diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Player.cpp | 46276 | ||||
| -rw-r--r-- | src/game/Player.h | 5274 | ||||
| -rw-r--r-- | src/game/Spell.cpp | 13910 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 32580 |
4 files changed, 49020 insertions, 49020 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 6fc290467a2..8379ec77d58 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1,23138 +1,23138 @@ -/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Language.h"
-#include "Database/DatabaseEnv.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "SpellMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateMask.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "SkillDiscovery.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "UpdateData.h"
-#include "Channel.h"
-#include "ChannelMgr.h"
-#include "MapManager.h"
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "ObjectMgr.h"
-#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Group.h"
-#include "Guild.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Transports.h"
-#include "Weather.h"
-#include "BattleGround.h"
-#include "BattleGroundAV.h"
-#include "BattleGroundMgr.h"
-#include "OutdoorPvP.h"
-#include "OutdoorPvPMgr.h"
-#include "ArenaTeam.h"
-#include "Chat.h"
-#include "Database/DatabaseImpl.h"
-#include "Spell.h"
-#include "SocialMgr.h"
-#include "GameEventMgr.h"
-#include "AchievementMgr.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
-
-#include <cmath>
-
-#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS)
-
-#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
-#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
-#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
-
-#define SKILL_VALUE(x) PAIR32_LOPART(x)
-#define SKILL_MAX(x) PAIR32_HIPART(x)
-#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m)
-
-#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
-#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
-#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p)
-
-enum CharacterFlags
-{
- CHARACTER_FLAG_NONE = 0x00000000,
- CHARACTER_FLAG_UNK1 = 0x00000001,
- CHARACTER_FLAG_UNK2 = 0x00000002,
- CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
- CHARACTER_FLAG_UNK4 = 0x00000008,
- CHARACTER_FLAG_UNK5 = 0x00000010,
- CHARACTER_FLAG_UNK6 = 0x00000020,
- CHARACTER_FLAG_UNK7 = 0x00000040,
- CHARACTER_FLAG_UNK8 = 0x00000080,
- CHARACTER_FLAG_UNK9 = 0x00000100,
- CHARACTER_FLAG_UNK10 = 0x00000200,
- CHARACTER_FLAG_HIDE_HELM = 0x00000400,
- CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
- CHARACTER_FLAG_UNK13 = 0x00001000,
- CHARACTER_FLAG_GHOST = 0x00002000,
- CHARACTER_FLAG_RENAME = 0x00004000,
- CHARACTER_FLAG_UNK16 = 0x00008000,
- CHARACTER_FLAG_UNK17 = 0x00010000,
- CHARACTER_FLAG_UNK18 = 0x00020000,
- CHARACTER_FLAG_UNK19 = 0x00040000,
- CHARACTER_FLAG_UNK20 = 0x00080000,
- CHARACTER_FLAG_UNK21 = 0x00100000,
- CHARACTER_FLAG_UNK22 = 0x00200000,
- CHARACTER_FLAG_UNK23 = 0x00400000,
- CHARACTER_FLAG_UNK24 = 0x00800000,
- CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
- CHARACTER_FLAG_DECLINED = 0x02000000,
- CHARACTER_FLAG_UNK27 = 0x04000000,
- CHARACTER_FLAG_UNK28 = 0x08000000,
- CHARACTER_FLAG_UNK29 = 0x10000000,
- CHARACTER_FLAG_UNK30 = 0x20000000,
- CHARACTER_FLAG_UNK31 = 0x40000000,
- CHARACTER_FLAG_UNK32 = 0x80000000
-};
-
-enum CharacterCustomizeFlags
-{
- CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
- CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
- CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
- CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
-};
-
-// corpse reclaim times
-#define DEATH_EXPIRE_STEP (5*MINUTE)
-#define MAX_DEATH_COUNT 3
-
-static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
-
-//== PlayerTaxi ================================================
-
-PlayerTaxi::PlayerTaxi()
-{
- // Taxi nodes
- memset(m_taximask, 0, sizeof(m_taximask));
-}
-
-void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level)
-{
- // class specific initial known nodes
- switch(chrClass)
- {
- case CLASS_DEATH_KNIGHT:
- {
- for (uint8 i = 0; i < TaxiMaskSize; ++i)
- m_taximask[i] |= sOldContinentsNodesMask[i];
- break;
- }
- }
-
- // race specific initial known nodes: capital and taxi hub masks
- switch(race)
- {
- case RACE_HUMAN: SetTaximaskNode(2); break; // Human
- case RACE_ORC: SetTaximaskNode(23); break; // Orc
- case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf
- case RACE_NIGHTELF: SetTaximaskNode(26);
- SetTaximaskNode(27); break; // Night Elf
- case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead
- case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren
- case RACE_GNOME: SetTaximaskNode(6); break; // Gnome
- case RACE_TROLL: SetTaximaskNode(23); break; // Troll
- case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf
- case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei
- }
-
- // new continent starting masks (It will be accessible only at new map)
- switch(Player::TeamForRace(race))
- {
- case ALLIANCE: SetTaximaskNode(100); break;
- case HORDE: SetTaximaskNode(99); break;
- }
- // level dependent taxi hubs
- if(level>=68)
- SetTaximaskNode(213); //Shattered Sun Staging Area
-}
-
-void PlayerTaxi::LoadTaxiMask(const char* data)
-{
- Tokens tokens = StrSplit(data, " ");
-
- uint8 index;
- Tokens::iterator iter;
- for (iter = tokens.begin(), index = 0;
- (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index)
- {
- // load and set bits only for existed taxi nodes
- m_taximask[index] = sTaxiNodesMask[index] & uint32(atol((*iter).c_str()));
- }
-}
-
-void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all )
-{
- if(all)
- {
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(sTaxiNodesMask[i]); // all existed nodes
- }
- else
- {
- for (uint8 i=0; i<TaxiMaskSize; i++)
- data << uint32(m_taximask[i]); // known nodes
- }
-}
-
-bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint32 team )
-{
- ClearTaxiDestinations();
-
- Tokens tokens = StrSplit(values," ");
-
- for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
- {
- uint32 node = uint32(atol(iter->c_str()));
- AddTaxiDestination(node);
- }
-
- if(m_TaxiDestinations.empty())
- return true;
-
- // Check integrity
- if(m_TaxiDestinations.size() < 2)
- return false;
-
- for (size_t i = 1; i < m_TaxiDestinations.size(); ++i)
- {
- uint32 cost;
- uint32 path;
- objmgr.GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost);
- if(!path)
- return false;
- }
-
- // can't load taxi path without mount set (quest taxi path?)
- if(!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true))
- return false;
-
- return true;
-}
-
-std::string PlayerTaxi::SaveTaxiDestinationsToString()
-{
- if(m_TaxiDestinations.empty())
- return "";
-
- std::ostringstream ss;
-
- for (size_t i=0; i < m_TaxiDestinations.size(); ++i)
- ss << m_TaxiDestinations[i] << " ";
-
- return ss.str();
-}
-
-uint32 PlayerTaxi::GetCurrentTaxiPath() const
-{
- if(m_TaxiDestinations.size() < 2)
- return 0;
-
- uint32 path;
- uint32 cost;
-
- objmgr.GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost);
-
- return path;
-}
-
-std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
-{
- ss << "'";
- for (uint8 i = 0; i < TaxiMaskSize; ++i)
- ss << taxi.m_taximask[i] << " ";
- ss << "'";
- return ss;
-}
-
-//== Player ====================================================
-
-UpdateMask Player::updateVisualBits;
-
-Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this)
-{
- m_speakTime = 0;
- m_speakCount = 0;
-
- m_objectType |= TYPEMASK_PLAYER;
- m_objectTypeId = TYPEID_PLAYER;
-
- m_valuesCount = PLAYER_END;
-
- m_session = session;
-
- m_divider = 0;
-
- m_ExtraFlags = 0;
-
- m_spellModTakingSpell = NULL;
- //m_pad = 0;
-
- // players always accept
- if(GetSession()->GetSecurity() == SEC_PLAYER)
- SetAcceptWhispers(true);
-
- m_curSelection = 0;
- m_lootGuid = 0;
-
- m_comboTarget = 0;
- m_comboPoints = 0;
-
- m_usedTalentCount = 0;
- m_questRewardTalentCount = 0;
-
- m_regenTimer = 0;
- m_regenTimerCount = 0;
- m_weaponChangeTimer = 0;
-
- m_zoneUpdateId = 0;
- m_zoneUpdateTimer = 0;
-
- m_areaUpdateId = 0;
-
- m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
-
- clearResurrectRequestData();
-
- memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
-
- m_social = NULL;
-
- // group is initialized in the reference constructor
- SetGroupInvite(NULL);
- m_groupUpdateMask = 0;
- m_auraRaidUpdateMask = 0;
-
- duel = NULL;
-
- m_GuildIdInvited = 0;
- m_ArenaTeamIdInvited = 0;
-
- m_atLoginFlags = AT_LOGIN_NONE;
-
- mSemaphoreTeleport_Near = false;
- mSemaphoreTeleport_Far = false;
-
- m_DelayedOperations = 0;
- m_bCanDelayTeleport = false;
- m_bHasDelayedTeleport = false;
- m_teleport_options = 0;
-
- pTrader = 0;
- ClearTrade();
-
- m_cinematic = 0;
-
- PlayerTalkClass = new PlayerMenu( GetSession() );
- m_currentBuybackSlot = BUYBACK_SLOT_START;
-
- m_DailyQuestChanged = false;
- m_lastDailyQuestTime = 0;
-
- for (uint8 i=0; i<MAX_TIMERS; i++)
- m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
-
- m_MirrorTimerFlags = UNDERWATER_NONE;
- m_MirrorTimerFlagsLast = UNDERWATER_NONE;
- m_isInWater = false;
- m_drunkTimer = 0;
- m_drunk = 0;
- m_restTime = 0;
- m_deathTimer = 0;
- m_deathExpireTime = 0;
-
- m_swingErrorMsg = 0;
-
- m_DetectInvTimer = 1*IN_MILISECONDS;
-
- for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
- {
- m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
- m_bgBattleGroundQueueID[j].invitedToInstance = 0;
- }
-
- m_logintime = time(NULL);
- m_Last_tick = m_logintime;
- m_WeaponProficiency = 0;
- m_ArmorProficiency = 0;
- m_canParry = false;
- m_canBlock = false;
- m_canDualWield = false;
- m_canTitanGrip = false;
- m_ammoDPS = 0.0f;
-
- m_temporaryUnsummonedPetNumber = 0;
- //cache for UNIT_CREATED_BY_SPELL to allow
- //returning reagents for temporarily removed pets
- //when dying/logging out
- m_oldpetspell = 0;
- m_lastpetnumber = 0;
-
- ////////////////////Rest System/////////////////////
- time_inn_enter=0;
- inn_pos_mapid=0;
- inn_pos_x=0;
- inn_pos_y=0;
- inn_pos_z=0;
- m_rest_bonus=0;
- rest_type=REST_TYPE_NO;
- ////////////////////Rest System/////////////////////
-
- m_mailsLoaded = false;
- m_mailsUpdated = false;
- unReadMails = 0;
- m_nextMailDelivereTime = 0;
-
- m_resetTalentsCost = 0;
- m_resetTalentsTime = 0;
- m_itemUpdateQueueBlocked = false;
-
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- m_forced_speed_changes[i] = 0;
-
- m_stableSlots = 0;
-
- /////////////////// Instance System /////////////////////
-
- m_HomebindTimer = 0;
- m_InstanceValid = true;
- m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
- m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
-
- m_lastPotionId = 0;
-
- m_activeSpec = 0;
- m_specsCount = 1;
-
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
- m_Glyphs[i][g] = 0;
-
- m_talents[i] = new PlayerTalentMap();
- }
-
- for (uint8 i = 0; i < BASEMOD_END; ++i)
- {
- m_auraBaseMod[i][FLAT_MOD] = 0.0f;
- m_auraBaseMod[i][PCT_MOD] = 1.0f;
- }
-
- for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
- m_baseRatingValue[i] = 0;
-
- m_baseSpellPower = 0;
- m_baseFeralAP = 0;
- m_baseManaRegen = 0;
- m_baseHealthRegen = 0;
-
- // Honor System
- m_lastHonorUpdateTime = time(NULL);
-
- // Player summoning
- m_summon_expire = 0;
- m_summon_mapid = 0;
- m_summon_x = 0.0f;
- m_summon_y = 0.0f;
- m_summon_z = 0.0f;
-
- //Default movement to run mode
- //m_unit_movement_flags = 0;
-
- m_mover = this;
- m_movedPlayer = this;
- m_seer = this;
-
- m_contestedPvPTimer = 0;
-
- m_declinedname = NULL;
-
- m_isActive = true;
-
- m_runes = NULL;
-
- m_lastFallTime = 0;
- m_lastFallZ = 0;
-
- m_ControlledByPlayer = true;
- m_isWorldObject = true;
-
- sWorld.IncreasePlayerCount();
-
- m_ChampioningFaction = 0;
-
- for (int i = 0; i < MAX_POWERS; ++i)
- m_powerFraction[i] = 0;
-}
-
-Player::~Player ()
-{
- // it must be unloaded already in PlayerLogout and accessed only for loggined player
- //m_social = NULL;
-
- // Note: buy back item already deleted from DB when player was saved
- for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
- {
- if(m_items[i])
- delete m_items[i];
- }
-
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- delete itr->second;
-
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr)
- delete itr->second;
- delete m_talents[i];
- }
-
- //all mailed items should be deleted, also all mail should be deallocated
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- delete *itr;
-
- for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
- delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
-
- delete PlayerTalkClass;
-
- for (size_t x = 0; x < ItemSetEff.size(); x++)
- if(ItemSetEff[x])
- delete ItemSetEff[x];
-
- delete m_declinedname;
- delete m_runes;
-
- sWorld.DecreasePlayerCount();
-}
-
-void Player::CleanupsBeforeDelete(bool finalCleanup)
-{
- TradeCancel(false);
- DuelComplete(DUEL_INTERUPTED);
-
- Unit::CleanupsBeforeDelete(finalCleanup);
-
- if (m_transport)
- m_transport->RemovePassenger(this);
-
- // clean up player-instance binds, may unload some instance saves
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- itr->second.save->RemovePlayer(this);
-}
-
-bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId )
-{
- //FIXME: outfitId not used in player creating
-
- Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
-
- m_name = name;
-
- PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_);
- if(!info)
- {
- sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
- return false;
- }
-
- for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
- m_items[i] = NULL;
-
- Relocate(info->positionX,info->positionY,info->positionZ);
-
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_);
- if(!cEntry)
- {
- sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_);
- return false;
- }
-
- SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0));
-
- uint8 powertype = cEntry->powerType;
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
-
- setFactionForRace(race);
-
- uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
-
- SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
- InitDisplayIds();
- if(sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
- }
- SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
- SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
-
- // -1 is default value
- SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)));
- SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24)));
- SetByteValue(PLAYER_BYTES_3, 0, gender);
-
- SetUInt32Value( PLAYER_GUILDID, 0 );
- SetUInt32Value( PLAYER_GUILDRANK, 0 );
- SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 );
-
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled
- SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled
- SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 );
- SetUInt32Value( PLAYER_FIELD_KILLS, 0 );
- SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0 );
- SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
- SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
-
- // set starting level
- uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
- ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
- : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
-
- if (GetSession()->GetSecurity() >= SEC_MODERATOR)
- {
- uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL);
- if(gm_level > start_level)
- start_level = gm_level;
- }
-
- SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
-
- InitRunes();
-
- SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY));
- SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS));
- SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS));
-
- // start with every map explored
- if(sWorld.getConfig(CONFIG_START_ALL_EXPLORED))
- {
- for (uint8 i=0; i<64; i++)
- SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
- }
-
- //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
- if(sWorld.getConfig(CONFIG_START_ALL_REP))
- {
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999);
-
- // Factions depending on team, like cities and some more stuff
- switch(GetTeam())
- {
- case ALLIANCE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999);
- break;
- case HORDE:
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999);
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999);
- break;
- default:
- break;
- }
- }
-
- // Played time
- m_Last_tick = time(NULL);
- m_Played_time[PLAYED_TIME_TOTAL] = 0;
- m_Played_time[PLAYED_TIME_LEVEL] = 0;
-
- // base stats and related field values
- InitStatsForLevel();
- InitTaxiNodesForLevel();
- InitGlyphsForLevel();
- InitTalentForLevel();
- InitPrimaryProfessions(); // to max set before any spell added
-
- // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
- UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
- SetHealth(GetMaxHealth());
- if (getPowerType()==POWER_MANA)
- {
- UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
- SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
- }
-
- if(getPowerType() == POWER_RUNIC_POWER)
- {
- SetPower(POWER_RUNE, 8);
- SetMaxPower(POWER_RUNE, 8);
- SetPower(POWER_RUNIC_POWER, 0);
- SetMaxPower(POWER_RUNIC_POWER, 1000);
- }
-
- // original spells
- learnDefaultSpells();
-
- // original action bar
- for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
- addActionButton(action_itr->button,action_itr->action,action_itr->type);
-
- // original items
- CharStartOutfitEntry const* oEntry = NULL;
- for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
- {
- if(CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
- {
- if(entry->RaceClassGender == RaceClassGender)
- {
- oEntry = entry;
- break;
- }
- }
- }
-
- if(oEntry)
- {
- for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
- {
- if(oEntry->ItemId[j] <= 0)
- continue;
-
- uint32 item_id = oEntry->ItemId[j];
-
- // just skip, reported in ObjectMgr::LoadItemPrototypes
- ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id);
- if (!iProto)
- continue;
-
- // BuyCount by default
- uint32 count = iProto->BuyCount;
-
- // special amount for food/drink
- if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
- {
- switch(iProto->Spells[0].SpellCategory)
- {
- case SPELL_CATEGORY_FOOD: // food
- count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4;
- break;
- case SPELL_CATEGORY_DRINK: // drink
- count = 2;
- break;
- }
- if(iProto->Stackable < count)
- count = iProto->Stackable;
- }
- // special amount for daggers
- else if(iProto->Class==ITEM_CLASS_WEAPON && iProto->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER)
- {
- count = 2; // will placed to 2 slots
- }
-
- StoreNewItemInBestSlots(item_id, count);
- }
- }
-
- for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++)
- StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
-
- // bags and main-hand weapon must equipped at this moment
- // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
- // or ammo not equipped in special bag
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- if(Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- uint16 eDest;
- // equip offhand weapon/shield if it attempt equipped before main-hand weapon
- uint8 msg = CanEquipItem( NULL_SLOT, eDest, pItem, false );
- if( msg == EQUIP_ERR_OK )
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- EquipItem( eDest, pItem, true);
- }
- // move other items to more appropriate slots (ammo not equipped in special bag)
- else
- {
- ItemPosCountVec sDest;
- msg = CanStoreItem( NULL_BAG, NULL_SLOT, sDest, pItem, false );
- if( msg == EQUIP_ERR_OK )
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, i,true);
- pItem = StoreItem( sDest, pItem, true);
- }
-
- // if this is ammo then use it
- msg = CanUseAmmo( pItem->GetEntry() );
- if( msg == EQUIP_ERR_OK )
- SetAmmo( pItem->GetEntry() );
- }
- }
- }
- // all item positions resolved
-
- return true;
-}
-
-bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
-{
- sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
-
- // attempt equip by one
- while(titem_amount > 0)
- {
- uint16 eDest;
- uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false );
- if( msg != EQUIP_ERR_OK )
- break;
-
- EquipNewItem( eDest, titem_id, true);
- AutoUnequipOffhandIfNeed();
- --titem_amount;
- }
-
- if(titem_amount == 0)
- return true; // equipped
-
- // attempt store
- ItemPosCountVec sDest;
- // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
- uint8 msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount );
- if( msg == EQUIP_ERR_OK )
- {
- StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) );
- return true; // stored
- }
-
- // item can't be added
- sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg);
- return false;
-}
-
-void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
-{
- if (int(MaxValue) == DISABLED_MIRROR_TIMER)
- {
- if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
- StopMirrorTimer(Type);
- return;
- }
- WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
- data << (uint32)Type;
- data << CurrentValue;
- data << MaxValue;
- data << Regen;
- data << (uint8)0;
- data << (uint32)0; // spell id
- GetSession()->SendPacket( &data );
-}
-
-void Player::StopMirrorTimer(MirrorTimerType Type)
-{
- m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
- WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
- data << (uint32)Type;
- GetSession()->SendPacket( &data );
-}
-
-uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
-{
- if(!isAlive() || isGameMaster())
- return 0;
-
- // Absorb, resist some environmental damage type
- uint32 absorb = 0;
- uint32 resist = 0;
- if (type == DAMAGE_LAVA)
- CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
- else if (type == DAMAGE_SLIME)
- CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
-
- damage-=absorb+resist;
-
- DealDamageMods(this,damage,&absorb);
-
- WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
- data << uint64(GetGUID());
- data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
- data << uint32(damage);
- data << uint32(absorb);
- data << uint32(resist);
- SendMessageToSet(&data, true);
-
- uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
-
- if(!isAlive())
- {
- if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
- {
- DEBUG_LOG("We are fall to death, loosing 10 percents durability");
- DurabilityLossAll(0.10f,false);
- // durability lost message
- WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- GetSession()->SendPacket(&data2);
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
- }
-
- return final_damage;
-}
-
-int32 Player::getMaxTimer(MirrorTimerType timer)
-{
- switch (timer)
- {
- case FATIGUE_TIMER:
- return MINUTE*IN_MILISECONDS;
- case BREATH_TIMER:
- {
- if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
- return DISABLED_MIRROR_TIMER;
- int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
- AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
- for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
- UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f);
- return UnderWaterTime;
- }
- case FIRE_TIMER:
- {
- if (!isAlive())
- return DISABLED_MIRROR_TIMER;
- return 1*IN_MILISECONDS;
- }
- default:
- return 0;
- }
- return 0;
-}
-
-void Player::UpdateMirrorTimers()
-{
- // Desync flags for update on next HandleDrowning
- if (m_MirrorTimerFlags)
- m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
-}
-
-void Player::HandleDrowning(uint32 time_diff)
-{
- if (!m_MirrorTimerFlags)
- return;
-
- // In water
- if (m_MirrorTimerFlags & UNDERWATER_INWATER)
- {
- // Breath timer not activated - activate it
- if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
- SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
- }
- else // If activated - do tick
- {
- m_MirrorTimer[BREATH_TIMER]-=time_diff;
- // Timer limit - need deal damage
- if (m_MirrorTimer[BREATH_TIMER] < 0)
- {
- m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
- // Calculate and deal damage
- // TODO: Check this formula
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
- EnvironmentalDamage(DAMAGE_DROWNING, damage);
- }
- else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
- SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
- }
- }
- else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
- {
- int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
- // Need breath regen
- m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
- if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
- StopMirrorTimer(BREATH_TIMER);
- else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
- SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
- }
-
- // In dark water
- if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
- {
- // Fatigue timer not activated - activate it
- if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
- SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
- }
- else
- {
- m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
- // Timer limit - need deal damage or teleport ghost to graveyard
- if (m_MirrorTimer[FATIGUE_TIMER] < 0)
- {
- m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
- if (isAlive()) // Calculate and deal damage
- {
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
- EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
- }
- else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
- RepopAtGraveyard();
- }
- else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
- SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
- }
- }
- else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
- {
- int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
- m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
- if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
- StopMirrorTimer(FATIGUE_TIMER);
- else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
- SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
- }
-
- if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
- {
- // Breath timer not activated - activate it
- if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
- m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
- else
- {
- m_MirrorTimer[FIRE_TIMER]-=time_diff;
- if (m_MirrorTimer[FIRE_TIMER] < 0)
- {
- m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
- // Calculate and deal damage
- // TODO: Check this formula
- uint32 damage = urand(600, 700);
- if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
- EnvironmentalDamage(DAMAGE_LAVA, damage);
- else
- EnvironmentalDamage(DAMAGE_SLIME, damage);
- }
- }
- }
- else
- m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
-
- // Recheck timers flag
- m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
- for (uint8 i = 0; i< MAX_TIMERS; ++i)
- if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER)
- {
- m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
- break;
- }
- m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
-}
-
-///The player sobers by 256 every 10 seconds
-void Player::HandleSobering()
-{
- m_drunkTimer = 0;
-
- uint32 drunk = (m_drunk <= 256) ? 0 : (m_drunk - 256);
- SetDrunkValue(drunk);
-}
-
-DrunkenState Player::GetDrunkenstateByValue(uint16 value)
-{
- if(value >= 23000)
- return DRUNKEN_SMASHED;
- if(value >= 12800)
- return DRUNKEN_DRUNK;
- if(value & 0xFFFE)
- return DRUNKEN_TIPSY;
- return DRUNKEN_SOBER;
-}
-
-void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
-{
- uint32 oldDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
-
- m_drunk = newDrunkenValue;
- SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE));
-
- uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk);
-
- // special drunk invisibility detection
- if(newDrunkenState >= DRUNKEN_DRUNK)
- m_detectInvisibilityMask |= (1<<6);
- else
- m_detectInvisibilityMask &= ~(1<<6);
-
- if(newDrunkenState == oldDrunkenState)
- return;
-
- WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4));
- data << uint64(GetGUID());
- data << uint32(newDrunkenState);
- data << uint32(itemId);
-
- SendMessageToSet(&data, true);
-}
-
-void Player::Update( uint32 p_time )
-{
- if (!IsInWorld())
- return;
-
- // undelivered mail
- if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL))
- {
- SendNewMail();
- ++unReadMails;
-
- // It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
- m_nextMailDelivereTime = 0;
- }
-
- // If this is set during update SetSpellModTakingSpell call is missing somewhere in the code
- // Having this would prevent more aura charges to be dropped, so let's crash
- //assert (!m_spellModTakingSpell);
- if (/*m_pad ||*/ m_spellModTakingSpell)
- {
- //sLog.outCrash("Player has m_pad %u during update!", m_pad);
- //if(m_spellModTakingSpell)
- sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
- return;
- m_spellModTakingSpell = NULL;
- }
-
- //used to implement delayed far teleports
- SetCanDelayTeleport(true);
- Unit::Update(p_time);
- SetCanDelayTeleport(false);
-
- time_t now = time(NULL);
-
- UpdatePvPFlag(now);
-
- UpdateContestedPvP(p_time);
-
- UpdateDuelFlag(now);
-
- CheckDuelDistance(now);
-
- UpdateAfkReport(now);
-
- if (isCharmed())
- if (Unit *charmer = GetCharmer())
- if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive())
- UpdateCharmedAI();
-
- // Update items that have just a limited lifetime
- if (now > m_Last_tick)
- UpdateItemDuration(uint32(now - m_Last_tick));
-
- if (!m_timedquests.empty())
- {
- std::set<uint32>::iterator iter = m_timedquests.begin();
- while (iter != m_timedquests.end())
- {
- QuestStatusData& q_status = mQuestStatus[*iter];
- if (q_status.m_timer <= p_time)
- {
- uint32 quest_id = *iter;
- ++iter; // current iter will be removed in FailQuest
- FailQuest(quest_id);
- }
- else
- {
- q_status.m_timer -= p_time;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- ++iter;
- }
- }
- }
-
- if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING))
- {
- if (Unit *pVictim = getVictim())
- {
- // default combat reach 10
- // TODO add weapon,skill check
-
- if (isAttackReady(BASE_ATTACK))
- {
- if (!IsWithinMeleeRange(pVictim))
- {
- setAttackTimer(BASE_ATTACK,100);
- if (m_swingErrorMsg != 1) // send single time (client auto repeat)
- {
- SendAttackSwingNotInRange();
- m_swingErrorMsg = 1;
- }
- }
- //120 degrees of radiant range
- else if (!HasInArc(2*M_PI/3, pVictim))
- {
- setAttackTimer(BASE_ATTACK,100);
- if (m_swingErrorMsg != 2) // send single time (client auto repeat)
- {
- SendAttackSwingBadFacingAttack();
- m_swingErrorMsg = 2;
- }
- }
- else
- {
- m_swingErrorMsg = 0; // reset swing error state
-
- // prevent base and off attack in same time, delay attack at 0.2 sec
- if (haveOffhandWeapon())
- if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY);
-
- // do attack
- AttackerStateUpdate(pVictim, BASE_ATTACK);
- resetAttackTimer(BASE_ATTACK);
- }
- }
-
- if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
- {
- if (!IsWithinMeleeRange(pVictim))
- setAttackTimer(OFF_ATTACK,100);
- else if (!HasInArc(2*M_PI/3, pVictim))
- setAttackTimer(OFF_ATTACK,100);
- else
- {
- // prevent base and off attack in same time, delay attack at 0.2 sec
- if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
- setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY);
-
- // do attack
- AttackerStateUpdate(pVictim, OFF_ATTACK);
- resetAttackTimer(OFF_ATTACK);
- }
- }
-
- /*Unit *owner = pVictim->GetOwner();
- Unit *u = owner ? owner : pVictim;
- if(u->IsPvP() && (!duel || duel->opponent != u))
- {
- UpdatePvP(true);
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- }*/
- }
- }
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
- {
- if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update
- {
- int time_inn = time(NULL)-GetTimeInnEnter();
- if (time_inn >= 10) // freeze update
- {
- float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME);
- // speed collect rest bonus (section/in hour)
- SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
- UpdateInnerTime(time(NULL));
- }
- }
- }
-
- if (m_weaponChangeTimer > 0)
- {
- if (p_time >= m_weaponChangeTimer)
- m_weaponChangeTimer = 0;
- else
- m_weaponChangeTimer -= p_time;
- }
-
- if (m_zoneUpdateTimer > 0)
- {
- if (p_time >= m_zoneUpdateTimer)
- {
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
-
- if (m_zoneUpdateId != newzone)
- UpdateZone(newzone,newarea); // also update area
- else
- {
- // use area updates as well
- // needed for free far all arenas for example
- if (m_areaUpdateId != newarea)
- UpdateArea(newarea);
-
- m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
- }
- }
- else
- m_zoneUpdateTimer -= p_time;
- }
-
- if (m_timeSyncTimer > 0)
- {
- if(p_time >= m_timeSyncTimer)
- SendTimeSync();
- else
- m_timeSyncTimer -= p_time;
- }
-
- if (isAlive())
- {
- m_regenTimer += p_time;
- RegenerateAll();
- }
-
- if (m_deathState == JUST_DIED)
- KillPlayer();
-
- if (m_nextSave > 0)
- {
- if (p_time >= m_nextSave)
- {
- // m_nextSave reseted in SaveToDB call
- SaveToDB();
- sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow());
- }
- else
- m_nextSave -= p_time;
- }
-
- //Handle Water/drowning
- HandleDrowning(p_time);
-
- //Handle detect stealth players
- if (m_DetectInvTimer > 0)
- {
- if (p_time >= m_DetectInvTimer)
- {
- HandleStealthedUnitsDetection();
- m_DetectInvTimer = 3000;
- }
- else
- m_DetectInvTimer -= p_time;
- }
-
- // Played time
- if (now > m_Last_tick)
- {
- uint32 elapsed = uint32(now - m_Last_tick);
- m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
- m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
- m_Last_tick = now;
- }
-
- if (m_drunk)
- {
- m_drunkTimer += p_time;
-
- if (m_drunkTimer > 10*IN_MILISECONDS)
- HandleSobering();
- }
-
- // not auto-free ghost from body in instances
- if(m_deathTimer > 0 && !GetBaseMap()->Instanceable())
- {
- if(p_time >= m_deathTimer)
- {
- m_deathTimer = 0;
- BuildPlayerRepop();
- RepopAtGraveyard();
- }
- else
- m_deathTimer -= p_time;
- }
-
- UpdateEnchantTime(p_time);
- UpdateHomebindTime(p_time);
-
- // group update
- SendUpdateToOutOfRangeGroupMembers();
-
- Pet* pet = GetPet();
- if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && !pet->isPossessed())
- //if(pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
- RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
-
- //we should execute delayed teleports only for alive(!) players
- //because we don't want player's ghost teleported from graveyard
- if (IsHasDelayedTeleport() && isAlive())
- TeleportTo(m_teleport_dest, m_teleport_options);
-}
-
-void Player::setDeathState(DeathState s)
-{
- uint32 ressSpellId = 0;
-
- bool cur = isAlive();
-
- if (s == JUST_DIED)
- {
- if (!cur)
- {
- sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow());
- return;
- }
-
- // drunken state is cleared on death
- SetDrunkValue(0);
- // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
- ClearComboPoints();
-
- clearResurrectRequestData();
-
- // remove form before other mods to prevent incorrect stats calculation
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
-
- //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
- RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
-
- // save value before aura remove in Unit::setDeathState
- ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
-
- // passive spell
- if(!ressSpellId)
- ressSpellId = GetResurrectionSpellId();
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
- }
- Unit::setDeathState(s);
-
- // restore resurrection spell id for player after aura remove
- if (s == JUST_DIED && cur && ressSpellId)
- SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
-
- if (isAlive() && !cur)
- {
- //clear aura case after resurrection by another way (spells will be applied before next death)
- SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
-
- // restore default warrior stance
- if (getClass() == CLASS_WARRIOR)
- CastSpell(this, 2457, true);
- }
-}
-
-bool Player::BuildEnumData( QueryResult_AutoPtr result, WorldPacket * p_data )
-{
- // 0 1 2 3 4 5 6 7
- // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
- // 8 9 10 11 12 13 14
- // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
- // 15 16 17 18 19 20
- // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
-
- Field *fields = result->Fetch();
-
- uint32 guid = fields[0].GetUInt32();
- uint8 pRace = fields[2].GetUInt8();
- uint8 pClass = fields[3].GetUInt8();
-
- PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
- if (!info)
- {
- sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
- return false;
- }
-
- *p_data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- *p_data << fields[1].GetString(); // name
- *p_data << uint8(pRace); // race
- *p_data << uint8(pClass); // class
- *p_data << uint8(fields[4].GetUInt8()); // gender
-
- uint32 playerBytes = fields[5].GetUInt32();
- *p_data << uint8(playerBytes); // skin
- *p_data << uint8(playerBytes >> 8); // face
- *p_data << uint8(playerBytes >> 16); // hair style
- *p_data << uint8(playerBytes >> 24); // hair color
-
- uint32 playerBytes2 = fields[6].GetUInt32();
- *p_data << uint8(playerBytes2 & 0xFF); // facial hair
-
- *p_data << uint8(fields[7].GetUInt8()); // level
- *p_data << uint32(fields[8].GetUInt32()); // zone
- *p_data << uint32(fields[9].GetUInt32()); // map
-
- *p_data << fields[10].GetFloat(); // x
- *p_data << fields[11].GetFloat(); // y
- *p_data << fields[12].GetFloat(); // z
-
- *p_data << uint32(fields[13].GetUInt32()); // guild id
-
- uint32 char_flags = 0;
- uint32 playerFlags = fields[14].GetUInt32();
- uint32 atLoginFlags = fields[15].GetUInt32();
- if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
- char_flags |= CHARACTER_FLAG_HIDE_HELM;
- if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
- char_flags |= CHARACTER_FLAG_HIDE_CLOAK;
- if (playerFlags & PLAYER_FLAGS_GHOST)
- char_flags |= CHARACTER_FLAG_GHOST;
- if (atLoginFlags & AT_LOGIN_RENAME)
- char_flags |= CHARACTER_FLAG_RENAME;
- if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
- {
- if (!fields[20].GetCppString().empty())
- char_flags |= CHARACTER_FLAG_DECLINED;
- }
- else
- char_flags |= CHARACTER_FLAG_DECLINED;
-
- *p_data << uint32(char_flags); // character flags
- // character customize flags
- *p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
- // First login
- *p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
-
- // Pets info
- {
- uint32 petDisplayId = 0;
- uint32 petLevel = 0;
- uint32 petFamily = 0;
-
- // show pet at selection character in character list only for non-ghost character
- if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
- {
- uint32 entry = fields[16].GetUInt32();
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
- if (cInfo)
- {
- petDisplayId = fields[17].GetUInt32();
- petLevel = fields[18].GetUInt32();
- petFamily = cInfo->family;
- }
- }
-
- *p_data << uint32(petDisplayId);
- *p_data << uint32(petLevel);
- *p_data << uint32(petFamily);
- }
-
- // TODO: do not access data field here
- Tokens data = StrSplit(fields[19].GetCppString(), " ");
-
- for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- uint32 visualbase = PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2);
- uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
- const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
- if (!proto)
- {
- *p_data << uint32(0);
- *p_data << uint8(0);
- *p_data << uint32(0);
- continue;
- }
-
- SpellItemEnchantmentEntry const *enchant = NULL;
-
- uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1);
- for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
- {
- // values stored in 2 uint16
- uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16);
- if (!enchantId)
- continue;
-
- if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId)))
- break;
- }
-
- *p_data << uint32(proto->DisplayInfoID);
- *p_data << uint8(proto->InventoryType);
- *p_data << uint32(enchant ? enchant->aura_id : 0);
- }
- *p_data << uint32(0); // first bag display id
- *p_data << uint8(0); // first bag inventory type
- *p_data << uint32(0); // enchant?
-
- return true;
-}
-
-bool Player::ToggleAFK()
-{
- ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
-
- bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
-
- // afk player not allowed in battleground
- if (state && InBattleGround())
- LeaveBattleground();
-
- return state;
-}
-
-bool Player::ToggleDND()
-{
- ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
-
- return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
-}
-
-uint8 Player::chatTag() const
-{
- // it's bitmask
- // 0x8 - ??
- // 0x4 - gm
- // 0x2 - dnd
- // 0x1 - afk
- if (isGMChat())
- return 4;
- else if (isDND())
- return 3;
- if (isAFK())
- return 1;
- else
- return 0;
-}
-
-void Player::SendTeleportAckMsg()
-{
- WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
- data.append(GetPackGUID());
- data << uint32(0); // this value increments every time
- BuildMovementPacket(&data);
- GetSession()->SendPacket(&data);
-}
-
-// this is not used anywhere
-void Player::TeleportOutOfMap(Map *oldMap)
-{
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() != oldMap)
- return;
-
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
-
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() == oldMap)
- {
- sLog.outCrash("Cannot teleport player out of map!");
- ResetMap();
- assert(false);
- }
-}
-
-bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
-{
- if(!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
- {
- sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid);
- return false;
- }
-
- if((GetSession()->GetSecurity() < SEC_GAMEMASTER) && !sWorld.IsAllowedMap(mapid))
- {
- sLog.outError("Player %s tried to enter a forbidden map", GetName());
- return false;
- }
-
- // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
- Pet* pet = GetPet();
-
- MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
-
- // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
- // don't let gm level > 1 either
- if (!InBattleGround() && mEntry->IsBattleGroundOrArena())
- return false;
-
- // client without expansion support
- if (GetSession()->Expansion() < mEntry->Expansion())
- {
- sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid);
-
- if (GetTransport())
- RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
-
- SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
-
- return false; // normal client can't teleport to this map...
- }
- else
- sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid);
-
- // reset movement flags at teleport, because player will continue move with these flags after teleport
- SetUnitMovementFlags(0);
-
- if (m_transport)
- {
- if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
- AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- else
- {
- m_transport->RemovePassenger(this);
- m_transport = NULL;
- m_movementInfo.t_x = 0.0f;
- m_movementInfo.t_y = 0.0f;
- m_movementInfo.t_z = 0.0f;
- m_movementInfo.t_o = 0.0f;
- m_movementInfo.t_time = 0;
- m_movementInfo.t_seat = -1;
- }
- }
-
- // The player was ported to another map and looses the duel immediately.
- // We have to perform this check before the teleport, otherwise the
- // ObjectAccessor won't find the flag.
- if (duel && GetMapId() != mapid)
- if (GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
- DuelComplete(DUEL_FLED);
-
- if (GetMapId() == mapid && !m_transport)
- {
- //lets reset far teleport flag if it wasn't reset during chained teleports
- SetSemaphoreTeleportFar(false);
- //setup delayed teleport flag
- SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
- //then we need to delay it until update process will be finished
- if(IsHasDelayedTeleport())
- {
- SetSemaphoreTeleportNear(true);
- //lets save teleport destination for player
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- m_teleport_options = options;
- return true;
- }
-
- if (!(options & TELE_TO_NOT_UNSUMMON_PET))
- {
- //same map, only remove pet if out of range for new position
- if(pet && !pet->IsWithinDist3d(x,y,z, GetMap()->GetVisibilityDistance()))
- UnsummonPetTemporaryIfAny();
- }
-
- if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
- CombatStop();
-
- // this will be used instead of the current location in SaveToDB
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- SetFallInformation(0, z);
-
- // code for finish transfer called in WorldSession::HandleMovementOpcodes()
- // at client packet MSG_MOVE_TELEPORT_ACK
- SetSemaphoreTeleportNear(true);
- // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
- if(!GetSession()->PlayerLogout())
- {
- Position oldPos;
- GetPosition(&oldPos);
- Relocate(x, y, z, orientation);
- SendTeleportAckMsg();
- Relocate(&oldPos);
- }
- }
- else
- {
- if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() && !HasSpell(50977))
- return false;
-
- // far teleport to another map
- Map* oldmap = IsInWorld() ? GetMap() : NULL;
- // check if we can enter before stopping combat / removing pet / totems / interrupting spells
-
- // Check enter rights before map getting to avoid creating instance copy for player
- // this check not dependent from map instance copy and same for all instance copies of selected map
- if (!MapManager::Instance().CanPlayerEnter(mapid, this))
- return false;
-
- // If the map is not created, assume it is possible to enter it.
- // It will be created in the WorldPortAck.
- Map *map = MapManager::Instance().FindMap(mapid);
- if (!map || map->CanEnter(this))
- {
- //lets reset near teleport flag if it wasn't reset during chained teleports
- SetSemaphoreTeleportNear(false);
- //setup delayed teleport flag
- SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
- //then we need to delay it until update process will be finished
- if(IsHasDelayedTeleport())
- {
- SetSemaphoreTeleportFar(true);
- //lets save teleport destination for player
- m_teleport_dest = WorldLocation(mapid, x, y, z, orientation);
- m_teleport_options = options;
- return true;
- }
-
- SetSelection(0);
-
- CombatStop();
-
- ResetContestedPvP();
-
- // remove player from battleground on far teleport (when changing maps)
- if(BattleGround const* bg = GetBattleGround())
- {
- // Note: at battleground join battleground id set before teleport
- // and we already will found "current" battleground
- // just need check that this is targeted map or leave
- if (bg->GetMapId() != mapid)
- LeaveBattleground(false); // don't teleport to entry point
- }
-
- // remove pet on map change
- if (pet)
- UnsummonPetTemporaryIfAny();
-
- // remove all dyn objects
- RemoveAllDynObjects();
-
- // stop spellcasting
- // not attempt interrupt teleportation spell at caster teleport
- if(!(options & TELE_TO_SPELL))
- if(IsNonMeleeSpellCasted(true))
- InterruptNonMeleeSpells(true);
-
- //remove auras before removing from map...
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
-
- if (!GetSession()->PlayerLogout())
- {
- // send transfer packets
- WorldPacket data(SMSG_TRANSFER_PENDING, (4+4+4));
- data << uint32(mapid);
- if (m_transport)
- {
- data << m_transport->GetEntry() << GetMapId();
- }
- GetSession()->SendPacket(&data);
-
- data.Initialize(SMSG_NEW_WORLD, (20));
- if (m_transport)
- data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o;
- else
- data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation;
-
- GetSession()->SendPacket( &data );
- SendSavedInstances();
- }
-
- // remove from old map now
- if(oldmap)
- oldmap->Remove(this, false);
-
- // new final coordinates
- float final_x = x;
- float final_y = y;
- float final_z = z;
- float final_o = orientation;
-
- if (m_transport)
- {
- final_x += m_movementInfo.t_x;
- final_y += m_movementInfo.t_y;
- final_z += m_movementInfo.t_z;
- final_o += m_movementInfo.t_o;
- }
-
- m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o);
- SetFallInformation(0, final_z);
- // if the player is saved before worldportack (at logout for example)
- // this will be used instead of the current location in SaveToDB
-
- // move packet sent by client always after far teleport
- // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
- SetSemaphoreTeleportFar(true);
- }
- else
- return false;
- }
- return true;
-}
-
-bool Player::TeleportToBGEntryPoint()
-{
- ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
- ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
- return TeleportTo(m_bgData.joinPos);
-}
-
-void Player::ProcessDelayedOperations()
-{
- if (m_DelayedOperations == 0)
- return;
-
- if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
- {
- ResurrectPlayer(0.0f, false);
-
- if (GetMaxHealth() > m_resurrectHealth)
- SetHealth(m_resurrectHealth);
- else
- SetHealth(GetMaxHealth());
-
- if (GetMaxPower(POWER_MANA) > m_resurrectMana)
- SetPower(POWER_MANA, m_resurrectMana);
- else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
-
- SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
-
- SpawnCorpseBones();
- }
-
- if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
- SaveToDB();
-
- if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
- CastSpell(this, 26013, true); // Deserter
-
- if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
- {
- if (m_bgData.mountSpell)
- {
- CastSpell(this, m_bgData.mountSpell, true);
- m_bgData.mountSpell = 0;
- }
- }
-
- if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
- {
- if (m_bgData.HasTaxiPath())
- {
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
- m_bgData.ClearTaxiPath();
-
- ContinueTaxiFlight();
- }
- }
-
- //we have executed ALL delayed ops, so clear the flag
- m_DelayedOperations = 0;
-}
-
-void Player::AddToWorld()
-{
- ///- Do not add/remove the player from the object storage
- ///- It will crash when updating the ObjectAccessor
- ///- The player should only be added when logging in
- Unit::AddToWorld();
-
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
- if(m_items[i])
- m_items[i]->AddToWorld();
-}
-
-void Player::RemoveFromWorld()
-{
- // cleanup
- if(IsInWorld())
- {
- ///- Release charmed creatures, unsummon totems and remove pets/guardians
- StopCastingCharm();
- StopCastingBindSight();
- UnsummonPetTemporaryIfAny();
- sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
- }
-
- ///- Do not add/remove the player from the object storage
- ///- It will crash when updating the ObjectAccessor
- ///- The player should only be removed when logging out
- Unit::RemoveFromWorld();
-
- for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
- {
- if (m_items[i])
- m_items[i]->RemoveFromWorld();
- }
-
- for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
- iter->second->RemoveFromWorld();
-
- if (m_uint32Values)
- {
- if (WorldObject *viewpoint = GetViewpoint())
- {
- sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
- SetViewpoint(viewpoint, false);
- }
- }
-}
-
-void Player::RegenerateAll()
-{
- //if (m_regenTimer <= 500)
- // return;
-
- m_regenTimerCount += m_regenTimer;
-
- Regenerate(POWER_ENERGY);
-
- Regenerate(POWER_MANA);
-
- // Runes act as cooldowns, and they don't need to send any data
- if(getClass() == CLASS_DEATH_KNIGHT)
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- if(uint32 cd = GetRuneCooldown(i))
- SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
-
- if (m_regenTimerCount >= 2000)
- {
- // Not in combat or they have regeneration
- if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
- HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
- {
- RegenerateHealth();
- }
-
- Regenerate(POWER_RAGE);
- if (getClass() == CLASS_DEATH_KNIGHT)
- Regenerate(POWER_RUNIC_POWER);
-
- m_regenTimerCount -= 2000;
- }
-
- m_regenTimer = 0;
-}
-
-void Player::Regenerate(Powers power)
-{
- uint32 maxValue = GetMaxPower(power);
- if (!maxValue)
- return;
-
- uint32 curValue = GetPower(power);
-
- // TODO: possible use of miscvalueb instead of amount
- if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
- return;
-
- float addvalue = 0.0f;
-
- switch (power)
- {
- case POWER_MANA:
- {
- bool recentCast = IsUnderLastManaUseEffect();
- float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
-
- if (getLevel() < 15)
- ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
-
- if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- else
- addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- } break;
- case POWER_RAGE: // Regenerate rage
- {
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
- {
- float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
- addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
- }
- } break;
- case POWER_ENERGY: // Regenerate energy (rogue)
- addvalue += 0.01f * m_regenTimer;
- break;
- case POWER_RUNIC_POWER:
- {
- if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
- {
- float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS);
- addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
- }
- } break;
- case POWER_RUNE:
- case POWER_FOCUS:
- case POWER_HAPPINESS:
- case POWER_HEALTH:
- break;
- }
-
- // Mana regen calculated in Player::UpdateManaRegen()
- if (power != POWER_MANA)
- {
- AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
- if ((*i)->GetMiscValue() == power)
- addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
-
- // Butchery requires combat for this effect
- if (power != POWER_RUNIC_POWER || isInCombat())
- addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS);
- }
-
- if (addvalue < 0.0f)
- {
- if (curValue == 0)
- return;
- }
- else if (addvalue > 0.0f)
- {
- if (curValue == maxValue)
- return;
- }
- else
- return;
-
- addvalue += m_powerFraction[power];
- uint32 integerValue = uint32(abs(addvalue));
-
- if (addvalue < 0.0f)
- {
- if(curValue > integerValue)
- {
- curValue -= integerValue;
- m_powerFraction[power] = addvalue + integerValue;
- }
- else
- {
- curValue = 0;
- m_powerFraction[power] = 0;
- }
- }
- else
- {
- curValue += integerValue;
-
- if (curValue > maxValue)
- {
- curValue = maxValue;
- m_powerFraction[power] = 0;
- }
- else
- m_powerFraction[power] = addvalue - integerValue;
- }
- if(m_regenTimerCount >= 2000)
- SetPower(power, curValue);
- else
- UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
-}
-
-void Player::RegenerateHealth()
-{
- uint32 curValue = GetHealth();
- uint32 maxValue = GetMaxHealth();
-
- if (curValue >= maxValue)
- return;
-
- float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
-
- if (getLevel() < 15)
- HealthIncreaseRate = sWorld.getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
-
- float addvalue = 0.0f;
-
- // polymorphed case
- if (IsPolymorphed())
- addvalue = GetMaxHealth()/3;
- // normal regen case (maybe partly in combat case)
- else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
- {
- addvalue = OCTRegenHPPerSpirit()* HealthIncreaseRate;
- if (!isInCombat())
- {
- AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
- addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f;
-
- addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS);
- }
- else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
- addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
-
- if (!IsStandState())
- addvalue *= 1.5;
- }
-
- // always regeneration bonus (including combat)
- addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
- addvalue += m_baseHealthRegen / 2.5f;
-
- if (addvalue < 0)
- addvalue = 0;
-
- ModifyHealth(int32(addvalue));
-}
-
-bool Player::CanInteractWithNPCs(bool alive) const
-{
- if (alive && !isAlive())
- return false;
- if (isInFlight())
- return false;
-
- return true;
-}
-
-Creature*
-Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
-{
- // unit checks
- if (!guid)
- return NULL;
-
- if (!IsInWorld())
- return NULL;
-
- // exist (we need look pets also for some interaction (quest/etc)
- Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (!unit)
- return NULL;
-
- // player check
- if (!CanInteractWithNPCs(!unit->isSpiritService()))
- return NULL;
-
- // appropriate npc type
- if (npcflagmask && !unit->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
- return NULL;
-
- // alive or spirit healer
- if (!unit->isAlive() && (!unit->isSpiritService() || isAlive()))
- return NULL;
-
- // not allow interaction under control, but allow with own pets
- if (unit->GetCharmerGUID())
- return NULL;
-
- // not enemy
- if (unit->IsHostileTo(this))
- return NULL;
-
- // not unfriendly
- if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- if (factionTemplate->faction)
- if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
- if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
- return NULL;
-
- // not too far
- if (!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE))
- return NULL;
-
- return unit;
-}
-
-GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
-{
- if (GameObject *go = GetMap()->GetGameObject(guid))
- {
- if (go->GetGoType() == type)
- {
- float maxdist;
- switch (type)
- {
- // TODO: find out how the client calculates the maximal usage distance to spellless working
- // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
- case GAMEOBJECT_TYPE_GUILD_BANK:
- case GAMEOBJECT_TYPE_MAILBOX:
- maxdist = 10.0f;
- break;
- case GAMEOBJECT_TYPE_FISHINGHOLE:
- maxdist = 20.0f+CONTACT_DISTANCE; // max spell range
- break;
- default:
- maxdist = INTERACTION_DISTANCE;
- break;
- }
-
- if (go->IsWithinDistInMap(this, maxdist))
- return go;
-
- sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
- go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
- }
- }
- return NULL;
-}
-
-bool Player::IsUnderWater() const
-{
- return IsInWater() &&
- GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2);
-}
-
-void Player::SetInWater(bool apply)
-{
- if(m_isInWater==apply)
- return;
-
- //define player in water by opcodes
- //move player's guid into HateOfflineList of those mobs
- //which can't swim and move guid back into ThreatList when
- //on surface.
- //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
- m_isInWater = apply;
-
- // remove auras that need water/land
- RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
-
- getHostilRefManager().updateThreatTables();
-}
-
-void Player::SetGameMaster(bool on)
-{
- if(on)
- {
- m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
- setFaction(35);
- SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
-
- if (Pet* pet = GetPet())
- {
- pet->setFaction(35);
- pet->getHostilRefManager().setOnlineOfflineState(false);
- }
-
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- ResetContestedPvP();
-
- getHostilRefManager().setOnlineOfflineState(false);
- CombatStopWithPets();
-
- SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
- }
- else
- {
- // restore phase
- AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
- SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false);
-
- m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
- setFactionForRace(getRace());
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
-
- if (Pet* pet = GetPet())
- {
- pet->setFaction(getFaction());
- pet->getHostilRefManager().setOnlineOfflineState(true);
- }
-
- // restore FFA PvP Server state
- if(sWorld.IsFFAPvPRealm())
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
-
- // restore FFA PvP area state, remove not allowed for GM mounts
- UpdateArea(m_areaUpdateId);
-
- getHostilRefManager().setOnlineOfflineState(true);
- }
-
- //ObjectAccessor::UpdateVisibilityForPlayer(this);
- SetToNotify();
-}
-
-void Player::SetGMVisible(bool on)
-{
- if(on)
- {
- m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
-
- // Reapply stealth/invisibility if active or show if not any
- if(HasAuraType(SPELL_AURA_MOD_STEALTH))
- SetVisibility(VISIBILITY_GROUP_STEALTH);
- //else if(HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
- // SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
- else
- SetVisibility(VISIBILITY_ON);
- }
- else
- {
- m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
-
- SetAcceptWhispers(false);
- SetGameMaster(true);
-
- SetVisibility(VISIBILITY_OFF);
- }
-}
-
-bool Player::IsGroupVisibleFor(Player* p) const
-{
- switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY))
- {
- default: return IsInSameGroupWith(p);
- case 1: return IsInSameRaidWith(p);
- case 2: return GetTeam()==p->GetTeam();
- }
-}
-
-bool Player::IsInSameGroupWith(Player const* p) const
-{
- return (p==this || (GetGroup() != NULL &&
- GetGroup() == p->GetGroup() &&
- GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
-}
-
-///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
-/// \todo Shouldn't we also check if there is no other invitees before disbanding the group?
-void Player::UninviteFromGroup()
-{
- Group* group = GetGroupInvite();
- if(!group)
- return;
-
- group->RemoveInvite(this);
-
- if(group->GetMembersCount() <= 1) // group has just 1 member => disband
- {
- if(group->IsCreated())
- {
- group->Disband(true);
- objmgr.RemoveGroup(group);
- }
- else
- group->RemoveAllInvites();
-
- delete group;
- }
-}
-
-void Player::RemoveFromGroup(Group* group, uint64 guid)
-{
- if(group)
- {
- if (group->RemoveMember(guid, 0) <= 1)
- {
- // group->Disband(); already disbanded in RemoveMember
- objmgr.RemoveGroup(group);
- delete group;
- // removemember sets the player's group pointer to NULL
- }
- }
-}
-
-void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP)
-{
- WorldPacket data(SMSG_LOG_XPGAIN, 21);
- data << uint64(victim ? victim->GetGUID() : 0); // guid
- data << uint32(GivenXP+RestXP); // given experience
- data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
- if(victim)
- {
- data << uint32(GivenXP); // experience without rested bonus
- data << float(1); // 1 - none 0 - 100% group bonus output
- }
- data << uint8(0); // new 2.4.0
- GetSession()->SendPacket(&data);
-}
-
-void Player::GiveXP(uint32 xp, Unit* victim)
-{
- if ( xp < 1 )
- return;
-
- if(!isAlive())
- return;
-
- if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
- return;
-
- uint8 level = getLevel();
-
- // Favored experience increase START
- uint32 zone = GetZoneId();
- float favored_exp_mult = 0;
- if( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor
- xp *= (1 + favored_exp_mult);
- // Favored experience increase END
-
- // XP to money conversion processed in Player::RewardQuest
- if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- return;
-
- // XP resting bonus for kill
- uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0;
-
- // Heirloom Experience Bonus
- float heirloomModifier = 1.0f;
- for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
- if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353)
- heirloomModifier += 0.1f;
- xp = uint32(xp * heirloomModifier);
-
- SendLogXPGain(xp,victim,rested_bonus_xp);
-
- uint32 curXP = GetUInt32Value(PLAYER_XP);
- uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
- uint32 newXP = curXP + xp + rested_bonus_xp;
-
- while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
- {
- newXP -= nextLvlXP;
-
- if ( level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
- GiveLevel(level + 1);
-
- level = getLevel();
- nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
- }
- newXP = GetSession()->HandleOnGetXP(newXP);
- SetUInt32Value(PLAYER_XP, newXP);
-}
-
-// Update player to next level
-// Current player experience not update (must be update by caller)
-void Player::GiveLevel(uint8 level)
-{
- if (level == getLevel())
- return;
-
- PlayerLevelInfo info;
- objmgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info);
-
- PlayerClassLevelInfo classInfo;
- objmgr.GetPlayerClassLevelInfo(getClass(),level,&classInfo);
-
- // send levelup info to client
- WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
- data << uint32(level);
- data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
- // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
- data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- // end for
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
- data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
-
- GetSession()->SendPacket(&data);
-
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level));
-
- //update level, max level of skills
- m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
-
- _ApplyAllLevelScaleItemMods(false);
-
- SetLevel(level);
-
- UpdateSkillsForLevel();
-
- // save base values (bonuses already included in stored stats
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetCreateStat(Stats(i), info.stats[i]);
-
- SetCreateHealth(classInfo.basehealth);
- SetCreateMana(classInfo.basemana);
-
- InitTalentForLevel();
- InitTaxiNodesForLevel();
- InitGlyphsForLevel();
-
- UpdateAllStats();
-
- if(sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
- UpdateSkillsToMaxSkillsForLevel();
-
- // set current level health and mana/energy to maximum after applying all mods.
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
-
- _ApplyAllLevelScaleItemMods(true);
-
- // update level to hunter/summon pet
- if (Pet* pet = GetPet())
- pet->SynchronizeLevelWithOwner();
-
- if (MailLevelReward const* mailReward = objmgr.GetMailLevelReward(level,getRaceMask()))
- MailDraft(mailReward->mailTemplateId).SendMailTo(this,MailSender(MAIL_CREATURE,mailReward->senderEntry));
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
-}
-
-void Player::InitTalentForLevel()
-{
- uint8 level = getLevel();
- // talents base at level diff ( talents = level - 9 but some can be used already)
- if (level < 10)
- {
- // Remove all talent points
- if(m_usedTalentCount > 0) // Free any used talents
- {
- resetTalents(true);
- SetFreeTalentPoints(0);
- }
- }
- else
- {
- if (level < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0)
- {
- m_specsCount = 1;
- m_activeSpec = 0;
- }
-
- uint32 talentPointsForLevel = CalculateTalentsPoints();
-
- // if used more that have then reset
- if(m_usedTalentCount > talentPointsForLevel)
- {
- if (GetSession()->GetSecurity() < SEC_ADMINISTRATOR)
- resetTalents(true);
- else
- SetFreeTalentPoints(0);
- }
- // else update amount of free points
- else
- SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
- }
-
- if(!GetSession()->PlayerLoading())
- SendTalentsInfoData(false); // update at client
-}
-
-void Player::InitStatsForLevel(bool reapplyMods)
-{
- if (reapplyMods) //reapply stats values only on .reset stats (level) command
- _RemoveAllStatBonuses();
-
- PlayerClassLevelInfo classInfo;
- objmgr.GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo);
-
- PlayerLevelInfo info;
- objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
-
- SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) );
- SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel()));
-
- // reset before any aura state sources (health set/aura apply)
- SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
-
- UpdateSkillsForLevel ();
-
- // set default cast time multiplier
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
-
- // reset size before reapply auras
- SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f);
-
- // save base values (bonuses already included in stored stats
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetCreateStat(Stats(i), info.stats[i]);
-
- for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
- SetStat(Stats(i), info.stats[i]);
-
- SetCreateHealth(classInfo.basehealth);
-
- //set create powers
- SetCreateMana(classInfo.basemana);
-
- SetArmor(int32(m_createStats[STAT_AGILITY]*2));
-
- InitStatBuffMods();
-
- //reset rating fields values
- for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
- SetUInt32Value(index, 0);
-
- SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0);
- for (uint8 i = 0; i < 7; ++i)
- {
- SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0);
- SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0);
- SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f);
- }
-
- //reset attack power, damage and attack speed fields
- SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
- SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
- SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f);
-
- SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
- SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
-
- SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
- SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0);
- SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
-
- // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
- SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f);
- SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f);
-
- // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
- for (uint8 i = 0; i < 7; ++i)
- SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f);
-
- SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
- SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
- SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
-
- // Dodge percentage
- SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
-
- // set armor (resistance 0) to original value (create_agility*2)
- SetArmor(int32(m_createStats[STAT_AGILITY]*2));
- SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
- SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
- // set other resistance to original value (0)
- for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
- {
- SetResistance(SpellSchools(i), 0);
- SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
- SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
- }
-
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0);
- SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0);
- for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
- {
- SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0);
- SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f);
- }
- // Reset no reagent cost field
- for (uint8 i = 0; i < 3; ++i)
- SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
- // Init data for form but skip reapply item mods for form
- InitDataForForm(reapplyMods);
-
- // save new stats
- for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
- SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
-
- SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
-
- // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
-
- // cleanup unit flags (will be re-applied if need at aura load).
- RemoveFlag( UNIT_FIELD_FLAGS,
- UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
- UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
- UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
- UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
- UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set
-
- SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set
-
- // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
-
- RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
-
- // restore if need some important flags
- SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
-
- if (reapplyMods) // reapply stats values only on .reset stats (level) command
- _ApplyAllStatBonuses();
-
- // set current level health and mana/energy to maximum after applying all mods.
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
- SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
- SetPower(POWER_RUNIC_POWER, 0);
-
- // update level to hunter/summon pet
- if (Pet* pet = GetPet())
- pet->SynchronizeLevelWithOwner();
-}
-
-void Player::SendInitialSpells()
-{
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
- uint16 spellCount = 0;
-
- WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4)));
- data << uint8(0);
-
- size_t countPos = data.wpos();
- data << uint16(spellCount); // spell count placeholder
-
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED)
- continue;
-
- if(!itr->second->active || itr->second->disabled)
- continue;
-
- data << uint32(itr->first);
- data << uint16(0); // it's not slot id
-
- spellCount +=1;
- }
-
- data.put<uint16>(countPos,spellCount); // write real count value
-
- uint16 spellCooldowns = m_spellCooldowns.size();
- data << uint16(spellCooldowns);
- for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr)
- {
- SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first);
- if(!sEntry)
- continue;
-
- data << uint32(itr->first);
-
- data << uint16(itr->second.itemid); // cast item id
- data << uint16(sEntry->Category); // spell category
-
- // send infinity cooldown in special format
- if(itr->second.end >= infTime)
- {
- data << uint32(1); // cooldown
- data << uint32(0x80000000); // category cooldown
- continue;
- }
-
- time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
-
- if(sEntry->Category) // may be wrong, but anyway better than nothing...
- {
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
- }
- else
- {
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
- }
-
- GetSession()->SendPacket(&data);
-
- sLog.outDetail( "CHARACTER: Sent Initial Spells" );
-}
-
-void Player::RemoveMail(uint32 id)
-{
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- if ((*itr)->messageID == id)
- {
- //do not delete item, because Player::removeMail() is called when returning mail to sender.
- m_mail.erase(itr);
- return;
- }
- }
-}
-
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
-{
- WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
- data << (uint32) mailId;
- data << (uint32) mailAction;
- data << (uint32) mailError;
- if ( mailError == MAIL_ERR_EQUIP_ERROR )
- data << (uint32) equipError;
- else if( mailAction == MAIL_ITEM_TAKEN )
- {
- data << (uint32) item_guid; // item guid low?
- data << (uint32) item_count; // item count?
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendNewMail()
-{
- // deliver undelivered mail
- WorldPacket data(SMSG_RECEIVED_MAIL, 4);
- data << (uint32) 0;
- GetSession()->SendPacket(&data);
-}
-
-void Player::UpdateNextMailTimeAndUnreads()
-{
- // calculate next delivery time (min. from non-delivered mails
- // and recalculate unReadMail
- time_t cTime = time(NULL);
- m_nextMailDelivereTime = 0;
- unReadMails = 0;
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- if((*itr)->deliver_time > cTime)
- {
- if(!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
- m_nextMailDelivereTime = (*itr)->deliver_time;
- }
- else if(((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
- ++unReadMails;
- }
-}
-
-void Player::AddNewMailDeliverTime(time_t deliver_time)
-{
- if(deliver_time <= time(NULL)) // ready now
- {
- ++unReadMails;
- SendNewMail();
- }
- else // not ready and no have ready mails
- {
- if(!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
- m_nextMailDelivereTime = deliver_time;
- }
-}
-
-bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- // do character spell book cleanup (all characters)
- if(!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
-
- return false;
- }
-
- if(!SpellMgr::IsSpellValid(spellInfo,this,false))
- {
- // do character spell book cleanup (all characters)
- if(!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id);
-
- return false;
- }
-
- PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id);
- if (itr != m_talents[spec]->end())
- itr->second->state = PLAYERSPELL_UNCHANGED;
- else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
- {
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
- {
- // skip learning spell and no rank spell case
- uint32 rankSpellId = talentInfo->RankID[rank];
- if (!rankSpellId || rankSpellId == spell_id)
- continue;
-
- PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId);
- if (itr != m_talents[spec]->end())
- itr->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
- PlayerTalent *newtalent = new PlayerTalent();
-
- newtalent->state = state;
- newtalent->spec = spec;
-
- (*m_talents[spec])[spell_id] = newtalent;
- return true;
- }
- return false;
-}
-
-bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- // do character spell book cleanup (all characters)
- if(!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
-
- return false;
- }
-
- if(!SpellMgr::IsSpellValid(spellInfo,this,false))
- {
- // do character spell book cleanup (all characters)
- if(!IsInWorld() && !learning) // spell load case
- {
- sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id);
-
- return false;
- }
-
- PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
-
- bool dependent_set = false;
- bool disabled_case = false;
- bool superceded_old = false;
-
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
-
- // Remove temporary spell if found to prevent conflicts
- if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY)
- RemoveTemporarySpell(spell_id);
- else if (itr != m_spells.end())
- {
- uint32 next_active_spell_id = 0;
- // fix activate state for non-stackable low rank (and find next spell for !active case)
- if(!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- if(uint32 next = spellmgr.GetNextSpellInChain(spell_id))
- {
- if(HasSpell(next))
- {
- // high rank already known so this must !active
- active = false;
- next_active_spell_id = next;
- }
- }
- }
-
- // not do anything if already known in expected state
- if(itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active &&
- itr->second->dependent == dependent && itr->second->disabled == disabled)
- {
- if(!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
- itr->second->state = PLAYERSPELL_UNCHANGED;
-
- return false;
- }
-
- // dependent spell known as not dependent, overwrite state
- if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent)
- {
- itr->second->dependent = dependent;
- if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- dependent_set = true;
- }
-
- // update active state for known spell
- if(itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled)
- {
- itr->second->active = active;
-
- if(!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
- itr->second->state = PLAYERSPELL_UNCHANGED;
- else if(itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
-
- if(active)
- {
- if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell (this,spell_id,true);
- }
- else if(IsInWorld())
- {
- if(next_active_spell_id)
- {
- // update spell ranks in spellbook and action bar
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(next_active_spell_id);
- GetSession()->SendPacket( &data );
- }
- else
- {
- WorldPacket data(SMSG_REMOVED_SPELL, 4);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
- }
- }
-
- return active; // learn (show in spell book if active now)
- }
-
- if(itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED)
- {
- if(itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- itr->second->disabled = disabled;
-
- if(disabled)
- return false;
-
- disabled_case = true;
- }
- else switch(itr->second->state)
- {
- case PLAYERSPELL_UNCHANGED: // known saved spell
- return false;
- case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
- {
- delete itr->second;
- m_spells.erase(itr);
- state = PLAYERSPELL_CHANGED;
- break; // need re-add
- }
- default: // known not saved yet spell (new or modified)
- {
- // can be in case spell loading but learned at some previous spell loading
- if(!IsInWorld() && !learning && !dependent_set)
- itr->second->state = PLAYERSPELL_UNCHANGED;
-
- return false;
- }
- }
- }
-
- if(!disabled_case) // skip new spell adding if spell already known (disabled spells case)
- {
- // talent: unlearn all other talent ranks (high and low)
- if(TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id))
- {
- if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
- {
- // skip learning spell and no rank spell case
- uint32 rankSpellId = talentInfo->RankID[rank];
- if(!rankSpellId || rankSpellId == spell_id)
- continue;
-
- removeSpell(rankSpellId,false,false);
- }
- }
- }
- // non talent spell: learn low ranks (recursive call)
- else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id))
- {
- if(!IsInWorld() || disabled) // at spells loading, no output, but allow save
- addSpell(prev_spell,active,true,true,disabled);
- else // at normal learning
- learnSpell(prev_spell,true);
- }
-
- PlayerSpell *newspell = new PlayerSpell;
- newspell->state = state;
- newspell->active = active;
- newspell->dependent = dependent;
- newspell->disabled = disabled;
-
- // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
- if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 )
- {
- if(itr2->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first);
- if(!i_spellInfo) continue;
-
- if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
- {
- if(itr2->second->active)
- {
- if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
- {
- if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
- {
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(itr2->first);
- data << uint32(spell_id);
- GetSession()->SendPacket( &data );
- }
-
- // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
- itr2->second->active = false;
- if(itr2->second->state != PLAYERSPELL_NEW)
- itr2->second->state = PLAYERSPELL_CHANGED;
- superceded_old = true; // new spell replace old in action bars and spell book.
- }
- else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
- {
- if(IsInWorld()) // not send spell (re-/over-)learn packets at loading
- {
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(itr2->first);
- GetSession()->SendPacket( &data );
- }
-
- // mark new spell as disable (not learned yet for client and will not learned)
- newspell->active = false;
- if(newspell->state != PLAYERSPELL_NEW)
- newspell->state = PLAYERSPELL_CHANGED;
- }
- }
- }
- }
- }
-
- m_spells[spell_id] = newspell;
-
- // return false if spell disabled
- if (newspell->disabled)
- return false;
- }
-
- uint32 talentCost = GetTalentSpellCost(spell_id);
-
- // cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
- // note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
- if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL))
- {
- // ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
- CastSpell(this, spell_id, true);
- }
- // also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
- else if (IsPassiveSpell(spell_id))
- {
- if (IsNeedCastPassiveSpellAtLearn(spellInfo))
- CastSpell(this, spell_id, true);
- }
- else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP))
- {
- CastSpell(this, spell_id, true);
- return false;
- }
-
- // update used talent points count
- m_usedTalentCount += talentCost;
-
- // update free primary prof.points (if any, can be none in case GM .learn prof. learning)
- if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
- {
- if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
- SetFreePrimaryProfessions(freeProfs-1);
- }
-
- // add dependent skills
- uint16 maxskill = GetMaxSkillValueForLevel();
-
- SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
-
- SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
-
- if (spellLearnSkill)
- {
- uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
- uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
-
- if (skill_value < spellLearnSkill->value)
- skill_value = spellLearnSkill->value;
-
- uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
-
- if (skill_max_value < new_skill_max_value)
- skill_max_value = new_skill_max_value;
-
- SetSkill(spellLearnSkill->skill,skill_value,skill_max_value);
- }
- else
- {
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
-
- if (HasSkill(pSkill->id))
- continue;
-
- if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
- // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
- {
- switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
- {
- case SKILL_RANGE_LANGUAGE:
- SetSkill(pSkill->id, 300, 300 );
- break;
- case SKILL_RANGE_LEVEL:
- SetSkill(pSkill->id, 1, GetMaxSkillValueForLevel() );
- break;
- case SKILL_RANGE_MONO:
- SetSkill(pSkill->id, 1, 1 );
- break;
- default:
- break;
- }
- }
- }
- }
-
- // learn dependent spells
- SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
-
- for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
- {
- if (!itr2->second.autoLearned)
- {
- if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save
- addSpell(itr2->second.spell,itr2->second.active,true,true,false);
- else // at normal learning
- learnSpell(itr2->second.spell,true);
- }
- }
-
- if (!GetSession()->PlayerLoading())
- {
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
- }
-
- // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
- return active && !disabled && !superceded_old;
-}
-
-void Player::AddTemporarySpell(uint32 spellId)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spellId);
- // spell already added - do not do anything
- if (itr != m_spells.end())
- return;
- PlayerSpell *newspell = new PlayerSpell;
- newspell->state = PLAYERSPELL_TEMPORARY;
- newspell->active = true;
- newspell->dependent = false;
- newspell->disabled = false;
- m_spells[spellId] = newspell;
-}
-
-void Player::RemoveTemporarySpell(uint32 spellId)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spellId);
- // spell already not in list - do not do anything
- if (itr == m_spells.end())
- return;
- // spell has other state than temporary - do not change it
- if (itr->second->state != PLAYERSPELL_TEMPORARY)
- return;
- delete itr->second;
- m_spells.erase(itr);
-}
-
-bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
-{
- // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
- // talent dependent passives activated at form apply have proper stance data
- bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)))));
-
- //Check CasterAuraStates
- return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
-}
-
-void Player::learnSpell(uint32 spell_id, bool dependent)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
-
- bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false;
- bool active = disabled ? itr->second->active : true;
-
- bool learning = addSpell(spell_id,active,true,dependent,false);
-
- // learn all disabled higher ranks (recursive)
- if (disabled)
- {
- SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
- if (node)
- {
- PlayerSpellMap::iterator iter = m_spells.find(node->next);
- if (iter != m_spells.end() && iter->second->disabled)
- learnSpell(node->next,false);
- }
- }
-
- // prevent duplicated entires in spell book, also not send if not in world (loading)
- if (!learning || !IsInWorld())
- return;
-
- WorldPacket data(SMSG_LEARNED_SPELL, 4);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
-}
-
-void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
-{
- PlayerSpellMap::iterator itr = m_spells.find(spell_id);
- if (itr == m_spells.end())
- return;
-
- if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY)
- return;
-
- // unlearn non talent higher ranks (recursive)
- if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id))
- {
- if (HasSpell(node->next) && !GetTalentSpellPos(node->next))
- removeSpell(node->next,disabled, false);
- }
- //unlearn spells dependent from recently removed spells
- SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id);
- for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
- removeSpell(itr2->second,disabled);
-
- // re-search, it can be corrupted in prev loop
- itr = m_spells.find(spell_id);
- if (itr == m_spells.end())
- return; // already unleared
-
- bool cur_active = itr->second->active;
- bool cur_dependent = itr->second->dependent;
-
- if (disabled)
- {
- itr->second->disabled = disabled;
- if (itr->second->state != PLAYERSPELL_NEW)
- itr->second->state = PLAYERSPELL_CHANGED;
- }
- else
- {
- if (itr->second->state == PLAYERSPELL_NEW)
- {
- delete itr->second;
- m_spells.erase(itr);
- }
- else
- itr->second->state = PLAYERSPELL_REMOVED;
- }
-
- RemoveAurasDueToSpell(spell_id);
-
- // remove pet auras
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (PetAura const *petSpell = spellmgr.GetPetAura(spell_id, i))
- RemovePetAura(petSpell);
-
- // free talent points
- uint32 talentCosts = GetTalentSpellCost(spell_id);
- if (talentCosts > 0)
- {
- if (talentCosts < m_usedTalentCount)
- m_usedTalentCount -= talentCosts;
- else
- m_usedTalentCount = 0;
- }
-
- // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
- if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
- {
- uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
- if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
- SetFreePrimaryProfessions(freeProfs);
- }
-
- // remove dependent skill
- SpellLearnSkillNode const *spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
- if (spellLearnSkill)
- {
- uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id);
- if (!prev_spell) // first rank, remove skill
- SetSkill(spellLearnSkill->skill,0,0);
- else
- {
- // search prev. skill setting by spell ranks chain
- SpellLearnSkillNode const *prevSkill = spellmgr.GetSpellLearnSkill(prev_spell);
- while (!prevSkill && prev_spell)
- {
- prev_spell = spellmgr.GetPrevSpellInChain(prev_spell);
- prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell));
- }
-
- if (!prevSkill) // not found prev skill setting, remove skill
- SetSkill(spellLearnSkill->skill,0,0);
- else // set to prev. skill setting values
- {
- uint32 skill_value = GetPureSkillValue(prevSkill->skill);
- uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
-
- if (skill_value > prevSkill->value)
- skill_value = prevSkill->value;
-
- uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
-
- if (skill_max_value > new_skill_max_value)
- skill_max_value = new_skill_max_value;
-
- SetSkill(prevSkill->skill,skill_value,skill_max_value);
- }
- }
-
- }
- else
- {
- // not ranked skills
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
-
- if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
- pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages)
- // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
- {
- // not reset skills for professions and racial abilities
- if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
- (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0))
- continue;
-
- SetSkill(pSkill->id, 0, 0);
- }
- }
- }
-
- // remove dependent spells
- SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id);
-
- for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
- removeSpell(itr2->second.spell, disabled);
-
- // activate lesser rank in spellbook/action bar, and cast it if need
- bool prev_activate = false;
-
- if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
-
- // if talent then lesser rank also talent and need learn
- if (talentCosts)
- {
- // I cannot see why mangos has these lines.
- //if (learn_low_rank)
- // learnSpell(prev_id,false);
- }
- // if ranked non-stackable spell: need activate lesser rank and update dendence state
- else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0)
- {
- // need manually update dependence state (learn spell ignore like attempts)
- PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
- if (prev_itr != m_spells.end())
- {
- if (prev_itr->second->dependent != cur_dependent)
- {
- prev_itr->second->dependent = cur_dependent;
- if (prev_itr->second->state != PLAYERSPELL_NEW)
- prev_itr->second->state = PLAYERSPELL_CHANGED;
- }
-
- // now re-learn if need re-activate
- if (cur_active && !prev_itr->second->active && learn_low_rank)
- {
- if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled))
- {
- // downgrade spell ranks in spellbook and action bar
- WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
- data << uint32(spell_id);
- data << uint32(prev_id);
- GetSession()->SendPacket(&data);
- prev_activate = true;
- }
- }
- }
- }
- }
-
- if (spell_id == 46917 && m_canTitanGrip)
- SetCanTitanGrip(false);
-
- if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
- AutoUnequipOffhandIfNeed();
-
- // remove from spell book if not replaced by lesser rank
- if (!prev_activate)
- {
- WorldPacket data(SMSG_REMOVED_SPELL, 4);
- data << uint32(spell_id);
- GetSession()->SendPacket(&data);
- }
-}
-
-void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */)
-{
- m_spellCooldowns.erase(spell_id);
-
- if (update)
- SendClearCooldown(spell_id, this);
-}
-
-// I am not sure which one is more efficient
-void Player::RemoveCategoryCooldown(uint32 cat)
-{
- SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
- if (i_scstore != sSpellCategoryStore.end())
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- RemoveSpellCooldown(*i_scset, true);
-}
-
-void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
-{
- SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat);
- if (ct == sSpellCategoryStore.end())
- return;
-
- const SpellCategorySet& ct_set = ct->second;
- for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
- {
- if (ct_set.find(i->first) != ct_set.end())
- RemoveSpellCooldown((i++)->first, update);
- else
- ++i;
- }
-}
-
-void Player::RemoveArenaSpellCooldowns()
-{
- // remove cooldowns on spells that has < 15 min CD
- SpellCooldowns::iterator itr, next;
- // iterate spell cooldowns
- for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
- {
- next = itr;
- ++next;
- SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
- // check if spellentry is present and if the cooldown is less than 10 mins
- if( entry &&
- entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS &&
- entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS )
- {
- // remove & notify
- RemoveSpellCooldown(itr->first, true);
- }
- }
-}
-
-void Player::RemoveAllSpellCooldown()
-{
- if (!m_spellCooldowns.empty())
- {
- for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
- SendClearCooldown(itr->first, this);
-
- m_spellCooldowns.clear();
- }
-}
-
-void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result)
-{
- // some cooldowns can be already set at aura loading...
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- time_t curTime = time(NULL);
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 spell_id = fields[0].GetUInt32();
- uint32 item_id = fields[1].GetUInt32();
- time_t db_time = (time_t)fields[2].GetUInt64();
-
- if(!sSpellStore.LookupEntry(spell_id))
- {
- sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
- continue;
- }
-
- // skip outdated cooldown
- if(db_time <= curTime)
- continue;
-
- AddSpellCooldown(spell_id, item_id, db_time);
-
- sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
- }
- while( result->NextRow() );
- }
-}
-
-void Player::_SaveSpellCooldowns()
-{
- CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
-
- time_t curTime = time(NULL);
- time_t infTime = curTime + infinityCooldownDelayCheck;
-
- bool first_round = true;
- std::ostringstream ss;
-
- // remove outdated and save active
- for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
- {
- if(itr->second.end <= curTime)
- m_spellCooldowns.erase(itr++);
- else if(itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload
- {
- if (first_round)
- {
- ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ";
- first_round = false;
- }
- // next new/changed record prefix
- else
- ss << ", ";
- ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")";
- ++itr;
- }
- else
- ++itr;
-
- }
- // if something changed execute
- if (!first_round)
- CharacterDatabase.Execute( ss.str().c_str() );
-}
-
-uint32 Player::resetTalentsCost() const
-{
- // The first time reset costs 1 gold
- if(m_resetTalentsCost < 1*GOLD)
- return 1*GOLD;
- // then 5 gold
- else if(m_resetTalentsCost < 5*GOLD)
- return 5*GOLD;
- // After that it increases in increments of 5 gold
- else if(m_resetTalentsCost < 10*GOLD)
- return 10*GOLD;
- else
- {
- uint32 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH;
- if(months > 0)
- {
- // This cost will be reduced by a rate of 5 gold per month
- int32 new_cost = int32(m_resetTalentsCost) - 5*GOLD*months;
- // to a minimum of 10 gold.
- return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
- }
- else
- {
- // After that it increases in increments of 5 gold
- int32 new_cost = m_resetTalentsCost + 5*GOLD;
- // until it hits a cap of 50 gold.
- if(new_cost > 50*GOLD)
- new_cost = 50*GOLD;
- return new_cost;
- }
- }
-}
-
-bool Player::resetTalents(bool no_cost)
-{
- // not need after this call
- if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
- RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
-
- uint32 talentPointsForLevel = CalculateTalentsPoints();
-
- if (m_usedTalentCount == 0)
- {
- SetFreeTalentPoints(talentPointsForLevel);
- return false;
- }
-
- uint32 cost = 0;
-
- if (!no_cost && !sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST))
- {
- cost = resetTalentsCost();
-
- if (GetMoney() < cost)
- {
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
- return false;
- }
- }
-
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // unlearn only talents for character class
- // some spell learned by one class as normal spells or know at creation but another class learn it as talent,
- // to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- removeSpell(talentInfo->RankID[rank], true);
- if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
- // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
- PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
- if (plrTalent != m_talents[m_activeSpec]->end())
- plrTalent->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- _SaveSpells();
-
- SetFreeTalentPoints(talentPointsForLevel);
-
- if (!no_cost)
- {
- ModifyMoney(-(int32)cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
-
- m_resetTalentsCost = cost;
- m_resetTalentsTime = time(NULL);
- }
-
- //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- /* when prev line will dropped use next line
- if(Pet* pet = GetPet())
- {
- if(pet->getPetType()==HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
- RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- }
- */
-
- return true;
-}
-
-Mail* Player::GetMail(uint32 id)
-{
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- if ((*itr)->messageID == id)
- return (*itr);
-
- return NULL;
-}
-
-void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const
-{
- if(target == this)
- Object::_SetCreateBits(updateMask, target);
- else
- {
- for (uint16 index = 0; index < m_valuesCount; index++)
- if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index))
- updateMask->SetBit(index);
- }
-}
-
-void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const
-{
- if(target == this)
- Object::_SetUpdateBits(updateMask, target);
- else
- {
- Object::_SetUpdateBits(updateMask, target);
- *updateMask &= updateVisualBits;
- }
-}
-
-void Player::InitVisibleBits()
-{
- updateVisualBits.SetCount(PLAYER_END);
-
- updateVisualBits.SetBit(OBJECT_FIELD_GUID);
- updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
- updateVisualBits.SetBit(OBJECT_FIELD_ENTRY);
- updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0);
- updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0);
- updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0);
- updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_0);
- updateVisualBits.SetBit(UNIT_FIELD_HEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_POWER1);
- updateVisualBits.SetBit(UNIT_FIELD_POWER2);
- updateVisualBits.SetBit(UNIT_FIELD_POWER3);
- updateVisualBits.SetBit(UNIT_FIELD_POWER4);
- updateVisualBits.SetBit(UNIT_FIELD_POWER5);
- updateVisualBits.SetBit(UNIT_FIELD_POWER6);
- updateVisualBits.SetBit(UNIT_FIELD_POWER7);
- updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
- updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
- updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1);
- updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS);
- updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2);
- updateVisualBits.SetBit(UNIT_FIELD_AURASTATE);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0);
- updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1);
- updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS);
- updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH);
- updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_1);
- updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER);
- updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS);
- updateVisualBits.SetBit(UNIT_CHANNEL_SPELL);
- updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED);
- updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA);
- updateVisualBits.SetBit(UNIT_FIELD_BYTES_2);
- updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT);
-
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0);
- updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1);
- updateVisualBits.SetBit(PLAYER_FLAGS);
- updateVisualBits.SetBit(PLAYER_GUILDID);
- updateVisualBits.SetBit(PLAYER_GUILDRANK);
- updateVisualBits.SetBit(PLAYER_BYTES);
- updateVisualBits.SetBit(PLAYER_BYTES_2);
- updateVisualBits.SetBit(PLAYER_BYTES_3);
- updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
- updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
- updateVisualBits.SetBit(UNIT_NPC_FLAGS);
-
- // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
- for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET)
- updateVisualBits.SetBit(i);
-
- // Players visible items are not inventory stuff
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- uint16 offset = i * 2;
-
- // item entry
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset);
- // enchant
- updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset);
- }
-
- updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE);
-}
-
-void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const
-{
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
- }
-
- if(target == this)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->BuildCreateUpdateBlockForPlayer( data, target );
- }
- }
-
- Unit::BuildCreateUpdateBlockForPlayer( data, target );
-}
-
-void Player::DestroyForPlayer( Player *target, bool anim ) const
-{
- Unit::DestroyForPlayer( target, anim );
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer( target );
- }
-
- if(target == this)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer( target );
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if(m_items[i] == NULL)
- continue;
-
- m_items[i]->DestroyForPlayer( target );
- }
- }
-}
-
-bool Player::HasSpell(uint32 spell) const
-{
- PlayerSpellMap::const_iterator itr = m_spells.find(spell);
- return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
- !itr->second->disabled);
-}
-
-bool Player::HasTalent(uint32 spell, uint8 spec) const
-{
- PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell);
- return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED);
-}
-
-bool Player::HasActiveSpell(uint32 spell) const
-{
- PlayerSpellMap::const_iterator itr = m_spells.find(spell);
- return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED &&
- itr->second->active && !itr->second->disabled);
-}
-
-TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
-{
- if (!trainer_spell)
- return TRAINER_SPELL_RED;
-
- bool hasSpell = true;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
-
- if(!HasSpell(trainer_spell->learnedSpell[i]))
- {
- hasSpell = false;
- break;
- }
- }
- // known spell
- if (hasSpell)
- return TRAINER_SPELL_GRAY;
-
- // check skill requirement
- if(trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
- return TRAINER_SPELL_RED;
-
- // check level requirement
- if(getLevel() < trainer_spell->reqLevel)
- return TRAINER_SPELL_RED;
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
-
- // check race/class requirement
- if(!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
- return TRAINER_SPELL_RED;
-
- if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell[i]))
- {
- // check prev.rank requirement
- if(spell_chain->prev && !HasSpell(spell_chain->prev))
- return TRAINER_SPELL_RED;
- }
-
- SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
- for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
- {
- // check additional spell requirement
- if(!HasSpell(itr->second))
- return TRAINER_SPELL_RED;
- }
- }
-
- // check primary prof. limit
- // first rank of primary profession spell when there are no proffesions avalible is disabled
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i)
- {
- if (!trainer_spell->learnedSpell[i])
- continue;
- if((spellmgr.IsPrimaryProfessionFirstRankSpell(trainer_spell->learnedSpell[i])) && (GetFreePrimaryProfessionPoints() == 0))
- return TRAINER_SPELL_GREEN_DISABLED;
- }
-
- return TRAINER_SPELL_GREEN;
-}
-
-void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars)
-{
- uint32 guid = GUID_LOPART(playerguid);
-
- // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
- // bones will be deleted by corpse/bones deleting thread shortly
- ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid);
-
- // remove from guild
- uint32 guildId = GetGuildIdFromDB(playerguid);
- if(guildId != 0)
- {
- Guild* guild = objmgr.GetGuildById(guildId);
- if(guild)
- guild->DelMember(guid);
- }
-
- // remove from arena teams
- LeaveAllArenaTeams(playerguid);
-
- // the player was uninvited already on logout so just remove from group
- QueryResult_AutoPtr resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid);
- if(resultGroup)
- {
- uint64 leaderGuid = MAKE_NEW_GUID((*resultGroup)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- Group* group = objmgr.GetGroupByLeader(leaderGuid);
- if(group)
- {
- RemoveFromGroup(group, playerguid);
- }
- }
-
- // remove signs from petitions (also remove petitions if owner);
- RemovePetitionsAndSigns(playerguid, 10);
-
- // return back all mails with COD and Item 0 1 2 3 4 5 6 7
- QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,itemTextId,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid);
- if(resultMail)
- {
- do
- {
- Field *fields = resultMail->Fetch();
-
- uint32 mail_id = fields[0].GetUInt32();
- uint16 mailType = fields[1].GetUInt16();
- uint16 mailTemplateId= fields[2].GetUInt16();
- uint32 sender = fields[3].GetUInt32();
- std::string subject = fields[4].GetCppString();
- uint32 itemTextId = fields[5].GetUInt32();
- uint32 money = fields[6].GetUInt32();
- bool has_items = fields[7].GetBool();
-
- //we can return mail now
- //so firstly delete the old one
- CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id);
-
- // mail not from player
- if (mailType != MAIL_NORMAL)
- {
- if(has_items)
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
- continue;
- }
-
- MailDraft draft(subject, itemTextId);
- if (mailTemplateId)
- draft = MailDraft(mailTemplateId,false); // itesm already included
-
- if(has_items)
- {
- // data needs to be at first place for Item::LoadFromDB
- QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
- if(resultItems)
- {
- do
- {
- Field *fields2 = resultItems->Fetch();
-
- uint32 item_guidlow = fields2[1].GetUInt32();
- uint32 item_template = fields2[2].GetUInt32();
-
- ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template);
- if(!itemProto)
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow);
- continue;
- }
-
- Item *pItem = NewItemOrBag(itemProto);
- if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems))
- {
- pItem->FSetState(ITEM_REMOVED);
- pItem->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- draft.AddItem(pItem);
- }
- while (resultItems->NextRow());
- }
- }
-
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id);
-
- uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
-
- draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender);
- }
- while (resultMail->NextRow());
- }
-
- // unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
- // Get guids of character's pets, will deleted in transaction
- QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid);
-
- // NOW we can finally clear other DB data related to character
- CharacterDatabase.BeginTransaction();
- if (resultPets)
- {
- do
- {
- Field *fields3 = resultPets->Fetch();
- uint32 petguidlow = fields3[0].GetUInt32();
- Pet::DeleteFromDB(petguidlow);
- } while (resultPets->NextRow());
- }
-
- CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid = '%u' OR memberGuid = '%u'",guid,guid);
- CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid);
- CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC.
- "AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80
- "AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements
- "AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements
- CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid2 = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid);
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid);
-
- CharacterDatabase.CommitTransaction();
-
- //loginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID);
- if(updateRealmChars) sWorld.UpdateRealmCharCount(accountId);
-}
-
-void Player::SetMovement(PlayerMovementType pType)
-{
- WorldPacket data;
- switch(pType)
- {
- case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break;
- case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break;
- case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
- case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
- default:
- sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType);
- return;
- }
- data.append(GetPackGUID());
- data << uint32(0);
- GetSession()->SendPacket( &data );
-}
-
-/* Preconditions:
- - a resurrectable corpse must not be loaded for the player (only bones)
- - the player must be in world
-*/
-void Player::BuildPlayerRepop()
-{
- WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
- data.append(GetPackGUID());
- GetSession()->SendPacket(&data);
-
- if (getRace() == RACE_NIGHTELF)
- CastSpell(this, 20584, true);
- CastSpell(this, 8326, true);
-
- // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
- // there must be SMSG.STOP_MIRROR_TIMER
- // there we must send 888 opcode
-
- // the player cannot have a corpse already, only bones which are not returned by GetCorpse
- if(GetCorpse())
- {
- sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow());
- assert(false);
- }
-
- // create a corpse and place it at the player's location
- CreateCorpse();
- Corpse *corpse = GetCorpse();
- if(!corpse)
- {
- sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow());
- return;
- }
- GetMap()->Add(corpse);
-
- // convert player body to ghost
- SetHealth( 1 );
-
- SetMovement(MOVE_WATER_WALK);
- if(!GetSession()->isLogingOut())
- SetMovement(MOVE_UNROOT);
-
- // BG - remove insignia related
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
-// SendCorpseReclaimDelay();
-
- // to prevent cheating
- corpse->ResetGhostTime();
-
- StopMirrorTimers(); //disable timers(bars)
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player?
-
- // set and clear other
- SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND);
-}
-
-void Player::ResurrectPlayer(float restore_percent, bool applySickness)
-{
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position
- data << uint32(-1);
- data << float(0);
- data << float(0);
- data << float(0);
- GetSession()->SendPacket(&data);
-
- // speed change, land walk
-
- // remove death flag + set aura
- SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00);
- if (getRace() == RACE_NIGHTELF)
- RemoveAurasDueToSpell(20584); // speed bonuses
- RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
-
- setDeathState(ALIVE);
-
- SetMovement(MOVE_LAND_WALK);
- SetMovement(MOVE_UNROOT);
-
- m_deathTimer = 0;
-
- // set health/powers (0- will be set in caller)
- if(restore_percent>0.0f)
- {
- SetHealth(uint32(GetMaxHealth()*restore_percent));
- SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
- SetPower(POWER_RAGE, 0);
- SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
- }
-
- // trigger update zone for alive state zone updates
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea);
- sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
-
- // update visibility
- //ObjectAccessor::UpdateVisibilityForPlayer(this);
- SetToNotify();
-
- if(!applySickness)
- return;
-
- //Characters from level 1-10 are not affected by resurrection sickness.
- //Characters from level 11-19 will suffer from one minute of sickness
- //for each level they are above 10.
- //Characters level 20 and up suffer from ten minutes of sickness.
- int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL);
-
- if(int32(getLevel()) >= startLevel)
- {
- // set resurrection sickness
- CastSpell(this, 15007, true);
-
- // not full duration
- if(int32(getLevel()) < startLevel+9)
- {
- int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
-
- if(Aura * aur = GetAura(15007, GetGUID()))
- {
- aur->SetDuration(delta*IN_MILISECONDS);
- }
- }
- }
-}
-
-/**
- * FallMode = 0 implies that the player is dying, or already dead, and the proper death state will be set.
- * = 1 simply causes the player to plummet towards the ground, and not suffer any damage.
- * = 2 causes the player to plummet towards the ground, and causes falling damage, regardless
- * of any auras that might of prevented fall damage.
- */
-bool Player::FallGround(uint8 FallMode)
-{
- // Let's abort after we called this function one time
- if (getDeathState() == DEAD_FALLING && FallMode == 0)
- return false;
-
- float x, y, z;
- GetPosition(x, y, z);
- float ground_Z = GetMap()->GetVmapHeight(x, y, z);
- float z_diff = 0.0f;
- if ((z_diff = fabs(ground_Z - z)) < 0.1f)
- return false;
-
- GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND);
-
- // Below formula for falling damage is from Player::HandleFall
- if(FallMode == 2 && z_diff >= 14.57f)
- {
- uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)));
- if(damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage);
- }
- else if(FallMode == 0)
- Unit::setDeathState(DEAD_FALLING);
- return true;
-}
-
-void Player::KillPlayer()
-{
- if(IsFlying() && !GetTransport()) FallGround();
-
- SetMovement(MOVE_ROOT);
-
- StopMirrorTimers(); //disable timers(bars)
-
- setDeathState(CORPSE);
- //SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP );
-
- SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
- ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
-
- // 6 minutes until repop at graveyard
- m_deathTimer = 6*MINUTE*IN_MILISECONDS;
-
- UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
- SendCorpseReclaimDelay();
-
- // don't create corpse at this moment, player might be falling
-
- // update visibility
- UpdateObjectVisibility();
-}
-
-void Player::CreateCorpse()
-{
- // prevent existence 2 corpse for player
- SpawnCorpseBones();
-
- uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
-
- Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE );
- SetPvPDeath(false);
-
- if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
- {
- delete corpse;
- return;
- }
-
- _uf = GetUInt32Value(UNIT_FIELD_BYTES_0);
- _pb = GetUInt32Value(PLAYER_BYTES);
- _pb2 = GetUInt32Value(PLAYER_BYTES_2);
-
- uint8 race = (uint8)(_uf);
- uint8 skin = (uint8)(_pb);
- uint8 face = (uint8)(_pb >> 8);
- uint8 hairstyle = (uint8)(_pb >> 16);
- uint8 haircolor = (uint8)(_pb >> 24);
- uint8 facialhair = (uint8)(_pb2);
-
- _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24));
- _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
-
- corpse->SetUInt32Value( CORPSE_FIELD_BYTES_1, _cfb1 );
- corpse->SetUInt32Value( CORPSE_FIELD_BYTES_2, _cfb2 );
-
- uint32 flags = CORPSE_FLAG_UNK2;
- if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
- flags |= CORPSE_FLAG_HIDE_HELM;
- if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
- flags |= CORPSE_FLAG_HIDE_CLOAK;
- if(InBattleGround() && !InArena())
- flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
- corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
-
- corpse->SetUInt32Value( CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId() );
-
- corpse->SetUInt32Value( CORPSE_FIELD_GUILD, GetGuildId() );
-
- uint32 iDisplayID;
- uint32 iIventoryType;
- uint32 _cfi;
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
- {
- if(m_items[i])
- {
- iDisplayID = m_items[i]->GetProto()->DisplayInfoID;
- iIventoryType = m_items[i]->GetProto()->InventoryType;
-
- _cfi = iDisplayID | (iIventoryType << 24);
- corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
- }
- }
-
- // we don't SaveToDB for players in battlegrounds so don't do it for corpses either
- const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId());
- assert(entry);
- if(entry->map_type != MAP_BATTLEGROUND)
- corpse->SaveToDB();
-
- // register for player, but not show
- ObjectAccessor::Instance().AddCorpse(corpse);
-}
-
-void Player::SpawnCorpseBones()
-{
- if(ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()))
- if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
- SaveToDB(); // prevent loading as ghost without corpse
-}
-
-Corpse* Player::GetCorpse() const
-{
- return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID());
-}
-
-void Player::DurabilityLossAll(double percent, bool inventory)
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- DurabilityLoss(pItem,percent);
-
- if(inventory)
- {
- // bags not have durability
- // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- DurabilityLoss(pItem,percent);
-
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if(Item* pItem = GetItemByPos( i, j ))
- DurabilityLoss(pItem,percent);
- }
-}
-
-void Player::DurabilityLoss(Item* item, double percent)
-{
- if(!item )
- return;
-
- uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
-
- if(!pMaxDurability)
- return;
-
- uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
-
- if(pDurabilityLoss < 1 )
- pDurabilityLoss = 1;
-
- DurabilityPointsLoss(item,pDurabilityLoss);
-}
-
-void Player::DurabilityPointsLossAll(int32 points, bool inventory)
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- DurabilityPointsLoss(pItem,points);
-
- if(inventory)
- {
- // bags not have durability
- // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- DurabilityPointsLoss(pItem,points);
-
- // keys not have durability
- //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if(Item* pItem = GetItemByPos( i, j ))
- DurabilityPointsLoss(pItem,points);
- }
-}
-
-void Player::DurabilityPointsLoss(Item* item, int32 points)
-{
- int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
- int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
- int32 pNewDurability = pOldDurability - points;
-
- if (pNewDurability < 0)
- pNewDurability = 0;
- else if (pNewDurability > pMaxDurability)
- pNewDurability = pMaxDurability;
-
- if (pOldDurability != pNewDurability)
- {
- // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
- if ( pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), false);
-
- item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
-
- // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
- if ( pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
- _ApplyItemMods(item,item->GetSlot(), true);
-
- item->SetState(ITEM_CHANGED, this);
- }
-}
-
-void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
-{
- if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
- DurabilityPointsLoss(pItem,1);
-}
-
-uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
-{
- uint32 TotalCost = 0;
- // equipped, backpack, bags itself
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank);
-
- // bank, buyback and keys not repaired
-
- // items in inventory bags
- for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
- for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
- TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank);
- return TotalCost;
-}
-
-uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
-{
- Item* item = GetItemByPos(pos);
-
- uint32 TotalCost = 0;
- if(!item)
- return TotalCost;
-
- uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
- if(!maxDurability)
- return TotalCost;
-
- uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
-
- if(cost)
- {
- uint32 LostDurability = maxDurability - curDurability;
- if(LostDurability>0)
- {
- ItemPrototype const *ditemProto = item->GetProto();
-
- DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
- if(!dcost)
- {
- sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
- return TotalCost;
- }
-
- uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
- DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
- if(!dQualitymodEntry)
- {
- sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
- return TotalCost;
- }
-
- uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)];
- uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod));
-
- costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST);
-
- if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
- costs = 1;
-
- if (guildBank)
- {
- if (GetGuildId()==0)
- {
- DEBUG_LOG("You are not member of a guild");
- return TotalCost;
- }
-
- Guild *pGuild = objmgr.GetGuildById(GetGuildId());
- if (!pGuild)
- return TotalCost;
-
- if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR))
- {
- DEBUG_LOG("You do not have rights to withdraw for repairs");
- return TotalCost;
- }
-
- if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs)
- {
- DEBUG_LOG("You do not have enough money withdraw amount remaining");
- return TotalCost;
- }
-
- if (pGuild->GetGuildBankMoney() < costs)
- {
- DEBUG_LOG("There is not enough money in bank");
- return TotalCost;
- }
-
- pGuild->MemberMoneyWithdraw(costs, GetGUIDLow());
- TotalCost = costs;
- }
- else if (GetMoney() < costs)
- {
- DEBUG_LOG("You do not have enough money");
- return TotalCost;
- }
- else
- ModifyMoney( -int32(costs) );
- }
- }
-
- item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
- item->SetState(ITEM_CHANGED, this);
-
- // reapply mods for total broken and repaired item if equipped
- if(IsEquipmentPos(pos) && !curDurability)
- _ApplyItemMods(item,pos & 255, true);
- return TotalCost;
-}
-
-void Player::RepopAtGraveyard()
-{
- // note: this can be called also when the player is alive
- // for example from WorldSession::HandleMovementOpcodes
-
- AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId());
-
- // Such zones are considered unreachable as a ghost and the player must be automatically revived
- if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f)
- {
- ResurrectPlayer(0.5f);
- SpawnCorpseBones();
- }
-
- WorldSafeLocsEntry const *ClosestGrave = NULL;
-
- // Special handle for battleground maps
- if( BattleGround *bg = GetBattleGround() )
- ClosestGrave = bg->GetClosestGraveYard(this);
- else
- ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() );
-
- // stop countdown until repop
- m_deathTimer = 0;
-
- // if no grave found, stay at the current location
- // and don't show spirit healer location
- if(ClosestGrave)
- {
- TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
- if(isDead()) // not send if alive, because it used in TeleportTo()
- {
- WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
- data << ClosestGrave->map_id;
- data << ClosestGrave->x;
- data << ClosestGrave->y;
- data << ClosestGrave->z;
- GetSession()->SendPacket(&data);
- }
- }
- else if(GetPositionZ() < -500.0f)
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
-}
-
-void Player::JoinedChannel(Channel *c)
-{
- m_channels.push_back(c);
-}
-
-void Player::LeftChannel(Channel *c)
-{
- m_channels.remove(c);
-}
-
-void Player::CleanupChannels()
-{
- while(!m_channels.empty())
- {
- Channel* ch = *m_channels.begin();
- m_channels.erase(m_channels.begin()); // remove from player's channel list
- ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
- if (ChannelMgr* cMgr = channelMgr(GetTeam()))
- cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
-
- }
- sLog.outDebug("Player: channels cleaned up!");
-}
-
-void Player::UpdateLocalChannels(uint32 newZone )
-{
- if(m_channels.empty())
- return;
-
- AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone);
- if(!current_zone)
- return;
-
- ChannelMgr* cMgr = channelMgr(GetTeam());
- if(!cMgr)
- return;
-
- std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
-
- for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next)
- {
- next = i; ++next;
-
- // skip non built-in channels
- if(!(*i)->IsConstant())
- continue;
-
- ChatChannelsEntry const* ch = GetChannelEntryFor((*i)->GetChannelId());
- if(!ch)
- continue;
-
- if((ch->flags & 4) == 4) // global channel without zone name in pattern
- continue;
-
- // new channel
- char new_channel_name_buf[100];
- snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str());
- Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID);
-
- if((*i)!=new_channel)
- {
- new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name
-
- // leave old channel
- (*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
- std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
- LeftChannel(*i); // remove from player's channel list
- cMgr->LeftChannel(name); // delete if empty
- }
- }
- sLog.outDebug("Player: channels cleaned up!");
-}
-
-void Player::LeaveLFGChannel()
-{
- for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
- {
- if((*i)->IsLFG())
- {
- (*i)->Leave(GetGUID());
- break;
- }
- }
-}
-
-void Player::UpdateDefense()
-{
- uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE);
-
- if(UpdateSkill(SKILL_DEFENSE,defense_skill_gain))
- {
- // update dependent from defense skill part
- UpdateDefenseBonusesMod();
- }
-}
-
-void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
-{
- if(modGroup >= BASEMOD_END || modType >= MOD_END)
- {
- sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
- return;
- }
-
- float val = 1.0f;
-
- switch(modType)
- {
- case FLAT_MOD:
- m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
- break;
- case PCT_MOD:
- if(amount <= -100.0f)
- amount = -200.0f;
-
- val = (100.0f + amount) / 100.0f;
- m_auraBaseMod[modGroup][modType] *= apply ? val : (1.0f/val);
- break;
- }
-
- if(!CanModifyStats())
- return;
-
- switch(modGroup)
- {
- case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
- case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
- case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
- case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break;
- default: break;
- }
-}
-
-float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
-{
- if(modGroup >= BASEMOD_END || modType > MOD_END)
- {
- sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!");
- return 0.0f;
- }
-
- if(modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
- return 0.0f;
-
- return m_auraBaseMod[modGroup][modType];
-}
-
-float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
-{
- if(modGroup >= BASEMOD_END)
- {
- sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!");
- return 0.0f;
- }
-
- if(m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
- return 0.0f;
-
- return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
-}
-
-uint32 Player::GetShieldBlockValue() const
-{
- float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
-
- value = (value < 0) ? 0 : value;
-
- return uint32(value);
-}
-
-float Player::GetMeleeCritFromAgility()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1);
- GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
- return 0.0f;
-
- float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio;
- return crit*100.0f;
-}
-
-float Player::GetDodgeFromAgility()
-{
- // Table for base dodge values
- float dodge_base[MAX_CLASSES] = {
- 0.0075f, // Warrior
- 0.00652f, // Paladin
- -0.0545f, // Hunter
- -0.0059f, // Rogue
- 0.03183f, // Priest
- 0.0114f, // DK
- 0.0167f, // Shaman
- 0.034575f, // Mage
- 0.02011f, // Warlock
- 0.0f, // ??
- -0.0187f // Druid
- };
- // Crit/agility to dodge/agility coefficient multipliers
- float crit_to_dodge[MAX_CLASSES] = {
- 1.1f, // Warrior
- 1.0f, // Paladin
- 1.6f, // Hunter
- 2.0f, // Rogue
- 1.0f, // Priest
- 1.0f, // DK?
- 1.0f, // Shaman
- 1.0f, // Mage
- 1.0f, // Warlock
- 0.0f, // ??
- 1.7f // Druid
- };
-
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- // Dodge per agility for most classes equal crit per agility (but for some classes need apply some multiplier)
- GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (dodgeRatio == NULL || pclass > MAX_CLASSES)
- return 0.0f;
-
- float dodge=dodge_base[pclass-1] + GetStat(STAT_AGILITY) * dodgeRatio->ratio * crit_to_dodge[pclass-1];
- return dodge*100.0f;
-}
-
-float Player::GetSpellCritFromIntellect()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1);
- GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (critBase == NULL || critRatio == NULL)
- return 0.0f;
-
- float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio;
- return crit*100.0f;
-}
-
-float Player::GetRatingCoefficient(CombatRating cr) const
-{
- uint8 level = getLevel();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1);
- if (Rating == NULL)
- return 1.0f; // By default use minimum coefficient (not must be called)
-
- return Rating->ratio;
-}
-
-float Player::GetRatingBonusValue(CombatRating cr) const
-{
- return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr);
-}
-
-float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
-{
- switch (attType)
- {
- case BASE_ATTACK:
- return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
- case OFF_ATTACK:
- return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
- default:
- break;
- }
- return 0.0f;
-}
-
-float Player::OCTRegenHPPerSpirit()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
- GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (baseRatio == NULL || moreRatio == NULL)
- return 0.0f;
-
- // Formula from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float baseSpirit = spirit;
- if (baseSpirit > 50)
- baseSpirit = 50;
- float moreSpirit = spirit - baseSpirit;
- float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
- return regen;
-}
-
-float Player::OCTRegenMPPerSpirit()
-{
- uint8 level = getLevel();
- uint32 pclass = getClass();
-
- if (level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL;
-
-// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (moreRatio == NULL)
- return 0.0f;
-
- // Formula get from PaperDollFrame script
- float spirit = GetStat(STAT_SPIRIT);
- float regen = spirit * moreRatio->ratio;
- return regen;
-}
-
-void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
-{
- m_baseRatingValue[cr]+=(apply ? value : -value);
-
- // explicit affected values
- switch (cr)
- {
- case CR_HASTE_MELEE:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply);
- ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply);
- break;
- }
- case CR_HASTE_RANGED:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply);
- break;
- }
- case CR_HASTE_SPELL:
- {
- float RatingChange = value / GetRatingCoefficient(cr);
- ApplyCastTimePercentMod(RatingChange,apply);
- break;
- }
- }
-
- UpdateRating(cr);
-}
-
-void Player::UpdateRating(CombatRating cr)
-{
- int32 amount = m_baseRatingValue[cr];
- // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
- // stat used stored in miscValueB for this aura
- AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
- for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
- if ((*i)->GetMiscValue() & (1<<cr))
- amount += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
- if (amount < 0)
- amount = 0;
- SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
-
- bool affectStats = CanModifyStats();
-
- switch (cr)
- {
- case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
- case CR_DEFENSE_SKILL:
- UpdateDefenseBonusesMod();
- break;
- case CR_DODGE:
- UpdateDodgePercentage();
- break;
- case CR_PARRY:
- UpdateParryPercentage();
- break;
- case CR_BLOCK:
- UpdateBlockPercentage();
- break;
- case CR_HIT_MELEE:
- UpdateMeleeHitChances();
- break;
- case CR_HIT_RANGED:
- UpdateRangedHitChances();
- break;
- case CR_HIT_SPELL:
- UpdateSpellHitChances();
- break;
- case CR_CRIT_MELEE:
- if(affectStats)
- {
- UpdateCritPercentage(BASE_ATTACK);
- UpdateCritPercentage(OFF_ATTACK);
- }
- break;
- case CR_CRIT_RANGED:
- if(affectStats)
- UpdateCritPercentage(RANGED_ATTACK);
- break;
- case CR_CRIT_SPELL:
- if(affectStats)
- UpdateAllSpellCritChances();
- break;
- case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
- case CR_HIT_TAKEN_RANGED:
- break;
- case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
- break;
- case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit)
- case CR_CRIT_TAKEN_RANGED:
- break;
- case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit)
- break;
- case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
- case CR_HASTE_RANGED:
- case CR_HASTE_SPELL:
- break;
- case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
- case CR_WEAPON_SKILL_OFFHAND:
- case CR_WEAPON_SKILL_RANGED:
- break;
- case CR_EXPERTISE:
- if(affectStats)
- {
- UpdateExpertise(BASE_ATTACK);
- UpdateExpertise(OFF_ATTACK);
- }
- break;
- case CR_ARMOR_PENETRATION:
- if(affectStats)
- UpdateArmorPenetration(amount);
- break;
- }
-}
-
-void Player::UpdateAllRatings()
-{
- for(int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
- UpdateRating(CombatRating(cr));
-}
-
-void Player::SetRegularAttackTime()
-{
- for (uint8 i = 0; i < MAX_ATTACK; ++i)
- {
- Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i));
- if(tmpitem && !tmpitem->IsBroken())
- {
- ItemPrototype const *proto = tmpitem->GetProto();
- if(proto->Delay)
- SetAttackTime(WeaponAttackType(i), proto->Delay);
- else
- SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME);
- }
- }
-}
-
-//skill+step, checking for max value
-bool Player::UpdateSkill(uint32 skill_id, uint32 step)
-{
- if(!skill_id)
- return false;
-
- if(skill_id == SKILL_FIST_WEAPONS)
- skill_id = SKILL_UNARMED;
-
- SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return false;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 value = SKILL_VALUE(data);
- uint32 max = SKILL_MAX(data);
-
- if ((!max) || (!value) || (value >= max))
- return false;
-
- if (value < max)
- {
- uint32 new_value = value+step;
- if(new_value > max)
- new_value = max;
-
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,max));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id);
- return true;
- }
-
- return false;
-}
-
-inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
-{
- if ( SkillValue >= GrayLevel )
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10;
- if ( SkillValue >= GreenLevel )
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
- if ( SkillValue >= YellowLevel )
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
- return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
-}
-
-bool Player::UpdateCraftSkill(uint32 spellid)
-{
- sLog.outDebug("UpdateCraftSkill spellid %d", spellid);
-
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid);
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- if (_spell_idx->second->skillId)
- {
- uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId);
-
- // Alchemy Discoveries here
- SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid);
- if (spellEntry && spellEntry->Mechanic==MECHANIC_DISCOVERY)
- {
- if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
- learnSpell(discoveredSpell,false);
- }
-
- uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING);
-
- return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
- _spell_idx->second->max_value,
- (_spell_idx->second->max_value + _spell_idx->second->min_value)/2,
- _spell_idx->second->min_value),
- craft_skill_gain);
- }
- }
- return false;
-}
-
-bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator )
-{
- sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
-
- uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
-
- // For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
- switch (SkillId)
- {
- case SKILL_HERBALISM:
- case SKILL_LOCKPICKING:
- case SKILL_JEWELCRAFTING:
- case SKILL_INSCRIPTION:
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- case SKILL_SKINNING:
- if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- else
- return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
- case SKILL_MINING:
- if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)==0)
- return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
- else
- return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
- }
- return false;
-}
-
-bool Player::UpdateFishingSkill()
-{
- sLog.outDebug("UpdateFishingSkill");
-
- uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
-
- int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
-
- uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
-
- return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain);
-}
-
-// levels sync. with spell requirement for skill levels to learn
-// bonus abilities in sSkillLineAbilityStore
-// Used only to avoid scan DBC at each skill grow
-static uint32 bonusSkillLevels[] = {75,150,225,300,375,450};
-
-bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
-{
- sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0);
- if ( !SkillId )
- return false;
-
- if(Chance <= 0) // speedup in 0 chance case
- {
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
- return false;
- }
-
- SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return false;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
-
- uint32 data = GetUInt32Value(valueIndex);
- uint16 SkillValue = SKILL_VALUE(data);
- uint16 MaxValue = SKILL_MAX(data);
-
- if ( !MaxValue || !SkillValue || SkillValue >= MaxValue )
- return false;
-
- int32 Roll = irand(1,1000);
-
- if ( Roll <= Chance )
- {
- uint32 new_value = SkillValue+step;
- if(new_value > MaxValue)
- new_value = MaxValue;
-
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,MaxValue));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl)
- {
- if((SkillValue < *bsl && new_value >= *bsl))
- {
- learnSkillRewardedSpells( SkillId, new_value);
- break;
- }
- }
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId);
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
- return true;
- }
-
- sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0);
- return false;
-}
-
-void Player::UpdateWeaponSkill (WeaponAttackType attType)
-{
- // no skill gain in pvp
- Unit *pVictim = getVictim();
- if(pVictim && pVictim->GetTypeId() == TYPEID_PLAYER)
- return;
-
- if(IsInFeralForm())
- return; // always maximized SKILL_FERAL_COMBAT in fact
-
- if(m_form == FORM_TREE)
- return; // use weapon but not skill up
-
- if(pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN))
- return;
-
- uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON);
-
- switch(attType)
- {
- case BASE_ATTACK:
- {
- Item *tmpitem = GetWeaponForAttack(attType,true);
-
- if (!tmpitem)
- UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
- else if(tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
- UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
- break;
- }
- case OFF_ATTACK:
- case RANGED_ATTACK:
- {
- Item *tmpitem = GetWeaponForAttack(attType,true);
- if (tmpitem)
- UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
- break;
- }
- }
- UpdateAllCritPercentages();
-}
-
-void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence)
-{
- uint8 plevel = getLevel(); // if defense than pVictim == attacker
- uint8 greylevel = Trinity::XP::GetGrayLevel(plevel);
- uint8 moblevel = pVictim->getLevelForTarget(this);
- if(moblevel < greylevel)
- return;
-
- if (moblevel > plevel + 5)
- moblevel = plevel + 5;
-
- uint8 lvldif = moblevel - greylevel;
- if (lvldif < 3)
- lvldif = 3;
-
- uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType));
- if (skilldif <= 0)
- return;
-
- float chance = float(3 * lvldif * skilldif) / plevel;
- if (!defence)
- if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
- chance += chance * 0.02f * GetStat(STAT_INTELLECT);
-
- chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
-
- if (roll_chance_f(chance))
- {
- if (defence)
- UpdateDefense();
- else
- UpdateWeaponSkill(attType);
- }
- else
- return;
-}
-
-void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent)
-{
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return;
-
- uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
-
- uint32 bonus_val = GetUInt32Value(bonusIndex);
- int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
- int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
-
- if(talent) // permanent bonus stored in high part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val));
- else // temporary/item bonus stored in low part
- SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus));
-}
-
-void Player::UpdateSkillsForLevel()
-{
- uint16 maxconfskill = sWorld.GetConfigMaxSkillValue();
- uint32 maxSkill = GetMaxSkillValueForLevel();
-
- bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
-
- for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
- {
- if(itr->second.uState == SKILL_DELETED)
- continue;
-
- uint32 pskill = itr->first;
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill);
- if (!pSkill)
- continue;
-
- if (GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL)
- continue;
-
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
- uint32 val = SKILL_VALUE(data);
-
- /// update only level dependent max skill values
- if (max != 1)
- {
- /// maximize skill always
- if (alwaysMaxSkill)
- {
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill,maxSkill));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- else if(max != maxconfskill) /// update max skill value if current max skill not maximized
- {
- SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val,maxSkill));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- }
- }
-}
-
-void Player::UpdateSkillsToMaxSkillsForLevel()
-{
- for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
- {
- if(itr->second.uState == SKILL_DELETED)
- continue;
-
- uint32 pskill = itr->first;
- if (IsProfessionOrRidingSkill(pskill))
- continue;
- uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
- uint32 data = GetUInt32Value(valueIndex);
- uint32 max = SKILL_MAX(data);
-
- if (max > 1)
- {
- SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- }
- if (pskill == SKILL_DEFENSE)
- UpdateDefenseBonusesMod();
- }
-}
-
-// This functions sets a skill line value (and adds if doesn't exist yet)
-// To "remove" a skill line, set it's values to zero
-void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
-{
- if (!id)
- return;
-
- SkillStatusMap::iterator itr = mSkillStatus.find(id);
-
- //has skill
- if(itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
- {
- if (currVal)
- {
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),MAKE_SKILL_VALUE(currVal,maxVal));
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_CHANGED;
- learnSkillRewardedSpells(id, currVal);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
- }
- else //remove
- {
- // clear skill fields
- SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos),0);
-
- // mark as deleted or simply remove from map if not saved yet
- if(itr->second.uState != SKILL_NEW)
- itr->second.uState = SKILL_DELETED;
- else
- mSkillStatus.erase(itr);
-
- // remove all spells that related to this skill
- for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
- if(SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j))
- if (pAbility->skillId == id)
- removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId));
- }
- }
- else if (currVal) //add
- {
- for (int i=0; i < PLAYER_MAX_SKILLS; ++i)
- if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
- {
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id);
- if (!pSkill)
- {
- sLog.outError("Skill not found in SkillLineStore: skill #%u", id);
- return;
- }
- // enable unlearn button for primary professions only
- if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
- SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1));
- else
- SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
-
- // insert new entry or update if not deleted old entry yet
- if(itr != mSkillStatus.end())
- {
- itr->second.pos = i;
- itr->second.uState = SKILL_CHANGED;
- }
- else
- mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
-
- // apply skill bonuses
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
-
- // temporary bonuses
- AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
- for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
- (*j)->HandleEffect(this, 0, true);
-
- // permanent bonuses
- AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
- for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
- if ((*j)->GetMiscValue() == int32(id))
- (*j)->HandleEffect(this, 0, true);
-
- // Learn all spells for skill
- learnSkillRewardedSpells(id, currVal);
- return;
- }
- }
-}
-
-bool Player::HasSkill(uint32 skill) const
-{
- if(!skill)
- return false;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
-}
-
-uint16 Player::GetSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
-
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetMaxSkillValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
-
- int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_TEMP_BONUS(bonus);
- result += SKILL_PERM_BONUS(bonus);
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetPureMaxSkillValue(uint32 skill) const
-{
- if(!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
-}
-
-uint16 Player::GetBaseSkillValue(uint32 skill) const
-{
- if(!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
- result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
- return result < 0 ? 0 : result;
-}
-
-uint16 Player::GetPureSkillValue(uint32 skill) const
-{
- if(!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
-}
-
-int16 Player::GetSkillPermBonusValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
- return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
-}
-
-int16 Player::GetSkillTempBonusValue(uint32 skill) const
-{
- if (!skill)
- return 0;
-
- SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
- if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
- return 0;
-
-return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
-}
-
-void Player::SendActionButtons(uint32 state) const
-{
- sLog.outDetail( "Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
-
- WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
- data << uint8(state); // can be 0, 1, 2
- if (state != 2)
- {
- for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button)
- {
- ActionButtonList::const_iterator itr = m_actionButtons.find(button);
- if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
- data << uint32(itr->second.packedData);
- else
- data << uint32(0);
- }
- }
-
- GetSession()->SendPacket(&data);
- sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
-}
-
-ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
-{
- if(button >= MAX_ACTION_BUTTONS)
- {
- sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() );
- return NULL;
- }
-
- if(action >= MAX_ACTION_BUTTON_ACTION_VALUE)
- {
- sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
- return NULL;
- }
-
- switch (type)
- {
- case ACTION_BUTTON_SPELL:
- if (!sSpellStore.LookupEntry(action))
- {
- sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
- return NULL;
- }
-
- if (!HasSpell(action))
- {
- sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
- return NULL;
- }
- break;
- case ACTION_BUTTON_ITEM:
- if (!objmgr.GetItemPrototype(action))
- {
- sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
- return NULL;
- }
- break;
- default:
- break; // pther cases not checked at this moment
- }
-
- // it create new button (NEW state) if need or return existed
- ActionButton& ab = m_actionButtons[button];
-
- // set data and update to CHANGED if not NEW
- ab.SetActionAndType(action,ActionButtonType(type));
-
- sLog.outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
- return &ab;
-}
-
-void Player::removeActionButton(uint8 button)
-{
- ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
- if (buttonItr == m_actionButtons.end())
- return;
-
- if (!buttonItr->second.canRemoveByClient)
- {
- buttonItr->second.canRemoveByClient = true;
- return;
- }
- if(buttonItr->second.uState==ACTIONBUTTON_NEW)
- m_actionButtons.erase(buttonItr); // new and not saved
- else
- buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
-
- sLog.outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow());
-}
-
-bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
-{
- if (!Unit::SetPosition(x, y, z, orientation, teleport))
- return false;
-
- //if(movementInfo.flags & MOVEMENTFLAG_MOVING)
- // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
- //if(movementInfo.flags & MOVEMENTFLAG_TURNING)
- // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
- //AURA_INTERRUPT_FLAG_JUMP not sure
-
- // group update
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
-
- // code block for underwater state update
- UpdateUnderwaterState(GetMap(), x, y, z);
-
- if(GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE))
- GetSession()->SendCancelTrade();
-
- CheckExploreSystem();
-
- return true;
-}
-
-void Player::SaveRecallPosition()
-{
- m_recallMap = GetMapId();
- m_recallX = GetPositionX();
- m_recallY = GetPositionY();
- m_recallZ = GetPositionZ();
- m_recallO = GetOrientation();
-}
-
-void Player::SendMessageToSet(WorldPacket *data, bool self)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
- // update: replaced by GetMap()->GetVisibilityDistance()
- Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance());
- VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
-}
-
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- Trinity::MessageDistDeliverer notifier(this, data, dist);
- VisitNearbyWorldObject(dist, notifier);
-}
-
-void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only)
-{
- if (self)
- GetSession()->SendPacket(data);
-
- Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only);
- VisitNearbyWorldObject(dist, notifier);
-}
-
-void Player::SendDirectMessage(WorldPacket *data)
-{
- if (m_session)
- m_session->SendPacket(data);
-}
-
-void Player::SendCinematicStart(uint32 CinematicSequenceId)
-{
- WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
- data << uint32(CinematicSequenceId);
- SendDirectMessage(&data);
-}
-
-void Player::SendMovieStart(uint32 MovieId)
-{
- WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
- data << uint32(MovieId);
- SendDirectMessage(&data);
-}
-
-void Player::CheckExploreSystem()
-{
- if (!isAlive())
- return;
-
- if (isInFlight())
- return;
-
- if(!m_AreaID)
- m_AreaID = GetAreaId();
- if(m_AreaID != GetAreaId())
- {
- m_AreaID = GetAreaId();
- GetSession()->HandleOnAreaChange(GetAreaEntryByAreaID(m_AreaID));
- }
-
- uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ());
- if(areaFlag==0xffff)
- return;
- int offset = areaFlag / 32;
-
- if(offset >= 128)
- {
- sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset);
- return;
- }
-
- uint32 val = (uint32)(1 << (areaFlag % 32));
- uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
-
- if( !(currFields & val) )
- {
- SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA);
-
- AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId());
- if(!p)
- {
- sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId());
- }
- else if(p->area_level > 0)
- {
- uint32 area = p->ID;
- if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- SendExplorationExperience(area,0);
- }
- else
- {
- int32 diff = int32(getLevel()) - p->area_level;
- uint32 XP = 0;
- if (diff < -5)
- {
- XP = uint32(objmgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE));
- }
- else if (diff > 5)
- {
- int32 exploration_percent = (100-((diff-5)*5));
- if (exploration_percent > 100)
- exploration_percent = 100;
- else if (exploration_percent < 0)
- exploration_percent = 0;
-
- XP = uint32(objmgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE));
- }
- else
- {
- XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
- }
-
- GiveXP( XP, NULL );
- SendExplorationExperience(area,XP);
- }
- sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area);
- }
- }
-}
-
-uint32 Player::TeamForRace(uint8 race)
-{
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- if(!rEntry)
- {
- sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
- return ALLIANCE;
- }
-
- switch(rEntry->TeamID)
- {
- case 7: return ALLIANCE;
- case 1: return HORDE;
- }
-
- sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID);
- return ALLIANCE;
-}
-
-uint32 Player::getFactionForRace(uint8 race)
-{
- ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
- if(!rEntry)
- {
- sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race));
- return 0;
- }
-
- return rEntry->FactionID;
-}
-
-void Player::setFactionForRace(uint8 race)
-{
- m_team = TeamForRace(race);
- setFaction( getFactionForRace(race) );
-}
-
-ReputationRank Player::GetReputationRank(uint32 faction) const
-{
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
- return GetReputationMgr().GetRank(factionEntry);
-}
-
-//Calculate total reputation percent player gain with quest/creature level
-int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest)
-{
- float percent = 100.0f;
-
- float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
-
- if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))
- percent *= rate;
-
- float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
-
- if (!for_quest)
- repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
-
- percent += rep > 0 ? repMod : -repMod;
-
- if (percent <= 0.0f)
- return 0;
-
- return int32(rep*percent/100);
-}
-
-//Calculates how many reputation points player gains in victim's enemy factions
-void Player::RewardReputation(Unit *pVictim, float rate)
-{
- if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
- return;
-
- if(((Creature*)pVictim)->IsReputationGainDisabled())
- return;
-
- ReputationOnKillEntry const* Rep = objmgr.GetReputationOnKilEntry(((Creature*)pVictim)->GetCreatureInfo()->Entry);
-
- if(!Rep)
- return;
-
- uint32 ChampioningFaction = 0;
-
- if(GetChampioningFaction())
- {
- // support for: Championing - http://www.wowwiki.com/Championing
-
- Map const *pMap = GetMap();
- if(pMap && pMap->IsDungeon())
- {
- bool Heroic = ((InstanceMap*)pMap)->GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC;
-
- InstanceTemplate const *pInstance = objmgr.GetInstanceTemplate(pMap->GetId());
- if(pInstance)
- {
- AccessRequirement const *pAccessRequirement = objmgr.GetAccessRequirement(pInstance->access_id);
- if(pAccessRequirement)
- {
- if(!pMap->IsRaid() && ((!Heroic && pAccessRequirement->levelMin == 80) || (Heroic && pAccessRequirement->heroicLevelMin == 80)))
- ChampioningFaction = GetChampioningFaction();
- }
- }
- }
- }
-
- // Favored reputation increase START
- uint32 zone = GetZoneId();
- uint32 team = GetTeam();
- float favored_rep_mult = 0;
-
- if( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
- else if( HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction ) favored_rep_mult = 0.25; // Cenarion Favor
-
- if(favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :)
- // Favored reputation increase END
-
- if(Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE))
- {
- int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false);
- donerep1 = int32(donerep1*(rate + favored_rep_mult));
- FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
- uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
- if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
- GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
-
- // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation
- /*if (factionEntry1 && Rep->is_teamaward1)
- {
- FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team);
- if(team1_factionEntry)
- GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2);
- }*/
- }
-
- if(Rep->repfaction2 && (!Rep->team_dependent || team == HORDE))
- {
- int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false);
- donerep2 = int32(donerep2*(rate + favored_rep_mult));
- FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
- uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
- if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
- GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
-
- // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation
- /*if (factionEntry2 && Rep->is_teamaward2)
- {
- FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team);
- if(team2_factionEntry)
- GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2);
- }*/
- }
-}
-
-//Calculate how many reputation points player gain with the quest
-void Player::RewardReputation(Quest const *pQuest)
-{
- // quest reputation reward/loss
- for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
- {
- if (!pQuest->RewRepFaction[i])
- continue;
- if (pQuest->RewRepValue[i])
- {
- int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true);
- if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
- GetReputationMgr().ModifyReputation(factionEntry, rep);
- }
- else
- {
- uint32 row = 1;
- int32 field = 0;
-
- if (pQuest->RewRepValueId[i] < 0)
- {
- ++row;
- field = abs(pQuest->RewRepValueId[i]);
- }
- else
- field = pQuest->RewRepValueId[i];
- if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row))
- {
- int32 repPoints = pRow->QuestRewFactionValue[field];
-
- if (!repPoints)
- continue;
-
- repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true);
- if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
- GetReputationMgr().ModifyReputation(factionEntry, repPoints);
- }
- }
- }
-
- // TODO: implement reputation spillover
-}
-
-void Player::UpdateHonorFields()
-{
- /// called when rewarding honor and at each save
- uint64 now = time(NULL);
- uint64 today = uint64(time(NULL) / DAY) * DAY;
-
- if(m_lastHonorUpdateTime < today)
- {
- uint64 yesterday = today - DAY;
-
- uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
-
- // update yesterday's contribution
- if(m_lastHonorUpdateTime >= yesterday )
- {
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
-
- // this is the first update today, reset today's contribution
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today));
- }
- else
- {
- // no honor/kills yesterday or today, reset
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- }
- }
-
- m_lastHonorUpdateTime = now;
-}
-
-///Calculate the amount of honor gained based on the victim
-///and the size of the group for which the honor is divided
-///An exact honor value can also be given (overriding the calcs)
-bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvptoken)
-{
- // do not reward honor in arenas, but enable onkill spellproc
- if(InArena())
- {
- if(!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
- return false;
-
- if( GetBGTeam() == ((Player*)uVictim)->GetBGTeam() )
- return false;
-
- return true;
- }
-
- // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
- if(HasAura(SPELL_AURA_PLAYER_INACTIVE))
- return false;
-
- uint64 victim_guid = 0;
- uint32 victim_rank = 0;
- uint32 rank_diff = 0;
- time_t now = time(NULL);
-
- // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
- UpdateHonorFields();
-
- // do not reward honor in arenas, but return true to enable onkill spellproc
- if(InBattleGround() && GetBattleGround() && GetBattleGround()->isArena())
- return true;
-
- if(honor <= 0)
- {
- if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
- return false;
-
- victim_guid = uVictim->GetGUID();
-
- if( uVictim->GetTypeId() == TYPEID_PLAYER )
- {
- Player *pVictim = (Player *)uVictim;
-
- if( GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm() )
- return false;
-
- float f = 1; //need for total kills (?? need more info)
- uint32 k_grey = 0;
- uint32 k_level = getLevel();
- uint32 v_level = pVictim->getLevel();
-
- {
- // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
- // [0] Just name
- // [1..14] Alliance honor titles and player name
- // [15..28] Horde honor titles and player name
- // [29..38] Other title and player name
- // [39+] Nothing
- uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
- // Get Killer titles, CharTitlesEntry::bit_index
- // Ranks:
- // title[1..14] -> rank[5..18]
- // title[15..28] -> rank[5..18]
- // title[other] -> 0
- if (victim_title == 0)
- victim_guid = 0; // Don't show HK: <rank> message, only log.
- else if (victim_title < 15)
- victim_rank = victim_title + 4;
- else if (victim_title < 29)
- victim_rank = victim_title - 14 + 4;
- else
- victim_guid = 0; // Don't show HK: <rank> message, only log.
- }
-
- k_grey = Trinity::XP::GetGrayLevel(k_level);
-
- if(v_level<=k_grey)
- return false;
-
- float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey)));
-
- int32 v_rank =1; //need more info
-
- honor = ((f * diff_level * (190 + v_rank*10))/6);
- honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer
-
- // count the number of playerkills in one day
- ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
- // and those in a lifetime
- ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
- }
- else
- {
- Creature *cVictim = (Creature *)uVictim;
-
- if (!cVictim->isRacialLeader())
- return false;
-
- honor = 100; // ??? need more info
- victim_rank = 19; // HK: Leader
- }
- }
-
- if (uVictim != NULL)
- {
- honor *= sWorld.getRate(RATE_HONOR);
-
- if(groupsize > 1)
- honor /= groupsize;
-
- // apply honor multiplier from aura (not stacking-get highest)
- honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f);
- honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor
- }
-
- // honor - for show honor points in log
- // victim_guid - for show victim name in log
- // victim_rank [1..4] HK: <dishonored rank>
- // victim_rank [5..19] HK: <alliance\horde rank>
- // victim_rank [0,20+] HK: <>
- WorldPacket data(SMSG_PVP_CREDIT,4+8+4);
- data << (uint32) honor;
- data << (uint64) victim_guid;
- data << (uint32) victim_rank;
-
- GetSession()->SendPacket(&data);
-
- // add honor points
- ModifyHonorPoints(int32(honor));
-
- ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true);
-
- if( sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken )
- {
- if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
- return true;
-
- if(uVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Check if allowed to receive it in current map
- uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
- if( (MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- || (MapType == 3 && !InBattleGround()) )
- return true;
-
- uint32 noSpaceForCount = 0;
- uint32 itemId = sWorld.getConfig(CONFIG_PVP_TOKEN_ID);
- int32 count = sWorld.getConfig(CONFIG_PVP_TOKEN_COUNT);
-
- // check space and find places
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount );
- if( msg != EQUIP_ERR_OK ) // convert to possible store amount
- count = noSpaceForCount;
-
- if( count == 0 || dest.empty()) // can't add any
- {
- // -- TODO: Send to mailbox if no space
- ChatHandler(this).PSendSysMessage("You don't have any space in your bags for a token.");
- return true;
- }
-
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item,count,true,false);
- ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
- }
- }
-
- return true;
-}
-
-void Player::ModifyHonorPoints(int32 value)
-{
- if(value < 0)
- {
- if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS))
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value);
- else
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0);
- }
- else
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS));
-}
-
-void Player::ModifyArenaPoints(int32 value)
-{
- if(value < 0)
- {
- if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value);
- else
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0);
- }
- else
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS));
-}
-
-uint32 Player::GetGuildIdFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
- if(!result)
- return 0;
-
- uint32 id = result->Fetch()[0].GetUInt32();
- return id;
-}
-
-uint32 Player::GetRankFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) );
- if( result )
- {
- uint32 v = result->Fetch()[0].GetUInt32();
- return v;
- }
- else
- return 0;
-}
-
-uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type);
- if(!result)
- return 0;
-
- uint32 id = (*result)[0].GetUInt32();
- return id;
-}
-
-uint32 Player::GetZoneIdFromDB(uint64 guid)
-{
- uint32 guidLow = GUID_LOPART(guid);
- QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow );
- if (!result)
- return 0;
- Field* fields = result->Fetch();
- uint32 zone = fields[0].GetUInt32();
-
- if (!zone)
- {
- // stored zone is zero, use generic and slow zone detection
- result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow);
- if( !result )
- return 0;
- fields = result->Fetch();
- uint32 map = fields[0].GetUInt32();
- float posx = fields[1].GetFloat();
- float posy = fields[2].GetFloat();
- float posz = fields[3].GetFloat();
-
- zone = MapManager::Instance().GetZoneId(map,posx,posy,posz);
-
- if (zone > 0)
- CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
- }
-
- return zone;
-}
-
-uint32 Player::GetLevelFromDB(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid='%u'", GUID_LOPART(guid));
- if (!result)
- return 0;
-
- Field* fields = result->Fetch();
- uint8 level = fields[0].GetUInt8();
-
- return level;
-}
-
-void Player::UpdateArea(uint32 newArea)
-{
- // FFA_PVP flags are area and not zone id dependent
- // so apply them accordingly
- m_areaUpdateId = newArea;
-
- AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
- pvpInfo.inFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
- UpdatePvPState(true);
-
- UpdateAreaDependentAuras(newArea);
-}
-
-void Player::UpdateZone(uint32 newZone, uint32 newArea)
-{
- if (m_zoneUpdateId != newZone)
- {
- sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
- sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone);
- SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
- }
-
- m_zoneUpdateId = newZone;
- m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
-
- // zone changed, so area changed as well, update it
- UpdateArea(newArea);
-
- AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
- if (!zone)
- return;
-
- if (sWorld.getConfig(CONFIG_WEATHER))
- {
- Weather *wth = sWorld.FindWeather(zone->ID);
- if (wth)
- wth->SendWeatherUpdateToPlayer(this);
- else
- {
- if (!sWorld.AddWeather(zone->ID))
- {
- // send fine weather packet to remove old zone's weather
- Weather::SendFineWeatherUpdateToPlayer(this);
- }
- }
- }
-
- // in PvP, any not controlled zone (except zone->team == 6, default case)
- // in PvE, only opposition team capital
- switch (zone->team)
- {
- case AREATEAM_ALLY:
- pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
- break;
- case AREATEAM_HORDE:
- pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
- break;
- case AREATEAM_NONE:
- // overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
- pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleGround() || zone->flags & AREA_FLAG_OUTDOOR_PVP;
- break;
- default: // 6 in fact
- pvpInfo.inHostileArea = false;
- break;
- }
-
- pvpInfo.inNoPvPArea = false;
- if(zone->IsSanctuary()) // in sanctuary
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
- pvpInfo.inNoPvPArea = true;
- CombatStopWithPets();
- }
- else
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
-
- if(zone->flags & AREA_FLAG_CAPITAL) // in capital city
- {
- SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_IN_CITY);
- InnEnter(time(0),GetMapId(),0,0,0);
- pvpInfo.inNoPvPArea = true;
- }
- else // anywhere else
- {
- if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) // but resting (walk from city or maybe in tavern or leave tavern recently)
- {
- if(GetRestType() == REST_TYPE_IN_TAVERN) // has been in tavern. Is still in?
- {
- if(GetMapId() != GetInnPosMapId() || sqrt((GetPositionX()-GetInnPosX())*(GetPositionX()-GetInnPosX())+(GetPositionY()-GetInnPosY())*(GetPositionY()-GetInnPosY())+(GetPositionZ()-GetInnPosZ())*(GetPositionZ()-GetInnPosZ()))>40)
- {
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_NO);
- }
- }
- else // not in tavern (leave city then)
- {
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- SetRestType(REST_TYPE_NO);
- }
- }
- }
-
- UpdatePvPState();
-
- // remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
- // if player resurrected at teleport this will be applied in resurrect code
- if (isAlive())
- DestroyZoneLimitedItem(true, newZone);
-
- // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
- AutoUnequipOffhandIfNeed();
-
- // recent client version not send leave/join channel packets for built-in local channels
- UpdateLocalChannels(newZone);
-
- // group update
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE);
-
- UpdateZoneDependentAuras(newZone);
-}
-
-//If players are too far way of duel flag... then player loose the duel
-void Player::CheckDuelDistance(time_t currTime)
-{
- if (!duel)
- return;
-
- uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
- GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
- if (!obj)
- return;
-
- if (duel->outOfBound == 0)
- {
- if (!IsWithinDistInMap(obj, 50))
- {
- duel->outOfBound = currTime;
-
- WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
- GetSession()->SendPacket(&data);
- }
- }
- else
- {
- if (IsWithinDistInMap(obj, 40))
- {
- duel->outOfBound = 0;
-
- WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
- GetSession()->SendPacket(&data);
- }
- else if (currTime >= (duel->outOfBound+10))
- DuelComplete(DUEL_FLED);
- }
-}
-
-bool Player::IsOutdoorPvPActive()
-{
- return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight();
-}
-
-void Player::DuelComplete(DuelCompleteType type)
-{
- // duel not requested
- if (!duel)
- return;
-
- sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName());
-
- WorldPacket data(SMSG_DUEL_COMPLETE, (1));
- data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0);
- GetSession()->SendPacket(&data);
- duel->opponent->GetSession()->SendPacket(&data);
-
- if (type != DUEL_INTERUPTED)
- {
- data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size
- data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
- data << duel->opponent->GetName();
- data << GetName();
- SendMessageToSet(&data,true);
- }
-
- switch (type)
- {
- case DUEL_FLED:
- // if initiator and opponent are on the same team
- // or initiator and opponent are not PvP enabled, forcibly stop attacking
- if (duel->initiator->GetTeam() == duel->opponent->GetTeam())
- {
- duel->initiator->AttackStop();
- duel->opponent->AttackStop();
- }
- else
- {
- if (!duel->initiator->IsPvP())
- duel->initiator->AttackStop();
- if (!duel->opponent->IsPvP())
- duel->opponent->AttackStop();
- }
- break;
- case DUEL_WON:
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
- if (duel->opponent)
- {
- duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
-
- //Credit for quest Death's Challenge
- if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
- duel->opponent->CastSpell(duel->opponent, 52994, true);
- }
- break;
- }
-
- //Remove Duel Flag object
- GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
- if(obj)
- duel->initiator->RemoveGameObject(obj,true);
-
- /* remove auras */
- AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras();
- for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
- {
- Aura const * aura = i->second->GetBase();
- if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
- duel->opponent->RemoveAura(i);
- else
- ++i;
- }
-
- AuraApplicationMap &myAuras = GetAppliedAuras();
- for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
- {
- Aura const * aura = i->second->GetBase();
- if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
- RemoveAura(i);
- else
- ++i;
- }
-
- // cleanup combo points
- if(GetComboTarget()==duel->opponent->GetGUID())
- ClearComboPoints();
- else if(GetComboTarget()==duel->opponent->GetPetGUID())
- ClearComboPoints();
-
- if(duel->opponent->GetComboTarget()==GetGUID())
- duel->opponent->ClearComboPoints();
- else if(duel->opponent->GetComboTarget()==GetPetGUID())
- duel->opponent->ClearComboPoints();
-
- // Honor points after duel (the winner) - ImpConfig
- if(uint32 amount = sWorld.getConfig(CONFIG_HONOR_AFTER_DUEL))
- duel->opponent->RewardHonor(NULL,1,amount);
-
- //cleanups
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- SetUInt32Value(PLAYER_DUEL_TEAM, 0);
- duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
-
- delete duel->opponent->duel;
- duel->opponent->duel = NULL;
- delete duel;
- duel = NULL;
-}
-
-//---------------------------------------------------------//
-
-void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
-{
- if(slot >= INVENTORY_SLOT_BAG_END || !item)
- return;
-
- ItemPrototype const *proto = item->GetProto();
-
- if (!proto)
- return;
-
- if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
- CorrectMetaGemEnchants(slot, apply);
-
- // not apply/remove mods for broken item
- if (item->IsBroken())
- return;
-
- sLog.outDetail("applying mods for item %u ",item->GetGUIDLow());
-
- uint8 attacktype = Player::GetAttackBySlot(slot);
-
- // check disarm only on mod apply to allow remove item mods
- if (!CanUseAttackType(attacktype) )
- return;
-
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply);
-
- _ApplyItemBonuses(proto,slot,apply);
-
- if (slot==EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
-
- ApplyItemEquipSpell(item,apply);
- ApplyEnchantment(item, apply);
-
- sLog.outDebug("_ApplyItemMods complete.");
-}
-
-void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
-{
- if (slot >= INVENTORY_SLOT_BAG_END || !proto)
- return;
-
- ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL;
- if (only_level_scale && !ssd)
- return;
-
- // req. check at equip, but allow use for extended range if range limit max level, set proper level
- uint32 ssd_level = getLevel();
- if (ssd && ssd_level > ssd->MaxLevel)
- ssd_level = ssd->MaxLevel;
-
- ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
- if (only_level_scale && !ssv)
- return;
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
- {
- uint32 statType = 0;
- int32 val = 0;
- // If set ScalingStatDistribution need get stats and values from it
- if (ssd && ssv)
- {
- if (ssd->StatMod[i] < 0)
- continue;
- statType = ssd->StatMod[i];
- val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
- }
- else
- {
- if (i >= proto->StatsCount)
- continue;
- statType = proto->ItemStat[i].ItemStatType;
- val = proto->ItemStat[i].ItemStatValue;
- }
-
- if(val == 0)
- continue;
-
- switch (statType)
- {
- case ITEM_MOD_MANA:
- HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
- break;
- case ITEM_MOD_HEALTH: // modify HP
- HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
- break;
- case ITEM_MOD_AGILITY: // modify agility
- HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
- break;
- case ITEM_MOD_STRENGTH: //modify strength
- HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
- break;
- case ITEM_MOD_INTELLECT: //modify intellect
- HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
- break;
- case ITEM_MOD_SPIRIT: //modify spirit
- HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
- break;
- case ITEM_MOD_STAMINA: //modify stamina
- HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
- ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
- break;
- case ITEM_MOD_DEFENSE_SKILL_RATING:
- ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
- break;
- case ITEM_MOD_DODGE_RATING:
- ApplyRatingMod(CR_DODGE, int32(val), apply);
- break;
- case ITEM_MOD_PARRY_RATING:
- ApplyRatingMod(CR_PARRY, int32(val), apply);
- break;
- case ITEM_MOD_BLOCK_RATING:
- ApplyRatingMod(CR_BLOCK, int32(val), apply);
- break;
- case ITEM_MOD_HIT_MELEE_RATING:
- ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HIT_RANGED_RATING:
- ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HIT_SPELL_RATING:
- ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_MELEE_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_RANGED_RATING:
- ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_SPELL_RATING:
- ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_MELEE_RATING:
- ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_RANGED_RATING:
- ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_SPELL_RATING:
- ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_RATING:
- ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_RATING:
- ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HIT_TAKEN_RATING:
- ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_CRIT_TAKEN_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_RESILIENCE_RATING:
- ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
- ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_HASTE_RATING:
- ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
- ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
- ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
- break;
- case ITEM_MOD_EXPERTISE_RATING:
- ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
- break;
- case ITEM_MOD_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
- break;
- case ITEM_MOD_RANGED_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
- break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ApplyFeralAPBonus(int32(val), apply);
-// break;
- case ITEM_MOD_MANA_REGENERATION:
- ApplyManaRegenBonus(int32(val), apply);
- break;
- case ITEM_MOD_ARMOR_PENETRATION_RATING:
- ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
- break;
- case ITEM_MOD_SPELL_POWER:
- ApplySpellPowerBonus(int32(val), apply);
- break;
- case ITEM_MOD_HEALTH_REGEN:
- ApplyHealthRegenBonus(int32(val), apply);
- break;
- // depricated item mods
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- break;
- }
- }
-
- // Apply Spell Power from ScalingStatValue if set
- if(ssv)
- {
- if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
- ApplySpellPowerBonus(spellbonus, apply);
- }
-
- // If set ScalingStatValue armor get it or use item armor
- uint32 armor = proto->Armor;
- if (ssv)
- {
- if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
- armor = ssvarmor;
- }
-
- if (armor)
- {
- UnitModifierType modType = TOTAL_VALUE;
- if (proto->Class == ITEM_CLASS_ARMOR)
- {
- switch (proto->SubClass)
- {
- case ITEM_SUBCLASS_ARMOR_CLOTH:
- case ITEM_SUBCLASS_ARMOR_LEATHER:
- case ITEM_SUBCLASS_ARMOR_MAIL:
- case ITEM_SUBCLASS_ARMOR_PLATE:
- case ITEM_SUBCLASS_ARMOR_SHIELD:
- modType = BASE_VALUE;
- break;
- }
- }
- HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
- }
-
- // Add armor bonus from ArmorDamageModifier if > 0
- if (proto->ArmorDamageModifier > 0)
- HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
-
- if (proto->Block)
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
-
- if (proto->HolyRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
-
- if (proto->FireRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
-
- if (proto->NatureRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
-
- if (proto->FrostRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
-
- if (proto->ShadowRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
-
- if (proto->ArcaneRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
-
- WeaponAttackType attType = BASE_ATTACK;
- float damage = 0.0f;
-
- if( slot == EQUIPMENT_SLOT_RANGED && (
- proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
- proto->InventoryType == INVTYPE_RANGEDRIGHT ))
- {
- attType = RANGED_ATTACK;
- }
- else if(slot==EQUIPMENT_SLOT_OFFHAND)
- {
- attType = OFF_ATTACK;
- }
-
- float minDamage = proto->Damage[0].DamageMin;
- float maxDamage = proto->Damage[0].DamageMax;
- int32 extraDPS = 0;
- // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
- if (ssv)
- {
- if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue)))
- {
- float average = extraDPS * proto->Delay / 1000.0f;
- minDamage = 0.7f * average;
- maxDamage = 1.3f * average;
- }
- }
- if (minDamage > 0 )
- {
- damage = apply ? minDamage : BASE_MINDAMAGE;
- SetBaseWeaponDamage(attType, MINDAMAGE, damage);
- //sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE));
- }
-
- if (maxDamage > 0 )
- {
- damage = apply ? maxDamage : BASE_MAXDAMAGE;
- SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
- }
-
- // Apply feral bonus from ScalingStatValue if set
- if (ssv)
- {
- if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
- ApplyFeralAPBonus(feral_bonus, apply);
- }
- // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
- if(getClass() == CLASS_DRUID)
- {
- int32 feral_bonus = proto->getFeralBonus(extraDPS);
- if (feral_bonus > 0)
- ApplyFeralAPBonus(feral_bonus, apply);
- }
-
- if(IsInFeralForm() || !CanUseAttackType(attType))
- return;
-
- if (proto->Delay)
- {
- if(slot == EQUIPMENT_SLOT_RANGED)
- SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if(slot==EQUIPMENT_SLOT_MAINHAND)
- SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if(slot==EQUIPMENT_SLOT_OFFHAND)
- SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- }
-
- if(CanModifyStats() && (damage || proto->Delay))
- UpdateDamagePhysical(attType);
-}
-
-void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
-{
- AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
- for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end(); ++itr)
- _ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
-
- AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end(); ++itr)
- _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
-
- AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end(); ++itr)
- _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
-}
-
-void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
-{
- // generic not weapon specific case processes in aura code
- if (aura->GetSpellProto()->EquippedItemClass == -1)
- return;
-
- BaseModGroup mod = BASEMOD_END;
- switch (attackType)
- {
- case BASE_ATTACK: mod = CRIT_PERCENTAGE; break;
- case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break;
- case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break;
- default: return;
- }
-
- if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
- HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
-}
-
-void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
-{
- //don't apply mod if item is broken
- if (item->IsBroken())
- return;
-
- // ignore spell mods for not wands
- if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
- return;
-
- // generic not weapon specific case processes in aura code
- if (aura->GetSpellProto()->EquippedItemClass == -1)
- return;
-
- UnitMods unitMod = UNIT_MOD_END;
- switch (attackType)
- {
- case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
- case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
- case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
- default: return;
- }
-
- UnitModifierType unitModType = TOTAL_VALUE;
- switch (aura->GetAuraType())
- {
- case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
- case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
- default: return;
- }
-
- if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
- {
- HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
-
- if (unitModType == TOTAL_PCT)
- ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
- else
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
- }
-}
-
-void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change)
-{
- if(!item)
- return;
-
- ItemPrototype const *proto = item->GetProto();
- if(!proto)
- return;
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
- continue;
-
- // check if it is valid spell
- SpellEntry const* spellproto = sSpellStore.LookupEntry(spellData.SpellId);
- if (!spellproto)
- continue;
-
- ApplyEquipSpell(spellproto,item,apply,form_change);
- }
-}
-
-void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change)
-{
- if (apply)
- {
- // Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK)
- return;
-
- if (form_change) // check aura active state from other form
- {
- AuraApplicationMap const& auras = GetAppliedAuras();
- for (AuraApplicationMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr)
- if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
- return;
- }
-
- DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
-
- CastSpell(this,spellInfo,true,item);
- }
- else
- {
- if(form_change) // check aura compatibility
- {
- // Cannot be used in this stance/form
- if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK)
- return; // and remove only not compatible at form change
- }
-
- if (item)
- RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells, not only at-equipped
- else
- RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
- }
-}
-
-void Player::UpdateEquipSpellsAtFormChange()
-{
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if(m_items[i] && !m_items[i]->IsBroken())
- {
- ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form
- ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active
- }
- }
-
- // item set bonuses not dependent from item broken state
- for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
- {
- ItemSetEffect* eff = ItemSetEff[setindex];
- if(!eff)
- continue;
-
- for (uint32 y=0; y<8; ++y)
- {
- SpellEntry const* spellInfo = eff->spells[y];
- if(!spellInfo)
- continue;
-
- ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form
- ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active
- }
- }
-}
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
-{
- if (!target || !target->isAlive() || target == this)
- return;
-
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- // If usable, try to cast item spell
- if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))
- if (!item->IsBroken())
- if (ItemPrototype const *proto = item->GetProto())
- {
- // Additional check for weapons
- if (proto->Class == ITEM_CLASS_WEAPON)
- {
- // offhand item cannot proc from main hand hit etc
- EquipmentSlots slot;
- switch (attType)
- {
- case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
- case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
- case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: slot = EQUIPMENT_SLOT_END; break;
- }
- if (slot != i)
- continue;
- // Check if item is useable (forms or disarm)
- if (attType == BASE_ATTACK)
- if (!IsUseEquipedWeapon(true))
- continue;
- }
- CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
- }
- }
-}
-
-void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto)
-{
- // Can do effect if any damage done to target
- if (procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
- //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
- {
- for (uint8 i = 0; i < 5; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId);
- continue;
- }
-
- // not allow proc extra attack spell at extra attack
- if (m_extraAttacks && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- return;
-
- float chance = spellInfo->procChance;
-
- if (spellData.SpellPPMRate)
- {
- if (spellData.SpellId == 52781) // Persuasive Strike
- {
- switch (target->GetEntry())
- {
- default:
- return;
- case 28939:
- case 28940:
- case 28610:
- break;
- }
- }
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
- }
- else if (chance > 100.0f)
- {
- chance = GetWeaponProcChance();
- }
-
- if (roll_chance_f(chance))
- CastSpell(target, spellInfo->Id, true, item);
- }
- }
-
- // item combat enchantments
- for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
- {
- uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant) continue;
- for (uint8 s = 0; s < 3; ++s)
- {
- if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
- continue;
-
- SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id);
-
- if (entry && entry->procEx)
- {
- // Check hit/crit/dodge/parry requirement
- if((entry->procEx & procEx) == 0)
- continue;
- }
- else
- {
- // Can do effect if any damage done to target
- if (!(procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
- //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
- continue;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
- continue;
- }
-
- float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
-
- if (entry)
- {
- if(entry->PPMChance)
- chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
- else if(entry->customChance)
- chance = entry->customChance;
- }
-
- // Apply spell mods
- ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
- if (roll_chance_f(chance))
- {
- if(IsPositiveSpell(pEnchant->spellid[s]))
- CastSpell(this, pEnchant->spellid[s], true, item);
- else
- CastSpell(target, pEnchant->spellid[s], true, item);
- }
- }
- }
-}
-
-void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex)
-{
- ItemPrototype const* proto = item->GetProto();
- // special learning case
- if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
- {
- uint32 learn_spell_id = proto->Spells[0].SpellId;
- uint32 learning_spell_id = proto->Spells[1].SpellId;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id);
- SendEquipError(EQUIP_ERR_NONE,item,NULL);
- return;
- }
-
- Spell *spell = new Spell(this, spellInfo,false);
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; //set count of casts
- spell->m_currentBasePoints[0] = learning_spell_id;
- spell->prepare(&targets);
- return;
- }
-
- // use triggered flag only for items with many spell casts and for not first cast
- uint8 count = 0;
-
- // item spells casted at use
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = proto->Spells[i];
-
- // no spell
- if (!spellData.SpellId)
- continue;
-
- // wrong triggering type
- if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
- if(!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId);
- continue;
- }
-
- Spell *spell = new Spell(this, spellInfo, (count > 0));
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; // set count of casts
- spell->m_glyphIndex = glyphIndex; // glyph index
- spell->prepare(&targets);
-
- ++count;
- }
-
- // Item enchantments spells casted at use
- for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
- {
- uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- continue;
- for (uint8 s = 0; s < 3; ++s)
- {
- if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if (!spellInfo)
- {
- sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
- continue;
- }
-
- Spell *spell = new Spell(this, spellInfo, (count > 0));
- spell->m_CastItem = item;
- spell->m_cast_count = cast_count; // set count of casts
- spell->m_glyphIndex = glyphIndex; // glyph index
- spell->prepare(&targets);
-
- ++count;
- }
- }
-}
-
-void Player::_RemoveAllItemMods()
-{
- sLog.outDebug("_RemoveAllItemMods start.");
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- // item set bonuses not dependent from item broken state
- if (proto->ItemSet)
- RemoveItemsSetItem(this,proto);
-
- if (m_items[i]->IsBroken())
- continue;
-
- ApplyItemEquipSpell(m_items[i], false);
- ApplyEnchantment(m_items[i], false);
- }
- }
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- uint32 attacktype = Player::GetAttackBySlot(i);
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false);
-
- _ApplyItemBonuses(proto,i, false);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
- }
- }
-
- sLog.outDebug("_RemoveAllItemMods complete.");
-}
-
-void Player::_ApplyAllItemMods()
-{
- sLog.outDebug("_ApplyAllItemMods start.");
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
-
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- uint32 attacktype = Player::GetAttackBySlot(i);
- if (attacktype < MAX_ATTACK)
- _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true);
-
- _ApplyItemBonuses(proto,i, true);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
- }
- }
-
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- // item set bonuses not dependent from item broken state
- if (proto->ItemSet)
- AddItemsSetItem(this,m_items[i]);
-
- if (m_items[i]->IsBroken())
- continue;
-
- ApplyItemEquipSpell(m_items[i],true);
- ApplyEnchantment(m_items[i], true);
- }
- }
-
- sLog.outDebug("_ApplyAllItemMods complete.");
-}
-
-void Player::_ApplyAllLevelScaleItemMods(bool apply)
-{
- for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (m_items[i])
- {
- if (m_items[i]->IsBroken())
- continue;
-
- ItemPrototype const *proto = m_items[i]->GetProto();
- if (!proto)
- continue;
-
- _ApplyItemBonuses(proto,i, apply, true);
- }
- }
-}
-
-void Player::_ApplyAmmoBonuses()
-{
- // check ammo
- uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo_id)
- return;
-
- float currentAmmoDPS;
-
- ItemPrototype const *ammo_proto = objmgr.GetItemPrototype( ammo_id );
- if (!ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
- currentAmmoDPS = 0.0f;
- else
- currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
-
- if (currentAmmoDPS == GetAmmoDPS())
- return;
-
- m_ammoDPS = currentAmmoDPS;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const
-{
- if (!ammo_proto)
- return false;
-
- // check ranged weapon
- Item *weapon = GetWeaponForAttack( RANGED_ATTACK );
- if (!weapon || weapon->IsBroken())
- return false;
-
- ItemPrototype const* weapon_proto = weapon->GetProto();
- if (!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON )
- return false;
-
- // check ammo ws. weapon compatibility
- switch (weapon_proto->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammo_proto->SubClass!=ITEM_SUBCLASS_ARROW)
- return false;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammo_proto->SubClass!=ITEM_SUBCLASS_BULLET)
- return false;
- break;
- default:
- return false;
- }
-
- return true;
-}
-
-/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
- Called by remove insignia spell effect */
-void Player::RemovedInsignia(Player* looterPlr)
-{
- if (!GetBattleGroundId())
- return;
-
- // If not released spirit, do it !
- if (m_deathTimer > 0)
- {
- m_deathTimer = 0;
- BuildPlayerRepop();
- RepopAtGraveyard();
- }
-
- Corpse *corpse = GetCorpse();
- if (!corpse)
- return;
-
- // We have to convert player corpse to bones, not to be able to resurrect there
- // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
- Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true);
- if (!bones)
- return;
-
- // Now we must make bones lootable, and send player loot
- bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
-
- // We store the level of our player in the gold field
- // We retrieve this information at Player::SendLoot()
- bones->loot.gold = getLevel();
- bones->lootRecipient = looterPlr;
- looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
-}
-
-void Player::SendLootRelease( uint64 guid )
-{
- WorldPacket data( SMSG_LOOT_RELEASE_RESPONSE, (8+1) );
- data << uint64(guid) << uint8(1);
- SendDirectMessage( &data );
-}
-
-void Player::SendLoot(uint64 guid, LootType loot_type)
-{
- if (uint64 lguid = GetLootGUID())
- m_session->DoLootRelease(lguid);
-
- Loot *loot = 0;
- PermissionTypes permission = ALL_PERMISSION;
-
- sLog.outDebug("Player::SendLoot");
- if (IS_GAMEOBJECT_GUID(guid))
- {
- sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)");
- GameObject *go = GetMap()->GetGameObject(guid);
-
- // not check distance for GO in case owned GO (fishing bobber case, for example)
- // And permit out of range GO with no owner in case fishing hole
- if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE)))
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &go->loot;
-
- if (go->getLootState() == GO_READY)
- {
- uint32 lootid = go->GetGOInfo()->GetLootId();
-
- //TODO: fix this big hack
- if((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
- if( BattleGround *bg = GetBattleGround())
- if(bg->GetTypeID() == BATTLEGROUND_AV)
- if(!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam())))
- {
- SendLootRelease(guid);
- return;
- }
-
- if (lootid)
- {
- sLog.outDebug(" if(lootid)");
- loot->clear();
- loot->FillLoot(lootid, LootTemplates_Gameobject, this, false, false, go->GetLootMode());
- }
-
- if (loot_type == LOOT_FISHING)
- go->getFishLoot(loot,this);
-
- go->SetLootState(GO_ACTIVATED);
- }
- }
- else if (IS_ITEM_GUID(guid))
- {
- Item *item = GetItemByGuid(guid);
-
- if (!item)
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &item->loot;
-
- if (!item->m_lootGenerated)
- {
- item->m_lootGenerated = true;
- loot->clear();
-
- switch (loot_type)
- {
- case LOOT_DISENCHANTING:
- loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
- break;
- case LOOT_PROSPECTING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
- break;
- case LOOT_MILLING:
- loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
- break;
- default:
- loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
- loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
- break;
- }
- }
- }
- else if (IS_CORPSE_GUID(guid)) // remove insignia
- {
- Corpse *bones = ObjectAccessor::GetCorpse(*this, guid);
-
- if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES)
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &bones->loot;
-
- if (!bones->lootForBody)
- {
- bones->lootForBody = true;
- uint32 pLevel = bones->loot.gold;
- bones->loot.clear();
- if (BattleGround *bg = GetBattleGround())
- if (bg->GetTypeID() == BATTLEGROUND_AV)
- loot->FillLoot(1, LootTemplates_Creature, this, true);
- // It may need a better formula
- // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
- bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY));
- }
-
- if (bones->lootRecipient != this)
- permission = NONE_PERMISSION;
- }
- else
- {
- Creature *creature = GetMap()->GetCreature(guid);
-
- // must be in range and creature must be alive for pickpocket and must be dead for another loot
- if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE))
- {
- SendLootRelease(guid);
- return;
- }
-
- if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
- {
- SendLootRelease(guid);
- return;
- }
-
- loot = &creature->loot;
-
- if (loot_type == LOOT_PICKPOCKETING)
- {
- if (!creature->lootForPickPocketed)
- {
- creature->lootForPickPocketed = true;
- loot->clear();
-
- if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId)
- loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, false);
-
- // Generate extra money for pick pocket loot
- const uint32 a = urand(0, creature->getLevel()/2);
- const uint32 b = urand(0, getLevel()/2);
- loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY));
- }
- }
- else
- {
- // the player whose group may loot the corpse
- Player *recipient = creature->GetLootRecipient();
- if (!recipient)
- {
- creature->SetLootRecipient(this);
- recipient = this;
- }
-
- if (creature->lootForPickPocketed)
- {
- creature->lootForPickPocketed = false;
- loot->clear();
- }
-
- if (!creature->lootForBody)
- {
- creature->lootForBody = true;
- loot->clear();
-
- if (uint32 lootid = creature->GetCreatureInfo()->lootid)
- loot->FillLoot(lootid, LootTemplates_Creature, recipient, false, false, creature->GetLootMode());
-
- loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
-
- if (Group* group = recipient->GetGroup())
- {
- group->UpdateLooterGuid(creature,true);
-
- switch (group->GetLootMethod())
- {
- case GROUP_LOOT:
- // GroupLoot delete items over threshold (threshold even not implemented), and roll them. Items with quality<threshold, round robin
- group->GroupLoot(recipient->GetGUID(), loot, creature);
- break;
- case NEED_BEFORE_GREED:
- group->NeedBeforeGreed(recipient->GetGUID(), loot, creature);
- break;
- case MASTER_LOOT:
- group->MasterLoot(recipient->GetGUID(), loot, creature);
- break;
- default:
- break;
- }
- }
- }
-
- // possible only if creature->lootForBody && loot->empty() at spell cast check
- if (loot_type == LOOT_SKINNING)
- {
- loot->clear();
- loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, false);
- }
- // set group rights only for loot_type != LOOT_SKINNING
- else
- {
- if(Group* group = GetGroup())
- {
- if (group == recipient->GetGroup())
- {
- if (group->GetLootMethod() == FREE_FOR_ALL)
- permission = ALL_PERMISSION;
- else if (group->GetLooterGuid() == GetGUID())
- {
- if (group->GetLootMethod() == MASTER_LOOT)
- permission = MASTER_PERMISSION;
- else
- permission = ALL_PERMISSION;
- }
- else
- permission = GROUP_PERMISSION;
- }
- else
- permission = NONE_PERMISSION;
- }
- else if (recipient == this)
- permission = ALL_PERMISSION;
- else
- permission = NONE_PERMISSION;
- }
- }
- }
-
- SetLootGUID(guid);
-
- // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
- switch (loot_type)
- {
- case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break;
- case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break;
- default: break;
- }
-
- // need know merged fishing/corpse loot type for achievements
- loot->loot_type = loot_type;
-
- WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
-
- data << uint64(guid);
- data << uint8(loot_type);
- data << LootView(*loot, this, permission);
-
- SendDirectMessage(&data);
-
- // add 'this' player as one of the players that are looting 'loot'
- if (permission != NONE_PERMISSION)
- loot->AddLooter(GetGUID());
-
- if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
-}
-
-void Player::SendNotifyLootMoneyRemoved()
-{
- WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
-{
- WorldPacket data(SMSG_LOOT_REMOVED, 1);
- data << uint8(lootSlot);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
-{
- WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
- data << Field;
- data << Value;
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
-{
- // data depends on zoneid/mapid...
- BattleGround* bg = GetBattleGround();
- uint16 NumberOfFields = 0;
- uint32 mapid = GetMapId();
- OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid);
-
- sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
-
- // may be exist better way to do this...
- switch (zoneid)
- {
- case 0:
- case 1:
- case 4:
- case 8:
- case 10:
- case 11:
- case 12:
- case 36:
- case 38:
- case 40:
- case 41:
- case 51:
- case 267:
- case 1519:
- case 1537:
- case 2257:
- case 2918:
- NumberOfFields = 8;
- break;
- case 139:
- NumberOfFields = 41;
- break;
- case 1377:
- NumberOfFields = 15;
- break;
- case 2597:
- NumberOfFields = 83;
- break;
- case 3277:
- NumberOfFields = 16;
- break;
- case 3358:
- case 3820:
- NumberOfFields = 40;
- break;
- case 3483:
- NumberOfFields = 27;
- break;
- case 3518:
- NumberOfFields = 39;
- break;
- case 3519:
- NumberOfFields = 38;
- break;
- case 3521:
- NumberOfFields = 37;
- break;
- case 3698:
- case 3702:
- case 3968:
- NumberOfFields = 11;
- break;
- case 4378:
- NumberOfFields = 11;
- break;
- case 3703:
- NumberOfFields = 11;
- break;
- case 4384:
- NumberOfFields = 30;
- break;
- default:
- NumberOfFields = 12;
- break;
- }
-
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8)));
- data << uint32(mapid); // mapid
- data << uint32(zoneid); // zone id
- data << uint32(areaid); // area id, new 2.1.0
- data << uint16(NumberOfFields); // count of uint64 blocks
- data << uint32(0x8d8) << uint32(0x0); // 1
- data << uint32(0x8d7) << uint32(0x0); // 2
- data << uint32(0x8d6) << uint32(0x0); // 3
- data << uint32(0x8d5) << uint32(0x0); // 4
- data << uint32(0x8d4) << uint32(0x0); // 5
- data << uint32(0x8d3) << uint32(0x0); // 6
- // 7 1 - Arena season in progress, 0 - end of season
- data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
- // 8 Arena season id
- data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
-
- if(mapid == 530) // Outland
- {
- data << uint32(0x9bf) << uint32(0x0); // 7
- data << uint32(0x9bd) << uint32(0xF); // 8
- data << uint32(0x9bb) << uint32(0xF); // 9
- }
- switch(zoneid)
- {
- case 1:
- case 11:
- case 12:
- case 38:
- case 40:
- case 51:
- case 1519:
- case 1537:
- case 2257:
- break;
- case 139: // EPL
- {
- if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x97a) << uint32(0x0); // 10 2426
- data << uint32(0x917) << uint32(0x0); // 11 2327
- data << uint32(0x918) << uint32(0x0); // 12 2328
- data << uint32(0x97b) << uint32(0x32); // 13 2427
- data << uint32(0x97c) << uint32(0x32); // 14 2428
- data << uint32(0x933) << uint32(0x1); // 15 2355
- data << uint32(0x946) << uint32(0x0); // 16 2374
- data << uint32(0x947) << uint32(0x0); // 17 2375
- data << uint32(0x948) << uint32(0x0); // 18 2376
- data << uint32(0x949) << uint32(0x0); // 19 2377
- data << uint32(0x94a) << uint32(0x0); // 20 2378
- data << uint32(0x94b) << uint32(0x0); // 21 2379
- data << uint32(0x932) << uint32(0x0); // 22 2354
- data << uint32(0x934) << uint32(0x0); // 23 2356
- data << uint32(0x935) << uint32(0x0); // 24 2357
- data << uint32(0x936) << uint32(0x0); // 25 2358
- data << uint32(0x937) << uint32(0x0); // 26 2359
- data << uint32(0x938) << uint32(0x0); // 27 2360
- data << uint32(0x939) << uint32(0x1); // 28 2361
- data << uint32(0x930) << uint32(0x1); // 29 2352
- data << uint32(0x93a) << uint32(0x0); // 30 2362
- data << uint32(0x93b) << uint32(0x0); // 31 2363
- data << uint32(0x93c) << uint32(0x0); // 32 2364
- data << uint32(0x93d) << uint32(0x0); // 33 2365
- data << uint32(0x944) << uint32(0x0); // 34 2372
- data << uint32(0x945) << uint32(0x0); // 35 2373
- data << uint32(0x931) << uint32(0x1); // 36 2353
- data << uint32(0x93e) << uint32(0x0); // 37 2366
- data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
- data << uint32(0x940) << uint32(0x0); // 39 2368
- data << uint32(0x941) << uint32(0x0); // 7 2369
- data << uint32(0x942) << uint32(0x0); // 8 2370
- data << uint32(0x943) << uint32(0x0); // 9 2371
- }
- }
- break;
- case 1377: // Silithus
- {
- if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
- pvp->FillInitialWorldStates(data);
- else
- {
- // states are always shown
- data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
- data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
- data << uint32(2317) << uint32(0x0); // 9 max silithyst
- }
- // dunno about these... aq opening event maybe?
- data << uint32(2322) << uint32(0x0); // 10 sandworm N
- data << uint32(2323) << uint32(0x0); // 11 sandworm S
- data << uint32(2324) << uint32(0x0); // 12 sandworm SW
- data << uint32(2325) << uint32(0x0); // 13 sandworm E
- }
- break;
- case 2597: // AV
- if (bg && bg->GetTypeID() == BATTLEGROUND_AV)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
- data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
- data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
- data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
- data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
- data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
- data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
- data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
- data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
- data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
- data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
- data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
- data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
- data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
- data << uint32(0x574) << uint32(0x0); // 21 1396 unk
- data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
- data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
- data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
- data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
- data << uint32(0x56d) << uint32(0x0); // 26 towerp a
- data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
- data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
- data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
- data << uint32(0x569) << uint32(0x1); // 30 iceblood c
- data << uint32(0x568) << uint32(0x1); // 31 towerp c
- data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
- data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
- data << uint32(0x563) << uint32(0x0); // 34 dunn a
- data << uint32(0x562) << uint32(0x0); // 35 duns a
- data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
- data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
- data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
- data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
- data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
- data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
- data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
- data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
- data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
- data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
- data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
- data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
- data << uint32(0x55b) << uint32(0x0); // 48 dunn d
- data << uint32(0x55a) << uint32(0x0); // 49 duns d
- data << uint32(0x559) << uint32(0x0); // 50 1369 unk
- data << uint32(0x558) << uint32(0x0); // 51 iceblood d
- data << uint32(0x557) << uint32(0x0); // 52 towerp d
- data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
- data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
- data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
- data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
- data << uint32(0x552) << uint32(0x1); // 57 dunn c
- data << uint32(0x551) << uint32(0x1); // 58 duns c
- data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
- data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
- data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
- data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
- data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
- data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
- data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
- data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
- data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
- data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
- data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
- data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
- data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
- data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
- data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
- data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
- data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
- data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
- data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
- data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
- data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
- data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
- data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
- }
- break;
- case 3277: // WS
- if (bg && bg->GetTypeID() == BATTLEGROUND_WS)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
- data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
- data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
- data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
- data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
- data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
- data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
- }
- break;
- case 3358: // AB
- if (bg && bg->GetTypeID() == BATTLEGROUND_AB)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
- data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
- data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
- data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
- data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
- data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
- data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
- data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
- data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
- data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
- data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
- data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
- data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000)
- data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
- data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
- data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
- data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
- data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
- data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
- data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
- data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
- data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
- data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
- data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
- data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
- data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
- data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
- data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
- data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
- data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
- data << uint32(0x745) << uint32(0x2); // 37 1861 unk
- data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800)
- }
- break;
- case 3820: // EY
- if (bg && bg->GetTypeID() == BATTLEGROUND_EY)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
- data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
- data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
- data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
- data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
- data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
- data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
- data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
- data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
- data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
- data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
- data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
- data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
- data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
- data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
- data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
- data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
- data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
- data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
- data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
- data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
- data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
- data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
- data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
- data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
- data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
- data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
- data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
- data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
- data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
- // and some more ... unknown
- }
- break;
- // any of these needs change! the client remembers the prev setting!
- // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
- case 3483: // Hellfire Peninsula
- {
- if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
- data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
- data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
- data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
- data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
- data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
- data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
- data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
- data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
- data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
- data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
- data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
- data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
- data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
- data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
- data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
- }
- }
- break;
- case 3518:
- {
- if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(2503) << uint32(0x0); // 10
- data << uint32(2502) << uint32(0x0); // 11
- data << uint32(2493) << uint32(0x0); // 12
- data << uint32(2491) << uint32(0x0); // 13
-
- data << uint32(2495) << uint32(0x0); // 14
- data << uint32(2494) << uint32(0x0); // 15
- data << uint32(2497) << uint32(0x0); // 16
-
- data << uint32(2762) << uint32(0x0); // 17
- data << uint32(2662) << uint32(0x0); // 18
- data << uint32(2663) << uint32(0x0); // 19
- data << uint32(2664) << uint32(0x0); // 20
-
- data << uint32(2760) << uint32(0x0); // 21
- data << uint32(2670) << uint32(0x0); // 22
- data << uint32(2668) << uint32(0x0); // 23
- data << uint32(2669) << uint32(0x0); // 24
-
- data << uint32(2761) << uint32(0x0); // 25
- data << uint32(2667) << uint32(0x0); // 26
- data << uint32(2665) << uint32(0x0); // 27
- data << uint32(2666) << uint32(0x0); // 28
-
- data << uint32(2763) << uint32(0x0); // 29
- data << uint32(2659) << uint32(0x0); // 30
- data << uint32(2660) << uint32(0x0); // 31
- data << uint32(2661) << uint32(0x0); // 32
-
- data << uint32(2671) << uint32(0x0); // 33
- data << uint32(2676) << uint32(0x0); // 34
- data << uint32(2677) << uint32(0x0); // 35
- data << uint32(2672) << uint32(0x0); // 36
- data << uint32(2673) << uint32(0x0); // 37
- }
- }
- break;
- case 3519: // Terokkar Forest
- {
- if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
- data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
- data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
- data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
- data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
- data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
- data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
- data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
- data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
- data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
- data << uint32(0xa84) << uint32(0x0); // 20 S Horde
- data << uint32(0xa83) << uint32(0x0); // 21 S Ally
- data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
- data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
- data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
- data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
- data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
- data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
- data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
- data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
- data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
- data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
- data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
- data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
- data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
- data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
- data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
- }
- }
- break;
- case 3521: // Zangarmarsh
- {
- if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
- pvp->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9e1) << uint32(0x0); // 10 //2529
- data << uint32(0x9e0) << uint32(0x0); // 11
- data << uint32(0x9df) << uint32(0x0); // 12
- data << uint32(0xa5d) << uint32(0x1); // 13 //2653
- data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
- data << uint32(0xa5b) << uint32(0x1); // 15 horde
- data << uint32(0xa5a) << uint32(0x0); // 16 ally
- data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
- data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
- data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
- data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
- data << uint32(0xa55) << uint32(0x1); // 21 horde
- data << uint32(0xa54) << uint32(0x0); // 22 ally
- data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
- data << uint32(0x9e6) << uint32(0x0); // 24
- data << uint32(0x9e5) << uint32(0x0); // 25
- data << uint32(0xa00) << uint32(0x0); // 26 // 2560
- data << uint32(0x9ff) << uint32(0x1); // 27
- data << uint32(0x9fe) << uint32(0x0); // 28
- data << uint32(0x9fd) << uint32(0x0); // 29
- data << uint32(0x9fc) << uint32(0x1); // 30
- data << uint32(0x9fb) << uint32(0x0); // 31
- data << uint32(0xa62) << uint32(0x0); // 32 // 2658
- data << uint32(0xa61) << uint32(0x1); // 33
- data << uint32(0xa60) << uint32(0x1); // 34
- data << uint32(0xa5f) << uint32(0x0); // 35
- }
- }
- break;
- case 3698: // Nagrand Arena
- if (bg && bg->GetTypeID() == BATTLEGROUND_NA)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xa0f) << uint32(0x0); // 7
- data << uint32(0xa10) << uint32(0x0); // 8
- data << uint32(0xa11) << uint32(0x0); // 9 show
- }
- break;
- case 3702: // Blade's Edge Arena
- if (bg && bg->GetTypeID() == BATTLEGROUND_BE)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0x9f0) << uint32(0x0); // 7 gold
- data << uint32(0x9f1) << uint32(0x0); // 8 green
- data << uint32(0x9f3) << uint32(0x0); // 9 show
- }
- break;
- case 3968: // Ruins of Lordaeron
- if (bg && bg->GetTypeID() == BATTLEGROUND_RL)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xbb8) << uint32(0x0); // 7 gold
- data << uint32(0xbb9) << uint32(0x0); // 8 green
- data << uint32(0xbba) << uint32(0x0); // 9 show
- }
- break;
- case 4378: // Dalaran Sewers
- if (bg && bg->GetTypeID() == BATTLEGROUND_DS)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(3601) << uint32(0x0); // 7 gold
- data << uint32(3600) << uint32(0x0); // 8 green
- data << uint32(3610) << uint32(0x0); // 9 show
- }
- break;
- case 3703: // Shattrath City
- case 4384: // SA
- if (bg && bg->GetTypeID() == BATTLEGROUND_SA)
- bg->FillInitialWorldStates(data);
- else
- {
- // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
- data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
- data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
- data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
- data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
- data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
- data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
-
- data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
- data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
- data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
- // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
- data << uint32(0xde9) << uint32(0x0); // 16 3561 C
- data << uint32(0xde8) << uint32(0x0); // 17 3560 B
- data << uint32(0xde7) << uint32(0x0); // 18 3559 A
- data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
- data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
- data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
- data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
- data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
- data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
- data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
- data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
- data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
- data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
- data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
- data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
- // and many unks...
- }
- break;
- case 4406: // Ring of Valor
- if (bg && bg->GetTypeID() == BATTLEGROUND_RV)
- bg->FillInitialWorldStates(data);
- else
- {
- data << uint32(0xe10) << uint32(0x0); // 7 gold
- data << uint32(0xe11) << uint32(0x0); // 8 green
- data << uint32(0xe1a) << uint32(0x0); // 9 show
- }
- break;
- default:
- data << uint32(0x914) << uint32(0x0); // 7
- data << uint32(0x913) << uint32(0x0); // 8
- data << uint32(0x912) << uint32(0x0); // 9
- data << uint32(0x915) << uint32(0x0); // 10
- break;
- }
- GetSession()->SendPacket(&data);
-}
-
-uint32 Player::GetXPRestBonus(uint32 xp)
-{
- uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
-
- if(rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
- rested_bonus = xp;
-
- SetRestBonus( GetRestBonus() - rested_bonus);
-
- sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus());
- return rested_bonus;
-}
-
-void Player::SetBindPoint(uint64 guid)
-{
- WorldPacket data(SMSG_BINDER_CONFIRM, 8);
- data << uint64(guid);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendTalentWipeConfirm(uint64 guid)
-{
- WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4));
- data << uint64(guid);
- uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
- data << cost;
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendPetSkillWipeConfirm()
-{
- Pet* pet = GetPet();
- if (!pet)
- return;
- WorldPacket data(SMSG_PET_UNLEARN_CONFIRM, (8+4));
- data << pet->GetGUID();
- data << uint32(pet->resetTalentsCost());
- GetSession()->SendPacket( &data );
-}
-
-/*********************************************************/
-/*** STORAGE SYSTEM ***/
-/*********************************************************/
-
-void Player::SetVirtualItemSlot( uint8 i, Item* item)
-{
- assert(i < 3);
- if (i < 2 && item)
- {
- if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
- return;
- uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
- if (charges == 0)
- return;
- if (charges > 1)
- item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1);
- else if (charges <= 1)
- {
- ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
- item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
- }
- }
-}
-
-void Player::SetSheath( SheathState sheathed )
-{
- switch (sheathed)
- {
- case SHEATH_STATE_UNARMED: // no prepared weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
- break;
- case SHEATH_STATE_MELEE: // prepared melee weapon
- {
- SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true));
- SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true));
- SetVirtualItemSlot(2,NULL);
- }; break;
- case SHEATH_STATE_RANGED: // prepared ranged weapon
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true));
- break;
- default:
- SetVirtualItemSlot(0,NULL);
- SetVirtualItemSlot(1,NULL);
- SetVirtualItemSlot(2,NULL);
- break;
- }
- Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
-}
-
-uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const
-{
- uint8 pClass = getClass();
-
- uint8 slots[4];
- slots[0] = NULL_SLOT;
- slots[1] = NULL_SLOT;
- slots[2] = NULL_SLOT;
- slots[3] = NULL_SLOT;
- switch (proto->InventoryType)
- {
- case INVTYPE_HEAD:
- slots[0] = EQUIPMENT_SLOT_HEAD;
- break;
- case INVTYPE_NECK:
- slots[0] = EQUIPMENT_SLOT_NECK;
- break;
- case INVTYPE_SHOULDERS:
- slots[0] = EQUIPMENT_SLOT_SHOULDERS;
- break;
- case INVTYPE_BODY:
- slots[0] = EQUIPMENT_SLOT_BODY;
- break;
- case INVTYPE_CHEST:
- slots[0] = EQUIPMENT_SLOT_CHEST;
- break;
- case INVTYPE_ROBE:
- slots[0] = EQUIPMENT_SLOT_CHEST;
- break;
- case INVTYPE_WAIST:
- slots[0] = EQUIPMENT_SLOT_WAIST;
- break;
- case INVTYPE_LEGS:
- slots[0] = EQUIPMENT_SLOT_LEGS;
- break;
- case INVTYPE_FEET:
- slots[0] = EQUIPMENT_SLOT_FEET;
- break;
- case INVTYPE_WRISTS:
- slots[0] = EQUIPMENT_SLOT_WRISTS;
- break;
- case INVTYPE_HANDS:
- slots[0] = EQUIPMENT_SLOT_HANDS;
- break;
- case INVTYPE_FINGER:
- slots[0] = EQUIPMENT_SLOT_FINGER1;
- slots[1] = EQUIPMENT_SLOT_FINGER2;
- break;
- case INVTYPE_TRINKET:
- slots[0] = EQUIPMENT_SLOT_TRINKET1;
- slots[1] = EQUIPMENT_SLOT_TRINKET2;
- break;
- case INVTYPE_CLOAK:
- slots[0] = EQUIPMENT_SLOT_BACK;
- break;
- case INVTYPE_WEAPON:
- {
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
-
- // suggest offhand slot only if know dual wielding
- // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
- if (CanDualWield())
- slots[1] = EQUIPMENT_SLOT_OFFHAND;
- break;
- };
- case INVTYPE_SHIELD:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_RANGED:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_2HWEAPON:
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
- if (Item *mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
- if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto())
- if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
- {
- const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true);
- break;
- }
- if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF)
- slots[1] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_TABARD:
- slots[0] = EQUIPMENT_SLOT_TABARD;
- break;
- case INVTYPE_WEAPONMAINHAND:
- slots[0] = EQUIPMENT_SLOT_MAINHAND;
- break;
- case INVTYPE_WEAPONOFFHAND:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_HOLDABLE:
- slots[0] = EQUIPMENT_SLOT_OFFHAND;
- break;
- case INVTYPE_THROWN:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_RANGEDRIGHT:
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case INVTYPE_BAG:
- slots[0] = INVENTORY_SLOT_BAG_START + 0;
- slots[1] = INVENTORY_SLOT_BAG_START + 1;
- slots[2] = INVENTORY_SLOT_BAG_START + 2;
- slots[3] = INVENTORY_SLOT_BAG_START + 3;
- break;
- case INVTYPE_RELIC:
- {
- switch(proto->SubClass)
- {
- case ITEM_SUBCLASS_ARMOR_LIBRAM:
- if (pClass == CLASS_PALADIN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_IDOL:
- if (pClass == CLASS_DRUID)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_TOTEM:
- if (pClass == CLASS_SHAMAN)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_MISC:
- if (pClass == CLASS_WARLOCK)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- case ITEM_SUBCLASS_ARMOR_SIGIL:
- if (pClass == CLASS_DEATH_KNIGHT)
- slots[0] = EQUIPMENT_SLOT_RANGED;
- break;
- }
- break;
- }
- default:
- return NULL_SLOT;
- }
-
- if (slot != NULL_SLOT)
- {
- if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] == slot)
- return slot;
- }
- else
- {
- // search free slot at first
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
- // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
- if(slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
- return slots[i];
-
- // if not found free and can swap return first appropriate from used
- for (uint8 i = 0; i < 4; ++i)
- if (slots[i] != NULL_SLOT && swap)
- return slots[i];
- }
-
- // no free position
- return NULL_SLOT;
-}
-
-uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const
-{
- uint32 tempcount = 0;
-
- uint8 res = EQUIP_ERR_OK;
-
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- uint8 ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
- if (ires == EQUIP_ERR_OK)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
- else
- res = ires;
- }
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if(tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item *pItem = GetItemByPos(i, j))
- if (pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if (tempcount >= count)
- return EQUIP_ERR_OK;
- }
-
- // not found req. item count and have unequippable items
- return res;
-}
-
-uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
-{
- uint32 count = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- count += pBag->GetItemCount(item,skipItem);
-
- if(skipItem && skipItem->GetProto()->GemProperties)
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
- count += pItem->GetGemCountWithID(item);
-
- if (inBankAlso)
- {
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetEntry() == item)
- count += pItem->GetCount();
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- count += pBag->GetItemCount(item,skipItem);
-
- if (skipItem && skipItem->GetProto()->GemProperties)
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem != skipItem && pItem->GetProto()->Socket[0].Color)
- count += pItem->GetGemCountWithID(item);
- }
-
- return count;
-}
-
-Item* Player::GetItemByGuid( uint64 guid ) const
-{
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetGUID() == guid)
- return pItem;
-
- return NULL;
-}
-
-Item* Player::GetItemByPos( uint16 pos ) const
-{
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
- return GetItemByPos( bag, slot );
-}
-
-Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const
-{
- if (bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) ))
- return m_items[slot];
- else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
- || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
- {
- if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag))
- return pBag->GetItemByPos(slot);
- }
- return NULL;
-}
-
-Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
-{
- uint16 slot;
- switch (attackType)
- {
- case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
- case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
- case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
- default: return NULL;
- }
-
- Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
- return NULL;
-
- if (!useable)
- return item;
-
- if (item->IsBroken() || IsInFeralForm())
- return NULL;
-
- return item;
-}
-
-Item* Player::GetShield(bool useable) const
-{
- Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
- return NULL;
-
- if (!useable)
- return item;
-
- if (item->IsBroken())
- return NULL;
-
- return item;
-}
-
-uint8 Player::GetAttackBySlot( uint8 slot )
-{
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK;
- case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
- case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK;
- default: return MAX_ATTACK;
- }
-}
-
-bool Player::IsInventoryPos( uint8 bag, uint8 slot )
-{
- if( bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT )
- return true;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END ) )
- return true;
- if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END )
- return true;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) )
- return true;
- return false;
-}
-
-bool Player::IsEquipmentPos( uint8 bag, uint8 slot )
-{
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot < EQUIPMENT_SLOT_END ) )
- return true;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
- return true;
- return false;
-}
-
-bool Player::IsBankPos( uint8 bag, uint8 slot )
-{
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END ) )
- return true;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
- return true;
- if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
- return true;
- return false;
-}
-
-bool Player::IsBagPos( uint16 pos )
-{
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) )
- return true;
- if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) )
- return true;
- return false;
-}
-
-bool Player::IsValidPos( uint8 bag, uint8 slot )
-{
- // post selected
- if(bag == NULL_BAG)
- return true;
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- // equipment
- if (slot < EQUIPMENT_SLOT_END)
- return true;
-
- // bag equip slots
- if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
- return true;
-
- // backpack slots
- if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
- return true;
-
- // keyring slots
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
- return true;
-
- // bank main slots
- if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
- return true;
-
- // bank bag slots
- if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
- return true;
-
- return false;
- }
-
- // bag content slots
- if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
- {
- Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
- if(!pBag)
- return false;
-
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- return slot < pBag->GetBagSize();
- }
-
- // bank bag content slots
- if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END )
- {
- Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag);
- if(!pBag)
- return false;
-
- // any post selected
- if (slot == NULL_SLOT)
- return true;
-
- return slot < pBag->GetBagSize();
- }
-
- // where this?
- return false;
-}
-
-bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = GetItemByPos( i, j );
- if( pItem && pItem->GetEntry() == item )
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
- }
- }
-
- if(inBankAlso)
- {
- for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item )
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- Item* pItem = GetItemByPos( i, j );
- if( pItem && pItem->GetEntry() == item )
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
- }
- }
- }
-
- return false;
-}
-
-bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if(i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetEntry() == item)
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
- }
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto && pProto->GemProperties)
- {
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if(i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && pItem->GetProto()->Socket[0].Color)
- {
- tempcount += pItem->GetGemCountWithID(item);
- if( tempcount >= count )
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const
-{
- uint32 tempcount = 0;
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if(i == except_slot)
- continue;
-
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (!pProto)
- continue;
-
- if (pProto->ItemLimitCategory == limitCategory)
- {
- tempcount += pItem->GetCount();
- if( tempcount >= count )
- return true;
- }
-
- if( pProto->Socket[0].Color)
- {
- tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
- if( tempcount >= count )
- return true;
- }
- }
-
- return false;
-}
-
-uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const
-{
- uint8 tempcount = 0;
- for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pBag)
- continue;
-
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- Item *pItem = GetItemByPos( i, j );
-
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- if (pItem->GetProto()->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
- }
-
- for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
- {
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pItem)
- continue;
-
- if (pItem == skipItem)
- continue;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto && pProto->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
-
- for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
- if (!pBag)
- continue;
-
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- Item *pItem = GetItemByPos( i, j );
-
- if(!pItem)
- continue;
-
- if(pItem == skipItem)
- continue;
-
- if(pItem->GetProto()->ItemLimitCategory == limitCategory)
- tempcount += pItem->GetCount();
- }
- }
-
- return tempcount;
-}
-
-uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const
-{
- ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
- if (!pProto)
- {
- if(no_space_count)
- *no_space_count = count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pItem && pItem->m_lootGenerated)
- return EQUIP_ERR_ALREADY_LOOTED;
-
- // no maximum
- if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647)
- return EQUIP_ERR_OK;
-
- uint32 curcount;
- if (pProto->ItemLimitCategory)
- curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem);
- else
- curcount = GetItemCount(pProto->ItemId,true,pItem);
-
- if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory))
- {
- if (no_space_count)
- *no_space_count = count +curcount - pProto->MaxCount;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pProto->ItemLimitCategory && pProto->Class!=ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?)
- {
- ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
- if (!limitEntry)
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
-
- if (curcount + count > limitEntry->maxCount)
- {
- if (no_space_count)
- *no_space_count = count + curcount - limitEntry->maxCount;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items
- }
- }
-
- return EQUIP_ERR_OK;
-}
-
-bool Player::HasItemTotemCategory( uint32 TotemCategory ) const
-{
- Item *pItem;
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
- return true;
- }
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i );
- if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
- return true;
- }
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- pItem = GetUseableItemByPos( i, j );
- if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory ))
- return true;
- }
- }
- }
- return false;
-}
-
-uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem ) const
-{
- Item* pItem2 = GetItemByPos( bag, slot );
-
- // ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
- pItem2 = NULL;
-
- uint32 need_space;
-
- // empty specific slot - check item fit to slot
- if (!pItem2 || swap)
- {
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- // keyring case
- if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // currencytoken case
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // prevent cheating
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- }
- else
- {
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
- if (!pBag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- ItemPrototype const* pBagProto = pBag->GetProto();
- if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (slot >= pBagProto->ContainerSlots)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (!ItemCanGoIntoBag(pProto,pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- }
-
- // non empty stack with space
- need_space = pProto->GetMaxStackSize();
- }
- // non empty slot, check item type
- else
- {
- // check item type
- if (pItem2->GetEntry() != pProto->ItemId)
- return EQUIP_ERR_ITEM_CANT_STACK;
-
- // check free space
- if (pItem2->GetCount() >= pProto->GetMaxStackSize())
- return EQUIP_ERR_ITEM_CANT_STACK;
-
- // free stack space or infinity
- need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
- }
-
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
-{
- // skip specific bag already processed in first called _CanStoreItem_InBag
- if (bag==skip_bag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
- if (!pBag)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- ItemPrototype const* pBagProto = pBag->GetProto();
- if (!pBagProto)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // specialized bag mode or non-specilized
- if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- if (!ItemCanGoIntoBag(pProto,pBagProto))
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (j==skip_slot)
- continue;
-
- Item* pItem2 = GetItemByPos( bag, j );
-
- // ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
- pItem2 = NULL;
-
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2!=NULL)!=merge)
- continue;
-
- if (pItem2)
- {
- if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
- {
- uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
- if(need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- }
- else
- {
- uint32 need_space = pProto->GetMaxStackSize();
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
-{
- for (uint32 j = slot_begin; j < slot_end; j++)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
- continue;
-
- Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j );
-
- // ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
- pItem2 = NULL;
-
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2!=NULL)!=merge)
- continue;
-
- if (pItem2)
- {
- if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
- {
- uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
- if (need_space > count)
- need_space = count;
- ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- }
- else
- {
- uint32 need_space = pProto->GetMaxStackSize();
- if (need_space > count)
- need_space = count;
-
- ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
- }
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count ) const
-{
- sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
- if (!pProto)
- {
- if (no_space_count)
- *no_space_count = count;
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
- }
-
- if (pItem && pItem->IsBindedNotWith(this))
- {
- if (no_space_count)
- *no_space_count = count;
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
- }
-
- // check count of items (skip for auto move for same player from bank)
- uint32 no_similar_count = 0; // can't store this amount similar items
- uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
- if (res!=EQUIP_ERR_OK)
- {
- if (count==no_similar_count)
- {
- if (no_space_count)
- *no_space_count = no_similar_count;
- return res;
- }
- count -= no_similar_count;
- }
-
- // in specific slot
- if (bag != NULL_BAG && slot != NULL_SLOT)
- {
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- // not specific slot or have space for partly store only in specific slot
-
- // in specific bag
- if (bag != NULL_BAG)
- {
- // search stack in bag for merge to
- if (pProto->Stackable != 1)
- {
- if (bag == INVENTORY_SLOT_BAG_0) // inventory
- {
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else // equipped bag
- {
- // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
-
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot in bag for place to
- if(bag == INVENTORY_SLOT_BAG_0) // inventory
- {
- // search free slot - keyring case
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else // equipped bag
- {
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
- if (res!=EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
-
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // not specific bag or have space for partly store only in specific bag
-
- // search stack for merge to
- if (pProto->Stackable != 1)
- {
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- if (pProto->BagFamily)
- {
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- continue;
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- continue;
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot - special bag case
- if (pProto->BagFamily)
- {
- if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- continue;
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
- }
-
- // search free slot
- res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- {
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return res;
- }
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if (res!=EQUIP_ERR_OK)
- continue;
-
- if (count==0)
- {
- if (no_similar_count==0)
- return EQUIP_ERR_OK;
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
- return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
- }
- }
-
- if (no_space_count)
- *no_space_count = count + no_similar_count;
-
- return EQUIP_ERR_INVENTORY_FULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanStoreItems( Item **pItems,int count) const
-{
- Item *pItem2;
-
- // fill space table
- int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START];
- int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
- int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START];
- int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START];
-
- memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START));
- memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE);
- memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));
- memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START));
-
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_slot_items[i-INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_keys[i-KEYRING_SLOT_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
-
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
- }
- }
-
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- pItem2 = GetItemByPos( i, j );
- if (pItem2 && !pItem2->IsInTrade())
- {
- inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
- }
- }
- }
- }
-
- // check free space for all items
- for (int k = 0; k < count; ++k)
- {
- Item *pItem = pItems[k];
-
- // no item
- if (!pItem) continue;
-
- sLog.outDebug( "STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
-
- // strange item
- if( !pProto )
- return EQUIP_ERR_ITEM_NOT_FOUND;
-
- // item it 'bind'
- if(pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- Bag *pBag;
- ItemPrototype const *pBagProto;
-
- // item is 'one item only'
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if(res != EQUIP_ERR_OK)
- return res;
-
- // search stack for merge to
- if( pProto->Stackable != 1 )
- {
- bool b_found = false;
-
- for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
- {
- pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- pItem2 = GetItemByPos( t, j );
- if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
- b_found = true;
- break;
- }
- }
- }
- }
- if (b_found) continue;
- }
-
- // special bag case
- if( pProto->BagFamily )
- {
- bool b_found = false;
- if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
- {
- uint32 keyringSize = GetMaxKeyringSize();
- for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t)
- {
- if( inv_keys[t-KEYRING_SLOT_START] == 0 )
- {
- inv_keys[t-KEYRING_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found) continue;
-
- if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
- {
- for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
- {
- if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 )
- {
- inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1;
- b_found = true;
- break;
- }
- }
- }
-
- if (b_found) continue;
-
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pBag )
- {
- pBagProto = pBag->GetProto();
-
- // not plain container check
- if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
- ItemCanGoIntoBag(pProto,pBagProto) )
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
- b_found = true;
- break;
- }
- }
- }
- }
- }
- if (b_found) continue;
- }
-
- // search free slot
- bool b_found = false;
- for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
- {
- if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
- {
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1;
- b_found = true;
- break;
- }
- }
- if (b_found) continue;
-
- // search free slot in bags
- for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
- {
- pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
- if( pBag )
- {
- pBagProto = pBag->GetProto();
-
- // special bag already checked
- if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
- continue;
-
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 )
- {
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
- b_found = true;
- break;
- }
- }
- }
- }
-
- // no free slot found?
- if (!b_found)
- return EQUIP_ERR_INVENTORY_FULL;
- }
-
- return EQUIP_ERR_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint8 Player::CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const
-{
- dest = 0;
- Item *pItem = Item::CreateItem( item, 1, this );
- if( pItem )
- {
- uint8 result = CanEquipItem(slot, dest, pItem, swap );
- delete pItem;
- return result;
- }
-
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading ) const
-{
- dest = 0;
- if( pItem )
- {
- sLog.outDebug( "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
- if( pProto )
- {
- if(pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- // check count of items (skip for auto move for same player from bank)
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if(res != EQUIP_ERR_OK)
- return res;
-
- // check this only in game
- if(not_loading)
- {
- // May be here should be more stronger checks; STUNNED checked
- // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
- if (hasUnitState(UNIT_STAT_STUNNED))
- return EQUIP_ERR_YOU_ARE_STUNNED;
-
- // do not allow equipping gear except weapons, offhands, projectiles, relics in
- // - combat
- // - in-progress arenas
- if( !pProto->CanChangeEquipStateInCombat() )
- {
- if( isInCombat() )
- return EQUIP_ERR_NOT_IN_COMBAT;
-
- if(BattleGround* bg = GetBattleGround())
- if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
- return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
- }
-
- if(isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0)
- return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
-
- if(IsNonMeleeSpellCasted(false))
- return EQUIP_ERR_CANT_DO_RIGHT_NOW;
- }
-
- ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
- // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
- if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- uint8 eslot = FindEquipSlot( pProto, slot, swap );
- if (eslot == NULL_SLOT)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- uint8 msg = CanUseItem(pItem , not_loading);
- if (msg != EQUIP_ERR_OK)
- return msg;
- if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
- return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
-
- // if swap ignore item (equipped also)
- if (uint8 res2 = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT))
- return res2;
-
- // check unique-equipped special item classes
- if (pProto->Class == ITEM_CLASS_QUIVER)
- {
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- {
- if (pBag != pItem)
- {
- if (ItemPrototype const* pBagProto = pBag->GetProto())
- {
- if (pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot))
- return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
- ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
- : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
- }
- }
- }
- }
- }
-
- uint32 type = pProto->InventoryType;
-
- if (eslot == EQUIPMENT_SLOT_OFFHAND)
- {
- if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
- {
- if (!CanDualWield())
- return EQUIP_ERR_CANT_DUAL_WIELD;
- }
- else if (type == INVTYPE_2HWEAPON)
- {
- if (!CanDualWield() || !CanTitanGrip())
- return EQUIP_ERR_CANT_DUAL_WIELD;
- }
-
- if (IsTwoHandUsed())
- return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
- }
-
- // equip two-hand weapon case (with possible unequip 2 items)
- if (type == INVTYPE_2HWEAPON)
- {
- if (eslot == EQUIPMENT_SLOT_OFFHAND)
- {
- if (!CanTitanGrip())
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
- }
- else if (eslot != EQUIPMENT_SLOT_MAINHAND)
- return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
-
- if (!CanTitanGrip())
- {
- // offhand item must can be stored in inventory for offhand item and it also must be unequipped
- Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
- ItemPosCountVec off_dest;
- if (offItem && (!not_loading ||
- CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK ||
- CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK ))
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
- }
- }
- dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
- return EQUIP_ERR_OK;
- }
- }
-
- return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
-}
-
-uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const
-{
- // Applied only to equipped items and bank bags
- if(!IsEquipmentPos(pos) && !IsBagPos(pos))
- return EQUIP_ERR_OK;
-
- Item* pItem = GetItemByPos(pos);
-
- // Applied only to existed equipped item
- if( !pItem )
- return EQUIP_ERR_OK;
-
- sLog.outDebug( "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
-
- ItemPrototype const *pProto = pItem->GetProto();
- if( !pProto )
- return EQUIP_ERR_ITEM_NOT_FOUND;
-
- // do not allow unequipping gear except weapons, offhands, projectiles, relics in
- // - combat
- // - in-progress arenas
- if( !pProto->CanChangeEquipStateInCombat() )
- {
- if( isInCombat() )
- return EQUIP_ERR_NOT_IN_COMBAT;
-
- if(BattleGround* bg = GetBattleGround())
- if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS )
- return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
- }
-
- if(!swap && pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
- return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
-
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading ) const
-{
- if (!pItem)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
-
- if (pItem->m_lootGenerated)
- {
- GetSession()->DoLootRelease(GetLootGUID());
- return EQUIP_ERR_OK;
- }
-
- uint32 count = pItem->GetCount();
-
- sLog.outDebug( "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
- ItemPrototype const *pProto = pItem->GetProto();
- if (!pProto)
- return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
-
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- // check count of items (skip for auto move for same player from bank)
- uint8 res = CanTakeMoreSimilarItems(pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- // in specific slot
- if (bag != NULL_BAG && slot != NULL_SLOT)
- {
- if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
- {
- if (!pItem->IsBag())
- return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
-
- if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
- return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
-
- if (uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK)
- return cantuse;
- }
-
- res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if (res!=EQUIP_ERR_OK)
- return res;
-
- if (count==0)
- return EQUIP_ERR_OK;
- }
-
- // not specific slot or have space for partly store only in specific slot
-
- // in specific bag
- if( bag != NULL_BAG )
- {
- if( pProto->InventoryType == INVTYPE_BAG )
- {
- Bag *pBag = (Bag*)pItem;
- if( pBag && !pBag->IsEmpty() )
- return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
- }
-
- // search stack in bag for merge to
- if( pProto->Stackable != 1 )
- {
- if( bag == INVENTORY_SLOT_BAG_0 )
- {
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- return res;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- else
- {
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
-
- if(res!=EQUIP_ERR_OK)
- return res;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free slot in bag
- if( bag == INVENTORY_SLOT_BAG_0 )
- {
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- return res;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- else
- {
- res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
- if(res != EQUIP_ERR_OK)
- res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
-
- if(res != EQUIP_ERR_OK)
- return res;
-
- if(count == 0)
- return EQUIP_ERR_OK;
- }
- }
-
- // not specific bag or have space for partly store only in specific bag
-
- // search stack for merge to
- if( pProto->Stackable != 1 )
- {
- // in slots
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if(res != EQUIP_ERR_OK)
- return res;
-
- if(count == 0)
- return EQUIP_ERR_OK;
-
- // in special bags
- if( pProto->BagFamily )
- {
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- continue;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- }
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- continue;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free place in special bag
- if( pProto->BagFamily )
- {
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- continue;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- }
-
- // search free space
- res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- return res;
-
- if(count==0)
- return EQUIP_ERR_OK;
-
- for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
- {
- res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
- continue;
-
- if(count==0)
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_BANK_FULL;
-}
-
-uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const
-{
- if (pItem)
- {
- sLog.outDebug( "STORAGE: CanUseItem item = %u", pItem->GetEntry());
-
- if (!isAlive() && not_loading)
- return EQUIP_ERR_YOU_ARE_DEAD;
-
- //if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto)
- {
- if (pItem->IsBindedNotWith(this))
- return EQUIP_ERR_DONT_OWN_THAT_ITEM;
-
- if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0)
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
-
- if (pItem->GetSkill() != 0)
- {
- bool allowEquip = false;
- uint32 itemSkill = pItem->GetSkill();
- // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
- if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
- {
- // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
-
- // In fact it's a visual bug, everything works properly... I need sniffs of operations with
- // binded to account items from off server.
-
- switch (this->getClass())
- {
- case CLASS_HUNTER:
- case CLASS_SHAMAN:
- allowEquip = (itemSkill == SKILL_MAIL);
- break;
- case CLASS_PALADIN:
- allowEquip = (itemSkill == SKILL_PLATE_MAIL);
- break;
- }
- }
- if (!allowEquip && GetSkillValue(itemSkill) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- }
-
- if (pProto->RequiredSkill != 0)
- {
- if (GetSkillValue( pProto->RequiredSkill ) == 0)
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
-
- if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank)
- return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
- }
-
- if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell))
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
-
- if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
-
- if (getLevel() < pProto->RequiredLevel)
- return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
-
- return EQUIP_ERR_OK;
- }
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-bool Player::CanUseItem( ItemPrototype const *pProto )
-{
- // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
-
- if( pProto )
- {
- if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
- return false;
- if( pProto->RequiredSkill != 0 )
- {
- if( GetSkillValue( pProto->RequiredSkill ) == 0 )
- return false;
- else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
- return false;
- }
- if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
- return false;
- if( getLevel() < pProto->RequiredLevel )
- return false;
- return true;
- }
- return false;
-}
-
-uint8 Player::CanUseAmmo( uint32 item ) const
-{
- sLog.outDebug( "STORAGE: CanUseAmmo item = %u", item);
- if( !isAlive() )
- return EQUIP_ERR_YOU_ARE_DEAD;
- //if( isStunned() )
- // return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if( pProto )
- {
- if( pProto->InventoryType!= INVTYPE_AMMO )
- return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
- if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 )
- return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
- if( pProto->RequiredSkill != 0 )
- {
- if( GetSkillValue( pProto->RequiredSkill ) == 0 )
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank )
- return EQUIP_ERR_ERR_CANT_EQUIP_SKILL;
- }
- if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) )
- return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
- /*if( GetReputationMgr().GetReputation() < pProto->RequiredReputation )
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
- */
- if( getLevel() < pProto->RequiredLevel )
- return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
-
- // Requires No Ammo
- if(HasAura(46699))
- return EQUIP_ERR_BAG_FULL6;
-
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-void Player::SetAmmo( uint32 item )
-{
- if(!item)
- return;
-
- // already set
- if( GetUInt32Value(PLAYER_AMMO_ID) == item )
- return;
-
- // check ammo
- if(item)
- {
- uint8 msg = CanUseAmmo( item );
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, NULL, NULL );
- return;
- }
- }
-
- SetUInt32Value(PLAYER_AMMO_ID, item);
-
- _ApplyAmmoBonuses();
-}
-
-void Player::RemoveAmmo()
-{
- SetUInt32Value(PLAYER_AMMO_ID, 0);
-
- m_ammoDPS = 0.0f;
-
- if(CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId )
-{
- uint32 count = 0;
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
- count += itr->count;
-
- Item *pItem = Item::CreateItem( item, count, this );
- if( pItem )
- {
- ItemAddedQuestCheck( item, count );
- if(randomPropertyId)
- pItem->SetItemRandomProperties(randomPropertyId);
- pItem = StoreItem( dest, pItem, update );
- }
- return pItem;
-}
-
-Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
-{
- if( !pItem )
- return NULL;
-
- Item* lastItem = pItem;
- uint32 entry = pItem->GetEntry();
- for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
- {
- uint16 pos = itr->pos;
- uint32 count = itr->count;
-
- ++itr;
-
- if(itr == dest.end())
- {
- lastItem = _StoreItem(pos,pItem,count,false,update);
- break;
- }
-
- lastItem = _StoreItem(pos,pItem,count,true,update);
- }
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry);
- return lastItem;
-}
-
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update )
-{
- if( !pItem )
- return NULL;
-
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
-
- sLog.outDebug( "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
-
- Item *pItem2 = GetItemByPos( bag, slot );
-
- if (!pItem2)
- {
- if (clone)
- pItem = pItem->CloneItem(count, this);
- else
- pItem->SetCount(count);
-
- if (!pItem)
- return NULL;
-
- if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem->SetBinding( true );
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- m_items[slot] = pItem;
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
-
- pItem->SetSlot( slot );
- pItem->SetContainer( NULL );
-
- // need update known currency
- if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), true);
-
- if (IsInWorld() && update)
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
- }
-
- pItem->SetState(ITEM_CHANGED, this);
- }
- else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
- {
- pBag->StoreItem( slot, pItem, update );
- if( IsInWorld() && update )
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
- }
- pItem->SetState(ITEM_CHANGED, this);
- pBag->SetState(ITEM_CHANGED, this);
- }
-
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- return pItem;
- }
- else
- {
- if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
- pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
- (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
- pItem2->SetBinding( true );
-
- pItem2->SetCount( pItem2->GetCount() + count );
- if (IsInWorld() && update)
- pItem2->SendUpdateToPlayer( this );
-
- if (!clone)
- {
- // delete item (it not in any slot currently)
- if (IsInWorld() && update)
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer( this );
- }
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
- pItem->SetState(ITEM_REMOVED, this);
- }
-
- // AddItemDurations(pItem2); - pItem2 already have duration listed for player
- AddEnchantmentDurations(pItem2);
-
- pItem2->SetState(ITEM_CHANGED, this);
-
- return pItem2;
- }
-}
-
-Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update )
-{
- if (Item *pItem = Item::CreateItem( item, 1, this ))
- {
- ItemAddedQuestCheck( item, 1 );
- return EquipItem( pos, pItem, update );
- }
-
- return NULL;
-}
-
-Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
-{
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- uint8 bag = pos >> 8;
- uint8 slot = pos & 255;
-
- Item *pItem2 = GetItemByPos( bag, slot );
-
- if( !pItem2 )
- {
- VisualizeItem( slot, pItem);
-
- if(isAlive())
- {
- ItemPrototype const *pProto = pItem->GetProto();
-
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if(pProto && pProto->ItemSet)
- AddItemsSetItem(this, pItem);
-
- _ApplyItemMods(pItem, slot, true);
-
- if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0)
- {
- uint32 cooldownSpell = 6119;
-
- if (getClass() == CLASS_ROGUE)
- cooldownSpell = 6123;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell);
-
- if (!spellProto)
- sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
- else
- {
- m_weaponChangeTimer = spellProto->StartRecoveryTime;
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
- data << uint64(GetGUID());
- data << uint8(1);
- data << uint32(cooldownSpell);
- data << uint32(0);
- GetSession()->SendPacket(&data);
- }
- }
- }
-
- if( IsInWorld() && update )
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
- }
-
- ApplyEquipCooldown(pItem);
-
- // update expertise and armor penetration - passive auras may need it
-
- if( slot == EQUIPMENT_SLOT_MAINHAND )
- UpdateExpertise(BASE_ATTACK);
-
- else if( slot == EQUIPMENT_SLOT_OFFHAND )
- UpdateExpertise(OFF_ATTACK);
-
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
- }
- else
- {
- pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() );
- if( IsInWorld() && update )
- pItem2->SendUpdateToPlayer( this );
-
- // delete item (it not in any slot currently)
- //pItem->DeleteFromDB();
- if( IsInWorld() && update )
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer( this );
- }
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
- pItem->SetState(ITEM_REMOVED, this);
- pItem2->SetState(ITEM_CHANGED, this);
-
- ApplyEquipCooldown(pItem2);
-
- return pItem2;
- }
-
- // only for full equip instead adding to stack
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
-
- return pItem;
-}
-
-void Player::QuickEquipItem( uint16 pos, Item *pItem)
-{
- if( pItem )
- {
- AddEnchantmentDurations(pItem);
- AddItemDurations(pItem);
-
- uint8 slot = pos & 255;
- VisualizeItem( slot, pItem);
-
- if( IsInWorld() )
- {
- pItem->AddToWorld();
- pItem->SendUpdateToPlayer( this );
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
- }
-}
-
-void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
-{
- if(pItem)
- {
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
- }
- else
- {
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
- SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
- }
-}
-
-void Player::VisualizeItem( uint8 slot, Item *pItem)
-{
- if(!pItem)
- return;
-
- // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
- pItem->SetBinding( true );
-
- sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
-
- m_items[slot] = pItem;
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
- pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
- pItem->SetSlot( slot );
- pItem->SetContainer( NULL );
-
- if( slot < EQUIPMENT_SLOT_END )
- SetVisibleItemSlot(slot, pItem);
-
- pItem->SetState(ITEM_CHANGED, this);
-}
-
-void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
-{
- // note: removeitem does not actually change the item
- // it only takes the item out of storage temporarily
- // note2: if removeitem is to be used for delinking
- // the item must be removed from the player's updatequeue
-
- Item *pItem = GetItemByPos(bag, slot);
- if (pItem)
- {
- sLog.outDebug( "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- if (slot < INVENTORY_SLOT_BAG_END)
- {
- ItemPrototype const *pProto = pItem->GetProto();
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
-
- if(pProto && pProto->ItemSet)
- RemoveItemsSetItem(this, pProto);
-
- _ApplyItemMods(pItem, slot, false);
-
- // remove item dependent auras and casts (only weapon and armor slots)
- if(slot < EQUIPMENT_SLOT_END)
- {
- RemoveItemDependentAurasAndCasts(pItem);
-
- // remove held enchantments, update expertise
- if (slot == EQUIPMENT_SLOT_MAINHAND)
- {
- if (pItem->GetItemSuffixFactor())
- {
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
- }
- else
- {
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
- pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
- }
-
- UpdateExpertise(BASE_ATTACK);
- }
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- UpdateExpertise(OFF_ATTACK);
- // update armor penetration - passive auras may need it
- switch(slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
- }
- }
- // need update known currency
- else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), false);
-
- m_items[slot] = NULL;
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
-
- if (slot < EQUIPMENT_SLOT_END)
- SetVisibleItemSlot(slot, NULL);
- }
- else
- {
- if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
- pBag->RemoveItem(slot, update);
- }
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- // pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
- pItem->SetSlot(NULL_SLOT);
- if(IsInWorld() && update)
- pItem->SendUpdateToPlayer(this);
- }
-}
-
-// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
-void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
-{
- if(Item* it = GetItemByPos(bag,slot))
- {
- ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
- RemoveItem(bag, slot, update);
- it->RemoveFromUpdateQueueOf(this);
- if(it->IsInWorld())
- {
- it->RemoveFromWorld();
- it->DestroyForPlayer(this);
- }
- }
-}
-
-// Common operation need to add item from inventory without delete in trade, guild bank, mail....
-void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
-{
- // update quest counters
- ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
-
- // store item
- Item* pLastItem = StoreItem(dest, pItem, update);
-
- // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
- if(pLastItem == pItem)
- {
- // update owner for last item (this can be original item with wrong owner
- if(pLastItem->GetOwnerGUID() != GetGUID())
- pLastItem->SetOwnerGUID(GetGUID());
-
- // if this original item then it need create record in inventory
- // in case trade we already have item in other player inventory
- pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
- }
-}
-
-void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
-{
- Item *pItem = GetItemByPos(bag, slot);
- if(pItem)
- {
- sLog.outDebug( "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
-
- // start from destroy contained items (only equipped bag can have its)
- if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
- {
- for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
- DestroyItem(slot, i, update);
- }
-
- if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
-
- RemoveEnchantmentDurations(pItem);
- RemoveItemDurations(pItem);
-
- ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
-
- if (bag == INVENTORY_SLOT_BAG_0)
- {
- SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
-
- // equipment and equipped bags can have applied bonuses
- if (slot < INVENTORY_SLOT_BAG_END)
- {
- ItemPrototype const *pProto = pItem->GetProto();
-
- // item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->ItemSet)
- RemoveItemsSetItem(this, pProto);
-
- _ApplyItemMods(pItem, slot, false);
- }
-
- if ( slot < EQUIPMENT_SLOT_END )
- {
- // remove item dependent auras and casts (only weapon and armor slots)
- RemoveItemDependentAurasAndCasts(pItem);
-
- // update expertise and armor penetration - passive auras may need it
- switch (slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- case EQUIPMENT_SLOT_OFFHAND:
- case EQUIPMENT_SLOT_RANGED:
- RecalculateRating(CR_ARMOR_PENETRATION);
- default:
- break;
- }
-
- if (slot == EQUIPMENT_SLOT_MAINHAND)
- UpdateExpertise(BASE_ATTACK);
- else if (slot == EQUIPMENT_SLOT_OFFHAND)
- UpdateExpertise(OFF_ATTACK);
-
- // equipment visual show
- SetVisibleItemSlot(slot, NULL);
- }
- // need update known currency
- else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
- UpdateKnownCurrencies(pItem->GetEntry(), false);
-
- m_items[slot] = NULL;
- }
- else if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ))
- pBag->RemoveItem(slot, update);
-
- if (IsInWorld() && update)
- {
- pItem->RemoveFromWorld();
- pItem->DestroyForPlayer(this);
- }
-
- //pItem->SetOwnerGUID(0);
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetSlot(NULL_SLOT);
- pItem->SetState(ITEM_REMOVED, this);
- }
-}
-
-void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check)
-{
- sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
- uint32 remcount = 0;
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- if (pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- // all items in inventory can unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount);
- pItem->SetCount(pItem->GetCount() - count + remcount);
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- {
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- if (pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- // all keys can be unequipped
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- {
- if(Item* pItem = pBag->GetItemByPos(j))
- {
- if (pItem->GetEntry() == item)
- {
- // all items in bags can be unequipped
- if (pItem->GetCount() + remcount <= count)
- {
- remcount += pItem->GetCount();
- DestroyItem( i, j, update );
-
- if (remcount >= count)
- return;
- }
- else
- {
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if (IsInWorld() && update)
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
- }
- }
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- {
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- if (pItem && pItem->GetEntry() == item)
- {
- if (pItem->GetCount() + remcount <= count)
- {
- if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
- {
- remcount += pItem->GetCount();
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- if (remcount >= count)
- return;
- }
- }
- else
- {
- ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
- pItem->SetCount( pItem->GetCount() - count + remcount );
- if (IsInWorld() & update)
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- return;
- }
- }
- }
- }
-}
-
-void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
-{
- sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone );
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem(i, j, update);
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-}
-
-void Player::DestroyConjuredItems( bool update )
-{
- // used when entering arena
- // destroys all conjured items
- sLog.outDebug( "STORAGE: DestroyConjuredItems" );
-
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsConjuredConsumable())
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->IsConjuredConsumable())
- DestroyItem( i, j, update);
-
- // in equipment and bag list
- for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->IsConjuredConsumable())
- DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
-}
-
-Item* Player::GetItemByEntry(uint32 entry) const
-{
- // in inventory
- for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- {
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->GetEntry() == entry)
- return pItem;
- }
-
-
- for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- {
- for(uint32 j = 0; j < pBag->GetBagSize(); ++j)
- {
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetEntry()==entry)
- return pItem;
- }
- }
- }
-
-
- for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if (pItem->GetEntry()==entry)
- return pItem;
- }
-
- return NULL;
-}
-
-void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
-{
- if(!pItem)
- return;
-
- sLog.outDebug( "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count);
-
- if( pItem->GetCount() <= count )
- {
- count -= pItem->GetCount();
-
- DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update);
- }
- else
- {
- ItemRemovedQuestCheck( pItem->GetEntry(), count);
- pItem->SetCount( pItem->GetCount() - count );
- count = 0;
- if( IsInWorld() & update )
- pItem->SendUpdateToPlayer( this );
- pItem->SetState(ITEM_CHANGED, this);
- }
-}
-
-void Player::SplitItem( uint16 src, uint16 dst, uint32 count )
-{
- uint8 srcbag = src >> 8;
- uint8 srcslot = src & 255;
-
- uint8 dstbag = dst >> 8;
- uint8 dstslot = dst & 255;
-
- Item *pSrcItem = GetItemByPos( srcbag, srcslot );
- if( !pSrcItem )
- {
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
- return;
- }
-
- // not let split all items (can be only at cheating)
- if(pSrcItem->GetCount() == count)
- {
- SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
- return;
- }
-
- // not let split more existed items (can be only at cheating)
- if(pSrcItem->GetCount() < count)
- {
- SendEquipError( EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL );
- return;
- }
-
- if(pSrcItem->m_lootGenerated) // prevent split looting item (item
- {
- //best error message found for attempting to split while looting
- SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL );
- return;
- }
-
- sLog.outDebug( "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
- Item *pNewItem = pSrcItem->CloneItem( count, this );
- if( !pNewItem )
- {
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL );
- return;
- }
-
- if( IsInventoryPos( dst ) )
- {
- // change item amount before check (for unique max count check)
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreItem( dstbag, dstslot, dest, pNewItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- if( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
- pSrcItem->SetState(ITEM_CHANGED, this);
- StoreItem( dest, pNewItem, true);
- }
- else if( IsBankPos ( dst ) )
- {
- // change item amount before check (for unique max count check)
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
-
- ItemPosCountVec dest;
- uint8 msg = CanBankItem( dstbag, dstslot, dest, pNewItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- if( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
- pSrcItem->SetState(ITEM_CHANGED, this);
- BankItem( dest, pNewItem, true);
- }
- else if( IsEquipmentPos ( dst ) )
- {
- // change item amount before check (for unique max count check), provide space for splitted items
- pSrcItem->SetCount( pSrcItem->GetCount() - count );
-
- uint16 dest;
- uint8 msg = CanEquipItem( dstslot, dest, pNewItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- delete pNewItem;
- pSrcItem->SetCount( pSrcItem->GetCount() + count );
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- if( IsInWorld() )
- pSrcItem->SendUpdateToPlayer( this );
- pSrcItem->SetState(ITEM_CHANGED, this);
- EquipItem( dest, pNewItem, true);
- AutoUnequipOffhandIfNeed();
- }
-}
-
-void Player::SwapItem( uint16 src, uint16 dst )
-{
- uint8 srcbag = src >> 8;
- uint8 srcslot = src & 255;
-
- uint8 dstbag = dst >> 8;
- uint8 dstslot = dst & 255;
-
- Item *pSrcItem = GetItemByPos( srcbag, srcslot );
- Item *pDstItem = GetItemByPos( dstbag, dstslot );
-
- if( !pSrcItem )
- return;
-
- sLog.outDebug( "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
-
- if(!isAlive() )
- {
- SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem );
- return;
- }
-
- // SRC checks
-
- if(pSrcItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
- return;
- }
-
- // check unequip potability for equipped items and bank bags
- if(IsEquipmentPos ( src ) || IsBagPos ( src ))
- {
- // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()));
- if(msg != EQUIP_ERR_OK)
- {
- SendEquipError( msg, pSrcItem, pDstItem );
- return;
- }
- }
-
- // prevent put equipped/bank bag in self
- if( IsBagPos ( src ) && srcslot == dstbag)
- {
- SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
- return;
- }
-
- // DST checks
-
- if (pDstItem)
- {
- if(pDstItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL );
- return;
- }
-
- // check unequip potability for equipped items and bank bags
- if(IsEquipmentPos ( dst ) || IsBagPos ( dst ))
- {
- // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
- uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()));
- if(msg != EQUIP_ERR_OK)
- {
- SendEquipError( msg, pSrcItem, pDstItem );
- return;
- }
- }
- }
-
- // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
- // or swap empty bag with another empty or not empty bag (with items exchange)
-
- // Move case
- if( !pDstItem )
- {
- if( IsInventoryPos( dst ) )
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreItem( dstbag, dstslot, dest, pSrcItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- StoreItem( dest, pSrcItem, true);
- }
- else if( IsBankPos ( dst ) )
- {
- ItemPosCountVec dest;
- uint8 msg = CanBankItem( dstbag, dstslot, dest, pSrcItem, false);
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- BankItem( dest, pSrcItem, true);
- }
- else if( IsEquipmentPos ( dst ) )
- {
- uint16 dest;
- uint8 msg = CanEquipItem( dstslot, dest, pSrcItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- RemoveItem(srcbag, srcslot, true);
- EquipItem(dest, pSrcItem, true);
- AutoUnequipOffhandIfNeed();
- }
-
- return;
- }
-
- // attempt merge to / fill target item
- if(!pSrcItem->IsBag() && !pDstItem->IsBag())
- {
- uint8 msg;
- ItemPosCountVec sDest;
- uint16 eDest;
- if( IsInventoryPos( dst ) )
- msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false );
- else if( IsBankPos ( dst ) )
- msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false );
- else if( IsEquipmentPos ( dst ) )
- msg = CanEquipItem( dstslot, eDest, pSrcItem, false );
- else
- return;
-
- // can be merge/fill
- if(msg == EQUIP_ERR_OK)
- {
- if( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize())
- {
- RemoveItem(srcbag, srcslot, true);
-
- if( IsInventoryPos( dst ) )
- StoreItem( sDest, pSrcItem, true);
- else if( IsBankPos ( dst ) )
- BankItem( sDest, pSrcItem, true);
- else if( IsEquipmentPos ( dst ) )
- {
- EquipItem( eDest, pSrcItem, true);
- AutoUnequipOffhandIfNeed();
- }
- }
- else
- {
- pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize());
- pDstItem->SetCount( pSrcItem->GetProto()->GetMaxStackSize());
- pSrcItem->SetState(ITEM_CHANGED, this);
- pDstItem->SetState(ITEM_CHANGED, this);
- if( IsInWorld() )
- {
- pSrcItem->SendUpdateToPlayer( this );
- pDstItem->SendUpdateToPlayer( this );
- }
- }
- return;
- }
- }
-
- // impossible merge/fill, do real swap
- uint8 msg;
-
- // check src->dest move possibility
- ItemPosCountVec sDest;
- uint16 eDest = 0;
- if( IsInventoryPos( dst ) )
- msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true );
- else if( IsBankPos( dst ) )
- msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true );
- else if( IsEquipmentPos( dst ) )
- {
- msg = CanEquipItem( dstslot, eDest, pSrcItem, true );
- if( msg == EQUIP_ERR_OK )
- msg = CanUnequipItem( eDest, true );
- }
-
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, pSrcItem, pDstItem );
- return;
- }
-
- // check dest->src move possibility
- ItemPosCountVec sDest2;
- uint16 eDest2 = 0;
- if( IsInventoryPos( src ) )
- msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true );
- else if( IsBankPos( src ) )
- msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true );
- else if( IsEquipmentPos( src ) )
- {
- msg = CanEquipItem( srcslot, eDest2, pDstItem, true);
- if( msg == EQUIP_ERR_OK )
- msg = CanUnequipItem( eDest2, true);
- }
-
- if( msg != EQUIP_ERR_OK )
- {
- SendEquipError( msg, pDstItem, pSrcItem );
- return;
- }
-
- // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
- if(pSrcItem->IsBag() && pDstItem->IsBag())
- {
- Bag* emptyBag = NULL;
- Bag* fullBag = NULL;
- if(((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src))
- {
- emptyBag = (Bag*)pSrcItem;
- fullBag = (Bag*)pDstItem;
- }
- else if(((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst))
- {
- emptyBag = (Bag*)pDstItem;
- fullBag = (Bag*)pSrcItem;
- }
-
- // bag swap (with items exchange) case
- if(emptyBag && fullBag)
- {
- ItemPrototype const* emptyProto = emptyBag->GetProto();
-
- uint32 count = 0;
-
- for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
- {
- Item *bagItem = fullBag->GetItemByPos(i);
- if (!bagItem)
- continue;
-
- ItemPrototype const* bagItemProto = bagItem->GetProto();
- if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
- {
- // one from items not go to empty target bag
- SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
- return;
- }
-
- ++count;
- }
-
- if (count > emptyBag->GetBagSize())
- {
- // too small targeted bag
- SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem );
- return;
- }
-
- // Items swap
- count = 0; // will pos in new bag
- for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
- {
- Item *bagItem = fullBag->GetItemByPos(i);
- if (!bagItem)
- continue;
-
- fullBag->RemoveItem(i, true);
- emptyBag->StoreItem(count, bagItem, true);
- bagItem->SetState(ITEM_CHANGED, this);
-
- ++count;
- }
- }
- }
-
- // now do moves, remove...
- RemoveItem(dstbag, dstslot, false);
- RemoveItem(srcbag, srcslot, false);
-
- // add to dest
- if (IsInventoryPos(dst))
- StoreItem(sDest, pSrcItem, true);
- else if (IsBankPos(dst))
- BankItem(sDest, pSrcItem, true);
- else if (IsEquipmentPos(dst))
- EquipItem(eDest, pSrcItem, true);
-
- // add to src
- if (IsInventoryPos(src))
- StoreItem(sDest2, pDstItem, true);
- else if (IsBankPos(src))
- BankItem(sDest2, pDstItem, true);
- else if (IsEquipmentPos(src))
- EquipItem(eDest2, pDstItem, true);
-
- // if player is moving bags and is looting an item inside this bag
- // release the loot
- if (GetLootGUID())
- {
- bool released = false;
- if (IsBagPos(src))
- {
- Bag* bag = (Bag*)pSrcItem;
- for(int i=0; i < bag->GetBagSize(); ++i)
- {
- if (Item *bagItem = bag->GetItemByPos(i))
- {
- if (bagItem->m_lootGenerated)
- {
- m_session->DoLootRelease(GetLootGUID());
- released = true; // so we don't need to look at dstBag
- break;
- }
- }
- }
- }
-
- if (!released && IsBagPos(dst) && pDstItem)
- {
- Bag* bag = (Bag*)pDstItem;
- for(int i=0; i < bag->GetBagSize(); ++i)
- {
- if (Item *bagItem = bag->GetItemByPos(i))
- {
- if (bagItem->m_lootGenerated)
- {
- m_session->DoLootRelease(GetLootGUID());
- released = true; // not realy needed here
- break;
- }
- }
- }
- }
- }
-
- AutoUnequipOffhandIfNeed();
-}
-
-void Player::AddItemToBuyBackSlot( Item *pItem )
-{
- if (pItem)
- {
- uint32 slot = m_currentBuybackSlot;
- // if current back slot non-empty search oldest or free
- if (m_items[slot])
- {
- uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 );
- uint32 oldest_slot = BUYBACK_SLOT_START;
-
- for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i )
- {
- // found empty
- if (!m_items[i])
- {
- slot = i;
- break;
- }
-
- uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
-
- if (oldest_time > i_time)
- {
- oldest_time = i_time;
- oldest_slot = i;
- }
- }
-
- // find oldest
- slot = oldest_slot;
- }
-
- RemoveItemFromBuyBackSlot( slot, true );
- sLog.outDebug( "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
-
- m_items[slot] = pItem;
- time_t base = time(NULL);
- uint32 etime = uint32(base - m_logintime + (30 * 3600));
- uint32 eslot = slot - BUYBACK_SLOT_START;
-
- SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
- if (ItemPrototype const *pProto = pItem->GetProto())
- SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
- else
- SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
- SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
-
- // move to next (for non filled list is move most optimized choice)
- if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
- ++m_currentBuybackSlot;
- }
-}
-
-Item* Player::GetItemFromBuyBackSlot( uint32 slot )
-{
- sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
- return m_items[slot];
- return NULL;
-}
-
-void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
-{
- sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
- if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
- {
- Item *pItem = m_items[slot];
- if (pItem)
- {
- pItem->RemoveFromWorld();
- if(del)
- pItem->SetState(ITEM_REMOVED, this);
- }
-
- m_items[slot] = NULL;
-
- uint32 eslot = slot - BUYBACK_SLOT_START;
- SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
- SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
- SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
-
- // if current backslot is filled set to now free slot
- if(m_items[m_currentBuybackSlot])
- m_currentBuybackSlot = slot;
- }
-}
-
-void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
-{
- sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
- WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
- data << uint8(msg);
-
- if (msg != EQUIP_ERR_OK)
- {
- data << uint64(pItem ? pItem->GetGUID() : 0);
- data << uint64(pItem2 ? pItem2->GetGUID() : 0);
- data << uint8(0); // not 0 there...
-
- if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I)
- {
- uint8 level = 0;
-
- if (pItem)
- if (ItemPrototype const* proto = pItem->GetProto())
- level = proto->RequiredLevel;
-
- data << uint32(level); // new 2.4.0
- }
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param )
-{
- sLog.outDebug( "WORLD: Sent SMSG_BUY_FAILED" );
- WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) );
- data << uint64(pCreature ? pCreature->GetGUID() : 0);
- data << uint32(item);
- if (param > 0)
- data << uint32(param);
- data << uint8(msg);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param )
-{
- sLog.outDebug( "WORLD: Sent SMSG_SELL_ITEM" );
- WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10
- data << uint64(pCreature ? pCreature->GetGUID() : 0);
- data << uint64(guid);
- if (param > 0)
- data << uint32(param);
- data << uint8(msg);
- GetSession()->SendPacket(&data);
-}
-
-void Player::ClearTrade()
-{
- tradeGold = 0;
- acceptTrade = false;
- for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
- tradeItems[i] = 0;
-}
-
-void Player::TradeCancel(bool sendback)
-{
- if (pTrader)
- {
- // send yellow "Trade canceled" message to both traders
- WorldSession* ws;
- ws = GetSession();
- if (sendback)
- ws->SendCancelTrade();
- ws = pTrader->GetSession();
- if (!ws->PlayerLogout())
- ws->SendCancelTrade();
-
- // cleanup
- ClearTrade();
- pTrader->ClearTrade();
- // prevent loss of reference
- pTrader->pTrader = NULL;
- pTrader = NULL;
- }
-}
-
-void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
-{
- if (m_itemDuration.empty())
- return;
-
- sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
-
- for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
- {
- Item* item = *itr;
- ++itr; // current element can be erased in UpdateDuration
-
- if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly)
- item->UpdateDuration(this,time);
- }
-}
-
-void Player::UpdateEnchantTime(uint32 time)
-{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next)
- {
- assert(itr->item);
- next = itr;
- if (!itr->item->GetEnchantmentId(itr->slot))
- {
- next = m_enchantDuration.erase(itr);
- }
- else if (itr->leftduration <= time)
- {
- ApplyEnchantment(itr->item, itr->slot, false, false);
- itr->item->ClearEnchantment(itr->slot);
- next = m_enchantDuration.erase(itr);
- }
- else if (itr->leftduration > time)
- {
- itr->leftduration -= time;
- ++next;
- }
- }
-}
-
-void Player::AddEnchantmentDurations(Item *item)
-{
- for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
- {
- if (!item->GetEnchantmentId(EnchantmentSlot(x)))
- continue;
-
- uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
- if (duration > 0)
- AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
- }
-}
-
-void Player::RemoveEnchantmentDurations(Item *item)
-{
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
- {
- if (itr->item == item)
- {
- // save duration in item
- item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
- itr = m_enchantDuration.erase(itr);
- }
- else
- ++itr;
- }
-}
-
-void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
-{
- // remove enchantments from equipped items first to clean up the m_enchantDuration list
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
- {
- next = itr;
- if (itr->slot == slot)
- {
- if (itr->item && itr->item->GetEnchantmentId(slot))
- {
- // Poisons and DK runes are enchants which are allowed on arenas
- if (spellmgr.IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
- {
- ++next;
- continue;
- }
- // remove from stats
- ApplyEnchantment(itr->item, slot, false, false);
- // remove visual
- itr->item->ClearEnchantment(slot);
- }
- // remove from update list
- next = m_enchantDuration.erase(itr);
- }
- else
- ++next;
- }
-
- // remove enchants from inventory items
- // NOTE: no need to remove these from stats, since these aren't equipped
- // in inventory
- for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
- if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEnchantmentId(slot))
- pItem->ClearEnchantment(slot);
-
- // in inventory bags
- for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
- for (uint32 j = 0; j < pBag->GetBagSize(); j++)
- if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetEnchantmentId(slot))
- pItem->ClearEnchantment(slot);
-}
-
-// duration == 0 will remove item enchant
-void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration)
-{
- if (!item)
- return;
-
- if (slot >= MAX_ENCHANTMENT_SLOT)
- return;
-
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- {
- if (itr->item == item && itr->slot == slot)
- {
- itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
- m_enchantDuration.erase(itr);
- break;
- }
- }
- if (item && duration > 0 )
- {
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
- m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
- }
-}
-
-void Player::ApplyEnchantment(Item *item,bool apply)
-{
- for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
- ApplyEnchantment(item, EnchantmentSlot(slot), apply);
-}
-
-void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
-{
- if (!item)
- return;
-
- if (!item->IsEquipped())
- return;
-
- if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot())))
- return;
-
- if (slot >= MAX_ENCHANTMENT_SLOT)
- return;
-
- uint32 enchant_id = item->GetEnchantmentId(slot);
- if (!enchant_id)
- return;
-
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!pEnchant)
- return;
-
- if (!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
- return;
-
- if ((pEnchant->requiredLevel) > ((Player*)this)->getLevel())
- return;
-
- if ((pEnchant->requiredSkill) > 0)
- {
- if ((pEnchant->requiredSkillValue) > (((Player*)this)->GetSkillValue(pEnchant->requiredSkill)))
- return;
- }
-
- if (!item->IsBroken())
- {
- for (int s = 0; s < 3; ++s)
- {
- uint32 enchant_display_type = pEnchant->type[s];
- uint32 enchant_amount = pEnchant->amount[s];
- uint32 enchant_spell_id = pEnchant->spellid[s];
-
- switch(enchant_display_type)
- {
- case ITEM_ENCHANTMENT_TYPE_NONE:
- break;
- case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
- // processed in Player::CastItemCombatSpell
- break;
- case ITEM_ENCHANTMENT_TYPE_DAMAGE:
- if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
- HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
- else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
- HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
- else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
- HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
- if (enchant_spell_id)
- {
- if (apply)
- {
- int32 basepoints = 0;
- // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
- if (item->GetItemRandomPropertyId())
- {
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if (item_rand)
- {
- // Search enchant_amount
- for (int k = 0; k < 3; ++k)
- {
- if(item_rand->enchant_id[k] == enchant_id)
- {
- basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
- break;
- }
- }
- }
- }
- // Cast custom spell vs all equal basepoints getted from enchant_amount
- if (basepoints)
- CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
- else
- CastSpell(this, enchant_spell_id, true, item);
- }
- else
- RemoveAurasDueToItemSpell(item, enchant_spell_id);
- }
- break;
- case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
- if (!enchant_amount)
- {
- ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if(item_rand)
- {
- for (int k = 0; k < 3; ++k)
- {
- if(item_rand->enchant_id[k] == enchant_id)
- {
- enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
- break;
- }
- }
- }
- }
-
- HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_ENCHANTMENT_TYPE_STAT:
- {
- if (!enchant_amount)
- {
- ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
- if(item_rand_suffix)
- {
- for (int k = 0; k < 3; ++k)
- {
- if(item_rand_suffix->enchant_id[k] == enchant_id)
- {
- enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
- break;
- }
- }
- }
- }
-
- sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
- switch (enchant_spell_id)
- {
- case ITEM_MOD_MANA:
- sLog.outDebug("+ %u MANA",enchant_amount);
- HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_MOD_HEALTH:
- sLog.outDebug("+ %u HEALTH",enchant_amount);
- HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
- break;
- case ITEM_MOD_AGILITY:
- sLog.outDebug("+ %u AGILITY",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
- break;
- case ITEM_MOD_STRENGTH:
- sLog.outDebug("+ %u STRENGTH",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
- break;
- case ITEM_MOD_INTELLECT:
- sLog.outDebug("+ %u INTELLECT",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
- break;
- case ITEM_MOD_SPIRIT:
- sLog.outDebug("+ %u SPIRIT",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
- break;
- case ITEM_MOD_STAMINA:
- sLog.outDebug("+ %u STAMINA",enchant_amount);
- HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
- ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
- break;
- case ITEM_MOD_DEFENSE_SKILL_RATING:
- ((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
- sLog.outDebug("+ %u DEFENCE", enchant_amount);
- break;
- case ITEM_MOD_DODGE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
- sLog.outDebug("+ %u DODGE", enchant_amount);
- break;
- case ITEM_MOD_PARRY_RATING:
- ((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
- sLog.outDebug("+ %u PARRY", enchant_amount);
- break;
- case ITEM_MOD_BLOCK_RATING:
- ((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
- sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
- break;
- case ITEM_MOD_HIT_MELEE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
- break;
- case ITEM_MOD_HIT_RANGED_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
- break;
- case ITEM_MOD_HIT_SPELL_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_MELEE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_RANGED_RATING:
- ((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_SPELL_RATING:
- ((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
- break;
-// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
-// in Enchantments
-// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HASTE_MELEE_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
-// break;
-// case ITEM_MOD_HASTE_RANGED_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
-// break;
- case ITEM_MOD_HASTE_SPELL_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
- break;
- case ITEM_MOD_HIT_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u HIT", enchant_amount);
- break;
- case ITEM_MOD_CRIT_RATING:
- ((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u CRITICAL", enchant_amount);
- break;
-// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
-// case ITEM_MOD_HIT_TAKEN_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
-// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
-// case ITEM_MOD_CRIT_TAKEN_RATING:
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
-// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
-// break;
- case ITEM_MOD_RESILIENCE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u RESILIENCE", enchant_amount);
- break;
- case ITEM_MOD_HASTE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
- ((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
- sLog.outDebug("+ %u HASTE", enchant_amount);
- break;
- case ITEM_MOD_EXPERTISE_RATING:
- ((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
- sLog.outDebug("+ %u EXPERTISE", enchant_amount);
- break;
- case ITEM_MOD_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
- break;
- case ITEM_MOD_RANGED_ATTACK_POWER:
- HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
- break;
-// case ITEM_MOD_FERAL_ATTACK_POWER:
-// ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
- sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
- break;
- case ITEM_MOD_MANA_REGENERATION:
- ((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
- sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
- break;
- case ITEM_MOD_ARMOR_PENETRATION_RATING:
- ((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
- sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
- break;
- case ITEM_MOD_SPELL_POWER:
- ((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply);
- sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
- break;
- case ITEM_MOD_HEALTH_REGEN:
- ((Player*)this)->ApplyHealthRegenBonus(enchant_amount, apply);
- sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount);
- break;
- case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
- case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
- default:
- break;
- }
- break;
- }
- case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
- {
- if(getClass() == CLASS_SHAMAN)
- {
- float addValue = 0.0f;
- if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
- {
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
- HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
- }
- else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
- {
- addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
- HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
- }
- }
- break;
- }
- case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
- // processed in Player::CastItemUseSpell
- break;
- case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
- // nothing do..
