diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 6 | ||||
| -rw-r--r-- | src/game/Creature.cpp | 12 | ||||
| -rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 9 | ||||
| -rw-r--r-- | src/game/Level2.cpp | 2 | ||||
| -rw-r--r-- | src/game/Level3.cpp | 20 | ||||
| -rw-r--r-- | src/game/MotionMaster.cpp | 80 | ||||
| -rw-r--r-- | src/game/MotionMaster.h | 38 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 36 | ||||
| -rw-r--r-- | src/game/Unit.h | 2 |
9 files changed, 118 insertions, 87 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 1163d7249cb..ad8bab6e369 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][2] = z; } + unit.SetUInt64Value(UNIT_FIELD_TARGET, 0); + unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + unit.CastStop(); unit.StopMoving(); unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.addUnitState(UNIT_STAT_CONFUSED); @@ -144,7 +147,10 @@ template<class T> void ConfusedMovementGenerator<T>::Finalize(T &unit) { + unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED); + if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) + unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } template void ConfusedMovementGenerator<Player>::Initialize(Player &player); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 6ad520407cd..8c72efff03d 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1872,18 +1872,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); - if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) - GetMotionMaster()->Clear(false); - if(pCreature == NULL) - { - GetMotionMaster()->MoveIdle(); + if(!pCreature) GetMotionMaster()->MoveFleeing(getVictim()); - } else - { - GetMotionMaster()->MoveIdle(); GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); - } } Unit* Creature::SelectNearestTarget(float dist) const @@ -2143,7 +2135,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const bool Creature::IsInEvadeMode() const { - return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; + return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; } bool Creature::HasSpell(uint32 spellID) const diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 69c2c37dffe..6566ad4320e 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner) return; _Init(owner); + owner.CastStop(); + owner.addUnitState(UNIT_STAT_FLEEING); + owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); i_caster_x = fright->GetPositionX(); i_caster_y = fright->GetPositionY(); @@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner) { if(!&owner) return; - owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); + is_water_ok = owner.canSwim(); is_land_ok = owner.canWalk(); } @@ -340,7 +344,10 @@ template<class T> void FleeingMovementGenerator<T>::Finalize(T &owner) { + owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.clearUnitState(UNIT_STAT_FLEEING); + if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim()) + owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID()); } template<class T> diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 85eef6a6da5..d926c153e65 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3728,7 +3728,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/) return false; } - if (creature->GetMotionMaster()->empty() || + if (/*creature->GetMotionMaster()->empty() ||*/ creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) { PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index c14320fd68c..b896164cade 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5762,9 +5762,15 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); MotionMaster* mm = unit->GetMotionMaster(); - for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) + for(int i = 0; i < MAX_MOTION_SLOT; ++i) { - switch((*itr)->GetMovementGeneratorType()) + MovementGenerator* mg = mm->GetMotionSlot(i); + if(!mg) + { + SendSysMessage("Empty"); + continue; + } + switch(mg->GetMovementGeneratorType()) { case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; @@ -5775,7 +5781,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) { if(unit->GetTypeId()==TYPEID_PLAYER) { - TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr); + TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); @@ -5784,7 +5790,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) } else { - TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr); + TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); @@ -5797,7 +5803,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) if(unit->GetTypeId()==TYPEID_UNIT) { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); } else @@ -5807,14 +5813,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) case POINT_MOTION_TYPE: { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); break; } case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; default: - PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); + PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType()); break; } } diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 36bdbbb3a01..5d9059b468d 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -111,7 +111,7 @@ MotionMaster::MoveRandom(float spawndist) if(i_owner->GetTypeId()==TYPEID_UNIT) { DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() ); - Mutate(new RandomMovementGenerator<Creature>(spawndist)); + Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); } } @@ -129,23 +129,27 @@ MotionMaster::MovementExpired(bool reset) delete curr; assert( !empty() ); - while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) + while(!top()) + --i_top; + /*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) { // Should check if target is still valid? If not valid it will crash. curr = top(); curr->Finalize(*i_owner); pop(); delete curr; - } + }*/ if( empty() ) Initialize(); if (reset) top()->Reset(*i_owner); } -void MotionMaster::MoveIdle() +void MotionMaster::MoveIdle(MovementSlot slot) { - if( empty() || !isStatic( top() ) ) - push( &si_idleMovement ); + //if( empty() || !isStatic( top() ) ) + // push( &si_idleMovement ); + if(!isStatic(Impl[slot])) + Mutate(&si_idleMovement, slot); } void @@ -159,7 +163,7 @@ MotionMaster::MoveTargetedHome() if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) { DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new HomeMovementGenerator<Creature>()); + Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) { @@ -172,7 +176,7 @@ MotionMaster::MoveTargetedHome() DEBUG_LOG("Following %s (GUID: %u)", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE)); + Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE); } } else @@ -187,13 +191,13 @@ MotionMaster::MoveConfused() if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); - Mutate(new ConfusedMovementGenerator<Player>()); + Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", i_owner->GetEntry(), i_owner->GetGUIDLow() ); - Mutate(new