diff options
Diffstat (limited to 'src')
54 files changed, 1090 insertions, 661 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index 5d2e18b1a2e..111606644de 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -248,7 +248,7 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const { - G3D::Vector3 v(x, y, z); + G3D::Vector3 v(x, y, z + 0.5f); G3D::Ray r(v, G3D::Vector3(0, 0, -1)); DynamicTreeIntersectionCallback callback(phasemask); impl->intersectZAllignedRay(r, callback, maxSearchDist); diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp index 4d0996e1961..5907971efb9 100644 --- a/src/common/Collision/Maps/MapTree.cpp +++ b/src/common/Collision/Maps/MapTree.cpp @@ -22,6 +22,7 @@ #include "VMapDefinitions.h" #include "Log.h" #include "Errors.h" +#include "Metric.h" #include <string> #include <sstream> @@ -415,6 +416,8 @@ namespace VMAP } else iLoadedTiles[packTileID(tileX, tileY)] = false; + TC_METRIC_EVENT("map_events", "LoadMapTile", + "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY)); return result; } @@ -473,6 +476,8 @@ namespace VMAP } } iLoadedTiles.erase(tile); + TC_METRIC_EVENT("map_events", "UnloadMapTile", + "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY)); } void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count) diff --git a/src/common/Metric/Metric.cpp b/src/common/Metric/Metric.cpp new file mode 100644 index 00000000000..9484cebcc72 --- /dev/null +++ b/src/common/Metric/Metric.cpp @@ -0,0 +1,235 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "Metric.h" +#include "Log.h" +#include "Config.h" +#include "Util.h" + +void Metric::Initialize(std::string const& realmName, boost::asio::io_service& ioService, std::function<void()> overallStatusLogger) +{ + _realmName = realmName; + _batchTimer = Trinity::make_unique<boost::asio::deadline_timer>(ioService); + _overallStatusTimer = Trinity::make_unique<boost::asio::deadline_timer>(ioService); + _overallStatusLogger = overallStatusLogger; + LoadFromConfigs(); +} + +bool Metric::Connect() +{ + _dataStream.connect(_hostname, _port); + auto error = _dataStream.error(); + if (error) + { + TC_LOG_ERROR("metric", "Error connecting to '%s:%s', disabling Metric. Error message : %s", + _hostname.c_str(), _port.c_str(), error.message().c_str()); + _enabled = false; + return false; + } + _dataStream.clear(); + return true; +} + +void Metric::LoadFromConfigs() +{ + bool previousValue = _enabled; + _enabled = sConfigMgr->GetBoolDefault("Metric.Enable", false); + _updateInterval = sConfigMgr->GetIntDefault("Metric.Interval", 10); + if (_updateInterval < 1) + { + TC_LOG_ERROR("metric", "'Metric.Interval' config set to %d, overriding to 1.", _updateInterval); + _updateInterval = 1; + } + + _overallStatusTimerInterval = sConfigMgr->GetIntDefault("Metric.OverallStatusInterval", 1); + if (_overallStatusTimerInterval < 1) + { + TC_LOG_ERROR("metric", "'Metric.OverallStatusInterval' config set to %d, overriding to 1.", _overallStatusTimerInterval); + _overallStatusTimerInterval = 1; + } + + // Schedule a send at this point only if the config changed from Disabled to Enabled. + // Cancel any scheduled operation if the config changed from Enabled to Disabled. + if (_enabled && !previousValue) + { + std::string connectionInfo = sConfigMgr->GetStringDefault("Metric.ConnectionInfo", ""); + if (connectionInfo.empty()) + { + TC_LOG_ERROR("metric", "'Metric.ConnectionInfo' not specified in configuration file."); + return; + } + + Tokenizer tokens(connectionInfo, ';'); + if (tokens.size() != 3) + { + TC_LOG_ERROR("metric", "'Metric.ConnectionInfo' specified with wrong format in configuration file."); + return; + } + + _hostname.assign(tokens[0]); + _port.assign(tokens[1]); + _databaseName.assign(tokens[2]); + Connect(); + + ScheduleSend(); + ScheduleOverallStatusLog(); + } +} + +void Metric::Update() +{ + if (_overallStatusTimerTriggered) + { + _overallStatusTimerTriggered = false; + _overallStatusLogger(); + } +} + +void Metric::LogEvent(std::string const& category, std::string const& title, std::string const& description) +{ + using namespace std::chrono; + + MetricData* data = new MetricData; + data->Category = category; + data->Timestamp = system_clock::now(); + data->Type = METRIC_DATA_EVENT; + data->Title = title; + data->Text = description; + + _queuedData.Enqueue(data); +} + +void Metric::SendBatch() +{ + using namespace std::chrono; + + std::stringstream batchedData; + MetricData* data; + bool firstLoop = true; + while (_queuedData.Dequeue(data)) + { + if (!firstLoop) + batchedData << "\n"; + + batchedData << data->Category; + if (!_realmName.empty()) + batchedData << ",realm=" << _realmName; + + batchedData << " "; + + switch (data->Type) + { + case METRIC_DATA_VALUE: + batchedData << "value=" << data->Value; + break; + case METRIC_DATA_EVENT: + batchedData << "title=\"" << data->Title << "\",text=\"" << data->Text << "\""; + break; + } + + batchedData << " "; + + batchedData << std::to_string(duration_cast<nanoseconds>(data->Timestamp.time_since_epoch()).count()); + + firstLoop = false; + delete data; + } + + // Check if there's any data to send + if (batchedData.tellp() == std::streampos(0)) + { + ScheduleSend(); + return; + } + + if (!_dataStream.good() && !Connect()) + return; + + _dataStream << "POST " << "/write?db=" << _databaseName << " HTTP/1.1\r\n"; + _dataStream << "Host: " << _hostname << ":" << _port << "\r\n"; + _dataStream << "Accept: */*\r\n"; + _dataStream << "Content-Type: application/octet-stream\r\n"; + _dataStream << "Content-Transfer-Encoding: binary\r\n"; + + _dataStream << "Content-Length: " << std::to_string(batchedData.tellp()) << "\r\n\r\n"; + _dataStream << batchedData.rdbuf(); + + std::string http_version; + _dataStream >> http_version; + unsigned int status_code = 0; + _dataStream >> status_code; + if (status_code != 204) + { + TC_LOG_ERROR("metric", "Error sending data, returned HTTP code: %u", status_code); + } + + // Read and ignore the status description + std::string status_description; + std::getline(_dataStream, status_description); + // Read headers + std::string header; + while (std::getline(_dataStream, header) && header != "\r") + { + if (header == "Connection: close\r") + _dataStream.close(); + } + + ScheduleSend(); +} + +void Metric::ScheduleSend() +{ + if (_enabled) + { + _batchTimer->expires_from_now(boost::posix_time::seconds(_updateInterval)); + _batchTimer->async_wait(std::bind(&Metric::SendBatch, this)); + } + else + { + _dataStream.close(); + MetricData* data; + // Clear the queue + while (_queuedData.Dequeue(data)) + ; + } +} + +void Metric::ForceSend() +{ + // Send what's queued only if io_service is stopped (so only on shutdown) + if (_enabled && _batchTimer->get_io_service().stopped()) + SendBatch(); +} + +void Metric::ScheduleOverallStatusLog() +{ + if (_enabled) + { + _overallStatusTimer->expires_from_now(boost::posix_time::seconds(_overallStatusTimerInterval)); + _overallStatusTimer->async_wait([this](const boost::system::error_code&) + { + _overallStatusTimerTriggered = true; + ScheduleOverallStatusLog(); + }); + } +} + +Metric* Metric::instance() +{ + static Metric instance; + return &instance; +} diff --git a/src/common/Metric/Metric.h b/src/common/Metric/Metric.h new file mode 100644 index 00000000000..1855e1d0098 --- /dev/null +++ b/src/common/Metric/Metric.h @@ -0,0 +1,141 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef METRIC_H__ +#define METRIC_H__ + +#include "Common.h" +#include "Threading/MPSCQueue.h" +#include <boost/asio/ip/tcp.hpp> +#include <boost/algorithm/string.hpp> +#include <type_traits> + +enum MetricDataType +{ + METRIC_DATA_VALUE, + METRIC_DATA_EVENT +}; + +struct MetricData +{ + std::string Category; + std::chrono::time_point<std::chrono::system_clock> Timestamp; + MetricDataType Type; + + // LogValue-specific fields + std::string Value; + + // LogEvent-specific fields + std::string Title; + std::string Text; +}; + +class TC_COMMON_API Metric +{ +private: + boost::asio::ip::tcp::iostream _dataStream; + MPSCQueue<MetricData> _queuedData; + std::unique_ptr<boost::asio::deadline_timer> _batchTimer; + std::unique_ptr<boost::asio::deadline_timer> _overallStatusTimer; + int32 _updateInterval = 0; + int32 _overallStatusTimerInterval = 0; + bool _enabled = false; + bool _overallStatusTimerTriggered = false; + std::string _hostname; + std::string _port; + std::string _databaseName; + std::function<void()> _overallStatusLogger; + std::string _realmName; + + bool Connect(); + void SendBatch(); + void ScheduleSend(); + void ScheduleOverallStatusLog(); + + template<class T, typename std::enable_if<std::is_integral<T>::value>::type* = nullptr> + static std::string FormatInfluxDBValue(T value) { return std::to_string(value) + 'i'; } + + static std::string FormatInfluxDBValue(std::string const& value) + { + return '"' + boost::replace_all_copy(value, "\"", "\\\"") + '"'; + } + + static std::string FormatInfluxDBValue(bool value) { return value ? "t" : "f"; } + static std::string FormatInfluxDBValue(const char* value) { return FormatInfluxDBValue(std::string(value)); } + static std::string FormatInfluxDBValue(double value) { return std::to_string(value); } + static std::string FormatInfluxDBValue(float value) { return FormatInfluxDBValue(double(value)); } + +public: + static Metric* instance(); + + void Initialize(std::string const& realmName, boost::asio::io_service& ioService, std::function<void()> overallStatusLogger = [](){}); + void LoadFromConfigs(); + void Update(); + + template<class T> + void LogValue(std::string const& category, T value) + { + using namespace std::chrono; + + MetricData* data = new MetricData; + data->Category = category; + data->Timestamp = system_clock::now(); + data->Type = METRIC_DATA_VALUE; + data->Value = FormatInfluxDBValue(value); + + _queuedData.Enqueue(data); + } + + void LogEvent(std::string const& category, std::string const& title, std::string const& description); + + void ForceSend(); + bool IsEnabled() const { return _enabled; } +}; + +#define sMetric Metric::instance() + +#if PLATFORM != PLATFORM_WINDOWS +#define TC_METRIC_EVENT(category, title, description) \ + do { \ + if (sMetric->IsEnabled()) \ + sMetric->LogEvent(category, title, description); \ + } while (0) +#define TC_METRIC_VALUE(category, value) \ + do { \ + if (sMetric->IsEnabled()) \ + sMetric->LogValue(category, value); \ + } while (0) +#else +#define TC_METRIC_EVENT(category, title, description) \ + __pragma(warning(push)) \ + __pragma(warning(disable:4127)) \ + do { \ + if (sMetric->IsEnabled()) \ + sMetric->LogEvent(category, title, description); \ + } while (0) \ + __pragma(warning(pop)) +#define TC_METRIC_VALUE(category, value) \ + __pragma(warning(push)) \ + __pragma(warning(disable:4127)) \ + do { \ + if (sMetric->IsEnabled()) \ + sMetric->LogValue(category, value); \ + } while (0) \ + __pragma(warning(pop)) +#endif + +#endif // METRIC_H__ diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 68cb268ac6c..d5c17cce3ad 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -893,7 +893,7 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() VerifyAndPushSpellCast(spells, SPELL_BLIND, TARGET_VICTIM, 