- break;
- default:
- sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
- break;
- } /*switch(enchant_display_type)*/
- } /*for*/
- }
-
- // visualize enchantment at player and equipped items
- if(slot == PERM_ENCHANTMENT_SLOT)
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
-
- if(slot == TEMP_ENCHANTMENT_SLOT)
- SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
-
- if(apply_dur)
- {
- if(apply)
- {
- // set duration
- uint32 duration = item->GetEnchantmentDuration(slot);
- if(duration > 0)
- AddEnchantmentDuration(item, slot, duration);
- }
- else
- {
- // duration == 0 will remove EnchantDuration
- AddEnchantmentDuration(item, slot, 0);
- }
- }
-}
-
-void Player::SendEnchantmentDurations()
-{
- for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- {
- GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
- }
-}
-
-void Player::SendItemDurations()
-{
- for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
- {
- (*itr)->SendTimeUpdate(this);
- }
-}
-
-void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast)
-{
- if(!item) // prevent crash
- return;
-
- // last check 2.0.10
- WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) );
- data << uint64(GetGUID()); // player GUID
- data << uint32(received); // 0=looted, 1=from npc
- data << uint32(created); // 0=received, 1=created
- data << uint32(1); // always 0x01 (probably meant to be count of listed items)
- data << uint8(item->GetBagSlot()); // bagslot
- // item slot, but when added to stack: 0xFFFFFFFF
- data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
- data << uint32(item->GetEntry()); // item id
- data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
- data << int32(item->GetItemRandomPropertyId()); // random item property id
- data << uint32(count); // count of items
- data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
-
- if (broadcast && GetGroup())
- GetGroup()->BroadcastPacket(&data, true);
- else
- GetSession()->SendPacket(&data);
-}
-
-/*********************************************************/
-/*** GOSSIP SYSTEM ***/
-/*********************************************************/
-
-void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
-{
- PlayerMenu* pMenu = PlayerTalkClass;
- pMenu->ClearMenus();
-
- pMenu->GetGossipMenu().SetMenuId(menuId);
-
- GossipMenuItemsMapBounds pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(menuId);
-
- // if default menuId and no menu options exist for this, use options from default options
- if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource))
- pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(0);
-
- for(GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
- {
- bool bCanTalk = true;
-
- if (itr->second.cond_1 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_1))
- continue;
-
- if (itr->second.cond_2 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
- continue;
-
- if (itr->second.cond_3 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_3))
- continue;
-
- if (pSource->GetTypeId() == TYPEID_UNIT)
- {
- Creature *pCreature = (Creature*)pSource;
-
- uint32 npcflags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS);
-
- if (!(itr->second.npc_option_npcflag & npcflags))
- continue;
-
- switch(itr->second.option_id)
- {
- case GOSSIP_OPTION_QUESTGIVER:
- PrepareQuestMenu(pSource->GetGUID());
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_ARMORER:
- bCanTalk = false; // added in special mode
- break;
- case GOSSIP_OPTION_SPIRITHEALER:
- if (!isDead())
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_VENDOR:
- {
- VendorItemData const* vItems = pCreature->GetVendorItems();
- if (!vItems || vItems->Empty())
- {
- sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry());
- bCanTalk = false;
- }
- break;
- }
- case GOSSIP_OPTION_TRAINER:
- if (!pCreature->isCanTrainingOf(this, false))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_LEARNDUALSPEC:
- if(!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_UNLEARNTALENTS:
- if (!pCreature->isCanTrainingAndResetTalentsOf(this))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_UNLEARNPETSKILLS:
- if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || pCreature->GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || pCreature->GetCreatureInfo()->trainer_class != CLASS_HUNTER)
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_TAXIVENDOR:
- if (GetSession()->SendLearnNewTaxiNode(pCreature))
- return;
- break;
- case GOSSIP_OPTION_BATTLEFIELD:
- if (!pCreature->isCanInteractWithBattleMaster(this, false))
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_STABLEPET:
- if (getClass() != CLASS_HUNTER)
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_GOSSIP:
- case GOSSIP_OPTION_SPIRITGUIDE:
- case GOSSIP_OPTION_INNKEEPER:
- case GOSSIP_OPTION_BANKER:
- case GOSSIP_OPTION_PETITIONER:
- case GOSSIP_OPTION_TABARDDESIGNER:
- case GOSSIP_OPTION_AUCTIONEER:
- break; // no checks
- case GOSSIP_OPTION_OUTDOORPVP:
- if (!sOutdoorPvPMgr.CanTalkTo(this, pCreature, itr->second))
- bCanTalk = false;
- break;
- default:
- sLog.outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id);
- bCanTalk = false;
- break;
- }
- }
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- GameObject *pGo = (GameObject*)pSource;
-
- switch(itr->second.option_id)
- {
- case GOSSIP_OPTION_QUESTGIVER:
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
- PrepareQuestMenu(pSource->GetGUID());
- bCanTalk = false;
- break;
- case GOSSIP_OPTION_GOSSIP:
- if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
- bCanTalk = false;
- break;
- default:
- bCanTalk = false;
- break;
- }
- }
-
- if (bCanTalk)
- {
- std::string strOptionText = itr->second.option_text;
- std::string strBoxText = itr->second.box_text;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
-
- if (loc_idx >= 0)
- {
- uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id);
-
- if (GossipMenuItemsLocale const *no = objmgr.GetGossipMenuItemsLocale(idxEntry))
- {
- if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty())
- strOptionText = no->OptionText[loc_idx];
-
- if (no->BoxText.size() > (size_t)loc_idx && !no->BoxText[loc_idx].empty())
- strBoxText = no->BoxText[loc_idx];
- }
- }
-
- pMenu->GetGossipMenu().AddMenuItem(itr->second.option_icon, strOptionText, 0, itr->second.option_id, strBoxText, itr->second.box_money, itr->second.box_coded);
- pMenu->GetGossipMenu().AddGossipMenuItemData(itr->second.action_menu_id, itr->second.action_poi_id, itr->second.action_script_id);
- }
- }
-
- // some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
- /*if (pMenu->Empty())
- {
- if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER))
- {
- // output error message if need
- pCreature->isCanTrainingOf(this, true);
- }
-
- if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
- {
- // output error message if need
- pCreature->isCanInteractWithBattleMaster(this, true);
- }
- }*/
-}
-
-void Player::SendPreparedGossip(WorldObject *pSource)
-{
- if (!pSource)
- return;
-
- if (pSource->GetTypeId() == TYPEID_UNIT)
- {
- // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
- if (!((Creature*)pSource)->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
- {
- SendPreparedQuest(pSource->GetGUID());
- return;
- }
- }
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- // probably need to find a better way here
- if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
- {
- SendPreparedQuest(pSource->GetGUID());
- return;
- }
- }
-
- // in case non empty gossip menu (that not included quests list size) show it
- // (quest entries from quest menu will be included in list)
-
- uint32 textId = GetGossipTextId(pSource);
-
- if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
- textId = GetGossipTextId(menuId);
-
- PlayerTalkClass->SendGossipMenu(textId, pSource->GetGUID());
-}
-
-void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 menuId)
-{
- GossipMenu& gossipmenu = PlayerTalkClass->GetGossipMenu();
-
- if (gossipListId >= gossipmenu.MenuItemCount())
- return;
-
- // if not same, then something funky is going on
- if (menuId != gossipmenu.GetMenuId())
- return;
-
- uint32 gossipOptionId = gossipmenu.GetItem(gossipListId).m_gOptionId;
- uint64 guid = pSource->GetGUID();
-
- if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- {
- if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
- {
- sLog.outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry());
- return;
- }
- }
-
- GossipMenuItemData pMenuData = gossipmenu.GetItemData(gossipListId);
-
- switch(gossipOptionId)
- {
- case GOSSIP_OPTION_GOSSIP:
- {
- if (pMenuData.m_gAction_menu)
- {
- PrepareGossipMenu(pSource, pMenuData.m_gAction_menu);
- SendPreparedGossip(pSource);
- }
-
- if (pMenuData.m_gAction_poi)
- PlayerTalkClass->SendPointOfInterest(pMenuData.m_gAction_poi);
-
- if (pMenuData.m_gAction_script)
- {
- if (pSource->GetTypeId() == TYPEID_UNIT)
- GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, this, pSource);
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, pSource, this);
- }
- break;
- }
- case GOSSIP_OPTION_OUTDOORPVP:
- sOutdoorPvPMgr.HandleGossipOption(this, pSource->GetGUID(), gossipListId);
- break;
- case GOSSIP_OPTION_SPIRITHEALER:
- if (isDead())
- ((Creature*)pSource)->CastSpell(((Creature*)pSource),17251,true,NULL,NULL,GetGUID());
- break;
- case GOSSIP_OPTION_QUESTGIVER:
- PrepareQuestMenu(guid);
- SendPreparedQuest(guid);
- break;
- case GOSSIP_OPTION_VENDOR:
- case GOSSIP_OPTION_ARMORER:
- GetSession()->SendListInventory(guid);
- break;
- case GOSSIP_OPTION_STABLEPET:
- GetSession()->SendStablePet(guid);
- break;
- case GOSSIP_OPTION_TRAINER:
- GetSession()->SendTrainerList(guid);
- break;
- case GOSSIP_OPTION_LEARNDUALSPEC:
- if(GetSpecsCount() == 1 && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
- {
- if (GetMoney() < 10000000)
- {
- SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
- PlayerTalkClass->CloseGossip();
- break;
- }
- else
- {
- ModifyMoney(-10000000);
-
- // Cast spells that teach dual spec
- // Both are also ImplicitTarget self and must be cast by player
- this->CastSpell(this, 63680, true, NULL, NULL, this->GetGUID());
- this->CastSpell(this, 63624, true, NULL, NULL, this->GetGUID());
-
- // Should show another Gossip text with "Congratulations..."
- PlayerTalkClass->CloseGossip();
- }
- }
- break;
- case GOSSIP_OPTION_UNLEARNTALENTS:
- PlayerTalkClass->CloseGossip();
- SendTalentWipeConfirm(guid);
- break;
- case GOSSIP_OPTION_UNLEARNPETSKILLS:
- PlayerTalkClass->CloseGossip();
- SendPetSkillWipeConfirm();
- break;
- case GOSSIP_OPTION_TAXIVENDOR:
- GetSession()->SendTaxiMenu(((Creature*)pSource));
- break;
- case GOSSIP_OPTION_INNKEEPER:
- PlayerTalkClass->CloseGossip();
- SetBindPoint(guid);
- break;
- case GOSSIP_OPTION_BANKER:
- GetSession()->SendShowBank(guid);
- break;
- case GOSSIP_OPTION_PETITIONER:
- PlayerTalkClass->CloseGossip();
- GetSession()->SendPetitionShowList(guid);
- break;
- case GOSSIP_OPTION_TABARDDESIGNER:
- PlayerTalkClass->CloseGossip();
- GetSession()->SendTabardVendorActivate(guid);
- break;
- case GOSSIP_OPTION_AUCTIONEER:
- GetSession()->SendAuctionHello(guid, ((Creature*)pSource));
- break;
- case GOSSIP_OPTION_SPIRITGUIDE:
- PrepareGossipMenu(pSource);
- SendPreparedGossip(pSource);
- break;
- case GOSSIP_OPTION_BATTLEFIELD:
- {
- BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(pSource->GetEntry());
-
- if (bgTypeId == BATTLEGROUND_TYPE_NONE)
- {
- sLog.outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow());
- return;
- }
-
- GetSession()->SendBattlegGroundList(guid, bgTypeId);
- break;
- }
- }
-}
-
-uint32 Player::GetGossipTextId(WorldObject *pSource)
-{
- if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !((Creature*)pSource)->GetDBTableGUIDLow())
- return DEFAULT_GOSSIP_MESSAGE;
-
- if (uint32 pos = objmgr.GetNpcGossip(((Creature*)pSource)->GetDBTableGUIDLow()))
- return pos;
-
- return DEFAULT_GOSSIP_MESSAGE;
-}
-
-uint32 Player::GetGossipTextId(uint32 menuId)
-{
- uint32 textId = DEFAULT_GOSSIP_MESSAGE;
-
- if (!menuId)
- return textId;
-
- GossipMenusMapBounds pMenuBounds = objmgr.GetGossipMenusMapBounds(menuId);
-
- for(GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
- {
- if (objmgr.IsPlayerMeetToCondition(this, itr->second.cond_1) && objmgr.IsPlayerMeetToCondition(this, itr->second.cond_2))
- textId = itr->second.text_id;
- }
-
- return textId;
-}
-
-uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource)
-{
- if (pSource->GetTypeId() == TYPEID_UNIT)
- return ((Creature*)pSource)->GetCreatureInfo()->GossipMenuId;
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- return((GameObject*)pSource)->GetGOInfo()->GetGossipMenuId();
-
- return 0;
-}
-
-/*********************************************************/
-/*** QUEST SYSTEM ***/
-/*********************************************************/
-
-void Player::PrepareQuestMenu( uint64 guid )
-{
- Object *pObject;
- QuestRelations* pObjectQR;
- QuestRelations* pObjectQIR;
-
- // pets also can have quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
- if( pCreature )
- {
- pObject = (Object*)pCreature;
- pObjectQR = &objmgr.mCreatureQuestRelations;
- pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
- }
- else
- {
- //we should obtain map pointer from GetMap() in 99% of cases. Special case
- //only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
- ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
- if( pGameObject )
- {
- pObject = (Object*)pGameObject;
- pObjectQR = &objmgr.mGOQuestRelations;
- pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
- }
- else
- return;
- }
-
- QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
- qm.ClearMenu();
-
- for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
- {
- uint32 quest_id = i->second;
- QuestStatus status = GetQuestStatus( quest_id );
- if ( status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus( quest_id ) )
- qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- else if ( status == QUEST_STATUS_INCOMPLETE )
- qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- //else if (status == QUEST_STATUS_AVAILABLE )
- // qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
- }
-
- for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
- {
- uint32 quest_id = i->second;
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if(!pQuest) continue;
-
- QuestStatus status = GetQuestStatus( quest_id );
-
- if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false))
- qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
- else if ( status == QUEST_STATUS_NONE && CanTakeQuest( pQuest, false ) )
- qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
- }
-}
-
-void Player::SendPreparedQuest(uint64 guid)
-{
- QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
- if (questMenu.Empty())
- return;
-
- QuestMenuItem const& qmi0 = questMenu.GetItem(0);
-
- uint32 status = qmi0.m_qIcon;
-
- // single element case
- if (questMenu.MenuItemCount() == 1)
- {
- // Auto open -- maybe also should verify there is no greeting
- uint32 quest_id = qmi0.m_qId;
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
-
- if (pQuest)
- {
- if (status == DIALOG_STATUS_UNK2 && !GetQuestRewardStatus(quest_id))
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
- else if (status == DIALOG_STATUS_UNK2)
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
- // Send completable on repeatable and autoCompletable quest if player don't have quest
- // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
- else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
- PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
- else
- PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
- }
- }
- // multiply entries
- else
- {
- QEmote qe;
- qe._Delay = 0;
- qe._Emote = 0;
- std::string title = "";
-
- // need pet case for some quests
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if (pCreature)
- {
- uint32 textid = GetGossipTextId(pCreature);
- GossipText const* gossiptext = objmgr.GetGossipText(textid);
- if (!gossiptext)
- {
- qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
- qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
- title = "";
- }
- else
- {
- qe = gossiptext->Options[0].Emotes[0];
-
- if(!gossiptext->Options[0].Text_0.empty())
- {
- title = gossiptext->Options[0].Text_0;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
- if (nl)
- {
- if (nl->Text_0[0].size() > loc_idx && !nl->Text_0[0][loc_idx].empty())
- title = nl->Text_0[0][loc_idx];
- }
- }
- }
- else
- {
- title = gossiptext->Options[0].Text_1;
-
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid);
- if (nl)
- {
- if (nl->Text_1[0].size() > loc_idx && !nl->Text_1[0][loc_idx].empty())
- title = nl->Text_1[0][loc_idx];
- }
- }
- }
- }
- }
- PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
- }
-}
-
-bool Player::IsActiveQuest( uint32 quest_id ) const
-{
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
-
- return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE;
-}
-
-Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest )
-{
- Object *pObject;
- QuestRelations* pObjectQR;
- QuestRelations* pObjectQIR;
-
- Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
- if( pCreature )
- {
- pObject = (Object*)pCreature;
- pObjectQR = &objmgr.mCreatureQuestRelations;
- pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations;
- }
- else
- {
- //we should obtain map pointer from GetMap() in 99% of cases. Special case
- //only for quests which cast teleport spells on player
- Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
- ASSERT(_map);
- GameObject *pGameObject = _map->GetGameObject(guid);
- if( pGameObject )
- {
- pObject = (Object*)pGameObject;
- pObjectQR = &objmgr.mGOQuestRelations;
- pObjectQIR = &objmgr.mGOQuestInvolvedRelations;
- }
- else
- return NULL;
- }
-
- uint32 nextQuestID = pQuest->GetNextQuestInChain();
- for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr)
- {
- if (itr->second == nextQuestID)
- return objmgr.GetQuestTemplate(nextQuestID);
- }
-
- return NULL;
-}
-
-bool Player::CanSeeStartQuest( Quest const *pQuest )
-{
- if( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) &&
- SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) &&
- SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
- SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
- {
- return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
- }
-
- return false;
-}
-
-bool Player::CanTakeQuest( Quest const *pQuest, bool msg )
-{
- return SatisfyQuestStatus( pQuest, msg ) && SatisfyQuestExclusiveGroup( pQuest, msg )
- && SatisfyQuestRace( pQuest, msg ) && SatisfyQuestLevel( pQuest, msg )
- && SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg )
- && SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg )
- && SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg )
- && SatisfyQuestDay( pQuest, msg );
-}
-
-bool Player::CanAddQuest( Quest const *pQuest, bool msg )
-{
- if( !SatisfyQuestLog( msg ) )
- return false;
-
- uint32 srcitem = pQuest->GetSrcItemId();
- if( srcitem > 0 )
- {
- uint32 count = pQuest->GetSrcItemCount();
- ItemPosCountVec dest;
- uint8 msg2 = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
-
- // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
- if( msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
- return true;
- else if( msg2 != EQUIP_ERR_OK )
- {
- SendEquipError( msg2, NULL, NULL );
- return false;
- }
- }
- return true;
-}
-
-bool Player::CanCompleteQuest( uint32 quest_id )
-{
- if( quest_id )
- {
- QuestStatusData& q_status = mQuestStatus[quest_id];
- if( q_status.m_status == QUEST_STATUS_COMPLETE )
- return false; // not allow re-complete quest
-
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
-
- if(!qInfo)
- return false;
-
- // auto complete quest
- if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false))
- return true;
-
- if ( q_status.m_status == QUEST_STATUS_INCOMPLETE )
- {
-
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- {
- if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] )
- return false;
- }
- }
-
- if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
- {
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
- {
- if( qInfo->ReqCreatureOrGOId[i] == 0 )
- continue;
-
- if( qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i] )
- return false;
- }
- }
-
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT ) && !q_status.m_explored )
- return false;
-
- if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) && q_status.m_timer == 0 )
- return false;
-
- if ( qInfo->GetRewOrReqMoney() < 0 )
- {
- if ( GetMoney() < uint32(-qInfo->GetRewOrReqMoney()) )
- return false;
- }
-
- uint32 repFacId = qInfo->GetRepObjectiveFaction();
- if ( repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue() )
- return false;
-
- uint32 repFacId2 = qInfo->GetRepObjectiveFaction2();
- if ( repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2() )
- return false;
-
- return true;
- }
- }
- return false;
-}
-
-bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )
-{
- // Solve problem that player don't have the quest and try complete it.
- // if repeatable she must be able to complete event if player don't have it.
- // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
- if( !CanTakeQuest(pQuest, false) )
- return false;
-
- if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) )
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) )
- return false;
-
- if( !CanRewardQuest(pQuest, false) )
- return false;
-
- return true;
-}
-
-bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
-{
- // not auto complete quest and not completed quest (only cheating case, then ignore without message)
- if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
- return false;
-
- // daily quest can't be rewarded (25 daily quest already completed)
- if(!SatisfyQuestDay(pQuest,true))
- return false;
-
- // rewarded and not repeatable quest (only cheating case, then ignore without message)
- if(GetQuestRewardStatus(pQuest->GetQuestId()))
- return false;
-
- // prevent receive reward with quest items in bank
- if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
- {
- if( pQuest->ReqItemCount[i]!= 0 &&
- GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] )
- {
- if(msg)
- SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
- return false;
- }
- }
- }
-
- // prevent receive reward with low money and GetRewOrReqMoney() < 0
- if(pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) )
- return false;
-
- return true;
-}
-
-bool Player::CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg )
-{
- // prevent receive reward with quest items in bank or for not completed quest
- if(!CanRewardQuest(pQuest,msg))
- return false;
-
- if ( pQuest->GetRewChoiceItemsCount() > 0 )
- {
- if( pQuest->RewChoiceItemId[reward] )
- {
- ItemPosCountVec dest;
- uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] );
- if( res != EQUIP_ERR_OK )
- {
- SendEquipError( res, NULL, NULL );
- return false;
- }
- }
- }
-
- if ( pQuest->GetRewItemsCount() > 0 )
- {
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
- {
- if( pQuest->RewItemId[i] )
- {
- ItemPosCountVec dest;
- uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] );
- if( res != EQUIP_ERR_OK )
- {
- SendEquipError( res, NULL, NULL );
- return false;
- }
- }
- }
- }
-
- return true;
-}
-
-void Player::AddQuest( Quest const *pQuest, Object *questGiver )
-{
- uint16 log_slot = FindQuestSlot( 0 );
- assert(log_slot < MAX_QUEST_LOG_SIZE);
-
- uint32 quest_id = pQuest->GetQuestId();
-
- // if not exist then created with set uState==NEW and rewarded=false
- QuestStatusData& questStatusData = mQuestStatus[quest_id];
-
- // check for repeatable quests status reset
- questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
- questStatusData.m_explored = false;
-
- if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- questStatusData.m_itemcount[i] = 0;
- }
-
- if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )
- {
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- questStatusData.m_creatureOrGOcount[i] = 0;
- }
-
- GiveQuestSourceItem( pQuest );
- AdjustQuestReqItemCount( pQuest, questStatusData );
-
- if( pQuest->GetRepObjectiveFaction() )
- if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction()))
- GetReputationMgr().SetVisible(factionEntry);
-
- if( pQuest->GetRepObjectiveFaction2() )
- if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2()))
- GetReputationMgr().SetVisible(factionEntry);
-
- uint32 qtime = 0;
- if( pQuest->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) )
- {
- uint32 limittime = pQuest->GetLimitTime();
-
- // shared timed quest
- if(questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
- limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
-
- AddTimedQuest( quest_id );
- questStatusData.m_timer = limittime * IN_MILISECONDS;
- qtime = static_cast<uint32>(time(NULL)) + limittime;
- }
- else
- questStatusData.m_timer = 0;
-
- SetQuestSlot(log_slot, quest_id, qtime);
-
- if (questStatusData.uState != QUEST_NEW)
- questStatusData.uState = QUEST_CHANGED;
-
- //starting initial quest script
- if(questGiver && pQuest->GetQuestStartScript()!=0)
- GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this);
-
- // Some spells applied at quest activation
- SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true);
- if(saBounds.first != saBounds.second)
- {
- uint32 zone, area;
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if( !HasAura(itr->second->spellId) )
- CastSpell(this,itr->second->spellId,true);
- }
-
- UpdateForQuestWorldObjects();
-}
-
-void Player::CompleteQuest( uint32 quest_id )
-{
- if( quest_id )
- {
- SetQuestStatus( quest_id, QUEST_STATUS_COMPLETE );
-
- uint16 log_slot = FindQuestSlot( quest_id );
- if( log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
-
- if(Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
- {
- if( qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED) )
- RewardQuest(qInfo,0,this,false);
- else
- SendQuestComplete( quest_id );
- }
- }
-}
-
-void Player::IncompleteQuest( uint32 quest_id )
-{
- if( quest_id )
- {
- SetQuestStatus( quest_id, QUEST_STATUS_INCOMPLETE );
-
- uint16 log_slot = FindQuestSlot( quest_id );
- if( log_slot < MAX_QUEST_LOG_SIZE)
- RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE);
- }
-}
-
-void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce )
-{
- //this THING should be here to protect code from quest, which cast on player far teleport as a reward
- //should work fine, cause far teleport will be executed in Player::Update()
- SetCanDelayTeleport(true);
-
- uint32 quest_id = pQuest->GetQuestId();
-
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i])
- DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
-
- for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- {
- if (pQuest->ReqSourceId[i])
- {
- uint32 count = pQuest->ReqSourceCount[i];
- DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true);
- }
- }
-
- RemoveTimedQuest(quest_id);
-
- if (pQuest->GetRewChoiceItemsCount() > 0)
- {
- if (uint32 itemId = pQuest->RewChoiceItemId[reward])
- {
- ItemPosCountVec dest;
- if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false);
- }
- }
- }
-
- if (pQuest->GetRewItemsCount() > 0)
- {
- for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
- {
- if (uint32 itemId = pQuest->RewItemId[i])
- {
- ItemPosCountVec dest;
- if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK)
- {
- Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
- SendNewItem(item, pQuest->RewItemCount[i], true, false);
- }
- }
- }
- }
-
- RewardReputation(pQuest);
-
- uint16 log_slot = FindQuestSlot(quest_id);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlot(log_slot, 0);
-
- QuestStatusData& q_status = mQuestStatus[quest_id];
-
- // Not give XP in case already completed once repeatable quest
- uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST));
-
- // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f));
-
- if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- GiveXP(XP, NULL);
- else
- {
- uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
- ModifyMoney(money);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money);
- }
-
- // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
- if (pQuest->GetRewOrReqMoney())
- {
- ModifyMoney(pQuest->GetRewOrReqMoney());
-
- if (pQuest->GetRewOrReqMoney() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney());
- }
-
- // honor reward
- if (pQuest->GetRewHonorableKills())
- RewardHonor(NULL, 0, Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
-
- // title reward
- if (pQuest->GetCharTitleId())
- {
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
- SetTitle(titleEntry);
- }
-
- if (pQuest->GetBonusTalents())
- {
- m_questRewardTalentCount+=pQuest->GetBonusTalents();
- InitTalentForLevel();
- }
-
- // Send reward mail
- if (uint32 mail_template_id = pQuest->GetRewMailTemplateId())
- MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_NONE, pQuest->GetRewMailDelaySecs());
-
- if (pQuest->IsDaily())
- {
- SetDailyQuestStatus(quest_id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
- }
-
- if (!pQuest->IsRepeatable())
- SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
- else
- SetQuestStatus(quest_id, QUEST_STATUS_NONE);
-
- q_status.m_rewarded = true;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- if (announce)
- SendQuestReward( pQuest, XP, questGiver );
-
- // cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data)
- if (pQuest->GetRewSpellCast() > 0)
- CastSpell( this, pQuest->GetRewSpellCast(), true);
- else if ( pQuest->GetRewSpell() > 0)
- CastSpell( this, pQuest->GetRewSpell(), true);
-
- if (pQuest->GetZoneOrSort() > 0)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort());
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId());
-
- uint32 zone = 0;
- uint32 area = 0;
-
- // remove auras from spells with quest reward state limitations
- SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id);
- if(saEndBounds.first != saEndBounds.second)
- {
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr)
- if(!itr->second->IsFitToRequirements(this,zone,area))
- RemoveAurasDueToSpell(itr->second->spellId);
- }
-
- // Some spells applied at quest reward
- SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false);
- if(saBounds.first != saBounds.second)
- {
- if(!zone || !area)
- GetZoneAndAreaId(zone,area);
-
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area))
- if( !HasAura(itr->second->spellId) )
- CastSpell(this,itr->second->spellId,true);
- }
-
- //lets remove flag for delayed teleports
- SetCanDelayTeleport(false);
-}
-
-void Player::FailQuest(uint32 questId)
-{
- if (Quest const* pQuest = objmgr.GetQuestTemplate(questId))
- {
- SetQuestStatus(questId, QUEST_STATUS_FAILED);
-
- uint16 log_slot = FindQuestSlot(questId);
-
- if (log_slot < MAX_QUEST_LOG_SIZE)
- {
- SetQuestSlotTimer(log_slot, 1);
- SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
- }
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- {
- QuestStatusData& q_status = mQuestStatus[questId];
-
- RemoveTimedQuest(questId);
- q_status.m_timer = 0;
-
- SendQuestTimerFailed(questId);
- }
- else
- SendQuestFailed(questId);
-
- // Destroy quest items on quest failure.
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0)
- // Destroy items recieved on starting the quest.
- DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
- for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
- if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0)
- // Destroy items recieved during the quest.
- DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true);
- }
-}
-
-bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg)
-{
- int32 zoneOrSort = qInfo->GetZoneOrSort();
- int32 skillOrClass = qInfo->GetSkillOrClass();
-
- // skip zone zoneOrSort and 0 case skillOrClass
- if (zoneOrSort >= 0 && skillOrClass == 0)
- return true;
-
- int32 questSort = -zoneOrSort;
- uint8 reqSortClass = ClassByQuestSort(questSort);
-
- // check class sort cases in zoneOrSort
- if( reqSortClass != 0 && getClass() != reqSortClass)
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
-
- // check class
- if (skillOrClass < 0)
- {
- uint8 reqClass = -int32(skillOrClass);
- if (getClass() != reqClass)
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
- // check skill
- else if(skillOrClass > 0)
- {
- uint32 reqSkill = skillOrClass;
- if(GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue())
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
-
- return true;
-}
-
-bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg)
-{
- if (getLevel() < qInfo->GetMinLevel())
- {
- if(msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestLog(bool msg)
-{
- // exist free slot
- if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
- return true;
-
- if (msg)
- {
- WorldPacket data(SMSG_QUESTLOG_FULL, 0);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent QUEST_LOG_FULL_MESSAGE");
- }
- return false;
-}
-
-bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
-{
- // No previous quest (might be first quest in a series)
- if (qInfo->prevQuests.empty())
- return true;
-
- for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
- {
- uint32 prevId = abs(*iter);
-
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId );
- Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId);
-
- if (qPrevInfo && i_prevstatus != mQuestStatus.end())
- {
- // If any of the positive previous quests completed, return true
- if (*iter > 0 && i_prevstatus->second.m_rewarded)
- {
- // skip one-from-all exclusive group
- if (qPrevInfo->GetExclusiveGroup() >= 0)
- return true;
-
- // each-from-all exclusive group ( < 0)
- // can be start if only all quests in prev quest exclusive group completed and rewarded
- ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
-
- assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
-
- for (; iter2 != end; ++iter2)
- {
- uint32 exclude_Id = iter2->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if (exclude_Id == prevId)
- continue;
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id);
-
- // alternative quest from group also must be completed and rewarded(reported)
- if (i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded)
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
- return true;
- }
- // If any of the negative previous quests active, return true
- if (*iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
- || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))))
- {
- // skip one-from-all exclusive group
- if (qPrevInfo->GetExclusiveGroup() >= 0)
- return true;
-
- // each-from-all exclusive group ( < 0)
- // can be start if only all quests in prev quest exclusive group active
- ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup());
-
- assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0
-
- for (; iter2 != end; ++iter2)
- {
- uint32 exclude_Id = iter2->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if (exclude_Id == prevId)
- continue;
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
-
- // alternative quest from group also must be active
- if (i_exstatus == mQuestStatus.end() ||
- i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE &&
- (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId)))
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
- return true;
- }
- }
- }
-
- // Has only positive prev. quests in non-rewarded state
- // and negative prev. quests in non-active state
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
-
- return false;
-}
-
-bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
-{
- uint32 reqraces = qInfo->GetRequiredRaces();
- if (reqraces == 0)
- return true;
- if ((reqraces & getRaceMask()) == 0)
- {
- if (msg)
- SendCanTakeQuestResponse( INVALIDREASON_QUEST_FAILED_WRONG_RACE );
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
-{
- uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
- if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
- if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- return false;
- }
-
- return true;
-}
-
-bool Player::SatisfyQuestStatus( Quest const* qInfo, bool msg )
-{
- QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetQuestId() );
- if ( itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE )
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_QUEST_ALREADY_ON );
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg)
-{
- if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED))
- {
- if (msg)
- SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
- return false;
- }
- return true;
-}
-
-bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
-{
- // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
- if(qInfo->GetExclusiveGroup() <= 0)
- return true;
-
- ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup());
- ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup());
-
- assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0
-
- for (; iter != end; ++iter)
- {
- uint32 exclude_Id = iter->second;
-
- // skip checked quest id, only state of other quests in group is interesting
- if(exclude_Id == qInfo->GetQuestId())
- continue;
-
- // not allow have daily quest if daily quest from exclusive group already recently completed
- Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
- if( !SatisfyQuestDay(Nquest, false) )
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
-
- QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
-
- // alternative quest already started or completed
- if( i_exstatus != mQuestStatus.end()
- && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) )
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
- return true;
-}
-
-bool Player::SatisfyQuestNextChain( Quest const* qInfo, bool msg )
-{
- if(!qInfo->GetNextQuestInChain())
- return true;
-
- // next quest in chain already started or completed
- QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetNextQuestInChain() );
- if( itr != mQuestStatus.end()
- && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE) )
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
-
- // check for all quests further up the chain
- // only necessary if there are quest chains with more than one quest that can be skipped
- //return SatisfyQuestNextChain( qInfo->GetNextQuestInChain(), msg );
- return true;
-}
-
-bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg )
-{
- // No previous quest in chain
- if( qInfo->prevChainQuests.empty())
- return true;
-
- for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter )
- {
- uint32 prevId = *iter;
-
- QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId );
-
- if( i_prevstatus != mQuestStatus.end() )
- {
- // If any of the previous quests in chain active, return false
- if( i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE
- || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
- return false;
- }
- }
-
- // check for all quests further down the chain
- // only necessary if there are quest chains with more than one quest that can be skipped
- //if( !SatisfyQuestPrevChain( prevId, msg ) )
- // return false;
- }
-
- // No previous quest in chain active
- return true;
-}
-
-bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
-{
- if(!qInfo->IsDaily())
- return true;
-
- bool have_slot = false;
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- {
- uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
- if(qInfo->GetQuestId()==id)
- return false;
-
- if(!id)
- have_slot = true;
- }
-
- if(!have_slot)
- {
- if( msg )
- SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING );
- return false;
- }
-
- return true;
-}
-
-bool Player::GiveQuestSourceItem( Quest const *pQuest )
-{
- uint32 srcitem = pQuest->GetSrcItemId();
- if( srcitem > 0 )
- {
- uint32 count = pQuest->GetSrcItemCount();
- if( count <= 0 )
- count = 1;
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count );
- if( msg == EQUIP_ERR_OK )
- {
- Item * item = StoreNewItem(dest, srcitem, true);
- SendNewItem(item, count, true, false);
- return true;
- }
- // player already have max amount required item, just report success
- else if( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
- return true;
- else
- SendEquipError( msg, NULL, NULL );
- return false;
- }
-
- return true;
-}
-
-bool Player::TakeQuestSourceItem(uint32 quest_id, bool msg)
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo)
- {
- uint32 srcitem = qInfo->GetSrcItemId();
- if (srcitem > 0)
- {
- uint32 count = qInfo->GetSrcItemCount();
- if (count <= 0)
- count = 1;
-
- // exist one case when destroy source quest item not possible:
- // non un-equippable item (equipped non-empty bag, for example)
- uint8 res = CanUnequipItems(srcitem,count);
- if (res != EQUIP_ERR_OK)
- {
- if (msg)
- SendEquipError(res, NULL, NULL);
- return false;
- }
-
- DestroyItemCount(srcitem, count, true, true);
- }
- }
- return true;
-}
-
-bool Player::GetQuestRewardStatus(uint32 quest_id) const
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo)
- {
- // for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
- if(itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE
- && !qInfo->IsRepeatable())
- return itr->second.m_rewarded;
-
- return false;
- }
- return false;
-}
-
-QuestStatus Player::GetQuestStatus(uint32 quest_id) const
-{
- if (quest_id)
- {
- QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id);
- if (itr != mQuestStatus.end())
- return itr->second.m_status;
- }
- return QUEST_STATUS_NONE;
-}
-
-bool Player::CanShareQuest(uint32 quest_id) const
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
- {
- QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id );
- if (itr != mQuestStatus.end())
- return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE;
- }
- return false;
-}
-
-void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
-{
- if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id))
- {
- QuestStatusData& q_status = mQuestStatus[quest_id];
-
- q_status.m_status = status;
-
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- }
-
- UpdateForQuestWorldObjects();
-}
-
-// not used in Trinity, but used in scripting code
-uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
-{
- Quest const* qInfo = objmgr.GetQuestTemplate(quest_id);
- if (!qInfo)
- return 0;
-
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- if ( qInfo->ReqCreatureOrGOId[j] == entry )
- return mQuestStatus[quest_id].m_creatureOrGOcount[j];
-
- return 0;
-}
-
-void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData)
-{
- if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER))
- {
- for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- {
- uint32 reqitemcount = pQuest->ReqItemCount[i];
- if (reqitemcount != 0)
- {
- uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true);
-
- questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
- if (questStatusData.uState != QUEST_NEW)
- questStatusData.uState = QUEST_CHANGED;
- }
- }
- }
-}
-
-uint16 Player::FindQuestSlot( uint32 quest_id ) const
-{
- for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- if (GetQuestSlotQuestId(i) == quest_id)
- return i;
-
- return MAX_QUEST_LOG_SIZE;
-}
-
-void Player::AreaExploredOrEventHappens(uint32 questId)
-{
- if (questId)
- {
- uint16 log_slot = FindQuestSlot(questId);
- if (log_slot < MAX_QUEST_LOG_SIZE)
- {
- QuestStatusData& q_status = mQuestStatus[questId];
-
- if (!q_status.m_explored)
- {
- q_status.m_explored = true;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
- }
- }
- if (CanCompleteQuest(questId))
- CompleteQuest(questId);
- }
-}
-
-//not used in Trinityd, function for external script library
-void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject )
-{
- if (Group *pGroup = GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pGroupGuy = itr->getSource();
-
- // for any leave or dead (with not released body) group member at appropriate distance
- if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse())
- pGroupGuy->AreaExploredOrEventHappens(questId);
- }
- }
- else
- AreaExploredOrEventHappens(questId);
-}
-
-void Player::ItemAddedQuestCheck( uint32 entry, uint32 count)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status != QUEST_STATUS_INCOMPLETE)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if( !qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- continue;
-
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- uint32 reqitem = qInfo->ReqItemId[j];
- if (reqitem == entry)
- {
- uint32 reqitemcount = qInfo->ReqItemCount[j];
- uint32 curitemcount = q_status.m_itemcount[j];
- if (curitemcount < reqitemcount)
- {
- uint32 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount;
- q_status.m_itemcount[j] += additemcount;
- if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddItem(qInfo, j, additemcount);
- }
- if ( CanCompleteQuest( questid))
- CompleteQuest( questid );
- return;
- }
- }
- }
- UpdateForQuestWorldObjects();
-}
-
-void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if(!questid)
- continue;
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
- if( !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
- continue;
-
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- uint32 reqitem = qInfo->ReqItemId[j];
- if (reqitem == entry)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
-
- uint32 reqitemcount = qInfo->ReqItemCount[j];
- uint32 curitemcount;
- if (q_status.m_status != QUEST_STATUS_COMPLETE)
- curitemcount = q_status.m_itemcount[j];
- else
- curitemcount = GetItemCount(entry,true);
- if (curitemcount < reqitemcount + count)
- {
- uint32 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
- q_status.m_itemcount[j] = curitemcount - remitemcount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- IncompleteQuest(questid);
- }
- return;
- }
- }
- }
- UpdateForQuestWorldObjects();
-}
-
-void Player::KilledMonster(CreatureInfo const* cInfo, uint64 guid)
-{
- if (cInfo->Entry)
- KilledMonsterCredit(cInfo->Entry,guid);
-
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- if (cInfo->KillCredit[i])
- KilledMonsterCredit(cInfo->KillCredit[i],guid);
-}
-
-void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
-{
- uint32 addkillcount = 1;
- uint32 real_entry = entry;
- if (guid)
- {
- Creature *killed = GetMap()->GetCreature(guid);
- if (killed && killed->GetEntry())
- real_entry = killed->GetEntry();
- }
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount);
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
- // just if !ingroup || !noraidgroup || raidgroup
- QuestStatusData& q_status = mQuestStatus[questid];
- if(q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID))
- {
- if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip GO activate objective or none
- if (qInfo->ReqCreatureOrGOId[j] <= 0)
- continue;
-
- // skip Cast at creature objective
- if (qInfo->ReqSpell[j] != 0)
- continue;
-
- uint32 reqkill = qInfo->ReqCreatureOrGOId[j];
-
- if (reqkill == entry)
- {
- uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curkillcount = q_status.m_creatureOrGOcount[j];
- if (curkillcount < reqkillcount)
- {
- q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curkillcount, addkillcount);
- }
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- continue;
- }
- }
- }
- }
- }
-}
-
-void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
-{
- bool isCreature = IS_CRE_OR_VEH_GUID(guid);
-
- uint32 addCastCount = 1;
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if(!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip kill creature objective (0) or wrong spell casts
- if (qInfo->ReqSpell[j] != spell_id)
- continue;
-
- uint32 reqTarget = 0;
-
- if (isCreature)
- {
- // creature activate objectives
- if (qInfo->ReqCreatureOrGOId[j] > 0)
- {
- // checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
- if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template
- {
- CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry);
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- if (cinfo->KillCredit[i] == reqTarget)
- entry = cinfo->KillCredit[i];
- }
- }
- }
- else
- {
- // GO activate objective
- if (qInfo->ReqCreatureOrGOId[j] < 0)
- // checked at quest_template loading
- reqTarget = - qInfo->ReqCreatureOrGOId[j];
- }
-
- // other not this creature/GO related objectives
- if (reqTarget != entry)
- continue;
-
- uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curCastCount = q_status.m_creatureOrGOcount[j];
- if (curCastCount < reqCastCount)
- {
- q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
- }
-
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- break;
- }
- }
- }
- }
-}
-
-void Player::TalkedToCreature(uint32 entry, uint64 guid)
-{
- uint32 addTalkCount = 1;
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (!qInfo)
- continue;
-
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
- {
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- // skip spell casts and Gameobject objectives
- if (qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0)
- continue;
-
- uint32 reqTarget = 0;
-
- if (qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives
- // checked at quest_template loading
- reqTarget = qInfo->ReqCreatureOrGOId[j];
- else
- continue;
-
- if (reqTarget == entry)
- {
- uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j];
- uint32 curTalkCount = q_status.m_creatureOrGOcount[j];
- if (curTalkCount < reqTalkCount)
- {
- q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount;
- if (q_status.uState != QUEST_NEW)
- q_status.uState = QUEST_CHANGED;
-
- SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
- }
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
-
- // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
- continue;
- }
- }
- }
- }
- }
-}
-
-void Player::MoneyChanged( uint32 count )
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (!questid)
- continue;
-
- Quest const* qInfo = objmgr.GetQuestTemplate(questid);
- if (qInfo && qInfo->GetRewOrReqMoney() < 0)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (int32(count) >= -qInfo->GetRewOrReqMoney())
- {
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- }
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (int32(count) < -qInfo->GetRewOrReqMoney())
- IncompleteQuest(questid);
- }
- }
- }
-}
-
-void Player::ReputationChanged(FactionEntry const* factionEntry)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- if(uint32 questid = GetQuestSlotQuestId(i))
- {
- if (Quest const* qInfo = objmgr.GetQuestTemplate(questid))
- {
- if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- else if(q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
- IncompleteQuest(questid);
- }
- }
- }
- }
- }
-}
-
-void Player::ReputationChanged2(FactionEntry const* factionEntry)
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- if(uint32 questid = GetQuestSlotQuestId(i))
- {
- if (Quest const* qInfo = objmgr.GetQuestTemplate(questid))
- {
- if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
- {
- QuestStatusData& q_status = mQuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
- if (CanCompleteQuest(questid))
- CompleteQuest(questid);
- }
- else if(q_status.m_status == QUEST_STATUS_COMPLETE)
- {
- if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
- IncompleteQuest(questid);
- }
- }
- }
- }
- }
-}
-
-bool Player::HasQuestForItem(uint32 itemid) const
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
- if(qs_itr == mQuestStatus.end())
- continue;
-
- QuestStatusData const& q_status = qs_itr->second;
-
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
- {
- Quest const* qinfo = objmgr.GetQuestTemplate(questid);
- if (!qinfo)
- continue;
-
- // hide quest if player is in raid-group and quest is no raid quest
- if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
- if (!InBattleGround()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
- continue;
-
- // There should be no mixed ReqItem/ReqSource drop
- // This part for ReqItem drop
- for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
- {
- if (itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j])
- return true;
- }
- // This part - for ReqSource
- for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
- {
- // examined item is a source item
- if (qinfo->ReqSourceId[j] == itemid)
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
-
- // 'unique' item
- if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount)
- return true;
-
- // allows custom amount drop when not 0
- if (qinfo->ReqSourceCount[j])
- {
- if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j])
- return true;
- } else if (GetItemCount(itemid,true) < pProto->Stackable)
- return true;
- }
- }
- }
- }
- return false;
-}
-
-void Player::SendQuestComplete(uint32 quest_id)
-{
- if(quest_id)
- {
- WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
- data << uint32(quest_id);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
- }
-}
-
-void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGiver )
-{
- uint32 questid = pQuest->GetQuestId();
- sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid );
- gameeventmgr.HandleQuestComplete(questid);
- WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) );
- data << uint32(questid);
-
- if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
- {
- data << uint32(XP);
- data << uint32(pQuest->GetRewOrReqMoney());
- }
- else
- {
- data << uint32(0);
- data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)));
- }
-
- data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills()));
- data << uint32(pQuest->GetBonusTalents()); // bonus talents
- data << uint32(0);
- GetSession()->SendPacket( &data );
-
- if (pQuest->GetQuestCompleteScript() != 0)
- GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this);
-}
-
-void Player::SendQuestFailed( uint32 quest_id )
-{
- if( quest_id )
- {
- WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 );
- data << uint32(quest_id);
- data << uint32(0); // failed reason (4 for inventory is full)
- GetSession()->SendPacket( &data );
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
- }
-}
-
-void Player::SendQuestTimerFailed( uint32 quest_id )
-{
- if( quest_id )
- {
- WorldPacket data( SMSG_QUESTUPDATE_FAILEDTIMER, 4 );
- data << uint32(quest_id);
- GetSession()->SendPacket( &data );
- sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
- }
-}
-
-void Player::SendCanTakeQuestResponse( uint32 msg )
-{
- WorldPacket data( SMSG_QUESTGIVER_QUEST_INVALID, 4 );
- data << uint32(msg);
- GetSession()->SendPacket( &data );
- sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
-}
-
-void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver)
-{
- if (pReceiver)
- {
- std::string strTitle = pQuest->GetTitle();
-
- int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
-
- if (loc_idx >= 0)
- {
- if (const QuestLocale* pLocale = objmgr.GetQuestLocale(pQuest->GetQuestId()))
- {
- if (pLocale->Title.size() > loc_idx && !pLocale->Title[loc_idx].empty())
- strTitle = pLocale->Title[loc_idx];
- }
- }
-
- WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
- data << uint32(pQuest->GetQuestId());
- data << strTitle;
- data << uint64(GetGUID());
- pReceiver->GetSession()->SendPacket(&data);
-
- sLog.outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
- }
-}
-
-void Player::SendPushToPartyResponse( Player *pPlayer, uint32 msg )
-{
- if( pPlayer )
- {
- WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
- data << uint64(pPlayer->GetGUID());
- data << uint8(msg); // valid values: 0-8
- GetSession()->SendPacket( &data );
- sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT");
- }
-}
-
-void Player::SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count )
-{
- WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, 0 );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM" );
- //data << pQuest->ReqItemId[item_idx];
- //data << count;
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count )
-{
- assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
-
- int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ];
- if (entry < 0)
- // client expected gameobject template id in form (id|0x80000000)
- entry = (-entry) | 0x80000000;
-
- WorldPacket data( SMSG_QUESTUPDATE_ADD_KILL, (4*4+8) );
- sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL" );
- data << uint32(pQuest->GetQuestId());
- data << uint32(entry);
- data << uint32(old_count + add_count);
- data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]);
- data << uint64(guid);
- GetSession()->SendPacket(&data);
-
- uint16 log_slot = FindQuestSlot( pQuest->GetQuestId() );
- if( log_slot < MAX_QUEST_LOG_SIZE)
- SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count);
-}
-
-/*********************************************************/
-/*** LOAD SYSTEM ***/
-/*********************************************************/
-
-bool Player::MinimalLoadFromDB( QueryResult_AutoPtr result, uint32 guid )
-{
- if (!result)
- {
- // 0 1 2 3 4 5 6 7 8 9 10 11
- result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login, zone, level FROM characters WHERE guid = '%u'",guid);
- if (!result)
- return false;
- }
-
- Field *fields = result->Fetch();
-
- if (!LoadValues( fields[1].GetString()))
- {
- sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid));
- return false;
- }
-
- // overwrite possible wrong/corrupted guid
- SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
-
- m_name = fields[2].GetCppString();
-
- Relocate(fields[3].GetFloat(),fields[4].GetFloat(),fields[5].GetFloat());
- Map *map = MapManager::Instance().CreateMap(fields[6].GetUInt32(), this, 0);
- SetMap(map);
-
- // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
- // this must help in case next save after mass player load after server startup
- m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
-
- // the instance id is not needed at character enum
-
- m_Played_time[PLAYED_TIME_TOTAL] = fields[7].GetUInt32();
- m_Played_time[PLAYED_TIME_LEVEL] = fields[8].GetUInt32();
-
- m_atLoginFlags = fields[9].GetUInt32();
-
- // I don't see these used anywhere ..
- /*_LoadGroup();
-
- _LoadBoundInstances();*/
-
- for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
- m_items[i] = NULL;
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- m_deathState = DEAD;
-
- return true;
-}
-
-void Player::_LoadDeclinedNames(QueryResult_AutoPtr result)
-{
- if(!result)
- return;
-
- if(m_declinedname)
- delete m_declinedname;
-
- m_declinedname = new DeclinedName;
- Field *fields = result->Fetch();
- for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- m_declinedname->name[i] = fields[i].GetCppString();
-}
-
-void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result)
-{
- // arenateamid, played_week, played_season, personal_rating
- memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 arenateamid = fields[0].GetUInt32();
- uint32 played_week = fields[1].GetUInt32();
- uint32 played_season = fields[2].GetUInt32();
- uint32 wons_season = fields[3].GetUInt32();
- uint32 personal_rating = fields[4].GetUInt32();
-
- ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid);
- if(!aTeam)
- {
- sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid);
- continue;
- }
- uint8 arenaSlot = aTeam->GetSlot();
-
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_ID] = arenateamid; // TeamID
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_TYPE] = aTeam->GetType(); // team type
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_MEMBER] = ((aTeam->GetCaptain() == GetGUID()) ? (uint32)0 : (uint32)1); // Captain 0, member 1
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK] = played_week; // Played Week
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON] = played_season; // Played Season
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_WINS_SEASON] = wons_season; // wins season
- m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING] = personal_rating; // Personal Rating
-
- }while (result->NextRow());
-}
-
-void Player::_LoadEquipmentSets(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
- if (!result)
- return;
-
- uint32 count = 0;
- do
- {
- Field *fields = result->Fetch();
-
- EquipmentSet eqSet;
-
- eqSet.Guid = fields[0].GetUInt64();
- uint32 index = fields[1].GetUInt32();
- eqSet.Name = fields[2].GetCppString();
- eqSet.IconName = fields[3].GetCppString();
- eqSet.state = EQUIPMENT_SET_UNCHANGED;
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- eqSet.Items[i] = fields[4+i].GetUInt32();
-
- m_EquipmentSets[index] = eqSet;
-
- ++count;
-
- if(count >= MAX_EQUIPMENT_SET_INDEX) // client limit
- break;
- } while (result->NextRow());
-}
-
-void Player::_LoadBGData(QueryResult_AutoPtr result)
-{
- if (!result)
- return;
-
- // Expecting only one row
- Field *fields = result->Fetch();
- /* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
- m_bgData.bgInstanceID = fields[0].GetUInt32();
- m_bgData.bgTeam = fields[1].GetUInt32();
- m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map
- fields[2].GetFloat(), // X
- fields[3].GetFloat(), // Y
- fields[4].GetFloat(), // Z
- fields[5].GetFloat()); // Orientation
- m_bgData.taxiPath[0] = fields[7].GetUInt32();
- m_bgData.taxiPath[1] = fields[8].GetUInt32();
- m_bgData.mountSpell = fields[9].GetUInt32();
-}
-
-bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid));
- if(!result)
- return false;
-
- Field *fields = result->Fetch();
-
- x = fields[0].GetFloat();
- y = fields[1].GetFloat();
- z = fields[2].GetFloat();
- o = fields[3].GetFloat();
- mapid = fields[4].GetUInt32();
- in_flight = !fields[5].GetCppString().empty();
-
- return true;
-}
-
-bool Player::LoadValuesArrayFromDB(Tokens& data, uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data FROM characters WHERE guid='%u'",GUID_LOPART(guid));
- if( !result )
- return false;
-
- Field *fields = result->Fetch();
-
- data = StrSplit(fields[0].GetCppString(), " ");
-
- return true;
-}
-
-uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
-{
- if(index >= data.size())
- return 0;
-
- return (uint32)atoi(data[index].c_str());
-}
-
-float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
-{
- float result;
- uint32 temp = Player::GetUInt32ValueFromArray(data,index);
- memcpy(&result, &temp, sizeof(result));
-
- return result;
-}
-
-uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid)
-{
- Tokens data;
- if(!LoadValuesArrayFromDB(data,guid))
- return 0;
-
- return GetUInt32ValueFromArray(data,index);
-}
-
-float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
-{
- float result;
- uint32 temp = Player::GetUInt32ValueFromDB(index, guid);
- memcpy(&result, &temp, sizeof(result));
-
- return result;
-}
-
-bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
-{
- //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
- //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points, instance_id, speccount, activespec FROM characters WHERE guid = '%u'", guid);
- QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
-
- if(!result)
- {
- sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid);
- return false;
- }
-
- Field *fields = result->Fetch();
-
- uint32 dbAccountId = fields[1].GetUInt32();
-
- // check if the character's account in the db and the logged in account match.
- // player should be able to load/delete character only with correct account!
- if( dbAccountId != GetSession()->GetAccountId() )
- {
- sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId);
- return false;
- }
-
- Object::_Create( guid, 0, HIGHGUID_PLAYER );
-
- m_name = fields[3].GetCppString();
-
- // check name limitations
- if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
- (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name)))
- {
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid);
- return false;
- }
-
- if(!LoadValues( fields[2].GetString()))
- {
- sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
- return false;
- }
-
- // overwrite possible wrong/corrupted guid
- SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
-
- // overwrite some data fields
- uint32 bytes0 = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF000000;
- bytes0 |= fields[4].GetUInt8(); // race
- bytes0 |= fields[5].GetUInt8() << 8; // class
- bytes0 |= fields[6].GetUInt8() << 16; // gender
- SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
-
- SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
- SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_COINAGE, fields[9].GetUInt32());
- SetUInt32Value(PLAYER_BYTES, fields[10].GetUInt32());
- SetUInt32Value(PLAYER_BYTES_2, fields[11].GetUInt32());
- SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8());
- SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
-
- InitDisplayIds();
-
- // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
- for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
- SetVisibleItemSlot(slot, NULL);
-
- if (m_items[slot])
- {
- delete m_items[slot];
- m_items[slot] = NULL;
- }
- }
-
- // update money limits
- if(GetMoney() > MAX_MONEY_AMOUNT)
- SetMoney(MAX_MONEY_AMOUNT);
-
- sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str());
- outDebugValues();
-
- //Need to call it to initialize m_team (m_team can be calculated from race)
- //Other way is to saves m_team into characters table.
- setFactionForRace(getRace());
-
- // load home bind and check in same time class/race pair, it used later for restore broken positions
- if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
- return false;
-
- InitPrimaryProfessions(); // to max set before any spell loaded
-
- // init saved position, and fix it later if problematic
- uint32 transGUID = fields[31].GetUInt32();
- Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
- uint32 mapId = fields[16].GetUInt32();
- uint32 instanceId = fields[41].GetFloat();
-
- uint32 difficulty = fields[39].GetUInt32();
- if(difficulty >= MAX_DUNGEON_DIFFICULTY)
- difficulty = DUNGEON_DIFFICULTY_NORMAL;
- SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup
- std::string taxi_nodes = fields[38].GetCppString();
-
-#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
-
- _LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP));
-
- _LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
-
- uint32 arena_currency = GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY) + fields[40].GetUInt32();
- if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
- arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS);
-
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency);
-
- // check arena teams integrity
- for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
- {
- uint32 arena_team_id = GetArenaTeamId(arena_slot);
- if(!arena_team_id)
- continue;
-
- if(ArenaTeam * at = objmgr.GetArenaTeamById(arena_team_id))
- if(at->HaveMember(GetGUID()))
- continue;
-
- // arena team not exist or not member, cleanup fields
- for (int j = 0; j < 6; ++j)
- SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arena_slot * ARENA_TEAM_END) + j, 0);
- }
-
- _LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
- _LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
-
- MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
- if(!mapEntry || !IsPositionValid())
- {
- sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- RelocateToHomebind();
- }
- // Player was saved in Arena or Bg
- else if (mapEntry && mapEntry->IsBattleGroundOrArena())
- {
- BattleGround *currentBg = NULL;
- if(m_bgData.bgInstanceID) //saved in BattleGround
- currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
-
- bool player_at_bg = currentBg && currentBg->IsPlayerInBattleGround(GetGUID());
-
- if(player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
- {
- BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
- AddBattleGroundQueueId(bgQueueTypeId);
-
- m_bgData.bgTypeID = currentBg->GetTypeID();
-
- //join player to battleground group
- currentBg->EventPlayerLoggedIn(this, GetGUID());
- currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
-
- SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
- }
- // Bg was not found - go to Entry Point
- else
- {
- // leave bg
- if (player_at_bg)
- currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
-
- // Do not look for instance if bg not found
- const WorldLocation& _loc = GetBattleGroundEntryPoint();
- mapId = _loc.GetMapId(); instanceId = 0;
-
- if(mapId == MAPID_INVALID) // Battleground Entry Point not found (???)
- {
- sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
- RelocateToHomebind();
- }
- else
- Relocate(&_loc);
-
- // We are not in BG anymore
- m_bgData.bgInstanceID = 0;
- }
- }
- // currently we do not support transport in bg
- else if (transGUID)
- {
- // There are no transports on instances
- instanceId = 0;
-
- m_movementInfo.t_x = fields[27].GetFloat();
- m_movementInfo.t_y = fields[28].GetFloat();
- m_movementInfo.t_z = fields[29].GetFloat();
- m_movementInfo.t_o = fields[30].GetFloat();
-
- if( !Trinity::IsValidMapCoord(
- GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) ||
- // transport size limited
- m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50 )
- {
- sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
- guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y,
- GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o);
-
- RelocateToHomebind();
- }
- else
- {
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if( (*iter)->GetGUIDLow() == transGUID)
- {
- m_transport = *iter;
- m_transport->AddPassenger(this);
- mapId = (m_transport->GetMapId());
- break;
- }
- }
- if(!m_transport)
- {
- sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.",
- guid,transGUID);
-
- RelocateToHomebind();
- }
- }
- }
- // currently we do not support taxi in instance
- else if (!taxi_nodes.empty())
- {
- instanceId = 0;
-
- // Not finish taxi flight path
- if(m_bgData.HasTaxiPath())
- {
- for (int i = 0; i < 2; ++i)
- m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
- }
- else if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
- {
- // problems with taxi path loading
- TaxiNodesEntry const* nodeEntry = NULL;
- if(uint32 node_id = m_taxi.GetTaxiSource())
- nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
-
- if(!nodeEntry) // don't know taxi start node, to homebind
- {
- sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow());
- RelocateToHomebind();
- }
- else // have start node, to it
- {
- sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow());
- mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
- }
- m_taxi.ClearTaxiDestinations();
- }
-
- if (uint32 node_id = m_taxi.GetTaxiSource())
- {
- // save source node as recall coord to prevent recall and fall from sky
- TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
- if (nodeEntry && nodeEntry->map_id == GetMapId())
- {
- assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
- mapId = nodeEntry->map_id;
- Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f);
- }
-
- // flight will started later
- }
- }
-
- // Map could be changed before
- mapEntry = sMapStore.LookupEntry(mapId);
- // client without expansion support
- if(mapEntry && GetSession()->Expansion() < mapEntry->Expansion())
- {
- sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId);
- RelocateToHomebind();
- }
-
- // fix crash (because of if(Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance)
- if(instanceId)
- if(InstanceSave * save = GetInstanceSave(mapId, mapEntry->IsRaid()))
- if(save->GetInstanceId() != instanceId)
- instanceId = 0;
-
- // NOW player must have valid map
- // load the player's map here if it's not already loaded
- Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId);
-
- if (!map)
- {
- instanceId = 0;
- AreaTrigger const* at = objmgr.GetGoBackTrigger(mapId);
- if(at)
- {
- sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
- mapId = at->target_mapId;
- }
- else
- {
- sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- RelocateToHomebind();
- }
-
- map = MapManager::Instance().CreateMap(mapId, this, 0);
- if(!map)
- {
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- mapId = info->mapId;
- Relocate(info->positionX,info->positionY,info->positionZ,0.0f);
- sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- map = MapManager::Instance().CreateMap(mapId, this, 0);
- if (!map)
- {
- sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- return false;
- }
- }
- }
-
- // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
- if(instanceId && !sInstanceSaveManager.GetInstanceSave(instanceId))
- {
- AreaTrigger const* at = objmgr.GetMapEntranceTrigger(mapId);
- if(at)
- Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
- else
- {
- sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId);
- RelocateToHomebind();
- }
- }
-
- SetMap(map);
-
- // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
- // this must help in case next save after mass player load after server startup
- m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
-
- SaveRecallPosition();
-
- time_t now = time(NULL);
- time_t logoutTime = time_t(fields[23].GetUInt64());
-
- // since last logout (in seconds)
- uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
-
- // set value, including drunk invisibility detection
- // calculate sobering. after 15 minutes logged out, the player will be sober again
- float soberFactor;
- if (time_diff > 15*MINUTE)
- soberFactor = 0;
- else
- soberFactor = 1-time_diff/(15.0f*MINUTE);
- uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
- SetDrunkValue(newDrunkenValue);
-
- m_rest_bonus = fields[22].GetFloat();
- //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
- float bubble0 = 0.031;
- //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
- float bubble1 = 0.125;
-
- if (time_diff > 0)
- {
- float bubble = fields[24].GetUInt32() > 0
- ? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
- : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
-
- SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
- }
-
- m_cinematic = fields[19].GetUInt32();
- m_Played_time[PLAYED_TIME_TOTAL]= fields[20].GetUInt32();
- m_Played_time[PLAYED_TIME_LEVEL]= fields[21].GetUInt32();
-
- m_resetTalentsCost = fields[25].GetUInt32();
- m_resetTalentsTime = time_t(fields[26].GetUInt64());
-
- // reserve some flags
- uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM );
-
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM))
- SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
-
- m_taxi.LoadTaxiMask(fields[18].GetString()); // must be before InitTaxiNodesForLevel
-
- uint32 extraflags = fields[32].GetUInt32();
-
- m_stableSlots = fields[33].GetUInt32();
- if (m_stableSlots > MAX_PET_STABLES)
- {
- sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots));
- m_stableSlots = MAX_PET_STABLES;
- }
-
- m_atLoginFlags = fields[34].GetUInt32();
-
- // Honor system
- // Update Honor kills data
- m_lastHonorUpdateTime = logoutTime;
- UpdateHonorFields();
-
- m_deathExpireTime = (time_t)fields[37].GetUInt64();
- if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
- m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
-
- // clear channel spell data (if saved at channel spell casting)
- SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- SetUInt32Value(UNIT_CHANNEL_SPELL,0);
-
- // clear charm/summon related fields
- SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0);
- SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
- SetUInt64Value(UNIT_FIELD_CHARM, 0);
- SetUInt64Value(UNIT_FIELD_SUMMON, 0);
- SetUInt64Value(PLAYER_FARSIGHT, 0);
- SetCreatorGUID(0);
-
- RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
-
- // reset some aura modifiers before aura apply
- SetUInt32Value(PLAYER_TRACK_CREATURES, 0 );
- SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 );
-
- // make sure the unit is considered out of combat for proper loading
- ClearInCombat();
-
- // make sure the unit is considered not in duel for proper loading
- SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
- SetUInt32Value(PLAYER_DUEL_TEAM, 0);
-
- // remember loaded power/health values to restore after stats initialization and modifier applying
- uint32 savedHealth = GetHealth();
- uint32 savedPower[MAX_POWERS];
- for (uint8 i = 0; i < MAX_POWERS; ++i)
- savedPower[i] = GetPower(Powers(i));
-
- // reset stats before loading any modifiers
- InitStatsForLevel();
- InitGlyphsForLevel();
- InitTaxiNodesForLevel();
- InitRunes();
-
- // load skills after InitStatsForLevel because it triggering aura apply also
- _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
-
- // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
-
- //mails are loaded only when needed ;-) - when player in game click on mailbox.
- //_LoadMail();
-
- m_specsCount = fields[42].GetUInt8();
- m_activeSpec = fields[43].GetUInt8();
-
- // sanity check
- if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC ||
- m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC)
- {
- m_activeSpec = 0;
- sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec);
- }
-
- _LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
- _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS));
-
- _LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS));
- _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff);
- _LoadGlyphAuras();
- // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
- if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- m_deathState = DEAD;
-
- // after spell load, learn rewarded spell if need also
- _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
- _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
-
- // after spell and quest load
- InitTalentForLevel();
- learnDefaultSpells();
-
- // must be before inventory (some items required reputation check)
- m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION));
-
- _LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff);
-
- // update items with duration and realtime
- UpdateItemDuration(time_diff, true);
-
- _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS), true);
-
- // unread mails and next delivery time, actual mails not loaded
- _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE));
-
- m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
-
- // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
- // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
- if (uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
- if(!HasTitle(curTitle))
- SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
-
- // has to be called after last Relocate() in Player::LoadFromDB
- SetFallInformation(0, GetPositionZ());
-
- _LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS));
-
- // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
- // Do now before stats re-calculation cleanup for ghost state unexpected auras
- if (!isAlive())
- RemoveAllAurasOnDeath();
-
- //apply all stat bonuses from items and auras
- SetCanModifyStats(true);
- UpdateAllStats();
-
- // restore remembered power/health values (but not more max values)
- SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
- for (uint8 i = 0; i < MAX_POWERS; ++i)
- SetPower(Powers(i),savedPower[i] > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower[i]);
-
- sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str());
- outDebugValues();
-
- // GM state
- if (GetSession()->GetSecurity() > SEC_PLAYER)
- {
- switch (sWorld.getConfig(CONFIG_GM_LOGIN_STATE))
- {
- default:
- case 0: break; // disable
- case 1: SetGameMaster(true); break; // enable
- case 2: // save state
- if(extraflags & PLAYER_EXTRA_GM_ON)
- SetGameMaster(true);
- break;
- }
-
- switch (sWorld.getConfig(CONFIG_GM_VISIBLE_STATE))
- {
- default:
- case 0: SetGMVisible(false); break; // invisible
- case 1: break; // visible
- case 2: // save state
- if(extraflags & PLAYER_EXTRA_GM_INVISIBLE)
- SetGMVisible(false);
- break;
- }
-
- /*switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS))
- {
- default:
- case 0: break; // disable
- case 1: SetAcceptTicket(true); break; // enable
- case 2: // save state
- if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS)
- SetAcceptTicket(true);
- break;
- }*/
-
- switch (sWorld.getConfig(CONFIG_GM_CHAT))
- {
- default:
- case 0: break; // disable
- case 1: SetGMChat(true); break; // enable
- case 2: // save state
- if(extraflags & PLAYER_EXTRA_GM_CHAT)
- SetGMChat(true);
- break;
- }
-
- switch (sWorld.getConfig(CONFIG_GM_WISPERING_TO))
- {
- default:
- case 0: break; // disable
- case 1: SetAcceptWhispers(true); break; // enable
- case 2: // save state
- if(extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
- SetAcceptWhispers(true);
- break;
- }
- }
-
- _LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES));
-
- m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS));
- m_achievementMgr.CheckAllAchievementCriteria();
-
- _LoadEquipmentSets(holder->GetResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS));
-
- return true;
-}
-
-bool Player::isAllowedToLoot(Creature* creature)
-{
- if (creature->isDead() && !creature->IsDamageEnoughForLootingAndReward())
- return false;
-
- if (Player* recipient = creature->GetLootRecipient())
- {
- if (recipient == this)
- return true;
- if (Group* otherGroup = recipient->GetGroup())
- {
- Group* thisGroup = GetGroup();
- if (!thisGroup)
- return false;
- return thisGroup == otherGroup;
- }
- return false;
- }
- else
- // prevent other players from looting if the recipient got disconnected
- return !creature->hasLootRecipient();
-}
-
-void Player::_LoadActions(QueryResult_AutoPtr result, bool startup)
-{
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint8 button = fields[0].GetUInt8();
- uint32 action = fields[1].GetUInt32();
- uint8 type = fields[2].GetUInt8();
-
- if(ActionButton* ab = addActionButton(button, action, type))
- {
- ab->uState = ACTIONBUTTON_UNCHANGED;
- if(!startup) // Switching specs
- ab->canRemoveByClient = false;
- }
- else
- {
- sLog.outError( " ...at loading, and will deleted in DB also");
-
- // Will deleted in DB at next save (it can create data until save but marked as deleted)
- m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
- }
- }
- while (result->NextRow());
- }
-}
-
-void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff)
-{
- sLog.outDebug("Loading auras for player %u",GetGUIDLow());
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- do
- {
- int32 damage[3];
- int32 baseDamage[3];
- Field *fields = result->Fetch();
- uint64 caster_guid = fields[0].GetUInt64();
- uint32 spellid = fields[1].GetUInt32();
- uint8 effmask = fields[2].GetUInt8();
- uint8 recalculatemask = fields[3].GetUInt8();
- uint8 stackcount = fields[4].GetUInt8();
- damage[0] = fields[5].GetInt32();
- damage[1] = fields[6].GetInt32();
- damage[2] = fields[7].GetInt32();
- baseDamage[0] = fields[8].GetInt32();
- baseDamage[1] = fields[9].GetInt32();
- baseDamage[2] = fields[10].GetInt32();
- int32 maxduration = fields[11].GetInt32();
- int32 remaintime = fields[12].GetInt32();
- uint8 remaincharges = fields[13].GetUInt8();
-
- SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
- if (!spellproto)
- {
- sLog.outError("Unknown aura (spellid %u), ignore.",spellid);
- continue;
- }
-
- // negative effects should continue counting down after logout
- if (remaintime != -1 && !IsPositiveSpell(spellid))
- {
- if (remaintime/IN_MILISECONDS <= int32(timediff))
- continue;
-
- remaintime -= timediff*IN_MILISECONDS;
- }
-
- // prevent wrong values of remaincharges
- if (spellproto->procCharges)
- {
- if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
- remaincharges = spellproto->procCharges;
- }
- else
- remaincharges = 0;
-
- if (Aura * aura = Aura::TryCreate(spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
- {
- if (!aura->CanBeSaved())
- {
- aura->Remove();
- continue;
- }
- aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]);
- aura->ApplyForTargets();
- sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask);
- }
- }
- while (result->NextRow());
- }
-
- if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
- CastSpell(this, 2457, true);
-}
-
-void Player::_LoadGlyphAuras()
-{
- for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- {
- if (uint32 glyph = GetGlyph(i))
- {
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- {
- if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
- {
- if (gp->TypeFlags == gs->TypeFlags)
- {
- CastSpell(this, gp->SpellId, true);
- continue;
- }
- else
- sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
- }
- else
- sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
- }
- else
- sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
-
- // On any error remove glyph
- SetGlyph(i, 0);
- }
- }
-}
-
-void Player::LoadCorpse()
-{
- if (isAlive())
- ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID());
- else
- {
- if (Corpse *corpse = GetCorpse())
- ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable() );
- else
- //Prevent Dead Player login without corpse
- ResurrectPlayer(0.5f);
- }
-}
-
-void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
- std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
- //NOTE: the "order by `bag`" is important because it makes sure
- //the bagMap is filled before items in the bags are loaded
- //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
- //expected to be equipped before offhand items (TODO: fixme)
-
- uint32 zone = GetZoneId();
-
- if (result)
- {
- std::list<Item*> problematicItems;
-
- // prevent items from being added to the queue when stored
- m_itemUpdateQueueBlocked = true;
- do
- {
- Field *fields = result->Fetch();
- uint32 bag_guid = fields[1].GetUInt32();
- uint8 slot = fields[2].GetUInt8();
- uint32 item_guid = fields[3].GetUInt32();
- uint32 item_id = fields[4].GetUInt32();
-
- ItemPrototype const * proto = objmgr.GetItemPrototype(item_id);
-
- if (!proto)
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
- sLog.outError( "Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id );
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if (!item->LoadFromDB(item_guid, GetGUID(), result))
- {
- sLog.outError( "Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id );
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- // not allow have in alive state item limited to another map/zone
- if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone))
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- // "Conjured items disappear if you are logged out for more than 15 minutes"
- if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED))
- {
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- bool success = true;
-
- if (!bag_guid)
- {
- // the item is not in a bag
- item->SetContainer(NULL);
- item->SetSlot(slot);
-
- if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
- {
- ItemPosCountVec dest;
- if (CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false) == EQUIP_ERR_OK)
- item = StoreItem(dest, item, true);
- else
- success = false;
- }
- else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
- {
- uint16 dest;
- if (CanEquipItem(slot, dest, item, false, false) == EQUIP_ERR_OK)
- QuickEquipItem(dest, item);
- else
- success = false;
- }
- else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
- {
- ItemPosCountVec dest;
- if (CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false) == EQUIP_ERR_OK)
- item = BankItem(dest, item, true);
- else
- success = false;
- }
-
- if (success)
- {
- // store bags that may contain items in them
- if (item->IsBag() && IsBagPos(item->GetPos()))
- bagMap[item_guid] = (Bag*)item;
- }
- }
- else
- {
- item->SetSlot(NULL_SLOT);
- // the item is in a bag, find the bag
- std::map<uint64, Bag*>::iterator itr = bagMap.find(bag_guid);
- if (itr != bagMap.end())
- {
- ItemPosCountVec dest;
- uint8 result = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
- if (result == EQUIP_ERR_OK)
- itr->second->StoreItem(slot, item, true);
- else
- {
- sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result);
- success = false;
- }
- }
- else
- success = false;
- }
-
- // item's state may have changed after stored
- if (success)
- item->SetState(ITEM_UNCHANGED, this);
- else
- {
- sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
- problematicItems.push_back(item);
- }
- } while (result->NextRow());
-
- m_itemUpdateQueueBlocked = false;
-
- // send by mail problematic items
- while (!problematicItems.empty())
- {
- std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
-
- // fill mail
- MailDraft draft(subject);
-
- for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
- {
- Item* item = problematicItems.front();
- problematicItems.pop_front();
-
- draft.AddItem(item);
- }
-
- draft.SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM));
- }
- }
- //if(isAlive())
- _ApplyAllItemMods();
-}
-
-// load mailed item which should receive current player
-void Player::_LoadMailedItems(Mail *mail)
-{
- // data needs to be at first place for Item::LoadFromDB
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint32 item_guid_low = fields[1].GetUInt32();
- uint32 item_template = fields[2].GetUInt32();
-
- mail->AddItem(item_guid_low, item_template);
-
- ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
-
- if (!proto)
- {
- sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if (!item->LoadFromDB(item_guid_low, 0, result))
- {
- sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
- item->FSetState(ITEM_REMOVED);
- item->SaveToDB(); // it also deletes item object !
- continue;
- }
-
- AddMItem(item);
- } while (result->NextRow());
-}
-
-void Player::_LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery)
-{
- //set a count of unread mails
- //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime);
- if (resultUnread)
- {
- Field *fieldMail = resultUnread->Fetch();
- unReadMails = fieldMail[0].GetUInt8();
- }
-
- // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
- //resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
- if (resultDelivery)
- {
- Field *fieldMail = resultDelivery->Fetch();
- m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64();
- }
-}
-
-void Player::_LoadMail()
-{
- m_mail.clear();
- //mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow());
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- Mail *m = new Mail;
- m->messageID = fields[0].GetUInt32();
- m->messageType = fields[1].GetUInt8();
- m->sender = fields[2].GetUInt32();
- m->receiver = fields[3].GetUInt32();
- m->subject = fields[4].GetCppString();
- m->itemTextId = fields[5].GetUInt32();
- bool has_items = fields[6].GetBool();
- m->expire_time = (time_t)fields[7].GetUInt64();
- m->deliver_time = (time_t)fields[8].GetUInt64();
- m->money = fields[9].GetUInt32();
- m->COD = fields[10].GetUInt32();
- m->checked = fields[11].GetUInt32();
- m->stationery = fields[12].GetUInt8();
- m->mailTemplateId = fields[13].GetInt16();
-
- if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
- {
- sLog.outError( "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
- m->mailTemplateId = 0;
- }
-
- m->state = MAIL_STATE_UNCHANGED;
-
- if (has_items)
- _LoadMailedItems(m);
-
- m_mail.push_back(m);
- } while (result->NextRow());
- }
- m_mailsLoaded = true;
-}
-
-void Player::LoadPet()
-{
- //fixme: the pet should still be loaded if the player is not in world
- // just not added to the map
- if (IsInWorld())
- {
- Pet *pet = new Pet(this);
- if (!pet->LoadPetFromDB(this,0,0,true))
- delete pet;
- }
-}
-
-void Player::_LoadQuestStatus(QueryResult_AutoPtr result)
-{
- mQuestStatus.clear();
-
- uint16 slot = 0;
-
- //// 0 1 2 3 4 5 6 7 8 9 10 11 12
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, rewarded, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint32 quest_id = fields[0].GetUInt32();
- // used to be new, no delete?
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (pQuest)
- {
- // find or create
- QuestStatusData& questStatusData = mQuestStatus[quest_id];
-
- uint32 qstatus = fields[1].GetUInt32();
- if (qstatus < MAX_QUEST_STATUS)
- questStatusData.m_status = QuestStatus(qstatus);
- else
- {
- questStatusData.m_status = QUEST_STATUS_NONE;
- sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus);
- }
-
- questStatusData.m_rewarded = ( fields[2].GetUInt8() > 0 );
- questStatusData.m_explored = ( fields[3].GetUInt8() > 0 );
-
- time_t quest_time = time_t(fields[4].GetUInt64());
-
- if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id) && questStatusData.m_status != QUEST_STATUS_NONE)
- {
- AddTimedQuest(quest_id);
-
- if (quest_time <= sWorld.GetGameTime())
- questStatusData.m_timer = 1;
- else
- questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS;
- }
- else
- quest_time = 0;
-
- questStatusData.m_creatureOrGOcount[0] = fields[5].GetUInt32();
- questStatusData.m_creatureOrGOcount[1] = fields[6].GetUInt32();
- questStatusData.m_creatureOrGOcount[2] = fields[7].GetUInt32();
- questStatusData.m_creatureOrGOcount[3] = fields[8].GetUInt32();
- questStatusData.m_itemcount[0] = fields[9].GetUInt32();
- questStatusData.m_itemcount[1] = fields[10].GetUInt32();
- questStatusData.m_itemcount[2] = fields[11].GetUInt32();
- questStatusData.m_itemcount[3] = fields[12].GetUInt32();
-
- questStatusData.uState = QUEST_UNCHANGED;
-
- // add to quest log
- if (slot < MAX_QUEST_LOG_SIZE &&
- ((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
- questStatusData.m_status == QUEST_STATUS_COMPLETE ||
- questStatusData.m_status == QUEST_STATUS_FAILED) &&
- (!questStatusData.m_rewarded || pQuest->IsRepeatable())))
- {
- SetQuestSlot(slot, quest_id, quest_time);
-
- if (questStatusData.m_status == QUEST_STATUS_COMPLETE)
- SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
-
- if (questStatusData.m_status == QUEST_STATUS_FAILED)
- SetQuestSlotState(slot, QUEST_STATE_FAIL);
-
- for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
- if (questStatusData.m_creatureOrGOcount[idx])
- SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
-
- ++slot;
- }
-
- if (questStatusData.m_rewarded)
- {
- // learn rewarded spell if unknown
- learnQuestRewardedSpells(pQuest);
-
- // set rewarded title if any
- if (pQuest->GetCharTitleId())
- {
- if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId()))
- SetTitle(titleEntry);
- }
-
- if(pQuest->GetBonusTalents())
- m_questRewardTalentCount += pQuest->GetBonusTalents();
- }
-
- sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
- }
- }
- while (result->NextRow());
- }
-
- // clear quest log tail
- for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
- SetQuestSlot(i, 0);
-}
-
-void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
-
- if (result)
- {
- uint32 quest_daily_idx = 0;
-
- do
- {
- if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
- {
- sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow());
- break;
- }
-
- Field *fields = result->Fetch();
-
- uint32 quest_id = fields[0].GetUInt32();
-
- // save _any_ from daily quest times (it must be after last reset anyway)
- m_lastDailyQuestTime = (time_t)fields[1].GetUInt64();
-
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (!pQuest)
- continue;
-
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
- ++quest_daily_idx;
-
- sLog.outDebug("Daily quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
- }
- while (result->NextRow());
- }
-
- m_DailyQuestChanged = false;
-}
-
-void Player::_LoadSpells(QueryResult_AutoPtr result)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- addSpell(fields[0].GetUInt32(), fields[1].GetBool(), false, false, fields[2].GetBool());
- }
- while (result->NextRow());
- }
-}
-
-void Player::_LoadGroup(QueryResult_AutoPtr result)
-{
- //QueryResult *result = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", GetGUIDLow());
- if (result)
- {
- uint64 leaderGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- if (Group* group = objmgr.GetGroupByLeader(leaderGuid))
- {
- uint8 subgroup = group->GetMemberGroup(GetGUID());
- SetGroup(group, subgroup);
- if (getLevel() >= LEVELREQUIREMENT_HEROIC)
- {
- // the group leader may change the instance difficulty while the player is offline
- SetDungeonDifficulty(group->GetDungeonDifficulty());
- SetRaidDifficulty(group->GetRaidDifficulty());
- }
- }
- }
-}
-
-void Player::_LoadBoundInstances(QueryResult_AutoPtr result)
-{
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- m_boundInstances[i].clear();
-
- Group *group = GetGroup();
-
- //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- bool perm = fields[1].GetBool();
- uint32 mapId = fields[2].GetUInt32();
- uint32 instanceId = fields[0].GetUInt32();
- uint8 difficulty = fields[3].GetUInt8();
-
- time_t resetTime = (time_t)fields[4].GetUInt64();
- // the resettime for normal instances is only saved when the InstanceSave is unloaded
- // so the value read from the DB may be wrong here but only if the InstanceSave is loaded
- // and in that case it is not used
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
- if (!mapEntry || !mapEntry->IsDungeon())
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- if(difficulty >= MAX_DIFFICULTY)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty));
- if(!mapDiff)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
-
- if (!perm && group)
- {
- sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetLeaderGUID()), mapId, instanceId, difficulty);
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId);
- continue;
- }
-
- // since non permanent binds are always solo bind, they can always be reset
- if (InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true))
- BindToInstance(save, perm, true);
- } while (result->NextRow());
- }
-}
-
-InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty)
-{
- // some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
- if(!mapDiff)
- return NULL;
-
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- if (itr != m_boundInstances[difficulty].end())
- return &itr->second;
- else
- return NULL;
-}
-
-InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid)
-{
- InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
- if (!pBind || !pBind->perm)
- if(Group *group = GetGroup())
- if(InstanceGroupBind *groupBind = group->GetBoundInstance(this))
- pSave = groupBind->save;
-
- return pSave;
-}
-
-void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload)
-{
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- UnbindInstance(itr, difficulty, unload);
-}
-
-void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload)
-{
- if (itr != m_boundInstances[difficulty].end())
- {
- if(!unload) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u' AND instance = '%u'", GetGUIDLow(), itr->second.save->GetInstanceId());
- itr->second.save->RemovePlayer(this); // save can become invalid
- m_boundInstances[difficulty].erase(itr++);
- }
-}
-
-InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load)
-{
- if(save)
- {
- InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
- if (bind.save)
- {
- // update the save when the group kills a boss
- if (permanent != bind.perm || save != bind.save)
- if (!load)
- CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId());
- }
- else
- if (!load)
- CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent);
-
- if (bind.save != save)
- {
- if(bind.save)
- bind.save->RemovePlayer(this);
- save->AddPlayer(this);
- }
-
- if (permanent)
- save->SetCanReset(false);
-
- bind.save = save;
- bind.perm = permanent;
- if (!load)
- sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
- return &bind;
- }
- else
- return NULL;
-}
-
-void Player::SendRaidInfo()
-{
- uint32 counter = 0;
-
- WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
-
- size_t p_counter = data.wpos();
- data << uint32(counter); // placeholder
-
- time_t now = time(NULL);
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if(itr->second.perm)
- {
- InstanceSave *save = itr->second.save;
- data << uint32(save->GetMapId()); // map id
- data << uint32(save->GetDifficulty()); // difficulty
- data << uint64(save->GetInstanceId()); // instance id
- data << uint8(1); // expired = 0
- data << uint8(0); // extended = 1
- data << uint32(save->GetResetTime() - now); // reset time
- ++counter;
- }
- }
- }
- data.put<uint32>(p_counter, counter);
- GetSession()->SendPacket(&data);
-}
-
-/*
-- called on every successful teleportation to a map
-*/
-void Player::SendSavedInstances()
-{
- bool hasBeenSaved = false;
- WorldPacket data;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if (itr->second.perm) // only permanent binds are sent
- {
- hasBeenSaved = true;
- break;
- }
- }
- }
-
- //Send opcode 811. true or false means, whether you have current raid/heroic instances
- data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
- data << uint32(hasBeenSaved);
- GetSession()->SendPacket(&data);
-
- if (!hasBeenSaved)
- return;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
- {
- if (itr->second.perm)
- {
- data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
- data << uint32(itr->second.save->GetMapId());
- GetSession()->SendPacket(&data);
- }
- }
- }
-}
-
-/// convert the player's binds to the group
-void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player_guid)
-{
- bool has_binds = false;
- bool has_solo = false;
-
- if(player)
- {
- player_guid = player->GetGUID();
- if (!group)
- group = player->GetGroup();
- }
- assert(player_guid);
-
- // copy all binds to the group, when changing leader it's assumed the character
- // will not have any solo binds
-
- if (player)
- {
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();)
- {
- has_binds = true;
- if (group)
- group->BindToInstance(itr->second.save, itr->second.perm, true);
- // permanent binds are not removed
- if (!itr->second.perm)
- {
- // increments itr in call
- player->UnbindInstance(itr, Difficulty(i), true);
- has_solo = true;
- }
- else
- ++itr;
- }
- }
- }
-
- // if the player's not online we don't know what binds it has
- if(!player || !group || has_binds)
- CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid));
- // the following should not get executed when changing leaders
- if(!player || has_solo)
- CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
-}
-
-bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
-{
- if (!isGameMaster() && ar)
- {
- uint8 LevelMin = 0;
- uint8 LevelMax = 0;
-
- if (!sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- {
- if (ar->levelMin && getLevel() < ar->levelMin)
- LevelMin = ar->levelMin;
- if(ar->heroicLevelMin && GetDungeonDifficulty() == DUNGEON_DIFFICULTY_HEROIC && getLevel() < ar->heroicLevelMin)
- LevelMin = ar->heroicLevelMin;
- if (ar->levelMax && getLevel() > ar->levelMax)
- LevelMax = ar->levelMax;
- }
-
- uint32 missingItem = 0;
- if (ar->item)
- {
- if (!HasItemCount(ar->item, 1) &&
- (!ar->item2 || !HasItemCount(ar->item2, 1)))
- missingItem = ar->item;
- }
- else if(ar->item2 && !HasItemCount(ar->item2, 1))
- missingItem = ar->item2;
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
- if(!mapEntry)
- return false;
-
- bool isNormalTargetMap = mapEntry->IsRaid()
- ? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- : (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
-
- uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
- if(!isNormalTargetMap)
- {
- if (ar->heroicKey)
- {
- if (!HasItemCount(ar->heroicKey, 1) &&
- (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
- missingKey = ar->heroicKey;
- }
- else if (ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
- missingKey = ar->heroicKey2;
-
- if (ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
- missingHeroicQuest = ar->heroicQuest;
- }
-
- uint32 missingQuest = 0;
- if(ar->quest && !GetQuestRewardStatus(ar->quest))
- missingQuest = ar->quest;
-
- if (LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
- {
- if (report)
- {
- if (missingItem)
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, objmgr.GetItemPrototype(missingItem)->Name1);
- else if (missingKey)
- SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
- else if (missingHeroicQuest)
- GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
- else if (missingQuest)
- GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
- else if (LevelMin)
- GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
- }
- return false;
- }
- }
- return true;
-}
-
-bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- if (!info)
- {
- sLog.outError("Player have incorrect race/class pair. Can't be loaded.");
- return false;
- }
-
- bool ok = false;
- //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid));
- if (result)
- {
- Field *fields = result->Fetch();
- m_homebindMapId = fields[0].GetUInt32();
- m_homebindZoneId = fields[1].GetUInt16();
- m_homebindX = fields[2].GetFloat();
- m_homebindY = fields[3].GetFloat();
- m_homebindZ = fields[4].GetFloat();
-
- MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
-
- // accept saved data only for valid position (and non instanceable), and accessable
- if( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) &&
- !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
- ok = true;
- else
- CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow());
- }
-
- if (!ok)
- {
- m_homebindMapId = info->mapId;
- m_homebindZoneId = info->zoneId;
- m_homebindX = info->positionX;
- m_homebindY = info->positionY;
- m_homebindZ = info->positionZ;
-
- CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
- }
-
- DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
- m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
-
- return true;
-}
-
-/*********************************************************/
-/*** SAVE SYSTEM ***/
-/*********************************************************/
-
-void Player::SaveToDB()
-{
- // delay auto save at any saves (manual, in code, or autosave)
- m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
-
- //lets allow only players in world to be saved
- if (IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
- return;
- }
-
- // first save/honor gain after midnight will also update the player's honor fields
- UpdateHonorFields();
-
- sLog.outDebug("The value of player %s at save: ", m_name.c_str());
- outDebugValues();
-
- std::string sql_name = m_name;
- CharacterDatabase.escape_string(sql_name);
-
- std::ostringstream ss;
- ss << "REPLACE INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
- "map, instance_id, dungeon_difficulty, position_x, position_y, position_z, orientation, data, "
- "taximask, online, cinematic, "
- "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
- "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
- "death_expire_time, taxi_path, arena_pending_points, latency, speccount, activespec) VALUES ("
- << GetGUIDLow() << ", "
- << GetSession()->GetAccountId() << ", '"
- << sql_name << "', "
- << uint32(getRace()) << ", "
- << uint32(getClass()) << ", "
- << uint32(getGender()) << ", "
- << uint32(getLevel()) << ", "
- << GetUInt32Value(PLAYER_XP) << ", "
- << GetMoney() << ", "
- << GetUInt32Value(PLAYER_BYTES) << ", "
- << GetUInt32Value(PLAYER_BYTES_2) << ", "
- << GetUInt32Value(PLAYER_FLAGS) << ", ";
-
- if (!IsBeingTeleported())
- {
- ss << GetMapId() << ", "
- << (uint32)GetInstanceId() << ", "
- << (uint32)GetDungeonDifficulty() << ", "
- << finiteAlways(GetPositionX()) << ", "
- << finiteAlways(GetPositionY()) << ", "
- << finiteAlways(GetPositionZ()) << ", "
- << finiteAlways(GetOrientation()) << ", '";
- }
- else
- {
- ss << GetTeleportDest().GetMapId() << ", "
- << (uint32)0 << ", "
- << (uint32)GetDungeonDifficulty() << ", "
- << finiteAlways(GetTeleportDest().GetPositionX()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionY()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionZ()) << ", "
- << finiteAlways(GetTeleportDest().GetOrientation()) << ", '";
- }
-
- uint16 i;
- for (i = 0; i < m_valuesCount; ++i)
- ss << GetUInt32Value(i) << " ";
-
- ss << "', ";
-
- ss << m_taxi << ", "; // string with TaxiMaskSize numbers
-
- ss << (IsInWorld() ? 1 : 0) << ", ";
-
- ss << m_cinematic << ", ";
-
- ss << m_Played_time[PLAYED_TIME_TOTAL] << ", ";
- ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
-
- ss << finiteAlways(m_rest_bonus) << ", ";
- ss << (uint64)time(NULL) << ", ";
- ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
- //save, far from tavern/city
- //save, but in tavern/city
- ss << m_resetTalentsCost << ", ";
- ss << (uint64)m_resetTalentsTime << ", ";
-
- ss << finiteAlways(m_movementInfo.t_x) << ", ";
- ss << finiteAlways(m_movementInfo.t_y) << ", ";
- ss << finiteAlways(m_movementInfo.t_z) << ", ";
- ss << finiteAlways(m_movementInfo.t_o) << ", ";
- if (m_transport)
- ss << m_transport->GetGUIDLow();
- else
- ss << "0";
- ss << ", ";
-
- ss << m_ExtraFlags << ", ";
-
- ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char
-
- ss << uint32(m_atLoginFlags) << ", ";
-
- ss << GetZoneId() << ", ";
-
- ss << (uint64)m_deathExpireTime << ", '";
-
- ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
- ss << "'0', "; // arena_pending_points
- ss << GetSession()->GetLatency();
- ss << ", ";
- ss << uint32(m_specsCount);
- ss << ", ";
- ss << uint32(m_activeSpec);
- ss << ")";
-
- CharacterDatabase.BeginTransaction();
-
- CharacterDatabase.Execute( ss.str().c_str() );
-
- if (m_mailsUpdated) //save mails only when needed
- _SaveMail();
-
- _SaveBGData();
- _SaveInventory();
- _SaveQuestStatus();
- _SaveDailyQuestStatus();
- _SaveTalents();
- _SaveSpells();
- _SaveSpellCooldowns();
- _SaveActions();
- _SaveAuras();
- _SaveSkills();
- m_achievementMgr.SaveToDB();
- m_reputationMgr.SaveToDB();
- _SaveEquipmentSets();
- GetSession()->SaveTutorialsData(); // changed only while character in game
- _SaveGlyphs();
-
- CharacterDatabase.CommitTransaction();
-
- // save pet (hunter pet level and experience and all type pets health/mana).
- if (Pet* pet = GetPet())
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
-}
-
-// fast save function for item/money cheating preventing - save only inventory and money state
-void Player::SaveInventoryAndGoldToDB()
-{
- _SaveInventory();
- SaveGoldToDB();
-}
-
-void Player::SaveGoldToDB()
-{
- CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow());
-}
-
-void Player::_SaveActions()
-{
- for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
- {
- switch (itr->second.uState)
- {
- case ACTIONBUTTON_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), (uint32)m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType() );
- itr->second.uState = ACTIONBUTTON_UNCHANGED;
- ++itr;
- break;
- case ACTIONBUTTON_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'",
- (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec);
- itr->second.uState = ACTIONBUTTON_UNCHANGED;
- ++itr;
- break;
- case ACTIONBUTTON_DELETED:
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec );
- m_actionButtons.erase(itr++);
- break;
- default:
- ++itr;
- break;
- }
- }
-}
-
-void Player::_SaveAuras()
-{
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
-
- for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr)
- {
- if (!itr->second->CanBeSaved())
- continue;
-
- Aura * aura = itr->second;
-
- int32 damage[MAX_SPELL_EFFECTS];
- int32 baseDamage[MAX_SPELL_EFFECTS];
- uint8 effMask = 0;
- uint8 recalculateMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (aura->GetEffect(i))
- {
- baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
- damage[i] = aura->GetEffect(i)->GetAmount();
- effMask |= (1<<i);
- if (aura->GetEffect(i)->CanBeRecalculated())
- recalculateMask |= (1<<i);
- }
- else
- {
- baseDamage[i] = NULL;
- damage[i] = NULL;
- }
- }
-
- CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) "
- "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')",
- GetGUIDLow(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask,
- itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2],
- itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges());
- }
-}
-
-void Player::_SaveInventory()
-{
- // force items in buyback slots to new state
- // and remove those that aren't already
- for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
- {
- Item *item = m_items[i];
- if (!item || item->GetState() == ITEM_NEW)
- continue;
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow());
- m_items[i]->FSetState(ITEM_NEW);
- }
-
- // update enchantment durations
- for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
- itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration);
-
- // if no changes
- if (m_itemUpdateQueue.empty())
- return;
-
- // do not save if the update queue is corrupt
- bool error = false;
- for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
- {
- Item *item = m_itemUpdateQueue[i];
- if(!item || item->GetState() == ITEM_REMOVED) continue;
- Item *test = GetItemByPos( item->GetBagSlot(), item->GetSlot());
-
- if (test == NULL)
- {
- sLog.outCrash("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d (state %d) are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
- //error = true;
- //now some items in bags cannot be saved but after cleansup they appear again
- }
- else if (test != item)
- {
- sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
- error = true;
- }
- }
-
- if (error)
- {
- sLog.outError("Player::_SaveInventory - one or more errors occurred save aborted!");
- ChatHandler(this).SendSysMessage(LANG_ITEM_SAVE_FAILED);
- return;
- }
-
- for (size_t i = 0; i < m_itemUpdateQueue.size(); i++)
- {
- Item *item = m_itemUpdateQueue[i];
- if(!item) continue;
-
- Bag *container = item->GetContainer();
- uint32 bag_guid = container ? container->GetGUIDLow() : 0;
-
- switch(item->GetState())
- {
- case ITEM_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
- break;
- case ITEM_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow());
- break;
- case ITEM_REMOVED:
- CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
- break;
- case ITEM_UNCHANGED:
- break;
- }
-
- item->SaveToDB(); // item have unchanged inventory record and can be save standalone
- }
- m_itemUpdateQueue.clear();
-}
-
-void Player::_SaveMail()
-{
- if (!m_mailsLoaded)
- return;
-
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
- {
- Mail *m = (*itr);
- if (m->state == MAIL_STATE_CHANGED)
- {
- CharacterDatabase.PExecute("UPDATE mail SET itemTextId = '%u',has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'",
- m->itemTextId, m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
- if(m->removedItems.size())
- {
- for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
- m->removedItems.clear();
- }
- m->state = MAIL_STATE_UNCHANGED;
- }
- else if (m->state == MAIL_STATE_DELETED)
- {
- if (m->HasItems())
- for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
- if (m->itemTextId)
- CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
- CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
- CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID);
- }
- }
-
- //deallocate deleted mails...
- for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
- {
- if ((*itr)->state == MAIL_STATE_DELETED)
- {
- Mail* m = *itr;
- m_mail.erase(itr);
- delete m;
- itr = m_mail.begin();
- }
- else
- ++itr;
- }
-
- m_mailsUpdated = false;
-}
-
-void Player::_SaveQuestStatus()
-{
- // we don't need transactions here.
- for (QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
- {
- switch (i->second.uState)
- {
- case QUEST_NEW :
- CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
- break;
- case QUEST_CHANGED :
- CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
- i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
- break;
- case QUEST_UNCHANGED:
- break;
- };
- i->second.uState = QUEST_UNCHANGED;
- }
-}
-
-void Player::_SaveDailyQuestStatus()
-{
- if(!m_DailyQuestChanged)
- return;
-
- m_DailyQuestChanged = false;
-
- // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
-
- // we don't need transactions here.
- CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')",
- GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
-}
-
-void Player::_SaveSkills()
-{
- // we don't need transactions here.
- for( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); )
- {
- if(itr->second.uState == SKILL_UNCHANGED)
- {
- ++itr;
- continue;
- }
-
- if(itr->second.uState == SKILL_DELETED)
- {
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first );
- mSkillStatus.erase(itr++);
- continue;
- }
-
- uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
- uint16 value = SKILL_VALUE(valueData);
- uint16 max = SKILL_MAX(valueData);
-
- switch (itr->second.uState)
- {
- case SKILL_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')",
- GetGUIDLow(), itr->first, value, max);
- break;
- case SKILL_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
- value, max, GetGUIDLow(), itr->first );
- break;
- };
- itr->second.uState = SKILL_UNCHANGED;
-
- ++itr;
- }
-}
-
-void Player::_SaveSpells()
-{
- for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
-
- // add only changed/new not dependent spells
- if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED))
- CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0);
-
- if (itr->second->state == PLAYERSPELL_REMOVED)
- {
- delete itr->second;
- m_spells.erase(itr++);
- }
- else
- {
- itr->second->state = PLAYERSPELL_UNCHANGED;
- ++itr;
- }
-
- }
-}
-
-void Player::outDebugValues() const
-{
- if(!sLog.IsOutDebug()) // optimize disabled debug output
- return;
-
- sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA));
- sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
- sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA));
- sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
- sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
- sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
- sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
- sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
- sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
- sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
- sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
-}
-
-/*********************************************************/
-/*** FLOOD FILTER SYSTEM ***/
-/*********************************************************/
-
-void Player::UpdateSpeakTime()
-{
- // ignore chat spam protection for GMs in any mode
- if(GetSession()->GetSecurity() > SEC_PLAYER)
- return;
-
- time_t current = time (NULL);
- if(m_speakTime > current)
- {
- uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
- if(!max_count)
- return;
-
- ++m_speakCount;
- if(m_speakCount >= max_count)
- {
- // prevent overwrite mute time, if message send just before mutes set, for example.
- time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME);
- if(GetSession()->m_muteTime < new_mute)
- GetSession()->m_muteTime = new_mute;
-
- m_speakCount = 0;
- }
- }
- else
- m_speakCount = 0;
-
- m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
-}
-
-bool Player::CanSpeak() const
-{
- return GetSession()->m_muteTime <= time (NULL);
-}
-
-/*********************************************************/
-/*** LOW LEVEL FUNCTIONS:Notifiers ***/
-/*********************************************************/
-
-void Player::SendAttackSwingNotInRange()
-{
- WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid)
-{
- std::ostringstream ss;
- ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y
- << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid
- << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0',"
- << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
- sLog.outDebug(ss.str().c_str());
- CharacterDatabase.Execute(ss.str().c_str());
-}
-
-void Player::SaveDataFieldToDB()
-{
- std::ostringstream ss;
- ss<<"UPDATE characters SET data='";
-
- for (uint16 i = 0; i < m_valuesCount; i++ )
- {
- ss << GetUInt32Value(i) << " ";
- }
- ss<<"' WHERE guid='"<< GUID_LOPART(GetGUIDLow()) <<"'";
-
- CharacterDatabase.Execute(ss.str().c_str());
-}
-
-bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid)
-{
- std::ostringstream ss2;
- ss2<<"UPDATE characters SET data='";
- uint32 i=0;
- for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i)
- {
- ss2<<tokens[i]<<" ";
- }
- ss2<<"' WHERE guid='"<< GUID_LOPART(guid) <<"'";
-
- return CharacterDatabase.Execute(ss2.str().c_str());
-}
-
-void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
-{
- char buf[11];
- snprintf(buf,11,"%u",value);
-
- if(index >= tokens.size())
- return;
-
- tokens[index] = buf;
-}
-
-void Player::SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid)
-{
- Tokens tokens;
- if(!LoadValuesArrayFromDB(tokens,guid))
- return;
-
- if(index >= tokens.size())
- return;
-
- char buf[11];
- snprintf(buf,11,"%u",value);
- tokens[index] = buf;
-
- SaveValuesArrayInDB(tokens,guid);
-}
-
-void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
-{
- uint32 temp;
- memcpy(&temp, &value, sizeof(value));
- Player::SetUInt32ValueInDB(index, temp, guid);
-}
-
-void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
-{
- // 0
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
- if(!result)
- return;
-
- Field* fields = result->Fetch();
-
- uint32 player_bytes2 = fields[0].GetUInt32();
- player_bytes2 &= ~0xFF;
- player_bytes2 |= facialHair;
-
- CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
-}
-
-void Player::SendAttackSwingDeadTarget()
-{
- WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendAttackSwingCantAttack()
-{
- WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendAttackSwingCancelAttack()
-{
- WorldPacket data(SMSG_CANCEL_COMBAT, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendAttackSwingBadFacingAttack()
-{
- WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendAutoRepeatCancel(Unit *target)
-{
- WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
- data.append(target->GetPackGUID()); // may be it's target guid
- GetSession()->SendPacket( &data );
-}
-
-void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
-{
- WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );
- data << Area;
- data << Experience;
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendDungeonDifficulty(bool IsInGroup)
-{
- uint8 val = 0x00000001;
- WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
- data << (uint32)GetDungeonDifficulty();
- data << uint32(val);
- data << uint32(IsInGroup);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendRaidDifficulty(bool IsInGroup)
-{
- uint8 val = 0x00000001;
- WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
- data << uint32(GetRaidDifficulty());
- data << uint32(val);
- data << uint32(IsInGroup);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendResetFailedNotify(uint32 mapid)
-{
- WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
- data << uint32(mapid);
- GetSession()->SendPacket(&data);
-}
-
-/// Reset all solo instances and optionally send a message on success for each
-void Player::ResetInstances(uint8 method, bool isRaid)
-{
- // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
-
- // we assume that when the difficulty changes, all instances that can be reset will be
- Difficulty diff = GetDifficulty(isRaid);
-
- for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end(); )
- {
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
- if(!entry || entry->IsRaid() != isRaid || !p->CanReset())
- {
- ++itr;
- continue;
- }
-
- if(method == INSTANCE_RESET_ALL)
- {
- // the "reset all instances" method can only reset normal maps
- if(entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
- {
- ++itr;
- continue;
- }
- }
-
- // if the map is loaded, reset it
- Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
- if(map && map->IsDungeon())
- if(!((InstanceMap*)map)->Reset(method))
- {
- ++itr;
- continue;
- }
-
- // since this is a solo instance there should not be any players inside
- if(method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
- SendResetInstanceSuccess(p->GetMapId());
-
- p->DeleteFromDB();
- m_boundInstances[diff].erase(itr++);
-
- // the following should remove the instance save from the manager and delete it as well
- p->RemovePlayer(this);
- }
-}
-
-void Player::SendResetInstanceSuccess(uint32 MapId)
-{
- WorldPacket data(SMSG_INSTANCE_RESET, 4);
- data << MapId;
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
-{
- // TODO: find what other fail reasons there are besides players in the instance
- WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
- data << reason;
- data << MapId;
- GetSession()->SendPacket(&data);
-}
-
-/*********************************************************/
-/*** Update timers ***/
-/*********************************************************/
-
-///checks the 15 afk reports per 5 minutes limit
-void Player::UpdateAfkReport(time_t currTime)
-{
- if(m_bgData.bgAfkReportedTimer <= currTime)
- {
- m_bgData.bgAfkReportedCount = 0;
- m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
- }
-}
-
-void Player::UpdateContestedPvP(uint32 diff)
-{
- if(!m_contestedPvPTimer||isInCombat())
- return;
- if(m_contestedPvPTimer <= diff)
- {
- ResetContestedPvP();
- }
- else
- m_contestedPvPTimer -= diff;
-}
-
-void Player::UpdatePvPFlag(time_t currTime)
-{
- if(!IsPvP())
- return;
- if(pvpInfo.endTimer == 0 || currTime < (pvpInfo.endTimer + 300))
- return;
-
- UpdatePvP(false);
-}
-
-void Player::UpdateDuelFlag(time_t currTime)
-{
- if(!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3)
- return;
-
- SetUInt32Value(PLAYER_DUEL_TEAM, 1);
- duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
-
- duel->startTimer = 0;
- duel->startTime = currTime;
- duel->opponent->duel->startTimer = 0;
- duel->opponent->duel->startTime = currTime;
-}
-
-Pet* Player::GetPet() const
-{
- if(uint64 pet_guid = GetPetGUID())
- {
- if(!IS_PET_GUID(pet_guid))
- return NULL;
-
- Pet* pet = ObjectAccessor::GetPet(pet_guid);
-
- if (!pet)
- return NULL;
-
- if(IsInWorld() && pet)
- return pet;
-
- //there may be a guardian in slot
- //sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
- //const_cast<Player*>(this)->SetPetGUID(0);
- }
-
- return NULL;
-}
-
-void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
-{
- if(!pet)
- pet = GetPet();
-
- if(pet)
- {
- sLog.outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
-
- if(pet->m_removed)
- return;
- }
-
- if(returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleGround())
- {
- //returning of reagents only for players, so best done here
- uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
-
- if(spellInfo)
- {
- for (uint32 i = 0; i < 7; ++i)
- {
- if(spellInfo->Reagent[i] > 0)
- {
- ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
- uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i] );
- if( msg == EQUIP_ERR_OK )
- {
- Item* item = StoreNewItem( dest, spellInfo->Reagent[i], true);
- if(IsInWorld())
- SendNewItem(item,spellInfo->ReagentCount[i],true,false);
- }
- }
- }
- }
- m_temporaryUnsummonedPetNumber = 0;
- }
-
- if(!pet || pet->GetOwnerGUID()!=GetGUID())
- return;
-
- pet->CombatStop();
-
- if(returnreagent)
- {
- switch(pet->GetEntry())
- {
- //warlock pets except imp are removed(?) when logging out
- case 1860:
- case 1863:
- case 417:
- case 17252:
- mode = PET_SAVE_NOT_IN_SLOT;
- break;
- }
- }
-
- // only if current pet in slot
- pet->SavePetToDB(mode);
-
- SetMinion(pet, false);
-
- pet->AddObjectToRemoveList();
- pet->m_removed = true;
-
- if(pet->isControlled())
- {
- WorldPacket data(SMSG_PET_SPELLS, 8);
- data << uint64(0);
- GetSession()->SendPacket(&data);
-
- if(GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_PET);
- }
-}
-
-void Player::StopCastingCharm()
-{
- Unit* charm = GetCharm();
- if(!charm)
- return;
-
- if(charm->GetTypeId() == TYPEID_UNIT)
- {
- if(((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET))
- ((Puppet*)charm)->UnSummon();
- else if(charm->IsVehicle())
- ExitVehicle();
- }
- if(GetCharmGUID())
- charm->RemoveCharmAuras();
-
- if(GetCharmGUID())
- {
- sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
- if(charm->GetCharmerGUID())
- {
- sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
- assert(false);
- }
- else
- SetCharm(charm, false);
- }
-}
-
-void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const
-{
- *data << (uint8)msgtype;
- *data << (uint32)language;
- *data << (uint64)GetGUID();
- *data << (uint32)language; //language 2.1.0 ?
- *data << (uint64)GetGUID();
- *data << (uint32)(text.length()+1);
- *data << text;
- *data << (uint8)chatTag();
-}
-
-void Player::Say(const std::string& text, const uint32 language)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
-
- if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[SAY] Player %s says (language %u): %s",
- GetName(), language, text.c_str());
-}
-
-void Player::Yell(const std::string& text, const uint32 language)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
-
- if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[YELL] Player %s yells (language %u): %s",
- GetName(), language, text.c_str());
-}
-
-void Player::TextEmote(const std::string& text)
-{
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
- SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
-
- if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC))
- sLog.outChat("[TEXTEMOTE] Player %s emotes: %s",
- GetName(), text.c_str());
-}
-
-void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
-{
- if (language != LANG_ADDON) // if not addon data
- language = LANG_UNIVERSAL; // whispers should always be readable
-
- Player *rPlayer = objmgr.GetPlayer(receiver);
-
- if(sWorld.getConfig(CONFIG_CHATLOG_WHISPER))
- sLog.outChat("[WHISPER] Player %s tells %s: %s",
- GetName(), rPlayer->GetName(), text.c_str());
-
- // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode
- if(!rPlayer->isDND() || isGameMaster())
- {
- WorldPacket data(SMSG_MESSAGECHAT, 200);
- BuildPlayerChat(&data, CHAT_MSG_WHISPER, text, language);
- rPlayer->GetSession()->SendPacket(&data);
-
- // not send confirmation for addon messages
- if (language != LANG_ADDON)
- {
- data.Initialize(SMSG_MESSAGECHAT, 200);
- rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, text, language);
- GetSession()->SendPacket(&data);
- }
- }
- else
- {
- // announce to player that player he is whispering to is dnd and cannot receive his message
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str());
- }
-
- if(!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
- {
- SetAcceptWhispers(true);
- ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
- }
-
- // announce to player that player he is whispering to is afk
- if(rPlayer->isAFK())
- ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName(), rPlayer->afkMsg.c_str());
-
- // if player whisper someone, auto turn of dnd to be able to receive an answer
- if(isDND() && !rPlayer->isGameMaster())
- ToggleDND();
-}
-
-void Player::PetSpellInitialize()
-{
- Pet* pet = GetPet();
-
- if(!pet)
- return;
-
- sLog.outDebug("Pet Spells Groups");
-
- CharmInfo *charmInfo = pet->GetCharmInfo();
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(pet->GetGUID());
- data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
- data << uint32(0);
- data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
-
- // action bar loop
- charmInfo->BuildActionBar(&data);
-
- size_t spellsCountPos = data.wpos();
-
- // spells count
- uint8 addlist = 0;
- data << uint8(addlist); // placeholder
-
- if (pet->IsPermanentPetFor(this))
- {
- // spells loop
- for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
- {
- if(itr->second.state == PETSPELL_REMOVED)
- continue;
-
- data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active));
- ++addlist;
- }
- }
-
- data.put<uint8>(spellsCountPos, addlist);
-
- uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size();
- data << uint8(cooldownsCount);
-
- time_t curTime = time(NULL);
-
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
- {
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
-
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
-
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
- {
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
-
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
- }
-
- data.hexlike();
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::PossessSpellInitialize()
-{
- Unit* charm = GetCharm();
- if(!charm)
- return;
-
- CharmInfo *charmInfo = charm->GetCharmInfo();
-
- if(!charmInfo)
- {
- sLog.outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
- return;
- }
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
- data << uint64(charm->GetGUID());
- data << uint16(0);
- data << uint32(0);
- data << uint32(0);
-
- charmInfo->BuildActionBar(&data);
-
- data << uint8(0); // spells count
- data << uint8(0); // cooldowns count
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::VehicleSpellInitialize()
-{
- Creature* veh = GetVehicleCreatureBase();
- if(!veh)
- return;
-
- // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation());
-
- // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation());
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1);
- data << uint64(veh->GetGUID());
- data << uint16(0);
- data << uint32(0);
- data << uint32(0x00000101);
-
- for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- {
- uint32 spellId = ((Creature*)veh)->m_spells[i];
- if(!spellId)
- continue;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- continue;
-
- if(IsPassiveSpell(spellId))
- {
- veh->CastSpell(veh, spellId, true);
- data << uint16(0) << uint8(0) << uint8(i+8);
- }
- else
- data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8));
- }
-
- for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
- data << uint16(0) << uint8(0) << uint8(i+8);
-
- data << uint8(0);
- data << uint8(0);
- GetSession()->SendPacket(&data);
-}
-
-void Player::CharmSpellInitialize()
-{
- Unit* charm = GetFirstControlled();
- if(!charm)
- return;
-
- CharmInfo *charmInfo = charm->GetCharmInfo();
- if(!charmInfo)
- {
- sLog.outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
- return;
- }
-
- uint8 addlist = 0;
- if(charm->GetTypeId() != TYPEID_PLAYER)
- {
- CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo();
- //if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
- {
- for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
- {
- if(charmInfo->GetCharmSpell(i)->GetAction())
- ++addlist;
- }
- }
- }
-
- WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1);
- data << uint64(charm->GetGUID());
- data << uint16(0);
- data << uint32(0);
-
- if(charm->GetTypeId() != TYPEID_PLAYER)
- data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
- else
- data << uint8(0) << uint8(0) << uint16(0);
-
- charmInfo->BuildActionBar(&data);
-
- data << uint8(addlist);
-
- if(addlist)
- {
- for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
- {
- CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i);
- if(cspell->GetAction())
- data << uint32(cspell->packedData);
- }
- }
-
- data << uint8(0); // cooldowns count
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendRemoveControlBar()
-{
- WorldPacket data(SMSG_PET_SPELLS, 8);
- data << uint64(0);
- GetSession()->SendPacket(&data);
-}
-
-bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell)
-{
- if (!mod || !spellInfo)
- return false;
-
- // Mod out of charges
- if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
- return false;
-
- return spellmgr.IsAffectedByMod(spellInfo, mod);
-}
-
-void Player::AddSpellMod(SpellModifier* mod, bool apply)
-{
- sLog.outDebug("Player::AddSpellMod %d", mod->spellId);
- uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
-
- int i = 0;
- flag96 _mask = 0;
- for (int eff = 0; eff < 96; ++eff)
- {
- if (eff != 0 && eff%32 == 0)
- _mask[i++] = 0;
-
- _mask[i] = uint32(1) << (eff-(32*i));
- if (mod->mask & _mask)
- {
- int32 val = 0;
- for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
- {
- if ((*itr)->type == mod->type && (*itr)->mask & _mask)
- val += (*itr)->value;
- }
- val += apply ? mod->value : -(mod->value);
- WorldPacket data(Opcode, (1+1+4));
- data << uint8(eff);
- data << uint8(mod->op);
- data << int32(val);
- SendDirectMessage(&data);
- }
- }
-
- if (apply)
- m_spellMods[mod->op].push_back(mod);
- else
- {
- m_spellMods[mod->op].remove(mod);
- // mods bound to aura will be removed in AuraEffect::~AuraEffect
- if (!mod->ownerAura)
- delete mod;
- }
-}
-
-// Restore spellmods in case of failed cast
-void Player::RestoreSpellMods(Spell * spell)
-{
- if (!spell || spell->m_appliedMods.empty())
- return;
-
- for (uint8 i=0; i<MAX_SPELLMOD; ++i)
- {
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
- {
- SpellModifier *mod = *itr;
-
- // spellmods without aura set cannot be charged
- if (!mod->ownerAura || !mod->ownerAura->GetCharges())
- continue;
-
- // check if mod affected this spell
- Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
- if (iterMod == spell->m_appliedMods.end())
- continue;
-
- // remove from list
- spell->m_appliedMods.erase(iterMod);
-
- // add mod charges back to mod
- if (mod->charges == -1)
- mod->charges = 1;
- else
- mod->charges++;
-
- // Do not set more spellmods than avalible
- if (mod->ownerAura->GetCharges() < mod->charges)
- mod->charges = mod->ownerAura->GetCharges();
-
- // Skip this check for now - aura charges may change due to various reason
- // TODO: trac these changes correctly
- //assert (mod->ownerAura->GetCharges() <= mod->charges);
- }
- }
-}
-
-void Player::RemoveSpellMods(Spell * spell)
-{
- if (!spell)
- return;
- std::set <Aura *> checkedSpells;
-
- AuraEffectList const & auraList = GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();)
- {
- AuraEffect * aurEff = *itr;
- Aura * aura = aurEff->GetBase();
- ++itr;
- if (!aura->GetCharges())
- continue;
-
- SpellEntry const * spellInfo = aura->GetSpellProto();
-
- if (spellInfo->SpellFamilyName != spell->m_spellInfo->SpellFamilyName ||
- checkedSpells.find(aura) != checkedSpells.end())
- continue;
-
- if (spell->m_spellInfo->SpellFamilyFlags & spellInfo->EffectSpellClassMask[aurEff->GetEffIndex()]
- // this is for fingers of frost, look at spell::finish part, a charge will be taken by the triggering spell
- && aura->GetDuration() != aura->GetMaxDuration())
- {
- checkedSpells.insert(aura);
- spell->m_appliedMods.erase(aura);
- if (aura->DropCharge())
- itr = auraList.begin();
- }
- }
-
- if (spell->m_appliedMods.empty())
- return;
-
- for (uint8 i=0; i<MAX_SPELLMOD; ++i)
- {
- for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
- {
- SpellModifier *mod = *itr;
- ++itr;
-
- // spellmods without aura set cannot be charged
- if (!mod->ownerAura || !mod->ownerAura->GetCharges())
- continue;
-
- // check if mod affected this spell
- Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
- if (iterMod == spell->m_appliedMods.end())
- continue;
-
- // remove from list
- spell->m_appliedMods.erase(iterMod);
-
- if (mod->ownerAura->DropCharge())
- itr = m_spellMods[i].begin();
- }
- }
-}
-
-void Player::DropModCharge(SpellModifier * mod, Spell * spell)
-{
- if (spell && mod->ownerAura && mod->charges > 0 )
- {
- --mod->charges;
- if (mod->charges == 0)
- {
- mod->charges = -1;
- }
- spell->m_appliedMods.insert(mod->ownerAura);
- }
-}
-
-void Player::SetSpellModTakingSpell(Spell * spell, bool apply)
-{
- if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
- return;
-
- if (apply && spell->getState() == SPELL_STATE_FINISHED)
- return;
-
- m_spellModTakingSpell = apply ? spell : NULL;
-}
-
-// send Proficiency
-void Player::SendProficiency(uint8 pr1, uint32 pr2)
-{
- WorldPacket data(SMSG_SET_PROFICIENCY, 8);
- data << pr1 << pr2;
- GetSession()->SendPacket (&data);
-}
-
-void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
-{
- QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL);
- if(type==10)
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
- else
- result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- if(result)
- {
- do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand.
- { // and SendPetitionQueryOpcode reads data from the DB
- Field *fields = result->Fetch();
- uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM);
-
- // send update if charter owner in game
- Player* owner = objmgr.GetPlayer(ownerguid);
- if(owner)
- owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
-
- } while ( result->NextRow() );
-
- if(type==10)
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
- else
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- }
-
- CharacterDatabase.BeginTransaction();
- if(type == 10)
- {
- CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid));
- }
- else
- {
- CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
- }
- CharacterDatabase.CommitTransaction();
-}
-
-void Player::LeaveAllArenaTeams(uint64 guid)
-{
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid));
- if(!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint32 at_id = fields[0].GetUInt32();
- if(at_id != 0)
- {
- ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
- if(at)
- at->DelMember(guid);
- }
- } while (result->NextRow());
-}
-
-void Player::SetRestBonus (float rest_bonus_new)
-{
- // Prevent resting on max level
- if(getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- rest_bonus_new = 0;
-
- if(rest_bonus_new < 0)
- rest_bonus_new = 0;
-
- float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2;
-
- if(rest_bonus_new > rest_bonus_max)
- m_rest_bonus = rest_bonus_max;
- else
- m_rest_bonus = rest_bonus_new;
-
- // update data for client
- if(m_rest_bonus>10)
- SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested
- else if(m_rest_bonus<=1)
- SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal
-
- //RestTickUpdate
- SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus));
-}
-
-void Player::HandleStealthedUnitsDetection()
-{
- std::list<Unit*> stealthedUnits;
- Trinity::AnyStealthedCheck u_check;
- Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check);
- VisitNearbyObject(GetMap()->GetVisibilityDistance(), searcher);
-
- for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
- {
- if((*i)==this)
- continue;
-
- bool hasAtClient = HaveAtClient((*i));
- bool hasDetected = canSeeOrDetect(*i, true);
-
- if (hasDetected)
- {
- if(!hasAtClient)
- {
- (*i)->SendUpdateToPlayer(this);
- m_clientGUIDs.insert((*i)->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
- sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
- #endif
-
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- SendInitialVisiblePackets(*i);
- }
- }
- else
- {
- if(hasAtClient)
- {
- (*i)->DestroyForPlayer(this);
- m_clientGUIDs.erase((*i)->GetGUID());
- }
- }
- }
-}
-
-bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/)
-{
- if(nodes.size() < 2)
- return false;
-
- // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
- if(GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
- return false;
-
- // taximaster case
- if(npc)
- {
- // not let cheating with start flight mounted
- if(IsMounted())
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
- if(IsNonMeleeSpellCasted(false))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
- return false;
- }
- }
- // cast case or scripted call case
- else
- {
- RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW )
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
-
- if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
- if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
-
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false);
-
- if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- if (spell->m_spellInfo->Id != spellid)
- InterruptSpell(CURRENT_CHANNELED_SPELL,true);
- }
-
- uint32 sourcenode = nodes[0];
-
- // starting node too far away (cheat?)
- TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
- if (!node)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOSUCHPATH);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // check node starting pos data set case if provided
- if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f)
- {
- if (node->map_id != GetMapId() ||
- (node->x - GetPositionX())*(node->x - GetPositionX())+
- (node->y - GetPositionY())*(node->y - GetPositionY())+
- (node->z - GetPositionZ())*(node->z - GetPositionZ()) >
- (2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE))
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXITOOFARAWAY);
- GetSession()->SendPacket(&data);
- return false;
- }
- }
- // node must have pos if taxi master case (npc != NULL)
- else if (npc)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
- return false;
- }
-
- // Prepare to flight start now
-
- // stop combat at start taxi flight if any
- CombatStop();
-
- StopCastingCharm();
- StopCastingBindSight();
- ExitVehicle();
-
- // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
- TradeCancel(true);
-
- // clean not finished taxi path if any
- m_taxi.ClearTaxiDestinations();
-
- // 0 element current node
- m_taxi.AddTaxiDestination(sourcenode);
-
- // fill destinations path tail
- uint32 sourcepath = 0;
- uint32 totalcost = 0;
-
- uint32 prevnode = sourcenode;
- uint32 lastnode = 0;
-
- for (uint32 i = 1; i < nodes.size(); ++i)
- {
- uint32 path, cost;
-
- lastnode = nodes[i];
- objmgr.GetTaxiPath(prevnode, lastnode, path, cost);
-
- if(!path)
- {
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- totalcost += cost;
-
- if(prevnode == sourcenode)
- sourcepath = path;
-
- m_taxi.AddTaxiDestination(lastnode);
-
- prevnode = lastnode;
- }
-
- // get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
- //
- // Hack-Fix for Alliance not being able to use Acherus taxi. There is
- // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
- // change but I couldn't find a suitable alternative. OK to use class because only DK
- // can use this taxi.
- uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
-
- // in spell case allow 0 model
- if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- uint32 money = GetMoney();
-
- if (npc)
- totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc));
-
- if(money < totalcost)
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOTENOUGHMONEY);
- GetSession()->SendPacket(&data);
- m_taxi.ClearTaxiDestinations();
- return false;
- }
-
- //Checks and preparations done, DO FLIGHT
- ModifyMoney(-(int32)totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
-
- // prevent stealth flight
- //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
-
- if (sWorld.getConfig(CONFIG_INSTANT_TAXI))
- {
- TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
- m_taxi.ClearTaxiDestinations();
- TeleportTo(lastnode->map_id, lastnode->x, lastnode->y, lastnode->z, GetOrientation());
- return false;
- }
- else
- {
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIOK);
- GetSession()->SendPacket(&data);
- sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
- GetSession()->SendDoFlight(mount_display_id, sourcepath);
- }
- return true;
-}
-
-bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ )
-{
- TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
- if(!entry)
- return false;
-
- std::vector<uint32> nodes;
-
- nodes.resize(2);
- nodes[0] = entry->from;
- nodes[1] = entry->to;
-
- return ActivateTaxiPathTo(nodes,NULL,spellid);
-}
-
-void Player::CleanupAfterTaxiFlight()
-{
- m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
- Unmount();
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
- getHostilRefManager().setOnlineOfflineState(true);
-}
-
-void Player::ContinueTaxiFlight()
-{
- uint32 sourceNode = m_taxi.GetTaxiSource();
- if (!sourceNode)
- return;
-
- sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() );
-
- uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true);
- uint32 path = m_taxi.GetCurrentTaxiPath();
-
- // search appropriate start path node
- uint32 startNode = 0;
-
- TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
-
- float distPrev = MAP_SIZE*MAP_SIZE;
- float distNext =
- (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
- (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
- (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
-
- for (uint32 i = 1; i < nodeList.size(); ++i)
- {
- TaxiPathNode const& node = nodeList[i];
- TaxiPathNode const& prevNode = nodeList[i-1];
-
- // skip nodes at another map
- if(node.mapid != GetMapId())
- continue;
-
- distPrev = distNext;
-
- distNext =
- (node.x-GetPositionX())*(node.x-GetPositionX())+
- (node.y-GetPositionY())*(node.y-GetPositionY())+
- (node.z-GetPositionZ())*(node.z-GetPositionZ());
-
- float distNodes =
- (node.x-prevNode.x)*(node.x-prevNode.x)+
- (node.y-prevNode.y)*(node.y-prevNode.y)+
- (node.z-prevNode.z)*(node.z-prevNode.z);
-
- if(distNext + distPrev < distNodes)
- {
- startNode = i;
- break;
- }
- }
-
- GetSession()->SendDoFlight(mountDisplayId, path, startNode);
-}
-
-void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
-{
- // last check 2.0.10
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
- data << GetGUID();
- data << uint8(0x0); // flags (0x1, 0x2)
- time_t curTime = time(NULL);
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED)
- continue;
- uint32 unSpellId = itr->first;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(unSpellId);
- if (!spellInfo)
- {
- ASSERT(spellInfo);
- continue;
- }
-
- // Not send cooldown for this spells
- if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- continue;
-
- if(spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
- continue;
-
- if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
- {
- data << uint32(unSpellId);
- data << uint32(unTimeMs); // in m.secs
- AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
- }
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::InitDataForForm(bool reapplyMods)
-{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
- if(ssEntry && ssEntry->attackSpeed)
- {
- SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed);
- SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed);
- SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
- }
- else
- SetRegularAttackTime();
-
- switch(m_form)
- {
- case FORM_GHOUL:
- case FORM_CAT:
- {
- if(getPowerType()!=POWER_ENERGY)
- setPowerType(POWER_ENERGY);
- break;
- }
- case FORM_BEAR:
- case FORM_DIREBEAR:
- {
- if(getPowerType()!=POWER_RAGE)
- setPowerType(POWER_RAGE);
- break;
- }
- default: // 0, for example
- {
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
- if(cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
- setPowerType(Powers(cEntry->powerType));
- break;
- }
- }
-
- // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
- if (!reapplyMods)
- UpdateEquipSpellsAtFormChange();
-
- UpdateAttackPowerAndDamage();
- UpdateAttackPowerAndDamage(true);
-}
-
-void Player::InitDisplayIds()
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- if(!info)
- {
- sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
- return;
- }
-
- uint8 gender = getGender();
- switch(gender)
- {
- case GENDER_FEMALE:
- SetDisplayId(info->displayId_f );
- SetNativeDisplayId(info->displayId_f );
- break;
- case GENDER_MALE:
- SetDisplayId(info->displayId_m );
- SetNativeDisplayId(info->displayId_m );
- break;
- default:
- sLog.outError("Invalid gender %u for player",gender);
- return;
- }
-}
-
-// Return true is the bought item has a max count to force refresh of window by caller
-bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
-{
- // cheating attempt
- if (count < 1) count = 1;
-
- // cheating attempt
- if(slot > MAX_BAG_SIZE && slot !=NULL_SLOT)
- return false;
-
- if (!isAlive())
- return false;
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if (!pProto)
- {
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0);
- return false;
- }
-
- Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
- SendBuyError( BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
- return false;
- }
-
- VendorItemData const* vItems = pCreature->GetVendorItems();
- if(!vItems || vItems->Empty())
- {
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
- return false;
- }
-
- size_t vendor_slot = vItems->FindItemSlot(item);
- if (vendor_slot >= vItems->GetItemCount())
- {
- SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0);
- return false;
- }
-
- VendorItem const* crItem = vItems->m_items[vendor_slot];
-
- // check current item amount if it limited
- if (crItem->maxcount != 0)
- {
- if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count )
- {
- SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0);
- return false;
- }
- }
-
- if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
- {
- SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
- return false;
- }
- else if (!pProto->RequiredReputationFaction && pProto->RequiredReputationRank > 0)
- {
- if (uint32(GetReputationRank(pCreature->getFactionTemplateEntry()->faction)) < pProto->RequiredReputationRank)
- {
- SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0);
- return false;
- }
- }
-
- if (crItem->ExtendedCost)
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (!iece)
- {
- sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
- return false;
- }
-
- // honor points price
- if (GetHonorPoints() < (iece->reqhonorpoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
- return false;
- }
-
- // arena points price
- if (GetArenaPoints() < (iece->reqarenapoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
- return false;
- }
-
- // item base price
- for (uint8 i = 0; i < 5; ++i)
- {
- if(iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
- {
- SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
- return false;
- }
- }
-
- // check for personal arena rating requirement
- if( GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating )
- {
- // probably not the proper equip err
- SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL);
- return false;
- }
- }
-
- int32 price = pProto->BuyPrice * count;
-
- // reputation discount
- price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
-
- if (GetMoney() < price)
- {
- SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0);
- return false;
- }
-
- if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
- {
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count );
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError( msg, NULL, NULL );
- return false;
- }
-
- ModifyMoney( -(int32)price );
- uint32 arenaPoints = 0;
- uint32 honorPoints = 0;
- uint32 extendedCost[5] = {0,0,0,0,0};
- uint32 extendedCostCount[5] = {0,0,0,0,0};
-
- if (crItem->ExtendedCost) // case for new honor system
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- {
- honorPoints = iece->reqhonorpoints * count;
- ModifyHonorPoints( - int32(honorPoints) );
- }
- if (iece->reqarenapoints)
- {
- arenaPoints = iece->reqarenapoints * count;
- ModifyArenaPoints( - int32(arenaPoints) );
- }
- for (uint8 i = 0; i < 5; ++i)
- {
- if (iece->reqitem[i])
- {
- DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
- extendedCost[i] = iece->reqitem[i];
- extendedCostCount[i] = iece->reqitemcount[i];
- }
- }
- }
-
- if (Item *it = StoreNewItem( dest, item, true ))
- {
- uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
-
- WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
- data << uint64(pCreature->GetGUID());
- data << uint32(vendor_slot+1); // numbered from 1 at client
- data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
- data << uint32(count);
- GetSession()->SendPacket(&data);
- SendNewItem(it, pProto->BuyCount*count, true, false, false);
-
- // Item Refund system, only works for non stackable items with extendedcost
- if(count == 1 && crItem->ExtendedCost )
- {
- it->SetPaidArenaPoints(arenaPoints);
- it->SetPaidHonorPoints(honorPoints);
- it->SetRefundExpiryTime( time(NULL)+(HOUR*2) );
- for (uint8 i = 0; i < 5; ++i)
- it->SetPaidExtendedCost(i, extendedCost[i], extendedCostCount[i]);
- }
- }
- }
- else if (IsEquipmentPos(bag, slot))
- {
- if (pProto->BuyCount * count != 1)
- {
- SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL );
- return false;
- }
-
- uint16 dest;
- uint8 msg = CanEquipNewItem( slot, dest, item, false );
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError( msg, NULL, NULL );
- return false;
- }
-
- ModifyMoney( -(int32)price );
- if (crItem->ExtendedCost) // case for new honor system
- {
- ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- ModifyHonorPoints( - int32(iece->reqhonorpoints));
- if (iece->reqarenapoints)
- ModifyArenaPoints( - int32(iece->reqarenapoints));
- for (uint8 i = 0; i < 5; ++i)
- {
- if(iece->reqitem[i])
- DestroyItemCount(iece->reqitem[i], iece->reqitemcount[i], true);
- }
- }
-
- if (Item *it = EquipNewItem( dest, item, true ))
- {
- uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count);
-
- WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4));
- data << uint64(pCreature->GetGUID());
- data << uint32(vendor_slot + 1); // numbered from 1 at client
- data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
- data << uint32(count);
- GetSession()->SendPacket(&data);
-
- SendNewItem(it, pProto->BuyCount*count, true, false, false);
-
- AutoUnequipOffhandIfNeed();
- }
- }
- else
- {
- SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
- return false;
- }
-
- return crItem->maxcount != 0;
-}
-
-uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot)
-{
- // returns the maximal personal arena rating that can be used to purchase items requiring this condition
- // the personal rating of the arena team must match the required limit as well
- // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
- uint32 max_personal_rating = 0;
- for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
- {
- if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))
- {
- uint32 p_rating = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (i * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
- uint32 t_rating = at->GetRating();
- p_rating = p_rating < t_rating ? p_rating : t_rating;
- if(max_personal_rating < p_rating)
- max_personal_rating = p_rating;
- }
- }
- return max_personal_rating;
-}
-
-void Player::UpdateHomebindTime(uint32 time)
-{
- // GMs never get homebind timer online
- if (m_InstanceValid || isGameMaster())
- {
- if(m_HomebindTimer) // instance valid, but timer not reset
- {
- // hide reminder
- WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
- data << uint32(0);
- data << uint32(0);
- GetSession()->SendPacket(&data);
- }
- // instance is valid, reset homebind timer
- m_HomebindTimer = 0;
- }
- else if (m_HomebindTimer > 0)
- {
- if (time >= m_HomebindTimer)
- {
- // teleport to nearest graveyard
- SetPhaseMask(1,true);
- RepopAtGraveyard();
- }
- else
- m_HomebindTimer -= time;
- }
- else
- {
- // instance is invalid, start homebind timer
- m_HomebindTimer = 60000;
- // send message to player
- WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4);
- data << uint32(m_HomebindTimer);
- data << uint32(1);
- GetSession()->SendPacket(&data);
- sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow());
- SetPhaseMask(2,true);
- }
-}
-
-void Player::UpdatePvPState(bool onlyFFA)
-{
- // TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
- if(!pvpInfo.inNoPvPArea && !isGameMaster()
- && (pvpInfo.inFFAPvPArea || sWorld.IsFFAPvPRealm()))
- {
- if(!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- {
- SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- }
- }
- else if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- {
- RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- }
-
- if(onlyFFA)
- return;
-
- if(pvpInfo.inHostileArea) // in hostile area
- {
- if(!IsPvP() || pvpInfo.endTimer != 0)
- UpdatePvP(true, true);
- }
- else // in friendly area
- {
- if(IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0)
- pvpInfo.endTimer = time(0); // start toggle-off
- }
-}
-
-void Player::UpdatePvP(bool state, bool override)
-{
- if(!state || override)
- {
- SetPvP(state);
- pvpInfo.endTimer = 0;
- }
- else
- {
- if(pvpInfo.endTimer != 0)
- pvpInfo.endTimer = time(NULL);
- else
- SetPvP(state);
- }
-}
-
-void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
-{
- // init cooldown values
- uint32 cat = 0;
- int32 rec = -1;
- int32 catrec = -1;
-
- // some special item spells without correct cooldown in SpellInfo
- // cooldown information stored in item prototype
- // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
-
- if(itemId)
- {
- if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))
- {
- for (uint8 idx = 0; idx < 5; ++idx)
- {
- if(proto->Spells[idx].SpellId == spellInfo->Id)
- {
- cat = proto->Spells[idx].SpellCategory;
- rec = proto->Spells[idx].SpellCooldown;
- catrec = proto->Spells[idx].SpellCategoryCooldown;
- break;
- }
- }
- }
- }
-
- // if no cooldown found above then base at DBC data
- if(rec < 0 && catrec < 0)
- {
- cat = spellInfo->Category;
- rec = spellInfo->RecoveryTime;
- catrec = spellInfo->CategoryRecoveryTime;
- }
-
- time_t curTime = time(NULL);
-
- time_t catrecTime;
- time_t recTime;
-
- // overwrite time for selected category
- if(infinityCooldown)
- {
- // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
- // but not allow ignore until reset or re-login
- catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0;
- recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime;
- }
- else
- {
- // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
- // prevent 0 cooldowns set by another way
- if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75))
- rec = GetAttackTime(RANGED_ATTACK);
-
- // Now we have cooldown data (if found any), time to apply mods
- if(rec > 0)
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
-
- if(catrec > 0)
- ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
-
- // replace negative cooldowns by 0
- if (rec < 0) rec = 0;
- if (catrec < 0) catrec = 0;
-
- // no cooldown after applying spell mods
- if( rec == 0 && catrec == 0)
- return;
-
- catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
- recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime;
- }
-
- // self spell cooldown
- if(recTime > 0)
- AddSpellCooldown(spellInfo->Id, itemId, recTime);
-
- // category spells
- if (cat && catrec > 0)
- {
- SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
- if(i_scstore != sSpellCategoryStore.end())
- {
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- {
- if(*i_scset == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- AddSpellCooldown(*i_scset, itemId, catrecTime);
- }
- }
- }
-}
-
-void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time)
-{
- SpellCooldown sc;
- sc.end = end_time;
- sc.itemid = itemid;
- m_spellCooldowns[spellid] = sc;
-}
-
-void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell)
-{
- // start cooldowns at server side, if any
- AddSpellAndCategoryCooldowns(spellInfo,itemId,spell);
-
- // Send activate cooldown timer (possible 0) at client side
- WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8));
- data << uint32(spellInfo->Id);
- data << uint64(GetGUID());
- SendDirectMessage(&data);
-}
-
-void Player::UpdatePotionCooldown(Spell* spell)
-{
- // no potion used i combat or still in combat
- if(!m_lastPotionId || isInCombat())
- return;
-
- // Call not from spell cast, send cooldown event for item spells if no in combat
- if(!spell)
- {
- // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
- if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId))
- for (uint8 idx = 0; idx < 5; ++idx)
- if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
- if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))
- SendCooldownEvent(spellInfo,m_lastPotionId);
- }
- // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
- else
- SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell);
-
- m_lastPotionId = 0;
-}
-
- //slot to be excluded while counting
-bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
-{
- if(!enchantmentcondition)
- return true;
-
- SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
-
- if(!Condition)
- return true;
-
- uint8 curcount[4] = {0, 0, 0, 0};
-
- //counting current equipped gem colors
- for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
- {
- if (i == slot)
- continue;
- Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color)
- {
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
- continue;
-
- uint32 gemid = enchantEntry->GemID;
- if(!gemid)
- continue;
-
- ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
- if(!gemProto)
- continue;
-
- GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
- if(!gemProperty)
- continue;
-
- uint8 GemColor = gemProperty->color;
-
- for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
- {
- if(tmpcolormask & GemColor)
- ++curcount[b];
- }
- }
- }
- }
-
- bool activate = true;
-
- for (uint8 i = 0; i < 5; i++)
- {
- if(!Condition->Color[i])
- continue;
-
- uint32 _cur_gem = curcount[Condition->Color[i] - 1];
-
- // if have <CompareColor> use them as count, else use <value> from Condition
- uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i];
-
- switch(Condition->Comparator[i])
- {
- case 2: // requires less <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem < _cmp_gem) ? true : false;
- break;
- case 3: // requires more <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem > _cmp_gem) ? true : false;
- break;
- case 5: // requires at least <color> than (<value> || <comparecolor>) gems
- activate &= (_cur_gem >= _cmp_gem) ? true : false;
- break;
- }
- }
-
- sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
-
- return activate;
-}
-
-void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
-{
- //cycle all equipped items
- for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- //enchants for the slot being socketed are handled by Player::ApplyItemMods
- if(slot == exceptslot)
- continue;
-
- Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
-
- if(!pItem || !pItem->GetProto()->Socket[0].Color)
- continue;
-
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
- continue;
-
- uint32 condition = enchantEntry->EnchantmentCondition;
- if(condition)
- {
- //was enchant active with/without item?
- bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
- //should it now be?
- if(wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
- {
- // ignore item gem conditions
- //if state changed, (dis)apply enchant
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot),!wasactive,true,true);
- }
- }
- }
- }
-}
-
- //if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
-void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
-{
- //cycle all equipped items
- for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
- {
- //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
- if(slot == exceptslot)
- continue;
-
- Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot );
-
- if(!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
- continue;
-
- //cycle all (gem)enchants
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id) //if no enchant go to next enchant(slot)
- continue;
-
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
- continue;
-
- //only metagems to be (de)activated, so only enchants with condition
- uint32 condition = enchantEntry->EnchantmentCondition;
- if(condition)
- ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply);
- }
- }
-}
-
-void Player::SetBattleGroundEntryPoint()
-{
- // Taxi path store
- if (!m_taxi.empty())
- {
- m_bgData.mountSpell = 0;
- m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
- m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
-
- // On taxi we don't need check for dungeon
- m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- return;
- }
- else
- {
- m_bgData.ClearTaxiPath();
-
- // Mount spell id storing
- if (IsMounted())
- {
- AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
- if (!auras.empty())
- m_bgData.mountSpell = (*auras.begin())->GetId();
- }
- else
- m_bgData.mountSpell = 0;
-
- // If map is dungeon find linked graveyard
- if(GetMap()->IsDungeon())
- {
- if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
- {
- m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
- return;
- }
- else
- sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
- }
- // If new entry point is not BG or arena set it
- else if (!GetMap()->IsBattleGroundOrArena())
- {
- m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- return;
- }
- }
-
- // In error cases use homebind position
- m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
-}
-
-void Player::LeaveBattleground(bool teleportToEntryPoint)
-{
- if(BattleGround *bg = GetBattleGround())
- {
- bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
-
- // call after remove to be sure that player resurrected for correct cast
- if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
- {
- if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
- {
- //lets check if player was teleported from BG and schedule delayed Deserter spell cast
- if(IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
- return;
- }
-
- CastSpell(this, 26013, true); // Deserter
- }
- }
- }
-}
-
-bool Player::CanJoinToBattleground() const
-{
- // check Deserter debuff
- if (HasAura(26013))
- return false;
-
- return true;
-}
-
-bool Player::CanReportAfkDueToLimit()
-{
- // a player can complain about 15 people per 5 minutes
- if(m_bgData.bgAfkReportedCount++ >= 15)
- return false;
-
- return true;
-}
-
-///This player has been blamed to be inactive in a battleground
-void Player::ReportedAfkBy(Player* reporter)
-{
- BattleGround *bg = GetBattleGround();
- if(!bg || bg != reporter->GetBattleGround() || GetTeam() != reporter->GetTeam())
- return;
-
- // check if player has 'Idle' or 'Inactive' debuff
- if(m_bgData.bgAfkReporter.find(reporter->GetGUIDLow())==m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
- {
- m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
- // 3 players have to complain to apply debuff
- if(m_bgData.bgAfkReporter.size() >= 3)
- {
- // cast 'Idle' spell
- CastSpell(this, 43680, true);
- m_bgData.bgAfkReporter.clear();
- }
- }
-}
-
-WorldLocation Player::GetStartPosition() const
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
- uint32 mapId = info->mapId;
- if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
- mapId = 0;
- return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
-}
-
-bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
-{
- // Always can see self
- if (m_mover == u || this == u)
- return true;
-
- // phased visibility (both must phased in same way)
- if(!InSamePhase(u))
- return false;
-
- // player visible for other player if not logout and at same transport
- // including case when player is out of world
- bool at_same_transport =
- GetTransport() && u->GetTypeId() == TYPEID_PLAYER
- && !GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout()
- && !GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading()
- && GetTransport() == ((Player*)u)->GetTransport();
-
- // not in world
- if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
- return false;
-
- // forbidden to seen (at GM respawn command)
- //if(u->GetVisibility() == VISIBILITY_RESPAWN)
- // return false;
-
- Map& _map = *u->GetMap();
- // Grid dead/alive checks
- // non visible at grid for any stealth state
- if(!u->IsVisibleInGridForPlayer(this))
- return false;
-
- // always seen by owner
- if(uint64 guid = u->GetCharmerOrOwnerGUID())
- if(GetGUID() == guid)
- return true;
-
- if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
- if(u->GetGUID() == guid)
- return true;
-
- // different visible distance checks
- if(isInFlight()) // what see player in flight
- {
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if(!u->isAlive()) // distance for show body
- {
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if(u->GetTypeId() == TYPEID_PLAYER) // distance for show player
- {
- // Players far than max visible distance for player or not in our map are not visible too
- if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else if(u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed
- {
- // Pet/charmed far than max visible distance for player or not in our map are not visible too
- if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
- return false;
- }
- else // distance for show creature
- {
- // Units farther than max visible distance for creature or not in our map are not visible too
- if (!m_seer->IsWithinDistInMap(u
- , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
- : (_map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
- , is3dDistance))
- return false;
- }
-
- if(u->GetVisibility() == VISIBILITY_OFF)
- {
- // GMs see any players, not higher GMs and all units
- if(isGameMaster())
- {
- if(u->GetTypeId() == TYPEID_PLAYER)
- return ((Player *)u)->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
- else
- return true;
- }
- return false;
- }
-
- // GM's can see everyone with invisibilitymask with less or equal security level
- if(m_mover->m_invisibilityMask || u->m_invisibilityMask)
- {
- if(isGameMaster())
- {
- if(u->GetTypeId() == TYPEID_PLAYER)
- return ((Player*)u)->GetSession()->GetSecurity() <= GetSession()->GetSecurity();
- else
- return true;
- }
-
- // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
- if(!m_mover->canDetectInvisibilityOf(u))
- if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
- return false;
- }
-
- // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
- if(u->GetVisibility() == VISIBILITY_GROUP_STEALTH && !isGameMaster())
- {
- // if player is dead then he can't detect anyone in any cases
- //do not know what is the use of this detect
- // stealth and detected and visible for some seconds
- if(!isAlive())
- detect = false;
- if(m_DetectInvTimer < 300 || !HaveAtClient(u))
- if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
- if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u)))
- return false;
- }
-
- // If use this server will be too laggy
- // Now check is target visible with LoS
- //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
- return true;
-}
-
-bool Player::IsVisibleInGridForPlayer( Player const * pl ) const
-{
- // gamemaster in GM mode see all, including ghosts
- if(pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity())
- return true;
-
- // It seems in battleground everyone sees everyone, except the enemy-faction ghosts
- if (InBattleGround())
- {
- if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl) )
- return false;
- return true;
- }
-
- // Live player see live player or dead player with not realized corpse
- if(pl->isAlive() || pl->m_deathTimer > 0)
- {
- return isAlive() || m_deathTimer > 0;
- }
-
- // Ghost see other friendly ghosts, that's for sure
- if(!(isAlive() || m_deathTimer > 0) && IsFriendlyTo(pl))
- return true;
-
- // Dead player see live players near own corpse
- if(isAlive())
- {
- Corpse *corpse = pl->GetCorpse();
- if(corpse)
- {
- // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
- if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
- return true;
- }
- }
-
- // and not see any other
- return false;
-}
-
-bool Player::IsVisibleGloballyFor( Player* u ) const
-{
- if(!u)
- return false;
-
- // Always can see self
- if (u==this)
- return true;
-
- // Visible units, always are visible for all players
- if (GetVisibility() == VISIBILITY_ON)
- return true;
-
- // GMs are visible for higher gms (or players are visible for gms)
- if (u->GetSession()->GetSecurity() > SEC_PLAYER)
- return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
-
- // non faction visibility non-breakable for non-GMs
- if (GetVisibility() == VISIBILITY_OFF)
- return false;
-
- // non-gm stealth/invisibility not hide from global player lists
- return true;
-}
-
-template<class T>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& v)
-{
- s64.insert(target->GetGUID());
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& v)
-{
- if(!target->IsTransport())
- s64.insert(target->GetGUID());
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
-{
- s64.insert(target->GetGUID());
- v.insert(target);
-}
-
-template<>
-inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v)
-{
- s64.insert(target->GetGUID());
- v.insert(target);
-}
-
-template<class T>
-inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
-{
-}
-
-template<>
-inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
-{
- if (p->GetPetGUID()==t->GetGUID() && ((Creature*)t)->isPet())
- ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
-}
-
-void Player::UpdateVisibilityOf(WorldObject* target)
-{
- if(HaveAtClient(target))
- {
- if(!target->isVisibleForInState(this, true))
- {
- if (target->GetTypeId()==TYPEID_UNIT)
- BeforeVisibilityDestroy<Creature>((Creature*)target,this);
-
- target->DestroyForPlayer(this);
- m_clientGUIDs.erase(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
- sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
- else
- {
- if(target->isVisibleForInState(this,false))
- {
- //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
- // UpdateVisibilityOf(((Unit*)target)->m_Vehicle);
-
- target->SendUpdateToPlayer(this);
- m_clientGUIDs.insert(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
- sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
- #endif
-
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- if(target->isType(TYPEMASK_UNIT))
- SendInitialVisiblePackets((Unit*)target);
- }
- }
-}
-
-void Player::SendInitialVisiblePackets(Unit* target)
-{
- SendAurasForTarget(target);
- if(target->isAlive())
- {
- if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
- target->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
- target->SendMeleeAttackStart(target->getVictim());
- }
-}
-
-template<class T>
-void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow)
-{
- if(HaveAtClient(target))
- {
- if(!target->isVisibleForInState(this,true))
- {
- BeforeVisibilityDestroy<T>(target,this);
-
- target->BuildOutOfRangeUpdateBlock(&data);
- m_clientGUIDs.erase(target->GetGUID());
-
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
- sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
- else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
- {
- if(target->isVisibleForInState(this,false))
- {
- //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle)
- // UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow);
-
- target->BuildCreateUpdateBlockForPlayer(&data, this);
- UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow);
-
- #ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
- sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
- #endif
- }
- }
-}
-
-template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
-template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
-
-void Player::InitPrimaryProfessions()
-{
- SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
-}
-
-Unit * Player::GetSelectedUnit() const
-{
- if(m_curSelection)
- return ObjectAccessor::GetUnit(*this, m_curSelection);
- return NULL;
-}
-
-Player * Player::GetSelectedPlayer() const
-{
- if(m_curSelection)
- return ObjectAccessor::GetPlayer(*this, m_curSelection);
- return NULL;
-}
-
-void Player::SendComboPoints()
-{
- Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
- if (combotarget)
- {
- WorldPacket data;
- if(m_mover != this)
- {
- data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1);
- data.append(m_mover->GetPackGUID());
- }
- else
- data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1);
- data.append(combotarget->GetPackGUID());
- data << uint8(m_comboPoints);
- GetSession()->SendPacket(&data);
- }
-}
-
-void Player::AddComboPoints(Unit* target, int8 count, Spell * spell)
-{
- if(!count)
- return;
-
- int8 * comboPoints = spell ? &spell->m_comboPointGain : &m_comboPoints;
-
- // without combo points lost (duration checked in aura)
- RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
-
- if (target->GetGUID() == m_comboTarget)
- *comboPoints += count;
- else
- {
- if (m_comboTarget)
- if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget))
- target2->RemoveComboPointHolder(GetGUIDLow());
-
- // Spells will always add value to m_comboPoints eventualy, so it must be cleared first
- if (spell)
- m_comboPoints = 0;
-
- m_comboTarget = target->GetGUID();
- *comboPoints = count;
-
- target->AddComboPointHolder(GetGUIDLow());
- }
-
- if (*comboPoints > 5)
- *comboPoints = 5;
- else if (*comboPoints < 0)
- *comboPoints = 0;
-
- if (!spell)
- SendComboPoints();
-}
-
-void Player::GainSpellComboPoints(int8 count)
-{
- if(!count)
- return;
-
- m_comboPoints += count;
- if (m_comboPoints > 5) m_comboPoints = 5;
- else if (m_comboPoints < 0) m_comboPoints = 0;
-
- SendComboPoints();
-}
-
-void Player::ClearComboPoints()
-{
- if(!m_comboTarget)
- return;
-
- // without combopoints lost (duration checked in aura)
- RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
-
- m_comboPoints = 0;
-
- SendComboPoints();
-
- if(Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget))
- target->RemoveComboPointHolder(GetGUIDLow());
-
- m_comboTarget = 0;
-}
-
-void Player::SetGroup(Group *group, int8 subgroup)
-{
- if(group == NULL)
- m_group.unlink();
- else
- {
- // never use SetGroup without a subgroup unless you specify NULL for group
- assert(subgroup >= 0);
- m_group.link(group, this);
- m_group.setSubGroup((uint8)subgroup);
- }
-}
-
-void Player::SendInitialPacketsBeforeAddToMap()
-{
- GetSocial()->SendSocialList();
-
- // guild bank list wtf?
-
- // Homebind
- WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
- data << m_homebindX << m_homebindY << m_homebindZ;
- data << (uint32) m_homebindMapId;
- data << (uint32) m_homebindZoneId;
- GetSession()->SendPacket(&data);
-
- // SMSG_SET_PROFICIENCY
- // SMSG_SET_PCT_SPELL_MODIFIER
- // SMSG_SET_FLAT_SPELL_MODIFIER
- // SMSG_UPDATE_AURA_DURATION
-
- SendTalentsInfoData(false);
-
- // SMSG_INSTANCE_DIFFICULTY
-
- SendInitialSpells();
-
- data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
- data << uint32(0); // count, for(count) uint32;
- GetSession()->SendPacket(&data);
-
- SendInitialActionButtons();
- m_reputationMgr.SendInitialReputations();
- m_achievementMgr.SendAllAchievementData();
-
- SendEquipmentSetList();
-
- data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
- data << uint32(secsToTimeBitFields(sWorld.GetGameTime()));
- data << (float)0.01666667f; // game speed
- data << uint32(0); // added in 3.1.2
- GetSession()->SendPacket( &data );
-
- GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
-
- // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
- // SMSG_PET_GUIDS
- // SMSG_UPDATE_WORLD_STATE
- // SMSG_POWER_UPDATE
-
-}
-
-void Player::SendInitialPacketsAfterAddToMap()
-{
- // update zone
- uint32 newzone, newarea;
- GetZoneAndAreaId(newzone,newarea);
- UpdateZone(newzone,newarea); // also call SendInitWorldStates();
-
- ResetTimeSync();
- SendTimeSync();
-
- CastSpell(this, 836, true); // LOGINEFFECT
-
- // set some aura effects that send packet to player client after add player to map
- // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
- // same auras state lost at far teleport, send it one more time in this case also
- static const AuraType auratypes[] =
- {
- SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
- SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
- SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
- };
- for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
- {
- Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
- if(!auraList.empty())
- auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
- }
-
- if(HasAuraType(SPELL_AURA_MOD_STUN))
- SetMovement(MOVE_ROOT);
-
- // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that don't must be re-applied.
- if(HasAuraType(SPELL_AURA_MOD_ROOT))
- {
- WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
- data2.append(GetPackGUID());
- data2 << (uint32)2;
- SendMessageToSet(&data2,true);
- }
-
- SendAurasForTarget(this);
- SendEnchantmentDurations(); // must be after add to map
- SendItemDurations(); // must be after add to map
-}
-
-void Player::SendUpdateToOutOfRangeGroupMembers()
-{
- if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
- return;
- if(Group* group = GetGroup())
- group->UpdatePlayerOutOfRange(this);
-
- m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
- m_auraRaidUpdateMask = 0;
- if(Pet *pet = GetPet())
- pet->ResetAuraUpdateMaskForRaid();
-}
-
-void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
-{
- WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2);
- data << uint32(mapid);
- data << uint8(reason); // transfer abort reason
- switch(reason)
- {
- case TRANSFER_ABORT_INSUF_EXPAN_LVL:
- case TRANSFER_ABORT_DIFFICULTY:
- case TRANSFER_ABORT_UNIQUE_MESSAGE:
- case TRANSFER_ABORT_ZONE_IN_COMBAT:
- case TRANSFER_ABORT_MAX_PLAYERS:
- data << uint8(arg);
- break;
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::SendInstanceResetWarning( uint32 mapid, Difficulty difficulty, uint32 time )
-{
- // type of warning, based on the time remaining until reset
- uint32 type;
- if(time > 3600)
- type = RAID_INSTANCE_WELCOME;
- else if(time > 900 && time <= 3600)
- type = RAID_INSTANCE_WARNING_HOURS;
- else if(time > 300 && time <= 900)
- type = RAID_INSTANCE_WARNING_MIN;
- else
- type = RAID_INSTANCE_WARNING_MIN_SOON;
-
- WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4);
- data << uint32(type);
- data << uint32(mapid);
- data << uint32(difficulty); // difficulty
- data << uint32(time);
- if(type == RAID_INSTANCE_WELCOME)
- {
- data << uint8(0); // is your (1)
- data << uint8(0); // is extended (1), ignored if prev field is 0
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::ApplyEquipCooldown( Item * pItem )
-{
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- _Spell const& spellData = pItem->GetProto()->Spells[i];
-
- // no spell
- if( !spellData.SpellId )
- continue;
-
- // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
- if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE )
- continue;
-
- AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);
-
- WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
- data << pItem->GetGUID();
- data << uint32(spellData.SpellId);
- GetSession()->SendPacket(&data);
- }
-}
-
-void Player::resetSpells(bool myClassOnly)
-{
- // not need after this call
- if(HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
- RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true);
-
- // make full copy of map (spells removed and marked as deleted at another spell remove
- // and we can't use original map for safe iterative with visit each spell at loop end
- PlayerSpellMap smap = GetSpellMap();
-
- uint32 family;
-
- if(myClassOnly)
- {
- ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass());
- if(!clsEntry)
- return;
- family = clsEntry->spellfamily;
- }
-
- for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
- {
- if(myClassOnly)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first);
- if(!spellInfo)
- continue;
-
- // skip server-side/triggered spells
- if(spellInfo->spellLevel == 0)
- continue;
-
- // skip wrong class/race skills
- if(!IsSpellFitByClassAndRace(spellInfo->Id))
- continue;
-
- // skip other spell families
- if(spellInfo->SpellFamilyName != family)
- continue;
-
- // skip spells with first rank learned as talent (and all talents then also)
- uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
- if(GetTalentSpellCost(first_rank) > 0)
- continue;
-
- // skip broken spells
- if(!SpellMgr::IsSpellValid(spellInfo,this,false))
- continue;
- }
- removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already
- }
-
- learnDefaultSpells();
- learnQuestRewardedSpells();
-}
-
-void Player::learnDefaultSpells()
-{
- // learn default race/class spells
- PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass());
- for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr)
- {
- uint32 tspell = *itr;
- sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell);
- if(!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
- addSpell(tspell,true,true,true,false);
- else // but send in normal spell in game learn case
- learnSpell(tspell,true);
- }
-}
-
-void Player::learnQuestRewardedSpells(Quest const* quest)
-{
- int32 spell_id = quest->GetRewSpellCast();
- uint32 src_spell_id = quest->GetSrcSpell();
-
- // skip quests without rewarded spell
- if( !spell_id )
- return;
-
- // if RewSpellCast = -1 we remove aura do to SrcSpell from player.
- if (spell_id == -1 && src_spell_id)
- {
- this->RemoveAurasDueToSpell(src_spell_id);
- return;
- }
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if(!spellInfo)
- return;
-
- // check learned spells state
- bool found = false;
- for (uint8 i = 0; i < 3; ++i)
- {
- if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i]))
- {
- found = true;
- break;
- }
- }
-
- // skip quests with not teaching spell or already known spell
- if(!found)
- return;
-
- // prevent learn non first rank unknown profession and second specialization for same profession)
- uint32 learned_0 = spellInfo->EffectTriggerSpell[0];
- if( spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0) )
- {
- // not have first rank learned (unlearned prof?)
- uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0);
- if( !HasSpell(first_spell) )
- return;
-
- SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0);
- if(!learnedInfo)
- return;
-
- SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(learned_0);
- for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2)
- {
- uint32 profSpell = itr2->second;
-
- // specialization
- if(learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0 && profSpell)
- {
- // search other specialization for same prof
- for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0)
- continue;
-
- SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first);
- if(!itrInfo)
- return;
-
- // compare only specializations
- if(itrInfo->Effect[0]!=SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1]!=0)
- continue;
-
- // compare same chain spells
- if (spellmgr.IsSpellRequiringSpell(itr->first, profSpell))
- return;
- }
- }
- }
- }
-
- CastSpell( this, spell_id, true);
-}
-
-void Player::learnQuestRewardedSpells()
-{
- // learn spells received from quest completing
- for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr)
- {
- // skip no rewarded quests
- if(!itr->second.m_rewarded)
- continue;
-
- Quest const* quest = objmgr.GetQuestTemplate(itr->first);
- if( !quest )
- continue;
-
- learnQuestRewardedSpells(quest);
- }
-}
-
-void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value )
-{
- uint32 raceMask = getRaceMask();
- uint32 classMask = getClassMask();
- for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
- {
- SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j);
- if (!pAbility || pAbility->skillId!=skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
- continue;
- // Check race if set
- if (pAbility->racemask && !(pAbility->racemask & raceMask))
- continue;
- // Check class if set
- if (pAbility->classmask && !(pAbility->classmask & classMask))
- continue;
-
- if (sSpellStore.LookupEntry(pAbility->spellId))
- {
- // need unlearn spell
- if (skill_value < pAbility->req_skill_value)
- removeSpell(pAbility->spellId);
- // need learn
- else if (!IsInWorld())
- addSpell(pAbility->spellId,true,true,true,false);
- else
- learnSpell(pAbility->spellId,true);
- }
- }
-}
-
-void Player::SendAurasForTarget(Unit *target)
-{
- if(!target || target->GetVisibleAuras()->empty()) // speedup things
- return;
-
- WorldPacket data(SMSG_AURA_UPDATE_ALL);
- data.append(target->GetPackGUID());
-
- Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras();
- for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
- {
- AuraApplication * auraApp = itr->second;
- Aura * aura = auraApp->GetBase();
- data << uint8(auraApp->GetSlot());
- data << uint32(aura->GetId());
-
- // flags
- uint32 flags = auraApp->GetFlags();
- if (aura->GetMaxDuration() > 0)
- flags |= AFLAG_DURATION;
- data << uint8(flags);
- // level
- data << uint8(aura->GetCasterLevel());
- // charges
- data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1);
-
- if(!(flags & AFLAG_CASTER))
- data.appendPackGUID(aura->GetCasterGUID());
-
- if(flags & AFLAG_DURATION) // include aura duration
- {
- data << uint32(aura->GetMaxDuration());
- data << uint32(aura->GetDuration());
- }
- }
-
- GetSession()->SendPacket(&data);
-}
-
-void Player::SetDailyQuestStatus( uint32 quest_id )
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- {
- if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
- {
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id);
- m_lastDailyQuestTime = time(NULL); // last daily quest time
- m_DailyQuestChanged = true;
- break;
- }
- }
-}
-
-void Player::ResetDailyQuestStatus()
-{
- for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
- SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0);
-
- // DB data deleted in caller
- m_DailyQuestChanged = false;
- m_lastDailyQuestTime = 0;
-}
-
-BattleGround* Player::GetBattleGround() const
-{
- if(GetBattleGroundId()==0)
- return NULL;
-
- return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
-}
-
-bool Player::InArena() const
-{
- BattleGround *bg = GetBattleGround();
- if(!bg || !bg->isArena())
- return false;
-
- return true;
-}
-
-bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
-{
- // get a template bg instead of running one
- BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- if(!bg)
- return false;
-
- // limit check leel to dbc compatible level range
- uint32 level = getLevel();
- if (level > DEFAULT_MAX_LEVEL)
- level = DEFAULT_MAX_LEVEL;
-
- if(level < bg->GetMinLevel() || level > bg->GetMaxLevel())
- return false;
-
- return true;
-}
-
-float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
-{
- FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry();
- if (!vendor_faction || !vendor_faction->faction)
- return 1.0f;
-
- ReputationRank rank = GetReputationRank(vendor_faction->faction);
- if (rank <= REP_NEUTRAL)
- return 1.0f;
-
- return 1.0f - 0.05f* (rank - REP_NEUTRAL);
-}
-
-bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const
-{
- uint32 racemask = getRaceMask();
- uint32 classmask = getClassMask();
-
- SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
- if (bounds.first==bounds.second)
- return true;
-
- for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
- {
- // skip wrong race skills
- if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
- continue;
-
- // skip wrong class skills
- if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0)
- continue;
-
- return true;
- }
-
- return false;
-}
-
-bool Player::HasQuestForGO(int32 GOId) const
-{
- for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
- {
- uint32 questid = GetQuestSlotQuestId(i);
- if (questid == 0)
- continue;
-
- QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid);
- if (qs_itr == mQuestStatus.end())
- continue;
-
- QuestStatusData const& qs = qs_itr->second;
-
- if (qs.m_status == QUEST_STATUS_INCOMPLETE)
- {
- Quest const* qinfo = objmgr.GetQuestTemplate(questid);
- if (!qinfo)
- continue;
-
- if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID)
- continue;
-
- for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
- {
- if (qinfo->ReqCreatureOrGOId[j] >= 0) //skip non GO case
- continue;
-
- if ((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j])
- return true;
- }
- }
- }
- return false;
-}
-
-void Player::UpdateForQuestWorldObjects()
-{
- if (m_clientGUIDs.empty())
- return;
-
- UpdateData udata;
- WorldPacket packet;
- for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr)
- {
- if (IS_GAMEOBJECT_GUID(*itr))
- {
- if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr))
- obj->BuildValuesUpdateBlockForPlayer(&udata,this);
- }
- else if (IS_CRE_OR_VEH_GUID(*itr))
- {
- Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
- if (!obj)
- continue;
-
- // check if this unit requires quest specific flags
- if(!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
- continue;
-
- SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry());
- for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
- if(_itr->second.questStart || _itr->second.questEnd)
- {
- obj->BuildCreateUpdateBlockForPlayer(&udata,this);
- break;
- }
- }
- }
- udata.BuildPacket(&packet);
- GetSession()->SendPacket(&packet);
-}
-
-void Player::SummonIfPossible(bool agree)
-{
- if (!agree)
- {
- m_summon_expire = 0;
- return;
- }
-
- // expire and auto declined
- if (m_summon_expire < time(NULL))
- return;
-
- // stop taxi flight at summon
- if (isInFlight())
- {
- GetMotionMaster()->MovementExpired();
- CleanupAfterTaxiFlight();
- }
-
- // drop flag at summon
- // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
- if (BattleGround *bg = GetBattleGround())
- bg->EventPlayerDroppedFlag(this);
-
- m_summon_expire = 0;
-
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
-
- TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation());
-}
-
-void Player::RemoveItemDurations(Item *item)
-{
- for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
- {
- if(*itr == item)
- {
- m_itemDuration.erase(itr);
- break;
- }
- }
-}
-
-void Player::AddItemDurations(Item *item)
-{
- if (item->GetUInt32Value(ITEM_FIELD_DURATION))
- {
- m_itemDuration.push_back(item);
- item->SendTimeUpdate(this);
- }
-}
-
-void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
-{
- Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!offItem)
- return;
-
- // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
- if (!force && (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
- return;
-
- ItemPosCountVec off_dest;
- uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
- if (off_msg == EQUIP_ERR_OK)
- {
- RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
- StoreItem(off_dest, offItem, true);
- }
- else
- {
- MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
- CharacterDatabase.BeginTransaction();
- offItem->DeleteFromInventoryDB(); // deletes item from character's inventory
- offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
- CharacterDatabase.CommitTransaction();
-
- std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
- MailDraft(subject).AddItem(offItem).SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM));
- }
-}
-
-OutdoorPvP * Player::GetOutdoorPvP() const
-{
- return sOutdoorPvPMgr.GetOutdoorPvPToZoneId(GetZoneId());
-}
-
-bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem)
-{
- if (spellInfo->EquippedItemClass < 0)
- return true;
-
- // scan other equipped items for same requirements (mostly 2 daggers/etc)
- // for optimize check 2 used cases only
- switch (spellInfo->EquippedItemClass)
- {
- case ITEM_CLASS_WEAPON:
- {
- for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
- if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
- break;
- }
- case ITEM_CLASS_ARMOR:
- {
- // tabard not have dependent spells
- for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)
- if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))
- if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- // shields can be equipped to offhand slot
- if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- // ranged slot can have some armor subclasses
- if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
- if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
- return true;
-
- break;
- }
- default:
- sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
- break;
- }
-
- return false;
-}
-
-bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
-{
- // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
- if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
- HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
- return true;
-
- // Check no reagent use mask
- flag96 noReagentMask;
- noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
- noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1);
- noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2);
- if (spellInfo->SpellFamilyFlags & noReagentMask)
- return true;
-
- return false;
-}
-
-void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
-{
- for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
- {
- Aura * aura = itr->second;
-
- // skip passive (passive item dependent spells work in another way) and not self applied auras
- SpellEntry const* spellInfo = aura->GetSpellProto();
- if(aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
- {
- ++itr;
- continue;
- }
-
- // skip if not item dependent or have alternative item
- if(HasItemFitToSpellReqirements(spellInfo,pItem))
- {
- ++itr;
- continue;
- }
-
- // no alt item, remove aura, restart check
- RemoveOwnedAura(itr);
- }
-
- // currently casted spells can be dependent from item
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
- if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
- if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) )
- InterruptSpell(CurrentSpellTypes(i));
-}
-
-uint32 Player::GetResurrectionSpellId()
-{
- // search priceless resurrection possibilities
- uint32 prio = 0;
- uint32 spell_id = 0;
- AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
- {
- // Soulstone Resurrection // prio: 3 (max, non death persistent)
- if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 )
- {
- switch ((*itr)->GetId())
- {
- case 20707: spell_id = 3026; break; // rank 1
- case 20762: spell_id = 20758; break; // rank 2
- case 20763: spell_id = 20759; break; // rank 3
- case 20764: spell_id = 20760; break; // rank 4
- case 20765: spell_id = 20761; break; // rank 5
- case 27239: spell_id = 27240; break; // rank 6
- case 47883: spell_id = 47882; break; // rank 7
- default:
- sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId());
- continue;
- }
-
- prio = 3;
- }
- // Twisting Nether // prio: 2 (max)
- else if ((*itr)->GetId()==23701 && roll_chance_i(10))
- {
- prio = 2;
- spell_id = 23700;
- }
- }
-
- // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
- if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030,1)))
- spell_id = 21169;
-
- return spell_id;
-}
-
-// Used in triggers for check "Only to targets that grant experience or honor" req
-bool Player::isHonorOrXPTarget(Unit* pVictim)
-{
- uint8 v_level = pVictim->getLevel();
- uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
-
- // Victim level less gray level
- if(v_level <= k_grey)
- return false;
-
- if(pVictim->GetTypeId() == TYPEID_UNIT)
- {
- if (((Creature*)pVictim)->isTotem() ||
- ((Creature*)pVictim)->isPet() ||
- ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
- return false;
- }
- return true;
-}
-
-bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
-{
- bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer();
-
- // prepare data for near group iteration (PvP and !PvP cases)
- uint32 xp = 0;
- bool honored_kill = false;
-
- if(Group *pGroup = GetGroup())
- {
- uint32 count = 0;
- uint32 sum_level = 0;
- Player* member_with_max_level = NULL;
- Player* not_gray_member_with_max_level = NULL;
-
- pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
-
- if(member_with_max_level)
- {
- // PvP kills doesn't yield experience
- // also no XP gained if there is no member below gray level
- xp = (PvP || !not_gray_member_with_max_level || GetVehicle()) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim);
-
- /// skip in check PvP case (for speed, not used)
- bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup();
- bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon();
- float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid);
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if(!pGroupGuy)
- continue;
-
- if(!pGroupGuy->IsAtGroupRewardDistance(pVictim))
- continue; // member (alive or dead) or his corpse at req. distance
-
- // honor can be in PvP and !PvP (racial leader) cases (for alive)
- if(pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy==this)
- honored_kill = true;
-
- // xp and reputation only in !PvP case
- if(!PvP)
- {
- float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level;
-
- // if is in dungeon then all receive full reputation at kill
- // rewarded any alive/dead/near_corpse group member
- pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
-
- // XP updated only for alive group member
- if(pGroupGuy->isAlive() && not_gray_member_with_max_level &&
- pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
- {
- uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
-
- // handle SPELL_AURA_MOD_XP_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f));
-
- pGroupGuy->GiveXP(itr_xp, pVictim);
- if(Pet* pet = pGroupGuy->GetPet())
- pet->GivePetXP(itr_xp/2);
- }
-
- // quest objectives updated only for alive group member or dead but with not released body
- if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
- {
- // normal creature (not pet/etc) can be only in !PvP case
- if(pVictim->GetTypeId() == TYPEID_UNIT)
- pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
- }
- }
- }
- }
- }
- else // if (!pGroup)
- {
- xp = (PvP || GetVehicle()) ? 0 : Trinity::XP::Gain(this, pVictim);
-
- // honor can be in PvP and !PvP (racial leader) cases
- if(RewardHonor(pVictim,1, -1, true))
- honored_kill = true;
-
- // xp and reputation only in !PvP case
- if(!PvP)
- {
- RewardReputation(pVictim,1);
-
- // handle SPELL_AURA_MOD_XP_PCT auras
- Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
- for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
- xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f));
-
- GiveXP(xp, pVictim);
-
- if(Pet* pet = GetPet())
- pet->GivePetXP(xp);
-
- // normal creature (not pet/etc) can be only in !PvP case
- if(pVictim->GetTypeId() == TYPEID_UNIT)
- KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
- }
- }
- return xp || honored_kill;
-}
-
-void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
-{
- if (!pRewardSource)
- return;
- uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
-
- // prepare data for near group iteration
- if(Group *pGroup = GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if(!pGroupGuy)
- continue;
-
- if(!pGroupGuy->IsAtGroupRewardDistance(pRewardSource))
- continue; // member (alive or dead) or his corpse at req. distance
-
- // quest objectives updated only for alive group member or dead but with not released body
- if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
- pGroupGuy->KilledMonsterCredit(creature_id, creature_guid);
- }
- }
- else // if (!pGroup)
- KilledMonsterCredit(creature_id, creature_guid);
-}
-
-bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
-{
- if (!pRewardSource)
- return false;
- const WorldObject* player = GetCorpse();
- if(!player || isAlive())
- player = this;
-
- if(player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId())
- return false;
-
- return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE);
-}
-
-uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
-{
- Item* item = GetWeaponForAttack(attType,true);
-
- // unarmed only with base attack
- if(attType != BASE_ATTACK && !item)
- return 0;
-
- // weapon skill or (unarmed for base attack and for fist weapons)
- uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED);
- return GetBaseSkillValue(skill);
-}
-
-void Player::ResurectUsingRequestData()
-{
- /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
- if(IS_PLAYER_GUID(m_resurrectGUID))
- TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
-
- //we cannot resurrect player when we triggered far teleport
- //player will be resurrected upon teleportation
- if(IsBeingTeleportedFar())
- {
- ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
- return;
- }
-
- ResurrectPlayer(0.0f,false);
-
- if(GetMaxHealth() > m_resurrectHealth)
- SetHealth( m_resurrectHealth );
- else
- SetHealth( GetMaxHealth() );
-
- if(GetMaxPower(POWER_MANA) > m_resurrectMana)
- SetPower(POWER_MANA, m_resurrectMana );
- else
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA) );
-
- SetPower(POWER_RAGE, 0 );
-
- SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) );
-
- SpawnCorpseBones();
-}
-
-void Player::SetClientControl(Unit* target, uint8 allowMove)
-{
- WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
- data.append(target->GetPackGUID());
- data << uint8(allowMove);
- GetSession()->SendPacket(&data);
- if(target == this)
- SetMover(this);
-}
-
-void Player::UpdateZoneDependentAuras( uint32 newZone )
-{
- // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone);
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0))
- if( !HasAura(itr->second->spellId) )
- CastSpell(this,itr->second->spellId,true);
-}
-
-void Player::UpdateAreaDependentAuras( uint32 newArea )
-{
- // remove auras from spells with area limitations
- for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
- {
- // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
- if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
- RemoveOwnedAura(iter);
- else
- ++iter;
- }
-
- // some auras applied at subzone enter
- SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea);
- for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
- if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea))
- if( !HasAura(itr->second->spellId) )
- CastSpell(this,itr->second->spellId,true);
-
- if(newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
- {
- switch(GetVehicleBase()->GetEntry())
- {
- case 33062:
- case 33109:
- case 33060:
- GetVehicle()->Dismiss();
- break;
- }
- }
-}
-
-uint32 Player::GetCorpseReclaimDelay(bool pvp) const
-{
- if(pvp)
- {
- if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
- return copseReclaimDelay[0];
- }
- else if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
- return 0;
-
- time_t now = time(NULL);
- // 0..2 full period
- // should be ceil(x)-1 but not floor(x)
- uint32 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0;
- return copseReclaimDelay[count];
-}
-
-void Player::UpdateCorpseReclaimDelay()
-{
- bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
-
- if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
- (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
- return;
-
- time_t now = time(NULL);
- if(now < m_deathExpireTime)
- {
- // full and partly periods 1..3
- uint32 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1;
- if(count < MAX_DEATH_COUNT)
- m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP;
- else
- m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
- }
- else
- m_deathExpireTime = now+DEATH_EXPIRE_STEP;
-}
-
-void Player::SendCorpseReclaimDelay(bool load)
-{
- Corpse* corpse = GetCorpse();
- if(load && !corpse)
- return;
-
- bool pvp;
- if(corpse)
- pvp = (corpse->GetType() == CORPSE_RESURRECTABLE_PVP);
- else
- pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH);
-
- uint32 delay;
- if(load)
- {
- if(corpse->GetGhostTime() > m_deathExpireTime)
- return;
-
- uint32 count;
- if( pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
- !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
- {
- count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
- if(count>=MAX_DEATH_COUNT)
- count = MAX_DEATH_COUNT-1;
- }
- else
- count=0;
-
- time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count];
-
- time_t now = time(NULL);
- if(now >= expected_time)
- return;
-
- delay = expected_time-now;
- }
- else
- delay = GetCorpseReclaimDelay(pvp);
-
- if(!delay) return;
-
- //! corpse reclaim delay 30 * 1000ms or longer at often deaths
- WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
- data << uint32(delay*IN_MILISECONDS);
- GetSession()->SendPacket( &data );
-}
-
-Player* Player::GetNextRandomRaidMember(float radius)
-{
- Group *pGroup = GetGroup();
- if(!pGroup)
- return NULL;
-
- std::vector<Player*> nearMembers;
- nearMembers.reserve(pGroup->GetMembersCount());
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if( Target && Target != this && IsWithinDistInMap(Target, radius) &&
- !Target->HasInvisibilityAura() && !IsHostileTo(Target) )
- nearMembers.push_back(Target);
- }
-
- if (nearMembers.empty())
- return NULL;
-
- uint32 randTarget = urand(0,nearMembers.size()-1);
- return nearMembers[randTarget];
-}
-
-PartyResult Player::CanUninviteFromGroup() const
-{
- const Group* grp = GetGroup();
- if(!grp)
- return PARTY_RESULT_YOU_NOT_IN_GROUP;
-
- if(!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
- return PARTY_RESULT_YOU_NOT_LEADER;
-
- if(InBattleGround())
- return PARTY_RESULT_INVITE_RESTRICTED;
-
- return PARTY_RESULT_OK;
-}
-
-void Player::SetBattleGroundRaid(Group* group, int8 subgroup)
-{
- //we must move references from m_group to m_originalGroup
- SetOriginalGroup(GetGroup(), GetSubGroup());
-
- m_group.unlink();
- m_group.link(group, this);
- m_group.setSubGroup((uint8)subgroup);
-}
-
-void Player::RemoveFromBattleGroundRaid()
-{
- //remove existing reference
- m_group.unlink();
- if( Group* group = GetOriginalGroup() )
- {
- m_group.link(group, this);
- m_group.setSubGroup(GetOriginalSubGroup());
- }
- SetOriginalGroup(NULL);
-}
-
-void Player::SetOriginalGroup(Group *group, int8 subgroup)
-{
- if( group == NULL )
- m_originalGroup.unlink();
- else
- {
- // never use SetOriginalGroup without a subgroup unless you specify NULL for group
- assert(subgroup >= 0);
- m_originalGroup.link(group, this);
- m_originalGroup.setSubGroup((uint8)subgroup);
- }
-}
-
-void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
-{
- LiquidData liquid_status;
- ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
- if (!res)
- {
- m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
- // Small hack for enable breath in WMO
- if (IsInWater())
- m_MirrorTimerFlags|=UNDERWATER_INWATER;
- return;
- }
-
- // All liquids type - check under water position
- if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
- {
- if ( res & LIQUID_MAP_UNDER_WATER)
- m_MirrorTimerFlags |= UNDERWATER_INWATER;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
- }
-
- // Allow travel in dark water on taxi or transport
- if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport())
- m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
- else
- m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
-
- // in lava check, anywhere in lava level
- if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
- {
- if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
- m_MirrorTimerFlags |= UNDERWATER_INLAVA;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
- }
- // in slime check, anywhere in slime level
- if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
- {
- if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
- m_MirrorTimerFlags |= UNDERWATER_INSLIME;
- else
- m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
- }
-}
-
-void Player::SetCanParry( bool value )
-{
- if(m_canParry==value)
- return;
-
- m_canParry = value;
- UpdateParryPercentage();
-}
-
-void Player::SetCanBlock( bool value )
-{
- if(m_canBlock==value)
- return;
-
- m_canBlock = value;
- UpdateBlockPercentage();
-}
-
-bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
-{
- for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
- if(itr->pos == pos)
- return true;
- return false;
-}
-
-//***********************************
-//-------------TRINITY---------------
-//***********************************
-
-void Player::StopCastingBindSight()
-{
- if(WorldObject* target = GetViewpoint())
- {
- if(target->isType(TYPEMASK_UNIT))
- {
- ((Unit*)target)->RemoveAura(SPELL_AURA_BIND_SIGHT, GetGUID());
- ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS, GetGUID());
- ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
- }
- }
-}
-
-void Player::SetViewpoint(WorldObject* target, bool apply)
-{
- if(apply)
- {
- sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId());
-
- if(!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
- {
- sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName());
- return;
- }
-
- // farsight dynobj or puppet may be very far away
- UpdateVisibilityOf(target);
-
- if(target->isType(TYPEMASK_UNIT) && !GetVehicle())
- ((Unit*)target)->AddPlayerToVision(this);
- }
- else
- {
- sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName());
-
- if(!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
- {
- sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName());
- return;
- }
-
- if(target->isType(TYPEMASK_UNIT) && !GetVehicle())
- ((Unit*)target)->RemovePlayerFromVision(this);
-
- //must immediately set seer back otherwise may crash
- m_seer = this;
-
- //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
- //GetSession()->SendPacket(&data);
- }
-}
-
-WorldObject* Player::GetViewpoint() const
-{
- if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
- return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
- return NULL;
-}
-
-bool Player::CanUseBattleGroundObject()
-{
- // TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction)
- // maybe gameobject code should handle that ForceReaction usage
- // BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
- return ( //InBattleGround() && // in battleground - not need, check in other cases
- //!IsMounted() && - not correct, player is dismounted when he clicks on flag
- //player cannot use object when he is invulnerable (immune)
- !isTotalImmune() && // not totally immune
- //i'm not sure if these two are correct, because invisible players should get visible when they click on flag
- !HasStealthAura() && // not stealthed
- !HasInvisibilityAura() && // not invisible
- !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup
- isAlive() // live player
- );
-}
-
-bool Player::CanCaptureTowerPoint()
-{
- return ( !HasStealthAura() && // not stealthed
- !HasInvisibilityAura() && // not invisible
- isAlive() // live player
- );
-}
-
-uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin )
-
-{
- uint8 level = getLevel();
-
- if(level > GT_MAX_LEVEL)
- level = GT_MAX_LEVEL; // max level in this dbc
-
- uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
- uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
- uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
- uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
-
- if((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
- return 0;
-
- GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
-
- if(!bsc) // shouldn't happen
- return 0xFFFFFFFF;
-
- float cost = 0;
-
- if(hairstyle != newhairstyle)
- cost += bsc->cost; // full price
-
- if((haircolor != newhaircolor) && (hairstyle == newhairstyle))
- cost += bsc->cost * 0.5f; // +1/2 of price
-
- if(facialhair != newfacialhair)
- cost += bsc->cost * 0.75f; // +3/4 of price
-
- if(newSkin && skincolor != newSkin->hair_id)
- cost += bsc->cost * 0.75f; // +5/6 of price
-
- return uint32(cost);
-}
-
-void Player::InitGlyphsForLevel()
-{
- for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
- if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
- if(gs->Order)
- SetGlyphSlot(gs->Order - 1, gs->Id);
-
- uint8 level = getLevel();
- uint32 value = 0;
-
- // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
- if(level >= 15)
- value |= (0x01 | 0x02);
- if(level >= 30)
- value |= 0x08;
- if(level >= 50)
- value |= 0x04;
- if(level >= 70)
- value |= 0x10;
- if(level >= 80)
- value |= 0x20;
-
- SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
-}
-
-bool Player::isTotalImmune()
-{
- AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
-
- uint32 immuneMask = 0;
- for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
- {
- immuneMask |= (*itr)->GetMiscValue();
- if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity
- return true;
- }
- return false;
-}
-
-bool Player::HasTitle(uint32 bitIndex)
-{
- if (bitIndex > MAX_TITLE_INDEX)
- return false;
-
- uint32 fieldIndexOffset = bitIndex / 32;
- uint32 flag = 1 << (bitIndex % 32);
- return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
-}
-
-void Player::SetTitle(CharTitlesEntry const* title, bool lost)
-{
- uint32 fieldIndexOffset = title->bit_index / 32;
- uint32 flag = 1 << (title->bit_index % 32);
-
- if(lost)
- {
- if(!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
- return;
-
- RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
- }
- else
- {
- if(HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
- return;
-
- SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
- }
-
- WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
- data << uint32(title->bit_index);
- data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
- GetSession()->SendPacket(&data);
-}
-
-/*-----------------------TRINITY--------------------------*/
-bool Player::isTotalImmunity()
-{
- AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
-
- for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
- {
- if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity
- {
- return true;
- }
- if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity
- {
- for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i)
- {
- if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity
- {
- return true;
- }
- }
- }
- }
- return false;
-}
-
-void Player::UpdateCharmedAI()
-{
- //This should only called in Player::Update
- Creature *charmer = (Creature*)GetCharmer();
-
- //kill self if charm aura has infinite duration
- if(charmer->IsInEvadeMode())
- {
- AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
- for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent())
- {
- charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- return;
- }
- }
-
- if(!charmer->isInCombat())
- GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
-
- Unit *target = getVictim();
- if(!target || !charmer->canAttack(target))
- {
- target = charmer->SelectNearestTarget();
- if(!target)
- return;
-
- GetMotionMaster()->MoveChase(target);
- Attack(target, true);
- }
-}
-
-uint32 Player::GetRuneBaseCooldown(uint8 index)
-{
- uint8 rune = GetBaseRune(index);
- uint32 cooldown = RUNE_COOLDOWN;
-
- AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
- {
- if((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
- cooldown = cooldown*(100-(*i)->GetAmount())/100;
- }
-
- return cooldown;
-}
-
-void Player::RemoveRunesByAuraEffect(AuraEffect const * aura)
-{
- for(uint8 i = 0; i < MAX_RUNES; ++i)
- {
- if (m_runes->runes[i].ConvertAura == aura)
- {
- ConvertRune(i, GetBaseRune(i));
- SetRuneConvertAura(i, NULL);
- }
- }
-}
-
-void Player::RestoreBaseRune(uint8 index)
-{
- AuraEffect const * aura = m_runes->runes[index].ConvertAura;
- ConvertRune(index, GetBaseRune(index));
- SetRuneConvertAura(index, NULL);
- // Don't drop passive talents providing rune convertion
- if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
- return;
- for(uint8 i = 0; i < MAX_RUNES; ++i)
- {
- if (aura == m_runes->runes[i].ConvertAura)
- return;
- }
- aura->GetBase()->Remove();
-}
-
-void Player::ConvertRune(uint8 index, RuneType newType)
-{
- SetCurrentRune(index, newType);
-
- WorldPacket data(SMSG_CONVERT_RUNE, 2);
- data << uint8(index);
- data << uint8(newType);
- GetSession()->SendPacket(&data);
-}
-
-void Player::ResyncRunes(uint8 count)
-{
- WorldPacket data(SMSG_RESYNC_RUNES, count * 2);
- for (uint32 i = 0; i < count; ++i)
- {
- data << uint8(GetCurrentRune(i)); // rune type
- data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
- }
- GetSession()->SendPacket(&data);
-}
-
-void Player::AddRunePower(uint8 index)
-{
- WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
- data << uint32(1 << index); // mask (0x00-0x3F probably)
- GetSession()->SendPacket(&data);
-}
-
-static RuneType runeSlotTypes[MAX_RUNES] = {
- /*0*/ RUNE_BLOOD,
- /*1*/ RUNE_BLOOD,
- /*2*/ RUNE_UNHOLY,
- /*3*/ RUNE_UNHOLY,
- /*4*/ RUNE_FROST,
- /*5*/ RUNE_FROST
-};
-
-void Player::InitRunes()
-{
- if(getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- m_runes = new Runes;
-
- m_runes->runeState = 0;
- m_runes->lastUsedRune = RUNE_BLOOD;
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- SetBaseRune(i, runeSlotTypes[i]); // init base types
- SetCurrentRune(i, runeSlotTypes[i]); // init current types
- SetRuneCooldown(i, 0); // reset cooldowns
- SetRuneConvertAura(i, NULL);
- m_runes->SetRuneState(i);
- }
-
- for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
- SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
-}
-
-bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
-{
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
- return false;
-
- return true;
-}
-
-void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
-{
- Loot loot;
- loot.FillLoot (loot_id,store,this,true);
-
- uint32 max_slot = loot.GetMaxSlotInLootFor(this);
- for (uint32 i = 0; i < max_slot; ++i)
- {
- LootItem* lootItem = loot.LootItemInSlot(i,this);
-
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
- if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
- msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
- msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if(msg != EQUIP_ERR_OK)
- {
- SendEquipError( msg, NULL, NULL );
- continue;
- }
-
- Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
- SendNewItem(pItem, lootItem->count, false, false, broadcast);
- }
-}
-
-uint32 Player::CalculateTalentsPoints() const
-{
- uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
-
- if(getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
- return uint32(base_talent * sWorld.getRate(RATE_TALENT));
-
- uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
- talentPointsForLevel += m_questRewardTalentCount;
-
- if(talentPointsForLevel > base_talent)
- talentPointsForLevel = base_talent;
-
- return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT));
-}
-
-bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
-{
- // continent checked in SpellMgr::GetSpellAllowedInLocationError at cast and area update
- uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
- return v_map != 571 || HasSpell(54197); // Cold Weather Flying
-}
-
-void Player::learnSpellHighRank(uint32 spellid)
-{
- learnSpell(spellid,false);
-
- if(uint32 next = spellmgr.GetNextSpellInChain(spellid))
- learnSpellHighRank(next);
-}
-
-void Player::_LoadSkills(QueryResult_AutoPtr result)
-{
- // 0 1 2
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
-
- uint32 count = 0;
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- uint16 skill = fields[0].GetUInt16();
- uint16 value = fields[1].GetUInt16();
- uint16 max = fields[2].GetUInt16();
-
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
- if(!pSkill)
- {
- sLog.outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
- continue;
- }
-
- // set fixed skill ranges
- switch(GetSkillRangeType(pSkill,false))
- {
- case SKILL_RANGE_LANGUAGE: // 300..300
- value = max = 300;
- break;
- case SKILL_RANGE_MONO: // 1..1, grey monolite bar
- value = max = 1;
- break;
- default:
- break;
- }
- if(value == 0)
- {
- sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
- CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill );
- continue;
- }
-
- // enable unlearn button for primary professions only
- if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,1));
- else
- SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,0));
-
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),MAKE_SKILL_VALUE(value, max));
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
-
- mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
-
- learnSkillRewardedSpells(skill, value);
-
- ++count;
-
- if(count >= PLAYER_MAX_SKILLS) // client limit
- {
- sLog.outError("Character %u has more than %u skills.", PLAYER_MAX_SKILLS);
- break;
- }
- } while (result->NextRow());
- }
-
- for (; count < PLAYER_MAX_SKILLS; ++count)
- {
- SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
- SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),0);
- SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0);
- }
-
- // special settings
- if (getClass() == CLASS_DEATH_KNIGHT)
- {
- uint8 base_level = std::min(getLevel(),uint8(sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
- if (base_level < 1)
- base_level = 1;
- uint16 base_skill = (base_level-1)*5; // 270 at starting level 55
- if (base_skill < 1)
- base_skill = 1; // skill mast be known and then > 0 in any case
-
- if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill)
- SetSkill(SKILL_FIRST_AID,base_skill, base_skill);
- if (GetPureSkillValue(SKILL_AXES) < base_skill)
- SetSkill(SKILL_AXES, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_DEFENSE) < base_skill)
- SetSkill(SKILL_DEFENSE, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_POLEARMS) < base_skill)
- SetSkill(SKILL_POLEARMS, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_SWORDS) < base_skill)
- SetSkill(SKILL_SWORDS, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_2H_AXES) < base_skill)
- SetSkill(SKILL_2H_AXES, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill)
- SetSkill(SKILL_2H_SWORDS, base_skill,base_skill);
- if (GetPureSkillValue(SKILL_UNARMED) < base_skill)
- SetSkill(SKILL_UNARMED, base_skill,base_skill);
- }
-}
-
-uint32 Player::GetPhaseMaskForSpawn() const
-{
- uint32 phase = PHASEMASK_NORMAL;
- if (!isGameMaster())
- phase = GetPhaseMask();
- else
- {
- AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
- if (!phases.empty())
- phase = phases.front()->GetMiscValue();
- }
-
- // some aura phases include 1 normal map in addition to phase itself
- if (uint32 n_phase = phase & ~PHASEMASK_NORMAL)
- return n_phase;
-
- return PHASEMASK_NORMAL;
-}
-
-uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
-{
- ItemPrototype const* pProto = pItem->GetProto();
-
- // proto based limitations
- if (uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count))
- return res;
-
- // check unique-equipped on gems
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- {
- uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if (!enchant_id)
- continue;
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if (!enchantEntry)
- continue;
-
- ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID);
- if (!pGem)
- continue;
-
- // include for check equip another gems with same limit category for not equipped item (and then not counted)
- uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
- ? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
-
- if (uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count))
- return res;
- }
-
- return EQUIP_ERR_OK;
-}
-
-uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const
-{
- // check unique-equipped on item
- if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
- {
- // there is an equip limit on this item
- if (HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot))
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
- }
-
- // check unique-equipped limit
- if (itemProto->ItemLimitCategory)
- {
- ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
- if (!limitEntry)
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
-
- if (limit_count > limitEntry->maxCount)
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems)
-
- // there is an equip limit on this item
- if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot))
- return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
- }
-
- return EQUIP_ERR_OK;
-}
-
-void Player::HandleFall(MovementInfo const& movementInfo)
-{
- // calculate total z distance of the fall
- float z_diff = m_lastFallZ - movementInfo.z;
- //sLog.outDebug("zDiff = %f", z_diff);
-
- //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
- // 14.57 can be calculated by resolving damageperc formula below to 0
- if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
- !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
- !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
- {
- //Safe fall, fall height reduction
- int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
-
- float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
-
- if (damageperc > 0)
- {
- uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
-
- float height = movementInfo.z;
- UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height);
-
- if (damage > 0)
- {
- //Prevent fall damage from being more than the player maximum health
- if (damage > GetMaxHealth())
- damage = GetMaxHealth();
-
- // Gust of Wind
- if (HasAura(43621))
- damage = GetMaxHealth()/2;
-
- uint32 original_health = GetHealth();
- uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
-
- // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
- if (isAlive() && final_damage < original_health)
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100));
- }
-
- //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
- }
- }
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
-}
-
-void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ )
-{
- GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
-}
-
-void Player::CompletedAchievement(AchievementEntry const* entry)
-{
- GetAchievementMgr().CompletedAchievement(entry);
-}
-
-void Player::LearnTalent(uint32 talentId, uint32 talentRank)
-{
- uint32 CurTalentPoints = GetFreeTalentPoints();
-
- if(CurTalentPoints == 0)
- return;
-
- if (talentRank >= MAX_TALENT_RANK)
- return;
-
- TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
-
- if(!talentInfo)
- return;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
-
- if(!talentTabInfo)
- return;
-
- // prevent learn talent for different class (cheating)
- if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
- return;
-
- // find current max talent rank (0~5)
- uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if(talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = (rank + 1);
- break;
- }
- }
-
- // we already have same or higher talent rank learned
- if(curtalent_maxrank >= (talentRank + 1))
- return;
-
- // check if we have enough talent points
- if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
- return;
-
- // Check if it requires another talent
- if (talentInfo->DependsOn > 0)
- {
- if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
- {
- bool hasEnoughRank = false;
- for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
- {
- if (depTalentInfo->RankID[rank] != 0)
- if (HasSpell(depTalentInfo->RankID[rank]))
- hasEnoughRank = true;
- }
- if (!hasEnoughRank)
- return;
- }
- }
-
- // Find out how many points we have in this field
- uint32 spentPoints = 0;
-
- uint32 tTab = talentInfo->TalentTab;
- if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; i++) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
- if (tmpTalent->TalentTab == tTab)
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
- if (tmpTalent->RankID[rank] != 0)
- {
- if (HasSpell(tmpTalent->RankID[rank]))
- {
- spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
-
- // not have required min points spent in talent tree
- if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
- return;
-
- // spell not set in talent.dbc
- uint32 spellid = talentInfo->RankID[talentRank];
- if( spellid == 0 )
- {
- sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
- return;
- }
-
- // already known
- if(HasSpell(spellid))
- return;
-
- // learn! (other talent ranks will unlearned at learning)
- learnSpell(spellid, false);
- AddTalent(spellid, m_activeSpec, true);
-
- sLog.outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
-
- // update free talent points
- SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
-}
-
-void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
-{
- Pet *pet = GetPet();
-
- if(!pet)
- return;
-
- if(petGuid != pet->GetGUID())
- return;
-
- uint32 CurTalentPoints = pet->GetFreeTalentPoints();
-
- if(CurTalentPoints == 0)
- return;
-
- if (talentRank >= MAX_PET_TALENT_RANK)
- return;
-
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
-
- if(!talentInfo)
- return;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if(!talentTabInfo)
- return;
-
- CreatureInfo const *ci = pet->GetCreatureInfo();
-
- if(!ci)
- return;
-
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
-
- if(!pet_family)
- return;
-
- if(pet_family->petTalentType < 0) // not hunter pet
- return;
-
- // prevent learn talent for different family (cheating)
- if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
- return;
-
- // find current max talent rank (0~5)
- uint8 curtalent_maxrank = 0; // 0 = not learned any rank
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = (rank + 1);
- break;
- }
- }
-
- // we already have same or higher talent rank learned
- if(curtalent_maxrank >= (talentRank + 1))
- return;
-
- // check if we have enough talent points
- if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
- return;
-
- // Check if it requires another talent
- if (talentInfo->DependsOn > 0)
- {
- if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
- {
- bool hasEnoughRank = false;
- for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
- {
- if (depTalentInfo->RankID[rank] != 0)
- if (pet->HasSpell(depTalentInfo->RankID[rank]))
- hasEnoughRank = true;
- }
- if (!hasEnoughRank)
- return;
- }
- }
-
- // Find out how many points we have in this field
- uint32 spentPoints = 0;
-
- uint32 tTab = talentInfo->TalentTab;
- if (talentInfo->Row > 0)
- {
- uint32 numRows = sTalentStore.GetNumRows();
- for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
- {
- // Someday, someone needs to revamp
- const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i);
- if (tmpTalent) // the way talents are tracked
- {
- if (tmpTalent->TalentTab == tTab)
- {
- for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
- {
- if (tmpTalent->RankID[rank] != 0)
- {
- if (pet->HasSpell(tmpTalent->RankID[rank]))
- {
- spentPoints += (rank + 1);
- }
- }
- }
- }
- }
- }
- }
-
- // not have required min points spent in talent tree
- if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
- return;
-
- // spell not set in talent.dbc
- uint32 spellid = talentInfo->RankID[talentRank];
- if( spellid == 0 )
- {
- sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
- return;
- }
-
- // already known
- if(pet->HasSpell(spellid))
- return;
-
- // learn! (other talent ranks will unlearned at learning)
- pet->learnSpell(spellid);
- sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
-
- // update free talent points
- pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
-}
-
-void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
-{
- if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
- {
- if(apply)
- SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
- else
- RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
- }
-}
-
-void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode )
-{
- if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
- SetFallInformation(minfo.fallTime, minfo.z);
-}
-
-void Player::UnsummonPetTemporaryIfAny()
-{
- Pet* pet = GetPet();
- if(!pet)
- return;
-
- if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
- {
- m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
- m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- }
-
- RemovePet(pet, PET_SAVE_AS_CURRENT);
-}
-
-void Player::ResummonPetTemporaryUnSummonedIfAny()
-{
- if(!m_temporaryUnsummonedPetNumber)
- return;
-
- // not resummon in not appropriate state
- if(IsPetNeedBeTemporaryUnsummoned())
- return;
-
- if(GetPetGUID())
- return;
-
- Pet* NewPet = new Pet(this);
- if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
- delete NewPet;
-
- m_temporaryUnsummonedPetNumber = 0;
-}
-
-bool Player::canSeeSpellClickOn(Creature const *c) const
-{
- if(!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK))
- return false;
-
- SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry());
- if(clickPair.first == clickPair.second)
- return true;
-
- for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
- if(itr->second.IsFitToRequirements(this, c))
- return true;
-
- return false;
-}
-
-void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
-{
- *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
- *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
- *data << uint8(m_activeSpec); // talent group index (0 or 1)
-
- if(m_specsCount)
- {
- // loop through all specs (only 1 for now)
- for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
- {
- uint8 talentIdCount = 0;
- size_t pos = data->wpos();
- *data << uint8(talentIdCount); // [PH], talentIdCount
-
- // find class talent tabs (all players have 3 talent tabs)
- uint32 const* talentTabIds = GetTalentTabPages(getClass());
-
- for (uint8 i = 0; i < 3; ++i)
- {
- uint32 talentTabId = talentTabIds[i];
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
- if(!talentInfo)
- continue;
-
- // skip another tab talents
- if(talentInfo->TalentTab != talentTabId)
- continue;
-
- // find max talent rank (0~4)
- int8 curtalent_maxrank = -1;
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
- {
- curtalent_maxrank = rank;
- break;
- }
- }
-
- // not learned talent
- if(curtalent_maxrank < 0)
- continue;
-
- *data << uint32(talentInfo->TalentID); // Talent.dbc
- *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
-
- ++talentIdCount;
- }
- }
-
- data->put<uint8>(pos, talentIdCount); // put real count
-
- *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
-
- for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
- *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
- }
- }
-}
-
-void Player::BuildPetTalentsInfoData(WorldPacket *data)
-{
- uint32 unspentTalentPoints = 0;
- size_t pointsPos = data->wpos();
- *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
-
- uint8 talentIdCount = 0;
- size_t countPos = data->wpos();
- *data << uint8(talentIdCount); // [PH], talentIdCount
-
- Pet *pet = GetPet();
- if(!pet)
- return;
-
- unspentTalentPoints = pet->GetFreeTalentPoints();
-
- data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
-
- CreatureInfo const *ci = pet->GetCreatureInfo();
- if(!ci)
- return;
-
- CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
- if(!pet_family || pet_family->petTalentType < 0)
- return;
-
- for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
- {
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
- if(!talentTabInfo)
- continue;
-
- if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
- continue;
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
- if(!talentInfo)
- continue;
-
- // skip another tab talents
- if(talentInfo->TalentTab != talentTabId)
- continue;
-
- // find max talent rank (0~4)
- int8 curtalent_maxrank = -1;
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
- {
- curtalent_maxrank = rank;
- break;
- }
- }
-
- // not learned talent
- if(curtalent_maxrank < 0)
- continue;
-
- *data << uint32(talentInfo->TalentID); // Talent.dbc
- *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
-
- ++talentIdCount;
- }
-
- data->put<uint8>(countPos, talentIdCount); // put real count
-
- break;
- }
-}
-
-void Player::SendTalentsInfoData(bool pet)
-{
- WorldPacket data(SMSG_TALENTS_INFO, 50);
- data << uint8(pet ? 1 : 0);
- if(pet)
- BuildPetTalentsInfoData(&data);
- else
- BuildPlayerTalentsInfoData(&data);
- GetSession()->SendPacket(&data);
-}
-
-void Player::BuildEnchantmentsInfoData(WorldPacket *data)
-{
- uint32 slotUsedMask = 0;
- size_t slotUsedMaskPos = data->wpos();
- *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
-
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
-
- if(!item)
- continue;
-
- slotUsedMask |= (1 << i);
-
- *data << uint32(item->GetEntry()); // item entry
-
- uint16 enchantmentMask = 0;
- size_t enchantmentMaskPos = data->wpos();
- *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
-
- for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
- {
- uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
-
- if(!enchId)
- continue;
-
- enchantmentMask |= (1 << j);
-
- *data << uint16(enchId); // enchantmentId?
- }
-
- data->put<uint16>(enchantmentMaskPos, enchantmentMask);
-
- *data << uint16(0); // unknown
- data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator
- *data << uint32(0); // seed?
- }
-
- data->put<uint32>(slotUsedMaskPos, slotUsedMask);
-}
-
-void Player::SendEquipmentSetList()
-{
- uint32 count = 0;
- WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
- size_t count_pos = data.wpos();
- data << uint32(count); // count placeholder
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if(itr->second.state==EQUIPMENT_SET_DELETED)
- continue;
- data.appendPackGUID(itr->second.Guid);
- data << uint32(itr->first);
- data << itr->second.Name;
- data << itr->second.IconName;
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM));
-
- ++count; // client have limit but it checked at loading and set
- }
- data.put<uint32>(count_pos, count);
- GetSession()->SendPacket(&data);
-}
-
-void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
-{
- if(eqset.Guid != 0)
- {
- bool found = false;
-
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if((itr->second.Guid == eqset.Guid) && (itr->first == index))
- {
- found = true;
- break;
- }
- }
-
- if(!found) // something wrong...
- {
- sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index);
- return;
- }
- }
-
- EquipmentSet& eqslot = m_EquipmentSets[index];
-
- EquipmentSetUpdateState old_state = eqslot.state;
-
- eqslot = eqset;
-
- if(eqset.Guid == 0)
- {
- eqslot.Guid = objmgr.GenerateEquipmentSetGuid();
-
- WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
- data << uint32(index);
- data.appendPackGUID(eqslot.Guid);
- GetSession()->SendPacket(&data);
- }
-
- eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
-}
-
-void Player::_SaveEquipmentSets()
-{
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
- {
- uint32 index = itr->first;
- EquipmentSet& eqset = itr->second;
- switch(eqset.state)
- {
- case EQUIPMENT_SET_UNCHANGED:
- ++itr;
- break; // nothing do
- case EQUIPMENT_SET_CHANGED:
- CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'",
- eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
- eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
- eqset.state = EQUIPMENT_SET_UNCHANGED;
- ++itr;
- break;
- case EQUIPMENT_SET_NEW:
- CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
- eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
- eqset.state = EQUIPMENT_SET_UNCHANGED;
- ++itr;
- break;
- case EQUIPMENT_SET_DELETED:
- CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid);
- m_EquipmentSets.erase(itr++);
- break;
- }
- }
-}
-
-void Player::_SaveBGData()
-{
- CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
- if (m_bgData.bgInstanceID)
- {
- /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
- CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.GetPositionX(), m_bgData.joinPos.GetPositionY(), m_bgData.joinPos.GetPositionZ(),
- m_bgData.joinPos.GetOrientation(), m_bgData.joinPos.GetMapId(), m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
- }
-}
-
-void Player::DeleteEquipmentSet(uint64 setGuid)
-{
- for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
- {
- if(itr->second.Guid == setGuid)
- {
- if(itr->second.state == EQUIPMENT_SET_NEW)
- m_EquipmentSets.erase(itr);
- else
- itr->second.state = EQUIPMENT_SET_DELETED;
- break;
- }
- }
-}
-
-void Player::RemoveAtLoginFlag( AtLoginFlags f, bool in_db_also /*= false*/ )
-{
- m_atLoginFlags &= ~f;
-
- if(in_db_also)
- CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow());
-}
-
-void Player::SendClearCooldown( uint32 spell_id, Unit* target )
-{
- WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
- data << uint32(spell_id);
- data << uint64(target->GetGUID());
- SendDirectMessage(&data);
-}
-
-void Player::ResetMap()
-{
- // this may be called during Map::Update
- // after decrement+unlink, ++m_mapRefIter will continue correctly
- // when the first element of the list is being removed
- // nocheck_prev will return the padding element of the RefManager
- // instead of NULL in the case of prev
- GetMap()->UpdateIteratorBack(this);
- Unit::ResetMap();
- GetMapRef().unlink();
-}
-
-void Player::SetMap(Map * map)
-{
- Unit::SetMap(map);
- m_mapRef.link(map, this);
-}
-
-void Player::_LoadGlyphs(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
-
- uint8 spec = fields[0].GetUInt8();
- if (spec >= m_specsCount)
- continue;
-
- m_Glyphs[spec][0] = fields[1].GetUInt32();
- m_Glyphs[spec][1] = fields[2].GetUInt32();
- m_Glyphs[spec][2] = fields[3].GetUInt32();
- m_Glyphs[spec][3] = fields[4].GetUInt32();
- m_Glyphs[spec][4] = fields[5].GetUInt32();
- m_Glyphs[spec][5] = fields[6].GetUInt32();
-
- } while (result->NextRow());
-}
-
-void Player::_SaveGlyphs()
-{
- CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow());
- for (uint8 spec = 0; spec < m_specsCount; ++spec)
- {
- CharacterDatabase.PExecute("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]);
- }
-}
-
-void Player::_LoadTalents(QueryResult_AutoPtr result)
-{
- // SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid));
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false);
- }
- while( result->NextRow() );
- }
-}
-
-void Player::_SaveTalents()
-{
- for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
- {
- for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec);
-
- if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)
- CharacterDatabase.PExecute("INSERT INTO character_talent (guid,spell,spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec);
-
- if (itr->second->state == PLAYERSPELL_REMOVED)
- {
- delete itr->second;
- m_talents[i]->erase(itr++);
- }
- else
- {
- itr->second->state = PLAYERSPELL_UNCHANGED;
- ++itr;
- }
- }
- }
-}
-
-void Player::UpdateSpecCount(uint8 count)
-{
- if (GetSpecsCount() == count)
- return;
-
- if (count == MIN_TALENT_SPECS)
- {
- _SaveActions(); // make sure the button list is cleaned up
- // active spec becomes only spec?
- CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
- m_activeSpec = 0;
- }
- else if (count == MAX_TALENT_SPECS)
- {
- _SaveActions(); // make sure the button list is cleaned up
- for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
- CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
- }
- else
- return;
-
- SetSpecsCount(count);
-
- SendTalentsInfoData(false);
-}
-
-void Player::ActivateSpec(uint8 spec)
-{
- if (GetActiveSpec() == spec)
- return;
-
- if (GetSpecsCount() != MAX_TALENT_SPECS)
- return;
-
- if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff
- return;
-
- _SaveActions();
-
- if (IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- // "Hunter pets should have their talents refunded when a hunter switches talent specs, even if they are dismissed at the time."
