336,15 +336,15 @@ Player::Player(WorldSession* session): Unit(true)
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
- m_social = NULL;
+ m_social = nullptr;
// group is initialized in the reference constructor
- SetGroupInvite(NULL);
+ SetGroupInvite(nullptr);
m_groupUpdateMask = 0;
m_auraRaidUpdateMask = 0;
m_bPassOnGroupLoot = false;
- duel = NULL;
+ duel = nullptr;
m_GuildIdInvited = 0;
m_ArenaTeamIdInvited = 0;
@@ -359,7 +359,7 @@ Player::Player(WorldSession* session): Unit(true)
m_bHasDelayedTeleport = false;
m_teleport_options = 0;
- m_trade = NULL;
+ m_trade = nullptr;
m_cinematic = 0;
@@ -394,7 +394,7 @@ Player::Player(WorldSession* session): Unit(true)
m_bgBattlegroundQueueID[j].invitedToInstance = 0;
}
- m_logintime = time(NULL);
+ m_logintime = time(nullptr);
m_Last_tick = m_logintime;
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@@ -470,7 +470,7 @@ Player::Player(WorldSession* session): Unit(true)
m_spellPenetrationItemMod = 0;
// Honor System
- m_lastHonorUpdateTime = time(NULL);
+ m_lastHonorUpdateTime = time(nullptr);
m_IsBGRandomWinner = false;
@@ -499,11 +499,11 @@ Player::Player(WorldSession* session): Unit(true)
m_contestedPvPTimer = 0;
- m_declinedname = NULL;
+ m_declinedname = nullptr;
m_isActive = true;
- m_runes = NULL;
+ m_runes = nullptr;
m_lastFallTime = 0;
m_lastFallZ = 0;
@@ -543,7 +543,7 @@ Player::Player(WorldSession* session): Unit(true)
Player::~Player()
{
- // it must be unloaded already in PlayerLogout and accessed only for loggined player
+ // it must be unloaded already in PlayerLogout and accessed only for logged in player
//m_social = NULL;
// Note: buy back item already deleted from DB when player was saved
@@ -611,7 +611,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
}
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
- m_items[i] = NULL;
+ m_items[i] = nullptr;
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
@@ -752,7 +752,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
}
// Played time
- m_Last_tick = time(NULL);
+ m_Last_tick = time(nullptr);
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@@ -851,7 +851,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
if (msg == EQUIP_ERR_OK)
{
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
- pItem = StoreItem(sDest, pItem, true);
+ StoreItem(sDest, pItem, true);
}
// if this is ammo then use it
@@ -868,7 +868,8 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
+ TC_LOG_DEBUG("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) creates initial item (ItemID: %u, Count: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, titem_amount);
// attempt equip by one
while (titem_amount > 0)
@@ -897,7 +898,8 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
}
// item can't be added
- TC_LOG_ERROR("entities.player.items", "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
+ TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg);
return false;
}
@@ -927,10 +929,10 @@ void Player::StopMirrorTimer(MirrorTimerType Type)
GetSession()->SendPacket(&data);
}
-bool Player::IsImmuneToEnvironmentalDamage()
+bool Player::IsImmuneToEnvironmentalDamage() const
{
// check for GM and death state included in isAttackableByAOE
- return (!isTargetableForAttack(false));
+ return !isTargetableForAttack(false);
}
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
@@ -958,13 +960,14 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
data << uint32(resist);
SendMessageToSet(&data, true);
- uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ uint32 final_damage = DealDamage(this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
if (!IsAlive())
{
if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage.
{
- TC_LOG_DEBUG("entities.player", "You have died from falling, losing 10 percent total armor durability.");
+ TC_LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '%s' (%s) fall to death, losing 10%% durability",
+ GetName().c_str(), GetGUID().ToString().c_str());
DurabilityLossAll(0.10f, false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -977,7 +980,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
return final_damage;
}
-int32 Player::getMaxTimer(MirrorTimerType timer)
+int32 Player::getMaxTimer(MirrorTimerType timer) const
{
switch (timer)
{
@@ -1018,7 +1021,7 @@ void Player::StopMirrorTimers()
StopMirrorTimer(FIRE_TIMER);
}
-bool Player::IsMirrorTimerActive(MirrorTimerType type)
+bool Player::IsMirrorTimerActive(MirrorTimerType type) const
{
return m_MirrorTimer[type] == getMaxTimer(type);
}
@@ -1200,7 +1203,7 @@ void Player::Update(uint32 p_time)
return;
// undelivered mail
- if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
+ if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(nullptr))
{
SendNewMail();
++unReadMails;
@@ -1216,16 +1219,17 @@ void Player::Update(uint32 p_time)
{
//TC_LOG_FATAL("entities.player", "Player has m_pad %u during update!", m_pad);
//if (m_spellModTakingSpell)
- TC_LOG_FATAL("spells", "Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
- m_spellModTakingSpell = NULL;
+ TC_LOG_FATAL("spells", "Player::Update: Player '%s' (%s) has m_spellModTakingSpell (SpellID: %u) during update!",
+ GetName().c_str(), GetGUID().ToString().c_str(), m_spellModTakingSpell->m_spellInfo->Id);
+ m_spellModTakingSpell = nullptr;
}
- //used to implement delayed far teleports
+ //used to implement delayed far teleport
SetCanDelayTeleport(true);
Unit::Update(p_time);
SetCanDelayTeleport(false);
- time_t now = time(NULL);
+ time_t now = time(nullptr);
UpdatePvPFlag(now);
@@ -1442,7 +1446,7 @@ void Player::Update(uint32 p_time)
{
// m_nextSave reset in SaveToDB call
SaveToDB();
- TC_LOG_DEBUG("entities.player", "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Player::Update: Player '%s' (%s) saved", GetName().c_str(), GetGUID().ToString().c_str());
}
else
m_nextSave -= p_time;
@@ -1552,7 +1556,7 @@ void Player::setDeathState(DeathState s)
{
if (!cur)
{
- TC_LOG_ERROR("entities.player", "setDeathState: Attempted to kill a dead player %s(%d)", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::setDeathState: Attempt to kill a dead player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -1564,7 +1568,7 @@ void Player::setDeathState(DeathState s)
clearResurrectRequestData();
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
// save value before aura remove in Unit::setDeathState
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
@@ -1800,14 +1804,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
{
- TC_LOG_ERROR("maps", "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
- mapid, x, y, z, orientation, GetGUID().GetCounter(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player '%s' (%s, MapID: %d, X: %f, Y: %f, Z: %f, O: %f).",
+ mapid, x, y, z, orientation, GetGUID().ToString().c_str(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
{
- TC_LOG_ERROR("maps", "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUID().GetCounter(), GetName().c_str(), mapid);
+ TC_LOG_ERROR("maps", "Player::TeleportTo: Player '%s' (%s) tried to enter a forbidden map (MapID: %u)", GetGUID().ToString().c_str(), GetName().c_str(), mapid);
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
return false;
}
@@ -1825,7 +1829,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if (GetSession()->Expansion() < mEntry->Expansion())
{
- TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleporting to non accessible map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG("maps", "Player '%s' (%s) using client without required expansion tried teleport to non accessible map (MapID: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapid);
if (Transport* transport = GetTransport())
{
@@ -1838,7 +1843,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return false; // normal client can't teleport to this map...
}
else
- TC_LOG_DEBUG("maps", "Player %s is being teleported to map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG("maps", "Player %s (%s) is being teleported to map (MapID: %u)", GetName().c_str(), GetGUID().ToString().c_str(), mapid);
if (m_vehicle)
ExitVehicle();
@@ -1863,7 +1868,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (GetMapId() == mapid)
{
- //lets reset far teleport flag if it wasn't reset during chained teleports
+ //lets reset far teleport flag if it wasn't reset during chained teleport
SetSemaphoreTeleportFar(false);
//setup delayed teleport flag
SetDelayedTeleportFlag(IsCanDelayTeleport());
@@ -2147,8 +2152,8 @@ void Player::RemoveFromWorld()
{
if (WorldObject* viewpoint = GetViewpoint())
{
- TC_LOG_ERROR("entities.player", "Player %s has viewpoint %u %u when removed from world",
- GetName().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
+ TC_LOG_ERROR("entities.player", "Player::RemoveFromWorld: Player '%s' (%s) has viewpoint (Entry:%u, Type: %u) when removed from world",
+ GetName().c_str(), GetGUID().ToString().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
SetViewpoint(viewpoint, false);
}
}
@@ -2389,14 +2394,14 @@ void Player::ResetAllPowers()
}
}
-bool Player::CanInteractWithQuestGiver(Object* questGiver)
+bool Player::CanInteractWithQuestGiver(Object* questGiver) const
{
switch (questGiver->GetTypeId())
{
case TYPEID_UNIT:
- return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != NULL;
+ return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
case TYPEID_GAMEOBJECT:
- return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != NULL;
+ return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
case TYPEID_PLAYER:
return IsAlive() && questGiver->ToPlayer()->IsAlive();
case TYPEID_ITEM:
@@ -2407,46 +2412,46 @@ bool Player::CanInteractWithQuestGiver(Object* questGiver)
return false;
}
-Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask)
+Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const
{
// unit checks
if (!guid)
- return NULL;
+ return nullptr;
if (!IsInWorld())
- return NULL;
+ return nullptr;
if (IsInFlight())
- return NULL;
+ return nullptr;
// exist (we need look pets also for some interaction (quest/etc)
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if (!creature)
- return NULL;
+ return nullptr;
// Deathstate checks
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
- return NULL;
+ return nullptr;
// alive or spirit healer
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
- return NULL;
+ return nullptr;
// appropriate npc type
if (npcflagmask && !creature->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
- return NULL;
+ return nullptr;
// not allow interaction under control, but allow with own pets
if (creature->GetCharmerGUID())
- return NULL;
+ return nullptr;
// not unfriendly/hostile
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
- return NULL;
+ return nullptr;
// not too far
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
- return NULL;
+ return nullptr;
return creature;
}
@@ -2474,8 +2479,8 @@ GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, Gameo
if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
return go;
- TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal %f is allowed)", go->GetGOInfo()->name.c_str(),
- go->GetGUID().GetCounter(), GetName().c_str(), GetGUID().GetCounter(), go->GetDistance(this), go->GetInteractionDistance());
+ TC_LOG_DEBUG("maps", "Player::GetGameObjectIfCanInteractWith: GameObject '%s' (%s) is too far away from player '%s' (%s) to be used by him (Distance: %f, maximal 10 is allowed)",
+ go->GetGOInfo()->name.c_str(), go->GetGUID().ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str(), go->GetDistance(this));
}
}
@@ -2626,14 +2631,14 @@ bool Player::IsGroupVisibleFor(Player const* p) const
bool Player::IsInSameGroupWith(Player const* p) const
{
- return p == this || (GetGroup() != NULL &&
+ return p == this || (GetGroup() != nullptr &&
GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup(this, p));
}
bool Player::IsInSameRaidWith(Player const* p) const
{
- return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup());
+ return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup());
}
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
@@ -2668,7 +2673,7 @@ void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method
group->RemoveMember(guid, method, kicker, reason);
}
-void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
+void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/) const
{
WorldPacket data(SMSG_LOG_XPGAIN, 21); // guess size?
data << uint64(victim ? victim->GetGUID() : ObjectGuid::Empty);
@@ -2709,7 +2714,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
return;
- uint32 bonus_xp = 0;
+ uint32 bonus_xp;
bool recruitAFriend = GetsRecruitAFriendBonus(true);
// RaF does NOT stack with rested experience
@@ -3070,8 +3075,6 @@ void Player::SendInitialSpells()
GetSpellHistory()->WritePacket<Player>(data);
GetSession()->SendPacket(&data);
-
- TC_LOG_DEBUG("network", "CHARACTER: Sent Initial Spells");
}
void Player::RemoveMail(uint32 id)
@@ -3087,7 +3090,7 @@ void Player::RemoveMail(uint32 id)
}
}
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
+void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count) const
{
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
data << (uint32) mailId;
@@ -3103,7 +3106,7 @@ void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResp
GetSession()->SendPacket(&data);
}
-void Player::SendNewMail()
+void Player::SendNewMail() const
{
// deliver undelivered mail
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
@@ -3115,7 +3118,7 @@ void Player::UpdateNextMailTimeAndUnreads()
{
// calculate next delivery time (min. from non-delivered mails
// and recalculate unReadMail
- time_t cTime = time(NULL);
+ time_t cTime = time(nullptr);
m_nextMailDelivereTime = 0;
unReadMails = 0;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
@@ -3132,7 +3135,7 @@ void Player::UpdateNextMailTimeAndUnreads()
void Player::AddNewMailDeliverTime(time_t deliver_time)
{
- if (deliver_time <= time(NULL)) // ready now
+ if (deliver_time <= time(nullptr)) // ready now
{
++unReadMails;
SendNewMail();
@@ -3165,12 +3168,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting spell for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) does not exist", spellId);
return false;
}
@@ -3180,12 +3183,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_talent`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid. Deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: %u) is invalid", spellId);
return false;
}
@@ -3230,12 +3233,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist. deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) does not exist", spellId);
return false;
}
@@ -3245,12 +3248,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid. deleting for all characters in `character_spell` and `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: %u) is invalid", spellId);
return false;
}
@@ -3940,12 +3943,12 @@ bool Player::ResetTalents(bool no_cost)
if (!HasEnoughMoney(cost))
{
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
return false;
}
}
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
@@ -4025,7 +4028,7 @@ Mail* Player::GetMail(uint32 id)
if ((*itr)->messageID == id)
return (*itr);
- return NULL;
+ return nullptr;
}
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
@@ -4034,7 +4037,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
{
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -4042,7 +4045,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -4065,7 +4068,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->DestroyForPlayer(target);
@@ -4075,7 +4078,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
{
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
- if (m_items[i] == NULL)
+ if (m_items[i] == nullptr)
continue;
m_items[i]->DestroyForPlayer(target);
@@ -4165,7 +4168,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
}
// check primary prof. limit
- // first rank of primary profession spell when there are no proffesions avalible is disabled
+ // first rank of primary profession spell when there are no professions available is disabled
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!trainer_spell->learnedSpell[i])
@@ -4543,7 +4546,8 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
break;
}
default:
- TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
+ TC_LOG_ERROR("entities.player", "Player::DeleteFromDB: Tried to delete player (%s) with unsupported delete method (%u).",
+ playerguid.ToString().c_str(), charDelete_method);
return;
}
@@ -4572,19 +4576,19 @@ void Player::DeleteOldCharacters()
*
* @see Player::DeleteFromDB
*
- * @param keepDays overrite the config option by another amount of days
+ * @param keepDays overwrite the config option by another amount of days
*/
void Player::DeleteOldCharacters(uint32 keepDays)
{
- TC_LOG_INFO("entities.player", "Player::DeleteOldChars: Removing characters older than %u day(s)", keepDays);
+ TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
- stmt->setUInt32(0, uint32(time(NULL) - time_t(keepDays * DAY)));
+ stmt->setUInt32(0, uint32(time(nullptr) - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
- TC_LOG_DEBUG("entities.player", "Player::DeleteOldChars: " UI64FMTD " character(s) to remove", result->GetRowCount());
+ TC_LOG_DEBUG("entities.player", "Player::DeleteOldCharacters: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
do
{
Field* fields = result->Fetch();
@@ -4633,7 +4637,7 @@ void Player::BuildPlayerRepop()
WorldLocation corpseLocation = GetCorpseLocation();
if (corpseLocation.GetMapId() == GetMapId())
{
- TC_LOG_ERROR("entities.player", "BuildPlayerRepop: player %s(%d) already has a corpse", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Player '%s' (%s) already has a corpse", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -4641,7 +4645,7 @@ void Player::BuildPlayerRepop()
Corpse* corpse = CreateCorpse();
if (!corpse)
{
- TC_LOG_ERROR("entities.player", "Error creating corpse for Player %s [%u]", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Error creating corpse for player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
GetMap()->AddToMap(corpse);
@@ -4963,7 +4967,7 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
+ if (Bag* pBag = static_cast<Bag*>(GetItemByPos(INVENTORY_SLOT_BAG_0, i)))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = GetItemByPos(i, j))
DurabilityPointsLoss(pItem, points);
@@ -5043,7 +5047,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
{
- TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong item level %u", ditemProto->ItemLevel);
+ TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid item level %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, ditemProto->ItemLevel);
return TotalCost;
}
@@ -5051,7 +5056,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
if (!dQualitymodEntry)
{
- TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
+ TC_LOG_ERROR("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair an item (ItemID: %u) with invalid QualitymodEntry %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), ditemProto->ItemId, dQualitymodEntryId);
return TotalCost;
}
@@ -5067,7 +5073,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
{
if (GetGuildId() == 0)
{
- TC_LOG_DEBUG("entities.player.items", "You are not member of a guild.");
+ TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) tried to repair item in a guild bank but is not member of a guild",
+ GetName().c_str(), GetGUID().ToString().c_str());
return TotalCost;
}
@@ -5082,7 +5089,8 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
else if (!HasEnoughMoney(costs))
{
- TC_LOG_DEBUG("entities.player.items", "You do not have enough money.");
+ TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '%s' (%s) has not enough money to repair item",
+ GetName().c_str(), GetGUID().ToString().c_str());
return TotalCost;
}
else
@@ -5113,7 +5121,7 @@ void Player::RepopAtGraveyard()
SpawnCorpseBones();
}
- WorldSafeLocsEntry const* ClosestGrave = NULL;
+ WorldSafeLocsEntry const* ClosestGrave;
// Special handle for battleground maps
if (Battleground* bg = GetBattleground())
@@ -5150,7 +5158,7 @@ void Player::RepopAtGraveyard()
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
}
-bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
+bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const
{
if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
return false;
@@ -5184,7 +5192,7 @@ void Player::CleanupChannels()
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
}
- TC_LOG_DEBUG("chat.system", "Player %s: channels cleaned up!", GetName().c_str());
+ TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '%s' (%s) cleaned up.", GetName().c_str(), GetGUID().ToString().c_str());
}
void Player::UpdateLocalChannels(uint32 newZone)
@@ -5206,7 +5214,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
{
if (ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i))
{
- Channel* usedChannel = NULL;
+ Channel* usedChannel = nullptr;
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
{
@@ -5217,8 +5225,8 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
- Channel* removeChannel = NULL;
- Channel* joinChannel = NULL;
+ Channel* removeChannel = nullptr;
+ Channel* joinChannel = nullptr;
bool sendRemove = true;
if (CanJoinConstantChannelInZone(channel, current_zone))
@@ -5247,7 +5255,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
sendRemove = false; // Do not send leave channel, it already replaced at client
}
else
- joinChannel = NULL;
+ joinChannel = nullptr;
}
}
else
@@ -5292,7 +5300,8 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "ERROR in HandleBaseModValue(): Non-existing BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
+ modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -5318,7 +5327,8 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "Attempt to access non-existing BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR("spells", "Player::GetBaseModValue: Invalid BaseModGroup/BaseModType (%u/%u) for player '%s' (%s)",
+ modGroup, modType, GetName().c_str(), GetGUID().ToString().c_str());
return 0.0f;
}
@@ -5332,7 +5342,8 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
{
if (modGroup >= BASEMOD_END)
{
- TC_LOG_ERROR("spells", "Wrong BaseModGroup in GetTotalBaseModValue()!");
+ TC_LOG_ERROR("spells", "Player::GetTotalBaseModValue: Invalid BaseModGroup (%u) for player '%s' (%s)",
+ modGroup, GetName().c_str(), GetGUID().ToString().c_str());
return 0.0f;
}
@@ -5351,7 +5362,7 @@ uint32 Player::GetShieldBlockValue() const
return uint32(value);
}
-float Player::GetMeleeCritFromAgility()
+float Player::GetMeleeCritFromAgility() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5361,14 +5372,14 @@ float Player::GetMeleeCritFromAgility()
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
+ if (critBase == nullptr || critRatio == nullptr)
return 0.0f;
float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
return crit*100.0f;
}
-void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
+void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing) const
{
// Table for base dodge values
const float dodge_base[MAX_CLASSES] =
@@ -5409,7 +5420,7 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
// Dodge per agility is proportional to crit per agility, which is available from DBC files
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (dodgeRatio == NULL || pclass > MAX_CLASSES)
+ if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
return;
/// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part
@@ -5421,7 +5432,7 @@ void Player::GetDodgeFromAgility(float &diminishing, float &nondiminishing)
nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]);
}
-float Player::GetSpellCritFromIntellect()
+float Player::GetSpellCritFromIntellect() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5431,7 +5442,7 @@ float Player::GetSpellCritFromIntellect()
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
+ if (critBase == nullptr || critRatio == nullptr)
return 0.0f;
float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
@@ -5473,7 +5484,7 @@ float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
return 0.0f;
}
-float Player::OCTRegenHPPerSpirit()
+float Player::OCTRegenHPPerSpirit() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5496,7 +5507,7 @@ float Player::OCTRegenHPPerSpirit()
return regen;
}
-float Player::OCTRegenMPPerSpirit()
+float Player::OCTRegenMPPerSpirit() const
{
uint8 level = getLevel();
uint32 pclass = getClass();
@@ -5506,7 +5517,7 @@ float Player::OCTRegenMPPerSpirit()
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (moreRatio == NULL)
+ if (moreRatio == nullptr)
return 0.0f;
// Formula get from PaperDollFrame script
@@ -5704,7 +5715,8 @@ inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLeve
bool Player::UpdateCraftSkill(uint32 spellid)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateCraftSkill: Player '%s' (%s), SpellID: %d",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellid);
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
@@ -5736,7 +5748,8 @@ bool Player::UpdateCraftSkill(uint32 spellid)
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateGatherSkill: Player '%s' (%s), SkillID: %u, SkillLevel: %u, RedLevel: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, SkillValue, RedLevel);
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
@@ -5764,7 +5777,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
bool Player::UpdateFishingSkill()
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
@@ -5783,13 +5796,15 @@ static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uin
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
- TC_LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%%)",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
{
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return false;
}
@@ -5828,11 +5843,13 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% taken",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return true;
}
- TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '%s' (%s), SkillID: %u, Chance: %3.1f%% missed",
+ GetName().c_str(), GetGUID().ToString().c_str(), SkillId, Chance / 10.0f);
return false;
}
@@ -6066,7 +6083,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
if (!pSkill)
{
- TC_LOG_ERROR("entities.player.skills", "Skill not found in SkillLineStore: skill #%u", id);
+ TC_LOG_ERROR("misc", "Player::SetSkill: Skill (SkillID: %u) not found in SkillLineStore for player '%s' (%s)",
+ id, GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -6248,20 +6266,22 @@ void Player::SendActionButtons(uint32 state) const
}
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUID().GetCounter(), m_activeSpec);
+
}
-bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
+bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const
{
if (button >= MAX_ACTION_BUTTONS)
{
- TC_LOG_DEBUG("entities.player", "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GetGUID().GetCounter(), MAX_ACTION_BUTTONS );
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): button must be < %u",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTONS);
return false;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
- TC_LOG_DEBUG("entities.player", "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GetGUID().GetCounter(), MAX_ACTION_BUTTON_ACTION_VALUE);
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action %u not added into button %u for player %s (%s): action must be < %u",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE);
return false;
}
@@ -6270,20 +6290,23 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellMgr->GetSpellInfo(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell not exist",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
if (!HasSpell(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player does not know this spell", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player don't known this spell",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
- TC_LOG_DEBUG("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Item action %u not added into button %u for player %s (%s): item not exist",
+ action, button, GetName().c_str(), GetGUID().ToString().c_str());
return false;
}
break;
@@ -6293,7 +6316,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_EQSET:
break;
default:
- TC_LOG_DEBUG("entities.player", "Unknown action type %u", type);
+ TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Unknown action type %u", type);
return false; // other cases not checked at this moment
}
@@ -6303,7 +6326,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{
if (!IsActionButtonDataValid(button, action, type))
- return NULL;
+ return nullptr;
// it create new button (NEW state) if need or return existing
ActionButton& ab = m_actionButtons[button];