ConfusedMovementGenerator<Creature>()); + Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); } } @@ -211,7 +215,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); } else { @@ -219,15 +223,13 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } void MotionMaster::MoveFollow(Unit* target, float dist, float angle) { - Clear(); - // ignore movement request if target not exist if(!target) return; @@ -238,7 +240,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); } else { @@ -246,7 +248,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } @@ -256,13 +258,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); - Mutate(new PointMovementGenerator<Player>(id,x,y,z)); + Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); - Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); + Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE); } } @@ -272,12 +274,15 @@ MotionMaster::MoveFleeing(Unit* enemy) if(!enemy) return; + if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); - Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); + Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } else { @@ -285,7 +290,7 @@ MotionMaster::MoveFleeing(Unit* enemy) i_owner->GetEntry(), i_owner->GetGUIDLow(), enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); - Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); + Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } } @@ -296,7 +301,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); - Mutate(mgen); + Mutate(mgen, MOTION_SLOT_CONTROLLED); } else { @@ -308,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) void MotionMaster::MoveDistract(uint32 timer) { + if(Impl[MOTION_SLOT_CONTROLLED]) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); @@ -319,12 +327,25 @@ MotionMaster::MoveDistract(uint32 timer) } DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); - Mutate(mgen); + Mutate(mgen, MOTION_SLOT_CONTROLLED); } -void MotionMaster::Mutate(MovementGenerator *m) +void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) { - if (!empty()) + if(MovementGenerator *curr = Impl[slot]) + { + curr->Finalize(*i_owner); + if( !isStatic( curr ) ) + delete curr; + } + else if(i_top < slot) + { + i_top = slot; + } + m->Initialize(*i_owner); + Impl[slot] = m; + + /*if (!empty()) { switch(top()->GetMovementGeneratorType()) { @@ -336,7 +357,7 @@ void MotionMaster::Mutate(MovementGenerator *m) } } m->Initialize(*i_owner); - push(m); + push(m);*/ } void MotionMaster::MovePath(uint32 path_id, bool repeatable) @@ -356,7 +377,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) //i_owner->GetTypeId()==TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): - Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable)); + Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", @@ -365,10 +386,15 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) void MotionMaster::propagateSpeedChange() { - Impl::container_type::iterator it = Impl::c.begin(); + /*Impl::container_type::iterator it = Impl::c.begin(); for ( ;it != end(); ++it) { (*it)->unitSpeedChanged(); + }*/ + for(int i = 0; i <= i_top; ++i) + { + if(Impl[i]) + Impl[i]->unitSpeedChanged(); } } diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index 209b2cf176e..4d9953c9d15 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -47,31 +47,53 @@ enum MovementGeneratorType DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h }; -class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *> +enum MovementSlot +{ + MOTION_SLOT_IDLE, + MOTION_SLOT_ACTIVE, + MOTION_SLOT_CONTROLLED, + MAX_MOTION_SLOT, +}; + +class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> { private: - typedef std::stack<MovementGenerator *> Impl; + //typedef std::stack<MovementGenerator *> Impl; + typedef MovementGenerator* _Ty; + _Ty Impl[MAX_MOTION_SLOT]; + int i_top; + + bool empty() const { return i_top < 0; } + void pop() { Impl[i_top] = NULL; --i_top; } + void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } public: - explicit MotionMaster(Unit *unit) : i_owner(unit) {} + explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) + { + for(int i = 0; i < MAX_MOTION_SLOT; ++i) + Impl[i] = NULL; + } ~MotionMaster(); void Initialize(); - MovementGenerator* operator->(void) { return top(); } + //MovementGenerator* operator->(void) { return top(); } - using Impl::top; + int size() const { return i_top + 1; } + _Ty top() const { return Impl[i_top]; } + _Ty GetMotionSlot(int slot) { return Impl[slot]; } + /*using Impl::top; using Impl::empty; typedef Impl::container_type::const_iterator const_iterator; const_iterator begin() const { return Impl::c.begin(); } - const_iterator end() const { return Impl::c.end(); } + const_iterator end() const { return Impl::c.end(); }*/ void UpdateMotion(const uint32 &diff); void Clear(bool reset = true); void MovementExpired(bool reset = true); - void MoveIdle(); + void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveTargetedHome(); void MoveRandom(float spawndist = 0.0f); void MoveFollow(Unit* target, float dist, float angle); @@ -89,7 +111,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *> bool GetDestination(float &x, float &y, float &z); private: - void Mutate(MovementGenerator *m); // use Move* functions instead + void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead Unit *i_owner; }; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 370a94bd93f..c415d0a9d1b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12857,13 +12857,6 @@ void Unit::SetFeared(bool apply) { if(apply) { - if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) - return; - - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - CastStop(); - //GetMotionMaster()->MovementExpired(false); Unit *caster = NULL; Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -12872,17 +12865,8 @@ void Unit::SetFeared(bool apply) } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); } if (GetTypeId() == TYPEID_PLAYER) @@ -12893,24 +12877,12 @@ void Unit::SetConfused(bool apply) { if(apply) { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - CastStop(); GetMotionMaster()->MoveConfused(); } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); } if(GetTypeId() == TYPEID_PLAYER) diff --git a/src/game/Unit.h b/src/game/Unit.h index 5d5b0d492f6..09c7130c92a 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -367,7 +367,7 @@ enum UnitState UNIT_STAT_ATTACK_PLAYER = 0x00004000, UNIT_STAT_CASTING = 0x00008000, UNIT_STAT_POSSESSED = 0x00010000, - UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING), + UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW), UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING), UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING), UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING), |