2); VerifyAndPushSpellCast(spells, SPELL_CLOAK_OF_SHADOWS, TARGET_NONE, 2); - uint32 builder, finisher; + uint32 builder = 0, finisher = 0; switch (GetSpec()) { case SPEC_ROGUE_ASSASSINATION: diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 7c258e09b09..c631874f18d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1480,10 +1480,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (TransportBase* trans = me->GetDirectTransport()) trans->CalculatePassengerPosition(dest.x, dest.y, dest.z); - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z); + me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, dest.x, dest.y, dest.z, e.action.MoveToPos.disablePathfinding == 0); } else - me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); + me->GetMotionMaster()->MovePoint(e.action.MoveToPos.pointId, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), e.action.MoveToPos.disablePathfinding == 0); break; } case SMART_ACTION_RESPAWN_TARGET: @@ -3356,6 +3356,16 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff) } } + // Delay flee for assist event if stunned or rooted + if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST) + { + if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) + { + e.timer = 1; + return; + } + } + e.active = true;//activate events with cooldown switch (e.GetEventType())//process ONLY timed events { diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 3105f087bf7..828b89ff2d7 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -504,7 +504,7 @@ enum SMART_ACTION SMART_ACTION_SET_ORIENTATION = 66, // SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance SMART_ACTION_PLAYMOVIE = 68, // entry - SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz + SMART_ACTION_MOVE_TO_POS = 69, // PointId, transport, disablePathfinding SMART_ACTION_RESPAWN_TARGET = 70, // SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set SMART_ACTION_CLOSE_GOSSIP = 72, // none @@ -958,6 +958,7 @@ struct SmartAction { uint32 pointId; uint32 transport; + uint32 disablePathfinding; } MoveToPos; struct diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d7e478bb4e5..fed41f79b88 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2004,7 +2004,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); - uint32 modelId = m_goInfo->building.damagedDisplayId; + uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DamagedDisplayId) modelId = modelData->DamagedDisplayId; @@ -2032,7 +2032,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); - uint32 modelId = m_goInfo->building.destroyedDisplayId; + uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DestroyedDisplayId) modelId = modelData->DestroyedDisplayId; diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 2b092427178..ff3d9ce8e20 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -57,6 +57,7 @@ struct GameObjectTemplate uint32 openTextID; //4 can be used to replace castBarCaption? uint32 closeTextID; //5 uint32 ignoredByPathing; //6 + uint32 conditionID1; //7 } door; //1 GAMEOBJECT_TYPE_BUTTON struct @@ -70,6 +71,7 @@ struct GameObjectTemplate uint32 openTextID; //6 can be used to replace castBarCaption? uint32 closeTextID; //7 uint32 losOK; //8 + uint32 conditionID1; //9 } button; //2 GAMEOBJECT_TYPE_QUESTGIVER struct @@ -84,6 +86,7 @@ struct GameObjectTemplate uint32 losOK; //7 uint32 allowMounted; //8 Is usable while on mount/vehicle. (0/1) uint32 large; //9 + uint32 conditionID1; //10 } questgiver; //3 GAMEOBJECT_TYPE_CHEST struct @@ -105,6 +108,7 @@ struct GameObjectTemplate uint32 openTextID; //14 can be used to replace castBarCaption? uint32 groupLootRules; //15 uint32 floatingTooltip; //16 + uint32 conditionID1; //17 } chest; //4 GAMEOBJECT_TYPE_BINDER - empty //5 GAMEOBJECT_TYPE_GENERIC @@ -117,6 +121,7 @@ struct GameObjectTemplate uint32 floatOnWater; //4 int32 questID; //5 } _generic; + uint32 conditionID1; //6 //6 GAMEOBJECT_TYPE_TRAP struct { @@ -135,6 +140,7 @@ struct GameObjectTemplate uint32 openTextID; //12 can be used to replace castBarCaption? uint32 closeTextID; //13 uint32 ignoreTotems; //14 + uint32 conditionID1; //15 } trap; //7 GAMEOBJECT_TYPE_CHAIR struct @@ -143,6 +149,7 @@ struct GameObjectTemplate uint32 height; //1 uint32 onlyCreatorUse; //2 uint32 triggeredEvent; //3 + uint32 conditionID1; //4 } chair; //8 GAMEOBJECT_TYPE_SPELL_FOCUS struct @@ -154,6 +161,8 @@ struct GameObjectTemplate uint32 questID; //4 uint32 large; //5 uint32 floatingTooltip; //6 + uint32 floatOnWater; //7 + uint32 conditionID1; //8 } spellFocus; //9 GAMEOBJECT_TYPE_TEXT struct @@ -162,6 +171,7 @@ struct GameObjectTemplate uint32 language; //1 uint32 pageMaterial; //2 uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1) + uint32 conditionID1; //4 } text; //10 GAMEOBJECT_TYPE_GOOBER struct @@ -187,6 +197,8 @@ struct GameObjectTemplate uint32 floatingTooltip; //18 uint32 gossipID; //19 uint32 WorldStateSetsState; //20 + uint32 floatOnWater; //21 + uint32 conditionID1; //22 } goober; //11 GAMEOBJECT_TYPE_TRANSPORT struct @@ -196,6 +208,7 @@ struct GameObjectTemplate uint32 autoCloseTime; //2 secs till autoclose = autoCloseTime / 0x10000 uint32 pause1EventID; //3 uint32 pause2EventID; //4 + uint32 mapID; //5 } transport; //12 GAMEOBJECT_TYPE_AREADAMAGE struct @@ -216,6 +229,7 @@ struct GameObjectTemplate uint32 cinematicId; //1 uint32 eventID; //2 uint32 openTextID; //3 can be used to replace castBarCaption? + uint32 conditionID1; //4 } camera; //14 GAMEOBJECT_TYPE_MAPOBJECT - empty //15 GAMEOBJECT_TYPE_MO_TRANSPORT @@ -244,9 +258,14 @@ struct GameObjectTemplate uint32 casterTargetSpellTargets; //5 uint32 castersGrouped; //6 uint32 ritualNoTargetCheck; //7 + uint32 conditionID1; //8 } summoningRitual; - //19 GAMEOBJECT_TYPE_MAILBOX - empty - //20 GAMEOBJECT_TYPE_DONOTUSE - empty + //19 GAMEOBJECT_TYPE_MAILBOX + struct + { + uint32 conditionID1; //0 + } mailbox; + //20 GAMEOBJECT_TYPE_DO_NOT_USE - empty //21 GAMEOBJECT_TYPE_GUARDPOST struct { @@ -261,6 +280,7 @@ struct GameObjectTemplate uint32 partyOnly; //2 uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1) uint32 large; //4 + uint32 conditionID1; //5 } spellcaster; //23 GAMEOBJECT_TYPE_MEETINGSTONE struct @@ -280,6 +300,7 @@ struct GameObjectTemplate uint32 noDamageImmune; //5 uint32 openTextID; //6 uint32 losOK; //7 + uint32 conditionID1; //8 } flagstand; //25 GAMEOBJECT_TYPE_FISHINGHOLE struct @@ -358,21 +379,21 @@ struct GameObjectTemplate { uint32 intactNumHits; //0 uint32 creditProxyCreature; //1 - uint32 state1Name; //2 + uint32 empty1; //2 uint32 intactEvent; //3 - uint32 damagedDisplayId; //4 + uint32 empty2; //4 uint32 damagedNumHits; //5 uint32 empty3; //6 uint32 empty4; //7 uint32 empty5; //8 uint32 damagedEvent; //9 - uint32 destroyedDisplayId; //10 + uint32 empty6; //10 uint32 empty7; //11 uint32 empty8; //12 uint32 empty9; //13 uint32 destroyedEvent; //14 uint32 empty10; //15 - uint32 debuildingTimeSecs; //16 + uint32 rebuildingTimeSecs; //16 uint32 empty11; //17 uint32 destructibleData; //18 uint32 rebuildingEvent; //19 @@ -381,7 +402,11 @@ struct GameObjectTemplate uint32 damageEvent; //22 uint32 empty14; //23 } building; - //34 GAMEOBJECT_TYPE_GUILDBANK - empty + //34 GAMEOBJECT_TYPE_GUILDBANK + struct + { + uint32 conditionID1; //0 + } guildbank; //35 GAMEOBJECT_TYPE_TRAPDOOR struct { diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 9b0f4628364..5478c43326c 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -107,20 +107,20 @@ enum ItemBondingType enum ItemProtoFlags { - ITEM_PROTO_FLAG_UNK1 = 0x00000001, // ? + ITEM_PROTO_FLAG_NO_PICKUP = 0x00000001, // ? ITEM_PROTO_FLAG_CONJURED = 0x00000002, // Conjured item - ITEM_PROTO_FLAG_OPENABLE = 0x00000004, // Item can be right clicked to open for loot + ITEM_PROTO_FLAG_HAS_LOOT = 0x00000004, // Item can be right clicked to open for loot ITEM_PROTO_FLAG_HEROIC = 0x00000008, // Makes green "Heroic" text appear on item ITEM_PROTO_FLAG_DEPRECATED = 0x00000010, // Cannot equip or use ITEM_PROTO_FLAG_INDESTRUCTIBLE = 0x00000020, // Item can not be destroyed, except by using spell (item can be reagent for spell) - ITEM_PROTO_FLAG_UNK2 = 0x00000040, // ? + ITEM_PROTO_FLAG_PLAYER_CAST = 0x00000040, // Item's spells are castable by players ITEM_PROTO_FLAG_NO_EQUIP_COOLDOWN = 0x00000080, // No default 30 seconds cooldown when equipped - ITEM_PROTO_FLAG_UNK3 = 0x00000100, // ? - ITEM_PROTO_FLAG_WRAPPER = 0x00000200, // Item can wrap other items - ITEM_PROTO_FLAG_UNK4 = 0x00000400, // ? - ITEM_PROTO_FLAG_PARTY_LOOT = 0x00000800, // Looting this item does not remove it from available loot + ITEM_PROTO_FLAG_INT_BONUS_INSTEAD = 0x00000100, // ? + ITEM_PROTO_FLAG_IS_WRAPPER = 0x00000200, // Item can wrap other items + ITEM_PROTO_FLAG_USES_RESOURCES = 0x00000400, // ? + ITEM_PROTO_FLAG_MULTI_DROP = 0x00000800, // Looting this item does not remove it from available loot ITEM_PROTO_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost) - ITEM_PROTO_FLAG_CHARTER = 0x00002000, // Item is guild or arena charter + ITEM_PROTO_FLAG_PETITION = 0x00002000, // Item is guild or arena charter ITEM_PROTO_FLAG_UNK5 = 0x00004000, // Only readable items have this (but not all) ITEM_PROTO_FLAG_UNK6 = 0x00008000, // ? ITEM_PROTO_FLAG_UNK7 = 0x00010000, // ? diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index daad0c9d958..e389af1f636 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1445,7 +1445,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const bool canSwim = ToCreature()->CanSwim(); float ground_z = z; float max_z = canSwim - ? GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)) + ? GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)) : ((ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true))); if (max_z > INVALID_HEIGHT) { @@ -1469,7 +1469,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const if (!ToPlayer()->CanFly()) { float ground_z = z; - float max_z = GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)); + float max_z = GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)); if (max_z > INVALID_HEIGHT) { if (z > max_z) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ec86e8fe4c3..636f9b61019 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7210,6 +7210,13 @@ void Player::DuelComplete(DuelCompleteType type) if (!duel) return; + // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here + if (duel->isCompleted || ASSERT_NOTNULL(duel->opponent->duel)->isCompleted) + return; + + duel->isCompleted = true; + duel->opponent->duel->isCompleted = true; + TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '%s' (%s), Opponent: '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str(), duel->opponent->GetName().c_str(), duel->opponent->GetGUID().ToString().c_str()); @@ -12323,7 +12330,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) // Delete rolled money / loot from db. // MUST be done before RemoveFromWorld() or GetTemplate() fails if (ItemTemplate const* pTmp = pItem->GetTemplate()) - if (pTmp->Flags & ITEM_PROTO_FLAG_OPENABLE) + if (pTmp->Flags & ITEM_PROTO_FLAG_HAS_LOOT) pItem->ItemContainerDeleteLootMoneyAndLootItemsFromDB(); if (IsInWorld() && update) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 