@@ -6311,7 +6334,8 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
// set data and update to CHANGED if not NEW
ab.SetActionAndType(action, ActionButtonType(type));
- TC_LOG_DEBUG("entities.player", "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUID().GetCounter(), action, type, button);
+ TC_LOG_DEBUG("entities.player", "Player::AddActionButton: Player '%s' (%s) added action '%u' (type %u) to button '%u'",
+ GetName().c_str(), GetGUID().ToString().c_str(), action, type, button);
return &ab;
}
@@ -6326,14 +6350,15 @@ void Player::removeActionButton(uint8 button)
else
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
- TC_LOG_DEBUG("entities.player", "Action Button '%u' Removed from Player '%u'", button, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Player::RemoveActionButton: Player '%s' (%s) removed action button '%u'",
+ GetName().c_str(), GetGUID().ToString().c_str(), button);
}
ActionButton const* Player::GetActionButton(uint8 button)
{
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
- return NULL;
+ return nullptr;
return &buttonItr->second;
}
@@ -6405,19 +6430,19 @@ void Player::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr)
VisitNearbyWorldObject(GetVisibilityRange(), notifier);
}
-void Player::SendDirectMessage(WorldPacket* data)
+void Player::SendDirectMessage(WorldPacket const* data) const
{
m_session->SendPacket(data);
}
-void Player::SendCinematicStart(uint32 CinematicSequenceId)
+void Player::SendCinematicStart(uint32 CinematicSequenceId) const
{
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
data << uint32(CinematicSequenceId);
SendDirectMessage(&data);
}
-void Player::SendMovieStart(uint32 MovieId)
+void Player::SendMovieStart(uint32 MovieId) const
{
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
data << uint32(MovieId);
@@ -6476,7 +6501,7 @@ void Player::CheckAreaExploreAndOutdoor()
else
{
int32 diff = int32(getLevel()) - areaEntry->area_level;
- uint32 XP = 0;
+ uint32 XP;
if (diff < -5)
{
XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE));
@@ -6494,7 +6519,7 @@ void Player::CheckAreaExploreAndOutdoor()
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level)*sWorld->getRate(RATE_XP_EXPLORE));
}
- GiveXP(XP, NULL);
+ GiveXP(XP, nullptr);
SendExplorationExperience(areaId, XP);
}
TC_LOG_DEBUG("entities.player", "Player '%s' (%s) discovered a new area: %u", GetName().c_str(),GetGUID().ToString().c_str(), areaId);
@@ -6711,8 +6736,8 @@ void Player::RewardReputation(Quest const* quest)
void Player::UpdateHonorFields()
{
/// called when rewarding honor and at each save
- time_t now = time_t(time(NULL));
- time_t today = time_t(time(NULL) / DAY) * DAY;
+ time_t now = time_t(time(nullptr));
+ time_t today = time_t(time(nullptr) / DAY) * DAY;
if (m_lastHonorUpdateTime < today)
{
@@ -6836,7 +6861,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
}
}
- if (victim != NULL)
+ if (victim != nullptr)
{
if (groupsize > 1)
honor_f /= groupsize;
@@ -7213,7 +7238,7 @@ void Player::CheckDuelDistance(time_t currTime)
}
}
-bool Player::IsOutdoorPvPActive()
+bool Player::IsOutdoorPvPActive() const
{
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
}
@@ -7224,7 +7249,8 @@ void Player::DuelComplete(DuelCompleteType type)
if (!duel)
return;
- TC_LOG_DEBUG("entities.unit", "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
+ TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), duel->opponent->GetName().c_str(), duel->opponent->GetGUID().ToString().c_str());
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0);
@@ -7272,7 +7298,7 @@ void Player::DuelComplete(DuelCompleteType type)
// Honor points after duel (the winner) - ImpConfig
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
- duel->opponent->RewardHonor(NULL, 1, amount);
+ duel->opponent->RewardHonor(nullptr, 1, amount);
break;
default:
@@ -7327,9 +7353,9 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
delete duel->opponent->duel;
- duel->opponent->duel = NULL;
+ duel->opponent->duel = nullptr;
delete duel;
- duel = NULL;
+ duel = nullptr;
}
//---------------------------------------------------------//
@@ -7348,7 +7374,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
if (item->IsBroken())
return;
- TC_LOG_DEBUG("entities.player.items", "applying mods for item %u ", item->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str());
uint8 attacktype = Player::GetAttackBySlot(slot);
@@ -7366,7 +7392,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
- TC_LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
+ TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed");
}
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
@@ -7742,7 +7768,7 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attac
if (aura->GetSpellInfo()->EquippedItemClass == -1)
return;
- BaseModGroup mod = BASEMOD_END;
+ BaseModGroup mod;
switch (attackType)
{
case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
@@ -7769,7 +7795,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
if (aura->GetSpellInfo()->EquippedItemClass == -1)
return;
- UnitMods unitMod = UNIT_MOD_END;
+ UnitMods unitMod;
switch (attackType)
{
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
@@ -7778,7 +7804,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType att
default: return;
}
- UnitModifierType unitModType = TOTAL_VALUE;
+ UnitModifierType unitModType;
switch (aura->GetAuraType())
{
case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
@@ -7845,7 +7871,8 @@ void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply,
return;
}
- TC_LOG_DEBUG("entities.player", "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
+ TC_LOG_DEBUG("entities.player", "Player::ApplyEquipSpell: Player '%s' (%s) cast %s equip spell (ID: %i)",
+ GetName().c_str(), GetGUID().ToString().c_str(), (item ? "item" : "itemset"), spellInfo->Id);
CastSpell(this, spellInfo, true, item);
}
@@ -7951,7 +7978,8 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "WORLD: Unknown item spellid %i", spellData.SpellId);
+ TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown item spell (ID: %i)",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellData.SpellId);
continue;
}
@@ -8006,8 +8034,8 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is cast, ignoring...",
- GetGUID().GetCounter(), GetName().c_str(), pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '%s' (%s) cast unknown spell (EnchantID: %u, SpellID: %i), ignoring",
+ GetName().c_str(), GetGUID().ToString().c_str(), pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8080,7 +8108,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring.", proto->ItemId, spellData.SpellId);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
continue;
}
@@ -8107,7 +8135,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant %i casts unknown spell %i.", pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8326,7 +8354,7 @@ void Player::RemovedInsignia(Player* looterPlr)
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
-void Player::SendLootRelease(ObjectGuid guid)
+void Player::SendLootRelease(ObjectGuid guid) const
{
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8+1));
data << uint64(guid) << uint8(1);
@@ -8338,13 +8366,13 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
if (ObjectGuid lguid = GetLootGUID())
m_session->DoLootRelease(lguid);
- Loot* loot = 0;
+ Loot* loot;
PermissionTypes permission = ALL_PERMISSION;
- TC_LOG_DEBUG("loot", "Player::SendLoot");
+ TC_LOG_DEBUG("loot", "Player::SendLoot: Player: '%s' (%s), Loot: %s",
+ GetName().c_str(), GetGUID().ToString().c_str(), guid.ToString().c_str());
if (guid.IsGameObject())
{
- TC_LOG_DEBUG("loot", "IS_GAMEOBJECT_GUID(guid)");
GameObject* go = GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
@@ -8553,7 +8581,6 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
}
else
{
- permission = NONE_PERMISSION;
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
return;
}
@@ -8668,7 +8695,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
}
-void Player::SendLootError(ObjectGuid guid, LootError error)
+void Player::SendLootError(ObjectGuid guid, LootError error) const
{
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
data << uint64(guid);
@@ -8677,20 +8704,20 @@ void Player::SendLootError(ObjectGuid guid, LootError error)
SendDirectMessage(&data);
}
-void Player::SendNotifyLootMoneyRemoved()
+void Player::SendNotifyLootMoneyRemoved() const
{
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
+void Player::SendNotifyLootItemRemoved(uint8 lootSlot) const
{
WorldPacket data(SMSG_LOOT_REMOVED, 1);
data << uint8(lootSlot);
GetSession()->SendPacket(&data);
}
-void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
+void Player::SendUpdateWorldState(uint32 Field, uint32 Value) const
{
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
data << Field;
@@ -9325,7 +9352,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
SendBattlefieldWorldStates();
}
-void Player::SendBGWeekendWorldStates()
+void Player::SendBGWeekendWorldStates() const
{
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
{
@@ -9340,7 +9367,7 @@ void Player::SendBGWeekendWorldStates()
}
}
-void Player::SendBattlefieldWorldStates()
+void Player::SendBattlefieldWorldStates() const
{
/// Send misc stuff that needs to be sent on every login, like the battle timers.
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
@@ -9349,7 +9376,7 @@ void Player::SendBattlefieldWorldStates()
{
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1);
uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle
- SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL) + timer));
+ SendUpdateWorldState(ClockWorldState[1], uint32(time(nullptr) + timer));
}
}
}
@@ -9363,18 +9390,18 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
- TC_LOG_DEBUG("entities.player", "GetXPRestBonus: Player %s (%u) gains %u xp (+%u Rested Bonus). Rested points=%f", GetName().c_str(), GetGUID().GetCounter(), xp+rested_bonus, rested_bonus, GetRestBonus());
+ TC_LOG_DEBUG("entities.player", "Player::GetXPRestBonus: Player '%s' (%s) gain %u xp (+%u Rested Bonus). Rested points=%f", GetGUID().ToString().c_str(), GetName().c_str(), xp + rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
-void Player::SetBindPoint(ObjectGuid guid)
+void Player::SetBindPoint(ObjectGuid guid) const
{
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
data << uint64(guid);
GetSession()->SendPacket(&data);
}
-void Player::SendTalentWipeConfirm(ObjectGuid guid)
+void Player::SendTalentWipeConfirm(ObjectGuid guid) const
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
data << uint64(guid);
@@ -9431,24 +9458,24 @@ void Player::SetSheath(SheathState sheathed)
switch (sheathed)
{
case SHEATH_STATE_UNARMED: // no prepared weapon
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
+ SetVirtualItemSlot(2, nullptr);
break;
case SHEATH_STATE_MELEE: // prepared melee weapon
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(2, nullptr);
break;
case SHEATH_STATE_RANGED: // prepared ranged weapon
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
break;
default:
- SetVirtualItemSlot(0, NULL);
- SetVirtualItemSlot(1, NULL);
- SetVirtualItemSlot(2, NULL);
+ SetVirtualItemSlot(0, nullptr);
+ SetVirtualItemSlot(1, nullptr);
+ SetVirtualItemSlot(2, nullptr);
break;
}
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
@@ -9796,7 +9823,7 @@ Item* Player::GetItemByGuid(ObjectGuid guid) const
if (pItem->GetGUID() == guid)
return pItem;
- return NULL;
+ return nullptr;
}
Item* Player::GetItemByPos(uint16 pos) const
@@ -9810,9 +9837,9 @@ Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
{
if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
return m_items[slot];
- else if (Bag* pBag = GetBagByPos(bag))
+ if (Bag* pBag = GetBagByPos(bag))
return pBag->GetItemByPos(slot);
- return NULL;
+ return nullptr;
}
//Does additional check for disarmed weapons
@@ -9829,7 +9856,7 @@ Bag* Player::GetBagByPos(uint8 bag) const
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
return item->ToBag();
- return NULL;
+ return nullptr;
}
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
@@ -9840,41 +9867,41 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: return NULL;
+ default: return nullptr;
}
- Item* item = NULL;
+ Item* item;
if (useable)
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
- return NULL;
+ return nullptr;
if (!useable)
return item;
if (item->IsBroken() || IsInFeralForm())
- return NULL;
+ return nullptr;
return item;
}
Item* Player::GetShield(bool useable) const
{
- Item* item = NULL;
+ Item* item;
if (useable)
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
- return NULL;
+ return nullptr;
if (!useable)
return item;
if (item->IsBroken())
- return NULL;
+ return nullptr;
return item;
}
@@ -9934,7 +9961,7 @@ bool Player::IsBagPos(uint16 pos)
return false;
}
-bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos)
+bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const
{
// post selected
if (bag == NULL_BAG && !explicit_pos)
@@ -10191,7 +10218,7 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= NULL*/) const
{
- return CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count);
+ return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
}
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
@@ -10199,7 +10226,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des
if (!pItem)
return EQUIP_ERR_ITEM_NOT_FOUND;
uint32 count = pItem->GetCount();
- return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL);
+ return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
}
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
@@ -10238,7 +10265,7 @@ InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemP
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
uint32 need_space;
@@ -10324,7 +10351,7 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- // specialized bag mode or non-specilized
+ // specialized bag mode or non-specialized
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -10341,10 +10368,10 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
+ if ((pItem2 != nullptr) != merge)
continue;
uint32 need_space = pProto->GetMaxStackSize();
@@ -10392,10 +10419,10 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
// ignore move item (this slot will be empty at move)
if (pItem2 == pSrcItem)
- pItem2 = NULL;
+ pItem2 = nullptr;
// if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
+ if ((pItem2 != nullptr) != merge)
continue;
uint32 need_space = pProto->GetMaxStackSize();
@@ -10429,7 +10456,7 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
+ TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItem: Bag: %u, Slot: %u, Item: %u, Count: %u", bag, slot, entry, count);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
@@ -10914,7 +10941,8 @@ InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimit
if (!item)
continue;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, item->GetEntry(), item->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItems: Player '%s' (%s), Index: %i ItemID: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), k + 1, item->GetEntry(), item->GetCount());
ItemTemplate const* pProto = item->GetTemplate();
// strange item
@@ -11131,7 +11159,8 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
dest = 0;
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanEquipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
@@ -11301,7 +11330,8 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
if (!pItem)
return EQUIP_ERR_OK;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanUnequipItem: Player '%s' (%s), Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pos, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
@@ -11337,7 +11367,8 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint32 count = pItem->GetCount();
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanBankItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11353,8 +11384,8 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint8 pItemslot = pItem->GetSlot();
if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
{
- TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
- GetName().c_str(), GetGUID().GetCounter(), pItem->GetGUID().GetCounter(), pProto->ItemId);
+ TC_LOG_ERROR("entities.player", "Possible hacking attempt: Player %s (%s) tried to move token [%s entry: %u] out of the currency bag!",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pProto->ItemId);
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
}
@@ -11521,7 +11552,8 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
{
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = %u", pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::CanUseItem: Player '%s' (%s), Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry());
if (!IsAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
@@ -11802,7 +11834,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
{
if (!pItem)
- return NULL;
+ return nullptr;
Item* lastItem = pItem;
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
@@ -11827,12 +11859,13 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
{
if (!pItem)
- return NULL;
+ return nullptr;
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.items", "Player::_StoreItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u (%s), Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry(), pItem->GetGUID().ToString().c_str(), count);
Item* pItem2 = GetItemByPos(bag, slot);
@@ -11844,7 +11877,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem->SetCount(count);
if (!pItem)
- return NULL;
+ return nullptr;
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
@@ -11860,7 +11893,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
+ pItem->SetContainer(nullptr);
// need update known currency
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
@@ -11945,7 +11978,7 @@ Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
return EquipItem(pos, pItem, update);
}
- return NULL;
+ return nullptr;
}
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
@@ -11978,7 +12011,8 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
- TC_LOG_ERROR("entities.player", "Weapon switch cooldown spell %u could not be found in Spell.dbc", cooldownSpell);
+ TC_LOG_ERROR("entities.player", "Player::EquipItem: Weapon switch cooldown spell %u for player '%s' (%s) couldn't be found in Spell.dbc",
+ cooldownSpell, GetName().c_str(), GetGUID().ToString().c_str());
else
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
@@ -12098,14 +12132,15 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
- TC_LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::SetVisibleItemSlot: Player '%s' (%s), Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot, pItem->GetEntry());
m_items[slot] = pItem;
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
pItem->SetGuidValue(ITEM_FIELD_CONTAINED, GetGUID());
pItem->SetGuidValue(ITEM_FIELD_OWNER, GetGUID());
pItem->SetSlot(slot);
- pItem->SetContainer(NULL);
+ pItem->SetContainer(nullptr);
if (slot < EQUIPMENT_SLOT_END)
SetVisibleItemSlot(slot, pItem);
@@ -12128,7 +12163,8 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::RemoveItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -12182,11 +12218,11 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
}
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
if (slot < EQUIPMENT_SLOT_END)
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
}
else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
@@ -12247,7 +12283,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), bag, slot, pItem->GetEntry());
// Also remove all contained items if the item is a bag.
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
if (pItem->IsNotEmptyBag())
@@ -12316,10 +12353,10 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
UpdateExpertise(OFF_ATTACK);
// equipment visual show
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
}
else if (Bag* pBag = GetBagByPos(bag))
pBag->RemoveItem(slot, update);
@@ -12345,7 +12382,8 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), itemEntry, count);
uint32 remcount = 0;
// in inventory
@@ -12536,7 +12574,8 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyZoneLimitedItem: In map %u and area %u for player '%s' (%s)",
+ GetMapId(), new_zone, GetName().c_str(), GetGUID().ToString().c_str());
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12568,7 +12607,8 @@ void Player::DestroyConjuredItems(bool update)
{
// used when entering arena
// destroys all conjured items
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyConjuredItems: Player '%s' (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str());
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12616,7 +12656,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
if (pItem->GetEntry() == entry)
return pItem;
- return NULL;
+ return nullptr;
}
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
@@ -12624,7 +12664,8 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
if (!pItem)
return;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUID().GetCounter(), pItem->GetEntry(), count);
+ TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item (%s, Entry: %u), Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetGUID().ToString().c_str(), pItem->GetEntry(), count);
if (pItem->GetCount() <= count)
{
@@ -12654,28 +12695,28 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
{
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
return;
}
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
{
//best error message found for attempting to split while looting
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
return;
}
// not let split all items (can be only at cheating)
if (pSrcItem->GetCount() == count)
{
- SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
return;
}
// not let split more existing items (can be only at cheating)
if (pSrcItem->GetCount() < count)
{
- SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, nullptr);
return;
}
@@ -12687,11 +12728,12 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
return;
}
- TC_LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
+ TC_LOG_DEBUG("entities.player.items", "Player::SplitItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u, Count: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry(), count);
Item* pNewItem = pSrcItem->CloneItem(count, this);
if (!pNewItem)
{
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
return;
}
@@ -12706,7 +12748,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12726,7 +12768,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12746,7 +12788,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
delete pNewItem;
pSrcItem->SetCount(pSrcItem->GetCount() + count);
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12772,7 +12814,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!pSrcItem)
return;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
+ TC_LOG_DEBUG("entities.player.items", "Player::SwapItem: Player '%s' (%s), Bag: %u, Slot: %u, Item: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), dstbag, dstslot, pSrcItem->GetEntry());
if (!IsAlive())
{
@@ -12837,7 +12880,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12852,7 +12895,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12866,7 +12909,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, pSrcItem, NULL);
+ SendEquipError(msg, pSrcItem, nullptr);
return;
}
@@ -12975,8 +13018,8 @@ void Player::SwapItem(uint16 src, uint16 dst)
{
if (Bag* dstBag = pDstItem->ToBag())
{
- Bag* emptyBag = NULL;
- Bag* fullBag = NULL;
+ Bag* emptyBag = nullptr;
+ Bag* fullBag = nullptr;
if (srcBag->IsEmpty() && !IsBagPos(src))
{
emptyBag = srcBag;
@@ -13089,7 +13132,6 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (bagItem->m_lootGenerated)
{
m_session->DoLootRelease(GetLootGUID());
- released = true; // not realy needed here
break;
}
}
@@ -13134,10 +13176,11 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
}
RemoveItemFromBuyBackSlot(slot, true);
- TC_LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::AddItemToBuyBackSlot: Player '%s' (%s), Item: %u, Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), pItem->GetEntry(), slot);
m_items[slot] = pItem;
- time_t base = time(NULL);
+ time_t base = time(nullptr);
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
@@ -13156,15 +13199,17 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::GetItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
return m_items[slot];
- return NULL;
+ return nullptr;
}
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
{
- TC_LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG("entities.player.items", "Player::RemoveItemFromBuyBackSlot: Player '%s' (%s), Slot: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
Item* pItem = m_items[slot];
@@ -13175,7 +13220,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
pItem->SetState(ITEM_REMOVED, this);
}
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
uint32 eslot = slot - BUYBACK_SLOT_START;
SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid::Empty);
@@ -13188,9 +13233,9 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
}
}
-void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid)
+void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
+
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
data << uint8(msg);
@@ -13231,9 +13276,8 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
GetSession()->SendPacket(&data);
}
-void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
+void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint32(item);
@@ -13243,9 +13287,8 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32
GetSession()->SendPacket(&data);
}
-void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param)
+void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param) const
{
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(creature ? creature->GetGUID() : ObjectGuid::Empty);
data << uint64(guid);
@@ -13281,9 +13324,9 @@ void Player::TradeCancel(bool sendback)
// cleanup
delete m_trade;
- m_trade = NULL;
+ m_trade = nullptr;
delete trader->m_trade;
- trader->m_trade = NULL;
+ trader->m_trade = nullptr;
}
}
@@ -13315,7 +13358,8 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if (m_itemDuration.empty())
return;
- TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
+ TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration: Player '%s' (%s), Time: %u, RealTimeOnly: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), time, realtimeonly);
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
{
@@ -13776,7 +13820,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
{
if (getClass() == CLASS_SHAMAN)
{
- float addValue = 0.0f;
+ float addValue;
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{
addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
@@ -13797,7 +13841,8 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
// nothing do..
break;
default:
- TC_LOG_ERROR("entities.player", "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
+ TC_LOG_ERROR("entities.player", "Player::ApplyEnchantment: Unknown item enchantment (ID: %u, DisplayType: %u) for player '%s' (%s)",
+ enchant_id, enchant_display_type, GetName().c_str(), GetGUID().ToString().c_str());
break;
} /*switch (enchant_display_type)*/
} /*for*/
@@ -14131,7 +14176,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{
- TC_LOG_ERROR("entities.player", "Player guid %u requested invalid gossip option for GameObject entry %u.", GetGUID().GetCounter(), source->GetEntry());
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) requests invalid gossip option for GameObject (Entry: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), source->GetEntry());
return;
}
}
@@ -14143,7 +14189,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
int32 cost = int32(item->BoxMoney);
if (!HasEnoughMoney(cost))
{
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
+ SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
PlayerTalkClass->SendCloseGossip();
return;
}
@@ -14168,7 +14214,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
break;
case GOSSIP_OPTION_SPIRITHEALER:
if (isDead())
- source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, NULL, NULL, GetGUID());
+ source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
break;
case GOSSIP_OPTION_QUESTGIVER:
PrepareQuestMenu(guid);
@@ -14189,8 +14235,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
// Cast spells that teach dual spec
// Both are also ImplicitTarget self and must be cast by player
- CastSpell(this, 63680, true, NULL, NULL, GetGUID());
- CastSpell(this, 63624, true, NULL, NULL, GetGUID());
+ CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
+ CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
// Should show another Gossip text with "Congratulations..."