- if (getClass() == CLASS_HUNTER)
- Pet::resetTalentsForAllPetsOf(this, GetPet());
-
- UnsummonPetTemporaryIfAny();
- ClearComboPointHolders();
- ClearAllReactives();
- UnsummonAllTotems();
- RemoveAllControlled();
- /*RemoveAllAurasOnDeath();
- if (GetPet())
- GetPet()->RemoveAllAurasOnDeath();*/
-
- //RemoveAllAuras(this->GetGUID(), NULL, false, true); // removes too many auras
- //ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
-
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // unlearn only talents for character class
- // some spell learned by one class as normal spells or know at creation but another class learn it as talent,
- // to prevent unexpected lost normal learned spell skip another class talents
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
- if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank]))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells
- if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
- removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches
- // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
- //PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]);
- //if (plrTalent != m_talents[m_activeSpec]->end())
- // plrTalent->second->state = PLAYERSPELL_REMOVED;
- }
- }
-
- // set glyphs
- for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
- // remove secondary glyph
- if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot])
- if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
- RemoveAurasDueToSpell(old_gp->SpellId);
-
- SetActiveSpec(spec);
- uint32 spentTalents = 0;
-
- for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId);
-
- if (!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
-
- if (!talentTabInfo)
- continue;
-
- // learn only talents for character class
- if ((getClassMask() & talentTabInfo->ClassMask) == 0)
- continue;
-
- // learn highest talent rank that exists in newly activated spec
- for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
- {
- // skip non-existant talent ranks
- if (talentInfo->RankID[rank] == 0)
- continue;
- // if the talent can be found in the newly activated PlayerTalentMap
- if (HasTalent(talentInfo->RankID[rank], m_activeSpec))
- {
- learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap
- spentTalents += (rank + 1); // increment the spentTalents count
- }
- }
- }
-
- // set glyphs
- for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
- {
- uint32 glyph = m_Glyphs[m_activeSpec][slot];
-
- // apply primary glyph
- if (glyph)
- if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
- CastSpell(this, gp->SpellId, true);
-
- SetGlyph(slot, glyph);
- }
-
- m_usedTalentCount = spentTalents;
- InitTalentForLevel();
-
- // Let client clear his current Actions
- SendActionButtons(2);
- m_actionButtons.clear();
- if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
- _LoadActions(result, false);
-
- ResummonPetTemporaryUnSummonedIfAny();
- SendActionButtons(1);
-
- Powers pw = getPowerType();
- if (pw != POWER_MANA)
- SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
-
- SetPower(pw, 0);
-}
-
-void Player::ResetTimeSync()
-{
- m_timeSyncCount = 0;
- m_timeSyncTimer = 0;
-}
-
-void Player::SendTimeSync()
-{
- WorldPacket data(SMSG_TIME_SYNC_REQ, 4);
- data << uint32(m_timeSyncCount++);
- GetSession()->SendPacket(&data);
-
- // Send another opcode in 10s again
- m_timeSyncTimer = 10000;
-}
-
-void Player::SetReputation(uint32 factionentry, uint32 value)
-{
- GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value);
-}
-uint32 Player::GetReputation(uint32 factionentry)
-{
- return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
-}
-std::string Player::GetGuildName()
-{
- return objmgr.GetGuildById(GetGuildId())->GetName();
-}
-
-void Player::SendDuelCountdown(uint32 counter)
-{
- WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
- data << uint32(counter); // seconds
- GetSession()->SendPacket(&data);
-}
+/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Language.h" +#include "Database/DatabaseEnv.h" +#include "Log.h" +#include "Opcodes.h" +#include "SpellMgr.h" +#include "World.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "UpdateMask.h" +#include "Player.h" +#include "Vehicle.h" +#include "SkillDiscovery.h" +#include "QuestDef.h" +#include "GossipDef.h" +#include "UpdateData.h" +#include "Channel.h" +#include "ChannelMgr.h" +#include "MapManager.h" +#include "MapInstanced.h" +#include "InstanceSaveMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "ObjectMgr.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Formulas.h" +#include "Group.h" +#include "Guild.h" +#include "Pet.h" +#include "Util.h" +#include "Transports.h" +#include "Weather.h" +#include "BattleGround.h" +#include "BattleGroundAV.h" +#include "BattleGroundMgr.h" +#include "OutdoorPvP.h" +#include "OutdoorPvPMgr.h" +#include "ArenaTeam.h" +#include "Chat.h" +#include "Database/DatabaseImpl.h" +#include "Spell.h" +#include "SocialMgr.h" +#include "GameEventMgr.h" +#include "AchievementMgr.h" +#include "SpellAuras.h" +#include "SpellAuraEffects.h" + +#include <cmath> + +#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS) + +#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) +#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) +#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2) + +#define SKILL_VALUE(x) PAIR32_LOPART(x) +#define SKILL_MAX(x) PAIR32_HIPART(x) +#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v,m) + +#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x)) +#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x)) +#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t,p) + +enum CharacterFlags +{ + CHARACTER_FLAG_NONE = 0x00000000, + CHARACTER_FLAG_UNK1 = 0x00000001, + CHARACTER_FLAG_UNK2 = 0x00000002, + CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004, + CHARACTER_FLAG_UNK4 = 0x00000008, + CHARACTER_FLAG_UNK5 = 0x00000010, + CHARACTER_FLAG_UNK6 = 0x00000020, + CHARACTER_FLAG_UNK7 = 0x00000040, + CHARACTER_FLAG_UNK8 = 0x00000080, + CHARACTER_FLAG_UNK9 = 0x00000100, + CHARACTER_FLAG_UNK10 = 0x00000200, + CHARACTER_FLAG_HIDE_HELM = 0x00000400, + CHARACTER_FLAG_HIDE_CLOAK = 0x00000800, + CHARACTER_FLAG_UNK13 = 0x00001000, + CHARACTER_FLAG_GHOST = 0x00002000, + CHARACTER_FLAG_RENAME = 0x00004000, + CHARACTER_FLAG_UNK16 = 0x00008000, + CHARACTER_FLAG_UNK17 = 0x00010000, + CHARACTER_FLAG_UNK18 = 0x00020000, + CHARACTER_FLAG_UNK19 = 0x00040000, + CHARACTER_FLAG_UNK20 = 0x00080000, + CHARACTER_FLAG_UNK21 = 0x00100000, + CHARACTER_FLAG_UNK22 = 0x00200000, + CHARACTER_FLAG_UNK23 = 0x00400000, + CHARACTER_FLAG_UNK24 = 0x00800000, + CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000, + CHARACTER_FLAG_DECLINED = 0x02000000, + CHARACTER_FLAG_UNK27 = 0x04000000, + CHARACTER_FLAG_UNK28 = 0x08000000, + CHARACTER_FLAG_UNK29 = 0x10000000, + CHARACTER_FLAG_UNK30 = 0x20000000, + CHARACTER_FLAG_UNK31 = 0x40000000, + CHARACTER_FLAG_UNK32 = 0x80000000 +}; + +enum CharacterCustomizeFlags +{ + CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000, + CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc... + CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc... + CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc... +}; + +// corpse reclaim times +#define DEATH_EXPIRE_STEP (5*MINUTE) +#define MAX_DEATH_COUNT 3 + +static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; + +//== PlayerTaxi ================================================ + +PlayerTaxi::PlayerTaxi() +{ + // Taxi nodes + memset(m_taximask, 0, sizeof(m_taximask)); +} + +void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level) +{ + // class specific initial known nodes + switch(chrClass) + { + case CLASS_DEATH_KNIGHT: + { + for (uint8 i = 0; i < TaxiMaskSize; ++i) + m_taximask[i] |= sOldContinentsNodesMask[i]; + break; + } + } + + // race specific initial known nodes: capital and taxi hub masks + switch(race) + { + case RACE_HUMAN: SetTaximaskNode(2); break; // Human + case RACE_ORC: SetTaximaskNode(23); break; // Orc + case RACE_DWARF: SetTaximaskNode(6); break; // Dwarf + case RACE_NIGHTELF: SetTaximaskNode(26); + SetTaximaskNode(27); break; // Night Elf + case RACE_UNDEAD_PLAYER: SetTaximaskNode(11); break;// Undead + case RACE_TAUREN: SetTaximaskNode(22); break; // Tauren + case RACE_GNOME: SetTaximaskNode(6); break; // Gnome + case RACE_TROLL: SetTaximaskNode(23); break; // Troll + case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf + case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei + } + + // new continent starting masks (It will be accessible only at new map) + switch(Player::TeamForRace(race)) + { + case ALLIANCE: SetTaximaskNode(100); break; + case HORDE: SetTaximaskNode(99); break; + } + // level dependent taxi hubs + if(level>=68) + SetTaximaskNode(213); //Shattered Sun Staging Area +} + +void PlayerTaxi::LoadTaxiMask(const char* data) +{ + Tokens tokens = StrSplit(data, " "); + + uint8 index; + Tokens::iterator iter; + for (iter = tokens.begin(), index = 0; + (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index) + { + // load and set bits only for existed taxi nodes + m_taximask[index] = sTaxiNodesMask[index] & uint32(atol((*iter).c_str())); + } +} + +void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all ) +{ + if(all) + { + for (uint8 i=0; i<TaxiMaskSize; i++) + data << uint32(sTaxiNodesMask[i]); // all existed nodes + } + else + { + for (uint8 i=0; i<TaxiMaskSize; i++) + data << uint32(m_taximask[i]); // known nodes + } +} + +bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint32 team ) +{ + ClearTaxiDestinations(); + + Tokens tokens = StrSplit(values," "); + + for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) + { + uint32 node = uint32(atol(iter->c_str())); + AddTaxiDestination(node); + } + + if(m_TaxiDestinations.empty()) + return true; + + // Check integrity + if(m_TaxiDestinations.size() < 2) + return false; + + for (size_t i = 1; i < m_TaxiDestinations.size(); ++i) + { + uint32 cost; + uint32 path; + objmgr.GetTaxiPath(m_TaxiDestinations[i-1],m_TaxiDestinations[i],path,cost); + if(!path) + return false; + } + + // can't load taxi path without mount set (quest taxi path?) + if(!objmgr.GetTaxiMountDisplayId(GetTaxiSource(),team,true)) + return false; + + return true; +} + +std::string PlayerTaxi::SaveTaxiDestinationsToString() +{ + if(m_TaxiDestinations.empty()) + return ""; + + std::ostringstream ss; + + for (size_t i=0; i < m_TaxiDestinations.size(); ++i) + ss << m_TaxiDestinations[i] << " "; + + return ss.str(); +} + +uint32 PlayerTaxi::GetCurrentTaxiPath() const +{ + if(m_TaxiDestinations.size() < 2) + return 0; + + uint32 path; + uint32 cost; + + objmgr.GetTaxiPath(m_TaxiDestinations[0],m_TaxiDestinations[1],path,cost); + + return path; +} + +std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) +{ + ss << "'"; + for (uint8 i = 0; i < TaxiMaskSize; ++i) + ss << taxi.m_taximask[i] << " "; + ss << "'"; + return ss; +} + +//== Player ==================================================== + +UpdateMask Player::updateVisualBits; + +Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputationMgr(this) +{ + m_speakTime = 0; + m_speakCount = 0; + + m_objectType |= TYPEMASK_PLAYER; + m_objectTypeId = TYPEID_PLAYER; + + m_valuesCount = PLAYER_END; + + m_session = session; + + m_divider = 0; + + m_ExtraFlags = 0; + + m_spellModTakingSpell = NULL; + //m_pad = 0; + + // players always accept + if(GetSession()->GetSecurity() == SEC_PLAYER) + SetAcceptWhispers(true); + + m_curSelection = 0; + m_lootGuid = 0; + + m_comboTarget = 0; + m_comboPoints = 0; + + m_usedTalentCount = 0; + m_questRewardTalentCount = 0; + + m_regenTimer = 0; + m_regenTimerCount = 0; + m_weaponChangeTimer = 0; + + m_zoneUpdateId = 0; + m_zoneUpdateTimer = 0; + + m_areaUpdateId = 0; + + m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE); + + clearResurrectRequestData(); + + memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT); + + m_social = NULL; + + // group is initialized in the reference constructor + SetGroupInvite(NULL); + m_groupUpdateMask = 0; + m_auraRaidUpdateMask = 0; + + duel = NULL; + + m_GuildIdInvited = 0; + m_ArenaTeamIdInvited = 0; + + m_atLoginFlags = AT_LOGIN_NONE; + + mSemaphoreTeleport_Near = false; + mSemaphoreTeleport_Far = false; + + m_DelayedOperations = 0; + m_bCanDelayTeleport = false; + m_bHasDelayedTeleport = false; + m_teleport_options = 0; + + pTrader = 0; + ClearTrade(); + + m_cinematic = 0; + + PlayerTalkClass = new PlayerMenu( GetSession() ); + m_currentBuybackSlot = BUYBACK_SLOT_START; + + m_DailyQuestChanged = false; + m_lastDailyQuestTime = 0; + + for (uint8 i=0; i<MAX_TIMERS; i++) + m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; + + m_MirrorTimerFlags = UNDERWATER_NONE; + m_MirrorTimerFlagsLast = UNDERWATER_NONE; + m_isInWater = false; + m_drunkTimer = 0; + m_drunk = 0; + m_restTime = 0; + m_deathTimer = 0; + m_deathExpireTime = 0; + + m_swingErrorMsg = 0; + + m_DetectInvTimer = 1*IN_MILISECONDS; + + for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) + { + m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; + m_bgBattleGroundQueueID[j].invitedToInstance = 0; + } + + m_logintime = time(NULL); + m_Last_tick = m_logintime; + m_WeaponProficiency = 0; + m_ArmorProficiency = 0; + m_canParry = false; + m_canBlock = false; + m_canDualWield = false; + m_canTitanGrip = false; + m_ammoDPS = 0.0f; + + m_temporaryUnsummonedPetNumber = 0; + //cache for UNIT_CREATED_BY_SPELL to allow + //returning reagents for temporarily removed pets + //when dying/logging out + m_oldpetspell = 0; + m_lastpetnumber = 0; + + ////////////////////Rest System///////////////////// + time_inn_enter=0; + inn_pos_mapid=0; + inn_pos_x=0; + inn_pos_y=0; + inn_pos_z=0; + m_rest_bonus=0; + rest_type=REST_TYPE_NO; + ////////////////////Rest System///////////////////// + + m_mailsLoaded = false; + m_mailsUpdated = false; + unReadMails = 0; + m_nextMailDelivereTime = 0; + + m_resetTalentsCost = 0; + m_resetTalentsTime = 0; + m_itemUpdateQueueBlocked = false; + + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + m_forced_speed_changes[i] = 0; + + m_stableSlots = 0; + + /////////////////// Instance System ///////////////////// + + m_HomebindTimer = 0; + m_InstanceValid = true; + m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL; + m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; + + m_lastPotionId = 0; + + m_activeSpec = 0; + m_specsCount = 1; + + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + { + for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g) + m_Glyphs[i][g] = 0; + + m_talents[i] = new PlayerTalentMap(); + } + + for (uint8 i = 0; i < BASEMOD_END; ++i) + { + m_auraBaseMod[i][FLAT_MOD] = 0.0f; + m_auraBaseMod[i][PCT_MOD] = 1.0f; + } + + for (uint8 i = 0; i < MAX_COMBAT_RATING; i++) + m_baseRatingValue[i] = 0; + + m_baseSpellPower = 0; + m_baseFeralAP = 0; + m_baseManaRegen = 0; + m_baseHealthRegen = 0; + + // Honor System + m_lastHonorUpdateTime = time(NULL); + + // Player summoning + m_summon_expire = 0; + m_summon_mapid = 0; + m_summon_x = 0.0f; + m_summon_y = 0.0f; + m_summon_z = 0.0f; + + //Default movement to run mode + //m_unit_movement_flags = 0; + + m_mover = this; + m_movedPlayer = this; + m_seer = this; + + m_contestedPvPTimer = 0; + + m_declinedname = NULL; + + m_isActive = true; + + m_runes = NULL; + + m_lastFallTime = 0; + m_lastFallZ = 0; + + m_ControlledByPlayer = true; + m_isWorldObject = true; + + sWorld.IncreasePlayerCount(); + + m_ChampioningFaction = 0; + + for (int i = 0; i < MAX_POWERS; ++i) + m_powerFraction[i] = 0; +} + +Player::~Player () +{ + // it must be unloaded already in PlayerLogout and accessed only for loggined player + //m_social = NULL; + + // Note: buy back item already deleted from DB when player was saved + for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i) + { + if(m_items[i]) + delete m_items[i]; + } + + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + delete itr->second; + + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + { + for (PlayerTalentMap::const_iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end(); ++itr) + delete itr->second; + delete m_talents[i]; + } + + //all mailed items should be deleted, also all mail should be deallocated + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + delete *itr; + + for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) + delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated + + delete PlayerTalkClass; + + for (size_t x = 0; x < ItemSetEff.size(); x++) + if(ItemSetEff[x]) + delete ItemSetEff[x]; + + delete m_declinedname; + delete m_runes; + + sWorld.DecreasePlayerCount(); +} + +void Player::CleanupsBeforeDelete(bool finalCleanup) +{ + TradeCancel(false); + DuelComplete(DUEL_INTERUPTED); + + Unit::CleanupsBeforeDelete(finalCleanup); + + if (m_transport) + m_transport->RemovePassenger(this); + + // clean up player-instance binds, may unload some instance saves + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) + itr->second.save->RemovePlayer(this); +} + +bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ) +{ + //FIXME: outfitId not used in player creating + + Object::_Create(guidlow, 0, HIGHGUID_PLAYER); + + m_name = name; + + PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_); + if(!info) + { + sLog.outError("Player have incorrect race/class pair. Can't be loaded."); + return false; + } + + for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) + m_items[i] = NULL; + + Relocate(info->positionX,info->positionY,info->positionZ); + + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_); + if(!cEntry) + { + sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_); + return false; + } + + SetMap(MapManager::Instance().CreateMap(info->mapId, this, 0)); + + uint8 powertype = cEntry->powerType; + + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); + SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); + + setFactionForRace(race); + + uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 ); + + SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) ); + InitDisplayIds(); + if(sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) + { + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP ); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); + } + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); + SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client + SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 + + // -1 is default value + SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + + SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24))); + SetUInt32Value(PLAYER_BYTES_2, (facialHair | (0x00 << 8) | (0x00 << 16) | (0x02 << 24))); + SetByteValue(PLAYER_BYTES_3, 0, gender); + + SetUInt32Value( PLAYER_GUILDID, 0 ); + SetUInt32Value( PLAYER_GUILDRANK, 0 ); + SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 ); + + SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled + SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled + SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES2, 0 ); // 0=disabled + SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 ); + SetUInt32Value( PLAYER_FIELD_KILLS, 0 ); + SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0 ); + SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 ); + SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 ); + + // set starting level + uint32 start_level = getClass() != CLASS_DEATH_KNIGHT + ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + + if (GetSession()->GetSecurity() >= SEC_MODERATOR) + { + uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL); + if(gm_level > start_level) + start_level = gm_level; + } + + SetUInt32Value(UNIT_FIELD_LEVEL, start_level); + + InitRunes(); + + SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY)); + SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS)); + SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS)); + + // start with every map explored + if(sWorld.getConfig(CONFIG_START_ALL_EXPLORED)) + { + for (uint8 i=0; i<64; i++) + SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); + } + + //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way + if(sWorld.getConfig(CONFIG_START_ALL_REP)) + { + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(936),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1011),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(970),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(967),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(989),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(932),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(934),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1038),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(1077),42999); + + // Factions depending on team, like cities and some more stuff + switch(GetTeam()) + { + case ALLIANCE: + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(72),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(47),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(69),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(930),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(730),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(978),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(54),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(946),42999); + break; + case HORDE: + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(76),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(68),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(81),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(911),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(729),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(941),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(530),42999); + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(947),42999); + break; + default: + break; + } + } + + // Played time + m_Last_tick = time(NULL); + m_Played_time[PLAYED_TIME_TOTAL] = 0; + m_Played_time[PLAYED_TIME_LEVEL] = 0; + + // base stats and related field values + InitStatsForLevel(); + InitTaxiNodesForLevel(); + InitGlyphsForLevel(); + InitTalentForLevel(); + InitPrimaryProfessions(); // to max set before any spell added + + // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() + UpdateMaxHealth(); // Update max Health (for add bonus from stamina) + SetHealth(GetMaxHealth()); + if (getPowerType()==POWER_MANA) + { + UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect) + SetPower(POWER_MANA,GetMaxPower(POWER_MANA)); + } + + if(getPowerType() == POWER_RUNIC_POWER) + { + SetPower(POWER_RUNE, 8); + SetMaxPower(POWER_RUNE, 8); + SetPower(POWER_RUNIC_POWER, 0); + SetMaxPower(POWER_RUNIC_POWER, 1000); + } + + // original spells + learnDefaultSpells(); + + // original action bar + for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr) + addActionButton(action_itr->button,action_itr->action,action_itr->type); + + // original items + CharStartOutfitEntry const* oEntry = NULL; + for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) + { + if(CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i)) + { + if(entry->RaceClassGender == RaceClassGender) + { + oEntry = entry; + break; + } + } + } + + if(oEntry) + { + for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) + { + if(oEntry->ItemId[j] <= 0) + continue; + + uint32 item_id = oEntry->ItemId[j]; + + // just skip, reported in ObjectMgr::LoadItemPrototypes + ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id); + if (!iProto) + continue; + + // BuyCount by default + uint32 count = iProto->BuyCount; + + // special amount for food/drink + if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD) + { + switch(iProto->Spells[0].SpellCategory) + { + case SPELL_CATEGORY_FOOD: // food + count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4; + break; + case SPELL_CATEGORY_DRINK: // drink + count = 2; + break; + } + if(iProto->Stackable < count) + count = iProto->Stackable; + } + // special amount for daggers + else if(iProto->Class==ITEM_CLASS_WEAPON && iProto->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER) + { + count = 2; // will placed to 2 slots + } + + StoreNewItemInBestSlots(item_id, count); + } + } + + for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr!=info->item.end(); ++item_id_itr++) + StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount); + + // bags and main-hand weapon must equipped at this moment + // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon) + // or ammo not equipped in special bag + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + { + if(Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + uint16 eDest; + // equip offhand weapon/shield if it attempt equipped before main-hand weapon + uint8 msg = CanEquipItem( NULL_SLOT, eDest, pItem, false ); + if( msg == EQUIP_ERR_OK ) + { + RemoveItem(INVENTORY_SLOT_BAG_0, i,true); + EquipItem( eDest, pItem, true); + } + // move other items to more appropriate slots (ammo not equipped in special bag) + else + { + ItemPosCountVec sDest; + msg = CanStoreItem( NULL_BAG, NULL_SLOT, sDest, pItem, false ); + if( msg == EQUIP_ERR_OK ) + { + RemoveItem(INVENTORY_SLOT_BAG_0, i,true); + pItem = StoreItem( sDest, pItem, true); + } + + // if this is ammo then use it + msg = CanUseAmmo( pItem->GetEntry() ); + if( msg == EQUIP_ERR_OK ) + SetAmmo( pItem->GetEntry() ); + } + } + } + // all item positions resolved + + return true; +} + +bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) +{ + sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount); + + // attempt equip by one + while(titem_amount > 0) + { + uint16 eDest; + uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false ); + if( msg != EQUIP_ERR_OK ) + break; + + EquipNewItem( eDest, titem_id, true); + AutoUnequipOffhandIfNeed(); + --titem_amount; + } + + if(titem_amount == 0) + return true; // equipped + + // attempt store + ItemPosCountVec sDest; + // store in main bag to simplify second pass (special bags can be not equipped yet at this moment) + uint8 msg = CanStoreNewItem( INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount ); + if( msg == EQUIP_ERR_OK ) + { + StoreNewItem( sDest, titem_id, true, Item::GenerateItemRandomPropertyId(titem_id) ); + return true; // stored + } + + // item can't be added + sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg); + return false; +} + +void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) +{ + if (int(MaxValue) == DISABLED_MIRROR_TIMER) + { + if (int(CurrentValue) != DISABLED_MIRROR_TIMER) + StopMirrorTimer(Type); + return; + } + WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); + data << (uint32)Type; + data << CurrentValue; + data << MaxValue; + data << Regen; + data << (uint8)0; + data << (uint32)0; // spell id + GetSession()->SendPacket( &data ); +} + +void Player::StopMirrorTimer(MirrorTimerType Type) +{ + m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER; + WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4); + data << (uint32)Type; + GetSession()->SendPacket( &data ); +} + +uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) +{ + if(!isAlive() || isGameMaster()) + return 0; + + // Absorb, resist some environmental damage type + uint32 absorb = 0; + uint32 resist = 0; + if (type == DAMAGE_LAVA) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); + else if (type == DAMAGE_SLIME) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); + + damage-=absorb+resist; + + DealDamageMods(this,damage,&absorb); + + WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); + data << uint64(GetGUID()); + data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); + data << uint32(damage); + data << uint32(absorb); + data << uint32(resist); + SendMessageToSet(&data, true); + + uint32 final_damage = DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + + if(!isAlive()) + { + if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage + { + DEBUG_LOG("We are fall to death, loosing 10 percents durability"); + DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0); + GetSession()->SendPacket(&data2); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); + } + + return final_damage; +} + +int32 Player::getMaxTimer(MirrorTimerType timer) +{ + switch (timer) + { + case FATIGUE_TIMER: + return MINUTE*IN_MILISECONDS; + case BREATH_TIMER: + { + if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) + return DISABLED_MIRROR_TIMER; + int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; + AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); + for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) + UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f); + return UnderWaterTime; + } + case FIRE_TIMER: + { + if (!isAlive()) + return DISABLED_MIRROR_TIMER; + return 1*IN_MILISECONDS; + } + default: + return 0; + } + return 0; +} + +void Player::UpdateMirrorTimers() +{ + // Desync flags for update on next HandleDrowning + if (m_MirrorTimerFlags) + m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; +} + +void Player::HandleDrowning(uint32 time_diff) +{ + if (!m_MirrorTimerFlags) + return; + + // In water + if (m_MirrorTimerFlags & UNDERWATER_INWATER) + { + // Breath timer not activated - activate it + if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER) + { + m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER); + SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1); + } + else // If activated - do tick + { + m_MirrorTimer[BREATH_TIMER]-=time_diff; + // Timer limit - need deal damage + if (m_MirrorTimer[BREATH_TIMER] < 0) + { + m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(DAMAGE_DROWNING, damage); + } + else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need + SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); + } + } + else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer + { + int32 UnderWaterTime = getMaxTimer(BREATH_TIMER); + // Need breath regen + m_MirrorTimer[BREATH_TIMER]+=10*time_diff; + if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive()) + StopMirrorTimer(BREATH_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER) + SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); + } + + // In dark water + if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER) + { + // Fatigue timer not activated - activate it + if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER) + { + m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER); + SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1); + } + else + { + m_MirrorTimer[FATIGUE_TIMER]-=time_diff; + // Timer limit - need deal damage or teleport ghost to graveyard + if (m_MirrorTimer[FATIGUE_TIMER] < 0) + { + m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; + if (isAlive()) // Calculate and deal damage + { + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); + } + else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard + RepopAtGraveyard(); + } + else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)) + SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1); + } + } + else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer + { + int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER); + m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff; + if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive()) + StopMirrorTimer(FATIGUE_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER) + SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); + } + + if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME)) + { + // Breath timer not activated - activate it + if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER) + m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); + else + { + m_MirrorTimer[FIRE_TIMER]-=time_diff; + if (m_MirrorTimer[FIRE_TIMER] < 0) + { + m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = urand(600, 700); + if (m_MirrorTimerFlags&UNDERWATER_INLAVA) + EnvironmentalDamage(DAMAGE_LAVA, damage); + else + EnvironmentalDamage(DAMAGE_SLIME, damage); + } + } + } + else + m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER; + + // Recheck timers flag + m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS; + for (uint8 i = 0; i< MAX_TIMERS; ++i) + if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER) + { + m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS; + break; + } + m_MirrorTimerFlagsLast = m_MirrorTimerFlags; +} + +///The player sobers by 256 every 10 seconds +void Player::HandleSobering() +{ + m_drunkTimer = 0; + + uint32 drunk = (m_drunk <= 256) ? 0 : (m_drunk - 256); + SetDrunkValue(drunk); +} + +DrunkenState Player::GetDrunkenstateByValue(uint16 value) +{ + if(value >= 23000) + return DRUNKEN_SMASHED; + if(value >= 12800) + return DRUNKEN_DRUNK; + if(value & 0xFFFE) + return DRUNKEN_TIPSY; + return DRUNKEN_SOBER; +} + +void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId) +{ + uint32 oldDrunkenState = Player::GetDrunkenstateByValue(m_drunk); + + m_drunk = newDrunkenValue; + SetUInt32Value(PLAYER_BYTES_3,(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFF0001) | (m_drunk & 0xFFFE)); + + uint32 newDrunkenState = Player::GetDrunkenstateByValue(m_drunk); + + // special drunk invisibility detection + if(newDrunkenState >= DRUNKEN_DRUNK) + m_detectInvisibilityMask |= (1<<6); + else + m_detectInvisibilityMask &= ~(1<<6); + + if(newDrunkenState == oldDrunkenState) + return; + + WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8+4+4)); + data << uint64(GetGUID()); + data << uint32(newDrunkenState); + data << uint32(itemId); + + SendMessageToSet(&data, true); +} + +void Player::Update( uint32 p_time ) +{ + if (!IsInWorld()) + return; + + // undelivered mail + if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(NULL)) + { + SendNewMail(); + ++unReadMails; + + // It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated) + m_nextMailDelivereTime = 0; + } + + // If this is set during update SetSpellModTakingSpell call is missing somewhere in the code + // Having this would prevent more aura charges to be dropped, so let's crash + //assert (!m_spellModTakingSpell); + if (/*m_pad ||*/ m_spellModTakingSpell) + { + //sLog.outCrash("Player has m_pad %u during update!", m_pad); + //if(m_spellModTakingSpell) + sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id); + return; + m_spellModTakingSpell = NULL; + } + + //used to implement delayed far teleports + SetCanDelayTeleport(true); + Unit::Update(p_time); + SetCanDelayTeleport(false); + + time_t now = time(NULL); + + UpdatePvPFlag(now); + + UpdateContestedPvP(p_time); + + UpdateDuelFlag(now); + + CheckDuelDistance(now); + + UpdateAfkReport(now); + + if (isCharmed()) + if (Unit *charmer = GetCharmer()) + if (charmer->GetTypeId() == TYPEID_UNIT && charmer->isAlive()) + UpdateCharmedAI(); + + // Update items that have just a limited lifetime + if (now > m_Last_tick) + UpdateItemDuration(uint32(now - m_Last_tick)); + + if (!m_timedquests.empty()) + { + std::set<uint32>::iterator iter = m_timedquests.begin(); + while (iter != m_timedquests.end()) + { + QuestStatusData& q_status = mQuestStatus[*iter]; + if (q_status.m_timer <= p_time) + { + uint32 quest_id = *iter; + ++iter; // current iter will be removed in FailQuest + FailQuest(quest_id); + } + else + { + q_status.m_timer -= p_time; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + ++iter; + } + } + } + + if (hasUnitState(UNIT_STAT_MELEE_ATTACKING) && !hasUnitState(UNIT_STAT_CASTING)) + { + if (Unit *pVictim = getVictim()) + { + // default combat reach 10 + // TODO add weapon,skill check + + if (isAttackReady(BASE_ATTACK)) + { + if (!IsWithinMeleeRange(pVictim)) + { + setAttackTimer(BASE_ATTACK,100); + if (m_swingErrorMsg != 1) // send single time (client auto repeat) + { + SendAttackSwingNotInRange(); + m_swingErrorMsg = 1; + } + } + //120 degrees of radiant range + else if (!HasInArc(2*M_PI/3, pVictim)) + { + setAttackTimer(BASE_ATTACK,100); + if (m_swingErrorMsg != 2) // send single time (client auto repeat) + { + SendAttackSwingBadFacingAttack(); + m_swingErrorMsg = 2; + } + } + else + { + m_swingErrorMsg = 0; // reset swing error state + + // prevent base and off attack in same time, delay attack at 0.2 sec + if (haveOffhandWeapon()) + if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY) + setAttackTimer(OFF_ATTACK,ATTACK_DISPLAY_DELAY); + + // do attack + AttackerStateUpdate(pVictim, BASE_ATTACK); + resetAttackTimer(BASE_ATTACK); + } + } + + if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) + { + if (!IsWithinMeleeRange(pVictim)) + setAttackTimer(OFF_ATTACK,100); + else if (!HasInArc(2*M_PI/3, pVictim)) + setAttackTimer(OFF_ATTACK,100); + else + { + // prevent base and off attack in same time, delay attack at 0.2 sec + if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY) + setAttackTimer(BASE_ATTACK,ATTACK_DISPLAY_DELAY); + + // do attack + AttackerStateUpdate(pVictim, OFF_ATTACK); + resetAttackTimer(OFF_ATTACK); + } + } + + /*Unit *owner = pVictim->GetOwner(); + Unit *u = owner ? owner : pVictim; + if(u->IsPvP() && (!duel || duel->opponent != u)) + { + UpdatePvP(true); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + }*/ + } + } + + if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) + { + if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update + { + int time_inn = time(NULL)-GetTimeInnEnter(); + if (time_inn >= 10) // freeze update + { + float bubble = 0.125*sWorld.getRate(RATE_REST_INGAME); + // speed collect rest bonus (section/in hour) + SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); + UpdateInnerTime(time(NULL)); + } + } + } + + if (m_weaponChangeTimer > 0) + { + if (p_time >= m_weaponChangeTimer) + m_weaponChangeTimer = 0; + else + m_weaponChangeTimer -= p_time; + } + + if (m_zoneUpdateTimer > 0) + { + if (p_time >= m_zoneUpdateTimer) + { + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + + if (m_zoneUpdateId != newzone) + UpdateZone(newzone,newarea); // also update area + else + { + // use area updates as well + // needed for free far all arenas for example + if (m_areaUpdateId != newarea) + UpdateArea(newarea); + + m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; + } + } + else + m_zoneUpdateTimer -= p_time; + } + + if (m_timeSyncTimer > 0) + { + if(p_time >= m_timeSyncTimer) + SendTimeSync(); + else + m_timeSyncTimer -= p_time; + } + + if (isAlive()) + { + m_regenTimer += p_time; + RegenerateAll(); + } + + if (m_deathState == JUST_DIED) + KillPlayer(); + + if (m_nextSave > 0) + { + if (p_time >= m_nextSave) + { + // m_nextSave reseted in SaveToDB call + SaveToDB(); + sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow()); + } + else + m_nextSave -= p_time; + } + + //Handle Water/drowning + HandleDrowning(p_time); + + //Handle detect stealth players + if (m_DetectInvTimer > 0) + { + if (p_time >= m_DetectInvTimer) + { + HandleStealthedUnitsDetection(); + m_DetectInvTimer = 3000; + } + else + m_DetectInvTimer -= p_time; + } + + // Played time + if (now > m_Last_tick) + { + uint32 elapsed = uint32(now - m_Last_tick); + m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time + m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time + m_Last_tick = now; + } + + if (m_drunk) + { + m_drunkTimer += p_time; + + if (m_drunkTimer > 10*IN_MILISECONDS) + HandleSobering(); + } + + // not auto-free ghost from body in instances + if(m_deathTimer > 0 && !GetBaseMap()->Instanceable()) + { + if(p_time >= m_deathTimer) + { + m_deathTimer = 0; + BuildPlayerRepop(); + RepopAtGraveyard(); + } + else + m_deathTimer -= p_time; + } + + UpdateEnchantTime(p_time); + UpdateHomebindTime(p_time); + + // group update + SendUpdateToOutOfRangeGroupMembers(); + + Pet* pet = GetPet(); + if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && !pet->isPossessed()) + //if(pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) + RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); + + //we should execute delayed teleports only for alive(!) players + //because we don't want player's ghost teleported from graveyard + if (IsHasDelayedTeleport() && isAlive()) + TeleportTo(m_teleport_dest, m_teleport_options); +} + +void Player::setDeathState(DeathState s) +{ + uint32 ressSpellId = 0; + + bool cur = isAlive(); + + if (s == JUST_DIED) + { + if (!cur) + { + sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow()); + return; + } + + // drunken state is cleared on death + SetDrunkValue(0); + // lost combo points at any target (targeted combo points clear in Unit::setDeathState) + ClearComboPoints(); + + clearResurrectRequestData(); + + // remove form before other mods to prevent incorrect stats calculation + RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); + + //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) + RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); + + // save value before aura remove in Unit::setDeathState + ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL); + + // passive spell + if(!ressSpellId) + ressSpellId = GetResurrectionSpellId(); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); + } + Unit::setDeathState(s); + + // restore resurrection spell id for player after aura remove + if (s == JUST_DIED && cur && ressSpellId) + SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId); + + if (isAlive() && !cur) + { + //clear aura case after resurrection by another way (spells will be applied before next death) + SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); + + // restore default warrior stance + if (getClass() == CLASS_WARRIOR) + CastSpell(this, 2457, true); + } +} + +bool Player::BuildEnumData( QueryResult_AutoPtr result, WorldPacket * p_data ) +{ + // 0 1 2 3 4 5 6 7 + // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " + // 8 9 10 11 12 13 14 + // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " + // 15 16 17 18 19 20 + // "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive " + + Field *fields = result->Fetch(); + + uint32 guid = fields[0].GetUInt32(); + uint8 pRace = fields[2].GetUInt8(); + uint8 pClass = fields[3].GetUInt8(); + + PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass); + if (!info) + { + sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid); + return false; + } + + *p_data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); + *p_data << fields[1].GetString(); // name + *p_data << uint8(pRace); // race + *p_data << uint8(pClass); // class + *p_data << uint8(fields[4].GetUInt8()); // gender + + uint32 playerBytes = fields[5].GetUInt32(); + *p_data << uint8(playerBytes); // skin + *p_data << uint8(playerBytes >> 8); // face + *p_data << uint8(playerBytes >> 16); // hair style + *p_data << uint8(playerBytes >> 24); // hair color + + uint32 playerBytes2 = fields[6].GetUInt32(); + *p_data << uint8(playerBytes2 & 0xFF); // facial hair + + *p_data << uint8(fields[7].GetUInt8()); // level + *p_data << uint32(fields[8].GetUInt32()); // zone + *p_data << uint32(fields[9].GetUInt32()); // map + + *p_data << fields[10].GetFloat(); // x + *p_data << fields[11].GetFloat(); // y + *p_data << fields[12].GetFloat(); // z + + *p_data << uint32(fields[13].GetUInt32()); // guild id + + uint32 char_flags = 0; + uint32 playerFlags = fields[14].GetUInt32(); + uint32 atLoginFlags = fields[15].GetUInt32(); + if (playerFlags & PLAYER_FLAGS_HIDE_HELM) + char_flags |= CHARACTER_FLAG_HIDE_HELM; + if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK) + char_flags |= CHARACTER_FLAG_HIDE_CLOAK; + if (playerFlags & PLAYER_FLAGS_GHOST) + char_flags |= CHARACTER_FLAG_GHOST; + if (atLoginFlags & AT_LOGIN_RENAME) + char_flags |= CHARACTER_FLAG_RENAME; + if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED)) + { + if (!fields[20].GetCppString().empty()) + char_flags |= CHARACTER_FLAG_DECLINED; + } + else + char_flags |= CHARACTER_FLAG_DECLINED; + + *p_data << uint32(char_flags); // character flags + // character customize flags + *p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE); + // First login + *p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0); + + // Pets info + { + uint32 petDisplayId = 0; + uint32 petLevel = 0; + uint32 petFamily = 0; + + // show pet at selection character in character list only for non-ghost character + if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT)) + { + uint32 entry = fields[16].GetUInt32(); + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry); + if (cInfo) + { + petDisplayId = fields[17].GetUInt32(); + petLevel = fields[18].GetUInt32(); + petFamily = cInfo->family; + } + } + + *p_data << uint32(petDisplayId); + *p_data << uint32(petLevel); + *p_data << uint32(petFamily); + } + + // TODO: do not access data field here + Tokens data = StrSplit(fields[19].GetCppString(), " "); + + for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot) + { + uint32 visualbase = PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2); + uint32 item_id = GetUInt32ValueFromArray(data, visualbase); + const ItemPrototype * proto = objmgr.GetItemPrototype(item_id); + if (!proto) + { + *p_data << uint32(0); + *p_data << uint8(0); + *p_data << uint32(0); + continue; + } + + SpellItemEnchantmentEntry const *enchant = NULL; + + uint32 enchants = GetUInt32ValueFromArray(data, visualbase + 1); + for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot) + { + // values stored in 2 uint16 + uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot*16); + if (!enchantId) + continue; + + if ((enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))) + break; + } + + *p_data << uint32(proto->DisplayInfoID); + *p_data << uint8(proto->InventoryType); + *p_data << uint32(enchant ? enchant->aura_id : 0); + } + *p_data << uint32(0); // first bag display id + *p_data << uint8(0); // first bag inventory type + *p_data << uint32(0); // enchant? + + return true; +} + +bool Player::ToggleAFK() +{ + ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); + + bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); + + // afk player not allowed in battleground + if (state && InBattleGround()) + LeaveBattleground(); + + return state; +} + +bool Player::ToggleDND() +{ + ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); + + return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); +} + +uint8 Player::chatTag() const +{ + // it's bitmask + // 0x8 - ?? + // 0x4 - gm + // 0x2 - dnd + // 0x1 - afk + if (isGMChat()) + return 4; + else if (isDND()) + return 3; + if (isAFK()) + return 1; + else + return 0; +} + +void Player::SendTeleportAckMsg() +{ + WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41); + data.append(GetPackGUID()); + data << uint32(0); // this value increments every time + BuildMovementPacket(&data); + GetSession()->SendPacket(&data); +} + +// this is not used anywhere +void Player::TeleportOutOfMap(Map *oldMap) +{ + while (IsBeingTeleportedFar()) + GetSession()->HandleMoveWorldportAckOpcode(); + + if (GetMap() != oldMap) + return; + + TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); + + while (IsBeingTeleportedFar()) + GetSession()->HandleMoveWorldportAckOpcode(); + + if (GetMap() == oldMap) + { + sLog.outCrash("Cannot teleport player out of map!"); + ResetMap(); + assert(false); + } +} + +bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options) +{ + if(!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) + { + sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid); + return false; + } + + if((GetSession()->GetSecurity() < SEC_GAMEMASTER) && !sWorld.IsAllowedMap(mapid)) + { + sLog.outError("Player %s tried to enter a forbidden map", GetName()); + return false; + } + + // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later) + Pet* pet = GetPet(); + + MapEntry const* mEntry = sMapStore.LookupEntry(mapid); + + // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)... + // don't let gm level > 1 either + if (!InBattleGround() && mEntry->IsBattleGroundOrArena()) + return false; + + // client without expansion support + if (GetSession()->Expansion() < mEntry->Expansion()) + { + sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid); + + if (GetTransport()) + RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) + + SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); + + return false; // normal client can't teleport to this map... + } + else + sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid); + + // reset movement flags at teleport, because player will continue move with these flags after teleport + SetUnitMovementFlags(0); + + if (m_transport) + { + if (options & TELE_TO_NOT_LEAVE_TRANSPORT) + AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + else + { + m_transport->RemovePassenger(this); + m_transport = NULL; + m_movementInfo.t_x = 0.0f; + m_movementInfo.t_y = 0.0f; + m_movementInfo.t_z = 0.0f; + m_movementInfo.t_o = 0.0f; + m_movementInfo.t_time = 0; + m_movementInfo.t_seat = -1; + } + } + + // The player was ported to another map and looses the duel immediately. + // We have to perform this check before the teleport, otherwise the + // ObjectAccessor won't find the flag. + if (duel && GetMapId() != mapid) + if (GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER))) + DuelComplete(DUEL_FLED); + + if (GetMapId() == mapid && !m_transport) + { + //lets reset far teleport flag if it wasn't reset during chained teleports + SetSemaphoreTeleportFar(false); + //setup delayed teleport flag + SetDelayedTeleportFlag(IsCanDelayTeleport()); + //if teleport spell is casted in Unit::Update() func + //then we need to delay it until update process will be finished + if(IsHasDelayedTeleport()) + { + SetSemaphoreTeleportNear(true); + //lets save teleport destination for player + m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); + m_teleport_options = options; + return true; + } + + if (!(options & TELE_TO_NOT_UNSUMMON_PET)) + { + //same map, only remove pet if out of range for new position + if(pet && !pet->IsWithinDist3d(x,y,z, GetMap()->GetVisibilityDistance())) + UnsummonPetTemporaryIfAny(); + } + + if (!(options & TELE_TO_NOT_LEAVE_COMBAT)) + CombatStop(); + + // this will be used instead of the current location in SaveToDB + m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); + SetFallInformation(0, z); + + // code for finish transfer called in WorldSession::HandleMovementOpcodes() + // at client packet MSG_MOVE_TELEPORT_ACK + SetSemaphoreTeleportNear(true); + // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing + if(!GetSession()->PlayerLogout()) + { + Position oldPos; + GetPosition(&oldPos); + Relocate(x, y, z, orientation); + SendTeleportAckMsg(); + Relocate(&oldPos); + } + } + else + { + if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() && !HasSpell(50977)) + return false; + + // far teleport to another map + Map* oldmap = IsInWorld() ? GetMap() : NULL; + // check if we can enter before stopping combat / removing pet / totems / interrupting spells + + // Check enter rights before map getting to avoid creating instance copy for player + // this check not dependent from map instance copy and same for all instance copies of selected map + if (!MapManager::Instance().CanPlayerEnter(mapid, this)) + return false; + + // If the map is not created, assume it is possible to enter it. + // It will be created in the WorldPortAck. + Map *map = MapManager::Instance().FindMap(mapid); + if (!map || map->CanEnter(this)) + { + //lets reset near teleport flag if it wasn't reset during chained teleports + SetSemaphoreTeleportNear(false); + //setup delayed teleport flag + SetDelayedTeleportFlag(IsCanDelayTeleport()); + //if teleport spell is casted in Unit::Update() func + //then we need to delay it until update process will be finished + if(IsHasDelayedTeleport()) + { + SetSemaphoreTeleportFar(true); + //lets save teleport destination for player + m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); + m_teleport_options = options; + return true; + } + + SetSelection(0); + + CombatStop(); + + ResetContestedPvP(); + + // remove player from battleground on far teleport (when changing maps) + if(BattleGround const* bg = GetBattleGround()) + { + // Note: at battleground join battleground id set before teleport + // and we already will found "current" battleground + // just need check that this is targeted map or leave + if (bg->GetMapId() != mapid) + LeaveBattleground(false); // don't teleport to entry point + } + + // remove pet on map change + if (pet) + UnsummonPetTemporaryIfAny(); + + // remove all dyn objects + RemoveAllDynObjects(); + + // stop spellcasting + // not attempt interrupt teleportation spell at caster teleport + if(!(options & TELE_TO_SPELL)) + if(IsNonMeleeSpellCasted(true)) + InterruptNonMeleeSpells(true); + + //remove auras before removing from map... + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); + + if (!GetSession()->PlayerLogout()) + { + // send transfer packets + WorldPacket data(SMSG_TRANSFER_PENDING, (4+4+4)); + data << uint32(mapid); + if (m_transport) + { + data << m_transport->GetEntry() << GetMapId(); + } + GetSession()->SendPacket(&data); + + data.Initialize(SMSG_NEW_WORLD, (20)); + if (m_transport) + data << (uint32)mapid << m_movementInfo.t_x << m_movementInfo.t_y << m_movementInfo.t_z << m_movementInfo.t_o; + else + data << (uint32)mapid << (float)x << (float)y << (float)z << (float)orientation; + + GetSession()->SendPacket( &data ); + SendSavedInstances(); + } + + // remove from old map now + if(oldmap) + oldmap->Remove(this, false); + + // new final coordinates + float final_x = x; + float final_y = y; + float final_z = z; + float final_o = orientation; + + if (m_transport) + { + final_x += m_movementInfo.t_x; + final_y += m_movementInfo.t_y; + final_z += m_movementInfo.t_z; + final_o += m_movementInfo.t_o; + } + + m_teleport_dest = WorldLocation(mapid, final_x, final_y, final_z, final_o); + SetFallInformation(0, final_z); + // if the player is saved before worldportack (at logout for example) + // this will be used instead of the current location in SaveToDB + + // move packet sent by client always after far teleport + // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet + SetSemaphoreTeleportFar(true); + } + else + return false; + } + return true; +} + +bool Player::TeleportToBGEntryPoint() +{ + ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE); + ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE); + return TeleportTo(m_bgData.joinPos); +} + +void Player::ProcessDelayedOperations() +{ + if (m_DelayedOperations == 0) + return; + + if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER) + { + ResurrectPlayer(0.0f, false); + + if (GetMaxHealth() > m_resurrectHealth) + SetHealth(m_resurrectHealth); + else + SetHealth(GetMaxHealth()); + + if (GetMaxPower(POWER_MANA) > m_resurrectMana) + SetPower(POWER_MANA, m_resurrectMana); + else + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + + SetPower(POWER_RAGE, 0); + SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + + SpawnCorpseBones(); + } + + if (m_DelayedOperations & DELAYED_SAVE_PLAYER) + SaveToDB(); + + if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER) + CastSpell(this, 26013, true); // Deserter + + if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE) + { + if (m_bgData.mountSpell) + { + CastSpell(this, m_bgData.mountSpell, true); + m_bgData.mountSpell = 0; + } + } + + if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE) + { + if (m_bgData.HasTaxiPath()) + { + m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]); + m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]); + m_bgData.ClearTaxiPath(); + + ContinueTaxiFlight(); + } + } + + //we have executed ALL delayed ops, so clear the flag + m_DelayedOperations = 0; +} + +void Player::AddToWorld() +{ + ///- Do not add/remove the player from the object storage + ///- It will crash when updating the ObjectAccessor + ///- The player should only be added when logging in + Unit::AddToWorld(); + + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + if(m_items[i]) + m_items[i]->AddToWorld(); +} + +void Player::RemoveFromWorld() +{ + // cleanup + if(IsInWorld()) + { + ///- Release charmed creatures, unsummon totems and remove pets/guardians + StopCastingCharm(); + StopCastingBindSight(); + UnsummonPetTemporaryIfAny(); + sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); + } + + ///- Do not add/remove the player from the object storage + ///- It will crash when updating the ObjectAccessor + ///- The player should only be removed when logging out + Unit::RemoveFromWorld(); + + for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) + { + if (m_items[i]) + m_items[i]->RemoveFromWorld(); + } + + for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter) + iter->second->RemoveFromWorld(); + + if (m_uint32Values) + { + if (WorldObject *viewpoint = GetViewpoint()) + { + sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId()); + SetViewpoint(viewpoint, false); + } + } +} + +void Player::RegenerateAll() +{ + //if (m_regenTimer <= 500) + // return; + + m_regenTimerCount += m_regenTimer; + + Regenerate(POWER_ENERGY); + + Regenerate(POWER_MANA); + + // Runes act as cooldowns, and they don't need to send any data + if(getClass() == CLASS_DEATH_KNIGHT) + for (uint32 i = 0; i < MAX_RUNES; ++i) + if(uint32 cd = GetRuneCooldown(i)) + SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0); + + if (m_regenTimerCount >= 2000) + { + // Not in combat or they have regeneration + if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || + HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() ) + { + RegenerateHealth(); + } + + Regenerate(POWER_RAGE); + if (getClass() == CLASS_DEATH_KNIGHT) + Regenerate(POWER_RUNIC_POWER); + + m_regenTimerCount -= 2000; + } + + m_regenTimer = 0; +} + +void Player::Regenerate(Powers power) +{ + uint32 maxValue = GetMaxPower(power); + if (!maxValue) + return; + + uint32 curValue = GetPower(power); + + // TODO: possible use of miscvalueb instead of amount + if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power)) + return; + + float addvalue = 0.0f; + + switch (power) + { + case POWER_MANA: + { + bool recentCast = IsUnderLastManaUseEffect(); + float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); + + if (getLevel() < 15) + ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f)); + + if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct + addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; + else + addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; + } break; + case POWER_RAGE: // Regenerate rage + { + if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) + { + float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS); + addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) + } + } break; + case POWER_ENERGY: // Regenerate energy (rogue) + addvalue += 0.01f * m_regenTimer; + break; + case POWER_RUNIC_POWER: + { + if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) + { + float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS); + addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick + } + } break; + case POWER_RUNE: + case POWER_FOCUS: + case POWER_HAPPINESS: + case POWER_HEALTH: + break; + } + + // Mana regen calculated in Player::UpdateManaRegen() + if (power != POWER_MANA) + { + AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); + for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) + if ((*i)->GetMiscValue() == power) + addvalue *= ((*i)->GetAmount() + 100) / 100.0f; + + // Butchery requires combat for this effect + if (power != POWER_RUNIC_POWER || isInCombat()) + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS); + } + + if (addvalue < 0.0f) + { + if (curValue == 0) + return; + } + else if (addvalue > 0.0f) + { + if (curValue == maxValue) + return; + } + else + return; + + addvalue += m_powerFraction[power]; + uint32 integerValue = uint32(abs(addvalue)); + + if (addvalue < 0.0f) + { + if(curValue > integerValue) + { + curValue -= integerValue; + m_powerFraction[power] = addvalue + integerValue; + } + else + { + curValue = 0; + m_powerFraction[power] = 0; + } + } + else + { + curValue += integerValue; + + if (curValue > maxValue) + { + curValue = maxValue; + m_powerFraction[power] = 0; + } + else + m_powerFraction[power] = addvalue - integerValue; + } + if(m_regenTimerCount >= 2000) + SetPower(power, curValue); + else + UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue); +} + +void Player::RegenerateHealth() +{ + uint32 curValue = GetHealth(); + uint32 maxValue = GetMaxHealth(); + + if (curValue >= maxValue) + return; + + float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); + + if (getLevel() < 15) + HealthIncreaseRate = sWorld.getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f)); + + float addvalue = 0.0f; + + // polymorphed case + if (IsPolymorphed()) + addvalue = GetMaxHealth()/3; + // normal regen case (maybe partly in combat case) + else if (!isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) + { + addvalue = OCTRegenHPPerSpirit()* HealthIncreaseRate; + if (!isInCombat()) + { + AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); + for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) + addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f; + + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS); + } + else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) + addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f; + + if (!IsStandState()) + addvalue *= 1.5; + } + + // always regeneration bonus (including combat) + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT); + addvalue += m_baseHealthRegen / 2.5f; + + if (addvalue < 0) + addvalue = 0; + + ModifyHealth(int32(addvalue)); +} + +bool Player::CanInteractWithNPCs(bool alive) const +{ + if (alive && !isAlive()) + return false; + if (isInFlight()) + return false; + + return true; +} + +Creature* +Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask) +{ + // unit checks + if (!guid) + return NULL; + + if (!IsInWorld()) + return NULL; + + // exist (we need look pets also for some interaction (quest/etc) + Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); + if (!unit) + return NULL; + + // player check + if (!CanInteractWithNPCs(!unit->isSpiritService())) + return NULL; + + // appropriate npc type + if (npcflagmask && !unit->HasFlag(UNIT_NPC_FLAGS, npcflagmask)) + return NULL; + + // alive or spirit healer + if (!unit->isAlive() && (!unit->isSpiritService() || isAlive())) + return NULL; + + // not allow interaction under control, but allow with own pets + if (unit->GetCharmerGUID()) + return NULL; + + // not enemy + if (unit->IsHostileTo(this)) + return NULL; + + // not unfriendly + if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction())) + if (factionTemplate->faction) + if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction)) + if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY) + return NULL; + + // not too far + if (!unit->IsWithinDistInMap(this,INTERACTION_DISTANCE)) + return NULL; + + return unit; +} + +GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const +{ + if (GameObject *go = GetMap()->GetGameObject(guid)) + { + if (go->GetGoType() == type) + { + float maxdist; + switch (type) + { + // TODO: find out how the client calculates the maximal usage distance to spellless working + // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number + case GAMEOBJECT_TYPE_GUILD_BANK: + case GAMEOBJECT_TYPE_MAILBOX: + maxdist = 10.0f; + break; + case GAMEOBJECT_TYPE_FISHINGHOLE: + maxdist = 20.0f+CONTACT_DISTANCE; // max spell range + break; + default: + maxdist = INTERACTION_DISTANCE; + break; + } + + if (go->IsWithinDistInMap(this, maxdist)) + return go; + + sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, + go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this)); + } + } + return NULL; +} + +bool Player::IsUnderWater() const +{ + return IsInWater() && + GetPositionZ() < (GetBaseMap()->GetWaterLevel(GetPositionX(),GetPositionY())-2); +} + +void Player::SetInWater(bool apply) +{ + if(m_isInWater==apply) + return; + + //define player in water by opcodes + //move player's guid into HateOfflineList of those mobs + //which can't swim and move guid back into ThreatList when + //on surface. + //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water + m_isInWater = apply; + + // remove auras that need water/land + RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER); + + getHostilRefManager().updateThreatTables(); +} + +void Player::SetGameMaster(bool on) +{ + if(on) + { + m_ExtraFlags |= PLAYER_EXTRA_GM_ON; + setFaction(35); + SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); + + if (Pet* pet = GetPet()) + { + pet->setFaction(35); + pet->getHostilRefManager().setOnlineOfflineState(false); + } + + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + ResetContestedPvP(); + + getHostilRefManager().setOnlineOfflineState(false); + CombatStopWithPets(); + + SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases + } + else + { + // restore phase + AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); + SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false); + + m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; + setFactionForRace(getRace()); + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); + + if (Pet* pet = GetPet()) + { + pet->setFaction(getFaction()); + pet->getHostilRefManager().setOnlineOfflineState(true); + } + + // restore FFA PvP Server state + if(sWorld.IsFFAPvPRealm()) + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + + // restore FFA PvP area state, remove not allowed for GM mounts + UpdateArea(m_areaUpdateId); + + getHostilRefManager().setOnlineOfflineState(true); + } + + //ObjectAccessor::UpdateVisibilityForPlayer(this); + SetToNotify(); +} + +void Player::SetGMVisible(bool on) +{ + if(on) + { + m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag + + // Reapply stealth/invisibility if active or show if not any + if(HasAuraType(SPELL_AURA_MOD_STEALTH)) + SetVisibility(VISIBILITY_GROUP_STEALTH); + //else if(HasAuraType(SPELL_AURA_MOD_INVISIBILITY)) + // SetVisibility(VISIBILITY_GROUP_INVISIBILITY); + else + SetVisibility(VISIBILITY_ON); + } + else + { + m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag + + SetAcceptWhispers(false); + SetGameMaster(true); + + SetVisibility(VISIBILITY_OFF); + } +} + +bool Player::IsGroupVisibleFor(Player* p) const +{ + switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY)) + { + default: return IsInSameGroupWith(p); + case 1: return IsInSameRaidWith(p); + case 2: return GetTeam()==p->GetTeam(); + } +} + +bool Player::IsInSameGroupWith(Player const* p) const +{ + return (p==this || (GetGroup() != NULL && + GetGroup() == p->GetGroup() && + GetGroup()->SameSubGroup((Player*)this, (Player*)p))); +} + +///- If the player is invited, remove him. If the group if then only 1 person, disband the group. +/// \todo Shouldn't we also check if there is no other invitees before disbanding the group? +void Player::UninviteFromGroup() +{ + Group* group = GetGroupInvite(); + if(!group) + return; + + group->RemoveInvite(this); + + if(group->GetMembersCount() <= 1) // group has just 1 member => disband + { + if(group->IsCreated()) + { + group->Disband(true); + objmgr.RemoveGroup(group); + } + else + group->RemoveAllInvites(); + + delete group; + } +} + +void Player::RemoveFromGroup(Group* group, uint64 guid) +{ + if(group) + { + if (group->RemoveMember(guid, 0) <= 1) + { + // group->Disband(); already disbanded in RemoveMember + objmgr.RemoveGroup(group); + delete group; + // removemember sets the player's group pointer to NULL + } + } +} + +void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 RestXP) +{ + WorldPacket data(SMSG_LOG_XPGAIN, 21); + data << uint64(victim ? victim->GetGUID() : 0); // guid + data << uint32(GivenXP+RestXP); // given experience + data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type + if(victim) + { + data << uint32(GivenXP); // experience without rested bonus + data << float(1); // 1 - none 0 - 100% group bonus output + } + data << uint8(0); // new 2.4.0 + GetSession()->SendPacket(&data); +} + +void Player::GiveXP(uint32 xp, Unit* victim) +{ + if ( xp < 1 ) + return; + + if(!isAlive()) + return; + + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN)) + return; + + uint8 level = getLevel(); + + // Favored experience increase START + uint32 zone = GetZoneId(); + float favored_exp_mult = 0; + if( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_exp_mult = 0.05; // Thrallmar's Favor and Honor Hold's Favor + xp *= (1 + favored_exp_mult); + // Favored experience increase END + + // XP to money conversion processed in Player::RewardQuest + if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + return; + + // XP resting bonus for kill + uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; + + // Heirloom Experience Bonus + float heirloomModifier = 1.0f; + for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) + if (m_items[i] && m_items[i]->GetProto()->Spells->SpellId == 57353) + heirloomModifier += 0.1f; + xp = uint32(xp * heirloomModifier); + + SendLogXPGain(xp,victim,rested_bonus_xp); + + uint32 curXP = GetUInt32Value(PLAYER_XP); + uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); + uint32 newXP = curXP + xp + rested_bonus_xp; + + while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) + { + newXP -= nextLvlXP; + + if ( level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) + GiveLevel(level + 1); + + level = getLevel(); + nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); + } + newXP = GetSession()->HandleOnGetXP(newXP); + SetUInt32Value(PLAYER_XP, newXP); +} + +// Update player to next level +// Current player experience not update (must be update by caller) +void Player::GiveLevel(uint8 level) +{ + if (level == getLevel()) + return; + + PlayerLevelInfo info; + objmgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info); + + PlayerClassLevelInfo classInfo; + objmgr.GetPlayerClassLevelInfo(getClass(),level,&classInfo); + + // send levelup info to client + WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4)); + data << uint32(level); + data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth())); + // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6) + data << uint32(int32(classInfo.basemana) - int32(GetCreateMana())); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(0); + // end for + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) + data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); + + GetSession()->SendPacket(&data); + + SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level)); + + //update level, max level of skills + m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset + + _ApplyAllLevelScaleItemMods(false); + + SetLevel(level); + + UpdateSkillsForLevel(); + + // save base values (bonuses already included in stored stats + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + SetCreateStat(Stats(i), info.stats[i]); + + SetCreateHealth(classInfo.basehealth); + SetCreateMana(classInfo.basemana); + + InitTalentForLevel(); + InitTaxiNodesForLevel(); + InitGlyphsForLevel(); + + UpdateAllStats(); + + if(sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up + UpdateSkillsToMaxSkillsForLevel(); + + // set current level health and mana/energy to maximum after applying all mods. + SetHealth(GetMaxHealth()); + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) + SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); + SetPower(POWER_FOCUS, 0); + SetPower(POWER_HAPPINESS, 0); + + _ApplyAllLevelScaleItemMods(true); + + // update level to hunter/summon pet + if (Pet* pet = GetPet()) + pet->SynchronizeLevelWithOwner(); + + if (MailLevelReward const* mailReward = objmgr.GetMailLevelReward(level,getRaceMask())) + MailDraft(mailReward->mailTemplateId).SendMailTo(this,MailSender(MAIL_CREATURE,mailReward->senderEntry)); + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); +} + +void Player::InitTalentForLevel() +{ + uint8 level = getLevel(); + // talents base at level diff ( talents = level - 9 but some can be used already) + if (level < 10) + { + // Remove all talent points + if(m_usedTalentCount > 0) // Free any used talents + { + resetTalents(true); + SetFreeTalentPoints(0); + } + } + else + { + if (level < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0) + { + m_specsCount = 1; + m_activeSpec = 0; + } + + uint32 talentPointsForLevel = CalculateTalentsPoints(); + + // if used more that have then reset + if(m_usedTalentCount > talentPointsForLevel) + { + if (GetSession()->GetSecurity() < SEC_ADMINISTRATOR) + resetTalents(true); + else + SetFreeTalentPoints(0); + } + // else update amount of free points + else + SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); + } + + if(!GetSession()->PlayerLoading()) + SendTalentsInfoData(false); // update at client +} + +void Player::InitStatsForLevel(bool reapplyMods) +{ + if (reapplyMods) //reapply stats values only on .reset stats (level) command + _RemoveAllStatBonuses(); + + PlayerClassLevelInfo classInfo; + objmgr.GetPlayerClassLevelInfo(getClass(),getLevel(),&classInfo); + + PlayerLevelInfo info; + objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info); + + SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ); + SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel())); + + // reset before any aura state sources (health set/aura apply) + SetUInt32Value(UNIT_FIELD_AURASTATE, 0); + + UpdateSkillsForLevel (); + + // set default cast time multiplier + SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + + // reset size before reapply auras + SetFloatValue(OBJECT_FIELD_SCALE_X,1.0f); + + // save base values (bonuses already included in stored stats + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + SetCreateStat(Stats(i), info.stats[i]); + + for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) + SetStat(Stats(i), info.stats[i]); + + SetCreateHealth(classInfo.basehealth); + + //set create powers + SetCreateMana(classInfo.basemana); + + SetArmor(int32(m_createStats[STAT_AGILITY]*2)); + + InitStatBuffMods(); + + //reset rating fields values + for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index) + SetUInt32Value(index, 0); + + SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS,0); + for (uint8 i = 0; i < 7; ++i) + { + SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i, 0); + SetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, 0); + SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i, 1.00f); + } + + //reset attack power, damage and attack speed fields + SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f); + SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time + SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f); + + SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f); + SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f); + SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f); + SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f); + SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f); + SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f); + + SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0); + SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0); + SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0); + SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f); + + // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset + SetFloatValue(PLAYER_CRIT_PERCENTAGE,0.0f); + SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE,0.0f); + SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE,0.0f); + + // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset + for (uint8 i = 0; i < 7; ++i) + SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1+i, 0.0f); + + SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f); + SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f); + SetUInt32Value(PLAYER_SHIELD_BLOCK, 0); + + // Dodge percentage + SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f); + + // set armor (resistance 0) to original value (create_agility*2) + SetArmor(int32(m_createStats[STAT_AGILITY]*2)); + SetResistanceBuffMods(SpellSchools(0), true, 0.0f); + SetResistanceBuffMods(SpellSchools(0), false, 0.0f); + // set other resistance to original value (0) + for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i) + { + SetResistance(SpellSchools(i), 0); + SetResistanceBuffMods(SpellSchools(i), true, 0.0f); + SetResistanceBuffMods(SpellSchools(i), false, 0.0f); + } + + SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,0); + SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,0); + for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) + { + SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,0); + SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f); + } + // Reset no reagent cost field + for (uint8 i = 0; i < 3; ++i) + SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); + // Init data for form but skip reapply item mods for form + InitDataForForm(reapplyMods); + + // save new stats + for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i) + SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i)))); + + SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later + + // cleanup mounted state (it will set correctly at aura loading if player saved at mount. + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + + // cleanup unit flags (will be re-applied if need at aura load). + RemoveFlag( UNIT_FIELD_FLAGS, + UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | + UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | + UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | + UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | + UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set + + SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set + + // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); + + RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); + + // restore if need some important flags + SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default + + if (reapplyMods) // reapply stats values only on .reset stats (level) command + _ApplyAllStatBonuses(); + + // set current level health and mana/energy to maximum after applying all mods. + SetHealth(GetMaxHealth()); + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY)); + if(GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE)) + SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); + SetPower(POWER_FOCUS, 0); + SetPower(POWER_HAPPINESS, 0); + SetPower(POWER_RUNIC_POWER, 0); + + // update level to hunter/summon pet + if (Pet* pet = GetPet()) + pet->SynchronizeLevelWithOwner(); +} + +void Player::SendInitialSpells() +{ + time_t curTime = time(NULL); + time_t infTime = curTime + infinityCooldownDelayCheck; + + uint16 spellCount = 0; + + WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4))); + data << uint8(0); + + size_t countPos = data.wpos(); + data << uint16(spellCount); // spell count placeholder + + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if(itr->second->state == PLAYERSPELL_REMOVED) + continue; + + if(!itr->second->active || itr->second->disabled) + continue; + + data << uint32(itr->first); + data << uint16(0); // it's not slot id + + spellCount +=1; + } + + data.put<uint16>(countPos,spellCount); // write real count value + + uint16 spellCooldowns = m_spellCooldowns.size(); + data << uint16(spellCooldowns); + for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr!=m_spellCooldowns.end(); ++itr) + { + SpellEntry const *sEntry = sSpellStore.LookupEntry(itr->first); + if(!sEntry) + continue; + + data << uint32(itr->first); + + data << uint16(itr->second.itemid); // cast item id + data << uint16(sEntry->Category); // spell category + + // send infinity cooldown in special format + if(itr->second.end >= infTime) + { + data << uint32(1); // cooldown + data << uint32(0x80000000); // category cooldown + continue; + } + + time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0; + + if(sEntry->Category) // may be wrong, but anyway better than nothing... + { + data << uint32(0); // cooldown + data << uint32(cooldown); // category cooldown + } + else + { + data << uint32(cooldown); // cooldown + data << uint32(0); // category cooldown + } + } + + GetSession()->SendPacket(&data); + + sLog.outDetail( "CHARACTER: Sent Initial Spells" ); +} + +void Player::RemoveMail(uint32 id) +{ + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + { + if ((*itr)->messageID == id) + { + //do not delete item, because Player::removeMail() is called when returning mail to sender. + m_mail.erase(itr); + return; + } + } +} + +void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count) +{ + WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0)))); + data << (uint32) mailId; + data << (uint32) mailAction; + data << (uint32) mailError; + if ( mailError == MAIL_ERR_EQUIP_ERROR ) + data << (uint32) equipError; + else if( mailAction == MAIL_ITEM_TAKEN ) + { + data << (uint32) item_guid; // item guid low? + data << (uint32) item_count; // item count? + } + GetSession()->SendPacket(&data); +} + +void Player::SendNewMail() +{ + // deliver undelivered mail + WorldPacket data(SMSG_RECEIVED_MAIL, 4); + data << (uint32) 0; + GetSession()->SendPacket(&data); +} + +void Player::UpdateNextMailTimeAndUnreads() +{ + // calculate next delivery time (min. from non-delivered mails + // and recalculate unReadMail + time_t cTime = time(NULL); + m_nextMailDelivereTime = 0; + unReadMails = 0; + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + { + if((*itr)->deliver_time > cTime) + { + if(!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time) + m_nextMailDelivereTime = (*itr)->deliver_time; + } + else if(((*itr)->checked & MAIL_CHECK_MASK_READ) == 0) + ++unReadMails; + } +} + +void Player::AddNewMailDeliverTime(time_t deliver_time) +{ + if(deliver_time <= time(NULL)) // ready now + { + ++unReadMails; + SendNewMail(); + } + else // not ready and no have ready mails + { + if(!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time) + m_nextMailDelivereTime = deliver_time; + } +} + +bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + if (!spellInfo) + { + // do character spell book cleanup (all characters) + if(!IsInWorld() && !learning) // spell load case + { + sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); + CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); + } + else + sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + + return false; + } + + if(!SpellMgr::IsSpellValid(spellInfo,this,false)) + { + // do character spell book cleanup (all characters) + if(!IsInWorld() && !learning) // spell load case + { + sLog.outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id); + CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); + } + else + sLog.outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id); + + return false; + } + + PlayerTalentMap::iterator itr = m_talents[spec]->find(spell_id); + if (itr != m_talents[spec]->end()) + itr->second->state = PLAYERSPELL_UNCHANGED; + else if (TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) + { + if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) + { + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) + { + // skip learning spell and no rank spell case + uint32 rankSpellId = talentInfo->RankID[rank]; + if (!rankSpellId || rankSpellId == spell_id) + continue; + + PlayerTalentMap::iterator itr = m_talents[spec]->find(rankSpellId); + if (itr != m_talents[spec]->end()) + itr->second->state = PLAYERSPELL_REMOVED; + } + } + + PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; + PlayerTalent *newtalent = new PlayerTalent(); + + newtalent->state = state; + newtalent->spec = spec; + + (*m_talents[spec])[spell_id] = newtalent; + return true; + } + return false; +} + +bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + if (!spellInfo) + { + // do character spell book cleanup (all characters) + if(!IsInWorld() && !learning) // spell load case + { + sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); + CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); + } + else + sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + + return false; + } + + if(!SpellMgr::IsSpellValid(spellInfo,this,false)) + { + // do character spell book cleanup (all characters) + if(!IsInWorld() && !learning) // spell load case + { + sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id); + CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); + } + else + sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id); + + return false; + } + + PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; + + bool dependent_set = false; + bool disabled_case = false; + bool superceded_old = false; + + PlayerSpellMap::iterator itr = m_spells.find(spell_id); + + // Remove temporary spell if found to prevent conflicts + if (itr != m_spells.end() && itr->second->state == PLAYERSPELL_TEMPORARY) + RemoveTemporarySpell(spell_id); + else if (itr != m_spells.end()) + { + uint32 next_active_spell_id = 0; + // fix activate state for non-stackable low rank (and find next spell for !active case) + if(!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + { + if(uint32 next = spellmgr.GetNextSpellInChain(spell_id)) + { + if(HasSpell(next)) + { + // high rank already known so this must !active + active = false; + next_active_spell_id = next; + } + } + } + + // not do anything if already known in expected state + if(itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active && + itr->second->dependent == dependent && itr->second->disabled == disabled) + { + if(!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly + itr->second->state = PLAYERSPELL_UNCHANGED; + + return false; + } + + // dependent spell known as not dependent, overwrite state + if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent) + { + itr->second->dependent = dependent; + if (itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; + dependent_set = true; + } + + // update active state for known spell + if(itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled) + { + itr->second->active = active; + + if(!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly + itr->second->state = PLAYERSPELL_UNCHANGED; + else if(itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; + + if(active) + { + if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo)) + CastSpell (this,spell_id,true); + } + else if(IsInWorld()) + { + if(next_active_spell_id) + { + // update spell ranks in spellbook and action bar + WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); + data << uint32(spell_id); + data << uint32(next_active_spell_id); + GetSession()->SendPacket( &data ); + } + else + { + WorldPacket data(SMSG_REMOVED_SPELL, 4); + data << uint32(spell_id); + GetSession()->SendPacket(&data); + } + } + + return active; // learn (show in spell book if active now) + } + + if(itr->second->disabled != disabled && itr->second->state != PLAYERSPELL_REMOVED) + { + if(itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; + itr->second->disabled = disabled; + + if(disabled) + return false; + + disabled_case = true; + } + else switch(itr->second->state) + { + case PLAYERSPELL_UNCHANGED: // known saved spell + return false; + case PLAYERSPELL_REMOVED: // re-learning removed not saved spell + { + delete itr->second; + m_spells.erase(itr); + state = PLAYERSPELL_CHANGED; + break; // need re-add + } + default: // known not saved yet spell (new or modified) + { + // can be in case spell loading but learned at some previous spell loading + if(!IsInWorld() && !learning && !dependent_set) + itr->second->state = PLAYERSPELL_UNCHANGED; + + return false; + } + } + } + + if(!disabled_case) // skip new spell adding if spell already known (disabled spells case) + { + // talent: unlearn all other talent ranks (high and low) + if(TalentSpellPos const *talentPos = GetTalentSpellPos(spell_id)) + { + if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) + { + for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank) + { + // skip learning spell and no rank spell case + uint32 rankSpellId = talentInfo->RankID[rank]; + if(!rankSpellId || rankSpellId == spell_id) + continue; + + removeSpell(rankSpellId,false,false); + } + } + } + // non talent spell: learn low ranks (recursive call) + else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id)) + { + if(!IsInWorld() || disabled) // at spells loading, no output, but allow save + addSpell(prev_spell,active,true,true,disabled); + else // at normal learning + learnSpell(prev_spell,true); + } + + PlayerSpell *newspell = new PlayerSpell; + newspell->state = state; + newspell->active = active; + newspell->dependent = dependent; + newspell->disabled = disabled; + + // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible + if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + { + for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2 ) + { + if(itr2->second->state == PLAYERSPELL_REMOVED) continue; + SpellEntry const *i_spellInfo = sSpellStore.LookupEntry(itr2->first); + if(!i_spellInfo) continue; + + if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) ) + { + if(itr2->second->active) + { + if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first)) + { + if(IsInWorld()) // not send spell (re-/over-)learn packets at loading + { + WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); + data << uint32(itr2->first); + data << uint32(spell_id); + GetSession()->SendPacket( &data ); + } + + // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) + itr2->second->active = false; + if(itr2->second->state != PLAYERSPELL_NEW) + itr2->second->state = PLAYERSPELL_CHANGED; + superceded_old = true; // new spell replace old in action bars and spell book. + } + else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id)) + { + if(IsInWorld()) // not send spell (re-/over-)learn packets at loading + { + WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); + data << uint32(spell_id); + data << uint32(itr2->first); + GetSession()->SendPacket( &data ); + } + + // mark new spell as disable (not learned yet for client and will not learned) + newspell->active = false; + if(newspell->state != PLAYERSPELL_NEW) + newspell->state = PLAYERSPELL_CHANGED; + } + } + } + } + } + + m_spells[spell_id] = newspell; + + // return false if spell disabled + if (newspell->disabled) + return false; + } + + uint32 talentCost = GetTalentSpellCost(spell_id); + + // cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned) + // note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive + if (talentCost > 0 && IsSpellHaveEffect(spellInfo,SPELL_EFFECT_LEARN_SPELL)) + { + // ignore stance requirement for talent learn spell (stance set for spell only for client spell description show) + CastSpell(this, spell_id, true); + } + // also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks + else if (IsPassiveSpell(spell_id)) + { + if (IsNeedCastPassiveSpellAtLearn(spellInfo)) + CastSpell(this, spell_id, true); + } + else if (IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP)) + { + CastSpell(this, spell_id, true); + return false; + } + + // update used talent points count + m_usedTalentCount += talentCost; + + // update free primary prof.points (if any, can be none in case GM .learn prof. learning) + if (uint32 freeProfs = GetFreePrimaryProfessionPoints()) + { + if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) + SetFreePrimaryProfessions(freeProfs-1); + } + + // add dependent skills + uint16 maxskill = GetMaxSkillValueForLevel(); + + SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); + + SkillLineAbilityMapBounds skill_bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); + + if (spellLearnSkill) + { + uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill); + uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill); + + if (skill_value < spellLearnSkill->value) + skill_value = spellLearnSkill->value; + + uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue; + + if (skill_max_value < new_skill_max_value) + skill_max_value = new_skill_max_value; + + SetSkill(spellLearnSkill->skill,skill_value,skill_max_value); + } + else + { + // not ranked skills + for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) + { + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); + if (!pSkill) + continue; + + if (HasSkill(pSkill->id)) + continue; + + if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || + // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL + ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0)) + { + switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0)) + { + case SKILL_RANGE_LANGUAGE: + SetSkill(pSkill->id, 300, 300 ); + break; + case SKILL_RANGE_LEVEL: + SetSkill(pSkill->id, 1, GetMaxSkillValueForLevel() ); + break; + case SKILL_RANGE_MONO: + SetSkill(pSkill->id, 1, 1 ); + break; + default: + break; + } + } + } + } + + // learn dependent spells + SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); + + for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) + { + if (!itr2->second.autoLearned) + { + if (!IsInWorld() || !itr2->second.active) // at spells loading, no output, but allow save + addSpell(itr2->second.spell,itr2->second.active,true,true,false); + else // at normal learning + learnSpell(itr2->second.spell,true); + } + } + + if (!GetSession()->PlayerLoading()) + { + // not ranked skills + for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx) + { + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id); + } + + // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell + return active && !disabled && !superceded_old; +} + +void Player::AddTemporarySpell(uint32 spellId) +{ + PlayerSpellMap::iterator itr = m_spells.find(spellId); + // spell already added - do not do anything + if (itr != m_spells.end()) + return; + PlayerSpell *newspell = new PlayerSpell; + newspell->state = PLAYERSPELL_TEMPORARY; + newspell->active = true; + newspell->dependent = false; + newspell->disabled = false; + m_spells[spellId] = newspell; +} + +void Player::RemoveTemporarySpell(uint32 spellId) +{ + PlayerSpellMap::iterator itr = m_spells.find(spellId); + // spell already not in list - do not do anything + if (itr == m_spells.end()) + return; + // spell has other state than temporary - do not change it + if (itr->second->state != PLAYERSPELL_TEMPORARY) + return; + delete itr->second; + m_spells.erase(itr); +} + +bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const +{ + // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell + // talent dependent passives activated at form apply have proper stance data + bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))))); + + //Check CasterAuraStates + return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); +} + +void Player::learnSpell(uint32 spell_id, bool dependent) +{ + PlayerSpellMap::iterator itr = m_spells.find(spell_id); + + bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false; + bool active = disabled ? itr->second->active : true; + + bool learning = addSpell(spell_id,active,true,dependent,false); + + // learn all disabled higher ranks (recursive) + if (disabled) + { + SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); + if (node) + { + PlayerSpellMap::iterator iter = m_spells.find(node->next); + if (iter != m_spells.end() && iter->second->disabled) + learnSpell(node->next,false); + } + } + + // prevent duplicated entires in spell book, also not send if not in world (loading) + if (!learning || !IsInWorld()) + return; + + WorldPacket data(SMSG_LEARNED_SPELL, 4); + data << uint32(spell_id); + GetSession()->SendPacket(&data); +} + +void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) +{ + PlayerSpellMap::iterator itr = m_spells.find(spell_id); + if (itr == m_spells.end()) + return; + + if (itr->second->state == PLAYERSPELL_REMOVED || (disabled && itr->second->disabled) || itr->second->state == PLAYERSPELL_TEMPORARY) + return; + + // unlearn non talent higher ranks (recursive) + if (SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id)) + { + if (HasSpell(node->next) && !GetTalentSpellPos(node->next)) + removeSpell(node->next,disabled, false); + } + //unlearn spells dependent from recently removed spells + SpellsRequiringSpellMapBounds spellsRequiringSpell = spellmgr.GetSpellsRequiringSpellBounds(spell_id); + for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2) + removeSpell(itr2->second,disabled); + + // re-search, it can be corrupted in prev loop + itr = m_spells.find(spell_id); + if (itr == m_spells.end()) + return; // already unleared + + bool cur_active = itr->second->active; + bool cur_dependent = itr->second->dependent; + + if (disabled) + { + itr->second->disabled = disabled; + if (itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; + } + else + { + if (itr->second->state == PLAYERSPELL_NEW) + { + delete itr->second; + m_spells.erase(itr); + } + else + itr->second->state = PLAYERSPELL_REMOVED; + } + + RemoveAurasDueToSpell(spell_id); + + // remove pet auras + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (PetAura const *petSpell = spellmgr.GetPetAura(spell_id, i)) + RemovePetAura(petSpell); + + // free talent points + uint32 talentCosts = GetTalentSpellCost(spell_id); + if (talentCosts > 0) + { + if (talentCosts < m_usedTalentCount) + m_usedTalentCount -= talentCosts; + else + m_usedTalentCount = 0; + } + + // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning) + if (spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id)) + { + uint32 freeProfs = GetFreePrimaryProfessionPoints()+1; + if (freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) + SetFreePrimaryProfessions(freeProfs); + } + + // remove dependent skill + SpellLearnSkillNode const *spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id); + if (spellLearnSkill) + { + uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id); + if (!prev_spell) // first rank, remove skill + SetSkill(spellLearnSkill->skill,0,0); + else + { + // search prev. skill setting by spell ranks chain + SpellLearnSkillNode const *prevSkill = spellmgr.GetSpellLearnSkill(prev_spell); + while (!prevSkill && prev_spell) + { + prev_spell = spellmgr.GetPrevSpellInChain(prev_spell); + prevSkill = spellmgr.GetSpellLearnSkill(spellmgr.GetFirstSpellInChain(prev_spell)); + } + + if (!prevSkill) // not found prev skill setting, remove skill + SetSkill(spellLearnSkill->skill,0,0); + else // set to prev. skill setting values + { + uint32 skill_value = GetPureSkillValue(prevSkill->skill); + uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill); + + if (skill_value > prevSkill->value) + skill_value = prevSkill->value; + + uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue; + + if (skill_max_value > new_skill_max_value) + skill_max_value = new_skill_max_value; + + SetSkill(prevSkill->skill,skill_value,skill_max_value); + } + } + + } + else + { + // not ranked skills + SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); + + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + { + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId); + if (!pSkill) + continue; + + if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && + pSkill->categoryId != SKILL_CATEGORY_CLASS ||// not unlearn class skills (spellbook/talent pages) + // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL + ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) + { + // not reset skills for professions and racial abilities + if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) && + (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0)) + continue; + + SetSkill(pSkill->id, 0, 0); + } + } + } + + // remove dependent spells + SpellLearnSpellMapBounds spell_bounds = spellmgr.GetSpellLearnSpellMapBounds(spell_id); + + for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2) + removeSpell(itr2->second.spell, disabled); + + // activate lesser rank in spellbook/action bar, and cast it if need + bool prev_activate = false; + + if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id)) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + + // if talent then lesser rank also talent and need learn + if (talentCosts) + { + // I cannot see why mangos has these lines. + //if (learn_low_rank) + // learnSpell(prev_id,false); + } + // if ranked non-stackable spell: need activate lesser rank and update dendence state + else if (cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + { + // need manually update dependence state (learn spell ignore like attempts) + PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id); + if (prev_itr != m_spells.end()) + { + if (prev_itr->second->dependent != cur_dependent) + { + prev_itr->second->dependent = cur_dependent; + if (prev_itr->second->state != PLAYERSPELL_NEW) + prev_itr->second->state = PLAYERSPELL_CHANGED; + } + + // now re-learn if need re-activate + if (cur_active && !prev_itr->second->active && learn_low_rank) + { + if (addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled)) + { + // downgrade spell ranks in spellbook and action bar + WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4); + data << uint32(spell_id); + data << uint32(prev_id); + GetSession()->SendPacket(&data); + prev_activate = true; + } + } + } + } + } + + if (spell_id == 46917 && m_canTitanGrip) + SetCanTitanGrip(false); + + if (sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) + AutoUnequipOffhandIfNeed(); + + // remove from spell book if not replaced by lesser rank + if (!prev_activate) + { + WorldPacket data(SMSG_REMOVED_SPELL, 4); + data << uint32(spell_id); + GetSession()->SendPacket(&data); + } +} + +void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */) +{ + m_spellCooldowns.erase(spell_id); + + if (update) + SendClearCooldown(spell_id, this); +} + +// I am not sure which one is more efficient +void Player::RemoveCategoryCooldown(uint32 cat) +{ + SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); + if (i_scstore != sSpellCategoryStore.end()) + for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) + RemoveSpellCooldown(*i_scset, true); +} + +void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */) +{ + SpellCategoryStore::const_iterator ct = sSpellCategoryStore.find(cat); + if (ct == sSpellCategoryStore.end()) + return; + + const SpellCategorySet& ct_set = ct->second; + for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();) + { + if (ct_set.find(i->first) != ct_set.end()) + RemoveSpellCooldown((i++)->first, update); + else + ++i; + } +} + +void Player::RemoveArenaSpellCooldowns() +{ + // remove cooldowns on spells that has < 15 min CD + SpellCooldowns::iterator itr, next; + // iterate spell cooldowns + for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next) + { + next = itr; + ++next; + SpellEntry const * entry = sSpellStore.LookupEntry(itr->first); + // check if spellentry is present and if the cooldown is less than 10 mins + if( entry && + entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS && + entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS ) + { + // remove & notify + RemoveSpellCooldown(itr->first, true); + } + } +} + +void Player::RemoveAllSpellCooldown() +{ + if (!m_spellCooldowns.empty()) + { + for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr) + SendClearCooldown(itr->first, this); + + m_spellCooldowns.clear(); + } +} + +void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result) +{ + // some cooldowns can be already set at aura loading... + + //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); + + if (result) + { + time_t curTime = time(NULL); + + do + { + Field *fields = result->Fetch(); + + uint32 spell_id = fields[0].GetUInt32(); + uint32 item_id = fields[1].GetUInt32(); + time_t db_time = (time_t)fields[2].GetUInt64(); + + if(!sSpellStore.LookupEntry(spell_id)) + { + sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id); + continue; + } + + // skip outdated cooldown + if(db_time <= curTime) + continue; + + AddSpellCooldown(spell_id, item_id, db_time); + + sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); + } + while( result->NextRow() ); + } +} + +void Player::_SaveSpellCooldowns() +{ + CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); + + time_t curTime = time(NULL); + time_t infTime = curTime + infinityCooldownDelayCheck; + + bool first_round = true; + std::ostringstream ss; + + // remove outdated and save active + for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();) + { + if(itr->second.end <= curTime) + m_spellCooldowns.erase(itr++); + else if(itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload + { + if (first_round) + { + ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES "; + first_round = false; + } + // next new/changed record prefix + else + ss << ", "; + ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")"; + ++itr; + } + else + ++itr; + + } + // if something changed execute + if (!first_round) + CharacterDatabase.Execute( ss.str().c_str() ); +} + +uint32 Player::resetTalentsCost() const +{ + // The first time reset costs 1 gold + if(m_resetTalentsCost < 1*GOLD) + return 1*GOLD; + // then 5 gold + else if(m_resetTalentsCost < 5*GOLD) + return 5*GOLD; + // After that it increases in increments of 5 gold + else if(m_resetTalentsCost < 10*GOLD) + return 10*GOLD; + else + { + uint32 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH; + if(months > 0) + { + // This cost will be reduced by a rate of 5 gold per month + int32 new_cost = int32(m_resetTalentsCost) - 5*GOLD*months; + // to a minimum of 10 gold. + return (new_cost < 10*GOLD ? 10*GOLD : new_cost); + } + else + { + // After that it increases in increments of 5 gold + int32 new_cost = m_resetTalentsCost + 5*GOLD; + // until it hits a cap of 50 gold. + if(new_cost > 50*GOLD) + new_cost = 50*GOLD; + return new_cost; + } + } +} + +bool Player::resetTalents(bool no_cost) +{ + // not need after this call + if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) + RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true); + + uint32 talentPointsForLevel = CalculateTalentsPoints(); + + if (m_usedTalentCount == 0) + { + SetFreeTalentPoints(talentPointsForLevel); + return false; + } + + uint32 cost = 0; + + if (!no_cost && !sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST)) + { + cost = resetTalentsCost(); + + if (GetMoney() < cost) + { + SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); + return false; + } + } + + for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + + if (!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); + + if (!talentTabInfo) + continue; + + // unlearn only talents for character class + // some spell learned by one class as normal spells or know at creation but another class learn it as talent, + // to prevent unexpected lost normal learned spell skip another class talents + if ((getClassMask() & talentTabInfo->ClassMask) == 0) + continue; + + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + // skip non-existant talent ranks + if (talentInfo->RankID[rank] == 0) + continue; + removeSpell(talentInfo->RankID[rank], true); + if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank])) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells + if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL) + removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches + // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted + PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]); + if (plrTalent != m_talents[m_activeSpec]->end()) + plrTalent->second->state = PLAYERSPELL_REMOVED; + } + } + + _SaveSpells(); + + SetFreeTalentPoints(talentPointsForLevel); + + if (!no_cost) + { + ModifyMoney(-(int32)cost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1); + + m_resetTalentsCost = cost; + m_resetTalentsTime = time(NULL); + } + + //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras + RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); + /* when prev line will dropped use next line + if(Pet* pet = GetPet()) + { + if(pet->getPetType()==HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets())) + RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); + } + */ + + return true; +} + +Mail* Player::GetMail(uint32 id) +{ + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + if ((*itr)->messageID == id) + return (*itr); + + return NULL; +} + +void Player::_SetCreateBits(UpdateMask *updateMask, Player *target) const +{ + if(target == this) + Object::_SetCreateBits(updateMask, target); + else + { + for (uint16 index = 0; index < m_valuesCount; index++) + if(GetUInt32Value(index) != 0 && updateVisualBits.GetBit(index)) + updateMask->SetBit(index); + } +} + +void Player::_SetUpdateBits(UpdateMask *updateMask, Player *target) const +{ + if(target == this) + Object::_SetUpdateBits(updateMask, target); + else + { + Object::_SetUpdateBits(updateMask, target); + *updateMask &= updateVisualBits; + } +} + +void Player::InitVisibleBits() +{ + updateVisualBits.SetCount(PLAYER_END); + + updateVisualBits.SetBit(OBJECT_FIELD_GUID); + updateVisualBits.SetBit(OBJECT_FIELD_TYPE); + updateVisualBits.SetBit(OBJECT_FIELD_ENTRY); + updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X); + updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1); + updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0); + updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1); + updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1); + updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0); + updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1); + updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1); + updateVisualBits.SetBit(UNIT_FIELD_BYTES_0); + updateVisualBits.SetBit(UNIT_FIELD_HEALTH); + updateVisualBits.SetBit(UNIT_FIELD_POWER1); + updateVisualBits.SetBit(UNIT_FIELD_POWER2); + updateVisualBits.SetBit(UNIT_FIELD_POWER3); + updateVisualBits.SetBit(UNIT_FIELD_POWER4); + updateVisualBits.SetBit(UNIT_FIELD_POWER5); + updateVisualBits.SetBit(UNIT_FIELD_POWER6); + updateVisualBits.SetBit(UNIT_FIELD_POWER7); + updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7); + updateVisualBits.SetBit(UNIT_FIELD_LEVEL); + updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2); + updateVisualBits.SetBit(UNIT_FIELD_FLAGS); + updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2); + updateVisualBits.SetBit(UNIT_FIELD_AURASTATE); + updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0); + updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1); + updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS); + updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH); + updateVisualBits.SetBit(UNIT_FIELD_DISPLAYID); + updateVisualBits.SetBit(UNIT_FIELD_NATIVEDISPLAYID); + updateVisualBits.SetBit(UNIT_FIELD_MOUNTDISPLAYID); + updateVisualBits.SetBit(UNIT_FIELD_BYTES_1); + updateVisualBits.SetBit(UNIT_FIELD_PETNUMBER); + updateVisualBits.SetBit(UNIT_FIELD_PET_NAME_TIMESTAMP); + updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS); + updateVisualBits.SetBit(UNIT_CHANNEL_SPELL); + updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED); + updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA); + updateVisualBits.SetBit(UNIT_FIELD_BYTES_2); + updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT); + + updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0); + updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1); + updateVisualBits.SetBit(PLAYER_FLAGS); + updateVisualBits.SetBit(PLAYER_GUILDID); + updateVisualBits.SetBit(PLAYER_GUILDRANK); + updateVisualBits.SetBit(PLAYER_BYTES); + updateVisualBits.SetBit(PLAYER_BYTES_2); + updateVisualBits.SetBit(PLAYER_BYTES_3); + updateVisualBits.SetBit(PLAYER_DUEL_TEAM); + updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP); + updateVisualBits.SetBit(UNIT_NPC_FLAGS); + + // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)... + for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET) + updateVisualBits.SetBit(i); + + // Players visible items are not inventory stuff + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + { + uint16 offset = i * 2; + + // item entry + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENTRYID + offset); + // enchant + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + offset); + } + + updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE); +} + +void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const +{ + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->BuildCreateUpdateBlockForPlayer( data, target ); + } + + if(target == this) + { + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->BuildCreateUpdateBlockForPlayer( data, target ); + } + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->BuildCreateUpdateBlockForPlayer( data, target ); + } + } + + Unit::BuildCreateUpdateBlockForPlayer( data, target ); +} + +void Player::DestroyForPlayer( Player *target, bool anim ) const +{ + Unit::DestroyForPlayer( target, anim ); + + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->DestroyForPlayer( target ); + } + + if(target == this) + { + for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->DestroyForPlayer( target ); + } + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + if(m_items[i] == NULL) + continue; + + m_items[i]->DestroyForPlayer( target ); + } + } +} + +bool Player::HasSpell(uint32 spell) const +{ + PlayerSpellMap::const_iterator itr = m_spells.find(spell); + return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && + !itr->second->disabled); +} + +bool Player::HasTalent(uint32 spell, uint8 spec) const +{ + PlayerTalentMap::const_iterator itr = m_talents[spec]->find(spell); + return (itr != m_talents[spec]->end() && itr->second->state != PLAYERSPELL_REMOVED); +} + +bool Player::HasActiveSpell(uint32 spell) const +{ + PlayerSpellMap::const_iterator itr = m_spells.find(spell); + return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && + itr->second->active && !itr->second->disabled); +} + +TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const +{ + if (!trainer_spell) + return TRAINER_SPELL_RED; + + bool hasSpell = true; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) + { + if (!trainer_spell->learnedSpell[i]) + continue; + + if(!HasSpell(trainer_spell->learnedSpell[i])) + { + hasSpell = false; + break; + } + } + // known spell + if (hasSpell) + return TRAINER_SPELL_GRAY; + + // check skill requirement + if(trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue) + return TRAINER_SPELL_RED; + + // check level requirement + if(getLevel() < trainer_spell->reqLevel) + return TRAINER_SPELL_RED; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) + { + if (!trainer_spell->learnedSpell[i]) + continue; + + // check race/class requirement + if(!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i])) + return TRAINER_SPELL_RED; + + if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell[i])) + { + // check prev.rank requirement + if(spell_chain->prev && !HasSpell(spell_chain->prev)) + return TRAINER_SPELL_RED; + } + + SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]); + for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr) + { + // check additional spell requirement + if(!HasSpell(itr->second)) + return TRAINER_SPELL_RED; + } + } + + // check primary prof. limit + // first rank of primary profession spell when there are no proffesions avalible is disabled + for (uint8 i = 0; i < MAX_SPELL_EFFECTS ; ++i) + { + if (!trainer_spell->learnedSpell[i]) + continue; + if((spellmgr.IsPrimaryProfessionFirstRankSpell(trainer_spell->learnedSpell[i])) && (GetFreePrimaryProfessionPoints() == 0)) + return TRAINER_SPELL_GREEN_DISABLED; + } + + return TRAINER_SPELL_GREEN; +} + +void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars) +{ + uint32 guid = GUID_LOPART(playerguid); + + // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry) + // bones will be deleted by corpse/bones deleting thread shortly + ObjectAccessor::Instance().ConvertCorpseForPlayer(playerguid); + + // remove from guild + uint32 guildId = GetGuildIdFromDB(playerguid); + if(guildId != 0) + { + Guild* guild = objmgr.GetGuildById(guildId); + if(guild) + guild->DelMember(guid); + } + + // remove from arena teams + LeaveAllArenaTeams(playerguid); + + // the player was uninvited already on logout so just remove from group + QueryResult_AutoPtr resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid); + if(resultGroup) + { + uint64 leaderGuid = MAKE_NEW_GUID((*resultGroup)[0].GetUInt32(), 0, HIGHGUID_PLAYER); + Group* group = objmgr.GetGroupByLeader(leaderGuid); + if(group) + { + RemoveFromGroup(group, playerguid); + } + } + + // remove signs from petitions (also remove petitions if owner); + RemovePetitionsAndSigns(playerguid, 10); + + // return back all mails with COD and Item 0 1 2 3 4 5 6 7 + QueryResult_AutoPtr resultMail = CharacterDatabase.PQuery("SELECT id,messageType,mailTemplateId,sender,subject,itemTextId,money,has_items FROM mail WHERE receiver='%u' AND has_items<>0 AND cod<>0", guid); + if(resultMail) + { + do + { + Field *fields = resultMail->Fetch(); + + uint32 mail_id = fields[0].GetUInt32(); + uint16 mailType = fields[1].GetUInt16(); + uint16 mailTemplateId= fields[2].GetUInt16(); + uint32 sender = fields[3].GetUInt32(); + std::string subject = fields[4].GetCppString(); + uint32 itemTextId = fields[5].GetUInt32(); + uint32 money = fields[6].GetUInt32(); + bool has_items = fields[7].GetBool(); + + //we can return mail now + //so firstly delete the old one + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mail_id); + + // mail not from player + if (mailType != MAIL_NORMAL) + { + if(has_items) + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); + continue; + } + + MailDraft draft(subject, itemTextId); + if (mailTemplateId) + draft = MailDraft(mailTemplateId,false); // itesm already included + + if(has_items) + { + // data needs to be at first place for Item::LoadFromDB + QueryResult_AutoPtr resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id); + if(resultItems) + { + do + { + Field *fields2 = resultItems->Fetch(); + + uint32 item_guidlow = fields2[1].GetUInt32(); + uint32 item_template = fields2[2].GetUInt32(); + + ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template); + if(!itemProto) + { + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guidlow); + continue; + } + + Item *pItem = NewItemOrBag(itemProto); + if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems)) + { + pItem->FSetState(ITEM_REMOVED); + pItem->SaveToDB(); // it also deletes item object ! + continue; + } + + draft.AddItem(pItem); + } + while (resultItems->NextRow()); + } + } + + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mail_id); + + uint32 pl_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); + + draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender); + } + while (resultMail->NextRow()); + } + + // unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet. + // Get guids of character's pets, will deleted in transaction + QueryResult_AutoPtr resultPets = CharacterDatabase.PQuery("SELECT id FROM character_pet WHERE owner = '%u'",guid); + + // NOW we can finally clear other DB data related to character + CharacterDatabase.BeginTransaction(); + if (resultPets) + { + do + { + Field *fields3 = resultPets->Fetch(); + uint32 petguidlow = fields3[0].GetUInt32(); + Pet::DeleteFromDB(petguidlow); + } while (resultPets->NextRow()); + } + + CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_account_data WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM group_instance WHERE leaderGuid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid = '%u' OR memberGuid = '%u'",guid,guid); + CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_queststatus WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_reputation WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM gm_tickets WHERE playerGuid = '%u'", guid); + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE owner_guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' OR friend='%u'",guid,guid); + CharacterDatabase.PExecute("DELETE FROM mail WHERE receiver = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u' " // NOTE: These achievements have flags & 256 in DBC. + "AND achievement NOT BETWEEN '456' AND '467' " // Realm First Level 80 + "AND achievement NOT BETWEEN '1400' AND '1427' " // Realm First Raid Achievements + "AND achievement NOT IN(1463, 3117, 3259) ", guid); // Realm First Northen Vanguard + Raid Achievements + CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid1 = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE PlayerGuid2 = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE PlayerGuid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u'",guid); + + CharacterDatabase.CommitTransaction(); + + //loginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID); + if(updateRealmChars) sWorld.UpdateRealmCharCount(accountId); +} + +void Player::SetMovement(PlayerMovementType pType) +{ + WorldPacket data; + switch(pType) + { + case MOVE_ROOT: data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size()+4); break; + case MOVE_UNROOT: data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size()+4); break; + case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break; + case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break; + default: + sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType); + return; + } + data.append(GetPackGUID()); + data << uint32(0); + GetSession()->SendPacket( &data ); +} + +/* Preconditions: + - a resurrectable corpse must not be loaded for the player (only bones) + - the player must be in world +*/ +void Player::BuildPlayerRepop() +{ + WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size()); + data.append(GetPackGUID()); + GetSession()->SendPacket(&data); + + if (getRace() == RACE_NIGHTELF) + CastSpell(this, 20584, true); + CastSpell(this, 8326, true); + + // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK + // there must be SMSG.STOP_MIRROR_TIMER + // there we must send 888 opcode + + // the player cannot have a corpse already, only bones which are not returned by GetCorpse + if(GetCorpse()) + { + sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow()); + assert(false); + } + + // create a corpse and place it at the player's location + CreateCorpse(); + Corpse *corpse = GetCorpse(); + if(!corpse) + { + sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow()); + return; + } + GetMap()->Add(corpse); + + // convert player body to ghost + SetHealth( 1 ); + + SetMovement(MOVE_WATER_WALK); + if(!GetSession()->isLogingOut()) + SetMovement(MOVE_UNROOT); + + // BG - remove insignia related + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + +// SendCorpseReclaimDelay(); + + // to prevent cheating + corpse->ResetGhostTime(); + + StopMirrorTimers(); //disable timers(bars) + + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player? + + // set and clear other + SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); +} + +void Player::ResurrectPlayer(float restore_percent, bool applySickness) +{ + WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position + data << uint32(-1); + data << float(0); + data << float(0); + data << float(0); + GetSession()->SendPacket(&data); + + // speed change, land walk + + // remove death flag + set aura + SetByteValue(UNIT_FIELD_BYTES_1, 3, 0x00); + if (getRace() == RACE_NIGHTELF) + RemoveAurasDueToSpell(20584); // speed bonuses + RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST + + setDeathState(ALIVE); + + SetMovement(MOVE_LAND_WALK); + SetMovement(MOVE_UNROOT); + + m_deathTimer = 0; + + // set health/powers (0- will be set in caller) + if(restore_percent>0.0f) + { + SetHealth(uint32(GetMaxHealth()*restore_percent)); + SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent)); + SetPower(POWER_RAGE, 0); + SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); + } + + // trigger update zone for alive state zone updates + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); + sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone); + + // update visibility + //ObjectAccessor::UpdateVisibilityForPlayer(this); + SetToNotify(); + + if(!applySickness) + return; + + //Characters from level 1-10 are not affected by resurrection sickness. + //Characters from level 11-19 will suffer from one minute of sickness + //for each level they are above 10. + //Characters level 20 and up suffer from ten minutes of sickness. + int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL); + + if(int32(getLevel()) >= startLevel) + { + // set resurrection sickness + CastSpell(this, 15007, true); + + // not full duration + if(int32(getLevel()) < startLevel+9) + { + int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE; + + if(Aura * aur = GetAura(15007, GetGUID())) + { + aur->SetDuration(delta*IN_MILISECONDS); + } + } + } +} + +/** + * FallMode = 0 implies that the player is dying, or already dead, and the proper death state will be set. + * = 1 simply causes the player to plummet towards the ground, and not suffer any damage. + * = 2 causes the player to plummet towards the ground, and causes falling damage, regardless + * of any auras that might of prevented fall damage. + */ +bool Player::FallGround(uint8 FallMode) +{ + // Let's abort after we called this function one time + if (getDeathState() == DEAD_FALLING && FallMode == 0) + return false; + + float x, y, z; + GetPosition(x, y, z); + float ground_Z = GetMap()->GetVmapHeight(x, y, z); + float z_diff = 0.0f; + if ((z_diff = fabs(ground_Z - z)) < 0.1f) + return false; + + GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND); + + // Below formula for falling damage is from Player::HandleFall + if(FallMode == 2 && z_diff >= 14.57f) + { + uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL))); + if(damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage); + } + else if(FallMode == 0) + Unit::setDeathState(DEAD_FALLING); + return true; +} + +void Player::KillPlayer() +{ + if(IsFlying() && !GetTransport()) FallGround(); + + SetMovement(MOVE_ROOT); + + StopMirrorTimers(); //disable timers(bars) + + setDeathState(CORPSE); + //SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP ); + + SetFlag(UNIT_DYNAMIC_FLAGS, 0x00); + ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); + + // 6 minutes until repop at graveyard + m_deathTimer = 6*MINUTE*IN_MILISECONDS; + + UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill + SendCorpseReclaimDelay(); + + // don't create corpse at this moment, player might be falling + + // update visibility + UpdateObjectVisibility(); +} + +void Player::CreateCorpse() +{ + // prevent existence 2 corpse for player + SpawnCorpseBones(); + + uint32 _uf, _pb, _pb2, _cfb1, _cfb2; + + Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE ); + SetPvPDeath(false); + + if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this)) + { + delete corpse; + return; + } + + _uf = GetUInt32Value(UNIT_FIELD_BYTES_0); + _pb = GetUInt32Value(PLAYER_BYTES); + _pb2 = GetUInt32Value(PLAYER_BYTES_2); + + uint8 race = (uint8)(_uf); + uint8 skin = (uint8)(_pb); + uint8 face = (uint8)(_pb >> 8); + uint8 hairstyle = (uint8)(_pb >> 16); + uint8 haircolor = (uint8)(_pb >> 24); + uint8 facialhair = (uint8)(_pb2); + + _cfb1 = ((0x00) | (race << 8) | (getGender() << 16) | (skin << 24)); + _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24)); + + corpse->SetUInt32Value( CORPSE_FIELD_BYTES_1, _cfb1 ); + corpse->SetUInt32Value( CORPSE_FIELD_BYTES_2, _cfb2 ); + + uint32 flags = CORPSE_FLAG_UNK2; + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) + flags |= CORPSE_FLAG_HIDE_HELM; + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) + flags |= CORPSE_FLAG_HIDE_CLOAK; + if(InBattleGround() && !InArena()) + flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia + corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags ); + + corpse->SetUInt32Value( CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId() ); + + corpse->SetUInt32Value( CORPSE_FIELD_GUILD, GetGuildId() ); + + uint32 iDisplayID; + uint32 iIventoryType; + uint32 _cfi; + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) + { + if(m_items[i]) + { + iDisplayID = m_items[i]->GetProto()->DisplayInfoID; + iIventoryType = m_items[i]->GetProto()->InventoryType; + + _cfi = iDisplayID | (iIventoryType << 24); + corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi); + } + } + + // we don't SaveToDB for players in battlegrounds so don't do it for corpses either + const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId()); + assert(entry); + if(entry->map_type != MAP_BATTLEGROUND) + corpse->SaveToDB(); + + // register for player, but not show + ObjectAccessor::Instance().AddCorpse(corpse); +} + +void Player::SpawnCorpseBones() +{ + if(ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID())) + if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player + SaveToDB(); // prevent loading as ghost without corpse +} + +Corpse* Player::GetCorpse() const +{ + return ObjectAccessor::Instance().GetCorpseForPlayerGUID(GetGUID()); +} + +void Player::DurabilityLossAll(double percent, bool inventory) +{ + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + DurabilityLoss(pItem,percent); + + if(inventory) + { + // bags not have durability + // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + DurabilityLoss(pItem,percent); + + // keys not have durability + //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + if(Item* pItem = GetItemByPos( i, j )) + DurabilityLoss(pItem,percent); + } +} + +void Player::DurabilityLoss(Item* item, double percent) +{ + if(!item ) + return; + + uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); + + if(!pMaxDurability) + return; + + uint32 pDurabilityLoss = uint32(pMaxDurability*percent); + + if(pDurabilityLoss < 1 ) + pDurabilityLoss = 1; + + DurabilityPointsLoss(item,pDurabilityLoss); +} + +void Player::DurabilityPointsLossAll(int32 points, bool inventory) +{ + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + DurabilityPointsLoss(pItem,points); + + if(inventory) + { + // bags not have durability + // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + DurabilityPointsLoss(pItem,points); + + // keys not have durability + //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + if(Item* pItem = GetItemByPos( i, j )) + DurabilityPointsLoss(pItem,points); + } +} + +void Player::DurabilityPointsLoss(Item* item, int32 points) +{ + int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); + int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); + int32 pNewDurability = pOldDurability - points; + + if (pNewDurability < 0) + pNewDurability = 0; + else if (pNewDurability > pMaxDurability) + pNewDurability = pMaxDurability; + + if (pOldDurability != pNewDurability) + { + // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check + if ( pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped()) + _ApplyItemMods(item,item->GetSlot(), false); + + item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability); + + // modify item stats _after_ restore durability to pass _ApplyItemMods internal check + if ( pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped()) + _ApplyItemMods(item,item->GetSlot(), true); + + item->SetState(ITEM_CHANGED, this); + } +} + +void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot) +{ + if(Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot )) + DurabilityPointsLoss(pItem,1); +} + +uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank) +{ + uint32 TotalCost = 0; + // equipped, backpack, bags itself + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + TotalCost += DurabilityRepair(( (INVENTORY_SLOT_BAG_0 << 8) | i ),cost,discountMod, guildBank); + + // bank, buyback and keys not repaired + + // items in inventory bags + for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++) + for (uint8 i = 0; i < MAX_BAG_SIZE; i++) + TotalCost += DurabilityRepair(( (j << 8) | i ),cost,discountMod, guildBank); + return TotalCost; +} + +uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank) +{ + Item* item = GetItemByPos(pos); + + uint32 TotalCost = 0; + if(!item) + return TotalCost; + + uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY); + if(!maxDurability) + return TotalCost; + + uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY); + + if(cost) + { + uint32 LostDurability = maxDurability - curDurability; + if(LostDurability>0) + { + ItemPrototype const *ditemProto = item->GetProto(); + + DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel); + if(!dcost) + { + sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); + return TotalCost; + } + + uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2; + DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId); + if(!dQualitymodEntry) + { + sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); + return TotalCost; + } + + uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)]; + uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod)); + + costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST); + + if (costs==0) //fix for ITEM_QUALITY_ARTIFACT + costs = 1; + + if (guildBank) + { + if (GetGuildId()==0) + { + DEBUG_LOG("You are not member of a guild"); + return TotalCost; + } + + Guild *pGuild = objmgr.GetGuildById(GetGuildId()); + if (!pGuild) + return TotalCost; + + if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR)) + { + DEBUG_LOG("You do not have rights to withdraw for repairs"); + return TotalCost; + } + + if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs) + { + DEBUG_LOG("You do not have enough money withdraw amount remaining"); + return TotalCost; + } + + if (pGuild->GetGuildBankMoney() < costs) + { + DEBUG_LOG("There is not enough money in bank"); + return TotalCost; + } + + pGuild->MemberMoneyWithdraw(costs, GetGUIDLow()); + TotalCost = costs; + } + else if (GetMoney() < costs) + { + DEBUG_LOG("You do not have enough money"); + return TotalCost; + } + else + ModifyMoney( -int32(costs) ); + } + } + + item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability); + item->SetState(ITEM_CHANGED, this); + + // reapply mods for total broken and repaired item if equipped + if(IsEquipmentPos(pos) && !curDurability) + _ApplyItemMods(item,pos & 255, true); + return TotalCost; +} + +void Player::RepopAtGraveyard() +{ + // note: this can be called also when the player is alive + // for example from WorldSession::HandleMovementOpcodes + + AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); + + // Such zones are considered unreachable as a ghost and the player must be automatically revived + if ((!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < -500.0f) + { + ResurrectPlayer(0.5f); + SpawnCorpseBones(); + } + + WorldSafeLocsEntry const *ClosestGrave = NULL; + + // Special handle for battleground maps + if( BattleGround *bg = GetBattleGround() ) + ClosestGrave = bg->GetClosestGraveYard(this); + else + ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() ); + + // stop countdown until repop + m_deathTimer = 0; + + // if no grave found, stay at the current location + // and don't show spirit healer location + if(ClosestGrave) + { + TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation()); + if(isDead()) // not send if alive, because it used in TeleportTo() + { + WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap + data << ClosestGrave->map_id; + data << ClosestGrave->x; + data << ClosestGrave->y; + data << ClosestGrave->z; + GetSession()->SendPacket(&data); + } + } + else if(GetPositionZ() < -500.0f) + TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); +} + +void Player::JoinedChannel(Channel *c) +{ + m_channels.push_back(c); +} + +void Player::LeftChannel(Channel *c) +{ + m_channels.remove(c); +} + +void Player::CleanupChannels() +{ + while(!m_channels.empty()) + { + Channel* ch = *m_channels.begin(); + m_channels.erase(m_channels.begin()); // remove from player's channel list + ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list + if (ChannelMgr* cMgr = channelMgr(GetTeam())) + cMgr->LeftChannel(ch->GetName()); // deleted channel if empty + + } + sLog.outDebug("Player: channels cleaned up!"); +} + +void Player::UpdateLocalChannels(uint32 newZone ) +{ + if(m_channels.empty()) + return; + + AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone); + if(!current_zone) + return; + + ChannelMgr* cMgr = channelMgr(GetTeam()); + if(!cMgr) + return; + + std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()]; + + for (JoinedChannelsList::iterator i = m_channels.begin(), next; i != m_channels.end(); i = next) + { + next = i; ++next; + + // skip non built-in channels + if(!(*i)->IsConstant()) + continue; + + ChatChannelsEntry const* ch = GetChannelEntryFor((*i)->GetChannelId()); + if(!ch) + continue; + + if((ch->flags & 4) == 4) // global channel without zone name in pattern + continue; + + // new channel + char new_channel_name_buf[100]; + snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str()); + Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID); + + if((*i)!=new_channel) + { + new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name + + // leave old channel + (*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client + std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel + LeftChannel(*i); // remove from player's channel list + cMgr->LeftChannel(name); // delete if empty + } + } + sLog.outDebug("Player: channels cleaned up!"); +} + +void Player::LeaveLFGChannel() +{ + for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i ) + { + if((*i)->IsLFG()) + { + (*i)->Leave(GetGUID()); + break; + } + } +} + +void Player::UpdateDefense() +{ + uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE); + + if(UpdateSkill(SKILL_DEFENSE,defense_skill_gain)) + { + // update dependent from defense skill part + UpdateDefenseBonusesMod(); + } +} + +void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) +{ + if(modGroup >= BASEMOD_END || modType >= MOD_END) + { + sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!"); + return; + } + + float val = 1.0f; + + switch(modType) + { + case FLAT_MOD: + m_auraBaseMod[modGroup][modType] += apply ? amount : -amount; + break; + case PCT_MOD: + if(amount <= -100.0f) + amount = -200.0f; + + val = (100.0f + amount) / 100.0f; + m_auraBaseMod[modGroup][modType] *= apply ? val : (1.0f/val); + break; + } + + if(!CanModifyStats()) + return; + + switch(modGroup) + { + case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break; + case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break; + case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break; + case SHIELD_BLOCK_VALUE: UpdateShieldBlockValue(); break; + default: break; + } +} + +float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const +{ + if(modGroup >= BASEMOD_END || modType > MOD_END) + { + sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!"); + return 0.0f; + } + + if(modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) + return 0.0f; + + return m_auraBaseMod[modGroup][modType]; +} + +float Player::GetTotalBaseModValue(BaseModGroup modGroup) const +{ + if(modGroup >= BASEMOD_END) + { + sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!"); + return 0.0f; + } + + if(m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f) + return 0.0f; + + return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD]; +} + +uint32 Player::GetShieldBlockValue() const +{ + float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; + + value = (value < 0) ? 0 : value; + + return uint32(value); +} + +float Player::GetMeleeCritFromAgility() +{ + uint8 level = getLevel(); + uint32 pclass = getClass(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + + GtChanceToMeleeCritBaseEntry const *critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass-1); + GtChanceToMeleeCritEntry const *critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + if (critBase == NULL || critRatio == NULL) + return 0.0f; + + float crit = critBase->base + GetStat(STAT_AGILITY)*critRatio->ratio; + return crit*100.0f; +} + +float Player::GetDodgeFromAgility() +{ + // Table for base dodge values + float dodge_base[MAX_CLASSES] = { + 0.0075f, // Warrior + 0.00652f, // Paladin + -0.0545f, // Hunter + -0.0059f, // Rogue + 0.03183f, // Priest + 0.0114f, // DK + 0.0167f, // Shaman + 0.034575f, // Mage + 0.02011f, // Warlock + 0.0f, // ?? + -0.0187f // Druid + }; + // Crit/agility to dodge/agility coefficient multipliers + float crit_to_dodge[MAX_CLASSES] = { + 1.1f, // Warrior + 1.0f, // Paladin + 1.6f, // Hunter + 2.0f, // Rogue + 1.0f, // Priest + 1.0f, // DK? + 1.0f, // Shaman + 1.0f, // Mage + 1.0f, // Warlock + 0.0f, // ?? + 1.7f // Druid + }; + + uint8 level = getLevel(); + uint32 pclass = getClass(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + + // Dodge per agility for most classes equal crit per agility (but for some classes need apply some multiplier) + GtChanceToMeleeCritEntry const *dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + if (dodgeRatio == NULL || pclass > MAX_CLASSES) + return 0.0f; + + float dodge=dodge_base[pclass-1] + GetStat(STAT_AGILITY) * dodgeRatio->ratio * crit_to_dodge[pclass-1]; + return dodge*100.0f; +} + +float Player::GetSpellCritFromIntellect() +{ + uint8 level = getLevel(); + uint32 pclass = getClass(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + + GtChanceToSpellCritBaseEntry const *critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass-1); + GtChanceToSpellCritEntry const *critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + if (critBase == NULL || critRatio == NULL) + return 0.0f; + + float crit=critBase->base + GetStat(STAT_INTELLECT)*critRatio->ratio; + return crit*100.0f; +} + +float Player::GetRatingCoefficient(CombatRating cr) const +{ + uint8 level = getLevel(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + + GtCombatRatingsEntry const *Rating = sGtCombatRatingsStore.LookupEntry(cr*GT_MAX_LEVEL+level-1); + if (Rating == NULL) + return 1.0f; // By default use minimum coefficient (not must be called) + + return Rating->ratio; +} + +float Player::GetRatingBonusValue(CombatRating cr) const +{ + return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr); +} + +float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const +{ + switch (attType) + { + case BASE_ATTACK: + return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f; + case OFF_ATTACK: + return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f; + default: + break; + } + return 0.0f; +} + +float Player::OCTRegenHPPerSpirit() +{ + uint8 level = getLevel(); + uint32 pclass = getClass(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + + GtOCTRegenHPEntry const *baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + GtRegenHPPerSptEntry const *moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + if (baseRatio == NULL || moreRatio == NULL) + return 0.0f; + + // Formula from PaperDollFrame script + float spirit = GetStat(STAT_SPIRIT); + float baseSpirit = spirit; + if (baseSpirit > 50) + baseSpirit = 50; + float moreSpirit = spirit - baseSpirit; + float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio; + return regen; +} + +float Player::OCTRegenMPPerSpirit() +{ + uint8 level = getLevel(); + uint32 pclass = getClass(); + + if (level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; + +// GtOCTRegenMPEntry const *baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + GtRegenMPPerSptEntry const *moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); + if (moreRatio == NULL) + return 0.0f; + + // Formula get from PaperDollFrame script + float spirit = GetStat(STAT_SPIRIT); + float regen = spirit * moreRatio->ratio; + return regen; +} + +void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) +{ + m_baseRatingValue[cr]+=(apply ? value : -value); + + // explicit affected values + switch (cr) + { + case CR_HASTE_MELEE: + { + float RatingChange = value / GetRatingCoefficient(cr); + ApplyAttackTimePercentMod(BASE_ATTACK,RatingChange,apply); + ApplyAttackTimePercentMod(OFF_ATTACK,RatingChange,apply); + break; + } + case CR_HASTE_RANGED: + { + float RatingChange = value / GetRatingCoefficient(cr); + ApplyAttackTimePercentMod(RANGED_ATTACK, RatingChange, apply); + break; + } + case CR_HASTE_SPELL: + { + float RatingChange = value / GetRatingCoefficient(cr); + ApplyCastTimePercentMod(RatingChange,apply); + break; + } + } + + UpdateRating(cr); +} + +void Player::UpdateRating(CombatRating cr) +{ + int32 amount = m_baseRatingValue[cr]; + // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT + // stat used stored in miscValueB for this aura + AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT); + for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) + if ((*i)->GetMiscValue() & (1<<cr)) + amount += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f); + if (amount < 0) + amount = 0; + SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); + + bool affectStats = CanModifyStats(); + + switch (cr) + { + case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst + case CR_DEFENSE_SKILL: + UpdateDefenseBonusesMod(); + break; + case CR_DODGE: + UpdateDodgePercentage(); + break; + case CR_PARRY: + UpdateParryPercentage(); + break; + case CR_BLOCK: + UpdateBlockPercentage(); + break; + case CR_HIT_MELEE: + UpdateMeleeHitChances(); + break; + case CR_HIT_RANGED: + UpdateRangedHitChances(); + break; + case CR_HIT_SPELL: + UpdateSpellHitChances(); + break; + case CR_CRIT_MELEE: + if(affectStats) + { + UpdateCritPercentage(BASE_ATTACK); + UpdateCritPercentage(OFF_ATTACK); + } + break; + case CR_CRIT_RANGED: + if(affectStats) + UpdateCritPercentage(RANGED_ATTACK); + break; + case CR_CRIT_SPELL: + if(affectStats) + UpdateAllSpellCritChances(); + break; + case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc + case CR_HIT_TAKEN_RANGED: + break; + case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult + break; + case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit) + case CR_CRIT_TAKEN_RANGED: + break; + case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit) + break; + case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod + case CR_HASTE_RANGED: + case CR_HASTE_SPELL: + break; + case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst + case CR_WEAPON_SKILL_OFFHAND: + case CR_WEAPON_SKILL_RANGED: + break; + case CR_EXPERTISE: + if(affectStats) + { + UpdateExpertise(BASE_ATTACK); + UpdateExpertise(OFF_ATTACK); + } + break; + case CR_ARMOR_PENETRATION: + if(affectStats) + UpdateArmorPenetration(amount); + break; + } +} + +void Player::UpdateAllRatings() +{ + for(int cr = 0; cr < MAX_COMBAT_RATING; ++cr) + UpdateRating(CombatRating(cr)); +} + +void Player::SetRegularAttackTime() +{ + for (uint8 i = 0; i < MAX_ATTACK; ++i) + { + Item *tmpitem = GetWeaponForAttack(WeaponAttackType(i)); + if(tmpitem && !tmpitem->IsBroken()) + { + ItemPrototype const *proto = tmpitem->GetProto(); + if(proto->Delay) + SetAttackTime(WeaponAttackType(i), proto->Delay); + else + SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); + } + } +} + +//skill+step, checking for max value +bool Player::UpdateSkill(uint32 skill_id, uint32 step) +{ + if(!skill_id) + return false; + + if(skill_id == SKILL_FIST_WEAPONS) + skill_id = SKILL_UNARMED; + + SkillStatusMap::iterator itr = mSkillStatus.find(skill_id); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return false; + + uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); + uint32 data = GetUInt32Value(valueIndex); + uint32 value = SKILL_VALUE(data); + uint32 max = SKILL_MAX(data); + + if ((!max) || (!value) || (value >= max)) + return false; + + if (value < max) + { + uint32 new_value = value+step; + if(new_value > max) + new_value = max; + + SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,max)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id); + return true; + } + + return false; +} + +inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel) +{ + if ( SkillValue >= GrayLevel ) + return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10; + if ( SkillValue >= GreenLevel ) + return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10; + if ( SkillValue >= YellowLevel ) + return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10; + return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10; +} + +bool Player::UpdateCraftSkill(uint32 spellid) +{ + sLog.outDebug("UpdateCraftSkill spellid %d", spellid); + + SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellid); + + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + { + if (_spell_idx->second->skillId) + { + uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId); + + // Alchemy Discoveries here + SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid); + if (spellEntry && spellEntry->Mechanic==MECHANIC_DISCOVERY) + { + if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this)) + learnSpell(discoveredSpell,false); + } + + uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING); + + return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue, + _spell_idx->second->max_value, + (_spell_idx->second->max_value + _spell_idx->second->min_value)/2, + _spell_idx->second->min_value), + craft_skill_gain); + } + } + return false; +} + +bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator ) +{ + sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); + + uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING); + + // For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times + switch (SkillId) + { + case SKILL_HERBALISM: + case SKILL_LOCKPICKING: + case SKILL_JEWELCRAFTING: + case SKILL_INSCRIPTION: + return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); + case SKILL_SKINNING: + if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0) + return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); + else + return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain); + case SKILL_MINING: + if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)==0) + return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); + else + return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain); + } + return false; +} + +bool Player::UpdateFishingSkill() +{ + sLog.outDebug("UpdateFishingSkill"); + + uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); + + int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50); + + uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING); + + return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain); +} + +// levels sync. with spell requirement for skill levels to learn +// bonus abilities in sSkillLineAbilityStore +// Used only to avoid scan DBC at each skill grow +static uint32 bonusSkillLevels[] = {75,150,225,300,375,450}; + +bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) +{ + sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); + if ( !SkillId ) + return false; + + if(Chance <= 0) // speedup in 0 chance case + { + sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + return false; + } + + SkillStatusMap::iterator itr = mSkillStatus.find(SkillId); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return false; + + uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); + + uint32 data = GetUInt32Value(valueIndex); + uint16 SkillValue = SKILL_VALUE(data); + uint16 MaxValue = SKILL_MAX(data); + + if ( !MaxValue || !SkillValue || SkillValue >= MaxValue ) + return false; + + int32 Roll = irand(1,1000); + + if ( Roll <= Chance ) + { + uint32 new_value = SkillValue+step; + if(new_value > MaxValue) + new_value = MaxValue; + + SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(new_value,MaxValue)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + for (uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl) + { + if((SkillValue < *bsl && new_value >= *bsl)) + { + learnSkillRewardedSpells( SkillId, new_value); + break; + } + } + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId); + sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); + return true; + } + + sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + return false; +} + +void Player::UpdateWeaponSkill (WeaponAttackType attType) +{ + // no skill gain in pvp + Unit *pVictim = getVictim(); + if(pVictim && pVictim->GetTypeId() == TYPEID_PLAYER) + return; + + if(IsInFeralForm()) + return; // always maximized SKILL_FERAL_COMBAT in fact + + if(m_form == FORM_TREE) + return; // use weapon but not skill up + + if(pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) + return; + + uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON); + + switch(attType) + { + case BASE_ATTACK: + { + Item *tmpitem = GetWeaponForAttack(attType,true); + + if (!tmpitem) + UpdateSkill(SKILL_UNARMED,weapon_skill_gain); + else if(tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE) + UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain); + break; + } + case OFF_ATTACK: + case RANGED_ATTACK: + { + Item *tmpitem = GetWeaponForAttack(attType,true); + if (tmpitem) + UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain); + break; + } + } + UpdateAllCritPercentages(); +} + +void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence) +{ + uint8 plevel = getLevel(); // if defense than pVictim == attacker + uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); + uint8 moblevel = pVictim->getLevelForTarget(this); + if(moblevel < greylevel) + return; + + if (moblevel > plevel + 5) + moblevel = plevel + 5; + + uint8 lvldif = moblevel - greylevel; + if (lvldif < 3) + lvldif = 3; + + uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType)); + if (skilldif <= 0) + return; + + float chance = float(3 * lvldif * skilldif) / plevel; + if (!defence) + if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE) + chance += chance * 0.02f * GetStat(STAT_INTELLECT); + + chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1% + + if (roll_chance_f(chance)) + { + if (defence) + UpdateDefense(); + else + UpdateWeaponSkill(attType); + } + else + return; +} + +void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent) +{ + SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return; + + uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos); + + uint32 bonus_val = GetUInt32Value(bonusIndex); + int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val); + int16 perm_bonus = SKILL_PERM_BONUS(bonus_val); + + if(talent) // permanent bonus stored in high part + SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus,perm_bonus+val)); + else // temporary/item bonus stored in low part + SetUInt32Value(bonusIndex,MAKE_SKILL_BONUS(temp_bonus+val,perm_bonus)); +} + +void Player::UpdateSkillsForLevel() +{ + uint16 maxconfskill = sWorld.GetConfigMaxSkillValue(); + uint32 maxSkill = GetMaxSkillValueForLevel(); + + bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); + + for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) + { + if(itr->second.uState == SKILL_DELETED) + continue; + + uint32 pskill = itr->first; + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(pskill); + if (!pSkill) + continue; + + if (GetSkillRangeType(pSkill,false) != SKILL_RANGE_LEVEL) + continue; + + uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); + uint32 data = GetUInt32Value(valueIndex); + uint32 max = SKILL_MAX(data); + uint32 val = SKILL_VALUE(data); + + /// update only level dependent max skill values + if (max != 1) + { + /// maximize skill always + if (alwaysMaxSkill) + { + SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill,maxSkill)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + } + else if(max != maxconfskill) /// update max skill value if current max skill not maximized + { + SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val,maxSkill)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + } + } + } +} + +void Player::UpdateSkillsToMaxSkillsForLevel() +{ + for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) + { + if(itr->second.uState == SKILL_DELETED) + continue; + + uint32 pskill = itr->first; + if (IsProfessionOrRidingSkill(pskill)) + continue; + uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos); + uint32 data = GetUInt32Value(valueIndex); + uint32 max = SKILL_MAX(data); + + if (max > 1) + { + SetUInt32Value(valueIndex,MAKE_SKILL_VALUE(max,max)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + } + if (pskill == SKILL_DEFENSE) + UpdateDefenseBonusesMod(); + } +} + +// This functions sets a skill line value (and adds if doesn't exist yet) +// To "remove" a skill line, set it's values to zero +void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) +{ + if (!id) + return; + + SkillStatusMap::iterator itr = mSkillStatus.find(id); + + //has skill + if(itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED) + { + if (currVal) + { + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),MAKE_SKILL_VALUE(currVal,maxVal)); + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_CHANGED; + learnSkillRewardedSpells(id, currVal); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id); + } + else //remove + { + // clear skill fields + SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos),0); + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos),0); + SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos),0); + + // mark as deleted or simply remove from map if not saved yet + if(itr->second.uState != SKILL_NEW) + itr->second.uState = SKILL_DELETED; + else + mSkillStatus.erase(itr); + + // remove all spells that related to this skill + for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) + if(SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j)) + if (pAbility->skillId == id) + removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId)); + } + } + else if (currVal) //add + { + for (int i=0; i < PLAYER_MAX_SKILLS; ++i) + if (!GetUInt32Value(PLAYER_SKILL_INDEX(i))) + { + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id); + if (!pSkill) + { + sLog.outError("Skill not found in SkillLineStore: skill #%u", id); + return; + } + // enable unlearn button for primary professions only + if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) + SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1)); + else + SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id); + + // insert new entry or update if not deleted old entry yet + if(itr != mSkillStatus.end()) + { + itr->second.pos = i; + itr->second.uState = SKILL_CHANGED; + } + else + mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW))); + + // apply skill bonuses + SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); + + // temporary bonuses + AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL); + for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j) + if ((*j)->GetMiscValue() == int32(id)) + (*j)->HandleEffect(this, 0, true); + + // permanent bonuses + AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT); + for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j) + if ((*j)->GetMiscValue() == int32(id)) + (*j)->HandleEffect(this, 0, true); + + // Learn all spells for skill + learnSkillRewardedSpells(id, currVal); + return; + } + } +} + +bool Player::HasSkill(uint32 skill) const +{ + if(!skill) + return false; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED); +} + +uint16 Player::GetSkillValue(uint32 skill) const +{ + if (!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); + + int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); + result += SKILL_TEMP_BONUS(bonus); + result += SKILL_PERM_BONUS(bonus); + return result < 0 ? 0 : result; +} + +uint16 Player::GetMaxSkillValue(uint32 skill) const +{ + if (!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)); + + int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); + result += SKILL_TEMP_BONUS(bonus); + result += SKILL_PERM_BONUS(bonus); + return result < 0 ? 0 : result; +} + +uint16 Player::GetPureMaxSkillValue(uint32 skill) const +{ + if(!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + return SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); +} + +uint16 Player::GetBaseSkillValue(uint32 skill) const +{ + if(!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)))); + result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); + return result < 0 ? 0 : result; +} + +uint16 Player::GetPureSkillValue(uint32 skill) const +{ + if(!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))); +} + +int16 Player::GetSkillPermBonusValue(uint32 skill) const +{ + if (!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + + return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); +} + +int16 Player::GetSkillTempBonusValue(uint32 skill) const +{ + if (!skill) + return 0; + + SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); + if(itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) + return 0; + +return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos))); +} + +void Player::SendActionButtons(uint32 state) const +{ + sLog.outDetail( "Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); + + WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); + data << uint8(state); // can be 0, 1, 2 + if (state != 2) + { + for (uint16 button = 0; button < MAX_ACTION_BUTTONS; ++button) + { + ActionButtonList::const_iterator itr = m_actionButtons.find(button); + if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) + data << uint32(itr->second.packedData); + else + data << uint32(0); + } + } + + GetSession()->SendPacket(&data); + sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); +} + +ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) +{ + if(button >= MAX_ACTION_BUTTONS) + { + sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() ); + return NULL; + } + + if(action >= MAX_ACTION_BUTTON_ACTION_VALUE) + { + sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); + return NULL; + } + + switch (type) + { + case ACTION_BUTTON_SPELL: + if (!sSpellStore.LookupEntry(action)) + { + sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); + return NULL; + } + + if (!HasSpell(action)) + { + sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); + return NULL; + } + break; + case ACTION_BUTTON_ITEM: + if (!objmgr.GetItemPrototype(action)) + { + sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() ); + return NULL; + } + break; + default: + break; // pther cases not checked at this moment + } + + // it create new button (NEW state) if need or return existed + ActionButton& ab = m_actionButtons[button]; + + // set data and update to CHANGED if not NEW + ab.SetActionAndType(action,ActionButtonType(type)); + + sLog.outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); + return &ab; +} + +void Player::removeActionButton(uint8 button) +{ + ActionButtonList::iterator buttonItr = m_actionButtons.find(button); + if (buttonItr == m_actionButtons.end()) + return; + + if (!buttonItr->second.canRemoveByClient) + { + buttonItr->second.canRemoveByClient = true; + return; + } + if(buttonItr->second.uState==ACTIONBUTTON_NEW) + m_actionButtons.erase(buttonItr); // new and not saved + else + buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save + + sLog.outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); +} + +bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport) +{ + if (!Unit::SetPosition(x, y, z, orientation, teleport)) + return false; + + //if(movementInfo.flags & MOVEMENTFLAG_MOVING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); + //if(movementInfo.flags & MOVEMENTFLAG_TURNING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + //AURA_INTERRUPT_FLAG_JUMP not sure + + // group update + if (GetGroup()) + SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); + + // code block for underwater state update + UpdateUnderwaterState(GetMap(), x, y, z); + + if(GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE)) + GetSession()->SendCancelTrade(); + + CheckExploreSystem(); + + return true; +} + +void Player::SaveRecallPosition() +{ + m_recallMap = GetMapId(); + m_recallX = GetPositionX(); + m_recallY = GetPositionY(); + m_recallZ = GetPositionZ(); + m_recallO = GetOrientation(); +} + +void Player::SendMessageToSet(WorldPacket *data, bool self) +{ + if (self) + GetSession()->SendPacket(data); + + // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance + // update: replaced by GetMap()->GetVisibilityDistance() + Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance()); + VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); +} + +void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self) +{ + if (self) + GetSession()->SendPacket(data); + + Trinity::MessageDistDeliverer notifier(this, data, dist); + VisitNearbyWorldObject(dist, notifier); +} + +void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only) +{ + if (self) + GetSession()->SendPacket(data); + + Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only); + VisitNearbyWorldObject(dist, notifier); +} + +void Player::SendDirectMessage(WorldPacket *data) +{ + if (m_session) + m_session->SendPacket(data); +} + +void Player::SendCinematicStart(uint32 CinematicSequenceId) +{ + WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); + data << uint32(CinematicSequenceId); + SendDirectMessage(&data); +} + +void Player::SendMovieStart(uint32 MovieId) +{ + WorldPacket data(SMSG_TRIGGER_MOVIE, 4); + data << uint32(MovieId); + SendDirectMessage(&data); +} + +void Player::CheckExploreSystem() +{ + if (!isAlive()) + return; + + if (isInFlight()) + return; + + if(!m_AreaID) + m_AreaID = GetAreaId(); + if(m_AreaID != GetAreaId()) + { + m_AreaID = GetAreaId(); + GetSession()->HandleOnAreaChange(GetAreaEntryByAreaID(m_AreaID)); + } + + uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ()); + if(areaFlag==0xffff) + return; + int offset = areaFlag / 32; + + if(offset >= 128) + { + sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset); + return; + } + + uint32 val = (uint32)(1 << (areaFlag % 32)); + uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + + if( !(currFields & val) ) + { + SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA); + + AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId()); + if(!p) + { + sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId()); + } + else if(p->area_level > 0) + { + uint32 area = p->ID; + if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + SendExplorationExperience(area,0); + } + else + { + int32 diff = int32(getLevel()) - p->area_level; + uint32 XP = 0; + if (diff < -5) + { + XP = uint32(objmgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE)); + } + else if (diff > 5) + { + int32 exploration_percent = (100-((diff-5)*5)); + if (exploration_percent > 100) + exploration_percent = 100; + else if (exploration_percent < 0) + exploration_percent = 0; + + XP = uint32(objmgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE)); + } + else + { + XP = uint32(objmgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE)); + } + + GiveXP( XP, NULL ); + SendExplorationExperience(area,XP); + } + sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area); + } + } +} + +uint32 Player::TeamForRace(uint8 race) +{ + ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); + if(!rEntry) + { + sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); + return ALLIANCE; + } + + switch(rEntry->TeamID) + { + case 7: return ALLIANCE; + case 1: return HORDE; + } + + sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID); + return ALLIANCE; +} + +uint32 Player::getFactionForRace(uint8 race) +{ + ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); + if(!rEntry) + { + sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); + return 0; + } + + return rEntry->FactionID; +} + +void Player::setFactionForRace(uint8 race) +{ + m_team = TeamForRace(race); + setFaction( getFactionForRace(race) ); +} + +ReputationRank Player::GetReputationRank(uint32 faction) const +{ + FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction); + return GetReputationMgr().GetRank(factionEntry); +} + +//Calculate total reputation percent player gain with quest/creature level +int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest) +{ + float percent = 100.0f; + + float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL); + + if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel())) + percent *= rate; + + float repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); + + if (!for_quest) + repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction); + + percent += rep > 0 ? repMod : -repMod; + + if (percent <= 0.0f) + return 0; + + return int32(rep*percent/100); +} + +//Calculates how many reputation points player gains in victim's enemy factions +void Player::RewardReputation(Unit *pVictim, float rate) +{ + if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER) + return; + + if(((Creature*)pVictim)->IsReputationGainDisabled()) + return; + + ReputationOnKillEntry const* Rep = objmgr.GetReputationOnKilEntry(((Creature*)pVictim)->GetCreatureInfo()->Entry); + + if(!Rep) + return; + + uint32 ChampioningFaction = 0; + + if(GetChampioningFaction()) + { + // support for: Championing - http://www.wowwiki.com/Championing + + Map const *pMap = GetMap(); + if(pMap && pMap->IsDungeon()) + { + bool Heroic = ((InstanceMap*)pMap)->GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC; + + InstanceTemplate const *pInstance = objmgr.GetInstanceTemplate(pMap->GetId()); + if(pInstance) + { + AccessRequirement const *pAccessRequirement = objmgr.GetAccessRequirement(pInstance->access_id); + if(pAccessRequirement) + { + if(!pMap->IsRaid() && ((!Heroic && pAccessRequirement->levelMin == 80) || (Heroic && pAccessRequirement->heroicLevelMin == 80))) + ChampioningFaction = GetChampioningFaction(); + } + } + } + } + + // Favored reputation increase START + uint32 zone = GetZoneId(); + uint32 team = GetTeam(); + float favored_rep_mult = 0; + + if( (HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) ) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor + else if( HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction ) favored_rep_mult = 0.25; // Cenarion Favor + + if(favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :) + // Favored reputation increase END + + if(Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE)) + { + int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false); + donerep1 = int32(donerep1*(rate + favored_rep_mult)); + FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1); + uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); + if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1) + GetReputationMgr().ModifyReputation(factionEntry1, donerep1); + + // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation + /*if (factionEntry1 && Rep->is_teamaward1) + { + FactionEntry const *team1_factionEntry = sFactionStore.LookupEntry(factionEntry1->team); + if(team1_factionEntry) + GetReputationMgr().ModifyReputation(team1_factionEntry, donerep1 / 2); + }*/ + } + + if(Rep->repfaction2 && (!Rep->team_dependent || team == HORDE)) + { + int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false); + donerep2 = int32(donerep2*(rate + favored_rep_mult)); + FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2); + uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); + if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2) + GetReputationMgr().ModifyReputation(factionEntry2, donerep2); + + // Wiki: Team factions value divided by 2 -- Deprecated, see ModifyReputation + /*if (factionEntry2 && Rep->is_teamaward2) + { + FactionEntry const *team2_factionEntry = sFactionStore.LookupEntry(factionEntry2->team); + if(team2_factionEntry) + GetReputationMgr().ModifyReputation(team2_factionEntry, donerep2 / 2); + }*/ + } +} + +//Calculate how many reputation points player gain with the quest +void Player::RewardReputation(Quest const *pQuest) +{ + // quest reputation reward/loss + for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) + { + if (!pQuest->RewRepFaction[i]) + continue; + if (pQuest->RewRepValue[i]) + { + int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true); + if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + GetReputationMgr().ModifyReputation(factionEntry, rep); + } + else + { + uint32 row = 1; + int32 field = 0; + + if (pQuest->RewRepValueId[i] < 0) + { + ++row; + field = abs(pQuest->RewRepValueId[i]); + } + else + field = pQuest->RewRepValueId[i]; + if (const QuestFactionRewEntry *pRow = sQuestFactionRewardStore.LookupEntry(row)) + { + int32 repPoints = pRow->QuestRewFactionValue[field]; + + if (!repPoints) + continue; + + repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true); + if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) + GetReputationMgr().ModifyReputation(factionEntry, repPoints); + } + } + } + + // TODO: implement reputation spillover +} + +void Player::UpdateHonorFields() +{ + /// called when rewarding honor and at each save + uint64 now = time(NULL); + uint64 today = uint64(time(NULL) / DAY) * DAY; + + if(m_lastHonorUpdateTime < today) + { + uint64 yesterday = today - DAY; + + uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS)); + + // update yesterday's contribution + if(m_lastHonorUpdateTime >= yesterday ) + { + SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + + // this is the first update today, reset today's contribution + SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); + SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0,kills_today)); + } + else + { + // no honor/kills yesterday or today, reset + SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); + SetUInt32Value(PLAYER_FIELD_KILLS, 0); + } + } + + m_lastHonorUpdateTime = now; +} + +///Calculate the amount of honor gained based on the victim +///and the size of the group for which the honor is divided +///An exact honor value can also be given (overriding the calcs) +bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvptoken) +{ + // do not reward honor in arenas, but enable onkill spellproc + if(InArena()) + { + if(!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER) + return false; + + if( GetBGTeam() == ((Player*)uVictim)->GetBGTeam() ) + return false; + + return true; + } + + // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens + if(HasAura(SPELL_AURA_PLAYER_INACTIVE)) + return false; + + uint64 victim_guid = 0; + uint32 victim_rank = 0; + uint32 rank_diff = 0; + time_t now = time(NULL); + + // need call before fields update to have chance move yesterday data to appropriate fields before today data change. + UpdateHonorFields(); + + // do not reward honor in arenas, but return true to enable onkill spellproc + if(InBattleGround() && GetBattleGround() && GetBattleGround()->isArena()) + return true; + + if(honor <= 0) + { + if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) + return false; + + victim_guid = uVictim->GetGUID(); + + if( uVictim->GetTypeId() == TYPEID_PLAYER ) + { + Player *pVictim = (Player *)uVictim; + + if( GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm() ) + return false; + + float f = 1; //need for total kills (?? need more info) + uint32 k_grey = 0; + uint32 k_level = getLevel(); + uint32 v_level = pVictim->getLevel(); + + { + // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION + // [0] Just name + // [1..14] Alliance honor titles and player name + // [15..28] Horde honor titles and player name + // [29..38] Other title and player name + // [39+] Nothing + uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE); + // Get Killer titles, CharTitlesEntry::bit_index + // Ranks: + // title[1..14] -> rank[5..18] + // title[15..28] -> rank[5..18] + // title[other] -> 0 + if (victim_title == 0) + victim_guid = 0; // Don't show HK: <rank> message, only log. + else if (victim_title < 15) + victim_rank = victim_title + 4; + else if (victim_title < 29) + victim_rank = victim_title - 14 + 4; + else + victim_guid = 0; // Don't show HK: <rank> message, only log. + } + + k_grey = Trinity::XP::GetGrayLevel(k_level); + + if(v_level<=k_grey) + return false; + + float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey))); + + int32 v_rank =1; //need more info + + honor = ((f * diff_level * (190 + v_rank*10))/6); + honor *= ((float)k_level) / 70.0f; //factor of dependence on levels of the killer + + // count the number of playerkills in one day + ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true); + // and those in a lifetime + ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass()); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace()); + } + else + { + Creature *cVictim = (Creature *)uVictim; + + if (!cVictim->isRacialLeader()) + return false; + + honor = 100; // ??? need more info + victim_rank = 19; // HK: Leader + } + } + + if (uVictim != NULL) + { + honor *= sWorld.getRate(RATE_HONOR); + + if(groupsize > 1) + honor /= groupsize; + + // apply honor multiplier from aura (not stacking-get highest) + honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f); + honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor + } + + // honor - for show honor points in log + // victim_guid - for show victim name in log + // victim_rank [1..4] HK: <dishonored rank> + // victim_rank [5..19] HK: <alliance\horde rank> + // victim_rank [0,20+] HK: <> + WorldPacket data(SMSG_PVP_CREDIT,4+8+4); + data << (uint32) honor; + data << (uint64) victim_guid; + data << (uint32) victim_rank; + + GetSession()->SendPacket(&data); + + // add honor points + ModifyHonorPoints(int32(honor)); + + ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, uint32(honor), true); + + if( sWorld.getConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken ) + { + if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) + return true; + + if(uVictim->GetTypeId() == TYPEID_PLAYER) + { + // Check if allowed to receive it in current map + uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE); + if( (MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + || (MapType == 3 && !InBattleGround()) ) + return true; + + uint32 noSpaceForCount = 0; + uint32 itemId = sWorld.getConfig(CONFIG_PVP_TOKEN_ID); + int32 count = sWorld.getConfig(CONFIG_PVP_TOKEN_COUNT); + + // check space and find places + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount ); + if( msg != EQUIP_ERR_OK ) // convert to possible store amount + count = noSpaceForCount; + + if( count == 0 || dest.empty()) // can't add any + { + // -- TODO: Send to mailbox if no space + ChatHandler(this).PSendSysMessage("You don't have any space in your bags for a token."); + return true; + } + + Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + SendNewItem(item,count,true,false); + ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player."); + } + } + + return true; +} + +void Player::ModifyHonorPoints(int32 value) +{ + if(value < 0) + { + if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS)) + SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value); + else + SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0); + } + else + SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS)); +} + +void Player::ModifyArenaPoints(int32 value) +{ + if(value < 0) + { + if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)) + SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value); + else + SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0); + } + else + SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)); +} + +uint32 Player::GetGuildIdFromDB(uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid)); + if(!result) + return 0; + + uint32 id = result->Fetch()[0].GetUInt32(); + return id; +} + +uint32 Player::GetRankFromDB(uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) ); + if( result ) + { + uint32 v = result->Fetch()[0].GetUInt32(); + return v; + } + else + return 0; +} + +uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type); + if(!result) + return 0; + + uint32 id = (*result)[0].GetUInt32(); + return id; +} + +uint32 Player::GetZoneIdFromDB(uint64 guid) +{ + uint32 guidLow = GUID_LOPART(guid); + QueryResult_AutoPtr result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow ); + if (!result) + return 0; + Field* fields = result->Fetch(); + uint32 zone = fields[0].GetUInt32(); + + if (!zone) + { + // stored zone is zero, use generic and slow zone detection + result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow); + if( !result ) + return 0; + fields = result->Fetch(); + uint32 map = fields[0].GetUInt32(); + float posx = fields[1].GetFloat(); + float posy = fields[2].GetFloat(); + float posz = fields[3].GetFloat(); + + zone = MapManager::Instance().GetZoneId(map,posx,posy,posz); + + if (zone > 0) + CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow); + } + + return zone; +} + +uint32 Player::GetLevelFromDB(uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid='%u'", GUID_LOPART(guid)); + if (!result) + return 0; + + Field* fields = result->Fetch(); + uint8 level = fields[0].GetUInt8(); + + return level; +} + +void Player::UpdateArea(uint32 newArea) +{ + // FFA_PVP flags are area and not zone id dependent + // so apply them accordingly + m_areaUpdateId = newArea; + + AreaTableEntry const* area = GetAreaEntryByAreaID(newArea); + pvpInfo.inFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA); + UpdatePvPState(true); + + UpdateAreaDependentAuras(newArea); +} + +void Player::UpdateZone(uint32 newZone, uint32 newArea) +{ + if (m_zoneUpdateId != newZone) + { + sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); + sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone); + SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... + } + + m_zoneUpdateId = newZone; + m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; + + // zone changed, so area changed as well, update it + UpdateArea(newArea); + + AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone); + if (!zone) + return; + + if (sWorld.getConfig(CONFIG_WEATHER)) + { + Weather *wth = sWorld.FindWeather(zone->ID); + if (wth) + wth->SendWeatherUpdateToPlayer(this); + else + { + if (!sWorld.AddWeather(zone->ID)) + { + // send fine weather packet to remove old zone's weather + Weather::SendFineWeatherUpdateToPlayer(this); + } + } + } + + // in PvP, any not controlled zone (except zone->team == 6, default case) + // in PvE, only opposition team capital + switch (zone->team) + { + case AREATEAM_ALLY: + pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); + break; + case AREATEAM_HORDE: + pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); + break; + case AREATEAM_NONE: + // overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this + pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleGround() || zone->flags & AREA_FLAG_OUTDOOR_PVP; + break; + default: // 6 in fact + pvpInfo.inHostileArea = false; + break; + } + + pvpInfo.inNoPvPArea = false; + if(zone->IsSanctuary()) // in sanctuary + { + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); + pvpInfo.inNoPvPArea = true; + CombatStopWithPets(); + } + else + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); + + if(zone->flags & AREA_FLAG_CAPITAL) // in capital city + { + SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + SetRestType(REST_TYPE_IN_CITY); + InnEnter(time(0),GetMapId(),0,0,0); + pvpInfo.inNoPvPArea = true; + } + else // anywhere else + { + if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) // but resting (walk from city or maybe in tavern or leave tavern recently) + { + if(GetRestType() == REST_TYPE_IN_TAVERN) // has been in tavern. Is still in? + { + if(GetMapId() != GetInnPosMapId() || sqrt((GetPositionX()-GetInnPosX())*(GetPositionX()-GetInnPosX())+(GetPositionY()-GetInnPosY())*(GetPositionY()-GetInnPosY())+(GetPositionZ()-GetInnPosZ())*(GetPositionZ()-GetInnPosZ()))>40) + { + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + SetRestType(REST_TYPE_NO); + } + } + else // not in tavern (leave city then) + { + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + SetRestType(REST_TYPE_NO); + } + } + } + + UpdatePvPState(); + + // remove items with area/map limitations (delete only for alive player to allow back in ghost mode) + // if player resurrected at teleport this will be applied in resurrect code + if (isAlive()) + DestroyZoneLimitedItem(true, newZone); + + // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example) + AutoUnequipOffhandIfNeed(); + + // recent client version not send leave/join channel packets for built-in local channels + UpdateLocalChannels(newZone); + + // group update + if (GetGroup()) + SetGroupUpdateFlag(GROUP_UPDATE_FLAG_ZONE); + + UpdateZoneDependentAuras(newZone); +} + +//If players are too far way of duel flag... then player loose the duel +void Player::CheckDuelDistance(time_t currTime) +{ + if (!duel) + return; + + uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER); + GameObject* obj = GetMap()->GetGameObject(duelFlagGUID); + if (!obj) + return; + + if (duel->outOfBound == 0) + { + if (!IsWithinDistInMap(obj, 50)) + { + duel->outOfBound = currTime; + + WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0); + GetSession()->SendPacket(&data); + } + } + else + { + if (IsWithinDistInMap(obj, 40)) + { + duel->outOfBound = 0; + + WorldPacket data(SMSG_DUEL_INBOUNDS, 0); + GetSession()->SendPacket(&data); + } + else if (currTime >= (duel->outOfBound+10)) + DuelComplete(DUEL_FLED); + } +} + +bool Player::IsOutdoorPvPActive() +{ + return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight(); +} + +void Player::DuelComplete(DuelCompleteType type) +{ + // duel not requested + if (!duel) + return; + + sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName()); + + WorldPacket data(SMSG_DUEL_COMPLETE, (1)); + data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0); + GetSession()->SendPacket(&data); + duel->opponent->GetSession()->SendPacket(&data); + + if (type != DUEL_INTERUPTED) + { + data.Initialize(SMSG_DUEL_WINNER, (1+20)); // we guess size + data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled + data << duel->opponent->GetName(); + data << GetName(); + SendMessageToSet(&data,true); + } + + switch (type) + { + case DUEL_FLED: + // if initiator and opponent are on the same team + // or initiator and opponent are not PvP enabled, forcibly stop attacking + if (duel->initiator->GetTeam() == duel->opponent->GetTeam()) + { + duel->initiator->AttackStop(); + duel->opponent->AttackStop(); + } + else + { + if (!duel->initiator->IsPvP()) + duel->initiator->AttackStop(); + if (!duel->opponent->IsPvP()) + duel->opponent->AttackStop(); + } + break; + case DUEL_WON: + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1); + if (duel->opponent) + { + duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1); + + //Credit for quest Death's Challenge + if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) + duel->opponent->CastSpell(duel->opponent, 52994, true); + } + break; + } + + //Remove Duel Flag object + GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)); + if(obj) + duel->initiator->RemoveGameObject(obj,true); + + /* remove auras */ + AuraApplicationMap &itsAuras = duel->opponent->GetAppliedAuras(); + for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();) + { + Aura const * aura = i->second->GetBase(); + if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime) + duel->opponent->RemoveAura(i); + else + ++i; + } + + AuraApplicationMap &myAuras = GetAppliedAuras(); + for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();) + { + Aura const * aura = i->second->GetBase(); + if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime) + RemoveAura(i); + else + ++i; + } + + // cleanup combo points + if(GetComboTarget()==duel->opponent->GetGUID()) + ClearComboPoints(); + else if(GetComboTarget()==duel->opponent->GetPetGUID()) + ClearComboPoints(); + + if(duel->opponent->GetComboTarget()==GetGUID()) + duel->opponent->ClearComboPoints(); + else if(duel->opponent->GetComboTarget()==GetPetGUID()) + duel->opponent->ClearComboPoints(); + + // Honor points after duel (the winner) - ImpConfig + if(uint32 amount = sWorld.getConfig(CONFIG_HONOR_AFTER_DUEL)) + duel->opponent->RewardHonor(NULL,1,amount); + + //cleanups + SetUInt64Value(PLAYER_DUEL_ARBITER, 0); + SetUInt32Value(PLAYER_DUEL_TEAM, 0); + duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0); + duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0); + + delete duel->opponent->duel; + duel->opponent->duel = NULL; + delete duel; + duel = NULL; +} + +//---------------------------------------------------------// + +void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) +{ + if(slot >= INVENTORY_SLOT_BAG_END || !item) + return; + + ItemPrototype const *proto = item->GetProto(); + + if (!proto) + return; + + if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items + CorrectMetaGemEnchants(slot, apply); + + // not apply/remove mods for broken item + if (item->IsBroken()) + return; + + sLog.outDetail("applying mods for item %u ",item->GetGUIDLow()); + + uint8 attacktype = Player::GetAttackBySlot(slot); + + // check disarm only on mod apply to allow remove item mods + if (!CanUseAttackType(attacktype) ) + return; + + if (attacktype < MAX_ATTACK) + _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply); + + _ApplyItemBonuses(proto,slot,apply); + + if (slot==EQUIPMENT_SLOT_RANGED) + _ApplyAmmoBonuses(); + + ApplyItemEquipSpell(item,apply); + ApplyEnchantment(item, apply); + + sLog.outDebug("_ApplyItemMods complete."); +} + +void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/) +{ + if (slot >= INVENTORY_SLOT_BAG_END || !proto) + return; + + ScalingStatDistributionEntry const *ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : NULL; + if (only_level_scale && !ssd) + return; + + // req. check at equip, but allow use for extended range if range limit max level, set proper level + uint32 ssd_level = getLevel(); + if (ssd && ssd_level > ssd->MaxLevel) + ssd_level = ssd->MaxLevel; + + ScalingStatValuesEntry const *ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL; + if (only_level_scale && !ssv) + return; + + for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) + { + uint32 statType = 0; + int32 val = 0; + // If set ScalingStatDistribution need get stats and values from it + if (ssd && ssv) + { + if (ssd->StatMod[i] < 0) + continue; + statType = ssd->StatMod[i]; + val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000; + } + else + { + if (i >= proto->StatsCount) + continue; + statType = proto->ItemStat[i].ItemStatType; + val = proto->ItemStat[i].ItemStatValue; + } + + if(val == 0) + continue; + + switch (statType) + { + case ITEM_MOD_MANA: + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_HEALTH: // modify HP + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply); + break; + case ITEM_MOD_AGILITY: // modify agility + HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply); + ApplyStatBuffMod(STAT_AGILITY, float(val), apply); + break; + case ITEM_MOD_STRENGTH: //modify strength + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply); + ApplyStatBuffMod(STAT_STRENGTH, float(val), apply); + break; + case ITEM_MOD_INTELLECT: //modify intellect + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply); + ApplyStatBuffMod(STAT_INTELLECT, float(val), apply); + break; + case ITEM_MOD_SPIRIT: //modify spirit + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply); + ApplyStatBuffMod(STAT_SPIRIT, float(val), apply); + break; + case ITEM_MOD_STAMINA: //modify stamina + HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply); + ApplyStatBuffMod(STAT_STAMINA, float(val), apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply); + break; + case ITEM_MOD_DODGE_RATING: + ApplyRatingMod(CR_DODGE, int32(val), apply); + break; + case ITEM_MOD_PARRY_RATING: + ApplyRatingMod(CR_PARRY, int32(val), apply); + break; + case ITEM_MOD_BLOCK_RATING: + ApplyRatingMod(CR_BLOCK, int32(val), apply); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); + break; + case ITEM_MOD_HIT_TAKEN_MELEE_RATING: + ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); + break; + case ITEM_MOD_HIT_TAKEN_RANGED_RATING: + ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); + break; + case ITEM_MOD_HIT_TAKEN_SPELL_RATING: + ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); + break; + case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); + break; + case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); + break; + case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + break; + case ITEM_MOD_HASTE_MELEE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); + break; + case ITEM_MOD_HASTE_RANGED_RATING: + ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); + break; + case ITEM_MOD_HASTE_SPELL_RATING: + ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); + break; + case ITEM_MOD_HIT_RATING: + ApplyRatingMod(CR_HIT_MELEE, int32(val), apply); + ApplyRatingMod(CR_HIT_RANGED, int32(val), apply); + ApplyRatingMod(CR_HIT_SPELL, int32(val), apply); + break; + case ITEM_MOD_CRIT_RATING: + ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply); + ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply); + ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply); + break; + case ITEM_MOD_HIT_TAKEN_RATING: + ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply); + ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply); + ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply); + break; + case ITEM_MOD_CRIT_TAKEN_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + break; + case ITEM_MOD_RESILIENCE_RATING: + ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply); + ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply); + ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply); + break; + case ITEM_MOD_HASTE_RATING: + ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply); + ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply); + ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply); + break; + case ITEM_MOD_EXPERTISE_RATING: + ApplyRatingMod(CR_EXPERTISE, int32(val), apply); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + break; +// case ITEM_MOD_FERAL_ATTACK_POWER: +// ApplyFeralAPBonus(int32(val), apply); +// break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(int32(val), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellPowerBonus(int32(val), apply); + break; + case ITEM_MOD_HEALTH_REGEN: + ApplyHealthRegenBonus(int32(val), apply); + break; + // depricated item mods + case ITEM_MOD_SPELL_HEALING_DONE: + case ITEM_MOD_SPELL_DAMAGE_DONE: + break; + } + } + + // Apply Spell Power from ScalingStatValue if set + if(ssv) + { + if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue)) + ApplySpellPowerBonus(spellbonus, apply); + } + + // If set ScalingStatValue armor get it or use item armor + uint32 armor = proto->Armor; + if (ssv) + { + if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue)) + armor = ssvarmor; + } + + if (armor) + { + UnitModifierType modType = TOTAL_VALUE; + if (proto->Class == ITEM_CLASS_ARMOR) + { + switch (proto->SubClass) + { + case ITEM_SUBCLASS_ARMOR_CLOTH: + case ITEM_SUBCLASS_ARMOR_LEATHER: + case ITEM_SUBCLASS_ARMOR_MAIL: + case ITEM_SUBCLASS_ARMOR_PLATE: + case ITEM_SUBCLASS_ARMOR_SHIELD: + modType = BASE_VALUE; + break; + } + } + HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply); + } + + // Add armor bonus from ArmorDamageModifier if > 0 + if (proto->ArmorDamageModifier > 0) + HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply); + + if (proto->Block) + HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply); + + if (proto->HolyRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply); + + if (proto->FireRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply); + + if (proto->NatureRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply); + + if (proto->FrostRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply); + + if (proto->ShadowRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply); + + if (proto->ArcaneRes) + HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply); + + WeaponAttackType attType = BASE_ATTACK; + float damage = 0.0f; + + if( slot == EQUIPMENT_SLOT_RANGED && ( + proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN || + proto->InventoryType == INVTYPE_RANGEDRIGHT )) + { + attType = RANGED_ATTACK; + } + else if(slot==EQUIPMENT_SLOT_OFFHAND) + { + attType = OFF_ATTACK; + } + + float minDamage = proto->Damage[0].DamageMin; + float maxDamage = proto->Damage[0].DamageMax; + int32 extraDPS = 0; + // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage + if (ssv) + { + if ((extraDPS = ssv->getDPSMod(proto->ScalingStatValue))) + { + float average = extraDPS * proto->Delay / 1000.0f; + minDamage = 0.7f * average; + maxDamage = 1.3f * average; + } + } + if (minDamage > 0 ) + { + damage = apply ? minDamage : BASE_MINDAMAGE; + SetBaseWeaponDamage(attType, MINDAMAGE, damage); + //sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE)); + } + + if (maxDamage > 0 ) + { + damage = apply ? maxDamage : BASE_MAXDAMAGE; + SetBaseWeaponDamage(attType, MAXDAMAGE, damage); + } + + // Apply feral bonus from ScalingStatValue if set + if (ssv) + { + if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue)) + ApplyFeralAPBonus(feral_bonus, apply); + } + // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue) + if(getClass() == CLASS_DRUID) + { + int32 feral_bonus = proto->getFeralBonus(extraDPS); + if (feral_bonus > 0) + ApplyFeralAPBonus(feral_bonus, apply); + } + + if(IsInFeralForm() || !CanUseAttackType(attType)) + return; + + if (proto->Delay) + { + if(slot == EQUIPMENT_SLOT_RANGED) + SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); + else if(slot==EQUIPMENT_SLOT_MAINHAND) + SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); + else if(slot==EQUIPMENT_SLOT_OFFHAND) + SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME); + } + + if(CanModifyStats() && (damage || proto->Delay)) + UpdateDamagePhysical(attType); +} + +void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply) +{ + AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end(); ++itr) + _ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply); + + AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); + for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr!=auraDamageFlatList.end(); ++itr) + _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); + + AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr!=auraDamagePCTList.end(); ++itr) + _ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply); +} + +void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) +{ + // generic not weapon specific case processes in aura code + if (aura->GetSpellProto()->EquippedItemClass == -1) + return; + + BaseModGroup mod = BASEMOD_END; + switch (attackType) + { + case BASE_ATTACK: mod = CRIT_PERCENTAGE; break; + case OFF_ATTACK: mod = OFFHAND_CRIT_PERCENTAGE;break; + case RANGED_ATTACK: mod = RANGED_CRIT_PERCENTAGE; break; + default: return; + } + + if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto())) + HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply); +} + +void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply) +{ + //don't apply mod if item is broken + if (item->IsBroken()) + return; + + // ignore spell mods for not wands + if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0) + return; + + // generic not weapon specific case processes in aura code + if (aura->GetSpellProto()->EquippedItemClass == -1) + return; + + UnitMods unitMod = UNIT_MOD_END; + switch (attackType) + { + case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; + case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break; + case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; + default: return; + } + + UnitModifierType unitModType = TOTAL_VALUE; + switch (aura->GetAuraType()) + { + case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break; + case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break; + default: return; + } + + if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto())) + { + HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply); + + if (unitModType == TOTAL_PCT) + ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply); + else + ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply); + } +} + +void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change) +{ + if(!item) + return; + + ItemPrototype const *proto = item->GetProto(); + if(!proto) + return; + + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + _Spell const& spellData = proto->Spells[i]; + + // no spell + if (!spellData.SpellId) + continue; + + // wrong triggering type + if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP) + continue; + + // check if it is valid spell + SpellEntry const* spellproto = sSpellStore.LookupEntry(spellData.SpellId); + if (!spellproto) + continue; + + ApplyEquipSpell(spellproto,item,apply,form_change); + } +} + +void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change) +{ + if (apply) + { + // Cannot be used in this stance/form + if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK) + return; + + if (form_change) // check aura active state from other form + { + AuraApplicationMap const& auras = GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = auras.lower_bound(spellInfo->Id); itr != auras.upper_bound(spellInfo->Id); ++itr) + if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID()) + return; + } + + DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); + + CastSpell(this,spellInfo,true,item); + } + else + { + if(form_change) // check aura compatibility + { + // Cannot be used in this stance/form + if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK) + return; // and remove only not compatible at form change + } + + if (item) + RemoveAurasDueToItemSpell(item,spellInfo->Id); // un-apply all spells, not only at-equipped + else + RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case) + } +} + +void Player::UpdateEquipSpellsAtFormChange() +{ + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if(m_items[i] && !m_items[i]->IsBroken()) + { + ApplyItemEquipSpell(m_items[i],false,true); // remove spells that not fit to form + ApplyItemEquipSpell(m_items[i],true,true); // add spells that fit form but not active + } + } + + // item set bonuses not dependent from item broken state + for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex) + { + ItemSetEffect* eff = ItemSetEff[setindex]; + if(!eff) + continue; + + for (uint32 y=0; y<8; ++y) + { + SpellEntry const* spellInfo = eff->spells[y]; + if(!spellInfo) + continue; + + ApplyEquipSpell(spellInfo,NULL,false,true); // remove spells that not fit to form + ApplyEquipSpell(spellInfo,NULL,true,true); // add spells that fit form but not active + } + } +} +void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) +{ + if (!target || !target->isAlive() || target == this) + return; + + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + // If usable, try to cast item spell + if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i)) + if (!item->IsBroken()) + if (ItemPrototype const *proto = item->GetProto()) + { + // Additional check for weapons + if (proto->Class == ITEM_CLASS_WEAPON) + { + // offhand item cannot proc from main hand hit etc + EquipmentSlots slot; + switch (attType) + { + case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; + case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; + case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break; + default: slot = EQUIPMENT_SLOT_END; break; + } + if (slot != i) + continue; + // Check if item is useable (forms or disarm) + if (attType == BASE_ATTACK) + if (!IsUseEquipedWeapon(true)) + continue; + } + CastItemCombatSpell(target, attType, procVictim, procEx, item, proto); + } + } +} + +void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto) +{ + // Can do effect if any damage done to target + if (procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) + //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE) + { + for (uint8 i = 0; i < 5; ++i) + { + _Spell const& spellData = proto->Spells[i]; + + // no spell + if (!spellData.SpellId) + continue; + + // wrong triggering type + if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); + if (!spellInfo) + { + sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId); + continue; + } + + // not allow proc extra attack spell at extra attack + if (m_extraAttacks && IsSpellHaveEffect(spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + return; + + float chance = spellInfo->procChance; + + if (spellData.SpellPPMRate) + { + if (spellData.SpellId == 52781) // Persuasive Strike + { + switch (target->GetEntry()) + { + default: + return; + case 28939: + case 28940: + case 28610: + break; + } + } + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo); + } + else if (chance > 100.0f) + { + chance = GetWeaponProcChance(); + } + + if (roll_chance_f(chance)) + CastSpell(target, spellInfo->Id, true, item); + } + } + + // item combat enchantments + for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) + { + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) continue; + for (uint8 s = 0; s < 3; ++s) + { + if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) + continue; + + SpellEnchantProcEntry const* entry = spellmgr.GetSpellEnchantProcEvent(enchant_id); + + if (entry && entry->procEx) + { + // Check hit/crit/dodge/parry requirement + if((entry->procEx & procEx) == 0) + continue; + } + else + { + // Can do effect if any damage done to target + if (!(procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) + //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)) + continue; + } + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); + if (!spellInfo) + { + sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); + continue; + } + + float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance(); + + if (entry) + { + if(entry->PPMChance) + chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo); + else if(entry->customChance) + chance = entry->customChance; + } + + // Apply spell mods + ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance); + + if (roll_chance_f(chance)) + { + if(IsPositiveSpell(pEnchant->spellid[s])) + CastSpell(this, pEnchant->spellid[s], true, item); + else + CastSpell(target, pEnchant->spellid[s], true, item); + } + } + } +} + +void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex) +{ + ItemPrototype const* proto = item->GetProto(); + // special learning case + if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884) + { + uint32 learn_spell_id = proto->Spells[0].SpellId; + uint32 learning_spell_id = proto->Spells[1].SpellId; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id); + if (!spellInfo) + { + sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id); + SendEquipError(EQUIP_ERR_NONE,item,NULL); + return; + } + + Spell *spell = new Spell(this, spellInfo,false); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; //set count of casts + spell->m_currentBasePoints[0] = learning_spell_id; + spell->prepare(&targets); + return; + } + + // use triggered flag only for items with many spell casts and for not first cast + uint8 count = 0; + + // item spells casted at use + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + _Spell const& spellData = proto->Spells[i]; + + // no spell + if (!spellData.SpellId) + continue; + + // wrong triggering type + if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); + if(!spellInfo) + { + sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId); + continue; + } + + Spell *spell = new Spell(this, spellInfo, (count > 0)); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; // set count of casts + spell->m_glyphIndex = glyphIndex; // glyph index + spell->prepare(&targets); + + ++count; + } + + // Item enchantments spells casted at use + for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) + { + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if (!pEnchant) + continue; + for (uint8 s = 0; s < 3; ++s) + { + if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); + if (!spellInfo) + { + sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); + continue; + } + + Spell *spell = new Spell(this, spellInfo, (count > 0)); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; // set count of casts + spell->m_glyphIndex = glyphIndex; // glyph index + spell->prepare(&targets); + + ++count; + } + } +} + +void Player::_RemoveAllItemMods() +{ + sLog.outDebug("_RemoveAllItemMods start."); + + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (m_items[i]) + { + ItemPrototype const *proto = m_items[i]->GetProto(); + if (!proto) + continue; + + // item set bonuses not dependent from item broken state + if (proto->ItemSet) + RemoveItemsSetItem(this,proto); + + if (m_items[i]->IsBroken()) + continue; + + ApplyItemEquipSpell(m_items[i], false); + ApplyEnchantment(m_items[i], false); + } + } + + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (m_items[i]) + { + if (m_items[i]->IsBroken()) + continue; + ItemPrototype const *proto = m_items[i]->GetProto(); + if (!proto) + continue; + + uint32 attacktype = Player::GetAttackBySlot(i); + if (attacktype < MAX_ATTACK) + _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),false); + + _ApplyItemBonuses(proto,i, false); + + if (i == EQUIPMENT_SLOT_RANGED) + _ApplyAmmoBonuses(); + } + } + + sLog.outDebug("_RemoveAllItemMods complete."); +} + +void Player::_ApplyAllItemMods() +{ + sLog.outDebug("_ApplyAllItemMods start."); + + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (m_items[i]) + { + if (m_items[i]->IsBroken()) + continue; + + ItemPrototype const *proto = m_items[i]->GetProto(); + if (!proto) + continue; + + uint32 attacktype = Player::GetAttackBySlot(i); + if (attacktype < MAX_ATTACK) + _ApplyWeaponDependentAuraMods(m_items[i],WeaponAttackType(attacktype),true); + + _ApplyItemBonuses(proto,i, true); + + if (i == EQUIPMENT_SLOT_RANGED) + _ApplyAmmoBonuses(); + } + } + + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (m_items[i]) + { + ItemPrototype const *proto = m_items[i]->GetProto(); + if (!proto) + continue; + + // item set bonuses not dependent from item broken state + if (proto->ItemSet) + AddItemsSetItem(this,m_items[i]); + + if (m_items[i]->IsBroken()) + continue; + + ApplyItemEquipSpell(m_items[i],true); + ApplyEnchantment(m_items[i], true); + } + } + + sLog.outDebug("_ApplyAllItemMods complete."); +} + +void Player::_ApplyAllLevelScaleItemMods(bool apply) +{ + for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (m_items[i]) + { + if (m_items[i]->IsBroken()) + continue; + + ItemPrototype const *proto = m_items[i]->GetProto(); + if (!proto) + continue; + + _ApplyItemBonuses(proto,i, apply, true); + } + } +} + +void Player::_ApplyAmmoBonuses() +{ + // check ammo + uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID); + if (!ammo_id) + return; + + float currentAmmoDPS; + + ItemPrototype const *ammo_proto = objmgr.GetItemPrototype( ammo_id ); + if (!ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto)) + currentAmmoDPS = 0.0f; + else + currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2; + + if (currentAmmoDPS == GetAmmoDPS()) + return; + + m_ammoDPS = currentAmmoDPS; + + if (CanModifyStats()) + UpdateDamagePhysical(RANGED_ATTACK); +} + +bool Player::CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const +{ + if (!ammo_proto) + return false; + + // check ranged weapon + Item *weapon = GetWeaponForAttack( RANGED_ATTACK ); + if (!weapon || weapon->IsBroken()) + return false; + + ItemPrototype const* weapon_proto = weapon->GetProto(); + if (!weapon_proto || weapon_proto->Class!=ITEM_CLASS_WEAPON ) + return false; + + // check ammo ws. weapon compatibility + switch (weapon_proto->SubClass) + { + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + if (ammo_proto->SubClass!=ITEM_SUBCLASS_ARROW) + return false; + break; + case ITEM_SUBCLASS_WEAPON_GUN: + if (ammo_proto->SubClass!=ITEM_SUBCLASS_BULLET) + return false; + break; + default: + return false; + } + + return true; +} + +/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable + Called by remove insignia spell effect */ +void Player::RemovedInsignia(Player* looterPlr) +{ + if (!GetBattleGroundId()) + return; + + // If not released spirit, do it ! + if (m_deathTimer > 0) + { + m_deathTimer = 0; + BuildPlayerRepop(); + RepopAtGraveyard(); + } + + Corpse *corpse = GetCorpse(); + if (!corpse) + return; + + // We have to convert player corpse to bones, not to be able to resurrect there + // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG + Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); + if (!bones) + return; + + // Now we must make bones lootable, and send player loot + bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE); + + // We store the level of our player in the gold field + // We retrieve this information at Player::SendLoot() + bones->loot.gold = getLevel(); + bones->lootRecipient = looterPlr; + looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA); +} + +void Player::SendLootRelease( uint64 guid ) +{ + WorldPacket data( SMSG_LOOT_RELEASE_RESPONSE, (8+1) ); + data << uint64(guid) << uint8(1); + SendDirectMessage( &data ); +} + +void Player::SendLoot(uint64 guid, LootType loot_type) +{ + if (uint64 lguid = GetLootGUID()) + m_session->DoLootRelease(lguid); + + Loot *loot = 0; + PermissionTypes permission = ALL_PERMISSION; + + sLog.outDebug("Player::SendLoot"); + if (IS_GAMEOBJECT_GUID(guid)) + { + sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)"); + GameObject *go = GetMap()->GetGameObject(guid); + + // not check distance for GO in case owned GO (fishing bobber case, for example) + // And permit out of range GO with no owner in case fishing hole + if (!go || (loot_type != LOOT_FISHINGHOLE && (loot_type != LOOT_FISHING || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this,INTERACTION_DISTANCE))) + { + SendLootRelease(guid); + return; + } + + loot = &go->loot; + + if (go->getLootState() == GO_READY) + { + uint32 lootid = go->GetGOInfo()->GetLootId(); + + //TODO: fix this big hack + if((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S)) + if( BattleGround *bg = GetBattleGround()) + if(bg->GetTypeID() == BATTLEGROUND_AV) + if(!(((BattleGroundAV*)bg)->PlayerCanDoMineQuest(go->GetEntry(),GetTeam()))) + { + SendLootRelease(guid); + return; + } + + if (lootid) + { + sLog.outDebug(" if(lootid)"); + loot->clear(); + loot->FillLoot(lootid, LootTemplates_Gameobject, this, false, false, go->GetLootMode()); + } + + if (loot_type == LOOT_FISHING) + go->getFishLoot(loot,this); + + go->SetLootState(GO_ACTIVATED); + } + } + else if (IS_ITEM_GUID(guid)) + { + Item *item = GetItemByGuid(guid); + + if (!item) + { + SendLootRelease(guid); + return; + } + + loot = &item->loot; + + if (!item->m_lootGenerated) + { + item->m_lootGenerated = true; + loot->clear(); + + switch (loot_type) + { + case LOOT_DISENCHANTING: + loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true); + break; + case LOOT_PROSPECTING: + loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true); + break; + case LOOT_MILLING: + loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true); + break; + default: + loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true); + loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot); + break; + } + } + } + else if (IS_CORPSE_GUID(guid)) // remove insignia + { + Corpse *bones = ObjectAccessor::GetCorpse(*this, guid); + + if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES) + { + SendLootRelease(guid); + return; + } + + loot = &bones->loot; + + if (!bones->lootForBody) + { + bones->lootForBody = true; + uint32 pLevel = bones->loot.gold; + bones->loot.clear(); + if (BattleGround *bg = GetBattleGround()) + if (bg->GetTypeID() == BATTLEGROUND_AV) + loot->FillLoot(1, LootTemplates_Creature, this, true); + // It may need a better formula + // Now it works like this: lvl10: ~6copper, lvl70: ~9silver + bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY)); + } + + if (bones->lootRecipient != this) + permission = NONE_PERMISSION; + } + else + { + Creature *creature = GetMap()->GetCreature(guid); + + // must be in range and creature must be alive for pickpocket and must be dead for another loot + if (!creature || creature->isAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this,INTERACTION_DISTANCE)) + { + SendLootRelease(guid); + return; + } + + if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature)) + { + SendLootRelease(guid); + return; + } + + loot = &creature->loot; + + if (loot_type == LOOT_PICKPOCKETING) + { + if (!creature->lootForPickPocketed) + { + creature->lootForPickPocketed = true; + loot->clear(); + + if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId) + loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, false); + + // Generate extra money for pick pocket loot + const uint32 a = urand(0, creature->getLevel()/2); + const uint32 b = urand(0, getLevel()/2); + loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY)); + } + } + else + { + // the player whose group may loot the corpse + Player *recipient = creature->GetLootRecipient(); + if (!recipient) + { + creature->SetLootRecipient(this); + recipient = this; + } + + if (creature->lootForPickPocketed) + { + creature->lootForPickPocketed = false; + loot->clear(); + } + + if (!creature->lootForBody) + { + creature->lootForBody = true; + loot->clear(); + + if (uint32 lootid = creature->GetCreatureInfo()->lootid) + loot->FillLoot(lootid, LootTemplates_Creature, recipient, false, false, creature->GetLootMode()); + + loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); + + if (Group* group = recipient->GetGroup()) + { + group->UpdateLooterGuid(creature,true); + + switch (group->GetLootMethod()) + { + case GROUP_LOOT: + // GroupLoot delete items over threshold (threshold even not implemented), and roll them. Items with quality<threshold, round robin + group->GroupLoot(recipient->GetGUID(), loot, creature); + break; + case NEED_BEFORE_GREED: + group->NeedBeforeGreed(recipient->GetGUID(), loot, creature); + break; + case MASTER_LOOT: + group->MasterLoot(recipient->GetGUID(), loot, creature); + break; + default: + break; + } + } + } + + // possible only if creature->lootForBody && loot->empty() at spell cast check + if (loot_type == LOOT_SKINNING) + { + loot->clear(); + loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, false); + } + // set group rights only for loot_type != LOOT_SKINNING + else + { + if(Group* group = GetGroup()) + { + if (group == recipient->GetGroup()) + { + if (group->GetLootMethod() == FREE_FOR_ALL) + permission = ALL_PERMISSION; + else if (group->GetLooterGuid() == GetGUID()) + { + if (group->GetLootMethod() == MASTER_LOOT) + permission = MASTER_PERMISSION; + else + permission = ALL_PERMISSION; + } + else + permission = GROUP_PERMISSION; + } + else + permission = NONE_PERMISSION; + } + else if (recipient == this) + permission = ALL_PERMISSION; + else + permission = NONE_PERMISSION; + } + } + } + + SetLootGUID(guid); + + // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client + switch (loot_type) + { + case LOOT_INSIGNIA: loot_type = LOOT_SKINNING; break; + case LOOT_FISHINGHOLE: loot_type = LOOT_FISHING; break; + default: break; + } + + // need know merged fishing/corpse loot type for achievements + loot->loot_type = loot_type; + + WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size + + data << uint64(guid); + data << uint8(loot_type); + data << LootView(*loot, this, permission); + + SendDirectMessage(&data); + + // add 'this' player as one of the players that are looting 'loot' + if (permission != NONE_PERMISSION) + loot->AddLooter(GetGUID()); + + if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid)) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING); +} + +void Player::SendNotifyLootMoneyRemoved() +{ + WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SendNotifyLootItemRemoved(uint8 lootSlot) +{ + WorldPacket data(SMSG_LOOT_REMOVED, 1); + data << uint8(lootSlot); + GetSession()->SendPacket( &data ); +} + +void Player::SendUpdateWorldState(uint32 Field, uint32 Value) +{ + WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); + data << Field; + data << Value; + GetSession()->SendPacket(&data); +} + +void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) +{ + // data depends on zoneid/mapid... + BattleGround* bg = GetBattleGround(); + uint16 NumberOfFields = 0; + uint32 mapid = GetMapId(); + OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid); + + sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); + + // may be exist better way to do this... + switch (zoneid) + { + case 0: + case 1: + case 4: + case 8: + case 10: + case 11: + case 12: + case 36: + case 38: + case 40: + case 41: + case 51: + case 267: + case 1519: + case 1537: + case 2257: + case 2918: + NumberOfFields = 8; + break; + case 139: + NumberOfFields = 41; + break; + case 1377: + NumberOfFields = 15; + break; + case 2597: + NumberOfFields = 83; + break; + case 3277: + NumberOfFields = 16; + break; + case 3358: + case 3820: + NumberOfFields = 40; + break; + case 3483: + NumberOfFields = 27; + break; + case 3518: + NumberOfFields = 39; + break; + case 3519: + NumberOfFields = 38; + break; + case 3521: + NumberOfFields = 37; + break; + case 3698: + case 3702: + case 3968: + NumberOfFields = 11; + break; + case 4378: + NumberOfFields = 11; + break; + case 3703: + NumberOfFields = 11; + break; + case 4384: + NumberOfFields = 30; + break; + default: + NumberOfFields = 12; + break; + } + + WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(NumberOfFields*8))); + data << uint32(mapid); // mapid + data << uint32(zoneid); // zone id + data << uint32(areaid); // area id, new 2.1.0 + data << uint16(NumberOfFields); // count of uint64 blocks + data << uint32(0x8d8) << uint32(0x0); // 1 + data << uint32(0x8d7) << uint32(0x0); // 2 + data << uint32(0x8d6) << uint32(0x0); // 3 + data << uint32(0x8d5) << uint32(0x0); // 4 + data << uint32(0x8d4) << uint32(0x0); // 5 + data << uint32(0x8d3) << uint32(0x0); // 6 + // 7 1 - Arena season in progress, 0 - end of season + data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); + // 8 Arena season id + data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); + + if(mapid == 530) // Outland + { + data << uint32(0x9bf) << uint32(0x0); // 7 + data << uint32(0x9bd) << uint32(0xF); // 8 + data << uint32(0x9bb) << uint32(0xF); // 9 + } + switch(zoneid) + { + case 1: + case 11: + case 12: + case 38: + case 40: + case 51: + case 1519: + case 1537: + case 2257: + break; + case 139: // EPL + { + if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP) + pvp->FillInitialWorldStates(data); + else + { + data << uint32(0x97a) << uint32(0x0); // 10 2426 + data << uint32(0x917) << uint32(0x0); // 11 2327 + data << uint32(0x918) << uint32(0x0); // 12 2328 + data << uint32(0x97b) << uint32(0x32); // 13 2427 + data << uint32(0x97c) << uint32(0x32); // 14 2428 + data << uint32(0x933) << uint32(0x1); // 15 2355 + data << uint32(0x946) << uint32(0x0); // 16 2374 + data << uint32(0x947) << uint32(0x0); // 17 2375 + data << uint32(0x948) << uint32(0x0); // 18 2376 + data << uint32(0x949) << uint32(0x0); // 19 2377 + data << uint32(0x94a) << uint32(0x0); // 20 2378 + data << uint32(0x94b) << uint32(0x0); // 21 2379 + data << uint32(0x932) << uint32(0x0); // 22 2354 + data << uint32(0x934) << uint32(0x0); // 23 2356 + data << uint32(0x935) << uint32(0x0); // 24 2357 + data << uint32(0x936) << uint32(0x0); // 25 2358 + data << uint32(0x937) << uint32(0x0); // 26 2359 + data << uint32(0x938) << uint32(0x0); // 27 2360 + data << uint32(0x939) << uint32(0x1); // 28 2361 + data << uint32(0x930) << uint32(0x1); // 29 2352 + data << uint32(0x93a) << uint32(0x0); // 30 2362 + data << uint32(0x93b) << uint32(0x0); // 31 2363 + data << uint32(0x93c) << uint32(0x0); // 32 2364 + data << uint32(0x93d) << uint32(0x0); // 33 2365 + data << uint32(0x944) << uint32(0x0); // 34 2372 + data << uint32(0x945) << uint32(0x0); // 35 2373 + data << uint32(0x931) << uint32(0x1); // 36 2353 + data << uint32(0x93e) << uint32(0x0); // 37 2366 + data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count + data << uint32(0x940) << uint32(0x0); // 39 2368 + data << uint32(0x941) << uint32(0x0); // 7 2369 + data << uint32(0x942) << uint32(0x0); // 8 2370 + data << uint32(0x943) << uint32(0x0); // 9 2371 + } + } + break; + case 1377: // Silithus + { + if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI) + pvp->FillInitialWorldStates(data); + else + { + // states are always shown + data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered + data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered + data << uint32(2317) << uint32(0x0); // 9 max silithyst + } + // dunno about these... aq opening event maybe? + data << uint32(2322) << uint32(0x0); // 10 sandworm N + data << uint32(2323) << uint32(0x0); // 11 sandworm S + data << uint32(2324) << uint32(0x0); // 12 sandworm SW + data << uint32(2325) << uint32(0x0); // 13 sandworm E + } + break; + case 2597: // AV + if (bg && bg->GetTypeID() == BATTLEGROUND_AV) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n + data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc + data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac + data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a + data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused + data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused + data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c + data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c + data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally + data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a + data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c + data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c + data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a + data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a + data << uint32(0x574) << uint32(0x0); // 21 1396 unk + data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused + data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused + data << uint32(0x56f) << uint32(0x0); // 24 1391 unk + data << uint32(0x56e) << uint32(0x0); // 25 iceblood a + data << uint32(0x56d) << uint32(0x0); // 26 towerp a + data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a + data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a + data << uint32(0x56a) << uint32(0x1); // 29 1386 unk + data << uint32(0x569) << uint32(0x1); // 30 iceblood c + data << uint32(0x568) << uint32(0x1); // 31 towerp c + data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a + data << uint32(0x564) << uint32(0x0); // 33 icewing tower a + data << uint32(0x563) << uint32(0x0); // 34 dunn a + data << uint32(0x562) << uint32(0x0); // 35 duns a + data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused + data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused + data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused + data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused + data << uint32(0x55d) << uint32(0x0); // 40 stone tower d + data << uint32(0x3c6) << uint32(0x0); // 41 966 unk + data << uint32(0x3c4) << uint32(0x0); // 42 964 unk + data << uint32(0x3c2) << uint32(0x0); // 43 962 unk + data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c + data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c + data << uint32(0x3b6) << uint32(0x0); // 46 950 unk + data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d + data << uint32(0x55b) << uint32(0x0); // 48 dunn d + data << uint32(0x55a) << uint32(0x0); // 49 duns d + data << uint32(0x559) << uint32(0x0); // 50 1369 unk + data << uint32(0x558) << uint32(0x0); // 51 iceblood d + data << uint32(0x557) << uint32(0x0); // 52 towerp d + data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d + data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d + data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c + data << uint32(0x553) << uint32(0x1); // 56 icewing tower c + data << uint32(0x552) << uint32(0x1); // 57 dunn c + data << uint32(0x551) << uint32(0x1); // 58 duns c + data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde + data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally + data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral + data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde + data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally + data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a + data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c + data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c + data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a + data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a + data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c + data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c + data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a + data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a + data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c + data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c + data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a + data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a + data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a + data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a + data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a + data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c + data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c + } + break; + case 3277: // WS + if (bg && bg->GetTypeID() == BATTLEGROUND_WS) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures + data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures + data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup... + data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1 + data << uint32(0x60b) << uint32(0x2); // 11 1547 unk + data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?) + data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing) + } + break; + case 3358: // AB + if (bg && bg->GetTypeID() == BATTLEGROUND_AB) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance + data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde + data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST? + data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide) + data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled) + data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide) + data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color + data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM? + data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources + data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources + data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases + data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases + data << uint32(0x6f4) << uint32(0x7d0); // 19 1780 max resources (2000) + data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color + data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide) + data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs? + data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs? + data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr) + data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde) + data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide) + data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color + data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM? + data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr) + data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide) + data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color + data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled) + data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled) + data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled) + data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled) + data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled) + data << uint32(0x745) << uint32(0x2); // 37 1861 unk + data << uint32(0x7a3) << uint32(0x708); // 38 1955 warning limit (1800) + } + break; + case 3820: // EY + if (bg && bg->GetTypeID() == BATTLEGROUND_EY) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases + data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases + data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict + data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict + data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict + data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict + data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict + data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict + data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start + data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start + data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control + data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control + data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no) + data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control + data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control + data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no) + data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control + data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control + data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no) + data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control + data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control + data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no) + data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way! + data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag + data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag + data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources + data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources + data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant? + data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0) + data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right) + data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide) + data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk + // and some more ... unknown + } + break; + // any of these needs change! the client remembers the prev setting! + // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF! + case 3483: // Hellfire Peninsula + { + if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP) + pvp->FillInitialWorldStates(data); + else + { + data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login? + data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login? + data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485 + data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484 + data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483 + data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482 + data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481 + data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480 + data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478 + data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476 + data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity! + data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity! + data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity! + data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472 + data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471 + data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470 + } + } + break; + case 3518: + { + if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA) + pvp->FillInitialWorldStates(data); + else + { + data << uint32(2503) << uint32(0x0); // 10 + data << uint32(2502) << uint32(0x0); // 11 + data << uint32(2493) << uint32(0x0); // 12 + data << uint32(2491) << uint32(0x0); // 13 + + data << uint32(2495) << uint32(0x0); // 14 + data << uint32(2494) << uint32(0x0); // 15 + data << uint32(2497) << uint32(0x0); // 16 + + data << uint32(2762) << uint32(0x0); // 17 + data << uint32(2662) << uint32(0x0); // 18 + data << uint32(2663) << uint32(0x0); // 19 + data << uint32(2664) << uint32(0x0); // 20 + + data << uint32(2760) << uint32(0x0); // 21 + data << uint32(2670) << uint32(0x0); // 22 + data << uint32(2668) << uint32(0x0); // 23 + data << uint32(2669) << uint32(0x0); // 24 + + data << uint32(2761) << uint32(0x0); // 25 + data << uint32(2667) << uint32(0x0); // 26 + data << uint32(2665) << uint32(0x0); // 27 + data << uint32(2666) << uint32(0x0); // 28 + + data << uint32(2763) << uint32(0x0); // 29 + data << uint32(2659) << uint32(0x0); // 30 + data << uint32(2660) << uint32(0x0); // 31 + data << uint32(2661) << uint32(0x0); // 32 + + data << uint32(2671) << uint32(0x0); // 33 + data << uint32(2676) << uint32(0x0); // 34 + data << uint32(2677) << uint32(0x0); // 35 + data << uint32(2672) << uint32(0x0); // 36 + data << uint32(2673) << uint32(0x0); // 37 + } + } + break; + case 3519: // Terokkar Forest + { + if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF) + pvp->FillInitialWorldStates(data); + else + { + data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos + data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral + data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar + data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled + data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled + data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled + data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu + data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde + data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally + data << uint32(0xa85) << uint32(0x0); // 19 //S Neu + data << uint32(0xa84) << uint32(0x0); // 20 S Horde + data << uint32(0xa83) << uint32(0x0); // 21 S Ally + data << uint32(0xa82) << uint32(0x0); // 22 NE Neu + data << uint32(0xa81) << uint32(0x0); // 23 NE Horde + data << uint32(0xa80) << uint32(0x0); // 24 NE Ally + data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu + data << uint32(0xa7d) << uint32(0x0); // 26 N Horde + data << uint32(0xa7c) << uint32(0x0); // 27 N Ally + data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally + data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde + data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral + data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit + data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit + data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes + data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show + data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show + data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show + } + } + break; + case 3521: // Zangarmarsh + { + if(pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM) + pvp->FillInitialWorldStates(data); + else + { + data << uint32(0x9e1) << uint32(0x0); // 10 //2529 + data << uint32(0x9e0) << uint32(0x0); // 11 + data << uint32(0x9df) << uint32(0x0); // 12 + data << uint32(0xa5d) << uint32(0x1); // 13 //2653 + data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral + data << uint32(0xa5b) << uint32(0x1); // 15 horde + data << uint32(0xa5a) << uint32(0x0); // 16 ally + data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12??? + data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ??? + data << uint32(0xa57) << uint32(0x0); // 19 neutral 7??? + data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral + data << uint32(0xa55) << uint32(0x1); // 21 horde + data << uint32(0xa54) << uint32(0x0); // 22 ally + data << uint32(0x9e7) << uint32(0x0); // 23 // 2535 + data << uint32(0x9e6) << uint32(0x0); // 24 + data << uint32(0x9e5) << uint32(0x0); // 25 + data << uint32(0xa00) << uint32(0x0); // 26 // 2560 + data << uint32(0x9ff) << uint32(0x1); // 27 + data << uint32(0x9fe) << uint32(0x0); // 28 + data << uint32(0x9fd) << uint32(0x0); // 29 + data << uint32(0x9fc) << uint32(0x1); // 30 + data << uint32(0x9fb) << uint32(0x0); // 31 + data << uint32(0xa62) << uint32(0x0); // 32 // 2658 + data << uint32(0xa61) << uint32(0x1); // 33 + data << uint32(0xa60) << uint32(0x1); // 34 + data << uint32(0xa5f) << uint32(0x0); // 35 + } + } + break; + case 3698: // Nagrand Arena + if (bg && bg->GetTypeID() == BATTLEGROUND_NA) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0xa0f) << uint32(0x0); // 7 + data << uint32(0xa10) << uint32(0x0); // 8 + data << uint32(0xa11) << uint32(0x0); // 9 show + } + break; + case 3702: // Blade's Edge Arena + if (bg && bg->GetTypeID() == BATTLEGROUND_BE) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0x9f0) << uint32(0x0); // 7 gold + data << uint32(0x9f1) << uint32(0x0); // 8 green + data << uint32(0x9f3) << uint32(0x0); // 9 show + } + break; + case 3968: // Ruins of Lordaeron + if (bg && bg->GetTypeID() == BATTLEGROUND_RL) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0xbb8) << uint32(0x0); // 7 gold + data << uint32(0xbb9) << uint32(0x0); // 8 green + data << uint32(0xbba) << uint32(0x0); // 9 show + } + break; + case 4378: // Dalaran Sewers + if (bg && bg->GetTypeID() == BATTLEGROUND_DS) + bg->FillInitialWorldStates(data); + else + { + data << uint32(3601) << uint32(0x0); // 7 gold + data << uint32(3600) << uint32(0x0); // 8 green + data << uint32(3610) << uint32(0x0); // 9 show + } + break; + case 3703: // Shattrath City + case 4384: // SA + if (bg && bg->GetTypeID() == BATTLEGROUND_SA) + bg->FillInitialWorldStates(data); + else + { + // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed + data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple + data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon + data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald + data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire + data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun + data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst + + data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off) + data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker + data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker + // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC + data << uint32(0xde9) << uint32(0x0); // 16 3561 C + data << uint32(0xde8) << uint32(0x0); // 17 3560 B + data << uint32(0xde7) << uint32(0x0); // 18 3559 A + data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control + data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control + data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control + data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control + data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control + data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control + data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control + data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control + data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control + data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control + data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control + data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control + // and many unks... + } + break; + case 4406: // Ring of Valor + if (bg && bg->GetTypeID() == BATTLEGROUND_RV) + bg->FillInitialWorldStates(data); + else + { + data << uint32(0xe10) << uint32(0x0); // 7 gold + data << uint32(0xe11) << uint32(0x0); // 8 green + data << uint32(0xe1a) << uint32(0x0); // 9 show + } + break; + default: + data << uint32(0x914) << uint32(0x0); // 7 + data << uint32(0x913) << uint32(0x0); // 8 + data << uint32(0x912) << uint32(0x0); // 9 + data << uint32(0x915) << uint32(0x0); // 10 + break; + } + GetSession()->SendPacket(&data); +} + +uint32 Player::GetXPRestBonus(uint32 xp) +{ + uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus + + if(rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp + rested_bonus = xp; + + SetRestBonus( GetRestBonus() - rested_bonus); + + sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus()); + return rested_bonus; +} + +void Player::SetBindPoint(uint64 guid) +{ + WorldPacket data(SMSG_BINDER_CONFIRM, 8); + data << uint64(guid); + GetSession()->SendPacket( &data ); +} + +void Player::SendTalentWipeConfirm(uint64 guid) +{ + WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4)); + data << uint64(guid); + uint32 cost = sWorld.getConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost(); + data << cost; + GetSession()->SendPacket( &data ); +} + +void Player::SendPetSkillWipeConfirm() +{ + Pet* pet = GetPet(); + if (!pet) + return; + WorldPacket data(SMSG_PET_UNLEARN_CONFIRM, (8+4)); + data << pet->GetGUID(); + data << uint32(pet->resetTalentsCost()); + GetSession()->SendPacket( &data ); +} + +/*********************************************************/ +/*** STORAGE SYSTEM ***/ +/*********************************************************/ + +void Player::SetVirtualItemSlot( uint8 i, Item* item) +{ + assert(i < 3); + if (i < 2 && item) + { + if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) + return; + uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT); + if (charges == 0) + return; + if (charges > 1) + item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT,charges-1); + else if (charges <= 1) + { + ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); + item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); + } + } +} + +void Player::SetSheath( SheathState sheathed ) +{ + switch (sheathed) + { + case SHEATH_STATE_UNARMED: // no prepared weapon + SetVirtualItemSlot(0,NULL); + SetVirtualItemSlot(1,NULL); + SetVirtualItemSlot(2,NULL); + break; + case SHEATH_STATE_MELEE: // prepared melee weapon + { + SetVirtualItemSlot(0,GetWeaponForAttack(BASE_ATTACK,true)); + SetVirtualItemSlot(1,GetWeaponForAttack(OFF_ATTACK,true)); + SetVirtualItemSlot(2,NULL); + }; break; + case SHEATH_STATE_RANGED: // prepared ranged weapon + SetVirtualItemSlot(0,NULL); + SetVirtualItemSlot(1,NULL); + SetVirtualItemSlot(2,GetWeaponForAttack(RANGED_ATTACK,true)); + break; + default: + SetVirtualItemSlot(0,NULL); + SetVirtualItemSlot(1,NULL); + SetVirtualItemSlot(2,NULL); + break; + } + Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players... +} + +uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const +{ + uint8 pClass = getClass(); + + uint8 slots[4]; + slots[0] = NULL_SLOT; + slots[1] = NULL_SLOT; + slots[2] = NULL_SLOT; + slots[3] = NULL_SLOT; + switch (proto->InventoryType) + { + case INVTYPE_HEAD: + slots[0] = EQUIPMENT_SLOT_HEAD; + break; + case INVTYPE_NECK: + slots[0] = EQUIPMENT_SLOT_NECK; + break; + case INVTYPE_SHOULDERS: + slots[0] = EQUIPMENT_SLOT_SHOULDERS; + break; + case INVTYPE_BODY: + slots[0] = EQUIPMENT_SLOT_BODY; + break; + case INVTYPE_CHEST: + slots[0] = EQUIPMENT_SLOT_CHEST; + break; + case INVTYPE_ROBE: + slots[0] = EQUIPMENT_SLOT_CHEST; + break; + case INVTYPE_WAIST: + slots[0] = EQUIPMENT_SLOT_WAIST; + break; + case INVTYPE_LEGS: + slots[0] = EQUIPMENT_SLOT_LEGS; + break; + case INVTYPE_FEET: + slots[0] = EQUIPMENT_SLOT_FEET; + break; + case INVTYPE_WRISTS: + slots[0] = EQUIPMENT_SLOT_WRISTS; + break; + case INVTYPE_HANDS: + slots[0] = EQUIPMENT_SLOT_HANDS; + break; + case INVTYPE_FINGER: + slots[0] = EQUIPMENT_SLOT_FINGER1; + slots[1] = EQUIPMENT_SLOT_FINGER2; + break; + case INVTYPE_TRINKET: + slots[0] = EQUIPMENT_SLOT_TRINKET1; + slots[1] = EQUIPMENT_SLOT_TRINKET2; + break; + case INVTYPE_CLOAK: + slots[0] = EQUIPMENT_SLOT_BACK; + break; + case INVTYPE_WEAPON: + { + slots[0] = EQUIPMENT_SLOT_MAINHAND; + + // suggest offhand slot only if know dual wielding + // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ... + if (CanDualWield()) + slots[1] = EQUIPMENT_SLOT_OFFHAND; + break; + }; + case INVTYPE_SHIELD: + slots[0] = EQUIPMENT_SLOT_OFFHAND; + break; + case INVTYPE_RANGED: + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case INVTYPE_2HWEAPON: + slots[0] = EQUIPMENT_SLOT_MAINHAND; + if (Item *mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) + if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto()) + if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) + { + const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true); + break; + } + if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF) + slots[1] = EQUIPMENT_SLOT_OFFHAND; + break; + case INVTYPE_TABARD: + slots[0] = EQUIPMENT_SLOT_TABARD; + break; + case INVTYPE_WEAPONMAINHAND: + slots[0] = EQUIPMENT_SLOT_MAINHAND; + break; + case INVTYPE_WEAPONOFFHAND: + slots[0] = EQUIPMENT_SLOT_OFFHAND; + break; + case INVTYPE_HOLDABLE: + slots[0] = EQUIPMENT_SLOT_OFFHAND; + break; + case INVTYPE_THROWN: + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case INVTYPE_RANGEDRIGHT: + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case INVTYPE_BAG: + slots[0] = INVENTORY_SLOT_BAG_START + 0; + slots[1] = INVENTORY_SLOT_BAG_START + 1; + slots[2] = INVENTORY_SLOT_BAG_START + 2; + slots[3] = INVENTORY_SLOT_BAG_START + 3; + break; + case INVTYPE_RELIC: + { + switch(proto->SubClass) + { + case ITEM_SUBCLASS_ARMOR_LIBRAM: + if (pClass == CLASS_PALADIN) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case ITEM_SUBCLASS_ARMOR_IDOL: + if (pClass == CLASS_DRUID) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case ITEM_SUBCLASS_ARMOR_TOTEM: + if (pClass == CLASS_SHAMAN) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case ITEM_SUBCLASS_ARMOR_MISC: + if (pClass == CLASS_WARLOCK) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + case ITEM_SUBCLASS_ARMOR_SIGIL: + if (pClass == CLASS_DEATH_KNIGHT) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; + } + break; + } + default: + return NULL_SLOT; + } + + if (slot != NULL_SLOT) + { + if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot)) + for (uint8 i = 0; i < 4; ++i) + if (slots[i] == slot) + return slot; + } + else + { + // search free slot at first + for (uint8 i = 0; i < 4; ++i) + if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i])) + // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free + if(slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed()) + return slots[i]; + + // if not found free and can swap return first appropriate from used + for (uint8 i = 0; i < 4; ++i) + if (slots[i] != NULL_SLOT && swap) + return slots[i]; + } + + // no free position + return NULL_SLOT; +} + +uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const +{ + uint32 tempcount = 0; + + uint8 res = EQUIP_ERR_OK; + + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == item) + { + uint8 ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false); + if (ires == EQUIP_ERR_OK) + { + tempcount += pItem->GetCount(); + if (tempcount >= count) + return EQUIP_ERR_OK; + } + else + res = ires; + } + + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == item) + { + tempcount += pItem->GetCount(); + if (tempcount >= count) + return EQUIP_ERR_OK; + } + + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == item) + { + tempcount += pItem->GetCount(); + if(tempcount >= count) + return EQUIP_ERR_OK; + } + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + if (Item *pItem = GetItemByPos(i, j)) + if (pItem->GetEntry() == item) + { + tempcount += pItem->GetCount(); + if (tempcount >= count) + return EQUIP_ERR_OK; + } + + // not found req. item count and have unequippable items + return res; +} + +uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const +{ + uint32 count = 0; + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem != skipItem && pItem->GetEntry() == item) + count += pItem->GetCount(); + + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem != skipItem && pItem->GetEntry() == item) + count += pItem->GetCount(); + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + count += pBag->GetItemCount(item,skipItem); + + if(skipItem && skipItem->GetProto()->GemProperties) + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem != skipItem && pItem->GetProto()->Socket[0].Color) + count += pItem->GetGemCountWithID(item); + + if (inBankAlso) + { + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem != skipItem && pItem->GetEntry() == item) + count += pItem->GetCount(); + + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + count += pBag->GetItemCount(item,skipItem); + + if (skipItem && skipItem->GetProto()->GemProperties) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem != skipItem && pItem->GetProto()->Socket[0].Color) + count += pItem->GetGemCountWithID(item); + } + + return count; +} + +Item* Player::GetItemByGuid( uint64 guid ) const +{ + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) + if (Item *pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetGUID() == guid) + return pItem; + + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + if (Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetGUID() == guid) + return pItem; + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetGUID() == guid) + return pItem; + + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetGUID() == guid) + return pItem; + + return NULL; +} + +Item* Player::GetItemByPos( uint16 pos ) const +{ + uint8 bag = pos >> 8; + uint8 slot = pos & 255; + return GetItemByPos( bag, slot ); +} + +Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const +{ + if (bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) )) + return m_items[slot]; + else if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) + || (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)) + { + if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag)) + return pBag->GetItemByPos(slot); + } + return NULL; +} + +Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const +{ + uint16 slot; + switch (attackType) + { + case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break; + case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break; + case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break; + default: return NULL; + } + + Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); + if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON) + return NULL; + + if (!useable) + return item; + + if (item->IsBroken() || IsInFeralForm()) + return NULL; + + return item; +} + +Item* Player::GetShield(bool useable) const +{ + Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR) + return NULL; + + if (!useable) + return item; + + if (item->IsBroken()) + return NULL; + + return item; +} + +uint8 Player::GetAttackBySlot( uint8 slot ) +{ + switch(slot) + { + case EQUIPMENT_SLOT_MAINHAND: return BASE_ATTACK; + case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK; + case EQUIPMENT_SLOT_RANGED: return RANGED_ATTACK; + default: return MAX_ATTACK; + } +} + +bool Player::IsInventoryPos( uint8 bag, uint8 slot ) +{ + if( bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT ) + return true; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END ) ) + return true; + if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END ) + return true; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END ) ) + return true; + return false; +} + +bool Player::IsEquipmentPos( uint8 bag, uint8 slot ) +{ + if( bag == INVENTORY_SLOT_BAG_0 && ( slot < EQUIPMENT_SLOT_END ) ) + return true; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) ) + return true; + return false; +} + +bool Player::IsBankPos( uint8 bag, uint8 slot ) +{ + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END ) ) + return true; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) ) + return true; + if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) + return true; + return false; +} + +bool Player::IsBagPos( uint16 pos ) +{ + uint8 bag = pos >> 8; + uint8 slot = pos & 255; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END ) ) + return true; + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) ) + return true; + return false; +} + +bool Player::IsValidPos( uint8 bag, uint8 slot ) +{ + // post selected + if(bag == NULL_BAG) + return true; + + if (bag == INVENTORY_SLOT_BAG_0) + { + // any post selected + if (slot == NULL_SLOT) + return true; + + // equipment + if (slot < EQUIPMENT_SLOT_END) + return true; + + // bag equip slots + if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END) + return true; + + // backpack slots + if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END) + return true; + + // keyring slots + if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END) + return true; + + // bank main slots + if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END) + return true; + + // bank bag slots + if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) + return true; + + return false; + } + + // bag content slots + if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END) + { + Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); + if(!pBag) + return false; + + // any post selected + if (slot == NULL_SLOT) + return true; + + return slot < pBag->GetBagSize(); + } + + // bank bag content slots + if( bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) + { + Bag* pBag = (Bag*)GetItemByPos (INVENTORY_SLOT_BAG_0, bag); + if(!pBag) + return false; + + // any post selected + if (slot == NULL_SLOT) + return true; + + return slot < pBag->GetBagSize(); + } + + // where this? + return false; +} + +bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const +{ + uint32 tempcount = 0; + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetEntry() == item ) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetEntry() == item ) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + Item* pItem = GetItemByPos( i, j ); + if( pItem && pItem->GetEntry() == item ) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + } + } + + if(inBankAlso) + { + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetEntry() == item ) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + { + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + Item* pItem = GetItemByPos( i, j ); + if( pItem && pItem->GetEntry() == item ) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + } + } + } + + return false; +} + +bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const +{ + uint32 tempcount = 0; + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + if(i == except_slot) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetEntry() == item) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + } + + ItemPrototype const *pProto = objmgr.GetItemPrototype(item); + if (pProto && pProto->GemProperties) + { + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + if(i == except_slot) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetProto()->Socket[0].Color) + { + tempcount += pItem->GetGemCountWithID(item); + if( tempcount >= count ) + return true; + } + } + } + + return false; +} + +bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const +{ + uint32 tempcount = 0; + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + if(i == except_slot) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pItem) + continue; + + ItemPrototype const *pProto = pItem->GetProto(); + if (!pProto) + continue; + + if (pProto->ItemLimitCategory == limitCategory) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + + if( pProto->Socket[0].Color) + { + tempcount += pItem->GetGemCountWithLimitCategory(limitCategory); + if( tempcount >= count ) + return true; + } + } + + return false; +} + +uint8 Player::CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem) const +{ + uint8 tempcount = 0; + for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pItem) + continue; + + if (pItem == skipItem) + continue; + + ItemPrototype const *pProto = pItem->GetProto(); + if (pProto && pProto->ItemLimitCategory == limitCategory) + tempcount += pItem->GetCount(); + } + + for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pItem) + continue; + + if (pItem == skipItem) + continue; + + ItemPrototype const *pProto = pItem->GetProto(); + if (pProto && pProto->ItemLimitCategory == limitCategory) + tempcount += pItem->GetCount(); + } + + for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pBag) + continue; + + for(uint32 j = 0; j < pBag->GetBagSize(); ++j) + { + Item *pItem = GetItemByPos( i, j ); + + if (!pItem) + continue; + + if (pItem == skipItem) + continue; + + if (pItem->GetProto()->ItemLimitCategory == limitCategory) + tempcount += pItem->GetCount(); + } + } + + for(int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + { + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pItem) + continue; + + if (pItem == skipItem) + continue; + + ItemPrototype const *pProto = pItem->GetProto(); + if (pProto && pProto->ItemLimitCategory == limitCategory) + tempcount += pItem->GetCount(); + } + + for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + { + Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pBag) + continue; + + for(uint32 j = 0; j < pBag->GetBagSize(); ++j) + { + Item *pItem = GetItemByPos( i, j ); + + if(!pItem) + continue; + + if(pItem == skipItem) + continue; + + if(pItem->GetProto()->ItemLimitCategory == limitCategory) + tempcount += pItem->GetCount(); + } + } + + return tempcount; +} + +uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const +{ + ItemPrototype const *pProto = objmgr.GetItemPrototype(entry); + if (!pProto) + { + if(no_space_count) + *no_space_count = count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + if (pItem && pItem->m_lootGenerated) + return EQUIP_ERR_ALREADY_LOOTED; + + // no maximum + if (pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0 || pProto->MaxCount == 2147483647) + return EQUIP_ERR_OK; + + uint32 curcount; + if (pProto->ItemLimitCategory) + curcount = CountItemWithLimitCategory(pProto->ItemLimitCategory,pItem); + else + curcount = GetItemCount(pProto->ItemId,true,pItem); + + if ((curcount + count > uint32(pProto->MaxCount)) && !(pProto->ItemLimitCategory)) + { + if (no_space_count) + *no_space_count = count +curcount - pProto->MaxCount; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + if (pProto->ItemLimitCategory && pProto->Class!=ITEM_CLASS_GEM) // gem have equip check (maybe sort by bonding?) + { + ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory); + if (!limitEntry) + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + + if (curcount + count > limitEntry->maxCount) + { + if (no_space_count) + *no_space_count = count + curcount - limitEntry->maxCount; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; // attempt add too many limit category items + } + } + + return EQUIP_ERR_OK; +} + +bool Player::HasItemTotemCategory( uint32 TotemCategory ) const +{ + Item *pItem; + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) + { + pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) + return true; + } + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) + return true; + } + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + { + pItem = GetUseableItemByPos( i, j ); + if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) + return true; + } + } + } + return false; +} + +uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool swap, Item* pSrcItem ) const +{ + Item* pItem2 = GetItemByPos( bag, slot ); + + // ignore move item (this slot will be empty at move) + if (pItem2==pSrcItem) + pItem2 = NULL; + + uint32 need_space; + + // empty specific slot - check item fit to slot + if (!pItem2 || swap) + { + if (bag == INVENTORY_SLOT_BAG_0) + { + // keyring case + if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // currencytoken case + if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // prevent cheating + if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + } + else + { + Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ); + if (!pBag) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + ItemPrototype const* pBagProto = pBag->GetProto(); + if (!pBagProto) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + if (slot >= pBagProto->ContainerSlots) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + if (!ItemCanGoIntoBag(pProto,pBagProto)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + } + + // non empty stack with space + need_space = pProto->GetMaxStackSize(); + } + // non empty slot, check item type + else + { + // check item type + if (pItem2->GetEntry() != pProto->ItemId) + return EQUIP_ERR_ITEM_CANT_STACK; + + // check free space + if (pItem2->GetCount() >= pProto->GetMaxStackSize()) + return EQUIP_ERR_ITEM_CANT_STACK; + + // free stack space or infinity + need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); + } + + if (need_space > count) + need_space = count; + + ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + } + return EQUIP_ERR_OK; +} + +uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const +{ + // skip specific bag already processed in first called _CanStoreItem_InBag + if (bag==skip_bag) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ); + if (!pBag) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + ItemPrototype const* pBagProto = pBag->GetProto(); + if (!pBagProto) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // specialized bag mode or non-specilized + if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + if (!ItemCanGoIntoBag(pProto,pBagProto)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot + if (j==skip_slot) + continue; + + Item* pItem2 = GetItemByPos( bag, j ); + + // ignore move item (this slot will be empty at move) + if (pItem2==pSrcItem) + pItem2 = NULL; + + // if merge skip empty, if !merge skip non-empty + if ((pItem2!=NULL)!=merge) + continue; + + if (pItem2) + { + if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize()) + { + uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); + if(need_space > count) + need_space = count; + + ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count==0) + return EQUIP_ERR_OK; + } + } + } + else + { + uint32 need_space = pProto->GetMaxStackSize(); + if (need_space > count) + need_space = count; + + ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count==0) + return EQUIP_ERR_OK; + } + } + } + return EQUIP_ERR_OK; +} + +uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const +{ + for (uint32 j = slot_begin; j < slot_end; j++) + { + // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot + if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot) + continue; + + Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j ); + + // ignore move item (this slot will be empty at move) + if (pItem2==pSrcItem) + pItem2 = NULL; + + // if merge skip empty, if !merge skip non-empty + if ((pItem2!=NULL)!=merge) + continue; + + if (pItem2) + { + if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize()) + { + uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); + if (need_space > count) + need_space = count; + ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count==0) + return EQUIP_ERR_OK; + } + } + } + else + { + uint32 need_space = pProto->GetMaxStackSize(); + if (need_space > count) + need_space = count; + + ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space); + if (!newPosition.isContainedIn(dest)) + { + dest.push_back(newPosition); + count -= need_space; + + if (count==0) + return EQUIP_ERR_OK; + } + } + } + return EQUIP_ERR_OK; +} + +uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count ) const +{ + sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); + + ItemPrototype const *pProto = objmgr.GetItemPrototype(entry); + if (!pProto) + { + if (no_space_count) + *no_space_count = count; + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND; + } + + if (pItem && pItem->IsBindedNotWith(this)) + { + if (no_space_count) + *no_space_count = count; + return EQUIP_ERR_DONT_OWN_THAT_ITEM; + } + + // check count of items (skip for auto move for same player from bank) + uint32 no_similar_count = 0; // can't store this amount similar items + uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count); + if (res!=EQUIP_ERR_OK) + { + if (count==no_similar_count) + { + if (no_space_count) + *no_space_count = no_similar_count; + return res; + } + count -= no_similar_count; + } + + // in specific slot + if (bag != NULL_BAG && slot != NULL_SLOT) + { + res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + + // not specific slot or have space for partly store only in specific slot + + // in specific bag + if (bag != NULL_BAG) + { + // search stack in bag for merge to + if (pProto->Stackable != 1) + { + if (bag == INVENTORY_SLOT_BAG_0) // inventory + { + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + else // equipped bag + { + // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag + res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot); + if (res!=EQUIP_ERR_OK) + res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot); + + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + } + + // search free slot in bag for place to + if(bag == INVENTORY_SLOT_BAG_0) // inventory + { + // search free slot - keyring case + if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) + { + uint32 keyringSize = GetMaxKeyringSize(); + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + + res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + else // equipped bag + { + res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot); + if (res!=EQUIP_ERR_OK) + res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot); + + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + } + + // not specific bag or have space for partly store only in specific bag + + // search stack for merge to + if (pProto->Stackable != 1) + { + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + if (pProto->BagFamily) + { + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + continue; + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + } + + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + continue; + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + } + + // search free slot - special bag case + if (pProto->BagFamily) + { + if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS) + { + uint32 keyringSize = GetMaxKeyringSize(); + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + continue; + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + } + + // search free slot + res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + { + if (no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); + if (res!=EQUIP_ERR_OK) + continue; + + if (count==0) + { + if (no_similar_count==0) + return EQUIP_ERR_OK; + + if (no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + + if (no_space_count) + *no_space_count = count + no_similar_count; + + return EQUIP_ERR_INVENTORY_FULL; +} + +////////////////////////////////////////////////////////////////////////// +uint8 Player::CanStoreItems( Item **pItems,int count) const +{ + Item *pItem2; + + // fill space table + int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START]; + int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; + int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START]; + int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START]; + + memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START)); + memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE); + memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START)); + memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); + + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + + if (pItem2 && !pItem2->IsInTrade()) + { + inv_slot_items[i-INVENTORY_SLOT_ITEM_START] = pItem2->GetCount(); + } + } + + for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + + if (pItem2 && !pItem2->IsInTrade()) + { + inv_keys[i-KEYRING_SLOT_START] = pItem2->GetCount(); + } + } + + for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + + if (pItem2 && !pItem2->IsInTrade()) + { + inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount(); + } + } + + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + pItem2 = GetItemByPos( i, j ); + if (pItem2 && !pItem2->IsInTrade()) + { + inv_bags[i-INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount(); + } + } + } + } + + // check free space for all items + for (int k = 0; k < count; ++k) + { + Item *pItem = pItems[k]; + + // no item + if (!pItem) continue; + + sLog.outDebug( "STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount()); + ItemPrototype const *pProto = pItem->GetProto(); + + // strange item + if( !pProto ) + return EQUIP_ERR_ITEM_NOT_FOUND; + + // item it 'bind' + if(pItem->IsBindedNotWith(this)) + return EQUIP_ERR_DONT_OWN_THAT_ITEM; + + Bag *pBag; + ItemPrototype const *pBagProto; + + // item is 'one item only' + uint8 res = CanTakeMoreSimilarItems(pItem); + if(res != EQUIP_ERR_OK) + return res; + + // search stack for merge to + if( pProto->Stackable != 1 ) + { + bool b_found = false; + + for (int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + { + inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); + b_found = true; + break; + } + } + if (b_found) continue; + + for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + { + inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); + b_found = true; + break; + } + } + if (b_found) continue; + + for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + { + inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount(); + b_found = true; + break; + } + } + if (b_found) continue; + + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + { + pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto())) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + pItem2 = GetItemByPos( t, j ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) + { + inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); + b_found = true; + break; + } + } + } + } + if (b_found) continue; + } + + // special bag case + if( pProto->BagFamily ) + { + bool b_found = false; + if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS) + { + uint32 keyringSize = GetMaxKeyringSize(); + for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START+keyringSize; ++t) + { + if( inv_keys[t-KEYRING_SLOT_START] == 0 ) + { + inv_keys[t-KEYRING_SLOT_START] = 1; + b_found = true; + break; + } + } + } + + if (b_found) continue; + + if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) + { + if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 ) + { + inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1; + b_found = true; + break; + } + } + } + + if (b_found) continue; + + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + { + pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pBag ) + { + pBagProto = pBag->GetProto(); + + // not plain container check + if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) && + ItemCanGoIntoBag(pProto,pBagProto) ) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) + { + inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; + b_found = true; + break; + } + } + } + } + } + if (b_found) continue; + } + + // search free slot + bool b_found = false; + for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t) + { + if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 ) + { + inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1; + b_found = true; + break; + } + } + if (b_found) continue; + + // search free slot in bags + for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t) + { + pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pBag ) + { + pBagProto = pBag->GetProto(); + + // special bag already checked + if( pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER)) + continue; + + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + if( inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0 ) + { + inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1; + b_found = true; + break; + } + } + } + } + + // no free slot found? + if (!b_found) + return EQUIP_ERR_INVENTORY_FULL; + } + + return EQUIP_ERR_OK; +} + +////////////////////////////////////////////////////////////////////////// +uint8 Player::CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const +{ + dest = 0; + Item *pItem = Item::CreateItem( item, 1, this ); + if( pItem ) + { + uint8 result = CanEquipItem(slot, dest, pItem, swap ); + delete pItem; + return result; + } + + return EQUIP_ERR_ITEM_NOT_FOUND; +} + +uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading ) const +{ + dest = 0; + if( pItem ) + { + sLog.outDebug( "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); + ItemPrototype const *pProto = pItem->GetProto(); + if( pProto ) + { + if(pItem->IsBindedNotWith(this)) + return EQUIP_ERR_DONT_OWN_THAT_ITEM; + + // check count of items (skip for auto move for same player from bank) + uint8 res = CanTakeMoreSimilarItems(pItem); + if(res != EQUIP_ERR_OK) + return res; + + // check this only in game + if(not_loading) + { + // May be here should be more stronger checks; STUNNED checked + // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. + if (hasUnitState(UNIT_STAT_STUNNED)) + return EQUIP_ERR_YOU_ARE_STUNNED; + + // do not allow equipping gear except weapons, offhands, projectiles, relics in + // - combat + // - in-progress arenas + if( !pProto->CanChangeEquipStateInCombat() ) + { + if( isInCombat() ) + return EQUIP_ERR_NOT_IN_COMBAT; + + if(BattleGround* bg = GetBattleGround()) + if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS ) + return EQUIP_ERR_NOT_DURING_ARENA_MATCH; + } + + if(isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0) + return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err + + if(IsNonMeleeSpellCasted(false)) + return EQUIP_ERR_CANT_DO_RIGHT_NOW; + } + + ScalingStatDistributionEntry const *ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0; + // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items) + if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel()) + return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + + uint8 eslot = FindEquipSlot( pProto, slot, swap ); + if (eslot == NULL_SLOT) + return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + + uint8 msg = CanUseItem(pItem , not_loading); + if (msg != EQUIP_ERR_OK) + return msg; + if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot)) + return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE; + + // if swap ignore item (equipped also) + if (uint8 res2 = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT)) + return res2; + + // check unique-equipped special item classes + if (pProto->Class == ITEM_CLASS_QUIVER) + { + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + { + if (pBag != pItem) + { + if (ItemPrototype const* pBagProto = pBag->GetProto()) + { + if (pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot)) + return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH) + ? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH + : EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER; + } + } + } + } + } + + uint32 type = pProto->InventoryType; + + if (eslot == EQUIPMENT_SLOT_OFFHAND) + { + if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND) + { + if (!CanDualWield()) + return EQUIP_ERR_CANT_DUAL_WIELD; + } + else if (type == INVTYPE_2HWEAPON) + { + if (!CanDualWield() || !CanTitanGrip()) + return EQUIP_ERR_CANT_DUAL_WIELD; + } + + if (IsTwoHandUsed()) + return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED; + } + + // equip two-hand weapon case (with possible unequip 2 items) + if (type == INVTYPE_2HWEAPON) + { + if (eslot == EQUIPMENT_SLOT_OFFHAND) + { + if (!CanTitanGrip()) + return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + } + else if (eslot != EQUIPMENT_SLOT_MAINHAND) + return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + + if (!CanTitanGrip()) + { + // offhand item must can be stored in inventory for offhand item and it also must be unequipped + Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND ); + ItemPosCountVec off_dest; + if (offItem && (!not_loading || + CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK || + CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK )) + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL; + } + } + dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot); + return EQUIP_ERR_OK; + } + } + + return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED; +} + +uint8 Player::CanUnequipItem( uint16 pos, bool swap ) const +{ + // Applied only to equipped items and bank bags + if(!IsEquipmentPos(pos) && !IsBagPos(pos)) + return EQUIP_ERR_OK; + + Item* pItem = GetItemByPos(pos); + + // Applied only to existed equipped item + if( !pItem ) + return EQUIP_ERR_OK; + + sLog.outDebug( "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); + + ItemPrototype const *pProto = pItem->GetProto(); + if( !pProto ) + return EQUIP_ERR_ITEM_NOT_FOUND; + + // do not allow unequipping gear except weapons, offhands, projectiles, relics in + // - combat + // - in-progress arenas + if( !pProto->CanChangeEquipStateInCombat() ) + { + if( isInCombat() ) + return EQUIP_ERR_NOT_IN_COMBAT; + + if(BattleGround* bg = GetBattleGround()) + if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS ) + return EQUIP_ERR_NOT_DURING_ARENA_MATCH; + } + + if(!swap && pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) + return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS; + + return EQUIP_ERR_OK; +} + +uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading ) const +{ + if (!pItem) + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; + + if (pItem->m_lootGenerated) + { + GetSession()->DoLootRelease(GetLootGUID()); + return EQUIP_ERR_OK; + } + + uint32 count = pItem->GetCount(); + + sLog.outDebug( "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); + ItemPrototype const *pProto = pItem->GetProto(); + if (!pProto) + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; + + if (pItem->IsBindedNotWith(this)) + return EQUIP_ERR_DONT_OWN_THAT_ITEM; + + // check count of items (skip for auto move for same player from bank) + uint8 res = CanTakeMoreSimilarItems(pItem); + if (res != EQUIP_ERR_OK) + return res; + + // in specific slot + if (bag != NULL_BAG && slot != NULL_SLOT) + { + if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END) + { + if (!pItem->IsBag()) + return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT; + + if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount()) + return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT; + + if (uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK) + return cantuse; + } + + res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem); + if (res!=EQUIP_ERR_OK) + return res; + + if (count==0) + return EQUIP_ERR_OK; + } + + // not specific slot or have space for partly store only in specific slot + + // in specific bag + if( bag != NULL_BAG ) + { + if( pProto->InventoryType == INVTYPE_BAG ) + { + Bag *pBag = (Bag*)pItem; + if( pBag && !pBag->IsEmpty() ) + return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG; + } + + // search stack in bag for merge to + if( pProto->Stackable != 1 ) + { + if( bag == INVENTORY_SLOT_BAG_0 ) + { + res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + return res; + + if(count==0) + return EQUIP_ERR_OK; + } + else + { + res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot); + if(res!=EQUIP_ERR_OK) + res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot); + + if(res!=EQUIP_ERR_OK) + return res; + + if(count==0) + return EQUIP_ERR_OK; + } + } + + // search free slot in bag + if( bag == INVENTORY_SLOT_BAG_0 ) + { + res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + return res; + + if(count==0) + return EQUIP_ERR_OK; + } + else + { + res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot); + if(res != EQUIP_ERR_OK) + res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot); + + if(res != EQUIP_ERR_OK) + return res; + + if(count == 0) + return EQUIP_ERR_OK; + } + } + + // not specific bag or have space for partly store only in specific bag + + // search stack for merge to + if( pProto->Stackable != 1 ) + { + // in slots + res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); + if(res != EQUIP_ERR_OK) + return res; + + if(count == 0) + return EQUIP_ERR_OK; + + // in special bags + if( pProto->BagFamily ) + { + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + continue; + + if(count==0) + return EQUIP_ERR_OK; + } + } + + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + continue; + + if(count==0) + return EQUIP_ERR_OK; + } + } + + // search free place in special bag + if( pProto->BagFamily ) + { + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + continue; + + if(count==0) + return EQUIP_ERR_OK; + } + } + + // search free space + res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + return res; + + if(count==0) + return EQUIP_ERR_OK; + + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) + { + res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + continue; + + if(count==0) + return EQUIP_ERR_OK; + } + return EQUIP_ERR_BANK_FULL; +} + +uint8 Player::CanUseItem( Item *pItem, bool not_loading ) const +{ + if (pItem) + { + sLog.outDebug( "STORAGE: CanUseItem item = %u", pItem->GetEntry()); + + if (!isAlive() && not_loading) + return EQUIP_ERR_YOU_ARE_DEAD; + + //if (isStunned()) + // return EQUIP_ERR_YOU_ARE_STUNNED; + + ItemPrototype const *pProto = pItem->GetProto(); + if (pProto) + { + if (pItem->IsBindedNotWith(this)) + return EQUIP_ERR_DONT_OWN_THAT_ITEM; + + if ((pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0) + return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + + if (pItem->GetSkill() != 0) + { + bool allowEquip = false; + uint32 itemSkill = pItem->GetSkill(); + // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet. + if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill)) + { + // TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY. + + // In fact it's a visual bug, everything works properly... I need sniffs of operations with + // binded to account items from off server. + + switch (this->getClass()) + { + case CLASS_HUNTER: + case CLASS_SHAMAN: + allowEquip = (itemSkill == SKILL_MAIL); + break; + case CLASS_PALADIN: + allowEquip = (itemSkill == SKILL_PLATE_MAIL); + break; + } + } + if (!allowEquip && GetSkillValue(itemSkill) == 0) + return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + } + + if (pProto->RequiredSkill != 0) + { + if (GetSkillValue( pProto->RequiredSkill ) == 0) + return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + + if (GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank) + return EQUIP_ERR_ERR_CANT_EQUIP_SKILL; + } + + if (pProto->RequiredSpell != 0 && !HasSpell(pProto->RequiredSpell)) + return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + + if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank) + return EQUIP_ERR_CANT_EQUIP_REPUTATION; + + if (getLevel() < pProto->RequiredLevel) + return EQUIP_ERR_CANT_EQUIP_LEVEL_I; + + return EQUIP_ERR_OK; + } + } + return EQUIP_ERR_ITEM_NOT_FOUND; +} + +bool Player::CanUseItem( ItemPrototype const *pProto ) +{ + // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player + + if( pProto ) + { + if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 ) + return false; + if( pProto->RequiredSkill != 0 ) + { + if( GetSkillValue( pProto->RequiredSkill ) == 0 ) + return false; + else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank ) + return false; + } + if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) ) + return false; + if( getLevel() < pProto->RequiredLevel ) + return false; + return true; + } + return false; +} + +uint8 Player::CanUseAmmo( uint32 item ) const +{ + sLog.outDebug( "STORAGE: CanUseAmmo item = %u", item); + if( !isAlive() ) + return EQUIP_ERR_YOU_ARE_DEAD; + //if( isStunned() ) + // return EQUIP_ERR_YOU_ARE_STUNNED; + ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); + if( pProto ) + { + if( pProto->InventoryType!