6a38cd3b9fe..4b11ca29db4 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -269,6 +269,7 @@ struct PlayerInfo uint16 displayId_f; PlayerCreateInfoItems item; PlayerCreateInfoSpells customSpells; + PlayerCreateInfoSpells castSpells; PlayerCreateInfoActions action; PlayerCreateInfoSkills skills; @@ -288,7 +289,7 @@ struct PvPInfo struct DuelInfo { - DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { } + DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false), isCompleted(false) { } Player* initiator; Player* opponent; @@ -296,6 +297,7 @@ struct DuelInfo time_t startTime; time_t outOfBound; bool isMounted; + bool isCompleted; }; struct Areas diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index df8d43062c5..fe8cb996135 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16754,7 +16754,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) Movement::MoveSplineInit init(this); // Creatures without inhabit type air should begin falling after exiting the vehicle - if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), &height) + 0.1f) + if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), &height) + 0.1f) init.SetFall(); init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false); @@ -17231,7 +17231,6 @@ bool Unit::SetWalk(bool enable) AddUnitMovementFlag(MOVEMENTFLAG_WALKING); else RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - return true; } @@ -17246,15 +17245,7 @@ bool Unit::SetDisableGravity(bool disable, bool /*packetOnly = false*/) RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING); } else - { RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); - if (!HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY)) - { - m_movementInfo.SetFallTime(0); - AddUnitMovementFlag(MOVEMENTFLAG_FALLING); - } - } - return true; } @@ -17267,7 +17258,6 @@ bool Unit::SetSwim(bool enable) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); else RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - return true; } @@ -17282,15 +17272,7 @@ bool Unit::SetCanFly(bool enable, bool /*packetOnly = false */) RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING); } else - { RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_MASK_MOVING_FLY); - if (!IsLevitating()) - { - m_movementInfo.SetFallTime(0); - AddUnitMovementFlag(MOVEMENTFLAG_FALLING); - } - } - return true; } @@ -17303,7 +17285,6 @@ bool Unit::SetWaterWalking(bool enable, bool /*packetOnly = false */) AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); else RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); - return true; } @@ -17316,7 +17297,6 @@ bool Unit::SetFeatherFall(bool enable, bool /*packetOnly = false */) AddUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); else RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); - return true; } @@ -17344,7 +17324,6 @@ bool Unit::SetHover(bool enable, bool /*packetOnly = false*/) UpdateHeight(newZ); } } - return true; } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 33a0325851a..73dd7e49f30 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3529,6 +3529,61 @@ void ObjectMgr::LoadPlayerInfo() } } + // Load playercreate cast spell + TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data..."); + { + uint32 oldMSTime = getMSTime(); + + QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell"); + + if (!result) + TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty."); + else + { + uint32 count = 0; + + do + { + Field* fields = result->Fetch(); + uint32 raceMask = fields[0].GetUInt32(); + uint32 classMask = fields[1].GetUInt32(); + uint32 spellId = fields[2].GetUInt32(); + + if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) + { + TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask); + continue; + } + + if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) + { + TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask); + continue; + } + + for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) + { + if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask)) + { + for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) + { + if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) + { + if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) + { + info->castSpells.push_back(spellId); + ++count; + } + } + } + } + } + } while (result->NextRow()); + + TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + } + } + // Load playercreate actions TC_LOG_INFO("server.loading", "Loading Player Create Action Data..."); { diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 19638ec1bf8..786c708da93 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -45,6 +45,7 @@ #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" +#include "Metric.h" class LoginQueryHolder : public SQLQueryHolder @@ -969,8 +970,14 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST); if (firstLogin) + { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()); + for (uint32 spellId : info->castSpells) + pCurrChar->CastSpell(pCurrChar, spellId, true); + } + // show time before shutdown if shutdown planned. if (sWorld->IsShuttingDown()) sWorld->ShutdownMsg(true, pCurrChar); @@ -995,6 +1002,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin); + TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName()); + delete holder; } diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 7f5d882a912..42ce01708eb 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -1095,7 +1095,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) return; } - if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper + if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); return; diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 82fdc2e54c7..ad5d8259e15 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -338,7 +338,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) else { // Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item - if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE)) + if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT)) player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); } return; // item can be looted only single player diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index e07e10ab00c..93e986b0339 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -196,7 +196,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) } // Verify that the bag is an actual bag or wrapped item that can be used "normally" - if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) + if (!(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) { pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL); TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!", diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 390b636bb5e..ebdeb4016dd 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -353,7 +353,7 @@ LootItem::LootItem(LootStoreItem const& li) conditions = li.conditions; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid); - freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT); + freeforall = proto && (proto->Flags & ITEM_PROTO_FLAG_MULTI_DROP); follow_loot_rules = proto && (proto->FlagsCu & ITEM_FLAGS_CU_FOLLOW_LOOT_RULES); needs_quest = li.needs_quest; @@ -429,7 +429,7 @@ void Loot::AddItem(LootStoreItem const& item) // non-conditional one-player only items are counted here, // free for all items are counted in FillFFALoot(), // non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot() - if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT)) + if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_MULTI_DROP)) ++unlootedCount; } } @@ -1640,7 +1640,7 @@ void LoadLootTemplates_Item() // remove real entries and check existence loot ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) - if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE) + if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_HAS_LOOT) lootIdSet.erase(itr->second.ItemId); // output error for any still listed (not referenced from appropriate table) ids diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 794be12ee7c..d9bf1d3bbad 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2299,12 +2299,12 @@ inline GridMap* Map::GetGrid(float x, float y) return GridMaps[gx][gy]; } -float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const +float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const { if (const_cast<Map*>(this)->GetGrid(x, y)) { // we need ground level (including grid height version) for proper return water level in point - float ground_z = GetHeight(PHASEMASK_NORMAL, x, y, z, true, 50.0f); + float ground_z = GetHeight(phasemask, x, y, z, true, 50.0f); if (ground) *ground = ground_z; diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 5f134613e85..48864180b84 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -494,7 +494,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> BattlegroundMap* ToBattlegroundMap() { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap*>(this); else return NULL; } BattlegroundMap const* ToBattlegroundMap() const { if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return NULL; } - float GetWaterOrGroundLevel(float x, float y, float z, float* ground = NULL, bool swim = false) const; + float GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float* ground = NULL, bool swim = false) const; float GetHeight(uint32 phasemask, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const; bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; void Balance() { _dynamicTree.balance(); } diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index b9df9e3accc..7f77453d00b 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -1490,11 +1490,12 @@ enum GameObjectFlags { GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip - GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact) + GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state - GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events + GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does + GO_FLAG_FREEZE_ANIMATION = 0x00000080, GO_FLAG_DAMAGED = 0x00000200, GO_FLAG_DESTROYED = 0x00000400 }; diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 6f7dae1d4f2..d2059886f40 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -479,11 +479,12 @@ void MotionMaster::MoveFall(uint32 id /*=0*/) if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f) return; + _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); + _owner->m_movementInfo.SetFallTime(0); + + // don't run spline movement for players if (_owner->GetTypeId() == TYPEID_PLAYER) - { - _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); - _owner->m_movementInfo.SetFallTime(0); - } + return; Movement::MoveSplineInit init(_owner); init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 421678ded17..59e1fdb3de0 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -57,7 +57,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) // Limit height change const float distanceZ = float(rand_norm()) * travelDistZ/2.0f; destZ = respZ + distanceZ; - float levelZ = map->GetWaterOrGroundLevel(destX, destY, destZ-2.0f); + float levelZ = map->GetWaterOrGroundLevel(creature->GetPhaseMask(), destX, destY, destZ-2.5f); // Problem here, we must fly above the ground and water, not under. Let's try on next tick if (levelZ >= destZ) diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 3b4f19adb0b..45d8401bcba 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -25,6 +25,7 @@ #include "DisableMgr.h" #include "DetourCommon.h" #include "DetourNavMeshQuery.h" +#include "Metric.h" ////////////////// PathGenerator ////////////////// PathGenerator::PathGenerator(const Unit* owner) : @@ -61,6 +62,8 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(x, y, z)) return false; + TC_METRIC_EVENT("mmap_events", "CalculatePath", ""); + G3D::Vector3 dest(destX, destY, destZ); SetEndPosition(dest); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index ddcc10b53dd..b774463e8fd 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -43,6 +43,7 @@ #include "WardenWin.h" #include "MoveSpline.h" #include "WardenMac.h" +#include "Metric.h" #include <zlib.h> @@ -380,6 +381,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) break; } + TC_METRIC_VALUE("processed_packets", processedPackets); + _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); if (m_Socket && m_Socket->IsOpen() && _warden) @@ -536,6 +539,8 @@ void WorldSession::LogoutPlayer(bool save) //! Call script hook before deletion sScriptMgr->OnPlayerLogout(_player); + TC_METRIC_EVENT("player_events", "Logout", _player->GetName()); + //! Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 9b23caef9ab..77757606aad 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2535,10 +2535,9 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode return; } - target->SetCanFly(apply); - - if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating()) - target->GetMotionMaster()->MoveFall(); + if (target->SetCanFly(apply)) + if (!apply && !target->IsLevitating()) + target->GetMotionMaster()->MoveFall(); } void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -2928,10 +2927,9 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp, // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY)))) { - target->SetCanFly(apply); - - if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsLevitating()) - target->GetMotionMaster()->MoveFall(); + if (target->SetCanFly(apply)) + if (!apply && !target->IsLevitating()) + target->GetMotionMaster()->MoveFall(); } //! Someone should clean up these hacks and remove it from this function. It doesn't even belong here. diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 37457f36145..b5c5b9f82b6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -58,6 +58,7 @@ #include "SkillDiscovery.h" #include "SkillExtraItems.h" #include "SmartAI.h" +#include "Metric.h" #include "TicketMgr.h" #include "TransportMgr.h" #include "Unit.h" @@ -396,6 +397,7 @@ void World::LoadConfigSettings(bool reload) return; } sLog->LoadFromConfig(); + sMetric->LoadFromConfigs(); } ///- Read the player limit and the Message of the day from the config file @@ -1937,6 +1939,8 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.worldserver", "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); + TC_METRIC_EVENT("events", "World initialized", "World initialized in " + std::to_string(startupDuration / 60000) + " minutes " + std::to_string((startupDuration % 60000) / 1000) + " seconds"); + if (uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0)) // 0 reserved for auth sLog->SetRealmId(realmId); } @@ -2251,6 +2255,10 @@ void World::Update(uint32 diff) ProcessCliCommands(); sScriptMgr->OnWorldUpdate(diff); + + // Stats logger update + sMetric->Update(); + TC_METRIC_VALUE("update_time_diff", diff); } void World::ForceGameEventUpdate() diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp index 817aaf0a253..f962a019da6 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_rend_blackhand.cpp @@ -187,6 +187,12 @@ public: events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000)); } + void IsSummonedBy(Unit* /*summoner*/) override + { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + DoZoneInCombat(); + } + void JustDied(Unit* /*killer*/) override { _JustDied(); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp index 4a6fee12098..6fa1093c38f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp @@ -209,6 +209,7 @@ public: me->SetUInt32Value(UNIT_NPC_FLAGS, 0); DoCast(me, SPELL_NEFARIANS_BARRIER); me->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); AttackStart(target); events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000)); events.ScheduleEvent(EVENT_FEAR, urand(10000, 20000)); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp index e58bded801b..e97b7cba388 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp @@ -32,6 +32,7 @@ enum Say enum Spells { + // @todo orb uses the wrong spell, this needs sniffs SPELL_MINDCONTROL = 42013, SPELL_CHANNEL = 45537, SPELL_EGG_DESTROY = 19873, @@ -103,7 +104,7 @@ public: secondPhase = true; me->RemoveAllAuras(); - me->SetHealth(me->GetMaxHealth()); + me->SetFullHealth(); } void DoAction(int32 action) override @@ -114,6 +115,7 @@ public: void DamageTaken(Unit* /*who*/, uint32& damage) override { + // @todo this is wrong - razorgore should still take damage, he should just nuke the whole room and respawn if he dies during P1 if (!secondPhase) damage = 0; } @@ -146,6 +148,7 @@ public: break; case EVENT_CONFLAGRATION: DoCastVictim(SPELL_CONFLAGRATION); + // @todo is this even necessary? pretty sure AI ignores targets with disorient by default if (me->GetVictim() && me->EnsureVictim()->HasAura(SPELL_CONFLAGRATION)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) me->TauntApply(target); @@ -175,10 +178,10 @@ public: { if (InstanceScript* instance = go->GetInstanceScript()) if (instance->GetData(DATA_EGG_EVENT) != DONE) - if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED)) + if (Creature* razorgore = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED)) { - razor->Attack(player, true); - player->CastSpell(razor, SPELL_MINDCONTROL); + razorgore->Attack(player, true); + player->CastSpell(razorgore, SPELL_MINDCONTROL); } return true; } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp index 9b487f7b5f9..8cff67d9f28 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_majordomo_executus.cpp @@ -44,16 +44,20 @@ enum Texts enum Spells { - SPELL_MAGIC_REFLECTION = 20619, - SPELL_DAMAGE_REFLECTION = 21075, + SPELL_SUMMON_RAGNAROS = 19774, SPELL_BLAST_WAVE = 20229, - SPELL_AEGIS_OF_RAGNAROS = 20620, SPELL_TELEPORT = 20618, - SPELL_SUMMON_RAGNAROS = 19774, + SPELL_MAGIC_REFLECTION = 20619, + SPELL_AEGIS_OF_RAGNAROS = 20620, + SPELL_DAMAGE_REFLECTION = 21075 }; -#define GOSSIP_HELLO 4995 -#define GOSSIP_SELECT "Tell me more." +enum Extras +{ + OPTION_ID_YOU_CHALLENGED_US = 0, + FACTION_FRIENDLY = 35, + MENU_OPTION_YOU_CHALLENGED_US = 4108 +}; enum Events { @@ -64,7 +68,7 @@ enum Events EVENT_OUTRO_1 = 5, EVENT_OUTRO_2 = 6, - EVENT_OUTRO_3 = 7, + EVENT_OUTRO_3 = 7 }; class boss_majordomo : public CreatureScript @@ -106,7 +110,7 @@ class boss_majordomo : public CreatureScript if (!me->FindNearestCreature(NPC_FLAMEWAKER_HEALER, 100.0f) && !me->FindNearestCreature(NPC_FLAMEWAKER_ELITE, 100.0f)) { instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me); - me->setFaction(35); + me->setFaction(FACTION_FRIENDLY); EnterEvadeMode(); Talk(SAY_DEFEAT); _JustDied(); @@ -184,25 +188,20 @@ class boss_majordomo : public CreatureScript } else if (action == ACTION_START_RAGNAROS_ALT) { - me->setFaction(35); + me->setFaction(FACTION_FRIENDLY); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } } - }; - bool OnGossipHello(Player* player, Creature* creature) override - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->SEND_GOSSIP_MENU(GOSSIP_HELLO, creature->GetGUID()); - return true; - } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override - { - player->CLOSE_GOSSIP_MENU(); - creature->AI()->DoAction(ACTION_START_RAGNAROS); - return true; - } + void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override + { + if (menuId == MENU_OPTION_YOU_CHALLENGED_US && gossipListId == OPTION_ID_YOU_CHALLENGED_US) + { + player->CLOSE_GOSSIP_MENU(); + DoAction(ACTION_START_RAGNAROS); + } + } + }; CreatureAI* GetAI(Creature* creature) const override { diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp index e0cae87051f..a89a6b491e8 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp @@ -159,7 +159,7 @@ class boss_ragnaros : public CreatureScript break; case EVENT_INTRO_5: me->SetReactState(REACT_AGGRESSIVE); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); _introState = 2; break; default: diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 3f236c060d7..2e4ac11d3fa 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -797,46 +797,43 @@ enum RedRidingHood SAY_WOLF_AGGRO = 0, SAY_WOLF_SLAY = 1, SAY_WOLF_HOOD = 2, + OPTION_WHAT_PHAT_LEWTS_YOU_HAVE = 7443, SOUND_WOLF_DEATH = 9275, SPELL_LITTLE_RED_RIDING_HOOD = 30768, SPELL_TERRIFYING_HOWL = 30752, SPELL_WIDE_SWIPE = 30761, - CREATURE_BIG_BAD_WOLF = 17521, + CREATURE_BIG_BAD_WOLF = 17521 }; - -#define GOSSIP_GRANDMA "What phat lewtz you have grandmother?" - - - class npc_grandmother : public CreatureScript { -public: - npc_grandmother() : CreatureScript("npc_grandmother") { } + public: + npc_grandmother() : CreatureScript("npc_grandmother") { } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF) + struct npc_grandmotherAI : public ScriptedAI { - if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) - pBigBadWolf->AI()->AttackStart(player); + npc_grandmotherAI(Creature* creature) : ScriptedAI(creature) { } - creature->DespawnOrUnsummon(); - } + void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override + { + if (menuId == OPTION_WHAT_PHAT_LEWTS_YOU_HAVE && gossipListId == 0) + { + player->CLOSE_GOSSIP_MENU(); - return true; - } + if (Creature* pBigBadWolf = me->SummonCreature(CREATURE_BIG_BAD_WOLF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) + pBigBadWolf->AI()->AttackStart(player); - bool OnGossipHello(Player* player, Creature* creature) override - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(8990, creature->GetGUID()); + me->DespawnOrUnsummon(); + } + } + }; - return true; - } + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_grandmotherAI(creature); + } }; class boss_bigbadwolf : public CreatureScript diff --git a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp index b794a653791..adcb4f9fc9a 100644 --- a/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp +++ b/src/server/scripts/EasternKingdoms/eastern_kingdoms_script_loader.cpp @@ -179,7 +179,6 @@ void AddSC_eastern_plaguelands(); void AddSC_ghostlands(); void AddSC_hinterlands(); void AddSC_isle_of_queldanas(); -void AddSC_loch_modan(); void AddSC_redridge_mountains(); void AddSC_silverpine_forest(); void AddSC_stormwind_city(); @@ -357,7 +356,6 @@ void AddEasternKingdomsScripts() AddSC_ghostlands(); AddSC_hinterlands(); AddSC_isle_of_queldanas(); - AddSC_loch_modan(); AddSC_redridge_mountains(); AddSC_silverpine_forest(); AddSC_stormwind_city(); diff --git a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp b/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp deleted file mode 100644 index 151f8270c47..00000000000 --- a/src/server/scripts/EasternKingdoms/zone_loch_modan.cpp +++ /dev/null @@ -1,106 +0,0 @@ -/* - * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -SDName: Loch_Modan -SD%Complete: 100 -SDComment: Quest support: 3181 -SDCategory: Loch Modan -EndScriptData */ - -/* ContentData -npc_mountaineer_pebblebitty -EndContentData */ - -#include "ScriptMgr.