PlayerTalkClass->SendCloseGossip();
@@ -14235,7 +14281,8 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
- TC_LOG_ERROR("entities.player", "User (guid %u) requested battlegroundlist from an NPC who is not a battlemaster.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) requested battlegroundlist from an invalid creature (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), source->GetGUID().ToString().c_str());
return;
}
@@ -14443,7 +14490,7 @@ bool Player::IsActiveQuest(uint32 quest_id) const
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
}
-Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
+Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest) const
{
QuestRelationBounds objectQR;
@@ -14460,7 +14507,7 @@ Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
if (pGameObject)
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
else
- return NULL;
+ return nullptr;
}
uint32 nextQuestID = quest->GetNextQuestInChain();
@@ -14470,7 +14517,7 @@ Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
return sObjectMgr->GetQuestTemplate(nextQuestID);
}
- return NULL;
+ return nullptr;
}
bool Player::CanSeeStartQuest(Quest const* quest)
@@ -14500,7 +14547,7 @@ bool Player::CanTakeQuest(Quest const* quest, bool msg)
&& SatisfyQuestConditions(quest, msg);
}
-bool Player::CanAddQuest(Quest const* quest, bool msg)
+bool Player::CanAddQuest(Quest const* quest, bool msg) const
{
if (!SatisfyQuestLog(msg))
return false;
@@ -14515,9 +14562,9 @@ bool Player::CanAddQuest(Quest const* quest, bool msg)
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
- else if (msg2 != EQUIP_ERR_OK)
+ if (msg2 != EQUIP_ERR_OK)
{
- SendEquipError(msg2, NULL, NULL, srcitem);
+ SendEquipError(msg2, nullptr, nullptr, srcitem);
return false;
}
}
@@ -14636,7 +14683,7 @@ bool Player::CanRewardQuest(Quest const* quest, bool msg)
GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
{
if (msg)
- SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL, quest->RequiredItemId[i]);
+ SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
return false;
}
}
@@ -14668,7 +14715,7 @@ void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
case TYPEID_ITEM:
case TYPEID_CONTAINER:
{
- Item* item = (Item*)questGiver;
+ Item* item = static_cast<Item*>(questGiver);
sScriptMgr->OnQuestAccept(this, item, quest);
// destroy not required for quest finish quest starting item
@@ -14710,7 +14757,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewardChoiceItemId[reward]);
+ SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
return false;
}
}
@@ -14725,7 +14772,7 @@ bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
if (res != EQUIP_ERR_OK)
{
- SendEquipError(res, NULL, NULL, quest->RewardItemId[i]);
+ SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
return false;
}
}
@@ -14788,7 +14835,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
AddTimedQuest(quest_id);
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
- qtime = static_cast<uint32>(time(NULL)) + timeAllowed;
+ qtime = static_cast<uint32>(time(nullptr)) + timeAllowed;
}
else
questStatusData.Timer = 0;
@@ -14842,7 +14889,7 @@ void Player::CompleteQuest(uint32 quest_id)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
- // prepare Quest Tracker datas
+ // prepare Quest Tracker data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -14936,7 +14983,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
int32 moneyRew = 0;
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
- GiveXP(XP, NULL);
+ GiveXP(XP, nullptr);
else
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
@@ -14954,7 +15001,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
// honor reward
if (uint32 honor = quest->CalculateHonorGain(getLevel()))
- RewardHonor(NULL, 0, honor);
+ RewardHonor(nullptr, 0, honor);
// title reward
if (quest->GetCharTitleId())
@@ -15004,7 +15051,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
// StoreNewItem, mail reward, etc. save data directly to the database
// to prevent exploitable data desynchronisation we save the quest status to the database too
// (to prevent rewarding this quest another time while rewards were already given out)
- SQLTransaction trans = SQLTransaction(NULL);
+ SQLTransaction trans = SQLTransaction(nullptr);
_SaveQuestStatus(trans);
if (announce)
@@ -15108,7 +15155,8 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required skill value.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestSkill: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required skill value.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15117,30 +15165,33 @@ bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
return true;
}
-bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
{
if (getLevel() < qInfo->GetMinLevel())
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
- TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (min) level.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (QuestID: %u) because player '%s' (%s) doesn't have the required (min) level.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
- else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
+
+ if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
- TC_LOG_DEBUG("misc", "SatisfyQuestLevel: Sent INVALIDREASON_QUEST_FAILED_LOW_LEVEL (questId: %u) because player does not have required (max) level.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestLevel: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required (max) level.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
return true;
}
-bool Player::SatisfyQuestLog(bool msg)
+bool Player::SatisfyQuestLog(bool msg) const
{
// exist free slot
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
@@ -15150,7 +15201,6 @@ bool Player::SatisfyQuestLog(bool msg)
{
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
}
return false;
}
@@ -15194,7 +15244,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (1).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required quest (1).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15227,7 +15278,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (2).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have the required quest (2).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15243,7 +15295,8 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (3).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required quest (3).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15261,7 +15314,8 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player is not (one of) the required class(es).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't have required class.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15270,7 +15324,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
return true;
}
-bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
{
uint32 reqraces = qInfo->GetAllowableRaces();
if (reqraces == 0)
@@ -15280,7 +15334,8 @@ bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
- TC_LOG_DEBUG("misc", "SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (questId: %u) because player is not (one of) the required race(s).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (QuestID: %u) because player '%s' (%s) doesn't have required race.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15296,7 +15351,8 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (min).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (min).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15307,7 +15363,8 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (max).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't required reputation (max).",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15328,14 +15385,15 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
{
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
- TC_LOG_DEBUG("misc", "SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (questId: %u) because player quest status is not NONE.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent INVALIDREASON_QUEST_ALREADY_ON (QuestID: %u) because player '%s' (%s) quest status is not NONE.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15349,7 +15407,8 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not meet the conditions.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) doesn't meet conditions.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
return false;
@@ -15357,14 +15416,15 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const
{
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
- TC_LOG_DEBUG("misc", "SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (questId: %u) because player is already on a timed quest.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestTimed: Sent INVALIDREASON_QUEST_ONLY_ONE_TIMED (QuestID: %u) because player '%s' (%s) is already on a timed quest.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15395,7 +15455,8 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did all daily quests in exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did daily quests in exclusive group.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
@@ -15407,7 +15468,8 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player has already taken one or more quests in the exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did quest in exclusive group.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15415,7 +15477,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) const
{
uint32 nextQuest = qInfo->GetNextQuestInChain();
if (!nextQuest)
@@ -15427,7 +15489,8 @@ bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15454,7 +15517,8 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did or started next quest in chain.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.",
+ qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
@@ -15469,7 +15533,7 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
return true;
}
-bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
+bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) const
{
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
return true;
@@ -15557,8 +15621,8 @@ bool Player::GiveQuestSourceItem(Quest const* quest)
// player already have max amount required item, just report success
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
return true;
- else
- SendEquipError(msg, NULL, NULL, srcitem);
+
+ SendEquipError(msg, nullptr, nullptr, srcitem);
return false;
}
@@ -15587,7 +15651,7 @@ bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
if (res != EQUIP_ERR_OK)
{
if (msg)
- SendEquipError(res, NULL, NULL, srcItemId);
+ SendEquipError(res, nullptr, nullptr, srcItemId);
return false;
}
@@ -15833,15 +15897,17 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
}
// not used in Trinity, but used in scripting code
-uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
+uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const
{
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
if (!qInfo)
return 0;
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if (qInfo->RequiredNpcOrGo[j] == entry)
- return m_QuestStatus[quest_id].CreatureOrGOCount[j];
+ auto itr = m_QuestStatus.find(quest_id);
+ if (itr != m_QuestStatus.end())
+ for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
+ if (qInfo->RequiredNpcOrGo[j] == entry)
+ return itr->second.CreatureOrGOCount[j];
return 0;
}
@@ -15964,7 +16030,7 @@ void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
{
if (Group* group = GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
@@ -16074,7 +16140,7 @@ void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::E
{
uint16 addkillcount = 1;
uint32 real_entry = entry;
- Creature* killed = NULL;
+ Creature* killed = nullptr;
if (guid)
{
killed = GetMap()->GetCreature(guid);
@@ -16427,21 +16493,19 @@ bool Player::HasQuestForItem(uint32 itemid) const
return false;
}
-void Player::SendQuestComplete(uint32 quest_id)
+void Player::SendQuestComplete(uint32 quest_id) const
{
if (quest_id)
{
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
data << uint32(quest_id);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
}
}
-void Player::SendQuestReward(Quest const* quest, uint32 XP)
+void Player::SendQuestReward(Quest const* quest, uint32 XP) const
{
uint32 questid = quest->GetQuestId();
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
sGameEventMgr->HandleQuestComplete(questid);
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
data << uint32(questid);
@@ -16463,7 +16527,7 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
GetSession()->SendPacket(&data);
}
-void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
+void Player::SendQuestFailed(uint32 questId, InventoryResult reason) const
{
if (questId)
{
@@ -16471,11 +16535,10 @@ void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
data << uint32(questId);
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
}
}
-void Player::SendQuestTimerFailed(uint32 quest_id)
+void Player::SendQuestTimerFailed(uint32 quest_id) const
{
if (quest_id)
{
@@ -16494,7 +16557,7 @@ void Player::SendCanTakeQuestResponse(QuestFailedReason msg) const
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
}
-void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
+void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) const
{
if (pReceiver)
{
@@ -16515,7 +16578,7 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
}
}
-void Player::SendPushToPartyResponse(Player* player, uint8 msg)
+void Player::SendPushToPartyResponse(Player* player, uint8 msg) const
{
if (player)
{
@@ -16527,7 +16590,7 @@ void Player::SendPushToPartyResponse(Player* player, uint8 msg)
}
}
-void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
+void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/) const
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
@@ -16564,7 +16627,6 @@ void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4));
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
data << uint32(quest->GetQuestId());
data << uint32(old_count + add_count);
data << uint32(quest->GetPlayersSlain());
@@ -16787,7 +16849,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
- TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load.", name.c_str(), guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
return false;
}
@@ -16799,13 +16861,13 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- TC_LOG_ERROR("entities.player", "Player %s attempts to load from wrong account (current: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
return false;
}
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
{
- TC_LOG_ERROR("entities.player", "%s is banned, can't load.", guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) is banned, can't load.", guid.ToString().c_str());
return false;
}
@@ -16831,7 +16893,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
uint8 gender = fields[5].GetUInt8();
if (!IsValidGender(gender))
{
- TC_LOG_ERROR("entities.player", "Player %s is the wrong gender (%u) and can't be loaded.", guid.ToString().c_str(), gender);
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong gender (%u), can't load.", guid.ToString().c_str(), gender);
return false;
}
@@ -16846,7 +16908,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player %s has an invalid race/class combination (%u/%u) and can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass());
return false;
}
@@ -16881,7 +16943,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
GetByteValue(PLAYER_BYTES_2, 0), // facial hair
GetByteValue(PLAYER_BYTES, 0))) // skin color
{
- TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color) and can't be loaded.", guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str());
return false;
}
@@ -16901,13 +16963,13 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
- SetVisibleItemSlot(slot, NULL);
+ SetVisibleItemSlot(slot, nullptr);
delete m_items[slot];
- m_items[slot] = NULL;
+ m_items[slot] = nullptr;
}
- TC_LOG_DEBUG("entities.player.loading", "Load Basic values of player %s: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '%s' is: ", m_name.c_str());
outDebugValues();
//Need to call it to initialize m_team (m_team can be calculated from race)
@@ -16976,14 +17038,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- TC_LOG_ERROR("entities.player", "Player %s has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleporting player to default race/class location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
// Player was saved in Arena or Bg
else if (mapEntry && mapEntry->IsBattlegroundOrArena())
{
- Battleground* currentBg = NULL;
+ Battleground* currentBg = nullptr;
if (m_bgData.bgInstanceID) //saved in Battleground
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
@@ -17017,7 +17079,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
//if (mapId == MAPID_INVALID) -- code kept for reference
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
{
- TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found and entry point was invalid! Teleporting to default race/class locations.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) was in BG in database, but BG was not found and entry point was invalid! Teleport to default race/class locations.",
guid.ToString().c_str());
RelocateToHomebind();
}
@@ -17033,7 +17095,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
ObjectGuid transGUID(HighGuid::Mo_Transport, transLowGUID);
- Transport* transport = NULL;
+ Transport* transport = nullptr;
if (Transport* go = HashMapHolder<Transport>::Find(transGUID))
transport = go;
@@ -17049,7 +17111,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
{
- TC_LOG_ERROR("entities.player", "Player %s has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleporting player to bind location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
guid.ToString().c_str(), x, y, z, o);
m_movementInfo.transport.Reset();
@@ -17066,7 +17128,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s has problems with transport guid (%u). Teleporting to bind location.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has problems with transport guid (%u). Teleport to bind location.",
guid.ToString().c_str(), transLowGUID);
RelocateToHomebind();
@@ -17086,18 +17148,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
{
// problems with taxi path loading
- TaxiNodesEntry const* nodeEntry = NULL;
+ TaxiNodesEntry const* nodeEntry = nullptr;
if (uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
if (!nodeEntry) // don't know taxi start node, teleport to homebind
{
- TC_LOG_ERROR("entities.player", "Character %u has wrong data in taxi destination list. Teleporting player to homebind.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong data in taxi destination list, teleport to homebind.", GetGUID().ToString().c_str());
RelocateToHomebind();
}
else // has start node, teleport to it
{
- TC_LOG_ERROR("entities.player", "Character %u has too short taxi destination list. Teleporting player to original node.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has too short taxi destination list, teleport to original node.", GetGUID().ToString().c_str());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
@@ -17126,7 +17188,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
if (GetSession()->Expansion() < mapEntry->Expansion())
{
- TC_LOG_DEBUG("entities.player.loading", "Player %s is using client without required expansion, tried to log in to inaccessible map %u.", GetName().c_str(), mapId);
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Player '%s' (%s) using client without required expansion tried login at non accessible map %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapId);
RelocateToHomebind();
}
@@ -17140,7 +17203,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// NOW player must have valid map
// load the player's map here if it's not already loaded
Map* map = sMapMgr->CreateMap(mapId, this, instanceId);
- AreaTrigger const* areaTrigger = NULL;
+ AreaTrigger const* areaTrigger = nullptr;
bool check = false;
if (!map)
@@ -17195,10 +17258,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
- map = NULL;
+ map = nullptr;
}
}
@@ -17209,7 +17272,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
- TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player '%s' (%s) Map: %u, X: %f, Y: %f, Z: %f, O: %f. Invalid default map coordinates or instance couldn't be created.",
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
@@ -17228,7 +17291,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SaveRecallPosition();
- time_t now = time(NULL);
+ time_t now = time(nullptr);
time_t logoutTime = time_t(fields[22].GetUInt32());
// since last logout (in seconds)
@@ -17256,7 +17319,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
- TC_LOG_ERROR("entities.player", "Player can not have more than %u stable slots, but has %u in DB.", MAX_PET_STABLES, uint32(m_stableSlots));
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB",
+ GetGUID().ToString().c_str(), MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
@@ -17264,7 +17328,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) tried to login while forced to rename, could not load player.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) tried to login while forced to rename, can't load.'", GetGUID().ToString().c_str());
return false;
}
@@ -17340,8 +17404,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// sanity check
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
{
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player %s (%s) has invalid SpecCount = %u and/or invalid ActiveSpec = %u.",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(m_specsCount), uint32(m_activeSpec));
m_activeSpec = 0;
- TC_LOG_ERROR("entities.player", "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUID().GetCounter(), m_specsCount, m_activeSpec);
}
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
@@ -17416,7 +17481,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
}
- TC_LOG_DEBUG("entities.player.loading", "The value of player %s after load item and aura is: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '%s' after load item and aura is: ", m_name.c_str());
outDebugValues();
// GM state
@@ -17551,7 +17616,8 @@ void Player::_LoadActions(PreparedQueryResult result)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
- TC_LOG_ERROR("entities.player", " ...at loading, and will also be deleted in DB.");
+ TC_LOG_ERROR("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save.",
+ GetName().c_str(), GetGUID().ToString().c_str(), button, action, type);
// Will be deleted in DB at next save (it can create data until save but marked as deleted).
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
@@ -17562,7 +17628,7 @@ void Player::_LoadActions(PreparedQueryResult result)
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
- TC_LOG_DEBUG("entities.player.loading", "Loading auras for player %u.", GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadAuras: Loading auras for %s", GetGUID().ToString().c_str());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
@@ -17595,7 +17661,8 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Unknown aura (spellid %u), ignored.", spellid);
+ TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '%s' (%s) has an invalid aura (SpellID: %u), ignoring.",
+ GetName().c_str(), GetGUID().ToString().c_str(), spellid);
continue;
}
@@ -17619,7 +17686,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
else
remaincharges = 0;
- if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
+ if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
{
if (!aura->CanBeSaved())
{
@@ -17629,7 +17696,8 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
- TC_LOG_DEBUG("entities.player", "Added aura spellid %u, effectmask %u.", spellInfo->Id, effmask);
+ TC_LOG_DEBUG("entities.player", "Player::_LoadAuras: Added aura (SpellID: %u, EffectMask: %u) to player '%s (%s)",
+ spellInfo->Id, effmask, GetName().c_str(), GetGUID().ToString().c_str());
}
}
while (result->NextRow());
@@ -17652,13 +17720,13 @@ void Player::_LoadGlyphAuras()
continue;
}
else
- TC_LOG_ERROR("entities.player", "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has glyph with typeflags %u in slot with typeflags %u, removing.", GetName().c_str(), GetGUID().ToString().c_str(), gp->TypeFlags, gs->TypeFlags);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph slot entry %u on index %u.", m_name.c_str(), GetGlyphSlot(i), i);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph slot entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), GetGlyphSlot(i), i);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph entry %u on index %u.", m_name.c_str(), glyph, i);
+ TC_LOG_ERROR("entities.player", "Player::_LoadGlyphAuras: Player '%s' (%s) has not existing glyph entry %u on index %u", GetName().c_str(), GetGUID().ToString().c_str(), glyph, i);
// On any error remove glyph
SetGlyph(i, 0);
@@ -17717,7 +17785,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
// Item is not in bag
if (!bagGuid)
{
- item->SetContainer(NULL);
+ item->SetContainer(nullptr);
item->SetSlot(slot);
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
@@ -17774,8 +17842,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), bagGuid, slot);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which doesnt have a valid bag (Bag %u, slot: %u). Possible cheat?",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot);
item->DeleteFromInventoryDB(trans);
delete item;
continue;
@@ -17788,8 +17856,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
item->SetState(ITEM_UNCHANGED, this);
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) for reason %u. Item will be sent by mail.",
- GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), bagGuid, slot, err);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '%s' (%s) has item (%s, entry: %u) which can't be loaded into inventory (Bag %u, slot: %u) by reason %u. Item will be sent by mail.",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot, err);
item->DeleteFromInventoryDB(trans);
problematicItems.push_back(item);
}
@@ -17819,7 +17887,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
{
- Item* item = NULL;
+ Item* item = nullptr;
ObjectGuid::LowType itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
@@ -17828,7 +17896,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
item = NewItemOrBag(proto);
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
@@ -17931,7 +17999,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
Item::DeleteFromInventoryDB(trans, itemGuid);
item->FSetState(ITEM_REMOVED);
item->SaveToDB(trans); // it also deletes item object!
- item = NULL;
+ item = nullptr;
}
}
else
@@ -17967,7 +18035,8 @@ void Player::_LoadMailedItems(Mail* mail)
if (!proto)
{
- TC_LOG_ERROR("entities.player", "Player %u has an unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUID().GetCounter(), itemGuid, itemTemplate, mail->messageID);
+ TC_LOG_ERROR("entities.player", "Player '%s' (%s) has unknown item_template in mailed items (GUID: %u, Entry: %u) in mail (%u), deleted.",
+ GetName().c_str(), GetGUID().ToString().c_str(), itemGuid, itemTemplate, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -17983,7 +18052,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!item->LoadFromDB(itemGuid, ObjectGuid(HighGuid::Player, fields[13].GetUInt32()), fields, itemTemplate))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist!!! - item guid: %u, deleted from mail.", mail->messageID, itemGuid);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: %u) in mail (%u) doesn't exist, deleted from mail.", itemGuid, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -17991,7 +18060,7 @@ void Player::_LoadMailedItems(Mail* mail)
item->FSetState(ITEM_REMOVED);
- SQLTransaction temp = SQLTransaction(NULL);
+ SQLTransaction temp = SQLTransaction(nullptr);
item->SaveToDB(temp); // it also deletes item object !
