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-rw-r--r--src/game/SpellEffects.cpp15
-rw-r--r--src/trinitycore/trinitycore.conf.dist4
2 files changed, 17 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 75a707b3105..67e1c88c7ef 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1205,6 +1205,21 @@ void Spell::EffectDummy(uint32 i)
case 58418: // Portal to Orgrimmar
case 58420: // Portal to Stormwind
return; // implemented in EffectScript[0]
+ case 59640: // Underbelly Elixir
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ uint32 spell_id = 0;
+ switch(urand(1,3))
+ {
+ case 1: spell_id = 59645; break;
+ case 2: spell_id = 59831; break;
+ case 3: spell_id = 59843; break;
+ }
+ m_caster->CastSpell(m_caster,spell_id,true,NULL);
+ return;
+ }
}
//All IconID Check in there
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist
index 9a33a2daf6e..cbc2ee54f3d 100644
--- a/src/trinitycore/trinitycore.conf.dist
+++ b/src/trinitycore/trinitycore.conf.dist
@@ -632,8 +632,8 @@ ChatLogTimestamp = 0
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
-# Default: 0 (true)
-# 1 (false)
+# Default: 0 (false)
+# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.