= INVTYPE_AMMO ) + return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE; + if( (pProto->AllowableClass & getClassMask()) == 0 || (pProto->AllowableRace & getRaceMask()) == 0 ) + return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; + if( pProto->RequiredSkill != 0 ) + { + if( GetSkillValue( pProto->RequiredSkill ) == 0 ) + return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + else if( GetSkillValue( pProto->RequiredSkill ) < pProto->RequiredSkillRank ) + return EQUIP_ERR_ERR_CANT_EQUIP_SKILL; + } + if( pProto->RequiredSpell != 0 && !HasSpell( pProto->RequiredSpell ) ) + return EQUIP_ERR_NO_REQUIRED_PROFICIENCY; + /*if( GetReputationMgr().GetReputation() < pProto->RequiredReputation ) + return EQUIP_ERR_CANT_EQUIP_REPUTATION; + */ + if( getLevel() < pProto->RequiredLevel ) + return EQUIP_ERR_CANT_EQUIP_LEVEL_I; + + // Requires No Ammo + if(HasAura(46699)) + return EQUIP_ERR_BAG_FULL6; + + return EQUIP_ERR_OK; + } + return EQUIP_ERR_ITEM_NOT_FOUND; +} + +void Player::SetAmmo( uint32 item ) +{ + if(!item) + return; + + // already set + if( GetUInt32Value(PLAYER_AMMO_ID) == item ) + return; + + // check ammo + if(item) + { + uint8 msg = CanUseAmmo( item ); + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, NULL, NULL ); + return; + } + } + + SetUInt32Value(PLAYER_AMMO_ID, item); + + _ApplyAmmoBonuses(); +} + +void Player::RemoveAmmo() +{ + SetUInt32Value(PLAYER_AMMO_ID, 0); + + m_ammoDPS = 0.0f; + + if(CanModifyStats()) + UpdateDamagePhysical(RANGED_ATTACK); +} + +// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. +Item* Player::StoreNewItem( ItemPosCountVec const& dest, uint32 item, bool update,int32 randomPropertyId ) +{ + uint32 count = 0; + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + count += itr->count; + + Item *pItem = Item::CreateItem( item, count, this ); + if( pItem ) + { + ItemAddedQuestCheck( item, count ); + if(randomPropertyId) + pItem->SetItemRandomProperties(randomPropertyId); + pItem = StoreItem( dest, pItem, update ); + } + return pItem; +} + +Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update ) +{ + if( !pItem ) + return NULL; + + Item* lastItem = pItem; + uint32 entry = pItem->GetEntry(); + for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) + { + uint16 pos = itr->pos; + uint32 count = itr->count; + + ++itr; + + if(itr == dest.end()) + { + lastItem = _StoreItem(pos,pItem,count,false,update); + break; + } + + lastItem = _StoreItem(pos,pItem,count,true,update); + } + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry); + return lastItem; +} + +// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. +Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ) +{ + if( !pItem ) + return NULL; + + uint8 bag = pos >> 8; + uint8 slot = pos & 255; + + sLog.outDebug( "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); + + Item *pItem2 = GetItemByPos( bag, slot ); + + if (!pItem2) + { + if (clone) + pItem = pItem->CloneItem(count, this); + else + pItem->SetCount(count); + + if (!pItem) + return NULL; + + if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || + pItem->GetProto()->Bonding == BIND_QUEST_ITEM || + (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos))) + pItem->SetBinding( true ); + + if (bag == INVENTORY_SLOT_BAG_0) + { + m_items[slot] = pItem; + SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() ); + pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() ); + pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() ); + + pItem->SetSlot( slot ); + pItem->SetContainer( NULL ); + + // need update known currency + if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(), true); + + if (IsInWorld() && update) + { + pItem->AddToWorld(); + pItem->SendUpdateToPlayer( this ); + } + + pItem->SetState(ITEM_CHANGED, this); + } + else if (Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag )) + { + pBag->StoreItem( slot, pItem, update ); + if( IsInWorld() && update ) + { + pItem->AddToWorld(); + pItem->SendUpdateToPlayer( this ); + } + pItem->SetState(ITEM_CHANGED, this); + pBag->SetState(ITEM_CHANGED, this); + } + + AddEnchantmentDurations(pItem); + AddItemDurations(pItem); + + return pItem; + } + else + { + if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP || + pItem2->GetProto()->Bonding == BIND_QUEST_ITEM || + (pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos))) + pItem2->SetBinding( true ); + + pItem2->SetCount( pItem2->GetCount() + count ); + if (IsInWorld() && update) + pItem2->SendUpdateToPlayer( this ); + + if (!clone) + { + // delete item (it not in any slot currently) + if (IsInWorld() && update) + { + pItem->RemoveFromWorld(); + pItem->DestroyForPlayer( this ); + } + + RemoveEnchantmentDurations(pItem); + RemoveItemDurations(pItem); + + pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor + pItem->SetState(ITEM_REMOVED, this); + } + + // AddItemDurations(pItem2); - pItem2 already have duration listed for player + AddEnchantmentDurations(pItem2); + + pItem2->SetState(ITEM_CHANGED, this); + + return pItem2; + } +} + +Item* Player::EquipNewItem( uint16 pos, uint32 item, bool update ) +{ + if (Item *pItem = Item::CreateItem( item, 1, this )) + { + ItemAddedQuestCheck( item, 1 ); + return EquipItem( pos, pItem, update ); + } + + return NULL; +} + +Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) +{ + AddEnchantmentDurations(pItem); + AddItemDurations(pItem); + + uint8 bag = pos >> 8; + uint8 slot = pos & 255; + + Item *pItem2 = GetItemByPos( bag, slot ); + + if( !pItem2 ) + { + VisualizeItem( slot, pItem); + + if(isAlive()) + { + ItemPrototype const *pProto = pItem->GetProto(); + + // item set bonuses applied only at equip and removed at unequip, and still active for broken items + if(pProto && pProto->ItemSet) + AddItemsSetItem(this, pItem); + + _ApplyItemMods(pItem, slot, true); + + if(pProto && isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer == 0) + { + uint32 cooldownSpell = 6119; + + if (getClass() == CLASS_ROGUE) + cooldownSpell = 6123; + + SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell); + + if (!spellProto) + sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell); + else + { + m_weaponChangeTimer = spellProto->StartRecoveryTime; + + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4); + data << uint64(GetGUID()); + data << uint8(1); + data << uint32(cooldownSpell); + data << uint32(0); + GetSession()->SendPacket(&data); + } + } + } + + if( IsInWorld() && update ) + { + pItem->AddToWorld(); + pItem->SendUpdateToPlayer( this ); + } + + ApplyEquipCooldown(pItem); + + // update expertise and armor penetration - passive auras may need it + + if( slot == EQUIPMENT_SLOT_MAINHAND ) + UpdateExpertise(BASE_ATTACK); + + else if( slot == EQUIPMENT_SLOT_OFFHAND ) + UpdateExpertise(OFF_ATTACK); + + switch(slot) + { + case EQUIPMENT_SLOT_MAINHAND: + case EQUIPMENT_SLOT_OFFHAND: + case EQUIPMENT_SLOT_RANGED: + RecalculateRating(CR_ARMOR_PENETRATION); + default: + break; + } + } + else + { + pItem2->SetCount( pItem2->GetCount() + pItem->GetCount() ); + if( IsInWorld() && update ) + pItem2->SendUpdateToPlayer( this ); + + // delete item (it not in any slot currently) + //pItem->DeleteFromDB(); + if( IsInWorld() && update ) + { + pItem->RemoveFromWorld(); + pItem->DestroyForPlayer( this ); + } + + RemoveEnchantmentDurations(pItem); + RemoveItemDurations(pItem); + + pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor + pItem->SetState(ITEM_REMOVED, this); + pItem2->SetState(ITEM_CHANGED, this); + + ApplyEquipCooldown(pItem2); + + return pItem2; + } + + // only for full equip instead adding to stack + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); + + return pItem; +} + +void Player::QuickEquipItem( uint16 pos, Item *pItem) +{ + if( pItem ) + { + AddEnchantmentDurations(pItem); + AddItemDurations(pItem); + + uint8 slot = pos & 255; + VisualizeItem( slot, pItem); + + if( IsInWorld() ) + { + pItem->AddToWorld(); + pItem->SendUpdateToPlayer( this ); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot); + } +} + +void Player::SetVisibleItemSlot(uint8 slot, Item *pItem) +{ + if(pItem) + { + SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry()); + SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)); + SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)); + } + else + { + SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0); + SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0); + } +} + +void Player::VisualizeItem( uint8 slot, Item *pItem) +{ + if(!pItem) + return; + + // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) + if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM ) + pItem->SetBinding( true ); + + sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); + + m_items[slot] = pItem; + SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() ); + pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() ); + pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() ); + pItem->SetSlot( slot ); + pItem->SetContainer( NULL ); + + if( slot < EQUIPMENT_SLOT_END ) + SetVisibleItemSlot(slot, pItem); + + pItem->SetState(ITEM_CHANGED, this); +} + +void Player::RemoveItem(uint8 bag, uint8 slot, bool update) +{ + // note: removeitem does not actually change the item + // it only takes the item out of storage temporarily + // note2: if removeitem is to be used for delinking + // the item must be removed from the player's updatequeue + + Item *pItem = GetItemByPos(bag, slot); + if (pItem) + { + sLog.outDebug( "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); + + RemoveEnchantmentDurations(pItem); + RemoveItemDurations(pItem); + + if (bag == INVENTORY_SLOT_BAG_0) + { + if (slot < INVENTORY_SLOT_BAG_END) + { + ItemPrototype const *pProto = pItem->GetProto(); + // item set bonuses applied only at equip and removed at unequip, and still active for broken items + + if(pProto && pProto->ItemSet) + RemoveItemsSetItem(this, pProto); + + _ApplyItemMods(pItem, slot, false); + + // remove item dependent auras and casts (only weapon and armor slots) + if(slot < EQUIPMENT_SLOT_END) + { + RemoveItemDependentAurasAndCasts(pItem); + + // remove held enchantments, update expertise + if (slot == EQUIPMENT_SLOT_MAINHAND) + { + if (pItem->GetItemSuffixFactor()) + { + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3); + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4); + } + else + { + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0); + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1); + } + + UpdateExpertise(BASE_ATTACK); + } + else if (slot == EQUIPMENT_SLOT_OFFHAND) + UpdateExpertise(OFF_ATTACK); + // update armor penetration - passive auras may need it + switch(slot) + { + case EQUIPMENT_SLOT_MAINHAND: + case EQUIPMENT_SLOT_OFFHAND: + case EQUIPMENT_SLOT_RANGED: + RecalculateRating(CR_ARMOR_PENETRATION); + default: + break; + } + } + } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(), false); + + m_items[slot] = NULL; + SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0); + + if (slot < EQUIPMENT_SLOT_END) + SetVisibleItemSlot(slot, NULL); + } + else + { + if (Bag *pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag)) + pBag->RemoveItem(slot, update); + } + pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); + // pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code + pItem->SetSlot(NULL_SLOT); + if(IsInWorld() && update) + pItem->SendUpdateToPlayer(this); + } +} + +// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail.... +void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update) +{ + if(Item* it = GetItemByPos(bag,slot)) + { + ItemRemovedQuestCheck(it->GetEntry(), it->GetCount()); + RemoveItem(bag, slot, update); + it->RemoveFromUpdateQueueOf(this); + if(it->IsInWorld()) + { + it->RemoveFromWorld(); + it->DestroyForPlayer(this); + } + } +} + +// Common operation need to add item from inventory without delete in trade, guild bank, mail.... +void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB) +{ + // update quest counters + ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); + + // store item + Item* pLastItem = StoreItem(dest, pItem, update); + + // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way) + if(pLastItem == pItem) + { + // update owner for last item (this can be original item with wrong owner + if(pLastItem->GetOwnerGUID() != GetGUID()) + pLastItem->SetOwnerGUID(GetGUID()); + + // if this original item then it need create record in inventory + // in case trade we already have item in other player inventory + pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this); + } +} + +void Player::DestroyItem(uint8 bag, uint8 slot, bool update) +{ + Item *pItem = GetItemByPos(bag, slot); + if(pItem) + { + sLog.outDebug( "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); + + // start from destroy contained items (only equipped bag can have its) + if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot + { + for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) + DestroyItem(slot, i, update); + } + + if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) + CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); + + RemoveEnchantmentDurations(pItem); + RemoveItemDurations(pItem); + + ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() ); + + if (bag == INVENTORY_SLOT_BAG_0) + { + SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0); + + // equipment and equipped bags can have applied bonuses + if (slot < INVENTORY_SLOT_BAG_END) + { + ItemPrototype const *pProto = pItem->GetProto(); + + // item set bonuses applied only at equip and removed at unequip, and still active for broken items + if (pProto && pProto->ItemSet) + RemoveItemsSetItem(this, pProto); + + _ApplyItemMods(pItem, slot, false); + } + + if ( slot < EQUIPMENT_SLOT_END ) + { + // remove item dependent auras and casts (only weapon and armor slots) + RemoveItemDependentAurasAndCasts(pItem); + + // update expertise and armor penetration - passive auras may need it + switch (slot) + { + case EQUIPMENT_SLOT_MAINHAND: + case EQUIPMENT_SLOT_OFFHAND: + case EQUIPMENT_SLOT_RANGED: + RecalculateRating(CR_ARMOR_PENETRATION); + default: + break; + } + + if (slot == EQUIPMENT_SLOT_MAINHAND) + UpdateExpertise(BASE_ATTACK); + else if (slot == EQUIPMENT_SLOT_OFFHAND) + UpdateExpertise(OFF_ATTACK); + + // equipment visual show + SetVisibleItemSlot(slot, NULL); + } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(), false); + + m_items[slot] = NULL; + } + else if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag )) + pBag->RemoveItem(slot, update); + + if (IsInWorld() && update) + { + pItem->RemoveFromWorld(); + pItem->DestroyForPlayer(this); + } + + //pItem->SetOwnerGUID(0); + pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); + pItem->SetSlot(NULL_SLOT); + pItem->SetState(ITEM_REMOVED, this); + } +} + +void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check) +{ + sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count); + uint32 remcount = 0; + + // in inventory + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + { + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + if (pItem->GetEntry() == item) + { + if (pItem->GetCount() + remcount <= count) + { + // all items in inventory can unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + if (remcount >= count) + return; + } + else + { + ItemRemovedQuestCheck(pItem->GetEntry(), count - remcount); + pItem->SetCount(pItem->GetCount() - count + remcount); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; + } + } + } + } + + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + { + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + if (pItem->GetEntry() == item) + { + if (pItem->GetCount() + remcount <= count) + { + // all keys can be unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + if (remcount >= count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; + } + } + } + } + + // in inventory bags + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + { + if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + { + if(Item* pItem = pBag->GetItemByPos(j)) + { + if (pItem->GetEntry() == item) + { + // all items in bags can be unequipped + if (pItem->GetCount() + remcount <= count) + { + remcount += pItem->GetCount(); + DestroyItem( i, j, update ); + + if (remcount >= count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() && update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; + } + } + } + } + } + } + + // in equipment and bag list + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + { + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + if (pItem && pItem->GetEntry() == item) + { + if (pItem->GetCount() + remcount <= count) + { + if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK ) + { + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + if (remcount >= count) + return; + } + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; + } + } + } + } +} + +void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) +{ + sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone ); + + // in inventory + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + // in inventory bags + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) + DestroyItem(i, j, update); + + // in equipment and bag list + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); +} + +void Player::DestroyConjuredItems( bool update ) +{ + // used when entering arena + // destroys all conjured items + sLog.outDebug( "STORAGE: DestroyConjuredItems" ); + + // in inventory + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + // in inventory bags + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsConjuredConsumable()) + DestroyItem( i, j, update); + + // in equipment and bag list + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); +} + +Item* Player::GetItemByEntry(uint32 entry) const +{ + // in inventory + for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + { + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->GetEntry() == entry) + return pItem; + } + + + for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + { + for(uint32 j = 0; j < pBag->GetBagSize(); ++j) + { + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetEntry()==entry) + return pItem; + } + } + } + + + for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->GetEntry()==entry) + return pItem; + } + + return NULL; +} + +void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update ) +{ + if(!pItem) + return; + + sLog.outDebug( "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count); + + if( pItem->GetCount() <= count ) + { + count -= pItem->GetCount(); + + DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update); + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count); + pItem->SetCount( pItem->GetCount() - count ); + count = 0; + if( IsInWorld() & update ) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + } +} + +void Player::SplitItem( uint16 src, uint16 dst, uint32 count ) +{ + uint8 srcbag = src >> 8; + uint8 srcslot = src & 255; + + uint8 dstbag = dst >> 8; + uint8 dstslot = dst & 255; + + Item *pSrcItem = GetItemByPos( srcbag, srcslot ); + if( !pSrcItem ) + { + SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL ); + return; + } + + // not let split all items (can be only at cheating) + if(pSrcItem->GetCount() == count) + { + SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL ); + return; + } + + // not let split more existed items (can be only at cheating) + if(pSrcItem->GetCount() < count) + { + SendEquipError( EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL ); + return; + } + + if(pSrcItem->m_lootGenerated) // prevent split looting item (item + { + //best error message found for attempting to split while looting + SendEquipError( EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, NULL ); + return; + } + + sLog.outDebug( "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); + Item *pNewItem = pSrcItem->CloneItem( count, this ); + if( !pNewItem ) + { + SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, NULL ); + return; + } + + if( IsInventoryPos( dst ) ) + { + // change item amount before check (for unique max count check) + pSrcItem->SetCount( pSrcItem->GetCount() - count ); + + ItemPosCountVec dest; + uint8 msg = CanStoreItem( dstbag, dstslot, dest, pNewItem, false ); + if( msg != EQUIP_ERR_OK ) + { + delete pNewItem; + pSrcItem->SetCount( pSrcItem->GetCount() + count ); + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + if( IsInWorld() ) + pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SetState(ITEM_CHANGED, this); + StoreItem( dest, pNewItem, true); + } + else if( IsBankPos ( dst ) ) + { + // change item amount before check (for unique max count check) + pSrcItem->SetCount( pSrcItem->GetCount() - count ); + + ItemPosCountVec dest; + uint8 msg = CanBankItem( dstbag, dstslot, dest, pNewItem, false ); + if( msg != EQUIP_ERR_OK ) + { + delete pNewItem; + pSrcItem->SetCount( pSrcItem->GetCount() + count ); + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + if( IsInWorld() ) + pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SetState(ITEM_CHANGED, this); + BankItem( dest, pNewItem, true); + } + else if( IsEquipmentPos ( dst ) ) + { + // change item amount before check (for unique max count check), provide space for splitted items + pSrcItem->SetCount( pSrcItem->GetCount() - count ); + + uint16 dest; + uint8 msg = CanEquipItem( dstslot, dest, pNewItem, false ); + if( msg != EQUIP_ERR_OK ) + { + delete pNewItem; + pSrcItem->SetCount( pSrcItem->GetCount() + count ); + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + if( IsInWorld() ) + pSrcItem->SendUpdateToPlayer( this ); + pSrcItem->SetState(ITEM_CHANGED, this); + EquipItem( dest, pNewItem, true); + AutoUnequipOffhandIfNeed(); + } +} + +void Player::SwapItem( uint16 src, uint16 dst ) +{ + uint8 srcbag = src >> 8; + uint8 srcslot = src & 255; + + uint8 dstbag = dst >> 8; + uint8 dstslot = dst & 255; + + Item *pSrcItem = GetItemByPos( srcbag, srcslot ); + Item *pDstItem = GetItemByPos( dstbag, dstslot ); + + if( !pSrcItem ) + return; + + sLog.outDebug( "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); + + if(!isAlive() ) + { + SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem ); + return; + } + + // SRC checks + + if(pSrcItem->m_lootGenerated) // prevent swap looting item + { + //best error message found for attempting to swap while looting + SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL ); + return; + } + + // check unequip potability for equipped items and bank bags + if(IsEquipmentPos ( src ) || IsBagPos ( src )) + { + // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) + uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || (pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty())); + if(msg != EQUIP_ERR_OK) + { + SendEquipError( msg, pSrcItem, pDstItem ); + return; + } + } + + // prevent put equipped/bank bag in self + if( IsBagPos ( src ) && srcslot == dstbag) + { + SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem ); + return; + } + + // DST checks + + if (pDstItem) + { + if(pDstItem->m_lootGenerated) // prevent swap looting item + { + //best error message found for attempting to swap while looting + SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL ); + return; + } + + // check unequip potability for equipped items and bank bags + if(IsEquipmentPos ( dst ) || IsBagPos ( dst )) + { + // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) + uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || (pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty())); + if(msg != EQUIP_ERR_OK) + { + SendEquipError( msg, pSrcItem, pDstItem ); + return; + } + } + } + + // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions) + // or swap empty bag with another empty or not empty bag (with items exchange) + + // Move case + if( !pDstItem ) + { + if( IsInventoryPos( dst ) ) + { + ItemPosCountVec dest; + uint8 msg = CanStoreItem( dstbag, dstslot, dest, pSrcItem, false ); + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + RemoveItem(srcbag, srcslot, true); + StoreItem( dest, pSrcItem, true); + } + else if( IsBankPos ( dst ) ) + { + ItemPosCountVec dest; + uint8 msg = CanBankItem( dstbag, dstslot, dest, pSrcItem, false); + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + RemoveItem(srcbag, srcslot, true); + BankItem( dest, pSrcItem, true); + } + else if( IsEquipmentPos ( dst ) ) + { + uint16 dest; + uint8 msg = CanEquipItem( dstslot, dest, pSrcItem, false ); + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pSrcItem, NULL ); + return; + } + + RemoveItem(srcbag, srcslot, true); + EquipItem(dest, pSrcItem, true); + AutoUnequipOffhandIfNeed(); + } + + return; + } + + // attempt merge to / fill target item + if(!pSrcItem->IsBag() && !pDstItem->IsBag()) + { + uint8 msg; + ItemPosCountVec sDest; + uint16 eDest; + if( IsInventoryPos( dst ) ) + msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false ); + else if( IsBankPos ( dst ) ) + msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false ); + else if( IsEquipmentPos ( dst ) ) + msg = CanEquipItem( dstslot, eDest, pSrcItem, false ); + else + return; + + // can be merge/fill + if(msg == EQUIP_ERR_OK) + { + if( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize()) + { + RemoveItem(srcbag, srcslot, true); + + if( IsInventoryPos( dst ) ) + StoreItem( sDest, pSrcItem, true); + else if( IsBankPos ( dst ) ) + BankItem( sDest, pSrcItem, true); + else if( IsEquipmentPos ( dst ) ) + { + EquipItem( eDest, pSrcItem, true); + AutoUnequipOffhandIfNeed(); + } + } + else + { + pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize()); + pDstItem->SetCount( pSrcItem->GetProto()->GetMaxStackSize()); + pSrcItem->SetState(ITEM_CHANGED, this); + pDstItem->SetState(ITEM_CHANGED, this); + if( IsInWorld() ) + { + pSrcItem->SendUpdateToPlayer( this ); + pDstItem->SendUpdateToPlayer( this ); + } + } + return; + } + } + + // impossible merge/fill, do real swap + uint8 msg; + + // check src->dest move possibility + ItemPosCountVec sDest; + uint16 eDest = 0; + if( IsInventoryPos( dst ) ) + msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true ); + else if( IsBankPos( dst ) ) + msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true ); + else if( IsEquipmentPos( dst ) ) + { + msg = CanEquipItem( dstslot, eDest, pSrcItem, true ); + if( msg == EQUIP_ERR_OK ) + msg = CanUnequipItem( eDest, true ); + } + + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pSrcItem, pDstItem ); + return; + } + + // check dest->src move possibility + ItemPosCountVec sDest2; + uint16 eDest2 = 0; + if( IsInventoryPos( src ) ) + msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true ); + else if( IsBankPos( src ) ) + msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true ); + else if( IsEquipmentPos( src ) ) + { + msg = CanEquipItem( srcslot, eDest2, pDstItem, true); + if( msg == EQUIP_ERR_OK ) + msg = CanUnequipItem( eDest2, true); + } + + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pDstItem, pSrcItem ); + return; + } + + // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store) + if(pSrcItem->IsBag() && pDstItem->IsBag()) + { + Bag* emptyBag = NULL; + Bag* fullBag = NULL; + if(((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src)) + { + emptyBag = (Bag*)pSrcItem; + fullBag = (Bag*)pDstItem; + } + else if(((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst)) + { + emptyBag = (Bag*)pDstItem; + fullBag = (Bag*)pSrcItem; + } + + // bag swap (with items exchange) case + if(emptyBag && fullBag) + { + ItemPrototype const* emptyProto = emptyBag->GetProto(); + + uint32 count = 0; + + for (uint32 i=0; i < fullBag->GetBagSize(); ++i) + { + Item *bagItem = fullBag->GetItemByPos(i); + if (!bagItem) + continue; + + ItemPrototype const* bagItemProto = bagItem->GetProto(); + if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto)) + { + // one from items not go to empty target bag + SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem ); + return; + } + + ++count; + } + + if (count > emptyBag->GetBagSize()) + { + // too small targeted bag + SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem ); + return; + } + + // Items swap + count = 0; // will pos in new bag + for (uint32 i = 0; i< fullBag->GetBagSize(); ++i) + { + Item *bagItem = fullBag->GetItemByPos(i); + if (!bagItem) + continue; + + fullBag->RemoveItem(i, true); + emptyBag->StoreItem(count, bagItem, true); + bagItem->SetState(ITEM_CHANGED, this); + + ++count; + } + } + } + + // now do moves, remove... + RemoveItem(dstbag, dstslot, false); + RemoveItem(srcbag, srcslot, false); + + // add to dest + if (IsInventoryPos(dst)) + StoreItem(sDest, pSrcItem, true); + else if (IsBankPos(dst)) + BankItem(sDest, pSrcItem, true); + else if (IsEquipmentPos(dst)) + EquipItem(eDest, pSrcItem, true); + + // add to src + if (IsInventoryPos(src)) + StoreItem(sDest2, pDstItem, true); + else if (IsBankPos(src)) + BankItem(sDest2, pDstItem, true); + else if (IsEquipmentPos(src)) + EquipItem(eDest2, pDstItem, true); + + // if player is moving bags and is looting an item inside this bag + // release the loot + if (GetLootGUID()) + { + bool released = false; + if (IsBagPos(src)) + { + Bag* bag = (Bag*)pSrcItem; + for(int i=0; i < bag->GetBagSize(); ++i) + { + if (Item *bagItem = bag->GetItemByPos(i)) + { + if (bagItem->m_lootGenerated) + { + m_session->DoLootRelease(GetLootGUID()); + released = true; // so we don't need to look at dstBag + break; + } + } + } + } + + if (!released && IsBagPos(dst) && pDstItem) + { + Bag* bag = (Bag*)pDstItem; + for(int i=0; i < bag->GetBagSize(); ++i) + { + if (Item *bagItem = bag->GetItemByPos(i)) + { + if (bagItem->m_lootGenerated) + { + m_session->DoLootRelease(GetLootGUID()); + released = true; // not realy needed here + break; + } + } + } + } + } + + AutoUnequipOffhandIfNeed(); +} + +void Player::AddItemToBuyBackSlot( Item *pItem ) +{ + if (pItem) + { + uint32 slot = m_currentBuybackSlot; + // if current back slot non-empty search oldest or free + if (m_items[slot]) + { + uint32 oldest_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 ); + uint32 oldest_slot = BUYBACK_SLOT_START; + + for (uint32 i = BUYBACK_SLOT_START+1; i < BUYBACK_SLOT_END; ++i ) + { + // found empty + if (!m_items[i]) + { + slot = i; + break; + } + + uint32 i_time = GetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START); + + if (oldest_time > i_time) + { + oldest_time = i_time; + oldest_slot = i; + } + } + + // find oldest + slot = oldest_slot; + } + + RemoveItemFromBuyBackSlot( slot, true ); + sLog.outDebug( "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); + + m_items[slot] = pItem; + time_t base = time(NULL); + uint32 etime = uint32(base - m_logintime + (30 * 3600)); + uint32 eslot = slot - BUYBACK_SLOT_START; + + SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() ); + if (ItemPrototype const *pProto = pItem->GetProto()) + SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() ); + else + SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 ); + SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime ); + + // move to next (for non filled list is move most optimized choice) + if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1) + ++m_currentBuybackSlot; + } +} + +Item* Player::GetItemFromBuyBackSlot( uint32 slot ) +{ + sLog.outDebug( "STORAGE: GetItemFromBuyBackSlot slot = %u", slot); + if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) + return m_items[slot]; + return NULL; +} + +void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del ) +{ + sLog.outDebug( "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); + if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) + { + Item *pItem = m_items[slot]; + if (pItem) + { + pItem->RemoveFromWorld(); + if(del) + pItem->SetState(ITEM_REMOVED, this); + } + + m_items[slot] = NULL; + + uint32 eslot = slot - BUYBACK_SLOT_START; + SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0); + SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0); + SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0); + + // if current backslot is filled set to now free slot + if(m_items[m_currentBuybackSlot]) + m_currentBuybackSlot = slot; + } +} + +void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 ) +{ + sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); + WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18)); + data << uint8(msg); + + if (msg != EQUIP_ERR_OK) + { + data << uint64(pItem ? pItem->GetGUID() : 0); + data << uint64(pItem2 ? pItem2->GetGUID() : 0); + data << uint8(0); // not 0 there... + + if (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I) + { + uint8 level = 0; + + if (pItem) + if (ItemPrototype const* proto = pItem->GetProto()) + level = proto->RequiredLevel; + + data << uint32(level); // new 2.4.0 + } + } + GetSession()->SendPacket(&data); +} + +void Player::SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param ) +{ + sLog.outDebug( "WORLD: Sent SMSG_BUY_FAILED" ); + WorldPacket data( SMSG_BUY_FAILED, (8+4+4+1) ); + data << uint64(pCreature ? pCreature->GetGUID() : 0); + data << uint32(item); + if (param > 0) + data << uint32(param); + data << uint8(msg); + GetSession()->SendPacket(&data); +} + +void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param ) +{ + sLog.outDebug( "WORLD: Sent SMSG_SELL_ITEM" ); + WorldPacket data( SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10 + data << uint64(pCreature ? pCreature->GetGUID() : 0); + data << uint64(guid); + if (param > 0) + data << uint32(param); + data << uint8(msg); + GetSession()->SendPacket(&data); +} + +void Player::ClearTrade() +{ + tradeGold = 0; + acceptTrade = false; + for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++) + tradeItems[i] = 0; +} + +void Player::TradeCancel(bool sendback) +{ + if (pTrader) + { + // send yellow "Trade canceled" message to both traders + WorldSession* ws; + ws = GetSession(); + if (sendback) + ws->SendCancelTrade(); + ws = pTrader->GetSession(); + if (!ws->PlayerLogout()) + ws->SendCancelTrade(); + + // cleanup + ClearTrade(); + pTrader->ClearTrade(); + // prevent loss of reference + pTrader->pTrader = NULL; + pTrader = NULL; + } +} + +void Player::UpdateItemDuration(uint32 time, bool realtimeonly) +{ + if (m_itemDuration.empty()) + return; + + sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly); + + for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();) + { + Item* item = *itr; + ++itr; // current element can be erased in UpdateDuration + + if ((realtimeonly && item->GetProto()->Duration < 0) || !realtimeonly) + item->UpdateDuration(this,time); + } +} + +void Player::UpdateEnchantTime(uint32 time) +{ + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(),next; itr != m_enchantDuration.end(); itr=next) + { + assert(itr->item); + next = itr; + if (!itr->item->GetEnchantmentId(itr->slot)) + { + next = m_enchantDuration.erase(itr); + } + else if (itr->leftduration <= time) + { + ApplyEnchantment(itr->item, itr->slot, false, false); + itr->item->ClearEnchantment(itr->slot); + next = m_enchantDuration.erase(itr); + } + else if (itr->leftduration > time) + { + itr->leftduration -= time; + ++next; + } + } +} + +void Player::AddEnchantmentDurations(Item *item) +{ + for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x) + { + if (!item->GetEnchantmentId(EnchantmentSlot(x))) + continue; + + uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x)); + if (duration > 0) + AddEnchantmentDuration(item, EnchantmentSlot(x), duration); + } +} + +void Player::RemoveEnchantmentDurations(Item *item) +{ + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();) + { + if (itr->item == item) + { + // save duration in item + item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration); + itr = m_enchantDuration.erase(itr); + } + else + ++itr; + } +} + +void Player::RemoveArenaEnchantments(EnchantmentSlot slot) +{ + // remove enchantments from equipped items first to clean up the m_enchantDuration list + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next) + { + next = itr; + if (itr->slot == slot) + { + if (itr->item && itr->item->GetEnchantmentId(slot)) + { + // Poisons and DK runes are enchants which are allowed on arenas + if (spellmgr.IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot))) + { + ++next; + continue; + } + // remove from stats + ApplyEnchantment(itr->item, slot, false, false); + // remove visual + itr->item->ClearEnchantment(slot); + } + // remove from update list + next = m_enchantDuration.erase(itr); + } + else + ++next; + } + + // remove enchants from inventory items + // NOTE: no need to remove these from stats, since these aren't equipped + // in inventory + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEnchantmentId(slot)) + pItem->ClearEnchantment(slot); + + // in inventory bags + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + for (uint32 j = 0; j < pBag->GetBagSize(); j++) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetEnchantmentId(slot)) + pItem->ClearEnchantment(slot); +} + +// duration == 0 will remove item enchant +void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration) +{ + if (!item) + return; + + if (slot >= MAX_ENCHANTMENT_SLOT) + return; + + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) + { + if (itr->item == item && itr->slot == slot) + { + itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration); + m_enchantDuration.erase(itr); + break; + } + } + if (item && duration > 0 ) + { + GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000)); + m_enchantDuration.push_back(EnchantDuration(item, slot, duration)); + } +} + +void Player::ApplyEnchantment(Item *item,bool apply) +{ + for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + ApplyEnchantment(item, EnchantmentSlot(slot), apply); +} + +void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition) +{ + if (!item) + return; + + if (!item->IsEquipped()) + return; + + if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot()))) + return; + + if (slot >= MAX_ENCHANTMENT_SLOT) + return; + + uint32 enchant_id = item->GetEnchantmentId(slot); + if (!enchant_id) + return; + + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if (!pEnchant) + return; + + if (!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1)) + return; + + if ((pEnchant->requiredLevel) > ((Player*)this)->getLevel()) + return; + + if ((pEnchant->requiredSkill) > 0) + { + if ((pEnchant->requiredSkillValue) > (((Player*)this)->GetSkillValue(pEnchant->requiredSkill))) + return; + } + + if (!item->IsBroken()) + { + for (int s = 0; s < 3; ++s) + { + uint32 enchant_display_type = pEnchant->type[s]; + uint32 enchant_amount = pEnchant->amount[s]; + uint32 enchant_spell_id = pEnchant->spellid[s]; + + switch(enchant_display_type) + { + case ITEM_ENCHANTMENT_TYPE_NONE: + break; + case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL: + // processed in Player::CastItemCombatSpell + break; + case ITEM_ENCHANTMENT_TYPE_DAMAGE: + if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) + HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply); + else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) + HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply); + else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED) + HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply); + break; + case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL: + if (enchant_spell_id) + { + if (apply) + { + int32 basepoints = 0; + // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor) + if (item->GetItemRandomPropertyId()) + { + ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); + if (item_rand) + { + // Search enchant_amount + for (int k = 0; k < 3; ++k) + { + if(item_rand->enchant_id[k] == enchant_id) + { + basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 ); + break; + } + } + } + } + // Cast custom spell vs all equal basepoints getted from enchant_amount + if (basepoints) + CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item); + else + CastSpell(this, enchant_spell_id, true, item); + } + else + RemoveAurasDueToItemSpell(item, enchant_spell_id); + } + break; + case ITEM_ENCHANTMENT_TYPE_RESISTANCE: + if (!enchant_amount) + { + ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); + if(item_rand) + { + for (int k = 0; k < 3; ++k) + { + if(item_rand->enchant_id[k] == enchant_id) + { + enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 ); + break; + } + } + } + } + + HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply); + break; + case ITEM_ENCHANTMENT_TYPE_STAT: + { + if (!enchant_amount) + { + ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); + if(item_rand_suffix) + { + for (int k = 0; k < 3; ++k) + { + if(item_rand_suffix->enchant_id[k] == enchant_id) + { + enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 ); + break; + } + } + } + } + + sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id); + switch (enchant_spell_id) + { + case ITEM_MOD_MANA: + sLog.outDebug("+ %u MANA",enchant_amount); + HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply); + break; + case ITEM_MOD_HEALTH: + sLog.outDebug("+ %u HEALTH",enchant_amount); + HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply); + break; + case ITEM_MOD_AGILITY: + sLog.outDebug("+ %u AGILITY",enchant_amount); + HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply); + ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply); + break; + case ITEM_MOD_STRENGTH: + sLog.outDebug("+ %u STRENGTH",enchant_amount); + HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply); + ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply); + break; + case ITEM_MOD_INTELLECT: + sLog.outDebug("+ %u INTELLECT",enchant_amount); + HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply); + ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply); + break; + case ITEM_MOD_SPIRIT: + sLog.outDebug("+ %u SPIRIT",enchant_amount); + HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); + ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply); + break; + case ITEM_MOD_STAMINA: + sLog.outDebug("+ %u STAMINA",enchant_amount); + HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); + ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply); + break; + case ITEM_MOD_DEFENSE_SKILL_RATING: + ((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply); + sLog.outDebug("+ %u DEFENCE", enchant_amount); + break; + case ITEM_MOD_DODGE_RATING: + ((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply); + sLog.outDebug("+ %u DODGE", enchant_amount); + break; + case ITEM_MOD_PARRY_RATING: + ((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply); + sLog.outDebug("+ %u PARRY", enchant_amount); + break; + case ITEM_MOD_BLOCK_RATING: + ((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply); + sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount); + break; + case ITEM_MOD_HIT_MELEE_RATING: + ((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); + sLog.outDebug("+ %u MELEE_HIT", enchant_amount); + break; + case ITEM_MOD_HIT_RANGED_RATING: + ((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); + sLog.outDebug("+ %u RANGED_HIT", enchant_amount); + break; + case ITEM_MOD_HIT_SPELL_RATING: + ((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u SPELL_HIT", enchant_amount); + break; + case ITEM_MOD_CRIT_MELEE_RATING: + ((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); + sLog.outDebug("+ %u MELEE_CRIT", enchant_amount); + break; + case ITEM_MOD_CRIT_RANGED_RATING: + ((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); + sLog.outDebug("+ %u RANGED_CRIT", enchant_amount); + break; + case ITEM_MOD_CRIT_SPELL_RATING: + ((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u SPELL_CRIT", enchant_amount); + break; +// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used +// in Enchantments +// case ITEM_MOD_HIT_TAKEN_MELEE_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); +// break; +// case ITEM_MOD_HIT_TAKEN_RANGED_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); +// break; +// case ITEM_MOD_HIT_TAKEN_SPELL_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); +// break; +// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING: +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); +// break; +// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING: +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); +// break; +// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING: +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); +// break; +// case ITEM_MOD_HASTE_MELEE_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); +// break; +// case ITEM_MOD_HASTE_RANGED_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); +// break; + case ITEM_MOD_HASTE_SPELL_RATING: + ((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); + break; + case ITEM_MOD_HIT_RATING: + ((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u HIT", enchant_amount); + break; + case ITEM_MOD_CRIT_RATING: + ((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u CRITICAL", enchant_amount); + break; +// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment +// case ITEM_MOD_HIT_TAKEN_RATING: +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply); +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply); +// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply); +// break; +// case ITEM_MOD_CRIT_TAKEN_RATING: +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); +// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); +// break; + case ITEM_MOD_RESILIENCE_RATING: + ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u RESILIENCE", enchant_amount); + break; + case ITEM_MOD_HASTE_RATING: + ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); + ((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); + sLog.outDebug("+ %u HASTE", enchant_amount); + break; + case ITEM_MOD_EXPERTISE_RATING: + ((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); + sLog.outDebug("+ %u EXPERTISE", enchant_amount); + break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); + sLog.outDebug("+ %u ATTACK_POWER", enchant_amount); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); + sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount); + break; +// case ITEM_MOD_FERAL_ATTACK_POWER: +// ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply); + sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount); + break; + case ITEM_MOD_MANA_REGENERATION: + ((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply); + sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); + sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount); + break; + case ITEM_MOD_SPELL_POWER: + ((Player*)this)->ApplySpellPowerBonus(enchant_amount, apply); + sLog.outDebug("+ %u SPELL_POWER", enchant_amount); + break; + case ITEM_MOD_HEALTH_REGEN: + ((Player*)this)->ApplyHealthRegenBonus(enchant_amount, apply); + sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount); + break; + case ITEM_MOD_SPELL_HEALING_DONE: // deprecated + case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated + default: + break; + } + break; + } + case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon + { + if(getClass() == CLASS_SHAMAN) + { + float addValue = 0.0f; + if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) + { + addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f); + HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply); + } + else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) + { + addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f); + HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply); + } + } + break; + } + case ITEM_ENCHANTMENT_TYPE_USE_SPELL: + // processed in Player::CastItemUseSpell + break; + case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: + // nothing do.. + break; + default: + sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); + break; + } /*switch(enchant_display_type)*/ + } /*for*/ + } + + // visualize enchantment at player and equipped items + if(slot == PERM_ENCHANTMENT_SLOT) + SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0); + + if(slot == TEMP_ENCHANTMENT_SLOT) + SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0); + + if(apply_dur) + { + if(apply) + { + // set duration + uint32 duration = item->GetEnchantmentDuration(slot); + if(duration > 0) + AddEnchantmentDuration(item, slot, duration); + } + else + { + // duration == 0 will remove EnchantDuration + AddEnchantmentDuration(item, slot, 0); + } + } +} + +void Player::SendEnchantmentDurations() +{ + for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) + { + GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000); + } +} + +void Player::SendItemDurations() +{ + for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) + { + (*itr)->SendTimeUpdate(this); + } +} + +void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast) +{ + if(!item) // prevent crash + return; + + // last check 2.0.10 + WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) ); + data << uint64(GetGUID()); // player GUID + data << uint32(received); // 0=looted, 1=from npc + data << uint32(created); // 0=received, 1=created + data << uint32(1); // always 0x01 (probably meant to be count of listed items) + data << uint8(item->GetBagSlot()); // bagslot + // item slot, but when added to stack: 0xFFFFFFFF + data << uint32((item->GetCount() == count) ? item->GetSlot() : -1); + data << uint32(item->GetEntry()); // item id + data << uint32(item->GetItemSuffixFactor()); // SuffixFactor + data << int32(item->GetItemRandomPropertyId()); // random item property id + data << uint32(count); // count of items + data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory + + if (broadcast && GetGroup()) + GetGroup()->BroadcastPacket(&data, true); + else + GetSession()->SendPacket(&data); +} + +/*********************************************************/ +/*** GOSSIP SYSTEM ***/ +/*********************************************************/ + +void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId) +{ + PlayerMenu* pMenu = PlayerTalkClass; + pMenu->ClearMenus(); + + pMenu->GetGossipMenu().SetMenuId(menuId); + + GossipMenuItemsMapBounds pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(menuId); + + // if default menuId and no menu options exist for this, use options from default options + if (pMenuItemBounds.first == pMenuItemBounds.second && menuId == GetDefaultGossipMenuForSource(pSource)) + pMenuItemBounds = objmgr.GetGossipMenuItemsMapBounds(0); + + for(GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr) + { + bool bCanTalk = true; + + if (itr->second.cond_1 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_1)) + continue; + + if (itr->second.cond_2 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_2)) + continue; + + if (itr->second.cond_3 && !objmgr.IsPlayerMeetToCondition(this, itr->second.cond_3)) + continue; + + if (pSource->GetTypeId() == TYPEID_UNIT) + { + Creature *pCreature = (Creature*)pSource; + + uint32 npcflags = pCreature->GetUInt32Value(UNIT_NPC_FLAGS); + + if (!(itr->second.npc_option_npcflag & npcflags)) + continue; + + switch(itr->second.option_id) + { + case GOSSIP_OPTION_QUESTGIVER: + PrepareQuestMenu(pSource->GetGUID()); + bCanTalk = false; + break; + case GOSSIP_OPTION_ARMORER: + bCanTalk = false; // added in special mode + break; + case GOSSIP_OPTION_SPIRITHEALER: + if (!isDead()) + bCanTalk = false; + break; + case GOSSIP_OPTION_VENDOR: + { + VendorItemData const* vItems = pCreature->GetVendorItems(); + if (!vItems || vItems->Empty()) + { + sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry()); + bCanTalk = false; + } + break; + } + case GOSSIP_OPTION_TRAINER: + if (!pCreature->isCanTrainingOf(this, false)) + bCanTalk = false; + break; + case GOSSIP_OPTION_LEARNDUALSPEC: + if(!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))) + bCanTalk = false; + break; + case GOSSIP_OPTION_UNLEARNTALENTS: + if (!pCreature->isCanTrainingAndResetTalentsOf(this)) + bCanTalk = false; + break; + case GOSSIP_OPTION_UNLEARNPETSKILLS: + if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || pCreature->GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || pCreature->GetCreatureInfo()->trainer_class != CLASS_HUNTER) + bCanTalk = false; + break; + case GOSSIP_OPTION_TAXIVENDOR: + if (GetSession()->SendLearnNewTaxiNode(pCreature)) + return; + break; + case GOSSIP_OPTION_BATTLEFIELD: + if (!pCreature->isCanInteractWithBattleMaster(this, false)) + bCanTalk = false; + break; + case GOSSIP_OPTION_STABLEPET: + if (getClass() != CLASS_HUNTER) + bCanTalk = false; + break; + case GOSSIP_OPTION_GOSSIP: + case GOSSIP_OPTION_SPIRITGUIDE: + case GOSSIP_OPTION_INNKEEPER: + case GOSSIP_OPTION_BANKER: + case GOSSIP_OPTION_PETITIONER: + case GOSSIP_OPTION_TABARDDESIGNER: + case GOSSIP_OPTION_AUCTIONEER: + break; // no checks + case GOSSIP_OPTION_OUTDOORPVP: + if (!sOutdoorPvPMgr.CanTalkTo(this, pCreature, itr->second)) + bCanTalk = false; + break; + default: + sLog.outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id); + bCanTalk = false; + break; + } + } + else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) + { + GameObject *pGo = (GameObject*)pSource; + + switch(itr->second.option_id) + { + case GOSSIP_OPTION_QUESTGIVER: + if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER) + PrepareQuestMenu(pSource->GetGUID()); + bCanTalk = false; + break; + case GOSSIP_OPTION_GOSSIP: + if (pGo->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && pGo->GetGoType() != GAMEOBJECT_TYPE_GOOBER) + bCanTalk = false; + break; + default: + bCanTalk = false; + break; + } + } + + if (bCanTalk) + { + std::string strOptionText = itr->second.option_text; + std::string strBoxText = itr->second.box_text; + + int loc_idx = GetSession()->GetSessionDbLocaleIndex(); + + if (loc_idx >= 0) + { + uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id); + + if (GossipMenuItemsLocale const *no = objmgr.GetGossipMenuItemsLocale(idxEntry)) + { + if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty()) + strOptionText = no->OptionText[loc_idx]; + + if (no->BoxText.size() > (size_t)loc_idx && !no->BoxText[loc_idx].empty()) + strBoxText = no->BoxText[loc_idx]; + } + } + + pMenu->GetGossipMenu().AddMenuItem(itr->second.option_icon, strOptionText, 0, itr->second.option_id, strBoxText, itr->second.box_money, itr->second.box_coded); + pMenu->GetGossipMenu().AddGossipMenuItemData(itr->second.action_menu_id, itr->second.action_poi_id, itr->second.action_script_id); + } + } + + // some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-) + /*if (pMenu->Empty()) + { + if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER)) + { + // output error message if need + pCreature->isCanTrainingOf(this, true); + } + + if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) + { + // output error message if need + pCreature->isCanInteractWithBattleMaster(this, true); + } + }*/ +} + +void Player::SendPreparedGossip(WorldObject *pSource) +{ + if (!pSource) + return; + + if (pSource->GetTypeId() == TYPEID_UNIT) + { + // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag) + if (!((Creature*)pSource)->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty()) + { + SendPreparedQuest(pSource->GetGUID()); + return; + } + } + else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) + { + // probably need to find a better way here + if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty()) + { + SendPreparedQuest(pSource->GetGUID()); + return; + } + } + + // in case non empty gossip menu (that not included quests list size) show it + // (quest entries from quest menu will be included in list) + + uint32 textId = GetGossipTextId(pSource); + + if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId()) + textId = GetGossipTextId(menuId); + + PlayerTalkClass->SendGossipMenu(textId, pSource->GetGUID()); +} + +void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 menuId) +{ + GossipMenu& gossipmenu = PlayerTalkClass->GetGossipMenu(); + + if (gossipListId >= gossipmenu.MenuItemCount()) + return; + + // if not same, then something funky is going on + if (menuId != gossipmenu.GetMenuId()) + return; + + uint32 gossipOptionId = gossipmenu.GetItem(gossipListId).m_gOptionId; + uint64 guid = pSource->GetGUID(); + + if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) + { + if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER) + { + sLog.outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry()); + return; + } + } + + GossipMenuItemData pMenuData = gossipmenu.GetItemData(gossipListId); + + switch(gossipOptionId) + { + case GOSSIP_OPTION_GOSSIP: + { + if (pMenuData.m_gAction_menu) + { + PrepareGossipMenu(pSource, pMenuData.m_gAction_menu); + SendPreparedGossip(pSource); + } + + if (pMenuData.m_gAction_poi) + PlayerTalkClass->SendPointOfInterest(pMenuData.m_gAction_poi); + + if (pMenuData.m_gAction_script) + { + if (pSource->GetTypeId() == TYPEID_UNIT) + GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, this, pSource); + else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) + GetMap()->ScriptsStart(sGossipScripts, pMenuData.m_gAction_script, pSource, this); + } + break; + } + case GOSSIP_OPTION_OUTDOORPVP: + sOutdoorPvPMgr.HandleGossipOption(this, pSource->GetGUID(), gossipListId); + break; + case GOSSIP_OPTION_SPIRITHEALER: + if (isDead()) + ((Creature*)pSource)->CastSpell(((Creature*)pSource),17251,true,NULL,NULL,GetGUID()); + break; + case GOSSIP_OPTION_QUESTGIVER: + PrepareQuestMenu(guid); + SendPreparedQuest(guid); + break; + case GOSSIP_OPTION_VENDOR: + case GOSSIP_OPTION_ARMORER: + GetSession()->SendListInventory(guid); + break; + case GOSSIP_OPTION_STABLEPET: + GetSession()->SendStablePet(guid); + break; + case GOSSIP_OPTION_TRAINER: + GetSession()->SendTrainerList(guid); + break; + case GOSSIP_OPTION_LEARNDUALSPEC: + if(GetSpecsCount() == 1 && !(getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))) + { + if (GetMoney() < 10000000) + { + SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); + PlayerTalkClass->CloseGossip(); + break; + } + else + { + ModifyMoney(-10000000); + + // Cast spells that teach dual spec + // Both are also ImplicitTarget self and must be cast by player + this->CastSpell(this, 63680, true, NULL, NULL, this->GetGUID()); + this->CastSpell(this, 63624, true, NULL, NULL, this->GetGUID()); + + // Should show another Gossip text with "Congratulations..." + PlayerTalkClass->CloseGossip(); + } + } + break; + case GOSSIP_OPTION_UNLEARNTALENTS: + PlayerTalkClass->CloseGossip(); + SendTalentWipeConfirm(guid); + break; + case GOSSIP_OPTION_UNLEARNPETSKILLS: + PlayerTalkClass->CloseGossip(); + SendPetSkillWipeConfirm(); + break; + case GOSSIP_OPTION_TAXIVENDOR: + GetSession()->SendTaxiMenu(((Creature*)pSource)); + break; + case GOSSIP_OPTION_INNKEEPER: + PlayerTalkClass->CloseGossip(); + SetBindPoint(guid); + break; + case GOSSIP_OPTION_BANKER: + GetSession()->SendShowBank(guid); + break; + case GOSSIP_OPTION_PETITIONER: + PlayerTalkClass->CloseGossip(); + GetSession()->SendPetitionShowList(guid); + break; + case GOSSIP_OPTION_TABARDDESIGNER: + PlayerTalkClass->CloseGossip(); + GetSession()->SendTabardVendorActivate(guid); + break; + case GOSSIP_OPTION_AUCTIONEER: + GetSession()->SendAuctionHello(guid, ((Creature*)pSource)); + break; + case GOSSIP_OPTION_SPIRITGUIDE: + PrepareGossipMenu(pSource); + SendPreparedGossip(pSource); + break; + case GOSSIP_OPTION_BATTLEFIELD: + { + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(pSource->GetEntry()); + + if (bgTypeId == BATTLEGROUND_TYPE_NONE) + { + sLog.outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow()); + return; + } + + GetSession()->SendBattlegGroundList(guid, bgTypeId); + break; + } + } +} + +uint32 Player::GetGossipTextId(WorldObject *pSource) +{ + if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !((Creature*)pSource)->GetDBTableGUIDLow()) + return DEFAULT_GOSSIP_MESSAGE; + + if (uint32 pos = objmgr.GetNpcGossip(((Creature*)pSource)->GetDBTableGUIDLow())) + return pos; + + return DEFAULT_GOSSIP_MESSAGE; +} + +uint32 Player::GetGossipTextId(uint32 menuId) +{ + uint32 textId = DEFAULT_GOSSIP_MESSAGE; + + if (!menuId) + return textId; + + GossipMenusMapBounds pMenuBounds = objmgr.GetGossipMenusMapBounds(menuId); + + for(GossipMenusMap::const_iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr) + { + if (objmgr.IsPlayerMeetToCondition(this, itr->second.cond_1) && objmgr.IsPlayerMeetToCondition(this, itr->second.cond_2)) + textId = itr->second.text_id; + } + + return textId; +} + +uint32 Player::GetDefaultGossipMenuForSource(WorldObject *pSource) +{ + if (pSource->GetTypeId() == TYPEID_UNIT) + return ((Creature*)pSource)->GetCreatureInfo()->GossipMenuId; + else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT) + return((GameObject*)pSource)->GetGOInfo()->GetGossipMenuId(); + + return 0; +} + +/*********************************************************/ +/*** QUEST SYSTEM ***/ +/*********************************************************/ + +void Player::PrepareQuestMenu( uint64 guid ) +{ + Object *pObject; + QuestRelations* pObjectQR; + QuestRelations* pObjectQIR; + + // pets also can have quests + Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid); + if( pCreature ) + { + pObject = (Object*)pCreature; + pObjectQR = &objmgr.mCreatureQuestRelations; + pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations; + } + else + { + //we should obtain map pointer from GetMap() in 99% of cases. Special case + //only for quests which cast teleport spells on player + Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + ASSERT(_map); + GameObject *pGameObject = _map->GetGameObject(guid); + if( pGameObject ) + { + pObject = (Object*)pGameObject; + pObjectQR = &objmgr.mGOQuestRelations; + pObjectQIR = &objmgr.mGOQuestInvolvedRelations; + } + else + return; + } + + QuestMenu &qm = PlayerTalkClass->GetQuestMenu(); + qm.ClearMenu(); + + for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i) + { + uint32 quest_id = i->second; + QuestStatus status = GetQuestStatus( quest_id ); + if ( status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus( quest_id ) ) + qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2); + else if ( status == QUEST_STATUS_INCOMPLETE ) + qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2); + //else if (status == QUEST_STATUS_AVAILABLE ) + // qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT); + } + + for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) + { + uint32 quest_id = i->second; + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + if(!pQuest) continue; + + QuestStatus status = GetQuestStatus( quest_id ); + + if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false)) + qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2); + else if ( status == QUEST_STATUS_NONE && CanTakeQuest( pQuest, false ) ) + qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT); + } +} + +void Player::SendPreparedQuest(uint64 guid) +{ + QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu(); + if (questMenu.Empty()) + return; + + QuestMenuItem const& qmi0 = questMenu.GetItem(0); + + uint32 status = qmi0.m_qIcon; + + // single element case + if (questMenu.MenuItemCount() == 1) + { + // Auto open -- maybe also should verify there is no greeting + uint32 quest_id = qmi0.m_qId; + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + + if (pQuest) + { + if (status == DIALOG_STATUS_UNK2 && !GetQuestRewardStatus(quest_id)) + PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true); + else if (status == DIALOG_STATUS_UNK2) + PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true); + // Send completable on repeatable and autoCompletable quest if player don't have quest + // TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not) + else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily()) + PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true); + else + PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true); + } + } + // multiply entries + else + { + QEmote qe; + qe._Delay = 0; + qe._Emote = 0; + std::string title = ""; + + // need pet case for some quests + Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); + if (pCreature) + { + uint32 textid = GetGossipTextId(pCreature); + GossipText const* gossiptext = objmgr.GetGossipText(textid); + if (!gossiptext) + { + qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote + qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote + title = ""; + } + else + { + qe = gossiptext->Options[0].Emotes[0]; + + if(!gossiptext->Options[0].Text_0.empty()) + { + title = gossiptext->Options[0].Text_0; + + int loc_idx = GetSession()->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid); + if (nl) + { + if (nl->Text_0[0].size() > loc_idx && !nl->Text_0[0][loc_idx].empty()) + title = nl->Text_0[0][loc_idx]; + } + } + } + else + { + title = gossiptext->Options[0].Text_1; + + int loc_idx = GetSession()->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textid); + if (nl) + { + if (nl->Text_1[0].size() > loc_idx && !nl->Text_1[0][loc_idx].empty()) + title = nl->Text_1[0][loc_idx]; + } + } + } + } + } + PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid); + } +} + +bool Player::IsActiveQuest( uint32 quest_id ) const +{ + QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); + + return itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE; +} + +Quest const * Player::GetNextQuest( uint64 guid, Quest const *pQuest ) +{ + Object *pObject; + QuestRelations* pObjectQR; + QuestRelations* pObjectQIR; + + Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid); + if( pCreature ) + { + pObject = (Object*)pCreature; + pObjectQR = &objmgr.mCreatureQuestRelations; + pObjectQIR = &objmgr.mCreatureQuestInvolvedRelations; + } + else + { + //we should obtain map pointer from GetMap() in 99% of cases. Special case + //only for quests which cast teleport spells on player + Map * _map = IsInWorld() ? GetMap() : MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + ASSERT(_map); + GameObject *pGameObject = _map->GetGameObject(guid); + if( pGameObject ) + { + pObject = (Object*)pGameObject; + pObjectQR = &objmgr.mGOQuestRelations; + pObjectQIR = &objmgr.mGOQuestInvolvedRelations; + } + else + return NULL; + } + + uint32 nextQuestID = pQuest->GetNextQuestInChain(); + for (QuestRelations::const_iterator itr = pObjectQR->lower_bound(pObject->GetEntry()); itr != pObjectQR->upper_bound(pObject->GetEntry()); ++itr) + { + if (itr->second == nextQuestID) + return objmgr.GetQuestTemplate(nextQuestID); + } + + return NULL; +} + +bool Player::CanSeeStartQuest( Quest const *pQuest ) +{ + if( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) && + SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) && + SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) && + SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) ) + { + return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); + } + + return false; +} + +bool Player::CanTakeQuest( Quest const *pQuest, bool msg ) +{ + return SatisfyQuestStatus( pQuest, msg ) && SatisfyQuestExclusiveGroup( pQuest, msg ) + && SatisfyQuestRace( pQuest, msg ) && SatisfyQuestLevel( pQuest, msg ) + && SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg ) + && SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg ) + && SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg ) + && SatisfyQuestDay( pQuest, msg ); +} + +bool Player::CanAddQuest( Quest const *pQuest, bool msg ) +{ + if( !SatisfyQuestLog( msg ) ) + return false; + + uint32 srcitem = pQuest->GetSrcItemId(); + if( srcitem > 0 ) + { + uint32 count = pQuest->GetSrcItemCount(); + ItemPosCountVec dest; + uint8 msg2 = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count ); + + // player already have max number (in most case 1) source item, no additional item needed and quest can be added. + if( msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS ) + return true; + else if( msg2 != EQUIP_ERR_OK ) + { + SendEquipError( msg2, NULL, NULL ); + return false; + } + } + return true; +} + +bool Player::CanCompleteQuest( uint32 quest_id ) +{ + if( quest_id ) + { + QuestStatusData& q_status = mQuestStatus[quest_id]; + if( q_status.m_status == QUEST_STATUS_COMPLETE ) + return false; // not allow re-complete quest + + Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); + + if(!qInfo) + return false; + + // auto complete quest + if (qInfo->IsAutoComplete() && CanTakeQuest(qInfo, false)) + return true; + + if ( q_status.m_status == QUEST_STATUS_INCOMPLETE ) + { + + if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) + { + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) + { + if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] ) + return false; + } + } + + if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) + { + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + { + if( qInfo->ReqCreatureOrGOId[i] == 0 ) + continue; + + if( qInfo->ReqCreatureOrGOCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->ReqCreatureOrGOCount[i] ) + return false; + } + } + + if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT ) && !q_status.m_explored ) + return false; + + if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) && q_status.m_timer == 0 ) + return false; + + if ( qInfo->GetRewOrReqMoney() < 0 ) + { + if ( GetMoney() < uint32(-qInfo->GetRewOrReqMoney()) ) + return false; + } + + uint32 repFacId = qInfo->GetRepObjectiveFaction(); + if ( repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue() ) + return false; + + uint32 repFacId2 = qInfo->GetRepObjectiveFaction2(); + if ( repFacId2 && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue2() ) + return false; + + return true; + } + } + return false; +} + +bool Player::CanCompleteRepeatableQuest( Quest const *pQuest ) +{ + // Solve problem that player don't have the quest and try complete it. + // if repeatable she must be able to complete event if player don't have it. + // Seem that all repeatable quest are DELIVER Flag so, no need to add more. + if( !CanTakeQuest(pQuest, false) ) + return false; + + if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) ) + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) + if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) ) + return false; + + if( !CanRewardQuest(pQuest, false) ) + return false; + + return true; +} + +bool Player::CanRewardQuest( Quest const *pQuest, bool msg ) +{ + // not auto complete quest and not completed quest (only cheating case, then ignore without message) + if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE) + return false; + + // daily quest can't be rewarded (25 daily quest already completed) + if(!SatisfyQuestDay(pQuest,true)) + return false; + + // rewarded and not repeatable quest (only cheating case, then ignore without message) + if(GetQuestRewardStatus(pQuest->GetQuestId())) + return false; + + // prevent receive reward with quest items in bank + if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) + { + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) + { + if( pQuest->ReqItemCount[i]!= 0 && + GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] ) + { + if(msg) + SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); + return false; + } + } + } + + // prevent receive reward with low money and GetRewOrReqMoney() < 0 + if(pQuest->GetRewOrReqMoney() < 0 && GetMoney() < uint32(-pQuest->GetRewOrReqMoney()) ) + return false; + + return true; +} + +bool Player::CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg ) +{ + // prevent receive reward with quest items in bank or for not completed quest + if(!CanRewardQuest(pQuest,msg)) + return false; + + if ( pQuest->GetRewChoiceItemsCount() > 0 ) + { + if( pQuest->RewChoiceItemId[reward] ) + { + ItemPosCountVec dest; + uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewChoiceItemId[reward], pQuest->RewChoiceItemCount[reward] ); + if( res != EQUIP_ERR_OK ) + { + SendEquipError( res, NULL, NULL ); + return false; + } + } + } + + if ( pQuest->GetRewItemsCount() > 0 ) + { + for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + { + if( pQuest->RewItemId[i] ) + { + ItemPosCountVec dest; + uint8 res = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pQuest->RewItemId[i], pQuest->RewItemCount[i] ); + if( res != EQUIP_ERR_OK ) + { + SendEquipError( res, NULL, NULL ); + return false; + } + } + } + } + + return true; +} + +void Player::AddQuest( Quest const *pQuest, Object *questGiver ) +{ + uint16 log_slot = FindQuestSlot( 0 ); + assert(log_slot < MAX_QUEST_LOG_SIZE); + + uint32 quest_id = pQuest->GetQuestId(); + + // if not exist then created with set uState==NEW and rewarded=false + QuestStatusData& questStatusData = mQuestStatus[quest_id]; + + // check for repeatable quests status reset + questStatusData.m_status = QUEST_STATUS_INCOMPLETE; + questStatusData.m_explored = false; + + if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) + { + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + questStatusData.m_itemcount[i] = 0; + } + + if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) + { + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + questStatusData.m_creatureOrGOcount[i] = 0; + } + + GiveQuestSourceItem( pQuest ); + AdjustQuestReqItemCount( pQuest, questStatusData ); + + if( pQuest->GetRepObjectiveFaction() ) + if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction())) + GetReputationMgr().SetVisible(factionEntry); + + if( pQuest->GetRepObjectiveFaction2() ) + if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction2())) + GetReputationMgr().SetVisible(factionEntry); + + uint32 qtime = 0; + if( pQuest->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) ) + { + uint32 limittime = pQuest->GetLimitTime(); + + // shared timed quest + if(questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) + limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; + + AddTimedQuest( quest_id ); + questStatusData.m_timer = limittime * IN_MILISECONDS; + qtime = static_cast<uint32>(time(NULL)) + limittime; + } + else + questStatusData.m_timer = 0; + + SetQuestSlot(log_slot, quest_id, qtime); + + if (questStatusData.uState != QUEST_NEW) + questStatusData.uState = QUEST_CHANGED; + + //starting initial quest script + if(questGiver && pQuest->GetQuestStartScript()!=0) + GetMap()->ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); + + // Some spells applied at quest activation + SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true); + if(saBounds.first != saBounds.second) + { + uint32 zone, area; + GetZoneAndAreaId(zone,area); + + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) + if( !HasAura(itr->second->spellId) ) + CastSpell(this,itr->second->spellId,true); + } + + UpdateForQuestWorldObjects(); +} + +void Player::CompleteQuest( uint32 quest_id ) +{ + if( quest_id ) + { + SetQuestStatus( quest_id, QUEST_STATUS_COMPLETE ); + + uint16 log_slot = FindQuestSlot( quest_id ); + if( log_slot < MAX_QUEST_LOG_SIZE) + SetQuestSlotState(log_slot,QUEST_STATE_COMPLETE); + + if(Quest const* qInfo = objmgr.GetQuestTemplate(quest_id)) + { + if( qInfo->HasFlag(QUEST_FLAGS_AUTO_REWARDED) ) + RewardQuest(qInfo,0,this,false); + else + SendQuestComplete( quest_id ); + } + } +} + +void Player::IncompleteQuest( uint32 quest_id ) +{ + if( quest_id ) + { + SetQuestStatus( quest_id, QUEST_STATUS_INCOMPLETE ); + + uint16 log_slot = FindQuestSlot( quest_id ); + if( log_slot < MAX_QUEST_LOG_SIZE) + RemoveQuestSlotState(log_slot,QUEST_STATE_COMPLETE); + } +} + +void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce ) +{ + //this THING should be here to protect code from quest, which cast on player far teleport as a reward + //should work fine, cause far teleport will be executed in Player::Update() + SetCanDelayTeleport(true); + + uint32 quest_id = pQuest->GetQuestId(); + + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + if (pQuest->ReqItemId[i]) + DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); + + for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) + { + if (pQuest->ReqSourceId[i]) + { + uint32 count = pQuest->ReqSourceCount[i]; + DestroyItemCount(pQuest->ReqSourceId[i], count ? count : 9999, true); + } + } + + RemoveTimedQuest(quest_id); + + if (pQuest->GetRewChoiceItemsCount() > 0) + { + if (uint32 itemId = pQuest->RewChoiceItemId[reward]) + { + ItemPosCountVec dest; + if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewChoiceItemCount[reward] ) == EQUIP_ERR_OK) + { + Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + SendNewItem(item, pQuest->RewChoiceItemCount[reward], true, false); + } + } + } + + if (pQuest->GetRewItemsCount() > 0) + { + for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) + { + if (uint32 itemId = pQuest->RewItemId[i]) + { + ItemPosCountVec dest; + if (CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, pQuest->RewItemCount[i] ) == EQUIP_ERR_OK) + { + Item* item = StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + SendNewItem(item, pQuest->RewItemCount[i], true, false); + } + } + } + } + + RewardReputation(pQuest); + + uint16 log_slot = FindQuestSlot(quest_id); + if (log_slot < MAX_QUEST_LOG_SIZE) + SetQuestSlot(log_slot, 0); + + QuestStatusData& q_status = mQuestStatus[quest_id]; + + // Not give XP in case already completed once repeatable quest + uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST)); + + // handle SPELL_AURA_MOD_XP_QUEST_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) + XP = uint32(XP*(1.0f + (*i)->GetAmount() / 100.0f)); + + if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + GiveXP(XP, NULL); + else + { + uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)); + ModifyMoney(money); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money); + } + + // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative + if (pQuest->GetRewOrReqMoney()) + { + ModifyMoney(pQuest->GetRewOrReqMoney()); + + if (pQuest->GetRewOrReqMoney() > 0) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney()); + } + + // honor reward + if (pQuest->GetRewHonorableKills()) + RewardHonor(NULL, 0, Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills())); + + // title reward + if (pQuest->GetCharTitleId()) + { + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + SetTitle(titleEntry); + } + + if (pQuest->GetBonusTalents()) + { + m_questRewardTalentCount+=pQuest->GetBonusTalents(); + InitTalentForLevel(); + } + + // Send reward mail + if (uint32 mail_template_id = pQuest->GetRewMailTemplateId()) + MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_NONE, pQuest->GetRewMailDelaySecs()); + + if (pQuest->IsDaily()) + { + SetDailyQuestStatus(quest_id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1); + } + + if (!pQuest->IsRepeatable()) + SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE); + else + SetQuestStatus(quest_id, QUEST_STATUS_NONE); + + q_status.m_rewarded = true; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + + if (announce) + SendQuestReward( pQuest, XP, questGiver ); + + // cast spells after mark quest complete (some spells have quest completed state reqyurements in spell_area data) + if (pQuest->GetRewSpellCast() > 0) + CastSpell( this, pQuest->GetRewSpellCast(), true); + else if ( pQuest->GetRewSpell() > 0) + CastSpell( this, pQuest->GetRewSpell(), true); + + if (pQuest->GetZoneOrSort() > 0) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, pQuest->GetZoneOrSort()); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, pQuest->GetQuestId()); + + uint32 zone = 0; + uint32 area = 0; + + // remove auras from spells with quest reward state limitations + SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id); + if(saEndBounds.first != saEndBounds.second) + { + GetZoneAndAreaId(zone,area); + + for (SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) + if(!itr->second->IsFitToRequirements(this,zone,area)) + RemoveAurasDueToSpell(itr->second->spellId); + } + + // Some spells applied at quest reward + SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false); + if(saBounds.first != saBounds.second) + { + if(!zone || !area) + GetZoneAndAreaId(zone,area); + + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) + if( !HasAura(itr->second->spellId) ) + CastSpell(this,itr->second->spellId,true); + } + + //lets remove flag for delayed teleports + SetCanDelayTeleport(false); +} + +void Player::FailQuest(uint32 questId) +{ + if (Quest const* pQuest = objmgr.GetQuestTemplate(questId)) + { + SetQuestStatus(questId, QUEST_STATUS_FAILED); + + uint16 log_slot = FindQuestSlot(questId); + + if (log_slot < MAX_QUEST_LOG_SIZE) + { + SetQuestSlotTimer(log_slot, 1); + SetQuestSlotState(log_slot, QUEST_STATE_FAIL); + } + + if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + { + QuestStatusData& q_status = mQuestStatus[questId]; + + RemoveTimedQuest(questId); + q_status.m_timer = 0; + + SendQuestTimerFailed(questId); + } + else + SendQuestFailed(questId); + + // Destroy quest items on quest failure. + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0) + // Destroy items recieved on starting the quest. + DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true); + for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) + if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0) + // Destroy items recieved during the quest. + DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true); + } +} + +bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg) +{ + int32 zoneOrSort = qInfo->GetZoneOrSort(); + int32 skillOrClass = qInfo->GetSkillOrClass(); + + // skip zone zoneOrSort and 0 case skillOrClass + if (zoneOrSort >= 0 && skillOrClass == 0) + return true; + + int32 questSort = -zoneOrSort; + uint8 reqSortClass = ClassByQuestSort(questSort); + + // check class sort cases in zoneOrSort + if( reqSortClass != 0 && getClass() != reqSortClass) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + + // check class + if (skillOrClass < 0) + { + uint8 reqClass = -int32(skillOrClass); + if (getClass() != reqClass) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + // check skill + else if(skillOrClass > 0) + { + uint32 reqSkill = skillOrClass; + if(GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue()) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + + return true; +} + +bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) +{ + if (getLevel() < qInfo->GetMinLevel()) + { + if(msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + return false; + } + return true; +} + +bool Player::SatisfyQuestLog(bool msg) +{ + // exist free slot + if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE) + return true; + + if (msg) + { + WorldPacket data(SMSG_QUESTLOG_FULL, 0); + GetSession()->SendPacket(&data); + sLog.outDebug("WORLD: Sent QUEST_LOG_FULL_MESSAGE"); + } + return false; +} + +bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) +{ + // No previous quest (might be first quest in a series) + if (qInfo->prevQuests.empty()) + return true; + + for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter) + { + uint32 prevId = abs(*iter); + + QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId ); + Quest const* qPrevInfo = objmgr.GetQuestTemplate(prevId); + + if (qPrevInfo && i_prevstatus != mQuestStatus.end()) + { + // If any of the positive previous quests completed, return true + if (*iter > 0 && i_prevstatus->second.m_rewarded) + { + // skip one-from-all exclusive group + if (qPrevInfo->GetExclusiveGroup() >= 0) + return true; + + // each-from-all exclusive group ( < 0) + // can be start if only all quests in prev quest exclusive group completed and rewarded + ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup()); + ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup()); + + assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0 + + for (; iter2 != end; ++iter2) + { + uint32 exclude_Id = iter2->second; + + // skip checked quest id, only state of other quests in group is interesting + if (exclude_Id == prevId) + continue; + + QuestStatusMap::iterator i_exstatus = mQuestStatus.find(exclude_Id); + + // alternative quest from group also must be completed and rewarded(reported) + if (i_exstatus == mQuestStatus.end() || !i_exstatus->second.m_rewarded) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + return true; + } + // If any of the negative previous quests active, return true + if (*iter < 0 && (i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE + || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId)))) + { + // skip one-from-all exclusive group + if (qPrevInfo->GetExclusiveGroup() >= 0) + return true; + + // each-from-all exclusive group ( < 0) + // can be start if only all quests in prev quest exclusive group active + ObjectMgr::ExclusiveQuestGroups::iterator iter2 = objmgr.mExclusiveQuestGroups.lower_bound(qPrevInfo->GetExclusiveGroup()); + ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qPrevInfo->GetExclusiveGroup()); + + assert(iter2 != end); // always must be found if qPrevInfo->ExclusiveGroup != 0 + + for (; iter2 != end; ++iter2) + { + uint32 exclude_Id = iter2->second; + + // skip checked quest id, only state of other quests in group is interesting + if (exclude_Id == prevId) + continue; + + QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id ); + + // alternative quest from group also must be active + if (i_exstatus == mQuestStatus.end() || + i_exstatus->second.m_status != QUEST_STATUS_INCOMPLETE && + (i_prevstatus->second.m_status != QUEST_STATUS_COMPLETE || GetQuestRewardStatus(prevId))) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + return true; + } + } + } + + // Has only positive prev. quests in non-rewarded state + // and negative prev. quests in non-active state + if (msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + + return false; +} + +bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) +{ + uint32 reqraces = qInfo->GetRequiredRaces(); + if (reqraces == 0) + return true; + if ((reqraces & getRaceMask()) == 0) + { + if (msg) + SendCanTakeQuestResponse( INVALIDREASON_QUEST_FAILED_WRONG_RACE ); + return false; + } + return true; +} + +bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) +{ + uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep + if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue()) + { + if (msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + return false; + } + + uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep + if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue()) + { + if (msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + return false; + } + + return true; +} + +bool Player::SatisfyQuestStatus( Quest const* qInfo, bool msg ) +{ + QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetQuestId() ); + if ( itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE ) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_QUEST_ALREADY_ON ); + return false; + } + return true; +} + +bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) +{ + if (!m_timedquests.empty() && qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED)) + { + if (msg) + SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED); + return false; + } + return true; +} + +bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg ) +{ + // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed + if(qInfo->GetExclusiveGroup() <= 0) + return true; + + ObjectMgr::ExclusiveQuestGroups::iterator iter = objmgr.mExclusiveQuestGroups.lower_bound(qInfo->GetExclusiveGroup()); + ObjectMgr::ExclusiveQuestGroups::iterator end = objmgr.mExclusiveQuestGroups.upper_bound(qInfo->GetExclusiveGroup()); + + assert(iter!=end); // always must be found if qInfo->ExclusiveGroup != 0 + + for (; iter != end; ++iter) + { + uint32 exclude_Id = iter->second; + + // skip checked quest id, only state of other quests in group is interesting + if(exclude_Id == qInfo->GetQuestId()) + continue; + + // not allow have daily quest if daily quest from exclusive group already recently completed + Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id); + if( !SatisfyQuestDay(Nquest, false) ) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + + QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id ); + + // alternative quest already started or completed + if( i_exstatus != mQuestStatus.end() + && (i_exstatus->second.m_status == QUEST_STATUS_COMPLETE || i_exstatus->second.m_status == QUEST_STATUS_INCOMPLETE) ) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + return true; +} + +bool Player::SatisfyQuestNextChain( Quest const* qInfo, bool msg ) +{ + if(!qInfo->GetNextQuestInChain()) + return true; + + // next quest in chain already started or completed + QuestStatusMap::iterator itr = mQuestStatus.find( qInfo->GetNextQuestInChain() ); + if( itr != mQuestStatus.end() + && (itr->second.m_status == QUEST_STATUS_COMPLETE || itr->second.m_status == QUEST_STATUS_INCOMPLETE) ) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + + // check for all quests further up the chain + // only necessary if there are quest chains with more than one quest that can be skipped + //return SatisfyQuestNextChain( qInfo->GetNextQuestInChain(), msg ); + return true; +} + +bool Player::SatisfyQuestPrevChain( Quest const* qInfo, bool msg ) +{ + // No previous quest in chain + if( qInfo->prevChainQuests.empty()) + return true; + + for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter ) + { + uint32 prevId = *iter; + + QuestStatusMap::iterator i_prevstatus = mQuestStatus.find( prevId ); + + if( i_prevstatus != mQuestStatus.end() ) + { + // If any of the previous quests in chain active, return false + if( i_prevstatus->second.m_status == QUEST_STATUS_INCOMPLETE + || (i_prevstatus->second.m_status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(prevId))) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ ); + return false; + } + } + + // check for all quests further down the chain + // only necessary if there are quest chains with more than one quest that can be skipped + //if( !SatisfyQuestPrevChain( prevId, msg ) ) + // return false; + } + + // No previous quest in chain active + return true; +} + +bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg ) +{ + if(!qInfo->IsDaily()) + return true; + + bool have_slot = false; + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + { + uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx); + if(qInfo->GetQuestId()==id) + return false; + + if(!id) + have_slot = true; + } + + if(!have_slot) + { + if( msg ) + SendCanTakeQuestResponse( INVALIDREASON_DAILY_QUESTS_REMAINING ); + return false; + } + + return true; +} + +bool Player::GiveQuestSourceItem( Quest const *pQuest ) +{ + uint32 srcitem = pQuest->GetSrcItemId(); + if( srcitem > 0 ) + { + uint32 count = pQuest->GetSrcItemCount(); + if( count <= 0 ) + count = 1; + + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, srcitem, count ); + if( msg == EQUIP_ERR_OK ) + { + Item * item = StoreNewItem(dest, srcitem, true); + SendNewItem(item, count, true, false); + return true; + } + // player already have max amount required item, just report success + else if( msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS ) + return true; + else + SendEquipError( msg, NULL, NULL ); + return false; + } + + return true; +} + +bool Player::TakeQuestSourceItem(uint32 quest_id, bool msg) +{ + Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); + if (qInfo) + { + uint32 srcitem = qInfo->GetSrcItemId(); + if (srcitem > 0) + { + uint32 count = qInfo->GetSrcItemCount(); + if (count <= 0) + count = 1; + + // exist one case when destroy source quest item not possible: + // non un-equippable item (equipped non-empty bag, for example) + uint8 res = CanUnequipItems(srcitem,count); + if (res != EQUIP_ERR_OK) + { + if (msg) + SendEquipError(res, NULL, NULL); + return false; + } + + DestroyItemCount(srcitem, count, true, true); + } + } + return true; +} + +bool Player::GetQuestRewardStatus(uint32 quest_id) const +{ + Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); + if (qInfo) + { + // for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once + QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); + if(itr != mQuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE + && !qInfo->IsRepeatable()) + return itr->second.m_rewarded; + + return false; + } + return false; +} + +QuestStatus Player::GetQuestStatus(uint32 quest_id) const +{ + if (quest_id) + { + QuestStatusMap::const_iterator itr = mQuestStatus.find(quest_id); + if (itr != mQuestStatus.end()) + return itr->second.m_status; + } + return QUEST_STATUS_NONE; +} + +bool Player::CanShareQuest(uint32 quest_id) const +{ + Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); + if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE)) + { + QuestStatusMap::const_iterator itr = mQuestStatus.find( quest_id ); + if (itr != mQuestStatus.end()) + return itr->second.m_status == QUEST_STATUS_NONE || itr->second.m_status == QUEST_STATUS_INCOMPLETE; + } + return false; +} + +void Player::SetQuestStatus(uint32 quest_id, QuestStatus status) +{ + if (Quest const* qInfo = objmgr.GetQuestTemplate(quest_id)) + { + QuestStatusData& q_status = mQuestStatus[quest_id]; + + q_status.m_status = status; + + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + } + + UpdateForQuestWorldObjects(); +} + +// not used in Trinity, but used in scripting code +uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) +{ + Quest const* qInfo = objmgr.GetQuestTemplate(quest_id); + if (!qInfo) + return 0; + + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) + if ( qInfo->ReqCreatureOrGOId[j] == entry ) + return mQuestStatus[quest_id].m_creatureOrGOcount[j]; + + return 0; +} + +void Player::AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData) +{ + if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER)) + { + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + { + uint32 reqitemcount = pQuest->ReqItemCount[i]; + if (reqitemcount != 0) + { + uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true); + + questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); + if (questStatusData.uState != QUEST_NEW) + questStatusData.uState = QUEST_CHANGED; + } + } + } +} + +uint16 Player::FindQuestSlot( uint32 quest_id ) const +{ + for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + if (GetQuestSlotQuestId(i) == quest_id) + return i; + + return MAX_QUEST_LOG_SIZE; +} + +void Player::AreaExploredOrEventHappens(uint32 questId) +{ + if (questId) + { + uint16 log_slot = FindQuestSlot(questId); + if (log_slot < MAX_QUEST_LOG_SIZE) + { + QuestStatusData& q_status = mQuestStatus[questId]; + + if (!q_status.m_explored) + { + q_status.m_explored = true; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + } + } + if (CanCompleteQuest(questId)) + CompleteQuest(questId); + } +} + +//not used in Trinityd, function for external script library +void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject ) +{ + if (Group *pGroup = GetGroup()) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player *pGroupGuy = itr->getSource(); + + // for any leave or dead (with not released body) group member at appropriate distance + if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse()) + pGroupGuy->AreaExploredOrEventHappens(questId); + } + } + else + AreaExploredOrEventHappens(questId); +} + +void Player::ItemAddedQuestCheck( uint32 entry, uint32 count) +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (questid == 0) + continue; + + QuestStatusData& q_status = mQuestStatus[questid]; + + if (q_status.m_status != QUEST_STATUS_INCOMPLETE) + continue; + + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if( !qInfo || !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + continue; + + for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) + { + uint32 reqitem = qInfo->ReqItemId[j]; + if (reqitem == entry) + { + uint32 reqitemcount = qInfo->ReqItemCount[j]; + uint32 curitemcount = q_status.m_itemcount[j]; + if (curitemcount < reqitemcount) + { + uint32 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount; + q_status.m_itemcount[j] += additemcount; + if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; + + SendQuestUpdateAddItem(qInfo, j, additemcount); + } + if ( CanCompleteQuest( questid)) + CompleteQuest( questid ); + return; + } + } + } + UpdateForQuestWorldObjects(); +} + +void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count) +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if(!questid) + continue; + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if (!qInfo) + continue; + if( !qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER)) + continue; + + for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) + { + uint32 reqitem = qInfo->ReqItemId[j]; + if (reqitem == entry) + { + QuestStatusData& q_status = mQuestStatus[questid]; + + uint32 reqitemcount = qInfo->ReqItemCount[j]; + uint32 curitemcount; + if (q_status.m_status != QUEST_STATUS_COMPLETE) + curitemcount = q_status.m_itemcount[j]; + else + curitemcount = GetItemCount(entry,true); + if (curitemcount < reqitemcount + count) + { + uint32 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount; + q_status.m_itemcount[j] = curitemcount - remitemcount; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + + IncompleteQuest(questid); + } + return; + } + } + } + UpdateForQuestWorldObjects(); +} + +void Player::KilledMonster(CreatureInfo const* cInfo, uint64 guid) +{ + if (cInfo->Entry) + KilledMonsterCredit(cInfo->Entry,guid); + + for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) + if (cInfo->KillCredit[i]) + KilledMonsterCredit(cInfo->KillCredit[i],guid); +} + +void Player::KilledMonsterCredit(uint32 entry, uint64 guid) +{ + uint32 addkillcount = 1; + uint32 real_entry = entry; + if (guid) + { + Creature *killed = GetMap()->GetCreature(guid); + if (killed && killed->GetEntry()) + real_entry = killed->GetEntry(); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount); + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (!questid) + continue; + + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if (!qInfo) + continue; + // just if !ingroup || !noraidgroup || raidgroup + QuestStatusData& q_status = mQuestStatus[questid]; + if(q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->GetType() == QUEST_TYPE_RAID)) + { + if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST)) + { + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) + { + // skip GO activate objective or none + if (qInfo->ReqCreatureOrGOId[j] <= 0) + continue; + + // skip Cast at creature objective + if (qInfo->ReqSpell[j] != 0) + continue; + + uint32 reqkill = qInfo->ReqCreatureOrGOId[j]; + + if (reqkill == entry) + { + uint32 reqkillcount = qInfo->ReqCreatureOrGOCount[j]; + uint32 curkillcount = q_status.m_creatureOrGOcount[j]; + if (curkillcount < reqkillcount) + { + q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + + SendQuestUpdateAddCreatureOrGo( qInfo, guid, j, curkillcount, addkillcount); + } + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + + // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). + continue; + } + } + } + } + } +} + +void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) +{ + bool isCreature = IS_CRE_OR_VEH_GUID(guid); + + uint32 addCastCount = 1; + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if(!questid) + continue; + + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if (!qInfo) + continue; + + QuestStatusData& q_status = mQuestStatus[questid]; + + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + if (qInfo->HasFlag( QUEST_TRINITY_FLAGS_KILL_OR_CAST)) + { + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) + { + // skip kill creature objective (0) or wrong spell casts + if (qInfo->ReqSpell[j] != spell_id) + continue; + + uint32 reqTarget = 0; + + if (isCreature) + { + // creature activate objectives + if (qInfo->ReqCreatureOrGOId[j] > 0) + { + // checked at quest_template loading + reqTarget = qInfo->ReqCreatureOrGOId[j]; + if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template + { + CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(entry); + for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) + if (cinfo->KillCredit[i] == reqTarget) + entry = cinfo->KillCredit[i]; + } + } + } + else + { + // GO activate objective + if (qInfo->ReqCreatureOrGOId[j] < 0) + // checked at quest_template loading + reqTarget = - qInfo->ReqCreatureOrGOId[j]; + } + + // other not this creature/GO related objectives + if (reqTarget != entry) + continue; + + uint32 reqCastCount = qInfo->ReqCreatureOrGOCount[j]; + uint32 curCastCount = q_status.m_creatureOrGOcount[j]; + if (curCastCount < reqCastCount) + { + q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + + SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount); + } + + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + + // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). + break; + } + } + } + } +} + +void Player::TalkedToCreature(uint32 entry, uint64 guid) +{ + uint32 addTalkCount = 1; + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (!questid) + continue; + + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if (!qInfo) + continue; + + QuestStatusData& q_status = mQuestStatus[questid]; + + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO)) + { + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) + { + // skip spell casts and Gameobject objectives + if (qInfo->ReqSpell[j] > 0 || qInfo->ReqCreatureOrGOId[j] < 0) + continue; + + uint32 reqTarget = 0; + + if (qInfo->ReqCreatureOrGOId[j] > 0) // creature activate objectives + // checked at quest_template loading + reqTarget = qInfo->ReqCreatureOrGOId[j]; + else + continue; + + if (reqTarget == entry) + { + uint32 reqTalkCount = qInfo->ReqCreatureOrGOCount[j]; + uint32 curTalkCount = q_status.m_creatureOrGOcount[j]; + if (curTalkCount < reqTalkCount) + { + q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; + + SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount); + } + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + + // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization). + continue; + } + } + } + } + } +} + +void Player::MoneyChanged( uint32 count ) +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (!questid) + continue; + + Quest const* qInfo = objmgr.GetQuestTemplate(questid); + if (qInfo && qInfo->GetRewOrReqMoney() < 0) + { + QuestStatusData& q_status = mQuestStatus[questid]; + + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + if (int32(count) >= -qInfo->GetRewOrReqMoney()) + { + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + } + } + else if (q_status.m_status == QUEST_STATUS_COMPLETE) + { + if (int32(count) < -qInfo->GetRewOrReqMoney()) + IncompleteQuest(questid); + } + } + } +} + +void Player::ReputationChanged(FactionEntry const* factionEntry) +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + if(uint32 questid = GetQuestSlotQuestId(i)) + { + if (Quest const* qInfo = objmgr.GetQuestTemplate(questid)) + { + if (qInfo->GetRepObjectiveFaction() == factionEntry->ID) + { + QuestStatusData& q_status = mQuestStatus[questid]; + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue()) + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + } + else if(q_status.m_status == QUEST_STATUS_COMPLETE) + { + if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue()) + IncompleteQuest(questid); + } + } + } + } + } +} + +void Player::ReputationChanged2(FactionEntry const* factionEntry) +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + if(uint32 questid = GetQuestSlotQuestId(i)) + { + if (Quest const* qInfo = objmgr.GetQuestTemplate(questid)) + { + if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID) + { + QuestStatusData& q_status = mQuestStatus[questid]; + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2()) + if (CanCompleteQuest(questid)) + CompleteQuest(questid); + } + else if(q_status.m_status == QUEST_STATUS_COMPLETE) + { + if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2()) + IncompleteQuest(questid); + } + } + } + } + } +} + +bool Player::HasQuestForItem(uint32 itemid) const +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (questid == 0) + continue; + + QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); + if(qs_itr == mQuestStatus.end()) + continue; + + QuestStatusData const& q_status = qs_itr->second; + + if (q_status.m_status == QUEST_STATUS_INCOMPLETE) + { + Quest const* qinfo = objmgr.GetQuestTemplate(questid); + if (!qinfo) + continue; + + // hide quest if player is in raid-group and quest is no raid quest + if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID) + if (!InBattleGround()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later + continue; + + // There should be no mixed ReqItem/ReqSource drop + // This part for ReqItem drop + for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) + { + if (itemid == qinfo->ReqItemId[j] && q_status.m_itemcount[j] < qinfo->ReqItemCount[j]) + return true; + } + // This part - for ReqSource + for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) + { + // examined item is a source item + if (qinfo->ReqSourceId[j] == itemid) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); + + // 'unique' item + if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount) + return true; + + // allows custom amount drop when not 0 + if (qinfo->ReqSourceCount[j]) + { + if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j]) + return true; + } else if (GetItemCount(itemid,true) < pProto->Stackable) + return true; + } + } + } + } + return false; +} + +void Player::SendQuestComplete(uint32 quest_id) +{ + if(quest_id) + { + WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4); + data << uint32(quest_id); + GetSession()->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); + } +} + +void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGiver ) +{ + uint32 questid = pQuest->GetQuestId(); + sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid ); + gameeventmgr.HandleQuestComplete(questid); + WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) ); + data << uint32(questid); + + if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) + { + data << uint32(XP); + data << uint32(pQuest->GetRewOrReqMoney()); + } + else + { + data << uint32(0); + data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY))); + } + + data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills())); + data << uint32(pQuest->GetBonusTalents()); // bonus talents + data << uint32(0); + GetSession()->SendPacket( &data ); + + if (pQuest->GetQuestCompleteScript() != 0) + GetMap()->ScriptsStart(sQuestEndScripts, pQuest->GetQuestCompleteScript(), questGiver, this); +} + +void Player::SendQuestFailed( uint32 quest_id ) +{ + if( quest_id ) + { + WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 ); + data << uint32(quest_id); + data << uint32(0); // failed reason (4 for inventory is full) + GetSession()->SendPacket( &data ); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); + } +} + +void Player::SendQuestTimerFailed( uint32 quest_id ) +{ + if( quest_id ) + { + WorldPacket data( SMSG_QUESTUPDATE_FAILEDTIMER, 4 ); + data << uint32(quest_id); + GetSession()->SendPacket( &data ); + sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); + } +} + +void Player::SendCanTakeQuestResponse( uint32 msg ) +{ + WorldPacket data( SMSG_QUESTGIVER_QUEST_INVALID, 4 ); + data << uint32(msg); + GetSession()->SendPacket( &data ); + sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); +} + +void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) +{ + if (pReceiver) + { + std::string strTitle = pQuest->GetTitle(); + + int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex(); + + if (loc_idx >= 0) + { + if (const QuestLocale* pLocale = objmgr.GetQuestLocale(pQuest->GetQuestId())) + { + if (pLocale->Title.size() > loc_idx && !pLocale->Title[loc_idx].empty()) + strTitle = pLocale->Title[loc_idx]; + } + } + + WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8)); + data << uint32(pQuest->GetQuestId()); + data << strTitle; + data << uint64(GetGUID()); + pReceiver->GetSession()->SendPacket(&data); + + sLog.outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); + } +} + +void Player::SendPushToPartyResponse( Player *pPlayer, uint32 msg ) +{ + if( pPlayer ) + { + WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) ); + data << uint64(pPlayer->GetGUID()); + data << uint8(msg); // valid values: 0-8 + GetSession()->SendPacket( &data ); + sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT"); + } +} + +void Player::SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count ) +{ + WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, 0 ); + sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM" ); + //data << pQuest->ReqItemId[item_idx]; + //data << count; + GetSession()->SendPacket( &data ); +} + +void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count ) +{ + assert(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)"); + + int32 entry = pQuest->ReqCreatureOrGOId[ creatureOrGO_idx ]; + if (entry < 0) + // client expected gameobject template id in form (id|0x80000000) + entry = (-entry) | 0x80000000; + + WorldPacket data( SMSG_QUESTUPDATE_ADD_KILL, (4*4+8) ); + sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL" ); + data << uint32(pQuest->GetQuestId()); + data << uint32(entry); + data << uint32(old_count + add_count); + data << uint32(pQuest->ReqCreatureOrGOCount[ creatureOrGO_idx ]); + data << uint64(guid); + GetSession()->SendPacket(&data); + + uint16 log_slot = FindQuestSlot( pQuest->GetQuestId() ); + if( log_slot < MAX_QUEST_LOG_SIZE) + SetQuestSlotCounter(log_slot,creatureOrGO_idx,GetQuestSlotCounter(log_slot,creatureOrGO_idx)+add_count); +} + +/*********************************************************/ +/*** LOAD SYSTEM ***/ +/*********************************************************/ + +bool Player::MinimalLoadFromDB( QueryResult_AutoPtr result, uint32 guid ) +{ + if (!result) + { + // 0 1 2 3 4 5 6 7 8 9 10 11 + result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login, zone, level FROM characters WHERE guid = '%u'",guid); + if (!result) + return false; + } + + Field *fields = result->Fetch(); + + if (!LoadValues( fields[1].GetString())) + { + sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid)); + return false; + } + + // overwrite possible wrong/corrupted guid + SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); + + m_name = fields[2].GetCppString(); + + Relocate(fields[3].GetFloat(),fields[4].GetFloat(),fields[5].GetFloat()); + Map *map = MapManager::Instance().CreateMap(fields[6].GetUInt32(), this, 0); + SetMap(map); + + // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] + // this must help in case next save after mass player load after server startup + m_nextSave = urand(m_nextSave/2,m_nextSave*3/2); + + // the instance id is not needed at character enum + + m_Played_time[PLAYED_TIME_TOTAL] = fields[7].GetUInt32(); + m_Played_time[PLAYED_TIME_LEVEL] = fields[8].GetUInt32(); + + m_atLoginFlags = fields[9].GetUInt32(); + + // I don't see these used anywhere .. + /*_LoadGroup(); + + _LoadBoundInstances();*/ + + for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++) + m_items[i] = NULL; + + if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + m_deathState = DEAD; + + return true; +} + +void Player::_LoadDeclinedNames(QueryResult_AutoPtr result) +{ + if(!result) + return; + + if(m_declinedname) + delete m_declinedname; + + m_declinedname = new DeclinedName; + Field *fields = result->Fetch(); + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + m_declinedname->name[i] = fields[i].GetCppString(); +} + +void Player::_LoadArenaTeamInfo(QueryResult_AutoPtr result) +{ + // arenateamid, played_week, played_season, personal_rating + memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END); + if (!result) + return; + + do + { + Field *fields = result->Fetch(); + + uint32 arenateamid = fields[0].GetUInt32(); + uint32 played_week = fields[1].GetUInt32(); + uint32 played_season = fields[2].GetUInt32(); + uint32 wons_season = fields[3].GetUInt32(); + uint32 personal_rating = fields[4].GetUInt32(); + + ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid); + if(!aTeam) + { + sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid); + continue; + } + uint8 arenaSlot = aTeam->GetSlot(); + + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_ID] = arenateamid; // TeamID + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_TYPE] = aTeam->GetType(); // team type + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_MEMBER] = ((aTeam->GetCaptain() == GetGUID()) ? (uint32)0 : (uint32)1); // Captain 0, member 1 + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_WEEK] = played_week; // Played Week + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_GAMES_SEASON] = played_season; // Played Season + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_WINS_SEASON] = wons_season; // wins season + m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaSlot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING] = personal_rating; // Personal Rating + + }while (result->NextRow()); +} + +void Player::_LoadEquipmentSets(QueryResult_AutoPtr result) +{ + // SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid)); + if (!result) + return; + + uint32 count = 0; + do + { + Field *fields = result->Fetch(); + + EquipmentSet eqSet; + + eqSet.Guid = fields[0].GetUInt64(); + uint32 index = fields[1].GetUInt32(); + eqSet.Name = fields[2].GetCppString(); + eqSet.IconName = fields[3].GetCppString(); + eqSet.state = EQUIPMENT_SET_UNCHANGED; + + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + eqSet.Items[i] = fields[4+i].GetUInt32(); + + m_EquipmentSets[index] = eqSet; + + ++count; + + if(count >= MAX_EQUIPMENT_SET_INDEX) // client limit + break; + } while (result->NextRow()); +} + +void Player::_LoadBGData(QueryResult_AutoPtr result) +{ + if (!result) + return; + + // Expecting only one row + Field *fields = result->Fetch(); + /* bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ + m_bgData.bgInstanceID = fields[0].GetUInt32(); + m_bgData.bgTeam = fields[1].GetUInt32(); + m_bgData.joinPos = WorldLocation(fields[6].GetUInt32(), // Map + fields[2].GetFloat(), // X + fields[3].GetFloat(), // Y + fields[4].GetFloat(), // Z + fields[5].GetFloat()); // Orientation + m_bgData.taxiPath[0] = fields[7].GetUInt32(); + m_bgData.taxiPath[1] = fields[8].GetUInt32(); + m_bgData.mountSpell = fields[9].GetUInt32(); +} + +bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,taxi_path FROM characters WHERE guid = '%u'",GUID_LOPART(guid)); + if(!result) + return false; + + Field *fields = result->Fetch(); + + x = fields[0].GetFloat(); + y = fields[1].GetFloat(); + z = fields[2].GetFloat(); + o = fields[3].GetFloat(); + mapid = fields[4].GetUInt32(); + in_flight = !fields[5].GetCppString().empty(); + + return true; +} + +bool Player::LoadValuesArrayFromDB(Tokens& data, uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data FROM characters WHERE guid='%u'",GUID_LOPART(guid)); + if( !result ) + return false; + + Field *fields = result->Fetch(); + + data = StrSplit(fields[0].GetCppString(), " "); + + return true; +} + +uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) +{ + if(index >= data.size()) + return 0; + + return (uint32)atoi(data[index].c_str()); +} + +float Player::GetFloatValueFromArray(Tokens const& data, uint16 index) +{ + float result; + uint32 temp = Player::GetUInt32ValueFromArray(data,index); + memcpy(&result, &temp, sizeof(result)); + + return result; +} + +uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid) +{ + Tokens data; + if(!LoadValuesArrayFromDB(data,guid)) + return 0; + + return GetUInt32ValueFromArray(data,index); +} + +float Player::GetFloatValueFromDB(uint16 index, uint64 guid) +{ + float result; + uint32 temp = Player::GetUInt32ValueFromDB(index, guid); + memcpy(&result, &temp, sizeof(result)); + + return result; +} + +bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) +{ + //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 + //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points, instance_id, speccount, activespec FROM characters WHERE guid = '%u'", guid); + QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); + + if(!result) + { + sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); + return false; + } + + Field *fields = result->Fetch(); + + uint32 dbAccountId = fields[1].GetUInt32(); + + // check if the character's account in the db and the logged in account match. + // player should be able to load/delete character only with correct account! + if( dbAccountId != GetSession()->GetAccountId() ) + { + sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); + return false; + } + + Object::_Create( guid, 0, HIGHGUID_PLAYER ); + + m_name = fields[3].GetCppString(); + + // check name limitations + if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || + (GetSession()->GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(m_name))) + { + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid ='%u'", uint32(AT_LOGIN_RENAME),guid); + return false; + } + + if(!LoadValues( fields[2].GetString())) + { + sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid)); + return false; + } + + // overwrite possible wrong/corrupted guid + SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); + + // overwrite some data fields + uint32 bytes0 = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF000000; + bytes0 |= fields[4].GetUInt8(); // race + bytes0 |= fields[5].GetUInt8() << 8; // class + bytes0 |= fields[6].GetUInt8() << 16; // gender + SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0); + + SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8()); + SetUInt32Value(PLAYER_XP, fields[8].GetUInt32()); + SetUInt32Value(PLAYER_FIELD_COINAGE, fields[9].GetUInt32()); + SetUInt32Value(PLAYER_BYTES, fields[10].GetUInt32()); + SetUInt32Value(PLAYER_BYTES_2, fields[11].GetUInt32()); + SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8()); + SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32()); + + InitDisplayIds(); + + // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory) + for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + { + SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 ); + SetVisibleItemSlot(slot, NULL); + + if (m_items[slot]) + { + delete m_items[slot]; + m_items[slot] = NULL; + } + } + + // update money limits + if(GetMoney() > MAX_MONEY_AMOUNT) + SetMoney(MAX_MONEY_AMOUNT); + + sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str()); + outDebugValues(); + + //Need to call it to initialize m_team (m_team can be calculated from race) + //Other way is to saves m_team into characters table. + setFactionForRace(getRace()); + + // load home bind and check in same time class/race pair, it used later for restore broken positions + if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND))) + return false; + + InitPrimaryProfessions(); // to max set before any spell loaded + + // init saved position, and fix it later if problematic + uint32 transGUID = fields[31].GetUInt32(); + Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat()); + uint32 mapId = fields[16].GetUInt32(); + uint32 instanceId = fields[41].GetFloat(); + + uint32 difficulty = fields[39].GetUInt32(); + if(difficulty >= MAX_DUNGEON_DIFFICULTY) + difficulty = DUNGEON_DIFFICULTY_NORMAL; + SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup + std::string taxi_nodes = fields[38].GetCppString(); + +#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } + + _LoadGroup(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGROUP)); + + _LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO)); + + uint32 arena_currency = GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY) + fields[40].GetUInt32(); + if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)) + arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS); + + SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency); + + // check arena teams integrity + for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot) + { + uint32 arena_team_id = GetArenaTeamId(arena_slot); + if(!arena_team_id) + continue; + + if(ArenaTeam * at = objmgr.GetArenaTeamById(arena_team_id)) + if(at->HaveMember(GetGUID())) + continue; + + // arena team not exist or not member, cleanup fields + for (int j = 0; j < 6; ++j) + SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arena_slot * ARENA_TEAM_END) + j, 0); + } + + _LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES)); + _LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA)); + + MapEntry const * mapEntry = sMapStore.LookupEntry(mapId); + if(!mapEntry || !IsPositionValid()) + { + sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + RelocateToHomebind(); + } + // Player was saved in Arena or Bg + else if (mapEntry && mapEntry->IsBattleGroundOrArena()) + { + BattleGround *currentBg = NULL; + if(m_bgData.bgInstanceID) //saved in BattleGround + currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE); + + bool player_at_bg = currentBg && currentBg->IsPlayerInBattleGround(GetGUID()); + + if(player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE) + { + BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType()); + AddBattleGroundQueueId(bgQueueTypeId); + + m_bgData.bgTypeID = currentBg->GetTypeID(); + + //join player to battleground group + currentBg->EventPlayerLoggedIn(this, GetGUID()); + currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam); + + SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID()); + } + // Bg was not found - go to Entry Point + else + { + // leave bg + if (player_at_bg) + currentBg->RemovePlayerAtLeave(GetGUID(), false, true); + + // Do not look for instance if bg not found + const WorldLocation& _loc = GetBattleGroundEntryPoint(); + mapId = _loc.GetMapId(); instanceId = 0; + + if(mapId == MAPID_INVALID) // Battleground Entry Point not found (???) + { + sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid); + RelocateToHomebind(); + } + else + Relocate(&_loc); + + // We are not in BG anymore + m_bgData.bgInstanceID = 0; + } + } + // currently we do not support transport in bg + else if (transGUID) + { + // There are no transports on instances + instanceId = 0; + + m_movementInfo.t_x = fields[27].GetFloat(); + m_movementInfo.t_y = fields[28].GetFloat(); + m_movementInfo.t_z = fields[29].GetFloat(); + m_movementInfo.t_o = fields[30].GetFloat(); + + if( !Trinity::IsValidMapCoord( + GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, + GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o) || + // transport size limited + m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50 ) + { + sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", + guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, + GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o); + + RelocateToHomebind(); + } + else + { + for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) + { + if( (*iter)->GetGUIDLow() == transGUID) + { + m_transport = *iter; + m_transport->AddPassenger(this); + mapId = (m_transport->GetMapId()); + break; + } + } + if(!m_transport) + { + sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.", + guid,transGUID); + + RelocateToHomebind(); + } + } + } + // currently we do not support taxi in instance + else if (!taxi_nodes.empty()) + { + instanceId = 0; + + // Not finish taxi flight path + if(m_bgData.HasTaxiPath()) + { + for (int i = 0; i < 2; ++i) + m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]); + } + else if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam())) + { + // problems with taxi path loading + TaxiNodesEntry const* nodeEntry = NULL; + if(uint32 node_id = m_taxi.GetTaxiSource()) + nodeEntry = sTaxiNodesStore.LookupEntry(node_id); + + if(!nodeEntry) // don't know taxi start node, to homebind + { + sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow()); + RelocateToHomebind(); + } + else // have start node, to it + { + sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow()); + mapId = nodeEntry->map_id; + Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f); + } + m_taxi.ClearTaxiDestinations(); + } + + if (uint32 node_id = m_taxi.GetTaxiSource()) + { + // save source node as recall coord to prevent recall and fall from sky + TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id); + if (nodeEntry && nodeEntry->map_id == GetMapId()) + { + assert(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString + mapId = nodeEntry->map_id; + Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f); + } + + // flight will started later + } + } + + // Map could be changed before + mapEntry = sMapStore.LookupEntry(mapId); + // client without expansion support + if(mapEntry && GetSession()->Expansion() < mapEntry->Expansion()) + { + sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId); + RelocateToHomebind(); + } + + // fix crash (because of if(Map *map = _FindMap(instanceId)) in MapInstanced::CreateInstance) + if(instanceId) + if(InstanceSave * save = GetInstanceSave(mapId, mapEntry->IsRaid())) + if(save->GetInstanceId() != instanceId) + instanceId = 0; + + // NOW player must have valid map + // load the player's map here if it's not already loaded + Map *map = MapManager::Instance().CreateMap(mapId, this, instanceId); + + if (!map) + { + instanceId = 0; + AreaTrigger const* at = objmgr.GetGoBackTrigger(mapId); + if(at) + { + sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation()); + mapId = at->target_mapId; + } + else + { + sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + RelocateToHomebind(); + } + + map = MapManager::Instance().CreateMap(mapId, this, 0); + if(!map) + { + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); + mapId = info->mapId; + Relocate(info->positionX,info->positionY,info->positionZ,0.0f); + sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + map = MapManager::Instance().CreateMap(mapId, this, 0); + if (!map) + { + sLog.outError("ERROR: Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + return false; + } + } + } + + // if the player is in an instance and it has been reset in the meantime teleport him to the entrance + if(instanceId && !sInstanceSaveManager.GetInstanceSave(instanceId)) + { + AreaTrigger const* at = objmgr.GetMapEntranceTrigger(mapId); + if(at) + Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation); + else + { + sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId); + RelocateToHomebind(); + } + } + + SetMap(map); + + // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] + // this must help in case next save after mass player load after server startup + m_nextSave = urand(m_nextSave/2,m_nextSave*3/2); + + SaveRecallPosition(); + + time_t now = time(NULL); + time_t logoutTime = time_t(fields[23].GetUInt64()); + + // since last logout (in seconds) + uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference. + + // set value, including drunk invisibility detection + // calculate sobering. after 15 minutes logged out, the player will be sober again + float soberFactor; + if (time_diff > 15*MINUTE) + soberFactor = 0; + else + soberFactor = 1-time_diff/(15.0f*MINUTE); + uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE)); + SetDrunkValue(newDrunkenValue); + + m_rest_bonus = fields[22].GetFloat(); + //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour) + float bubble0 = 0.031; + //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) + float bubble1 = 0.125; + + if (time_diff > 0) + { + float bubble = fields[24].GetUInt32() > 0 + ? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) + : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS); + + SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); + } + + m_cinematic = fields[19].GetUInt32(); + m_Played_time[PLAYED_TIME_TOTAL]= fields[20].GetUInt32(); + m_Played_time[PLAYED_TIME_LEVEL]= fields[21].GetUInt32(); + + m_resetTalentsCost = fields[25].GetUInt32(); + m_resetTalentsTime = time_t(fields[26].GetUInt64()); + + // reserve some flags + uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM ); + + if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM)) + SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags); + + m_taxi.LoadTaxiMask(fields[18].GetString()); // must be before InitTaxiNodesForLevel + + uint32 extraflags = fields[32].GetUInt32(); + + m_stableSlots = fields[33].GetUInt32(); + if (m_stableSlots > MAX_PET_STABLES) + { + sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots)); + m_stableSlots = MAX_PET_STABLES; + } + + m_atLoginFlags = fields[34].GetUInt32(); + + // Honor system + // Update Honor kills data + m_lastHonorUpdateTime = logoutTime; + UpdateHonorFields(); + + m_deathExpireTime = (time_t)fields[37].GetUInt64(); + if (m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP) + m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1; + + // clear channel spell data (if saved at channel spell casting) + SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); + SetUInt32Value(UNIT_CHANNEL_SPELL,0); + + // clear charm/summon related fields + SetUInt64Value(UNIT_FIELD_SUMMONEDBY, 0); + SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0); + SetUInt64Value(UNIT_FIELD_CHARM, 0); + SetUInt64Value(UNIT_FIELD_SUMMON, 0); + SetUInt64Value(PLAYER_FARSIGHT, 0); + SetCreatorGUID(0); + + RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); + + // reset some aura modifiers before aura apply + SetUInt32Value(PLAYER_TRACK_CREATURES, 0 ); + SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 ); + + // make sure the unit is considered out of combat for proper loading + ClearInCombat(); + + // make sure the unit is considered not in duel for proper loading + SetUInt64Value(PLAYER_DUEL_ARBITER, 0); + SetUInt32Value(PLAYER_DUEL_TEAM, 0); + + // remember loaded power/health values to restore after stats initialization and modifier applying + uint32 savedHealth = GetHealth(); + uint32 savedPower[MAX_POWERS]; + for (uint8 i = 0; i < MAX_POWERS; ++i) + savedPower[i] = GetPower(Powers(i)); + + // reset stats before loading any modifiers + InitStatsForLevel(); + InitGlyphsForLevel(); + InitTaxiNodesForLevel(); + InitRunes(); + + // load skills after InitStatsForLevel because it triggering aura apply also + _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS)); + + // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() + + //mails are loaded only when needed ;-) - when player in game click on mailbox. + //_LoadMail(); + + m_specsCount = fields[42].GetUInt8(); + m_activeSpec = fields[43].GetUInt8(); + + // sanity check + if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || + m_specsCount < MIN_TALENT_SPECS || m_activeSpec < MIN_TALENT_SPEC) + { + m_activeSpec = 0; + sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); + } + + _LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS)); + _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); + + _LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS)); + _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff); + _LoadGlyphAuras(); + // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) + if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + m_deathState = DEAD; + + // after spell load, learn rewarded spell if need also + _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS)); + _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS)); + + // after spell and quest load + InitTalentForLevel(); + learnDefaultSpells(); + + // must be before inventory (some items required reputation check) + m_reputationMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADREPUTATION)); + + _LoadInventory(holder->GetResult(PLAYER_LOGIN_QUERY_LOADINVENTORY), time_diff); + + // update items with duration and realtime + UpdateItemDuration(time_diff, true); + + _LoadActions(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACTIONS), true); + + // unread mails and next delivery time, actual mails not loaded + _LoadMailInit(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILCOUNT), holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILDATE)); + + m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow()); + + // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES + // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded + if (uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE)) + if(!HasTitle(curTitle)) + SetUInt32Value(PLAYER_CHOSEN_TITLE, 0); + + // has to be called after last Relocate() in Player::LoadFromDB + SetFallInformation(0, GetPositionZ()); + + _LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS)); + + // Spell code allow apply any auras to dead character in load time in aura/spell/item loading + // Do now before stats re-calculation cleanup for ghost state unexpected auras + if (!isAlive()) + RemoveAllAurasOnDeath(); + + //apply all stat bonuses from items and auras + SetCanModifyStats(true); + UpdateAllStats(); + + // restore remembered power/health values (but not more max values) + SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); + for (uint8 i = 0; i < MAX_POWERS; ++i) + SetPower(Powers(i),savedPower[i] > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower[i]); + + sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str()); + outDebugValues(); + + // GM state + if (GetSession()->GetSecurity() > SEC_PLAYER) + { + switch (sWorld.getConfig(CONFIG_GM_LOGIN_STATE)) + { + default: + case 0: break; // disable + case 1: SetGameMaster(true); break; // enable + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_ON) + SetGameMaster(true); + break; + } + + switch (sWorld.getConfig(CONFIG_GM_VISIBLE_STATE)) + { + default: + case 0: SetGMVisible(false); break; // invisible + case 1: break; // visible + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_INVISIBLE) + SetGMVisible(false); + break; + } + + /*switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS)) + { + default: + case 0: break; // disable + case 1: SetAcceptTicket(true); break; // enable + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS) + SetAcceptTicket(true); + break; + }*/ + + switch (sWorld.getConfig(CONFIG_GM_CHAT)) + { + default: + case 0: break; // disable + case 1: SetGMChat(true); break; // enable + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_CHAT) + SetGMChat(true); + break; + } + + switch (sWorld.getConfig(CONFIG_GM_WISPERING_TO)) + { + default: + case 0: break; // disable + case 1: SetAcceptWhispers(true); break; // enable + case 2: // save state + if(extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS) + SetAcceptWhispers(true); + break; + } + } + + _LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES)); + + m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS)); + m_achievementMgr.CheckAllAchievementCriteria(); + + _LoadEquipmentSets(holder->GetResult(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS)); + + return true; +} + +bool Player::isAllowedToLoot(Creature* creature) +{ + if (creature->isDead() && !creature->IsDamageEnoughForLootingAndReward()) + return false; + + if (Player* recipient = creature->GetLootRecipient()) + { + if (recipient == this) + return true; + if (Group* otherGroup = recipient->GetGroup()) + { + Group* thisGroup = GetGroup(); + if (!thisGroup) + return false; + return thisGroup == otherGroup; + } + return false; + } + else + // prevent other players from looting if the recipient got disconnected + return !creature->hasLootRecipient(); +} + +void Player::_LoadActions(QueryResult_AutoPtr result, bool startup) +{ + if (result) + { + do + { + Field *fields = result->Fetch(); + + uint8 button = fields[0].GetUInt8(); + uint32 action = fields[1].GetUInt32(); + uint8 type = fields[2].GetUInt8(); + + if(ActionButton* ab = addActionButton(button, action, type)) + { + ab->uState = ACTIONBUTTON_UNCHANGED; + if(!startup) // Switching specs + ab->canRemoveByClient = false; + } + else + { + sLog.outError( " ...at loading, and will deleted in DB also"); + + // Will deleted in DB at next save (it can create data until save but marked as deleted) + m_actionButtons[button].uState = ACTIONBUTTON_DELETED; + } + } + while (result->NextRow()); + } +} + +void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff) +{ + sLog.outDebug("Loading auras for player %u",GetGUIDLow()); + + //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); + + if (result) + { + do + { + int32 damage[3]; + int32 baseDamage[3]; + Field *fields = result->Fetch(); + uint64 caster_guid = fields[0].GetUInt64(); + uint32 spellid = fields[1].GetUInt32(); + uint8 effmask = fields[2].GetUInt8(); + uint8 recalculatemask = fields[3].GetUInt8(); + uint8 stackcount = fields[4].GetUInt8(); + damage[0] = fields[5].GetInt32(); + damage[1] = fields[6].GetInt32(); + damage[2] = fields[7].GetInt32(); + baseDamage[0] = fields[8].GetInt32(); + baseDamage[1] = fields[9].GetInt32(); + baseDamage[2] = fields[10].GetInt32(); + int32 maxduration = fields[11].GetInt32(); + int32 remaintime = fields[12].GetInt32(); + uint8 remaincharges = fields[13].GetUInt8(); + + SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); + if (!spellproto) + { + sLog.outError("Unknown aura (spellid %u), ignore.",spellid); + continue; + } + + // negative effects should continue counting down after logout + if (remaintime != -1 && !IsPositiveSpell(spellid)) + { + if (remaintime/IN_MILISECONDS <= int32(timediff)) + continue; + + remaintime -= timediff*IN_MILISECONDS; + } + + // prevent wrong values of remaincharges + if (spellproto->procCharges) + { + if(remaincharges <= 0 || remaincharges > spellproto->procCharges) + remaincharges = spellproto->procCharges; + } + else + remaincharges = 0; + + if (Aura * aura = Aura::TryCreate(spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid)) + { + if (!aura->CanBeSaved()) + { + aura->Remove(); + continue; + } + aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]); + aura->ApplyForTargets(); + sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); + } + } + while (result->NextRow()); + } + + if (getClass() == CLASS_WARRIOR && !HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) + CastSpell(this, 2457, true); +} + +void Player::_LoadGlyphAuras() +{ + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + { + if (uint32 glyph = GetGlyph(i)) + { + if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + { + if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i))) + { + if (gp->TypeFlags == gs->TypeFlags) + { + CastSpell(this, gp->SpellId, true); + continue; + } + else + sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags); + } + else + sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i); + } + else + sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i); + + // On any error remove glyph + SetGlyph(i, 0); + } + } +} + +void Player::LoadCorpse() +{ + if (isAlive()) + ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + else + { + if (Corpse *corpse = GetCorpse()) + ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable() ); + else + //Prevent Dead Player login without corpse + ResurrectPlayer(0.5f); + } +} + +void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff) +{ + //QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow()); + std::map<uint64, Bag*> bagMap; // fast guid lookup for bags + //NOTE: the "order by `bag`" is important because it makes sure + //the bagMap is filled before items in the bags are loaded + //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?) + //expected to be equipped before offhand items (TODO: fixme) + + uint32 zone = GetZoneId(); + + if (result) + { + std::list<Item*> problematicItems; + + // prevent items from being added to the queue when stored + m_itemUpdateQueueBlocked = true; + do + { + Field *fields = result->Fetch(); + uint32 bag_guid = fields[1].GetUInt32(); + uint8 slot = fields[2].GetUInt8(); + uint32 item_guid = fields[3].GetUInt32(); + uint32 item_id = fields[4].GetUInt32(); + + ItemPrototype const * proto = objmgr.GetItemPrototype(item_id); + + if (!proto) + { + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid); + sLog.outError( "Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id ); + continue; + } + + Item *item = NewItemOrBag(proto); + + if (!item->LoadFromDB(item_guid, GetGUID(), result)) + { + sLog.outError( "Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id ); + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); + item->FSetState(ITEM_REMOVED); + item->SaveToDB(); // it also deletes item object ! + continue; + } + + // not allow have in alive state item limited to another map/zone + if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone)) + { + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); + item->FSetState(ITEM_REMOVED); + item->SaveToDB(); // it also deletes item object ! + continue; + } + + // "Conjured items disappear if you are logged out for more than 15 minutes" + if (timediff > 15*MINUTE && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED)) + { + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); + item->FSetState(ITEM_REMOVED); + item->SaveToDB(); // it also deletes item object ! + continue; + } + + bool success = true; + + if (!bag_guid) + { + // the item is not in a bag + item->SetContainer(NULL); + item->SetSlot(slot); + + if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot)) + { + ItemPosCountVec dest; + if (CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false) == EQUIP_ERR_OK) + item = StoreItem(dest, item, true); + else + success = false; + } + else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) + { + uint16 dest; + if (CanEquipItem(slot, dest, item, false, false) == EQUIP_ERR_OK) + QuickEquipItem(dest, item); + else + success = false; + } + else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot)) + { + ItemPosCountVec dest; + if (CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false) == EQUIP_ERR_OK) + item = BankItem(dest, item, true); + else + success = false; + } + + if (success) + { + // store bags that may contain items in them + if (item->IsBag() && IsBagPos(item->GetPos())) + bagMap[item_guid] = (Bag*)item; + } + } + else + { + item->SetSlot(NULL_SLOT); + // the item is in a bag, find the bag + std::map<uint64, Bag*>::iterator itr = bagMap.find(bag_guid); + if (itr != bagMap.end()) + { + ItemPosCountVec dest; + uint8 result = CanStoreItem(itr->second->GetSlot(), slot, dest, item); + if (result == EQUIP_ERR_OK) + itr->second->StoreItem(slot, item, true); + else + { + sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result); + success = false; + } + } + else + success = false; + } + + // item's state may have changed after stored + if (success) + item->SetState(ITEM_UNCHANGED, this); + else + { + sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot); + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid); + problematicItems.push_back(item); + } + } while (result->NextRow()); + + m_itemUpdateQueueBlocked = false; + + // send by mail problematic items + while (!problematicItems.empty()) + { + std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM); + + // fill mail + MailDraft draft(subject); + + for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) + { + Item* item = problematicItems.front(); + problematicItems.pop_front(); + + draft.AddItem(item); + } + + draft.SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM)); + } + } + //if(isAlive()) + _ApplyAllItemMods(); +} + +// load mailed item which should receive current player +void Player::_LoadMailedItems(Mail *mail) +{ + // data needs to be at first place for Item::LoadFromDB + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID); + if (!result) + return; + + do + { + Field *fields = result->Fetch(); + uint32 item_guid_low = fields[1].GetUInt32(); + uint32 item_template = fields[2].GetUInt32(); + + mail->AddItem(item_guid_low, item_template); + + ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); + + if (!proto) + { + sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low); + continue; + } + + Item *item = NewItemOrBag(proto); + + if (!item->LoadFromDB(item_guid_low, 0, result)) + { + sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); + item->FSetState(ITEM_REMOVED); + item->SaveToDB(); // it also deletes item object ! + continue; + } + + AddMItem(item); + } while (result->NextRow()); +} + +void Player::_LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery) +{ + //set a count of unread mails + //QueryResult *resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime); + if (resultUnread) + { + Field *fieldMail = resultUnread->Fetch(); + unReadMails = fieldMail[0].GetUInt8(); + } + + // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) + //resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid)); + if (resultDelivery) + { + Field *fieldMail = resultDelivery->Fetch(); + m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64(); + } +} + +void Player::_LoadMail() +{ + m_mail.clear(); + //mails are in right order 0 1 2 3 4 5 6 7 8 9 10 11 12 13 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC",GetGUIDLow()); + if (result) + { + do + { + Field *fields = result->Fetch(); + Mail *m = new Mail; + m->messageID = fields[0].GetUInt32(); + m->messageType = fields[1].GetUInt8(); + m->sender = fields[2].GetUInt32(); + m->receiver = fields[3].GetUInt32(); + m->subject = fields[4].GetCppString(); + m->itemTextId = fields[5].GetUInt32(); + bool has_items = fields[6].GetBool(); + m->expire_time = (time_t)fields[7].GetUInt64(); + m->deliver_time = (time_t)fields[8].GetUInt64(); + m->money = fields[9].GetUInt32(); + m->COD = fields[10].GetUInt32(); + m->checked = fields[11].GetUInt32(); + m->stationery = fields[12].GetUInt8(); + m->mailTemplateId = fields[13].GetInt16(); + + if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId)) + { + sLog.outError( "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId); + m->mailTemplateId = 0; + } + + m->state = MAIL_STATE_UNCHANGED; + + if (has_items) + _LoadMailedItems(m); + + m_mail.push_back(m); + } while (result->NextRow()); + } + m_mailsLoaded = true; +} + +void Player::LoadPet() +{ + //fixme: the pet should still be loaded if the player is not in world + // just not added to the map + if (IsInWorld()) + { + Pet *pet = new Pet(this); + if (!pet->LoadPetFromDB(this,0,0,true)) + delete pet; + } +} + +void Player::_LoadQuestStatus(QueryResult_AutoPtr result) +{ + mQuestStatus.clear(); + + uint16 slot = 0; + + //// 0 1 2 3 4 5 6 7 8 9 10 11 12 + //QueryResult *result = CharacterDatabase.PQuery("SELECT quest, status, rewarded, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4 FROM character_queststatus WHERE guid = '%u'", GetGUIDLow()); + + if (result) + { + do + { + Field *fields = result->Fetch(); + + uint32 quest_id = fields[0].GetUInt32(); + // used to be new, no delete? + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + if (pQuest) + { + // find or create + QuestStatusData& questStatusData = mQuestStatus[quest_id]; + + uint32 qstatus = fields[1].GetUInt32(); + if (qstatus < MAX_QUEST_STATUS) + questStatusData.m_status = QuestStatus(qstatus); + else + { + questStatusData.m_status = QUEST_STATUS_NONE; + sLog.outError("Player %s have invalid quest %d status (%d), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus); + } + + questStatusData.m_rewarded = ( fields[2].GetUInt8() > 0 ); + questStatusData.m_explored = ( fields[3].GetUInt8() > 0 ); + + time_t quest_time = time_t(fields[4].GetUInt64()); + + if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id) && questStatusData.m_status != QUEST_STATUS_NONE) + { + AddTimedQuest(quest_id); + + if (quest_time <= sWorld.GetGameTime()) + questStatusData.m_timer = 1; + else + questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS; + } + else + quest_time = 0; + + questStatusData.m_creatureOrGOcount[0] = fields[5].GetUInt32(); + questStatusData.m_creatureOrGOcount[1] = fields[6].GetUInt32(); + questStatusData.m_creatureOrGOcount[2] = fields[7].GetUInt32(); + questStatusData.m_creatureOrGOcount[3] = fields[8].GetUInt32(); + questStatusData.m_itemcount[0] = fields[9].GetUInt32(); + questStatusData.m_itemcount[1] = fields[10].GetUInt32(); + questStatusData.m_itemcount[2] = fields[11].GetUInt32(); + questStatusData.m_itemcount[3] = fields[12].GetUInt32(); + + questStatusData.uState = QUEST_UNCHANGED; + + // add to quest log + if (slot < MAX_QUEST_LOG_SIZE && + ((questStatusData.m_status == QUEST_STATUS_INCOMPLETE || + questStatusData.m_status == QUEST_STATUS_COMPLETE || + questStatusData.m_status == QUEST_STATUS_FAILED) && + (!questStatusData.m_rewarded || pQuest->IsRepeatable()))) + { + SetQuestSlot(slot, quest_id, quest_time); + + if (questStatusData.m_status == QUEST_STATUS_COMPLETE) + SetQuestSlotState(slot, QUEST_STATE_COMPLETE); + + if (questStatusData.m_status == QUEST_STATUS_FAILED) + SetQuestSlotState(slot, QUEST_STATE_FAIL); + + for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx) + if (questStatusData.m_creatureOrGOcount[idx]) + SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]); + + ++slot; + } + + if (questStatusData.m_rewarded) + { + // learn rewarded spell if unknown + learnQuestRewardedSpells(pQuest); + + // set rewarded title if any + if (pQuest->GetCharTitleId()) + { + if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) + SetTitle(titleEntry); + } + + if(pQuest->GetBonusTalents()) + m_questRewardTalentCount += pQuest->GetBonusTalents(); + } + + sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); + } + } + while (result->NextRow()); + } + + // clear quest log tail + for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i) + SetQuestSlot(i, 0); +} + +void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result) +{ + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); + + //QueryResult *result = CharacterDatabase.PQuery("SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow()); + + if (result) + { + uint32 quest_daily_idx = 0; + + do + { + if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query + { + sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow()); + break; + } + + Field *fields = result->Fetch(); + + uint32 quest_id = fields[0].GetUInt32(); + + // save _any_ from daily quest times (it must be after last reset anyway) + m_lastDailyQuestTime = (time_t)fields[1].GetUInt64(); + + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + if (!pQuest) + continue; + + SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id); + ++quest_daily_idx; + + sLog.outDebug("Daily quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); + } + while (result->NextRow()); + } + + m_DailyQuestChanged = false; +} + +void Player::_LoadSpells(QueryResult_AutoPtr result) +{ + //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow()); + + if (result) + { + do + { + Field *fields = result->Fetch(); + + addSpell(fields[0].GetUInt32(), fields[1].GetBool(), false, false, fields[2].GetBool()); + } + while (result->NextRow()); + } +} + +void Player::_LoadGroup(QueryResult_AutoPtr result) +{ + //QueryResult *result = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", GetGUIDLow()); + if (result) + { + uint64 leaderGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); + if (Group* group = objmgr.GetGroupByLeader(leaderGuid)) + { + uint8 subgroup = group->GetMemberGroup(GetGUID()); + SetGroup(group, subgroup); + if (getLevel() >= LEVELREQUIREMENT_HEROIC) + { + // the group leader may change the instance difficulty while the player is offline + SetDungeonDifficulty(group->GetDungeonDifficulty()); + SetRaidDifficulty(group->GetRaidDifficulty()); + } + } + } +} + +void Player::_LoadBoundInstances(QueryResult_AutoPtr result) +{ + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + m_boundInstances[i].clear(); + + Group *group = GetGroup(); + + //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); + if (result) + { + do + { + Field *fields = result->Fetch(); + bool perm = fields[1].GetBool(); + uint32 mapId = fields[2].GetUInt32(); + uint32 instanceId = fields[0].GetUInt32(); + uint8 difficulty = fields[3].GetUInt8(); + + time_t resetTime = (time_t)fields[4].GetUInt64(); + // the resettime for normal instances is only saved when the InstanceSave is unloaded + // so the value read from the DB may be wrong here but only if the InstanceSave is loaded + // and in that case it is not used + + MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); + if (!mapEntry || !mapEntry->IsDungeon()) + { + sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); + continue; + } + + if(difficulty >= MAX_DIFFICULTY) + { + sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); + continue; + } + + MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty)); + if(!mapDiff) + { + sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); + continue; + } + + + if (!perm && group) + { + sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetLeaderGUID()), mapId, instanceId, difficulty); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); + continue; + } + + // since non permanent binds are always solo bind, they can always be reset + if (InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapId, instanceId, Difficulty(difficulty), resetTime, !perm, true)) + BindToInstance(save, perm, true); + } while (result->NextRow()); + } +} + +InstancePlayerBind* Player::GetBoundInstance(uint32 mapid, Difficulty difficulty) +{ + // some instances only have one difficulty + MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty); + if(!mapDiff) + return NULL; + + BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); + if (itr != m_boundInstances[difficulty].end()) + return &itr->second; + else + return NULL; +} + +InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid) +{ + InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid)); + InstanceSave *pSave = pBind ? pBind->save : NULL; + if (!pBind || !pBind->perm) + if(Group *group = GetGroup()) + if(InstanceGroupBind *groupBind = group->GetBoundInstance(this)) + pSave = groupBind->save; + + return pSave; +} + +void Player::UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload) +{ + BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); + UnbindInstance(itr, difficulty, unload); +} + +void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload) +{ + if (itr != m_boundInstances[difficulty].end()) + { + if(!unload) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%u' AND instance = '%u'", GetGUIDLow(), itr->second.save->GetInstanceId()); + itr->second.save->RemovePlayer(this); // save can become invalid + m_boundInstances[difficulty].erase(itr++); + } +} + +InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load) +{ + if(save) + { + InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; + if (bind.save) + { + // update the save when the group kills a boss + if (permanent != bind.perm || save != bind.save) + if (!load) + CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId()); + } + else + if (!load) + CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent); + + if (bind.save != save) + { + if(bind.save) + bind.save->RemovePlayer(this); + save->AddPlayer(this); + } + + if (permanent) + save->SetCanReset(false); + + bind.save = save; + bind.perm = permanent; + if (!load) + sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + return &bind; + } + else + return NULL; +} + +void Player::SendRaidInfo() +{ + uint32 counter = 0; + + WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4); + + size_t p_counter = data.wpos(); + data << uint32(counter); // placeholder + + time_t now = time(NULL); + + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) + { + if(itr->second.perm) + { + InstanceSave *save = itr->second.save; + data << uint32(save->GetMapId()); // map id + data << uint32(save->GetDifficulty()); // difficulty + data << uint64(save->GetInstanceId()); // instance id + data << uint8(1); // expired = 0 + data << uint8(0); // extended = 1 + data << uint32(save->GetResetTime() - now); // reset time + ++counter; + } + } + } + data.put<uint32>(p_counter, counter); + GetSession()->SendPacket(&data); +} + +/* +- called on every successful teleportation to a map +*/ +void Player::SendSavedInstances() +{ + bool hasBeenSaved = false; + WorldPacket data; + + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) + { + if (itr->second.perm) // only permanent binds are sent + { + hasBeenSaved = true; + break; + } + } + } + + //Send opcode 811. true or false means, whether you have current raid/heroic instances + data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP); + data << uint32(hasBeenSaved); + GetSession()->SendPacket(&data); + + if (!hasBeenSaved) + return; + + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) + { + if (itr->second.perm) + { + data.Initialize(SMSG_UPDATE_LAST_INSTANCE); + data << uint32(itr->second.save->GetMapId()); + GetSession()->SendPacket(&data); + } + } + } +} + +/// convert the player's binds to the group +void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player_guid) +{ + bool has_binds = false; + bool has_solo = false; + + if(player) + { + player_guid = player->GetGUID(); + if (!group) + group = player->GetGroup(); + } + assert(player_guid); + + // copy all binds to the group, when changing leader it's assumed the character + // will not have any solo binds + + if (player) + { + for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) + { + for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();) + { + has_binds = true; + if (group) + group->BindToInstance(itr->second.save, itr->second.perm, true); + // permanent binds are not removed + if (!itr->second.perm) + { + // increments itr in call + player->UnbindInstance(itr, Difficulty(i), true); + has_solo = true; + } + else + ++itr; + } + } + } + + // if the player's not online we don't know what binds it has + if(!player || !group || has_binds) + CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid)); + // the following should not get executed when changing leaders + if(!player || has_solo) + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid)); +} + +bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report) +{ + if (!isGameMaster() && ar) + { + uint8 LevelMin = 0; + uint8 LevelMax = 0; + + if (!sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + { + if (ar->levelMin && getLevel() < ar->levelMin) + LevelMin = ar->levelMin; + if(ar->heroicLevelMin && GetDungeonDifficulty() == DUNGEON_DIFFICULTY_HEROIC && getLevel() < ar->heroicLevelMin) + LevelMin = ar->heroicLevelMin; + if (ar->levelMax && getLevel() > ar->levelMax) + LevelMax = ar->levelMax; + } + + uint32 missingItem = 0; + if (ar->item) + { + if (!HasItemCount(ar->item, 1) && + (!ar->item2 || !HasItemCount(ar->item2, 1))) + missingItem = ar->item; + } + else if(ar->item2 && !HasItemCount(ar->item2, 1)) + missingItem = ar->item2; + + MapEntry const* mapEntry = sMapStore.LookupEntry(target_map); + if(!mapEntry) + return false; + + bool isNormalTargetMap = mapEntry->IsRaid() + ? (GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + : (GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL); + + uint32 missingKey = 0; + uint32 missingHeroicQuest = 0; + if(!isNormalTargetMap) + { + if (ar->heroicKey) + { + if (!HasItemCount(ar->heroicKey, 1) && + (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1))) + missingKey = ar->heroicKey; + } + else if (ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1)) + missingKey = ar->heroicKey2; + + if (ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest)) + missingHeroicQuest = ar->heroicQuest; + } + + uint32 missingQuest = 0; + if(ar->quest && !GetQuestRewardStatus(ar->quest)) + missingQuest = ar->quest; + + if (LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest) + { + if (report) + { + if (missingItem) + GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, objmgr.GetItemPrototype(missingItem)->Name1); + else if (missingKey) + SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC); + else if (missingHeroicQuest) + GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str()); + else if (missingQuest) + GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str()); + else if (LevelMin) + GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin); + } + return false; + } + } + return true; +} + +bool Player::_LoadHomeBind(QueryResult_AutoPtr result) +{ + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); + if (!info) + { + sLog.outError("Player have incorrect race/class pair. Can't be loaded."); + return false; + } + + bool ok = false; + //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid)); + if (result) + { + Field *fields = result->Fetch(); + m_homebindMapId = fields[0].GetUInt32(); + m_homebindZoneId = fields[1].GetUInt16(); + m_homebindX = fields[2].GetFloat(); + m_homebindY = fields[3].GetFloat(); + m_homebindZ = fields[4].GetFloat(); + + MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId); + + // accept saved data only for valid position (and non instanceable), and accessable + if( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) && + !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion()) + ok = true; + else + CharacterDatabase.PExecute("DELETE FROM character_homebind WHERE guid = '%u'", GetGUIDLow()); + } + + if (!ok) + { + m_homebindMapId = info->mapId; + m_homebindZoneId = info->zoneId; + m_homebindX = info->positionX; + m_homebindY = info->positionY; + m_homebindZ = info->positionZ; + + CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ); + } + + DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f", + m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ); + + return true; +} + +/*********************************************************/ +/*** SAVE SYSTEM ***/ +/*********************************************************/ + +void Player::SaveToDB() +{ + // delay auto save at any saves (manual, in code, or autosave) + m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE); + + //lets allow only players in world to be saved + if (IsBeingTeleportedFar()) + { + ScheduleDelayedOperation(DELAYED_SAVE_PLAYER); + return; + } + + // first save/honor gain after midnight will also update the player's honor fields + UpdateHonorFields(); + + sLog.outDebug("The value of player %s at save: ", m_name.c_str()); + outDebugValues(); + + std::string sql_name = m_name; + CharacterDatabase.escape_string(sql_name); + + std::ostringstream ss; + ss << "REPLACE INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags," + "map, instance_id, dungeon_difficulty, position_x, position_y, position_z, orientation, data, " + "taximask, online, cinematic, " + "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " + "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " + "death_expire_time, taxi_path, arena_pending_points, latency, speccount, activespec) VALUES (" + << GetGUIDLow() << ", " + << GetSession()->GetAccountId() << ", '" + << sql_name << "', " + << uint32(getRace()) << ", " + << uint32(getClass()) << ", " + << uint32(getGender()) << ", " + << uint32(getLevel()) << ", " + << GetUInt32Value(PLAYER_XP) << ", " + << GetMoney() << ", " + << GetUInt32Value(PLAYER_BYTES) << ", " + << GetUInt32Value(PLAYER_BYTES_2) << ", " + << GetUInt32Value(PLAYER_FLAGS) << ", "; + + if (!IsBeingTeleported()) + { + ss << GetMapId() << ", " + << (uint32)GetInstanceId() << ", " + << (uint32)GetDungeonDifficulty() << ", " + << finiteAlways(GetPositionX()) << ", " + << finiteAlways(GetPositionY()) << ", " + << finiteAlways(GetPositionZ()) << ", " + << finiteAlways(GetOrientation()) << ", '"; + } + else + { + ss << GetTeleportDest().GetMapId() << ", " + << (uint32)0 << ", " + << (uint32)GetDungeonDifficulty() << ", " + << finiteAlways(GetTeleportDest().GetPositionX()) << ", " + << finiteAlways(GetTeleportDest().GetPositionY()) << ", " + << finiteAlways(GetTeleportDest().GetPositionZ()) << ", " + << finiteAlways(GetTeleportDest().GetOrientation()) << ", '"; + } + + uint16 i; + for (i = 0; i < m_valuesCount; ++i) + ss << GetUInt32Value(i) << " "; + + ss << "', "; + + ss << m_taxi << ", "; // string with TaxiMaskSize numbers + + ss << (IsInWorld() ? 1 : 0) << ", "; + + ss << m_cinematic << ", "; + + ss << m_Played_time[PLAYED_TIME_TOTAL] << ", "; + ss << m_Played_time[PLAYED_TIME_LEVEL] << ", "; + + ss << finiteAlways(m_rest_bonus) << ", "; + ss << (uint64)time(NULL) << ", "; + ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", "; + //save, far from tavern/city + //save, but in tavern/city + ss << m_resetTalentsCost << ", "; + ss << (uint64)m_resetTalentsTime << ", "; + + ss << finiteAlways(m_movementInfo.t_x) << ", "; + ss << finiteAlways(m_movementInfo.t_y) << ", "; + ss << finiteAlways(m_movementInfo.t_z) << ", "; + ss << finiteAlways(m_movementInfo.t_o) << ", "; + if (m_transport) + ss << m_transport->GetGUIDLow(); + else + ss << "0"; + ss << ", "; + + ss << m_ExtraFlags << ", "; + + ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char + + ss << uint32(m_atLoginFlags) << ", "; + + ss << GetZoneId() << ", "; + + ss << (uint64)m_deathExpireTime << ", '"; + + ss << m_taxi.SaveTaxiDestinationsToString() << "', "; + ss << "'0', "; // arena_pending_points + ss << GetSession()->GetLatency(); + ss << ", "; + ss << uint32(m_specsCount); + ss << ", "; + ss << uint32(m_activeSpec); + ss << ")"; + + CharacterDatabase.BeginTransaction(); + + CharacterDatabase.Execute( ss.str().c_str() ); + + if (m_mailsUpdated) //save mails only when needed + _SaveMail(); + + _SaveBGData(); + _SaveInventory(); + _SaveQuestStatus(); + _SaveDailyQuestStatus(); + _SaveTalents(); + _SaveSpells(); + _SaveSpellCooldowns(); + _SaveActions(); + _SaveAuras(); + _SaveSkills(); + m_achievementMgr.SaveToDB(); + m_reputationMgr.SaveToDB(); + _SaveEquipmentSets(); + GetSession()->SaveTutorialsData(); // changed only while character in game + _SaveGlyphs(); + + CharacterDatabase.CommitTransaction(); + + // save pet (hunter pet level and experience and all type pets health/mana). + if (Pet* pet = GetPet()) + pet->SavePetToDB(PET_SAVE_AS_CURRENT); +} + +// fast save function for item/money cheating preventing - save only inventory and money state +void Player::SaveInventoryAndGoldToDB() +{ + _SaveInventory(); + SaveGoldToDB(); +} + +void Player::SaveGoldToDB() +{ + CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow()); +} + +void Player::_SaveActions() +{ + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();) + { + switch (itr->second.uState) + { + case ACTIONBUTTON_NEW: + CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec,button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), (uint32)m_activeSpec, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType() ); + itr->second.uState = ACTIONBUTTON_UNCHANGED; + ++itr; + break; + case ACTIONBUTTON_CHANGED: + CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid = '%u' AND button = '%u' AND spec = '%u'", + (uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec); + itr->second.uState = ACTIONBUTTON_UNCHANGED; + ++itr; + break; + case ACTIONBUTTON_DELETED: + CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' and button = '%u' and spec = '%u'", GetGUIDLow(), (uint32)itr->first, (uint32)m_activeSpec ); + m_actionButtons.erase(itr++); + break; + default: + ++itr; + break; + } + } +} + +void Player::_SaveAuras() +{ + CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow()); + + for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end() ; ++itr) + { + if (!itr->second->CanBeSaved()) + continue; + + Aura * aura = itr->second; + + int32 damage[MAX_SPELL_EFFECTS]; + int32 baseDamage[MAX_SPELL_EFFECTS]; + uint8 effMask = 0; + uint8 recalculateMask = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (aura->GetEffect(i)) + { + baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); + damage[i] = aura->GetEffect(i)->GetAmount(); + effMask |= (1<<i); + if (aura->GetEffect(i)->CanBeRecalculated()) + recalculateMask |= (1<<i); + } + else + { + baseDamage[i] = NULL; + damage[i] = NULL; + } + } + + CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges) " + "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%u')", + GetGUIDLow(), itr->second->GetCasterGUID(), itr->second->GetId(), effMask, recalculateMask, + itr->second->GetStackAmount(), damage[0], damage[1], damage[2], baseDamage[0], baseDamage[1], baseDamage[2], + itr->second->GetMaxDuration(), itr->second->GetDuration(),itr->second->GetCharges()); + } +} + +void Player::_SaveInventory() +{ + // force items in buyback slots to new state + // and remove those that aren't already + for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i) + { + Item *item = m_items[i]; + if (!item || item->GetState() == ITEM_NEW) + continue; + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow()); + m_items[i]->FSetState(ITEM_NEW); + } + + // update enchantment durations + for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr) + itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration); + + // if no changes + if (m_itemUpdateQueue.empty()) + return; + + // do not save if the update queue is corrupt + bool error = false; + for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i) + { + Item *item = m_itemUpdateQueue[i]; + if(!item || item->GetState() == ITEM_REMOVED) continue; + Item *test = GetItemByPos( item->GetBagSlot(), item->GetSlot()); + + if (test == NULL) + { + sLog.outCrash("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d (state %d) are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); + //error = true; + //now some items in bags cannot be saved but after cleansup they appear again + } + else if (test != item) + { + sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); + error = true; + } + } + + if (error) + { + sLog.outError("Player::_SaveInventory - one or more errors occurred save aborted!"); + ChatHandler(this).SendSysMessage(LANG_ITEM_SAVE_FAILED); + return; + } + + for (size_t i = 0; i < m_itemUpdateQueue.size(); i++) + { + Item *item = m_itemUpdateQueue[i]; + if(!item) continue; + + Bag *container = item->GetContainer(); + uint32 bag_guid = container ? container->GetGUIDLow() : 0; + + switch(item->GetState()) + { + case ITEM_NEW: + CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry()); + break; + case ITEM_CHANGED: + CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow()); + break; + case ITEM_REMOVED: + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); + break; + case ITEM_UNCHANGED: + break; + } + + item->SaveToDB(); // item have unchanged inventory record and can be save standalone + } + m_itemUpdateQueue.clear(); +} + +void Player::_SaveMail() +{ + if (!m_mailsLoaded) + return; + + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr) + { + Mail *m = (*itr); + if (m->state == MAIL_STATE_CHANGED) + { + CharacterDatabase.PExecute("UPDATE mail SET itemTextId = '%u',has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'", + m->itemTextId, m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID); + if(m->removedItems.size()) + { + for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2) + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2); + m->removedItems.clear(); + } + m->state = MAIL_STATE_UNCHANGED; + } + else if (m->state == MAIL_STATE_DELETED) + { + if (m->HasItems()) + for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid); + if (m->itemTextId) + CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId); + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID); + } + } + + //deallocate deleted mails... + for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();) + { + if ((*itr)->state == MAIL_STATE_DELETED) + { + Mail* m = *itr; + m_mail.erase(itr); + delete m; + itr = m_mail.begin(); + } + else + ++itr; + } + + m_mailsUpdated = false; +} + +void Player::_SaveQuestStatus() +{ + // we don't need transactions here. + for (QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i ) + { + switch (i->second.uState) + { + case QUEST_NEW : + CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " + "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); + break; + case QUEST_CHANGED : + CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", + i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first ); + break; + case QUEST_UNCHANGED: + break; + }; + i->second.uState = QUEST_UNCHANGED; + } +} + +void Player::_SaveDailyQuestStatus() +{ + if(!m_DailyQuestChanged) + return; + + m_DailyQuestChanged = false; + + // save last daily quest time for all quests: we need only mostly reset time for reset check anyway + + // we don't need transactions here. + CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow()); + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + if(GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) + CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest,time) VALUES ('%u', '%u','" UI64FMTD "')", + GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime)); +} + +void Player::_SaveSkills() +{ + // we don't need transactions here. + for( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ) + { + if(itr->second.uState == SKILL_UNCHANGED) + { + ++itr; + continue; + } + + if(itr->second.uState == SKILL_DELETED) + { + CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first ); + mSkillStatus.erase(itr++); + continue; + } + + uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)); + uint16 value = SKILL_VALUE(valueData); + uint16 max = SKILL_MAX(valueData); + + switch (itr->second.uState) + { + case SKILL_NEW: + CharacterDatabase.PExecute("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')", + GetGUIDLow(), itr->first, value, max); + break; + case SKILL_CHANGED: + CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ", + value, max, GetGUIDLow(), itr->first ); + break; + }; + itr->second.uState = SKILL_UNCHANGED; + + ++itr; + } +} + +void Player::_SaveSpells() +{ + for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) + CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first); + + // add only changed/new not dependent spells + if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)) + CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0); + + if (itr->second->state == PLAYERSPELL_REMOVED) + { + delete itr->second; + m_spells.erase(itr++); + } + else + { + itr->second->state = PLAYERSPELL_UNCHANGED; + ++itr; + } + + } +} + +void Player::outDebugValues() const +{ + if(!sLog.IsOutDebug()) // optimize disabled debug output + return; + + sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA)); + sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); + sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); + sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA)); + sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); + sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); + sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); + sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); + sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); + sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); + sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); + sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); +} + +/*********************************************************/ +/*** FLOOD FILTER SYSTEM ***/ +/*********************************************************/ + +void Player::UpdateSpeakTime() +{ + // ignore chat spam protection for GMs in any mode + if(GetSession()->GetSecurity() > SEC_PLAYER) + return; + + time_t current = time (NULL); + if(m_speakTime > current) + { + uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT); + if(!max_count) + return; + + ++m_speakCount; + if(m_speakCount >= max_count) + { + // prevent overwrite mute time, if message send just before mutes set, for example. + time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME); + if(GetSession()->m_muteTime < new_mute) + GetSession()->m_muteTime = new_mute; + + m_speakCount = 0; + } + } + else + m_speakCount = 0; + + m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); +} + +bool Player::CanSpeak() const +{ + return GetSession()->m_muteTime <= time (NULL); +} + +/*********************************************************/ +/*** LOW LEVEL FUNCTIONS:Notifiers ***/ +/*********************************************************/ + +void Player::SendAttackSwingNotInRange() +{ + WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid) +{ + std::ostringstream ss; + ss << "UPDATE characters SET position_x='"<<x<<"',position_y='"<<y + << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid + << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0'," + << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'"; + sLog.outDebug(ss.str().c_str()); + CharacterDatabase.Execute(ss.str().c_str()); +} + +void Player::SaveDataFieldToDB() +{ + std::ostringstream ss; + ss<<"UPDATE characters SET data='"; + + for (uint16 i = 0; i < m_valuesCount; i++ ) + { + ss << GetUInt32Value(i) << " "; + } + ss<<"' WHERE guid='"<< GUID_LOPART(GetGUIDLow()) <<"'"; + + CharacterDatabase.Execute(ss.str().c_str()); +} + +bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid) +{ + std::ostringstream ss2; + ss2<<"UPDATE characters SET data='"; + uint32 i=0; + for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i) + { + ss2<<tokens[i]<<" "; + } + ss2<<"' WHERE guid='"<< GUID_LOPART(guid) <<"'"; + + return CharacterDatabase.Execute(ss2.str().c_str()); +} + +void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value) +{ + char buf[11]; + snprintf(buf,11,"%u",value); + + if(index >= tokens.size()) + return; + + tokens[index] = buf; +} + +void Player::SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid) +{ + Tokens tokens; + if(!LoadValuesArrayFromDB(tokens,guid)) + return; + + if(index >= tokens.size()) + return; + + char buf[11]; + snprintf(buf,11,"%u",value); + tokens[index] = buf; + + SaveValuesArrayInDB(tokens,guid); +} + +void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid) +{ + uint32 temp; + memcpy(&temp, &value, sizeof(value)); + Player::SetUInt32ValueInDB(index, temp, guid); +} + +void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair) +{ + // 0 + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); + if(!result) + return; + + Field* fields = result->Fetch(); + + uint32 player_bytes2 = fields[0].GetUInt32(); + player_bytes2 &= ~0xFF; + player_bytes2 |= facialHair; + + CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid)); +} + +void Player::SendAttackSwingDeadTarget() +{ + WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SendAttackSwingCantAttack() +{ + WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SendAttackSwingCancelAttack() +{ + WorldPacket data(SMSG_CANCEL_COMBAT, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SendAttackSwingBadFacingAttack() +{ + WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0); + GetSession()->SendPacket( &data ); +} + +void Player::SendAutoRepeatCancel(Unit *target) +{ + WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size()); + data.append(target->GetPackGUID()); // may be it's target guid + GetSession()->SendPacket( &data ); +} + +void Player::SendExplorationExperience(uint32 Area, uint32 Experience) +{ + WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 ); + data << Area; + data << Experience; + GetSession()->SendPacket(&data); +} + +void Player::SendDungeonDifficulty(bool IsInGroup) +{ + uint8 val = 0x00000001; + WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12); + data << (uint32)GetDungeonDifficulty(); + data << uint32(val); + data << uint32(IsInGroup); + GetSession()->SendPacket(&data); +} + +void Player::SendRaidDifficulty(bool IsInGroup) +{ + uint8 val = 0x00000001; + WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12); + data << uint32(GetRaidDifficulty()); + data << uint32(val); + data << uint32(IsInGroup); + GetSession()->SendPacket(&data); +} + +void Player::SendResetFailedNotify(uint32 mapid) +{ + WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4); + data << uint32(mapid); + GetSession()->SendPacket(&data); +} + +/// Reset all solo instances and optionally send a message on success for each +void Player::ResetInstances(uint8 method, bool isRaid) +{ + // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN + + // we assume that when the difficulty changes, all instances that can be reset will be + Difficulty diff = GetDifficulty(isRaid); + + for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end(); ) + { + InstanceSave *p = itr->second.save; + const MapEntry *entry = sMapStore.LookupEntry(itr->first); + if(!entry || entry->IsRaid() != isRaid || !p->CanReset()) + { + ++itr; + continue; + } + + if(method == INSTANCE_RESET_ALL) + { + // the "reset all instances" method can only reset normal maps + if(entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC) + { + ++itr; + continue; + } + } + + // if the map is loaded, reset it + Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); + if(map && map->IsDungeon()) + if(!((InstanceMap*)map)->Reset(method)) + { + ++itr; + continue; + } + + // since this is a solo instance there should not be any players inside + if(method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY) + SendResetInstanceSuccess(p->GetMapId()); + + p->DeleteFromDB(); + m_boundInstances[diff].erase(itr++); + + // the following should remove the instance save from the manager and delete it as well + p->RemovePlayer(this); + } +} + +void Player::SendResetInstanceSuccess(uint32 MapId) +{ + WorldPacket data(SMSG_INSTANCE_RESET, 4); + data << MapId; + GetSession()->SendPacket(&data); +} + +void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId) +{ + // TODO: find what other fail reasons there are besides players in the instance + WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4); + data << reason; + data << MapId; + GetSession()->SendPacket(&data); +} + +/*********************************************************/ +/*** Update timers ***/ +/*********************************************************/ + +///checks the 15 afk reports per 5 minutes limit +void Player::UpdateAfkReport(time_t currTime) +{ + if(m_bgData.bgAfkReportedTimer <= currTime) + { + m_bgData.bgAfkReportedCount = 0; + m_bgData.bgAfkReportedTimer = currTime+5*MINUTE; + } +} + +void Player::UpdateContestedPvP(uint32 diff) +{ + if(!m_contestedPvPTimer||isInCombat()) + return; + if(m_contestedPvPTimer <= diff) + { + ResetContestedPvP(); + } + else + m_contestedPvPTimer -= diff; +} + +void Player::UpdatePvPFlag(time_t currTime) +{ + if(!IsPvP()) + return; + if(pvpInfo.endTimer == 0 || currTime < (pvpInfo.endTimer + 300)) + return; + + UpdatePvP(false); +} + +void Player::UpdateDuelFlag(time_t currTime) +{ + if(!duel || duel->startTimer == 0 ||currTime < duel->startTimer + 3) + return; + + SetUInt32Value(PLAYER_DUEL_TEAM, 1); + duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2); + + duel->startTimer = 0; + duel->startTime = currTime; + duel->opponent->duel->startTimer = 0; + duel->opponent->duel->startTime = currTime; +} + +Pet* Player::GetPet() const +{ + if(uint64 pet_guid = GetPetGUID()) + { + if(!IS_PET_GUID(pet_guid)) + return NULL; + + Pet* pet = ObjectAccessor::GetPet(pet_guid); + + if (!pet) + return NULL; + + if(IsInWorld() && pet) + return pet; + + //there may be a guardian in slot + //sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); + //const_cast<Player*>(this)->SetPetGUID(0); + } + + return NULL; +} + +void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) +{ + if(!pet) + pet = GetPet(); + + if(pet) + { + sLog.outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); + + if(pet->m_removed) + return; + } + + if(returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleGround()) + { + //returning of reagents only for players, so best done here + uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if(spellInfo) + { + for (uint32 i = 0; i < 7; ++i) + { + if(spellInfo->Reagent[i] > 0) + { + ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout) + uint8 msg = CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i] ); + if( msg == EQUIP_ERR_OK ) + { + Item* item = StoreNewItem( dest, spellInfo->Reagent[i], true); + if(IsInWorld()) + SendNewItem(item,spellInfo->ReagentCount[i],true,false); + } + } + } + } + m_temporaryUnsummonedPetNumber = 0; + } + + if(!pet || pet->GetOwnerGUID()!=GetGUID()) + return; + + pet->CombatStop(); + + if(returnreagent) + { + switch(pet->GetEntry()) + { + //warlock pets except imp are removed(?) when logging out + case 1860: + case 1863: + case 417: + case 17252: + mode = PET_SAVE_NOT_IN_SLOT; + break; + } + } + + // only if current pet in slot + pet->SavePetToDB(mode); + + SetMinion(pet, false); + + pet->AddObjectToRemoveList(); + pet->m_removed = true; + + if(pet->isControlled()) + { + WorldPacket data(SMSG_PET_SPELLS, 8); + data << uint64(0); + GetSession()->SendPacket(&data); + + if(GetGroup()) + SetGroupUpdateFlag(GROUP_UPDATE_PET); + } +} + +void Player::StopCastingCharm() +{ + Unit* charm = GetCharm(); + if(!charm) + return; + + if(charm->GetTypeId() == TYPEID_UNIT) + { + if(((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)) + ((Puppet*)charm)->UnSummon(); + else if(charm->IsVehicle()) + ExitVehicle(); + } + if(GetCharmGUID()) + charm->RemoveCharmAuras(); + + if(GetCharmGUID()) + { + sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId()); + if(charm->GetCharmerGUID()) + { + sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID()); + assert(false); + } + else + SetCharm(charm, false); + } +} + +void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const +{ + *data << (uint8)msgtype; + *data << (uint32)language; + *data << (uint64)GetGUID(); + *data << (uint32)language; //language 2.1.0 ? + *data << (uint64)GetGUID(); + *data << (uint32)(text.length()+1); + *data << text; + *data << (uint8)chatTag(); +} + +void Player::Say(const std::string& text, const uint32 language) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_SAY, text, language); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[SAY] Player %s says (language %u): %s", + GetName(), language, text.c_str()); +} + +void Player::Yell(const std::string& text, const uint32 language) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_YELL, text, language); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[YELL] Player %s yells (language %u): %s", + GetName(), language, text.c_str()); +} + +void Player::TextEmote(const std::string& text) +{ + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL); + SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[TEXTEMOTE] Player %s emotes: %s", + GetName(), text.c_str()); +} + +void Player::Whisper(const std::string& text, uint32 language,uint64 receiver) +{ + if (language != LANG_ADDON) // if not addon data + language = LANG_UNIVERSAL; // whispers should always be readable + + Player *rPlayer = objmgr.GetPlayer(receiver); + + if(sWorld.getConfig(CONFIG_CHATLOG_WHISPER)) + sLog.outChat("[WHISPER] Player %s tells %s: %s", + GetName(), rPlayer->GetName(), text.c_str()); + + // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode + if(!rPlayer->isDND() || isGameMaster()) + { + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_WHISPER, text, language); + rPlayer->GetSession()->SendPacket(&data); + + // not send confirmation for addon messages + if (language != LANG_ADDON) + { + data.Initialize(SMSG_MESSAGECHAT, 200); + rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, text, language); + GetSession()->SendPacket(&data); + } + } + else + { + // announce to player that player he is whispering to is dnd and cannot receive his message + ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName(), rPlayer->dndMsg.c_str()); + } + + if(!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster()) + { + SetAcceptWhispers(true); + ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON); + } + + // announce to player that player he is whispering to is afk + if(rPlayer->isAFK()) + ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName(), rPlayer->afkMsg.c_str()); + + // if player whisper someone, auto turn of dnd to be able to receive an answer + if(isDND() && !rPlayer->isGameMaster()) + ToggleDND(); +} + +void Player::PetSpellInitialize() +{ + Pet* pet = GetPet(); + + if(!pet) + return; + + sLog.outDebug("Pet Spells Groups"); + + CharmInfo *charmInfo = pet->GetCharmInfo(); + + WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); + data << uint64(pet->GetGUID()); + data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents) + data << uint32(0); + data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); + + // action bar loop + charmInfo->BuildActionBar(&data); + + size_t spellsCountPos = data.wpos(); + + // spells count + uint8 addlist = 0; + data << uint8(addlist); // placeholder + + if (pet->IsPermanentPetFor(this)) + { + // spells loop + for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) + { + if(itr->second.state == PETSPELL_REMOVED) + continue; + + data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first,itr->second.active)); + ++addlist; + } + } + + data.put<uint8>(spellsCountPos, addlist); + + uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size(); + data << uint8(cooldownsCount); + + time_t curTime = time(NULL); + + for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) + { + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + + data << uint32(itr->first); // spellid + data << uint16(0); // spell category? + data << uint32(cooldown); // cooldown + data << uint32(0); // category cooldown + } + + for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) + { + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + + data << uint32(itr->first); // spellid + data << uint16(0); // spell category? + data << uint32(0); // cooldown + data << uint32(cooldown); // category cooldown + } + + data.hexlike(); + + GetSession()->SendPacket(&data); +} + +void Player::PossessSpellInitialize() +{ + Unit* charm = GetCharm(); + if(!charm) + return; + + CharmInfo *charmInfo = charm->GetCharmInfo(); + + if(!charmInfo) + { + sLog.outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); + return; + } + + WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); + data << uint64(charm->GetGUID()); + data << uint16(0); + data << uint32(0); + data << uint32(0); + + charmInfo->BuildActionBar(&data); + + data << uint8(0); // spells count + data << uint8(0); // cooldowns count + + GetSession()->SendPacket(&data); +} + +void Player::VehicleSpellInitialize() +{ + Creature* veh = GetVehicleCreatureBase(); + if(!veh) + return; + + // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation()); + + // GetPosition_ is not a member of 'Vehicle', SetPosition is a member of 'Player': SetPosition(GetVehicle()->GetPositionX(), GetVehicle()->GetPositionY(), GetVehicle()->GetPositionZ(), GetVehicle()->GetOrientation()); + + WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*10+1+1); + data << uint64(veh->GetGUID()); + data << uint16(0); + data << uint32(0); + data << uint32(0x00000101); + + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + uint32 spellId = ((Creature*)veh)->m_spells[i]; + if(!spellId) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + continue; + + if(IsPassiveSpell(spellId)) + { + veh->CastSpell(veh, spellId, true); + data << uint16(0) << uint8(0) << uint8(i+8); + } + else + data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId,i+8)); + } + + for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) + data << uint16(0) << uint8(0) << uint8(i+8); + + data << uint8(0); + data << uint8(0); + GetSession()->SendPacket(&data); +} + +void Player::CharmSpellInitialize() +{ + Unit* charm = GetFirstControlled(); + if(!charm) + return; + + CharmInfo *charmInfo = charm->GetCharmInfo(); + if(!charmInfo) + { + sLog.outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); + return; + } + + uint8 addlist = 0; + if(charm->GetTypeId() != TYPEID_PLAYER) + { + CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo(); + //if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) + { + for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) + { + if(charmInfo->GetCharmSpell(i)->GetAction()) + ++addlist; + } + } + } + + WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1); + data << uint64(charm->GetGUID()); + data << uint16(0); + data << uint32(0); + + if(charm->GetTypeId() != TYPEID_PLAYER) + data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); + else + data << uint8(0) << uint8(0) << uint16(0); + + charmInfo->BuildActionBar(&data); + + data << uint8(addlist); + + if(addlist) + { + for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) + { + CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i); + if(cspell->GetAction()) + data << uint32(cspell->packedData); + } + } + + data << uint8(0); // cooldowns count + + GetSession()->SendPacket(&data); +} + +void Player::SendRemoveControlBar() +{ + WorldPacket data(SMSG_PET_SPELLS, 8); + data << uint64(0); + GetSession()->SendPacket(&data); +} + +bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell) +{ + if (!mod || !spellInfo) + return false; + + // Mod out of charges + if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end()) + return false; + + return spellmgr.IsAffectedByMod(spellInfo, mod); +} + +void Player::AddSpellMod(SpellModifier* mod, bool apply) +{ + sLog.outDebug("Player::AddSpellMod %d", mod->spellId); + uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; + + int i = 0; + flag96 _mask = 0; + for (int eff = 0; eff < 96; ++eff) + { + if (eff != 0 && eff%32 == 0) + _mask[i++] = 0; + + _mask[i] = uint32(1) << (eff-(32*i)); + if (mod->mask & _mask) + { + int32 val = 0; + for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr) + { + if ((*itr)->type == mod->type && (*itr)->mask & _mask) + val += (*itr)->value; + } + val += apply ? mod->value : -(mod->value); + WorldPacket data(Opcode, (1+1+4)); + data << uint8(eff); + data << uint8(mod->op); + data << int32(val); + SendDirectMessage(&data); + } + } + + if (apply) + m_spellMods[mod->op].push_back(mod); + else + { + m_spellMods[mod->op].remove(mod); + // mods bound to aura will be removed in AuraEffect::~AuraEffect + if (!mod->ownerAura) + delete mod; + } +} + +// Restore spellmods in case of failed cast +void Player::RestoreSpellMods(Spell * spell) +{ + if (!spell || spell->m_appliedMods.empty()) + return; + + for (uint8 i=0; i<MAX_SPELLMOD; ++i) + { + for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr) + { + SpellModifier *mod = *itr; + + // spellmods without aura set cannot be charged + if (!mod->ownerAura || !mod->ownerAura->GetCharges()) + continue; + + // check if mod affected this spell + Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); + if (iterMod == spell->m_appliedMods.end()) + continue; + + // remove from list + spell->m_appliedMods.erase(iterMod); + + // add mod charges back to mod + if (mod->charges == -1) + mod->charges = 1; + else + mod->charges++; + + // Do not set more spellmods than avalible + if (mod->ownerAura->GetCharges() < mod->charges) + mod->charges = mod->ownerAura->GetCharges(); + + // Skip this check for now - aura charges may change due to various reason + // TODO: trac these changes correctly + //assert (mod->ownerAura->GetCharges() <= mod->charges); + } + } +} + +void Player::RemoveSpellMods(Spell * spell) +{ + if (!spell) + return; + std::set <Aura *> checkedSpells; + + AuraEffectList const & auraList = GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();) + { + AuraEffect * aurEff = *itr; + Aura * aura = aurEff->GetBase(); + ++itr; + if (!aura->GetCharges()) + continue; + + SpellEntry const * spellInfo = aura->GetSpellProto(); + + if (spellInfo->SpellFamilyName != spell->m_spellInfo->SpellFamilyName || + checkedSpells.find(aura) != checkedSpells.end()) + continue; + + if (spell->m_spellInfo->SpellFamilyFlags & spellInfo->EffectSpellClassMask[aurEff->GetEffIndex()] + // this is for fingers of frost, look at spell::finish part, a charge will be taken by the triggering spell + && aura->GetDuration() != aura->GetMaxDuration()) + { + checkedSpells.insert(aura); + spell->m_appliedMods.erase(aura); + if (aura->DropCharge()) + itr = auraList.begin(); + } + } + + if (spell->m_appliedMods.empty()) + return; + + for (uint8 i=0; i<MAX_SPELLMOD; ++i) + { + for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) + { + SpellModifier *mod = *itr; + ++itr; + + // spellmods without aura set cannot be charged + if (!mod->ownerAura || !mod->ownerAura->GetCharges()) + continue; + + // check if mod affected this spell + Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); + if (iterMod == spell->m_appliedMods.end()) + continue; + + // remove from list + spell->m_appliedMods.erase(iterMod); + + if (mod->ownerAura->DropCharge()) + itr = m_spellMods[i].begin(); + } + } +} + +void Player::DropModCharge(SpellModifier * mod, Spell * spell) +{ + if (spell && mod->ownerAura && mod->charges > 0 ) + { + --mod->charges; + if (mod->charges == 0) + { + mod->charges = -1; + } + spell->m_appliedMods.insert(mod->ownerAura); + } +} + +void Player::SetSpellModTakingSpell(Spell * spell, bool apply) +{ + if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell)) + return; + + if (apply && spell->getState() == SPELL_STATE_FINISHED) + return; + + m_spellModTakingSpell = apply ? spell : NULL; +} + +// send Proficiency +void Player::SendProficiency(uint8 pr1, uint32 pr2) +{ + WorldPacket data(SMSG_SET_PROFICIENCY, 8); + data << pr1 << pr2; + GetSession()->SendPacket (&data); +} + +void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) +{ + QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL); + if(type==10) + result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid)); + else + result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); + if(result) + { + do // this part effectively does nothing, since the deletion / modification only takes place _after_ the PetitionQuery. Though I don't know if the result remains intact if I execute the delete query beforehand. + { // and SendPetitionQueryOpcode reads data from the DB + Field *fields = result->Fetch(); + uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); + uint64 petitionguid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_ITEM); + + // send update if charter owner in game + Player* owner = objmgr.GetPlayer(ownerguid); + if(owner) + owner->GetSession()->SendPetitionQueryOpcode(petitionguid); + + } while ( result->NextRow() ); + + if(type==10) + CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid)); + else + CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); + } + + CharacterDatabase.BeginTransaction(); + if(type == 10) + { + CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u'", GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u'", GUID_LOPART(guid)); + } + else + { + CharacterDatabase.PExecute("DELETE FROM petition WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); + CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE ownerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type); + } + CharacterDatabase.CommitTransaction(); +} + +void Player::LeaveAllArenaTeams(uint64 guid) +{ + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid)); + if(!result) + return; + + do + { + Field *fields = result->Fetch(); + uint32 at_id = fields[0].GetUInt32(); + if(at_id != 0) + { + ArenaTeam * at = objmgr.GetArenaTeamById(at_id); + if(at) + at->DelMember(guid); + } + } while (result->NextRow()); +} + +void Player::SetRestBonus (float rest_bonus_new) +{ + // Prevent resting on max level + if(getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + rest_bonus_new = 0; + + if(rest_bonus_new < 0) + rest_bonus_new = 0; + + float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)*1.5/2; + + if(rest_bonus_new > rest_bonus_max) + m_rest_bonus = rest_bonus_max; + else + m_rest_bonus = rest_bonus_new; + + // update data for client + if(m_rest_bonus>10) + SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested + else if(m_rest_bonus<=1) + SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal + + //RestTickUpdate + SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(m_rest_bonus)); +} + +void Player::HandleStealthedUnitsDetection() +{ + std::list<Unit*> stealthedUnits; + Trinity::AnyStealthedCheck u_check; + Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check); + VisitNearbyObject(GetMap()->GetVisibilityDistance(), searcher); + + for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i) + { + if((*i)==this) + continue; + + bool hasAtClient = HaveAtClient((*i)); + bool hasDetected = canSeeOrDetect(*i, true); + + if (hasDetected) + { + if(!hasAtClient) + { + (*i)->SendUpdateToPlayer(this); + m_clientGUIDs.insert((*i)->GetGUID()); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) + sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i)); + #endif + + // target aura duration for caster show only if target exist at caster client + // send data at target visibility change (adding to client) + SendInitialVisiblePackets(*i); + } + } + else + { + if(hasAtClient) + { + (*i)->DestroyForPlayer(this); + m_clientGUIDs.erase((*i)->GetGUID()); + } + } + } +} + +bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= NULL*/, uint32 spellid /*= 0*/) +{ + if(nodes.size() < 2) + return false; + + // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root + if(GetSession()->isLogingOut() || isInCombat() || hasUnitState(UNIT_STAT_STUNNED) || hasUnitState(UNIT_STAT_ROOT)) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIPLAYERBUSY); + GetSession()->SendPacket(&data); + return false; + } + + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) + return false; + + // taximaster case + if(npc) + { + // not let cheating with start flight mounted + if(IsMounted()) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIPLAYERALREADYMOUNTED); + GetSession()->SendPacket(&data); + return false; + } + + if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW ) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIPLAYERSHAPESHIFTED); + GetSession()->SendPacket(&data); + return false; + } + + // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi + if(IsNonMeleeSpellCasted(false)) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIPLAYERBUSY); + GetSession()->SendPacket(&data); + return false; + } + } + // cast case or scripted call case + else + { + RemoveAurasByType(SPELL_AURA_MOUNTED); + + if( m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW ) + RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); + + if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL)) + if (spell->m_spellInfo->Id != spellid) + InterruptSpell(CURRENT_GENERIC_SPELL,false); + + InterruptSpell(CURRENT_AUTOREPEAT_SPELL,false); + + if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + if (spell->m_spellInfo->Id != spellid) + InterruptSpell(CURRENT_CHANNELED_SPELL,true); + } + + uint32 sourcenode = nodes[0]; + + // starting node too far away (cheat?) + TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode); + if (!node) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXINOSUCHPATH); + GetSession()->SendPacket(&data); + return false; + } + + // check node starting pos data set case if provided + if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f) + { + if (node->map_id != GetMapId() || + (node->x - GetPositionX())*(node->x - GetPositionX())+ + (node->y - GetPositionY())*(node->y - GetPositionY())+ + (node->z - GetPositionZ())*(node->z - GetPositionZ()) > + (2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXITOOFARAWAY); + GetSession()->SendPacket(&data); + return false; + } + } + // node must have pos if taxi master case (npc != NULL) + else if (npc) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); + GetSession()->SendPacket(&data); + return false; + } + + // Prepare to flight start now + + // stop combat at start taxi flight if any + CombatStop(); + + StopCastingCharm(); + StopCastingBindSight(); + ExitVehicle(); + + // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it) + TradeCancel(true); + + // clean not finished taxi path if any + m_taxi.ClearTaxiDestinations(); + + // 0 element current node + m_taxi.AddTaxiDestination(sourcenode); + + // fill destinations path tail + uint32 sourcepath = 0; + uint32 totalcost = 0; + + uint32 prevnode = sourcenode; + uint32 lastnode = 0; + + for (uint32 i = 1; i < nodes.size(); ++i) + { + uint32 path, cost; + + lastnode = nodes[i]; + objmgr.GetTaxiPath(prevnode, lastnode, path, cost); + + if(!path) + { + m_taxi.ClearTaxiDestinations(); + return false; + } + + totalcost += cost; + + if(prevnode == sourcenode) + sourcepath = path; + + m_taxi.AddTaxiDestination(lastnode); + + prevnode = lastnode; + } + + // get mount model (in case non taximaster (npc==NULL) allow more wide lookup) + // + // Hack-Fix for Alliance not being able to use Acherus taxi. There is + // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes + // change but I couldn't find a suitable alternative. OK to use class because only DK + // can use this taxi. + uint32 mount_display_id = objmgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == NULL || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT)); + + // in spell case allow 0 model + if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR); + GetSession()->SendPacket(&data); + m_taxi.ClearTaxiDestinations(); + return false; + } + + uint32 money = GetMoney(); + + if (npc) + totalcost = (uint32)ceil(totalcost*GetReputationPriceDiscount(npc)); + + if(money < totalcost) + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXINOTENOUGHMONEY); + GetSession()->SendPacket(&data); + m_taxi.ClearTaxiDestinations(); + return false; + } + + //Checks and preparations done, DO FLIGHT + ModifyMoney(-(int32)totalcost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1); + + // prevent stealth flight + //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); + + if (sWorld.getConfig(CONFIG_INSTANT_TAXI)) + { + TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]); + m_taxi.ClearTaxiDestinations(); + TeleportTo(lastnode->map_id, lastnode->x, lastnode->y, lastnode->z, GetOrientation()); + return false; + } + else + { + WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); + data << uint32(ERR_TAXIOK); + GetSession()->SendPacket(&data); + sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); + GetSession()->SendDoFlight(mount_display_id, sourcepath); + } + return true; +} + +bool Player::ActivateTaxiPathTo( uint32 taxi_path_id, uint32 spellid /*= 0*/ ) +{ + TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id); + if(!entry) + return false; + + std::vector<uint32> nodes; + + nodes.resize(2); + nodes[0] = entry->from; + nodes[1] = entry->to; + + return ActivateTaxiPathTo(nodes,NULL,spellid); +} + +void Player::CleanupAfterTaxiFlight() +{ + m_taxi.ClearTaxiDestinations(); // not destinations, clear source node + Unmount(); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); + getHostilRefManager().setOnlineOfflineState(true); +} + +void Player::ContinueTaxiFlight() +{ + uint32 sourceNode = m_taxi.GetTaxiSource(); + if (!sourceNode) + return; + + sLog.outDebug( "WORLD: Restart character %u taxi flight", GetGUIDLow() ); + + uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourceNode, GetTeam(),true); + uint32 path = m_taxi.GetCurrentTaxiPath(); + + // search appropriate start path node + uint32 startNode = 0; + + TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; + + float distPrev = MAP_SIZE*MAP_SIZE; + float distNext = + (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+ + (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+ + (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ()); + + for (uint32 i = 1; i < nodeList.size(); ++i) + { + TaxiPathNode const& node = nodeList[i]; + TaxiPathNode const& prevNode = nodeList[i-1]; + + // skip nodes at another map + if(node.mapid != GetMapId()) + continue; + + distPrev = distNext; + + distNext = + (node.x-GetPositionX())*(node.x-GetPositionX())+ + (node.y-GetPositionY())*(node.y-GetPositionY())+ + (node.z-GetPositionZ())*(node.z-GetPositionZ()); + + float distNodes = + (node.x-prevNode.x)*(node.x-prevNode.x)+ + (node.y-prevNode.y)*(node.y-prevNode.y)+ + (node.z-prevNode.z)*(node.z-prevNode.z); + + if(distNext + distPrev < distNodes) + { + startNode = i; + break; + } + } + + GetSession()->SendDoFlight(mountDisplayId, path, startNode); +} + +void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ) +{ + // last check 2.0.10 + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8); + data << GetGUID(); + data << uint8(0x0); // flags (0x1, 0x2) + time_t curTime = time(NULL); + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED) + continue; + uint32 unSpellId = itr->first; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(unSpellId); + if (!spellInfo) + { + ASSERT(spellInfo); + continue; + } + + // Not send cooldown for this spells + if (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + continue; + + if(spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE) + continue; + + if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs ) + { + data << uint32(unSpellId); + data << uint32(unTimeMs); // in m.secs + AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS); + } + } + GetSession()->SendPacket(&data); +} + +void Player::InitDataForForm(bool reapplyMods) +{ + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); + if(ssEntry && ssEntry->attackSpeed) + { + SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed); + SetAttackTime(OFF_ATTACK,ssEntry->attackSpeed); + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + } + else + SetRegularAttackTime(); + + switch(m_form) + { + case FORM_GHOUL: + case FORM_CAT: + { + if(getPowerType()!=POWER_ENERGY) + setPowerType(POWER_ENERGY); + break; + } + case FORM_BEAR: + case FORM_DIREBEAR: + { + if(getPowerType()!=POWER_RAGE) + setPowerType(POWER_RAGE); + break; + } + default: // 0, for example + { + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); + if(cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType) + setPowerType(Powers(cEntry->powerType)); + break; + } + } + + // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change. + if (!reapplyMods) + UpdateEquipSpellsAtFormChange(); + + UpdateAttackPowerAndDamage(); + UpdateAttackPowerAndDamage(true); +} + +void Player::InitDisplayIds() +{ + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); + if(!info) + { + sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow()); + return; + } + + uint8 gender = getGender(); + switch(gender) + { + case GENDER_FEMALE: + SetDisplayId(info->displayId_f ); + SetNativeDisplayId(info->displayId_f ); + break; + case GENDER_MALE: + SetDisplayId(info->displayId_m ); + SetNativeDisplayId(info->displayId_m ); + break; + default: + sLog.outError("Invalid gender %u for player",gender); + return; + } +} + +// Return true is the bought item has a max count to force refresh of window by caller +bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot) +{ + // cheating attempt + if (count < 1) count = 1; + + // cheating attempt + if(slot > MAX_BAG_SIZE && slot !=NULL_SLOT) + return false; + + if (!isAlive()) + return false; + + ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); + if (!pProto) + { + SendBuyError( BUY_ERR_CANT_FIND_ITEM, NULL, item, 0); + return false; + } + + Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); + if (!pCreature) + { + sLog.outDebug( "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); + SendBuyError( BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0); + return false; + } + + VendorItemData const* vItems = pCreature->GetVendorItems(); + if(!vItems || vItems->Empty()) + { + SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); + return false; + } + + size_t vendor_slot = vItems->FindItemSlot(item); + if (vendor_slot >= vItems->GetItemCount()) + { + SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, item, 0); + return false; + } + + VendorItem const* crItem = vItems->m_items[vendor_slot]; + + // check current item amount if it limited + if (crItem->maxcount != 0) + { + if (pCreature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count ) + { + SendBuyError( BUY_ERR_ITEM_ALREADY_SOLD, pCreature, item, 0); + return false; + } + } + + if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)) + { + SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0); + return false; + } + else if (!pProto->RequiredReputationFaction && pProto->RequiredReputationRank > 0) + { + if (uint32(GetReputationRank(pCreature->getFactionTemplateEntry()->faction)) < pProto->RequiredReputationRank) + { + SendBuyError( BUY_ERR_REPUTATION_REQUIRE, pCreature, item, 0); + return false; + } + } + + if (crItem->ExtendedCost) + { + ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); + if (!iece) + { + sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); + return false; + } + + // honor points price + if (GetHonorPoints() < (iece->reqhonorpoints * count)) + { + SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL); + return false; + } + + // arena points price + if (GetArenaPoints() < (iece->reqarenapoints * count)) + { + SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL); + return false; + } + + // item base price + for (uint8 i = 0; i < 5; ++i) + { + if(iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count))) + { + SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL); + return false; + } + } + + // check for personal arena rating requirement + if( GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating ) + { + // probably not the proper equip err + SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK,NULL,NULL); + return false; + } + } + + int32 price = pProto->BuyPrice * count; + + // reputation discount + price = uint32(floor(price * GetReputationPriceDiscount(pCreature))); + + if (GetMoney() < price) + { + SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, item, 0); + return false; + } + + if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot)) + { + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem( bag, slot, dest, item, pProto->BuyCount * count ); + if (msg != EQUIP_ERR_OK) + { + SendEquipError( msg, NULL, NULL ); + return false; + } + + ModifyMoney( -(int32)price ); + uint32 arenaPoints = 0; + uint32 honorPoints = 0; + uint32 extendedCost[5] = {0,0,0,0,0}; + uint32 extendedCostCount[5] = {0,0,0,0,0}; + + if (crItem->ExtendedCost) // case for new honor system + { + ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); + if (iece->reqhonorpoints) + { + honorPoints = iece->reqhonorpoints * count; + ModifyHonorPoints( - int32(honorPoints) ); + } + if (iece->reqarenapoints) + { + arenaPoints = iece->reqarenapoints * count; + ModifyArenaPoints( - int32(arenaPoints) ); + } + for (uint8 i = 0; i < 5; ++i) + { + if (iece->reqitem[i]) + { + DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true); + extendedCost[i] = iece->reqitem[i]; + extendedCostCount[i] = iece->reqitemcount[i]; + } + } + } + + if (Item *it = StoreNewItem( dest, item, true )) + { + uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count); + + WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); + data << uint64(pCreature->GetGUID()); + data << uint32(vendor_slot+1); // numbered from 1 at client + data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); + data << uint32(count); + GetSession()->SendPacket(&data); + SendNewItem(it, pProto->BuyCount*count, true, false, false); + + // Item Refund system, only works for non stackable items with extendedcost + if(count == 1 && crItem->ExtendedCost ) + { + it->SetPaidArenaPoints(arenaPoints); + it->SetPaidHonorPoints(honorPoints); + it->SetRefundExpiryTime( time(NULL)+(HOUR*2) ); + for (uint8 i = 0; i < 5; ++i) + it->SetPaidExtendedCost(i, extendedCost[i], extendedCostCount[i]); + } + } + } + else if (IsEquipmentPos(bag, slot)) + { + if (pProto->BuyCount * count != 1) + { + SendEquipError( EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, NULL, NULL ); + return false; + } + + uint16 dest; + uint8 msg = CanEquipNewItem( slot, dest, item, false ); + if (msg != EQUIP_ERR_OK) + { + SendEquipError( msg, NULL, NULL ); + return false; + } + + ModifyMoney( -(int32)price ); + if (crItem->ExtendedCost) // case for new honor system + { + ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); + if (iece->reqhonorpoints) + ModifyHonorPoints( - int32(iece->reqhonorpoints)); + if (iece->reqarenapoints) + ModifyArenaPoints( - int32(iece->reqarenapoints)); + for (uint8 i = 0; i < 5; ++i) + { + if(iece->reqitem[i]) + DestroyItemCount(iece->reqitem[i], iece->reqitemcount[i], true); + } + } + + if (Item *it = EquipNewItem( dest, item, true )) + { + uint32 new_count = pCreature->UpdateVendorItemCurrentCount(crItem,pProto->BuyCount * count); + + WorldPacket data(SMSG_BUY_ITEM, (8+4+4+4)); + data << uint64(pCreature->GetGUID()); + data << uint32(vendor_slot + 1); // numbered from 1 at client + data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF); + data << uint32(count); + GetSession()->SendPacket(&data); + + SendNewItem(it, pProto->BuyCount*count, true, false, false); + + AutoUnequipOffhandIfNeed(); + } + } + else + { + SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); + return false; + } + + return crItem->maxcount != 0; +} + +uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) +{ + // returns the maximal personal arena rating that can be used to purchase items requiring this condition + // the personal rating of the arena team must match the required limit as well + // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype])) + uint32 max_personal_rating = 0; + for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i) + { + if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i))) + { + uint32 p_rating = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (i * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); + uint32 t_rating = at->GetRating(); + p_rating = p_rating < t_rating ? p_rating : t_rating; + if(max_personal_rating < p_rating) + max_personal_rating = p_rating; + } + } + return max_personal_rating; +} + +void Player::UpdateHomebindTime(uint32 time) +{ + // GMs never get homebind timer online + if (m_InstanceValid || isGameMaster()) + { + if(m_HomebindTimer) // instance valid, but timer not reset + { + // hide reminder + WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4); + data << uint32(0); + data << uint32(0); + GetSession()->SendPacket(&data); + } + // instance is valid, reset homebind timer + m_HomebindTimer = 0; + } + else if (m_HomebindTimer > 0) + { + if (time >= m_HomebindTimer) + { + // teleport to nearest graveyard + SetPhaseMask(1,true); + RepopAtGraveyard(); + } + else + m_HomebindTimer -= time; + } + else + { + // instance is invalid, start homebind timer + m_HomebindTimer = 60000; + // send message to player + WorldPacket data(SMSG_RAID_GROUP_ONLY, 4+4); + data << uint32(m_HomebindTimer); + data << uint32(1); + GetSession()->SendPacket(&data); + sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow()); + SetPhaseMask(2,true); + } +} + +void Player::UpdatePvPState(bool onlyFFA) +{ + // TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled? + if(!pvpInfo.inNoPvPArea && !isGameMaster() + && (pvpInfo.inFFAPvPArea || sWorld.IsFFAPvPRealm())) + { + if(!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + { + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + } + } + else if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + { + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); + } + + if(onlyFFA) + return; + + if(pvpInfo.inHostileArea) // in hostile area + { + if(!IsPvP() || pvpInfo.endTimer != 0) + UpdatePvP(true, true); + } + else // in friendly area + { + if(IsPvP() && !HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP) && pvpInfo.endTimer == 0) + pvpInfo.endTimer = time(0); // start toggle-off + } +} + +void Player::UpdatePvP(bool state, bool override) +{ + if(!state || override) + { + SetPvP(state); + pvpInfo.endTimer = 0; + } + else + { + if(pvpInfo.endTimer != 0) + pvpInfo.endTimer = time(NULL); + else + SetPvP(state); + } +} + +void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown) +{ + // init cooldown values + uint32 cat = 0; + int32 rec = -1; + int32 catrec = -1; + + // some special item spells without correct cooldown in SpellInfo + // cooldown information stored in item prototype + // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. + + if(itemId) + { + if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId)) + { + for (uint8 idx = 0; idx < 5; ++idx) + { + if(proto->Spells[idx].SpellId == spellInfo->Id) + { + cat = proto->Spells[idx].SpellCategory; + rec = proto->Spells[idx].SpellCooldown; + catrec = proto->Spells[idx].SpellCategoryCooldown; + break; + } + } + } + } + + // if no cooldown found above then base at DBC data + if(rec < 0 && catrec < 0) + { + cat = spellInfo->Category; + rec = spellInfo->RecoveryTime; + catrec = spellInfo->CategoryRecoveryTime; + } + + time_t curTime = time(NULL); + + time_t catrecTime; + time_t recTime; + + // overwrite time for selected category + if(infinityCooldown) + { + // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) + // but not allow ignore until reset or re-login + catrecTime = catrec > 0 ? curTime+infinityCooldownDelay : 0; + recTime = rec > 0 ? curTime+infinityCooldownDelay : catrecTime; + } + else + { + // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) + // prevent 0 cooldowns set by another way + if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != 75)) + rec = GetAttackTime(RANGED_ATTACK); + + // Now we have cooldown data (if found any), time to apply mods + if(rec > 0) + ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell); + + if(catrec > 0) + ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell); + + // replace negative cooldowns by 0 + if (rec < 0) rec = 0; + if (catrec < 0) catrec = 0; + + // no cooldown after applying spell mods + if( rec == 0 && catrec == 0) + return; + + catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0; + recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime; + } + + // self spell cooldown + if(recTime > 0) + AddSpellCooldown(spellInfo->Id, itemId, recTime); + + // category spells + if (cat && catrec > 0) + { + SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); + if(i_scstore != sSpellCategoryStore.end()) + { + for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) + { + if(*i_scset == spellInfo->Id) // skip main spell, already handled above + continue; + + AddSpellCooldown(*i_scset, itemId, catrecTime); + } + } + } +} + +void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time) +{ + SpellCooldown sc; + sc.end = end_time; + sc.itemid = itemid; + m_spellCooldowns[spellid] = sc; +} + +void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell) +{ + // start cooldowns at server side, if any + AddSpellAndCategoryCooldowns(spellInfo,itemId,spell); + + // Send activate cooldown timer (possible 0) at client side + WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8)); + data << uint32(spellInfo->Id); + data << uint64(GetGUID()); + SendDirectMessage(&data); +} + +void Player::UpdatePotionCooldown(Spell* spell) +{ + // no potion used i combat or still in combat + if(!m_lastPotionId || isInCombat()) + return; + + // Call not from spell cast, send cooldown event for item spells if no in combat + if(!spell) + { + // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) + if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) + for (uint8 idx = 0; idx < 5; ++idx) + if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) + if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) + SendCooldownEvent(spellInfo,m_lastPotionId); + } + // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown) + else + SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell); + + m_lastPotionId = 0; +} + + //slot to be excluded while counting +bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) +{ + if(!enchantmentcondition) + return true; + + SpellItemEnchantmentConditionEntry const *Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition); + + if(!Condition) + return true; + + uint8 curcount[4] = {0, 0, 0, 0}; + + //counting current equipped gem colors + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + if (i == slot) + continue; + Item *pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + if (pItem2 && !pItem2->IsBroken() && pItem2->GetProto()->Socket[0].Color) + { + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + { + uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if(!enchant_id) + continue; + + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!enchantEntry) + continue; + + uint32 gemid = enchantEntry->GemID; + if(!gemid) + continue; + + ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid); + if(!gemProto) + continue; + + GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties); + if(!gemProperty) + continue; + + uint8 GemColor = gemProperty->color; + + for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1) + { + if(tmpcolormask & GemColor) + ++curcount[b]; + } + } + } + } + + bool activate = true; + + for (uint8 i = 0; i < 5; i++) + { + if(!Condition->Color[i]) + continue; + + uint32 _cur_gem = curcount[Condition->Color[i] - 1]; + + // if have <CompareColor> use them as count, else use <value> from Condition + uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1]: Condition->Value[i]; + + switch(Condition->Comparator[i]) + { + case 2: // requires less <color> than (<value> || <comparecolor>) gems + activate &= (_cur_gem < _cmp_gem) ? true : false; + break; + case 3: // requires more <color> than (<value> || <comparecolor>) gems + activate &= (_cur_gem > _cmp_gem) ? true : false; + break; + case 5: // requires at least <color> than (<value> || <comparecolor>) gems + activate &= (_cur_gem >= _cmp_gem) ? true : false; + break; + } + } + + sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); + + return activate; +} + +void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply) +{ + //cycle all equipped items + for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + { + //enchants for the slot being socketed are handled by Player::ApplyItemMods + if(slot == exceptslot) + continue; + + Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot ); + + if(!pItem || !pItem->GetProto()->Socket[0].Color) + continue; + + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + { + uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if(!enchant_id) + continue; + + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!enchantEntry) + continue; + + uint32 condition = enchantEntry->EnchantmentCondition; + if(condition) + { + //was enchant active with/without item? + bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1); + //should it now be? + if(wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot)) + { + // ignore item gem conditions + //if state changed, (dis)apply enchant + ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot),!wasactive,true,true); + } + } + } + } +} + + //if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements +void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply) +{ + //cycle all equipped items + for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) + { + //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recv_data) + if(slot == exceptslot) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, slot ); + + if(!pItem || !pItem->GetProto()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item + continue; + + //cycle all (gem)enchants + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + { + uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if(!enchant_id) //if no enchant go to next enchant(slot) + continue; + + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!enchantEntry) + continue; + + //only metagems to be (de)activated, so only enchants with condition + uint32 condition = enchantEntry->EnchantmentCondition; + if(condition) + ApplyEnchantment(pItem,EnchantmentSlot(enchant_slot), apply); + } + } +} + +void Player::SetBattleGroundEntryPoint() +{ + // Taxi path store + if (!m_taxi.empty()) + { + m_bgData.mountSpell = 0; + m_bgData.taxiPath[0] = m_taxi.GetTaxiSource(); + m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination(); + + // On taxi we don't need check for dungeon + m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + return; + } + else + { + m_bgData.ClearTaxiPath(); + + // Mount spell id storing + if (IsMounted()) + { + AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED); + if (!auras.empty()) + m_bgData.mountSpell = (*auras.begin())->GetId(); + } + else + m_bgData.mountSpell = 0; + + // If map is dungeon find linked graveyard + if(GetMap()->IsDungeon()) + { + if (const WorldSafeLocsEntry* entry = objmgr.GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam())) + { + m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f); + return; + } + else + sLog.outError("SetBattleGroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId()); + } + // If new entry point is not BG or arena set it + else if (!GetMap()->IsBattleGroundOrArena()) + { + m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + return; + } + } + + // In error cases use homebind position + m_bgData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f); +} + +void Player::LeaveBattleground(bool teleportToEntryPoint) +{ + if(BattleGround *bg = GetBattleGround()) + { + bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); + + // call after remove to be sure that player resurrected for correct cast + if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) ) + { + if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN ) + { + //lets check if player was teleported from BG and schedule delayed Deserter spell cast + if(IsBeingTeleportedFar()) + { + ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER); + return; + } + + CastSpell(this, 26013, true); // Deserter + } + } + } +} + +bool Player::CanJoinToBattleground() const +{ + // check Deserter debuff + if (HasAura(26013)) + return false; + + return true; +} + +bool Player::CanReportAfkDueToLimit() +{ + // a player can complain about 15 people per 5 minutes + if(m_bgData.bgAfkReportedCount++ >= 15) + return false; + + return true; +} + +///This player has been blamed to be inactive in a battleground +void Player::ReportedAfkBy(Player* reporter) +{ + BattleGround *bg = GetBattleGround(); + if(!bg || bg != reporter->GetBattleGround() || GetTeam() != reporter->GetTeam()) + return; + + // check if player has 'Idle' or 'Inactive' debuff + if(m_bgData.bgAfkReporter.find(reporter->GetGUIDLow())==m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit()) + { + m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow()); + // 3 players have to complain to apply debuff + if(m_bgData.bgAfkReporter.size() >= 3) + { + // cast 'Idle' spell + CastSpell(this, 43680, true); + m_bgData.bgAfkReporter.clear(); + } + } +} + +WorldLocation Player::GetStartPosition() const +{ + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); + uint32 mapId = info->mapId; + if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977)) + mapId = 0; + return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0); +} + +bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const +{ + // Always can see self + if (m_mover == u || this == u) + return true; + + // phased visibility (both must phased in same way) + if(!InSamePhase(u)) + return false; + + // player visible for other player if not logout and at same transport + // including case when player is out of world + bool at_same_transport = + GetTransport() && u->GetTypeId() == TYPEID_PLAYER + && !GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() + && !GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() + && GetTransport() == ((Player*)u)->GetTransport(); + + // not in world + if(!at_same_transport && (!IsInWorld() || !u->IsInWorld())) + return false; + + // forbidden to seen (at GM respawn command) + //if(u->GetVisibility() == VISIBILITY_RESPAWN) + // return false; + + Map& _map = *u->GetMap(); + // Grid dead/alive checks + // non visible at grid for any stealth state + if(!u->IsVisibleInGridForPlayer(this)) + return false; + + // always seen by owner + if(uint64 guid = u->GetCharmerOrOwnerGUID()) + if(GetGUID() == guid) + return true; + + if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) + if(u->GetGUID() == guid) + return true; + + // different visible distance checks + if(isInFlight()) // what see player in flight + { + if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) + return false; + } + else if(!u->isAlive()) // distance for show body + { + if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) + return false; + } + else if(u->GetTypeId() == TYPEID_PLAYER) // distance for show player + { + // Players far than max visible distance for player or not in our map are not visible too + if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) + return false; + } + else if(u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed + { + // Pet/charmed far than max visible distance for player or not in our map are not visible too + if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) + return false; + } + else // distance for show creature + { + // Units farther than max visible distance for creature or not in our map are not visible too + if (!m_seer->IsWithinDistInMap(u + , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) + : (_map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) + , is3dDistance)) + return false; + } + + if(u->GetVisibility() == VISIBILITY_OFF) + { + // GMs see any players, not higher GMs and all units + if(isGameMaster()) + { + if(u->GetTypeId() == TYPEID_PLAYER) + return ((Player *)u)->GetSession()->GetSecurity() <= GetSession()->GetSecurity(); + else + return true; + } + return false; + } + + // GM's can see everyone with invisibilitymask with less or equal security level + if(m_mover->m_invisibilityMask || u->m_invisibilityMask) + { + if(isGameMaster()) + { + if(u->GetTypeId() == TYPEID_PLAYER) + return ((Player*)u)->GetSession()->GetSecurity() <= GetSession()->GetSecurity(); + else + return true; + } + + // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting) + if(!m_mover->canDetectInvisibilityOf(u)) + if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) + return false; + } + + // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible + if(u->GetVisibility() == VISIBILITY_GROUP_STEALTH && !isGameMaster()) + { + // if player is dead then he can't detect anyone in any cases + //do not know what is the use of this detect + // stealth and detected and visible for some seconds + if(!isAlive()) + detect = false; + if(m_DetectInvTimer < 300 || !HaveAtClient(u)) + if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) + if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u))) + return false; + } + + // If use this server will be too laggy + // Now check is target visible with LoS + //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ()); + return true; +} + +bool Player::IsVisibleInGridForPlayer( Player const * pl ) const +{ + // gamemaster in GM mode see all, including ghosts + if(pl->isGameMaster() && GetSession()->GetSecurity() <= pl->GetSession()->GetSecurity()) + return true; + + // It seems in battleground everyone sees everyone, except the enemy-faction ghosts + if (InBattleGround()) + { + if (!(isAlive() || m_deathTimer > 0) && !IsFriendlyTo(pl) ) + return false; + return true; + } + + // Live player see live player or dead player with not realized corpse + if(pl->isAlive() || pl->m_deathTimer > 0) + { + return isAlive() || m_deathTimer > 0; + } + + // Ghost see other friendly ghosts, that's for sure + if(!(isAlive() || m_deathTimer > 0) && IsFriendlyTo(pl)) + return true; + + // Dead player see live players near own corpse + if(isAlive()) + { + Corpse *corpse = pl->GetCorpse(); + if(corpse) + { + // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level + if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO))) + return true; + } + } + + // and not see any other + return false; +} + +bool Player::IsVisibleGloballyFor( Player* u ) const +{ + if(!u) + return false; + + // Always can see self + if (u==this) + return true; + + // Visible units, always are visible for all players + if (GetVisibility() == VISIBILITY_ON) + return true; + + // GMs are visible for higher gms (or players are visible for gms) + if (u->GetSession()->GetSecurity() > SEC_PLAYER) + return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity(); + + // non faction visibility non-breakable for non-GMs + if (GetVisibility() == VISIBILITY_OFF) + return false; + + // non-gm stealth/invisibility not hide from global player lists + return true; +} + +template<class T> +inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set<Unit*>& v) +{ + s64.insert(target->GetGUID()); +} + +template<> +inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& v) +{ + if(!target->IsTransport()) + s64.insert(target->GetGUID()); +} + +template<> +inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v) +{ + s64.insert(target->GetGUID()); + v.insert(target); +} + +template<> +inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Player* target, std::set<Unit*>& v) +{ + s64.insert(target->GetGUID()); + v.insert(target); +} + +template<class T> +inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) +{ +} + +template<> +inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p) +{ + if (p->GetPetGUID()==t->GetGUID() && ((Creature*)t)->isPet()) + ((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true); +} + +void Player::UpdateVisibilityOf(WorldObject* target) +{ + if(HaveAtClient(target)) + { + if(!target->isVisibleForInState(this, true)) + { + if (target->GetTypeId()==TYPEID_UNIT) + BeforeVisibilityDestroy<Creature>((Creature*)target,this); + + target->DestroyForPlayer(this); + m_clientGUIDs.erase(target->GetGUID()); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) + sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); + #endif + } + } + else + { + if(target->isVisibleForInState(this,false)) + { + //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) + // UpdateVisibilityOf(((Unit*)target)->m_Vehicle); + + target->SendUpdateToPlayer(this); + m_clientGUIDs.insert(target->GetGUID()); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) + sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); + #endif + + // target aura duration for caster show only if target exist at caster client + // send data at target visibility change (adding to client) + if(target->isType(TYPEMASK_UNIT)) + SendInitialVisiblePackets((Unit*)target); + } + } +} + +void Player::SendInitialVisiblePackets(Unit* target) +{ + SendAurasForTarget(target); + if(target->isAlive()) + { + if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) + target->SendMonsterMoveWithSpeedToCurrentDestination(this); + if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim()) + target->SendMeleeAttackStart(target->getVictim()); + } +} + +template<class T> +void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow) +{ + if(HaveAtClient(target)) + { + if(!target->isVisibleForInState(this,true)) + { + BeforeVisibilityDestroy<T>(target,this); + + target->BuildOutOfRangeUpdateBlock(&data); + m_clientGUIDs.erase(target->GetGUID()); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) + sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); + #endif + } + } + else //if(visibleNow.size() < 30 || target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle()) + { + if(target->isVisibleForInState(this,false)) + { + //if(target->isType(TYPEMASK_UNIT) && ((Unit*)target)->m_Vehicle) + // UpdateVisibilityOf(((Unit*)target)->m_Vehicle, data, visibleNow); + + target->BuildCreateUpdateBlockForPlayer(&data, this); + UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0) + sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); + #endif + } + } +} + +template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow); +template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow); +template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow); +template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow); + +void Player::InitPrimaryProfessions() +{ + SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); +} + +Unit * Player::GetSelectedUnit() const +{ + if(m_curSelection) + return ObjectAccessor::GetUnit(*this, m_curSelection); + return NULL; +} + +Player * Player::GetSelectedPlayer() const +{ + if(m_curSelection) + return ObjectAccessor::GetPlayer(*this, m_curSelection); + return NULL; +} + +void Player::SendComboPoints() +{ + Unit *combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget); + if (combotarget) + { + WorldPacket data; + if(m_mover != this) + { + data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size()+combotarget->GetPackGUID().size()+1); + data.append(m_mover->GetPackGUID()); + } + else + data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size()+1); + data.append(combotarget->GetPackGUID()); + data << uint8(m_comboPoints); + GetSession()->SendPacket(&data); + } +} + +void Player::AddComboPoints(Unit* target, int8 count, Spell * spell) +{ + if(!count) + return; + + int8 * comboPoints = spell ? &spell->m_comboPointGain : &m_comboPoints; + + // without combo points lost (duration checked in aura) + RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); + + if (target->GetGUID() == m_comboTarget) + *comboPoints += count; + else + { + if (m_comboTarget) + if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget)) + target2->RemoveComboPointHolder(GetGUIDLow()); + + // Spells will always add value to m_comboPoints eventualy, so it must be cleared first + if (spell) + m_comboPoints = 0; + + m_comboTarget = target->GetGUID(); + *comboPoints = count; + + target->AddComboPointHolder(GetGUIDLow()); + } + + if (*comboPoints > 5) + *comboPoints = 5; + else if (*comboPoints < 0) + *comboPoints = 0; + + if (!spell) + SendComboPoints(); +} + +void Player::GainSpellComboPoints(int8 count) +{ + if(!count) + return; + + m_comboPoints += count; + if (m_comboPoints > 5) m_comboPoints = 5; + else if (m_comboPoints < 0) m_comboPoints = 0; + + SendComboPoints(); +} + +void Player::ClearComboPoints() +{ + if(!m_comboTarget) + return; + + // without combopoints lost (duration checked in aura) + RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS); + + m_comboPoints = 0; + + SendComboPoints(); + + if(Unit* target = ObjectAccessor::GetUnit(*this,m_comboTarget)) + target->RemoveComboPointHolder(GetGUIDLow()); + + m_comboTarget = 0; +} + +void Player::SetGroup(Group *group, int8 subgroup) +{ + if(group == NULL) + m_group.unlink(); + else + { + // never use SetGroup without a subgroup unless you specify NULL for group + assert(subgroup >= 0); + m_group.link(group, this); + m_group.setSubGroup((uint8)subgroup); + } +} + +void Player::SendInitialPacketsBeforeAddToMap() +{ + GetSocial()->SendSocialList(); + + // guild bank list wtf? + + // Homebind + WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4); + data << m_homebindX << m_homebindY << m_homebindZ; + data << (uint32) m_homebindMapId; + data << (uint32) m_homebindZoneId; + GetSession()->SendPacket(&data); + + // SMSG_SET_PROFICIENCY + // SMSG_SET_PCT_SPELL_MODIFIER + // SMSG_SET_FLAT_SPELL_MODIFIER + // SMSG_UPDATE_AURA_DURATION + + SendTalentsInfoData(false); + + // SMSG_INSTANCE_DIFFICULTY + + SendInitialSpells(); + + data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4); + data << uint32(0); // count, for(count) uint32; + GetSession()->SendPacket(&data); + + SendInitialActionButtons(); + m_reputationMgr.SendInitialReputations(); + m_achievementMgr.SendAllAchievementData(); + + SendEquipmentSetList(); + + data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4); + data << uint32(secsToTimeBitFields(sWorld.GetGameTime())); + data << (float)0.01666667f; // game speed + data << uint32(0); // added in 3.1.2 + GetSession()->SendPacket( &data ); + + GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS + + // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...) + // SMSG_PET_GUIDS + // SMSG_UPDATE_WORLD_STATE + // SMSG_POWER_UPDATE + +} + +void Player::SendInitialPacketsAfterAddToMap() +{ + // update zone + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); // also call SendInitWorldStates(); + + ResetTimeSync(); + SendTimeSync(); + + CastSpell(this, 836, true); // LOGINEFFECT + + // set some aura effects that send packet to player client after add player to map + // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply + // same auras state lost at far teleport, send it one more time in this case also + static const AuraType auratypes[] = + { + SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, + SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL, + SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE + }; + for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + { + Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr); + if(!auraList.empty()) + auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); + } + + if(HasAuraType(SPELL_AURA_MOD_STUN)) + SetMovement(MOVE_ROOT); + + // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that don't must be re-applied. + if(HasAuraType(SPELL_AURA_MOD_ROOT)) + { + WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10); + data2.append(GetPackGUID()); + data2 << (uint32)2; + SendMessageToSet(&data2,true); + } + + SendAurasForTarget(this); + SendEnchantmentDurations(); // must be after add to map + SendItemDurations(); // must be after add to map +} + +void Player::SendUpdateToOutOfRangeGroupMembers() +{ + if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE) + return; + if(Group* group = GetGroup()) + group->UpdatePlayerOutOfRange(this); + + m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE; + m_auraRaidUpdateMask = 0; + if(Pet *pet = GetPet()) + pet->ResetAuraUpdateMaskForRaid(); +} + +void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg) +{ + WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2); + data << uint32(mapid); + data << uint8(reason); // transfer abort reason + switch(reason) + { + case TRANSFER_ABORT_INSUF_EXPAN_LVL: + case TRANSFER_ABORT_DIFFICULTY: + case TRANSFER_ABORT_UNIQUE_MESSAGE: + case TRANSFER_ABORT_ZONE_IN_COMBAT: + case TRANSFER_ABORT_MAX_PLAYERS: + data << uint8(arg); + break; + } + GetSession()->SendPacket(&data); +} + +void Player::SendInstanceResetWarning( uint32 mapid, Difficulty difficulty, uint32 time ) +{ + // type of warning, based on the time remaining until reset + uint32 type; + if(time > 3600) + type = RAID_INSTANCE_WELCOME; + else if(time > 900 && time <= 3600) + type = RAID_INSTANCE_WARNING_HOURS; + else if(time > 300 && time <= 900) + type = RAID_INSTANCE_WARNING_MIN; + else + type = RAID_INSTANCE_WARNING_MIN_SOON; + + WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4+4+4+4); + data << uint32(type); + data << uint32(mapid); + data << uint32(difficulty); // difficulty + data << uint32(time); + if(type == RAID_INSTANCE_WELCOME) + { + data << uint8(0); // is your (1) + data << uint8(0); // is extended (1), ignored if prev field is 0 + } + GetSession()->SendPacket(&data); +} + +void Player::ApplyEquipCooldown( Item * pItem ) +{ + for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + _Spell const& spellData = pItem->GetProto()->Spells[i]; + + // no spell + if( !spellData.SpellId ) + continue; + + // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown) + if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE ) + continue; + + AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30); + + WorldPacket data(SMSG_ITEM_COOLDOWN, 12); + data << pItem->GetGUID(); + data << uint32(spellData.SpellId); + GetSession()->SendPacket(&data); + } +} + +void Player::resetSpells(bool myClassOnly) +{ + // not need after this call + if(HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) + RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS,true); + + // make full copy of map (spells removed and marked as deleted at another spell remove + // and we can't use original map for safe iterative with visit each spell at loop end + PlayerSpellMap smap = GetSpellMap(); + + uint32 family; + + if(myClassOnly) + { + ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass()); + if(!clsEntry) + return; + family = clsEntry->spellfamily; + } + + for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter) + { + if(myClassOnly) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first); + if(!spellInfo) + continue; + + // skip server-side/triggered spells + if(spellInfo->spellLevel == 0) + continue; + + // skip wrong class/race skills + if(!IsSpellFitByClassAndRace(spellInfo->Id)) + continue; + + // skip other spell families + if(spellInfo->SpellFamilyName != family) + continue; + + // skip spells with first rank learned as talent (and all talents then also) + uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); + if(GetTalentSpellCost(first_rank) > 0) + continue; + + // skip broken spells + if(!SpellMgr::IsSpellValid(spellInfo,this,false)) + continue; + } + removeSpell(iter->first,false,false); // only iter->first can be accessed, object by iter->second can be deleted already + } + + learnDefaultSpells(); + learnQuestRewardedSpells(); +} + +void Player::learnDefaultSpells() +{ + // learn default race/class spells + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass()); + for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr) + { + uint32 tspell = *itr; + sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell); + if(!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add + addSpell(tspell,true,true,true,false); + else // but send in normal spell in game learn case + learnSpell(tspell,true); + } +} + +void Player::learnQuestRewardedSpells(Quest const* quest) +{ + int32 spell_id = quest->GetRewSpellCast(); + uint32 src_spell_id = quest->GetSrcSpell(); + + // skip quests without rewarded spell + if( !spell_id ) + return; + + // if RewSpellCast = -1 we remove aura do to SrcSpell from player. + if (spell_id == -1 && src_spell_id) + { + this->RemoveAurasDueToSpell(src_spell_id); + return; + } + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + if(!spellInfo) + return; + + // check learned spells state + bool found = false; + for (uint8 i = 0; i < 3; ++i) + { + if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i])) + { + found = true; + break; + } + } + + // skip quests with not teaching spell or already known spell + if(!found) + return; + + // prevent learn non first rank unknown profession and second specialization for same profession) + uint32 learned_0 = spellInfo->EffectTriggerSpell[0]; + if( spellmgr.GetSpellRank(learned_0) > 1 && !HasSpell(learned_0) ) + { + // not have first rank learned (unlearned prof?) + uint32 first_spell = spellmgr.GetFirstSpellInChain(learned_0); + if( !HasSpell(first_spell) ) + return; + + SpellEntry const *learnedInfo = sSpellStore.LookupEntry(learned_0); + if(!learnedInfo) + return; + + SpellsRequiringSpellMapBounds spellsRequired = spellmgr.GetSpellsRequiredForSpellBounds(learned_0); + for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second; ++itr2) + { + uint32 profSpell = itr2->second; + + // specialization + if(learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0 && profSpell) + { + // search other specialization for same prof + for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if(itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0) + continue; + + SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first); + if(!itrInfo) + return; + + // compare only specializations + if(itrInfo->Effect[0]!=SPELL_EFFECT_TRADE_SKILL || itrInfo->Effect[1]!=0) + continue; + + // compare same chain spells + if (spellmgr.IsSpellRequiringSpell(itr->first, profSpell)) + return; + } + } + } + } + + CastSpell( this, spell_id, true); +} + +void Player::learnQuestRewardedSpells() +{ + // learn spells received from quest completing + for (QuestStatusMap::const_iterator itr = mQuestStatus.begin(); itr != mQuestStatus.end(); ++itr) + { + // skip no rewarded quests + if(!itr->second.m_rewarded) + continue; + + Quest const* quest = objmgr.GetQuestTemplate(itr->first); + if( !quest ) + continue; + + learnQuestRewardedSpells(quest); + } +} + +void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value ) +{ + uint32 raceMask = getRaceMask(); + uint32 classMask = getClassMask(); + for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j) + { + SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j); + if (!pAbility || pAbility->skillId!=skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) + continue; + // Check race if set + if (pAbility->racemask && !(pAbility->racemask & raceMask)) + continue; + // Check class if set + if (pAbility->classmask && !(pAbility->classmask & classMask)) + continue; + + if (sSpellStore.LookupEntry(pAbility->spellId)) + { + // need unlearn spell + if (skill_value < pAbility->req_skill_value) + removeSpell(pAbility->spellId); + // need learn + else if (!IsInWorld()) + addSpell(pAbility->spellId,true,true,true,false); + else + learnSpell(pAbility->spellId,true); + } + } +} + +void Player::SendAurasForTarget(Unit *target) +{ + if(!target || target->GetVisibleAuras()->empty()) // speedup things + return; + + WorldPacket data(SMSG_AURA_UPDATE_ALL); + data.append(target->GetPackGUID()); + + Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras(); + for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr) + { + AuraApplication * auraApp = itr->second; + Aura * aura = auraApp->GetBase(); + data << uint8(auraApp->GetSlot()); + data << uint32(aura->GetId()); + + // flags + uint32 flags = auraApp->GetFlags(); + if (aura->GetMaxDuration() > 0) + flags |= AFLAG_DURATION; + data << uint8(flags); + // level + data << uint8(aura->GetCasterLevel()); + // charges + data << uint8(aura->GetStackAmount() > 1 ? aura->GetStackAmount() : (aura->GetCharges()) ? aura->GetCharges() : 1); + + if(!(flags & AFLAG_CASTER)) + data.appendPackGUID(aura->GetCasterGUID()); + + if(flags & AFLAG_DURATION) // include aura duration + { + data << uint32(aura->GetMaxDuration()); + data << uint32(aura->GetDuration()); + } + } + + GetSession()->SendPacket(&data); +} + +void Player::SetDailyQuestStatus( uint32 quest_id ) +{ + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + { + if(!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) + { + SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,quest_id); + m_lastDailyQuestTime = time(NULL); // last daily quest time + m_DailyQuestChanged = true; + break; + } + } +} + +void Player::ResetDailyQuestStatus() +{ + for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx,0); + + // DB data deleted in caller + m_DailyQuestChanged = false; + m_lastDailyQuestTime = 0; +} + +BattleGround* Player::GetBattleGround() const +{ + if(GetBattleGroundId()==0) + return NULL; + + return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID); +} + +bool Player::InArena() const +{ + BattleGround *bg = GetBattleGround(); + if(!bg || !bg->isArena()) + return false; + + return true; +} + +bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const +{ + // get a template bg instead of running one + BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); + if(!bg) + return false; + + // limit check leel to dbc compatible level range + uint32 level = getLevel(); + if (level > DEFAULT_MAX_LEVEL) + level = DEFAULT_MAX_LEVEL; + + if(level < bg->GetMinLevel() || level > bg->GetMaxLevel()) + return false; + + return true; +} + +float Player::GetReputationPriceDiscount( Creature const* pCreature ) const +{ + FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry(); + if (!vendor_faction || !vendor_faction->faction) + return 1.0f; + + ReputationRank rank = GetReputationRank(vendor_faction->faction); + if (rank <= REP_NEUTRAL) + return 1.0f; + + return 1.0f - 0.05f* (rank - REP_NEUTRAL); +} + +bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const +{ + uint32 racemask = getRaceMask(); + uint32 classmask = getClassMask(); + + SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id); + if (bounds.first==bounds.second) + return true; + + for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx) + { + // skip wrong race skills + if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0) + continue; + + // skip wrong class skills + if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0) + continue; + + return true; + } + + return false; +} + +bool Player::HasQuestForGO(int32 GOId) const +{ + for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) + { + uint32 questid = GetQuestSlotQuestId(i); + if (questid == 0) + continue; + + QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); + if (qs_itr == mQuestStatus.end()) + continue; + + QuestStatusData const& qs = qs_itr->second; + + if (qs.m_status == QUEST_STATUS_INCOMPLETE) + { + Quest const* qinfo = objmgr.GetQuestTemplate(questid); + if (!qinfo) + continue; + + if (GetGroup() && GetGroup()->isRaidGroup() && qinfo->GetType() != QUEST_TYPE_RAID) + continue; + + for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) + { + if (qinfo->ReqCreatureOrGOId[j] >= 0) //skip non GO case + continue; + + if ((-1)*GOId == qinfo->ReqCreatureOrGOId[j] && qs.m_creatureOrGOcount[j] < qinfo->ReqCreatureOrGOCount[j]) + return true; + } + } + } + return false; +} + +void Player::UpdateForQuestWorldObjects() +{ + if (m_clientGUIDs.empty()) + return; + + UpdateData udata; + WorldPacket packet; + for (ClientGUIDs::iterator itr=m_clientGUIDs.begin(); itr!=m_clientGUIDs.end(); ++itr) + { + if (IS_GAMEOBJECT_GUID(*itr)) + { + if (GameObject *obj = HashMapHolder<GameObject>::Find(*itr)) + obj->BuildValuesUpdateBlockForPlayer(&udata,this); + } + else if (IS_CRE_OR_VEH_GUID(*itr)) + { + Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr); + if (!obj) + continue; + + // check if this unit requires quest specific flags + if(!obj->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK)) + continue; + + SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(obj->GetEntry()); + for (SpellClickInfoMap::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr) + if(_itr->second.questStart || _itr->second.questEnd) + { + obj->BuildCreateUpdateBlockForPlayer(&udata,this); + break; + } + } + } + udata.BuildPacket(&packet); + GetSession()->SendPacket(&packet); +} + +void Player::SummonIfPossible(bool agree) +{ + if (!agree) + { + m_summon_expire = 0; + return; + } + + // expire and auto declined + if (m_summon_expire < time(NULL)) + return; + + // stop taxi flight at summon + if (isInFlight()) + { + GetMotionMaster()->MovementExpired(); + CleanupAfterTaxiFlight(); + } + + // drop flag at summon + // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag + if (BattleGround *bg = GetBattleGround()) + bg->EventPlayerDroppedFlag(this); + + m_summon_expire = 0; + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1); + + TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z,GetOrientation()); +} + +void Player::RemoveItemDurations(Item *item) +{ + for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr) + { + if(*itr == item) + { + m_itemDuration.erase(itr); + break; + } + } +} + +void Player::AddItemDurations(Item *item) +{ + if (item->GetUInt32Value(ITEM_FIELD_DURATION)) + { + m_itemDuration.push_back(item); + item->SendTimeUpdate(this); + } +} + +void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/) +{ + Item *offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (!offItem) + return; + + // need unequip offhand for 2h-weapon without TitanGrip (in any from hands) + if (!force && (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed()))) + return; + + ItemPosCountVec off_dest; + uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false); + if (off_msg == EQUIP_ERR_OK) + { + RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true); + StoreItem(off_dest, offItem, true); + } + else + { + MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true); + CharacterDatabase.BeginTransaction(); + offItem->DeleteFromInventoryDB(); // deletes item from character's inventory + offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + CharacterDatabase.CommitTransaction(); + + std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM); + MailDraft(subject).AddItem(offItem).SendMailTo(this, MailSender(this, MAIL_STATIONERY_GM)); + } +} + +OutdoorPvP * Player::GetOutdoorPvP() const +{ + return sOutdoorPvPMgr.GetOutdoorPvPToZoneId(GetZoneId()); +} + +bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem) +{ + if (spellInfo->EquippedItemClass < 0) + return true; + + // scan other equipped items for same requirements (mostly 2 daggers/etc) + // for optimize check 2 used cases only + switch (spellInfo->EquippedItemClass) + { + case ITEM_CLASS_WEAPON: + { + for (uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) + if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) + return true; + break; + } + case ITEM_CLASS_ARMOR: + { + // tabard not have dependent spells + for (uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) + if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) + return true; + + // shields can be equipped to offhand slot + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) + if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) + return true; + + // ranged slot can have some armor subclasses + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) + if(item != ignoreItem && item->IsFitToSpellRequirements(spellInfo)) + return true; + + break; + } + default: + sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass); + break; + } + + return false; +} + +bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const +{ + // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP + if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && + HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) + return true; + + // Check no reagent use mask + flag96 noReagentMask; + noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1); + noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1); + noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2); + if (spellInfo->SpellFamilyFlags & noReagentMask) + return true; + + return false; +} + +void Player::RemoveItemDependentAurasAndCasts( Item * pItem ) +{ + for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();) + { + Aura * aura = itr->second; + + // skip passive (passive item dependent spells work in another way) and not self applied auras + SpellEntry const* spellInfo = aura->GetSpellProto(); + if(aura->IsPassive() || aura->GetCasterGUID() != GetGUID()) + { + ++itr; + continue; + } + + // skip if not item dependent or have alternative item + if(HasItemFitToSpellReqirements(spellInfo,pItem)) + { + ++itr; + continue; + } + + // no alt item, remove aura, restart check + RemoveOwnedAura(itr); + } + + // currently casted spells can be dependent from item + for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) + if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i))) + if (spell->getState()!=SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem) ) + InterruptSpell(CurrentSpellTypes(i)); +} + +uint32 Player::GetResurrectionSpellId() +{ + // search priceless resurrection possibilities + uint32 prio = 0; + uint32 spell_id = 0; + AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + { + // Soulstone Resurrection // prio: 3 (max, non death persistent) + if (prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 ) + { + switch ((*itr)->GetId()) + { + case 20707: spell_id = 3026; break; // rank 1 + case 20762: spell_id = 20758; break; // rank 2 + case 20763: spell_id = 20759; break; // rank 3 + case 20764: spell_id = 20760; break; // rank 4 + case 20765: spell_id = 20761; break; // rank 5 + case 27239: spell_id = 27240; break; // rank 6 + case 47883: spell_id = 47882; break; // rank 7 + default: + sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId()); + continue; + } + + prio = 3; + } + // Twisting Nether // prio: 2 (max) + else if ((*itr)->GetId()==23701 && roll_chance_i(10)) + { + prio = 2; + spell_id = 23700; + } + } + + // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life + if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030,1))) + spell_id = 21169; + + return spell_id; +} + +// Used in triggers for check "Only to targets that grant experience or honor" req +bool Player::isHonorOrXPTarget(Unit* pVictim) +{ + uint8 v_level = pVictim->getLevel(); + uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel()); + + // Victim level less gray level + if(v_level <= k_grey) + return false; + + if(pVictim->GetTypeId() == TYPEID_UNIT) + { + if (((Creature*)pVictim)->isTotem() || + ((Creature*)pVictim)->isPet() || + ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) + return false; + } + return true; +} + +bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) +{ + bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer(); + + // prepare data for near group iteration (PvP and !PvP cases) + uint32 xp = 0; + bool honored_kill = false; + + if(Group *pGroup = GetGroup()) + { + uint32 count = 0; + uint32 sum_level = 0; + Player* member_with_max_level = NULL; + Player* not_gray_member_with_max_level = NULL; + + pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level); + + if(member_with_max_level) + { + // PvP kills doesn't yield experience + // also no XP gained if there is no member below gray level + xp = (PvP || !not_gray_member_with_max_level || GetVehicle()) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim); + + /// skip in check PvP case (for speed, not used) + bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup(); + bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon(); + float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* pGroupGuy = itr->getSource(); + if(!pGroupGuy) + continue; + + if(!pGroupGuy->IsAtGroupRewardDistance(pVictim)) + continue; // member (alive or dead) or his corpse at req. distance + + // honor can be in PvP and !PvP (racial leader) cases (for alive) + if(pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy==this) + honored_kill = true; + + // xp and reputation only in !PvP case + if(!PvP) + { + float rate = group_rate * float(pGroupGuy->getLevel()) / sum_level; + + // if is in dungeon then all receive full reputation at kill + // rewarded any alive/dead/near_corpse group member + pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate); + + // XP updated only for alive group member + if(pGroupGuy->isAlive() && not_gray_member_with_max_level && + pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel()) + { + uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1); + + // handle SPELL_AURA_MOD_XP_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) + itr_xp = uint32(itr_xp*(1.0f + (*i)->GetAmount() / 100.0f)); + + pGroupGuy->GiveXP(itr_xp, pVictim); + if(Pet* pet = pGroupGuy->GetPet()) + pet->GivePetXP(itr_xp/2); + } + + // quest objectives updated only for alive group member or dead but with not released body + if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse()) + { + // normal creature (not pet/etc) can be only in !PvP case + if(pVictim->GetTypeId() == TYPEID_UNIT) + pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID()); + } + } + } + } + } + else // if (!pGroup) + { + xp = (PvP || GetVehicle()) ? 0 : Trinity::XP::Gain(this, pVictim); + + // honor can be in PvP and !PvP (racial leader) cases + if(RewardHonor(pVictim,1, -1, true)) + honored_kill = true; + + // xp and reputation only in !PvP case + if(!PvP) + { + RewardReputation(pVictim,1); + + // handle SPELL_AURA_MOD_XP_PCT auras + Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); + for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) + xp = uint32(xp*(1.0f + (*i)->GetAmount() / 100.0f)); + + GiveXP(xp, pVictim); + + if(Pet* pet = GetPet()) + pet->GivePetXP(xp); + + // normal creature (not pet/etc) can be only in !PvP case + if(pVictim->GetTypeId() == TYPEID_UNIT) + KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID()); + } + } + return xp || honored_kill; +} + +void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource) +{ + if (!pRewardSource) + return; + uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0); + + // prepare data for near group iteration + if(Group *pGroup = GetGroup()) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* pGroupGuy = itr->getSource(); + if(!pGroupGuy) + continue; + + if(!pGroupGuy->IsAtGroupRewardDistance(pRewardSource)) + continue; // member (alive or dead) or his corpse at req. distance + + // quest objectives updated only for alive group member or dead but with not released body + if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse()) + pGroupGuy->KilledMonsterCredit(creature_id, creature_guid); + } + } + else // if (!pGroup) + KilledMonsterCredit(creature_id, creature_guid); +} + +bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const +{ + if (!pRewardSource) + return false; + const WorldObject* player = GetCorpse(); + if(!player || isAlive()) + player = this; + + if(player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId()) + return false; + + return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE); +} + +uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const +{ + Item* item = GetWeaponForAttack(attType,true); + + // unarmed only with base attack + if(attType != BASE_ATTACK && !item) + return 0; + + // weapon skill or (unarmed for base attack and for fist weapons) + uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED); + return GetBaseSkillValue(skill); +} + +void Player::ResurectUsingRequestData() +{ + /// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse + if(IS_PLAYER_GUID(m_resurrectGUID)) + TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); + + //we cannot resurrect player when we triggered far teleport + //player will be resurrected upon teleportation + if(IsBeingTeleportedFar()) + { + ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER); + return; + } + + ResurrectPlayer(0.0f,false); + + if(GetMaxHealth() > m_resurrectHealth) + SetHealth( m_resurrectHealth ); + else + SetHealth( GetMaxHealth() ); + + if(GetMaxPower(POWER_MANA) > m_resurrectMana) + SetPower(POWER_MANA, m_resurrectMana ); + else + SetPower(POWER_MANA, GetMaxPower(POWER_MANA) ); + + SetPower(POWER_RAGE, 0 ); + + SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) ); + + SpawnCorpseBones(); +} + +void Player::SetClientControl(Unit* target, uint8 allowMove) +{ + WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1); + data.append(target->GetPackGUID()); + data << uint8(allowMove); + GetSession()->SendPacket(&data); + if(target == this) + SetMover(this); +} + +void Player::UpdateZoneDependentAuras( uint32 newZone ) +{ + // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone); + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0)) + if( !HasAura(itr->second->spellId) ) + CastSpell(this,itr->second->spellId,true); +} + +void Player::UpdateAreaDependentAuras( uint32 newArea ) +{ + // remove auras from spells with area limitations + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date + if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK) + RemoveOwnedAura(iter); + else + ++iter; + } + + // some auras applied at subzone enter + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea); + for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea)) + if( !HasAura(itr->second->spellId) ) + CastSpell(this,itr->second->spellId,true); + + if(newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar + { + switch(GetVehicleBase()->GetEntry()) + { + case 33062: + case 33109: + case 33060: + GetVehicle()->Dismiss(); + break; + } + } +} + +uint32 Player::GetCorpseReclaimDelay(bool pvp) const +{ + if(pvp) + { + if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) + return copseReclaimDelay[0]; + } + else if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + return 0; + + time_t now = time(NULL); + // 0..2 full period + // should be ceil(x)-1 but not floor(x) + uint32 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now)/DEATH_EXPIRE_STEP : 0; + return copseReclaimDelay[count]; +} + +void Player::UpdateCorpseReclaimDelay() +{ + bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; + + if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )) + return; + + time_t now = time(NULL); + if(now < m_deathExpireTime) + { + // full and partly periods 1..3 + uint32 count = (m_deathExpireTime - now)/DEATH_EXPIRE_STEP +1; + if(count < MAX_DEATH_COUNT) + m_deathExpireTime = now+(count+1)*DEATH_EXPIRE_STEP; + else + m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP; + } + else + m_deathExpireTime = now+DEATH_EXPIRE_STEP; +} + +void Player::SendCorpseReclaimDelay(bool load) +{ + Corpse* corpse = GetCorpse(); + if(load && !corpse) + return; + + bool pvp; + if(corpse) + pvp = (corpse->GetType() == CORPSE_RESURRECTABLE_PVP); + else + pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH); + + uint32 delay; + if(load) + { + if(corpse->GetGhostTime() > m_deathExpireTime) + return; + + uint32 count; + if( pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) || + !pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ) + { + count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP; + if(count>=MAX_DEATH_COUNT) + count = MAX_DEATH_COUNT-1; + } + else + count=0; + + time_t expected_time = corpse->GetGhostTime()+copseReclaimDelay[count]; + + time_t now = time(NULL); + if(now >= expected_time) + return; + + delay = expected_time-now; + } + else + delay = GetCorpseReclaimDelay(pvp); + + if(!delay) return; + + //! corpse reclaim delay 30 * 1000ms or longer at often deaths + WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); + data << uint32(delay*IN_MILISECONDS); + GetSession()->SendPacket( &data ); +} + +Player* Player::GetNextRandomRaidMember(float radius) +{ + Group *pGroup = GetGroup(); + if(!pGroup) + return NULL; + + std::vector<Player*> nearMembers; + nearMembers.reserve(pGroup->GetMembersCount()); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if( Target && Target != this && IsWithinDistInMap(Target, radius) && + !Target->HasInvisibilityAura() && !IsHostileTo(Target) ) + nearMembers.push_back(Target); + } + + if (nearMembers.empty()) + return NULL; + + uint32 randTarget = urand(0,nearMembers.size()-1); + return nearMembers[randTarget]; +} + +PartyResult Player::CanUninviteFromGroup() const +{ + const Group* grp = GetGroup(); + if(!grp) + return PARTY_RESULT_YOU_NOT_IN_GROUP; + + if(!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID())) + return PARTY_RESULT_YOU_NOT_LEADER; + + if(InBattleGround()) + return PARTY_RESULT_INVITE_RESTRICTED; + + return PARTY_RESULT_OK; +} + +void Player::SetBattleGroundRaid(Group* group, int8 subgroup) +{ + //we must move references from m_group to m_originalGroup + SetOriginalGroup(GetGroup(), GetSubGroup()); + + m_group.unlink(); + m_group.link(group, this); + m_group.setSubGroup((uint8)subgroup); +} + +void Player::RemoveFromBattleGroundRaid() +{ + //remove existing reference + m_group.unlink(); + if( Group* group = GetOriginalGroup() ) + { + m_group.link(group, this); + m_group.setSubGroup(GetOriginalSubGroup()); + } + SetOriginalGroup(NULL); +} + +void Player::SetOriginalGroup(Group *group, int8 subgroup) +{ + if( group == NULL ) + m_originalGroup.unlink(); + else + { + // never use SetOriginalGroup without a subgroup unless you specify NULL for group + assert(subgroup >= 0); + m_originalGroup.link(group, this); + m_originalGroup.setSubGroup((uint8)subgroup); + } +} + +void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) +{ + LiquidData liquid_status; + ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status); + if (!res) + { + m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER); + // Small hack for enable breath in WMO + if (IsInWater()) + m_MirrorTimerFlags|=UNDERWATER_INWATER; + return; + } + + // All liquids type - check under water position + if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME)) + { + if ( res & LIQUID_MAP_UNDER_WATER) + m_MirrorTimerFlags |= UNDERWATER_INWATER; + else + m_MirrorTimerFlags &= ~UNDERWATER_INWATER; + } + + // Allow travel in dark water on taxi or transport + if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport()) + m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; + else + m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER; + + // in lava check, anywhere in lava level + if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INLAVA; + else + m_MirrorTimerFlags &= ~UNDERWATER_INLAVA; + } + // in slime check, anywhere in slime level + if (liquid_status.type&MAP_LIQUID_TYPE_SLIME) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INSLIME; + else + m_MirrorTimerFlags &= ~UNDERWATER_INSLIME; + } +} + +void Player::SetCanParry( bool value ) +{ + if(m_canParry==value) + return; + + m_canParry = value; + UpdateParryPercentage(); +} + +void Player::SetCanBlock( bool value ) +{ + if(m_canBlock==value) + return; + + m_canBlock = value; + UpdateBlockPercentage(); +} + +bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const +{ + for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) + if(itr->pos == pos) + return true; + return false; +} + +//*********************************** +//-------------TRINITY--------------- +//*********************************** + +void Player::StopCastingBindSight() +{ + if(WorldObject* target = GetViewpoint()) + { + if(target->isType(TYPEMASK_UNIT)) + { + ((Unit*)target)->RemoveAura(SPELL_AURA_BIND_SIGHT, GetGUID()); + ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS, GetGUID()); + ((Unit*)target)->RemoveAura(SPELL_AURA_MOD_POSSESS_PET, GetGUID()); + } + } +} + +void Player::SetViewpoint(WorldObject* target, bool apply) +{ + if(apply) + { + sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId()); + + if(!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) + { + sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName()); + return; + } + + // farsight dynobj or puppet may be very far away + UpdateVisibilityOf(target); + + if(target->isType(TYPEMASK_UNIT) && !GetVehicle()) + ((Unit*)target)->AddPlayerToVision(this); + } + else + { + sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName()); + + if(!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) + { + sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName()); + return; + } + + if(target->isType(TYPEMASK_UNIT) && !GetVehicle()) + ((Unit*)target)->RemovePlayerFromVision(this); + + //must immediately set seer back otherwise may crash + m_seer = this; + + //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); + //GetSession()->SendPacket(&data); + } +} + +WorldObject* Player::GetViewpoint() const +{ + if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) + return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); + return NULL; +} + +bool Player::CanUseBattleGroundObject() +{ + // TODO : some spells gives player ForceReaction to one faction (ReputationMgr::ApplyForceReaction) + // maybe gameobject code should handle that ForceReaction usage + // BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet + return ( //InBattleGround() && // in battleground - not need, check in other cases + //!IsMounted() && - not correct, player is dismounted when he clicks on flag + //player cannot use object when he is invulnerable (immune) + !isTotalImmune() && // not totally immune + //i'm not sure if these two are correct, because invisible players should get visible when they click on flag + !HasStealthAura() && // not stealthed + !HasInvisibilityAura() && // not invisible + !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // can't pickup + isAlive() // live player + ); +} + +bool Player::CanCaptureTowerPoint() +{ + return ( !HasStealthAura() && // not stealthed + !HasInvisibilityAura() && // not invisible + isAlive() // live player + ); +} + +uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin ) + +{ + uint8 level = getLevel(); + + if(level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; // max level in this dbc + + uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2); + uint8 haircolor = GetByteValue(PLAYER_BYTES, 3); + uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0); + uint8 skincolor = GetByteValue(PLAYER_BYTES, 0); + + if((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor))) + return 0; + + GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1); + + if(!bsc) // shouldn't happen + return 0xFFFFFFFF; + + float cost = 0; + + if(hairstyle != newhairstyle) + cost += bsc->cost; // full price + + if((haircolor != newhaircolor) && (hairstyle == newhairstyle)) + cost += bsc->cost * 0.5f; // +1/2 of price + + if(facialhair != newfacialhair) + cost += bsc->cost * 0.75f; // +3/4 of price + + if(newSkin && skincolor != newSkin->hair_id) + cost += bsc->cost * 0.75f; // +5/6 of price + + return uint32(cost); +} + +void Player::InitGlyphsForLevel() +{ + for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) + if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i)) + if(gs->Order) + SetGlyphSlot(gs->Order - 1, gs->Id); + + uint8 level = getLevel(); + uint32 value = 0; + + // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level + if(level >= 15) + value |= (0x01 | 0x02); + if(level >= 30) + value |= 0x08; + if(level >= 50) + value |= 0x04; + if(level >= 70) + value |= 0x10; + if(level >= 80) + value |= 0x20; + + SetUInt32Value(PLAYER_GLYPHS_ENABLED, value); +} + +bool Player::isTotalImmune() +{ + AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY); + + uint32 immuneMask = 0; + for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) + { + immuneMask |= (*itr)->GetMiscValue(); + if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity + return true; + } + return false; +} + +bool Player::HasTitle(uint32 bitIndex) +{ + if (bitIndex > MAX_TITLE_INDEX) + return false; + + uint32 fieldIndexOffset = bitIndex / 32; + uint32 flag = 1 << (bitIndex % 32); + return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); +} + +void Player::SetTitle(CharTitlesEntry const* title, bool lost) +{ + uint32 fieldIndexOffset = title->bit_index / 32; + uint32 flag = 1 << (title->bit_index % 32); + + if(lost) + { + if(!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + return; + + RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + } + else + { + if(HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag)) + return; + + SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag); + } + + WorldPacket data(SMSG_TITLE_EARNED, 4 + 4); + data << uint32(title->bit_index); + data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost + GetSession()->SendPacket(&data); +} + +/*-----------------------TRINITY--------------------------*/ +bool Player::isTotalImmunity() +{ + AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY); + + for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) + { + if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_ALL) !=0) // total immunity + { + return true; + } + if (((*itr)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) !=0) // physical damage immunity + { + for (AuraEffectList::const_iterator i = immune.begin(); i != immune.end(); ++i) + { + if (((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) !=0) // magic immunity + { + return true; + } + } + } + } + return false; +} + +void Player::UpdateCharmedAI() +{ + //This should only called in Player::Update + Creature *charmer = (Creature*)GetCharmer(); + + //kill self if charm aura has infinite duration + if(charmer->IsInEvadeMode()) + { + AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM); + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent()) + { + charmer->DealDamage(this, GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + } + + if(!charmer->isInCombat()) + GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + + Unit *target = getVictim(); + if(!target || !charmer->canAttack(target)) + { + target = charmer->SelectNearestTarget(); + if(!target) + return; + + GetMotionMaster()->MoveChase(target); + Attack(target, true); + } +} + +uint32 Player::GetRuneBaseCooldown(uint8 index) +{ + uint8 rune = GetBaseRune(index); + uint32 cooldown = RUNE_COOLDOWN; + + AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); + for(AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) + { + if((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune) + cooldown = cooldown*(100-(*i)->GetAmount())/100; + } + + return cooldown; +} + +void Player::RemoveRunesByAuraEffect(AuraEffect const * aura) +{ + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + if (m_runes->runes[i].ConvertAura == aura) + { + ConvertRune(i, GetBaseRune(i)); + SetRuneConvertAura(i, NULL); + } + } +} + +void Player::RestoreBaseRune(uint8 index) +{ + AuraEffect const * aura = m_runes->runes[index].ConvertAura; + ConvertRune(index, GetBaseRune(index)); + SetRuneConvertAura(index, NULL); + // Don't drop passive talents providing rune convertion + if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE) + return; + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + if (aura == m_runes->runes[i].ConvertAura) + return; + } + aura->GetBase()->Remove(); +} + +void Player::ConvertRune(uint8 index, RuneType newType) +{ + SetCurrentRune(index, newType); + + WorldPacket data(SMSG_CONVERT_RUNE, 2); + data << uint8(index); + data << uint8(newType); + GetSession()->SendPacket(&data); +} + +void Player::ResyncRunes(uint8 count) +{ + WorldPacket data(SMSG_RESYNC_RUNES, count * 2); + for (uint32 i = 0; i < count; ++i) + { + data << uint8(GetCurrentRune(i)); // rune type + data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) + } + GetSession()->SendPacket(&data); +} + +void Player::AddRunePower(uint8 index) +{ + WorldPacket data(SMSG_ADD_RUNE_POWER, 4); + data << uint32(1 << index); // mask (0x00-0x3F probably) + GetSession()->SendPacket(&data); +} + +static RuneType runeSlotTypes[MAX_RUNES] = { + /*0*/ RUNE_BLOOD, + /*1*/ RUNE_BLOOD, + /*2*/ RUNE_UNHOLY, + /*3*/ RUNE_UNHOLY, + /*4*/ RUNE_FROST, + /*5*/ RUNE_FROST +}; + +void Player::InitRunes() +{ + if(getClass() != CLASS_DEATH_KNIGHT) + return; + + m_runes = new Runes; + + m_runes->runeState = 0; + m_runes->lastUsedRune = RUNE_BLOOD; + + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + SetBaseRune(i, runeSlotTypes[i]); // init base types + SetCurrentRune(i, runeSlotTypes[i]); // init current types + SetRuneCooldown(i, 0); // reset cooldowns + SetRuneConvertAura(i, NULL); + m_runes->SetRuneState(i); + } + + for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i) + SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); +} + +bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const +{ + for (uint32 i = 0; i < MAX_RUNES; ++i) + if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0) + return false; + + return true; +} + +void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast) +{ + Loot loot; + loot.FillLoot (loot_id,store,this,true); + + uint32 max_slot = loot.GetMaxSlotInLootFor(this); + for (uint32 i = 0; i < max_slot; ++i) + { + LootItem* lootItem = loot.LootItemInSlot(i,this); + + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count); + if(msg != EQUIP_ERR_OK && slot != NULL_SLOT) + msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count); + if( msg != EQUIP_ERR_OK && bag != NULL_BAG) + msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count); + if(msg != EQUIP_ERR_OK) + { + SendEquipError( msg, NULL, NULL ); + continue; + } + + Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId); + SendNewItem(pItem, lootItem->count, false, false, broadcast); + } +} + +uint32 Player::CalculateTalentsPoints() const +{ + uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; + + if(getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609) + return uint32(base_talent * sWorld.getRate(RATE_TALENT)); + + uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55; + talentPointsForLevel += m_questRewardTalentCount; + + if(talentPointsForLevel > base_talent) + talentPointsForLevel = base_talent; + + return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT)); +} + +bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const +{ + // continent checked in SpellMgr::GetSpellAllowedInLocationError at cast and area update + uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); + return v_map != 571 || HasSpell(54197); // Cold Weather Flying +} + +void Player::learnSpellHighRank(uint32 spellid) +{ + learnSpell(spellid,false); + + if(uint32 next = spellmgr.GetNextSpellInChain(spellid)) + learnSpellHighRank(next); +} + +void Player::_LoadSkills(QueryResult_AutoPtr result) +{ + // 0 1 2 + // SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid)); + + uint32 count = 0; + if (result) + { + do + { + Field *fields = result->Fetch(); + + uint16 skill = fields[0].GetUInt16(); + uint16 value = fields[1].GetUInt16(); + uint16 max = fields[2].GetUInt16(); + + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); + if(!pSkill) + { + sLog.outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill); + continue; + } + + // set fixed skill ranges + switch(GetSkillRangeType(pSkill,false)) + { + case SKILL_RANGE_LANGUAGE: // 300..300 + value = max = 300; + break; + case SKILL_RANGE_MONO: // 1..1, grey monolite bar + value = max = 1; + break; + default: + break; + } + if(value == 0) + { + sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill); + CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill ); + continue; + } + + // enable unlearn button for primary professions only + if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) + SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,1)); + else + SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill,0)); + + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),MAKE_SKILL_VALUE(value, max)); + SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0); + + mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED))); + + learnSkillRewardedSpells(skill, value); + + ++count; + + if(count >= PLAYER_MAX_SKILLS) // client limit + { + sLog.outError("Character %u has more than %u skills.", PLAYER_MAX_SKILLS); + break; + } + } while (result->NextRow()); + } + + for (; count < PLAYER_MAX_SKILLS; ++count) + { + SetUInt32Value(PLAYER_SKILL_INDEX(count), 0); + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count),0); + SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count),0); + } + + // special settings + if (getClass() == CLASS_DEATH_KNIGHT) + { + uint8 base_level = std::min(getLevel(),uint8(sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))); + if (base_level < 1) + base_level = 1; + uint16 base_skill = (base_level-1)*5; // 270 at starting level 55 + if (base_skill < 1) + base_skill = 1; // skill mast be known and then > 0 in any case + + if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill) + SetSkill(SKILL_FIRST_AID,base_skill, base_skill); + if (GetPureSkillValue(SKILL_AXES) < base_skill) + SetSkill(SKILL_AXES, base_skill,base_skill); + if (GetPureSkillValue(SKILL_DEFENSE) < base_skill) + SetSkill(SKILL_DEFENSE, base_skill,base_skill); + if (GetPureSkillValue(SKILL_POLEARMS) < base_skill) + SetSkill(SKILL_POLEARMS, base_skill,base_skill); + if (GetPureSkillValue(SKILL_SWORDS) < base_skill) + SetSkill(SKILL_SWORDS, base_skill,base_skill); + if (GetPureSkillValue(SKILL_2H_AXES) < base_skill) + SetSkill(SKILL_2H_AXES, base_skill,base_skill); + if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill) + SetSkill(SKILL_2H_SWORDS, base_skill,base_skill); + if (GetPureSkillValue(SKILL_UNARMED) < base_skill) + SetSkill(SKILL_UNARMED, base_skill,base_skill); + } +} + +uint32 Player::GetPhaseMaskForSpawn() const +{ + uint32 phase = PHASEMASK_NORMAL; + if (!isGameMaster()) + phase = GetPhaseMask(); + else + { + AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE); + if (!phases.empty()) + phase = phases.front()->GetMiscValue(); + } + + // some aura phases include 1 normal map in addition to phase itself + if (uint32 n_phase = phase & ~PHASEMASK_NORMAL) + return n_phase; + + return PHASEMASK_NORMAL; +} + +uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const +{ + ItemPrototype const* pProto = pItem->GetProto(); + + // proto based limitations + if (uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count)) + return res; + + // check unique-equipped on gems + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + { + uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if (!enchant_id) + continue; + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if (!enchantEntry) + continue; + + ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID); + if (!pGem) + continue; + + // include for check equip another gems with same limit category for not equipped item (and then not counted) + uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory + ? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1; + + if (uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count)) + return res; + } + + return EQUIP_ERR_OK; +} + +uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const +{ + // check unique-equipped on item + if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) + { + // there is an equip limit on this item + if (HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot)) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + } + + // check unique-equipped limit + if (itemProto->ItemLimitCategory) + { + ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory); + if (!limitEntry) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + + if (limit_count > limitEntry->maxCount) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems) + + // there is an equip limit on this item + if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot)) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + } + + return EQUIP_ERR_OK; +} + +void Player::HandleFall(MovementInfo const& movementInfo) +{ + // calculate total z distance of the fall + float z_diff = m_lastFallZ - movementInfo.z; + //sLog.outDebug("zDiff = %f", z_diff); + + //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored + // 14.57 can be calculated by resolving damageperc formula below to 0 + if (z_diff >= 14.57f && !isDead() && !isGameMaster() && + !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && + !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) ) + { + //Safe fall, fall height reduction + int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL); + + float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f; + + if (damageperc > 0) + { + uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); + + float height = movementInfo.z; + UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); + + if (damage > 0) + { + //Prevent fall damage from being more than the player maximum health + if (damage > GetMaxHealth()) + damage = GetMaxHealth(); + + // Gust of Wind + if (HasAura(43621)) + damage = GetMaxHealth()/2; + + uint32 original_health = GetHealth(); + uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage); + + // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case + if (isAlive() && final_damage < original_health) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); + } + + //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction + DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + } + } + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute +} + +void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ ) +{ + GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time); +} + +void Player::CompletedAchievement(AchievementEntry const* entry) +{ + GetAchievementMgr().CompletedAchievement(entry); +} + +void Player::LearnTalent(uint32 talentId, uint32 talentRank) +{ + uint32 CurTalentPoints = GetFreeTalentPoints(); + + if(CurTalentPoints == 0) + return; + + if (talentRank >= MAX_TALENT_RANK) + return; + + TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId ); + + if(!talentInfo) + return; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + + if(!talentTabInfo) + return; + + // prevent learn talent for different class (cheating) + if( (getClassMask() & talentTabInfo->ClassMask) == 0 ) + return; + + // find current max talent rank (0~5) + uint8 curtalent_maxrank = 0; // 0 = not learned any rank + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + if(talentInfo->RankID[rank] && HasSpell(talentInfo->RankID[rank])) + { + curtalent_maxrank = (rank + 1); + break; + } + } + + // we already have same or higher talent rank learned + if(curtalent_maxrank >= (talentRank + 1)) + return; + + // check if we have enough talent points + if(CurTalentPoints < (talentRank - curtalent_maxrank + 1)) + return; + + // Check if it requires another talent + if (talentInfo->DependsOn > 0) + { + if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) + { + bool hasEnoughRank = false; + for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++) + { + if (depTalentInfo->RankID[rank] != 0) + if (HasSpell(depTalentInfo->RankID[rank])) + hasEnoughRank = true; + } + if (!hasEnoughRank) + return; + } + } + + // Find out how many points we have in this field + uint32 spentPoints = 0; + + uint32 tTab = talentInfo->TalentTab; + if (talentInfo->Row > 0) + { + uint32 numRows = sTalentStore.GetNumRows(); + for (uint32 i = 0; i < numRows; i++) // Loop through all talents. + { + // Someday, someone needs to revamp + const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); + if (tmpTalent) // the way talents are tracked + { + if (tmpTalent->TalentTab == tTab) + { + for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) + { + if (tmpTalent->RankID[rank] != 0) + { + if (HasSpell(tmpTalent->RankID[rank])) + { + spentPoints += (rank + 1); + } + } + } + } + } + } + } + + // not have required min points spent in talent tree + if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) + return; + + // spell not set in talent.dbc + uint32 spellid = talentInfo->RankID[talentRank]; + if( spellid == 0 ) + { + sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + return; + } + + // already known + if(HasSpell(spellid)) + return; + + // learn! (other talent ranks will unlearned at learning) + learnSpell(spellid, false); + AddTalent(spellid, m_activeSpec, true); + + sLog.outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec); + + // update free talent points + SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); +} + +void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) +{ + Pet *pet = GetPet(); + + if(!pet) + return; + + if(petGuid != pet->GetGUID()) + return; + + uint32 CurTalentPoints = pet->GetFreeTalentPoints(); + + if(CurTalentPoints == 0) + return; + + if (talentRank >= MAX_PET_TALENT_RANK) + return; + + TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); + + if(!talentInfo) + return; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); + + if(!talentTabInfo) + return; + + CreatureInfo const *ci = pet->GetCreatureInfo(); + + if(!ci) + return; + + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); + + if(!pet_family) + return; + + if(pet_family->petTalentType < 0) // not hunter pet + return; + + // prevent learn talent for different family (cheating) + if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) + return; + + // find current max talent rank (0~5) + uint8 curtalent_maxrank = 0; // 0 = not learned any rank + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) + { + curtalent_maxrank = (rank + 1); + break; + } + } + + // we already have same or higher talent rank learned + if(curtalent_maxrank >= (talentRank + 1)) + return; + + // check if we have enough talent points + if(CurTalentPoints < (talentRank - curtalent_maxrank + 1)) + return; + + // Check if it requires another talent + if (talentInfo->DependsOn > 0) + { + if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) + { + bool hasEnoughRank = false; + for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++) + { + if (depTalentInfo->RankID[rank] != 0) + if (pet->HasSpell(depTalentInfo->RankID[rank])) + hasEnoughRank = true; + } + if (!hasEnoughRank) + return; + } + } + + // Find out how many points we have in this field + uint32 spentPoints = 0; + + uint32 tTab = talentInfo->TalentTab; + if (talentInfo->Row > 0) + { + uint32 numRows = sTalentStore.GetNumRows(); + for (uint32 i = 0; i < numRows; ++i) // Loop through all talents. + { + // Someday, someone needs to revamp + const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); + if (tmpTalent) // the way talents are tracked + { + if (tmpTalent->TalentTab == tTab) + { + for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++) + { + if (tmpTalent->RankID[rank] != 0) + { + if (pet->HasSpell(tmpTalent->RankID[rank])) + { + spentPoints += (rank + 1); + } + } + } + } + } + } + } + + // not have required min points spent in talent tree + if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK)) + return; + + // spell not set in talent.dbc + uint32 spellid = talentInfo->RankID[talentRank]; + if( spellid == 0 ) + { + sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + return; + } + + // already known + if(pet->HasSpell(spellid)) + return; + + // learn! (other talent ranks will unlearned at learning) + pet->learnSpell(spellid); + sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); + + // update free talent points + pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); +} + +void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) +{ + if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId)) + { + if(apply) + SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + else + RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + } +} + +void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode ) +{ + if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND) + SetFallInformation(minfo.fallTime, minfo.z); +} + +void Player::UnsummonPetTemporaryIfAny() +{ + Pet* pet = GetPet(); + if(!pet) + return; + + if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() ) + { + m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber(); + m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL); + } + + RemovePet(pet, PET_SAVE_AS_CURRENT); +} + +void Player::ResummonPetTemporaryUnSummonedIfAny() +{ + if(!m_temporaryUnsummonedPetNumber) + return; + + // not resummon in not appropriate state + if(IsPetNeedBeTemporaryUnsummoned()) + return; + + if(GetPetGUID()) + return; + + Pet* NewPet = new Pet(this); + if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true)) + delete NewPet; + + m_temporaryUnsummonedPetNumber = 0; +} + +bool Player::canSeeSpellClickOn(Creature const *c) const +{ + if(!c->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_SPELLCLICK)) + return false; + + SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(c->GetEntry()); + if(clickPair.first == clickPair.second) + return true; + + for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) + if(itr->second.IsFitToRequirements(this, c)) + return true; + + return false; +} + +void Player::BuildPlayerTalentsInfoData(WorldPacket *data) +{ + *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints + *data << uint8(m_specsCount); // talent group count (0, 1 or 2) + *data << uint8(m_activeSpec); // talent group index (0 or 1) + + if(m_specsCount) + { + // loop through all specs (only 1 for now) + for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) + { + uint8 talentIdCount = 0; + size_t pos = data->wpos(); + *data << uint8(talentIdCount); // [PH], talentIdCount + + // find class talent tabs (all players have 3 talent tabs) + uint32 const* talentTabIds = GetTalentTabPages(getClass()); + + for (uint8 i = 0; i < 3; ++i) + { + uint32 talentTabId = talentTabIds[i]; + + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + { + TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); + if(!talentInfo) + continue; + + // skip another tab talents + if(talentInfo->TalentTab != talentTabId) + continue; + + // find max talent rank (0~4) + int8 curtalent_maxrank = -1; + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + if(talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx)) + { + curtalent_maxrank = rank; + break; + } + } + + // not learned talent + if(curtalent_maxrank < 0) + continue; + + *data << uint32(talentInfo->TalentID); // Talent.dbc + *data << uint8(curtalent_maxrank); // talentMaxRank (0-4) + + ++talentIdCount; + } + } + + data->put<uint8>(pos, talentIdCount); // put real count + + *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count + + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc + } + } +} + +void Player::BuildPetTalentsInfoData(WorldPacket *data) +{ + uint32 unspentTalentPoints = 0; + size_t pointsPos = data->wpos(); + *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints + + uint8 talentIdCount = 0; + size_t countPos = data->wpos(); + *data << uint8(talentIdCount); // [PH], talentIdCount + + Pet *pet = GetPet(); + if(!pet) + return; + + unspentTalentPoints = pet->GetFreeTalentPoints(); + + data->put<uint32>(pointsPos, unspentTalentPoints); // put real points + + CreatureInfo const *ci = pet->GetCreatureInfo(); + if(!ci) + return; + + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); + if(!pet_family || pet_family->petTalentType < 0) + return; + + for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) + { + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId ); + if(!talentTabInfo) + continue; + + if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) + continue; + + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + { + TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); + if(!talentInfo) + continue; + + // skip another tab talents + if(talentInfo->TalentTab != talentTabId) + continue; + + // find max talent rank (0~4) + int8 curtalent_maxrank = -1; + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + if(talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank])) + { + curtalent_maxrank = rank; + break; + } + } + + // not learned talent + if(curtalent_maxrank < 0) + continue; + + *data << uint32(talentInfo->TalentID); // Talent.dbc + *data << uint8(curtalent_maxrank); // talentMaxRank (0-4) + + ++talentIdCount; + } + + data->put<uint8>(countPos, talentIdCount); // put real count + + break; + } +} + +void Player::SendTalentsInfoData(bool pet) +{ + WorldPacket data(SMSG_TALENTS_INFO, 50); + data << uint8(pet ? 1 : 0); + if(pet) + BuildPetTalentsInfoData(&data); + else + BuildPlayerTalentsInfoData(&data); + GetSession()->SendPacket(&data); +} + +void Player::BuildEnchantmentsInfoData(WorldPacket *data) +{ + uint32 slotUsedMask = 0; + size_t slotUsedMaskPos = data->wpos(); + *data << uint32(slotUsedMask); // slotUsedMask < 0x80000 + + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + { + Item *item = GetItemByPos(INVENTORY_SLOT_BAG_0, i); + + if(!item) + continue; + + slotUsedMask |= (1 << i); + + *data << uint32(item->GetEntry()); // item entry + + uint16 enchantmentMask = 0; + size_t enchantmentMaskPos = data->wpos(); + *data << uint16(enchantmentMask); // enchantmentMask < 0x1000 + + for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j) + { + uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j)); + + if(!enchId) + continue; + + enchantmentMask |= (1 << j); + + *data << uint16(enchId); // enchantmentId? + } + + data->put<uint16>(enchantmentMaskPos, enchantmentMask); + + *data << uint16(0); // unknown + data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator + *data << uint32(0); // seed? + } + + data->put<uint32>(slotUsedMaskPos, slotUsedMask); +} + +void Player::SendEquipmentSetList() +{ + uint32 count = 0; + WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4); + size_t count_pos = data.wpos(); + data << uint32(count); // count placeholder + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + { + if(itr->second.state==EQUIPMENT_SET_DELETED) + continue; + data.appendPackGUID(itr->second.Guid); + data << uint32(itr->first); + data << itr->second.Name; + data << itr->second.IconName; + for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) + data.appendPackGUID(MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM)); + + ++count; // client have limit but it checked at loading and set + } + data.put<uint32>(count_pos, count); + GetSession()->SendPacket(&data); +} + +void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset) +{ + if(eqset.Guid != 0) + { + bool found = false; + + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + { + if((itr->second.Guid == eqset.Guid) && (itr->first == index)) + { + found = true; + break; + } + } + + if(!found) // something wrong... + { + sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index); + return; + } + } + + EquipmentSet& eqslot = m_EquipmentSets[index]; + + EquipmentSetUpdateState old_state = eqslot.state; + + eqslot = eqset; + + if(eqset.Guid == 0) + { + eqslot.Guid = objmgr.GenerateEquipmentSetGuid(); + + WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1); + data << uint32(index); + data.appendPackGUID(eqslot.Guid); + GetSession()->SendPacket(&data); + } + + eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED; +} + +void Player::_SaveEquipmentSets() +{ + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();) + { + uint32 index = itr->first; + EquipmentSet& eqset = itr->second; + switch(eqset.state) + { + case EQUIPMENT_SET_UNCHANGED: + ++itr; + break; // nothing do + case EQUIPMENT_SET_CHANGED: + CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'", + eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], + eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index); + eqset.state = EQUIPMENT_SET_UNCHANGED; + ++itr; + break; + case EQUIPMENT_SET_NEW: + CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), eqset.Guid, index, eqset.Name.c_str(), eqset.IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7], + eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]); + eqset.state = EQUIPMENT_SET_UNCHANGED; + ++itr; + break; + case EQUIPMENT_SET_DELETED: + CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid); + m_EquipmentSets.erase(itr++); + break; + } + } +} + +void Player::_SaveBGData() +{ + CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow()); + if (m_bgData.bgInstanceID) + { + /* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */ + CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')", + GetGUIDLow(), m_bgData.bgInstanceID, m_bgData.bgTeam, m_bgData.joinPos.GetPositionX(), m_bgData.joinPos.GetPositionY(), m_bgData.joinPos.GetPositionZ(), + m_bgData.joinPos.GetOrientation(), m_bgData.joinPos.GetMapId(), m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell); + } +} + +void Player::DeleteEquipmentSet(uint64 setGuid) +{ + for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr) + { + if(itr->second.Guid == setGuid) + { + if(itr->second.state == EQUIPMENT_SET_NEW) + m_EquipmentSets.erase(itr); + else + itr->second.state = EQUIPMENT_SET_DELETED; + break; + } + } +} + +void Player::RemoveAtLoginFlag( AtLoginFlags f, bool in_db_also /*= false*/ ) +{ + m_atLoginFlags &= ~f; + + if(in_db_also) + CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(f), GetGUIDLow()); +} + +void Player::SendClearCooldown( uint32 spell_id, Unit* target ) +{ + WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8); + data << uint32(spell_id); + data << uint64(target->GetGUID()); + SendDirectMessage(&data); +} + +void Player::ResetMap() +{ + // this may be called during Map::Update + // after decrement+unlink, ++m_mapRefIter will continue correctly + // when the first element of the list is being removed + // nocheck_prev will return the padding element of the RefManager + // instead of NULL in the case of prev + GetMap()->UpdateIteratorBack(this); + Unit::ResetMap(); + GetMapRef().unlink(); +} + +void Player::SetMap(Map * map) +{ + Unit::SetMap(map); + m_mapRef.link(map, this); +} + +void Player::_LoadGlyphs(QueryResult_AutoPtr result) +{ + // SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'", GUID_LOPART(m_guid)); + if (!result) + return; + + do + { + Field *fields = result->Fetch(); + + uint8 spec = fields[0].GetUInt8(); + if (spec >= m_specsCount) + continue; + + m_Glyphs[spec][0] = fields[1].GetUInt32(); + m_Glyphs[spec][1] = fields[2].GetUInt32(); + m_Glyphs[spec][2] = fields[3].GetUInt32(); + m_Glyphs[spec][3] = fields[4].GetUInt32(); + m_Glyphs[spec][4] = fields[5].GetUInt32(); + m_Glyphs[spec][5] = fields[6].GetUInt32(); + + } while (result->NextRow()); +} + +void Player::_SaveGlyphs() +{ + CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow()); + for (uint8 spec = 0; spec < m_specsCount; ++spec) + { + CharacterDatabase.PExecute("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]); + } +} + +void Player::_LoadTalents(QueryResult_AutoPtr result) +{ + // SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, spec FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid)); + if (result) + { + do + { + Field *fields = result->Fetch(); + + AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false); + } + while( result->NextRow() ); + } +} + +void Player::_SaveTalents() +{ + for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i) + { + for (PlayerTalentMap::iterator itr = m_talents[i]->begin(); itr != m_talents[i]->end();) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) + CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and spell = '%u' and spec = '%u'", GetGUIDLow(), itr->first, itr->second->spec); + + if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED) + CharacterDatabase.PExecute("INSERT INTO character_talent (guid,spell,spec) VALUES ('%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->spec); + + if (itr->second->state == PLAYERSPELL_REMOVED) + { + delete itr->second; + m_talents[i]->erase(itr++); + } + else + { + itr->second->state = PLAYERSPELL_UNCHANGED; + ++itr; + } + } + } +} + +void Player::UpdateSpecCount(uint8 count) +{ + if (GetSpecsCount() == count) + return; + + if (count == MIN_TALENT_SPECS) + { + _SaveActions(); // make sure the button list is cleaned up + // active spec becomes only spec? + CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow()); + m_activeSpec = 0; + } + else if (count == MAX_TALENT_SPECS) + { + _SaveActions(); // make sure the button list is cleaned up + for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr) + CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')", + GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1); + } + else + return; + + SetSpecsCount(count); + + SendTalentsInfoData(false); +} + +void Player::ActivateSpec(uint8 spec) +{ + if (GetActiveSpec() == spec) + return; + + if (GetSpecsCount() != MAX_TALENT_SPECS) + return; + + if (GetMap()->IsBattleGround() && !HasAura(44521)) // In BattleGround with no Preparation buff + return; + + _SaveActions(); + + if (IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + // "Hunter pets should have their talents refunded when a hunter switches talent specs, even if they are dismissed at the time." + if (getClass() == CLASS_HUNTER) + Pet::resetTalentsForAllPetsOf(this, GetPet()); + + UnsummonPetTemporaryIfAny(); + ClearComboPointHolders(); + ClearAllReactives(); + UnsummonAllTotems(); + RemoveAllControlled(); + /*RemoveAllAurasOnDeath(); + if (GetPet()) + GetPet()->RemoveAllAurasOnDeath();*/ + + //RemoveAllAuras(this->GetGUID(), NULL, false, true); // removes too many auras + //ExitVehicle(); // should be impossible to switch specs from inside a vehicle.. + + for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + + if (!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); + + if (!talentTabInfo) + continue; + + // unlearn only talents for character class + // some spell learned by one class as normal spells or know at creation but another class learn it as talent, + // to prevent unexpected lost normal learned spell skip another class talents + if ((getClassMask() & talentTabInfo->ClassMask) == 0) + continue; + + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + // skip non-existant talent ranks + if (talentInfo->RankID[rank] == 0) + continue; + removeSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells.. + if (const SpellEntry *_spellEntry = sSpellStore.LookupEntry(talentInfo->RankID[rank])) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) // search through the SpellEntry for valid trigger spells + if (_spellEntry->EffectTriggerSpell[i] > 0 && _spellEntry->Effect[i] == SPELL_EFFECT_LEARN_SPELL) + removeSpell(_spellEntry->EffectTriggerSpell[i], true); // and remove any spells that the talent teaches + // if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted + //PlayerTalentMap::iterator plrTalent = m_talents[m_activeSpec]->find(talentInfo->RankID[rank]); + //if (plrTalent != m_talents[m_activeSpec]->end()) + // plrTalent->second->state = PLAYERSPELL_REMOVED; + } + } + + // set glyphs + for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) + // remove secondary glyph + if (uint32 oldglyph = m_Glyphs[m_activeSpec][slot]) + if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) + RemoveAurasDueToSpell(old_gp->SpellId); + + SetActiveSpec(spec); + uint32 spentTalents = 0; + + for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); + + if (!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); + + if (!talentTabInfo) + continue; + + // learn only talents for character class + if ((getClassMask() & talentTabInfo->ClassMask) == 0) + continue; + + // learn highest talent rank that exists in newly activated spec + for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + // skip non-existant talent ranks + if (talentInfo->RankID[rank] == 0) + continue; + // if the talent can be found in the newly activated PlayerTalentMap + if (HasTalent(talentInfo->RankID[rank], m_activeSpec)) + { + learnSpell(talentInfo->RankID[rank], false); // add the talent to the PlayerSpellMap + spentTalents += (rank + 1); // increment the spentTalents count + } + } + } + + // set glyphs + for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot) + { + uint32 glyph = m_Glyphs[m_activeSpec][slot]; + + // apply primary glyph + if (glyph) + if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + CastSpell(this, gp->SpellId, true); + + SetGlyph(slot, glyph); + } + + m_usedTalentCount = spentTalents; + InitTalentForLevel(); + + // Let client clear his current Actions + SendActionButtons(2); + m_actionButtons.clear(); + if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec)) + _LoadActions(result, false); + + ResummonPetTemporaryUnSummonedIfAny(); + SendActionButtons(1); + + Powers pw = getPowerType(); + if (pw != POWER_MANA) + SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type. + + SetPower(pw, 0); +} + +void Player::ResetTimeSync() +{ + m_timeSyncCount = 0; + m_timeSyncTimer = 0; +} + +void Player::SendTimeSync() +{ + WorldPacket data(SMSG_TIME_SYNC_REQ, 4); + data << uint32(m_timeSyncCount++); + GetSession()->SendPacket(&data); + + // Send another opcode in 10s again + m_timeSyncTimer = 10000; +} + +void Player::SetReputation(uint32 factionentry, uint32 value) +{ + GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry),value); +} +uint32 Player::GetReputation(uint32 factionentry) +{ + return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry)); +} +std::string Player::GetGuildName() +{ + return objmgr.GetGuildById(GetGuildId())->GetName(); +} + +void Player::SendDuelCountdown(uint32 counter) +{ + WorldPacket data(SMSG_DUEL_COUNTDOWN, 4); + data << uint32(counter); // seconds + GetSession()->SendPacket(&data); +} diff --git a/src/game/Player.h b/src/game/Player.h index 0c4404617d0..f1ccfc60331 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1,2637 +1,2637 @@ -/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _PLAYER_H
-#define _PLAYER_H
-
-#include "Common.h"
-#include "ItemPrototype.h"
-#include "Unit.h"
-#include "Item.h"
-
-#include "Database/DatabaseEnv.h"
-#include "NPCHandler.h"
-#include "QuestDef.h"
-#include "Group.h"
-#include "Bag.h"
-#include "WorldSession.h"
-#include "Pet.h"
-#include "MapReference.h"
-#include "Util.h" // for Tokens typedef
-#include "AchievementMgr.h"
-#include "ReputationMgr.h"
-#include "BattleGround.h"
-#include "DBCEnums.h"
-
-#include<string>
-#include<vector>
-
-struct Mail;
-class Channel;
-class DynamicObject;
-class Creature;
-class Pet;
-class PlayerMenu;
-class UpdateMask;
-class SpellCastTargets;
-class PlayerSocial;
-class OutdoorPvP;
-
-typedef std::deque<Mail*> PlayerMails;
-
-#define PLAYER_MAX_SKILLS 127
-#define PLAYER_MAX_DAILY_QUESTS 25
-
-// Note: SPELLMOD_* values is aura types in fact
-enum SpellModType
-{
- SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
- SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
-};
-
-// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
-enum PlayerUnderwaterState
-{
- UNDERWATER_NONE = 0x00,
- UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
- UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
- UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
- UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
-
- UNDERWATER_EXIST_TIMERS = 0x10
-};
-
-enum PlayerSpellState
-{
- PLAYERSPELL_UNCHANGED = 0,
- PLAYERSPELL_CHANGED = 1,
- PLAYERSPELL_NEW = 2,
- PLAYERSPELL_REMOVED = 3,
- PLAYERSPELL_TEMPORARY = 4
-};
-
-struct PlayerSpell
-{
- PlayerSpellState state : 8;
- bool active : 1; // show in spellbook
- bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
- bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
-};
-
-struct PlayerTalent
-{
- PlayerSpellState state : 8;
- uint8 spec : 8;
-};
-
-// Spell modifier (used for modify other spells)
-struct SpellModifier
-{
- SpellModifier(Aura * _ownerAura = NULL) : charges(0), ownerAura(_ownerAura) {}
- SpellModOp op : 8;
- SpellModType type : 8;
- int16 charges : 16;
- int32 value;
- flag96 mask;
- uint32 spellId;
- Aura * const ownerAura;
-};
-
-typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap;
-typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
-typedef std::list<SpellModifier*> SpellModList;
-
-struct SpellCooldown
-{
- time_t end;
- uint16 itemid;
-};
-
-typedef std::map<uint32, SpellCooldown> SpellCooldowns;
-
-enum TrainerSpellState
-{
- TRAINER_SPELL_GREEN = 0,
- TRAINER_SPELL_RED = 1,
- TRAINER_SPELL_GRAY = 2,
- TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
-};
-
-enum ActionButtonUpdateState
-{
- ACTIONBUTTON_UNCHANGED = 0,
- ACTIONBUTTON_CHANGED = 1,
- ACTIONBUTTON_NEW = 2,
- ACTIONBUTTON_DELETED = 3
-};
-
-enum ActionButtonType
-{
- ACTION_BUTTON_SPELL = 0x00,
- ACTION_BUTTON_C = 0x01, // click?