continue;
}
@@ -18046,7 +18115,7 @@ void Player::_LoadMail()
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) contains a non-existing MailTemplateId (%u), removing at load.", m->messageID, m->mailTemplateId);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMail: Mail (%u) has nonexistent MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
m->mailTemplateId = 0;
}
@@ -18103,8 +18172,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
else
{
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
- TC_LOG_ERROR("entities.player", "Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
- GetName().c_str(), GetGUID().GetCounter(), quest_id, qstatus);
+ TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatus: Player '%s' (%s) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
+ GetName().c_str(), GetGUID().ToString().c_str(), quest_id, qstatus);
}
questStatusData.Explored = (fields[2].GetUInt8() > 0);
@@ -18153,7 +18222,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
++slot;
}
- TC_LOG_DEBUG("entities.player.loading", "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUID().GetCounter());
+
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadQuestStatus: Quest status is {%u} for quest {%u} for player (%s)", questStatusData.Status, quest_id, GetGUID().ToString().c_str());
}
}
while (result->NextRow());
@@ -18243,7 +18313,8 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
++quest_daily_idx;
- TC_LOG_DEBUG("entities.player.loading", "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadDailyQuestStatus: Loaded daily quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18266,7 +18337,9 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
continue;
m_weeklyquests.insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadWeeklyQuestStatus: Loaded weekly quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18290,7 +18363,8 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
continue;
m_seasonalquests[event_id].insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadSeasonalQuestStatus: Loaded seasonal quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18313,7 +18387,8 @@ void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
continue;
m_monthlyquests.insert(quest_id);
- TC_LOG_DEBUG("entities.player.loading", "Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Player::_LoadMonthlyQuestStatus: Loaded monthly quest cooldown (QuestID: %u) for player '%s' (%s)",
+ quest_id, GetName().c_str(), GetGUID().ToString().c_str());
}
while (result->NextRow());
}
@@ -18390,12 +18465,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (!mapEntry || !mapEntry->IsDungeon())
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to a non-existing or non-dungeon map %d (%s).", GetName().c_str(), GetGUID().GetCounter(), mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: Player '%s' (%s) has bind to not existed or not dungeon map %d (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), mapId, mapname.c_str());
deleteInstance = true;
}
else if (difficulty >= MAX_DIFFICULTY)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else
@@ -18403,12 +18480,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
if (!mapDiff)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s).", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) has bind to not existed difficulty %d instance for map %u (%s)",
+ GetName().c_str(), GetGUID().ToString().c_str(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else if (!perm && group)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d, but has a non-permanent character bind to map %d (%s), %d, %d.", GetName().c_str(), GetGUID().GetCounter(), group->GetLowGUID(), mapId, mapname.c_str(), instanceId, difficulty);
+ TC_LOG_ERROR("entities.player", "Player::_LoadBoundInstances: player '%s' (%s) is in group %s but has a non-permanent character bind to map %d (%s), %d, %d",
+ GetName().c_str(), GetGUID().ToString().c_str(), group->GetGUID().ToString().c_str(), mapId, mapname.c_str(), instanceId, difficulty);
deleteInstance = true;
}
}
@@ -18438,7 +18517,7 @@ InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty);
if (!mapDiff)
- return NULL;
+ return nullptr;
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
if (itr != m_boundInstances[difficulty].end())
@@ -18544,12 +18623,13 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
bind.perm = permanent;
bind.extendState = extendState;
if (!load)
- TC_LOG_DEBUG("maps", "Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName().c_str(), GetGUID().GetCounter(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
- sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent, uint8(extendState));
+ TC_LOG_DEBUG("maps", "Player::BindToInstance: Player '%s' (%s) is now bound to map (ID: %d, Instance: %d, Difficulty: %d)",
+ GetName().c_str(), GetGUID().ToString().c_str(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
+ sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent, extendState);
return &bind;
}
- return NULL;
+ return nullptr;
}
void Player::BindToInstance()
@@ -18583,7 +18663,7 @@ void Player::SendRaidInfo()
size_t p_counter = data.wpos();
data << uint32(counter); // placeholder
- time_t now = time(NULL);
+ time_t now = time(nullptr);
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
@@ -18806,7 +18886,8 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str());
+ TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
+ GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass()));
return false;
}
@@ -18854,8 +18935,8 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
CharacterDatabase.Execute(stmt);
}
- TC_LOG_DEBUG("entities.player", "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
- m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
+ TC_LOG_DEBUG("entities.player", "Player::_LoadHomeBind: Setting home position (MapID: %u, AreaID: %u, X: %f, Y: %f, Z: %f) of player '%s' (%s)",
+ m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetName().c_str(), GetGUID().ToString().c_str());
return true;
}
@@ -18879,13 +18960,13 @@ void Player::SaveToDB(bool create /*=false*/)
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
- TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.unit", "Player::SaveToDB: The value of player %s at save: ", m_name.c_str());
outDebugValues();
if (!create)
sScriptMgr->OnPlayerSave(this);
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
uint8 index = 0;
if (create)
@@ -18928,7 +19009,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
- stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@@ -18994,7 +19075,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, ss.str());
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
- stmt->setUInt32(index++, m_grantableLevels);
+ stmt->setUInt32(index, m_grantableLevels);
}
else
{
@@ -19048,7 +19129,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(m_rest_bonus));
- stmt->setUInt32(index++, uint32(time(NULL)));
+ stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@@ -19167,7 +19248,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
SaveGoldToDB(trans);
}
-void Player::SaveGoldToDB(SQLTransaction& trans)
+void Player::SaveGoldToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
stmt->setUInt32(0, GetMoney());
@@ -19177,7 +19258,7 @@ void Player::SaveGoldToDB(SQLTransaction& trans)
void Player::_SaveActions(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
@@ -19281,7 +19362,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
void Player::_SaveInventory(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// force items in buyback slots to new state
// and remove those that aren't already
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
@@ -19319,7 +19400,8 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else
{
- TC_LOG_ERROR("entities.player", "Can't find %s, but is in refundable storage for player %u ! Removing.", itr->ToString().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Can't find item (%s) in refundable storage for player '%s' (%s), removing.",
+ itr->ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
m_refundableItems.erase(itr);
}
}
@@ -19345,12 +19427,14 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
- if (test == NULL)
+ if (test == nullptr)
{
ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUID().GetCounter();
- TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), (int32)item->GetState());
+
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s, State: %d). The player doesn't have an item at that position.",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState());
// according to the test that was just performed nothing should be in this slot, delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
stmt->setUInt32(0, bagTestGUID);
@@ -19366,7 +19450,8 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else if (test != item)
{
- TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), test->GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '%s' (%s) has incorrect values (Bag: %u, Slot: %u) for the item (%s). %s is there instead!",
+ GetName().c_str(), GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
// save all changes to the item...
if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates
item->SaveToDB(trans);
@@ -19405,7 +19490,7 @@ void Player::_SaveMail(SQLTransaction& trans)
if (!m_mailsLoaded)
return;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
@@ -19481,7 +19566,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
QuestStatusSaveMap::iterator saveItr;
QuestStatusMap::iterator statusItr;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
@@ -19663,7 +19748,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
void Player::_SaveSkills(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// we don't need transactions here.
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
{
@@ -19719,7 +19804,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
void Player::_SaveSpells(SQLTransaction& trans)
{
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
{
@@ -19757,13 +19842,13 @@ void Player::_SaveSpells(SQLTransaction& trans)
// save player stats -- only for external usage
// real stats will be recalculated on player login
-void Player::_SaveStats(SQLTransaction& trans)
+void Player::_SaveStats(SQLTransaction& trans) const
{
// check if stat saving is enabled and if char level is high enough
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -19827,7 +19912,7 @@ void Player::UpdateSpeakTime()
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM))
return;
- time_t current = time (NULL);
+ time_t current = time(nullptr);
if (m_speakTime > current)
{
uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
@@ -19853,14 +19938,14 @@ void Player::UpdateSpeakTime()
bool Player::CanSpeak() const
{
- return GetSession()->m_muteTime <= time (NULL);
+ return GetSession()->m_muteTime <= time (nullptr);
}
/*********************************************************/
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
/*********************************************************/
-void Player::SendAttackSwingNotInRange()
+void Player::SendAttackSwingNotInRange() const
{
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
GetSession()->SendPacket(&data);
@@ -19917,25 +20002,25 @@ void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransacti
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Player::SendAttackSwingDeadTarget()
+void Player::SendAttackSwingDeadTarget() const
{
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingCantAttack()
+void Player::SendAttackSwingCantAttack() const
{
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingCancelAttack()
+void Player::SendAttackSwingCancelAttack() const
{
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
GetSession()->SendPacket(&data);
}
-void Player::SendAttackSwingBadFacingAttack()
+void Player::SendAttackSwingBadFacingAttack() const
{
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
GetSession()->SendPacket(&data);
@@ -19948,7 +20033,7 @@ void Player::SendAutoRepeatCancel(Unit* target)
SendMessageToSet(&data, false);
}
-void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
+void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const
{
WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
data << uint32(Area);
@@ -19956,7 +20041,7 @@ void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
GetSession()->SendPacket(&data);
}
-void Player::SendDungeonDifficulty(bool IsInGroup)
+void Player::SendDungeonDifficulty(bool IsInGroup) const
{
uint8 val = 0x00000001;
WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
@@ -19966,7 +20051,7 @@ void Player::SendDungeonDifficulty(bool IsInGroup)
GetSession()->SendPacket(&data);
}
-void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
+void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty) const
{
uint8 val = 0x00000001;
WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
@@ -19976,7 +20061,7 @@ void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
GetSession()->SendPacket(&data);
}
-void Player::SendResetFailedNotify(uint32 mapid)
+void Player::SendResetFailedNotify(uint32 mapid) const
{
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
data << uint32(mapid);
@@ -20032,14 +20117,14 @@ void Player::ResetInstances(uint8 method, bool isRaid)
}
}
-void Player::SendResetInstanceSuccess(uint32 MapId)
+void Player::SendResetInstanceSuccess(uint32 MapId) const
{
WorldPacket data(SMSG_INSTANCE_RESET, 4);
data << uint32(MapId);
GetSession()->SendPacket(&data);
}
-void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
+void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) const
{
/*reasons for instance reset failure:
// 0: There are players inside the instance.
@@ -20117,12 +20202,12 @@ Pet* Player::GetPet() const
if (ObjectGuid pet_guid = GetPetGUID())
{
if (!pet_guid.IsPet())
- return NULL;
+ return nullptr;
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
if (!pet)
- return NULL;
+ return nullptr;
if (IsInWorld() && pet)
return pet;
@@ -20132,7 +20217,7 @@ Pet* Player::GetPet() const
//const_cast<Player*>(this)->SetPetGUID(0);
}
- return NULL;
+ return nullptr;
}
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
@@ -20142,7 +20227,8 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (pet)
{
- TC_LOG_DEBUG("entities.pet", "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
+ TC_LOG_DEBUG("entities.pet", "Player::RemovePet: Player '%s' (%s), Pet (Entry: %u, Mode: %u, ReturnReagent: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), pet->GetEntry(), mode, returnreagent);
if (pet->m_removed)
return;
@@ -20227,7 +20313,7 @@ void Player::StopCastingCharm()
if (charm->GetTypeId() == TYPEID_UNIT)
{
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
- ((Puppet*)charm)->UnSummon();
+ static_cast<Puppet*>(charm)->UnSummon();
else if (charm->IsVehicle())
ExitVehicle();
}
@@ -20236,14 +20322,14 @@ void Player::StopCastingCharm()
if (GetCharmGUID())
{
- TC_LOG_FATAL("entities.player", "Player %s (%s) is not able to uncharm unit (%s)!", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
- if (charm->GetCharmerGUID())
+ TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Player '%s' (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
+ if (!charm->GetCharmerGUID().IsEmpty())
{
- TC_LOG_FATAL("entities.player", "Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
+ TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
ABORT();
}
- else
- SetCharm(charm, false);
+
+ SetCharm(charm, false);
}
}
@@ -20331,7 +20417,7 @@ bool Player::RemoveMItem(uint32 id)
return mMitems.erase(id) ? true : false;
}
-void Player::SendOnCancelExpectedVehicleRideAura()
+void Player::SendOnCancelExpectedVehicleRideAura() const
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
GetSession()->SendPacket(&data);
@@ -20396,7 +20482,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
- TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize: charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
return;
}
@@ -20443,7 +20529,8 @@ void Player::VehicleSpellInitialize()
if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
{
- TC_LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
+ TC_LOG_DEBUG("condition", "Player::VehicleSpellInitialize: Player '%s' (%s) doesn't meet conditions for vehicle (Entry: %u, Spell: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
continue;
}
@@ -20473,7 +20560,8 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm (%s) has no charminfo!", charm->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): Player '%s' (%s) has a charm (%s) but no no charminfo!",
+ GetName().c_str(), GetGUID().ToString().c_str(), charm->GetGUID().ToString().c_str());
return;
}
@@ -20518,14 +20606,14 @@ void Player::CharmSpellInitialize()
GetSession()->SendPacket(&data);
}
-void Player::SendRemoveControlBar()
+void Player::SendRemoveControlBar() const
{
WorldPacket data(SMSG_PET_SPELLS, 8);
data << uint64(0);
GetSession()->SendPacket(&data);
}
-bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
+bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell) const
{
if (!mod || !spellInfo)
return false;
@@ -20543,7 +20631,7 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
void Player::AddSpellMod(SpellModifier* mod, bool apply)
{
- TC_LOG_DEBUG("spells", "Player::AddSpellMod %d", mod->spellId);
+ TC_LOG_DEBUG("spells", "Player::AddSpellMod: Player '%s' (%s), SpellID: %d", GetName().c_str(), GetGUID().ToString().c_str(), mod->spellId);
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
int i = 0;
@@ -20714,7 +20802,7 @@ void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
}
// send Proficiency
-void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
+void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const
{
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
data << uint8(itemClass) << uint32(itemSubclassMask);
@@ -20960,7 +21048,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
uint32 firstcost = 0;
uint32 prevnode = sourcenode;
- uint32 lastnode = 0;
+ uint32 lastnode;
for (uint32 i = 1; i < nodes.size(); ++i)
{
@@ -20993,7 +21081,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
// change but I couldn't find a suitable alternative. OK to use class because only DK
// can use this taxi.
- uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
+ uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -21053,7 +21141,7 @@ bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/)
nodes[0] = entry->from;
nodes[1] = entry->to;
- return ActivateTaxiPathTo(nodes, NULL, spellid);
+ return ActivateTaxiPathTo(nodes, nullptr, spellid);
}
void Player::CleanupAfterTaxiFlight()
@@ -21064,13 +21152,13 @@ void Player::CleanupAfterTaxiFlight()
getHostileRefManager().setOnlineOfflineState(true);
}
-void Player::ContinueTaxiFlight()
+void Player::ContinueTaxiFlight() const
{
uint32 sourceNode = m_taxi.GetTaxiSource();
if (!sourceNode)
return;
- TC_LOG_DEBUG("entities.unit", "WORLD: Restart character %u taxi flight", GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "Player::ContinueTaxiFlight: Restart %s taxi flight", GetGUID().ToString().c_str());
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
if (!mountDisplayId)
@@ -21083,7 +21171,7 @@ void Player::ContinueTaxiFlight()
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
- float distPrev = MAP_SIZE*MAP_SIZE;
+ float distPrev;
float distNext =
(nodeList[0]->LocX - GetPositionX())*(nodeList[0]->LocX - GetPositionX()) +
(nodeList[0]->LocY - GetPositionY())*(nodeList[0]->LocY - GetPositionY()) +
@@ -21172,7 +21260,7 @@ void Player::InitDisplayIds()
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player %s (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/class pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -21188,7 +21276,7 @@ void Player::InitDisplayIds()
SetNativeDisplayId(info->displayId_m);
break;
default:
- TC_LOG_ERROR("entities.player", "Player %s (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
+ TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has invalid gender %u", GetName().c_str(), GetGUID().ToString().c_str(), gender);
}
}
@@ -21201,7 +21289,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
CanEquipNewItem(slot, uiDest, item, false);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, NULL, NULL, item);
+ SendEquipError(msg, nullptr, nullptr, item);
return false;
}
@@ -21271,13 +21359,13 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (!pProto)
{
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
}
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
{
- SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
+ SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
}
@@ -21287,14 +21375,16 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- TC_LOG_DEBUG("network", "WORLD: BuyItemFromVendor - %s not found or you can't interact with him.", vendorguid.ToString().c_str());
- SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
+ TC_LOG_DEBUG("network", "Player::BuyItemFromVendorSlot: Vendor (%s) not found or player '%s' (%s) can't interact with him.",
+ vendorguid.ToString().c_str(), GetName().c_str(), GetGUID().ToString().c_str());
+ SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
return false;
}
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
{
- TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
+ TC_LOG_DEBUG("condition", "Player::BuyItemFromVendorSlot: Player '%s' (%s) doesn't meed conditions for creature (Entry: %u, Item: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), creature->GetEntry(), item);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
return false;
}
@@ -21341,13 +21431,14 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (!iece)
{
- TC_LOG_ERROR("entities.player", "Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
+ TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
// honor points price
if (GetHonorPoints() < (iece->reqhonorpoints * count))
{
+ TC_LOG_ERROR("entities.player", "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
return false;
}
@@ -21355,7 +21446,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
// arena points price
if (GetArenaPoints() < (iece->reqarenapoints * count))
{
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
+ SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, nullptr, nullptr);
return false;
}
@@ -21364,7 +21455,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
{
if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
{
- SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
+ SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
return false;
}
}
@@ -21373,7 +21464,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
{
// probably not the proper equip err
- SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
+ SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
return false;
}
}
@@ -21384,7 +21475,8 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
if ((uint32)count > maxCount)
{
- TC_LOG_ERROR("entities.player", "Player %s tried to buy %u item id %u, causing overflow.", GetName().c_str(), (uint32)count, pProto->ItemId);
+ TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Player '%s' (%s) tried to buy item (ItemID: %u, Count: %u), causing overflow",
+ GetName().c_str(), GetGUID().ToString().c_str(), pProto->ItemId, (uint32)count);
count = (uint8)maxCount;
}
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
@@ -21408,7 +21500,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
{
if (pProto->BuyCount * count != 1)
{
- SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, nullptr, nullptr);
return false;
}
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
@@ -21416,7 +21508,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
}
else
{
- SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
return false;
}
@@ -21478,7 +21570,8 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(m_HomebindTimer);
data << uint32(1);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("maps", "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds.", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps", "Player::UpdateHomebindTime: Player '%s' (%s) will be teleported to homebind in 60 seconds",
+ GetName().c_str(), GetGUID().ToString().c_str());
}
}
@@ -21514,7 +21607,7 @@ void Player::UpdatePvPState(bool onlyFFA)
else // in friendly area
{
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
- pvpInfo.EndTimer = time(NULL); // start toggle-off
+ pvpInfo.EndTimer = time(nullptr); // start toggle-off
}
}
@@ -21534,7 +21627,7 @@ void Player::UpdatePvP(bool state, bool _override)
}
else
{
- pvpInfo.EndTimer = time(NULL);
+ pvpInfo.EndTimer = time(nullptr);
SetPvP(state);
}
}
@@ -21581,7 +21674,7 @@ void Player::clearResurrectRequestData()
m_ghoulResurrectGhoulGUID = ObjectGuid::Empty;
}
//slot to be excluded while counting
-bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
+bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const
{
if (!enchantmentcondition)
return true;
@@ -21660,7 +21753,8 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
}
}
- TC_LOG_DEBUG("entities.player.items", "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
+ TC_LOG_DEBUG("entities.player.items", "Player::EnchantmentFitsRequirements: Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s",
+ enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
return activate;
}
@@ -21772,7 +21866,7 @@ void Player::SetBattlegroundEntryPoint()
if (const WorldSafeLocsEntry* entry = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
else
- TC_LOG_ERROR("entities.player", "SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
+ TC_LOG_ERROR("entities.player", "Player::SetBattlegroundEntryPoint: Dungeon (MapID: %u) has no linked graveyard, setting home location as entry point.", GetMapId());
}
// If new entry point is not BG or arena set it
else if (!GetMap()->IsBattlegroundOrArena())
@@ -21983,7 +22077,7 @@ template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
if (p->GetPetGUID() == t->GetGUID() && t->IsPet())
- ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
+ t->ToPet()->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
void Player::UpdateVisibilityOf(WorldObject* target)
@@ -22017,7 +22111,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
if (target->isType(TYPEMASK_UNIT))
- SendInitialVisiblePackets((Unit*)target);
+ SendInitialVisiblePackets(static_cast<Unit*>(target));
}
}
}
@@ -22064,7 +22158,7 @@ void Player::UpdateTriggerVisibility()
GetSession()->SendPacket(&packet);
}
-void Player::SendInitialVisiblePackets(Unit* target)
+void Player::SendInitialVisiblePackets(Unit* target) const
{
SendAurasForTarget(target);
if (target->IsAlive())
@@ -22153,7 +22247,7 @@ bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
sScriptMgr->OnPlayerMoneyLimit(this, amount);
if (sendError)
- SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
return false;
}
}
@@ -22184,14 +22278,14 @@ Unit* Player::GetSelectedUnit() const
{
if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetUnit(*this, selectionGUID);
- return NULL;
+ return nullptr;
}
Player* Player::GetSelectedPlayer() const
{
if (ObjectGuid selectionGUID = GetTarget())
return ObjectAccessor::GetPlayer(*this, selectionGUID);
- return NULL;
+ return nullptr;
}
void Player::SendComboPoints()
@@ -22282,7 +22376,7 @@ void Player::ClearComboPoints()
void Player::SetGroup(Group* group, int8 subgroup)
{
- if (group == NULL)
+ if (group == nullptr)
m_group.unlink();
else
{
@@ -22422,7 +22516,7 @@ void Player::SendUpdateToOutOfRangeGroupMembers()
pet->ResetAuraUpdateMaskForRaid();
}
-void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
+void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg) const
{
WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
data << uint32(mapid);
@@ -22441,7 +22535,7 @@ void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8
GetSession()->SendPacket(&data);
}
-void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome)
+void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const
{
// type of warning, based on the time remaining until reset
uint32 type;
@@ -22565,7 +22659,8 @@ void Player::LearnCustomSpells()
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
- TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
+ TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
AddSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
@@ -22737,7 +22832,7 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
}
}
-void Player::SendAurasForTarget(Unit* target)
+void Player::SendAurasForTarget(Unit* target) const
{
if (!target || target->GetVisibleAuras()->empty()) // speedup things
return;
@@ -22778,7 +22873,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
{
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
- m_lastDailyQuestTime = time(NULL); // last daily quest time
+ m_lastDailyQuestTime = time(nullptr); // last daily quest time
m_DailyQuestChanged = true;
break;
}
@@ -22786,7 +22881,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
} else
{
m_DFQuests.insert(quest_id);
- m_lastDailyQuestTime = time(NULL);
+ m_lastDailyQuestTime = time(nullptr);
m_DailyQuestChanged = true;
}
}
@@ -22859,7 +22954,7 @@ void Player::ResetMonthlyQuestStatus()
Battleground* Player::GetBattleground() const
{
if (GetBattlegroundId() == 0)
- return NULL;
+ return nullptr;
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
}
@@ -22918,7 +23013,7 @@ uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
return PLAYER_MAX_BATTLEGROUND_QUEUES;
}
-bool Player::HasFreeBattlegroundQueueId()
+bool Player::HasFreeBattlegroundQueueId() const
{
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
@@ -23106,7 +23201,7 @@ void Player::UpdateForQuestWorldObjects()
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z)
{
- m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
+ m_summon_expire = time(nullptr) + MAX_PLAYER_SUMMON_DELAY;
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
@@ -23122,7 +23217,7 @@ void Player::SummonIfPossible(bool agree)
}
// expire and auto declined
- if (m_summon_expire < time(NULL))
+ if (m_summon_expire < time(nullptr))
return;
// stop taxi flight at summon
@@ -23243,7 +23338,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
break;
}
default:
- TC_LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Spell requirement not handled for item class %u", spellInfo->EquippedItemClass);
+ TC_LOG_ERROR("entities.player", "Player::HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
break;
}
@@ -23369,7 +23464,7 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
{
if (Group* group = this->GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player)
@@ -23418,7 +23513,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
// prepare data for near group iteration
if (Group* group = GetGroup())
{
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player)
@@ -23528,7 +23623,7 @@ void Player::SetClientControl(Unit* target, bool allowMove)
void Player::SetMover(Unit* target)
{
- m_mover->m_movedPlayer = NULL;
+ m_mover->m_movedPlayer = nullptr;
m_mover = target;
m_mover->m_movedPlayer = this;
}
@@ -23573,7 +23668,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
- time_t now = time(NULL);
+ time_t now = time(nullptr);
// 0..2 full period
// should be ceil(x)-1 but not floor(x)
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
@@ -23588,7 +23683,7 @@ void Player::UpdateCorpseReclaimDelay()
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
return;
- time_t now = time(NULL);
+ time_t now = time(nullptr);
if (now < m_deathExpireTime)
{
@@ -23604,7 +23699,7 @@ void Player::UpdateCorpseReclaimDelay()
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
}
-int32 Player::CalculateCorpseReclaimDelay(bool load)
+int32 Player::CalculateCorpseReclaimDelay(bool load) const
{
Corpse* corpse = GetCorpse();
@@ -23632,7 +23727,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
}
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
- time_t now = time(NULL);
+ time_t now = time(nullptr);
if (now >= expected_time)
return -1;
@@ -23645,7 +23740,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
return delay * IN_MILLISECONDS;
}
-void Player::SendCorpseReclaimDelay(uint32 delay)
+void Player::SendCorpseReclaimDelay(uint32 delay) const
{
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
data << uint32(delay);
@@ -23656,12 +23751,12 @@ Player* Player::GetNextRandomRaidMember(float radius)
{
Group* group = GetGroup();
if (!group)
- return NULL;
+ return nullptr;
std::vector<Player*> nearMembers;
nearMembers.reserve(group->GetMembersCount());
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* Target = itr->GetSource();
@@ -23672,7 +23767,7 @@ Player* Player::GetNextRandomRaidMember(float radius)
}
if (nearMembers.empty())
- return NULL;
+ return nullptr;
uint32 randTarget = urand(0, nearMembers.size()-1);
return nearMembers[randTarget];
@@ -23704,7 +23799,7 @@ PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
- for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
if (itr->GetSource() && itr->GetSource()->IsInCombat())
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
@@ -23728,12 +23823,12 @@ PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember) const
return ERR_PARTY_RESULT_OK;
}
-bool Player::isUsingLfg()
+bool Player::isUsingLfg() const
{
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
}
-bool Player::inRandomLfgDungeon()
+bool Player::inRandomLfgDungeon() const
{
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
{
@@ -23763,12 +23858,12 @@ void Player::RemoveFromBattlegroundOrBattlefieldRaid()
m_group.link(group, this);
m_group.setSubGroup(GetOriginalSubGroup());
}
- SetOriginalGroup(NULL);
+ SetOriginalGroup(nullptr);
}
void Player::SetOriginalGroup(Group* group, int8 subgroup)
{
- if (group == NULL)
+ if (group == nullptr)
m_originalGroup.unlink();
else
{
@@ -23789,7 +23884,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
- _lastLiquid = NULL;
+ _lastLiquid = nullptr;
return;
}
@@ -23815,7 +23910,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
- _lastLiquid = NULL;
+ _lastLiquid = nullptr;
}
@@ -23870,7 +23965,7 @@ void Player::SetCanBlock(bool value)
UpdateBlockPercentage();
}
-bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
+bool ItemPosCount::isContainedIn(std::vector<ItemPosCount> const& vec) const
{
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
if (itr->pos == pos)
@@ -23878,15 +23973,15 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
return false;
}
-void Player::StopCastingBindSight()
+void Player::StopCastingBindSight() const
{
if (WorldObject* target = GetViewpoint())
{
if (target->isType(TYPEMASK_UNIT))
{
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
- ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
+ static_cast<Unit*>(target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
}
}
}
@@ -23895,11 +23990,12 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
if (apply)
{
- TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s created seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
+ TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player '%s' (%s) creates seer (Entry: %u, TypeId: %u).",
+ GetName().c_str(), GetGUID().ToString().c_str(), target->GetEntry(), target->GetTypeId());
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
- TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
+ TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot add new viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
@@ -23907,7 +24003,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
UpdateVisibilityOf(target);
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
- ((Unit*)target)->AddPlayerToVision(this);
+ static_cast<Unit*>(target)->AddPlayerToVision(this);
}
else
{
@@ -23915,12 +24011,12 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
- TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
+ TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '%s' (%s) cannot remove current viewpoint!", GetName().c_str(), GetGUID().ToString().c_str());
return;
}
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
- ((Unit*)target)->RemovePlayerFromVision(this);
+ static_cast<Unit*>(target)->RemovePlayerFromVision(this);
//must immediately set seer back otherwise may crash
m_seer = this;
@@ -23958,11 +24054,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
WorldObject* Player::GetViewpoint() const
{
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
- return NULL;
+ return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
+ return nullptr;
}
-bool Player::CanUseBattlegroundObject(GameObject* gameobject)
+bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
{
// It is possible to call this method with a null pointer, only skipping faction check.