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "Player.h" - -/*###### -## npc_mountaineer_pebblebitty -######*/ - -#define GOSSIP_MP "Open the gate please, i need to get to Searing Gorge" - -#define GOSSIP_MP1 "But i need to get there, now open the gate!" -#define GOSSIP_MP2 "Ok, so what is this other way?" -#define GOSSIP_MP3 "Doesn't matter, i'm invulnerable." -#define GOSSIP_MP4 "Yes..." -#define GOSSIP_MP5 "Ok, i'll try to remember that." -#define GOSSIP_MP6 "A key? Ok!" - -class npc_mountaineer_pebblebitty : public CreatureScript -{ -public: - npc_mountaineer_pebblebitty() : CreatureScript("npc_mountaineer_pebblebitty") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1833, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(1834, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->SEND_GOSSIP_MENU(1835, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(1836, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(1837, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+6: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - player->SEND_GOSSIP_MENU(1838, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+7: - player->CLOSE_GOSSIP_MENU(); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) override - { - if (creature->IsQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (!player->GetQuestRewardStatus(3181) == 1) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_MP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } -}; - -void AddSC_loch_modan() -{ - new npc_mountaineer_pebblebitty(); -} diff --git a/src/server/scripts/Kalimdor/zone_feralas.cpp b/src/server/scripts/Kalimdor/zone_feralas.cpp index 3e67a95b503..f366c3e2c19 100644 --- a/src/server/scripts/Kalimdor/zone_feralas.cpp +++ b/src/server/scripts/Kalimdor/zone_feralas.cpp @@ -19,10 +19,15 @@ /* ScriptData SDName: Feralas SD%Complete: 100 -SDComment: Quest support: 2767, Special vendor Gregan Brewspewer +SDComment: Quest support: 2767, 2987 SDCategory: Feralas EndScriptData */ +/* ContentData +npc_oox22fe +spell_gordunni_trap +EndContentData */ + #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" @@ -32,44 +37,6 @@ EndScriptData */ #include "WorldSession.h" /*###### -## npc_gregan_brewspewer -######*/ - -#define GOSSIP_HELLO "Buy somethin', will ya?" - -class npc_gregan_brewspewer : public CreatureScript -{ -public: - npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - player->SEND_GOSSIP_MENU(2434, creature->GetGUID()); - } - if (action == GOSSIP_ACTION_TRADE) - player->GetSession()->SendListInventory(creature->GetGUID()); - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) override - { - if (creature->IsQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (creature->IsVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - - player->SEND_GOSSIP_MENU(2433, creature->GetGUID()); - return true; - } - -}; - -/*###### ## npc_oox22fe ######*/ @@ -183,6 +150,10 @@ public: }; +/*###### +## spell_gordunni_trap +######*/ + enum GordunniTrap { GO_GORDUNNI_DIRT_MOUND = 144064, @@ -225,7 +196,6 @@ class spell_gordunni_trap : public SpellScriptLoader void AddSC_feralas() { - new npc_gregan_brewspewer(); new npc_oox22fe(); new spell_gordunni_trap(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index 7440984d7c5..7c622c6154f 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -222,10 +222,10 @@ class boss_anubarak_trial : public CreatureScript instance->SetBossState(BOSS_ANUBARAK, FAIL); //Summon Scarab Swarms neutral at random places for (int i = 0; i < 10; i++) - if (Creature* temp = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ())) + if (Creature* scarab = me->SummonCreature(NPC_SCARAB, AnubarakLoc[1].GetPositionX()+urand(0, 50)-25, AnubarakLoc[1].GetPositionY()+urand(0, 50)-25, AnubarakLoc[1].GetPositionZ())) { - temp->setFaction(31); - temp->GetMotionMaster()->MoveRandom(10); + scarab->setFaction(31); + scarab->GetMotionMaster()->MoveRandom(10); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index 6c1b516c7de..ee44e1391b4 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -453,22 +453,22 @@ class boss_toc_champion_controller : public CreatureScript for (uint8 i = 0; i < vChampionEntries.size(); ++i) { uint8 pos = urand(0, vChampionJumpTarget.size()-1); - if (Creature* temp = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN)) + if (Creature* champion = me->SummonCreature(vChampionEntries[i], vChampionJumpOrigin[urand(0, vChampionJumpOrigin.size()-1)], TEMPSUMMON_MANUAL_DESPAWN)) { - _summons.Summon(temp); - temp->SetReactState(REACT_PASSIVE); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); + _summons.Summon(champion); + champion->SetReactState(REACT_PASSIVE); + champion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); if (playerTeam == ALLIANCE) { - temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0); - temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos], 20.0f, 20.0f); - temp->SetOrientation(0); + champion->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0); + champion->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos], 20.0f, 20.0f); + champion->SetOrientation(0); } else { - temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3); - temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), vChampionJumpTarget[pos].GetOrientation(), 20.0f, 20.0f); - temp->SetOrientation(3); + champion->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3); + champion->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), vChampionJumpTarget[pos].GetOrientation(), 20.0f, 20.0f); + champion->SetOrientation(3); } } vChampionJumpTarget.erase(vChampionJumpTarget.begin()+pos); @@ -485,10 +485,10 @@ class boss_toc_champion_controller : public CreatureScript case 1: for (SummonList::iterator i = _summons.begin(); i != _summons.end(); ++i) { - if (Creature* temp = ObjectAccessor::GetCreature(*me, *i)) + if (Creature* summon = ObjectAccessor::GetCreature(*me, *i)) { - temp->SetReactState(REACT_AGGRESSIVE); - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); + summon->SetReactState(REACT_AGGRESSIVE); + summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } } break; @@ -640,12 +640,12 @@ struct boss_faction_championsAI : public BossAI if (TeamInInstance == ALLIANCE) { - if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VARIAN))) - temp->AI()->Talk(SAY_KILL_PLAYER); + if (Creature* varian = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_VARIAN))) + varian->AI()->Talk(SAY_KILL_PLAYER); } else - if (Creature* temp = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GARROSH))) - temp->AI()->Talk(SAY_KILL_PLAYER); + if (Creature* garrosh = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GARROSH))) + garrosh->AI()->Talk(SAY_KILL_PLAYER); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index e353c4482a6..93823987d78 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -118,7 +118,7 @@ class boss_jaraxxus : public CreatureScript _JustReachedHome(); instance->SetBossState(BOSS_JARAXXUS, FAIL); DoCast(me, SPELL_JARAXXUS_CHAINS); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); } void KilledUnit(Unit* who) override diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 7f4a2158d25..b2283ec6fde 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -191,7 +191,7 @@ class boss_gormok : public CreatureScript { case 0: instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); break; @@ -595,7 +595,7 @@ struct boss_jormungarAI : public BossAI case EVENT_SUMMON_ACIDMAW: if (Creature* acidmaw = me->SummonCreature(NPC_ACIDMAW, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { - acidmaw->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + acidmaw->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); acidmaw->SetReactState(REACT_AGGRESSIVE); acidmaw->SetInCombatWithZone(); acidmaw->CastSpell(acidmaw, SPELL_EMERGE); @@ -752,7 +752,7 @@ class boss_dreadscale : public CreatureScript { case 0: instance->DoCloseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); break; @@ -925,7 +925,7 @@ class boss_icehowl : public CreatureScript break; case 2: instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); break; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 278f6a7ab4f..c6ac59218ea 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -440,10 +440,8 @@ class boss_fjola : public CreatureScript // Allocate an unique random stage to each position in the array. for (int i = 0; i < MAX_STAGES - 1; ++i) { - int random = i + (rand32() % (MAX_STAGES - i)); - int temp = Stage[i]; - Stage[i] = Stage[random]; - Stage[random] = temp; + int random = i + urand(0, MAX_STAGES - i); + std::swap(Stage[i], Stage[random]); } } private: @@ -804,8 +802,8 @@ class spell_valkyr_essences : public SpellScriptLoader else { owner->CastSpell(owner, poweringUp, true); - if (Aura* pTemp = owner->GetAura(poweringUp)) - pTemp->ModStackAmount(stacksCount); + if ((pAura = owner->GetAura(poweringUp))) + pAura->ModStackAmount(stacksCount); } } } @@ -829,8 +827,8 @@ class spell_valkyr_essences : public SpellScriptLoader else { owner->CastSpell(owner, poweringUp, true); - if (Aura* pTemp = owner->GetAura(poweringUp)) - pTemp->ModStackAmount(stacksCount); + if ((pAura = owner->GetAura(poweringUp))) + pAura->ModStackAmount(stacksCount); } } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 0ffe74932e0..c2f2c8e8547 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -174,7 +174,7 @@ class npc_announcer_toc10 : public CreatureScript if (Creature* jaraxxus = ObjectAccessor::GetCreature(*player, instance->GetGuidData(NPC_JARAXXUS))) { jaraxxus->RemoveAurasDueToSpell(SPELL_JARAXXUS_CHAINS); - jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); jaraxxus->SetReactState(REACT_DEFENSIVE); jaraxxus->SetInCombatWithZone(); } @@ -360,11 +360,11 @@ class npc_fizzlebang_toc : public CreatureScript { Talk(SAY_STAGE_1_06, killer); _instance->SetData(TYPE_EVENT, 1180); - if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) + if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) { - temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - temp->SetReactState(REACT_AGGRESSIVE); - temp->SetInCombatWithZone(); + jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); + jaraxxus->SetReactState(REACT_AGGRESSIVE); + jaraxxus->SetInCombatWithZone(); } } @@ -457,18 +457,18 @@ class npc_fizzlebang_toc : public CreatureScript break; case 1140: Talk(SAY_STAGE_1_04); - if (Creature* temp = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* jaraxxus = me->SummonCreature(NPC_JARAXXUS, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 5.