- ACTION_BUTTON_EQSET = 0x20,
- ACTION_BUTTON_MACRO = 0x40,
- ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
- ACTION_BUTTON_ITEM = 0x80
-};
-
-#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
-#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
-#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
-
-struct ActionButton
-{
- ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ), canRemoveByClient(true){}
-
- uint32 packedData;
- ActionButtonUpdateState uState;
- bool canRemoveByClient;
-
- // helpers
- ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
- uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
- void SetActionAndType(uint32 action, ActionButtonType type)
- {
- uint32 newData = action | (uint32(type) << 24);
- if (newData != packedData || uState == ACTIONBUTTON_DELETED)
- {
- packedData = newData;
- if (uState != ACTIONBUTTON_NEW)
- uState = ACTIONBUTTON_CHANGED;
- }
- }
-};
-
-#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
-
-typedef std::map<uint8,ActionButton> ActionButtonList;
-
-struct PlayerCreateInfoItem
-{
- PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
-
- uint32 item_id;
- uint32 item_amount;
-};
-
-typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
-
-struct PlayerClassLevelInfo
-{
- PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
- uint16 basehealth;
- uint16 basemana;
-};
-
-struct PlayerClassInfo
-{
- PlayerClassInfo() : levelInfo(NULL) { }
-
- PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
-};
-
-struct PlayerLevelInfo
-{
- PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
-
- uint8 stats[MAX_STATS];
-};
-
-typedef std::list<uint32> PlayerCreateInfoSpells;
-
-struct PlayerCreateInfoAction
-{
- PlayerCreateInfoAction() : button(0), type(0), action(0) {}
- PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
-
- uint8 button;
- uint8 type;
- uint32 action;
-};
-
-typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
-
-struct PlayerInfo
-{
- // existence checked by displayId != 0 // existence checked by displayId != 0
- PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
- {
- }
-
- uint32 mapId;
- uint32 zoneId;
- float positionX;
- float positionY;
- float positionZ;
- uint16 displayId_m;
- uint16 displayId_f;
- PlayerCreateInfoItems item;
- PlayerCreateInfoSpells spell;
- PlayerCreateInfoActions action;
-
- PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
-};
-
-struct PvPInfo
-{
- PvPInfo() : inHostileArea(false), inNoPvPArea(false), inFFAPvPArea(false), endTimer(0) {}
-
- bool inHostileArea;
- bool inNoPvPArea;
- bool inFFAPvPArea;
- time_t endTimer;
-};
-
-struct DuelInfo
-{
- DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
-
- Player *initiator;
- Player *opponent;
- time_t startTimer;
- time_t startTime;
- time_t outOfBound;
-};
-
-struct Areas
-{
- uint32 areaID;
- uint32 areaFlag;
- float x1;
- float x2;
- float y1;
- float y2;
-};
-
-#define MAX_RUNES 6
-#define RUNE_COOLDOWN 10000
-
-enum RuneType
-{
- RUNE_BLOOD = 0,
- RUNE_UNHOLY = 1,
- RUNE_FROST = 2,
- RUNE_DEATH = 3,
- NUM_RUNE_TYPES = 4
-};
-
-struct RuneInfo
-{
- uint8 BaseRune;
- uint8 CurrentRune;
- uint32 Cooldown;
- AuraEffect const * ConvertAura;
-};
-
-struct Runes
-{
- RuneInfo runes[MAX_RUNES];
- uint8 runeState; // mask of available runes
- RuneType lastUsedRune;
-
- void SetRuneState(uint8 index, bool set = true)
- {
- if(set)
- runeState |= (1 << index); // usable
- else
- runeState &= ~(1 << index); // on cooldown
- }
-};
-
-struct EnchantDuration
-{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
- EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
- leftduration(_leftduration){ assert(item); };
-
- Item * item;
- EnchantmentSlot slot;
- uint32 leftduration;
-};
-
-typedef std::list<EnchantDuration> EnchantDurationList;
-typedef std::list<Item*> ItemDurationList;
-
-enum LfgType
-{
- LFG_TYPE_NONE = 0,
- LFG_TYPE_DUNGEON = 1,
- LFG_TYPE_RAID = 2,
- LFG_TYPE_QUEST = 3,
- LFG_TYPE_ZONE = 4,
- LFG_TYPE_HEROIC_DUNGEON = 5,
- LFG_TYPE_RANDOM_DUNGEON = 6
-};
-
-enum LfgRoles
-{
- LEADER = 0x01,
- TANK = 0x02,
- HEALER = 0x04,
- DAMAGE = 0x08
-};
-
-struct LookingForGroupSlot
-{
- LookingForGroupSlot() : entry(0), type(0) {}
- bool Empty() const { return !entry && !type; }
- void Clear() { entry = 0; type = 0; }
- void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
- bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
- bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
-
- uint32 entry;
- uint32 type;
-};
-
-#define MAX_LOOKING_FOR_GROUP_SLOT 3
-
-struct LookingForGroup
-{
- LookingForGroup() {}
- bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
- bool HaveInSlot(uint32 _entry, uint32 _type) const
- {
- for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].Is(_entry, _type))
- return true;
- return false;
- }
-
- bool canAutoJoin() const
- {
- for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(slots[i].canAutoJoin())
- return true;
- return false;
- }
-
- bool Empty() const
- {
- for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
- if(!slots[i].Empty())
- return false;
- return more.Empty();
- }
-
- LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
- LookingForGroupSlot more;
- std::string comment;
- uint8 roles;
-};
-
-enum PlayerMovementType
-{
- MOVE_ROOT = 1,
- MOVE_UNROOT = 2,
- MOVE_WATER_WALK = 3,
- MOVE_LAND_WALK = 4
-};
-
-enum DrunkenState
-{
- DRUNKEN_SOBER = 0,
- DRUNKEN_TIPSY = 1,
- DRUNKEN_DRUNK = 2,
- DRUNKEN_SMASHED = 3
-};
-
-#define MAX_DRUNKEN 4
-
-enum PlayerFlags
-{
- PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
- PLAYER_FLAGS_AFK = 0x00000002,
- PLAYER_FLAGS_DND = 0x00000004,
- PLAYER_FLAGS_GM = 0x00000008,
- PLAYER_FLAGS_GHOST = 0x00000010,
- PLAYER_FLAGS_RESTING = 0x00000020,
- PLAYER_FLAGS_UNK7 = 0x00000040,
- PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
- PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
- PLAYER_FLAGS_IN_PVP = 0x00000200,
- PLAYER_FLAGS_HIDE_HELM = 0x00000400,
- PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
- PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
- PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
- PLAYER_FLAGS_UNK15 = 0x00004000,
- PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
- PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
- PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
- PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
- PLAYER_FLAGS_UNK20 = 0x00080000,
- PLAYER_FLAGS_UNK21 = 0x00100000,
- PLAYER_FLAGS_UNK22 = 0x00200000,
- PLAYER_FLAGS_UNK23 = 0x00400000,
- PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree
- PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
-
- PLAYER_FLAGS_NO_XP_GAIN = 0x02000000
-};
-
-// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
-// can't use enum for uint64 values
-#define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
-#define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
-#define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
-#define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
-#define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
-#define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
-#define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
-#define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
-#define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
-#define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
-#define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
-#define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
-#define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
-#define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
-#define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
-#define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
-#define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
-#define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
-#define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
-#define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
-#define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
-#define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
-#define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
-#define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
-#define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
-#define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
-#define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
-#define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
-#define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
-#define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
-#define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
-#define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
-#define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
-#define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
-#define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
-#define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
-#define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
-#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
-#define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
-#define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
-#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
-#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
-
-#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
-
-// used in PLAYER_FIELD_BYTES values
-enum PlayerFieldByteFlags
-{
- PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
- PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
- PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
-};
-
-// used in PLAYER_FIELD_BYTES2 values
-enum PlayerFieldByte2Flags
-{
- PLAYER_FIELD_BYTE2_NONE = 0x0000,
- PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
-};
-
-enum ActivateTaxiReplies
-{
- ERR_TAXIOK = 0,
- ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
- ERR_TAXINOSUCHPATH = 2,
- ERR_TAXINOTENOUGHMONEY = 3,
- ERR_TAXITOOFARAWAY = 4,
- ERR_TAXINOVENDORNEARBY = 5,
- ERR_TAXINOTVISITED = 6,
- ERR_TAXIPLAYERBUSY = 7,
- ERR_TAXIPLAYERALREADYMOUNTED = 8,
- ERR_TAXIPLAYERSHAPESHIFTED = 9,
- ERR_TAXIPLAYERMOVING = 10,
- ERR_TAXISAMENODE = 11,
- ERR_TAXINOTSTANDING = 12
-};
-
-enum MirrorTimerType
-{
- FATIGUE_TIMER = 0,
- BREATH_TIMER = 1,
- FIRE_TIMER = 2
-};
-#define MAX_TIMERS 3
-#define DISABLED_MIRROR_TIMER -1
-
-// 2^n values
-enum PlayerExtraFlags
-{
- // gm abilities
- PLAYER_EXTRA_GM_ON = 0x0001,
- PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
- PLAYER_EXTRA_TAXICHEAT = 0x0008,
- PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
- PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
-
- // other states
- PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
-};
-
-// 2^n values
-enum AtLoginFlags
-{
- AT_LOGIN_NONE = 0x00,
- AT_LOGIN_RENAME = 0x01,
- AT_LOGIN_RESET_SPELLS = 0x02,
- AT_LOGIN_RESET_TALENTS = 0x04,
- AT_LOGIN_CUSTOMIZE = 0x08,
- AT_LOGIN_RESET_PET_TALENTS = 0x10,
- AT_LOGIN_FIRST = 0x20,
-};
-
-typedef std::map<uint32, QuestStatusData> QuestStatusMap;
-
-enum QuestSlotOffsets
-{
- QUEST_ID_OFFSET = 0,
- QUEST_STATE_OFFSET = 1,
- QUEST_COUNTS_OFFSET = 2,
- QUEST_TIME_OFFSET = 3
-};
-
-#define MAX_QUEST_OFFSET 5
-
-enum QuestSlotStateMask
-{
- QUEST_STATE_NONE = 0x0000,
- QUEST_STATE_COMPLETE = 0x0001,
- QUEST_STATE_FAIL = 0x0002
-};
-
-enum SkillUpdateState
-{
- SKILL_UNCHANGED = 0,
- SKILL_CHANGED = 1,
- SKILL_NEW = 2,
- SKILL_DELETED = 3
-};
-
-struct SkillStatusData
-{
- SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
- {
- }
- uint8 pos;
- SkillUpdateState uState;
-};
-
-typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
-
-class Quest;
-class Spell;
-class Item;
-class WorldSession;
-
-enum PlayerSlots
-{
- // first slot for item stored (in any way in player m_items data)
- PLAYER_SLOT_START = 0,
- // last+1 slot for item stored (in any way in player m_items data)
- PLAYER_SLOT_END = 150,
- PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
-};
-
-#define INVENTORY_SLOT_BAG_0 255
-
-enum EquipmentSlots // 19 slots
-{
- EQUIPMENT_SLOT_START = 0,
- EQUIPMENT_SLOT_HEAD = 0,
- EQUIPMENT_SLOT_NECK = 1,
- EQUIPMENT_SLOT_SHOULDERS = 2,
- EQUIPMENT_SLOT_BODY = 3,
- EQUIPMENT_SLOT_CHEST = 4,
- EQUIPMENT_SLOT_WAIST = 5,
- EQUIPMENT_SLOT_LEGS = 6,
- EQUIPMENT_SLOT_FEET = 7,
- EQUIPMENT_SLOT_WRISTS = 8,
- EQUIPMENT_SLOT_HANDS = 9,
- EQUIPMENT_SLOT_FINGER1 = 10,
- EQUIPMENT_SLOT_FINGER2 = 11,
- EQUIPMENT_SLOT_TRINKET1 = 12,
- EQUIPMENT_SLOT_TRINKET2 = 13,
- EQUIPMENT_SLOT_BACK = 14,
- EQUIPMENT_SLOT_MAINHAND = 15,
- EQUIPMENT_SLOT_OFFHAND = 16,
- EQUIPMENT_SLOT_RANGED = 17,
- EQUIPMENT_SLOT_TABARD = 18,
- EQUIPMENT_SLOT_END = 19
-};
-
-enum InventorySlots // 4 slots
-{
- INVENTORY_SLOT_BAG_START = 19,
- INVENTORY_SLOT_BAG_END = 23
-};
-
-enum InventoryPackSlots // 16 slots
-{
- INVENTORY_SLOT_ITEM_START = 23,
- INVENTORY_SLOT_ITEM_END = 39
-};
-
-enum BankItemSlots // 28 slots
-{
- BANK_SLOT_ITEM_START = 39,
- BANK_SLOT_ITEM_END = 67
-};
-
-enum BankBagSlots // 7 slots
-{
- BANK_SLOT_BAG_START = 67,
- BANK_SLOT_BAG_END = 74
-};
-
-enum BuyBackSlots // 12 slots
-{
- // stored in m_buybackitems
- BUYBACK_SLOT_START = 74,
- BUYBACK_SLOT_END = 86
-};
-
-enum KeyRingSlots // 32 slots
-{
- KEYRING_SLOT_START = 86,
- KEYRING_SLOT_END = 118
-};
-
-enum CurrencyTokenSlots // 32 slots
-{
- CURRENCYTOKEN_SLOT_START = 118,
- CURRENCYTOKEN_SLOT_END = 150
-};
-
-enum EquipmentSetUpdateState
-{
- EQUIPMENT_SET_UNCHANGED = 0,
- EQUIPMENT_SET_CHANGED = 1,
- EQUIPMENT_SET_NEW = 2,
- EQUIPMENT_SET_DELETED = 3
-};
-
-struct EquipmentSet
-{
- EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
- {
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- Items[i] = 0;
- }
-
- uint64 Guid;
- std::string Name;
- std::string IconName;
- uint32 Items[EQUIPMENT_SLOT_END];
- EquipmentSetUpdateState state;
-};
-
-#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
-
-typedef std::map<uint32, EquipmentSet> EquipmentSets;
-
-struct ItemPosCount
-{
- ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
- bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
- uint16 pos;
- uint32 count;
-};
-typedef std::vector<ItemPosCount> ItemPosCountVec;
-
-enum TradeSlots
-{
- TRADE_SLOT_COUNT = 7,
- TRADE_SLOT_TRADED_COUNT = 6,
- TRADE_SLOT_NONTRADED = 6
-};
-
-enum TransferAbortReason
-{
- TRANSFER_ABORT_NONE = 0x00,
- TRANSFER_ABORT_ERROR = 0x01,
- TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
- TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
- TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
- TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
- TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
- TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
- TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
- TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
- TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
- TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
- TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
- TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
- TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
- TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
-};
-
-enum InstanceResetWarningType
-{
- RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
- RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
- RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
- RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
- RAID_INSTANCE_EXPIRED = 5
-};
-
-// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
-enum ArenaTeamInfoType
-{
- ARENA_TEAM_ID = 0,
- ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
- ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
- ARENA_TEAM_GAMES_WEEK = 3,
- ARENA_TEAM_GAMES_SEASON = 4,
- ARENA_TEAM_WINS_SEASON = 5,
- ARENA_TEAM_PERSONAL_RATING = 6,
- ARENA_TEAM_END = 7
-};
-
-class InstanceSave;
-
-enum RestType
-{
- REST_TYPE_NO = 0,
- REST_TYPE_IN_TAVERN = 1,
- REST_TYPE_IN_CITY = 2
-};
-
-enum DuelCompleteType
-{
- DUEL_INTERUPTED = 0,
- DUEL_WON = 1,
- DUEL_FLED = 2
-};
-
-enum TeleportToOptions
-{
- TELE_TO_GM_MODE = 0x01,
- TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
- TELE_TO_NOT_LEAVE_COMBAT = 0x04,
- TELE_TO_NOT_UNSUMMON_PET = 0x08,
- TELE_TO_SPELL = 0x10,
-};
-
-/// Type of environmental damages
-enum EnviromentalDamage
-{
- DAMAGE_EXHAUSTED = 0,
- DAMAGE_DROWNING = 1,
- DAMAGE_FALL = 2,
- DAMAGE_LAVA = 3,
- DAMAGE_SLIME = 4,
- DAMAGE_FIRE = 5,
- DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
-};
-
-enum PlayedTimeIndex
-{
- PLAYED_TIME_TOTAL = 0,
- PLAYED_TIME_LEVEL = 1
-};
-
-#define MAX_PLAYED_TIME_INDEX 2
-
-// used at player loading query list preparing, and later result selection
-enum PlayerLoginQueryIndex
-{
- PLAYER_LOGIN_QUERY_LOADFROM = 0,
- PLAYER_LOGIN_QUERY_LOADGROUP = 1,
- PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
- PLAYER_LOGIN_QUERY_LOADAURAS = 3,
- PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
- PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
- PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
- PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
- PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
- PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
- PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10,
- PLAYER_LOGIN_QUERY_LOADMAILDATE = 11,
- PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12,
- PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13,
- PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14,
- PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15,
- PLAYER_LOGIN_QUERY_LOADGUILD = 16,
- PLAYER_LOGIN_QUERY_LOADARENAINFO = 17,
- PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
- PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
- PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
- PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
- PLAYER_LOGIN_QUERY_LOADGLYPHS = 22,
- PLAYER_LOGIN_QUERY_LOADTALENTS = 23,
- PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
- PLAYER_LOGIN_QUERY_LOADSKILLS = 25,
- MAX_PLAYER_LOGIN_QUERY = 26
-};
-
-enum PlayerDelayedOperations
-{
- DELAYED_SAVE_PLAYER = 0x01,
- DELAYED_RESURRECT_PLAYER = 0x02,
- DELAYED_SPELL_CAST_DESERTER = 0x04,
- DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
- DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
- DELAYED_END
-};
-
-// Player summoning auto-decline time (in secs)
-#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
-#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
-
-struct InstancePlayerBind
-{
- InstanceSave *save;
- bool perm;
- /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
- that aren't already permanently bound when they are inside when a boss is killed
- or when they enter an instance that the group leader is permanently bound to. */
- InstancePlayerBind() : save(NULL), perm(false) {}
-};
-
-struct AccessRequirement
-{
- uint8 levelMin;
- uint8 levelMax;
- uint8 heroicLevelMin;
- uint32 item;
- uint32 item2;
- uint32 heroicKey;
- uint32 heroicKey2;
- uint32 quest;
- std::string questFailedText;
- uint32 heroicQuest;
- std::string heroicQuestFailedText;
-};
-
-class PlayerTaxi
-{
- public:
- PlayerTaxi();
- ~PlayerTaxi() {}
- // Nodes
- void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level);
- void LoadTaxiMask(const char* data);
-
- bool IsTaximaskNodeKnown(uint32 nodeidx) const
- {
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
- return (m_taximask[field] & submask) == submask;
- }
- bool SetTaximaskNode(uint32 nodeidx)
- {
- uint8 field = uint8((nodeidx - 1) / 32);
- uint32 submask = 1<<((nodeidx-1)%32);
- if ((m_taximask[field] & submask) != submask )
- {
- m_taximask[field] |= submask;
- return true;
- }
- else
- return false;
- }
- void AppendTaximaskTo(ByteBuffer& data,bool all);
-
- // Destinations
- bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
- std::string SaveTaxiDestinationsToString();
-
- void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
- void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
- uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
- uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
- uint32 GetCurrentTaxiPath() const;
- uint32 NextTaxiDestination()
- {
- m_TaxiDestinations.pop_front();
- return GetTaxiDestination();
- }
- bool empty() const { return m_TaxiDestinations.empty(); }
-
- friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
- private:
- TaxiMask m_taximask;
- std::deque<uint32> m_TaxiDestinations;
-};
-
-std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
-
-class Player;
-
-/// Holder for BattleGround data
-struct BGData
-{
- BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
- bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
-
- uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
- /// when player is teleported to BG - (it is battleground's GUID)
- BattleGroundTypeId bgTypeID;
-
- std::set<uint32> bgAfkReporter;
- uint8 bgAfkReportedCount;
- time_t bgAfkReportedTimer;
-
- uint32 bgTeam; ///< What side the player will be added to
-
- uint32 mountSpell;
- uint32 taxiPath[2];
-
- WorldLocation joinPos; ///< From where player entered BG
-
- void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
- bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
-};
-
-class Player : public Unit, public GridObject<Player>
-{
- friend class WorldSession;
- friend void Item::AddToUpdateQueueOf(Player *player);
- friend void Item::RemoveFromUpdateQueueOf(Player *player);
- public:
- explicit Player (WorldSession *session);
- ~Player ( );
-
- void CleanupsBeforeDelete(bool finalCleanup = true);
-
- static UpdateMask updateVisualBits;
- static void InitVisibleBits();
-
- void AddToWorld();
- void RemoveFromWorld();
-
- bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
- void TeleportOutOfMap(Map *oldMap);
-
- bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
- {
- return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
- }
-
- bool TeleportToBGEntryPoint();
-
- void SetSummonPoint(uint32 mapid, float x, float y, float z)
- {
- m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
- m_summon_mapid = mapid;
- m_summon_x = x;
- m_summon_y = y;
- m_summon_z = z;
- }
- void SummonIfPossible(bool agree);
-
- bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
-
- void Update( uint32 time );
-
- static bool BuildEnumData( QueryResult_AutoPtr result, WorldPacket * p_data );
-
- void SetInWater(bool apply);
-
- bool IsInWater() const { return m_isInWater; }
- bool IsUnderWater() const;
- bool IsFalling() { return GetPositionZ() < m_lastFallZ; }
-
- void SendInitialPacketsBeforeAddToMap();
- void SendInitialPacketsAfterAddToMap();
- void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
- void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
-
- Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
- bool CanInteractWithNPCs(bool alive = true) const;
- GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
-
- bool ToggleAFK();
- bool ToggleDND();
- bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); }
- bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); }
- uint8 chatTag() const;
- std::string afkMsg;
- std::string dndMsg;
-
- uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL);
-
- PlayerSocial *GetSocial() { return m_social; }
-
- PlayerTaxi m_taxi;
- void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
- bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
- bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
- void CleanupAfterTaxiFlight();
- void ContinueTaxiFlight();
- // mount_id can be used in scripting calls
- bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
- void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
- bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
- void SetGameMaster(bool on);
- bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
- void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
- bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
- void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
- bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
- void SetGMVisible(bool on);
- void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
-
- void GiveXP(uint32 xp, Unit* victim);
- void GiveLevel(uint8 level);
-
- void InitStatsForLevel(bool reapplyMods = false);
-
- // Played Time Stuff
- time_t m_logintime;
- time_t m_Last_tick;
- uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
- uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
- uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
-
- void setDeathState(DeathState s); // overwrite Unit::setDeathState
-
- void InnEnter (int time,uint32 mapid, float x,float y,float z)
- {
- inn_pos_mapid = mapid;
- inn_pos_x = x;
- inn_pos_y = y;
- inn_pos_z = z;
- time_inn_enter = time;
- }
-
- float GetRestBonus() const { return m_rest_bonus; }
- void SetRestBonus(float rest_bonus_new);
-
- RestType GetRestType() const { return rest_type; }
- void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
-
- uint32 GetInnPosMapId() const { return inn_pos_mapid; }
- float GetInnPosX() const { return inn_pos_x; }
- float GetInnPosY() const { return inn_pos_y; }
- float GetInnPosZ() const { return inn_pos_z; }
-
- int GetTimeInnEnter() const { return time_inn_enter; }
- void UpdateInnerTime (int time) { time_inn_enter = time; }
-
- Pet* GetPet() const;
- Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
- void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
- uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
-
- void Say(const std::string& text, const uint32 language);
- void Yell(const std::string& text, const uint32 language);
- void TextEmote(const std::string& text);
- void Whisper(const std::string& text, const uint32 language,uint64 receiver);
- void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
-
- /*********************************************************/
- /*** STORAGE SYSTEM ***/
- /*********************************************************/
-
- void SetVirtualItemSlot( uint8 i, Item* item);
- void SetSheath( SheathState sheathed ); // overwrite Unit version
- uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
- uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
- Item* GetItemByGuid( uint64 guid ) const;
- Item* GetItemByEntry( uint32 entry ) const;
- Item* GetItemByPos( uint16 pos ) const;
- Item* GetItemByPos( uint8 bag, uint8 slot ) const;
- inline Item* GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons
- {
- if (!CanUseAttackType(GetAttackBySlot(slot)))
- return NULL;
- return GetItemByPos(bag, slot);
- }
- Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
- Item* GetShield(bool useable = false) const;
- static uint8 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
- std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
- static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
- static bool IsInventoryPos( uint8 bag, uint8 slot );
- static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
- static bool IsEquipmentPos( uint8 bag, uint8 slot );
- static bool IsBagPos( uint16 pos );
- static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
- static bool IsBankPos( uint8 bag, uint8 slot );
- bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
- bool IsValidPos( uint8 bag, uint8 slot );
- uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
- void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
- bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
- bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
- bool CanNoReagentCast(SpellEntry const* spellInfo) const;
- bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
- bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
- uint8 CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
- uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
- uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
- uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
- {
- return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
- }
- uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
- {
- if(!pItem)
- return EQUIP_ERR_ITEM_NOT_FOUND;
- uint32 count = pItem->GetCount();
- return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
-
- }
- uint8 CanStoreItems( Item **pItem,int count) const;
- uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
- uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
-
- uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
- uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
- uint8 CanUnequipItems( uint32 item, uint32 count ) const;
- uint8 CanUnequipItem( uint16 src, bool swap ) const;
- uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
- uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
- bool HasItemTotemCategory( uint32 TotemCategory ) const;
- bool CanUseItem( ItemPrototype const *pItem );
- uint8 CanUseAmmo( uint32 item ) const;
- Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
- Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
- Item* EquipNewItem( uint16 pos, uint32 item, bool update );
- Item* EquipItem( uint16 pos, Item *pItem, bool update );
- void AutoUnequipOffhandIfNeed(bool force = false);
- bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
- void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
- void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
-
- uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
- uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
-
- void ApplyEquipCooldown( Item * pItem );
- void SetAmmo( uint32 item );
- void RemoveAmmo();
- float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
- void QuickEquipItem( uint16 pos, Item *pItem);
- void VisualizeItem( uint8 slot, Item *pItem);
- void SetVisibleItemSlot(uint8 slot, Item *pItem);
- Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
- {
- return StoreItem( dest, pItem, update);
- }
- Item* BankItem( uint16 pos, Item *pItem, bool update );
- void RemoveItem( uint8 bag, uint8 slot, bool update );
- void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
- // in trade, auction, guild bank, mail....
- void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
- // in trade, guild bank, mail....
- void RemoveItemDependentAurasAndCasts( Item * pItem );
- void DestroyItem( uint8 bag, uint8 slot, bool update );
- void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
- void DestroyItemCount( Item* item, uint32& count, bool update );
- void DestroyConjuredItems( bool update );
- void DestroyZoneLimitedItem( bool update, uint32 new_zone );
- void SplitItem( uint16 src, uint16 dst, uint32 count );
- void SwapItem( uint16 src, uint16 dst );
- void AddItemToBuyBackSlot( Item *pItem );
- Item* GetItemFromBuyBackSlot( uint32 slot );
- void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
- uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
- void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
- void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
- void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
- void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
- void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
- uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
- uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
- bool IsUseEquipedWeapon( bool mainhand ) const
- {
- // disarm applied only to mainhand weapon
- return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
- }
- bool IsTwoHandUsed() const
- {
- Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
- }
- void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
- bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
-
- float GetReputationPriceDiscount( Creature const* pCreature ) const;
- Player* GetTrader() const { return pTrader; }
- void ClearTrade();
- void TradeCancel(bool sendback);
-
- void UpdateEnchantTime(uint32 time);
- void UpdateItemDuration(uint32 time, bool realtimeonly=false);
- void AddEnchantmentDurations(Item *item);
- void RemoveEnchantmentDurations(Item *item);
- void RemoveArenaEnchantments(EnchantmentSlot slot);
- void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
- void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
- void ApplyEnchantment(Item *item,bool apply);
- void SendEnchantmentDurations();
- void BuildEnchantmentsInfoData(WorldPacket *data);
- void AddItemDurations(Item *item);
- void RemoveItemDurations(Item *item);
- void SendItemDurations();
- void LoadCorpse();
- void LoadPet();
-
- uint32 m_stableSlots;
-
- /*********************************************************/
- /*** GOSSIP SYSTEM ***/
- /*********************************************************/
-
- void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
- void SendPreparedGossip(WorldObject *pSource);
- void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
-
- uint32 GetGossipTextId(uint32 menuId);
- uint32 GetGossipTextId(WorldObject *pSource);
- uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
-
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
-
- int32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); }
-
- void PrepareQuestMenu( uint64 guid );
- void SendPreparedQuest( uint64 guid );
- bool IsActiveQuest( uint32 quest_id ) const;
- Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
- bool CanSeeStartQuest( Quest const *pQuest );
- bool CanTakeQuest( Quest const *pQuest, bool msg );
- bool CanAddQuest( Quest const *pQuest, bool msg );
- bool CanCompleteQuest( uint32 quest_id );
- bool CanCompleteRepeatableQuest(Quest const *pQuest);
- bool CanRewardQuest( Quest const *pQuest, bool msg );
- bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
- void AddQuest( Quest const *pQuest, Object *questGiver );
- void CompleteQuest( uint32 quest_id );
- void IncompleteQuest( uint32 quest_id );
- void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
- void FailQuest( uint32 quest_id );
- bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
- bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
- bool SatisfyQuestLog( bool msg );
- bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
- bool SatisfyQuestRace( Quest const* qInfo, bool msg );
- bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
- bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
- bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
- bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
- bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
- bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
- bool SatisfyQuestDay( Quest const* qInfo, bool msg );
- bool GiveQuestSourceItem( Quest const *pQuest );
- bool TakeQuestSourceItem( uint32 quest_id, bool msg );
- bool GetQuestRewardStatus( uint32 quest_id ) const;
- QuestStatus GetQuestStatus( uint32 quest_id ) const;
- void SetQuestStatus( uint32 quest_id, QuestStatus status );
-
- void SetDailyQuestStatus( uint32 quest_id );
- void ResetDailyQuestStatus();
-
- uint16 FindQuestSlot( uint32 quest_id ) const;
- uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
- uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
- uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
- uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
- void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
- {
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
- }
- void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
- {
- uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
- val &= ~((uint64)0xFFFF << (counter * 16));
- val |= ((uint64)count << (counter * 16));
- SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
- }
- void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
- void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
- void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
- void SwapQuestSlot(uint16 slot1, uint16 slot2)
- {
- for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
- {
- uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
- uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
-
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
- SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
- }
- }
- uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
- void AreaExploredOrEventHappens( uint32 questId );
- void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
- void ItemAddedQuestCheck( uint32 entry, uint32 count );
- void ItemRemovedQuestCheck( uint32 entry, uint32 count );
- void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
- void KilledMonsterCredit( uint32 entry, uint64 guid );
- void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
- void TalkedToCreature( uint32 entry, uint64 guid );
- void MoneyChanged( uint32 value );
- void ReputationChanged(FactionEntry const* factionEntry );
- void ReputationChanged2(FactionEntry const* factionEntry );
- bool HasQuestForItem( uint32 itemid ) const;
- bool HasQuestForGO(int32 GOId) const;
- void UpdateForQuestWorldObjects();
- bool CanShareQuest(uint32 quest_id) const;
-
- void SendQuestComplete( uint32 quest_id );
- void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
- void SendQuestFailed( uint32 quest_id );
- void SendQuestTimerFailed( uint32 quest_id );
- void SendCanTakeQuestResponse( uint32 msg );
- void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
- void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
- void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
- void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
-
- uint64 GetDivider() { return m_divider; }
- void SetDivider( uint64 guid ) { m_divider = guid; }
-
- uint32 GetInGameTime() { return m_ingametime; }
-
- void SetInGameTime( uint32 time ) { m_ingametime = time; }
-
- void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
- void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
-
- /*********************************************************/
- /*** LOAD SYSTEM ***/
- /*********************************************************/
-
- bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
- bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
-
- bool MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid);
- static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
- static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
- static float GetFloatValueFromArray(Tokens const& data, uint16 index);
- static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
- static float GetFloatValueFromDB(uint16 index, uint64 guid);
- static uint32 GetZoneIdFromDB(uint64 guid);
- static uint32 GetLevelFromDB(uint64 guid);
- static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
-
- /*********************************************************/
- /*** SAVE SYSTEM ***/
- /*********************************************************/
-
- void SaveToDB();
- void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
- void SaveGoldToDB();
- void SaveDataFieldToDB();
- static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
- static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
- static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
- static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
- static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
- static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
- static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
-
- bool m_mailsLoaded;
- bool m_mailsUpdated;
-
- void SetBindPoint(uint64 guid);
- void SendTalentWipeConfirm(uint64 guid);
- void SendPetSkillWipeConfirm();
- void CalcRage( uint32 damage,bool attacker );
- void RegenerateAll();
- void Regenerate(Powers power);
- void RegenerateHealth();
- void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
- void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
-
- uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
- void ModifyMoney( int32 d )
- {
- d = GetSession()->HandleOnGetMoney(d);
- if(d < 0)
- SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
- else
- SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
-
- // "At Gold Limit"
- if(GetMoney() >= MAX_MONEY_AMOUNT)
- SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
- }
- void SetMoney( uint32 value )
- {
- SetUInt32Value (PLAYER_FIELD_COINAGE, value);
- MoneyChanged( value );
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
- }
-
- QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
-
- const uint64& GetSelection( ) const { return m_curSelection; }
- Unit *GetSelectedUnit() const;
- Player *GetSelectedPlayer() const;
- void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
-
- uint8 GetComboPoints() { return m_comboPoints; }
- const uint64& GetComboTarget() const { return m_comboTarget; }
-
- void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL);
- void GainSpellComboPoints(int8 count);
- void ClearComboPoints();
- void SendComboPoints();
-
- void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
- void SendNewMail();
- void UpdateNextMailTimeAndUnreads();
- void AddNewMailDeliverTime(time_t deliver_time);
- bool IsMailsLoaded() const { return m_mailsLoaded; }
-
- void RemoveMail(uint32 id);
-
- void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
- uint32 GetMailSize() { return m_mail.size();}
- Mail* GetMail(uint32 id);
-
- PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
- PlayerMails::iterator GetMailEnd() { return m_mail.end();}
-
- /*********************************************************/
- /*** MAILED ITEMS SYSTEM ***/
- /*********************************************************/
-
- uint8 unReadMails;
- time_t m_nextMailDelivereTime;
-
- typedef UNORDERED_MAP<uint32, Item*> ItemMap;
-
- ItemMap mMitems; //template defined in objectmgr.cpp
-
- Item* GetMItem(uint32 id)
- {
- ItemMap::const_iterator itr = mMitems.find(id);
- return itr != mMitems.end() ? itr->second : NULL;
- }
-
- void AddMItem(Item* it)
- {
- ASSERT( it );
- //assert deleted, because items can be added before loading
- mMitems[it->GetGUIDLow()] = it;
- }
-
- bool RemoveMItem(uint32 id)
- {
- return mMitems.erase(id) ? true : false;
- }
-
- void PetSpellInitialize();
- void CharmSpellInitialize();
- void PossessSpellInitialize();
- void VehicleSpellInitialize();
- void SendRemoveControlBar();
- bool HasSpell(uint32 spell) const;
- bool HasActiveSpell(uint32 spell) const; // show in spellbook
- TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
- bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
- bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
-
- void SendProficiency(uint8 pr1, uint32 pr2);
- void SendInitialSpells();
- bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
- void learnSpell(uint32 spell_id, bool dependent);
- void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
- void resetSpells(bool myClassOnly = false);
- void learnDefaultSpells();
- void learnQuestRewardedSpells();
- void learnQuestRewardedSpells(Quest const* quest);
- void learnSpellHighRank(uint32 spellid);
- void AddTemporarySpell(uint32 spellId);
- void RemoveTemporarySpell(uint32 spellId);
- void SetReputation(uint32 factionentry, uint32 value);
- uint32 GetReputation(uint32 factionentry);
- std::string GetGuildName();
- uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
- void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
- bool resetTalents(bool no_cost = false);
- uint32 resetTalentsCost() const;
- void InitTalentForLevel();
- void BuildPlayerTalentsInfoData(WorldPacket *data);
- void BuildPetTalentsInfoData(WorldPacket *data);
- void SendTalentsInfoData(bool pet);
- void LearnTalent(uint32 talentId, uint32 talentRank);
- void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
-
- bool AddTalent(uint32 spell, uint8 spec, bool learning);
- bool HasTalent(uint32 spell_id, uint8 spec) const;
-
- uint32 CalculateTalentsPoints() const;
-
- // Dual Spec
- void UpdateSpecCount(uint8 count);
- uint32 GetActiveSpec() { return m_activeSpec; }
- void SetActiveSpec(uint8 spec){ m_activeSpec = spec; }
- uint8 GetSpecsCount() { return m_specsCount; }
- void SetSpecsCount(uint8 count) { m_specsCount = count; }
- void ActivateSpec(uint8 spec);
-
- void InitGlyphsForLevel();
- void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
- uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
- void SetGlyph(uint8 slot, uint32 glyph)
- {
- m_Glyphs[m_activeSpec][slot] = glyph;
- SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph);
- }
- uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
-
- uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
- void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
- void InitPrimaryProfessions();
-
- PlayerSpellMap const& GetSpellMap() const { return m_spells; }
- PlayerSpellMap & GetSpellMap() { return m_spells; }
-
- SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
-
- void AddSpellMod(SpellModifier* mod, bool apply);
- bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
- template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
- void RemoveSpellMods(Spell * spell);
- void RestoreSpellMods(Spell * spell);
- void DropModCharge(SpellModifier * mod, Spell * spell);
- void SetSpellModTakingSpell(Spell* spell, bool apply);
-
- static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
- static uint32 const infinityCooldownDelayCheck = MONTH/2;
- bool HasSpellCooldown(uint32 spell_id) const
- {
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
- }
- uint32 GetSpellCooldownDelay(uint32 spell_id) const
- {
- SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
- time_t t = time(NULL);
- return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
- }
- void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
- void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
- void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
- void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
- void RemoveSpellCooldown(uint32 spell_id, bool update = false);
- void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
- void SendClearCooldown( uint32 spell_id, Unit* target );
-
- void RemoveCategoryCooldown(uint32 cat);
- void RemoveArenaSpellCooldowns();
- void RemoveAllSpellCooldown();
- void _LoadSpellCooldowns(QueryResult_AutoPtr result);
- void _SaveSpellCooldowns();
- void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
- void UpdatePotionCooldown(Spell* spell = NULL);
-
- void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
- {
- m_resurrectGUID = guid;
- m_resurrectMap = mapId;
- m_resurrectX = X;
- m_resurrectY = Y;
- m_resurrectZ = Z;
- m_resurrectHealth = health;
- m_resurrectMana = mana;
- }
- void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
- bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
- bool isRessurectRequested() const { return m_resurrectGUID != 0; }
- void ResurectUsingRequestData();
-
- int getCinematic()
- {
- return m_cinematic;
- }
- void setCinematic(int cine)
- {
- m_cinematic = cine;
- }
-
- ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
- void removeActionButton(uint8 button);
- void SendInitialActionButtons() const { SendActionButtons(0); }
- void SendActionButtons(uint32 state) const;
-
- PvPInfo pvpInfo;
- void UpdatePvPState(bool onlyFFA = false);
- void SetPvP(bool state)
- {
- Unit::SetPvP(state);
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->SetPvP(state);
- }
- void UpdatePvP(bool state, bool override=false);
- void UpdateZone(uint32 newZone,uint32 newArea);
- void UpdateArea(uint32 newArea);
-
- void UpdateZoneDependentAuras( uint32 zone_id ); // zones
- void UpdateAreaDependentAuras( uint32 area_id ); // subzones
-
- void UpdateAfkReport(time_t currTime);
- void UpdatePvPFlag(time_t currTime);
- void UpdateContestedPvP(uint32 currTime);
- void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
- void ResetContestedPvP()
- {
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
- RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
- m_contestedPvPTimer = 0;
- }
-
- /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
- DuelInfo *duel;
- void UpdateDuelFlag(time_t currTime);
- void CheckDuelDistance(time_t currTime);
- void DuelComplete(DuelCompleteType type);
- void SendDuelCountdown(uint32 counter);
-
- bool IsGroupVisibleFor(Player* p) const;
- bool IsInSameGroupWith(Player const* p) const;
- bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
- void UninviteFromGroup();
- static void RemoveFromGroup(Group* group, uint64 guid);
- void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
- void SendUpdateToOutOfRangeGroupMembers();
-
- void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
- void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
- void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
- uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
- static uint32 GetGuildIdFromDB(uint64 guid);
- uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
- static uint32 GetRankFromDB(uint64 guid);
- int GetGuildIdInvited() { return m_GuildIdInvited; }
- static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
-
- // Arena Team
- void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
- {
- SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID, ArenaTeamId);
- SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_TYPE, type);
- }
- uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END)); }
- static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
- void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
- uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
- static void LeaveAllArenaTeams(uint64 guid);
-
- Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
- Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
- Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
- void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
- void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
-
- bool UpdateSkill(uint32 skill_id, uint32 step);
- bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
-
- bool UpdateCraftSkill(uint32 spellid);
- bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
- bool UpdateFishingSkill();
-
- uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
- uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
-
- uint32 GetSpellByProto(ItemPrototype *proto);
-
- float GetHealthBonusFromStamina();
- float GetManaBonusFromIntellect();
-
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void ApplyFeralAPBonus(int32 amount, bool apply);
- void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateShieldBlockValue();
- void UpdateDamagePhysical(WeaponAttackType attType);
- void ApplySpellPowerBonus(int32 amount, bool apply);
- void UpdateSpellDamageAndHealingBonus();
- void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
- void UpdateRating(CombatRating cr);
- void UpdateAllRatings();
-
- void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage);
-
- void UpdateDefenseBonusesMod();
- inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
- float GetMeleeCritFromAgility();
- float GetDodgeFromAgility();
- float GetSpellCritFromIntellect();
- float OCTRegenHPPerSpirit();
- float OCTRegenMPPerSpirit();
- float GetRatingCoefficient(CombatRating cr) const;
- float GetRatingBonusValue(CombatRating cr) const;
- uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
-
- float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
- void UpdateBlockPercentage();
- void UpdateCritPercentage(WeaponAttackType attType);
- void UpdateAllCritPercentages();
- void UpdateParryPercentage();
- void UpdateDodgePercentage();
- void UpdateMeleeHitChances();
- void UpdateRangedHitChances();
- void UpdateSpellHitChances();
-
- void UpdateAllSpellCritChances();
- void UpdateSpellCritChance(uint32 school);
- void UpdateArmorPenetration(int32 amount);
- void UpdateExpertise(WeaponAttackType attType);
- void ApplyManaRegenBonus(int32 amount, bool apply);
- void ApplyHealthRegenBonus(int32 amount, bool apply);
- void UpdateManaRegen();
-
- const uint64& GetLootGUID() const { return m_lootGuid; }
- void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
-
- void RemovedInsignia(Player* looterPlr);
-
- WorldSession* GetSession() const { return m_session; }
- void SetSession(WorldSession *s) { m_session = s; }
-
- void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
- void DestroyForPlayer( Player *target, bool anim = false ) const;
- void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
-
- // notifiers
- void SendAttackSwingCantAttack();
- void SendAttackSwingCancelAttack();
- void SendAttackSwingDeadTarget();
- void SendAttackSwingNotInRange();
- void SendAttackSwingBadFacingAttack();
- void SendAutoRepeatCancel(Unit *target);
- void SendExplorationExperience(uint32 Area, uint32 Experience);
-
- void SendDungeonDifficulty(bool IsInGroup);
- void SendRaidDifficulty(bool IsInGroup);
- void ResetInstances(uint8 method, bool isRaid);
- void SendResetInstanceSuccess(uint32 MapId);
- void SendResetInstanceFailed(uint32 reason, uint32 MapId);
- void SendResetFailedNotify(uint32 mapid);
-
- virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
- bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
- void UpdateUnderwaterState( Map * m, float x, float y, float z );
-
- void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
- void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
- void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
-
- void SendTeleportAckMsg();
-
- static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
-
- Corpse *GetCorpse() const;
- void SpawnCorpseBones();
- void CreateCorpse();
- bool FallGround(uint8 FallMode = 0);
- void KillPlayer();
- uint32 GetResurrectionSpellId();
- void ResurrectPlayer(float restore_percent, bool applySickness = false);
- void BuildPlayerRepop();
- void RepopAtGraveyard();
-
- void DurabilityLossAll(double percent, bool inventory);
- void DurabilityLoss(Item* item, double percent);
- void DurabilityPointsLossAll(int32 points, bool inventory);
- void DurabilityPointsLoss(Item* item, int32 points);
- void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
- uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
- uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
-
- void UpdateMirrorTimers();
- void StopMirrorTimers()
- {
- StopMirrorTimer(FATIGUE_TIMER);
- StopMirrorTimer(BREATH_TIMER);
- StopMirrorTimer(FIRE_TIMER);
- }
-
- void SetMovement(PlayerMovementType pType);
-
- void JoinedChannel(Channel *c);
- void LeftChannel(Channel *c);
- void CleanupChannels();
- void UpdateLocalChannels( uint32 newZone );
- void LeaveLFGChannel();
-
- void UpdateDefense();
- void UpdateWeaponSkill (WeaponAttackType attType);
- void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
-
- void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
- uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
- uint16 GetPureMaxSkillValue(uint32 skill) const; // max
- uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
- uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
- uint16 GetPureSkillValue(uint32 skill) const; // skill value
- int16 GetSkillPermBonusValue(uint32 skill) const;
- int16 GetSkillTempBonusValue(uint32 skill) const;
- bool HasSkill(uint32 skill) const;
- void learnSkillRewardedSpells(uint32 id, uint32 value);
-
- WorldLocation& GetTeleportDest() { return m_teleport_dest; }
- bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
- bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
- bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
- void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
- void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
- void ProcessDelayedOperations();
-
- void CheckExploreSystem(void);
-
- static uint32 TeamForRace(uint8 race);
- uint32 GetTeam() const { return m_team; }
- TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
- static uint32 getFactionForRace(uint8 race);
- void setFactionForRace(uint8 race);
-
- void InitDisplayIds();
-
- bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
- bool RewardPlayerAndGroupAtKill(Unit* pVictim);
- void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
- bool isHonorOrXPTarget(Unit* pVictim);
-
- ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
- ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
- ReputationRank GetReputationRank(uint32 faction_id) const;
- void RewardReputation(Unit *pVictim, float rate);
- void RewardReputation(Quest const *pQuest);
-
- void UpdateSkillsForLevel();
- void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
- void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
-
- /*********************************************************/
- /*** PVP SYSTEM ***/
- /*********************************************************/
- void UpdateHonorFields();
- bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1, bool pvptoken = false);
- uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
- uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
- void ModifyHonorPoints( int32 value );
- void ModifyArenaPoints( int32 value );
- uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
-
- //End of PvP System
-
- inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
-
- void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
- uint16 GetDrunkValue() const { return m_drunk; }
- static DrunkenState GetDrunkenstateByValue(uint16 value);
-
- uint32 GetDeathTimer() const { return m_deathTimer; }
- uint32 GetCorpseReclaimDelay(bool pvp) const;
- void UpdateCorpseReclaimDelay();
- void SendCorpseReclaimDelay(bool load = false);
-
- uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
- bool CanParry() const { return m_canParry; }
- void SetCanParry(bool value);
- bool CanBlock() const { return m_canBlock; }
- void SetCanBlock(bool value);
- bool CanTitanGrip() const { return m_canTitanGrip; }
- void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
- bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
-
- void SetRegularAttackTime();
- void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
- void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
- float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
- float GetTotalBaseModValue(BaseModGroup modGroup) const;
- float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
- void _ApplyAllStatBonuses();
- void _RemoveAllStatBonuses();
-
- void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
- void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
- void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply);
-
- void _ApplyItemMods(Item *item,uint8 slot,bool apply);
- void _RemoveAllItemMods();
- void _ApplyAllItemMods();
- void _ApplyAllLevelScaleItemMods(bool apply);
- void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
- void _ApplyAmmoBonuses();
- bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
- void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
- void CorrectMetaGemEnchants(uint8 slot, bool apply);
- void InitDataForForm(bool reapplyMods = false);
-
- void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
- void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
- void UpdateEquipSpellsAtFormChange();
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
- void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto);
-
- void SendEquipmentSetList();
- void SetEquipmentSet(uint32 index, EquipmentSet eqset);
- void DeleteEquipmentSet(uint64 setGuid);
-
- void SendInitWorldStates(uint32 zone, uint32 area);
- void SendUpdateWorldState(uint32 Field, uint32 Value);
- void SendDirectMessage(WorldPacket *data);
-
- void SendAurasForTarget(Unit *target);
-
- PlayerMenu* PlayerTalkClass;
- std::vector<ItemSetEffect *> ItemSetEff;
-
- void SendLoot(uint64 guid, LootType loot_type);
- void SendLootRelease( uint64 guid );
- void SendNotifyLootItemRemoved(uint8 lootSlot);
- void SendNotifyLootMoneyRemoved();
-
- /*********************************************************/
- /*** BATTLEGROUND SYSTEM ***/
- /*********************************************************/
-
- bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
- bool InArena() const;
- uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
- BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
- BattleGround* GetBattleGround() const;
-
- bool InBattleGroundQueue() const
- {
- for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
- return true;
- return false;
- }
-
- BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
- uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
- {
- for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
- return i;
- return PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
- {
- for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
- return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
- return false;
- }
- bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
- {
- return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
-
- void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
- {
- m_bgData.bgInstanceID = val;
- m_bgData.bgTypeID = bgTypeId;
- }
- uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
- {
- for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- {
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
- {
- m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
- m_bgBattleGroundQueueID[i].invitedToInstance = 0;
- return i;
- }
- }
- return PLAYER_MAX_BATTLEGROUND_QUEUES;
- }
- bool HasFreeBattleGroundQueueId()
- {
- for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
- return true;
- return false;
- }
- void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
- {
- for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- {
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
- {
- m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
- m_bgBattleGroundQueueID[i].invitedToInstance = 0;
- return;
- }
- }
- }
- void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
- {
- for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
- m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
- }
- bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
- {
- for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
- if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
- return true;
- return false;
- }
- WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
- void SetBattleGroundEntryPoint();
-
- void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
- uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
-
- void LeaveBattleground(bool teleportToEntryPoint = true);
- bool CanJoinToBattleground() const;
- bool CanReportAfkDueToLimit();
- void ReportedAfkBy(Player* reporter);
- void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
-
- bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
- bool isTotalImmunity();
- bool CanUseBattleGroundObject();
- bool isTotalImmune();
- bool CanCaptureTowerPoint();
-
- /*********************************************************/
- /*** OUTDOOR PVP SYSTEM ***/
- /*********************************************************/
-
- OutdoorPvP * GetOutdoorPvP() const;
- // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
- bool IsOutdoorPvPActive();
-
- /*********************************************************/
- /*** REST SYSTEM ***/
- /*********************************************************/
-
- bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
- uint32 GetXPRestBonus(uint32 xp);
- uint32 GetRestTime() const { return m_restTime;}
- void SetRestTime(uint32 v) { m_restTime = v;}
-
- /*********************************************************/
- /*** ENVIROMENTAL SYSTEM ***/
- /*********************************************************/
-
- uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
-
- /*********************************************************/
- /*** FLOOD FILTER SYSTEM ***/
- /*********************************************************/
-
- void UpdateSpeakTime();
- bool CanSpeak() const;
- void ChangeSpeakTime(int utime);
-
- /*********************************************************/
- /*** VARIOUS SYSTEMS ***/
- /*********************************************************/
- void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
- Unit *m_mover;
- WorldObject *m_seer;
- void SetFallInformation(uint32 time, float z)
- {
- m_lastFallTime = time;
- m_lastFallZ = z;
- }
- void HandleFall(MovementInfo const& movementInfo);
-
- bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
-
- void SetClientControl(Unit* target, uint8 allowMove);
-
- void SetMover(Unit* target)
- {
- m_mover->m_movedPlayer = NULL;
- m_mover = target;
- m_mover->m_movedPlayer = this;
- }
- void SetSeer(WorldObject *target) { m_seer = target; }
- void SetViewpoint(WorldObject *target, bool apply);
- WorldObject* GetViewpoint() const;
- void StopCastingCharm();
- void StopCastingBindSight();
-
- uint32 GetSaveTimer() const { return m_nextSave; }
- void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
-
- // Recall position
- uint32 m_recallMap;
- float m_recallX;
- float m_recallY;
- float m_recallZ;
- float m_recallO;
- void SaveRecallPosition();
-
- // Homebind coordinates
- uint32 m_homebindMapId;
- uint16 m_homebindZoneId;
- float m_homebindX;
- float m_homebindY;
- float m_homebindZ;
-
- WorldLocation GetStartPosition() const;
-
- // currently visible objects at player client
- typedef std::set<uint64> ClientGUIDs;
- ClientGUIDs m_clientGUIDs;
-
- bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
-
- bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
- bool IsVisibleInGridForPlayer(Player const* pl) const;
- bool IsVisibleGloballyFor(Player* pl) const;
-
- void UpdateVisibilityOf(WorldObject* target);
- void SendInitialVisiblePackets(Unit* target);
-
- template<class T>
- void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
-
- // Stealth detection system
- void HandleStealthedUnitsDetection();
-
- uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
-
- bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
- void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
- void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
-
- LookingForGroup m_lookingForGroup;
-
- // Temporarily removed pet cache
- uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
- void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
- void UnsummonPetTemporaryIfAny();
- void ResummonPetTemporaryUnSummonedIfAny();
- bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
-
- void SendCinematicStart(uint32 CinematicSequenceId);
- void SendMovieStart(uint32 MovieId);
-
- /*********************************************************/
- /*** INSTANCE SYSTEM ***/
- /*********************************************************/
-
- typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
-
- void UpdateHomebindTime(uint32 time);
-
- uint32 m_HomebindTimer;
- bool m_InstanceValid;
- // permanent binds and solo binds by difficulty
- BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
- InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
- BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
- InstanceSave * GetInstanceSave(uint32 mapid, bool raid);
- void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
- void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
- InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
- void SendRaidInfo();
- void SendSavedInstances();
- static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
- bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
-
- // last used pet number (for BG's)
- uint32 GetLastPetNumber() const { return m_lastpetnumber; }
- void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
-
- /*********************************************************/
- /*** GROUP SYSTEM ***/
- /*********************************************************/
-
- Group * GetGroupInvite() { return m_groupInvite; }
- void SetGroupInvite(Group *group) { m_groupInvite = group; }
- Group * GetGroup() { return m_group.getTarget(); }
- const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
- GroupReference& GetGroupRef() { return m_group; }
- void SetGroup(Group *group, int8 subgroup = -1);
- uint8 GetSubGroup() const { return m_group.getSubGroup(); }
- uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
- void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
- const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
- void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
- Player* GetNextRandomRaidMember(float radius);
- PartyResult CanUninviteFromGroup() const;
- // BattleGround Group System
- void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
- void RemoveFromBattleGroundRaid();
- Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
- GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
- uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
- void SetOriginalGroup(Group *group, int8 subgroup = -1);
-
- MapReference &GetMapRef() { return m_mapRef; }
-
- // Set map to player and add reference
- void SetMap(Map * map);
- void ResetMap();
-
- bool isAllowedToLoot(Creature* creature);
-
- DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
- uint8 GetRunesState() const { return m_runes->runeState; }
- RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
- RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
- uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
- uint32 GetRuneBaseCooldown(uint8 index);
- bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
- RuneType GetLastUsedRune() { return m_runes->lastUsedRune; }
- void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
- void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
- void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
- void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
- void SetRuneConvertAura(uint8 index, AuraEffect const * aura) { m_runes->runes[index].ConvertAura = aura; }
- void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const * aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
- void RemoveRunesByAuraEffect(AuraEffect const * aura);
- void RestoreBaseRune(uint8 index);
- void ConvertRune(uint8 index, RuneType newType);
- void ResyncRunes(uint8 count);
- void AddRunePower(uint8 index);
- void InitRunes();
-
- AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
- void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
- void CompletedAchievement(AchievementEntry const* entry);
-
- bool HasTitle(uint32 bitIndex);
- bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
- void SetTitle(CharTitlesEntry const* title, bool lost = false);
-
- //bool isActiveObject() const { return true; }
- bool canSeeSpellClickOn(Creature const* creature) const;
- uint32 GetActionButtonSpell(uint8 button) const
- {
- ActionButtonList::const_iterator ab = m_actionButtons.find(button);
- return ab != m_actionButtons.end() && ab->second.uState != ACTIONBUTTON_DELETED && ab->second.GetType() == ACTION_BUTTON_SPELL ? ab->second.GetAction() : 0;
- }
-
- uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
- void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
-Spell * m_spellModTakingSpell;
- protected:
- uint32 m_AreaID;
- uint32 m_regenTimerCount;
- float m_powerFraction[MAX_POWERS];
- uint32 m_contestedPvPTimer;
-
- /*********************************************************/
- /*** BATTLEGROUND SYSTEM ***/
- /*********************************************************/
-
- /*
- this is an array of BG queues (BgTypeIDs) in which is player
- */
- struct BgBattleGroundQueueID_Rec
- {
- BattleGroundQueueTypeId bgQueueTypeId;
- uint32 invitedToInstance;
- };
-
- BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
- BGData m_bgData;
-
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
-
- //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
- std::set<uint32> m_timedquests;
-
- uint64 m_divider;
- uint32 m_ingametime;
-
- /*********************************************************/
- /*** LOAD SYSTEM ***/
- /*********************************************************/
-
- void _LoadActions(QueryResult_AutoPtr result, bool startup);
- void _LoadAuras(QueryResult_AutoPtr result, uint32 timediff);
- void _LoadGlyphAuras();
- void _LoadBoundInstances(QueryResult_AutoPtr result);
- void _LoadInventory(QueryResult_AutoPtr result, uint32 timediff);
- void _LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery);
- void _LoadMail();
- void _LoadMailedItems(Mail *mail);
- void _LoadQuestStatus(QueryResult_AutoPtr result);
- void _LoadDailyQuestStatus(QueryResult_AutoPtr result);
- void _LoadGroup(QueryResult_AutoPtr result);
- void _LoadSkills(QueryResult_AutoPtr result);
- void _LoadSpells(QueryResult_AutoPtr result);
- void _LoadFriendList(QueryResult_AutoPtr result);
- bool _LoadHomeBind(QueryResult_AutoPtr result);
- void _LoadDeclinedNames(QueryResult_AutoPtr result);
- void _LoadArenaTeamInfo(QueryResult_AutoPtr result);
- void _LoadEquipmentSets(QueryResult_AutoPtr result);
- void _LoadBGData(QueryResult_AutoPtr result);
- void _LoadGlyphs(QueryResult_AutoPtr result);
- void _LoadTalents(QueryResult_AutoPtr result);
-
- /*********************************************************/
- /*** SAVE SYSTEM ***/
- /*********************************************************/
-
- void _SaveActions();
- void _SaveAuras();
- void _SaveInventory();
- void _SaveMail();
- void _SaveQuestStatus();
- void _SaveDailyQuestStatus();
- void _SaveSkills();
- void _SaveSpells();
- void _SaveEquipmentSets();
- void _SaveBGData();
- void _SaveGlyphs();
- void _SaveTalents();
-
- void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
- void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
-
- /*********************************************************/
- /*** ENVIRONMENTAL SYSTEM ***/
- /*********************************************************/
- void HandleSobering();
- void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
- void StopMirrorTimer(MirrorTimerType Type);
- void HandleDrowning(uint32 time_diff);
- int32 getMaxTimer(MirrorTimerType timer);
-
- /*********************************************************/
- /*** HONOR SYSTEM ***/
- /*********************************************************/
- time_t m_lastHonorUpdateTime;
-
- void outDebugValues() const;
- uint64 m_lootGuid;
-
- uint32 m_team;
- uint32 m_nextSave;
- time_t m_speakTime;
- uint32 m_speakCount;
- Difficulty m_dungeonDifficulty;
- Difficulty m_raidDifficulty;
-
- uint32 m_atLoginFlags;
-
- Item* m_items[PLAYER_SLOTS_COUNT];
- uint32 m_currentBuybackSlot;
-
- std::vector<Item*> m_itemUpdateQueue;
- bool m_itemUpdateQueueBlocked;
-
- uint32 m_ExtraFlags;
- uint64 m_curSelection;
-
- uint64 m_comboTarget;
- int8 m_comboPoints;
-
- QuestStatusMap mQuestStatus;
-
- SkillStatusMap mSkillStatus;
-
- uint32 m_GuildIdInvited;
- uint32 m_ArenaTeamIdInvited;
-
- PlayerMails m_mail;
- PlayerSpellMap m_spells;
- PlayerTalentMap *m_talents[MAX_TALENT_SPECS];
- uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
-
- uint8 m_activeSpec;
- uint8 m_specsCount;
-
- uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
-
- ActionButtonList m_actionButtons;
-
- float m_auraBaseMod[BASEMOD_END][MOD_END];
- int16 m_baseRatingValue[MAX_COMBAT_RATING];
- uint16 m_baseSpellPower;
- uint16 m_baseFeralAP;
- uint16 m_baseManaRegen;
- uint16 m_baseHealthRegen;
-
- SpellModList m_spellMods[MAX_SPELLMOD];
- //uint32 m_pad;
-// Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
-
- EnchantDurationList m_enchantDuration;
- ItemDurationList m_itemDuration;
-
- void ResetTimeSync();
- void SendTimeSync();
-
- uint64 m_resurrectGUID;
- uint32 m_resurrectMap;
- float m_resurrectX, m_resurrectY, m_resurrectZ;
- uint32 m_resurrectHealth, m_resurrectMana;
-
- WorldSession *m_session;
-
- typedef std::list<Channel*> JoinedChannelsList;
- JoinedChannelsList m_channels;
-
- int m_cinematic;
-
- Player *pTrader;
- bool acceptTrade;
- uint64 tradeItems[TRADE_SLOT_COUNT];
- uint32 tradeGold;
-
- bool m_DailyQuestChanged;
- time_t m_lastDailyQuestTime;
-
- uint32 m_drunkTimer;
- uint16 m_drunk;
- uint32 m_weaponChangeTimer;
-
- uint32 m_zoneUpdateId;
- uint32 m_zoneUpdateTimer;
- uint32 m_areaUpdateId;
-
- uint32 m_deathTimer;
- time_t m_deathExpireTime;
-
- uint32 m_restTime;
-
- uint32 m_WeaponProficiency;
- uint32 m_ArmorProficiency;
- bool m_canParry;
- bool m_canBlock;
- bool m_canTitanGrip;
- uint8 m_swingErrorMsg;
- float m_ammoDPS;
-
- ////////////////////Rest System/////////////////////
- int time_inn_enter;
- uint32 inn_pos_mapid;
- float inn_pos_x;
- float inn_pos_y;
- float inn_pos_z;
- float m_rest_bonus;
- RestType rest_type;
- ////////////////////Rest System/////////////////////
- uint32 m_resetTalentsCost;
- time_t m_resetTalentsTime;
- uint32 m_usedTalentCount;
- uint32 m_questRewardTalentCount;
-
- // Social
- PlayerSocial *m_social;
-
- // Groups
- GroupReference m_group;
- GroupReference m_originalGroup;
- Group *m_groupInvite;
- uint32 m_groupUpdateMask;
- uint64 m_auraRaidUpdateMask;
-
- // last used pet number (for BG's)
- uint32 m_lastpetnumber;
-
- // Player summoning
- time_t m_summon_expire;
- uint32 m_summon_mapid;
- float m_summon_x;
- float m_summon_y;
- float m_summon_z;
-
- DeclinedName *m_declinedname;
- Runes *m_runes;
- EquipmentSets m_EquipmentSets;
- private:
- // internal common parts for CanStore/StoreItem functions
- uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
- uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
- uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
- Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
-
- void UpdateKnownCurrencies(uint32 itemId, bool apply);
- int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
- void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
-
- bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
- void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
- bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
- void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
-
- void ScheduleDelayedOperation(uint32 operation)
- {
- if(operation < DELAYED_END)
- m_DelayedOperations |= operation;
- }
-
- MapReference m_mapRef;
-
- void UpdateCharmedAI();
- UnitAI *i_AI;
-
- uint32 m_lastFallTime;
- float m_lastFallZ;
-
- int32 m_MirrorTimer[MAX_TIMERS];
- uint8 m_MirrorTimerFlags;
- uint8 m_MirrorTimerFlagsLast;
- bool m_isInWater;
-
- // Current teleport data
- WorldLocation m_teleport_dest;
- uint32 m_teleport_options;
- bool mSemaphoreTeleport_Near;
- bool mSemaphoreTeleport_Far;
-
- uint32 m_DelayedOperations;
- bool m_bCanDelayTeleport;
- bool m_bHasDelayedTeleport;
-
- uint32 m_DetectInvTimer;
-
- // Temporary removed pet cache
- uint32 m_temporaryUnsummonedPetNumber;
- uint32 m_oldpetspell;
-
- AchievementMgr m_achievementMgr;
- ReputationMgr m_reputationMgr;
-
- SpellCooldowns m_spellCooldowns;
-
- uint32 m_ChampioningFaction;
-
- uint32 m_timeSyncCount;
- uint32 m_timeSyncTimer;
-};
-
-void AddItemsSetItem(Player*player,Item *item);
-void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
-
-// "the bodies of template functions must be made available in a header file"
-template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo) return 0;
- float totalmul = 1.0f;
- int32 totalflat = 0;
-
- // Drop charges for triggering spells instead of triggered ones
- if (m_spellModTakingSpell)
- spell = m_spellModTakingSpell;
-
- for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
- {
- SpellModifier *mod = *itr;
-
- // Charges can be set only for mods with auras
- if (!mod->ownerAura)
- assert(mod->charges == 0);
-
- if(!IsAffectedBySpellmod(spellInfo,mod,spell))
- continue;
-
- if (mod->type == SPELLMOD_FLAT)
- totalflat += mod->value;
- else if (mod->type == SPELLMOD_PCT)
- {
- // skip percent mods for null basevalue (most important for spell mods with charges )
- if(basevalue == T(0))
- continue;
-
- // special case (skip >10sec spell casts for instant cast setting)
- if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
- continue;
-
- totalmul *= 1.0f + (float)mod->value / 100.0f;
- }
-
- DropModCharge(mod, spell);
- }
- float diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat;
- basevalue = T((float)basevalue + diff);
- return T(diff);
-}
-#endif
+/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _PLAYER_H +#define _PLAYER_H + +#include "Common.h" +#include "ItemPrototype.h" +#include "Unit.h" +#include "Item.h" + +#include "Database/DatabaseEnv.h" +#include "NPCHandler.h" +#include "QuestDef.h" +#include "Group.h" +#include "Bag.h" +#include "WorldSession.h" +#include "Pet.h" +#include "MapReference.h" +#include "Util.h" // for Tokens typedef +#include "AchievementMgr.h" +#include "ReputationMgr.h" +#include "BattleGround.h" +#include "DBCEnums.h" + +#include<string> +#include<vector> + +struct Mail; +class Channel; +class DynamicObject; +class Creature; +class Pet; +class PlayerMenu; +class UpdateMask; +class SpellCastTargets; +class PlayerSocial; +class OutdoorPvP; + +typedef std::deque<Mail*> PlayerMails; + +#define PLAYER_MAX_SKILLS 127 +#define PLAYER_MAX_DAILY_QUESTS 25 + +// Note: SPELLMOD_* values is aura types in fact +enum SpellModType +{ + SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER + SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER +}; + +// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client +enum PlayerUnderwaterState +{ + UNDERWATER_NONE = 0x00, + UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it + UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it + UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it + UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it + + UNDERWATER_EXIST_TIMERS = 0x10 +}; + +enum PlayerSpellState +{ + PLAYERSPELL_UNCHANGED = 0, + PLAYERSPELL_CHANGED = 1, + PLAYERSPELL_NEW = 2, + PLAYERSPELL_REMOVED = 3, + PLAYERSPELL_TEMPORARY = 4 +}; + +struct PlayerSpell +{ + PlayerSpellState state : 8; + bool active : 1; // show in spellbook + bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc + bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks +}; + +struct PlayerTalent +{ + PlayerSpellState state : 8; + uint8 spec : 8; +}; + +// Spell modifier (used for modify other spells) +struct SpellModifier +{ + SpellModifier(Aura * _ownerAura = NULL) : charges(0), ownerAura(_ownerAura) {} + SpellModOp op : 8; + SpellModType type : 8; + int16 charges : 16; + int32 value; + flag96 mask; + uint32 spellId; + Aura * const ownerAura; +}; + +typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap; +typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap; +typedef std::list<SpellModifier*> SpellModList; + +struct SpellCooldown +{ + time_t end; + uint16 itemid; +}; + +typedef std::map<uint32, SpellCooldown> SpellCooldowns; + +enum TrainerSpellState +{ + TRAINER_SPELL_GREEN = 0, + TRAINER_SPELL_RED = 1, + TRAINER_SPELL_GRAY = 2, + TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed +}; + +enum ActionButtonUpdateState +{ + ACTIONBUTTON_UNCHANGED = 0, + ACTIONBUTTON_CHANGED = 1, + ACTIONBUTTON_NEW = 2, + ACTIONBUTTON_DELETED = 3 +}; + +enum ActionButtonType +{ + ACTION_BUTTON_SPELL = 0x00, + ACTION_BUTTON_C = 0x01, // click? + ACTION_BUTTON_EQSET = 0x20, + ACTION_BUTTON_MACRO = 0x40, + ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO, + ACTION_BUTTON_ITEM = 0x80 +}; + +#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) +#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24) +#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1) + +struct ActionButton +{ + ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ), canRemoveByClient(true){} + + uint32 packedData; + ActionButtonUpdateState uState; + bool canRemoveByClient; + + // helpers + ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); } + uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); } + void SetActionAndType(uint32 action, ActionButtonType type) + { + uint32 newData = action | (uint32(type) << 24); + if (newData != packedData || uState == ACTIONBUTTON_DELETED) + { + packedData = newData; + if (uState != ACTIONBUTTON_NEW) + uState = ACTIONBUTTON_CHANGED; + } + } +}; + +#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0 + +typedef std::map<uint8,ActionButton> ActionButtonList; + +struct PlayerCreateInfoItem +{ + PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {} + + uint32 item_id; + uint32 item_amount; +}; + +typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems; + +struct PlayerClassLevelInfo +{ + PlayerClassLevelInfo() : basehealth(0), basemana(0) {} + uint16 basehealth; + uint16 basemana; +}; + +struct PlayerClassInfo +{ + PlayerClassInfo() : levelInfo(NULL) { } + + PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 +}; + +struct PlayerLevelInfo +{ + PlayerLevelInfo() { for (uint8 i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + + uint8 stats[MAX_STATS]; +}; + +typedef std::list<uint32> PlayerCreateInfoSpells; + +struct PlayerCreateInfoAction +{ + PlayerCreateInfoAction() : button(0), type(0), action(0) {} + PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {} + + uint8 button; + uint8 type; + uint32 action; +}; + +typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions; + +struct PlayerInfo +{ + // existence checked by displayId != 0 // existence checked by displayId != 0 + PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL) + { + } + + uint32 mapId; + uint32 zoneId; + float positionX; + float positionY; + float positionZ; + uint16 displayId_m; + uint16 displayId_f; + PlayerCreateInfoItems item; + PlayerCreateInfoSpells spell; + PlayerCreateInfoActions action; + + PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 +}; + +struct PvPInfo +{ + PvPInfo() : inHostileArea(false), inNoPvPArea(false), inFFAPvPArea(false), endTimer(0) {} + + bool inHostileArea; + bool inNoPvPArea; + bool inFFAPvPArea; + time_t endTimer; +}; + +struct DuelInfo +{ + DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {} + + Player *initiator; + Player *opponent; + time_t startTimer; + time_t startTime; + time_t outOfBound; +}; + +struct Areas +{ + uint32 areaID; + uint32 areaFlag; + float x1; + float x2; + float y1; + float y2; +}; + +#define MAX_RUNES 6 +#define RUNE_COOLDOWN 10000 + +enum RuneType +{ + RUNE_BLOOD = 0, + RUNE_UNHOLY = 1, + RUNE_FROST = 2, + RUNE_DEATH = 3, + NUM_RUNE_TYPES = 4 +}; + +struct RuneInfo +{ + uint8 BaseRune; + uint8 CurrentRune; + uint32 Cooldown; + AuraEffect const * ConvertAura; +}; + +struct Runes +{ + RuneInfo runes[MAX_RUNES]; + uint8 runeState; // mask of available runes + RuneType lastUsedRune; + + void SetRuneState(uint8 index, bool set = true) + { + if(set) + runeState |= (1 << index); // usable + else + runeState &= ~(1 << index); // on cooldown + } +}; + +struct EnchantDuration +{ + EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {}; + EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), + leftduration(_leftduration){ assert(item); }; + + Item * item; + EnchantmentSlot slot; + uint32 leftduration; +}; + +typedef std::list<EnchantDuration> EnchantDurationList; +typedef std::list<Item*> ItemDurationList; + +enum LfgType +{ + LFG_TYPE_NONE = 0, + LFG_TYPE_DUNGEON = 1, + LFG_TYPE_RAID = 2, + LFG_TYPE_QUEST = 3, + LFG_TYPE_ZONE = 4, + LFG_TYPE_HEROIC_DUNGEON = 5, + LFG_TYPE_RANDOM_DUNGEON = 6 +}; + +enum LfgRoles +{ + LEADER = 0x01, + TANK = 0x02, + HEALER = 0x04, + DAMAGE = 0x08 +}; + +struct LookingForGroupSlot +{ + LookingForGroupSlot() : entry(0), type(0) {} + bool Empty() const { return !entry && !type; } + void Clear() { entry = 0; type = 0; } + void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; } + bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; } + bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); } + + uint32 entry; + uint32 type; +}; + +#define MAX_LOOKING_FOR_GROUP_SLOT 3 + +struct LookingForGroup +{ + LookingForGroup() {} + bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); } + bool HaveInSlot(uint32 _entry, uint32 _type) const + { + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(slots[i].Is(_entry, _type)) + return true; + return false; + } + + bool canAutoJoin() const + { + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(slots[i].canAutoJoin()) + return true; + return false; + } + + bool Empty() const + { + for (uint8 i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) + if(!slots[i].Empty()) + return false; + return more.Empty(); + } + + LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT]; + LookingForGroupSlot more; + std::string comment; + uint8 roles; +}; + +enum PlayerMovementType +{ + MOVE_ROOT = 1, + MOVE_UNROOT = 2, + MOVE_WATER_WALK = 3, + MOVE_LAND_WALK = 4 +}; + +enum DrunkenState +{ + DRUNKEN_SOBER = 0, + DRUNKEN_TIPSY = 1, + DRUNKEN_DRUNK = 2, + DRUNKEN_SMASHED = 3 +}; + +#define MAX_DRUNKEN 4 + +enum PlayerFlags +{ + PLAYER_FLAGS_GROUP_LEADER = 0x00000001, + PLAYER_FLAGS_AFK = 0x00000002, + PLAYER_FLAGS_DND = 0x00000004, + PLAYER_FLAGS_GM = 0x00000008, + PLAYER_FLAGS_GHOST = 0x00000010, + PLAYER_FLAGS_RESTING = 0x00000020, + PLAYER_FLAGS_UNK7 = 0x00000040, + PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state + PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards + PLAYER_FLAGS_IN_PVP = 0x00000200, + PLAYER_FLAGS_HIDE_HELM = 0x00000400, + PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, + PLAYER_FLAGS_UNK13 = 0x00001000, // played long time + PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time + PLAYER_FLAGS_UNK15 = 0x00004000, + PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something? + PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary + PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) + PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) + PLAYER_FLAGS_UNK20 = 0x00080000, + PLAYER_FLAGS_UNK21 = 0x00100000, + PLAYER_FLAGS_UNK22 = 0x00200000, + PLAYER_FLAGS_UNK23 = 0x00400000, + PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree + PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack + + PLAYER_FLAGS_NO_XP_GAIN = 0x02000000 +}; + +// used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) +// can't use enum for uint64 values +#define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000) +#define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001) +#define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1 +#define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2 +#define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3 +#define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4 +#define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5 +#define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6 +#define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7 +#define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8 +#define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9 +#define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10 +#define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11 +#define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12 +#define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13 +#define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14 +#define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15 +#define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16 +#define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17 +#define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18 +#define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19 +#define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20 +#define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21 +#define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22 +#define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23 +#define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24 +#define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25 +#define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26 +#define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27 +#define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28 +#define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29 +#define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30 +#define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31 +#define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32 +#define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33 +#define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34 +#define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35 +#define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36 +#define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37 +#define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38 +#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39 +#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40 + +#define MAX_TITLE_INDEX (3*64) // 3 uint64 fields + +// used in PLAYER_FIELD_BYTES values +enum PlayerFieldByteFlags +{ + PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002, + PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit + PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all +}; + +// used in PLAYER_FIELD_BYTES2 values +enum PlayerFieldByte2Flags +{ + PLAYER_FIELD_BYTE2_NONE = 0x0000, + PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000 +}; + +enum ActivateTaxiReplies +{ + ERR_TAXIOK = 0, + ERR_TAXIUNSPECIFIEDSERVERERROR = 1, + ERR_TAXINOSUCHPATH = 2, + ERR_TAXINOTENOUGHMONEY = 3, + ERR_TAXITOOFARAWAY = 4, + ERR_TAXINOVENDORNEARBY = 5, + ERR_TAXINOTVISITED = 6, + ERR_TAXIPLAYERBUSY = 7, + ERR_TAXIPLAYERALREADYMOUNTED = 8, + ERR_TAXIPLAYERSHAPESHIFTED = 9, + ERR_TAXIPLAYERMOVING = 10, + ERR_TAXISAMENODE = 11, + ERR_TAXINOTSTANDING = 12 +}; + +enum MirrorTimerType +{ + FATIGUE_TIMER = 0, + BREATH_TIMER = 1, + FIRE_TIMER = 2 +}; +#define MAX_TIMERS 3 +#define DISABLED_MIRROR_TIMER -1 + +// 2^n values +enum PlayerExtraFlags +{ + // gm abilities + PLAYER_EXTRA_GM_ON = 0x0001, + PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004, + PLAYER_EXTRA_TAXICHEAT = 0x0008, + PLAYER_EXTRA_GM_INVISIBLE = 0x0010, + PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages + + // other states + PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating. +}; + +// 2^n values +enum AtLoginFlags +{ + AT_LOGIN_NONE = 0x00, + AT_LOGIN_RENAME = 0x01, + AT_LOGIN_RESET_SPELLS = 0x02, + AT_LOGIN_RESET_TALENTS = 0x04, + AT_LOGIN_CUSTOMIZE = 0x08, + AT_LOGIN_RESET_PET_TALENTS = 0x10, + AT_LOGIN_FIRST = 0x20, +}; + +typedef std::map<uint32, QuestStatusData> QuestStatusMap; + +enum QuestSlotOffsets +{ + QUEST_ID_OFFSET = 0, + QUEST_STATE_OFFSET = 1, + QUEST_COUNTS_OFFSET = 2, + QUEST_TIME_OFFSET = 3 +}; + +#define MAX_QUEST_OFFSET 5 + +enum QuestSlotStateMask +{ + QUEST_STATE_NONE = 0x0000, + QUEST_STATE_COMPLETE = 0x0001, + QUEST_STATE_FAIL = 0x0002 +}; + +enum SkillUpdateState +{ + SKILL_UNCHANGED = 0, + SKILL_CHANGED = 1, + SKILL_NEW = 2, + SKILL_DELETED = 3 +}; + +struct SkillStatusData +{ + SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState) + { + } + uint8 pos; + SkillUpdateState uState; +}; + +typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap; + +class Quest; +class Spell; +class Item; +class WorldSession; + +enum PlayerSlots +{ + // first slot for item stored (in any way in player m_items data) + PLAYER_SLOT_START = 0, + // last+1 slot for item stored (in any way in player m_items data) + PLAYER_SLOT_END = 150, + PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START) +}; + +#define INVENTORY_SLOT_BAG_0 255 + +enum EquipmentSlots // 19 slots +{ + EQUIPMENT_SLOT_START = 0, + EQUIPMENT_SLOT_HEAD = 0, + EQUIPMENT_SLOT_NECK = 1, + EQUIPMENT_SLOT_SHOULDERS = 2, + EQUIPMENT_SLOT_BODY = 3, + EQUIPMENT_SLOT_CHEST = 4, + EQUIPMENT_SLOT_WAIST = 5, + EQUIPMENT_SLOT_LEGS = 6, + EQUIPMENT_SLOT_FEET = 7, + EQUIPMENT_SLOT_WRISTS = 8, + EQUIPMENT_SLOT_HANDS = 9, + EQUIPMENT_SLOT_FINGER1 = 10, + EQUIPMENT_SLOT_FINGER2 = 11, + EQUIPMENT_SLOT_TRINKET1 = 12, + EQUIPMENT_SLOT_TRINKET2 = 13, + EQUIPMENT_SLOT_BACK = 14, + EQUIPMENT_SLOT_MAINHAND = 15, + EQUIPMENT_SLOT_OFFHAND = 16, + EQUIPMENT_SLOT_RANGED = 17, + EQUIPMENT_SLOT_TABARD = 18, + EQUIPMENT_SLOT_END = 19 +}; + +enum InventorySlots // 4 slots +{ + INVENTORY_SLOT_BAG_START = 19, + INVENTORY_SLOT_BAG_END = 23 +}; + +enum InventoryPackSlots // 16 slots +{ + INVENTORY_SLOT_ITEM_START = 23, + INVENTORY_SLOT_ITEM_END = 39 +}; + +enum BankItemSlots // 28 slots +{ + BANK_SLOT_ITEM_START = 39, + BANK_SLOT_ITEM_END = 67 +}; + +enum BankBagSlots // 7 slots +{ + BANK_SLOT_BAG_START = 67, + BANK_SLOT_BAG_END = 74 +}; + +enum BuyBackSlots // 12 slots +{ + // stored in m_buybackitems + BUYBACK_SLOT_START = 74, + BUYBACK_SLOT_END = 86 +}; + +enum KeyRingSlots // 32 slots +{ + KEYRING_SLOT_START = 86, + KEYRING_SLOT_END = 118 +}; + +enum CurrencyTokenSlots // 32 slots +{ + CURRENCYTOKEN_SLOT_START = 118, + CURRENCYTOKEN_SLOT_END = 150 +}; + +enum EquipmentSetUpdateState +{ + EQUIPMENT_SET_UNCHANGED = 0, + EQUIPMENT_SET_CHANGED = 1, + EQUIPMENT_SET_NEW = 2, + EQUIPMENT_SET_DELETED = 3 +}; + +struct EquipmentSet +{ + EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW) + { + for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) + Items[i] = 0; + } + + uint64 Guid; + std::string Name; + std::string IconName; + uint32 Items[EQUIPMENT_SLOT_END]; + EquipmentSetUpdateState state; +}; + +#define MAX_EQUIPMENT_SET_INDEX 10 // client limit + +typedef std::map<uint32, EquipmentSet> EquipmentSets; + +struct ItemPosCount +{ + ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {} + bool isContainedIn(std::vector<ItemPosCount> const& vec) const; + uint16 pos; + uint32 count; +}; +typedef std::vector<ItemPosCount> ItemPosCountVec; + +enum TradeSlots +{ + TRADE_SLOT_COUNT = 7, + TRADE_SLOT_TRADED_COUNT = 6, + TRADE_SLOT_NONTRADED = 6 +}; + +enum TransferAbortReason +{ + TRANSFER_ABORT_NONE = 0x00, + TRANSFER_ABORT_ERROR = 0x01, + TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full + TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found + TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently. + TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress. + TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area. + TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s. + TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place! + TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later. + TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1 + TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1 + TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1 + TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2 + TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm. + TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time. +}; + +enum InstanceResetWarningType +{ + RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s). + RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)! + RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location! + RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s. + RAID_INSTANCE_EXPIRED = 5 +}; + +// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets +enum ArenaTeamInfoType +{ + ARENA_TEAM_ID = 0, + ARENA_TEAM_TYPE = 1, // new in 3.2 - team type? + ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member + ARENA_TEAM_GAMES_WEEK = 3, + ARENA_TEAM_GAMES_SEASON = 4, + ARENA_TEAM_WINS_SEASON = 5, + ARENA_TEAM_PERSONAL_RATING = 6, + ARENA_TEAM_END = 7 +}; + +class InstanceSave; + +enum RestType +{ + REST_TYPE_NO = 0, + REST_TYPE_IN_TAVERN = 1, + REST_TYPE_IN_CITY = 2 +}; + +enum DuelCompleteType +{ + DUEL_INTERUPTED = 0, + DUEL_WON = 1, + DUEL_FLED = 2 +}; + +enum TeleportToOptions +{ + TELE_TO_GM_MODE = 0x01, + TELE_TO_NOT_LEAVE_TRANSPORT = 0x02, + TELE_TO_NOT_LEAVE_COMBAT = 0x04, + TELE_TO_NOT_UNSUMMON_PET = 0x08, + TELE_TO_SPELL = 0x10, +}; + +/// Type of environmental damages +enum EnviromentalDamage +{ + DAMAGE_EXHAUSTED = 0, + DAMAGE_DROWNING = 1, + DAMAGE_FALL = 2, + DAMAGE_LAVA = 3, + DAMAGE_SLIME = 4, + DAMAGE_FIRE = 5, + DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss +}; + +enum PlayedTimeIndex +{ + PLAYED_TIME_TOTAL = 0, + PLAYED_TIME_LEVEL = 1 +}; + +#define MAX_PLAYED_TIME_INDEX 2 + +// used at player loading query list preparing, and later result selection +enum PlayerLoginQueryIndex +{ + PLAYER_LOGIN_QUERY_LOADFROM = 0, + PLAYER_LOGIN_QUERY_LOADGROUP = 1, + PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2, + PLAYER_LOGIN_QUERY_LOADAURAS = 3, + PLAYER_LOGIN_QUERY_LOADSPELLS = 4, + PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5, + PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6, + PLAYER_LOGIN_QUERY_LOADREPUTATION = 7, + PLAYER_LOGIN_QUERY_LOADINVENTORY = 8, + PLAYER_LOGIN_QUERY_LOADACTIONS = 9, + PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10, + PLAYER_LOGIN_QUERY_LOADMAILDATE = 11, + PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12, + PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13, + PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14, + PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15, + PLAYER_LOGIN_QUERY_LOADGUILD = 16, + PLAYER_LOGIN_QUERY_LOADARENAINFO = 17, + PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18, + PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19, + PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20, + PLAYER_LOGIN_QUERY_LOADBGDATA = 21, + PLAYER_LOGIN_QUERY_LOADGLYPHS = 22, + PLAYER_LOGIN_QUERY_LOADTALENTS = 23, + PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24, + PLAYER_LOGIN_QUERY_LOADSKILLS = 25, + MAX_PLAYER_LOGIN_QUERY = 26 +}; + +enum PlayerDelayedOperations +{ + DELAYED_SAVE_PLAYER = 0x01, + DELAYED_RESURRECT_PLAYER = 0x02, + DELAYED_SPELL_CAST_DESERTER = 0x04, + DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG + DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG + DELAYED_END +}; + +// Player summoning auto-decline time (in secs) +#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE) +#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1) + +struct InstancePlayerBind +{ + InstanceSave *save; + bool perm; + /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players + that aren't already permanently bound when they are inside when a boss is killed + or when they enter an instance that the group leader is permanently bound to. */ + InstancePlayerBind() : save(NULL), perm(false) {} +}; + +struct AccessRequirement +{ + uint8 levelMin; + uint8 levelMax; + uint8 heroicLevelMin; + uint32 item; + uint32 item2; + uint32 heroicKey; + uint32 heroicKey2; + uint32 quest; + std::string questFailedText; + uint32 heroicQuest; + std::string heroicQuestFailedText; +}; + +class PlayerTaxi +{ + public: + PlayerTaxi(); + ~PlayerTaxi() {} + // Nodes + void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level); + void LoadTaxiMask(const char* data); + + bool IsTaximaskNodeKnown(uint32 nodeidx) const + { + uint8 field = uint8((nodeidx - 1) / 32); + uint32 submask = 1<<((nodeidx-1)%32); + return (m_taximask[field] & submask) == submask; + } + bool SetTaximaskNode(uint32 nodeidx) + { + uint8 field = uint8((nodeidx - 1) / 32); + uint32 submask = 1<<((nodeidx-1)%32); + if ((m_taximask[field] & submask) != submask ) + { + m_taximask[field] |= submask; + return true; + } + else + return false; + } + void AppendTaximaskTo(ByteBuffer& data,bool all); + + // Destinations + bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team); + std::string SaveTaxiDestinationsToString(); + + void ClearTaxiDestinations() { m_TaxiDestinations.clear(); } + void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); } + uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); } + uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; } + uint32 GetCurrentTaxiPath() const; + uint32 NextTaxiDestination() + { + m_TaxiDestinations.pop_front(); + return GetTaxiDestination(); + } + bool empty() const { return m_TaxiDestinations.empty(); } + + friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi); + private: + TaxiMask m_taximask; + std::deque<uint32> m_TaxiDestinations; +}; + +std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi); + +class Player; + +/// Holder for BattleGround data +struct BGData +{ + BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0), + bgTeam(0), mountSpell(0) { ClearTaxiPath(); } + + uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID, + /// when player is teleported to BG - (it is battleground's GUID) + BattleGroundTypeId bgTypeID; + + std::set<uint32> bgAfkReporter; + uint8 bgAfkReportedCount; + time_t bgAfkReportedTimer; + + uint32 bgTeam; ///< What side the player will be added to + + uint32 mountSpell; + uint32 taxiPath[2]; + + WorldLocation joinPos; ///< From where player entered BG + + void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; } + bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; } +}; + +class Player : public Unit, public GridObject<Player> +{ + friend class WorldSession; + friend void Item::AddToUpdateQueueOf(Player *player); + friend void Item::RemoveFromUpdateQueueOf(Player *player); + public: + explicit Player (WorldSession *session); + ~Player ( ); + + void CleanupsBeforeDelete(bool finalCleanup = true); + + static UpdateMask updateVisualBits; + static void InitVisibleBits(); + + void AddToWorld(); + void RemoveFromWorld(); + + bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0); + void TeleportOutOfMap(Map *oldMap); + + bool TeleportTo(WorldLocation const &loc, uint32 options = 0) + { + return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options); + } + + bool TeleportToBGEntryPoint(); + + void SetSummonPoint(uint32 mapid, float x, float y, float z) + { + m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY; + m_summon_mapid = mapid; + m_summon_x = x; + m_summon_y = y; + m_summon_z = z; + } + void SummonIfPossible(bool agree); + + bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ); + + void Update( uint32 time ); + + static bool BuildEnumData( QueryResult_AutoPtr result, WorldPacket * p_data ); + + void SetInWater(bool apply); + + bool IsInWater() const { return m_isInWater; } + bool IsUnderWater() const; + bool IsFalling() { return GetPositionZ() < m_lastFallZ; } + + void SendInitialPacketsBeforeAddToMap(); + void SendInitialPacketsAfterAddToMap(); + void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0); + void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time); + + Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask); + bool CanInteractWithNPCs(bool alive = true) const; + GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const; + + bool ToggleAFK(); + bool ToggleDND(); + bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); } + bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); } + uint8 chatTag() const; + std::string afkMsg; + std::string dndMsg; + + uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL); + + PlayerSocial *GetSocial() { return m_social; } + + PlayerTaxi m_taxi; + void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); } + bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0); + bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0); + void CleanupAfterTaxiFlight(); + void ContinueTaxiFlight(); + // mount_id can be used in scripting calls + bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; } + void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; } + bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; } + void SetGameMaster(bool on); + bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); } + void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; } + bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; } + void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; } + bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); } + void SetGMVisible(bool on); + void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; } + + void GiveXP(uint32 xp, Unit* victim); + void GiveLevel(uint8 level); + + void InitStatsForLevel(bool reapplyMods = false); + + // Played Time Stuff + time_t m_logintime; + time_t m_Last_tick; + uint32 m_Played_time[MAX_PLAYED_TIME_INDEX]; + uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; } + uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; } + + void setDeathState(DeathState s); // overwrite Unit::setDeathState + + void InnEnter (int time,uint32 mapid, float x,float y,float z) + { + inn_pos_mapid = mapid; + inn_pos_x = x; + inn_pos_y = y; + inn_pos_z = z; + time_inn_enter = time; + } + + float GetRestBonus() const { return m_rest_bonus; } + void SetRestBonus(float rest_bonus_new); + + RestType GetRestType() const { return rest_type; } + void SetRestType(RestType n_r_type) { rest_type = n_r_type; } + + uint32 GetInnPosMapId() const { return inn_pos_mapid; } + float GetInnPosX() const { return inn_pos_x; } + float GetInnPosY() const { return inn_pos_y; } + float GetInnPosZ() const { return inn_pos_z; } + + int GetTimeInnEnter() const { return time_inn_enter; } + void UpdateInnerTime (int time) { time_inn_enter = time; } + + Pet* GetPet() const; + Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime); + void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); + uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn + + void Say(const std::string& text, const uint32 language); + void Yell(const std::string& text, const uint32 language); + void TextEmote(const std::string& text); + void Whisper(const std::string& text, const uint32 language,uint64 receiver); + void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const; + + /*********************************************************/ + /*** STORAGE SYSTEM ***/ + /*********************************************************/ + + void SetVirtualItemSlot( uint8 i, Item* item); + void SetSheath( SheathState sheathed ); // overwrite Unit version + uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const; + uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const; + Item* GetItemByGuid( uint64 guid ) const; + Item* GetItemByEntry( uint32 entry ) const; + Item* GetItemByPos( uint16 pos ) const; + Item* GetItemByPos( uint8 bag, uint8 slot ) const; + inline Item* GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons + { + if (!CanUseAttackType(GetAttackBySlot(slot))) + return NULL; + return GetItemByPos(bag, slot); + } + Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const; + Item* GetShield(bool useable = false) const; + static uint8 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot + std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; } + static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); } + static bool IsInventoryPos( uint8 bag, uint8 slot ); + static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); } + static bool IsEquipmentPos( uint8 bag, uint8 slot ); + static bool IsBagPos( uint16 pos ); + static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); } + static bool IsBankPos( uint8 bag, uint8 slot ); + bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); } + bool IsValidPos( uint8 bag, uint8 slot ); + uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); } + void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); } + bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const; + bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL); + bool CanNoReagentCast(SpellEntry const* spellInfo) const; + bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const; + bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const; + uint8 CountItemWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const; + uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); } + uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); } + uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const + { + return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count ); + } + uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const + { + if(!pItem) + return EQUIP_ERR_ITEM_NOT_FOUND; + uint32 count = pItem->GetCount(); + return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL ); + + } + uint8 CanStoreItems( Item **pItem,int count) const; + uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const; + uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const; + + uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const; + uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const; + uint8 CanUnequipItems( uint32 item, uint32 count ) const; + uint8 CanUnequipItem( uint16 src, bool swap ) const; + uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const; + uint8 CanUseItem( Item *pItem, bool not_loading = true ) const; + bool HasItemTotemCategory( uint32 TotemCategory ) const; + bool CanUseItem( ItemPrototype const *pItem ); + uint8 CanUseAmmo( uint32 item ) const; + Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 ); + Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update ); + Item* EquipNewItem( uint16 pos, uint32 item, bool update ); + Item* EquipItem( uint16 pos, Item *pItem, bool update ); + void AutoUnequipOffhandIfNeed(bool force = false); + bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count); + void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false); + void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); } + + uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; + uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const; + + void ApplyEquipCooldown( Item * pItem ); + void SetAmmo( uint32 item ); + void RemoveAmmo(); + float GetAmmoDPS() const { return m_ammoDPS; } + bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const; + void QuickEquipItem( uint16 pos, Item *pItem); + void VisualizeItem( uint8 slot, Item *pItem); + void SetVisibleItemSlot(uint8 slot, Item *pItem); + Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update ) + { + return StoreItem( dest, pItem, update); + } + Item* BankItem( uint16 pos, Item *pItem, bool update ); + void RemoveItem( uint8 bag, uint8 slot, bool update ); + void MoveItemFromInventory(uint8 bag, uint8 slot, bool update); + // in trade, auction, guild bank, mail.... + void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false); + // in trade, guild bank, mail.... + void RemoveItemDependentAurasAndCasts( Item * pItem ); + void DestroyItem( uint8 bag, uint8 slot, bool update ); + void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false); + void DestroyItemCount( Item* item, uint32& count, bool update ); + void DestroyConjuredItems( bool update ); + void DestroyZoneLimitedItem( bool update, uint32 new_zone ); + void SplitItem( uint16 src, uint16 dst, uint32 count ); + void SwapItem( uint16 src, uint16 dst ); + void AddItemToBuyBackSlot( Item *pItem ); + Item* GetItemFromBuyBackSlot( uint32 slot ); + void RemoveItemFromBuyBackSlot( uint32 slot, bool del ); + uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; } + void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 ); + void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param ); + void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param ); + void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; } + void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; } + uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } + uint32 GetArmorProficiency() const { return m_ArmorProficiency; } + bool IsUseEquipedWeapon( bool mainhand ) const + { + // disarm applied only to mainhand weapon + return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) ); + } + bool IsTwoHandUsed() const + { + Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip(); + } + void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false ); + bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot); + + float GetReputationPriceDiscount( Creature const* pCreature ) const; + Player* GetTrader() const { return pTrader; } + void ClearTrade(); + void TradeCancel(bool sendback); + + void UpdateEnchantTime(uint32 time); + void UpdateItemDuration(uint32 time, bool realtimeonly=false); + void AddEnchantmentDurations(Item *item); + void RemoveEnchantmentDurations(Item *item); + void RemoveArenaEnchantments(EnchantmentSlot slot); + void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration); + void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false); + void ApplyEnchantment(Item *item,bool apply); + void SendEnchantmentDurations(); + void BuildEnchantmentsInfoData(WorldPacket *data); + void AddItemDurations(Item *item); + void RemoveItemDurations(Item *item); + void SendItemDurations(); + void LoadCorpse(); + void LoadPet(); + + uint32 m_stableSlots; + + /*********************************************************/ + /*** GOSSIP SYSTEM ***/ + /*********************************************************/ + + void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0); + void SendPreparedGossip(WorldObject *pSource); + void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId); + + uint32 GetGossipTextId(uint32 menuId); + uint32 GetGossipTextId(WorldObject *pSource); + uint32 GetDefaultGossipMenuForSource(WorldObject *pSource); + + /*********************************************************/ + /*** QUEST SYSTEM ***/ + /*********************************************************/ + + int32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? pQuest->GetQuestLevel() : getLevel(); } + + void PrepareQuestMenu( uint64 guid ); + void SendPreparedQuest( uint64 guid ); + bool IsActiveQuest( uint32 quest_id ) const; + Quest const *GetNextQuest( uint64 guid, Quest const *pQuest ); + bool CanSeeStartQuest( Quest const *pQuest ); + bool CanTakeQuest( Quest const *pQuest, bool msg ); + bool CanAddQuest( Quest const *pQuest, bool msg ); + bool CanCompleteQuest( uint32 quest_id ); + bool CanCompleteRepeatableQuest(Quest const *pQuest); + bool CanRewardQuest( Quest const *pQuest, bool msg ); + bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg ); + void AddQuest( Quest const *pQuest, Object *questGiver ); + void CompleteQuest( uint32 quest_id ); + void IncompleteQuest( uint32 quest_id ); + void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true ); + void FailQuest( uint32 quest_id ); + bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg ); + bool SatisfyQuestLevel( Quest const* qInfo, bool msg ); + bool SatisfyQuestLog( bool msg ); + bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg ); + bool SatisfyQuestRace( Quest const* qInfo, bool msg ); + bool SatisfyQuestReputation( Quest const* qInfo, bool msg ); + bool SatisfyQuestStatus( Quest const* qInfo, bool msg ); + bool SatisfyQuestTimed( Quest const* qInfo, bool msg ); + bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg ); + bool SatisfyQuestNextChain( Quest const* qInfo, bool msg ); + bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg ); + bool SatisfyQuestDay( Quest const* qInfo, bool msg ); + bool GiveQuestSourceItem( Quest const *pQuest ); + bool TakeQuestSourceItem( uint32 quest_id, bool msg ); + bool GetQuestRewardStatus( uint32 quest_id ) const; + QuestStatus GetQuestStatus( uint32 quest_id ) const; + void SetQuestStatus( uint32 quest_id, QuestStatus status ); + + void SetDailyQuestStatus( uint32 quest_id ); + void ResetDailyQuestStatus(); + + uint16 FindQuestSlot( uint32 quest_id ) const; + uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); } + uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); } + uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); } + uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); } + void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0) + { + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); + } + void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count) + { + uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); + val &= ~((uint64)0xFFFF << (counter * 16)); + val |= ((uint64)count << (counter * 16)); + SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val); + } + void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); } + void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); } + void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); } + void SwapQuestSlot(uint16 slot1, uint16 slot2) + { + for (int i = 0; i < MAX_QUEST_OFFSET; ++i) + { + uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i); + uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i); + + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2); + SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1); + } + } + uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry); + void AreaExploredOrEventHappens( uint32 questId ); + void GroupEventHappens( uint32 questId, WorldObject const* pEventObject ); + void ItemAddedQuestCheck( uint32 entry, uint32 count ); + void ItemRemovedQuestCheck( uint32 entry, uint32 count ); + void KilledMonster( CreatureInfo const* cInfo, uint64 guid ); + void KilledMonsterCredit( uint32 entry, uint64 guid ); + void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ); + void TalkedToCreature( uint32 entry, uint64 guid ); + void MoneyChanged( uint32 value ); + void ReputationChanged(FactionEntry const* factionEntry ); + void ReputationChanged2(FactionEntry const* factionEntry ); + bool HasQuestForItem( uint32 itemid ) const; + bool HasQuestForGO(int32 GOId) const; + void UpdateForQuestWorldObjects(); + bool CanShareQuest(uint32 quest_id) const; + + void SendQuestComplete( uint32 quest_id ); + void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver ); + void SendQuestFailed( uint32 quest_id ); + void SendQuestTimerFailed( uint32 quest_id ); + void SendCanTakeQuestResponse( uint32 msg ); + void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver); + void SendPushToPartyResponse( Player *pPlayer, uint32 msg ); + void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count ); + void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count ); + + uint64 GetDivider() { return m_divider; } + void SetDivider( uint64 guid ) { m_divider = guid; } + + uint32 GetInGameTime() { return m_ingametime; } + + void SetInGameTime( uint32 time ) { m_ingametime = time; } + + void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); } + void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); } + + /*********************************************************/ + /*** LOAD SYSTEM ***/ + /*********************************************************/ + + bool LoadFromDB(uint32 guid, SqlQueryHolder *holder); + bool isBeingLoaded() const { return GetSession()->PlayerLoading();} + + bool MinimalLoadFromDB(QueryResult_AutoPtr result, uint32 guid); + static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid); + static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); + static float GetFloatValueFromArray(Tokens const& data, uint16 index); + static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid); + static float GetFloatValueFromDB(uint16 index, uint64 guid); + static uint32 GetZoneIdFromDB(uint64 guid); + static uint32 GetLevelFromDB(uint64 guid); + static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid); + + /*********************************************************/ + /*** SAVE SYSTEM ***/ + /*********************************************************/ + + void SaveToDB(); + void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing + void SaveGoldToDB(); + void SaveDataFieldToDB(); + static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid); + static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value); + static void SetFloatValueInArray(Tokens& data,uint16 index, float value); + static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid); + static void SetFloatValueInDB(uint16 index, float value, uint64 guid); + static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair); + static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid); + + bool m_mailsLoaded; + bool m_mailsUpdated; + + void SetBindPoint(uint64 guid); + void SendTalentWipeConfirm(uint64 guid); + void SendPetSkillWipeConfirm(); + void CalcRage( uint32 damage,bool attacker ); + void RegenerateAll(); + void Regenerate(Powers power); + void RegenerateHealth(); + void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;} + void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} + + uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); } + void ModifyMoney( int32 d ) + { + d = GetSession()->HandleOnGetMoney(d); + if(d < 0) + SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); + else + SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT); + + // "At Gold Limit" + if(GetMoney() >= MAX_MONEY_AMOUNT) + SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL); + } + void SetMoney( uint32 value ) + { + SetUInt32Value (PLAYER_FIELD_COINAGE, value); + MoneyChanged( value ); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED); + } + + QuestStatusMap& getQuestStatusMap() { return mQuestStatus; }; + + const uint64& GetSelection( ) const { return m_curSelection; } + Unit *GetSelectedUnit() const; + Player *GetSelectedPlayer() const; + void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); } + + uint8 GetComboPoints() { return m_comboPoints; } + const uint64& GetComboTarget() const { return m_comboTarget; } + + void AddComboPoints(Unit* target, int8 count, Spell * spell = NULL); + void GainSpellComboPoints(int8 count); + void ClearComboPoints(); + void SendComboPoints(); + + void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0); + void SendNewMail(); + void UpdateNextMailTimeAndUnreads(); + void AddNewMailDeliverTime(time_t deliver_time); + bool IsMailsLoaded() const { return m_mailsLoaded; } + + void RemoveMail(uint32 id); + + void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo + uint32 GetMailSize() { return m_mail.size();} + Mail* GetMail(uint32 id); + + PlayerMails::iterator GetMailBegin() { return m_mail.begin();} + PlayerMails::iterator GetMailEnd() { return m_mail.end();} + + /*********************************************************/ + /*** MAILED ITEMS SYSTEM ***/ + /*********************************************************/ + + uint8 unReadMails; + time_t m_nextMailDelivereTime; + + typedef UNORDERED_MAP<uint32, Item*> ItemMap; + + ItemMap mMitems; //template defined in objectmgr.cpp + + Item* GetMItem(uint32 id) + { + ItemMap::const_iterator itr = mMitems.find(id); + return itr != mMitems.end() ? itr->second : NULL; + } + + void AddMItem(Item* it) + { + ASSERT( it ); + //assert deleted, because items can be added before loading + mMitems[it->GetGUIDLow()] = it; + } + + bool RemoveMItem(uint32 id) + { + return mMitems.erase(id) ? true : false; + } + + void PetSpellInitialize(); + void CharmSpellInitialize(); + void PossessSpellInitialize(); + void VehicleSpellInitialize(); + void SendRemoveControlBar(); + bool HasSpell(uint32 spell) const; + bool HasActiveSpell(uint32 spell) const; // show in spellbook + TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const; + bool IsSpellFitByClassAndRace( uint32 spell_id ) const; + bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const; + + void SendProficiency(uint8 pr1, uint32 pr2); + void SendInitialSpells(); + bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled); + void learnSpell(uint32 spell_id, bool dependent); + void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true); + void resetSpells(bool myClassOnly = false); + void learnDefaultSpells(); + void learnQuestRewardedSpells(); + void learnQuestRewardedSpells(Quest const* quest); + void learnSpellHighRank(uint32 spellid); + void AddTemporarySpell(uint32 spellId); + void RemoveTemporarySpell(uint32 spellId); + void SetReputation(uint32 factionentry, uint32 value); + uint32 GetReputation(uint32 factionentry); + std::string GetGuildName(); + uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); } + void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); } + bool resetTalents(bool no_cost = false); + uint32 resetTalentsCost() const; + void InitTalentForLevel(); + void BuildPlayerTalentsInfoData(WorldPacket *data); + void BuildPetTalentsInfoData(WorldPacket *data); + void SendTalentsInfoData(bool pet); + void LearnTalent(uint32 talentId, uint32 talentRank); + void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank); + + bool AddTalent(uint32 spell, uint8 spec, bool learning); + bool HasTalent(uint32 spell_id, uint8 spec) const; + + uint32 CalculateTalentsPoints() const; + + // Dual Spec + void UpdateSpecCount(uint8 count); + uint32 GetActiveSpec() { return m_activeSpec; } + void SetActiveSpec(uint8 spec){ m_activeSpec = spec; } + uint8 GetSpecsCount() { return m_specsCount; } + void SetSpecsCount(uint8 count) { m_specsCount = count; } + void ActivateSpec(uint8 spec); + + void InitGlyphsForLevel(); + void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } + uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } + void SetGlyph(uint8 slot, uint32 glyph) + { + m_Glyphs[m_activeSpec][slot] = glyph; + SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); + } + uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; } + + uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); } + void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); } + void InitPrimaryProfessions(); + + PlayerSpellMap const& GetSpellMap() const { return m_spells; } + PlayerSpellMap & GetSpellMap() { return m_spells; } + + SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; } + + void AddSpellMod(SpellModifier* mod, bool apply); + bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL); + template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL); + void RemoveSpellMods(Spell * spell); + void RestoreSpellMods(Spell * spell); + void DropModCharge(SpellModifier * mod, Spell * spell); + void SetSpellModTakingSpell(Spell* spell, bool apply); + + static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check + static uint32 const infinityCooldownDelayCheck = MONTH/2; + bool HasSpellCooldown(uint32 spell_id) const + { + SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); + return itr != m_spellCooldowns.end() && itr->second.end > time(NULL); + } + uint32 GetSpellCooldownDelay(uint32 spell_id) const + { + SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id); + time_t t = time(NULL); + return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0; + } + void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false ); + void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time); + void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL); + void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ); + void RemoveSpellCooldown(uint32 spell_id, bool update = false); + void RemoveSpellCategoryCooldown(uint32 cat, bool update = false); + void SendClearCooldown( uint32 spell_id, Unit* target ); + + void RemoveCategoryCooldown(uint32 cat); + void RemoveArenaSpellCooldowns(); + void RemoveAllSpellCooldown(); + void _LoadSpellCooldowns(QueryResult_AutoPtr result); + void _SaveSpellCooldowns(); + void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; } + void UpdatePotionCooldown(Spell* spell = NULL); + + void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) + { + m_resurrectGUID = guid; + m_resurrectMap = mapId; + m_resurrectX = X; + m_resurrectY = Y; + m_resurrectZ = Z; + m_resurrectHealth = health; + m_resurrectMana = mana; + } + void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); } + bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; } + bool isRessurectRequested() const { return m_resurrectGUID != 0; } + void ResurectUsingRequestData(); + + int getCinematic() + { + return m_cinematic; + } + void setCinematic(int cine) + { + m_cinematic = cine; + } + + ActionButton* addActionButton(uint8 button, uint32 action, uint8 type); + void removeActionButton(uint8 button); + void SendInitialActionButtons() const { SendActionButtons(0); } + void SendActionButtons(uint32 state) const; + + PvPInfo pvpInfo; + void UpdatePvPState(bool onlyFFA = false); + void SetPvP(bool state) + { + Unit::SetPvP(state); + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->SetPvP(state); + } + void UpdatePvP(bool state, bool override=false); + void UpdateZone(uint32 newZone,uint32 newArea); + void UpdateArea(uint32 newArea); + + void UpdateZoneDependentAuras( uint32 zone_id ); // zones + void UpdateAreaDependentAuras( uint32 area_id ); // subzones + + void UpdateAfkReport(time_t currTime); + void UpdatePvPFlag(time_t currTime); + void UpdateContestedPvP(uint32 currTime); + void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;} + void ResetContestedPvP() + { + clearUnitState(UNIT_STAT_ATTACK_PLAYER); + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + m_contestedPvPTimer = 0; + } + + /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/ + DuelInfo *duel; + void UpdateDuelFlag(time_t currTime); + void CheckDuelDistance(time_t currTime); + void DuelComplete(DuelCompleteType type); + void SendDuelCountdown(uint32 counter); + + bool IsGroupVisibleFor(Player* p) const; + bool IsInSameGroupWith(Player const* p) const; + bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); } + void UninviteFromGroup(); + static void RemoveFromGroup(Group* group, uint64 guid); + void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); } + void SendUpdateToOutOfRangeGroupMembers(); + + void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); } + void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); } + void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; } + uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); } + static uint32 GetGuildIdFromDB(uint64 guid); + uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); } + static uint32 GetRankFromDB(uint64 guid); + int GetGuildIdInvited() { return m_GuildIdInvited; } + static void RemovePetitionsAndSigns(uint64 guid, uint32 type); + + // Arena Team + void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type) + { + SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID, ArenaTeamId); + SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_TYPE, type); + } + uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END)); } + static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); + void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } + uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; } + static void LeaveAllArenaTeams(uint64 guid); + + Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; } + Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; } + Difficulty GetRaidDifficulty() const { return m_raidDifficulty; } + void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; } + void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; } + + bool UpdateSkill(uint32 skill_id, uint32 step); + bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step); + + bool UpdateCraftSkill(uint32 spellid); + bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1); + bool UpdateFishingSkill(); + + uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); } + uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const; + + uint32 GetSpellByProto(ItemPrototype *proto); + + float GetHealthBonusFromStamina(); + float GetManaBonusFromIntellect(); + + bool UpdateStats(Stats stat); + bool UpdateAllStats(); + void UpdateResistances(uint32 school); + void UpdateArmor(); + void UpdateMaxHealth(); + void UpdateMaxPower(Powers power); + void ApplyFeralAPBonus(int32 amount, bool apply); + void UpdateAttackPowerAndDamage(bool ranged = false); + void UpdateShieldBlockValue(); + void UpdateDamagePhysical(WeaponAttackType attType); + void ApplySpellPowerBonus(int32 amount, bool apply); + void UpdateSpellDamageAndHealingBonus(); + void ApplyRatingMod(CombatRating cr, int32 value, bool apply); + void UpdateRating(CombatRating cr); + void UpdateAllRatings(); + + void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage); + + void UpdateDefenseBonusesMod(); + inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);} + float GetMeleeCritFromAgility(); + float GetDodgeFromAgility(); + float GetSpellCritFromIntellect(); + float OCTRegenHPPerSpirit(); + float OCTRegenMPPerSpirit(); + float GetRatingCoefficient(CombatRating cr) const; + float GetRatingBonusValue(CombatRating cr) const; + uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } + + float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; + void UpdateBlockPercentage(); + void UpdateCritPercentage(WeaponAttackType attType); + void UpdateAllCritPercentages(); + void UpdateParryPercentage(); + void UpdateDodgePercentage(); + void UpdateMeleeHitChances(); + void UpdateRangedHitChances(); + void UpdateSpellHitChances(); + + void UpdateAllSpellCritChances(); + void UpdateSpellCritChance(uint32 school); + void UpdateArmorPenetration(int32 amount); + void UpdateExpertise(WeaponAttackType attType); + void ApplyManaRegenBonus(int32 amount, bool apply); + void ApplyHealthRegenBonus(int32 amount, bool apply); + void UpdateManaRegen(); + + const uint64& GetLootGUID() const { return m_lootGuid; } + void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; } + + void RemovedInsignia(Player* looterPlr); + + WorldSession* GetSession() const { return m_session; } + void SetSession(WorldSession *s) { m_session = s; } + + void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const; + void DestroyForPlayer( Player *target, bool anim = false ) const; + void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP); + + // notifiers + void SendAttackSwingCantAttack(); + void SendAttackSwingCancelAttack(); + void SendAttackSwingDeadTarget(); + void SendAttackSwingNotInRange(); + void SendAttackSwingBadFacingAttack(); + void SendAutoRepeatCancel(Unit *target); + void SendExplorationExperience(uint32 Area, uint32 Experience); + + void SendDungeonDifficulty(bool IsInGroup); + void SendRaidDifficulty(bool IsInGroup); + void ResetInstances(uint8 method, bool isRaid); + void SendResetInstanceSuccess(uint32 MapId); + void SendResetInstanceFailed(uint32 reason, uint32 MapId); + void SendResetFailedNotify(uint32 mapid); + + virtual bool SetPosition(float x, float y, float z, float orientation, bool teleport = false); + bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } + void UpdateUnderwaterState( Map * m, float x, float y, float z ); + + void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet + void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange + void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only); + + void SendTeleportAckMsg(); + + static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true); + + Corpse *GetCorpse() const; + void SpawnCorpseBones(); + void CreateCorpse(); + bool FallGround(uint8 FallMode = 0); + void KillPlayer(); + uint32 GetResurrectionSpellId(); + void ResurrectPlayer(float restore_percent, bool applySickness = false); + void BuildPlayerRepop(); + void RepopAtGraveyard(); + + void DurabilityLossAll(double percent, bool inventory); + void DurabilityLoss(Item* item, double percent); + void DurabilityPointsLossAll(int32 points, bool inventory); + void DurabilityPointsLoss(Item* item, int32 points); + void DurabilityPointLossForEquipSlot(EquipmentSlots slot); + uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank); + uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank); + + void UpdateMirrorTimers(); + void StopMirrorTimers() + { + StopMirrorTimer(FATIGUE_TIMER); + StopMirrorTimer(BREATH_TIMER); + StopMirrorTimer(FIRE_TIMER); + } + + void SetMovement(PlayerMovementType pType); + + void JoinedChannel(Channel *c); + void LeftChannel(Channel *c); + void CleanupChannels(); + void UpdateLocalChannels( uint32 newZone ); + void LeaveLFGChannel(); + + void UpdateDefense(); + void UpdateWeaponSkill (WeaponAttackType attType); + void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence); + + void SetSkill(uint32 id, uint16 currVal, uint16 maxVal); + uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus + uint16 GetPureMaxSkillValue(uint32 skill) const; // max + uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus + uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus + uint16 GetPureSkillValue(uint32 skill) const; // skill value + int16 GetSkillPermBonusValue(uint32 skill) const; + int16 GetSkillTempBonusValue(uint32 skill) const; + bool HasSkill(uint32 skill) const; + void learnSkillRewardedSpells(uint32 id, uint32 value); + + WorldLocation& GetTeleportDest() { return m_teleport_dest; } + bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; } + bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; } + bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; } + void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; } + void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; } + void ProcessDelayedOperations(); + + void CheckExploreSystem(void); + + static uint32 TeamForRace(uint8 race); + uint32 GetTeam() const { return m_team; } + TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; } + static uint32 getFactionForRace(uint8 race); + void setFactionForRace(uint8 race); + + void InitDisplayIds(); + + bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const; + bool RewardPlayerAndGroupAtKill(Unit* pVictim); + void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource); + bool isHonorOrXPTarget(Unit* pVictim); + + ReputationMgr& GetReputationMgr() { return m_reputationMgr; } + ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; } + ReputationRank GetReputationRank(uint32 faction_id) const; + void RewardReputation(Unit *pVictim, float rate); + void RewardReputation(Quest const *pQuest); + + void UpdateSkillsForLevel(); + void UpdateSkillsToMaxSkillsForLevel(); // for .levelup + void ModifySkillBonus(uint32 skillid,int32 val, bool talent); + + /*********************************************************/ + /*** PVP SYSTEM ***/ + /*********************************************************/ + void UpdateHonorFields(); + bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1, bool pvptoken = false); + uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); } + uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); } + void ModifyHonorPoints( int32 value ); + void ModifyArenaPoints( int32 value ); + uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot); + + //End of PvP System + + inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; } + + void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0); + uint16 GetDrunkValue() const { return m_drunk; } + static DrunkenState GetDrunkenstateByValue(uint16 value); + + uint32 GetDeathTimer() const { return m_deathTimer; } + uint32 GetCorpseReclaimDelay(bool pvp) const; + void UpdateCorpseReclaimDelay(); + void SendCorpseReclaimDelay(bool load = false); + + uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual) + bool CanParry() const { return m_canParry; } + void SetCanParry(bool value); + bool CanBlock() const { return m_canBlock; } + void SetCanBlock(bool value); + bool CanTitanGrip() const { return m_canTitanGrip; } + void SetCanTitanGrip(bool value) { m_canTitanGrip = value; } + bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); } + + void SetRegularAttackTime(); + void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; } + void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply); + float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const; + float GetTotalBaseModValue(BaseModGroup modGroup) const; + float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; } + void _ApplyAllStatBonuses(); + void _RemoveAllStatBonuses(); + + void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply); + void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply); + void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const * aura, bool apply); + + void _ApplyItemMods(Item *item,uint8 slot,bool apply); + void _RemoveAllItemMods(); + void _ApplyAllItemMods(); + void _ApplyAllLevelScaleItemMods(bool apply); + void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false); + void _ApplyAmmoBonuses(); + bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot); + void ToggleMetaGemsActive(uint8 exceptslot, bool apply); + void CorrectMetaGemEnchants(uint8 slot, bool apply); + void InitDataForForm(bool reapplyMods = false); + + void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false); + void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false); + void UpdateEquipSpellsAtFormChange(); + void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx); + void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex); + void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemPrototype const * proto); + + void SendEquipmentSetList(); + void SetEquipmentSet(uint32 index, EquipmentSet eqset); + void DeleteEquipmentSet(uint64 setGuid); + + void SendInitWorldStates(uint32 zone, uint32 area); + void SendUpdateWorldState(uint32 Field, uint32 Value); + void SendDirectMessage(WorldPacket *data); + + void SendAurasForTarget(Unit *target); + + PlayerMenu* PlayerTalkClass; + std::vector<ItemSetEffect *> ItemSetEff; + + void SendLoot(uint64 guid, LootType loot_type); + void SendLootRelease( uint64 guid ); + void SendNotifyLootItemRemoved(uint8 lootSlot); + void SendNotifyLootMoneyRemoved(); + + /*********************************************************/ + /*** BATTLEGROUND SYSTEM ***/ + /*********************************************************/ + + bool InBattleGround() const { return m_bgData.bgInstanceID != 0; } + bool InArena() const; + uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; } + BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; } + BattleGround* GetBattleGround() const; + + bool InBattleGroundQueue() const + { + for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) + return true; + return false; + } + + BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; } + uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const + { + for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) + return i; + return PLAYER_MAX_BATTLEGROUND_QUEUES; + } + bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const + { + for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) + return m_bgBattleGroundQueueID[i].invitedToInstance != 0; + return false; + } + bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const + { + return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES; + } + + void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId) + { + m_bgData.bgInstanceID = val; + m_bgData.bgTypeID = bgTypeId; + } + uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val) + { + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + { + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val) + { + m_bgBattleGroundQueueID[i].bgQueueTypeId = val; + m_bgBattleGroundQueueID[i].invitedToInstance = 0; + return i; + } + } + return PLAYER_MAX_BATTLEGROUND_QUEUES; + } + bool HasFreeBattleGroundQueueId() + { + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) + return true; + return false; + } + void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val) + { + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + { + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val) + { + m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; + m_bgBattleGroundQueueID[i].invitedToInstance = 0; + return; + } + } + } + void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId) + { + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) + m_bgBattleGroundQueueID[i].invitedToInstance = instanceId; + } + bool IsInvitedForBattleGroundInstance(uint32 instanceId) const + { + for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) + if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId) + return true; + return false; + } + WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; } + void SetBattleGroundEntryPoint(); + + void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; } + uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); } + + void LeaveBattleground(bool teleportToEntryPoint = true); + bool CanJoinToBattleground() const; + bool CanReportAfkDueToLimit(); + void ReportedAfkBy(Player* reporter); + void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); } + + bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const; + bool isTotalImmunity(); + bool CanUseBattleGroundObject(); + bool isTotalImmune(); + bool CanCaptureTowerPoint(); + + /*********************************************************/ + /*** OUTDOOR PVP SYSTEM ***/ + /*********************************************************/ + + OutdoorPvP * GetOutdoorPvP() const; + // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise + bool IsOutdoorPvPActive(); + + /*********************************************************/ + /*** REST SYSTEM ***/ + /*********************************************************/ + + bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; } + uint32 GetXPRestBonus(uint32 xp); + uint32 GetRestTime() const { return m_restTime;} + void SetRestTime(uint32 v) { m_restTime = v;} + + /*********************************************************/ + /*** ENVIROMENTAL SYSTEM ***/ + /*********************************************************/ + + uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage); + + /*********************************************************/ + /*** FLOOD FILTER SYSTEM ***/ + /*********************************************************/ + + void UpdateSpeakTime(); + bool CanSpeak() const; + void ChangeSpeakTime(int utime); + + /*********************************************************/ + /*** VARIOUS SYSTEMS ***/ + /*********************************************************/ + void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode); + Unit *m_mover; + WorldObject *m_seer; + void SetFallInformation(uint32 time, float z) + { + m_lastFallTime = time; + m_lastFallZ = z; + } + void HandleFall(MovementInfo const& movementInfo); + + bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const; + + void SetClientControl(Unit* target, uint8 allowMove); + + void SetMover(Unit* target) + { + m_mover->m_movedPlayer = NULL; + m_mover = target; + m_mover->m_movedPlayer = this; + } + void SetSeer(WorldObject *target) { m_seer = target; } + void SetViewpoint(WorldObject *target, bool apply); + WorldObject* GetViewpoint() const; + void StopCastingCharm(); + void StopCastingBindSight(); + + uint32 GetSaveTimer() const { return m_nextSave; } + void SetSaveTimer(uint32 timer) { m_nextSave = timer; } + + // Recall position + uint32 m_recallMap; + float m_recallX; + float m_recallY; + float m_recallZ; + float m_recallO; + void SaveRecallPosition(); + + // Homebind coordinates + uint32 m_homebindMapId; + uint16 m_homebindZoneId; + float m_homebindX; + float m_homebindY; + float m_homebindZ; + + WorldLocation GetStartPosition() const; + + // currently visible objects at player client + typedef std::set<uint64> ClientGUIDs; + ClientGUIDs m_clientGUIDs; + + bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); } + + bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; + bool IsVisibleInGridForPlayer(Player const* pl) const; + bool IsVisibleGloballyFor(Player* pl) const; + + void UpdateVisibilityOf(WorldObject* target); + void SendInitialVisiblePackets(Unit* target); + + template<class T> + void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow); + + // Stealth detection system + void HandleStealthedUnitsDetection(); + + uint8 m_forced_speed_changes[MAX_MOVE_TYPE]; + + bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; } + void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; } + void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false); + + LookingForGroup m_lookingForGroup; + + // Temporarily removed pet cache + uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; } + void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; } + void UnsummonPetTemporaryIfAny(); + void ResummonPetTemporaryUnSummonedIfAny(); + bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; } + + void SendCinematicStart(uint32 CinematicSequenceId); + void SendMovieStart(uint32 MovieId); + + /*********************************************************/ + /*** INSTANCE SYSTEM ***/ + /*********************************************************/ + + typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap; + + void UpdateHomebindTime(uint32 time); + + uint32 m_HomebindTimer; + bool m_InstanceValid; + // permanent binds and solo binds by difficulty + BoundInstancesMap m_boundInstances[MAX_DIFFICULTY]; + InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty); + BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; } + InstanceSave * GetInstanceSave(uint32 mapid, bool raid); + void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false); + void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false); + InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false); + void SendRaidInfo(); + void SendSavedInstances(); + static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0); + bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false); + + // last used pet number (for BG's) + uint32 GetLastPetNumber() const { return m_lastpetnumber; } + void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; } + + /*********************************************************/ + /*** GROUP SYSTEM ***/ + /*********************************************************/ + + Group * GetGroupInvite() { return m_groupInvite; } + void SetGroupInvite(Group *group) { m_groupInvite = group; } + Group * GetGroup() { return m_group.getTarget(); } + const Group * GetGroup() const { return (const Group*)m_group.getTarget(); } + GroupReference& GetGroupRef() { return m_group; } + void SetGroup(Group *group, int8 subgroup = -1); + uint8 GetSubGroup() const { return m_group.getSubGroup(); } + uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; } + void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; } + const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; } + void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } + Player* GetNextRandomRaidMember(float radius); + PartyResult CanUninviteFromGroup() const; + // BattleGround Group System + void SetBattleGroundRaid(Group *group, int8 subgroup = -1); + void RemoveFromBattleGroundRaid(); + Group * GetOriginalGroup() { return m_originalGroup.getTarget(); } + GroupReference& GetOriginalGroupRef() { return m_originalGroup; } + uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); } + void SetOriginalGroup(Group *group, int8 subgroup = -1); + + MapReference &GetMapRef() { return m_mapRef; } + + // Set map to player and add reference + void SetMap(Map * map); + void ResetMap(); + + bool isAllowedToLoot(Creature* creature); + + DeclinedName const* GetDeclinedNames() const { return m_declinedname; } + uint8 GetRunesState() const { return m_runes->runeState; } + RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); } + RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); } + uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } + uint32 GetRuneBaseCooldown(uint8 index); + bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const; + RuneType GetLastUsedRune() { return m_runes->lastUsedRune; } + void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; } + void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; } + void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; } + void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } + void SetRuneConvertAura(uint8 index, AuraEffect const * aura) { m_runes->runes[index].ConvertAura = aura; } + void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const * aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); } + void RemoveRunesByAuraEffect(AuraEffect const * aura); + void RestoreBaseRune(uint8 index); + void ConvertRune(uint8 index, RuneType newType); + void ResyncRunes(uint8 count); + void AddRunePower(uint8 index); + void InitRunes(); + + AchievementMgr& GetAchievementMgr() { return m_achievementMgr; } + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0); + void CompletedAchievement(AchievementEntry const* entry); + + bool HasTitle(uint32 bitIndex); + bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); } + void SetTitle(CharTitlesEntry const* title, bool lost = false); + + //bool isActiveObject() const { return true; } + bool canSeeSpellClickOn(Creature const* creature) const; + uint32 GetActionButtonSpell(uint8 button) const + { + ActionButtonList::const_iterator ab = m_actionButtons.find(button); + return ab != m_actionButtons.end() && ab->second.uState != ACTIONBUTTON_DELETED && ab->second.GetType() == ACTION_BUTTON_SPELL ? ab->second.GetAction() : 0; + } + + uint32 GetChampioningFaction() const { return m_ChampioningFaction; } + void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; } +Spell * m_spellModTakingSpell; + protected: + uint32 m_AreaID; + uint32 m_regenTimerCount; + float m_powerFraction[MAX_POWERS]; + uint32 m_contestedPvPTimer; + + /*********************************************************/ + /*** BATTLEGROUND SYSTEM ***/ + /*********************************************************/ + + /* + this is an array of BG queues (BgTypeIDs) in which is player + */ + struct BgBattleGroundQueueID_Rec + { + BattleGroundQueueTypeId bgQueueTypeId; + uint32 invitedToInstance; + }; + + BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES]; + BGData m_bgData; + + /*********************************************************/ + /*** QUEST SYSTEM ***/ + /*********************************************************/ + + //We allow only one timed quest active at the same time. Below can then be simple value instead of set. + std::set<uint32> m_timedquests; + + uint64 m_divider; + uint32 m_ingametime; + + /*********************************************************/ + /*** LOAD SYSTEM ***/ + /*********************************************************/ + + void _LoadActions(QueryResult_AutoPtr result, bool startup); + void _LoadAuras(QueryResult_AutoPtr result, uint32 timediff); + void _LoadGlyphAuras(); + void _LoadBoundInstances(QueryResult_AutoPtr result); + void _LoadInventory(QueryResult_AutoPtr result, uint32 timediff); + void _LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery); + void _LoadMail(); + void _LoadMailedItems(Mail *mail); + void _LoadQuestStatus(QueryResult_AutoPtr result); + void _LoadDailyQuestStatus(QueryResult_AutoPtr result); + void _LoadGroup(QueryResult_AutoPtr result); + void _LoadSkills(QueryResult_AutoPtr result); + void _LoadSpells(QueryResult_AutoPtr result); + void _LoadFriendList(QueryResult_AutoPtr result); + bool _LoadHomeBind(QueryResult_AutoPtr result); + void _LoadDeclinedNames(QueryResult_AutoPtr result); + void _LoadArenaTeamInfo(QueryResult_AutoPtr result); + void _LoadEquipmentSets(QueryResult_AutoPtr result); + void _LoadBGData(QueryResult_AutoPtr result); + void _LoadGlyphs(QueryResult_AutoPtr result); + void _LoadTalents(QueryResult_AutoPtr result); + + /*********************************************************/ + /*** SAVE SYSTEM ***/ + /*********************************************************/ + + void _SaveActions(); + void _SaveAuras(); + void _SaveInventory(); + void _SaveMail(); + void _SaveQuestStatus(); + void _SaveDailyQuestStatus(); + void _SaveSkills(); + void _SaveSpells(); + void _SaveEquipmentSets(); + void _SaveBGData(); + void _SaveGlyphs(); + void _SaveTalents(); + + void _SetCreateBits(UpdateMask *updateMask, Player *target) const; + void _SetUpdateBits(UpdateMask *updateMask, Player *target) const; + + /*********************************************************/ + /*** ENVIRONMENTAL SYSTEM ***/ + /*********************************************************/ + void HandleSobering(); + void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen); + void StopMirrorTimer(MirrorTimerType Type); + void HandleDrowning(uint32 time_diff); + int32 getMaxTimer(MirrorTimerType timer); + + /*********************************************************/ + /*** HONOR SYSTEM ***/ + /*********************************************************/ + time_t m_lastHonorUpdateTime; + + void outDebugValues() const; + uint64 m_lootGuid; + + uint32 m_team; + uint32 m_nextSave; + time_t m_speakTime; + uint32 m_speakCount; + Difficulty m_dungeonDifficulty; + Difficulty m_raidDifficulty; + + uint32 m_atLoginFlags; + + Item* m_items[PLAYER_SLOTS_COUNT]; + uint32 m_currentBuybackSlot; + + std::vector<Item*> m_itemUpdateQueue; + bool m_itemUpdateQueueBlocked; + + uint32 m_ExtraFlags; + uint64 m_curSelection; + + uint64 m_comboTarget; + int8 m_comboPoints; + + QuestStatusMap mQuestStatus; + + SkillStatusMap mSkillStatus; + + uint32 m_GuildIdInvited; + uint32 m_ArenaTeamIdInvited; + + PlayerMails m_mail; + PlayerSpellMap m_spells; + PlayerTalentMap *m_talents[MAX_TALENT_SPECS]; + uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use + + uint8 m_activeSpec; + uint8 m_specsCount; + + uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]; + + ActionButtonList m_actionButtons; + + float m_auraBaseMod[BASEMOD_END][MOD_END]; + int16 m_baseRatingValue[MAX_COMBAT_RATING]; + uint16 m_baseSpellPower; + uint16 m_baseFeralAP; + uint16 m_baseManaRegen; + uint16 m_baseHealthRegen; + + SpellModList m_spellMods[MAX_SPELLMOD]; + //uint32 m_pad; +// Spell * m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish + + EnchantDurationList m_enchantDuration; + ItemDurationList m_itemDuration; + + void ResetTimeSync(); + void SendTimeSync(); + + uint64 m_resurrectGUID; + uint32 m_resurrectMap; + float m_resurrectX, m_resurrectY, m_resurrectZ; + uint32 m_resurrectHealth, m_resurrectMana; + + WorldSession *m_session; + + typedef std::list<Channel*> JoinedChannelsList; + JoinedChannelsList m_channels; + + int m_cinematic; + + Player *pTrader; + bool acceptTrade; + uint64 tradeItems[TRADE_SLOT_COUNT]; + uint32 tradeGold; + + bool m_DailyQuestChanged; + time_t m_lastDailyQuestTime; + + uint32 m_drunkTimer; + uint16 m_drunk; + uint32 m_weaponChangeTimer; + + uint32 m_zoneUpdateId; + uint32 m_zoneUpdateTimer; + uint32 m_areaUpdateId; + + uint32 m_deathTimer; + time_t m_deathExpireTime; + + uint32 m_restTime; + + uint32 m_WeaponProficiency; + uint32 m_ArmorProficiency; + bool m_canParry; + bool m_canBlock; + bool m_canTitanGrip; + uint8 m_swingErrorMsg; + float m_ammoDPS; + + ////////////////////Rest System///////////////////// + int time_inn_enter; + uint32 inn_pos_mapid; + float inn_pos_x; + float inn_pos_y; + float inn_pos_z; + float m_rest_bonus; + RestType rest_type; + ////////////////////Rest System///////////////////// + uint32 m_resetTalentsCost; + time_t m_resetTalentsTime; + uint32 m_usedTalentCount; + uint32 m_questRewardTalentCount; + + // Social + PlayerSocial *m_social; + + // Groups + GroupReference m_group; + GroupReference m_originalGroup; + Group *m_groupInvite; + uint32 m_groupUpdateMask; + uint64 m_auraRaidUpdateMask; + + // last used pet number (for BG's) + uint32 m_lastpetnumber; + + // Player summoning + time_t m_summon_expire; + uint32 m_summon_mapid; + float m_summon_x; + float m_summon_y; + float m_summon_z; + + DeclinedName *m_declinedname; + Runes *m_runes; + EquipmentSets m_EquipmentSets; + private: + // internal common parts for CanStore/StoreItem functions + uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const; + uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; + uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; + Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ); + + void UpdateKnownCurrencies(uint32 itemId, bool apply); + int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest); + void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData ); + + bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; } + void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; } + bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; } + void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; } + + void ScheduleDelayedOperation(uint32 operation) + { + if(operation < DELAYED_END) + m_DelayedOperations |= operation; + } + + MapReference m_mapRef; + + void UpdateCharmedAI(); + UnitAI *i_AI; + + uint32 m_lastFallTime; + float m_lastFallZ; + + int32 m_MirrorTimer[MAX_TIMERS]; + uint8 m_MirrorTimerFlags; + uint8 m_MirrorTimerFlagsLast; + bool m_isInWater; + + // Current teleport data + WorldLocation m_teleport_dest; + uint32 m_teleport_options; + bool mSemaphoreTeleport_Near; + bool mSemaphoreTeleport_Far; + + uint32 m_DelayedOperations; + bool m_bCanDelayTeleport; + bool m_bHasDelayedTeleport; + + uint32 m_DetectInvTimer; + + // Temporary removed pet cache + uint32 m_temporaryUnsummonedPetNumber; + uint32 m_oldpetspell; + + AchievementMgr m_achievementMgr; + ReputationMgr m_reputationMgr; + + SpellCooldowns m_spellCooldowns; + + uint32 m_ChampioningFaction; + + uint32 m_timeSyncCount; + uint32 m_timeSyncTimer; +}; + +void AddItemsSetItem(Player*player,Item *item); +void RemoveItemsSetItem(Player*player,ItemPrototype const *proto); + +// "the bodies of template functions must be made available in a header file" +template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) return 0; + float totalmul = 1.0f; + int32 totalflat = 0; + + // Drop charges for triggering spells instead of triggered ones + if (m_spellModTakingSpell) + spell = m_spellModTakingSpell; + + for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr) + { + SpellModifier *mod = *itr; + + // Charges can be set only for mods with auras + if (!mod->ownerAura) + assert(mod->charges == 0); + + if(!IsAffectedBySpellmod(spellInfo,mod,spell)) + continue; + + if (mod->type == SPELLMOD_FLAT) + totalflat += mod->value; + else if (mod->type == SPELLMOD_PCT) + { + // skip percent mods for null basevalue (most important for spell mods with charges ) + if(basevalue == T(0)) + continue; + + // special case (skip >10sec spell casts for instant cast setting) + if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) + continue; + + totalmul *= 1.0f + (float)mod->value / 100.0f; + } + + DropModCharge(mod, spell); + } + float diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat; + basevalue = T((float)basevalue + diff); + return T(diff); +} +#endif diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cd66e758353..ccc84acf098 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1,6955 +1,6955 @@ -/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "UpdateMask.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "Pet.h"
-#include "Unit.h"
-#include "Totem.h"
-#include "Spell.h"
-#include "DynamicObject.h"
-#include "Group.h"
-#include "UpdateData.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "CellImpl.h"
-#include "Policies/SingletonImp.h"
-#include "SharedDefines.h"
-#include "LootMgr.h"
-#include "VMapFactory.h"
-#include "BattleGround.h"
-#include "Util.h"
-#include "TemporarySummon.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
-#include "ScriptMgr.h"
-
-#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
-
-extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
-
-bool IsQuestTameSpell(uint32 spellId)
-{
- SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
- if (!spellproto) return false;
-
- return spellproto->Effect[0] == SPELL_EFFECT_THREAT
- && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
-}
-
-class PrioritizeManaUnitWraper
-{
- public:
- explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
- {
- uint32 maxmana = unit->GetMaxPower(POWER_MANA);
- i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
- private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeMana
-{
- int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
-
-class PrioritizeHealthUnitWraper
-{
-public:
- explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
- {
- i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
-private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeHealth
-{
- int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
-
-SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
-{
- m_unitTarget = NULL;
- m_itemTarget = NULL;
- m_GOTarget = NULL;
-
- m_unitTargetGUID = 0;
- m_GOTargetGUID = 0;
- m_CorpseTargetGUID = 0;
- m_itemTargetGUID = 0;
- m_itemTargetEntry = 0;
-
- m_srcPos.Relocate(0,0,0,0);
- m_strTarget = "";
- m_targetMask = 0;
-}
-
-SpellCastTargets::~SpellCastTargets()
-{
-}
-
-void SpellCastTargets::setUnitTarget(Unit *target)
-{
- if (!target)
- return;
-
- m_unitTarget = target;
- m_unitTargetGUID = target->GetGUID();
- m_targetMask |= TARGET_FLAG_UNIT;
-}
-
-void SpellCastTargets::setSrc(float x, float y, float z)
-{
- m_srcPos.Relocate(x, y, z);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
-}
-
-void SpellCastTargets::setSrc(Position *pos)
-{
- if(pos)
- {
- m_srcPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
- }
-}
-
-void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
-{
- m_dstPos.Relocate(x, y, z, orientation);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- if(mapId != MAPID_INVALID)
- m_dstPos.m_mapId = mapId;
-}
-
-void SpellCastTargets::setDst(Position *pos)
-{
- if(pos)
- {
- m_dstPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- }
-}
-
-void SpellCastTargets::setGOTarget(GameObject *target)
-{
- m_GOTarget = target;
- m_GOTargetGUID = target->GetGUID();
- // m_targetMask |= TARGET_FLAG_OBJECT;
-}
-
-void SpellCastTargets::setItemTarget(Item* item)
-{
- if(!item)
- return;
-
- m_itemTarget = item;
- m_itemTargetGUID = item->GetGUID();
- m_itemTargetEntry = item->GetEntry();
- m_targetMask |= TARGET_FLAG_ITEM;
-}
-
-void SpellCastTargets::setCorpseTarget(Corpse* corpse)
-{
- m_CorpseTargetGUID = corpse->GetGUID();
-}
-
-void SpellCastTargets::Update(Unit* caster)
-{
- m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
- m_unitTarget = m_unitTargetGUID ?
- ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
- NULL;
-
- m_itemTarget = NULL;
- if(caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_targetMask & TARGET_FLAG_ITEM)
- m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
- else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
- {
- // here it is not guid but slot
- Player* pTrader = ((Player*)caster)->GetTrader();
- if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
- m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
- }
- if(m_itemTarget)
- m_itemTargetEntry = m_itemTarget->GetEntry();
- }
-}
-
-bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
-{
- if(data->rpos() + 4 > data->size())
- return false;
-
- //data->hexlike();
-
- *data >> m_targetMask;
- //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
-
- if(m_targetMask == TARGET_FLAG_SELF)
- return true;
-
- // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- if( m_targetMask & ( TARGET_FLAG_OBJECT ))
- if(!data->readPackGUID(m_GOTargetGUID))
- return false;
-
- if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
- if(!data->readPackGUID(m_itemTargetGUID))
- return false;
-
- if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- if(!data->readPackGUID(m_CorpseTargetGUID))
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
- if(!m_srcPos.IsPositionValid())
- return false;
- }
- else
- m_srcPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
- if(!m_dstPos.IsPositionValid())
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 4 + 4 <= data->size())
- {
- *data >> m_elevation >> m_speed;
- // TODO: should also read
- m_srcPos.m_orientation = caster->GetOrientation();
- //*data >> uint16 >> uint8 >> uint32 >> uint32;
- //*data >> float >> float >> float >> float...
- }
- }
- }
- else
- m_dstPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_STRING )
- {
- if(data->rpos() + 1 > data->size())
- return false;
-
- *data >> m_strTarget;
- }
-
- // find real units/GOs
- Update(caster);
- return true;
-}
-
-void SpellCastTargets::write ( WorldPacket * data )
-{
- *data << uint32(m_targetMask);
- //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
-
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
- {
- if(m_targetMask & TARGET_FLAG_UNIT)
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & TARGET_FLAG_OBJECT )
- {
- if(m_GOTarget)
- data->append(m_GOTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- data->appendPackGUID(m_CorpseTargetGUID);
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
- {
- if(m_itemTarget)
- data->append(m_itemTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_STRING )
- *data << m_strTarget;
-}
-
-Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
-: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
-, m_caster(Caster)
-{
- m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
- m_skipCheck = skipCheck;
- m_selfContainer = NULL;
- m_triggeringContainer = triggeringContainer;
- m_referencedFromCurrentSpell = false;
- m_executedCurrently = false;
- m_needComboPoints = NeedsComboPoints(m_spellInfo);
- m_comboPointGain = 0;
- m_delayStart = 0;
- m_delayAtDamageCount = 0;
-
- m_applyMultiplierMask = 0;
- m_effectMask = 0;
- m_auraScaleMask = 0;
-
- // Get data for type of attack
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- m_attackType = OFF_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
- break;
- default:
- // Wands
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- m_attackType = RANGED_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- }
-
- m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
-
- if(m_attackType == RANGED_ATTACK)
- {
- // wand case
- if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
- }
- }
- // Set health leech amount to zero
- m_healthLeech = 0;
-
- if(originalCasterGUID)
- m_originalCasterGUID = originalCasterGUID;
- else
- m_originalCasterGUID = m_caster->GetGUID();
-
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
- if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
- }
-
- for (int i=0; i <3; ++i)
- m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
-
- m_spellState = SPELL_STATE_NULL;
-
- m_TriggerSpells.clear();
- m_IsTriggeredSpell = triggered;
- //m_AreaAura = false;
- m_CastItem = NULL;
-
- unitTarget = NULL;
- itemTarget = NULL;
- gameObjTarget = NULL;
- focusObject = NULL;
- m_cast_count = 0;
- m_glyphIndex = 0;
- m_preCastSpell = 0;
- m_triggeredByAuraSpell = NULL;
- m_spellAura = NULL;
-
- //Auto Shot & Shoot (wand)
- m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
-
- m_runesState = 0;
- m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_timer = 0; // will set to castime in prepare
-
- m_needAliveTargetMask = 0;
-
- // determine reflection
- m_canReflect = false;
-
- if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
- {
- for (int j = 0; j < 3; ++j)
- {
- if (m_spellInfo->Effect[j] == 0)
- continue;
-
- if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
- m_canReflect = true;
- else
- m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
-
- if(m_canReflect)
- continue;
- else
- break;
- }
- }
-
- CleanupTargetList();
-}
-
-Spell::~Spell()
-{
- if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
- assert(((Player*)m_caster)->m_spellModTakingSpell != this);
- delete m_spellValue;
-}
-
-template<typename T>
-WorldObject* Spell::FindCorpseUsing()
-{
- // non-standard target selection
- float max_range = GetSpellMaxRange(m_spellInfo, false);
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- WorldObject* result = NULL;
-
- T u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
-
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
- cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
-
- if (!result)
- {
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
- cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
- }
-
- return result;
-}
-
-void Spell::SelectSpellTargets()
-{
- for (uint32 i = 0; i < 3; ++i)
- {
- // not call for empty effect.
- // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
- if(!m_spellInfo->Effect[i])
- continue;
-
- uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
-
- // is it possible that areaaura is not applied to caster?
- if(effectTargetType == SPELL_REQUIRE_NONE)
- continue;
-
- uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
- uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
-
- if(targetA)
- SelectEffectTargets(i, targetA);
- if(targetB) // In very rare case !A && B
- SelectEffectTargets(i, targetB);
-
- if(effectTargetType != SPELL_REQUIRE_UNIT)
- {
- if(effectTargetType == SPELL_REQUIRE_CASTER)
- AddUnitTarget(m_caster, i);
- else if(effectTargetType == SPELL_REQUIRE_ITEM)
- {
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- }
- continue;
- }
-
- if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- if(!targetA && !targetB)
- {
- if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- // add here custom effects that need default target.
- // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- switch(m_spellInfo->Id)
- {
- case 20577: // Cannibalize
- {
- WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> ();
-
- if(result)
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- AddUnitTarget((Unit*)result, i);
- break;
- case TYPEID_CORPSE:
- m_targets.setCorpseTarget((Corpse*)result);
- if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
- AddUnitTarget(owner, i);
- break;
- }
- }
- else
- {
- // clear cooldown at fail
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
- SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
- finish(false);
- }
- break;
- }
- default:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- else
- AddUnitTarget(m_caster, i);
- break;
- }
- break;
- }
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_TRIGGER_SPELL:
- case SPELL_EFFECT_SKILL_STEP:
- case SPELL_EFFECT_PROFICIENCY:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_SELF_RESURRECT:
- case SPELL_EFFECT_REPUTATION:
- case SPELL_EFFECT_LEARN_SPELL:
- case SPELL_EFFECT_SEND_TAXI:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
- else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_SUMMON_PLAYER:
- if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
- {
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if(target)
- AddUnitTarget(target, i);
- }
- break;
- case SPELL_EFFECT_RESURRECT_NEW:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- if(m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
- case SPELL_EFFECT_ADD_FARSIGHT:
- case SPELL_EFFECT_APPLY_GLYPH:
- case SPELL_EFFECT_STUCK:
- case SPELL_EFFECT_FEED_PET:
- case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
- case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_LEARN_PET_SPELL:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- /*case SPELL_EFFECT_ENCHANT_ITEM:
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- case SPELL_EFFECT_DISENCHANT:
- case SPELL_EFFECT_PROSPECTING:
- case SPELL_EFFECT_MILLING:
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;*/
- case SPELL_EFFECT_APPLY_AURA:
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
- case SPELL_AURA_ADD_PCT_MODIFIER:
- AddUnitTarget(m_caster, i);
- break;
- default: // apply to target in other case
- break;
- }
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
- // AreaAura
- if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
- SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
- break;
- case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
- if(m_targets.getUnitTarget())
- {
- AddUnitTarget(m_targets.getUnitTarget(), i);
- }
- else if (m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- default:
- AddUnitTarget(m_caster, i);
- break;
- }
- }
- if(IsChanneledSpell(m_spellInfo))
- {
- uint8 mask = (1<<i);
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if(ihit->effectMask & mask)
- {
- m_needAliveTargetMask |= mask;
- break;
- }
- }
- }
- else if (m_auraScaleMask)
- {
- bool checkLvl = !m_UniqueTargetInfo.empty();
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
- {
- // remove targets which did not pass min level check
- if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
- {
- // Do not check for selfcast
- if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
- {
- m_UniqueTargetInfo.erase(ihit++);
- continue;
- }
- }
- ++ihit;
- }
- if (checkLvl && m_UniqueTargetInfo.empty())
- {
- SendCastResult(SPELL_FAILED_LOWLEVEL);
- finish(false);
- }
- }
- }
-
- if(m_targets.HasDst())
- {
- if(m_targets.HasTraj())
- {
- float speed = m_targets.GetSpeedXY();
- if(speed > 0.0f)
- m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
- }
- else if(m_spellInfo->speed > 0.0f)
- {
- float dist = m_caster->GetDistance(m_targets.m_dstPos);
- m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- }
- }
-}
-
-void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
-{
- //==========================================================================================
- // Now fill data for trigger system, need know:
- // can spell trigger another or not ( m_canTrigger )
- // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
- //==========================================================================================
-
- m_procVictim = m_procAttacker = 0;
- // Get data for type of attack and fill base info for trigger
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- // Auto attack
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- else // Ranged spell attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
- }
- break;
- default:
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
- m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
- && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
- // Because spell positivity is dependant on target
- }
- m_procEx= PROC_EX_NONE;
-
- // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
- (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
- m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
- m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
- m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
-
- /*
- Effects which are result of aura proc from triggered spell cannot proc
- to prevent chain proc of these spells
- */
-
- // Ranged autorepeat attack is set as triggered spell - ignore it
- if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
- {
- if (m_IsTriggeredSpell &&
- (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
- m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
- m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
- else if (m_IsTriggeredSpell)
- m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
- }
- // Totem casts require spellfamilymask defined in spell_proc_event to proc
- if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
- {
- m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- }
-}
-
-void Spell::CleanupTargetList()
-{
- m_UniqueTargetInfo.clear();
- m_UniqueGOTargetInfo.clear();
- m_UniqueItemInfo.clear();
- m_delayMoment = 0;
-}
-
-void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
-{
- if (m_spellInfo->Effect[effIndex] == 0)
- return;
-
- if (!CheckTarget(pVictim, effIndex))
- return;
-
- // Check for effect immune skip if immuned
- bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- if (!immuned)
- ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
- ihit->scaleAura = false;
- if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- ihit->scaleAura = true;
- }
- return;
- }
- }
-
- // This is new target calculate data for him
-
- // Get spell hit result on target
- TargetInfo target;
- target.targetGUID = targetGUID; // Store target GUID
- target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
- target.processed = false; // Effects not apply on target
- target.alive = pVictim->isAlive();
- target.damage = 0;
- target.crit = false;
- target.scaleAura = false;
- if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- target.scaleAura = true;
- }
-
- // Calculate hit result
- if (m_originalCaster)
- {
- target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
- if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
- target.missCondition = SPELL_MISS_NONE;
- }
- else
- target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
-
- // Spell have speed - need calculate incoming time
- // Incoming time is zero for self casts. At least I think so.
- if (m_spellInfo->speed > 0.0f && m_caster != pVictim)
- {
- // calculate spell incoming interval
- // TODO: this is a hack
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
-
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
-
- // Calculate minimum incoming time
- if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // If target reflect spell back to caster
- if (target.missCondition == SPELL_MISS_REFLECT)
- {
- // Calculate reflected spell result on caster
- target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
-
- if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
- target.reflectResult = SPELL_MISS_PARRY;
-
- // Increase time interval for reflected spells by 1.5
- target.timeDelay += target.timeDelay >> 1;
- }
- else
- target.reflectResult = SPELL_MISS_NONE;
-
- // Add target to list
- m_UniqueTargetInfo.push_back(target);
-}
-
-void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
-{
- if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
- AddUnitTarget(unit, effIndex);
-}
-
-void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- ihit->effectMask |= 1 << effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target calculate data for him
-
- GOTargetInfo target;
- target.targetGUID = targetGUID;
- target.effectMask = 1 << effIndex;
- target.processed = false; // Effects not apply on target
-
- // Spell have speed - need calculate incoming time
- if (m_spellInfo->speed > 0.0f)
- {
- // calculate spell incoming interval
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // Add target to list
- m_UniqueGOTargetInfo.push_back(target);
-}
-
-void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
-{
- GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
- if (go)
- AddGOTarget(go, effIndex);
-}
-
-void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- // Lookup target in already in list
- for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- {
- if (pitem == ihit->item) // Found in list
- {
- ihit->effectMask |= 1<<effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target add data
-
- ItemTargetInfo target;
- target.item = pitem;
- target.effectMask = 1 << effIndex;
- m_UniqueItemInfo.push_back(target);
-}
-
-void Spell::DoAllEffectOnTarget(TargetInfo *target)
-{
- if (!target || target == (TargetInfo*)0x10 || target->processed)
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- // Get mask of effects for target
- uint32 mask = target->effectMask;
-
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
- if (!unit)
- return;
-
- if(unit->isAlive() != target->alive)
- return;
-
- // Get original caster (if exist) and calculate damage/healing from him data
- Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not avaiable
- if (!caster)
- return;
-
- SpellMissInfo missInfo = target->missCondition;
-
- // Need init unitTarget by default unit (can changed in code on reflect)
- // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
- unitTarget = unit;
-
- // Reset damage/healing counter
- m_damage = target->damage;
- m_healing = -target->damage;
-
- // Fill base trigger info
- uint32 procAttacker = m_procAttacker;
- uint32 procVictim = m_procVictim;
- uint32 procEx = m_procEx;
-
- m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
-
- //Spells with this flag cannot trigger if effect is casted on self
- // Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
- Unit * spellHitTarget = NULL;
-
- if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- spellHitTarget = unit;
- else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- spellHitTarget = m_caster;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
- }
- }
-
- if(spellHitTarget)
- {
- SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
- if(missInfo != SPELL_MISS_NONE)
- {
- if(missInfo != SPELL_MISS_MISS)
- m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
- m_damage = 0;
- spellHitTarget = NULL;
- }
- }
-
- // Do not take combo points on dodge and miss
- if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
- if (missInfo != SPELL_MISS_NONE)
- m_needComboPoints = false;
-
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- bool positive = true;
- if (m_damage > 0)
- positive = false;
- else if (!m_healing)
- {
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
- }
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- }
- break;
- }
- }
- // All calculated do it!
- // Do healing and triggers
- if (m_healing > 0)
- {
- bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
- uint32 addhealth = m_healing;
- if (crit)
- {
- procEx |= PROC_EX_CRITICAL_HIT;
- addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
- }
- else
- procEx |= PROC_EX_NORMAL_HIT;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
- unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
- }
- // Do damage and triggers
- else if (m_damage > 0)
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
-
- // Add bonuses and fill damageInfo struct
- caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
-
- // Send log damage message to client
- caster->SendSpellNonMeleeDamageLog(&damageInfo);
-
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- {
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
- if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
- (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
- ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
- }
-
- caster->DealSpellDamage(&damageInfo, true);
-
- // Haunt
- if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
- {
- AuraEffect * aurEff = m_spellAura->GetEffect(1);
- aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100);
- }
- }
- // Passive spell hits/misses or active spells only misses (only triggers)
- else
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- // Failed Pickpocket, reveal rogue
- if (missInfo == SPELL_MISS_RESIST
- && m_customAttr & SPELL_ATTR_CU_PICKPOCKET
- && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (((Creature*)unitTarget)->IsAIEnabled)
- ((Creature*)unitTarget)->AI()->AttackStart(m_caster);
- }
- }
-
- if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
- {
- m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
-
- if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
- if(!unit->IsStandState())
- unit->SetStandState(UNIT_STAND_STATE_STAND);
- }
-
- if(spellHitTarget)
- {
- //AI functions
- if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
- {
- if(((Creature*)spellHitTarget)->IsAIEnabled)
- ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
- if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
- }
-
- if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
- ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
-
- // Needs to be called after dealing damage/healing to not remove breaking on damage auras
- DoTriggersOnSpellHit(spellHitTarget);
-
- // if target is fallged for pvp also flag caster if a player
- if(unit->IsPvP())
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
-
- }
-}
-
-SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
-{
- if(!unit || !effectMask)
- return SPELL_MISS_EVADE;
-
- // Recheck immune (only for delayed spells)
- if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
- return SPELL_MISS_IMMUNE;
-
- if (unit->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
- }
-
- if( m_caster != unit )
- {
- // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
- if (m_spellInfo->speed > 0.0f &&
- unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
- unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- return SPELL_MISS_EVADE;
- }
-
- if( !m_caster->IsFriendlyTo(unit) )
- {
- // reset damage to 0 if target has Invisibility and isn't visible for caster
- // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
- // for delayed spells ignore not visible explicit target
- if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
- && (unit->m_invisibilityMask || m_caster->m_invisibilityMask)
- && !m_caster->canSeeOrDetect(unit, true))
- {
- // that was causing CombatLog errors
- // return SPELL_MISS_EVADE;
- return SPELL_MISS_MISS; // miss = do not send anything here
- }
-
- unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
- //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
- if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
- unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- }
- else
- {
- // for delayed spells ignore negative spells (after duel end) for friendly targets
- // TODO: this cause soul transfer bugged
- if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
- {
- return SPELL_MISS_EVADE;
- }
-
- // assisting case, healing and resurrection
- if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- m_caster->SetContestedPvP();
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
- if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
- {
- m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
- unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
- }
- }
- }
-
- // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
- {
- m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
- DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
- // Increase Diminishing on unit, current informations for actually casts will use values above
- if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
- unit->IncrDiminishing(m_diminishGroup);
- }
-
- uint8 aura_effmask = 0;
- for (uint8 i = 0; i < 3; ++i)
- if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
- aura_effmask |= 1<<i;
-
- if (aura_effmask)
- {
- // Select rank for aura with level requirements only in specific cases
- // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
- SpellEntry const * aurSpellInfo = m_spellInfo;
- int32 basePoints[3];
- if (scaleAura)
- {
- aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
- assert (aurSpellInfo);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- basePoints[i] = aurSpellInfo->EffectBasePoints[i];
- if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i])
- {
- aurSpellInfo = m_spellInfo;
- break;
- }
- }
- }
-
- if(m_originalCaster)
- {
- if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
- {
- // Now Reduce spell duration using data received at spell hit
- int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
- ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
-
- bool positive = IsPositiveSpell(m_spellAura->GetId());
- AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID());
- if (aurApp)
- positive = aurApp->IsPositive();
-
- duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
-
- //mod duration of channeled aura by spell haste
- if (IsChanneledSpell(m_spellInfo))
- m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
-
- if(duration != m_spellAura->GetMaxDuration())
- {
- m_spellAura->SetMaxDuration(duration);
- m_spellAura->SetDuration(duration);
- }
-
- // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
- if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
- {
- if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
- m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
- }
- m_spellAura->_RegisterForTargets();
- }
- }
- }
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- {
- if (effectMask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
- }
-
- return SPELL_MISS_NONE;
-}
-
-void Spell::DoTriggersOnSpellHit(Unit *unit)
-{
- // Apply additional spell effects to target
- if (m_preCastSpell)
- {
- // Special spell id
- // TODO: Handle all of special spells in one place?
- if(m_preCastSpell==61988)
- {
- //Cast Forbearance
- m_caster->CastSpell(unit,25771, true, m_CastItem);
- // Cast Avenging Wrath Marker
- m_caster->CastSpell(unit,61987, true, m_CastItem);
- }
- else if (sSpellStore.LookupEntry(m_preCastSpell))
- m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
- }
-
- // spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
- {
- int _duration=0;
- for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
- {
- // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
- // set duration equal to triggering spell
- if(roll_chance_i(i->second))
- {
- m_caster->CastSpell(unit, i->first, true);
- sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
- }
- if (GetSpellDuration(i->first)==-1)
- {
- if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
- {
- // get duration from aura-only once
- if (!_duration)
- {
- Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
- _duration = aur ? aur->GetDuration() : -1;
- }
- triggeredAur->SetDuration(_duration);
- }
- }
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- unit->RemoveAurasDueToSpell(-(*i));
- else
- unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
- }
-}
-
-void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
-{
- if (target->processed) // Check target
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- uint32 effectMask = target->effectMask;
- if(!effectMask)
- return;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, NULL, go, effectNumber);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
- {
- if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
- }
-}
-
-void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
-{
- uint32 effectMask = target->effectMask;
- if(!target->item || !effectMask)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, target->item, NULL, effectNumber);
-}
-
-bool Spell::UpdateChanneledTargetList()
-{
- // Not need check return true
- if (m_needAliveTargetMask == 0)
- return true;
-
- uint8 needAliveTargetMask = m_needAliveTargetMask;
- uint8 needAuraMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- needAuraMask |= 1<<i;
-
- needAuraMask &= needAliveTargetMask;
-
- float range;
- if(needAuraMask)
- {
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(Player * modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
- {
- Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
-
- if (unit && unit->isAlive())
- {
- if (needAuraMask & ihit->effectMask)
- {
- if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
- {
- if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
- {
- ihit->effectMask &= ~aurApp->GetEffectMask();
- unit->RemoveAura(aurApp);
- continue;
- }
- }
- else // aura is dispelled
- continue;
- }
-
- needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
- }
- }
- }
-
- // is all effects from m_needAliveTargetMask have alive targets
- return needAliveTargetMask == 0;
-}
-
-// Helper for Chain Healing
-// Spell target first
-// Raidmates then descending by injury suffered (MaxHealth - Health)
-// Other players/mobs then descending by injury suffered (MaxHealth - Health)
-struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
-{
- const Unit* MainTarget;
- ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(Unit const* _Left, Unit const* _Right) const
- {
- return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
- }
-
- int32 ChainHealingHash(Unit const* Target) const
- {
- /*if (Target == MainTarget)
- return 0;
- else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
- ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
- {
- if (Target->GetHealth() == Target->GetMaxHealth())
- return 40000;
- else
- return 20000 - Target->GetMaxHealth() + Target->GetHealth();
- }
- else
- return 40000 - Target->GetMaxHealth() + Target->GetHealth();
- }
-};
-
-// Helper for targets nearest to the spell target
-// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
-struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
-{
- const Unit* MainTarget;
- TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(const Unit* _Left, const Unit* _Right) const
- {
- return MainTarget->GetDistanceOrder(_Left,_Right);
- }
-};
-
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
-{
- Unit *cur = m_targets.getUnitTarget();
- if(!cur)
- return;
-
- // Get spell max affected targets
- /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
- Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
- {
- if (!(*m)->IsAffectedOnSpell(m_spellInfo))
- continue;
- unMaxTargets+=(*m)->GetAmount();
- }*/
-
- //FIXME: This very like horrible hack and wrong for most spells
- if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += num * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit*> tempUnitMap;
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
- tempUnitMap.sort(ChainHealingOrder(m_caster));
- //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
- // cur = tempUnitMap.front();
- }
- else
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
- tempUnitMap.remove(cur);
-
- while(num)
- {
- TagUnitMap.push_back(cur);
- --num;
-
- if(tempUnitMap.empty())
- break;
-
- std::list<Unit*>::iterator next;
-
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- next = tempUnitMap.begin();
- while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end())
- return;
- }
- }
- else
- {
- tempUnitMap.sort(TargetDistanceOrder(cur));
- next = tempUnitMap.begin();
-
- if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- break;
- while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range)
- || !m_caster->canSeeOrDetect(*next, false)
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- return;
- }
- }
-
- cur = *next;
- tempUnitMap.erase(next);
- }
-}
-
-void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- Position *pos;
- switch(type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = &m_targets.m_dstPos;
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = &m_targets.m_srcPos;
- break;
- case PUSH_CHAIN:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
- return;
- }
- pos = target;
- break;
- }
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
- if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
- || TargetType == SPELL_TARGETS_ENTRY && !entry)
- m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
- else
- m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
-
- if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
- TagUnitMap.remove(m_caster);
-}
-
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
-{
- switch(TargetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first==bounds.second)
- {
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
- if(IsPositiveSpell(m_spellInfo->Id))
- return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- else
- return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- }
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_CONTROLLED:
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
- {
- goScriptTarget = NULL;
- creatureScriptTarget = ((Creature *)*itr);
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- if(i_spellST->second.targetEntry)
- {
- if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
- {
- // remember found target and range, next attempt will find more near target with another entry
- goScriptTarget = go;
- creatureScriptTarget = NULL;
- range = m_caster->GetDistance(goScriptTarget);
- }
- }
- else if( focusObject ) //Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if(range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- case SPELL_TARGET_TYPE_CREATURE:
- if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
- return m_targets.getUnitTarget();
- case SPELL_TARGET_TYPE_DEAD:
- default:
- if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
- {
- creatureScriptTarget = cre;
- goScriptTarget = NULL;
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- }
- }
-
- if(creatureScriptTarget)
- return creatureScriptTarget;
- else
- return goScriptTarget;
- }
- default:
- case SPELL_TARGETS_ENEMY:
- {
- Unit *target = NULL;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- case SPELL_TARGETS_ALLY:
- {
- Unit *target = NULL;
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- }
-}
-
-void Spell::SelectEffectTargets(uint32 i, uint32 cur)
-{
- SpellNotifyPushType pushType = PUSH_NONE;
- Player *modOwner = NULL;
- if(m_originalCaster)
- modOwner = m_originalCaster->GetSpellModOwner();
-
- switch(SpellTargetType[cur])
- {
- case TARGET_TYPE_UNIT_CASTER:
- {
- switch(cur)
- {
- case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, i);
- break;
- case TARGET_UNIT_CASTER_FISHING:
- {
- //AddUnitTarget(m_caster, i);
- float min_dis = GetSpellMinRange(m_spellInfo, true);
- float max_dis = GetSpellMaxRange(m_spellInfo, true);
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- break;
- }
- case TARGET_UNIT_MASTER:
- if(Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, i);
- break;
- case TARGET_UNIT_PET:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- case TARGET_UNIT_RAID_CASTER:
- pushType = PUSH_CASTER_CENTER;
- break;
- case TARGET_UNIT_VEHICLE:
- if(Unit *vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, i);
- break;
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
- if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, i);
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_TARGET:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- switch(cur)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ANY:
- if(!IsPositiveSpell(m_spellInfo->Id))
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_CHAINHEAL:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_MINIPET:
- case TARGET_UNIT_UNK_92:
- AddUnitTarget(target, i);
- break;
- case TARGET_UNIT_PARTY_TARGET:
- case TARGET_UNIT_CLASS_TARGET:
- pushType = PUSH_CASTER_CENTER; // not real
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_NEARBY:
- {
- WorldObject *target = NULL;
- float range;
-
- switch(cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- range = GetSpellMaxRange(m_spellInfo, false);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- break;
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
- break;
- }
-
- if(!target)
- return;
- else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, i);
- else
- {
- pushType = PUSH_CHAIN;
-
- if(m_targets.getUnitTarget() != target)
- m_targets.setUnitTarget((Unit*)target);
- }
-
- break;
- }
-
- case TARGET_TYPE_AREA_SRC:
- pushType = PUSH_SRC_CENTER;
- break;
-
- case TARGET_TYPE_AREA_DST:
- pushType = PUSH_DST_CENTER;
- break;
-
- case TARGET_TYPE_AREA_CONE:
- if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- pushType = PUSH_IN_BACK;
- else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- pushType = PUSH_IN_LINE;
- else
- pushType = PUSH_IN_FRONT;
- break;
-
- case TARGET_TYPE_DEST_CASTER: //4+8+2
- {
- if (cur == TARGET_SRC_CASTER)
- {
- m_targets.setSrc(m_caster);
- break;
- }
- else if (cur == TARGET_DST_CASTER)
- {
- m_targets.setDst(m_caster);
- break;
- }
-
- float angle, dist;
-
- float objSize = m_caster->GetObjectSize();
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
- case TARGET_MINION:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
- case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
- case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- m_caster->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos); // also flag
- break;
- }
-
- case TARGET_TYPE_DEST_TARGET: //2+8+2
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
- {
- m_targets.setDst(target);
- break;
- }
-
- float angle, dist;
-
- float objSize = target->GetObjectSize();
- dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
- case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
- case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- target->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos);
- break;
- }
-
- case TARGET_TYPE_DEST_DEST: //5+8+1
- {
- if(!m_targets.HasDst())
- {
- sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- float angle;
- switch(cur)
- {
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_DEST:
- return;
- case TARGET_DEST_TRAJ:
- SelectTrajTargets();
- return;
- case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
- case TARGET_DEST_DEST_BACK: angle = M_PI; break;
- case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- float dist;
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
- dist *= rand_norm();
-
- // must has dst, no need to set flag
- m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
- break;
- }
-
- case TARGET_TYPE_DEST_SPECIAL:
- {
- switch(cur)
- {
- case TARGET_DST_DB:
- if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
- {
- //TODO: fix this check
- if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
- else if(st->target_mapId == m_caster->GetMapId())
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
- }
- else
- {
- sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
- Unit *target = NULL;
- if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
- target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.setDst(target ? target : m_caster);
- }
- break;
- case TARGET_DST_HOME:
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId);
- break;
- case TARGET_DST_NEARBY_ENTRY:
- {
- float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
-
- if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
- m_targets.setDst(target);
- break;
- }
- }
- break;
- }
-
- case TARGET_TYPE_CHANNEL:
- {
- if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
- break;
- }
-
- switch (cur)
- {
- case TARGET_UNIT_CHANNEL:
- // in some cases unittarget is invalid and crash. do not know why it happens.
- if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- AddUnitTarget(target, i);
- else
- sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
- break;
- case TARGET_DEST_CHANNEL:
- if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
- else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- m_targets.setDst(target);
- else
- sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
- break;
- }
- break;
- }
-
- default:
- {
- switch (cur)
- {
- case TARGET_GAMEOBJECT:
- if(m_targets.getGOTarget())
- AddGOTarget(m_targets.getGOTarget(), i);
- break;
- case TARGET_GAMEOBJECT_ITEM:
- if (m_targets.getGOTargetGUID())
- AddGOTarget(m_targets.getGOTarget(), i);
- else if (m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;
- case TARGET_UNIT_DRIVER:
- if (Unit * driver = m_targets.getUnitTarget())
- if (driver->IsOnVehicle(driver))
- AddUnitTarget(driver, i);
- break;
- default:
- sLog.outError("Unhandled spell target %u", cur);
- break;
- }
- break;
- }
- }
-
- if (pushType == PUSH_CHAIN) // Chain
- {
- Unit *target = m_targets.getUnitTarget();
- if (!target)
- {
- sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
- return;
- }
-
- //Chain: 2, 6, 22, 25, 45, 77
- uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
-
- if (maxTargets > 1)
- {
- //otherwise, this multiplier is used for something else
- m_damageMultipliers[i] = 1.0f;
- m_applyMultiplierMask |= 1 << i;
-
- float range;
- std::list<Unit*> unitList;
-
- switch (cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_NEARBY_ENTRY: // fix me
- range = GetSpellMaxRange(m_spellInfo, false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_CHAINHEAL:
- case TARGET_UNIT_NEARBY_ALLY: // fix me
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
- break;
- }
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- else
- AddUnitTarget(target, i);
- }
- else if (pushType)
- {
- // Dummy, just for client
- if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
- return;
-
- float radius;
- SpellTargets targetType;
- switch(cur)
- {
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_CONE_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
- case TARGET_UNIT_AREA_PATH:
- radius = GetSpellRadius(m_spellInfo, i, false);
- targetType = SPELL_TARGETS_ENEMY;
- break;
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_ALLY_DST:
- case TARGET_UNIT_CONE_ALLY:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_ALLY;
- break;
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_CONE_ENTRY: // fix me
- radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
- targetType = SPELL_TARGETS_ENTRY;
- break;
- default:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_NONE;
- break;
- }
-
- if(modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
- radius *= m_spellValue->RadiusMod;
-
- std::list<Unit*> unitList;
- if(targetType == SPELL_TARGETS_ENTRY)
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first == bounds.second)
- {
- // Custom entries
- // TODO: move these to sql
- switch (m_spellInfo->Id)
- {
- case 46584: // Raise Dead
- {
- m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
- if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- m_targets.setDst(result);
- }
- }
- break;
- }
- // Corpse Explosion
- case 49158:
- case 51325:
- case 51326:
- case 51327:
- case 51328:
- // Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
- || (m_targets.getUnitTarget()->getDeathState() == CORPSE
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
- && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
- && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
- {
- CleanupTargetList();
-
- WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
-
- if (result)
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.setUnitTarget((Unit*)result);
- break;
- }
- }
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
- finish(false);
- }
- }
- break;
-
- default:
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
-
- if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
- else if(IsPositiveEffect(m_spellInfo->Id, i))
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
- else
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
- }
- }
- // let it be done in one check?
- else
- {
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
- else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
- {
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
- /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
- unitList.push_back(*itr);
- }
- }
- }
- }
- else if (targetType)
- SearchAreaTarget(unitList, radius, pushType, targetType);
- else
- {
- switch (cur)
- {
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_UNIT_AREA_PARTY_DST:
- m_caster->GetPartyMemberInDist(unitList, radius); //fix me
- break;
- case TARGET_OBJECT_AREA_SRC: // fix me
- case TARGET_OBJECT_AREA_DST:
- {
- float x, y, z;
- if(cur == TARGET_OBJECT_AREA_SRC)
- {
- if(m_targets.HasSrc())
- m_targets.m_srcPos.GetPosition(x, y, z);
- else
- break;
- }
- else
- {
- if(m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- else
- break;
- }
-
- Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
- std::list<GameObject*> goList;
- Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
- m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
- for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
- AddGOTarget(*itr, i);
- break;
- }
- case TARGET_UNIT_PARTY_TARGET:
- m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- m_caster->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_RAID_CASTER:
- m_caster->GetRaidMember(unitList, radius);
- break;
- case TARGET_UNIT_CLASS_TARGET:
- {
- Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
- ? (Player*)m_targets.getUnitTarget() : NULL;
-
- Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
- if(pGroup)
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
- targetPlayer->getClass() == Target->getClass() &&
- !m_caster->IsHostileTo(Target) )
- {
- AddUnitTarget(Target, i);
- }
- }
- }
- else if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- break;
- }
- }
- }
-
- if(!unitList.empty())
- {
- if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- if(m_spellInfo->Id == 5246) //Intimidating Shout
- unitList.remove(m_targets.getUnitTarget());
- Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
- }
- else
- {
- switch (m_spellInfo->Id)
- {
- case 27285: // Seed of Corruption proc spell
- unitList.remove(m_targets.getUnitTarget());
- break;
- case 55789: // Improved Icy Talons
- case 59725: // Improved Spell Reflection - aoe aura
- unitList.remove(m_caster);
- break;
- case 57669: //Replenishment (special target selection) 10 targets with lowest mana
- {
- typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
- TopMana manaUsers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->getPowerType() == POWER_MANA)
- {
- PrioritizeManaUnitWraper WTarget(*itr);
- manaUsers.push(WTarget);
- }
- }
-
- unitList.clear();
- while(!manaUsers.empty() && unitList.size()<10)
- {
- unitList.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
- break;
- }
- case 52759: // Ancestral Awakening
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
-
- unitList.clear();
- while(!healedMembers.empty() && unitList.size()<1)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- break;
- }
- }
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
- && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
- }
-
- unitList.clear();
- uint32 maxsize = 5;
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
- maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
- maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
-
- while(!healedMembers.empty() && unitList.size()<maxsize)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- }
- // Death Pact
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
- {
- Unit * unit_to_add = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->GetTypeId() == TYPEID_UNIT
- && (*itr)->GetOwnerGUID() == m_caster->GetGUID()
- && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
- {
- unit_to_add = (*itr);
- break;
- }
- }
- if (unit_to_add)
- {
- unitList.clear();
- unitList.push_back(unit_to_add);
- }
- // Pet not found - remove cooldown
- else
- {
- if (modOwner->GetTypeId() == TYPEID_PLAYER)
- modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_NO_PET);
- finish(false);
- }
- }
- }
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- }
-}
-
-void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
-{
- if (m_CastItem)
- m_castItemGUID = m_CastItem->GetGUID();
- else
- m_castItemGUID = 0;
-
- m_targets = *targets;
-
- if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
- {
- Unit *target = NULL;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- target = m_caster->getVictim();
- else
- target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
-
- if (target && IsValidSingleTargetSpell(target))
- m_targets.setUnitTarget(target);
- else
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- finish(false);
- return;
- }
- }
-
- // Fill aura scaling information
- if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
- {
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- {
- // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
- if (IsPositiveEffect(m_spellInfo->Id, i))
- {
- m_auraScaleMask |= (1<<i);
- if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
- {
- m_auraScaleMask = 0;
- break;
- }
- }
- }
- }
- }
-
- m_spellState = SPELL_STATE_PREPARING;
-
- if(triggeredByAura)
- m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
-
- // create and add update event for this spell
- SpellEvent* Event = new SpellEvent(this);
- m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
-
- //Prevent casting at cast another spell (ServerSide check)
- if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
- {
- SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
- finish(false);
- return;
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
- {
- if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else
- {
- if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
- {
- finish(false);
- return;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- // Fill cost data (not use power for item casts
- m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SpellCastResult result = CheckCast(true);
- if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
- {
- if(triggeredByAura)
- {
- SendChannelUpdate(0);
- triggeredByAura->GetBase()->SetDuration(0);
- }
- SendCastResult(result);
-
- finish(false);
- return;
- }
-
- // Prepare data for triggers
- prepareDataForTriggerSystem(triggeredByAura);
-
- // Set combo point requirement
- if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
- m_needComboPoints = false;
-
- // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
- m_casttime = GetSpellCastTime(m_spellInfo, this);
- //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
-
- // set timer base at cast time
- ReSetTimer();
-
- sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
- //if(m_targets.getUnitTarget())
- // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
- //if(m_targets.HasDst())
- // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
-
- //Containers for channeled spells have to be set
- //TODO:Apply this to all casted spells if needed
- // Why check duration? 29350: channelled triggers channelled
- if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
- cast(true);
- else
- {
- // stealth must be removed at cast starting (at show channel bar)
- // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
- if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
- for (uint32 i = 0; i < 3; ++i)
- {
- if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
- break;
- }
- }
- }
-
- m_caster->SetCurrentCastedSpell( this );
- SendSpellStart();
-
- if(!m_casttime && !m_spellInfo->StartRecoveryTime
- && !m_castItemGUID //item: first cast may destroy item and second cast causes crash
- && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
- cast(true);
- }
-}
-
-void Spell::cancel()
-{
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
-
- SetReferencedFromCurrent(false);
- if(m_selfContainer && *m_selfContainer == this)
- *m_selfContainer = NULL;
-
- uint32 oldState = m_spellState;
- m_spellState = SPELL_STATE_FINISHED;
-
- m_autoRepeat = false;
- switch (oldState)
- {
- case SPELL_STATE_PREPARING:
- case SPELL_STATE_DELAYED:
- {
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
- } break;
-
- case SPELL_STATE_CASTING:
- {
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
-
- SendChannelUpdate(0);
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
-
- // spell is canceled-take mods and clear list
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellMods(this);
-
- m_appliedMods.clear();
- } break;
-
- default:
- {
- } break;
- }
-
- m_caster->RemoveDynObject(m_spellInfo->Id);
- m_caster->RemoveGameObject(m_spellInfo->Id,true);
-
- //set state back so finish will be processed
- m_spellState = oldState;
-
- finish(false);
-}
-
-void Spell::cast(bool skipCheck)
-{
- // update pointers base at GUIDs to prevent access to non-existed already object
- UpdatePointers();
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // three check: prepare, cast (m_casttime > 0), hit (delayed)
- if(m_casttime && target->isAlive()
- && (target->m_invisibilityMask || m_caster->m_invisibilityMask
- || target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
- && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- SendInterrupted(0);
- finish(false);
- return;
- }
- }
- else
- {
- // cancel at lost main target unit
- if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
- {
- cancel();
- return;
- }
- }
-
- SetExecutedCurrently(true);
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
- m_caster->SetInFront(m_targets.getUnitTarget());
-
- // Should this be done for original caster?
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Set spell which will drop charges for triggered cast spells
- // if not successfully casted, will be remove in finish(false)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // triggered cast called from Spell::prepare where it was already checked
- if(!m_IsTriggeredSpell || !skipCheck)
- {
- SpellCastResult castResult = CheckCast(false);
- if(castResult != SPELL_CAST_OK)
- {
- SendCastResult(castResult);
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
- }
-
- SelectSpellTargets();
-
- // Spell may be finished after target map check
- if(m_spellState == SPELL_STATE_FINISHED)
- {
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
-
- if(m_spellInfo->SpellFamilyName)
- {
- if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
- m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
- else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
- m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
- }
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
- m_preCastSpell = 11196; // Recently Bandaged
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- // Permafrost
- if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220)
- m_preCastSpell = 68391;
- break;
- }
- }
- // traded items have trade slot instead of guid in m_itemTargetGUID
- // set to real guid to be sent later to the client
- m_targets.updateTradeSlotItem();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_IsTriggeredSpell && m_CastItem)
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
-
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
- }
-
- if(!m_IsTriggeredSpell)
- {
- // Powers have to be taken before SendSpellGo
- TakePower();
- TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
- }
-
- // are there any spells need to be triggered after hit?
- // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
- Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
- for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
- uint32 auraSpellIdx = (*i)->GetEffIndex();
- if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
- {
- // Calculate chance at that moment (can be depend for example from combo points)
- int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
- m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
- CalculateDamageDoneForAllTargets();
-
- // CAST SPELL
- SendSpellCooldown();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CHARGE:
- case SPELL_EFFECT_JUMP:
- case SPELL_EFFECT_JUMP2:
- case SPELL_EFFECT_LEAP_BACK:
- case SPELL_EFFECT_ACTIVATE_RUNE:
- HandleEffects(NULL,NULL,NULL,i);
- m_effectMask |= (1<<i);
- break;
- }
- }
-
- // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- SendSpellGo();
-
- // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
- {
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- // in case delayed spell remove item at cast delay start
- TakeCastItem();
-
- // Okay, maps created, now prepare flags
- m_immediateHandled = false;
- m_spellState = SPELL_STATE_DELAYED;
- SetDelayStart(0);
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
- }
- else
- {
- // Immediate spell, no big deal
- handle_immediate();
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- m_caster->RemoveAurasDueToSpell(-(*i));
- else
- m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
-
- }
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SetExecutedCurrently(false);
-}
-
-void Spell::handle_immediate()
-{
- // start channeling if applicable
- if(IsChanneledSpell(m_spellInfo))
- {
- int32 duration = GetSpellDuration(m_spellInfo);
- if (duration)
- {
- // Apply haste mods
- m_caster->ModSpellCastTime(m_spellInfo, duration, this);
- // Apply duration mod
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
- m_spellState = SPELL_STATE_CASTING;
- m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
- SendChannelStart(duration);
- }
- }
-
- // process immediate effects (items, ground, etc.) also initialize some variables
- _handle_immediate_phase();
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- TakeCastItem();
-
- if(m_spellState != SPELL_STATE_CASTING)
- finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
-}
-
-uint64 Spell::handle_delayed(uint64 t_offset)
-{
- UpdatePointers();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
-
- uint64 next_time = 0;
-
- if (!m_immediateHandled)
- {
- _handle_immediate_phase();
- m_immediateHandled = true;
- }
-
- bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
-
- // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (ihit->processed == false)
- {
- if ( single_missile || ihit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ihit));
- else if( next_time == 0 || ihit->timeDelay < next_time )
- next_time = ihit->timeDelay;
- }
- }
-
- // now recheck gameobject targeting correctness
- for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- {
- if (ighit->processed == false)
- {
- if ( single_missile || ighit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ighit));
- else if( next_time == 0 || ighit->timeDelay < next_time )
- next_time = ighit->timeDelay;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- // All targets passed - need finish phase
- if (next_time == 0)
- {
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- finish(true); // successfully finish spell cast
-
- // return zero, spell is finished now
- return 0;
- }
- else
- {
- // spell is unfinished, return next execution time
- return next_time;
- }
-}
-
-void Spell::_handle_immediate_phase()
-{
- m_spellAura = NULL;
- // handle some immediate features of the spell here
- HandleThreatSpells(m_spellInfo->Id);
-
- m_needSpellLog = IsNeedSendToClient();
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == 0)
- continue;
-
- // apply Send Event effect to ground in case empty target lists
- if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
- {
- HandleEffects(NULL, NULL, NULL, j);
- continue;
- }
-
- // Don't do spell log, if is school damage spell
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
- m_needSpellLog = false;
- }
-
- // initialize Diminishing Returns Data
- m_diminishLevel = DIMINISHING_LEVEL_1;
- m_diminishGroup = DIMINISHING_NONE;
-
- // process items
- for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- if(!m_originalCaster)
- return;
- uint8 oldEffMask = m_effectMask;
- // process ground
- for (uint32 j = 0; j < 3; ++j)
- {
- if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
- {
- if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
- m_targets.setDst(m_caster);
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
- {
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- }
- if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
- {
- uint32 procAttacker = m_procAttacker;
- if (!procAttacker)
- {
- bool positive = true;
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- break;
- }
- }
- // Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
- m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
- }
-}
-
-void Spell::_handle_finish_phase()
-{
- if(m_caster->m_movedPlayer)
- {
- // Take for real after all targets are processed
- if (m_needComboPoints)
- m_caster->m_movedPlayer->ClearComboPoints();
-
- // Real add combo points from effects
- if (m_comboPointGain)
- m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
- }
-
- // spell log
- if(m_needSpellLog)
- SendLogExecute();
-}
-
-void Spell::SendSpellCooldown()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* _player = (Player*)m_caster;
-
- // mana/health/etc potions, disabled by client (until combat out as declarate)
- if (m_CastItem && m_CastItem->IsPotion())
- {
- // need in some way provided data for Spell::finish SendCooldownEvent
- _player->SetLastPotionId(m_CastItem->GetEntry());
- return;
- }
-
- // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
- if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell)
- return;
-
- _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
-}
-
-void Spell::update(uint32 difftime)
-{
- // update pointers based at it's GUIDs
- UpdatePointers();
-
- if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
- {
- sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
- cancel();
- return;
- }
-
- // check if the player caster has moved before the spell finished
- if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
- m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
- (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
- {
- // don't cancel for melee, autorepeat, triggered and instant spells
- if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
- cancel();
- }
-
- switch(m_spellState)
- {
- case SPELL_STATE_PREPARING:
- {
- if(m_timer)
- {
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
- cast(m_spellInfo->CastingTimeIndex == 1);
- } break;
- case SPELL_STATE_CASTING:
- {
- if(m_timer > 0)
- {
- // check if there are alive targets left
- if (!UpdateChanneledTargetList())
- {
- sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
- SendChannelUpdate(0);
- finish();
- }
-
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0)
- {
- SendChannelUpdate(0);
-
- // channeled spell processed independently for quest targeting
- // cast at creature (or GO) quest objectives update at successful cast channel finished
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
- {
- if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- {
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo* target = &*ihit;
- if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
- continue;
-
- Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
- if (unit == NULL)
- continue;
-
- p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
- }
-
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- GOTargetInfo* target = &*ihit;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- continue;
-
- p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
- }
- }
- }
-
- finish();
- }
- } break;
- default:
- {
- }break;
- }
-}
-
-void Spell::finish(bool ok)
-{
- if(!m_caster)
- return;
-
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
- m_spellState = SPELL_STATE_FINISHED;
-
- if(IsChanneledSpell(m_spellInfo))
- m_caster->UpdateInterruptMask();
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
-
- // Unsummon summon as possessed creatures on spell cancel
- if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Unit *charm = m_caster->GetCharm())
- if(charm->GetTypeId() == TYPEID_UNIT
- && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
- && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
- ((Puppet*)charm)->UnSummon();
- }
-
- if(!ok)
- return;
-
- if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
- {
- // Unsummon statue
- uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
- if (spellInfo && spellInfo->SpellIconID==2056)
- {
- sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
- m_caster->setDeathState(JUST_DIED);
- return;
- }
- }
-
- // Okay to remove extra attacks
- if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- m_caster->m_extraAttacks = 0;
-
- // Heal caster for all health leech from all targets
- if (m_healthLeech)
- m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
-
- if (IsMeleeAttackResetSpell())
- {
- bool found = false;
- Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
- for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
- {
- if ((*i)->IsAffectedOnSpell(m_spellInfo))
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- m_caster->resetAttackTimer(BASE_ATTACK);
- if(m_caster->haveOffhandWeapon())
- m_caster->resetAttackTimer(OFF_ATTACK);
- if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
- m_caster->resetAttackTimer(RANGED_ATTACK);
- }
- }
-
- // potions disabled by client, send event "not in combat" if need
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_triggeredByAuraSpell)
- ((Player*)m_caster)->UpdatePotionCooldown(this);
-
- // triggered spell pointer can be not set in some cases
- // this is needed for proper apply of triggered spell mods
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // call triggered spell only at successful cast (after clear combo points -> for add some if need)
- // I assume what he means is that some triggered spells may add combo points
- if(!m_TriggerSpells.empty())
- TriggerSpell();
-
- // Take mods after trigger spell (needed for 14177 to affect 48664)
- // mods are taken only on succesfull cast and independantly from targets of the spell
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RemoveSpellMods(this);
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
-
- // Stop Attack for some spells
- if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
- m_caster->AttackStop();
-}
-
-void Spell::SendCastResult(SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
- return;
-
- SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
-}
-
-void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
- data << uint8(cast_count); // single cast or multi 2.3 (0/1)
- data << uint32(spellInfo->Id);
- data << uint8(result); // problem
- switch (result)
- {
- case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
- data << uint32(spellInfo->RequiresSpellFocus);
- break;
- case SPELL_FAILED_REQUIRES_AREA:
- // hardcode areas limitation case
- switch(spellInfo->Id)
- {
- case 41617: // Cenarion Mana Salve
- case 41619: // Cenarion Healing Salve
- data << uint32(3905);
- break;
- case 41618: // Bottled Nethergon Energy
- case 41620: // Bottled Nethergon Vapor
- data << uint32(3842);
- break;
- case 45373: // Bloodberry Elixir
- data << uint32(4075);
- break;
- default: // default case (don't must be)
- data << uint32(0);
- break;
- }
- break;
- case SPELL_FAILED_TOTEMS:
- if(spellInfo->Totem[0])
- data << uint32(spellInfo->Totem[0]);
- if(spellInfo->Totem[1])
- data << uint32(spellInfo->Totem[1]);
- break;
- case SPELL_FAILED_TOTEM_CATEGORY:
- if(spellInfo->TotemCategory[0])
- data << uint32(spellInfo->TotemCategory[0]);
- if(spellInfo->TotemCategory[1])
- data << uint32(spellInfo->TotemCategory[1]);
- break;
- case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
- data << uint32(spellInfo->EquippedItemClass);
- data << uint32(spellInfo->EquippedItemSubClassMask);
- //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
- break;
- case SPELL_FAILED_TOO_MANY_OF_ITEM:
- {
- uint32 item;
- for(int8 x=0;x < 3;x++)
- if (spellInfo->EffectItemType[x])
- item = spellInfo->EffectItemType[x];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto && pProto->ItemLimitCategory)
- data << uint32(pProto->ItemLimitCategory);
- break;
- }
- default:
- break;
- }
- caster->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendSpellStart()
-{
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_2;
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO;
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF;
-
- if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
- castFlags |= CAST_FLAG_UNKNOWN_19;
-
- WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(m_timer); // delay?
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_23 )
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendSpellGo()
-{
- // not send invisible spell casting
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_9;
-
- // triggered spells with spell visual != 0
- if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
- castFlags |= CAST_FLAG_PENDING;
-
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
-
- if((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
- && m_spellInfo->runeCostID
- && m_spellInfo->powerType == POWER_RUNE)
- {
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_9; // ??
- }
-
- if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE))
- {
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- }
-
- WorldPacket data(SMSG_SPELL_GO, 50); // guess size
-
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(getMSTime()); // timestamp
-
- WriteSpellGoTargets(&data);
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list
- {
- uint8 v1 = m_runesState;
- uint8 v2 = ((Player*)m_caster)->GetRunesState();
- data << uint8(v1); // runes state before
- data << uint8(v2); // runes state after
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- {
- uint8 m = (1 << i);
- if(m & v1) // usable before...
- if(!(m & v2)) // ...but on cooldown now...
- data << uint8(0); // some unknown byte (time?)
- }
- }
-
- if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk
- {
- data << float(0);
- data << uint32(0);
- }
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- data << uint8(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::WriteAmmoToPacket( WorldPacket * data )
-{
- uint32 ammoInventoryType = 0;
- uint32 ammoDisplayID = 0;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
- if(pItem)
- {
- ammoInventoryType = pItem->GetProto()->InventoryType;
- if( ammoInventoryType == INVTYPE_THROWN )
- ammoDisplayID = pItem->GetProto()->DisplayInfoID;
- else
- {
- uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(ammoID)
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
- if(pProto)
- {
- ammoDisplayID = pProto->DisplayInfoID;
- ammoInventoryType = pProto->InventoryType;
- }
- }
- else if(m_caster->HasAura(46699)) // Requires No Ammo
- {
- ammoDisplayID = 5996; // normal arrow
- ammoInventoryType = INVTYPE_AMMO;
- }
- }
- }
- }
- else
- {
- for (uint8 i = 0; i < 3; ++i)
- {
- if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
- {
- if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
- {
- if(itemEntry->Class==ITEM_CLASS_WEAPON)
- {
- switch(itemEntry->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- ammoDisplayID = itemEntry->DisplayId;
- ammoInventoryType = itemEntry->InventoryType;
- break;
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- ammoDisplayID = 5996; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- ammoDisplayID = 5998; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- }
-
- if(ammoDisplayID)
- break;
- }
- }
- }
- }
- }
-
- *data << uint32(ammoDisplayID);
- *data << uint32(ammoInventoryType);
-}
-
-void Spell::WriteSpellGoTargets( WorldPacket * data )
-{
- // This function also fill data for channeled spells:
- // m_needAliveTargetMask req for stop channelig if one target die
- uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
- uint32 miss = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
- {
- // possibly SPELL_MISS_IMMUNE2 for this??
- ihit->missCondition = SPELL_MISS_IMMUNE2;
- ++miss;
- }
- else if ((*ihit).missCondition == SPELL_MISS_NONE)
- ++hit;
- else
- ++miss;
- }
-
- *data << (uint8)hit;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
- {
- *data << uint64(ihit->targetGUID);
- m_needAliveTargetMask |=ihit->effectMask;
- }
- }
-
- for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- *data << uint64(ighit->targetGUID); // Always hits
-
- *data << (uint8)miss;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
- {
- *data << uint64(ihit->targetGUID);
- *data << uint8(ihit->missCondition);
- if( ihit->missCondition == SPELL_MISS_REFLECT )
- *data << uint8(ihit->reflectResult);
- }
- }
- // Reset m_needAliveTargetMask for non channeled spell
- if(!IsChanneledSpell(m_spellInfo))
- m_needAliveTargetMask = 0;
-}
-
-void Spell::SendLogExecute()
-{
- Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
-
- WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- data.append(m_caster->GetPackGUID());
- else
- data.append(target->GetPackGUID());
-
- data << uint32(m_spellInfo->Id);
- uint32 count1 = 1;
- data << uint32(count1); // count1 (effect count?)
- for (uint32 i = 0; i < count1; ++i)
- {
- data << uint32(m_spellInfo->Effect[0]); // spell effect
- uint32 count2 = 1;
- data << uint32(count2); // count2 (target count?)
- for (uint32 j = 0; j < count2; ++j)
- {
- switch(m_spellInfo->Effect[0])
- {
- case SPELL_EFFECT_POWER_DRAIN:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- data << float(0);
- break;
- case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(m_caster->m_extraAttacks);
- break;
- case SPELL_EFFECT_INTERRUPT_CAST:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0); // spellid
- break;
- case SPELL_EFFECT_DURABILITY_DAMAGE:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- break;
- case SPELL_EFFECT_OPEN_LOCK:
- if(Item *item = m_targets.getItemTarget())
- data.append(item->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_CREATE_ITEM_2:
- data << uint32(m_spellInfo->EffectItemType[0]);
- break;
- case SPELL_EFFECT_SUMMON:
- case SPELL_EFFECT_TRANS_DOOR:
- case SPELL_EFFECT_SUMMON_PET:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_CREATE_HOUSE:
- case SPELL_EFFECT_DUEL:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else if(m_targets.getItemTargetGUID())
- data.appendPackGUID(m_targets.getItemTargetGUID());
- else if(GameObject *go = m_targets.getGOTarget())
- data.append(go->GetPackGUID());
- else
- data << uint8(0); // guid
- break;
- case SPELL_EFFECT_FEED_PET:
- data << uint32(m_targets.getItemTargetEntry());
- break;
- case SPELL_EFFECT_DISMISS_PET:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_RESURRECT_NEW:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- default:
- return;
- }
- }
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendInterrupted(uint8 result)
-{
- WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-
- data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelUpdate(uint32 time)
-{
- if(time == 0)
- {
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
- }
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
- data.append(m_caster->GetPackGUID());
- data << uint32(time);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelStart(uint32 duration)
-{
- WorldObject* target = NULL;
-
- // select first not resisted target from target list for _0_ effect
- if(!m_UniqueTargetInfo.empty())
- {
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- {
- if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
- {
- target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
- break;
- }
- }
- }
- else if(!m_UniqueGOTargetInfo.empty())
- {
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- {
- if(itr->effectMask & (1 << 0) )
- {
- target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
- break;
- }
- }
- }
-
- WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
- data.append(m_caster->GetPackGUID());
- data << uint32(m_spellInfo->Id);
- data << uint32(duration);
-
- m_caster->SendMessageToSet(&data, true);
-
- m_timer = duration;
- if(target)
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
-}
-
-void Spell::SendResurrectRequest(Player* target)
-{
- // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
- // However, the packet structure differs slightly
-
- const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
-
- WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
- data << uint64(m_caster->GetGUID());
- data << uint32(strlen(sentName) + 1);
-
- data << sentName;
- data << uint8(0);
-
- data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
- target->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendPlaySpellVisual(uint32 SpellID)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
- data << uint64(m_caster->GetGUID());
- data << uint32(SpellID); // spell visual id?
- ((Player*)m_caster)->GetSession()->SendPacket(&data);
-}
-
-void Spell::TakeCastItem()
-{
- if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // not remove cast item at triggered spell (equipping, weapon damage, etc)
- if(m_IsTriggeredSpell)
- return;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
-
- if(!proto)
- {
- // This code is to avoid a crash
- // I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
- return;
- }
-
- bool expendable = false;
- bool withoutCharges = false;
-
- for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- if (proto->Spells[i].SpellId)
- {
- // item has limited charges
- if (proto->Spells[i].SpellCharges)
- {
- if (proto->Spells[i].SpellCharges < 0)
- expendable = true;
-
- int32 charges = m_CastItem->GetSpellCharges(i);
-
- // item has charges left
- if (charges)
- {
- (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
- if (proto->Stackable == 1)
- m_CastItem->SetSpellCharges(i, charges);
- m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
- }
-
- // all charges used
- withoutCharges = (charges == 0);
- }
- }
- }
-
- if (expendable && withoutCharges)
- {
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
-
- // prevent crash at access to deleted m_targets.getItemTarget
- if(m_CastItem==m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
- }
-}
-
-void Spell::TakePower()
-{
- if(m_CastItem || m_triggeredByAuraSpell)
- return;
-
- bool hit = true;
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
- if(uint64 targetGUID = m_targets.getUnitTargetGUID())
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if(ihit->targetGUID == targetGUID)
- {
- if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
- hit = false;
- if (ihit->missCondition != SPELL_MISS_NONE)
- {
- //lower spell cost on fail (by talent aura)
- if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
- }
- break;
- }
- }
-
- Powers powerType = Powers(m_spellInfo->powerType);
-
- if(hit && powerType == POWER_RUNE)
- {
- TakeRunePower();
- return;
- }
-
- if (!m_powerCost)
- return;
-
- // health as power used
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- m_caster->ModifyHealth( -(int32)m_powerCost );
- return;
- }
-
- if(m_spellInfo->powerType >= MAX_POWERS)
- {
- sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
- return;
- }
-
- if(hit)
- m_caster->ModifyPower(powerType, -m_powerCost);
- else
- m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
-
- // Set the five second timer
- if (powerType == POWER_MANA && m_powerCost > 0)
- m_caster->SetLastManaUse(getMSTime());
-}
-
-void Spell::TakeAmmo()
-{
- if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
-
- // wands don't have ammo
- if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
- return;
-
- if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
- {
- if(pItem->GetMaxStackCount()==1)
- {
- // decrease durability for non-stackable throw weapon
- ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
- }
- else
- {
- // decrease items amount for stackable throw weapon
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount( pItem, count, true);
- }
- }
- else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
- ((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
- }
-}
-
-SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
-{
- if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
- return SPELL_CAST_OK;
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return SPELL_CAST_OK;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
-
- if(!src)
- return SPELL_CAST_OK;
-
- if(src->NoRuneCost())
- return SPELL_CAST_OK;
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- runeCost[rune]--;
- }
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- if(runeCost[i] > 0)
- runeCost[RUNE_DEATH] += runeCost[i];
-
- if(runeCost[RUNE_DEATH] > MAX_RUNES)
- return SPELL_FAILED_NO_POWER; // not sure if result code is correct
-
- return SPELL_CAST_OK;
-}
-
-void Spell::TakeRunePower()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
-
- if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
- return;
-
- m_runesState = plr->GetRunesState(); // store previous state
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = 0; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- {
- plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
- }
- }
-
- runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
-
- if(runeCost[RUNE_DEATH] > 0)
- {
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
- {
- plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
-
- plr->RestoreBaseRune(i);
-
- if(runeCost[RUNE_DEATH] == 0)
- break;
- }
- }
- }
-
- // you can gain some runic power when use runes
- float rp = src->runePowerGain;
- rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
- plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
-}
-
-void Spell::TakeReagents()
-{
- if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // do not take reagents for these item casts
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (p_caster->CanNoReagentCast(m_spellInfo))
- return;
-
- for (uint32 x = 0; x < 8; ++x)
- {
- if(m_spellInfo->Reagent[x] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[x];
- uint32 itemcount = m_spellInfo->ReagentCount[x];
-
- // if CastItem is also spell reagent
- if (m_CastItem)
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if( proto && proto->ItemId == itemid )
- {
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
-
- m_CastItem = NULL;
- }
- }
-
- // if getItemTarget is also spell reagent
- if (m_targets.getItemTargetEntry() == itemid)
- m_targets.setItemTarget(NULL);
-
- p_caster->DestroyItemCount(itemid, itemcount, true);
- }
-}
-
-void Spell::HandleThreatSpells(uint32 spellId)
-{
- if(!m_targets.getUnitTarget() || !spellId)
- return;
-
- if(!m_targets.getUnitTarget()->CanHaveThreatList())
- return;
-
- uint16 threat = spellmgr.GetSpellThreat(spellId);
-
- if(!threat)
- return;
-
- m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
-
- DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
-}
-
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
-{
-
- if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
- return;
-
- //effect has been handled, skip it
- if (m_effectMask & (1<<i))
- return;
-
- unitTarget = pUnitTarget;
- itemTarget = pItemTarget;
- gameObjTarget = pGOTarget;
-
- uint8 eff = m_spellInfo->Effect[i];
-
- sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
-
- //we do not need DamageMultiplier here.
- damage = CalculateDamage(i, NULL);
-
- if(eff < TOTAL_SPELL_EFFECTS)
- {
- //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
- (this->*SpellEffects[eff])(i);
- }
-}
-
-void Spell::TriggerSpell()
-{
- for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
- {
- Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
- spell->prepare(&m_targets); // use original spell original targets
- }
-}
-
-SpellCastResult Spell::CheckCast(bool strict)
-{
- // check cooldowns to prevent cheating
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE))
- {
- //can cast triggered (by aura only?) spells while have this flag
- if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
- return SPELL_FAILED_SPELL_IN_PROGRESS;
-
- if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- {
- if(m_triggeredByAuraSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NOT_READY;
- }
- }
-
- // only allow triggered spells if at an ended battleground
- if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() == STATUS_WAIT_LEAVE)
- return SPELL_FAILED_DONT_REPORT;
-
- // only check at first call, Stealth auras are already removed at second call
- // for now, ignore triggered spells
- if( strict && !m_IsTriggeredSpell)
- {
- bool checkForm = true;
- // Ignore form req aura
- Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
- for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- checkForm = false;
- break;
- }
- if (checkForm)
- {
- // Cannot be used in this stance/form
- SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
- if(shapeError != SPELL_CAST_OK)
- return shapeError;
-
- if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
- return SPELL_FAILED_ONLY_STEALTHED;
- }
- }
-
- bool reqCombat=true;
- Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- {
- if ((*j)->GetMiscValue()==1)
- {
- reqCombat=false;
- break;
- }
- }
- }
-
- // caster state requirements
- // not for triggered spells (needed by execute)
- if (!m_IsTriggeredSpell)
- {
- if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- // Note: spell 62473 requres casterAuraSpell = triggering spell
- if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
- }
-
- // cancel autorepeat spells if cast start when moving
- // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
- if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
- {
- // skip stuck spell to allow use it in falling case and apply spell limitations at movement
- if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
- (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
- return SPELL_FAILED_MOVING;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // target state requirements (not allowed state), apply to self also
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
-
- if(non_caster_target)
- {
- // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- // Not allow casting on flying player
- if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
- || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
- return SPELL_FAILED_BAD_TARGETS;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Not allow banish not self target
- if (m_spellInfo->Mechanic == MECHANIC_BANISH)
- if (target->GetTypeId() == TYPEID_UNIT &&
- !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
- return SPELL_FAILED_CANT_CAST_ON_TAPPED;
-
- if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
- return SPELL_FAILED_TARGET_NO_POCKETS;
- }
-
- // Not allow disarm unarmed player
- if (m_spellInfo->Mechanic == MECHANIC_DISARM)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- }
-
- if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
- return SPELL_FAILED_LINE_OF_SIGHT;
-
- }
- else if (m_caster == target)
- {
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
- {
- // Additional check for some spells
- // If 0 spell effect empty - client not send target data (need use selection)
- // TODO: check it on next client version
- if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
- m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
- {
- if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
- m_targets.setUnitTarget(target);
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
-
- // check pet presents
- for (int j = 0; j < 3; ++j)
- {
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
- {
- target = m_caster->GetGuardianPet();
- if(!target)
- {
- if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NO_PET;
- }
- break;
- }
- }
-
- //check creature type
- //ignore self casts (including area casts when caster selected as target)
- if(non_caster_target)
- {
- if(!CheckTargetCreatureType(target))
- {
- if(target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_TARGET_IS_PLAYER;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
-
- // who can give me an example to show what is the use of this
- // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
- /*
- // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
- // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
- if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
- {
- // check correctness positive/negative cast target (pet cast real check and cheating check)
- if(IsPositiveSpell(m_spellInfo->Id))
- {
- //dispel positivity is dependant on target, don't check it
- if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else
- {
- if(m_caster->IsFriendlyTo(target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- */
-
- if(target)
- if(IsPositiveSpell(m_spellInfo->Id))
- if(target->IsImmunedToSpell(m_spellInfo))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- //Must be behind the target.
- if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
- //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
- //Mutilate no longer requires you be behind the target as of patch 3.0.3
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
- //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001)))
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_BEHIND;
- }
-
- //Target must be facing you.
- if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_INFRONT;
- }
-
- // check if target is in combat
- if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
- return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
- }
-
- // Spell casted only on battleground
- if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(!((Player*)m_caster)->InBattleGround())
- return SPELL_FAILED_ONLY_BATTLEGROUNDS;
-
- // do not allow spells to be cast in arenas
- // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
- // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
- if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
- if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
- if(mapEntry->IsBattleArena())
- return SPELL_FAILED_NOT_IN_ARENA;
-
- // zone check
- if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
- {
- uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
-
- SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
- if(locRes != SPELL_CAST_OK)
- return locRes;
- }
-
- // not let players cast spells at mount (and let do it to creatures)
- if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
- !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
- {
- if (m_caster->isInFlight())
- return SPELL_FAILED_NOT_ON_TAXI;
- else
- return SPELL_FAILED_NOT_MOUNTED;
- }
-
- // always (except passive spells) check items (focus object can be required for any type casts)
- if (!IsPassiveSpell(m_spellInfo->Id))
- {
- SpellCastResult castResult = CheckItems();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
- if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
- {
- for (uint8 j = 0; j < 3; ++j)
- {
- if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
- m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
- SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
- if(lower==upper)
- sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- GameObject* p_GameObject = NULL;
-
- if (i_spellST->second.targetEntry)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
-
- if (p_GameObject)
- {
- // remember found target and range, next attempt will find more near target with another entry
- creatureScriptTarget = NULL;
- goScriptTarget = p_GameObject;
- range = go_check.GetLastRange();
- }
- }
- else if (focusObject) // Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if (range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- }
- case SPELL_TARGET_TYPE_CREATURE:
- case SPELL_TARGET_TYPE_DEAD:
- default:
- {
- Creature *p_Creature = NULL;
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate(); // Really don't know what is that???
-
- Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
-
- if(p_Creature )
- {
- creatureScriptTarget = p_Creature;
- goScriptTarget = NULL;
- range = u_check.GetLastRange();
- }
- break;
- }
- }
- }
-
- if(creatureScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddUnitTarget(creatureScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddUnitTarget(creatureScriptTarget, j);
- }
- else if(goScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddGOTarget(goScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddGOTarget(goScriptTarget, j);
- }
- //Missing DB Entry or targets for this spellEffect.
- else
- {
- // not report target not existence for triggered spells
- if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
- }*/
-
- if(!m_IsTriggeredSpell)
- {
- SpellCastResult castResult = CheckRange(strict);
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckPower();
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckCasterAuras();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- for (int i = 0; i < 3; i++)
- {
- // for effects of spells that have only one target
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
- {
- if(m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
- }
- else if(m_spellInfo->SpellIconID == 156) // Holy Shock
- {
- // spell different for friends and enemies
- // hurt version required facing
- if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
- else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
- {
- if (!m_caster->m_SummonSlot[1])
- return SPELL_FAILED_SUCCESS;
- }
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 19938) // Awaken Peon
- {
- Unit *unit = m_targets.getUnitTarget();
- if(!unit || !unit->HasAura(17743))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
- {
- if(!m_caster->FindNearestCreature(28653,5))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if (m_spellInfo->Id == 31789) // Righteous Defense
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
- return SPELL_FAILED_BAD_TARGETS;
-
- }
- break;
- }
- case SPELL_EFFECT_LEARN_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
- break;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_LEARN_PET_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_APPLY_GLYPH:
- {
- uint32 glyphId = m_spellInfo->EffectMiscValue[i];
- if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
- if(m_caster->HasAura(gp->SpellId))
- return SPELL_FAILED_UNIQUE_GLYPH;
- break;
- }
- case SPELL_EFFECT_FEED_PET:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Item* foodItem = m_targets.getItemTarget();
- if(!foodItem)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(!pet->HaveInDiet(foodItem->GetProto()))
- return SPELL_FAILED_WRONG_PET_FOOD;
-
- if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
- return SPELL_FAILED_FOOD_LOWLEVEL;
-
- if(m_caster->isInCombat() || pet->isInCombat())
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- break;
- }
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_POWER_DRAIN:
- {
- // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(Unit* target = m_targets.getUnitTarget())
- if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case SPELL_EFFECT_CHARGE:
- {
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
- {
- // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
- if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
- m_caster->RemoveMovementImpairingAuras();
- }
- if (m_caster->hasUnitState(UNIT_STAT_ROOT))
- return SPELL_FAILED_ROOTED;
- break;
- }
- case SPELL_EFFECT_SKINNING:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_TARGETS;
-
- if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
- return SPELL_FAILED_TARGET_UNSKINNABLE;
-
- Creature* creature = (Creature*)m_targets.getUnitTarget();
- if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
- {
- return SPELL_FAILED_TARGET_NOT_LOOTED;
- }
-
- uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
-
- int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
- int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
- int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
- if (ReqValue > skillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
-
- // chance for fail at orange skinning attempt
- if( (m_selfContainer && (*m_selfContainer) == this) &&
- skillValue < sWorld.GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
- return SPELL_FAILED_TRY_AGAIN;
-
- break;
- }
- case SPELL_EFFECT_OPEN_LOCK:
- {
- if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
- m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
- break;
-
- if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
- // we need a go target in case of TARGET_GAMEOBJECT
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
- // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
- (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // In BattleGround players can use only flags and banners
- if( ((Player*)m_caster)->InBattleGround() &&
- !((Player*)m_caster)->CanUseBattleGroundObject() )
- return SPELL_FAILED_TRY_AGAIN;
-
- // get the lock entry
- uint32 lockId = 0;
- if (GameObject* go = m_targets.getGOTarget())
- {
- lockId = go->GetGOInfo()->GetLockId();
- if (!lockId)
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if(Item* itm = m_targets.getItemTarget())
- lockId = itm->GetProto()->LockID;
-
- SkillType skillId = SKILL_NONE;
- int32 reqSkillValue = 0;
- int32 skillValue = 0;
-
- // check lock compatibility
- SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
- if(res != SPELL_CAST_OK)
- return res;
-
- // chance for fail at orange mining/herb/LockPicking gathering attempt
- // second check prevent fail at rechecks
- if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
- {
- bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
-
- // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
- if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
- return SPELL_FAILED_TRY_AGAIN;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_DEAD_PET:
- {
- Creature *pet = m_caster->GetGuardianPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->isAlive())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- break;
- }
- // This is generic summon effect
- case SPELL_EFFECT_SUMMON:
- {
- SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
- if(!SummonProperties)
- break;
- switch(SummonProperties->Category)
- {
- case SUMMON_CATEGORY_PET:
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- case SUMMON_CATEGORY_PUPPET:
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- break;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_PET:
- {
- if(m_caster->GetPetGUID()) //let warlock do a replacement summon
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
- {
- if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
- if(Pet* pet = ((Player*)m_caster)->GetPet())
- pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
- }
- else
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- }
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case SPELL_EFFECT_SUMMON_PLAYER:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- if(!((Player*)m_caster)->GetSelection())
- return SPELL_FAILED_BAD_TARGETS;
-
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // check if our map is dungeon
- if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
- {
- InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
- if(!instance)
- return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
- return SPELL_FAILED_BAD_TARGETS;
- }
- break;
- }
- case SPELL_EFFECT_LEAP:
- case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
- {
- //Do not allow to cast it before BG starts.
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() != STATUS_IN_PROGRESS)
- return SPELL_FAILED_TRY_AGAIN;
- break;
- }
- case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
- {
- if (m_targets.getUnitTarget() == m_caster)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- default:break;
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_DUMMY:
- {
- //custom check
- switch(m_spellInfo->Id)
- {
- // Tag Murloc
- case 30877:
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetEntry() != 17326)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case 61336:
- if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- break;
- // Wild Growth
- case 48438:
- case 53248:
- case 53249:
- case 53251:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target)))
- return SPELL_FAILED_TARGET_NOT_IN_RAID;
-
- break;
- }
- case 1515:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- Creature* target = (Creature*)m_targets.getUnitTarget();
-
- if (target->getLevel() > m_caster->getLevel())
- return SPELL_FAILED_HIGHLEVEL;
-
- // use SMSG_PET_TAME_FAILURE?
- if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case 44795: // Parachute
- {
- float x, y, z;
- m_caster->GetPosition(x, y, z);
- float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
- if (fabs(ground_Z - z) < 0.1f)
- return SPELL_FAILED_DONT_REPORT;
- break;
- }
- default:
- break;
- }
- break;
- }
- case SPELL_AURA_MOD_POSSESS_PET:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_NO_PET;
-
- Pet *pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
- break;
- }
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_AOE_CHARM:
- {
- if(m_caster->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
- || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
- {
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if(target->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- int32 damage = CalculateDamage(i, target);
- if(damage && int32(target->getLevel()) > damage)
- return SPELL_FAILED_HIGHLEVEL;
- }
-
- break;
- }
- case SPELL_AURA_MOUNTED:
- {
- if (m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
- if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- ShapeshiftForm form = m_caster->m_form;
- if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
- form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
- form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
- form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
- return SPELL_FAILED_NOT_SHAPESHIFT;
-
- break;
- }
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- {
- if(!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_FLY:
- case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
- {
- // not allow cast fly spells if not have req. skills (all spells is self target)
- // allow always ghost flight spells
- if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
- {
- // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing
- if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564)
- return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
- }
- break;
- }
- case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS:
- {
- if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- {
- if (!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
- break;
-
- if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
- return SPELL_FAILED_BAD_TARGETS;
-
- break;
- }
- default:
- break;
- }
- }
-
- // all ok
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPetCast(Unit* target)
-{
- if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
- return SPELL_FAILED_CASTER_DEAD;
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
- return SPELL_FAILED_SPELL_IN_PROGRESS;
- if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- //dead owner (pets still alive when owners ressed?)
- if(Unit *owner = m_caster->GetCharmerOrOwner())
- if(!owner->isAlive())
- return SPELL_FAILED_CASTER_DEAD;
-
- if(!target && m_targets.getUnitTarget())
- target = m_targets.getUnitTarget();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
- || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
- {
- if(!target)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
- m_targets.setUnitTarget(target);
- break;
- }
- }
-
- Unit* _target = m_targets.getUnitTarget();
-
- if(_target) //for target dead/target not valid
- {
- if(!_target->isAlive())
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!IsValidSingleTargetSpell(_target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- //cooldown
- if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- return SPELL_FAILED_NOT_READY;
-
- return CheckCast(true);
-}
-
-SpellCastResult Spell::CheckCasterAuras() const
-{
- // spells totally immuned to caster auras ( wsg flag drop, give marks etc)
- if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
- return SPELL_CAST_OK;
-
- uint8 school_immune = 0;
- uint32 mechanic_immune = 0;
- uint32 dispel_immune = 0;
-
- // Check if the spell grants school or mechanic immunity.
- // We use bitmasks so the loop is done only once and not on every aura check below.
- if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
- {
- for (int i = 0; i < 3; ++i)
- {
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
- school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
- mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
- dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
- }
- //immune movement impairment and loss of control
- if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
- mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
- }
-
- // Check whether the cast should be prevented by any state you might have.
- SpellCastResult prevented_reason = SPELL_CAST_OK;
- // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
- uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
- if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- prevented_reason = SPELL_FAILED_STUNNED;
- else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- prevented_reason = SPELL_FAILED_CONFUSED;
- else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- prevented_reason = SPELL_FAILED_FLEEING;
- else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- prevented_reason = SPELL_FAILED_SILENCED;
- else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
- prevented_reason = SPELL_FAILED_PACIFIED;
-
- // Attr must make flag drop spell totally immune from all effects
- if(prevented_reason != SPELL_CAST_OK)
- {
- if(school_immune || mechanic_immune || dispel_immune)
- {
- //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
- Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune )
- continue;
- if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune )
- continue;
- if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune)
- continue;
-
- //Make a second check for spell failed so the right SPELL_FAILED message is returned.
- //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
- {
- if (AuraEffect * part = aura->GetEffect(i))
- {
- switch(part->GetAuraType())
- {
- case SPELL_AURA_MOD_STUN:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- return SPELL_FAILED_STUNNED;
- break;
- case SPELL_AURA_MOD_CONFUSE:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- return SPELL_FAILED_CONFUSED;
- break;
- case SPELL_AURA_MOD_FEAR:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- return SPELL_FAILED_FLEEING;
- break;
- case SPELL_AURA_MOD_SILENCE:
- case SPELL_AURA_MOD_PACIFY:
- case SPELL_AURA_MOD_PACIFY_SILENCE:
- if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
- return SPELL_FAILED_PACIFIED;
- else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
- return SPELL_FAILED_SILENCED;
- break;
- default: break;
- }
- }
- }
- }
- }
- // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
- else
- return prevented_reason;
- }
- return SPELL_CAST_OK;
-}
-
-bool Spell::CanAutoCast(Unit* target)
-{
- uint64 targetguid = target->GetGUID();
-
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
- {
- if( m_spellInfo->StackAmount <= 1)
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- else
- {
- if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
- if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
- return false;
- }
- }
- else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- }
-
- SpellCastResult result = CheckPetCast(target);
-
- if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
- {
- SelectSpellTargets();
- //check if among target units, our WANTED target is as well (->only self cast spells return false)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if( ihit->targetGUID == targetguid )
- return true;
- }
- return false; //target invalid
-}
-
-SpellCastResult Spell::CheckRange(bool strict)
-{
- //float range_mod;
-
- // self cast doesn't need range checking -- also for Starshards fix
- if (m_spellInfo->rangeIndex == 1)
- return SPELL_CAST_OK;
-
- // i do not know why we need this
- /*if (strict) //add radius of caster
- range_mod = 1.25;
- else //add radius of caster and ~5 yds "give"
- range_mod = 6.25;*/
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
-
- Unit *target = m_targets.getUnitTarget();
- float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
- float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
- uint32 range_type = GetSpellRangeType(srange);
-
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
-
- if(target && target != m_caster)
- {
- if(range_type == SPELL_RANGE_MELEE)
- {
- // Because of lag, we can not check too strictly here.
- if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if(!m_caster->IsWithinCombatRange(target, max_range))
- return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
-
- if(range_type == SPELL_RANGE_RANGED)
- {
- if(m_caster->IsWithinMeleeRange(target))
- return SPELL_FAILED_TOO_CLOSE;
- }
- else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
- return SPELL_FAILED_TOO_CLOSE;
-
- if( m_caster->GetTypeId() == TYPEID_PLAYER &&
- (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
-
- if(m_targets.HasDst() && !m_targets.HasTraj())
- {
- if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
- return SPELL_FAILED_OUT_OF_RANGE;
- if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
- return SPELL_FAILED_TOO_CLOSE;
- }
-
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPower()
-{
- // item cast not used power
- if(m_CastItem)
- return SPELL_CAST_OK;
-
- // health as power used - need check health amount
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- if(m_caster->GetHealth() <= m_powerCost)
- return SPELL_FAILED_CASTER_AURASTATE;
- return SPELL_CAST_OK;
- }
- // Check valid power type
- if( m_spellInfo->powerType >= MAX_POWERS )
- {
- sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
- return SPELL_FAILED_UNKNOWN;
- }
-
- //check rune cost only if a spell has PowerType == POWER_RUNE
- if(m_spellInfo->powerType == POWER_RUNE)
- {
- SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
- if(failReason != SPELL_CAST_OK)
- return failReason;
- }
-
- // Check power amount
- Powers powerType = Powers(m_spellInfo->powerType);
- if(m_caster->GetPower(powerType) < m_powerCost)
- return SPELL_FAILED_NO_POWER;
- else
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckItems()
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player* p_caster = (Player*)m_caster;
-
- if(!m_CastItem)
- {
- if(m_castItemGUID)
- return SPELL_FAILED_ITEM_NOT_READY;
- }
- else
- {
- uint32 itemid = m_CastItem->GetEntry();
- if( !p_caster->HasItemCount(itemid, 1) )
- return SPELL_FAILED_ITEM_NOT_READY;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
-
- for (int i = 0; i < 5; ++i)
- if (proto->Spells[i].SpellCharges)
- if(m_CastItem->GetSpellCharges(i) == 0)
- return SPELL_FAILED_NO_CHARGES_REMAIN;
-
- // consumable cast item checks
- if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
- {
- // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
- SpellCastResult failReason = SPELL_CAST_OK;
- for (int i = 0; i < 3; i++)
- {
- // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
- continue;
-
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
- {
- if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
-
- // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
- {
- if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
-
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
- if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
- }
- if (failReason != SPELL_CAST_OK)
- return failReason;
- }
- }
-
- // check target item
- if(m_targets.getItemTargetGUID())
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_ITEM_GONE;
-
- if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- // if not item target then required item must be equipped
- else
- {
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // check spell focus object
- if(m_spellInfo->RequiresSpellFocus)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
- Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
- Map& map = *m_caster->GetMap();
- cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
-
- if(!ok)
- return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
-
- focusObject = ok; // game object found in range
- }
-
- // do not take reagents for these item casts
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
- {
- // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
- if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
- {
- for (uint32 i=0; i<8; i++)
- {
- if(m_spellInfo->Reagent[i] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[i];
- uint32 itemcount = m_spellInfo->ReagentCount[i];
-
- // if CastItem is also spell reagent
- if( m_CastItem && m_CastItem->GetEntry() == itemid )
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
- for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
- }
- if( !p_caster->HasItemCount(itemid,itemcount) )
- return SPELL_FAILED_ITEM_NOT_READY; //0x54
- }
- }
-
- // check totem-item requirements (items presence in inventory)
- uint32 totems = 2;
- for (int i = 0; i < 2 ; ++i)
- {
- if(m_spellInfo->Totem[i] != 0)
- {
- if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
- {
- totems -= 1;
- continue;
- }
- }else
- totems -= 1;
- }
- if(totems != 0)
- return SPELL_FAILED_TOTEMS; //0x7C
-
- // Check items for TotemCategory (items presence in inventory)
- uint32 TotemCategory = 2;
- for (int i= 0; i < 2; ++i)
- {
- if(m_spellInfo->TotemCategory[i] != 0)
- {
- if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
- {
- TotemCategory -= 1;
- continue;
- }
- }
- else
- TotemCategory -= 1;
- }
- if(TotemCategory != 0)
- return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
- }
-
- // special checks for spell effects
- for (int i = 0; i < 3; i++)
- {
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CREATE_ITEM:
- {
- if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
- {
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
- if (pProto && !(pProto->ItemLimitCategory))
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- else
- {
- if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else
- p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM:
- if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
- && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
- {
- // cannot enchant vellum for other player
- if (m_targets.getItemTarget()->GetOwner()!=m_caster)
- return SPELL_FAILED_NOT_TRADEABLE;
- // do not allow to enchant vellum from scroll made by vellum-prevent exploit
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return SPELL_FAILED_TOTEM_CATEGORY;
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- {
- Item* targetItem = m_targets.getItemTarget();
- if(!targetItem)
- return SPELL_FAILED_ITEM_NOT_FOUND;
-
- if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
- return SPELL_FAILED_LOWLEVEL;
- // Not allow enchant in trade slot for some enchant type
- if( targetItem->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- {
- Item *item = m_targets.getItemTarget();
- if(!item)
- return SPELL_FAILED_ITEM_NOT_FOUND;
- // Not allow enchant in trade slot for some enchant type
- if( item->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_HELD_ITEM:
- // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
- break;
- case SPELL_EFFECT_DISENCHANT:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- // prevent disenchanting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
- if(!itemProto)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- uint32 item_quality = itemProto->Quality;
- // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
- uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
- if (item_disenchantskilllevel == uint32(-1))
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- if(item_quality > 4 || item_quality < 2)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (!itemProto->DisenchantID)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- break;
- }
- case SPELL_EFFECT_PROSPECTING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //ensure item is a prospectable ore
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //prevent prospecting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //Check for enough skill in jewelcrafting
- uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required ores in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_PROSPECTED;
-
- break;
- }
- case SPELL_EFFECT_MILLING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_MILLED;
- //ensure item is a millable herb
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_MILLED;
- //prevent milling in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_MILLED;
- //Check for enough skill in inscription
- uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required herbs in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_MILLED;
-
- break;
- }
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
- if( m_attackType != RANGED_ATTACK )
- break;
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
- if(!pItem || pItem->IsBroken())
- return SPELL_FAILED_EQUIPPED_ITEM;
-
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- {
- uint32 ammo = pItem->GetEntry();
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- {
- uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(!ammo)
- {
- // Requires No Ammo
- if(m_caster->HasAura(46699))
- break; // skip other checks
-
- return SPELL_FAILED_NO_AMMO;
- }
-
- ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
- if(!ammoProto)
- return SPELL_FAILED_NO_AMMO;
-
- if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
- return SPELL_FAILED_NO_AMMO;
-
- // check ammo ws. weapon compatibility
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
- return SPELL_FAILED_NO_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
- return SPELL_FAILED_NO_AMMO;
- break;
- default:
- return SPELL_FAILED_NO_AMMO;
- }
-
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_WAND:
- break;
- default:
- break;
- }
- break;
- }
- case SPELL_EFFECT_CREATE_MANA_GEM:
- {
- uint32 item_id = m_spellInfo->EffectItemType[i];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
-
- if (!pProto)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
-
- if (Item* pitem = p_caster->GetItemByEntry(item_id))
- {
- for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
- }
- break;
- }
- default:
- break;
- }
- }
-
- // check weapon presence in slots for main/offhand weapons
- if(m_spellInfo->EquippedItemClass >=0)
- {
- // main hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // offhand hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- }
-
- return SPELL_CAST_OK;
-}
-
-void Spell::Delayed() // only called in DealDamage()
-{
- if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //if (m_spellState == SPELL_STATE_DELAYED)
- // return; // spell is active and can't be time-backed
-
- if(isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- // spells not loosing casting time ( slam, dynamites, bombs.. )
- //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
- // return;
-
- //check pushback reduce
- int32 delaytime = 500; // spellcasting delay is normally 500ms
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) + delaytime > m_casttime)
- {
- delaytime = m_casttime - m_timer;
- m_timer = m_casttime;
- }
- else
- m_timer += delaytime;
-
- sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
-
- WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
- data.append(m_caster->GetPackGUID());
- data << uint32(delaytime);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::DelayedChannel()
-{
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
- return;
-
- if (isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- //check pushback reduce
- int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) <= delaytime)
- {
- delaytime = m_timer;
- m_timer = 0;
- }
- else
- m_timer -= delaytime;
-
- sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
-
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
-
- // partially interrupt persistent area auras
- if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
- dynObj->Delay(delaytime);
-
- SendChannelUpdate(m_timer);
-}
-
-void Spell::UpdatePointers()
-{
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
- if (m_originalCaster && !m_originalCaster->IsInWorld())
- m_originalCaster = NULL;
- }
-
- if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
- m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
-
- m_targets.Update(m_caster);
-}
-
-bool Spell::CheckTargetCreatureType(Unit* target) const
-{
- uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
-
- // Curse of Doom & Exorcism: not find another way to fix spell target check :/
- if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
- {
- // not allow cast at player
- if(target->GetTypeId() == TYPEID_PLAYER)
- return false;
-
- spellCreatureTargetMask = 0x7FF;
- }
-
- // Dismiss Pet and Taming Lesson skipped
- if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
- spellCreatureTargetMask = 0;
-
- // Polymorph and Grounding Totem
- if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
- return true;
-
- if (spellCreatureTargetMask)
- {
- uint32 TargetCreatureType = target->GetCreatureTypeMask();
-
- return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
- }
- return true;
-}
-
-CurrentSpellTypes Spell::GetCurrentContainer()
-{
- if (IsNextMeleeSwingSpell())
- return(CURRENT_MELEE_SPELL);
- else if (IsAutoRepeat())
- return(CURRENT_AUTOREPEAT_SPELL);
- else if (IsChanneledSpell(m_spellInfo))
- return(CURRENT_CHANNELED_SPELL);
- else
- return(CURRENT_GENERIC_SPELL);
-}
-
-bool Spell::CheckTarget(Unit* target, uint32 eff)
-{
- // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
- if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
- {
- if (!CheckTargetCreatureType(target))
- return false;
- }
-
- // Check Aura spell req (need for AoE spells)
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return false;
- if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return false;
-
- // Check targets for not_selectable unit flag and remove
- // A player can cast spells on his pet (or other controlled unit) though in any state
- if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- // any unattackable target skipped
- if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return false;
-
- // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
- // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
- /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
- m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
- m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
- return false;*/
- }
-
- //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
- if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
- return false;
-
- if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
- return false;
- }
-
- switch(m_spellInfo->EffectApplyAuraName[eff])
- {
- case SPELL_AURA_NONE:
- default:
- break;
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_MOD_POSSESS_PET:
- case SPELL_AURA_AOE_CHARM:
- if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
- return false;
- if(target->GetCharmerGUID())
- return false;
- if(int32 damage = CalculateDamage(eff, target))
- if((int32)target->getLevel() > damage)
- return false;
- break;
- }
-
- //Do not do further checks for triggered spells
- if(m_IsTriggeredSpell)
- return true;
-
- //Check targets for LOS visibility (except spells without range limitations )
- switch(m_spellInfo->Effect[eff])
- {
- case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
- break;
- case SPELL_EFFECT_DUMMY:
- if(m_spellInfo->Id != 20577) // Cannibalize
- break;
- //fall through
- case SPELL_EFFECT_RESURRECT_NEW:
- // player far away, maybe his corpse near?
- if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
- {
- if(!m_targets.getCorpseTargetGUID())
- return false;
-
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(!corpse)
- return false;
-
- if(target->GetGUID() != corpse->GetOwnerGUID())
- return false;
-
- if(!corpse->IsWithinLOSInMap(m_caster))
- return false;
- }
-
- // all ok by some way or another, skip normal check
- break;
- default: // normal case
- // Get GO cast coordinates if original caster -> GO
- WorldObject *caster = NULL;
- if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
- caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
- if (!caster)
- caster = m_caster;
- if(target->GetEntry() == 5925)
- return true;
- if(target != m_caster && !target->IsWithinLOSInMap(caster))
- return false;
- break;
- }
-
- return true;
-}
-
-bool Spell::IsNeedSendToClient() const
-{
- return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
- m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
-}
-
-bool Spell::HaveTargetsForEffect( uint8 effect ) const
-{
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- return false;
-}
-
-SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
-{
- m_Spell = spell;
-}
-
-SpellEvent::~SpellEvent()
-{
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-
- if (m_Spell->IsDeletable())
- {
- delete m_Spell;
- }
- else
- {
- sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
- (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
- }
-}
-
-bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
-{
- // update spell if it is not finished
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->update(p_time);
-
- // check spell state to process
- switch (m_Spell->getState())
- {
- case SPELL_STATE_FINISHED:
- {
- // spell was finished, check deletable state
- if (m_Spell->IsDeletable())
- {
- // check, if we do have unfinished triggered spells
- return true; // spell is deletable, finish event
- }
- // event will be re-added automatically at the end of routine)
- } break;
-
- case SPELL_STATE_DELAYED:
- {
- // first, check, if we have just started
- if (m_Spell->GetDelayStart() != 0)
- {
- // no, we aren't, do the typical update
- // check, if we have channeled spell on our hands
- /*
- if (IsChanneledSpell(m_Spell->m_spellInfo))
- {
- // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
- // check, if we have casting anything else except this channeled spell and autorepeat
- if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
- {
- // another non-melee non-delayed spell is casted now, abort
- m_Spell->cancel();
- }
- else
- {
- // Set last not triggered spell for apply spellmods
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
- // do the action (pass spell to channeling state)
- m_Spell->handle_immediate();
-
- // And remove after effect handling
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
- }
- // event will be re-added automatically at the end of routine)
- }
- else
- */
- {
- // run the spell handler and think about what we can do next
- uint64 t_offset = e_time - m_Spell->GetDelayStart();
- uint64 n_offset = m_Spell->handle_delayed(t_offset);
- if (n_offset)
- {
- // re-add us to the queue
- m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
- return false; // event not complete
- }
- // event complete
- // finish update event will be re-added automatically at the end of routine)
- }
- }
- else
- {
- // delaying had just started, record the moment
- m_Spell->SetDelayStart(e_time);
- // re-plan the event for the delay moment
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
- return false; // event not complete
- }
- } break;
-
- default:
- {
- // all other states
- // event will be re-added automatically at the end of routine)
- } break;
- }
-
- // spell processing not complete, plan event on the next update interval
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
- return false; // event not complete
-}
-
-void SpellEvent::Abort(uint64 /*e_time*/)
-{
- // oops, the spell we try to do is aborted
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-}
-
-bool SpellEvent::IsDeletable() const
-{
- return m_Spell->IsDeletable();
-}
-
-bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
-{
- switch (type)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- return !m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_PARTY_TARGET:
- return m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_PARTY:
- return m_caster != target && m_caster->IsInPartyWith(target);
- case TARGET_UNIT_TARGET_RAID:
- return m_caster->IsInRaidWith(target);
- }
- return true;
-}
-
-bool Spell::IsValidSingleTargetSpell(Unit const* target) const
-{
- if (target->GetMapId() == MAPID_INVALID)
- {
- sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
- return false;
- }
- for (uint8 i = 0; i < 3; ++i)
- {
- if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
- return false;
- // Need to check B?
- //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
- // return false;
- }
- return true;
-}
-
-void Spell::CalculateDamageDoneForAllTargets()
-{
- float multiplier[3];
- for (uint8 i = 0; i < 3; ++i)
- {
- if (m_applyMultiplierMask & (1 << i))
- {
- // Get multiplier
- multiplier[i] = m_spellInfo->DmgMultiplier[i];
- // Apply multiplier mods
- if(m_originalCaster)
- if(Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
- }
- }
-
- bool usesAmmo = true;
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- usesAmmo=false;
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo &target = *ihit;
-
- uint32 mask = target.effectMask;
- if (!mask)
- continue;
-
- Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
- if (!unit) // || !unit->isAlive()) do we need to check alive here?
- continue;
-
- if (usesAmmo)
- {
- bool ammoTaken=false;
- for (uint8 i=0; i<3; i++)
- {
- if (!(mask & 1<<i))
- continue;
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- ammoTaken=true;
- TakeAmmo();
- }
- if (ammoTaken)
- break;
- }
- }
-
- if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- {
- target.damage += CalculateDamageDone(unit, mask, multiplier);
- target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- target.damage += CalculateDamageDone(m_caster, mask, multiplier);
- target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- }
- }
-}
-
-int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
-{
- int32 damageDone = 0;
- unitTarget = unit;
- for (uint32 i = 0; i < 3; ++i)
- {
- if (effectMask & (1<<i))
- {
- m_damage = 0;
- damage = CalculateDamage(i, NULL);
-
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- SpellDamageSchoolDmg(i);
- break;
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- SpellDamageWeaponDmg(i);
- break;
- case SPELL_EFFECT_HEAL:
- SpellDamageHeal(i);
- break;
- }
-
- if(m_damage > 0)
- {
- if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
- {
- if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
- m_damage = m_damage * (100 + reducedPct) / 100;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- uint32 targetAmount = m_UniqueTargetInfo.size();
- if (targetAmount > 10)
- m_damage = m_damage * 10/targetAmount;
- }
- }
- }
- if(m_applyMultiplierMask & (1 << i))
- {
- m_damage *= m_damageMultipliers[i];
- m_damageMultipliers[i] *= multiplier[i];
- }
-
- damageDone += m_damage;
- }
- }
-
- return damageDone;
-}
-
-SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
-{
- if(!lockId) // possible case for GO and maybe for items.