if (gameobject)
@@ -23981,14 +24077,14 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject)
IsAlive()); // Alive
}
-bool Player::CanCaptureTowerPoint()
+bool Player::CanCaptureTowerPoint() const
{
return (!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
IsAlive()); // live player
}
-uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
+uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin) const
{
uint8 level = getLevel();
@@ -24056,7 +24152,7 @@ void Player::SetGlyph(uint8 slot, uint32 glyph)
SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
}
-bool Player::isTotalImmune()
+bool Player::isTotalImmune() const
{
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
@@ -24106,7 +24202,7 @@ void Player::SetTitle(CharTitlesEntry const* title, bool lost)
GetSession()->SendPacket(&data);
}
-bool Player::isTotalImmunity()
+bool Player::isTotalImmunity() const
{
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
@@ -24182,7 +24278,7 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
if (m_runes->runes[i].ConvertAura == aura)
{
ConvertRune(i, GetBaseRune(i));
- SetRuneConvertAura(i, NULL);
+ SetRuneConvertAura(i, nullptr);
}
}
}
@@ -24190,11 +24286,11 @@ void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
void Player::RestoreBaseRune(uint8 index)
{
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
- // If rune was converted by a non-pasive aura that still active we should keep it converted
+ // If rune was converted by a non-passive aura that still active we should keep it converted
if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
return;
ConvertRune(index, GetBaseRune(index));
- SetRuneConvertAura(index, NULL);
+ SetRuneConvertAura(index, nullptr);
// Don't drop passive talents providing rune convertion
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
return;
@@ -24216,7 +24312,7 @@ void Player::ConvertRune(uint8 index, RuneType newType)
GetSession()->SendPacket(&data);
}
-void Player::ResyncRunes(uint8 count)
+void Player::ResyncRunes(uint8 count) const
{
WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
data << uint32(count);
@@ -24228,7 +24324,7 @@ void Player::ResyncRunes(uint8 count)
GetSession()->SendPacket(&data);
}
-void Player::AddRunePower(uint8 index)
+void Player::AddRunePower(uint8 index) const
{
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
data << uint32(1 << index); // mask (0x00-0x3F probably)
@@ -24262,7 +24358,7 @@ void Player::InitRunes()
SetRuneCooldown(i, 0); // reset cooldowns
SetRuneTimer(i, 0xFFFFFFFF); // Reset rune flags
SetLastRuneGraceTimer(i, 0);
- SetRuneConvertAura(i, NULL);
+ SetRuneConvertAura(i, nullptr);
m_runes->SetRuneState(i);
}
@@ -24297,7 +24393,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
if (msg != EQUIP_ERR_OK)
{
- SendEquipError(msg, NULL, NULL, lootItem->itemid);
+ SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
continue;
}
@@ -24308,15 +24404,15 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
{
- QuestItem* qitem = NULL;
- QuestItem* ffaitem = NULL;
- QuestItem* conditem = NULL;
+ QuestItem* qitem = nullptr;
+ QuestItem* ffaitem = nullptr;
+ QuestItem* conditem = nullptr;
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
if (!item)
{
- SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
+ SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
return;
}
@@ -24383,7 +24479,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
}
else
- SendEquipError(msg, NULL, NULL, item->itemid);
+ SendEquipError(msg, nullptr, nullptr, item->itemid);
}
uint32 Player::CalculateTalentsPoints() const
@@ -24436,8 +24532,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
if (!rcEntry)
{
- TC_LOG_ERROR("entities.player", "Character: %s (GUID: %u Race: %u Class: %u) has skill %u not allowed for his race/class combination",
- GetName().c_str(), GetGUID().GetCounter(), uint32(getRace()), uint32(getClass()), skill);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
continue;
@@ -24460,7 +24556,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (value == 0)
{
- TC_LOG_ERROR("entities.player", "Character %u has skill %u with value 0. Skill will be deleted.", GetGUID().GetCounter(), skill);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has skill %u with value 0, deleted.",
+ GetName().c_str(), GetGUID().ToString().c_str(), skill);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
@@ -24497,7 +24594,8 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (count >= PLAYER_MAX_SKILLS) // client limit
{
- TC_LOG_ERROR("entities.player", "Character %u has more than %u skills.", GetGUID().GetCounter(), PLAYER_MAX_SKILLS);
+ TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s) has more than %u skills.",
+ GetName().c_str(), GetGUID().ToString().c_str(), PLAYER_MAX_SKILLS);
break;
}
}
@@ -24764,30 +24862,13 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 tTab = talentInfo->TalentTab;
if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
+ for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
+ if (const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i)) // the way talents are tracked
if (tmpTalent->TalentTab == tTab)
- {
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
if (tmpTalent->RankID[rank] != 0)
- {
if (HasSpell(tmpTalent->RankID[rank]))
- {
spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
// not have required min points spent in talent tree
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
@@ -24797,7 +24878,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- TC_LOG_ERROR("entities.player", "Talent.dbc contains talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR("entities.player", "Player::LearnTalent: Talent.dbc has no spellInfo for talent: %u (spell id = 0)", talentId);
return;
}
@@ -24809,7 +24890,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
LearnSpell(spellid, false);
AddTalent(spellid, m_activeSpec, true);
- TC_LOG_DEBUG("entities.player", "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
+ TC_LOG_DEBUG("misc", "Player::LearnTalent: TalentID: %u Spell: %u Group: %u\n", talentId, spellid, uint32(m_activeSpec));
// update free talent points
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
@@ -25128,7 +25209,11 @@ void Player::BuildPetTalentsInfoData(WorldPacket* data)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo)
+ {
+ TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '%s' (%s) has unknown talent id: %u",
+ GetName().c_str(), GetGUID().ToString().c_str(), talentId);
continue;
+ }
// skip another tab talents
if (talentInfo->TalentTab != talentTabId)
@@ -25261,7 +25346,8 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
- TC_LOG_ERROR("entities.player", "Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set was not found!", GetName().c_str(), eqset.Guid, index);
+ TC_LOG_ERROR("entities.player", "Player::SetEquipmentSet: Player '%s' (%s) tried to save nonexistent equipment set " UI64FMTD " (index: %u)",
+ GetName().c_str(), GetGUID().ToString().c_str(), eqset.Guid, index);
return;
}
}
@@ -25291,7 +25377,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
{
uint32 index = itr->first;
EquipmentSet& eqset = itr->second;
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt = nullptr;
uint8 j = 0;
switch (eqset.state)
{
@@ -25429,7 +25515,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
while (result->NextRow());
}
-void Player::_SaveGlyphs(SQLTransaction& trans)
+void Player::_SaveGlyphs(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -25513,7 +25599,7 @@ void Player::UpdateSpecCount(uint8 count)
ActivateSpec(0);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = NULL;
+ PreparedStatement* stmt;
// Copy spec data
if (count > curCount)
@@ -25721,7 +25807,7 @@ uint32 Player::GetReputation(uint32 factionentry) const
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
}
-std::string const& Player::GetGuildName()
+std::string const& Player::GetGuildName() const
{
return sGuildMgr->GetGuildById(GetGuildId())->GetName();
}
@@ -25929,7 +26015,7 @@ void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count)
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- if (Item* item = Item::CreateItem(itemEntry, count, 0))
+ if (Item* item = Item::CreateItem(itemEntry, count, nullptr))
{
item->SaveToDB(trans);
draft.AddItem(item);
@@ -25960,7 +26046,7 @@ void Player::_LoadRandomBGStatus(PreparedQueryResult result)
m_IsBGRandomWinner = true;
}
-float Player::GetAverageItemLevel()
+float Player::GetAverageItemLevel() const
{
float sum = 0;
uint32 count = 0;
@@ -26138,7 +26224,7 @@ float Player::GetCollisionHeight(bool mounted) const
}
}
-std::string Player::GetMapAreaAndZoneString()
+std::string Player::GetMapAreaAndZoneString() const
{
uint32 areaId = GetAreaId();
std::string areaName = "Unknown";
@@ -26156,7 +26242,7 @@ std::string Player::GetMapAreaAndZoneString()
return str.str();
}
-std::string Player::GetCoordsMapAreaAndZoneString()
+std::string Player::GetCoordsMapAreaAndZoneString() const
{
std::ostringstream str;
str << Position::ToString() << " " << GetMapAreaAndZoneString();
@@ -26191,31 +26277,31 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
if (duration > 0)
pet->SetDuration(duration);
- return NULL;
+ return nullptr;
}
// petentry == 0 for hunter "call pet" (current pet summoned if any)
if (!entry)
{
delete pet;
- return NULL;
+ return nullptr;
}
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
- TC_LOG_ERROR("misc", "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates are not valid (X: %f Y: %f)", pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ TC_LOG_ERROR("misc", "Player::SummonPet: Pet (%s, Entry: %d) not summoned. Suggested coordinates aren't valid (X: %f Y: %f)", pet->GetGUID().ToString().c_str(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
- return NULL;
+ return nullptr;
}
Map* map = GetMap();
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
{
- TC_LOG_ERROR("misc", "No such creature entry %u", entry);
+ TC_LOG_ERROR("misc", "Player::SummonPet: No such creature entry %u", entry);
delete pet;
- return NULL;
+ return nullptr;
}
pet->SetCreatorGUID(GetGUID());
@@ -26238,7 +26324,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped in this case
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped in this case
break;
default:
break;
@@ -26282,7 +26368,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return pet;
}
-void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell)
+void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const
{
WorldPacket data(SMSG_SUPERCEDED_SPELL, 8);
data << uint32(oldSpell) << uint32(newSpell);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0d6d21c6b28..b2cb2aed226 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -117,7 +117,7 @@ struct PlayerTalent
// Spell modifier (used for modify other spells)
struct SpellModifier
{
- SpellModifier(Aura* _ownerAura = NULL) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) { }
+ SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) { }
SpellModOp op : 8;
SpellModType type : 8;
int16 charges : 16;
@@ -256,7 +256,7 @@ typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
struct PlayerInfo
{
// existence checked by displayId != 0
- PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(NULL) { }
+ PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(nullptr) { }
uint32 mapId;
uint32 areaId;
@@ -287,7 +287,7 @@ struct PvPInfo
struct DuelInfo
{
- DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
+ DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
Player* initiator;
Player* opponent;
@@ -349,7 +349,7 @@ struct Runes
struct EnchantDuration
{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
+ EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
leftduration(_leftduration){ ASSERT(item); }
@@ -855,7 +855,7 @@ struct InstancePlayerBind
EXTENDED - won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL */
BindExtensionState extendState;
- InstancePlayerBind() : save(NULL), perm(false), extendState(EXTEND_STATE_NORMAL) { }
+ InstancePlayerBind() : save(nullptr), perm(false), extendState(EXTEND_STATE_NORMAL) { }
};
struct AccessRequirement
@@ -1061,12 +1061,12 @@ class Player : public Unit, public GridObject<Player>
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
- void SendSupercededSpell(uint32 oldSpell, uint32 newSpell);
- void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
- void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome);
+ void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
+ void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0) const;
+ void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const;
- bool CanInteractWithQuestGiver(Object* questGiver);
- Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask);
+ bool CanInteractWithQuestGiver(Object* questGiver) const;
+ Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const;
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
@@ -1077,16 +1077,16 @@ class Player : public Unit, public GridObject<Player>
uint8 GetChatTag() const;
std::string autoReplyMsg;
- uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL);
+ uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr) const;
- PlayerSocial *GetSocial() { return m_social; }
+ PlayerSocial *GetSocial() const { return m_social; }
PlayerTaxi m_taxi;
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
- bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
+ bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0);
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
void CleanupAfterTaxiFlight();
- void ContinueTaxiFlight();
+ void ContinueTaxiFlight() const;
// mount_id can be used in scripting calls
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
@@ -1153,8 +1153,8 @@ class Player : public Unit, public GridObject<Player>
void SetVirtualItemSlot(uint8 i, Item* item);
void SetSheath(SheathState sheathed) override; // overwrite Unit version
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
- uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
- uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
+ uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
+ uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
Item* GetItemByGuid(ObjectGuid guid) const;
Item* GetItemByEntry(uint32 entry) const;
Item* GetItemByPos(uint16 pos) const;
@@ -1172,18 +1172,18 @@ class Player : public Unit, public GridObject<Player>
static bool IsBagPos(uint16 pos);
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
static bool IsBankPos(uint8 bag, uint8 slot);
- bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
- bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
+ bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
+ bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const;
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
- bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = NULL) const;
+ bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, NULL, itemLimitCategory); }
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(entry, count, NULL, NULL, itemLimitCategory); }
- InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const;
+ InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
InventoryResult CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
@@ -1210,7 +1210,7 @@ class Player : public Unit, public GridObject<Player>
void StoreLootItem(uint8 lootSlot, Loot* loot);
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL, uint32* itemLimitCategory = NULL) const;
- InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
+ InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
void AddRefundReference(ObjectGuid it);
void DeleteRefundReference(ObjectGuid it);
@@ -1241,9 +1241,9 @@ class Player : public Unit, public GridObject<Player>
Item* GetItemFromBuyBackSlot(uint32 slot);
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
- void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0);
- void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
- void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
+ void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0) const;
+ void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const;
+ void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param) const;
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
@@ -1305,10 +1305,10 @@ class Player : public Unit, public GridObject<Player>
void PrepareQuestMenu(ObjectGuid guid);
void SendPreparedQuest(ObjectGuid guid);
bool IsActiveQuest(uint32 quest_id) const;
- Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
+ Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest) const;
bool CanSeeStartQuest(Quest const* quest);
bool CanTakeQuest(Quest const* quest, bool msg);
- bool CanAddQuest(Quest const* quest, bool msg);
+ bool CanAddQuest(Quest const* quest, bool msg) const;
bool CanCompleteQuest(uint32 quest_id);
bool CanCompleteRepeatableQuest(Quest const* quest);
bool CanRewardQuest(Quest const* quest, bool msg);
@@ -1320,19 +1320,19 @@ class Player : public Unit, public GridObject<Player>
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
void FailQuest(uint32 quest_id);
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
- bool SatisfyQuestLevel(Quest const* qInfo, bool msg);
- bool SatisfyQuestLog(bool msg);
+ bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
+ bool SatisfyQuestLog(bool msg) const;
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg);
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
- bool SatisfyQuestRace(Quest const* qInfo, bool msg);
+ bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
- bool SatisfyQuestStatus(Quest const* qInfo, bool msg);
+ bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
- bool SatisfyQuestTimed(Quest const* qInfo, bool msg);
+ bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg);
- bool SatisfyQuestNextChain(Quest const* qInfo, bool msg);
+ bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
- bool SatisfyQuestDay(Quest const* qInfo, bool msg);
+ bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
bool SatisfyQuestMonth(Quest const* qInfo, bool msg);
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg);
@@ -1367,7 +1367,7 @@ class Player : public Unit, public GridObject<Player>
void SetQuestSlotTimer(uint16 slot, uint32 timer);
void SwapQuestSlot(uint16 slot1, uint16 slot2);
- uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
+ uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
void AreaExploredOrEventHappens(uint32 questId);
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
void ItemAddedQuestCheck(uint32 entry, uint32 count);
@@ -1385,14 +1385,14 @@ class Player : public Unit, public GridObject<Player>
void UpdateForQuestWorldObjects();
bool CanShareQuest(uint32 questId) const;
- void SendQuestComplete(uint32 questId);
- void SendQuestReward(Quest const* quest, uint32 XP);
- void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
- void SendQuestTimerFailed(uint32 questId);
+ void SendQuestComplete(uint32 questId) const;
+ void SendQuestReward(Quest const* quest, uint32 XP) const;
+ void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK) const;
+ void SendQuestTimerFailed(uint32 questId) const;
void SendCanTakeQuestResponse(QuestFailedReason msg) const;
- void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
- void SendPushToPartyResponse(Player* player, uint8 msg);
- void SendQuestUpdateAddItem(Quest const* quest, uint32 itemIdx, uint16 count);
+ void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver) const;
+ void SendPushToPartyResponse(Player* player, uint8 msg) const;
+ void SendQuestUpdateAddItem(Quest const* quest, uint32 itemIdx, uint16 count) const;
void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGOIdx, uint16 oldCount, uint16 addCount);
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 oldCount, uint16 addCount);
@@ -1430,10 +1430,9 @@ class Player : public Unit, public GridObject<Player>
void SaveToDB(bool create = false);
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
- void SaveGoldToDB(SQLTransaction& trans);
+ void SaveGoldToDB(SQLTransaction& trans) const;
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
- static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value);
static void Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans);
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans);
@@ -1444,10 +1443,9 @@ class Player : public Unit, public GridObject<Player>
bool m_mailsLoaded;
bool m_mailsUpdated;
- void SetBindPoint(ObjectGuid guid);
- void SendTalentWipeConfirm(ObjectGuid guid);
+ void SetBindPoint(ObjectGuid guid) const;
+ void SendTalentWipeConfirm(ObjectGuid guid) const;
void ResetPetTalents();
- void CalcRage(uint32 damage, bool attacker);
void RegenerateAll();
void Regenerate(Powers power);
void RegenerateHealth();
@@ -1475,13 +1473,13 @@ class Player : public Unit, public GridObject<Player>
uint8 GetComboPoints() const { return m_comboPoints; }
ObjectGuid GetComboTarget() const { return m_comboTarget; }
- void AddComboPoints(Unit* target, int8 count, Spell* spell = NULL);
+ void AddComboPoints(Unit* target, int8 count, Spell* spell = nullptr);
void GainSpellComboPoints(int8 count);
void ClearComboPoints();
void SendComboPoints();
- void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
- void SendNewMail();
+ void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0) const;
+ void SendNewMail() const;
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
bool IsMailsLoaded() const { return m_mailsLoaded; }
@@ -1512,19 +1510,19 @@ class Player : public Unit, public GridObject<Player>
void AddMItem(Item* it);
bool RemoveMItem(uint32 id);
- void SendOnCancelExpectedVehicleRideAura();
+ void SendOnCancelExpectedVehicleRideAura() const;
void PetSpellInitialize();
void CharmSpellInitialize();
void PossessSpellInitialize();
void VehicleSpellInitialize();
- void SendRemoveControlBar();
+ void SendRemoveControlBar() const;
bool HasSpell(uint32 spell) const override;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
- void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
+ void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const;
void SendInitialSpells();
bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint32 fromSkill = 0);
void LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill = 0);
@@ -1540,7 +1538,7 @@ class Player : public Unit, public GridObject<Player>
void RemoveTemporarySpell(uint32 spellId);
void SetReputation(uint32 factionentry, uint32 value);
uint32 GetReputation(uint32 factionentry) const;
- std::string const& GetGuildName();
+ std::string const& GetGuildName() const;
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
void SetFreeTalentPoints(uint32 points);
bool ResetTalents(bool no_cost = false);
@@ -1579,18 +1577,18 @@ class Player : public Unit, public GridObject<Player>
PlayerSpellMap & GetSpellMap() { return m_spells; }
void AddSpellMod(SpellModifier* mod, bool apply);
- bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = NULL);
- template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
+ bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr) const;
+ template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = nullptr);
void RemoveSpellMods(Spell* spell);
- void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = NULL);
- void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = NULL);
+ void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
+ void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
uint32 GetLastPotionId() const { return m_lastPotionId; }
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
- void UpdatePotionCooldown(Spell* spell = NULL);
+ void UpdatePotionCooldown(Spell* spell = nullptr);
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana);
void clearResurrectRequestData();
@@ -1598,7 +1596,7 @@ class Player : public Unit, public GridObject<Player>
bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); }
void ResurrectUsingRequestData();
- uint8 getCinematic() { return m_cinematic; }
+ uint8 getCinematic() const { return m_cinematic; }
void setCinematic(uint8 cine) { m_cinematic = cine; }
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
@@ -1606,11 +1604,11 @@ class Player : public Unit, public GridObject<Player>
ActionButton const* GetActionButton(uint8 button);
void SendInitialActionButtons() const { SendActionButtons(1); }
void SendActionButtons(uint32 state) const;
- bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
+ bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const;
PvPInfo pvpInfo;
void UpdatePvPState(bool onlyFFA = false);
- void SetPvP(bool state);
+ void SetPvP(bool state) override;
void UpdatePvP(bool state, bool override=false);
void UpdateZone(uint32 newZone, uint32 newArea);
void UpdateArea(uint32 newArea);
@@ -1636,7 +1634,7 @@ class Player : public Unit, public GridObject<Player>
bool IsInSameGroupWith(Player const* p) const;
bool IsInSameRaidWith(Player const* p) const;
void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = NULL);
+ static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
@@ -1703,13 +1701,13 @@ class Player : public Unit, public GridObject<Player>
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
void UpdateDefenseBonusesMod();
- inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
- float GetMeleeCritFromAgility();
- void GetDodgeFromAgility(float &diminishing, float &nondiminishing);
+ void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
+ float GetMeleeCritFromAgility() const;
+ void GetDodgeFromAgility(float &diminishing, float &nondiminishing) const;
float GetMissPercentageFromDefence() const;
- float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
- float OCTRegenMPPerSpirit();
+ float GetSpellCritFromIntellect() const;
+ float OCTRegenHPPerSpirit() const;
+ float OCTRegenMPPerSpirit() const;
float GetRatingMultiplier(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const;
uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; }
@@ -1747,26 +1745,26 @@ class Player : public Unit, public GridObject<Player>
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
void DestroyForPlayer(Player* target, bool onDeath = false) const override;