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - temp->SetReactState(REACT_PASSIVE); - temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ()); + jaraxxus->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); + jaraxxus->SetReactState(REACT_PASSIVE); + jaraxxus->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY()-10, ToCCommonLoc[1].GetPositionZ()); } _instance->SetData(TYPE_EVENT, 1142); _updateTimer = 5*IN_MILLISECONDS; break; case 1142: - if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) - temp->SetTarget(me->GetGUID()); + if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) + jaraxxus->SetTarget(me->GetGUID()); if (Creature* pTrigger = ObjectAccessor::GetCreature(*me, _triggerGUID)) pTrigger->DespawnOrUnsummon(); if (Creature* pPortal = ObjectAccessor::GetCreature(*me, _portalGUID)) @@ -477,19 +477,19 @@ class npc_fizzlebang_toc : public CreatureScript _updateTimer = 10*IN_MILLISECONDS; break; case 1144: - if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) - temp->AI()->Talk(SAY_STAGE_1_05); + if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) + jaraxxus->AI()->Talk(SAY_STAGE_1_05); _instance->SetData(TYPE_EVENT, 1150); _updateTimer = 5*IN_MILLISECONDS; break; case 1150: - if (Creature* temp = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) + if (Creature* jaraxxus = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(NPC_JARAXXUS))) { //1-shot Fizzlebang - temp->CastSpell(me, 67888, false); - me->SetInCombatWith(temp); - temp->AddThreat(me, 1000.0f); - temp->AI()->AttackStart(me); + jaraxxus->CastSpell(me, 67888, false); // 67888 - Fel Lightning + me->SetInCombatWith(jaraxxus); + jaraxxus->AddThreat(me, 1000.0f); + jaraxxus->AI()->AttackStart(me); } _instance->SetData(TYPE_EVENT, 1160); _updateTimer = 3*IN_MILLISECONDS; @@ -561,11 +561,11 @@ class npc_tirion_toc : public CreatureScript { _instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR)); - if (Creature* temp = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS)) + if (Creature* gormok = me->SummonCreature(NPC_GORMOK, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30*IN_MILLISECONDS)) { - temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - temp->SetReactState(REACT_PASSIVE); + gormok->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); + gormok->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + gormok->SetReactState(REACT_PASSIVE); } } _updateTimer = 3*IN_MILLISECONDS; @@ -582,11 +582,11 @@ class npc_tirion_toc : public CreatureScript if (_instance->GetBossState(BOSS_BEASTS) != DONE) { _instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR)); - if (Creature* temp = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) + if (Creature* dreadscale = me->SummonCreature(NPC_DREADSCALE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_MANUAL_DESPAWN)) { - temp->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); - temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - temp->SetReactState(REACT_PASSIVE); + dreadscale->GetMotionMaster()->MovePoint(0, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); + dreadscale->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + dreadscale->SetReactState(REACT_PASSIVE); } } _updateTimer = 5*IN_MILLISECONDS; @@ -600,9 +600,9 @@ class npc_tirion_toc : public CreatureScript if (_instance->GetBossState(BOSS_BEASTS) != DONE) { _instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR)); - if (Creature* temp = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN)) + if (Creature* icehowl = me->SummonCreature(NPC_ICEHOWL, ToCSpawnLoc[0].GetPositionX(), ToCSpawnLoc[0].GetPositionY(), ToCSpawnLoc[0].GetPositionZ(), 5, TEMPSUMMON_DEAD_DESPAWN)) { - temp->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); + icehowl->GetMotionMaster()->MovePoint(2, ToCCommonLoc[5].GetPositionX(), ToCCommonLoc[5].GetPositionY(), ToCCommonLoc[5].GetPositionZ()); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); } @@ -698,34 +698,34 @@ class npc_tirion_toc : public CreatureScript break; case 4010: Talk(SAY_STAGE_3_02); - if (Creature* temp = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* lightbane = me->SummonCreature(NPC_LIGHTBANE, ToCSpawnLoc[1].GetPositionX(), ToCSpawnLoc[1].GetPositionY(), ToCSpawnLoc[1].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - temp->SetVisible(false); - temp->SetReactState(REACT_PASSIVE); - temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ()); - temp->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ()); + lightbane->SetVisible(false); + lightbane->SetReactState(REACT_PASSIVE); + lightbane->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[0].GetPositionX(), TwinValkyrsLoc[0].GetPositionY(), TwinValkyrsLoc[0].GetPositionZ()); + lightbane->SummonCreature(NPC_LIGHT_ESSENCE, TwinValkyrsLoc[1].GetPositionX(), TwinValkyrsLoc[1].GetPositionY(), TwinValkyrsLoc[1].GetPositionZ()); } - if (Creature* temp = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) + if (Creature* darkbane = me->SummonCreature(NPC_DARKBANE, ToCSpawnLoc[2].GetPositionX(), ToCSpawnLoc[2].GetPositionY(), ToCSpawnLoc[2].GetPositionZ(), 5, TEMPSUMMON_CORPSE_TIMED_DESPAWN, DESPAWN_TIME)) { - temp->SetVisible(false); - temp->SetReactState(REACT_PASSIVE); - temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ()); - temp->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ()); + darkbane->SetVisible(false); + darkbane->SetReactState(REACT_PASSIVE); + darkbane->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[2].GetPositionX(), TwinValkyrsLoc[2].GetPositionY(), TwinValkyrsLoc[2].GetPositionZ()); + darkbane->SummonCreature(NPC_DARK_ESSENCE, TwinValkyrsLoc[3].GetPositionX(), TwinValkyrsLoc[3].GetPositionY(), TwinValkyrsLoc[3].GetPositionZ()); } _updateTimer = 3*IN_MILLISECONDS; _instance->SetData(TYPE_EVENT, 4015); break; case 4015: _instance->DoUseDoorOrButton(_instance->GetGuidData(GO_MAIN_GATE_DOOR)); - if (Creature* temp = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_LIGHTBANE))) + if (Creature* lightbane = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_LIGHTBANE))) { - temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); - temp->SetVisible(true); + lightbane->GetMotionMaster()->MovePoint(1, ToCCommonLoc[8].GetPositionX(), ToCCommonLoc[8].GetPositionY(), ToCCommonLoc[8].GetPositionZ()); + lightbane->SetVisible(true); } - if (Creature* temp = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_DARKBANE))) + if (Creature* darkbane = ObjectAccessor::GetCreature((*me), _instance->GetGuidData(NPC_DARKBANE))) { - temp->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ()); - temp->SetVisible(true); + darkbane->GetMotionMaster()->MovePoint(1, ToCCommonLoc[9].GetPositionX(), ToCCommonLoc[9].GetPositionY(), ToCCommonLoc[9].GetPositionZ()); + darkbane->SetVisible(true); } _updateTimer = 10*IN_MILLISECONDS; _instance->SetData(TYPE_EVENT, 4016); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index 3ac85809fa2..6b20ae6a373 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -1921,6 +1921,7 @@ class npc_frostsworn_general : public CreatureScript { if (Creature* reflection = me->SummonCreature(NPC_REFLECTION, *target, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000)) { + reflection->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); target->CastSpell(reflection, SPELL_CLONE, true); target->CastSpell(reflection, SPELL_GHOST_VISUAL, true); reflection->AI()->AttackStart(target); @@ -2155,6 +2156,7 @@ struct npc_escape_event_trash : public ScriptedAI DoZoneInCombat(me, 0.0f); if (Creature* leader = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_ESCAPE_LEADER))) { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetInCombatWith(leader); leader->SetInCombatWith(me); me->AddThreat(leader, 0.0f); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index 86068a1ecba..c03a1c6fbc1 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -30,6 +30,8 @@ Destroying of Toasty Fires */ +/* @todo Hodir aggro behavior is wonky. He gets set to _PASSIVE, but never to _AGGRESSIVE unless you kill an ice block which doesn't spawn unless you have*/ + enum HodirYells { SAY_AGGRO = 0, @@ -375,7 +377,7 @@ class boss_hodir : public CreatureScript Talk(SAY_SLAY); } - void DamageTaken(Unit* /*who*/, uint32& damage) override + void DamageTaken(Unit* who, uint32& damage) override { if (damage >= me->GetHealth()) { @@ -403,6 +405,12 @@ class boss_hodir : public CreatureScript _JustDied(); } + else if (!me->IsInCombat()) + { + me->SetReactState(REACT_AGGRESSIVE); + me->AI()->DoZoneInCombat(); + me->AI()->AttackStart(who); + } } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp index 7106e9e4ebe..a50643c5deb 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp @@ -178,7 +178,7 @@ class boss_ignis : public CreatureScript { summon->setFaction(16); summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL); + summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_IMMUNE_TO_PC); } summon->AI()->AttackStart(me->GetVictim()); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 8aa443cba3f..9342b3a068e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -972,7 +972,7 @@ class boss_vx_001 : public CreatureScript events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6000); // Missing break intended. case DO_START_VX001: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate. //me->SetUInt32Value(UNIT_FIELD_BYTES_1, 33554432); Blizzard handles hover animation like this it seems. @@ -1145,7 +1145,7 @@ class boss_aerial_command_unit : public CreatureScript events.ScheduleEvent(EVENT_SUMMON_FIRE_BOTS, 1000, 0, PHASE_AERIAL_COMMAND_UNIT); // Missing break intended. case DO_START_AERIAL: - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_AERIAL_COMMAND_UNIT); diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp index f2edccd99b5..95250682782 100644 --- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp +++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp @@ -780,7 +780,7 @@ public: bird->KillSelf(); crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(), - bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ())); + bird->GetMap()->GetWaterOrGroundLevel(bird->GetPhaseMask(), bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ())); /// @todo Make crunchy perform emote eat when he reaches the bird break; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 14aeda04a7e..39718a6b418 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -539,6 +539,7 @@ public: void EnterCombat(Unit* /*who*/) override { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->setActive(true); DoZoneInCombat(); } @@ -585,7 +586,7 @@ public: void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override { - if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warblades! + if (spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warglaives! { if (!me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); @@ -673,7 +674,7 @@ public: Timer[EVENT_TALK_SEQUENCE] = 100; me->RemoveAllAuras(); me->InterruptNonMeleeSpells(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); me->GetMotionMaster()->Clear(false); me->AttackStop(); break; @@ -791,99 +792,99 @@ public: { switch (FlightCount) { - case 1: // lift off - me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->SetDisableGravity(true); - me->StopMoving(); - Talk(SAY_ILLIDAN_TAKEOFF); - Timer[EVENT_FLIGHT_SEQUENCE] = 3000; - break; - case 2: // move to center - me->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); // +5, for SPELL_THROW_GLAIVE bug - Timer[EVENT_FLIGHT_SEQUENCE] = 0; - break; - case 3: // throw one glaive - { - uint8 i=1; - Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); - if (Glaive) + case 1: // lift off + me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); + me->SetDisableGravity(true); + me->StopMoving(); + Talk(SAY_ILLIDAN_TAKEOFF); + Timer[EVENT_FLIGHT_SEQUENCE] = 3000; + break; + case 2: // move to center + me->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); // +5, for SPELL_THROW_GLAIVE bug + Timer[EVENT_FLIGHT_SEQUENCE] = 0; + break; + case 3: // throw one glaive { - GlaiveGUID[i] = Glaive->GetGUID(); - Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Glaive->SetDisplayId(MODEL_INVISIBLE); - Glaive->setFaction(me->getFaction()); - DoCast(Glaive, SPELL_THROW_GLAIVE2); + uint8 i=1; + Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); + if (Glaive) + { + GlaiveGUID[i] = Glaive->GetGUID(); + Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Glaive->SetDisplayId(MODEL_INVISIBLE); + Glaive->setFaction(me->getFaction()); + DoCast(Glaive, SPELL_THROW_GLAIVE2); + } } - } - Timer[EVENT_FLIGHT_SEQUENCE] = 700; - break; - case 4: // throw another - SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); - { - uint8 i=0; - Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); - if (Glaive) + Timer[EVENT_FLIGHT_SEQUENCE] = 700; + break; + case 4: // throw another + SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); { - GlaiveGUID[i] = Glaive->GetGUID(); - Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Glaive->SetDisplayId(MODEL_INVISIBLE); - Glaive->setFaction(me->getFaction()); - DoCast(Glaive, SPELL_THROW_GLAIVE, true); + uint8 i=0; + Creature* Glaive = me->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); + if (Glaive) + { + GlaiveGUID[i] = Glaive->GetGUID(); + Glaive->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Glaive->SetDisplayId(MODEL_INVISIBLE); + Glaive->setFaction(me->getFaction()); + DoCast(Glaive, SPELL_THROW_GLAIVE, true); + } } - } - Timer[EVENT_FLIGHT_SEQUENCE] = 5000; - break; - case 5: // summon flames - SummonFlamesOfAzzinoth(); - Timer[EVENT_FLIGHT_SEQUENCE] = 3000; - break; - case 6: // fly to hover point - me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z); - Timer[EVENT_FLIGHT_SEQUENCE] = 0; - break; - case 7: // return to center - me->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z); - Timer[EVENT_FLIGHT_SEQUENCE] = 0; - break; - case 8: // glaive return - for (uint8 i = 0; i < 2; ++i) - { - if (GlaiveGUID[i]) + Timer[EVENT_FLIGHT_SEQUENCE] = 5000; + break; + case 5: // summon flames + SummonFlamesOfAzzinoth(); + Timer[EVENT_FLIGHT_SEQUENCE] = 3000; + break; + case 6: // fly to hover point + me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z); + Timer[EVENT_FLIGHT_SEQUENCE] = 0; + break; + case 7: // return to center + me->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z); + Timer[EVENT_FLIGHT_SEQUENCE] = 0; + break; + case 8: // glaive return + for (uint8 i = 0; i < 2; ++i) { - Unit* Glaive = ObjectAccessor::GetUnit(*me, GlaiveGUID[i]); - if (Glaive) + if (GlaiveGUID[i]) { - Glaive->CastSpell(me, SPELL_GLAIVE_RETURNS, false); // Make it look like the Glaive flies back up to us - Glaive->SetDisplayId(MODEL_INVISIBLE); // disappear but not die for now + Unit* Glaive = ObjectAccessor::GetUnit(*me, GlaiveGUID[i]); + if (Glaive) + { + Glaive->CastSpell(me, SPELL_GLAIVE_RETURNS, false); // Make it look like the Glaive flies back up to us + Glaive->SetDisplayId(MODEL_INVISIBLE); // disappear but not die for now + } } } - } - Timer[EVENT_FLIGHT_SEQUENCE] = 2000; - break; - case 9: // land - me->SetDisableGravity(false); - me->StopMoving(); - me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - for (uint8 i = 0; i < 2; ++i) - { - if (GlaiveGUID[i]) + Timer[EVENT_FLIGHT_SEQUENCE] = 2000; + break; + case 9: // land + me->SetDisableGravity(false); + me->StopMoving(); + me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); + for (uint8 i = 0; i < 2; ++i) { - if (Creature* glaive = ObjectAccessor::GetCreature(*me, GlaiveGUID[i])) - glaive->DespawnOrUnsummon(); + if (GlaiveGUID[i]) + { + if (Creature* glaive = ObjectAccessor::GetCreature(*me, GlaiveGUID[i])) + glaive->DespawnOrUnsummon(); - GlaiveGUID[i].Clear(); + GlaiveGUID[i].Clear(); + } } - } - Timer[EVENT_FLIGHT_SEQUENCE] = 2000; - break; - case 10: // attack - DoResetThreat(); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); - me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); - EnterPhase(PHASE_NORMAL_2); - break; - default: - break; + Timer[EVENT_FLIGHT_SEQUENCE] = 2000; + break; + case 10: // attack + DoResetThreat(); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); + me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); + EnterPhase(PHASE_NORMAL_2); + break; + default: + break; } ++FlightCount; } @@ -913,23 +914,23 @@ public: switch (TransformCount) { - case 2: - DoResetThreat(); - break; - case 4: - EnterPhase(PHASE_DEMON); - break; - case 7: - DoResetThreat(); - break; - case 9: - if (MaievGUID) - EnterPhase(PHASE_NORMAL_MAIEV); // Depending on whether we summoned Maiev, we switch to either phase 5 or 3 - else - EnterPhase(PHASE_NORMAL_2); - break; - default: - break; + case 2: + DoResetThreat(); + break; + case 4: + EnterPhase(PHASE_DEMON); + break; + case 7: + DoResetThreat(); + break; + case 9: + if (MaievGUID) + EnterPhase(PHASE_NORMAL_MAIEV); // Depending on whether we summoned Maiev, we switch to either phase 5 or 3 + else + EnterPhase(PHASE_NORMAL_2); + break; + default: + break; } if (Phase == PHASE_TRANSFORM_SEQUENCE) Timer[EVENT_TRANSFORM_SEQUENCE] = DemonTransformation[TransformCount].timer; @@ -957,37 +958,37 @@ public: switch (Phase) { - case PHASE_NORMAL: - if (HealthBelowPct(65)) - EnterPhase(PHASE_FLIGHT_SEQUENCE); - break; + case PHASE_NORMAL: + if (HealthBelowPct(65)) + EnterPhase(PHASE_FLIGHT_SEQUENCE); + break; - case PHASE_NORMAL_2: - if (HealthBelowPct(30)) - EnterPhase(PHASE_TALK_SEQUENCE); - break; + case PHASE_NORMAL_2: + if (HealthBelowPct(30)) + EnterPhase(PHASE_TALK_SEQUENCE); + break; - case PHASE_NORMAL_MAIEV: - if (HealthBelowPct(1)) - EnterPhase(PHASE_TALK_SEQUENCE); - break; + case PHASE_NORMAL_MAIEV: + if (HealthBelowPct(1)) + EnterPhase(PHASE_TALK_SEQUENCE); + break; - case PHASE_TALK_SEQUENCE: - if (Event == EVENT_TALK_SEQUENCE) - HandleTalkSequence(); - break; + case PHASE_TALK_SEQUENCE: + if (Event == EVENT_TALK_SEQUENCE) + HandleTalkSequence(); + break; - case PHASE_FLIGHT_SEQUENCE: - if (Event == EVENT_FLIGHT_SEQUENCE) - HandleFlightSequence(); - break; + case PHASE_FLIGHT_SEQUENCE: + if (Event == EVENT_FLIGHT_SEQUENCE) + HandleFlightSequence(); + break; - case PHASE_TRANSFORM_SEQUENCE: - if (Event == EVENT_TRANSFORM_SEQUENCE) - HandleTransformSequence(); - break; - default: - break; + case PHASE_TRANSFORM_SEQUENCE: + if (Event == EVENT_TRANSFORM_SEQUENCE) + HandleTransformSequence(); + break; + default: + break; } if (me->IsNonMeleeSpellCast(false)) @@ -998,63 +999,63 @@ public: switch (Event) { // PHASE_NORMAL - case EVENT_BERSERK: - Talk(SAY_ILLIDAN_ENRAGE); - DoCast(me, SPELL_BERSERK, true); - Timer[EVENT_BERSERK] = 5000; // The buff actually lasts forever. - break; - - case EVENT_TAUNT: - Talk(SAY_ILLIDAN_TAUNT); - Timer[EVENT_TAUNT] = urand(25000, 35000); - break; - - case EVENT_SHEAR: - // no longer exists in 3.0f.2 - // DoCastVictim(SPELL_SHEAR); - Timer[EVENT_SHEAR] = 25000 + (rand32() % 16 * 1000); - break; - - case EVENT_FLAME_CRASH: - DoCastVictim(SPELL_FLAME_CRASH); - Timer[EVENT_FLAME_CRASH] = urand(30000, 40000); - break; - - case EVENT_PARASITIC_SHADOWFIEND: - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true)) - DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true); - Timer[EVENT_PARASITIC_SHADOWFIEND] = urand(35000, 45000); - } - break; - - case EVENT_PARASITE_CHECK: - Timer[EVENT_PARASITE_CHECK] = 0; - break; - - case EVENT_DRAW_SOUL: - DoCastVictim(SPELL_DRAW_SOUL); - Timer[EVENT_DRAW_SOUL] = urand(50000, 60000); - break; - - // PHASE_NORMAL_2 - case EVENT_AGONIZING_FLAMES: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES); - Timer[EVENT_AGONIZING_FLAMES] = 0; - break; - - case EVENT_TRANSFORM_NORMAL: - EnterPhase(PHASE_TRANSFORM_SEQUENCE); - break; - - // PHASE_NORMAL_MAIEV - case EVENT_ENRAGE: - DoCast(me, SPELL_ENRAGE); - Timer[EVENT_ENRAGE] = 0; - break; - - default: - break; + case EVENT_BERSERK: + Talk(SAY_ILLIDAN_ENRAGE); + DoCast(me, SPELL_BERSERK, true); + Timer[EVENT_BERSERK] = 5000; // The buff actually lasts forever. + break; + + case EVENT_TAUNT: + Talk(SAY_ILLIDAN_TAUNT); + Timer[EVENT_TAUNT] = urand(25000, 35000); + break; + + case EVENT_SHEAR: + // no longer exists in 3.0f.2 + // DoCastVictim(SPELL_SHEAR); + Timer[EVENT_SHEAR] = 25000 + (rand32() % 16 * 1000); + break; + + case EVENT_FLAME_CRASH: + DoCastVictim(SPELL_FLAME_CRASH); + Timer[EVENT_FLAME_CRASH] = urand(30000, 40000); + break; + + case EVENT_PARASITIC_SHADOWFIEND: + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true)) + DoCast(target, SPELL_PARASITIC_SHADOWFIEND, true); + Timer[EVENT_PARASITIC_SHADOWFIEND] = urand(35000, 45000); + } + break; + + case EVENT_PARASITE_CHECK: + Timer[EVENT_PARASITE_CHECK] = 0; + break; + + case EVENT_DRAW_SOUL: + DoCastVictim(SPELL_DRAW_SOUL); + Timer[EVENT_DRAW_SOUL] = urand(50000, 60000); + break; + + // PHASE_NORMAL_2 + case EVENT_AGONIZING_FLAMES: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_AGONIZING_FLAMES); + Timer[EVENT_AGONIZING_FLAMES] = 0; + break; + + case EVENT_TRANSFORM_NORMAL: + EnterPhase(PHASE_TRANSFORM_SEQUENCE); + break; + + // PHASE_NORMAL_MAIEV + case EVENT_ENRAGE: + DoCast(me, SPELL_ENRAGE); + Timer[EVENT_ENRAGE] = 0; + break; + + default: + break; } DoMeleeAttackIfReady(); } @@ -1063,32 +1064,32 @@ public: { switch (Event) { - case EVENT_FIREBALL: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL); - Timer[EVENT_FIREBALL] = 3000; - break; - - case EVENT_DARK_BARRAGE: - DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE); - Timer[EVENT_DARK_BARRAGE] = 0; - break; - - case EVENT_EYE_BLAST: - CastEyeBlast(); - Timer[EVENT_EYE_BLAST] = 0; - break; - - case EVENT_MOVE_POINT: - Phase = PHASE_FLIGHT_SEQUENCE; - Timer[EVENT_FLIGHT_SEQUENCE] = 0; // do not start Event when changing hover point - HoverPoint += (rand32() % 3 + 1); - if (HoverPoint > 3) - HoverPoint -= 4; - me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z); - break; - - default: - break; + case EVENT_FIREBALL: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL); + Timer[EVENT_FIREBALL] = 3000; + break; + + case EVENT_DARK_BARRAGE: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE); + Timer[EVENT_DARK_BARRAGE] = 0; + break; + + case EVENT_EYE_BLAST: + CastEyeBlast(); + Timer[EVENT_EYE_BLAST] = 0; + break; + + case EVENT_MOVE_POINT: + Phase = PHASE_FLIGHT_SEQUENCE; + Timer[EVENT_FLIGHT_SEQUENCE] = 0; // do not start Event when changing