- return SPELL_CAST_OK;
-
- // Get LockInfo
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
-
- if (!lockInfo)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool reqKey = false; // some locks not have reqs
-
- for (int j = 0; j < 8; ++j)
- {
- switch(lockInfo->Type[j])
- {
- // check key item (many fit cases can be)
- case LOCK_KEY_ITEM:
- if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
- return SPELL_CAST_OK;
- reqKey = true;
- break;
- // check key skill (only single first fit case can be)
- case LOCK_KEY_SKILL:
- {
- reqKey = true;
-
- // wrong locktype, skip
- if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
- continue;
-
- skillId = SkillByLockType(LockType(lockInfo->Index[j]));
-
- if ( skillId != SKILL_NONE )
- {
- // skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
- reqSkillValue = lockInfo->Skill[j];
-
- // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
- skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
- 0 : ((Player*)m_caster)->GetSkillValue(skillId);
-
- skillValue += spellSkillBonus;
-
- if (skillValue < reqSkillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
- }
-
- return SPELL_CAST_OK;
- }
- }
- }
-
- if(reqKey)
- return SPELL_FAILED_BAD_TARGETS;
-
- return SPELL_CAST_OK;
-}
-
-void Spell::SetSpellValue(SpellValueMod mod, int32 value)
-{
- switch(mod)
- {
- case SPELLVALUE_BASE_POINT0:
- m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
- m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
- break;
- case SPELLVALUE_BASE_POINT1:
- m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
- m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
- break;
- case SPELLVALUE_BASE_POINT2:
- m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
- m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
- break;
- case SPELLVALUE_RADIUS_MOD:
- m_spellValue->RadiusMod = (float)value / 10000;
- break;
- case SPELLVALUE_MAX_TARGETS:
- m_spellValue->MaxAffectedTargets = (uint32)value;
- break;
- }
-}
-
-float tangent(float x)
-{
- x = tan(x);
- //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
- //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
- //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
- if(x < 100000.0f && x > -100000.0f) return x;
- if(x >= 100000.0f) return 100000.0f;
- if(x <= 100000.0f) return -100000.0f;
- return 0.0f;
-}
-
-#define DEBUG_TRAJ(a) //a
-
-void Spell::SelectTrajTargets()
-{
- if(!m_targets.HasTraj())
- return;
-
- float dist2d = m_targets.GetDist2d();
- if(!dist2d)
- return;
-
- float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
-
- UnitList unitList;
- SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
- if(unitList.empty())
- return;
-
- unitList.sort(TargetDistanceOrder(m_caster));
-
- float b = tangent(m_targets.m_elevation);
- float a = (dz - dist2d * b) / (dist2d * dist2d);
- if(a > -0.0001f) a = 0;
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
-
- float bestDist = GetSpellMaxRange(m_spellInfo, false);
-
- UnitList::const_iterator itr = unitList.begin();
- for (; itr != unitList.end(); ++itr)
- {
- if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
- continue;
-
- const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
- // TODO: all calculation should be based on src instead of m_caster
- const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
- const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
-
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
-
- float dist = objDist2d - size;
- float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
- if(dist < bestDist && height < dz + size && height > dz - size)
- {
- bestDist = dist > 0 ? dist : 0;
- break;
- }
-
-#define CHECK_DIST {\
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if(dist > bestDist) continue;\
- if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
- }
-
- if(!a)
- {
- height = dz - size;
- dist = height / b;
- CHECK_DIST;
-
- height = dz + size;
- dist = height / b;
- CHECK_DIST;
-
- continue;
- }
-
- height = dz - size;
- float sqrt1 = b * b + 4 * a * height;
- if(sqrt1 > 0)
- {
- sqrt1 = sqrt(sqrt1);
- dist = (sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
-
- height = dz + size;
- float sqrt2 = b * b + 4 * a * height;
- if(sqrt2 > 0)
- {
- sqrt2 = sqrt(sqrt2);
- dist = (sqrt2 - b) / (2 * a);
- CHECK_DIST;
-
- dist = (-sqrt2 - b) / (2 * a);
- CHECK_DIST;
- }
-
- if(sqrt1 > 0)
- {
- dist = (-sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
- }
-
- if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
- {
- float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
- float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
- float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
-
- if(itr != unitList.end())
- {
- float distSq = (*itr)->GetExactDistSq(x, y, z);
- float sizeSq = (*itr)->GetObjectSize();
- sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- if(distSq > sizeSq)
- {
- float factor = 1 - sqrt(sizeSq / distSq);
- x += factor * ((*itr)->GetPositionX() - x);
- y += factor * ((*itr)->GetPositionY() - y);
- z += factor * ((*itr)->GetPositionZ() - z);
-
- distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- }
- }
-
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- }
-}
-
-void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
-{
- Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
- Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
-
- if (pGroup)
- {
- uint8 subgroup = pTarget->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup==Target->GetSubGroup())
- && !m_caster->IsHostileTo(Target))
- {
- if (Target==m_caster && withcaster ||
- Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
- TagUnitMap.push_back(Target);
-
- if (withPets)
- if (Pet* pet = Target->GetPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf==m_caster && withcaster ||
- ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
- TagUnitMap.push_back(ownerOrSelf);
-
- if (withPets)
- if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
-}
-
-void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeManaUnitQueue manaUsers;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
- if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
- manaUsers.push(PrioritizeManaUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!manaUsers.empty())
- {
- TagUnitMap.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
-}
-
-void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeHealthUnitQueue healthQueue;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
- if (!(*itr)->isDead())
- healthQueue.push(PrioritizeHealthUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!healthQueue.empty())
- {
- TagUnitMap.push_back(healthQueue.top().getUnit());
- healthQueue.pop();
- }
-}
+/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Opcodes.h" +#include "Log.h" +#include "UpdateMask.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Player.h" +#include "Pet.h" +#include "Unit.h" +#include "Totem.h" +#include "Spell.h" +#include "DynamicObject.h" +#include "Group.h" +#include "UpdateData.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CellImpl.h" +#include "Policies/SingletonImp.h" +#include "SharedDefines.h" +#include "LootMgr.h" +#include "VMapFactory.h" +#include "BattleGround.h" +#include "Util.h" +#include "TemporarySummon.h" +#include "Vehicle.h" +#include "SpellAuraEffects.h" +#include "ScriptMgr.h" + +#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) + +extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; + +bool IsQuestTameSpell(uint32 spellId) +{ + SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); + if (!spellproto) return false; + + return spellproto->Effect[0] == SPELL_EFFECT_THREAT + && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; +} + +class PrioritizeManaUnitWraper +{ + public: + explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit) + { + uint32 maxmana = unit->GetMaxPower(POWER_MANA); + i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101; + } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } + private: + Unit* i_unit; + uint32 i_percent; +}; + +struct PrioritizeMana +{ + int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const + { + return x.getPercent() > y.getPercent(); + } +}; + +typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue; + +class PrioritizeHealthUnitWraper +{ +public: + explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit) + { + i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth(); + } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } +private: + Unit* i_unit; + uint32 i_percent; +}; + +struct PrioritizeHealth +{ + int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const + { + return x.getPercent() > y.getPercent(); + } +}; + +typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; + +SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) +{ + m_unitTarget = NULL; + m_itemTarget = NULL; + m_GOTarget = NULL; + + m_unitTargetGUID = 0; + m_GOTargetGUID = 0; + m_CorpseTargetGUID = 0; + m_itemTargetGUID = 0; + m_itemTargetEntry = 0; + + m_srcPos.Relocate(0,0,0,0); + m_strTarget = ""; + m_targetMask = 0; +} + +SpellCastTargets::~SpellCastTargets() +{ +} + +void SpellCastTargets::setUnitTarget(Unit *target) +{ + if (!target) + return; + + m_unitTarget = target; + m_unitTargetGUID = target->GetGUID(); + m_targetMask |= TARGET_FLAG_UNIT; +} + +void SpellCastTargets::setSrc(float x, float y, float z) +{ + m_srcPos.Relocate(x, y, z); + m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; +} + +void SpellCastTargets::setSrc(Position *pos) +{ + if(pos) + { + m_srcPos.Relocate(pos); + m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; + } +} + +void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId) +{ + m_dstPos.Relocate(x, y, z, orientation); + m_targetMask |= TARGET_FLAG_DEST_LOCATION; + if(mapId != MAPID_INVALID) + m_dstPos.m_mapId = mapId; +} + +void SpellCastTargets::setDst(Position *pos) +{ + if(pos) + { + m_dstPos.Relocate(pos); + m_targetMask |= TARGET_FLAG_DEST_LOCATION; + } +} + +void SpellCastTargets::setGOTarget(GameObject *target) +{ + m_GOTarget = target; + m_GOTargetGUID = target->GetGUID(); + // m_targetMask |= TARGET_FLAG_OBJECT; +} + +void SpellCastTargets::setItemTarget(Item* item) +{ + if(!item) + return; + + m_itemTarget = item; + m_itemTargetGUID = item->GetGUID(); + m_itemTargetEntry = item->GetEntry(); + m_targetMask |= TARGET_FLAG_ITEM; +} + +void SpellCastTargets::setCorpseTarget(Corpse* corpse) +{ + m_CorpseTargetGUID = corpse->GetGUID(); +} + +void SpellCastTargets::Update(Unit* caster) +{ + m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; + m_unitTarget = m_unitTargetGUID ? + ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : + NULL; + + m_itemTarget = NULL; + if(caster->GetTypeId() == TYPEID_PLAYER) + { + if(m_targetMask & TARGET_FLAG_ITEM) + m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID); + else if(m_targetMask & TARGET_FLAG_TRADE_ITEM) + { + // here it is not guid but slot + Player* pTrader = ((Player*)caster)->GetTrader(); + if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT) + m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID); + } + if(m_itemTarget) + m_itemTargetEntry = m_itemTarget->GetEntry(); + } +} + +bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) +{ + if(data->rpos() + 4 > data->size()) + return false; + + //data->hexlike(); + + *data >> m_targetMask; + //sLog.outDebug("Spell read, target mask = %u", m_targetMask); + + if(m_targetMask == TARGET_FLAG_SELF) + return true; + + // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + if( m_targetMask & ( TARGET_FLAG_OBJECT )) + if(!data->readPackGUID(m_GOTargetGUID)) + return false; + + if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) + if(!data->readPackGUID(m_itemTargetGUID)) + return false; + + if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + if(!data->readPackGUID(m_CorpseTargetGUID)) + return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; + if(!m_srcPos.IsPositionValid()) + return false; + } + else + m_srcPos.Relocate(caster); + + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; + if(!m_dstPos.IsPositionValid()) + return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(data->rpos() + 4 + 4 <= data->size()) + { + *data >> m_elevation >> m_speed; + // TODO: should also read + m_srcPos.m_orientation = caster->GetOrientation(); + //*data >> uint16 >> uint8 >> uint32 >> uint32; + //*data >> float >> float >> float >> float... + } + } + } + else + m_dstPos.Relocate(caster); + + if( m_targetMask & TARGET_FLAG_STRING ) + { + if(data->rpos() + 1 > data->size()) + return false; + + *data >> m_strTarget; + } + + // find real units/GOs + Update(caster); + return true; +} + +void SpellCastTargets::write ( WorldPacket * data ) +{ + *data << uint32(m_targetMask); + //sLog.outDebug("Spell write, target mask = %u", m_targetMask); + + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) + { + if(m_targetMask & TARGET_FLAG_UNIT) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + } + else if( m_targetMask & TARGET_FLAG_OBJECT ) + { + if(m_GOTarget) + data->append(m_GOTarget->GetPackGUID()); + else + *data << uint8(0); + } + else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + data->appendPackGUID(m_CorpseTargetGUID); + else + *data << uint8(0); + } + + if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) + { + if(m_itemTarget) + data->append(m_itemTarget->GetPackGUID()); + else + *data << uint8(0); + } + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + + *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; + } + + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + + *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; + } + + if( m_targetMask & TARGET_FLAG_STRING ) + *data << m_strTarget; +} + +Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck ) +: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo)) +, m_caster(Caster) +{ + m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); + m_skipCheck = skipCheck; + m_selfContainer = NULL; + m_triggeringContainer = triggeringContainer; + m_referencedFromCurrentSpell = false; + m_executedCurrently = false; + m_needComboPoints = NeedsComboPoints(m_spellInfo); + m_comboPointGain = 0; + m_delayStart = 0; + m_delayAtDamageCount = 0; + + m_applyMultiplierMask = 0; + m_effectMask = 0; + m_auraScaleMask = 0; + + // Get data for type of attack + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: + if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + m_attackType = OFF_ATTACK; + else + m_attackType = BASE_ATTACK; + break; + case SPELL_DAMAGE_CLASS_RANGED: + m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK; + break; + default: + // Wands + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + m_attackType = RANGED_ATTACK; + else + m_attackType = BASE_ATTACK; + break; + } + + m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) + + if(m_attackType == RANGED_ATTACK) + { + // wand case + if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) + m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); + } + } + // Set health leech amount to zero + m_healthLeech = 0; + + if(originalCasterGUID) + m_originalCasterGUID = originalCasterGUID; + else + m_originalCasterGUID = m_caster->GetGUID(); + + if(m_originalCasterGUID == m_caster->GetGUID()) + m_originalCaster = m_caster; + else + { + m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); + if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; + } + + for (int i=0; i <3; ++i) + m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i]; + + m_spellState = SPELL_STATE_NULL; + + m_TriggerSpells.clear(); + m_IsTriggeredSpell = triggered; + //m_AreaAura = false; + m_CastItem = NULL; + + unitTarget = NULL; + itemTarget = NULL; + gameObjTarget = NULL; + focusObject = NULL; + m_cast_count = 0; + m_glyphIndex = 0; + m_preCastSpell = 0; + m_triggeredByAuraSpell = NULL; + m_spellAura = NULL; + + //Auto Shot & Shoot (wand) + m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); + + m_runesState = 0; + m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. + m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. + m_timer = 0; // will set to castime in prepare + + m_needAliveTargetMask = 0; + + // determine reflection + m_canReflect = false; + + if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) + { + for (int j = 0; j < 3; ++j) + { + if (m_spellInfo->Effect[j] == 0) + continue; + + if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) + m_canReflect = true; + else + m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; + + if(m_canReflect) + continue; + else + break; + } + } + + CleanupTargetList(); +} + +Spell::~Spell() +{ + if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) + assert(((Player*)m_caster)->m_spellModTakingSpell != this); + delete m_spellValue; +} + +template<typename T> +WorldObject* Spell::FindCorpseUsing() +{ + // non-standard target selection + float max_range = GetSpellMaxRange(m_spellInfo, false); + + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + WorldObject* result = NULL; + + T u_check(m_caster, max_range); + Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); + + TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); + cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); + + if (!result) + { + TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); + cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); + } + + return result; +} + +void Spell::SelectSpellTargets() +{ + for (uint32 i = 0; i < 3; ++i) + { + // not call for empty effect. + // Also some spells use not used effect targets for store targets for dummy effect in triggered spells + if(!m_spellInfo->Effect[i]) + continue; + + uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; + + // is it possible that areaaura is not applied to caster? + if(effectTargetType == SPELL_REQUIRE_NONE) + continue; + + uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; + uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; + + if(targetA) + SelectEffectTargets(i, targetA); + if(targetB) // In very rare case !A && B + SelectEffectTargets(i, targetB); + + if(effectTargetType != SPELL_REQUIRE_UNIT) + { + if(effectTargetType == SPELL_REQUIRE_CASTER) + AddUnitTarget(m_caster, i); + else if(effectTargetType == SPELL_REQUIRE_ITEM) + { + if(m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + } + continue; + } + + if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) + { + AddUnitTarget(m_caster, i); + continue; + } + + if(!targetA && !targetB) + { + if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) + { + AddUnitTarget(m_caster, i); + continue; + } + + // add here custom effects that need default target. + // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_DUMMY: + { + switch(m_spellInfo->Id) + { + case 20577: // Cannibalize + { + WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> (); + + if(result) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + AddUnitTarget((Unit*)result, i); + break; + case TYPEID_CORPSE: + m_targets.setCorpseTarget((Corpse*)result); + if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) + AddUnitTarget(owner, i); + break; + } + } + else + { + // clear cooldown at fail + if(m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); + finish(false); + } + break; + } + default: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + else + AddUnitTarget(m_caster, i); + break; + } + break; + } + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_TRIGGER_SPELL: + case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_SELF_RESURRECT: + case SPELL_EFFECT_REPUTATION: + case SPELL_EFFECT_LEARN_SPELL: + case SPELL_EFFECT_SEND_TAXI: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) + else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) + AddUnitTarget(m_caster, i); + break; + case SPELL_EFFECT_SUMMON_PLAYER: + if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) + { + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if(target) + AddUnitTarget(target, i); + } + break; + case SPELL_EFFECT_RESURRECT_NEW: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + if(m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + AddUnitTarget(owner, i); + } + } + break; + case SPELL_EFFECT_SUMMON_CHANGE_ITEM: + case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: + case SPELL_EFFECT_STUCK: + case SPELL_EFFECT_FEED_PET: + case SPELL_EFFECT_DESTROY_ALL_TOTEMS: + case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793 + AddUnitTarget(m_caster, i); + break; + case SPELL_EFFECT_LEARN_PET_SPELL: + if(Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, i); + break; + /*case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + case SPELL_EFFECT_DISENCHANT: + case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: + if(m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + break;*/ + case SPELL_EFFECT_APPLY_AURA: + switch(m_spellInfo->EffectApplyAuraName[i]) + { + case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example) + case SPELL_AURA_ADD_PCT_MODIFIER: + AddUnitTarget(m_caster, i); + break; + default: // apply to target in other case + break; + } + break; + case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: + // AreaAura + if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) + SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); + break; + case SPELL_EFFECT_SKIN_PLAYER_CORPSE: + if(m_targets.getUnitTarget()) + { + AddUnitTarget(m_targets.getUnitTarget(), i); + } + else if (m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + AddUnitTarget(owner, i); + } + } + break; + default: + AddUnitTarget(m_caster, i); + break; + } + } + if(IsChanneledSpell(m_spellInfo)) + { + uint8 mask = (1<<i); + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if(ihit->effectMask & mask) + { + m_needAliveTargetMask |= mask; + break; + } + } + } + else if (m_auraScaleMask) + { + bool checkLvl = !m_UniqueTargetInfo.empty(); + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) + { + // remove targets which did not pass min level check + if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) + { + // Do not check for selfcast + if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID()) + { + m_UniqueTargetInfo.erase(ihit++); + continue; + } + } + ++ihit; + } + if (checkLvl && m_UniqueTargetInfo.empty()) + { + SendCastResult(SPELL_FAILED_LOWLEVEL); + finish(false); + } + } + } + + if(m_targets.HasDst()) + { + if(m_targets.HasTraj()) + { + float speed = m_targets.GetSpeedXY(); + if(speed > 0.0f) + m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); + } + else if(m_spellInfo->speed > 0.0f) + { + float dist = m_caster->GetDistance(m_targets.m_dstPos); + m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + } + } +} + +void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura) +{ + //========================================================================================== + // Now fill data for trigger system, need know: + // can spell trigger another or not ( m_canTrigger ) + // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx) + //========================================================================================== + + m_procVictim = m_procAttacker = 0; + // Get data for type of attack and fill base info for trigger + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: + m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; + m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; + break; + case SPELL_DAMAGE_CLASS_RANGED: + // Auto attack + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + } + else // Ranged spell attack + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + } + break; + default: + if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && + m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) + && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + } + // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget + // Because spell positivity is dependant on target + } + m_procEx= PROC_EX_NONE; + + // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && + (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow + m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc + m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap + + m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; + + /* + Effects which are result of aura proc from triggered spell cannot proc + to prevent chain proc of these spells + */ + + // Ranged autorepeat attack is set as triggered spell - ignore it + if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) + { + if (m_IsTriggeredSpell && + (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || + m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) + m_procEx |= PROC_EX_INTERNAL_CANT_PROC; + else if (m_IsTriggeredSpell) + m_procEx |= PROC_EX_INTERNAL_TRIGGERED; + } + // Totem casts require spellfamilymask defined in spell_proc_event to proc + if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) + { + m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; + } +} + +void Spell::CleanupTargetList() +{ + m_UniqueTargetInfo.clear(); + m_UniqueGOTargetInfo.clear(); + m_UniqueItemInfo.clear(); + m_delayMoment = 0; +} + +void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) +{ + if (m_spellInfo->Effect[effIndex] == 0) + return; + + if (!CheckTarget(pVictim, effIndex)) + return; + + // Check for effect immune skip if immuned + bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); + + uint64 targetGUID = pVictim->GetGUID(); + + // Lookup target in already in list + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if (targetGUID == ihit->targetGUID) // Found in list + { + if (!immuned) + ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned + ihit->scaleAura = false; + if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim) + { + SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); + if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) + ihit->scaleAura = true; + } + return; + } + } + + // This is new target calculate data for him + + // Get spell hit result on target + TargetInfo target; + target.targetGUID = targetGUID; // Store target GUID + target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned + target.processed = false; // Effects not apply on target + target.alive = pVictim->isAlive(); + target.damage = 0; + target.crit = false; + target.scaleAura = false; + if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim) + { + SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); + if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) + target.scaleAura = true; + } + + // Calculate hit result + if (m_originalCaster) + { + target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); + if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) + target.missCondition = SPELL_MISS_NONE; + } + else + target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; + + // Spell have speed - need calculate incoming time + // Incoming time is zero for self casts. At least I think so. + if (m_spellInfo->speed > 0.0f && m_caster != pVictim) + { + // calculate spell incoming interval + // TODO: this is a hack + float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); + + if (dist < 5.0f) dist = 5.0f; + target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + + // Calculate minimum incoming time + if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) + m_delayMoment = target.timeDelay; + } + else + target.timeDelay = 0LL; + + // If target reflect spell back to caster + if (target.missCondition == SPELL_MISS_REFLECT) + { + // Calculate reflected spell result on caster + target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); + + if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell + target.reflectResult = SPELL_MISS_PARRY; + + // Increase time interval for reflected spells by 1.5 + target.timeDelay += target.timeDelay >> 1; + } + else + target.reflectResult = SPELL_MISS_NONE; + + // Add target to list + m_UniqueTargetInfo.push_back(target); +} + +void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) +{ + if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID)) + AddUnitTarget(unit, effIndex); +} + +void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) +{ + if( m_spellInfo->Effect[effIndex] == 0 ) + return; + + uint64 targetGUID = pVictim->GetGUID(); + + // Lookup target in already in list + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + { + if (targetGUID == ihit->targetGUID) // Found in list + { + ihit->effectMask |= 1 << effIndex; // Add only effect mask + return; + } + } + + // This is new target calculate data for him + + GOTargetInfo target; + target.targetGUID = targetGUID; + target.effectMask = 1 << effIndex; + target.processed = false; // Effects not apply on target + + // Spell have speed - need calculate incoming time + if (m_spellInfo->speed > 0.0f) + { + // calculate spell incoming interval + float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); + if (dist < 5.0f) dist = 5.0f; + target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + if (m_delayMoment==0 || m_delayMoment>target.timeDelay) + m_delayMoment = target.timeDelay; + } + else + target.timeDelay = 0LL; + + // Add target to list + m_UniqueGOTargetInfo.push_back(target); +} + +void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) +{ + GameObject* go = m_caster->GetMap()->GetGameObject(goGUID); + if (go) + AddGOTarget(go, effIndex); +} + +void Spell::AddItemTarget(Item* pitem, uint32 effIndex) +{ + if( m_spellInfo->Effect[effIndex] == 0 ) + return; + + // Lookup target in already in list + for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) + { + if (pitem == ihit->item) // Found in list + { + ihit->effectMask |= 1<<effIndex; // Add only effect mask + return; + } + } + + // This is new target add data + + ItemTargetInfo target; + target.item = pitem; + target.effectMask = 1 << effIndex; + m_UniqueItemInfo.push_back(target); +} + +void Spell::DoAllEffectOnTarget(TargetInfo *target) +{ + if (!target || target == (TargetInfo*)0x10 || target->processed) + return; + target->processed = true; // Target checked in apply effects procedure + + // Get mask of effects for target + uint32 mask = target->effectMask; + + Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); + if (!unit) + return; + + if(unit->isAlive() != target->alive) + return; + + // Get original caster (if exist) and calculate damage/healing from him data + Unit *caster = m_originalCaster ? m_originalCaster : m_caster; + + // Skip if m_originalCaster not avaiable + if (!caster) + return; + + SpellMissInfo missInfo = target->missCondition; + + // Need init unitTarget by default unit (can changed in code on reflect) + // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) + unitTarget = unit; + + // Reset damage/healing counter + m_damage = target->damage; + m_healing = -target->damage; + + // Fill base trigger info + uint32 procAttacker = m_procAttacker; + uint32 procVictim = m_procVictim; + uint32 procEx = m_procEx; + + m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied + + //Spells with this flag cannot trigger if effect is casted on self + // Slice and Dice, relentless strikes, eviscerate + bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true); + Unit * spellHitTarget = NULL; + + if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + spellHitTarget = unit; + else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) + { + if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + { + spellHitTarget = m_caster; + if(m_caster->GetTypeId() == TYPEID_UNIT) + ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage); + } + } + + if(spellHitTarget) + { + SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); + if(missInfo != SPELL_MISS_NONE) + { + if(missInfo != SPELL_MISS_MISS) + m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); + m_damage = 0; + spellHitTarget = NULL; + } + } + + // Do not take combo points on dodge and miss + if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) + if (missInfo != SPELL_MISS_NONE) + m_needComboPoints = false; + + // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now + if (canEffectTrigger && !procAttacker && !procVictim) + { + bool positive = true; + if (m_damage > 0) + positive = false; + else if (!m_healing) + { + for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) + // If at least one effect negative spell is negative hit + if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) + { + positive = false; + break; + } + } + switch(m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + if (positive) + { + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL; + } + else + { + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL; + } + break; + case SPELL_DAMAGE_CLASS_NONE: + if (positive) + { + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL; + } + else + { + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; + } + break; + } + } + // All calculated do it! + // Do healing and triggers + if (m_healing > 0) + { + bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); + uint32 addhealth = m_healing; + if (crit) + { + procEx |= PROC_EX_CRITICAL_HIT; + addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL); + } + else + procEx |= PROC_EX_NORMAL_HIT; + + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + + int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); + unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); + } + // Do damage and triggers + else if (m_damage > 0) + { + // Fill base damage struct (unitTarget - is real spell target) + SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); + + // Add bonuses and fill damageInfo struct + caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); + caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + + // Send log damage message to client + caster->SendSpellNonMeleeDamageLog(&damageInfo); + + procEx |= createProcExtendMask(&damageInfo, missInfo); + procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + { + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && + (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) + ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); + } + + caster->DealSpellDamage(&damageInfo, true); + + // Haunt + if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) + { + AuraEffect * aurEff = m_spellAura->GetEffect(1); + aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100); + } + } + // Passive spell hits/misses or active spells only misses (only triggers) + else + { + // Fill base damage struct (unitTarget - is real spell target) + SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); + procEx |= createProcExtendMask(&damageInfo, missInfo); + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + + // Failed Pickpocket, reveal rogue + if (missInfo == SPELL_MISS_RESIST + && m_customAttr & SPELL_ATTR_CU_PICKPOCKET + && unitTarget->GetTypeId() == TYPEID_UNIT) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); + if (((Creature*)unitTarget)->IsAIEnabled) + ((Creature*)unitTarget)->AI()->AttackStart(m_caster); + } + } + + if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) + { + m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); + + if(m_customAttr & SPELL_ATTR_CU_AURA_CC) + if(!unit->IsStandState()) + unit->SetStandState(UNIT_STAND_STATE_STAND); + } + + if(spellHitTarget) + { + //AI functions + if(spellHitTarget->GetTypeId() == TYPEID_UNIT) + { + if(((Creature*)spellHitTarget)->IsAIEnabled) + ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo); + + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) + // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) + if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) + p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); + } + + if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) + ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); + + // Needs to be called after dealing damage/healing to not remove breaking on damage auras + DoTriggersOnSpellHit(spellHitTarget); + + // if target is fallged for pvp also flag caster if a player + if(unit->IsPvP()) + { + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->UpdatePvP(true); + } + + } +} + +SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) +{ + if(!unit || !effectMask) + return SPELL_MISS_EVADE; + + // Recheck immune (only for delayed spells) + if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + return SPELL_MISS_IMMUNE; + + if (unit->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + } + + if( m_caster != unit ) + { + // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells + if (m_spellInfo->speed > 0.0f && + unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && + unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) + { + return SPELL_MISS_EVADE; + } + + if( !m_caster->IsFriendlyTo(unit) ) + { + // reset damage to 0 if target has Invisibility and isn't visible for caster + // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid + // for delayed spells ignore not visible explicit target + if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() + && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) + && !m_caster->canSeeOrDetect(unit, true)) + { + // that was causing CombatLog errors + // return SPELL_MISS_EVADE; + return SPELL_MISS_MISS; // miss = do not send anything here + } + + unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); + //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC + if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) + unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); + } + else + { + // for delayed spells ignore negative spells (after duel end) for friendly targets + // TODO: this cause soul transfer bugged + if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) + { + return SPELL_MISS_EVADE; + } + + // assisting case, healing and resurrection + if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + m_caster->SetContestedPvP(); + if(m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->UpdatePvP(true); + } + if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) + { + m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); + unit->getHostilRefManager().threatAssist(m_caster, 0.0f); + } + } + } + + // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add + if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) + { + m_diminishLevel = unit->GetDiminishing(m_diminishGroup); + DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup); + // Increase Diminishing on unit, current informations for actually casts will use values above + if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL) + unit->IncrDiminishing(m_diminishGroup); + } + + uint8 aura_effmask = 0; + for (uint8 i = 0; i < 3; ++i) + if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i])) + aura_effmask |= 1<<i; + + if (aura_effmask) + { + // Select rank for aura with level requirements only in specific cases + // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target + SpellEntry const * aurSpellInfo = m_spellInfo; + int32 basePoints[3]; + if (scaleAura) + { + aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel()); + assert (aurSpellInfo); + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + basePoints[i] = aurSpellInfo->EffectBasePoints[i]; + if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i]) + { + aurSpellInfo = m_spellInfo; + break; + } + } + } + + if(m_originalCaster) + { + if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit, + m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem)) + { + // Now Reduce spell duration using data received at spell hit + int32 duration = m_spellAura->GetMaxDuration(); + int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo); + unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration); + ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup); + + bool positive = IsPositiveSpell(m_spellAura->GetId()); + AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()); + if (aurApp) + positive = aurApp->IsPositive(); + + duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive); + + //mod duration of channeled aura by spell haste + if (IsChanneledSpell(m_spellInfo)) + m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); + + if(duration != m_spellAura->GetMaxDuration()) + { + m_spellAura->SetMaxDuration(duration); + m_spellAura->SetDuration(duration); + } + + // Prayer of Mending (jump animation), we need formal caster instead original for correct animation + if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST) + { + if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020) + m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID); + } + m_spellAura->_RegisterForTargets(); + } + } + } + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + { + if (effectMask & (1<<effectNumber)) + HandleEffects(unit,NULL,NULL,effectNumber); + } + + return SPELL_MISS_NONE; +} + +void Spell::DoTriggersOnSpellHit(Unit *unit) +{ + // Apply additional spell effects to target + if (m_preCastSpell) + { + // Special spell id + // TODO: Handle all of special spells in one place? + if(m_preCastSpell==61988) + { + //Cast Forbearance + m_caster->CastSpell(unit,25771, true, m_CastItem); + // Cast Avenging Wrath Marker + m_caster->CastSpell(unit,61987, true, m_CastItem); + } + else if (sSpellStore.LookupEntry(m_preCastSpell)) + m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); + } + + // spells with this flag can trigger only if not selfcast (eviscerate for example) + if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster))) + { + int _duration=0; + for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) + { + // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration + // set duration equal to triggering spell + if(roll_chance_i(i->second)) + { + m_caster->CastSpell(unit, i->first, true); + sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id); + } + if (GetSpellDuration(i->first)==-1) + { + if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID())) + { + // get duration from aura-only once + if (!_duration) + { + Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()); + _duration = aur ? aur->GetDuration() : -1; + } + triggeredAur->SetDuration(_duration); + } + } + } + } + + if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + if(*i < 0) + unit->RemoveAurasDueToSpell(-(*i)); + else + unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); + } +} + +void Spell::DoAllEffectOnTarget(GOTargetInfo *target) +{ + if (target->processed) // Check target + return; + target->processed = true; // Target checked in apply effects procedure + + uint32 effectMask = target->effectMask; + if(!effectMask) + return; + + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); + if(!go) + return; + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + if (effectMask & (1 << effectNumber)) + HandleEffects(NULL, NULL, go, effectNumber); + + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) + // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) + { + if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() ) + p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); + } +} + +void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) +{ + uint32 effectMask = target->effectMask; + if(!target->item || !effectMask) + return; + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + if (effectMask & (1 << effectNumber)) + HandleEffects(NULL, target->item, NULL, effectNumber); +} + +bool Spell::UpdateChanneledTargetList() +{ + // Not need check return true + if (m_needAliveTargetMask == 0) + return true; + + uint8 needAliveTargetMask = m_needAliveTargetMask; + uint8 needAuraMask = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) + needAuraMask |= 1<<i; + + needAuraMask &= needAliveTargetMask; + + float range; + if(needAuraMask) + { + range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(Player * modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + } + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) + { + Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); + + if (unit && unit->isAlive()) + { + if (needAuraMask & ihit->effectMask) + { + if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) + { + if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) + { + ihit->effectMask &= ~aurApp->GetEffectMask(); + unit->RemoveAura(aurApp); + continue; + } + } + else // aura is dispelled + continue; + } + + needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target + } + } + } + + // is all effects from m_needAliveTargetMask have alive targets + return needAliveTargetMask == 0; +} + +// Helper for Chain Healing +// Spell target first +// Raidmates then descending by injury suffered (MaxHealth - Health) +// Other players/mobs then descending by injury suffered (MaxHealth - Health) +struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> +{ + const Unit* MainTarget; + ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; + // functor for operator ">" + bool operator()(Unit const* _Left, Unit const* _Right) const + { + return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); + } + + int32 ChainHealingHash(Unit const* Target) const + { + /*if (Target == MainTarget) + return 0; + else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && + ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget)) + { + if (Target->GetHealth() == Target->GetMaxHealth()) + return 40000; + else + return 20000 - Target->GetMaxHealth() + Target->GetHealth(); + } + else + return 40000 - Target->GetMaxHealth() + Target->GetHealth(); + } +}; + +// Helper for targets nearest to the spell target +// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) +struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> +{ + const Unit* MainTarget; + TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {}; + // functor for operator ">" + bool operator()(const Unit* _Left, const Unit* _Right) const + { + return MainTarget->GetDistanceOrder(_Left,_Right); + } +}; + +void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) +{ + Unit *cur = m_targets.getUnitTarget(); + if(!cur) + return; + + // Get spell max affected targets + /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; + Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) + { + if (!(*m)->IsAffectedOnSpell(m_spellInfo)) + continue; + unMaxTargets+=(*m)->GetAmount(); + }*/ + + //FIXME: This very like horrible hack and wrong for most spells + if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) + max_range += num * CHAIN_SPELL_JUMP_RADIUS; + + std::list<Unit*> tempUnitMap; + if(TargetType == SPELL_TARGETS_CHAINHEAL) + { + SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); + tempUnitMap.sort(ChainHealingOrder(m_caster)); + //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) + // cur = tempUnitMap.front(); + } + else + SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); + tempUnitMap.remove(cur); + + while(num) + { + TagUnitMap.push_back(cur); + --num; + + if(tempUnitMap.empty()) + break; + + std::list<Unit*>::iterator next; + + if(TargetType == SPELL_TARGETS_CHAINHEAL) + { + next = tempUnitMap.begin(); + while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS + || !cur->IsWithinLOSInMap(*next)) + { + ++next; + if(next == tempUnitMap.end()) + return; + } + } + else + { + tempUnitMap.sort(TargetDistanceOrder(cur)); + next = tempUnitMap.begin(); + + if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + break; + while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE + && !m_caster->isInFrontInMap(*next, max_range) + || !m_caster->canSeeOrDetect(*next, false) + || !cur->IsWithinLOSInMap(*next)) + { + ++next; + if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + return; + } + } + + cur = *next; + tempUnitMap.erase(next); + } +} + +void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) +{ + Position *pos; + switch(type) + { + case PUSH_DST_CENTER: + CheckDst(); + pos = &m_targets.m_dstPos; + break; + case PUSH_SRC_CENTER: + CheckSrc(); + pos = &m_targets.m_srcPos; + break; + case PUSH_CHAIN: + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); + return; + } + pos = target; + break; + } + default: + pos = m_caster; + break; + } + + Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); + if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) + || TargetType == SPELL_TARGETS_ENTRY && !entry) + m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); + else + m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); + + if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) + TagUnitMap.remove(m_caster); +} + +WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) +{ + switch(TargetType) + { + case SPELL_TARGETS_ENTRY: + { + SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); + if(bounds.first==bounds.second) + { + sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); + if(IsPositiveSpell(m_spellInfo->Id)) + return SearchNearbyTarget(range, SPELL_TARGETS_ALLY); + else + return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); + } + + Creature* creatureScriptTarget = NULL; + GameObject* goScriptTarget = NULL; + + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + switch(i_spellST->second.type) + { + case SPELL_TARGET_TYPE_CONTROLLED: + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range)) + { + goScriptTarget = NULL; + creatureScriptTarget = ((Creature *)*itr); + range = m_caster->GetDistance(creatureScriptTarget); + } + break; + case SPELL_TARGET_TYPE_GAMEOBJECT: + if(i_spellST->second.targetEntry) + { + if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) + { + // remember found target and range, next attempt will find more near target with another entry + goScriptTarget = go; + creatureScriptTarget = NULL; + range = m_caster->GetDistance(goScriptTarget); + } + } + else if( focusObject ) //Focus Object + { + float frange = m_caster->GetDistance(focusObject); + if(range >= frange) + { + creatureScriptTarget = NULL; + goScriptTarget = focusObject; + range = frange; + } + } + break; + case SPELL_TARGET_TYPE_CREATURE: + if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry) + return m_targets.getUnitTarget(); + case SPELL_TARGET_TYPE_DEAD: + default: + if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) + { + creatureScriptTarget = cre; + goScriptTarget = NULL; + range = m_caster->GetDistance(creatureScriptTarget); + } + break; + } + } + + if(creatureScriptTarget) + return creatureScriptTarget; + else + return goScriptTarget; + } + default: + case SPELL_TARGETS_ENEMY: + { + Unit *target = NULL; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); + Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); + m_caster->VisitNearbyObject(range, searcher); + return target; + } + case SPELL_TARGETS_ALLY: + { + Unit *target = NULL; + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); + Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); + m_caster->VisitNearbyObject(range, searcher); + return target; + } + } +} + +void Spell::SelectEffectTargets(uint32 i, uint32 cur) +{ + SpellNotifyPushType pushType = PUSH_NONE; + Player *modOwner = NULL; + if(m_originalCaster) + modOwner = m_originalCaster->GetSpellModOwner(); + + switch(SpellTargetType[cur]) + { + case TARGET_TYPE_UNIT_CASTER: + { + switch(cur) + { + case TARGET_UNIT_CASTER: + AddUnitTarget(m_caster, i); + break; + case TARGET_UNIT_CASTER_FISHING: + { + //AddUnitTarget(m_caster, i); + float min_dis = GetSpellMinRange(m_spellInfo, true); + float max_dis = GetSpellMaxRange(m_spellInfo, true); + float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_targets.setDst(x, y, z, m_caster->GetOrientation()); + break; + } + case TARGET_UNIT_MASTER: + if(Unit* owner = m_caster->GetCharmerOrOwner()) + AddUnitTarget(owner, i); + break; + case TARGET_UNIT_PET: + if(Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, i); + break; + case TARGET_UNIT_PARTY_CASTER: + case TARGET_UNIT_RAID_CASTER: + pushType = PUSH_CASTER_CENTER; + break; + case TARGET_UNIT_VEHICLE: + if(Unit *vehicle = m_caster->GetVehicleBase()) + AddUnitTarget(vehicle, i); + break; + case TARGET_UNIT_PASSENGER_0: + case TARGET_UNIT_PASSENGER_1: + case TARGET_UNIT_PASSENGER_2: + case TARGET_UNIT_PASSENGER_3: + case TARGET_UNIT_PASSENGER_4: + case TARGET_UNIT_PASSENGER_5: + case TARGET_UNIT_PASSENGER_6: + case TARGET_UNIT_PASSENGER_7: + if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle()) + if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) + AddUnitTarget(unit, i); + break; + } + break; + } + + case TARGET_TYPE_UNIT_TARGET: + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); + break; + } + + switch(cur) + { + case TARGET_UNIT_TARGET_ENEMY: + if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if(magnet != target) + m_targets.setUnitTarget(magnet); + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_TARGET_ANY: + if(!IsPositiveSpell(m_spellInfo->Id)) + if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if(magnet != target) + m_targets.setUnitTarget(magnet); + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_CHAINHEAL: + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_TARGET_ALLY: + case TARGET_UNIT_TARGET_RAID: + case TARGET_UNIT_TARGET_PARTY: + case TARGET_UNIT_MINIPET: + case TARGET_UNIT_UNK_92: + AddUnitTarget(target, i); + break; + case TARGET_UNIT_PARTY_TARGET: + case TARGET_UNIT_CLASS_TARGET: + pushType = PUSH_CASTER_CENTER; // not real + break; + } + break; + } + + case TARGET_TYPE_UNIT_NEARBY: + { + WorldObject *target = NULL; + float range; + + switch(cur) + { + case TARGET_UNIT_NEARBY_ENEMY: + range = GetSpellMaxRange(m_spellInfo, false); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); + break; + case TARGET_UNIT_NEARBY_ALLY: + case TARGET_UNIT_NEARBY_ALLY_UNK: + case TARGET_UNIT_NEARBY_RAID: + range = GetSpellMaxRange(m_spellInfo, true); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY); + break; + case TARGET_UNIT_NEARBY_ENTRY: + case TARGET_GAMEOBJECT_NEARBY_ENTRY: + range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); + break; + } + + if(!target) + return; + else if(target->GetTypeId() == TYPEID_GAMEOBJECT) + AddGOTarget((GameObject*)target, i); + else + { + pushType = PUSH_CHAIN; + + if(m_targets.getUnitTarget() != target) + m_targets.setUnitTarget((Unit*)target); + } + + break; + } + + case TARGET_TYPE_AREA_SRC: + pushType = PUSH_SRC_CENTER; + break; + + case TARGET_TYPE_AREA_DST: + pushType = PUSH_DST_CENTER; + break; + + case TARGET_TYPE_AREA_CONE: + if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) + pushType = PUSH_IN_BACK; + else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) + pushType = PUSH_IN_LINE; + else + pushType = PUSH_IN_FRONT; + break; + + case TARGET_TYPE_DEST_CASTER: //4+8+2 + { + if (cur == TARGET_SRC_CASTER) + { + m_targets.setSrc(m_caster); + break; + } + else if (cur == TARGET_DST_CASTER) + { + m_targets.setDst(m_caster); + break; + } + + float angle, dist; + + float objSize = m_caster->GetObjectSize(); + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if(dist < objSize) + dist = objSize; + else if(cur == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * rand_norm(); + + switch(cur) + { + case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; + case TARGET_MINION: + case TARGET_DEST_CASTER_FRONT_LEAP: + case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; + case TARGET_DEST_CASTER_BACK: angle = M_PI; break; + case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; + default: angle = rand_norm()*2*M_PI; break; + } + + Position pos; + m_caster->GetNearPosition(pos, dist, angle); + m_targets.setDst(&pos); // also flag + break; + } + + case TARGET_TYPE_DEST_TARGET: //2+8+2 + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); + break; + } + + if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) + { + m_targets.setDst(target); + break; + } + + float angle, dist; + + float objSize = target->GetObjectSize(); + dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if(dist < objSize) + dist = objSize; + else if(cur == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * rand_norm(); + + switch(cur) + { + case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; + case TARGET_DEST_TARGET_BACK: angle = M_PI; break; + case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; + case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; + default: angle = rand_norm()*2*M_PI; break; + } + + Position pos; + target->GetNearPosition(pos, dist, angle); + m_targets.setDst(&pos); + break; + } + + case TARGET_TYPE_DEST_DEST: //5+8+1 + { + if(!m_targets.HasDst()) + { + sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); + break; + } + + float angle; + switch(cur) + { + case TARGET_DEST_DYNOBJ_ENEMY: + case TARGET_DEST_DYNOBJ_ALLY: + case TARGET_DEST_DYNOBJ_NONE: + case TARGET_DEST_DEST: + return; + case TARGET_DEST_TRAJ: + SelectTrajTargets(); + return; + case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; + case TARGET_DEST_DEST_BACK: angle = M_PI; break; + case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break; + case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; + default: angle = rand_norm()*2*M_PI; break; + } + + float dist; + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST) + dist *= rand_norm(); + + // must has dst, no need to set flag + m_caster->MovePosition(m_targets.m_dstPos, dist, angle); + break; + } + + case TARGET_TYPE_DEST_SPECIAL: + { + switch(cur) + { + case TARGET_DST_DB: + if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) + { + //TODO: fix this check + if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS + || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS + || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) + m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + else if(st->target_mapId == m_caster->GetMapId()) + m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + } + else + { + sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id ); + Unit *target = NULL; + if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) + target = ObjectAccessor::GetUnit(*m_caster, guid); + m_targets.setDst(target ? target : m_caster); + } + break; + case TARGET_DST_HOME: + if(m_caster->GetTypeId() == TYPEID_PLAYER) + m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId); + break; + case TARGET_DST_NEARBY_ENTRY: + { + float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + + if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) + m_targets.setDst(target); + break; + } + } + break; + } + + case TARGET_TYPE_CHANNEL: + { + if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + { + sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); + break; + } + + switch (cur) + { + case TARGET_UNIT_CHANNEL: + // in some cases unittarget is invalid and crash. do not know why it happens. + if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + AddUnitTarget(target, i); + else + sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id ); + break; + case TARGET_DEST_CHANNEL: + if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) + m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets; + else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + m_targets.setDst(target); + else + sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id ); + break; + } + break; + } + + default: + { + switch (cur) + { + case TARGET_GAMEOBJECT: + if(m_targets.getGOTarget()) + AddGOTarget(m_targets.getGOTarget(), i); + break; + case TARGET_GAMEOBJECT_ITEM: + if (m_targets.getGOTargetGUID()) + AddGOTarget(m_targets.getGOTarget(), i); + else if (m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + break; + case TARGET_UNIT_DRIVER: + if (Unit * driver = m_targets.getUnitTarget()) + if (driver->IsOnVehicle(driver)) + AddUnitTarget(driver, i); + break; + default: + sLog.outError("Unhandled spell target %u", cur); + break; + } + break; + } + } + + if (pushType == PUSH_CHAIN) // Chain + { + Unit *target = m_targets.getUnitTarget(); + if (!target) + { + sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); + return; + } + + //Chain: 2, 6, 22, 25, 45, 77 + uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; + if (modOwner) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + + if (maxTargets > 1) + { + //otherwise, this multiplier is used for something else + m_damageMultipliers[i] = 1.0f; + m_applyMultiplierMask |= 1 << i; + + float range; + std::list<Unit*> unitList; + + switch (cur) + { + case TARGET_UNIT_NEARBY_ENEMY: + case TARGET_UNIT_TARGET_ENEMY: + case TARGET_UNIT_NEARBY_ENTRY: // fix me + range = GetSpellMaxRange(m_spellInfo, false); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); + break; + case TARGET_UNIT_CHAINHEAL: + case TARGET_UNIT_NEARBY_ALLY: // fix me + case TARGET_UNIT_NEARBY_ALLY_UNK: + case TARGET_UNIT_NEARBY_RAID: + range = GetSpellMaxRange(m_spellInfo, true); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); + break; + } + + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + AddUnitTarget(*itr, i); + } + else + AddUnitTarget(target, i); + } + else if (pushType) + { + // Dummy, just for client + if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) + return; + + float radius; + SpellTargets targetType; + switch(cur) + { + case TARGET_UNIT_AREA_ENEMY_SRC: + case TARGET_UNIT_AREA_ENEMY_DST: + case TARGET_UNIT_CONE_ENEMY: + case TARGET_UNIT_CONE_ENEMY_UNKNOWN: + case TARGET_UNIT_AREA_PATH: + radius = GetSpellRadius(m_spellInfo, i, false); + targetType = SPELL_TARGETS_ENEMY; + break; + case TARGET_UNIT_AREA_ALLY_SRC: + case TARGET_UNIT_AREA_ALLY_DST: + case TARGET_UNIT_CONE_ALLY: + radius = GetSpellRadius(m_spellInfo, i, true); + targetType = SPELL_TARGETS_ALLY; + break; + case TARGET_UNIT_AREA_ENTRY_DST: + case TARGET_UNIT_AREA_ENTRY_SRC: + case TARGET_UNIT_CONE_ENTRY: // fix me + radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id)); + targetType = SPELL_TARGETS_ENTRY; + break; + default: + radius = GetSpellRadius(m_spellInfo, i, true); + targetType = SPELL_TARGETS_NONE; + break; + } + + if(modOwner) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); + radius *= m_spellValue->RadiusMod; + + std::list<Unit*> unitList; + if(targetType == SPELL_TARGETS_ENTRY) + { + SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); + if(bounds.first == bounds.second) + { + // Custom entries + // TODO: move these to sql + switch (m_spellInfo->Id) + { + case 46584: // Raise Dead + { + m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION; + if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + m_targets.setDst(result); + } + } + break; + } + // Corpse Explosion + case 49158: + case 51325: + case 51326: + case 51327: + case 51328: + // Search for ghoul if our ghoul or dead body not valid unit target + if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() + || (m_targets.getUnitTarget()->getDeathState() == CORPSE + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() + && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT + && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() + && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) + { + CleanupTargetList(); + + WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); + + if (result) + { + switch (result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + m_targets.setUnitTarget((Unit*)result); + break; + } + } + else + { + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); + SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + finish(false); + } + } + break; + + default: + sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); + + if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); + else if(IsPositiveEffect(m_spellInfo->Id, i)) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); + else + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); + } + } + // let it be done in one check? + else + { + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); + else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) + { + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && + /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) + unitList.push_back(*itr); + } + } + } + } + else if (targetType) + SearchAreaTarget(unitList, radius, pushType, targetType); + else + { + switch (cur) + { + case TARGET_UNIT_AREA_PARTY_SRC: + case TARGET_UNIT_AREA_PARTY_DST: + m_caster->GetPartyMemberInDist(unitList, radius); //fix me + break; + case TARGET_OBJECT_AREA_SRC: // fix me + case TARGET_OBJECT_AREA_DST: + { + float x, y, z; + if(cur == TARGET_OBJECT_AREA_SRC) + { + if(m_targets.HasSrc()) + m_targets.m_srcPos.GetPosition(x, y, z); + else + break; + } + else + { + if(m_targets.HasDst()) + m_targets.m_dstPos.GetPosition(x, y, z); + else + break; + } + + Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50); + std::list<GameObject*> goList; + Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); + m_caster->GetMap()->VisitGrid(x, y, radius, searcher); + for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) + AddGOTarget(*itr, i); + break; + } + case TARGET_UNIT_PARTY_TARGET: + m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius); + break; + case TARGET_UNIT_PARTY_CASTER: + m_caster->GetPartyMemberInDist(unitList, radius); + break; + case TARGET_UNIT_RAID_CASTER: + m_caster->GetRaidMember(unitList, radius); + break; + case TARGET_UNIT_CLASS_TARGET: + { + Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER + ? (Player*)m_targets.getUnitTarget() : NULL; + + Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; + if(pGroup) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && + targetPlayer->getClass() == Target->getClass() && + !m_caster->IsHostileTo(Target) ) + { + AddUnitTarget(Target, i); + } + } + } + else if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + break; + } + } + } + + if(!unitList.empty()) + { + if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + if(m_spellInfo->Id == 5246) //Intimidating Shout + unitList.remove(m_targets.getUnitTarget()); + Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); + } + else + { + switch (m_spellInfo->Id) + { + case 27285: // Seed of Corruption proc spell + unitList.remove(m_targets.getUnitTarget()); + break; + case 55789: // Improved Icy Talons + case 59725: // Improved Spell Reflection - aoe aura + unitList.remove(m_caster); + break; + case 57669: //Replenishment (special target selection) 10 targets with lowest mana + { + typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana; + TopMana manaUsers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->getPowerType() == POWER_MANA) + { + PrioritizeManaUnitWraper WTarget(*itr); + manaUsers.push(WTarget); + } + } + + unitList.clear(); + while(!manaUsers.empty() && unitList.size()<10) + { + unitList.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } + break; + } + case 52759: // Ancestral Awakening + { + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; + TopHealth healedMembers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + PrioritizeHealthUnitWraper WTarget(*itr); + healedMembers.push(WTarget); + } + + unitList.clear(); + while(!healedMembers.empty() && unitList.size()<1) + { + unitList.push_back(healedMembers.top().getUnit()); + healedMembers.pop(); + } + break; + } + } + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY + && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection + { + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; + TopHealth healedMembers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->IsInRaidWith(m_targets.getUnitTarget())) + { + PrioritizeHealthUnitWraper WTarget(*itr); + healedMembers.push(WTarget); + } + } + + unitList.clear(); + uint32 maxsize = 5; + + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth + maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth + + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing + maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing + + while(!healedMembers.empty() && unitList.size()<maxsize) + { + unitList.push_back(healedMembers.top().getUnit()); + healedMembers.pop(); + } + } + // Death Pact + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) + { + Unit * unit_to_add = NULL; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->GetTypeId() == TYPEID_UNIT + && (*itr)->GetOwnerGUID() == m_caster->GetGUID() + && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD) + { + unit_to_add = (*itr); + break; + } + } + if (unit_to_add) + { + unitList.clear(); + unitList.push_back(unit_to_add); + } + // Pet not found - remove cooldown + else + { + if (modOwner->GetTypeId() == TYPEID_PLAYER) + modOwner->RemoveSpellCooldown(m_spellInfo->Id,true); + SendCastResult(SPELL_FAILED_NO_PET); + finish(false); + } + } + } + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + AddUnitTarget(*itr, i); + } + } +} + +void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura) +{ + if (m_CastItem) + m_castItemGUID = m_CastItem->GetGUID(); + else + m_castItemGUID = 0; + + m_targets = *targets; + + if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) + { + Unit *target = NULL; + if(m_caster->GetTypeId() == TYPEID_UNIT) + target = m_caster->getVictim(); + else + target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); + + if (target && IsValidSingleTargetSpell(target)) + m_targets.setUnitTarget(target); + else + { + SendCastResult(SPELL_FAILED_BAD_TARGETS); + finish(false); + return; + } + } + + // Fill aura scaling information + if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) + { + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) + { + // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive + if (IsPositiveEffect(m_spellInfo->Id, i)) + { + m_auraScaleMask |= (1<<i); + if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i]) + { + m_auraScaleMask = 0; + break; + } + } + } + } + } + + m_spellState = SPELL_STATE_PREPARING; + + if(triggeredByAura) + m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + + // create and add update event for this spell + SpellEvent* Event = new SpellEvent(this); + m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); + + //Prevent casting at cast another spell (ServerSide check) + if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) + { + SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); + finish(false); + return; + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) + { + SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); + finish(false); + return; + } + } + else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()) + { + if(objmgr.IsPetSpellDisabled(m_spellInfo->Id)) + { + SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); + finish(false); + return; + } + } + else + { + if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) + { + finish(false); + return; + } + } + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + // Fill cost data (not use power for item casts + m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + SpellCastResult result = CheckCast(true); + if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering + { + if(triggeredByAura) + { + SendChannelUpdate(0); + triggeredByAura->GetBase()->SetDuration(0); + } + SendCastResult(result); + + finish(false); + return; + } + + // Prepare data for triggers + prepareDataForTriggerSystem(triggeredByAura); + + // Set combo point requirement + if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer) + m_needComboPoints = false; + + // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) + m_casttime = GetSpellCastTime(m_spellInfo, this); + //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this); + + // set timer base at cast time + ReSetTimer(); + + sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask); + //if(m_targets.getUnitTarget()) + // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); + //if(m_targets.HasDst()) + // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); + + //Containers for channeled spells have to be set + //TODO:Apply this to all casted spells if needed + // Why check duration? 29350: channelled triggers channelled + if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) + cast(true); + else + { + // stealth must be removed at cast starting (at show channel bar) + // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) + if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); + for (uint32 i = 0; i < 3; ++i) + { + if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK); + break; + } + } + } + + m_caster->SetCurrentCastedSpell( this ); + SendSpellStart(); + + if(!m_casttime && !m_spellInfo->StartRecoveryTime + && !m_castItemGUID //item: first cast may destroy item and second cast causes crash + && GetCurrentContainer() == CURRENT_GENERIC_SPELL) + cast(true); + } +} + +void Spell::cancel() +{ + if(m_spellState == SPELL_STATE_FINISHED) + return; + + SetReferencedFromCurrent(false); + if(m_selfContainer && *m_selfContainer == this) + *m_selfContainer = NULL; + + uint32 oldState = m_spellState; + m_spellState = SPELL_STATE_FINISHED; + + m_autoRepeat = false; + switch (oldState) + { + case SPELL_STATE_PREPARING: + case SPELL_STATE_DELAYED: + { + SendInterrupted(0); + SendCastResult(SPELL_FAILED_INTERRUPTED); + } break; + + case SPELL_STATE_CASTING: + { + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if ((*ihit).missCondition == SPELL_MISS_NONE) + if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) + unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL); + + SendChannelUpdate(0); + SendInterrupted(0); + SendCastResult(SPELL_FAILED_INTERRUPTED); + + // spell is canceled-take mods and clear list + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellMods(this); + + m_appliedMods.clear(); + } break; + + default: + { + } break; + } + + m_caster->RemoveDynObject(m_spellInfo->Id); + m_caster->RemoveGameObject(m_spellInfo->Id,true); + + //set state back so finish will be processed + m_spellState = oldState; + + finish(false); +} + +void Spell::cast(bool skipCheck) +{ + // update pointers base at GUIDs to prevent access to non-existed already object + UpdatePointers(); + + if(Unit *target = m_targets.getUnitTarget()) + { + // three check: prepare, cast (m_casttime > 0), hit (delayed) + if(m_casttime && target->isAlive() + && (target->m_invisibilityMask || m_caster->m_invisibilityMask + || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) + && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) + { + SendCastResult(SPELL_FAILED_BAD_TARGETS); + SendInterrupted(0); + finish(false); + return; + } + } + else + { + // cancel at lost main target unit + if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) + { + cancel(); + return; + } + } + + SetExecutedCurrently(true); + + if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) + m_caster->SetInFront(m_targets.getUnitTarget()); + + // Should this be done for original caster? + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + // Set spell which will drop charges for triggered cast spells + // if not successfully casted, will be remove in finish(false) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + } + + // triggered cast called from Spell::prepare where it was already checked + if(!m_IsTriggeredSpell || !skipCheck) + { + SpellCastResult castResult = CheckCast(false); + if(castResult != SPELL_CAST_OK) + { + SendCastResult(castResult); + SendInterrupted(0); + //restore spell mods + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + finish(false); + SetExecutedCurrently(false); + return; + } + } + + SelectSpellTargets(); + + // Spell may be finished after target map check + if(m_spellState == SPELL_STATE_FINISHED) + { + SendInterrupted(0); + //restore spell mods + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + finish(false); + SetExecutedCurrently(false); + return; + } + + if(m_spellInfo->SpellFamilyName) + { + if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) + m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; + else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell)) + m_preCastSpell = m_spellInfo->excludeTargetAuraSpell; + } + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages + m_preCastSpell = 11196; // Recently Bandaged + break; + } + case SPELLFAMILY_MAGE: + { + // Permafrost + if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220) + m_preCastSpell = 68391; + break; + } + } + // traded items have trade slot instead of guid in m_itemTargetGUID + // set to real guid to be sent later to the client + m_targets.updateTradeSlotItem(); + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (!m_IsTriggeredSpell && m_CastItem) + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); + + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); + } + + if(!m_IsTriggeredSpell) + { + // Powers have to be taken before SendSpellGo + TakePower(); + TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot + } + + // are there any spells need to be triggered after hit? + // handle SPELL_AURA_ADD_TARGET_TRIGGER auras + Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER); + for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + continue; + SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); + uint32 auraSpellIdx = (*i)->GetEffIndex(); + if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) + { + // Calculate chance at that moment (can be depend for example from combo points) + int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL); + m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount())); + } + } + + if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + CalculateDamageDoneForAllTargets(); + + // CAST SPELL + SendSpellCooldown(); + + for (uint32 i = 0; i < 3; ++i) + { + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_CHARGE: + case SPELL_EFFECT_JUMP: + case SPELL_EFFECT_JUMP2: + case SPELL_EFFECT_LEAP_BACK: + case SPELL_EFFECT_ACTIVATE_RUNE: + HandleEffects(NULL,NULL,NULL,i); + m_effectMask |= (1<<i); + break; + } + } + + // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... + SendSpellGo(); + + // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells + if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) + { + // Remove used for cast item if need (it can be already NULL after TakeReagents call + // in case delayed spell remove item at cast delay start + TakeCastItem(); + + // Okay, maps created, now prepare flags + m_immediateHandled = false; + m_spellState = SPELL_STATE_DELAYED; + SetDelayStart(0); + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + m_caster->clearUnitState(UNIT_STAT_CASTING); + } + else + { + // Immediate spell, no big deal + handle_immediate(); + } + + if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + if(*i < 0) + m_caster->RemoveAurasDueToSpell(-(*i)); + else + m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); + + } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + SetExecutedCurrently(false); +} + +void Spell::handle_immediate() +{ + // start channeling if applicable + if(IsChanneledSpell(m_spellInfo)) + { + int32 duration = GetSpellDuration(m_spellInfo); + if (duration) + { + // Apply haste mods + m_caster->ModSpellCastTime(m_spellInfo, duration, this); + // Apply duration mod + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); + m_spellState = SPELL_STATE_CASTING; + m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); + SendChannelStart(duration); + } + } + + // process immediate effects (items, ground, etc.) also initialize some variables + _handle_immediate_phase(); + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + // spell is finished, perform some last features of the spell here + _handle_finish_phase(); + + // Remove used for cast item if need (it can be already NULL after TakeReagents call + TakeCastItem(); + + if(m_spellState != SPELL_STATE_CASTING) + finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) +} + +uint64 Spell::handle_delayed(uint64 t_offset) +{ + UpdatePointers(); + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + + uint64 next_time = 0; + + if (!m_immediateHandled) + { + _handle_immediate_phase(); + m_immediateHandled = true; + } + + bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); + + // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if (ihit->processed == false) + { + if ( single_missile || ihit->timeDelay <= t_offset ) + DoAllEffectOnTarget(&(*ihit)); + else if( next_time == 0 || ihit->timeDelay < next_time ) + next_time = ihit->timeDelay; + } + } + + // now recheck gameobject targeting correctness + for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) + { + if (ighit->processed == false) + { + if ( single_missile || ighit->timeDelay <= t_offset ) + DoAllEffectOnTarget(&(*ighit)); + else if( next_time == 0 || ighit->timeDelay < next_time ) + next_time = ighit->timeDelay; + } + } + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + // All targets passed - need finish phase + if (next_time == 0) + { + // spell is finished, perform some last features of the spell here + _handle_finish_phase(); + + finish(true); // successfully finish spell cast + + // return zero, spell is finished now + return 0; + } + else + { + // spell is unfinished, return next execution time + return next_time; + } +} + +void Spell::_handle_immediate_phase() +{ + m_spellAura = NULL; + // handle some immediate features of the spell here + HandleThreatSpells(m_spellInfo->Id); + + m_needSpellLog = IsNeedSendToClient(); + for (uint32 j = 0; j < 3; ++j) + { + if(m_spellInfo->Effect[j] == 0) + continue; + + // apply Send Event effect to ground in case empty target lists + if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) + { + HandleEffects(NULL, NULL, NULL, j); + continue; + } + + // Don't do spell log, if is school damage spell + if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) + m_needSpellLog = false; + } + + // initialize Diminishing Returns Data + m_diminishLevel = DIMINISHING_LEVEL_1; + m_diminishGroup = DIMINISHING_NONE; + + // process items + for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + if(!m_originalCaster) + return; + uint8 oldEffMask = m_effectMask; + // process ground + for (uint32 j = 0; j < 3; ++j) + { + if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) + { + if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect + m_targets.setDst(m_caster); + HandleEffects(m_originalCaster, NULL, NULL, j); + m_effectMask |= (1<<j); + } + else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) + { + HandleEffects(m_originalCaster, NULL, NULL, j); + m_effectMask |= (1<<j); + } + } + if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty()) + { + uint32 procAttacker = m_procAttacker; + if (!procAttacker) + { + bool positive = true; + for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) + // If at least one effect negative spell is negative hit + if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) + { + positive = false; + break; + } + switch(m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + break; + case SPELL_DAMAGE_CLASS_NONE: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + break; + } + } + // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) + m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); + } +} + +void Spell::_handle_finish_phase() +{ + if(m_caster->m_movedPlayer) + { + // Take for real after all targets are processed + if (m_needComboPoints) + m_caster->m_movedPlayer->ClearComboPoints(); + + // Real add combo points from effects + if (m_comboPointGain) + m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); + } + + // spell log + if(m_needSpellLog) + SendLogExecute(); +} + +void Spell::SendSpellCooldown() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player* _player = (Player*)m_caster; + + // mana/health/etc potions, disabled by client (until combat out as declarate) + if (m_CastItem && m_CastItem->IsPotion()) + { + // need in some way provided data for Spell::finish SendCooldownEvent + _player->SetLastPotionId(m_CastItem->GetEntry()); + return; + } + + // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) + if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) + return; + + _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); +} + +void Spell::update(uint32 difftime) +{ + // update pointers based at it's GUIDs + UpdatePointers(); + + if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) + { + sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); + cancel(); + return; + } + + // check if the player caster has moved before the spell finished + if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && + m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && + (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) + { + // don't cancel for melee, autorepeat, triggered and instant spells + if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) + cancel(); + } + + switch(m_spellState) + { + case SPELL_STATE_PREPARING: + { + if(m_timer) + { + if(difftime >= m_timer) + m_timer = 0; + else + m_timer -= difftime; + } + + if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) + cast(m_spellInfo->CastingTimeIndex == 1); + } break; + case SPELL_STATE_CASTING: + { + if(m_timer > 0) + { + // check if there are alive targets left + if (!UpdateChanneledTargetList()) + { + sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); + SendChannelUpdate(0); + finish(); + } + + if(difftime >= m_timer) + m_timer = 0; + else + m_timer -= difftime; + } + + if(m_timer == 0) + { + SendChannelUpdate(0); + + // channeled spell processed independently for quest targeting + // cast at creature (or GO) quest objectives update at successful cast channel finished + // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) + { + if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() ) + { + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + TargetInfo* target = &*ihit; + if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) + continue; + + Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); + if (unit == NULL) + continue; + + p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); + } + + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + { + GOTargetInfo* target = &*ihit; + + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); + if(!go) + continue; + + p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); + } + } + } + + finish(); + } + } break; + default: + { + }break; + } +} + +void Spell::finish(bool ok) +{ + if(!m_caster) + return; + + if(m_spellState == SPELL_STATE_FINISHED) + return; + m_spellState = SPELL_STATE_FINISHED; + + if(IsChanneledSpell(m_spellInfo)) + m_caster->UpdateInterruptMask(); + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + m_caster->clearUnitState(UNIT_STAT_CASTING); + + // Unsummon summon as possessed creatures on spell cancel + if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(Unit *charm = m_caster->GetCharm()) + if(charm->GetTypeId() == TYPEID_UNIT + && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET) + && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) + ((Puppet*)charm)->UnSummon(); + } + + if(!ok) + return; + + if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) + { + // Unsummon statue + uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL); + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell ); + if (spellInfo && spellInfo->SpellIconID==2056) + { + sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); + m_caster->setDeathState(JUST_DIED); + return; + } + } + + // Okay to remove extra attacks + if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + m_caster->m_extraAttacks = 0; + + // Heal caster for all health leech from all targets + if (m_healthLeech) + m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); + + if (IsMeleeAttackResetSpell()) + { + bool found = false; + Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET); + for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i) + { + if ((*i)->IsAffectedOnSpell(m_spellInfo)) + { + found = true; + break; + } + } + if (!found) + { + m_caster->resetAttackTimer(BASE_ATTACK); + if(m_caster->haveOffhandWeapon()) + m_caster->resetAttackTimer(OFF_ATTACK); + if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + m_caster->resetAttackTimer(RANGED_ATTACK); + } + } + + // potions disabled by client, send event "not in combat" if need + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (!m_triggeredByAuraSpell) + ((Player*)m_caster)->UpdatePotionCooldown(this); + + // triggered spell pointer can be not set in some cases + // this is needed for proper apply of triggered spell mods + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + } + + // call triggered spell only at successful cast (after clear combo points -> for add some if need) + // I assume what he means is that some triggered spells may add combo points + if(!m_TriggerSpells.empty()) + TriggerSpell(); + + // Take mods after trigger spell (needed for 14177 to affect 48664) + // mods are taken only on succesfull cast and independantly from targets of the spell + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RemoveSpellMods(this); + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + + // Stop Attack for some spells + if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) + m_caster->AttackStop(); +} + +void Spell::SendCastResult(SpellCastResult result) +{ + if(result == SPELL_CAST_OK) + return; + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time + return; + + SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); +} + +void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) +{ + if(result == SPELL_CAST_OK) + return; + + WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); + data << uint8(cast_count); // single cast or multi 2.3 (0/1) + data << uint32(spellInfo->Id); + data << uint8(result); // problem + switch (result) + { + case SPELL_FAILED_REQUIRES_SPELL_FOCUS: + data << uint32(spellInfo->RequiresSpellFocus); + break; + case SPELL_FAILED_REQUIRES_AREA: + // hardcode areas limitation case + switch(spellInfo->Id) + { + case 41617: // Cenarion Mana Salve + case 41619: // Cenarion Healing Salve + data << uint32(3905); + break; + case 41618: // Bottled Nethergon Energy + case 41620: // Bottled Nethergon Vapor + data << uint32(3842); + break; + case 45373: // Bloodberry Elixir + data << uint32(4075); + break; + default: // default case (don't must be) + data << uint32(0); + break; + } + break; + case SPELL_FAILED_TOTEMS: + if(spellInfo->Totem[0]) + data << uint32(spellInfo->Totem[0]); + if(spellInfo->Totem[1]) + data << uint32(spellInfo->Totem[1]); + break; + case SPELL_FAILED_TOTEM_CATEGORY: + if(spellInfo->TotemCategory[0]) + data << uint32(spellInfo->TotemCategory[0]); + if(spellInfo->TotemCategory[1]) + data << uint32(spellInfo->TotemCategory[1]); + break; + case SPELL_FAILED_EQUIPPED_ITEM_CLASS: + data << uint32(spellInfo->EquippedItemClass); + data << uint32(spellInfo->EquippedItemSubClassMask); + //data << uint32(spellInfo->EquippedItemInventoryTypeMask); + break; + case SPELL_FAILED_TOO_MANY_OF_ITEM: + { + uint32 item; + for(int8 x=0;x < 3;x++) + if (spellInfo->EffectItemType[x]) + item = spellInfo->EffectItemType[x]; + ItemPrototype const *pProto = objmgr.GetItemPrototype(item); + if (pProto && pProto->ItemLimitCategory) + data << uint32(pProto->ItemLimitCategory); + break; + } + default: + break; + } + caster->GetSession()->SendPacket(&data); +} + +void Spell::SendSpellStart() +{ + if(!IsNeedSendToClient()) + return; + + //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); + + uint32 castFlags = CAST_FLAG_UNKNOWN_2; + if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + castFlags |= CAST_FLAG_AMMO; + if ((m_caster->GetTypeId() == TYPEID_PLAYER || + (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) + && m_spellInfo->powerType != POWER_HEALTH ) + castFlags |= CAST_FLAG_POWER_LEFT_SELF; + + if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) + castFlags |= CAST_FLAG_UNKNOWN_19; + + WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); + if(m_CastItem) + data.append(m_CastItem->GetPackGUID()); + else + data.append(m_caster->GetPackGUID()); + + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(m_timer); // delay? + + m_targets.write(&data); + + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + + if ( castFlags & CAST_FLAG_AMMO ) + WriteAmmoToPacket(&data); + + if ( castFlags & CAST_FLAG_UNKNOWN_23 ) + { + data << uint32(0); + data << uint32(0); + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendSpellGo() +{ + // not send invisible spell casting + if(!IsNeedSendToClient()) + return; + + //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); + + uint32 castFlags = CAST_FLAG_UNKNOWN_9; + + // triggered spells with spell visual != 0 + if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) + castFlags |= CAST_FLAG_PENDING; + + if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual + if ((m_caster->GetTypeId() == TYPEID_PLAYER || + (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) + && m_spellInfo->powerType != POWER_HEALTH ) + castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible + + if((m_caster->GetTypeId() == TYPEID_PLAYER) + && (m_caster->getClass() == CLASS_DEATH_KNIGHT) + && m_spellInfo->runeCostID + && m_spellInfo->powerType == POWER_RUNE) + { + castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_UNKNOWN_9; // ?? + } + + if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE)) + { + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START + } + + WorldPacket data(SMSG_SPELL_GO, 50); // guess size + + if(m_CastItem) + data.append(m_CastItem->GetPackGUID()); + else + data.append(m_caster->GetPackGUID()); + + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(getMSTime()); // timestamp + + WriteSpellGoTargets(&data); + + m_targets.write(&data); + + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + + if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list + { + uint8 v1 = m_runesState; + uint8 v2 = ((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for (uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk + { + data << float(0); + data << uint32(0); + } + + if ( castFlags & CAST_FLAG_AMMO ) + WriteAmmoToPacket(&data); + + if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk + { + data << uint32(0); + data << uint32(0); + } + + if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + data << uint8(0); + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::WriteAmmoToPacket( WorldPacket * data ) +{ + uint32 ammoInventoryType = 0; + uint32 ammoDisplayID = 0; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + if(pItem) + { + ammoInventoryType = pItem->GetProto()->InventoryType; + if( ammoInventoryType == INVTYPE_THROWN ) + ammoDisplayID = pItem->GetProto()->DisplayInfoID; + else + { + uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); + if(ammoID) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); + if(pProto) + { + ammoDisplayID = pProto->DisplayInfoID; + ammoInventoryType = pProto->InventoryType; + } + } + else if(m_caster->HasAura(46699)) // Requires No Ammo + { + ammoDisplayID = 5996; // normal arrow + ammoInventoryType = INVTYPE_AMMO; + } + } + } + } + else + { + for (uint8 i = 0; i < 3; ++i) + { + if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) + { + if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) + { + if(itemEntry->Class==ITEM_CLASS_WEAPON) + { + switch(itemEntry->SubClass) + { + case ITEM_SUBCLASS_WEAPON_THROWN: + ammoDisplayID = itemEntry->DisplayId; + ammoInventoryType = itemEntry->InventoryType; + break; + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + ammoDisplayID = 5996; // is this need fixing? + ammoInventoryType = INVTYPE_AMMO; + break; + case ITEM_SUBCLASS_WEAPON_GUN: + ammoDisplayID = 5998; // is this need fixing? + ammoInventoryType = INVTYPE_AMMO; + break; + } + + if(ammoDisplayID) + break; + } + } + } + } + } + + *data << uint32(ammoDisplayID); + *data << uint32(ammoInventoryType); +} + +void Spell::WriteSpellGoTargets( WorldPacket * data ) +{ + // This function also fill data for channeled spells: + // m_needAliveTargetMask req for stop channelig if one target die + uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO + uint32 miss = 0; + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if ((*ihit).effectMask == 0) // No effect apply - all immuned add state + { + // possibly SPELL_MISS_IMMUNE2 for this?? + ihit->missCondition = SPELL_MISS_IMMUNE2; + ++miss; + } + else if ((*ihit).missCondition == SPELL_MISS_NONE) + ++hit; + else + ++miss; + } + + *data << (uint8)hit; + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits + { + *data << uint64(ihit->targetGUID); + m_needAliveTargetMask |=ihit->effectMask; + } + } + + for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) + *data << uint64(ighit->targetGUID); // Always hits + + *data << (uint8)miss; + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss + { + *data << uint64(ihit->targetGUID); + *data << uint8(ihit->missCondition); + if( ihit->missCondition == SPELL_MISS_REFLECT ) + *data << uint8(ihit->reflectResult); + } + } + // Reset m_needAliveTargetMask for non channeled spell + if(!IsChanneledSpell(m_spellInfo)) + m_needAliveTargetMask = 0; +} + +void Spell::SendLogExecute() +{ + Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; + + WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + data.append(m_caster->GetPackGUID()); + else + data.append(target->GetPackGUID()); + + data << uint32(m_spellInfo->Id); + uint32 count1 = 1; + data << uint32(count1); // count1 (effect count?) + for (uint32 i = 0; i < count1; ++i) + { + data << uint32(m_spellInfo->Effect[0]); // spell effect + uint32 count2 = 1; + data << uint32(count2); // count2 (target count?) + for (uint32 j = 0; j < count2; ++j) + { + switch(m_spellInfo->Effect[0]) + { + case SPELL_EFFECT_POWER_DRAIN: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); + data << uint32(0); + data << float(0); + break; + case SPELL_EFFECT_ADD_EXTRA_ATTACKS: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(m_caster->m_extraAttacks); + break; + case SPELL_EFFECT_INTERRUPT_CAST: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); // spellid + break; + case SPELL_EFFECT_DURABILITY_DAMAGE: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); + data << uint32(0); + break; + case SPELL_EFFECT_OPEN_LOCK: + if(Item *item = m_targets.getItemTarget()) + data.append(item->GetPackGUID()); + else + data << uint8(0); + break; + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_CREATE_ITEM_2: + data << uint32(m_spellInfo->EffectItemType[0]); + break; + case SPELL_EFFECT_SUMMON: + case SPELL_EFFECT_TRANS_DOOR: + case SPELL_EFFECT_SUMMON_PET: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_CREATE_HOUSE: + case SPELL_EFFECT_DUEL: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else if(m_targets.getItemTargetGUID()) + data.appendPackGUID(m_targets.getItemTargetGUID()); + else if(GameObject *go = m_targets.getGOTarget()) + data.append(go->GetPackGUID()); + else + data << uint8(0); // guid + break; + case SPELL_EFFECT_FEED_PET: + data << uint32(m_targets.getItemTargetEntry()); + break; + case SPELL_EFFECT_DISMISS_PET: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_RESURRECT_NEW: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; + default: + return; + } + } + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendInterrupted(uint8 result) +{ + WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); + m_caster->SendMessageToSet(&data, true); + + data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendChannelUpdate(uint32 time) +{ + if(time == 0) + { + m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); + m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); + } + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); + data.append(m_caster->GetPackGUID()); + data << uint32(time); + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendChannelStart(uint32 duration) +{ + WorldObject* target = NULL; + + // select first not resisted target from target list for _0_ effect + if(!m_UniqueTargetInfo.empty()) + { + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + { + if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) + { + target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); + break; + } + } + } + else if(!m_UniqueGOTargetInfo.empty()) + { + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + { + if(itr->effectMask & (1 << 0) ) + { + target = m_caster->GetMap()->GetGameObject(itr->targetGUID); + break; + } + } + } + + WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); + data.append(m_caster->GetPackGUID()); + data << uint32(m_spellInfo->Id); + data << uint32(duration); + + m_caster->SendMessageToSet(&data, true); + + m_timer = duration; + if(target) + m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); + m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); +} + +void Spell::SendResurrectRequest(Player* target) +{ + // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example + // However, the packet structure differs slightly + + const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); + + WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); + data << uint64(m_caster->GetGUID()); + data << uint32(strlen(sentName) + 1); + + data << sentName; + data << uint8(0); + + data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); + target->GetSession()->SendPacket(&data); +} + +void Spell::SendPlaySpellVisual(uint32 SpellID) +{ + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); + data << uint64(m_caster->GetGUID()); + data << uint32(SpellID); // spell visual id? + ((Player*)m_caster)->GetSession()->SendPacket(&data); +} + +void Spell::TakeCastItem() +{ + if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + // not remove cast item at triggered spell (equipping, weapon damage, etc) + if(m_IsTriggeredSpell) + return; + + ItemPrototype const *proto = m_CastItem->GetProto(); + + if(!proto) + { + // This code is to avoid a crash + // I'm not sure, if this is really an error, but I guess every item needs a prototype + sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); + return; + } + + bool expendable = false; + bool withoutCharges = false; + + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + if (proto->Spells[i].SpellId) + { + // item has limited charges + if (proto->Spells[i].SpellCharges) + { + if (proto->Spells[i].SpellCharges < 0) + expendable = true; + + int32 charges = m_CastItem->GetSpellCharges(i); + + // item has charges left + if (charges) + { + (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use + if (proto->Stackable == 1) + m_CastItem->SetSpellCharges(i, charges); + m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); + } + + // all charges used + withoutCharges = (charges == 0); + } + } + } + + if (expendable && withoutCharges) + { + uint32 count = 1; + ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); + + // prevent crash at access to deleted m_targets.getItemTarget + if(m_CastItem==m_targets.getItemTarget()) + m_targets.setItemTarget(NULL); + + m_CastItem = NULL; + } +} + +void Spell::TakePower() +{ + if(m_CastItem || m_triggeredByAuraSpell) + return; + + bool hit = true; + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) + if(uint64 targetGUID = m_targets.getUnitTargetGUID()) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if(ihit->targetGUID == targetGUID) + { + if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) + hit = false; + if (ihit->missCondition != SPELL_MISS_NONE) + { + //lower spell cost on fail (by talent aura) + if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); + } + break; + } + } + + Powers powerType = Powers(m_spellInfo->powerType); + + if(hit && powerType == POWER_RUNE) + { + TakeRunePower(); + return; + } + + if (!m_powerCost) + return; + + // health as power used + if(m_spellInfo->powerType == POWER_HEALTH) + { + m_caster->ModifyHealth( -(int32)m_powerCost ); + return; + } + + if(m_spellInfo->powerType >= MAX_POWERS) + { + sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); + return; + } + + if(hit) + m_caster->ModifyPower(powerType, -m_powerCost); + else + m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); + + // Set the five second timer + if (powerType == POWER_MANA && m_powerCost > 0) + m_caster->SetLastManaUse(getMSTime()); +} + +void Spell::TakeAmmo() +{ + if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) + { + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + + // wands don't have ammo + if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) + return; + + if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) + { + if(pItem->GetMaxStackCount()==1) + { + // decrease durability for non-stackable throw weapon + ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); + } + else + { + // decrease items amount for stackable throw weapon + uint32 count = 1; + ((Player*)m_caster)->DestroyItemCount( pItem, count, true); + } + } + else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) + ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); + } +} + +SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) +{ + if(m_spellInfo->powerType != POWER_RUNE || !runeCostID) + return SPELL_CAST_OK; + + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_CAST_OK; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return SPELL_CAST_OK; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); + + if(!src) + return SPELL_CAST_OK; + + if(src->NoRuneCost()) + return SPELL_CAST_OK; + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); + } + + runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later + + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + runeCost[rune]--; + } + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + if(runeCost[i] > 0) + runeCost[RUNE_DEATH] += runeCost[i]; + + if(runeCost[RUNE_DEATH] > MAX_RUNES) + return SPELL_FAILED_NO_POWER; // not sure if result code is correct + + return SPELL_CAST_OK; +} + +void Spell::TakeRunePower() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + + if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + return; + + m_runesState = plr->GetRunesState(); // store previous state + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); + } + + runeCost[RUNE_DEATH] = 0; // calculated later + + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + { + plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); + plr->SetLastUsedRune(RuneType(rune)); + runeCost[rune]--; + } + } + + runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + + if(runeCost[RUNE_DEATH] > 0) + { + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + { + plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); + plr->SetLastUsedRune(RuneType(rune)); + runeCost[rune]--; + + plr->RestoreBaseRune(i); + + if(runeCost[RUNE_DEATH] == 0) + break; + } + } + } + + // you can gain some runic power when use runes + float rp = src->runePowerGain; + rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); + plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); +} + +void Spell::TakeReagents() +{ + if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. + return; + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + // do not take reagents for these item casts + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) + return; + + Player* p_caster = (Player*)m_caster; + if (p_caster->CanNoReagentCast(m_spellInfo)) + return; + + for (uint32 x = 0; x < 8; ++x) + { + if(m_spellInfo->Reagent[x] <= 0) + continue; + + uint32 itemid = m_spellInfo->Reagent[x]; + uint32 itemcount = m_spellInfo->ReagentCount[x]; + + // if CastItem is also spell reagent + if (m_CastItem) + { + ItemPrototype const *proto = m_CastItem->GetProto(); + if( proto && proto->ItemId == itemid ) + { + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + { + ++itemcount; + break; + } + } + + m_CastItem = NULL; + } + } + + // if getItemTarget is also spell reagent + if (m_targets.getItemTargetEntry() == itemid) + m_targets.setItemTarget(NULL); + + p_caster->DestroyItemCount(itemid, itemcount, true); + } +} + +void Spell::HandleThreatSpells(uint32 spellId) +{ + if(!m_targets.getUnitTarget() || !spellId) + return; + + if(!m_targets.getUnitTarget()->CanHaveThreatList()) + return; + + uint16 threat = spellmgr.GetSpellThreat(spellId); + + if(!threat) + return; + + m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); + + DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); +} + +void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) +{ + + if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) + return; + + //effect has been handled, skip it + if (m_effectMask & (1<<i)) + return; + + unitTarget = pUnitTarget; + itemTarget = pItemTarget; + gameObjTarget = pGOTarget; + + uint8 eff = m_spellInfo->Effect[i]; + + sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff); + + //we do not need DamageMultiplier here. + damage = CalculateDamage(i, NULL); + + if(eff < TOTAL_SPELL_EFFECTS) + { + //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); + (this->*SpellEffects[eff])(i); + } +} + +void Spell::TriggerSpell() +{ + for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) + { + Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); + spell->prepare(&m_targets); // use original spell original targets + } +} + +SpellCastResult Spell::CheckCast(bool strict) +{ + // check cooldowns to prevent cheating + if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) + { + //can cast triggered (by aura only?) spells while have this flag + if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) + return SPELL_FAILED_SPELL_IN_PROGRESS; + + if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) + { + if(m_triggeredByAuraSpell) + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_NOT_READY; + } + } + + // only allow triggered spells if at an ended battleground + if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) + if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) + if(bg->GetStatus() == STATUS_WAIT_LEAVE) + return SPELL_FAILED_DONT_REPORT; + + // only check at first call, Stealth auras are already removed at second call + // for now, ignore triggered spells + if( strict && !m_IsTriggeredSpell) + { + bool checkForm = true; + // Ignore form req aura + Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); + for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + continue; + checkForm = false; + break; + } + if (checkForm) + { + // Cannot be used in this stance/form + SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); + if(shapeError != SPELL_CAST_OK) + return shapeError; + + if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) + return SPELL_FAILED_ONLY_STEALTHED; + } + } + + bool reqCombat=true; + Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) + { + if((*j)->IsAffectedOnSpell(m_spellInfo)) + { + if ((*j)->GetMiscValue()==1) + { + reqCombat=false; + break; + } + } + } + + // caster state requirements + // not for triggered spells (needed by execute) + if (!m_IsTriggeredSpell) + { + if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + + // Note: spell 62473 requres casterAuraSpell = triggering spell + if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) + return SPELL_FAILED_CASTER_AURASTATE; + if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) + return SPELL_FAILED_CASTER_AURASTATE; + + if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + return SPELL_FAILED_AFFECTING_COMBAT; + } + + // cancel autorepeat spells if cast start when moving + // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) + if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) + { + // skip stuck spell to allow use it in falling case and apply spell limitations at movement + if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && + (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) + return SPELL_FAILED_MOVING; + } + + if(Unit *target = m_targets.getUnitTarget()) + { + // target state requirements (not allowed state), apply to self also + if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) + return SPELL_FAILED_BAD_TARGETS; + + bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); + + if(non_caster_target) + { + // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds + if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) + return SPELL_FAILED_TARGET_AURASTATE; + + // Not allow casting on flying player + if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) + return SPELL_FAILED_BAD_TARGETS; + + if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) + || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true)) + return SPELL_FAILED_BAD_TARGETS; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + // Not allow banish not self target + if (m_spellInfo->Mechanic == MECHANIC_BANISH) + if (target->GetTypeId() == TYPEID_UNIT && + !((Player*)m_caster)->isAllowedToLoot((Creature*)target)) + return SPELL_FAILED_CANT_CAST_ON_TAPPED; + + if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET) + { + if (target->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + return SPELL_FAILED_TARGET_NO_POCKETS; + } + + // Not allow disarm unarmed player + if (m_spellInfo->Mechanic == MECHANIC_DISARM) + { + if (target->GetTypeId() == TYPEID_PLAYER) + { + if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + } + + if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) + return SPELL_FAILED_LINE_OF_SIGHT; + + } + else if (m_caster == target) + { + + if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster + { + // Additional check for some spells + // If 0 spell effect empty - client not send target data (need use selection) + // TODO: check it on next client version + if (m_targets.m_targetMask == TARGET_FLAG_SELF && + m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY) + { + if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection())) + m_targets.setUnitTarget(target); + else + return SPELL_FAILED_BAD_TARGETS; + } + } + } + + // check pet presents + for (int j = 0; j < 3; ++j) + { + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) + { + target = m_caster->GetGuardianPet(); + if(!target) + { + if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_NO_PET; + } + break; + } + } + + //check creature type + //ignore self casts (including area casts when caster selected as target) + if(non_caster_target) + { + if(!CheckTargetCreatureType(target)) + { + if(target->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_TARGET_IS_PLAYER; + else + return SPELL_FAILED_BAD_TARGETS; + } + } + + // who can give me an example to show what is the use of this + // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken + /* + // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. + // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc + if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) + { + // check correctness positive/negative cast target (pet cast real check and cheating check) + if(IsPositiveSpell(m_spellInfo->Id)) + { + //dispel positivity is dependant on target, don't check it + if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) + return SPELL_FAILED_BAD_TARGETS; + } + else + { + if(m_caster->IsFriendlyTo(target)) + return SPELL_FAILED_BAD_TARGETS; + } + } + */ + + if(target) + if(IsPositiveSpell(m_spellInfo->Id)) + if(target->IsImmunedToSpell(m_spellInfo)) + return SPELL_FAILED_TARGET_AURASTATE; + + //Must be behind the target. + if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) + //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) + //Mutilate no longer requires you be behind the target as of patch 3.0.3 + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)) + //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001))) + { + SendInterrupted(2); + return SPELL_FAILED_NOT_BEHIND; + } + + //Target must be facing you. + if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) + { + SendInterrupted(2); + return SPELL_FAILED_NOT_INFRONT; + } + + // check if target is in combat + if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) + return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + } + + // Spell casted only on battleground + if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) + if(!((Player*)m_caster)->InBattleGround()) + return SPELL_FAILED_ONLY_BATTLEGROUNDS; + + // do not allow spells to be cast in arenas + // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag + // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag + if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || + GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) + if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) + if(mapEntry->IsBattleArena()) + return SPELL_FAILED_NOT_IN_ARENA; + + // zone check + if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster()) + { + uint32 zone, area; + m_caster->GetZoneAndAreaId(zone,area); + + SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, + m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL); + if(locRes != SPELL_CAST_OK) + return locRes; + } + + // not let players cast spells at mount (and let do it to creatures) + if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && + !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) + { + if (m_caster->isInFlight()) + return SPELL_FAILED_NOT_ON_TAXI; + else + return SPELL_FAILED_NOT_MOUNTED; + } + + // always (except passive spells) check items (focus object can be required for any type casts) + if (!IsPassiveSpell(m_spellInfo->Id)) + { + SpellCastResult castResult = CheckItems(); + if(castResult != SPELL_CAST_OK) + return castResult; + } + + /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 + if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) + { + for (uint8 j = 0; j < 3; ++j) + { + if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || + m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); + SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); + if(lower==upper) + sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); + + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); + float range = GetSpellMaxRange(srange); + + Creature* creatureScriptTarget = NULL; + GameObject* goScriptTarget = NULL; + + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + switch(i_spellST->second.type) + { + case SPELL_TARGET_TYPE_GAMEOBJECT: + { + GameObject* p_GameObject = NULL; + + if (i_spellST->second.targetEntry) + { + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); + + TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap()); + + if (p_GameObject) + { + // remember found target and range, next attempt will find more near target with another entry + creatureScriptTarget = NULL; + goScriptTarget = p_GameObject; + range = go_check.GetLastRange(); + } + } + else if (focusObject) // Focus Object + { + float frange = m_caster->GetDistance(focusObject); + if (range >= frange) + { + creatureScriptTarget = NULL; + goScriptTarget = focusObject; + range = frange; + } + } + break; + } + case SPELL_TARGET_TYPE_CREATURE: + case SPELL_TARGET_TYPE_DEAD: + default: + { + Creature *p_Creature = NULL; + + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); // Really don't know what is that??? + + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); + + TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); + + if(p_Creature ) + { + creatureScriptTarget = p_Creature; + goScriptTarget = NULL; + range = u_check.GetLastRange(); + } + break; + } + } + } + + if(creatureScriptTarget) + { + // store coordinates for TARGET_DST_NEARBY_ENTRY + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); + + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + AddUnitTarget(creatureScriptTarget, j); + } + // store explicit target for TARGET_UNIT_NEARBY_ENTRY + else + AddUnitTarget(creatureScriptTarget, j); + } + else if(goScriptTarget) + { + // store coordinates for TARGET_DST_NEARBY_ENTRY + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); + + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + AddGOTarget(goScriptTarget, j); + } + // store explicit target for TARGET_UNIT_NEARBY_ENTRY + else + AddGOTarget(goScriptTarget, j); + } + //Missing DB Entry or targets for this spellEffect. + else + { + // not report target not existence for triggered spells + if(m_triggeredByAuraSpell || m_IsTriggeredSpell) + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_BAD_TARGETS; + } + } + } + }*/ + + if(!m_IsTriggeredSpell) + { + SpellCastResult castResult = CheckRange(strict); + if(castResult != SPELL_CAST_OK) + return castResult; + + castResult = CheckPower(); + if(castResult != SPELL_CAST_OK) + return castResult; + + castResult = CheckCasterAuras(); + if(castResult != SPELL_CAST_OK) + return castResult; + } + + for (int i = 0; i < 3; i++) + { + // for effects of spells that have only one target + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_DUMMY: + { + if (m_spellInfo->Id == 51582) // Rocket Boots Engaged + { + if(m_caster->IsInWater()) + return SPELL_FAILED_ONLY_ABOVEWATER; + } + else if(m_spellInfo->SpellIconID == 156) // Holy Shock + { + // spell different for friends and enemies + // hurt version required facing + if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) + return SPELL_FAILED_UNIT_NOT_INFRONT; + } + else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) + { + if (!m_caster->m_SummonSlot[1]) + return SPELL_FAILED_SUCCESS; + } + else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight) + { + Unit* target = m_targets.getUnitTarget(); + if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)) + return SPELL_FAILED_BAD_TARGETS; + } + else if (m_spellInfo->Id == 19938) // Awaken Peon + { + Unit *unit = m_targets.getUnitTarget(); + if(!unit || !unit->HasAura(17743)) + return SPELL_FAILED_BAD_TARGETS; + } + else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse + { + if(!m_caster->FindNearestCreature(28653,5)) + return SPELL_FAILED_OUT_OF_RANGE; + } + else if (m_spellInfo->Id == 31789) // Righteous Defense + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + Unit* target = m_targets.getUnitTarget(); + if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty()) + return SPELL_FAILED_BAD_TARGETS; + + } + break; + } + case SPELL_EFFECT_LEARN_SPELL: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) + break; + + Pet* pet = ((Player*)m_caster)->GetPet(); + + if(!pet) + return SPELL_FAILED_NO_PET; + + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + + if(!learn_spellproto) + return SPELL_FAILED_NOT_KNOWN; + + if(m_spellInfo->spellLevel > pet->getLevel()) + return SPELL_FAILED_LOWLEVEL; + + break; + } + case SPELL_EFFECT_LEARN_PET_SPELL: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + Pet* pet = ((Player*)m_caster)->GetPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + + if(!learn_spellproto) + return SPELL_FAILED_NOT_KNOWN; + + if(m_spellInfo->spellLevel > pet->getLevel()) + return SPELL_FAILED_LOWLEVEL; + + break; + } + case SPELL_EFFECT_APPLY_GLYPH: + { + uint32 glyphId = m_spellInfo->EffectMiscValue[i]; + if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) + if(m_caster->HasAura(gp->SpellId)) + return SPELL_FAILED_UNIQUE_GLYPH; + break; + } + case SPELL_EFFECT_FEED_PET: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + Item* foodItem = m_targets.getItemTarget(); + if(!foodItem) + return SPELL_FAILED_BAD_TARGETS; + + Pet* pet = ((Player*)m_caster)->GetPet(); + + if(!pet) + return SPELL_FAILED_NO_PET; + + if(!pet->HaveInDiet(foodItem->GetProto())) + return SPELL_FAILED_WRONG_PET_FOOD; + + if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) + return SPELL_FAILED_FOOD_LOWLEVEL; + + if(m_caster->isInCombat() || pet->isInCombat()) + return SPELL_FAILED_AFFECTING_COMBAT; + + break; + } + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_POWER_DRAIN: + { + // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) + if(m_caster->GetTypeId() == TYPEID_PLAYER) + if(Unit* target = m_targets.getUnitTarget()) + if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) + return SPELL_FAILED_BAD_TARGETS; + break; + } + case SPELL_EFFECT_CHARGE: + { + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) + { + // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process + if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953)) + m_caster->RemoveMovementImpairingAuras(); + } + if (m_caster->hasUnitState(UNIT_STAT_ROOT)) + return SPELL_FAILED_ROOTED; + break; + } + case SPELL_EFFECT_SKINNING: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) + return SPELL_FAILED_BAD_TARGETS; + + if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) + return SPELL_FAILED_TARGET_UNSKINNABLE; + + Creature* creature = (Creature*)m_targets.getUnitTarget(); + if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) + { + return SPELL_FAILED_TARGET_NOT_LOOTED; + } + + uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + + int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); + int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); + int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); + if (ReqValue > skillValue) + return SPELL_FAILED_LOW_CASTLEVEL; + + // chance for fail at orange skinning attempt + if( (m_selfContainer && (*m_selfContainer) == this) && + skillValue < sWorld.GetConfigMaxSkillValue() && + (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) ) + return SPELL_FAILED_TRY_AGAIN; + + break; + } + case SPELL_EFFECT_OPEN_LOCK: + { + if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && + m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) + break; + + if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. + // we need a go target in case of TARGET_GAMEOBJECT + || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() + // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM + || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && + (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) + return SPELL_FAILED_BAD_TARGETS; + + // In BattleGround players can use only flags and banners + if( ((Player*)m_caster)->InBattleGround() && + !((Player*)m_caster)->CanUseBattleGroundObject() ) + return SPELL_FAILED_TRY_AGAIN; + + // get the lock entry + uint32 lockId = 0; + if (GameObject* go = m_targets.getGOTarget()) + { + lockId = go->GetGOInfo()->GetLockId(); + if (!lockId) + return SPELL_FAILED_BAD_TARGETS; + } + else if(Item* itm = m_targets.getItemTarget()) + lockId = itm->GetProto()->LockID; + + SkillType skillId = SKILL_NONE; + int32 reqSkillValue = 0; + int32 skillValue = 0; + + // check lock compatibility + SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); + if(res != SPELL_CAST_OK) + return res; + + // chance for fail at orange mining/herb/LockPicking gathering attempt + // second check prevent fail at rechecks + if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) + { + bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; + + // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) + if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) + return SPELL_FAILED_TRY_AGAIN; + } + break; + } + case SPELL_EFFECT_SUMMON_DEAD_PET: + { + Creature *pet = m_caster->GetGuardianPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + if(pet->isAlive()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + break; + } + // This is generic summon effect + case SPELL_EFFECT_SUMMON: + { + SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); + if(!SummonProperties) + break; + switch(SummonProperties->Category) + { + case SUMMON_CATEGORY_PET: + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + case SUMMON_CATEGORY_PUPPET: + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; + } + break; + } + case SPELL_EFFECT_SUMMON_PET: + { + if(m_caster->GetPetGUID()) //let warlock do a replacement summon + { + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) + { + if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) + if(Pet* pet = ((Player*)m_caster)->GetPet()) + pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); + } + else + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + } + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + + break; + } + case SPELL_EFFECT_SUMMON_PLAYER: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + if(!((Player*)m_caster)->GetSelection()) + return SPELL_FAILED_BAD_TARGETS; + + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) ) + return SPELL_FAILED_BAD_TARGETS; + + // check if our map is dungeon + if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) + { + InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); + if(!instance) + return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; + if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) + return SPELL_FAILED_BAD_TARGETS; + } + break; + } + case SPELL_EFFECT_LEAP: + case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: + { + //Do not allow to cast it before BG starts. + if(m_caster->GetTypeId() == TYPEID_PLAYER) + if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) + if(bg->GetStatus() != STATUS_IN_PROGRESS) + return SPELL_FAILED_TRY_AGAIN; + break; + } + case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: + { + if (m_targets.getUnitTarget() == m_caster) + return SPELL_FAILED_BAD_TARGETS; + break; + } + default:break; + } + } + + for (int i = 0; i < 3; i++) + { + switch(m_spellInfo->EffectApplyAuraName[i]) + { + case SPELL_AURA_DUMMY: + { + //custom check + switch(m_spellInfo->Id) + { + // Tag Murloc + case 30877: + { + Unit* target = m_targets.getUnitTarget(); + if (!target || target->GetEntry() != 17326) + return SPELL_FAILED_BAD_TARGETS; + break; + } + case 61336: + if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm()) + return SPELL_FAILED_ONLY_SHAPESHIFT; + break; + // Wild Growth + case 48438: + case 53248: + case 53249: + case 53251: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + Unit* target = m_targets.getUnitTarget(); + if (!target || target->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target))) + return SPELL_FAILED_TARGET_NOT_IN_RAID; + + break; + } + case 1515: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + Creature* target = (Creature*)m_targets.getUnitTarget(); + + if (target->getLevel() > m_caster->getLevel()) + return SPELL_FAILED_HIGHLEVEL; + + // use SMSG_PET_TAME_FAILURE? + if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets())) + return SPELL_FAILED_BAD_TARGETS; + + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + + break; + } + case 44795: // Parachute + { + float x, y, z; + m_caster->GetPosition(x, y, z); + float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z); + if (fabs(ground_Z - z) < 0.1f) + return SPELL_FAILED_DONT_REPORT; + break; + } + default: + break; + } + break; + } + case SPELL_AURA_MOD_POSSESS_PET: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_NO_PET; + + Pet *pet = ((Player*)m_caster)->GetPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + if(pet->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + break; + } + case SPELL_AURA_MOD_POSSESS: + case SPELL_AURA_MOD_CHARM: + case SPELL_AURA_AOE_CHARM: + { + if(m_caster->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + + if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM + || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) + { + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + } + + if(Unit *target = m_targets.getUnitTarget()) + { + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + if(target->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + + int32 damage = CalculateDamage(i, target); + if(damage && int32(target->getLevel()) > damage) + return SPELL_FAILED_HIGHLEVEL; + } + + break; + } + case SPELL_AURA_MOUNTED: + { + if (m_caster->IsInWater()) + return SPELL_FAILED_ONLY_ABOVEWATER; + + if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) + return SPELL_FAILED_NO_MOUNTS_ALLOWED; + + // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells + if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) + return SPELL_FAILED_NO_MOUNTS_ALLOWED; + + ShapeshiftForm form = m_caster->m_form; + if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || + form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || + form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || + form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) + return SPELL_FAILED_NOT_SHAPESHIFT; + + break; + } + case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: + { + if(!m_targets.getUnitTarget()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + // can be casted at non-friendly unit or own pet/charm + if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) + return SPELL_FAILED_TARGET_FRIENDLY; + + break; + } + case SPELL_AURA_FLY: + case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: + { + // not allow cast fly spells if not have req. skills (all spells is self target) + // allow always ghost flight spells + if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) + { + // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing + if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564) + return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; + } + break; + } + case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS: + { + if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + // can be casted at non-friendly unit or own pet/charm + if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) + return SPELL_FAILED_TARGET_FRIENDLY; + + break; + } + case SPELL_AURA_PERIODIC_MANA_LEECH: + { + if (!m_targets.getUnitTarget()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) + break; + + if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA) + return SPELL_FAILED_BAD_TARGETS; + + break; + } + default: + break; + } + } + + // all ok + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckPetCast(Unit* target) +{ + if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) + return SPELL_FAILED_CASTER_DEAD; + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast + return SPELL_FAILED_SPELL_IN_PROGRESS; + if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + return SPELL_FAILED_AFFECTING_COMBAT; + + //dead owner (pets still alive when owners ressed?) + if(Unit *owner = m_caster->GetCharmerOrOwner()) + if(!owner->isAlive()) + return SPELL_FAILED_CASTER_DEAD; + + if(!target && m_targets.getUnitTarget()) + target = m_targets.getUnitTarget(); + + for (uint32 i = 0; i < 3; ++i) + { + if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET + || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) + { + if(!target) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + m_targets.setUnitTarget(target); + break; + } + } + + Unit* _target = m_targets.getUnitTarget(); + + if(_target) //for target dead/target not valid + { + if(!_target->isAlive()) + return SPELL_FAILED_BAD_TARGETS; + + if(!IsValidSingleTargetSpell(_target)) + return SPELL_FAILED_BAD_TARGETS; + } + //cooldown + if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) + return SPELL_FAILED_NOT_READY; + + return CheckCast(true); +} + +SpellCastResult Spell::CheckCasterAuras() const +{ + // spells totally immuned to caster auras ( wsg flag drop, give marks etc) + if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) + return SPELL_CAST_OK; + + uint8 school_immune = 0; + uint32 mechanic_immune = 0; + uint32 dispel_immune = 0; + + // Check if the spell grants school or mechanic immunity. + // We use bitmasks so the loop is done only once and not on every aura check below. + if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) + { + for (int i = 0; i < 3; ++i) + { + if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) + school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); + else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) + mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); + else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) + dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); + } + //immune movement impairment and loss of control + if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752) + mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; + } + + // Check whether the cast should be prevented by any state you might have. + SpellCastResult prevented_reason = SPELL_CAST_OK; + // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out + uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state + if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + prevented_reason = SPELL_FAILED_STUNNED; + else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + prevented_reason = SPELL_FAILED_CONFUSED; + else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + prevented_reason = SPELL_FAILED_FLEEING; + else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) + prevented_reason = SPELL_FAILED_SILENCED; + else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) + prevented_reason = SPELL_FAILED_PACIFIED; + + // Attr must make flag drop spell totally immune from all effects + if(prevented_reason != SPELL_CAST_OK) + { + if(school_immune || mechanic_immune || dispel_immune) + { + //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. + Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras(); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune ) + continue; + if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune ) + continue; + if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) + continue; + + //Make a second check for spell failed so the right SPELL_FAILED message is returned. + //That is needed when your casting is prevented by multiple states and you are only immune to some of them. + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect * part = aura->GetEffect(i)) + { + switch(part->GetAuraType()) + { + case SPELL_AURA_MOD_STUN: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + return SPELL_FAILED_STUNNED; + break; + case SPELL_AURA_MOD_CONFUSE: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + return SPELL_FAILED_CONFUSED; + break; + case SPELL_AURA_MOD_FEAR: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + return SPELL_FAILED_FLEEING; + break; + case SPELL_AURA_MOD_SILENCE: + case SPELL_AURA_MOD_PACIFY: + case SPELL_AURA_MOD_PACIFY_SILENCE: + if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) + return SPELL_FAILED_PACIFIED; + else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) + return SPELL_FAILED_SILENCED; + break; + default: break; + } + } + } + } + } + // You are prevented from casting and the spell casted does not grant immunity. Return a failed error. + else + return prevented_reason; + } + return SPELL_CAST_OK; +} + +bool Spell::CanAutoCast(Unit* target) +{ + uint64 targetguid = target->GetGUID(); + + for (uint32 j = 0; j < 3; ++j) + { + if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) + { + if( m_spellInfo->StackAmount <= 1) + { + if( target->HasAuraEffect(m_spellInfo->Id, j) ) + return false; + } + else + { + if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) + if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount) + return false; + } + } + else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) + { + if( target->HasAuraEffect(m_spellInfo->Id, j) ) + return false; + } + } + + SpellCastResult result = CheckPetCast(target); + + if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) + { + SelectSpellTargets(); + //check if among target units, our WANTED target is as well (->only self cast spells return false) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if( ihit->targetGUID == targetguid ) + return true; + } + return false; //target invalid +} + +SpellCastResult Spell::CheckRange(bool strict) +{ + //float range_mod; + + // self cast doesn't need range checking -- also for Starshards fix + if (m_spellInfo->rangeIndex == 1) + return SPELL_CAST_OK; + + // i do not know why we need this + /*if (strict) //add radius of caster + range_mod = 1.25; + else //add radius of caster and ~5 yds "give" + range_mod = 6.25;*/ + + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); + + Unit *target = m_targets.getUnitTarget(); + float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod; + float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); + uint32 range_type = GetSpellRangeType(srange); + + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); + + if(target && target != m_caster) + { + if(range_type == SPELL_RANGE_MELEE) + { + // Because of lag, we can not check too strictly here. + if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/)) + return SPELL_FAILED_OUT_OF_RANGE; + } + else if(!m_caster->IsWithinCombatRange(target, max_range)) + return SPELL_FAILED_OUT_OF_RANGE; //0x5A; + + if(range_type == SPELL_RANGE_RANGED) + { + if(m_caster->IsWithinMeleeRange(target)) + return SPELL_FAILED_TOO_CLOSE; + } + else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 + return SPELL_FAILED_TOO_CLOSE; + + if( m_caster->GetTypeId() == TYPEID_PLAYER && + (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) + return SPELL_FAILED_UNIT_NOT_INFRONT; + } + + if(m_targets.HasDst() && !m_targets.HasTraj()) + { + if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) + return SPELL_FAILED_OUT_OF_RANGE; + if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) + return SPELL_FAILED_TOO_CLOSE; + } + + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckPower() +{ + // item cast not used power + if(m_CastItem) + return SPELL_CAST_OK; + + // health as power used - need check health amount + if(m_spellInfo->powerType == POWER_HEALTH) + { + if(m_caster->GetHealth() <= m_powerCost) + return SPELL_FAILED_CASTER_AURASTATE; + return SPELL_CAST_OK; + } + // Check valid power type + if( m_spellInfo->powerType >= MAX_POWERS ) + { + sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); + return SPELL_FAILED_UNKNOWN; + } + + //check rune cost only if a spell has PowerType == POWER_RUNE + if(m_spellInfo->powerType == POWER_RUNE) + { + SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); + if(failReason != SPELL_CAST_OK) + return failReason; + } + + // Check power amount + Powers powerType = Powers(m_spellInfo->powerType); + if(m_caster->GetPower(powerType) < m_powerCost) + return SPELL_FAILED_NO_POWER; + else + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckItems() +{ + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_CAST_OK; + + Player* p_caster = (Player*)m_caster; + + if(!m_CastItem) + { + if(m_castItemGUID) + return SPELL_FAILED_ITEM_NOT_READY; + } + else + { + uint32 itemid = m_CastItem->GetEntry(); + if( !p_caster->HasItemCount(itemid, 1) ) + return SPELL_FAILED_ITEM_NOT_READY; + + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + + for (int i = 0; i < 5; ++i) + if (proto->Spells[i].SpellCharges) + if(m_CastItem->GetSpellCharges(i) == 0) + return SPELL_FAILED_NO_CHARGES_REMAIN; + + // consumable cast item checks + if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) + { + // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example + SpellCastResult failReason = SPELL_CAST_OK; + for (int i = 0; i < 3; i++) + { + // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET) + continue; + + if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) + { + if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH; + continue; + } + else + { + failReason = SPELL_CAST_OK; + break; + } + } + + // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... + if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; + continue; + } + + Powers power = Powers(m_spellInfo->EffectMiscValue[i]); + if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; + continue; + } + else + { + failReason = SPELL_CAST_OK; + break; + } + } + } + if (failReason != SPELL_CAST_OK) + return failReason; + } + } + + // check target item + if(m_targets.getItemTargetGUID()) + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if(!m_targets.getItemTarget()) + return SPELL_FAILED_ITEM_GONE; + + if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) + return SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + // if not item target then required item must be equipped + else + { + if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) + return SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + + // check spell focus object + if(m_spellInfo->RequiresSpellFocus) + { + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + GameObject* ok = NULL; + Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); + Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); + + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); + Map& map = *m_caster->GetMap(); + cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); + + if(!ok) + return SPELL_FAILED_REQUIRES_SPELL_FOCUS; + + focusObject = ok; // game object found in range + } + + // do not take reagents for these item casts + if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) + { + // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. + if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) + { + for (uint32 i=0; i<8; i++) + { + if(m_spellInfo->Reagent[i] <= 0) + continue; + + uint32 itemid = m_spellInfo->Reagent[i]; + uint32 itemcount = m_spellInfo->ReagentCount[i]; + + // if CastItem is also spell reagent + if( m_CastItem && m_CastItem->GetEntry() == itemid ) + { + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + { + ++itemcount; + break; + } + } + } + if( !p_caster->HasItemCount(itemid,itemcount) ) + return SPELL_FAILED_ITEM_NOT_READY; //0x54 + } + } + + // check totem-item requirements (items presence in inventory) + uint32 totems = 2; + for (int i = 0; i < 2 ; ++i) + { + if(m_spellInfo->Totem[i] != 0) + { + if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) + { + totems -= 1; + continue; + } + }else + totems -= 1; + } + if(totems != 0) + return SPELL_FAILED_TOTEMS; //0x7C + + // Check items for TotemCategory (items presence in inventory) + uint32 TotemCategory = 2; + for (int i= 0; i < 2; ++i) + { + if(m_spellInfo->TotemCategory[i] != 0) + { + if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) + { + TotemCategory -= 1; + continue; + } + } + else + TotemCategory -= 1; + } + if(TotemCategory != 0) + return SPELL_FAILED_TOTEM_CATEGORY; //0x7B + } + + // special checks for spell effects + for (int i = 0; i < 3; i++) + { + switch (m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_CREATE_ITEM: + { + if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) + { + ItemPosCountVec dest; + uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); + if (msg != EQUIP_ERR_OK ) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]); + if (pProto && !(pProto->ItemLimitCategory)) + { + p_caster->SendEquipError( msg, NULL, NULL ); + return SPELL_FAILED_DONT_REPORT; + } + else + { + if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else + p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere + return SPELL_FAILED_DONT_REPORT; + } + } + } + break; + } + case SPELL_EFFECT_ENCHANT_ITEM: + if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() + && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) + { + // cannot enchant vellum for other player + if (m_targets.getItemTarget()->GetOwner()!=m_caster) + return SPELL_FAILED_NOT_TRADEABLE; + // do not allow to enchant vellum from scroll made by vellum-prevent exploit + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) + return SPELL_FAILED_TOTEM_CATEGORY; + ItemPosCountVec dest; + uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); + if (msg != EQUIP_ERR_OK ) + { + p_caster->SendEquipError( msg, NULL, NULL ); + return SPELL_FAILED_DONT_REPORT; + } + } + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + { + Item* targetItem = m_targets.getItemTarget(); + if(!targetItem) + return SPELL_FAILED_ITEM_NOT_FOUND; + + if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) + return SPELL_FAILED_LOWLEVEL; + // Not allow enchant in trade slot for some enchant type + if( targetItem->GetOwner() != m_caster ) + { + uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return SPELL_FAILED_ERROR; + if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) + return SPELL_FAILED_NOT_TRADEABLE; + } + break; + } + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + { + Item *item = m_targets.getItemTarget(); + if(!item) + return SPELL_FAILED_ITEM_NOT_FOUND; + // Not allow enchant in trade slot for some enchant type + if( item->GetOwner() != m_caster ) + { + uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return SPELL_FAILED_ERROR; + if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) + return SPELL_FAILED_NOT_TRADEABLE; + } + break; + } + case SPELL_EFFECT_ENCHANT_HELD_ITEM: + // check item existence in effect code (not output errors at offhand hold item effect to main hand for example + break; + case SPELL_EFFECT_DISENCHANT: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + // prevent disenchanting in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); + if(!itemProto) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + uint32 item_quality = itemProto->Quality; + // 2.0.x addon: Check player enchanting level against the item disenchanting requirements + uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; + if (item_disenchantskilllevel == uint32(-1)) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) + return SPELL_FAILED_LOW_CASTLEVEL; + if(item_quality > 4 || item_quality < 2) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if (!itemProto->DisenchantID) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + break; + } + case SPELL_EFFECT_PROSPECTING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //ensure item is a prospectable ore + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //prevent prospecting in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //Check for enough skill in jewelcrafting + uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required ores in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_PROSPECTED; + + break; + } + case SPELL_EFFECT_MILLING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_MILLED; + //ensure item is a millable herb + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_MILLED; + //prevent milling in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_MILLED; + //Check for enough skill in inscription + uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required herbs in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_MILLED; + + break; + } + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; + if( m_attackType != RANGED_ATTACK ) + break; + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); + if(!pItem || pItem->IsBroken()) + return SPELL_FAILED_EQUIPPED_ITEM; + + switch(pItem->GetProto()->SubClass) + { + case ITEM_SUBCLASS_WEAPON_THROWN: + { + uint32 ammo = pItem->GetEntry(); + if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) + return SPELL_FAILED_NO_AMMO; + }; break; + case ITEM_SUBCLASS_WEAPON_GUN: + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + { + uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); + if(!ammo) + { + // Requires No Ammo + if(m_caster->HasAura(46699)) + break; // skip other checks + + return SPELL_FAILED_NO_AMMO; + } + + ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); + if(!ammoProto) + return SPELL_FAILED_NO_AMMO; + + if(ammoProto->Class != ITEM_CLASS_PROJECTILE) + return SPELL_FAILED_NO_AMMO; + + // check ammo ws. weapon compatibility + switch(pItem->GetProto()->SubClass) + { + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW) + return SPELL_FAILED_NO_AMMO; + break; + case ITEM_SUBCLASS_WEAPON_GUN: + if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET) + return SPELL_FAILED_NO_AMMO; + break; + default: + return SPELL_FAILED_NO_AMMO; + } + + if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) + return SPELL_FAILED_NO_AMMO; + }; break; + case ITEM_SUBCLASS_WEAPON_WAND: + break; + default: + break; + } + break; + } + case SPELL_EFFECT_CREATE_MANA_GEM: + { + uint32 item_id = m_spellInfo->EffectItemType[i]; + ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); + + if (!pProto) + return SPELL_FAILED_ITEM_AT_MAX_CHARGES; + + if (Item* pitem = p_caster->GetItemByEntry(item_id)) + { + for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges) + return SPELL_FAILED_ITEM_AT_MAX_CHARGES; + } + break; + } + default: + break; + } + } + + // check weapon presence in slots for main/offhand weapons + if(m_spellInfo->EquippedItemClass >=0) + { + // main hand weapon required + if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) + { + Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK); + + // skip spell if no weapon in slot or broken + if(!item || item->IsBroken() ) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + + // skip spell if weapon not fit to triggered spell + if(!item->IsFitToSpellRequirements(m_spellInfo)) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + + // offhand hand weapon required + if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + { + Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK); + + // skip spell if no weapon in slot or broken + if(!item || item->IsBroken() ) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + + // skip spell if weapon not fit to triggered spell + if(!item->IsFitToSpellRequirements(m_spellInfo)) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + } + + return SPELL_CAST_OK; +} + +void Spell::Delayed() // only called in DealDamage() +{ + if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + //if (m_spellState == SPELL_STATE_DELAYED) + // return; // spell is active and can't be time-backed + + if(isDelayableNoMore()) // Spells may only be delayed twice + return; + + // spells not loosing casting time ( slam, dynamites, bombs.. ) + //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) + // return; + + //check pushback reduce + int32 delaytime = 500; // spellcasting delay is normally 500ms + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) + return; + + delaytime = delaytime * (100 - delayReduce) / 100; + + if(int32(m_timer) + delaytime > m_casttime) + { + delaytime = m_casttime - m_timer; + m_timer = m_casttime; + } + else + m_timer += delaytime; + + sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); + + WorldPacket data(SMSG_SPELL_DELAYED, 8+4); + data.append(m_caster->GetPackGUID()); + data << uint32(delaytime); + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::DelayedChannel() +{ + if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) + return; + + if (isDelayableNoMore()) // Spells may only be delayed twice + return; + + //check pushback reduce + int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) + return; + + delaytime = delaytime * (100 - delayReduce) / 100; + + if(int32(m_timer) <= delaytime) + { + delaytime = m_timer; + m_timer = 0; + } + else + m_timer -= delaytime; + + sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); + + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if ((*ihit).missCondition == SPELL_MISS_NONE) + if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) + unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime); + + // partially interrupt persistent area auras + if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) + dynObj->Delay(delaytime); + + SendChannelUpdate(m_timer); +} + +void Spell::UpdatePointers() +{ + if(m_originalCasterGUID == m_caster->GetGUID()) + m_originalCaster = m_caster; + else + { + m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); + if (m_originalCaster && !m_originalCaster->IsInWorld()) + m_originalCaster = NULL; + } + + if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) + m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); + + m_targets.Update(m_caster); +} + +bool Spell::CheckTargetCreatureType(Unit* target) const +{ + uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; + + // Curse of Doom & Exorcism: not find another way to fix spell target check :/ + if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) + { + // not allow cast at player + if(target->GetTypeId() == TYPEID_PLAYER) + return false; + + spellCreatureTargetMask = 0x7FF; + } + + // Dismiss Pet and Taming Lesson skipped + if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) + spellCreatureTargetMask = 0; + + // Polymorph and Grounding Totem + if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE) + return true; + + if (spellCreatureTargetMask) + { + uint32 TargetCreatureType = target->GetCreatureTypeMask(); + + return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); + } + return true; +} + +CurrentSpellTypes Spell::GetCurrentContainer() +{ + if (IsNextMeleeSwingSpell()) + return(CURRENT_MELEE_SPELL); + else if (IsAutoRepeat()) + return(CURRENT_AUTOREPEAT_SPELL); + else if (IsChanneledSpell(m_spellInfo)) + return(CURRENT_CHANNELED_SPELL); + else + return(CURRENT_GENERIC_SPELL); +} + +bool Spell::CheckTarget(Unit* target, uint32 eff) +{ + // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) + if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) + { + if (!CheckTargetCreatureType(target)) + return false; + } + + // Check Aura spell req (need for AoE spells) + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return false; + if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + return false; + + // Check targets for not_selectable unit flag and remove + // A player can cast spells on his pet (or other controlled unit) though in any state + if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) + { + // any unattackable target skipped + if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return false; + + // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting + // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated + /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && + m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY && + m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY ) + return false;*/ + } + + //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) + if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)target)->GetVisibility() == VISIBILITY_OFF) + return false; + + if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) + return false; + } + + switch(m_spellInfo->EffectApplyAuraName[eff]) + { + case SPELL_AURA_NONE: + default: + break; + case SPELL_AURA_MOD_POSSESS: + case SPELL_AURA_MOD_CHARM: + case SPELL_AURA_MOD_POSSESS_PET: + case SPELL_AURA_AOE_CHARM: + if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) + return false; + if(target->GetCharmerGUID()) + return false; + if(int32 damage = CalculateDamage(eff, target)) + if((int32)target->getLevel() > damage) + return false; + break; + } + + //Do not do further checks for triggered spells + if(m_IsTriggeredSpell) + return true; + + //Check targets for LOS visibility (except spells without range limitations ) + switch(m_spellInfo->Effect[eff]) + { + case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere + break; + case SPELL_EFFECT_DUMMY: + if(m_spellInfo->Id != 20577) // Cannibalize + break; + //fall through + case SPELL_EFFECT_RESURRECT_NEW: + // player far away, maybe his corpse near? + if(target != m_caster && !target->IsWithinLOSInMap(m_caster)) + { + if(!m_targets.getCorpseTargetGUID()) + return false; + + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(!corpse) + return false; + + if(target->GetGUID() != corpse->GetOwnerGUID()) + return false; + + if(!corpse->IsWithinLOSInMap(m_caster)) + return false; + } + + // all ok by some way or another, skip normal check + break; + default: // normal case + // Get GO cast coordinates if original caster -> GO + WorldObject *caster = NULL; + if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) + caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); + if (!caster) + caster = m_caster; + if(target->GetEntry() == 5925) + return true; + if(target != m_caster && !target->IsWithinLOSInMap(caster)) + return false; + break; + } + + return true; +} + +bool Spell::IsNeedSendToClient() const +{ + return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || + m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; +} + +bool Spell::HaveTargetsForEffect( uint8 effect ) const +{ + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + return false; +} + +SpellEvent::SpellEvent(Spell* spell) : BasicEvent() +{ + m_Spell = spell; +} + +SpellEvent::~SpellEvent() +{ + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->cancel(); + + if (m_Spell->IsDeletable()) + { + delete m_Spell; + } + else + { + sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", + (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id); + } +} + +bool SpellEvent::Execute(uint64 e_time, uint32 p_time) +{ + // update spell if it is not finished + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->update(p_time); + + // check spell state to process + switch (m_Spell->getState()) + { + case SPELL_STATE_FINISHED: + { + // spell was finished, check deletable state + if (m_Spell->IsDeletable()) + { + // check, if we do have unfinished triggered spells + return true; // spell is deletable, finish event + } + // event will be re-added automatically at the end of routine) + } break; + + case SPELL_STATE_DELAYED: + { + // first, check, if we have just started + if (m_Spell->GetDelayStart() != 0) + { + // no, we aren't, do the typical update + // check, if we have channeled spell on our hands + /* + if (IsChanneledSpell(m_Spell->m_spellInfo)) + { + // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish + // check, if we have casting anything else except this channeled spell and autorepeat + if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) + { + // another non-melee non-delayed spell is casted now, abort + m_Spell->cancel(); + } + else + { + // Set last not triggered spell for apply spellmods + ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true); + // do the action (pass spell to channeling state) + m_Spell->handle_immediate(); + + // And remove after effect handling + ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false); + } + // event will be re-added automatically at the end of routine) + } + else + */ + { + // run the spell handler and think about what we can do next + uint64 t_offset = e_time - m_Spell->GetDelayStart(); + uint64 n_offset = m_Spell->handle_delayed(t_offset); + if (n_offset) + { + // re-add us to the queue + m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); + return false; // event not complete + } + // event complete + // finish update event will be re-added automatically at the end of routine) + } + } + else + { + // delaying had just started, record the moment + m_Spell->SetDelayStart(e_time); + // re-plan the event for the delay moment + m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); + return false; // event not complete + } + } break; + + default: + { + // all other states + // event will be re-added automatically at the end of routine) + } break; + } + + // spell processing not complete, plan event on the next update interval + m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); + return false; // event not complete +} + +void SpellEvent::Abort(uint64 /*e_time*/) +{ + // oops, the spell we try to do is aborted + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->cancel(); +} + +bool SpellEvent::IsDeletable() const +{ + return m_Spell->IsDeletable(); +} + +bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const +{ + switch (type) + { + case TARGET_UNIT_TARGET_ENEMY: + return !m_caster->IsFriendlyTo(target); + case TARGET_UNIT_TARGET_ALLY: + case TARGET_UNIT_PARTY_TARGET: + return m_caster->IsFriendlyTo(target); + case TARGET_UNIT_TARGET_PARTY: + return m_caster != target && m_caster->IsInPartyWith(target); + case TARGET_UNIT_TARGET_RAID: + return m_caster->IsInRaidWith(target); + } + return true; +} + +bool Spell::IsValidSingleTargetSpell(Unit const* target) const +{ + if (target->GetMapId() == MAPID_INVALID) + { + sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow()); + return false; + } + for (uint8 i = 0; i < 3; ++i) + { + if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) + return false; + // Need to check B? + //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) + // return false; + } + return true; +} + +void Spell::CalculateDamageDoneForAllTargets() +{ + float multiplier[3]; + for (uint8 i = 0; i < 3; ++i) + { + if (m_applyMultiplierMask & (1 << i)) + { + // Get multiplier + multiplier[i] = m_spellInfo->DmgMultiplier[i]; + // Apply multiplier mods + if(m_originalCaster) + if(Player* modOwner = m_originalCaster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); + } + } + + bool usesAmmo = true; + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + { + if((*j)->IsAffectedOnSpell(m_spellInfo)) + usesAmmo=false; + } + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + TargetInfo &target = *ihit; + + uint32 mask = target.effectMask; + if (!mask) + continue; + + Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); + if (!unit) // || !unit->isAlive()) do we need to check alive here? + continue; + + if (usesAmmo) + { + bool ammoTaken=false; + for (uint8 i=0; i<3; i++) + { + if (!(mask & 1<<i)) + continue; + switch (m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + ammoTaken=true; + TakeAmmo(); + } + if (ammoTaken) + break; + } + } + + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + { + target.damage += CalculateDamageDone(unit, mask, multiplier); + target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); + } + else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) + { + if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + { + target.damage += CalculateDamageDone(m_caster, mask, multiplier); + target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType); + } + } + } +} + +int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) +{ + int32 damageDone = 0; + unitTarget = unit; + for (uint32 i = 0; i < 3; ++i) + { + if (effectMask & (1<<i)) + { + m_damage = 0; + damage = CalculateDamage(i, NULL); + + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + SpellDamageSchoolDmg(i); + break; + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + SpellDamageWeaponDmg(i); + break; + case SPELL_EFFECT_HEAL: + SpellDamageHeal(i); + break; + } + + if(m_damage > 0) + { + if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) + { + if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) + m_damage = m_damage * (100 + reducedPct) / 100; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + uint32 targetAmount = m_UniqueTargetInfo.size(); + if (targetAmount > 10) + m_damage = m_damage * 10/targetAmount; + } + } + } + if(m_applyMultiplierMask & (1 << i)) + { + m_damage *= m_damageMultipliers[i]; + m_damageMultipliers[i] *= multiplier[i]; + } + + damageDone += m_damage; + } + } + + return damageDone; +} + +SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) +{ + if(!lockId) // possible case for GO and maybe for items. + return SPELL_CAST_OK; + + // Get LockInfo + LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + + if (!lockInfo) + return SPELL_FAILED_BAD_TARGETS; + + bool reqKey = false; // some locks not have reqs + + for (int j = 0; j < 8; ++j) + { + switch(lockInfo->Type[j]) + { + // check key item (many fit cases can be) + case LOCK_KEY_ITEM: + if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) + return SPELL_CAST_OK; + reqKey = true; + break; + // check key skill (only single first fit case can be) + case LOCK_KEY_SKILL: + { + reqKey = true; + + // wrong locktype, skip + if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) + continue; + + skillId = SkillByLockType(LockType(lockInfo->Index[j])); + + if ( skillId != SKILL_NONE ) + { + // skill bonus provided by casting spell (mostly item spells) + // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) + uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1); + reqSkillValue = lockInfo->Skill[j]; + + // castitem check: rogue using skeleton keys. the skill values should not be added in this case. + skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? + 0 : ((Player*)m_caster)->GetSkillValue(skillId); + + skillValue += spellSkillBonus; + + if (skillValue < reqSkillValue) + return SPELL_FAILED_LOW_CASTLEVEL; + } + + return SPELL_CAST_OK; + } + } + } + + if(reqKey) + return SPELL_FAILED_BAD_TARGETS; + + return SPELL_CAST_OK; +} + +void Spell::SetSpellValue(SpellValueMod mod, int32 value) +{ + switch(mod) + { + case SPELLVALUE_BASE_POINT0: + m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]); + m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future + break; + case SPELLVALUE_BASE_POINT1: + m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]); + m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1]; + break; + case SPELLVALUE_BASE_POINT2: + m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]); + m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2]; + break; + case SPELLVALUE_RADIUS_MOD: + m_spellValue->RadiusMod = (float)value / 10000; + break; + case SPELLVALUE_MAX_TARGETS: + m_spellValue->MaxAffectedTargets = (uint32)value; + break; + } +} + +float tangent(float x) +{ + x = tan(x); + //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; + //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); + //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); + if(x < 100000.0f && x > -100000.0f) return x; + if(x >= 100000.0f) return 100000.0f; + if(x <= 100000.0f) return -100000.0f; + return 0.0f; +} + +#define DEBUG_TRAJ(a) //a + +void Spell::SelectTrajTargets() +{ + if(!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + if(!dist2d) + return; + + float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; + + UnitList unitList; + SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); + if(unitList.empty()) + return; + + unitList.sort(TargetDistanceOrder(m_caster)); + + float b = tangent(m_targets.m_elevation); + float a = (dz - dist2d * b) / (dist2d * dist2d); + if(a > -0.0001f) a = 0; + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + + float bestDist = GetSpellMaxRange(m_spellInfo, false); + + UnitList::const_iterator itr = unitList.begin(); + for (; itr != unitList.end(); ++itr) + { + if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + continue; + + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) + // TODO: all calculation should be based on src instead of m_caster + const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ; + + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) + if(dist < bestDist && height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + +#define CHECK_DIST {\ + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ + if(dist > bestDist) continue;\ + if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ + } + + if(!a) + { + height = dz - size; + dist = height / b; + CHECK_DIST; + + height = dz + size; + dist = height / b; + CHECK_DIST; + + continue; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if(sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + CHECK_DIST; + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if(sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + CHECK_DIST; + + dist = (-sqrt2 - b) / (2 * a); + CHECK_DIST; + } + + if(sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + CHECK_DIST; + } + } + + if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) + { + float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); + + if(itr != unitList.end()) + { + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + if(distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + } + } + + m_targets.setDst(x, y, z, m_caster->GetOrientation()); + } +} + +void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) +{ + Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); + Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; + + if (pGroup) + { + uint8 subgroup = pTarget->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && (raid || subgroup==Target->GetSubGroup()) + && !m_caster->IsHostileTo(Target)) + { + if (Target==m_caster && withcaster || + Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) + TagUnitMap.push_back(Target); + + if (withPets) + if (Pet* pet = Target->GetPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } + } + } + else + { + Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf(); + if (ownerOrSelf==m_caster && withcaster || + ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) + TagUnitMap.push_back(ownerOrSelf); + + if (withPets) + if (Guardian* pet = ownerOrSelf->GetGuardianPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } +} + +void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeManaUnitQueue manaUsers; + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) + if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) + manaUsers.push(PrioritizeManaUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!manaUsers.empty()) + { + TagUnitMap.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } +} + +void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeHealthUnitQueue healthQueue; + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) + if (!(*itr)->isDead()) + healthQueue.push(PrioritizeHealthUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!healthQueue.empty()) + { + TagUnitMap.push_back(healthQueue.top().getUnit()); + healthQueue.pop(); + } +} diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0c300f934c5..1411b62b8f1 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1,16290 +1,16290 @@ -/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Unit.h"
-#include "QuestDef.h"
-#include "Player.h"
-#include "Creature.h"
-#include "Spell.h"
-#include "Group.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Totem.h"
-#include "BattleGround.h"
-#include "OutdoorPvP.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "Path.h"
-#include "CreatureGroups.h"
-#include "PetAI.h"
-#include "PassiveAI.h"
-#include "Traveller.h"
-#include "TemporarySummon.h"
-#include "Vehicle.h"
-#include "Transports.h"
-
-#include <math.h>
-
-float baseMoveSpeed[MAX_MOVE_TYPE] =
-{
- 2.5f, // MOVE_WALK
- 7.0f, // MOVE_RUN
- 2.5f, // MOVE_RUN_BACK
- 4.722222f, // MOVE_SWIM
- 4.5f, // MOVE_SWIM_BACK
- 3.141594f, // MOVE_TURN_RATE
- 7.0f, // MOVE_FLIGHT
- 4.5f, // MOVE_FLIGHT_BACK
- 3.14f // MOVE_PITCH_RATE
-};
-float playerBaseMoveSpeed[MAX_MOVE_TYPE] = {
- 2.5f, // MOVE_WALK
- 7.0f, // MOVE_RUN
- 2.5f, // MOVE_RUN_BACK
- 4.722222f, // MOVE_SWIM
- 4.5f, // MOVE_SWIM_BACK
- 3.141594f, // MOVE_TURN_RATE
- 7.0f, // MOVE_FLIGHT
- 4.5f, // MOVE_FLIGHT_BACK
- 3.14f // MOVE_PITCH_RATE
-};
-
-// Used for prepare can/can`t triggr aura
-static bool InitTriggerAuraData();
-// Define can trigger auras
-static bool isTriggerAura[TOTAL_AURAS];
-// Define can`t trigger auras (need for disable second trigger)
-static bool isNonTriggerAura[TOTAL_AURAS];
-// Prepare lists
-static bool procPrepared = InitTriggerAuraData();
-
-Unit::Unit()
-: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, IsAIEnabled(false), NeedChangeAI(false)
-, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
-, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
-, m_movedPlayer(NULL)
-{
- m_objectType |= TYPEMASK_UNIT;
- m_objectTypeId = TYPEID_UNIT;
-
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
-
- m_attackTimer[BASE_ATTACK] = 0;
- m_attackTimer[OFF_ATTACK] = 0;
- m_attackTimer[RANGED_ATTACK] = 0;
- m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
- m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
- m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
-
- m_extraAttacks = 0;
- m_canDualWield = false;
-
- m_state = 0;
- m_form = FORM_NONE;
- m_deathState = ALIVE;
-
- for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
- m_currentSpells[i] = NULL;
-
- m_addDmgOnce = 0;
-
- for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- m_SummonSlot[i] = 0;
-
- m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
-
- m_auraUpdateIterator = m_ownedAuras.end();
- m_Visibility = VISIBILITY_ON;
-
- m_interruptMask = 0;
- m_detectInvisibilityMask = 0;
- m_invisibilityMask = 0;
- m_transform = 0;
- m_ShapeShiftFormSpellId = 0;
- m_canModifyStats = false;
-
- for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
- m_spellImmune[i].clear();
- for (uint8 i = 0; i < UNIT_MOD_END; ++i)
- {
- m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
- m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
- m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
- m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
- }
- // implement 50% base damage from offhand
- m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
-
- for (uint8 i = 0; i < MAX_ATTACK; ++i)
- {
- m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
- m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
- }
- for (uint8 i = 0; i < MAX_STATS; ++i)
- m_createStats[i] = 0.0f;
-
- m_attacking = NULL;
- m_modMeleeHitChance = 0.0f;
- m_modRangedHitChance = 0.0f;
- m_modSpellHitChance = 0.0f;
- m_baseSpellCritChance = 5;
-
- m_CombatTimer = 0;
- m_lastManaUse = 0;
-
- //m_victimThreat = 0.0f;
- for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
- m_threatModifier[i] = 1.0f;
- m_isSorted = true;
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- m_speed_rate[i] = 1.0f;
-
- m_charmInfo = NULL;
- //m_unit_movement_flags = 0;
- m_reducedThreatPercent = 0;
- m_misdirectionTargetGUID = 0;
-
- // remove aurastates allowing special moves
- for (uint8 i = 0; i < MAX_REACTIVE; ++i)
- m_reactiveTimer[i] = 0;
-
- m_cleanupDone = false;
-}
-
-Unit::~Unit()
-{
- // set current spells as deletable
- for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
- {
- if (m_currentSpells[i])
- {
- m_currentSpells[i]->SetReferencedFromCurrent(false);
- m_currentSpells[i] = NULL;
- }
- }
-
- RemoveAllGameObjects();
- RemoveAllDynObjects();
- _DeleteRemovedAuras();
-
- if (m_charmInfo)
- delete m_charmInfo;
- if (m_vehicleKit)
- delete m_vehicleKit;
-
- assert(!m_attacking);
- assert(m_attackers.empty());
- assert(m_sharedVision.empty());
- assert(m_Controlled.empty());
- assert(m_appliedAuras.empty());
- assert(m_ownedAuras.empty());
- assert(m_removedAuras.empty());
-}
-
-void Unit::Update(uint32 p_time)
-{
- /*if (p_time > m_AurasCheck)
- {
- m_AurasCheck = 2000;
- _UpdateAura();
- } else
- m_AurasCheck -= p_time;*/
-
- // WARNING! Order of execution here is important, do not change.
- // Spells must be processed with event system BEFORE they go to _UpdateSpells.
- // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
- m_Events.Update(p_time);
-
- if (!IsInWorld())
- return;
-
- _UpdateSpells(p_time);
-
- // If this is set during update SetCantProc(false) call is missing somewhere in the code
- // Having this would prevent spells from being proced, so let's crash
- assert(!m_procDeep);
-
- if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
- SendThreatListUpdate();
-
- // update combat timer only for players and pets (only pets with PetAI)
- if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet() && IsControlledByPlayer())))
- {
- // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
- // targets without stopping half way there and running off.
- // These flags are reset after target dies or another command is given.
- if (m_HostilRefManager.isEmpty())
- {
- // m_CombatTimer set at aura start and it will be freeze until aura removing
- if (m_CombatTimer <= p_time)
- ClearInCombat();
- else
- m_CombatTimer -= p_time;
- }
- }
-
- //not implemented before 3.0.2
- //if (!hasUnitState(UNIT_STAT_CASTING))
- {
- if (uint32 base_att = getAttackTimer(BASE_ATTACK))
- setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
- if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
- setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
- if (uint32 off_att = getAttackTimer(OFF_ATTACK))
- setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
- }
-
- // update abilities available only for fraction of time
- UpdateReactives(p_time);
-
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
- ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
-
- i_motionMaster.UpdateMotion(p_time);
-}
-
-bool Unit::haveOffhandWeapon() const
-{
- if (GetTypeId() == TYPEID_PLAYER)
- return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
- else
- return m_canDualWield;
-}
-
-void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
-{
- float x, y, z;
- if (GetMotionMaster()->GetDestination(x, y, z))
- SendMonsterMoveWithSpeed(x, y, z, 0, player);
-}
-
-void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
-{
- if (!transitTime)
- {
- if (GetTypeId() == TYPEID_PLAYER)
- {
- Traveller<Player> traveller(*(Player*)this);
- transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
- }
- else
- {
- Traveller<Creature> traveller(*(Creature*)this);
- transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
- }
- }
- //float orientation = (float)atan2((double)dy, (double)dx);
- SendMonsterMove(x, y, z, transitTime, player);
-}
-
-void Unit::SendMonsterStop()
-{
- WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()));
- data.append(GetPackGUID());
- data << uint8(0); // new in 3.1
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << getMSTime();
- data << uint8(1);
- SendMessageToSet(&data, true);
-
- clearUnitState(UNIT_STAT_MOVE);
-}
-
-void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
-{
- WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
- data.append(GetPackGUID());
-
- data << uint8(0); // new in 3.1
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << getMSTime();
-
- data << uint8(0);
- data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
- data << Time; // Time in between points
- data << uint32(1); // 1 single waypoint
- data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
-
- if (player)
- player->GetSession()->SendPacket(&data);
- else
- SendMessageToSet(&data, true);
-
- addUnitState(UNIT_STAT_MOVE);
-}
-
-void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
-{
- WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
- data.append(GetPackGUID());
-
- data << uint8(0); // new in 3.1
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << getMSTime();
-
- data << uint8(0);
- data << MoveFlags;
-
- if (MoveFlags & MOVEFLAG_JUMP)
- {
- data << time;
- data << speedZ;
- data << (uint32)0; // walk time after jump
- }
- else
- data << time;
-
- data << uint32(1); // 1 single waypoint
- data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
-
- if (player)
- player->GetSession()->SendPacket(&data);
- else
- SendMessageToSet(&data, true);
-}
-
-/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
-{
- float moveTime = Time;
-
- WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()));
- data.append(GetPackGUID());
- data << uint8(0); // new in 3.1
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << uint32(getMSTime());
-
- data << uint8(type); // unknown
- switch(type)
- {
- case 0: // normal packet
- break;
- case 1: // stop packet (raw pos?)
- SendMessageToSet(&data, true);
- return;
- case 2: // facing spot, not used currently
- data << float(0);
- data << float(0);
- data << float(0);
- break;
- case 3: // not used currently
- data << uint64(0); // probably target guid (facing target?)
- break;
- case 4: // not used currently
- data << float(0); // facing angle
- break;
- }
-
- data << uint32(MovementFlags);
-
- if (MovementFlags & MONSTER_MOVE_WALK)
- moveTime *= 1.05f;
-
- data << uint32(moveTime); // Time in between points
- data << uint32(1); // 1 single waypoint
- data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
-
- if (player)
- player->GetSession()->SendPacket(&data);
- else
- SendMessageToSet(&data, true);
-}*/
-
-void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
-{
- uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
-
- uint32 pathSize = end - start;
-
- WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
- data.append(GetPackGUID());
- data << uint8(0);
- data << GetPositionX();
- data << GetPositionY();
- data << GetPositionZ();
- data << uint32(getMSTime());
- data << uint8( 0 );
- data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
- data << uint32( traveltime );
- data << uint32( pathSize );
- data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
- SendMessageToSet(&data, true);
-//MONSTER_MOVE_SPLINE_FLY
- addUnitState(UNIT_STAT_MOVE);
-}
-
-void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
-{
- WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
- data.append(GetPackGUID());
- data.append(vehicleOwner->GetPackGUID());
- data << int8(GetTransSeat());
- data << uint8(0);
- data << GetPositionX() - vehicleOwner->GetPositionX();
- data << GetPositionY() - vehicleOwner->GetPositionY();
- data << GetPositionZ() - vehicleOwner->GetPositionZ();
- data << uint32(getMSTime());
- data << uint8(4);
- data << GetTransOffsetO();
- data << uint32(MOVEFLAG_ENTER_TRANSPORT);
- data << uint32(0);// move time
- data << uint32(0);//GetTransOffsetX();
- data << uint32(0);//GetTransOffsetY();
- data << uint32(0);//GetTransOffsetZ();
- SendMessageToSet(&data, true);
-}
-
-void Unit::resetAttackTimer(WeaponAttackType type)
-{
- m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
-}
-
-bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
-{
- if (!obj || !IsInMap(obj)) return false;
-
- float dx = GetPositionX() - obj->GetPositionX();
- float dy = GetPositionY() - obj->GetPositionY();
- float dz = GetPositionZ() - obj->GetPositionZ();
- float distsq = dx*dx + dy*dy + dz*dz;
-
- float sizefactor = GetCombatReach() + obj->GetCombatReach();
- float maxdist = dist2compare + sizefactor;
-
- return distsq < maxdist * maxdist;
-}
-
-bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
-{
- if (!obj || !IsInMap(obj)) return false;
-
- float dx = GetPositionX() - obj->GetPositionX();
- float dy = GetPositionY() - obj->GetPositionY();
- float dz = GetPositionZ() - obj->GetPositionZ();
- float distsq = dx*dx + dy*dy + dz*dz;
-
- float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
- float maxdist = dist + sizefactor;
-
- return distsq < maxdist * maxdist;
-}
-
-void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
-{
- float combat_reach = GetCombatReach();
- if(combat_reach < 0.1) // sometimes bugged for players
- {
- //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
- //if (GetTypeId() == TYPEID_UNIT)
- // sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
- combat_reach = DEFAULT_COMBAT_REACH;
- }
- uint32 attacker_number = getAttackers().size();
- if (attacker_number > 0)
- --attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
- , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0));
-}
-
-void Unit::UpdateInterruptMask()
-{
- m_interruptMask = 0;
- for(AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
- m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags;
-
- if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- if (spell->getState() == SPELL_STATE_CASTING)
- m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
-}
-
-bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
-{
- if (!HasAuraType(auraType))
- return false;
- AuraEffectList const &auras = GetAuraEffectsByType(auraType);
- for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
- if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
- return true;
- return false;
-}
-
-void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
-{
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- {
- if (absorb)
- absorb += damage;
- damage = 0;
- return;
- }
-
- //You don't lose health from damage taken from another player while in a sanctuary
- //You still see it in the combat log though
- if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
- {
- const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if (area && area->IsSanctuary()) //sanctuary
- {
- if (absorb)
- absorb += damage;
- damage = 0;
- }
- }
-
- uint32 originalDamage = damage;
-
- //Script Event damage Deal
- //if (GetTypeId() == TYPEID_UNIT && ((Creature *)this)->AI())
- // ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
- //Script Event damage taken
- //if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled)
- // ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
-
- if (absorb && originalDamage > damage)
- absorb += (originalDamage - damage);
-}
-
-uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
-{
- // if attacker is a player and spell is not empty/fail
- if (GetTypeId() == TYPEID_PLAYER && spellProto)
- {
- // on divine storm dealed damage - heal
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000)
- {
- Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f);
-
- int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40%
-
- if (!pRaidGrpMember)
- pRaidGrpMember = this;
-
- CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true);
- }
- }
-
- if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
- ((Creature*)pVictim)->AI()->DamageTaken(this, damage);
-
- if (damagetype != NODAMAGE)
- {
- // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
- }
-
-
- // Rage from Damage made (only from direct weapon damage)
- if (cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
- {
- uint32 weaponSpeedHitFactor;
- uint32 rage_damage = damage + cleanDamage->absorbed_damage;
-
- switch(cleanDamage->attackType)
- {
- case BASE_ATTACK:
- {
- if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
- else
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
-
- RewardRage(rage_damage, weaponSpeedHitFactor, true);
-
- break;
- }
- case OFF_ATTACK:
- {
- if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
- else
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
-
- RewardRage(rage_damage, weaponSpeedHitFactor, true);
-
- break;
- }
- case RANGED_ATTACK:
- break;
- }
- }
-
- if (!damage)
- {
- // Rage from absorbed damage
- if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE)
- pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false);
-
- return 0;
- }
-
- // no xp,health if type 8 /critters/
- if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
- {
- // allow loot only if has loot_id in creature_template
- if (damage >= pVictim->GetHealth())
- {
- pVictim->setDeathState(JUST_DIED);
- pVictim->SetHealth(0);
-
- CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
- if (cInfo && cInfo->lootid)
- pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-
- // some critters required for quests (need normal entry instead possible heroic in any cases)
- if (GetTypeId() == TYPEID_PLAYER)
- if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
- ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
- }
- else
- pVictim->ModifyHealth(- (int32)damage);
-
- return damage;
- }
-
- DEBUG_LOG("DealDamageStart");
-
- uint32 health = pVictim->GetHealth();
- sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
-
- // duel ends when player has 1 or less hp
- bool duel_hasEnded = false;
- if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
- {
- // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
- if (((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
- damage = health-1;
-
- duel_hasEnded = true;
- }
-
- if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
- {
- Player *killer = ((Player*)this);
-
- // in bg, count dmg if victim is also a player
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if (BattleGround *bg = killer->GetBattleGround())
- {
- // FIXME: kept by compatibility. don't know in BG if the restriction apply.
- bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
- }
- }
-
- killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
- killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
- }
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
- else if (!pVictim->IsControlledByPlayer())
- {
- //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
- if (!((Creature*)pVictim)->hasLootRecipient())
- ((Creature*)pVictim)->SetLootRecipient(this);
-
- if (IsControlledByPlayer())
- ((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage);
- }
-
- if (health <= damage)
- {
- DEBUG_LOG("DealDamage: victim just died");
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
-
- Kill(pVictim, durabilityLoss);
-
- //Hook for OnPVPKill Event
- if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
- {
- Player *killer = ((Player*)this);
- Player *killed = ((Player*)pVictim);
- killer->GetSession()->HandleOnPVPKill(killed);
- }
- if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
- {
- Player *killer = ((Player*)this);
- Creature *pCreature = ((Creature*)pVictim);
- killer->GetSession()->HandleOnCreatureKill(pCreature);
- }
- }
- else // if (health <= damage)
- {
- DEBUG_LOG("DealDamageAlive");
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
-
- pVictim->ModifyHealth(- (int32)damage);
-
- if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
- {
- //TODO: This is from procflag, I do not know which spell needs this
- //Maim?
- //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
- }
- if (pVictim->GetTypeId() != TYPEID_PLAYER)
- {
- if (spellProto && IsDamageToThreatSpell(spellProto))
- pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
- else
- pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
- }
- else // victim is a player
- {
- // random durability for items (HIT TAKEN)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
- {
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
- }
- }
-
- // Rage from damage received
- if (this != pVictim && pVictim->getPowerType() == POWER_RAGE)
- {
- uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
- pVictim->RewardRage(rage_damage, 0, false);
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // random durability for items (HIT DONE)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
- {
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
- ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
- }
- }
-
- if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
- {
- if (damagetype != DOT)
- {
- if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
- {
- if (spell->getState() == SPELL_STATE_PREPARING)
- {
- uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
- if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
- pVictim->InterruptNonMeleeSpells(false);
- else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
- spell->Delayed();
- }
- }
- }
-
- if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
- {
- if (spell->getState() == SPELL_STATE_CASTING)
- {
- uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
- if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
- spell->DelayedChannel();
- }
- }
- }
- }
-
- // last damage from duel opponent
- if (duel_hasEnded)
- {
- assert(pVictim->GetTypeId() == TYPEID_PLAYER);
- Player *he = (Player*)pVictim;
-
- assert(he->duel);
-
- he->SetHealth(1);
-
- he->duel->opponent->CombatStopWithPets(true);
- he->CombatStopWithPets(true);
-
- he->CastSpell(he, 7267, true); // beg
- he->DuelComplete(DUEL_WON);
- }
- }
-
- DEBUG_LOG("DealDamageEnd returned %d damage", damage);
-
- return damage;
-}
-
-void Unit::CastStop(uint32 except_spellid)
-{
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
- InterruptSpell(CurrentSpellTypes(i),false);
-}
-
-void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if (!spellInfo)
- {
- sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
-}
-
-void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
-{
- if (!spellInfo)
- {
- sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (!originalCaster && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer())
- if (Unit * owner = GetOwner())
- originalCaster=owner->GetGUID();
-
- SpellCastTargets targets;
- uint32 targetMask = spellInfo->Targets;
- //if (targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
- {
- /*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- if (srange && GetSpellMaxRange(srange) == 0.0f)
- {
- Victim = this;
- break;
- }
- else */if (!Victim)
- {
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
- else
- break;
- }
- }
- targets.setUnitTarget(Victim);
-
- if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
- {
- if (!Victim)
- {
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
- targets.setDst(Victim);
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if (!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
-{
- CustomSpellValues values;
- if (bp0)
- values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
- if (bp1)
- values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
- if (bp2)
- values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
- CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
-}
-
-void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
-{
- CustomSpellValues values;
- values.AddSpellMod(mod, value);
- CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
-}
-
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
- if (!spellInfo)
- {
- sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- SpellCastTargets targets;
- uint32 targetMask = spellInfo->Targets;
-
- //check unit target
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
- {
- if (!Victim)
- {
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
- else
- break;
- }
- }
- targets.setUnitTarget(Victim);
-
- //check destination
- if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
- {
- if (!Victim)
- {
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
- targets.setDst(Victim);
- }
-
- if (!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- if (castItem)
- {
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
- spell->m_CastItem = castItem;
- }
-
- for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
- spell->SetSpellValue(itr->first, itr->second);
-
- spell->prepare(&targets, triggeredByAura);
-}
-
-// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if (!spellInfo)
- {
- sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if (!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- SpellCastTargets targets;
- targets.setDst(x, y, z, GetOrientation());
- if (OriginalVictim)
- targets.setUnitTarget(OriginalVictim);
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-// used for scripting
-void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
-{
- if (!go)
- return;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if (!spellInfo)
- {
- sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
- {
- sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if (!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- SpellCastTargets targets;
- targets.setGOTarget(go);
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-// Obsolete func need remove, here only for comotability vs another patches
-uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
- SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
- damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
- CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
- SendSpellNonMeleeDamageLog(&damageInfo);
- DealSpellDamage(&damageInfo, true);
- return damageInfo.damage;
-}
-
-void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit)
-{
- if (damage < 0)
- return;
-
- if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE)
- {
- damageInfo->damage = damage;
- return;
- }
-
- Unit *pVictim = damageInfo->target;
- if (!pVictim || !pVictim->isAlive())
- return;
-
- SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
- uint32 crTypeMask = pVictim->GetCreatureTypeMask();
-
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
-
- bool blocked = false;
- // Per-school calc
- switch (spellInfo->DmgClass)
- {
- // Melee and Ranged Spells
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
- {
- // Physical Damage
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- {
- // Get blocked status
- blocked = isSpellBlocked(pVictim, spellInfo, attackType);
- }
-
- if (crit)
- {
- damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
-
- // Calculate crit bonus
- uint32 crit_bonus = damage;
- // Apply crit_damage bonus for melee spells
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
- damage += crit_bonus;
-
- // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
- int32 critPctDamageMod = 0;
- if (attackType == RANGED_ATTACK)
- critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- else
- {
- critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- }
- // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
- critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
-
- if (critPctDamageMod != 0)
- damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
-
- // Resilience - reduce crit damage
- if (attackType != RANGED_ATTACK)
- damage -= pVictim->GetMeleeCritDamageReduction(damage);
- else
- damage -= pVictim->GetRangedCritDamageReduction(damage);
- }
- // Spell weapon based damage CAN BE crit & blocked at same time
- if (blocked)
- {
- damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
- //double blocked amount if block is critical
- if (isBlockCritical())
- damageInfo->blocked+=damageInfo->blocked;
- if (damage < damageInfo->blocked)
- damageInfo->blocked = damage;
- damage -= damageInfo->blocked;
- }
- }
- break;
- // Magical Attacks
- case SPELL_DAMAGE_CLASS_NONE:
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- // If crit add critical bonus
- if (crit)
- {
- damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
- damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
- // Resilience - reduce crit damage
- damage -= pVictim->GetSpellCritDamageReduction(damage);
- }
- }
- break;
- }
-
- // only from players
- if (GetTypeId() == TYPEID_PLAYER)
- damage -= pVictim->GetSpellDamageReduction(damage);
-
- // Calculate absorb resist
- if (damage > 0)
- {
- switch (spellInfo->SpellIconID)
- {
- // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
- case 3178:
- break;
- default:
- CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
- damage -= damageInfo->absorb + damageInfo->resist;
- break;
- }
- }
- else
- damage = 0;
- damageInfo->damage = damage;
-}
-
-void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
-{
- if (damageInfo==0)
- return;
-
- Unit *pVictim = damageInfo->target;
-
- if (!pVictim)
- return;
-
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return;
-
- SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
- if (spellProto == NULL)
- {
- sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
- return;
- }
-
- //You don't lose health from damage taken from another player while in a sanctuary
- //You still see it in the combat log though
- if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
- {
- const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if (area && area->IsSanctuary()) // sanctuary
- return;
- }
-
- // Call default DealDamage
- CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
-}
-
-//TODO for melee need create structure as in
-void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
-{
- damageInfo->attacker = this;
- damageInfo->target = pVictim;
- damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
- damageInfo->attackType = attackType;
- damageInfo->damage = 0;
- damageInfo->cleanDamage = 0;
- damageInfo->absorb = 0;
- damageInfo->resist = 0;
- damageInfo->blocked_amount = 0;
-
- damageInfo->TargetState = 0;
- damageInfo->HitInfo = 0;
- damageInfo->procAttacker = PROC_FLAG_NONE;
- damageInfo->procVictim = PROC_FLAG_NONE;
- damageInfo->procEx = PROC_EX_NONE;
- damageInfo->hitOutCome = MELEE_HIT_EVADE;
-
- if (!pVictim)
- return;
- if (!isAlive() || !pVictim->isAlive())
- return;
-
- // Select HitInfo/procAttacker/procVictim flag based on attack type
- switch (attackType)
- {
- case BASE_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
- damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
- damageInfo->HitInfo = HITINFO_NORMALSWING2;
- break;
- case OFF_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
- damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
- damageInfo->HitInfo = HITINFO_LEFTSWING;
- break;
- case RANGED_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- damageInfo->HitInfo = HITINFO_UNK2;// test
- break;
- default:
- break;
- }
-
- // Physical Immune check
- if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
- {
- damageInfo->HitInfo |= HITINFO_NORMALSWING;
- damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
-
- damageInfo->procEx |= PROC_EX_IMMUNE;
- damageInfo->damage = 0;
- damageInfo->cleanDamage = 0;
- return;
- }
- damage += CalculateDamage(damageInfo->attackType, false, true);
- // Add melee damage bonus
- MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
- // Calculate armor reduction
- damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
- damageInfo->cleanDamage += damage - damageInfo->damage;
-
- damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
-
- // Disable parry or dodge for ranged attack
- if (damageInfo->attackType == RANGED_ATTACK)
- {
- if (damageInfo->hitOutCome == MELEE_HIT_PARRY)
- damageInfo->hitOutCome = MELEE_HIT_NORMAL;
- else if (damageInfo->hitOutCome == MELEE_HIT_DODGE)
- damageInfo->hitOutCome = MELEE_HIT_MISS;
- }
-
- switch (damageInfo->hitOutCome)
- {
- case MELEE_HIT_EVADE:
- {
- damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
- damageInfo->TargetState = VICTIMSTATE_EVADES;
-
- damageInfo->procEx|=PROC_EX_EVADE;
- damageInfo->damage = 0;
- damageInfo->cleanDamage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- damageInfo->HitInfo |= HITINFO_MISS;
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
-
- damageInfo->procEx |= PROC_EX_MISS;
- damageInfo->damage = 0;
- damageInfo->cleanDamage = 0;
- break;
- }
- case MELEE_HIT_NORMAL:
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
- damageInfo->procEx|=PROC_EX_NORMAL_HIT;
- break;
- case MELEE_HIT_CRIT:
- {
- damageInfo->HitInfo |= HITINFO_CRITICALHIT;
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
-
- damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
- // Crit bonus calc
- damageInfo->damage += damageInfo->damage;
- int32 mod = 0;
- // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
- if (damageInfo->attackType == RANGED_ATTACK)
- mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- else
- {
- mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- }
-
- uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
-
- // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
- mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
- if (mod != 0)
- damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
-
- // Resilience - reduce crit damage
- uint32 resilienceReduction;
- if (attackType != RANGED_ATTACK)
- resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage);
- else
- resilienceReduction = pVictim->GetRangedCritDamageReduction(damageInfo->damage);
-
- damageInfo->damage -= resilienceReduction;
- damageInfo->cleanDamage += resilienceReduction;
- break;
- }
- case MELEE_HIT_PARRY:
- damageInfo->TargetState = VICTIMSTATE_PARRY;
- damageInfo->procEx |= PROC_EX_PARRY;
- damageInfo->cleanDamage += damageInfo->damage;
- damageInfo->damage = 0;
- break;
-
- case MELEE_HIT_DODGE:
- damageInfo->TargetState = VICTIMSTATE_DODGE;
- damageInfo->procEx |= PROC_EX_DODGE;
- damageInfo->cleanDamage += damageInfo->damage;
- damageInfo->damage = 0;
- break;
- case MELEE_HIT_BLOCK:
- {
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
- damageInfo->HitInfo |= HITINFO_BLOCK;
- damageInfo->procEx |= PROC_EX_BLOCK;
- damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
- //double blocked amount if block is critical
- if (isBlockCritical())
- damageInfo->blocked_amount+=damageInfo->blocked_amount;
- if (damageInfo->blocked_amount >= damageInfo->damage)
- {
- damageInfo->TargetState = VICTIMSTATE_BLOCKS;
- damageInfo->blocked_amount = damageInfo->damage;
- damageInfo->procEx |= PROC_EX_FULL_BLOCK;
- }
- else
- damageInfo->procEx |= PROC_EX_NORMAL_HIT;
- damageInfo->damage -= damageInfo->blocked_amount;
- damageInfo->cleanDamage += damageInfo->blocked_amount;
- break;
- }
- case MELEE_HIT_GLANCING:
- {
- damageInfo->HitInfo |= HITINFO_GLANCING;
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
- damageInfo->procEx |= PROC_EX_NORMAL_HIT;
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- float reducePercent = 1 - leveldif * 0.1f;
- damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
- damageInfo->damage = uint32(reducePercent * damageInfo->damage);
- break;
- }
- case MELEE_HIT_CRUSHING:
- {
- damageInfo->HitInfo |= HITINFO_CRUSHING;
- damageInfo->TargetState = VICTIMSTATE_NORMAL;
- damageInfo->procEx |= PROC_EX_NORMAL_HIT;
- // 150% normal damage
- damageInfo->damage += (damageInfo->damage / 2);
- break;
- }
- default:
- break;
- }
-
- // only from players
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (attackType != RANGED_ATTACK)
- damage -= pVictim->GetMeleeDamageReduction(damage);
- else
- damage -= pVictim->GetRangedDamageReduction(damage);
- }
-
- // Calculate absorb resist
- if (int32(damageInfo->damage) > 0)
- {
- damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
- // Calculate absorb & resists
- CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
- damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
- if (damageInfo->absorb)
- {
- damageInfo->HitInfo |= HITINFO_ABSORB;
- damageInfo->procEx |= PROC_EX_ABSORB;
- }
- if (damageInfo->resist)
- damageInfo->HitInfo |= HITINFO_RESIST;
- }
- else // Impossible get negative result but....
- damageInfo->damage = 0;
-}
-
-void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
-{
- if (!damageInfo)
- return;
- Unit *pVictim = damageInfo->target;
-
- if (!pVictim)
- return;
-
- if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return;
-
- //You don't lose health from damage taken from another player while in a sanctuary
- //You still see it in the combat log though
- if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
- {
- const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if (area && area->IsSanctuary()) // sanctuary
- return;
- }
-
- // Hmmmm dont like this emotes client must by self do all animations
- if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
-
- if (damageInfo->TargetState == VICTIMSTATE_PARRY)
- {
- // Get attack timers
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
- // Reduce attack time
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
- float percent60 = 3.0f * percent20;
- if (offtime > percent20 && offtime <= percent60)
- pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
- else if (offtime > percent60)
- {
- offtime -= 2.0f * percent20;
- pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
- }
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
- float percent60 = 3.0f * percent20;
- if (basetime > percent20 && basetime <= percent60)
- pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
- else if (basetime > percent60)
- {
- basetime -= 2.0f * percent20;
- pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
- }
- }
- }
-
- // Call default DealDamage
- CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
- DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
-
- // If this is a creature and it attacks from behind it has a probability to daze it's victim
- if ((damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
- && (pVictim->GetTypeId() == TYPEID_PLAYER || !((Creature*)pVictim)->isWorldBoss()))
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20.0f;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if (pVictim->getLevel() < 30)
- Probability = 0.65f*pVictim->getLevel()+0.5f;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue();
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if (Probability > 40.0f)
- Probability = 40.0f;
-
- if (roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
-
- // Do effect if any damage done to target
- if (damageInfo->damage)
- {
- // victim's damage shield
- std::set<AuraEffect*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAurasCount;
- AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD);
- for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
- {
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
- {
- alreadyDone.insert(*i);
- uint32 damage=(*i)->GetAmount();
- SpellEntry const *i_spellProto = (*i)->GetSpellProto();
- //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
- //uint32 absorb;
- //uint32 resist;
- //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
- //damage-=absorb + resist;
-
- pVictim->DealDamageMods(this,damage,NULL);
-
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
- data << uint64(pVictim->GetGUID());
- data << uint64(GetGUID());
- data << uint32(i_spellProto->Id);
- data << uint32(damage); // Damage
- data << uint32(0); // Overkill
- data << uint32(i_spellProto->SchoolMask);
- pVictim->SendMessageToSet(&data, true );
-
- pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
-
- if (pVictim->m_removedAurasCount > removedAuras)
- {
- removedAuras = pVictim->m_removedAurasCount;
- next = vDamageShields.begin();
- }
- }
- }
- }
-}
-
-void Unit::HandleEmoteCommand(uint32 anim_id)
-{
- WorldPacket data( SMSG_EMOTE, 4 + 8 );
- data << uint32(anim_id);
- data << uint64(GetGUID());
- SendMessageToSet(&data, true);
-}
-
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
-{
- uint32 newdamage = 0;
- float armor = pVictim->GetArmor();
-
- // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
- armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
-
- if (spellInfo)
- if (Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
-
- AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
- {
- if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
- && (*j)->IsAffectedOnSpell(spellInfo))
- armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
- }
-
- AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
- {
- if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
- armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
- for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
- {
- // item neutral spell
- if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
- {
- armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
- continue;
- }
-
- // item dependent spell - check curent weapons
- for (int i = 0; i < MAX_ATTACK; ++i)
- {
- Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i));
-
- if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- {
- armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
- break;
- }
- }
- }
- }
-
- // Apply Player CR_ARMOR_PENETRATION rating
- if (GetTypeId() == TYPEID_PLAYER)
- {
- float maxArmorPen=0;
- if (getLevel()<60)
- maxArmorPen=400+85*pVictim->getLevel();
- else
- maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
- // Cap armor penetration to this number
- maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
- // Figure out how much armor do we ignore
- float armorPen = maxArmorPen*((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
- // Got the value, apply it
- armor -= armorPen;
- }
- // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
- //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
-
- if (armor < 0.0f)
- armor = 0.0f;
-
- float levelModifier = getLevel();
- if (levelModifier > 59)
- levelModifier = levelModifier + (4.5f * (levelModifier-59));
-
- float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
- tmpvalue = tmpvalue/(1.0f + tmpvalue);
-
- if (tmpvalue < 0.0f)
- tmpvalue = 0.0f;
- if (tmpvalue > 0.75f)
- tmpvalue = 0.75f;
-
- newdamage = uint32(damage - (damage * tmpvalue));
-
- return (newdamage > 1) ? newdamage : 1;
-}
-
-void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
-{
- if (!pVictim || !pVictim->isAlive() || !damage)
- return;
-
- // Magic damage, check for resists
- if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
- {
- float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
- float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
- float victimResistance = baseVictimResistance + ignoredResistance;
-
- uint32 BOSS_LEVEL = 83;
- float BOSS_RESISTANCE_CONSTANT = 510.0;
- uint32 level = getLevel();
- float resistanceConstant = 0.0f;
-
- if (level == BOSS_LEVEL)
- {
- resistanceConstant = BOSS_RESISTANCE_CONSTANT;
- }
- else
- {
- resistanceConstant = level * 5.0f;
- }
-
- float averageResist = victimResistance / (victimResistance + resistanceConstant);
- float discreteResistProbability[11];
- for (int i = 0; i < 11; i++)
- {
- discreteResistProbability[i] = 0.5f - 2.5f * abs(0.1f * i - averageResist);
- if (discreteResistProbability[i] < 0.0f)
- {
- discreteResistProbability[i] = 0.0f;
- }
- }
-
- if (averageResist <= 0.1f)
- {
- discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
- discreteResistProbability[1] = 5.0f * averageResist;
- discreteResistProbability[2] = 2.5f * averageResist;
- }
-
- float r = rand_norm();
- int i = 0;
- float probabilitySum = discreteResistProbability[0];
- while (r >= probabilitySum && i < 10)
- {
- i++;
- probabilitySum += discreteResistProbability[i];
- }
- uint32 damageResisted = damage * i / 10;
-
- *resist += damageResisted;
-
- AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
- {
- if ((*j)->GetMiscValue() & schoolMask
- && (*j)->IsAffectedOnSpell(spellInfo))
- *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
- }
-
- AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
- {
- if ((*j)->GetMiscValue() & schoolMask)
- *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
- }
- }
- else
- *resist = 0;
-
- int32 RemainingDamage = damage - *resist;
- int32 TotalAbsorb = RemainingDamage;
- // Get unit state (need for some absorb check)
- uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
- // Death Prevention Aura
- SpellEntry const* preventDeathSpell = NULL;
- int32 preventDeathAmount = 0;
- // Need remove expired auras after
- bool existExpired = false;
- TriggeredSpellInfoVct triggeredSpells;
- // absorb without mana cost
- AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB);
- for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
- {
- if (!((*i)->GetMiscValue() & schoolMask))
- continue;
-
- SpellEntry const* spellProto = (*i)->GetSpellProto();
-
- // Max Amount can be absorbed by this aura
- int32 currentAbsorb = (*i)->GetAmount();
-
- // Found empty aura (impossible but..)
- if (currentAbsorb <= 0)
- {
- existExpired = true;
- continue;
- }
- // Handle custom absorb auras
- // TODO: try find better way
- switch (spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- // Astral Shift
- if (spellProto->SpellIconID == 3066)
- {
- //reduces all damage taken while stun, fear or silence
- if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- // Nerves of Steel
- if (spellProto->SpellIconID == 2115)
- {
- // while affected by Stun and Fear
- if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- // Spell Deflection
- if (spellProto->SpellIconID == 3006)
- {
- // You have a chance equal to your Parry chance
- if (damagetype == DIRECT_DAMAGE && // Only for direct damage
- roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- // Reflective Shield (Lady Malande boss)
- if (spellProto->Id == 41475)
- {
- triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
- std::min(RemainingDamage, currentAbsorb) / 2, *i));
- break;
- }
- if (spellProto->Id == 39228 || // Argussian Compass
- spellProto->Id == 60218) // Essence of Gossamer
- {
- // Max absorb stored in 1 dummy effect
- if (spellProto->EffectBasePoints[1] < currentAbsorb)
- currentAbsorb = spellProto->EffectBasePoints[1];
- break;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Primal Tenacity
- if (spellProto->SpellIconID == 2253)
- {
- //reduces all damage taken while Stunned
- if (unitflag & UNIT_FLAG_STUNNED)
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- // Savage Defense (amount store original percent of attack power applied)
- if (spellProto->SpellIconID == 50) // only spell with this aura fit
- {
- RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
- continue;
- }
- // Moonkin Form passive
- if (spellProto->Id == 69366)
- {
- //reduces all damage taken while Stunned
- if (unitflag & UNIT_FLAG_STUNNED)
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- // Cheat Death (make less prio with Guardian Spirit case)
- if (spellProto->SpellIconID == 2109)
- {
- if (!preventDeathSpell &&
- pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
- !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
- roll_chance_i((*i)->GetAmount())) // Only if roll
- {
- preventDeathSpell = (*i)->GetSpellProto();
- }
- continue;
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Guardian Spirit
- if (spellProto->SpellIconID == 2873)
- {
- preventDeathSpell = (*i)->GetSpellProto();
- preventDeathAmount = (*i)->GetAmount();
- continue;
- }
-
- // Power Word: Shield
- if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
- {
- if (pVictim == this)
- break;
- Unit* caster = (*i)->GetCaster();
- if (!caster)
- break;
- // Reflective Shield
- if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0))
- {
- switch(aurEff->GetMiscValue())
- {
- case 5065: // Rank 1
- case 5064: // Rank 2
- triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
- std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i));
- break;
- default:
- sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId());
- break;
- }
- }
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Ardent Defender
- if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- int32 remainingHealth = pVictim->GetHealth() - RemainingDamage;
- uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f;
- // If damage kills us
- if (remainingHealth <= 0 && !((Player*)pVictim)->HasSpellCooldown(66235))
- {
- // Cast healing spell, completely avoid damage
- RemainingDamage = 0;
-
- uint32 defenseSkillValue = pVictim->GetDefenseSkillValue();
- // Max heal when defense skill denies critical hits from raid bosses
- // Formula: max defense at level + 140 (raiting from gear)
- uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140;
- float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
- ? 1.0f
- : float(defenseSkillValue) / float(reqDefForMaxHeal);
-
- int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense;
- pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true);
- ((Player*)pVictim)->AddSpellCooldown(66235,0,time(NULL) + 120);
- }
- else if (remainingHealth < allowedHealth)
- {
- // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
- uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth)
- ? RemainingDamage
- : allowedHealth - remainingHealth;
- RemainingDamage -= damageToReduce * currentAbsorb / 100;
- }
- continue;
-
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- // Astral Shift
- if (spellProto->SpellIconID == 3066)
- {
- //reduces all damage taken while stun, fear or silence
- if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- switch (spellProto->Id)
- {
- case 51271: // Unbreakable Armor
- if (Unit *caster = (*i)->GetCaster())
- {
- uint32 absorbed = uint32( currentAbsorb * caster->GetArmor() * 0.01f );
-
- // Glyph of Unbreakable Armor
- if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
- absorbed += uint32(absorbed * aurEff->GetAmount() / 100);
-
- RemainingDamage -= absorbed;
- }
- continue;
- case 48707: // Anti-Magic Shell (on self)
- {
- // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
- // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
- int32 absorbed = RemainingDamage * currentAbsorb / 100;
- RemainingDamage -= absorbed;
- triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i));
- continue;
- }
- case 50462: // Anti-Magic Shell (on single party/raid member)
- RemainingDamage -= RemainingDamage * currentAbsorb / 100;
- continue;
- case 50461: // Anti-Magic Zone
- if (Unit *caster = (*i)->GetCaster())
- {
- int32 absorbed = RemainingDamage * currentAbsorb / 100;
- int32 canabsorb = caster->GetHealth();
- if (canabsorb < absorbed)
- absorbed = canabsorb;
-
- RemainingDamage -= absorbed;
- }
- continue;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
-
- // currentAbsorb - damage can be absorbed by shield
- // If need absorb less damage
- if (RemainingDamage < currentAbsorb)
- currentAbsorb = RemainingDamage;
-
- RemainingDamage -= currentAbsorb;
-
- // Reduce shield amount
- (*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
- // Need remove it later
- if ((*i)->GetAmount() <= 0)
- existExpired = true;
- }
-
- for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
- {
- if (itr->spell)
- itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
- else if (itr->amount > 0)
- {
- uint32 damage = uint32(itr->amount);
- itr->source->DealDamageMods(itr->target, damage, NULL);
- itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
- }
- }
-
- // Remove all expired absorb auras
- if (existExpired)
- {
- for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
- {
- AuraEffect * auraEff =(*i);
- ++i;
- if (auraEff->GetAmount()<=0)
- {
- uint32 removedAuras = pVictim->m_removedAurasCount;
- auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
- if (removedAuras+1<pVictim->m_removedAurasCount)
- i=vSchoolAbsorb.begin();
- }
- }
- }
-
- // absorb by mana cost
- AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD);
- for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
- continue;
-
- int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetAmount())
- currentAbsorb = (*i)->GetAmount();
- else
- currentAbsorb = RemainingDamage;
-
- if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
- {
- if(Player *modOwner = pVictim->GetSpellModOwner())
- modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
-
- int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
- if (currentAbsorb > maxAbsorb)
- currentAbsorb = maxAbsorb;
-
- int32 manaReduction = int32(currentAbsorb * manaMultiplier);
- pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
- }
-
- (*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
- if ((*i)->GetAmount() <= 0)
- {
- (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
- next = vManaShield.begin();
- }
-
- RemainingDamage -= currentAbsorb;
- }
-
- // only split damage if not damaging yourself
- if (pVictim != this)
- {
- AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
- for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if (((*i)->GetMiscValue() & schoolMask) == 0)
- continue;
-
- // Damage can be splitted only if aura has an alive caster
- Unit *caster = (*i)->GetCaster();
- if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
- continue;
-
- int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetAmount())
- currentAbsorb = (*i)->GetAmount();
- else
- currentAbsorb = RemainingDamage;
-
- RemainingDamage -= currentAbsorb;
-
- uint32 splitted = currentAbsorb;
- uint32 splitted_absorb = 0;
- DealDamageMods(caster,splitted,&splitted_absorb);
-
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
- }
-
- AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
- for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
- continue;
-
- // Damage can be splitted only if aura has an alive caster
- Unit *caster = (*i)->GetCaster();
- if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
- continue;
-
- uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
-
- RemainingDamage -= int32(splitted);
-
- uint32 split_absorb = 0;
- DealDamageMods(caster,splitted,&split_absorb);
-
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
- }
- }
-
- TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
- // TODO: School should be checked for absorbing auras or for attacks?
- int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
- AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
- for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i)
- {
- if ((*i)->GetAmount() > auraAbsorbMod
- && (*i)->IsAffectedOnSpell(spellInfo))
- auraAbsorbMod = (*i)->GetAmount();
- }
-
- // Ignore absorb - add reduced amount again to damage
- RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
-
- // Apply death prevention spells effects
- if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
- {
- switch(preventDeathSpell->SpellFamilyName)
- {
- case SPELLFAMILY_ROGUE:
- {
- // Cheat Death
- if (preventDeathSpell->SpellIconID == 2109)
- {
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Guardian Spirit
- if (preventDeathSpell->SpellIconID == 2873)
- {
- int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
- pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
- pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
- RemainingDamage = 0;
- }
- break;
- }
- }
- }
-
- *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist);
-
- if (*absorb)
- {
- // Incanter's Absorption
- // TODO: move this code to procflag
- if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0))
- {
- // Get total damage bonus from auras
- int32 current_dmg = 0;
- std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413);
- for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter)
- if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0))
- current_dmg += bonusEff->GetAmount();
-
- int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
- int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100;
- // Do not apply more auras if more than 5% hp
- if (current_dmg + new_dmg > max_dmg)
- new_dmg = max_dmg - current_dmg;
- if (new_dmg > 0)
- pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
- }
- }
-}
-
-void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
-{
- if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
- return;
-
- if (!pVictim->isAlive())
- return;
-
- CombatStart(pVictim);
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
-
- uint32 hitInfo;
- if (attType == BASE_ATTACK)
- hitInfo = HITINFO_NORMALSWING2;
- else if (attType == OFF_ATTACK)
- hitInfo = HITINFO_LEFTSWING;
- else
- return; // ignore ranged case
-
- // melee attack spell casted at main hand attack only
- if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
- {
- m_currentSpells[CURRENT_MELEE_SPELL]->cast();
- return;
- }
-
- // attack can be redirected to another target
- pVictim = SelectMagnetTarget(pVictim);
-
- CalcDamageInfo damageInfo;
- CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
- // Send log damage message to client
- DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb);
- SendAttackStateUpdate(&damageInfo);
-
- ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
- DealMeleeDamage(&damageInfo,true);
-
- if (GetTypeId() == TYPEID_PLAYER)
- DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
- else
- DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
-
- // if damage pVictim call AI reaction
- //if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI())
- // ((Creature*)pVictim)->AI()->AttackedBy(this);
-
-}
-
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
-{
- // This is only wrapper
-
- // Miss chance based on melee
- //float miss_chance = MeleeMissChanceCalc(pVictim, attType);
- float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
-
- // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
- float dodge_chance = pVictim->GetUnitDodgeChance();
- float block_chance = pVictim->GetUnitBlockChance();
- float parry_chance = pVictim->GetUnitParryChance();
-
- // Useful if want to specify crit & miss chances for melee, else it could be removed
- DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
-}
-
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
-{
- if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return MELEE_HIT_EVADE;
-
- int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
- int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
-
- int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
- int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
-
- // bonus from skills is 0.04%
- int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
- int32 sum = 0, tmp = 0;
- int32 roll = urand (0, 10000);
-
- DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
- DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
- roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
-
- tmp = miss_chance;
-
- if (tmp > 0 && roll < (sum += tmp ))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
- return MELEE_HIT_MISS;
- }
-
- // always crit against a sitting target (except 0 crit chance)
- if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
- return MELEE_HIT_CRIT;
- }
-
- // Dodge chance
-
- // only players can't dodge if attacker is behind
- if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
- }
- else
- {
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
- else
- dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
-
- // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
- dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
-
- tmp = dodge_chance;
- if ( (tmp > 0) // check if unit _can_ dodge
- && ((tmp -= skillBonus) > 0)
- && roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_DODGE;
- }
- }
-
- // parry & block chances
-
- // check if attack comes from behind, nobody can parry or block if attacker is behind
- if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
- }
- else
- {
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parry_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
- else
- parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
- {
- int32 tmp2 = int32(parry_chance);
- if (tmp2 > 0 // check if unit _can_ parry
- && (tmp2 -= skillBonus) > 0
- && roll < (sum += tmp2))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
- return MELEE_HIT_PARRY;
- }
- }
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
- {
- tmp = block_chance;
- if (tmp > 0 // check if unit _can_ block
- && (tmp -= skillBonus) > 0
- && roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_BLOCK;
- }
- }
- }
-
- // Critical chance
- tmp = crit_chance;
-
- if (tmp > 0 && roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
- if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
- else
- return MELEE_HIT_CRIT;
- }
-
- // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
- if (attType != RANGED_ATTACK &&
- (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
- pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
- getLevel() < pVictim->getLevelForTarget(this))
- {
- // cap possible value (with bonuses > max skill)
- int32 skill = attackerWeaponSkill;
- int32 maxskill = attackerMaxSkillValueForLevel;
- skill = (skill > maxskill) ? maxskill : skill;
-
- tmp = (10 + (victimDefenseSkill - skill)) * 100;
- tmp = tmp > 4000 ? 4000 : tmp;
- if (roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
- return MELEE_HIT_GLANCING;
- }
- }
-
- // mobs can score crushing blows if they're 4 or more levels above victim
- if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
- // can be from by creature (if can) or from controlled player that considered as creature
- !IsControlledByPlayer() &&
- !(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
- {
- // when their weapon skill is 15 or more above victim's defense skill
- tmp = victimDefenseSkill;
- int32 tmpmax = victimMaxSkillValueForLevel;
- // having defense above your maximum (from items, talents etc.) has no effect
- tmp = tmp > tmpmax ? tmpmax : tmp;
- // tmp = mob's level * 5 - player's current defense skill
- tmp = attackerMaxSkillValueForLevel - tmp;
- if (tmp >= 15)
- {
- // add 2% chance per lacking skill point, min. is 15%
- tmp = tmp * 200 - 1500;
- if (roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_CRUSHING;
- }
- }
- }
-
- DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
- return MELEE_HIT_NORMAL;
-}
-
-uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
-{
- float min_damage, max_damage;
-
- if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
- ((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
- else
- {
- switch (attType)
- {
- case RANGED_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
- break;
- case BASE_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
- break;
- case OFF_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
- break;
- // Just for good manner
- default:
- min_damage = 0.0f;
- max_damage = 0.0f;
- break;
- }
- }
-
- if (min_damage > max_damage)
- {
- std::swap(min_damage,max_damage);
- }
-
- if (max_damage == 0.0f)
- max_damage = 5.0f;
-
- return urand((uint32)min_damage, (uint32)max_damage);
-}
-
-float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
-{
- if (spellProto->spellLevel <= 0)
- return 1.0f;
-
- float LvlPenalty = 0.0f;
-
- if (spellProto->spellLevel < 20)
- LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
- float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
- if (LvlFactor > 1.0f)
- LvlFactor = 1.0f;
-
- return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
-}
-
-void Unit::SendMeleeAttackStart(Unit* pVictim)
-{
- WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
- data << uint64(GetGUID());
- data << uint64(pVictim->GetGUID());
-
- SendMessageToSet(&data, true);
- DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
-}
-
-void Unit::SendMeleeAttackStop(Unit* victim)
-{
- if (!victim)
- return;
-
- WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
- data.append(GetPackGUID());
- data.append(victim->GetPackGUID()); // can be 0x00...
- data << uint32(0); // can be 0x1
- SendMessageToSet(&data, true);
- sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
-
- /*if (victim->GetTypeId() == TYPEID_UNIT)
- ((Creature*)victim)->AI().EnterEvadeMode(this);*/
-}
-
-bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
-{
- if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- /* Currently not exist spells with ignore block
- // Ignore combat result aura (parry/dodge check on prepare)
- AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spellProto))
- continue;
- if ((*i)->GetMiscValue() == )
- return false;
- }
- */
-
- // Check creatures flags_extra for disable block
- if (pVictim->GetTypeId() == TYPEID_UNIT &&
- ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
- return false;
-
- float blockChance = pVictim->GetUnitBlockChance();
- blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
- if (roll_chance_f(blockChance))
- return true;
- }
- return false;
-}
-
-bool Unit::isBlockCritical()
-{
- if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
- return true;
- return false;
-}
-
-// Melee based spells can be miss, parry or dodge on this step
-// Crit or block - determined on damage calculation phase! (and can be both in some time)
-/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
-{
- // Calculate hit chance (more correct for chance mod)
- int32 HitChance;
-
- // PvP - PvE melee chances
- int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
- int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
- if (leveldif < 3)
- HitChance = 95 - leveldif;
- else
- HitChance = 93 - (leveldif - 2) * lchance;
-
- // Hit chance depends from victim auras
- if (attType == RANGED_ATTACK)
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
- else
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
-
- // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if (Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
-
- // Miss = 100 - hit
- float miss_chance= 100.0f - HitChance;
-
- // Bonuses from attacker aura and ratings
- if (attType == RANGED_ATTACK)
- miss_chance -= m_modRangedHitChance;
- else
- miss_chance -= m_modMeleeHitChance;
-
- // bonus from skills is 0.04%
- miss_chance -= skillDiff * 0.04f;
-
- // Limit miss chance from 0 to 60%
- if (miss_chance < 0.0f)
- return 0.0f;
- if (miss_chance > 60.0f)
- return 60.0f;
- return miss_chance;
-}*/
-
-int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
-{
- if (!spell)
- return 0;
- int32 resist_mech = 0;
- for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
- {
- if (spell->Effect[eff] == 0)
- break;
- int32 effect_mech = GetEffectMechanic(spell, eff);
- if (effect_mech)
- {
- int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp)
- resist_mech = temp;
- }
- }
- return resist_mech;
-}
-
-// Melee based spells hit result calculations
-SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
-{
- WeaponAttackType attType = BASE_ATTACK;
-
- // Check damage class instead of attack type to correctly handle judgements
- // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- attType = RANGED_ATTACK;
-
- int32 attackerWeaponSkill;
- // skill value for these spells (for example judgements) is 5* level
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
- attackerWeaponSkill = getLevel() * 5;
- // bonus from skills is 0.04% per skill Diff
- else
- attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
-
- int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
- int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
-
- uint32 roll = urand (0, 10000);
-
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
- // Roll miss
- uint32 tmp = missChance;
- if (roll < tmp)
- return SPELL_MISS_MISS;
-
- // Chance resist mechanic (select max value from every mechanic spell effect)
- int32 resist_mech = 0;
- // Get effects mechanic and chance
- for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
- {
- int32 effect_mech = GetEffectMechanic(spell, eff);
- if (effect_mech)
- {
- int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp*100)
- resist_mech = temp*100;
- }
- }
- // Roll chance
- tmp += resist_mech;
- if (roll < tmp)
- return SPELL_MISS_RESIST;
-
- bool canDodge = true;
- bool canParry = true;
- bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
-
- // Same spells cannot be parry/dodge
- if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- return SPELL_MISS_NONE;
-
- // Chance resist mechanic
- int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
- tmp += resist_chance;
- if (roll < tmp)
- return SPELL_MISS_RESIST;
-
- // Ranged attacks can only miss, resist and deflect
- if (attType == RANGED_ATTACK)
- {
- // only if in front
- if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
- tmp+=deflect_chance;
- if (roll < tmp)
- return SPELL_MISS_DEFLECT;
- }
- return SPELL_MISS_NONE;
- }
-
- // Check for attack from behind
- if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- canDodge = false;
- // Can`t parry or block
- canParry = false;
- canBlock = false;
- }
- // Check creatures flags_extra for disable parry
- if (pVictim->GetTypeId() == TYPEID_UNIT)
- {
- uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
- if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
- canParry = false;
- // Check creatures flags_extra for disable block
- if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
- canBlock = false;
- }
- // Ignore combat result aura
- AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spell))
- continue;
- switch ((*i)->GetMiscValue())
- {
- case MELEE_HIT_DODGE: canDodge = false; break;
- case MELEE_HIT_BLOCK: canBlock = false; break;
- case MELEE_HIT_PARRY: canParry = false; break;
- default:
- DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
- break;
- }
- }
-
- if (canDodge)
- {
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
- dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- else
- dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- if (roll < (tmp += dodgeChance))
- return SPELL_MISS_DODGE;
- }
-
- if (canParry)
- {
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- else
- parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
- if (parryChance < 0)
- parryChance = 0;
-
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
- }
-
- if (canBlock)
- {
- int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4;
- if (blockChance < 0)
- blockChance = 0;
- tmp += blockChance;
-
- if (roll < tmp)
- return SPELL_MISS_BLOCK;
- }
-
- return SPELL_MISS_NONE;
-}
-
-// TODO need use unit spell resistances in calculations
-SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
-{
- // Can`t miss on dead target (on skinning for example)
- if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER)
- return SPELL_MISS_NONE;
-
- SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
- // PvP - PvE spell misschances per leveldif > 2
- int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
- int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
-
- // Base hit chance from attacker and victim levels
- int32 modHitChance;
- if (leveldif < 3)
- modHitChance = 96 - leveldif;
- else
- modHitChance = 94 - (leveldif - 2) * lchance;
-
- // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if (Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
- // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
- modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
- // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
- modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
- // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
- if (IsAreaOfEffectSpell(spell))
- modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
- // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
- if (IsDispelSpell(spell))
- modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
-
- int32 HitChance = modHitChance * 100;
- // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
- HitChance += int32(m_modSpellHitChance*100.0f);
-
- // Decrease hit chance from victim rating bonus
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
-
- if (HitChance < 100)
- HitChance = 100;
- else if (HitChance > 10000)
- HitChance = 10000;
-
- int32 tmp = 10000 - HitChance;
-
- uint32 rand = urand(0,10000);
-
- if (rand < tmp)
- return SPELL_MISS_MISS;
-
- // Chance resist mechanic (select max value from every mechanic spell effect)
- int32 resist_chance = pVictim->GetMechanicResistChance(spell);
- tmp += resist_chance;
-
- // Chance resist debuff
- tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
-
- // Roll chance
- if (rand < tmp)
- return SPELL_MISS_RESIST;
-
- // cast by caster in front of victim
- if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- {
- int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
- tmp+=deflect_chance;
- if (rand < tmp)
- return SPELL_MISS_DEFLECT;
- }
-
- return SPELL_MISS_NONE;
-}
-
-// Calculate spell hit result can be:
-// Every spell can: Evade/Immune/Reflect/Sucesful hit
-// For melee based spells:
-// Miss
-// Dodge
-// Parry
-// For spells
-// Resist
-SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
-{
- // Return evade for units in evade mode
- if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim)
- return SPELL_MISS_EVADE;
-
- // Check for immune
- if (pVictim->IsImmunedToSpell(spell))
- return SPELL_MISS_IMMUNE;
-
- // All positive spells can`t miss
- // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
- if (IsPositiveSpell(spell->Id)
- &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
- return SPELL_MISS_NONE;
- // Check for immune
- if (pVictim->IsImmunedToDamage(spell))
- return SPELL_MISS_IMMUNE;
-
- if(this == pVictim)
- return SPELL_MISS_NONE;
-
- // Try victim reflect spell
- if (CanReflect)
- {
- int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
- Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
- for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
- reflectchance += (*i)->GetAmount();
- if (reflectchance > 0 && roll_chance_i(reflectchance))
- {
- // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
- ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
- return SPELL_MISS_REFLECT;
- }
- }
-
- switch (spell->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
- return MeleeSpellHitResult(pVictim, spell);
- case SPELL_DAMAGE_CLASS_NONE:
- return SPELL_MISS_NONE;
- case SPELL_DAMAGE_CLASS_MAGIC:
- return MagicSpellHitResult(pVictim, spell);
- }
- return SPELL_MISS_NONE;
-}
-
-/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
-{
- if(!pVictim)
- return 0.0f;
-
- // Base misschance 5%
- float misschance = 5.0f;
-
- // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
- if (haveOffhandWeapon() && attType != RANGED_ATTACK)
- {
- bool isNormal = false;
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- {
- if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
- {
- isNormal = true;
- break;
- }
- }
- if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
- misschance = 5.0f;
- else
- misschance = 24.0f;
- }
-
- // PvP : PvE melee misschances per leveldif > 2
- int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
-
- int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
- if(leveldif < 0)
- leveldif = 0;
-
- // Hit chance from attacker based on ratings and auras
- float m_modHitChance;
- if (attType == RANGED_ATTACK)
- m_modHitChance = m_modRangedHitChance;
- else
- m_modHitChance = m_modMeleeHitChance;
-
- if(leveldif < 3)
- misschance += (leveldif - m_modHitChance);
- else
- misschance += ((leveldif - 2) * chance - m_modHitChance);
-
- // Hit chance for victim based on ratings
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if (attType == RANGED_ATTACK)
- misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
- else
- misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
- }
-
- // Modify miss chance by victim auras
- if(attType == RANGED_ATTACK)
- misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
- else
- misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
-
- // Modify miss chance from skill difference ( bonus from skills is 0.04% )
- int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
- misschance -= skillBonus * 0.04f;
-
- // Limit miss chance from 0 to 60%
- if ( misschance < 0.0f)
- return 0.0f;
- if ( misschance > 60.0f)
- return 60.0f;
-
- return misschance;
-}*/
-
-uint32 Unit::GetDefenseSkillValue(Unit const* target) const
-{
- if(GetTypeId() == TYPEID_PLAYER)
- {
- // in PvP use full skill instead current skill value
- uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
- ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
- : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
- value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
- return value;
- }
- else
- return GetUnitMeleeSkill(target);
-}
-
-float Unit::GetUnitDodgeChance() const
-{
- if(hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
- if( GetTypeId() == TYPEID_PLAYER )
- return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
- else
- {
- if(((Creature const*)this)->isTotem())
- return 0.0f;
- else
- {
- float dodge = 5.0f;
- dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
- return dodge > 0.0f ? dodge : 0.0f;
- }
- }
-}
-
-float Unit::GetUnitParryChance() const
-{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
-
- float chance = 0.0f;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Player const* player = (Player const*)this;
- if(player->CanParry() )
- {
- Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
- if(!tmpitem)
- tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
-
- if(tmpitem)
- chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
- }
- }
- else if(GetTypeId() == TYPEID_UNIT)
- {
- if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
- {
- chance = 5.0f;
- chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
- }
- }
-
- return chance > 0.0f ? chance : 0.0f;
-}
-
-float Unit::GetUnitBlockChance() const
-{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Player const* player = (Player const*)this;
- if(player->CanBlock() )
- {
- Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
- return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
- }
- // is player but has no block ability or no not broken shield equipped
- return 0.0f;
- }
- else
- {
- if(((Creature const*)this)->isTotem())
- return 0.0f;
- else
- {
- float block = 5.0f;
- block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
- return block > 0.0f ? block : 0.0f;
- }
- }
-}
-
-float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
-{
- float crit;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- switch(attackType)
- {
- case BASE_ATTACK:
- crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
- break;
- case OFF_ATTACK:
- crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
- break;
- case RANGED_ATTACK:
- crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
- break;
- // Just for good manner
- default:
- crit = 0.0f;
- break;
- }
- }
- else
- {
- crit = 5.0f;
- crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
- crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
- }
-
- // flat aura mods
- if(attackType == RANGED_ATTACK)
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
- else
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
-
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
-
- // reduce crit chance from Rating for players
- if (attackType != RANGED_ATTACK)
- {
- crit -= pVictim->GetMeleeCritChanceReduction();
- // Glyph of barkskin
- if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
- crit-=25.0f;
- }
- else
- crit -= pVictim->GetRangedCritChanceReduction();
-
- // Apply crit chance from defence skill
- crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
-
- if (crit < 0.0f)
- crit = 0.0f;
- return crit;
-}
-
-uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
-{
- uint32 value = 0;
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
-
- // feral or unarmed skill only for base attack
- if (attType != BASE_ATTACK && !item)
- return 0;
-
- if (IsInFeralForm())
- return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
-
- // weapon skill or (unarmed for base attack and fist weapons)
- uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED;
-
- // in PvP use full skill instead current skill value
- value = (target && target->IsControlledByPlayer())
- ? ((Player*)this)->GetMaxSkillValue(skill)
- : ((Player*)this)->GetSkillValue(skill);
- // Modify value from ratings
- value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
- switch (attType)
- {
- case BASE_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break;
- case OFF_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break;
- case RANGED_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break;
- }
- }
- else
- value = GetUnitMeleeSkill(target);
- return value;
-}
-
-void Unit::_DeleteRemovedAuras()
-{
- while(!m_removedAuras.empty())
- {
- delete m_removedAuras.front();
- m_removedAuras.pop_front();
- }
-}
-
-void Unit::_UpdateSpells( uint32 time )
-{
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
- _UpdateAutoRepeatSpell();
-
- // remove finished spells from current pointers
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
- {
- if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
- {
- m_currentSpells[i]->SetReferencedFromCurrent(false);
- m_currentSpells[i] = NULL; // remove pointer
- }
- }
-
- // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
- for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();)
- {
- Aura * i_aura = m_auraUpdateIterator->second;
- ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
- i_aura->UpdateOwner(time, this);
- }
-
- // remove expired auras - do that after updates(used in scripts?)
- for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
- {
- if(i->second->IsExpired())
- RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE);
- else
- ++i;
- }
-
- for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
- if (itr->second->IsNeedClientUpdate())
- itr->second->ClientUpdate();
-
- _DeleteRemovedAuras();
-
- if(!m_gameObj.empty())
- {
- GameObjectList::iterator itr;
- for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
- {
- if( !(*itr)->isSpawned() )
- {
- (*itr)->SetOwnerGUID(0);
- (*itr)->SetRespawnTime(0);
- (*itr)->Delete();
- m_gameObj.erase(itr++);
- }
- else
- ++itr;
- }
- }
-}
-
-void Unit::_UpdateAutoRepeatSpell()
-{
- //check "realtime" interrupts
- if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75) )
- {
- // cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- m_AutoRepeatFirstCast = true;
- return;
- }
-
- //apply delay
- if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
- setAttackTimer(RANGED_ATTACK,500);
- m_AutoRepeatFirstCast = false;
-
- //castroutine
- if (isAttackReady(RANGED_ATTACK))
- {
- // Check if able to cast
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
- {
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- return;
- }
-
- // we want to shoot
- Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
- spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
-
- // all went good, reset attack
- resetAttackTimer(RANGED_ATTACK);
- }
-}
-
-void Unit::SetCurrentCastedSpell( Spell * pSpell )
-{
- assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
-
- CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
-
- if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
-
- // break same type spell if it is not delayed
- InterruptSpell(CSpellType,false);
-
- // special breakage effects:
- switch (CSpellType)
- {
- case CURRENT_GENERIC_SPELL:
- {
- // generic spells always break channeled not delayed spells
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
-
- // autorepeat breaking
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
- {
- // break autorepeat if not Auto Shot
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- m_AutoRepeatFirstCast = true;
- }
- addUnitState(UNIT_STAT_CASTING);
- } break;
-
- case CURRENT_CHANNELED_SPELL:
- {
- // channel spells always break generic non-delayed and any channeled spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
- InterruptSpell(CURRENT_CHANNELED_SPELL);
-
- // it also does break autorepeat if not Auto Shot
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75 )
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- addUnitState(UNIT_STAT_CASTING);
- } break;
-
- case CURRENT_AUTOREPEAT_SPELL:
- {
- // only Auto Shoot does not break anything
- if (pSpell->m_spellInfo->Id != 75)
- {
- // generic autorepeats break generic non-delayed and channeled non-delayed spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
- }
- // special action: set first cast flag
- m_AutoRepeatFirstCast = true;
- } break;
-
- default:
- {
- // other spell types don't break anything now
- } break;
- }
-
- // current spell (if it is still here) may be safely deleted now
- if (m_currentSpells[CSpellType])
- m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
-
- // set new current spell
- m_currentSpells[CSpellType] = pSpell;
- pSpell->SetReferencedFromCurrent(true);
-
- pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
-}
-
-void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant)
-{
- assert(spellType < CURRENT_MAX_SPELL);
-
- //sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
- Spell *spell = m_currentSpells[spellType];
- if(spell
- && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
- && (withInstant || spell->GetCastTime() > 0))
- {
- // for example, do not let self-stun aura interrupt itself
- if(!spell->IsInterruptable())
- return;
-
- m_currentSpells[spellType] = NULL;
-
- // send autorepeat cancel message for autorepeat spells
- if (spellType == CURRENT_AUTOREPEAT_SPELL)
- {
- if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SendAutoRepeatCancel(this);
- }
-
- if (spell->getState() != SPELL_STATE_FINISHED)
- spell->cancel();
- spell->SetReferencedFromCurrent(false);
- }
-}
-
-void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
-{
- Spell* spell = m_currentSpells[spellType];
- if (!spell)
- return;
-
- if (spellType == CURRENT_CHANNELED_SPELL)
- spell->SendChannelUpdate(0);
-
- spell->finish(ok);
-}
-
-bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
-{
- // We don't do loop here to explicitly show that melee spell is excluded.
- // Maybe later some special spells will be excluded too.
-
- // generic spells are casted when they are not finished and not delayed
- if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
- (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
- {
- if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
- return(true);
- }
- // channeled spells may be delayed, but they are still considered casted
- else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
- (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
- {
- if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
- return(true);
- }
- // autorepeat spells may be finished or delayed, but they are still considered casted
- else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
- return(true);
-
- return(false);
-}
-
-void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
-{
- // generic spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
- InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
-
- // autorepeat spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
-
- // channeled spells are interrupted if they are not finished, even if they are delayed
- if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
- InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
-}
-
-Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
-{
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
- return m_currentSpells[i];
- return NULL;
-}
-
-int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
-{
- if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
- return spell->GetCastTime();
- return 0;
-}
-
-bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
-{
- return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
-}
-
-bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
-{
- return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
-}
-
-void Unit::SetFacingToObject(WorldObject* pObject)
-{
- // update orientation at server
- SetOrientation(GetAngle(pObject));
-
- // and client
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data, false);
-}
-
-bool Unit::isInAccessiblePlaceFor(Creature const* c) const
-{
- if(IsInWater())
- return c->canSwim();
- else
- return c->canWalk() || c->canFly();
-}
-
-bool Unit::IsInWater() const
-{
- return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
-}
-
-bool Unit::IsUnderWater() const
-{
- return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
-}
-
-void Unit::DeMorph()
-{
- SetDisplayId(GetNativeDisplayId());
-}
-
-void Unit::_AddAura(UnitAura * aura, Unit * caster)
-{
- assert(!m_cleanupDone);
- m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
-
- // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
- if (!aura->IsPassive() && aura->GetId() != 44413)
- {
- // find current aura from spell and change it's stackamount
- if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura))
- {
- if(aura->GetSpellProto()->StackAmount)
- aura->ModStackAmount(foundAura->GetStackAmount());
-
- // Use the new one to replace the old one
- // This is the only place where AURA_REMOVE_BY_STACK should be used
- RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK);
- }
- }
- _RemoveNoStackAurasDueToAura(aura);
-
- if (aura->IsRemoved())
- return;
-
- aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto()));
- if (aura->IsSingleTarget())
- {
- // register single target aura
- caster->GetSingleCastAuras().push_back(aura);
- // remove other single target auras
- for (;;)
- {
- bool restart = false;
- Unit::AuraList& scAuras = caster->GetSingleCastAuras();
- for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- {
- if( (*itr) != aura &&
- IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto()))
- {
- (*itr)->Remove();
- restart = true;
- break;
- }
- }
-
- if(!restart)
- break;
- }
- }
-}
-
-// creates aura application instance and registers it in lists
-// aura application effects are handled separately to prevent aura list corruption
-AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask)
-{
- // can't apply aura on unit which is going to be deleted - to not create a memory leak
- assert(!m_cleanupDone);
- // aura musn't be removed
- assert(!aura->IsRemoved());
-
- SpellEntry const* aurSpellInfo = aura->GetSpellProto();
- uint32 aurId = aurSpellInfo->Id;
-
- // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
- if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
- (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
- return NULL;
-
- Unit * caster = aura->GetCaster();
-
- AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask);
- m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
-
- if(aurSpellInfo->AuraInterruptFlags)
- {
- m_interruptableAuras.push_back(aurApp);
- AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
- }
-
- if(AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
- m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
-
- aura->_ApplyForTarget(this, caster, aurApp);
- return aurApp;
-}
-
-void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex)
-{
- assert(aura);
- assert(aura->HasEffect(effIndex));
- AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
- assert(aurApp);
- if (!aurApp->GetEffectMask())
- _ApplyAura(aurApp, 1<<effIndex);
- else
- aurApp->_HandleEffect(effIndex, true);
-}
-
-// handles effects of aura application
-// should be done after registering aura in lists
-void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask)
-{
- Aura * aura = aurApp->GetBase();
-
- _RemoveNoStackAurasDueToAura(aura);
-
- if (aurApp->GetRemoveMode())
- return;
-
- // Update target aura state flag
- if(AuraState aState = GetSpellAuraState(aura->GetSpellProto()))
- ModifyAuraState(aState, true);
-
- if (aurApp->GetRemoveMode())
- return;
-
- // Sitdown on apply aura req seated
- if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
- SetStandState(UNIT_STAND_STATE_SIT);
-
- Unit * caster = aura->GetCaster();
-
- if (aurApp->GetRemoveMode())
- return;
-
- aura->HandleAuraSpecificMods(aurApp, caster, true);
-
- // apply effects of the aura
- for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (effMask & 1<<i && (!aurApp->GetRemoveMode()))
- aurApp->_HandleEffect(i, true);
- }
-}
-
-// removes aura application from lists and unapplies effects
-void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
-{
- AuraApplication * aurApp = i->second;
- assert(aurApp);
- assert(!aurApp->GetRemoveMode());
- assert(aurApp->GetTarget() == this);
- aurApp->SetRemoveMode(removeMode);
- Aura * aura = aurApp->GetBase();
- sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode);
-
- // dead loop is killing the server probably
- assert(m_removedAurasCount < 0xFFFFFFFF);
-
- ++m_removedAurasCount;
-
- Unit * caster = aura->GetCaster();
-
- // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
- m_appliedAuras.erase(i);
-
- if (aura->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.remove(aurApp);
- UpdateInterruptMask();
- }
-
- bool auraStateFound = false;
- AuraState auraState;
- if (auraState = GetSpellAuraState(aura->GetSpellProto()))
- {
- bool canBreak = false;
- // Get mask of all aurastates from remaining auras
- for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
- {
- if (itr->second == aurApp)
- {
- m_auraStateAuras.erase(itr);
- itr = m_auraStateAuras.lower_bound(auraState);
- canBreak = true;
- continue;
- }
- auraStateFound = true;
- ++itr;
- }
- }
-
- aurApp->_Remove();
- aura->_UnapplyForTarget(this, caster, aurApp);
-
- // remove effects of the spell - needs to be done after removing aura from lists
- for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr)
- {
- if (aurApp->HasEffect(itr))
- aurApp->_HandleEffect(itr, false);
- }
-
- // all effect mustn't be applied
- assert(!aurApp->GetEffectMask());
-
- // Remove totem at next update if totem looses its aura
- if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID() == aura->GetCasterGUID())
- {
- if (((Totem*)this)->GetSpell() == aura->GetId() && ((Totem*)this)->GetTotemType() == TOTEM_PASSIVE)
- ((Totem*)this)->setDeathState(JUST_DIED);
- }
-
- // Remove aurastates only if were not found
- if (!auraStateFound)
- ModifyAuraState(auraState, false);
-
- aura->HandleAuraSpecificMods(aurApp, caster, false);
-
- // only way correctly remove all auras from list
- //if(removedAuras != m_removedAurasCount) new aura may be added
- i = m_appliedAuras.begin();
-}
-
-void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
-{
- // aura can be removed from unit only if it's applied on it, shouldn't happen
- assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
- uint32 spellId = aurApp->GetBase()->GetId();
- for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
- {
- if (iter->second == aurApp)
- {
- _UnapplyAura(iter, removeMode);
- return;
- }
- else
- ++iter;
- }
- assert(false);
-}
-
-void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura)
-{
- // dynobj auras can stack infinite number of times
- if (aura->GetType() == DYNOBJ_AURA_TYPE)
- return;
-
- SpellEntry const* spellProto = aura->GetSpellProto();
-
- uint32 spellId = spellProto->Id;
-
- // passive spell special case (only non stackable with ranks)
- if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
- return;
-
- bool remove = false;
- for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
- {
- if(remove)
- {
- remove = false;
- i = m_appliedAuras.begin();
- }
-
- if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase()))
- continue;
-
- RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
- if(i == m_appliedAuras.end())
- break;
- remove = true;
- }
-}
-
-void Unit::_RemoveNoStackAurasDueToAura(Aura * aura)
-{
- SpellEntry const* spellProto = aura->GetSpellProto();
-
- uint32 spellId = spellProto->Id;
-
- // passive spell special case (only non stackable with ranks)
- if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
- return;
-
- bool remove = false;
- for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i)
- {
- if(remove)
- {
- remove = false;
- i = m_ownedAuras.begin();
- }
-
- if (!_IsNoStackAuraDueToAura(aura, i->second))
- continue;
-
- RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT);
- if(i == m_ownedAuras.end())
- break;
- remove = true;
- }
-}
-
-bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const
-{
- SpellEntry const* spellProto = appliedAura->GetSpellProto();
- // Do not check already applied aura
- if (existingAura == appliedAura)
- return false;
-
- // Do not check dynobj auras for stacking
- if (existingAura->GetType() != UNIT_AURA_TYPE)
- return false;
-
- SpellEntry const* i_spellProto = existingAura->GetSpellProto();
- uint32 i_spellId = i_spellProto->Id;
- bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID();
-
- if(IsPassiveSpell(i_spellId))
- {
- // passive non-stackable spells not stackable only for same caster
- if(!sameCaster)
- return false;
-
- // passive non-stackable spells not stackable only with another rank of same spell
- if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- return false;
- }
-
- bool is_triggered_by_spell = false;
- // prevent triggering aura of removing aura that triggered it
- // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id
- || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for
- {
- is_triggered_by_spell = true;
- break;
- }
- }
-
- if (is_triggered_by_spell)
- return false;
-
- if(spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
- return false;
- return true;
-}
-
-void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply)
-{
- if (apply)
- m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
- else
- m_modAuras[aurEff->GetAuraType()].remove(aurEff);
-}
-
-// All aura base removes should go threw this function!
-void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode)
-{
- Aura * aura = i->second;
- assert(!aura->IsRemoved());
-
- // if unit currently update aura list then make safe update iterator shift to next
- if (m_auraUpdateIterator == i)
- ++m_auraUpdateIterator;
-
- m_ownedAuras.erase(i);
- m_removedAuras.push_back(aura);
-
- // Unregister single target aura
- if (aura->IsSingleTarget())
- aura->UnregisterSingleTarget();
-
- aura->_Remove(removeMode);
-
- i = m_ownedAuras.begin();
-}
-
-void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
- for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
- if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster))
- {
- RemoveOwnedAura(itr, removeMode);
- itr = m_ownedAuras.lower_bound(spellId);
- }
- else
- ++itr;
-}
-
-void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode)
-{
- if (aura->IsRemoved())
- return;
-
- assert(aura->GetOwner() == this);
-
- uint32 spellId = aura->GetId();
- for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
- if (itr->second == aura)
- {
- RemoveOwnedAura(itr, removeMode);
- return;
- }
- assert(false);
-}
-
-Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const
-{
- for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr)
- if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second))
- return itr->second;
- return NULL;
-}
-
-void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode)
-{
- AuraApplication * aurApp = i->second;
- // Do not remove aura which is already being removed
- if (aurApp->GetRemoveMode())
- return;
- Aura * aura = aurApp->GetBase();
- _UnapplyAura(i, mode);
- // Remove aura - for Area and Target auras
- if (aura->GetOwner() == this)
- aura->Remove(mode);
-}
-
-void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
- {
- Aura const * aura = iter->second->GetBase();
- if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
- && (!caster || aura->GetCasterGUID() == caster))
- {
- RemoveAura(iter, removeMode);
- return;
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode)
-{
- assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
- // no need to remove
- if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved())
- return;
- uint32 spellId = aurApp->GetBase()->GetId();
- for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
- {
- if (aurApp == iter->second)
- {
- RemoveAura(iter, mode);
- return;
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode)
-{
- if (aura->IsRemoved())
- return;
- if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()))
- RemoveAura(aurApp, mode);
- else
- assert(false);
-}
-
-void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode)
-{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
- {
- Aura const * aura = iter->second->GetBase();
- if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
- && (!caster || aura->GetCasterGUID() == caster))
- {
- RemoveAura(iter, removeMode);
- iter = m_appliedAuras.lower_bound(spellId);
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
-{
- for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
- {
- Aura const * aura = iter->second;
- if ((aura->GetType() == UNIT_AURA_TYPE)
- && (!caster || aura->GetCasterGUID() == caster))
- {
- RemoveAuraFromStack(iter, removeMode);
- return;
- }
- else
- ++iter;
- }
-}
-
-inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode)
-{
- if (iter->second->ModStackAmount(-1))
- RemoveOwnedAura(iter, removeMode);
-}
-
-void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
-{
- for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
- {
- Aura * aura = iter->second;
- if (aura->GetCasterGUID() == casterGUID)
- {
- if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES)
- aura->DropCharge();
- else
- RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
-
- // Unstable Affliction (crash if before removeaura?)
- if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
- {
- if (AuraEffect const * aurEff = aura->GetEffect(0))
- {
- int32 damage = aurEff->GetAmount()*9;
- // backfire damage and silence
- dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, GetGUID());
- }
- }
- // Flame Shock
- if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000))
- {
- Unit * caster = aura->GetCaster();
- if (caster)
- {
- uint32 triggeredSpellId = 0;
- // Lava Flows
- if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0))
- {
- switch(aurEff->GetId())
- {
- case 51482: // Rank 3
- triggeredSpellId = 65264;
- break;
- case 51481: // Rank 2
- triggeredSpellId = 65263;
- break;
- case 51480: // Rank 1
- triggeredSpellId = 64694;
- break;
- default:
- sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId());
- }
- }
- if (triggeredSpellId)
- caster->CastSpell(caster, triggeredSpellId, true);
- }
- }
- return;
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
-{
- for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
- {
- Aura * aura = iter->second;
- if (aura->GetCasterGUID() == casterGUID)
- {
- int32 damage[MAX_SPELL_EFFECTS];
- int32 baseDamage[MAX_SPELL_EFFECTS];
- uint8 effMask = 0;
- uint8 recalculateMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (aura->GetEffect(i))
- {
- baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
- damage[i] = aura->GetEffect(i)->GetAmount();
- effMask |= (1<<i);
- if (aura->GetEffect(i)->CanBeRecalculated())
- recalculateMask |= (1<<i);
- }
- else
- {
- baseDamage[i] = NULL;
- damage[i] = NULL;
- }
- }
-
- bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES;
-
- if (stealCharge)
- aura->DropCharge();
- else
- RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
-
-
- if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL)
- {
- uint8 newCharges = newAura->GetCharges() + 1;
- uint8 maxCharges = newAura->GetSpellProto()->procCharges;
- // We must be able to steal as much charges as original caster can have
- if (Unit * caster = newAura->GetCaster())
- if (Player* modOwner = caster->GetSpellModOwner())
- modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges);
- newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges);
- }
- else
- {
- int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration();
-
- newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID());
- if (!newAura)
- return;
- newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]);
- // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
- if (newAura->IsSingleTarget())
- newAura->UnregisterSingleTarget();
- newAura->ApplyForTargets();
- }
- return;
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
-{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
- {
- if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID())
- {
- RemoveAura(iter);
- iter = m_appliedAuras.upper_bound(spellId); // overwrite by more appropriate
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
-{
- for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
- {
- Aura * aura = (*iter)->GetBase();
- AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID());
-
- ++iter;
- if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
- && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
- {
- uint32 removedAuras = m_removedAurasCount;
- RemoveAura(aurApp);
- if (m_removedAurasCount > removedAuras + 1)
- iter = m_modAuras[auraType].begin();
- }
- }
-}
-
-void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
-{
- // single target auras from other casters
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- AuraApplication const * aurApp = iter->second;
- Aura const * aura = aurApp->GetBase();
-
- if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto()))
- {
- if (!newPhase)
- RemoveAura(iter);
- else
- {
- Unit* caster = aura->GetCaster();
- if (!caster || !caster->InSamePhase(newPhase))
- RemoveAura(iter);
- else
- ++iter;
- }
- }
- else
- ++iter;
- }
-
- // single target auras at other targets
- AuraList& scAuras = GetSingleCastAuras();
- for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
- {
- Aura * aura = *iter;
- ++iter;
- if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase))
- {
- uint32 removedAuras = m_removedAurasCount;
- aura->Remove();
- if (m_removedAurasCount > removedAuras + 1)
- iter = scAuras.begin();
- }
- }
-}
-
-
-void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
-{
- if (!(m_interruptMask & flag))
- return;
-
- // interrupt auras
- for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
- {
- Aura * aura = (*iter)->GetBase();
- ++iter;
- if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
- {
- uint32 removedAuras = m_removedAurasCount;
- RemoveAura(aura);
- if (m_removedAurasCount > removedAuras + 1)
- iter = m_interruptableAuras.begin();
- }
- }
-
- // interrupt channeled spell
- if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- if (spell->getState() == SPELL_STATE_CASTING
- && (spell->m_spellInfo->ChannelInterruptFlags & flag)
- && spell->m_spellInfo->Id != except)
- InterruptNonMeleeSpells(false);
-
- UpdateInterruptMask();
-}
-
-void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
-{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- Aura const * aura = iter->second->GetBase();
- if (!casterGUID || aura->GetCasterGUID() == casterGUID)
- {
- SpellEntry const *spell = aura->GetSpellProto();
- if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
- {
- RemoveAura(iter);
- continue;
- }
- }
- ++iter;
- }
-}
-
-void Unit::RemoveMovementImpairingAuras()
-{
- RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
-}
-
-void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
-{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- Aura const * aura = iter->second->GetBase();
- if (!except || aura->GetId() != except)
- {
- if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask)
- {
- RemoveAura(iter, removemode);
- continue;
- }
- }
- ++iter;
- }
-}
-
-void Unit::RemoveAreaAurasDueToLeaveWorld()
-{
- bool cleanRun;
- do
- {
- cleanRun = true;
- // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
- for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
- {
- Aura * aura = iter->second;
- ++iter;
- Aura::ApplicationMap const & appMap = aura->GetApplicationMap();
- for(Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();)
- {
- AuraApplication * aurApp = itr->second;
- ++itr;
- Unit * target = aurApp->GetTarget();
- if (target == this)
- continue;
- target->RemoveAura(aurApp);
- cleanRun = false;
- // things linked on aura remove may apply new area aura - so start from the beginning
- iter = m_ownedAuras.begin();
- }
- }
-
- // remove area auras owned by others
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- if (iter->second->GetBase()->GetOwner()!=this)
- {
- RemoveAura(iter);
- cleanRun = false;
- }
- else
- ++iter;
- }
- }
- while (!cleanRun);
-}
-
-void Unit::RemoveAllAuras()
-{
- while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
- {
- AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin();
- while (!m_appliedAuras.empty())
- _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
-
- AuraMap::iterator aurIter = m_ownedAuras.begin();
- while (!m_ownedAuras.empty())
- RemoveOwnedAura(aurIter);
- }
-}
-
-void Unit::RemoveArenaAuras(bool onleave)
-{
- // in join, remove positive buffs, on end, remove negative
- // used to remove positive visible auras in arenas
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- AuraApplication const * aurApp = iter->second;
- Aura const * aura = aurApp->GetBase();
- if ( !(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
- && !aura->IsPassive() // don't remove passive auras
- && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
- && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
- RemoveAura(iter);
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAllAurasOnDeath()
-{
- // used just after dieing to remove all visible auras
- // and disable the mods for the passive ones
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
- {
- Aura const * aura = iter->second->GetBase();
- if (!aura->IsPassive() && !aura->IsDeathPersistent())
- _UnapplyAura(iter, AURA_REMOVE_BY_DEATH);
- else
- ++iter;
- }
-
- for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
- {
- Aura * aura = iter->second;
- if (!aura->IsPassive() && !aura->IsDeathPersistent())
- RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH);
- else
- ++iter;
- }
-}
-
-void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
-{
- for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter)
- {
- Aura * aura = iter->second;
- if (!caster || aura->GetCasterGUID() == caster)
- {
- if (aura->GetDuration() < delaytime)
- aura->SetDuration(0);
- else
- aura->SetDuration(aura->GetDuration() - delaytime);
-
- // update for out of range group members (on 1 slot use)
- aura->SetNeedClientUpdateForTargets();
- sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration());
- }
- }
-}
-
-void Unit::_RemoveAllAuraStatMods()
-{
- for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
- (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
-}
-
-void Unit::_ApplyAllAuraStatMods()
-{
- for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
- (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
-}
-
-AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
- for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
- if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
- return itr->second->GetBase()->GetEffect(effIndex);
- return NULL;
-}
-
-AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
- uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
- while(true)
- {
- if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster))
- return aurEff;
- SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
- if (!chainNode)
- break;
- else
- rankSpell = chainNode->next;
- }
- return NULL;
-}
-
-AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
-{
- AuraEffectList const& auras = GetAuraEffectsByType(type);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- if (effIndex != (*itr)->GetEffIndex())
- continue;
- SpellEntry const * spell = (*itr)->GetSpellProto();
- if (spell->SpellIconID == iconId && spell->SpellFamilyName == name && !spell->SpellFamilyFlags)
- return *itr;
- }
- return NULL;
-}
-
-AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
-{
- AuraEffectList const& auras = GetAuraEffectsByType(type);
- for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
- {
- SpellEntry const *spell = (*i)->GetSpellProto();
- if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
- {
- if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
- continue;
- return (*i);
- }
- }
- return NULL;
-}
-
-AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
-{
- for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- if(((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except!=itr->second))
- return itr->second;
- }
- return NULL;
-}
-
-Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
-{
- AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask);
- return aurApp ? aurApp->GetBase():NULL;
-}
-
-AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const
-{
- uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId);
- while(true)
- {
- if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except))
- return aurApp;
- SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell);
- if (!chainNode)
- break;
- else
- rankSpell = chainNode->next;
- }
- return NULL;
-}
-
-Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const
-{
- AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask);
- return aurApp ? aurApp->GetBase() : NULL;
-}
-
-bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
-{
- for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr)
- if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
- return true;
- return false;
-}
-
-bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const
-{
- //Special case for non existing spell
- if (spellId==61988)
- return HasAura(61987, caster, reqEffMask) || HasAura(25771, caster, reqEffMask);
-
- if (GetAuraApplication(spellId, caster, reqEffMask))
- return true;
- return false;
-}
-
-bool Unit::HasAuraType(AuraType auraType) const
-{
- return (!m_modAuras[auraType].empty());
-}
-
-bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
-{
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- if (miscvalue == (*i)->GetMiscValue())
- return true;
- return false;
-}
-
-bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const
-{
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- if (value == (*i)->GetAmount())
- return true;
- return false;
-}
-
-bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag)
-{
- if (!(m_interruptMask & flag))
- return false;
- for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
- {
- if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag)
- return true;
- }
- return false;
-}
-
-AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
-{
- AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
- {
- if ((*i)->GetMiscValue() == script)
- if ((*i)->IsAffectedOnSpell(spell))
- return (*i);
- }
- return NULL;
-}
-
-uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
-{
- static const AuraType diseaseAuraTypes[] =
- {
- SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
- SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
- SPELL_AURA_NONE
- };
-
- uint32 diseases=0;
- for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
- {
- for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();)
- {
- // Get auras with disease dispel type by caster
- if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
- && (*i)->GetCasterGUID()==casterGUID)
- {
- ++diseases;
-
- if (remove)
- {
- RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
- i = m_modAuras[*itr].begin();
- continue;
- }
- }
- ++i;
- }
- }
- return diseases;
-}
-
-uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
-{
- static const AuraType diseaseAuraTypes[] =
- {
- SPELL_AURA_PERIODIC_DAMAGE,
- SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
- SPELL_AURA_NONE
- };
-
- uint32 dots=0;
- for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
- {
- Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
- for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
- {
- // Get auras by caster
- if ((*i)->GetCasterGUID()==casterGUID)
- ++dots;
- }
- }
- return dots;
-}
-
-int32 Unit::GetTotalAuraModifier(AuraType auratype) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetAmount();
-
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplier(AuraType auratype) const
-{
- float multiplier = 1.0f;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
-
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetAmount() > modifier)
- modifier = (*i)->GetAmount();
- }
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- if ((*i)->GetAmount() < modifier)
- modifier = (*i)->GetAmount();
-
- return modifier;
-}
-
-int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()& misc_mask)
- modifier += (*i)->GetAmount();
- }
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- float multiplier = 1.0f;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()& misc_mask)
- multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
- }
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
- modifier = (*i)->GetAmount();
- }
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
- modifier = (*i)->GetAmount();
- }
-
- return modifier;
-}
-
-int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()== misc_value)
- modifier += (*i)->GetAmount();
- }
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- float multiplier = 1.0f;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()== misc_value)
- multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
- }
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
- modifier = (*i)->GetAmount();
- }
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
- for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
- {
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
- modifier = (*i)->GetAmount();
- }
-
- return modifier;
-}
-
-void Unit::AddDynObject(DynamicObject* dynObj)
-{
- m_dynObjGUIDs.push_back(dynObj->GetGUID());
-}
-
-void Unit::RemoveDynObject(uint32 spellid)
-{
- if(m_dynObjGUIDs.empty())
- return;
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
- {
- DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
- if(!dynObj) // may happen if a dynobj is removed when grid unload
- {
- i = m_dynObjGUIDs.erase(i);
- }
- else if(spellid == 0 || dynObj->GetSpellId() == spellid)
- {
- dynObj->Delete();
- i = m_dynObjGUIDs.erase(i);
- }
- else
- ++i;
- }
-}
-
-void Unit::RemoveAllDynObjects()
-{
- while(!m_dynObjGUIDs.empty())
- {
- DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
- if(dynObj)
- dynObj->Delete();
- m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
- }
-}
-
-DynamicObject * Unit::GetDynObject(uint32 spellId)
-{
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
- {
- DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
- if(!dynObj)
- {
- i = m_dynObjGUIDs.erase(i);
- continue;
- }
-
- if (dynObj->GetSpellId() == spellId)
- return dynObj;
- ++i;
- }
- return NULL;
-}
-
-GameObject* Unit::GetGameObject(uint32 spellId) const
-{
- for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
- if ((*i)->GetSpellId() == spellId)
- return *i;
-
- return NULL;
-}
-
-void Unit::AddGameObject(GameObject* gameObj)
-{
- if(!gameObj || !gameObj->GetOwnerGUID()==0) return;
- m_gameObj.push_back(gameObj);
- gameObj->SetOwnerGUID(GetGUID());
-
- if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() )
- {
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
- // Need disable spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
- ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
- }
-}
-
-void Unit::RemoveGameObject(GameObject* gameObj, bool del)
-{
- if(!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
-
- gameObj->SetOwnerGUID(0);
-
- for (uint32 i = 0; i < 4; ++i)
- {
- if(m_ObjectSlot[i] == gameObj->GetGUID())
- {
- m_ObjectSlot[i] = 0;
- break;
- }
- }
-
- // GO created by some spell
- if (uint32 spellid = gameObj->GetSpellId())
- {
- RemoveAurasDueToSpell(spellid);
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
- // Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
- ((Player*)this)->SendCooldownEvent(createBySpell);
- }
- }
-
- m_gameObj.remove(gameObj);
-
- if(del)
- {
- gameObj->SetRespawnTime(0);
- gameObj->Delete();
- }
-}
-
-void Unit::RemoveGameObject(uint32 spellid, bool del)
-{
- if(m_gameObj.empty())
- return;
- GameObjectList::iterator i, next;
- for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
- {
- next = i;
- if(spellid == 0 || (*i)->GetSpellId() == spellid)
- {
- (*i)->SetOwnerGUID(0);
- if(del)
- {
- (*i)->SetRespawnTime(0);
- (*i)->Delete();
- }
-
- next = m_gameObj.erase(i);
- }
- else
- ++next;
- }
-}
-
-void Unit::RemoveAllGameObjects()
-{
- // remove references to unit
- for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
- {
- (*i)->SetOwnerGUID(0);
- (*i)->SetRespawnTime(0);
- (*i)->Delete();
- i = m_gameObj.erase(i);
- }
-}
-
-void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
-{
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
- data.append(log->target->GetPackGUID());
- data.append(log->attacker->GetPackGUID());
- data << uint32(log->SpellID);
- data << uint32(log->damage); // damage amount
- int32 overkill = log->damage - log->target->GetHealth();
- data << uint32(overkill > 0 ? overkill : 0);
- //data << uint32(log->overkill); // overkill
- data << uint8 (log->schoolMask); // damage school
- data << uint32(log->absorb); // AbsorbedDamage
- data << uint32(log->resist); // resist
- data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
- data << uint8 (log->unused); // unused
- data << uint32(log->blocked); // blocked
- data << uint32(log->HitInfo);
- data << uint8 (0); // flag to use extend data
- SendMessageToSet( &data, true );
-}
-
-void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
-{
- SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
- log.damage = Damage - AbsorbedDamage - Resist - Blocked;
- log.absorb = AbsorbedDamage;
- log.resist = Resist;
- log.physicalLog = PhysicalDamage;
- log.blocked = Blocked;
- log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
- if(CriticalHit)
- log.HitInfo |= SPELL_HIT_TYPE_CRIT;
- SendSpellNonMeleeDamageLog(&log);
-}
-
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
-{
- // Not much to do if no flags are set.
- if (procAttacker)
- ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
- pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
-}
-
-void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
-{
- AuraEffect const * aura = pInfo->auraEff;
-
- WorldPacket data(SMSG_PERIODICAURALOG, 30);
- data.append(GetPackGUID());
- data.appendPackGUID(aura->GetCasterGUID());
- data << uint32(aura->GetId()); // spellId
- data << uint32(1); // count
- data << uint32(aura->GetAuraType()); // auraId
- switch(aura->GetAuraType())
- {
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- data << uint32(pInfo->damage); // damage
- data << uint32(pInfo->overDamage); // overkill?
- data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
- data << uint32(pInfo->absorb); // absorb
- data << uint32(pInfo->resist); // resist
- data << uint8(pInfo->critical); // new 3.1.2 critical tick
- break;
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- data << uint32(pInfo->damage); // damage
- data << uint32(pInfo->overDamage); // overheal?
- data << uint8(pInfo->critical); // new 3.1.2 critical tick
- break;
- case SPELL_AURA_OBS_MOD_POWER:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- data << uint32(aura->GetMiscValue()); // power type
- data << uint32(pInfo->damage); // damage
- break;
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- data << uint32(aura->GetMiscValue()); // power type
- data << uint32(pInfo->damage); // amount
- data << float(pInfo->multiplier); // gain multiplier
- break;
- default:
- sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
- return;
- }
-
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
-{
- WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
- data << uint32(spellID);
- data << uint64(GetGUID());
- data << uint8(0); // can be 0 or 1
- data << uint32(1); // target count
- // for (i = 0; i < target count; ++i)
- data << uint64(target->GetGUID()); // target GUID
- data << uint8(missInfo);
- // end loop
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
-{
- sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
-
- uint32 count = 1;
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
- data << uint32(damageInfo->HitInfo);
- data.append(damageInfo->attacker->GetPackGUID());
- data.append(damageInfo->target->GetPackGUID());
- data << uint32(damageInfo->damage); // Full damage
- int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
- data << uint32(overkill < 0 ? 0 : overkill); // Overkill
- data << uint8(count); // Sub damage count
-
- for (uint32 i = 0; i < count; ++i)
- {
- data << uint32(damageInfo->damageSchoolMask); // School of sub damage
- data << float(damageInfo->damage); // sub damage
- data << uint32(damageInfo->damage); // Sub Damage
- }
-
- if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
- {
- for (uint32 i = 0; i < count; ++i)
- data << uint32(damageInfo->absorb); // Absorb
- }
-
- if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
- {
- for (uint32 i = 0; i < count; ++i)
- data << uint32(damageInfo->resist); // Resist
- }
-
- data << uint8(damageInfo->TargetState);
- data << uint32(0);
- data << uint32(0);
-
- if(damageInfo->HitInfo & HITINFO_BLOCK)
- data << uint32(damageInfo->blocked_amount);
-
- if(damageInfo->HitInfo & HITINFO_UNK3)
- data << uint32(0);
-
- if(damageInfo->HitInfo & HITINFO_UNK1)
- {
- data << uint32(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- data << float(0);
- for (uint8 i = 0; i < 5; ++i)
- {
- data << float(0);
- data << float(0);
- }
- data << uint32(0);
- }
-
- SendMessageToSet( &data, true );
-}
-
-void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
-{
- CalcDamageInfo dmgInfo;
- dmgInfo.HitInfo = HitInfo;
- dmgInfo.attacker = this;
- dmgInfo.target = target;
- dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
- dmgInfo.damageSchoolMask = damageSchoolMask;
- dmgInfo.absorb = AbsorbDamage;
- dmgInfo.resist = Resist;
- dmgInfo.TargetState = TargetState;
- dmgInfo.blocked_amount = BlockedAmount;
- SendAttackStateUpdate(&dmgInfo);
-}
-
-bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
-{
- SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(hasteSpell->SpellFamilyName)
- {
- case SPELLFAMILY_ROGUE:
- {
- switch(hasteSpell->Id)
- {
- // Blade Flurry
- case 13877:
- case 33735:
- {
- target = SelectNearbyTarget();
- if (!target || target == pVictim)
- return false;
- basepoints0 = damage;
- triggered_spell_id = 22482;
- break;
- }
- }
- break;
- }
- }
-
- // processed charge only counting case
- if (!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if (!triggerEntry)
- {
- sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
- return false;
-
- if (cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if (basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if (cooldown && GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
-{
- SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(triggeredByAuraSpell->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- {
- switch(triggeredByAuraSpell->Id)
- {
- // Focus Magic
- case 54646:
- {
- Unit* caster = triggeredByAura->GetCaster();
- if(!caster)
- return false;
-
- triggered_spell_id = 54648;
- target = caster;
- break;
- }
- }
- }
- }
-
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
-{
- SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex();
- int32 triggerAmount = triggeredByAura->GetAmount();
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
- uint64 originalCaster = 0;
-
- switch(dummySpell->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch (dummySpell->Id)
- {
- // Bloodworms Health Leech
- case 50453:
- {
- if (Unit *owner = this->GetOwner())
- {
- basepoints0 = int32(damage*1.50);
- target = owner;
- triggered_spell_id = 50454;
- break;
- }
- return false;
- }
- // Eye for an Eye
- case 9799:
- case 25988:
- {
- // return damage % to attacker but < 50% own total health
- basepoints0 = triggerAmount*int32(damage)/100;
- if(basepoints0 > GetMaxHealth()/2)
- basepoints0 = GetMaxHealth()/2;
-
- triggered_spell_id = 25997;
- break;
- }
- // Sweeping Strikes
- case 18765:
- case 35429:
- {
- target = SelectNearbyTarget();
- if(!target)
- return false;
-
- triggered_spell_id = 26654;
- break;
- }
- // Unstable Power
- case 24658:
- {
- if (!procSpell || procSpell->Id == 24659)
- return false;
- // Need remove one 24659 aura
- RemoveAuraFromStack(24659);
- return true;
- }
- // Restless Strength
- case 24661:
- {
- // Need remove one 24662 aura
- RemoveAuraFromStack(24662);
- return true;
- }
- // Adaptive Warding (Frostfire Regalia set)
- case 28764:
- {
- if(!procSpell)
- return false;
-
- // find Mage Armor
- if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0))
- return false;
-
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- case SPELL_SCHOOL_HOLY:
- return false; // ignored
- case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
- case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
- case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
- case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
- case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
- default:
- return false;
- }
-
- target = this;
- break;
- }
- // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
- case 27539:
- {
- if(!procSpell)
- return false;
-
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
- case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
- case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
- case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
- case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
- case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
- default:
- return false;
- }
-
- target = this;
- break;
- }
- // Mana Leech (Passive) (Priest Pet Aura)
- case 28305:
- {
- // Cast on owner
- target = GetOwner();
- if(!target)
- return false;
-
- triggered_spell_id = 34650;
- break;
- }
- // Spirit Walk
- case 58875:
- {
- // Cast on owner
- target = GetOwner();
- if(!target)
- return false;
-
- triggered_spell_id = 58876;
- break;
- }
- // Mark of Malice
- case 33493:
- {
- // Cast finish spell at last charge
- if (triggeredByAura->GetBase()->GetCharges() > 1)
- return false;
-
- target = this;
- triggered_spell_id = 33494;
- break;
- }
- // Twisted Reflection (boss spell)
- case 21063:
- triggered_spell_id = 21064;
- break;
- // Vampiric Aura (boss spell)
- case 38196:
- {
- basepoints0 = 3 * damage; // 300%
- if (basepoints0 < 0)
- return false;
-
- triggered_spell_id = 31285;
- target = this;
- break;
- }
- // Aura of Madness (Darkmoon Card: Madness trinket)
- //=====================================================
- // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
- // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
- // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
- // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
- // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
- // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
- // 41011 Martyr Complex: +35 stamina (All classes)
- // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- case 39446:
- {
- if(GetTypeId() != TYPEID_PLAYER || !this->isAlive())
- return false;
-
- // Select class defined buff
- switch (getClass())
- {
- case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- {
- uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
- case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
- {
- uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
- {
- uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
- {
- uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- default:
- return false;
- }
-
- target = this;
- if (roll_chance_i(10))
- ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
- break;
- }
- /*
- // Sunwell Exalted Caster Neck (??? neck)
- // cast ??? Light's Wrath if Exalted by Aldor
- // cast ??? Arcane Bolt if Exalted by Scryers*/
- case 46569:
- return false; // old unused version
- // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
- // cast 45479 Light's Wrath if Exalted by Aldor
- // cast 45429 Arcane Bolt if Exalted by Scryers
- case 45481:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45479;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- // triggered at positive/self casts also, current attack target used then
- if(IsFriendlyTo(target))
- {
- target = getVictim();
- if(!target)
- {
- uint64 selected_guid = ((Player *)this)->GetSelection();
- target = ObjectAccessor::GetUnit(*this,selected_guid);
- if(!target)
- return false;
- }
- if(IsFriendlyTo(target))
- return false;
- }
-
- triggered_spell_id = 45429;
- break;
- }
- return false;
- }
- // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
- // cast 45480 Light's Strength if Exalted by Aldor
- // cast 45428 Arcane Strike if Exalted by Scryers
- case 45482:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45480;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = 45428;
- break;
- }
- return false;
- }
- // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
- // cast 45431 Arcane Insight if Exalted by Aldor
- // cast 45432 Light's Ward if Exalted by Scryers
- case 45483:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45432;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45431;
- break;
- }
- return false;
- }
- // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
- // cast 45478 Light's Salvation if Exalted by Aldor
- // cast 45430 Arcane Surge if Exalted by Scryers
- case 45484:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45478;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = 45430;
- break;
- }
- return false;
- }
- // Living Seed
- case 48504:
- {
- triggered_spell_id = 48503;
- basepoints0 = triggerAmount;
- target = this;
- break;
- }
- // Kill command
- case 58914:
- {
- // Remove aura stack from pet
- RemoveAuraFromStack(58914);
- Unit* owner = GetOwner();
- if(!owner)
- return true;
- // reduce the owner's aura stack
- owner->RemoveAuraFromStack(34027);
- return true;
- }
- // Vampiric Touch (generic, used by some boss)
- case 52723:
- case 60501:
- {
- triggered_spell_id = 52724;
- basepoints0 = damage / 2;
- target = this;
- break;
- }
- // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
- case 57989:
- {
- Unit *owner = GetOwner();
- if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return false;
- // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
- owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
- return true;
- }
- // Divine purpose
- case 31871:
- case 31872:
- {
- // Roll chane
- if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount))
- return false;
-
- // Remove any stun effect on target
- pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
- return true;
- }
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- // Magic Absorption
- if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
- {
- if (getPowerType() != POWER_MANA)
- return false;
-
- // mana reward
- basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
- target = this;
- triggered_spell_id = 29442;
- break;
- }
- // Master of Elements
- if (dummySpell->SpellIconID == 1920)
- {
- if(!procSpell)
- return false;
-
- // mana cost save
- int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
- basepoints0 = cost * triggerAmount/100;
- if( basepoints0 <=0 )
- return false;
-
- target = this;
- triggered_spell_id = 29077;
- break;
- }
- // Arcane Potency
- if (dummySpell->SpellIconID == 2120)
- {
- if(!procSpell)
- return false;
-
- target = this;
- switch (dummySpell->Id)
- {
- case 31571: triggered_spell_id = 57529; break;
- case 31572: triggered_spell_id = 57531; break;
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
- return false;
- }
- break;
- }
-
- // Hot Streak
- if (dummySpell->SpellIconID == 2999)
- {
- if (effIndex!=0)
- return false;
- AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1);
- if (!counter)
- return true;
-
- // Count spell criticals in a row in second aura
- if (procEx & PROC_EX_CRITICAL_HIT)
- {
- counter->SetAmount(counter->GetAmount()*2);
- if (counter->GetAmount() < 100) // not enough
- return true;
- // Crititcal counted -> roll chance
- if (roll_chance_i(triggerAmount))
- CastSpell(this, 48108, true, castItem, triggeredByAura);
- }
- counter->SetAmount(25);
- return true;
- }
- // Burnout
- if (dummySpell->SpellIconID == 2998)
- {
- if(!procSpell)
- return false;
-
- int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
- basepoints0 = cost * triggerAmount/100;
- if( basepoints0 <=0 )
- return false;
- triggered_spell_id = 44450;
- target = this;
- break;
- }
- // Incanter's Regalia set (add trigger chance to Mana Shield)
- if (dummySpell->SpellFamilyFlags[0] & 0x8000)
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- target = this;
- triggered_spell_id = 37436;
- break;
- }
- switch(dummySpell->Id)
- {
- // Glyph of Polymorph
- case 56375:
- {
- target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
- target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
- return true;
- }
- // Glyph of Drain Soul
- case 58070:
- {
- triggered_spell_id = 58068;
- break;
- }
- // Glyph of Icy Veins
- case 56374:
- {
- RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
- RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
- return true;
- }
- // Ignite
- case 11119:
- case 11120:
- case 12846:
- case 12847:
- case 12848:
- {
- switch (dummySpell->Id)
- {
- case 11119: basepoints0 = int32(0.04f*damage); break;
- case 11120: basepoints0 = int32(0.08f*damage); break;
- case 12846: basepoints0 = int32(0.12f*damage); break;
- case 12847: basepoints0 = int32(0.16f*damage); break;
- case 12848: basepoints0 = int32(0.20f*damage); break;
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
- return false;
- }
-
- AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
- {
- if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0)
- continue;
- basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2;
- break;
- }
-
- triggered_spell_id = 12654;
- break;
- }
- // Glyph of Ice Block
- case 56372:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns();
- // remove cooldowns on all ranks of Frost Nova
- for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
- {
- SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
- // Frost Nova
- if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
- && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
- ((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true);
- }
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- switch(dummySpell->Id)
- {
- // Sweeping Strikes
- case 12328:
- {
- target = SelectNearbyTarget();
- if(!target)
- return false;
-
- triggered_spell_id = 26654;
- break;
- }
- // Improved Spell Reflection
- case 59088:
- case 59089:
- {
- triggered_spell_id = 59725;
- target = this;
- break;
- }
- }
-
- // Retaliation
- if(dummySpell->SpellFamilyFlags[1] & 0x8)
- {
- // check attack comes not from behind
- if (!HasInArc(M_PI, pVictim))
- return false;
-
- triggered_spell_id = 22858;
- break;
- }
- // Second Wind
- if (dummySpell->SpellIconID == 1697)
- {
- // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
- if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
- return false;
- // Need stun or root mechanic
- if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
- return false;
-
- switch (dummySpell->Id)
- {
- case 29838: triggered_spell_id=29842; break;
- case 29834: triggered_spell_id=29841; break;
- case 42770: triggered_spell_id=42771; break;
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
- return false;
- }
-
- target = this;
- break;
- }
- // Damage Shield
- if (dummySpell->SpellIconID == 3214)
- {
- triggered_spell_id = 59653;
- // % of amount blocked
- basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
- break;
- }
- // Glyph of Blocking
- if (dummySpell->Id == 58375)
- {
- triggered_spell_id = 58374;
- break;
- }
- // Glyph of Sunder Armor
- if (dummySpell->Id == 58387)
- {
- if (!pVictim || !pVictim->isAlive() || !procSpell)
- return false;
-
- target = SelectNearbyTarget();
- if (!target || target == pVictim)
- return false;
-
- CastSpell(target, 58567, true);
- return true;
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Seed of Corruption
- if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
- {
- if(procSpell && procSpell->Id == 27285)
- return false;
- // if damage is more than need or target die from damage deal finish spell
- if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
- {
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
-
- // Remove aura (before cast for prevent infinite loop handlers)
- RemoveAurasDueToSpell(triggeredByAura->GetId());
-
- // Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
- caster->CastSpell(this, 27285, true, castItem);
- return true; // no hidden cooldown
- }
-
- // Damage counting
- triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
- return true;
- }
- // Seed of Corruption (Mobs cast) - no die req
- if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
- {
- // if damage is more than need deal finish spell
- if( triggeredByAura->GetAmount() <= damage )
- {
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
-
- // Remove aura (before cast for prevent infinite loop handlers)
- RemoveAurasDueToSpell(triggeredByAura->GetId());
-
- // Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
- caster->CastSpell(this, 32865, true, castItem);
- return true; // no hidden cooldown
- }
- // Damage counting
- triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
- return true;
- }
- // Fel Synergy
- if (dummySpell->SpellIconID == 3222)
- {
- target = GetGuardianPet();
- if (!target)
- return false;
- basepoints0 = damage * triggerAmount / 100;
- triggered_spell_id = 54181;
- break;
- }
- switch (dummySpell->Id)
- {
- // Siphon Life
- case 63108:
- {
- // Glyph of Siphon Life
- if (HasAura(56216))
- triggerAmount += triggerAmount / 4;
- triggered_spell_id = 63106;
- target = this;
- basepoints0 = int32(damage*triggerAmount/100);
- break;
- }
- // Glyph of Shadowflame
- case 63310:
- {
- triggered_spell_id = 63311;
- break;
- }
- // Glyph of Life Tap
- case 63320:
- {
- triggered_spell_id = 63321;
- break;
- }
- // Nightfall
- case 18094:
- case 18095:
- // Glyph of corruption
- case 56218:
- {
- target = this;
- triggered_spell_id = 17941;
- break;
- }
- //Soul Leech
- case 30293:
- case 30295:
- case 30296:
- {
- // Improved Soul Leech
- AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
- {
- if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
- {
- if ((*i)->GetEffIndex() != 0)
- continue;
- basepoints0 = int32((*i)->GetAmount());
- if (target = GetGuardianPet())
- {
- // regen mana for pet
- CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- }
- // regen mana for caster
- CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- // Get second aura of spell for replenishment effect on party
- if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1))
- {
- // Replenishment - roll chance
- if (roll_chance_i(aurEff->GetAmount()))
- {
- CastSpell(this,57669,true, castItem, triggeredByAura);
- }
- }
- break;
- }
- }
- // health
- basepoints0 = int32(damage*triggerAmount/100);
- target = this;
- triggered_spell_id = 30294;
- break;
- }
- // Shadowflame (Voidheart Raiment set bonus)
- case 37377:
- {
- triggered_spell_id = 37379;
- break;
- }
- // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
- case 37381:
- {
- target = GetGuardianPet();
- if(!target)
- return false;
-
- // heal amount
- basepoints0 = damage * triggerAmount/100;
- triggered_spell_id = 37382;
- break;
- }
- // Shadowflame Hellfire (Voidheart Raiment set bonus)
- case 39437:
- {
- triggered_spell_id = 37378;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Vampiric Touch
- if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- if (effIndex!=0)
- return false;
-
- // pVictim is caster of aura
- if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
- return false;
-
- // Energize 0.25% of max. mana
- pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
- return true; // no hidden cooldown
- }
- // Divine Aegis
- if (dummySpell->SpellIconID == 2820)
- {
- // Multiple effects stack, so let's try to find this aura.