- void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
+ void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f) const;
// notifiers
- void SendAttackSwingCantAttack();
- void SendAttackSwingCancelAttack();
- void SendAttackSwingDeadTarget();
- void SendAttackSwingNotInRange();
- void SendAttackSwingBadFacingAttack();
+ void SendAttackSwingCantAttack() const;
+ void SendAttackSwingCancelAttack() const;
+ void SendAttackSwingDeadTarget() const;
+ void SendAttackSwingNotInRange() const;
+ void SendAttackSwingBadFacingAttack() const;
void SendAutoRepeatCancel(Unit* target);
- void SendExplorationExperience(uint32 Area, uint32 Experience);
+ void SendExplorationExperience(uint32 Area, uint32 Experience) const;
- void SendDungeonDifficulty(bool IsInGroup);
- void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
+ void SendDungeonDifficulty(bool IsInGroup) const;
+ void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1) const;
void ResetInstances(uint8 method, bool isRaid);
- void SendResetInstanceSuccess(uint32 MapId);
- void SendResetInstanceFailed(uint32 reason, uint32 MapId);
- void SendResetFailedNotify(uint32 mapid);
+ void SendResetInstanceSuccess(uint32 MapId) const;
+ void SendResetInstanceFailed(uint32 reason, uint32 MapId) const;
+ void SendResetFailedNotify(uint32 mapid) const;
- virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
- bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
+ bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
+ bool UpdatePosition(const Position &pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
void SendMessageToSet(WorldPacket* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
@@ -1807,11 +1805,11 @@ class Player : public Unit, public GridObject<Player>
void UpdateMirrorTimers();
void StopMirrorTimers();
- bool IsMirrorTimerActive(MirrorTimerType type);
+ bool IsMirrorTimerActive(MirrorTimerType type) const;
void SetMovement(PlayerMovementType pType);
- bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
+ bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const;
void JoinedChannel(Channel* c);
void LeftChannel(Channel* c);
@@ -1902,8 +1900,8 @@ class Player : public Unit, public GridObject<Player>
uint32 GetDeathTimer() const { return m_deathTimer; }
uint32 GetCorpseReclaimDelay(bool pvp) const;
void UpdateCorpseReclaimDelay();
- int32 CalculateCorpseReclaimDelay(bool load = false);
- void SendCorpseReclaimDelay(uint32 delay);
+ int32 CalculateCorpseReclaimDelay(bool load = false) const;
+ void SendCorpseReclaimDelay(uint32 delay) const;
uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
bool CanParry() const { return m_canParry; }
@@ -1936,7 +1934,7 @@ class Player : public Unit, public GridObject<Player>
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
void _ApplyAmmoBonuses();
- bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
+ bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const;
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
void InitDataForForm(bool reapplyMods = false);
@@ -1953,21 +1951,21 @@ class Player : public Unit, public GridObject<Player>
void DeleteEquipmentSet(uint64 setGuid);
void SendInitWorldStates(uint32 zone, uint32 area);
- void SendUpdateWorldState(uint32 Field, uint32 Value);
- void SendDirectMessage(WorldPacket* data);
- void SendBGWeekendWorldStates();
- void SendBattlefieldWorldStates();
+ void SendUpdateWorldState(uint32 Field, uint32 Value) const;
+ void SendDirectMessage(WorldPacket const* data) const;
+ void SendBGWeekendWorldStates() const;
+ void SendBattlefieldWorldStates() const;
- void SendAurasForTarget(Unit* target);
+ void SendAurasForTarget(Unit* target) const;
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect*> ItemSetEff;
void SendLoot(ObjectGuid guid, LootType loot_type);
- void SendLootError(ObjectGuid guid, LootError error);
- void SendLootRelease(ObjectGuid guid);
- void SendNotifyLootItemRemoved(uint8 lootSlot);
- void SendNotifyLootMoneyRemoved();
+ void SendLootError(ObjectGuid guid, LootError error) const;
+ void SendLootRelease(ObjectGuid guid) const;
+ void SendNotifyLootItemRemoved(uint8 lootSlot) const;
+ void SendNotifyLootMoneyRemoved() const;
/*********************************************************/
/*** BATTLEGROUND SYSTEM ***/
@@ -1988,7 +1986,7 @@ class Player : public Unit, public GridObject<Player>
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId);
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
- bool HasFreeBattlegroundQueueId();
+ bool HasFreeBattlegroundQueueId() const;
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
@@ -2005,10 +2003,10 @@ class Player : public Unit, public GridObject<Player>
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
- bool isTotalImmunity();
- bool CanUseBattlegroundObject(GameObject* gameobject);
- bool isTotalImmune();
- bool CanCaptureTowerPoint();
+ bool isTotalImmunity() const;
+ bool CanUseBattlegroundObject(GameObject* gameobject) const;
+ bool isTotalImmune() const;
+ bool CanCaptureTowerPoint() const;
bool GetRandomWinner() const { return m_IsBGRandomWinner; }
void SetRandomWinner(bool isWinner);
@@ -2019,13 +2017,13 @@ class Player : public Unit, public GridObject<Player>
OutdoorPvP* GetOutdoorPvP() const;
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
- bool IsOutdoorPvPActive();
+ bool IsOutdoorPvPActive() const;
/*********************************************************/
/*** ENVIROMENTAL SYSTEM ***/
/*********************************************************/
- bool IsImmuneToEnvironmentalDamage();
+ bool IsImmuneToEnvironmentalDamage() const;
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
/*********************************************************/
@@ -2055,7 +2053,7 @@ class Player : public Unit, public GridObject<Player>
void SetViewpoint(WorldObject* target, bool apply);
WorldObject* GetViewpoint() const;
void StopCastingCharm();
- void StopCastingBindSight();
+ void StopCastingBindSight() const;
uint32 GetSaveTimer() const { return m_nextSave; }
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
@@ -2088,7 +2086,7 @@ class Player : public Unit, public GridObject<Player>
bool IsVisibleGloballyFor(Player const* player) const;
- void SendInitialVisiblePackets(Unit* target);
+ void SendInitialVisiblePackets(Unit* target) const;
void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
@@ -2103,8 +2101,8 @@ class Player : public Unit, public GridObject<Player>
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
- bool isUsingLfg();
- bool inRandomLfgDungeon();
+ bool isUsingLfg() const;
+ bool inRandomLfgDungeon() const;
typedef std::set<uint32> DFQuestsDoneList;
DFQuestsDoneList m_DFQuests;
@@ -2116,8 +2114,8 @@ class Player : public Unit, public GridObject<Player>
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const;
- void SendCinematicStart(uint32 CinematicSequenceId);
- void SendMovieStart(uint32 MovieId);
+ void SendCinematicStart(uint32 CinematicSequenceId) const;
+ void SendMovieStart(uint32 MovieId) const;
/*********************************************************/
/*** INSTANCE SYSTEM ***/
@@ -2155,10 +2153,10 @@ class Player : public Unit, public GridObject<Player>
/*** GROUP SYSTEM ***/
/*********************************************************/
- Group* GetGroupInvite() { return m_groupInvite; }
+ Group* GetGroupInvite() const { return m_groupInvite; }
void SetGroupInvite(Group* group) { m_groupInvite = group; }
Group* GetGroup() { return m_group.getTarget(); }
- const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
+ Group const* GetGroup() const { return const_cast<Group const*>(m_group.getTarget()); }
GroupReference& GetGroupRef() { return m_group; }
void SetGroup(Group* group, int8 subgroup = -1);
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
@@ -2172,7 +2170,7 @@ class Player : public Unit, public GridObject<Player>
// Battleground / Battlefield Group System
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
void RemoveFromBattlegroundOrBattlefieldRaid();
- Group* GetOriginalGroup() { return m_originalGroup.getTarget(); }
+ Group* GetOriginalGroup() const { return m_originalGroup.getTarget(); }
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group* group, int8 subgroup = -1);
@@ -2205,8 +2203,8 @@ class Player : public Unit, public GridObject<Player>
void RemoveRunesByAuraEffect(AuraEffect const* aura);
void RestoreBaseRune(uint8 index);
void ConvertRune(uint8 index, RuneType newType);
- void ResyncRunes(uint8 count);
- void AddRunePower(uint8 index);
+ void ResyncRunes(uint8 count) const;
+ void AddRunePower(uint8 index) const;
void InitRunes();
void SendRespondInspectAchievements(Player* player) const;
@@ -2230,7 +2228,7 @@ class Player : public Unit, public GridObject<Player>
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
Spell* m_spellModTakingSpell;
- float GetAverageItemLevel();
+ float GetAverageItemLevel() const;
bool isDebugAreaTriggers;
void ClearWhisperWhiteList() { WhisperList.clear(); }
@@ -2249,8 +2247,8 @@ class Player : public Unit, public GridObject<Player>
//! Return collision height sent to client
float GetCollisionHeight(bool mounted) const;
- std::string GetMapAreaAndZoneString();
- std::string GetCoordsMapAreaAndZoneString();
+ std::string GetMapAreaAndZoneString() const;
+ std::string GetCoordsMapAreaAndZoneString() const;
protected:
// Gamemaster whisper whitelist
@@ -2341,9 +2339,9 @@ class Player : public Unit, public GridObject<Player>
void _SaveSpells(SQLTransaction& trans);
void _SaveEquipmentSets(SQLTransaction& trans);
void _SaveBGData(SQLTransaction& trans);
- void _SaveGlyphs(SQLTransaction& trans);
+ void _SaveGlyphs(SQLTransaction& trans) const;
void _SaveTalents(SQLTransaction& trans);
- void _SaveStats(SQLTransaction& trans);
+ void _SaveStats(SQLTransaction& trans) const;
void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
/*********************************************************/
@@ -2353,7 +2351,7 @@ class Player : public Unit, public GridObject<Player>
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
void StopMirrorTimer(MirrorTimerType Type);
void HandleDrowning(uint32 time_diff);
- int32 getMaxTimer(MirrorTimerType timer);
+ int32 getMaxTimer(MirrorTimerType timer) const;
/*********************************************************/
/*** HONOR SYSTEM ***/
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index ffb2d8a7dd8..809bdd0bf6f 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -195,6 +195,12 @@ SocialMgr::SocialMgr() { }
SocialMgr::~SocialMgr() { }
+SocialMgr* SocialMgr::instance()
+{
+ static SocialMgr instance;
+ return &instance;
+}
+
void SocialMgr::GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo)
{
if (!player)
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 8f8ed04b5fb..0512e61033c 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -128,11 +128,7 @@ class SocialMgr
~SocialMgr();
public:
- static SocialMgr* instance()
- {
- static SocialMgr instance;
- return &instance;
- }
+ static SocialMgr* instance();
// Misc
void RemovePlayerSocial(ObjectGuid::LowType guid) { m_socialMap.erase(guid); }
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 19fd4089168..0c4ee979748 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -586,7 +586,7 @@ enum DamageEffectType
};
// Value masks for UNIT_FIELD_FLAGS
-enum UnitFlags
+enum UnitFlags : uint32
{
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
@@ -1383,7 +1383,8 @@ class Unit : public WorldObject
bool IsContestedGuard() const;
bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
bool IsFFAPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); }
- void SetPvP(bool state);
+ virtual void SetPvP(bool state);
+
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const;
@@ -1561,7 +1562,7 @@ class Unit : public WorldObject
void SendTeleportPacket(Position& pos);
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false);
// returns true if unit's position really changed
- bool UpdatePosition(const Position &pos, bool teleport = false);
+ virtual bool UpdatePosition(const Position &pos, bool teleport = false);
void UpdateOrientation(float orientation);
void UpdateHeight(float newZ);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 79584c6261e..bb8e89d4829 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -29,6 +29,12 @@
#include "UnitAI.h"
#include "GameObjectAI.h"
+GameEventMgr* GameEventMgr::instance()
+{
+ static GameEventMgr instance;
+ return &instance;
+}
+
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
switch (mGameEvent[entry].state)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index b8d281dfdd7..d2982a402f2 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -100,11 +100,7 @@ class GameEventMgr
~GameEventMgr() { }
public:
- static GameEventMgr* instance()
- {
- static GameEventMgr instance;
- return &instance;
- }
+ static GameEventMgr* instance();
typedef std::set<uint16> ActiveEvents;
typedef std::vector<GameEventData> GameEventDataMap;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f45634e9684..fc7d668ae0b 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -235,6 +235,12 @@ ObjectMgr::ObjectMgr():
}
}
+ObjectMgr* ObjectMgr::instance()
+{
+ static ObjectMgr instance;
+ return &instance;
+}
+
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
@@ -6502,7 +6508,12 @@ uint32 ObjectMgr::GenerateMailID()
uint32 ObjectMgr::GeneratePetNumber()
{
- return ++_hiPetNumber;
+ if (_hiPetNumber >= 0xFFFFFFFE)
+ {
+ TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+ return _hiPetNumber++;
}
uint32 ObjectMgr::GenerateCreatureSpawnId()
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index ae1258713f5..3d6ae293edb 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -680,11 +680,13 @@ class ObjectMgr
~ObjectMgr();
public:
- static ObjectMgr* instance()
- {
- static ObjectMgr instance;
- return &instance;
- }
+ ObjectMgr(ObjectMgr const&) = delete;
+ ObjectMgr(ObjectMgr&&) = delete;
+
+ ObjectMgr& operator= (ObjectMgr const&) = delete;
+ ObjectMgr& operator= (ObjectMgr&&) = delete;
+
+ static ObjectMgr* instance();
typedef std::unordered_map<uint32, Item*> ItemMap;
diff --git a/src/server/game/Grids/GridReference.h b/src/server/game/Grids/GridReference.h
index b1f2e92a840..f5766382822 100644
--- a/src/server/game/Grids/GridReference.h
+++ b/src/server/game/Grids/GridReference.h
@@ -28,18 +28,18 @@ template<class OBJECT>
class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
- void targetObjectBuildLink()
+ void targetObjectBuildLink() override
{
// called from link()
this->getTarget()->insertFirst(this);
this->getTarget()->incSize();
}
- void targetObjectDestroyLink()
+ void targetObjectDestroyLink() override
{
// called from unlink()
if (this->isValid()) this->getTarget()->decSize();
}
- void sourceObjectDestroyLink()
+ void sourceObjectDestroyLink() override
{
// called from invalidate()
this->getTarget()->decSize();
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 0fd2e7c7095..a5aa432aadc 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -92,6 +92,12 @@ ObjectGuid::LowType GroupMgr::GenerateGroupId()
return NextGroupId++;
}
+GroupMgr* GroupMgr::instance()
+{
+ static GroupMgr instance;
+ return &instance;
+}
+
Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index 9afdddd0f18..ee6ae18f3ea 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -27,11 +27,7 @@ private:
~GroupMgr();
public:
- static GroupMgr* instance()
- {
- static GroupMgr instance;
- return &instance;
- }
+ static GroupMgr* instance();
typedef std::map<ObjectGuid::LowType, Group*> GroupContainer;
typedef std::vector<Group*> GroupDbContainer;
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 2d4fb849fb5..a4d245cbc9b 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -79,6 +79,12 @@ std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
return "";
}
+GuildMgr* GuildMgr::instance()
+{
+ static GuildMgr instance;
+ return &instance;
+}
+
Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index a97a59cafe0..d8662f50f43 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -27,11 +27,7 @@ private:
~GuildMgr();
public:
- static GuildMgr* instance()
- {
- static GuildMgr instance;
- return &instance;
- }
+ static GuildMgr* instance();
Guild* GetGuildByLeader(ObjectGuid guid) const;
Guild* GetGuildById(ObjectGuid::LowType guildId) const;
diff --git a/src/server/game/Handlers/AddonHandler.cpp b/src/server/game/Handlers/AddonHandler.cpp
index ad44e0993e4..c72fc08982c 100644
--- a/src/server/game/Handlers/AddonHandler.cpp
+++ b/src/server/game/Handlers/AddonHandler.cpp
@@ -21,6 +21,12 @@
#include "Opcodes.h"
#include "Log.h"
+AddonHandler* AddonHandler::instance()
+{
+ static AddonHandler instance;
+ return &instance;
+}
+
bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target)
{
ByteBuffer AddOnPacked;
diff --git a/src/server/game/Handlers/AddonHandler.h b/src/server/game/Handlers/AddonHandler.h
index 1e8081e0913..0113695895a 100644
--- a/src/server/game/Handlers/AddonHandler.h
+++ b/src/server/game/Handlers/AddonHandler.h
@@ -26,11 +26,7 @@
class AddonHandler
{
public:
- static AddonHandler* instance()
- {
- static AddonHandler instance;
- return &instance;
- }
+ static AddonHandler* instance();
bool BuildAddonPacket(WorldPacket* Source, WorldPacket* Target);
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 3538262ed35..88677fc04f4 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -38,6 +38,12 @@ InstanceSaveManager::~InstanceSaveManager()
{
}
+InstanceSaveManager* InstanceSaveManager::instance()
+{
+ static InstanceSaveManager instance;
+ return &instance;
+}
+
void InstanceSaveManager::Unload()
{
lock_instLists = true;
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index d2b3237b3cf..255b68165e3 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -158,11 +158,7 @@ class InstanceSaveManager
public:
typedef std::unordered_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
- static InstanceSaveManager* instance()
- {
- static InstanceSaveManager instance;
- return &instance;
- }
+ static InstanceSaveManager* instance();
void Unload();
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index e5f364e39f4..c1882b3dc75 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -62,6 +62,12 @@ void MapManager::InitializeVisibilityDistanceInfo()
(*iter).second->InitVisibilityDistance();
}
+MapManager* MapManager::instance()
+{
+ static MapManager instance;
+ return &instance;
+}
+
Map* MapManager::CreateBaseMap(uint32 id)
{
Map* map = FindBaseMap(id);
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 7f9621593d4..b13d6552022 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -31,11 +31,7 @@ struct TransportCreatureProto;
class MapManager
{
public:
- static MapManager* instance()
- {
- static MapManager instance;
- return &instance;
- }
+ static MapManager* instance();
Map* CreateBaseMap(uint32 mapId);
Map* FindBaseNonInstanceMap(uint32 mapId) const;
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index afbddc5e686..c94dd860dea 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -36,6 +36,12 @@ TransportMgr::TransportMgr() { }
TransportMgr::~TransportMgr() { }
+TransportMgr* TransportMgr::instance()
+{
+ static TransportMgr instance;
+ return &instance;
+}
+
void TransportMgr::Unload()
{
_transportTemplates.clear();
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index 0bfb5b7a410..32fca6bd26e 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -101,11 +101,7 @@ class TransportMgr
friend void LoadDBCStores(std::string const&);
public:
- static TransportMgr* instance()
- {
- static TransportMgr instance;
- return &instance;
- }
+ static TransportMgr* instance();
void Unload();
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 62c2a3a1981..dcee5ff7071 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -208,7 +208,9 @@ enum TrinityStrings
LANG_INVALID_GAMEOBJECT_TYPE = 176,
LANG_GAMEOBJECT_DAMAGED = 177,
LANG_GRID_POSITION = 178,
- // Room for more level 1 179-199 not used
+ // 179-185 used in 6.x branch
+ LANG_TRANSPORT_POSITION = 186,
+ // Room for more level 1 187-199 not used
// level 2 chat
LANG_NO_SELECTION = 200,
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
index 7103eaace55..9250b666484 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
@@ -50,7 +50,7 @@ class TargetedMovementGeneratorMedium : public MovementGeneratorMedium< T, D >,
bool DoUpdate(T*, uint32);
Unit* GetTarget() const { return i_target.getTarget(); }
- void unitSpeedChanged() { i_recalculateTravel = true; }
+ void unitSpeedChanged() override { i_recalculateTravel = true; }
bool IsReachable() const { return (i_path) ? (i_path->GetPathType() & PATHFIND_NORMAL) : true; }
protected:
void _setTargetLocation(T* owner, bool updateDestination);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index e0639e38e77..dc935263927 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -94,6 +94,12 @@ void WaypointMgr::Load()
TC_LOG_INFO("server.loading", ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+WaypointMgr* WaypointMgr::instance()
+{
+ static WaypointMgr instance;
+ return &instance;
+}
+
void WaypointMgr::ReloadPath(uint32 id)
{
WaypointPathContainer::iterator itr = _waypointStore.find(id);
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index d519eee4793..a1f98c52b0b 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -47,11 +47,7 @@ typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class WaypointMgr
{
public:
- static WaypointMgr* instance()
- {
- static WaypointMgr instance;
- return &instance;
- }
+ static WaypointMgr* instance();
// Attempts to reload a single path from database
void ReloadPath(uint32 id);
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 8296cdfb7ea..7f0695e16b3 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -37,6 +37,12 @@ void OutdoorPvPMgr::Die()
delete itr->second;
}
+OutdoorPvPMgr* OutdoorPvPMgr::instance()
+{
+ static OutdoorPvPMgr instance;
+ return &instance;
+}
+
void OutdoorPvPMgr::InitOutdoorPvP()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index 8a113987882..b1158075c57 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -42,11 +42,7 @@ class OutdoorPvPMgr
~OutdoorPvPMgr() { };
public:
- static OutdoorPvPMgr* instance()
- {
- static OutdoorPvPMgr instance;
- return &instance;
- }
+ static OutdoorPvPMgr* instance();
// create outdoor pvp events
void InitOutdoorPvP();
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 12fb8a06b62..81d318fb1d9 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -570,6 +570,12 @@ void PoolMgr::Initialize()
mCreatureSearchMap.clear();
}
+PoolMgr* PoolMgr::instance()
+{
+ static PoolMgr instance;
+ return &instance;
+}
+
void PoolMgr::LoadFromDB()
{
// Pool templates
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 51e0bcb4cac..6c48a011b73 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -108,11 +108,7 @@ class PoolMgr
~PoolMgr() { };
public:
- static PoolMgr* instance()
- {
- static PoolMgr instance;
- return &instance;
- }
+ static PoolMgr* instance();
void LoadFromDB();
void LoadQuestPools();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 4b26ba96c9b..bc43ee10f3d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -246,6 +246,12 @@ ScriptMgr::ScriptMgr() : _scriptCount(0), _scheduledScripts(0)
ScriptMgr::~ScriptMgr() { }
+ScriptMgr* ScriptMgr::instance()
+{
+ static ScriptMgr instance;
+ return &instance;
+}
+
void ScriptMgr::Initialize()
{
uint32 oldMSTime = getMSTime();
@@ -501,17 +507,6 @@ void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
-void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet)
-{
- ASSERT(session);
-
- if (SCR_REG_LST(ServerScript).empty())
- return;
-
- WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy);
-}
-
void ScriptMgr::OnOpenStateChange(bool open)
{
FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 8a00305b4da..905513da896 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -229,10 +229,6 @@ class ServerScript : public ScriptObject
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
-
- // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
- // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -857,11 +853,7 @@ class ScriptMgr
virtual ~ScriptMgr();
public: /* Initialization */
- static ScriptMgr* instance()
- {
- static ScriptMgr instance;
- return &instance;
- }
+ static ScriptMgr* instance();
void Initialize();
void LoadDatabase();
@@ -890,7 +882,6 @@ class ScriptMgr
void OnSocketClose(std::shared_ptr<WorldSocket> socket);
void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
void OnPacketSend(WorldSession* session, WorldPacket const& packet);
- void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index e828830ec0f..309838a919e 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -23,6 +23,12 @@
ScriptPointVector const SystemMgr::_empty;
+SystemMgr* SystemMgr::instance()
+{
+ static SystemMgr instance;
+ return &instance;
+}
+
void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h
index 74c51e5b136..9e6a0d2a5a7 100644
--- a/src/server/game/Scripting/ScriptSystem.h
+++ b/src/server/game/Scripting/ScriptSystem.h
@@ -52,11 +52,7 @@ class SystemMgr
~SystemMgr() { }
public:
- static SystemMgr* instance()
- {
- static SystemMgr instance;
- return &instance;
- }
+ static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index 57b76304a77..11a02828998 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -69,6 +69,12 @@ PacketLog::~PacketLog()
_file = NULL;
}
+PacketLog* PacketLog::instance()
+{
+ static PacketLog instance;
+ return &instance;
+}
+
void PacketLog::Initialize()
{
std::string logsDir = sConfigMgr->GetStringDefault("LogsDir", "");
diff --git a/src/server/game/Server/Protocol/PacketLog.h b/src/server/game/Server/Protocol/PacketLog.h
index 45a3f0a4655..b211cfbf3ca 100644
--- a/src/server/game/Server/Protocol/PacketLog.h
+++ b/src/server/game/Server/Protocol/PacketLog.h
@@ -40,11 +40,7 @@ class PacketLog
std::once_flag _initializeFlag;
public:
- static PacketLog* instance()
- {
- static PacketLog instance;
- return &instance;
- }
+ static PacketLog* instance();
void Initialize();
bool CanLogPacket() const { return (_file != NULL); }
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 34ed31a7813..0a3562e8f3d 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -187,7 +187,7 @@ ObjectGuid::LowType WorldSession::GetGUIDLow() const