hover point + HoverPoint += (rand32() % 3 + 1); + if (HoverPoint > 3) + HoverPoint -= 4; + me->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z); + break; + + default: + break; } } @@ -1096,29 +1097,29 @@ public: { switch (Event) { - case EVENT_SHADOW_BLAST: - me->GetMotionMaster()->Clear(false); - if (me->GetVictim() && (!me->IsWithinDistInMap(me->GetVictim(), 50) || !me->IsWithinLOSInMap(me->GetVictim()))) - me->GetMotionMaster()->MoveChase(me->GetVictim(), 30); - else - me->GetMotionMaster()->MoveIdle(); - DoCastVictim(SPELL_SHADOW_BLAST); - Timer[EVENT_SHADOW_BLAST] = 4000; - break; - case EVENT_SHADOWDEMON: - DoCast(me, SPELL_SUMMON_SHADOWDEMON); - Timer[EVENT_SHADOWDEMON] = 0; - Timer[EVENT_FLAME_BURST] += 10000; - break; - case EVENT_FLAME_BURST: - DoCast(me, SPELL_FLAME_BURST); - Timer[EVENT_FLAME_BURST] = 15000; - break; - case EVENT_TRANSFORM_DEMON: - EnterPhase(PHASE_TRANSFORM_SEQUENCE); - break; - default: - break; + case EVENT_SHADOW_BLAST: + me->GetMotionMaster()->Clear(false); + if (me->GetVictim() && (!me->IsWithinDistInMap(me->GetVictim(), 50) || !me->IsWithinLOSInMap(me->GetVictim()))) + me->GetMotionMaster()->MoveChase(me->GetVictim(), 30); + else + me->GetMotionMaster()->MoveIdle(); + DoCastVictim(SPELL_SHADOW_BLAST); + Timer[EVENT_SHADOW_BLAST] = 4000; + break; + case EVENT_SHADOWDEMON: + DoCast(me, SPELL_SUMMON_SHADOWDEMON); + Timer[EVENT_SHADOWDEMON] = 0; + Timer[EVENT_FLAME_BURST] += 10000; + break; + case EVENT_FLAME_BURST: + DoCast(me, SPELL_FLAME_BURST); + Timer[EVENT_FLAME_BURST] = 15000; + break; + case EVENT_TRANSFORM_DEMON: + EnterPhase(PHASE_TRANSFORM_SEQUENCE); + break; + default: + break; } } } @@ -1148,7 +1149,7 @@ public: /********************************** End of Illidan AI* *****************************************/ -/******* Functions and vars for Akama's AI* *****/ +/******* Functions and vars for Maiev's AI* *****/ class boss_maiev_shadowsong : public CreatureScript { public: @@ -1377,6 +1378,7 @@ public: } }; +/******* Functions and vars for Akama's AI* *****/ class npc_akama_illidan : public CreatureScript { public: diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index 7ea87a3c0c4..c6815c3be42 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -90,8 +90,10 @@ public: void SummonInfernal() { - Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); - infernalGUID = infernal->GetGUID(); + if (Creature* infernal = me->SummonCreature(NPC_INFERNAL_ATTACKER, me->GetPositionX(), me->GetPositionY(), ground + 0.05f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000)) + infernalGUID = infernal->GetGUID(); + else + infernalGUID = ObjectGuid::Empty; } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 9c0b9da2c9f..da753568ee0 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1187,36 +1187,49 @@ public: enum Sayge { - SPELL_DMG = 23768, // dmg - SPELL_RES = 23769, // res - SPELL_ARM = 23767, // arm - SPELL_SPI = 23738, // spi - SPELL_INT = 23766, // int - SPELL_STM = 23737, // stm - SPELL_STR = 23735, // str - SPELL_AGI = 23736, // agi - SPELL_FORTUNE = 23765 // faire fortune + GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0, + GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1, + GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2, + GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3, + GOSSIP_I_AM_READY_TO_DISCOVER = 6186, + GOSSIP_MENU_OPTION_SAYGE1 = 6185, + GOSSIP_MENU_OPTION_SAYGE2 = 6185, + GOSSIP_MENU_OPTION_SAYGE3 = 6185, + GOSSIP_MENU_OPTION_SAYGE4 = 6185, + GOSSIP_MENU_OPTION_SAYGE5 = 6187, + GOSSIP_MENU_OPTION_SAYGE6 = 6187, + GOSSIP_MENU_OPTION_SAYGE7 = 6187, + GOSSIP_MENU_OPTION_SAYGE8 = 6208, + GOSSIP_MENU_OPTION_SAYGE9 = 6208, + GOSSIP_MENU_OPTION_SAYGE10 = 6208, + GOSSIP_MENU_OPTION_SAYGE11 = 6209, + GOSSIP_MENU_OPTION_SAYGE12 = 6209, + GOSSIP_MENU_OPTION_SAYGE13 = 6209, + GOSSIP_MENU_OPTION_SAYGE14 = 6210, + GOSSIP_MENU_OPTION_SAYGE15 = 6210, + GOSSIP_MENU_OPTION_SAYGE16 = 6210, + GOSSIP_MENU_OPTION_SAYGE17 = 6211, + GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339, + GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340, + GOSSIP_MENU_SWORN_EXECUTIONER = 7341, + GOSSIP_MENU_DIPLOMATIC_MISSION = 7361, + GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362, + GOSSIP_MENU_A_TERRIBLE_BEAST = 7363, + GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364, + GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365, + GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393, + + SPELL_STRENGTH = 23735, // +10% Strength + SPELL_AGILITY = 23736, // +10% Agility + SPELL_STAMINA = 23737, // +10% Stamina + SPELL_SPIRIT = 23738, // +10% Spirit + SPELL_INTELLECT = 23766, // +10% Intellect + SPELL_ARMOR = 23767, // +10% Armor + SPELL_DAMAGE = 23768, // +10% Damage + SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All) + SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune }; -#define GOSSIP_HELLO_SAYGE "Yes" -#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man" -#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege" -#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn" -#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn" -#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully" -#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly" -#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go" -#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat" -#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance" -#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet" -#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly" -#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in" -#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know" -#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold" -#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold" -#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit" -#define GOSSIP_SENDACTION_SAYGE17 "Thanks" - class npc_sayge : public CreatureScript { public: @@ -1227,19 +1240,19 @@ public: if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); - if (player->GetSpellHistory()->HasCooldown(SPELL_INT) || - player->GetSpellHistory()->HasCooldown(SPELL_ARM) || - player->GetSpellHistory()->HasCooldown(SPELL_DMG) || - player->GetSpellHistory()->HasCooldown(SPELL_RES) || - player->GetSpellHistory()->HasCooldown(SPELL_STR) || - player->GetSpellHistory()->HasCooldown(SPELL_AGI) || - player->GetSpellHistory()->HasCooldown(SPELL_STM) || - player->GetSpellHistory()->HasCooldown(SPELL_SPI)) - player->SEND_GOSSIP_MENU(7393, creature->GetGUID()); + if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) || + player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) || + player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) || + player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) || + player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) || + player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) || + player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) || + player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE)) + player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID()); else { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(7339, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID()); } return true; @@ -1250,43 +1263,43 @@ public: switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(7340, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7341, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7361, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7362, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7363, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(7364, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: creature->CastSpell(player, SPELL_FORTUNE, false); - player->SEND_GOSSIP_MENU(7365, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID()); break; } } @@ -1301,28 +1314,28 @@ public: SendAction(player, creature, action); break; case GOSSIP_SENDER_MAIN + 1: - spellId = SPELL_DMG; + spellId = SPELL_DAMAGE; break; case GOSSIP_SENDER_MAIN + 2: - spellId = SPELL_RES; + spellId = SPELL_RESISTANCE; break; case GOSSIP_SENDER_MAIN + 3: - spellId = SPELL_ARM; + spellId = SPELL_ARMOR; break; case GOSSIP_SENDER_MAIN + 4: - spellId = SPELL_SPI; + spellId = SPELL_SPIRIT; break; case GOSSIP_SENDER_MAIN + 5: - spellId = SPELL_INT; + spellId = SPELL_INTELLECT; break; case GOSSIP_SENDER_MAIN + 6: - spellId = SPELL_STM; + spellId = SPELL_STAMINA; break; case GOSSIP_SENDER_MAIN + 7: - spellId = SPELL_STR; + spellId = SPELL_STRENGTH; break; case GOSSIP_SENDER_MAIN + 8: - spellId = SPELL_AGI; + spellId = SPELL_AGILITY; break; } diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index f4d736ac675..0241221a2ac 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -52,6 +52,7 @@ #include "Realm/Realm.h" #include "DatabaseLoader.h" #include "AppenderDB.h" +#include "Metric.h" using namespace boost::program_options; namespace fs = boost::filesystem; @@ -196,6 +197,13 @@ extern int main(int argc, char** argv) LoadRealmInfo(); + sMetric->Initialize(realm.Name, _ioService, []() + { + TC_METRIC_VALUE("online_players", sWorld->GetPlayerCount()); + }); + + TC_METRIC_EVENT("events", "Worldserver started", ""); + // Initialize the World sScriptMgr->SetScriptLoader(AddScripts); sWorld->SetInitialWorldSettings(); @@ -295,6 +303,9 @@ extern int main(int argc, char** argv) StopDB(); + TC_METRIC_EVENT("events", "Worldserver shutdown", ""); + sMetric->ForceSend(); + TC_LOG_INFO("server.worldserver", "Halting process..."); ShutdownCLIThread(cliThread); diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index e620404e91a..b832d0e8224 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -34,6 +34,7 @@ # AUCTION HOUSE BOT BUYER CONFIG # LOGGING SYSTEM SETTINGS # PACKET SPOOF PROTECTION SETTINGS +# METRIC SETTINGS # ################################################################################################### @@ -3700,3 +3701,42 @@ PacketSpoof.BanDuration = 86400 # ################################################################################################### + +################################################################################################### +# METRIC SETTINGS +# +# These settings control the statistics sent to the metric database (currently InfluxDB) +# +# Metric.Enable +# Description: Enables statistics sent to the metric database. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +Metric.Enable = 0 + +# +# Metric.Interval +# Description: Interval between every batch of data sent in seconds +# Default: 10 seconds +# + +Metric.Interval = 10 + +# +# Metric.ConnectionInfo +# Description: Connection settings for metric database (currently InfluxDB). +# Example: "hostname;port;database" +# Default: "127.0.0.1;8086;worldserver" + +Metric.ConnectionInfo = "127.0.0.1;8086;worldserver" + +# +# Metric.OverallStatusInterval +# Description: Interval between every gathering of overall worldserver status data in seconds +# Default: 1 second +# + +Metric.OverallStatusInterval = 1 + +# +################################################################################################### |