- int32 bonus = 0;
- if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0))
- bonus = aurEff->GetAmount();
-
- basepoints0 = damage * triggerAmount/100 + bonus;
- if (basepoints0 > target->getLevel() * 125)
- basepoints0 = target->getLevel() * 125;
-
- triggered_spell_id = 47753;
- break;
- }
- // Body and Soul
- if (dummySpell->SpellIconID == 2218)
- {
- // Proc only from Abolish desease on self cast
- if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount))
- return false;
- triggered_spell_id = 64136;
- target = this;
- break;
- }
- switch(dummySpell->Id)
- {
- // Vampiric Embrace
- case 15286:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // heal amount
- int32 team = triggerAmount*damage/500;
- int32 self = triggerAmount*damage/100 - team;
- CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
- return true; // no hidden cooldown
- }
- // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
- case 40438:
- {
- // Shadow Word: Pain
- if( procSpell->SpellFamilyFlags[0] & 0x8000 )
- triggered_spell_id = 40441;
- // Renew
- else if( procSpell->SpellFamilyFlags[0] & 0x40 )
- triggered_spell_id = 40440;
- else
- return false;
-
- target = this;
- break;
- }
- // Glyph of Prayer of Healing
- case 55680:
- {
- triggered_spell_id = 56161;
-
- SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
- if(!GoPoH)
- return false;
-
- int EffIndex = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
- {
- if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- {
- EffIndex = i;
- break;
- }
- }
- int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
- if(!tickcount)
- return false;
-
- basepoints0 = damage * triggerAmount / tickcount / 100;
- break;
- }
- // Improved Shadowform
- case 47570:
- case 47569:
- {
- if (!roll_chance_i(triggerAmount))
- return false;
-
- RemoveMovementImpairingAuras();
- break;
- }
- // Glyph of Dispel Magic
- case 55677:
- {
- // Dispel Magic shares spellfamilyflag with abolish disease
- if (procSpell->SpellIconID != 74)
- return false;
- if(!target || !target->IsFriendlyTo(this))
- return false;
-
- basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
- triggered_spell_id = 56131;
- break;
- }
- // Oracle Healing Bonus ("Garments of the Oracle" set)
- case 26169:
- {
- // heal amount
- basepoints0 = int32(damage * 10/100);
- target = this;
- triggered_spell_id = 26170;
- break;
- }
- // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
- case 39372:
- {
- if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
- return false;
-
- // heal amount
- basepoints0 = damage * triggerAmount/100;
- target = this;
- triggered_spell_id = 39373;
- break;
- }
- // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
- case 28809:
- {
- triggered_spell_id = 28810;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(dummySpell->Id)
- {
- // Glyph of Innervate
- case 54832:
- {
- if (procSpell->SpellIconID != 62)
- return false;
-
- int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1;
- basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10);
- triggered_spell_id = 54833;
- target = this;
- break;
- }
- // Glyph of Starfire
- case 54845:
- {
- triggered_spell_id = 54846;
- break;
- }
- // Glyph of Shred
- case 54815:
- {
- triggered_spell_id = 63974;
- break;
- }
- // Glyph of Rake
- case 54821:
- {
- if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3)
- {
- if (target->GetTypeId() == TYPEID_UNIT)
- {
- triggered_spell_id = 54820;
- break;
- }
- }
- return false;
- }
- // Leader of the Pack
- case 24932:
- {
- if (triggerAmount <= 0)
- return false;
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- target = this;
- triggered_spell_id = 34299;
- if (triggeredByAura->GetCasterGUID() != GetGUID())
- break;
- int32 basepoints1 = triggerAmount * 2;
- // Improved Leader of the Pack
- // Check cooldown of heal spell cooldown
- if (GetTypeId() == TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
- CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
- break;
- }
- // Healing Touch (Dreamwalker Raiment set)
- case 28719:
- {
- // mana back
- basepoints0 = int32(procSpell->manaCost * 30 / 100);
- target = this;
- triggered_spell_id = 28742;
- break;
- }
- // Glyph of Rejuvenation
- case 54754:
- {
- if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
- return false;
- basepoints0 = int32(triggerAmount * damage / 100);
- triggered_spell_id = 54755;
- break;
- }
- // Healing Touch Refund (Idol of Longevity trinket)
- case 28847:
- {
- target = this;
- triggered_spell_id = 28848;
- break;
- }
- // Mana Restore (Malorne Raiment set / Malorne Regalia set)
- case 37288:
- case 37295:
- {
- target = this;
- triggered_spell_id = 37238;
- break;
- }
- // Druid Tier 6 Trinket
- case 40442:
- {
- float chance;
-
- // Starfire
- if( procSpell->SpellFamilyFlags[0] & 0x4 )
- {
- triggered_spell_id = 40445;
- chance = 25.0f;
- }
- // Rejuvenation
- else if( procSpell->SpellFamilyFlags[0] & 0x10 )
- {
- triggered_spell_id = 40446;
- chance = 25.0f;
- }
- // Mangle (Bear) and Mangle (Cat)
- else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
- {
- triggered_spell_id = 40452;
- chance = 40.0f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- target = this;
- break;
- }
- // Maim Interrupt
- case 44835:
- {
- // Deadly Interrupt Effect
- triggered_spell_id = 32747;
- break;
- }
- }
- // Eclipse
- if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
- {
- if (!procSpell || effIndex != 0)
- return false;
-
- bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
-
- if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f)))
- return false;
-
- target = this;
- if (target->HasAura(isWrathSpell ? 48517 : 48518))
- return false;
-
- triggered_spell_id = isWrathSpell ? 48518 : 48517;
- break;
- }
- // Living Seed
- else if (dummySpell->SpellIconID == 2860)
- {
- triggered_spell_id = 48504;
- basepoints0 = triggerAmount * damage / 100;
- break;
- }
- // King of the Jungle
- else if (dummySpell->SpellIconID == 2850)
- {
- // Effect 0 - mod damage while having Enrage
- if (effIndex==0)
- {
- if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
- return false;
- triggered_spell_id = 51185;
- basepoints0 = triggerAmount;
- target = this;
- break;
- }
- // Effect 1 - Tiger's Fury restore energy
- else if (effIndex==1)
- {
- if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
- return false;
- triggered_spell_id = 51178;
- basepoints0 = triggerAmount;
- target = this;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- switch(dummySpell->Id)
- {
- // Glyph of Backstab
- case 56800:
- {
- triggered_spell_id = 63975;
- break;
- }
- // Deadly Throw Interrupt
- case 32748:
- {
- // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
- if(this == pVictim)
- return false;
-
- triggered_spell_id = 32747;
- break;
- }
- }
- // Cut to the Chase
- if( dummySpell->SpellIconID == 2909 )
- {
- // "refresh your Slice and Dice duration to its 5 combo point maximum"
- // lookup Slice and Dice
- if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
- {
- aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
- return true;
- }
- return false;
- }
- // Deadly Brew
- else if( dummySpell->SpellIconID == 2963 )
- {
- triggered_spell_id = 3409;
- break;
- }
- // Quick Recovery
- else if( dummySpell->SpellIconID == 2116 )
- {
- if(!procSpell)
- return false;
-
- // energy cost save
- basepoints0 = procSpell->manaCost * triggerAmount/100;
- if(basepoints0 <= 0)
- return false;
-
- target = this;
- triggered_spell_id = 31663;
- break;
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- // Thrill of the Hunt
- if ( dummySpell->SpellIconID == 2236 )
- {
- if(!procSpell)
- return false;
-
- // mana cost save
- int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
- basepoints0 = mana * 40/100;
- if(basepoints0 <= 0)
- return false;
-
- target = this;
- triggered_spell_id = 34720;
- break;
- }
- // Hunting Party
- if ( dummySpell->SpellIconID == 3406 )
- {
- triggered_spell_id = 57669;
- target = this;
- break;
- }
- // Improved Mend Pet
- if ( dummySpell->SpellIconID == 267 )
- {
- int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
- if(!roll_chance_i(chance))
- return false;
-
- triggered_spell_id = 24406;
- break;
- }
- // Lock and Load
- if ( dummySpell->SpellIconID == 3579 )
- {
- // Proc only from periodic (from trap activation proc another aura of this spell)
- if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
- return false;
- triggered_spell_id = 56453;
- target = this;
- break;
- }
- // Rapid Recuperation
- if (dummySpell->SpellIconID == 3560)
- {
- // This effect only from Rapid Killing (mana regen)
- if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
- return false;
- triggered_spell_id = 56654;
-
- target = this;
-
- switch(dummySpell->Id)
- {
- case 53228: // Rank 1
- triggered_spell_id = 56654;
- break;
- case 53232: // Rank 2
- triggered_spell_id = 58882;
- break;
- }
- break;
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
- if (dummySpell->SpellFamilyFlags[0]&0x8000000)
- {
- if (effIndex!=0)
- return false;
- triggered_spell_id = 25742;
- float ap = GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
- SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
- basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
- break;
- }
- // Light's Beacon - Beacon of Light
- if (dummySpell->Id == 53651)
- {
- // Get target of beacon of light
- if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster())
- {
- // do not proc when target of beacon of light is healed
- if (beaconTarget == this)
- return false;
- // check if it was heal by paladin which casted this beacon of light
- if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID()))
- {
- basepoints0 = damage;
- triggered_spell_id = 53654;
- target = beaconTarget;
- break;
- }
- }
- return false;
- }
- // Judgements of the Wise
- if (dummySpell->SpellIconID == 3017)
- {
- target = this;
- triggered_spell_id = 31930;
- // replenishment
- CastSpell(this,57669,true, castItem, triggeredByAura);
- break;
- }
- // Sanctified Wrath
- if (dummySpell->SpellIconID == 3029)
- {
- triggered_spell_id = 57318;
- target = this;
- basepoints0 = triggerAmount;
- CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
- return true;
- }
- // Sacred Shield
- if (dummySpell->SpellFamilyFlags[1]&0x00080000)
- {
- if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL)
- {
- if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN
- && (procSpell->SpellFamilyFlags[0] & 0x40000000))
- {
- basepoints0 = int32(float(damage)/12.0f);
- CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID());
- return true;
- }
- else
- return false;
- }
- else
- triggered_spell_id = 58597;
- target = this;
- break;
- }
- // Righteous Vengeance
- if (dummySpell->SpellIconID == 3025)
- {
- // 4 damage tick
- basepoints0 = triggerAmount*damage/400;
- triggered_spell_id = 61840;
- break;
- }
- // Sheath of Light
- if (dummySpell->SpellIconID == 3030)
- {
- // 4 healing tick
- basepoints0 = triggerAmount*damage/400;
- triggered_spell_id = 54203;
- break;
- }
- switch (dummySpell->Id)
- {
- // Heart of the Crusader
- case 20335: // rank 1
- triggered_spell_id = 21183;
- break;
- case 20336: // rank 2
- triggered_spell_id = 54498;
- break;
- case 20337: // rank 3
- triggered_spell_id = 54499;
- break;
- // Judgement of Light
- case 20185:
- {
- if (pVictim->getPowerType() == POWER_MANA)
- {
- // 2% of base mana
- basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
- pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
- }
- return true;
- }
- // Judgement of Wisdom
- case 20186:
- {
- if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA)
- {
- // 2% of base mana
- basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
- pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
- }
- return true;
- }
- // Holy Power (Redemption Armor set)
- case 28789:
- {
- if(!pVictim)
- return false;
-
- // Set class defined buff
- switch (pVictim->getClass())
- {
- case CLASS_PALADIN:
- case CLASS_PRIEST:
- case CLASS_SHAMAN:
- case CLASS_DRUID:
- triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
- break;
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
- break;
- case CLASS_HUNTER:
- case CLASS_ROGUE:
- triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
- break;
- case CLASS_WARRIOR:
- triggered_spell_id = 28790; // Increases the friendly target's armor
- break;
- default:
- return false;
- }
- break;
- }
- case 25899: // Greater Blessing of Sanctuary
- case 20911: // Blessing of Sanctuary
- {
- target = this;
- switch (target->getPowerType())
- {
- case POWER_MANA:
- triggered_spell_id = 57319;
- break;
- default:
- return false;
- }
- break;
- }
- // Seal of Vengeance (damage calc on apply aura)
- case 31801:
- {
- if(effIndex != 0) // effect 1,2 used by seal unleashing code
- return false;
-
- // At melee attack or Hammer of the Righteous spell damage considered as melee attack
- if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
- triggered_spell_id = 31803;
- // On target with 5 stacks of Holy Vengeance direct damage is done
- if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
- {
- if (aur->GetStackAmount() == 5)
- {
- aur->RefreshDuration();
- CastSpell(pVictim, 42463, true);
- return true;
- }
- }
-
- // Only Autoattack can stack debuff
- if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
- return false;
- break;
- }
- // Seal of Corruption
- case 53736:
- {
- if(effIndex != 0) // effect 1,2 used by seal unleashing code
- return false;
-
- // At melee attack or Hammer of the Righteous spell damage considered as melee attack
- if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
- triggered_spell_id = 53742;
- // On target with 5 stacks of Blood Corruption direct damage is done
- if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID()))
- {
- if (aur->GetStackAmount() == 5)
- {
- aur->RefreshDuration();
- CastSpell(pVictim, 53739, true);
- return true;
- }
- }
-
- // Only Autoattack can stack debuff
- if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT)
- return false;
- break;
- }
- // Spiritual Attunement
- case 31785:
- case 33776:
- {
- // if healed by another unit (pVictim)
- if(this == pVictim)
- return false;
-
- // heal amount
- basepoints0 = triggerAmount*damage/100;
- target = this;
-
- if(basepoints0)
- triggered_spell_id = 31786;
- break;
- }
- // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
- case 40470:
- {
- if( !procSpell )
- return false;
-
- float chance;
-
- // Flash of light/Holy light
- if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
- {
- triggered_spell_id = 40471;
- chance = 15.0f;
- }
- // Judgement (any)
- else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT)
- {
- triggered_spell_id = 40472;
- chance = 50.0f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- break;
- }
- // Glyph of Divinity
- case 54939:
- {
- // Lookup base amount mana restore
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
- if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
- {
- int32 mana = procSpell->EffectBasePoints[i];
- CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
- break;
- }
- return true;
- }
- // Glyph of Flash of Light
- case 54936:
- {
- triggered_spell_id = 54957;
- basepoints0 = triggerAmount*damage/100;
- break;
- }
- // Glyph of Holy Light
- case 54937:
- {
- triggered_spell_id = 54968;
- basepoints0 = triggerAmount*damage/100;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- switch(dummySpell->Id)
- {
- // Earthen Power (Rank 1, 2)
- case 51523:
- case 51524:
- {
- // Totem itself must be a caster of this spell
- Unit* caster = NULL;
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) {
- if ((*itr)->GetEntry() != 2630)
- continue;
-
- caster = (*itr);
- break;
- }
-
- if (!caster)
- return false;
-
- caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster);
- return true;
- }
- // Tidal Force
- case 55198:
- {
- // Remove aura stack from caster
- RemoveAuraFromStack(55166);
- // drop charges
- return false;
- }
- // Totemic Power (The Earthshatterer set)
- case 28823:
- {
- if( !pVictim )
- return false;
-
- // Set class defined buff
- switch (pVictim->getClass())
- {
- case CLASS_PALADIN:
- case CLASS_PRIEST:
- case CLASS_SHAMAN:
- case CLASS_DRUID:
- triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
- break;
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
- break;
- case CLASS_HUNTER:
- case CLASS_ROGUE:
- triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
- break;
- case CLASS_WARRIOR:
- triggered_spell_id = 28827; // Increases the friendly target's armor
- break;
- default:
- return false;
- }
- break;
- }
- // Lesser Healing Wave (Totem of Flowing Water Relic)
- case 28849:
- {
- target = this;
- triggered_spell_id = 28850;
- break;
- }
- // Windfury Weapon (Passive) 1-5 Ranks
- case 33757:
- {
- if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
- return false;
-
- // custom cooldown processing case
- if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
- return false;
-
- if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
- return false;
-
- WeaponAttackType attType = WeaponAttackType(((Player*)this)->GetAttackBySlot(castItem->GetSlot()));
- if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType))
- return false;
-
- // Now compute real proc chance...
- uint32 chance = 20;
- ((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
- Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
- uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0;
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add);
- if (pEnchant && pEnchant->spellid[0] == dummySpell->Id)
- chance += 14;
-
- if (!roll_chance_i(chance))
- return false;
-
- // Now amount of extra power stored in 1 effect of Enchant spell
- // Get it by item enchant id
- uint32 spellId;
- switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
- {
- case 283: spellId = 8232; break; // 1 Rank
- case 284: spellId = 8235; break; // 2 Rank
- case 525: spellId = 10486; break; // 3 Rank
- case 1669:spellId = 16362; break; // 4 Rank
- case 2636:spellId = 25505; break; // 5 Rank
- case 3785:spellId = 58801; break; // 6 Rank
- case 3786:spellId = 58803; break; // 7 Rank
- case 3787:spellId = 58804; break; // 8 Rank
- default:
- {
- sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
- castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
- return false;
- }
- }
-
- SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
- if(!windfurySpellEntry)
- {
- sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
- return false;
- }
-
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
-
- // Value gained from additional AP
- basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
- triggered_spell_id = 25504;
-
- // apply cooldown before cast to prevent processing itself
- if( cooldown )
- ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
-
- // Attack Twice
- for (uint32 i = 0; i<2; ++i )
- CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
-
- return true;
- }
- // Shaman Tier 6 Trinket
- case 40463:
- {
- if (!procSpell)
- return false;
-
- float chance;
- if (procSpell->SpellFamilyFlags[0] & 0x1)
- {
- triggered_spell_id = 40465; // Lightning Bolt
- chance = 15.0f;
- }
- else if (procSpell->SpellFamilyFlags[0] & 0x80)
- {
- triggered_spell_id = 40465; // Lesser Healing Wave
- chance = 10.0f;
- }
- else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
- {
- triggered_spell_id = 40466; // Stormstrike
- chance = 50.0f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- target = this;
- break;
- }
- // Glyph of Healing Wave
- case 55440:
- {
- // Not proc from self heals
- if (this == pVictim)
- return false;
- basepoints0 = triggerAmount * damage / 100;
- target = this;
- triggered_spell_id = 55533;
- break;
- }
- // Spirit Hunt
- case 58877:
- {
- // Cast on owner
- target = GetOwner();
- if(!target)
- return false;
- basepoints0 = triggerAmount * damage / 100;
- triggered_spell_id = 58879;
- break;
- }
- // Shaman T8 Elemental 4P Bonus
- case 64928:
- {
- basepoints0 = int32( triggerAmount * damage / 100 );
- triggered_spell_id = 64930; // Electrified
- break;
- }
- }
- // Frozen Power
- if (dummySpell->SpellIconID == 3780)
- {
- if (this->GetDistance(target) < 15.0f)
- return false;
- float chance = triggerAmount;
- if (!roll_chance_f(chance))
- return false;
-
- triggered_spell_id = 63685;
- break;
- }
- // Storm, Earth and Fire
- if (dummySpell->SpellIconID == 3063)
- {
- // Earthbind Totem summon only
- if(procSpell->Id != 2484)
- return false;
-
- float chance = triggerAmount;
- if (!roll_chance_f(chance))
- return false;
-
- triggered_spell_id = 64695;
- break;
- }
- // Ancestral Awakening
- if (dummySpell->SpellIconID == 3065)
- {
- triggered_spell_id = 52759;
- basepoints0 = triggerAmount * damage / 100;
- target = this;
- break;
- }
- // Earth Shield
- if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
- {
- // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
- originalCaster = triggeredByAura->GetCasterGUID();
- target = this;
- basepoints0 = triggerAmount;
-
- // Glyph of Earth Shield
- if (AuraEffect* aur = GetAuraEffect(63279,0))
- {
- int32 aur_mod = aur->GetAmount();
- basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
- }
- triggered_spell_id = 379;
- break;
- }
- // Flametongue Weapon (Passive)
- if (dummySpell->SpellFamilyFlags[0] & 0x200000)
- {
- if(GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
- return false;
-
- // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
- float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
-
- float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
- + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
-
- // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
- add_spellpower= add_spellpower / 100.0 * 3.84;
-
- // Enchant on Off-Hand and ready?
- if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
- {
- float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
-
- // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
- basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
- triggered_spell_id = 10444;
- }
-
- // Enchant on Main-Hand and ready?
- else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
- {
- float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
-
- // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
- basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
- triggered_spell_id = 10444;
- }
-
- // If not ready, we should return, shouldn't we?!
- else
- return false;
-
- CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- return true;
- }
- // Improved Water Shield
- if (dummySpell->SpellIconID == 2287)
- {
- // Default chance for Healing Wave and Riptide
- float chance = triggeredByAura->GetAmount();
-
- if (procSpell->SpellFamilyFlags[0] & 0x80)
- // Lesser Healing Wave - 0.6 of default
- chance *= 0.6f;
- else if (procSpell->SpellFamilyFlags[0] & 0x100)
- // Chain heal - 0.3 of default
- chance *= 0.3f;
-
- if (!roll_chance_f(chance))
- return false;
-
- // Water Shield
- if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
- {
- uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
- CastSpell(this, spell, true, castItem, triggeredByAura);
- return true;
- }
- return false;
- }
- // Lightning Overload
- if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
- {
- if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
- return false;
-
- // custom cooldown processing case
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
- return false;
-
- uint32 spellId = 0;
- // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
- switch (procSpell->Id)
- {
- // Lightning Bolt
- case 403: spellId = 45284; break; // Rank 1
- case 529: spellId = 45286; break; // Rank 2
- case 548: spellId = 45287; break; // Rank 3
- case 915: spellId = 45288; break; // Rank 4
- case 943: spellId = 45289; break; // Rank 5
- case 6041: spellId = 45290; break; // Rank 6
- case 10391: spellId = 45291; break; // Rank 7
- case 10392: spellId = 45292; break; // Rank 8
- case 15207: spellId = 45293; break; // Rank 9
- case 15208: spellId = 45294; break; // Rank 10
- case 25448: spellId = 45295; break; // Rank 11
- case 25449: spellId = 45296; break; // Rank 12
- case 49237: spellId = 49239; break; // Rank 13
- case 49238: spellId = 49240; break; // Rank 14
- // Chain Lightning
- case 421: spellId = 45297; break; // Rank 1
- case 930: spellId = 45298; break; // Rank 2
- case 2860: spellId = 45299; break; // Rank 3
- case 10605: spellId = 45300; break; // Rank 4
- case 25439: spellId = 45301; break; // Rank 5
- case 25442: spellId = 45302; break; // Rank 6
- case 49270: spellId = 49268; break; // Rank 7
- case 49271: spellId = 49269; break; // Rank 8
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
- return false;
- }
- // No thread generated mod
- // TODO: exist special flag in spell attributes for this, need found and use!
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_THREAT;
- mod->value = -100;
- mod->type = SPELLMOD_PCT;
- mod->spellId = dummySpell->Id;
- mod->mask[0] = 0x02;
- mod->mask[2] = 0x00;
- ((Player*)this)->AddSpellMod(mod, true);
-
- // Remove cooldown (Chain Lightning - have Category Recovery time)
- if (procSpell->SpellFamilyFlags[0] & 0x2)
- ((Player*)this)->RemoveSpellCooldown(spellId);
-
- CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
-
- ((Player*)this)->AddSpellMod(mod, false);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
-
- return true;
- }
- // Static Shock
- if(dummySpell->SpellIconID == 3059)
- {
- // Lightning Shield
- if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
- {
- uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId()));
-
- // custom cooldown processing case
- if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(spell))
- ((Player*)this)->RemoveSpellCooldown(spell);
-
- CastSpell(target, spell, true, castItem, triggeredByAura);
- aurEff->GetBase()->DropCharge();
- return true;
- }
- return false;
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Blood-Caked Strike - Blood-Caked Blade
- if (dummySpell->SpellIconID == 138)
- {
- if (!target || !target->isAlive())
- return false;
-
- triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
- break;
- }
- // Improved Blood Presence
- if (dummySpell->SpellIconID == 2636)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
- basepoints0 = triggerAmount * damage / 100;
- break;
- }
- // Butchery
- if (dummySpell->SpellIconID == 2664)
- {
- basepoints0 = triggerAmount;
- triggered_spell_id = 50163;
- target = this;
- break;
- }
- // Dancing Rune Weapon
- if (dummySpell->Id == 49028)
- {
- // 1 dummy aura for dismiss rune blade
- if (effIndex!=2)
- return false;
- uint64 PetGUID = NULL;
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon
- if ((*itr)->GetEntry() == 27893)
- {
- PetGUID = (*itr)->GetGUID();
- break;
- }
-
- if (PetGUID && pVictim && damage && procSpell)
- {
- int32 procDmg = damage / 2;
- CastCustomSpell(pVictim, procSpell->Id, &procDmg, NULL, NULL, true, NULL, NULL, PetGUID);
- break;
- }
- else
- return false;
- }
- // Mark of Blood
- if (dummySpell->Id == 49005)
- {
- // TODO: need more info (cooldowns/PPM)
- triggered_spell_id = 61607;
- break;
- }
- // Unholy Blight
- if (dummySpell->Id == 49194)
- {
- basepoints0 = triggerAmount * damage / 100;
- // Glyph of Unholy Blight
- if (AuraEffect *glyph=GetAuraEffect(63332,0))
- basepoints0 += basepoints0 * glyph->GetAmount() / 100;
- // Find replaced aura to use it's remaining amount
- AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
- {
- if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536)
- continue;
- basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks();
- break;
- }
-
- triggered_spell_id = 50536;
- break;
- }
- // Vendetta
- if (dummySpell->SpellFamilyFlags[0] & 0x10000)
- {
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- triggered_spell_id = 50181;
- target = this;
- break;
- }
- // Necrosis
- if (dummySpell->SpellIconID == 2709)
- {
- basepoints0 = triggerAmount * damage / 100;
- triggered_spell_id = 51460;
- break;
- }
- // Threat of Thassarian
- if (dummySpell->SpellIconID == 2023)
- {
- // Must Dual Wield
- if (!procSpell || !haveOffhandWeapon())
- return false;
- // Chance as basepoints for dummy aura
- if (!roll_chance_i(triggerAmount))
- return false;
-
- switch (procSpell->Id)
- {
- // Obliterate
- case 49020: triggered_spell_id = 66198; break; // Rank 1
- case 51423: triggered_spell_id = 66972; break; // Rank 2
- case 51424: triggered_spell_id = 66973; break; // Rank 3
- case 51425: triggered_spell_id = 66974; break; // Rank 4
-
- // Frost Strike
- case 49143: triggered_spell_id = 66196; break; // Rank 1
- case 51416: triggered_spell_id = 66958; break; // Rank 2
- case 51417: triggered_spell_id = 66959; break; // Rank 3
- case 51418: triggered_spell_id = 66960; break; // Rank 4
- case 51419: triggered_spell_id = 66961; break; // Rank 5
- case 51420: triggered_spell_id = 66962; break; // Rank 6
-
- // Plague Strike
- case 45462: triggered_spell_id = 66216; break; // Rank 1
- case 49917: triggered_spell_id = 66988; break; // Rank 2
- case 49918: triggered_spell_id = 66989; break; // Rank 3
- case 49919: triggered_spell_id = 66990; break; // Rank 4
- case 49920: triggered_spell_id = 66991; break; // Rank 5
- case 49921: triggered_spell_id = 66992; break; // Rank 6
-
- // Death Strike
- case 49998: triggered_spell_id = 66188; break; // Rank 1
- case 49999: triggered_spell_id = 66950; break; // Rank 2
- case 45463: triggered_spell_id = 66951; break; // Rank 3
- case 49923: triggered_spell_id = 66952; break; // Rank 4
- case 49924: triggered_spell_id = 66953; break; // Rank 5
-
- // Rune Strike
- case 56815: triggered_spell_id = 66217; break; // Rank 1
-
- // Blood Strike
- case 45902: triggered_spell_id = 66215; break; // Rank 1
- case 49926: triggered_spell_id = 66975; break; // Rank 2
- case 49927: triggered_spell_id = 66976; break; // Rank 3
- case 49928: triggered_spell_id = 66977; break; // Rank 4
- case 49929: triggered_spell_id = 66978; break; // Rank 5
- case 49930: triggered_spell_id = 66979; break; // Rank 6
- default:
- return false;
- }
- break;
- }
- // Runic Power Back on Snare/Root
- if (dummySpell->Id == 61257)
- {
- // only for spells and hit/crit (trigger start always) and not start from self casted spells
- if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
- return false;
- // Need snare or root mechanic
- if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
- return false;
- triggered_spell_id = 61258;
- target = this;
- break;
- }
- // Wandering Plague
- if (dummySpell->SpellIconID == 1614)
- {
- if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
- return false;
- basepoints0 = triggerAmount * damage / 100;
- triggered_spell_id = 50526;
- break;
- }
- // Sudden Doom
- if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
- {
- SpellChainNode const* chain = NULL;
- // get highest rank of the Death Coil spell
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- // check if shown in spell book
- if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
- continue;
-
- SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
- if (!spellProto)
- continue;
-
- if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
- && spellProto->SpellFamilyFlags[0] & 0x2000)
- {
- SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
-
- // No chain entry or entry lower than found entry
- if (!chain || !newChain || (chain->rank < newChain->rank))
- {
- triggered_spell_id = itr->first;
- chain = newChain;
- }
- else
- continue;
- // Found spell is last in chain - do not need to look more
- // Optimisation for most common case
- if (chain && chain->last == itr->first)
- break;
- }
- }
- }
- break;
- }
- case SPELLFAMILY_POTION:
- {
- // alchemist's stone
- if (dummySpell->Id == 17619)
- {
- if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
- {
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
- {
- if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
- {
- triggered_spell_id = 21399;
- }
- else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
- {
- triggered_spell_id = 21400;
- }
- else
- continue;
-
- basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
- CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
- }
- return true;
- }
- }
- break;
- }
- case SPELLFAMILY_PET:
- {
- // improved cower
- if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
- {
- triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
- target = this;
- break;
- }
- // guard dog
- if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
- {
- triggered_spell_id = 54445;
- target = this;
- pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f);
- break;
- }
- break;
- }
- default:
- break;
- }
-
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
- return false;
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
-{
- SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex();
- int32 triggerAmount = triggeredByAura->GetAmount();
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(dummySpell->SpellFamilyName)
- {
- case SPELLFAMILY_HUNTER:
- {
- // Aspect of the Viper
- if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
- {
- uint32 maxmana = GetMaxPower(POWER_MANA);
- basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
- target = this;
- triggered_spell_id = 34075;
- break;
- }
- break;
- }
- }
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- // Try handle unknown trigger spells
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
- return false;
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
- return true;
-}
-bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
-{
- SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
- uint32 effIndex = triggeredByAura->GetEffIndex();
- int32 triggerAmount = triggeredByAura->GetAmount();
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(dummySpell->SpellFamilyName)
- {
- case SPELLFAMILY_PALADIN:
- {
- // Blessing of Sanctuary
- if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 )
- {
- switch (getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 57319; break;
- default:
- return false;
- }
- }
- break;
- }
- }
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
- return false;
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-// Used in case when access to whole aura is needed
-// All procs should be handled like this...
-bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled)
-{
- SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
-
- switch(dummySpell->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- {
- // Combustion
- switch (dummySpell->Id)
- {
- case 11129:
- {
- *handled = true;
- Unit *caster = triggeredByAura->GetCaster();
- if (!caster || !damage)
- return false;
-
- //last charge and crit
- if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
- {
- RemoveAurasDueToSpell(28682); //-> remove Combustion auras
- return true; // charge counting (will removed)
- }
-
- this->CastSpell(this, 28682, true);
- return false; // ordinary chrages will be removed during crit chance computations.
- }
- // Empowered Fire
- case 31656:
- case 31657:
- case 31658:
- {
- *handled = true;
-
- SpellEntry const *spInfo = sSpellStore.LookupEntry(67545);
- if (!spInfo)
- return false;
-
- int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100;
- this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID());
- return true;
- }
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Blood of the North
- // Reaping
- // Death Rune Mastery
- if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622)
- {
- *handled = true;
- // Convert recently used Blood Rune to Death Rune
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->getClass() != CLASS_DEATH_KNIGHT)
- return false;
- RuneType rune = ((Player*)this)->GetLastUsedRune();
- // can't proc from death rune use
- if (rune == RUNE_DEATH)
- return false;
- AuraEffect * aurEff = triggeredByAura->GetEffect(0);
- if (!aurEff)
- return false;
- // Reset amplitude - set death rune remove timer to 30s
- aurEff->ResetPeriodic();
- uint32 runesLeft;
-
- if (dummySpell->SpellIconID == 2622)
- runesLeft = 2;
- else
- runesLeft = 1;
-
- for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i)
- {
- if (dummySpell->SpellIconID == 2622)
- {
- if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
- ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD )
- continue;
- }
- else
- {
- if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
- ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
- continue;
- }
- if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
- continue;
-
- --runesLeft;
- // Mark aura as used
- ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
- }
- return true;
- }
- return false;
- }
-
- switch(dummySpell->Id)
- {
- // Hungering Cold aura drop
- case 51209:
- *handled = true;
- // Drop only in not disease case
- if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
- return false;
- return true;
- }
- break;
- }
- }
- return false;
-}
-
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
-{
- // Get triggered aura spell info
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
-
- // Basepoints of trigger aura
- int32 triggerAmount = triggeredByAura->GetAmount();
-
- // Set trigger spell id, target, custom basepoints
- uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
-
- Unit* target = NULL;
- int32 basepoints0 = 0;
-
- if(triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
- basepoints0 = triggerAmount;
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- // Try handle unknown trigger spells
- if (sSpellStore.LookupEntry(trigger_spell_id) == NULL)
- {
- switch (auraSpellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- switch (auraSpellInfo->Id)
- {
- case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
- trigger_spell_id = 23781;
- break;
- case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
- trigger_spell_id = 33898;
- break;
- case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
- // Pct value stored in dummy
- basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
- target = pVictim;
- break;
- case 57345: // Darkmoon Card: Greatness
- {
- float stat = 0.0f;
- // strength
- if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
- // agility
- if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
- // intellect
- if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
- // spirit
- if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
- break;
- }
- case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
- {
- float stat = 0.0f;
- // strength
- if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
- // agility
- if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
- break;
- }
- case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
- {
- float stat = 0.0f;
- // strength
- if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
- // agility
- if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
- break;
- }
- // Mana Drain Trigger
- case 27522:
- case 40336:
- {
- // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
- if (this && this->isAlive())
- CastSpell(this, 29471, true, castItem, triggeredByAura);
- if (pVictim && pVictim->isAlive())
- CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
- return true;
- }
- }
- break;
- case SPELLFAMILY_MAGE:
- if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
- {
- switch (auraSpellInfo->Id)
- {
- case 31641: // Rank 1
- case 31642: // Rank 2
- trigger_spell_id = 31643;
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
- return false;
- }
- }
- break;
- case SPELLFAMILY_WARRIOR:
- if (auraSpellInfo->Id == 50421) // Scent of Blood
- trigger_spell_id = 50422;
- break;
- case SPELLFAMILY_WARLOCK:
- {
- // Drain Soul
- if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
- {
- // Improved Drain Soul
- Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- // Drain Soul
- CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- break;
- }
- }
- // Not remove charge (aura removed on death in any cases)
- // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
- return false;
- }
- // Nether Protection
- else if (auraSpellInfo->SpellIconID == 1985)
- {
- if (!procSpell)
- return false;
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
- case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
- default:
- return false;
- }
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Greater Heal Refund
- if (auraSpellInfo->Id==37594)
- trigger_spell_id = 37595;
- // Blessed Recovery
- else if (auraSpellInfo->SpellIconID == 1875)
- {
- switch (auraSpellInfo->Id)
- {
- case 27811: trigger_spell_id = 27813; break;
- case 27815: trigger_spell_id = 27817; break;
- case 27816: trigger_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
- return false;
- }
- basepoints0 = damage * triggerAmount / 100 / 3;
- target = this;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
- {
- switch(m_form)
- {
- case FORM_NONE: trigger_spell_id = 37344;break;
- case FORM_CAT: trigger_spell_id = 37341;break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 37340;break;
- case FORM_TREE: trigger_spell_id = 37342;break;
- case FORM_MOONKIN: trigger_spell_id = 37343;break;
- default:
- return false;
- }
- }
- // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
- else if (auraSpellInfo->Id==67353)
- {
- switch(m_form)
- {
- case FORM_CAT: trigger_spell_id = 67355; break;
- case FORM_BEAR:
- case FORM_DIREBEAR: trigger_spell_id = 67354; break;
- default:
- return false;
- }
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
- {
- switch (auraSpellInfo->Id)
- {
- case 53234: // Rank 1
- case 53237: // Rank 2
- case 53238: // Rank 3
- trigger_spell_id = 63468;
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
- return false;
- }
- SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
- if(!TriggerPS)
- return false;
- basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
- target = pVictim;
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- switch (auraSpellInfo->Id)
- {
- // Healing Discount
- case 37705:
- {
- trigger_spell_id = 37706;
- target = this;
- break;
- }
- // Soul Preserver
- case 60510:
- {
- trigger_spell_id = 60515;
- target = this;
- break;
- }
- // Lightning Capacitor
- case 37657:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
- // stacking
- CastSpell(this, 37658, true, NULL, triggeredByAura);
-
- Aura * dummy = GetAura(37658);
- // release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
- return false;
-
- RemoveAurasDueToSpell(37658);
- trigger_spell_id = 37661;
- target = pVictim;
- break;
- }
- // Thunder Capacitor
- case 54841:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
- // stacking
- CastSpell(this, 54842, true, NULL, triggeredByAura);
-
- // counting
- Aura * dummy = GetAura(54842);
- // release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(!dummy || dummy->GetStackAmount() < triggerAmount)
- return false;
-
- RemoveAurasDueToSpell(54842);
- trigger_spell_id = 54843;
- target = pVictim;
- break;
- }
- default:
- // Illumination
- if (auraSpellInfo->SpellIconID==241)
- {
- if(!procSpell)
- return false;
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
- // Holy Shock heal
- if(procSpell->SpellFamilyFlags[1] & 0x00010000)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- case 48820: originalSpellId = 48824; break;
- case 48821: originalSpellId = 48825; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
- // percent stored in effect 1 (class scripts) base points
- int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
- basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
- trigger_spell_id = 20272;
- target = this;
- }
- break;
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- switch (auraSpellInfo->Id)
- {
- // Lightning Shield (The Ten Storms set)
- case 23551:
- {
- trigger_spell_id = 23552;
- target = pVictim;
- break;
- }
- // Damage from Lightning Shield (The Ten Storms set)
- case 23552:
- {
- trigger_spell_id = 27635;
- break;
- }
- // Mana Surge (The Earthfury set)
- case 23572:
- {
- if(!procSpell)
- return false;
- basepoints0 = procSpell->manaCost * 35 / 100;
- trigger_spell_id = 23571;
- target = this;
- break;
- }
- default:
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
- {
- trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id));
- }
- // Nature's Guardian
- else if (auraSpellInfo->SpellIconID == 2013)
- {
- // Check health condition - should drop to less 30% (damage deal after this!)
- if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
- return false;
-
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
-
- basepoints0 = triggerAmount * GetMaxHealth() / 100;
- trigger_spell_id = 31616;
- target = this;
- }
- }
- }
- break;
- }
- case SPELLFAMILY_DEATHKNIGHT:
- {
- // Acclimation
- if (auraSpellInfo->SpellIconID == 1930)
- {
- if (!procSpell)
- return false;
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
- case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
- case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
- case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
- case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
- case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
- default:
- return false;
- }
- }
- // Blood Presence (Improved)
- else if (auraSpellInfo->Id == 63611)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
-
- trigger_spell_id = 50475;
- basepoints0 = damage * triggerAmount / 100;
- }
- break;
- }
- default:
- break;
- }
- }
-
- // All ok. Check current trigger spell
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
- if ( triggerEntry == NULL )
- {
- // Not cast unknown spell
- // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
- return false;
- }
-
- // not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
- return false;
-
- // Custom requirements (not listed in procEx) Warning! damage dealing after this
- // Custom triggered spells
- switch (auraSpellInfo->Id)
- {
- // Persistent Shield (Scarab Brooch trinket)
- // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
- case 26467:
- {
- basepoints0 = damage * 15 / 100;
- target = pVictim;
- trigger_spell_id = 26470;
- break;
- }
- // Unyielding Knights (item exploit 29108\29109)
- case 38164:
- {
- if(pVictim->GetEntry() != 19457) // Proc only if you target is Grillok
- return false;
- break;
- }
- // Deflection
- case 52420:
- {
- if(GetHealth()*100 / GetMaxHealth() >= 35)
- return false;
- break;
- }
-
- // Cheat Death
- case 28845:
- {
- // When your health drops below 20%
- if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
- return false;
- break;
- }
- // Deadly Swiftness (Rank 1)
- case 31255:
- {
- // whenever you deal damage to a target who is below 20% health.
- if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
- return false;
-
- target = this;
- trigger_spell_id = 22588;
- }
- // Greater Heal Refund (Avatar Raiment set)
- case 37594:
- {
- if (!pVictim || !pVictim->isAlive())
- return false;
-
- // Not give if target already have full health
- if (pVictim->GetHealth() == pVictim->GetMaxHealth())
- return false;
- // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
- if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
- return false;
- break;
- }
- // Bonus Healing (Crystal Spire of Karabor mace)
- case 40971:
- {
- // If your target is below $s1% health
- if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
- return false;
- break;
- }
- // Evasive Maneuvers (Commendation of Kael`thas trinket)
- case 45057:
- {
- // reduce you below $s1% health
- if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
- return false;
- break;
- }
- // Rapid Recuperation
- case 53228:
- case 53232:
- {
- // This effect only from Rapid Fire (ability cast)
- if (!(procSpell->SpellFamilyFlags[0] & 0x20))
- return false;
- break;
- }
- // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
- case 64411:
- {
- basepoints0 = damage * 15 / 100;
- target = pVictim;
- trigger_spell_id = 26470;
- break;
- }
- // Decimation
- case 63156:
- case 63158:
- // Can proc only if target has hp below 35%
- if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
- return false;
- break;
- }
-
- // Blade Barrier
- if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
- {
- if (this->GetTypeId() != TYPEID_PLAYER || !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
- return false;
- }
-
- // Rime
- else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
- {
- if (GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Howling Blast
- ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
- }
-
- // Custom basepoints/target for exist spell
- // dummy basepoints or other customs
- switch(trigger_spell_id)
- {
- // Auras which should proc on area aura source (caster in this case):
- // Turn the Tables
- case 52914:
- case 52915:
- case 52910:
- // Honor Among Thieves
- case 52916:
- {
- target = triggeredByAura->GetBase()->GetCaster();
- if(!target)
- return false;
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
- return false;
-
- target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
- return true;
- }
- // Cast positive spell on enemy target
- case 7099: // Curse of Mending
- case 39647: // Curse of Mending
- case 29494: // Temptation
- case 20233: // Improved Lay on Hands (cast on target)
- {
- target = pVictim;
- break;
- }
- // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
- case 15250: // Rogue Setup
- {
- if(!pVictim || pVictim != getVictim()) // applied only for main target
- return false;
- break; // continue normal case
- }
- // Finish movies that add combo
- case 14189: // Seal Fate (Netherblade set)
- case 14157: // Ruthlessness
- {
- if (!pVictim || pVictim == this)
- return false;
- // Need add combopoint AFTER finish movie (or they dropped in finish phase)
- break;
- }
- // Bloodthirst (($m/100)% of max health)
- case 23880:
- {
- basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
- break;
- }
- // Shamanistic Rage triggered spell
- case 30824:
- {
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
- break;
- }
- // Enlightenment (trigger only from mana cost spells)
- case 35095:
- {
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
- return false;
- break;
- }
- // Demonic Pact
- case 48090:
- {
- // Get talent aura from owner
- if (isPet())
- if (Unit * owner = GetOwner())
- {
- if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
- {
- basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
- CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
- return true;
- }
- }
- break;
- }
- // Sword and Board
- case 50227:
- {
- // Remove cooldown on Shield Slam
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
- break;
- }
- // Maelstrom Weapon
- case 53817:
- {
- // have rank dependent proc chance, ignore too often cases
- // PPM = 2.5 * (rank of talent),
- uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
- // 5 rank -> 100% 4 rank -> 80% and etc from full rate
- if(!roll_chance_i(20*rank))
- return false;
- break;
- }
- // Astral Shift
- case 52179:
- {
- if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
- return false;
-
- // Need stun, fear or silence mechanic
- if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
- return false;
- break;
- }
- // Burning Determination
- case 54748:
- {
- if(!procSpell)
- return false;
- // Need Interrupt or Silenced mechanic
- if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
- return false;
- break;
- }
- // Lock and Load
- case 56453:
- {
- // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
- if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
- return false;
- break;
- }
- // Glyph of Death's Embrace
- case 58679:
- {
- // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
- if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
- return false;
- break;
- }
- // Glyph of Death Grip
- case 58628:
- {
- // remove cooldown of Death Grip
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->RemoveCategoryCooldown(82);
- return true;
- }
- // Savage Defense
- case 62606:
- {
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f);
- break;
- }
- // Body and Soul
- case 64128:
- case 65081:
- {
- // Proc only from PW:S cast
- if (!(procSpell->SpellFamilyFlags[0] & 0x00000001))
- return false;
- break;
- }
- }
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
- return false;
-
- // try detect target manually if not set
- if ( target == NULL )
- target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
-
- // default case
- if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
-{
- int32 scriptId = triggeredByAura->GetMiscValue();
-
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
-
- switch(scriptId)
- {
- case 836: // Improved Blizzard (Rank 1)
- {
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
- return false;
- triggered_spell_id = 12484;
- break;
- }
- case 988: // Improved Blizzard (Rank 2)
- {
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
- return false;
- triggered_spell_id = 12485;
- break;
- }
- case 989: // Improved Blizzard (Rank 3)
- {
- if (!procSpell || procSpell->SpellVisual[0]!=9487)
- return false;
- triggered_spell_id = 12486;
- break;
- }
- case 4533: // Dreamwalker Raiment 2 pieces bonus
- {
- // Chance 50%
- if (!roll_chance_i(50))
- return false;
-
- switch (pVictim->getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 28722; break;
- case POWER_RAGE: triggered_spell_id = 28723; break;
- case POWER_ENERGY: triggered_spell_id = 28724; break;
- default:
- return false;
- }
- break;
- }
- case 4537: // Dreamwalker Raiment 6 pieces bonus
- triggered_spell_id = 28750; // Blessing of the Claw
- break;
- case 5497: // Improved Mana Gems
- triggered_spell_id = 37445; // Mana Surge
- break;
- case 7010: // Revitalize - can proc on full hp target
- case 7011:
- case 7012:
- {
- if (!roll_chance_i(triggeredByAura->GetAmount()))
- return false;
- switch(pVictim->getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 48542; break;
- case POWER_RAGE: triggered_spell_id = 48541; break;
- case POWER_ENERGY: triggered_spell_id = 48540; break;
- case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
- }
- break;
- }
- }
-
- // not processed
- if(!triggered_spell_id)
- return false;
-
- // standard non-dummy case
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
- return false;
- }
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
-
- if( cooldown && GetTypeId() == TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-void Unit::setPowerType(Powers new_powertype)
-{
- SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
- }
- }
-
- switch(new_powertype)
- {
- default:
- case POWER_MANA:
- break;
- case POWER_RAGE:
- SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
- SetPower(POWER_RAGE, 0);
- break;
- case POWER_FOCUS:
- SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
- SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
- break;
- case POWER_ENERGY:
- SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
- break;
- case POWER_HAPPINESS:
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- break;
- }
-}
-
-FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
-{
- FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
- if(!entry)
- {
- static uint64 guid = 0; // prevent repeating spam same faction problem
-
- if(GetGUID() != guid)
- {
- if(GetTypeId() == TYPEID_PLAYER)
- sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
- else
- sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
- guid = GetGUID();
- }
- }
- return entry;
-}
-
-bool Unit::IsHostileTo(Unit const* unit) const
-{
- if(!unit)
- return false;
- // always non-hostile to self
- if(unit==this)
- return false;
-
- // always non-hostile to GM in GM mode
- if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
- return false;
-
- // always hostile to enemy
- if(getVictim()==unit || unit->getVictim()==this)
- return true;
-
- // test pet/charm masters instead pers/charmeds
- Unit const* testerOwner = GetCharmerOrOwner();
- Unit const* targetOwner = unit->GetCharmerOrOwner();
-
- // always hostile to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
- return true;
-
- // always hostile to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
- return true;
-
- // always hostile to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
- return true;
-
- Unit const* tester = testerOwner ? testerOwner : this;
- Unit const* target = targetOwner ? targetOwner : unit;
-
- // always non-hostile to target with common owner, or to owner/pet
- if(tester==target)
- return false;
-
- // special cases (Duel, etc)
- if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
- {
- Player const* pTester = (Player const*)tester;
- Player const* pTarget = (Player const*)target;
-
- // Duel
- if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
- return true;
-
- // Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
- return false;
-
- // Sanctuary
- if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
- return false;
-
- // PvP FFA state
- if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- return true;
-
- //= PvP states
- // Green/Blue (can't attack)
- if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- if(pTester->GetTeam()==pTarget->GetTeam())
- return false;
-
- // Red (can attack) if true, Blue/Yellow (can't attack) in another case
- return pTester->IsPvP() && pTarget->IsPvP();
- }
- }
-
- // faction base cases
- FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
- FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
- if(!tester_faction || !target_faction)
- return false;
-
- if(target->isAttackingPlayer() && tester->IsContestedGuard())
- return true;
-
- // PvC forced reaction and reputation case
- if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- // forced reaction
- if(target_faction->faction)
- {
- if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
- return *force <= REP_HOSTILE;
-
- // if faction have reputation then hostile state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
- return (factionState->Flags & FACTION_FLAG_AT_WAR);
- }
- }
- // CvP forced reaction and reputation case
- else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- // forced reaction
- if(tester_faction->faction)
- {
- if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
- return *force <= REP_HOSTILE;
-
- // apply reputation state
- FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
- }
- }
-
- // common faction based case (CvC,PvC,CvP)
- return tester_faction->IsHostileTo(*target_faction);
-}
-
-bool Unit::IsFriendlyTo(Unit const* unit) const
-{
- // always friendly to self
- if(unit==this)
- return true;
-
- // always friendly to GM in GM mode
- if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
- return true;
-
- // always non-friendly to enemy
- if(getVictim()==unit || unit->getVictim()==this)
- return false;
-
- // test pet/charm masters instead pers/charmeds
- Unit const* testerOwner = GetCharmerOrOwner();
- Unit const* targetOwner = unit->GetCharmerOrOwner();
-
- // always non-friendly to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
- return false;
-
- // always non-friendly to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
- return false;
-
- // always non-friendly to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
- return false;
-
- Unit const* tester = testerOwner ? testerOwner : this;
- Unit const* target = targetOwner ? targetOwner : unit;
-
- // always friendly to target with common owner, or to owner/pet
- if(tester==target)
- return true;
-
- // special cases (Duel)
- if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
- {
- Player const* pTester = (Player const*)tester;
- Player const* pTarget = (Player const*)target;
-
- // Duel
- if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
- return false;
-
- // Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
- return true;
-
- // Sanctuary
- if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
- return true;
-
- // PvP FFA state
- if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
- return false;
-
- //= PvP states
- // Green/Blue (non-attackable)
- if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- if(pTester->GetTeam()==pTarget->GetTeam())
- return true;
-
- // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
- return !pTarget->IsPvP();
- }
- }
-
- // faction base cases
- FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry();
- FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry();
- if (!tester_faction || !target_faction)
- return false;
-
- if (target->isAttackingPlayer() && tester->IsContestedGuard())
- return false;
-
- // PvC forced reaction and reputation case
- if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- // forced reaction
- if (target_faction->faction)
- {
- if (ReputationRank const *force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
- return *force >= REP_FRIENDLY;
-
- // if faction have reputation then friendly state for tester at 100% dependent from at_war state
- if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if (FactionState const *factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
- return !(factionState->Flags & FACTION_FLAG_AT_WAR);
- }
- }
- // CvP forced reaction and reputation case
- else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
- {
- // forced reaction
- if (tester_faction->faction)
- {
- if (ReputationRank const *force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
- return *force >= REP_FRIENDLY;
-
- // apply reputation state
- if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
- if (raw_tester_faction->reputationListID >= 0)
- return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
- }
- }
-
- // common faction based case (CvC,PvC,CvP)
- return tester_faction->IsFriendlyTo(*target_faction);
-}
-
-bool Unit::IsHostileToPlayers() const
-{
- FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
- return false;
-
- FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
- return false;
-
- return my_faction->IsHostileToPlayers();
-}
-
-bool Unit::IsNeutralToAll() const
-{
- FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
- if (!my_faction || !my_faction->faction)
- return true;
-
- FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if (raw_faction && raw_faction->reputationListID >= 0)
- return false;
-
- return my_faction->IsNeutralToAll();
-}
-
-bool Unit::Attack(Unit *victim, bool meleeAttack)
-{
- if(!victim || victim == this)
- return false;
-
- // dead units can neither attack nor be attacked
- if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
- return false;
-
- // player cannot attack in mount state
- if(GetTypeId() == TYPEID_PLAYER && IsMounted())
- return false;
-
- // nobody can attack GM in GM-mode
- if(victim->GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)victim)->isGameMaster())
- return false;
- }
- else
- {
- if(((Creature*)victim)->IsInEvadeMode())
- return false;
- }
-
- // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
- if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
- RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
-
- if (m_attacking)
- {
- if (m_attacking == victim)
- {
- // switch to melee attack from ranged/magic
- if (meleeAttack)
- {
- if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING))
- {
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
- SendMeleeAttackStart(victim);
- return true;
- }
- }
- else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
- {
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
- SendMeleeAttackStop(victim);
- return true;
- }
- return false;
- }
-
- //switch target
- InterruptSpell(CURRENT_MELEE_SPELL);
- if (!meleeAttack)
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
- }
-
- if (m_attacking)
- m_attacking->_removeAttacker(this);
-
- m_attacking = victim;
- m_attacking->_addAttacker(this);
-
- // Set our target
- SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
-
- if (meleeAttack)
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
-
- // set position before any AI calls/assistance
- //if(GetTypeId() == TYPEID_UNIT)
- // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
-
- if (GetTypeId() == TYPEID_UNIT)
- {
- // should not let player enter combat by right clicking target
- SetInCombatWith(victim);
- if (victim->GetTypeId() == TYPEID_PLAYER)
- victim->SetInCombatWith(this);
- AddThreat(victim, 0.0f);
-
- ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
- ((Creature*)this)->CallAssistance();
- }
-
- // delay offhand weapon attack to next attack time
- if(haveOffhandWeapon())
- resetAttackTimer(OFF_ATTACK);
-
- if (meleeAttack)
- SendMeleeAttackStart(victim);
-
- return true;
-}
-
-bool Unit::AttackStop()
-{
- if (!m_attacking)
- return false;
-
- Unit* victim = m_attacking;
-
- m_attacking->_removeAttacker(this);
- m_attacking = NULL;
-
- // Clear our target
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
-
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
-
- InterruptSpell(CURRENT_MELEE_SPELL);
-
- // reset only at real combat stop
- if (GetTypeId() == TYPEID_UNIT)
- {
- ((Creature*)this)->SetNoCallAssistance(false);
-
- if (((Creature*)this)->HasSearchedAssistance())
- {
- ((Creature*)this)->SetNoSearchAssistance(false);
- UpdateSpeed(MOVE_RUN, false);
- }
- }
-
- SendMeleeAttackStop(victim);
-
- return true;
-}
-
-void Unit::CombatStop(bool includingCast)
-{
- if (includingCast && IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- AttackStop();
- RemoveAllAttackers();
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
- ClearInCombat();
-}
-
-void Unit::CombatStopWithPets(bool includingCast)
-{
- CombatStop(includingCast);
-
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->CombatStop(includingCast);
-}
-
-bool Unit::isAttackingPlayer() const
-{
- if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- return true;
-
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- if ((*itr)->isAttackingPlayer())
- return true;
-
- for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- if (m_SummonSlot[i])
- if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
- if (summon->isAttackingPlayer())
- return true;
-
- return false;
-}
-
-void Unit::RemoveAllAttackers()
-{
- while (!m_attackers.empty())
- {
- AttackerSet::iterator iter = m_attackers.begin();
- if (!(*iter)->AttackStop())
- {
- sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
- m_attackers.erase(iter);
- }
- }
-}
-
-void Unit::ModifyAuraState(AuraState flag, bool apply)
-{
- if (apply)
- {
- if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
- {
- SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- if (GetTypeId() == TYPEID_PLAYER)
- {
- PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
- {
- if (itr->second.state == PETSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- }
- }
- else
- {
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
- {
- RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
-
- if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
- {
- Unit::AuraApplicationMap& tAuras = GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
- RemoveAura(itr);
- else
- ++itr;
- }
- }
- }
- }
-}
-
-uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
-{
- uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
- for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
- if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
- if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
- auraStates |= (1<<(itr->first-1));
-
- return auraStates;
-}
-
-bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const
-{
- if (Caster)
- {
- if (spellProto)
- {
- AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(spellProto))
- return true;
- }
- // Check per caster aura state
- // If aura with aurastate by caster not found return false
- if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK)
- {
- for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr)
- if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
- return true;
- return false;
- }
- }
-
- return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
-}
-
-Unit *Unit::GetOwner(bool inWorld) const
-{
- if (uint64 ownerid = GetOwnerGUID())
- {
- if (inWorld)
- return ObjectAccessor::GetUnit(*this, ownerid);
- return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid);
- }
- return NULL;
-}
-
-Unit *Unit::GetCharmer() const
-{
- if (uint64 charmerid = GetCharmerGUID())
- return ObjectAccessor::GetUnit(*this, charmerid);
- return NULL;
-}
-
-Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
-{
- uint64 guid = GetCharmerOrOwnerGUID();
- if (IS_PLAYER_GUID(guid))
- return ObjectAccessor::GetPlayer(*this, guid);
-
- return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
-}
-
-Minion *Unit::GetFirstMinion() const
-{
- if (uint64 pet_guid = GetMinionGUID())
- {
- if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
- if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
- return (Minion*)pet;
-
- sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
- const_cast<Unit*>(this)->SetMinionGUID(0);
- }
-
- return NULL;
-}
-
-Guardian* Unit::GetGuardianPet() const
-{
- if (uint64 pet_guid = GetPetGUID())
- {
- if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
- if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- return (Guardian*)pet;
-
- sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid);
- const_cast<Unit*>(this)->SetPetGUID(0);
- }
-
- return NULL;
-}
-
-Unit* Unit::GetCharm() const
-{
- if (uint64 charm_guid = GetCharmGUID())
- {
- if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
- return pet;
-
- sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
- const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
- }
-
- return NULL;
-}
-
-void Unit::SetMinion(Minion *minion, bool apply)
-{
- sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
-
- if (apply)
- {
- if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
- {
- sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
- return;
- }
-
- m_Controlled.insert(minion);
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- minion->m_ControlledByPlayer = true;
- minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- }
-
- // Can only have one pet. If a new one is summoned, dismiss the old one.
- if (minion->IsGuardianPet())
- {
- if (Guardian* oldPet = GetGuardianPet())
- {
- if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
- {
- // remove existing minion pet
- if (oldPet->isPet())
- ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
- else
- oldPet->UnSummon();
- SetPetGUID(minion->GetGUID());
- SetMinionGUID(0);
- }
- }
- else
- {
- SetPetGUID(minion->GetGUID());
- SetMinionGUID(0);
- }
- }
-
- if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- {
- if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
- {
- }
- }
- //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
- // AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
-
- // PvP, FFAPvP
- minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
-
- // FIXME: hack, speed must be set only at follow
- if (GetTypeId() == TYPEID_PLAYER && minion->isPet())
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
-
- // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
- if (minion->IsPetGhoul())
- minion->setPowerType(POWER_ENERGY);
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
- if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
- ((Player*)this)->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
- }
- }
- else
- {
- if (minion->GetOwnerGUID() != GetGUID())
- {
- sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
- return;
- }
-
- m_Controlled.erase(minion);
-
- if (minion->IsGuardianPet())
- {
- if (GetPetGUID() == minion->GetGUID())
- SetPetGUID(0);
- }
- else if (minion->isTotem())
- {
- // All summoned by totem minions must disappear when it is removed.
- if (const SpellEntry* spInfo = sSpellStore.LookupEntry(((Totem*)minion)->GetSpell()))
- for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON)
- continue;
-
- this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]);
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
- // Remove infinity cooldown
- if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
- ((Player*)this)->SendCooldownEvent(spellInfo);
- }
-
- //if(minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- {
- if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
- {
- //Check if there is another minion
- for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- {
- // do not use this check, creature do not have charm guid
- //if(GetCharmGUID() == (*itr)->GetGUID())
- if (GetGUID() == (*itr)->GetCharmerGUID())
- continue;
-
- //assert((*itr)->GetOwnerGUID() == GetGUID());
- if ((*itr)->GetOwnerGUID() != GetGUID())
- {
- OutDebugInfo();
- (*itr)->OutDebugInfo();
- assert(false);
- }
- assert((*itr)->GetTypeId() == TYPEID_UNIT);
-
- if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- continue;
-
- if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
- {
- //show another pet bar if there is no charm bar
- if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
- {
- if ((*itr)->isPet())
- ((Player*)this)->PetSpellInitialize();
- else
- ((Player*)this)->CharmSpellInitialize();
- }
- }
- break;
- }
- }
- }
- //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
- // RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
- }
-}
-
-void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
-{
- for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
- {
- Unit *unit = *itr;
- ++itr;
- if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
- && ((Creature*)unit)->isSummon()) // minion, actually
- Minions.push_back((Creature*)unit);
- }
-}
-
-void Unit::RemoveAllMinionsByEntry(uint32 entry)
-{
- for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
- {
- Unit *unit = *itr;
- ++itr;
- if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
- && ((Creature*)unit)->isSummon()) // minion, actually
- ((TempSummon*)unit)->UnSummon();
- // i think this is safe because i have never heard that a despawned minion will trigger a same minion
- }
-}
-
-void Unit::SetCharm(Unit* charm, bool apply)
-{
- if (apply)
- {
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
-
- charm->m_ControlledByPlayer = true;
- // TODO: maybe we can use this flag to check if controlled by player
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- }
- else
- charm->m_ControlledByPlayer = false;
-
- // PvP, FFAPvP
- charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
-
- if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
-
- if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- {
- charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- charm->SendMovementFlagUpdate();
- }
-
- m_Controlled.insert(charm);
- }
- else
- {
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
- }
-
- if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
-
- if (charm->GetTypeId() == TYPEID_PLAYER)
- {
- charm->m_ControlledByPlayer = true;
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- ((Player*)charm)->UpdatePvPState();
- }
- else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
- {
- charm->m_ControlledByPlayer = true;
- charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
- }
- else
- {
- charm->m_ControlledByPlayer = false;
- charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
- }
-
- if (charm->GetTypeId() == TYPEID_PLAYER
- || !((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_MINION)
- || charm->GetOwnerGUID() != GetGUID())
- m_Controlled.erase(charm);
- }
-}
-
-int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
-{
- int32 gain = pVictim->ModifyHealth(int32(addhealth));
-
- Unit* unit = this;
-
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
- unit = GetOwner();
-
- if (unit->GetTypeId() == TYPEID_PLAYER)
- {
- // overheal = addhealth - gain
- unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
-
- if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
- bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
-
- // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
- if (gain)
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
-
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
- }
-
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
- }
-
- return gain;
-}
-
-Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
-{
- if (!victim)
- return NULL;
-
- // Magic case
- if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
- {
- //I am not sure if this should be redirected.
- if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
- return victim;
-
- Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
- for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
- if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
- if (magnet->isAlive())
- {
- (*itr)->GetBase()->DropCharge();
- return magnet;
- }
- }
- // Melee && ranged case
- else
- {
- AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
- for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
- if (Unit* magnet = (*i)->GetBase()->GetUnitOwner())
- if (magnet->isAlive() && magnet->IsWithinLOSInMap(this))
- if (roll_chance_i((*i)->GetAmount()))
- {
- (*i)->GetBase()->DropCharge();
- return magnet;
- }
- }
-
- return victim;
-}
-
-Unit* Unit::GetFirstControlled() const
-{
- //Sequence: charmed, pet, other guardians
- Unit *unit = GetCharm();
- if (!unit)
- if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
- unit = ObjectAccessor::GetUnit(*this, guid);
-
- return unit;
-}
-
-void Unit::RemoveAllControlled()
-{
- //possessed pet and vehicle
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->StopCastingCharm();
-
- while (!m_Controlled.empty())
- {
- Unit *target = *m_Controlled.begin();
- m_Controlled.erase(m_Controlled.begin());
- if (target->GetCharmerGUID() == GetGUID())
- target->RemoveCharmAuras();
- else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
- ((TempSummon*)target)->UnSummon();
- else
- sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
- }
- if (GetPetGUID())
- sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
- if (GetMinionGUID())
- sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
- if (GetCharmGUID())
- sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
-}
-
-Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
-{
- Player* player = NULL;
- if (GetTypeId() == TYPEID_PLAYER)
- player = (Player*)this;
- // Should we enable this also for charmed units?
- else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- player = (Player*)GetOwner();
-
- if (!player)
- return NULL;
- Group *pGroup = player->GetGroup();
- //When there is no group check pet presence
- if (!pGroup)
- {
- // We are pet now, return owner
- if (player!=this)
- return IsWithinDistInMap(player, radius) ? player : NULL;
- Unit * pet = GetGuardianPet();
- //No pet, no group, nothing to return
- if (!pet)
- return NULL;
- // We are owner now, return pet
- return IsWithinDistInMap(pet, radius) ? pet : NULL;
- }
-
- std::vector<Unit*> nearMembers;
- //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
- nearMembers.reserve(pGroup->GetMembersCount()*2);
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- if (Player *Target = itr->getSource())
- {
- // IsHostileTo check duel and controlled by enemy
- if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
- nearMembers.push_back(Target);
-
- // Push player's pet to vector
- if (Unit *pet = Target->GetGuardianPet())
- if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
- nearMembers.push_back(pet);
- }
-
- if (nearMembers.empty())
- return NULL;
-
- uint32 randTarget = urand(0,nearMembers.size()-1);
- return nearMembers[randTarget];
-}
-
-/*
-Player * Unit::GetMoverSource() const
-{
- if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->m_mover == this)
- return (Player*)this;
- if (Unit *charmer = GetCharmer())
- if (charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->m_mover == this)
- return (Player*)charmer;
- return NULL;
-}
-*/
-
-//only called in Player::SetSeer
-void Unit::AddPlayerToVision(Player* plr)
-{
- if (m_sharedVision.empty())
- {
- setActive(true);
- SetWorldObject(true);
- }
- m_sharedVision.push_back(plr);
-}
-
-//only called in Player::SetSeer
-void Unit::RemovePlayerFromVision(Player* plr)
-{
- m_sharedVision.remove(plr);
- if (m_sharedVision.empty())
- {
- setActive(false);
- SetWorldObject(false);
- }
-}
-
-void Unit::RemoveBindSightAuras()
-{
- RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
-}
-
-void Unit::RemoveCharmAuras()
-{
- RemoveAurasByType(SPELL_AURA_MOD_CHARM);
- RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
- RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
- RemoveAurasByType(SPELL_AURA_AOE_CHARM);
-}
-
-void Unit::UnsummonAllTotems()
-{
- for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- {
- if (!m_SummonSlot[i])
- continue;
-
- if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
- if (OldTotem->isSummon())
- ((TempSummon*)OldTotem)->UnSummon();
- }
-}
-
-void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
-{
- // we guess size
- WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1));
- data.append(pVictim->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(Damage);
- data << uint32(OverHeal);
- data << uint32(0); // Absorb amount
- data << uint8(critical ? 1 : 0);
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
-{
- WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
- data.append(pVictim->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(powertype);
- data << uint32(Damage);
- SendMessageToSet(&data, true);
-}
-
-void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
-{
- SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
- // needs to be called after sending spell log
- pVictim->ModifyPower(powertype, Damage);
-}
-
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
-{
- if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE)
- return pdamage;
-
- // For totems get damage bonus from owner
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
- if (Unit *owner = GetOwner())
- return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
-
- // Taken/Done total percent damage auras
- float DoneTotalMod = 1.0f;
- float TakenTotalMod = 1.0f;
- float ApCoeffMod = 1.0f;
- int32 DoneTotal = 0;
- int32 TakenTotal = 0;
-
- // ..done
- // Pet damage
- if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
- DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
-
- AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
- if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
- (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand)
- (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand)
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- // Add flat bonus from spell damage versus
- DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
- AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- // done scripted mod (take it from owner)
- Unit *owner = GetOwner() ? GetOwner() : this;
- AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spellProto))
- continue;
- switch ((*i)->GetMiscValue())
- {
- case 4920: // Molten Fury
- case 4919:
- case 6917: // Death's Embrace
- case 6926:
- case 6928:
- {
- if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
- break;
- }
- // Soul Siphon
- case 4992:
- case 4993:
- {
- // effect 1 m_amount
- int32 maxPercent = (*i)->GetAmount();
- // effect 0 m_amount
- int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
- // count affliction effects and calc additional damage in percentage
- int32 modPercent = 0;
- AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras();
- for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- SpellEntry const *m_spell = aura->GetSpellProto();
- if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
- continue;
- modPercent += stepPercent * aura->GetStackAmount();
- if (modPercent >= maxPercent)
- {
- modPercent = maxPercent;
- break;
- }
- }
- DoneTotalMod *= (modPercent+100.0f)/100.0f;
- break;
- }
- case 6916: // Death's Embrace
- case 6925:
- case 6927:
- if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
- DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
- break;
- case 5481: // Starfire Bonus
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- case 4418: // Increased Shock Damage
- case 4554: // Increased Lightning Damage
- case 4555: // Improved Moonfire
- case 5142: // Increased Lightning Damage
- case 5147: // Improved Consecration / Libram of Resurgence
- case 5148: // Idol of the Shooting Star
- case 6008: // Increased Lightning Damage / Totem of Hex
- {
- DoneTotal += (*i)->GetAmount();
- break;
- }
- // Tundra Stalker
- // Merciless Combat
- case 7277:
- {
- // Merciless Combat
- if ((*i)->GetSpellProto()->SpellIconID == 2656)
- {
- if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
- }
- // Tundra Stalker
- else
- {
- // Frost Fever (target debuff)
- if (pVictim->HasAura(55095))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- break;
- }
- // Rage of Rivendare
- case 7293:
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
- {
- if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
- DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
- }
- break;
- }
- // Twisted Faith
- case 7377:
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- // Marked for Death
- case 7598:
- case 7599:
- case 7600:
- case 7601:
- case 7602:
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- }
- }
-
- // Custom scripted damage
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- // Ice Lance
- if (spellProto->SpellIconID == 186)
- {
- if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
- {
- // Glyph of Ice Lance
- if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel())
- DoneTotalMod *= 4.0f;
- else
- DoneTotalMod *= 3.0f;
- }
- }
-
- // Torment the weak
- if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
- if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
- {
- AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
- if ((*i)->GetSpellProto()->SpellIconID == 3263)
- {
- DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
- break;
- }
- }
- break;
- // Glyph of Shadow Word: Pain
- case SPELLFAMILY_PRIEST:
- if (spellProto->SpellFamilyFlags[0] & 0x800000)
- {
- // Increase Mind Flay damage
- if (AuraEffect * aurEff = GetAuraEffect(55687, 0))
- // if Shadow Word: Pain present
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
- DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
- }
- break;
-
- case SPELLFAMILY_PALADIN:
- // Judgement of Vengeance/Judgement of Corruption
- if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
- {
- // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
- uint32 stacks = 0;
- Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
- for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
- if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
- {
- stacks = (*itr)->GetBase()->GetStackAmount();
- break;
- }
- // + 10% for each application of Holy Vengeance/Blood Corruption on the target
- if (stacks)
- DoneTotalMod *= (10.0f + float(stacks)) / 10.0f;
- }
- break;
- case SPELLFAMILY_WARLOCK:
- //Fire and Brimstone
- if (spellProto->SpellFamilyFlags[1] & 0x00020040)
- if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE))
- {
- AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
- if ((*i)->GetSpellProto()->SpellIconID == 3173)
- {
- DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
- break;
- }
- }
- break;
- case SPELLFAMILY_DEATHKNIGHT:
- // Improved Icy Touch
- if (spellProto->SpellFamilyFlags[0] & 0x2)
- if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
- DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
-
- // Glacier Rot
- if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
- if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
- if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
- DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
-
- // Impurity (dummy effect)
- if (GetTypeId() == TYPEID_PLAYER)
- {
- PlayerSpellMap playerSpells = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr)
- {
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
- continue;
- switch (itr->first)
- {
- case 49220:
- case 49633:
- case 49635:
- case 49636:
- case 49638:
- {
- if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first))
- ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f;
- }
- break;
- }
- }
- }
- break;
- }
-
- // ..taken
- AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- // .. taken pct: dummy auras
- AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- // Cheat Death
- case 2109:
- if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
- {
- if (pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
- if (mod < (*i)->GetAmount())
- mod = (*i)->GetAmount();
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
- break;
- // Ebon Plague
- case 1933:
- if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- }
-
- // From caster spells
- AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
- for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
- if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- // Mod damage from spell mechanic
- if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
- {
- AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
- for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
- if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
-
- // Check for table values
- float coeff = 0;
- SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id);
- if (bonus)
- {
- if (damagetype == DOT)
- {
- coeff = bonus->dot_damage;
- if (bonus->ap_dot_bonus > 0)
- DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
- (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
- }
- else
- {
- coeff = bonus->direct_damage;
- if (bonus->ap_bonus > 0)
- DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
- (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
- }
- }
- // Default calculation
- if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
- {
- if (!bonus || coeff < 0)
- {
- // Damage Done from spell damage bonus
- int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto);
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if (damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if (DotDuration > 0)
- {
- if (DotDuration > 30000)
- DotDuration = 30000;
- if (!IsChanneledSpell(spellProto))
- DotFactor = DotDuration / 15000.0f;
- uint8 x = 0;
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
- {
- x = j;
- break;
- }
- }
- int32 DotTicks = 6;
- if (spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if (DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
- }
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
- {
- CastingTime /= 2;
- break;
- }
- }
- if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- coeff = (CastingTime / 3500.0f) * DotFactor;
- else
- coeff = DotFactor;
- }
-
- float coeff2 = CalculateLevelPenalty(spellProto) * stack;
- if (spellProto->SpellFamilyName) //TODO: fix this
- TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
- if (Player* modOwner = GetSpellModOwner())
- {
- coeff *= 100.0f;
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
- coeff /= 100.0f;
- }
- DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
- }
-
- float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
- // apply spellmod to Done damage (flat and pct)
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
-
- tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
-
- return uint32(std::max(tmpDamage, 0.0f));
-}
-
-int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
-{
- int32 DoneAdvertisedBenefit = 0;
-
- // ..done
- AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
- if (((*i)->GetMiscValue() & schoolMask) != 0 &&
- (*i)->GetSpellProto()->EquippedItemClass == -1 &&
- // -1 == any item class (not wand then)
- (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
- // 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetAmount();
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Base value
- DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
-
- // Damage bonus from stats
- AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
- {
- if ((*i)->GetMiscValue() & schoolMask)
- {
- // stat used stored in miscValueB for this aura
- Stats usedStat = Stats((*i)->GetMiscValueB());
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
- }
- }
- // ... and attack power
- AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
- for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
- if ((*i)->GetMiscValue() & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
-
- }
- return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0;
-}
-
-int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
-{
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
-
- int32 TakenAdvertisedBenefit = 0;
- // ..done (for creature type by mask) in taken
- AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- TakenAdvertisedBenefit += (*i)->GetAmount();
-
- // ..taken
- AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
- if (((*i)->GetMiscValue() & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetAmount();
-
- return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0;
-}
-
-bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
-{
- // not critting spell
- if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
- return false;
-
- float crit_chance = 0.0f;
- switch(spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom
- if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any)
- return false;
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
- crit_chance = 0.0f;
- // For other schools
- else if (GetTypeId() == TYPEID_PLAYER)
- crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
- else
- {
- crit_chance = m_baseSpellCritChance;
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
- }
- // taken
- if (pVictim)
- {
- if (!IsPositiveSpell(spellProto->Id))
- {
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
- // Modify by player victim resilience
- crit_chance -= pVictim->GetSpellCritChanceReduction();
- }
- // scripted (increase crit chance ... against ... target by x%
- AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- if (!((*i)->IsAffectedOnSpell(spellProto)))
- continue;
- int32 modChance=0;
- switch((*i)->GetMiscValue())
- {
- // Shatter
- case 911: modChance+= 16.0f;
- case 910: modChance+= 17.0f;
- case 849: modChance+= 17.0f;
- if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
- break;
- crit_chance+=modChance;
- break;
- case 7917: // Glyph of Shadowburn
- if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- crit_chance+=(*i)->GetAmount();
- break;
- case 7997: // Renewed Hope
- case 7998:
- if (pVictim->HasAura(6788))
- crit_chance+=(*i)->GetAmount();
- break;
- case 21: // Test of Faith
- case 6935:
- case 6918:
- if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
- crit_chance+=(*i)->GetAmount();
- break;
- default:
- break;
- }
- }
- // Custom crit by class
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_DRUID:
- // Starfire
- if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
- {
- // Improved Insect Swarm
- if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0))
- crit_chance+=aurEff->GetAmount();
- break;
- }
- break;
- case SPELLFAMILY_PALADIN:
- // Flash of light
- if (spellProto->SpellFamilyFlags[0] & 0x40000000)
- {
- // Sacred Shield
- AuraEffect const* aura = pVictim->GetAuraEffect(58597,1);
- if (aura && aura->GetCasterGUID() == GetGUID())
- crit_chance+=aura->GetAmount();
- break;
- }
- // Exorcism
- else if (spellProto->Category == 19)
- {
- if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
- return true;
- break;
- }
- break;
- case SPELLFAMILY_SHAMAN:
- // Lava Burst
- if (spellProto->SpellFamilyFlags[1] & 0x00001000)
- {
- if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
- return true;
- break;
- }
- break;
- }
- }
- break;
- }
- case SPELL_DAMAGE_CLASS_MELEE:
- if (pVictim)
- {
- // Custom crit by class
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_DRUID:
- // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
- if (spellProto->SpellFamilyFlags[0] & 0x00800000
- && spellProto->SpellIconID == 1680
- && pVictim->HasAuraState(AURA_STATE_BLEEDING))
- {
- if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
- crit_chance += rendAndTear->GetAmount();
- break;
- }
- break;
- case SPELLFAMILY_PALADIN:
- // Judgement of Command proc always crits on stunned target
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
- if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
- if (pVictim->hasUnitState(UNIT_STAT_STUNNED))
- return true;
- }
- }
- case SPELL_DAMAGE_CLASS_RANGED:
- {
- if (pVictim)
- {
- crit_chance += GetUnitCriticalChance(attackType, pVictim);
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
- }
- break;
- }
- default:
- return false;
- }
- // percent done
- // only players use intelligence for critical chance computations
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
- if (roll_chance_f(crit_chance))
- return true;
- return false;
-}
-
-uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
-{
- // Calculate critical bonus
- int32 crit_bonus;
- switch(spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
- case SPELL_DAMAGE_CLASS_RANGED:
- // TODO: write here full calculation for melee/ranged spells
- crit_bonus = damage;
- break;
- default:
- crit_bonus = damage / 2; // for spells is 50%
- break;
- }
-
- // adds additional damage to crit_bonus (from talents)
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- if (pVictim)
- {
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
- }
-
- if (crit_bonus > 0)
- damage += crit_bonus;
-
- return damage;
-}
-
-uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
-{
- // Calculate critical bonus
- int32 crit_bonus;
- switch(spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
- case SPELL_DAMAGE_CLASS_RANGED:
- // TODO: write here full calculation for melee/ranged spells
- crit_bonus = damage;
- break;
- default:
- crit_bonus = damage / 2; // for spells is 50%
- break;
- }
-
- if (pVictim)
- {
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
- }
-
- if (crit_bonus > 0)
- damage += crit_bonus;
-
- damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
-
- return damage;
-}
-
-uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
-{
- // For totems get healing bonus from owner (statue isn't totem in fact)
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
- if (Unit* owner = GetOwner())
- return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
-
- // Healing Done
- // Taken/Done total percent damage auras
- float DoneTotalMod = 1.0f;
- float TakenTotalMod = 1.0f;
- int32 DoneTotal = 0;
- int32 TakenTotal = 0;
-
- // Healing done percent
- AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
- DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
-
- // done scripted mod (take it from owner)
- Unit *owner = GetOwner() ? GetOwner() : this;
- AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spellProto))
- continue;
- switch((*i)->GetMiscValue())
- {
- case 4415: // Increased Rejuvenation Healing
- case 4953:
- case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
- DoneTotal+=(*i)->GetAmount();
- break;
- case 7997: // Renewed Hope
- case 7998:
- if (pVictim->HasAura(6788))
- DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
- break;
- case 21: // Test of Faith
- case 6935:
- case 6918:
- if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
- DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
- break;
- case 7798: // Glyph of Regrowth
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- case 8477: // Nourish Heal Boost
- {
- int32 stepPercent = (*i)->GetAmount();
- int32 modPercent = 0;
- AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras();
- for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- if (aura->GetCasterGUID()!=GetGUID())
- continue;
- SpellEntry const* m_spell = aura->GetSpellProto();
- if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
- !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
- continue;
- modPercent += stepPercent * aura->GetStackAmount();
- }
- DoneTotalMod *= (modPercent+100.0f)/100.0f;
- break;
- }
- case 7871: // Glyph of Lesser Healing Wave
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- default:
- break;
- }
- }
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- bool scripted = false;
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- switch (spellProto->EffectApplyAuraName[i])
- {
- // These auras do not use healing coeff
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
- scripted = true;
- break;
- }
- }
-
- // Check for table values
- SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
- float coeff = 0;
- float factorMod = 1.0f;
- if (bonus)
- {
- if (damagetype == DOT)
- {
- coeff = bonus->dot_damage;
- if (bonus->ap_dot_bonus > 0)
- DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
- (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
- }
- else
- {
- coeff = bonus->direct_damage;
- if (bonus->ap_bonus > 0)
- DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
- (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
- }
- }
- else // scripted bonus
- {
- // Gift of the Naaru
- if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
- {
- scripted = true;
- int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK));
- if (apBonus > DoneAdvertisedBenefit)
- {
- DoneTotal += apBonus * 0.2f;
- coeff = 0.0f;
- }
- else
- coeff = 1.0f;
- }
- // Earthliving - 0.45% of normal hot coeff
- else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
- factorMod *= 0.45f;
- // Already set to scripted? so not uses healing bonus coefficient
- // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
- else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
- {
- scripted = true;
- coeff = 0.0f;
- }
- }
-
- // Default calculation
- if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
- {
- if ((!bonus && !scripted) || coeff < 0)
- {
- // Damage Done from spell damage bonus
- int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if (damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if (DotDuration > 0)
- {
- if (DotDuration > 30000) DotDuration = 30000;
- if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- uint32 x = 0;
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
- {
- if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
- {
- x = j;
- break;
- }
- }
- int32 DotTicks = 6;
- if (spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if (DotTicks)
- {
- DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
- TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
- }
- }
- }
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
- {
- if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
- // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
- coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
- }
-
- factorMod *= CalculateLevelPenalty(spellProto)* stack;
- TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
- if (Player* modOwner = GetSpellModOwner())
- {
- coeff *= 100.0f;
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
- coeff /= 100.0f;
- }
- DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
- }
-
- // use float as more appropriate for negative values and percent applying
- float heal = (int32(healamount) + DoneTotal) * DoneTotalMod;
- // apply spellmod to Done amount
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
-
- // Nourish cast
- if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
- {
- // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
- //increase healing by 20%
- TakenTotalMod *= 1.2f;
- }
-
- // Taken mods
-
- // Healing Wave
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
- {
- // Search for Healing Way on Victim
- if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0))
- TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
- }
-
- // Tenacity increase healing % taken
- if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
- TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
-
-
- // Healing taken percent
- float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
- if (minval)
- TakenTotalMod *= (100.0f + minval) / 100.0f;
-
- float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
- if (maxval)
- TakenTotalMod *= (100.0f + maxval) / 100.0f;
-
- if (damagetype == DOT)
- {
- // Healing over time taken percent
- float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
- if (minval_hot)
- TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
-
- float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
- if (maxval_hot)
- TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
- }
-
- AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
- for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto) )
- TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
-
- heal = (int32(heal) + TakenTotal) * TakenTotalMod;
-
- return uint32(std::max(heal, 0.0f));
-}
-
-int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
-{
- int32 AdvertisedBenefit = 0;
-
- AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE);
- for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
- if (((*i)->GetMiscValue() & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetAmount();
-
- // Healing bonus of spirit, intellect and strength
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Base value
- AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
-
- // Healing bonus from stats
- AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
- {
- // stat used dependent from misc value (stat index)
- Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
- }
-
- // ... and attack power
- AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
- for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
- if ((*i)->GetMiscValue() & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
- }
- return AdvertisedBenefit;
-}
-
-int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
-{
- int32 AdvertisedBenefit = 0;
- AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING);
- for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
- if (((*i)->GetMiscValue() & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetAmount();
- return AdvertisedBenefit;
-}
-
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
-{
- //If m_immuneToSchool type contain this school type, IMMUNE damage.
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if (itr->type & shoolMask)
- return true;
-
- //If m_immuneToDamage type contain magic, IMMUNE damage.
- SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
- for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
- if (itr->type & shoolMask)
- return true;
-
- return false;
-}
-
-bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
-{
- if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return false;
-
- uint32 shoolMask = GetSpellSchoolMask(spellInfo);
- if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
- {
- //If m_immuneToSchool type contain this school type, IMMUNE damage.
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
- return true;
- }
-
- //If m_immuneToDamage type contain magic, IMMUNE damage.
- SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
- for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
- if (itr->type & shoolMask)
- return true;
-
- return false;
-}
-
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
-{
- if (!spellInfo)
- return false;
-
- // Single spell immunity.
- SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
- for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
- if (itr->type == spellInfo->Id)
- return true;
-
- if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return false;
-
- if (spellInfo->Dispel)
- {
- SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
- for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
- if (itr->type == spellInfo->Dispel)
- return true;
- }
-
- if (spellInfo->Mechanic)
- {
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if (itr->type == spellInfo->Mechanic)
- return true;
- }
-
- for (int i=0;i<3;++i)
- {
- // State/effect immunities applied by aura expect full spell immunity
- // Ignore effects with mechanic, they are supposed to be checked separately
- if (!spellInfo->EffectMechanic[i])
- if (IsImmunedToSpellEffect(spellInfo, i))
- return true;
- }
-
- if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
- {
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if ((itr->type & GetSpellSchoolMask(spellInfo))
- && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
- && !IsDispelableBySpell(spellInfo, itr->spellId))
- return true;
- }
-
- return false;
-}
-
-bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
-{
- if (!spellInfo)
- return false;
- //If m_immuneToEffect type contain this effect type, IMMUNE effect.
- uint32 effect = spellInfo->Effect[index];
- SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
- for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
- if (itr->type == effect)
- return true;
-
- if (uint32 mechanic = spellInfo->EffectMechanic[index])
- {
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if (itr->type == spellInfo->EffectMechanic[index])
- return true;
- }
-
- if (uint32 aura = spellInfo->EffectApplyAuraName[index])
- {
- SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
- for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
- if (itr->type == aura)
- return true;
- // Check for immune to application of harmful magical effects
- AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
- for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
- if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
- ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
- !IsPositiveEffect(spellInfo->Id, index)) // Harmful
- return true;
- }
-
- return false;
-}
-
-bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
-{
- if (!spellInfo)
- return false;
-
- switch(spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_WARLOCK:
- if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
- return true;
- break;
- case SPELLFAMILY_SHAMAN:
- if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
- return true;
- break;
- case SPELLFAMILY_DEATHKNIGHT:
- if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
- return true;
- break;
- }
-
- return false;
-}
-
-void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto)
-{
- if (!pVictim)
- return;
-
- if (*pdamage == 0)
- return;
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
-
- // Taken/Done fixed damage bonus auras
- int32 DoneFlatBenefit = 0;
- int32 TakenFlatBenefit = 0;
-
- // ..done (for creature type by mask) in taken
- AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- DoneFlatBenefit += (*i)->GetAmount();
-
- // ..done
- // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
-
- // ..done (base at attack power for marked target and base at attack power for creature type)
- int32 APbonus = 0;
-
- if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT)
- {
- APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS);
-
- // ..done (base at attack power and creature type)
- AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- APbonus += (*i)->GetAmount();
- }
- else if (attType == RANGED_ATTACK)
- {
- APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
-
- // ..done (base at attack power and creature type)
- AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- APbonus += (*i)->GetAmount();
- }
- else
- {
- APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
-
- // ..done (base at attack power and creature type)
- AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
- for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- APbonus += (*i)->GetAmount();
- }
-
- if (APbonus != 0) // Can be negative
- {
- bool normalized = false;
- if (spellProto)
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
- {
- normalized = true;
- break;
- }
- DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
- }
-
- // ..taken
- AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
- if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetAmount();
-
- if (attType!=RANGED_ATTACK)
- TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
- else
- TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
-
- // Done/Taken total percent damage auras
- float DoneTotalMod = 1.0f;
- float TakenTotalMod = 1.0f;
-
- // ..done
- // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
- // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
-
- // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage
- if (spellProto)
- if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL)
- {
- AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
- if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
-
- AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
- if (creatureTypeMask & uint32((*i)->GetMiscValue()))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- // done scripted mod (take it from owner)
- Unit *owner = GetOwner() ? GetOwner() : this;
- AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(spellProto))
- continue;
- switch ((*i)->GetMiscValue())
- {
- // Tundra Stalker
- // Merciless Combat
- case 7277:
- {
- // Merciless Combat
- if ((*i)->GetSpellProto()->SpellIconID == 2656)
- {
- if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
- }
- // Tundra Stalker
- else
- {
- // Frost Fever (target debuff)
- if (pVictim->HasAura(55095))
- DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
- break;
- }
- // Rage of Rivendare
- case 7293:
- {
- if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
- if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
- DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
- break;
- }
- }
- }
-
- // Custom scripted damage
- if (spellProto)
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_DEATHKNIGHT:
- // Glacier Rot
- if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
- if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0))
- if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0)
- DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
- break;
- }
-
- // ..taken
- AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
-
- // .. taken pct (special attacks)
- if (spellProto)
- {
- // Mod damage from spell mechanic
- uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
-
- // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
- if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
- mechanicMask |= (1<<MECHANIC_BLEED);
-
- if (mechanicMask)
- {
- AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
- for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
- if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
- }
-
- // .. taken pct: dummy auras
- AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- //Cheat Death
- case 2109:
- if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
- {
- if (pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
- if (mod < (*i)->GetAmount())
- mod = (*i)->GetAmount();
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
- break;
- // Blessing of Sanctuary
- // Greater Blessing of Sanctuary
- case 19:
- case 1804:
- {
- if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN)
- continue;
-
- if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
- TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
- break;
- }
- // Ebon Plague
- case 1933:
- if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- break;
- }
- }
-
- // .. taken pct: class scripts
- AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
- {
- switch((*i)->GetMiscValue())
- {
- case 6427: case 6428: // Dirty Deeds
- if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
- {
- AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0);
- if (!eff0 || (*i)->GetEffIndex()!=1)
- {
- sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
- continue;
- }
-
- // effect 0 have expected value but in negative state
- TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
- }
- break;
- }
- }
-
- if (attType != RANGED_ATTACK)
- {
- AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
- for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
- else
- {
- AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
- for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
- }
-
- float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
-
- // apply spellmod to Done damage
- if (spellProto)
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
-
- tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
-
- // bonus result can be negative
- *pdamage = uint32(std::max(tmpDamage, 0.0f));
-}
-
-void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
-{
- if (apply)
- {
- for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
- {
- next = itr; ++next;
- if (itr->type == type)
- {
- m_spellImmune[op].erase(itr);
- next = m_spellImmune[op].begin();
- }
- }
- SpellImmune Immune;
- Immune.spellId = spellId;
- Immune.type = type;
- m_spellImmune[op].push_back(Immune);
- }
- else
- {
- for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
- {
- if (itr->spellId == spellId)
- {
- m_spellImmune[op].erase(itr);
- break;
- }
- }
- }
-
-}
-
-void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
-{
- ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
-
- if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- {
- // Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask(type);
- // Dispel all existing auras vs current dispel type
- AuraApplicationMap& auras = GetAppliedAuras();
- for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
- {
- SpellEntry const* spell = itr->second->GetBase()->GetSpellProto();
- if ((1<<spell->Dispel) & dispelMask )
- {
- // Dispel aura
- RemoveAura(itr);
- }
- else
- ++itr;
- }
- }
-}
-
-float Unit::GetWeaponProcChance() const
-{
- // normalized proc chance for weapon attack speed
- // (odd formula...)
- if (isAttackReady(BASE_ATTACK))
- return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
- else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
- return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
- return 0;
-}
-
-float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
-{
- // proc per minute chance calculation
- if (PPM <= 0) return 0.0f;
- // Apply chance modifer aura
- if (spellProto)
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
-
- return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
-}
-
-void Unit::Mount(uint32 mount, uint32 VehicleId)
-{
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
-
- if (mount)
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
-
- SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
-
- // unsummon pet
- if (GetTypeId() == TYPEID_PLAYER)
- {
- Pet* pet = ((Player*)this)->GetPet();
- if (pet)
- {
- BattleGround *bg = ((Player *)this)->GetBattleGround();
- // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
- if (bg && bg->isArena())
- pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- else
- ((Player*)this)->UnsummonPetTemporaryIfAny();
- }
-
- if(VehicleId !=0)
- {
- if(VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId))
- {
-
- if (CreateVehicleKit(VehicleId))
- {
- GetVehicleKit()->Reset();
-
- // Send others that we now have a vehicle
- WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
- data.appendPackGUID(GetGUID());
- data << uint32(VehicleId);
- SendMessageToSet( &data,true );
-
- data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
- ((Player*)this)->GetSession()->SendPacket( &data );
- }
- }
- }
- }
-
-}
-
-void Unit::Unmount()
-{
- if (!IsMounted())
- return;
-
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
-
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
- RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
-
- // only resummon old pet if the player is already added to a map
- // this prevents adding a pet to a not created map which would otherwise cause a crash
- // (it could probably happen when logging in after a previous crash)
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (Pet *pPet = ((Player*)this)->GetPet())
- {
- if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
- pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
- else
- ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
- }
- if(GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
- {
- // Send other players that we are no longer a vehicle
- WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 );
- data.appendPackGUID(GetGUID());
- data << uint32(0);
- ((Player*)this)->SendMessageToSet(&data, true);
- // Remove vehicle class from player
- RemoveVehicleKit();
- }
-}
-
-void Unit::SetInCombatWith(Unit* enemy)
-{
- Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
- if (eOwner->IsPvP())
- {
- SetInCombatState(true,enemy);
- return;
- }
-
- //check for duel
- if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
- {
- Unit const* myOwner = GetCharmerOrOwnerOrSelf();
- if (((Player const*)eOwner)->duel->opponent == myOwner)
- {
- SetInCombatState(true,enemy);
- return;
- }
- }
- SetInCombatState(false,enemy);
-}
-
-void Unit::CombatStart(Unit* target, bool initialAggro)
-{
- if (initialAggro)
- {
- if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
- target->SetStandState(UNIT_STAND_STATE_STAND);
-
- if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
- {
- ((Creature*)target)->AI()->AttackStart(this);
- }
-
- SetInCombatWith(target);
- target->SetInCombatWith(this);
- }
- Unit *who = target->GetCharmerOrOwnerOrSelf();
- if (who->GetTypeId() == TYPEID_PLAYER)
- SetContestedPvP((Player*)who);
-
- Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
- if (me && who->IsPvP()
- && (who->GetTypeId() != TYPEID_PLAYER
- || !me->duel || me->duel->opponent != who))
- {
- me->UpdatePvP(true);
- me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- }
-}
-
-void Unit::SetInCombatState(bool PvP, Unit* enemy)
-{
- // only alive units can be in combat
- if (!isAlive())
- return;
-
- if (PvP)
- m_CombatTimer = 5000;
-
- if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
- return;
-
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
-
- if (GetTypeId() != TYPEID_PLAYER)
- {
- // Set home position at place of engaging combat for escorted creatures
- if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
- GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
- GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
- ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
-
- if (enemy)
- {
- if (IsAIEnabled)
- ((Creature*)this)->AI()->EnterCombat(enemy);
- if (((Creature*)this)->GetFormation())
- ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
- }
-
- if (isPet())
- {
- UpdateSpeed(MOVE_RUN, true);
- UpdateSpeed(MOVE_SWIM, true);
- UpdateSpeed(MOVE_FLIGHT, true);
- }
- }
-
- for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- {
- (*itr)->SetInCombatState(PvP, enemy);
- (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
- }
-}
-
-void Unit::ClearInCombat()
-{
- m_CombatTimer = 0;
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
-
- // Player's state will be cleared in Player::UpdateContestedPvP
- if (GetTypeId() != TYPEID_PLAYER)
- {
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
- if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
- SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
- }
- else
- ((Player*)this)->UpdatePotionCooldown();
-
- if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
- {
- if (Unit *owner = GetOwner())
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
- if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
- SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
- }
- else if (!isCharmed())
- return;
-
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
-}
-
-//TODO: remove this function
-bool Unit::isTargetableForAttack() const
-{
- return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
-}
-
-bool Unit::canAttack(Unit const* target, bool force) const
-{
- assert(target);
-
- if (force)
- {
- if (IsFriendlyTo(target))
- return false;
- }
- else if (!IsHostileTo(target))
- return false;
-
- //if(m_Vehicle && m_Vehicle == target->m_Vehicle)
- // return true;
-
- if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
- return false;
-
- // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman
- if (m_invisibilityMask || target->m_invisibilityMask)
- if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this))
- return false;
-
- if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
- return false;
-
- if (m_vehicle)
- if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
- return false;
-
- return true;
-}
-
-bool Unit::isAttackableByAOE() const
-{
- if (!isAlive())
- return false;
-
- if (HasFlag(UNIT_FIELD_FLAGS,
- UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
- return false;
-
- if (GetTypeId() == TYPEID_PLAYER && ((Player *)this)->isGameMaster())
- return false;
-
- return !hasUnitState(UNIT_STAT_UNATTACKABLE);
-}
-
-int32 Unit::ModifyHealth(int32 dVal)
-{
- int32 gain = 0;
-
- if (dVal==0)
- return 0;
-
- int32 curHealth = (int32)GetHealth();
-
- int32 val = dVal + curHealth;
- if (val <= 0)
- {
- SetHealth(0);
- return -curHealth;
- }
-
- int32 maxHealth = (int32)GetMaxHealth();
-
- if (val < maxHealth)
- {
- SetHealth(val);
- gain = val - curHealth;
- }
- else if (curHealth != maxHealth)
- {
- SetHealth(maxHealth);
- gain = maxHealth - curHealth;
- }
-
- return gain;
-}
-
-int32 Unit::GetHealthGain(int32 dVal)
-{
- int32 gain = 0;
-
- if (dVal==0)
- return 0;
-
- int32 curHealth = (int32)GetHealth();
-
- int32 val = dVal + curHealth;
- if (val <= 0)
- {
- return -curHealth;
- }
-
- int32 maxHealth = (int32)GetMaxHealth();
-
- if (val < maxHealth)
- gain = dVal;
- else if (curHealth != maxHealth)
- gain = maxHealth - curHealth;
-
- return gain;
-}
-
-int32 Unit::ModifyPower(Powers power, int32 dVal)
-{
- int32 gain = 0;
-
- if (dVal==0)
- return 0;
-
- int32 curPower = (int32)GetPower(power);
-
- int32 val = dVal + curPower;
- if (val <= 0)
- {
- SetPower(power,0);
- return -curPower;
- }
-
- int32 maxPower = (int32)GetMaxPower(power);
-
- if (val < maxPower)
- {
- SetPower(power,val);
- gain = val - curPower;
- }
- else if (curPower != maxPower)
- {
- SetPower(power,maxPower);
- gain = maxPower - curPower;
- }
-
- return gain;
-}
-
-bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
-{
- if (!u || !IsInMap(u))
- return false;
-
- return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
-}
-
-bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
-{
- return true;
-}
-
-bool Unit::canDetectInvisibilityOf(Unit const* u) const
-{
- if (m_invisibilityMask & u->m_invisibilityMask) // same group
- return true;
- AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if ((*iter)->GetCasterGUID()==GetGUID())
- return true;
-
- if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
- {
- for (uint32 i = 0; i < 10; ++i)
- {
- if (((1 << i) & mask)==0)
- continue;
-
- // find invisibility level
- uint32 invLevel = 0;
- Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
- for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
- invLevel = (*itr)->GetAmount();
-
- // find invisibility detect level
- uint32 detectLevel = 0;
- if (i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
- {
- detectLevel = ((Player*)this)->GetDrunkValue();
- }
- else
- {
- Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
- detectLevel = (*itr)->GetAmount();
- }
-
- if (invLevel <= detectLevel)
- return true;
- }
- }
-
- return false;
-}
-
-bool Unit::canDetectStealthOf(Unit const* target, float distance) const
-{
- if (hasUnitState(UNIT_STAT_STUNNED))
- return false;
- if (distance < 0.24f) //collision
- return true;
- if (!HasInArc(M_PI, target)) //behind
- return false;
- if (HasAuraType(SPELL_AURA_DETECT_STEALTH))
- return true;
-
- AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if ((*iter)->GetCasterGUID() == GetGUID())
- return true;
-
- //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
- float visibleDistance = 7.5f;
- //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
- visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f;
- //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
- //based on wowwiki every 5 mod we have 1 more level diff in calculation
- visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
- visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
-
- return distance < visibleDistance;
-}
-
-void Unit::SetVisibility(UnitVisibility x)
-{
- m_Visibility = x;
-
- if(IsInWorld())
- {
- Map *m = GetMap();
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- m->UpdatePlayerVisibility((Player*)this, cell, p);
- m->UpdateObjectsVisibilityFor((Player*)this, cell, p);
- }
- else
- m->UpdateObjectVisibility(this, cell, p);
-
- AddToNotify(NOTIFY_AI_RELOCATION);
- }
-
- if (x == VISIBILITY_GROUP_STEALTH)
- DestroyForNearbyPlayers();
-}
-
-void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
-{
- int32 main_speed_mod = 0;
- float stack_bonus = 1.0f;
- float non_stack_bonus = 1.0f;
-
- switch(mtype)
- {
- // Only apply debuffs
- case MOVE_FLIGHT_BACK:
- case MOVE_RUN_BACK:
- case MOVE_SWIM_BACK:
- break;
- case MOVE_WALK:
- return;
- case MOVE_RUN:
- {
- if (IsMounted()) // Use on mount auras
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
- non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
- }
- else
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
- non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
- }
- break;
- }
- case MOVE_SWIM:
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
- break;
- }
- case MOVE_FLIGHT:
- {
- if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
-
- // for some spells this mod is applied on vehicle owner
- uint32 owner_speed_mod = 0;
-
- if (Unit * owner = GetCharmer())
- uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
-
- main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
- }
- else if (IsMounted())
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
- }
- else // Use not mount (shapeshift for example) auras (should stack)
- main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
-
- non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
-
- // Update speed for vehicle if available
- if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
- GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
- break;
- }
- default:
- sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
- return;
- }
-
- float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
-
- // now we ready for speed calculation
- float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
-
- switch(mtype)
- {
- case MOVE_RUN:
- case MOVE_SWIM:
- case MOVE_FLIGHT:
- {
- // Set creature speed rate from CreatureInfo
- if (GetTypeId() == TYPEID_UNIT)
- speed *= ((Creature*)this)->GetCreatureInfo()->speed;
-
- // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
- // TODO: possible affect only on MOVE_RUN
- if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
- {
- // Use speed from aura
- float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
- if (speed > max_speed)
- speed = max_speed;
- }
- break;
- }
- default:
- break;
- }
-
- // for creature case, we check explicit if mob searched for assistance
- if (GetTypeId() == TYPEID_UNIT)
- {
- if (((Creature*)this)->HasSearchedAssistance())
- speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
- }
-
- // Apply strongest slow aura mod to speed
- int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
- if (slow)
- {
- speed *=(100.0f + slow)/100.0f;
- float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
- if (speed < min_speed)
- speed = min_speed;
- }
- SetSpeed(mtype, speed, forced);
-}
-
-float Unit::GetSpeed( UnitMoveType mtype ) const
-{
- return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
-}
-
-void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
-{
- if (rate < 0)
- rate = 0.0f;
-
- // Update speed only on change
- if (m_speed_rate[mtype] == rate)
- return;
-
- m_speed_rate[mtype] = rate;
-
- propagateSpeedChange();
-
- WorldPacket data;
- if (!forced)
- {
- switch(mtype)
- {
- case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_RUN_BACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_SWIM_BACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_TURN_RATE:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_FLIGHT:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_FLIGHT_BACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
- break;
- case MOVE_PITCH_RATE:
- data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
- break;
- default:
- sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
- return;
- }
-
- data.append(GetPackGUID());
- data << uint32(0); // movement flags
- data << uint16(0); // unk flags
- data << uint32(getMSTime());
- data << float(GetPositionX());
- data << float(GetPositionY());
- data << float(GetPositionZ());
- data << float(GetOrientation());
- data << uint32(0); // fall time
- data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
- }
- else
- {
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
- // and do it only for real sent packets and use run for run/mounted as client expected
- ++((Player*)this)->m_forced_speed_changes[mtype];
-
- if (!isInCombat())
- if (Pet* pet = ((Player*)this)->GetPet())
- pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
- }
-
- switch(mtype)
- {
- case MOVE_WALK:
- data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
- break;
- case MOVE_RUN:
- data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
- break;
- case MOVE_RUN_BACK:
- data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
- break;
- case MOVE_SWIM:
- data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
- break;
- case MOVE_SWIM_BACK:
- data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
- break;
- case MOVE_TURN_RATE:
- data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
- break;
- case MOVE_FLIGHT:
- data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
- break;
- case MOVE_FLIGHT_BACK:
- data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
- break;
- case MOVE_PITCH_RATE:
- data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
- break;
- default:
- sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
- return;
- }
- data.append(GetPackGUID());
- data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
- if (mtype == MOVE_RUN)
- data << uint8(0); // new 2.1.0
- data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
- }
-}
-
-void Unit::SetHover(bool on)
-{
- if (on)
- CastSpell(this, 11010, true);
- else
- RemoveAurasDueToSpell(11010);
-}
-
-void Unit::setDeathState(DeathState s)
-{
- if (s != ALIVE && s != JUST_ALIVED)
- {
- CombatStop();
- DeleteThreatList();
- getHostilRefManager().deleteReferences();
- ClearComboPointHolders(); // any combo points pointed to unit lost at it death
-
- if (IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- UnsummonAllTotems();
- RemoveAllControlled();
- RemoveAllAurasOnDeath();
- ExitVehicle();
- }
-
- if (s == JUST_DIED)
- {
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
- // remove aurastates allowing special moves
- ClearAllReactives();
- ClearDiminishings();
- GetMotionMaster()->Clear(false);
- GetMotionMaster()->MoveIdle();
- if (m_vehicleKit)
- m_vehicleKit->Die();
- StopMoving();
- //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
- //do not why since in IncreaseMaxHealth currenthealth is checked
- SetHealth(0);
- }
- else if (s == JUST_ALIVED)
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
-
- if (m_deathState != ALIVE && s == ALIVE)
- {
- //_ApplyAllAuraMods();
- // Reset display id on resurection - needed by corpse explosion to cleanup after display change
- SetDisplayId(GetNativeDisplayId());
- }
- m_deathState = s;
-}
-
-/*########################################
-######## ########
-######## AGGRO SYSTEM ########
-######## ########
-########################################*/
-bool Unit::CanHaveThreatList() const
-{
- // only creatures can have threat list
- if (GetTypeId() != TYPEID_UNIT)
- return false;
-
- // only alive units can have threat list
- if (!isAlive())
- return false;
-
- // totems can not have threat list
- if (((Creature*)this)->isTotem())
- return false;
-
- // vehicles can not have threat list
- //if (((Creature*)this)->IsVehicle())
- // return false;
-
- // summons can not have a threat list, unless they are controlled by a creature
- if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
- return false;
-
- return true;
-}
-
-//======================================================================
-
-float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
-{
- if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
- return fThreat;
-
- SpellSchools school = GetFirstSchoolInMask(schoolMask);
-
- return fThreat * m_threatModifier[school];
-}
-
-//======================================================================
-
-void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
-{
- // Only mobs can manage threat lists
- if (CanHaveThreatList())
- m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell);
-}
-
-//======================================================================
-
-void Unit::DeleteThreatList()
-{
- if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
- SendClearThreatListOpcode();
- m_ThreatManager.clearReferences();
-}
-
-//======================================================================
-
-void Unit::TauntApply(Unit* taunter)
-{
- assert(GetTypeId() == TYPEID_UNIT);
-
- if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
- return;
-
- if (!CanHaveThreatList())
- return;
-
- if (((Creature*)this)->HasReactState(REACT_PASSIVE))
- return;
-
- Unit *target = getVictim();
- if (target && target == taunter)
- return;
-
- SetInFront(taunter);
- if (((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->AttackStart(taunter);
-
- //m_ThreatManager.tauntApply(taunter);
-}
-
-//======================================================================
-
-void Unit::TauntFadeOut(Unit *taunter)
-{
- assert(GetTypeId() == TYPEID_UNIT);
-
- if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
- return;
-
- if (!CanHaveThreatList())
- return;
-
- if (((Creature*)this)->HasReactState(REACT_PASSIVE))
- return;
-
- Unit *target = getVictim();
- if (!target || target != taunter)
- return;
-
- if (m_ThreatManager.isThreatListEmpty())
- {
- if (((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->EnterEvadeMode();
- return;
- }
-
- //m_ThreatManager.tauntFadeOut(taunter);
- target = m_ThreatManager.getHostilTarget();
-
- if (target && target != taunter)
- {
- SetInFront(target);
- if (((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->AttackStart(target);
- }
-}
-
-//======================================================================
-
-Unit* Creature::SelectVictim()
-{
- //function provides main threat functionality
- //next-victim-selection algorithm and evade mode are called
- //threat list sorting etc.
-
- Unit* target = NULL;
- // First checking if we have some taunt on us
- const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT);
- if (!tauntAuras.empty())
- {
- Unit* caster;
-
- // The last taunt aura caster is alive an we are happy to attack him
- if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive())
- return getVictim();
- else if (tauntAuras.size() > 1)
- {
- // We do not have last taunt aura caster but we have more taunt auras,
- // so find first available target
-
- // Auras are pushed_back, last caster will be on the end
- AuraEffectList::const_iterator aura = --tauntAuras.end();
- do
- {
- --aura;
- if ((caster = (*aura)->GetCaster()) &&
- caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this))
- {
- target = caster;
- break;
- }
- } while (aura != tauntAuras.begin());
- }
- else
- target = getVictim();
- }
-
- if (CanHaveThreatList())
- {
- if (!target && !m_ThreatManager.isThreatListEmpty())
- // No taunt aura or taunt aura caster is dead standard target selection
- target = m_ThreatManager.getHostilTarget();
- }
- else if (!HasReactState(REACT_PASSIVE))
- {
- // We have player pet probably
- target = getAttackerForHelper();
- if (!target && isSummon())
- {
- if (Unit * owner = ((TempSummon*)this)->GetOwner())
- {
- if (owner->isInCombat())
- target = owner->getAttackerForHelper();
- if (!target)
- {
- for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
- {
- if ((*itr)->isInCombat())
- {
- target = (*itr)->getAttackerForHelper();
- if (target) break;
- }
- }
- }
- }
- }
- }
- else
- return NULL;
-
- if (target && _IsTargetAcceptable(target))
- {
- SetInFront(target);
- return target;
- }
-
- // last case when creature don't must go to evade mode:
- // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
- // for example at owner command to pet attack some far away creature
- // Note: creature not have targeted movement generator but have attacker in this case
- for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
- {
- if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- return NULL;
- }
-
- // TODO: a vehicle may eat some mob, so mob should not evade
- if (GetVehicle())
- return NULL;
-
- // search nearby enemy before enter evade mode
- if (HasReactState(REACT_AGGRESSIVE))
- if (target = SelectNearestTarget())
- if (_IsTargetAcceptable(target))
- return target;
-
- if (m_invisibilityMask)
- {
- Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
- for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if ((*itr)->GetBase()->IsPermanent())
- {
- AI()->EnterEvadeMode();
- break;
- }
- return NULL;
- }
-
- // enter in evade mode in other case
- AI()->EnterEvadeMode();
-
- return NULL;
-}
-
-//======================================================================
-//======================================================================
-//======================================================================
-
-int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
-{
- int32 level = int32(getLevel());
- if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
- level = int32(spellProto->maxLevel);
- else if (level < int32(spellProto->baseLevel))
- level = int32(spellProto->baseLevel);
- level -= int32(spellProto->spellLevel);
-
- float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
- float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
- int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
- int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
-
- // range can have possitive and negative values, so order its for irand
- int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
- ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
- : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
-
- int32 value = basePoints + randvalue;
- //random damage
- //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
- if (m_movedPlayer)
- if (uint8 comboPoints = m_movedPlayer->GetComboPoints())
- if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
- value += int32(comboDamage * comboPoints);
-
- if (Player* modOwner = GetSpellModOwner())
- {
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
- switch (effect_index)
- {
- case 0:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
- break;
- case 1:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
- break;
- case 2:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
- break;
- }
- }
-
- if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
- spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
- spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
- spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
- spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
- spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
- spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
- //there are many more: slow speed, -healing pct
- value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
- //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
-
- return value;
-}
-
-int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
-{
- uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
-
- int32 minduration = GetSpellDuration(spellProto);
- int32 maxduration = GetSpellMaxDuration(spellProto);
-
- int32 duration;
-
- if (comboPoints && minduration != -1 && minduration != maxduration)
- duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
- else
- duration = minduration;
-
- return duration;
-}
-
-int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
-{
- //don't mod permament auras duration
- if (duration < 0)
- return duration;
-
- //cut duration only of negative effects
- if (!positive)
- {
- int32 mechanic = GetAllSpellMechanicMask(spellProto);
-
- int32 durationMod;
- int32 durationMod_always = 0;
- int32 durationMod_not_stack = 0;
-
- for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
- {
- if (!(mechanic & 1<<i))
- continue;
- // Find total mod value (negative bonus)
- int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
- // Find max mod (negative bonus)
- int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
- // Check if mods applied before were weaker
- if (new_durationMod_always < durationMod_always)
- durationMod_always = new_durationMod_always;
- if (new_durationMod_not_stack < durationMod_not_stack)
- durationMod_not_stack = new_durationMod_not_stack;
- }
-
- // Select strongest negative mod
- if (durationMod_always > durationMod_not_stack)
- durationMod = durationMod_not_stack;
- else
- durationMod = durationMod_always;
-
- if (durationMod != 0)
- duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
-
- // there are only negative mods currently
- durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
- durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
-
- durationMod = 0;
- if (durationMod_always > durationMod_not_stack)
- durationMod += durationMod_not_stack;
- else
- durationMod += durationMod_always;
-
- if (durationMod != 0)
- duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
- }
- //else positive mods here, there are no currently
- //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
-
- // Glyphs which increase duration of selfcasted buffs
- if (target == this)
- {
- switch (spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_DRUID:
- if (spellProto->SpellFamilyFlags[0] & 0x100)
- {
- // Glyph of Thorns
- if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- break;
- case SPELLFAMILY_PALADIN:
- if (spellProto->SpellFamilyFlags[0] & 0x00000002)
- {
- // Glyph of Blessing of Might
- if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
- {
- // Glyph of Blessing of Wisdom
- if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- break;
- }
- }
- return duration > 0 ? duration : 0;
-}
-
-void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
-{
- if (!spellProto || castTime < 0)
- return;
- //called from caster
- if (Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
-
- if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName)
- castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
- else
- {
- if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
- castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
- }
-}
-
-DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
-{
- for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if (i->DRGroup != group)
- continue;
-
- if (!i->hitCount)
- return DIMINISHING_LEVEL_1;
-
- if (!i->hitTime)
- return DIMINISHING_LEVEL_1;
-
- // If last spell was casted more than 15 seconds ago - reset the count.
- if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
- {
- i->hitCount = DIMINISHING_LEVEL_1;
- return DIMINISHING_LEVEL_1;
- }
- // or else increase the count.
- else
- return DiminishingLevels(i->hitCount);
- }
- return DIMINISHING_LEVEL_1;
-}
-
-void Unit::IncrDiminishing(DiminishingGroup group)
-{
- // Checking for existing in the table
- for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if (i->DRGroup != group)
- continue;
- if (i->hitCount < GetDiminishingReturnsMaxLevel(group))
- i->hitCount += 1;
- return;
- }
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
-}
-
-void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
-{
- if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
- return;
-
- // test pet/charm masters instead pets/charmeds
- Unit const* targetOwner = GetCharmerOrOwner();
- Unit const* casterOwner = caster->GetCharmerOrOwner();
-
- // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
- if (limitduration > 0 && duration > limitduration)
- {
- Unit const* target = targetOwner ? targetOwner : this;
- Unit const* source = casterOwner ? casterOwner : caster;
-
- if ((target->GetTypeId() == TYPEID_PLAYER
- || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
- && source->GetTypeId() == TYPEID_PLAYER)
- duration = limitduration;
- }
-
- float mod = 1.0f;
-
- if (group == DIMINISHING_TAUNT)
- {
- if(GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH))
- {
- DiminishingLevels diminish = Level;
- switch(diminish)
- {
- case DIMINISHING_LEVEL_1: break;
- case DIMINISHING_LEVEL_2: mod = 0.65f; break;
- case DIMINISHING_LEVEL_3: mod = 0.4225f; break;
- case DIMINISHING_LEVEL_4: mod = 0.274625f; break;
- case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break;
- default: break;
- }
- }
- }
- // Some diminishings applies to mobs too (for example, Stun)
- else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER
- && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))
- || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)))
- || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
- {
- DiminishingLevels diminish = Level;
- switch(diminish)
- {
- case DIMINISHING_LEVEL_1: break;
- case DIMINISHING_LEVEL_2: mod = 0.5f; break;
- case DIMINISHING_LEVEL_3: mod = 0.25f; break;
- case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
- default: break;
- }
- }
-
- duration = int32(duration * mod);
-}
-
-void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
-{
- // Checking for existing in the table
- for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if (i->DRGroup != group)
- continue;
-
- if (apply)
- i->stack += 1;
- else if (i->stack)
- {
- i->stack -= 1;
- // Remember time after last aura from group removed
- if (i->stack == 0)
- i->hitTime = getMSTime();
- }
- break;
- }
-}
-
-uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
-{
- if (!rangeEntry)
- return 0;
- if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
- return rangeEntry->maxRangeFriend;
- if (IsHostileTo(target))
- return rangeEntry->maxRangeHostile;
- return rangeEntry->maxRangeFriend;
-};
-uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
-{
- if (!rangeEntry)
- return 0;
- if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
- return rangeEntry->minRangeFriend;
- if (IsHostileTo(target))
- return rangeEntry->minRangeHostile;
- return rangeEntry->minRangeFriend;
-};
-uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
-{
- if (!radiusEntry)
- return 0;
- if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
- return radiusEntry->radiusFriend;
- if (IsHostileTo(target))
- return radiusEntry->radiusHostile;
- return radiusEntry->radiusFriend;
-};
-
-Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
-{
- return ObjectAccessor::GetUnit(object,guid);
-}
-
-Player* Unit::GetPlayer(uint64 guid)
-{
- return ObjectAccessor::FindPlayer(guid);
-}
-
-Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
-{
- return object.GetMap()->GetCreature(guid);
-}
-
-bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
-{
- return u->canSeeOrDetect(this, false, inVisibleList, false);
-}
-
-uint32 Unit::GetCreatureType() const
-{
- if (GetTypeId() == TYPEID_PLAYER)
- {
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
- if (ssEntry && ssEntry->creatureType > 0)
- return ssEntry->creatureType;
- else
- return CREATURE_TYPE_HUMANOID;
- }
- else
- return ((Creature*)this)->GetCreatureInfo()->type;
-}
-
-/*#######################################
-######## ########
-######## STAT SYSTEM ########
-######## ########
-#######################################*/
-
-bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
-{
- if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
- {
- sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
- return false;
- }
-
- float val = 1.0f;
-
- switch (modifierType)
- {
- case BASE_VALUE:
- case TOTAL_VALUE:
- m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
- break;
- case BASE_PCT:
- case TOTAL_PCT:
- if (amount <= -100.0f) //small hack-fix for -100% modifiers
- amount = -200.0f;
-
- val = (100.0f + amount) / 100.0f;
- m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
- break;
-
- default:
- break;
- }
-
- if (!CanModifyStats())
- return false;
-
- switch(unitMod)
- {
- case UNIT_MOD_STAT_STRENGTH:
- case UNIT_MOD_STAT_AGILITY:
- case UNIT_MOD_STAT_STAMINA:
- case UNIT_MOD_STAT_INTELLECT:
- case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_ARMOR: UpdateArmor(); break;
- case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
-
- case UNIT_MOD_MANA:
- case UNIT_MOD_RAGE:
- case UNIT_MOD_FOCUS:
- case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS:
- case UNIT_MOD_RUNE:
- case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_RESISTANCE_HOLY:
- case UNIT_MOD_RESISTANCE_FIRE:
- case UNIT_MOD_RESISTANCE_NATURE:
- case UNIT_MOD_RESISTANCE_FROST:
- case UNIT_MOD_RESISTANCE_SHADOW:
- case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
- case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
-
- case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
- case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
- case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
-
- default:
- break;
- }
-
- return true;
-}
-
-float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
-{
- if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
- {
- sLog.outError("trial to access non existed modifier value from UnitMods!");
- return 0.0f;
- }
-
- if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
- return 0.0f;
-
- return m_auraModifiersGroup[unitMod][modifierType];
-}
-
-float Unit::GetTotalStatValue(Stats stat) const
-{
- UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
-
- if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
- return 0.0f;
-
- // value = ((base_value * base_pct) + total_value) * total_pct
- float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
- value *= m_auraModifiersGroup[unitMod][BASE_PCT];
- value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
- value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
-
- return value;
-}
-
-float Unit::GetTotalAuraModValue(UnitMods unitMod) const
-{
- if (unitMod >= UNIT_MOD_END)
- {
- sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
- return 0.0f;
- }
-
- if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
- return 0.0f;
-
- float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
- value *= m_auraModifiersGroup[unitMod][BASE_PCT];
- value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
- value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
-
- return value;
-}
-
-SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
-{
- SpellSchools school = SPELL_SCHOOL_NORMAL;
-
- switch(unitMod)
- {
- case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
- case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
- case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
- case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
- case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
- case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
-
- default:
- break;
- }
-
- return school;
-}
-
-Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
-{
- Stats stat = STAT_STRENGTH;
-
- switch(unitMod)
- {
- case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
- case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
- case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
- case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
- case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
-
- default:
- break;
- }
-
- return stat;
-}
-
-Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
-{
- switch (unitMod)
- {
- case UNIT_MOD_RAGE: return POWER_RAGE;
- case UNIT_MOD_FOCUS: return POWER_FOCUS;
- case UNIT_MOD_ENERGY: return POWER_ENERGY;
- case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
- case UNIT_MOD_RUNE: return POWER_RUNE;
- case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
- default:
- case UNIT_MOD_MANA: return POWER_MANA;
- }
-}
-
-float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
-{
- if (attType == RANGED_ATTACK)
- {
- int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
- if (ap < 0)
- return 0.0f;
- return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
- }
- else
- {
- int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
- if (ap < 0)
- return 0.0f;
- return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
- }
-}
-
-float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
-{
- if (attType == OFF_ATTACK && !haveOffhandWeapon())
- return 0.0f;
-
- return m_weaponDamage[attType][type];
-}
-
-void Unit::SetLevel(uint8 lvl)
-{
- SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
-}
-
-void Unit::SetHealth(uint32 val)
-{
- if (getDeathState() == JUST_DIED)
- val = 0;
- else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
- val = 1;
- else
- {
- uint32 maxHealth = GetMaxHealth();
- if (maxHealth < val)
- val = maxHealth;
- }
-
- SetUInt32Value(UNIT_FIELD_HEALTH, val);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
- }
- }
-}
-
-void Unit::SetMaxHealth(uint32 val)
-{
- if (!val)
- val = 1;
-
- uint32 health = GetHealth();
- SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
- }
- }
-
- if (val < health)
- SetHealth(val);
-}
-
-void Unit::SetPower(Powers power, uint32 val)
-{
- if (GetPower(power) == val)
- return;
-
- uint32 maxPower = GetMaxPower(power);
- if (maxPower < val)
- val = maxPower;
-
- SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
-
- WorldPacket data(SMSG_POWER_UPDATE);
- data.append(GetPackGUID());
- data << uint8(power);
- data << uint32(val);
- SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
- }
-
- // Update the pet's character sheet with happiness damage bonus
- if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
- pet->UpdateDamagePhysical(BASE_ATTACK);
- }
-}
-
-void Unit::SetMaxPower(Powers power, uint32 val)
-{
- uint32 cur_power = GetPower(power);
- SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
- }
- }
-
- if (val < cur_power)
- SetPower(power, val);
-}
-
-void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
-{
- ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
- }
- }
-}
-
-void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
-{
- ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
-
- // group update
- if (GetTypeId() == TYPEID_PLAYER)
- {
- if (((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
- }
- else if (((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
- }
- }
-}
-
-uint32 Unit::GetCreatePowers( Powers power ) const
-{
- // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
- switch (power)
- {
- case POWER_MANA: return GetCreateMana();
- case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
- case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
- case POWER_RUNIC_POWER: return 1000;
- case POWER_RUNE: return 0;
- case POWER_HEALTH: return 0;
- }
-
- return 0;
-}
-
-void Unit::AddToWorld()
-{
- if (!IsInWorld())
- {
- WorldObject::AddToWorld();
- SetToNotify();
- }
-}
-
-void Unit::RemoveFromWorld()
-{
- // cleanup
- assert(GetGUID());
-
- if (IsInWorld())
- {
- if (IsVehicle())
- GetVehicleKit()->Uninstall();
-
- RemoveCharmAuras();
- RemoveBindSightAuras();
- RemoveNotOwnSingleTargetAuras();
-
- RemoveAllGameObjects();
- RemoveAllDynObjects();
-
- ExitVehicle();
- UnsummonAllTotems();
- RemoveAllControlled();
-
- RemoveAreaAurasDueToLeaveWorld();
-
- if (GetCharmerGUID())
- {
- sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
- assert(false);
- }
-
- if (Unit *owner = GetOwner())
- {
- if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
- {
- sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
- assert(false);
- }
- }
-
- WorldObject::RemoveFromWorld();
- }
-}
-
-void Unit::CleanupsBeforeDelete(bool finalCleanup)
-{
- if (IsInWorld())
- RemoveFromWorld();
-
- assert(GetGUID());
-
- //A unit may be in removelist and not in world, but it is still in grid
- //and may have some references during delete
- RemoveAllAuras();
-
- if (finalCleanup)
- m_cleanupDone = true;
-
- InterruptNonMeleeSpells(true);
- m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
- CombatStop();
- ClearComboPointHolders();
- DeleteThreatList();
- getHostilRefManager().setOnlineOfflineState(false);
- GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
-}
-
-void Unit::UpdateCharmAI()
-{
- if (GetTypeId() == TYPEID_PLAYER)
- return;
-
- if (i_disabledAI) // disabled AI must be primary AI
- {
- if (!isCharmed())
- {
- if (i_AI)
- delete i_AI;
- i_AI = i_disabledAI;
- i_disabledAI = NULL;
- }
- }
- else
- {
- if (isCharmed())
- {
- i_disabledAI = i_AI;
- if (isPossessed() || IsVehicle())
- i_AI = new PossessedAI((Creature*)this);
- else
- i_AI = new PetAI((Creature*)this);
- }
- }
-}
-
-CharmInfo* Unit::InitCharmInfo()
-{
- if (!m_charmInfo)
- m_charmInfo = new CharmInfo(this);
-
- return m_charmInfo;
-}
-
-void Unit::DeleteCharmInfo()
-{
- if (!m_charmInfo)
- return;
-
- delete m_charmInfo;
- m_charmInfo = NULL;
-}
-
-CharmInfo::CharmInfo(Unit* unit)
-: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
-{
- for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
- m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
-
- if (m_unit->GetTypeId() == TYPEID_UNIT)
- {
- m_oldReactState = ((Creature*)m_unit)->GetReactState();
- ((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
- }
-
-}
-
-CharmInfo::~CharmInfo()
-{
- if (m_unit->GetTypeId() == TYPEID_UNIT)
- {
- ((Creature*)m_unit)->SetReactState(m_oldReactState);
- }
-}
-
-void CharmInfo::InitPetActionBar()
-{
- // the first 3 SpellOrActions are attack, follow and stay
- for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
- SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
-
- // middle 4 SpellOrActions are spells/special attacks/abilities
- for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
- SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
-
- // last 3 SpellOrActions are reactions
- for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
- SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
-}
-
-void CharmInfo::InitEmptyActionBar(bool withAttack)
-{
- if (withAttack)
- SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
- else
- SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
- for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
- SetActionBar(x,0,ACT_PASSIVE);
-}
-
-void CharmInfo::InitPossessCreateSpells()
-{
- InitEmptyActionBar();
- if (m_unit->GetTypeId() == TYPEID_UNIT)
- {
- for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- {
- uint32 spellId = ((Creature*)m_unit)->m_spells[i];
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
- spellId = 0;
- if (IsPassiveSpell(spellId))
- m_unit->CastSpell(m_unit, spellId, true);
- else
- AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE);
- }
- }
-}
-
-void CharmInfo::InitCharmCreateSpells()
-{
- if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
- {
- InitEmptyActionBar();
- return;
- }
-
- InitPetActionBar();
-
- for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
- {
- uint32 spellId = ((Creature*)m_unit)->m_spells[x];
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
- spellId = 0;
-
- if (!spellId)
- {
- m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
- continue;
- }
-
- if (IsPassiveSpell(spellId))
- {
- m_unit->CastSpell(m_unit, spellId, true);
- m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
- }
- else
- {
- m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
-
- ActiveStates newstate;
- if (spellInfo)
- {
- if (!IsAutocastableSpell(spellId))
- newstate = ACT_PASSIVE;
- else
- {
- bool autocast = false;
- for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
- if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
- autocast = true;
-
- if (autocast)
- {
- newstate = ACT_ENABLED;
- ToggleCreatureAutocast(spellId, true);
- }
- else
- newstate = ACT_DISABLED;
- }
- }
-
- AddSpellToActionBar(spellId, newstate);
- }
- }
-}
-
-bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
-{
- uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
-
- // new spell rank can be already listed
- for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
- {
- if (uint32 action = PetActionBar[i].GetAction())
- {
- if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
- {
- PetActionBar[i].SetAction(spell_id);
- return true;
- }
- }
- }
-
- // or use empty slot in other case
- for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
- {
- if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
- {
- SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
- return true;
- }
- }
- return false;
-}
-
-bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
-{
- uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
-
- for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
- {
- if (uint32 action = PetActionBar[i].GetAction())
- {
- if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
- {
- SetActionBar(i,0,ACT_PASSIVE);
- return true;
- }
- }
- }
-
- return false;
-}
-
-void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
-{
- if (IsPassiveSpell(spellid))
- return;
-
- for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
- if (spellid == m_charmspells[x].GetAction())
- m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
-}
-
-void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
-{
- m_petnumber = petnumber;
- if (statwindow)
- m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
- else
- m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
-}
-
-void CharmInfo::LoadPetActionBar(const std::string& data )
-{
- InitPetActionBar();
-
- Tokens tokens = StrSplit(data, " ");
-
- if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
- return; // non critical, will reset to default
-
- uint8 index;
- Tokens::iterator iter;
- for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
- {
- // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
- uint8 type = atol((*iter).c_str());
- ++iter;
- uint32 action = atol((*iter).c_str());
-
- PetActionBar[index].SetActionAndType(action,ActiveStates(type));
-
- // check correctness
- if (PetActionBar[index].IsActionBarForSpell())
- {
- if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
- SetActionBar(index,0,ACT_PASSIVE);
- else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
- SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
- }
- }
-}
-
-void CharmInfo::BuildActionBar( WorldPacket* data )
-{
- for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
- *data << uint32(PetActionBar[i].packedData);
-}
-
-void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
-{
- for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
- {
- if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
- {
- PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
- break;
- }
- }
-}
-
-bool Unit::isFrozen() const
-{
- return HasAuraState(AURA_STATE_FROZEN);
-}
-
-struct ProcTriggeredData
-{
- ProcTriggeredData(Aura* _aura)
- : aura(_aura)
- {
- effMask = 0;
- spellProcEvent = NULL;
- }
- SpellProcEventEntry const *spellProcEvent;
- Aura * aura;
- uint32 effMask;
-};
-
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
-
-// List of auras that CAN be trigger but may not exist in spell_proc_event
-// in most case need for drop charges
-// in some types of aura need do additional check
-// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
-bool InitTriggerAuraData()
-{
- for (uint16 i = 0; i < TOTAL_AURAS; ++i)
- {
- isTriggerAura[i]=false;
- isNonTriggerAura[i] = false;
- }
- isTriggerAura[SPELL_AURA_DUMMY] = true;
- isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
- isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
- isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
- isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
- isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
- isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
- isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
- isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger
- isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
- isTriggerAura[SPELL_AURA_TRANSFORM] = true;
- isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
- isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
- isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
- isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
- isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
- isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
- isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
- isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
- isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
- isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
- isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
- isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
- isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
- isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
- isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
- isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
- isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
- isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
- isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
- isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
- isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
- isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
- isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
- isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
-
- isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
- isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
- isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true;
-
- return true;
-}
-
-uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
-{
- uint32 procEx = PROC_EX_NONE;
- // Check victim state
- if (missCondition != SPELL_MISS_NONE)
- switch (missCondition)
- {
- case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
- case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
- case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
- case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
- case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
- case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
- case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
- case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
- case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
- case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
- case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
- default:
- break;
- }
- else
- {
- // On block
- if (damageInfo->blocked)
- procEx|=PROC_EX_BLOCK;
- // On absorb
- if (damageInfo->absorb)
- procEx|=PROC_EX_ABSORB;
- // On crit
- if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
- procEx|=PROC_EX_CRITICAL_HIT;
- else
- procEx|=PROC_EX_NORMAL_HIT;
- }
- return procEx;
-}
-
-void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura)
-{
- // Player is loaded now - do not allow passive spell casts to proc
- if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
- return;
- // For melee/ranged based attack need update skills and set some Aura states if victim present
- if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
- {
- // Update skills here for players
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // On melee based hit/miss/resist need update skill (for victim and attacker)
- if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
- {
- if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
- }
- // Update defence if player is victim and parry/dodge/block
- else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
- ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE);
- }
- // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
- if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
- {
- // for victim
- if (isVictim)
- {
- // if victim and dodge attack
- if (procExtra&PROC_EX_DODGE)
- {
- //Update AURA_STATE on dodge
- if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
- {
- ModifyAuraState(AURA_STATE_DEFENSE, true);
- StartReactiveTimer( REACTIVE_DEFENSE );
- }
- }
- // if victim and parry attack
- if (procExtra & PROC_EX_PARRY)
- {
- // For Hunters only Counterattack (skip Mongoose bite)
- if (getClass() == CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
- StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- ModifyAuraState(AURA_STATE_DEFENSE, true);
- StartReactiveTimer( REACTIVE_DEFENSE );
- }
- }
- // if and victim block attack
- if (procExtra & PROC_EX_BLOCK)
- {
- ModifyAuraState(AURA_STATE_DEFENSE,true);
- StartReactiveTimer( REACTIVE_DEFENSE );
- }
- }
- else //For attacker
- {
- // Overpower on victim dodge
- if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pTarget, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
- }
- }
- }
-
- ProcTriggeredList procTriggered;
- // Fill procTriggered list
- for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr)
- {
- // Do not allow auras to proc from effect triggered by itself
- if (procAura && procAura->Id == itr->first)
- continue;
- ProcTriggeredData triggerData(itr->second->GetBase());
- // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
- bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim);
- if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
- continue;
-
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (itr->second->HasEffect(i))
- {
- AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i);
- // Skip this auras
- if (isNonTriggerAura[aurEff->GetAuraType()])
- continue;
- // If not trigger by default and spellProcEvent==NULL - skip
- if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent==NULL)
- continue;
- uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i];
- // check for positive auras that proc with charge drop
- bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) ||
- // check for positive auras that triggers unknown spells (Blessing Recovery, etc...)
- (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) ||
- // final check for positive triggered spell
- IsPositiveSpell(triggered_spell_id);
- if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive)
- continue;
- triggerData.effMask |= 1<<i;
- }
- }
- if (triggerData.effMask)
- procTriggered.push_front(triggerData);
- }
-
- // Nothing found
- if (procTriggered.empty())
- return;
-
- if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
- SetCantProc(true);
-
- // Handle effects proceed this time
- for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // look for aura in auras list, it may be removed while proc event processing
- if (i->aura->IsRemoved())
- continue;
-
- bool useCharges= i->aura->GetCharges()>0;
- bool takeCharges = false;
- SpellEntry const *spellInfo = i->aura->GetSpellProto();
- uint32 Id = i->aura->GetId();
-
- // For players set spell cooldown if need
- uint32 cooldown = 0;
- if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
- cooldown = i->spellProcEvent->cooldown;
-
- if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
- SetCantProc(true);
-
- // This bool is needed till separate aura effect procs are still here
- bool handled = false;
- if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
- takeCharges = true;
- }
-
- if (!handled)
- for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex)
- {
- if (!(i->effMask & (1<<effIndex)))
- continue;
-
- AuraEffect *triggeredByAura = i->aura->GetEffect(effIndex);
- assert(triggeredByAura);
-
- switch(triggeredByAura->GetAuraType())
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- // Don`t drop charge or add cooldown for not started trigger
- if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
- uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
- CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
- DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
- SendSpellNonMeleeDamageLog(&damageInfo);
- DealSpellDamage(&damageInfo, true);
- takeCharges = true;
- break;
- }
- case SPELL_AURA_MANA_SHIELD:
- case SPELL_AURA_DUMMY:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- }
- case SPELL_AURA_OBS_MOD_POWER:
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
- takeCharges = true;
- break;
- }
- case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
- takeCharges = true;
- break;
- }
- case SPELL_AURA_RAID_PROC_FROM_CHARGE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- HandleAuraRaidProcFromCharge(triggeredByAura);
- takeCharges = true;
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
-
- if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- }
- case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
- // Skip melee hits or instant cast spells
- if (procSpell && GetSpellCastTime(procSpell) != 0)
- takeCharges = true;
- break;
- case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
- // Skip Melee hits and spells ws wrong school
- if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
- case SPELL_AURA_MOD_POWER_COST_SCHOOL:
- // Skip melee hits and spells ws wrong school or zero cost
- if (procSpell &&
- (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
- (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
- takeCharges = true;
- break;
- case SPELL_AURA_MECHANIC_IMMUNITY:
- // Compare mechanic
- if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
- // Compare mechanic
- if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
- // Compare casters
- if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
- takeCharges = true;
- break;
- case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
- if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges = true;
- break;
- // CC Auras which use their amount amount to drop
- // Are there any more auras which need this?
- case SPELL_AURA_MOD_CONFUSE:
- case SPELL_AURA_MOD_FEAR:
- case SPELL_AURA_MOD_STUN:
- case SPELL_AURA_MOD_ROOT:
- case SPELL_AURA_TRANSFORM:
- if (isVictim && damage)
- {
- // Damage is dealt after proc system - lets ignore auras which wasn't updated yet
- // to make spell not remove its own aura
- if (i->aura->GetDuration() == i->aura->GetMaxDuration())
- break;
- int32 damageLeft = triggeredByAura->GetAmount();
- // No damage left
- if (damageLeft < damage )
- i->aura->Remove();
- else
- triggeredByAura->SetAmount(damageLeft-damage);
- }
- break;
- //case SPELL_AURA_ADD_FLAT_MODIFIER:
- //case SPELL_AURA_ADD_PCT_MODIFIER:
- // HandleSpellModAuraProc
- //break;
- default:
- // nothing do, just charges counter
- takeCharges = true;
- break;
- }
- }
- // Remove charge (aura can be removed by triggers)
- if (useCharges && takeCharges)
- i->aura->DropCharge();
-
- if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
- SetCantProc(false);
- }
-
- // Cleanup proc requirements
- if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
- SetCantProc(false);
-}
-
-SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
-{
- return SPELL_SCHOOL_MASK_NORMAL;
-}
-
-Player* Unit::GetSpellModOwner() const
-{
- if (GetTypeId() == TYPEID_PLAYER)
- return (Player*)this;
- if (((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
- {
- Unit* owner = GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- return (Player*)owner;
- }
- return NULL;
-}
-
-///----------Pet responses methods-----------------
-void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
-{
- if (msg == SPELL_CAST_OK)
- return;
-
- Unit *owner = GetCharmerOrOwner();
- if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
- data << uint8(0); // cast count?
- data << uint32(spellid);
- data << uint8(msg);
- // uint32 for some reason
- // uint32 for some reason
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetActionFeedback (uint8 msg)
-{
- Unit* owner = GetOwner();
- if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
- data << uint8(msg);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetTalk (uint32 pettalk)
-{
- Unit* owner = GetOwner();
- if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
- data << uint64(GetGUID());
- data << uint32(pettalk);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetAIReaction(uint64 guid)
-{
- Unit* owner = GetOwner();
- if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_AI_REACTION, 8 + 4);
- data << uint64(guid);
- data << uint32(AI_REACTION_AGGRO);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-///----------End of Pet responses methods----------
-
-void Unit::StopMoving()
-{
- clearUnitState(UNIT_STAT_MOVING);
-
- // send explicit stop packet
- // rely on vmaps here because for example stormwind is in air
- //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
- //if (fabs(GetPositionZ() - z) < 2.0f)
- // Relocate(GetPositionX(), GetPositionY(), z);
- //Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
-
- SendMonsterStop();
-
- // update position and orientation;
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data,false);
-}
-
-void Unit::SendMovementFlagUpdate()
-{
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data, false);
-}
-
-bool Unit::IsSitState() const
-{
- uint8 s = getStandState();
- return
- s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
- s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
- s == UNIT_STAND_STATE_SIT;
-}
-
-bool Unit::IsStandState() const
-{
- uint8 s = getStandState();
- return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
-}
-
-void Unit::SetStandState(uint8 state)
-{
- SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
-
- if (IsStandState())
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
- data << (uint8)state;
- ((Player*)this)->GetSession()->SendPacket(&data);
- }
-}
-
-bool Unit::IsPolymorphed() const
-{
- uint32 transformId = getTransForm();
- if (!transformId)
- return false;
-
- const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId);
- if (!spellInfo)
- return false;
-
- return GetSpellSpecific(spellInfo)==SPELL_SPECIFIC_MAGE_POLYMORPH;
-}
-
-void Unit::SetDisplayId(uint32 modelId)
-{
- SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
-
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (!pet->isControlled())
- return;
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
- }
-}
-
-void Unit::ClearComboPointHolders()
-{
- while(!m_ComboPointHolders.empty())
- {
- uint32 lowguid = *m_ComboPointHolders.begin();
-
- Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
- if (plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
- plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
- else
- m_ComboPointHolders.erase(lowguid); // or remove manually
- }
-}
-
-void Unit::ClearAllReactives()
-{
- for (uint8 i=0; i < MAX_REACTIVE; ++i)
- m_reactiveTimer[i] = 0;
-
- if (HasAuraState(AURA_STATE_DEFENSE))
- ModifyAuraState(AURA_STATE_DEFENSE, false);
- if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
- ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->ClearComboPoints();
-}
-
-void Unit::UpdateReactives( uint32 p_time )
-{
- for (uint8 i = 0; i < MAX_REACTIVE; ++i)
- {
- ReactiveType reactive = ReactiveType(i);
-
- if (!m_reactiveTimer[reactive])
- continue;
-
- if ( m_reactiveTimer[reactive] <= p_time)
- {
- m_reactiveTimer[reactive] = 0;
-
- switch ( reactive )
- {
- case REACTIVE_DEFENSE:
- if (HasAuraState(AURA_STATE_DEFENSE))
- ModifyAuraState(AURA_STATE_DEFENSE, false);
- break;
- case REACTIVE_HUNTER_PARRY:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
- ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- break;
- case REACTIVE_OVERPOWER:
- if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->ClearComboPoints();
- break;
- default:
- break;
- }
- }
- else
- {
- m_reactiveTimer[reactive] -= p_time;
- }
- }
-}
-
-Unit* Unit::SelectNearbyTarget(float dist) const
-{
- std::list<Unit *> targets;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
- VisitNearbyObject(dist, searcher);
-
- // remove current target
- if (getVictim())
- targets.remove(getVictim());
-
- // remove not LoS targets
- for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
- {
- if (!IsWithinLOSInMap(*tIter))
- {
- std::list<Unit *>::iterator tIter2 = tIter;
- ++tIter;
- targets.erase(tIter2);
- }
- else
- ++tIter;
- }
-
- // no appropriate targets
- if (targets.empty())
- return NULL;
-
- // select random
- uint32 rIdx = urand(0,targets.size()-1);
- std::list<Unit *>::const_iterator tcIter = targets.begin();
- for (uint32 i = 0; i < rIdx; ++i)
- ++tcIter;
-
- return *tcIter;
-}
-
-void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
-{
- float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
- if (val > 0)
- {
- ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
- }
- else
- {
- ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
- }
- m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
-}
-
-void Unit::ApplyCastTimePercentMod(float val, bool apply )
-{
- if (val > 0)
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
- else
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
-}
-
-uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
-{
- // Not apply this to creature casted spells with casttime==0
- if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
- return 3500;
-
- if (CastingTime > 7000) CastingTime = 7000;
- if (CastingTime < 1500) CastingTime = 1500;
-
- if (damagetype == DOT && !IsChanneledSpell(spellProto))
- CastingTime = 3500;
-
- int32 overTime = 0;
- uint8 effects = 0;
- bool DirectDamage = false;
- bool AreaEffect = false;
-
- for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++)
- {
- switch ( spellProto->Effect[i] )
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- case SPELL_EFFECT_POWER_DRAIN:
- case SPELL_EFFECT_HEALTH_LEECH:
- case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_HEAL:
- DirectDamage = true;
- break;
- case SPELL_EFFECT_APPLY_AURA:
- switch ( spellProto->EffectApplyAuraName[i] )
- {
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_LEECH:
- if ( GetSpellDuration(spellProto) )
- overTime = GetSpellDuration(spellProto);
- break;
- default:
- // -5% per additional effect
- ++effects;
- break;
- }
- default:
- break;
- }
-
- if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
- AreaEffect = true;
- }
-
- // Combined Spells with Both Over Time and Direct Damage
- if ( overTime > 0 && CastingTime > 0 && DirectDamage )
- {
- // mainly for DoTs which are 3500 here otherwise
- uint32 OriginalCastTime = GetSpellCastTime(spellProto);
- if (OriginalCastTime > 7000) OriginalCastTime = 7000;
- if (OriginalCastTime < 1500) OriginalCastTime = 1500;
- // Portion to Over Time
- float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
-
- if ( damagetype == DOT )
- CastingTime = uint32(CastingTime * PtOT);
- else if ( PtOT < 1.0f )
- CastingTime = uint32(CastingTime * (1 - PtOT));
- else
- CastingTime = 0;
- }
-
- // Area Effect Spells receive only half of bonus
- if ( AreaEffect )
- CastingTime /= 2;
-
- // -5% of total per any additional effect
- for (uint8 i=0; i<effects; ++i)
- {
- if ( CastingTime > 175 )
- {
- CastingTime -= 175;
- }
- else
- {
- CastingTime = 0;
- break;
- }
- }
-
- return CastingTime;
-}
-
-void Unit::UpdateAuraForGroup(uint8 slot)
-{
- if (slot >= MAX_AURAS) // slot not found, return
- return;
- if (GetTypeId() == TYPEID_PLAYER)
- {
- Player* player = (Player*)this;
- if (player->GetGroup())
- {
- player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
- player->SetAuraUpdateMaskForRaid(slot);
- }
- }
- else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if (pet->isControlled())
- {
- Unit *owner = GetOwner();
- if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- {
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
- pet->SetAuraUpdateMaskForRaid(slot);
- }
- }
- }
-}
-
-float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
-{
- if (!normalized || GetTypeId() != TYPEID_PLAYER)
- return float(GetAttackTime(attType))/1000.0f;
-
- Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
- if (!Weapon)
- return 2.4; // fist attack
-
- switch (Weapon->GetProto()->InventoryType)
- {
- case INVTYPE_2HWEAPON:
- return 3.3;
- case INVTYPE_RANGED:
- case INVTYPE_RANGEDRIGHT:
- case INVTYPE_THROWN:
- return 2.8;
- case INVTYPE_WEAPON:
- case INVTYPE_WEAPONMAINHAND:
- case INVTYPE_WEAPONOFFHAND:
- default:
- return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
- }
-}
-
-bool Unit::IsUnderLastManaUseEffect() const
-{
- return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
-}
-
-void Unit::SetContestedPvP(Player *attackedPlayer)
-{
- Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
-
- if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
- return;
-
- player->SetContestedPvPTimer(30000);
- if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
- player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
- // call MoveInLineOfSight for nearby contested guards
- player->SetVisibility(player->GetVisibility());
- }
- if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- addUnitState(UNIT_STAT_ATTACK_PLAYER);
- // call MoveInLineOfSight for nearby contested guards
- SetVisibility(GetVisibility());
- }
-}
-
-void Unit::AddPetAura(PetAura const* petSpell)
-{
- if (GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_petAuras.insert(petSpell);
- if (Pet* pet = ((Player*)this)->GetPet())
- pet->CastPetAura(petSpell);
-}
-
-void Unit::RemovePetAura(PetAura const* petSpell)
-{
- if (GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_petAuras.erase(petSpell);
- if (Pet* pet = ((Player*)this)->GetPet())
- pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
-}
-
-Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
-{
- if (GetTypeId() != TYPEID_PLAYER)
- return NULL;
-
- Pet* pet = new Pet((Player*)this, HUNTER_PET);
-
- if (!pet->CreateBaseAtCreature(creatureTarget))
- {
- delete pet;
- return NULL;
- }
-
- pet->SetCreatorGUID(GetGUID());
- pet->setFaction(getFaction());
- pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
-
- if (GetTypeId() == TYPEID_PLAYER)
- pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
-
- uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
-
- if (!pet->InitStatsForLevel(level))
- {
- sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
- delete pet;
- return NULL;
- }
-
- pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
- // this enables pet details window (Shift+P)
- pet->InitPetCreateSpells();
- //pet->InitLevelupSpellsForLevel();
- pet->SetHealth(pet->GetMaxHealth());
-
- return pet;
-}
-
-bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent )
-{
- SpellEntry const *spellProto = aura->GetSpellProto();
-
- // Get proc Event Entry
- spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
-
- // Get EventProcFlag
- uint32 EventProcFlag;
- if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
- EventProcFlag = spellProcEvent->procFlags;
- else
- EventProcFlag = spellProto->procFlags; // else get from spell proto
- // Continue if no trigger exist
- if (!EventProcFlag)
- return false;
-
- // Additional checks for triggered spells (ignore trap casts)
- if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION))
- {
- if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
- return false;
- }
-
- // Check spellProcEvent data requirements
- if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
- return false;
- // In most cases req get honor or XP from kill
- if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
- {
- bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
- // Shadow Word: Death - can trigger from every kill
- if (aura->GetId() == 32409)
- allow = true;
- if (!allow)
- return false;
- }
- // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
- // But except periodic and kill triggers (can triggered from self)
- if (procSpell && procSpell->Id == spellProto->Id
- && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
- return false;
-
- // Check if current equipment allows aura to proc
- if (!isVictim && GetTypeId() == TYPEID_PLAYER)
- {
- if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
- {
- Item *item = NULL;
- if (attType == BASE_ATTACK)
- item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- else if (attType == OFF_ATTACK)
- item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- else
- item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
-
- if (((Player*)this)->IsInFeralForm())
- return false;
-
- if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- return false;
- }
- else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
- {
- // Check if player is wearing shield
- Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- return false;
- }
- }
- // Get chance from spell
- float chance = float(spellProto->procChance);
- // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
- if (spellProcEvent && spellProcEvent->customChance)
- chance = spellProcEvent->customChance;
- // If PPM exist calculate chance from PPM
- if (spellProcEvent && spellProcEvent->ppmRate != 0)
- {
- if (!isVictim)
- {
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
- }
- else
- {
- uint32 WeaponSpeed = pVictim->GetAttackTime(attType);
- chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
- }
- }
- // Apply chance modifer aura
- if (Player* modOwner = GetSpellModOwner())
- {
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
- }
- return roll_chance_f(chance);
-}
-
-bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
-{
- // aura can be deleted at casts
- SpellEntry const *spellProto = triggeredByAura->GetSpellProto();
- uint32 effIdx = triggeredByAura->GetEffIndex();
- int32 heal = triggeredByAura->GetAmount();
- uint64 caster_guid = triggeredByAura->GetCasterGUID();
-
- //Currently only Prayer of Mending
- if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
- {
- sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
- return false;
- }
-
- // jumps
- int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
-
- // current aura expire
- triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
-
- // next target selection
- if (jumps > 0)
- {
- float radius;
- if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
- else
- radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
-
- if (Unit * caster = triggeredByAura->GetCaster())
- {
- if (Player * modOwner = caster->GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
-
- if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
- {
- CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid);
- if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
- aura->SetCharges(jumps);
- heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
- }
- }
- }
-
- // heal
- CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid);
- return true;
-
-}
-bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
-{
- // aura can be deleted at casts
- SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
-
- uint32 damageSpellId;
- switch (spellProto->Id)
- {
- case 57949: //shiver
- damageSpellId = 57952;
- //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
- break;
- case 59978: //shiver
- damageSpellId = 59979;
- break;
- case 43593: //Cold Stare
- damageSpellId = 43594;
- break;
- default:
- sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
- return false;
- }
-
- uint64 caster_guid = triggeredByAura->GetCasterGUID();
- uint32 effIdx = triggeredByAura->GetEffIndex();
-
- // jumps
- int32 jumps = triggeredByAura->GetBase()->GetCharges()-1;
-
- // current aura expire
- triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
-
- // next target selection
- if (jumps > 0)
- {
- float radius;
- if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
- else
- radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
-
- if (Unit * caster = triggeredByAura->GetCaster())
- {
- if (Player * modOwner = caster->GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
-
- if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
- {
- CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
- if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
- aura->SetCharges(jumps);
- }
- }
- }
-
- CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
-
- return true;
-}
-/*-----------------------TRINITY-----------------------------*/
-
-void Unit::SetToNotify()
-{
- if (GetTypeId() == TYPEID_PLAYER)
- AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
- else
- AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
-}
-
-void Unit::Kill(Unit *pVictim, bool durabilityLoss)
-{
- // Prevent killing unit twice (and giving reward from kill twice)
- if (!pVictim->GetHealth())
- return;
-
- // Inform pets (if any) when player kills target)
- if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet())
- {
- Pet *pPet = ((Player*)this)->GetPet();
-
- if (pPet && pPet->isAlive() && pPet->isControlled())
- pPet->AI()->KilledUnit(pVictim);
- }
-
- //sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry());
-
- pVictim->SetHealth(0);
-
- // find player: owner of controlled `this` or `this` itself maybe
- Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
-
- bool bRewardIsAllowed = true;
- if (pVictim->GetTypeId() == TYPEID_UNIT)
- {
- bRewardIsAllowed = ((Creature*)pVictim)->IsDamageEnoughForLootingAndReward();
- if (!bRewardIsAllowed)
- ((Creature*)pVictim)->SetLootRecipient(NULL);
- }
-
- if (bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
- player = ((Creature*)pVictim)->GetLootRecipient();
- // Reward player, his pets, and group/raid members
- // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
- if (bRewardIsAllowed && player && player!=pVictim)
- {
- WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
- data << uint64(player->GetGUID()); //player with killing blow
- data << uint64(pVictim->GetGUID()); //victim
- if (Group *group = player->GetGroup())
- group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
- else
- player->SendDirectMessage(&data);
-
- if (player->RewardPlayerAndGroupAtKill(pVictim))
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
- else
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
- }
-
- // Proc auras on death - must be before aura/combat remove
- pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);
-
- // if talent known but not triggered (check priest class for speedup check)
- bool SpiritOfRedemption = false;
- if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST)
- {
- AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
- {
- if ((*itr)->GetSpellProto()->SpellIconID==1654)
- {
- // save value before aura remove
- uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
- if (!ressSpellId)
- ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
- //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
- pVictim->RemoveAllAurasOnDeath();
- // restore for use at real death
- pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
-
- // FORM_SPIRITOFREDEMPTION and related auras
- pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
- SpiritOfRedemption = true;
- break;
- }
- }
- }
-
- if (!SpiritOfRedemption)
- {
- DEBUG_LOG("SET JUST_DIED");
- pVictim->setDeathState(JUST_DIED);
- }
-
- // 10% durability loss on death
- // clean InHateListOf
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // remember victim PvP death for corpse type and corpse reclaim delay
- // at original death (not at SpiritOfRedemtionTalent timeout)
- ((Player*)pVictim)->SetPvPDeath(player != NULL);
-
- // only if not player and not controlled by player pet. And not at BG
- if ((durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
- {
- DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
- ((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
- // durability lost message
- WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- ((Player*)pVictim)->GetSession()->SendPacket(&data);
- }
- // Call KilledUnit for creatures
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->KilledUnit(pVictim);
-
- // last damage from non duel opponent or opponent controlled creature
- if (((Player*)pVictim)->duel)
- {
- ((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
- ((Player*)pVictim)->CombatStopWithPets(true);
- ((Player*)pVictim)->DuelComplete(DUEL_INTERUPTED);
- }
- }
- else // creature died
- {
- DEBUG_LOG("DealDamageNotPlayer");
- Creature *cVictim = (Creature*)pVictim;
-
- if (!cVictim->isPet())
- {
- cVictim->DeleteThreatList();
- CreatureInfo const* cInfo = cVictim->GetCreatureInfo();
- if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
- cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- }
-
- // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
- ((Creature*)this)->AI()->KilledUnit(pVictim);
-
- // Call creature just died function
- if (cVictim->IsAIEnabled)
- cVictim->AI()->JustDied(this);
-
- // Dungeon specific stuff, only applies to players killing creatures
- if (cVictim->GetInstanceId())
- {
- Map *m = cVictim->GetMap();
- Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
- // TODO: do instance binding anyway if the charmer/owner is offline
-
- if (m->IsDungeon() && creditedPlayer)
- {
- if (m->IsRaidOrHeroicDungeon())
- {
- if (cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
- ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
- }
- else
- {
- // the reset time is set but not added to the scheduler
- // until the players leave the instance
- time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
- if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
- if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
- }
- }
- }
- }
-
- // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
- // handle player kill only if not suicide (spirit of redemption for example)
- if (player && this != pVictim)
- if (OutdoorPvP * pvp = player->GetOutdoorPvP())
- pvp->HandleKill(player, pVictim);
-
- //if (pVictim->GetTypeId() == TYPEID_PLAYER)
- // if (OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
- // pvp->HandlePlayerActivityChanged((Player*)pVictim);
-
- // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
- if (player && player->InBattleGround())
- {
- if (BattleGround *bg = player->GetBattleGround())
- {
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- bg->HandleKillPlayer((Player*)pVictim, player);
- else
- bg->HandleKillUnit((Creature*)pVictim, player);
- }
- }
-
- // achievement stuff
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if (GetTypeId() == TYPEID_UNIT)
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
- else if (GetTypeId() == TYPEID_PLAYER && pVictim != this)
- ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
- }
-}
-
-void Unit::SetControlled(bool apply, UnitState state)
-{
- if (apply)
- {
- if (hasUnitState(state))
- return;
-
- addUnitState(state);
-
- switch(state)
- {
- case UNIT_STAT_STUNNED:
- SetStunned(true);
- break;
- case UNIT_STAT_ROOT:
- if (!hasUnitState(UNIT_STAT_STUNNED))
- SetRooted(true);
- break;
- case UNIT_STAT_CONFUSED:
- if (!hasUnitState(UNIT_STAT_STUNNED))
- SetConfused(true);
- break;
- case UNIT_STAT_FLEEING:
- if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
- SetFeared(true);
- break;
- default:
- break;
- }
- }
- else
- {
- switch(state)
- {
- case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
- else SetStunned(false); break;
- case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return;
- else SetRooted(false); break;
- case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
- else SetConfused(false); break;
- case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return;
- else SetFeared(false); break;
- default: return;
- }
-
- clearUnitState(state);
-
- if (hasUnitState(UNIT_STAT_STUNNED))
- SetStunned(true);
- else
- {
- if (hasUnitState(UNIT_STAT_ROOT))
- SetRooted(true);
-
- if (hasUnitState(UNIT_STAT_CONFUSED))
- SetConfused(true);
- else if (hasUnitState(UNIT_STAT_FLEEING))
- SetFeared(true);
- }
- }
-}
-
-void Unit::SetStunned(bool apply)
-{
- if (apply)
- {
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- CastStop();
- AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
-
- // Creature specific
- if (GetTypeId() != TYPEID_PLAYER)
- ((Creature*)this)->StopMoving();
- else
- SetStandState(UNIT_STAND_STATE_STAND);
-
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
- data.append(GetPackGUID());
- data << uint32(0);
- SendMessageToSet(&data,true);
- }
- else
- {
- if (isAlive() && getVictim())
- SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
-
- // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
- Unit *pOwner = GetOwner();
- if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted()))
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
-
- if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
- {
- WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
- data.append(GetPackGUID());
- data << uint32(0);
- SendMessageToSet(&data,true);
-
- RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
- }
- }
-}
-
-void Unit::SetRooted(bool apply)
-{
- if (apply)
- {
- AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
-
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
- data.append(GetPackGUID());
- data << (uint32)2;
- SendMessageToSet(&data,true);
-
- if (GetTypeId() != TYPEID_PLAYER)
- ((Creature *)this)->StopMoving();
- }
- else
- {
- if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
- {
- WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
- data.append(GetPackGUID());
- data << (uint32)2;
- SendMessageToSet(&data,true);
-
- RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
- }
- }
-}
-
-void Unit::SetFeared(bool apply)
-{
- if (apply)
- {
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
-
- Unit *caster = NULL;
- Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
- if (!fearAuras.empty())
- caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
- if (!caster)
- caster = getAttackerForHelper();
- GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
- }
- else
- {
- if (isAlive())
- {
- if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
- GetMotionMaster()->MovementExpired();
- if (getVictim())
- SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SetClientControl(this, !apply);
-}
-
-void Unit::SetConfused(bool apply)
-{
- if (apply)
- {
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
- GetMotionMaster()->MoveConfused();
- }
- else
- {
- if (isAlive())
- {
- if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
- GetMotionMaster()->MovementExpired();
- if (getVictim())
- SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SetClientControl(this, !apply);
-}
-
-bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
-{
- if (!charmer)
- return false;
-
- assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
- assert((type == CHARM_TYPE_VEHICLE) == IsVehicle());
-
- sLog.outDebug("SetCharmedBy: charmer %u, charmed %u, type %u.", charmer->GetEntry(), GetEntry(), (uint32)type);
-
- if (this == charmer)
- {
- sLog.outCrash("Unit::SetCharmedBy: Unit %u is trying to charm itself!", GetEntry());
- return false;
- }
-
- //if (hasUnitState(UNIT_STAT_UNATTACKABLE))
- // return false;
-
- if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport())
- {
- sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u", GetEntry());
- return false;
- }
-
- // Already charmed
- if (GetCharmerGUID())
- {
- sLog.outCrash("Unit::SetCharmedBy: %u has already been charmed but %u is trying to charm it!", GetEntry(), charmer->GetEntry());
- return false;
- }
-
- CastStop();
- CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
- DeleteThreatList();
-
- // Charmer stop charming
- if (charmer->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)charmer)->StopCastingCharm();
- ((Player*)charmer)->StopCastingBindSight();
- }
-
- // Charmed stop charming
- if (GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)this)->StopCastingCharm();
- ((Player*)this)->StopCastingBindSight();
- }
-
- // StopCastingCharm may remove a possessed pet?
- if (!IsInWorld())
- {
- sLog.outCrash("Unit::SetCharmedBy: %u is not in world but %u is trying to charm it!", GetEntry(), charmer->GetEntry());
- return false;
- }
-
- // Set charmed
- setFaction(charmer->getFaction());
- charmer->SetCharm(this, true);
-
- if (GetTypeId() == TYPEID_UNIT)
- {
- ((Creature*)this)->AI()->OnCharmed(true);
- GetMotionMaster()->MoveIdle();
- }
- else
- {
- if (((Player*)this)->isAFK())
- ((Player*)this)->ToggleAFK();
- ((Player*)this)->SetClientControl(this, 0);
- }
-
- // Pets already have a properly initialized CharmInfo, don't overwrite it.
- if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
- {
- CharmInfo *charmInfo = InitCharmInfo();
- if (type == CHARM_TYPE_POSSESS)
- charmInfo->InitPossessCreateSpells();
- else
- charmInfo->InitCharmCreateSpells();
- }
-
- if (charmer->GetTypeId() == TYPEID_PLAYER)
- {
- switch(type)
- {
- case CHARM_TYPE_VEHICLE:
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
- ((Player*)charmer)->SetClientControl(this, 1);
- ((Player*)charmer)->SetViewpoint(this, true);
- ((Player*)charmer)->VehicleSpellInitialize();
- break;
- case CHARM_TYPE_POSSESS:
- addUnitState(UNIT_STAT_POSSESSED);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
- charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- ((Player*)charmer)->SetClientControl(this, 1);
- ((Player*)charmer)->SetViewpoint(this, true);
- ((Player*)charmer)->PossessSpellInitialize();
- break;
- case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
- {
- CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
- if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
- {
- //to prevent client crash
- SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
-
- //just to enable stat window
- if (GetCharmInfo())
- GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
-
- //if charmed two demons the same session, the 2nd gets the 1st one's name
- SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
- }
- }
- ((Player*)charmer)->CharmSpellInitialize();
- break;
- default:
- case CHARM_TYPE_CONVERT:
- break;
- }
- }
- return true;
-}
-
-void Unit::RemoveCharmedBy(Unit *charmer)
-{
- if (!isCharmed())
- return;
-
- if (!charmer)
- charmer = GetCharmer();
- if (charmer != GetCharmer()) // one aura overrides another?
- {
-// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
-// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
-// assert(false);
- return;
- }
-
- CharmType type;
- if (hasUnitState(UNIT_STAT_POSSESSED))
- type = CHARM_TYPE_POSSESS;
- else if (charmer->IsOnVehicle(this))
- type = CHARM_TYPE_VEHICLE;
- else
- type = CHARM_TYPE_CHARM;
-
- CastStop();
- CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
- getHostilRefManager().deleteReferences();
- DeleteThreatList();
- RestoreFaction();
- GetMotionMaster()->InitDefault();
-
- if (type == CHARM_TYPE_POSSESS)
- {
- clearUnitState(UNIT_STAT_POSSESSED);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
- }
-
- if (GetTypeId() == TYPEID_UNIT)
- {
- ((Creature*)this)->AI()->OnCharmed(false);
- ((Creature*)this)->AIM_Initialize();
-
- if (((Creature*)this)->AI() && charmer && charmer->isAlive())
- ((Creature*)this)->AI()->AttackStart(charmer);
- /*if (isAlive() && ((Creature*)this)->IsAIEnabled)
- {
- if (charmer && !IsFriendlyTo(charmer))
- ((Creature*)this)->AI()->AttackStart(charmer);
- else
- ((Creature*)this)->AI()->EnterEvadeMode();
- }*/
- }
- else
- ((Player*)this)->SetClientControl(this, 1);
-
- // If charmer still exists
- if (!charmer)
- return;
-
- assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
- assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
-
- charmer->SetCharm(this, false);
-
- if (charmer->GetTypeId() == TYPEID_PLAYER)
- {
- switch(type)
- {
- case CHARM_TYPE_VEHICLE:
- ((Player*)charmer)->SetClientControl(charmer, 1);
- ((Player*)charmer)->SetViewpoint(this, false);
- break;
- case CHARM_TYPE_POSSESS:
- ((Player*)charmer)->SetClientControl(charmer, 1);
- ((Player*)charmer)->SetViewpoint(this, false);
- charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- break;
- case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
- {
- CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
- if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
- {
- SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
- if (GetCharmInfo())
- GetCharmInfo()->SetPetNumber(0, true);
- else
- sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
- }
- }
- break;
- default:
- case CHARM_TYPE_CONVERT:
- break;
- }
- }
-
- //a guardian should always have charminfo
- if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
- ((Player*)charmer)->SendRemoveControlBar();
- else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian())
- DeleteCharmInfo();
-}
-
-void Unit::RestoreFaction()
-{
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->setFactionForRace(getRace());
- else
- {
- if (HasUnitTypeMask(UNIT_MASK_MINION))
- {
- if (Unit* owner = GetOwner())
- {
- setFaction(owner->getFaction());
- return;
- }
- }
-
- if (CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature
- {
- FactionTemplateEntry const *faction = getFactionTemplateEntry();
- setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
- }
- }
-}
-
-bool Unit::CreateVehicleKit(uint32 id)
-{
- VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id);
- if (!vehInfo)
- return false;
-
- m_vehicleKit = new Vehicle(this, vehInfo);
- m_updateFlag |= UPDATEFLAG_VEHICLE;
- m_unitTypeMask |= UNIT_MASK_VEHICLE;
- return true;
-}
-
-void Unit::RemoveVehicleKit()
-{
- if (!m_vehicleKit)
- return;
-
- m_vehicleKit->Uninstall();
- delete m_vehicleKit;
-
- m_vehicleKit = NULL;
-
- m_updateFlag &= ~UPDATEFLAG_VEHICLE;
- m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
- RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
-}
-
-Unit *Unit::GetVehicleBase() const
-{
- return m_vehicle ? m_vehicle->GetBase() : NULL;
-}
-
-Creature *Unit::GetVehicleCreatureBase() const
-{
- Unit *veh = GetVehicleBase();
- if (veh->GetTypeId() == TYPEID_UNIT)
- return (Creature*)veh;
- return NULL;
-}
-
-bool Unit::IsInPartyWith(Unit const *unit) const
-{
- if (this == unit)
- return true;
-
- const Unit *u1 = GetCharmerOrOwnerOrSelf();
- const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
- if (u1 == u2)
- return true;
-
- if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
- return ((Player*)u1)->IsInSameGroupWith((Player*)u2);
- else
- return false;
-}
-
-bool Unit::IsInRaidWith(Unit const *unit) const
-{
- if (this == unit)
- return true;
-
- const Unit *u1 = GetCharmerOrOwnerOrSelf();
- const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
- if (u1 == u2)
- return true;
-
- if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
- return ((Player*)u1)->IsInSameRaidWith((Player*)u2);
- else
- return false;
-}
-
-void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
-{
- Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!owner)
- return;
-
- Group *pGroup = owner->GetGroup();
- if (pGroup)
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- if (Target && !IsHostileTo(Target))
- {
- if (Target->isAlive() && IsWithinDistInMap(Target, radius))
- nearMembers.push_back(Target);
-
- if (Guardian* pet = Target->GetGuardianPet())
- if (pet->isAlive() && IsWithinDistInMap(pet, radius))
- nearMembers.push_back(pet);
- }
- }
- }
- else
- {
- if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
- nearMembers.push_back(owner);
- if (Guardian* pet = owner->GetGuardianPet())
- if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
- nearMembers.push_back(pet);
- }
-}
-
-void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
-{
- Unit *owner = GetCharmerOrOwnerOrSelf();
- Group *pGroup = NULL;
- if (owner->GetTypeId() == TYPEID_PLAYER)
- pGroup = ((Player*)owner)->GetGroup();
-
- if (pGroup)
- {
- uint8 subgroup = ((Player*)owner)->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
- {
- if (Target->isAlive() && IsWithinDistInMap(Target, radius))
- TagUnitMap.push_back(Target);
-
- if (Guardian* pet = Target->GetGuardianPet())
- if (pet->isAlive() && IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
- TagUnitMap.push_back(owner);
- if (Guardian* pet = owner->GetGuardianPet())
- if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
- TagUnitMap.push_back(pet);
- }
-}
-
-void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
-{
- Unit *owner = GetCharmerOrOwnerOrSelf();
- Group *pGroup = NULL;
- if (owner->GetTypeId() == TYPEID_PLAYER)
- pGroup = ((Player*)owner)->GetGroup();
-
- if (pGroup)
- {
- uint8 subgroup = ((Player*)owner)->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
- {
- if (Target->isAlive() && IsInMap(Target))
- TagUnitMap.push_back(Target);
-
- if (Guardian* pet = Target->GetGuardianPet())
- if (pet->isAlive() && IsInMap(Target))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- if (owner->isAlive() && (owner == this || IsInMap(owner)))
- TagUnitMap.push_back(owner);
- if (Guardian* pet = owner->GetGuardianPet())
- if (pet->isAlive() && (pet == this || IsInMap(pet)))
- TagUnitMap.push_back(pet);
- }
-}
-
-Aura * Unit::AddAura(uint32 spellId, Unit *target)
-{
- if (!target || !target->isAlive())
- return NULL;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo)
- return NULL;
-
- return AddAura(spellInfo, MAX_EFFECT_MASK, target);
-}
-
-Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target)
-{
- if (!spellInfo)
- return NULL;
-
- if (target->IsImmunedToSpell(spellInfo))
- return NULL;
-
- for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (!(effMask & (1<<i)))
- continue;
- if (target->IsImmunedToSpellEffect(spellInfo, i))
- effMask &= ~(1<<i);
- }
-
- if (Aura * aura = Aura::TryCreate(spellInfo, effMask, target, this))
- {
- aura->ApplyForTargets();
- return aura;
- }
- return NULL;
-}
-
-void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
-{
- Aura *aura = target->GetAura(spellId, GetGUID());
- if (!aura)
- aura = AddAura(spellId, target);
- if (aura && stack)
- aura->SetStackAmount(stack);
-}
-
-// Melee based spells can be miss, parry or dodge on this step
-// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
-{
- // Calculate hit chance (more correct for chance mod)
- int32 HitChance;
-
- // PvP - PvE melee chances
- /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
- int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
- if (leveldif < 3)
- HitChance = 95 - leveldif;
- else
- HitChance = 93 - (leveldif - 2) * lchance;*/
- if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
- HitChance = 95.0f;
- else
- HitChance = 76.0f;
-
- // Hit chance depends from victim auras
- if (attType == RANGED_ATTACK)
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
- else
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
-
- // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if (spellId)
- {
- if (Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
- }
-
- // Miss = 100 - hit
- float miss_chance = 100.0f - HitChance;
-
- // Bonuses from attacker aura and ratings
- if (attType == RANGED_ATTACK)
- miss_chance -= m_modRangedHitChance;
- else
- miss_chance -= m_modMeleeHitChance;
-
- // bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
- else
- miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
-
- // Limit miss chance from 0 to 60%
- if (miss_chance < 0.0f)
- return 0.0f;
- if (miss_chance > 60.0f)
- return 60.0f;
- return miss_chance;
-}
-
-void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
-{
- if (newPhaseMask == GetPhaseMask())
- return;
-
- if (IsInWorld())
- RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
-
- WorldObject::SetPhaseMask(newPhaseMask,update);
-
- if (!IsInWorld())
- return;
-
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- if ((*itr)->GetTypeId() == TYPEID_UNIT)
- (*itr)->SetPhaseMask(newPhaseMask,true);
-
- for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- if (m_SummonSlot[i])
- if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
- summon->SetPhaseMask(newPhaseMask,true);
-}
-
-void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
-{
- Player *player = NULL;
- if (GetTypeId() == TYPEID_PLAYER)
- player = (Player*)this;
- else
- {
- player = dynamic_cast<Player*>(GetCharmer());
- if (player && player->m_mover != this)
- player = NULL;
- }
-
- if (!player)
- {
- GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
- }
- else
- {
- float vcos, vsin;
- GetSinCos(x, y, vsin, vcos);
-
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
- data.append(GetPackGUID());
- data << uint32(0); // Sequence
- data << float(vcos); // x direction
- data << float(vsin); // y direction
- data << float(speedXY); // Horizontal speed
- data << float(-speedZ); // Z Movement speed (vertical)
-
- player->GetSession()->SendPacket(&data);
- }
-}
-
-float Unit::GetCombatRatingReduction(CombatRating cr) const
-{
- if (GetTypeId() == TYPEID_PLAYER)
- return ((Player const*)this)->GetRatingBonusValue(cr);
- else if (((Creature const*)this)->isPet())
- {
- // Player's pet get resilience from owner
- if (Unit* owner = GetOwner())
- if(owner->GetTypeId() == TYPEID_PLAYER)
- return ((Player*)owner)->GetRatingBonusValue(cr);
- }
-
- return 0.0f;
-}
-
-uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
-{
- float percent = GetCombatRatingReduction(cr) * rate;
- if (percent > cap)
- percent = cap;
- return uint32 (percent * damage / 100.0f);
-}
-
-uint32 Unit::GetModelForForm(ShapeshiftForm form)
-{
- switch(form)
- {
- case FORM_CAT:
- // Based on Hair color
- if (getRace() == RACE_NIGHTELF)
- {
- uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
- switch (hairColor)
- {
- case 7: // Violet
- case 8:
- return 29405;
- case 3: // Light Blue
- return 29406;
- case 0: // Green
- case 1: // Light Green
- case 2: // Dark Green
- return 29407;
- case 4: // White
- return 29408;
- default: // original - Dark Blue
- return 892;
- }
- }
- // Based on Skin color
- else if (getRace() == RACE_TAUREN)
- {
- uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
- // Male
- if (getGender() == GENDER_MALE)
- {
- switch(skinColor)
- {
- case 12: // White
- case 13:
- case 14:
- case 18: // Completly White
- return 29409;
- case 9: // Light Brown
- case 10:
- case 11:
- return 29410;
- case 6: // Brown
- case 7:
- case 8:
- return 29411;
- case 0: // Dark
- case 1:
- case 2:
- case 3: // Dark Grey
- case 4:
- case 5:
- return 29412;
- default: // original - Grey
- return 8571;
- }
- }
- // Female
- else switch (skinColor)
- {
- case 10: // White
- return 29409;
- case 6: // Light Brown
- case 7:
- return 29410;
- case 4: // Brown
- case 5:
- return 29411;
- case 0: // Dark
- case 1:
- case 2:
- case 3:
- return 29412;
- default: // original - Grey
- return 8571;
- }
- }
- else if(Player::TeamForRace(getRace())==ALLIANCE)
- return 892;
- else
- return 8571;
- case FORM_DIREBEAR:
- case FORM_BEAR:
- // Based on Hair color
- if (getRace() == RACE_NIGHTELF)
- {
- uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
- switch (hairColor)
- {
- case 0: // Green
- case 1: // Light Green
- case 2: // Dark Green
- return 29413; // 29415?