}
/// Send a packet to the client
-void WorldSession::SendPacket(WorldPacket* packet)
+void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
@@ -272,119 +272,99 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
WorldPacket* packet = NULL;
//! Delete packet after processing by default
bool deletePacket = true;
- //! To prevent infinite loop
- WorldPacket* firstDelayedPacket = NULL;
- //! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all
- //! *properly timed* packets, and we're now at the part of the queue where we find
- //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
- //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
- //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
+ std::vector<WorldPacket*> requeuePackets;
uint32 processedPackets = 0;
time_t currentTime = time(NULL);
- while (m_Socket && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater))
+ while (m_Socket && _recvQueue.next(packet, updater))
{
- if (packet->GetOpcode() >= NUM_MSG_TYPES)
+ OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
+ try
{
- TC_LOG_ERROR("network.opcode", "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- sScriptMgr->OnUnknownPacketReceive(this, *packet);
- }
- else
- {
- OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
- try
+ switch (opHandle.status)
{
- switch (opHandle.status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
- {
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
- //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
- if (!m_playerRecentlyLogout)
- {
- //! Prevent infinite loop
- if (!firstDelayedPacket)
- firstDelayedPacket = packet;
- //! Because checking a bool is faster than reallocating memory
- deletePacket = false;
- QueuePacket(packet);
- //! Log
- TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
- "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
- }
- }
- else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- // not expected _player or must checked in packet handler
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
+ case STATUS_LOGGEDIN:
+ if (!_player)
+ {
+ // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
+ //! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
+ //! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
+ if (!m_playerRecentlyLogout)
{
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
+ requeuePackets.push_back(packet);
+ deletePacket = false;
+ TC_LOG_DEBUG("network", "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
+ "Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
}
-
- // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
- // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
- if (packet->GetOpcode() == CMSG_CHAR_ENUM)
- m_playerRecentlyLogout = false;
-
- if (AntiDOS.EvaluateOpcode(*packet, currentTime))
- {
- sScriptMgr->OnPacketReceive(this, *packet);
- (this->*opHandle.handler)(*packet);
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_NEVER:
- TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
- break;
- case STATUS_UNHANDLED:
- TC_LOG_DEBUG("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
- , GetPlayerInfo().c_str());
+ }
+ else if (_player->IsInWorld() && AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
+ break;
+ case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
+ if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
+ LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
+ "the player has not logged in yet and not recently logout");
+ else if (AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ // not expected _player or must checked in packet hanlder
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_TRANSFER:
+ if (!_player)
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
+ else if (_player->IsInWorld())
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
+ else if(AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_AUTHED:
+ // prevent cheating with skip queue wait
+ if (m_inQueue)
+ {
+ LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
break;
- }
- }
- catch (ByteBufferException const&)
- {
- TC_LOG_ERROR("misc", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- packet->hexlike();
+ }
+
+ // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
+ // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
+ if (packet->GetOpcode() == CMSG_CHAR_ENUM)
+ m_playerRecentlyLogout = false;
+
+ if (AntiDOS.EvaluateOpcode(*packet, currentTime))
+ {
+ sScriptMgr->OnPacketReceive(this, *packet);
+ (this->*opHandle.handler)(*packet);
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_NEVER:
+ TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ , GetPlayerInfo().c_str());
+ break;
+ case STATUS_UNHANDLED:
+ TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ , GetPlayerInfo().c_str());
+ break;
}
}
+ catch (ByteBufferException const&)
+ {
+ TC_LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
+ packet->hexlike();
+ }
if (deletePacket)
delete packet;
@@ -400,6 +380,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
break;
}
+ _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
+
if (m_Socket && m_Socket->IsOpen() && _warden)
_warden->Update();
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 2253b6bc684..d98143fcec0 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -264,7 +264,7 @@ class WorldSession
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
void WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
- void SendPacket(WorldPacket* packet);
+ void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
void SendNotification(uint32 string_id, ...);
void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName *declinedName);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 9447204e2b9..e3c6179a34a 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -460,7 +460,8 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
if (authSession->RealmID != realm.Id.Realm)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
+ TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
+ GetRemoteIpAddress().to_string().c_str(), authSession->RealmID, realm.Id.Realm);
DelayedCloseSocket();
return;
}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 08a5b185cf1..9b36e458511 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -29,7 +29,6 @@
#include "MPSCQueue.h"
#include <chrono>
#include <boost/asio/ip/tcp.hpp>
-#include <boost/asio/buffer.hpp>
using boost::asio::ip::tcp;
class EncryptablePacket;
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index e8f8c59f4af..cbdb6a4a70b 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -47,6 +47,12 @@ WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _socketSendBufferSize(-1), m
{
}
+WorldSocketMgr& WorldSocketMgr::Instance()
+{
+ static WorldSocketMgr instance;
+ return instance;
+}
+
bool WorldSocketMgr::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port)
{
_tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true);
diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h
index 38e2e7abb69..fddf3bee4c6 100644
--- a/src/server/game/Server/WorldSocketMgr.h
+++ b/src/server/game/Server/WorldSocketMgr.h
@@ -35,11 +35,7 @@ class WorldSocketMgr : public SocketMgr<WorldSocket>
typedef SocketMgr<WorldSocket> BaseSocketMgr;
public:
- static WorldSocketMgr& Instance()
- {
- static WorldSocketMgr instance;
- return instance;
- }
+ static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 2180f524194..da075fa25cd 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -310,7 +310,7 @@ class ChargeDropEvent : public BasicEvent
friend class Aura;
protected:
ChargeDropEvent(Aura* base, AuraRemoveMode mode) : _base(base), _mode(mode) { }
- bool Execute(uint64 /*e_time*/, uint32 /*p_time*/);
+ bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override;
private:
Aura* _base;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 0f80d83e0ff..8bb0e401a6c 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -353,6 +353,12 @@ SpellMgr::~SpellMgr()
UnloadSpellInfoStore();
}
+SpellMgr* SpellMgr::instance()
+{
+ static SpellMgr instance;
+ return &instance;
+}
+
/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc
bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg)
{
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 651a8cde938..827e3c671ab 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -608,11 +608,7 @@ class SpellMgr
// Accessors (const or static functions)
public:
- static SpellMgr* instance()
- {
- static SpellMgr instance;
- return &instance;
- }
+ static SpellMgr* instance();
// Spell correctness for client using
static bool IsSpellValid(SpellInfo const* spellInfo, Player* player = NULL, bool msg = true);
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 499f0c9cbf0..d8df3310765 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -72,6 +72,12 @@ class PlayerTextBuilder
WorldObject const* _target;
};
+CreatureTextMgr* CreatureTextMgr::instance()
+{
+ static CreatureTextMgr instance;
+ return &instance;
+}
+
void CreatureTextMgr::LoadCreatureTexts()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h
index 28fd98f21a8..e364eb6eefa 100644
--- a/src/server/game/Texts/CreatureTextMgr.h
+++ b/src/server/game/Texts/CreatureTextMgr.h
@@ -82,11 +82,7 @@ class CreatureTextMgr
~CreatureTextMgr() { }
public:
- static CreatureTextMgr* instance()
- {
- static CreatureTextMgr instance;
- return &instance;
- }
+ static CreatureTextMgr* instance();
void LoadCreatureTexts();
void LoadCreatureTextLocales();
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index 1cf68eec9c7..94e4427fe10 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -284,6 +284,12 @@ void TicketMgr::ResetTickets()
CharacterDatabase.Execute(stmt);
}
+TicketMgr* TicketMgr::instance()
+{
+ static TicketMgr instance;
+ return &instance;
+}
+
void TicketMgr::LoadTickets()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 9cc1d20b122..59f38e6d23f 100644
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -188,11 +188,7 @@ private:
~TicketMgr();
public:
- static TicketMgr* instance()
- {
- static TicketMgr instance;
- return &instance;
- }
+ static TicketMgr* instance();
void LoadTickets();
void LoadSurveys();
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index 5c4b0fc05b7..13ddae012fe 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -189,6 +189,12 @@ void WardenCheckMgr::LoadWardenOverrides()
TC_LOG_INFO("server.loading", ">> Loaded %u warden action overrides.", count);
}
+WardenCheckMgr* WardenCheckMgr::instance()
+{
+ static WardenCheckMgr instance;
+ return &instance;
+}
+
WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id)
{
if (Id < CheckStore.size())
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
index 4107ccc3aff..a09dc3a6dbb 100644
--- a/src/server/game/Warden/WardenCheckMgr.h
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -55,11 +55,7 @@ class WardenCheckMgr
~WardenCheckMgr();
public:
- static WardenCheckMgr* instance()
- {
- static WardenCheckMgr instance;
- return &instance;
- }
+ static WardenCheckMgr* instance();
// We have a linear key without any gaps, so we use vector for fast access
typedef std::vector<WardenCheck*> CheckContainer;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index f67930a849f..5652f8c7ebb 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -38,6 +38,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
+#include "GameObjectModel.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
@@ -139,6 +140,12 @@ World::~World()
/// @todo free addSessQueue
}
+World* World::instance()
+{
+ static World instance;
+ return &instance;
+}
+
/// Find a player in a specified zone
Player* World::FindPlayerInZone(uint32 zone)
{
@@ -1305,8 +1312,6 @@ void World::LoadConfigSettings(bool reload)
sScriptMgr->OnConfigLoad(reload);
}
-extern void LoadGameObjectModelList(std::string const& dataPath);
-
/// Initialize the World
void World::SetInitialWorldSettings()
{
@@ -3290,3 +3295,4 @@ void World::RemoveOldCorpses()
m_timers[WUPDATE_CORPSES].SetCurrent(m_timers[WUPDATE_CORPSES].GetInterval());
}
+Realm realm;
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index bf7d2cb00f7..5c18f8db6c3 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -538,11 +538,7 @@ struct CharacterInfo
class World
{
public:
- static World* instance()
- {
- static World instance;
- return &instance;
- }
+ static World* instance();
static std::atomic<uint32> m_worldLoopCounter;
@@ -874,5 +870,6 @@ class World
extern Realm realm;
#define sWorld World::instance()
+
#endif
/// @}
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index f25e91ee3e6..6ffb92d9684 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -124,7 +124,7 @@ public:
AccountOpResult result = sAccountMgr->CreateAccount(std::string(accountName), std::string(password), email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
if (handler->GetSession())
{
@@ -134,15 +134,15 @@ public:
accountName, email.c_str());
}
break;
- case AOR_NAME_TOO_LONG:
+ case AccountOpResult::AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
- case AOR_NAME_ALREADY_EXIST:
+ case AccountOpResult::AOR_NAME_ALREADY_EXIST:
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
handler->SetSentErrorMessage(true);
return false;
- case AOR_DB_INTERNAL_ERROR:
+ case AccountOpResult::AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName);
handler->SetSentErrorMessage(true);
return false;
@@ -168,7 +168,7 @@ public:
return false;
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -192,14 +192,14 @@ public:
AccountOpResult result = AccountMgr::DeleteAccount(accountId);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_DELETED, accountName.c_str());
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_DB_INTERNAL_ERROR:
+ case AccountOpResult::AOR_DB_INTERNAL_ERROR:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
@@ -415,7 +415,7 @@ public:
AccountOpResult result = AccountMgr::ChangeEmail(handler->GetSession()->GetAccountId(), std::string(email));
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
sScriptMgr->OnEmailChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Email from [%s] to [%s].",
@@ -423,7 +423,7 @@ public:
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
oldEmail, email);
break;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
sScriptMgr->OnFailedEmailChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
@@ -505,14 +505,14 @@ public:
AccountOpResult result = AccountMgr::ChangePassword(handler->GetSession()->GetAccountId(), std::string(newPassword));
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
sScriptMgr->OnPasswordChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
break;
- case AOR_PASS_TOO_LONG:
+ case AccountOpResult::AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
sScriptMgr->OnFailedPasswordChange(handler->GetSession()->GetAccountId());
handler->SetSentErrorMessage(true);
@@ -592,7 +592,7 @@ public:
{
///- Convert Account name to Upper Format
accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -662,7 +662,7 @@ public:
if (isAccountNameGiven)
{
targetAccountName = arg1;
- if (!AccountMgr::normalizeString(targetAccountName) || !AccountMgr::GetId(targetAccountName))
+ if (!Utf8ToUpperOnlyLatin(targetAccountName) || !AccountMgr::GetId(targetAccountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, targetAccountName.c_str());
handler->SetSentErrorMessage(true);
@@ -750,7 +750,7 @@ public:
return false;
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -781,14 +781,14 @@ public:
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_PASS_TOO_LONG:
+ case AccountOpResult::AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
@@ -819,7 +819,7 @@ public:
}
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -849,16 +849,16 @@ public:
AccountOpResult result = AccountMgr::ChangeEmail(targetAccountId, email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
TC_LOG_INFO("entities.player.character", "ChangeEmail: Account %s [Id: %u] had it's email changed to %s.",
accountName.c_str(), targetAccountId, email);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
@@ -895,7 +895,7 @@ public:
}
std::string accountName = account;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -925,16 +925,16 @@ public:
AccountOpResult result = AccountMgr::ChangeRegEmail(targetAccountId, email);
switch (result)
{
- case AOR_OK:
+ case AccountOpResult::AOR_OK:
handler->SendSysMessage(LANG_COMMAND_EMAIL);
TC_LOG_INFO("entities.player.character", "ChangeRegEmail: Account %s [Id: %u] had it's Registration Email changed to %s.",
accountName.c_str(), targetAccountId, email);
break;
- case AOR_NAME_NOT_EXIST:
+ case AccountOpResult::AOR_NAME_NOT_EXIST:
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
- case AOR_EMAIL_TOO_LONG:
+ case AccountOpResult::AOR_EMAIL_TOO_LONG:
handler->SendSysMessage(LANG_EMAIL_TOO_LONG);
handler->SetSentErrorMessage(true);
return false;
diff --git a/src/server/scripts/Commands/cs_ahbot.cpp b/src/server/scripts/Commands/cs_ahbot.cpp
index 65e90394261..47553d085b1 100644
--- a/src/server/scripts/Commands/cs_ahbot.cpp
+++ b/src/server/scripts/Commands/cs_ahbot.cpp
@@ -33,7 +33,7 @@ class ahbot_commandscript : public CommandScript
public:
ahbot_commandscript(): CommandScript("ahbot_commandscript") {}
- std::vector<ChatCommand> GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> ahbotItemsAmountCommandTable =
{
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index 4a1bf71e1d8..ba512dbf8eb 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -171,7 +171,7 @@ public:
switch (mode)
{
case BAN_ACCOUNT:
- if (!AccountMgr::normalizeString(nameOrIP))
+ if (!Utf8ToUpperOnlyLatin(nameOrIP))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
handler->SetSentErrorMessage(true);
@@ -244,7 +244,7 @@ public:
return false;
std::string accountName = nameStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
@@ -712,7 +712,7 @@ public:
switch (mode)
{
case BAN_ACCOUNT:
- if (!AccountMgr::normalizeString(nameOrIP))
+ if (!Utf8ToUpperOnlyLatin(nameOrIP))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index eb1aa98f4ff..9557d182df1 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -854,7 +854,7 @@ public:
return false;
std::string accountName = accountStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 61e6acfb4d8..161ade1a30f 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1343,7 +1343,7 @@ public:
char* limitStr = strtok(NULL, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
- if (!AccountMgr::normalizeString
+ if (!Utf8ToUpperOnlyLatin
(account))
return false;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 78eb3584908..3e35a721162 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -36,6 +36,7 @@
#include "MMapFactory.h"
#include "DisableMgr.h"
#include "SpellHistory.h"
+#include "Transport.h"
class misc_commandscript : public CommandScript
{
@@ -237,6 +238,10 @@ public:
areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : unknown),
object->GetPhaseMask(),
object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation());
+ if (Transport* transport = object->GetTransport())
+ handler->PSendSysMessage(LANG_TRANSPORT_POSITION,
+ transport->GetGOInfo()->moTransport.mapID, object->GetTransOffsetX(), object->GetTransOffsetY(), object->GetTransOffsetZ(), object->GetTransOffsetO(),
+ transport->GetEntry(), transport->GetName().c_str());
handler->PSendSysMessage(LANG_GRID_POSITION,
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
@@ -1964,7 +1969,7 @@ public:
return false;
std::string accountName = nameStr;
- if (!AccountMgr::normalizeString(accountName))
+ if (!Utf8ToUpperOnlyLatin(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 761b4c9e0e6..3a062b21c3e 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -473,7 +473,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, targetNameLink.c_str(), ASpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
@@ -521,7 +521,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, targetNameLink.c_str(), Speed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
@@ -566,7 +566,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, targetNameLink.c_str(), Swim);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
@@ -611,7 +611,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, targetNameLink.c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, targetNameLink.c_str(), BSpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
@@ -647,7 +647,7 @@ public:
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
- handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, handler->GetNameLink(target).c_str(), FSpeed);
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
@@ -684,7 +684,7 @@ public:
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
return false;
- handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
+ handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, handler->GetNameLink(player).c_str(), Scale);
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
}
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
index ab4bc4b631e..64692c4d0ed 100644
--- a/src/server/scripts/Commands/cs_rbac.cpp
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -49,7 +49,7 @@ class rbac_commandscript : public CommandScript
public:
rbac_commandscript() : CommandScript("rbac_commandscript") { }
- std::vector<ChatCommand> GetCommands() const
+ std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> rbacAccountCommandTable =
{
@@ -139,7 +139,7 @@ public:
{
accountName = param1;
- if (AccountMgr::normalizeString(accountName))
+ if (Utf8ToUpperOnlyLatin(accountName))
accountId = AccountMgr::GetId(accountName);
if (!accountId)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
index 55b85801652..54d3c53039e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h
@@ -121,15 +121,15 @@ struct hyjalAI : public npc_escortAI
void Initialize();
- void Reset(); // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
+ void Reset() override; // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
- void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER); // Send creature back to spawn location and evade.
+ void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; // Send creature back to spawn location and evade.
- void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack
+ void EnterCombat(Unit* /*who*/) override; // Used to reset cooldowns for our spells and to inform the raid that we're under attack
- void UpdateAI(uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells.
+ void UpdateAI(uint32 diff) override; // Called to summon waves, check for boss deaths and to cast our spells.
- void JustDied(Unit* /*killer*/); // Called on death, informs the raid that they have failed.
+ void JustDied(Unit* /*killer*/) override; // Called on death, informs the raid that they have failed.
void SetFaction(uint32 _faction) // Set the faction to either Alliance or Horde in Hyjal
{
@@ -140,13 +140,13 @@ struct hyjalAI : public npc_escortAI
void SpawnVeins();
void DeSpawnVeins();
- void JustSummoned(Creature* summoned);
- void SummonedCreatureDespawn(Creature* summoned);
+ void JustSummoned(Creature* summoned) override;
+ void SummonedCreatureDespawn(Creature* summoned) override;
void HideNearPos(float x, float y);
void RespawnNearPos(float x, float y);
- void WaypointReached(uint32 waypointId);
+ void WaypointReached(uint32 waypointId) override;
void DoOverrun(uint32 faction, const uint32 diff);
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
void SummonCreature(uint32 entry, float Base[4][3]); // Summons a creature for that wave in that base
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
index 5275c07f63a..f29851e7cea 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h
@@ -25,11 +25,11 @@ struct hyjal_trashAI : public npc_escortAI
{
hyjal_trashAI(Creature* creature);
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
- void JustDied(Unit* /*killer*/);
+ void JustDied(Unit* /*killer*/) override;
- void DamageTaken(Unit* done_by, uint32 &damage);
+ void DamageTaken(Unit* done_by, uint32 &damage) override;
public:
InstanceScript* instance;
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index 273e81d83c0..6063b9fe5c6 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -240,11 +240,6 @@ class npc_sironas : public CreatureScript
public:
npc_sironas() : CreatureScript("npc_sironas") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_sironasAI(creature);
- }
-
struct npc_sironasAI : public ScriptedAI
{
npc_sironasAI(Creature* creature) : ScriptedAI(creature) { }
@@ -343,6 +338,11 @@ public:
GuidList _beamGuidList;
EventMap _events;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_sironasAI(creature);
+ }
};
/*######
@@ -354,11 +354,6 @@ class npc_demolitionist_legoso : public CreatureScript
public:
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
- CreatureAI* GetAI(Creature* creature) const
- {
- return new npc_demolitionist_legosoAI(creature);
- }
-
struct npc_demolitionist_legosoAI : public npc_escortAI
{
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature)
@@ -812,6 +807,11 @@ public:
GuidList _explosivesGuids;
EventMap _events;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_demolitionist_legosoAI(creature);
+ }
};
void AddSC_bloodmyst_isle()
diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp
index 621e0b0a585..ca32ea7420b 100644
--- a/src/server/scripts/Kalimdor/zone_desolace.cpp
+++ b/src/server/scripts/Kalimdor/zone_desolace.cpp
@@ -66,7 +66,6 @@ public:
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { }
void MoveInLineOfSight(Unit* who) override
-
{
if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
{
diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
index 9df9f0b604a..be49778ee4a 100644
--- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
@@ -24,7 +24,6 @@ SDCategory: Dustwallow Marsh
EndScriptData */
/* ContentData
-npc_lady_jaina_proudmoore
npc_nat_pagle
npc_private_hendel
npc_cassa_crimsonwing - handled by npc_taxi
@@ -39,49 +38,6 @@ EndContentData */
#include "WorldSession.h"
/*######
-## npc_lady_jaina_proudmoore
-######*/
-
-enum LadyJaina
-{
- QUEST_JAINAS_AUTOGRAPH = 558,
- SPELL_JAINAS_AUTOGRAPH = 23122
-};
-
-#define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph."