- case 6: // Dark Blue
- return 29414;
- case 4: // White
- return 29416;
- case 3: // Light Blue
- return 29417;
- default: // original - Violet
- return 2281;
- }
- }
- // Based on Skin color
- else if (getRace() == RACE_TAUREN)
- {
- uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
- // Male
- if (getGender() == GENDER_MALE)
- {
- switch (skinColor)
- {
- case 0: // Dark (Black)
- case 1:
- case 2:
- return 29418;
- case 3: // White
- case 4:
- case 5:
- case 12:
- case 13:
- case 14:
- return 29419;
- case 9: // Light Brown/Grey
- case 10:
- case 11:
- case 15:
- case 16:
- case 17:
- return 29420;
- case 18: // Completly White
- return 29421;
- default: // original - Brown
- return 2289;
- }
- }
- // Female
- else switch (skinColor)
- {
- case 0: // Dark (Black)
- case 1:
- return 29418;
- case 2: // White
- case 3:
- return 29419;
- case 6: // Light Brown/Grey
- case 7:
- case 8:
- case 9:
- return 29420;
- case 10: // Completly White
- return 29421;
- default: // original - Brown
- return 2289;
- }
- }
- else if(Player::TeamForRace(getRace())==ALLIANCE)
- return 2281;
- else
- return 2289;
- case FORM_TRAVEL:
- return 632;
- case FORM_AQUA:
- if(Player::TeamForRace(getRace())==ALLIANCE)
- return 2428;
- else
- return 2428;
- case FORM_GHOUL:
- return 24994;
- case FORM_CREATUREBEAR:
- return 902;
- case FORM_GHOSTWOLF:
- return 4613;
- case FORM_FLIGHT:
- if(Player::TeamForRace(getRace())==ALLIANCE)
- return 20857;
- else
- return 20872;
- case FORM_MOONKIN:
- if(Player::TeamForRace(getRace())==ALLIANCE)
- return 15374;
- else
- return 15375;
- case FORM_FLIGHT_EPIC:
- if(Player::TeamForRace(getRace())==ALLIANCE)
- return 21243;
- else
- return 21244;
- case FORM_METAMORPHOSIS:
- return 25277;
- case FORM_MASTER_ANGLER:
- return 15234;
- case FORM_TREE:
- return 864;
- case FORM_SPIRITOFREDEMPTION:
- return 16031;
- }
- return 0;
-}
-
-void Unit::JumpTo(float speedXY, float speedZ, bool forward)
-{
- float angle = forward ? 0 : M_PI;
- if (GetTypeId() == TYPEID_UNIT)
- GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
- else
- {
- float vcos = cos(angle+GetOrientation());
- float vsin = sin(angle+GetOrientation());
-
- WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
- data.append(GetPackGUID());
- data << uint32(0); // Sequence
- data << float(vcos); // x direction
- data << float(vsin); // y direction
- data << float(speedXY); // Horizontal speed
- data << float(-speedZ); // Z Movement speed (vertical)
-
- ((Player*)this)->GetSession()->SendPacket(&data);
- }
-}
-
-void Unit::JumpTo(WorldObject *obj, float speedZ)
-{
- float x, y, z;
- obj->GetContactPoint(this, x, y, z);
- float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
- GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
-}
-
-bool Unit::CheckPlayerCondition(Player* pPlayer)
-{
- switch(GetEntry())
- {
- case 35644: //Argent Warhorse
- case 36558: //Argent Battleworg
- if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance
- return false;
- default:
- return true;
- }
-}
-
-void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
-{
- if (!isAlive() || GetVehicleKit() == vehicle)
- return;
-
- if (m_vehicle)
- {
- if (m_vehicle == vehicle)
- {
- if (seatId >= 0)
- {
- sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
- ChangeSeat(seatId);
- }
- return;
- }
- else
- {
- sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
- ExitVehicle();
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)this)->StopCastingCharm();
- ((Player*)this)->StopCastingBindSight();
- ((Player*)this)->Unmount();
- ((Player*)this)->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // drop flag at invisible in bg
- if(((Player*)this)->InBattleGround())
- if(BattleGround *bg = ((Player*)this)->GetBattleGround())
- bg->EventPlayerDroppedFlag((Player*)this);
- }
-
- assert(!m_vehicle);
- m_vehicle = vehicle;
- if (!m_vehicle->AddPassenger(this, seatId))
- {
- m_vehicle = NULL;
- return;
- }
-
- SetControlled(true, UNIT_STAT_ROOT);
- //movementInfo is set in AddPassenger
- //packets are sent in AddPassenger
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- //((Player*)this)->SetClientControl(vehicle, 1);
- WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
- ((Player*)this)->GetSession()->SendPacket(&data);
- }
-}
-
-void Unit::ChangeSeat(int8 seatId, bool next)
-{
- if (!m_vehicle)
- return;
-
- if (seatId < 0)
- {
- seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
- if (seatId < 0)
- return;
- }
- else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
- return;
-
- m_vehicle->RemovePassenger(this);
- if (!m_vehicle->AddPassenger(this, seatId))
- assert(false);
-}
-
-void Unit::ExitVehicle()
-{
- if (!m_vehicle)
- return;
-
- Unit *vehicleBase = m_vehicle->GetBase();
- const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE);
- for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
- {
- if ((*itr)->GetBase()->GetOwner() == this)
- {
- vehicleBase->RemoveAura((*itr)->GetBase());
- break; // there should be no case that a vehicle has two auras for one owner
- }
- }
-
- if (!m_vehicle)
- return;
-
- //sLog.outError("exit vehicle");
-
- m_vehicle->RemovePassenger(this);
-
- // This should be done before dismiss, because there may be some aura removal
- Vehicle *vehicle = m_vehicle;
- m_vehicle = NULL;
-
- SetControlled(false, UNIT_STAT_ROOT);
-
- RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- m_movementInfo.t_x = 0;
- m_movementInfo.t_y = 0;
- m_movementInfo.t_z = 0;
- m_movementInfo.t_o = 0;
- m_movementInfo.t_time = 0;
- m_movementInfo.t_seat = 0;
-
- Relocate(vehicle->GetBase());
-
- //Send leave vehicle, not correct
- if (GetTypeId() == TYPEID_PLAYER)
- {
- //((Player*)this)->SetClientControl(this, 1);
- ((Player*)this)->SendTeleportAckMsg();
- ((Player*)this)->SetFallInformation(0, GetPositionZ());
- }
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data, false);
-
- if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
- if (((Minion*)vehicle->GetBase())->GetOwner() == this)
- vehicle->Dismiss();
-}
-
-void Unit::BuildMovementPacket(ByteBuffer *data) const
-{
- switch (GetTypeId())
- {
- case TYPEID_UNIT:
- if (canFly())
- const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
- break;
- case TYPEID_PLAYER:
- // remove unknown, unused etc flags for now
- const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
- if (isInFlight())
- {
- WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
- const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
- }
- break;
- }
-
- *data << uint32(GetUnitMovementFlags()); // movement flags
- *data << uint16(m_movementInfo.unk1); // 2.3.0
- *data << uint32(getMSTime()); // time
- *data << GetPositionX();
- *data << GetPositionY();
- *data << GetPositionZ();
- *data << GetOrientation();
-
- // 0x00000200
- if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
- {
- if (m_vehicle)
- data->append(m_vehicle->GetBase()->GetPackGUID());
- else if (GetTransport())
- data->append(GetTransport()->GetPackGUID());
- else
- {
- sLog.outError("Unit %u does not have transport!", GetEntry());
- *data << (uint8)0;
- }
- *data << float (GetTransOffsetX());
- *data << float (GetTransOffsetY());
- *data << float (GetTransOffsetZ());
- *data << float (GetTransOffsetO());
- *data << uint32(GetTransTime());
- *data << uint8 (GetTransSeat());
- }
-
- // 0x02200000
- if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
- || (m_movementInfo.unk1 & 0x20))
- *data << (float)m_movementInfo.s_pitch;
-
- *data << (uint32)m_movementInfo.fallTime;
-
- // 0x00001000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
- {
- *data << (float)m_movementInfo.j_zspeed;
- *data << (float)m_movementInfo.j_sinAngle;
- *data << (float)m_movementInfo.j_cosAngle;
- *data << (float)m_movementInfo.j_xyspeed;
- }
-
- // 0x04000000
- if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
- *data << (float)m_movementInfo.u_unk1;
-
- /*if (GetTypeId() == TYPEID_PLAYER)
- {
- sLog.outString("Send MovementInfo:");
- OutMovementInfo();
- }*/
-}
-
-void Unit::OutMovementInfo() const
-{
- sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
- if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
- sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
- if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
- sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
- if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
- sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
- if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
- sLog.outString("Spline: %f", m_movementInfo.u_unk1);
-}
-
-void Unit::SetFlying(bool apply)
-{
- if (apply)
- {
- SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
- }
- else
- {
- RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
- }
-}
-
-void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
-{
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
- else
- {
- WorldPacket data;
- /*data.Initialize(MSG_MOVE_TELEPORT, 30);
- data.append(GetPackGUID());
- data << uint32(GetUnitMovementFlags());
- data << uint16(0); // Probably walk flags here
- data << getMSTime(); // time
- data << x; // destination coords
- data << y;
- data << z;
- data << orientation;
- data << uint32 (0);
- // Other information here: jumping angle etc
- SendMessageToSet(&data, false);*/
-
- // FIXME: this interrupts spell visual
- DestroyForNearbyPlayers();
-
- SetPosition(x, y, z, orientation, true);
- //ObjectAccessor::UpdateObjectVisibility(this);
-
- //WorldPacket data;
- // Work strange for many spells: triggered active mover set for targeted player to creature
- //BuildTeleportAckMsg(&data, x, y, z, orientation);
- //BuildHeartBeatMsg(&data);
- //SendMessageToSet(&data, false);
- }
-}
-
-bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport)
-{
- // prevent crash when a bad coord is sent by the client
- if (!Trinity::IsValidMapCoord(x,y))
- {
- sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z);
- return false;
- }
-
- bool turn = (GetOrientation() != orientation);
- bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z);
-
- if (turn)
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING);
-
- if (relocated)
- {
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE);
-
- // move and update visible state if need
- if(GetTypeId() == TYPEID_PLAYER)
- GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation);
- else
- GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
- }
- else if(turn)
- SetOrientation(orientation);
-
- if ((relocated || turn) && IsVehicle())
- GetVehicleKit()->RelocatePassengers(x,y,z,orientation);
-
- return (relocated || turn);
-}
-
-void Unit::SendThreatListUpdate()
-{
- if (uint32 count = getThreatManager().getThreatList().size())
- {
- //sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
- WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
- data.append(GetPackGUID());
- data << uint32(count);
- std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
- for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
- {
- data.appendPackGUID((*itr)->getUnitGuid());
- data << uint32((*itr)->getThreat());
- }
- SendMessageToSet(&data, false);
- }
-}
-
-void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference)
-{
- if (uint32 count = getThreatManager().getThreatList().size())
- {
- sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
- WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
- data.append(GetPackGUID());
- data.appendPackGUID(pHostilReference->getUnitGuid());
- data << uint32(count);
- std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
- for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
- {
- data.appendPackGUID((*itr)->getUnitGuid());
- data << uint32((*itr)->getThreat());
- }
- SendMessageToSet(&data, false);
- }
-}
-
-void Unit::SendClearThreatListOpcode()
-{
- sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
- WorldPacket data(SMSG_THREAT_CLEAR, 8);
- data.append(GetPackGUID());
- SendMessageToSet(&data, false);
-}
-
-void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference)
-{
- sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
- WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
- data.append(GetPackGUID());
- data.appendPackGUID(pHostilReference->getUnitGuid());
- SendMessageToSet(&data, false);
-}
-
-void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker )
-{
- float addRage;
-
- float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
-
- // Unknown if correct, but lineary adjust rage conversion above level 70
- if (getLevel() > 70)
- rageconversion += 13.27f*(getLevel()-70);
-
- if (attacker)
- {
- addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
-
- // talent who gave more rage on attack
- addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
- }
- else
- {
- addRage = damage/rageconversion*2.5;
-
- // Berserker Rage effect
- if (HasAura(18499))
- addRage *= 2.0;
- }
-
- addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
-
- ModifyPower(POWER_RAGE, uint32(addRage*10));
-}
-
-void Unit::StopAttackFaction(uint32 faction_id)
-{
- if (Unit* victim = getVictim())
- {
- if (victim->getFactionTemplateEntry()->faction==faction_id)
- {
- AttackStop();
- if (IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- // melee and ranged forced attack cancel
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SendAttackSwingCancelAttack();
- }
- }
-
- AttackerSet const& attackers = getAttackers();
- for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
- {
- if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
- {
- (*itr)->AttackStop();
- itr = attackers.begin();
- }
- else
- ++itr;
- }
-
- getHostilRefManager().deleteReferencesForFaction(faction_id);
-
- for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- (*itr)->StopAttackFaction(faction_id);
-}
-
-void Unit::OutDebugInfo() const
-{
- sLog.outError("Unit::OutDebugInfo");
- sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName());
- sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
- sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
-
- sLog.outStringInLine("Summon Slot: ");
- for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
- sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]);
- sLog.outString();
-
- sLog.outStringInLine("Controlled List: ");
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID());
- sLog.outString();
-
- sLog.outStringInLine("Aura List: ");
- for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
- sLog.outStringInLine("%u, ", itr->first);
- sLog.outString();
-
- if (IsVehicle())
- {
- sLog.outStringInLine("Passenger List: ");
- for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
- if (Unit *passenger = itr->second.passenger)
- sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID());
- sLog.outString();
- }
-
- if (GetVehicle())
- sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry());
-}
-
-void CharmInfo::SetIsCommandAttack(bool val)
-{
- m_isCommandAttack = val;
-}
-
-bool CharmInfo::IsCommandAttack()
-{
- return m_isCommandAttack;
-}
-
-void CharmInfo::SaveStayPosition()
-{
- m_unit->GetPosition(m_stayX, m_stayY, m_stayZ);
-}
-
-void CharmInfo::GetStayPosition(float &x, float &y, float &z)
-{
- x = m_stayX;
- y = m_stayY;
- z = m_stayZ;
-}
-
-void CharmInfo::SetIsAtStay(bool val)
-{
- m_isAtStay = val;
-}
-
-bool CharmInfo::IsAtStay()
-{
- return m_isAtStay;
-}
-
-void CharmInfo::SetIsFollowing(bool val)
-{
- m_isFollowing = val;
-}
-
-bool CharmInfo::IsFollowing()
-{
- return m_isFollowing;
-}
-
-void CharmInfo::SetIsReturning(bool val)
-{
- m_isReturning = val;
-}
-
-bool CharmInfo::IsReturning()
-{
- return m_isReturning;
-}
+/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Unit.h" +#include "QuestDef.h" +#include "Player.h" +#include "Creature.h" +#include "Spell.h" +#include "Group.h" +#include "SpellAuras.h" +#include "SpellAuraEffects.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Formulas.h" +#include "Pet.h" +#include "Util.h" +#include "Totem.h" +#include "BattleGround.h" +#include "OutdoorPvP.h" +#include "InstanceSaveMgr.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Path.h" +#include "CreatureGroups.h" +#include "PetAI.h" +#include "PassiveAI.h" +#include "Traveller.h" +#include "TemporarySummon.h" +#include "Vehicle.h" +#include "Transports.h" + +#include <math.h> + +float baseMoveSpeed[MAX_MOVE_TYPE] = +{ + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 2.5f, // MOVE_RUN_BACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIM_BACK + 3.141594f, // MOVE_TURN_RATE + 7.0f, // MOVE_FLIGHT + 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE +}; +float playerBaseMoveSpeed[MAX_MOVE_TYPE] = { + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 2.5f, // MOVE_RUN_BACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIM_BACK + 3.141594f, // MOVE_TURN_RATE + 7.0f, // MOVE_FLIGHT + 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE +}; + +// Used for prepare can/can`t triggr aura +static bool InitTriggerAuraData(); +// Define can trigger auras +static bool isTriggerAura[TOTAL_AURAS]; +// Define can`t trigger auras (need for disable second trigger) +static bool isNonTriggerAura[TOTAL_AURAS]; +// Prepare lists +static bool procPrepared = InitTriggerAuraData(); + +Unit::Unit() +: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) +, IsAIEnabled(false), NeedChangeAI(false) +, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL) +, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL) +, m_movedPlayer(NULL) +{ + m_objectType |= TYPEMASK_UNIT; + m_objectTypeId = TYPEID_UNIT; + + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); + + m_attackTimer[BASE_ATTACK] = 0; + m_attackTimer[OFF_ATTACK] = 0; + m_attackTimer[RANGED_ATTACK] = 0; + m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; + m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; + m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; + + m_extraAttacks = 0; + m_canDualWield = false; + + m_state = 0; + m_form = FORM_NONE; + m_deathState = ALIVE; + + for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) + m_currentSpells[i] = NULL; + + m_addDmgOnce = 0; + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + m_SummonSlot[i] = 0; + + m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; + + m_auraUpdateIterator = m_ownedAuras.end(); + m_Visibility = VISIBILITY_ON; + + m_interruptMask = 0; + m_detectInvisibilityMask = 0; + m_invisibilityMask = 0; + m_transform = 0; + m_ShapeShiftFormSpellId = 0; + m_canModifyStats = false; + + for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i) + m_spellImmune[i].clear(); + for (uint8 i = 0; i < UNIT_MOD_END; ++i) + { + m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; + m_auraModifiersGroup[i][BASE_PCT] = 1.0f; + m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; + m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; + } + // implement 50% base damage from offhand + m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; + + for (uint8 i = 0; i < MAX_ATTACK; ++i) + { + m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; + m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; + } + for (uint8 i = 0; i < MAX_STATS; ++i) + m_createStats[i] = 0.0f; + + m_attacking = NULL; + m_modMeleeHitChance = 0.0f; + m_modRangedHitChance = 0.0f; + m_modSpellHitChance = 0.0f; + m_baseSpellCritChance = 5; + + m_CombatTimer = 0; + m_lastManaUse = 0; + + //m_victimThreat = 0.0f; + for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i) + m_threatModifier[i] = 1.0f; + m_isSorted = true; + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + m_speed_rate[i] = 1.0f; + + m_charmInfo = NULL; + //m_unit_movement_flags = 0; + m_reducedThreatPercent = 0; + m_misdirectionTargetGUID = 0; + + // remove aurastates allowing special moves + for (uint8 i = 0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + m_cleanupDone = false; +} + +Unit::~Unit() +{ + // set current spells as deletable + for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) + { + if (m_currentSpells[i]) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; + } + } + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + _DeleteRemovedAuras(); + + if (m_charmInfo) + delete m_charmInfo; + if (m_vehicleKit) + delete m_vehicleKit; + + assert(!m_attacking); + assert(m_attackers.empty()); + assert(m_sharedVision.empty()); + assert(m_Controlled.empty()); + assert(m_appliedAuras.empty()); + assert(m_ownedAuras.empty()); + assert(m_removedAuras.empty()); +} + +void Unit::Update(uint32 p_time) +{ + /*if (p_time > m_AurasCheck) + { + m_AurasCheck = 2000; + _UpdateAura(); + } else + m_AurasCheck -= p_time;*/ + + // WARNING! Order of execution here is important, do not change. + // Spells must be processed with event system BEFORE they go to _UpdateSpells. + // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. + m_Events.Update(p_time); + + if (!IsInWorld()) + return; + + _UpdateSpells(p_time); + + // If this is set during update SetCantProc(false) call is missing somewhere in the code + // Having this would prevent spells from being proced, so let's crash + assert(!m_procDeep); + + if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time)) + SendThreatListUpdate(); + + // update combat timer only for players and pets (only pets with PetAI) + if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet() && IsControlledByPlayer()))) + { + // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away + // targets without stopping half way there and running off. + // These flags are reset after target dies or another command is given. + if (m_HostilRefManager.isEmpty()) + { + // m_CombatTimer set at aura start and it will be freeze until aura removing + if (m_CombatTimer <= p_time) + ClearInCombat(); + else + m_CombatTimer -= p_time; + } + } + + //not implemented before 3.0.2 + //if (!hasUnitState(UNIT_STAT_CASTING)) + { + if (uint32 base_att = getAttackTimer(BASE_ATTACK)) + setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time)); + if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time)); + if (uint32 off_att = getAttackTimer(OFF_ATTACK)) + setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time)); + } + + // update abilities available only for fraction of time + UpdateReactives(p_time); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); + ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); + + i_motionMaster.UpdateMotion(p_time); +} + +bool Unit::haveOffhandWeapon() const +{ + if (GetTypeId() == TYPEID_PLAYER) + return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true); + else + return m_canDualWield; +} + +void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) +{ + float x, y, z; + if (GetMotionMaster()->GetDestination(x, y, z)) + SendMonsterMoveWithSpeed(x, y, z, 0, player); +} + +void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) +{ + if (!transitTime) + { + if (GetTypeId() == TYPEID_PLAYER) + { + Traveller<Player> traveller(*(Player*)this); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } + else + { + Traveller<Creature> traveller(*(Creature*)this); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } + } + //float orientation = (float)atan2((double)dy, (double)dx); + SendMonsterMove(x, y, z, transitTime, player); +} + +void Unit::SendMonsterStop() +{ + WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size())); + data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + data << uint8(1); + SendMessageToSet(&data, true); + + clearUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size()); + data.append(GetPackGUID()); + + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK); + data << Time; // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); + + addUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); + data.append(GetPackGUID()); + + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << MoveFlags; + + if (MoveFlags & MOVEFLAG_JUMP) + { + data << time; + data << speedZ; + data << (uint32)0; // walk time after jump + } + else + data << time; + + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); +} + +/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) +{ + float moveTime = Time; + + WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size())); + data.append(GetPackGUID()); + data << uint8(0); // new in 3.1 + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << uint32(getMSTime()); + + data << uint8(type); // unknown + switch(type) + { + case 0: // normal packet + break; + case 1: // stop packet (raw pos?) + SendMessageToSet(&data, true); + return; + case 2: // facing spot, not used currently + data << float(0); + data << float(0); + data << float(0); + break; + case 3: // not used currently + data << uint64(0); // probably target guid (facing target?) + break; + case 4: // not used currently + data << float(0); // facing angle + break; + } + + data << uint32(MovementFlags); + + if (MovementFlags & MONSTER_MOVE_WALK) + moveTime *= 1.05f; + + data << uint32(moveTime); // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if (player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet(&data, true); +}*/ + +void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) +{ + uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); + + uint32 pathSize = end - start; + + WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) ); + data.append(GetPackGUID()); + data << uint8(0); + data << GetPositionX(); + data << GetPositionY(); + data << GetPositionZ(); + data << uint32(getMSTime()); + data << uint8( 0 ); + data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK); + data << uint32( traveltime ); + data << uint32( pathSize ); + data.append((char*)path.GetNodes(start), pathSize * 4 * 3); + SendMessageToSet(&data, true); +//MONSTER_MOVE_SPLINE_FLY + addUnitState(UNIT_STAT_MOVE); +} + +void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) +{ + WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size()); + data.append(GetPackGUID()); + data.append(vehicleOwner->GetPackGUID()); + data << int8(GetTransSeat()); + data << uint8(0); + data << GetPositionX() - vehicleOwner->GetPositionX(); + data << GetPositionY() - vehicleOwner->GetPositionY(); + data << GetPositionZ() - vehicleOwner->GetPositionZ(); + data << uint32(getMSTime()); + data << uint8(4); + data << GetTransOffsetO(); + data << uint32(MOVEFLAG_ENTER_TRANSPORT); + data << uint32(0);// move time + data << uint32(0);//GetTransOffsetX(); + data << uint32(0);//GetTransOffsetY(); + data << uint32(0);//GetTransOffsetZ(); + SendMessageToSet(&data, true); +} + +void Unit::resetAttackTimer(WeaponAttackType type) +{ + m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); +} + +bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const +{ + if (!obj || !IsInMap(obj)) return false; + + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetCombatReach() + obj->GetCombatReach(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} + +bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const +{ + if (!obj || !IsInMap(obj)) return false; + + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + float distsq = dx*dx + dy*dy + dz*dz; + + float sizefactor = GetMeleeReach() + obj->GetMeleeReach(); + float maxdist = dist + sizefactor; + + return distsq < maxdist * maxdist; +} + +void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const +{ + float combat_reach = GetCombatReach(); + if(combat_reach < 0.1) // sometimes bugged for players + { + //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + //if (GetTypeId() == TYPEID_UNIT) + // sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); + combat_reach = DEFAULT_COMBAT_REACH; + } + uint32 attacker_number = getAttackers().size(); + if (attacker_number > 0) + --attacker_number; + GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() + , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0)); +} + +void Unit::UpdateInterruptMask() +{ + m_interruptMask = 0; + for(AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) + m_interruptMask |= (*i)->GetBase()->GetSpellProto()->AuraInterruptFlags; + + if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if (spell->getState() == SPELL_STATE_CASTING) + m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; +} + +bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const +{ + if (!HasAuraType(auraType)) + return false; + AuraEffectList const &auras = GetAuraEffectsByType(auraType); + for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto()) + if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags) + return true; + return false; +} + +void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) +{ + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + { + if (absorb) + absorb += damage; + damage = 0; + return; + } + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) //sanctuary + { + if (absorb) + absorb += damage; + damage = 0; + } + } + + uint32 originalDamage = damage; + + //Script Event damage Deal + //if (GetTypeId() == TYPEID_UNIT && ((Creature *)this)->AI()) + // ((Creature *)this)->AI()->DamageDeal(pVictim, damage); + //Script Event damage taken + //if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled) + // ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + + if (absorb && originalDamage > damage) + absorb += (originalDamage - damage); +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + // if attacker is a player and spell is not empty/fail + if (GetTypeId() == TYPEID_PLAYER && spellProto) + { + // on divine storm dealed damage - heal + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000) + { + Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f); + + int32 divineDmg = damage * (25 + (HasAura(63220) ? 15 : 0)) / 100; //25%, if has Glyph of Divine Storm -> 40% + + if (!pRaidGrpMember) + pRaidGrpMember = this; + + CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true); + } + } + + if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) + ((Creature*)pVictim)->AI()->DamageTaken(this, damage); + + if (damagetype != NODAMAGE) + { + // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0); + } + + + // Rage from Damage made (only from direct weapon damage) + if (cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE) + { + uint32 weaponSpeedHitFactor; + uint32 rage_damage = damage + cleanDamage->absorbed_damage; + + switch(cleanDamage->attackType) + { + case BASE_ATTACK: + { + if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + + RewardRage(rage_damage, weaponSpeedHitFactor, true); + + break; + } + case OFF_ATTACK: + { + if (cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); + + RewardRage(rage_damage, weaponSpeedHitFactor, true); + + break; + } + case RANGED_ATTACK: + break; + } + } + + if (!damage) + { + // Rage from absorbed damage + if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE) + pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false); + + return 0; + } + + // no xp,health if type 8 /critters/ + if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) + { + // allow loot only if has loot_id in creature_template + if (damage >= pVictim->GetHealth()) + { + pVictim->setDeathState(JUST_DIED); + pVictim->SetHealth(0); + + CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo(); + if (cInfo && cInfo->lootid) + pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + // some critters required for quests (need normal entry instead possible heroic in any cases) + if (GetTypeId() == TYPEID_PLAYER) + if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry())) + ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID()); + } + else + pVictim->ModifyHealth(- (int32)damage); + + return damage; + } + + DEBUG_LOG("DealDamageStart"); + + uint32 health = pVictim->GetHealth(); + sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + + // duel ends when player has 1 or less hp + bool duel_hasEnded = false; + if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1)) + { + // prevent kill only if killed in duel and killed by opponent or opponent controlled creature + if (((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID()) + damage = health-1; + + duel_hasEnded = true; + } + + if (GetTypeId() == TYPEID_PLAYER && this != pVictim) + { + Player *killer = ((Player*)this); + + // in bg, count dmg if victim is also a player + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (BattleGround *bg = killer->GetBattleGround()) + { + // FIXME: kept by compatibility. don't know in BG if the restriction apply. + bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); + } + } + + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim); + killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); + else if (!pVictim->IsControlledByPlayer()) + { + //!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) + if (!((Creature*)pVictim)->hasLootRecipient()) + ((Creature*)pVictim)->SetLootRecipient(this); + + if (IsControlledByPlayer()) + ((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage); + } + + if (health <= damage) + { + DEBUG_LOG("DealDamage: victim just died"); + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); + + Kill(pVictim, durabilityLoss); + + //Hook for OnPVPKill Event + if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER) + { + Player *killer = ((Player*)this); + Player *killed = ((Player*)pVictim); + killer->GetSession()->HandleOnPVPKill(killed); + } + if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER) + { + Player *killer = ((Player*)this); + Creature *pCreature = ((Creature*)pVictim); + killer->GetSession()->HandleOnCreatureKill(pCreature); + } + } + else // if (health <= damage) + { + DEBUG_LOG("DealDamageAlive"); + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); + + pVictim->ModifyHealth(- (int32)damage); + + if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE) + { + //TODO: This is from procflag, I do not know which spell needs this + //Maim? + //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE)) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0); + } + if (pVictim->GetTypeId() != TYPEID_PLAYER) + { + if (spellProto && IsDamageToThreatSpell(spellProto)) + pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); + else + pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); + } + else // victim is a player + { + // random durability for items (HIT TAKEN) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); + } + } + + // Rage from damage received + if (this != pVictim && pVictim->getPowerType() == POWER_RAGE) + { + uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0); + pVictim->RewardRage(rage_damage, 0, false); + } + + if (GetTypeId() == TYPEID_PLAYER) + { + // random durability for items (HIT DONE) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)this)->DurabilityPointLossForEquipSlot(slot); + } + } + + if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back + { + if (damagetype != DOT) + { + if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL]) + { + if (spell->getState() == SPELL_STATE_PREPARING) + { + uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; + if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG) + pVictim->InterruptNonMeleeSpells(false); + else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) + spell->Delayed(); + } + } + } + + if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) + { + if (spell->getState() == SPELL_STATE_CASTING) + { + uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; + if (channelInterruptFlags & CHANNEL_FLAG_DELAY) + spell->DelayedChannel(); + } + } + } + } + + // last damage from duel opponent + if (duel_hasEnded) + { + assert(pVictim->GetTypeId() == TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->SetHealth(1); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->CastSpell(he, 7267, true); // beg + he->DuelComplete(DUEL_WON); + } + } + + DEBUG_LOG("DealDamageEnd returned %d damage", damage); + + return damage; +} + +void Unit::CastStop(uint32 except_spellid) +{ + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid) + InterruptSpell(CurrentSpellTypes(i),false); +} + +void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); +} + +void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (!originalCaster && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer()) + if (Unit * owner = GetOwner()) + originalCaster=owner->GetGUID(); + + SpellCastTargets targets; + uint32 targetMask = spellInfo->Targets; + //if (targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2)) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) + { + /*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + if (srange && GetSpellMaxRange(srange) == 0.0f) + { + Victim = this; + break; + } + else */if (!Victim) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + else + break; + } + } + targets.setUnitTarget(Victim); + + if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) + { + if (!Victim) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + targets.setDst(Victim); + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + if (bp0) + values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0); + if (bp1) + values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1); + if (bp2) + values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2); + CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + CustomSpellValues values; + values.AddSpellMod(mod, value); + CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + if (!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + SpellCastTargets targets; + uint32 targetMask = spellInfo->Targets; + + //check unit target + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) + { + if (!Victim) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + else + break; + } + } + targets.setUnitTarget(Victim); + + //check destination + if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) + { + if (!Victim) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + targets.setDst(Victim); + } + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + if (castItem) + { + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + spell->m_CastItem = castItem; + } + + for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr) + spell->SetSpellValue(itr->first, itr->second); + + spell->prepare(&targets, triggeredByAura); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect const * triggeredByAura, uint64 originalCaster, Unit* OriginalVictim) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if (!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setDst(x, y, z, GetOrientation()); + if (OriginalVictim) + targets.setUnitTarget(OriginalVictim); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +// used for scripting +void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster) +{ + if (!go) + return; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if (!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))) + { + sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if (!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setGOTarget(go); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +// Obsolete func need remove, here only for comotability vs another patches +uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); + SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); + damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + SendSpellNonMeleeDamageLog(&damageInfo); + DealSpellDamage(&damageInfo, true); + return damageInfo.damage; +} + +void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit) +{ + if (damage < 0) + return; + + if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE) + { + damageInfo->damage = damage; + return; + } + + Unit *pVictim = damageInfo->target; + if (!pVictim || !pVictim->isAlive()) + return; + + SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask); + uint32 crTypeMask = pVictim->GetCreatureTypeMask(); + + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); + + bool blocked = false; + // Per-school calc + switch (spellInfo->DmgClass) + { + // Melee and Ranged Spells + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + { + // Physical Damage + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + { + // Get blocked status + blocked = isSpellBlocked(pVictim, spellInfo, attackType); + } + + if (crit) + { + damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT; + + // Calculate crit bonus + uint32 crit_bonus = damage; + // Apply crit_damage bonus for melee spells + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + damage += crit_bonus; + + // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE + int32 critPctDamageMod = 0; + if (attackType == RANGED_ATTACK) + critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + else + { + critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + } + // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS + critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); + + if (critPctDamageMod != 0) + damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); + + // Resilience - reduce crit damage + if (attackType != RANGED_ATTACK) + damage -= pVictim->GetMeleeCritDamageReduction(damage); + else + damage -= pVictim->GetRangedCritDamageReduction(damage); + } + // Spell weapon based damage CAN BE crit & blocked at same time + if (blocked) + { + damageInfo->blocked = uint32(pVictim->GetShieldBlockValue()); + //double blocked amount if block is critical + if (isBlockCritical()) + damageInfo->blocked+=damageInfo->blocked; + if (damage < damageInfo->blocked) + damageInfo->blocked = damage; + damage -= damageInfo->blocked; + } + } + break; + // Magical Attacks + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + { + // If crit add critical bonus + if (crit) + { + damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; + damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); + // Resilience - reduce crit damage + damage -= pVictim->GetSpellCritDamageReduction(damage); + } + } + break; + } + + // only from players + if (GetTypeId() == TYPEID_PLAYER) + damage -= pVictim->GetSpellDamageReduction(damage); + + // Calculate absorb resist + if (damage > 0) + { + switch (spellInfo->SpellIconID) + { + // Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects." + case 3178: + break; + default: + CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo); + damage -= damageInfo->absorb + damageInfo->resist; + break; + } + } + else + damage = 0; + damageInfo->damage = damage; +} + +void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) +{ + if (damageInfo==0) + return; + + Unit *pVictim = damageInfo->target; + + if (!pVictim) + return; + + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return; + + SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); + if (spellProto == NULL) + { + sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); + return; + } + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) // sanctuary + return; + } + + // Call default DealDamage + CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss); +} + +//TODO for melee need create structure as in +void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType) +{ + damageInfo->attacker = this; + damageInfo->target = pVictim; + damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask(); + damageInfo->attackType = attackType; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + damageInfo->absorb = 0; + damageInfo->resist = 0; + damageInfo->blocked_amount = 0; + + damageInfo->TargetState = 0; + damageInfo->HitInfo = 0; + damageInfo->procAttacker = PROC_FLAG_NONE; + damageInfo->procVictim = PROC_FLAG_NONE; + damageInfo->procEx = PROC_EX_NONE; + damageInfo->hitOutCome = MELEE_HIT_EVADE; + + if (!pVictim) + return; + if (!isAlive() || !pVictim->isAlive()) + return; + + // Select HitInfo/procAttacker/procVictim flag based on attack type + switch (attackType) + { + case BASE_ATTACK: + damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT; + damageInfo->HitInfo = HITINFO_NORMALSWING2; + break; + case OFF_ATTACK: + damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT; + damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used + damageInfo->HitInfo = HITINFO_LEFTSWING; + break; + case RANGED_ATTACK: + damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + damageInfo->HitInfo = HITINFO_UNK2;// test + break; + default: + break; + } + + // Physical Immune check + if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask))) + { + damageInfo->HitInfo |= HITINFO_NORMALSWING; + damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; + + damageInfo->procEx |= PROC_EX_IMMUNE; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + return; + } + damage += CalculateDamage(damageInfo->attackType, false, true); + // Add melee damage bonus + MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); + // Calculate armor reduction + damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); + damageInfo->cleanDamage += damage - damageInfo->damage; + + damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); + + // Disable parry or dodge for ranged attack + if (damageInfo->attackType == RANGED_ATTACK) + { + if (damageInfo->hitOutCome == MELEE_HIT_PARRY) + damageInfo->hitOutCome = MELEE_HIT_NORMAL; + else if (damageInfo->hitOutCome == MELEE_HIT_DODGE) + damageInfo->hitOutCome = MELEE_HIT_MISS; + } + + switch (damageInfo->hitOutCome) + { + case MELEE_HIT_EVADE: + { + damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND; + damageInfo->TargetState = VICTIMSTATE_EVADES; + + damageInfo->procEx|=PROC_EX_EVADE; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + return; + } + case MELEE_HIT_MISS: + { + damageInfo->HitInfo |= HITINFO_MISS; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + + damageInfo->procEx |= PROC_EX_MISS; + damageInfo->damage = 0; + damageInfo->cleanDamage = 0; + break; + } + case MELEE_HIT_NORMAL: + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx|=PROC_EX_NORMAL_HIT; + break; + case MELEE_HIT_CRIT: + { + damageInfo->HitInfo |= HITINFO_CRITICALHIT; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + + damageInfo->procEx |= PROC_EX_CRITICAL_HIT; + // Crit bonus calc + damageInfo->damage += damageInfo->damage; + int32 mod = 0; + // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE + if (damageInfo->attackType == RANGED_ATTACK) + mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + else + { + mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + } + + uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask(); + + // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS + mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); + if (mod != 0) + damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); + + // Resilience - reduce crit damage + uint32 resilienceReduction; + if (attackType != RANGED_ATTACK) + resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage); + else + resilienceReduction = pVictim->GetRangedCritDamageReduction(damageInfo->damage); + + damageInfo->damage -= resilienceReduction; + damageInfo->cleanDamage += resilienceReduction; + break; + } + case MELEE_HIT_PARRY: + damageInfo->TargetState = VICTIMSTATE_PARRY; + damageInfo->procEx |= PROC_EX_PARRY; + damageInfo->cleanDamage += damageInfo->damage; + damageInfo->damage = 0; + break; + + case MELEE_HIT_DODGE: + damageInfo->TargetState = VICTIMSTATE_DODGE; + damageInfo->procEx |= PROC_EX_DODGE; + damageInfo->cleanDamage += damageInfo->damage; + damageInfo->damage = 0; + break; + case MELEE_HIT_BLOCK: + { + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->HitInfo |= HITINFO_BLOCK; + damageInfo->procEx |= PROC_EX_BLOCK; + damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); + //double blocked amount if block is critical + if (isBlockCritical()) + damageInfo->blocked_amount+=damageInfo->blocked_amount; + if (damageInfo->blocked_amount >= damageInfo->damage) + { + damageInfo->TargetState = VICTIMSTATE_BLOCKS; + damageInfo->blocked_amount = damageInfo->damage; + damageInfo->procEx |= PROC_EX_FULL_BLOCK; + } + else + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + damageInfo->damage -= damageInfo->blocked_amount; + damageInfo->cleanDamage += damageInfo->blocked_amount; + break; + } + case MELEE_HIT_GLANCING: + { + damageInfo->HitInfo |= HITINFO_GLANCING; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); + if (leveldif > 3) leveldif = 3; + float reducePercent = 1 - leveldif * 0.1f; + damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage); + damageInfo->damage = uint32(reducePercent * damageInfo->damage); + break; + } + case MELEE_HIT_CRUSHING: + { + damageInfo->HitInfo |= HITINFO_CRUSHING; + damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->procEx |= PROC_EX_NORMAL_HIT; + // 150% normal damage + damageInfo->damage += (damageInfo->damage / 2); + break; + } + default: + break; + } + + // only from players + if (GetTypeId() == TYPEID_PLAYER) + { + if (attackType != RANGED_ATTACK) + damage -= pVictim->GetMeleeDamageReduction(damage); + else + damage -= pVictim->GetRangedDamageReduction(damage); + } + + // Calculate absorb resist + if (int32(damageInfo->damage) > 0) + { + damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + // Calculate absorb & resists + CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist); + damageInfo->damage -= damageInfo->absorb + damageInfo->resist; + if (damageInfo->absorb) + { + damageInfo->HitInfo |= HITINFO_ABSORB; + damageInfo->procEx |= PROC_EX_ABSORB; + } + if (damageInfo->resist) + damageInfo->HitInfo |= HITINFO_RESIST; + } + else // Impossible get negative result but.... + damageInfo->damage = 0; +} + +void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) +{ + if (!damageInfo) + return; + Unit *pVictim = damageInfo->target; + + if (!pVictim) + return; + + if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return; + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer()) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if (area && area->IsSanctuary()) // sanctuary + return; + } + + // Hmmmm dont like this emotes client must by self do all animations + if (damageInfo->HitInfo&HITINFO_CRITICALHIT) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + + if (damageInfo->TargetState == VICTIMSTATE_PARRY) + { + // Get attack timers + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + // Reduce attack time + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f; + float percent60 = 3.0f * percent20; + if (offtime > percent20 && offtime <= percent60) + pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); + else if (offtime > percent60) + { + offtime -= 2.0f * percent20; + pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); + } + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; + float percent60 = 3.0f * percent20; + if (basetime > percent20 && basetime <= percent60) + pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); + else if (basetime > percent60) + { + basetime -= 2.0f * percent20; + pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); + } + } + } + + // Call default DealDamage + CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome); + DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss); + + // If this is a creature and it attacks from behind it has a probability to daze it's victim + if ((damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) && + GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this) + && (pVictim->GetTypeId() == TYPEID_PLAYER || !((Creature*)pVictim)->isWorldBoss())) + { + // -probability is between 0% and 40% + // 20% base chance + float Probability = 20.0f; + + //there is a newbie protection, at level 10 just 7% base chance; assuming linear function + if (pVictim->getLevel() < 30) + Probability = 0.65f*pVictim->getLevel()+0.5f; + + uint32 VictimDefense=pVictim->GetDefenseSkillValue(); + uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); + + Probability *= AttackerMeleeSkill/(float)VictimDefense; + + if (Probability > 40.0f) + Probability = 40.0f; + + if (roll_chance_f(Probability)) + CastSpell(pVictim, 1604, true); + } + + if (GetTypeId() == TYPEID_PLAYER) + ((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx); + + // Do effect if any damage done to target + if (damageInfo->damage) + { + // victim's damage shield + std::set<AuraEffect*> alreadyDone; + uint32 removedAuras = pVictim->m_removedAurasCount; + AuraEffectList const& vDamageShields = pVictim->GetAuraEffectsByType(SPELL_AURA_DAMAGE_SHIELD); + for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) + { + ++next; + if (alreadyDone.find(*i) == alreadyDone.end()) + { + alreadyDone.insert(*i); + uint32 damage=(*i)->GetAmount(); + SpellEntry const *i_spellProto = (*i)->GetSpellProto(); + //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist? + //uint32 absorb; + //uint32 resist; + //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + //damage-=absorb + resist; + + pVictim->DealDamageMods(this,damage,NULL); + + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); + data << uint64(pVictim->GetGUID()); + data << uint64(GetGUID()); + data << uint32(i_spellProto->Id); + data << uint32(damage); // Damage + data << uint32(0); // Overkill + data << uint32(i_spellProto->SchoolMask); + pVictim->SendMessageToSet(&data, true ); + + pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true); + + if (pVictim->m_removedAurasCount > removedAuras) + { + removedAuras = pVictim->m_removedAurasCount; + next = vDamageShields.begin(); + } + } + } + } +} + +void Unit::HandleEmoteCommand(uint32 anim_id) +{ + WorldPacket data( SMSG_EMOTE, 4 + 8 ); + data << uint32(anim_id); + data << uint64(GetGUID()); + SendMessageToSet(&data, true); +} + +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) +{ + uint32 newdamage = 0; + float armor = pVictim->GetArmor(); + + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura + armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); + + if (spellInfo) + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); + + AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) + { + if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL + && (*j)->IsAffectedOnSpell(spellInfo)) + armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); + } + + AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) + { + if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f)); + } + + if (GetTypeId() == TYPEID_PLAYER) + { + AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); + for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) + { + // item neutral spell + if ((*itr)->GetSpellProto()->EquippedItemClass == -1) + { + armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); + continue; + } + + // item dependent spell - check curent weapons + for (int i = 0; i < MAX_ATTACK; ++i) + { + Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i)); + + if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) + { + armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f)); + break; + } + } + } + } + + // Apply Player CR_ARMOR_PENETRATION rating + if (GetTypeId() == TYPEID_PLAYER) + { + float maxArmorPen=0; + if (getLevel()<60) + maxArmorPen=400+85*pVictim->getLevel(); + else + maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59); + // Cap armor penetration to this number + maxArmorPen = std::min(((armor+maxArmorPen)/3),armor); + // Figure out how much armor do we ignore + float armorPen = maxArmorPen*((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; + // Got the value, apply it + armor -= armorPen; + } + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT + //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; + + if (armor < 0.0f) + armor = 0.0f; + + float levelModifier = getLevel(); + if (levelModifier > 59) + levelModifier = levelModifier + (4.5f * (levelModifier-59)); + + float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40); + tmpvalue = tmpvalue/(1.0f + tmpvalue); + + if (tmpvalue < 0.0f) + tmpvalue = 0.0f; + if (tmpvalue > 0.75f) + tmpvalue = 0.75f; + + newdamage = uint32(damage - (damage * tmpvalue)); + + return (newdamage > 1) ? newdamage : 1; +} + +void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) +{ + if (!pVictim || !pVictim->isAlive() || !damage) + return; + + // Magic damage, check for resists + if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0) + { + float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); + float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + float victimResistance = baseVictimResistance + ignoredResistance; + + uint32 BOSS_LEVEL = 83; + float BOSS_RESISTANCE_CONSTANT = 510.0; + uint32 level = getLevel(); + float resistanceConstant = 0.0f; + + if (level == BOSS_LEVEL) + { + resistanceConstant = BOSS_RESISTANCE_CONSTANT; + } + else + { + resistanceConstant = level * 5.0f; + } + + float averageResist = victimResistance / (victimResistance + resistanceConstant); + float discreteResistProbability[11]; + for (int i = 0; i < 11; i++) + { + discreteResistProbability[i] = 0.5f - 2.5f * abs(0.1f * i - averageResist); + if (discreteResistProbability[i] < 0.0f) + { + discreteResistProbability[i] = 0.0f; + } + } + + if (averageResist <= 0.1f) + { + discreteResistProbability[0] = 1.0f - 7.5f * averageResist; + discreteResistProbability[1] = 5.0f * averageResist; + discreteResistProbability[2] = 2.5f * averageResist; + } + + float r = rand_norm(); + int i = 0; + float probabilitySum = discreteResistProbability[0]; + while (r >= probabilitySum && i < 10) + { + i++; + probabilitySum += discreteResistProbability[i]; + } + uint32 damageResisted = damage * i / 10; + + *resist += damageResisted; + + AuraEffectList const &ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) + { + if ((*j)->GetMiscValue() & schoolMask + && (*j)->IsAffectedOnSpell(spellInfo)) + *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); + } + + AuraEffectList const &ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) + { + if ((*j)->GetMiscValue() & schoolMask) + *resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f)); + } + } + else + *resist = 0; + + int32 RemainingDamage = damage - *resist; + int32 TotalAbsorb = RemainingDamage; + // Get unit state (need for some absorb check) + uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS); + // Death Prevention Aura + SpellEntry const* preventDeathSpell = NULL; + int32 preventDeathAmount = 0; + // Need remove expired auras after + bool existExpired = false; + TriggeredSpellInfoVct triggeredSpells; + // absorb without mana cost + AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB); + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) + { + if (!((*i)->GetMiscValue() & schoolMask)) + continue; + + SpellEntry const* spellProto = (*i)->GetSpellProto(); + + // Max Amount can be absorbed by this aura + int32 currentAbsorb = (*i)->GetAmount(); + + // Found empty aura (impossible but..) + if (currentAbsorb <= 0) + { + existExpired = true; + continue; + } + // Handle custom absorb auras + // TODO: try find better way + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + // Astral Shift + if (spellProto->SpellIconID == 3066) + { + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Nerves of Steel + if (spellProto->SpellIconID == 2115) + { + // while affected by Stun and Fear + if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Spell Deflection + if (spellProto->SpellIconID == 3006) + { + // You have a chance equal to your Parry chance + if (damagetype == DIRECT_DAMAGE && // Only for direct damage + roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Reflective Shield (Lady Malande boss) + if (spellProto->Id == 41475) + { + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + std::min(RemainingDamage, currentAbsorb) / 2, *i)); + break; + } + if (spellProto->Id == 39228 || // Argussian Compass + spellProto->Id == 60218) // Essence of Gossamer + { + // Max absorb stored in 1 dummy effect + if (spellProto->EffectBasePoints[1] < currentAbsorb) + currentAbsorb = spellProto->EffectBasePoints[1]; + break; + } + break; + } + case SPELLFAMILY_DRUID: + { + // Primal Tenacity + if (spellProto->SpellIconID == 2253) + { + //reduces all damage taken while Stunned + if (unitflag & UNIT_FLAG_STUNNED) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Savage Defense (amount store original percent of attack power applied) + if (spellProto->SpellIconID == 50) // only spell with this aura fit + { + RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + continue; + } + // Moonkin Form passive + if (spellProto->Id == 69366) + { + //reduces all damage taken while Stunned + if (unitflag & UNIT_FLAG_STUNNED) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_ROGUE: + { + // Cheat Death (make less prio with Guardian Spirit case) + if (spellProto->SpellIconID == 2109) + { + if (!preventDeathSpell && + pVictim->GetTypeId() == TYPEID_PLAYER && // Only players + !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown + roll_chance_i((*i)->GetAmount())) // Only if roll + { + preventDeathSpell = (*i)->GetSpellProto(); + } + continue; + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Guardian Spirit + if (spellProto->SpellIconID == 2873) + { + preventDeathSpell = (*i)->GetSpellProto(); + preventDeathAmount = (*i)->GetAmount(); + continue; + } + + // Power Word: Shield + if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) + { + if (pVictim == this) + break; + Unit* caster = (*i)->GetCaster(); + if (!caster) + break; + // Reflective Shield + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 566, 0)) + { + switch(aurEff->GetMiscValue()) + { + case 5065: // Rank 1 + case 5064: // Rank 2 + triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this, + std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i)); + break; + default: + sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId()); + break; + } + } + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Ardent Defender + if (spellProto->SpellIconID == 2135 && pVictim->GetTypeId() == TYPEID_PLAYER) + { + int32 remainingHealth = pVictim->GetHealth() - RemainingDamage; + uint32 allowedHealth = pVictim->GetMaxHealth() * 0.35f; + // If damage kills us + if (remainingHealth <= 0 && !((Player*)pVictim)->HasSpellCooldown(66235)) + { + // Cast healing spell, completely avoid damage + RemainingDamage = 0; + + uint32 defenseSkillValue = pVictim->GetDefenseSkillValue(); + // Max heal when defense skill denies critical hits from raid bosses + // Formula: max defense at level + 140 (raiting from gear) + uint32 reqDefForMaxHeal = pVictim->getLevel() * 5 + 140; + float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) + ? 1.0f + : float(defenseSkillValue) / float(reqDefForMaxHeal); + + int32 healAmount = pVictim->GetMaxHealth() * (*i)->GetAmount() / 100.0f * pctFromDefense; + pVictim->CastCustomSpell(pVictim, 66235, &healAmount, NULL, NULL, true); + ((Player*)pVictim)->AddSpellCooldown(66235,0,time(NULL) + 120); + } + else if (remainingHealth < allowedHealth) + { + // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% + uint32 damageToReduce = (pVictim->GetHealth() < allowedHealth) + ? RemainingDamage + : allowedHealth - remainingHealth; + RemainingDamage -= damageToReduce * currentAbsorb / 100; + } + continue; + + } + break; + } + case SPELLFAMILY_SHAMAN: + { + // Astral Shift + if (spellProto->SpellIconID == 3066) + { + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + switch (spellProto->Id) + { + case 51271: // Unbreakable Armor + if (Unit *caster = (*i)->GetCaster()) + { + uint32 absorbed = uint32( currentAbsorb * caster->GetArmor() * 0.01f ); + + // Glyph of Unbreakable Armor + if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0)) + absorbed += uint32(absorbed * aurEff->GetAmount() / 100); + + RemainingDamage -= absorbed; + } + continue; + case 48707: // Anti-Magic Shell (on self) + { + // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. + // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power. + int32 absorbed = RemainingDamage * currentAbsorb / 100; + RemainingDamage -= absorbed; + triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i)); + continue; + } + case 50462: // Anti-Magic Shell (on single party/raid member) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + case 50461: // Anti-Magic Zone + if (Unit *caster = (*i)->GetCaster()) + { + int32 absorbed = RemainingDamage * currentAbsorb / 100; + int32 canabsorb = caster->GetHealth(); + if (canabsorb < absorbed) + absorbed = canabsorb; + + RemainingDamage -= absorbed; + } + continue; + default: + break; + } + break; + } + default: + break; + } + + // currentAbsorb - damage can be absorbed by shield + // If need absorb less damage + if (RemainingDamage < currentAbsorb) + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + // Reduce shield amount + (*i)->SetAmount((*i)->GetAmount() -currentAbsorb); + // Need remove it later + if ((*i)->GetAmount() <= 0) + existExpired = true; + } + + for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr) + { + if (itr->spell) + itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff); + else if (itr->amount > 0) + { + uint32 damage = uint32(itr->amount); + itr->source->DealDamageMods(itr->target, damage, NULL); + itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false); + } + } + + // Remove all expired absorb auras + if (existExpired) + { + for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();) + { + AuraEffect * auraEff =(*i); + ++i; + if (auraEff->GetAmount()<=0) + { + uint32 removedAuras = pVictim->m_removedAurasCount; + auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); + if (removedAuras+1<pVictim->m_removedAurasCount) + i=vSchoolAbsorb.begin(); + } + } + } + + // absorb by mana cost + AuraEffectList const& vManaShield = pVictim->GetAuraEffectsByType(SPELL_AURA_MANA_SHIELD); + for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask)==0) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetAmount()) + currentAbsorb = (*i)->GetAmount(); + else + currentAbsorb = RemainingDamage; + + if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]) + { + if(Player *modOwner = pVictim->GetSpellModOwner()) + modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); + + int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); + if (currentAbsorb > maxAbsorb) + currentAbsorb = maxAbsorb; + + int32 manaReduction = int32(currentAbsorb * manaMultiplier); + pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); + } + + (*i)->SetAmount((*i)->GetAmount()-currentAbsorb); + if ((*i)->GetAmount() <= 0) + { + (*i)->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL); + next = vManaShield.begin(); + } + + RemainingDamage -= currentAbsorb; + } + + // only split damage if not damaging yourself + if (pVictim != this) + { + AuraEffectList const& vSplitDamageFlat = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); + for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask) == 0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetAmount()) + currentAbsorb = (*i)->GetAmount(); + else + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + uint32 splitted = currentAbsorb; + uint32 splitted_absorb = 0; + DealDamageMods(caster,splitted,&splitted_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + + AuraEffectList const& vSplitDamagePct = pVictim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT); + for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if (((*i)->GetMiscValue() & schoolMask)==0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); + + RemainingDamage -= int32(splitted); + + uint32 split_absorb = 0; + DealDamageMods(caster,splitted,&split_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + } + + TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0; + // TODO: School should be checked for absorbing auras or for attacks? + int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); + AuraEffectList const& AbsIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); + for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i) + { + if ((*i)->GetAmount() > auraAbsorbMod + && (*i)->IsAffectedOnSpell(spellInfo)) + auraAbsorbMod = (*i)->GetAmount(); + } + + // Ignore absorb - add reduced amount again to damage + RemainingDamage += auraAbsorbMod * TotalAbsorb / 100; + + // Apply death prevention spells effects + if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth()) + { + switch(preventDeathSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + // Cheat Death + if (preventDeathSpell->SpellIconID == 2109) + { + pVictim->CastSpell(pVictim,31231,true); + ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); + // with health > 10% lost health until health==10%, in other case no losses + uint32 health10 = pVictim->GetMaxHealth()/10; + RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Guardian Spirit + if (preventDeathSpell->SpellIconID == 2873) + { + int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100; + pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true); + pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id); + RemainingDamage = 0; + } + break; + } + } + } + + *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); + + if (*absorb) + { + // Incanter's Absorption + // TODO: move this code to procflag + if (AuraEffect const * aurEff = pVictim->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2941, 0)) + { + // Get total damage bonus from auras + int32 current_dmg = 0; + std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> range = pVictim->GetAppliedAuras().equal_range(44413); + for (AuraApplicationMap::const_iterator iter = range.first; iter != range.second; ++iter) + if (AuraEffect const * bonusEff = iter->second->GetBase()->GetEffect(0)) + current_dmg += bonusEff->GetAmount(); + + int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100; + int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100; + // Do not apply more auras if more than 5% hp + if (current_dmg + new_dmg > max_dmg) + new_dmg = max_dmg - current_dmg; + if (new_dmg > 0) + pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true); + } + } +} + +void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) +{ + if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) ) + return; + + if (!pVictim->isAlive()) + return; + + CombatStart(pVictim); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK); + + uint32 hitInfo; + if (attType == BASE_ATTACK) + hitInfo = HITINFO_NORMALSWING2; + else if (attType == OFF_ATTACK) + hitInfo = HITINFO_LEFTSWING; + else + return; // ignore ranged case + + // melee attack spell casted at main hand attack only + if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) + { + m_currentSpells[CURRENT_MELEE_SPELL]->cast(); + return; + } + + // attack can be redirected to another target + pVictim = SelectMagnetTarget(pVictim); + + CalcDamageInfo damageInfo; + CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); + // Send log damage message to client + DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb); + SendAttackStateUpdate(&damageInfo); + + ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); + DealMeleeDamage(&damageInfo,true); + + if (GetTypeId() == TYPEID_PLAYER) + DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); + else + DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); + + // if damage pVictim call AI reaction + //if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI()) + // ((Creature*)pVictim)->AI()->AttackedBy(this); + +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const +{ + // This is only wrapper + + // Miss chance based on melee + //float miss_chance = MeleeMissChanceCalc(pVictim, attType); + float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + + // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) + float dodge_chance = pVictim->GetUnitDodgeChance(); + float block_chance = pVictim->GetUnitBlockChance(); + float parry_chance = pVictim->GetUnitParryChance(); + + // Useful if want to specify crit & miss chances for melee, else it could be removed + DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const +{ + if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return MELEE_HIT_EVADE; + + int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); + int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); + + int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); + int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); + + // bonus from skills is 0.04% + int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); + int32 sum = 0, tmp = 0; + int32 roll = urand (0, 10000); + + DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); + + tmp = miss_chance; + + if (tmp > 0 && roll < (sum += tmp )) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); + return MELEE_HIT_MISS; + } + + // always crit against a sitting target (except 0 crit chance) + if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + return MELEE_HIT_CRIT; + } + + // Dodge chance + + // only players can't dodge if attacker is behind + if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + } + else + { + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + else + dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + + // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; + dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + + tmp = dodge_chance; + if ( (tmp > 0) // check if unit _can_ dodge + && ((tmp -= skillBonus) > 0) + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + return MELEE_HIT_DODGE; + } + } + + // parry & block chances + + // check if attack comes from behind, nobody can parry or block if attacker is behind + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); + } + else + { + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parry_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + else + parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + + if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) + { + int32 tmp2 = int32(parry_chance); + if (tmp2 > 0 // check if unit _can_ parry + && (tmp2 -= skillBonus) > 0 + && roll < (sum += tmp2)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); + return MELEE_HIT_PARRY; + } + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) + { + tmp = block_chance; + if (tmp > 0 // check if unit _can_ block + && (tmp -= skillBonus) > 0 + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + return MELEE_HIT_BLOCK; + } + } + } + + // Critical chance + tmp = crit_chance; + + if (tmp > 0 && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); + else + return MELEE_HIT_CRIT; + } + + // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) + if (attType != RANGED_ATTACK && + (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && + pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() && + getLevel() < pVictim->getLevelForTarget(this)) + { + // cap possible value (with bonuses > max skill) + int32 skill = attackerWeaponSkill; + int32 maxskill = attackerMaxSkillValueForLevel; + skill = (skill > maxskill) ? maxskill : skill; + + tmp = (10 + (victimDefenseSkill - skill)) * 100; + tmp = tmp > 4000 ? 4000 : tmp; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + return MELEE_HIT_GLANCING; + } + } + + // mobs can score crushing blows if they're 4 or more levels above victim + if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 && + // can be from by creature (if can) or from controlled player that considered as creature + !IsControlledByPlayer() && + !(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) + { + // when their weapon skill is 15 or more above victim's defense skill + tmp = victimDefenseSkill; + int32 tmpmax = victimMaxSkillValueForLevel; + // having defense above your maximum (from items, talents etc.) has no effect + tmp = tmp > tmpmax ? tmpmax : tmp; + // tmp = mob's level * 5 - player's current defense skill + tmp = attackerMaxSkillValueForLevel - tmp; + if (tmp >= 15) + { + // add 2% chance per lacking skill point, min. is 15% + tmp = tmp * 200 - 1500; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRUSHING; + } + } + } + + DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); + return MELEE_HIT_NORMAL; +} + +uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct) +{ + float min_damage, max_damage; + + if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct)) + ((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage); + else + { + switch (attType) + { + case RANGED_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); + break; + case BASE_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); + break; + case OFF_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); + break; + // Just for good manner + default: + min_damage = 0.0f; + max_damage = 0.0f; + break; + } + } + + if (min_damage > max_damage) + { + std::swap(min_damage,max_damage); + } + + if (max_damage == 0.0f) + max_damage = 5.0f; + + return urand((uint32)min_damage, (uint32)max_damage); +} + +float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const +{ + if (spellProto->spellLevel <= 0) + return 1.0f; + + float LvlPenalty = 0.0f; + + if (spellProto->spellLevel < 20) + LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; + float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); + if (LvlFactor > 1.0f) + LvlFactor = 1.0f; + + return (100.0f - LvlPenalty) * LvlFactor / 100.0f; +} + +void Unit::SendMeleeAttackStart(Unit* pVictim) +{ + WorldPacket data( SMSG_ATTACKSTART, 8 + 8 ); + data << uint64(GetGUID()); + data << uint64(pVictim->GetGUID()); + + SendMessageToSet(&data, true); + DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" ); +} + +void Unit::SendMeleeAttackStop(Unit* victim) +{ + if (!victim) + return; + + WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size + data.append(GetPackGUID()); + data.append(victim->GetPackGUID()); // can be 0x00... + data << uint32(0); // can be 0x1 + SendMessageToSet(&data, true); + sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + + /*if (victim->GetTypeId() == TYPEID_UNIT) + ((Creature*)victim)->AI().EnterEvadeMode(this);*/ +} + +bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) +{ + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + /* Currently not exist spells with ignore block + // Ignore combat result aura (parry/dodge check on prepare) + AuraList const& ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + if ((*i)->GetMiscValue() == ) + return false; + } + */ + + // Check creatures flags_extra for disable block + if (pVictim->GetTypeId() == TYPEID_UNIT && + ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK ) + return false; + + float blockChance = pVictim->GetUnitBlockChance(); + blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f; + if (roll_chance_f(blockChance)) + return true; + } + return false; +} + +bool Unit::isBlockCritical() +{ + if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE))) + return true; + return false; +} + +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if (leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance; + + // Hit chance depends from victim auras + if (attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + + // Miss = 100 - hit + float miss_chance= 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + miss_chance -= skillDiff * 0.04f; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +}*/ + +int32 Unit::GetMechanicResistChance(const SpellEntry *spell) +{ + if (!spell) + return 0; + int32 resist_mech = 0; + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + { + if (spell->Effect[eff] == 0) + break; + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp) + resist_mech = temp; + } + } + return resist_mech; +} + +// Melee based spells hit result calculations +SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + WeaponAttackType attType = BASE_ATTACK; + + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + attType = RANGED_ATTACK; + + int32 attackerWeaponSkill; + // skill value for these spells (for example judgements) is 5* level + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell)) + attackerWeaponSkill = getLevel() * 5; + // bonus from skills is 0.04% per skill Diff + else + attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); + + int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); + int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); + + uint32 roll = urand (0, 10000); + + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); + // Roll miss + uint32 tmp = missChance; + if (roll < tmp) + return SPELL_MISS_MISS; + + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_mech = 0; + // Get effects mechanic and chance + for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) + { + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp*100) + resist_mech = temp*100; + } + } + // Roll chance + tmp += resist_mech; + if (roll < tmp) + return SPELL_MISS_RESIST; + + bool canDodge = true; + bool canParry = true; + bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL; + + // Same spells cannot be parry/dodge + if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + return SPELL_MISS_NONE; + + // Chance resist mechanic + int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100; + tmp += resist_chance; + if (roll < tmp) + return SPELL_MISS_RESIST; + + // Ranged attacks can only miss, resist and deflect + if (attType == RANGED_ATTACK) + { + // only if in front + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (roll < tmp) + return SPELL_MISS_DEFLECT; + } + return SPELL_MISS_NONE; + } + + // Check for attack from behind + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + // Can`t dodge from behind in PvP (but its possible in PvE) + if (pVictim->GetTypeId() == TYPEID_PLAYER) + canDodge = false; + // Can`t parry or block + canParry = false; + canBlock = false; + } + // Check creatures flags_extra for disable parry + if (pVictim->GetTypeId() == TYPEID_UNIT) + { + uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra; + if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY) + canParry = false; + // Check creatures flags_extra for disable block + if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK) + canBlock = false; + } + // Ignore combat result aura + AuraEffectList const &ignore = GetAuraEffectsByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spell)) + continue; + switch ((*i)->GetMiscValue()) + { + case MELEE_HIT_DODGE: canDodge = false; break; + case MELEE_HIT_BLOCK: canBlock = false; break; + case MELEE_HIT_PARRY: canParry = false; break; + default: + DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); + break; + } + } + + if (canDodge) + { + // Roll dodge + int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; + // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; + dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodgeChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + else + dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + if (dodgeChance < 0) + dodgeChance = 0; + + if (roll < (tmp += dodgeChance)) + return SPELL_MISS_DODGE; + } + + if (canParry) + { + // Roll parry + int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parryChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + else + parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25; + if (parryChance < 0) + parryChance = 0; + + tmp += parryChance; + if (roll < tmp) + return SPELL_MISS_PARRY; + } + + if (canBlock) + { + int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4; + if (blockChance < 0) + blockChance = 0; + tmp += blockChance; + + if (roll < tmp) + return SPELL_MISS_BLOCK; + } + + return SPELL_MISS_NONE; +} + +// TODO need use unit spell resistances in calculations +SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + // Can`t miss on dead target (on skinning for example) + if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER) + return SPELL_MISS_NONE; + + SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); + // PvP - PvE spell misschances per leveldif > 2 + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + + // Base hit chance from attacker and victim levels + int32 modHitChance; + if (leveldif < 3) + modHitChance = 96 - leveldif; + else + modHitChance = 94 - (leveldif - 2) * lchance; + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); + // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras + modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); + // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras + modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); + // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura + if (IsAreaOfEffectSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); + // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST + if (IsDispelSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); + + int32 HitChance = modHitChance * 100; + // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings + HitChance += int32(m_modSpellHitChance*100.0f); + + // Decrease hit chance from victim rating bonus + if (pVictim->GetTypeId() == TYPEID_PLAYER) + HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); + + if (HitChance < 100) + HitChance = 100; + else if (HitChance > 10000) + HitChance = 10000; + + int32 tmp = 10000 - HitChance; + + uint32 rand = urand(0,10000); + + if (rand < tmp) + return SPELL_MISS_MISS; + + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_chance = pVictim->GetMechanicResistChance(spell); + tmp += resist_chance; + + // Chance resist debuff + tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); + + // Roll chance + if (rand < tmp) + return SPELL_MISS_RESIST; + + // cast by caster in front of victim + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (rand < tmp) + return SPELL_MISS_DEFLECT; + } + + return SPELL_MISS_NONE; +} + +// Calculate spell hit result can be: +// Every spell can: Evade/Immune/Reflect/Sucesful hit +// For melee based spells: +// Miss +// Dodge +// Parry +// For spells +// Resist +SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) +{ + // Return evade for units in evade mode + if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim) + return SPELL_MISS_EVADE; + + // Check for immune + if (pVictim->IsImmunedToSpell(spell)) + return SPELL_MISS_IMMUNE; + + // All positive spells can`t miss + // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! + if (IsPositiveSpell(spell->Id) + &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell + return SPELL_MISS_NONE; + // Check for immune + if (pVictim->IsImmunedToDamage(spell)) + return SPELL_MISS_IMMUNE; + + if(this == pVictim) + return SPELL_MISS_NONE; + + // Try victim reflect spell + if (CanReflect) + { + int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS); + Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); + for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) + if((*i)->GetMiscValue() & GetSpellSchoolMask(spell)) + reflectchance += (*i)->GetAmount(); + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) + ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell); + return SPELL_MISS_REFLECT; + } + } + + switch (spell->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + return MeleeSpellHitResult(pVictim, spell); + case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; + case SPELL_DAMAGE_CLASS_MAGIC: + return MagicSpellHitResult(pVictim, spell); + } + return SPELL_MISS_NONE; +} + +/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const +{ + if(!pVictim) + return 0.0f; + + // Base misschance 5% + float misschance = 5.0f; + + // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% + if (haveOffhandWeapon() && attType != RANGED_ATTACK) + { + bool isNormal = false; + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + { + if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) ) + { + isNormal = true; + break; + } + } + if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) + misschance = 5.0f; + else + misschance = 24.0f; + } + + // PvP : PvE melee misschances per leveldif > 2 + int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + if(leveldif < 0) + leveldif = 0; + + // Hit chance from attacker based on ratings and auras + float m_modHitChance; + if (attType == RANGED_ATTACK) + m_modHitChance = m_modRangedHitChance; + else + m_modHitChance = m_modMeleeHitChance; + + if(leveldif < 3) + misschance += (leveldif - m_modHitChance); + else + misschance += ((leveldif - 2) * chance - m_modHitChance); + + // Hit chance for victim based on ratings + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (attType == RANGED_ATTACK) + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); + else + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); + } + + // Modify miss chance by victim auras + if(attType == RANGED_ATTACK) + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Modify miss chance from skill difference ( bonus from skills is 0.04% ) + int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); + misschance -= skillBonus * 0.04f; + + // Limit miss chance from 0 to 60% + if ( misschance < 0.0f) + return 0.0f; + if ( misschance > 60.0f) + return 60.0f; + + return misschance; +}*/ + +uint32 Unit::GetDefenseSkillValue(Unit const* target) const +{ + if(GetTypeId() == TYPEID_PLAYER) + { + // in PvP use full skill instead current skill value + uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE) + : ((Player*)this)->GetSkillValue(SKILL_DEFENSE); + value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL)); + return value; + } + else + return GetUnitMeleeSkill(target); +} + +float Unit::GetUnitDodgeChance() const +{ + if(hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + if( GetTypeId() == TYPEID_PLAYER ) + return GetFloatValue(PLAYER_DODGE_PERCENTAGE); + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float dodge = 5.0f; + dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); + return dodge > 0.0f ? dodge : 0.0f; + } + } +} + +float Unit::GetUnitParryChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + float chance = 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if(player->CanParry() ) + { + Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); + if(!tmpitem) + tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); + + if(tmpitem) + chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); + } + } + else if(GetTypeId() == TYPEID_UNIT) + { + if(GetCreatureType() == CREATURE_TYPE_HUMANOID) + { + chance = 5.0f; + chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); + } + } + + return chance > 0.0f ? chance : 0.0f; +} + +float Unit::GetUnitBlockChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if(player->CanBlock() ) + { + Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) + return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); + } + // is player but has no block ability or no not broken shield equipped + return 0.0f; + } + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float block = 5.0f; + block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); + return block > 0.0f ? block : 0.0f; + } + } +} + +float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const +{ + float crit; + + if(GetTypeId() == TYPEID_PLAYER) + { + switch(attackType) + { + case BASE_ATTACK: + crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE ); + break; + case OFF_ATTACK: + crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE ); + break; + case RANGED_ATTACK: + crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); + break; + // Just for good manner + default: + crit = 0.0f; + break; + } + } + else + { + crit = 5.0f; + crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + } + + // flat aura mods + if(attackType == RANGED_ATTACK) + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); + else + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); + + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + + // reduce crit chance from Rating for players + if (attackType != RANGED_ATTACK) + { + crit -= pVictim->GetMeleeCritChanceReduction(); + // Glyph of barkskin + if (pVictim->HasAura(63057) && pVictim->HasAura(22812)) + crit-=25.0f; + } + else + crit -= pVictim->GetRangedCritChanceReduction(); + + // Apply crit chance from defence skill + crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + + if (crit < 0.0f) + crit = 0.0f; + return crit; +} + +uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const +{ + uint32 value = 0; + if(GetTypeId() == TYPEID_PLAYER) + { + Item* item = ((Player*)this)->GetWeaponForAttack(attType,true); + + // feral or unarmed skill only for base attack + if (attType != BASE_ATTACK && !item) + return 0; + + if (IsInFeralForm()) + return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact + + // weapon skill or (unarmed for base attack and fist weapons) + uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED; + + // in PvP use full skill instead current skill value + value = (target && target->IsControlledByPlayer()) + ? ((Player*)this)->GetMaxSkillValue(skill) + : ((Player*)this)->GetSkillValue(skill); + // Modify value from ratings + value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL)); + switch (attType) + { + case BASE_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break; + case OFF_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break; + case RANGED_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break; + } + } + else + value = GetUnitMeleeSkill(target); + return value; +} + +void Unit::_DeleteRemovedAuras() +{ + while(!m_removedAuras.empty()) + { + delete m_removedAuras.front(); + m_removedAuras.pop_front(); + } +} + +void Unit::_UpdateSpells( uint32 time ) +{ + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + _UpdateAutoRepeatSpell(); + + // remove finished spells from current pointers + for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i) + { + if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; // remove pointer + } + } + + // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras + for (m_auraUpdateIterator = m_ownedAuras.begin(); m_auraUpdateIterator != m_ownedAuras.end();) + { + Aura * i_aura = m_auraUpdateIterator->second; + ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update + i_aura->UpdateOwner(time, this); + } + + // remove expired auras - do that after updates(used in scripts?) + for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();) + { + if(i->second->IsExpired()) + RemoveOwnedAura(i, AURA_REMOVE_BY_EXPIRE); + else + ++i; + } + + for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr) + if (itr->second->IsNeedClientUpdate()) + itr->second->ClientUpdate(); + + _DeleteRemovedAuras(); + + if(!m_gameObj.empty()) + { + GameObjectList::iterator itr; + for (itr = m_gameObj.begin(); itr != m_gameObj.end();) + { + if( !(*itr)->isSpawned() ) + { + (*itr)->SetOwnerGUID(0); + (*itr)->SetRespawnTime(0); + (*itr)->Delete(); + m_gameObj.erase(itr++); + } + else + ++itr; + } + } +} + +void Unit::_UpdateAutoRepeatSpell() +{ + //check "realtime" interrupts + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75) ) + { + // cancel wand shoot + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + return; + } + + //apply delay + if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 ) + setAttackTimer(RANGED_ATTACK,500); + m_AutoRepeatFirstCast = false; + + //castroutine + if (isAttackReady(RANGED_ATTACK)) + { + // Check if able to cast + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK) + { + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + return; + } + + // we want to shoot + Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); + spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); + + // all went good, reset attack + resetAttackTimer(RANGED_ATTACK); + } +} + +void Unit::SetCurrentCastedSpell( Spell * pSpell ) +{ + assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells + + CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer(); + + if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self + + // break same type spell if it is not delayed + InterruptSpell(CSpellType,false); + + // special breakage effects: + switch (CSpellType) + { + case CURRENT_GENERIC_SPELL: + { + // generic spells always break channeled not delayed spells + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + + // autorepeat breaking + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + { + // break autorepeat if not Auto Shot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + } + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_CHANNELED_SPELL: + { + // channel spells always break generic non-delayed and any channeled spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL); + + // it also does break autorepeat if not Auto Shot + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75 ) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_AUTOREPEAT_SPELL: + { + // only Auto Shoot does not break anything + if (pSpell->m_spellInfo->Id != 75) + { + // generic autorepeats break generic non-delayed and channeled non-delayed spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + } + // special action: set first cast flag + m_AutoRepeatFirstCast = true; + } break; + + default: + { + // other spell types don't break anything now + } break; + } + + // current spell (if it is still here) may be safely deleted now + if (m_currentSpells[CSpellType]) + m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); + + // set new current spell + m_currentSpells[CSpellType] = pSpell; + pSpell->SetReferencedFromCurrent(true); + + pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]); +} + +void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant) +{ + assert(spellType < CURRENT_MAX_SPELL); + + //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); + Spell *spell = m_currentSpells[spellType]; + if(spell + && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) + && (withInstant || spell->GetCastTime() > 0)) + { + // for example, do not let self-stun aura interrupt itself + if(!spell->IsInterruptable()) + return; + + m_currentSpells[spellType] = NULL; + + // send autorepeat cancel message for autorepeat spells + if (spellType == CURRENT_AUTOREPEAT_SPELL) + { + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(this); + } + + if (spell->getState() != SPELL_STATE_FINISHED) + spell->cancel(); + spell->SetReferencedFromCurrent(false); + } +} + +void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/) +{ + Spell* spell = m_currentSpells[spellType]; + if (!spell) + return; + + if (spellType == CURRENT_CHANNELED_SPELL) + spell->SendChannelUpdate(0); + + spell->finish(ok); +} + +bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const +{ + // We don't do loop here to explicitly show that melee spell is excluded. + // Maybe later some special spells will be excluded too. + + // generic spells are casted when they are not finished and not delayed + if ( m_currentSpells[CURRENT_GENERIC_SPELL] && + (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) + { + if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + return(true); + } + // channeled spells may be delayed, but they are still considered casted + else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && + (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) ) + { + if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + return(true); + } + // autorepeat spells may be finished or delayed, but they are still considered casted + else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + return(true); + + return(false); +} + +void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant) +{ + // generic spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant); + + // autorepeat spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant); + + // channeled spells are interrupted if they are not finished, even if they are delayed + if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) + InterruptSpell(CURRENT_CHANNELED_SPELL,true,true); +} + +Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const +{ + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id) + return m_currentSpells[i]; + return NULL; +} + +int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const +{ + if (Spell const * spell = FindCurrentSpellBySpellId(spell_id)) + return spell->GetCastTime(); + return 0; +} + +bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); +} + +bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); +} + +void Unit::SetFacingToObject(WorldObject* pObject) +{ + // update orientation at server + SetOrientation(GetAngle(pObject)); + + // and client + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); +} + +bool Unit::isInAccessiblePlaceFor(Creature const* c) const +{ + if(IsInWater()) + return c->canSwim(); + else + return c->canWalk() || c->canFly(); +} + +bool Unit::IsInWater() const +{ + return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); +} + +bool Unit::IsUnderWater() const +{ + return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); +} + +void Unit::DeMorph() +{ + SetDisplayId(GetNativeDisplayId()); +} + +void Unit::_AddAura(UnitAura * aura, Unit * caster) +{ + assert(!m_cleanupDone); + m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura)); + + // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times + if (!aura->IsPassive() && aura->GetId() != 44413) + { + // find current aura from spell and change it's stackamount + if (Aura * foundAura = GetOwnedAura(aura->GetId(), aura->GetCasterGUID(), 0, aura)) + { + if(aura->GetSpellProto()->StackAmount) + aura->ModStackAmount(foundAura->GetStackAmount()); + + // Use the new one to replace the old one + // This is the only place where AURA_REMOVE_BY_STACK should be used + RemoveOwnedAura(foundAura, AURA_REMOVE_BY_STACK); + } + } + _RemoveNoStackAurasDueToAura(aura); + + if (aura->IsRemoved()) + return; + + aura->SetIsSingleTarget(caster && IsSingleTargetSpell(aura->GetSpellProto())); + if (aura->IsSingleTarget()) + { + // register single target aura + caster->GetSingleCastAuras().push_back(aura); + // remove other single target auras + for (;;) + { + bool restart = false; + Unit::AuraList& scAuras = caster->GetSingleCastAuras(); + for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + { + if( (*itr) != aura && + IsSingleTargetSpells((*itr)->GetSpellProto(), aura->GetSpellProto())) + { + (*itr)->Remove(); + restart = true; + break; + } + } + + if(!restart) + break; + } + } +} + +// creates aura application instance and registers it in lists +// aura application effects are handled separately to prevent aura list corruption +AuraApplication * Unit::_CreateAuraApplication(Aura * aura, uint8 effMask) +{ + // can't apply aura on unit which is going to be deleted - to not create a memory leak + assert(!m_cleanupDone); + // aura musn't be removed + assert(!aura->IsRemoved()); + + SpellEntry const* aurSpellInfo = aura->GetSpellProto(); + uint32 aurId = aurSpellInfo->Id; + + // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) + if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && + (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) + return NULL; + + Unit * caster = aura->GetCaster(); + + AuraApplication * aurApp = new AuraApplication(this, caster, aura, effMask); + m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp)); + + if(aurSpellInfo->AuraInterruptFlags) + { + m_interruptableAuras.push_back(aurApp); + AddInterruptMask(aurSpellInfo->AuraInterruptFlags); + } + + if(AuraState aState = GetSpellAuraState(aura->GetSpellProto())) + m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp)); + + aura->_ApplyForTarget(this, caster, aurApp); + return aurApp; +} + +void Unit::_ApplyAuraEffect(Aura * aura, uint8 effIndex) +{ + assert(aura); + assert(aura->HasEffect(effIndex)); + AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()); + assert(aurApp); + if (!aurApp->GetEffectMask()) + _ApplyAura(aurApp, 1<<effIndex); + else + aurApp->_HandleEffect(effIndex, true); +} + +// handles effects of aura application +// should be done after registering aura in lists +void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask) +{ + Aura * aura = aurApp->GetBase(); + + _RemoveNoStackAurasDueToAura(aura); + + if (aurApp->GetRemoveMode()) + return; + + // Update target aura state flag + if(AuraState aState = GetSpellAuraState(aura->GetSpellProto())) + ModifyAuraState(aState, true); + + if (aurApp->GetRemoveMode()) + return; + + // Sitdown on apply aura req seated + if (aura->GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState()) + SetStandState(UNIT_STAND_STATE_SIT); + + Unit * caster = aura->GetCaster(); + + if (aurApp->GetRemoveMode()) + return; + + aura->HandleAuraSpecificMods(aurApp, caster, true); + + // apply effects of the aura + for (uint8 i = 0 ; i < MAX_SPELL_EFFECTS; ++i) + { + if (effMask & 1<<i && (!aurApp->GetRemoveMode())) + aurApp->_HandleEffect(i, true); + } +} + +// removes aura application from lists and unapplies effects +void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) +{ + AuraApplication * aurApp = i->second; + assert(aurApp); + assert(!aurApp->GetRemoveMode()); + assert(aurApp->GetTarget() == this); + aurApp->SetRemoveMode(removeMode); + Aura * aura = aurApp->GetBase(); + sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode); + + // dead loop is killing the server probably + assert(m_removedAurasCount < 0xFFFFFFFF); + + ++m_removedAurasCount; + + Unit * caster = aura->GetCaster(); + + // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove + m_appliedAuras.erase(i); + + if (aura->GetSpellProto()->AuraInterruptFlags) + { + m_interruptableAuras.remove(aurApp); + UpdateInterruptMask(); + } + + bool auraStateFound = false; + AuraState auraState; + if (auraState = GetSpellAuraState(aura->GetSpellProto())) + { + bool canBreak = false; + // Get mask of all aurastates from remaining auras + for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);) + { + if (itr->second == aurApp) + { + m_auraStateAuras.erase(itr); + itr = m_auraStateAuras.lower_bound(auraState); + canBreak = true; + continue; + } + auraStateFound = true; + ++itr; + } + } + + aurApp->_Remove(); + aura->_UnapplyForTarget(this, caster, aurApp); + + // remove effects of the spell - needs to be done after removing aura from lists + for (uint8 itr = 0 ; itr < MAX_SPELL_EFFECTS; ++itr) + { + if (aurApp->HasEffect(itr)) + aurApp->_HandleEffect(itr, false); + } + + // all effect mustn't be applied + assert(!aurApp->GetEffectMask()); + + // Remove totem at next update if totem looses its aura + if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID() == aura->GetCasterGUID()) + { + if (((Totem*)this)->GetSpell() == aura->GetId() && ((Totem*)this)->GetTotemType() == TOTEM_PASSIVE) + ((Totem*)this)->setDeathState(JUST_DIED); + } + + // Remove aurastates only if were not found + if (!auraStateFound) + ModifyAuraState(auraState, false); + + aura->HandleAuraSpecificMods(aurApp, caster, false); + + // only way correctly remove all auras from list + //if(removedAuras != m_removedAurasCount) new aura may be added + i = m_appliedAuras.begin(); +} + +void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode) +{ + // aura can be removed from unit only if it's applied on it, shouldn't happen + assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); + uint32 spellId = aurApp->GetBase()->GetId(); + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (iter->second == aurApp) + { + _UnapplyAura(iter, removeMode); + return; + } + else + ++iter; + } + assert(false); +} + +void Unit::_RemoveNoStackAuraApplicationsDueToAura(Aura * aura) +{ + // dynobj auras can stack infinite number of times + if (aura->GetType() == DYNOBJ_AURA_TYPE) + return; + + SpellEntry const* spellProto = aura->GetSpellProto(); + + uint32 spellId = spellProto->Id; + + // passive spell special case (only non stackable with ranks) + if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) + return; + + bool remove = false; + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + { + if(remove) + { + remove = false; + i = m_appliedAuras.begin(); + } + + if (!_IsNoStackAuraDueToAura(aura, i->second->GetBase())) + continue; + + RemoveAura(i, AURA_REMOVE_BY_DEFAULT); + if(i == m_appliedAuras.end()) + break; + remove = true; + } +} + +void Unit::_RemoveNoStackAurasDueToAura(Aura * aura) +{ + SpellEntry const* spellProto = aura->GetSpellProto(); + + uint32 spellId = spellProto->Id; + + // passive spell special case (only non stackable with ranks) + if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto)) + return; + + bool remove = false; + for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end(); ++i) + { + if(remove) + { + remove = false; + i = m_ownedAuras.begin(); + } + + if (!_IsNoStackAuraDueToAura(aura, i->second)) + continue; + + RemoveOwnedAura(i, AURA_REMOVE_BY_DEFAULT); + if(i == m_ownedAuras.end()) + break; + remove = true; + } +} + +bool Unit::_IsNoStackAuraDueToAura(Aura * appliedAura, Aura * existingAura) const +{ + SpellEntry const* spellProto = appliedAura->GetSpellProto(); + // Do not check already applied aura + if (existingAura == appliedAura) + return false; + + // Do not check dynobj auras for stacking + if (existingAura->GetType() != UNIT_AURA_TYPE) + return false; + + SpellEntry const* i_spellProto = existingAura->GetSpellProto(); + uint32 i_spellId = i_spellProto->Id; + bool sameCaster = appliedAura->GetCasterGUID() == existingAura->GetCasterGUID(); + + if(IsPassiveSpell(i_spellId)) + { + // passive non-stackable spells not stackable only for same caster + if(!sameCaster) + return false; + + // passive non-stackable spells not stackable only with another rank of same spell + if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + return false; + } + + bool is_triggered_by_spell = false; + // prevent triggering aura of removing aura that triggered it + // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id + || spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for + { + is_triggered_by_spell = true; + break; + } + } + + if (is_triggered_by_spell) + return false; + + if(spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster)) + return false; + return true; +} + +void Unit::_HandleAuraEffect(AuraEffect * aurEff, bool apply) +{ + if (apply) + m_modAuras[aurEff->GetAuraType()].push_back(aurEff); + else + m_modAuras[aurEff->GetAuraType()].remove(aurEff); +} + +// All aura base removes should go threw this function! +void Unit::RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode) +{ + Aura * aura = i->second; + assert(!aura->IsRemoved()); + + // if unit currently update aura list then make safe update iterator shift to next + if (m_auraUpdateIterator == i) + ++m_auraUpdateIterator; + + m_ownedAuras.erase(i); + m_removedAuras.push_back(aura); + + // Unregister single target aura + if (aura->IsSingleTarget()) + aura->UnregisterSingleTarget(); + + aura->_Remove(removeMode); + + i = m_ownedAuras.begin(); +} + +void Unit::RemoveOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);) + if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster)) + { + RemoveOwnedAura(itr, removeMode); + itr = m_ownedAuras.lower_bound(spellId); + } + else + ++itr; +} + +void Unit::RemoveOwnedAura(Aura * aura, AuraRemoveMode removeMode) +{ + if (aura->IsRemoved()) + return; + + assert(aura->GetOwner() == this); + + uint32 spellId = aura->GetId(); + for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) + if (itr->second == aura) + { + RemoveOwnedAura(itr, removeMode); + return; + } + assert(false); +} + +Aura * Unit::GetOwnedAura(uint32 spellId, uint64 caster, uint8 reqEffMask, Aura * except) const +{ + for (AuraMap::const_iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId); ++itr) + if(((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!caster || itr->second->GetCasterGUID() == caster) && (!except || except != itr->second)) + return itr->second; + return NULL; +} + +void Unit::RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode) +{ + AuraApplication * aurApp = i->second; + // Do not remove aura which is already being removed + if (aurApp->GetRemoveMode()) + return; + Aura * aura = aurApp->GetBase(); + _UnapplyAura(i, mode); + // Remove aura - for Area and Target auras + if (aura->GetOwner() == this) + aura->Remove(mode); +} + +void Unit::RemoveAura(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second->GetBase(); + if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAura(iter, removeMode); + return; + } + else + ++iter; + } +} + +void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode) +{ + assert(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp); + // no need to remove + if (aurApp->GetRemoveMode() || aurApp->GetBase()->IsRemoved()) + return; + uint32 spellId = aurApp->GetBase()->GetId(); + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (aurApp == iter->second) + { + RemoveAura(iter, mode); + return; + } + else + ++iter; + } +} + +void Unit::RemoveAura(Aura * aura, AuraRemoveMode mode) +{ + if (aura->IsRemoved()) + return; + if (AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID())) + RemoveAura(aurApp, mode); + else + assert(false); +} + +void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, uint8 reqEffMask, AuraRemoveMode removeMode) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second->GetBase(); + if (((aura->GetEffectMask() & reqEffMask) == reqEffMask) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAura(iter, removeMode); + iter = m_appliedAuras.lower_bound(spellId); + } + else + ++iter; + } +} + +void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura const * aura = iter->second; + if ((aura->GetType() == UNIT_AURA_TYPE) + && (!caster || aura->GetCasterGUID() == caster)) + { + RemoveAuraFromStack(iter, removeMode); + return; + } + else + ++iter; + } +} + +inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter, AuraRemoveMode removeMode) +{ + if (iter->second->ModStackAmount(-1)) + RemoveOwnedAura(iter, removeMode); +} + +void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura * aura = iter->second; + if (aura->GetCasterGUID() == casterGUID) + { + if (aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES) + aura->DropCharge(); + else + RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); + + // Unstable Affliction (crash if before removeaura?) + if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aura->GetSpellProto()->SpellFamilyFlags[1] & 0x0100)) + { + if (AuraEffect const * aurEff = aura->GetEffect(0)) + { + int32 damage = aurEff->GetAmount()*9; + // backfire damage and silence + dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, GetGUID()); + } + } + // Flame Shock + if (aura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aura->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000)) + { + Unit * caster = aura->GetCaster(); + if (caster) + { + uint32 triggeredSpellId = 0; + // Lava Flows + if (AuraEffect const * aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0)) + { + switch(aurEff->GetId()) + { + case 51482: // Rank 3 + triggeredSpellId = 65264; + break; + case 51481: // Rank 2 + triggeredSpellId = 65263; + break; + case 51480: // Rank 1 + triggeredSpellId = 64694; + break; + default: + sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); + } + } + if (triggeredSpellId) + caster->CastSpell(caster, triggeredSpellId, true); + } + } + return; + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + Aura * aura = iter->second; + if (aura->GetCasterGUID() == casterGUID) + { + int32 damage[MAX_SPELL_EFFECTS]; + int32 baseDamage[MAX_SPELL_EFFECTS]; + uint8 effMask = 0; + uint8 recalculateMask = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (aura->GetEffect(i)) + { + baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); + damage[i] = aura->GetEffect(i)->GetAmount(); + effMask |= (1<<i); + if (aura->GetEffect(i)->CanBeRecalculated()) + recalculateMask |= (1<<i); + } + else + { + baseDamage[i] = NULL; + damage[i] = NULL; + } + } + + bool stealCharge = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; + + if (stealCharge) + aura->DropCharge(); + else + RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL); + + + if (Aura * newAura = stealCharge ? stealer->GetAura(aura->GetId(), aura->GetCasterGUID()) : NULL) + { + uint8 newCharges = newAura->GetCharges() + 1; + uint8 maxCharges = newAura->GetSpellProto()->procCharges; + // We must be able to steal as much charges as original caster can have + if (Unit * caster = newAura->GetCaster()) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(aura->GetId(), SPELLMOD_CHARGES, maxCharges); + newAura->SetCharges(maxCharges < newCharges ? maxCharges : newCharges); + } + else + { + int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration(); + + newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()); + if (!newAura) + return; + newAura->SetLoadedState(dur, dur, stealCharge ? 1 : aura->GetCharges(), aura->GetStackAmount(), recalculateMask, &damage[0]); + // strange but intended behaviour: Stolen single target auras won't be treated as single targeted + if (newAura->IsSingleTarget()) + newAura->UnregisterSingleTarget(); + newAura->ApplyForTargets(); + } + return; + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (!castItem || iter->second->GetBase()->GetCastItemGUID() == castItem->GetGUID()) + { + RemoveAura(iter); + iter = m_appliedAuras.upper_bound(spellId); // overwrite by more appropriate + } + else + ++iter; + } +} + +void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive) +{ + for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) + { + Aura * aura = (*iter)->GetBase(); + AuraApplication * aurApp = aura ->GetApplicationOfTarget(GetGUID()); + + ++iter; + if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID) + && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive()))) + { + uint32 removedAuras = m_removedAurasCount; + RemoveAura(aurApp); + if (m_removedAurasCount > removedAuras + 1) + iter = m_modAuras[auraType].begin(); + } + } +} + +void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase) +{ + // single target auras from other casters + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + AuraApplication const * aurApp = iter->second; + Aura const * aura = aurApp->GetBase(); + + if (aura->GetCasterGUID() !=GetGUID() && IsSingleTargetSpell(aura->GetSpellProto())) + { + if (!newPhase) + RemoveAura(iter); + else + { + Unit* caster = aura->GetCaster(); + if (!caster || !caster->InSamePhase(newPhase)) + RemoveAura(iter); + else + ++iter; + } + } + else + ++iter; + } + + // single target auras at other targets + AuraList& scAuras = GetSingleCastAuras(); + for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();) + { + Aura * aura = *iter; + ++iter; + if (aura->GetUnitOwner() != this && !aura->GetUnitOwner()->InSamePhase(newPhase)) + { + uint32 removedAuras = m_removedAurasCount; + aura->Remove(); + if (m_removedAurasCount > removedAuras + 1) + iter = scAuras.begin(); + } + } +} + + +void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) +{ + if (!(m_interruptMask & flag)) + return; + + // interrupt auras + for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();) + { + Aura * aura = (*iter)->GetBase(); + ++iter; + if ((aura->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except)) + { + uint32 removedAuras = m_removedAurasCount; + RemoveAura(aura); + if (m_removedAurasCount > removedAuras + 1) + iter = m_interruptableAuras.begin(); + } + } + + // interrupt channeled spell + if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if (spell->getState() == SPELL_STATE_CASTING + && (spell->m_spellInfo->ChannelInterruptFlags & flag) + && spell->m_spellInfo->Id != except) + InterruptNonMeleeSpells(false); + + UpdateInterruptMask(); +} + +void Unit::RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!casterGUID || aura->GetCasterGUID() == casterGUID) + { + SpellEntry const *spell = aura->GetSpellProto(); + if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + RemoveAura(iter); + continue; + } + } + ++iter; + } +} + +void Unit::RemoveMovementImpairingAuras() +{ + RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT)); +} + +void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!except || aura->GetId() != except) + { + if (GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_mask) + { + RemoveAura(iter, removemode); + continue; + } + } + ++iter; + } +} + +void Unit::RemoveAreaAurasDueToLeaveWorld() +{ + bool cleanRun; + do + { + cleanRun = true; + // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + Aura * aura = iter->second; + ++iter; + Aura::ApplicationMap const & appMap = aura->GetApplicationMap(); + for(Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr!= appMap.end();) + { + AuraApplication * aurApp = itr->second; + ++itr; + Unit * target = aurApp->GetTarget(); + if (target == this) + continue; + target->RemoveAura(aurApp); + cleanRun = false; + // things linked on aura remove may apply new area aura - so start from the beginning + iter = m_ownedAuras.begin(); + } + } + + // remove area auras owned by others + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + if (iter->second->GetBase()->GetOwner()!=this) + { + RemoveAura(iter); + cleanRun = false; + } + else + ++iter; + } + } + while (!cleanRun); +} + +void Unit::RemoveAllAuras() +{ + while (!m_appliedAuras.empty() || !m_ownedAuras.empty()) + { + AuraApplicationMap::iterator aurAppIter = m_appliedAuras.begin(); + while (!m_appliedAuras.empty()) + _UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT); + + AuraMap::iterator aurIter = m_ownedAuras.begin(); + while (!m_ownedAuras.empty()) + RemoveOwnedAura(aurIter); + } +} + +void Unit::RemoveArenaAuras(bool onleave) +{ + // in join, remove positive buffs, on end, remove negative + // used to remove positive visible auras in arenas + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + AuraApplication const * aurApp = iter->second; + Aura const * aura = aurApp->GetBase(); + if ( !(aura->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras + && !aura->IsPassive() // don't remove passive auras + && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) + && (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave + RemoveAura(iter); + else + ++iter; + } +} + +void Unit::RemoveAllAurasOnDeath() +{ + // used just after dieing to remove all visible auras + // and disable the mods for the passive ones + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + Aura const * aura = iter->second->GetBase(); + if (!aura->IsPassive() && !aura->IsDeathPersistent()) + _UnapplyAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } + + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + Aura * aura = iter->second; + if (!aura->IsPassive() && !aura->IsDeathPersistent()) + RemoveOwnedAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } +} + +void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);++iter) + { + Aura * aura = iter->second; + if (!caster || aura->GetCasterGUID() == caster) + { + if (aura->GetDuration() < delaytime) + aura->SetDuration(0); + else + aura->SetDuration(aura->GetDuration() - delaytime); + + // update for out of range group members (on 1 slot use) + aura->SetNeedClientUpdateForTargets(); + sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration()); + } + } +} + +void Unit::_RemoveAllAuraStatMods() +{ + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false); +} + +void Unit::_ApplyAllAuraStatMods() +{ + for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i) + (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true); +} + +AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) + return itr->second->GetBase()->GetEffect(effIndex); + return NULL; +} + +AuraEffect * Unit::GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); + while(true) + { + if (AuraEffect * aurEff = GetAuraEffect(rankSpell, effIndex, caster)) + return aurEff; + SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); + if (!chainNode) + break; + else + rankSpell = chainNode->next; + } + return NULL; +} + +AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const +{ + AuraEffectList const& auras = GetAuraEffectsByType(type); + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + if (effIndex != (*itr)->GetEffIndex()) + continue; + SpellEntry const * spell = (*itr)->GetSpellProto(); + if (spell->SpellIconID == iconId && spell->SpellFamilyName == name && !spell->SpellFamilyFlags) + return *itr; + } + return NULL; +} + +AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + AuraEffectList const& auras = GetAuraEffectsByType(type); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + SpellEntry const *spell = (*i)->GetSpellProto(); + if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + if (casterGUID && (*i)->GetCasterGUID()!=casterGUID) + continue; + return (*i); + } + } + return NULL; +} + +AuraApplication * Unit::GetAuraApplication(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if(((aura->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || aura->GetCasterGUID() == casterGUID) && (!except || except!=itr->second)) + return itr->second; + } + return NULL; +} + +Aura * Unit::GetAura(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const +{ + AuraApplication * aurApp = GetAuraApplication(spellId, casterGUID, reqEffMask); + return aurApp ? aurApp->GetBase():NULL; +} + +AuraApplication * Unit::GetAuraApplicationOfRankedSpel(uint32 spellId, uint64 casterGUID, uint8 reqEffMask, AuraApplication * except) const +{ + uint32 rankSpell = spellmgr.GetFirstSpellInChain(spellId); + while(true) + { + if (AuraApplication * aurApp = GetAuraApplication(rankSpell, casterGUID, reqEffMask, except)) + return aurApp; + SpellChainNode const * chainNode = spellmgr.GetSpellChainNode(rankSpell); + if (!chainNode) + break; + else + rankSpell = chainNode->next; + } + return NULL; +} + +Aura * Unit::GetAuraOfRankedSpell(uint32 spellId, uint64 casterGUID, uint8 reqEffMask) const +{ + AuraApplication * aurApp = GetAuraApplicationOfRankedSpel(spellId, casterGUID, reqEffMask); + return aurApp ? aurApp->GetBase() : NULL; +} + +bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const +{ + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.lower_bound(spellId); itr != m_appliedAuras.upper_bound(spellId); ++itr) + if(itr->second->HasEffect(effIndex) && (!caster || itr->second->GetBase()->GetCasterGUID() == caster)) + return true; + return false; +} + +bool Unit::HasAura(uint32 spellId, uint64 caster, uint8 reqEffMask) const +{ + //Special case for non existing spell + if (spellId==61988) + return HasAura(61987, caster, reqEffMask) || HasAura(25771, caster, reqEffMask); + + if (GetAuraApplication(spellId, caster, reqEffMask)) + return true; + return false; +} + +bool Unit::HasAuraType(AuraType auraType) const +{ + return (!m_modAuras[auraType].empty()); +} + +bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const +{ + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if (miscvalue == (*i)->GetMiscValue()) + return true; + return false; +} + +bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const +{ + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if (value == (*i)->GetAmount()) + return true; + return false; +} + +bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag) +{ + if (!(m_interruptMask & flag)) + return false; + for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter) + { + if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellProto()->AuraInterruptFlags & flag) + return true; + } + return false; +} + +AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const +{ + AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + if ((*i)->GetMiscValue() == script) + if ((*i)->IsAffectedOnSpell(spell)) + return (*i); + } + return NULL; +} + +uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove) +{ + static const AuraType diseaseAuraTypes[] = + { + SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague + SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague + SPELL_AURA_NONE + }; + + uint32 diseases=0; + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + { + for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();) + { + // Get auras with disease dispel type by caster + if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE + && (*i)->GetCasterGUID()==casterGUID) + { + ++diseases; + + if (remove) + { + RemoveAura((*i)->GetId(), (*i)->GetCasterGUID()); + i = m_modAuras[*itr].begin(); + continue; + } + } + ++i; + } + } + return diseases; +} + +uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const +{ + static const AuraType diseaseAuraTypes[] = + { + SPELL_AURA_PERIODIC_DAMAGE, + SPELL_AURA_PERIODIC_DAMAGE_PERCENT, + SPELL_AURA_NONE + }; + + uint32 dots=0; + for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr) + { + Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr); + for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) + { + // Get auras by caster + if ((*i)->GetCasterGUID()==casterGUID) + ++dots; + } + } + return dots; +} + +int32 Unit::GetTotalAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + modifier += (*i)->GetAmount(); + + return modifier; +} + +float Unit::GetTotalAuraMultiplier(AuraType auratype) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + if ((*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask) + modifier += (*i)->GetAmount(); + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()== misc_value) + modifier += (*i)->GetAmount(); + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const +{ + float multiplier = 1.0f; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()== misc_value) + multiplier *= (100.0f + (*i)->GetAmount())/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); + for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) + { + if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier) + modifier = (*i)->GetAmount(); + } + + return modifier; +} + +void Unit::AddDynObject(DynamicObject* dynObj) +{ + m_dynObjGUIDs.push_back(dynObj->GetGUID()); +} + +void Unit::RemoveDynObject(uint32 spellid) +{ + if(m_dynObjGUIDs.empty()) + return; + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); + if(!dynObj) // may happen if a dynobj is removed when grid unload + { + i = m_dynObjGUIDs.erase(i); + } + else if(spellid == 0 || dynObj->GetSpellId() == spellid) + { + dynObj->Delete(); + i = m_dynObjGUIDs.erase(i); + } + else + ++i; + } +} + +void Unit::RemoveAllDynObjects() +{ + while(!m_dynObjGUIDs.empty()) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin()); + if(dynObj) + dynObj->Delete(); + m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); + } +} + +DynamicObject * Unit::GetDynObject(uint32 spellId) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId) + return dynObj; + ++i; + } + return NULL; +} + +GameObject* Unit::GetGameObject(uint32 spellId) const +{ + for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i) + if ((*i)->GetSpellId() == spellId) + return *i; + + return NULL; +} + +void Unit::AddGameObject(GameObject* gameObj) +{ + if(!gameObj || !gameObj->GetOwnerGUID()==0) return; + m_gameObj.push_back(gameObj); + gameObj->SetOwnerGUID(GetGUID()); + + if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() ) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); + // Need disable spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); + } +} + +void Unit::RemoveGameObject(GameObject* gameObj, bool del) +{ + if(!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return; + + gameObj->SetOwnerGUID(0); + + for (uint32 i = 0; i < 4; ++i) + { + if(m_ObjectSlot[i] == gameObj->GetGUID()) + { + m_ObjectSlot[i] = 0; + break; + } + } + + // GO created by some spell + if (uint32 spellid = gameObj->GetSpellId()) + { + RemoveAurasDueToSpell(spellid); + + if (GetTypeId() == TYPEID_PLAYER) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid ); + // Need activate spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + ((Player*)this)->SendCooldownEvent(createBySpell); + } + } + + m_gameObj.remove(gameObj); + + if(del) + { + gameObj->SetRespawnTime(0); + gameObj->Delete(); + } +} + +void Unit::RemoveGameObject(uint32 spellid, bool del) +{ + if(m_gameObj.empty()) + return; + GameObjectList::iterator i, next; + for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) + { + next = i; + if(spellid == 0 || (*i)->GetSpellId() == spellid) + { + (*i)->SetOwnerGUID(0); + if(del) + { + (*i)->SetRespawnTime(0); + (*i)->Delete(); + } + + next = m_gameObj.erase(i); + } + else + ++next; + } +} + +void Unit::RemoveAllGameObjects() +{ + // remove references to unit + for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + { + (*i)->SetOwnerGUID(0); + (*i)->SetRespawnTime(0); + (*i)->Delete(); + i = m_gameObj.erase(i); + } +} + +void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) +{ + WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size + data.append(log->target->GetPackGUID()); + data.append(log->attacker->GetPackGUID()); + data << uint32(log->SpellID); + data << uint32(log->damage); // damage amount + int32 overkill = log->damage - log->target->GetHealth(); + data << uint32(overkill > 0 ? overkill : 0); + //data << uint32(log->overkill); // overkill + data << uint8 (log->schoolMask); // damage school + data << uint32(log->absorb); // AbsorbedDamage + data << uint32(log->resist); // resist + data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8 (log->unused); // unused + data << uint32(log->blocked); // blocked + data << uint32(log->HitInfo); + data << uint8 (0); // flag to use extend data + SendMessageToSet( &data, true ); +} + +void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) +{ + SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask); + log.damage = Damage - AbsorbedDamage - Resist - Blocked; + log.absorb = AbsorbedDamage; + log.resist = Resist; + log.physicalLog = PhysicalDamage; + log.blocked = Blocked; + log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; + if(CriticalHit) + log.HitInfo |= SPELL_HIT_TYPE_CRIT; + SendSpellNonMeleeDamageLog(&log); +} + +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura) +{ + // Not much to do if no flags are set. + if (procAttacker) + ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura); + // Now go on with a victim's events'n'auras + // Not much to do if no flags are set or there is no victim + if(pVictim && pVictim->isAlive() && procVictim) + pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura); +} + +void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) +{ + AuraEffect const * aura = pInfo->auraEff; + + WorldPacket data(SMSG_PERIODICAURALOG, 30); + data.append(GetPackGUID()); + data.appendPackGUID(aura->GetCasterGUID()); + data << uint32(aura->GetId()); // spellId + data << uint32(1); // count + data << uint32(aura->GetAuraType()); // auraId + switch(aura->GetAuraType()) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + data << uint32(pInfo->damage); // damage + data << uint32(pInfo->overDamage); // overkill? + data << uint32(GetSpellSchoolMask(aura->GetSpellProto())); + data << uint32(pInfo->absorb); // absorb + data << uint32(pInfo->resist); // resist + data << uint8(pInfo->critical); // new 3.1.2 critical tick + break; + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + data << uint32(pInfo->damage); // damage + data << uint32(pInfo->overDamage); // overheal? + data << uint8(pInfo->critical); // new 3.1.2 critical tick + break; + case SPELL_AURA_OBS_MOD_POWER: + case SPELL_AURA_PERIODIC_ENERGIZE: + data << uint32(aura->GetMiscValue()); // power type + data << uint32(pInfo->damage); // damage + break; + case SPELL_AURA_PERIODIC_MANA_LEECH: + data << uint32(aura->GetMiscValue()); // power type + data << uint32(pInfo->damage); // amount + data << float(pInfo->multiplier); // gain multiplier + break; + default: + sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); + return; + } + + SendMessageToSet(&data, true); +} + +void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) +{ + WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); + data << uint32(spellID); + data << uint64(GetGUID()); + data << uint8(0); // can be 0 or 1 + data << uint32(1); // target count + // for (i = 0; i < target count; ++i) + data << uint64(target->GetGUID()); // target GUID + data << uint8(missInfo); + // end loop + SendMessageToSet(&data, true); +} + +void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) +{ + sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + + uint32 count = 1; + WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size + data << uint32(damageInfo->HitInfo); + data.append(damageInfo->attacker->GetPackGUID()); + data.append(damageInfo->target->GetPackGUID()); + data << uint32(damageInfo->damage); // Full damage + int32 overkill = damageInfo->damage - damageInfo->target->GetHealth(); + data << uint32(overkill < 0 ? 0 : overkill); // Overkill + data << uint8(count); // Sub damage count + + for (uint32 i = 0; i < count; ++i) + { + data << uint32(damageInfo->damageSchoolMask); // School of sub damage + data << float(damageInfo->damage); // sub damage + data << uint32(damageInfo->damage); // Sub Damage + } + + if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) + { + for (uint32 i = 0; i < count; ++i) + data << uint32(damageInfo->absorb); // Absorb + } + + if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) + { + for (uint32 i = 0; i < count; ++i) + data << uint32(damageInfo->resist); // Resist + } + + data << uint8(damageInfo->TargetState); + data << uint32(0); + data << uint32(0); + + if(damageInfo->HitInfo & HITINFO_BLOCK) + data << uint32(damageInfo->blocked_amount); + + if(damageInfo->HitInfo & HITINFO_UNK3) + data << uint32(0); + + if(damageInfo->HitInfo & HITINFO_UNK1) + { + data << uint32(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + for (uint8 i = 0; i < 5; ++i) + { + data << float(0); + data << float(0); + } + data << uint32(0); + } + + SendMessageToSet( &data, true ); +} + +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +{ + CalcDamageInfo dmgInfo; + dmgInfo.HitInfo = HitInfo; + dmgInfo.attacker = this; + dmgInfo.target = target; + dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount; + dmgInfo.damageSchoolMask = damageSchoolMask; + dmgInfo.absorb = AbsorbDamage; + dmgInfo.resist = Resist; + dmgInfo.TargetState = TargetState; + dmgInfo.blocked_amount = BlockedAmount; + SendAttackStateUpdate(&dmgInfo); +} + +bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(hasteSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + switch(hasteSpell->Id) + { + // Blade Flurry + case 13877: + case 33735: + { + target = SelectNearbyTarget(); + if (!target || target == pVictim) + return false; + basepoints0 = damage; + triggered_spell_id = 22482; + break; + } + } + break; + } + } + + // processed charge only counting case + if (!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if (!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); + return false; + } + + // default case + if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + return false; + + if (cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if (basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if (cooldown && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) +{ + SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(triggeredByAuraSpell->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + switch(triggeredByAuraSpell->Id) + { + // Focus Magic + case 54646: + { + Unit* caster = triggeredByAura->GetCaster(); + if(!caster) + return false; + + triggered_spell_id = 54648; + target = caster; + break; + } + } + } + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + uint64 originalCaster = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch (dummySpell->Id) + { + // Bloodworms Health Leech + case 50453: + { + if (Unit *owner = this->GetOwner()) + { + basepoints0 = int32(damage*1.50); + target = owner; + triggered_spell_id = 50454; + break; + } + return false; + } + // Eye for an Eye + case 9799: + case 25988: + { + // return damage % to attacker but < 50% own total health + basepoints0 = triggerAmount*int32(damage)/100; + if(basepoints0 > GetMaxHealth()/2) + basepoints0 = GetMaxHealth()/2; + + triggered_spell_id = 25997; + break; + } + // Sweeping Strikes + case 18765: + case 35429: + { + target = SelectNearbyTarget(); + if(!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Unstable Power + case 24658: + { + if (!procSpell || procSpell->Id == 24659) + return false; + // Need remove one 24659 aura + RemoveAuraFromStack(24659); + return true; + } + // Restless Strength + case 24661: + { + // Need remove one 24662 aura + RemoveAuraFromStack(24662); + return true; + } + // Adaptive Warding (Frostfire Regalia set) + case 28764: + { + if(!procSpell) + return false; + + // find Mage Armor + if (!GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0, 0)) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; // ignored + case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; + default: + return false; + } + + target = this; + break; + } + // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) + case 27539: + { + if(!procSpell) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; + case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; + default: + return false; + } + + target = this; + break; + } + // Mana Leech (Passive) (Priest Pet Aura) + case 28305: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + + triggered_spell_id = 34650; + break; + } + // Spirit Walk + case 58875: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + + triggered_spell_id = 58876; + break; + } + // Mark of Malice + case 33493: + { + // Cast finish spell at last charge + if (triggeredByAura->GetBase()->GetCharges() > 1) + return false; + + target = this; + triggered_spell_id = 33494; + break; + } + // Twisted Reflection (boss spell) + case 21063: + triggered_spell_id = 21064; + break; + // Vampiric Aura (boss spell) + case 38196: + { + basepoints0 = 3 * damage; // 300% + if (basepoints0 < 0) + return false; + + triggered_spell_id = 31285; + target = this; + break; + } + // Aura of Madness (Darkmoon Card: Madness trinket) + //===================================================== + // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) + // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) + // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) + // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) + // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) + // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) + // 41011 Martyr Complex: +35 stamina (All classes) + // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + case 39446: + { + if(GetTypeId() != TYPEID_PLAYER || !this->isAlive()) + return false; + + // Select class defined buff + switch (getClass()) + { + case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + { + uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 + case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 + { + uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + default: + return false; + } + + target = this; + if (roll_chance_i(10)) + ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL); + break; + } + /* + // Sunwell Exalted Caster Neck (??? neck) + // cast ??? Light's Wrath if Exalted by Aldor + // cast ??? Arcane Bolt if Exalted by Scryers*/ + case 46569: + return false; // old unused version + // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) + // cast 45479 Light's Wrath if Exalted by Aldor + // cast 45429 Arcane Bolt if Exalted by Scryers + case 45481: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45479; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + // triggered at positive/self casts also, current attack target used then + if(IsFriendlyTo(target)) + { + target = getVictim(); + if(!target) + { + uint64 selected_guid = ((Player *)this)->GetSelection(); + target = ObjectAccessor::GetUnit(*this,selected_guid); + if(!target) + return false; + } + if(IsFriendlyTo(target)) + return false; + } + + triggered_spell_id = 45429; + break; + } + return false; + } + // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) + // cast 45480 Light's Strength if Exalted by Aldor + // cast 45428 Arcane Strike if Exalted by Scryers + case 45482: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45480; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45428; + break; + } + return false; + } + // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) + // cast 45431 Arcane Insight if Exalted by Aldor + // cast 45432 Light's Ward if Exalted by Scryers + case 45483: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45432; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45431; + break; + } + return false; + } + // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) + // cast 45478 Light's Salvation if Exalted by Aldor + // cast 45430 Arcane Surge if Exalted by Scryers + case 45484: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45478; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45430; + break; + } + return false; + } + // Living Seed + case 48504: + { + triggered_spell_id = 48503; + basepoints0 = triggerAmount; + target = this; + break; + } + // Kill command + case 58914: + { + // Remove aura stack from pet + RemoveAuraFromStack(58914); + Unit* owner = GetOwner(); + if(!owner) + return true; + // reduce the owner's aura stack + owner->RemoveAuraFromStack(34027); + return true; + } + // Vampiric Touch (generic, used by some boss) + case 52723: + case 60501: + { + triggered_spell_id = 52724; + basepoints0 = damage / 2; + target = this; + break; + } + // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend) + case 57989: + { + Unit *owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return false; + // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown) + owner->CastSpell(owner,58227,true,castItem,triggeredByAura); + return true; + } + // Divine purpose + case 31871: + case 31872: + { + // Roll chane + if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount)) + return false; + + // Remove any stun effect on target + pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL); + return true; + } + } + break; + } + case SPELLFAMILY_MAGE: + { + // Magic Absorption + if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura + { + if (getPowerType() != POWER_MANA) + return false; + + // mana reward + basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100); + target = this; + triggered_spell_id = 29442; + break; + } + // Master of Elements + if (dummySpell->SpellIconID == 1920) + { + if(!procSpell) + return false; + + // mana cost save + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; + if( basepoints0 <=0 ) + return false; + + target = this; + triggered_spell_id = 29077; + break; + } + // Arcane Potency + if (dummySpell->SpellIconID == 2120) + { + if(!procSpell) + return false; + + target = this; + switch (dummySpell->Id) + { + case 31571: triggered_spell_id = 57529; break; + case 31572: triggered_spell_id = 57531; break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id); + return false; + } + break; + } + + // Hot Streak + if (dummySpell->SpellIconID == 2999) + { + if (effIndex!=0) + return false; + AuraEffect *counter = triggeredByAura->GetBase()->GetEffect(1); + if (!counter) + return true; + + // Count spell criticals in a row in second aura + if (procEx & PROC_EX_CRITICAL_HIT) + { + counter->SetAmount(counter->GetAmount()*2); + if (counter->GetAmount() < 100) // not enough + return true; + // Crititcal counted -> roll chance + if (roll_chance_i(triggerAmount)) + CastSpell(this, 48108, true, castItem, triggeredByAura); + } + counter->SetAmount(25); + return true; + } + // Burnout + if (dummySpell->SpellIconID == 2998) + { + if(!procSpell) + return false; + + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; + if( basepoints0 <=0 ) + return false; + triggered_spell_id = 44450; + target = this; + break; + } + // Incanter's Regalia set (add trigger chance to Mana Shield) + if (dummySpell->SpellFamilyFlags[0] & 0x8000) + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + target = this; + triggered_spell_id = 37436; + break; + } + switch(dummySpell->Id) + { + // Glyph of Polymorph + case 56375: + { + target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); + target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); + return true; + } + // Glyph of Drain Soul + case 58070: + { + triggered_spell_id = 58068; + break; + } + // Glyph of Icy Veins + case 56374: + { + RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false); + RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); + return true; + } + // Ignite + case 11119: + case 11120: + case 12846: + case 12847: + case 12848: + { + switch (dummySpell->Id) + { + case 11119: basepoints0 = int32(0.04f*damage); break; + case 11120: basepoints0 = int32(0.08f*damage); break; + case 12846: basepoints0 = int32(0.12f*damage); break; + case 12847: basepoints0 = int32(0.16f*damage); break; + case 12848: basepoints0 = int32(0.20f*damage); break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); + return false; + } + + AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) + { + if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 12654 || (*i)->GetEffIndex() != 0) + continue; + basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / 2; + break; + } + + triggered_spell_id = 12654; + break; + } + // Glyph of Ice Block + case 56372: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns(); + // remove cooldowns on all ranks of Frost Nova + for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) + { + SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first); + // Frost Nova + if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE + && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040) + ((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true); + } + break; + } + } + break; + } + case SPELLFAMILY_WARRIOR: + { + switch(dummySpell->Id) + { + // Sweeping Strikes + case 12328: + { + target = SelectNearbyTarget(); + if(!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Improved Spell Reflection + case 59088: + case 59089: + { + triggered_spell_id = 59725; + target = this; + break; + } + } + + // Retaliation + if(dummySpell->SpellFamilyFlags[1] & 0x8) + { + // check attack comes not from behind + if (!HasInArc(M_PI, pVictim)) + return false; + + triggered_spell_id = 22858; + break; + } + // Second Wind + if (dummySpell->SpellIconID == 1697) + { + // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example) + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need stun or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN)))) + return false; + + switch (dummySpell->Id) + { + case 29838: triggered_spell_id=29842; break; + case 29834: triggered_spell_id=29841; break; + case 42770: triggered_spell_id=42771; break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); + return false; + } + + target = this; + break; + } + // Damage Shield + if (dummySpell->SpellIconID == 3214) + { + triggered_spell_id = 59653; + // % of amount blocked + basepoints0 = GetShieldBlockValue() * triggerAmount / 100; + break; + } + // Glyph of Blocking + if (dummySpell->Id == 58375) + { + triggered_spell_id = 58374; + break; + } + // Glyph of Sunder Armor + if (dummySpell->Id == 58387) + { + if (!pVictim || !pVictim->isAlive() || !procSpell) + return false; + + target = SelectNearbyTarget(); + if (!target || target == pVictim) + return false; + + CastSpell(target, 58567, true); + return true; + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Seed of Corruption + if (dummySpell->SpellFamilyFlags[1] & 0x00000010) + { + if(procSpell && procSpell->Id == 27285) + return false; + // if damage is more than need or target die from damage deal finish spell + if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if(Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 27285, true, castItem); + return true; // no hidden cooldown + } + + // Damage counting + triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); + return true; + } + // Seed of Corruption (Mobs cast) - no die req + if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932) + { + // if damage is more than need deal finish spell + if( triggeredByAura->GetAmount() <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if(Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 32865, true, castItem); + return true; // no hidden cooldown + } + // Damage counting + triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage); + return true; + } + // Fel Synergy + if (dummySpell->SpellIconID == 3222) + { + target = GetGuardianPet(); + if (!target) + return false; + basepoints0 = damage * triggerAmount / 100; + triggered_spell_id = 54181; + break; + } + switch (dummySpell->Id) + { + // Siphon Life + case 63108: + { + // Glyph of Siphon Life + if (HasAura(56216)) + triggerAmount += triggerAmount / 4; + triggered_spell_id = 63106; + target = this; + basepoints0 = int32(damage*triggerAmount/100); + break; + } + // Glyph of Shadowflame + case 63310: + { + triggered_spell_id = 63311; + break; + } + // Glyph of Life Tap + case 63320: + { + triggered_spell_id = 63321; + break; + } + // Nightfall + case 18094: + case 18095: + // Glyph of corruption + case 56218: + { + target = this; + triggered_spell_id = 17941; + break; + } + //Soul Leech + case 30293: + case 30295: + case 30296: + { + // Improved Soul Leech + AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i) + { + if ((*i)->GetId()==54117 || (*i)->GetId()==54118) + { + if ((*i)->GetEffIndex() != 0) + continue; + basepoints0 = int32((*i)->GetAmount()); + if (target = GetGuardianPet()) + { + // regen mana for pet + CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + } + // regen mana for caster + CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + // Get second aura of spell for replenishment effect on party + if (AuraEffect const * aurEff = (*i)->GetBase()->GetEffect(1)) + { + // Replenishment - roll chance + if (roll_chance_i(aurEff->GetAmount())) + { + CastSpell(this,57669,true, castItem, triggeredByAura); + } + } + break; + } + } + // health + basepoints0 = int32(damage*triggerAmount/100); + target = this; + triggered_spell_id = 30294; + break; + } + // Shadowflame (Voidheart Raiment set bonus) + case 37377: + { + triggered_spell_id = 37379; + break; + } + // Pet Healing (Corruptor Raiment or Rift Stalker Armor) + case 37381: + { + target = GetGuardianPet(); + if(!target) + return false; + + // heal amount + basepoints0 = damage * triggerAmount/100; + triggered_spell_id = 37382; + break; + } + // Shadowflame Hellfire (Voidheart Raiment set bonus) + case 39437: + { + triggered_spell_id = 37378; + break; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Vampiric Touch + if( dummySpell->SpellFamilyFlags[1] & 0x00000400 ) + { + if(!pVictim || !pVictim->isAlive()) + return false; + + if (effIndex!=0) + return false; + + // pVictim is caster of aura + if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // Energize 0.25% of max. mana + pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Divine Aegis + if (dummySpell->SpellIconID == 2820) + { + // Multiple effects stack, so let's try to find this aura. + int32 bonus = 0; + if (AuraEffect *aurEff = target->GetAuraEffect(47753, 0)) + bonus = aurEff->GetAmount(); + + basepoints0 = damage * triggerAmount/100 + bonus; + if (basepoints0 > target->getLevel() * 125) + basepoints0 = target->getLevel() * 125; + + triggered_spell_id = 47753; + break; + } + // Body and Soul + if (dummySpell->SpellIconID == 2218) + { + // Proc only from Abolish desease on self cast + if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount)) + return false; + triggered_spell_id = 64136; + target = this; + break; + } + switch(dummySpell->Id) + { + // Vampiric Embrace + case 15286: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // heal amount + int32 team = triggerAmount*damage/500; + int32 self = triggerAmount*damage/100 - team; + CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) + case 40438: + { + // Shadow Word: Pain + if( procSpell->SpellFamilyFlags[0] & 0x8000 ) + triggered_spell_id = 40441; + // Renew + else if( procSpell->SpellFamilyFlags[0] & 0x40 ) + triggered_spell_id = 40440; + else + return false; + + target = this; + break; + } + // Glyph of Prayer of Healing + case 55680: + { + triggered_spell_id = 56161; + + SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id); + if(!GoPoH) + return false; + + int EffIndex = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++) + { + if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA) + { + EffIndex = i; + break; + } + } + int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex]; + if(!tickcount) + return false; + + basepoints0 = damage * triggerAmount / tickcount / 100; + break; + } + // Improved Shadowform + case 47570: + case 47569: + { + if (!roll_chance_i(triggerAmount)) + return false; + + RemoveMovementImpairingAuras(); + break; + } + // Glyph of Dispel Magic + case 55677: + { + // Dispel Magic shares spellfamilyflag with abolish disease + if (procSpell->SpellIconID != 74) + return false; + if(!target || !target->IsFriendlyTo(this)) + return false; + + basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100); + triggered_spell_id = 56131; + break; + } + // Oracle Healing Bonus ("Garments of the Oracle" set) + case 26169: + { + // heal amount + basepoints0 = int32(damage * 10/100); + target = this; + triggered_spell_id = 26170; + break; + } + // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set + case 39372: + { + if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 ) + return false; + + // heal amount + basepoints0 = damage * triggerAmount/100; + target = this; + triggered_spell_id = 39373; + break; + } + // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus) + case 28809: + { + triggered_spell_id = 28810; + break; + } + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(dummySpell->Id) + { + // Glyph of Innervate + case 54832: + { + if (procSpell->SpellIconID != 62) + return false; + + int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1; + basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10); + triggered_spell_id = 54833; + target = this; + break; + } + // Glyph of Starfire + case 54845: + { + triggered_spell_id = 54846; + break; + } + // Glyph of Shred + case 54815: + { + triggered_spell_id = 63974; + break; + } + // Glyph of Rake + case 54821: + { + if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3) + { + if (target->GetTypeId() == TYPEID_UNIT) + { + triggered_spell_id = 54820; + break; + } + } + return false; + } + // Leader of the Pack + case 24932: + { + if (triggerAmount <= 0) + return false; + basepoints0 = triggerAmount * GetMaxHealth() / 100; + target = this; + triggered_spell_id = 34299; + if (triggeredByAura->GetCasterGUID() != GetGUID()) + break; + int32 basepoints1 = triggerAmount * 2; + // Improved Leader of the Pack + // Check cooldown of heal spell cooldown + if (GetTypeId() == TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299)) + CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); + break; + } + // Healing Touch (Dreamwalker Raiment set) + case 28719: + { + // mana back + basepoints0 = int32(procSpell->manaCost * 30 / 100); + target = this; + triggered_spell_id = 28742; + break; + } + // Glyph of Rejuvenation + case 54754: + { + if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100) + return false; + basepoints0 = int32(triggerAmount * damage / 100); + triggered_spell_id = 54755; + break; + } + // Healing Touch Refund (Idol of Longevity trinket) + case 28847: + { + target = this; + triggered_spell_id = 28848; + break; + } + // Mana Restore (Malorne Raiment set / Malorne Regalia set) + case 37288: + case 37295: + { + target = this; + triggered_spell_id = 37238; + break; + } + // Druid Tier 6 Trinket + case 40442: + { + float chance; + + // Starfire + if( procSpell->SpellFamilyFlags[0] & 0x4 ) + { + triggered_spell_id = 40445; + chance = 25.0f; + } + // Rejuvenation + else if( procSpell->SpellFamilyFlags[0] & 0x10 ) + { + triggered_spell_id = 40446; + chance = 25.0f; + } + // Mangle (Bear) and Mangle (Cat) + else if( procSpell->SpellFamilyFlags[1] & 0x00000440) + { + triggered_spell_id = 40452; + chance = 40.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Maim Interrupt + case 44835: + { + // Deadly Interrupt Effect + triggered_spell_id = 32747; + break; + } + } + // Eclipse + if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER) + { + if (!procSpell || effIndex != 0) + return false; + + bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1); + + if (!roll_chance_f(dummySpell->procChance * (isWrathSpell ? 0.6f : 1.0f))) + return false; + + target = this; + if (target->HasAura(isWrathSpell ? 48517 : 48518)) + return false; + + triggered_spell_id = isWrathSpell ? 48518 : 48517; + break; + } + // Living Seed + else if (dummySpell->SpellIconID == 2860) + { + triggered_spell_id = 48504; + basepoints0 = triggerAmount * damage / 100; + break; + } + // King of the Jungle + else if (dummySpell->SpellIconID == 2850) + { + // Effect 0 - mod damage while having Enrage + if (effIndex==0) + { + if (!(procSpell->SpellFamilyFlags[0] & 0x00080000)) + return false; + triggered_spell_id = 51185; + basepoints0 = triggerAmount; + target = this; + break; + } + // Effect 1 - Tiger's Fury restore energy + else if (effIndex==1) + { + if (!(procSpell->SpellFamilyFlags[2] & 0x00000800)) + return false; + triggered_spell_id = 51178; + basepoints0 = triggerAmount; + target = this; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + switch(dummySpell->Id) + { + // Glyph of Backstab + case 56800: + { + triggered_spell_id = 63975; + break; + } + // Deadly Throw Interrupt + case 32748: + { + // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw + if(this == pVictim) + return false; + + triggered_spell_id = 32747; + break; + } + } + // Cut to the Chase + if( dummySpell->SpellIconID == 2909 ) + { + // "refresh your Slice and Dice duration to its 5 combo point maximum" + // lookup Slice and Dice + if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0)) + { + aur->GetBase()->SetDuration(GetSpellMaxDuration(aur->GetSpellProto()), true); + return true; + } + return false; + } + // Deadly Brew + else if( dummySpell->SpellIconID == 2963 ) + { + triggered_spell_id = 3409; + break; + } + // Quick Recovery + else if( dummySpell->SpellIconID == 2116 ) + { + if(!procSpell) + return false; + + // energy cost save + basepoints0 = procSpell->manaCost * triggerAmount/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 31663; + break; + } + break; + } + case SPELLFAMILY_HUNTER: + { + // Thrill of the Hunt + if ( dummySpell->SpellIconID == 2236 ) + { + if(!procSpell) + return false; + + // mana cost save + int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = mana * 40/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 34720; + break; + } + // Hunting Party + if ( dummySpell->SpellIconID == 3406 ) + { + triggered_spell_id = 57669; + target = this; + break; + } + // Improved Mend Pet + if ( dummySpell->SpellIconID == 267 ) + { + int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; + if(!roll_chance_i(chance)) + return false; + + triggered_spell_id = 24406; + break; + } + // Lock and Load + if ( dummySpell->SpellIconID == 3579 ) + { + // Proc only from periodic (from trap activation proc another aura of this spell) + if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount)) + return false; + triggered_spell_id = 56453; + target = this; + break; + } + // Rapid Recuperation + if (dummySpell->SpellIconID == 3560) + { + // This effect only from Rapid Killing (mana regen) + if (!(procSpell->SpellFamilyFlags[1] & 0x01000000)) + return false; + triggered_spell_id = 56654; + + target = this; + + switch(dummySpell->Id) + { + case 53228: // Rank 1 + triggered_spell_id = 56654; + break; + case 53232: // Rank 2 + triggered_spell_id = 58882; + break; + } + break; + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) + if (dummySpell->SpellFamilyFlags[0]&0x8000000) + { + if (effIndex!=0) + return false; + triggered_spell_id = 25742; + float ap = GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) + + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim); + basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000; + break; + } + // Light's Beacon - Beacon of Light + if (dummySpell->Id == 53651) + { + // Get target of beacon of light + if (Unit * beaconTarget = triggeredByAura->GetBase()->GetCaster()) + { + // do not proc when target of beacon of light is healed + if (beaconTarget == this) + return false; + // check if it was heal by paladin which casted this beacon of light + if (Aura const * aura = beaconTarget->GetAura(53563, pVictim->GetGUID())) + { + basepoints0 = damage; + triggered_spell_id = 53654; + target = beaconTarget; + break; + } + } + return false; + } + // Judgements of the Wise + if (dummySpell->SpellIconID == 3017) + { + target = this; + triggered_spell_id = 31930; + // replenishment + CastSpell(this,57669,true, castItem, triggeredByAura); + break; + } + // Sanctified Wrath + if (dummySpell->SpellIconID == 3029) + { + triggered_spell_id = 57318; + target = this; + basepoints0 = triggerAmount; + CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); + return true; + } + // Sacred Shield + if (dummySpell->SpellFamilyFlags[1]&0x00080000) + { + if (procFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL) + { + if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN + && (procSpell->SpellFamilyFlags[0] & 0x40000000)) + { + basepoints0 = int32(float(damage)/12.0f); + CastCustomSpell(this,66922,&basepoints0,NULL,NULL,true,0,triggeredByAura, pVictim->GetGUID()); + return true; + } + else + return false; + } + else + triggered_spell_id = 58597; + target = this; + break; + } + // Righteous Vengeance + if (dummySpell->SpellIconID == 3025) + { + // 4 damage tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 61840; + break; + } + // Sheath of Light + if (dummySpell->SpellIconID == 3030) + { + // 4 healing tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 54203; + break; + } + switch (dummySpell->Id) + { + // Heart of the Crusader + case 20335: // rank 1 + triggered_spell_id = 21183; + break; + case 20336: // rank 2 + triggered_spell_id = 54498; + break; + case 20337: // rank 3 + triggered_spell_id = 54499; + break; + // Judgement of Light + case 20185: + { + if (pVictim->getPowerType() == POWER_MANA) + { + // 2% of base mana + basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100); + pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); + } + return true; + } + // Judgement of Wisdom + case 20186: + { + if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA) + { + // 2% of base mana + basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100); + pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); + } + return true; + } + // Holy Power (Redemption Armor set) + case 28789: + { + if(!pVictim) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28790; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + case 25899: // Greater Blessing of Sanctuary + case 20911: // Blessing of Sanctuary + { + target = this; + switch (target->getPowerType()) + { + case POWER_MANA: + triggered_spell_id = 57319; + break; + default: + return false; + } + break; + } + // Seal of Vengeance (damage calc on apply aura) + case 31801: + { + if(effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + // At melee attack or Hammer of the Righteous spell damage considered as melee attack + if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) ) + triggered_spell_id = 31803; + // On target with 5 stacks of Holy Vengeance direct damage is done + if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) + { + if (aur->GetStackAmount() == 5) + { + aur->RefreshDuration(); + CastSpell(pVictim, 42463, true); + return true; + } + } + + // Only Autoattack can stack debuff + if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + return false; + break; + } + // Seal of Corruption + case 53736: + { + if(effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + // At melee attack or Hammer of the Righteous spell damage considered as melee attack + if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595)) + triggered_spell_id = 53742; + // On target with 5 stacks of Blood Corruption direct damage is done + if (Aura * aur = pVictim->GetAura(triggered_spell_id, GetGUID())) + { + if (aur->GetStackAmount() == 5) + { + aur->RefreshDuration(); + CastSpell(pVictim, 53739, true); + return true; + } + } + + // Only Autoattack can stack debuff + if (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT) + return false; + break; + } + // Spiritual Attunement + case 31785: + case 33776: + { + // if healed by another unit (pVictim) + if(this == pVictim) + return false; + + // heal amount + basepoints0 = triggerAmount*damage/100; + target = this; + + if(basepoints0) + triggered_spell_id = 31786; + break; + } + // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) + case 40470: + { + if( !procSpell ) + return false; + + float chance; + + // Flash of light/Holy light + if( procSpell->SpellFamilyFlags[0] & 0xC0000000) + { + triggered_spell_id = 40471; + chance = 15.0f; + } + // Judgement (any) + else if (GetSpellSpecific(procSpell) == SPELL_SPECIFIC_JUDGEMENT) + { + triggered_spell_id = 40472; + chance = 50.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + break; + } + // Glyph of Divinity + case 54939: + { + // Lookup base amount mana restore + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) + if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + int32 mana = procSpell->EffectBasePoints[i]; + CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura); + break; + } + return true; + } + // Glyph of Flash of Light + case 54936: + { + triggered_spell_id = 54957; + basepoints0 = triggerAmount*damage/100; + break; + } + // Glyph of Holy Light + case 54937: + { + triggered_spell_id = 54968; + basepoints0 = triggerAmount*damage/100; + break; + } + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch(dummySpell->Id) + { + // Earthen Power (Rank 1, 2) + case 51523: + case 51524: + { + // Totem itself must be a caster of this spell + Unit* caster = NULL; + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) { + if ((*itr)->GetEntry() != 2630) + continue; + + caster = (*itr); + break; + } + + if (!caster) + return false; + + caster->CastSpell(caster, 59566, true, castItem, triggeredByAura, originalCaster); + return true; + } + // Tidal Force + case 55198: + { + // Remove aura stack from caster + RemoveAuraFromStack(55166); + // drop charges + return false; + } + // Totemic Power (The Earthshatterer set) + case 28823: + { + if( !pVictim ) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28827; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + // Lesser Healing Wave (Totem of Flowing Water Relic) + case 28849: + { + target = this; + triggered_spell_id = 28850; + break; + } + // Windfury Weapon (Passive) 1-5 Ranks + case 33757: + { + if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive()) + return false; + + // custom cooldown processing case + if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID()) + return false; + + WeaponAttackType attType = WeaponAttackType(((Player*)this)->GetAttackBySlot(castItem->GetSlot())); + if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType)) + return false; + + // Now compute real proc chance... + uint32 chance = 20; + ((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + + Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true); + uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add); + if (pEnchant && pEnchant->spellid[0] == dummySpell->Id) + chance += 14; + + if (!roll_chance_i(chance)) + return false; + + // Now amount of extra power stored in 1 effect of Enchant spell + // Get it by item enchant id + uint32 spellId; + switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) + { + case 283: spellId = 8232; break; // 1 Rank + case 284: spellId = 8235; break; // 2 Rank + case 525: spellId = 10486; break; // 3 Rank + case 1669:spellId = 16362; break; // 4 Rank + case 2636:spellId = 25505; break; // 5 Rank + case 3785:spellId = 58801; break; // 6 Rank + case 3786:spellId = 58803; break; // 7 Rank + case 3787:spellId = 58804; break; // 8 Rank + default: + { + sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); + return false; + } + } + + SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); + if(!windfurySpellEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); + return false; + } + + int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim); + + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); + triggered_spell_id = 25504; + + // apply cooldown before cast to prevent processing itself + if( cooldown ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + // Attack Twice + for (uint32 i = 0; i<2; ++i ) + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + + return true; + } + // Shaman Tier 6 Trinket + case 40463: + { + if (!procSpell) + return false; + + float chance; + if (procSpell->SpellFamilyFlags[0] & 0x1) + { + triggered_spell_id = 40465; // Lightning Bolt + chance = 15.0f; + } + else if (procSpell->SpellFamilyFlags[0] & 0x80) + { + triggered_spell_id = 40465; // Lesser Healing Wave + chance = 10.0f; + } + else if (procSpell->SpellFamilyFlags[1] & 0x00000010) + { + triggered_spell_id = 40466; // Stormstrike + chance = 50.0f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Glyph of Healing Wave + case 55440: + { + // Not proc from self heals + if (this == pVictim) + return false; + basepoints0 = triggerAmount * damage / 100; + target = this; + triggered_spell_id = 55533; + break; + } + // Spirit Hunt + case 58877: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 58879; + break; + } + // Shaman T8 Elemental 4P Bonus + case 64928: + { + basepoints0 = int32( triggerAmount * damage / 100 ); + triggered_spell_id = 64930; // Electrified + break; + } + } + // Frozen Power + if (dummySpell->SpellIconID == 3780) + { + if (this->GetDistance(target) < 15.0f) + return false; + float chance = triggerAmount; + if (!roll_chance_f(chance)) + return false; + + triggered_spell_id = 63685; + break; + } + // Storm, Earth and Fire + if (dummySpell->SpellIconID == 3063) + { + // Earthbind Totem summon only + if(procSpell->Id != 2484) + return false; + + float chance = triggerAmount; + if (!roll_chance_f(chance)) + return false; + + triggered_spell_id = 64695; + break; + } + // Ancestral Awakening + if (dummySpell->SpellIconID == 3065) + { + triggered_spell_id = 52759; + basepoints0 = triggerAmount * damage / 100; + target = this; + break; + } + // Earth Shield + if(dummySpell->SpellFamilyFlags[1] & 0x00000400) + { + // 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal. + originalCaster = triggeredByAura->GetCasterGUID(); + target = this; + basepoints0 = triggerAmount; + + // Glyph of Earth Shield + if (AuraEffect* aur = GetAuraEffect(63279,0)) + { + int32 aur_mod = aur->GetAmount(); + basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f); + } + triggered_spell_id = 379; + break; + } + // Flametongue Weapon (Passive) + if (dummySpell->SpellFamilyFlags[0] & 0x200000) + { + if(GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped()) + return false; + + // firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3); + float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0; + + float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE) + + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim); + + // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84% + add_spellpower= add_spellpower / 100.0 * 3.84; + + // Enchant on Off-Hand and ready? + if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK)) + { + float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0; + + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed + basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) ); + triggered_spell_id = 10444; + } + + // Enchant on Main-Hand and ready? + else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK)) + { + float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0; + + // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed + basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) ); + triggered_spell_id = 10444; + } + + // If not ready, we should return, shouldn't we?! + else + return false; + + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; + } + // Improved Water Shield + if (dummySpell->SpellIconID == 2287) + { + // Default chance for Healing Wave and Riptide + float chance = triggeredByAura->GetAmount(); + + if (procSpell->SpellFamilyFlags[0] & 0x80) + // Lesser Healing Wave - 0.6 of default + chance *= 0.6f; + else if (procSpell->SpellFamilyFlags[0] & 0x100) + // Chain heal - 0.3 of default + chance *= 0.3f; + + if (!roll_chance_f(chance)) + return false; + + // Water Shield + if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0)) + { + uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()]; + CastSpell(this, spell, true, castItem, triggeredByAura); + return true; + } + return false; + } + // Lightning Overload + if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura + { + if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim ) + return false; + + // custom cooldown processing case + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId = 0; + // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost + switch (procSpell->Id) + { + // Lightning Bolt + case 403: spellId = 45284; break; // Rank 1 + case 529: spellId = 45286; break; // Rank 2 + case 548: spellId = 45287; break; // Rank 3 + case 915: spellId = 45288; break; // Rank 4 + case 943: spellId = 45289; break; // Rank 5 + case 6041: spellId = 45290; break; // Rank 6 + case 10391: spellId = 45291; break; // Rank 7 + case 10392: spellId = 45292; break; // Rank 8 + case 15207: spellId = 45293; break; // Rank 9 + case 15208: spellId = 45294; break; // Rank 10 + case 25448: spellId = 45295; break; // Rank 11 + case 25449: spellId = 45296; break; // Rank 12 + case 49237: spellId = 49239; break; // Rank 13 + case 49238: spellId = 49240; break; // Rank 14 + // Chain Lightning + case 421: spellId = 45297; break; // Rank 1 + case 930: spellId = 45298; break; // Rank 2 + case 2860: spellId = 45299; break; // Rank 3 + case 10605: spellId = 45300; break; // Rank 4 + case 25439: spellId = 45301; break; // Rank 5 + case 25442: spellId = 45302; break; // Rank 6 + case 49270: spellId = 49268; break; // Rank 7 + case 49271: spellId = 49269; break; // Rank 8 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + return false; + } + // No thread generated mod + // TODO: exist special flag in spell attributes for this, need found and use! + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_THREAT; + mod->value = -100; + mod->type = SPELLMOD_PCT; + mod->spellId = dummySpell->Id; + mod->mask[0] = 0x02; + mod->mask[2] = 0x00; + ((Player*)this)->AddSpellMod(mod, true); + + // Remove cooldown (Chain Lightning - have Category Recovery time) + if (procSpell->SpellFamilyFlags[0] & 0x2) + ((Player*)this)->RemoveSpellCooldown(spellId); + + CastSpell(pVictim, spellId, true, castItem, triggeredByAura); + + ((Player*)this)->AddSpellMod(mod, false); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + return true; + } + // Static Shock + if(dummySpell->SpellIconID == 3059) + { + // Lightning Shield + if (AuraEffect const * aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0)) + { + uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId())); + + // custom cooldown processing case + if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(spell)) + ((Player*)this)->RemoveSpellCooldown(spell); + + CastSpell(target, spell, true, castItem, triggeredByAura); + aurEff->GetBase()->DropCharge(); + return true; + } + return false; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Blood-Caked Strike - Blood-Caked Blade + if (dummySpell->SpellIconID == 138) + { + if (!target || !target->isAlive()) + return false; + + triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex]; + break; + } + // Improved Blood Presence + if (dummySpell->SpellIconID == 2636) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + basepoints0 = triggerAmount * damage / 100; + break; + } + // Butchery + if (dummySpell->SpellIconID == 2664) + { + basepoints0 = triggerAmount; + triggered_spell_id = 50163; + target = this; + break; + } + // Dancing Rune Weapon + if (dummySpell->Id == 49028) + { + // 1 dummy aura for dismiss rune blade + if (effIndex!=2) + return false; + uint64 PetGUID = NULL; + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon + if ((*itr)->GetEntry() == 27893) + { + PetGUID = (*itr)->GetGUID(); + break; + } + + if (PetGUID && pVictim && damage && procSpell) + { + int32 procDmg = damage / 2; + CastCustomSpell(pVictim, procSpell->Id, &procDmg, NULL, NULL, true, NULL, NULL, PetGUID); + break; + } + else + return false; + } + // Mark of Blood + if (dummySpell->Id == 49005) + { + // TODO: need more info (cooldowns/PPM) + triggered_spell_id = 61607; + break; + } + // Unholy Blight + if (dummySpell->Id == 49194) + { + basepoints0 = triggerAmount * damage / 100; + // Glyph of Unholy Blight + if (AuraEffect *glyph=GetAuraEffect(63332,0)) + basepoints0 += basepoints0 * glyph->GetAmount() / 100; + // Find replaced aura to use it's remaining amount + AuraEffectList const& DoTAuras = target->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i) + { + if ((*i)->GetCasterGUID() != GetGUID() || (*i)->GetId() != 50536) + continue; + basepoints0 += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks(); + break; + } + + triggered_spell_id = 50536; + break; + } + // Vendetta + if (dummySpell->SpellFamilyFlags[0] & 0x10000) + { + basepoints0 = triggerAmount * GetMaxHealth() / 100; + triggered_spell_id = 50181; + target = this; + break; + } + // Necrosis + if (dummySpell->SpellIconID == 2709) + { + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 51460; + break; + } + // Threat of Thassarian + if (dummySpell->SpellIconID == 2023) + { + // Must Dual Wield + if (!procSpell || !haveOffhandWeapon()) + return false; + // Chance as basepoints for dummy aura + if (!roll_chance_i(triggerAmount)) + return false; + + switch (procSpell->Id) + { + // Obliterate + case 49020: triggered_spell_id = 66198; break; // Rank 1 + case 51423: triggered_spell_id = 66972; break; // Rank 2 + case 51424: triggered_spell_id = 66973; break; // Rank 3 + case 51425: triggered_spell_id = 66974; break; // Rank 4 + + // Frost Strike + case 49143: triggered_spell_id = 66196; break; // Rank 1 + case 51416: triggered_spell_id = 66958; break; // Rank 2 + case 51417: triggered_spell_id = 66959; break; // Rank 3 + case 51418: triggered_spell_id = 66960; break; // Rank 4 + case 51419: triggered_spell_id = 66961; break; // Rank 5 + case 51420: triggered_spell_id = 66962; break; // Rank 6 + + // Plague Strike + case 45462: triggered_spell_id = 66216; break; // Rank 1 + case 49917: triggered_spell_id = 66988; break; // Rank 2 + case 49918: triggered_spell_id = 66989; break; // Rank 3 + case 49919: triggered_spell_id = 66990; break; // Rank 4 + case 49920: triggered_spell_id = 66991; break; // Rank 5 + case 49921: triggered_spell_id = 66992; break; // Rank 6 + + // Death Strike + case 49998: triggered_spell_id = 66188; break; // Rank 1 + case 49999: triggered_spell_id = 66950; break; // Rank 2 + case 45463: triggered_spell_id = 66951; break; // Rank 3 + case 49923: triggered_spell_id = 66952; break; // Rank 4 + case 49924: triggered_spell_id = 66953; break; // Rank 5 + + // Rune Strike + case 56815: triggered_spell_id = 66217; break; // Rank 1 + + // Blood Strike + case 45902: triggered_spell_id = 66215; break; // Rank 1 + case 49926: triggered_spell_id = 66975; break; // Rank 2 + case 49927: triggered_spell_id = 66976; break; // Rank 3 + case 49928: triggered_spell_id = 66977; break; // Rank 4 + case 49929: triggered_spell_id = 66978; break; // Rank 5 + case 49930: triggered_spell_id = 66979; break; // Rank 6 + default: + return false; + } + break; + } + // Runic Power Back on Snare/Root + if (dummySpell->Id == 61257) + { + // only for spells and hit/crit (trigger start always) and not start from self casted spells + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need snare or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE)))) + return false; + triggered_spell_id = 61258; + target = this; + break; + } + // Wandering Plague + if (dummySpell->SpellIconID == 1614) + { + if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim))) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 50526; + break; + } + // Sudden Doom + if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER) + { + SpellChainNode const* chain = NULL; + // get highest rank of the Death Coil spell + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + // check if shown in spell book + if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) + continue; + + SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); + if (!spellProto) + continue; + + if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT + && spellProto->SpellFamilyFlags[0] & 0x2000) + { + SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first); + + // No chain entry or entry lower than found entry + if (!chain || !newChain || (chain->rank < newChain->rank)) + { + triggered_spell_id = itr->first; + chain = newChain; + } + else + continue; + // Found spell is last in chain - do not need to look more + // Optimisation for most common case + if (chain && chain->last == itr->first) + break; + } + } + } + break; + } + case SPELLFAMILY_POTION: + { + // alchemist's stone + if (dummySpell->Id == 17619) + { + if (procSpell->SpellFamilyName == SPELLFAMILY_POTION) + { + for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++) + { + if (procSpell->Effect[i]==SPELL_EFFECT_HEAL) + { + triggered_spell_id = 21399; + } + else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE) + { + triggered_spell_id = 21400; + } + else + continue; + + basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; + CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura); + } + return true; + } + } + break; + } + case SPELLFAMILY_PET: + { + // improved cower + if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958) + { + triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201; + target = this; + break; + } + // guard dog + if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201) + { + triggered_spell_id = 54445; + target = this; + pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f); + break; + } + break; + } + default: + break; + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + return false; + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} +bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_HUNTER: + { + // Aspect of the Viper + if ( dummySpell->SpellFamilyFlags[1] & 0x40000 ) + { + uint32 maxmana = GetMaxPower(POWER_MANA); + basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; + target = this; + triggered_spell_id = 34075; + break; + } + break; + } + } + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + // Try handle unknown trigger spells + if(!triggerEntry) + { + sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + return false; + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + return true; +} +bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetAmount(); + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + { + // Blessing of Sanctuary + if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 ) + { + switch (getPowerType()) + { + case POWER_MANA: triggered_spell_id = 57319; break; + default: + return false; + } + } + break; + } + } + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + return false; + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +// Used in case when access to whole aura is needed +// All procs should be handled like this... +bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + // Combustion + switch (dummySpell->Id) + { + case 11129: + { + *handled = true; + Unit *caster = triggeredByAura->GetCaster(); + if (!caster || !damage) + return false; + + //last charge and crit + if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) ) + { + RemoveAurasDueToSpell(28682); //-> remove Combustion auras + return true; // charge counting (will removed) + } + + this->CastSpell(this, 28682, true); + return false; // ordinary chrages will be removed during crit chance computations. + } + // Empowered Fire + case 31656: + case 31657: + case 31658: + { + *handled = true; + + SpellEntry const *spInfo = sSpellStore.LookupEntry(67545); + if (!spInfo) + return false; + + int32 bp0 = this->GetCreateMana() * spInfo->CalculateSimpleValue(0) / 100; + this->CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(0), this->GetGUID()); + return true; + } + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Blood of the North + // Reaping + // Death Rune Mastery + if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622) + { + *handled = true; + // Convert recently used Blood Rune to Death Rune + if (GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->getClass() != CLASS_DEATH_KNIGHT) + return false; + RuneType rune = ((Player*)this)->GetLastUsedRune(); + // can't proc from death rune use + if (rune == RUNE_DEATH) + return false; + AuraEffect * aurEff = triggeredByAura->GetEffect(0); + if (!aurEff) + return false; + // Reset amplitude - set death rune remove timer to 30s + aurEff->ResetPeriodic(); + uint32 runesLeft; + + if (dummySpell->SpellIconID == 2622) + runesLeft = 2; + else + runesLeft = 1; + + for (uint8 i=0; i < MAX_RUNES && runesLeft; ++i) + { + if (dummySpell->SpellIconID == 2622) + { + if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || + ((Player*)this)->GetBaseRune(i) == RUNE_BLOOD ) + continue; + } + else + { + if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH || + ((Player*)this)->GetBaseRune(i) != RUNE_BLOOD ) + continue; + } + if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i)) + continue; + + --runesLeft; + // Mark aura as used + ((Player*)this)->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff); + } + return true; + } + return false; + } + + switch(dummySpell->Id) + { + // Hungering Cold aura drop + case 51209: + *handled = true; + // Drop only in not disease case + if (procSpell && procSpell->Dispel == DISPEL_DISEASE) + return false; + return true; + } + break; + } + } + return false; +} + +bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) +{ + // Get triggered aura spell info + SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + + // Basepoints of trigger aura + int32 triggerAmount = triggeredByAura->GetAmount(); + + // Set trigger spell id, target, custom basepoints + uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + + Unit* target = NULL; + int32 basepoints0 = 0; + + if(triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) + basepoints0 = triggerAmount; + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + // Try handle unknown trigger spells + if (sSpellStore.LookupEntry(trigger_spell_id) == NULL) + { + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (auraSpellInfo->Id) + { + case 23780: // Aegis of Preservation (Aegis of Preservation trinket) + trigger_spell_id = 23781; + break; + case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher) + trigger_spell_id = 33898; + break; + case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket) + // Pct value stored in dummy + basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100; + target = pVictim; + break; + case 57345: // Darkmoon Card: Greatness + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); } + // intellect + if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);} + // spirit + if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; } + break; + } + case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; } + break; + } + case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; } + break; + } + // Mana Drain Trigger + case 27522: + case 40336: + { + // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target. + if (this && this->isAlive()) + CastSpell(this, 29471, true, castItem, triggeredByAura); + if (pVictim && pVictim->isAlive()) + CastSpell(pVictim, 27526, true, castItem, triggeredByAura); + return true; + } + } + break; + case SPELLFAMILY_MAGE: + if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed + { + switch (auraSpellInfo->Id) + { + case 31641: // Rank 1 + case 31642: // Rank 2 + trigger_spell_id = 31643; + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); + return false; + } + } + break; + case SPELLFAMILY_WARRIOR: + if (auraSpellInfo->Id == 50421) // Scent of Blood + trigger_spell_id = 50422; + break; + case SPELLFAMILY_WARLOCK: + { + // Drain Soul + if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) + { + // Improved Drain Soul + Unit::AuraEffectList const& mAddFlatModifier = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + { + if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + { + int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; + // Drain Soul + CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); + break; + } + } + // Not remove charge (aura removed on death in any cases) + // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura + return false; + } + // Nether Protection + else if (auraSpellInfo->SpellIconID == 1985) + { + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break; + case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; + default: + return false; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Greater Heal Refund + if (auraSpellInfo->Id==37594) + trigger_spell_id = 37595; + // Blessed Recovery + else if (auraSpellInfo->SpellIconID == 1875) + { + switch (auraSpellInfo->Id) + { + case 27811: trigger_spell_id = 27813; break; + case 27815: trigger_spell_id = 27817; break; + case 27816: trigger_spell_id = 27818; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); + return false; + } + basepoints0 = damage * triggerAmount / 100 / 3; + target = this; + } + break; + } + case SPELLFAMILY_DRUID: + { + // Druid Forms Trinket + if (auraSpellInfo->Id==37336) + { + switch(m_form) + { + case FORM_NONE: trigger_spell_id = 37344;break; + case FORM_CAT: trigger_spell_id = 37341;break; + case FORM_BEAR: + case FORM_DIREBEAR: trigger_spell_id = 37340;break; + case FORM_TREE: trigger_spell_id = 37342;break; + case FORM_MOONKIN: trigger_spell_id = 37343;break; + default: + return false; + } + } + // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) + else if (auraSpellInfo->Id==67353) + { + switch(m_form) + { + case FORM_CAT: trigger_spell_id = 67355; break; + case FORM_BEAR: + case FORM_DIREBEAR: trigger_spell_id = 67354; break; + default: + return false; + } + } + break; + } + case SPELLFAMILY_HUNTER: + { + if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots + { + switch (auraSpellInfo->Id) + { + case 53234: // Rank 1 + case 53237: // Rank 2 + case 53238: // Rank 3 + trigger_spell_id = 63468; + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id); + return false; + } + SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id); + if(!TriggerPS) + return false; + basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0])); + target = pVictim; + } + break; + } + case SPELLFAMILY_PALADIN: + { + switch (auraSpellInfo->Id) + { + // Healing Discount + case 37705: + { + trigger_spell_id = 37706; + target = this; + break; + } + // Soul Preserver + case 60510: + { + trigger_spell_id = 60515; + target = this; + break; + } + // Lightning Capacitor + case 37657: + { + if(!pVictim || !pVictim->isAlive()) + return false; + // stacking + CastSpell(this, 37658, true, NULL, triggeredByAura); + + Aura * dummy = GetAura(37658); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if(!dummy || dummy->GetStackAmount() < triggerAmount) + return false; + + RemoveAurasDueToSpell(37658); + trigger_spell_id = 37661; + target = pVictim; + break; + } + // Thunder Capacitor + case 54841: + { + if(!pVictim || !pVictim->isAlive()) + return false; + // stacking + CastSpell(this, 54842, true, NULL, triggeredByAura); + + // counting + Aura * dummy = GetAura(54842); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if(!dummy || dummy->GetStackAmount() < triggerAmount) + return false; + + RemoveAurasDueToSpell(54842); + trigger_spell_id = 54843; + target = pVictim; + break; + } + default: + // Illumination + if (auraSpellInfo->SpellIconID==241) + { + if(!procSpell) + return false; + // procspell is triggered spell but we need mana cost of original casted spell + uint32 originalSpellId = procSpell->Id; + // Holy Shock heal + if(procSpell->SpellFamilyFlags[1] & 0x00010000) + { + switch(procSpell->Id) + { + case 25914: originalSpellId = 20473; break; + case 25913: originalSpellId = 20929; break; + case 25903: originalSpellId = 20930; break; + case 27175: originalSpellId = 27174; break; + case 33074: originalSpellId = 33072; break; + case 48820: originalSpellId = 48824; break; + case 48821: originalSpellId = 48825; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + return false; + } + } + SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); + if(!originalSpell) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + return false; + } + // percent stored in effect 1 (class scripts) base points + int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100; + trigger_spell_id = 20272; + target = this; + } + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch (auraSpellInfo->Id) + { + // Lightning Shield (The Ten Storms set) + case 23551: + { + trigger_spell_id = 23552; + target = pVictim; + break; + } + // Damage from Lightning Shield (The Ten Storms set) + case 23552: + { + trigger_spell_id = 27635; + break; + } + // Mana Surge (The Earthfury set) + case 23572: + { + if(!procSpell) + return false; + basepoints0 = procSpell->manaCost * 35 / 100; + trigger_spell_id = 23571; + target = this; + break; + } + default: + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc + if(auraSpellInfo->SpellFamilyFlags[0] & 0x400) + { + trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id)); + } + // Nature's Guardian + else if (auraSpellInfo->SpellIconID == 2013) + { + // Check health condition - should drop to less 30% (damage deal after this!) + if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) + return false; + + if(pVictim && pVictim->isAlive()) + pVictim->getThreatManager().modifyThreatPercent(this,-10); + + basepoints0 = triggerAmount * GetMaxHealth() / 100; + trigger_spell_id = 31616; + target = this; + } + } + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Acclimation + if (auraSpellInfo->SpellIconID == 1930) + { + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break; + case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break; + default: + return false; + } + } + // Blood Presence (Improved) + else if (auraSpellInfo->Id == 63611) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + trigger_spell_id = 50475; + basepoints0 = damage * triggerAmount / 100; + } + break; + } + default: + break; + } + } + + // All ok. Check current trigger spell + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id); + if ( triggerEntry == NULL ) + { + // Not cast unknown spell + // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); + return false; + } + + // not allow proc extra attack spell at extra attack + if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) + return false; + + // Custom requirements (not listed in procEx) Warning! damage dealing after this + // Custom triggered spells + switch (auraSpellInfo->Id) + { + // Persistent Shield (Scarab Brooch trinket) + // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect) + case 26467: + { + basepoints0 = damage * 15 / 100; + target = pVictim; + trigger_spell_id = 26470; + break; + } + // Unyielding Knights (item exploit 29108\29109) + case 38164: + { + if(pVictim->GetEntry() != 19457) // Proc only if you target is Grillok + return false; + break; + } + // Deflection + case 52420: + { + if(GetHealth()*100 / GetMaxHealth() >= 35) + return false; + break; + } + + // Cheat Death + case 28845: + { + // When your health drops below 20% + if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5) + return false; + break; + } + // Deadly Swiftness (Rank 1) + case 31255: + { + // whenever you deal damage to a target who is below 20% health. + if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)) + return false; + + target = this; + trigger_spell_id = 22588; + } + // Greater Heal Refund (Avatar Raiment set) + case 37594: + { + if (!pVictim || !pVictim->isAlive()) + return false; + + // Not give if target already have full health + if (pVictim->GetHealth() == pVictim->GetMaxHealth()) + return false; + // If your Greater Heal brings the target to full health, you gain $37595s1 mana. + if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth()) + return false; + break; + } + // Bonus Healing (Crystal Spire of Karabor mace) + case 40971: + { + // If your target is below $s1% health + if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)) + return false; + break; + } + // Evasive Maneuvers (Commendation of Kael`thas trinket) + case 45057: + { + // reduce you below $s1% health + if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100) + return false; + break; + } + // Rapid Recuperation + case 53228: + case 53232: + { + // This effect only from Rapid Fire (ability cast) + if (!(procSpell->SpellFamilyFlags[0] & 0x20)) + return false; + break; + } + // Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) + case 64411: + { + basepoints0 = damage * 15 / 100; + target = pVictim; + trigger_spell_id = 26470; + break; + } + // Decimation + case 63156: + case 63158: + // Can proc only if target has hp below 35% + if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this)) + return false; + break; + } + + // Blade Barrier + if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85) + { + if (this->GetTypeId() != TYPEID_PLAYER || !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) + return false; + } + + // Rime + else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + + // Howling Blast + ((Player*)this)->RemoveSpellCategoryCooldown(1248, true); + } + + // Custom basepoints/target for exist spell + // dummy basepoints or other customs + switch(trigger_spell_id) + { + // Auras which should proc on area aura source (caster in this case): + // Turn the Tables + case 52914: + case 52915: + case 52910: + // Honor Among Thieves + case 52916: + { + target = triggeredByAura->GetBase()->GetCaster(); + if(!target) + return false; + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id)) + return false; + + target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + return true; + } + // Cast positive spell on enemy target + case 7099: // Curse of Mending + case 39647: // Curse of Mending + case 29494: // Temptation + case 20233: // Improved Lay on Hands (cast on target) + { + target = pVictim; + break; + } + // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset) + case 15250: // Rogue Setup + { + if(!pVictim || pVictim != getVictim()) // applied only for main target + return false; + break; // continue normal case + } + // Finish movies that add combo + case 14189: // Seal Fate (Netherblade set) + case 14157: // Ruthlessness + { + if (!pVictim || pVictim == this) + return false; + // Need add combopoint AFTER finish movie (or they dropped in finish phase) + break; + } + // Bloodthirst (($m/100)% of max health) + case 23880: + { + basepoints0 = int32(GetMaxHealth() * triggerAmount / 100); + break; + } + // Shamanistic Rage triggered spell + case 30824: + { + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100); + break; + } + // Enlightenment (trigger only from mana cost spells) + case 35095: + { + if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0) + return false; + break; + } + // Demonic Pact + case 48090: + { + // Get talent aura from owner + if (isPet()) + if (Unit * owner = GetOwner()) + { + if (AuraEffect * aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0)) + { + basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f); + CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); + return true; + } + } + break; + } + // Sword and Board + case 50227: + { + // Remove cooldown on Shield Slam + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->RemoveSpellCategoryCooldown(1209, true); + break; + } + // Maelstrom Weapon + case 53817: + { + // have rank dependent proc chance, ignore too often cases + // PPM = 2.5 * (rank of talent), + uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id); + // 5 rank -> 100% 4 rank -> 80% and etc from full rate + if(!roll_chance_i(20*rank)) + return false; + break; + } + // Astral Shift + case 52179: + { + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + + // Need stun, fear or silence mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) + return false; + break; + } + // Burning Determination + case 54748: + { + if(!procSpell) + return false; + // Need Interrupt or Silenced mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE)))) + return false; + break; + } + // Lock and Load + case 56453: + { + // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere) + if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount)) + return false; + break; + } + // Glyph of Death's Embrace + case 58679: + { + // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags + if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000)) + return false; + break; + } + // Glyph of Death Grip + case 58628: + { + // remove cooldown of Death Grip + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->RemoveCategoryCooldown(82); + return true; + } + // Savage Defense + case 62606: + { + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f); + break; + } + // Body and Soul + case 64128: + case 65081: + { + // Proc only from PW:S cast + if (!(procSpell->SpellFamilyFlags[0] & 0x00000001)) + return false; + break; + } + } + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id)) + return false; + + // try detect target manually if not set + if ( target == NULL ) + target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim; + + // default case + if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) + return false; + + if(basepoints0) + CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +{ + int32 scriptId = triggeredByAura->GetMiscValue(); + + if(!pVictim || !pVictim->isAlive()) + return false; + + Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + + switch(scriptId) + { + case 836: // Improved Blizzard (Rank 1) + { + if (!procSpell || procSpell->SpellVisual[0]!=9487) + return false; + triggered_spell_id = 12484; + break; + } + case 988: // Improved Blizzard (Rank 2) + { + if (!procSpell || procSpell->SpellVisual[0]!=9487) + return false; + triggered_spell_id = 12485; + break; + } + case 989: // Improved Blizzard (Rank 3) + { + if (!procSpell || procSpell->SpellVisual[0]!=9487) + return false; + triggered_spell_id = 12486; + break; + } + case 4533: // Dreamwalker Raiment 2 pieces bonus + { + // Chance 50% + if (!roll_chance_i(50)) + return false; + + switch (pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 28722; break; + case POWER_RAGE: triggered_spell_id = 28723; break; + case POWER_ENERGY: triggered_spell_id = 28724; break; + default: + return false; + } + break; + } + case 4537: // Dreamwalker Raiment 6 pieces bonus + triggered_spell_id = 28750; // Blessing of the Claw + break; + case 5497: // Improved Mana Gems + triggered_spell_id = 37445; // Mana Surge + break; + case 7010: // Revitalize - can proc on full hp target + case 7011: + case 7012: + { + if (!roll_chance_i(triggeredByAura->GetAmount())) + return false; + switch(pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 48542; break; + case POWER_RAGE: triggered_spell_id = 48541; break; + case POWER_ENERGY: triggered_spell_id = 48540; break; + case POWER_RUNIC_POWER: triggered_spell_id = 48543; break; + } + break; + } + } + + // not processed + if(!triggered_spell_id) + return false; + + // standard non-dummy case + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); + return false; + } + + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); + + if( cooldown && GetTypeId() == TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +void Unit::setPowerType(Powers new_powertype) +{ + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); + + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); + } + } + + switch(new_powertype) + { + default: + case POWER_MANA: + break; + case POWER_RAGE: + SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE)); + SetPower(POWER_RAGE, 0); + break; + case POWER_FOCUS: + SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); + SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS)); + break; + case POWER_ENERGY: + SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY)); + break; + case POWER_HAPPINESS: + SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + break; + } +} + +FactionTemplateEntry const* Unit::getFactionTemplateEntry() const +{ + FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); + if(!entry) + { + static uint64 guid = 0; // prevent repeating spam same faction problem + + if(GetGUID() != guid) + { + if(GetTypeId() == TYPEID_PLAYER) + sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction()); + else + sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction()); + guid = GetGUID(); + } + } + return entry; +} + +bool Unit::IsHostileTo(Unit const* unit) const +{ + if(!unit) + return false; + // always non-hostile to self + if(unit==this) + return false; + + // always non-hostile to GM in GM mode + if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return false; + + // always hostile to enemy + if(getVictim()==unit || unit->getVictim()==this) + return true; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always hostile to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return true; + + // always hostile to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return true; + + // always hostile to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return true; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always non-hostile to target with common owner, or to owner/pet + if(tester==target) + return false; + + // special cases (Duel, etc) + if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) + return true; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return false; + + // Sanctuary + if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) + return false; + + // PvP FFA state + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + return true; + + //= PvP states + // Green/Blue (can't attack) + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + if(pTester->GetTeam()==pTarget->GetTeam()) + return false; + + // Red (can attack) if true, Blue/Yellow (can't attack) in another case + return pTester->IsPvP() && pTarget->IsPvP(); + } + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if(!tester_faction || !target_faction) + return false; + + if(target->isAttackingPlayer() && tester->IsContestedGuard()) + return true; + + // PvC forced reaction and reputation case + if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if(target_faction->faction) + { + if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction)) + return *force <= REP_HOSTILE; + + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } + } + // CvP forced reaction and reputation case + else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if(tester_faction->faction) + { + if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction)) + return *force <= REP_HOSTILE; + + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE; + } + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsHostileTo(*target_faction); +} + +bool Unit::IsFriendlyTo(Unit const* unit) const +{ + // always friendly to self + if(unit==this) + return true; + + // always friendly to GM in GM mode + if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return true; + + // always non-friendly to enemy + if(getVictim()==unit || unit->getVictim()==this) + return false; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always non-friendly to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return false; + + // always non-friendly to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return false; + + // always non-friendly to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return false; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always friendly to target with common owner, or to owner/pet + if(tester==target) + return true; + + // special cases (Duel) + if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) + return false; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return true; + + // Sanctuary + if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) + return true; + + // PvP FFA state + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + return false; + + //= PvP states + // Green/Blue (non-attackable) + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + if(pTester->GetTeam()==pTarget->GetTeam()) + return true; + + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) + return !pTarget->IsPvP(); + } + } + + // faction base cases + FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry(); + if (!tester_faction || !target_faction) + return false; + + if (target->isAttackingPlayer() && tester->IsContestedGuard()) + return false; + + // PvC forced reaction and reputation case + if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (target_faction->faction) + { + if (ReputationRank const *force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction)) + return *force >= REP_FRIENDLY; + + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if (FactionState const *factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction)) + return !(factionState->Flags & FACTION_FLAG_AT_WAR); + } + } + // CvP forced reaction and reputation case + else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) + { + // forced reaction + if (tester_faction->faction) + { + if (ReputationRank const *force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction)) + return *force >= REP_FRIENDLY; + + // apply reputation state + if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if (raw_tester_faction->reputationListID >= 0) + return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY; + } + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsFriendlyTo(*target_faction); +} + +bool Unit::IsHostileToPlayers() const +{ + FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); + if (!my_faction || !my_faction->faction) + return false; + + FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if (raw_faction && raw_faction->reputationListID >= 0) + return false; + + return my_faction->IsHostileToPlayers(); +} + +bool Unit::IsNeutralToAll() const +{ + FactionTemplateEntry const *my_faction = getFactionTemplateEntry(); + if (!my_faction || !my_faction->faction) + return true; + + FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if (raw_faction && raw_faction->reputationListID >= 0) + return false; + + return my_faction->IsNeutralToAll(); +} + +bool Unit::Attack(Unit *victim, bool meleeAttack) +{ + if(!victim || victim == this) + return false; + + // dead units can neither attack nor be attacked + if(!isAlive() || !victim->IsInWorld() || !victim->isAlive()) + return false; + + // player cannot attack in mount state + if(GetTypeId() == TYPEID_PLAYER && IsMounted()) + return false; + + // nobody can attack GM in GM-mode + if(victim->GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)victim)->isGameMaster()) + return false; + } + else + { + if(((Creature*)victim)->IsInEvadeMode()) + return false; + } + + // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) + if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) + RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); + + if (m_attacking) + { + if (m_attacking == victim) + { + // switch to melee attack from ranged/magic + if (meleeAttack) + { + if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING)) + { + addUnitState(UNIT_STAT_MELEE_ATTACKING); + SendMeleeAttackStart(victim); + return true; + } + } + else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING)) + { + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + SendMeleeAttackStop(victim); + return true; + } + return false; + } + + //switch target + InterruptSpell(CURRENT_MELEE_SPELL); + if (!meleeAttack) + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + } + + if (m_attacking) + m_attacking->_removeAttacker(this); + + m_attacking = victim; + m_attacking->_addAttacker(this); + + // Set our target + SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); + + if (meleeAttack) + addUnitState(UNIT_STAT_MELEE_ATTACKING); + + // set position before any AI calls/assistance + //if(GetTypeId() == TYPEID_UNIT) + // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + + if (GetTypeId() == TYPEID_UNIT) + { + // should not let player enter combat by right clicking target + SetInCombatWith(victim); + if (victim->GetTypeId() == TYPEID_PLAYER) + victim->SetInCombatWith(this); + AddThreat(victim, 0.0f); + + ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO); + ((Creature*)this)->CallAssistance(); + } + + // delay offhand weapon attack to next attack time + if(haveOffhandWeapon()) + resetAttackTimer(OFF_ATTACK); + + if (meleeAttack) + SendMeleeAttackStart(victim); + + return true; +} + +bool Unit::AttackStop() +{ + if (!m_attacking) + return false; + + Unit* victim = m_attacking; + + m_attacking->_removeAttacker(this); + m_attacking = NULL; + + // Clear our target + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + + InterruptSpell(CURRENT_MELEE_SPELL); + + // reset only at real combat stop + if (GetTypeId() == TYPEID_UNIT) + { + ((Creature*)this)->SetNoCallAssistance(false); + + if (((Creature*)this)->HasSearchedAssistance()) + { + ((Creature*)this)->SetNoSearchAssistance(false); + UpdateSpeed(MOVE_RUN, false); + } + } + + SendMeleeAttackStop(victim); + + return true; +} + +void Unit::CombatStop(bool includingCast) +{ + if (includingCast && IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + AttackStop(); + RemoveAllAttackers(); + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel + ClearInCombat(); +} + +void Unit::CombatStopWithPets(bool includingCast) +{ + CombatStop(includingCast); + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->CombatStop(includingCast); +} + +bool Unit::isAttackingPlayer() const +{ + if (hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + return true; + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + if ((*itr)->isAttackingPlayer()) + return true; + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + if (m_SummonSlot[i]) + if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) + if (summon->isAttackingPlayer()) + return true; + + return false; +} + +void Unit::RemoveAllAttackers() +{ + while (!m_attackers.empty()) + { + AttackerSet::iterator iter = m_attackers.begin(); + if (!(*iter)->AttackStop()) + { + sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); + m_attackers.erase(iter); + } + } +} + +void Unit::ModifyAuraState(AuraState flag, bool apply) +{ + if (apply) + { + if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) + { + SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if (GetTypeId() == TYPEID_PLAYER) + { + PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == flag) + CastSpell(this, itr->first, true, NULL); + } + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) + { + if (itr->second.state == PETSPELL_REMOVED) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == flag) + CastSpell(this, itr->first, true, NULL); + } + } + } + } + else + { + if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) + { + RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + + if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras + { + Unit::AuraApplicationMap& tAuras = GetAppliedAuras(); + for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + { + SpellEntry const* spellProto = (*itr).second->GetBase()->GetSpellProto(); + if (spellProto->CasterAuraState == flag) + RemoveAura(itr); + else + ++itr; + } + } + } + } +} + +uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const +{ + uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK); + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr) + if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK) + if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID()) + auraStates |= (1<<(itr->first-1)); + + return auraStates; +} + +bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const +{ + if (Caster) + { + if (spellProto) + { + AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) + if ((*j)->IsAffectedOnSpell(spellProto)) + return true; + } + // Check per caster aura state + // If aura with aurastate by caster not found return false + if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK) + { + for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr) + if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID()) + return true; + return false; + } + } + + return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); +} + +Unit *Unit::GetOwner(bool inWorld) const +{ + if (uint64 ownerid = GetOwnerGUID()) + { + if (inWorld) + return ObjectAccessor::GetUnit(*this, ownerid); + return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid); + } + return NULL; +} + +Unit *Unit::GetCharmer() const +{ + if (uint64 charmerid = GetCharmerGUID()) + return ObjectAccessor::GetUnit(*this, charmerid); + return NULL; +} + +Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const +{ + uint64 guid = GetCharmerOrOwnerGUID(); + if (IS_PLAYER_GUID(guid)) + return ObjectAccessor::GetPlayer(*this, guid); + + return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL; +} + +Minion *Unit::GetFirstMinion() const +{ + if (uint64 pet_guid = GetMinionGUID()) + { + if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) + if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) + return (Minion*)pet; + + sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); + const_cast<Unit*>(this)->SetMinionGUID(0); + } + + return NULL; +} + +Guardian* Unit::GetGuardianPet() const +{ + if (uint64 pet_guid = GetPetGUID()) + { + if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid)) + if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + return (Guardian*)pet; + + sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid); + const_cast<Unit*>(this)->SetPetGUID(0); + } + + return NULL; +} + +Unit* Unit::GetCharm() const +{ + if (uint64 charm_guid = GetCharmGUID()) + { + if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) + return pet; + + sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); + const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); + } + + return NULL; +} + +void Unit::SetMinion(Minion *minion, bool apply) +{ + sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); + + if (apply) + { + if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) + { + sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + return; + } + + m_Controlled.insert(minion); + + if (GetTypeId() == TYPEID_PLAYER) + { + minion->m_ControlledByPlayer = true; + minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + } + + // Can only have one pet. If a new one is summoned, dismiss the old one. + if (minion->IsGuardianPet()) + { + if (Guardian* oldPet = GetGuardianPet()) + { + if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry())) + { + // remove existing minion pet + if (oldPet->isPet()) + ((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT); + else + oldPet->UnSummon(); + SetPetGUID(minion->GetGUID()); + SetMinionGUID(0); + } + } + else + { + SetPetGUID(minion->GetGUID()); + SetMinionGUID(0); + } + } + + if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + { + if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) + { + } + } + //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + // AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID()); + + // PvP, FFAPvP + minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + + // FIXME: hack, speed must be set only at follow + if (GetTypeId() == TYPEID_PLAYER && minion->isPet()) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); + + // Ghoul pets have energy instead of mana (is anywhere better place for this code?) + if (minion->IsPetGhoul()) + minion->setPowerType(POWER_ENERGY); + + if (GetTypeId() == TYPEID_PLAYER) + { + // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again + SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + ((Player*)this)->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true); + } + } + else + { + if (minion->GetOwnerGUID() != GetGUID()) + { + sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + return; + } + + m_Controlled.erase(minion); + + if (minion->IsGuardianPet()) + { + if (GetPetGUID() == minion->GetGUID()) + SetPetGUID(0); + } + else if (minion->isTotem()) + { + // All summoned by totem minions must disappear when it is removed. + if (const SpellEntry* spInfo = sSpellStore.LookupEntry(((Totem*)minion)->GetSpell())) + for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (spInfo->Effect[i] != SPELL_EFFECT_SUMMON) + continue; + + this->RemoveAllMinionsByEntry(spInfo->EffectMiscValue[i]); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + // Remove infinity cooldown + if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + ((Player*)this)->SendCooldownEvent(spellInfo); + } + + //if(minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + { + if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID())) + { + //Check if there is another minion + for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + { + // do not use this check, creature do not have charm guid + //if(GetCharmGUID() == (*itr)->GetGUID()) + if (GetGUID() == (*itr)->GetCharmerGUID()) + continue; + + //assert((*itr)->GetOwnerGUID() == GetGUID()); + if ((*itr)->GetOwnerGUID() != GetGUID()) + { + OutDebugInfo(); + (*itr)->OutDebugInfo(); + assert(false); + } + assert((*itr)->GetTypeId() == TYPEID_UNIT); + + if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + continue; + + if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID())) + { + //show another pet bar if there is no charm bar + if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID()) + { + if ((*itr)->isPet()) + ((Player*)this)->PetSpellInitialize(); + else + ((Player*)this)->CharmSpellInitialize(); + } + } + break; + } + } + } + //else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET) + // RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID()); + } +} + +void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry) +{ + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + { + Unit *unit = *itr; + ++itr; + if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT + && ((Creature*)unit)->isSummon()) // minion, actually + Minions.push_back((Creature*)unit); + } +} + +void Unit::RemoveAllMinionsByEntry(uint32 entry) +{ + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();) + { + Unit *unit = *itr; + ++itr; + if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT + && ((Creature*)unit)->isSummon()) // minion, actually + ((TempSummon*)unit)->UnSummon(); + // i think this is safe because i have never heard that a despawned minion will trigger a same minion + } +} + +void Unit::SetCharm(Unit* charm, bool apply) +{ + if (apply) + { + if (GetTypeId() == TYPEID_PLAYER) + { + if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + + charm->m_ControlledByPlayer = true; + // TODO: maybe we can use this flag to check if controlled by player + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + } + else + charm->m_ControlledByPlayer = false; + + // PvP, FFAPvP + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); + + if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + { + charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + charm->SendMovementFlagUpdate(); + } + + m_Controlled.insert(charm); + } + else + { + if (GetTypeId() == TYPEID_PLAYER) + { + if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + } + + if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + if (charm->GetTypeId() == TYPEID_PLAYER) + { + charm->m_ControlledByPlayer = true; + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + ((Player*)charm)->UpdatePvPState(); + } + else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself()) + { + charm->m_ControlledByPlayer = true; + charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1)); + } + else + { + charm->m_ControlledByPlayer = false; + charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); + } + + if (charm->GetTypeId() == TYPEID_PLAYER + || !((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_MINION) + || charm->GetOwnerGUID() != GetGUID()) + m_Controlled.erase(charm); + } +} + +int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical) +{ + int32 gain = pVictim->ModifyHealth(int32(addhealth)); + + Unit* unit = this; + + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()) + unit = GetOwner(); + + if (unit->GetTypeId() == TYPEID_PLAYER) + { + // overheal = addhealth - gain + unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical); + + if (BattleGround *bg = ((Player*)unit)->GetBattleGround()) + bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain); + + // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) + if (gain) + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim); + + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); + } + + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); + } + + return gain; +} + +Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) +{ + if (!victim) + return NULL; + + // Magic case + if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)) + { + //I am not sure if this should be redirected. + if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE) + return victim; + + Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); + for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) + if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) + if (magnet->isAlive()) + { + (*itr)->GetBase()->DropCharge(); + return magnet; + } + } + // Melee && ranged case + else + { + AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); + for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) + if (Unit* magnet = (*i)->GetBase()->GetUnitOwner()) + if (magnet->isAlive() && magnet->IsWithinLOSInMap(this)) + if (roll_chance_i((*i)->GetAmount())) + { + (*i)->GetBase()->DropCharge(); + return magnet; + } + } + + return victim; +} + +Unit* Unit::GetFirstControlled() const +{ + //Sequence: charmed, pet, other guardians + Unit *unit = GetCharm(); + if (!unit) + if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON)) + unit = ObjectAccessor::GetUnit(*this, guid); + + return unit; +} + +void Unit::RemoveAllControlled() +{ + //possessed pet and vehicle + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->StopCastingCharm(); + + while (!m_Controlled.empty()) + { + Unit *target = *m_Controlled.begin(); + m_Controlled.erase(m_Controlled.begin()); + if (target->GetCharmerGUID() == GetGUID()) + target->RemoveCharmAuras(); + else if (target->GetOwnerGUID() == GetGUID() && target->isSummon()) + ((TempSummon*)target)->UnSummon(); + else + sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); + } + if (GetPetGUID()) + sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID()); + if (GetMinionGUID()) + sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID()); + if (GetCharmGUID()) + sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID()); +} + +Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) +{ + Player* player = NULL; + if (GetTypeId() == TYPEID_PLAYER) + player = (Player*)this; + // Should we enable this also for charmed units? + else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + player = (Player*)GetOwner(); + + if (!player) + return NULL; + Group *pGroup = player->GetGroup(); + //When there is no group check pet presence + if (!pGroup) + { + // We are pet now, return owner + if (player!=this) + return IsWithinDistInMap(player, radius) ? player : NULL; + Unit * pet = GetGuardianPet(); + //No pet, no group, nothing to return + if (!pet) + return NULL; + // We are owner now, return pet + return IsWithinDistInMap(pet, radius) ? pet : NULL; + } + + std::vector<Unit*> nearMembers; + //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) + nearMembers.reserve(pGroup->GetMembersCount()*2); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if (Player *Target = itr->getSource()) + { + // IsHostileTo check duel and controlled by enemy + if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target)) + nearMembers.push_back(Target); + + // Push player's pet to vector + if (Unit *pet = Target->GetGuardianPet()) + if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet)) + nearMembers.push_back(pet); + } + + if (nearMembers.empty()) + return NULL; + + uint32 randTarget = urand(0,nearMembers.size()-1); + return nearMembers[randTarget]; +} + +/* +Player * Unit::GetMoverSource() const +{ + if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->m_mover == this) + return (Player*)this; + if (Unit *charmer = GetCharmer()) + if (charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->m_mover == this) + return (Player*)charmer; + return NULL; +} +*/ + +//only called in Player::SetSeer +void Unit::AddPlayerToVision(Player* plr) +{ + if (m_sharedVision.empty()) + { + setActive(true); + SetWorldObject(true); + } + m_sharedVision.push_back(plr); +} + +//only called in Player::SetSeer +void Unit::RemovePlayerFromVision(Player* plr) +{ + m_sharedVision.remove(plr); + if (m_sharedVision.empty()) + { + setActive(false); + SetWorldObject(false); + } +} + +void Unit::RemoveBindSightAuras() +{ + RemoveAurasByType(SPELL_AURA_BIND_SIGHT); +} + +void Unit::RemoveCharmAuras() +{ + RemoveAurasByType(SPELL_AURA_MOD_CHARM); + RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET); + RemoveAurasByType(SPELL_AURA_MOD_POSSESS); + RemoveAurasByType(SPELL_AURA_AOE_CHARM); +} + +void Unit::UnsummonAllTotems() +{ + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + { + if (!m_SummonSlot[i]) + continue; + + if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i])) + if (OldTotem->isSummon()) + ((TempSummon*)OldTotem)->UnSummon(); + } +} + +void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical) +{ + // we guess size + WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage); + data << uint32(OverHeal); + data << uint32(0); // Absorb amount + data << uint8(critical ? 1 : 0); + SendMessageToSet(&data, true); +} + +void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) +{ + WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(powertype); + data << uint32(Damage); + SendMessageToSet(&data, true); +} + +void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) +{ + SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype); + // needs to be called after sending spell log + pVictim->ModifyPower(powertype, Damage); +} + +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) +{ + if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE) + return pdamage; + + // For totems get damage bonus from owner + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()) + if (Unit *owner = GetOwner()) + return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); + + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + float ApCoeffMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; + + // ..done + // Pet damage + if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) + DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + + AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && + (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + // Add flat bonus from spell damage versus + DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch ((*i)->GetMiscValue()) + { + case 4920: // Molten Fury + case 4919: + case 6917: // Death's Embrace + case 6926: + case 6928: + { + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + break; + } + // Soul Siphon + case 4992: + case 4993: + { + // effect 1 m_amount + int32 maxPercent = (*i)->GetAmount(); + // effect 0 m_amount + int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this); + // count affliction effects and calc additional damage in percentage + int32 modPercent = 0; + AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + SpellEntry const *m_spell = aura->GetSpellProto(); + if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402)) + continue; + modPercent += stepPercent * aura->GetStackAmount(); + if (modPercent >= maxPercent) + { + modPercent = maxPercent; + break; + } + } + DoneTotalMod *= (modPercent+100.0f)/100.0f; + break; + } + case 6916: // Death's Embrace + case 6925: + case 6927: + if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + break; + case 5481: // Starfire Bonus + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + case 4418: // Increased Shock Damage + case 4554: // Increased Lightning Damage + case 4555: // Improved Moonfire + case 5142: // Increased Lightning Damage + case 5147: // Improved Consecration / Libram of Resurgence + case 5148: // Idol of the Shooting Star + case 6008: // Increased Lightning Damage / Totem of Hex + { + DoneTotal += (*i)->GetAmount(); + break; + } + // Tundra Stalker + // Merciless Combat + case 7277: + { + // Merciless Combat + if ((*i)->GetSpellProto()->SpellIconID == 2656) + { + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + } + // Tundra Stalker + else + { + // Frost Fever (target debuff) + if (pVictim->HasAura(55095)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + break; + } + // Rage of Rivendare + case 7293: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) + { + if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) + DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; + } + break; + } + // Twisted Faith + case 7377: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + // Marked for Death + case 7598: + case 7599: + case 7600: + case 7601: + case 7602: + { + if (pVictim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + } + } + + // Custom scripted damage + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + // Ice Lance + if (spellProto->SpellIconID == 186) + { + if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) + { + // Glyph of Ice Lance + if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel()) + DoneTotalMod *= 4.0f; + else + DoneTotalMod *= 3.0f; + } + } + + // Torment the weak + if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000) + if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) + { + AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + if ((*i)->GetSpellProto()->SpellIconID == 3263) + { + DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; + break; + } + } + break; + // Glyph of Shadow Word: Pain + case SPELLFAMILY_PRIEST: + if (spellProto->SpellFamilyFlags[0] & 0x800000) + { + // Increase Mind Flay damage + if (AuraEffect * aurEff = GetAuraEffect(55687, 0)) + // if Shadow Word: Pain present + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f; + } + break; + + case SPELLFAMILY_PALADIN: + // Judgement of Vengeance/Judgement of Corruption + if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292) + { + // Get stack of Holy Vengeance/Blood Corruption on the target added by caster + uint32 stacks = 0; + Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE); + for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID()) + { + stacks = (*itr)->GetBase()->GetStackAmount(); + break; + } + // + 10% for each application of Holy Vengeance/Blood Corruption on the target + if (stacks) + DoneTotalMod *= (10.0f + float(stacks)) / 10.0f; + } + break; + case SPELLFAMILY_WARLOCK: + //Fire and Brimstone + if (spellProto->SpellFamilyFlags[1] & 0x00020040) + if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE)) + { + AuraEffectList const& mDumyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) + if ((*i)->GetSpellProto()->SpellIconID == 3173) + { + DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f; + break; + } + } + break; + case SPELLFAMILY_DEATHKNIGHT: + // Improved Icy Touch + if (spellProto->SpellFamilyFlags[0] & 0x2) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + + // Glacier Rot + if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) + if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + + // Impurity (dummy effect) + if (GetTypeId() == TYPEID_PLAYER) + { + PlayerSpellMap playerSpells = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) + continue; + switch (itr->first) + { + case 49220: + case 49633: + case 49635: + case 49636: + case 49638: + { + if (const SpellEntry *proto=sSpellStore.LookupEntry(itr->first)) + ApCoeffMod *= (100.0f + proto->CalculateSimpleValue(0)) / 100.0f; + } + break; + } + } + } + break; + } + + // ..taken + AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) ) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // .. taken pct: dummy auras + AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + // Cheat Death + case 2109: + if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + { + if (pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetAmount()) + mod = (*i)->GetAmount(); + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + // Ebon Plague + case 1933: + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + } + + // From caster spells + AuraEffectList const& mOwnerTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); + for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) + if ((*i)->GetCasterGUID() == GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // Mod damage from spell mechanic + if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto)) + { + AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) + if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); + + // Check for table values + float coeff = 0; + SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id); + if (bonus) + { + if (damagetype == DOT) + { + coeff = bonus->dot_damage; + if (bonus->ap_dot_bonus > 0) + DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK); + } + else + { + coeff = bonus->direct_damage; + if (bonus->ap_bonus > 0) + DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + } + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if (!bonus || coeff < 0) + { + // Damage Done from spell damage bonus + int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if (damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if (DotDuration > 0) + { + if (DotDuration > 30000) + DotDuration = 30000; + if (!IsChanneledSpell(spellProto)) + DotFactor = DotDuration / 15000.0f; + uint8 x = 0; + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) + { + x = j; + break; + } + } + int32 DotTicks = 6; + if (spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if (DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) + { + CastingTime /= 2; + break; + } + } + if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) + coeff = (CastingTime / 3500.0f) * DotFactor; + else + coeff = DotFactor; + } + + float coeff2 = CalculateLevelPenalty(spellProto) * stack; + if (spellProto->SpellFamilyName) //TODO: fix this + TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; + if (Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; + } + + float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod; + // apply spellmod to Done damage (flat and pct) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; + + return uint32(std::max(tmpDamage, 0.0f)); +} + +int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) +{ + int32 DoneAdvertisedBenefit = 0; + + // ..done + AuraEffectList const& mDamageDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE); + for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0 && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) + // 0 == any inventory type (not wand then) + DoneAdvertisedBenefit += (*i)->GetAmount(); + + if (GetTypeId() == TYPEID_PLAYER) + { + // Base value + DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus(); + + // Damage bonus from stats + AuraEffectList const& mDamageDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i) + { + if ((*i)->GetMiscValue() & schoolMask) + { + // stat used stored in miscValueB for this aura + Stats usedStat = Stats((*i)->GetMiscValueB()); + DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); + } + } + // ... and attack power + AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); + for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i) + if ((*i)->GetMiscValue() & schoolMask) + DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); + + } + return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0; +} + +int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + int32 TakenAdvertisedBenefit = 0; + // ..done (for creature type by mask) in taken + AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + TakenAdvertisedBenefit += (*i)->GetAmount(); + + // ..taken + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + TakenAdvertisedBenefit += (*i)->GetAmount(); + + return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0; +} + +bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const +{ + // not critting spell + if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) + return false; + + float crit_chance = 0.0f; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_NONE: // Exception for Earth Shield and Lifebloom Final Bloom + if (spellProto->Id != 379 && spellProto->Id != 33778) // We need more spells to find a general way (if there is any) + return false; + case SPELL_DAMAGE_CLASS_MAGIC: + { + if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) + crit_chance = 0.0f; + // For other schools + else if (GetTypeId() == TYPEID_PLAYER) + crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); + else + { + crit_chance = m_baseSpellCritChance; + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + // taken + if (pVictim) + { + if (!IsPositiveSpell(spellProto->Id)) + { + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // Modify by player victim resilience + crit_chance -= pVictim->GetSpellCritChanceReduction(); + } + // scripted (increase crit chance ... against ... target by x% + AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!((*i)->IsAffectedOnSpell(spellProto))) + continue; + int32 modChance=0; + switch((*i)->GetMiscValue()) + { + // Shatter + case 911: modChance+= 16.0f; + case 910: modChance+= 17.0f; + case 849: modChance+= 17.0f; + if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) + break; + crit_chance+=modChance; + break; + case 7917: // Glyph of Shadowburn + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + crit_chance+=(*i)->GetAmount(); + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + crit_chance+=(*i)->GetAmount(); + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + crit_chance+=(*i)->GetAmount(); + break; + default: + break; + } + } + // Custom crit by class + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + // Starfire + if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485) + { + // Improved Insect Swarm + if (AuraEffect const * aurEff = GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002, 0, 0)) + crit_chance+=aurEff->GetAmount(); + break; + } + break; + case SPELLFAMILY_PALADIN: + // Flash of light + if (spellProto->SpellFamilyFlags[0] & 0x40000000) + { + // Sacred Shield + AuraEffect const* aura = pVictim->GetAuraEffect(58597,1); + if (aura && aura->GetCasterGUID() == GetGUID()) + crit_chance+=aura->GetAmount(); + break; + } + // Exorcism + else if (spellProto->Category == 19) + { + if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD) + return true; + break; + } + break; + case SPELLFAMILY_SHAMAN: + // Lava Burst + if (spellProto->SpellFamilyFlags[1] & 0x00001000) + { + if (AuraEffect const* flameShock = pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID())) + return true; + break; + } + break; + } + } + break; + } + case SPELL_DAMAGE_CLASS_MELEE: + if (pVictim) + { + // Custom crit by class + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets + if (spellProto->SpellFamilyFlags[0] & 0x00800000 + && spellProto->SpellIconID == 1680 + && pVictim->HasAuraState(AURA_STATE_BLEEDING)) + { + if (AuraEffect const *rendAndTear = GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1)) + crit_chance += rendAndTear->GetAmount(); + break; + } + break; + case SPELLFAMILY_PALADIN: + // Judgement of Command proc always crits on stunned target + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN) + if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561) + if (pVictim->hasUnitState(UNIT_STAT_STUNNED)) + return true; + } + } + case SPELL_DAMAGE_CLASS_RANGED: + { + if (pVictim) + { + crit_chance += GetUnitCriticalChance(attackType, pVictim); + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + break; + } + default: + return false; + } + // percent done + // only players use intelligence for critical chance computations + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; + if (roll_chance_f(crit_chance)) + return true; + return false; +} + +uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + // adds additional damage to crit_bonus (from talents) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + if (pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if (crit_bonus > 0) + damage += crit_bonus; + + return damage; +} + +uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + if (pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if (crit_bonus > 0) + damage += crit_bonus; + + damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); + + return damage; +} + +uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) +{ + // For totems get healing bonus from owner (statue isn't totem in fact) + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()) + if (Unit* owner = GetOwner()) + return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); + + // Healing Done + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; + + // Healing done percent + AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) + DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch((*i)->GetMiscValue()) + { + case 4415: // Increased Rejuvenation Healing + case 4953: + case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind + DoneTotal+=(*i)->GetAmount(); + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f; + break; + case 7798: // Glyph of Regrowth + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + case 8477: // Nourish Heal Boost + { + int32 stepPercent = (*i)->GetAmount(); + int32 modPercent = 0; + AuraApplicationMap const& victimAuras = pVictim->GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if (aura->GetCasterGUID()!=GetGUID()) + continue; + SpellEntry const* m_spell = aura->GetSpellProto(); + if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID || + !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) + continue; + modPercent += stepPercent * aura->GetStackAmount(); + } + DoneTotalMod *= (modPercent+100.0f)/100.0f; + break; + } + case 7871: // Glyph of Lesser Healing Wave + { + if (pVictim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + default: + break; + } + } + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + bool scripted = false; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + switch (spellProto->EffectApplyAuraName[i]) + { + // These auras do not use healing coeff + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: + scripted = true; + break; + } + } + + // Check for table values + SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL; + float coeff = 0; + float factorMod = 1.0f; + if (bonus) + { + if (damagetype == DOT) + { + coeff = bonus->dot_damage; + if (bonus->ap_dot_bonus > 0) + DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + else + { + coeff = bonus->direct_damage; + if (bonus->ap_bonus > 0) + DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue( + (IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK); + } + } + else // scripted bonus + { + // Gift of the Naaru + if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329) + { + scripted = true; + int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK)); + if (apBonus > DoneAdvertisedBenefit) + { + DoneTotal += apBonus * 0.2f; + coeff = 0.0f; + } + else + coeff = 1.0f; + } + // Earthliving - 0.45% of normal hot coeff + else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000) + factorMod *= 0.45f; + // Already set to scripted? so not uses healing bonus coefficient + // No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default + else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE) + { + scripted = true; + coeff = 0.0f; + } + } + + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if ((!bonus && !scripted) || coeff < 0) + { + // Damage Done from spell damage bonus + int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if (damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if (DotDuration > 0) + { + if (DotDuration > 30000) DotDuration = 30000; + if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + uint32 x = 0; + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++) + { + if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)) + { + x = j; + break; + } + } + int32 DotTicks = 6; + if (spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if (DotTicks) + { + DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks; + TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) + { + if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells) + coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f; + } + + factorMod *= CalculateLevelPenalty(spellProto)* stack; + TakenTotal += TakenAdvertisedBenefit * coeff * factorMod; + if (Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * factorMod; + } + + // use float as more appropriate for negative values and percent applying + float heal = (int32(healamount) + DoneTotal) * DoneTotalMod; + // apply spellmod to Done amount + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + + // Nourish cast + if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000) + { + // Rejuvenation, Regrowth, Lifebloom, or Wild Growth + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0)) + //increase healing by 20% + TakenTotalMod *= 1.2f; + } + + // Taken mods + + // Healing Wave + if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) + { + // Search for Healing Way on Victim + if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0)) + TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f; + } + + // Tenacity increase healing % taken + if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) + TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f; + + + // Healing taken percent + float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if (minval) + TakenTotalMod *= (100.0f + minval) / 100.0f; + + float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if (maxval) + TakenTotalMod *= (100.0f + maxval) / 100.0f; + + if (damagetype == DOT) + { + // Healing over time taken percent + float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if (minval_hot) + TakenTotalMod *= (100.0f + minval_hot) / 100.0f; + + float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if (maxval_hot) + TakenTotalMod *= (100.0f + maxval_hot) / 100.0f; + } + + AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED); + for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) + if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto) ) + TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; + + heal = (int32(heal) + TakenTotal) * TakenTotalMod; + + return uint32(std::max(heal, 0.0f)); +} + +int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) +{ + int32 AdvertisedBenefit = 0; + + AuraEffectList const& mHealingDone = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE); + for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetAmount(); + + // Healing bonus of spirit, intellect and strength + if (GetTypeId() == TYPEID_PLAYER) + { + // Base value + AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus(); + + // Healing bonus from stats + AuraEffectList const& mHealingDoneOfStatPercent = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); + for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i) + { + // stat used dependent from misc value (stat index) + Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); + AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f); + } + + // ... and attack power + AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); + for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i) + if ((*i)->GetMiscValue() & schoolMask) + AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); + } + return AdvertisedBenefit; +} + +int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + int32 AdvertisedBenefit = 0; + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if (((*i)->GetMiscValue() & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetAmount(); + return AdvertisedBenefit; +} + +bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) +{ + //If m_immuneToSchool type contain this school type, IMMUNE damage. + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + //If m_immuneToDamage type contain magic, IMMUNE damage. + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + return false; +} + +bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo) +{ + if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + + uint32 shoolMask = GetSpellSchoolMask(spellInfo); + if (spellInfo->Id != 42292 && spellInfo->Id !=59752) + { + //If m_immuneToSchool type contain this school type, IMMUNE damage. + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId)) + return true; + } + + //If m_immuneToDamage type contain magic, IMMUNE damage. + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + if (itr->type & shoolMask) + return true; + + return false; +} + +bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) +{ + if (!spellInfo) + return false; + + // Single spell immunity. + SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID]; + for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr) + if (itr->type == spellInfo->Id) + return true; + + if (spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return false; + + if (spellInfo->Dispel) + { + SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; + for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) + if (itr->type == spellInfo->Dispel) + return true; + } + + if (spellInfo->Mechanic) + { + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if (itr->type == spellInfo->Mechanic) + return true; + } + + for (int i=0;i<3;++i) + { + // State/effect immunities applied by aura expect full spell immunity + // Ignore effects with mechanic, they are supposed to be checked separately + if (!spellInfo->EffectMechanic[i]) + if (IsImmunedToSpellEffect(spellInfo, i)) + return true; + } + + if (spellInfo->Id != 42292 && spellInfo->Id !=59752) + { + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if ((itr->type & GetSpellSchoolMask(spellInfo)) + && !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) + && !IsDispelableBySpell(spellInfo, itr->spellId)) + return true; + } + + return false; +} + +bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const +{ + if (!spellInfo) + return false; + //If m_immuneToEffect type contain this effect type, IMMUNE effect. + uint32 effect = spellInfo->Effect[index]; + SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; + for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) + if (itr->type == effect) + return true; + + if (uint32 mechanic = spellInfo->EffectMechanic[index]) + { + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if (itr->type == spellInfo->EffectMechanic[index]) + return true; + } + + if (uint32 aura = spellInfo->EffectApplyAuraName[index]) + { + SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; + for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) + if (itr->type == aura) + return true; + // Check for immune to application of harmful magical effects + AuraEffectList const& immuneAuraApply = GetAuraEffectsByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); + for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) + if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff + ((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school + !IsPositiveEffect(spellInfo->Id, index)) // Harmful + return true; + } + + return false; +} + +bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const +{ + if (!spellInfo) + return false; + + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_WARLOCK: + if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain + return true; + break; + case SPELLFAMILY_SHAMAN: + if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK) + return true; + break; + case SPELLFAMILY_DEATHKNIGHT: + if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike + return true; + break; + } + + return false; +} + +void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto) +{ + if (!pVictim) + return; + + if (*pdamage == 0) + return; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + // Taken/Done fixed damage bonus auras + int32 DoneFlatBenefit = 0; + int32 TakenFlatBenefit = 0; + + // ..done (for creature type by mask) in taken + AuraEffectList const& mDamageDoneCreature = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneFlatBenefit += (*i)->GetAmount(); + + // ..done + // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage + + // ..done (base at attack power for marked target and base at attack power for creature type) + int32 APbonus = 0; + + if (attType == RANGED_ATTACK && pVictim->GetTypeId() == TYPEID_UNIT) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + else if (attType == RANGED_ATTACK) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + else + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraEffectList const& mCreatureAttackPower = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); + for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + APbonus += (*i)->GetAmount(); + } + + if (APbonus != 0) // Can be negative + { + bool normalized = false; + if (spellProto) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) + { + normalized = true; + break; + } + DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); + } + + // ..taken + AuraEffectList const& mDamageTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) + TakenFlatBenefit += (*i)->GetAmount(); + + if (attType!=RANGED_ATTACK) + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); + else + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); + + // Done/Taken total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + + // ..done + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage + // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage + + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage + if (spellProto) + if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL) + { + AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + + AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) + if (creatureTypeMask & uint32((*i)->GetMiscValue())) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // done scripted mod (take it from owner) + Unit *owner = GetOwner() ? GetOwner() : this; + AuraEffectList const &mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch ((*i)->GetMiscValue()) + { + // Tundra Stalker + // Merciless Combat + case 7277: + { + // Merciless Combat + if ((*i)->GetSpellProto()->SpellIconID == 2656) + { + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f; + } + // Tundra Stalker + else + { + // Frost Fever (target debuff) + if (pVictim->HasAura(55095)) + DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + break; + } + // Rage of Rivendare + case 7293: + { + if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) + if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId())) + DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f; + break; + } + } + } + + // Custom scripted damage + if (spellProto) + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_DEATHKNIGHT: + // Glacier Rot + if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) + if (AuraEffect * aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) + if (pVictim->GetDiseasesByCaster(owner->GetGUID()) > 0) + DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f; + break; + } + + // ..taken + AuraEffectList const& mModDamagePercentTaken = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + + // .. taken pct (special attacks) + if (spellProto) + { + // Mod damage from spell mechanic + uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); + + // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage" + if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800) + mechanicMask |= (1<<MECHANIC_BLEED); + + if (mechanicMask) + { + AuraEffectList const& mDamageDoneMechanic = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) + if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + } + + // .. taken pct: dummy auras + AuraEffectList const& mDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) + { + if (pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetAmount()) + mod = (*i)->GetAmount(); + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + // Blessing of Sanctuary + // Greater Blessing of Sanctuary + case 19: + case 1804: + { + if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN) + continue; + + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f; + break; + } + // Ebon Plague + case 1933: + if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0)) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + break; + } + } + + // .. taken pct: class scripts + AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) + { + switch((*i)->GetMiscValue()) + { + case 6427: case 6428: // Dirty Deeds + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + { + AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0); + if (!eff0 || (*i)->GetEffIndex()!=1) + { + sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); + continue; + } + + // effect 0 have expected value but in negative state + TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f; + } + break; + } + } + + if (attType != RANGED_ATTACK) + { + AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); + for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + else + { + AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); + for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f; + } + + float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; + + // apply spellmod to Done damage + if (spellProto) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; + + // bonus result can be negative + *pdamage = uint32(std::max(tmpDamage, 0.0f)); +} + +void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) +{ + if (apply) + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) + { + next = itr; ++next; + if (itr->type == type) + { + m_spellImmune[op].erase(itr); + next = m_spellImmune[op].begin(); + } + } + SpellImmune Immune; + Immune.spellId = spellId; + Immune.type = type; + m_spellImmune[op].push_back(Immune); + } + else + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) + { + if (itr->spellId == spellId) + { + m_spellImmune[op].erase(itr); + break; + } + } + } + +} + +void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) +{ + ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); + + if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + { + // Create dispel mask by dispel type + uint32 dispelMask = GetDispellMask(type); + // Dispel all existing auras vs current dispel type + AuraApplicationMap& auras = GetAppliedAuras(); + for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();) + { + SpellEntry const* spell = itr->second->GetBase()->GetSpellProto(); + if ((1<<spell->Dispel) & dispelMask ) + { + // Dispel aura + RemoveAura(itr); + } + else + ++itr; + } + } +} + +float Unit::GetWeaponProcChance() const +{ + // normalized proc chance for weapon attack speed + // (odd formula...) + if (isAttackReady(BASE_ATTACK)) + return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); + else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) + return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); + return 0; +} + +float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const +{ + // proc per minute chance calculation + if (PPM <= 0) return 0.0f; + // Apply chance modifer aura + if (spellProto) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); + + return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) +} + +void Unit::Mount(uint32 mount, uint32 VehicleId) +{ + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); + + if (mount) + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); + + SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // unsummon pet + if (GetTypeId() == TYPEID_PLAYER) + { + Pet* pet = ((Player*)this)->GetPet(); + if (pet) + { + BattleGround *bg = ((Player *)this)->GetBattleGround(); + // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface + if (bg && bg->isArena()) + pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + else + ((Player*)this)->UnsummonPetTemporaryIfAny(); + } + + if(VehicleId !=0) + { + if(VehicleEntry const *ve = sVehicleStore.LookupEntry(VehicleId)) + { + + if (CreateVehicleKit(VehicleId)) + { + GetVehicleKit()->Reset(); + + // Send others that we now have a vehicle + WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4); + data.appendPackGUID(GetGUID()); + data << uint32(VehicleId); + SendMessageToSet( &data,true ); + + data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + ((Player*)this)->GetSession()->SendPacket( &data ); + } + } + } + } + +} + +void Unit::Unmount() +{ + if (!IsMounted()) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // only resummon old pet if the player is already added to a map + // this prevents adding a pet to a not created map which would otherwise cause a crash + // (it could probably happen when logging in after a previous crash) + if (GetTypeId() == TYPEID_PLAYER) + { + if (Pet *pPet = ((Player*)this)->GetPet()) + { + if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED)) + pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + } + else + ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny(); + } + if(GetTypeId()==TYPEID_PLAYER && GetVehicleKit()) + { + // Send other players that we are no longer a vehicle + WorldPacket data( SMSG_PLAYER_VEHICLE_DATA, 8+4 ); + data.appendPackGUID(GetGUID()); + data << uint32(0); + ((Player*)this)->SendMessageToSet(&data, true); + // Remove vehicle class from player + RemoveVehicleKit(); + } +} + +void Unit::SetInCombatWith(Unit* enemy) +{ + Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); + if (eOwner->IsPvP()) + { + SetInCombatState(true,enemy); + return; + } + + //check for duel + if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel) + { + Unit const* myOwner = GetCharmerOrOwnerOrSelf(); + if (((Player const*)eOwner)->duel->opponent == myOwner) + { + SetInCombatState(true,enemy); + return; + } + } + SetInCombatState(false,enemy); +} + +void Unit::CombatStart(Unit* target, bool initialAggro) +{ + if (initialAggro) + { + if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) + target->SetStandState(UNIT_STAND_STATE_STAND); + + if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER + && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) + { + ((Creature*)target)->AI()->AttackStart(this); + } + + SetInCombatWith(target); + target->SetInCombatWith(this); + } + Unit *who = target->GetCharmerOrOwnerOrSelf(); + if (who->GetTypeId() == TYPEID_PLAYER) + SetContestedPvP((Player*)who); + + Player *me = GetCharmerOrOwnerPlayerOrPlayerItself(); + if (me && who->IsPvP() + && (who->GetTypeId() != TYPEID_PLAYER + || !me->duel || me->duel->opponent != who)) + { + me->UpdatePvP(true); + me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + } +} + +void Unit::SetInCombatState(bool PvP, Unit* enemy) +{ + // only alive units can be in combat + if (!isAlive()) + return; + + if (PvP) + m_CombatTimer = 5000; + + if (isInCombat() || hasUnitState(UNIT_STAT_EVADE)) + return; + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if (GetTypeId() != TYPEID_PLAYER) + { + // Set home position at place of engaging combat for escorted creatures + if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || + GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + + if (enemy) + { + if (IsAIEnabled) + ((Creature*)this)->AI()->EnterCombat(enemy); + if (((Creature*)this)->GetFormation()) + ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy); + } + + if (isPet()) + { + UpdateSpeed(MOVE_RUN, true); + UpdateSpeed(MOVE_SWIM, true); + UpdateSpeed(MOVE_FLIGHT, true); + } + } + + for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + { + (*itr)->SetInCombatState(PvP, enemy); + (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); + } +} + +void Unit::ClearInCombat() +{ + m_CombatTimer = 0; + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + // Player's state will be cleared in Player::UpdateContestedPvP + if (GetTypeId() != TYPEID_PLAYER) + { + clearUnitState(UNIT_STAT_ATTACK_PLAYER); + if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) + SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags); + } + else + ((Player*)this)->UpdatePotionCooldown(); + + if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) + { + if (Unit *owner = GetOwner()) + for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) + if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i))) + SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true); + } + else if (!isCharmed()) + return; + + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); +} + +//TODO: remove this function +bool Unit::isTargetableForAttack() const +{ + return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); +} + +bool Unit::canAttack(Unit const* target, bool force) const +{ + assert(target); + + if (force) + { + if (IsFriendlyTo(target)) + return false; + } + else if (!IsHostileTo(target)) + return false; + + //if(m_Vehicle && m_Vehicle == target->m_Vehicle) + // return true; + + if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) + return false; + + // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman + if (m_invisibilityMask || target->m_invisibilityMask) + if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this)) + return false; + + if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) + return false; + + if (m_vehicle) + if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) + return false; + + return true; +} + +bool Unit::isAttackableByAOE() const +{ + if (!isAlive()) + return false; + + if (HasFlag(UNIT_FIELD_FLAGS, + UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) + return false; + + if (GetTypeId() == TYPEID_PLAYER && ((Player *)this)->isGameMaster()) + return false; + + return !hasUnitState(UNIT_STAT_UNATTACKABLE); +} + +int32 Unit::ModifyHealth(int32 dVal) +{ + int32 gain = 0; + + if (dVal==0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if (val <= 0) + { + SetHealth(0); + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if (val < maxHealth) + { + SetHealth(val); + gain = val - curHealth; + } + else if (curHealth != maxHealth) + { + SetHealth(maxHealth); + gain = maxHealth - curHealth; + } + + return gain; +} + +int32 Unit::GetHealthGain(int32 dVal) +{ + int32 gain = 0; + + if (dVal==0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if (val <= 0) + { + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if (val < maxHealth) + gain = dVal; + else if (curHealth != maxHealth) + gain = maxHealth - curHealth; + + return gain; +} + +int32 Unit::ModifyPower(Powers power, int32 dVal) +{ + int32 gain = 0; + + if (dVal==0) + return 0; + + int32 curPower = (int32)GetPower(power); + + int32 val = dVal + curPower; + if (val <= 0) + { + SetPower(power,0); + return -curPower; + } + + int32 maxPower = (int32)GetMaxPower(power); + + if (val < maxPower) + { + SetPower(power,val); + gain = val - curPower; + } + else if (curPower != maxPower) + { + SetPower(power,maxPower); + gain = maxPower - curPower; + } + + return gain; +} + +bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const +{ + if (!u || !IsInMap(u)) + return false; + + return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance); +} + +bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const +{ + return true; +} + +bool Unit::canDetectInvisibilityOf(Unit const* u) const +{ + if (m_invisibilityMask & u->m_invisibilityMask) // same group + return true; + AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if ((*iter)->GetCasterGUID()==GetGUID()) + return true; + + if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) + { + for (uint32 i = 0; i < 10; ++i) + { + if (((1 << i) & mask)==0) + continue; + + // find invisibility level + uint32 invLevel = 0; + Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if (((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount()) + invLevel = (*itr)->GetAmount(); + + // find invisibility detect level + uint32 detectLevel = 0; + if (i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case + { + detectLevel = ((Player*)this)->GetDrunkValue(); + } + else + { + Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); + for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) + if (((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount()) + detectLevel = (*itr)->GetAmount(); + } + + if (invLevel <= detectLevel) + return true; + } + } + + return false; +} + +bool Unit::canDetectStealthOf(Unit const* target, float distance) const +{ + if (hasUnitState(UNIT_STAT_STUNNED)) + return false; + if (distance < 0.24f) //collision + return true; + if (!HasInArc(M_PI, target)) //behind + return false; + if (HasAuraType(SPELL_AURA_DETECT_STEALTH)) + return true; + + AuraEffectList const &auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark + for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if ((*iter)->GetCasterGUID() == GetGUID()) + return true; + + //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) + float visibleDistance = 7.5f; + //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) + visibleDistance += float(getLevelForTarget(target)) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/5.0f; + //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) + //based on wowwiki every 5 mod we have 1 more level diff in calculation + visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; + visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance; + + return distance < visibleDistance; +} + +void Unit::SetVisibility(UnitVisibility x) +{ + m_Visibility = x; + + if(IsInWorld()) + { + Map *m = GetMap(); + CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + + if(GetTypeId() == TYPEID_PLAYER) + { + m->UpdatePlayerVisibility((Player*)this, cell, p); + m->UpdateObjectsVisibilityFor((Player*)this, cell, p); + } + else + m->UpdateObjectVisibility(this, cell, p); + + AddToNotify(NOTIFY_AI_RELOCATION); + } + + if (x == VISIBILITY_GROUP_STEALTH) + DestroyForNearbyPlayers(); +} + +void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) +{ + int32 main_speed_mod = 0; + float stack_bonus = 1.0f; + float non_stack_bonus = 1.0f; + + switch(mtype) + { + // Only apply debuffs + case MOVE_FLIGHT_BACK: + case MOVE_RUN_BACK: + case MOVE_SWIM_BACK: + break; + case MOVE_WALK: + return; + case MOVE_RUN: + { + if (IsMounted()) // Use on mount auras + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; + } + else + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; + } + break; + } + case MOVE_SWIM: + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); + break; + } + case MOVE_FLIGHT: + { + if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS); + + // for some spells this mod is applied on vehicle owner + uint32 owner_speed_mod = 0; + + if (Unit * owner = GetCharmer()) + uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + + main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod; + } + else if (IsMounted()) + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS); + } + else // Use not mount (shapeshift for example) auras (should stack) + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); + + non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; + + // Update speed for vehicle if available + if (GetTypeId() == TYPEID_PLAYER && GetVehicle()) + GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true); + break; + } + default: + sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + return; + } + + float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; + + // now we ready for speed calculation + float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; + + switch(mtype) + { + case MOVE_RUN: + case MOVE_SWIM: + case MOVE_FLIGHT: + { + // Set creature speed rate from CreatureInfo + if (GetTypeId() == TYPEID_UNIT) + speed *= ((Creature*)this)->GetCreatureInfo()->speed; + + // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need + // TODO: possible affect only on MOVE_RUN + if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) + { + // Use speed from aura + float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); + if (speed > max_speed) + speed = max_speed; + } + break; + } + default: + break; + } + + // for creature case, we check explicit if mob searched for assistance + if (GetTypeId() == TYPEID_UNIT) + { + if (((Creature*)this)->HasSearchedAssistance()) + speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk". + } + + // Apply strongest slow aura mod to speed + int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); + if (slow) + { + speed *=(100.0f + slow)/100.0f; + float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f; + if (speed < min_speed) + speed = min_speed; + } + SetSpeed(mtype, speed, forced); +} + +float Unit::GetSpeed( UnitMoveType mtype ) const +{ + return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]); +} + +void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) +{ + if (rate < 0) + rate = 0.0f; + + // Update speed only on change + if (m_speed_rate[mtype] == rate) + return; + + m_speed_rate[mtype] = rate; + + propagateSpeedChange(); + + WorldPacket data; + if (!forced) + { + switch(mtype) + { + case MOVE_WALK: + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_RUN: + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_RUN_BACK: + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_SWIM: + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_SWIM_BACK: + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_TURN_RATE: + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_FLIGHT: + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_FLIGHT_BACK: + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_PITCH_RATE: + data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + + data.append(GetPackGUID()); + data << uint32(0); // movement flags + data << uint16(0); // unk flags + data << uint32(getMSTime()); + data << float(GetPositionX()); + data << float(GetPositionY()); + data << float(GetPositionZ()); + data << float(GetOrientation()); + data << uint32(0); // fall time + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } + else + { + if (GetTypeId() == TYPEID_PLAYER) + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++((Player*)this)->m_forced_speed_changes[mtype]; + + if (!isInCombat()) + if (Pet* pet = ((Player*)this)->GetPet()) + pet->SetSpeed(mtype, m_speed_rate[mtype], forced); + } + + switch(mtype) + { + case MOVE_WALK: + data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); + break; + case MOVE_RUN: + data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); + break; + case MOVE_RUN_BACK: + data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); + break; + case MOVE_SWIM: + data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); + break; + case MOVE_SWIM_BACK: + data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); + break; + case MOVE_TURN_RATE: + data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); + break; + case MOVE_FLIGHT: + data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); + break; + case MOVE_FLIGHT_BACK: + data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); + break; + case MOVE_PITCH_RATE: + data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + data.append(GetPackGUID()); + data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39 + if (mtype == MOVE_RUN) + data << uint8(0); // new 2.1.0 + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } +} + +void Unit::SetHover(bool on) +{ + if (on) + CastSpell(this, 11010, true); + else + RemoveAurasDueToSpell(11010); +} + +void Unit::setDeathState(DeathState s) +{ + if (s != ALIVE && s != JUST_ALIVED) + { + CombatStop(); + DeleteThreatList(); + getHostilRefManager().deleteReferences(); + ClearComboPointHolders(); // any combo points pointed to unit lost at it death + + if (IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + UnsummonAllTotems(); + RemoveAllControlled(); + RemoveAllAurasOnDeath(); + ExitVehicle(); + } + + if (s == JUST_DIED) + { + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + // remove aurastates allowing special moves + ClearAllReactives(); + ClearDiminishings(); + GetMotionMaster()->Clear(false); + GetMotionMaster()->MoveIdle(); + if (m_vehicleKit) + m_vehicleKit->Die(); + StopMoving(); + //without this when removing IncreaseMaxHealth aura player may stuck with 1 hp + //do not why since in IncreaseMaxHealth currenthealth is checked + SetHealth(0); + } + else if (s == JUST_ALIVED) + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) + + if (m_deathState != ALIVE && s == ALIVE) + { + //_ApplyAllAuraMods(); + // Reset display id on resurection - needed by corpse explosion to cleanup after display change + SetDisplayId(GetNativeDisplayId()); + } + m_deathState = s; +} + +/*######################################## +######## ######## +######## AGGRO SYSTEM ######## +######## ######## +########################################*/ +bool Unit::CanHaveThreatList() const +{ + // only creatures can have threat list + if (GetTypeId() != TYPEID_UNIT) + return false; + + // only alive units can have threat list + if (!isAlive()) + return false; + + // totems can not have threat list + if (((Creature*)this)->isTotem()) + return false; + + // vehicles can not have threat list + //if (((Creature*)this)->IsVehicle()) + // return false; + + // summons can not have a threat list, unless they are controlled by a creature + if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID())) + return false; + + return true; +} + +//====================================================================== + +float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) +{ + if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0) + return fThreat; + + SpellSchools school = GetFirstSchoolInMask(schoolMask); + + return fThreat * m_threatModifier[school]; +} + +//====================================================================== + +void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) +{ + // Only mobs can manage threat lists + if (CanHaveThreatList()) + m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell); +} + +//====================================================================== + +void Unit::DeleteThreatList() +{ + if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) + SendClearThreatListOpcode(); + m_ThreatManager.clearReferences(); +} + +//====================================================================== + +void Unit::TauntApply(Unit* taunter) +{ + assert(GetTypeId() == TYPEID_UNIT); + + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if (!CanHaveThreatList()) + return; + + if (((Creature*)this)->HasReactState(REACT_PASSIVE)) + return; + + Unit *target = getVictim(); + if (target && target == taunter) + return; + + SetInFront(taunter); + if (((Creature*)this)->IsAIEnabled) + ((Creature*)this)->AI()->AttackStart(taunter); + + //m_ThreatManager.tauntApply(taunter); +} + +//====================================================================== + +void Unit::TauntFadeOut(Unit *taunter) +{ + assert(GetTypeId() == TYPEID_UNIT); + + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if (!CanHaveThreatList()) + return; + + if (((Creature*)this)->HasReactState(REACT_PASSIVE)) + return; + + Unit *target = getVictim(); + if (!target || target != taunter) + return; + + if (m_ThreatManager.isThreatListEmpty()) + { + if (((Creature*)this)->IsAIEnabled) + ((Creature*)this)->AI()->EnterEvadeMode(); + return; + } + + //m_ThreatManager.tauntFadeOut(taunter); + target = m_ThreatManager.getHostilTarget(); + + if (target && target != taunter) + { + SetInFront(target); + if (((Creature*)this)->IsAIEnabled) + ((Creature*)this)->AI()->AttackStart(target); + } +} + +//====================================================================== + +Unit* Creature::SelectVictim() +{ + //function provides main threat functionality + //next-victim-selection algorithm and evade mode are called + //threat list sorting etc. + + Unit* target = NULL; + // First checking if we have some taunt on us + const AuraEffectList& tauntAuras = GetAuraEffectsByType(SPELL_AURA_MOD_TAUNT); + if (!tauntAuras.empty()) + { + Unit* caster; + + // The last taunt aura caster is alive an we are happy to attack him + if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive()) + return getVictim(); + else if (tauntAuras.size() > 1) + { + // We do not have last taunt aura caster but we have more taunt auras, + // so find first available target + + // Auras are pushed_back, last caster will be on the end + AuraEffectList::const_iterator aura = --tauntAuras.end(); + do + { + --aura; + if ((caster = (*aura)->GetCaster()) && + caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this)) + { + target = caster; + break; + } + } while (aura != tauntAuras.begin()); + } + else + target = getVictim(); + } + + if (CanHaveThreatList()) + { + if (!target && !m_ThreatManager.isThreatListEmpty()) + // No taunt aura or taunt aura caster is dead standard target selection + target = m_ThreatManager.getHostilTarget(); + } + else if (!HasReactState(REACT_PASSIVE)) + { + // We have player pet probably + target = getAttackerForHelper(); + if (!target && isSummon()) + { + if (Unit * owner = ((TempSummon*)this)->GetOwner()) + { + if (owner->isInCombat()) + target = owner->getAttackerForHelper(); + if (!target) + { + for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr) + { + if ((*itr)->isInCombat()) + { + target = (*itr)->getAttackerForHelper(); + if (target) break; + } + } + } + } + } + } + else + return NULL; + + if (target && _IsTargetAcceptable(target)) + { + SetInFront(target); + return target; + } + + // last case when creature don't must go to evade mode: + // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list + // for example at owner command to pet attack some far away creature + // Note: creature not have targeted movement generator but have attacker in this case + for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) + { + if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER + && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) + return NULL; + } + + // TODO: a vehicle may eat some mob, so mob should not evade + if (GetVehicle()) + return NULL; + + // search nearby enemy before enter evade mode + if (HasReactState(REACT_AGGRESSIVE)) + if (target = SelectNearestTarget()) + if (_IsTargetAcceptable(target)) + return target; + + if (m_invisibilityMask) + { + Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY); + for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if ((*itr)->GetBase()->IsPermanent()) + { + AI()->EnterEvadeMode(); + break; + } + return NULL; + } + + // enter in evade mode in other case + AI()->EnterEvadeMode(); + + return NULL; +} + +//====================================================================== +//====================================================================== +//====================================================================== + +int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/) +{ + int32 level = int32(getLevel()); + if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) + level = int32(spellProto->maxLevel); + else if (level < int32(spellProto->baseLevel)) + level = int32(spellProto->baseLevel); + level -= int32(spellProto->spellLevel); + + float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; + float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; + int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); + int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); + + // range can have possitive and negative values, so order its for irand + int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints + ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index])) + : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints); + + int32 value = basePoints + randvalue; + //random damage + //if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) + if (m_movedPlayer) + if (uint8 comboPoints = m_movedPlayer->GetComboPoints()) + if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) + value += int32(comboDamage * comboPoints); + + if (Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); + switch (effect_index) + { + case 0: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); + break; + case 1: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); + break; + case 2: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); + break; + } + } + + if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) && + spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && + spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED && + spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED) + //there are many more: slow speed, -healing pct + value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); + //value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1)); + + return value; +} + +int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) +{ + uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0; + + int32 minduration = GetSpellDuration(spellProto); + int32 maxduration = GetSpellMaxDuration(spellProto); + + int32 duration; + + if (comboPoints && minduration != -1 && minduration != maxduration) + duration = minduration + int32((maxduration - minduration) * comboPoints / 5); + else + duration = minduration; + + return duration; +} + +int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive) +{ + //don't mod permament auras duration + if (duration < 0) + return duration; + + //cut duration only of negative effects + if (!positive) + { + int32 mechanic = GetAllSpellMechanicMask(spellProto); + + int32 durationMod; + int32 durationMod_always = 0; + int32 durationMod_not_stack = 0; + + for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i) + { + if (!(mechanic & 1<<i)) + continue; + // Find total mod value (negative bonus) + int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i); + // Find max mod (negative bonus) + int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i); + // Check if mods applied before were weaker + if (new_durationMod_always < durationMod_always) + durationMod_always = new_durationMod_always; + if (new_durationMod_not_stack < durationMod_not_stack) + durationMod_not_stack = new_durationMod_not_stack; + } + + // Select strongest negative mod + if (durationMod_always > durationMod_not_stack) + durationMod = durationMod_not_stack; + else + durationMod = durationMod_always; + + if (durationMod != 0) + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); + + // there are only negative mods currently + durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); + durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); + + durationMod = 0; + if (durationMod_always > durationMod_not_stack) + durationMod += durationMod_not_stack; + else + durationMod += durationMod_always; + + if (durationMod != 0) + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); + } + //else positive mods here, there are no currently + //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue + + // Glyphs which increase duration of selfcasted buffs + if (target == this) + { + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + if (spellProto->SpellFamilyFlags[0] & 0x100) + { + // Glyph of Thorns + if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; + case SPELLFAMILY_PALADIN: + if (spellProto->SpellFamilyFlags[0] & 0x00000002) + { + // Glyph of Blessing of Might + if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + else if (spellProto->SpellFamilyFlags[0] & 0x00010000) + { + // Glyph of Blessing of Wisdom + if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; + } + } + return duration > 0 ? duration : 0; +} + +void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell) +{ + if (!spellProto || castTime < 0) + return; + //called from caster + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); + + if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->SpellFamilyName) + castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); + else + { + if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) + castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); + } +} + +DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) +{ + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + + if (!i->hitCount) + return DIMINISHING_LEVEL_1; + + if (!i->hitTime) + return DIMINISHING_LEVEL_1; + + // If last spell was casted more than 15 seconds ago - reset the count. + if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) + { + i->hitCount = DIMINISHING_LEVEL_1; + return DIMINISHING_LEVEL_1; + } + // or else increase the count. + else + return DiminishingLevels(i->hitCount); + } + return DIMINISHING_LEVEL_1; +} + +void Unit::IncrDiminishing(DiminishingGroup group) +{ + // Checking for existing in the table + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + if (i->hitCount < GetDiminishingReturnsMaxLevel(group)) + i->hitCount += 1; + return; + } + m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); +} + +void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration) +{ + if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this)) + return; + + // test pet/charm masters instead pets/charmeds + Unit const* targetOwner = GetCharmerOrOwner(); + Unit const* casterOwner = caster->GetCharmerOrOwner(); + + // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) + if (limitduration > 0 && duration > limitduration) + { + Unit const* target = targetOwner ? targetOwner : this; + Unit const* source = casterOwner ? casterOwner : caster; + + if ((target->GetTypeId() == TYPEID_PLAYER + || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH) + && source->GetTypeId() == TYPEID_PLAYER) + duration = limitduration; + } + + float mod = 1.0f; + + if (group == DIMINISHING_TAUNT) + { + if(GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.65f; break; + case DIMINISHING_LEVEL_3: mod = 0.4225f; break; + case DIMINISHING_LEVEL_4: mod = 0.274625f; break; + case DIMINISHING_LEVEL_TAUNT_IMMUNE: mod = 0.0f; break; + default: break; + } + } + } + // Some diminishings applies to mobs too (for example, Stun) + else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER + && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER)) + || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) + || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.5f; break; + case DIMINISHING_LEVEL_3: mod = 0.25f; break; + case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break; + default: break; + } + } + + duration = int32(duration * mod); +} + +void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) +{ + // Checking for existing in the table + for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if (i->DRGroup != group) + continue; + + if (apply) + i->stack += 1; + else if (i->stack) + { + i->stack -= 1; + // Remember time after last aura from group removed + if (i->stack == 0) + i->hitTime = getMSTime(); + } + break; + } +} + +uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend) + return rangeEntry->maxRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->maxRangeHostile; + return rangeEntry->maxRangeFriend; +}; +uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend) + return rangeEntry->minRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->minRangeHostile; + return rangeEntry->minRangeFriend; +}; +uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry) +{ + if (!radiusEntry) + return 0; + if (radiusEntry->radiusHostile == radiusEntry->radiusFriend) + return radiusEntry->radiusFriend; + if (IsHostileTo(target)) + return radiusEntry->radiusHostile; + return radiusEntry->radiusFriend; +}; + +Unit* Unit::GetUnit(WorldObject& object, uint64 guid) +{ + return ObjectAccessor::GetUnit(object,guid); +} + +Player* Unit::GetPlayer(uint64 guid) +{ + return ObjectAccessor::FindPlayer(guid); +} + +Creature* Unit::GetCreature(WorldObject& object, uint64 guid) +{ + return object.GetMap()->GetCreature(guid); +} + +bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const +{ + return u->canSeeOrDetect(this, false, inVisibleList, false); +} + +uint32 Unit::GetCreatureType() const +{ + if (GetTypeId() == TYPEID_PLAYER) + { + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); + if (ssEntry && ssEntry->creatureType > 0) + return ssEntry->creatureType; + else + return CREATURE_TYPE_HUMANOID; + } + else + return ((Creature*)this)->GetCreatureInfo()->type; +} + +/*####################################### +######## ######## +######## STAT SYSTEM ######## +######## ######## +#######################################*/ + +bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) +{ + if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); + return false; + } + + float val = 1.0f; + + switch (modifierType) + { + case BASE_VALUE: + case TOTAL_VALUE: + m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; + break; + case BASE_PCT: + case TOTAL_PCT: + if (amount <= -100.0f) //small hack-fix for -100% modifiers + amount = -200.0f; + + val = (100.0f + amount) / 100.0f; + m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val); + break; + + default: + break; + } + + if (!CanModifyStats()) + return false; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: + case UNIT_MOD_STAT_AGILITY: + case UNIT_MOD_STAT_STAMINA: + case UNIT_MOD_STAT_INTELLECT: + case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + + case UNIT_MOD_ARMOR: UpdateArmor(); break; + case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; + + case UNIT_MOD_MANA: + case UNIT_MOD_RAGE: + case UNIT_MOD_FOCUS: + case UNIT_MOD_ENERGY: + case UNIT_MOD_HAPPINESS: + case UNIT_MOD_RUNE: + case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + + case UNIT_MOD_RESISTANCE_HOLY: + case UNIT_MOD_RESISTANCE_FIRE: + case UNIT_MOD_RESISTANCE_NATURE: + case UNIT_MOD_RESISTANCE_FROST: + case UNIT_MOD_RESISTANCE_SHADOW: + case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; + + case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; + case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; + + case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; + case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; + case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; + + default: + break; + } + + return true; +} + +float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const +{ + if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("trial to access non existed modifier value from UnitMods!"); + return 0.0f; + } + + if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) + return 0.0f; + + return m_auraModifiersGroup[unitMod][modifierType]; +} + +float Unit::GetTotalStatValue(Stats stat) const +{ + UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + + if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + // value = ((base_value * base_pct) + total_value) * total_pct + float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +float Unit::GetTotalAuraModValue(UnitMods unitMod) const +{ + if (unitMod >= UNIT_MOD_END) + { + sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); + return 0.0f; + } + + if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const +{ + SpellSchools school = SPELL_SCHOOL_NORMAL; + + switch(unitMod) + { + case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; + case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; + case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; + case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; + case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; + case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; + + default: + break; + } + + return school; +} + +Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const +{ + Stats stat = STAT_STRENGTH; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; + case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; + case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; + case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; + case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; + + default: + break; + } + + return stat; +} + +Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const +{ + switch (unitMod) + { + case UNIT_MOD_RAGE: return POWER_RAGE; + case UNIT_MOD_FOCUS: return POWER_FOCUS; + case UNIT_MOD_ENERGY: return POWER_ENERGY; + case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; + case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; + default: + case UNIT_MOD_MANA: return POWER_MANA; + } +} + +float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const +{ + if (attType == RANGED_ATTACK) + { + int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER)); + } + else + { + int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); + } +} + +float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const +{ + if (attType == OFF_ATTACK && !haveOffhandWeapon()) + return 0.0f; + + return m_weaponDamage[attType][type]; +} + +void Unit::SetLevel(uint8 lvl) +{ + SetUInt32Value(UNIT_FIELD_LEVEL, lvl); + + // group update + if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); +} + +void Unit::SetHealth(uint32 val) +{ + if (getDeathState() == JUST_DIED) + val = 0; + else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) + val = 1; + else + { + uint32 maxHealth = GetMaxHealth(); + if (maxHealth < val) + val = maxHealth; + } + + SetUInt32Value(UNIT_FIELD_HEALTH, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); + } + } +} + +void Unit::SetMaxHealth(uint32 val) +{ + if (!val) + val = 1; + + uint32 health = GetHealth(); + SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); + } + } + + if (val < health) + SetHealth(val); +} + +void Unit::SetPower(Powers power, uint32 val) +{ + if (GetPower(power) == val) + return; + + uint32 maxPower = GetMaxPower(power); + if (maxPower < val) + val = maxPower; + + SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + + WorldPacket data(SMSG_POWER_UPDATE); + data.append(GetPackGUID()); + data << uint8(power); + data << uint32(val); + SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + + // Update the pet's character sheet with happiness damage bonus + if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) + pet->UpdateDamagePhysical(BASE_ATTACK); + } +} + +void Unit::SetMaxPower(Powers power, uint32 val) +{ + uint32 cur_power = GetPower(power); + SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } + + if (val < cur_power) + SetPower(power, val); +} + +void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + } +} + +void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); + + // group update + if (GetTypeId() == TYPEID_PLAYER) + { + if (((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if (((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } +} + +uint32 Unit::GetCreatePowers( Powers power ) const +{ + // POWER_FOCUS and POWER_HAPPINESS only have hunter pet + switch (power) + { + case POWER_MANA: return GetCreateMana(); + case POWER_RAGE: return 1000; + case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); + case POWER_ENERGY: return 100; + case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + case POWER_RUNIC_POWER: return 1000; + case POWER_RUNE: return 0; + case POWER_HEALTH: return 0; + } + + return 0; +} + +void Unit::AddToWorld() +{ + if (!IsInWorld()) + { + WorldObject::AddToWorld(); + SetToNotify(); + } +} + +void Unit::RemoveFromWorld() +{ + // cleanup + assert(GetGUID()); + + if (IsInWorld()) + { + if (IsVehicle()) + GetVehicleKit()->Uninstall(); + + RemoveCharmAuras(); + RemoveBindSightAuras(); + RemoveNotOwnSingleTargetAuras(); + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + + ExitVehicle(); + UnsummonAllTotems(); + RemoveAllControlled(); + + RemoveAreaAurasDueToLeaveWorld(); + + if (GetCharmerGUID()) + { + sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); + assert(false); + } + + if (Unit *owner = GetOwner()) + { + if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) + { + sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); + assert(false); + } + } + + WorldObject::RemoveFromWorld(); + } +} + +void Unit::CleanupsBeforeDelete(bool finalCleanup) +{ + if (IsInWorld()) + RemoveFromWorld(); + + assert(GetGUID()); + + //A unit may be in removelist and not in world, but it is still in grid + //and may have some references during delete + RemoveAllAuras(); + + if (finalCleanup) + m_cleanupDone = true; + + InterruptNonMeleeSpells(true); + m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList + CombatStop(); + ClearComboPointHolders(); + DeleteThreatList(); + getHostilRefManager().setOnlineOfflineState(false); + GetMotionMaster()->Clear(false); // remove different non-standard movement generators. +} + +void Unit::UpdateCharmAI() +{ + if (GetTypeId() == TYPEID_PLAYER) + return; + + if (i_disabledAI) // disabled AI must be primary AI + { + if (!isCharmed()) + { + if (i_AI) + delete i_AI; + i_AI = i_disabledAI; + i_disabledAI = NULL; + } + } + else + { + if (isCharmed()) + { + i_disabledAI = i_AI; + if (isPossessed() || IsVehicle()) + i_AI = new PossessedAI((Creature*)this); + else + i_AI = new PetAI((Creature*)this); + } + } +} + +CharmInfo* Unit::InitCharmInfo() +{ + if (!m_charmInfo) + m_charmInfo = new CharmInfo(this); + + return m_charmInfo; +} + +void Unit::DeleteCharmInfo() +{ + if (!m_charmInfo) + return; + + delete m_charmInfo; + m_charmInfo = NULL; +} + +CharmInfo::CharmInfo(Unit* unit) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) +{ + for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) + m_charmspells[i].SetActionAndType(0,ACT_DISABLED); + + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + m_oldReactState = ((Creature*)m_unit)->GetReactState(); + ((Creature*)m_unit)->SetReactState(REACT_PASSIVE); + } + +} + +CharmInfo::~CharmInfo() +{ + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_unit)->SetReactState(m_oldReactState); + } +} + +void CharmInfo::InitPetActionBar() +{ + // the first 3 SpellOrActions are attack, follow and stay + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i) + SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND); + + // middle 4 SpellOrActions are spells/special attacks/abilities + for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i) + SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE); + + // last 3 SpellOrActions are reactions + for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i) + SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION); +} + +void CharmInfo::InitEmptyActionBar(bool withAttack) +{ + if (withAttack) + SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND); + else + SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE); + for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x) + SetActionBar(x,0,ACT_PASSIVE); +} + +void CharmInfo::InitPossessCreateSpells() +{ + InitEmptyActionBar(); + if (m_unit->GetTypeId() == TYPEID_UNIT) + { + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + uint32 spellId = ((Creature*)m_unit)->m_spells[i]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + if (IsPassiveSpell(spellId)) + m_unit->CastSpell(m_unit, spellId, true); + else + AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE); + } + } +} + +void CharmInfo::InitCharmCreateSpells() +{ + if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells + { + InitEmptyActionBar(); + return; + } + + InitPetActionBar(); + + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + { + uint32 spellId = ((Creature*)m_unit)->m_spells[x]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + + if (!spellId) + { + m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); + continue; + } + + if (IsPassiveSpell(spellId)) + { + m_unit->CastSpell(m_unit, spellId, true); + m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE); + } + else + { + m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); + + ActiveStates newstate; + if (spellInfo) + { + if (!IsAutocastableSpell(spellId)) + newstate = ACT_PASSIVE; + else + { + bool autocast = false; + for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) + if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) + autocast = true; + + if (autocast) + { + newstate = ACT_ENABLED; + ToggleCreatureAutocast(spellId, true); + } + else + newstate = ACT_DISABLED; + } + } + + AddSpellToActionBar(spellId, newstate); + } + } +} + +bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate) +{ + uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + + // new spell rank can be already listed + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (uint32 action = PetActionBar[i].GetAction()) + { + if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) + { + PetActionBar[i].SetAction(spell_id); + return true; + } + } + } + + // or use empty slot in other case + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) + { + SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate); + return true; + } + } + return false; +} + +bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) +{ + uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id); + + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (uint32 action = PetActionBar[i].GetAction()) + { + if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id) + { + SetActionBar(i,0,ACT_PASSIVE); + return true; + } + } + } + + return false; +} + +void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) +{ + if (IsPassiveSpell(spellid)) + return; + + for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) + if (spellid == m_charmspells[x].GetAction()) + m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED); +} + +void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) +{ + m_petnumber = petnumber; + if (statwindow) + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); + else + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); +} + +void CharmInfo::LoadPetActionBar(const std::string& data ) +{ + InitPetActionBar(); + + Tokens tokens = StrSplit(data, " "); + + if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2) + return; // non critical, will reset to default + + uint8 index; + Tokens::iterator iter; + for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index) + { + // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion + uint8 type = atol((*iter).c_str()); + ++iter; + uint32 action = atol((*iter).c_str()); + + PetActionBar[index].SetActionAndType(action,ActiveStates(type)); + + // check correctness + if (PetActionBar[index].IsActionBarForSpell()) + { + if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction())) + SetActionBar(index,0,ACT_PASSIVE); + else if (!IsAutocastableSpell(PetActionBar[index].GetAction())) + SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE); + } + } +} + +void CharmInfo::BuildActionBar( WorldPacket* data ) +{ + for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + *data << uint32(PetActionBar[i].packedData); +} + +void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state ) +{ + for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + { + if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) + { + PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED); + break; + } + } +} + +bool Unit::isFrozen() const +{ + return HasAuraState(AURA_STATE_FROZEN); +} + +struct ProcTriggeredData +{ + ProcTriggeredData(Aura* _aura) + : aura(_aura) + { + effMask = 0; + spellProcEvent = NULL; + } + SpellProcEventEntry const *spellProcEvent; + Aura * aura; + uint32 effMask; +}; + +typedef std::list< ProcTriggeredData > ProcTriggeredList; + +// List of auras that CAN be trigger but may not exist in spell_proc_event +// in most case need for drop charges +// in some types of aura need do additional check +// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic +bool InitTriggerAuraData() +{ + for (uint16 i = 0; i < TOTAL_AURAS; ++i) + { + isTriggerAura[i]=false; + isNonTriggerAura[i] = false; + } + isTriggerAura[SPELL_AURA_DUMMY] = true; + isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; + isTriggerAura[SPELL_AURA_MOD_THREAT] = true; + isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger + isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; + isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; + isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; + isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger + isTriggerAura[SPELL_AURA_MOD_ROOT] = true; + isTriggerAura[SPELL_AURA_TRANSFORM] = true; + isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; + isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; + isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; + isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested + isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; + isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; + isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; + isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true; + isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true; + isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true; + isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true; + isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true; + isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true; + isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true; + isTriggerAura[SPELL_AURA_MOD_HASTE] = true; + isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; + isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true; + + isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; + isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; + isTriggerAura[SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS] = true; + + return true; +} + +uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) +{ + uint32 procEx = PROC_EX_NONE; + // Check victim state + if (missCondition != SPELL_MISS_NONE) + switch (missCondition) + { + case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break; + case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break; + case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break; + case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break; + case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break; + case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break; + case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break; + case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break; + case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break; + default: + break; + } + else + { + // On block + if (damageInfo->blocked) + procEx|=PROC_EX_BLOCK; + // On absorb + if (damageInfo->absorb) + procEx|=PROC_EX_ABSORB; + // On crit + if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT) + procEx|=PROC_EX_CRITICAL_HIT; + else + procEx|=PROC_EX_NORMAL_HIT; + } + return procEx; +} + +void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura) +{ + // Player is loaded now - do not allow passive spell casts to proc + if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading()) + return; + // For melee/ranged based attack need update skills and set some Aura states if victim present + if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget) + { + // Update skills here for players + if (GetTypeId() == TYPEID_PLAYER) + { + // On melee based hit/miss/resist need update skill (for victim and attacker) + if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) + { + if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER) + ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim); + } + // Update defence if player is victim and parry/dodge/block + else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) + ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE); + } + // If exist crit/parry/dodge/block need update aura state (for victim and attacker) + if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK)) + { + // for victim + if (isVictim) + { + // if victim and dodge attack + if (procExtra&PROC_EX_DODGE) + { + //Update AURA_STATE on dodge + if (getClass() != CLASS_ROGUE) // skip Rogue Riposte + { + ModifyAuraState(AURA_STATE_DEFENSE, true); + StartReactiveTimer( REACTIVE_DEFENSE ); + } + } + // if victim and parry attack + if (procExtra & PROC_EX_PARRY) + { + // For Hunters only Counterattack (skip Mongoose bite) + if (getClass() == CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_PARRY, true); + StartReactiveTimer( REACTIVE_HUNTER_PARRY ); + } + else + { + ModifyAuraState(AURA_STATE_DEFENSE, true); + StartReactiveTimer( REACTIVE_DEFENSE ); + } + } + // if and victim block attack + if (procExtra & PROC_EX_BLOCK) + { + ModifyAuraState(AURA_STATE_DEFENSE,true); + StartReactiveTimer( REACTIVE_DEFENSE ); + } + } + else //For attacker + { + // Overpower on victim dodge + if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + ((Player*)this)->AddComboPoints(pTarget, 1); + StartReactiveTimer( REACTIVE_OVERPOWER ); + } + } + } + } + + ProcTriggeredList procTriggered; + // Fill procTriggered list + for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr) + { + // Do not allow auras to proc from effect triggered by itself + if (procAura && procAura->Id == itr->first) + continue; + ProcTriggeredData triggerData(itr->second->GetBase()); + // Defensive procs are active on absorbs (so absorption effects are not a hindrance) + bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim); + if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) + continue; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (itr->second->HasEffect(i)) + { + AuraEffect * aurEff = itr->second->GetBase()->GetEffect(i); + // Skip this auras + if (isNonTriggerAura[aurEff->GetAuraType()]) + continue; + // If not trigger by default and spellProcEvent==NULL - skip + if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent==NULL) + continue; + uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i]; + // check for positive auras that proc with charge drop + bool positive = (!triggered_spell_id && IsPositiveSpell(aurEff->GetId()) && aurEff->GetBase()->GetCharges()) || + // check for positive auras that triggers unknown spells (Blessing Recovery, etc...) + (!sSpellStore.LookupEntry(triggered_spell_id) && IsPositiveSpell(aurEff->GetId())) || + // final check for positive triggered spell + IsPositiveSpell(triggered_spell_id); + if (!damage && (procExtra & PROC_EX_ABSORB) && isVictim && positive) + continue; + triggerData.effMask |= 1<<i; + } + } + if (triggerData.effMask) + procTriggered.push_front(triggerData); + } + + // Nothing found + if (procTriggered.empty()) + return; + + if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) + SetCantProc(true); + + // Handle effects proceed this time + for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) + { + // look for aura in auras list, it may be removed while proc event processing + if (i->aura->IsRemoved()) + continue; + + bool useCharges= i->aura->GetCharges()>0; + bool takeCharges = false; + SpellEntry const *spellInfo = i->aura->GetSpellProto(); + uint32 Id = i->aura->GetId(); + + // For players set spell cooldown if need + uint32 cooldown = 0; + if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) + cooldown = i->spellProcEvent->cooldown; + + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + SetCantProc(true); + + // This bool is needed till separate aura effect procs are still here + bool handled = false; + if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); + takeCharges = true; + } + + if (!handled) + for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex) + { + if (!(i->effMask & (1<<effIndex))) + continue; + + AuraEffect *triggeredByAura = i->aura->GetEffect(effIndex); + assert(triggeredByAura); + + switch(triggeredByAura->GetAuraType()) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + // Don`t drop charge or add cooldown for not started trigger + if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_PROC_TRIGGER_DAMAGE: + { + sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); + uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); + CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + SendSpellNonMeleeDamageLog(&damageInfo); + DealSpellDamage(&damageInfo, true); + takeCharges = true; + break; + } + case SPELL_AURA_MANA_SHIELD: + case SPELL_AURA_DUMMY: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_OBS_MOD_POWER: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + case SPELL_AURA_MOD_HASTE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: + { + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + + HandleAuraRaidProcFromChargeWithValue(triggeredByAura); + takeCharges = true; + break; + } + case SPELL_AURA_RAID_PROC_FROM_CHARGE: + { + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + + HandleAuraRaidProcFromCharge(triggeredByAura); + takeCharges = true; + break; + } + case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + + if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + } + case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: + // Skip melee hits or instant cast spells + if (procSpell && GetSpellCastTime(procSpell) != 0) + takeCharges = true; + break; + case SPELL_AURA_REFLECT_SPELLS_SCHOOL: + // Skip Melee hits and spells ws wrong school + if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check + takeCharges = true; + break; + case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT: + case SPELL_AURA_MOD_POWER_COST_SCHOOL: + // Skip melee hits and spells ws wrong school or zero cost + if (procSpell && + (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check + (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check + takeCharges = true; + break; + case SPELL_AURA_MECHANIC_IMMUNITY: + // Compare mechanic + if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue()) + takeCharges = true; + break; + case SPELL_AURA_MOD_MECHANIC_RESISTANCE: + // Compare mechanic + if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue()) + takeCharges = true; + break; + case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: + // Compare casters + if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID()) + takeCharges = true; + break; + case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + takeCharges = true; + break; + // CC Auras which use their amount amount to drop + // Are there any more auras which need this? + case SPELL_AURA_MOD_CONFUSE: + case SPELL_AURA_MOD_FEAR: + case SPELL_AURA_MOD_STUN: + case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_TRANSFORM: + if (isVictim && damage) + { + // Damage is dealt after proc system - lets ignore auras which wasn't updated yet + // to make spell not remove its own aura + if (i->aura->GetDuration() == i->aura->GetMaxDuration()) + break; + int32 damageLeft = triggeredByAura->GetAmount(); + // No damage left + if (damageLeft < damage ) + i->aura->Remove(); + else + triggeredByAura->SetAmount(damageLeft-damage); + } + break; + //case SPELL_AURA_ADD_FLAT_MODIFIER: + //case SPELL_AURA_ADD_PCT_MODIFIER: + // HandleSpellModAuraProc + //break; + default: + // nothing do, just charges counter + takeCharges = true; + break; + } + } + // Remove charge (aura can be removed by triggers) + if (useCharges && takeCharges) + i->aura->DropCharge(); + + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) + SetCantProc(false); + } + + // Cleanup proc requirements + if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC)) + SetCantProc(false); +} + +SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const +{ + return SPELL_SCHOOL_MASK_NORMAL; +} + +Player* Unit::GetSpellModOwner() const +{ + if (GetTypeId() == TYPEID_PLAYER) + return (Player*)this; + if (((Creature*)this)->isPet() || ((Creature*)this)->isTotem()) + { + Unit* owner = GetOwner(); + if (owner && owner->GetTypeId() == TYPEID_PLAYER) + return (Player*)owner; + } + return NULL; +} + +///----------Pet responses methods----------------- +void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) +{ + if (msg == SPELL_CAST_OK) + return; + + Unit *owner = GetCharmerOrOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1); + data << uint8(0); // cast count? + data << uint32(spellid); + data << uint8(msg); + // uint32 for some reason + // uint32 for some reason + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetActionFeedback (uint8 msg) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); + data << uint8(msg); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetTalk (uint32 pettalk) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4); + data << uint64(GetGUID()); + data << uint32(pettalk); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetAIReaction(uint64 guid) +{ + Unit* owner = GetOwner(); + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_AI_REACTION, 8 + 4); + data << uint64(guid); + data << uint32(AI_REACTION_AGGRO); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +///----------End of Pet responses methods---------- + +void Unit::StopMoving() +{ + clearUnitState(UNIT_STAT_MOVING); + + // send explicit stop packet + // rely on vmaps here because for example stormwind is in air + //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //if (fabs(GetPositionZ() - z) < 2.0f) + // Relocate(GetPositionX(), GetPositionY(), z); + //Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); + + SendMonsterStop(); + + // update position and orientation; + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data,false); +} + +void Unit::SendMovementFlagUpdate() +{ + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); +} + +bool Unit::IsSitState() const +{ + uint8 s = getStandState(); + return + s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || + s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || + s == UNIT_STAND_STATE_SIT; +} + +bool Unit::IsStandState() const +{ + uint8 s = getStandState(); + return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; +} + +void Unit::SetStandState(uint8 state) +{ + SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + + if (IsStandState()) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); + + if (GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); + data << (uint8)state; + ((Player*)this)->GetSession()->SendPacket(&data); + } +} + +bool Unit::IsPolymorphed() const +{ + uint32 transformId = getTransForm(); + if (!transformId) + return false; + + const SpellEntry *spellInfo=sSpellStore.LookupEntry(transformId); + if (!spellInfo) + return false; + + return GetSpellSpecific(spellInfo)==SPELL_SPECIFIC_MAGE_POLYMORPH; +} + +void Unit::SetDisplayId(uint32 modelId) +{ + SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); + + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (!pet->isControlled()) + return; + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); + } +} + +void Unit::ClearComboPointHolders() +{ + while(!m_ComboPointHolders.empty()) + { + uint32 lowguid = *m_ComboPointHolders.begin(); + + Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); + if (plr && plr->GetComboTarget()==GetGUID()) // recheck for safe + plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; + else + m_ComboPointHolders.erase(lowguid); // or remove manually + } +} + +void Unit::ClearAllReactives() +{ + for (uint8 i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); +} + +void Unit::UpdateReactives( uint32 p_time ) +{ + for (uint8 i = 0; i < MAX_REACTIVE; ++i) + { + ReactiveType reactive = ReactiveType(i); + + if (!m_reactiveTimer[reactive]) + continue; + + if ( m_reactiveTimer[reactive] <= p_time) + { + m_reactiveTimer[reactive] = 0; + + switch ( reactive ) + { + case REACTIVE_DEFENSE: + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + break; + case REACTIVE_HUNTER_PARRY: + if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + break; + case REACTIVE_OVERPOWER: + if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); + break; + default: + break; + } + } + else + { + m_reactiveTimer[reactive] -= p_time; + } + } +} + +Unit* Unit::SelectNearbyTarget(float dist) const +{ + std::list<Unit *> targets; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); + VisitNearbyObject(dist, searcher); + + // remove current target + if (getVictim()) + targets.remove(getVictim()); + + // remove not LoS targets + for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) + { + if (!IsWithinLOSInMap(*tIter)) + { + std::list<Unit *>::iterator tIter2 = tIter; + ++tIter; + targets.erase(tIter2); + } + else + ++tIter; + } + + // no appropriate targets + if (targets.empty()) + return NULL; + + // select random + uint32 rIdx = urand(0,targets.size()-1); + std::list<Unit *>::const_iterator tcIter = targets.begin(); + for (uint32 i = 0; i < rIdx; ++i) + ++tcIter; + + return *tcIter; +} + +void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) +{ + float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); + if (val > 0) + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); + } + else + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); + } + m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); +} + +void Unit::ApplyCastTimePercentMod(float val, bool apply ) +{ + if (val > 0) + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); + else + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); +} + +uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ) +{ + // Not apply this to creature casted spells with casttime==0 + if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) + return 3500; + + if (CastingTime > 7000) CastingTime = 7000; + if (CastingTime < 1500) CastingTime = 1500; + + if (damagetype == DOT && !IsChanneledSpell(spellProto)) + CastingTime = 3500; + + int32 overTime = 0; + uint8 effects = 0; + bool DirectDamage = false; + bool AreaEffect = false; + + for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++) + { + switch ( spellProto->Effect[i] ) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_POWER_DRAIN: + case SPELL_EFFECT_HEALTH_LEECH: + case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_HEAL: + DirectDamage = true; + break; + case SPELL_EFFECT_APPLY_AURA: + switch ( spellProto->EffectApplyAuraName[i] ) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_PERIODIC_LEECH: + if ( GetSpellDuration(spellProto) ) + overTime = GetSpellDuration(spellProto); + break; + default: + // -5% per additional effect + ++effects; + break; + } + default: + break; + } + + if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]]) + AreaEffect = true; + } + + // Combined Spells with Both Over Time and Direct Damage + if ( overTime > 0 && CastingTime > 0 && DirectDamage ) + { + // mainly for DoTs which are 3500 here otherwise + uint32 OriginalCastTime = GetSpellCastTime(spellProto); + if (OriginalCastTime > 7000) OriginalCastTime = 7000; + if (OriginalCastTime < 1500) OriginalCastTime = 1500; + // Portion to Over Time + float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f)); + + if ( damagetype == DOT ) + CastingTime = uint32(CastingTime * PtOT); + else if ( PtOT < 1.0f ) + CastingTime = uint32(CastingTime * (1 - PtOT)); + else + CastingTime = 0; + } + + // Area Effect Spells receive only half of bonus + if ( AreaEffect ) + CastingTime /= 2; + + // -5% of total per any additional effect + for (uint8 i=0; i<effects; ++i) + { + if ( CastingTime > 175 ) + { + CastingTime -= 175; + } + else + { + CastingTime = 0; + break; + } + } + + return CastingTime; +} + +void Unit::UpdateAuraForGroup(uint8 slot) +{ + if (slot >= MAX_AURAS) // slot not found, return + return; + if (GetTypeId() == TYPEID_PLAYER) + { + Player* player = (Player*)this; + if (player->GetGroup()) + { + player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); + player->SetAuraUpdateMaskForRaid(slot); + } + } + else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if (pet->isControlled()) + { + Unit *owner = GetOwner(); + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + { + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); + pet->SetAuraUpdateMaskForRaid(slot); + } + } + } +} + +float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) +{ + if (!normalized || GetTypeId() != TYPEID_PLAYER) + return float(GetAttackTime(attType))/1000.0f; + + Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType); + if (!Weapon) + return 2.4; // fist attack + + switch (Weapon->GetProto()->InventoryType) + { + case INVTYPE_2HWEAPON: + return 3.3; + case INVTYPE_RANGED: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_THROWN: + return 2.8; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + default: + return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; + } +} + +bool Unit::IsUnderLastManaUseEffect() const +{ + return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; +} + +void Unit::SetContestedPvP(Player *attackedPlayer) +{ + Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) + return; + + player->SetContestedPvPTimer(30000); + if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + player->addUnitState(UNIT_STAT_ATTACK_PLAYER); + player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + // call MoveInLineOfSight for nearby contested guards + player->SetVisibility(player->GetVisibility()); + } + if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + addUnitState(UNIT_STAT_ATTACK_PLAYER); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } +} + +void Unit::AddPetAura(PetAura const* petSpell) +{ + if (GetTypeId() != TYPEID_PLAYER) + return; + + m_petAuras.insert(petSpell); + if (Pet* pet = ((Player*)this)->GetPet()) + pet->CastPetAura(petSpell); +} + +void Unit::RemovePetAura(PetAura const* petSpell) +{ + if (GetTypeId() != TYPEID_PLAYER) + return; + + m_petAuras.erase(petSpell); + if (Pet* pet = ((Player*)this)->GetPet()) + pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); +} + +Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) +{ + if (GetTypeId() != TYPEID_PLAYER) + return NULL; + + Pet* pet = new Pet((Player*)this, HUNTER_PET); + + if (!pet->CreateBaseAtCreature(creatureTarget)) + { + delete pet; + return NULL; + } + + pet->SetCreatorGUID(GetGUID()); + pet->setFaction(getFaction()); + pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); + + if (GetTypeId() == TYPEID_PLAYER) + pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); + + if (!pet->InitStatsForLevel(level)) + { + sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); + delete pet; + return NULL; + } + + pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + // this enables pet details window (Shift+P) + pet->InitPetCreateSpells(); + //pet->InitLevelupSpellsForLevel(); + pet->SetHealth(pet->GetMaxHealth()); + + return pet; +} + +bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent ) +{ + SpellEntry const *spellProto = aura->GetSpellProto(); + + // Get proc Event Entry + spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + + // Get EventProcFlag + uint32 EventProcFlag; + if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags + EventProcFlag = spellProcEvent->procFlags; + else + EventProcFlag = spellProto->procFlags; // else get from spell proto + // Continue if no trigger exist + if (!EventProcFlag) + return false; + + // Additional checks for triggered spells (ignore trap casts) + if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION)) + { + if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED)) + return false; + } + + // Check spellProcEvent data requirements + if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) + return false; + // In most cases req get honor or XP from kill + if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) + { + bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim); + // Shadow Word: Death - can trigger from every kill + if (aura->GetId() == 32409) + allow = true; + if (!allow) + return false; + } + // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) + // But except periodic and kill triggers (can triggered from self) + if (procSpell && procSpell->Id == spellProto->Id + && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) + return false; + + // Check if current equipment allows aura to proc + if (!isVictim && GetTypeId() == TYPEID_PLAYER) + { + if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + { + Item *item = NULL; + if (attType == BASE_ATTACK) + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + else if (attType == OFF_ATTACK) + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + else + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); + + if (((Player*)this)->IsInFeralForm()) + return false; + + if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + { + // Check if player is wearing shield + Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + } + // Get chance from spell + float chance = float(spellProto->procChance); + // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance; + if (spellProcEvent && spellProcEvent->customChance) + chance = spellProcEvent->customChance; + // If PPM exist calculate chance from PPM + if (spellProcEvent && spellProcEvent->ppmRate != 0) + { + if (!isVictim) + { + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); + } + else + { + uint32 WeaponSpeed = pVictim->GetAttackTime(attType); + chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); + } + } + // Apply chance modifer aura + if (Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + } + return roll_chance_f(chance); +} + +bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) +{ + // aura can be deleted at casts + SpellEntry const *spellProto = triggeredByAura->GetSpellProto(); + uint32 effIdx = triggeredByAura->GetEffIndex(); + int32 heal = triggeredByAura->GetAmount(); + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + + //Currently only Prayer of Mending + if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) + { + sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); + return false; + } + + // jumps + int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; + + // current aura expire + triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease + + // next target selection + if (jumps > 0) + { + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if (Unit * caster = triggeredByAura->GetCaster()) + { + if (Player * modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); + + if (Unit *target = GetNextRandomRaidMemberOrPet(radius)) + { + CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid); + if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) + aura->SetCharges(jumps); + heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL); + } + } + } + + // heal + CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid); + return true; + +} +bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) +{ + // aura can be deleted at casts + SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); + + uint32 damageSpellId; + switch (spellProto->Id) + { + case 57949: //shiver + damageSpellId = 57952; + //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637) + break; + case 59978: //shiver + damageSpellId = 59979; + break; + case 43593: //Cold Stare + damageSpellId = 43594; + break; + default: + sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); + return false; + } + + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + uint32 effIdx = triggeredByAura->GetEffIndex(); + + // jumps + int32 jumps = triggeredByAura->GetBase()->GetCharges()-1; + + // current aura expire + triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease + + // next target selection + if (jumps > 0) + { + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if (Unit * caster = triggeredByAura->GetCaster()) + { + if (Player * modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); + + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) + { + CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid); + if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) + aura->SetCharges(jumps); + } + } + } + + CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid); + + return true; +} +/*-----------------------TRINITY-----------------------------*/ + +void Unit::SetToNotify() +{ + if (GetTypeId() == TYPEID_PLAYER) + AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY); + else + AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION); +} + +void Unit::Kill(Unit *pVictim, bool durabilityLoss) +{ + // Prevent killing unit twice (and giving reward from kill twice) + if (!pVictim->GetHealth()) + return; + + // Inform pets (if any) when player kills target) + if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet()) + { + Pet *pPet = ((Player*)this)->GetPet(); + + if (pPet && pPet->isAlive() && pPet->isControlled()) + pPet->AI()->KilledUnit(pVictim); + } + + //sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry()); + + pVictim->SetHealth(0); + + // find player: owner of controlled `this` or `this` itself maybe + Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + bool bRewardIsAllowed = true; + if (pVictim->GetTypeId() == TYPEID_UNIT) + { + bRewardIsAllowed = ((Creature*)pVictim)->IsDamageEnoughForLootingAndReward(); + if (!bRewardIsAllowed) + ((Creature*)pVictim)->SetLootRecipient(NULL); + } + + if (bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) + player = ((Creature*)pVictim)->GetLootRecipient(); + // Reward player, his pets, and group/raid members + // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) + if (bRewardIsAllowed && player && player!=pVictim) + { + WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL + data << uint64(player->GetGUID()); //player with killing blow + data << uint64(pVictim->GetGUID()); //victim + if (Group *group = player->GetGroup()) + group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID())); + else + player->SendDirectMessage(&data); + + if (player->RewardPlayerAndGroupAtKill(pVictim)) + player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + else + player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + } + + // Proc auras on death - must be before aura/combat remove + pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0); + + // if talent known but not triggered (check priest class for speedup check) + bool SpiritOfRedemption = false; + if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST) + { + AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY); + for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + if ((*itr)->GetSpellProto()->SpellIconID==1654) + { + // save value before aura remove + uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); + if (!ressSpellId) + ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId(); + //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) + pVictim->RemoveAllAurasOnDeath(); + // restore for use at real death + pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + + // FORM_SPIRITOFREDEMPTION and related auras + pVictim->CastSpell(pVictim,27827,true,NULL,*itr); + SpiritOfRedemption = true; + break; + } + } + } + + if (!SpiritOfRedemption) + { + DEBUG_LOG("SET JUST_DIED"); + pVictim->setDeathState(JUST_DIED); + } + + // 10% durability loss on death + // clean InHateListOf + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + // remember victim PvP death for corpse type and corpse reclaim delay + // at original death (not at SpiritOfRedemtionTalent timeout) + ((Player*)pVictim)->SetPvPDeath(player != NULL); + + // only if not player and not controlled by player pet. And not at BG + if ((durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) + { + DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH)); + ((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + ((Player*)pVictim)->GetSession()->SendPacket(&data); + } + // Call KilledUnit for creatures + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) + ((Creature*)this)->AI()->KilledUnit(pVictim); + + // last damage from non duel opponent or opponent controlled creature + if (((Player*)pVictim)->duel) + { + ((Player*)pVictim)->duel->opponent->CombatStopWithPets(true); + ((Player*)pVictim)->CombatStopWithPets(true); + ((Player*)pVictim)->DuelComplete(DUEL_INTERUPTED); + } + } + else // creature died + { + DEBUG_LOG("DealDamageNotPlayer"); + Creature *cVictim = (Creature*)pVictim; + + if (!cVictim->isPet()) + { + cVictim->DeleteThreatList(); + CreatureInfo const* cInfo = cVictim->GetCreatureInfo(); + if (cInfo && (cInfo->lootid || cInfo->maxgold > 0)) + cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + + // Call KilledUnit for creatures, this needs to be called after the lootable flag is set + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) + ((Creature*)this)->AI()->KilledUnit(pVictim); + + // Call creature just died function + if (cVictim->IsAIEnabled) + cVictim->AI()->JustDied(this); + + // Dungeon specific stuff, only applies to players killing creatures + if (cVictim->GetInstanceId()) + { + Map *m = cVictim->GetMap(); + Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); + // TODO: do instance binding anyway if the charmer/owner is offline + + if (m->IsDungeon() && creditedPlayer) + { + if (m->IsRaidOrHeroicDungeon()) + { + if (cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); + } + else + { + // the reset time is set but not added to the scheduler + // until the players leave the instance + time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR; + if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId())) + if (save->GetResetTime() < resettime) save->SetResetTime(resettime); + } + } + } + } + + // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... + // handle player kill only if not suicide (spirit of redemption for example) + if (player && this != pVictim) + if (OutdoorPvP * pvp = player->GetOutdoorPvP()) + pvp->HandleKill(player, pVictim); + + //if (pVictim->GetTypeId() == TYPEID_PLAYER) + // if (OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) + // pvp->HandlePlayerActivityChanged((Player*)pVictim); + + // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) + if (player && player->InBattleGround()) + { + if (BattleGround *bg = player->GetBattleGround()) + { + if (pVictim->GetTypeId() == TYPEID_PLAYER) + bg->HandleKillPlayer((Player*)pVictim, player); + else + bg->HandleKillUnit((Creature*)pVictim, player); + } + } + + // achievement stuff + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (GetTypeId() == TYPEID_UNIT) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if (GetTypeId() == TYPEID_PLAYER && pVictim != this) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); + } +} + +void Unit::SetControlled(bool apply, UnitState state) +{ + if (apply) + { + if (hasUnitState(state)) + return; + + addUnitState(state); + + switch(state) + { + case UNIT_STAT_STUNNED: + SetStunned(true); + break; + case UNIT_STAT_ROOT: + if (!hasUnitState(UNIT_STAT_STUNNED)) + SetRooted(true); + break; + case UNIT_STAT_CONFUSED: + if (!hasUnitState(UNIT_STAT_STUNNED)) + SetConfused(true); + break; + case UNIT_STAT_FLEEING: + if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) + SetFeared(true); + break; + default: + break; + } + } + else + { + switch(state) + { + case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; + else SetStunned(false); break; + case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; + else SetRooted(false); break; + case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; + else SetConfused(false); break; + case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return; + else SetFeared(false); break; + default: return; + } + + clearUnitState(state); + + if (hasUnitState(UNIT_STAT_STUNNED)) + SetStunned(true); + else + { + if (hasUnitState(UNIT_STAT_ROOT)) + SetRooted(true); + + if (hasUnitState(UNIT_STAT_CONFUSED)) + SetConfused(true); + else if (hasUnitState(UNIT_STAT_FLEEING)) + SetFeared(true); + } + } +} + +void Unit::SetStunned(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + CastStop(); + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + + // Creature specific + if (GetTypeId() != TYPEID_PLAYER) + ((Creature*)this)->StopMoving(); + else + SetStandState(UNIT_STAND_STATE_STAND); + + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); + data.append(GetPackGUID()); + data << uint32(0); + SendMessageToSet(&data,true); + } + else + { + if (isAlive() && getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + + // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface) + Unit *pOwner = GetOwner(); + if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted())) + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + + if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect + { + WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); + data.append(GetPackGUID()); + data << uint32(0); + SendMessageToSet(&data,true); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); + } + } +} + +void Unit::SetRooted(bool apply) +{ + if (apply) + { + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); + + WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); + data.append(GetPackGUID()); + data << (uint32)2; + SendMessageToSet(&data,true); + + if (GetTypeId() != TYPEID_PLAYER) + ((Creature *)this)->StopMoving(); + } + else + { + if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect + { + WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10); + data.append(GetPackGUID()); + data << (uint32)2; + SendMessageToSet(&data,true); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); + } + } +} + +void Unit::SetFeared(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + Unit *caster = NULL; + Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR); + if (!fearAuras.empty()) + caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID()); + if (!caster) + caster = getAttackerForHelper(); + GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing + } + else + { + if (isAlive()) + { + if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if (getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +void Unit::SetConfused(bool apply) +{ + if (apply) + { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + GetMotionMaster()->MoveConfused(); + } + else + { + if (isAlive()) + { + if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if (getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +bool Unit::SetCharmedBy(Unit* charmer, CharmType type) +{ + if (!charmer) + return false; + + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); + assert((type == CHARM_TYPE_VEHICLE) == IsVehicle()); + + sLog.outDebug("SetCharmedBy: charmer %u, charmed %u, type %u.", charmer->GetEntry(), GetEntry(), (uint32)type); + + if (this == charmer) + { + sLog.outCrash("Unit::SetCharmedBy: Unit %u is trying to charm itself!", GetEntry()); + return false; + } + + //if (hasUnitState(UNIT_STAT_UNATTACKABLE)) + // return false; + + if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport()) + { + sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u", GetEntry()); + return false; + } + + // Already charmed + if (GetCharmerGUID()) + { + sLog.outCrash("Unit::SetCharmedBy: %u has already been charmed but %u is trying to charm it!", GetEntry(), charmer->GetEntry()); + return false; + } + + CastStop(); + CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) + DeleteThreatList(); + + // Charmer stop charming + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)charmer)->StopCastingCharm(); + ((Player*)charmer)->StopCastingBindSight(); + } + + // Charmed stop charming + if (GetTypeId() == TYPEID_PLAYER) + { + ((Player*)this)->StopCastingCharm(); + ((Player*)this)->StopCastingBindSight(); + } + + // StopCastingCharm may remove a possessed pet? + if (!IsInWorld()) + { + sLog.outCrash("Unit::SetCharmedBy: %u is not in world but %u is trying to charm it!", GetEntry(), charmer->GetEntry()); + return false; + } + + // Set charmed + setFaction(charmer->getFaction()); + charmer->SetCharm(this, true); + + if (GetTypeId() == TYPEID_UNIT) + { + ((Creature*)this)->AI()->OnCharmed(true); + GetMotionMaster()->MoveIdle(); + } + else + { + if (((Player*)this)->isAFK()) + ((Player*)this)->ToggleAFK(); + ((Player*)this)->SetClientControl(this, 0); + } + + // Pets already have a properly initialized CharmInfo, don't overwrite it. + if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo()) + { + CharmInfo *charmInfo = InitCharmInfo(); + if (type == CHARM_TYPE_POSSESS) + charmInfo->InitPossessCreateSpells(); + else + charmInfo->InitCharmCreateSpells(); + } + + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + switch(type) + { + case CHARM_TYPE_VEHICLE: + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + ((Player*)charmer)->SetClientControl(this, 1); + ((Player*)charmer)->SetViewpoint(this, true); + ((Player*)charmer)->VehicleSpellInitialize(); + break; + case CHARM_TYPE_POSSESS: + addUnitState(UNIT_STAT_POSSESSED); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + ((Player*)charmer)->SetClientControl(this, 1); + ((Player*)charmer)->SetViewpoint(this, true); + ((Player*)charmer)->PossessSpellInitialize(); + break; + case CHARM_TYPE_CHARM: + if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo(); + if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + //to prevent client crash + SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE); + + //just to enable stat window + if (GetCharmInfo()) + GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + + //if charmed two demons the same session, the 2nd gets the 1st one's name + SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + } + } + ((Player*)charmer)->CharmSpellInitialize(); + break; + default: + case CHARM_TYPE_CONVERT: + break; + } + } + return true; +} + +void Unit::RemoveCharmedBy(Unit *charmer) +{ + if (!isCharmed()) + return; + + if (!charmer) + charmer = GetCharmer(); + if (charmer != GetCharmer()) // one aura overrides another? + { +// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, +// GetGUID(), GetCharmerGUID(), charmer->GetGUID()); +// assert(false); + return; + } + + CharmType type; + if (hasUnitState(UNIT_STAT_POSSESSED)) + type = CHARM_TYPE_POSSESS; + else if (charmer->IsOnVehicle(this)) + type = CHARM_TYPE_VEHICLE; + else + type = CHARM_TYPE_CHARM; + + CastStop(); + CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) + getHostilRefManager().deleteReferences(); + DeleteThreatList(); + RestoreFaction(); + GetMotionMaster()->InitDefault(); + + if (type == CHARM_TYPE_POSSESS) + { + clearUnitState(UNIT_STAT_POSSESSED); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); + } + + if (GetTypeId() == TYPEID_UNIT) + { + ((Creature*)this)->AI()->OnCharmed(false); + ((Creature*)this)->AIM_Initialize(); + + if (((Creature*)this)->AI() && charmer && charmer->isAlive()) + ((Creature*)this)->AI()->AttackStart(charmer); + /*if (isAlive() && ((Creature*)this)->IsAIEnabled) + { + if (charmer && !IsFriendlyTo(charmer)) + ((Creature*)this)->AI()->AttackStart(charmer); + else + ((Creature*)this)->AI()->EnterEvadeMode(); + }*/ + } + else + ((Player*)this)->SetClientControl(this, 1); + + // If charmer still exists + if (!charmer) + return; + + assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); + assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle()); + + charmer->SetCharm(this, false); + + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + switch(type) + { + case CHARM_TYPE_VEHICLE: + ((Player*)charmer)->SetClientControl(charmer, 1); + ((Player*)charmer)->SetViewpoint(this, false); + break; + case CHARM_TYPE_POSSESS: + ((Player*)charmer)->SetClientControl(charmer, 1); + ((Player*)charmer)->SetViewpoint(this, false); + charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + break; + case CHARM_TYPE_CHARM: + if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo(); + if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class)); + if (GetCharmInfo()) + GetCharmInfo()->SetPetNumber(0, true); + else + sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); + } + } + break; + default: + case CHARM_TYPE_CONVERT: + break; + } + } + + //a guardian should always have charminfo + if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled()) + ((Player*)charmer)->SendRemoveControlBar(); + else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian()) + DeleteCharmInfo(); +} + +void Unit::RestoreFaction() +{ + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->setFactionForRace(getRace()); + else + { + if (HasUnitTypeMask(UNIT_MASK_MINION)) + { + if (Unit* owner = GetOwner()) + { + setFaction(owner->getFaction()); + return; + } + } + + if (CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature + { + FactionTemplateEntry const *faction = getFactionTemplateEntry(); + setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A); + } + } +} + +bool Unit::CreateVehicleKit(uint32 id) +{ + VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id); + if (!vehInfo) + return false; + + m_vehicleKit = new Vehicle(this, vehInfo); + m_updateFlag |= UPDATEFLAG_VEHICLE; + m_unitTypeMask |= UNIT_MASK_VEHICLE; + return true; +} + +void Unit::RemoveVehicleKit() +{ + if (!m_vehicleKit) + return; + + m_vehicleKit->Uninstall(); + delete m_vehicleKit; + + m_vehicleKit = NULL; + + m_updateFlag &= ~UPDATEFLAG_VEHICLE; + m_unitTypeMask &= ~UNIT_MASK_VEHICLE; + RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); +} + +Unit *Unit::GetVehicleBase() const +{ + return m_vehicle ? m_vehicle->GetBase() : NULL; +} + +Creature *Unit::GetVehicleCreatureBase() const +{ + Unit *veh = GetVehicleBase(); + if (veh->GetTypeId() == TYPEID_UNIT) + return (Creature*)veh; + return NULL; +} + +bool Unit::IsInPartyWith(Unit const *unit) const +{ + if (this == unit) + return true; + + const Unit *u1 = GetCharmerOrOwnerOrSelf(); + const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); + if (u1 == u2) + return true; + + if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) + return ((Player*)u1)->IsInSameGroupWith((Player*)u2); + else + return false; +} + +bool Unit::IsInRaidWith(Unit const *unit) const +{ + if (this == unit) + return true; + + const Unit *u1 = GetCharmerOrOwnerOrSelf(); + const Unit *u2 = unit->GetCharmerOrOwnerOrSelf(); + if (u1 == u2) + return true; + + if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER) + return ((Player*)u1)->IsInSameRaidWith((Player*)u2); + else + return false; +} + +void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) +{ + Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself(); + if (!owner) + return; + + Group *pGroup = owner->GetGroup(); + if (pGroup) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + if (Target && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsWithinDistInMap(Target, radius)) + nearMembers.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsWithinDistInMap(pet, radius)) + nearMembers.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) + nearMembers.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) + nearMembers.push_back(pet); + } +} + +void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius) +{ + Unit *owner = GetCharmerOrOwnerOrSelf(); + Group *pGroup = NULL; + if (owner->GetTypeId() == TYPEID_PLAYER) + pGroup = ((Player*)owner)->GetGroup(); + + if (pGroup) + { + uint8 subgroup = ((Player*)owner)->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsWithinDistInMap(Target, radius)) + TagUnitMap.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) + TagUnitMap.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) + TagUnitMap.push_back(pet); + } +} + +void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) +{ + Unit *owner = GetCharmerOrOwnerOrSelf(); + Group *pGroup = NULL; + if (owner->GetTypeId() == TYPEID_PLAYER) + pGroup = ((Player*)owner)->GetGroup(); + + if (pGroup) + { + uint8 subgroup = ((Player*)owner)->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target)) + { + if (Target->isAlive() && IsInMap(Target)) + TagUnitMap.push_back(Target); + + if (Guardian* pet = Target->GetGuardianPet()) + if (pet->isAlive() && IsInMap(Target)) + TagUnitMap.push_back(pet); + } + } + } + else + { + if (owner->isAlive() && (owner == this || IsInMap(owner))) + TagUnitMap.push_back(owner); + if (Guardian* pet = owner->GetGuardianPet()) + if (pet->isAlive() && (pet == this || IsInMap(pet))) + TagUnitMap.push_back(pet); + } +} + +Aura * Unit::AddAura(uint32 spellId, Unit *target) +{ + if (!target || !target->isAlive()) + return NULL; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + return NULL; + + return AddAura(spellInfo, MAX_EFFECT_MASK, target); +} + +Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target) +{ + if (!spellInfo) + return NULL; + + if (target->IsImmunedToSpell(spellInfo)) + return NULL; + + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (!(effMask & (1<<i))) + continue; + if (target->IsImmunedToSpellEffect(spellInfo, i)) + effMask &= ~(1<<i); + } + + if (Aura * aura = Aura::TryCreate(spellInfo, effMask, target, this)) + { + aura->ApplyForTargets(); + return aura; + } + return NULL; +} + +void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) +{ + Aura *aura = target->GetAura(spellId, GetGUID()); + if (!aura) + aura = AddAura(spellId, target); + if (aura && stack) + aura->SetStackAmount(stack); +} + +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if (leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance;*/ + if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon()) + HitChance = 95.0f; + else + HitChance = 76.0f; + + // Hit chance depends from victim auras + if (attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if (spellId) + { + if (Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + } + + // Miss = 100 - hit + float miss_chance = 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + //miss_chance -= skillDiff * 0.04f; + int32 diff = -skillDiff; + if (pVictim->GetTypeId() == TYPEID_PLAYER) + miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; + else + miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +} + +void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + if (newPhaseMask == GetPhaseMask()) + return; + + if (IsInWorld()) + RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target + + WorldObject::SetPhaseMask(newPhaseMask,update); + + if (!IsInWorld()) + return; + + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + if ((*itr)->GetTypeId() == TYPEID_UNIT) + (*itr)->SetPhaseMask(newPhaseMask,true); + + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + if (m_SummonSlot[i]) + if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i])) + summon->SetPhaseMask(newPhaseMask,true); +} + +void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) +{ + Player *player = NULL; + if (GetTypeId() == TYPEID_PLAYER) + player = (Player*)this; + else + { + player = dynamic_cast<Player*>(GetCharmer()); + if (player && player->m_mover != this) + player = NULL; + } + + if (!player) + { + GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ); + } + else + { + float vcos, vsin; + GetSinCos(x, y, vsin, vcos); + + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); + data.append(GetPackGUID()); + data << uint32(0); // Sequence + data << float(vcos); // x direction + data << float(vsin); // y direction + data << float(speedXY); // Horizontal speed + data << float(-speedZ); // Z Movement speed (vertical) + + player->GetSession()->SendPacket(&data); + } +} + +float Unit::GetCombatRatingReduction(CombatRating cr) const +{ + if (GetTypeId() == TYPEID_PLAYER) + return ((Player const*)this)->GetRatingBonusValue(cr); + else if (((Creature const*)this)->isPet()) + { + // Player's pet get resilience from owner + if (Unit* owner = GetOwner()) + if(owner->GetTypeId() == TYPEID_PLAYER) + return ((Player*)owner)->GetRatingBonusValue(cr); + } + + return 0.0f; +} + +uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const +{ + float percent = GetCombatRatingReduction(cr) * rate; + if (percent > cap) + percent = cap; + return uint32 (percent * damage / 100.0f); +} + +uint32 Unit::GetModelForForm(ShapeshiftForm form) +{ + switch(form) + { + case FORM_CAT: + // Based on Hair color + if (getRace() == RACE_NIGHTELF) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 7: // Violet + case 8: + return 29405; + case 3: // Light Blue + return 29406; + case 0: // Green + case 1: // Light Green + case 2: // Dark Green + return 29407; + case 4: // White + return 29408; + default: // original - Dark Blue + return 892; + } + } + // Based on Skin color + else if (getRace() == RACE_TAUREN) + { + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch(skinColor) + { + case 12: // White + case 13: + case 14: + case 18: // Completly White + return 29409; + case 9: // Light Brown + case 10: + case 11: + return 29410; + case 6: // Brown + case 7: + case 8: + return 29411; + case 0: // Dark + case 1: + case 2: + case 3: // Dark Grey + case 4: + case 5: + return 29412; + default: // original - Grey + return 8571; + } + } + // Female + else switch (skinColor) + { + case 10: // White + return 29409; + case 6: // Light Brown + case 7: + return 29410; + case 4: // Brown + case 5: + return 29411; + case 0: // Dark + case 1: + case 2: + case 3: + return 29412; + default: // original - Grey + return 8571; + } + } + else if(Player::TeamForRace(getRace())==ALLIANCE) + return 892; + else + return 8571; + case FORM_DIREBEAR: + case FORM_BEAR: + // Based on Hair color + if (getRace() == RACE_NIGHTELF) + { + uint8 hairColor = GetByteValue(PLAYER_BYTES, 3); + switch (hairColor) + { + case 0: // Green + case 1: // Light Green + case 2: // Dark Green + return 29413; // 29415? + case 6: // Dark Blue + return 29414; + case 4: // White + return 29416; + case 3: // Light Blue + return 29417; + default: // original - Violet + return 2281; + } + } + // Based on Skin color + else if (getRace() == RACE_TAUREN) + { + uint8 skinColor = GetByteValue(PLAYER_BYTES, 0); + // Male + if (getGender() == GENDER_MALE) + { + switch (skinColor) + { + case 0: // Dark (Black) + case 1: + case 2: + return 29418; + case 3: // White + case 4: + case 5: + case 12: + case 13: + case 14: + return 29419; + case 9: // Light Brown/Grey + case 10: + case 11: + case 15: + case 16: + case 17: + return 29420; + case 18: // Completly White + return 29421; + default: // original - Brown + return 2289; + } + } + // Female + else switch (skinColor) + { + case 0: // Dark (Black) + case 1: + return 29418; + case 2: // White + case 3: + return 29419; + case 6: // Light Brown/Grey + case 7: + case 8: + case 9: + return 29420; + case 10: // Completly White + return 29421; + default: // original - Brown + return 2289; + } + } + else if(Player::TeamForRace(getRace())==ALLIANCE) + return 2281; + else + return 2289; + case FORM_TRAVEL: + return 632; + case FORM_AQUA: + if(Player::TeamForRace(getRace())==ALLIANCE) + return 2428; + else + return 2428; + case FORM_GHOUL: + return 24994; + case FORM_CREATUREBEAR: + return 902; + case FORM_GHOSTWOLF: + return 4613; + case FORM_FLIGHT: + if(Player::TeamForRace(getRace())==ALLIANCE) + return 20857; + else + return 20872; + case FORM_MOONKIN: + if(Player::TeamForRace(getRace())==ALLIANCE) + return 15374; + else + return 15375; + case FORM_FLIGHT_EPIC: + if(Player::TeamForRace(getRace())==ALLIANCE) + return 21243; + else + return 21244; + case FORM_METAMORPHOSIS: + return 25277; + case FORM_MASTER_ANGLER: + return 15234; + case FORM_TREE: + return 864; + case FORM_SPIRITOFREDEMPTION: + return 16031; + } + return 0; +} + +void Unit::JumpTo(float speedXY, float speedZ, bool forward) +{ + float angle = forward ? 0 : M_PI; + if (GetTypeId() == TYPEID_UNIT) + GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); + else + { + float vcos = cos(angle+GetOrientation()); + float vsin = sin(angle+GetOrientation()); + + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); + data.append(GetPackGUID()); + data << uint32(0); // Sequence + data << float(vcos); // x direction + data << float(vsin); // y direction + data << float(speedXY); // Horizontal speed + data << float(-speedZ); // Z Movement speed (vertical) + + ((Player*)this)->GetSession()->SendPacket(&data); + } +} + +void Unit::JumpTo(WorldObject *obj, float speedZ) +{ + float x, y, z; + obj->GetContactPoint(this, x, y, z); + float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ; + GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ); +} + +bool Unit::CheckPlayerCondition(Player* pPlayer) +{ + switch(GetEntry()) + { + case 35644: //Argent Warhorse + case 36558: //Argent Battleworg + if (!pPlayer->HasItemOrGemWithIdEquipped(46106,1)) //Check item Argent Lance + return false; + default: + return true; + } +} + +void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) +{ + if (!isAlive() || GetVehicleKit() == vehicle) + return; + + if (m_vehicle) + { + if (m_vehicle == vehicle) + { + if (seatId >= 0) + { + sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); + ChangeSeat(seatId); + } + return; + } + else + { + sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); + ExitVehicle(); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + { + ((Player*)this)->StopCastingCharm(); + ((Player*)this)->StopCastingBindSight(); + ((Player*)this)->Unmount(); + ((Player*)this)->RemoveAurasByType(SPELL_AURA_MOUNTED); + + // drop flag at invisible in bg + if(((Player*)this)->InBattleGround()) + if(BattleGround *bg = ((Player*)this)->GetBattleGround()) + bg->EventPlayerDroppedFlag((Player*)this); + } + + assert(!m_vehicle); + m_vehicle = vehicle; + if (!m_vehicle->AddPassenger(this, seatId)) + { + m_vehicle = NULL; + return; + } + + SetControlled(true, UNIT_STAT_ROOT); + //movementInfo is set in AddPassenger + //packets are sent in AddPassenger + + if (GetTypeId() == TYPEID_PLAYER) + { + //((Player*)this)->SetClientControl(vehicle, 1); + WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + ((Player*)this)->GetSession()->SendPacket(&data); + } +} + +void Unit::ChangeSeat(int8 seatId, bool next) +{ + if (!m_vehicle) + return; + + if (seatId < 0) + { + seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next); + if (seatId < 0) + return; + } + else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId)) + return; + + m_vehicle->RemovePassenger(this); + if (!m_vehicle->AddPassenger(this, seatId)) + assert(false); +} + +void Unit::ExitVehicle() +{ + if (!m_vehicle) + return; + + Unit *vehicleBase = m_vehicle->GetBase(); + const AuraEffectList &modAuras = vehicleBase->GetAuraEffectsByType(SPELL_AURA_CONTROL_VEHICLE); + for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr) + { + if ((*itr)->GetBase()->GetOwner() == this) + { + vehicleBase->RemoveAura((*itr)->GetBase()); + break; // there should be no case that a vehicle has two auras for one owner + } + } + + if (!m_vehicle) + return; + + //sLog.outError("exit vehicle"); + + m_vehicle->RemovePassenger(this); + + // This should be done before dismiss, because there may be some aura removal + Vehicle *vehicle = m_vehicle; + m_vehicle = NULL; + + SetControlled(false, UNIT_STAT_ROOT); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + m_movementInfo.t_x = 0; + m_movementInfo.t_y = 0; + m_movementInfo.t_z = 0; + m_movementInfo.t_o = 0; + m_movementInfo.t_time = 0; + m_movementInfo.t_seat = 0; + + Relocate(vehicle->GetBase()); + + //Send leave vehicle, not correct + if (GetTypeId() == TYPEID_PLAYER) + { + //((Player*)this)->SetClientControl(this, 1); + ((Player*)this)->SendTeleportAckMsg(); + ((Player*)this)->SetFallInformation(0, GetPositionZ()); + } + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); + + if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) + if (((Minion*)vehicle->GetBase())->GetOwner() == this) + vehicle->Dismiss(); +} + +void Unit::BuildMovementPacket(ByteBuffer *data) const +{ + switch (GetTypeId()) + { + case TYPEID_UNIT: + if (canFly()) + const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING); + break; + case TYPEID_PLAYER: + // remove unknown, unused etc flags for now + const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2); + if (isInFlight()) + { + WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); + const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2); + } + break; + } + + *data << uint32(GetUnitMovementFlags()); // movement flags + *data << uint16(m_movementInfo.unk1); // 2.3.0 + *data << uint32(getMSTime()); // time + *data << GetPositionX(); + *data << GetPositionY(); + *data << GetPositionZ(); + *data << GetOrientation(); + + // 0x00000200 + if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + { + if (m_vehicle) + data->append(m_vehicle->GetBase()->GetPackGUID()); + else if (GetTransport()) + data->append(GetTransport()->GetPackGUID()); + else + { + sLog.outError("Unit %u does not have transport!", GetEntry()); + *data << (uint8)0; + } + *data << float (GetTransOffsetX()); + *data << float (GetTransOffsetY()); + *data << float (GetTransOffsetZ()); + *data << float (GetTransOffsetO()); + *data << uint32(GetTransTime()); + *data << uint8 (GetTransSeat()); + } + + // 0x02200000 + if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) + || (m_movementInfo.unk1 & 0x20)) + *data << (float)m_movementInfo.s_pitch; + + *data << (uint32)m_movementInfo.fallTime; + + // 0x00001000 + if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING) + { + *data << (float)m_movementInfo.j_zspeed; + *data << (float)m_movementInfo.j_sinAngle; + *data << (float)m_movementInfo.j_cosAngle; + *data << (float)m_movementInfo.j_xyspeed; + } + + // 0x04000000 + if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) + *data << (float)m_movementInfo.u_unk1; + + /*if (GetTypeId() == TYPEID_PLAYER) + { + sLog.outString("Send MovementInfo:"); + OutMovementInfo(); + }*/ +} + +void Unit::OutMovementInfo() const +{ + sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); + if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) + sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); + if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) + sLog.outString("Pitch: %f", m_movementInfo.s_pitch); + if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING) + sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); + if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE) + sLog.outString("Spline: %f", m_movementInfo.u_unk1); +} + +void Unit::SetFlying(bool apply) +{ + if (apply) + { + SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + } + else + { + RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); + } +} + +void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) +{ + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0)); + else + { + WorldPacket data; + /*data.Initialize(MSG_MOVE_TELEPORT, 30); + data.append(GetPackGUID()); + data << uint32(GetUnitMovementFlags()); + data << uint16(0); // Probably walk flags here + data << getMSTime(); // time + data << x; // destination coords + data << y; + data << z; + data << orientation; + data << uint32 (0); + // Other information here: jumping angle etc + SendMessageToSet(&data, false);*/ + + // FIXME: this interrupts spell visual + DestroyForNearbyPlayers(); + + SetPosition(x, y, z, orientation, true); + //ObjectAccessor::UpdateObjectVisibility(this); + + //WorldPacket data; + // Work strange for many spells: triggered active mover set for targeted player to creature + //BuildTeleportAckMsg(&data, x, y, z, orientation); + //BuildHeartBeatMsg(&data); + //SendMessageToSet(&data, false); + } +} + +bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport) +{ + // prevent crash when a bad coord is sent by the client + if (!Trinity::IsValidMapCoord(x,y)) + { + sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); + return false; + } + + bool turn = (GetOrientation() != orientation); + bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || GetPositionZ() != z); + + if (turn) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + + if (relocated) + { + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); + + // move and update visible state if need + if(GetTypeId() == TYPEID_PLAYER) + GetMap()->PlayerRelocation((Player*)this, x, y, z, orientation); + else + GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); + } + else if(turn) + SetOrientation(orientation); + + if ((relocated || turn) && IsVehicle()) + GetVehicleKit()->RelocatePassengers(x,y,z,orientation); + + return (relocated || turn); +} + +void Unit::SendThreatListUpdate() +{ + if (uint32 count = getThreatManager().getThreatList().size()) + { + //sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" ); + WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); + data.append(GetPackGUID()); + data << uint32(count); + std::list<HostilReference*>& tlist = getThreatManager().getThreatList(); + for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) + { + data.appendPackGUID((*itr)->getUnitGuid()); + data << uint32((*itr)->getThreat()); + } + SendMessageToSet(&data, false); + } +} + +void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference) +{ + if (uint32 count = getThreatManager().getThreatList().size()) + { + sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" ); + WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); + data.append(GetPackGUID()); + data.appendPackGUID(pHostilReference->getUnitGuid()); + data << uint32(count); + std::list<HostilReference*>& tlist = getThreatManager().getThreatList(); + for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) + { + data.appendPackGUID((*itr)->getUnitGuid()); + data << uint32((*itr)->getThreat()); + } + SendMessageToSet(&data, false); + } +} + +void Unit::SendClearThreatListOpcode() +{ + sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" ); + WorldPacket data(SMSG_THREAT_CLEAR, 8); + data.append(GetPackGUID()); + SendMessageToSet(&data, false); +} + +void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference) +{ + sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" ); + WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); + data.append(GetPackGUID()); + data.appendPackGUID(pHostilReference->getUnitGuid()); + SendMessageToSet(&data, false); +} + +void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ) +{ + float addRage; + + float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911; + + // Unknown if correct, but lineary adjust rage conversion above level 70 + if (getLevel() > 70) + rageconversion += 13.27f*(getLevel()-70); + + if (attacker) + { + addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2); + + // talent who gave more rage on attack + addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f; + } + else + { + addRage = damage/rageconversion*2.5; + + // Berserker Rage effect + if (HasAura(18499)) + addRage *= 2.0; + } + + addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); + + ModifyPower(POWER_RAGE, uint32(addRage*10)); +} + +void Unit::StopAttackFaction(uint32 faction_id) +{ + if (Unit* victim = getVictim()) + { + if (victim->getFactionTemplateEntry()->faction==faction_id) + { + AttackStop(); + if (IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + // melee and ranged forced attack cancel + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SendAttackSwingCancelAttack(); + } + } + + AttackerSet const& attackers = getAttackers(); + for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();) + { + if ((*itr)->getFactionTemplateEntry()->faction==faction_id) + { + (*itr)->AttackStop(); + itr = attackers.begin(); + } + else + ++itr; + } + + getHostilRefManager().deleteReferencesForFaction(faction_id); + + for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->StopAttackFaction(faction_id); +} + +void Unit::OutDebugInfo() const +{ + sLog.outError("Unit::OutDebugInfo"); + sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); + sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); + sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); + + sLog.outStringInLine("Summon Slot: "); + for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) + sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); + sLog.outString(); + + sLog.outStringInLine("Controlled List: "); + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); + sLog.outString(); + + sLog.outStringInLine("Aura List: "); + for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr) + sLog.outStringInLine("%u, ", itr->first); + sLog.outString(); + + if (IsVehicle()) + { + sLog.outStringInLine("Passenger List: "); + for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) + if (Unit *passenger = itr->second.passenger) + sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); + sLog.outString(); + } + + if (GetVehicle()) + sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry()); +} + +void CharmInfo::SetIsCommandAttack(bool val) +{ + m_isCommandAttack = val; +} + +bool CharmInfo::IsCommandAttack() +{ + return m_isCommandAttack; +} + +void CharmInfo::SaveStayPosition() +{ + m_unit->GetPosition(m_stayX, m_stayY, m_stayZ); +} + +void CharmInfo::GetStayPosition(float &x, float &y, float &z) +{ + x = m_stayX; + y = m_stayY; + z = m_stayZ; +} + +void CharmInfo::SetIsAtStay(bool val) +{ + m_isAtStay = val; +} + +bool CharmInfo::IsAtStay() +{ + return m_isAtStay; +} + +void CharmInfo::SetIsFollowing(bool val) +{ + m_isFollowing = val; +} + +bool CharmInfo::IsFollowing() +{ + return m_isFollowing; +} + +void CharmInfo::SetIsReturning(bool val) +{ + m_isReturning = val; +} + +bool CharmInfo::IsReturning() +{ + return m_isReturning; +} |