-
-class npc_lady_jaina_proudmoore : public CreatureScript
-{
-public:
- npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_SENDER_INFO)
- {
- player->SEND_GOSSIP_MENU(7012, creature->GetGUID());
- player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (creature->IsQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_nat_pagle
######*/
@@ -417,7 +373,6 @@ class spell_energize_aoe : public SpellScriptLoader
void AddSC_dustwallow_marsh()
{
- new npc_lady_jaina_proudmoore();
new npc_nat_pagle();
new npc_private_hendel();
new npc_zelfrax();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index eb1e769c07e..278f6a7ab4f 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -132,7 +132,7 @@ class OrbsDespawner : public BasicEvent
{
}
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
Trinity::CreatureWorker<OrbsDespawner> worker(_creature, *this);
_creature->VisitNearbyGridObject(5000.0f, worker);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index f59701b9c25..166e9739a95 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -160,7 +160,7 @@ class StandUpEvent : public BasicEvent
public:
StandUpEvent(Creature& owner) : BasicEvent(), _owner(owner) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*diff*/) override
{
_owner.HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
_owner.SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index c6b250487d3..b3a11b8eb31 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -203,7 +203,7 @@ class DaranavanMoveEvent : public BasicEvent
public:
DaranavanMoveEvent(Creature& darnavan) : _darnavan(darnavan) { }
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_darnavan.GetMotionMaster()->MovePoint(POINT_DESPAWN, SummonPositions[6]);
return true;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index be475a7e145..f4e9d4673f2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -776,7 +776,7 @@ class npc_volatile_ooze : public CreatureScript
{
}
- void CastMainSpell()
+ void CastMainSpell() override
{
me->CastSpell(me, SPELL_VOLATILE_OOZE_ADHESIVE, false);
}
@@ -800,7 +800,7 @@ class npc_gas_cloud : public CreatureScript
_newTargetSelectTimer = 0;
}
- void CastMainSpell()
+ void CastMainSpell() override
{
me->CastCustomSpell(SPELL_GASEOUS_BLOAT, SPELLVALUE_AURA_STACK, 10, me, false);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index 683dd976b7a..bf69a49055c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -856,14 +856,14 @@ class spell_rotface_vile_gas_trigger : public SpellScriptLoader
GetCaster()->CastSpell(GetHitUnit(), SPELL_VILE_GAS_TRIGGER_SUMMON);
}
- void Register()
+ void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_rotface_vile_gas_trigger_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_rotface_vile_gas_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
- SpellScript* GetSpellScript() const
+ SpellScript* GetSpellScript() const override
{
return new spell_rotface_vile_gas_trigger_SpellScript();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index ac094588d35..0b129f3aa89 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -134,6 +134,7 @@ enum FrostwingData
DATA_WHELP_MARKER = 2,
DATA_LINKED_GAMEOBJECT = 3,
DATA_TRAPPED_PLAYER = 4,
+ DATA_IS_THIRD_PHASE = 5
};
enum MovementPoints
@@ -168,7 +169,7 @@ class FrostwyrmLandEvent : public BasicEvent
public:
FrostwyrmLandEvent(Creature& owner, Position const& dest) : _owner(owner), _dest(dest) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
_owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest);
return true;
@@ -184,7 +185,7 @@ class FrostBombExplosion : public BasicEvent
public:
FrostBombExplosion(Creature* owner, ObjectGuid sindragosaGUID) : _owner(owner), _sindragosaGUID(sindragosaGUID) { }
- bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
+ bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
_owner->CastSpell((Unit*)NULL, SPELL_FROST_BOMB, false, NULL, NULL, _sindragosaGUID);
_owner->RemoveAurasDueToSpell(SPELL_FROST_BOMB_VISUAL);
@@ -196,20 +197,19 @@ class FrostBombExplosion : public BasicEvent
ObjectGuid _sindragosaGUID;
};
-class FrostBeaconSelector
+class FrostBeaconSelector : NonTankTargetSelector
{
public:
- FrostBeaconSelector(Unit* source) : _source(source) { }
+ FrostBeaconSelector(Unit* source) : NonTankTargetSelector(source, true) { }
- bool operator()(Unit* target) const
+ bool operator()(WorldObject* target) const
{
- return target->GetTypeId() == TYPEID_PLAYER &&
- target != _source->GetVictim() &&
- !target->HasAura(SPELL_ICE_TOMB_UNTARGETABLE);
- }
+ if (Unit* unitTarget = target->ToUnit())
+ return !NonTankTargetSelector::operator()(unitTarget) ||
+ unitTarget->HasAura(SPELL_ICE_TOMB_UNTARGETABLE);
- private:
- Unit* _source;
+ return false;
+ }
};
class boss_sindragosa : public CreatureScript
@@ -326,9 +326,15 @@ class boss_sindragosa : public CreatureScript
uint32 GetData(uint32 type) const override
{
- if (type == DATA_MYSTIC_BUFFET_STACK)
- return _mysticBuffetStack;
- return 0xFFFFFFFF;
+ switch (type)
+ {
+ case DATA_MYSTIC_BUFFET_STACK:
+ return _mysticBuffetStack;
+ case DATA_IS_THIRD_PHASE:
+ return _isThirdPhase;
+ default:
+ return 0xFFFFFFFF;
+ }
}
void MovementInform(uint32 type, uint32 point) override
@@ -419,7 +425,6 @@ class boss_sindragosa : public CreatureScript
if (spellId == spell->Id)
if (Aura const* mysticBuffet = target->GetAura(spell->Id))
_mysticBuffetStack = std::max<uint8>(_mysticBuffetStack, mysticBuffet->GetStackAmount());
-
}
void UpdateAI(uint32 diff) override
@@ -494,11 +499,7 @@ class boss_sindragosa : public CreatureScript
me->GetMotionMaster()->MovePoint(POINT_AIR_PHASE_FAR, SindragosaAirPosFar);
break;
case EVENT_ICE_TOMB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, FrostBeaconSelector(me)))
- {
- Talk(EMOTE_WARN_FROZEN_ORB, target);
- me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, 1, nullptr, TRIGGERED_FULL_MASK);
- }
+ me->CastCustomSpell(SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, 1, nullptr, TRIGGERED_FULL_MASK);
events.ScheduleEvent(EVENT_ICE_TOMB, urand(16000, 23000));
break;
case EVENT_FROST_BOMB:
@@ -1576,6 +1577,41 @@ class spell_frostwarden_handler_focus_fire : public SpellScriptLoader
}
};
+class spell_sindragosa_ice_tomb_target : public SpellScriptLoader
+{
+public:
+ spell_sindragosa_ice_tomb_target() : SpellScriptLoader("spell_sindragosa_ice_tomb_target") { }
+
+ class spell_sindragosa_ice_tomb_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sindragosa_ice_tomb_target_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& unitList)
+ {
+ Unit* caster = GetCaster();
+ unitList.remove_if(FrostBeaconSelector(caster));
+ }
+
+ void HandleSindragosaTalk(SpellEffIndex /*effIndex*/)
+ {
+ if (Creature* creatureCaster = GetCaster()->ToCreature())
+ if (creatureCaster->GetAI()->GetData(DATA_IS_THIRD_PHASE))
+ creatureCaster->AI()->Talk(EMOTE_WARN_FROZEN_ORB, GetHitUnit());
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sindragosa_ice_tomb_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectLaunchTarget += SpellEffectFn(spell_sindragosa_ice_tomb_target_SpellScript::HandleSindragosaTalk, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_sindragosa_ice_tomb_target_SpellScript();
+ }
+};
+
class at_sindragosa_lair : public AreaTriggerScript
{
public:
@@ -1641,6 +1677,7 @@ void AddSC_boss_sindragosa()
new spell_frostwarden_handler_focus_fire();
new spell_trigger_spell_from_caster("spell_sindragosa_ice_tomb", SPELL_ICE_TOMB_DUMMY, TRIGGERED_IGNORE_SET_FACING);
new spell_trigger_spell_from_caster("spell_sindragosa_ice_tomb_dummy", SPELL_FROST_BEACON);
+ new spell_sindragosa_ice_tomb_target();
new at_sindragosa_lair();
new achievement_all_you_can_eat();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 9fa624aaad3..4675989228a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -437,7 +437,7 @@ class StartMovementEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
@@ -459,7 +459,7 @@ class VileSpiritActivateEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->CastSpell(_owner, SPELL_VILE_SPIRIT_MOVE_SEARCH, true);
@@ -479,7 +479,7 @@ class TriggerWickedSpirit : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->CastCustomSpell(SPELL_TRIGGER_VILE_SPIRIT_HEROIC, SPELLVALUE_MAX_TARGETS, 1, NULL, true);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 4f35f848927..b07de3457bd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -179,7 +179,7 @@ class DelayedCastEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_trigger->CastSpell(_trigger, _spellId, false, NULL, NULL, _originalCaster);
if (_despawnTime)
@@ -201,7 +201,7 @@ class AuraRemoveEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_trigger->RemoveAurasDueToSpell(_spellId);
return true;
@@ -219,7 +219,7 @@ class ValithriaDespawner : public BasicEvent
{
}
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
Trinity::CreatureWorker<ValithriaDespawner> worker(_creature, *this);
_creature->VisitNearbyGridObject(333.0f, worker);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 25ca99f6a20..abb9c025771 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -365,7 +365,7 @@ class CaptainSurviveTalk : public BasicEvent
public:
explicit CaptainSurviveTalk(Creature const& owner) : _owner(owner) { }
- bool Execute(uint64 /*currTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
{
_owner.AI()->Talk(SAY_CAPTAIN_SURVIVE_TALK);
return true;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index e694433c614..309d5d4c62f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -2759,7 +2759,7 @@ class achievement_setup_boom : public AchievementCriteriaScript
public:
achievement_setup_boom() : AchievementCriteriaScript("achievement_setup_boom") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_BOMB);
}
@@ -2770,7 +2770,7 @@ class achievement_setup_mine : public AchievementCriteriaScript
public:
achievement_setup_mine() : AchievementCriteriaScript("achievement_setup_mine") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_MINE);
}
@@ -2781,7 +2781,7 @@ class achievement_setup_rocket : public AchievementCriteriaScript
public:
achievement_setup_rocket() : AchievementCriteriaScript("achievement_setup_rocket") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_SETUP_ROCKET);
}
@@ -2792,7 +2792,7 @@ class achievement_firefighter : public AchievementCriteriaScript
public:
achievement_firefighter() : AchievementCriteriaScript("achievement_firefighter") { }
- bool OnCheck(Player* /*source*/, Unit* target)
+ bool OnCheck(Player* /*source*/, Unit* target) override
{
return target && target->GetAI()->GetData(DATA_FIREFIGHTER);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index 8cb20eadc9f..f3aeec85af2 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -637,7 +637,7 @@ class BoomEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
// This hack is here because we suspect our implementation of spell effect execution on targets
// is done in the wrong order. We suspect that EFFECT_0 needs to be applied on all targets,
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index 5dd6d2508bd..675268b4e93 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -416,7 +416,7 @@ class StartAttackEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 68121e940c9..11cc645f0cb 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -210,7 +210,7 @@ class StartLaunchEvent : public BasicEvent
{
}
- bool Execute(uint64 /*time*/, uint32 /*diff*/)
+ bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
Player* player = sObjectMgr->GetPlayerByLowGUID(_lowGuid);
if (!player || !player->GetVehicle())
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index 2ec2af80624..d7ff1e5cb4d 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -360,7 +360,7 @@ class npc_commander_eligor_dawnbringer : public CreatureScript
uint8 talkWing;
};
- CreatureAI* GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_commander_eligor_dawnbringerAI(creature);
}
@@ -695,7 +695,7 @@ class npc_torturer_lecraft : public CreatureScript
ObjectGuid _playerGUID;
};
- CreatureAI* GetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const override
{
return new npc_torturer_lecraftAI(creature);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index 71dbd139ea0..4fd608ccd1c 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -96,9 +96,9 @@ class OPvPCapturePointHP : public OPvPCapturePoint
public:
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
private:
OutdoorPvPHPTowerType m_TowerType;
@@ -109,18 +109,18 @@ class OutdoorPvPHP : public OutdoorPvP
public:
OutdoorPvPHP();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index 4ed47c42206..80878828d44 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -311,18 +311,18 @@ class OutdoorPvPNA : public OutdoorPvP
public:
OutdoorPvPNA();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
private:
OPvPCapturePointNA * m_obj;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index f28fea926fc..fae2ea9738e 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -56,22 +56,22 @@ class OutdoorPvPSI : public OutdoorPvP
public:
OutdoorPvPSI();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- bool HandleAreaTrigger(Player* player, uint32 trigger);
+ bool HandleAreaTrigger(Player* player, uint32 trigger) override;
- bool HandleDropFlag(Player* player, uint32 spellId);
+ bool HandleDropFlag(Player* player, uint32 spellId) override;
- bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
+ bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
void UpdateWorldState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index 237fee3283b..ebbccfd63cb 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -132,11 +132,11 @@ class OPvPCapturePointTF : public OPvPCapturePoint
public:
OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
void UpdateTowerState();
@@ -151,16 +151,16 @@ class OutdoorPvPTF : public OutdoorPvP
public:
OutdoorPvPTF();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index e71fbf79280..352e6f108ea 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -161,9 +161,9 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
public:
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
- void ChangeState();
+ void ChangeState() override;
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
void UpdateTowerState();
@@ -218,18 +218,18 @@ class OutdoorPvPZM : public OutdoorPvP
public:
OutdoorPvPZM();
- bool SetupOutdoorPvP();
+ bool SetupOutdoorPvP() override;
- void HandlePlayerEnterZone(Player* player, uint32 zone);
- void HandlePlayerLeaveZone(Player* player, uint32 zone);
+ void HandlePlayerEnterZone(Player* player, uint32 zone) override;
+ void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
- void FillInitialWorldStates(WorldPacket &data);
+ void FillInitialWorldStates(WorldPacket &data) override;
- void SendRemoveWorldStates(Player* player);
+ void SendRemoveWorldStates(Player* player) override;
- void HandleKillImpl(Player* player, Unit* killed);
+ void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);
diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt
index 64abecff8f7..d86da1cda7b 100644
--- a/src/server/shared/CMakeLists.txt
+++ b/src/server/shared/CMakeLists.txt
@@ -17,9 +17,6 @@ file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
file(GLOB_RECURSE sources_Networking Networking/*.cpp Networking/*.h)
file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
file(GLOB_RECURSE sources_Realm Realm/*.cpp Realm/*.h)
-if( WIN32 )
- file(GLOB_RECURSE sources_Service Service/*.cpp Service/*.h)
-endif( WIN32 )
file(GLOB sources_localdir *.cpp *.h)
#
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index d1ba7f49aa4..0674ede57d8 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -55,11 +55,11 @@ public:
virtual bool Update()
{
- if (!IsOpen())
+ if (_closed)
return false;
#ifndef TC_SOCKET_USE_IOCP
- if (_isWritingAsync || _writeQueue.empty())
+ if (_isWritingAsync || (_writeQueue.empty() && !_closing))
return true;
for (; HandleQueue();)
@@ -90,6 +90,17 @@ public:
std::bind(&Socket<T>::ReadHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
}
+ void AsyncReadWithCallback(void (T::*callback)(boost::system::error_code, std::size_t))
+ {
+ if (!IsOpen())
+ return;
+
+ _readBuffer.Normalize();
+ _readBuffer.EnsureFreeSpace();
+ _socket.async_read_some(boost::asio::buffer(_readBuffer.GetWritePointer(), _readBuffer.GetRemainingSpace()),
+ std::bind(callback, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
void QueuePacket(MessageBuffer&& buffer)
{
_writeQueue.push(std::move(buffer));
@@ -144,6 +155,15 @@ protected:
return false;
}
+ void SetNoDelay(bool enable)
+ {
+ boost::system::error_code err;
+ _socket.set_option(tcp::no_delay(enable), err);
+ if (err)
+ TC_LOG_DEBUG("network", "Socket::SetNoDelay: failed to set_option(boost::asio::ip::tcp::no_delay) for %s - %d (%s)",
+ GetRemoteIpAddress().to_string().c_str(), err.value(), err.message().c_str());
+ }
+
private:
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
{
@@ -187,9 +207,6 @@ private:
bool HandleQueue()
{
- if (!IsOpen())
- return false;
-
if (_writeQueue.empty())
return false;
@@ -206,11 +223,15 @@ private:
return AsyncProcessQueue();
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return false;
}
else if (bytesSent == 0)
{
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return false;
}
else if (bytesSent < bytesToSend) // now n > 0
@@ -220,6 +241,8 @@ private:
}
_writeQueue.pop();
+ if (_closing && _writeQueue.empty())
+ CloseSocket();
return !_writeQueue.empty();
}
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 5ebe5258a44..2aff6b5aabf 100644
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -33,7 +33,6 @@
#include <time.h>
#include <cmath>
#include <type_traits>
-#include <boost/asio/buffer.hpp>
class MessageBuffer;
@@ -628,15 +627,4 @@ inline void ByteBuffer::read_skip<std::string>()
read_skip<char*>();
}
-namespace boost
-{
- namespace asio
- {
- inline const_buffers_1 buffer(ByteBuffer const& packet)
- {
- return buffer(packet.contents(), packet.size());
- }
- }
-}
-
#endif
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index 99495986842..f8338eeb6f3 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -29,7 +29,7 @@ set(worldserver_SRCS
if( WIN32 )
set(worldserver_SRCS
${worldserver_SRCS}
- ${sources_windows_Debugging}
+ ${sources_windows}
)
if ( MSVC )
set(worldserver_SRCS
@@ -58,10 +58,12 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/common/Logging
${CMAKE_SOURCE_DIR}/src/common/Threading
${CMAKE_SOURCE_DIR}/src/common/Utilities
+ ${CMAKE_SOURCE_DIR}/src/common/Platform
${CMAKE_SOURCE_DIR}/src/server/authserver/Realms
${CMAKE_SOURCE_DIR}/src/server/database/
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
+ ${CMAKE_SOURCE_DIR}/src/server/database/Updater
${CMAKE_SOURCE_DIR}/src/server/game
${CMAKE_SOURCE_DIR}/src/server/game/Accounts
${CMAKE_SOURCE_DIR}/src/server/game/Addons
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 007a58ced79..8ae8e394ff6 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -78,11 +78,6 @@ uint32 _worldLoopCounter(0);
uint32 _lastChangeMsTime(0);
uint32 _maxCoreStuckTimeInMs(0);
-WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
-CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
-LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
-Realm realm;
-
void SignalHandler(const boost::system::error_code& error, int signalNumber);
void FreezeDetectorHandler(const boost::system::error_code& error);
AsyncAcceptor* StartRaSocketAcceptor(boost::asio::io_service& ioService);
@@ -98,6 +93,8 @@ variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file,
/// Launch the Trinity server
extern int main(int argc, char** argv)
{
+ signal(SIGABRT, &Trinity::AbortHandler);
+
std::string configFile = _TRINITY_CORE_CONFIG;
std::string configService;
@@ -248,6 +245,8 @@ extern int main(int argc, char** argv)
// Shutdown starts here
ShutdownThreadPool(threadPool);
+ sLog->SetSynchronous();
+
sScriptMgr->OnShutdown();
sWorld->KickAll(); // save and kick all players
diff --git a/src/server/worldserver/RemoteAccess/RASession.cpp b/src/server/worldserver/RemoteAccess/RASession.cpp
index 59e7b138c48..1ad1ac1dc6c 100644
--- a/src/server/worldserver/RemoteAccess/RASession.cpp
+++ b/src/server/worldserver/RemoteAccess/RASession.cpp
@@ -121,7 +121,7 @@ bool RASession::CheckAccessLevel(const std::string& user)
{
std::string safeUser = user;
- AccountMgr::normalizeString(safeUser);
+ Utf8ToUpperOnlyLatin(safeUser);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
stmt->setString(0, safeUser);
@@ -153,10 +153,10 @@ bool RASession::CheckPassword(const std::string& user, const std::string& pass)
{
std::string safe_user = user;
std::transform(safe_user.begin(), safe_user.end(), safe_user.begin(), ::toupper);
- AccountMgr::normalizeString(safe_user);
+ Utf8ToUpperOnlyLatin(safe_user);
std::string safe_pass = pass;
- AccountMgr::normalizeString(safe_pass);
+ Utf8ToUpperOnlyLatin(safe_pass);
std::transform(safe_pass.begin(), safe_pass.end(), safe_pass.begin(), ::toupper);
std::string hash = AccountMgr::CalculateShaPassHash(safe_user, safe_pass);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 05d303cfd9b..12acc744f84 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1100,9 +1100,8 @@ BeepAtStart = 1
#
# Motd
-# Description: Message of the Day, displayed at login.
-# Use '@' for a newline and be sure to escape special characters.
-# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
+# Description: Message of the Day, displayed at login. Use '@' for a newline.
+# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
# Default: "Welcome to a Trinity Core server."
Motd = "Welcome to a Trinity Core server."
@@ -3078,6 +3077,29 @@ AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
#
+# AuctionHouseBot.Class.CLASS.Price.Ratio
+# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
+# Default: 100 - (No change)
+
+AuctionHouseBot.Class.Consumable.Price.Ratio = 100
+AuctionHouseBot.Class.Container.Price.Ratio = 100
+AuctionHouseBot.Class.Weapon.Price.Ratio = 100
+AuctionHouseBot.Class.Gem.Price.Ratio = 100
+AuctionHouseBot.Class.Armor.Price.Ratio = 100
+AuctionHouseBot.Class.Reagent.Price.Ratio = 100
+AuctionHouseBot.Class.Projectile.Price.Ratio = 100
+AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
+AuctionHouseBot.Class.Generic.Price.Ratio = 100
+AuctionHouseBot.Class.Recipe.Price.Ratio = 100
+AuctionHouseBot.Class.Quiver.Price.Ratio = 100
+AuctionHouseBot.Class.Quest.Price.Ratio = 100
+AuctionHouseBot.Class.Key.Price.Ratio = 100
+AuctionHouseBot.Class.Misc.Price.Ratio = 100
+AuctionHouseBot.Class.Glyph.Price.Ratio = 100
+
+
+
+#
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
@@ -3153,6 +3175,7 @@ AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
+
#
###################################################################################################